packages feed

OpenGLRaw 1.1.0.2 → 3.3.4.1

raw patch · 818 files changed

Files

+ CHANGELOG.md view
@@ -0,0 +1,146 @@+3.3.4.1+-------+* Updated OpenGL registry to fdaa98e456.+* Relaxed upper version bounds for `bytestring` and `transformers`.+* Fixed OpenBSD build.++3.3.4.0+-------+* Updated OpenGL registry to 9b214157e.++3.3.3.0+-------+* Updated OpenGL registry to 696ac2296.+* Relaxed version bound of `fixed` package.++3.3.2.0+-------+* Updated OpenGL registry to 39e37f838.++3.3.1.0+-------+* Updated OpenGL registry to accf5ad3c.++3.3.0.2+-------+* Updated OpenGL registry to b7aee529f.+* Relaxed version bound of `containers` package.++3.3.0.1+-------+* Updated OpenGL registry to fe1a89f35.+* Relaxed version bound of `half` package.++3.3.0.0+-------+* Updated OpenGL registry to 6565c242f.++3.2.7.0+-------+* Updated OpenGL registry to 681c365c0.+* Added OpenGL 4.6 support.++3.2.6.0+-------+* Updated OpenGL registry to 89bede35b.++3.2.5.0+-------+* Updated OpenGL registry to 97558118d.++3.2.4.0+-------+* Updated OpenGL registry to r33312.++3.2.3.0+-------+* Updated OpenGL registry to r33189.++3.2.2.0+-------+* Updated OpenGL registry to r33080.++3.2.1.0+-------+* Updated OpenGL registry to r33061.+* Split the `Graphics.GL.Functions` implementation into more manageable chunks.++3.2.0.0+-------+* Updated OpenGL registry to r32749.++3.1.0.1+-------+* Updated warning flag magic for GHC 8.0.+* Updated OpenGL registry to r32363.++3.1.0.0+-------+* Changed the type of `GL_FALSE` and `GL_TRUE` to `GLboolean`, leading to fewer+  `fromIntegral` calls in user code.+* Added deprecated functions `mkGLDEBUGPROC`, `mkGLDEBUGPROCAMD`,+  `mkGLDEBUGPROCARB`, `mkGLDEBUGPROCKHR` for `gl` compatibility.+* Updated OpenGL registry to r32348.++3.0.0.0+-------+* Make the `OpenGLRaw` package even more similar to the `gl` package:+  * Use pattern synonyms for OpenGL enums.+  * Changed module name prefix from `Graphics.Rendering.OpenGL.Raw` to `Graphics.GL`.+  * Use slightly different type synonyms for GL type (introducing `Fixed` on the way):+    * `CDouble` => `Double` (for `GLclampd`, `GLdouble`)+    * `CFloat`  => `Float`  (for `GLclampf`, `GLfloat`)+    * `CInt`    => `Fixed`  (for `GLclampx`, `GLfixed`)+    * `CInt`    => `Int32`  (for `GLint`, `GLsizei`)+    * `CSChar`  => `Int8`   (for `GLbyte`)+    * `CShort`  => `Int16`  (for `GLshort`)+    * `CUChar`  => `Word8`  (for `GLboolean`, `GLubyte`)+    * `CUInt`   => `Word32` (for `GLbitfield`, `GLenum`, `GLhandleARB`, `GLuint`)+    * `CUShort` => `Word16` (for `GLushort`)++2.6.1.1+-------+* Relaxed upper version bound for `transformers`.++2.6.1.0+-------+* Updated OpenGL registry to r32258. Note that the major version was+  intentionally not bumped, because the signature change of+  `glClearNamedFramebufferfi` was a bug fix, see the corresponding+  [issue](https://www.khronos.org/bugzilla/show_bug.cgi?id=1394) on Khronos.++2.6.0.0+-------+* Use the `Half` type from the `half` package.+* Updated OpenGL registry to r32110.++2.5.5.0+-------+* Added retrieval of version info and extensions.+* Added extension predicates.+* Added documentation for vector equivalents and aliases.+* Consistently use UTF-8 as the encoding.++2.5.4.0+-------+* Added documentation for enumerant groups.++2.5.3.0+-------+* Updated OpenGL registry to r31903.+* Added `GL_EXT_multisampled_compatibility` tokens and functions (gles2 extension only).++2.5.2.1+-------+* Added CHANGELOG.md to distribution.++2.5.2.0+-------+* Updated OpenGL registry to r31811.+* Added `ARB_ES3_2_compatibility` extension.+* Added `ARB_gpu_shader_int64` extension.+* Added `ARB_parallel_shader_compile` extension.+* Added `ARB_sample_locations` extension.+* Added `ARB_texture_filter_minmax` extension.+* Added `INTEL_framebuffer_CMAA` extension.+* Added `NV_conservative_raster_dilate` extension.
LICENSE view
@@ -1,4 +1,4 @@-Copyright (c) 2009, Sven Panne+Copyright (c) 2009-2019, Sven Panne All rights reserved.  Redistribution and use in source and binary forms, with or without
OpenGLRaw.cabal view
@@ -1,254 +1,749 @@ name: OpenGLRaw-version: 1.1.0.2+version: 3.3.4.1+synopsis: A raw binding for the OpenGL graphics system+description:+  OpenGLRaw is a raw Haskell binding for the OpenGL 4.6 graphics system and+  lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,+  intended as a basis for a nicer interface. OpenGLRaw offers access to all+  necessary functions, tokens and types plus a general facility for loading+  extension entries. The module hierarchy closely mirrors the naming structure+  of the OpenGL extensions, making it easy to find the right module to import.+  All API entries are loaded dynamically, so no special C header files are+  needed for building this package. If an API entry is not found at runtime, a+  userError is thrown.+  .+  OpenGL is the industry's most widely used and supported 2D and 3D graphics+  application programming interface (API), incorporating a broad set of+  rendering, texture mapping, special effects, and other powerful visualization+  functions. For more information about OpenGL and its various extensions,+  please see <http://www.opengl.org/>+  and <http://www.opengl.org/registry/>.+homepage: http://www.haskell.org/haskellwiki/Opengl+bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues+copyright: Copyright (C) 2009-2019 Sven Panne license: BSD3 license-file: LICENSE-maintainer: Jason Dagit <dagitj@gmail.com>, Sven Panne <sven.panne@aedion.de>-bug-reports: https://github.com/haskell-opengl/OpenGLRaw/issues-homepage: http://www.haskell.org/haskellwiki/Opengl+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>, Jason Dagit <dagitj@gmail.com> category: Graphics-synopsis: A raw binding for the OpenGL graphics system-description:-   OpenGLRaw is a raw Haskell binding for the OpenGL 3.2 graphics system and-   lots of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,-   intended as a basis for a nicer interface. OpenGLRaw offers access to all-   necessary functions, tokens and types plus a general facility for loading-   extension entries. The module hierarchy closely mirrors the naming structure-   of the OpenGL extensions, making it easy to find the right module to import.-   All API entries are loaded dynamically, so no special C header files are-   needed for building this package. If an API entry is not found at runtime, a-   userError is thrown.-   .-   OpenGL is the industry's most widely used and supported 2D and 3D graphics-   application programming interface (API), incorporating a broad set of-   rendering, texture mapping, special effects, and other powerful visualization-   functions. For more information about OpenGL and its various extensions,-   please see <http://www.opengl.org/>-   and <http://www.opengl.org/registry/>. build-type: Simple-cabal-version:  >= 1.6+tested-with:+  GHC == 8.0.2+  GHC == 8.2.2+  GHC == 8.4.4+  GHC == 8.6.5+  GHC == 8.8.4+  GHC == 8.10.7+  GHC == 9.0.1+  GHC == 9.2.1+cabal-version: >= 1.10 extra-source-files:-   include/CTypes.h-   include/HsOpenGLRaw.h+  CHANGELOG.md+  README.md+  RegistryProcessor/LICENSE+  RegistryProcessor/OpenGL-Registry/xml/gl.xml+  RegistryProcessor/OpenGL-Registry/xml/registry.rnc+  RegistryProcessor/RegistryProcessor.cabal+  RegistryProcessor/Setup.hs+  RegistryProcessor/src/DeclarationParser.hs+  RegistryProcessor/src/Main.hs+  RegistryProcessor/src/ManPages.hs+  RegistryProcessor/src/MangledRegistry.hs+  RegistryProcessor/src/Registry.hs  flag UseNativeWindowsLibraries-   description:-      When compiling under Windows, use the native libraries instead of e.g. the-      ones coming with Cygwin.+  description:+    When compiling under Windows, use the native libraries instead of e.g. the+    ones coming with Cygwin.  flag UseGlXGetProcAddress-   description:-      Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin platforms.+  description:+    Use glXGetProcAddress instead of dlsym on non-Windows/-Darwin/-Android platforms. +flag UseGLES2+  description:+    Use OpenGL ES 2.x instead of OpenGL ES 3.x on Android.++flag OsAndroid+  description:+    Compile for Android. This flag goes away when cabal supports os(android).+  default:+    False+ library-   exposed-modules:-      Graphics.Rendering.OpenGL.Raw,-      Graphics.Rendering.OpenGL.Raw.ARB,-      Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,-      Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,-      Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,-      Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,-      Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,-      Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,-      Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,-      Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,-      Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,-      Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,-      Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,-      Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,-      Graphics.Rendering.OpenGL.Raw.ARB.Multisample,-      Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,-      Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,-      Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,-      Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,-      Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,-      Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,-      Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,-      Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,-      Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,-      Graphics.Rendering.OpenGL.Raw.ARB.Shadow,-      Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,-      Graphics.Rendering.OpenGL.Raw.ARB.Sync,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,-      Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,-      Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,-      Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,-      Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,-      Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,-      Graphics.Rendering.OpenGL.Raw.Core31,-      Graphics.Rendering.OpenGL.Raw.Core32,-      Graphics.Rendering.OpenGL.Raw.EXT,-      Graphics.Rendering.OpenGL.Raw.EXT.Abgr,-      Graphics.Rendering.OpenGL.Raw.EXT.Bgra,-      Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,-      Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,-      Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,-      Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,-      Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,-      Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,-      Graphics.Rendering.OpenGL.Raw.EXT.Convolution,-      Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,-      Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,-      Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,-      Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,-      Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,-      Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,-      Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,-      Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,-      Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,-      Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,-      Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,-      Graphics.Rendering.OpenGL.Raw.EXT.Histogram,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,-      Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,-      Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,-      Graphics.Rendering.OpenGL.Raw.EXT.Multisample,-      Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,-      Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,-      Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,-      Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,-      Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,-      Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,-      Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex,-      Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,-      Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,-      Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,-      Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,-      Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,-      Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,-      Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,-      Graphics.Rendering.OpenGL.Raw.EXT.Texture,-      Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,-      Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,-      Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,-      Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,-      Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,-      Graphics.Rendering.OpenGL.Raw.GetProcAddress,-      Graphics.Rendering.OpenGL.Raw.NV,-      Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,-      Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,-      Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,-      Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,-      Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,-      Graphics.Rendering.OpenGL.Raw.NV.Fence,-      Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,-      Graphics.Rendering.OpenGL.Raw.NV.FogDistance,-      Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,-      Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,-      Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,-      Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,-      Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,-      Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,-      Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,-      Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,-      Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,-      Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,-      Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,-      Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,-      Graphics.Rendering.OpenGL.Raw.NV.PointSprite,-      Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,-      Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,-      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,-      Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,-      Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,-      Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,-      Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,-      Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,-      Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,-      Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,-      Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,-      Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,-      Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2,-      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,-      Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,-      Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4-   other-modules:-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,-      Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens,-      Graphics.Rendering.OpenGL.Raw.Core31.Functions,-      Graphics.Rendering.OpenGL.Raw.Core31.Tokens,-      Graphics.Rendering.OpenGL.Raw.Core31.Types,-      Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal,-      Graphics.Rendering.OpenGL.Raw.Extensions-   c-sources:-      cbits/HsOpenGLRaw.c-   hs-Source-Dirs: src-   include-dirs: include-   build-depends: base >= 3 && < 5-   ghc-options: -Wall -fno-warn-duplicate-exports-   if impl(ghc)-      build-depends: ghc-prim-   if os(windows) && flag(UseNativeWindowsLibraries)+  exposed-modules:+    Graphics.GL+    Graphics.GL.AMD+    Graphics.GL.AMD.BlendMinmaxFactor+    Graphics.GL.AMD.DebugOutput+    Graphics.GL.AMD.DepthClampSeparate+    Graphics.GL.AMD.DrawBuffersBlend+    Graphics.GL.AMD.FramebufferMultisampleAdvanced+    Graphics.GL.AMD.FramebufferSamplePositions+    Graphics.GL.AMD.GPUShaderHalfFloat+    Graphics.GL.AMD.GPUShaderInt64+    Graphics.GL.AMD.InterleavedElements+    Graphics.GL.AMD.MultiDrawIndirect+    Graphics.GL.AMD.NameGenDelete+    Graphics.GL.AMD.OcclusionQueryEvent+    Graphics.GL.AMD.PerformanceMonitor+    Graphics.GL.AMD.PinnedMemory+    Graphics.GL.AMD.QueryBufferObject+    Graphics.GL.AMD.SamplePositions+    Graphics.GL.AMD.SeamlessCubemapPerTexture+    Graphics.GL.AMD.SparseTexture+    Graphics.GL.AMD.StencilOperationExtended+    Graphics.GL.AMD.TransformFeedback4+    Graphics.GL.AMD.VertexShaderTessellator+    Graphics.GL.APPLE+    Graphics.GL.APPLE.AuxDepthStencil+    Graphics.GL.APPLE.ClientStorage+    Graphics.GL.APPLE.ElementArray+    Graphics.GL.APPLE.Fence+    Graphics.GL.APPLE.FloatPixels+    Graphics.GL.APPLE.FlushBufferRange+    Graphics.GL.APPLE.ObjectPurgeable+    Graphics.GL.APPLE.RGB422+    Graphics.GL.APPLE.RowBytes+    Graphics.GL.APPLE.SpecularVector+    Graphics.GL.APPLE.TextureRange+    Graphics.GL.APPLE.TransformHint+    Graphics.GL.APPLE.VertexArrayObject+    Graphics.GL.APPLE.VertexArrayRange+    Graphics.GL.APPLE.VertexProgramEvaluators+    Graphics.GL.APPLE.YCbCr422+    Graphics.GL.ARB+    Graphics.GL.ARB.BaseInstance+    Graphics.GL.ARB.BindlessTexture+    Graphics.GL.ARB.BlendFuncExtended+    Graphics.GL.ARB.BufferStorage+    Graphics.GL.ARB.CLEvent+    Graphics.GL.ARB.ClearBufferObject+    Graphics.GL.ARB.ClearTexture+    Graphics.GL.ARB.ClipControl+    Graphics.GL.ARB.ColorBufferFloat+    Graphics.GL.ARB.CompressedTexturePixelStorage+    Graphics.GL.ARB.ComputeShader+    Graphics.GL.ARB.ComputeVariableGroupSize+    Graphics.GL.ARB.ConditionalRenderInverted+    Graphics.GL.ARB.CopyBuffer+    Graphics.GL.ARB.CopyImage+    Graphics.GL.ARB.CullDistance+    Graphics.GL.ARB.DebugOutput+    Graphics.GL.ARB.DepthBufferFloat+    Graphics.GL.ARB.DepthClamp+    Graphics.GL.ARB.DepthTexture+    Graphics.GL.ARB.DirectStateAccess+    Graphics.GL.ARB.DrawBuffers+    Graphics.GL.ARB.DrawBuffersBlend+    Graphics.GL.ARB.DrawElementsBaseVertex+    Graphics.GL.ARB.DrawIndirect+    Graphics.GL.ARB.DrawInstanced+    Graphics.GL.ARB.ES2Compatibility+    Graphics.GL.ARB.ES31Compatibility+    Graphics.GL.ARB.ES32Compatibility+    Graphics.GL.ARB.ES3Compatibility+    Graphics.GL.ARB.EnhancedLayouts+    Graphics.GL.ARB.ExplicitUniformLocation+    Graphics.GL.ARB.FragmentProgram+    Graphics.GL.ARB.FragmentShader+    Graphics.GL.ARB.FramebufferNoAttachments+    Graphics.GL.ARB.FramebufferObjectCompatibility+    Graphics.GL.ARB.FramebufferObjectCore+    Graphics.GL.ARB.FramebufferSRGB+    Graphics.GL.ARB.GPUShader5+    Graphics.GL.ARB.GPUShaderFP64+    Graphics.GL.ARB.GPUShaderInt64+    Graphics.GL.ARB.GeometryShader4+    Graphics.GL.ARB.GetProgramBinary+    Graphics.GL.ARB.GetTextureSubImage+    Graphics.GL.ARB.GlSpirv+    Graphics.GL.ARB.HalfFloatPixel+    Graphics.GL.ARB.HalfFloatVertex+    Graphics.GL.ARB.ImagingCompatibility+    Graphics.GL.ARB.ImagingCore+    Graphics.GL.ARB.IndirectParameters+    Graphics.GL.ARB.InstancedArrays+    Graphics.GL.ARB.InternalformatQuery+    Graphics.GL.ARB.InternalformatQuery2+    Graphics.GL.ARB.InvalidateSubdata+    Graphics.GL.ARB.MapBufferAlignment+    Graphics.GL.ARB.MapBufferRange+    Graphics.GL.ARB.MatrixPalette+    Graphics.GL.ARB.MultiBind+    Graphics.GL.ARB.MultiDrawIndirect+    Graphics.GL.ARB.Multisample+    Graphics.GL.ARB.Multitexture+    Graphics.GL.ARB.OcclusionQuery+    Graphics.GL.ARB.OcclusionQuery2+    Graphics.GL.ARB.ParallelShaderCompile+    Graphics.GL.ARB.PipelineStatisticsQuery+    Graphics.GL.ARB.PixelBufferObject+    Graphics.GL.ARB.PointParameters+    Graphics.GL.ARB.PointSprite+    Graphics.GL.ARB.PolygonOffsetClamp+    Graphics.GL.ARB.ProgramInterfaceQuery+    Graphics.GL.ARB.ProvokingVertex+    Graphics.GL.ARB.QueryBufferObject+    Graphics.GL.ARB.RobustnessCompatibility+    Graphics.GL.ARB.RobustnessCore+    Graphics.GL.ARB.SampleLocations+    Graphics.GL.ARB.SampleShading+    Graphics.GL.ARB.SamplerObjects+    Graphics.GL.ARB.SeamlessCubeMap+    Graphics.GL.ARB.SeamlessCubemapPerTexture+    Graphics.GL.ARB.SeparateShaderObjects+    Graphics.GL.ARB.ShaderAtomicCounters+    Graphics.GL.ARB.ShaderImageLoadStore+    Graphics.GL.ARB.ShaderObjects+    Graphics.GL.ARB.ShaderStorageBufferObject+    Graphics.GL.ARB.ShaderSubroutine+    Graphics.GL.ARB.ShadingLanguage100+    Graphics.GL.ARB.ShadingLanguageInclude+    Graphics.GL.ARB.Shadow+    Graphics.GL.ARB.ShadowAmbient+    Graphics.GL.ARB.SparseBuffer+    Graphics.GL.ARB.SparseTexture+    Graphics.GL.ARB.SpirvExtensions+    Graphics.GL.ARB.StencilTexturing+    Graphics.GL.ARB.Sync+    Graphics.GL.ARB.TessellationShader+    Graphics.GL.ARB.TextureBarrier+    Graphics.GL.ARB.TextureBorderClamp+    Graphics.GL.ARB.TextureBufferObject+    Graphics.GL.ARB.TextureBufferObjectRGB32+    Graphics.GL.ARB.TextureBufferRange+    Graphics.GL.ARB.TextureCompression+    Graphics.GL.ARB.TextureCompressionBPTC+    Graphics.GL.ARB.TextureCompressionRGTC+    Graphics.GL.ARB.TextureCubeMap+    Graphics.GL.ARB.TextureCubeMapArray+    Graphics.GL.ARB.TextureEnvCombine+    Graphics.GL.ARB.TextureEnvDot3+    Graphics.GL.ARB.TextureFilterAnisotropic+    Graphics.GL.ARB.TextureFilterMinmax+    Graphics.GL.ARB.TextureFloat+    Graphics.GL.ARB.TextureGather+    Graphics.GL.ARB.TextureMirrorClampToEdge+    Graphics.GL.ARB.TextureMirroredRepeat+    Graphics.GL.ARB.TextureMultisample+    Graphics.GL.ARB.TextureRG+    Graphics.GL.ARB.TextureRGB10A2UI+    Graphics.GL.ARB.TextureRectangle+    Graphics.GL.ARB.TextureStencil8+    Graphics.GL.ARB.TextureStorage+    Graphics.GL.ARB.TextureStorageMultisample+    Graphics.GL.ARB.TextureSwizzle+    Graphics.GL.ARB.TextureView+    Graphics.GL.ARB.TimerQuery+    Graphics.GL.ARB.TransformFeedback2+    Graphics.GL.ARB.TransformFeedback3+    Graphics.GL.ARB.TransformFeedbackInstanced+    Graphics.GL.ARB.TransformFeedbackOverflowQuery+    Graphics.GL.ARB.TransposeMatrix+    Graphics.GL.ARB.UniformBufferObject+    Graphics.GL.ARB.VertexArrayBGRA+    Graphics.GL.ARB.VertexArrayObject+    Graphics.GL.ARB.VertexAttrib64Bit+    Graphics.GL.ARB.VertexAttribBinding+    Graphics.GL.ARB.VertexBlend+    Graphics.GL.ARB.VertexBufferObject+    Graphics.GL.ARB.VertexProgram+    Graphics.GL.ARB.VertexShader+    Graphics.GL.ARB.VertexType10f11f11fRev+    Graphics.GL.ARB.VertexType2101010RevCompatibility+    Graphics.GL.ARB.VertexType2101010RevCore+    Graphics.GL.ARB.ViewportArray+    Graphics.GL.ARB.WindowPos+    Graphics.GL.ATI+    Graphics.GL.ATI.DrawBuffers+    Graphics.GL.ATI.ElementArray+    Graphics.GL.ATI.EnvmapBumpmap+    Graphics.GL.ATI.FragmentShader+    Graphics.GL.ATI.MapObjectBuffer+    Graphics.GL.ATI.Meminfo+    Graphics.GL.ATI.PNTriangles+    Graphics.GL.ATI.PixelFormatFloat+    Graphics.GL.ATI.SeparateStencil+    Graphics.GL.ATI.TextFragmentShader+    Graphics.GL.ATI.TextureEnvCombine3+    Graphics.GL.ATI.TextureFloat+    Graphics.GL.ATI.TextureMirrorOnce+    Graphics.GL.ATI.VertexArrayObject+    Graphics.GL.ATI.VertexAttribArrayObject+    Graphics.GL.ATI.VertexStreams+    Graphics.GL.Compatibility30+    Graphics.GL.Compatibility31+    Graphics.GL.Compatibility32+    Graphics.GL.Compatibility33+    Graphics.GL.Compatibility40+    Graphics.GL.Compatibility41+    Graphics.GL.Compatibility42+    Graphics.GL.Compatibility43+    Graphics.GL.Compatibility44+    Graphics.GL.Compatibility45+    Graphics.GL.Compatibility46+    Graphics.GL.Core30+    Graphics.GL.Core31+    Graphics.GL.Core32+    Graphics.GL.Core33+    Graphics.GL.Core40+    Graphics.GL.Core41+    Graphics.GL.Core42+    Graphics.GL.Core43+    Graphics.GL.Core44+    Graphics.GL.Core45+    Graphics.GL.Core46+    Graphics.GL.EXT+    Graphics.GL.EXT.ABGR+    Graphics.GL.EXT.BGRA+    Graphics.GL.EXT.BindableUniform+    Graphics.GL.EXT.BlendColor+    Graphics.GL.EXT.BlendEquationSeparate+    Graphics.GL.EXT.BlendFuncSeparate+    Graphics.GL.EXT.BlendMinmax+    Graphics.GL.EXT.BlendSubtract+    Graphics.GL.EXT.CMYKA+    Graphics.GL.EXT.ClipVolumeHint+    Graphics.GL.EXT.ColorSubtable+    Graphics.GL.EXT.CompiledVertexArray+    Graphics.GL.EXT.Convolution+    Graphics.GL.EXT.CoordinateFrame+    Graphics.GL.EXT.CopyTexture+    Graphics.GL.EXT.CullVertex+    Graphics.GL.EXT.DebugLabel+    Graphics.GL.EXT.DebugMarker+    Graphics.GL.EXT.DepthBoundsTest+    Graphics.GL.EXT.DirectStateAccess+    Graphics.GL.EXT.DrawBuffers2+    Graphics.GL.EXT.DrawInstanced+    Graphics.GL.EXT.DrawRangeElements+    Graphics.GL.EXT.EglImageStorage+    Graphics.GL.EXT.ExternalBuffer+    Graphics.GL.EXT.FogCoord+    Graphics.GL.EXT.FourTwoTwoPixels+    Graphics.GL.EXT.FramebufferBlit+    Graphics.GL.EXT.FramebufferMultisample+    Graphics.GL.EXT.FramebufferMultisampleBlitScaled+    Graphics.GL.EXT.FramebufferObject+    Graphics.GL.EXT.FramebufferSRGB+    Graphics.GL.EXT.GPUProgramParameters+    Graphics.GL.EXT.GPUShader4+    Graphics.GL.EXT.GeometryShader4+    Graphics.GL.EXT.Histogram+    Graphics.GL.EXT.IndexArrayFormats+    Graphics.GL.EXT.IndexFunc+    Graphics.GL.EXT.IndexMaterial+    Graphics.GL.EXT.LightTexture+    Graphics.GL.EXT.MemoryObject+    Graphics.GL.EXT.MemoryObjectFd+    Graphics.GL.EXT.MemoryObjectWin32+    Graphics.GL.EXT.MultiDrawArrays+    Graphics.GL.EXT.Multisample+    Graphics.GL.EXT.PackedDepthStencil+    Graphics.GL.EXT.PackedFloat+    Graphics.GL.EXT.PackedPixels+    Graphics.GL.EXT.PalettedTexture+    Graphics.GL.EXT.PixelBufferObject+    Graphics.GL.EXT.PixelTransform+    Graphics.GL.EXT.PointParameters+    Graphics.GL.EXT.PolygonOffset+    Graphics.GL.EXT.PolygonOffsetClamp+    Graphics.GL.EXT.ProvokingVertex+    Graphics.GL.EXT.RasterMultisample+    Graphics.GL.EXT.RescaleNormal+    Graphics.GL.EXT.SecondaryColor+    Graphics.GL.EXT.Semaphore+    Graphics.GL.EXT.SemaphoreFd+    Graphics.GL.EXT.SemaphoreWin32+    Graphics.GL.EXT.SeparateShaderObjects+    Graphics.GL.EXT.SeparateSpecularColor+    Graphics.GL.EXT.ShaderFramebufferFetch+    Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent+    Graphics.GL.EXT.ShaderImageLoadStore+    Graphics.GL.EXT.SharedTexturePalette+    Graphics.GL.EXT.StencilClearTag+    Graphics.GL.EXT.StencilTwoSide+    Graphics.GL.EXT.StencilWrap+    Graphics.GL.EXT.Subtexture+    Graphics.GL.EXT.Texture+    Graphics.GL.EXT.Texture3D+    Graphics.GL.EXT.TextureArray+    Graphics.GL.EXT.TextureBufferObject+    Graphics.GL.EXT.TextureCompressionLATC+    Graphics.GL.EXT.TextureCompressionRGTC+    Graphics.GL.EXT.TextureCompressionS3TC+    Graphics.GL.EXT.TextureCubeMap+    Graphics.GL.EXT.TextureEnvCombine+    Graphics.GL.EXT.TextureEnvDot3+    Graphics.GL.EXT.TextureFilterAnisotropic+    Graphics.GL.EXT.TextureFilterMinmax+    Graphics.GL.EXT.TextureInteger+    Graphics.GL.EXT.TextureLODBias+    Graphics.GL.EXT.TextureMirrorClamp+    Graphics.GL.EXT.TextureObject+    Graphics.GL.EXT.TexturePerturbNormal+    Graphics.GL.EXT.TextureSNorm+    Graphics.GL.EXT.TextureSRGB+    Graphics.GL.EXT.TextureSRGBDecode+    Graphics.GL.EXT.TextureSRGBR8+    Graphics.GL.EXT.TextureSharedExponent+    Graphics.GL.EXT.TextureSwizzle+    Graphics.GL.EXT.TimerQuery+    Graphics.GL.EXT.TransformFeedback+    Graphics.GL.EXT.VertexArray+    Graphics.GL.EXT.VertexArrayBGRA+    Graphics.GL.EXT.VertexAttrib64Bit+    Graphics.GL.EXT.VertexShader+    Graphics.GL.EXT.VertexWeighting+    Graphics.GL.EXT.Win32KeyedMutex+    Graphics.GL.EXT.WindowRectangles+    Graphics.GL.EXT.X11SyncObject+    Graphics.GL.Functions+    Graphics.GL.GREMEDY+    Graphics.GL.GREMEDY.FrameTerminator+    Graphics.GL.GREMEDY.StringMarker+    Graphics.GL.GetProcAddress+    Graphics.GL.Groups+    Graphics.GL.HP+    Graphics.GL.HP.ConvolutionBorderModes+    Graphics.GL.HP.ImageTransform+    Graphics.GL.HP.OcclusionTest+    Graphics.GL.HP.TextureLighting+    Graphics.GL.IBM+    Graphics.GL.IBM.CullVertex+    Graphics.GL.IBM.MultimodeDrawArrays+    Graphics.GL.IBM.RasterposClip+    Graphics.GL.IBM.StaticData+    Graphics.GL.IBM.TextureMirroredRepeat+    Graphics.GL.IBM.VertexArrayLists+    Graphics.GL.INGR+    Graphics.GL.INGR.BlendFuncSeparate+    Graphics.GL.INGR.ColorClamp+    Graphics.GL.INGR.InterlaceRead+    Graphics.GL.INTEL+    Graphics.GL.INTEL.BlackholeRender+    Graphics.GL.INTEL.ConservativeRasterization+    Graphics.GL.INTEL.FramebufferCmaa+    Graphics.GL.INTEL.MapTexture+    Graphics.GL.INTEL.ParallelArrays+    Graphics.GL.INTEL.PerformanceQuery+    Graphics.GL.KHR+    Graphics.GL.KHR.BlendEquationAdvanced+    Graphics.GL.KHR.BlendEquationAdvancedCoherent+    Graphics.GL.KHR.ContextFlushControl+    Graphics.GL.KHR.DebugCompatibility+    Graphics.GL.KHR.DebugCore+    Graphics.GL.KHR.NoError+    Graphics.GL.KHR.ParallelShaderCompile+    Graphics.GL.KHR.Robustness+    Graphics.GL.KHR.ShaderSubgroup+    Graphics.GL.KHR.TextureCompressionASTCHDR+    Graphics.GL.KHR.TextureCompressionASTCLDR+    Graphics.GL.MESA+    Graphics.GL.MESA.FramebufferFlipY+    Graphics.GL.MESA.PackInvert+    Graphics.GL.MESA.ProgramBinaryFormats+    Graphics.GL.MESA.ResizeBuffers+    Graphics.GL.MESA.TileRasterOrder+    Graphics.GL.MESA.WindowPos+    Graphics.GL.MESA.YCbCrTexture+    Graphics.GL.MESAX+    Graphics.GL.MESAX.TextureStack+    Graphics.GL.NV+    Graphics.GL.NV.AlphaToCoverageDitherControl+    Graphics.GL.NV.BindlessMultiDrawIndirect+    Graphics.GL.NV.BindlessMultiDrawIndirectCount+    Graphics.GL.NV.BindlessTexture+    Graphics.GL.NV.BlendEquationAdvanced+    Graphics.GL.NV.BlendEquationAdvancedCoherent+    Graphics.GL.NV.BlendMinmaxFactor+    Graphics.GL.NV.ClipSpaceWScaling+    Graphics.GL.NV.CommandList+    Graphics.GL.NV.ComputeProgram5+    Graphics.GL.NV.ConditionalRender+    Graphics.GL.NV.ConservativeRaster+    Graphics.GL.NV.ConservativeRasterDilate+    Graphics.GL.NV.ConservativeRasterPreSnap+    Graphics.GL.NV.ConservativeRasterPreSnapTriangles+    Graphics.GL.NV.CopyDepthToColor+    Graphics.GL.NV.CopyImage+    Graphics.GL.NV.DeepTexture3D+    Graphics.GL.NV.DepthBufferFloat+    Graphics.GL.NV.DepthClamp+    Graphics.GL.NV.DrawTexture+    Graphics.GL.NV.DrawVulkanImage+    Graphics.GL.NV.Evaluators+    Graphics.GL.NV.ExplicitMultisample+    Graphics.GL.NV.Fence+    Graphics.GL.NV.FillRectangle+    Graphics.GL.NV.FloatBuffer+    Graphics.GL.NV.FogDistance+    Graphics.GL.NV.FragmentCoverageToColor+    Graphics.GL.NV.FragmentProgram+    Graphics.GL.NV.FragmentProgram2+    Graphics.GL.NV.FramebufferMixedSamples+    Graphics.GL.NV.FramebufferMultisampleCoverage+    Graphics.GL.NV.GPUMulticast+    Graphics.GL.NV.GPUProgram4+    Graphics.GL.NV.GPUProgram5+    Graphics.GL.NV.GPUShader5+    Graphics.GL.NV.GeometryProgram4+    Graphics.GL.NV.HalfFloat+    Graphics.GL.NV.InternalformatSampleQuery+    Graphics.GL.NV.LightMaxExponent+    Graphics.GL.NV.MemoryAttachment+    Graphics.GL.NV.MeshShader+    Graphics.GL.NV.MultisampleCoverage+    Graphics.GL.NV.MultisampleFilterHint+    Graphics.GL.NV.OcclusionQuery+    Graphics.GL.NV.PackedDepthStencil+    Graphics.GL.NV.ParameterBufferObject+    Graphics.GL.NV.PathRenderingCompatibility+    Graphics.GL.NV.PathRenderingCore+    Graphics.GL.NV.PathRenderingSharedEdge+    Graphics.GL.NV.PixelDataRange+    Graphics.GL.NV.PointSprite+    Graphics.GL.NV.PresentVideo+    Graphics.GL.NV.PrimitiveRestart+    Graphics.GL.NV.QueryResource+    Graphics.GL.NV.QueryResourceTag+    Graphics.GL.NV.RegisterCombiners+    Graphics.GL.NV.RegisterCombiners2+    Graphics.GL.NV.RepresentativeFragmentTest+    Graphics.GL.NV.RobustnessVideoMemoryPurge+    Graphics.GL.NV.SampleLocations+    Graphics.GL.NV.ScissorExclusive+    Graphics.GL.NV.ShaderBufferLoad+    Graphics.GL.NV.ShaderBufferStore+    Graphics.GL.NV.ShaderSubgroupPartitioned+    Graphics.GL.NV.ShaderThreadGroup+    Graphics.GL.NV.ShadingRateImage+    Graphics.GL.NV.TessellationProgram5+    Graphics.GL.NV.TexgenEmboss+    Graphics.GL.NV.TexgenReflection+    Graphics.GL.NV.TextureBarrier+    Graphics.GL.NV.TextureEnvCombine4+    Graphics.GL.NV.TextureExpandNormal+    Graphics.GL.NV.TextureMultisample+    Graphics.GL.NV.TextureRectangle+    Graphics.GL.NV.TextureShader+    Graphics.GL.NV.TextureShader2+    Graphics.GL.NV.TextureShader3+    Graphics.GL.NV.TransformFeedback+    Graphics.GL.NV.TransformFeedback2+    Graphics.GL.NV.UniformBufferUnifiedMemory+    Graphics.GL.NV.VDPAUInterop+    Graphics.GL.NV.VDPAUInterop2+    Graphics.GL.NV.VertexArrayRange+    Graphics.GL.NV.VertexArrayRange2+    Graphics.GL.NV.VertexAttribInteger64Bit+    Graphics.GL.NV.VertexBufferUnifiedMemory+    Graphics.GL.NV.VertexProgram+    Graphics.GL.NV.VertexProgram2Option+    Graphics.GL.NV.VertexProgram3+    Graphics.GL.NV.VertexProgram4+    Graphics.GL.NV.VideoCapture+    Graphics.GL.NV.ViewportSwizzle+    Graphics.GL.NVX+    Graphics.GL.NVX.ConditionalRender+    Graphics.GL.NVX.GPUMemoryInfo+    Graphics.GL.NVX.GPUMulticast2+    Graphics.GL.NVX.LinkedGPUMulticast+    Graphics.GL.NVX.ProgressFence+    Graphics.GL.OES+    Graphics.GL.OES.ByteCoordinates+    Graphics.GL.OES.CompressedPalettedTexture+    Graphics.GL.OES.FixedPoint+    Graphics.GL.OES.QueryMatrix+    Graphics.GL.OES.ReadFormat+    Graphics.GL.OES.SinglePrecision+    Graphics.GL.OML+    Graphics.GL.OML.Interlace+    Graphics.GL.OML.Resample+    Graphics.GL.OML.Subsample+    Graphics.GL.OVR+    Graphics.GL.OVR.Multiview+    Graphics.GL.PGI+    Graphics.GL.PGI.MiscHints+    Graphics.GL.PGI.VertexHints+    Graphics.GL.REND+    Graphics.GL.REND.ScreenCoordinates+    Graphics.GL.S3+    Graphics.GL.S3.S3TC+    Graphics.GL.SGI+    Graphics.GL.SGI.ColorMatrix+    Graphics.GL.SGI.ColorTable+    Graphics.GL.SGI.TextureColorTable+    Graphics.GL.SGIS+    Graphics.GL.SGIS.DetailTexture+    Graphics.GL.SGIS.FogFunction+    Graphics.GL.SGIS.GenerateMipmap+    Graphics.GL.SGIS.Multisample+    Graphics.GL.SGIS.PixelTexture+    Graphics.GL.SGIS.PointLineTexgen+    Graphics.GL.SGIS.PointParameters+    Graphics.GL.SGIS.SharpenTexture+    Graphics.GL.SGIS.Texture4D+    Graphics.GL.SGIS.TextureBorderClamp+    Graphics.GL.SGIS.TextureColorMask+    Graphics.GL.SGIS.TextureEdgeClamp+    Graphics.GL.SGIS.TextureFilter4+    Graphics.GL.SGIS.TextureLOD+    Graphics.GL.SGIS.TextureSelect+    Graphics.GL.SGIX+    Graphics.GL.SGIX.Async+    Graphics.GL.SGIX.AsyncHistogram+    Graphics.GL.SGIX.AsyncPixel+    Graphics.GL.SGIX.BlendAlphaMinmax+    Graphics.GL.SGIX.CalligraphicFragment+    Graphics.GL.SGIX.Clipmap+    Graphics.GL.SGIX.ConvolutionAccuracy+    Graphics.GL.SGIX.DepthTexture+    Graphics.GL.SGIX.FlushRaster+    Graphics.GL.SGIX.FogOffset+    Graphics.GL.SGIX.FragmentLighting+    Graphics.GL.SGIX.Framezoom+    Graphics.GL.SGIX.IglooInterface+    Graphics.GL.SGIX.Instruments+    Graphics.GL.SGIX.Interlace+    Graphics.GL.SGIX.IrInstrument1+    Graphics.GL.SGIX.ListPriority+    Graphics.GL.SGIX.PixelTexture+    Graphics.GL.SGIX.PixelTiles+    Graphics.GL.SGIX.PolynomialFFD+    Graphics.GL.SGIX.ReferencePlane+    Graphics.GL.SGIX.Resample+    Graphics.GL.SGIX.ScalebiasHint+    Graphics.GL.SGIX.Shadow+    Graphics.GL.SGIX.ShadowAmbient+    Graphics.GL.SGIX.Sprite+    Graphics.GL.SGIX.Subsample+    Graphics.GL.SGIX.TagSampleBuffer+    Graphics.GL.SGIX.TextureAddEnv+    Graphics.GL.SGIX.TextureCoordinateClamp+    Graphics.GL.SGIX.TextureLODBias+    Graphics.GL.SGIX.TextureMultiBuffer+    Graphics.GL.SGIX.TextureScaleBias+    Graphics.GL.SGIX.VertexPreclip+    Graphics.GL.SGIX.YCrCb+    Graphics.GL.SGIX.YCrCbA+    Graphics.GL.SUN+    Graphics.GL.SUN.ConvolutionBorderModes+    Graphics.GL.SUN.GlobalAlpha+    Graphics.GL.SUN.MeshArray+    Graphics.GL.SUN.SliceAccum+    Graphics.GL.SUN.TriangleList+    Graphics.GL.SUN.Vertex+    Graphics.GL.SUNX+    Graphics.GL.SUNX.ConstantData+    Graphics.GL.ThreeDFX+    Graphics.GL.ThreeDFX.Multisample+    Graphics.GL.ThreeDFX.Tbuffer+    Graphics.GL.ThreeDFX.TextureCompressionFXT1+    Graphics.GL.Tokens+    Graphics.GL.Types+    Graphics.GL.Version10+    Graphics.GL.Version11+    Graphics.GL.Version12+    Graphics.GL.Version13+    Graphics.GL.Version14+    Graphics.GL.Version15+    Graphics.GL.Version20+    Graphics.GL.Version21+    Graphics.GL.WIN+    Graphics.GL.WIN.PhongShading+    Graphics.GL.WIN.SpecularFog+  other-modules:+    Graphics.GL.ExtensionPredicates+    Graphics.GL.Foreign+    Graphics.GL.Functions.F01+    Graphics.GL.Functions.F02+    Graphics.GL.Functions.F03+    Graphics.GL.Functions.F04+    Graphics.GL.Functions.F05+    Graphics.GL.Functions.F06+    Graphics.GL.Functions.F07+    Graphics.GL.Functions.F08+    Graphics.GL.Functions.F09+    Graphics.GL.Functions.F10+    Graphics.GL.Functions.F11+    Graphics.GL.Functions.F12+    Graphics.GL.Functions.F13+    Graphics.GL.Functions.F14+    Graphics.GL.Functions.F15+    Graphics.GL.Functions.F16+    Graphics.GL.Functions.F17+    Graphics.GL.Functions.F18+    Graphics.GL.Functions.F19+    Graphics.GL.Functions.F20+    Graphics.GL.Functions.F21+    Graphics.GL.Functions.F22+    Graphics.GL.Functions.F23+    Graphics.GL.Functions.F24+    Graphics.GL.Functions.F25+    Graphics.GL.Functions.F26+    Graphics.GL.Functions.F27+    Graphics.GL.Functions.F28+    Graphics.GL.Functions.F29+    Graphics.GL.Functions.F30+    Graphics.GL.Functions.F31+    Graphics.GL.Functions.F32+    Graphics.GL.Functions.F33+  c-sources:+    cbits/HsOpenGLRaw.c+  hs-source-dirs: src+  build-depends:+    base         >= 4       && < 5,+    bytestring   >= 0.9     && < 0.12,+    containers   >= 0.3     && < 0.7,+    fixed        >= 0.2     && < 0.4,+    half         >= 0.2.2.1 && < 0.4,+    text         >= 0.1     && < 1.3,+    transformers >= 0.2     && < 0.7+  default-language: Haskell2010+  ghc-options: -Wall+  if impl(ghc > 8)+    ghc-options: -Wcompat+  other-extensions:+    CPP+    PatternSynonyms+    ScopedTypeVariables+  if os(openbsd)+    -- OpenBSD keeps OpenGL libs under /usr/X11R6. Without the following line,+    -- we get an error like this:+    --   cabal: Missing dependency on a foreign library:+    --   * Missing (or bad) C library: GL+    pkgconfig-depends: gl+  if os(windows) && flag(UseNativeWindowsLibraries)+    if arch(i386)       cpp-options: "-DCALLCONV=stdcall"-      cc-options: "-DUSE_WGLGETPROCADDRESS"-      extra-libraries: opengl32-   else+    else       cpp-options: "-DCALLCONV=ccall"-      if !os(darwin) && flag(UseGlXGetProcAddress)-         cc-options: "-DUSE_GLXGETPROCADDRESS"-      else-         cc-options: "-DUSE_DLSYM"-      if os(darwin)-         frameworks: OpenGL+    cc-options: "-DUSE_WGLGETPROCADDRESS"+    extra-libraries: opengl32+  else+    cpp-options: "-DCALLCONV=ccall"+    if os(darwin) || os(ios) || flag(OsAndroid) || !flag(UseGlXGetProcAddress)+      -- TODO: Figure out if/when eglGetProcAddress should be used.+      cc-options: "-DUSE_DLSYM"+    else+      cc-options: "-DUSE_GLXGETPROCADDRESS"+    if os(darwin)+      cpp-options: "-DHANDLE_IS_POINTER"+      frameworks: OpenGL+    else+      if os(ios)+        frameworks: OpenGLES       else-         extra-libraries: GL+        if flag(OsAndroid)+          if flag(UseGLES2)+            extra-libraries: GLESv2+          else+            extra-libraries: GLESv3+        else+          extra-libraries: GL  source-repository head-  type:     git-  location: https://github.com/haskell-opengl/OpenGLRaw+  type: git+  location: https://github.com/haskell-opengl/OpenGLRaw.git
+ README.md view
@@ -0,0 +1,4 @@+[![Hackage](https://img.shields.io/hackage/v/OpenGLRaw.svg)](https://hackage.haskell.org/package/OpenGLRaw)+[![Stackage LTS](https://www.stackage.org/package/OpenGLRaw/badge/lts)](https://www.stackage.org/lts/package/OpenGLRaw)+[![Stackage nightly](https://www.stackage.org/package/OpenGLRaw/badge/nightly)](https://www.stackage.org/nightly/package/OpenGLRaw)+[![Build Status](https://github.com/haskell-opengl/OpenGLRaw/actions/workflows/haskell-ci.yml/badge.svg)](https://github.com/haskell-opengl/OpenGLRaw/actions/workflows/haskell-ci.yml)
+ RegistryProcessor/LICENSE view
@@ -0,0 +1,30 @@+Copyright (c) 2015-2019, Sven Panne++All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++    * Redistributions of source code must retain the above copyright+      notice, this list of conditions and the following disclaimer.++    * Redistributions in binary form must reproduce the above+      copyright notice, this list of conditions and the following+      disclaimer in the documentation and/or other materials provided+      with the distribution.++    * Neither the name of Sven Panne nor the names of other+      contributors may be used to endorse or promote products derived+      from this software without specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ RegistryProcessor/OpenGL-Registry/xml/gl.xml view

file too large to diff

+ RegistryProcessor/OpenGL-Registry/xml/registry.rnc view
@@ -0,0 +1,281 @@+# Copyright (c) 2013-2018 The Khronos Group Inc.+#+# Licensed under the Apache License, Version 2.0 (the "License");+# you may not use this file except in compliance with the License.+# You may obtain a copy of the License at+#+#     http://www.apache.org/licenses/LICENSE-2.0+#+# Unless required by applicable law or agreed to in writing, software+# distributed under the License is distributed on an "AS IS" BASIS,+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.+# See the License for the specific language governing permissions and+# limitations under the License.++# Relax NG schema for Khronos Registry XML+# See https://github.com/KhronosGroup/OpenGL-Registry+#+# Last modified 2013/06/14+# This definition is subject to change (mostly in the form of additions)++namespace xsd = "http://www.w3.org/2001/XMLSchema-datatypes"++# Toplevel is a <registry> tag.+# May be led by an optional <comment> tag containing e.g. copyrights.+start = element registry {+    (+        element comment { text } ? |+        Types      * |+        Groups     * |+        Enums      * |+        Commands   * |+        Feature    * |+        Extensions *+    ) *+}++# <types> defines a group of types+Types = element types {+    Type *+}++# <type> defines a single type. It is usually a C typedef but+# may contain arbitrary C code.+#   name - name of this type, if not present in the <name> tag+#   api - matches a <feature> api attribute, if present+#   requires - name of another type definition required by this one+#   type - "group", if present, indicating a group of values in the+#       corresponding <enums> definition.+#   comment - unused+#   <apientry /> - substitutes for an APIENTRY-style macro on output+#   <name> - contains typename+Type = element type {+    attribute api { text } ? ,+    attribute requires { text } ? ,+    attribute name { TypeName } ? ,+    attribute type { text } ? ,+    Comment ? ,+    text ,+    element apientry { text } ? ,+    text ,+    element name { TypeName } ? ,+    text+}++# <groups> defines a group of enum groups+Groups = element groups {+    Group *+}++# <group> defines a single enum group. Enums may+# be in multiple groups.+#   name - group name+#   comment - unused+#   <enum name=""> - members of the group++Group = element group {+    Name ,+    Comment ? ,+    element enum { Name } *+}++# <enums> defines a group of enumerants+#   namespace - identifies a numeric namespace+#   group - identifies a functional subset of the namespace - same as <group name="">+#   start, end - beginning and end of a numeric range in the namespace+#   vendor - owner of the numeric range+#   type - "bitmask", if present+#   comment - unused+Enums = element enums {+    attribute namespace { text } ? ,+    attribute group { text } ? ,+    attribute type { text } ? ,+    attribute start { Integer } ? ,+    attribute end { Integer } ? ,+    Vendor ? ,+    Comment ? ,+    (Enum | Unused) *+}+# <enum> defines a single enumerant+#   value - integer (including hex) value of the enumerant+#   api - matches a <feature> api attribute, if present+#   type - "u" (unsigned), "ull" (uint64), or integer if not present+#   name - enumerant name+#   alias - another enumerant this is semantically identical to+#   comment - unused+Enum = element enum {+    (+        attribute value { Integer } &+        attribute api { text } ? &+        attribute type { TypeSuffix } ? &+        attribute name { text } &+        attribute alias { text } ? &+        Comment ?+    )+}+# <unused> defines a range of enumerants not currently being used+#   start, end - beginning and end of an unused numeric range+#   vendor - unused+#   comment - unused+Unused = element unused {+    attribute start { Integer } ,+    attribute end { Integer } ? ,+    Vendor ? ,+    Comment ?+}+# <commands> defines a group of commands+#   namespace - identifies a function namespace+Commands = element commands {+    attribute namespace { text } ? ,+    Command *+}+# <command> defines a single command+#   <proto> is the C function prototype, including the return type+#   <param> are function parameters, in order+#     <ptype> is a <type> name, if present+#     <name> is the function / parameter name+# The textual contents of <proto> and <param> should be legal C+# for those parts of a function declaration.+#   <alias> - denotes function aliasing+#     name - name of aliased function+#   <vecequiv> - denotes scalar / vector function equivalence+#     name - name of corresponding vector form, e.g. (glColor3f -> glColor3fv)+#   <glx> - information about GLX protocol+#     type - "render", "single", or "vendor" for GLXRender, GLXSingle, GLXVendorPrivate{WithReply}+#     opcode - numeric opcode of specified type for this function+#     name - if present, protocol name (defaults to command name)+#     comment - unused+Command = element command {+    Comment ? ,+    element proto {+        attribute group { text } ? ,+        text ,+        element ptype { TypeName } ? ,+        text ,+        element name { text } ,+        text+    } ,+    element param {+        attribute group { text } ? ,+        attribute len { text } ? ,+        text ,+        element ptype { TypeName } ? ,+        text ,+        element name { text } ,+        text+    } * ,+    (+        element alias {+            Name+        } ? &+        element vecequiv {+            Name+        } ? &+        element glx {+            attribute type { text } ,+            attribute opcode { xsd:integer } ,+            Name ? ,+            Comment ?+        } *+    )+}+# Each <feature> defines the interface of an API version (e.g. OpenGL 1.2)+#   api - API tag (e.g. 'gl', 'gles2', etc. - used internally, not+#     neccessarily an actual API name+#   name - version name (C preprocessor name, e.g. GL_VERSION_4_2)+#   number - version number, e.g. 4.2+#   protect - additional #ifdef symbol to place around the feature+#   <require> / <remove> contains features to require or remove in+#                        this version+#     profile - only require/remove when generated profile matches+#     comment - unused+Feature = element feature {+    attribute api { text } ,+    Name ,+    attribute number { xsd:float } ,+    attribute protect { text } ?,+    Comment ? ,+    (+        element require {+            ProfileName ? ,+            Comment ? ,+            InterfaceElement *+        } |+        element remove {+            ProfileName ? ,+            Comment ? ,+            InterfaceElement *+        }+    ) *+}+Extensions = element extensions {+    Extension *+}+# Defines the interface of an API <extension>. Like a <feature>+# tag, but with a slightly different api attribute.+#   api - regexp pattern matching one or more API tags, indicating+#     which APIs the extension is known to work with. The only+#     syntax supported is <name>{|<name>}* and each name must+#     exactly match an API being generated (implicit ^$ surrounding).+# In addition, <require> / <remove> tags also support an+# api attribute:+#     api - only require/remove these features for the matching API.+#       Not a regular expression.+Extension = element extension {+    Name ,+    attribute protect { text } ?,+    attribute supported { StringGroup } ? ,+    Comment ? ,+    (+        element require {+            attribute api { text } ? ,+            ProfileName ? ,+            Comment ? ,+            InterfaceElement *+        } |+        element remove {+            attribute api { text } ? ,+            ProfileName ? ,+            Comment ? ,+            InterfaceElement *+        }+    ) *+}+# Contents of a <require> / <remove> tag, defining a group+# of features to require or remove.+#   <type> / <enum> / <command> all have attributes+#     name - feature name which must match+InterfaceElement =+    element type {+        Name ,+        Comment ?+    } |+    element enum {+        Name ,+        Comment ?+    } |+    element command {+        Name ,+        Comment ?+    }++# Integers are allowed to be either decimal or C-hex (0x[0-9A-F]+), but+# XML Schema types don't seem to support hex notation, so we use this+# as a placeholder.+Integer = text++# TypeName is an argument/return value C type name+TypeName = text++# TypeSuffix is a C numeric type suffix, e.g. 'u' or 'ull'+TypeSuffix = text++# StringGroup is a regular expression with an implicit+#   '^(' and ')$' bracketing it.+StringGroup = text++# Repeatedly used attributes+ProfileName = attribute profile { text }+Vendor = attribute vendor { text }+Comment = attribute comment { text }+Name = attribute name { text }
+ RegistryProcessor/RegistryProcessor.cabal view
@@ -0,0 +1,28 @@+name: RegistryProcessor+version: 0.1.0.1+synopsis: A processor for the OpenGL Registry+description: A tool for generating OpenGLRaw from the OpenGL Registry+license: BSD3+license-file: LICENSE+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>+category: Graphics+build-type: Simple+extra-source-files:+  OpenGL-Registry/xml/gl.xml+  OpenGL-Registry/xml/registry.rnc+cabal-version: >=1.10++executable RegistryProcessor+  main-is: Main.hs+  other-modules: DeclarationParser ManPages MangledRegistry Registry+  build-depends:+    base       >= 4   && < 5,+    containers >= 0.3 && < 0.7,+    hxt        >= 9.3 && < 9.4,+    directory  >= 1.0 && < 1.4,+    filepath   >= 1.0 && < 1.5,+    pretty     >= 1.1 && < 1.2+  hs-source-dirs: src+  default-language: Haskell2010+  ghc-options: -Wall
+ RegistryProcessor/Setup.hs view
@@ -0,0 +1,2 @@+import Distribution.Simple+main = defaultMain
+ RegistryProcessor/src/DeclarationParser.hs view
@@ -0,0 +1,91 @@+-- A very simple-minded parser for C declarations of the following syntax:+--   "const"? type-specifier ("*" "const"?)* identifier ("[" number "]")?+module DeclarationParser+  ( parse+  ) where++import Control.Monad+import Data.Char+import Text.ParserCombinators.ReadP++parse :: String -> Either String (String, Int)+parse s =+  case readP_to_S parseDeclaration s of+    [(x, "")] -> Right x+    _ -> Left $ "could not parse \"" ++ s ++ "\""++parseDeclaration :: ReadP (String, Int)+parseDeclaration = do+  optionalConst+  typeSpec <- parseTypeSpecifier+  pointers <- many' (token "*" >> optionalConst)+  _ <- parseIdentifier+  a <- parseArray+  skipSpaces+  return (typeSpec, length pointers + a)++optionalConst :: ReadP ()+optionalConst = option' () (void (token "const"))++parseTypeSpecifier :: ReadP String+parseTypeSpecifier =+  choice'+    [ token "void" >> return "()"+    , token "float" >> return "CFloat"+    , token "double" >> return "CDouble"+    , token "int32_t" >> return "Int32"+    , token "int64_t" >> return "Int64"+    , do c <- option' "CChar" (token "signed" >> return "CSChar")+         choice'+           [ token "char" >> return c+           , token "short" >> return "CShort"+           , token "int" >> return "CInt"+           , token "long" >>+             choice' [token "long" >> return "CLLong", return "CLong"]+           ]+    , do _ <- token "unsigned"+         choice'+           [ token "char" >> return "CUChar"+           , token "short" >> return "CUShort"+           , token "int" >> return "CUInt"+           , token "long" >>+             choice' [token "long" >> return "CULLong", return "CULong"]+           ]+    , token "struct" >> parseIdentifier >> return "()" -- Hmmm...+    , token "GLvoid" >> return "()" -- glGetPerfQueryDataINTEL still mentions this+    , parseIdentifier+    ]++parseIdentifier :: ReadP String+parseIdentifier = do+  skipSpaces+  x <- satisfy (\c -> isAlpha c || c == '_')+  xs <- munch (\c -> isAlphaNum c || c == '_')+  return (x : xs)++parseArray :: ReadP Int+parseArray =+  choice'+    [ do _ <- token "["+         skipSpaces+         _ <- munch1 isDigit+         _ <- token "]"+         return 1+    , return 0+    ]++token :: String -> ReadP String+token s = skipSpaces >> string s++-- deterministic versions+choice' :: [ReadP a] -> ReadP a+choice' = foldr (<++) pfail++option' :: a -> ReadP a -> ReadP a+option' x p = choice' [p, return x]++many' :: ReadP a -> ReadP [a]+many' = option' [] . many1'++many1' :: ReadP a -> ReadP [a]+many1' p = liftM2 (:) p (many' p)
+ RegistryProcessor/src/Main.hs view
@@ -0,0 +1,1012 @@+module Main+  ( main+  ) where++import qualified Control.Monad as CM+import qualified Data.Char as C+import qualified Data.List as L+import qualified Data.Map.Strict as M+import qualified Data.Maybe as DM+import qualified Data.Set as S+import ManPages+import MangledRegistry+import qualified System.Directory as D+import qualified System.Environment as E+import qualified System.FilePath as F+import qualified System.IO as SI+import qualified Text.PrettyPrint.HughesPJClass as P++main :: IO ()+main = do+  [a, registryPath] <- E.getArgs+  let api = API a+  res <- parseRegistry toEnumType `fmap` readFile registryPath+  case res of+    Left msg -> SI.hPutStrLn SI.stderr msg+    Right registry -> do+      printTokens api registry+      printGroups api registry+      let sigMap = signatureMap registry+      printForeign sigMap+      printFunctions api registry sigMap+      let extModules = extensionModules api registry+      CM.forM_ extModules printExtensionModule+      printReExports extModules+      printExtensionSupport extModules+      CM.forM_ (openGLVersions api) $ \v ->+        CM.forM_ (supportedProfiles api v) $ \p -> printFeature api v p registry+      printTopLevel api extModules++openGLVersions :: API -> [Version]+openGLVersions api =+  map read $+  case unAPI api of+    "gl" ->+      [ "1.0"+      , "1.1"+      , "1.2"+      , "1.3"+      , "1.4"+      , "1.5"+      , "2.0"+      , "2.1"+      , "3.0"+      , "3.1"+      , "3.2"+      , "3.3"+      , "4.0"+      , "4.1"+      , "4.2"+      , "4.3"+      , "4.4"+      , "4.5"+      , "4.6"+      ]+    "gles1" -> ["1.0"]+    "gles2" -> ["2.0", "3.0", "3.1", "3.2"]+    a -> error $ "unknown API " ++ a++latestVersion :: API -> Version+latestVersion = last . openGLVersions++supportedProfiles :: API -> Version -> [Maybe ProfileName]+supportedProfiles api v =+  case unAPI api of+    "gl"+      | major v < 3 -> [Nothing]+      | otherwise -> map (Just . ProfileName) ["core", "compatibility"]+    "gles1" -> map (Just . ProfileName) ["lite", "common"]+    "gles2" -> [Nothing]+    a -> error $ "unknown API " ++ a++latestProfiles :: API -> [Maybe ProfileName]+latestProfiles api = supportedProfiles api (latestVersion api)++profileToReExport :: API -> Maybe ProfileName+profileToReExport = last . latestProfiles++printFeature :: API -> Version -> Maybe ProfileName -> Registry -> IO ()+printFeature api version mbProfile registry =+  printExtension [featureName version mbProfile] Nothing $+  fixedReplay api version mbProfile registry++featureName :: Version -> Maybe ProfileName -> String+featureName version mbProfile =+  maybe "Version" (capitalize . unProfileName) mbProfile +++  show (major version) ++ show (minor version)++printTokens :: API -> Registry -> IO ()+printTokens api registry = do+  let cmnt =+        [ Comment "All enumeration tokens from the"+        , Comment "<http://www.opengl.org/registry/ OpenGL registry>."+        ]+  startModule+    ["Tokens"]+    (Just+       "{-# LANGUAGE CPP, PatternSynonyms, ScopedTypeVariables #-}\n#if __GLASGOW_HASKELL__ >= 800\n{-# OPTIONS_GHC -Wno-missing-pattern-synonym-signatures #-}\n#endif")+    cmnt $ \moduleName h -> do+    hRender h $ Module moduleName P.empty+    hRender h $ Import (moduleNameFor ["Types"]) P.empty+    SI.hPutStrLn h ""+    mapM_+      (SI.hPutStrLn h . unlines . convertEnum)+      [e | es <- M.elems (enums registry), e <- es, api `matches` enumAPI e]++printGroups :: API -> Registry -> IO ()+printGroups api registry = do+  let cmnt =+        [ Comment "All enumeration groups from the"+        , Comment "<http://www.opengl.org/registry/ OpenGL registry>."+        ]+  startModule ["Groups"] Nothing cmnt $ \moduleName h -> do+    hRender h $ Module moduleName (P.text "(\n  -- $EnumerantGroups\n)")+    hRender h $ Comment "$EnumerantGroups"+    hRender h $+      Comment+        "Note that the actual set of valid values depend on the OpenGL version, the"+    hRender h $+      Comment+        "chosen profile and the supported extensions. Therefore, the groups mentioned"+    hRender h $+      Comment+        "here should only be considered a rough guideline, for details see the OpenGL"+    hRender h $ Comment "specification."+    CM.forM_ (M.assocs (groups registry)) $ \(gn, g) -> do+      let ugn = unGroupName gn+          es = getGroupEnums api registry g+      hRender h $ Comment ""+      hRender h $ Comment ("=== #" ++ ugn ++ "# " ++ ugn)+      hRender h $ Comment (groupHeader gn es)+      hRender h $ Comment ""+      -- TODO: Improve the alias computation below. It takes quadratic time and+      -- is very naive about what is the canonical name and what is an alias.+      CM.forM_ es $ \e -> do+        let same = L.sort [f | f <- es, enumValue e == enumValue f]+        CM.when (e == head same) $+          hRender h $+          Comment+            ("* " +++             linkToToken e +++             (case tail same of+                [] -> ""+                aliases ->+                  " (" +++                  al +++                  ": " ++ L.intercalate ", " (map linkToToken aliases) ++ ")"+                  where al+                          | length aliases == 1 = "alias"+                          | otherwise = "aliases"))++linkToToken :: Enum' -> String+linkToToken e =+  "'" +++  (case moduleNameFor ["Tokens"] of+     ModuleName mn -> mn) +++  "." ++ (unEnumName . enumName) e ++ "'"++-- There are several enums which are mentioned in groups, but commented out in+-- enums (12 GL_*_ICC_SGIX enumerants). These are implicitly filtered out below.+getGroupEnums :: API -> Registry -> Group -> [Enum']+getGroupEnums api registry g =+  [ e+  | name <- groupEnums g+  , Just es <- [M.lookup name (enums registry)]+  , e <- es+  , api `matches` enumAPI e+  ]++groupHeader :: GroupName -> [Enum'] -> String+groupHeader gn es =+  case sortUnique (map enumTypeWithFix es)+  -- There are 2 empty groups: DataType and FfdMaskSGIX.+        of+    [] -> "There are no values defined for this enumeration group."+    [t]+      | isMask t -> "A bitwise combination of several of the following values:"+      | otherwise -> "One of the following values:"+    tys ->+      error $+      "Contradicting enumerant types " +++      L.intercalate " and " (map unTypeName tys) +++      " in group " +++      unGroupName gn +++      ":\n" +++      unlines+        [ "  " ++ unEnumName (enumName e) ++ " :: " ++ unTypeName (enumType e)+        | e <- es+        ]+  -- NV_path_rendering screws up typing: It uses GL_NONE as a bitfield, and this+  -- leads to a collision in the PathFontStyle group. :-/+  -- Furthermore, glClampColor uses GL_TRUE and GL_FALSE as a GLenum.+  where+    enumTypeWithFix e+      | gn == GroupName "PathFontStyle" && enumName e == EnumName "GL_NONE" =+        TypeName "GLbitfield"+      | gn == GroupName "ClampColorModeARB" && enumName e == EnumName "GL_TRUE" =+        TypeName "GLenum"+      | gn == GroupName "ClampColorModeARB" && enumName e == EnumName "GL_FALSE" =+        TypeName "GLenum"+      | otherwise = enumType e++-- Calulate a map from compact signature to short names.+signatureMap :: Registry -> M.Map String String+signatureMap registry =+  fst $ M.foldl' step (M.empty, 0 :: Integer) (commands registry)+  where+    step (m, n) command = memberAndInsert (n + 1) n (sig command) (dyn n) m+    sig = flip (showSignatureFromCommand registry) False+    dyn n = "dyn" ++ show n+    memberAndInsert notFound found key value theMap =+      (newMap, maybe notFound (const found) maybeValue)+      where+        (maybeValue, newMap) =+          M.insertLookupWithKey (\_ _ s -> s) key value theMap++printForeign :: M.Map String String -> IO ()+printForeign sigMap = do+  let cmnt = [Comment "All foreign imports."]+  startModule+    ["Foreign"]+    (Just "{-# LANGUAGE CPP #-}\n{-# OPTIONS_HADDOCK hide #-}")+    cmnt $ \moduleName h -> do+    hRender h $ Module moduleName P.empty+    hRender h $ Import (ModuleName "Foreign.C.Types") P.empty+    hRender h $+      Import (ModuleName "Foreign.Marshal.Error") (P.text "( throwIf )")+    hRender h $ Import (ModuleName "Foreign.Ptr") P.empty+    hRender h $+      Import (moduleNameFor ["GetProcAddress"]) (P.text "( getProcAddress )")+    hRender h $ Import (moduleNameFor ["Types"]) P.empty+    hRender h $ Import (ModuleName "Numeric.Fixed") P.empty+    hRender h $ Import (ModuleName "Numeric.Half") P.empty+    SI.hPutStrLn h ""+    SI.hPutStrLn h "getCommand :: String -> IO (FunPtr a)"+    SI.hPutStrLn h "getCommand cmd ="+    SI.hPutStrLn+      h+      "  throwIfNullFunPtr (\"unknown OpenGL command \" ++ cmd) $ getProcAddress cmd"+    SI.hPutStrLn+      h+      "  where throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)"+    SI.hPutStrLn h "        throwIfNullFunPtr = throwIf (== nullFunPtr) . const"+    SI.hPutStrLn h ""+    mapM_ (SI.hPutStrLn h . uncurry makeImportDynamic) (M.assocs sigMap)++chunksOf :: Int -> [a] -> [[a]]+chunksOf n = takeWhile (not . null) . L.unfoldr (Just . splitAt n)++justifyRight :: Int -> a -> [a] -> [a]+justifyRight n c xs =+  reverse . take (max n (length xs)) . (++ repeat c) . reverse $ xs++printFunctions :: API -> Registry -> M.Map String String -> IO ()+printFunctions api registry sigMap = do+  let cmnt =+        [ Comment "All raw functions from the"+        , Comment "<http://www.opengl.org/registry/ OpenGL registry>."+        ]+      cmds = chunksOf 100 . M.toAscList . commands $ registry+      mnames =+        [ ["Functions", "F" ++ justifyRight 2 '0' (show i)]+        | i <- [1 .. length cmds]+        ]+  startModule ["Functions"] Nothing cmnt $ \moduleName h -> do+    hRender h $+      Module+        moduleName+        (P.text+           ("(\n" +++            separate+              (\x ->+                 "module " +++                 (case moduleNameFor x of+                    ModuleName mn -> mn))+              mnames +++            "\n)"))+    CM.forM_ mnames $ \mname -> hRender h $ Import (moduleNameFor mname) P.empty+  CM.zipWithM_ (printSubFunctions api registry sigMap) mnames cmds++printSubFunctions ::+     API+  -> Registry+  -> M.Map String String+  -> [String]+  -> [(CommandName, Command)]+  -> IO ()+printSubFunctions api registry sigMap mname cmds = do+  let cmnt =+        [ Comment "Raw functions from the"+        , Comment "<http://www.opengl.org/registry/ OpenGL registry>."+        ]+  startModule mname (Just "{-# OPTIONS_HADDOCK hide #-}") cmnt $ \moduleName h -> do+    hRender h $+      Module+        moduleName+        (P.text ("(\n" ++ separate unCommandName (map fst cmds) ++ "\n)"))+    hRender h $+      Import (ModuleName "Control.Monad.IO.Class") (P.text "( MonadIO(..) )")+    hRender h $ Import (ModuleName "Foreign.Ptr") P.empty+    hRender h $ Import (moduleNameFor ["Foreign"]) P.empty+    hRender h $ Import (moduleNameFor ["Types"]) P.empty+    hRender h $+      Import (ModuleName "System.IO.Unsafe") (P.text "( unsafePerformIO )")+    SI.hPutStrLn h ""+    mapM_ (SI.hPutStrLn h . showCommand api registry sigMap . snd) cmds++type ExtensionParts = ([TypeName], [Enum'], [Command])++type ExtensionModule = (ExtensionName, ExtensionName, ExtensionParts)++printExtensionModule :: ExtensionModule -> IO ()+printExtensionModule (extName, mangledExtName, extensionParts) =+  printExtension+    [extensionNameCategory mangledExtName, extensionNameName mangledExtName]+    (Just extName)+    extensionParts++extendWithProfile :: ExtensionName -> Maybe ProfileName -> ExtensionName+extendWithProfile extName =+  maybe+    extName+    (\p ->+       extName+       { extensionNameName =+           joinWords [extensionNameName extName, capitalize (unProfileName p)]+       })++mangleExtensionName :: ExtensionName -> ExtensionName+mangleExtensionName extName =+  extName+  { extensionNameCategory = fixCategory $ extensionNameCategory extName+  , extensionNameName =+      zip (splitWords (extensionNameName extName)) [0 :: Integer ..] >>=+      fixExtensionWord+  }+  where+    fixCategory c =+      case c of+        "3DFX" -> "ThreeDFX"+        _ -> c+    fixExtensionWord (w, pos) =+      case w of+        "422"+          | pos == 0 -> "FourTwoTwo"+        "64bit" -> "64Bit"+        "ES2" -> "ES2"+        "ES3" -> "ES3"+        "FXT1" -> "FXT1"+        "a2ui" -> "A2UI"+        "abgr" -> "ABGR"+        "astc" -> "ASTC"+        "bgra" -> "BGRA"+        "bptc" -> "BPTC"+        "cl" -> "CL"+        "cmyka" -> "CMYKA"+        "dxt1" -> "DXT1"+        "es" -> "ES"+        "ffd" -> "FFD"+        "fp64" -> "FP64"+        "gpu" -> "GPU"+        "hdr" -> "HDR"+        "latc" -> "LATC"+        "ldr" -> "LDR"+        "lod" -> "LOD"+        "pn" -> "PN"+        "rg" -> "RG"+        "rgb" -> "RGB"+        "rgb10" -> "RGB10"+        "rgb32" -> "RGB32"+        "rgtc" -> "RGTC"+        "s3tc" -> "S3TC"+        "sRGB" -> "SRGB"+        "snorm" -> "SNorm"+        "texture3D" -> "Texture3D"+        "texture4D" -> "Texture4D"+        "vdpau" -> "VDPAU"+        "ycbcr" -> "YCbCr"+        "ycrcb" -> "YCrCb"+        "ycrcba" -> "YCrCbA"+        _ -> capitalize w++extensionModules :: API -> Registry -> [ExtensionModule]+extensionModules api registry =+  [ (extName, mangledExtName, executeModifications api mbProfile registry mods)+  | (extName, mods) <- supportedExtensions api registry+  , mbProfile <-+      if isProfileDependent mods+        then suppProfs+        else [Nothing]+  , let mangledExtName =+          mangleExtensionName (extendWithProfile extName mbProfile)+  ]+  where+    suppProfs = latestProfiles api+    isProfileDependent mods =+      any (`S.member` allProfileNames) (mentionedProfileNames mods)+    mentionedProfileNames = DM.mapMaybe modificationProfile+    allProfileNames = S.fromList . DM.catMaybes $ suppProfs++-- We only consider non-empty supported extensions/modifications for the given API.+supportedExtensions :: API -> Registry -> [(ExtensionName, [Modification])]+supportedExtensions api registry =+  [ nameAndMods+  | ext <- extensions registry+  , api `supports` extensionSupported ext+  , nameAndMods@(_, _:_) <- [nameAndModifications ext]+  ]+  where+    nameAndModifications :: Extension -> (ExtensionName, [Modification])+    nameAndModifications e =+      ( extensionName e+      , [ conditionalModificationModification cm+        | cm <- extensionsRequireRemove e+        , api `matches` conditionalModificationAPI cm+           -- ARB_compatibility has an empty "require" element only+        , not .+            null .+            modificationInterfaceElements . conditionalModificationModification $+            cm+        ])++extensionHyperlink :: ExtensionName -> String+extensionHyperlink n =+  "<https://www.opengl.org/registry/specs/" +++  fixRegistryPath (extensionNameCategory n ++ "/" ++ extensionNameName n) +++  ".txt " ++ joinWords [extensionNameCategory n, extensionNameName n] ++ ">"+  where+    fixRegistryPath :: String -> String+    fixRegistryPath path =+      case path of+        "3DFX/multisample" -> "3DFX/3dfx_multisample"+        "EXT/debug_label" -> "EXT/EXT_debug_label"+        "EXT/debug_marker" -> "EXT/EXT_debug_marker"+        "EXT/multisample" -> "EXT/wgl_multisample"+        "EXT/texture_cube_map" -> "ARB/texture_cube_map"+        "INGR/blend_func_separate" -> "EXT/blend_func_separate"+        "KHR/blend_equation_advanced_coherent" -> "KHR/blend_equation_advanced"+        "KHR/texture_compression_astc_ldr" -> "KHR/texture_compression_astc_hdr"+        "NV/blend_equation_advanced_coherent" -> "NV/blend_equation_advanced"+        "NVX/conditional_render" -> "NVX/nvx_conditional_render"+        "OES/byte_coordinates" -> "OES/OES_byte_coordinates"+        "OES/compressed_paletted_texture" ->+          "OES/OES_compressed_paletted_texture"+        "OES/fixed_point" -> "OES/OES_fixed_point"+        "OES/query_matrix" -> "OES/OES_query_matrix"+        "OES/read_format" -> "OES/OES_read_format"+        "OES/single_precision" -> "OES/OES_single_precision"+        "SGIS/fog_function" -> "SGIS/fog_func"+        "SGIS/point_parameters" -> "EXT/point_parameters"+        "SGIX/fragment_lighting" -> "EXT/fragment_lighting"+        "SGIX/pixel_texture" -> "SGIX/sgix_pixel_texture"+        "SGIX/texture_add_env" -> "SGIX/texture_env_add"+        _ -> path++printReExports :: [ExtensionModule] -> IO ()+printReExports extModules = do+  let extMap =+        M.fromListWith+          (++)+          [ ( ( extensionNameCategory extName+              , extensionNameCategory mangledExtName)+            , [mangledExtName])+          | (extName, mangledExtName, _) <- extModules+          ]+      reExports =+        [ (cat, L.sort mangledExtNames)+        | (cat, mangledExtNames) <- M.toList extMap+        ]+  CM.forM_ reExports $ \((category, mangledCategory), mangledExtNames) -> do+    let cmnt =+          [ Comment+              ("A convenience module, combining all raw modules containing " +++               category ++ " extensions.")+          ]+    startModule [mangledCategory] Nothing cmnt $ \moduleName h -> do+      hRender h $+        Module+          moduleName+          (P.text+             ("(\n" +++              separate+                (\mangledExtName ->+                   "module " +++                   (case extensionNameFor mangledExtName of+                      ModuleName mn -> mn))+                mangledExtNames +++              "\n)"))+      CM.forM_ mangledExtNames $ \mangledExtName ->+        hRender h $ Import (extensionNameFor mangledExtName) P.empty++printExtensionSupport :: [ExtensionModule] -> IO ()+printExtensionSupport extModules = do+  let cmnt = [Comment "Extension support predicates."]+  startModule ["ExtensionPredicates"] (Just "{-# OPTIONS_HADDOCK hide #-}") cmnt $ \moduleName h -> do+    hRender h $ Module moduleName P.empty+    hRender h $+      Import (ModuleName "Control.Monad.IO.Class") (P.text "( MonadIO(..) )")+    hRender h $ Import (ModuleName "Data.Set") (P.text "( member )")+    hRender h $+      Import+        (moduleNameFor ["GetProcAddress"])+        (P.text "( getExtensions, extensions )")+    let names = sortUnique [extName | (extName, _, _) <- extModules]+    CM.forM_ names $ \extName -> do+      let predNameMonad = extensionPredicateNameMonad extName+          predName = extensionPredicateName extName+          extString =+            joinWords+              [ extensionNameAPI extName+              , extensionNameCategory extName+              , extensionNameName extName+              ]+      SI.hPutStrLn h ""+      hRender h $+        Comment+          ("| Is the " ++ extensionHyperlink extName ++ " extension supported?")+      SI.hPutStrLn h $ predNameMonad ++ " :: MonadIO m => m Bool"+      SI.hPutStrLn h $+        predNameMonad +++        " = getExtensions >>= (return . member " ++ show extString ++ ")"+      SI.hPutStrLn h ""+      hRender h $+        Comment+          ("| Is the " ++ extensionHyperlink extName ++ " extension supported?")+      hRender h $+        Comment+          "Note that in the presence of multiple contexts with different capabilities,"+      hRender h $+        Comment+          ("this might be wrong. Use '" +++           predNameMonad ++ "' in those cases instead.")+      SI.hPutStrLn h $ predName ++ " :: Bool"+      SI.hPutStrLn h $+        predName ++ " = member " ++ show extString ++ " extensions"+      SI.hPutStrLn h $ "{-# NOINLINE " ++ predName ++ " #-}"++extensionNameFor :: ExtensionName -> ModuleName+extensionNameFor mangledExtName =+  moduleNameFor+    [extensionNameCategory mangledExtName, extensionNameName mangledExtName]++supports :: API -> Maybe [API] -> Bool+_ `supports` Nothing = True+a `supports` Just apis = a `elem` apis++capitalize :: String -> String+capitalize str = C.toUpper (head str) : map C.toLower (tail str)++separate :: (a -> String) -> [a] -> String+separate f = L.intercalate ",\n" . map (("  " ++) . f)++-- Note that we handle features just like extensions.+printExtension :: [String] -> Maybe ExtensionName -> ExtensionParts -> IO ()+printExtension moduleNameSuffix mbExtName (ts, es, cs) = do+  let pragma =+        if null es+          then Nothing+          else Just "{-# LANGUAGE PatternSynonyms #-}"+  startModule moduleNameSuffix pragma [] $ \moduleName h -> do+    let extStr =+          flip (maybe "") mbExtName $ \extName ->+            "  -- * Extension Support\n" +++            separate+              id+              [ extensionPredicateNameMonad extName+              , extensionPredicateName extName+              ] +++            ",\n"+        typeStr+          | null ts = ""+          | otherwise =+            "  -- * Types\n" +++            separate unTypeName ts +++            if null es && null cs+              then "\n"+              else ",\n"+        enumStr+          | null es = ""+          | otherwise =+            "  -- * Enums\n" +++            separate (("pattern " ++) . unEnumName . enumName) es +++            if null cs+              then "\n"+              else ",\n"+        funcStr+          | null cs = ""+          | otherwise =+            "  -- * Functions\n" +++            separate (unCommandName . commandName) cs ++ "\n"+    hRender h $+      Module+        moduleName+        (P.text ("(\n" ++ extStr ++ typeStr ++ enumStr ++ funcStr ++ ")"))+    CM.when (DM.isJust mbExtName) $+      hRender h $ Import (moduleNameFor ["ExtensionPredicates"]) P.empty+    CM.unless (null ts) $ hRender h $ Import (moduleNameFor ["Types"]) P.empty+    CM.unless (null es) $ hRender h $ Import (moduleNameFor ["Tokens"]) P.empty+    CM.unless (null cs) $+      hRender h $ Import (moduleNameFor ["Functions"]) P.empty++extensionPredicateName :: ExtensionName -> String+extensionPredicateName extName =+  joinWords+    [ map C.toLower (extensionNameAPI extName)+    , extensionNameCategory extName+    , extensionNameName extName+    ]++extensionPredicateNameMonad :: ExtensionName -> String+extensionPredicateNameMonad extName =+  map C.toLower (extensionNameAPI mangledExtName) +++  "Get" +++  extensionNameCategory mangledExtName ++ extensionNameName mangledExtName+  where+    mangledExtName = mangleExtensionName extName++printTopLevel :: API -> [ExtensionModule] -> IO ()+printTopLevel api extModules = do+  let mangledCategories =+        sortUnique+          [ extensionNameCategory mangledExtName+          | (_, mangledExtName, _) <- extModules+          ]+      profToReExport = profileToReExport api+      lastComp = featureName (latestVersion api) profToReExport+      moduleNames =+        [ moduleNameFor [c]+        | c <- [lastComp, "GetProcAddress"] ++ mangledCategories+        ]+      cmnt =+        [ Comment+            (unwords+               [ "A convenience module, combining the latest"+               , apiName api+               , maybe+                   "version"+                   (\p -> unProfileName p ++ " profile")+                   profToReExport+               , "plus"+               ])+        , Comment "all extensions."+        ]+  startModule [] Nothing cmnt $ \moduleName h -> do+    hRender h $+      Module+        moduleName+        (P.text+           ("(\n" +++            separate (\(ModuleName m) -> "module " ++ m) moduleNames ++ "\n)"))+    CM.forM_ moduleNames $ \theModuleName ->+      hRender h $ Import theModuleName P.empty++apiName :: API -> String+apiName api =+  case unAPI api of+    "gl" -> "OpenGL"+    "gles1" -> "OpenGL ES 1.x"+    "gles2" -> "OpenGL ES"+    a -> error $ "unknown API " ++ a++sortUnique :: Ord a => [a] -> [a]+sortUnique = S.toList . S.fromList++startModule ::+     [String]+  -> Maybe String+  -> [Comment]+  -> (ModuleName -> SI.Handle -> IO ())+  -> IO ()+startModule moduleNameSuffix mbPragma comments action = do+  let path = modulePathFor moduleNameSuffix+      moduleName = moduleNameFor moduleNameSuffix+  D.createDirectoryIfMissing True $ F.takeDirectory path+  SI.withFile path SI.WriteMode $ \h -> do+    printModuleHeader h mbPragma moduleName comments+    action moduleName h++moduleNameFor :: [String] -> ModuleName+moduleNameFor = ModuleName . L.intercalate "." . moduleNameParts++modulePathFor :: [String] -> FilePath+modulePathFor moduleNameSuffix =+  F.joinPath (moduleNameParts moduleNameSuffix) `F.addExtension` "hs"++moduleNameParts :: [String] -> [String]+moduleNameParts = (["Graphics", "GL"] ++)++printModuleHeader ::+     SI.Handle -> Maybe String -> ModuleName -> [Comment] -> IO ()+printModuleHeader h mbPragma (ModuleName moduleName) comments = do+  maybe (return ()) (SI.hPutStrLn h) mbPragma+  hRender h $+    Comment+      "------------------------------------------------------------------------------"+  hRender h $ Comment "|"+  hRender h $ Comment ("Module      :  " ++ moduleName)+  hRender h $ Comment "Copyright   :  (c) Sven Panne 2019"+  hRender h $ Comment "License     :  BSD3"+  hRender h $ Comment ""+  hRender h $ Comment "Maintainer  :  Sven Panne <svenpanne@gmail.com>"+  hRender h $ Comment "Stability   :  stable"+  hRender h $ Comment "Portability :  portable"+  hRender h $ Comment ""+  CM.unless (null comments) $ do+    mapM_ (hRender h) comments+    hRender h $ Comment ""+  hRender h $+    Comment+      "------------------------------------------------------------------------------"+  SI.hPutStrLn h ""++-- Annoyingly enough, the OpenGL registry doesn't contain any enums for+-- OpenGL 1.0, so let's just use the OpenGL 1.1 ones. Furthermore, features+-- don't explicitly list the types referenced by commands, so we add them.+fixedReplay :: API -> Version -> Maybe ProfileName -> Registry -> ExtensionParts+fixedReplay api version mbProfile registry+  | api == API "gl" && version == read "1.0" = (ts', es11, cs)+  | otherwise = (ts', es, cs)+  where+    (ts, es, cs) = replay api version mbProfile registry+    (_, es11, _) = replay api (read "1.1") mbProfile registry+    ts' =+      S.toList . addFuncsAndMakes . S.unions $+      S.fromList ts : map referencedTypes cs++-- For debug callbacks, we want to export the Haskell types and their creators, too.+addFuncsAndMakes :: S.Set TypeName -> S.Set TypeName+addFuncsAndMakes =+  flip+    (foldr addFuncAndMake)+    ["GLDEBUGPROC", "GLDEBUGPROCAMD", "GLDEBUGPROCARB", "GLDEBUGPROCKHR"]+  where+    addFuncAndMake t ts+      | TypeName t `S.member` ts =+        ts `S.union` S.fromList (map TypeName [t ++ "Func", "make" ++ t])+      | otherwise = ts++-- Here is the heart of the feature construction logic: Chronologically replay+-- the whole version history for the given API/version/profile triple.+replay :: API -> Version -> Maybe ProfileName -> Registry -> ExtensionParts+replay api version mbProfile registry =+  executeModifications api mbProfile registry modifications+  where+    modifications = history >>= flip lookup' (features registry)+    history =+      L.sort+        [key | key@(a, v) <- M.keys (features registry), a == api, v <= version]++executeModifications ::+     API -> Maybe ProfileName -> Registry -> [Modification] -> ExtensionParts+executeModifications api mbProfile registry modifications = (ts, es, cs)+  where+    ts = [n | TypeElement n <- lst]+    es =+      [ e+      | EnumElement n <- lst+      , e <- lookup' n (enums registry)+      , api `matches` enumAPI e+      ]+    cs = [lookup' n (commands registry) | CommandElement n <- lst]+    lst = S.toList $ interfaceElementsFor mbProfile modifications++interfaceElementsFor ::+     Maybe ProfileName -> [Modification] -> S.Set InterfaceElement+interfaceElementsFor mbProfile modifications =+  foldl (flip ($)) S.empty modificationsFor+  where+    modificationsFor =+      [ op (modificationKind m) ie+      | m <- modifications+      , maybe True (`matches` modificationProfile m) mbProfile+      , ie <- modificationInterfaceElements m+      ]+    op Require = S.insert+    op Remove = S.delete++lookup' :: (Ord k, Show k) => k -> M.Map k a -> a+lookup' k = M.findWithDefault (error ("unknown name " ++ show k)) k++matches :: Eq a => a -> Maybe a -> Bool+_ `matches` Nothing = True+s `matches` Just t = s == t++convertEnum :: Enum' -> [String]+convertEnum e =+  [ "pattern " +++    n ++ " = " ++ unEnumValue (enumValue e) ++ " :: " ++ unTypeName (enumType e)+  ]+  where+    n = unEnumName . enumName $ e++showCommand :: API -> Registry -> M.Map String String -> Command -> String+showCommand api registry sigMap c =+  showString+    (P.render+       (P.pPrint (Comment (take 77 (name ++ " " ++ repeat '-'))) P.$+$ P.text "" P.$+$+        P.text "")) .+  showString (P.render cmnt) .+  showString (name ++ "\n") .+  showString "  :: MonadIO m\n" .+  showString ("  => " ++ signature True) .+  showString+    (name +++     args ++ " = liftIO $ " ++ dyn_name ++ " " ++ ptr_name ++ args ++ "\n\n") .+  showString ("{-# NOINLINE " ++ ptr_name ++ " #-}\n") .+  showString (ptr_name ++ " :: FunPtr (" ++ compactSignature ++ ")\n") .+  showString+    (ptr_name ++ " = unsafePerformIO $ getCommand " ++ str_name ++ "\n") $+  ""+  where+    name = signatureElementName (resultType c)+    dyn_name = lookup' compactSignature sigMap+    ptr_name = "ptr_" ++ name+    str_name = show name+    compactSignature = signature False+    signature = showSignatureFromCommand registry c+    urls = M.findWithDefault [] (api, CommandName name) manPageURLs+    links = L.intercalate " or " (map renderURL urls)+    cmnt =+      case concat (man ++ ve ++ al) of+        "" -> P.empty+        cs -> P.pPrint (Comment ("|" ++ cs)) P.$+$ P.text ""+    man =+      case urls of+        [] -> []+        [_] -> [" Manual page for " ++ links ++ "."]+        _ -> [" Manual pages for " ++ links ++ "."]+    ve =+      [ " The vector equivalent of this command is '" ++ unCommandName v ++ "'."+      | Just v <- [vecEquiv c]+      ]+    al =+      [ " This command is an alias for '" ++ unCommandName a ++ "'."+      | Just a <- [alias c]+      ]+    renderURL (u, l) = "<" ++ u ++ " " ++ l ++ ">"+    args = [1 .. length (paramTypes c)] >>= \i -> " v" ++ show i++makeImportDynamic :: String -> String -> String+makeImportDynamic compactSignature dyn_name =+  "foreign import CALLCONV \"dynamic\" " +++  dyn_name +++  "\n" +++  "  :: FunPtr (" +++  compactSignature ++ ")\n" ++ "  ->         " ++ compactSignature ++ "\n"++showSignatureFromCommand :: Registry -> Command -> Bool -> String+showSignatureFromCommand registry c withComment =+  L.intercalate+    ((if withComment+        then " "+        else "") +++     " -> ")+    ([showSignatureElement registry withComment False t | t <- paramTypes c] +++     [showSignatureElement registry withComment True (resultType c)])++showSignatureElement :: Registry -> Bool -> Bool -> SignatureElement -> String+showSignatureElement registry withComment isResult sigElem = el ++ cmnt+  where+    el+      | isResult = monad ++ " " ++ showsPrec 11 sigElem ""+      | otherwise = show sigElem+    monad+      | withComment = "m"+      | otherwise = "IO"+    cmnt+      | withComment =+        P.render (showComment registry name sigElem P.$+$ P.text "")+      | otherwise = ""+    name+      | isResult = ""+      | otherwise = signatureElementName sigElem++showComment :: Registry -> String -> SignatureElement -> P.Doc+showComment registry name sigElem+  | null name' && null info = P.text ""+  | otherwise = P.text " " P.<> P.pPrint (Comment ("^" ++ name' ++ info ++ "."))+  where+    name'+      | null name = ""+      | otherwise = " " ++ inlineCode name+    info+      | isInteresting = elms ++ " of type " ++ hurz+      | otherwise = ""+        -- Alas, there are tons of group names which are referenced, but never+        -- defined, so we have to leave them without a link.+        -- TODO: Do not use Show instance for SignatureElement.+    hurz =+      case belongsToGroup sigElem of+        Just gn+          | numPointer sigElem <= 1 && fgn `M.member` groups registry ->+            linkToGroup fgn+          where fgn = fixGroupName gn+        _ -> inlineCode (show (base sigElem))+    isInteresting =+      DM.isJust (arrayLength sigElem) || DM.isJust (belongsToGroup sigElem)+    elms+      | numPointer sigElem > 0 = " pointing to" ++ len ++ " " ++ elements+      | otherwise = ""+    elements+      | arrayLength sigElem == Just "1" = "element"+      | otherwise = "elements"+    len = maybe "" (\l -> " " ++ inlineCode l) (arrayLength sigElem)+    base = maybeDeref . maybeSetBaseType+    maybeDeref e+      | numPointer e > 0 = e {numPointer = numPointer e - 1}+      | otherwise = e+    maybeSetBaseType e =+      maybe e (\g -> e {baseType = TypeName (unGroupName g)}) (belongsToGroup e)++fixGroupName :: GroupName -> GroupName+fixGroupName g+  | g == GroupName "PixelInternalFormat" = GroupName "InternalFormat"+  | g == GroupName "SGIXFfdMask" = GroupName "FfdMaskSGIX"+  | otherwise = g++-- TODO: This is very fragile, but currently there is no clean way to specify+-- link texts when referencing anchors in Haddock.+linkToGroup :: GroupName -> String+linkToGroup g =+  "[" ++ n ++ "](" ++ htmlFilenameFor ["Groups"] ++ "#" ++ n ++ ")"+  where+    n = unGroupName g++htmlFilenameFor :: [String] -> String+htmlFilenameFor = (++ ".html") . L.intercalate "-" . moduleNameParts++inlineCode :: String -> String+inlineCode s = "@" ++ s ++ "@"++-- TODO: Use Either instead of error below?+toEnumType :: ToEnumType+toEnumType eNamespace eGroup eType suffix eName =+  TypeName $+  case (eNamespace, eGroup, eType, unTypeSuffix `fmap` suffix, eName)+    -- glx.xml+        of+    (Just "GLXStrings", _, _, _, _) -> "String"+    (Just ('G':'L':'X':_), _, _, _, _) -> "CInt"+    -- egl.xml+    -- TODO: EGLenum for EGL_OPENGL_API, EGL_OPENGL_ES_API, EGL_OPENVG_API, EGL_OPENVG_IMAGE?+    (Just ('E':'G':'L':_), _, Nothing, Just "ull", _) -> "EGLTime"+    (Just ('E':'G':'L':_), _, _, _, _) -> "EGLint"+    -- wgl.xml+    (Just "WGLLayerPlaneMask", _, _, _, _) -> "UINT"+    (Just "WGLColorBufferMask", _, _, _, _) -> "UINT"+    (Just "WGLContextFlagsMask", _, _, _, _) -> "INT"+    (Just "WGLContextProfileMask", _, _, _, _) -> "INT"+    (Just "WGLImageBufferMaskI3D", _, _, _, _) -> "UINT"+    (Just "WGLDXInteropMaskNV", _, _, _, _) -> "GLenum"+    (Just ('W':'G':'L':_), _, _, _, _) -> "CInt"+    -- gl.xml+    (Just "OcclusionQueryEventMaskAMD", _, _, _, _) -> "GLuint"+    (Just "GL", Just "SpecialNumbers", _, _, "GL_FALSE") -> "GLboolean"+    (Just "GL", Just "SpecialNumbers", _, _, "GL_TRUE") -> "GLboolean"+    (Just "GL", Just "PathRenderingTokenNV", _, _, _) -> "GLubyte"+    (Just "GL", _, Just "bitmask", _, _) -> "GLbitfield"+    (Just "GL", _, Nothing, Just "u", _) -> "GLuint"+    (Just "GL", _, Nothing, Just "ull", _) -> "GLuint64"+    (Just "GL", _, Nothing, Nothing, _) -> "GLenum"+    (_, _, _, _, _) -> error "can't determine enum type"++isMask :: TypeName -> Bool+isMask = (== TypeName "GLbitfield")++--------------------------------------------------------------------------------+data Module =+  Module ModuleName+         Exports++instance P.Pretty Module where+  pPrint (Module mn ex) =+    P.text "module" P.<+> P.pPrint mn P.<+> ex P.<+> P.text "where\n"++type Exports = P.Doc++data Import =+  Import ModuleName+         ImportSpecs++instance P.Pretty Import where+  pPrint (Import mn im) = P.text "import" P.<+> P.pPrint mn P.<+> im++type ImportSpecs = P.Doc++newtype ModuleName =+  ModuleName String++instance P.Pretty ModuleName where+  pPrint (ModuleName m) = P.text m++newtype Comment =+  Comment String++instance P.Pretty Comment where+  pPrint (Comment c)+    | null c = P.text "--"+    | all (== '-') c = P.pPrint (Comment "") P.<> P.text c+    | otherwise = P.pPrint (Comment "") P.<+> P.text c++hRender :: P.Pretty a => SI.Handle -> a -> IO ()+hRender h = SI.hPutStrLn h . P.render . P.pPrint
+ RegistryProcessor/src/ManPages.hs view
@@ -0,0 +1,1710 @@+-- Built via embarrassing grep/sed technology from the XML OpenGL SDK docs at+-- https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/docs/man[234].+module ManPages+  ( manPageURLs+  ) where++import qualified Data.Map as M+import MangledRegistry (API(..), CommandName(..))++type ManPageKey = (API, CommandName)++type URL = String++type Label = String++assocsGL2 :: [(ManPageKey, [(URL, Label)])]+assocsGL2 =+  entriesFor+    "gl"+    "OpenGL 2.x"+    "https://www.opengl.org/sdk/docs/man2/xhtml/"+    ".xml"+    [ ("glAccum", "glAccum")+    , ("glActiveTexture", "glActiveTexture")+    , ("glAlphaFunc", "glAlphaFunc")+    , ("glAreTexturesResident", "glAreTexturesResident")+    , ("glArrayElement", "glArrayElement")+    , ("glAttachShader", "glAttachShader")+    , ("glBeginQuery", "glBeginQuery")+    , ("glEndQuery", "glBeginQuery")+    , ("glBegin", "glBegin")+    , ("glEnd", "glBegin")+    , ("glBindAttribLocation", "glBindAttribLocation")+    , ("glBindBuffer", "glBindBuffer")+    , ("glBindTexture", "glBindTexture")+    , ("glBitmap", "glBitmap")+    , ("glBlendColor", "glBlendColor")+    , ("glBlendEquationSeparate", "glBlendEquationSeparate")+    , ("glBlendEquation", "glBlendEquation")+    , ("glBlendFuncSeparate", "glBlendFuncSeparate")+    , ("glBlendFunc", "glBlendFunc")+    , ("glBufferData", "glBufferData")+    , ("glBufferSubData", "glBufferSubData")+    , ("glCallLists", "glCallLists")+    , ("glCallList", "glCallList")+    , ("glClearAccum", "glClearAccum")+    , ("glClearColor", "glClearColor")+    , ("glClearDepth", "glClearDepth")+    , ("glClearIndex", "glClearIndex")+    , ("glClearStencil", "glClearStencil")+    , ("glClear", "glClear")+    , ("glClientActiveTexture", "glClientActiveTexture")+    , ("glClipPlane", "glClipPlane")+    , ("glColorMask", "glColorMask")+    , ("glColorMaterial", "glColorMaterial")+    , ("glColorPointer", "glColorPointer")+    , ("glColorSubTable", "glColorSubTable")+    , ("glColorTableParameterfv", "glColorTableParameter")+    , ("glColorTableParameteriv", "glColorTableParameter")+    , ("glColorTable", "glColorTable")+    , ("glColor3b", "glColor")+    , ("glColor3s", "glColor")+    , ("glColor3i", "glColor")+    , ("glColor3f", "glColor")+    , ("glColor3d", "glColor")+    , ("glColor3ub", "glColor")+    , ("glColor3us", "glColor")+    , ("glColor3ui", "glColor")+    , ("glColor4b", "glColor")+    , ("glColor4s", "glColor")+    , ("glColor4i", "glColor")+    , ("glColor4f", "glColor")+    , ("glColor4d", "glColor")+    , ("glColor4ub", "glColor")+    , ("glColor4us", "glColor")+    , ("glColor4ui", "glColor")+    , ("glColor3bv", "glColor")+    , ("glColor3sv", "glColor")+    , ("glColor3iv", "glColor")+    , ("glColor3fv", "glColor")+    , ("glColor3dv", "glColor")+    , ("glColor3ubv", "glColor")+    , ("glColor3usv", "glColor")+    , ("glColor3uiv", "glColor")+    , ("glColor4bv", "glColor")+    , ("glColor4sv", "glColor")+    , ("glColor4iv", "glColor")+    , ("glColor4fv", "glColor")+    , ("glColor4dv", "glColor")+    , ("glColor4ubv", "glColor")+    , ("glColor4usv", "glColor")+    , ("glColor4uiv", "glColor")+    , ("glCompileShader", "glCompileShader")+    , ("glCompressedTexImage1D", "glCompressedTexImage1D")+    , ("glCompressedTexImage2D", "glCompressedTexImage2D")+    , ("glCompressedTexImage3D", "glCompressedTexImage3D")+    , ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D")+    , ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D")+    , ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D")+    , ("glConvolutionFilter1D", "glConvolutionFilter1D")+    , ("glConvolutionFilter2D", "glConvolutionFilter2D")+    , ("glConvolutionParameterf", "glConvolutionParameter")+    , ("glConvolutionParameteri", "glConvolutionParameter")+    , ("glConvolutionParameterfv", "glConvolutionParameter")+    , ("glConvolutionParameteriv", "glConvolutionParameter")+    , ("glCopyColorSubTable", "glCopyColorSubTable")+    , ("glCopyColorTable", "glCopyColorTable")+    , ("glCopyConvolutionFilter1D", "glCopyConvolutionFilter1D")+    , ("glCopyConvolutionFilter2D", "glCopyConvolutionFilter2D")+    , ("glCopyPixels", "glCopyPixels")+    , ("glCopyTexImage1D", "glCopyTexImage1D")+    , ("glCopyTexImage2D", "glCopyTexImage2D")+    , ("glCopyTexSubImage1D", "glCopyTexSubImage1D")+    , ("glCopyTexSubImage2D", "glCopyTexSubImage2D")+    , ("glCopyTexSubImage3D", "glCopyTexSubImage3D")+    , ("glCreateProgram", "glCreateProgram")+    , ("glCreateShader", "glCreateShader")+    , ("glCullFace", "glCullFace")+    , ("glDeleteBuffers", "glDeleteBuffers")+    , ("glDeleteLists", "glDeleteLists")+    , ("glDeleteProgram", "glDeleteProgram")+    , ("glDeleteQueries", "glDeleteQueries")+    , ("glDeleteShader", "glDeleteShader")+    , ("glDeleteTextures", "glDeleteTextures")+    , ("glDepthFunc", "glDepthFunc")+    , ("glDepthMask", "glDepthMask")+    , ("glDepthRange", "glDepthRange")+    , ("glDetachShader", "glDetachShader")+    , ("glDrawArrays", "glDrawArrays")+    , ("glDrawBuffers", "glDrawBuffers")+    , ("glDrawBuffer", "glDrawBuffer")+    , ("glDrawElements", "glDrawElements")+    , ("glDrawPixels", "glDrawPixels")+    , ("glDrawRangeElements", "glDrawRangeElements")+    , ("glEdgeFlagPointer", "glEdgeFlagPointer")+    , ("glEdgeFlag", "glEdgeFlag")+    , ("glEdgeFlagv", "glEdgeFlag")+    , ("glEnableClientState", "glEnableClientState")+    , ("glDisableClientState", "glEnableClientState")+    , ("glEnableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glDisableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glEnable", "glEnable")+    , ("glDisable", "glEnable")+    , ("glEvalCoord1f", "glEvalCoord")+    , ("glEvalCoord1d", "glEvalCoord")+    , ("glEvalCoord2f", "glEvalCoord")+    , ("glEvalCoord2d", "glEvalCoord")+    , ("glEvalCoord1fv", "glEvalCoord")+    , ("glEvalCoord1dv", "glEvalCoord")+    , ("glEvalCoord2fv", "glEvalCoord")+    , ("glEvalCoord2dv", "glEvalCoord")+    , ("glEvalMesh1", "glEvalMesh")+    , ("glEvalMesh2", "glEvalMesh")+    , ("glEvalPoint1", "glEvalPoint")+    , ("glEvalPoint2", "glEvalPoint")+    , ("glFeedbackBuffer", "glFeedbackBuffer")+    , ("glFinish", "glFinish")+    , ("glFlush", "glFlush")+    , ("glFogCoordPointer", "glFogCoordPointer")+    , ("glFogCoordd", "glFogCoord")+    , ("glFogCoordf", "glFogCoord")+    , ("glFogCoorddv", "glFogCoord")+    , ("glFogCoordfv", "glFogCoord")+    , ("glFogf", "glFog")+    , ("glFogi", "glFog")+    , ("glFogfv", "glFog")+    , ("glFogiv", "glFog")+    , ("glFrontFace", "glFrontFace")+    , ("glFrustum", "glFrustum")+    , ("glGenBuffers", "glGenBuffers")+    , ("glGenLists", "glGenLists")+    , ("glGenQueries", "glGenQueries")+    , ("glGenTextures", "glGenTextures")+    , ("glGetActiveAttrib", "glGetActiveAttrib")+    , ("glGetActiveUniform", "glGetActiveUniform")+    , ("glGetAttachedShaders", "glGetAttachedShaders")+    , ("glGetAttribLocation", "glGetAttribLocation")+    , ("glGetBufferParameteriv", "glGetBufferParameteriv")+    , ("glGetBufferPointerv", "glGetBufferPointerv")+    , ("glGetBufferSubData", "glGetBufferSubData")+    , ("glGetClipPlane", "glGetClipPlane")+    , ("glGetColorTableParameterfv", "glGetColorTableParameter")+    , ("glGetColorTableParameteriv", "glGetColorTableParameter")+    , ("glGetColorTable", "glGetColorTable")+    , ("glGetCompressedTexImage", "glGetCompressedTexImage")+    , ("glGetConvolutionFilter", "glGetConvolutionFilter")+    , ("glGetConvolutionParameterfv", "glGetConvolutionParameter")+    , ("glGetConvolutionParameteriv", "glGetConvolutionParameter")+    , ("glGetError", "glGetError")+    , ("glGetHistogramParameterfv", "glGetHistogramParameter")+    , ("glGetHistogramParameteriv", "glGetHistogramParameter")+    , ("glGetHistogram", "glGetHistogram")+    , ("glGetLightfv", "glGetLight")+    , ("glGetLightiv", "glGetLight")+    , ("glGetMapdv", "glGetMap")+    , ("glGetMapfv", "glGetMap")+    , ("glGetMapiv", "glGetMap")+    , ("glGetMaterialfv", "glGetMaterial")+    , ("glGetMaterialiv", "glGetMaterial")+    , ("glGetMinmaxParameterfv", "glGetMinmaxParameter")+    , ("glGetMinmaxParameteriv", "glGetMinmaxParameter")+    , ("glGetMinmax", "glGetMinmax")+    , ("glGetPixelMapfv", "glGetPixelMap")+    , ("glGetPixelMapuiv", "glGetPixelMap")+    , ("glGetPixelMapusv", "glGetPixelMap")+    , ("glGetPointerv", "glGetPointerv")+    , ("glGetPolygonStipple", "glGetPolygonStipple")+    , ("glGetProgramInfoLog", "glGetProgramInfoLog")+    , ("glGetProgramiv", "glGetProgram")+    , ("glGetQueryiv", "glGetQueryiv")+    , ("glGetQueryObjectiv", "glGetQueryObject")+    , ("glGetQueryObjectuiv", "glGetQueryObject")+    , ("glGetSeparableFilter", "glGetSeparableFilter")+    , ("glGetShaderInfoLog", "glGetShaderInfoLog")+    , ("glGetShaderSource", "glGetShaderSource")+    , ("glGetShaderiv", "glGetShader")+    , ("glGetString", "glGetString")+    , ("glGetTexEnvfv", "glGetTexEnv")+    , ("glGetTexEnviv", "glGetTexEnv")+    , ("glGetTexGendv", "glGetTexGen")+    , ("glGetTexGenfv", "glGetTexGen")+    , ("glGetTexGeniv", "glGetTexGen")+    , ("glGetTexImage", "glGetTexImage")+    , ("glGetTexLevelParameterfv", "glGetTexLevelParameter")+    , ("glGetTexLevelParameteriv", "glGetTexLevelParameter")+    , ("glGetTexParameterfv", "glGetTexParameter")+    , ("glGetTexParameteriv", "glGetTexParameter")+    , ("glGetUniformLocation", "glGetUniformLocation")+    , ("glGetUniformfv", "glGetUniform")+    , ("glGetUniformiv", "glGetUniform")+    , ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv")+    , ("glGetVertexAttribdv", "glGetVertexAttrib")+    , ("glGetVertexAttribfv", "glGetVertexAttrib")+    , ("glGetVertexAttribiv", "glGetVertexAttrib")+    , ("glGetBooleanv", "glGet")+    , ("glGetDoublev", "glGet")+    , ("glGetFloatv", "glGet")+    , ("glGetIntegerv", "glGet")+    , ("glHint", "glHint")+    , ("glHistogram", "glHistogram")+    , ("glIndexMask", "glIndexMask")+    , ("glIndexPointer", "glIndexPointer")+    , ("glIndexs", "glIndex")+    , ("glIndexi", "glIndex")+    , ("glIndexf", "glIndex")+    , ("glIndexd", "glIndex")+    , ("glIndexub", "glIndex")+    , ("glIndexsv", "glIndex")+    , ("glIndexiv", "glIndex")+    , ("glIndexfv", "glIndex")+    , ("glIndexdv", "glIndex")+    , ("glIndexubv", "glIndex")+    , ("glInitNames", "glInitNames")+    , ("glInterleavedArrays", "glInterleavedArrays")+    , ("glIsBuffer", "glIsBuffer")+    , ("glIsEnabled", "glIsEnabled")+    , ("glIsList", "glIsList")+    , ("glIsProgram", "glIsProgram")+    , ("glIsQuery", "glIsQuery")+    , ("glIsShader", "glIsShader")+    , ("glIsTexture", "glIsTexture")+    , ("glLightModelf", "glLightModel")+    , ("glLightModeli", "glLightModel")+    , ("glLightModelfv", "glLightModel")+    , ("glLightModeliv", "glLightModel")+    , ("glLightf", "glLight")+    , ("glLighti", "glLight")+    , ("glLightfv", "glLight")+    , ("glLightiv", "glLight")+    , ("glLineStipple", "glLineStipple")+    , ("glLineWidth", "glLineWidth")+    , ("glLinkProgram", "glLinkProgram")+    , ("glListBase", "glListBase")+    , ("glLoadIdentity", "glLoadIdentity")+    , ("glLoadMatrixd", "glLoadMatrix")+    , ("glLoadMatrixf", "glLoadMatrix")+    , ("glLoadName", "glLoadName")+    , ("glLoadTransposeMatrixd", "glLoadTransposeMatrix")+    , ("glLoadTransposeMatrixf", "glLoadTransposeMatrix")+    , ("glLogicOp", "glLogicOp")+    , ("glMap1f", "glMap1")+    , ("glMap1d", "glMap1")+    , ("glMap2f", "glMap2")+    , ("glMap2d", "glMap2")+    , ("glMapBuffer", "glMapBuffer")+    , ("glUnmapBuffer", "glMapBuffer")+    , ("glMapGrid1d", "glMapGrid")+    , ("glMapGrid1f", "glMapGrid")+    , ("glMapGrid2d", "glMapGrid")+    , ("glMapGrid2f", "glMapGrid")+    , ("glMaterialf", "glMaterial")+    , ("glMateriali", "glMaterial")+    , ("glMaterialfv", "glMaterial")+    , ("glMaterialiv", "glMaterial")+    , ("glMatrixMode", "glMatrixMode")+    , ("glMinmax", "glMinmax")+    , ("glMultiDrawArrays", "glMultiDrawArrays")+    , ("glMultiDrawElements", "glMultiDrawElements")+    , ("glMultiTexCoord1s", "glMultiTexCoord")+    , ("glMultiTexCoord1i", "glMultiTexCoord")+    , ("glMultiTexCoord1f", "glMultiTexCoord")+    , ("glMultiTexCoord1d", "glMultiTexCoord")+    , ("glMultiTexCoord2s", "glMultiTexCoord")+    , ("glMultiTexCoord2i", "glMultiTexCoord")+    , ("glMultiTexCoord2f", "glMultiTexCoord")+    , ("glMultiTexCoord2d", "glMultiTexCoord")+    , ("glMultiTexCoord3s", "glMultiTexCoord")+    , ("glMultiTexCoord3i", "glMultiTexCoord")+    , ("glMultiTexCoord3f", "glMultiTexCoord")+    , ("glMultiTexCoord3d", "glMultiTexCoord")+    , ("glMultiTexCoord4s", "glMultiTexCoord")+    , ("glMultiTexCoord4i", "glMultiTexCoord")+    , ("glMultiTexCoord4f", "glMultiTexCoord")+    , ("glMultiTexCoord4d", "glMultiTexCoord")+    , ("glMultiTexCoord1sv", "glMultiTexCoord")+    , ("glMultiTexCoord1iv", "glMultiTexCoord")+    , ("glMultiTexCoord1fv", "glMultiTexCoord")+    , ("glMultiTexCoord1dv", "glMultiTexCoord")+    , ("glMultiTexCoord2sv", "glMultiTexCoord")+    , ("glMultiTexCoord2iv", "glMultiTexCoord")+    , ("glMultiTexCoord2fv", "glMultiTexCoord")+    , ("glMultiTexCoord2dv", "glMultiTexCoord")+    , ("glMultiTexCoord3sv", "glMultiTexCoord")+    , ("glMultiTexCoord3iv", "glMultiTexCoord")+    , ("glMultiTexCoord3fv", "glMultiTexCoord")+    , ("glMultiTexCoord3dv", "glMultiTexCoord")+    , ("glMultiTexCoord4sv", "glMultiTexCoord")+    , ("glMultiTexCoord4iv", "glMultiTexCoord")+    , ("glMultiTexCoord4fv", "glMultiTexCoord")+    , ("glMultiTexCoord4dv", "glMultiTexCoord")+    , ("glMultMatrixd", "glMultMatrix")+    , ("glMultMatrixf", "glMultMatrix")+    , ("glMultTransposeMatrixd", "glMultTransposeMatrix")+    , ("glMultTransposeMatrixf", "glMultTransposeMatrix")+    , ("glNewList", "glNewList")+    , ("glEndList", "glNewList")+    , ("glNormalPointer", "glNormalPointer")+    , ("glNormal3b", "glNormal")+    , ("glNormal3d", "glNormal")+    , ("glNormal3f", "glNormal")+    , ("glNormal3i", "glNormal")+    , ("glNormal3s", "glNormal")+    , ("glNormal3bv", "glNormal")+    , ("glNormal3dv", "glNormal")+    , ("glNormal3fv", "glNormal")+    , ("glNormal3iv", "glNormal")+    , ("glNormal3sv", "glNormal")+    , ("glOrtho", "glOrtho")+    , ("glPassThrough", "glPassThrough")+    , ("glPixelMapfv", "glPixelMap")+    , ("glPixelMapuiv", "glPixelMap")+    , ("glPixelMapusv", "glPixelMap")+    , ("glPixelStoref", "glPixelStore")+    , ("glPixelStorei", "glPixelStore")+    , ("glPixelTransferf", "glPixelTransfer")+    , ("glPixelTransferi", "glPixelTransfer")+    , ("glPixelZoom", "glPixelZoom")+    , ("glPointParameterf", "glPointParameter")+    , ("glPointParameteri", "glPointParameter")+    , ("glPointParameterfv", "glPointParameter")+    , ("glPointParameteriv", "glPointParameter")+    , ("glPointSize", "glPointSize")+    , ("glPolygonMode", "glPolygonMode")+    , ("glPolygonOffset", "glPolygonOffset")+    , ("glPolygonStipple", "glPolygonStipple")+    , ("glPrioritizeTextures", "glPrioritizeTextures")+    , ("glPushAttrib", "glPushAttrib")+    , ("glPopAttrib", "glPushAttrib")+    , ("glPushClientAttrib", "glPushClientAttrib")+    , ("glPopClientAttrib", "glPushClientAttrib")+    , ("glPushMatrix", "glPushMatrix")+    , ("glPopMatrix", "glPushMatrix")+    , ("glPushName", "glPushName")+    , ("glPopName", "glPushName")+    , ("glRasterPos2s", "glRasterPos")+    , ("glRasterPos2i", "glRasterPos")+    , ("glRasterPos2f", "glRasterPos")+    , ("glRasterPos2d", "glRasterPos")+    , ("glRasterPos3s", "glRasterPos")+    , ("glRasterPos3i", "glRasterPos")+    , ("glRasterPos3f", "glRasterPos")+    , ("glRasterPos3d", "glRasterPos")+    , ("glRasterPos4s", "glRasterPos")+    , ("glRasterPos4i", "glRasterPos")+    , ("glRasterPos4f", "glRasterPos")+    , ("glRasterPos4d", "glRasterPos")+    , ("glRasterPos2sv", "glRasterPos")+    , ("glRasterPos2iv", "glRasterPos")+    , ("glRasterPos2fv", "glRasterPos")+    , ("glRasterPos2dv", "glRasterPos")+    , ("glRasterPos3sv", "glRasterPos")+    , ("glRasterPos3iv", "glRasterPos")+    , ("glRasterPos3fv", "glRasterPos")+    , ("glRasterPos3dv", "glRasterPos")+    , ("glRasterPos4sv", "glRasterPos")+    , ("glRasterPos4iv", "glRasterPos")+    , ("glRasterPos4fv", "glRasterPos")+    , ("glRasterPos4dv", "glRasterPos")+    , ("glReadBuffer", "glReadBuffer")+    , ("glReadPixels", "glReadPixels")+    , ("glRectd", "glRect")+    , ("glRectf", "glRect")+    , ("glRecti", "glRect")+    , ("glRects", "glRect")+    , ("glRectdv", "glRect")+    , ("glRectfv", "glRect")+    , ("glRectiv", "glRect")+    , ("glRectsv", "glRect")+    , ("glRenderMode", "glRenderMode")+    , ("glResetHistogram", "glResetHistogram")+    , ("glResetMinmax", "glResetMinmax")+    , ("glRotated", "glRotate")+    , ("glRotatef", "glRotate")+    , ("glSampleCoverage", "glSampleCoverage")+    , ("glScaled", "glScale")+    , ("glScalef", "glScale")+    , ("glScissor", "glScissor")+    , ("glSecondaryColorPointer", "glSecondaryColorPointer")+    , ("glSecondaryColor3b", "glSecondaryColor")+    , ("glSecondaryColor3s", "glSecondaryColor")+    , ("glSecondaryColor3i", "glSecondaryColor")+    , ("glSecondaryColor3f", "glSecondaryColor")+    , ("glSecondaryColor3d", "glSecondaryColor")+    , ("glSecondaryColor3ub", "glSecondaryColor")+    , ("glSecondaryColor3us", "glSecondaryColor")+    , ("glSecondaryColor3ui", "glSecondaryColor")+    , ("glSecondaryColor3bv", "glSecondaryColor")+    , ("glSecondaryColor3sv", "glSecondaryColor")+    , ("glSecondaryColor3iv", "glSecondaryColor")+    , ("glSecondaryColor3fv", "glSecondaryColor")+    , ("glSecondaryColor3dv", "glSecondaryColor")+    , ("glSecondaryColor3ubv", "glSecondaryColor")+    , ("glSecondaryColor3usv", "glSecondaryColor")+    , ("glSecondaryColor3uiv", "glSecondaryColor")+    , ("glSelectBuffer", "glSelectBuffer")+    , ("glSeparableFilter2D", "glSeparableFilter2D")+    , ("glShadeModel", "glShadeModel")+    , ("glShaderSource", "glShaderSource")+    , ("glStencilFuncSeparate", "glStencilFuncSeparate")+    , ("glStencilFunc", "glStencilFunc")+    , ("glStencilMaskSeparate", "glStencilMaskSeparate")+    , ("glStencilMask", "glStencilMask")+    , ("glStencilOpSeparate", "glStencilOpSeparate")+    , ("glStencilOp", "glStencilOp")+    , ("glTexCoordPointer", "glTexCoordPointer")+    , ("glTexCoord1s", "glTexCoord")+    , ("glTexCoord1i", "glTexCoord")+    , ("glTexCoord1f", "glTexCoord")+    , ("glTexCoord1d", "glTexCoord")+    , ("glTexCoord2s", "glTexCoord")+    , ("glTexCoord2i", "glTexCoord")+    , ("glTexCoord2f", "glTexCoord")+    , ("glTexCoord2d", "glTexCoord")+    , ("glTexCoord3s", "glTexCoord")+    , ("glTexCoord3i", "glTexCoord")+    , ("glTexCoord3f", "glTexCoord")+    , ("glTexCoord3d", "glTexCoord")+    , ("glTexCoord4s", "glTexCoord")+    , ("glTexCoord4i", "glTexCoord")+    , ("glTexCoord4f", "glTexCoord")+    , ("glTexCoord4d", "glTexCoord")+    , ("glTexCoord1sv", "glTexCoord")+    , ("glTexCoord1iv", "glTexCoord")+    , ("glTexCoord1fv", "glTexCoord")+    , ("glTexCoord1dv", "glTexCoord")+    , ("glTexCoord2sv", "glTexCoord")+    , ("glTexCoord2iv", "glTexCoord")+    , ("glTexCoord2fv", "glTexCoord")+    , ("glTexCoord2dv", "glTexCoord")+    , ("glTexCoord3sv", "glTexCoord")+    , ("glTexCoord3iv", "glTexCoord")+    , ("glTexCoord3fv", "glTexCoord")+    , ("glTexCoord3dv", "glTexCoord")+    , ("glTexCoord4sv", "glTexCoord")+    , ("glTexCoord4iv", "glTexCoord")+    , ("glTexCoord4fv", "glTexCoord")+    , ("glTexCoord4dv", "glTexCoord")+    , ("glTexEnvf", "glTexEnv")+    , ("glTexEnvi", "glTexEnv")+    , ("glTexEnvfv", "glTexEnv")+    , ("glTexEnviv", "glTexEnv")+    , ("glTexGeni", "glTexGen")+    , ("glTexGenf", "glTexGen")+    , ("glTexGend", "glTexGen")+    , ("glTexGeniv", "glTexGen")+    , ("glTexGenfv", "glTexGen")+    , ("glTexGendv", "glTexGen")+    , ("glTexImage1D", "glTexImage1D")+    , ("glTexImage2D", "glTexImage2D")+    , ("glTexImage3D", "glTexImage3D")+    , ("glTexParameterf", "glTexParameter")+    , ("glTexParameteri", "glTexParameter")+    , ("glTexParameterfv", "glTexParameter")+    , ("glTexParameteriv", "glTexParameter")+    , ("glTexSubImage1D", "glTexSubImage1D")+    , ("glTexSubImage2D", "glTexSubImage2D")+    , ("glTexSubImage3D", "glTexSubImage3D")+    , ("glTranslated", "glTranslate")+    , ("glTranslatef", "glTranslate")+    , ("gluBeginCurve", "gluBeginCurve")+    , ("gluEndCurve", "gluBeginCurve")+    , ("gluBeginPolygon", "gluBeginPolygon")+    , ("gluEndPolygon", "gluBeginPolygon")+    , ("gluBeginSurface", "gluBeginSurface")+    , ("gluEndSurface", "gluBeginSurface")+    , ("gluBeginTrim", "gluBeginTrim")+    , ("gluEndTrim", "gluBeginTrim")+    , ("gluBuild1DMipmapLevels", "gluBuild1DMipmapLevels")+    , ("gluBuild1DMipmaps", "gluBuild1DMipmaps")+    , ("gluBuild2DMipmapLevels", "gluBuild2DMipmapLevels")+    , ("gluBuild2DMipmaps", "gluBuild2DMipmaps")+    , ("gluBuild3DMipmapLevels", "gluBuild3DMipmapLevels")+    , ("gluBuild3DMipmaps", "gluBuild3DMipmaps")+    , ("gluCheckExtension", "gluCheckExtension")+    , ("gluCylinder", "gluCylinder")+    , ("gluDeleteNurbsRenderer", "gluDeleteNurbsRenderer")+    , ("gluDeleteQuadric", "gluDeleteQuadric")+    , ("gluDeleteTess", "gluDeleteTess")+    , ("gluDisk", "gluDisk")+    , ("gluErrorString", "gluErrorString")+    , ("gluGetNurbsProperty", "gluGetNurbsProperty")+    , ("gluGetString", "gluGetString")+    , ("gluGetTessProperty", "gluGetTessProperty")+    , ("gluLoadSamplingMatrices", "gluLoadSamplingMatrices")+    , ("gluLookAt", "gluLookAt")+    , ("gluNewNurbsRenderer", "gluNewNurbsRenderer")+    , ("gluNewQuadric", "gluNewQuadric")+    , ("gluNewTess", "gluNewTess")+    , ("gluNextContour", "gluNextContour")+    , ("glUniform1f", "glUniform")+    , ("glUniform2f", "glUniform")+    , ("glUniform3f", "glUniform")+    , ("glUniform4f", "glUniform")+    , ("glUniform1i", "glUniform")+    , ("glUniform2i", "glUniform")+    , ("glUniform3i", "glUniform")+    , ("glUniform4i", "glUniform")+    , ("glUniform1fv", "glUniform")+    , ("glUniform2fv", "glUniform")+    , ("glUniform3fv", "glUniform")+    , ("glUniform4fv", "glUniform")+    , ("glUniform1iv", "glUniform")+    , ("glUniform2iv", "glUniform")+    , ("glUniform3iv", "glUniform")+    , ("glUniform4iv", "glUniform")+    , ("glUniformMatrix2fv", "glUniform")+    , ("glUniformMatrix3fv", "glUniform")+    , ("glUniformMatrix4fv", "glUniform")+    , ("glUniformMatrix2x3fv", "glUniform")+    , ("glUniformMatrix3x2fv", "glUniform")+    , ("glUniformMatrix2x4fv", "glUniform")+    , ("glUniformMatrix4x2fv", "glUniform")+    , ("glUniformMatrix3x4fv", "glUniform")+    , ("glUniformMatrix4x3fv", "glUniform")+    , ("gluNurbsCallbackDataEXT", "gluNurbsCallbackDataEXT")+    , ("gluNurbsCallbackData", "gluNurbsCallbackData")+    , ("gluNurbsCallback", "gluNurbsCallback")+    , ("gluNurbsCurve", "gluNurbsCurve")+    , ("gluNurbsProperty", "gluNurbsProperty")+    , ("gluNurbsSurface", "gluNurbsSurface")+    , ("gluOrtho2D", "gluOrtho2D")+    , ("gluPartialDisk", "gluPartialDisk")+    , ("gluPerspective", "gluPerspective")+    , ("gluPickMatrix", "gluPickMatrix")+    , ("gluProject", "gluProject")+    , ("gluPwlCurve", "gluPwlCurve")+    , ("gluQuadricCallback", "gluQuadricCallback")+    , ("gluQuadricDrawStyle", "gluQuadricDrawStyle")+    , ("gluQuadricNormals", "gluQuadricNormals")+    , ("gluQuadricOrientation", "gluQuadricOrientation")+    , ("gluQuadricTexture", "gluQuadricTexture")+    , ("gluScaleImage", "gluScaleImage")+    , ("glUseProgram", "glUseProgram")+    , ("gluSphere", "gluSphere")+    , ("gluTessBeginContour", "gluTessBeginContour")+    , ("gluTessEndContour", "gluTessBeginContour")+    , ("gluTessBeginPolygon", "gluTessBeginPolygon")+    , ("gluTessCallback", "gluTessCallback")+    , ("gluTessEndPolygon", "gluTessEndPolygon")+    , ("gluTessNormal", "gluTessNormal")+    , ("gluTessProperty", "gluTessProperty")+    , ("gluTessVertex", "gluTessVertex")+    , ("gluUnProject4", "gluUnProject4")+    , ("gluUnProject", "gluUnProject")+    , ("glValidateProgram", "glValidateProgram")+    , ("glVertexAttribPointer", "glVertexAttribPointer")+    , ("glVertexAttrib1f", "glVertexAttrib")+    , ("glVertexAttrib1s", "glVertexAttrib")+    , ("glVertexAttrib1d", "glVertexAttrib")+    , ("glVertexAttrib2f", "glVertexAttrib")+    , ("glVertexAttrib2s", "glVertexAttrib")+    , ("glVertexAttrib2d", "glVertexAttrib")+    , ("glVertexAttrib3f", "glVertexAttrib")+    , ("glVertexAttrib3s", "glVertexAttrib")+    , ("glVertexAttrib3d", "glVertexAttrib")+    , ("glVertexAttrib4f", "glVertexAttrib")+    , ("glVertexAttrib4s", "glVertexAttrib")+    , ("glVertexAttrib4d", "glVertexAttrib")+    , ("glVertexAttrib4Nub", "glVertexAttrib")+    , ("glVertexAttrib1fv", "glVertexAttrib")+    , ("glVertexAttrib1sv", "glVertexAttrib")+    , ("glVertexAttrib1dv", "glVertexAttrib")+    , ("glVertexAttrib2fv", "glVertexAttrib")+    , ("glVertexAttrib2sv", "glVertexAttrib")+    , ("glVertexAttrib2dv", "glVertexAttrib")+    , ("glVertexAttrib3fv", "glVertexAttrib")+    , ("glVertexAttrib3sv", "glVertexAttrib")+    , ("glVertexAttrib3dv", "glVertexAttrib")+    , ("glVertexAttrib4fv", "glVertexAttrib")+    , ("glVertexAttrib4sv", "glVertexAttrib")+    , ("glVertexAttrib4dv", "glVertexAttrib")+    , ("glVertexAttrib4iv", "glVertexAttrib")+    , ("glVertexAttrib4bv", "glVertexAttrib")+    , ("glVertexAttrib4ubv", "glVertexAttrib")+    , ("glVertexAttrib4usv", "glVertexAttrib")+    , ("glVertexAttrib4uiv", "glVertexAttrib")+    , ("glVertexAttrib4Nbv", "glVertexAttrib")+    , ("glVertexAttrib4Nsv", "glVertexAttrib")+    , ("glVertexAttrib4Niv", "glVertexAttrib")+    , ("glVertexAttrib4Nubv", "glVertexAttrib")+    , ("glVertexAttrib4Nusv", "glVertexAttrib")+    , ("glVertexAttrib4Nuiv", "glVertexAttrib")+    , ("glVertexPointer", "glVertexPointer")+    , ("glVertex2s", "glVertex")+    , ("glVertex2i", "glVertex")+    , ("glVertex2f", "glVertex")+    , ("glVertex2d", "glVertex")+    , ("glVertex3s", "glVertex")+    , ("glVertex3i", "glVertex")+    , ("glVertex3f", "glVertex")+    , ("glVertex3d", "glVertex")+    , ("glVertex4s", "glVertex")+    , ("glVertex4i", "glVertex")+    , ("glVertex4f", "glVertex")+    , ("glVertex4d", "glVertex")+    , ("glVertex2sv", "glVertex")+    , ("glVertex2iv", "glVertex")+    , ("glVertex2fv", "glVertex")+    , ("glVertex2dv", "glVertex")+    , ("glVertex3sv", "glVertex")+    , ("glVertex3iv", "glVertex")+    , ("glVertex3fv", "glVertex")+    , ("glVertex3dv", "glVertex")+    , ("glVertex4sv", "glVertex")+    , ("glVertex4iv", "glVertex")+    , ("glVertex4fv", "glVertex")+    , ("glVertex4dv", "glVertex")+    , ("glViewport", "glViewport")+    , ("glWindowPos2s", "glWindowPos")+    , ("glWindowPos2i", "glWindowPos")+    , ("glWindowPos2f", "glWindowPos")+    , ("glWindowPos2d", "glWindowPos")+    , ("glWindowPos3s", "glWindowPos")+    , ("glWindowPos3i", "glWindowPos")+    , ("glWindowPos3f", "glWindowPos")+    , ("glWindowPos3d", "glWindowPos")+    , ("glWindowPos2sv", "glWindowPos")+    , ("glWindowPos2iv", "glWindowPos")+    , ("glWindowPos2fv", "glWindowPos")+    , ("glWindowPos2dv", "glWindowPos")+    , ("glWindowPos3sv", "glWindowPos")+    , ("glWindowPos3iv", "glWindowPos")+    , ("glWindowPos3fv", "glWindowPos")+    , ("glWindowPos3dv", "glWindowPos")+    ]++assocsGLX1 :: [(ManPageKey, [(URL, Label)])]+assocsGLX1 =+  entriesFor+    "glx"+    "GLX 1.x"+    "https://www.opengl.org/sdk/docs/man2/xhtml/"+    ".xml"+    [ ("glXChooseFBConfig", "glXChooseFBConfig")+    , ("glXChooseVisual", "glXChooseVisual")+    , ("glXCopyContext", "glXCopyContext")+    , ("glXCreateContext", "glXCreateContext")+    , ("glXCreateGLXPixmap", "glXCreateGLXPixmap")+    , ("glXCreateNewContext", "glXCreateNewContext")+    , ("glXCreatePbuffer", "glXCreatePbuffer")+    , ("glXCreatePixmap", "glXCreatePixmap")+    , ("glXCreateWindow", "glXCreateWindow")+    , ("glXDestroyContext", "glXDestroyContext")+    , ("glXDestroyGLXPixmap", "glXDestroyGLXPixmap")+    , ("glXDestroyPbuffer", "glXDestroyPbuffer")+    , ("glXDestroyPixmap", "glXDestroyPixmap")+    , ("glXDestroyWindow", "glXDestroyWindow")+    , ("glXFreeContextEXT", "glXFreeContextEXT")+    , ("glXGetClientString", "glXGetClientString")+    , ("glXGetConfig", "glXGetConfig")+    , ("glXGetContextIDEXT", "glXGetContextIDEXT")+    , ("glXGetCurrentContext", "glXGetCurrentContext")+    , ("glXGetCurrentDisplay", "glXGetCurrentDisplay")+    , ("glXGetCurrentDrawable", "glXGetCurrentDrawable")+    , ("glXGetCurrentReadDrawable", "glXGetCurrentReadDrawable")+    , ("glXGetFBConfigAttrib", "glXGetFBConfigAttrib")+    , ("glXGetFBConfigs", "glXGetFBConfigs")+    , ("glXGetProcAddress", "glXGetProcAddress")+    , ("glXGetSelectedEvent", "glXGetSelectedEvent")+    , ("glXGetVisualFromFBConfig", "glXGetVisualFromFBConfig")+    , ("glXImportContextEXT", "glXImportContextEXT")+    , ("glXIsDirect", "glXIsDirect")+    , ("glXMakeContextCurrent", "glXMakeContextCurrent")+    , ("glXMakeCurrent", "glXMakeCurrent")+    , ("glXQueryContextInfoEXT", "glXQueryContextInfoEXT")+    , ("glXQueryContext", "glXQueryContext")+    , ("glXQueryDrawable", "glXQueryDrawable")+    , ("glXQueryExtensionsString", "glXQueryExtensionsString")+    , ("glXQueryExtension", "glXQueryExtension")+    , ("glXQueryServerString", "glXQueryServerString")+    , ("glXQueryVersion", "glXQueryVersion")+    , ("glXSelectEvent", "glXSelectEvent")+    , ("glXSwapBuffers", "glXSwapBuffers")+    , ("glXUseXFont", "glXUseXFont")+    , ("glXWaitGL", "glXWaitGL")+    , ("glXWaitX", "glXWaitX")+    ]++assocsGL3 :: [(ManPageKey, [(URL, Label)])]+assocsGL3 =+  entriesFor+    "gl"+    "OpenGL 3.x"+    "https://www.opengl.org/sdk/docs/man3/xhtml/"+    ".xml"+    [ ("glActiveTexture", "glActiveTexture")+    , ("glAttachShader", "glAttachShader")+    , ("glBeginConditionalRender", "glBeginConditionalRender")+    , ("glEndConditionalRender", "glBeginConditionalRender")+    , ("glBeginQuery", "glBeginQuery")+    , ("glEndQuery", "glBeginQuery")+    , ("glBeginTransformFeedback", "glBeginTransformFeedback")+    , ("glEndTransformFeedback", "glBeginTransformFeedback")+    , ("glBindAttribLocation", "glBindAttribLocation")+    , ("glBindBufferBase", "glBindBufferBase")+    , ("glBindBufferRange", "glBindBufferRange")+    , ("glBindBuffer", "glBindBuffer")+    , ("glBindFragDataLocationIndexed", "glBindFragDataLocationIndexed")+    , ("glBindFragDataLocation", "glBindFragDataLocation")+    , ("glBindFramebuffer", "glBindFramebuffer")+    , ("glBindRenderbuffer", "glBindRenderbuffer")+    , ("glBindSampler", "glBindSampler")+    , ("glBindTexture", "glBindTexture")+    , ("glBindVertexArray", "glBindVertexArray")+    , ("glBlendColor", "glBlendColor")+    , ("glBlendEquationSeparate", "glBlendEquationSeparate")+    , ("glBlendEquation", "glBlendEquation")+    , ("glBlendFuncSeparate", "glBlendFuncSeparate")+    , ("glBlendFunc", "glBlendFunc")+    , ("glBlitFramebuffer", "glBlitFramebuffer")+    , ("glBufferData", "glBufferData")+    , ("glBufferSubData", "glBufferSubData")+    , ("glCheckFramebufferStatus", "glCheckFramebufferStatus")+    , ("glClampColor", "glClampColor")+    , ("glClearBufferiv", "glClearBuffer")+    , ("glClearBufferuiv", "glClearBuffer")+    , ("glClearBufferfv", "glClearBuffer")+    , ("glClearBufferfi", "glClearBuffer")+    , ("glClearColor", "glClearColor")+    , ("glClearDepth", "glClearDepth")+    , ("glClearStencil", "glClearStencil")+    , ("glClear", "glClear")+    , ("glClientWaitSync", "glClientWaitSync")+    , ("glColorMask", "glColorMask")+    , ("glColorMaski", "glColorMask")+    , ("glCompileShader", "glCompileShader")+    , ("glCompressedTexImage1D", "glCompressedTexImage1D")+    , ("glCompressedTexImage2D", "glCompressedTexImage2D")+    , ("glCompressedTexImage3D", "glCompressedTexImage3D")+    , ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D")+    , ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D")+    , ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D")+    , ("glCopyBufferSubData", "glCopyBufferSubData")+    , ("glCopyTexImage1D", "glCopyTexImage1D")+    , ("glCopyTexImage2D", "glCopyTexImage2D")+    , ("glCopyTexSubImage1D", "glCopyTexSubImage1D")+    , ("glCopyTexSubImage2D", "glCopyTexSubImage2D")+    , ("glCopyTexSubImage3D", "glCopyTexSubImage3D")+    , ("glCreateProgram", "glCreateProgram")+    , ("glCreateShader", "glCreateShader")+    , ("glCullFace", "glCullFace")+    , ("glDeleteBuffers", "glDeleteBuffers")+    , ("glDeleteFramebuffers", "glDeleteFramebuffers")+    , ("glDeleteProgram", "glDeleteProgram")+    , ("glDeleteQueries", "glDeleteQueries")+    , ("glDeleteRenderbuffers", "glDeleteRenderbuffers")+    , ("glDeleteSamplers", "glDeleteSamplers")+    , ("glDeleteShader", "glDeleteShader")+    , ("glDeleteSync", "glDeleteSync")+    , ("glDeleteTextures", "glDeleteTextures")+    , ("glDeleteVertexArrays", "glDeleteVertexArrays")+    , ("glDepthFunc", "glDepthFunc")+    , ("glDepthMask", "glDepthMask")+    , ("glDepthRange", "glDepthRange")+    , ("glDetachShader", "glDetachShader")+    , ("glDrawArraysInstanced", "glDrawArraysInstanced")+    , ("glDrawArrays", "glDrawArrays")+    , ("glDrawBuffers", "glDrawBuffers")+    , ("glDrawBuffer", "glDrawBuffer")+    , ("glDrawElementsBaseVertex", "glDrawElementsBaseVertex")+    , ("glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertex")+    , ("glDrawElementsInstanced", "glDrawElementsInstanced")+    , ("glDrawElements", "glDrawElements")+    , ("glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertex")+    , ("glDrawRangeElements", "glDrawRangeElements")+    , ("glEnableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glDisableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glEnable", "glEnable")+    , ("glDisable", "glEnable")+    , ("glEnablei", "glEnable")+    , ("glDisablei", "glEnable")+    , ("glFenceSync", "glFenceSync")+    , ("glFinish", "glFinish")+    , ("glFlushMappedBufferRange", "glFlushMappedBufferRange")+    , ("glFlush", "glFlush")+    , ("glFramebufferRenderbuffer", "glFramebufferRenderbuffer")+    , ("glFramebufferTextureLayer", "glFramebufferTextureLayer")+    , ("glFramebufferTexture", "glFramebufferTexture")+    , ("glFramebufferTexture1D", "glFramebufferTexture")+    , ("glFramebufferTexture2D", "glFramebufferTexture")+    , ("glFramebufferTexture3D", "glFramebufferTexture")+    , ("glFrontFace", "glFrontFace")+    , ("glGenBuffers", "glGenBuffers")+    , ("glGenerateMipmap", "glGenerateMipmap")+    , ("glGenFramebuffers", "glGenFramebuffers")+    , ("glGenQueries", "glGenQueries")+    , ("glGenRenderbuffers", "glGenRenderbuffers")+    , ("glGenSamplers", "glGenSamplers")+    , ("glGenTextures", "glGenTextures")+    , ("glGenVertexArrays", "glGenVertexArrays")+    , ("glGetActiveAttrib", "glGetActiveAttrib")+    , ("glGetActiveUniformBlockName", "glGetActiveUniformBlockName")+    , ("glGetActiveUniformBlockiv", "glGetActiveUniformBlock")+    , ("glGetActiveUniformName", "glGetActiveUniformName")+    , ("glGetActiveUniformsiv", "glGetActiveUniformsiv")+    , ("glGetActiveUniform", "glGetActiveUniform")+    , ("glGetAttachedShaders", "glGetAttachedShaders")+    , ("glGetAttribLocation", "glGetAttribLocation")+    , ("glGetBufferParameteriv", "glGetBufferParameter")+    , ("glGetBufferParameteri64v", "glGetBufferParameter")+    , ("glGetBufferPointerv", "glGetBufferPointerv")+    , ("glGetBufferSubData", "glGetBufferSubData")+    , ("glGetCompressedTexImage", "glGetCompressedTexImage")+    , ("glGetError", "glGetError")+    , ("glGetFragDataIndex", "glGetFragDataIndex")+    , ("glGetFragDataLocation", "glGetFragDataLocation")+    , ( "glGetFramebufferAttachmentParameteriv"+      , "glGetFramebufferAttachmentParameter")+    , ("glGetMultisamplefv", "glGetMultisample")+    , ("glGetProgramInfoLog", "glGetProgramInfoLog")+    , ("glGetProgramiv", "glGetProgram")+    , ("glGetQueryiv", "glGetQueryiv")+    , ("glGetQueryObjectiv", "glGetQueryObject")+    , ("glGetQueryObjectuiv", "glGetQueryObject")+    , ("glGetQueryObjecti64v", "glGetQueryObject")+    , ("glGetQueryObjectui64v", "glGetQueryObject")+    , ("glGetRenderbufferParameteriv", "glGetRenderbufferParameter")+    , ("glGetSamplerParameterfv", "glGetSamplerParameter")+    , ("glGetSamplerParameteriv", "glGetSamplerParameter")+    , ("glGetSamplerParameterIiv", "glGetSamplerParameter")+    , ("glGetSamplerParameterIuiv", "glGetSamplerParameter")+    , ("glGetShaderInfoLog", "glGetShaderInfoLog")+    , ("glGetShaderSource", "glGetShaderSource")+    , ("glGetShaderiv", "glGetShader")+    , ("glGetString", "glGetString")+    , ("glGetStringi", "glGetString")+    , ("glGetSynciv", "glGetSync")+    , ("glGetTexImage", "glGetTexImage")+    , ("glGetTexLevelParameterfv", "glGetTexLevelParameter")+    , ("glGetTexLevelParameteriv", "glGetTexLevelParameter")+    , ("glGetTexParameterfv", "glGetTexParameter")+    , ("glGetTexParameteriv", "glGetTexParameter")+    , ("glGetTexParameterIiv", "glGetTexParameter")+    , ("glGetTexParameterIuiv", "glGetTexParameter")+    , ("glGetTransformFeedbackVarying", "glGetTransformFeedbackVarying")+    , ("glGetUniformBlockIndex", "glGetUniformBlockIndex")+    , ("glGetUniformIndices", "glGetUniformIndices")+    , ("glGetUniformLocation", "glGetUniformLocation")+    , ("glGetUniformfv", "glGetUniform")+    , ("glGetUniformiv", "glGetUniform")+    , ("glGetUniformuiv", "glGetUniform")+    , ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv")+    , ("glGetVertexAttribdv", "glGetVertexAttrib")+    , ("glGetVertexAttribfv", "glGetVertexAttrib")+    , ("glGetVertexAttribiv", "glGetVertexAttrib")+    , ("glGetVertexAttribIiv", "glGetVertexAttrib")+    , ("glGetVertexAttribIuiv", "glGetVertexAttrib")+    , ("glGetBooleanv", "glGet")+    , ("glGetDoublev", "glGet")+    , ("glGetFloatv", "glGet")+    , ("glGetIntegerv", "glGet")+    , ("glGetInteger64v", "glGet")+    , ("glGetBooleani_v", "glGet")+    , ("glGetIntegeri_v", "glGet")+    , ("glGetInteger64i_v", "glGet")+    , ("glHint", "glHint")+    , ("glIsBuffer", "glIsBuffer")+    , ("glIsEnabled", "glIsEnabled")+    , ("glIsEnabledi", "glIsEnabled")+    , ("glIsFramebuffer", "glIsFramebuffer")+    , ("glIsProgram", "glIsProgram")+    , ("glIsQuery", "glIsQuery")+    , ("glIsRenderbuffer", "glIsRenderbuffer")+    , ("glIsSampler", "glIsSampler")+    , ("glIsShader", "glIsShader")+    , ("glIsSync", "glIsSync")+    , ("glIsTexture", "glIsTexture")+    , ("glIsVertexArray", "glIsVertexArray")+    , ("glLineWidth", "glLineWidth")+    , ("glLinkProgram", "glLinkProgram")+    , ("glLogicOp", "glLogicOp")+    , ("glMapBufferRange", "glMapBufferRange")+    , ("glMapBuffer", "glMapBuffer")+    , ("glUnmapBuffer", "glMapBuffer")+    , ("glMultiDrawArrays", "glMultiDrawArrays")+    , ("glMultiDrawElementsBaseVertex", "glMultiDrawElementsBaseVertex")+    , ("glMultiDrawElements", "glMultiDrawElements")+    , ("glPixelStoref", "glPixelStore")+    , ("glPixelStorei", "glPixelStore")+    , ("glPointParameterf", "glPointParameter")+    , ("glPointParameteri", "glPointParameter")+    , ("glPointParameterfv", "glPointParameter")+    , ("glPointParameteriv", "glPointParameter")+    , ("glPointSize", "glPointSize")+    , ("glPolygonMode", "glPolygonMode")+    , ("glPolygonOffset", "glPolygonOffset")+    , ("glPrimitiveRestartIndex", "glPrimitiveRestartIndex")+    , ("glProvokingVertex", "glProvokingVertex")+    , ("glQueryCounter", "glQueryCounter")+    , ("glReadBuffer", "glReadBuffer")+    , ("glReadPixels", "glReadPixels")+    , ("glRenderbufferStorageMultisample", "glRenderbufferStorageMultisample")+    , ("glRenderbufferStorage", "glRenderbufferStorage")+    , ("glSampleCoverage", "glSampleCoverage")+    , ("glSampleMaski", "glSampleMaski")+    , ("glSamplerParameterf", "glSamplerParameter")+    , ("glSamplerParameteri", "glSamplerParameter")+    , ("glSamplerParameterfv", "glSamplerParameter")+    , ("glSamplerParameteriv", "glSamplerParameter")+    , ("glSamplerParameterIiv", "glSamplerParameter")+    , ("glSamplerParameterIuiv", "glSamplerParameter")+    , ("glScissor", "glScissor")+    , ("glShaderSource", "glShaderSource")+    , ("glStencilFuncSeparate", "glStencilFuncSeparate")+    , ("glStencilFunc", "glStencilFunc")+    , ("glStencilMaskSeparate", "glStencilMaskSeparate")+    , ("glStencilMask", "glStencilMask")+    , ("glStencilOpSeparate", "glStencilOpSeparate")+    , ("glStencilOp", "glStencilOp")+    , ("glTexBuffer", "glTexBuffer")+    , ("glTexImage1D", "glTexImage1D")+    , ("glTexImage2DMultisample", "glTexImage2DMultisample")+    , ("glTexImage2D", "glTexImage2D")+    , ("glTexImage3DMultisample", "glTexImage3DMultisample")+    , ("glTexImage3D", "glTexImage3D")+    , ("glTexParameterf", "glTexParameter")+    , ("glTexParameteri", "glTexParameter")+    , ("glTexParameterfv", "glTexParameter")+    , ("glTexParameteriv", "glTexParameter")+    , ("glTexParameterIiv", "glTexParameter")+    , ("glTexParameterIuiv", "glTexParameter")+    , ("glTexSubImage1D", "glTexSubImage1D")+    , ("glTexSubImage2D", "glTexSubImage2D")+    , ("glTexSubImage3D", "glTexSubImage3D")+    , ("glTransformFeedbackVaryings", "glTransformFeedbackVaryings")+    , ("glUniformBlockBinding", "glUniformBlockBinding")+    , ("glUniform1f", "glUniform")+    , ("glUniform2f", "glUniform")+    , ("glUniform3f", "glUniform")+    , ("glUniform4f", "glUniform")+    , ("glUniform1i", "glUniform")+    , ("glUniform2i", "glUniform")+    , ("glUniform3i", "glUniform")+    , ("glUniform4i", "glUniform")+    , ("glUniform1ui", "glUniform")+    , ("glUniform2ui", "glUniform")+    , ("glUniform3ui", "glUniform")+    , ("glUniform4ui", "glUniform")+    , 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"glVertexAttribPointer")+    , ("glVertexAttribIPointer", "glVertexAttribPointer")+    , ("glVertexAttrib1f", "glVertexAttrib")+    , ("glVertexAttrib1s", "glVertexAttrib")+    , ("glVertexAttrib1d", "glVertexAttrib")+    , ("glVertexAttribI1i", "glVertexAttrib")+    , ("glVertexAttribI1ui", "glVertexAttrib")+    , ("glVertexAttrib2f", "glVertexAttrib")+    , ("glVertexAttrib2s", "glVertexAttrib")+    , ("glVertexAttrib2d", "glVertexAttrib")+    , ("glVertexAttribI2i", "glVertexAttrib")+    , ("glVertexAttribI2ui", "glVertexAttrib")+    , ("glVertexAttrib3f", "glVertexAttrib")+    , ("glVertexAttrib3s", "glVertexAttrib")+    , ("glVertexAttrib3d", "glVertexAttrib")+    , ("glVertexAttribI3i", "glVertexAttrib")+    , ("glVertexAttribI3ui", "glVertexAttrib")+    , ("glVertexAttrib4f", "glVertexAttrib")+    , ("glVertexAttrib4s", "glVertexAttrib")+    , ("glVertexAttrib4d", "glVertexAttrib")+    , ("glVertexAttrib4Nub", "glVertexAttrib")+    , ("glVertexAttribI4i", "glVertexAttrib")+    , ("glVertexAttribI4ui", "glVertexAttrib")+    , ("glVertexAttrib1fv", "glVertexAttrib")+    , ("glVertexAttrib1sv", "glVertexAttrib")+    , ("glVertexAttrib1dv", "glVertexAttrib")+    , ("glVertexAttribI1iv", "glVertexAttrib")+    , ("glVertexAttribI1uiv", "glVertexAttrib")+    , ("glVertexAttrib2fv", "glVertexAttrib")+    , ("glVertexAttrib2sv", "glVertexAttrib")+    , ("glVertexAttrib2dv", "glVertexAttrib")+    , ("glVertexAttribI2iv", "glVertexAttrib")+    , ("glVertexAttribI2uiv", "glVertexAttrib")+    , ("glVertexAttrib3fv", "glVertexAttrib")+    , ("glVertexAttrib3sv", "glVertexAttrib")+    , ("glVertexAttrib3dv", "glVertexAttrib")+    , ("glVertexAttribI3iv", "glVertexAttrib")+    , ("glVertexAttribI3uiv", "glVertexAttrib")+    , ("glVertexAttrib4fv", "glVertexAttrib")+    , ("glVertexAttrib4sv", "glVertexAttrib")+    , ("glVertexAttrib4dv", "glVertexAttrib")+    , ("glVertexAttrib4iv", "glVertexAttrib")+    , ("glVertexAttrib4bv", "glVertexAttrib")+    , ("glVertexAttrib4ubv", "glVertexAttrib")+    , ("glVertexAttrib4usv", "glVertexAttrib")+    , ("glVertexAttrib4uiv", "glVertexAttrib")+    , ("glVertexAttrib4Nbv", "glVertexAttrib")+    , ("glVertexAttrib4Nsv", "glVertexAttrib")+    , ("glVertexAttrib4Niv", "glVertexAttrib")+    , ("glVertexAttrib4Nubv", "glVertexAttrib")+    , ("glVertexAttrib4Nusv", "glVertexAttrib")+    , ("glVertexAttrib4Nuiv", "glVertexAttrib")+    , ("glVertexAttribI4bv", "glVertexAttrib")+    , ("glVertexAttribI4ubv", "glVertexAttrib")+    , ("glVertexAttribI4sv", "glVertexAttrib")+    , ("glVertexAttribI4usv", "glVertexAttrib")+    , ("glVertexAttribI4iv", "glVertexAttrib")+    , ("glVertexAttribI4uiv", "glVertexAttrib")+    , ("glVertexAttribP1ui", "glVertexAttrib")+    , ("glVertexAttribP2ui", "glVertexAttrib")+    , ("glVertexAttribP3ui", "glVertexAttrib")+    , ("glVertexAttribP4ui", "glVertexAttrib")+    , ("glViewport", "glViewport")+    , ("glWaitSync", "glWaitSync")+    ]++assocsGL4 :: [(ManPageKey, [(URL, Label)])]+assocsGL4 =+  entriesFor+    "gl"+    "OpenGL 4.x"+    "https://www.opengl.org/sdk/docs/man4/html/"+    ".xhtml"+    [ ("glActiveShaderProgram", "glActiveShaderProgram")+    , ("glActiveTexture", "glActiveTexture")+    , ("glAttachShader", "glAttachShader")+    , ("glBeginConditionalRender", "glBeginConditionalRender")+    , ("glEndConditionalRender", "glBeginConditionalRender")+    , ("glBeginQueryIndexed", "glBeginQueryIndexed")+    , ("glEndQueryIndexed", "glBeginQueryIndexed")+    , ("glBeginQuery", "glBeginQuery")+    , ("glEndQuery", "glBeginQuery")+    , ("glBeginTransformFeedback", "glBeginTransformFeedback")+    , ("glEndTransformFeedback", "glBeginTransformFeedback")+    , ("glBindAttribLocation", "glBindAttribLocation")+    , ("glBindBufferBase", "glBindBufferBase")+    , ("glBindBufferRange", "glBindBufferRange")+    , ("glBindBuffersBase", "glBindBuffersBase")+    , ("glBindBuffersRange", "glBindBuffersRange")+    , ("glBindBuffer", "glBindBuffer")+    , ("glBindFragDataLocationIndexed", "glBindFragDataLocationIndexed")+    , ("glBindFragDataLocation", "glBindFragDataLocation")+    , ("glBindFramebuffer", "glBindFramebuffer")+    , ("glBindImageTextures", "glBindImageTextures")+    , ("glBindImageTexture", "glBindImageTexture")+    , ("glBindProgramPipeline", "glBindProgramPipeline")+    , ("glBindRenderbuffer", "glBindRenderbuffer")+    , ("glBindSamplers", "glBindSamplers")+    , ("glBindSampler", "glBindSampler")+    , ("glBindTextures", "glBindTextures")+    , ("glBindTextureUnit", "glBindTextureUnit")+    , ("glBindTexture", "glBindTexture")+    , ("glBindTransformFeedback", "glBindTransformFeedback")+    , ("glBindVertexArray", "glBindVertexArray")+    , ("glBindVertexBuffers", "glBindVertexBuffers")+    , ("glVertexArrayVertexBuffers", "glBindVertexBuffers")+    , ("glBindVertexBuffer", "glBindVertexBuffer")+    , ("glVertexArrayVertexBuffer", "glBindVertexBuffer")+    , ("glBlendColor", "glBlendColor")+    , ("glBlendEquationSeparate", "glBlendEquationSeparate")+    , ("glBlendEquationSeparatei", "glBlendEquationSeparate")+    , ("glBlendEquation", "glBlendEquation")+    , ("glBlendEquationi", "glBlendEquation")+    , ("glBlendFuncSeparate", "glBlendFuncSeparate")+    , ("glBlendFuncSeparatei", "glBlendFuncSeparate")+    , ("glBlendFunc", "glBlendFunc")+    , ("glBlendFunci", "glBlendFunc")+    , ("glBlitFramebuffer", "glBlitFramebuffer")+    , ("glBlitNamedFramebuffer", "glBlitFramebuffer")+    , ("glBufferData", "glBufferData")+    , ("glNamedBufferData", "glBufferData")+    , ("glBufferStorage", "glBufferStorage")+    , ("glNamedBufferStorage", "glBufferStorage")+    , ("glBufferSubData", "glBufferSubData")+    , ("glNamedBufferSubData", "glBufferSubData")+    , ("glCheckFramebufferStatus", "glCheckFramebufferStatus")+    , ("glCheckNamedFramebufferStatus", "glCheckFramebufferStatus")+    , ("glClampColor", "glClampColor")+    , ("glClearBufferData", "glClearBufferData")+    , ("glClearNamedBufferData", "glClearBufferData")+    , ("glClearBufferSubData", "glClearBufferSubData")+    , ("glClearNamedBufferSubData", "glClearBufferSubData")+    , ("glClearBufferiv", "glClearBuffer")+    , ("glClearBufferuiv", "glClearBuffer")+    , ("glClearBufferfv", "glClearBuffer")+    , ("glClearBufferfi", "glClearBuffer")+    , ("glClearNamedFramebufferiv", "glClearBuffer")+    , ("glClearNamedFramebufferuiv", "glClearBuffer")+    , ("glClearNamedFramebufferfv", "glClearBuffer")+    , ("glClearNamedFramebufferfi", "glClearBuffer")+    , ("glClearColor", "glClearColor")+    , ("glClearDepth", "glClearDepth")+    , ("glClearDepthf", "glClearDepth")+    , ("glClearStencil", "glClearStencil")+    , ("glClearTexImage", "glClearTexImage")+    , ("glClearTexSubImage", "glClearTexSubImage")+    , ("glClear", "glClear")+    , ("glClientWaitSync", "glClientWaitSync")+    , ("glClipControl", "glClipControl")+    , ("glColorMask", "glColorMask")+    , ("glColorMaski", "glColorMask")+    , ("glCompileShader", "glCompileShader")+    , ("glCompressedTexImage1D", "glCompressedTexImage1D")+    , ("glCompressedTexImage2D", "glCompressedTexImage2D")+    , ("glCompressedTexImage3D", "glCompressedTexImage3D")+    , ("glCompressedTexSubImage1D", "glCompressedTexSubImage1D")+    , ("glCompressedTextureSubImage1D", "glCompressedTexSubImage1D")+    , ("glCompressedTexSubImage2D", "glCompressedTexSubImage2D")+    , ("glCompressedTextureSubImage2D", "glCompressedTexSubImage2D")+    , ("glCompressedTexSubImage3D", "glCompressedTexSubImage3D")+    , ("glCompressedTextureSubImage3D", "glCompressedTexSubImage3D")+    , ("glCopyBufferSubData", "glCopyBufferSubData")+    , ("glCopyNamedBufferSubData", "glCopyBufferSubData")+    , ("glCopyImageSubData", "glCopyImageSubData")+    , ("glCopyTexImage1D", "glCopyTexImage1D")+    , ("glCopyTexImage2D", "glCopyTexImage2D")+    , ("glCopyTexSubImage1D", "glCopyTexSubImage1D")+    , ("glCopyTextureSubImage1D", "glCopyTexSubImage1D")+    , ("glCopyTexSubImage2D", "glCopyTexSubImage2D")+    , ("glCopyTextureSubImage2D", "glCopyTexSubImage2D")+    , ("glCopyTexSubImage3D", "glCopyTexSubImage3D")+    , ("glCopyTextureSubImage3D", "glCopyTexSubImage3D")+    , ("glCreateBuffers", "glCreateBuffers")+    , ("glCreateFramebuffers", "glCreateFramebuffers")+    , ("glCreateProgramPipelines", "glCreateProgramPipelines")+    , ("glCreateProgram", "glCreateProgram")+    , ("glCreateQueries", "glCreateQueries")+    , ("glCreateRenderbuffers", "glCreateRenderbuffers")+    , ("glCreateSamplers", "glCreateSamplers")+    , ("glCreateShaderProgramv", "glCreateShaderProgram")+    , ("glCreateShader", "glCreateShader")+    , ("glCreateTextures", "glCreateTextures")+    , ("glCreateTransformFeedbacks", "glCreateTransformFeedbacks")+    , ("glCreateVertexArrays", "glCreateVertexArrays")+    , ("glCullFace", "glCullFace")+    , ("glDebugMessageCallback", "glDebugMessageCallback")+    , ("glDebugMessageControl", "glDebugMessageControl")+    , ("glDebugMessageInsert", "glDebugMessageInsert")+    , ("glDeleteBuffers", "glDeleteBuffers")+    , ("glDeleteFramebuffers", "glDeleteFramebuffers")+    , ("glDeleteProgramPipelines", "glDeleteProgramPipelines")+    , ("glDeleteProgram", "glDeleteProgram")+    , ("glDeleteQueries", "glDeleteQueries")+    , ("glDeleteRenderbuffers", "glDeleteRenderbuffers")+    , ("glDeleteSamplers", "glDeleteSamplers")+    , ("glDeleteShader", "glDeleteShader")+    , ("glDeleteSync", "glDeleteSync")+    , ("glDeleteTextures", "glDeleteTextures")+    , ("glDeleteTransformFeedbacks", "glDeleteTransformFeedbacks")+    , ("glDeleteVertexArrays", "glDeleteVertexArrays")+    , ("glDepthFunc", "glDepthFunc")+    , ("glDepthMask", "glDepthMask")+    , ("glDepthRangeArrayv", "glDepthRangeArray")+    , ("glDepthRangeIndexed", "glDepthRangeIndexed")+    , ("glDepthRange", "glDepthRange")+    , ("glDepthRangef", "glDepthRange")+    , ("glDetachShader", "glDetachShader")+    , ("glDispatchComputeIndirect", "glDispatchComputeIndirect")+    , ("glDispatchCompute", "glDispatchCompute")+    , ("glDrawArraysIndirect", "glDrawArraysIndirect")+    , ("glDrawArraysInstancedBaseInstance", "glDrawArraysInstancedBaseInstance")+    , ("glDrawArraysInstanced", "glDrawArraysInstanced")+    , ("glDrawArrays", "glDrawArrays")+    , ("glDrawBuffers", "glDrawBuffers")+    , ("glNamedFramebufferDrawBuffers", "glDrawBuffers")+    , ("glDrawBuffer", "glDrawBuffer")+    , ("glNamedFramebufferDrawBuffer", "glDrawBuffer")+    , ("glDrawElementsBaseVertex", "glDrawElementsBaseVertex")+    , ("glDrawElementsIndirect", "glDrawElementsIndirect")+    , ( "glDrawElementsInstancedBaseInstance"+      , "glDrawElementsInstancedBaseInstance")+    , ( "glDrawElementsInstancedBaseVertexBaseInstance"+      , "glDrawElementsInstancedBaseVertexBaseInstance")+    , ("glDrawElementsInstancedBaseVertex", "glDrawElementsInstancedBaseVertex")+    , ("glDrawElementsInstanced", "glDrawElementsInstanced")+    , ("glDrawElements", "glDrawElements")+    , ("glDrawRangeElementsBaseVertex", "glDrawRangeElementsBaseVertex")+    , ("glDrawRangeElements", "glDrawRangeElements")+    , ("glDrawTransformFeedbackInstanced", "glDrawTransformFeedbackInstanced")+    , ( "glDrawTransformFeedbackStreamInstanced"+      , "glDrawTransformFeedbackStreamInstanced")+    , ("glDrawTransformFeedbackStream", "glDrawTransformFeedbackStream")+    , ("glDrawTransformFeedback", "glDrawTransformFeedback")+    , ("glEnableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glDisableVertexAttribArray", "glEnableVertexAttribArray")+    , ("glEnableVertexArrayAttrib", "glEnableVertexAttribArray")+    , ("glDisableVertexArrayAttrib", "glEnableVertexAttribArray")+    , ("glEnable", "glEnable")+    , ("glDisable", "glEnable")+    , ("glEnablei", "glEnable")+    , ("glDisablei", "glEnable")+    , ("glFenceSync", "glFenceSync")+    , ("glFinish", "glFinish")+    , ("glFlushMappedBufferRange", "glFlushMappedBufferRange")+    , ("glFlushMappedNamedBufferRange", "glFlushMappedBufferRange")+    , ("glFlush", "glFlush")+    , ("glFramebufferParameteri", "glFramebufferParameteri")+    , ("glNamedFramebufferParameteri", "glFramebufferParameteri")+    , ("glFramebufferRenderbuffer", "glFramebufferRenderbuffer")+    , ("glNamedFramebufferRenderbuffer", "glFramebufferRenderbuffer")+    , ("glFramebufferTextureLayer", "glFramebufferTextureLayer")+    , ("glNamedFramebufferTextureLayer", "glFramebufferTextureLayer")+    , ("glFramebufferTexture", "glFramebufferTexture")+    , ("glFramebufferTexture1D", "glFramebufferTexture")+    , ("glFramebufferTexture2D", "glFramebufferTexture")+    , ("glFramebufferTexture3D", "glFramebufferTexture")+    , ("glNamedFramebufferTexture", "glFramebufferTexture")+    , ("glFrontFace", "glFrontFace")+    , ("glGenBuffers", "glGenBuffers")+    , ("glGenerateMipmap", "glGenerateMipmap")+    , ("glGenerateTextureMipmap", "glGenerateMipmap")+    , ("glGenFramebuffers", "glGenFramebuffers")+    , ("glGenProgramPipelines", "glGenProgramPipelines")+    , ("glGenQueries", "glGenQueries")+    , ("glGenRenderbuffers", "glGenRenderbuffers")+    , ("glGenSamplers", "glGenSamplers")+    , ("glGenTextures", "glGenTextures")+    , ("glGenTransformFeedbacks", "glGenTransformFeedbacks")+    , ("glGenVertexArrays", "glGenVertexArrays")+    , ("glGetActiveAtomicCounterBufferiv", "glGetActiveAtomicCounterBufferiv")+    , ("glGetActiveAttrib", "glGetActiveAttrib")+    , ("glGetActiveSubroutineName", "glGetActiveSubroutineName")+    , ("glGetActiveSubroutineUniformName", "glGetActiveSubroutineUniformName")+    , ("glGetActiveSubroutineUniformiv", "glGetActiveSubroutineUniform")+    , ("glGetActiveUniformBlockName", "glGetActiveUniformBlockName")+    , ("glGetActiveUniformBlockiv", "glGetActiveUniformBlock")+    , ("glGetActiveUniformName", "glGetActiveUniformName")+    , ("glGetActiveUniformsiv", "glGetActiveUniformsiv")+    , ("glGetActiveUniform", "glGetActiveUniform")+    , ("glGetAttachedShaders", "glGetAttachedShaders")+    , ("glGetAttribLocation", "glGetAttribLocation")+    , ("glGetBufferParameteriv", "glGetBufferParameter")+    , ("glGetBufferParameteri64v", "glGetBufferParameter")+    , ("glGetNamedBufferParameteriv", "glGetBufferParameter")+    , ("glGetNamedBufferParameteri64v", "glGetBufferParameter")+    , ("glGetBufferPointerv", "glGetBufferPointerv")+    , ("glGetNamedBufferPointerv", "glGetBufferPointerv")+    , ("glGetBufferSubData", "glGetBufferSubData")+    , ("glGetNamedBufferSubData", "glGetBufferSubData")+    , ("glGetCompressedTexImage", "glGetCompressedTexImage")+    , ("glGetnCompressedTexImage", "glGetCompressedTexImage")+    , ("glGetCompressedTextureImage", "glGetCompressedTexImage")+    , ("glGetCompressedTextureSubImage", "glGetCompressedTextureSubImage")+    , ("glGetDebugMessageLog", "glGetDebugMessageLog")+    , ("glGetError", "glGetError")+    , ("glGetFragDataIndex", "glGetFragDataIndex")+    , ("glGetFragDataLocation", "glGetFragDataLocation")+    , ( "glGetFramebufferAttachmentParameteriv"+      , "glGetFramebufferAttachmentParameter")+    , ( "glGetNamedFramebufferAttachmentParameteriv"+      , "glGetFramebufferAttachmentParameter")+    , ("glGetFramebufferParameteriv", "glGetFramebufferParameter")+    , ("glGetNamedFramebufferParameteriv", "glGetFramebufferParameter")+    , ("glGetGraphicsResetStatus", "glGetGraphicsResetStatus")+    , ("glGetInternalformativ", "glGetInternalformat")+    , ("glGetInternalformati64v", "glGetInternalformat")+    , ("glGetMultisamplefv", "glGetMultisample")+    , ("glGetObjectLabel", "glGetObjectLabel")+    , ("glGetObjectPtrLabel", "glGetObjectPtrLabel")+    , ("glGetPointerv", "glGetPointerv")+    , ("glGetProgramBinary", "glGetProgramBinary")+    , ("glGetProgramInfoLog", "glGetProgramInfoLog")+    , ("glGetProgramInterfaceiv", "glGetProgramInterface")+    , ("glGetProgramPipelineInfoLog", "glGetProgramPipelineInfoLog")+    , ("glGetProgramPipelineiv", "glGetProgramPipeline")+    , ("glGetProgramResourceIndex", "glGetProgramResourceIndex")+    , ("glGetProgramResourceLocationIndex", "glGetProgramResourceLocationIndex")+    , ("glGetProgramResourceLocation", "glGetProgramResourceLocation")+    , ("glGetProgramResourceName", "glGetProgramResourceName")+    , ("glGetProgramResourceiv", "glGetProgramResource")+    , ("glGetProgramStageiv", "glGetProgramStage")+    , ("glGetProgramiv", "glGetProgram")+    , ("glGetQueryIndexediv", "glGetQueryIndexed")+    , ("glGetQueryiv", "glGetQueryiv")+    , ("glGetQueryObjectiv", "glGetQueryObject")+    , ("glGetQueryObjectuiv", "glGetQueryObject")+    , ("glGetQueryObjecti64v", "glGetQueryObject")+    , ("glGetQueryObjectui64v", "glGetQueryObject")+    , ("glGetRenderbufferParameteriv", "glGetRenderbufferParameter")+    , ("glGetNamedRenderbufferParameteriv", "glGetRenderbufferParameter")+    , ("glGetSamplerParameterfv", "glGetSamplerParameter")+    , ("glGetSamplerParameteriv", "glGetSamplerParameter")+    , ("glGetSamplerParameterIiv", "glGetSamplerParameter")+    , ("glGetSamplerParameterIuiv", "glGetSamplerParameter")+    , ("glGetShaderInfoLog", "glGetShaderInfoLog")+    , ("glGetShaderPrecisionFormat", "glGetShaderPrecisionFormat")+    , ("glGetShaderSource", "glGetShaderSource")+    , ("glGetShaderiv", "glGetShader")+    , ("glGetString", "glGetString")+    , ("glGetStringi", "glGetString")+    , ("glGetSubroutineIndex", "glGetSubroutineIndex")+    , ("glGetSubroutineUniformLocation", "glGetSubroutineUniformLocation")+    , ("glGetSynciv", "glGetSync")+    , ("glGetTexImage", "glGetTexImage")+    , ("glGetnTexImage", "glGetTexImage")+    , ("glGetTextureImage", "glGetTexImage")+    , ("glGetTexLevelParameterfv", "glGetTexLevelParameter")+    , ("glGetTexLevelParameteriv", "glGetTexLevelParameter")+    , ("glGetTextureLevelParameterfv", "glGetTexLevelParameter")+    , ("glGetTextureLevelParameteriv", "glGetTexLevelParameter")+    , ("glGetTexParameterfv", "glGetTexParameter")+    , ("glGetTexParameteriv", "glGetTexParameter")+    , ("glGetTexParameterIiv", "glGetTexParameter")+    , ("glGetTexParameterIuiv", "glGetTexParameter")+    , ("glGetTextureParameterfv", "glGetTexParameter")+    , ("glGetTextureParameteriv", "glGetTexParameter")+    , ("glGetTextureParameterIiv", "glGetTexParameter")+    , ("glGetTextureParameterIuiv", "glGetTexParameter")+    , ("glGetTextureSubImage", "glGetTextureSubImage")+    , ("glGetTransformFeedbackVarying", "glGetTransformFeedbackVarying")+    , ("glGetTransformFeedbackiv", "glGetTransformFeedback")+    , ("glGetTransformFeedbacki_v", "glGetTransformFeedback")+    , ("glGetTransformFeedbacki64_v", "glGetTransformFeedback")+    , ("glGetUniformBlockIndex", "glGetUniformBlockIndex")+    , ("glGetUniformIndices", "glGetUniformIndices")+    , ("glGetUniformLocation", "glGetUniformLocation")+    , ("glGetUniformSubroutineuiv", "glGetUniformSubroutine")+    , ("glGetUniformfv", "glGetUniform")+    , ("glGetUniformiv", "glGetUniform")+    , ("glGetUniformuiv", "glGetUniform")+    , ("glGetUniformdv", "glGetUniform")+    , ("glGetnUniformfv", "glGetUniform")+    , ("glGetnUniformiv", "glGetUniform")+    , ("glGetnUniformuiv", "glGetUniform")+    , ("glGetnUniformdv", "glGetUniform")+    , ("glGetVertexArrayIndexed64iv", "glGetVertexArrayIndexed")+    , ("glGetVertexArrayIndexediv", "glGetVertexArrayIndexed")+    , ("glGetVertexArrayiv", "glGetVertexArrayiv")+    , ("glGetVertexAttribPointerv", "glGetVertexAttribPointerv")+    , ("glGetVertexAttribdv", "glGetVertexAttrib")+    , ("glGetVertexAttribfv", "glGetVertexAttrib")+    , ("glGetVertexAttribiv", "glGetVertexAttrib")+    , ("glGetVertexAttribIiv", "glGetVertexAttrib")+    , ("glGetVertexAttribIuiv", "glGetVertexAttrib")+    , ("glGetVertexAttribLdv", "glGetVertexAttrib")+    , ("glGetBooleanv", "glGet")+    , ("glGetDoublev", "glGet")+    , ("glGetFloatv", "glGet")+    , ("glGetIntegerv", "glGet")+    , ("glGetInteger64v", "glGet")+    , ("glGetBooleani_v", "glGet")+    , ("glGetIntegeri_v", "glGet")+    , ("glGetFloati_v", "glGet")+    , ("glGetDoublei_v", "glGet")+    , ("glGetInteger64i_v", "glGet")+    , ("glHint", "glHint")+    , ("glInvalidateBufferData", "glInvalidateBufferData")+    , ("glInvalidateBufferSubData", "glInvalidateBufferSubData")+    , ("glInvalidateFramebuffer", "glInvalidateFramebuffer")+    , ("glInvalidateNamedFramebufferData", "glInvalidateFramebuffer")+    , ("glInvalidateSubFramebuffer", "glInvalidateSubFramebuffer")+    , ("glInvalidateNamedFramebufferSubData", "glInvalidateSubFramebuffer")+    , ("glInvalidateTexImage", "glInvalidateTexImage")+    , ("glInvalidateTexSubImage", "glInvalidateTexSubImage")+    , ("glIsBuffer", "glIsBuffer")+    , ("glIsEnabled", "glIsEnabled")+    , ("glIsEnabledi", "glIsEnabled")+    , ("glIsFramebuffer", "glIsFramebuffer")+    , ("glIsProgramPipeline", "glIsProgramPipeline")+    , ("glIsProgram", "glIsProgram")+    , ("glIsQuery", "glIsQuery")+    , ("glIsRenderbuffer", "glIsRenderbuffer")+    , ("glIsSampler", "glIsSampler")+    , ("glIsShader", "glIsShader")+    , ("glIsSync", "glIsSync")+    , ("glIsTexture", "glIsTexture")+    , ("glIsTransformFeedback", "glIsTransformFeedback")+    , ("glIsVertexArray", "glIsVertexArray")+    , ("glLineWidth", "glLineWidth")+    , ("glLinkProgram", "glLinkProgram")+    , ("glLogicOp", "glLogicOp")+    , ("glMapBufferRange", "glMapBufferRange")+    , ("glMapNamedBufferRange", "glMapBufferRange")+    , ("glMapBuffer", "glMapBuffer")+    , ("glMapNamedBuffer", "glMapBuffer")+    , ("glMemoryBarrier", "glMemoryBarrier")+    , ("glMemoryBarrierByRegion", "glMemoryBarrier")+    , ("glMinSampleShading", "glMinSampleShading")+    , ("glMultiDrawArraysIndirect", "glMultiDrawArraysIndirect")+    , ("glMultiDrawArrays", "glMultiDrawArrays")+    , ("glMultiDrawElementsBaseVertex", "glMultiDrawElementsBaseVertex")+    , ("glMultiDrawElementsIndirect", "glMultiDrawElementsIndirect")+    , ("glMultiDrawElements", "glMultiDrawElements")+    , ("glObjectLabel", "glObjectLabel")+    , ("glObjectPtrLabel", "glObjectPtrLabel")+    , ("glPatchParameteri", "glPatchParameter")+    , ("glPatchParameterfv", "glPatchParameter")+    , ("glPauseTransformFeedback", "glPauseTransformFeedback")+    , ("glPixelStoref", "glPixelStore")+    , ("glPixelStorei", "glPixelStore")+    , ("glPointParameterf", "glPointParameter")+    , ("glPointParameteri", "glPointParameter")+    , ("glPointParameterfv", "glPointParameter")+    , ("glPointParameteriv", "glPointParameter")+    , ("glPointSize", "glPointSize")+    , ("glPolygonMode", "glPolygonMode")+    , ("glPolygonOffset", "glPolygonOffset")+    , ("glPopDebugGroup", "glPopDebugGroup")+    , ("glPrimitiveRestartIndex", "glPrimitiveRestartIndex")+    , ("glProgramBinary", "glProgramBinary")+    , ("glProgramParameteri", "glProgramParameter")+    , ("glProgramUniform1f", "glProgramUniform")+    , ("glProgramUniform2f", "glProgramUniform")+    , ("glProgramUniform3f", "glProgramUniform")+    , ("glProgramUniform4f", "glProgramUniform")+    , ("glProgramUniform1i", "glProgramUniform")+    , ("glProgramUniform2i", "glProgramUniform")+    , ("glProgramUniform3i", "glProgramUniform")+    , ("glProgramUniform4i", "glProgramUniform")+    , ("glProgramUniform1ui", "glProgramUniform")+    , ("glProgramUniform2ui", "glProgramUniform")+    , ("glProgramUniform3ui", "glProgramUniform")+    , ("glProgramUniform4ui", "glProgramUniform")+    , ("glProgramUniform1fv", "glProgramUniform")+    , ("glProgramUniform2fv", "glProgramUniform")+    , ("glProgramUniform3fv", "glProgramUniform")+    , ("glProgramUniform4fv", "glProgramUniform")+    , ("glProgramUniform1iv", "glProgramUniform")+    , ("glProgramUniform2iv", "glProgramUniform")+    , ("glProgramUniform3iv", "glProgramUniform")+    , ("glProgramUniform4iv", "glProgramUniform")+    , ("glProgramUniform1uiv", "glProgramUniform")+    , ("glProgramUniform2uiv", "glProgramUniform")+    , ("glProgramUniform3uiv", "glProgramUniform")+    , ("glProgramUniform4uiv", "glProgramUniform")+    , ("glProgramUniformMatrix2fv", "glProgramUniform")+    , ("glProgramUniformMatrix3fv", "glProgramUniform")+    , ("glProgramUniformMatrix4fv", "glProgramUniform")+    , ("glProgramUniformMatrix2x3fv", "glProgramUniform")+    , ("glProgramUniformMatrix3x2fv", "glProgramUniform")+    , ("glProgramUniformMatrix2x4fv", "glProgramUniform")+    , ("glProgramUniformMatrix4x2fv", "glProgramUniform")+    , ("glProgramUniformMatrix3x4fv", "glProgramUniform")+    , ("glProgramUniformMatrix4x3fv", "glProgramUniform")+    , ("glProvokingVertex", "glProvokingVertex")+    , ("glPushDebugGroup", "glPushDebugGroup")+    , ("glQueryCounter", "glQueryCounter")+    , ("glReadBuffer", "glReadBuffer")+    , ("glNamedFramebufferReadBuffer", "glReadBuffer")+    , ("glReadPixels", "glReadPixels")+    , ("glReadnPixels", "glReadPixels")+    , ("glReleaseShaderCompiler", "glReleaseShaderCompiler")+    , ("glRenderbufferStorageMultisample", "glRenderbufferStorageMultisample")+    , ( "glNamedRenderbufferStorageMultisample"+      , "glRenderbufferStorageMultisample")+    , ("glRenderbufferStorage", "glRenderbufferStorage")+    , ("glNamedRenderbufferStorage", "glRenderbufferStorage")+    , ("glResumeTransformFeedback", "glResumeTransformFeedback")+    , ("glSampleCoverage", "glSampleCoverage")+    , ("glSampleMaski", "glSampleMaski")+    , ("glSamplerParameterf", "glSamplerParameter")+    , ("glSamplerParameteri", "glSamplerParameter")+    , ("glSamplerParameterfv", "glSamplerParameter")+    , ("glSamplerParameteriv", "glSamplerParameter")+    , ("glSamplerParameterIiv", "glSamplerParameter")+    , ("glSamplerParameterIuiv", "glSamplerParameter")+    , ("glScissorArrayv", "glScissorArray")+    , ("glScissorIndexed", "glScissorIndexed")+    , ("glScissorIndexedv", "glScissorIndexed")+    , ("glScissor", "glScissor")+    , ("glShaderBinary", "glShaderBinary")+    , ("glShaderSource", "glShaderSource")+    , ("glShaderStorageBlockBinding", "glShaderStorageBlockBinding")+    , ("glStencilFuncSeparate", "glStencilFuncSeparate")+    , ("glStencilFunc", "glStencilFunc")+    , ("glStencilMaskSeparate", "glStencilMaskSeparate")+    , ("glStencilMask", "glStencilMask")+    , ("glStencilOpSeparate", "glStencilOpSeparate")+    , ("glStencilOp", "glStencilOp")+    , ("glTexBufferRange", "glTexBufferRange")+    , ("glTextureBufferRange", "glTexBufferRange")+    , ("glTexBuffer", "glTexBuffer")+    , ("glTextureBuffer", "glTexBuffer")+    , ("glTexImage1D", "glTexImage1D")+    , ("glTexImage2DMultisample", "glTexImage2DMultisample")+    , ("glTexImage2D", "glTexImage2D")+    , ("glTexImage3DMultisample", "glTexImage3DMultisample")+    , ("glTexImage3D", "glTexImage3D")+    , ("glTexParameterf", "glTexParameter")+    , ("glTexParameteri", "glTexParameter")+    , ("glTextureParameterf", "glTexParameter")+    , ("glTextureParameteri", "glTexParameter")+    , ("glTexParameterfv", "glTexParameter")+    , ("glTexParameteriv", "glTexParameter")+    , ("glTexParameterIiv", "glTexParameter")+    , ("glTexParameterIuiv", "glTexParameter")+    , ("glTextureParameterfv", "glTexParameter")+    , ("glTextureParameteriv", "glTexParameter")+    , ("glTextureParameterIiv", "glTexParameter")+    , ("glTextureParameterIuiv", "glTexParameter")+    , ("glTexStorage1D", "glTexStorage1D")+    , ("glTextureStorage1D", "glTexStorage1D")+    , ("glTexStorage2DMultisample", "glTexStorage2DMultisample")+    , ("glTextureStorage2DMultisample", "glTexStorage2DMultisample")+    , ("glTexStorage2D", "glTexStorage2D")+    , ("glTextureStorage2D", "glTexStorage2D")+    , ("glTexStorage3DMultisample", "glTexStorage3DMultisample")+    , ("glTextureStorage3DMultisample", "glTexStorage3DMultisample")+    , ("glTexStorage3D", "glTexStorage3D")+    , ("glTextureStorage3D", "glTexStorage3D")+    , ("glTexSubImage1D", "glTexSubImage1D")+    , ("glTextureSubImage1D", "glTexSubImage1D")+    , ("glTexSubImage2D", "glTexSubImage2D")+    , ("glTextureSubImage2D", "glTexSubImage2D")+    , ("glTexSubImage3D", "glTexSubImage3D")+    , ("glTextureSubImage3D", "glTexSubImage3D")+    , ("glTextureBarrier", "glTextureBarrier")+    , ("glTextureView", "glTextureView")+    , ("glTransformFeedbackBufferBase", "glTransformFeedbackBufferBase")+    , ("glTransformFeedbackBufferRange", "glTransformFeedbackBufferRange")+    , ("glTransformFeedbackVaryings", "glTransformFeedbackVaryings")+    , ("glUniformBlockBinding", "glUniformBlockBinding")+    , ("glUniformSubroutinesuiv", "glUniformSubroutines")+    , ("glUniform1f", "glUniform")+    , ("glUniform2f", "glUniform")+    , ("glUniform3f", "glUniform")+    , ("glUniform4f", "glUniform")+    , ("glUniform1i", "glUniform")+    , ("glUniform2i", "glUniform")+    , ("glUniform3i", "glUniform")+    , ("glUniform4i", "glUniform")+    , ("glUniform1ui", "glUniform")+    , ("glUniform2ui", "glUniform")+    , ("glUniform3ui", "glUniform")+    , ("glUniform4ui", "glUniform")+    , ("glUniform1fv", "glUniform")+    , ("glUniform2fv", "glUniform")+    , ("glUniform3fv", "glUniform")+    , ("glUniform4fv", "glUniform")+    , ("glUniform1iv", "glUniform")+    , ("glUniform2iv", "glUniform")+    , ("glUniform3iv", "glUniform")+    , ("glUniform4iv", "glUniform")+    , ("glUniform1uiv", "glUniform")+    , ("glUniform2uiv", "glUniform")+    , ("glUniform3uiv", "glUniform")+    , ("glUniform4uiv", "glUniform")+    , ("glUniformMatrix2fv", "glUniform")+    , ("glUniformMatrix3fv", "glUniform")+    , ("glUniformMatrix4fv", "glUniform")+    , ("glUniformMatrix2x3fv", "glUniform")+    , ("glUniformMatrix3x2fv", "glUniform")+    , ("glUniformMatrix2x4fv", "glUniform")+    , ("glUniformMatrix4x2fv", "glUniform")+    , ("glUniformMatrix3x4fv", "glUniform")+    , ("glUniformMatrix4x3fv", "glUniform")+    , ("glUnmapBuffer", "glUnmapBuffer")+    , ("glUnmapNamedBuffer", "glUnmapBuffer")+    , ("glUseProgramStages", "glUseProgramStages")+    , ("glUseProgram", "glUseProgram")+    , ("glValidateProgramPipeline", "glValidateProgramPipeline")+    , ("glValidateProgram", "glValidateProgram")+    , ("glVertexArrayElementBuffer", "glVertexArrayElementBuffer")+    , ("glVertexAttribBinding", "glVertexAttribBinding")+    , ("glVertexArrayAttribBinding", "glVertexAttribBinding")+    , ("glVertexAttribDivisor", "glVertexAttribDivisor")+    , ("glVertexAttribFormat", "glVertexAttribFormat")+    , ("glVertexAttribIFormat", "glVertexAttribFormat")+    , ("glVertexAttribLFormat", "glVertexAttribFormat")+    , ("glVertexArrayAttribFormat", "glVertexAttribFormat")+    , ("glVertexArrayAttribIFormat", "glVertexAttribFormat")+    , ("glVertexArrayAttribLFormat", "glVertexAttribFormat")+    , ("glVertexAttribPointer", "glVertexAttribPointer")+    , ("glVertexAttribIPointer", "glVertexAttribPointer")+    , ("glVertexAttribLPointer", "glVertexAttribPointer")+    , ("glVertexAttrib1f", "glVertexAttrib")+    , ("glVertexAttrib1s", "glVertexAttrib")+    , ("glVertexAttrib1d", "glVertexAttrib")+    , ("glVertexAttribI1i", "glVertexAttrib")+    , ("glVertexAttribI1ui", "glVertexAttrib")+    , ("glVertexAttrib2f", "glVertexAttrib")+    , ("glVertexAttrib2s", "glVertexAttrib")+    , ("glVertexAttrib2d", "glVertexAttrib")+    , ("glVertexAttribI2i", "glVertexAttrib")+    , ("glVertexAttribI2ui", "glVertexAttrib")+    , ("glVertexAttrib3f", "glVertexAttrib")+    , ("glVertexAttrib3s", "glVertexAttrib")+    , ("glVertexAttrib3d", "glVertexAttrib")+    , ("glVertexAttribI3i", "glVertexAttrib")+    , ("glVertexAttribI3ui", "glVertexAttrib")+    , ("glVertexAttrib4f", "glVertexAttrib")+    , ("glVertexAttrib4s", "glVertexAttrib")+    , ("glVertexAttrib4d", "glVertexAttrib")+    , ("glVertexAttrib4Nub", "glVertexAttrib")+    , ("glVertexAttribI4i", "glVertexAttrib")+    , ("glVertexAttribI4ui", "glVertexAttrib")+    , ("glVertexAttribL1d", "glVertexAttrib")+    , ("glVertexAttribL2d", "glVertexAttrib")+    , ("glVertexAttribL3d", "glVertexAttrib")+    , ("glVertexAttribL4d", "glVertexAttrib")+    , ("glVertexAttrib1fv", "glVertexAttrib")+    , ("glVertexAttrib1sv", "glVertexAttrib")+    , ("glVertexAttrib1dv", "glVertexAttrib")+    , ("glVertexAttribI1iv", "glVertexAttrib")+    , ("glVertexAttribI1uiv", "glVertexAttrib")+    , ("glVertexAttrib2fv", "glVertexAttrib")+    , ("glVertexAttrib2sv", "glVertexAttrib")+    , ("glVertexAttrib2dv", "glVertexAttrib")+    , ("glVertexAttribI2iv", "glVertexAttrib")+    , ("glVertexAttribI2uiv", "glVertexAttrib")+    , ("glVertexAttrib3fv", "glVertexAttrib")+    , ("glVertexAttrib3sv", "glVertexAttrib")+    , ("glVertexAttrib3dv", "glVertexAttrib")+    , ("glVertexAttribI3iv", "glVertexAttrib")+    , ("glVertexAttribI3uiv", "glVertexAttrib")+    , ("glVertexAttrib4fv", "glVertexAttrib")+    , ("glVertexAttrib4sv", "glVertexAttrib")+    , ("glVertexAttrib4dv", "glVertexAttrib")+    , ("glVertexAttrib4iv", "glVertexAttrib")+    , ("glVertexAttrib4bv", "glVertexAttrib")+    , ("glVertexAttrib4ubv", "glVertexAttrib")+    , ("glVertexAttrib4usv", "glVertexAttrib")+    , ("glVertexAttrib4uiv", "glVertexAttrib")+    , ("glVertexAttrib4Nbv", "glVertexAttrib")+    , ("glVertexAttrib4Nsv", "glVertexAttrib")+    , ("glVertexAttrib4Niv", "glVertexAttrib")+    , ("glVertexAttrib4Nubv", "glVertexAttrib")+    , ("glVertexAttrib4Nusv", "glVertexAttrib")+    , ("glVertexAttrib4Nuiv", "glVertexAttrib")+    , ("glVertexAttribI4bv", "glVertexAttrib")+    , ("glVertexAttribI4ubv", "glVertexAttrib")+    , ("glVertexAttribI4sv", "glVertexAttrib")+    , ("glVertexAttribI4usv", "glVertexAttrib")+    , ("glVertexAttribI4iv", "glVertexAttrib")+    , ("glVertexAttribI4uiv", "glVertexAttrib")+    , ("glVertexAttribL1dv", "glVertexAttrib")+    , ("glVertexAttribL2dv", "glVertexAttrib")+    , ("glVertexAttribL3dv", "glVertexAttrib")+    , ("glVertexAttribL4dv", "glVertexAttrib")+    , ("glVertexAttribP1ui", "glVertexAttrib")+    , ("glVertexAttribP2ui", "glVertexAttrib")+    , ("glVertexAttribP3ui", "glVertexAttrib")+    , ("glVertexAttribP4ui", "glVertexAttrib")+    , ("glVertexBindingDivisor", "glVertexBindingDivisor")+    , ("glVertexArrayBindingDivisor", "glVertexBindingDivisor")+    , ("glViewportArrayv", "glViewportArray")+    , ("glViewportIndexedf", "glViewportIndexed")+    , ("glViewportIndexedfv", "glViewportIndexed")+    , ("glViewport", "glViewport")+    , ("glWaitSync", "glWaitSync")+    ]++entriesFor ::+     String+  -> Label+  -> String+  -> String+  -> [(String, String)]+  -> [(ManPageKey, [(URL, Label)])]+entriesFor api label baseURL extension assocs =+  [ ((API api, CommandName n), [(baseURL ++ u ++ extension, label)])+  | (n, u) <- assocs+  ]++manPageURLs :: M.Map ManPageKey [(URL, Label)]+manPageURLs =+  M.fromListWith (++) . concat $+  reverse [assocsGL2, assocsGL3, assocsGL4, assocsGLX1]
+ RegistryProcessor/src/MangledRegistry.hs view
@@ -0,0 +1,374 @@+-- This module is a convenience layer upon the Registry module which knows+-- nothing about GL/GLX/EGL/WGL-specific things.+module MangledRegistry+  ( ToEnumType+  , parseRegistry+  , Registry(..)+  , Type(..)+  , Group(..)+  , Enum'(..)+  , R.TypeName(..)+  , R.TypeSuffix(..)+  , Command(..)+  , commandName+  , SignatureElement(..)+  , Modification(..)+  , R.ModificationKind(..)+  , R.ProfileName(..)+  , Extension(..)+  , ConditionalModification(..)+  , InterfaceElement(..)+  , GroupName(..)+  , EnumName(..)+  , EnumValue(..)+  , CommandName(..)+  , ExtensionName(..)+  , API(..)+  , Version(..)+  , splitWords+  , joinWords+  ) where++import qualified Data.List as L+import qualified Data.Map as M+import qualified Data.Maybe as DM+import qualified Data.Set as S+import qualified Numeric as N++import qualified DeclarationParser as D+import qualified Registry as R++type ToEnumType+   = Maybe String -> Maybe String -> Maybe String -> Maybe R.TypeSuffix -> String -> R.TypeName++parseRegistry :: ToEnumType -> String -> Either String Registry+parseRegistry toEnumType str = toRegistry toEnumType `fmap` R.parseRegistry str++data Registry = Registry+  { types :: M.Map R.TypeName Type+  , groups :: M.Map GroupName Group+  , enums :: M.Map EnumName [Enum']+  , commands :: M.Map CommandName Command+  , features :: M.Map (API, Version) [Modification]+  , extensions :: [Extension]+  } deriving (Eq, Ord, Show)++toRegistry :: ToEnumType -> R.Registry -> Registry+toRegistry toEnumType r =+  Registry+  { types =+      fromList'+        [(typeNameOf t, toType t) | R.TypesElement te <- rs, t <- R.unTypes te]+  , groups =+      fromList'+        [ (GroupName . R.unName . R.groupName $ g, toGroup g)+        | R.GroupsElement ge <- rs+        , g <- R.unGroups ge+        ]+  , enums =+      M.fromListWith+        (++)+        [ (enumName en, [en])+        | R.EnumsElement ee <- rs+        , Left e <- R.enumsEnumOrUnuseds ee+        , let en =+                toEnum'+                  (toEnumType+                     (R.enumsNamespace ee)+                     (R.enumsGroup ee)+                     (R.enumsType ee))+                  e+        ]+  , commands =+      fromList'+        [ (CommandName . R.protoName . R.commandProto $ c, toCommand c)+        | R.CommandsElement ce <- rs+        , c <- R.commandsCommands ce+        ]+  , features =+      fromList'+        [ ( (API (R.featureAPI f), read (R.featureNumber f))+          , map toModification (R.featureModifications f))+        | R.FeatureElement f <- rs+        ]+  , extensions =+      [ toExtension x+      | R.ExtensionsElement ee <- R.unRegistry r+      , x <- R.unExtensions ee+      ]+  }+  where+    rs = R.unRegistry r++fromList' :: (Ord k, Show a) => [(k, a)] -> M.Map k a+fromList' =+  M.fromListWith (\n o -> error $ "clash for " ++ show n ++ " and " ++ show o)++typeNameOf :: R.Type -> R.TypeName+typeNameOf t =+  case (R.typeName1 t, R.typeName2 t) of+    (Nothing, Nothing) -> error ("missing type name in " ++ show t)+    (Just n1, Nothing) -> n1+    (Nothing, Just n2) -> n2+    (Just n1, Just n2)+      | n1 == n2 -> n1+      | otherwise -> error ("conflicting type name in " ++ show t)++data Type = Type+  { typeAPI :: Maybe API+  , typeRequires :: Maybe R.TypeName+  } deriving (Eq, Ord, Show)++toType :: R.Type -> Type+toType t =+  Type+  { typeAPI = API `fmap` R.typeAPI t+  , typeRequires = R.TypeName `fmap` R.typeRequires t+  }++newtype Group = Group+  { groupEnums :: [EnumName]+  } deriving (Eq, Ord, Show)++toGroup :: R.Group -> Group+toGroup g = Group {groupEnums = map (EnumName . R.unName) (R.groupEnums g)}++-- NOTE: Due to an oversight in the OpenGL ES spec, an enum can have different+-- values for different APIs (happens only for GL_ACTIVE_PROGRAM_EXT).+data Enum' = Enum+  { enumValue :: EnumValue+  , enumAPI :: Maybe API+  , enumType :: R.TypeName+  , enumName :: EnumName+  } deriving (Eq, Ord, Show)++toEnum' :: (Maybe R.TypeSuffix -> String -> R.TypeName) -> R.Enum' -> Enum'+toEnum' toTypeName e =+  Enum+  { enumValue = EnumValue (R.enumValue e)+  , enumAPI = API `fmap` R.enumAPI e+  , enumType = toTypeName (R.enumType e) (R.enumName e)+  , enumName = EnumName (R.enumName e)+  }++splitChar :: Char+splitChar = '_'++splitWords :: String -> [String]+splitWords = splitBy (== splitChar)++splitBy :: (a -> Bool) -> [a] -> [[a]]+splitBy _ [] = []+splitBy p xs =+  case break p xs of+    (ys, []) -> [ys]+    (ys, _:zs) -> ys : splitBy p zs++joinWords :: [String] -> String+joinWords = L.intercalate [splitChar]++data Command = Command+  { resultType :: SignatureElement+  , paramTypes :: [SignatureElement]+  , referencedTypes :: S.Set R.TypeName+  , vecEquiv :: Maybe CommandName+  , alias :: Maybe CommandName+  } deriving (Eq, Ord, Show)++toCommand :: R.Command -> Command+toCommand c =+  Command+  { resultType = resTy+  , paramTypes = paramTys+  , referencedTypes =+      S.fromList $+    -- Make sure that we don't reference pointers to structs, they are mapped to+    -- 'Ptr a' etc., anyway (glCreateSyncFromCLeventARB is an exmaple for this).+      filter (not . ("struct " `L.isPrefixOf`) . R.unTypeName) $+      DM.mapMaybe (R.protoPtype . R.paramProto) (pr : ps)+  , vecEquiv = (CommandName . R.unName) `fmap` R.commandVecEquiv c+  , alias = (CommandName . R.unName) `fmap` R.commandAlias c+  }+  where+    pr = R.Param {R.paramLen = Nothing, R.paramProto = R.commandProto c}+    ps = R.commandParams c+    varSupply = map (R.TypeName . showIntUsingDigits ['a' .. 'z']) [0 ..]+    (resTy:paramTys) = snd $ L.mapAccumL toSignatureElement varSupply (pr : ps)++showIntUsingDigits :: String -> Int -> String+showIntUsingDigits ds x = N.showIntAtBase (length ds) (ds !!) x ""++commandName :: Command -> CommandName+commandName = CommandName . signatureElementName . resultType++data SignatureElement = SignatureElement+  { arrayLength :: Maybe String+  , belongsToGroup :: Maybe GroupName+  , baseType :: R.TypeName+  , numPointer :: Int+  , signatureElementName :: String+  } deriving (Eq, Ord)++instance Show SignatureElement where+  showsPrec d ct+    | numPointer ct == 0 = showString (R.unTypeName (baseType ct))+    | otherwise =+      showParen (d > 10) $+      showString "Ptr " . showsPrec 11 (ct {numPointer = numPointer ct - 1})+  showList = flip . foldr $ \x -> shows x . showString " -> "++-- We want to get 'Ptr a' instead of 'Ptr ()', so we might have to rename.+toSignatureElement ::+     [R.TypeName] -> R.Param -> ([R.TypeName], SignatureElement)+toSignatureElement varSupply param =+  either+    error+    (\(b, n) ->+       renameIf+         (b == "()" && n > 0)+         varSupply+         SignatureElement+         { arrayLength = R.paramLen param+         , belongsToGroup = GroupName `fmap` R.protoGroup proto+         , numPointer = n+         , baseType = R.TypeName b+         , signatureElementName = R.protoName proto+         }) $+  D.parse $+  unwords $+  map+    ($ proto)+    [ R.protoText1+    , maybe "" R.unTypeName . R.protoPtype+    , R.protoText2+    , R.protoName+    , R.protoText3+    ]+  where+    proto = R.paramProto param++renameIf ::+     Bool+  -> [R.TypeName]+  -> SignatureElement+  -> ([R.TypeName], SignatureElement)+renameIf False varSupply ct = (varSupply, ct)+renameIf True varSupply ct = (tail varSupply, ct {baseType = head varSupply})++data Modification = Modification+  { modificationKind :: R.ModificationKind+  , modificationProfile :: Maybe R.ProfileName+  , modificationInterfaceElements :: [InterfaceElement]+  } deriving (Eq, Ord, Show)++toModification :: R.Modification -> Modification+toModification m =+  Modification+  { modificationKind = R.modificationModificationKind m+  , modificationProfile = R.modificationProfileName m+  , modificationInterfaceElements =+      map toInterfaceElement (R.modificationInterfaceElements m)+  }++data Extension = Extension+  { extensionName :: ExtensionName+  , extensionSupported :: Maybe [API]+  , extensionsRequireRemove :: [ConditionalModification]+  } deriving (Eq, Ord, Show)++toExtension :: R.Extension -> Extension+toExtension e =+  Extension+  { extensionName = toExtensionName $ R.extensionName e+  , extensionSupported = supp `fmap` R.extensionSupported e+  , extensionsRequireRemove =+      map toConditionalModification (R.extensionsRequireRemove e)+  }+  where+    supp = map API . splitBy (== '|') . R.unStringGroup++data ConditionalModification = ConditionalModification+  { conditionalModificationAPI :: Maybe API+  , conditionalModificationModification :: Modification+  } deriving (Eq, Ord, Show)++toConditionalModification ::+     R.ConditionalModification -> ConditionalModification+toConditionalModification c =+  ConditionalModification+  { conditionalModificationAPI = API `fmap` R.conditionalModificationAPI c+  , conditionalModificationModification =+      toModification (R.conditionalModificationModification c)+  }++data InterfaceElement+  = TypeElement R.TypeName+  | EnumElement EnumName+  | CommandElement CommandName+  deriving (Eq, Ord, Show)++toInterfaceElement :: R.InterfaceElement -> InterfaceElement+toInterfaceElement i =+  (case R.interfaceElementKind i of+     R.InterfaceElementType -> TypeElement . R.TypeName+     R.InterfaceElementEnum -> EnumElement . EnumName+     R.InterfaceElementCommand -> CommandElement . CommandName)+    (R.unName (R.interfaceElementName i))++newtype GroupName = GroupName+  { unGroupName :: String+  } deriving (Eq, Ord, Show)++newtype EnumName = EnumName+  { unEnumName :: String+  } deriving (Eq, Ord, Show)++-- Conceptually EnumValue should be an Integer, but the registry cheats a bit:+--+--   * xsd:decimal doesn't allow hex notation, which is used everywhere.+--   * egl.xml uses expression strings like "((EGLint)-1)".+--   * glx.xml uses "&quot;GLX&quot;", totally abusing it.+newtype EnumValue = EnumValue+  { unEnumValue :: String+  } deriving (Eq, Ord, Show)++newtype CommandName = CommandName+  { unCommandName :: String+  } deriving (Eq, Ord, Show)++-- See https://www.opengl.org/registry/doc/rules.html#spec_naming+data ExtensionName = ExtensionName+  { extensionNameAPI :: String+  , extensionNameCategory :: String+  , extensionNameName :: String+  } deriving (Eq, Ord, Show)++toExtensionName :: R.Name -> ExtensionName+toExtensionName name =+  ExtensionName+  { extensionNameAPI = a+  , extensionNameCategory = c+  , extensionNameName = joinWords rest+  }+  where+    (a:c:rest) = splitWords (R.unName name)++newtype API = API+  { unAPI :: String+  } deriving (Eq, Ord, Show)++data Version = Version+  { major :: Int+  , minor :: Int+  } deriving (Eq, Ord)++instance Show Version where+  showsPrec _ v = shows (major v) . showChar '.' . shows (minor v)++instance Read Version where+  readsPrec _ s =+    [ (Version ma mi, r3)+    | (ma, r1) <- N.readDec s+    , ('.':r2) <- [r1]+    , (mi, r3) <- N.readDec r2+    ]
+ RegistryProcessor/src/Registry.hs view
@@ -0,0 +1,541 @@+-- This module contains a 1:1 translation of registry.rnc with an (un-)parser.+-- No simplifications or GL/GLX/EGL/WGL-specific things are done here.+module Registry+  ( parseRegistry+  , unparseRegistry+  , Registry(..)+  , RegistryElement(..)+  , Types(..)+  , Type(..)+  , Groups(..)+  , Group(..)+  , Enums(..)+  , Enum'(..)+  , Unused(..)+  , Commands(..)+  , Command(..)+  , Proto(..)+  , Param(..)+  , GLX(..)+  , Feature(..)+  , Modification(..)+  , ModificationKind(..)+  , Extensions(..)+  , Extension(..)+  , ConditionalModification(..)+  , InterfaceElement(..)+  , InterfaceElementKind(..)+  , Integer'(..)+  , TypeName(..)+  , TypeSuffix(..)+  , StringGroup(..)+  , ProfileName(..)+  , Vendor(..)+  , Comment(..)+  , Name(..)+  ) where++import Data.Maybe (maybeToList)+import Text.XML.HXT.Core++parseRegistry :: String -> Either String Registry+parseRegistry =+  head .+  runLA+    (xreadDoc >>>+     neg isXmlPi >>>+     removeAllWhiteSpace >>>+     canonicalizeAllNodes >>> -- needed to e.g. process CDATA, remove XML comments, etc.+     arr (unpickleDoc' xpRegistry))++unparseRegistry :: Registry -> String+unparseRegistry =+  concat .+  (pickleDoc xpRegistry >>>+   runLA+     (writeDocumentToString+        [withIndent yes, withOutputEncoding utf8, withXmlPi yes]))++-- Note: We do this slightly different from the schema.+newtype Registry = Registry+  { unRegistry :: [RegistryElement]+  } deriving (Eq, Ord, Show)++xpRegistry :: PU Registry+xpRegistry =+  xpWrap (Registry, unRegistry) $ xpElem "registry" $ xpList xpRegistryElement++data RegistryElement+  = CommentElement { unCommentElement :: Comment }+  | TypesElement { unTypesElement :: Types }+  | GroupsElement { unGroupsElement :: Groups }+  | EnumsElement { unEnumsElement :: Enums }+  | CommandsElement { unCommandsElement :: Commands }+  | FeatureElement { unFeatureElement :: Feature }+  | ExtensionsElement { unExtensionsElement :: Extensions }+  deriving (Eq, Ord, Show)++xpRegistryElement :: PU RegistryElement+xpRegistryElement = xpAlt tag pus+  where+    tag (CommentElement _) = 0+    tag (TypesElement _) = 1+    tag (GroupsElement _) = 2+    tag (EnumsElement _) = 3+    tag (CommandsElement _) = 4+    tag (FeatureElement _) = 5+    tag (ExtensionsElement _) = 6+    pus =+      [ xpWrap (CommentElement, unCommentElement) $ xpElem "comment" xpComment+      , xpWrap (TypesElement, unTypesElement) xpTypes+      , xpWrap (GroupsElement, unGroupsElement) xpGroups+      , xpWrap (EnumsElement, unEnumsElement) xpEnums+      , xpWrap (CommandsElement, unCommandsElement) xpCommands+      , xpWrap (FeatureElement, unFeatureElement) xpFeature+      , xpWrap (ExtensionsElement, unExtensionsElement) xpExtensions+      ]++newtype Types = Types+  { unTypes :: [Type]+  } deriving (Eq, Ord, Show)++xpTypes :: PU Types+xpTypes = xpWrap (Types, unTypes) $ xpElem "types" $ xpList xpType++data Type = Type+  { typeAPI :: Maybe String+  , typeRequires :: Maybe String+  , typeName1 :: Maybe TypeName+  , typeType :: Maybe String+  , typeComment :: Maybe Comment+  , typeText1 :: String+  , typeAPIEntry :: Maybe String+  , typeText2 :: String+  , typeName2 :: Maybe TypeName+  , typeText3 :: String+  } deriving (Eq, Ord, Show)++xpType :: PU Type+xpType =+  xpWrap+    ( \(a, b, c, d, e, f, g, h, i, j) -> Type a b c d e f g h i j+    , \(Type a b c d e f g h i j) -> (a, b, c, d, e, f, g, h, i, j)) $+  xpElem "type" $+  xp10Tuple+    (xpAttrImplied "api" xpText)+    (xpAttrImplied "requires" xpText)+    (xpAttrImplied "name" xpTypeName)+    (xpAttrImplied "type" xpText)+    (xpOption xpCommentAttr)+    xpText0+    (xpOption $ xpElem "apientry" xpText0)+    xpText0+    (xpOption $ xpElem "name" xpTypeName)+    xpText0++newtype Groups = Groups+  { unGroups :: [Group]+  } deriving (Eq, Ord, Show)++xpGroups :: PU Groups+xpGroups = xpWrap (Groups, unGroups) $ xpElem "groups" $ xpList xpGroup++data Group = Group+  { groupName :: Name+  , groupComment :: Maybe Comment+  , groupEnums :: [Name]+  } deriving (Eq, Ord, Show)++xpGroup :: PU Group+xpGroup =+  xpWrap (\(a, b, c) -> Group a b c, \(Group a b c) -> (a, b, c)) $+  xpElem "group" $+  xpTriple xpName (xpOption xpCommentAttr) (xpList $ xpElem "enum" xpName)++data Enums = Enums+  { enumsNamespace :: Maybe String+  , enumsGroup :: Maybe String+  , enumsType :: Maybe String+  -- enumsStart is conceptually a 'Maybe Integer', but egl.xml cheats a bit and+  -- uses e.g. 'start="0x3060-0x306F"' as a shorthand for+  -- 'start="0x3060" end="0x306F"'.+  , enumsStart :: Maybe Integer'+  , enumsEnd :: Maybe Integer'+  , enumsVendor :: Maybe Vendor+  , enumsComment :: Maybe Comment+  , enumsEnumOrUnuseds :: [Either Enum' Unused]+  } deriving (Eq, Ord, Show)++xpEnums :: PU Enums+xpEnums =+  xpWrap+    ( \(a, b, c, d, e, f, g, h) -> Enums a b c d e f g h+    , \(Enums a b c d e f g h) -> (a, b, c, d, e, f, g, h)) $+  xpElem "enums" $+  xp8Tuple+    (xpAttrImplied "namespace" xpText)+    (xpAttrImplied "group" xpText)+    (xpAttrImplied "type" xpText)+    (xpAttrImplied "start" xpInteger)+    (xpAttrImplied "end" xpInteger)+    (xpOption xpVendor)+    (xpOption xpCommentAttr)+    (xpList $ xpEither xpEnum xpUnused)++xpEither :: PU a -> PU b -> PU (Either a b)+xpEither pl pr = xpAlt tag pus+  where+    tag (Left _) = 0+    tag (Right _) = 1+    pus = [xpWrap (Left, \(Left l) -> l) pl, xpWrap (Right, \(Right r) -> r) pr]++data Enum' = Enum+  { enumValue :: String+  , enumAPI :: Maybe String+  , enumType :: Maybe TypeSuffix+  , enumName :: String+  , enumAlias :: Maybe String+  , enumComment :: Maybe Comment+  } deriving (Eq, Ord, Show)++-- NOTE: The spec uses the interleave pattern, which is not needed: Attributes+-- are by definition unordered.+xpEnum :: PU Enum'+xpEnum =+  xpWrap+    ( \(a, b, c, d, e, f) -> Enum a b c d e f+    , \(Enum a b c d e f) -> (a, b, c, d, e, f)) $+  xpElem "enum" $+  xp6Tuple+    (xpAttr "value" xpText)+    (xpAttrImplied "api" xpText)+    (xpAttrImplied "type" xpTypeSuffix)+    (xpAttr "name" xpText)+    (xpAttrImplied "alias" xpText)+    (xpOption xpCommentAttr)++data Unused = Unused+  { unusedStart :: Integer'+  , unusedEnd :: Maybe Integer'+  , unusedVendor :: Maybe Vendor+  , unusedComment :: Maybe Comment+  } deriving (Eq, Ord, Show)++xpUnused :: PU Unused+xpUnused =+  xpWrap (\(a, b, c, d) -> Unused a b c d, \(Unused a b c d) -> (a, b, c, d)) $+  xpElem "unused" $+  xp4Tuple+    (xpAttr "start" xpInteger)+    (xpAttrImplied "end" xpInteger)+    (xpOption xpVendor)+    (xpOption xpCommentAttr)++data Commands = Commands+  { commandsNamespace :: Maybe String+  , commandsCommands :: [Command]+  } deriving (Eq, Ord, Show)++xpCommands :: PU Commands+xpCommands =+  xpWrap (uncurry Commands, \(Commands a b) -> (a, b)) $+  xpElem "commands" $+  xpPair (xpAttrImplied "namespace" xpText) (xpList xpCommand)++data Command = Command+  { commandComment :: Maybe Comment+  , commandProto :: Proto+  , commandParams :: [Param]+  , commandAlias :: Maybe Name+  , commandVecEquiv :: Maybe Name+  , commandGLXs :: [GLX]+  } deriving (Eq, Ord, Show)++xpCommand :: PU Command+xpCommand =+  xpWrap+    ( \(a, b, c, (d, e, f)) -> Command a b c d e f+    , \(Command a b c d e f) -> (a, b, c, (d, e, f))) $+  xpElem "command" $+  xp4Tuple (xpOption xpCommentAttr) xpProto (xpList xpParam) xpCommandTail++-- The spec uses the interleave pattern here, which is not supported in hxt.+-- As a workaround, we use a list of disjoint types.+xpCommandTail :: PU (Maybe Name, Maybe Name, [GLX])+xpCommandTail =+  xpWrapEither+    ( \xs -> do+        a <- check "alias" [x | AliasElement x <- xs]+        b <- check "vecequiv" [x | VecEquivElement x <- xs]+        let c = [x | GLXElement x <- xs]+        return (a, b, c)+    , \(a, b, c) ->+        map AliasElement (maybeToList a) +++        map VecEquivElement (maybeToList b) ++ map GLXElement c) $+  xpList $ xpAlt tag pus+  where+    tag (AliasElement _) = 0+    tag (VecEquivElement _) = 1+    tag (GLXElement _) = 2+    pus =+      [ xpWrap (AliasElement, unAliasElement) $ xpElem "alias" xpName+      , xpWrap (VecEquivElement, unVecEquivElement) $ xpElem "vecequiv" xpName+      , xpWrap (GLXElement, unGLXElement) xpGLX+      ]+    check n xs =+      case xs of+        [] -> Right Nothing+        [x] -> Right $ Just x+        _ -> Left $ "expected at most one '" ++ n ++ "' element"++data CommandTail+  = AliasElement { unAliasElement :: Name }+  | VecEquivElement { unVecEquivElement :: Name }+  | GLXElement { unGLXElement :: GLX }+  deriving (Eq, Ord, Show)++data Proto = Proto+  { protoGroup :: Maybe String+  , protoText1 :: String+  , protoPtype :: Maybe TypeName+  , protoText2 :: String+  , protoName :: String+  , protoText3 :: String+  } deriving (Eq, Ord, Show)++xpProto :: PU Proto+xpProto =+  xpWrap+    ( \(a, b, c, d, e, f) -> Proto a b c d e f+    , \(Proto a b c d e f) -> (a, b, c, d, e, f)) $+  xpElem "proto" $+  xp6Tuple+    (xpAttrImplied "group" xpText)+    xpText0+    (xpOption $ xpElem "ptype" xpTypeName)+    xpText0+    (xpElem "name" xpText)+    xpText0++data Param = Param+  { paramLen :: Maybe String+  , paramProto :: Proto+  } deriving (Eq, Ord, Show)++xpParam :: PU Param+xpParam =+  xpWrap+    ( \(b, a, c, d, e, f, g) -> Param a (Proto b c d e f g)+    , \(Param a (Proto b c d e f g)) -> (b, a, c, d, e, f, g)) $+  xpElem "param" $+  xp7Tuple+    (xpAttrImplied "group" xpText)+    (xpAttrImplied "len" xpText)+    xpText0+    (xpOption $ xpElem "ptype" xpTypeName)+    xpText0+    (xpElem "name" xpText)+    xpText0++data GLX = GLX+  { glxType :: String+  , glxOpcode :: Int+  , glxName :: Maybe Name+  , glxComment :: Maybe Comment+  } deriving (Eq, Ord, Show)++xpGLX :: PU GLX+xpGLX =+  xpWrap (\(a, b, c, d) -> GLX a b c d, \(GLX a b c d) -> (a, b, c, d)) $+  xpElem "glx" $+  xp4Tuple+    (xpAttr "type" xpText)+    (xpAttr "opcode" xpInt)+    (xpOption xpName)+    (xpOption xpCommentAttr)++data Feature = Feature+  { featureAPI :: String+  , featureName :: Name+  , featureNumber :: String -- actually xsd:decimal, but used as a string+  , featureProtect :: Maybe String+  , featureComment :: Maybe Comment+  , featureModifications :: [Modification]+  } deriving (Eq, Ord, Show)++xpFeature :: PU Feature+xpFeature =+  xpWrap+    ( \(a, b, c, d, e, f) -> Feature a b c d e f+    , \(Feature a b c d e f) -> (a, b, c, d, e, f)) $+  xpElem "feature" $+  xp6Tuple+    (xpAttr "api" xpText)+    xpName+    (xpAttr "number" xpText)+    (xpAttrImplied "protect" xpText)+    (xpOption xpCommentAttr)+    (xpList xpModification)++data Modification = Modification+  { modificationModificationKind :: ModificationKind+  , modificationProfileName :: Maybe ProfileName+  , modificationComment :: Maybe Comment+  , modificationInterfaceElements :: [InterfaceElement]+  } deriving (Eq, Ord, Show)++data ModificationKind+  = Require+  | Remove -- TODO: Better name+  deriving (Eq, Ord, Show, Enum)++xpModification :: PU Modification+xpModification = xpAlt (fromEnum . modificationModificationKind) pus+  where+    pus = [xpMod "require" Require, xpMod "remove" Remove]+    xpMod el kind =+      xpWrap+        ( \(a, b, c) -> Modification kind a b c+        , \(Modification _ a b c) -> (a, b, c)) $+      xpElem el $+      xpTriple+        (xpOption xpProfileName)+        (xpOption xpCommentAttr)+        (xpList xpInterfaceElement)++newtype Extensions = Extensions+  { unExtensions :: [Extension]+  } deriving (Eq, Ord, Show)++xpExtensions :: PU Extensions+xpExtensions =+  xpWrap (Extensions, unExtensions) $ xpElem "extensions" $ xpList xpExtension++data Extension = Extension+  { extensionName :: Name+  , extensionProtect :: Maybe String+  , extensionSupported :: Maybe StringGroup+  , extensionComment :: Maybe Comment+  , extensionsRequireRemove :: [ConditionalModification]+  } deriving (Eq, Ord, Show)++xpExtension :: PU Extension+xpExtension =+  xpWrap+    ( \(a, b, c, d, e) -> Extension a b c d e+    , \(Extension a b c d e) -> (a, b, c, d, e)) $+  xpElem "extension" $+  xp5Tuple+    xpName+    (xpAttrImplied "protect" xpText)+    (xpAttrImplied "supported" xpStringGroup)+    (xpOption xpCommentAttr)+    (xpList xpConditionalModification)++data ConditionalModification = ConditionalModification+  { conditionalModificationAPI :: Maybe String+  , conditionalModificationModification :: Modification+  } deriving (Eq, Ord, Show)++xpConditionalModification :: PU ConditionalModification+xpConditionalModification =+  xpAlt+    (fromEnum .+     modificationModificationKind . conditionalModificationModification)+    pus+  where+    pus = [xpMod "require" Require, xpMod "remove" Remove]+    xpMod el kind =+      xpWrap+        ( \(a, b, c, d) -> ConditionalModification a (Modification kind b c d)+        , \(ConditionalModification a (Modification _ b c d)) -> (a, b, c, d)) $+      xpElem el $+      xp4Tuple+        (xpAttrImplied "api" xpText)+        (xpOption xpProfileName)+        (xpOption xpCommentAttr)+        (xpList xpInterfaceElement)++data InterfaceElement = InterfaceElement+  { interfaceElementKind :: InterfaceElementKind+  , interfaceElementName :: Name+  , interfaceElementComment :: Maybe Comment+  } deriving (Eq, Ord, Show)++data InterfaceElementKind+  = InterfaceElementType+  | InterfaceElementEnum+  | InterfaceElementCommand+  deriving (Eq, Ord, Show, Enum)++xpInterfaceElement :: PU InterfaceElement+xpInterfaceElement = xpAlt (fromEnum . interfaceElementKind) pus+  where+    pus =+      [ xpIE InterfaceElementType "type"+      , xpIE InterfaceElementEnum "enum"+      , xpIE InterfaceElementCommand "command"+      ]+    xpIE ty el =+      xpWrap+        (uncurry (InterfaceElement ty), \(InterfaceElement _ a b) -> (a, b)) $+      xpElem el $ xpPair xpName (xpOption xpCommentAttr)++newtype Integer' = Integer+  { unInteger :: String+  } deriving (Eq, Ord, Show)++xpInteger :: PU Integer'+xpInteger = xpWrap (Integer, unInteger) xpText++newtype TypeName = TypeName+  { unTypeName :: String+  } deriving (Eq, Ord, Show)++xpTypeName :: PU TypeName+xpTypeName = xpWrap (TypeName, unTypeName) xpText++newtype TypeSuffix = TypeSuffix+  { unTypeSuffix :: String+  } deriving (Eq, Ord, Show)++xpTypeSuffix :: PU TypeSuffix+xpTypeSuffix = xpWrap (TypeSuffix, unTypeSuffix) xpText++newtype StringGroup = StringGroup+  { unStringGroup :: String+  } deriving (Eq, Ord, Show)++xpStringGroup :: PU StringGroup+xpStringGroup = xpWrap (StringGroup, unStringGroup) xpText++newtype ProfileName = ProfileName+  { unProfileName :: String+  } deriving (Eq, Ord, Show)++xpProfileName :: PU ProfileName+xpProfileName = xpAttr "profile" $ xpWrap (ProfileName, unProfileName) xpText++newtype Vendor = Vendor+  { unVendor :: String+  } deriving (Eq, Ord, Show)++xpVendor :: PU Vendor+xpVendor = xpAttr "vendor" $ xpWrap (Vendor, unVendor) xpText++newtype Comment = Comment+  { unComment :: String+  } deriving (Eq, Ord, Show)++xpComment :: PU Comment+xpComment = xpWrap (Comment, unComment) xpText++xpCommentAttr :: PU Comment+xpCommentAttr = xpAttr "comment" xpComment++newtype Name = Name+  { unName :: String+  } deriving (Eq, Ord, Show)++xpName :: PU Name+xpName = xpAttr "name" $ xpWrap (Name, unName) xpText
cbits/HsOpenGLRaw.c view
@@ -1,10 +1,10 @@ /* -----------------------------------------------------------------------------  *  * Module      :  C support for Graphics.Rendering.OpenGL.Raw.GetProcAddress.hs- * Copyright   :  (c) Sven Panne 2009- * License     :  BSD-style (see the file LICENSE)+ * Copyright   :  (c) Sven Panne 2009-2019+ * License     :  BSD3  *- * Maintainer  :  sven.panne@aedion.de+ * Maintainer  :  Sven Panne <svenpanne@gmail.com>  * Stability   :  stable  * Portability :  portable  *
− include/CTypes.h
@@ -1,212 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  Dirty CPP hackery for OpenGL's basic types- * Copyright   :  (c) Sven Panne 2009 + the FFI task force- * License     :  BSD-style (see the file LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  stable- * Portability :  portable- *- * This header should only define preprocessor macros! It is basically a- * slightly modified version of CTypes.h and Typeable.h from GHC's base package.- *- * -------------------------------------------------------------------------- */--#ifndef CTYPES_H-#define CTYPES_H--#define INSTANCE_TYPEABLE0(tycon,tcname,str) \-tcname :: TyCon; \-tcname = mkTyCon str; \-instance Typeable tycon where { typeOf _ = mkTyConApp tcname [] }----  // A hacked version for GHC follows the Haskell 98 version...-#ifndef __GLASGOW_HASKELL__--#define ARITHMETIC_TYPE(T,C,S,B) \-newtype T = T B deriving (Eq, Ord) ; \-INSTANCE_NUM(T) ; \-INSTANCE_REAL(T) ; \-INSTANCE_READ(T,B) ; \-INSTANCE_SHOW(T,B) ; \-INSTANCE_ENUM(T) ; \-INSTANCE_STORABLE(T) ; \-INSTANCE_TYPEABLE0(T,C,S) ;--#define INTEGRAL_TYPE(T,C,S,B) \-ARITHMETIC_TYPE(T,C,S,B) ; \-INSTANCE_BOUNDED(T) ; \-INSTANCE_INTEGRAL(T) ; \-INSTANCE_BITS(T)--#define FLOATING_TYPE(T,C,S,B) \-ARITHMETIC_TYPE(T,C,S,B) ; \-INSTANCE_FRACTIONAL(T) ; \-INSTANCE_FLOATING(T) ; \-INSTANCE_REALFRAC(T) ; \-INSTANCE_REALFLOAT(T)--#define INSTANCE_READ(T,B) \-instance Read T where { \-   readsPrec p s = map (\(x, t) -> (T x, t)) (readsPrec p s) }--#define INSTANCE_SHOW(T,B) \-instance Show T where { \-   showsPrec p (T x) = showsPrec p x }--#define INSTANCE_NUM(T) \-instance Num T where { \-   (T i) + (T j) = T (i + j) ; \-   (T i) - (T j) = T (i - j) ; \-   (T i) * (T j) = T (i * j) ; \-   negate  (T i) = T (negate i) ; \-   abs     (T i) = T (abs    i) ; \-   signum  (T i) = T (signum i) ; \-   fromInteger x = T (fromInteger x) }--#define INSTANCE_BOUNDED(T) \-instance Bounded T where { \-   minBound = T minBound ; \-   maxBound = T maxBound }--#define INSTANCE_ENUM(T) \-instance Enum T where { \-   succ           (T i)             = T (succ i) ; \-   pred           (T i)             = T (pred i) ; \-   toEnum               x           = T (toEnum x) ; \-   fromEnum       (T i)             = fromEnum i ; \-   enumFrom       (T i)             = map T (enumFrom i) ; \-   enumFromThen   (T i) (T j)       = map T (enumFromThen i j) ; \-   enumFromTo     (T i) (T j)       = map T (enumFromTo i j) ; \-   enumFromThenTo (T i) (T j) (T k) = map T (enumFromThenTo i j k) }--#define INSTANCE_REAL(T) \-instance Real T where { \-   toRational (T i) = toRational i }--#define INSTANCE_INTEGRAL(T) \-instance Integral T where { \-   (T i) `quot`    (T j) = T (i `quot` j) ; \-   (T i) `rem`     (T j) = T (i `rem`  j) ; \-   (T i) `div`     (T j) = T (i `div`  j) ; \-   (T i) `mod`     (T j) = T (i `mod`  j) ; \-   (T i) `quotRem` (T j) = let (q,r) = i `quotRem` j in (T q, T r) ; \-   (T i) `divMod`  (T j) = let (d,m) = i `divMod`  j in (T d, T m) ; \-   toInteger (T i)       = toInteger i }--#define INSTANCE_BITS(T) \-instance Bits T where { \-  (T x) .&.     (T y)   = T (x .&.   y) ; \-  (T x) .|.     (T y)   = T (x .|.   y) ; \-  (T x) `xor`   (T y)   = T (x `xor` y) ; \-  complement    (T x)   = T (complement x) ; \-  shift         (T x) n = T (shift x n) ; \-  rotate        (T x) n = T (rotate x n) ; \-  bit                 n = T (bit n) ; \-  setBit        (T x) n = T (setBit x n) ; \-  clearBit      (T x) n = T (clearBit x n) ; \-  complementBit (T x) n = T (complementBit x n) ; \-  testBit       (T x) n = testBit x n ; \-  bitSize       (T x)   = bitSize x ; \-  isSigned      (T x)   = isSigned x }--#define INSTANCE_FRACTIONAL(T) \-instance Fractional T where { \-   (T x) / (T y)  = T (x / y) ; \-   recip   (T x)  = T (recip x) ; \-   fromRational r = T (fromRational r) }--#define INSTANCE_FLOATING(T) \-instance Floating T where { \-   pi                    = pi ; \-   exp   (T x)           = T (exp   x) ; \-   log   (T x)           = T (log   x) ; \-   sqrt  (T x)           = T (sqrt  x) ; \-   (T x) **        (T y) = T (x ** y) ; \-   (T x) `logBase` (T y) = T (x `logBase` y) ; \-   sin   (T x)           = T (sin   x) ; \-   cos   (T x)           = T (cos   x) ; \-   tan   (T x)           = T (tan   x) ; \-   asin  (T x)           = T (asin  x) ; \-   acos  (T x)           = T (acos  x) ; \-   atan  (T x)           = T (atan  x) ; \-   sinh  (T x)           = T (sinh  x) ; \-   cosh  (T x)           = T (cosh  x) ; \-   tanh  (T x)           = T (tanh  x) ; \-   asinh (T x)           = T (asinh x) ; \-   acosh (T x)           = T (acosh x) ; \-   atanh (T x)           = T (atanh x) }--#define INSTANCE_REALFRAC(T) \-instance RealFrac T where { \-   properFraction (T x) = let (m,y) = properFraction x in (m, T y) ; \-   truncate (T x) = truncate x ; \-   round    (T x) = round x ; \-   ceiling  (T x) = ceiling x ; \-   floor    (T x) = floor x }--#define INSTANCE_REALFLOAT(T) \-instance RealFloat T where { \-   floatRadix     (T x) = floatRadix x ; \-   floatDigits    (T x) = floatDigits x ; \-   floatRange     (T x) = floatRange x ; \-   decodeFloat    (T x) = decodeFloat x ; \-   encodeFloat m n      = T (encodeFloat m n) ; \-   exponent       (T x) = exponent x ; \-   significand    (T x) = T (significand  x) ; \-   scaleFloat n   (T x) = T (scaleFloat n x) ; \-   isNaN          (T x) = isNaN x ; \-   isInfinite     (T x) = isInfinite x ; \-   isDenormalized (T x) = isDenormalized x ; \-   isNegativeZero (T x) = isNegativeZero x ; \-   isIEEE         (T x) = isIEEE x ; \-   (T x) `atan2`  (T y) = T (x `atan2` y) }--#define INSTANCE_STORABLE(T) \-instance Storable T where { \-   sizeOf    (T x)       = sizeOf x ; \-   alignment (T x)       = alignment x ; \-   peekElemOff a i       = liftM T (peekElemOff (castPtr a) i) ; \-   pokeElemOff a i (T x) = pokeElemOff (castPtr a) i x }--#else /* __GLASGOW_HASKELL__ */----  // GHC can derive any class for a newtype, so we make use of that here...--#define ARITHMETIC_CLASSES  Eq,Ord,Num,Enum,Storable,Real-#define INTEGRAL_CLASSES Bounded,Integral,Bits-#define FLOATING_CLASSES Fractional,Floating,RealFrac,RealFloat--#define ARITHMETIC_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ;--#define INTEGRAL_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES, INTEGRAL_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ;--#define FLOATING_TYPE(T,C,S,B) \-newtype T = T B deriving (ARITHMETIC_CLASSES, FLOATING_CLASSES); \-INSTANCE_READ(T,B); \-INSTANCE_SHOW(T,B); \-INSTANCE_TYPEABLE0(T,C,S) ;--#define INSTANCE_READ(T,B) \-instance Read T where { \-   readsPrec            = unsafeCoerce# (readsPrec :: Int -> ReadS B); \-   readList             = unsafeCoerce# (readList  :: ReadS [B]); }--#define INSTANCE_SHOW(T,B) \-instance Show T where { \-   showsPrec            = unsafeCoerce# (showsPrec :: Int -> B -> ShowS); \-   show                 = unsafeCoerce# (show :: B -> String); \-   showList             = unsafeCoerce# (showList :: [B] -> ShowS); }--#endif /* __GLASGOW_HASKELL__ */--#endif
− include/HsOpenGLRaw.h
@@ -1,29 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  GL extension support for Graphics.Rendering.OpenGL.Raw- * Copyright   :  (c) Sven Panne 2009- * License     :  BSD-style (see the file LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  stable- * Portability :  portable- *- * This header should only define preprocessor macros!- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGLRAW_H-#define HSOPENGLRAW_H--/* NOTE: The macro must immediately start with the foreign declaration,-   otherwise the magic mangler (hack_foreign) in the Hugs build system-   doesn't recognize it. */-#define EXTENSION_ENTRY(_entry,_ty) \-foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.Raw.Extensions.Invoker (_ty) ; \-_entry :: (_ty) ; \-_entry = dyn_/**/_entry ptr_/**/_entry ; \-ptr_/**/_entry :: FunPtr a ; \-ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.Raw.Extensions.getExtensionEntry extensionNameString "_entry") ; \-{-# NOINLINE ptr_/**/_entry #-}--#endif
+ src/Graphics/GL.hs view
@@ -0,0 +1,78 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining the latest OpenGL compatibility profile plus+-- all extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL (+  module Graphics.GL.Compatibility46,+  module Graphics.GL.GetProcAddress,+  module Graphics.GL.AMD,+  module Graphics.GL.APPLE,+  module Graphics.GL.ARB,+  module Graphics.GL.ATI,+  module Graphics.GL.EXT,+  module Graphics.GL.GREMEDY,+  module Graphics.GL.HP,+  module Graphics.GL.IBM,+  module Graphics.GL.INGR,+  module Graphics.GL.INTEL,+  module Graphics.GL.KHR,+  module Graphics.GL.MESA,+  module Graphics.GL.MESAX,+  module Graphics.GL.NV,+  module Graphics.GL.NVX,+  module Graphics.GL.OES,+  module Graphics.GL.OML,+  module Graphics.GL.OVR,+  module Graphics.GL.PGI,+  module Graphics.GL.REND,+  module Graphics.GL.S3,+  module Graphics.GL.SGI,+  module Graphics.GL.SGIS,+  module Graphics.GL.SGIX,+  module Graphics.GL.SUN,+  module Graphics.GL.SUNX,+  module Graphics.GL.ThreeDFX,+  module Graphics.GL.WIN+) where++import Graphics.GL.Compatibility46+import Graphics.GL.GetProcAddress+import Graphics.GL.AMD+import Graphics.GL.APPLE+import Graphics.GL.ARB+import Graphics.GL.ATI+import Graphics.GL.EXT+import Graphics.GL.GREMEDY+import Graphics.GL.HP+import Graphics.GL.IBM+import Graphics.GL.INGR+import Graphics.GL.INTEL+import Graphics.GL.KHR+import Graphics.GL.MESA+import Graphics.GL.MESAX+import Graphics.GL.NV+import Graphics.GL.NVX+import Graphics.GL.OES+import Graphics.GL.OML+import Graphics.GL.OVR+import Graphics.GL.PGI+import Graphics.GL.REND+import Graphics.GL.S3+import Graphics.GL.SGI+import Graphics.GL.SGIS+import Graphics.GL.SGIX+import Graphics.GL.SUN+import Graphics.GL.SUNX+import Graphics.GL.ThreeDFX+import Graphics.GL.WIN
+ src/Graphics/GL/AMD.hs view
@@ -0,0 +1,59 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing AMD extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD (+  module Graphics.GL.AMD.BlendMinmaxFactor,+  module Graphics.GL.AMD.DebugOutput,+  module Graphics.GL.AMD.DepthClampSeparate,+  module Graphics.GL.AMD.DrawBuffersBlend,+  module Graphics.GL.AMD.FramebufferMultisampleAdvanced,+  module Graphics.GL.AMD.FramebufferSamplePositions,+  module Graphics.GL.AMD.GPUShaderHalfFloat,+  module Graphics.GL.AMD.GPUShaderInt64,+  module Graphics.GL.AMD.InterleavedElements,+  module Graphics.GL.AMD.MultiDrawIndirect,+  module Graphics.GL.AMD.NameGenDelete,+  module Graphics.GL.AMD.OcclusionQueryEvent,+  module Graphics.GL.AMD.PerformanceMonitor,+  module Graphics.GL.AMD.PinnedMemory,+  module Graphics.GL.AMD.QueryBufferObject,+  module Graphics.GL.AMD.SamplePositions,+  module Graphics.GL.AMD.SeamlessCubemapPerTexture,+  module Graphics.GL.AMD.SparseTexture,+  module Graphics.GL.AMD.StencilOperationExtended,+  module Graphics.GL.AMD.TransformFeedback4,+  module Graphics.GL.AMD.VertexShaderTessellator+) where++import Graphics.GL.AMD.BlendMinmaxFactor+import Graphics.GL.AMD.DebugOutput+import Graphics.GL.AMD.DepthClampSeparate+import Graphics.GL.AMD.DrawBuffersBlend+import Graphics.GL.AMD.FramebufferMultisampleAdvanced+import Graphics.GL.AMD.FramebufferSamplePositions+import Graphics.GL.AMD.GPUShaderHalfFloat+import Graphics.GL.AMD.GPUShaderInt64+import Graphics.GL.AMD.InterleavedElements+import Graphics.GL.AMD.MultiDrawIndirect+import Graphics.GL.AMD.NameGenDelete+import Graphics.GL.AMD.OcclusionQueryEvent+import Graphics.GL.AMD.PerformanceMonitor+import Graphics.GL.AMD.PinnedMemory+import Graphics.GL.AMD.QueryBufferObject+import Graphics.GL.AMD.SamplePositions+import Graphics.GL.AMD.SeamlessCubemapPerTexture+import Graphics.GL.AMD.SparseTexture+import Graphics.GL.AMD.StencilOperationExtended+import Graphics.GL.AMD.TransformFeedback4+import Graphics.GL.AMD.VertexShaderTessellator
+ src/Graphics/GL/AMD/BlendMinmaxFactor.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.BlendMinmaxFactor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.BlendMinmaxFactor (+  -- * Extension Support+  glGetAMDBlendMinmaxFactor,+  gl_AMD_blend_minmax_factor,+  -- * Enums+  pattern GL_FACTOR_MAX_AMD,+  pattern GL_FACTOR_MIN_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/DebugOutput.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.DebugOutput+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.DebugOutput (+  -- * Extension Support+  glGetAMDDebugOutput,+  gl_AMD_debug_output,+  -- * Enums+  pattern GL_DEBUG_CATEGORY_API_ERROR_AMD,+  pattern GL_DEBUG_CATEGORY_APPLICATION_AMD,+  pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD,+  pattern GL_DEBUG_CATEGORY_OTHER_AMD,+  pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD,+  pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD,+  pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD,+  pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD,+  pattern GL_DEBUG_LOGGED_MESSAGES_AMD,+  pattern GL_DEBUG_SEVERITY_HIGH_AMD,+  pattern GL_DEBUG_SEVERITY_LOW_AMD,+  pattern GL_DEBUG_SEVERITY_MEDIUM_AMD,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD,+  -- * Functions+  glDebugMessageCallbackAMD,+  glDebugMessageEnableAMD,+  glDebugMessageInsertAMD,+  glGetDebugMessageLogAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/DepthClampSeparate.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.DepthClampSeparate+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.DepthClampSeparate (+  -- * Extension Support+  glGetAMDDepthClampSeparate,+  gl_AMD_depth_clamp_separate,+  -- * Enums+  pattern GL_DEPTH_CLAMP_FAR_AMD,+  pattern GL_DEPTH_CLAMP_NEAR_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/DrawBuffersBlend.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.DrawBuffersBlend+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.DrawBuffersBlend (+  -- * Extension Support+  glGetAMDDrawBuffersBlend,+  gl_AMD_draw_buffers_blend,+  -- * Functions+  glBlendEquationIndexedAMD,+  glBlendEquationSeparateIndexedAMD,+  glBlendFuncIndexedAMD,+  glBlendFuncSeparateIndexedAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/FramebufferMultisampleAdvanced.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.FramebufferMultisampleAdvanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.FramebufferMultisampleAdvanced (+  -- * Extension Support+  glGetAMDFramebufferMultisampleAdvanced,+  gl_AMD_framebuffer_multisample_advanced,+  -- * Enums+  pattern GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD,+  pattern GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD,+  pattern GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD,+  pattern GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD,+  pattern GL_RENDERBUFFER_STORAGE_SAMPLES_AMD,+  pattern GL_SUPPORTED_MULTISAMPLE_MODES_AMD,+  -- * Functions+  glNamedRenderbufferStorageMultisampleAdvancedAMD,+  glRenderbufferStorageMultisampleAdvancedAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/FramebufferSamplePositions.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.FramebufferSamplePositions+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.FramebufferSamplePositions (+  -- * Extension Support+  glGetAMDFramebufferSamplePositions,+  gl_AMD_framebuffer_sample_positions,+  -- * Enums+  pattern GL_ALL_PIXELS_AMD,+  pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD,+  pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD,+  pattern GL_SUBSAMPLE_DISTANCE_AMD,+  -- * Functions+  glFramebufferSamplePositionsfvAMD,+  glGetFramebufferParameterfvAMD,+  glGetNamedFramebufferParameterfvAMD,+  glNamedFramebufferSamplePositionsfvAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/GPUShaderHalfFloat.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.GPUShaderHalfFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.GPUShaderHalfFloat (+  -- * Extension Support+  glGetAMDGPUShaderHalfFloat,+  gl_AMD_gpu_shader_half_float,+  -- * Enums+  pattern GL_FLOAT16_MAT2_AMD,+  pattern GL_FLOAT16_MAT2x3_AMD,+  pattern GL_FLOAT16_MAT2x4_AMD,+  pattern GL_FLOAT16_MAT3_AMD,+  pattern GL_FLOAT16_MAT3x2_AMD,+  pattern GL_FLOAT16_MAT3x4_AMD,+  pattern GL_FLOAT16_MAT4_AMD,+  pattern GL_FLOAT16_MAT4x2_AMD,+  pattern GL_FLOAT16_MAT4x3_AMD,+  pattern GL_FLOAT16_NV,+  pattern GL_FLOAT16_VEC2_NV,+  pattern GL_FLOAT16_VEC3_NV,+  pattern GL_FLOAT16_VEC4_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/GPUShaderInt64.hs view
@@ -0,0 +1,86 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.GPUShaderInt64+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.GPUShaderInt64 (+  -- * Extension Support+  glGetAMDGPUShaderInt64,+  gl_AMD_gpu_shader_int64,+  -- * Enums+  pattern GL_FLOAT16_NV,+  pattern GL_FLOAT16_VEC2_NV,+  pattern GL_FLOAT16_VEC3_NV,+  pattern GL_FLOAT16_VEC4_NV,+  pattern GL_INT16_NV,+  pattern GL_INT16_VEC2_NV,+  pattern GL_INT16_VEC3_NV,+  pattern GL_INT16_VEC4_NV,+  pattern GL_INT64_NV,+  pattern GL_INT64_VEC2_NV,+  pattern GL_INT64_VEC3_NV,+  pattern GL_INT64_VEC4_NV,+  pattern GL_INT8_NV,+  pattern GL_INT8_VEC2_NV,+  pattern GL_INT8_VEC3_NV,+  pattern GL_INT8_VEC4_NV,+  pattern GL_UNSIGNED_INT16_NV,+  pattern GL_UNSIGNED_INT16_VEC2_NV,+  pattern GL_UNSIGNED_INT16_VEC3_NV,+  pattern GL_UNSIGNED_INT16_VEC4_NV,+  pattern GL_UNSIGNED_INT64_NV,+  pattern GL_UNSIGNED_INT64_VEC2_NV,+  pattern GL_UNSIGNED_INT64_VEC3_NV,+  pattern GL_UNSIGNED_INT64_VEC4_NV,+  pattern GL_UNSIGNED_INT8_NV,+  pattern GL_UNSIGNED_INT8_VEC2_NV,+  pattern GL_UNSIGNED_INT8_VEC3_NV,+  pattern GL_UNSIGNED_INT8_VEC4_NV,+  -- * Functions+  glGetUniformi64vNV,+  glGetUniformui64vNV,+  glProgramUniform1i64NV,+  glProgramUniform1i64vNV,+  glProgramUniform1ui64NV,+  glProgramUniform1ui64vNV,+  glProgramUniform2i64NV,+  glProgramUniform2i64vNV,+  glProgramUniform2ui64NV,+  glProgramUniform2ui64vNV,+  glProgramUniform3i64NV,+  glProgramUniform3i64vNV,+  glProgramUniform3ui64NV,+  glProgramUniform3ui64vNV,+  glProgramUniform4i64NV,+  glProgramUniform4i64vNV,+  glProgramUniform4ui64NV,+  glProgramUniform4ui64vNV,+  glUniform1i64NV,+  glUniform1i64vNV,+  glUniform1ui64NV,+  glUniform1ui64vNV,+  glUniform2i64NV,+  glUniform2i64vNV,+  glUniform2ui64NV,+  glUniform2ui64vNV,+  glUniform3i64NV,+  glUniform3i64vNV,+  glUniform3ui64NV,+  glUniform3ui64vNV,+  glUniform4i64NV,+  glUniform4i64vNV,+  glUniform4ui64NV,+  glUniform4ui64vNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/InterleavedElements.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.InterleavedElements+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.InterleavedElements (+  -- * Extension Support+  glGetAMDInterleavedElements,+  gl_AMD_interleaved_elements,+  -- * Enums+  pattern GL_ALPHA,+  pattern GL_BLUE,+  pattern GL_GREEN,+  pattern GL_RED,+  pattern GL_RG16UI,+  pattern GL_RG8UI,+  pattern GL_RGBA8UI,+  pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD,+  pattern GL_VERTEX_ID_SWIZZLE_AMD,+  -- * Functions+  glVertexAttribParameteriAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/MultiDrawIndirect.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.MultiDrawIndirect+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.MultiDrawIndirect (+  -- * Extension Support+  glGetAMDMultiDrawIndirect,+  gl_AMD_multi_draw_indirect,+  -- * Functions+  glMultiDrawArraysIndirectAMD,+  glMultiDrawElementsIndirectAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/NameGenDelete.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.NameGenDelete+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.NameGenDelete (+  -- * Extension Support+  glGetAMDNameGenDelete,+  gl_AMD_name_gen_delete,+  -- * Enums+  pattern GL_DATA_BUFFER_AMD,+  pattern GL_PERFORMANCE_MONITOR_AMD,+  pattern GL_QUERY_OBJECT_AMD,+  pattern GL_SAMPLER_OBJECT_AMD,+  pattern GL_VERTEX_ARRAY_OBJECT_AMD,+  -- * Functions+  glDeleteNamesAMD,+  glGenNamesAMD,+  glIsNameAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/OcclusionQueryEvent.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.OcclusionQueryEvent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.OcclusionQueryEvent (+  -- * Extension Support+  glGetAMDOcclusionQueryEvent,+  gl_AMD_occlusion_query_event,+  -- * Enums+  pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD,+  pattern GL_QUERY_ALL_EVENT_BITS_AMD,+  pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD,+  pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD,+  pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD,+  pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD,+  -- * Functions+  glQueryObjectParameteruiAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/PerformanceMonitor.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.PerformanceMonitor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.PerformanceMonitor (+  -- * Extension Support+  glGetAMDPerformanceMonitor,+  gl_AMD_performance_monitor,+  -- * Enums+  pattern GL_COUNTER_RANGE_AMD,+  pattern GL_COUNTER_TYPE_AMD,+  pattern GL_PERCENTAGE_AMD,+  pattern GL_PERFMON_RESULT_AMD,+  pattern GL_PERFMON_RESULT_AVAILABLE_AMD,+  pattern GL_PERFMON_RESULT_SIZE_AMD,+  pattern GL_UNSIGNED_INT64_AMD,+  -- * Functions+  glBeginPerfMonitorAMD,+  glDeletePerfMonitorsAMD,+  glEndPerfMonitorAMD,+  glGenPerfMonitorsAMD,+  glGetPerfMonitorCounterDataAMD,+  glGetPerfMonitorCounterInfoAMD,+  glGetPerfMonitorCounterStringAMD,+  glGetPerfMonitorCountersAMD,+  glGetPerfMonitorGroupStringAMD,+  glGetPerfMonitorGroupsAMD,+  glSelectPerfMonitorCountersAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/PinnedMemory.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.PinnedMemory+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.PinnedMemory (+  -- * Extension Support+  glGetAMDPinnedMemory,+  gl_AMD_pinned_memory,+  -- * Enums+  pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/QueryBufferObject.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.QueryBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.QueryBufferObject (+  -- * Extension Support+  glGetAMDQueryBufferObject,+  gl_AMD_query_buffer_object,+  -- * Enums+  pattern GL_QUERY_BUFFER_AMD,+  pattern GL_QUERY_BUFFER_BINDING_AMD,+  pattern GL_QUERY_RESULT_NO_WAIT_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/SamplePositions.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.SamplePositions+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.SamplePositions (+  -- * Extension Support+  glGetAMDSamplePositions,+  gl_AMD_sample_positions,+  -- * Enums+  pattern GL_SUBSAMPLE_DISTANCE_AMD,+  -- * Functions+  glSetMultisamplefvAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/SeamlessCubemapPerTexture.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.SeamlessCubemapPerTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.SeamlessCubemapPerTexture (+  -- * Extension Support+  glGetAMDSeamlessCubemapPerTexture,+  gl_AMD_seamless_cubemap_per_texture,+  -- * Enums+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/SparseTexture.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.SparseTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.SparseTexture (+  -- * Extension Support+  glGetAMDSparseTexture,+  gl_AMD_sparse_texture,+  -- * Enums+  pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD,+  pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD,+  pattern GL_MIN_LOD_WARNING_AMD,+  pattern GL_MIN_SPARSE_LEVEL_AMD,+  pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD,+  pattern GL_VIRTUAL_PAGE_SIZE_X_AMD,+  pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD,+  pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD,+  -- * Functions+  glTexStorageSparseAMD,+  glTextureStorageSparseAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/StencilOperationExtended.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.StencilOperationExtended+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.StencilOperationExtended (+  -- * Extension Support+  glGetAMDStencilOperationExtended,+  gl_AMD_stencil_operation_extended,+  -- * Enums+  pattern GL_REPLACE_VALUE_AMD,+  pattern GL_SET_AMD,+  pattern GL_STENCIL_BACK_OP_VALUE_AMD,+  pattern GL_STENCIL_OP_VALUE_AMD,+  -- * Functions+  glStencilOpValueAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/AMD/TransformFeedback4.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.TransformFeedback4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.TransformFeedback4 (+  -- * Extension Support+  glGetAMDTransformFeedback4,+  gl_AMD_transform_feedback4,+  -- * Enums+  pattern GL_STREAM_RASTERIZATION_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/AMD/VertexShaderTessellator.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.AMD.VertexShaderTessellator+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.AMD.VertexShaderTessellator (+  -- * Extension Support+  glGetAMDVertexShaderTessellator,+  gl_AMD_vertex_shader_tessellator,+  -- * Enums+  pattern GL_CONTINUOUS_AMD,+  pattern GL_DISCRETE_AMD,+  pattern GL_INT_SAMPLER_BUFFER_AMD,+  pattern GL_SAMPLER_BUFFER_AMD,+  pattern GL_TESSELLATION_FACTOR_AMD,+  pattern GL_TESSELLATION_MODE_AMD,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD,+  -- * Functions+  glTessellationFactorAMD,+  glTessellationModeAMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE.hs view
@@ -0,0 +1,49 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing APPLE extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE (+  module Graphics.GL.APPLE.AuxDepthStencil,+  module Graphics.GL.APPLE.ClientStorage,+  module Graphics.GL.APPLE.ElementArray,+  module Graphics.GL.APPLE.Fence,+  module Graphics.GL.APPLE.FloatPixels,+  module Graphics.GL.APPLE.FlushBufferRange,+  module Graphics.GL.APPLE.ObjectPurgeable,+  module Graphics.GL.APPLE.RGB422,+  module Graphics.GL.APPLE.RowBytes,+  module Graphics.GL.APPLE.SpecularVector,+  module Graphics.GL.APPLE.TextureRange,+  module Graphics.GL.APPLE.TransformHint,+  module Graphics.GL.APPLE.VertexArrayObject,+  module Graphics.GL.APPLE.VertexArrayRange,+  module Graphics.GL.APPLE.VertexProgramEvaluators,+  module Graphics.GL.APPLE.YCbCr422+) where++import Graphics.GL.APPLE.AuxDepthStencil+import Graphics.GL.APPLE.ClientStorage+import Graphics.GL.APPLE.ElementArray+import Graphics.GL.APPLE.Fence+import Graphics.GL.APPLE.FloatPixels+import Graphics.GL.APPLE.FlushBufferRange+import Graphics.GL.APPLE.ObjectPurgeable+import Graphics.GL.APPLE.RGB422+import Graphics.GL.APPLE.RowBytes+import Graphics.GL.APPLE.SpecularVector+import Graphics.GL.APPLE.TextureRange+import Graphics.GL.APPLE.TransformHint+import Graphics.GL.APPLE.VertexArrayObject+import Graphics.GL.APPLE.VertexArrayRange+import Graphics.GL.APPLE.VertexProgramEvaluators+import Graphics.GL.APPLE.YCbCr422
+ src/Graphics/GL/APPLE/AuxDepthStencil.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.AuxDepthStencil+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.AuxDepthStencil (+  -- * Extension Support+  glGetAPPLEAuxDepthStencil,+  gl_APPLE_aux_depth_stencil,+  -- * Enums+  pattern GL_AUX_DEPTH_STENCIL_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/ClientStorage.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.ClientStorage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.ClientStorage (+  -- * Extension Support+  glGetAPPLEClientStorage,+  gl_APPLE_client_storage,+  -- * Enums+  pattern GL_UNPACK_CLIENT_STORAGE_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/ElementArray.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.ElementArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.ElementArray (+  -- * Extension Support+  glGetAPPLEElementArray,+  gl_APPLE_element_array,+  -- * Enums+  pattern GL_ELEMENT_ARRAY_APPLE,+  pattern GL_ELEMENT_ARRAY_POINTER_APPLE,+  pattern GL_ELEMENT_ARRAY_TYPE_APPLE,+  -- * Functions+  glDrawElementArrayAPPLE,+  glDrawRangeElementArrayAPPLE,+  glElementPointerAPPLE,+  glMultiDrawElementArrayAPPLE,+  glMultiDrawRangeElementArrayAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/Fence.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.Fence+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.Fence (+  -- * Extension Support+  glGetAPPLEFence,+  gl_APPLE_fence,+  -- * Enums+  pattern GL_DRAW_PIXELS_APPLE,+  pattern GL_FENCE_APPLE,+  -- * Functions+  glDeleteFencesAPPLE,+  glFinishFenceAPPLE,+  glFinishObjectAPPLE,+  glGenFencesAPPLE,+  glIsFenceAPPLE,+  glSetFenceAPPLE,+  glTestFenceAPPLE,+  glTestObjectAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/FloatPixels.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.FloatPixels+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.FloatPixels (+  -- * Extension Support+  glGetAPPLEFloatPixels,+  gl_APPLE_float_pixels,+  -- * Enums+  pattern GL_ALPHA_FLOAT16_APPLE,+  pattern GL_ALPHA_FLOAT32_APPLE,+  pattern GL_COLOR_FLOAT_APPLE,+  pattern GL_HALF_APPLE,+  pattern GL_INTENSITY_FLOAT16_APPLE,+  pattern GL_INTENSITY_FLOAT32_APPLE,+  pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE,+  pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE,+  pattern GL_LUMINANCE_FLOAT16_APPLE,+  pattern GL_LUMINANCE_FLOAT32_APPLE,+  pattern GL_RGBA_FLOAT16_APPLE,+  pattern GL_RGBA_FLOAT32_APPLE,+  pattern GL_RGB_FLOAT16_APPLE,+  pattern GL_RGB_FLOAT32_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/FlushBufferRange.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.FlushBufferRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.FlushBufferRange (+  -- * Extension Support+  glGetAPPLEFlushBufferRange,+  gl_APPLE_flush_buffer_range,+  -- * Enums+  pattern GL_BUFFER_FLUSHING_UNMAP_APPLE,+  pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE,+  -- * Functions+  glBufferParameteriAPPLE,+  glFlushMappedBufferRangeAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/ObjectPurgeable.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.ObjectPurgeable+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.ObjectPurgeable (+  -- * Extension Support+  glGetAPPLEObjectPurgeable,+  gl_APPLE_object_purgeable,+  -- * Enums+  pattern GL_BUFFER_OBJECT_APPLE,+  pattern GL_PURGEABLE_APPLE,+  pattern GL_RELEASED_APPLE,+  pattern GL_RETAINED_APPLE,+  pattern GL_UNDEFINED_APPLE,+  pattern GL_VOLATILE_APPLE,+  -- * Functions+  glGetObjectParameterivAPPLE,+  glObjectPurgeableAPPLE,+  glObjectUnpurgeableAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/RGB422.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.RGB422+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.RGB422 (+  -- * Extension Support+  glGetAPPLERGB422,+  gl_APPLE_rgb_422,+  -- * Enums+  pattern GL_RGB_422_APPLE,+  pattern GL_RGB_RAW_422_APPLE,+  pattern GL_UNSIGNED_SHORT_8_8_APPLE,+  pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/RowBytes.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.RowBytes+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.RowBytes (+  -- * Extension Support+  glGetAPPLERowBytes,+  gl_APPLE_row_bytes,+  -- * Enums+  pattern GL_PACK_ROW_BYTES_APPLE,+  pattern GL_UNPACK_ROW_BYTES_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/SpecularVector.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.SpecularVector+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.SpecularVector (+  -- * Extension Support+  glGetAPPLESpecularVector,+  gl_APPLE_specular_vector,+  -- * Enums+  pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/TextureRange.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.TextureRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.TextureRange (+  -- * Extension Support+  glGetAPPLETextureRange,+  gl_APPLE_texture_range,+  -- * Enums+  pattern GL_STORAGE_CACHED_APPLE,+  pattern GL_STORAGE_PRIVATE_APPLE,+  pattern GL_STORAGE_SHARED_APPLE,+  pattern GL_TEXTURE_RANGE_LENGTH_APPLE,+  pattern GL_TEXTURE_RANGE_POINTER_APPLE,+  pattern GL_TEXTURE_STORAGE_HINT_APPLE,+  -- * Functions+  glGetTexParameterPointervAPPLE,+  glTextureRangeAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/TransformHint.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.TransformHint+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.TransformHint (+  -- * Extension Support+  glGetAPPLETransformHint,+  gl_APPLE_transform_hint,+  -- * Enums+  pattern GL_TRANSFORM_HINT_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/APPLE/VertexArrayObject.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.VertexArrayObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.VertexArrayObject (+  -- * Extension Support+  glGetAPPLEVertexArrayObject,+  gl_APPLE_vertex_array_object,+  -- * Enums+  pattern GL_VERTEX_ARRAY_BINDING_APPLE,+  -- * Functions+  glBindVertexArrayAPPLE,+  glDeleteVertexArraysAPPLE,+  glGenVertexArraysAPPLE,+  glIsVertexArrayAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/VertexArrayRange.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.VertexArrayRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.VertexArrayRange (+  -- * Extension Support+  glGetAPPLEVertexArrayRange,+  gl_APPLE_vertex_array_range,+  -- * Enums+  pattern GL_STORAGE_CACHED_APPLE,+  pattern GL_STORAGE_CLIENT_APPLE,+  pattern GL_STORAGE_SHARED_APPLE,+  pattern GL_VERTEX_ARRAY_RANGE_APPLE,+  pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE,+  pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE,+  pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE,+  -- * Functions+  glFlushVertexArrayRangeAPPLE,+  glVertexArrayParameteriAPPLE,+  glVertexArrayRangeAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/VertexProgramEvaluators.hs view
@@ -0,0 +1,41 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.VertexProgramEvaluators+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.VertexProgramEvaluators (+  -- * Extension Support+  glGetAPPLEVertexProgramEvaluators,+  gl_APPLE_vertex_program_evaluators,+  -- * Enums+  pattern GL_VERTEX_ATTRIB_MAP1_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP2_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE,+  pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE,+  -- * Functions+  glDisableVertexAttribAPPLE,+  glEnableVertexAttribAPPLE,+  glIsVertexAttribEnabledAPPLE,+  glMapVertexAttrib1dAPPLE,+  glMapVertexAttrib1fAPPLE,+  glMapVertexAttrib2dAPPLE,+  glMapVertexAttrib2fAPPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/APPLE/YCbCr422.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.APPLE.YCbCr422+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.APPLE.YCbCr422 (+  -- * Extension Support+  glGetAPPLEYCbCr422,+  gl_APPLE_ycbcr_422,+  -- * Enums+  pattern GL_UNSIGNED_SHORT_8_8_APPLE,+  pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE,+  pattern GL_YCBCR_422_APPLE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB.hs view
@@ -0,0 +1,301 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing ARB extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB (+  module Graphics.GL.ARB.BaseInstance,+  module Graphics.GL.ARB.BindlessTexture,+  module Graphics.GL.ARB.BlendFuncExtended,+  module Graphics.GL.ARB.BufferStorage,+  module Graphics.GL.ARB.CLEvent,+  module Graphics.GL.ARB.ClearBufferObject,+  module Graphics.GL.ARB.ClearTexture,+  module Graphics.GL.ARB.ClipControl,+  module Graphics.GL.ARB.ColorBufferFloat,+  module Graphics.GL.ARB.CompressedTexturePixelStorage,+  module Graphics.GL.ARB.ComputeShader,+  module Graphics.GL.ARB.ComputeVariableGroupSize,+  module Graphics.GL.ARB.ConditionalRenderInverted,+  module Graphics.GL.ARB.CopyBuffer,+  module Graphics.GL.ARB.CopyImage,+  module Graphics.GL.ARB.CullDistance,+  module Graphics.GL.ARB.DebugOutput,+  module Graphics.GL.ARB.DepthBufferFloat,+  module Graphics.GL.ARB.DepthClamp,+  module Graphics.GL.ARB.DepthTexture,+  module Graphics.GL.ARB.DirectStateAccess,+  module Graphics.GL.ARB.DrawBuffers,+  module Graphics.GL.ARB.DrawBuffersBlend,+  module Graphics.GL.ARB.DrawElementsBaseVertex,+  module Graphics.GL.ARB.DrawIndirect,+  module Graphics.GL.ARB.DrawInstanced,+  module Graphics.GL.ARB.ES2Compatibility,+  module Graphics.GL.ARB.ES31Compatibility,+  module Graphics.GL.ARB.ES32Compatibility,+  module Graphics.GL.ARB.ES3Compatibility,+  module Graphics.GL.ARB.EnhancedLayouts,+  module Graphics.GL.ARB.ExplicitUniformLocation,+  module Graphics.GL.ARB.FragmentProgram,+  module Graphics.GL.ARB.FragmentShader,+  module Graphics.GL.ARB.FramebufferNoAttachments,+  module Graphics.GL.ARB.FramebufferObjectCompatibility,+  module Graphics.GL.ARB.FramebufferObjectCore,+  module Graphics.GL.ARB.FramebufferSRGB,+  module Graphics.GL.ARB.GPUShader5,+  module Graphics.GL.ARB.GPUShaderFP64,+  module Graphics.GL.ARB.GPUShaderInt64,+  module Graphics.GL.ARB.GeometryShader4,+  module Graphics.GL.ARB.GetProgramBinary,+  module Graphics.GL.ARB.GetTextureSubImage,+  module Graphics.GL.ARB.GlSpirv,+  module Graphics.GL.ARB.HalfFloatPixel,+  module Graphics.GL.ARB.HalfFloatVertex,+  module Graphics.GL.ARB.ImagingCompatibility,+  module Graphics.GL.ARB.ImagingCore,+  module Graphics.GL.ARB.IndirectParameters,+  module Graphics.GL.ARB.InstancedArrays,+  module Graphics.GL.ARB.InternalformatQuery,+  module Graphics.GL.ARB.InternalformatQuery2,+  module Graphics.GL.ARB.InvalidateSubdata,+  module Graphics.GL.ARB.MapBufferAlignment,+  module Graphics.GL.ARB.MapBufferRange,+  module Graphics.GL.ARB.MatrixPalette,+  module Graphics.GL.ARB.MultiBind,+  module Graphics.GL.ARB.MultiDrawIndirect,+  module Graphics.GL.ARB.Multisample,+  module Graphics.GL.ARB.Multitexture,+  module Graphics.GL.ARB.OcclusionQuery,+  module Graphics.GL.ARB.OcclusionQuery2,+  module Graphics.GL.ARB.ParallelShaderCompile,+  module Graphics.GL.ARB.PipelineStatisticsQuery,+  module Graphics.GL.ARB.PixelBufferObject,+  module Graphics.GL.ARB.PointParameters,+  module Graphics.GL.ARB.PointSprite,+  module Graphics.GL.ARB.PolygonOffsetClamp,+  module Graphics.GL.ARB.ProgramInterfaceQuery,+  module Graphics.GL.ARB.ProvokingVertex,+  module Graphics.GL.ARB.QueryBufferObject,+  module Graphics.GL.ARB.RobustnessCompatibility,+  module Graphics.GL.ARB.RobustnessCore,+  module Graphics.GL.ARB.SampleLocations,+  module Graphics.GL.ARB.SampleShading,+  module Graphics.GL.ARB.SamplerObjects,+  module Graphics.GL.ARB.SeamlessCubeMap,+  module Graphics.GL.ARB.SeamlessCubemapPerTexture,+  module Graphics.GL.ARB.SeparateShaderObjects,+  module Graphics.GL.ARB.ShaderAtomicCounters,+  module Graphics.GL.ARB.ShaderImageLoadStore,+  module Graphics.GL.ARB.ShaderObjects,+  module Graphics.GL.ARB.ShaderStorageBufferObject,+  module Graphics.GL.ARB.ShaderSubroutine,+  module Graphics.GL.ARB.ShadingLanguage100,+  module Graphics.GL.ARB.ShadingLanguageInclude,+  module Graphics.GL.ARB.Shadow,+  module Graphics.GL.ARB.ShadowAmbient,+  module Graphics.GL.ARB.SparseBuffer,+  module Graphics.GL.ARB.SparseTexture,+  module Graphics.GL.ARB.SpirvExtensions,+  module Graphics.GL.ARB.StencilTexturing,+  module Graphics.GL.ARB.Sync,+  module Graphics.GL.ARB.TessellationShader,+  module Graphics.GL.ARB.TextureBarrier,+  module Graphics.GL.ARB.TextureBorderClamp,+  module Graphics.GL.ARB.TextureBufferObject,+  module Graphics.GL.ARB.TextureBufferObjectRGB32,+  module Graphics.GL.ARB.TextureBufferRange,+  module Graphics.GL.ARB.TextureCompression,+  module Graphics.GL.ARB.TextureCompressionBPTC,+  module Graphics.GL.ARB.TextureCompressionRGTC,+  module Graphics.GL.ARB.TextureCubeMap,+  module Graphics.GL.ARB.TextureCubeMapArray,+  module Graphics.GL.ARB.TextureEnvCombine,+  module Graphics.GL.ARB.TextureEnvDot3,+  module Graphics.GL.ARB.TextureFilterAnisotropic,+  module Graphics.GL.ARB.TextureFilterMinmax,+  module Graphics.GL.ARB.TextureFloat,+  module Graphics.GL.ARB.TextureGather,+  module Graphics.GL.ARB.TextureMirrorClampToEdge,+  module Graphics.GL.ARB.TextureMirroredRepeat,+  module Graphics.GL.ARB.TextureMultisample,+  module Graphics.GL.ARB.TextureRG,+  module Graphics.GL.ARB.TextureRGB10A2UI,+  module Graphics.GL.ARB.TextureRectangle,+  module Graphics.GL.ARB.TextureStencil8,+  module Graphics.GL.ARB.TextureStorage,+  module Graphics.GL.ARB.TextureStorageMultisample,+  module Graphics.GL.ARB.TextureSwizzle,+  module Graphics.GL.ARB.TextureView,+  module Graphics.GL.ARB.TimerQuery,+  module Graphics.GL.ARB.TransformFeedback2,+  module Graphics.GL.ARB.TransformFeedback3,+  module Graphics.GL.ARB.TransformFeedbackInstanced,+  module Graphics.GL.ARB.TransformFeedbackOverflowQuery,+  module Graphics.GL.ARB.TransposeMatrix,+  module Graphics.GL.ARB.UniformBufferObject,+  module Graphics.GL.ARB.VertexArrayBGRA,+  module Graphics.GL.ARB.VertexArrayObject,+  module Graphics.GL.ARB.VertexAttrib64Bit,+  module Graphics.GL.ARB.VertexAttribBinding,+  module Graphics.GL.ARB.VertexBlend,+  module Graphics.GL.ARB.VertexBufferObject,+  module Graphics.GL.ARB.VertexProgram,+  module Graphics.GL.ARB.VertexShader,+  module Graphics.GL.ARB.VertexType10f11f11fRev,+  module Graphics.GL.ARB.VertexType2101010RevCompatibility,+  module Graphics.GL.ARB.VertexType2101010RevCore,+  module Graphics.GL.ARB.ViewportArray,+  module Graphics.GL.ARB.WindowPos+) where++import Graphics.GL.ARB.BaseInstance+import Graphics.GL.ARB.BindlessTexture+import Graphics.GL.ARB.BlendFuncExtended+import Graphics.GL.ARB.BufferStorage+import Graphics.GL.ARB.CLEvent+import Graphics.GL.ARB.ClearBufferObject+import Graphics.GL.ARB.ClearTexture+import Graphics.GL.ARB.ClipControl+import Graphics.GL.ARB.ColorBufferFloat+import Graphics.GL.ARB.CompressedTexturePixelStorage+import Graphics.GL.ARB.ComputeShader+import Graphics.GL.ARB.ComputeVariableGroupSize+import Graphics.GL.ARB.ConditionalRenderInverted+import Graphics.GL.ARB.CopyBuffer+import Graphics.GL.ARB.CopyImage+import Graphics.GL.ARB.CullDistance+import Graphics.GL.ARB.DebugOutput+import Graphics.GL.ARB.DepthBufferFloat+import Graphics.GL.ARB.DepthClamp+import Graphics.GL.ARB.DepthTexture+import Graphics.GL.ARB.DirectStateAccess+import Graphics.GL.ARB.DrawBuffers+import Graphics.GL.ARB.DrawBuffersBlend+import Graphics.GL.ARB.DrawElementsBaseVertex+import Graphics.GL.ARB.DrawIndirect+import Graphics.GL.ARB.DrawInstanced+import Graphics.GL.ARB.ES2Compatibility+import Graphics.GL.ARB.ES31Compatibility+import Graphics.GL.ARB.ES32Compatibility+import Graphics.GL.ARB.ES3Compatibility+import Graphics.GL.ARB.EnhancedLayouts+import Graphics.GL.ARB.ExplicitUniformLocation+import Graphics.GL.ARB.FragmentProgram+import Graphics.GL.ARB.FragmentShader+import Graphics.GL.ARB.FramebufferNoAttachments+import Graphics.GL.ARB.FramebufferObjectCompatibility+import Graphics.GL.ARB.FramebufferObjectCore+import Graphics.GL.ARB.FramebufferSRGB+import Graphics.GL.ARB.GPUShader5+import Graphics.GL.ARB.GPUShaderFP64+import Graphics.GL.ARB.GPUShaderInt64+import Graphics.GL.ARB.GeometryShader4+import Graphics.GL.ARB.GetProgramBinary+import Graphics.GL.ARB.GetTextureSubImage+import Graphics.GL.ARB.GlSpirv+import Graphics.GL.ARB.HalfFloatPixel+import Graphics.GL.ARB.HalfFloatVertex+import Graphics.GL.ARB.ImagingCompatibility+import Graphics.GL.ARB.ImagingCore+import Graphics.GL.ARB.IndirectParameters+import Graphics.GL.ARB.InstancedArrays+import Graphics.GL.ARB.InternalformatQuery+import Graphics.GL.ARB.InternalformatQuery2+import Graphics.GL.ARB.InvalidateSubdata+import Graphics.GL.ARB.MapBufferAlignment+import Graphics.GL.ARB.MapBufferRange+import Graphics.GL.ARB.MatrixPalette+import Graphics.GL.ARB.MultiBind+import Graphics.GL.ARB.MultiDrawIndirect+import Graphics.GL.ARB.Multisample+import Graphics.GL.ARB.Multitexture+import Graphics.GL.ARB.OcclusionQuery+import Graphics.GL.ARB.OcclusionQuery2+import Graphics.GL.ARB.ParallelShaderCompile+import Graphics.GL.ARB.PipelineStatisticsQuery+import Graphics.GL.ARB.PixelBufferObject+import Graphics.GL.ARB.PointParameters+import Graphics.GL.ARB.PointSprite+import Graphics.GL.ARB.PolygonOffsetClamp+import Graphics.GL.ARB.ProgramInterfaceQuery+import Graphics.GL.ARB.ProvokingVertex+import Graphics.GL.ARB.QueryBufferObject+import Graphics.GL.ARB.RobustnessCompatibility+import Graphics.GL.ARB.RobustnessCore+import Graphics.GL.ARB.SampleLocations+import Graphics.GL.ARB.SampleShading+import Graphics.GL.ARB.SamplerObjects+import Graphics.GL.ARB.SeamlessCubeMap+import Graphics.GL.ARB.SeamlessCubemapPerTexture+import Graphics.GL.ARB.SeparateShaderObjects+import Graphics.GL.ARB.ShaderAtomicCounters+import Graphics.GL.ARB.ShaderImageLoadStore+import Graphics.GL.ARB.ShaderObjects+import Graphics.GL.ARB.ShaderStorageBufferObject+import Graphics.GL.ARB.ShaderSubroutine+import Graphics.GL.ARB.ShadingLanguage100+import Graphics.GL.ARB.ShadingLanguageInclude+import Graphics.GL.ARB.Shadow+import Graphics.GL.ARB.ShadowAmbient+import Graphics.GL.ARB.SparseBuffer+import Graphics.GL.ARB.SparseTexture+import Graphics.GL.ARB.SpirvExtensions+import Graphics.GL.ARB.StencilTexturing+import Graphics.GL.ARB.Sync+import Graphics.GL.ARB.TessellationShader+import Graphics.GL.ARB.TextureBarrier+import Graphics.GL.ARB.TextureBorderClamp+import Graphics.GL.ARB.TextureBufferObject+import Graphics.GL.ARB.TextureBufferObjectRGB32+import Graphics.GL.ARB.TextureBufferRange+import Graphics.GL.ARB.TextureCompression+import Graphics.GL.ARB.TextureCompressionBPTC+import Graphics.GL.ARB.TextureCompressionRGTC+import Graphics.GL.ARB.TextureCubeMap+import Graphics.GL.ARB.TextureCubeMapArray+import Graphics.GL.ARB.TextureEnvCombine+import Graphics.GL.ARB.TextureEnvDot3+import Graphics.GL.ARB.TextureFilterAnisotropic+import Graphics.GL.ARB.TextureFilterMinmax+import Graphics.GL.ARB.TextureFloat+import Graphics.GL.ARB.TextureGather+import Graphics.GL.ARB.TextureMirrorClampToEdge+import Graphics.GL.ARB.TextureMirroredRepeat+import Graphics.GL.ARB.TextureMultisample+import Graphics.GL.ARB.TextureRG+import Graphics.GL.ARB.TextureRGB10A2UI+import Graphics.GL.ARB.TextureRectangle+import Graphics.GL.ARB.TextureStencil8+import Graphics.GL.ARB.TextureStorage+import Graphics.GL.ARB.TextureStorageMultisample+import Graphics.GL.ARB.TextureSwizzle+import Graphics.GL.ARB.TextureView+import Graphics.GL.ARB.TimerQuery+import Graphics.GL.ARB.TransformFeedback2+import Graphics.GL.ARB.TransformFeedback3+import Graphics.GL.ARB.TransformFeedbackInstanced+import Graphics.GL.ARB.TransformFeedbackOverflowQuery+import Graphics.GL.ARB.TransposeMatrix+import Graphics.GL.ARB.UniformBufferObject+import Graphics.GL.ARB.VertexArrayBGRA+import Graphics.GL.ARB.VertexArrayObject+import Graphics.GL.ARB.VertexAttrib64Bit+import Graphics.GL.ARB.VertexAttribBinding+import Graphics.GL.ARB.VertexBlend+import Graphics.GL.ARB.VertexBufferObject+import Graphics.GL.ARB.VertexProgram+import Graphics.GL.ARB.VertexShader+import Graphics.GL.ARB.VertexType10f11f11fRev+import Graphics.GL.ARB.VertexType2101010RevCompatibility+import Graphics.GL.ARB.VertexType2101010RevCore+import Graphics.GL.ARB.ViewportArray+import Graphics.GL.ARB.WindowPos
+ src/Graphics/GL/ARB/BaseInstance.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.BaseInstance+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.BaseInstance (+  -- * Extension Support+  glGetARBBaseInstance,+  gl_ARB_base_instance,+  -- * Functions+  glDrawArraysInstancedBaseInstance,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertexBaseInstance+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/BindlessTexture.hs view
@@ -0,0 +1,41 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.BindlessTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.BindlessTexture (+  -- * Extension Support+  glGetARBBindlessTexture,+  gl_ARB_bindless_texture,+  -- * Enums+  pattern GL_UNSIGNED_INT64_ARB,+  -- * Functions+  glGetImageHandleARB,+  glGetTextureHandleARB,+  glGetTextureSamplerHandleARB,+  glGetVertexAttribLui64vARB,+  glIsImageHandleResidentARB,+  glIsTextureHandleResidentARB,+  glMakeImageHandleNonResidentARB,+  glMakeImageHandleResidentARB,+  glMakeTextureHandleNonResidentARB,+  glMakeTextureHandleResidentARB,+  glProgramUniformHandleui64ARB,+  glProgramUniformHandleui64vARB,+  glUniformHandleui64ARB,+  glUniformHandleui64vARB,+  glVertexAttribL1ui64ARB,+  glVertexAttribL1ui64vARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/BlendFuncExtended.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.BlendFuncExtended+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.BlendFuncExtended (+  -- * Extension Support+  glGetARBBlendFuncExtended,+  gl_ARB_blend_func_extended,+  -- * Enums+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  -- * Functions+  glBindFragDataLocationIndexed,+  glGetFragDataIndex+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/BufferStorage.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.BufferStorage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.BufferStorage (+  -- * Extension Support+  glGetARBBufferStorage,+  gl_ARB_buffer_storage,+  -- * Enums+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_WRITE_BIT,+  -- * Functions+  glBufferStorage+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/CLEvent.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.CLEvent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.CLEvent (+  -- * Extension Support+  glGetARBCLEvent,+  gl_ARB_cl_event,+  -- * Enums+  pattern GL_SYNC_CL_EVENT_ARB,+  pattern GL_SYNC_CL_EVENT_COMPLETE_ARB,+  -- * Functions+  glCreateSyncFromCLeventARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ClearBufferObject.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ClearBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ClearBufferObject (+  -- * Extension Support+  glGetARBClearBufferObject,+  gl_ARB_clear_buffer_object,+  -- * Functions+  glClearBufferData,+  glClearBufferSubData+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ClearTexture.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ClearTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ClearTexture (+  -- * Extension Support+  glGetARBClearTexture,+  gl_ARB_clear_texture,+  -- * Enums+  pattern GL_CLEAR_TEXTURE,+  -- * Functions+  glClearTexImage,+  glClearTexSubImage+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ClipControl.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ClipControl+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ClipControl (+  -- * Extension Support+  glGetARBClipControl,+  gl_ARB_clip_control,+  -- * Enums+  pattern GL_CLIP_DEPTH_MODE,+  pattern GL_CLIP_ORIGIN,+  pattern GL_LOWER_LEFT,+  pattern GL_NEGATIVE_ONE_TO_ONE,+  pattern GL_UPPER_LEFT,+  pattern GL_ZERO_TO_ONE,+  -- * Functions+  glClipControl+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ColorBufferFloat.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ColorBufferFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ColorBufferFloat (+  -- * Extension Support+  glGetARBColorBufferFloat,+  gl_ARB_color_buffer_float,+  -- * Enums+  pattern GL_CLAMP_FRAGMENT_COLOR_ARB,+  pattern GL_CLAMP_READ_COLOR_ARB,+  pattern GL_CLAMP_VERTEX_COLOR_ARB,+  pattern GL_FIXED_ONLY_ARB,+  pattern GL_RGBA_FLOAT_MODE_ARB,+  -- * Functions+  glClampColorARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/CompressedTexturePixelStorage.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.CompressedTexturePixelStorage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.CompressedTexturePixelStorage (+  -- * Extension Support+  glGetARBCompressedTexturePixelStorage,+  gl_ARB_compressed_texture_pixel_storage,+  -- * Enums+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ComputeShader.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ComputeShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ComputeShader (+  -- * Extension Support+  glGetARBComputeShader,+  gl_ARB_compute_shader,+  -- * Enums+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  -- * Functions+  glDispatchCompute,+  glDispatchComputeIndirect+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ComputeVariableGroupSize.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ComputeVariableGroupSize+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ComputeVariableGroupSize (+  -- * Extension Support+  glGetARBComputeVariableGroupSize,+  gl_ARB_compute_variable_group_size,+  -- * Enums+  pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB,+  pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB,+  pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB,+  pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB,+  -- * Functions+  glDispatchComputeGroupSizeARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ConditionalRenderInverted.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ConditionalRenderInverted+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ConditionalRenderInverted (+  -- * Extension Support+  glGetARBConditionalRenderInverted,+  gl_ARB_conditional_render_inverted,+  -- * Enums+  pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,+  pattern GL_QUERY_BY_REGION_WAIT_INVERTED,+  pattern GL_QUERY_NO_WAIT_INVERTED,+  pattern GL_QUERY_WAIT_INVERTED+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/CopyBuffer.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.CopyBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.CopyBuffer (+  -- * Extension Support+  glGetARBCopyBuffer,+  gl_ARB_copy_buffer,+  -- * Enums+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  -- * Functions+  glCopyBufferSubData+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/CopyImage.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.CopyImage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.CopyImage (+  -- * Extension Support+  glGetARBCopyImage,+  gl_ARB_copy_image,+  -- * Functions+  glCopyImageSubData+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/CullDistance.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.CullDistance+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.CullDistance (+  -- * Extension Support+  glGetARBCullDistance,+  gl_ARB_cull_distance,+  -- * Enums+  pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+  pattern GL_MAX_CULL_DISTANCES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/DebugOutput.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DebugOutput+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DebugOutput (+  -- * Extension Support+  glGetARBDebugOutput,+  gl_ARB_debug_output,+  -- * Enums+  pattern GL_DEBUG_CALLBACK_FUNCTION_ARB,+  pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB,+  pattern GL_DEBUG_LOGGED_MESSAGES_ARB,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB,+  pattern GL_DEBUG_SEVERITY_HIGH_ARB,+  pattern GL_DEBUG_SEVERITY_LOW_ARB,+  pattern GL_DEBUG_SEVERITY_MEDIUM_ARB,+  pattern GL_DEBUG_SOURCE_API_ARB,+  pattern GL_DEBUG_SOURCE_APPLICATION_ARB,+  pattern GL_DEBUG_SOURCE_OTHER_ARB,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB,+  pattern GL_DEBUG_TYPE_ERROR_ARB,+  pattern GL_DEBUG_TYPE_OTHER_ARB,+  pattern GL_DEBUG_TYPE_PERFORMANCE_ARB,+  pattern GL_DEBUG_TYPE_PORTABILITY_ARB,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB,+  -- * Functions+  glDebugMessageCallbackARB,+  glDebugMessageControlARB,+  glDebugMessageInsertARB,+  glGetDebugMessageLogARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DepthBufferFloat.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DepthBufferFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DepthBufferFloat (+  -- * Extension Support+  glGetARBDepthBufferFloat,+  gl_ARB_depth_buffer_float,+  -- * Enums+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/DepthClamp.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DepthClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DepthClamp (+  -- * Extension Support+  glGetARBDepthClamp,+  gl_ARB_depth_clamp,+  -- * Enums+  pattern GL_DEPTH_CLAMP+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/DepthTexture.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DepthTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DepthTexture (+  -- * Extension Support+  glGetARBDepthTexture,+  gl_ARB_depth_texture,+  -- * Enums+  pattern GL_DEPTH_COMPONENT16_ARB,+  pattern GL_DEPTH_COMPONENT24_ARB,+  pattern GL_DEPTH_COMPONENT32_ARB,+  pattern GL_DEPTH_TEXTURE_MODE_ARB,+  pattern GL_TEXTURE_DEPTH_SIZE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/DirectStateAccess.hs view
@@ -0,0 +1,134 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DirectStateAccess+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DirectStateAccess (+  -- * Extension Support+  glGetARBDirectStateAccess,+  gl_ARB_direct_state_access,+  -- * Enums+  pattern GL_QUERY_TARGET,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_TARGET,+  -- * Functions+  glBindTextureUnit,+  glBlitNamedFramebuffer,+  glCheckNamedFramebufferStatus,+  glClearNamedBufferData,+  glClearNamedBufferSubData,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage3D,+  glCopyNamedBufferSubData,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage3D,+  glCreateBuffers,+  glCreateFramebuffers,+  glCreateProgramPipelines,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glDisableVertexArrayAttrib,+  glEnableVertexArrayAttrib,+  glFlushMappedNamedBufferRange,+  glGenerateTextureMipmap,+  glGetCompressedTextureImage,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferPointerv,+  glGetNamedBufferSubData,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferParameteriv,+  glGetNamedRenderbufferParameteriv,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetTextureImage,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameteriv,+  glGetTextureParameterIiv,+  glGetTextureParameterIuiv,+  glGetTextureParameterfv,+  glGetTextureParameteriv,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayiv,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glMapNamedBuffer,+  glMapNamedBufferRange,+  glNamedBufferData,+  glNamedBufferStorage,+  glNamedBufferSubData,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferTexture,+  glNamedFramebufferTextureLayer,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageMultisample,+  glTextureBuffer,+  glTextureBufferRange,+  glTextureParameterIiv,+  glTextureParameterIuiv,+  glTextureParameterf,+  glTextureParameterfv,+  glTextureParameteri,+  glTextureParameteriv,+  glTextureStorage1D,+  glTextureStorage2D,+  glTextureStorage2DMultisample,+  glTextureStorage3D,+  glTextureStorage3DMultisample,+  glTextureSubImage1D,+  glTextureSubImage2D,+  glTextureSubImage3D,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glUnmapNamedBuffer,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindingDivisor,+  glVertexArrayElementBuffer,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DrawBuffers.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DrawBuffers+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DrawBuffers (+  -- * Extension Support+  glGetARBDrawBuffers,+  gl_ARB_draw_buffers,+  -- * Enums+  pattern GL_DRAW_BUFFER0_ARB,+  pattern GL_DRAW_BUFFER10_ARB,+  pattern GL_DRAW_BUFFER11_ARB,+  pattern GL_DRAW_BUFFER12_ARB,+  pattern GL_DRAW_BUFFER13_ARB,+  pattern GL_DRAW_BUFFER14_ARB,+  pattern GL_DRAW_BUFFER15_ARB,+  pattern GL_DRAW_BUFFER1_ARB,+  pattern GL_DRAW_BUFFER2_ARB,+  pattern GL_DRAW_BUFFER3_ARB,+  pattern GL_DRAW_BUFFER4_ARB,+  pattern GL_DRAW_BUFFER5_ARB,+  pattern GL_DRAW_BUFFER6_ARB,+  pattern GL_DRAW_BUFFER7_ARB,+  pattern GL_DRAW_BUFFER8_ARB,+  pattern GL_DRAW_BUFFER9_ARB,+  pattern GL_MAX_DRAW_BUFFERS_ARB,+  -- * Functions+  glDrawBuffersARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DrawBuffersBlend.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DrawBuffersBlend+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DrawBuffersBlend (+  -- * Extension Support+  glGetARBDrawBuffersBlend,+  gl_ARB_draw_buffers_blend,+  -- * Functions+  glBlendEquationSeparateiARB,+  glBlendEquationiARB,+  glBlendFuncSeparateiARB,+  glBlendFunciARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DrawElementsBaseVertex.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DrawElementsBaseVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DrawElementsBaseVertex (+  -- * Extension Support+  glGetARBDrawElementsBaseVertex,+  gl_ARB_draw_elements_base_vertex,+  -- * Functions+  glDrawElementsBaseVertex,+  glDrawElementsInstancedBaseVertex,+  glDrawRangeElementsBaseVertex,+  glMultiDrawElementsBaseVertex+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DrawIndirect.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DrawIndirect+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DrawIndirect (+  -- * Extension Support+  glGetARBDrawIndirect,+  gl_ARB_draw_indirect,+  -- * Enums+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  -- * Functions+  glDrawArraysIndirect,+  glDrawElementsIndirect+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/DrawInstanced.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.DrawInstanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.DrawInstanced (+  -- * Extension Support+  glGetARBDrawInstanced,+  gl_ARB_draw_instanced,+  -- * Functions+  glDrawArraysInstancedARB,+  glDrawElementsInstancedARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ES2Compatibility.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ES2Compatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ES2Compatibility (+  -- * Extension Support+  glGetARBES2Compatibility,+  gl_ARB_ES2_compatibility,+  -- * Enums+  pattern GL_FIXED,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_RGB565,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  -- * Functions+  glClearDepthf,+  glDepthRangef,+  glGetShaderPrecisionFormat,+  glReleaseShaderCompiler,+  glShaderBinary+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ES31Compatibility.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ES31Compatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ES31Compatibility (+  -- * Extension Support+  glGetARBES31Compatibility,+  gl_ARB_ES3_1_compatibility,+  -- * Enums+  pattern GL_BACK,+  -- * Functions+  glMemoryBarrierByRegion+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ES32Compatibility.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ES32Compatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ES32Compatibility (+  -- * Extension Support+  glGetARBES32Compatibility,+  gl_ARB_ES3_2_compatibility,+  -- * Enums+  pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB,+  pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB,+  pattern GL_PRIMITIVE_BOUNDING_BOX_ARB,+  -- * Functions+  glPrimitiveBoundingBoxARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ES3Compatibility.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ES3Compatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ES3Compatibility (+  -- * Extension Support+  glGetARBES3Compatibility,+  gl_ARB_ES3_compatibility,+  -- * Enums+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/EnhancedLayouts.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.EnhancedLayouts+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.EnhancedLayouts (+  -- * Extension Support+  glGetARBEnhancedLayouts,+  gl_ARB_enhanced_layouts,+  -- * Enums+  pattern GL_LOCATION_COMPONENT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ExplicitUniformLocation.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ExplicitUniformLocation+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ExplicitUniformLocation (+  -- * Extension Support+  glGetARBExplicitUniformLocation,+  gl_ARB_explicit_uniform_location,+  -- * Enums+  pattern GL_MAX_UNIFORM_LOCATIONS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/FragmentProgram.hs view
@@ -0,0 +1,121 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FragmentProgram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FragmentProgram (+  -- * Extension Support+  glGetARBFragmentProgram,+  gl_ARB_fragment_program,+  -- * Enums+  pattern GL_CURRENT_MATRIX_ARB,+  pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB,+  pattern GL_FRAGMENT_PROGRAM_ARB,+  pattern GL_MATRIX0_ARB,+  pattern GL_MATRIX10_ARB,+  pattern GL_MATRIX11_ARB,+  pattern GL_MATRIX12_ARB,+  pattern GL_MATRIX13_ARB,+  pattern GL_MATRIX14_ARB,+  pattern GL_MATRIX15_ARB,+  pattern GL_MATRIX16_ARB,+  pattern GL_MATRIX17_ARB,+  pattern GL_MATRIX18_ARB,+  pattern GL_MATRIX19_ARB,+  pattern GL_MATRIX1_ARB,+  pattern GL_MATRIX20_ARB,+  pattern GL_MATRIX21_ARB,+  pattern GL_MATRIX22_ARB,+  pattern GL_MATRIX23_ARB,+  pattern GL_MATRIX24_ARB,+  pattern GL_MATRIX25_ARB,+  pattern GL_MATRIX26_ARB,+  pattern GL_MATRIX27_ARB,+  pattern GL_MATRIX28_ARB,+  pattern GL_MATRIX29_ARB,+  pattern GL_MATRIX2_ARB,+  pattern GL_MATRIX30_ARB,+  pattern GL_MATRIX31_ARB,+  pattern GL_MATRIX3_ARB,+  pattern GL_MATRIX4_ARB,+  pattern GL_MATRIX5_ARB,+  pattern GL_MATRIX6_ARB,+  pattern GL_MATRIX7_ARB,+  pattern GL_MATRIX8_ARB,+  pattern GL_MATRIX9_ARB,+  pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_ATTRIBS_ARB,+  pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_MATRICES_ARB,+  pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_TEMPORARIES_ARB,+  pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB,+  pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB,+  pattern GL_MAX_TEXTURE_COORDS_ARB,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB,+  pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_ATTRIBS_ARB,+  pattern GL_PROGRAM_BINDING_ARB,+  pattern GL_PROGRAM_ERROR_POSITION_ARB,+  pattern GL_PROGRAM_ERROR_STRING_ARB,+  pattern GL_PROGRAM_FORMAT_ARB,+  pattern GL_PROGRAM_FORMAT_ASCII_ARB,+  pattern GL_PROGRAM_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_LENGTH_ARB,+  pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB,+  pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB,+  pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB,+  pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB,+  pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_PARAMETERS_ARB,+  pattern GL_PROGRAM_STRING_ARB,+  pattern GL_PROGRAM_TEMPORARIES_ARB,+  pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB,+  pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,+  pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB,+  -- * Functions+  glBindProgramARB,+  glDeleteProgramsARB,+  glGenProgramsARB,+  glGetProgramEnvParameterdvARB,+  glGetProgramEnvParameterfvARB,+  glGetProgramLocalParameterdvARB,+  glGetProgramLocalParameterfvARB,+  glGetProgramStringARB,+  glGetProgramivARB,+  glIsProgramARB,+  glProgramEnvParameter4dARB,+  glProgramEnvParameter4dvARB,+  glProgramEnvParameter4fARB,+  glProgramEnvParameter4fvARB,+  glProgramLocalParameter4dARB,+  glProgramLocalParameter4dvARB,+  glProgramLocalParameter4fARB,+  glProgramLocalParameter4fvARB,+  glProgramStringARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/FragmentShader.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FragmentShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FragmentShader (+  -- * Extension Support+  glGetARBFragmentShader,+  gl_ARB_fragment_shader,+  -- * Enums+  pattern GL_FRAGMENT_SHADER_ARB,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/FramebufferNoAttachments.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FramebufferNoAttachments+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FramebufferNoAttachments (+  -- * Extension Support+  glGetARBFramebufferNoAttachments,+  gl_ARB_framebuffer_no_attachments,+  -- * Enums+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  -- * Functions+  glFramebufferParameteri,+  glGetFramebufferParameteriv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/FramebufferObjectCompatibility.hs view
@@ -0,0 +1,117 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FramebufferObjectCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FramebufferObjectCompatibility (+  -- * Extension Support+  glGetARBFramebufferObject,+  gl_ARB_framebuffer_object,+  -- * Enums+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_INDEX,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_NORMALIZED,+  -- * Functions+  glBindFramebuffer,+  glBindRenderbuffer,+  glBlitFramebuffer,+  glCheckFramebufferStatus,+  glDeleteFramebuffers,+  glDeleteRenderbuffers,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glGenFramebuffers,+  glGenRenderbuffers,+  glGenerateMipmap,+  glGetFramebufferAttachmentParameteriv,+  glGetRenderbufferParameteriv,+  glIsFramebuffer,+  glIsRenderbuffer,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/FramebufferObjectCore.hs view
@@ -0,0 +1,116 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FramebufferObjectCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FramebufferObjectCore (+  -- * Extension Support+  glGetARBFramebufferObject,+  gl_ARB_framebuffer_object,+  -- * Enums+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_NORMALIZED,+  -- * Functions+  glBindFramebuffer,+  glBindRenderbuffer,+  glBlitFramebuffer,+  glCheckFramebufferStatus,+  glDeleteFramebuffers,+  glDeleteRenderbuffers,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glGenFramebuffers,+  glGenRenderbuffers,+  glGenerateMipmap,+  glGetFramebufferAttachmentParameteriv,+  glGetRenderbufferParameteriv,+  glIsFramebuffer,+  glIsRenderbuffer,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/FramebufferSRGB.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.FramebufferSRGB+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.FramebufferSRGB (+  -- * Extension Support+  glGetARBFramebufferSRGB,+  gl_ARB_framebuffer_sRGB,+  -- * Enums+  pattern GL_FRAMEBUFFER_SRGB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/GPUShader5.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GPUShader5+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GPUShader5 (+  -- * Extension Support+  glGetARBGPUShader5,+  gl_ARB_gpu_shader5,+  -- * Enums+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/GPUShaderFP64.hs view
@@ -0,0 +1,55 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GPUShaderFP64+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GPUShaderFP64 (+  -- * Extension Support+  glGetARBGPUShaderFP64,+  gl_ARB_gpu_shader_fp64,+  -- * Enums+  pattern GL_DOUBLE,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  -- * Functions+  glGetUniformdv,+  glUniform1d,+  glUniform1dv,+  glUniform2d,+  glUniform2dv,+  glUniform3d,+  glUniform3dv,+  glUniform4d,+  glUniform4dv,+  glUniformMatrix2dv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x4dv,+  glUniformMatrix3dv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x4dv,+  glUniformMatrix4dv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x3dv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/GPUShaderInt64.hs view
@@ -0,0 +1,68 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GPUShaderInt64+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GPUShaderInt64 (+  -- * Extension Support+  glGetARBGPUShaderInt64,+  gl_ARB_gpu_shader_int64,+  -- * Enums+  pattern GL_INT64_ARB,+  pattern GL_INT64_VEC2_ARB,+  pattern GL_INT64_VEC3_ARB,+  pattern GL_INT64_VEC4_ARB,+  pattern GL_UNSIGNED_INT64_ARB,+  pattern GL_UNSIGNED_INT64_VEC2_ARB,+  pattern GL_UNSIGNED_INT64_VEC3_ARB,+  pattern GL_UNSIGNED_INT64_VEC4_ARB,+  -- * Functions+  glGetUniformi64vARB,+  glGetUniformui64vARB,+  glGetnUniformi64vARB,+  glGetnUniformui64vARB,+  glProgramUniform1i64ARB,+  glProgramUniform1i64vARB,+  glProgramUniform1ui64ARB,+  glProgramUniform1ui64vARB,+  glProgramUniform2i64ARB,+  glProgramUniform2i64vARB,+  glProgramUniform2ui64ARB,+  glProgramUniform2ui64vARB,+  glProgramUniform3i64ARB,+  glProgramUniform3i64vARB,+  glProgramUniform3ui64ARB,+  glProgramUniform3ui64vARB,+  glProgramUniform4i64ARB,+  glProgramUniform4i64vARB,+  glProgramUniform4ui64ARB,+  glProgramUniform4ui64vARB,+  glUniform1i64ARB,+  glUniform1i64vARB,+  glUniform1ui64ARB,+  glUniform1ui64vARB,+  glUniform2i64ARB,+  glUniform2i64vARB,+  glUniform2ui64ARB,+  glUniform2ui64vARB,+  glUniform3i64ARB,+  glUniform3i64vARB,+  glUniform3ui64ARB,+  glUniform3ui64vARB,+  glUniform4i64ARB,+  glUniform4i64vARB,+  glUniform4ui64ARB,+  glUniform4ui64vARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/GeometryShader4.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GeometryShader4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GeometryShader4 (+  -- * Extension Support+  glGetARBGeometryShader4,+  gl_ARB_geometry_shader4,+  -- * Enums+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB,+  pattern GL_GEOMETRY_INPUT_TYPE_ARB,+  pattern GL_GEOMETRY_OUTPUT_TYPE_ARB,+  pattern GL_GEOMETRY_SHADER_ARB,+  pattern GL_GEOMETRY_VERTICES_OUT_ARB,+  pattern GL_LINES_ADJACENCY_ARB,+  pattern GL_LINE_STRIP_ADJACENCY_ARB,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,+  pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,+  pattern GL_PROGRAM_POINT_SIZE_ARB,+  pattern GL_TRIANGLES_ADJACENCY_ARB,+  pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB,+  -- * Functions+  glFramebufferTextureARB,+  glFramebufferTextureFaceARB,+  glFramebufferTextureLayerARB,+  glProgramParameteriARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/GetProgramBinary.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GetProgramBinary+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GetProgramBinary (+  -- * Extension Support+  glGetARBGetProgramBinary,+  gl_ARB_get_program_binary,+  -- * Enums+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  -- * Functions+  glGetProgramBinary,+  glProgramBinary,+  glProgramParameteri+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/GetTextureSubImage.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GetTextureSubImage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GetTextureSubImage (+  -- * Extension Support+  glGetARBGetTextureSubImage,+  gl_ARB_get_texture_sub_image,+  -- * Functions+  glGetCompressedTextureSubImage,+  glGetTextureSubImage+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/GlSpirv.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.GlSpirv+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.GlSpirv (+  -- * Extension Support+  glGetARBGlSpirv,+  gl_ARB_gl_spirv,+  -- * Enums+  pattern GL_SHADER_BINARY_FORMAT_SPIR_V_ARB,+  pattern GL_SPIR_V_BINARY_ARB,+  -- * Functions+  glSpecializeShaderARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/HalfFloatPixel.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.HalfFloatPixel+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.HalfFloatPixel (+  -- * Extension Support+  glGetARBHalfFloatPixel,+  gl_ARB_half_float_pixel,+  -- * Types+  GLhalfARB,+  -- * Enums+  pattern GL_HALF_FLOAT_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Types+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/HalfFloatVertex.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.HalfFloatVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.HalfFloatVertex (+  -- * Extension Support+  glGetARBHalfFloatVertex,+  gl_ARB_half_float_vertex,+  -- * Types+  GLhalf,+  -- * Enums+  pattern GL_HALF_FLOAT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Types+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ImagingCompatibility.hs view
@@ -0,0 +1,133 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ImagingCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ImagingCompatibility (+  -- * Extension Support+  glGetARBImaging,+  gl_ARB_imaging,+  -- * Enums+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_EQUATION,+  pattern GL_COLOR_MATRIX,+  pattern GL_COLOR_MATRIX_STACK_DEPTH,+  pattern GL_COLOR_TABLE,+  pattern GL_COLOR_TABLE_ALPHA_SIZE,+  pattern GL_COLOR_TABLE_BIAS,+  pattern GL_COLOR_TABLE_BLUE_SIZE,+  pattern GL_COLOR_TABLE_FORMAT,+  pattern GL_COLOR_TABLE_GREEN_SIZE,+  pattern GL_COLOR_TABLE_INTENSITY_SIZE,+  pattern GL_COLOR_TABLE_LUMINANCE_SIZE,+  pattern GL_COLOR_TABLE_RED_SIZE,+  pattern GL_COLOR_TABLE_SCALE,+  pattern GL_COLOR_TABLE_WIDTH,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_BORDER,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONVOLUTION_1D,+  pattern GL_CONVOLUTION_2D,+  pattern GL_CONVOLUTION_BORDER_COLOR,+  pattern GL_CONVOLUTION_BORDER_MODE,+  pattern GL_CONVOLUTION_FILTER_BIAS,+  pattern GL_CONVOLUTION_FILTER_SCALE,+  pattern GL_CONVOLUTION_FORMAT,+  pattern GL_CONVOLUTION_HEIGHT,+  pattern GL_CONVOLUTION_WIDTH,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_HISTOGRAM,+  pattern GL_HISTOGRAM_ALPHA_SIZE,+  pattern GL_HISTOGRAM_BLUE_SIZE,+  pattern GL_HISTOGRAM_FORMAT,+  pattern GL_HISTOGRAM_GREEN_SIZE,+  pattern GL_HISTOGRAM_LUMINANCE_SIZE,+  pattern GL_HISTOGRAM_RED_SIZE,+  pattern GL_HISTOGRAM_SINK,+  pattern GL_HISTOGRAM_WIDTH,+  pattern GL_MAX,+  pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH,+  pattern GL_MAX_CONVOLUTION_HEIGHT,+  pattern GL_MAX_CONVOLUTION_WIDTH,+  pattern GL_MIN,+  pattern GL_MINMAX,+  pattern GL_MINMAX_FORMAT,+  pattern GL_MINMAX_SINK,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS,+  pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE,+  pattern GL_POST_COLOR_MATRIX_BLUE_BIAS,+  pattern GL_POST_COLOR_MATRIX_BLUE_SCALE,+  pattern GL_POST_COLOR_MATRIX_COLOR_TABLE,+  pattern GL_POST_COLOR_MATRIX_GREEN_BIAS,+  pattern GL_POST_COLOR_MATRIX_GREEN_SCALE,+  pattern GL_POST_COLOR_MATRIX_RED_BIAS,+  pattern GL_POST_COLOR_MATRIX_RED_SCALE,+  pattern GL_POST_CONVOLUTION_ALPHA_BIAS,+  pattern GL_POST_CONVOLUTION_ALPHA_SCALE,+  pattern GL_POST_CONVOLUTION_BLUE_BIAS,+  pattern GL_POST_CONVOLUTION_BLUE_SCALE,+  pattern GL_POST_CONVOLUTION_COLOR_TABLE,+  pattern GL_POST_CONVOLUTION_GREEN_BIAS,+  pattern GL_POST_CONVOLUTION_GREEN_SCALE,+  pattern GL_POST_CONVOLUTION_RED_BIAS,+  pattern GL_POST_CONVOLUTION_RED_SCALE,+  pattern GL_PROXY_COLOR_TABLE,+  pattern GL_PROXY_HISTOGRAM,+  pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE,+  pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE,+  pattern GL_REDUCE,+  pattern GL_REPLICATE_BORDER,+  pattern GL_SEPARABLE_2D,+  pattern GL_TABLE_TOO_LARGE,+  -- * Functions+  glBlendColor,+  glBlendEquation,+  glColorSubTable,+  glColorTable,+  glColorTableParameterfv,+  glColorTableParameteriv,+  glConvolutionFilter1D,+  glConvolutionFilter2D,+  glConvolutionParameterf,+  glConvolutionParameterfv,+  glConvolutionParameteri,+  glConvolutionParameteriv,+  glCopyColorSubTable,+  glCopyColorTable,+  glCopyConvolutionFilter1D,+  glCopyConvolutionFilter2D,+  glGetColorTable,+  glGetColorTableParameterfv,+  glGetColorTableParameteriv,+  glGetConvolutionFilter,+  glGetConvolutionParameterfv,+  glGetConvolutionParameteriv,+  glGetHistogram,+  glGetHistogramParameterfv,+  glGetHistogramParameteriv,+  glGetMinmax,+  glGetMinmaxParameterfv,+  glGetMinmaxParameteriv,+  glGetSeparableFilter,+  glHistogram,+  glMinmax,+  glResetHistogram,+  glResetMinmax,+  glSeparableFilter2D+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ImagingCore.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ImagingCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ImagingCore (+  -- * Extension Support+  glGetARBImaging,+  gl_ARB_imaging,+  -- * Enums+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_EQUATION,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_MAX,+  pattern GL_MIN,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  -- * Functions+  glBlendColor,+  glBlendEquation+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/IndirectParameters.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.IndirectParameters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.IndirectParameters (+  -- * Extension Support+  glGetARBIndirectParameters,+  gl_ARB_indirect_parameters,+  -- * Enums+  pattern GL_PARAMETER_BUFFER_ARB,+  pattern GL_PARAMETER_BUFFER_BINDING_ARB,+  -- * Functions+  glMultiDrawArraysIndirectCountARB,+  glMultiDrawElementsIndirectCountARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/InstancedArrays.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.InstancedArrays+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.InstancedArrays (+  -- * Extension Support+  glGetARBInstancedArrays,+  gl_ARB_instanced_arrays,+  -- * Enums+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB,+  -- * Functions+  glVertexAttribDivisorARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/InternalformatQuery.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.InternalformatQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.InternalformatQuery (+  -- * Extension Support+  glGetARBInternalformatQuery,+  gl_ARB_internalformat_query,+  -- * Enums+  pattern GL_NUM_SAMPLE_COUNTS,+  -- * Functions+  glGetInternalformativ+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/InternalformatQuery2.hs view
@@ -0,0 +1,159 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.InternalformatQuery2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.InternalformatQuery2 (+  -- * Extension Support+  glGetARBInternalformatQuery2,+  gl_ARB_internalformat_query2,+  -- * Enums+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CLEAR_BUFFER,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_FILTER,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FULL_SUPPORT,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_WIDTH,+  pattern GL_MIPMAP,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_RENDERBUFFER,+  pattern GL_SAMPLES,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SRGB_DECODE_ARB,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_VIEW,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_ASTC_10x10_RGBA,+  pattern GL_VIEW_CLASS_ASTC_10x5_RGBA,+  pattern GL_VIEW_CLASS_ASTC_10x6_RGBA,+  pattern GL_VIEW_CLASS_ASTC_10x8_RGBA,+  pattern GL_VIEW_CLASS_ASTC_12x10_RGBA,+  pattern GL_VIEW_CLASS_ASTC_12x12_RGBA,+  pattern GL_VIEW_CLASS_ASTC_4x4_RGBA,+  pattern GL_VIEW_CLASS_ASTC_5x4_RGBA,+  pattern GL_VIEW_CLASS_ASTC_5x5_RGBA,+  pattern GL_VIEW_CLASS_ASTC_6x5_RGBA,+  pattern GL_VIEW_CLASS_ASTC_6x6_RGBA,+  pattern GL_VIEW_CLASS_ASTC_8x5_RGBA,+  pattern GL_VIEW_CLASS_ASTC_8x6_RGBA,+  pattern GL_VIEW_CLASS_ASTC_8x8_RGBA,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_EAC_R11,+  pattern GL_VIEW_CLASS_EAC_RG11,+  pattern GL_VIEW_CLASS_ETC2_EAC_RGBA,+  pattern GL_VIEW_CLASS_ETC2_RGB,+  pattern GL_VIEW_CLASS_ETC2_RGBA,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  -- * Functions+  glGetInternalformati64v+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/InvalidateSubdata.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.InvalidateSubdata+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.InvalidateSubdata (+  -- * Extension Support+  glGetARBInvalidateSubdata,+  gl_ARB_invalidate_subdata,+  -- * Functions+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/MapBufferAlignment.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.MapBufferAlignment+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.MapBufferAlignment (+  -- * Extension Support+  glGetARBMapBufferAlignment,+  gl_ARB_map_buffer_alignment,+  -- * Enums+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/MapBufferRange.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.MapBufferRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.MapBufferRange (+  -- * Extension Support+  glGetARBMapBufferRange,+  gl_ARB_map_buffer_range,+  -- * Enums+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  -- * Functions+  glFlushMappedBufferRange,+  glMapBufferRange+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/MatrixPalette.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.MatrixPalette+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.MatrixPalette (+  -- * Extension Support+  glGetARBMatrixPalette,+  gl_ARB_matrix_palette,+  -- * Enums+  pattern GL_CURRENT_MATRIX_INDEX_ARB,+  pattern GL_CURRENT_PALETTE_MATRIX_ARB,+  pattern GL_MATRIX_INDEX_ARRAY_ARB,+  pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB,+  pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB,+  pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB,+  pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB,+  pattern GL_MATRIX_PALETTE_ARB,+  pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB,+  pattern GL_MAX_PALETTE_MATRICES_ARB,+  -- * Functions+  glCurrentPaletteMatrixARB,+  glMatrixIndexPointerARB,+  glMatrixIndexubvARB,+  glMatrixIndexuivARB,+  glMatrixIndexusvARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/MultiBind.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.MultiBind+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.MultiBind (+  -- * Extension Support+  glGetARBMultiBind,+  gl_ARB_multi_bind,+  -- * Functions+  glBindBuffersBase,+  glBindBuffersRange,+  glBindImageTextures,+  glBindSamplers,+  glBindTextures,+  glBindVertexBuffers+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/MultiDrawIndirect.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.MultiDrawIndirect+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.MultiDrawIndirect (+  -- * Extension Support+  glGetARBMultiDrawIndirect,+  gl_ARB_multi_draw_indirect,+  -- * Functions+  glMultiDrawArraysIndirect,+  glMultiDrawElementsIndirect+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/Multisample.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.Multisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.Multisample (+  -- * Extension Support+  glGetARBMultisample,+  gl_ARB_multisample,+  -- * Enums+  pattern GL_MULTISAMPLE_ARB,+  pattern GL_MULTISAMPLE_BIT_ARB,+  pattern GL_SAMPLES_ARB,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,+  pattern GL_SAMPLE_ALPHA_TO_ONE_ARB,+  pattern GL_SAMPLE_BUFFERS_ARB,+  pattern GL_SAMPLE_COVERAGE_ARB,+  pattern GL_SAMPLE_COVERAGE_INVERT_ARB,+  pattern GL_SAMPLE_COVERAGE_VALUE_ARB,+  -- * Functions+  glSampleCoverageARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/Multitexture.hs view
@@ -0,0 +1,93 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.Multitexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.Multitexture (+  -- * Extension Support+  glGetARBMultitexture,+  gl_ARB_multitexture,+  -- * Enums+  pattern GL_ACTIVE_TEXTURE_ARB,+  pattern GL_CLIENT_ACTIVE_TEXTURE_ARB,+  pattern GL_MAX_TEXTURE_UNITS_ARB,+  pattern GL_TEXTURE0_ARB,+  pattern GL_TEXTURE10_ARB,+  pattern GL_TEXTURE11_ARB,+  pattern GL_TEXTURE12_ARB,+  pattern GL_TEXTURE13_ARB,+  pattern GL_TEXTURE14_ARB,+  pattern GL_TEXTURE15_ARB,+  pattern GL_TEXTURE16_ARB,+  pattern GL_TEXTURE17_ARB,+  pattern GL_TEXTURE18_ARB,+  pattern GL_TEXTURE19_ARB,+  pattern GL_TEXTURE1_ARB,+  pattern GL_TEXTURE20_ARB,+  pattern GL_TEXTURE21_ARB,+  pattern GL_TEXTURE22_ARB,+  pattern GL_TEXTURE23_ARB,+  pattern GL_TEXTURE24_ARB,+  pattern GL_TEXTURE25_ARB,+  pattern GL_TEXTURE26_ARB,+  pattern GL_TEXTURE27_ARB,+  pattern GL_TEXTURE28_ARB,+  pattern GL_TEXTURE29_ARB,+  pattern GL_TEXTURE2_ARB,+  pattern GL_TEXTURE30_ARB,+  pattern GL_TEXTURE31_ARB,+  pattern GL_TEXTURE3_ARB,+  pattern GL_TEXTURE4_ARB,+  pattern GL_TEXTURE5_ARB,+  pattern GL_TEXTURE6_ARB,+  pattern GL_TEXTURE7_ARB,+  pattern GL_TEXTURE8_ARB,+  pattern GL_TEXTURE9_ARB,+  -- * Functions+  glActiveTextureARB,+  glClientActiveTextureARB,+  glMultiTexCoord1dARB,+  glMultiTexCoord1dvARB,+  glMultiTexCoord1fARB,+  glMultiTexCoord1fvARB,+  glMultiTexCoord1iARB,+  glMultiTexCoord1ivARB,+  glMultiTexCoord1sARB,+  glMultiTexCoord1svARB,+  glMultiTexCoord2dARB,+  glMultiTexCoord2dvARB,+  glMultiTexCoord2fARB,+  glMultiTexCoord2fvARB,+  glMultiTexCoord2iARB,+  glMultiTexCoord2ivARB,+  glMultiTexCoord2sARB,+  glMultiTexCoord2svARB,+  glMultiTexCoord3dARB,+  glMultiTexCoord3dvARB,+  glMultiTexCoord3fARB,+  glMultiTexCoord3fvARB,+  glMultiTexCoord3iARB,+  glMultiTexCoord3ivARB,+  glMultiTexCoord3sARB,+  glMultiTexCoord3svARB,+  glMultiTexCoord4dARB,+  glMultiTexCoord4dvARB,+  glMultiTexCoord4fARB,+  glMultiTexCoord4fvARB,+  glMultiTexCoord4iARB,+  glMultiTexCoord4ivARB,+  glMultiTexCoord4sARB,+  glMultiTexCoord4svARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/OcclusionQuery.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.OcclusionQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.OcclusionQuery (+  -- * Extension Support+  glGetARBOcclusionQuery,+  gl_ARB_occlusion_query,+  -- * Enums+  pattern GL_CURRENT_QUERY_ARB,+  pattern GL_QUERY_COUNTER_BITS_ARB,+  pattern GL_QUERY_RESULT_ARB,+  pattern GL_QUERY_RESULT_AVAILABLE_ARB,+  pattern GL_SAMPLES_PASSED_ARB,+  -- * Functions+  glBeginQueryARB,+  glDeleteQueriesARB,+  glEndQueryARB,+  glGenQueriesARB,+  glGetQueryObjectivARB,+  glGetQueryObjectuivARB,+  glGetQueryivARB,+  glIsQueryARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/OcclusionQuery2.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.OcclusionQuery2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.OcclusionQuery2 (+  -- * Extension Support+  glGetARBOcclusionQuery2,+  gl_ARB_occlusion_query2,+  -- * Enums+  pattern GL_ANY_SAMPLES_PASSED+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ParallelShaderCompile.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ParallelShaderCompile+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ParallelShaderCompile (+  -- * Extension Support+  glGetARBParallelShaderCompile,+  gl_ARB_parallel_shader_compile,+  -- * Enums+  pattern GL_COMPLETION_STATUS_ARB,+  pattern GL_MAX_SHADER_COMPILER_THREADS_ARB,+  -- * Functions+  glMaxShaderCompilerThreadsARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/PipelineStatisticsQuery.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.PipelineStatisticsQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.PipelineStatisticsQuery (+  -- * Extension Support+  glGetARBPipelineStatisticsQuery,+  gl_ARB_pipeline_statistics_query,+  -- * Enums+  pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB,+  pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB,+  pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB,+  pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB,+  pattern GL_PRIMITIVES_SUBMITTED_ARB,+  pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB,+  pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB,+  pattern GL_VERTEX_SHADER_INVOCATIONS_ARB,+  pattern GL_VERTICES_SUBMITTED_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/PixelBufferObject.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.PixelBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.PixelBufferObject (+  -- * Extension Support+  glGetARBPixelBufferObject,+  gl_ARB_pixel_buffer_object,+  -- * Enums+  pattern GL_PIXEL_PACK_BUFFER_ARB,+  pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB,+  pattern GL_PIXEL_UNPACK_BUFFER_ARB,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/PointParameters.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.PointParameters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.PointParameters (+  -- * Extension Support+  glGetARBPointParameters,+  gl_ARB_point_parameters,+  -- * Enums+  pattern GL_POINT_DISTANCE_ATTENUATION_ARB,+  pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB,+  pattern GL_POINT_SIZE_MAX_ARB,+  pattern GL_POINT_SIZE_MIN_ARB,+  -- * Functions+  glPointParameterfARB,+  glPointParameterfvARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/PointSprite.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.PointSprite+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.PointSprite (+  -- * Extension Support+  glGetARBPointSprite,+  gl_ARB_point_sprite,+  -- * Enums+  pattern GL_COORD_REPLACE_ARB,+  pattern GL_POINT_SPRITE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/PolygonOffsetClamp.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.PolygonOffsetClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.PolygonOffsetClamp (+  -- * Extension Support+  glGetARBPolygonOffsetClamp,+  gl_ARB_polygon_offset_clamp,+  -- * Enums+  pattern GL_POLYGON_OFFSET_CLAMP,+  -- * Functions+  glPolygonOffsetClamp+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ProgramInterfaceQuery.hs view
@@ -0,0 +1,80 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ProgramInterfaceQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ProgramInterfaceQuery (+  -- * Extension Support+  glGetARBProgramInterfaceQuery,+  gl_ARB_program_interface_query,+  -- * Enums+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_BLOCK_INDEX,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_LOCATION,+  pattern GL_LOCATION_INDEX,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NAME_LENGTH,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_OFFSET,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TYPE,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  -- * Functions+  glGetProgramInterfaceiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ProvokingVertex.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ProvokingVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ProvokingVertex (+  -- * Extension Support+  glGetARBProvokingVertex,+  gl_ARB_provoking_vertex,+  -- * Enums+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  -- * Functions+  glProvokingVertex+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/QueryBufferObject.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.QueryBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.QueryBufferObject (+  -- * Extension Support+  glGetARBQueryBufferObject,+  gl_ARB_query_buffer_object,+  -- * Enums+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_RESULT_NO_WAIT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/RobustnessCompatibility.hs view
@@ -0,0 +1,52 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.RobustnessCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.RobustnessCompatibility (+  -- * Extension Support+  glGetARBRobustness,+  gl_ARB_robustness,+  -- * Enums+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB,+  pattern GL_GUILTY_CONTEXT_RESET_ARB,+  pattern GL_INNOCENT_CONTEXT_RESET_ARB,+  pattern GL_LOSE_CONTEXT_ON_RESET_ARB,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION_ARB,+  pattern GL_RESET_NOTIFICATION_STRATEGY_ARB,+  pattern GL_UNKNOWN_CONTEXT_RESET_ARB,+  -- * Functions+  glGetGraphicsResetStatusARB,+  glGetnColorTableARB,+  glGetnCompressedTexImageARB,+  glGetnConvolutionFilterARB,+  glGetnHistogramARB,+  glGetnMapdvARB,+  glGetnMapfvARB,+  glGetnMapivARB,+  glGetnMinmaxARB,+  glGetnPixelMapfvARB,+  glGetnPixelMapuivARB,+  glGetnPixelMapusvARB,+  glGetnPolygonStippleARB,+  glGetnSeparableFilterARB,+  glGetnTexImageARB,+  glGetnUniformdvARB,+  glGetnUniformfvARB,+  glGetnUniformivARB,+  glGetnUniformuivARB,+  glReadnPixelsARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/RobustnessCore.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.RobustnessCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.RobustnessCore (+  -- * Extension Support+  glGetARBRobustness,+  gl_ARB_robustness,+  -- * Enums+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB,+  pattern GL_GUILTY_CONTEXT_RESET_ARB,+  pattern GL_INNOCENT_CONTEXT_RESET_ARB,+  pattern GL_LOSE_CONTEXT_ON_RESET_ARB,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION_ARB,+  pattern GL_RESET_NOTIFICATION_STRATEGY_ARB,+  pattern GL_UNKNOWN_CONTEXT_RESET_ARB,+  -- * Functions+  glGetGraphicsResetStatusARB,+  glGetnCompressedTexImageARB,+  glGetnTexImageARB,+  glGetnUniformdvARB,+  glGetnUniformfvARB,+  glGetnUniformivARB,+  glGetnUniformuivARB,+  glReadnPixelsARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SampleLocations.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SampleLocations+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SampleLocations (+  -- * Extension Support+  glGetARBSampleLocations,+  gl_ARB_sample_locations,+  -- * Enums+  pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB,+  pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB,+  pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB,+  pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB,+  pattern GL_SAMPLE_LOCATION_ARB,+  pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB,+  pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB,+  pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB,+  -- * Functions+  glEvaluateDepthValuesARB,+  glFramebufferSampleLocationsfvARB,+  glNamedFramebufferSampleLocationsfvARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SampleShading.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SampleShading+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SampleShading (+  -- * Extension Support+  glGetARBSampleShading,+  gl_ARB_sample_shading,+  -- * Enums+  pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB,+  pattern GL_SAMPLE_SHADING_ARB,+  -- * Functions+  glMinSampleShadingARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SamplerObjects.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SamplerObjects+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SamplerObjects (+  -- * Extension Support+  glGetARBSamplerObjects,+  gl_ARB_sampler_objects,+  -- * Enums+  pattern GL_SAMPLER_BINDING,+  -- * Functions+  glBindSampler,+  glDeleteSamplers,+  glGenSamplers,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glIsSampler,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SeamlessCubeMap.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SeamlessCubeMap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SeamlessCubeMap (+  -- * Extension Support+  glGetARBSeamlessCubeMap,+  gl_ARB_seamless_cube_map,+  -- * Enums+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/SeamlessCubemapPerTexture.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SeamlessCubemapPerTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SeamlessCubemapPerTexture (+  -- * Extension Support+  glGetARBSeamlessCubemapPerTexture,+  gl_ARB_seamless_cubemap_per_texture,+  -- * Enums+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/SeparateShaderObjects.hs view
@@ -0,0 +1,94 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SeparateShaderObjects+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SeparateShaderObjects (+  -- * Extension Support+  glGetARBSeparateShaderObjects,+  gl_ARB_separate_shader_objects,+  -- * Enums+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_VERTEX_SHADER_BIT,+  -- * Functions+  glActiveShaderProgram,+  glBindProgramPipeline,+  glCreateShaderProgramv,+  glDeleteProgramPipelines,+  glGenProgramPipelines,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glIsProgramPipeline,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glUseProgramStages,+  glValidateProgramPipeline+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShaderAtomicCounters.hs view
@@ -0,0 +1,54 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShaderAtomicCounters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShaderAtomicCounters (+  -- * Extension Support+  glGetARBShaderAtomicCounters,+  gl_ARB_shader_atomic_counters,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  -- * Functions+  glGetActiveAtomicCounterBufferiv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShaderImageLoadStore.hs view
@@ -0,0 +1,90 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShaderImageLoadStore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShaderImageLoadStore (+  -- * Extension Support+  glGetARBShaderImageLoadStore,+  gl_ARB_shader_image_load_store,+  -- * Enums+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  -- * Functions+  glBindImageTexture,+  glMemoryBarrier+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShaderObjects.hs view
@@ -0,0 +1,97 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShaderObjects+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShaderObjects (+  -- * Extension Support+  glGetARBShaderObjects,+  gl_ARB_shader_objects,+  -- * Enums+  pattern GL_BOOL_ARB,+  pattern GL_BOOL_VEC2_ARB,+  pattern GL_BOOL_VEC3_ARB,+  pattern GL_BOOL_VEC4_ARB,+  pattern GL_FLOAT_MAT2_ARB,+  pattern GL_FLOAT_MAT3_ARB,+  pattern GL_FLOAT_MAT4_ARB,+  pattern GL_FLOAT_VEC2_ARB,+  pattern GL_FLOAT_VEC3_ARB,+  pattern GL_FLOAT_VEC4_ARB,+  pattern GL_INT_VEC2_ARB,+  pattern GL_INT_VEC3_ARB,+  pattern GL_INT_VEC4_ARB,+  pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB,+  pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB,+  pattern GL_OBJECT_ATTACHED_OBJECTS_ARB,+  pattern GL_OBJECT_COMPILE_STATUS_ARB,+  pattern GL_OBJECT_DELETE_STATUS_ARB,+  pattern GL_OBJECT_INFO_LOG_LENGTH_ARB,+  pattern GL_OBJECT_LINK_STATUS_ARB,+  pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB,+  pattern GL_OBJECT_SUBTYPE_ARB,+  pattern GL_OBJECT_TYPE_ARB,+  pattern GL_OBJECT_VALIDATE_STATUS_ARB,+  pattern GL_PROGRAM_OBJECT_ARB,+  pattern GL_SAMPLER_1D_ARB,+  pattern GL_SAMPLER_1D_SHADOW_ARB,+  pattern GL_SAMPLER_2D_ARB,+  pattern GL_SAMPLER_2D_RECT_ARB,+  pattern GL_SAMPLER_2D_RECT_SHADOW_ARB,+  pattern GL_SAMPLER_2D_SHADOW_ARB,+  pattern GL_SAMPLER_3D_ARB,+  pattern GL_SAMPLER_CUBE_ARB,+  pattern GL_SHADER_OBJECT_ARB,+  -- * Functions+  glAttachObjectARB,+  glCompileShaderARB,+  glCreateProgramObjectARB,+  glCreateShaderObjectARB,+  glDeleteObjectARB,+  glDetachObjectARB,+  glGetActiveUniformARB,+  glGetAttachedObjectsARB,+  glGetHandleARB,+  glGetInfoLogARB,+  glGetObjectParameterfvARB,+  glGetObjectParameterivARB,+  glGetShaderSourceARB,+  glGetUniformLocationARB,+  glGetUniformfvARB,+  glGetUniformivARB,+  glLinkProgramARB,+  glShaderSourceARB,+  glUniform1fARB,+  glUniform1fvARB,+  glUniform1iARB,+  glUniform1ivARB,+  glUniform2fARB,+  glUniform2fvARB,+  glUniform2iARB,+  glUniform2ivARB,+  glUniform3fARB,+  glUniform3fvARB,+  glUniform3iARB,+  glUniform3ivARB,+  glUniform4fARB,+  glUniform4fvARB,+  glUniform4iARB,+  glUniform4ivARB,+  glUniformMatrix2fvARB,+  glUniformMatrix3fvARB,+  glUniformMatrix4fvARB,+  glUseProgramObjectARB,+  glValidateProgramARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShaderStorageBufferObject.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShaderStorageBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShaderStorageBufferObject (+  -- * Extension Support+  glGetARBShaderStorageBufferObject,+  gl_ARB_shader_storage_buffer_object,+  -- * Enums+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  -- * Functions+  glShaderStorageBlockBinding+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShaderSubroutine.hs view
@@ -0,0 +1,43 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShaderSubroutine+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShaderSubroutine (+  -- * Extension Support+  glGetARBShaderSubroutine,+  gl_ARB_shader_subroutine,+  -- * Enums+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_SIZE,+  -- * Functions+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetProgramStageiv,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetUniformSubroutineuiv,+  glUniformSubroutinesuiv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ShadingLanguage100.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShadingLanguage100+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShadingLanguage100 (+  -- * Extension Support+  glGetARBShadingLanguage100,+  gl_ARB_shading_language_100,+  -- * Enums+  pattern GL_SHADING_LANGUAGE_VERSION_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ShadingLanguageInclude.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShadingLanguageInclude+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShadingLanguageInclude (+  -- * Extension Support+  glGetARBShadingLanguageInclude,+  gl_ARB_shading_language_include,+  -- * Enums+  pattern GL_NAMED_STRING_LENGTH_ARB,+  pattern GL_NAMED_STRING_TYPE_ARB,+  pattern GL_SHADER_INCLUDE_ARB,+  -- * Functions+  glCompileShaderIncludeARB,+  glDeleteNamedStringARB,+  glGetNamedStringARB,+  glGetNamedStringivARB,+  glIsNamedStringARB,+  glNamedStringARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/Shadow.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.Shadow+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.Shadow (+  -- * Extension Support+  glGetARBShadow,+  gl_ARB_shadow,+  -- * Enums+  pattern GL_COMPARE_R_TO_TEXTURE_ARB,+  pattern GL_TEXTURE_COMPARE_FUNC_ARB,+  pattern GL_TEXTURE_COMPARE_MODE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/ShadowAmbient.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ShadowAmbient+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ShadowAmbient (+  -- * Extension Support+  glGetARBShadowAmbient,+  gl_ARB_shadow_ambient,+  -- * Enums+  pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/SparseBuffer.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SparseBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SparseBuffer (+  -- * Extension Support+  glGetARBSparseBuffer,+  gl_ARB_sparse_buffer,+  -- * Enums+  pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB,+  pattern GL_SPARSE_STORAGE_BIT_ARB,+  -- * Functions+  glBufferPageCommitmentARB,+  glNamedBufferPageCommitmentARB,+  glNamedBufferPageCommitmentEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SparseTexture.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SparseTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SparseTexture (+  -- * Extension Support+  glGetARBSparseTexture,+  gl_ARB_sparse_texture,+  -- * Enums+  pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB,+  pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB,+  pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB,+  pattern GL_NUM_SPARSE_LEVELS_ARB,+  pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB,+  pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB,+  pattern GL_TEXTURE_SPARSE_ARB,+  pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB,+  pattern GL_VIRTUAL_PAGE_SIZE_X_ARB,+  pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB,+  pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB,+  -- * Functions+  glTexPageCommitmentARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/SpirvExtensions.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.SpirvExtensions+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.SpirvExtensions (+  -- * Extension Support+  glGetARBSpirvExtensions,+  gl_ARB_spirv_extensions,+  -- * Enums+  pattern GL_NUM_SPIR_V_EXTENSIONS,+  pattern GL_SPIR_V_EXTENSIONS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/StencilTexturing.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.StencilTexturing+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.StencilTexturing (+  -- * Extension Support+  glGetARBStencilTexturing,+  gl_ARB_stencil_texturing,+  -- * Enums+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/Sync.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.Sync+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.Sync (+  -- * Extension Support+  glGetARBSync,+  gl_ARB_sync,+  -- * Enums+  pattern GL_ALREADY_SIGNALED,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_OBJECT_TYPE,+  pattern GL_SIGNALED,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_UNSIGNALED,+  pattern GL_WAIT_FAILED,+  -- * Functions+  glClientWaitSync,+  glDeleteSync,+  glFenceSync,+  glGetInteger64v,+  glGetSynciv,+  glIsSync,+  glWaitSync+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TessellationShader.hs view
@@ -0,0 +1,63 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TessellationShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TessellationShader (+  -- * Extension Support+  glGetARBTessellationShader,+  gl_ARB_tessellation_shader,+  -- * Enums+  pattern GL_CCW,+  pattern GL_CW,+  pattern GL_EQUAL,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_ISOLINES,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_QUADS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TRIANGLES,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  -- * Functions+  glPatchParameterfv,+  glPatchParameteri+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureBarrier.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureBarrier+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureBarrier (+  -- * Extension Support+  glGetARBTextureBarrier,+  gl_ARB_texture_barrier,+  -- * Functions+  glTextureBarrier+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureBorderClamp.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureBorderClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureBorderClamp (+  -- * Extension Support+  glGetARBTextureBorderClamp,+  gl_ARB_texture_border_clamp,+  -- * Enums+  pattern GL_CLAMP_TO_BORDER_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureBufferObject.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureBufferObject (+  -- * Extension Support+  glGetARBTextureBufferObject,+  gl_ARB_texture_buffer_object,+  -- * Enums+  pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB,+  pattern GL_TEXTURE_BINDING_BUFFER_ARB,+  pattern GL_TEXTURE_BUFFER_ARB,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB,+  pattern GL_TEXTURE_BUFFER_FORMAT_ARB,+  -- * Functions+  glTexBufferARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureBufferObjectRGB32.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureBufferObjectRGB32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureBufferObjectRGB32 (+  -- * Extension Support+  glGetARBTextureBufferObjectRGB32,+  gl_ARB_texture_buffer_object_rgb32,+  -- * Enums+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureBufferRange.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureBufferRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureBufferRange (+  -- * Extension Support+  glGetARBTextureBufferRange,+  gl_ARB_texture_buffer_range,+  -- * Enums+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  -- * Functions+  glTexBufferRange+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureCompression.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureCompression+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureCompression (+  -- * Extension Support+  glGetARBTextureCompression,+  gl_ARB_texture_compression,+  -- * Enums+  pattern GL_COMPRESSED_ALPHA_ARB,+  pattern GL_COMPRESSED_INTENSITY_ARB,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB,+  pattern GL_COMPRESSED_LUMINANCE_ARB,+  pattern GL_COMPRESSED_RGBA_ARB,+  pattern GL_COMPRESSED_RGB_ARB,+  pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB,+  pattern GL_TEXTURE_COMPRESSED_ARB,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB,+  pattern GL_TEXTURE_COMPRESSION_HINT_ARB,+  -- * Functions+  glCompressedTexImage1DARB,+  glCompressedTexImage2DARB,+  glCompressedTexImage3DARB,+  glCompressedTexSubImage1DARB,+  glCompressedTexSubImage2DARB,+  glCompressedTexSubImage3DARB,+  glGetCompressedTexImageARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureCompressionBPTC.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureCompressionBPTC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureCompressionBPTC (+  -- * Extension Support+  glGetARBTextureCompressionBPTC,+  gl_ARB_texture_compression_bptc,+  -- * Enums+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureCompressionRGTC.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureCompressionRGTC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureCompressionRGTC (+  -- * Extension Support+  glGetARBTextureCompressionRGTC,+  gl_ARB_texture_compression_rgtc,+  -- * Enums+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureCubeMap.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureCubeMap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureCubeMap (+  -- * Extension Support+  glGetARBTextureCubeMap,+  gl_ARB_texture_cube_map,+  -- * Enums+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB,+  pattern GL_NORMAL_MAP_ARB,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB,+  pattern GL_REFLECTION_MAP_ARB,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB,+  pattern GL_TEXTURE_CUBE_MAP_ARB,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureCubeMapArray.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureCubeMapArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureCubeMapArray (+  -- * Extension Support+  glGetARBTextureCubeMapArray,+  gl_ARB_texture_cube_map_array,+  -- * Enums+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureEnvCombine.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureEnvCombine+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureEnvCombine (+  -- * Extension Support+  glGetARBTextureEnvCombine,+  gl_ARB_texture_env_combine,+  -- * Enums+  pattern GL_ADD_SIGNED_ARB,+  pattern GL_COMBINE_ALPHA_ARB,+  pattern GL_COMBINE_ARB,+  pattern GL_COMBINE_RGB_ARB,+  pattern GL_CONSTANT_ARB,+  pattern GL_INTERPOLATE_ARB,+  pattern GL_OPERAND0_ALPHA_ARB,+  pattern GL_OPERAND0_RGB_ARB,+  pattern GL_OPERAND1_ALPHA_ARB,+  pattern GL_OPERAND1_RGB_ARB,+  pattern GL_OPERAND2_ALPHA_ARB,+  pattern GL_OPERAND2_RGB_ARB,+  pattern GL_PREVIOUS_ARB,+  pattern GL_PRIMARY_COLOR_ARB,+  pattern GL_RGB_SCALE_ARB,+  pattern GL_SOURCE0_ALPHA_ARB,+  pattern GL_SOURCE0_RGB_ARB,+  pattern GL_SOURCE1_ALPHA_ARB,+  pattern GL_SOURCE1_RGB_ARB,+  pattern GL_SOURCE2_ALPHA_ARB,+  pattern GL_SOURCE2_RGB_ARB,+  pattern GL_SUBTRACT_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureEnvDot3.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureEnvDot3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureEnvDot3 (+  -- * Extension Support+  glGetARBTextureEnvDot3,+  gl_ARB_texture_env_dot3,+  -- * Enums+  pattern GL_DOT3_RGBA_ARB,+  pattern GL_DOT3_RGB_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureFilterAnisotropic.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureFilterAnisotropic+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureFilterAnisotropic (+  -- * Extension Support+  glGetARBTextureFilterAnisotropic,+  gl_ARB_texture_filter_anisotropic,+  -- * Enums+  pattern GL_MAX_TEXTURE_MAX_ANISOTROPY,+  pattern GL_TEXTURE_MAX_ANISOTROPY+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureFilterMinmax.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureFilterMinmax+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureFilterMinmax (+  -- * Extension Support+  glGetARBTextureFilterMinmax,+  gl_ARB_texture_filter_minmax,+  -- * Enums+  pattern GL_TEXTURE_REDUCTION_MODE_ARB,+  pattern GL_WEIGHTED_AVERAGE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureFloat.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureFloat (+  -- * Extension Support+  glGetARBTextureFloat,+  gl_ARB_texture_float,+  -- * Enums+  pattern GL_ALPHA16F_ARB,+  pattern GL_ALPHA32F_ARB,+  pattern GL_INTENSITY16F_ARB,+  pattern GL_INTENSITY32F_ARB,+  pattern GL_LUMINANCE16F_ARB,+  pattern GL_LUMINANCE32F_ARB,+  pattern GL_LUMINANCE_ALPHA16F_ARB,+  pattern GL_LUMINANCE_ALPHA32F_ARB,+  pattern GL_RGB16F_ARB,+  pattern GL_RGB32F_ARB,+  pattern GL_RGBA16F_ARB,+  pattern GL_RGBA32F_ARB,+  pattern GL_TEXTURE_ALPHA_TYPE_ARB,+  pattern GL_TEXTURE_BLUE_TYPE_ARB,+  pattern GL_TEXTURE_DEPTH_TYPE_ARB,+  pattern GL_TEXTURE_GREEN_TYPE_ARB,+  pattern GL_TEXTURE_INTENSITY_TYPE_ARB,+  pattern GL_TEXTURE_LUMINANCE_TYPE_ARB,+  pattern GL_TEXTURE_RED_TYPE_ARB,+  pattern GL_UNSIGNED_NORMALIZED_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureGather.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureGather+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureGather (+  -- * Extension Support+  glGetARBTextureGather,+  gl_ARB_texture_gather,+  -- * Enums+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureMirrorClampToEdge.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureMirrorClampToEdge+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureMirrorClampToEdge (+  -- * Extension Support+  glGetARBTextureMirrorClampToEdge,+  gl_ARB_texture_mirror_clamp_to_edge,+  -- * Enums+  pattern GL_MIRROR_CLAMP_TO_EDGE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureMirroredRepeat.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureMirroredRepeat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureMirroredRepeat (+  -- * Extension Support+  glGetARBTextureMirroredRepeat,+  gl_ARB_texture_mirrored_repeat,+  -- * Enums+  pattern GL_MIRRORED_REPEAT_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureMultisample.hs view
@@ -0,0 +1,49 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureMultisample (+  -- * Extension Support+  glGetARBTextureMultisample,+  gl_ARB_texture_multisample,+  -- * Enums+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  -- * Functions+  glGetMultisamplefv,+  glSampleMaski,+  glTexImage2DMultisample,+  glTexImage3DMultisample+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureRG.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureRG+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureRG (+  -- * Extension Support+  glGetARBTextureRG,+  gl_ARB_texture_rg,+  -- * Enums+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG_INTEGER+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureRGB10A2UI.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureRGB10A2UI+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureRGB10A2UI (+  -- * Extension Support+  glGetARBTextureRGB10A2UI,+  gl_ARB_texture_rgb10_a2ui,+  -- * Enums+  pattern GL_RGB10_A2UI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureRectangle.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureRectangle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureRectangle (+  -- * Extension Support+  glGetARBTextureRectangle,+  gl_ARB_texture_rectangle,+  -- * Enums+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB,+  pattern GL_PROXY_TEXTURE_RECTANGLE_ARB,+  pattern GL_TEXTURE_BINDING_RECTANGLE_ARB,+  pattern GL_TEXTURE_RECTANGLE_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureStencil8.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureStencil8+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureStencil8 (+  -- * Extension Support+  glGetARBTextureStencil8,+  gl_ARB_texture_stencil8,+  -- * Enums+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX8+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureStorage.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureStorage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureStorage (+  -- * Extension Support+  glGetARBTextureStorage,+  gl_ARB_texture_storage,+  -- * Enums+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  -- * Functions+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage3D+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureStorageMultisample.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureStorageMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureStorageMultisample (+  -- * Extension Support+  glGetARBTextureStorageMultisample,+  gl_ARB_texture_storage_multisample,+  -- * Functions+  glTexStorage2DMultisample,+  glTexStorage3DMultisample+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TextureSwizzle.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureSwizzle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureSwizzle (+  -- * Extension Support+  glGetARBTextureSwizzle,+  gl_ARB_texture_swizzle,+  -- * Enums+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TextureView.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TextureView+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TextureView (+  -- * Extension Support+  glGetARBTextureView,+  gl_ARB_texture_view,+  -- * Enums+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  -- * Functions+  glTextureView+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TimerQuery.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TimerQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TimerQuery (+  -- * Extension Support+  glGetARBTimerQuery,+  gl_ARB_timer_query,+  -- * Enums+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  -- * Functions+  glGetQueryObjecti64v,+  glGetQueryObjectui64v,+  glQueryCounter+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TransformFeedback2.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TransformFeedback2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TransformFeedback2 (+  -- * Extension Support+  glGetARBTransformFeedback2,+  gl_ARB_transform_feedback2,+  -- * Enums+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  -- * Functions+  glBindTransformFeedback,+  glDeleteTransformFeedbacks,+  glDrawTransformFeedback,+  glGenTransformFeedbacks,+  glIsTransformFeedback,+  glPauseTransformFeedback,+  glResumeTransformFeedback+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TransformFeedback3.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TransformFeedback3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TransformFeedback3 (+  -- * Extension Support+  glGetARBTransformFeedback3,+  gl_ARB_transform_feedback3,+  -- * Enums+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_VERTEX_STREAMS,+  -- * Functions+  glBeginQueryIndexed,+  glDrawTransformFeedbackStream,+  glEndQueryIndexed,+  glGetQueryIndexediv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TransformFeedbackInstanced.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TransformFeedbackInstanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TransformFeedbackInstanced (+  -- * Extension Support+  glGetARBTransformFeedbackInstanced,+  gl_ARB_transform_feedback_instanced,+  -- * Functions+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStreamInstanced+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/TransformFeedbackOverflowQuery.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TransformFeedbackOverflowQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TransformFeedbackOverflowQuery (+  -- * Extension Support+  glGetARBTransformFeedbackOverflowQuery,+  gl_ARB_transform_feedback_overflow_query,+  -- * Enums+  pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB,+  pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/TransposeMatrix.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.TransposeMatrix+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.TransposeMatrix (+  -- * Extension Support+  glGetARBTransposeMatrix,+  gl_ARB_transpose_matrix,+  -- * Enums+  pattern GL_TRANSPOSE_COLOR_MATRIX_ARB,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB,+  -- * Functions+  glLoadTransposeMatrixdARB,+  glLoadTransposeMatrixfARB,+  glMultTransposeMatrixdARB,+  glMultTransposeMatrixfARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/UniformBufferObject.hs view
@@ -0,0 +1,67 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.UniformBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.UniformBufferObject (+  -- * Extension Support+  glGetARBUniformBufferObject,+  gl_ARB_uniform_buffer_object,+  -- * Enums+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_INVALID_INDEX,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  -- * Functions+  glBindBufferBase,+  glBindBufferRange,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetIntegeri_v,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glUniformBlockBinding+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexArrayBGRA.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexArrayBGRA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexArrayBGRA (+  -- * Extension Support+  glGetARBVertexArrayBGRA,+  gl_ARB_vertex_array_bgra,+  -- * Enums+  pattern GL_BGRA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/VertexArrayObject.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexArrayObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexArrayObject (+  -- * Extension Support+  glGetARBVertexArrayObject,+  gl_ARB_vertex_array_object,+  -- * Enums+  pattern GL_VERTEX_ARRAY_BINDING,+  -- * Functions+  glBindVertexArray,+  glDeleteVertexArrays,+  glGenVertexArrays,+  glIsVertexArray+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexAttrib64Bit.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexAttrib64Bit+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexAttrib64Bit (+  -- * Extension Support+  glGetARBVertexAttrib64Bit,+  gl_ARB_vertex_attrib_64bit,+  -- * Enums+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_RGB32I,+  -- * Functions+  glGetVertexAttribLdv,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLPointer+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexAttribBinding.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexAttribBinding+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexAttribBinding (+  -- * Extension Support+  glGetARBVertexAttribBinding,+  gl_ARB_vertex_attrib_binding,+  -- * Enums+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  -- * Functions+  glBindVertexBuffer,+  glVertexAttribBinding,+  glVertexAttribFormat,+  glVertexAttribIFormat,+  glVertexAttribLFormat,+  glVertexBindingDivisor+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexBlend.hs view
@@ -0,0 +1,76 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexBlend+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexBlend (+  -- * Extension Support+  glGetARBVertexBlend,+  gl_ARB_vertex_blend,+  -- * Enums+  pattern GL_ACTIVE_VERTEX_UNITS_ARB,+  pattern GL_CURRENT_WEIGHT_ARB,+  pattern GL_MAX_VERTEX_UNITS_ARB,+  pattern GL_MODELVIEW0_ARB,+  pattern GL_MODELVIEW10_ARB,+  pattern GL_MODELVIEW11_ARB,+  pattern GL_MODELVIEW12_ARB,+  pattern GL_MODELVIEW13_ARB,+  pattern GL_MODELVIEW14_ARB,+  pattern GL_MODELVIEW15_ARB,+  pattern GL_MODELVIEW16_ARB,+  pattern GL_MODELVIEW17_ARB,+  pattern GL_MODELVIEW18_ARB,+  pattern GL_MODELVIEW19_ARB,+  pattern GL_MODELVIEW1_ARB,+  pattern GL_MODELVIEW20_ARB,+  pattern GL_MODELVIEW21_ARB,+  pattern GL_MODELVIEW22_ARB,+  pattern GL_MODELVIEW23_ARB,+  pattern GL_MODELVIEW24_ARB,+  pattern GL_MODELVIEW25_ARB,+  pattern GL_MODELVIEW26_ARB,+  pattern GL_MODELVIEW27_ARB,+  pattern GL_MODELVIEW28_ARB,+  pattern GL_MODELVIEW29_ARB,+  pattern GL_MODELVIEW2_ARB,+  pattern GL_MODELVIEW30_ARB,+  pattern GL_MODELVIEW31_ARB,+  pattern GL_MODELVIEW3_ARB,+  pattern GL_MODELVIEW4_ARB,+  pattern GL_MODELVIEW5_ARB,+  pattern GL_MODELVIEW6_ARB,+  pattern GL_MODELVIEW7_ARB,+  pattern GL_MODELVIEW8_ARB,+  pattern GL_MODELVIEW9_ARB,+  pattern GL_VERTEX_BLEND_ARB,+  pattern GL_WEIGHT_ARRAY_ARB,+  pattern GL_WEIGHT_ARRAY_POINTER_ARB,+  pattern GL_WEIGHT_ARRAY_SIZE_ARB,+  pattern GL_WEIGHT_ARRAY_STRIDE_ARB,+  pattern GL_WEIGHT_ARRAY_TYPE_ARB,+  pattern GL_WEIGHT_SUM_UNITY_ARB,+  -- * Functions+  glVertexBlendARB,+  glWeightPointerARB,+  glWeightbvARB,+  glWeightdvARB,+  glWeightfvARB,+  glWeightivARB,+  glWeightsvARB,+  glWeightubvARB,+  glWeightuivARB,+  glWeightusvARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexBufferObject.hs view
@@ -0,0 +1,66 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexBufferObject (+  -- * Extension Support+  glGetARBVertexBufferObject,+  gl_ARB_vertex_buffer_object,+  -- * Enums+  pattern GL_ARRAY_BUFFER_ARB,+  pattern GL_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_BUFFER_ACCESS_ARB,+  pattern GL_BUFFER_MAPPED_ARB,+  pattern GL_BUFFER_MAP_POINTER_ARB,+  pattern GL_BUFFER_SIZE_ARB,+  pattern GL_BUFFER_USAGE_ARB,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_DYNAMIC_COPY_ARB,+  pattern GL_DYNAMIC_DRAW_ARB,+  pattern GL_DYNAMIC_READ_ARB,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_ELEMENT_ARRAY_BUFFER_ARB,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_READ_ONLY_ARB,+  pattern GL_READ_WRITE_ARB,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_STATIC_COPY_ARB,+  pattern GL_STATIC_DRAW_ARB,+  pattern GL_STATIC_READ_ARB,+  pattern GL_STREAM_COPY_ARB,+  pattern GL_STREAM_DRAW_ARB,+  pattern GL_STREAM_READ_ARB,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB,+  pattern GL_WRITE_ONLY_ARB,+  -- * Functions+  glBindBufferARB,+  glBufferDataARB,+  glBufferSubDataARB,+  glDeleteBuffersARB,+  glGenBuffersARB,+  glGetBufferParameterivARB,+  glGetBufferPointervARB,+  glGetBufferSubDataARB,+  glIsBufferARB,+  glMapBufferARB,+  glUnmapBufferARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexProgram.hs view
@@ -0,0 +1,165 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexProgram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexProgram (+  -- * Extension Support+  glGetARBVertexProgram,+  gl_ARB_vertex_program,+  -- * Enums+  pattern GL_COLOR_SUM_ARB,+  pattern GL_CURRENT_MATRIX_ARB,+  pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB,+  pattern GL_CURRENT_VERTEX_ATTRIB_ARB,+  pattern GL_MATRIX0_ARB,+  pattern GL_MATRIX10_ARB,+  pattern GL_MATRIX11_ARB,+  pattern GL_MATRIX12_ARB,+  pattern GL_MATRIX13_ARB,+  pattern GL_MATRIX14_ARB,+  pattern GL_MATRIX15_ARB,+  pattern GL_MATRIX16_ARB,+  pattern GL_MATRIX17_ARB,+  pattern GL_MATRIX18_ARB,+  pattern GL_MATRIX19_ARB,+  pattern GL_MATRIX1_ARB,+  pattern GL_MATRIX20_ARB,+  pattern GL_MATRIX21_ARB,+  pattern GL_MATRIX22_ARB,+  pattern GL_MATRIX23_ARB,+  pattern GL_MATRIX24_ARB,+  pattern GL_MATRIX25_ARB,+  pattern GL_MATRIX26_ARB,+  pattern GL_MATRIX27_ARB,+  pattern GL_MATRIX28_ARB,+  pattern GL_MATRIX29_ARB,+  pattern GL_MATRIX2_ARB,+  pattern GL_MATRIX30_ARB,+  pattern GL_MATRIX31_ARB,+  pattern GL_MATRIX3_ARB,+  pattern GL_MATRIX4_ARB,+  pattern GL_MATRIX5_ARB,+  pattern GL_MATRIX6_ARB,+  pattern GL_MATRIX7_ARB,+  pattern GL_MATRIX8_ARB,+  pattern GL_MATRIX9_ARB,+  pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB,+  pattern GL_MAX_PROGRAM_ATTRIBS_ARB,+  pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_MATRICES_ARB,+  pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB,+  pattern GL_MAX_PROGRAM_PARAMETERS_ARB,+  pattern GL_MAX_PROGRAM_TEMPORARIES_ARB,+  pattern GL_MAX_VERTEX_ATTRIBS_ARB,+  pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB,+  pattern GL_PROGRAM_ATTRIBS_ARB,+  pattern GL_PROGRAM_BINDING_ARB,+  pattern GL_PROGRAM_ERROR_POSITION_ARB,+  pattern GL_PROGRAM_ERROR_STRING_ARB,+  pattern GL_PROGRAM_FORMAT_ARB,+  pattern GL_PROGRAM_FORMAT_ASCII_ARB,+  pattern GL_PROGRAM_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_LENGTH_ARB,+  pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB,+  pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB,+  pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB,+  pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB,+  pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB,+  pattern GL_PROGRAM_PARAMETERS_ARB,+  pattern GL_PROGRAM_STRING_ARB,+  pattern GL_PROGRAM_TEMPORARIES_ARB,+  pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB,+  pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB,+  pattern GL_VERTEX_PROGRAM_ARB,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB,+  -- * Functions+  glBindProgramARB,+  glDeleteProgramsARB,+  glDisableVertexAttribArrayARB,+  glEnableVertexAttribArrayARB,+  glGenProgramsARB,+  glGetProgramEnvParameterdvARB,+  glGetProgramEnvParameterfvARB,+  glGetProgramLocalParameterdvARB,+  glGetProgramLocalParameterfvARB,+  glGetProgramStringARB,+  glGetProgramivARB,+  glGetVertexAttribPointervARB,+  glGetVertexAttribdvARB,+  glGetVertexAttribfvARB,+  glGetVertexAttribivARB,+  glIsProgramARB,+  glProgramEnvParameter4dARB,+  glProgramEnvParameter4dvARB,+  glProgramEnvParameter4fARB,+  glProgramEnvParameter4fvARB,+  glProgramLocalParameter4dARB,+  glProgramLocalParameter4dvARB,+  glProgramLocalParameter4fARB,+  glProgramLocalParameter4fvARB,+  glProgramStringARB,+  glVertexAttrib1dARB,+  glVertexAttrib1dvARB,+  glVertexAttrib1fARB,+  glVertexAttrib1fvARB,+  glVertexAttrib1sARB,+  glVertexAttrib1svARB,+  glVertexAttrib2dARB,+  glVertexAttrib2dvARB,+  glVertexAttrib2fARB,+  glVertexAttrib2fvARB,+  glVertexAttrib2sARB,+  glVertexAttrib2svARB,+  glVertexAttrib3dARB,+  glVertexAttrib3dvARB,+  glVertexAttrib3fARB,+  glVertexAttrib3fvARB,+  glVertexAttrib3sARB,+  glVertexAttrib3svARB,+  glVertexAttrib4NbvARB,+  glVertexAttrib4NivARB,+  glVertexAttrib4NsvARB,+  glVertexAttrib4NubARB,+  glVertexAttrib4NubvARB,+  glVertexAttrib4NuivARB,+  glVertexAttrib4NusvARB,+  glVertexAttrib4bvARB,+  glVertexAttrib4dARB,+  glVertexAttrib4dvARB,+  glVertexAttrib4fARB,+  glVertexAttrib4fvARB,+  glVertexAttrib4ivARB,+  glVertexAttrib4sARB,+  glVertexAttrib4svARB,+  glVertexAttrib4ubvARB,+  glVertexAttrib4uivARB,+  glVertexAttrib4usvARB,+  glVertexAttribPointerARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexShader.hs view
@@ -0,0 +1,96 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexShader (+  -- * Extension Support+  glGetARBVertexShader,+  gl_ARB_vertex_shader,+  -- * Enums+  pattern GL_CURRENT_VERTEX_ATTRIB_ARB,+  pattern GL_FLOAT,+  pattern GL_FLOAT_MAT2_ARB,+  pattern GL_FLOAT_MAT3_ARB,+  pattern GL_FLOAT_MAT4_ARB,+  pattern GL_FLOAT_VEC2_ARB,+  pattern GL_FLOAT_VEC3_ARB,+  pattern GL_FLOAT_VEC4_ARB,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,+  pattern GL_MAX_TEXTURE_COORDS_ARB,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB,+  pattern GL_MAX_VARYING_FLOATS_ARB,+  pattern GL_MAX_VERTEX_ATTRIBS_ARB,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,+  pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB,+  pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB,+  pattern GL_VERTEX_SHADER_ARB,+  -- * Functions+  glBindAttribLocationARB,+  glDisableVertexAttribArrayARB,+  glEnableVertexAttribArrayARB,+  glGetActiveAttribARB,+  glGetAttribLocationARB,+  glGetVertexAttribPointervARB,+  glGetVertexAttribdvARB,+  glGetVertexAttribfvARB,+  glGetVertexAttribivARB,+  glVertexAttrib1dARB,+  glVertexAttrib1dvARB,+  glVertexAttrib1fARB,+  glVertexAttrib1fvARB,+  glVertexAttrib1sARB,+  glVertexAttrib1svARB,+  glVertexAttrib2dARB,+  glVertexAttrib2dvARB,+  glVertexAttrib2fARB,+  glVertexAttrib2fvARB,+  glVertexAttrib2sARB,+  glVertexAttrib2svARB,+  glVertexAttrib3dARB,+  glVertexAttrib3dvARB,+  glVertexAttrib3fARB,+  glVertexAttrib3fvARB,+  glVertexAttrib3sARB,+  glVertexAttrib3svARB,+  glVertexAttrib4NbvARB,+  glVertexAttrib4NivARB,+  glVertexAttrib4NsvARB,+  glVertexAttrib4NubARB,+  glVertexAttrib4NubvARB,+  glVertexAttrib4NuivARB,+  glVertexAttrib4NusvARB,+  glVertexAttrib4bvARB,+  glVertexAttrib4dARB,+  glVertexAttrib4dvARB,+  glVertexAttrib4fARB,+  glVertexAttrib4fvARB,+  glVertexAttrib4ivARB,+  glVertexAttrib4sARB,+  glVertexAttrib4svARB,+  glVertexAttrib4ubvARB,+  glVertexAttrib4uivARB,+  glVertexAttrib4usvARB,+  glVertexAttribPointerARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexType10f11f11fRev.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexType10f11f11fRev+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexType10f11f11fRev (+  -- * Extension Support+  glGetARBVertexType10f11f11fRev,+  gl_ARB_vertex_type_10f_11f_11f_rev,+  -- * Enums+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ARB/VertexType2101010RevCompatibility.hs view
@@ -0,0 +1,64 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexType2101010RevCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexType2101010RevCompatibility (+  -- * Extension Support+  glGetARBVertexType2101010Rev,+  gl_ARB_vertex_type_2_10_10_10_rev,+  -- * Enums+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  -- * Functions+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNormalP3ui,+  glNormalP3uiv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/VertexType2101010RevCore.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.VertexType2101010RevCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.VertexType2101010RevCore (+  -- * Extension Support+  glGetARBVertexType2101010Rev,+  gl_ARB_vertex_type_2_10_10_10_rev,+  -- * Enums+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  -- * Functions+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/ViewportArray.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.ViewportArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.ViewportArray (+  -- * Extension Support+  glGetARBViewportArray,+  gl_ARB_viewport_array,+  -- * Enums+  pattern GL_DEPTH_RANGE,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  -- * Functions+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glGetDoublei_v,+  glGetFloati_v,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ARB/WindowPos.hs view
@@ -0,0 +1,37 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ARB.WindowPos+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ARB.WindowPos (+  -- * Extension Support+  glGetARBWindowPos,+  gl_ARB_window_pos,+  -- * Functions+  glWindowPos2dARB,+  glWindowPos2dvARB,+  glWindowPos2fARB,+  glWindowPos2fvARB,+  glWindowPos2iARB,+  glWindowPos2ivARB,+  glWindowPos2sARB,+  glWindowPos2svARB,+  glWindowPos3dARB,+  glWindowPos3dvARB,+  glWindowPos3fARB,+  glWindowPos3fvARB,+  glWindowPos3iARB,+  glWindowPos3ivARB,+  glWindowPos3sARB,+  glWindowPos3svARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ATI.hs view
@@ -0,0 +1,49 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing ATI extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI (+  module Graphics.GL.ATI.DrawBuffers,+  module Graphics.GL.ATI.ElementArray,+  module Graphics.GL.ATI.EnvmapBumpmap,+  module Graphics.GL.ATI.FragmentShader,+  module Graphics.GL.ATI.MapObjectBuffer,+  module Graphics.GL.ATI.Meminfo,+  module Graphics.GL.ATI.PNTriangles,+  module Graphics.GL.ATI.PixelFormatFloat,+  module Graphics.GL.ATI.SeparateStencil,+  module Graphics.GL.ATI.TextFragmentShader,+  module Graphics.GL.ATI.TextureEnvCombine3,+  module Graphics.GL.ATI.TextureFloat,+  module Graphics.GL.ATI.TextureMirrorOnce,+  module Graphics.GL.ATI.VertexArrayObject,+  module Graphics.GL.ATI.VertexAttribArrayObject,+  module Graphics.GL.ATI.VertexStreams+) where++import Graphics.GL.ATI.DrawBuffers+import Graphics.GL.ATI.ElementArray+import Graphics.GL.ATI.EnvmapBumpmap+import Graphics.GL.ATI.FragmentShader+import Graphics.GL.ATI.MapObjectBuffer+import Graphics.GL.ATI.Meminfo+import Graphics.GL.ATI.PNTriangles+import Graphics.GL.ATI.PixelFormatFloat+import Graphics.GL.ATI.SeparateStencil+import Graphics.GL.ATI.TextFragmentShader+import Graphics.GL.ATI.TextureEnvCombine3+import Graphics.GL.ATI.TextureFloat+import Graphics.GL.ATI.TextureMirrorOnce+import Graphics.GL.ATI.VertexArrayObject+import Graphics.GL.ATI.VertexAttribArrayObject+import Graphics.GL.ATI.VertexStreams
+ src/Graphics/GL/ATI/DrawBuffers.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.DrawBuffers+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.DrawBuffers (+  -- * Extension Support+  glGetATIDrawBuffers,+  gl_ATI_draw_buffers,+  -- * Enums+  pattern GL_DRAW_BUFFER0_ATI,+  pattern GL_DRAW_BUFFER10_ATI,+  pattern GL_DRAW_BUFFER11_ATI,+  pattern GL_DRAW_BUFFER12_ATI,+  pattern GL_DRAW_BUFFER13_ATI,+  pattern GL_DRAW_BUFFER14_ATI,+  pattern GL_DRAW_BUFFER15_ATI,+  pattern GL_DRAW_BUFFER1_ATI,+  pattern GL_DRAW_BUFFER2_ATI,+  pattern GL_DRAW_BUFFER3_ATI,+  pattern GL_DRAW_BUFFER4_ATI,+  pattern GL_DRAW_BUFFER5_ATI,+  pattern GL_DRAW_BUFFER6_ATI,+  pattern GL_DRAW_BUFFER7_ATI,+  pattern GL_DRAW_BUFFER8_ATI,+  pattern GL_DRAW_BUFFER9_ATI,+  pattern GL_MAX_DRAW_BUFFERS_ATI,+  -- * Functions+  glDrawBuffersATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/ElementArray.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.ElementArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.ElementArray (+  -- * Extension Support+  glGetATIElementArray,+  gl_ATI_element_array,+  -- * Enums+  pattern GL_ELEMENT_ARRAY_ATI,+  pattern GL_ELEMENT_ARRAY_POINTER_ATI,+  pattern GL_ELEMENT_ARRAY_TYPE_ATI,+  -- * Functions+  glDrawElementArrayATI,+  glDrawRangeElementArrayATI,+  glElementPointerATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/EnvmapBumpmap.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.EnvmapBumpmap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.EnvmapBumpmap (+  -- * Extension Support+  glGetATIEnvmapBumpmap,+  gl_ATI_envmap_bumpmap,+  -- * Enums+  pattern GL_BUMP_ENVMAP_ATI,+  pattern GL_BUMP_NUM_TEX_UNITS_ATI,+  pattern GL_BUMP_ROT_MATRIX_ATI,+  pattern GL_BUMP_ROT_MATRIX_SIZE_ATI,+  pattern GL_BUMP_TARGET_ATI,+  pattern GL_BUMP_TEX_UNITS_ATI,+  pattern GL_DU8DV8_ATI,+  pattern GL_DUDV_ATI,+  -- * Functions+  glGetTexBumpParameterfvATI,+  glGetTexBumpParameterivATI,+  glTexBumpParameterfvATI,+  glTexBumpParameterivATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/FragmentShader.hs view
@@ -0,0 +1,142 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.FragmentShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.FragmentShader (+  -- * Extension Support+  glGetATIFragmentShader,+  gl_ATI_fragment_shader,+  -- * Enums+  pattern GL_2X_BIT_ATI,+  pattern GL_4X_BIT_ATI,+  pattern GL_8X_BIT_ATI,+  pattern GL_ADD_ATI,+  pattern GL_BIAS_BIT_ATI,+  pattern GL_BLUE_BIT_ATI,+  pattern GL_CND0_ATI,+  pattern GL_CND_ATI,+  pattern GL_COLOR_ALPHA_PAIRING_ATI,+  pattern GL_COMP_BIT_ATI,+  pattern GL_CON_0_ATI,+  pattern GL_CON_10_ATI,+  pattern GL_CON_11_ATI,+  pattern GL_CON_12_ATI,+  pattern GL_CON_13_ATI,+  pattern GL_CON_14_ATI,+  pattern GL_CON_15_ATI,+  pattern GL_CON_16_ATI,+  pattern GL_CON_17_ATI,+  pattern GL_CON_18_ATI,+  pattern GL_CON_19_ATI,+  pattern GL_CON_1_ATI,+  pattern GL_CON_20_ATI,+  pattern GL_CON_21_ATI,+  pattern GL_CON_22_ATI,+  pattern GL_CON_23_ATI,+  pattern GL_CON_24_ATI,+  pattern GL_CON_25_ATI,+  pattern GL_CON_26_ATI,+  pattern GL_CON_27_ATI,+  pattern GL_CON_28_ATI,+  pattern GL_CON_29_ATI,+  pattern GL_CON_2_ATI,+  pattern GL_CON_30_ATI,+  pattern GL_CON_31_ATI,+  pattern GL_CON_3_ATI,+  pattern GL_CON_4_ATI,+  pattern GL_CON_5_ATI,+  pattern GL_CON_6_ATI,+  pattern GL_CON_7_ATI,+  pattern GL_CON_8_ATI,+  pattern GL_CON_9_ATI,+  pattern GL_DOT2_ADD_ATI,+  pattern GL_DOT3_ATI,+  pattern GL_DOT4_ATI,+  pattern GL_EIGHTH_BIT_ATI,+  pattern GL_FRAGMENT_SHADER_ATI,+  pattern GL_GREEN_BIT_ATI,+  pattern GL_HALF_BIT_ATI,+  pattern GL_LERP_ATI,+  pattern GL_MAD_ATI,+  pattern GL_MOV_ATI,+  pattern GL_MUL_ATI,+  pattern GL_NEGATE_BIT_ATI,+  pattern GL_NUM_FRAGMENT_CONSTANTS_ATI,+  pattern GL_NUM_FRAGMENT_REGISTERS_ATI,+  pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,+  pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI,+  pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI,+  pattern GL_NUM_LOOPBACK_COMPONENTS_ATI,+  pattern GL_NUM_PASSES_ATI,+  pattern GL_QUARTER_BIT_ATI,+  pattern GL_RED_BIT_ATI,+  pattern GL_REG_0_ATI,+  pattern GL_REG_10_ATI,+  pattern GL_REG_11_ATI,+  pattern GL_REG_12_ATI,+  pattern GL_REG_13_ATI,+  pattern GL_REG_14_ATI,+  pattern GL_REG_15_ATI,+  pattern GL_REG_16_ATI,+  pattern GL_REG_17_ATI,+  pattern GL_REG_18_ATI,+  pattern GL_REG_19_ATI,+  pattern GL_REG_1_ATI,+  pattern GL_REG_20_ATI,+  pattern GL_REG_21_ATI,+  pattern GL_REG_22_ATI,+  pattern GL_REG_23_ATI,+  pattern GL_REG_24_ATI,+  pattern GL_REG_25_ATI,+  pattern GL_REG_26_ATI,+  pattern GL_REG_27_ATI,+  pattern GL_REG_28_ATI,+  pattern GL_REG_29_ATI,+  pattern GL_REG_2_ATI,+  pattern GL_REG_30_ATI,+  pattern GL_REG_31_ATI,+  pattern GL_REG_3_ATI,+  pattern GL_REG_4_ATI,+  pattern GL_REG_5_ATI,+  pattern GL_REG_6_ATI,+  pattern GL_REG_7_ATI,+  pattern GL_REG_8_ATI,+  pattern GL_REG_9_ATI,+  pattern GL_SATURATE_BIT_ATI,+  pattern GL_SECONDARY_INTERPOLATOR_ATI,+  pattern GL_SUB_ATI,+  pattern GL_SWIZZLE_STQ_ATI,+  pattern GL_SWIZZLE_STQ_DQ_ATI,+  pattern GL_SWIZZLE_STRQ_ATI,+  pattern GL_SWIZZLE_STRQ_DQ_ATI,+  pattern GL_SWIZZLE_STR_ATI,+  pattern GL_SWIZZLE_STR_DR_ATI,+  -- * Functions+  glAlphaFragmentOp1ATI,+  glAlphaFragmentOp2ATI,+  glAlphaFragmentOp3ATI,+  glBeginFragmentShaderATI,+  glBindFragmentShaderATI,+  glColorFragmentOp1ATI,+  glColorFragmentOp2ATI,+  glColorFragmentOp3ATI,+  glDeleteFragmentShaderATI,+  glEndFragmentShaderATI,+  glGenFragmentShadersATI,+  glPassTexCoordATI,+  glSampleMapATI,+  glSetFragmentShaderConstantATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/MapObjectBuffer.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.MapObjectBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.MapObjectBuffer (+  -- * Extension Support+  glGetATIMapObjectBuffer,+  gl_ATI_map_object_buffer,+  -- * Functions+  glMapObjectBufferATI,+  glUnmapObjectBufferATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/Meminfo.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.Meminfo+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.Meminfo (+  -- * Extension Support+  glGetATIMeminfo,+  gl_ATI_meminfo,+  -- * Enums+  pattern GL_RENDERBUFFER_FREE_MEMORY_ATI,+  pattern GL_TEXTURE_FREE_MEMORY_ATI,+  pattern GL_VBO_FREE_MEMORY_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/PNTriangles.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.PNTriangles+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.PNTriangles (+  -- * Extension Support+  glGetATIPNTriangles,+  gl_ATI_pn_triangles,+  -- * Enums+  pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI,+  pattern GL_PN_TRIANGLES_ATI,+  pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI,+  pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI,+  pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI,+  pattern GL_PN_TRIANGLES_POINT_MODE_ATI,+  pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI,+  pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI,+  pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI,+  -- * Functions+  glPNTrianglesfATI,+  glPNTrianglesiATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/PixelFormatFloat.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.PixelFormatFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.PixelFormatFloat (+  -- * Extension Support+  glGetATIPixelFormatFloat,+  gl_ATI_pixel_format_float,+  -- * Enums+  pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI,+  pattern GL_RGBA_FLOAT_MODE_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/SeparateStencil.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.SeparateStencil+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.SeparateStencil (+  -- * Extension Support+  glGetATISeparateStencil,+  gl_ATI_separate_stencil,+  -- * Enums+  pattern GL_STENCIL_BACK_FAIL_ATI,+  pattern GL_STENCIL_BACK_FUNC_ATI,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI,+  -- * Functions+  glStencilFuncSeparateATI,+  glStencilOpSeparateATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/TextFragmentShader.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.TextFragmentShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.TextFragmentShader (+  -- * Extension Support+  glGetATITextFragmentShader,+  gl_ATI_text_fragment_shader,+  -- * Enums+  pattern GL_TEXT_FRAGMENT_SHADER_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/TextureEnvCombine3.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.TextureEnvCombine3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.TextureEnvCombine3 (+  -- * Extension Support+  glGetATITextureEnvCombine3,+  gl_ATI_texture_env_combine3,+  -- * Enums+  pattern GL_MODULATE_ADD_ATI,+  pattern GL_MODULATE_SIGNED_ADD_ATI,+  pattern GL_MODULATE_SUBTRACT_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/TextureFloat.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.TextureFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.TextureFloat (+  -- * Extension Support+  glGetATITextureFloat,+  gl_ATI_texture_float,+  -- * Enums+  pattern GL_ALPHA_FLOAT16_ATI,+  pattern GL_ALPHA_FLOAT32_ATI,+  pattern GL_INTENSITY_FLOAT16_ATI,+  pattern GL_INTENSITY_FLOAT32_ATI,+  pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI,+  pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI,+  pattern GL_LUMINANCE_FLOAT16_ATI,+  pattern GL_LUMINANCE_FLOAT32_ATI,+  pattern GL_RGBA_FLOAT16_ATI,+  pattern GL_RGBA_FLOAT32_ATI,+  pattern GL_RGB_FLOAT16_ATI,+  pattern GL_RGB_FLOAT32_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/TextureMirrorOnce.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.TextureMirrorOnce+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.TextureMirrorOnce (+  -- * Extension Support+  glGetATITextureMirrorOnce,+  gl_ATI_texture_mirror_once,+  -- * Enums+  pattern GL_MIRROR_CLAMP_ATI,+  pattern GL_MIRROR_CLAMP_TO_EDGE_ATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ATI/VertexArrayObject.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.VertexArrayObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.VertexArrayObject (+  -- * Extension Support+  glGetATIVertexArrayObject,+  gl_ATI_vertex_array_object,+  -- * Enums+  pattern GL_ARRAY_OBJECT_BUFFER_ATI,+  pattern GL_ARRAY_OBJECT_OFFSET_ATI,+  pattern GL_DISCARD_ATI,+  pattern GL_DYNAMIC_ATI,+  pattern GL_OBJECT_BUFFER_SIZE_ATI,+  pattern GL_OBJECT_BUFFER_USAGE_ATI,+  pattern GL_PRESERVE_ATI,+  pattern GL_STATIC_ATI,+  -- * Functions+  glArrayObjectATI,+  glFreeObjectBufferATI,+  glGetArrayObjectfvATI,+  glGetArrayObjectivATI,+  glGetObjectBufferfvATI,+  glGetObjectBufferivATI,+  glGetVariantArrayObjectfvATI,+  glGetVariantArrayObjectivATI,+  glIsObjectBufferATI,+  glNewObjectBufferATI,+  glUpdateObjectBufferATI,+  glVariantArrayObjectATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/VertexAttribArrayObject.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.VertexAttribArrayObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.VertexAttribArrayObject (+  -- * Extension Support+  glGetATIVertexAttribArrayObject,+  gl_ATI_vertex_attrib_array_object,+  -- * Functions+  glGetVertexAttribArrayObjectfvATI,+  glGetVertexAttribArrayObjectivATI,+  glVertexAttribArrayObjectATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ATI/VertexStreams.hs view
@@ -0,0 +1,79 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ATI.VertexStreams+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ATI.VertexStreams (+  -- * Extension Support+  glGetATIVertexStreams,+  gl_ATI_vertex_streams,+  -- * Enums+  pattern GL_MAX_VERTEX_STREAMS_ATI,+  pattern GL_VERTEX_SOURCE_ATI,+  pattern GL_VERTEX_STREAM0_ATI,+  pattern GL_VERTEX_STREAM1_ATI,+  pattern GL_VERTEX_STREAM2_ATI,+  pattern GL_VERTEX_STREAM3_ATI,+  pattern GL_VERTEX_STREAM4_ATI,+  pattern GL_VERTEX_STREAM5_ATI,+  pattern GL_VERTEX_STREAM6_ATI,+  pattern GL_VERTEX_STREAM7_ATI,+  -- * Functions+  glClientActiveVertexStreamATI,+  glNormalStream3bATI,+  glNormalStream3bvATI,+  glNormalStream3dATI,+  glNormalStream3dvATI,+  glNormalStream3fATI,+  glNormalStream3fvATI,+  glNormalStream3iATI,+  glNormalStream3ivATI,+  glNormalStream3sATI,+  glNormalStream3svATI,+  glVertexBlendEnvfATI,+  glVertexBlendEnviATI,+  glVertexStream1dATI,+  glVertexStream1dvATI,+  glVertexStream1fATI,+  glVertexStream1fvATI,+  glVertexStream1iATI,+  glVertexStream1ivATI,+  glVertexStream1sATI,+  glVertexStream1svATI,+  glVertexStream2dATI,+  glVertexStream2dvATI,+  glVertexStream2fATI,+  glVertexStream2fvATI,+  glVertexStream2iATI,+  glVertexStream2ivATI,+  glVertexStream2sATI,+  glVertexStream2svATI,+  glVertexStream3dATI,+  glVertexStream3dvATI,+  glVertexStream3fATI,+  glVertexStream3fvATI,+  glVertexStream3iATI,+  glVertexStream3ivATI,+  glVertexStream3sATI,+  glVertexStream3svATI,+  glVertexStream4dATI,+  glVertexStream4dvATI,+  glVertexStream4fATI,+  glVertexStream4fvATI,+  glVertexStream4iATI,+  glVertexStream4ivATI,+  glVertexStream4sATI,+  glVertexStream4svATI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility30.hs view
@@ -0,0 +1,1785 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility30+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility30 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility31.hs view
@@ -0,0 +1,1858 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility31+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility31 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsInstanced,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility32.hs view
@@ -0,0 +1,1944 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility32 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility33.hs view
@@ -0,0 +1,2018 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility33+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility33 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility40.hs view
@@ -0,0 +1,2141 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility40+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility40 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackStream,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility41.hs view
@@ -0,0 +1,2264 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility41+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility41 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackStream,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility42.hs view
@@ -0,0 +1,2388 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility42+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility42 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformativ,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMemoryBarrier,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage3D,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility43.hs view
@@ -0,0 +1,2693 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility43+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility43 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DISPLAY_LIST,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOCATION,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_LENGTH,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMemoryBarrier,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glObjectLabel,+  glObjectPtrLabel,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopDebugGroup,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushDebugGroup,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureView,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility44.hs view
@@ -0,0 +1,2721 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility44+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility44 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DISPLAY_LIST,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_LENGTH,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientActiveTexture,+  glClientWaitSync,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMemoryBarrier,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glObjectLabel,+  glObjectPtrLabel,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopDebugGroup,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushDebugGroup,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureView,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility45.hs view
@@ -0,0 +1,2865 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility45+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility45 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DEPTH_MODE,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_ORIGIN,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+  pattern GL_CONTEXT_LOST,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DISPLAY_LIST,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_GUILTY_CONTEXT_RESET,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INNOCENT_CONTEXT_RESET,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOSE_CONTEXT_ON_RESET,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_CULL_DISTANCES,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_LENGTH,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEGATIVE_ONE_TO_ONE,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT_INVERTED,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_NO_WAIT_INVERTED,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_TARGET,+  pattern GL_QUERY_WAIT,+  pattern GL_QUERY_WAIT_INVERTED,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RESET_NOTIFICATION_STRATEGY,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_TARGET,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNKNOWN_CONTEXT_RESET,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZERO_TO_ONE,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextureUnit,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBlitNamedFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glCheckNamedFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearNamedBufferData,+  glClearNamedBufferSubData,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientActiveTexture,+  glClientWaitSync,+  glClipControl,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyNamedBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage3D,+  glCreateBuffers,+  glCreateFramebuffers,+  glCreateProgram,+  glCreateProgramPipelines,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateShader,+  glCreateShaderProgramv,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexArrayAttrib,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexArrayAttrib,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFlushMappedNamedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGenerateTextureMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetCompressedTextureImage,+  glGetCompressedTextureSubImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetGraphicsResetStatus,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferPointerv,+  glGetNamedBufferSubData,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferParameteriv,+  glGetNamedRenderbufferParameteriv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTextureImage,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameteriv,+  glGetTextureParameterIiv,+  glGetTextureParameterIuiv,+  glGetTextureParameterfv,+  glGetTextureParameteriv,+  glGetTextureSubImage,+  glGetTransformFeedbackVarying,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glGetnColorTable,+  glGetnCompressedTexImage,+  glGetnConvolutionFilter,+  glGetnHistogram,+  glGetnMapdv,+  glGetnMapfv,+  glGetnMapiv,+  glGetnMinmax,+  glGetnPixelMapfv,+  glGetnPixelMapuiv,+  glGetnPixelMapusv,+  glGetnPolygonStipple,+  glGetnSeparableFilter,+  glGetnTexImage,+  glGetnUniformdv,+  glGetnUniformfv,+  glGetnUniformiv,+  glGetnUniformuiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMapNamedBuffer,+  glMapNamedBufferRange,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMemoryBarrier,+  glMemoryBarrierByRegion,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNamedBufferData,+  glNamedBufferStorage,+  glNamedBufferSubData,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferTexture,+  glNamedFramebufferTextureLayer,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageMultisample,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glObjectLabel,+  glObjectPtrLabel,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopDebugGroup,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushDebugGroup,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glReadnPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureBarrier,+  glTextureBuffer,+  glTextureBufferRange,+  glTextureParameterIiv,+  glTextureParameterIuiv,+  glTextureParameterf,+  glTextureParameterfv,+  glTextureParameteri,+  glTextureParameteriv,+  glTextureStorage1D,+  glTextureStorage2D,+  glTextureStorage2DMultisample,+  glTextureStorage3D,+  glTextureStorage3DMultisample,+  glTextureSubImage1D,+  glTextureSubImage2D,+  glTextureSubImage3D,+  glTextureView,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUnmapNamedBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindingDivisor,+  glVertexArrayElementBuffer,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Compatibility46.hs view
@@ -0,0 +1,2891 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Compatibility46+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Compatibility46 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIPPING_INPUT_PRIMITIVES,+  pattern GL_CLIPPING_OUTPUT_PRIMITIVES,+  pattern GL_CLIP_DEPTH_MODE,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_ORIGIN,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SHADER_INVOCATIONS,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_FLAG_NO_ERROR_BIT,+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+  pattern GL_CONTEXT_LOST,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DISPLAY_LIST,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SHADER_INVOCATIONS,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_GUILTY_CONTEXT_RESET,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_HINT_BIT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INNOCENT_CONTEXT_RESET,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INTERPOLATE,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOSE_CONTEXT_ON_RESET,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_CULL_DISTANCES,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_MAX_ANISOTROPY,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_LENGTH,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEGATIVE_ONE_TO_ONE,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_NUM_SPIR_V_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PARAMETER_BUFFER,+  pattern GL_PARAMETER_BUFFER_BINDING,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_CLAMP,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVES_SUBMITTED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT_INVERTED,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_NO_WAIT_INVERTED,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_TARGET,+  pattern GL_QUERY_WAIT,+  pattern GL_QUERY_WAIT_INVERTED,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RESET_NOTIFICATION_STRATEGY,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_BINARY_FORMAT_SPIR_V,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPIR_V_BINARY,+  pattern GL_SPIR_V_EXTENSIONS,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SHADER_PATCHES,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_ANISOTROPY,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_TARGET,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_OVERFLOW,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNKNOWN_CONTEXT_RESET,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SHADER_INVOCATIONS,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VERTICES_SUBMITTED,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZERO_TO_ONE,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveShaderProgram,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextureUnit,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBlitNamedFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glCheckNamedFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearIndex,+  glClearNamedBufferData,+  glClearNamedBufferSubData,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientActiveTexture,+  glClientWaitSync,+  glClipControl,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyNamedBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage3D,+  glCreateBuffers,+  glCreateFramebuffers,+  glCreateProgram,+  glCreateProgramPipelines,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateShader,+  glCreateShaderProgramv,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexArrayAttrib,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawPixels,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexArrayAttrib,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFlushMappedNamedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGenerateTextureMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetCompressedTextureImage,+  glGetCompressedTextureSubImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetGraphicsResetStatus,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetMultisamplefv,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferPointerv,+  glGetNamedBufferSubData,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferParameteriv,+  glGetNamedRenderbufferParameteriv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTextureImage,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameteriv,+  glGetTextureParameterIiv,+  glGetTextureParameterIuiv,+  glGetTextureParameterfv,+  glGetTextureParameteriv,+  glGetTextureSubImage,+  glGetTransformFeedbackVarying,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glGetnColorTable,+  glGetnCompressedTexImage,+  glGetnConvolutionFilter,+  glGetnHistogram,+  glGetnMapdv,+  glGetnMapfv,+  glGetnMapiv,+  glGetnMinmax,+  glGetnPixelMapfv,+  glGetnPixelMapuiv,+  glGetnPixelMapusv,+  glGetnPolygonStipple,+  glGetnSeparableFilter,+  glGetnTexImage,+  glGetnUniformdv,+  glGetnUniformfv,+  glGetnUniformiv,+  glGetnUniformuiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMapNamedBuffer,+  glMapNamedBufferRange,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMemoryBarrier,+  glMemoryBarrierByRegion,+  glMinSampleShading,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawArraysIndirectCount,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glMultiDrawElementsIndirectCount,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glNamedBufferData,+  glNamedBufferStorage,+  glNamedBufferSubData,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferTexture,+  glNamedFramebufferTextureLayer,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageMultisample,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glObjectLabel,+  glObjectPtrLabel,+  glOrtho,+  glPassThrough,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonOffsetClamp,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopDebugGroup,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushAttrib,+  glPushClientAttrib,+  glPushDebugGroup,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glReadnPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glReleaseShaderCompiler,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glSpecializeShader,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureBarrier,+  glTextureBuffer,+  glTextureBufferRange,+  glTextureParameterIiv,+  glTextureParameterIuiv,+  glTextureParameterf,+  glTextureParameterfv,+  glTextureParameteri,+  glTextureParameteriv,+  glTextureStorage1D,+  glTextureStorage2D,+  glTextureStorage2DMultisample,+  glTextureStorage3D,+  glTextureStorage3DMultisample,+  glTextureSubImage1D,+  glTextureSubImage2D,+  glTextureSubImage3D,+  glTextureView,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUnmapNamedBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindingDivisor,+  glVertexArrayElementBuffer,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core30.hs view
@@ -0,0 +1,1785 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core30+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core30 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core31.hs view
@@ -0,0 +1,1858 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core31+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core31 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_INTEGER,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_INTEGER,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_FRAGMENT_COLOR,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLAMP_VERTEX_COLOR,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FIXED_ONLY,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_INTEGER,+  pattern GL_GREEN_SCALE,+  pattern GL_HALF_FLOAT,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERPOLATE,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_STENCIL,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_INTEGER,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_INTEGER,+  pattern GL_RGB_SCALE,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTENSITY_TYPE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_LUMINANCE_TYPE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearAccum,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaski,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsInstanced,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnablei,+  glEnd,+  glEndConditionalRender,+  glEndList,+  glEndQuery,+  glEndTransformFeedback,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFramebufferRenderbuffer,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenFramebuffers,+  glGenLists,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsTexture,+  glIsVertexArray,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapBufferRange,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrimitiveRestartIndex,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core32.hs view
@@ -0,0 +1,1162 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core32 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindTexture,+  glBindVertexArray,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenQueries,+  glGenRenderbuffers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetMultisamplefv,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPrimitiveRestartIndex,+  glProvokingVertex,+  glReadBuffer,+  glReadPixels,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glSampleCoverage,+  glSampleMaski,+  glScissor,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribPointer,+  glViewport,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core33.hs view
@@ -0,0 +1,1206 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core33+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core33 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindVertexArray,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetMultisamplefv,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPrimitiveRestartIndex,+  glProvokingVertex,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glViewport,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core40.hs view
@@ -0,0 +1,1330 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core40+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core40 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackStream,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetMultisamplefv,+  glGetProgramInfoLog,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPrimitiveRestartIndex,+  glProvokingVertex,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glViewport,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core41.hs view
@@ -0,0 +1,1453 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core41+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core41 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseVertex,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackStream,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetMultisamplefv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core42.hs view
@@ -0,0 +1,1577 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core42+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core42 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_OBJECT_TYPE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformativ,+  glGetMultisamplefv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMemoryBarrier,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage3D,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribDivisor,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core43.hs view
@@ -0,0 +1,1885 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core43+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core43 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOCATION,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MULTISAMPLE,+  pattern GL_NAME_LENGTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindTexture,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearStencil,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetMultisamplefv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMemoryBarrier,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glObjectLabel,+  glObjectPtrLabel,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPopDebugGroup,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushDebugGroup,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureView,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core44.hs view
@@ -0,0 +1,1913 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core44+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core44 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MULTISAMPLE,+  pattern GL_NAME_LENGTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_WAIT,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCheckFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientWaitSync,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCreateShaderProgramv,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEnable,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetMultisamplefv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTransformFeedbackVarying,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMemoryBarrier,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glObjectLabel,+  glObjectPtrLabel,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPopDebugGroup,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushDebugGroup,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureView,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core45.hs view
@@ -0,0 +1,2045 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core45+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core45 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIP_DEPTH_MODE,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_ORIGIN,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+  pattern GL_CONTEXT_LOST,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_GUILTY_CONTEXT_RESET,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INNOCENT_CONTEXT_RESET,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOSE_CONTEXT_ON_RESET,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_CULL_DISTANCES,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MULTISAMPLE,+  pattern GL_NAME_LENGTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEGATIVE_ONE_TO_ONE,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT_INVERTED,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_NO_WAIT_INVERTED,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_TARGET,+  pattern GL_QUERY_WAIT,+  pattern GL_QUERY_WAIT_INVERTED,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESET_NOTIFICATION_STRATEGY,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_TARGET,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNKNOWN_CONTEXT_RESET,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZERO_TO_ONE,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextureUnit,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBlitNamedFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCheckFramebufferStatus,+  glCheckNamedFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearNamedBufferData,+  glClearNamedBufferSubData,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientWaitSync,+  glClipControl,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyNamedBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage3D,+  glCreateBuffers,+  glCreateFramebuffers,+  glCreateProgram,+  glCreateProgramPipelines,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateShader,+  glCreateShaderProgramv,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexArrayAttrib,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEnable,+  glEnableVertexArrayAttrib,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFlushMappedNamedBufferRange,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGenerateTextureMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetCompressedTextureImage,+  glGetCompressedTextureSubImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetGraphicsResetStatus,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetMultisamplefv,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferPointerv,+  glGetNamedBufferSubData,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferParameteriv,+  glGetNamedRenderbufferParameteriv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTextureImage,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameteriv,+  glGetTextureParameterIiv,+  glGetTextureParameterIuiv,+  glGetTextureParameterfv,+  glGetTextureParameteriv,+  glGetTextureSubImage,+  glGetTransformFeedbackVarying,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glGetnCompressedTexImage,+  glGetnTexImage,+  glGetnUniformdv,+  glGetnUniformfv,+  glGetnUniformiv,+  glGetnUniformuiv,+  glHint,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMapNamedBuffer,+  glMapNamedBufferRange,+  glMemoryBarrier,+  glMemoryBarrierByRegion,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glNamedBufferData,+  glNamedBufferStorage,+  glNamedBufferSubData,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferTexture,+  glNamedFramebufferTextureLayer,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageMultisample,+  glObjectLabel,+  glObjectPtrLabel,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPopDebugGroup,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushDebugGroup,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReadnPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureBarrier,+  glTextureBuffer,+  glTextureBufferRange,+  glTextureParameterIiv,+  glTextureParameterIuiv,+  glTextureParameterf,+  glTextureParameterfv,+  glTextureParameteri,+  glTextureParameteriv,+  glTextureStorage1D,+  glTextureStorage2D,+  glTextureStorage2DMultisample,+  glTextureStorage3D,+  glTextureStorage3DMultisample,+  glTextureSubImage1D,+  glTextureSubImage2D,+  glTextureSubImage3D,+  glTextureView,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUnmapNamedBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindingDivisor,+  glVertexArrayElementBuffer,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Core46.hs view
@@ -0,0 +1,2071 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Core46+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Core46 (+  -- * Types+  GLDEBUGPROC,+  GLDEBUGPROCFunc,+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLhalf,+  GLint,+  GLint64,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLsync,+  GLubyte,+  GLuint,+  GLuint64,+  GLushort,+  GLvoid,+  makeGLDEBUGPROC,+  -- * Enums+  pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_PROGRAM,+  pattern GL_ACTIVE_RESOURCES,+  pattern GL_ACTIVE_SUBROUTINES,+  pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORMS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_BLOCKS,+  pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ACTIVE_VARIABLES,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALL_BARRIER_BITS,+  pattern GL_ALL_SHADER_BITS,+  pattern GL_ALPHA,+  pattern GL_ALREADY_SIGNALED,+  pattern GL_ALWAYS,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ANY_SAMPLES_PASSED,+  pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ARRAY_SIZE,+  pattern GL_ARRAY_STRIDE,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT,+  pattern GL_ATOMIC_COUNTER_BUFFER,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS,+  pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES,+  pattern GL_ATOMIC_COUNTER_BUFFER_BINDING,+  pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_ATOMIC_COUNTER_BUFFER_START,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_AUTO_GENERATE_MIPMAP,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BGRA_INTEGER,+  pattern GL_BGR_INTEGER,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLOCK_INDEX,+  pattern GL_BLUE,+  pattern GL_BLUE_INTEGER,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_ACCESS_FLAGS,+  pattern GL_BUFFER_BINDING,+  pattern GL_BUFFER_DATA_SIZE,+  pattern GL_BUFFER_IMMUTABLE_STORAGE,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_LENGTH,+  pattern GL_BUFFER_MAP_OFFSET,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_STORAGE_FLAGS,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT,+  pattern GL_BUFFER_USAGE,+  pattern GL_BUFFER_VARIABLE,+  pattern GL_BYTE,+  pattern GL_CAVEAT_SUPPORT,+  pattern GL_CCW,+  pattern GL_CLAMP_READ_COLOR,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLEAR_BUFFER,+  pattern GL_CLEAR_TEXTURE,+  pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,+  pattern GL_CLIENT_STORAGE_BIT,+  pattern GL_CLIPPING_INPUT_PRIMITIVES,+  pattern GL_CLIPPING_OUTPUT_PRIMITIVES,+  pattern GL_CLIP_DEPTH_MODE,+  pattern GL_CLIP_DISTANCE0,+  pattern GL_CLIP_DISTANCE1,+  pattern GL_CLIP_DISTANCE2,+  pattern GL_CLIP_DISTANCE3,+  pattern GL_CLIP_DISTANCE4,+  pattern GL_CLIP_DISTANCE5,+  pattern GL_CLIP_DISTANCE6,+  pattern GL_CLIP_DISTANCE7,+  pattern GL_CLIP_ORIGIN,+  pattern GL_COLOR,+  pattern GL_COLOR_ATTACHMENT0,+  pattern GL_COLOR_ATTACHMENT1,+  pattern GL_COLOR_ATTACHMENT10,+  pattern GL_COLOR_ATTACHMENT11,+  pattern GL_COLOR_ATTACHMENT12,+  pattern GL_COLOR_ATTACHMENT13,+  pattern GL_COLOR_ATTACHMENT14,+  pattern GL_COLOR_ATTACHMENT15,+  pattern GL_COLOR_ATTACHMENT16,+  pattern GL_COLOR_ATTACHMENT17,+  pattern GL_COLOR_ATTACHMENT18,+  pattern GL_COLOR_ATTACHMENT19,+  pattern GL_COLOR_ATTACHMENT2,+  pattern GL_COLOR_ATTACHMENT20,+  pattern GL_COLOR_ATTACHMENT21,+  pattern GL_COLOR_ATTACHMENT22,+  pattern GL_COLOR_ATTACHMENT23,+  pattern GL_COLOR_ATTACHMENT24,+  pattern GL_COLOR_ATTACHMENT25,+  pattern GL_COLOR_ATTACHMENT26,+  pattern GL_COLOR_ATTACHMENT27,+  pattern GL_COLOR_ATTACHMENT28,+  pattern GL_COLOR_ATTACHMENT29,+  pattern GL_COLOR_ATTACHMENT3,+  pattern GL_COLOR_ATTACHMENT30,+  pattern GL_COLOR_ATTACHMENT31,+  pattern GL_COLOR_ATTACHMENT4,+  pattern GL_COLOR_ATTACHMENT5,+  pattern GL_COLOR_ATTACHMENT6,+  pattern GL_COLOR_ATTACHMENT7,+  pattern GL_COLOR_ATTACHMENT8,+  pattern GL_COLOR_ATTACHMENT9,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_COMPONENTS,+  pattern GL_COLOR_ENCODING,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_RENDERABLE,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMMAND_BARRIER_BIT,+  pattern GL_COMPARE_REF_TO_TEXTURE,+  pattern GL_COMPATIBLE_SUBROUTINES,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_R11_EAC,+  pattern GL_COMPRESSED_RED,+  pattern GL_COMPRESSED_RED_RGTC1,+  pattern GL_COMPRESSED_RG,+  pattern GL_COMPRESSED_RG11_EAC,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGB8_ETC2,+  pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_RGBA8_ETC2_EAC,+  pattern GL_COMPRESSED_RGBA_BPTC_UNORM,+  pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT,+  pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,+  pattern GL_COMPRESSED_RG_RGTC2,+  pattern GL_COMPRESSED_SIGNED_R11_EAC,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1,+  pattern GL_COMPRESSED_SIGNED_RG11_EAC,+  pattern GL_COMPRESSED_SIGNED_RG_RGTC2,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,+  pattern GL_COMPRESSED_SRGB8_ETC2,+  pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_COMPUTE_SHADER,+  pattern GL_COMPUTE_SHADER_BIT,+  pattern GL_COMPUTE_SHADER_INVOCATIONS,+  pattern GL_COMPUTE_SUBROUTINE,+  pattern GL_COMPUTE_SUBROUTINE_UNIFORM,+  pattern GL_COMPUTE_TEXTURE,+  pattern GL_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_CONDITION_SATISFIED,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_COLOR,+  pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT,+  pattern GL_CONTEXT_CORE_PROFILE_BIT,+  pattern GL_CONTEXT_FLAGS,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT,+  pattern GL_CONTEXT_FLAG_NO_ERROR_BIT,+  pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT,+  pattern GL_CONTEXT_LOST,+  pattern GL_CONTEXT_PROFILE_MASK,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_READ_BUFFER,+  pattern GL_COPY_READ_BUFFER_BINDING,+  pattern GL_COPY_WRITE_BUFFER,+  pattern GL_COPY_WRITE_BUFFER_BINDING,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH24_STENCIL8,+  pattern GL_DEPTH32F_STENCIL8,+  pattern GL_DEPTH_ATTACHMENT,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLAMP,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_COMPONENT32F,+  pattern GL_DEPTH_COMPONENTS,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_RENDERABLE,+  pattern GL_DEPTH_STENCIL,+  pattern GL_DEPTH_STENCIL_ATTACHMENT,+  pattern GL_DEPTH_STENCIL_TEXTURE_MODE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DISPATCH_INDIRECT_BUFFER,+  pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING,+  pattern GL_DITHER,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DOUBLE_MAT2,+  pattern GL_DOUBLE_MAT2x3,+  pattern GL_DOUBLE_MAT2x4,+  pattern GL_DOUBLE_MAT3,+  pattern GL_DOUBLE_MAT3x2,+  pattern GL_DOUBLE_MAT3x4,+  pattern GL_DOUBLE_MAT4,+  pattern GL_DOUBLE_MAT4x2,+  pattern GL_DOUBLE_MAT4x3,+  pattern GL_DOUBLE_VEC2,+  pattern GL_DOUBLE_VEC3,+  pattern GL_DOUBLE_VEC4,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_FRAMEBUFFER,+  pattern GL_DRAW_FRAMEBUFFER_BINDING,+  pattern GL_DRAW_INDIRECT_BUFFER,+  pattern GL_DRAW_INDIRECT_BUFFER_BINDING,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_DYNAMIC_STORAGE_BIT,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EXTENSIONS,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FILL,+  pattern GL_FILTER,+  pattern GL_FIRST_VERTEX_CONVENTION,+  pattern GL_FIXED,+  pattern GL_FIXED_ONLY,+  pattern GL_FLOAT,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FRACTIONAL_EVEN,+  pattern GL_FRACTIONAL_ODD,+  pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_BIT,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRAGMENT_SHADER_INVOCATIONS,+  pattern GL_FRAGMENT_SUBROUTINE,+  pattern GL_FRAGMENT_SUBROUTINE_UNIFORM,+  pattern GL_FRAGMENT_TEXTURE,+  pattern GL_FRAMEBUFFER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,+  pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,+  pattern GL_FRAMEBUFFER_BARRIER_BIT,+  pattern GL_FRAMEBUFFER_BINDING,+  pattern GL_FRAMEBUFFER_BLEND,+  pattern GL_FRAMEBUFFER_COMPLETE,+  pattern GL_FRAMEBUFFER_DEFAULT,+  pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS,+  pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT,+  pattern GL_FRAMEBUFFER_DEFAULT_LAYERS,+  pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES,+  pattern GL_FRAMEBUFFER_DEFAULT_WIDTH,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,+  pattern GL_FRAMEBUFFER_RENDERABLE,+  pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED,+  pattern GL_FRAMEBUFFER_SRGB,+  pattern GL_FRAMEBUFFER_UNDEFINED,+  pattern GL_FRAMEBUFFER_UNSUPPORTED,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FULL_SUPPORT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GEOMETRY_INPUT_TYPE,+  pattern GL_GEOMETRY_OUTPUT_TYPE,+  pattern GL_GEOMETRY_SHADER,+  pattern GL_GEOMETRY_SHADER_BIT,+  pattern GL_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED,+  pattern GL_GEOMETRY_SUBROUTINE,+  pattern GL_GEOMETRY_SUBROUTINE_UNIFORM,+  pattern GL_GEOMETRY_TEXTURE,+  pattern GL_GEOMETRY_VERTICES_OUT,+  pattern GL_GEQUAL,+  pattern GL_GET_TEXTURE_IMAGE_FORMAT,+  pattern GL_GET_TEXTURE_IMAGE_TYPE,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_INTEGER,+  pattern GL_GUILTY_CONTEXT_RESET,+  pattern GL_HALF_FLOAT,+  pattern GL_HIGH_FLOAT,+  pattern GL_HIGH_INT,+  pattern GL_IMAGE_1D,+  pattern GL_IMAGE_1D_ARRAY,+  pattern GL_IMAGE_2D,+  pattern GL_IMAGE_2D_ARRAY,+  pattern GL_IMAGE_2D_MULTISAMPLE,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_IMAGE_2D_RECT,+  pattern GL_IMAGE_3D,+  pattern GL_IMAGE_BINDING_ACCESS,+  pattern GL_IMAGE_BINDING_FORMAT,+  pattern GL_IMAGE_BINDING_LAYER,+  pattern GL_IMAGE_BINDING_LAYERED,+  pattern GL_IMAGE_BINDING_LEVEL,+  pattern GL_IMAGE_BINDING_NAME,+  pattern GL_IMAGE_BUFFER,+  pattern GL_IMAGE_CLASS_10_10_10_2,+  pattern GL_IMAGE_CLASS_11_11_10,+  pattern GL_IMAGE_CLASS_1_X_16,+  pattern GL_IMAGE_CLASS_1_X_32,+  pattern GL_IMAGE_CLASS_1_X_8,+  pattern GL_IMAGE_CLASS_2_X_16,+  pattern GL_IMAGE_CLASS_2_X_32,+  pattern GL_IMAGE_CLASS_2_X_8,+  pattern GL_IMAGE_CLASS_4_X_16,+  pattern GL_IMAGE_CLASS_4_X_32,+  pattern GL_IMAGE_CLASS_4_X_8,+  pattern GL_IMAGE_COMPATIBILITY_CLASS,+  pattern GL_IMAGE_CUBE,+  pattern GL_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,+  pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE,+  pattern GL_IMAGE_PIXEL_FORMAT,+  pattern GL_IMAGE_PIXEL_TYPE,+  pattern GL_IMAGE_TEXEL_SIZE,+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INNOCENT_CONTEXT_RESET,+  pattern GL_INT,+  pattern GL_INTERLEAVED_ATTRIBS,+  pattern GL_INTERNALFORMAT_ALPHA_SIZE,+  pattern GL_INTERNALFORMAT_ALPHA_TYPE,+  pattern GL_INTERNALFORMAT_BLUE_SIZE,+  pattern GL_INTERNALFORMAT_BLUE_TYPE,+  pattern GL_INTERNALFORMAT_DEPTH_SIZE,+  pattern GL_INTERNALFORMAT_DEPTH_TYPE,+  pattern GL_INTERNALFORMAT_GREEN_SIZE,+  pattern GL_INTERNALFORMAT_GREEN_TYPE,+  pattern GL_INTERNALFORMAT_PREFERRED,+  pattern GL_INTERNALFORMAT_RED_SIZE,+  pattern GL_INTERNALFORMAT_RED_TYPE,+  pattern GL_INTERNALFORMAT_SHARED_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_SIZE,+  pattern GL_INTERNALFORMAT_STENCIL_TYPE,+  pattern GL_INTERNALFORMAT_SUPPORTED,+  pattern GL_INT_2_10_10_10_REV,+  pattern GL_INT_IMAGE_1D,+  pattern GL_INT_IMAGE_1D_ARRAY,+  pattern GL_INT_IMAGE_2D,+  pattern GL_INT_IMAGE_2D_ARRAY,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_IMAGE_2D_RECT,+  pattern GL_INT_IMAGE_3D,+  pattern GL_INT_IMAGE_BUFFER,+  pattern GL_INT_IMAGE_CUBE,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_INT_SAMPLER_1D,+  pattern GL_INT_SAMPLER_1D_ARRAY,+  pattern GL_INT_SAMPLER_2D,+  pattern GL_INT_SAMPLER_2D_ARRAY,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_INT_SAMPLER_2D_RECT,+  pattern GL_INT_SAMPLER_3D,+  pattern GL_INT_SAMPLER_BUFFER,+  pattern GL_INT_SAMPLER_CUBE,+  pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION,+  pattern GL_INVALID_INDEX,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_ISOLINES,+  pattern GL_IS_PER_PATCH,+  pattern GL_IS_ROW_MAJOR,+  pattern GL_KEEP,+  pattern GL_LAST_VERTEX_CONVENTION,+  pattern GL_LAYER_PROVOKING_VERTEX,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINES_ADJACENCY,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_STRIP_ADJACENCY,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LOCATION,+  pattern GL_LOCATION_COMPONENT,+  pattern GL_LOCATION_INDEX,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOSE_CONTEXT_ON_RESET,+  pattern GL_LOWER_LEFT,+  pattern GL_LOW_FLOAT,+  pattern GL_LOW_INT,+  pattern GL_MAJOR_VERSION,+  pattern GL_MANUAL_GENERATE_MIPMAP,+  pattern GL_MAP_COHERENT_BIT,+  pattern GL_MAP_FLUSH_EXPLICIT_BIT,+  pattern GL_MAP_INVALIDATE_BUFFER_BIT,+  pattern GL_MAP_INVALIDATE_RANGE_BIT,+  pattern GL_MAP_PERSISTENT_BIT,+  pattern GL_MAP_READ_BIT,+  pattern GL_MAP_UNSYNCHRONIZED_BIT,+  pattern GL_MAP_WRITE_BIT,+  pattern GL_MATRIX_STRIDE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS,+  pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE,+  pattern GL_MAX_CLIP_DISTANCES,+  pattern GL_MAX_COLOR_ATTACHMENTS,+  pattern GL_MAX_COLOR_TEXTURE_SAMPLES,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTERS,+  pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES,+  pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_DIMENSIONS,+  pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_IMAGE_UNIFORMS,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS,+  pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES,+  pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMBINED_UNIFORM_BLOCKS,+  pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS,+  pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS,+  pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE,+  pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS,+  pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT,+  pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS,+  pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_CULL_DISTANCES,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_DEPTH,+  pattern GL_MAX_DEPTH_TEXTURE_SAMPLES,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_ELEMENT_INDEX,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS,+  pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS,+  pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS,+  pattern GL_MAX_FRAMEBUFFER_HEIGHT,+  pattern GL_MAX_FRAMEBUFFER_LAYERS,+  pattern GL_MAX_FRAMEBUFFER_SAMPLES,+  pattern GL_MAX_FRAMEBUFFER_WIDTH,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS,+  pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS,+  pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES,+  pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS,+  pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS,+  pattern GL_MAX_HEIGHT,+  pattern GL_MAX_IMAGE_SAMPLES,+  pattern GL_MAX_IMAGE_UNITS,+  pattern GL_MAX_INTEGER_SAMPLES,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_MAX_LAYERS,+  pattern GL_MAX_NAME_LENGTH,+  pattern GL_MAX_NUM_ACTIVE_VARIABLES,+  pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_MAX_PATCH_VERTICES,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE,+  pattern GL_MAX_RENDERBUFFER_SIZE,+  pattern GL_MAX_SAMPLES,+  pattern GL_MAX_SAMPLE_MASK_WORDS,+  pattern GL_MAX_SERVER_WAIT_TIMEOUT,+  pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE,+  pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS,+  pattern GL_MAX_SUBROUTINES,+  pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,+  pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,+  pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,+  pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,+  pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,+  pattern GL_MAX_TESS_GEN_LEVEL,+  pattern GL_MAX_TESS_PATCH_COMPONENTS,+  pattern GL_MAX_TEXTURE_BUFFER_SIZE,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_MAX_ANISOTROPY,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,+  pattern GL_MAX_UNIFORM_BLOCK_SIZE,+  pattern GL_MAX_UNIFORM_BUFFER_BINDINGS,+  pattern GL_MAX_UNIFORM_LOCATIONS,+  pattern GL_MAX_VARYING_COMPONENTS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VARYING_VECTORS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTERS,+  pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_ATTRIB_BINDINGS,+  pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_MAX_VERTEX_ATTRIB_STRIDE,+  pattern GL_MAX_VERTEX_IMAGE_UNIFORMS,+  pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS,+  pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS,+  pattern GL_MAX_VERTEX_STREAMS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_BLOCKS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VERTEX_UNIFORM_VECTORS,+  pattern GL_MAX_VIEWPORTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MAX_WIDTH,+  pattern GL_MEDIUM_FLOAT,+  pattern GL_MEDIUM_INT,+  pattern GL_MIN,+  pattern GL_MINOR_VERSION,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET,+  pattern GL_MIN_MAP_BUFFER_ALIGNMENT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,+  pattern GL_MIN_SAMPLE_SHADING_VALUE,+  pattern GL_MIPMAP,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MIRROR_CLAMP_TO_EDGE,+  pattern GL_MULTISAMPLE,+  pattern GL_NAME_LENGTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEGATIVE_ONE_TO_ONE,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION,+  pattern GL_NUM_ACTIVE_VARIABLES,+  pattern GL_NUM_COMPATIBLE_SUBROUTINES,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_NUM_EXTENSIONS,+  pattern GL_NUM_PROGRAM_BINARY_FORMATS,+  pattern GL_NUM_SAMPLE_COUNTS,+  pattern GL_NUM_SHADER_BINARY_FORMATS,+  pattern GL_NUM_SHADING_LANGUAGE_VERSIONS,+  pattern GL_NUM_SPIR_V_EXTENSIONS,+  pattern GL_OBJECT_TYPE,+  pattern GL_OFFSET,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC1_ALPHA,+  pattern GL_ONE_MINUS_SRC1_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_PACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_PACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PARAMETER_BUFFER,+  pattern GL_PARAMETER_BUFFER_BINDING,+  pattern GL_PATCHES,+  pattern GL_PATCH_DEFAULT_INNER_LEVEL,+  pattern GL_PATCH_DEFAULT_OUTER_LEVEL,+  pattern GL_PATCH_VERTICES,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_CLAMP,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_PRIMITIVES_GENERATED,+  pattern GL_PRIMITIVES_SUBMITTED,+  pattern GL_PRIMITIVE_RESTART,+  pattern GL_PRIMITIVE_RESTART_FIXED_INDEX,+  pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED,+  pattern GL_PRIMITIVE_RESTART_INDEX,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_BINARY_FORMATS,+  pattern GL_PROGRAM_BINARY_LENGTH,+  pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT,+  pattern GL_PROGRAM_INPUT,+  pattern GL_PROGRAM_OUTPUT,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_PROGRAM_PIPELINE_BINDING,+  pattern GL_PROGRAM_POINT_SIZE,+  pattern GL_PROGRAM_SEPARABLE,+  pattern GL_PROVOKING_VERTEX,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_1D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_2D_ARRAY,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE,+  pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_PROXY_TEXTURE_RECTANGLE,+  pattern GL_QUADS,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION,+  pattern GL_QUERY,+  pattern GL_QUERY_BUFFER,+  pattern GL_QUERY_BUFFER_BARRIER_BIT,+  pattern GL_QUERY_BUFFER_BINDING,+  pattern GL_QUERY_BY_REGION_NO_WAIT,+  pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED,+  pattern GL_QUERY_BY_REGION_WAIT,+  pattern GL_QUERY_BY_REGION_WAIT_INVERTED,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_NO_WAIT,+  pattern GL_QUERY_NO_WAIT_INVERTED,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_QUERY_RESULT_NO_WAIT,+  pattern GL_QUERY_TARGET,+  pattern GL_QUERY_WAIT,+  pattern GL_QUERY_WAIT_INVERTED,+  pattern GL_R11F_G11F_B10F,+  pattern GL_R16,+  pattern GL_R16F,+  pattern GL_R16I,+  pattern GL_R16UI,+  pattern GL_R16_SNORM,+  pattern GL_R32F,+  pattern GL_R32I,+  pattern GL_R32UI,+  pattern GL_R3_G3_B2,+  pattern GL_R8,+  pattern GL_R8I,+  pattern GL_R8UI,+  pattern GL_R8_SNORM,+  pattern GL_RASTERIZER_DISCARD,+  pattern GL_READ_BUFFER,+  pattern GL_READ_FRAMEBUFFER,+  pattern GL_READ_FRAMEBUFFER_BINDING,+  pattern GL_READ_ONLY,+  pattern GL_READ_PIXELS,+  pattern GL_READ_PIXELS_FORMAT,+  pattern GL_READ_PIXELS_TYPE,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_INTEGER,+  pattern GL_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_RENDERBUFFER,+  pattern GL_RENDERBUFFER_ALPHA_SIZE,+  pattern GL_RENDERBUFFER_BINDING,+  pattern GL_RENDERBUFFER_BLUE_SIZE,+  pattern GL_RENDERBUFFER_DEPTH_SIZE,+  pattern GL_RENDERBUFFER_GREEN_SIZE,+  pattern GL_RENDERBUFFER_HEIGHT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT,+  pattern GL_RENDERBUFFER_RED_SIZE,+  pattern GL_RENDERBUFFER_SAMPLES,+  pattern GL_RENDERBUFFER_STENCIL_SIZE,+  pattern GL_RENDERBUFFER_WIDTH,+  pattern GL_RENDERER,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESET_NOTIFICATION_STRATEGY,+  pattern GL_RG,+  pattern GL_RG16,+  pattern GL_RG16F,+  pattern GL_RG16I,+  pattern GL_RG16UI,+  pattern GL_RG16_SNORM,+  pattern GL_RG32F,+  pattern GL_RG32I,+  pattern GL_RG32UI,+  pattern GL_RG8,+  pattern GL_RG8I,+  pattern GL_RG8UI,+  pattern GL_RG8_SNORM,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB10_A2UI,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB16F,+  pattern GL_RGB16I,+  pattern GL_RGB16UI,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB32F,+  pattern GL_RGB32I,+  pattern GL_RGB32UI,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB565,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGB8I,+  pattern GL_RGB8UI,+  pattern GL_RGB8_SNORM,+  pattern GL_RGB9_E5,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA16F,+  pattern GL_RGBA16I,+  pattern GL_RGBA16UI,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA2,+  pattern GL_RGBA32F,+  pattern GL_RGBA32I,+  pattern GL_RGBA32UI,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA8I,+  pattern GL_RGBA8UI,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_INTEGER,+  pattern GL_RGB_INTEGER,+  pattern GL_RG_INTEGER,+  pattern GL_RIGHT,+  pattern GL_SAMPLER,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_ARRAY,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_ARRAY,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW,+  pattern GL_SAMPLER_2D_MULTISAMPLE,+  pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_SAMPLER_2D_RECT,+  pattern GL_SAMPLER_2D_RECT_SHADOW,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_BINDING,+  pattern GL_SAMPLER_BUFFER,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,+  pattern GL_SAMPLER_CUBE_SHADOW,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SAMPLE_MASK,+  pattern GL_SAMPLE_MASK_VALUE,+  pattern GL_SAMPLE_POSITION,+  pattern GL_SAMPLE_SHADING,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SEPARATE_ATTRIBS,+  pattern GL_SET,+  pattern GL_SHADER,+  pattern GL_SHADER_BINARY_FORMATS,+  pattern GL_SHADER_BINARY_FORMAT_SPIR_V,+  pattern GL_SHADER_COMPILER,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,+  pattern GL_SHADER_IMAGE_ATOMIC,+  pattern GL_SHADER_IMAGE_LOAD,+  pattern GL_SHADER_IMAGE_STORE,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_STORAGE_BARRIER_BIT,+  pattern GL_SHADER_STORAGE_BLOCK,+  pattern GL_SHADER_STORAGE_BUFFER,+  pattern GL_SHADER_STORAGE_BUFFER_BINDING,+  pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_SHADER_STORAGE_BUFFER_SIZE,+  pattern GL_SHADER_STORAGE_BUFFER_START,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHORT,+  pattern GL_SIGNALED,+  pattern GL_SIGNED_NORMALIZED,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST,+  pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SPIR_V_BINARY,+  pattern GL_SPIR_V_EXTENSIONS,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_COLOR,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_SRGB_READ,+  pattern GL_SRGB_WRITE,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_ATTACHMENT,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_COMPONENTS,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_INDEX1,+  pattern GL_STENCIL_INDEX16,+  pattern GL_STENCIL_INDEX4,+  pattern GL_STENCIL_INDEX8,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_RENDERABLE,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SYNC_CONDITION,+  pattern GL_SYNC_FENCE,+  pattern GL_SYNC_FLAGS,+  pattern GL_SYNC_FLUSH_COMMANDS_BIT,+  pattern GL_SYNC_GPU_COMMANDS_COMPLETE,+  pattern GL_SYNC_STATUS,+  pattern GL_TESS_CONTROL_OUTPUT_VERTICES,+  pattern GL_TESS_CONTROL_SHADER,+  pattern GL_TESS_CONTROL_SHADER_BIT,+  pattern GL_TESS_CONTROL_SHADER_PATCHES,+  pattern GL_TESS_CONTROL_SUBROUTINE,+  pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM,+  pattern GL_TESS_CONTROL_TEXTURE,+  pattern GL_TESS_EVALUATION_SHADER,+  pattern GL_TESS_EVALUATION_SHADER_BIT,+  pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS,+  pattern GL_TESS_EVALUATION_SUBROUTINE,+  pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM,+  pattern GL_TESS_EVALUATION_TEXTURE,+  pattern GL_TESS_GEN_MODE,+  pattern GL_TESS_GEN_POINT_MODE,+  pattern GL_TESS_GEN_SPACING,+  pattern GL_TESS_GEN_VERTEX_ORDER,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_1D_ARRAY,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_2D_ARRAY,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_ALPHA_TYPE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_1D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_2D_ARRAY,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE,+  pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_BUFFER,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_BINDING_RECTANGLE,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BLUE_TYPE,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_BUFFER,+  pattern GL_TEXTURE_BUFFER_BINDING,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING,+  pattern GL_TEXTURE_BUFFER_OFFSET,+  pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_TEXTURE_BUFFER_SIZE,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE,+  pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_ARRAY,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_SEAMLESS,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_DEPTH_TYPE,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT,+  pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS,+  pattern GL_TEXTURE_GATHER,+  pattern GL_TEXTURE_GATHER_SHADOW,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_GREEN_TYPE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_IMAGE_FORMAT,+  pattern GL_TEXTURE_IMAGE_TYPE,+  pattern GL_TEXTURE_IMMUTABLE_FORMAT,+  pattern GL_TEXTURE_IMMUTABLE_LEVELS,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MAX_ANISOTROPY,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_RECTANGLE,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RED_TYPE,+  pattern GL_TEXTURE_SAMPLES,+  pattern GL_TEXTURE_SHADOW,+  pattern GL_TEXTURE_SHARED_SIZE,+  pattern GL_TEXTURE_STENCIL_SIZE,+  pattern GL_TEXTURE_SWIZZLE_A,+  pattern GL_TEXTURE_SWIZZLE_B,+  pattern GL_TEXTURE_SWIZZLE_G,+  pattern GL_TEXTURE_SWIZZLE_R,+  pattern GL_TEXTURE_SWIZZLE_RGBA,+  pattern GL_TEXTURE_TARGET,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT,+  pattern GL_TEXTURE_VIEW,+  pattern GL_TEXTURE_VIEW_MIN_LAYER,+  pattern GL_TEXTURE_VIEW_MIN_LEVEL,+  pattern GL_TEXTURE_VIEW_NUM_LAYERS,+  pattern GL_TEXTURE_VIEW_NUM_LEVELS,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TIMEOUT_EXPIRED,+  pattern GL_TIMEOUT_IGNORED,+  pattern GL_TIMESTAMP,+  pattern GL_TIME_ELAPSED,+  pattern GL_TOP_LEVEL_ARRAY_SIZE,+  pattern GL_TOP_LEVEL_ARRAY_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_TRANSFORM_FEEDBACK_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT,+  pattern GL_TRANSFORM_FEEDBACK_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE,+  pattern GL_TRANSFORM_FEEDBACK_OVERFLOW,+  pattern GL_TRANSFORM_FEEDBACK_PAUSED,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,+  pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW,+  pattern GL_TRANSFORM_FEEDBACK_VARYING,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLES_ADJACENCY,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRIANGLE_STRIP_ADJACENCY,+  pattern GL_TRUE,+  pattern GL_TYPE,+  pattern GL_UNDEFINED_VERTEX,+  pattern GL_UNIFORM,+  pattern GL_UNIFORM_ARRAY_STRIDE,+  pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX,+  pattern GL_UNIFORM_BARRIER_BIT,+  pattern GL_UNIFORM_BLOCK,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS,+  pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,+  pattern GL_UNIFORM_BLOCK_BINDING,+  pattern GL_UNIFORM_BLOCK_DATA_SIZE,+  pattern GL_UNIFORM_BLOCK_INDEX,+  pattern GL_UNIFORM_BLOCK_NAME_LENGTH,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,+  pattern GL_UNIFORM_BUFFER,+  pattern GL_UNIFORM_BUFFER_BINDING,+  pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,+  pattern GL_UNIFORM_BUFFER_SIZE,+  pattern GL_UNIFORM_BUFFER_START,+  pattern GL_UNIFORM_IS_ROW_MAJOR,+  pattern GL_UNIFORM_MATRIX_STRIDE,+  pattern GL_UNIFORM_NAME_LENGTH,+  pattern GL_UNIFORM_OFFSET,+  pattern GL_UNIFORM_SIZE,+  pattern GL_UNIFORM_TYPE,+  pattern GL_UNKNOWN_CONTEXT_RESET,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH,+  pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT,+  pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE,+  pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNALED,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_24_8,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_INT_ATOMIC_COUNTER,+  pattern GL_UNSIGNED_INT_IMAGE_1D,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT,+  pattern GL_UNSIGNED_INT_IMAGE_3D,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_1D,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,+  pattern GL_UNSIGNED_INT_VEC2,+  pattern GL_UNSIGNED_INT_VEC3,+  pattern GL_UNSIGNED_INT_VEC4,+  pattern GL_UNSIGNED_NORMALIZED,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER,+  pattern GL_VERTEX_ATTRIB_ARRAY_LONG,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_BINDING,+  pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET,+  pattern GL_VERTEX_BINDING_BUFFER,+  pattern GL_VERTEX_BINDING_DIVISOR,+  pattern GL_VERTEX_BINDING_OFFSET,+  pattern GL_VERTEX_BINDING_STRIDE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VERTEX_SHADER_BIT,+  pattern GL_VERTEX_SHADER_INVOCATIONS,+  pattern GL_VERTEX_SUBROUTINE,+  pattern GL_VERTEX_SUBROUTINE_UNIFORM,+  pattern GL_VERTEX_TEXTURE,+  pattern GL_VERTICES_SUBMITTED,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BOUNDS_RANGE,+  pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX,+  pattern GL_VIEWPORT_SUBPIXEL_BITS,+  pattern GL_VIEW_CLASS_128_BITS,+  pattern GL_VIEW_CLASS_16_BITS,+  pattern GL_VIEW_CLASS_24_BITS,+  pattern GL_VIEW_CLASS_32_BITS,+  pattern GL_VIEW_CLASS_48_BITS,+  pattern GL_VIEW_CLASS_64_BITS,+  pattern GL_VIEW_CLASS_8_BITS,+  pattern GL_VIEW_CLASS_96_BITS,+  pattern GL_VIEW_CLASS_BPTC_FLOAT,+  pattern GL_VIEW_CLASS_BPTC_UNORM,+  pattern GL_VIEW_CLASS_RGTC1_RED,+  pattern GL_VIEW_CLASS_RGTC2_RG,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGB,+  pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA,+  pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA,+  pattern GL_VIEW_COMPATIBILITY_CLASS,+  pattern GL_WAIT_FAILED,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZERO_TO_ONE,+  -- * Functions+  glActiveShaderProgram,+  glActiveTexture,+  glAttachShader,+  glBeginConditionalRender,+  glBeginQuery,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBindAttribLocation,+  glBindBuffer,+  glBindBufferBase,+  glBindBufferRange,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationIndexed,+  glBindFramebuffer,+  glBindImageTexture,+  glBindImageTextures,+  glBindProgramPipeline,+  glBindRenderbuffer,+  glBindSampler,+  glBindSamplers,+  glBindTexture,+  glBindTextureUnit,+  glBindTextures,+  glBindTransformFeedback,+  glBindVertexArray,+  glBindVertexBuffer,+  glBindVertexBuffers,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendEquationSeparatei,+  glBlendEquationi,+  glBlendFunc,+  glBlendFuncSeparate,+  glBlendFuncSeparatei,+  glBlendFunci,+  glBlitFramebuffer,+  glBlitNamedFramebuffer,+  glBufferData,+  glBufferStorage,+  glBufferSubData,+  glCheckFramebufferStatus,+  glCheckNamedFramebufferStatus,+  glClampColor,+  glClear,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearDepth,+  glClearDepthf,+  glClearNamedBufferData,+  glClearNamedBufferSubData,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glClearStencil,+  glClearTexImage,+  glClearTexSubImage,+  glClientWaitSync,+  glClipControl,+  glColorMask,+  glColorMaski,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage3D,+  glCopyBufferSubData,+  glCopyImageSubData,+  glCopyNamedBufferSubData,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage3D,+  glCreateBuffers,+  glCreateFramebuffers,+  glCreateProgram,+  glCreateProgramPipelines,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateShader,+  glCreateShaderProgramv,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glCullFace,+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glDeleteBuffers,+  glDeleteFramebuffers,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteQueries,+  glDeleteRenderbuffers,+  glDeleteSamplers,+  glDeleteShader,+  glDeleteSync,+  glDeleteTextures,+  glDeleteTransformFeedbacks,+  glDeleteVertexArrays,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangef,+  glDetachShader,+  glDisable,+  glDisableVertexArrayAttrib,+  glDisableVertexAttribArray,+  glDisablei,+  glDispatchCompute,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedBaseInstance,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawTransformFeedback,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glEnable,+  glEnableVertexArrayAttrib,+  glEnableVertexAttribArray,+  glEnablei,+  glEndConditionalRender,+  glEndQuery,+  glEndQueryIndexed,+  glEndTransformFeedback,+  glFenceSync,+  glFinish,+  glFlush,+  glFlushMappedBufferRange,+  glFlushMappedNamedBufferRange,+  glFramebufferParameteri,+  glFramebufferRenderbuffer,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture2D,+  glFramebufferTexture3D,+  glFramebufferTextureLayer,+  glFrontFace,+  glGenBuffers,+  glGenFramebuffers,+  glGenProgramPipelines,+  glGenQueries,+  glGenRenderbuffers,+  glGenSamplers,+  glGenTextures,+  glGenTransformFeedbacks,+  glGenVertexArrays,+  glGenerateMipmap,+  glGenerateTextureMipmap,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetCompressedTexImage,+  glGetCompressedTextureImage,+  glGetCompressedTextureSubImage,+  glGetDebugMessageLog,+  glGetDoublei_v,+  glGetDoublev,+  glGetError,+  glGetFloati_v,+  glGetFloatv,+  glGetFragDataIndex,+  glGetFragDataLocation,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferParameteriv,+  glGetGraphicsResetStatus,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetIntegeri_v,+  glGetIntegerv,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetMultisamplefv,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferPointerv,+  glGetNamedBufferSubData,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferParameteriv,+  glGetNamedRenderbufferParameteriv,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glGetProgramBinary,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineiv,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceName,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramiv,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjectiv,+  glGetQueryObjectui64v,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetRenderbufferParameteriv,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterIiv,+  glGetTexParameterIuiv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTextureImage,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameteriv,+  glGetTextureParameterIiv,+  glGetTextureParameterIuiv,+  glGetTextureParameterfv,+  glGetTextureParameteriv,+  glGetTextureSubImage,+  glGetTransformFeedbackVarying,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetUniformBlockIndex,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformiv,+  glGetUniformuiv,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayiv,+  glGetVertexAttribIiv,+  glGetVertexAttribIuiv,+  glGetVertexAttribLdv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glGetnCompressedTexImage,+  glGetnTexImage,+  glGetnUniformdv,+  glGetnUniformfv,+  glGetnUniformiv,+  glGetnUniformuiv,+  glHint,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glInvalidateSubFramebuffer,+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsBuffer,+  glIsEnabled,+  glIsEnabledi,+  glIsFramebuffer,+  glIsProgram,+  glIsProgramPipeline,+  glIsQuery,+  glIsRenderbuffer,+  glIsSampler,+  glIsShader,+  glIsSync,+  glIsTexture,+  glIsTransformFeedback,+  glIsVertexArray,+  glLineWidth,+  glLinkProgram,+  glLogicOp,+  glMapBuffer,+  glMapBufferRange,+  glMapNamedBuffer,+  glMapNamedBufferRange,+  glMemoryBarrier,+  glMemoryBarrierByRegion,+  glMinSampleShading,+  glMultiDrawArrays,+  glMultiDrawArraysIndirect,+  glMultiDrawArraysIndirectCount,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsIndirect,+  glMultiDrawElementsIndirectCount,+  glNamedBufferData,+  glNamedBufferStorage,+  glNamedBufferSubData,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferTexture,+  glNamedFramebufferTextureLayer,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageMultisample,+  glObjectLabel,+  glObjectPtrLabel,+  glPatchParameterfv,+  glPatchParameteri,+  glPauseTransformFeedback,+  glPixelStoref,+  glPixelStorei,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonOffsetClamp,+  glPopDebugGroup,+  glPrimitiveRestartIndex,+  glProgramBinary,+  glProgramParameteri,+  glProgramUniform1d,+  glProgramUniform1dv,+  glProgramUniform1f,+  glProgramUniform1fv,+  glProgramUniform1i,+  glProgramUniform1iv,+  glProgramUniform1ui,+  glProgramUniform1uiv,+  glProgramUniform2d,+  glProgramUniform2dv,+  glProgramUniform2f,+  glProgramUniform2fv,+  glProgramUniform2i,+  glProgramUniform2iv,+  glProgramUniform2ui,+  glProgramUniform2uiv,+  glProgramUniform3d,+  glProgramUniform3dv,+  glProgramUniform3f,+  glProgramUniform3fv,+  glProgramUniform3i,+  glProgramUniform3iv,+  glProgramUniform3ui,+  glProgramUniform3uiv,+  glProgramUniform4d,+  glProgramUniform4dv,+  glProgramUniform4f,+  glProgramUniform4fv,+  glProgramUniform4i,+  glProgramUniform4iv,+  glProgramUniform4ui,+  glProgramUniform4uiv,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3fv,+  glProvokingVertex,+  glPushDebugGroup,+  glQueryCounter,+  glReadBuffer,+  glReadPixels,+  glReadnPixels,+  glReleaseShaderCompiler,+  glRenderbufferStorage,+  glRenderbufferStorageMultisample,+  glResumeTransformFeedback,+  glSampleCoverage,+  glSampleMaski,+  glSamplerParameterIiv,+  glSamplerParameterIuiv,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScissor,+  glScissorArrayv,+  glScissorIndexed,+  glScissorIndexedv,+  glShaderBinary,+  glShaderSource,+  glShaderStorageBlockBinding,+  glSpecializeShader,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexBuffer,+  glTexBufferRange,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage3D,+  glTexImage3DMultisample,+  glTexParameterIiv,+  glTexParameterIuiv,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexStorage1D,+  glTexStorage2D,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DMultisample,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTextureBarrier,+  glTextureBuffer,+  glTextureBufferRange,+  glTextureParameterIiv,+  glTextureParameterIuiv,+  glTextureParameterf,+  glTextureParameterfv,+  glTextureParameteri,+  glTextureParameteriv,+  glTextureStorage1D,+  glTextureStorage2D,+  glTextureStorage2DMultisample,+  glTextureStorage3D,+  glTextureStorage3DMultisample,+  glTextureSubImage1D,+  glTextureSubImage2D,+  glTextureSubImage3D,+  glTextureView,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glTransformFeedbackVaryings,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform1ui,+  glUniform1uiv,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform2ui,+  glUniform2uiv,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform3ui,+  glUniform3uiv,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniform4ui,+  glUniform4uiv,+  glUniformBlockBinding,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformSubroutinesuiv,+  glUnmapBuffer,+  glUnmapNamedBuffer,+  glUseProgram,+  glUseProgramStages,+  glValidateProgram,+  glValidateProgramPipeline,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindingDivisor,+  glVertexArrayElementBuffer,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribFormat,+  glVertexAttribI1i,+  glVertexAttribI1iv,+  glVertexAttribI1ui,+  glVertexAttribI1uiv,+  glVertexAttribI2i,+  glVertexAttribI2iv,+  glVertexAttribI2ui,+  glVertexAttribI2uiv,+  glVertexAttribI3i,+  glVertexAttribI3iv,+  glVertexAttribI3ui,+  glVertexAttribI3uiv,+  glVertexAttribI4bv,+  glVertexAttribI4i,+  glVertexAttribI4iv,+  glVertexAttribI4sv,+  glVertexAttribI4ubv,+  glVertexAttribI4ui,+  glVertexAttribI4uiv,+  glVertexAttribI4usv,+  glVertexAttribIFormat,+  glVertexAttribIPointer,+  glVertexAttribL1d,+  glVertexAttribL1dv,+  glVertexAttribL2d,+  glVertexAttribL2dv,+  glVertexAttribL3d,+  glVertexAttribL3dv,+  glVertexAttribL4d,+  glVertexAttribL4dv,+  glVertexAttribLFormat,+  glVertexAttribLPointer,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribPointer,+  glVertexBindingDivisor,+  glViewport,+  glViewportArrayv,+  glViewportIndexedf,+  glViewportIndexedfv,+  glWaitSync+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT.hs view
@@ -0,0 +1,225 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing EXT extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT (+  module Graphics.GL.EXT.ABGR,+  module Graphics.GL.EXT.BGRA,+  module Graphics.GL.EXT.BindableUniform,+  module Graphics.GL.EXT.BlendColor,+  module Graphics.GL.EXT.BlendEquationSeparate,+  module Graphics.GL.EXT.BlendFuncSeparate,+  module Graphics.GL.EXT.BlendMinmax,+  module Graphics.GL.EXT.BlendSubtract,+  module Graphics.GL.EXT.CMYKA,+  module Graphics.GL.EXT.ClipVolumeHint,+  module Graphics.GL.EXT.ColorSubtable,+  module Graphics.GL.EXT.CompiledVertexArray,+  module Graphics.GL.EXT.Convolution,+  module Graphics.GL.EXT.CoordinateFrame,+  module Graphics.GL.EXT.CopyTexture,+  module Graphics.GL.EXT.CullVertex,+  module Graphics.GL.EXT.DebugLabel,+  module Graphics.GL.EXT.DebugMarker,+  module Graphics.GL.EXT.DepthBoundsTest,+  module Graphics.GL.EXT.DirectStateAccess,+  module Graphics.GL.EXT.DrawBuffers2,+  module Graphics.GL.EXT.DrawInstanced,+  module Graphics.GL.EXT.DrawRangeElements,+  module Graphics.GL.EXT.EglImageStorage,+  module Graphics.GL.EXT.ExternalBuffer,+  module Graphics.GL.EXT.FogCoord,+  module Graphics.GL.EXT.FourTwoTwoPixels,+  module Graphics.GL.EXT.FramebufferBlit,+  module Graphics.GL.EXT.FramebufferMultisample,+  module Graphics.GL.EXT.FramebufferMultisampleBlitScaled,+  module Graphics.GL.EXT.FramebufferObject,+  module Graphics.GL.EXT.FramebufferSRGB,+  module Graphics.GL.EXT.GPUProgramParameters,+  module Graphics.GL.EXT.GPUShader4,+  module Graphics.GL.EXT.GeometryShader4,+  module Graphics.GL.EXT.Histogram,+  module Graphics.GL.EXT.IndexArrayFormats,+  module Graphics.GL.EXT.IndexFunc,+  module Graphics.GL.EXT.IndexMaterial,+  module Graphics.GL.EXT.LightTexture,+  module Graphics.GL.EXT.MemoryObject,+  module Graphics.GL.EXT.MemoryObjectFd,+  module Graphics.GL.EXT.MemoryObjectWin32,+  module Graphics.GL.EXT.MultiDrawArrays,+  module Graphics.GL.EXT.Multisample,+  module Graphics.GL.EXT.PackedDepthStencil,+  module Graphics.GL.EXT.PackedFloat,+  module Graphics.GL.EXT.PackedPixels,+  module Graphics.GL.EXT.PalettedTexture,+  module Graphics.GL.EXT.PixelBufferObject,+  module Graphics.GL.EXT.PixelTransform,+  module Graphics.GL.EXT.PointParameters,+  module Graphics.GL.EXT.PolygonOffset,+  module Graphics.GL.EXT.PolygonOffsetClamp,+  module Graphics.GL.EXT.ProvokingVertex,+  module Graphics.GL.EXT.RasterMultisample,+  module Graphics.GL.EXT.RescaleNormal,+  module Graphics.GL.EXT.SecondaryColor,+  module Graphics.GL.EXT.Semaphore,+  module Graphics.GL.EXT.SemaphoreFd,+  module Graphics.GL.EXT.SemaphoreWin32,+  module Graphics.GL.EXT.SeparateShaderObjects,+  module Graphics.GL.EXT.SeparateSpecularColor,+  module Graphics.GL.EXT.ShaderFramebufferFetch,+  module Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent,+  module Graphics.GL.EXT.ShaderImageLoadStore,+  module Graphics.GL.EXT.SharedTexturePalette,+  module Graphics.GL.EXT.StencilClearTag,+  module Graphics.GL.EXT.StencilTwoSide,+  module Graphics.GL.EXT.StencilWrap,+  module Graphics.GL.EXT.Subtexture,+  module Graphics.GL.EXT.Texture,+  module Graphics.GL.EXT.Texture3D,+  module Graphics.GL.EXT.TextureArray,+  module Graphics.GL.EXT.TextureBufferObject,+  module Graphics.GL.EXT.TextureCompressionLATC,+  module Graphics.GL.EXT.TextureCompressionRGTC,+  module Graphics.GL.EXT.TextureCompressionS3TC,+  module Graphics.GL.EXT.TextureCubeMap,+  module Graphics.GL.EXT.TextureEnvCombine,+  module Graphics.GL.EXT.TextureEnvDot3,+  module Graphics.GL.EXT.TextureFilterAnisotropic,+  module Graphics.GL.EXT.TextureFilterMinmax,+  module Graphics.GL.EXT.TextureInteger,+  module Graphics.GL.EXT.TextureLODBias,+  module Graphics.GL.EXT.TextureMirrorClamp,+  module Graphics.GL.EXT.TextureObject,+  module Graphics.GL.EXT.TexturePerturbNormal,+  module Graphics.GL.EXT.TextureSNorm,+  module Graphics.GL.EXT.TextureSRGB,+  module Graphics.GL.EXT.TextureSRGBDecode,+  module Graphics.GL.EXT.TextureSRGBR8,+  module Graphics.GL.EXT.TextureSharedExponent,+  module Graphics.GL.EXT.TextureSwizzle,+  module Graphics.GL.EXT.TimerQuery,+  module Graphics.GL.EXT.TransformFeedback,+  module Graphics.GL.EXT.VertexArray,+  module Graphics.GL.EXT.VertexArrayBGRA,+  module Graphics.GL.EXT.VertexAttrib64Bit,+  module Graphics.GL.EXT.VertexShader,+  module Graphics.GL.EXT.VertexWeighting,+  module Graphics.GL.EXT.Win32KeyedMutex,+  module Graphics.GL.EXT.WindowRectangles,+  module Graphics.GL.EXT.X11SyncObject+) where++import Graphics.GL.EXT.ABGR+import Graphics.GL.EXT.BGRA+import Graphics.GL.EXT.BindableUniform+import Graphics.GL.EXT.BlendColor+import Graphics.GL.EXT.BlendEquationSeparate+import Graphics.GL.EXT.BlendFuncSeparate+import Graphics.GL.EXT.BlendMinmax+import Graphics.GL.EXT.BlendSubtract+import Graphics.GL.EXT.CMYKA+import Graphics.GL.EXT.ClipVolumeHint+import Graphics.GL.EXT.ColorSubtable+import Graphics.GL.EXT.CompiledVertexArray+import Graphics.GL.EXT.Convolution+import Graphics.GL.EXT.CoordinateFrame+import Graphics.GL.EXT.CopyTexture+import Graphics.GL.EXT.CullVertex+import Graphics.GL.EXT.DebugLabel+import Graphics.GL.EXT.DebugMarker+import Graphics.GL.EXT.DepthBoundsTest+import Graphics.GL.EXT.DirectStateAccess+import Graphics.GL.EXT.DrawBuffers2+import Graphics.GL.EXT.DrawInstanced+import Graphics.GL.EXT.DrawRangeElements+import Graphics.GL.EXT.EglImageStorage+import Graphics.GL.EXT.ExternalBuffer+import Graphics.GL.EXT.FogCoord+import Graphics.GL.EXT.FourTwoTwoPixels+import Graphics.GL.EXT.FramebufferBlit+import Graphics.GL.EXT.FramebufferMultisample+import Graphics.GL.EXT.FramebufferMultisampleBlitScaled+import Graphics.GL.EXT.FramebufferObject+import Graphics.GL.EXT.FramebufferSRGB+import Graphics.GL.EXT.GPUProgramParameters+import Graphics.GL.EXT.GPUShader4+import Graphics.GL.EXT.GeometryShader4+import Graphics.GL.EXT.Histogram+import Graphics.GL.EXT.IndexArrayFormats+import Graphics.GL.EXT.IndexFunc+import Graphics.GL.EXT.IndexMaterial+import Graphics.GL.EXT.LightTexture+import Graphics.GL.EXT.MemoryObject+import Graphics.GL.EXT.MemoryObjectFd+import Graphics.GL.EXT.MemoryObjectWin32+import Graphics.GL.EXT.MultiDrawArrays+import Graphics.GL.EXT.Multisample+import Graphics.GL.EXT.PackedDepthStencil+import Graphics.GL.EXT.PackedFloat+import Graphics.GL.EXT.PackedPixels+import Graphics.GL.EXT.PalettedTexture+import Graphics.GL.EXT.PixelBufferObject+import Graphics.GL.EXT.PixelTransform+import Graphics.GL.EXT.PointParameters+import Graphics.GL.EXT.PolygonOffset+import Graphics.GL.EXT.PolygonOffsetClamp+import Graphics.GL.EXT.ProvokingVertex+import Graphics.GL.EXT.RasterMultisample+import Graphics.GL.EXT.RescaleNormal+import Graphics.GL.EXT.SecondaryColor+import Graphics.GL.EXT.Semaphore+import Graphics.GL.EXT.SemaphoreFd+import Graphics.GL.EXT.SemaphoreWin32+import Graphics.GL.EXT.SeparateShaderObjects+import Graphics.GL.EXT.SeparateSpecularColor+import Graphics.GL.EXT.ShaderFramebufferFetch+import Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent+import Graphics.GL.EXT.ShaderImageLoadStore+import Graphics.GL.EXT.SharedTexturePalette+import Graphics.GL.EXT.StencilClearTag+import Graphics.GL.EXT.StencilTwoSide+import Graphics.GL.EXT.StencilWrap+import Graphics.GL.EXT.Subtexture+import Graphics.GL.EXT.Texture+import Graphics.GL.EXT.Texture3D+import Graphics.GL.EXT.TextureArray+import Graphics.GL.EXT.TextureBufferObject+import Graphics.GL.EXT.TextureCompressionLATC+import Graphics.GL.EXT.TextureCompressionRGTC+import Graphics.GL.EXT.TextureCompressionS3TC+import Graphics.GL.EXT.TextureCubeMap+import Graphics.GL.EXT.TextureEnvCombine+import Graphics.GL.EXT.TextureEnvDot3+import Graphics.GL.EXT.TextureFilterAnisotropic+import Graphics.GL.EXT.TextureFilterMinmax+import Graphics.GL.EXT.TextureInteger+import Graphics.GL.EXT.TextureLODBias+import Graphics.GL.EXT.TextureMirrorClamp+import Graphics.GL.EXT.TextureObject+import Graphics.GL.EXT.TexturePerturbNormal+import Graphics.GL.EXT.TextureSNorm+import Graphics.GL.EXT.TextureSRGB+import Graphics.GL.EXT.TextureSRGBDecode+import Graphics.GL.EXT.TextureSRGBR8+import Graphics.GL.EXT.TextureSharedExponent+import Graphics.GL.EXT.TextureSwizzle+import Graphics.GL.EXT.TimerQuery+import Graphics.GL.EXT.TransformFeedback+import Graphics.GL.EXT.VertexArray+import Graphics.GL.EXT.VertexArrayBGRA+import Graphics.GL.EXT.VertexAttrib64Bit+import Graphics.GL.EXT.VertexShader+import Graphics.GL.EXT.VertexWeighting+import Graphics.GL.EXT.Win32KeyedMutex+import Graphics.GL.EXT.WindowRectangles+import Graphics.GL.EXT.X11SyncObject
+ src/Graphics/GL/EXT/ABGR.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ABGR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ABGR (+  -- * Extension Support+  glGetEXTABGR,+  gl_EXT_abgr,+  -- * Enums+  pattern GL_ABGR_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/BGRA.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BGRA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BGRA (+  -- * Extension Support+  glGetEXTBGRA,+  gl_EXT_bgra,+  -- * Enums+  pattern GL_BGRA_EXT,+  pattern GL_BGR_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/BindableUniform.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BindableUniform+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BindableUniform (+  -- * Extension Support+  glGetEXTBindableUniform,+  gl_EXT_bindable_uniform,+  -- * Enums+  pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT,+  pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT,+  pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT,+  pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT,+  pattern GL_UNIFORM_BUFFER_BINDING_EXT,+  pattern GL_UNIFORM_BUFFER_EXT,+  -- * Functions+  glGetUniformBufferSizeEXT,+  glGetUniformOffsetEXT,+  glUniformBufferEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/BlendColor.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BlendColor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BlendColor (+  -- * Extension Support+  glGetEXTBlendColor,+  gl_EXT_blend_color,+  -- * Enums+  pattern GL_BLEND_COLOR_EXT,+  pattern GL_CONSTANT_ALPHA_EXT,+  pattern GL_CONSTANT_COLOR_EXT,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT,+  pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT,+  -- * Functions+  glBlendColorEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/BlendEquationSeparate.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BlendEquationSeparate+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BlendEquationSeparate (+  -- * Extension Support+  glGetEXTBlendEquationSeparate,+  gl_EXT_blend_equation_separate,+  -- * Enums+  pattern GL_BLEND_EQUATION_ALPHA_EXT,+  pattern GL_BLEND_EQUATION_RGB_EXT,+  -- * Functions+  glBlendEquationSeparateEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/BlendFuncSeparate.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BlendFuncSeparate+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BlendFuncSeparate (+  -- * Extension Support+  glGetEXTBlendFuncSeparate,+  gl_EXT_blend_func_separate,+  -- * Enums+  pattern GL_BLEND_DST_ALPHA_EXT,+  pattern GL_BLEND_DST_RGB_EXT,+  pattern GL_BLEND_SRC_ALPHA_EXT,+  pattern GL_BLEND_SRC_RGB_EXT,+  -- * Functions+  glBlendFuncSeparateEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/BlendMinmax.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BlendMinmax+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BlendMinmax (+  -- * Extension Support+  glGetEXTBlendMinmax,+  gl_EXT_blend_minmax,+  -- * Enums+  pattern GL_BLEND_EQUATION_EXT,+  pattern GL_FUNC_ADD_EXT,+  pattern GL_MAX_EXT,+  pattern GL_MIN_EXT,+  -- * Functions+  glBlendEquationEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/BlendSubtract.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.BlendSubtract+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.BlendSubtract (+  -- * Extension Support+  glGetEXTBlendSubtract,+  gl_EXT_blend_subtract,+  -- * Enums+  pattern GL_FUNC_REVERSE_SUBTRACT_EXT,+  pattern GL_FUNC_SUBTRACT_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/CMYKA.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.CMYKA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.CMYKA (+  -- * Extension Support+  glGetEXTCMYKA,+  gl_EXT_cmyka,+  -- * Enums+  pattern GL_CMYKA_EXT,+  pattern GL_CMYK_EXT,+  pattern GL_PACK_CMYK_HINT_EXT,+  pattern GL_UNPACK_CMYK_HINT_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/ClipVolumeHint.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ClipVolumeHint+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ClipVolumeHint (+  -- * Extension Support+  glGetEXTClipVolumeHint,+  gl_EXT_clip_volume_hint,+  -- * Enums+  pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/ColorSubtable.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ColorSubtable+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ColorSubtable (+  -- * Extension Support+  glGetEXTColorSubtable,+  gl_EXT_color_subtable,+  -- * Functions+  glColorSubTableEXT,+  glCopyColorSubTableEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/CompiledVertexArray.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.CompiledVertexArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.CompiledVertexArray (+  -- * Extension Support+  glGetEXTCompiledVertexArray,+  gl_EXT_compiled_vertex_array,+  -- * Enums+  pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT,+  pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT,+  -- * Functions+  glLockArraysEXT,+  glUnlockArraysEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Convolution.hs view
@@ -0,0 +1,57 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Convolution+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Convolution (+  -- * Extension Support+  glGetEXTConvolution,+  gl_EXT_convolution,+  -- * Enums+  pattern GL_CONVOLUTION_1D_EXT,+  pattern GL_CONVOLUTION_2D_EXT,+  pattern GL_CONVOLUTION_BORDER_MODE_EXT,+  pattern GL_CONVOLUTION_FILTER_BIAS_EXT,+  pattern GL_CONVOLUTION_FILTER_SCALE_EXT,+  pattern GL_CONVOLUTION_FORMAT_EXT,+  pattern GL_CONVOLUTION_HEIGHT_EXT,+  pattern GL_CONVOLUTION_WIDTH_EXT,+  pattern GL_MAX_CONVOLUTION_HEIGHT_EXT,+  pattern GL_MAX_CONVOLUTION_WIDTH_EXT,+  pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,+  pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,+  pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT,+  pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT,+  pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT,+  pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT,+  pattern GL_POST_CONVOLUTION_RED_BIAS_EXT,+  pattern GL_POST_CONVOLUTION_RED_SCALE_EXT,+  pattern GL_REDUCE_EXT,+  pattern GL_SEPARABLE_2D_EXT,+  -- * Functions+  glConvolutionFilter1DEXT,+  glConvolutionFilter2DEXT,+  glConvolutionParameterfEXT,+  glConvolutionParameterfvEXT,+  glConvolutionParameteriEXT,+  glConvolutionParameterivEXT,+  glCopyConvolutionFilter1DEXT,+  glCopyConvolutionFilter2DEXT,+  glGetConvolutionFilterEXT,+  glGetConvolutionParameterfvEXT,+  glGetConvolutionParameterivEXT,+  glGetSeparableFilterEXT,+  glSeparableFilter2DEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/CoordinateFrame.hs view
@@ -0,0 +1,60 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.CoordinateFrame+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.CoordinateFrame (+  -- * Extension Support+  glGetEXTCoordinateFrame,+  gl_EXT_coordinate_frame,+  -- * Enums+  pattern GL_BINORMAL_ARRAY_EXT,+  pattern GL_BINORMAL_ARRAY_POINTER_EXT,+  pattern GL_BINORMAL_ARRAY_STRIDE_EXT,+  pattern GL_BINORMAL_ARRAY_TYPE_EXT,+  pattern GL_CURRENT_BINORMAL_EXT,+  pattern GL_CURRENT_TANGENT_EXT,+  pattern GL_MAP1_BINORMAL_EXT,+  pattern GL_MAP1_TANGENT_EXT,+  pattern GL_MAP2_BINORMAL_EXT,+  pattern GL_MAP2_TANGENT_EXT,+  pattern GL_TANGENT_ARRAY_EXT,+  pattern GL_TANGENT_ARRAY_POINTER_EXT,+  pattern GL_TANGENT_ARRAY_STRIDE_EXT,+  pattern GL_TANGENT_ARRAY_TYPE_EXT,+  -- * Functions+  glBinormal3bEXT,+  glBinormal3bvEXT,+  glBinormal3dEXT,+  glBinormal3dvEXT,+  glBinormal3fEXT,+  glBinormal3fvEXT,+  glBinormal3iEXT,+  glBinormal3ivEXT,+  glBinormal3sEXT,+  glBinormal3svEXT,+  glBinormalPointerEXT,+  glTangent3bEXT,+  glTangent3bvEXT,+  glTangent3dEXT,+  glTangent3dvEXT,+  glTangent3fEXT,+  glTangent3fvEXT,+  glTangent3iEXT,+  glTangent3ivEXT,+  glTangent3sEXT,+  glTangent3svEXT,+  glTangentPointerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/CopyTexture.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.CopyTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.CopyTexture (+  -- * Extension Support+  glGetEXTCopyTexture,+  gl_EXT_copy_texture,+  -- * Functions+  glCopyTexImage1DEXT,+  glCopyTexImage2DEXT,+  glCopyTexSubImage1DEXT,+  glCopyTexSubImage2DEXT,+  glCopyTexSubImage3DEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/CullVertex.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.CullVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.CullVertex (+  -- * Extension Support+  glGetEXTCullVertex,+  gl_EXT_cull_vertex,+  -- * Enums+  pattern GL_CULL_VERTEX_EXT,+  pattern GL_CULL_VERTEX_EYE_POSITION_EXT,+  pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT,+  -- * Functions+  glCullParameterdvEXT,+  glCullParameterfvEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DebugLabel.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DebugLabel+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DebugLabel (+  -- * Extension Support+  glGetEXTDebugLabel,+  gl_EXT_debug_label,+  -- * Enums+  pattern GL_BUFFER_OBJECT_EXT,+  pattern GL_PROGRAM_OBJECT_EXT,+  pattern GL_PROGRAM_PIPELINE_OBJECT_EXT,+  pattern GL_QUERY_OBJECT_EXT,+  pattern GL_SAMPLER,+  pattern GL_SHADER_OBJECT_EXT,+  pattern GL_TRANSFORM_FEEDBACK,+  pattern GL_VERTEX_ARRAY_OBJECT_EXT,+  -- * Functions+  glGetObjectLabelEXT,+  glLabelObjectEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DebugMarker.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DebugMarker+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DebugMarker (+  -- * Extension Support+  glGetEXTDebugMarker,+  gl_EXT_debug_marker,+  -- * Functions+  glInsertEventMarkerEXT,+  glPopGroupMarkerEXT,+  glPushGroupMarkerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DepthBoundsTest.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DepthBoundsTest+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DepthBoundsTest (+  -- * Extension Support+  glGetEXTDepthBoundsTest,+  gl_EXT_depth_bounds_test,+  -- * Enums+  pattern GL_DEPTH_BOUNDS_EXT,+  pattern GL_DEPTH_BOUNDS_TEST_EXT,+  -- * Functions+  glDepthBoundsEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DirectStateAccess.hs view
@@ -0,0 +1,282 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DirectStateAccess+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DirectStateAccess (+  -- * Extension Support+  glGetEXTDirectStateAccess,+  gl_EXT_direct_state_access,+  -- * Enums+  pattern GL_PROGRAM_MATRIX_EXT,+  pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT,+  pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT,+  -- * Functions+  glBindMultiTextureEXT,+  glCheckNamedFramebufferStatusEXT,+  glClearNamedBufferDataEXT,+  glClearNamedBufferSubDataEXT,+  glClientAttribDefaultEXT,+  glCompressedMultiTexImage1DEXT,+  glCompressedMultiTexImage2DEXT,+  glCompressedMultiTexImage3DEXT,+  glCompressedMultiTexSubImage1DEXT,+  glCompressedMultiTexSubImage2DEXT,+  glCompressedMultiTexSubImage3DEXT,+  glCompressedTextureImage1DEXT,+  glCompressedTextureImage2DEXT,+  glCompressedTextureImage3DEXT,+  glCompressedTextureSubImage1DEXT,+  glCompressedTextureSubImage2DEXT,+  glCompressedTextureSubImage3DEXT,+  glCopyMultiTexImage1DEXT,+  glCopyMultiTexImage2DEXT,+  glCopyMultiTexSubImage1DEXT,+  glCopyMultiTexSubImage2DEXT,+  glCopyMultiTexSubImage3DEXT,+  glCopyTextureImage1DEXT,+  glCopyTextureImage2DEXT,+  glCopyTextureSubImage1DEXT,+  glCopyTextureSubImage2DEXT,+  glCopyTextureSubImage3DEXT,+  glDisableClientStateIndexedEXT,+  glDisableClientStateiEXT,+  glDisableIndexedEXT,+  glDisableVertexArrayAttribEXT,+  glDisableVertexArrayEXT,+  glEnableClientStateIndexedEXT,+  glEnableClientStateiEXT,+  glEnableIndexedEXT,+  glEnableVertexArrayAttribEXT,+  glEnableVertexArrayEXT,+  glFlushMappedNamedBufferRangeEXT,+  glFramebufferDrawBufferEXT,+  glFramebufferDrawBuffersEXT,+  glFramebufferReadBufferEXT,+  glGenerateMultiTexMipmapEXT,+  glGenerateTextureMipmapEXT,+  glGetBooleanIndexedvEXT,+  glGetCompressedMultiTexImageEXT,+  glGetCompressedTextureImageEXT,+  glGetDoubleIndexedvEXT,+  glGetDoublei_vEXT,+  glGetFloatIndexedvEXT,+  glGetFloati_vEXT,+  glGetFramebufferParameterivEXT,+  glGetIntegerIndexedvEXT,+  glGetMultiTexEnvfvEXT,+  glGetMultiTexEnvivEXT,+  glGetMultiTexGendvEXT,+  glGetMultiTexGenfvEXT,+  glGetMultiTexGenivEXT,+  glGetMultiTexImageEXT,+  glGetMultiTexLevelParameterfvEXT,+  glGetMultiTexLevelParameterivEXT,+  glGetMultiTexParameterIivEXT,+  glGetMultiTexParameterIuivEXT,+  glGetMultiTexParameterfvEXT,+  glGetMultiTexParameterivEXT,+  glGetNamedBufferParameterivEXT,+  glGetNamedBufferPointervEXT,+  glGetNamedBufferSubDataEXT,+  glGetNamedFramebufferAttachmentParameterivEXT,+  glGetNamedFramebufferParameterivEXT,+  glGetNamedProgramLocalParameterIivEXT,+  glGetNamedProgramLocalParameterIuivEXT,+  glGetNamedProgramLocalParameterdvEXT,+  glGetNamedProgramLocalParameterfvEXT,+  glGetNamedProgramStringEXT,+  glGetNamedProgramivEXT,+  glGetNamedRenderbufferParameterivEXT,+  glGetPointerIndexedvEXT,+  glGetPointeri_vEXT,+  glGetTextureImageEXT,+  glGetTextureLevelParameterfvEXT,+  glGetTextureLevelParameterivEXT,+  glGetTextureParameterIivEXT,+  glGetTextureParameterIuivEXT,+  glGetTextureParameterfvEXT,+  glGetTextureParameterivEXT,+  glGetVertexArrayIntegeri_vEXT,+  glGetVertexArrayIntegervEXT,+  glGetVertexArrayPointeri_vEXT,+  glGetVertexArrayPointervEXT,+  glIsEnabledIndexedEXT,+  glMapNamedBufferEXT,+  glMapNamedBufferRangeEXT,+  glMatrixFrustumEXT,+  glMatrixLoadIdentityEXT,+  glMatrixLoadTransposedEXT,+  glMatrixLoadTransposefEXT,+  glMatrixLoaddEXT,+  glMatrixLoadfEXT,+  glMatrixMultTransposedEXT,+  glMatrixMultTransposefEXT,+  glMatrixMultdEXT,+  glMatrixMultfEXT,+  glMatrixOrthoEXT,+  glMatrixPopEXT,+  glMatrixPushEXT,+  glMatrixRotatedEXT,+  glMatrixRotatefEXT,+  glMatrixScaledEXT,+  glMatrixScalefEXT,+  glMatrixTranslatedEXT,+  glMatrixTranslatefEXT,+  glMultiTexBufferEXT,+  glMultiTexCoordPointerEXT,+  glMultiTexEnvfEXT,+  glMultiTexEnvfvEXT,+  glMultiTexEnviEXT,+  glMultiTexEnvivEXT,+  glMultiTexGendEXT,+  glMultiTexGendvEXT,+  glMultiTexGenfEXT,+  glMultiTexGenfvEXT,+  glMultiTexGeniEXT,+  glMultiTexGenivEXT,+  glMultiTexImage1DEXT,+  glMultiTexImage2DEXT,+  glMultiTexImage3DEXT,+  glMultiTexParameterIivEXT,+  glMultiTexParameterIuivEXT,+  glMultiTexParameterfEXT,+  glMultiTexParameterfvEXT,+  glMultiTexParameteriEXT,+  glMultiTexParameterivEXT,+  glMultiTexRenderbufferEXT,+  glMultiTexSubImage1DEXT,+  glMultiTexSubImage2DEXT,+  glMultiTexSubImage3DEXT,+  glNamedBufferDataEXT,+  glNamedBufferStorageEXT,+  glNamedBufferSubDataEXT,+  glNamedCopyBufferSubDataEXT,+  glNamedFramebufferParameteriEXT,+  glNamedFramebufferRenderbufferEXT,+  glNamedFramebufferTexture1DEXT,+  glNamedFramebufferTexture2DEXT,+  glNamedFramebufferTexture3DEXT,+  glNamedFramebufferTextureEXT,+  glNamedFramebufferTextureFaceEXT,+  glNamedFramebufferTextureLayerEXT,+  glNamedProgramLocalParameter4dEXT,+  glNamedProgramLocalParameter4dvEXT,+  glNamedProgramLocalParameter4fEXT,+  glNamedProgramLocalParameter4fvEXT,+  glNamedProgramLocalParameterI4iEXT,+  glNamedProgramLocalParameterI4ivEXT,+  glNamedProgramLocalParameterI4uiEXT,+  glNamedProgramLocalParameterI4uivEXT,+  glNamedProgramLocalParameters4fvEXT,+  glNamedProgramLocalParametersI4ivEXT,+  glNamedProgramLocalParametersI4uivEXT,+  glNamedProgramStringEXT,+  glNamedRenderbufferStorageEXT,+  glNamedRenderbufferStorageMultisampleCoverageEXT,+  glNamedRenderbufferStorageMultisampleEXT,+  glProgramUniform1dEXT,+  glProgramUniform1dvEXT,+  glProgramUniform1fEXT,+  glProgramUniform1fvEXT,+  glProgramUniform1iEXT,+  glProgramUniform1ivEXT,+  glProgramUniform1uiEXT,+  glProgramUniform1uivEXT,+  glProgramUniform2dEXT,+  glProgramUniform2dvEXT,+  glProgramUniform2fEXT,+  glProgramUniform2fvEXT,+  glProgramUniform2iEXT,+  glProgramUniform2ivEXT,+  glProgramUniform2uiEXT,+  glProgramUniform2uivEXT,+  glProgramUniform3dEXT,+  glProgramUniform3dvEXT,+  glProgramUniform3fEXT,+  glProgramUniform3fvEXT,+  glProgramUniform3iEXT,+  glProgramUniform3ivEXT,+  glProgramUniform3uiEXT,+  glProgramUniform3uivEXT,+  glProgramUniform4dEXT,+  glProgramUniform4dvEXT,+  glProgramUniform4fEXT,+  glProgramUniform4fvEXT,+  glProgramUniform4iEXT,+  glProgramUniform4ivEXT,+  glProgramUniform4uiEXT,+  glProgramUniform4uivEXT,+  glProgramUniformMatrix2dvEXT,+  glProgramUniformMatrix2fvEXT,+  glProgramUniformMatrix2x3dvEXT,+  glProgramUniformMatrix2x3fvEXT,+  glProgramUniformMatrix2x4dvEXT,+  glProgramUniformMatrix2x4fvEXT,+  glProgramUniformMatrix3dvEXT,+  glProgramUniformMatrix3fvEXT,+  glProgramUniformMatrix3x2dvEXT,+  glProgramUniformMatrix3x2fvEXT,+  glProgramUniformMatrix3x4dvEXT,+  glProgramUniformMatrix3x4fvEXT,+  glProgramUniformMatrix4dvEXT,+  glProgramUniformMatrix4fvEXT,+  glProgramUniformMatrix4x2dvEXT,+  glProgramUniformMatrix4x2fvEXT,+  glProgramUniformMatrix4x3dvEXT,+  glProgramUniformMatrix4x3fvEXT,+  glPushClientAttribDefaultEXT,+  glTextureBufferEXT,+  glTextureBufferRangeEXT,+  glTextureImage1DEXT,+  glTextureImage2DEXT,+  glTextureImage3DEXT,+  glTexturePageCommitmentEXT,+  glTextureParameterIivEXT,+  glTextureParameterIuivEXT,+  glTextureParameterfEXT,+  glTextureParameterfvEXT,+  glTextureParameteriEXT,+  glTextureParameterivEXT,+  glTextureRenderbufferEXT,+  glTextureStorage1DEXT,+  glTextureStorage2DEXT,+  glTextureStorage2DMultisampleEXT,+  glTextureStorage3DEXT,+  glTextureStorage3DMultisampleEXT,+  glTextureSubImage1DEXT,+  glTextureSubImage2DEXT,+  glTextureSubImage3DEXT,+  glUnmapNamedBufferEXT,+  glVertexArrayBindVertexBufferEXT,+  glVertexArrayColorOffsetEXT,+  glVertexArrayEdgeFlagOffsetEXT,+  glVertexArrayFogCoordOffsetEXT,+  glVertexArrayIndexOffsetEXT,+  glVertexArrayMultiTexCoordOffsetEXT,+  glVertexArrayNormalOffsetEXT,+  glVertexArraySecondaryColorOffsetEXT,+  glVertexArrayTexCoordOffsetEXT,+  glVertexArrayVertexAttribBindingEXT,+  glVertexArrayVertexAttribDivisorEXT,+  glVertexArrayVertexAttribFormatEXT,+  glVertexArrayVertexAttribIFormatEXT,+  glVertexArrayVertexAttribIOffsetEXT,+  glVertexArrayVertexAttribLFormatEXT,+  glVertexArrayVertexAttribLOffsetEXT,+  glVertexArrayVertexAttribOffsetEXT,+  glVertexArrayVertexBindingDivisorEXT,+  glVertexArrayVertexOffsetEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DrawBuffers2.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DrawBuffers2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DrawBuffers2 (+  -- * Extension Support+  glGetEXTDrawBuffers2,+  gl_EXT_draw_buffers2,+  -- * Functions+  glColorMaskIndexedEXT,+  glDisableIndexedEXT,+  glEnableIndexedEXT,+  glGetBooleanIndexedvEXT,+  glGetIntegerIndexedvEXT,+  glIsEnabledIndexedEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DrawInstanced.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DrawInstanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DrawInstanced (+  -- * Extension Support+  glGetEXTDrawInstanced,+  gl_EXT_draw_instanced,+  -- * Functions+  glDrawArraysInstancedEXT,+  glDrawElementsInstancedEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/DrawRangeElements.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.DrawRangeElements+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.DrawRangeElements (+  -- * Extension Support+  glGetEXTDrawRangeElements,+  gl_EXT_draw_range_elements,+  -- * Enums+  pattern GL_MAX_ELEMENTS_INDICES_EXT,+  pattern GL_MAX_ELEMENTS_VERTICES_EXT,+  -- * Functions+  glDrawRangeElementsEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/EglImageStorage.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.EglImageStorage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.EglImageStorage (+  -- * Extension Support+  glGetEXTEglImageStorage,+  gl_EXT_EGL_image_storage,+  -- * Types+  GLeglImageOES,+  -- * Functions+  glEGLImageTargetTexStorageEXT,+  glEGLImageTargetTextureStorageEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Types+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/ExternalBuffer.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ExternalBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ExternalBuffer (+  -- * Extension Support+  glGetEXTExternalBuffer,+  gl_EXT_external_buffer,+  -- * Functions+  glBufferStorageExternalEXT,+  glNamedBufferStorageExternalEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/FogCoord.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FogCoord+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FogCoord (+  -- * Extension Support+  glGetEXTFogCoord,+  gl_EXT_fog_coord,+  -- * Enums+  pattern GL_CURRENT_FOG_COORDINATE_EXT,+  pattern GL_FOG_COORDINATE_ARRAY_EXT,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT,+  pattern GL_FOG_COORDINATE_EXT,+  pattern GL_FOG_COORDINATE_SOURCE_EXT,+  pattern GL_FRAGMENT_DEPTH_EXT,+  -- * Functions+  glFogCoordPointerEXT,+  glFogCoorddEXT,+  glFogCoorddvEXT,+  glFogCoordfEXT,+  glFogCoordfvEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/FourTwoTwoPixels.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FourTwoTwoPixels+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FourTwoTwoPixels (+  -- * Extension Support+  glGetEXTFourTwoTwoPixels,+  gl_EXT_422_pixels,+  -- * Enums+  pattern GL_422_AVERAGE_EXT,+  pattern GL_422_EXT,+  pattern GL_422_REV_AVERAGE_EXT,+  pattern GL_422_REV_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/FramebufferBlit.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FramebufferBlit+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FramebufferBlit (+  -- * Extension Support+  glGetEXTFramebufferBlit,+  gl_EXT_framebuffer_blit,+  -- * Enums+  pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT,+  pattern GL_DRAW_FRAMEBUFFER_EXT,+  pattern GL_READ_FRAMEBUFFER_BINDING_EXT,+  pattern GL_READ_FRAMEBUFFER_EXT,+  -- * Functions+  glBlitFramebufferEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/FramebufferMultisample.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FramebufferMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FramebufferMultisample (+  -- * Extension Support+  glGetEXTFramebufferMultisample,+  gl_EXT_framebuffer_multisample,+  -- * Enums+  pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT,+  pattern GL_MAX_SAMPLES_EXT,+  pattern GL_RENDERBUFFER_SAMPLES_EXT,+  -- * Functions+  glRenderbufferStorageMultisampleEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/FramebufferMultisampleBlitScaled.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FramebufferMultisampleBlitScaled+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FramebufferMultisampleBlitScaled (+  -- * Extension Support+  glGetEXTFramebufferMultisampleBlitScaled,+  gl_EXT_framebuffer_multisample_blit_scaled,+  -- * Enums+  pattern GL_SCALED_RESOLVE_FASTEST_EXT,+  pattern GL_SCALED_RESOLVE_NICEST_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/FramebufferObject.hs view
@@ -0,0 +1,92 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FramebufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FramebufferObject (+  -- * Extension Support+  glGetEXTFramebufferObject,+  gl_EXT_framebuffer_object,+  -- * Enums+  pattern GL_COLOR_ATTACHMENT0_EXT,+  pattern GL_COLOR_ATTACHMENT10_EXT,+  pattern GL_COLOR_ATTACHMENT11_EXT,+  pattern GL_COLOR_ATTACHMENT12_EXT,+  pattern GL_COLOR_ATTACHMENT13_EXT,+  pattern GL_COLOR_ATTACHMENT14_EXT,+  pattern GL_COLOR_ATTACHMENT15_EXT,+  pattern GL_COLOR_ATTACHMENT1_EXT,+  pattern GL_COLOR_ATTACHMENT2_EXT,+  pattern GL_COLOR_ATTACHMENT3_EXT,+  pattern GL_COLOR_ATTACHMENT4_EXT,+  pattern GL_COLOR_ATTACHMENT5_EXT,+  pattern GL_COLOR_ATTACHMENT6_EXT,+  pattern GL_COLOR_ATTACHMENT7_EXT,+  pattern GL_COLOR_ATTACHMENT8_EXT,+  pattern GL_COLOR_ATTACHMENT9_EXT,+  pattern GL_DEPTH_ATTACHMENT_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT,+  pattern GL_FRAMEBUFFER_BINDING_EXT,+  pattern GL_FRAMEBUFFER_COMPLETE_EXT,+  pattern GL_FRAMEBUFFER_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT,+  pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT,+  pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT,+  pattern GL_MAX_COLOR_ATTACHMENTS_EXT,+  pattern GL_MAX_RENDERBUFFER_SIZE_EXT,+  pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT,+  pattern GL_RENDERBUFFER_BINDING_EXT,+  pattern GL_RENDERBUFFER_BLUE_SIZE_EXT,+  pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT,+  pattern GL_RENDERBUFFER_EXT,+  pattern GL_RENDERBUFFER_GREEN_SIZE_EXT,+  pattern GL_RENDERBUFFER_HEIGHT_EXT,+  pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT,+  pattern GL_RENDERBUFFER_RED_SIZE_EXT,+  pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT,+  pattern GL_RENDERBUFFER_WIDTH_EXT,+  pattern GL_STENCIL_ATTACHMENT_EXT,+  pattern GL_STENCIL_INDEX16_EXT,+  pattern GL_STENCIL_INDEX1_EXT,+  pattern GL_STENCIL_INDEX4_EXT,+  pattern GL_STENCIL_INDEX8_EXT,+  -- * Functions+  glBindFramebufferEXT,+  glBindRenderbufferEXT,+  glCheckFramebufferStatusEXT,+  glDeleteFramebuffersEXT,+  glDeleteRenderbuffersEXT,+  glFramebufferRenderbufferEXT,+  glFramebufferTexture1DEXT,+  glFramebufferTexture2DEXT,+  glFramebufferTexture3DEXT,+  glGenFramebuffersEXT,+  glGenRenderbuffersEXT,+  glGenerateMipmapEXT,+  glGetFramebufferAttachmentParameterivEXT,+  glGetRenderbufferParameterivEXT,+  glIsFramebufferEXT,+  glIsRenderbufferEXT,+  glRenderbufferStorageEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/FramebufferSRGB.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.FramebufferSRGB+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.FramebufferSRGB (+  -- * Extension Support+  glGetEXTFramebufferSRGB,+  gl_EXT_framebuffer_sRGB,+  -- * Enums+  pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT,+  pattern GL_FRAMEBUFFER_SRGB_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/GPUProgramParameters.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.GPUProgramParameters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.GPUProgramParameters (+  -- * Extension Support+  glGetEXTGPUProgramParameters,+  gl_EXT_gpu_program_parameters,+  -- * Functions+  glProgramEnvParameters4fvEXT,+  glProgramLocalParameters4fvEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/GPUShader4.hs view
@@ -0,0 +1,63 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.GPUShader4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.GPUShader4 (+  -- * Extension Support+  glGetEXTGPUShader4,+  gl_EXT_gpu_shader4,+  -- * Enums+  pattern GL_INT_SAMPLER_1D_ARRAY_EXT,+  pattern GL_INT_SAMPLER_1D_EXT,+  pattern GL_INT_SAMPLER_2D_ARRAY_EXT,+  pattern GL_INT_SAMPLER_2D_EXT,+  pattern GL_INT_SAMPLER_2D_RECT_EXT,+  pattern GL_INT_SAMPLER_3D_EXT,+  pattern GL_INT_SAMPLER_BUFFER_EXT,+  pattern GL_INT_SAMPLER_CUBE_EXT,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT,+  pattern GL_SAMPLER_1D_ARRAY_EXT,+  pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT,+  pattern GL_SAMPLER_2D_ARRAY_EXT,+  pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT,+  pattern GL_SAMPLER_BUFFER_EXT,+  pattern GL_SAMPLER_CUBE_SHADOW_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT,+  pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT,+  pattern GL_UNSIGNED_INT_VEC2_EXT,+  pattern GL_UNSIGNED_INT_VEC3_EXT,+  pattern GL_UNSIGNED_INT_VEC4_EXT,+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT,+  -- * Functions+  glBindFragDataLocationEXT,+  glGetFragDataLocationEXT,+  glGetUniformuivEXT,+  glUniform1uiEXT,+  glUniform1uivEXT,+  glUniform2uiEXT,+  glUniform2uivEXT,+  glUniform3uiEXT,+  glUniform3uivEXT,+  glUniform4uiEXT,+  glUniform4uivEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/GeometryShader4.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.GeometryShader4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.GeometryShader4 (+  -- * Extension Support+  glGetEXTGeometryShader4,+  gl_EXT_geometry_shader4,+  -- * Enums+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT,+  pattern GL_GEOMETRY_INPUT_TYPE_EXT,+  pattern GL_GEOMETRY_OUTPUT_TYPE_EXT,+  pattern GL_GEOMETRY_SHADER_EXT,+  pattern GL_GEOMETRY_VERTICES_OUT_EXT,+  pattern GL_LINES_ADJACENCY_EXT,+  pattern GL_LINE_STRIP_ADJACENCY_EXT,+  pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT,+  pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT,+  pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT,+  pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT,+  pattern GL_MAX_VARYING_COMPONENTS_EXT,+  pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT,+  pattern GL_PROGRAM_POINT_SIZE_EXT,+  pattern GL_TRIANGLES_ADJACENCY_EXT,+  pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT,+  -- * Functions+  glProgramParameteriEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Histogram.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Histogram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Histogram (+  -- * Extension Support+  glGetEXTHistogram,+  gl_EXT_histogram,+  -- * Enums+  pattern GL_HISTOGRAM_ALPHA_SIZE_EXT,+  pattern GL_HISTOGRAM_BLUE_SIZE_EXT,+  pattern GL_HISTOGRAM_EXT,+  pattern GL_HISTOGRAM_FORMAT_EXT,+  pattern GL_HISTOGRAM_GREEN_SIZE_EXT,+  pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT,+  pattern GL_HISTOGRAM_RED_SIZE_EXT,+  pattern GL_HISTOGRAM_SINK_EXT,+  pattern GL_HISTOGRAM_WIDTH_EXT,+  pattern GL_MINMAX_EXT,+  pattern GL_MINMAX_FORMAT_EXT,+  pattern GL_MINMAX_SINK_EXT,+  pattern GL_PROXY_HISTOGRAM_EXT,+  pattern GL_TABLE_TOO_LARGE_EXT,+  -- * Functions+  glGetHistogramEXT,+  glGetHistogramParameterfvEXT,+  glGetHistogramParameterivEXT,+  glGetMinmaxEXT,+  glGetMinmaxParameterfvEXT,+  glGetMinmaxParameterivEXT,+  glHistogramEXT,+  glMinmaxEXT,+  glResetHistogramEXT,+  glResetMinmaxEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/IndexArrayFormats.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.IndexArrayFormats+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.IndexArrayFormats (+  -- * Extension Support+  glGetEXTIndexArrayFormats,+  gl_EXT_index_array_formats,+  -- * Enums+  pattern GL_IUI_N3F_V2F_EXT,+  pattern GL_IUI_N3F_V3F_EXT,+  pattern GL_IUI_V2F_EXT,+  pattern GL_IUI_V3F_EXT,+  pattern GL_T2F_IUI_N3F_V2F_EXT,+  pattern GL_T2F_IUI_N3F_V3F_EXT,+  pattern GL_T2F_IUI_V2F_EXT,+  pattern GL_T2F_IUI_V3F_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/IndexFunc.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.IndexFunc+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.IndexFunc (+  -- * Extension Support+  glGetEXTIndexFunc,+  gl_EXT_index_func,+  -- * Enums+  pattern GL_INDEX_TEST_EXT,+  pattern GL_INDEX_TEST_FUNC_EXT,+  pattern GL_INDEX_TEST_REF_EXT,+  -- * Functions+  glIndexFuncEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/IndexMaterial.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.IndexMaterial+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.IndexMaterial (+  -- * Extension Support+  glGetEXTIndexMaterial,+  gl_EXT_index_material,+  -- * Enums+  pattern GL_INDEX_MATERIAL_EXT,+  pattern GL_INDEX_MATERIAL_FACE_EXT,+  pattern GL_INDEX_MATERIAL_PARAMETER_EXT,+  -- * Functions+  glIndexMaterialEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/LightTexture.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.LightTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.LightTexture (+  -- * Extension Support+  glGetEXTLightTexture,+  gl_EXT_light_texture,+  -- * Enums+  pattern GL_ATTENUATION_EXT,+  pattern GL_FRAGMENT_COLOR_EXT,+  pattern GL_FRAGMENT_DEPTH_EXT,+  pattern GL_FRAGMENT_MATERIAL_EXT,+  pattern GL_FRAGMENT_NORMAL_EXT,+  pattern GL_SHADOW_ATTENUATION_EXT,+  pattern GL_TEXTURE_APPLICATION_MODE_EXT,+  pattern GL_TEXTURE_LIGHT_EXT,+  pattern GL_TEXTURE_MATERIAL_FACE_EXT,+  pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT,+  -- * Functions+  glApplyTextureEXT,+  glTextureLightEXT,+  glTextureMaterialEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/MemoryObject.hs view
@@ -0,0 +1,54 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.MemoryObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.MemoryObject (+  -- * Extension Support+  glGetEXTMemoryObject,+  gl_EXT_memory_object,+  -- * Enums+  pattern GL_DEDICATED_MEMORY_OBJECT_EXT,+  pattern GL_DEVICE_UUID_EXT,+  pattern GL_DRIVER_UUID_EXT,+  pattern GL_LINEAR_TILING_EXT,+  pattern GL_NUM_DEVICE_UUIDS_EXT,+  pattern GL_NUM_TILING_TYPES_EXT,+  pattern GL_OPTIMAL_TILING_EXT,+  pattern GL_PROTECTED_MEMORY_OBJECT_EXT,+  pattern GL_TEXTURE_TILING_EXT,+  pattern GL_TILING_TYPES_EXT,+  pattern GL_UUID_SIZE_EXT,+  -- * Functions+  glBufferStorageMemEXT,+  glCreateMemoryObjectsEXT,+  glDeleteMemoryObjectsEXT,+  glGetMemoryObjectParameterivEXT,+  glGetUnsignedBytei_vEXT,+  glGetUnsignedBytevEXT,+  glIsMemoryObjectEXT,+  glMemoryObjectParameterivEXT,+  glNamedBufferStorageMemEXT,+  glTexStorageMem1DEXT,+  glTexStorageMem2DEXT,+  glTexStorageMem2DMultisampleEXT,+  glTexStorageMem3DEXT,+  glTexStorageMem3DMultisampleEXT,+  glTextureStorageMem1DEXT,+  glTextureStorageMem2DEXT,+  glTextureStorageMem2DMultisampleEXT,+  glTextureStorageMem3DEXT,+  glTextureStorageMem3DMultisampleEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/MemoryObjectFd.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.MemoryObjectFd+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.MemoryObjectFd (+  -- * Extension Support+  glGetEXTMemoryObjectFd,+  gl_EXT_memory_object_fd,+  -- * Enums+  pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT,+  -- * Functions+  glImportMemoryFdEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/MemoryObjectWin32.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.MemoryObjectWin32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.MemoryObjectWin32 (+  -- * Extension Support+  glGetEXTMemoryObjectWin32,+  gl_EXT_memory_object_win32,+  -- * Enums+  pattern GL_DEVICE_LUID_EXT,+  pattern GL_DEVICE_NODE_MASK_EXT,+  pattern GL_HANDLE_TYPE_D3D11_IMAGE_EXT,+  pattern GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT,+  pattern GL_HANDLE_TYPE_D3D12_RESOURCE_EXT,+  pattern GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT,+  pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,+  pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT,+  pattern GL_LUID_SIZE_EXT,+  -- * Functions+  glImportMemoryWin32HandleEXT,+  glImportMemoryWin32NameEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/MultiDrawArrays.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.MultiDrawArrays+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.MultiDrawArrays (+  -- * Extension Support+  glGetEXTMultiDrawArrays,+  gl_EXT_multi_draw_arrays,+  -- * Functions+  glMultiDrawArraysEXT,+  glMultiDrawElementsEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Multisample.hs view
@@ -0,0 +1,43 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Multisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Multisample (+  -- * Extension Support+  glGetEXTMultisample,+  gl_EXT_multisample,+  -- * Enums+  pattern GL_1PASS_EXT,+  pattern GL_2PASS_0_EXT,+  pattern GL_2PASS_1_EXT,+  pattern GL_4PASS_0_EXT,+  pattern GL_4PASS_1_EXT,+  pattern GL_4PASS_2_EXT,+  pattern GL_4PASS_3_EXT,+  pattern GL_MULTISAMPLE_BIT_EXT,+  pattern GL_MULTISAMPLE_EXT,+  pattern GL_SAMPLES_EXT,+  pattern GL_SAMPLE_ALPHA_TO_MASK_EXT,+  pattern GL_SAMPLE_ALPHA_TO_ONE_EXT,+  pattern GL_SAMPLE_BUFFERS_EXT,+  pattern GL_SAMPLE_MASK_EXT,+  pattern GL_SAMPLE_MASK_INVERT_EXT,+  pattern GL_SAMPLE_MASK_VALUE_EXT,+  pattern GL_SAMPLE_PATTERN_EXT,+  -- * Functions+  glSampleMaskEXT,+  glSamplePatternEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/PackedDepthStencil.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PackedDepthStencil+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PackedDepthStencil (+  -- * Extension Support+  glGetEXTPackedDepthStencil,+  gl_EXT_packed_depth_stencil,+  -- * Enums+  pattern GL_DEPTH24_STENCIL8_EXT,+  pattern GL_DEPTH_STENCIL_EXT,+  pattern GL_TEXTURE_STENCIL_SIZE_EXT,+  pattern GL_UNSIGNED_INT_24_8_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/PackedFloat.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PackedFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PackedFloat (+  -- * Extension Support+  glGetEXTPackedFloat,+  gl_EXT_packed_float,+  -- * Enums+  pattern GL_R11F_G11F_B10F_EXT,+  pattern GL_RGBA_SIGNED_COMPONENTS_EXT,+  pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/PackedPixels.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PackedPixels+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PackedPixels (+  -- * Extension Support+  glGetEXTPackedPixels,+  gl_EXT_packed_pixels,+  -- * Enums+  pattern GL_UNSIGNED_BYTE_3_3_2_EXT,+  pattern GL_UNSIGNED_INT_10_10_10_2_EXT,+  pattern GL_UNSIGNED_INT_8_8_8_8_EXT,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT,+  pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/PalettedTexture.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PalettedTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PalettedTexture (+  -- * Extension Support+  glGetEXTPalettedTexture,+  gl_EXT_paletted_texture,+  -- * Enums+  pattern GL_COLOR_INDEX12_EXT,+  pattern GL_COLOR_INDEX16_EXT,+  pattern GL_COLOR_INDEX1_EXT,+  pattern GL_COLOR_INDEX2_EXT,+  pattern GL_COLOR_INDEX4_EXT,+  pattern GL_COLOR_INDEX8_EXT,+  pattern GL_TEXTURE_INDEX_SIZE_EXT,+  -- * Functions+  glColorTableEXT,+  glGetColorTableEXT,+  glGetColorTableParameterfvEXT,+  glGetColorTableParameterivEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/PixelBufferObject.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PixelBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PixelBufferObject (+  -- * Extension Support+  glGetEXTPixelBufferObject,+  gl_EXT_pixel_buffer_object,+  -- * Enums+  pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT,+  pattern GL_PIXEL_PACK_BUFFER_EXT,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT,+  pattern GL_PIXEL_UNPACK_BUFFER_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/PixelTransform.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PixelTransform+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PixelTransform (+  -- * Extension Support+  glGetEXTPixelTransform,+  gl_EXT_pixel_transform,+  -- * Enums+  pattern GL_AVERAGE_EXT,+  pattern GL_CUBIC_EXT,+  pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT,+  pattern GL_PIXEL_CUBIC_WEIGHT_EXT,+  pattern GL_PIXEL_MAG_FILTER_EXT,+  pattern GL_PIXEL_MIN_FILTER_EXT,+  pattern GL_PIXEL_TRANSFORM_2D_EXT,+  pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT,+  pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT,+  -- * Functions+  glGetPixelTransformParameterfvEXT,+  glGetPixelTransformParameterivEXT,+  glPixelTransformParameterfEXT,+  glPixelTransformParameterfvEXT,+  glPixelTransformParameteriEXT,+  glPixelTransformParameterivEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/PointParameters.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PointParameters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PointParameters (+  -- * Extension Support+  glGetEXTPointParameters,+  gl_EXT_point_parameters,+  -- * Enums+  pattern GL_DISTANCE_ATTENUATION_EXT,+  pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT,+  pattern GL_POINT_SIZE_MAX_EXT,+  pattern GL_POINT_SIZE_MIN_EXT,+  -- * Functions+  glPointParameterfEXT,+  glPointParameterfvEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/PolygonOffset.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PolygonOffset+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PolygonOffset (+  -- * Extension Support+  glGetEXTPolygonOffset,+  gl_EXT_polygon_offset,+  -- * Enums+  pattern GL_POLYGON_OFFSET_BIAS_EXT,+  pattern GL_POLYGON_OFFSET_EXT,+  pattern GL_POLYGON_OFFSET_FACTOR_EXT,+  -- * Functions+  glPolygonOffsetEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/PolygonOffsetClamp.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.PolygonOffsetClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.PolygonOffsetClamp (+  -- * Extension Support+  glGetEXTPolygonOffsetClamp,+  gl_EXT_polygon_offset_clamp,+  -- * Enums+  pattern GL_POLYGON_OFFSET_CLAMP_EXT,+  -- * Functions+  glPolygonOffsetClampEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/ProvokingVertex.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ProvokingVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ProvokingVertex (+  -- * Extension Support+  glGetEXTProvokingVertex,+  gl_EXT_provoking_vertex,+  -- * Enums+  pattern GL_FIRST_VERTEX_CONVENTION_EXT,+  pattern GL_LAST_VERTEX_CONVENTION_EXT,+  pattern GL_PROVOKING_VERTEX_EXT,+  pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,+  -- * Functions+  glProvokingVertexEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/RasterMultisample.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.RasterMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.RasterMultisample (+  -- * Extension Support+  glGetEXTRasterMultisample,+  gl_EXT_raster_multisample,+  -- * Enums+  pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT,+  pattern GL_MAX_RASTER_SAMPLES_EXT,+  pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT,+  pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT,+  pattern GL_RASTER_MULTISAMPLE_EXT,+  pattern GL_RASTER_SAMPLES_EXT,+  -- * Functions+  glRasterSamplesEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/RescaleNormal.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.RescaleNormal+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.RescaleNormal (+  -- * Extension Support+  glGetEXTRescaleNormal,+  gl_EXT_rescale_normal,+  -- * Enums+  pattern GL_RESCALE_NORMAL_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/SecondaryColor.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SecondaryColor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SecondaryColor (+  -- * Extension Support+  glGetEXTSecondaryColor,+  gl_EXT_secondary_color,+  -- * Enums+  pattern GL_COLOR_SUM_EXT,+  pattern GL_CURRENT_SECONDARY_COLOR_EXT,+  pattern GL_SECONDARY_COLOR_ARRAY_EXT,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT,+  -- * Functions+  glSecondaryColor3bEXT,+  glSecondaryColor3bvEXT,+  glSecondaryColor3dEXT,+  glSecondaryColor3dvEXT,+  glSecondaryColor3fEXT,+  glSecondaryColor3fvEXT,+  glSecondaryColor3iEXT,+  glSecondaryColor3ivEXT,+  glSecondaryColor3sEXT,+  glSecondaryColor3svEXT,+  glSecondaryColor3ubEXT,+  glSecondaryColor3ubvEXT,+  glSecondaryColor3uiEXT,+  glSecondaryColor3uivEXT,+  glSecondaryColor3usEXT,+  glSecondaryColor3usvEXT,+  glSecondaryColorPointerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Semaphore.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Semaphore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Semaphore (+  -- * Extension Support+  glGetEXTSemaphore,+  gl_EXT_semaphore,+  -- * Enums+  pattern GL_DEVICE_UUID_EXT,+  pattern GL_DRIVER_UUID_EXT,+  pattern GL_LAYOUT_COLOR_ATTACHMENT_EXT,+  pattern GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT,+  pattern GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT,+  pattern GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT,+  pattern GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT,+  pattern GL_LAYOUT_GENERAL_EXT,+  pattern GL_LAYOUT_SHADER_READ_ONLY_EXT,+  pattern GL_LAYOUT_TRANSFER_DST_EXT,+  pattern GL_LAYOUT_TRANSFER_SRC_EXT,+  pattern GL_NUM_DEVICE_UUIDS_EXT,+  pattern GL_UUID_SIZE_EXT,+  -- * Functions+  glDeleteSemaphoresEXT,+  glGenSemaphoresEXT,+  glGetSemaphoreParameterui64vEXT,+  glGetUnsignedBytei_vEXT,+  glGetUnsignedBytevEXT,+  glIsSemaphoreEXT,+  glSemaphoreParameterui64vEXT,+  glSignalSemaphoreEXT,+  glWaitSemaphoreEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/SemaphoreFd.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SemaphoreFd+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SemaphoreFd (+  -- * Extension Support+  glGetEXTSemaphoreFd,+  gl_EXT_semaphore_fd,+  -- * Enums+  pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT,+  -- * Functions+  glImportSemaphoreFdEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/SemaphoreWin32.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SemaphoreWin32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SemaphoreWin32 (+  -- * Extension Support+  glGetEXTSemaphoreWin32,+  gl_EXT_semaphore_win32,+  -- * Enums+  pattern GL_D3D12_FENCE_VALUE_EXT,+  pattern GL_DEVICE_LUID_EXT,+  pattern GL_DEVICE_NODE_MASK_EXT,+  pattern GL_HANDLE_TYPE_D3D12_FENCE_EXT,+  pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT,+  pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT,+  pattern GL_LUID_SIZE_EXT,+  -- * Functions+  glImportSemaphoreWin32HandleEXT,+  glImportSemaphoreWin32NameEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/SeparateShaderObjects.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SeparateShaderObjects+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SeparateShaderObjects (+  -- * Extension Support+  glGetEXTSeparateShaderObjects,+  gl_EXT_separate_shader_objects,+  -- * Enums+  pattern GL_ACTIVE_PROGRAM_EXT,+  -- * Functions+  glActiveProgramEXT,+  glCreateShaderProgramEXT,+  glUseShaderProgramEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/SeparateSpecularColor.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SeparateSpecularColor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SeparateSpecularColor (+  -- * Extension Support+  glGetEXTSeparateSpecularColor,+  gl_EXT_separate_specular_color,+  -- * Enums+  pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT,+  pattern GL_SEPARATE_SPECULAR_COLOR_EXT,+  pattern GL_SINGLE_COLOR_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/ShaderFramebufferFetch.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ShaderFramebufferFetch+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ShaderFramebufferFetch (+  -- * Extension Support+  glGetEXTShaderFramebufferFetch,+  gl_EXT_shader_framebuffer_fetch,+  -- * Enums+  pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/ShaderFramebufferFetchNonCoherent.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ShaderFramebufferFetchNonCoherent (+  -- * Extension Support+  glGetEXTShaderFramebufferFetchNonCoherent,+  gl_EXT_shader_framebuffer_fetch_non_coherent,+  -- * Enums+  pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT,+  -- * Functions+  glFramebufferFetchBarrierEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/ShaderImageLoadStore.hs view
@@ -0,0 +1,81 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.ShaderImageLoadStore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.ShaderImageLoadStore (+  -- * Extension Support+  glGetEXTShaderImageLoadStore,+  gl_EXT_shader_image_load_store,+  -- * Enums+  pattern GL_ALL_BARRIER_BITS_EXT,+  pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT,+  pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT,+  pattern GL_COMMAND_BARRIER_BIT_EXT,+  pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT,+  pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT,+  pattern GL_IMAGE_1D_ARRAY_EXT,+  pattern GL_IMAGE_1D_EXT,+  pattern GL_IMAGE_2D_ARRAY_EXT,+  pattern GL_IMAGE_2D_EXT,+  pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT,+  pattern GL_IMAGE_2D_MULTISAMPLE_EXT,+  pattern GL_IMAGE_2D_RECT_EXT,+  pattern GL_IMAGE_3D_EXT,+  pattern GL_IMAGE_BINDING_ACCESS_EXT,+  pattern GL_IMAGE_BINDING_FORMAT_EXT,+  pattern GL_IMAGE_BINDING_LAYERED_EXT,+  pattern GL_IMAGE_BINDING_LAYER_EXT,+  pattern GL_IMAGE_BINDING_LEVEL_EXT,+  pattern GL_IMAGE_BINDING_NAME_EXT,+  pattern GL_IMAGE_BUFFER_EXT,+  pattern GL_IMAGE_CUBE_EXT,+  pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT,+  pattern GL_INT_IMAGE_1D_ARRAY_EXT,+  pattern GL_INT_IMAGE_1D_EXT,+  pattern GL_INT_IMAGE_2D_ARRAY_EXT,+  pattern GL_INT_IMAGE_2D_EXT,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT,+  pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT,+  pattern GL_INT_IMAGE_2D_RECT_EXT,+  pattern GL_INT_IMAGE_3D_EXT,+  pattern GL_INT_IMAGE_BUFFER_EXT,+  pattern GL_INT_IMAGE_CUBE_EXT,+  pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT,+  pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT,+  pattern GL_MAX_IMAGE_SAMPLES_EXT,+  pattern GL_MAX_IMAGE_UNITS_EXT,+  pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT,+  pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT,+  pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT,+  pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT,+  pattern GL_UNIFORM_BARRIER_BIT_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_1D_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_2D_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_3D_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT,+  pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT,+  pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT,+  -- * Functions+  glBindImageTextureEXT,+  glMemoryBarrierEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/SharedTexturePalette.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.SharedTexturePalette+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.SharedTexturePalette (+  -- * Extension Support+  glGetEXTSharedTexturePalette,+  gl_EXT_shared_texture_palette,+  -- * Enums+  pattern GL_SHARED_TEXTURE_PALETTE_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/StencilClearTag.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.StencilClearTag+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.StencilClearTag (+  -- * Extension Support+  glGetEXTStencilClearTag,+  gl_EXT_stencil_clear_tag,+  -- * Enums+  pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT,+  pattern GL_STENCIL_TAG_BITS_EXT,+  -- * Functions+  glStencilClearTagEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/StencilTwoSide.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.StencilTwoSide+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.StencilTwoSide (+  -- * Extension Support+  glGetEXTStencilTwoSide,+  gl_EXT_stencil_two_side,+  -- * Enums+  pattern GL_ACTIVE_STENCIL_FACE_EXT,+  pattern GL_STENCIL_TEST_TWO_SIDE_EXT,+  -- * Functions+  glActiveStencilFaceEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/StencilWrap.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.StencilWrap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.StencilWrap (+  -- * Extension Support+  glGetEXTStencilWrap,+  gl_EXT_stencil_wrap,+  -- * Enums+  pattern GL_DECR_WRAP_EXT,+  pattern GL_INCR_WRAP_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/Subtexture.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Subtexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Subtexture (+  -- * Extension Support+  glGetEXTSubtexture,+  gl_EXT_subtexture,+  -- * Functions+  glTexSubImage1DEXT,+  glTexSubImage2DEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Texture.hs view
@@ -0,0 +1,65 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Texture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Texture (+  -- * Extension Support+  glGetEXTTexture,+  gl_EXT_texture,+  -- * Enums+  pattern GL_ALPHA12_EXT,+  pattern GL_ALPHA16_EXT,+  pattern GL_ALPHA4_EXT,+  pattern GL_ALPHA8_EXT,+  pattern GL_INTENSITY12_EXT,+  pattern GL_INTENSITY16_EXT,+  pattern GL_INTENSITY4_EXT,+  pattern GL_INTENSITY8_EXT,+  pattern GL_INTENSITY_EXT,+  pattern GL_LUMINANCE12_ALPHA12_EXT,+  pattern GL_LUMINANCE12_ALPHA4_EXT,+  pattern GL_LUMINANCE12_EXT,+  pattern GL_LUMINANCE16_ALPHA16_EXT,+  pattern GL_LUMINANCE16_EXT,+  pattern GL_LUMINANCE4_ALPHA4_EXT,+  pattern GL_LUMINANCE4_EXT,+  pattern GL_LUMINANCE6_ALPHA2_EXT,+  pattern GL_LUMINANCE8_ALPHA8_EXT,+  pattern GL_LUMINANCE8_EXT,+  pattern GL_PROXY_TEXTURE_1D_EXT,+  pattern GL_PROXY_TEXTURE_2D_EXT,+  pattern GL_REPLACE_EXT,+  pattern GL_RGB10_A2_EXT,+  pattern GL_RGB10_EXT,+  pattern GL_RGB12_EXT,+  pattern GL_RGB16_EXT,+  pattern GL_RGB2_EXT,+  pattern GL_RGB4_EXT,+  pattern GL_RGB5_A1_EXT,+  pattern GL_RGB5_EXT,+  pattern GL_RGB8_EXT,+  pattern GL_RGBA12_EXT,+  pattern GL_RGBA16_EXT,+  pattern GL_RGBA2_EXT,+  pattern GL_RGBA4_EXT,+  pattern GL_RGBA8_EXT,+  pattern GL_TEXTURE_ALPHA_SIZE_EXT,+  pattern GL_TEXTURE_BLUE_SIZE_EXT,+  pattern GL_TEXTURE_GREEN_SIZE_EXT,+  pattern GL_TEXTURE_INTENSITY_SIZE_EXT,+  pattern GL_TEXTURE_LUMINANCE_SIZE_EXT,+  pattern GL_TEXTURE_RED_SIZE_EXT,+  pattern GL_TEXTURE_TOO_LARGE_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/Texture3D.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Texture3D+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Texture3D (+  -- * Extension Support+  glGetEXTTexture3D,+  gl_EXT_texture3D,+  -- * Enums+  pattern GL_MAX_3D_TEXTURE_SIZE_EXT,+  pattern GL_PACK_IMAGE_HEIGHT_EXT,+  pattern GL_PACK_SKIP_IMAGES_EXT,+  pattern GL_PROXY_TEXTURE_3D_EXT,+  pattern GL_TEXTURE_3D_EXT,+  pattern GL_TEXTURE_DEPTH_EXT,+  pattern GL_TEXTURE_WRAP_R_EXT,+  pattern GL_UNPACK_IMAGE_HEIGHT_EXT,+  pattern GL_UNPACK_SKIP_IMAGES_EXT,+  -- * Functions+  glTexImage3DEXT,+  glTexSubImage3DEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TextureArray.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureArray (+  -- * Extension Support+  glGetEXTTextureArray,+  gl_EXT_texture_array,+  -- * Enums+  pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT,+  pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,+  pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT,+  pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT,+  pattern GL_TEXTURE_1D_ARRAY_EXT,+  pattern GL_TEXTURE_2D_ARRAY_EXT,+  pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT,+  pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT,+  -- * Functions+  glFramebufferTextureLayerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TextureBufferObject.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureBufferObject (+  -- * Extension Support+  glGetEXTTextureBufferObject,+  gl_EXT_texture_buffer_object,+  -- * Enums+  pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT,+  pattern GL_TEXTURE_BINDING_BUFFER_EXT,+  pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT,+  pattern GL_TEXTURE_BUFFER_EXT,+  pattern GL_TEXTURE_BUFFER_FORMAT_EXT,+  -- * Functions+  glTexBufferEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TextureCompressionLATC.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureCompressionLATC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureCompressionLATC (+  -- * Extension Support+  glGetEXTTextureCompressionLATC,+  gl_EXT_texture_compression_latc,+  -- * Enums+  pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT,+  pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT,+  pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT,+  pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureCompressionRGTC.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureCompressionRGTC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureCompressionRGTC (+  -- * Extension Support+  glGetEXTTextureCompressionRGTC,+  gl_EXT_texture_compression_rgtc,+  -- * Enums+  pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT,+  pattern GL_COMPRESSED_RED_RGTC1_EXT,+  pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT,+  pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureCompressionS3TC.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureCompressionS3TC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureCompressionS3TC (+  -- * Extension Support+  glGetEXTTextureCompressionS3TC,+  gl_EXT_texture_compression_s3tc,+  -- * Enums+  pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,+  pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT,+  pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT,+  pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureCubeMap.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureCubeMap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureCubeMap (+  -- * Extension Support+  glGetEXTTextureCubeMap,+  gl_EXT_texture_cube_map,+  -- * Enums+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT,+  pattern GL_NORMAL_MAP_EXT,+  pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT,+  pattern GL_REFLECTION_MAP_EXT,+  pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT,+  pattern GL_TEXTURE_CUBE_MAP_EXT,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureEnvCombine.hs view
@@ -0,0 +1,43 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureEnvCombine+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureEnvCombine (+  -- * Extension Support+  glGetEXTTextureEnvCombine,+  gl_EXT_texture_env_combine,+  -- * Enums+  pattern GL_ADD_SIGNED_EXT,+  pattern GL_COMBINE_ALPHA_EXT,+  pattern GL_COMBINE_EXT,+  pattern GL_COMBINE_RGB_EXT,+  pattern GL_CONSTANT_EXT,+  pattern GL_INTERPOLATE_EXT,+  pattern GL_OPERAND0_ALPHA_EXT,+  pattern GL_OPERAND0_RGB_EXT,+  pattern GL_OPERAND1_ALPHA_EXT,+  pattern GL_OPERAND1_RGB_EXT,+  pattern GL_OPERAND2_ALPHA_EXT,+  pattern GL_OPERAND2_RGB_EXT,+  pattern GL_PREVIOUS_EXT,+  pattern GL_PRIMARY_COLOR_EXT,+  pattern GL_RGB_SCALE_EXT,+  pattern GL_SOURCE0_ALPHA_EXT,+  pattern GL_SOURCE0_RGB_EXT,+  pattern GL_SOURCE1_ALPHA_EXT,+  pattern GL_SOURCE1_RGB_EXT,+  pattern GL_SOURCE2_ALPHA_EXT,+  pattern GL_SOURCE2_RGB_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureEnvDot3.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureEnvDot3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureEnvDot3 (+  -- * Extension Support+  glGetEXTTextureEnvDot3,+  gl_EXT_texture_env_dot3,+  -- * Enums+  pattern GL_DOT3_RGBA_EXT,+  pattern GL_DOT3_RGB_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureFilterAnisotropic.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureFilterAnisotropic+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureFilterAnisotropic (+  -- * Extension Support+  glGetEXTTextureFilterAnisotropic,+  gl_EXT_texture_filter_anisotropic,+  -- * Enums+  pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,+  pattern GL_TEXTURE_MAX_ANISOTROPY_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureFilterMinmax.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureFilterMinmax+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureFilterMinmax (+  -- * Extension Support+  glGetEXTTextureFilterMinmax,+  gl_EXT_texture_filter_minmax,+  -- * Enums+  pattern GL_TEXTURE_REDUCTION_MODE_EXT,+  pattern GL_WEIGHTED_AVERAGE_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureInteger.hs view
@@ -0,0 +1,77 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureInteger+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureInteger (+  -- * Extension Support+  glGetEXTTextureInteger,+  gl_EXT_texture_integer,+  -- * Enums+  pattern GL_ALPHA16I_EXT,+  pattern GL_ALPHA16UI_EXT,+  pattern GL_ALPHA32I_EXT,+  pattern GL_ALPHA32UI_EXT,+  pattern GL_ALPHA8I_EXT,+  pattern GL_ALPHA8UI_EXT,+  pattern GL_ALPHA_INTEGER_EXT,+  pattern GL_BGRA_INTEGER_EXT,+  pattern GL_BGR_INTEGER_EXT,+  pattern GL_BLUE_INTEGER_EXT,+  pattern GL_GREEN_INTEGER_EXT,+  pattern GL_INTENSITY16I_EXT,+  pattern GL_INTENSITY16UI_EXT,+  pattern GL_INTENSITY32I_EXT,+  pattern GL_INTENSITY32UI_EXT,+  pattern GL_INTENSITY8I_EXT,+  pattern GL_INTENSITY8UI_EXT,+  pattern GL_LUMINANCE16I_EXT,+  pattern GL_LUMINANCE16UI_EXT,+  pattern GL_LUMINANCE32I_EXT,+  pattern GL_LUMINANCE32UI_EXT,+  pattern GL_LUMINANCE8I_EXT,+  pattern GL_LUMINANCE8UI_EXT,+  pattern GL_LUMINANCE_ALPHA16I_EXT,+  pattern GL_LUMINANCE_ALPHA16UI_EXT,+  pattern GL_LUMINANCE_ALPHA32I_EXT,+  pattern GL_LUMINANCE_ALPHA32UI_EXT,+  pattern GL_LUMINANCE_ALPHA8I_EXT,+  pattern GL_LUMINANCE_ALPHA8UI_EXT,+  pattern GL_LUMINANCE_ALPHA_INTEGER_EXT,+  pattern GL_LUMINANCE_INTEGER_EXT,+  pattern GL_RED_INTEGER_EXT,+  pattern GL_RGB16I_EXT,+  pattern GL_RGB16UI_EXT,+  pattern GL_RGB32I_EXT,+  pattern GL_RGB32UI_EXT,+  pattern GL_RGB8I_EXT,+  pattern GL_RGB8UI_EXT,+  pattern GL_RGBA16I_EXT,+  pattern GL_RGBA16UI_EXT,+  pattern GL_RGBA32I_EXT,+  pattern GL_RGBA32UI_EXT,+  pattern GL_RGBA8I_EXT,+  pattern GL_RGBA8UI_EXT,+  pattern GL_RGBA_INTEGER_EXT,+  pattern GL_RGBA_INTEGER_MODE_EXT,+  pattern GL_RGB_INTEGER_EXT,+  -- * Functions+  glClearColorIiEXT,+  glClearColorIuiEXT,+  glGetTexParameterIivEXT,+  glGetTexParameterIuivEXT,+  glTexParameterIivEXT,+  glTexParameterIuivEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TextureLODBias.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureLODBias+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureLODBias (+  -- * Extension Support+  glGetEXTTextureLODBias,+  gl_EXT_texture_lod_bias,+  -- * Enums+  pattern GL_MAX_TEXTURE_LOD_BIAS_EXT,+  pattern GL_TEXTURE_FILTER_CONTROL_EXT,+  pattern GL_TEXTURE_LOD_BIAS_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureMirrorClamp.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureMirrorClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureMirrorClamp (+  -- * Extension Support+  glGetEXTTextureMirrorClamp,+  gl_EXT_texture_mirror_clamp,+  -- * Enums+  pattern GL_MIRROR_CLAMP_EXT,+  pattern GL_MIRROR_CLAMP_TO_BORDER_EXT,+  pattern GL_MIRROR_CLAMP_TO_EDGE_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureObject.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureObject (+  -- * Extension Support+  glGetEXTTextureObject,+  gl_EXT_texture_object,+  -- * Enums+  pattern GL_TEXTURE_1D_BINDING_EXT,+  pattern GL_TEXTURE_2D_BINDING_EXT,+  pattern GL_TEXTURE_3D_BINDING_EXT,+  pattern GL_TEXTURE_PRIORITY_EXT,+  pattern GL_TEXTURE_RESIDENT_EXT,+  -- * Functions+  glAreTexturesResidentEXT,+  glBindTextureEXT,+  glDeleteTexturesEXT,+  glGenTexturesEXT,+  glIsTextureEXT,+  glPrioritizeTexturesEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TexturePerturbNormal.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TexturePerturbNormal+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TexturePerturbNormal (+  -- * Extension Support+  glGetEXTTexturePerturbNormal,+  gl_EXT_texture_perturb_normal,+  -- * Enums+  pattern GL_PERTURB_EXT,+  pattern GL_TEXTURE_NORMAL_EXT,+  -- * Functions+  glTextureNormalEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TextureSNorm.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSNorm+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSNorm (+  -- * Extension Support+  glGetEXTTextureSNorm,+  gl_EXT_texture_snorm,+  -- * Enums+  pattern GL_ALPHA16_SNORM,+  pattern GL_ALPHA8_SNORM,+  pattern GL_ALPHA_SNORM,+  pattern GL_INTENSITY16_SNORM,+  pattern GL_INTENSITY8_SNORM,+  pattern GL_INTENSITY_SNORM,+  pattern GL_LUMINANCE16_ALPHA16_SNORM,+  pattern GL_LUMINANCE16_SNORM,+  pattern GL_LUMINANCE8_ALPHA8_SNORM,+  pattern GL_LUMINANCE8_SNORM,+  pattern GL_LUMINANCE_ALPHA_SNORM,+  pattern GL_LUMINANCE_SNORM,+  pattern GL_R16_SNORM,+  pattern GL_R8_SNORM,+  pattern GL_RED_SNORM,+  pattern GL_RG16_SNORM,+  pattern GL_RG8_SNORM,+  pattern GL_RGB16_SNORM,+  pattern GL_RGB8_SNORM,+  pattern GL_RGBA16_SNORM,+  pattern GL_RGBA8_SNORM,+  pattern GL_RGBA_SNORM,+  pattern GL_RGB_SNORM,+  pattern GL_RG_SNORM,+  pattern GL_SIGNED_NORMALIZED+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureSRGB.hs view
@@ -0,0 +1,38 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSRGB+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSRGB (+  -- * Extension Support+  glGetEXTTextureSRGB,+  gl_EXT_texture_sRGB,+  -- * Enums+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT,+  pattern GL_COMPRESSED_SLUMINANCE_EXT,+  pattern GL_COMPRESSED_SRGB_ALPHA_EXT,+  pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,+  pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,+  pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,+  pattern GL_COMPRESSED_SRGB_EXT,+  pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,+  pattern GL_SLUMINANCE8_ALPHA8_EXT,+  pattern GL_SLUMINANCE8_EXT,+  pattern GL_SLUMINANCE_ALPHA_EXT,+  pattern GL_SLUMINANCE_EXT,+  pattern GL_SRGB8_ALPHA8_EXT,+  pattern GL_SRGB8_EXT,+  pattern GL_SRGB_ALPHA_EXT,+  pattern GL_SRGB_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureSRGBDecode.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSRGBDecode+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSRGBDecode (+  -- * Extension Support+  glGetEXTTextureSRGBDecode,+  gl_EXT_texture_sRGB_decode,+  -- * Enums+  pattern GL_DECODE_EXT,+  pattern GL_SKIP_DECODE_EXT,+  pattern GL_TEXTURE_SRGB_DECODE_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureSRGBR8.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSRGBR8+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSRGBR8 (+  -- * Extension Support+  glGetEXTTextureSRGBR8,+  gl_EXT_texture_sRGB_R8,+  -- * Enums+  pattern GL_SR8_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureSharedExponent.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSharedExponent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSharedExponent (+  -- * Extension Support+  glGetEXTTextureSharedExponent,+  gl_EXT_texture_shared_exponent,+  -- * Enums+  pattern GL_RGB9_E5_EXT,+  pattern GL_TEXTURE_SHARED_SIZE_EXT,+  pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TextureSwizzle.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TextureSwizzle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TextureSwizzle (+  -- * Extension Support+  glGetEXTTextureSwizzle,+  gl_EXT_texture_swizzle,+  -- * Enums+  pattern GL_TEXTURE_SWIZZLE_A_EXT,+  pattern GL_TEXTURE_SWIZZLE_B_EXT,+  pattern GL_TEXTURE_SWIZZLE_G_EXT,+  pattern GL_TEXTURE_SWIZZLE_RGBA_EXT,+  pattern GL_TEXTURE_SWIZZLE_R_EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/TimerQuery.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TimerQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TimerQuery (+  -- * Extension Support+  glGetEXTTimerQuery,+  gl_EXT_timer_query,+  -- * Enums+  pattern GL_TIME_ELAPSED_EXT,+  -- * Functions+  glGetQueryObjecti64vEXT,+  glGetQueryObjectui64vEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/TransformFeedback.hs view
@@ -0,0 +1,46 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.TransformFeedback+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.TransformFeedback (+  -- * Extension Support+  glGetEXTTransformFeedback,+  gl_EXT_transform_feedback,+  -- * Enums+  pattern GL_INTERLEAVED_ATTRIBS_EXT,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT,+  pattern GL_PRIMITIVES_GENERATED_EXT,+  pattern GL_RASTERIZER_DISCARD_EXT,+  pattern GL_SEPARATE_ATTRIBS_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT,+  pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT,+  -- * Functions+  glBeginTransformFeedbackEXT,+  glBindBufferBaseEXT,+  glBindBufferOffsetEXT,+  glBindBufferRangeEXT,+  glEndTransformFeedbackEXT,+  glGetTransformFeedbackVaryingEXT,+  glTransformFeedbackVaryingsEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/VertexArray.hs view
@@ -0,0 +1,65 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.VertexArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.VertexArray (+  -- * Extension Support+  glGetEXTVertexArray,+  gl_EXT_vertex_array,+  -- * Enums+  pattern GL_COLOR_ARRAY_COUNT_EXT,+  pattern GL_COLOR_ARRAY_EXT,+  pattern GL_COLOR_ARRAY_POINTER_EXT,+  pattern GL_COLOR_ARRAY_SIZE_EXT,+  pattern GL_COLOR_ARRAY_STRIDE_EXT,+  pattern GL_COLOR_ARRAY_TYPE_EXT,+  pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT,+  pattern GL_EDGE_FLAG_ARRAY_EXT,+  pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT,+  pattern GL_INDEX_ARRAY_COUNT_EXT,+  pattern GL_INDEX_ARRAY_EXT,+  pattern GL_INDEX_ARRAY_POINTER_EXT,+  pattern GL_INDEX_ARRAY_STRIDE_EXT,+  pattern GL_INDEX_ARRAY_TYPE_EXT,+  pattern GL_NORMAL_ARRAY_COUNT_EXT,+  pattern GL_NORMAL_ARRAY_EXT,+  pattern GL_NORMAL_ARRAY_POINTER_EXT,+  pattern GL_NORMAL_ARRAY_STRIDE_EXT,+  pattern GL_NORMAL_ARRAY_TYPE_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT,+  pattern GL_VERTEX_ARRAY_COUNT_EXT,+  pattern GL_VERTEX_ARRAY_EXT,+  pattern GL_VERTEX_ARRAY_POINTER_EXT,+  pattern GL_VERTEX_ARRAY_SIZE_EXT,+  pattern GL_VERTEX_ARRAY_STRIDE_EXT,+  pattern GL_VERTEX_ARRAY_TYPE_EXT,+  -- * Functions+  glArrayElementEXT,+  glColorPointerEXT,+  glDrawArraysEXT,+  glEdgeFlagPointerEXT,+  glGetPointervEXT,+  glIndexPointerEXT,+  glNormalPointerEXT,+  glTexCoordPointerEXT,+  glVertexPointerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/VertexArrayBGRA.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.VertexArrayBGRA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.VertexArrayBGRA (+  -- * Extension Support+  glGetEXTVertexArrayBGRA,+  gl_EXT_vertex_array_bgra,+  -- * Enums+  pattern GL_BGRA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/EXT/VertexAttrib64Bit.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.VertexAttrib64Bit+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.VertexAttrib64Bit (+  -- * Extension Support+  glGetEXTVertexAttrib64Bit,+  gl_EXT_vertex_attrib_64bit,+  -- * Enums+  pattern GL_DOUBLE,+  pattern GL_DOUBLE_MAT2_EXT,+  pattern GL_DOUBLE_MAT2x3_EXT,+  pattern GL_DOUBLE_MAT2x4_EXT,+  pattern GL_DOUBLE_MAT3_EXT,+  pattern GL_DOUBLE_MAT3x2_EXT,+  pattern GL_DOUBLE_MAT3x4_EXT,+  pattern GL_DOUBLE_MAT4_EXT,+  pattern GL_DOUBLE_MAT4x2_EXT,+  pattern GL_DOUBLE_MAT4x3_EXT,+  pattern GL_DOUBLE_VEC2_EXT,+  pattern GL_DOUBLE_VEC3_EXT,+  pattern GL_DOUBLE_VEC4_EXT,+  -- * Functions+  glGetVertexAttribLdvEXT,+  glVertexAttribL1dEXT,+  glVertexAttribL1dvEXT,+  glVertexAttribL2dEXT,+  glVertexAttribL2dvEXT,+  glVertexAttribL3dEXT,+  glVertexAttribL3dvEXT,+  glVertexAttribL4dEXT,+  glVertexAttribL4dvEXT,+  glVertexAttribLPointerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/VertexShader.hs view
@@ -0,0 +1,176 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.VertexShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.VertexShader (+  -- * Extension Support+  glGetEXTVertexShader,+  gl_EXT_vertex_shader,+  -- * Enums+  pattern GL_CURRENT_VERTEX_EXT,+  pattern GL_FULL_RANGE_EXT,+  pattern GL_INVARIANT_DATATYPE_EXT,+  pattern GL_INVARIANT_EXT,+  pattern GL_INVARIANT_VALUE_EXT,+  pattern GL_LOCAL_CONSTANT_DATATYPE_EXT,+  pattern GL_LOCAL_CONSTANT_EXT,+  pattern GL_LOCAL_CONSTANT_VALUE_EXT,+  pattern GL_LOCAL_EXT,+  pattern GL_MATRIX_EXT,+  pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT,+  pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT,+  pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT,+  pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT,+  pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT,+  pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT,+  pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT,+  pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT,+  pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT,+  pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT,+  pattern GL_MVP_MATRIX_EXT,+  pattern GL_NEGATIVE_ONE_EXT,+  pattern GL_NEGATIVE_W_EXT,+  pattern GL_NEGATIVE_X_EXT,+  pattern GL_NEGATIVE_Y_EXT,+  pattern GL_NEGATIVE_Z_EXT,+  pattern GL_NORMALIZED_RANGE_EXT,+  pattern GL_ONE_EXT,+  pattern GL_OP_ADD_EXT,+  pattern GL_OP_CLAMP_EXT,+  pattern GL_OP_CROSS_PRODUCT_EXT,+  pattern GL_OP_DOT3_EXT,+  pattern GL_OP_DOT4_EXT,+  pattern GL_OP_EXP_BASE_2_EXT,+  pattern GL_OP_FLOOR_EXT,+  pattern GL_OP_FRAC_EXT,+  pattern GL_OP_INDEX_EXT,+  pattern GL_OP_LOG_BASE_2_EXT,+  pattern GL_OP_MADD_EXT,+  pattern GL_OP_MAX_EXT,+  pattern GL_OP_MIN_EXT,+  pattern GL_OP_MOV_EXT,+  pattern GL_OP_MULTIPLY_MATRIX_EXT,+  pattern GL_OP_MUL_EXT,+  pattern GL_OP_NEGATE_EXT,+  pattern GL_OP_POWER_EXT,+  pattern GL_OP_RECIP_EXT,+  pattern GL_OP_RECIP_SQRT_EXT,+  pattern GL_OP_ROUND_EXT,+  pattern GL_OP_SET_GE_EXT,+  pattern GL_OP_SET_LT_EXT,+  pattern GL_OP_SUB_EXT,+  pattern GL_OUTPUT_COLOR0_EXT,+  pattern GL_OUTPUT_COLOR1_EXT,+  pattern GL_OUTPUT_FOG_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD0_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD10_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD11_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD12_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD13_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD14_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD15_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD16_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD17_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD18_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD19_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD1_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD20_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD21_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD22_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD23_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD24_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD25_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD26_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD27_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD28_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD29_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD2_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD30_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD31_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD3_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD4_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD5_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD6_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD7_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD8_EXT,+  pattern GL_OUTPUT_TEXTURE_COORD9_EXT,+  pattern GL_OUTPUT_VERTEX_EXT,+  pattern GL_SCALAR_EXT,+  pattern GL_VARIANT_ARRAY_EXT,+  pattern GL_VARIANT_ARRAY_POINTER_EXT,+  pattern GL_VARIANT_ARRAY_STRIDE_EXT,+  pattern GL_VARIANT_ARRAY_TYPE_EXT,+  pattern GL_VARIANT_DATATYPE_EXT,+  pattern GL_VARIANT_EXT,+  pattern GL_VARIANT_VALUE_EXT,+  pattern GL_VECTOR_EXT,+  pattern GL_VERTEX_SHADER_BINDING_EXT,+  pattern GL_VERTEX_SHADER_EXT,+  pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT,+  pattern GL_VERTEX_SHADER_INVARIANTS_EXT,+  pattern GL_VERTEX_SHADER_LOCALS_EXT,+  pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT,+  pattern GL_VERTEX_SHADER_OPTIMIZED_EXT,+  pattern GL_VERTEX_SHADER_VARIANTS_EXT,+  pattern GL_W_EXT,+  pattern GL_X_EXT,+  pattern GL_Y_EXT,+  pattern GL_ZERO_EXT,+  pattern GL_Z_EXT,+  -- * Functions+  glBeginVertexShaderEXT,+  glBindLightParameterEXT,+  glBindMaterialParameterEXT,+  glBindParameterEXT,+  glBindTexGenParameterEXT,+  glBindTextureUnitParameterEXT,+  glBindVertexShaderEXT,+  glDeleteVertexShaderEXT,+  glDisableVariantClientStateEXT,+  glEnableVariantClientStateEXT,+  glEndVertexShaderEXT,+  glExtractComponentEXT,+  glGenSymbolsEXT,+  glGenVertexShadersEXT,+  glGetInvariantBooleanvEXT,+  glGetInvariantFloatvEXT,+  glGetInvariantIntegervEXT,+  glGetLocalConstantBooleanvEXT,+  glGetLocalConstantFloatvEXT,+  glGetLocalConstantIntegervEXT,+  glGetVariantBooleanvEXT,+  glGetVariantFloatvEXT,+  glGetVariantIntegervEXT,+  glGetVariantPointervEXT,+  glInsertComponentEXT,+  glIsVariantEnabledEXT,+  glSetInvariantEXT,+  glSetLocalConstantEXT,+  glShaderOp1EXT,+  glShaderOp2EXT,+  glShaderOp3EXT,+  glSwizzleEXT,+  glVariantPointerEXT,+  glVariantbvEXT,+  glVariantdvEXT,+  glVariantfvEXT,+  glVariantivEXT,+  glVariantsvEXT,+  glVariantubvEXT,+  glVariantuivEXT,+  glVariantusvEXT,+  glWriteMaskEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/VertexWeighting.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.VertexWeighting+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.VertexWeighting (+  -- * Extension Support+  glGetEXTVertexWeighting,+  gl_EXT_vertex_weighting,+  -- * Enums+  pattern GL_CURRENT_VERTEX_WEIGHT_EXT,+  pattern GL_MODELVIEW0_EXT,+  pattern GL_MODELVIEW0_MATRIX_EXT,+  pattern GL_MODELVIEW0_STACK_DEPTH_EXT,+  pattern GL_MODELVIEW1_EXT,+  pattern GL_MODELVIEW1_MATRIX_EXT,+  pattern GL_MODELVIEW1_STACK_DEPTH_EXT,+  pattern GL_VERTEX_WEIGHTING_EXT,+  pattern GL_VERTEX_WEIGHT_ARRAY_EXT,+  pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT,+  pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT,+  pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT,+  pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT,+  -- * Functions+  glVertexWeightPointerEXT,+  glVertexWeightfEXT,+  glVertexWeightfvEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/Win32KeyedMutex.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.Win32KeyedMutex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.Win32KeyedMutex (+  -- * Extension Support+  glGetEXTWin32KeyedMutex,+  gl_EXT_win32_keyed_mutex,+  -- * Functions+  glAcquireKeyedMutexWin32EXT,+  glReleaseKeyedMutexWin32EXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/WindowRectangles.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.WindowRectangles+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.WindowRectangles (+  -- * Extension Support+  glGetEXTWindowRectangles,+  gl_EXT_window_rectangles,+  -- * Enums+  pattern GL_EXCLUSIVE_EXT,+  pattern GL_INCLUSIVE_EXT,+  pattern GL_MAX_WINDOW_RECTANGLES_EXT,+  pattern GL_NUM_WINDOW_RECTANGLES_EXT,+  pattern GL_WINDOW_RECTANGLE_EXT,+  pattern GL_WINDOW_RECTANGLE_MODE_EXT,+  -- * Functions+  glWindowRectanglesEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/EXT/X11SyncObject.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.EXT.X11SyncObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.EXT.X11SyncObject (+  -- * Extension Support+  glGetEXTX11SyncObject,+  gl_EXT_x11_sync_object,+  -- * Enums+  pattern GL_SYNC_X11_FENCE_EXT,+  -- * Functions+  glImportSyncEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ExtensionPredicates.hs view
@@ -0,0 +1,5652 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ExtensionPredicates+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Extension support predicates.+--+--------------------------------------------------------------------------------++module Graphics.GL.ExtensionPredicates where++import Control.Monad.IO.Class ( MonadIO(..) )+import Data.Set ( member )+import Graphics.GL.GetProcAddress ( getExtensions, extensions )++-- | Is the <https://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt 3DFX_multisample> extension supported?+glGetThreeDFXMultisample :: MonadIO m => m Bool+glGetThreeDFXMultisample = getExtensions >>= (return . member "GL_3DFX_multisample")++-- | Is the <https://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt 3DFX_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetThreeDFXMultisample' in those cases instead.+gl_3DFX_multisample :: Bool+gl_3DFX_multisample = member "GL_3DFX_multisample" extensions+{-# NOINLINE gl_3DFX_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/3DFX/tbuffer.txt 3DFX_tbuffer> extension supported?+glGetThreeDFXTbuffer :: MonadIO m => m Bool+glGetThreeDFXTbuffer = getExtensions >>= (return . member "GL_3DFX_tbuffer")++-- | Is the <https://www.opengl.org/registry/specs/3DFX/tbuffer.txt 3DFX_tbuffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetThreeDFXTbuffer' in those cases instead.+gl_3DFX_tbuffer :: Bool+gl_3DFX_tbuffer = member "GL_3DFX_tbuffer" extensions+{-# NOINLINE gl_3DFX_tbuffer #-}++-- | Is the <https://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt 3DFX_texture_compression_FXT1> extension supported?+glGetThreeDFXTextureCompressionFXT1 :: MonadIO m => m Bool+glGetThreeDFXTextureCompressionFXT1 = getExtensions >>= (return . member "GL_3DFX_texture_compression_FXT1")++-- | Is the <https://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt 3DFX_texture_compression_FXT1> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetThreeDFXTextureCompressionFXT1' in those cases instead.+gl_3DFX_texture_compression_FXT1 :: Bool+gl_3DFX_texture_compression_FXT1 = member "GL_3DFX_texture_compression_FXT1" extensions+{-# NOINLINE gl_3DFX_texture_compression_FXT1 #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt AMD_blend_minmax_factor> extension supported?+glGetAMDBlendMinmaxFactor :: MonadIO m => m Bool+glGetAMDBlendMinmaxFactor = getExtensions >>= (return . member "GL_AMD_blend_minmax_factor")++-- | Is the <https://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt AMD_blend_minmax_factor> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDBlendMinmaxFactor' in those cases instead.+gl_AMD_blend_minmax_factor :: Bool+gl_AMD_blend_minmax_factor = member "GL_AMD_blend_minmax_factor" extensions+{-# NOINLINE gl_AMD_blend_minmax_factor #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/debug_output.txt AMD_debug_output> extension supported?+glGetAMDDebugOutput :: MonadIO m => m Bool+glGetAMDDebugOutput = getExtensions >>= (return . member "GL_AMD_debug_output")++-- | Is the <https://www.opengl.org/registry/specs/AMD/debug_output.txt AMD_debug_output> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDDebugOutput' in those cases instead.+gl_AMD_debug_output :: Bool+gl_AMD_debug_output = member "GL_AMD_debug_output" extensions+{-# NOINLINE gl_AMD_debug_output #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt AMD_depth_clamp_separate> extension supported?+glGetAMDDepthClampSeparate :: MonadIO m => m Bool+glGetAMDDepthClampSeparate = getExtensions >>= (return . member "GL_AMD_depth_clamp_separate")++-- | Is the <https://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt AMD_depth_clamp_separate> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDDepthClampSeparate' in those cases instead.+gl_AMD_depth_clamp_separate :: Bool+gl_AMD_depth_clamp_separate = member "GL_AMD_depth_clamp_separate" extensions+{-# NOINLINE gl_AMD_depth_clamp_separate #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt AMD_draw_buffers_blend> extension supported?+glGetAMDDrawBuffersBlend :: MonadIO m => m Bool+glGetAMDDrawBuffersBlend = getExtensions >>= (return . member "GL_AMD_draw_buffers_blend")++-- | Is the <https://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt AMD_draw_buffers_blend> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDDrawBuffersBlend' in those cases instead.+gl_AMD_draw_buffers_blend :: Bool+gl_AMD_draw_buffers_blend = member "GL_AMD_draw_buffers_blend" extensions+{-# NOINLINE gl_AMD_draw_buffers_blend #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/framebuffer_multisample_advanced.txt AMD_framebuffer_multisample_advanced> extension supported?+glGetAMDFramebufferMultisampleAdvanced :: MonadIO m => m Bool+glGetAMDFramebufferMultisampleAdvanced = getExtensions >>= (return . member "GL_AMD_framebuffer_multisample_advanced")++-- | Is the <https://www.opengl.org/registry/specs/AMD/framebuffer_multisample_advanced.txt AMD_framebuffer_multisample_advanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDFramebufferMultisampleAdvanced' in those cases instead.+gl_AMD_framebuffer_multisample_advanced :: Bool+gl_AMD_framebuffer_multisample_advanced = member "GL_AMD_framebuffer_multisample_advanced" extensions+{-# NOINLINE gl_AMD_framebuffer_multisample_advanced #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt AMD_framebuffer_sample_positions> extension supported?+glGetAMDFramebufferSamplePositions :: MonadIO m => m Bool+glGetAMDFramebufferSamplePositions = getExtensions >>= (return . member "GL_AMD_framebuffer_sample_positions")++-- | Is the <https://www.opengl.org/registry/specs/AMD/framebuffer_sample_positions.txt AMD_framebuffer_sample_positions> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDFramebufferSamplePositions' in those cases instead.+gl_AMD_framebuffer_sample_positions :: Bool+gl_AMD_framebuffer_sample_positions = member "GL_AMD_framebuffer_sample_positions" extensions+{-# NOINLINE gl_AMD_framebuffer_sample_positions #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt AMD_gpu_shader_half_float> extension supported?+glGetAMDGPUShaderHalfFloat :: MonadIO m => m Bool+glGetAMDGPUShaderHalfFloat = getExtensions >>= (return . member "GL_AMD_gpu_shader_half_float")++-- | Is the <https://www.opengl.org/registry/specs/AMD/gpu_shader_half_float.txt AMD_gpu_shader_half_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDGPUShaderHalfFloat' in those cases instead.+gl_AMD_gpu_shader_half_float :: Bool+gl_AMD_gpu_shader_half_float = member "GL_AMD_gpu_shader_half_float" extensions+{-# NOINLINE gl_AMD_gpu_shader_half_float #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt AMD_gpu_shader_int64> extension supported?+glGetAMDGPUShaderInt64 :: MonadIO m => m Bool+glGetAMDGPUShaderInt64 = getExtensions >>= (return . member "GL_AMD_gpu_shader_int64")++-- | Is the <https://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt AMD_gpu_shader_int64> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDGPUShaderInt64' in those cases instead.+gl_AMD_gpu_shader_int64 :: Bool+gl_AMD_gpu_shader_int64 = member "GL_AMD_gpu_shader_int64" extensions+{-# NOINLINE gl_AMD_gpu_shader_int64 #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/interleaved_elements.txt AMD_interleaved_elements> extension supported?+glGetAMDInterleavedElements :: MonadIO m => m Bool+glGetAMDInterleavedElements = getExtensions >>= (return . member "GL_AMD_interleaved_elements")++-- | Is the <https://www.opengl.org/registry/specs/AMD/interleaved_elements.txt AMD_interleaved_elements> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDInterleavedElements' in those cases instead.+gl_AMD_interleaved_elements :: Bool+gl_AMD_interleaved_elements = member "GL_AMD_interleaved_elements" extensions+{-# NOINLINE gl_AMD_interleaved_elements #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt AMD_multi_draw_indirect> extension supported?+glGetAMDMultiDrawIndirect :: MonadIO m => m Bool+glGetAMDMultiDrawIndirect = getExtensions >>= (return . member "GL_AMD_multi_draw_indirect")++-- | Is the <https://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt AMD_multi_draw_indirect> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDMultiDrawIndirect' in those cases instead.+gl_AMD_multi_draw_indirect :: Bool+gl_AMD_multi_draw_indirect = member "GL_AMD_multi_draw_indirect" extensions+{-# NOINLINE gl_AMD_multi_draw_indirect #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/name_gen_delete.txt AMD_name_gen_delete> extension supported?+glGetAMDNameGenDelete :: MonadIO m => m Bool+glGetAMDNameGenDelete = getExtensions >>= (return . member "GL_AMD_name_gen_delete")++-- | Is the <https://www.opengl.org/registry/specs/AMD/name_gen_delete.txt AMD_name_gen_delete> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDNameGenDelete' in those cases instead.+gl_AMD_name_gen_delete :: Bool+gl_AMD_name_gen_delete = member "GL_AMD_name_gen_delete" extensions+{-# NOINLINE gl_AMD_name_gen_delete #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt AMD_occlusion_query_event> extension supported?+glGetAMDOcclusionQueryEvent :: MonadIO m => m Bool+glGetAMDOcclusionQueryEvent = getExtensions >>= (return . member "GL_AMD_occlusion_query_event")++-- | Is the <https://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt AMD_occlusion_query_event> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDOcclusionQueryEvent' in those cases instead.+gl_AMD_occlusion_query_event :: Bool+gl_AMD_occlusion_query_event = member "GL_AMD_occlusion_query_event" extensions+{-# NOINLINE gl_AMD_occlusion_query_event #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/performance_monitor.txt AMD_performance_monitor> extension supported?+glGetAMDPerformanceMonitor :: MonadIO m => m Bool+glGetAMDPerformanceMonitor = getExtensions >>= (return . member "GL_AMD_performance_monitor")++-- | Is the <https://www.opengl.org/registry/specs/AMD/performance_monitor.txt AMD_performance_monitor> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDPerformanceMonitor' in those cases instead.+gl_AMD_performance_monitor :: Bool+gl_AMD_performance_monitor = member "GL_AMD_performance_monitor" extensions+{-# NOINLINE gl_AMD_performance_monitor #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/pinned_memory.txt AMD_pinned_memory> extension supported?+glGetAMDPinnedMemory :: MonadIO m => m Bool+glGetAMDPinnedMemory = getExtensions >>= (return . member "GL_AMD_pinned_memory")++-- | Is the <https://www.opengl.org/registry/specs/AMD/pinned_memory.txt AMD_pinned_memory> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDPinnedMemory' in those cases instead.+gl_AMD_pinned_memory :: Bool+gl_AMD_pinned_memory = member "GL_AMD_pinned_memory" extensions+{-# NOINLINE gl_AMD_pinned_memory #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/query_buffer_object.txt AMD_query_buffer_object> extension supported?+glGetAMDQueryBufferObject :: MonadIO m => m Bool+glGetAMDQueryBufferObject = getExtensions >>= (return . member "GL_AMD_query_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/AMD/query_buffer_object.txt AMD_query_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDQueryBufferObject' in those cases instead.+gl_AMD_query_buffer_object :: Bool+gl_AMD_query_buffer_object = member "GL_AMD_query_buffer_object" extensions+{-# NOINLINE gl_AMD_query_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/sample_positions.txt AMD_sample_positions> extension supported?+glGetAMDSamplePositions :: MonadIO m => m Bool+glGetAMDSamplePositions = getExtensions >>= (return . member "GL_AMD_sample_positions")++-- | Is the <https://www.opengl.org/registry/specs/AMD/sample_positions.txt AMD_sample_positions> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDSamplePositions' in those cases instead.+gl_AMD_sample_positions :: Bool+gl_AMD_sample_positions = member "GL_AMD_sample_positions" extensions+{-# NOINLINE gl_AMD_sample_positions #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt AMD_seamless_cubemap_per_texture> extension supported?+glGetAMDSeamlessCubemapPerTexture :: MonadIO m => m Bool+glGetAMDSeamlessCubemapPerTexture = getExtensions >>= (return . member "GL_AMD_seamless_cubemap_per_texture")++-- | Is the <https://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt AMD_seamless_cubemap_per_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDSeamlessCubemapPerTexture' in those cases instead.+gl_AMD_seamless_cubemap_per_texture :: Bool+gl_AMD_seamless_cubemap_per_texture = member "GL_AMD_seamless_cubemap_per_texture" extensions+{-# NOINLINE gl_AMD_seamless_cubemap_per_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/sparse_texture.txt AMD_sparse_texture> extension supported?+glGetAMDSparseTexture :: MonadIO m => m Bool+glGetAMDSparseTexture = getExtensions >>= (return . member "GL_AMD_sparse_texture")++-- | Is the <https://www.opengl.org/registry/specs/AMD/sparse_texture.txt AMD_sparse_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDSparseTexture' in those cases instead.+gl_AMD_sparse_texture :: Bool+gl_AMD_sparse_texture = member "GL_AMD_sparse_texture" extensions+{-# NOINLINE gl_AMD_sparse_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt AMD_stencil_operation_extended> extension supported?+glGetAMDStencilOperationExtended :: MonadIO m => m Bool+glGetAMDStencilOperationExtended = getExtensions >>= (return . member "GL_AMD_stencil_operation_extended")++-- | Is the <https://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt AMD_stencil_operation_extended> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDStencilOperationExtended' in those cases instead.+gl_AMD_stencil_operation_extended :: Bool+gl_AMD_stencil_operation_extended = member "GL_AMD_stencil_operation_extended" extensions+{-# NOINLINE gl_AMD_stencil_operation_extended #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/transform_feedback4.txt AMD_transform_feedback4> extension supported?+glGetAMDTransformFeedback4 :: MonadIO m => m Bool+glGetAMDTransformFeedback4 = getExtensions >>= (return . member "GL_AMD_transform_feedback4")++-- | Is the <https://www.opengl.org/registry/specs/AMD/transform_feedback4.txt AMD_transform_feedback4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDTransformFeedback4' in those cases instead.+gl_AMD_transform_feedback4 :: Bool+gl_AMD_transform_feedback4 = member "GL_AMD_transform_feedback4" extensions+{-# NOINLINE gl_AMD_transform_feedback4 #-}++-- | Is the <https://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt AMD_vertex_shader_tessellator> extension supported?+glGetAMDVertexShaderTessellator :: MonadIO m => m Bool+glGetAMDVertexShaderTessellator = getExtensions >>= (return . member "GL_AMD_vertex_shader_tessellator")++-- | Is the <https://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt AMD_vertex_shader_tessellator> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAMDVertexShaderTessellator' in those cases instead.+gl_AMD_vertex_shader_tessellator :: Bool+gl_AMD_vertex_shader_tessellator = member "GL_AMD_vertex_shader_tessellator" extensions+{-# NOINLINE gl_AMD_vertex_shader_tessellator #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt APPLE_aux_depth_stencil> extension supported?+glGetAPPLEAuxDepthStencil :: MonadIO m => m Bool+glGetAPPLEAuxDepthStencil = getExtensions >>= (return . member "GL_APPLE_aux_depth_stencil")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt APPLE_aux_depth_stencil> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEAuxDepthStencil' in those cases instead.+gl_APPLE_aux_depth_stencil :: Bool+gl_APPLE_aux_depth_stencil = member "GL_APPLE_aux_depth_stencil" extensions+{-# NOINLINE gl_APPLE_aux_depth_stencil #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/client_storage.txt APPLE_client_storage> extension supported?+glGetAPPLEClientStorage :: MonadIO m => m Bool+glGetAPPLEClientStorage = getExtensions >>= (return . member "GL_APPLE_client_storage")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/client_storage.txt APPLE_client_storage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEClientStorage' in those cases instead.+gl_APPLE_client_storage :: Bool+gl_APPLE_client_storage = member "GL_APPLE_client_storage" extensions+{-# NOINLINE gl_APPLE_client_storage #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/element_array.txt APPLE_element_array> extension supported?+glGetAPPLEElementArray :: MonadIO m => m Bool+glGetAPPLEElementArray = getExtensions >>= (return . member "GL_APPLE_element_array")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/element_array.txt APPLE_element_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEElementArray' in those cases instead.+gl_APPLE_element_array :: Bool+gl_APPLE_element_array = member "GL_APPLE_element_array" extensions+{-# NOINLINE gl_APPLE_element_array #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/fence.txt APPLE_fence> extension supported?+glGetAPPLEFence :: MonadIO m => m Bool+glGetAPPLEFence = getExtensions >>= (return . member "GL_APPLE_fence")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/fence.txt APPLE_fence> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEFence' in those cases instead.+gl_APPLE_fence :: Bool+gl_APPLE_fence = member "GL_APPLE_fence" extensions+{-# NOINLINE gl_APPLE_fence #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/float_pixels.txt APPLE_float_pixels> extension supported?+glGetAPPLEFloatPixels :: MonadIO m => m Bool+glGetAPPLEFloatPixels = getExtensions >>= (return . member "GL_APPLE_float_pixels")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/float_pixels.txt APPLE_float_pixels> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEFloatPixels' in those cases instead.+gl_APPLE_float_pixels :: Bool+gl_APPLE_float_pixels = member "GL_APPLE_float_pixels" extensions+{-# NOINLINE gl_APPLE_float_pixels #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt APPLE_flush_buffer_range> extension supported?+glGetAPPLEFlushBufferRange :: MonadIO m => m Bool+glGetAPPLEFlushBufferRange = getExtensions >>= (return . member "GL_APPLE_flush_buffer_range")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt APPLE_flush_buffer_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEFlushBufferRange' in those cases instead.+gl_APPLE_flush_buffer_range :: Bool+gl_APPLE_flush_buffer_range = member "GL_APPLE_flush_buffer_range" extensions+{-# NOINLINE gl_APPLE_flush_buffer_range #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/object_purgeable.txt APPLE_object_purgeable> extension supported?+glGetAPPLEObjectPurgeable :: MonadIO m => m Bool+glGetAPPLEObjectPurgeable = getExtensions >>= (return . member "GL_APPLE_object_purgeable")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/object_purgeable.txt APPLE_object_purgeable> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEObjectPurgeable' in those cases instead.+gl_APPLE_object_purgeable :: Bool+gl_APPLE_object_purgeable = member "GL_APPLE_object_purgeable" extensions+{-# NOINLINE gl_APPLE_object_purgeable #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/rgb_422.txt APPLE_rgb_422> extension supported?+glGetAPPLERGB422 :: MonadIO m => m Bool+glGetAPPLERGB422 = getExtensions >>= (return . member "GL_APPLE_rgb_422")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/rgb_422.txt APPLE_rgb_422> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLERGB422' in those cases instead.+gl_APPLE_rgb_422 :: Bool+gl_APPLE_rgb_422 = member "GL_APPLE_rgb_422" extensions+{-# NOINLINE gl_APPLE_rgb_422 #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/row_bytes.txt APPLE_row_bytes> extension supported?+glGetAPPLERowBytes :: MonadIO m => m Bool+glGetAPPLERowBytes = getExtensions >>= (return . member "GL_APPLE_row_bytes")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/row_bytes.txt APPLE_row_bytes> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLERowBytes' in those cases instead.+gl_APPLE_row_bytes :: Bool+gl_APPLE_row_bytes = member "GL_APPLE_row_bytes" extensions+{-# NOINLINE gl_APPLE_row_bytes #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/specular_vector.txt APPLE_specular_vector> extension supported?+glGetAPPLESpecularVector :: MonadIO m => m Bool+glGetAPPLESpecularVector = getExtensions >>= (return . member "GL_APPLE_specular_vector")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/specular_vector.txt APPLE_specular_vector> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLESpecularVector' in those cases instead.+gl_APPLE_specular_vector :: Bool+gl_APPLE_specular_vector = member "GL_APPLE_specular_vector" extensions+{-# NOINLINE gl_APPLE_specular_vector #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/texture_range.txt APPLE_texture_range> extension supported?+glGetAPPLETextureRange :: MonadIO m => m Bool+glGetAPPLETextureRange = getExtensions >>= (return . member "GL_APPLE_texture_range")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/texture_range.txt APPLE_texture_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLETextureRange' in those cases instead.+gl_APPLE_texture_range :: Bool+gl_APPLE_texture_range = member "GL_APPLE_texture_range" extensions+{-# NOINLINE gl_APPLE_texture_range #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/transform_hint.txt APPLE_transform_hint> extension supported?+glGetAPPLETransformHint :: MonadIO m => m Bool+glGetAPPLETransformHint = getExtensions >>= (return . member "GL_APPLE_transform_hint")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/transform_hint.txt APPLE_transform_hint> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLETransformHint' in those cases instead.+gl_APPLE_transform_hint :: Bool+gl_APPLE_transform_hint = member "GL_APPLE_transform_hint" extensions+{-# NOINLINE gl_APPLE_transform_hint #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt APPLE_vertex_array_object> extension supported?+glGetAPPLEVertexArrayObject :: MonadIO m => m Bool+glGetAPPLEVertexArrayObject = getExtensions >>= (return . member "GL_APPLE_vertex_array_object")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt APPLE_vertex_array_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEVertexArrayObject' in those cases instead.+gl_APPLE_vertex_array_object :: Bool+gl_APPLE_vertex_array_object = member "GL_APPLE_vertex_array_object" extensions+{-# NOINLINE gl_APPLE_vertex_array_object #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt APPLE_vertex_array_range> extension supported?+glGetAPPLEVertexArrayRange :: MonadIO m => m Bool+glGetAPPLEVertexArrayRange = getExtensions >>= (return . member "GL_APPLE_vertex_array_range")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt APPLE_vertex_array_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEVertexArrayRange' in those cases instead.+gl_APPLE_vertex_array_range :: Bool+gl_APPLE_vertex_array_range = member "GL_APPLE_vertex_array_range" extensions+{-# NOINLINE gl_APPLE_vertex_array_range #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt APPLE_vertex_program_evaluators> extension supported?+glGetAPPLEVertexProgramEvaluators :: MonadIO m => m Bool+glGetAPPLEVertexProgramEvaluators = getExtensions >>= (return . member "GL_APPLE_vertex_program_evaluators")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt APPLE_vertex_program_evaluators> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEVertexProgramEvaluators' in those cases instead.+gl_APPLE_vertex_program_evaluators :: Bool+gl_APPLE_vertex_program_evaluators = member "GL_APPLE_vertex_program_evaluators" extensions+{-# NOINLINE gl_APPLE_vertex_program_evaluators #-}++-- | Is the <https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt APPLE_ycbcr_422> extension supported?+glGetAPPLEYCbCr422 :: MonadIO m => m Bool+glGetAPPLEYCbCr422 = getExtensions >>= (return . member "GL_APPLE_ycbcr_422")++-- | Is the <https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt APPLE_ycbcr_422> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetAPPLEYCbCr422' in those cases instead.+gl_APPLE_ycbcr_422 :: Bool+gl_APPLE_ycbcr_422 = member "GL_APPLE_ycbcr_422" extensions+{-# NOINLINE gl_APPLE_ycbcr_422 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt ARB_ES2_compatibility> extension supported?+glGetARBES2Compatibility :: MonadIO m => m Bool+glGetARBES2Compatibility = getExtensions >>= (return . member "GL_ARB_ES2_compatibility")++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt ARB_ES2_compatibility> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBES2Compatibility' in those cases instead.+gl_ARB_ES2_compatibility :: Bool+gl_ARB_ES2_compatibility = member "GL_ARB_ES2_compatibility" extensions+{-# NOINLINE gl_ARB_ES2_compatibility #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt ARB_ES3_1_compatibility> extension supported?+glGetARBES31Compatibility :: MonadIO m => m Bool+glGetARBES31Compatibility = getExtensions >>= (return . member "GL_ARB_ES3_1_compatibility")++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt ARB_ES3_1_compatibility> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBES31Compatibility' in those cases instead.+gl_ARB_ES3_1_compatibility :: Bool+gl_ARB_ES3_1_compatibility = member "GL_ARB_ES3_1_compatibility" extensions+{-# NOINLINE gl_ARB_ES3_1_compatibility #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt ARB_ES3_2_compatibility> extension supported?+glGetARBES32Compatibility :: MonadIO m => m Bool+glGetARBES32Compatibility = getExtensions >>= (return . member "GL_ARB_ES3_2_compatibility")++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt ARB_ES3_2_compatibility> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBES32Compatibility' in those cases instead.+gl_ARB_ES3_2_compatibility :: Bool+gl_ARB_ES3_2_compatibility = member "GL_ARB_ES3_2_compatibility" extensions+{-# NOINLINE gl_ARB_ES3_2_compatibility #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt ARB_ES3_compatibility> extension supported?+glGetARBES3Compatibility :: MonadIO m => m Bool+glGetARBES3Compatibility = getExtensions >>= (return . member "GL_ARB_ES3_compatibility")++-- | Is the <https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt ARB_ES3_compatibility> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBES3Compatibility' in those cases instead.+gl_ARB_ES3_compatibility :: Bool+gl_ARB_ES3_compatibility = member "GL_ARB_ES3_compatibility" extensions+{-# NOINLINE gl_ARB_ES3_compatibility #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/base_instance.txt ARB_base_instance> extension supported?+glGetARBBaseInstance :: MonadIO m => m Bool+glGetARBBaseInstance = getExtensions >>= (return . member "GL_ARB_base_instance")++-- | Is the <https://www.opengl.org/registry/specs/ARB/base_instance.txt ARB_base_instance> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBBaseInstance' in those cases instead.+gl_ARB_base_instance :: Bool+gl_ARB_base_instance = member "GL_ARB_base_instance" extensions+{-# NOINLINE gl_ARB_base_instance #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/bindless_texture.txt ARB_bindless_texture> extension supported?+glGetARBBindlessTexture :: MonadIO m => m Bool+glGetARBBindlessTexture = getExtensions >>= (return . member "GL_ARB_bindless_texture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/bindless_texture.txt ARB_bindless_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBBindlessTexture' in those cases instead.+gl_ARB_bindless_texture :: Bool+gl_ARB_bindless_texture = member "GL_ARB_bindless_texture" extensions+{-# NOINLINE gl_ARB_bindless_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/blend_func_extended.txt ARB_blend_func_extended> extension supported?+glGetARBBlendFuncExtended :: MonadIO m => m Bool+glGetARBBlendFuncExtended = getExtensions >>= (return . member "GL_ARB_blend_func_extended")++-- | Is the <https://www.opengl.org/registry/specs/ARB/blend_func_extended.txt ARB_blend_func_extended> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBBlendFuncExtended' in those cases instead.+gl_ARB_blend_func_extended :: Bool+gl_ARB_blend_func_extended = member "GL_ARB_blend_func_extended" extensions+{-# NOINLINE gl_ARB_blend_func_extended #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/buffer_storage.txt ARB_buffer_storage> extension supported?+glGetARBBufferStorage :: MonadIO m => m Bool+glGetARBBufferStorage = getExtensions >>= (return . member "GL_ARB_buffer_storage")++-- | Is the <https://www.opengl.org/registry/specs/ARB/buffer_storage.txt ARB_buffer_storage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBBufferStorage' in those cases instead.+gl_ARB_buffer_storage :: Bool+gl_ARB_buffer_storage = member "GL_ARB_buffer_storage" extensions+{-# NOINLINE gl_ARB_buffer_storage #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/cl_event.txt ARB_cl_event> extension supported?+glGetARBCLEvent :: MonadIO m => m Bool+glGetARBCLEvent = getExtensions >>= (return . member "GL_ARB_cl_event")++-- | Is the <https://www.opengl.org/registry/specs/ARB/cl_event.txt ARB_cl_event> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBCLEvent' in those cases instead.+gl_ARB_cl_event :: Bool+gl_ARB_cl_event = member "GL_ARB_cl_event" extensions+{-# NOINLINE gl_ARB_cl_event #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt ARB_clear_buffer_object> extension supported?+glGetARBClearBufferObject :: MonadIO m => m Bool+glGetARBClearBufferObject = getExtensions >>= (return . member "GL_ARB_clear_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt ARB_clear_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBClearBufferObject' in those cases instead.+gl_ARB_clear_buffer_object :: Bool+gl_ARB_clear_buffer_object = member "GL_ARB_clear_buffer_object" extensions+{-# NOINLINE gl_ARB_clear_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/clear_texture.txt ARB_clear_texture> extension supported?+glGetARBClearTexture :: MonadIO m => m Bool+glGetARBClearTexture = getExtensions >>= (return . member "GL_ARB_clear_texture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/clear_texture.txt ARB_clear_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBClearTexture' in those cases instead.+gl_ARB_clear_texture :: Bool+gl_ARB_clear_texture = member "GL_ARB_clear_texture" extensions+{-# NOINLINE gl_ARB_clear_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/clip_control.txt ARB_clip_control> extension supported?+glGetARBClipControl :: MonadIO m => m Bool+glGetARBClipControl = getExtensions >>= (return . member "GL_ARB_clip_control")++-- | Is the <https://www.opengl.org/registry/specs/ARB/clip_control.txt ARB_clip_control> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBClipControl' in those cases instead.+gl_ARB_clip_control :: Bool+gl_ARB_clip_control = member "GL_ARB_clip_control" extensions+{-# NOINLINE gl_ARB_clip_control #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/color_buffer_float.txt ARB_color_buffer_float> extension supported?+glGetARBColorBufferFloat :: MonadIO m => m Bool+glGetARBColorBufferFloat = getExtensions >>= (return . member "GL_ARB_color_buffer_float")++-- | Is the <https://www.opengl.org/registry/specs/ARB/color_buffer_float.txt ARB_color_buffer_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBColorBufferFloat' in those cases instead.+gl_ARB_color_buffer_float :: Bool+gl_ARB_color_buffer_float = member "GL_ARB_color_buffer_float" extensions+{-# NOINLINE gl_ARB_color_buffer_float #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt ARB_compressed_texture_pixel_storage> extension supported?+glGetARBCompressedTexturePixelStorage :: MonadIO m => m Bool+glGetARBCompressedTexturePixelStorage = getExtensions >>= (return . member "GL_ARB_compressed_texture_pixel_storage")++-- | Is the <https://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt ARB_compressed_texture_pixel_storage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBCompressedTexturePixelStorage' in those cases instead.+gl_ARB_compressed_texture_pixel_storage :: Bool+gl_ARB_compressed_texture_pixel_storage = member "GL_ARB_compressed_texture_pixel_storage" extensions+{-# NOINLINE gl_ARB_compressed_texture_pixel_storage #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/compute_shader.txt ARB_compute_shader> extension supported?+glGetARBComputeShader :: MonadIO m => m Bool+glGetARBComputeShader = getExtensions >>= (return . member "GL_ARB_compute_shader")++-- | Is the <https://www.opengl.org/registry/specs/ARB/compute_shader.txt ARB_compute_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBComputeShader' in those cases instead.+gl_ARB_compute_shader :: Bool+gl_ARB_compute_shader = member "GL_ARB_compute_shader" extensions+{-# NOINLINE gl_ARB_compute_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt ARB_compute_variable_group_size> extension supported?+glGetARBComputeVariableGroupSize :: MonadIO m => m Bool+glGetARBComputeVariableGroupSize = getExtensions >>= (return . member "GL_ARB_compute_variable_group_size")++-- | Is the <https://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt ARB_compute_variable_group_size> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBComputeVariableGroupSize' in those cases instead.+gl_ARB_compute_variable_group_size :: Bool+gl_ARB_compute_variable_group_size = member "GL_ARB_compute_variable_group_size" extensions+{-# NOINLINE gl_ARB_compute_variable_group_size #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt ARB_conditional_render_inverted> extension supported?+glGetARBConditionalRenderInverted :: MonadIO m => m Bool+glGetARBConditionalRenderInverted = getExtensions >>= (return . member "GL_ARB_conditional_render_inverted")++-- | Is the <https://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt ARB_conditional_render_inverted> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBConditionalRenderInverted' in those cases instead.+gl_ARB_conditional_render_inverted :: Bool+gl_ARB_conditional_render_inverted = member "GL_ARB_conditional_render_inverted" extensions+{-# NOINLINE gl_ARB_conditional_render_inverted #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/copy_buffer.txt ARB_copy_buffer> extension supported?+glGetARBCopyBuffer :: MonadIO m => m Bool+glGetARBCopyBuffer = getExtensions >>= (return . member "GL_ARB_copy_buffer")++-- | Is the <https://www.opengl.org/registry/specs/ARB/copy_buffer.txt ARB_copy_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBCopyBuffer' in those cases instead.+gl_ARB_copy_buffer :: Bool+gl_ARB_copy_buffer = member "GL_ARB_copy_buffer" extensions+{-# NOINLINE gl_ARB_copy_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/copy_image.txt ARB_copy_image> extension supported?+glGetARBCopyImage :: MonadIO m => m Bool+glGetARBCopyImage = getExtensions >>= (return . member "GL_ARB_copy_image")++-- | Is the <https://www.opengl.org/registry/specs/ARB/copy_image.txt ARB_copy_image> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBCopyImage' in those cases instead.+gl_ARB_copy_image :: Bool+gl_ARB_copy_image = member "GL_ARB_copy_image" extensions+{-# NOINLINE gl_ARB_copy_image #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/cull_distance.txt ARB_cull_distance> extension supported?+glGetARBCullDistance :: MonadIO m => m Bool+glGetARBCullDistance = getExtensions >>= (return . member "GL_ARB_cull_distance")++-- | Is the <https://www.opengl.org/registry/specs/ARB/cull_distance.txt ARB_cull_distance> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBCullDistance' in those cases instead.+gl_ARB_cull_distance :: Bool+gl_ARB_cull_distance = member "GL_ARB_cull_distance" extensions+{-# NOINLINE gl_ARB_cull_distance #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/debug_output.txt ARB_debug_output> extension supported?+glGetARBDebugOutput :: MonadIO m => m Bool+glGetARBDebugOutput = getExtensions >>= (return . member "GL_ARB_debug_output")++-- | Is the <https://www.opengl.org/registry/specs/ARB/debug_output.txt ARB_debug_output> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDebugOutput' in those cases instead.+gl_ARB_debug_output :: Bool+gl_ARB_debug_output = member "GL_ARB_debug_output" extensions+{-# NOINLINE gl_ARB_debug_output #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt ARB_depth_buffer_float> extension supported?+glGetARBDepthBufferFloat :: MonadIO m => m Bool+glGetARBDepthBufferFloat = getExtensions >>= (return . member "GL_ARB_depth_buffer_float")++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt ARB_depth_buffer_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDepthBufferFloat' in those cases instead.+gl_ARB_depth_buffer_float :: Bool+gl_ARB_depth_buffer_float = member "GL_ARB_depth_buffer_float" extensions+{-# NOINLINE gl_ARB_depth_buffer_float #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_clamp.txt ARB_depth_clamp> extension supported?+glGetARBDepthClamp :: MonadIO m => m Bool+glGetARBDepthClamp = getExtensions >>= (return . member "GL_ARB_depth_clamp")++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_clamp.txt ARB_depth_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDepthClamp' in those cases instead.+gl_ARB_depth_clamp :: Bool+gl_ARB_depth_clamp = member "GL_ARB_depth_clamp" extensions+{-# NOINLINE gl_ARB_depth_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_texture.txt ARB_depth_texture> extension supported?+glGetARBDepthTexture :: MonadIO m => m Bool+glGetARBDepthTexture = getExtensions >>= (return . member "GL_ARB_depth_texture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/depth_texture.txt ARB_depth_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDepthTexture' in those cases instead.+gl_ARB_depth_texture :: Bool+gl_ARB_depth_texture = member "GL_ARB_depth_texture" extensions+{-# NOINLINE gl_ARB_depth_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/direct_state_access.txt ARB_direct_state_access> extension supported?+glGetARBDirectStateAccess :: MonadIO m => m Bool+glGetARBDirectStateAccess = getExtensions >>= (return . member "GL_ARB_direct_state_access")++-- | Is the <https://www.opengl.org/registry/specs/ARB/direct_state_access.txt ARB_direct_state_access> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDirectStateAccess' in those cases instead.+gl_ARB_direct_state_access :: Bool+gl_ARB_direct_state_access = member "GL_ARB_direct_state_access" extensions+{-# NOINLINE gl_ARB_direct_state_access #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_buffers.txt ARB_draw_buffers> extension supported?+glGetARBDrawBuffers :: MonadIO m => m Bool+glGetARBDrawBuffers = getExtensions >>= (return . member "GL_ARB_draw_buffers")++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_buffers.txt ARB_draw_buffers> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDrawBuffers' in those cases instead.+gl_ARB_draw_buffers :: Bool+gl_ARB_draw_buffers = member "GL_ARB_draw_buffers" extensions+{-# NOINLINE gl_ARB_draw_buffers #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt ARB_draw_buffers_blend> extension supported?+glGetARBDrawBuffersBlend :: MonadIO m => m Bool+glGetARBDrawBuffersBlend = getExtensions >>= (return . member "GL_ARB_draw_buffers_blend")++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt ARB_draw_buffers_blend> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDrawBuffersBlend' in those cases instead.+gl_ARB_draw_buffers_blend :: Bool+gl_ARB_draw_buffers_blend = member "GL_ARB_draw_buffers_blend" extensions+{-# NOINLINE gl_ARB_draw_buffers_blend #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt ARB_draw_elements_base_vertex> extension supported?+glGetARBDrawElementsBaseVertex :: MonadIO m => m Bool+glGetARBDrawElementsBaseVertex = getExtensions >>= (return . member "GL_ARB_draw_elements_base_vertex")++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt ARB_draw_elements_base_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDrawElementsBaseVertex' in those cases instead.+gl_ARB_draw_elements_base_vertex :: Bool+gl_ARB_draw_elements_base_vertex = member "GL_ARB_draw_elements_base_vertex" extensions+{-# NOINLINE gl_ARB_draw_elements_base_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_indirect.txt ARB_draw_indirect> extension supported?+glGetARBDrawIndirect :: MonadIO m => m Bool+glGetARBDrawIndirect = getExtensions >>= (return . member "GL_ARB_draw_indirect")++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_indirect.txt ARB_draw_indirect> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDrawIndirect' in those cases instead.+gl_ARB_draw_indirect :: Bool+gl_ARB_draw_indirect = member "GL_ARB_draw_indirect" extensions+{-# NOINLINE gl_ARB_draw_indirect #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_instanced.txt ARB_draw_instanced> extension supported?+glGetARBDrawInstanced :: MonadIO m => m Bool+glGetARBDrawInstanced = getExtensions >>= (return . member "GL_ARB_draw_instanced")++-- | Is the <https://www.opengl.org/registry/specs/ARB/draw_instanced.txt ARB_draw_instanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBDrawInstanced' in those cases instead.+gl_ARB_draw_instanced :: Bool+gl_ARB_draw_instanced = member "GL_ARB_draw_instanced" extensions+{-# NOINLINE gl_ARB_draw_instanced #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt ARB_enhanced_layouts> extension supported?+glGetARBEnhancedLayouts :: MonadIO m => m Bool+glGetARBEnhancedLayouts = getExtensions >>= (return . member "GL_ARB_enhanced_layouts")++-- | Is the <https://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt ARB_enhanced_layouts> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBEnhancedLayouts' in those cases instead.+gl_ARB_enhanced_layouts :: Bool+gl_ARB_enhanced_layouts = member "GL_ARB_enhanced_layouts" extensions+{-# NOINLINE gl_ARB_enhanced_layouts #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt ARB_explicit_uniform_location> extension supported?+glGetARBExplicitUniformLocation :: MonadIO m => m Bool+glGetARBExplicitUniformLocation = getExtensions >>= (return . member "GL_ARB_explicit_uniform_location")++-- | Is the <https://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt ARB_explicit_uniform_location> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBExplicitUniformLocation' in those cases instead.+gl_ARB_explicit_uniform_location :: Bool+gl_ARB_explicit_uniform_location = member "GL_ARB_explicit_uniform_location" extensions+{-# NOINLINE gl_ARB_explicit_uniform_location #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/fragment_program.txt ARB_fragment_program> extension supported?+glGetARBFragmentProgram :: MonadIO m => m Bool+glGetARBFragmentProgram = getExtensions >>= (return . member "GL_ARB_fragment_program")++-- | Is the <https://www.opengl.org/registry/specs/ARB/fragment_program.txt ARB_fragment_program> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBFragmentProgram' in those cases instead.+gl_ARB_fragment_program :: Bool+gl_ARB_fragment_program = member "GL_ARB_fragment_program" extensions+{-# NOINLINE gl_ARB_fragment_program #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/fragment_shader.txt ARB_fragment_shader> extension supported?+glGetARBFragmentShader :: MonadIO m => m Bool+glGetARBFragmentShader = getExtensions >>= (return . member "GL_ARB_fragment_shader")++-- | Is the <https://www.opengl.org/registry/specs/ARB/fragment_shader.txt ARB_fragment_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBFragmentShader' in those cases instead.+gl_ARB_fragment_shader :: Bool+gl_ARB_fragment_shader = member "GL_ARB_fragment_shader" extensions+{-# NOINLINE gl_ARB_fragment_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt ARB_framebuffer_no_attachments> extension supported?+glGetARBFramebufferNoAttachments :: MonadIO m => m Bool+glGetARBFramebufferNoAttachments = getExtensions >>= (return . member "GL_ARB_framebuffer_no_attachments")++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt ARB_framebuffer_no_attachments> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBFramebufferNoAttachments' in those cases instead.+gl_ARB_framebuffer_no_attachments :: Bool+gl_ARB_framebuffer_no_attachments = member "GL_ARB_framebuffer_no_attachments" extensions+{-# NOINLINE gl_ARB_framebuffer_no_attachments #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt ARB_framebuffer_object> extension supported?+glGetARBFramebufferObject :: MonadIO m => m Bool+glGetARBFramebufferObject = getExtensions >>= (return . member "GL_ARB_framebuffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt ARB_framebuffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBFramebufferObject' in those cases instead.+gl_ARB_framebuffer_object :: Bool+gl_ARB_framebuffer_object = member "GL_ARB_framebuffer_object" extensions+{-# NOINLINE gl_ARB_framebuffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt ARB_framebuffer_sRGB> extension supported?+glGetARBFramebufferSRGB :: MonadIO m => m Bool+glGetARBFramebufferSRGB = getExtensions >>= (return . member "GL_ARB_framebuffer_sRGB")++-- | Is the <https://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt ARB_framebuffer_sRGB> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBFramebufferSRGB' in those cases instead.+gl_ARB_framebuffer_sRGB :: Bool+gl_ARB_framebuffer_sRGB = member "GL_ARB_framebuffer_sRGB" extensions+{-# NOINLINE gl_ARB_framebuffer_sRGB #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/geometry_shader4.txt ARB_geometry_shader4> extension supported?+glGetARBGeometryShader4 :: MonadIO m => m Bool+glGetARBGeometryShader4 = getExtensions >>= (return . member "GL_ARB_geometry_shader4")++-- | Is the <https://www.opengl.org/registry/specs/ARB/geometry_shader4.txt ARB_geometry_shader4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGeometryShader4' in those cases instead.+gl_ARB_geometry_shader4 :: Bool+gl_ARB_geometry_shader4 = member "GL_ARB_geometry_shader4" extensions+{-# NOINLINE gl_ARB_geometry_shader4 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/get_program_binary.txt ARB_get_program_binary> extension supported?+glGetARBGetProgramBinary :: MonadIO m => m Bool+glGetARBGetProgramBinary = getExtensions >>= (return . member "GL_ARB_get_program_binary")++-- | Is the <https://www.opengl.org/registry/specs/ARB/get_program_binary.txt ARB_get_program_binary> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGetProgramBinary' in those cases instead.+gl_ARB_get_program_binary :: Bool+gl_ARB_get_program_binary = member "GL_ARB_get_program_binary" extensions+{-# NOINLINE gl_ARB_get_program_binary #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt ARB_get_texture_sub_image> extension supported?+glGetARBGetTextureSubImage :: MonadIO m => m Bool+glGetARBGetTextureSubImage = getExtensions >>= (return . member "GL_ARB_get_texture_sub_image")++-- | Is the <https://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt ARB_get_texture_sub_image> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGetTextureSubImage' in those cases instead.+gl_ARB_get_texture_sub_image :: Bool+gl_ARB_get_texture_sub_image = member "GL_ARB_get_texture_sub_image" extensions+{-# NOINLINE gl_ARB_get_texture_sub_image #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/gl_spirv.txt ARB_gl_spirv> extension supported?+glGetARBGlSpirv :: MonadIO m => m Bool+glGetARBGlSpirv = getExtensions >>= (return . member "GL_ARB_gl_spirv")++-- | Is the <https://www.opengl.org/registry/specs/ARB/gl_spirv.txt ARB_gl_spirv> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGlSpirv' in those cases instead.+gl_ARB_gl_spirv :: Bool+gl_ARB_gl_spirv = member "GL_ARB_gl_spirv" extensions+{-# NOINLINE gl_ARB_gl_spirv #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader5.txt ARB_gpu_shader5> extension supported?+glGetARBGPUShader5 :: MonadIO m => m Bool+glGetARBGPUShader5 = getExtensions >>= (return . member "GL_ARB_gpu_shader5")++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader5.txt ARB_gpu_shader5> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGPUShader5' in those cases instead.+gl_ARB_gpu_shader5 :: Bool+gl_ARB_gpu_shader5 = member "GL_ARB_gpu_shader5" extensions+{-# NOINLINE gl_ARB_gpu_shader5 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt ARB_gpu_shader_fp64> extension supported?+glGetARBGPUShaderFP64 :: MonadIO m => m Bool+glGetARBGPUShaderFP64 = getExtensions >>= (return . member "GL_ARB_gpu_shader_fp64")++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt ARB_gpu_shader_fp64> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGPUShaderFP64' in those cases instead.+gl_ARB_gpu_shader_fp64 :: Bool+gl_ARB_gpu_shader_fp64 = member "GL_ARB_gpu_shader_fp64" extensions+{-# NOINLINE gl_ARB_gpu_shader_fp64 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt ARB_gpu_shader_int64> extension supported?+glGetARBGPUShaderInt64 :: MonadIO m => m Bool+glGetARBGPUShaderInt64 = getExtensions >>= (return . member "GL_ARB_gpu_shader_int64")++-- | Is the <https://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt ARB_gpu_shader_int64> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBGPUShaderInt64' in those cases instead.+gl_ARB_gpu_shader_int64 :: Bool+gl_ARB_gpu_shader_int64 = member "GL_ARB_gpu_shader_int64" extensions+{-# NOINLINE gl_ARB_gpu_shader_int64 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/half_float_pixel.txt ARB_half_float_pixel> extension supported?+glGetARBHalfFloatPixel :: MonadIO m => m Bool+glGetARBHalfFloatPixel = getExtensions >>= (return . member "GL_ARB_half_float_pixel")++-- | Is the <https://www.opengl.org/registry/specs/ARB/half_float_pixel.txt ARB_half_float_pixel> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBHalfFloatPixel' in those cases instead.+gl_ARB_half_float_pixel :: Bool+gl_ARB_half_float_pixel = member "GL_ARB_half_float_pixel" extensions+{-# NOINLINE gl_ARB_half_float_pixel #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/half_float_vertex.txt ARB_half_float_vertex> extension supported?+glGetARBHalfFloatVertex :: MonadIO m => m Bool+glGetARBHalfFloatVertex = getExtensions >>= (return . member "GL_ARB_half_float_vertex")++-- | Is the <https://www.opengl.org/registry/specs/ARB/half_float_vertex.txt ARB_half_float_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBHalfFloatVertex' in those cases instead.+gl_ARB_half_float_vertex :: Bool+gl_ARB_half_float_vertex = member "GL_ARB_half_float_vertex" extensions+{-# NOINLINE gl_ARB_half_float_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/imaging.txt ARB_imaging> extension supported?+glGetARBImaging :: MonadIO m => m Bool+glGetARBImaging = getExtensions >>= (return . member "GL_ARB_imaging")++-- | Is the <https://www.opengl.org/registry/specs/ARB/imaging.txt ARB_imaging> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBImaging' in those cases instead.+gl_ARB_imaging :: Bool+gl_ARB_imaging = member "GL_ARB_imaging" extensions+{-# NOINLINE gl_ARB_imaging #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/indirect_parameters.txt ARB_indirect_parameters> extension supported?+glGetARBIndirectParameters :: MonadIO m => m Bool+glGetARBIndirectParameters = getExtensions >>= (return . member "GL_ARB_indirect_parameters")++-- | Is the <https://www.opengl.org/registry/specs/ARB/indirect_parameters.txt ARB_indirect_parameters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBIndirectParameters' in those cases instead.+gl_ARB_indirect_parameters :: Bool+gl_ARB_indirect_parameters = member "GL_ARB_indirect_parameters" extensions+{-# NOINLINE gl_ARB_indirect_parameters #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/instanced_arrays.txt ARB_instanced_arrays> extension supported?+glGetARBInstancedArrays :: MonadIO m => m Bool+glGetARBInstancedArrays = getExtensions >>= (return . member "GL_ARB_instanced_arrays")++-- | Is the <https://www.opengl.org/registry/specs/ARB/instanced_arrays.txt ARB_instanced_arrays> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBInstancedArrays' in those cases instead.+gl_ARB_instanced_arrays :: Bool+gl_ARB_instanced_arrays = member "GL_ARB_instanced_arrays" extensions+{-# NOINLINE gl_ARB_instanced_arrays #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/internalformat_query.txt ARB_internalformat_query> extension supported?+glGetARBInternalformatQuery :: MonadIO m => m Bool+glGetARBInternalformatQuery = getExtensions >>= (return . member "GL_ARB_internalformat_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/internalformat_query.txt ARB_internalformat_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBInternalformatQuery' in those cases instead.+gl_ARB_internalformat_query :: Bool+gl_ARB_internalformat_query = member "GL_ARB_internalformat_query" extensions+{-# NOINLINE gl_ARB_internalformat_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/internalformat_query2.txt ARB_internalformat_query2> extension supported?+glGetARBInternalformatQuery2 :: MonadIO m => m Bool+glGetARBInternalformatQuery2 = getExtensions >>= (return . member "GL_ARB_internalformat_query2")++-- | Is the <https://www.opengl.org/registry/specs/ARB/internalformat_query2.txt ARB_internalformat_query2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBInternalformatQuery2' in those cases instead.+gl_ARB_internalformat_query2 :: Bool+gl_ARB_internalformat_query2 = member "GL_ARB_internalformat_query2" extensions+{-# NOINLINE gl_ARB_internalformat_query2 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt ARB_invalidate_subdata> extension supported?+glGetARBInvalidateSubdata :: MonadIO m => m Bool+glGetARBInvalidateSubdata = getExtensions >>= (return . member "GL_ARB_invalidate_subdata")++-- | Is the <https://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt ARB_invalidate_subdata> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBInvalidateSubdata' in those cases instead.+gl_ARB_invalidate_subdata :: Bool+gl_ARB_invalidate_subdata = member "GL_ARB_invalidate_subdata" extensions+{-# NOINLINE gl_ARB_invalidate_subdata #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt ARB_map_buffer_alignment> extension supported?+glGetARBMapBufferAlignment :: MonadIO m => m Bool+glGetARBMapBufferAlignment = getExtensions >>= (return . member "GL_ARB_map_buffer_alignment")++-- | Is the <https://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt ARB_map_buffer_alignment> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMapBufferAlignment' in those cases instead.+gl_ARB_map_buffer_alignment :: Bool+gl_ARB_map_buffer_alignment = member "GL_ARB_map_buffer_alignment" extensions+{-# NOINLINE gl_ARB_map_buffer_alignment #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/map_buffer_range.txt ARB_map_buffer_range> extension supported?+glGetARBMapBufferRange :: MonadIO m => m Bool+glGetARBMapBufferRange = getExtensions >>= (return . member "GL_ARB_map_buffer_range")++-- | Is the <https://www.opengl.org/registry/specs/ARB/map_buffer_range.txt ARB_map_buffer_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMapBufferRange' in those cases instead.+gl_ARB_map_buffer_range :: Bool+gl_ARB_map_buffer_range = member "GL_ARB_map_buffer_range" extensions+{-# NOINLINE gl_ARB_map_buffer_range #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/matrix_palette.txt ARB_matrix_palette> extension supported?+glGetARBMatrixPalette :: MonadIO m => m Bool+glGetARBMatrixPalette = getExtensions >>= (return . member "GL_ARB_matrix_palette")++-- | Is the <https://www.opengl.org/registry/specs/ARB/matrix_palette.txt ARB_matrix_palette> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMatrixPalette' in those cases instead.+gl_ARB_matrix_palette :: Bool+gl_ARB_matrix_palette = member "GL_ARB_matrix_palette" extensions+{-# NOINLINE gl_ARB_matrix_palette #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/multi_bind.txt ARB_multi_bind> extension supported?+glGetARBMultiBind :: MonadIO m => m Bool+glGetARBMultiBind = getExtensions >>= (return . member "GL_ARB_multi_bind")++-- | Is the <https://www.opengl.org/registry/specs/ARB/multi_bind.txt ARB_multi_bind> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMultiBind' in those cases instead.+gl_ARB_multi_bind :: Bool+gl_ARB_multi_bind = member "GL_ARB_multi_bind" extensions+{-# NOINLINE gl_ARB_multi_bind #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt ARB_multi_draw_indirect> extension supported?+glGetARBMultiDrawIndirect :: MonadIO m => m Bool+glGetARBMultiDrawIndirect = getExtensions >>= (return . member "GL_ARB_multi_draw_indirect")++-- | Is the <https://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt ARB_multi_draw_indirect> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMultiDrawIndirect' in those cases instead.+gl_ARB_multi_draw_indirect :: Bool+gl_ARB_multi_draw_indirect = member "GL_ARB_multi_draw_indirect" extensions+{-# NOINLINE gl_ARB_multi_draw_indirect #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/multisample.txt ARB_multisample> extension supported?+glGetARBMultisample :: MonadIO m => m Bool+glGetARBMultisample = getExtensions >>= (return . member "GL_ARB_multisample")++-- | Is the <https://www.opengl.org/registry/specs/ARB/multisample.txt ARB_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMultisample' in those cases instead.+gl_ARB_multisample :: Bool+gl_ARB_multisample = member "GL_ARB_multisample" extensions+{-# NOINLINE gl_ARB_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/multitexture.txt ARB_multitexture> extension supported?+glGetARBMultitexture :: MonadIO m => m Bool+glGetARBMultitexture = getExtensions >>= (return . member "GL_ARB_multitexture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/multitexture.txt ARB_multitexture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBMultitexture' in those cases instead.+gl_ARB_multitexture :: Bool+gl_ARB_multitexture = member "GL_ARB_multitexture" extensions+{-# NOINLINE gl_ARB_multitexture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/occlusion_query.txt ARB_occlusion_query> extension supported?+glGetARBOcclusionQuery :: MonadIO m => m Bool+glGetARBOcclusionQuery = getExtensions >>= (return . member "GL_ARB_occlusion_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/occlusion_query.txt ARB_occlusion_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBOcclusionQuery' in those cases instead.+gl_ARB_occlusion_query :: Bool+gl_ARB_occlusion_query = member "GL_ARB_occlusion_query" extensions+{-# NOINLINE gl_ARB_occlusion_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/occlusion_query2.txt ARB_occlusion_query2> extension supported?+glGetARBOcclusionQuery2 :: MonadIO m => m Bool+glGetARBOcclusionQuery2 = getExtensions >>= (return . member "GL_ARB_occlusion_query2")++-- | Is the <https://www.opengl.org/registry/specs/ARB/occlusion_query2.txt ARB_occlusion_query2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBOcclusionQuery2' in those cases instead.+gl_ARB_occlusion_query2 :: Bool+gl_ARB_occlusion_query2 = member "GL_ARB_occlusion_query2" extensions+{-# NOINLINE gl_ARB_occlusion_query2 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt ARB_parallel_shader_compile> extension supported?+glGetARBParallelShaderCompile :: MonadIO m => m Bool+glGetARBParallelShaderCompile = getExtensions >>= (return . member "GL_ARB_parallel_shader_compile")++-- | Is the <https://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt ARB_parallel_shader_compile> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBParallelShaderCompile' in those cases instead.+gl_ARB_parallel_shader_compile :: Bool+gl_ARB_parallel_shader_compile = member "GL_ARB_parallel_shader_compile" extensions+{-# NOINLINE gl_ARB_parallel_shader_compile #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt ARB_pipeline_statistics_query> extension supported?+glGetARBPipelineStatisticsQuery :: MonadIO m => m Bool+glGetARBPipelineStatisticsQuery = getExtensions >>= (return . member "GL_ARB_pipeline_statistics_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt ARB_pipeline_statistics_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBPipelineStatisticsQuery' in those cases instead.+gl_ARB_pipeline_statistics_query :: Bool+gl_ARB_pipeline_statistics_query = member "GL_ARB_pipeline_statistics_query" extensions+{-# NOINLINE gl_ARB_pipeline_statistics_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt ARB_pixel_buffer_object> extension supported?+glGetARBPixelBufferObject :: MonadIO m => m Bool+glGetARBPixelBufferObject = getExtensions >>= (return . member "GL_ARB_pixel_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt ARB_pixel_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBPixelBufferObject' in those cases instead.+gl_ARB_pixel_buffer_object :: Bool+gl_ARB_pixel_buffer_object = member "GL_ARB_pixel_buffer_object" extensions+{-# NOINLINE gl_ARB_pixel_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/point_parameters.txt ARB_point_parameters> extension supported?+glGetARBPointParameters :: MonadIO m => m Bool+glGetARBPointParameters = getExtensions >>= (return . member "GL_ARB_point_parameters")++-- | Is the <https://www.opengl.org/registry/specs/ARB/point_parameters.txt ARB_point_parameters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBPointParameters' in those cases instead.+gl_ARB_point_parameters :: Bool+gl_ARB_point_parameters = member "GL_ARB_point_parameters" extensions+{-# NOINLINE gl_ARB_point_parameters #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/point_sprite.txt ARB_point_sprite> extension supported?+glGetARBPointSprite :: MonadIO m => m Bool+glGetARBPointSprite = getExtensions >>= (return . member "GL_ARB_point_sprite")++-- | Is the <https://www.opengl.org/registry/specs/ARB/point_sprite.txt ARB_point_sprite> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBPointSprite' in those cases instead.+gl_ARB_point_sprite :: Bool+gl_ARB_point_sprite = member "GL_ARB_point_sprite" extensions+{-# NOINLINE gl_ARB_point_sprite #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt ARB_polygon_offset_clamp> extension supported?+glGetARBPolygonOffsetClamp :: MonadIO m => m Bool+glGetARBPolygonOffsetClamp = getExtensions >>= (return . member "GL_ARB_polygon_offset_clamp")++-- | Is the <https://www.opengl.org/registry/specs/ARB/polygon_offset_clamp.txt ARB_polygon_offset_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBPolygonOffsetClamp' in those cases instead.+gl_ARB_polygon_offset_clamp :: Bool+gl_ARB_polygon_offset_clamp = member "GL_ARB_polygon_offset_clamp" extensions+{-# NOINLINE gl_ARB_polygon_offset_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/program_interface_query.txt ARB_program_interface_query> extension supported?+glGetARBProgramInterfaceQuery :: MonadIO m => m Bool+glGetARBProgramInterfaceQuery = getExtensions >>= (return . member "GL_ARB_program_interface_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/program_interface_query.txt ARB_program_interface_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBProgramInterfaceQuery' in those cases instead.+gl_ARB_program_interface_query :: Bool+gl_ARB_program_interface_query = member "GL_ARB_program_interface_query" extensions+{-# NOINLINE gl_ARB_program_interface_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/provoking_vertex.txt ARB_provoking_vertex> extension supported?+glGetARBProvokingVertex :: MonadIO m => m Bool+glGetARBProvokingVertex = getExtensions >>= (return . member "GL_ARB_provoking_vertex")++-- | Is the <https://www.opengl.org/registry/specs/ARB/provoking_vertex.txt ARB_provoking_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBProvokingVertex' in those cases instead.+gl_ARB_provoking_vertex :: Bool+gl_ARB_provoking_vertex = member "GL_ARB_provoking_vertex" extensions+{-# NOINLINE gl_ARB_provoking_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/query_buffer_object.txt ARB_query_buffer_object> extension supported?+glGetARBQueryBufferObject :: MonadIO m => m Bool+glGetARBQueryBufferObject = getExtensions >>= (return . member "GL_ARB_query_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/query_buffer_object.txt ARB_query_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBQueryBufferObject' in those cases instead.+gl_ARB_query_buffer_object :: Bool+gl_ARB_query_buffer_object = member "GL_ARB_query_buffer_object" extensions+{-# NOINLINE gl_ARB_query_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/robustness.txt ARB_robustness> extension supported?+glGetARBRobustness :: MonadIO m => m Bool+glGetARBRobustness = getExtensions >>= (return . member "GL_ARB_robustness")++-- | Is the <https://www.opengl.org/registry/specs/ARB/robustness.txt ARB_robustness> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBRobustness' in those cases instead.+gl_ARB_robustness :: Bool+gl_ARB_robustness = member "GL_ARB_robustness" extensions+{-# NOINLINE gl_ARB_robustness #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sample_locations.txt ARB_sample_locations> extension supported?+glGetARBSampleLocations :: MonadIO m => m Bool+glGetARBSampleLocations = getExtensions >>= (return . member "GL_ARB_sample_locations")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sample_locations.txt ARB_sample_locations> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSampleLocations' in those cases instead.+gl_ARB_sample_locations :: Bool+gl_ARB_sample_locations = member "GL_ARB_sample_locations" extensions+{-# NOINLINE gl_ARB_sample_locations #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sample_shading.txt ARB_sample_shading> extension supported?+glGetARBSampleShading :: MonadIO m => m Bool+glGetARBSampleShading = getExtensions >>= (return . member "GL_ARB_sample_shading")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sample_shading.txt ARB_sample_shading> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSampleShading' in those cases instead.+gl_ARB_sample_shading :: Bool+gl_ARB_sample_shading = member "GL_ARB_sample_shading" extensions+{-# NOINLINE gl_ARB_sample_shading #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sampler_objects.txt ARB_sampler_objects> extension supported?+glGetARBSamplerObjects :: MonadIO m => m Bool+glGetARBSamplerObjects = getExtensions >>= (return . member "GL_ARB_sampler_objects")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sampler_objects.txt ARB_sampler_objects> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSamplerObjects' in those cases instead.+gl_ARB_sampler_objects :: Bool+gl_ARB_sampler_objects = member "GL_ARB_sampler_objects" extensions+{-# NOINLINE gl_ARB_sampler_objects #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt ARB_seamless_cube_map> extension supported?+glGetARBSeamlessCubeMap :: MonadIO m => m Bool+glGetARBSeamlessCubeMap = getExtensions >>= (return . member "GL_ARB_seamless_cube_map")++-- | Is the <https://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt ARB_seamless_cube_map> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSeamlessCubeMap' in those cases instead.+gl_ARB_seamless_cube_map :: Bool+gl_ARB_seamless_cube_map = member "GL_ARB_seamless_cube_map" extensions+{-# NOINLINE gl_ARB_seamless_cube_map #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt ARB_seamless_cubemap_per_texture> extension supported?+glGetARBSeamlessCubemapPerTexture :: MonadIO m => m Bool+glGetARBSeamlessCubemapPerTexture = getExtensions >>= (return . member "GL_ARB_seamless_cubemap_per_texture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt ARB_seamless_cubemap_per_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSeamlessCubemapPerTexture' in those cases instead.+gl_ARB_seamless_cubemap_per_texture :: Bool+gl_ARB_seamless_cubemap_per_texture = member "GL_ARB_seamless_cubemap_per_texture" extensions+{-# NOINLINE gl_ARB_seamless_cubemap_per_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt ARB_separate_shader_objects> extension supported?+glGetARBSeparateShaderObjects :: MonadIO m => m Bool+glGetARBSeparateShaderObjects = getExtensions >>= (return . member "GL_ARB_separate_shader_objects")++-- | Is the <https://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt ARB_separate_shader_objects> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSeparateShaderObjects' in those cases instead.+gl_ARB_separate_shader_objects :: Bool+gl_ARB_separate_shader_objects = member "GL_ARB_separate_shader_objects" extensions+{-# NOINLINE gl_ARB_separate_shader_objects #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt ARB_shader_atomic_counters> extension supported?+glGetARBShaderAtomicCounters :: MonadIO m => m Bool+glGetARBShaderAtomicCounters = getExtensions >>= (return . member "GL_ARB_shader_atomic_counters")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt ARB_shader_atomic_counters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShaderAtomicCounters' in those cases instead.+gl_ARB_shader_atomic_counters :: Bool+gl_ARB_shader_atomic_counters = member "GL_ARB_shader_atomic_counters" extensions+{-# NOINLINE gl_ARB_shader_atomic_counters #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt ARB_shader_image_load_store> extension supported?+glGetARBShaderImageLoadStore :: MonadIO m => m Bool+glGetARBShaderImageLoadStore = getExtensions >>= (return . member "GL_ARB_shader_image_load_store")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt ARB_shader_image_load_store> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShaderImageLoadStore' in those cases instead.+gl_ARB_shader_image_load_store :: Bool+gl_ARB_shader_image_load_store = member "GL_ARB_shader_image_load_store" extensions+{-# NOINLINE gl_ARB_shader_image_load_store #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_objects.txt ARB_shader_objects> extension supported?+glGetARBShaderObjects :: MonadIO m => m Bool+glGetARBShaderObjects = getExtensions >>= (return . member "GL_ARB_shader_objects")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_objects.txt ARB_shader_objects> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShaderObjects' in those cases instead.+gl_ARB_shader_objects :: Bool+gl_ARB_shader_objects = member "GL_ARB_shader_objects" extensions+{-# NOINLINE gl_ARB_shader_objects #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt ARB_shader_storage_buffer_object> extension supported?+glGetARBShaderStorageBufferObject :: MonadIO m => m Bool+glGetARBShaderStorageBufferObject = getExtensions >>= (return . member "GL_ARB_shader_storage_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt ARB_shader_storage_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShaderStorageBufferObject' in those cases instead.+gl_ARB_shader_storage_buffer_object :: Bool+gl_ARB_shader_storage_buffer_object = member "GL_ARB_shader_storage_buffer_object" extensions+{-# NOINLINE gl_ARB_shader_storage_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_subroutine.txt ARB_shader_subroutine> extension supported?+glGetARBShaderSubroutine :: MonadIO m => m Bool+glGetARBShaderSubroutine = getExtensions >>= (return . member "GL_ARB_shader_subroutine")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shader_subroutine.txt ARB_shader_subroutine> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShaderSubroutine' in those cases instead.+gl_ARB_shader_subroutine :: Bool+gl_ARB_shader_subroutine = member "GL_ARB_shader_subroutine" extensions+{-# NOINLINE gl_ARB_shader_subroutine #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shading_language_100.txt ARB_shading_language_100> extension supported?+glGetARBShadingLanguage100 :: MonadIO m => m Bool+glGetARBShadingLanguage100 = getExtensions >>= (return . member "GL_ARB_shading_language_100")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shading_language_100.txt ARB_shading_language_100> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShadingLanguage100' in those cases instead.+gl_ARB_shading_language_100 :: Bool+gl_ARB_shading_language_100 = member "GL_ARB_shading_language_100" extensions+{-# NOINLINE gl_ARB_shading_language_100 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shading_language_include.txt ARB_shading_language_include> extension supported?+glGetARBShadingLanguageInclude :: MonadIO m => m Bool+glGetARBShadingLanguageInclude = getExtensions >>= (return . member "GL_ARB_shading_language_include")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shading_language_include.txt ARB_shading_language_include> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShadingLanguageInclude' in those cases instead.+gl_ARB_shading_language_include :: Bool+gl_ARB_shading_language_include = member "GL_ARB_shading_language_include" extensions+{-# NOINLINE gl_ARB_shading_language_include #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shadow.txt ARB_shadow> extension supported?+glGetARBShadow :: MonadIO m => m Bool+glGetARBShadow = getExtensions >>= (return . member "GL_ARB_shadow")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shadow.txt ARB_shadow> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShadow' in those cases instead.+gl_ARB_shadow :: Bool+gl_ARB_shadow = member "GL_ARB_shadow" extensions+{-# NOINLINE gl_ARB_shadow #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/shadow_ambient.txt ARB_shadow_ambient> extension supported?+glGetARBShadowAmbient :: MonadIO m => m Bool+glGetARBShadowAmbient = getExtensions >>= (return . member "GL_ARB_shadow_ambient")++-- | Is the <https://www.opengl.org/registry/specs/ARB/shadow_ambient.txt ARB_shadow_ambient> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBShadowAmbient' in those cases instead.+gl_ARB_shadow_ambient :: Bool+gl_ARB_shadow_ambient = member "GL_ARB_shadow_ambient" extensions+{-# NOINLINE gl_ARB_shadow_ambient #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sparse_buffer.txt ARB_sparse_buffer> extension supported?+glGetARBSparseBuffer :: MonadIO m => m Bool+glGetARBSparseBuffer = getExtensions >>= (return . member "GL_ARB_sparse_buffer")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sparse_buffer.txt ARB_sparse_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSparseBuffer' in those cases instead.+gl_ARB_sparse_buffer :: Bool+gl_ARB_sparse_buffer = member "GL_ARB_sparse_buffer" extensions+{-# NOINLINE gl_ARB_sparse_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sparse_texture.txt ARB_sparse_texture> extension supported?+glGetARBSparseTexture :: MonadIO m => m Bool+glGetARBSparseTexture = getExtensions >>= (return . member "GL_ARB_sparse_texture")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sparse_texture.txt ARB_sparse_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSparseTexture' in those cases instead.+gl_ARB_sparse_texture :: Bool+gl_ARB_sparse_texture = member "GL_ARB_sparse_texture" extensions+{-# NOINLINE gl_ARB_sparse_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/spirv_extensions.txt ARB_spirv_extensions> extension supported?+glGetARBSpirvExtensions :: MonadIO m => m Bool+glGetARBSpirvExtensions = getExtensions >>= (return . member "GL_ARB_spirv_extensions")++-- | Is the <https://www.opengl.org/registry/specs/ARB/spirv_extensions.txt ARB_spirv_extensions> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSpirvExtensions' in those cases instead.+gl_ARB_spirv_extensions :: Bool+gl_ARB_spirv_extensions = member "GL_ARB_spirv_extensions" extensions+{-# NOINLINE gl_ARB_spirv_extensions #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/stencil_texturing.txt ARB_stencil_texturing> extension supported?+glGetARBStencilTexturing :: MonadIO m => m Bool+glGetARBStencilTexturing = getExtensions >>= (return . member "GL_ARB_stencil_texturing")++-- | Is the <https://www.opengl.org/registry/specs/ARB/stencil_texturing.txt ARB_stencil_texturing> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBStencilTexturing' in those cases instead.+gl_ARB_stencil_texturing :: Bool+gl_ARB_stencil_texturing = member "GL_ARB_stencil_texturing" extensions+{-# NOINLINE gl_ARB_stencil_texturing #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/sync.txt ARB_sync> extension supported?+glGetARBSync :: MonadIO m => m Bool+glGetARBSync = getExtensions >>= (return . member "GL_ARB_sync")++-- | Is the <https://www.opengl.org/registry/specs/ARB/sync.txt ARB_sync> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBSync' in those cases instead.+gl_ARB_sync :: Bool+gl_ARB_sync = member "GL_ARB_sync" extensions+{-# NOINLINE gl_ARB_sync #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/tessellation_shader.txt ARB_tessellation_shader> extension supported?+glGetARBTessellationShader :: MonadIO m => m Bool+glGetARBTessellationShader = getExtensions >>= (return . member "GL_ARB_tessellation_shader")++-- | Is the <https://www.opengl.org/registry/specs/ARB/tessellation_shader.txt ARB_tessellation_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTessellationShader' in those cases instead.+gl_ARB_tessellation_shader :: Bool+gl_ARB_tessellation_shader = member "GL_ARB_tessellation_shader" extensions+{-# NOINLINE gl_ARB_tessellation_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_barrier.txt ARB_texture_barrier> extension supported?+glGetARBTextureBarrier :: MonadIO m => m Bool+glGetARBTextureBarrier = getExtensions >>= (return . member "GL_ARB_texture_barrier")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_barrier.txt ARB_texture_barrier> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureBarrier' in those cases instead.+gl_ARB_texture_barrier :: Bool+gl_ARB_texture_barrier = member "GL_ARB_texture_barrier" extensions+{-# NOINLINE gl_ARB_texture_barrier #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt ARB_texture_border_clamp> extension supported?+glGetARBTextureBorderClamp :: MonadIO m => m Bool+glGetARBTextureBorderClamp = getExtensions >>= (return . member "GL_ARB_texture_border_clamp")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt ARB_texture_border_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureBorderClamp' in those cases instead.+gl_ARB_texture_border_clamp :: Bool+gl_ARB_texture_border_clamp = member "GL_ARB_texture_border_clamp" extensions+{-# NOINLINE gl_ARB_texture_border_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt ARB_texture_buffer_object> extension supported?+glGetARBTextureBufferObject :: MonadIO m => m Bool+glGetARBTextureBufferObject = getExtensions >>= (return . member "GL_ARB_texture_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt ARB_texture_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureBufferObject' in those cases instead.+gl_ARB_texture_buffer_object :: Bool+gl_ARB_texture_buffer_object = member "GL_ARB_texture_buffer_object" extensions+{-# NOINLINE gl_ARB_texture_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt ARB_texture_buffer_object_rgb32> extension supported?+glGetARBTextureBufferObjectRGB32 :: MonadIO m => m Bool+glGetARBTextureBufferObjectRGB32 = getExtensions >>= (return . member "GL_ARB_texture_buffer_object_rgb32")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt ARB_texture_buffer_object_rgb32> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureBufferObjectRGB32' in those cases instead.+gl_ARB_texture_buffer_object_rgb32 :: Bool+gl_ARB_texture_buffer_object_rgb32 = member "GL_ARB_texture_buffer_object_rgb32" extensions+{-# NOINLINE gl_ARB_texture_buffer_object_rgb32 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt ARB_texture_buffer_range> extension supported?+glGetARBTextureBufferRange :: MonadIO m => m Bool+glGetARBTextureBufferRange = getExtensions >>= (return . member "GL_ARB_texture_buffer_range")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt ARB_texture_buffer_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureBufferRange' in those cases instead.+gl_ARB_texture_buffer_range :: Bool+gl_ARB_texture_buffer_range = member "GL_ARB_texture_buffer_range" extensions+{-# NOINLINE gl_ARB_texture_buffer_range #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression.txt ARB_texture_compression> extension supported?+glGetARBTextureCompression :: MonadIO m => m Bool+glGetARBTextureCompression = getExtensions >>= (return . member "GL_ARB_texture_compression")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression.txt ARB_texture_compression> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureCompression' in those cases instead.+gl_ARB_texture_compression :: Bool+gl_ARB_texture_compression = member "GL_ARB_texture_compression" extensions+{-# NOINLINE gl_ARB_texture_compression #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt ARB_texture_compression_bptc> extension supported?+glGetARBTextureCompressionBPTC :: MonadIO m => m Bool+glGetARBTextureCompressionBPTC = getExtensions >>= (return . member "GL_ARB_texture_compression_bptc")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt ARB_texture_compression_bptc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureCompressionBPTC' in those cases instead.+gl_ARB_texture_compression_bptc :: Bool+gl_ARB_texture_compression_bptc = member "GL_ARB_texture_compression_bptc" extensions+{-# NOINLINE gl_ARB_texture_compression_bptc #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt ARB_texture_compression_rgtc> extension supported?+glGetARBTextureCompressionRGTC :: MonadIO m => m Bool+glGetARBTextureCompressionRGTC = getExtensions >>= (return . member "GL_ARB_texture_compression_rgtc")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt ARB_texture_compression_rgtc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureCompressionRGTC' in those cases instead.+gl_ARB_texture_compression_rgtc :: Bool+gl_ARB_texture_compression_rgtc = member "GL_ARB_texture_compression_rgtc" extensions+{-# NOINLINE gl_ARB_texture_compression_rgtc #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map.txt ARB_texture_cube_map> extension supported?+glGetARBTextureCubeMap :: MonadIO m => m Bool+glGetARBTextureCubeMap = getExtensions >>= (return . member "GL_ARB_texture_cube_map")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map.txt ARB_texture_cube_map> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureCubeMap' in those cases instead.+gl_ARB_texture_cube_map :: Bool+gl_ARB_texture_cube_map = member "GL_ARB_texture_cube_map" extensions+{-# NOINLINE gl_ARB_texture_cube_map #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt ARB_texture_cube_map_array> extension supported?+glGetARBTextureCubeMapArray :: MonadIO m => m Bool+glGetARBTextureCubeMapArray = getExtensions >>= (return . member "GL_ARB_texture_cube_map_array")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt ARB_texture_cube_map_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureCubeMapArray' in those cases instead.+gl_ARB_texture_cube_map_array :: Bool+gl_ARB_texture_cube_map_array = member "GL_ARB_texture_cube_map_array" extensions+{-# NOINLINE gl_ARB_texture_cube_map_array #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_env_combine.txt ARB_texture_env_combine> extension supported?+glGetARBTextureEnvCombine :: MonadIO m => m Bool+glGetARBTextureEnvCombine = getExtensions >>= (return . member "GL_ARB_texture_env_combine")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_env_combine.txt ARB_texture_env_combine> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureEnvCombine' in those cases instead.+gl_ARB_texture_env_combine :: Bool+gl_ARB_texture_env_combine = member "GL_ARB_texture_env_combine" extensions+{-# NOINLINE gl_ARB_texture_env_combine #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt ARB_texture_env_dot3> extension supported?+glGetARBTextureEnvDot3 :: MonadIO m => m Bool+glGetARBTextureEnvDot3 = getExtensions >>= (return . member "GL_ARB_texture_env_dot3")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt ARB_texture_env_dot3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureEnvDot3' in those cases instead.+gl_ARB_texture_env_dot3 :: Bool+gl_ARB_texture_env_dot3 = member "GL_ARB_texture_env_dot3" extensions+{-# NOINLINE gl_ARB_texture_env_dot3 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt ARB_texture_filter_anisotropic> extension supported?+glGetARBTextureFilterAnisotropic :: MonadIO m => m Bool+glGetARBTextureFilterAnisotropic = getExtensions >>= (return . member "GL_ARB_texture_filter_anisotropic")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_filter_anisotropic.txt ARB_texture_filter_anisotropic> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureFilterAnisotropic' in those cases instead.+gl_ARB_texture_filter_anisotropic :: Bool+gl_ARB_texture_filter_anisotropic = member "GL_ARB_texture_filter_anisotropic" extensions+{-# NOINLINE gl_ARB_texture_filter_anisotropic #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt ARB_texture_filter_minmax> extension supported?+glGetARBTextureFilterMinmax :: MonadIO m => m Bool+glGetARBTextureFilterMinmax = getExtensions >>= (return . member "GL_ARB_texture_filter_minmax")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_filter_minmax.txt ARB_texture_filter_minmax> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureFilterMinmax' in those cases instead.+gl_ARB_texture_filter_minmax :: Bool+gl_ARB_texture_filter_minmax = member "GL_ARB_texture_filter_minmax" extensions+{-# NOINLINE gl_ARB_texture_filter_minmax #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_float.txt ARB_texture_float> extension supported?+glGetARBTextureFloat :: MonadIO m => m Bool+glGetARBTextureFloat = getExtensions >>= (return . member "GL_ARB_texture_float")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_float.txt ARB_texture_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureFloat' in those cases instead.+gl_ARB_texture_float :: Bool+gl_ARB_texture_float = member "GL_ARB_texture_float" extensions+{-# NOINLINE gl_ARB_texture_float #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_gather.txt ARB_texture_gather> extension supported?+glGetARBTextureGather :: MonadIO m => m Bool+glGetARBTextureGather = getExtensions >>= (return . member "GL_ARB_texture_gather")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_gather.txt ARB_texture_gather> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureGather' in those cases instead.+gl_ARB_texture_gather :: Bool+gl_ARB_texture_gather = member "GL_ARB_texture_gather" extensions+{-# NOINLINE gl_ARB_texture_gather #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt ARB_texture_mirror_clamp_to_edge> extension supported?+glGetARBTextureMirrorClampToEdge :: MonadIO m => m Bool+glGetARBTextureMirrorClampToEdge = getExtensions >>= (return . member "GL_ARB_texture_mirror_clamp_to_edge")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt ARB_texture_mirror_clamp_to_edge> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureMirrorClampToEdge' in those cases instead.+gl_ARB_texture_mirror_clamp_to_edge :: Bool+gl_ARB_texture_mirror_clamp_to_edge = member "GL_ARB_texture_mirror_clamp_to_edge" extensions+{-# NOINLINE gl_ARB_texture_mirror_clamp_to_edge #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt ARB_texture_mirrored_repeat> extension supported?+glGetARBTextureMirroredRepeat :: MonadIO m => m Bool+glGetARBTextureMirroredRepeat = getExtensions >>= (return . member "GL_ARB_texture_mirrored_repeat")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt ARB_texture_mirrored_repeat> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureMirroredRepeat' in those cases instead.+gl_ARB_texture_mirrored_repeat :: Bool+gl_ARB_texture_mirrored_repeat = member "GL_ARB_texture_mirrored_repeat" extensions+{-# NOINLINE gl_ARB_texture_mirrored_repeat #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_multisample.txt ARB_texture_multisample> extension supported?+glGetARBTextureMultisample :: MonadIO m => m Bool+glGetARBTextureMultisample = getExtensions >>= (return . member "GL_ARB_texture_multisample")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_multisample.txt ARB_texture_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureMultisample' in those cases instead.+gl_ARB_texture_multisample :: Bool+gl_ARB_texture_multisample = member "GL_ARB_texture_multisample" extensions+{-# NOINLINE gl_ARB_texture_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rectangle.txt ARB_texture_rectangle> extension supported?+glGetARBTextureRectangle :: MonadIO m => m Bool+glGetARBTextureRectangle = getExtensions >>= (return . member "GL_ARB_texture_rectangle")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rectangle.txt ARB_texture_rectangle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureRectangle' in those cases instead.+gl_ARB_texture_rectangle :: Bool+gl_ARB_texture_rectangle = member "GL_ARB_texture_rectangle" extensions+{-# NOINLINE gl_ARB_texture_rectangle #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rg.txt ARB_texture_rg> extension supported?+glGetARBTextureRG :: MonadIO m => m Bool+glGetARBTextureRG = getExtensions >>= (return . member "GL_ARB_texture_rg")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rg.txt ARB_texture_rg> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureRG' in those cases instead.+gl_ARB_texture_rg :: Bool+gl_ARB_texture_rg = member "GL_ARB_texture_rg" extensions+{-# NOINLINE gl_ARB_texture_rg #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt ARB_texture_rgb10_a2ui> extension supported?+glGetARBTextureRGB10A2UI :: MonadIO m => m Bool+glGetARBTextureRGB10A2UI = getExtensions >>= (return . member "GL_ARB_texture_rgb10_a2ui")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt ARB_texture_rgb10_a2ui> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureRGB10A2UI' in those cases instead.+gl_ARB_texture_rgb10_a2ui :: Bool+gl_ARB_texture_rgb10_a2ui = member "GL_ARB_texture_rgb10_a2ui" extensions+{-# NOINLINE gl_ARB_texture_rgb10_a2ui #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_stencil8.txt ARB_texture_stencil8> extension supported?+glGetARBTextureStencil8 :: MonadIO m => m Bool+glGetARBTextureStencil8 = getExtensions >>= (return . member "GL_ARB_texture_stencil8")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_stencil8.txt ARB_texture_stencil8> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureStencil8' in those cases instead.+gl_ARB_texture_stencil8 :: Bool+gl_ARB_texture_stencil8 = member "GL_ARB_texture_stencil8" extensions+{-# NOINLINE gl_ARB_texture_stencil8 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_storage.txt ARB_texture_storage> extension supported?+glGetARBTextureStorage :: MonadIO m => m Bool+glGetARBTextureStorage = getExtensions >>= (return . member "GL_ARB_texture_storage")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_storage.txt ARB_texture_storage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureStorage' in those cases instead.+gl_ARB_texture_storage :: Bool+gl_ARB_texture_storage = member "GL_ARB_texture_storage" extensions+{-# NOINLINE gl_ARB_texture_storage #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt ARB_texture_storage_multisample> extension supported?+glGetARBTextureStorageMultisample :: MonadIO m => m Bool+glGetARBTextureStorageMultisample = getExtensions >>= (return . member "GL_ARB_texture_storage_multisample")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt ARB_texture_storage_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureStorageMultisample' in those cases instead.+gl_ARB_texture_storage_multisample :: Bool+gl_ARB_texture_storage_multisample = member "GL_ARB_texture_storage_multisample" extensions+{-# NOINLINE gl_ARB_texture_storage_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_swizzle.txt ARB_texture_swizzle> extension supported?+glGetARBTextureSwizzle :: MonadIO m => m Bool+glGetARBTextureSwizzle = getExtensions >>= (return . member "GL_ARB_texture_swizzle")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_swizzle.txt ARB_texture_swizzle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureSwizzle' in those cases instead.+gl_ARB_texture_swizzle :: Bool+gl_ARB_texture_swizzle = member "GL_ARB_texture_swizzle" extensions+{-# NOINLINE gl_ARB_texture_swizzle #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_view.txt ARB_texture_view> extension supported?+glGetARBTextureView :: MonadIO m => m Bool+glGetARBTextureView = getExtensions >>= (return . member "GL_ARB_texture_view")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_view.txt ARB_texture_view> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTextureView' in those cases instead.+gl_ARB_texture_view :: Bool+gl_ARB_texture_view = member "GL_ARB_texture_view" extensions+{-# NOINLINE gl_ARB_texture_view #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/timer_query.txt ARB_timer_query> extension supported?+glGetARBTimerQuery :: MonadIO m => m Bool+glGetARBTimerQuery = getExtensions >>= (return . member "GL_ARB_timer_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/timer_query.txt ARB_timer_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTimerQuery' in those cases instead.+gl_ARB_timer_query :: Bool+gl_ARB_timer_query = member "GL_ARB_timer_query" extensions+{-# NOINLINE gl_ARB_timer_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2> extension supported?+glGetARBTransformFeedback2 :: MonadIO m => m Bool+glGetARBTransformFeedback2 = getExtensions >>= (return . member "GL_ARB_transform_feedback2")++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback2.txt ARB_transform_feedback2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTransformFeedback2' in those cases instead.+gl_ARB_transform_feedback2 :: Bool+gl_ARB_transform_feedback2 = member "GL_ARB_transform_feedback2" extensions+{-# NOINLINE gl_ARB_transform_feedback2 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback3.txt ARB_transform_feedback3> extension supported?+glGetARBTransformFeedback3 :: MonadIO m => m Bool+glGetARBTransformFeedback3 = getExtensions >>= (return . member "GL_ARB_transform_feedback3")++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback3.txt ARB_transform_feedback3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTransformFeedback3' in those cases instead.+gl_ARB_transform_feedback3 :: Bool+gl_ARB_transform_feedback3 = member "GL_ARB_transform_feedback3" extensions+{-# NOINLINE gl_ARB_transform_feedback3 #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced> extension supported?+glGetARBTransformFeedbackInstanced :: MonadIO m => m Bool+glGetARBTransformFeedbackInstanced = getExtensions >>= (return . member "GL_ARB_transform_feedback_instanced")++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt ARB_transform_feedback_instanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTransformFeedbackInstanced' in those cases instead.+gl_ARB_transform_feedback_instanced :: Bool+gl_ARB_transform_feedback_instanced = member "GL_ARB_transform_feedback_instanced" extensions+{-# NOINLINE gl_ARB_transform_feedback_instanced #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt ARB_transform_feedback_overflow_query> extension supported?+glGetARBTransformFeedbackOverflowQuery :: MonadIO m => m Bool+glGetARBTransformFeedbackOverflowQuery = getExtensions >>= (return . member "GL_ARB_transform_feedback_overflow_query")++-- | Is the <https://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt ARB_transform_feedback_overflow_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTransformFeedbackOverflowQuery' in those cases instead.+gl_ARB_transform_feedback_overflow_query :: Bool+gl_ARB_transform_feedback_overflow_query = member "GL_ARB_transform_feedback_overflow_query" extensions+{-# NOINLINE gl_ARB_transform_feedback_overflow_query #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/transpose_matrix.txt ARB_transpose_matrix> extension supported?+glGetARBTransposeMatrix :: MonadIO m => m Bool+glGetARBTransposeMatrix = getExtensions >>= (return . member "GL_ARB_transpose_matrix")++-- | Is the <https://www.opengl.org/registry/specs/ARB/transpose_matrix.txt ARB_transpose_matrix> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBTransposeMatrix' in those cases instead.+gl_ARB_transpose_matrix :: Bool+gl_ARB_transpose_matrix = member "GL_ARB_transpose_matrix" extensions+{-# NOINLINE gl_ARB_transpose_matrix #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt ARB_uniform_buffer_object> extension supported?+glGetARBUniformBufferObject :: MonadIO m => m Bool+glGetARBUniformBufferObject = getExtensions >>= (return . member "GL_ARB_uniform_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt ARB_uniform_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBUniformBufferObject' in those cases instead.+gl_ARB_uniform_buffer_object :: Bool+gl_ARB_uniform_buffer_object = member "GL_ARB_uniform_buffer_object" extensions+{-# NOINLINE gl_ARB_uniform_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt ARB_vertex_array_bgra> extension supported?+glGetARBVertexArrayBGRA :: MonadIO m => m Bool+glGetARBVertexArrayBGRA = getExtensions >>= (return . member "GL_ARB_vertex_array_bgra")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt ARB_vertex_array_bgra> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexArrayBGRA' in those cases instead.+gl_ARB_vertex_array_bgra :: Bool+gl_ARB_vertex_array_bgra = member "GL_ARB_vertex_array_bgra" extensions+{-# NOINLINE gl_ARB_vertex_array_bgra #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt ARB_vertex_array_object> extension supported?+glGetARBVertexArrayObject :: MonadIO m => m Bool+glGetARBVertexArrayObject = getExtensions >>= (return . member "GL_ARB_vertex_array_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt ARB_vertex_array_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexArrayObject' in those cases instead.+gl_ARB_vertex_array_object :: Bool+gl_ARB_vertex_array_object = member "GL_ARB_vertex_array_object" extensions+{-# NOINLINE gl_ARB_vertex_array_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt ARB_vertex_attrib_64bit> extension supported?+glGetARBVertexAttrib64Bit :: MonadIO m => m Bool+glGetARBVertexAttrib64Bit = getExtensions >>= (return . member "GL_ARB_vertex_attrib_64bit")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt ARB_vertex_attrib_64bit> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexAttrib64Bit' in those cases instead.+gl_ARB_vertex_attrib_64bit :: Bool+gl_ARB_vertex_attrib_64bit = member "GL_ARB_vertex_attrib_64bit" extensions+{-# NOINLINE gl_ARB_vertex_attrib_64bit #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt ARB_vertex_attrib_binding> extension supported?+glGetARBVertexAttribBinding :: MonadIO m => m Bool+glGetARBVertexAttribBinding = getExtensions >>= (return . member "GL_ARB_vertex_attrib_binding")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt ARB_vertex_attrib_binding> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexAttribBinding' in those cases instead.+gl_ARB_vertex_attrib_binding :: Bool+gl_ARB_vertex_attrib_binding = member "GL_ARB_vertex_attrib_binding" extensions+{-# NOINLINE gl_ARB_vertex_attrib_binding #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_blend.txt ARB_vertex_blend> extension supported?+glGetARBVertexBlend :: MonadIO m => m Bool+glGetARBVertexBlend = getExtensions >>= (return . member "GL_ARB_vertex_blend")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_blend.txt ARB_vertex_blend> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexBlend' in those cases instead.+gl_ARB_vertex_blend :: Bool+gl_ARB_vertex_blend = member "GL_ARB_vertex_blend" extensions+{-# NOINLINE gl_ARB_vertex_blend #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt ARB_vertex_buffer_object> extension supported?+glGetARBVertexBufferObject :: MonadIO m => m Bool+glGetARBVertexBufferObject = getExtensions >>= (return . member "GL_ARB_vertex_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt ARB_vertex_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexBufferObject' in those cases instead.+gl_ARB_vertex_buffer_object :: Bool+gl_ARB_vertex_buffer_object = member "GL_ARB_vertex_buffer_object" extensions+{-# NOINLINE gl_ARB_vertex_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_program.txt ARB_vertex_program> extension supported?+glGetARBVertexProgram :: MonadIO m => m Bool+glGetARBVertexProgram = getExtensions >>= (return . member "GL_ARB_vertex_program")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_program.txt ARB_vertex_program> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexProgram' in those cases instead.+gl_ARB_vertex_program :: Bool+gl_ARB_vertex_program = member "GL_ARB_vertex_program" extensions+{-# NOINLINE gl_ARB_vertex_program #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_shader.txt ARB_vertex_shader> extension supported?+glGetARBVertexShader :: MonadIO m => m Bool+glGetARBVertexShader = getExtensions >>= (return . member "GL_ARB_vertex_shader")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_shader.txt ARB_vertex_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexShader' in those cases instead.+gl_ARB_vertex_shader :: Bool+gl_ARB_vertex_shader = member "GL_ARB_vertex_shader" extensions+{-# NOINLINE gl_ARB_vertex_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt ARB_vertex_type_10f_11f_11f_rev> extension supported?+glGetARBVertexType10f11f11fRev :: MonadIO m => m Bool+glGetARBVertexType10f11f11fRev = getExtensions >>= (return . member "GL_ARB_vertex_type_10f_11f_11f_rev")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt ARB_vertex_type_10f_11f_11f_rev> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexType10f11f11fRev' in those cases instead.+gl_ARB_vertex_type_10f_11f_11f_rev :: Bool+gl_ARB_vertex_type_10f_11f_11f_rev = member "GL_ARB_vertex_type_10f_11f_11f_rev" extensions+{-# NOINLINE gl_ARB_vertex_type_10f_11f_11f_rev #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt ARB_vertex_type_2_10_10_10_rev> extension supported?+glGetARBVertexType2101010Rev :: MonadIO m => m Bool+glGetARBVertexType2101010Rev = getExtensions >>= (return . member "GL_ARB_vertex_type_2_10_10_10_rev")++-- | Is the <https://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt ARB_vertex_type_2_10_10_10_rev> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBVertexType2101010Rev' in those cases instead.+gl_ARB_vertex_type_2_10_10_10_rev :: Bool+gl_ARB_vertex_type_2_10_10_10_rev = member "GL_ARB_vertex_type_2_10_10_10_rev" extensions+{-# NOINLINE gl_ARB_vertex_type_2_10_10_10_rev #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/viewport_array.txt ARB_viewport_array> extension supported?+glGetARBViewportArray :: MonadIO m => m Bool+glGetARBViewportArray = getExtensions >>= (return . member "GL_ARB_viewport_array")++-- | Is the <https://www.opengl.org/registry/specs/ARB/viewport_array.txt ARB_viewport_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBViewportArray' in those cases instead.+gl_ARB_viewport_array :: Bool+gl_ARB_viewport_array = member "GL_ARB_viewport_array" extensions+{-# NOINLINE gl_ARB_viewport_array #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/window_pos.txt ARB_window_pos> extension supported?+glGetARBWindowPos :: MonadIO m => m Bool+glGetARBWindowPos = getExtensions >>= (return . member "GL_ARB_window_pos")++-- | Is the <https://www.opengl.org/registry/specs/ARB/window_pos.txt ARB_window_pos> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetARBWindowPos' in those cases instead.+gl_ARB_window_pos :: Bool+gl_ARB_window_pos = member "GL_ARB_window_pos" extensions+{-# NOINLINE gl_ARB_window_pos #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/draw_buffers.txt ATI_draw_buffers> extension supported?+glGetATIDrawBuffers :: MonadIO m => m Bool+glGetATIDrawBuffers = getExtensions >>= (return . member "GL_ATI_draw_buffers")++-- | Is the <https://www.opengl.org/registry/specs/ATI/draw_buffers.txt ATI_draw_buffers> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIDrawBuffers' in those cases instead.+gl_ATI_draw_buffers :: Bool+gl_ATI_draw_buffers = member "GL_ATI_draw_buffers" extensions+{-# NOINLINE gl_ATI_draw_buffers #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/element_array.txt ATI_element_array> extension supported?+glGetATIElementArray :: MonadIO m => m Bool+glGetATIElementArray = getExtensions >>= (return . member "GL_ATI_element_array")++-- | Is the <https://www.opengl.org/registry/specs/ATI/element_array.txt ATI_element_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIElementArray' in those cases instead.+gl_ATI_element_array :: Bool+gl_ATI_element_array = member "GL_ATI_element_array" extensions+{-# NOINLINE gl_ATI_element_array #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt ATI_envmap_bumpmap> extension supported?+glGetATIEnvmapBumpmap :: MonadIO m => m Bool+glGetATIEnvmapBumpmap = getExtensions >>= (return . member "GL_ATI_envmap_bumpmap")++-- | Is the <https://www.opengl.org/registry/specs/ATI/envmap_bumpmap.txt ATI_envmap_bumpmap> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIEnvmapBumpmap' in those cases instead.+gl_ATI_envmap_bumpmap :: Bool+gl_ATI_envmap_bumpmap = member "GL_ATI_envmap_bumpmap" extensions+{-# NOINLINE gl_ATI_envmap_bumpmap #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/fragment_shader.txt ATI_fragment_shader> extension supported?+glGetATIFragmentShader :: MonadIO m => m Bool+glGetATIFragmentShader = getExtensions >>= (return . member "GL_ATI_fragment_shader")++-- | Is the <https://www.opengl.org/registry/specs/ATI/fragment_shader.txt ATI_fragment_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIFragmentShader' in those cases instead.+gl_ATI_fragment_shader :: Bool+gl_ATI_fragment_shader = member "GL_ATI_fragment_shader" extensions+{-# NOINLINE gl_ATI_fragment_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/map_object_buffer.txt ATI_map_object_buffer> extension supported?+glGetATIMapObjectBuffer :: MonadIO m => m Bool+glGetATIMapObjectBuffer = getExtensions >>= (return . member "GL_ATI_map_object_buffer")++-- | Is the <https://www.opengl.org/registry/specs/ATI/map_object_buffer.txt ATI_map_object_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIMapObjectBuffer' in those cases instead.+gl_ATI_map_object_buffer :: Bool+gl_ATI_map_object_buffer = member "GL_ATI_map_object_buffer" extensions+{-# NOINLINE gl_ATI_map_object_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/meminfo.txt ATI_meminfo> extension supported?+glGetATIMeminfo :: MonadIO m => m Bool+glGetATIMeminfo = getExtensions >>= (return . member "GL_ATI_meminfo")++-- | Is the <https://www.opengl.org/registry/specs/ATI/meminfo.txt ATI_meminfo> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIMeminfo' in those cases instead.+gl_ATI_meminfo :: Bool+gl_ATI_meminfo = member "GL_ATI_meminfo" extensions+{-# NOINLINE gl_ATI_meminfo #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/pixel_format_float.txt ATI_pixel_format_float> extension supported?+glGetATIPixelFormatFloat :: MonadIO m => m Bool+glGetATIPixelFormatFloat = getExtensions >>= (return . member "GL_ATI_pixel_format_float")++-- | Is the <https://www.opengl.org/registry/specs/ATI/pixel_format_float.txt ATI_pixel_format_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIPixelFormatFloat' in those cases instead.+gl_ATI_pixel_format_float :: Bool+gl_ATI_pixel_format_float = member "GL_ATI_pixel_format_float" extensions+{-# NOINLINE gl_ATI_pixel_format_float #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/pn_triangles.txt ATI_pn_triangles> extension supported?+glGetATIPNTriangles :: MonadIO m => m Bool+glGetATIPNTriangles = getExtensions >>= (return . member "GL_ATI_pn_triangles")++-- | Is the <https://www.opengl.org/registry/specs/ATI/pn_triangles.txt ATI_pn_triangles> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIPNTriangles' in those cases instead.+gl_ATI_pn_triangles :: Bool+gl_ATI_pn_triangles = member "GL_ATI_pn_triangles" extensions+{-# NOINLINE gl_ATI_pn_triangles #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/separate_stencil.txt ATI_separate_stencil> extension supported?+glGetATISeparateStencil :: MonadIO m => m Bool+glGetATISeparateStencil = getExtensions >>= (return . member "GL_ATI_separate_stencil")++-- | Is the <https://www.opengl.org/registry/specs/ATI/separate_stencil.txt ATI_separate_stencil> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATISeparateStencil' in those cases instead.+gl_ATI_separate_stencil :: Bool+gl_ATI_separate_stencil = member "GL_ATI_separate_stencil" extensions+{-# NOINLINE gl_ATI_separate_stencil #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt ATI_text_fragment_shader> extension supported?+glGetATITextFragmentShader :: MonadIO m => m Bool+glGetATITextFragmentShader = getExtensions >>= (return . member "GL_ATI_text_fragment_shader")++-- | Is the <https://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt ATI_text_fragment_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATITextFragmentShader' in those cases instead.+gl_ATI_text_fragment_shader :: Bool+gl_ATI_text_fragment_shader = member "GL_ATI_text_fragment_shader" extensions+{-# NOINLINE gl_ATI_text_fragment_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt ATI_texture_env_combine3> extension supported?+glGetATITextureEnvCombine3 :: MonadIO m => m Bool+glGetATITextureEnvCombine3 = getExtensions >>= (return . member "GL_ATI_texture_env_combine3")++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt ATI_texture_env_combine3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATITextureEnvCombine3' in those cases instead.+gl_ATI_texture_env_combine3 :: Bool+gl_ATI_texture_env_combine3 = member "GL_ATI_texture_env_combine3" extensions+{-# NOINLINE gl_ATI_texture_env_combine3 #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_float.txt ATI_texture_float> extension supported?+glGetATITextureFloat :: MonadIO m => m Bool+glGetATITextureFloat = getExtensions >>= (return . member "GL_ATI_texture_float")++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_float.txt ATI_texture_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATITextureFloat' in those cases instead.+gl_ATI_texture_float :: Bool+gl_ATI_texture_float = member "GL_ATI_texture_float" extensions+{-# NOINLINE gl_ATI_texture_float #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt ATI_texture_mirror_once> extension supported?+glGetATITextureMirrorOnce :: MonadIO m => m Bool+glGetATITextureMirrorOnce = getExtensions >>= (return . member "GL_ATI_texture_mirror_once")++-- | Is the <https://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt ATI_texture_mirror_once> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATITextureMirrorOnce' in those cases instead.+gl_ATI_texture_mirror_once :: Bool+gl_ATI_texture_mirror_once = member "GL_ATI_texture_mirror_once" extensions+{-# NOINLINE gl_ATI_texture_mirror_once #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_array_object.txt ATI_vertex_array_object> extension supported?+glGetATIVertexArrayObject :: MonadIO m => m Bool+glGetATIVertexArrayObject = getExtensions >>= (return . member "GL_ATI_vertex_array_object")++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_array_object.txt ATI_vertex_array_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIVertexArrayObject' in those cases instead.+gl_ATI_vertex_array_object :: Bool+gl_ATI_vertex_array_object = member "GL_ATI_vertex_array_object" extensions+{-# NOINLINE gl_ATI_vertex_array_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt ATI_vertex_attrib_array_object> extension supported?+glGetATIVertexAttribArrayObject :: MonadIO m => m Bool+glGetATIVertexAttribArrayObject = getExtensions >>= (return . member "GL_ATI_vertex_attrib_array_object")++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt ATI_vertex_attrib_array_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIVertexAttribArrayObject' in those cases instead.+gl_ATI_vertex_attrib_array_object :: Bool+gl_ATI_vertex_attrib_array_object = member "GL_ATI_vertex_attrib_array_object" extensions+{-# NOINLINE gl_ATI_vertex_attrib_array_object #-}++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_streams.txt ATI_vertex_streams> extension supported?+glGetATIVertexStreams :: MonadIO m => m Bool+glGetATIVertexStreams = getExtensions >>= (return . member "GL_ATI_vertex_streams")++-- | Is the <https://www.opengl.org/registry/specs/ATI/vertex_streams.txt ATI_vertex_streams> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetATIVertexStreams' in those cases instead.+gl_ATI_vertex_streams :: Bool+gl_ATI_vertex_streams = member "GL_ATI_vertex_streams" extensions+{-# NOINLINE gl_ATI_vertex_streams #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/422_pixels.txt EXT_422_pixels> extension supported?+glGetEXTFourTwoTwoPixels :: MonadIO m => m Bool+glGetEXTFourTwoTwoPixels = getExtensions >>= (return . member "GL_EXT_422_pixels")++-- | Is the <https://www.opengl.org/registry/specs/EXT/422_pixels.txt EXT_422_pixels> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFourTwoTwoPixels' in those cases instead.+gl_EXT_422_pixels :: Bool+gl_EXT_422_pixels = member "GL_EXT_422_pixels" extensions+{-# NOINLINE gl_EXT_422_pixels #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/EGL_image_storage.txt EXT_EGL_image_storage> extension supported?+glGetEXTEglImageStorage :: MonadIO m => m Bool+glGetEXTEglImageStorage = getExtensions >>= (return . member "GL_EXT_EGL_image_storage")++-- | Is the <https://www.opengl.org/registry/specs/EXT/EGL_image_storage.txt EXT_EGL_image_storage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTEglImageStorage' in those cases instead.+gl_EXT_EGL_image_storage :: Bool+gl_EXT_EGL_image_storage = member "GL_EXT_EGL_image_storage" extensions+{-# NOINLINE gl_EXT_EGL_image_storage #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/abgr.txt EXT_abgr> extension supported?+glGetEXTABGR :: MonadIO m => m Bool+glGetEXTABGR = getExtensions >>= (return . member "GL_EXT_abgr")++-- | Is the <https://www.opengl.org/registry/specs/EXT/abgr.txt EXT_abgr> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTABGR' in those cases instead.+gl_EXT_abgr :: Bool+gl_EXT_abgr = member "GL_EXT_abgr" extensions+{-# NOINLINE gl_EXT_abgr #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/bgra.txt EXT_bgra> extension supported?+glGetEXTBGRA :: MonadIO m => m Bool+glGetEXTBGRA = getExtensions >>= (return . member "GL_EXT_bgra")++-- | Is the <https://www.opengl.org/registry/specs/EXT/bgra.txt EXT_bgra> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBGRA' in those cases instead.+gl_EXT_bgra :: Bool+gl_EXT_bgra = member "GL_EXT_bgra" extensions+{-# NOINLINE gl_EXT_bgra #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/bindable_uniform.txt EXT_bindable_uniform> extension supported?+glGetEXTBindableUniform :: MonadIO m => m Bool+glGetEXTBindableUniform = getExtensions >>= (return . member "GL_EXT_bindable_uniform")++-- | Is the <https://www.opengl.org/registry/specs/EXT/bindable_uniform.txt EXT_bindable_uniform> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBindableUniform' in those cases instead.+gl_EXT_bindable_uniform :: Bool+gl_EXT_bindable_uniform = member "GL_EXT_bindable_uniform" extensions+{-# NOINLINE gl_EXT_bindable_uniform #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_color.txt EXT_blend_color> extension supported?+glGetEXTBlendColor :: MonadIO m => m Bool+glGetEXTBlendColor = getExtensions >>= (return . member "GL_EXT_blend_color")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_color.txt EXT_blend_color> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBlendColor' in those cases instead.+gl_EXT_blend_color :: Bool+gl_EXT_blend_color = member "GL_EXT_blend_color" extensions+{-# NOINLINE gl_EXT_blend_color #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt EXT_blend_equation_separate> extension supported?+glGetEXTBlendEquationSeparate :: MonadIO m => m Bool+glGetEXTBlendEquationSeparate = getExtensions >>= (return . member "GL_EXT_blend_equation_separate")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt EXT_blend_equation_separate> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBlendEquationSeparate' in those cases instead.+gl_EXT_blend_equation_separate :: Bool+gl_EXT_blend_equation_separate = member "GL_EXT_blend_equation_separate" extensions+{-# NOINLINE gl_EXT_blend_equation_separate #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_func_separate.txt EXT_blend_func_separate> extension supported?+glGetEXTBlendFuncSeparate :: MonadIO m => m Bool+glGetEXTBlendFuncSeparate = getExtensions >>= (return . member "GL_EXT_blend_func_separate")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_func_separate.txt EXT_blend_func_separate> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBlendFuncSeparate' in those cases instead.+gl_EXT_blend_func_separate :: Bool+gl_EXT_blend_func_separate = member "GL_EXT_blend_func_separate" extensions+{-# NOINLINE gl_EXT_blend_func_separate #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_minmax.txt EXT_blend_minmax> extension supported?+glGetEXTBlendMinmax :: MonadIO m => m Bool+glGetEXTBlendMinmax = getExtensions >>= (return . member "GL_EXT_blend_minmax")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_minmax.txt EXT_blend_minmax> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBlendMinmax' in those cases instead.+gl_EXT_blend_minmax :: Bool+gl_EXT_blend_minmax = member "GL_EXT_blend_minmax" extensions+{-# NOINLINE gl_EXT_blend_minmax #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_subtract.txt EXT_blend_subtract> extension supported?+glGetEXTBlendSubtract :: MonadIO m => m Bool+glGetEXTBlendSubtract = getExtensions >>= (return . member "GL_EXT_blend_subtract")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_subtract.txt EXT_blend_subtract> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTBlendSubtract' in those cases instead.+gl_EXT_blend_subtract :: Bool+gl_EXT_blend_subtract = member "GL_EXT_blend_subtract" extensions+{-# NOINLINE gl_EXT_blend_subtract #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt EXT_clip_volume_hint> extension supported?+glGetEXTClipVolumeHint :: MonadIO m => m Bool+glGetEXTClipVolumeHint = getExtensions >>= (return . member "GL_EXT_clip_volume_hint")++-- | Is the <https://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt EXT_clip_volume_hint> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTClipVolumeHint' in those cases instead.+gl_EXT_clip_volume_hint :: Bool+gl_EXT_clip_volume_hint = member "GL_EXT_clip_volume_hint" extensions+{-# NOINLINE gl_EXT_clip_volume_hint #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/cmyka.txt EXT_cmyka> extension supported?+glGetEXTCMYKA :: MonadIO m => m Bool+glGetEXTCMYKA = getExtensions >>= (return . member "GL_EXT_cmyka")++-- | Is the <https://www.opengl.org/registry/specs/EXT/cmyka.txt EXT_cmyka> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTCMYKA' in those cases instead.+gl_EXT_cmyka :: Bool+gl_EXT_cmyka = member "GL_EXT_cmyka" extensions+{-# NOINLINE gl_EXT_cmyka #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/color_subtable.txt EXT_color_subtable> extension supported?+glGetEXTColorSubtable :: MonadIO m => m Bool+glGetEXTColorSubtable = getExtensions >>= (return . member "GL_EXT_color_subtable")++-- | Is the <https://www.opengl.org/registry/specs/EXT/color_subtable.txt EXT_color_subtable> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTColorSubtable' in those cases instead.+gl_EXT_color_subtable :: Bool+gl_EXT_color_subtable = member "GL_EXT_color_subtable" extensions+{-# NOINLINE gl_EXT_color_subtable #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt EXT_compiled_vertex_array> extension supported?+glGetEXTCompiledVertexArray :: MonadIO m => m Bool+glGetEXTCompiledVertexArray = getExtensions >>= (return . member "GL_EXT_compiled_vertex_array")++-- | Is the <https://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt EXT_compiled_vertex_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTCompiledVertexArray' in those cases instead.+gl_EXT_compiled_vertex_array :: Bool+gl_EXT_compiled_vertex_array = member "GL_EXT_compiled_vertex_array" extensions+{-# NOINLINE gl_EXT_compiled_vertex_array #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/convolution.txt EXT_convolution> extension supported?+glGetEXTConvolution :: MonadIO m => m Bool+glGetEXTConvolution = getExtensions >>= (return . member "GL_EXT_convolution")++-- | Is the <https://www.opengl.org/registry/specs/EXT/convolution.txt EXT_convolution> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTConvolution' in those cases instead.+gl_EXT_convolution :: Bool+gl_EXT_convolution = member "GL_EXT_convolution" extensions+{-# NOINLINE gl_EXT_convolution #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/coordinate_frame.txt EXT_coordinate_frame> extension supported?+glGetEXTCoordinateFrame :: MonadIO m => m Bool+glGetEXTCoordinateFrame = getExtensions >>= (return . member "GL_EXT_coordinate_frame")++-- | Is the <https://www.opengl.org/registry/specs/EXT/coordinate_frame.txt EXT_coordinate_frame> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTCoordinateFrame' in those cases instead.+gl_EXT_coordinate_frame :: Bool+gl_EXT_coordinate_frame = member "GL_EXT_coordinate_frame" extensions+{-# NOINLINE gl_EXT_coordinate_frame #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/copy_texture.txt EXT_copy_texture> extension supported?+glGetEXTCopyTexture :: MonadIO m => m Bool+glGetEXTCopyTexture = getExtensions >>= (return . member "GL_EXT_copy_texture")++-- | Is the <https://www.opengl.org/registry/specs/EXT/copy_texture.txt EXT_copy_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTCopyTexture' in those cases instead.+gl_EXT_copy_texture :: Bool+gl_EXT_copy_texture = member "GL_EXT_copy_texture" extensions+{-# NOINLINE gl_EXT_copy_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/cull_vertex.txt EXT_cull_vertex> extension supported?+glGetEXTCullVertex :: MonadIO m => m Bool+glGetEXTCullVertex = getExtensions >>= (return . member "GL_EXT_cull_vertex")++-- | Is the <https://www.opengl.org/registry/specs/EXT/cull_vertex.txt EXT_cull_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTCullVertex' in those cases instead.+gl_EXT_cull_vertex :: Bool+gl_EXT_cull_vertex = member "GL_EXT_cull_vertex" extensions+{-# NOINLINE gl_EXT_cull_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt EXT_debug_label> extension supported?+glGetEXTDebugLabel :: MonadIO m => m Bool+glGetEXTDebugLabel = getExtensions >>= (return . member "GL_EXT_debug_label")++-- | Is the <https://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt EXT_debug_label> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDebugLabel' in those cases instead.+gl_EXT_debug_label :: Bool+gl_EXT_debug_label = member "GL_EXT_debug_label" extensions+{-# NOINLINE gl_EXT_debug_label #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/EXT_debug_marker.txt EXT_debug_marker> extension supported?+glGetEXTDebugMarker :: MonadIO m => m Bool+glGetEXTDebugMarker = getExtensions >>= (return . member "GL_EXT_debug_marker")++-- | Is the <https://www.opengl.org/registry/specs/EXT/EXT_debug_marker.txt EXT_debug_marker> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDebugMarker' in those cases instead.+gl_EXT_debug_marker :: Bool+gl_EXT_debug_marker = member "GL_EXT_debug_marker" extensions+{-# NOINLINE gl_EXT_debug_marker #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt EXT_depth_bounds_test> extension supported?+glGetEXTDepthBoundsTest :: MonadIO m => m Bool+glGetEXTDepthBoundsTest = getExtensions >>= (return . member "GL_EXT_depth_bounds_test")++-- | Is the <https://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt EXT_depth_bounds_test> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDepthBoundsTest' in those cases instead.+gl_EXT_depth_bounds_test :: Bool+gl_EXT_depth_bounds_test = member "GL_EXT_depth_bounds_test" extensions+{-# NOINLINE gl_EXT_depth_bounds_test #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/direct_state_access.txt EXT_direct_state_access> extension supported?+glGetEXTDirectStateAccess :: MonadIO m => m Bool+glGetEXTDirectStateAccess = getExtensions >>= (return . member "GL_EXT_direct_state_access")++-- | Is the <https://www.opengl.org/registry/specs/EXT/direct_state_access.txt EXT_direct_state_access> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDirectStateAccess' in those cases instead.+gl_EXT_direct_state_access :: Bool+gl_EXT_direct_state_access = member "GL_EXT_direct_state_access" extensions+{-# NOINLINE gl_EXT_direct_state_access #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_buffers2.txt EXT_draw_buffers2> extension supported?+glGetEXTDrawBuffers2 :: MonadIO m => m Bool+glGetEXTDrawBuffers2 = getExtensions >>= (return . member "GL_EXT_draw_buffers2")++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_buffers2.txt EXT_draw_buffers2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDrawBuffers2' in those cases instead.+gl_EXT_draw_buffers2 :: Bool+gl_EXT_draw_buffers2 = member "GL_EXT_draw_buffers2" extensions+{-# NOINLINE gl_EXT_draw_buffers2 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_instanced.txt EXT_draw_instanced> extension supported?+glGetEXTDrawInstanced :: MonadIO m => m Bool+glGetEXTDrawInstanced = getExtensions >>= (return . member "GL_EXT_draw_instanced")++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_instanced.txt EXT_draw_instanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDrawInstanced' in those cases instead.+gl_EXT_draw_instanced :: Bool+gl_EXT_draw_instanced = member "GL_EXT_draw_instanced" extensions+{-# NOINLINE gl_EXT_draw_instanced #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_range_elements.txt EXT_draw_range_elements> extension supported?+glGetEXTDrawRangeElements :: MonadIO m => m Bool+glGetEXTDrawRangeElements = getExtensions >>= (return . member "GL_EXT_draw_range_elements")++-- | Is the <https://www.opengl.org/registry/specs/EXT/draw_range_elements.txt EXT_draw_range_elements> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTDrawRangeElements' in those cases instead.+gl_EXT_draw_range_elements :: Bool+gl_EXT_draw_range_elements = member "GL_EXT_draw_range_elements" extensions+{-# NOINLINE gl_EXT_draw_range_elements #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/external_buffer.txt EXT_external_buffer> extension supported?+glGetEXTExternalBuffer :: MonadIO m => m Bool+glGetEXTExternalBuffer = getExtensions >>= (return . member "GL_EXT_external_buffer")++-- | Is the <https://www.opengl.org/registry/specs/EXT/external_buffer.txt EXT_external_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTExternalBuffer' in those cases instead.+gl_EXT_external_buffer :: Bool+gl_EXT_external_buffer = member "GL_EXT_external_buffer" extensions+{-# NOINLINE gl_EXT_external_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/fog_coord.txt EXT_fog_coord> extension supported?+glGetEXTFogCoord :: MonadIO m => m Bool+glGetEXTFogCoord = getExtensions >>= (return . member "GL_EXT_fog_coord")++-- | Is the <https://www.opengl.org/registry/specs/EXT/fog_coord.txt EXT_fog_coord> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFogCoord' in those cases instead.+gl_EXT_fog_coord :: Bool+gl_EXT_fog_coord = member "GL_EXT_fog_coord" extensions+{-# NOINLINE gl_EXT_fog_coord #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt EXT_framebuffer_blit> extension supported?+glGetEXTFramebufferBlit :: MonadIO m => m Bool+glGetEXTFramebufferBlit = getExtensions >>= (return . member "GL_EXT_framebuffer_blit")++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt EXT_framebuffer_blit> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFramebufferBlit' in those cases instead.+gl_EXT_framebuffer_blit :: Bool+gl_EXT_framebuffer_blit = member "GL_EXT_framebuffer_blit" extensions+{-# NOINLINE gl_EXT_framebuffer_blit #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt EXT_framebuffer_multisample> extension supported?+glGetEXTFramebufferMultisample :: MonadIO m => m Bool+glGetEXTFramebufferMultisample = getExtensions >>= (return . member "GL_EXT_framebuffer_multisample")++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt EXT_framebuffer_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFramebufferMultisample' in those cases instead.+gl_EXT_framebuffer_multisample :: Bool+gl_EXT_framebuffer_multisample = member "GL_EXT_framebuffer_multisample" extensions+{-# NOINLINE gl_EXT_framebuffer_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt EXT_framebuffer_multisample_blit_scaled> extension supported?+glGetEXTFramebufferMultisampleBlitScaled :: MonadIO m => m Bool+glGetEXTFramebufferMultisampleBlitScaled = getExtensions >>= (return . member "GL_EXT_framebuffer_multisample_blit_scaled")++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt EXT_framebuffer_multisample_blit_scaled> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFramebufferMultisampleBlitScaled' in those cases instead.+gl_EXT_framebuffer_multisample_blit_scaled :: Bool+gl_EXT_framebuffer_multisample_blit_scaled = member "GL_EXT_framebuffer_multisample_blit_scaled" extensions+{-# NOINLINE gl_EXT_framebuffer_multisample_blit_scaled #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_object.txt EXT_framebuffer_object> extension supported?+glGetEXTFramebufferObject :: MonadIO m => m Bool+glGetEXTFramebufferObject = getExtensions >>= (return . member "GL_EXT_framebuffer_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_object.txt EXT_framebuffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFramebufferObject' in those cases instead.+gl_EXT_framebuffer_object :: Bool+gl_EXT_framebuffer_object = member "GL_EXT_framebuffer_object" extensions+{-# NOINLINE gl_EXT_framebuffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt EXT_framebuffer_sRGB> extension supported?+glGetEXTFramebufferSRGB :: MonadIO m => m Bool+glGetEXTFramebufferSRGB = getExtensions >>= (return . member "GL_EXT_framebuffer_sRGB")++-- | Is the <https://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt EXT_framebuffer_sRGB> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTFramebufferSRGB' in those cases instead.+gl_EXT_framebuffer_sRGB :: Bool+gl_EXT_framebuffer_sRGB = member "GL_EXT_framebuffer_sRGB" extensions+{-# NOINLINE gl_EXT_framebuffer_sRGB #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/geometry_shader4.txt EXT_geometry_shader4> extension supported?+glGetEXTGeometryShader4 :: MonadIO m => m Bool+glGetEXTGeometryShader4 = getExtensions >>= (return . member "GL_EXT_geometry_shader4")++-- | Is the <https://www.opengl.org/registry/specs/EXT/geometry_shader4.txt EXT_geometry_shader4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTGeometryShader4' in those cases instead.+gl_EXT_geometry_shader4 :: Bool+gl_EXT_geometry_shader4 = member "GL_EXT_geometry_shader4" extensions+{-# NOINLINE gl_EXT_geometry_shader4 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt EXT_gpu_program_parameters> extension supported?+glGetEXTGPUProgramParameters :: MonadIO m => m Bool+glGetEXTGPUProgramParameters = getExtensions >>= (return . member "GL_EXT_gpu_program_parameters")++-- | Is the <https://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt EXT_gpu_program_parameters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTGPUProgramParameters' in those cases instead.+gl_EXT_gpu_program_parameters :: Bool+gl_EXT_gpu_program_parameters = member "GL_EXT_gpu_program_parameters" extensions+{-# NOINLINE gl_EXT_gpu_program_parameters #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/gpu_shader4.txt EXT_gpu_shader4> extension supported?+glGetEXTGPUShader4 :: MonadIO m => m Bool+glGetEXTGPUShader4 = getExtensions >>= (return . member "GL_EXT_gpu_shader4")++-- | Is the <https://www.opengl.org/registry/specs/EXT/gpu_shader4.txt EXT_gpu_shader4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTGPUShader4' in those cases instead.+gl_EXT_gpu_shader4 :: Bool+gl_EXT_gpu_shader4 = member "GL_EXT_gpu_shader4" extensions+{-# NOINLINE gl_EXT_gpu_shader4 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/histogram.txt EXT_histogram> extension supported?+glGetEXTHistogram :: MonadIO m => m Bool+glGetEXTHistogram = getExtensions >>= (return . member "GL_EXT_histogram")++-- | Is the <https://www.opengl.org/registry/specs/EXT/histogram.txt EXT_histogram> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTHistogram' in those cases instead.+gl_EXT_histogram :: Bool+gl_EXT_histogram = member "GL_EXT_histogram" extensions+{-# NOINLINE gl_EXT_histogram #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_array_formats.txt EXT_index_array_formats> extension supported?+glGetEXTIndexArrayFormats :: MonadIO m => m Bool+glGetEXTIndexArrayFormats = getExtensions >>= (return . member "GL_EXT_index_array_formats")++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_array_formats.txt EXT_index_array_formats> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTIndexArrayFormats' in those cases instead.+gl_EXT_index_array_formats :: Bool+gl_EXT_index_array_formats = member "GL_EXT_index_array_formats" extensions+{-# NOINLINE gl_EXT_index_array_formats #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_func.txt EXT_index_func> extension supported?+glGetEXTIndexFunc :: MonadIO m => m Bool+glGetEXTIndexFunc = getExtensions >>= (return . member "GL_EXT_index_func")++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_func.txt EXT_index_func> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTIndexFunc' in those cases instead.+gl_EXT_index_func :: Bool+gl_EXT_index_func = member "GL_EXT_index_func" extensions+{-# NOINLINE gl_EXT_index_func #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_material.txt EXT_index_material> extension supported?+glGetEXTIndexMaterial :: MonadIO m => m Bool+glGetEXTIndexMaterial = getExtensions >>= (return . member "GL_EXT_index_material")++-- | Is the <https://www.opengl.org/registry/specs/EXT/index_material.txt EXT_index_material> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTIndexMaterial' in those cases instead.+gl_EXT_index_material :: Bool+gl_EXT_index_material = member "GL_EXT_index_material" extensions+{-# NOINLINE gl_EXT_index_material #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/light_texture.txt EXT_light_texture> extension supported?+glGetEXTLightTexture :: MonadIO m => m Bool+glGetEXTLightTexture = getExtensions >>= (return . member "GL_EXT_light_texture")++-- | Is the <https://www.opengl.org/registry/specs/EXT/light_texture.txt EXT_light_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTLightTexture' in those cases instead.+gl_EXT_light_texture :: Bool+gl_EXT_light_texture = member "GL_EXT_light_texture" extensions+{-# NOINLINE gl_EXT_light_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object.txt EXT_memory_object> extension supported?+glGetEXTMemoryObject :: MonadIO m => m Bool+glGetEXTMemoryObject = getExtensions >>= (return . member "GL_EXT_memory_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object.txt EXT_memory_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTMemoryObject' in those cases instead.+gl_EXT_memory_object :: Bool+gl_EXT_memory_object = member "GL_EXT_memory_object" extensions+{-# NOINLINE gl_EXT_memory_object #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object_fd.txt EXT_memory_object_fd> extension supported?+glGetEXTMemoryObjectFd :: MonadIO m => m Bool+glGetEXTMemoryObjectFd = getExtensions >>= (return . member "GL_EXT_memory_object_fd")++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object_fd.txt EXT_memory_object_fd> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTMemoryObjectFd' in those cases instead.+gl_EXT_memory_object_fd :: Bool+gl_EXT_memory_object_fd = member "GL_EXT_memory_object_fd" extensions+{-# NOINLINE gl_EXT_memory_object_fd #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object_win32.txt EXT_memory_object_win32> extension supported?+glGetEXTMemoryObjectWin32 :: MonadIO m => m Bool+glGetEXTMemoryObjectWin32 = getExtensions >>= (return . member "GL_EXT_memory_object_win32")++-- | Is the <https://www.opengl.org/registry/specs/EXT/memory_object_win32.txt EXT_memory_object_win32> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTMemoryObjectWin32' in those cases instead.+gl_EXT_memory_object_win32 :: Bool+gl_EXT_memory_object_win32 = member "GL_EXT_memory_object_win32" extensions+{-# NOINLINE gl_EXT_memory_object_win32 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt EXT_multi_draw_arrays> extension supported?+glGetEXTMultiDrawArrays :: MonadIO m => m Bool+glGetEXTMultiDrawArrays = getExtensions >>= (return . member "GL_EXT_multi_draw_arrays")++-- | Is the <https://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt EXT_multi_draw_arrays> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTMultiDrawArrays' in those cases instead.+gl_EXT_multi_draw_arrays :: Bool+gl_EXT_multi_draw_arrays = member "GL_EXT_multi_draw_arrays" extensions+{-# NOINLINE gl_EXT_multi_draw_arrays #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/wgl_multisample.txt EXT_multisample> extension supported?+glGetEXTMultisample :: MonadIO m => m Bool+glGetEXTMultisample = getExtensions >>= (return . member "GL_EXT_multisample")++-- | Is the <https://www.opengl.org/registry/specs/EXT/wgl_multisample.txt EXT_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTMultisample' in those cases instead.+gl_EXT_multisample :: Bool+gl_EXT_multisample = member "GL_EXT_multisample" extensions+{-# NOINLINE gl_EXT_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt EXT_packed_depth_stencil> extension supported?+glGetEXTPackedDepthStencil :: MonadIO m => m Bool+glGetEXTPackedDepthStencil = getExtensions >>= (return . member "GL_EXT_packed_depth_stencil")++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt EXT_packed_depth_stencil> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPackedDepthStencil' in those cases instead.+gl_EXT_packed_depth_stencil :: Bool+gl_EXT_packed_depth_stencil = member "GL_EXT_packed_depth_stencil" extensions+{-# NOINLINE gl_EXT_packed_depth_stencil #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_float.txt EXT_packed_float> extension supported?+glGetEXTPackedFloat :: MonadIO m => m Bool+glGetEXTPackedFloat = getExtensions >>= (return . member "GL_EXT_packed_float")++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_float.txt EXT_packed_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPackedFloat' in those cases instead.+gl_EXT_packed_float :: Bool+gl_EXT_packed_float = member "GL_EXT_packed_float" extensions+{-# NOINLINE gl_EXT_packed_float #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_pixels.txt EXT_packed_pixels> extension supported?+glGetEXTPackedPixels :: MonadIO m => m Bool+glGetEXTPackedPixels = getExtensions >>= (return . member "GL_EXT_packed_pixels")++-- | Is the <https://www.opengl.org/registry/specs/EXT/packed_pixels.txt EXT_packed_pixels> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPackedPixels' in those cases instead.+gl_EXT_packed_pixels :: Bool+gl_EXT_packed_pixels = member "GL_EXT_packed_pixels" extensions+{-# NOINLINE gl_EXT_packed_pixels #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/paletted_texture.txt EXT_paletted_texture> extension supported?+glGetEXTPalettedTexture :: MonadIO m => m Bool+glGetEXTPalettedTexture = getExtensions >>= (return . member "GL_EXT_paletted_texture")++-- | Is the <https://www.opengl.org/registry/specs/EXT/paletted_texture.txt EXT_paletted_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPalettedTexture' in those cases instead.+gl_EXT_paletted_texture :: Bool+gl_EXT_paletted_texture = member "GL_EXT_paletted_texture" extensions+{-# NOINLINE gl_EXT_paletted_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/pixel_buffer_object.txt EXT_pixel_buffer_object> extension supported?+glGetEXTPixelBufferObject :: MonadIO m => m Bool+glGetEXTPixelBufferObject = getExtensions >>= (return . member "GL_EXT_pixel_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/pixel_buffer_object.txt EXT_pixel_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPixelBufferObject' in those cases instead.+gl_EXT_pixel_buffer_object :: Bool+gl_EXT_pixel_buffer_object = member "GL_EXT_pixel_buffer_object" extensions+{-# NOINLINE gl_EXT_pixel_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/pixel_transform.txt EXT_pixel_transform> extension supported?+glGetEXTPixelTransform :: MonadIO m => m Bool+glGetEXTPixelTransform = getExtensions >>= (return . member "GL_EXT_pixel_transform")++-- | Is the <https://www.opengl.org/registry/specs/EXT/pixel_transform.txt EXT_pixel_transform> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPixelTransform' in those cases instead.+gl_EXT_pixel_transform :: Bool+gl_EXT_pixel_transform = member "GL_EXT_pixel_transform" extensions+{-# NOINLINE gl_EXT_pixel_transform #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/point_parameters.txt EXT_point_parameters> extension supported?+glGetEXTPointParameters :: MonadIO m => m Bool+glGetEXTPointParameters = getExtensions >>= (return . member "GL_EXT_point_parameters")++-- | Is the <https://www.opengl.org/registry/specs/EXT/point_parameters.txt EXT_point_parameters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPointParameters' in those cases instead.+gl_EXT_point_parameters :: Bool+gl_EXT_point_parameters = member "GL_EXT_point_parameters" extensions+{-# NOINLINE gl_EXT_point_parameters #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/polygon_offset.txt EXT_polygon_offset> extension supported?+glGetEXTPolygonOffset :: MonadIO m => m Bool+glGetEXTPolygonOffset = getExtensions >>= (return . member "GL_EXT_polygon_offset")++-- | Is the <https://www.opengl.org/registry/specs/EXT/polygon_offset.txt EXT_polygon_offset> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPolygonOffset' in those cases instead.+gl_EXT_polygon_offset :: Bool+gl_EXT_polygon_offset = member "GL_EXT_polygon_offset" extensions+{-# NOINLINE gl_EXT_polygon_offset #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt EXT_polygon_offset_clamp> extension supported?+glGetEXTPolygonOffsetClamp :: MonadIO m => m Bool+glGetEXTPolygonOffsetClamp = getExtensions >>= (return . member "GL_EXT_polygon_offset_clamp")++-- | Is the <https://www.opengl.org/registry/specs/EXT/polygon_offset_clamp.txt EXT_polygon_offset_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTPolygonOffsetClamp' in those cases instead.+gl_EXT_polygon_offset_clamp :: Bool+gl_EXT_polygon_offset_clamp = member "GL_EXT_polygon_offset_clamp" extensions+{-# NOINLINE gl_EXT_polygon_offset_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/provoking_vertex.txt EXT_provoking_vertex> extension supported?+glGetEXTProvokingVertex :: MonadIO m => m Bool+glGetEXTProvokingVertex = getExtensions >>= (return . member "GL_EXT_provoking_vertex")++-- | Is the <https://www.opengl.org/registry/specs/EXT/provoking_vertex.txt EXT_provoking_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTProvokingVertex' in those cases instead.+gl_EXT_provoking_vertex :: Bool+gl_EXT_provoking_vertex = member "GL_EXT_provoking_vertex" extensions+{-# NOINLINE gl_EXT_provoking_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/raster_multisample.txt EXT_raster_multisample> extension supported?+glGetEXTRasterMultisample :: MonadIO m => m Bool+glGetEXTRasterMultisample = getExtensions >>= (return . member "GL_EXT_raster_multisample")++-- | Is the <https://www.opengl.org/registry/specs/EXT/raster_multisample.txt EXT_raster_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTRasterMultisample' in those cases instead.+gl_EXT_raster_multisample :: Bool+gl_EXT_raster_multisample = member "GL_EXT_raster_multisample" extensions+{-# NOINLINE gl_EXT_raster_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/rescale_normal.txt EXT_rescale_normal> extension supported?+glGetEXTRescaleNormal :: MonadIO m => m Bool+glGetEXTRescaleNormal = getExtensions >>= (return . member "GL_EXT_rescale_normal")++-- | Is the <https://www.opengl.org/registry/specs/EXT/rescale_normal.txt EXT_rescale_normal> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTRescaleNormal' in those cases instead.+gl_EXT_rescale_normal :: Bool+gl_EXT_rescale_normal = member "GL_EXT_rescale_normal" extensions+{-# NOINLINE gl_EXT_rescale_normal #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/secondary_color.txt EXT_secondary_color> extension supported?+glGetEXTSecondaryColor :: MonadIO m => m Bool+glGetEXTSecondaryColor = getExtensions >>= (return . member "GL_EXT_secondary_color")++-- | Is the <https://www.opengl.org/registry/specs/EXT/secondary_color.txt EXT_secondary_color> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSecondaryColor' in those cases instead.+gl_EXT_secondary_color :: Bool+gl_EXT_secondary_color = member "GL_EXT_secondary_color" extensions+{-# NOINLINE gl_EXT_secondary_color #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore.txt EXT_semaphore> extension supported?+glGetEXTSemaphore :: MonadIO m => m Bool+glGetEXTSemaphore = getExtensions >>= (return . member "GL_EXT_semaphore")++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore.txt EXT_semaphore> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSemaphore' in those cases instead.+gl_EXT_semaphore :: Bool+gl_EXT_semaphore = member "GL_EXT_semaphore" extensions+{-# NOINLINE gl_EXT_semaphore #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore_fd.txt EXT_semaphore_fd> extension supported?+glGetEXTSemaphoreFd :: MonadIO m => m Bool+glGetEXTSemaphoreFd = getExtensions >>= (return . member "GL_EXT_semaphore_fd")++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore_fd.txt EXT_semaphore_fd> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSemaphoreFd' in those cases instead.+gl_EXT_semaphore_fd :: Bool+gl_EXT_semaphore_fd = member "GL_EXT_semaphore_fd" extensions+{-# NOINLINE gl_EXT_semaphore_fd #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore_win32.txt EXT_semaphore_win32> extension supported?+glGetEXTSemaphoreWin32 :: MonadIO m => m Bool+glGetEXTSemaphoreWin32 = getExtensions >>= (return . member "GL_EXT_semaphore_win32")++-- | Is the <https://www.opengl.org/registry/specs/EXT/semaphore_win32.txt EXT_semaphore_win32> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSemaphoreWin32' in those cases instead.+gl_EXT_semaphore_win32 :: Bool+gl_EXT_semaphore_win32 = member "GL_EXT_semaphore_win32" extensions+{-# NOINLINE gl_EXT_semaphore_win32 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt EXT_separate_shader_objects> extension supported?+glGetEXTSeparateShaderObjects :: MonadIO m => m Bool+glGetEXTSeparateShaderObjects = getExtensions >>= (return . member "GL_EXT_separate_shader_objects")++-- | Is the <https://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt EXT_separate_shader_objects> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSeparateShaderObjects' in those cases instead.+gl_EXT_separate_shader_objects :: Bool+gl_EXT_separate_shader_objects = member "GL_EXT_separate_shader_objects" extensions+{-# NOINLINE gl_EXT_separate_shader_objects #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/separate_specular_color.txt EXT_separate_specular_color> extension supported?+glGetEXTSeparateSpecularColor :: MonadIO m => m Bool+glGetEXTSeparateSpecularColor = getExtensions >>= (return . member "GL_EXT_separate_specular_color")++-- | Is the <https://www.opengl.org/registry/specs/EXT/separate_specular_color.txt EXT_separate_specular_color> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSeparateSpecularColor' in those cases instead.+gl_EXT_separate_specular_color :: Bool+gl_EXT_separate_specular_color = member "GL_EXT_separate_specular_color" extensions+{-# NOINLINE gl_EXT_separate_specular_color #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt EXT_shader_framebuffer_fetch> extension supported?+glGetEXTShaderFramebufferFetch :: MonadIO m => m Bool+glGetEXTShaderFramebufferFetch = getExtensions >>= (return . member "GL_EXT_shader_framebuffer_fetch")++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch.txt EXT_shader_framebuffer_fetch> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTShaderFramebufferFetch' in those cases instead.+gl_EXT_shader_framebuffer_fetch :: Bool+gl_EXT_shader_framebuffer_fetch = member "GL_EXT_shader_framebuffer_fetch" extensions+{-# NOINLINE gl_EXT_shader_framebuffer_fetch #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch_non_coherent.txt EXT_shader_framebuffer_fetch_non_coherent> extension supported?+glGetEXTShaderFramebufferFetchNonCoherent :: MonadIO m => m Bool+glGetEXTShaderFramebufferFetchNonCoherent = getExtensions >>= (return . member "GL_EXT_shader_framebuffer_fetch_non_coherent")++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_framebuffer_fetch_non_coherent.txt EXT_shader_framebuffer_fetch_non_coherent> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTShaderFramebufferFetchNonCoherent' in those cases instead.+gl_EXT_shader_framebuffer_fetch_non_coherent :: Bool+gl_EXT_shader_framebuffer_fetch_non_coherent = member "GL_EXT_shader_framebuffer_fetch_non_coherent" extensions+{-# NOINLINE gl_EXT_shader_framebuffer_fetch_non_coherent #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt EXT_shader_image_load_store> extension supported?+glGetEXTShaderImageLoadStore :: MonadIO m => m Bool+glGetEXTShaderImageLoadStore = getExtensions >>= (return . member "GL_EXT_shader_image_load_store")++-- | Is the <https://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt EXT_shader_image_load_store> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTShaderImageLoadStore' in those cases instead.+gl_EXT_shader_image_load_store :: Bool+gl_EXT_shader_image_load_store = member "GL_EXT_shader_image_load_store" extensions+{-# NOINLINE gl_EXT_shader_image_load_store #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt EXT_shared_texture_palette> extension supported?+glGetEXTSharedTexturePalette :: MonadIO m => m Bool+glGetEXTSharedTexturePalette = getExtensions >>= (return . member "GL_EXT_shared_texture_palette")++-- | Is the <https://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt EXT_shared_texture_palette> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSharedTexturePalette' in those cases instead.+gl_EXT_shared_texture_palette :: Bool+gl_EXT_shared_texture_palette = member "GL_EXT_shared_texture_palette" extensions+{-# NOINLINE gl_EXT_shared_texture_palette #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt EXT_stencil_clear_tag> extension supported?+glGetEXTStencilClearTag :: MonadIO m => m Bool+glGetEXTStencilClearTag = getExtensions >>= (return . member "GL_EXT_stencil_clear_tag")++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt EXT_stencil_clear_tag> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTStencilClearTag' in those cases instead.+gl_EXT_stencil_clear_tag :: Bool+gl_EXT_stencil_clear_tag = member "GL_EXT_stencil_clear_tag" extensions+{-# NOINLINE gl_EXT_stencil_clear_tag #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_two_side.txt EXT_stencil_two_side> extension supported?+glGetEXTStencilTwoSide :: MonadIO m => m Bool+glGetEXTStencilTwoSide = getExtensions >>= (return . member "GL_EXT_stencil_two_side")++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_two_side.txt EXT_stencil_two_side> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTStencilTwoSide' in those cases instead.+gl_EXT_stencil_two_side :: Bool+gl_EXT_stencil_two_side = member "GL_EXT_stencil_two_side" extensions+{-# NOINLINE gl_EXT_stencil_two_side #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_wrap.txt EXT_stencil_wrap> extension supported?+glGetEXTStencilWrap :: MonadIO m => m Bool+glGetEXTStencilWrap = getExtensions >>= (return . member "GL_EXT_stencil_wrap")++-- | Is the <https://www.opengl.org/registry/specs/EXT/stencil_wrap.txt EXT_stencil_wrap> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTStencilWrap' in those cases instead.+gl_EXT_stencil_wrap :: Bool+gl_EXT_stencil_wrap = member "GL_EXT_stencil_wrap" extensions+{-# NOINLINE gl_EXT_stencil_wrap #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/subtexture.txt EXT_subtexture> extension supported?+glGetEXTSubtexture :: MonadIO m => m Bool+glGetEXTSubtexture = getExtensions >>= (return . member "GL_EXT_subtexture")++-- | Is the <https://www.opengl.org/registry/specs/EXT/subtexture.txt EXT_subtexture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTSubtexture' in those cases instead.+gl_EXT_subtexture :: Bool+gl_EXT_subtexture = member "GL_EXT_subtexture" extensions+{-# NOINLINE gl_EXT_subtexture #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture.txt EXT_texture> extension supported?+glGetEXTTexture :: MonadIO m => m Bool+glGetEXTTexture = getExtensions >>= (return . member "GL_EXT_texture")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture.txt EXT_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTexture' in those cases instead.+gl_EXT_texture :: Bool+gl_EXT_texture = member "GL_EXT_texture" extensions+{-# NOINLINE gl_EXT_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture3D.txt EXT_texture3D> extension supported?+glGetEXTTexture3D :: MonadIO m => m Bool+glGetEXTTexture3D = getExtensions >>= (return . member "GL_EXT_texture3D")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture3D.txt EXT_texture3D> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTexture3D' in those cases instead.+gl_EXT_texture3D :: Bool+gl_EXT_texture3D = member "GL_EXT_texture3D" extensions+{-# NOINLINE gl_EXT_texture3D #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_array.txt EXT_texture_array> extension supported?+glGetEXTTextureArray :: MonadIO m => m Bool+glGetEXTTextureArray = getExtensions >>= (return . member "GL_EXT_texture_array")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_array.txt EXT_texture_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureArray' in those cases instead.+gl_EXT_texture_array :: Bool+gl_EXT_texture_array = member "GL_EXT_texture_array" extensions+{-# NOINLINE gl_EXT_texture_array #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_buffer_object.txt EXT_texture_buffer_object> extension supported?+glGetEXTTextureBufferObject :: MonadIO m => m Bool+glGetEXTTextureBufferObject = getExtensions >>= (return . member "GL_EXT_texture_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_buffer_object.txt EXT_texture_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureBufferObject' in those cases instead.+gl_EXT_texture_buffer_object :: Bool+gl_EXT_texture_buffer_object = member "GL_EXT_texture_buffer_object" extensions+{-# NOINLINE gl_EXT_texture_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt EXT_texture_compression_latc> extension supported?+glGetEXTTextureCompressionLATC :: MonadIO m => m Bool+glGetEXTTextureCompressionLATC = getExtensions >>= (return . member "GL_EXT_texture_compression_latc")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt EXT_texture_compression_latc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureCompressionLATC' in those cases instead.+gl_EXT_texture_compression_latc :: Bool+gl_EXT_texture_compression_latc = member "GL_EXT_texture_compression_latc" extensions+{-# NOINLINE gl_EXT_texture_compression_latc #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt EXT_texture_compression_rgtc> extension supported?+glGetEXTTextureCompressionRGTC :: MonadIO m => m Bool+glGetEXTTextureCompressionRGTC = getExtensions >>= (return . member "GL_EXT_texture_compression_rgtc")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_rgtc.txt EXT_texture_compression_rgtc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureCompressionRGTC' in those cases instead.+gl_EXT_texture_compression_rgtc :: Bool+gl_EXT_texture_compression_rgtc = member "GL_EXT_texture_compression_rgtc" extensions+{-# NOINLINE gl_EXT_texture_compression_rgtc #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt EXT_texture_compression_s3tc> extension supported?+glGetEXTTextureCompressionS3TC :: MonadIO m => m Bool+glGetEXTTextureCompressionS3TC = getExtensions >>= (return . member "GL_EXT_texture_compression_s3tc")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt EXT_texture_compression_s3tc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureCompressionS3TC' in those cases instead.+gl_EXT_texture_compression_s3tc :: Bool+gl_EXT_texture_compression_s3tc = member "GL_EXT_texture_compression_s3tc" extensions+{-# NOINLINE gl_EXT_texture_compression_s3tc #-}++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map.txt EXT_texture_cube_map> extension supported?+glGetEXTTextureCubeMap :: MonadIO m => m Bool+glGetEXTTextureCubeMap = getExtensions >>= (return . member "GL_EXT_texture_cube_map")++-- | Is the <https://www.opengl.org/registry/specs/ARB/texture_cube_map.txt EXT_texture_cube_map> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureCubeMap' in those cases instead.+gl_EXT_texture_cube_map :: Bool+gl_EXT_texture_cube_map = member "GL_EXT_texture_cube_map" extensions+{-# NOINLINE gl_EXT_texture_cube_map #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_env_combine.txt EXT_texture_env_combine> extension supported?+glGetEXTTextureEnvCombine :: MonadIO m => m Bool+glGetEXTTextureEnvCombine = getExtensions >>= (return . member "GL_EXT_texture_env_combine")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_env_combine.txt EXT_texture_env_combine> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureEnvCombine' in those cases instead.+gl_EXT_texture_env_combine :: Bool+gl_EXT_texture_env_combine = member "GL_EXT_texture_env_combine" extensions+{-# NOINLINE gl_EXT_texture_env_combine #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt EXT_texture_env_dot3> extension supported?+glGetEXTTextureEnvDot3 :: MonadIO m => m Bool+glGetEXTTextureEnvDot3 = getExtensions >>= (return . member "GL_EXT_texture_env_dot3")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt EXT_texture_env_dot3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureEnvDot3' in those cases instead.+gl_EXT_texture_env_dot3 :: Bool+gl_EXT_texture_env_dot3 = member "GL_EXT_texture_env_dot3" extensions+{-# NOINLINE gl_EXT_texture_env_dot3 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt EXT_texture_filter_anisotropic> extension supported?+glGetEXTTextureFilterAnisotropic :: MonadIO m => m Bool+glGetEXTTextureFilterAnisotropic = getExtensions >>= (return . member "GL_EXT_texture_filter_anisotropic")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt EXT_texture_filter_anisotropic> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureFilterAnisotropic' in those cases instead.+gl_EXT_texture_filter_anisotropic :: Bool+gl_EXT_texture_filter_anisotropic = member "GL_EXT_texture_filter_anisotropic" extensions+{-# NOINLINE gl_EXT_texture_filter_anisotropic #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt EXT_texture_filter_minmax> extension supported?+glGetEXTTextureFilterMinmax :: MonadIO m => m Bool+glGetEXTTextureFilterMinmax = getExtensions >>= (return . member "GL_EXT_texture_filter_minmax")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_filter_minmax.txt EXT_texture_filter_minmax> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureFilterMinmax' in those cases instead.+gl_EXT_texture_filter_minmax :: Bool+gl_EXT_texture_filter_minmax = member "GL_EXT_texture_filter_minmax" extensions+{-# NOINLINE gl_EXT_texture_filter_minmax #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_integer.txt EXT_texture_integer> extension supported?+glGetEXTTextureInteger :: MonadIO m => m Bool+glGetEXTTextureInteger = getExtensions >>= (return . member "GL_EXT_texture_integer")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_integer.txt EXT_texture_integer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureInteger' in those cases instead.+gl_EXT_texture_integer :: Bool+gl_EXT_texture_integer = member "GL_EXT_texture_integer" extensions+{-# NOINLINE gl_EXT_texture_integer #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt EXT_texture_lod_bias> extension supported?+glGetEXTTextureLODBias :: MonadIO m => m Bool+glGetEXTTextureLODBias = getExtensions >>= (return . member "GL_EXT_texture_lod_bias")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt EXT_texture_lod_bias> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureLODBias' in those cases instead.+gl_EXT_texture_lod_bias :: Bool+gl_EXT_texture_lod_bias = member "GL_EXT_texture_lod_bias" extensions+{-# NOINLINE gl_EXT_texture_lod_bias #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt EXT_texture_mirror_clamp> extension supported?+glGetEXTTextureMirrorClamp :: MonadIO m => m Bool+glGetEXTTextureMirrorClamp = getExtensions >>= (return . member "GL_EXT_texture_mirror_clamp")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt EXT_texture_mirror_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureMirrorClamp' in those cases instead.+gl_EXT_texture_mirror_clamp :: Bool+gl_EXT_texture_mirror_clamp = member "GL_EXT_texture_mirror_clamp" extensions+{-# NOINLINE gl_EXT_texture_mirror_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_object.txt EXT_texture_object> extension supported?+glGetEXTTextureObject :: MonadIO m => m Bool+glGetEXTTextureObject = getExtensions >>= (return . member "GL_EXT_texture_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_object.txt EXT_texture_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureObject' in those cases instead.+gl_EXT_texture_object :: Bool+gl_EXT_texture_object = member "GL_EXT_texture_object" extensions+{-# NOINLINE gl_EXT_texture_object #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt EXT_texture_perturb_normal> extension supported?+glGetEXTTexturePerturbNormal :: MonadIO m => m Bool+glGetEXTTexturePerturbNormal = getExtensions >>= (return . member "GL_EXT_texture_perturb_normal")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt EXT_texture_perturb_normal> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTexturePerturbNormal' in those cases instead.+gl_EXT_texture_perturb_normal :: Bool+gl_EXT_texture_perturb_normal = member "GL_EXT_texture_perturb_normal" extensions+{-# NOINLINE gl_EXT_texture_perturb_normal #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB.txt EXT_texture_sRGB> extension supported?+glGetEXTTextureSRGB :: MonadIO m => m Bool+glGetEXTTextureSRGB = getExtensions >>= (return . member "GL_EXT_texture_sRGB")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB.txt EXT_texture_sRGB> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSRGB' in those cases instead.+gl_EXT_texture_sRGB :: Bool+gl_EXT_texture_sRGB = member "GL_EXT_texture_sRGB" extensions+{-# NOINLINE gl_EXT_texture_sRGB #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt EXT_texture_sRGB_R8> extension supported?+glGetEXTTextureSRGBR8 :: MonadIO m => m Bool+glGetEXTTextureSRGBR8 = getExtensions >>= (return . member "GL_EXT_texture_sRGB_R8")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB_R8.txt EXT_texture_sRGB_R8> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSRGBR8' in those cases instead.+gl_EXT_texture_sRGB_R8 :: Bool+gl_EXT_texture_sRGB_R8 = member "GL_EXT_texture_sRGB_R8" extensions+{-# NOINLINE gl_EXT_texture_sRGB_R8 #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt EXT_texture_sRGB_decode> extension supported?+glGetEXTTextureSRGBDecode :: MonadIO m => m Bool+glGetEXTTextureSRGBDecode = getExtensions >>= (return . member "GL_EXT_texture_sRGB_decode")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt EXT_texture_sRGB_decode> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSRGBDecode' in those cases instead.+gl_EXT_texture_sRGB_decode :: Bool+gl_EXT_texture_sRGB_decode = member "GL_EXT_texture_sRGB_decode" extensions+{-# NOINLINE gl_EXT_texture_sRGB_decode #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_shared_exponent.txt EXT_texture_shared_exponent> extension supported?+glGetEXTTextureSharedExponent :: MonadIO m => m Bool+glGetEXTTextureSharedExponent = getExtensions >>= (return . member "GL_EXT_texture_shared_exponent")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_shared_exponent.txt EXT_texture_shared_exponent> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSharedExponent' in those cases instead.+gl_EXT_texture_shared_exponent :: Bool+gl_EXT_texture_shared_exponent = member "GL_EXT_texture_shared_exponent" extensions+{-# NOINLINE gl_EXT_texture_shared_exponent #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_snorm.txt EXT_texture_snorm> extension supported?+glGetEXTTextureSNorm :: MonadIO m => m Bool+glGetEXTTextureSNorm = getExtensions >>= (return . member "GL_EXT_texture_snorm")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_snorm.txt EXT_texture_snorm> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSNorm' in those cases instead.+gl_EXT_texture_snorm :: Bool+gl_EXT_texture_snorm = member "GL_EXT_texture_snorm" extensions+{-# NOINLINE gl_EXT_texture_snorm #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_swizzle.txt EXT_texture_swizzle> extension supported?+glGetEXTTextureSwizzle :: MonadIO m => m Bool+glGetEXTTextureSwizzle = getExtensions >>= (return . member "GL_EXT_texture_swizzle")++-- | Is the <https://www.opengl.org/registry/specs/EXT/texture_swizzle.txt EXT_texture_swizzle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTextureSwizzle' in those cases instead.+gl_EXT_texture_swizzle :: Bool+gl_EXT_texture_swizzle = member "GL_EXT_texture_swizzle" extensions+{-# NOINLINE gl_EXT_texture_swizzle #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/timer_query.txt EXT_timer_query> extension supported?+glGetEXTTimerQuery :: MonadIO m => m Bool+glGetEXTTimerQuery = getExtensions >>= (return . member "GL_EXT_timer_query")++-- | Is the <https://www.opengl.org/registry/specs/EXT/timer_query.txt EXT_timer_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTimerQuery' in those cases instead.+gl_EXT_timer_query :: Bool+gl_EXT_timer_query = member "GL_EXT_timer_query" extensions+{-# NOINLINE gl_EXT_timer_query #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback> extension supported?+glGetEXTTransformFeedback :: MonadIO m => m Bool+glGetEXTTransformFeedback = getExtensions >>= (return . member "GL_EXT_transform_feedback")++-- | Is the <https://www.opengl.org/registry/specs/EXT/transform_feedback.txt EXT_transform_feedback> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTTransformFeedback' in those cases instead.+gl_EXT_transform_feedback :: Bool+gl_EXT_transform_feedback = member "GL_EXT_transform_feedback" extensions+{-# NOINLINE gl_EXT_transform_feedback #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_array.txt EXT_vertex_array> extension supported?+glGetEXTVertexArray :: MonadIO m => m Bool+glGetEXTVertexArray = getExtensions >>= (return . member "GL_EXT_vertex_array")++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_array.txt EXT_vertex_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTVertexArray' in those cases instead.+gl_EXT_vertex_array :: Bool+gl_EXT_vertex_array = member "GL_EXT_vertex_array" extensions+{-# NOINLINE gl_EXT_vertex_array #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt EXT_vertex_array_bgra> extension supported?+glGetEXTVertexArrayBGRA :: MonadIO m => m Bool+glGetEXTVertexArrayBGRA = getExtensions >>= (return . member "GL_EXT_vertex_array_bgra")++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt EXT_vertex_array_bgra> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTVertexArrayBGRA' in those cases instead.+gl_EXT_vertex_array_bgra :: Bool+gl_EXT_vertex_array_bgra = member "GL_EXT_vertex_array_bgra" extensions+{-# NOINLINE gl_EXT_vertex_array_bgra #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt EXT_vertex_attrib_64bit> extension supported?+glGetEXTVertexAttrib64Bit :: MonadIO m => m Bool+glGetEXTVertexAttrib64Bit = getExtensions >>= (return . member "GL_EXT_vertex_attrib_64bit")++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt EXT_vertex_attrib_64bit> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTVertexAttrib64Bit' in those cases instead.+gl_EXT_vertex_attrib_64bit :: Bool+gl_EXT_vertex_attrib_64bit = member "GL_EXT_vertex_attrib_64bit" extensions+{-# NOINLINE gl_EXT_vertex_attrib_64bit #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_shader.txt EXT_vertex_shader> extension supported?+glGetEXTVertexShader :: MonadIO m => m Bool+glGetEXTVertexShader = getExtensions >>= (return . member "GL_EXT_vertex_shader")++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_shader.txt EXT_vertex_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTVertexShader' in those cases instead.+gl_EXT_vertex_shader :: Bool+gl_EXT_vertex_shader = member "GL_EXT_vertex_shader" extensions+{-# NOINLINE gl_EXT_vertex_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_weighting.txt EXT_vertex_weighting> extension supported?+glGetEXTVertexWeighting :: MonadIO m => m Bool+glGetEXTVertexWeighting = getExtensions >>= (return . member "GL_EXT_vertex_weighting")++-- | Is the <https://www.opengl.org/registry/specs/EXT/vertex_weighting.txt EXT_vertex_weighting> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTVertexWeighting' in those cases instead.+gl_EXT_vertex_weighting :: Bool+gl_EXT_vertex_weighting = member "GL_EXT_vertex_weighting" extensions+{-# NOINLINE gl_EXT_vertex_weighting #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt EXT_win32_keyed_mutex> extension supported?+glGetEXTWin32KeyedMutex :: MonadIO m => m Bool+glGetEXTWin32KeyedMutex = getExtensions >>= (return . member "GL_EXT_win32_keyed_mutex")++-- | Is the <https://www.opengl.org/registry/specs/EXT/win32_keyed_mutex.txt EXT_win32_keyed_mutex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTWin32KeyedMutex' in those cases instead.+gl_EXT_win32_keyed_mutex :: Bool+gl_EXT_win32_keyed_mutex = member "GL_EXT_win32_keyed_mutex" extensions+{-# NOINLINE gl_EXT_win32_keyed_mutex #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/window_rectangles.txt EXT_window_rectangles> extension supported?+glGetEXTWindowRectangles :: MonadIO m => m Bool+glGetEXTWindowRectangles = getExtensions >>= (return . member "GL_EXT_window_rectangles")++-- | Is the <https://www.opengl.org/registry/specs/EXT/window_rectangles.txt EXT_window_rectangles> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTWindowRectangles' in those cases instead.+gl_EXT_window_rectangles :: Bool+gl_EXT_window_rectangles = member "GL_EXT_window_rectangles" extensions+{-# NOINLINE gl_EXT_window_rectangles #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/x11_sync_object.txt EXT_x11_sync_object> extension supported?+glGetEXTX11SyncObject :: MonadIO m => m Bool+glGetEXTX11SyncObject = getExtensions >>= (return . member "GL_EXT_x11_sync_object")++-- | Is the <https://www.opengl.org/registry/specs/EXT/x11_sync_object.txt EXT_x11_sync_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetEXTX11SyncObject' in those cases instead.+gl_EXT_x11_sync_object :: Bool+gl_EXT_x11_sync_object = member "GL_EXT_x11_sync_object" extensions+{-# NOINLINE gl_EXT_x11_sync_object #-}++-- | Is the <https://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt GREMEDY_frame_terminator> extension supported?+glGetGREMEDYFrameTerminator :: MonadIO m => m Bool+glGetGREMEDYFrameTerminator = getExtensions >>= (return . member "GL_GREMEDY_frame_terminator")++-- | Is the <https://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt GREMEDY_frame_terminator> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetGREMEDYFrameTerminator' in those cases instead.+gl_GREMEDY_frame_terminator :: Bool+gl_GREMEDY_frame_terminator = member "GL_GREMEDY_frame_terminator" extensions+{-# NOINLINE gl_GREMEDY_frame_terminator #-}++-- | Is the <https://www.opengl.org/registry/specs/GREMEDY/string_marker.txt GREMEDY_string_marker> extension supported?+glGetGREMEDYStringMarker :: MonadIO m => m Bool+glGetGREMEDYStringMarker = getExtensions >>= (return . member "GL_GREMEDY_string_marker")++-- | Is the <https://www.opengl.org/registry/specs/GREMEDY/string_marker.txt GREMEDY_string_marker> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetGREMEDYStringMarker' in those cases instead.+gl_GREMEDY_string_marker :: Bool+gl_GREMEDY_string_marker = member "GL_GREMEDY_string_marker" extensions+{-# NOINLINE gl_GREMEDY_string_marker #-}++-- | Is the <https://www.opengl.org/registry/specs/HP/convolution_border_modes.txt HP_convolution_border_modes> extension supported?+glGetHPConvolutionBorderModes :: MonadIO m => m Bool+glGetHPConvolutionBorderModes = getExtensions >>= (return . member "GL_HP_convolution_border_modes")++-- | Is the <https://www.opengl.org/registry/specs/HP/convolution_border_modes.txt HP_convolution_border_modes> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetHPConvolutionBorderModes' in those cases instead.+gl_HP_convolution_border_modes :: Bool+gl_HP_convolution_border_modes = member "GL_HP_convolution_border_modes" extensions+{-# NOINLINE gl_HP_convolution_border_modes #-}++-- | Is the <https://www.opengl.org/registry/specs/HP/image_transform.txt HP_image_transform> extension supported?+glGetHPImageTransform :: MonadIO m => m Bool+glGetHPImageTransform = getExtensions >>= (return . member "GL_HP_image_transform")++-- | Is the <https://www.opengl.org/registry/specs/HP/image_transform.txt HP_image_transform> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetHPImageTransform' in those cases instead.+gl_HP_image_transform :: Bool+gl_HP_image_transform = member "GL_HP_image_transform" extensions+{-# NOINLINE gl_HP_image_transform #-}++-- | Is the <https://www.opengl.org/registry/specs/HP/occlusion_test.txt HP_occlusion_test> extension supported?+glGetHPOcclusionTest :: MonadIO m => m Bool+glGetHPOcclusionTest = getExtensions >>= (return . member "GL_HP_occlusion_test")++-- | Is the <https://www.opengl.org/registry/specs/HP/occlusion_test.txt HP_occlusion_test> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetHPOcclusionTest' in those cases instead.+gl_HP_occlusion_test :: Bool+gl_HP_occlusion_test = member "GL_HP_occlusion_test" extensions+{-# NOINLINE gl_HP_occlusion_test #-}++-- | Is the <https://www.opengl.org/registry/specs/HP/texture_lighting.txt HP_texture_lighting> extension supported?+glGetHPTextureLighting :: MonadIO m => m Bool+glGetHPTextureLighting = getExtensions >>= (return . member "GL_HP_texture_lighting")++-- | Is the <https://www.opengl.org/registry/specs/HP/texture_lighting.txt HP_texture_lighting> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetHPTextureLighting' in those cases instead.+gl_HP_texture_lighting :: Bool+gl_HP_texture_lighting = member "GL_HP_texture_lighting" extensions+{-# NOINLINE gl_HP_texture_lighting #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/cull_vertex.txt IBM_cull_vertex> extension supported?+glGetIBMCullVertex :: MonadIO m => m Bool+glGetIBMCullVertex = getExtensions >>= (return . member "GL_IBM_cull_vertex")++-- | Is the <https://www.opengl.org/registry/specs/IBM/cull_vertex.txt IBM_cull_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMCullVertex' in those cases instead.+gl_IBM_cull_vertex :: Bool+gl_IBM_cull_vertex = member "GL_IBM_cull_vertex" extensions+{-# NOINLINE gl_IBM_cull_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt IBM_multimode_draw_arrays> extension supported?+glGetIBMMultimodeDrawArrays :: MonadIO m => m Bool+glGetIBMMultimodeDrawArrays = getExtensions >>= (return . member "GL_IBM_multimode_draw_arrays")++-- | Is the <https://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt IBM_multimode_draw_arrays> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMMultimodeDrawArrays' in those cases instead.+gl_IBM_multimode_draw_arrays :: Bool+gl_IBM_multimode_draw_arrays = member "GL_IBM_multimode_draw_arrays" extensions+{-# NOINLINE gl_IBM_multimode_draw_arrays #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt IBM_rasterpos_clip> extension supported?+glGetIBMRasterposClip :: MonadIO m => m Bool+glGetIBMRasterposClip = getExtensions >>= (return . member "GL_IBM_rasterpos_clip")++-- | Is the <https://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt IBM_rasterpos_clip> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMRasterposClip' in those cases instead.+gl_IBM_rasterpos_clip :: Bool+gl_IBM_rasterpos_clip = member "GL_IBM_rasterpos_clip" extensions+{-# NOINLINE gl_IBM_rasterpos_clip #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/static_data.txt IBM_static_data> extension supported?+glGetIBMStaticData :: MonadIO m => m Bool+glGetIBMStaticData = getExtensions >>= (return . member "GL_IBM_static_data")++-- | Is the <https://www.opengl.org/registry/specs/IBM/static_data.txt IBM_static_data> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMStaticData' in those cases instead.+gl_IBM_static_data :: Bool+gl_IBM_static_data = member "GL_IBM_static_data" extensions+{-# NOINLINE gl_IBM_static_data #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt IBM_texture_mirrored_repeat> extension supported?+glGetIBMTextureMirroredRepeat :: MonadIO m => m Bool+glGetIBMTextureMirroredRepeat = getExtensions >>= (return . member "GL_IBM_texture_mirrored_repeat")++-- | Is the <https://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt IBM_texture_mirrored_repeat> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMTextureMirroredRepeat' in those cases instead.+gl_IBM_texture_mirrored_repeat :: Bool+gl_IBM_texture_mirrored_repeat = member "GL_IBM_texture_mirrored_repeat" extensions+{-# NOINLINE gl_IBM_texture_mirrored_repeat #-}++-- | Is the <https://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt IBM_vertex_array_lists> extension supported?+glGetIBMVertexArrayLists :: MonadIO m => m Bool+glGetIBMVertexArrayLists = getExtensions >>= (return . member "GL_IBM_vertex_array_lists")++-- | Is the <https://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt IBM_vertex_array_lists> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetIBMVertexArrayLists' in those cases instead.+gl_IBM_vertex_array_lists :: Bool+gl_IBM_vertex_array_lists = member "GL_IBM_vertex_array_lists" extensions+{-# NOINLINE gl_IBM_vertex_array_lists #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_func_separate.txt INGR_blend_func_separate> extension supported?+glGetINGRBlendFuncSeparate :: MonadIO m => m Bool+glGetINGRBlendFuncSeparate = getExtensions >>= (return . member "GL_INGR_blend_func_separate")++-- | Is the <https://www.opengl.org/registry/specs/EXT/blend_func_separate.txt INGR_blend_func_separate> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINGRBlendFuncSeparate' in those cases instead.+gl_INGR_blend_func_separate :: Bool+gl_INGR_blend_func_separate = member "GL_INGR_blend_func_separate" extensions+{-# NOINLINE gl_INGR_blend_func_separate #-}++-- | Is the <https://www.opengl.org/registry/specs/INGR/color_clamp.txt INGR_color_clamp> extension supported?+glGetINGRColorClamp :: MonadIO m => m Bool+glGetINGRColorClamp = getExtensions >>= (return . member "GL_INGR_color_clamp")++-- | Is the <https://www.opengl.org/registry/specs/INGR/color_clamp.txt INGR_color_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINGRColorClamp' in those cases instead.+gl_INGR_color_clamp :: Bool+gl_INGR_color_clamp = member "GL_INGR_color_clamp" extensions+{-# NOINLINE gl_INGR_color_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/INGR/interlace_read.txt INGR_interlace_read> extension supported?+glGetINGRInterlaceRead :: MonadIO m => m Bool+glGetINGRInterlaceRead = getExtensions >>= (return . member "GL_INGR_interlace_read")++-- | Is the <https://www.opengl.org/registry/specs/INGR/interlace_read.txt INGR_interlace_read> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINGRInterlaceRead' in those cases instead.+gl_INGR_interlace_read :: Bool+gl_INGR_interlace_read = member "GL_INGR_interlace_read" extensions+{-# NOINLINE gl_INGR_interlace_read #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/blackhole_render.txt INTEL_blackhole_render> extension supported?+glGetINTELBlackholeRender :: MonadIO m => m Bool+glGetINTELBlackholeRender = getExtensions >>= (return . member "GL_INTEL_blackhole_render")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/blackhole_render.txt INTEL_blackhole_render> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELBlackholeRender' in those cases instead.+gl_INTEL_blackhole_render :: Bool+gl_INTEL_blackhole_render = member "GL_INTEL_blackhole_render" extensions+{-# NOINLINE gl_INTEL_blackhole_render #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt INTEL_conservative_rasterization> extension supported?+glGetINTELConservativeRasterization :: MonadIO m => m Bool+glGetINTELConservativeRasterization = getExtensions >>= (return . member "GL_INTEL_conservative_rasterization")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/conservative_rasterization.txt INTEL_conservative_rasterization> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELConservativeRasterization' in those cases instead.+gl_INTEL_conservative_rasterization :: Bool+gl_INTEL_conservative_rasterization = member "GL_INTEL_conservative_rasterization" extensions+{-# NOINLINE gl_INTEL_conservative_rasterization #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt INTEL_framebuffer_CMAA> extension supported?+glGetINTELFramebufferCmaa :: MonadIO m => m Bool+glGetINTELFramebufferCmaa = getExtensions >>= (return . member "GL_INTEL_framebuffer_CMAA")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/framebuffer_CMAA.txt INTEL_framebuffer_CMAA> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELFramebufferCmaa' in those cases instead.+gl_INTEL_framebuffer_CMAA :: Bool+gl_INTEL_framebuffer_CMAA = member "GL_INTEL_framebuffer_CMAA" extensions+{-# NOINLINE gl_INTEL_framebuffer_CMAA #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/map_texture.txt INTEL_map_texture> extension supported?+glGetINTELMapTexture :: MonadIO m => m Bool+glGetINTELMapTexture = getExtensions >>= (return . member "GL_INTEL_map_texture")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/map_texture.txt INTEL_map_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELMapTexture' in those cases instead.+gl_INTEL_map_texture :: Bool+gl_INTEL_map_texture = member "GL_INTEL_map_texture" extensions+{-# NOINLINE gl_INTEL_map_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt INTEL_parallel_arrays> extension supported?+glGetINTELParallelArrays :: MonadIO m => m Bool+glGetINTELParallelArrays = getExtensions >>= (return . member "GL_INTEL_parallel_arrays")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt INTEL_parallel_arrays> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELParallelArrays' in those cases instead.+gl_INTEL_parallel_arrays :: Bool+gl_INTEL_parallel_arrays = member "GL_INTEL_parallel_arrays" extensions+{-# NOINLINE gl_INTEL_parallel_arrays #-}++-- | Is the <https://www.opengl.org/registry/specs/INTEL/performance_query.txt INTEL_performance_query> extension supported?+glGetINTELPerformanceQuery :: MonadIO m => m Bool+glGetINTELPerformanceQuery = getExtensions >>= (return . member "GL_INTEL_performance_query")++-- | Is the <https://www.opengl.org/registry/specs/INTEL/performance_query.txt INTEL_performance_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetINTELPerformanceQuery' in those cases instead.+gl_INTEL_performance_query :: Bool+gl_INTEL_performance_query = member "GL_INTEL_performance_query" extensions+{-# NOINLINE gl_INTEL_performance_query #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt KHR_blend_equation_advanced> extension supported?+glGetKHRBlendEquationAdvanced :: MonadIO m => m Bool+glGetKHRBlendEquationAdvanced = getExtensions >>= (return . member "GL_KHR_blend_equation_advanced")++-- | Is the <https://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt KHR_blend_equation_advanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRBlendEquationAdvanced' in those cases instead.+gl_KHR_blend_equation_advanced :: Bool+gl_KHR_blend_equation_advanced = member "GL_KHR_blend_equation_advanced" extensions+{-# NOINLINE gl_KHR_blend_equation_advanced #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt KHR_blend_equation_advanced_coherent> extension supported?+glGetKHRBlendEquationAdvancedCoherent :: MonadIO m => m Bool+glGetKHRBlendEquationAdvancedCoherent = getExtensions >>= (return . member "GL_KHR_blend_equation_advanced_coherent")++-- | Is the <https://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt KHR_blend_equation_advanced_coherent> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRBlendEquationAdvancedCoherent' in those cases instead.+gl_KHR_blend_equation_advanced_coherent :: Bool+gl_KHR_blend_equation_advanced_coherent = member "GL_KHR_blend_equation_advanced_coherent" extensions+{-# NOINLINE gl_KHR_blend_equation_advanced_coherent #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/context_flush_control.txt KHR_context_flush_control> extension supported?+glGetKHRContextFlushControl :: MonadIO m => m Bool+glGetKHRContextFlushControl = getExtensions >>= (return . member "GL_KHR_context_flush_control")++-- | Is the <https://www.opengl.org/registry/specs/KHR/context_flush_control.txt KHR_context_flush_control> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRContextFlushControl' in those cases instead.+gl_KHR_context_flush_control :: Bool+gl_KHR_context_flush_control = member "GL_KHR_context_flush_control" extensions+{-# NOINLINE gl_KHR_context_flush_control #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/debug.txt KHR_debug> extension supported?+glGetKHRDebug :: MonadIO m => m Bool+glGetKHRDebug = getExtensions >>= (return . member "GL_KHR_debug")++-- | Is the <https://www.opengl.org/registry/specs/KHR/debug.txt KHR_debug> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRDebug' in those cases instead.+gl_KHR_debug :: Bool+gl_KHR_debug = member "GL_KHR_debug" extensions+{-# NOINLINE gl_KHR_debug #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/no_error.txt KHR_no_error> extension supported?+glGetKHRNoError :: MonadIO m => m Bool+glGetKHRNoError = getExtensions >>= (return . member "GL_KHR_no_error")++-- | Is the <https://www.opengl.org/registry/specs/KHR/no_error.txt KHR_no_error> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRNoError' in those cases instead.+gl_KHR_no_error :: Bool+gl_KHR_no_error = member "GL_KHR_no_error" extensions+{-# NOINLINE gl_KHR_no_error #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt KHR_parallel_shader_compile> extension supported?+glGetKHRParallelShaderCompile :: MonadIO m => m Bool+glGetKHRParallelShaderCompile = getExtensions >>= (return . member "GL_KHR_parallel_shader_compile")++-- | Is the <https://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt KHR_parallel_shader_compile> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRParallelShaderCompile' in those cases instead.+gl_KHR_parallel_shader_compile :: Bool+gl_KHR_parallel_shader_compile = member "GL_KHR_parallel_shader_compile" extensions+{-# NOINLINE gl_KHR_parallel_shader_compile #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/robustness.txt KHR_robustness> extension supported?+glGetKHRRobustness :: MonadIO m => m Bool+glGetKHRRobustness = getExtensions >>= (return . member "GL_KHR_robustness")++-- | Is the <https://www.opengl.org/registry/specs/KHR/robustness.txt KHR_robustness> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRRobustness' in those cases instead.+gl_KHR_robustness :: Bool+gl_KHR_robustness = member "GL_KHR_robustness" extensions+{-# NOINLINE gl_KHR_robustness #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/shader_subgroup.txt KHR_shader_subgroup> extension supported?+glGetKHRShaderSubgroup :: MonadIO m => m Bool+glGetKHRShaderSubgroup = getExtensions >>= (return . member "GL_KHR_shader_subgroup")++-- | Is the <https://www.opengl.org/registry/specs/KHR/shader_subgroup.txt KHR_shader_subgroup> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRShaderSubgroup' in those cases instead.+gl_KHR_shader_subgroup :: Bool+gl_KHR_shader_subgroup = member "GL_KHR_shader_subgroup" extensions+{-# NOINLINE gl_KHR_shader_subgroup #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt KHR_texture_compression_astc_hdr> extension supported?+glGetKHRTextureCompressionASTCHDR :: MonadIO m => m Bool+glGetKHRTextureCompressionASTCHDR = getExtensions >>= (return . member "GL_KHR_texture_compression_astc_hdr")++-- | Is the <https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt KHR_texture_compression_astc_hdr> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRTextureCompressionASTCHDR' in those cases instead.+gl_KHR_texture_compression_astc_hdr :: Bool+gl_KHR_texture_compression_astc_hdr = member "GL_KHR_texture_compression_astc_hdr" extensions+{-# NOINLINE gl_KHR_texture_compression_astc_hdr #-}++-- | Is the <https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt KHR_texture_compression_astc_ldr> extension supported?+glGetKHRTextureCompressionASTCLDR :: MonadIO m => m Bool+glGetKHRTextureCompressionASTCLDR = getExtensions >>= (return . member "GL_KHR_texture_compression_astc_ldr")++-- | Is the <https://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt KHR_texture_compression_astc_ldr> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetKHRTextureCompressionASTCLDR' in those cases instead.+gl_KHR_texture_compression_astc_ldr :: Bool+gl_KHR_texture_compression_astc_ldr = member "GL_KHR_texture_compression_astc_ldr" extensions+{-# NOINLINE gl_KHR_texture_compression_astc_ldr #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/framebuffer_flip_y.txt MESA_framebuffer_flip_y> extension supported?+glGetMESAFramebufferFlipY :: MonadIO m => m Bool+glGetMESAFramebufferFlipY = getExtensions >>= (return . member "GL_MESA_framebuffer_flip_y")++-- | Is the <https://www.opengl.org/registry/specs/MESA/framebuffer_flip_y.txt MESA_framebuffer_flip_y> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAFramebufferFlipY' in those cases instead.+gl_MESA_framebuffer_flip_y :: Bool+gl_MESA_framebuffer_flip_y = member "GL_MESA_framebuffer_flip_y" extensions+{-# NOINLINE gl_MESA_framebuffer_flip_y #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/pack_invert.txt MESA_pack_invert> extension supported?+glGetMESAPackInvert :: MonadIO m => m Bool+glGetMESAPackInvert = getExtensions >>= (return . member "GL_MESA_pack_invert")++-- | Is the <https://www.opengl.org/registry/specs/MESA/pack_invert.txt MESA_pack_invert> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAPackInvert' in those cases instead.+gl_MESA_pack_invert :: Bool+gl_MESA_pack_invert = member "GL_MESA_pack_invert" extensions+{-# NOINLINE gl_MESA_pack_invert #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/program_binary_formats.txt MESA_program_binary_formats> extension supported?+glGetMESAProgramBinaryFormats :: MonadIO m => m Bool+glGetMESAProgramBinaryFormats = getExtensions >>= (return . member "GL_MESA_program_binary_formats")++-- | Is the <https://www.opengl.org/registry/specs/MESA/program_binary_formats.txt MESA_program_binary_formats> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAProgramBinaryFormats' in those cases instead.+gl_MESA_program_binary_formats :: Bool+gl_MESA_program_binary_formats = member "GL_MESA_program_binary_formats" extensions+{-# NOINLINE gl_MESA_program_binary_formats #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/resize_buffers.txt MESA_resize_buffers> extension supported?+glGetMESAResizeBuffers :: MonadIO m => m Bool+glGetMESAResizeBuffers = getExtensions >>= (return . member "GL_MESA_resize_buffers")++-- | Is the <https://www.opengl.org/registry/specs/MESA/resize_buffers.txt MESA_resize_buffers> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAResizeBuffers' in those cases instead.+gl_MESA_resize_buffers :: Bool+gl_MESA_resize_buffers = member "GL_MESA_resize_buffers" extensions+{-# NOINLINE gl_MESA_resize_buffers #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/tile_raster_order.txt MESA_tile_raster_order> extension supported?+glGetMESATileRasterOrder :: MonadIO m => m Bool+glGetMESATileRasterOrder = getExtensions >>= (return . member "GL_MESA_tile_raster_order")++-- | Is the <https://www.opengl.org/registry/specs/MESA/tile_raster_order.txt MESA_tile_raster_order> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESATileRasterOrder' in those cases instead.+gl_MESA_tile_raster_order :: Bool+gl_MESA_tile_raster_order = member "GL_MESA_tile_raster_order" extensions+{-# NOINLINE gl_MESA_tile_raster_order #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/window_pos.txt MESA_window_pos> extension supported?+glGetMESAWindowPos :: MonadIO m => m Bool+glGetMESAWindowPos = getExtensions >>= (return . member "GL_MESA_window_pos")++-- | Is the <https://www.opengl.org/registry/specs/MESA/window_pos.txt MESA_window_pos> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAWindowPos' in those cases instead.+gl_MESA_window_pos :: Bool+gl_MESA_window_pos = member "GL_MESA_window_pos" extensions+{-# NOINLINE gl_MESA_window_pos #-}++-- | Is the <https://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt MESA_ycbcr_texture> extension supported?+glGetMESAYCbCrTexture :: MonadIO m => m Bool+glGetMESAYCbCrTexture = getExtensions >>= (return . member "GL_MESA_ycbcr_texture")++-- | Is the <https://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt MESA_ycbcr_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAYCbCrTexture' in those cases instead.+gl_MESA_ycbcr_texture :: Bool+gl_MESA_ycbcr_texture = member "GL_MESA_ycbcr_texture" extensions+{-# NOINLINE gl_MESA_ycbcr_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/MESAX/texture_stack.txt MESAX_texture_stack> extension supported?+glGetMESAXTextureStack :: MonadIO m => m Bool+glGetMESAXTextureStack = getExtensions >>= (return . member "GL_MESAX_texture_stack")++-- | Is the <https://www.opengl.org/registry/specs/MESAX/texture_stack.txt MESAX_texture_stack> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetMESAXTextureStack' in those cases instead.+gl_MESAX_texture_stack :: Bool+gl_MESAX_texture_stack = member "GL_MESAX_texture_stack" extensions+{-# NOINLINE gl_MESAX_texture_stack #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt NV_alpha_to_coverage_dither_control> extension supported?+glGetNVAlphaToCoverageDitherControl :: MonadIO m => m Bool+glGetNVAlphaToCoverageDitherControl = getExtensions >>= (return . member "GL_NV_alpha_to_coverage_dither_control")++-- | Is the <https://www.opengl.org/registry/specs/NV/alpha_to_coverage_dither_control.txt NV_alpha_to_coverage_dither_control> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVAlphaToCoverageDitherControl' in those cases instead.+gl_NV_alpha_to_coverage_dither_control :: Bool+gl_NV_alpha_to_coverage_dither_control = member "GL_NV_alpha_to_coverage_dither_control" extensions+{-# NOINLINE gl_NV_alpha_to_coverage_dither_control #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt NV_bindless_multi_draw_indirect> extension supported?+glGetNVBindlessMultiDrawIndirect :: MonadIO m => m Bool+glGetNVBindlessMultiDrawIndirect = getExtensions >>= (return . member "GL_NV_bindless_multi_draw_indirect")++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt NV_bindless_multi_draw_indirect> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBindlessMultiDrawIndirect' in those cases instead.+gl_NV_bindless_multi_draw_indirect :: Bool+gl_NV_bindless_multi_draw_indirect = member "GL_NV_bindless_multi_draw_indirect" extensions+{-# NOINLINE gl_NV_bindless_multi_draw_indirect #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt NV_bindless_multi_draw_indirect_count> extension supported?+glGetNVBindlessMultiDrawIndirectCount :: MonadIO m => m Bool+glGetNVBindlessMultiDrawIndirectCount = getExtensions >>= (return . member "GL_NV_bindless_multi_draw_indirect_count")++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt NV_bindless_multi_draw_indirect_count> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBindlessMultiDrawIndirectCount' in those cases instead.+gl_NV_bindless_multi_draw_indirect_count :: Bool+gl_NV_bindless_multi_draw_indirect_count = member "GL_NV_bindless_multi_draw_indirect_count" extensions+{-# NOINLINE gl_NV_bindless_multi_draw_indirect_count #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_texture.txt NV_bindless_texture> extension supported?+glGetNVBindlessTexture :: MonadIO m => m Bool+glGetNVBindlessTexture = getExtensions >>= (return . member "GL_NV_bindless_texture")++-- | Is the <https://www.opengl.org/registry/specs/NV/bindless_texture.txt NV_bindless_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBindlessTexture' in those cases instead.+gl_NV_bindless_texture :: Bool+gl_NV_bindless_texture = member "GL_NV_bindless_texture" extensions+{-# NOINLINE gl_NV_bindless_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt NV_blend_equation_advanced> extension supported?+glGetNVBlendEquationAdvanced :: MonadIO m => m Bool+glGetNVBlendEquationAdvanced = getExtensions >>= (return . member "GL_NV_blend_equation_advanced")++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt NV_blend_equation_advanced> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBlendEquationAdvanced' in those cases instead.+gl_NV_blend_equation_advanced :: Bool+gl_NV_blend_equation_advanced = member "GL_NV_blend_equation_advanced" extensions+{-# NOINLINE gl_NV_blend_equation_advanced #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt NV_blend_equation_advanced_coherent> extension supported?+glGetNVBlendEquationAdvancedCoherent :: MonadIO m => m Bool+glGetNVBlendEquationAdvancedCoherent = getExtensions >>= (return . member "GL_NV_blend_equation_advanced_coherent")++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt NV_blend_equation_advanced_coherent> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBlendEquationAdvancedCoherent' in those cases instead.+gl_NV_blend_equation_advanced_coherent :: Bool+gl_NV_blend_equation_advanced_coherent = member "GL_NV_blend_equation_advanced_coherent" extensions+{-# NOINLINE gl_NV_blend_equation_advanced_coherent #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt NV_blend_minmax_factor> extension supported?+glGetNVBlendMinmaxFactor :: MonadIO m => m Bool+glGetNVBlendMinmaxFactor = getExtensions >>= (return . member "GL_NV_blend_minmax_factor")++-- | Is the <https://www.opengl.org/registry/specs/NV/blend_minmax_factor.txt NV_blend_minmax_factor> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVBlendMinmaxFactor' in those cases instead.+gl_NV_blend_minmax_factor :: Bool+gl_NV_blend_minmax_factor = member "GL_NV_blend_minmax_factor" extensions+{-# NOINLINE gl_NV_blend_minmax_factor #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt NV_clip_space_w_scaling> extension supported?+glGetNVClipSpaceWScaling :: MonadIO m => m Bool+glGetNVClipSpaceWScaling = getExtensions >>= (return . member "GL_NV_clip_space_w_scaling")++-- | Is the <https://www.opengl.org/registry/specs/NV/clip_space_w_scaling.txt NV_clip_space_w_scaling> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVClipSpaceWScaling' in those cases instead.+gl_NV_clip_space_w_scaling :: Bool+gl_NV_clip_space_w_scaling = member "GL_NV_clip_space_w_scaling" extensions+{-# NOINLINE gl_NV_clip_space_w_scaling #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/command_list.txt NV_command_list> extension supported?+glGetNVCommandList :: MonadIO m => m Bool+glGetNVCommandList = getExtensions >>= (return . member "GL_NV_command_list")++-- | Is the <https://www.opengl.org/registry/specs/NV/command_list.txt NV_command_list> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVCommandList' in those cases instead.+gl_NV_command_list :: Bool+gl_NV_command_list = member "GL_NV_command_list" extensions+{-# NOINLINE gl_NV_command_list #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/compute_program5.txt NV_compute_program5> extension supported?+glGetNVComputeProgram5 :: MonadIO m => m Bool+glGetNVComputeProgram5 = getExtensions >>= (return . member "GL_NV_compute_program5")++-- | Is the <https://www.opengl.org/registry/specs/NV/compute_program5.txt NV_compute_program5> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVComputeProgram5' in those cases instead.+gl_NV_compute_program5 :: Bool+gl_NV_compute_program5 = member "GL_NV_compute_program5" extensions+{-# NOINLINE gl_NV_compute_program5 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/conditional_render.txt NV_conditional_render> extension supported?+glGetNVConditionalRender :: MonadIO m => m Bool+glGetNVConditionalRender = getExtensions >>= (return . member "GL_NV_conditional_render")++-- | Is the <https://www.opengl.org/registry/specs/NV/conditional_render.txt NV_conditional_render> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVConditionalRender' in those cases instead.+gl_NV_conditional_render :: Bool+gl_NV_conditional_render = member "GL_NV_conditional_render" extensions+{-# NOINLINE gl_NV_conditional_render #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster.txt NV_conservative_raster> extension supported?+glGetNVConservativeRaster :: MonadIO m => m Bool+glGetNVConservativeRaster = getExtensions >>= (return . member "GL_NV_conservative_raster")++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster.txt NV_conservative_raster> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVConservativeRaster' in those cases instead.+gl_NV_conservative_raster :: Bool+gl_NV_conservative_raster = member "GL_NV_conservative_raster" extensions+{-# NOINLINE gl_NV_conservative_raster #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt NV_conservative_raster_dilate> extension supported?+glGetNVConservativeRasterDilate :: MonadIO m => m Bool+glGetNVConservativeRasterDilate = getExtensions >>= (return . member "GL_NV_conservative_raster_dilate")++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt NV_conservative_raster_dilate> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVConservativeRasterDilate' in those cases instead.+gl_NV_conservative_raster_dilate :: Bool+gl_NV_conservative_raster_dilate = member "GL_NV_conservative_raster_dilate" extensions+{-# NOINLINE gl_NV_conservative_raster_dilate #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap.txt NV_conservative_raster_pre_snap> extension supported?+glGetNVConservativeRasterPreSnap :: MonadIO m => m Bool+glGetNVConservativeRasterPreSnap = getExtensions >>= (return . member "GL_NV_conservative_raster_pre_snap")++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap.txt NV_conservative_raster_pre_snap> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVConservativeRasterPreSnap' in those cases instead.+gl_NV_conservative_raster_pre_snap :: Bool+gl_NV_conservative_raster_pre_snap = member "GL_NV_conservative_raster_pre_snap" extensions+{-# NOINLINE gl_NV_conservative_raster_pre_snap #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt NV_conservative_raster_pre_snap_triangles> extension supported?+glGetNVConservativeRasterPreSnapTriangles :: MonadIO m => m Bool+glGetNVConservativeRasterPreSnapTriangles = getExtensions >>= (return . member "GL_NV_conservative_raster_pre_snap_triangles")++-- | Is the <https://www.opengl.org/registry/specs/NV/conservative_raster_pre_snap_triangles.txt NV_conservative_raster_pre_snap_triangles> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVConservativeRasterPreSnapTriangles' in those cases instead.+gl_NV_conservative_raster_pre_snap_triangles :: Bool+gl_NV_conservative_raster_pre_snap_triangles = member "GL_NV_conservative_raster_pre_snap_triangles" extensions+{-# NOINLINE gl_NV_conservative_raster_pre_snap_triangles #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt NV_copy_depth_to_color> extension supported?+glGetNVCopyDepthToColor :: MonadIO m => m Bool+glGetNVCopyDepthToColor = getExtensions >>= (return . member "GL_NV_copy_depth_to_color")++-- | Is the <https://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt NV_copy_depth_to_color> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVCopyDepthToColor' in those cases instead.+gl_NV_copy_depth_to_color :: Bool+gl_NV_copy_depth_to_color = member "GL_NV_copy_depth_to_color" extensions+{-# NOINLINE gl_NV_copy_depth_to_color #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/copy_image.txt NV_copy_image> extension supported?+glGetNVCopyImage :: MonadIO m => m Bool+glGetNVCopyImage = getExtensions >>= (return . member "GL_NV_copy_image")++-- | Is the <https://www.opengl.org/registry/specs/NV/copy_image.txt NV_copy_image> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVCopyImage' in those cases instead.+gl_NV_copy_image :: Bool+gl_NV_copy_image = member "GL_NV_copy_image" extensions+{-# NOINLINE gl_NV_copy_image #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/deep_texture3D.txt NV_deep_texture3D> extension supported?+glGetNVDeepTexture3D :: MonadIO m => m Bool+glGetNVDeepTexture3D = getExtensions >>= (return . member "GL_NV_deep_texture3D")++-- | Is the <https://www.opengl.org/registry/specs/NV/deep_texture3D.txt NV_deep_texture3D> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVDeepTexture3D' in those cases instead.+gl_NV_deep_texture3D :: Bool+gl_NV_deep_texture3D = member "GL_NV_deep_texture3D" extensions+{-# NOINLINE gl_NV_deep_texture3D #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/depth_buffer_float.txt NV_depth_buffer_float> extension supported?+glGetNVDepthBufferFloat :: MonadIO m => m Bool+glGetNVDepthBufferFloat = getExtensions >>= (return . member "GL_NV_depth_buffer_float")++-- | Is the <https://www.opengl.org/registry/specs/NV/depth_buffer_float.txt NV_depth_buffer_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVDepthBufferFloat' in those cases instead.+gl_NV_depth_buffer_float :: Bool+gl_NV_depth_buffer_float = member "GL_NV_depth_buffer_float" extensions+{-# NOINLINE gl_NV_depth_buffer_float #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/depth_clamp.txt NV_depth_clamp> extension supported?+glGetNVDepthClamp :: MonadIO m => m Bool+glGetNVDepthClamp = getExtensions >>= (return . member "GL_NV_depth_clamp")++-- | Is the <https://www.opengl.org/registry/specs/NV/depth_clamp.txt NV_depth_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVDepthClamp' in those cases instead.+gl_NV_depth_clamp :: Bool+gl_NV_depth_clamp = member "GL_NV_depth_clamp" extensions+{-# NOINLINE gl_NV_depth_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/draw_texture.txt NV_draw_texture> extension supported?+glGetNVDrawTexture :: MonadIO m => m Bool+glGetNVDrawTexture = getExtensions >>= (return . member "GL_NV_draw_texture")++-- | Is the <https://www.opengl.org/registry/specs/NV/draw_texture.txt NV_draw_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVDrawTexture' in those cases instead.+gl_NV_draw_texture :: Bool+gl_NV_draw_texture = member "GL_NV_draw_texture" extensions+{-# NOINLINE gl_NV_draw_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt NV_draw_vulkan_image> extension supported?+glGetNVDrawVulkanImage :: MonadIO m => m Bool+glGetNVDrawVulkanImage = getExtensions >>= (return . member "GL_NV_draw_vulkan_image")++-- | Is the <https://www.opengl.org/registry/specs/NV/draw_vulkan_image.txt NV_draw_vulkan_image> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVDrawVulkanImage' in those cases instead.+gl_NV_draw_vulkan_image :: Bool+gl_NV_draw_vulkan_image = member "GL_NV_draw_vulkan_image" extensions+{-# NOINLINE gl_NV_draw_vulkan_image #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/evaluators.txt NV_evaluators> extension supported?+glGetNVEvaluators :: MonadIO m => m Bool+glGetNVEvaluators = getExtensions >>= (return . member "GL_NV_evaluators")++-- | Is the <https://www.opengl.org/registry/specs/NV/evaluators.txt NV_evaluators> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVEvaluators' in those cases instead.+gl_NV_evaluators :: Bool+gl_NV_evaluators = member "GL_NV_evaluators" extensions+{-# NOINLINE gl_NV_evaluators #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/explicit_multisample.txt NV_explicit_multisample> extension supported?+glGetNVExplicitMultisample :: MonadIO m => m Bool+glGetNVExplicitMultisample = getExtensions >>= (return . member "GL_NV_explicit_multisample")++-- | Is the <https://www.opengl.org/registry/specs/NV/explicit_multisample.txt NV_explicit_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVExplicitMultisample' in those cases instead.+gl_NV_explicit_multisample :: Bool+gl_NV_explicit_multisample = member "GL_NV_explicit_multisample" extensions+{-# NOINLINE gl_NV_explicit_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fence.txt NV_fence> extension supported?+glGetNVFence :: MonadIO m => m Bool+glGetNVFence = getExtensions >>= (return . member "GL_NV_fence")++-- | Is the <https://www.opengl.org/registry/specs/NV/fence.txt NV_fence> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFence' in those cases instead.+gl_NV_fence :: Bool+gl_NV_fence = member "GL_NV_fence" extensions+{-# NOINLINE gl_NV_fence #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fill_rectangle.txt NV_fill_rectangle> extension supported?+glGetNVFillRectangle :: MonadIO m => m Bool+glGetNVFillRectangle = getExtensions >>= (return . member "GL_NV_fill_rectangle")++-- | Is the <https://www.opengl.org/registry/specs/NV/fill_rectangle.txt NV_fill_rectangle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFillRectangle' in those cases instead.+gl_NV_fill_rectangle :: Bool+gl_NV_fill_rectangle = member "GL_NV_fill_rectangle" extensions+{-# NOINLINE gl_NV_fill_rectangle #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/float_buffer.txt NV_float_buffer> extension supported?+glGetNVFloatBuffer :: MonadIO m => m Bool+glGetNVFloatBuffer = getExtensions >>= (return . member "GL_NV_float_buffer")++-- | Is the <https://www.opengl.org/registry/specs/NV/float_buffer.txt NV_float_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFloatBuffer' in those cases instead.+gl_NV_float_buffer :: Bool+gl_NV_float_buffer = member "GL_NV_float_buffer" extensions+{-# NOINLINE gl_NV_float_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fog_distance.txt NV_fog_distance> extension supported?+glGetNVFogDistance :: MonadIO m => m Bool+glGetNVFogDistance = getExtensions >>= (return . member "GL_NV_fog_distance")++-- | Is the <https://www.opengl.org/registry/specs/NV/fog_distance.txt NV_fog_distance> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFogDistance' in those cases instead.+gl_NV_fog_distance :: Bool+gl_NV_fog_distance = member "GL_NV_fog_distance" extensions+{-# NOINLINE gl_NV_fog_distance #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt NV_fragment_coverage_to_color> extension supported?+glGetNVFragmentCoverageToColor :: MonadIO m => m Bool+glGetNVFragmentCoverageToColor = getExtensions >>= (return . member "GL_NV_fragment_coverage_to_color")++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt NV_fragment_coverage_to_color> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFragmentCoverageToColor' in those cases instead.+gl_NV_fragment_coverage_to_color :: Bool+gl_NV_fragment_coverage_to_color = member "GL_NV_fragment_coverage_to_color" extensions+{-# NOINLINE gl_NV_fragment_coverage_to_color #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_program.txt NV_fragment_program> extension supported?+glGetNVFragmentProgram :: MonadIO m => m Bool+glGetNVFragmentProgram = getExtensions >>= (return . member "GL_NV_fragment_program")++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_program.txt NV_fragment_program> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFragmentProgram' in those cases instead.+gl_NV_fragment_program :: Bool+gl_NV_fragment_program = member "GL_NV_fragment_program" extensions+{-# NOINLINE gl_NV_fragment_program #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_program2.txt NV_fragment_program2> extension supported?+glGetNVFragmentProgram2 :: MonadIO m => m Bool+glGetNVFragmentProgram2 = getExtensions >>= (return . member "GL_NV_fragment_program2")++-- | Is the <https://www.opengl.org/registry/specs/NV/fragment_program2.txt NV_fragment_program2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFragmentProgram2' in those cases instead.+gl_NV_fragment_program2 :: Bool+gl_NV_fragment_program2 = member "GL_NV_fragment_program2" extensions+{-# NOINLINE gl_NV_fragment_program2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt NV_framebuffer_mixed_samples> extension supported?+glGetNVFramebufferMixedSamples :: MonadIO m => m Bool+glGetNVFramebufferMixedSamples = getExtensions >>= (return . member "GL_NV_framebuffer_mixed_samples")++-- | Is the <https://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt NV_framebuffer_mixed_samples> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFramebufferMixedSamples' in those cases instead.+gl_NV_framebuffer_mixed_samples :: Bool+gl_NV_framebuffer_mixed_samples = member "GL_NV_framebuffer_mixed_samples" extensions+{-# NOINLINE gl_NV_framebuffer_mixed_samples #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt NV_framebuffer_multisample_coverage> extension supported?+glGetNVFramebufferMultisampleCoverage :: MonadIO m => m Bool+glGetNVFramebufferMultisampleCoverage = getExtensions >>= (return . member "GL_NV_framebuffer_multisample_coverage")++-- | Is the <https://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt NV_framebuffer_multisample_coverage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVFramebufferMultisampleCoverage' in those cases instead.+gl_NV_framebuffer_multisample_coverage :: Bool+gl_NV_framebuffer_multisample_coverage = member "GL_NV_framebuffer_multisample_coverage" extensions+{-# NOINLINE gl_NV_framebuffer_multisample_coverage #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/geometry_program4.txt NV_geometry_program4> extension supported?+glGetNVGeometryProgram4 :: MonadIO m => m Bool+glGetNVGeometryProgram4 = getExtensions >>= (return . member "GL_NV_geometry_program4")++-- | Is the <https://www.opengl.org/registry/specs/NV/geometry_program4.txt NV_geometry_program4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVGeometryProgram4' in those cases instead.+gl_NV_geometry_program4 :: Bool+gl_NV_geometry_program4 = member "GL_NV_geometry_program4" extensions+{-# NOINLINE gl_NV_geometry_program4 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_multicast.txt NV_gpu_multicast> extension supported?+glGetNVGPUMulticast :: MonadIO m => m Bool+glGetNVGPUMulticast = getExtensions >>= (return . member "GL_NV_gpu_multicast")++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_multicast.txt NV_gpu_multicast> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVGPUMulticast' in those cases instead.+gl_NV_gpu_multicast :: Bool+gl_NV_gpu_multicast = member "GL_NV_gpu_multicast" extensions+{-# NOINLINE gl_NV_gpu_multicast #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_program4.txt NV_gpu_program4> extension supported?+glGetNVGPUProgram4 :: MonadIO m => m Bool+glGetNVGPUProgram4 = getExtensions >>= (return . member "GL_NV_gpu_program4")++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_program4.txt NV_gpu_program4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVGPUProgram4' in those cases instead.+gl_NV_gpu_program4 :: Bool+gl_NV_gpu_program4 = member "GL_NV_gpu_program4" extensions+{-# NOINLINE gl_NV_gpu_program4 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_program5.txt NV_gpu_program5> extension supported?+glGetNVGPUProgram5 :: MonadIO m => m Bool+glGetNVGPUProgram5 = getExtensions >>= (return . member "GL_NV_gpu_program5")++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_program5.txt NV_gpu_program5> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVGPUProgram5' in those cases instead.+gl_NV_gpu_program5 :: Bool+gl_NV_gpu_program5 = member "GL_NV_gpu_program5" extensions+{-# NOINLINE gl_NV_gpu_program5 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_shader5.txt NV_gpu_shader5> extension supported?+glGetNVGPUShader5 :: MonadIO m => m Bool+glGetNVGPUShader5 = getExtensions >>= (return . member "GL_NV_gpu_shader5")++-- | Is the <https://www.opengl.org/registry/specs/NV/gpu_shader5.txt NV_gpu_shader5> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVGPUShader5' in those cases instead.+gl_NV_gpu_shader5 :: Bool+gl_NV_gpu_shader5 = member "GL_NV_gpu_shader5" extensions+{-# NOINLINE gl_NV_gpu_shader5 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/half_float.txt NV_half_float> extension supported?+glGetNVHalfFloat :: MonadIO m => m Bool+glGetNVHalfFloat = getExtensions >>= (return . member "GL_NV_half_float")++-- | Is the <https://www.opengl.org/registry/specs/NV/half_float.txt NV_half_float> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVHalfFloat' in those cases instead.+gl_NV_half_float :: Bool+gl_NV_half_float = member "GL_NV_half_float" extensions+{-# NOINLINE gl_NV_half_float #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt NV_internalformat_sample_query> extension supported?+glGetNVInternalformatSampleQuery :: MonadIO m => m Bool+glGetNVInternalformatSampleQuery = getExtensions >>= (return . member "GL_NV_internalformat_sample_query")++-- | Is the <https://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt NV_internalformat_sample_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVInternalformatSampleQuery' in those cases instead.+gl_NV_internalformat_sample_query :: Bool+gl_NV_internalformat_sample_query = member "GL_NV_internalformat_sample_query" extensions+{-# NOINLINE gl_NV_internalformat_sample_query #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/light_max_exponent.txt NV_light_max_exponent> extension supported?+glGetNVLightMaxExponent :: MonadIO m => m Bool+glGetNVLightMaxExponent = getExtensions >>= (return . member "GL_NV_light_max_exponent")++-- | Is the <https://www.opengl.org/registry/specs/NV/light_max_exponent.txt NV_light_max_exponent> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVLightMaxExponent' in those cases instead.+gl_NV_light_max_exponent :: Bool+gl_NV_light_max_exponent = member "GL_NV_light_max_exponent" extensions+{-# NOINLINE gl_NV_light_max_exponent #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/memory_attachment.txt NV_memory_attachment> extension supported?+glGetNVMemoryAttachment :: MonadIO m => m Bool+glGetNVMemoryAttachment = getExtensions >>= (return . member "GL_NV_memory_attachment")++-- | Is the <https://www.opengl.org/registry/specs/NV/memory_attachment.txt NV_memory_attachment> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVMemoryAttachment' in those cases instead.+gl_NV_memory_attachment :: Bool+gl_NV_memory_attachment = member "GL_NV_memory_attachment" extensions+{-# NOINLINE gl_NV_memory_attachment #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/mesh_shader.txt NV_mesh_shader> extension supported?+glGetNVMeshShader :: MonadIO m => m Bool+glGetNVMeshShader = getExtensions >>= (return . member "GL_NV_mesh_shader")++-- | Is the <https://www.opengl.org/registry/specs/NV/mesh_shader.txt NV_mesh_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVMeshShader' in those cases instead.+gl_NV_mesh_shader :: Bool+gl_NV_mesh_shader = member "GL_NV_mesh_shader" extensions+{-# NOINLINE gl_NV_mesh_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/multisample_coverage.txt NV_multisample_coverage> extension supported?+glGetNVMultisampleCoverage :: MonadIO m => m Bool+glGetNVMultisampleCoverage = getExtensions >>= (return . member "GL_NV_multisample_coverage")++-- | Is the <https://www.opengl.org/registry/specs/NV/multisample_coverage.txt NV_multisample_coverage> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVMultisampleCoverage' in those cases instead.+gl_NV_multisample_coverage :: Bool+gl_NV_multisample_coverage = member "GL_NV_multisample_coverage" extensions+{-# NOINLINE gl_NV_multisample_coverage #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt NV_multisample_filter_hint> extension supported?+glGetNVMultisampleFilterHint :: MonadIO m => m Bool+glGetNVMultisampleFilterHint = getExtensions >>= (return . member "GL_NV_multisample_filter_hint")++-- | Is the <https://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt NV_multisample_filter_hint> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVMultisampleFilterHint' in those cases instead.+gl_NV_multisample_filter_hint :: Bool+gl_NV_multisample_filter_hint = member "GL_NV_multisample_filter_hint" extensions+{-# NOINLINE gl_NV_multisample_filter_hint #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/occlusion_query.txt NV_occlusion_query> extension supported?+glGetNVOcclusionQuery :: MonadIO m => m Bool+glGetNVOcclusionQuery = getExtensions >>= (return . member "GL_NV_occlusion_query")++-- | Is the <https://www.opengl.org/registry/specs/NV/occlusion_query.txt NV_occlusion_query> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVOcclusionQuery' in those cases instead.+gl_NV_occlusion_query :: Bool+gl_NV_occlusion_query = member "GL_NV_occlusion_query" extensions+{-# NOINLINE gl_NV_occlusion_query #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt NV_packed_depth_stencil> extension supported?+glGetNVPackedDepthStencil :: MonadIO m => m Bool+glGetNVPackedDepthStencil = getExtensions >>= (return . member "GL_NV_packed_depth_stencil")++-- | Is the <https://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt NV_packed_depth_stencil> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPackedDepthStencil' in those cases instead.+gl_NV_packed_depth_stencil :: Bool+gl_NV_packed_depth_stencil = member "GL_NV_packed_depth_stencil" extensions+{-# NOINLINE gl_NV_packed_depth_stencil #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt NV_parameter_buffer_object> extension supported?+glGetNVParameterBufferObject :: MonadIO m => m Bool+glGetNVParameterBufferObject = getExtensions >>= (return . member "GL_NV_parameter_buffer_object")++-- | Is the <https://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt NV_parameter_buffer_object> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVParameterBufferObject' in those cases instead.+gl_NV_parameter_buffer_object :: Bool+gl_NV_parameter_buffer_object = member "GL_NV_parameter_buffer_object" extensions+{-# NOINLINE gl_NV_parameter_buffer_object #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/path_rendering.txt NV_path_rendering> extension supported?+glGetNVPathRendering :: MonadIO m => m Bool+glGetNVPathRendering = getExtensions >>= (return . member "GL_NV_path_rendering")++-- | Is the <https://www.opengl.org/registry/specs/NV/path_rendering.txt NV_path_rendering> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPathRendering' in those cases instead.+gl_NV_path_rendering :: Bool+gl_NV_path_rendering = member "GL_NV_path_rendering" extensions+{-# NOINLINE gl_NV_path_rendering #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt NV_path_rendering_shared_edge> extension supported?+glGetNVPathRenderingSharedEdge :: MonadIO m => m Bool+glGetNVPathRenderingSharedEdge = getExtensions >>= (return . member "GL_NV_path_rendering_shared_edge")++-- | Is the <https://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt NV_path_rendering_shared_edge> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPathRenderingSharedEdge' in those cases instead.+gl_NV_path_rendering_shared_edge :: Bool+gl_NV_path_rendering_shared_edge = member "GL_NV_path_rendering_shared_edge" extensions+{-# NOINLINE gl_NV_path_rendering_shared_edge #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/pixel_data_range.txt NV_pixel_data_range> extension supported?+glGetNVPixelDataRange :: MonadIO m => m Bool+glGetNVPixelDataRange = getExtensions >>= (return . member "GL_NV_pixel_data_range")++-- | Is the <https://www.opengl.org/registry/specs/NV/pixel_data_range.txt NV_pixel_data_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPixelDataRange' in those cases instead.+gl_NV_pixel_data_range :: Bool+gl_NV_pixel_data_range = member "GL_NV_pixel_data_range" extensions+{-# NOINLINE gl_NV_pixel_data_range #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/point_sprite.txt NV_point_sprite> extension supported?+glGetNVPointSprite :: MonadIO m => m Bool+glGetNVPointSprite = getExtensions >>= (return . member "GL_NV_point_sprite")++-- | Is the <https://www.opengl.org/registry/specs/NV/point_sprite.txt NV_point_sprite> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPointSprite' in those cases instead.+gl_NV_point_sprite :: Bool+gl_NV_point_sprite = member "GL_NV_point_sprite" extensions+{-# NOINLINE gl_NV_point_sprite #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/present_video.txt NV_present_video> extension supported?+glGetNVPresentVideo :: MonadIO m => m Bool+glGetNVPresentVideo = getExtensions >>= (return . member "GL_NV_present_video")++-- | Is the <https://www.opengl.org/registry/specs/NV/present_video.txt NV_present_video> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPresentVideo' in those cases instead.+gl_NV_present_video :: Bool+gl_NV_present_video = member "GL_NV_present_video" extensions+{-# NOINLINE gl_NV_present_video #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/primitive_restart.txt NV_primitive_restart> extension supported?+glGetNVPrimitiveRestart :: MonadIO m => m Bool+glGetNVPrimitiveRestart = getExtensions >>= (return . member "GL_NV_primitive_restart")++-- | Is the <https://www.opengl.org/registry/specs/NV/primitive_restart.txt NV_primitive_restart> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVPrimitiveRestart' in those cases instead.+gl_NV_primitive_restart :: Bool+gl_NV_primitive_restart = member "GL_NV_primitive_restart" extensions+{-# NOINLINE gl_NV_primitive_restart #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/query_resource.txt NV_query_resource> extension supported?+glGetNVQueryResource :: MonadIO m => m Bool+glGetNVQueryResource = getExtensions >>= (return . member "GL_NV_query_resource")++-- | Is the <https://www.opengl.org/registry/specs/NV/query_resource.txt NV_query_resource> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVQueryResource' in those cases instead.+gl_NV_query_resource :: Bool+gl_NV_query_resource = member "GL_NV_query_resource" extensions+{-# NOINLINE gl_NV_query_resource #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/query_resource_tag.txt NV_query_resource_tag> extension supported?+glGetNVQueryResourceTag :: MonadIO m => m Bool+glGetNVQueryResourceTag = getExtensions >>= (return . member "GL_NV_query_resource_tag")++-- | Is the <https://www.opengl.org/registry/specs/NV/query_resource_tag.txt NV_query_resource_tag> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVQueryResourceTag' in those cases instead.+gl_NV_query_resource_tag :: Bool+gl_NV_query_resource_tag = member "GL_NV_query_resource_tag" extensions+{-# NOINLINE gl_NV_query_resource_tag #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/register_combiners.txt NV_register_combiners> extension supported?+glGetNVRegisterCombiners :: MonadIO m => m Bool+glGetNVRegisterCombiners = getExtensions >>= (return . member "GL_NV_register_combiners")++-- | Is the <https://www.opengl.org/registry/specs/NV/register_combiners.txt NV_register_combiners> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVRegisterCombiners' in those cases instead.+gl_NV_register_combiners :: Bool+gl_NV_register_combiners = member "GL_NV_register_combiners" extensions+{-# NOINLINE gl_NV_register_combiners #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/register_combiners2.txt NV_register_combiners2> extension supported?+glGetNVRegisterCombiners2 :: MonadIO m => m Bool+glGetNVRegisterCombiners2 = getExtensions >>= (return . member "GL_NV_register_combiners2")++-- | Is the <https://www.opengl.org/registry/specs/NV/register_combiners2.txt NV_register_combiners2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVRegisterCombiners2' in those cases instead.+gl_NV_register_combiners2 :: Bool+gl_NV_register_combiners2 = member "GL_NV_register_combiners2" extensions+{-# NOINLINE gl_NV_register_combiners2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/representative_fragment_test.txt NV_representative_fragment_test> extension supported?+glGetNVRepresentativeFragmentTest :: MonadIO m => m Bool+glGetNVRepresentativeFragmentTest = getExtensions >>= (return . member "GL_NV_representative_fragment_test")++-- | Is the <https://www.opengl.org/registry/specs/NV/representative_fragment_test.txt NV_representative_fragment_test> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVRepresentativeFragmentTest' in those cases instead.+gl_NV_representative_fragment_test :: Bool+gl_NV_representative_fragment_test = member "GL_NV_representative_fragment_test" extensions+{-# NOINLINE gl_NV_representative_fragment_test #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt NV_robustness_video_memory_purge> extension supported?+glGetNVRobustnessVideoMemoryPurge :: MonadIO m => m Bool+glGetNVRobustnessVideoMemoryPurge = getExtensions >>= (return . member "GL_NV_robustness_video_memory_purge")++-- | Is the <https://www.opengl.org/registry/specs/NV/robustness_video_memory_purge.txt NV_robustness_video_memory_purge> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVRobustnessVideoMemoryPurge' in those cases instead.+gl_NV_robustness_video_memory_purge :: Bool+gl_NV_robustness_video_memory_purge = member "GL_NV_robustness_video_memory_purge" extensions+{-# NOINLINE gl_NV_robustness_video_memory_purge #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/sample_locations.txt NV_sample_locations> extension supported?+glGetNVSampleLocations :: MonadIO m => m Bool+glGetNVSampleLocations = getExtensions >>= (return . member "GL_NV_sample_locations")++-- | Is the <https://www.opengl.org/registry/specs/NV/sample_locations.txt NV_sample_locations> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVSampleLocations' in those cases instead.+gl_NV_sample_locations :: Bool+gl_NV_sample_locations = member "GL_NV_sample_locations" extensions+{-# NOINLINE gl_NV_sample_locations #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/scissor_exclusive.txt NV_scissor_exclusive> extension supported?+glGetNVScissorExclusive :: MonadIO m => m Bool+glGetNVScissorExclusive = getExtensions >>= (return . member "GL_NV_scissor_exclusive")++-- | Is the <https://www.opengl.org/registry/specs/NV/scissor_exclusive.txt NV_scissor_exclusive> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVScissorExclusive' in those cases instead.+gl_NV_scissor_exclusive :: Bool+gl_NV_scissor_exclusive = member "GL_NV_scissor_exclusive" extensions+{-# NOINLINE gl_NV_scissor_exclusive #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_buffer_load.txt NV_shader_buffer_load> extension supported?+glGetNVShaderBufferLoad :: MonadIO m => m Bool+glGetNVShaderBufferLoad = getExtensions >>= (return . member "GL_NV_shader_buffer_load")++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_buffer_load.txt NV_shader_buffer_load> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVShaderBufferLoad' in those cases instead.+gl_NV_shader_buffer_load :: Bool+gl_NV_shader_buffer_load = member "GL_NV_shader_buffer_load" extensions+{-# NOINLINE gl_NV_shader_buffer_load #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_buffer_store.txt NV_shader_buffer_store> extension supported?+glGetNVShaderBufferStore :: MonadIO m => m Bool+glGetNVShaderBufferStore = getExtensions >>= (return . member "GL_NV_shader_buffer_store")++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_buffer_store.txt NV_shader_buffer_store> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVShaderBufferStore' in those cases instead.+gl_NV_shader_buffer_store :: Bool+gl_NV_shader_buffer_store = member "GL_NV_shader_buffer_store" extensions+{-# NOINLINE gl_NV_shader_buffer_store #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_subgroup_partitioned.txt NV_shader_subgroup_partitioned> extension supported?+glGetNVShaderSubgroupPartitioned :: MonadIO m => m Bool+glGetNVShaderSubgroupPartitioned = getExtensions >>= (return . member "GL_NV_shader_subgroup_partitioned")++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_subgroup_partitioned.txt NV_shader_subgroup_partitioned> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVShaderSubgroupPartitioned' in those cases instead.+gl_NV_shader_subgroup_partitioned :: Bool+gl_NV_shader_subgroup_partitioned = member "GL_NV_shader_subgroup_partitioned" extensions+{-# NOINLINE gl_NV_shader_subgroup_partitioned #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_thread_group.txt NV_shader_thread_group> extension supported?+glGetNVShaderThreadGroup :: MonadIO m => m Bool+glGetNVShaderThreadGroup = getExtensions >>= (return . member "GL_NV_shader_thread_group")++-- | Is the <https://www.opengl.org/registry/specs/NV/shader_thread_group.txt NV_shader_thread_group> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVShaderThreadGroup' in those cases instead.+gl_NV_shader_thread_group :: Bool+gl_NV_shader_thread_group = member "GL_NV_shader_thread_group" extensions+{-# NOINLINE gl_NV_shader_thread_group #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/shading_rate_image.txt NV_shading_rate_image> extension supported?+glGetNVShadingRateImage :: MonadIO m => m Bool+glGetNVShadingRateImage = getExtensions >>= (return . member "GL_NV_shading_rate_image")++-- | Is the <https://www.opengl.org/registry/specs/NV/shading_rate_image.txt NV_shading_rate_image> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVShadingRateImage' in those cases instead.+gl_NV_shading_rate_image :: Bool+gl_NV_shading_rate_image = member "GL_NV_shading_rate_image" extensions+{-# NOINLINE gl_NV_shading_rate_image #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/tessellation_program5.txt NV_tessellation_program5> extension supported?+glGetNVTessellationProgram5 :: MonadIO m => m Bool+glGetNVTessellationProgram5 = getExtensions >>= (return . member "GL_NV_tessellation_program5")++-- | Is the <https://www.opengl.org/registry/specs/NV/tessellation_program5.txt NV_tessellation_program5> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTessellationProgram5' in those cases instead.+gl_NV_tessellation_program5 :: Bool+gl_NV_tessellation_program5 = member "GL_NV_tessellation_program5" extensions+{-# NOINLINE gl_NV_tessellation_program5 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texgen_emboss.txt NV_texgen_emboss> extension supported?+glGetNVTexgenEmboss :: MonadIO m => m Bool+glGetNVTexgenEmboss = getExtensions >>= (return . member "GL_NV_texgen_emboss")++-- | Is the <https://www.opengl.org/registry/specs/NV/texgen_emboss.txt NV_texgen_emboss> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTexgenEmboss' in those cases instead.+gl_NV_texgen_emboss :: Bool+gl_NV_texgen_emboss = member "GL_NV_texgen_emboss" extensions+{-# NOINLINE gl_NV_texgen_emboss #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texgen_reflection.txt NV_texgen_reflection> extension supported?+glGetNVTexgenReflection :: MonadIO m => m Bool+glGetNVTexgenReflection = getExtensions >>= (return . member "GL_NV_texgen_reflection")++-- | Is the <https://www.opengl.org/registry/specs/NV/texgen_reflection.txt NV_texgen_reflection> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTexgenReflection' in those cases instead.+gl_NV_texgen_reflection :: Bool+gl_NV_texgen_reflection = member "GL_NV_texgen_reflection" extensions+{-# NOINLINE gl_NV_texgen_reflection #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_barrier.txt NV_texture_barrier> extension supported?+glGetNVTextureBarrier :: MonadIO m => m Bool+glGetNVTextureBarrier = getExtensions >>= (return . member "GL_NV_texture_barrier")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_barrier.txt NV_texture_barrier> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureBarrier' in those cases instead.+gl_NV_texture_barrier :: Bool+gl_NV_texture_barrier = member "GL_NV_texture_barrier" extensions+{-# NOINLINE gl_NV_texture_barrier #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_env_combine4.txt NV_texture_env_combine4> extension supported?+glGetNVTextureEnvCombine4 :: MonadIO m => m Bool+glGetNVTextureEnvCombine4 = getExtensions >>= (return . member "GL_NV_texture_env_combine4")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_env_combine4.txt NV_texture_env_combine4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureEnvCombine4' in those cases instead.+gl_NV_texture_env_combine4 :: Bool+gl_NV_texture_env_combine4 = member "GL_NV_texture_env_combine4" extensions+{-# NOINLINE gl_NV_texture_env_combine4 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_expand_normal.txt NV_texture_expand_normal> extension supported?+glGetNVTextureExpandNormal :: MonadIO m => m Bool+glGetNVTextureExpandNormal = getExtensions >>= (return . member "GL_NV_texture_expand_normal")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_expand_normal.txt NV_texture_expand_normal> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureExpandNormal' in those cases instead.+gl_NV_texture_expand_normal :: Bool+gl_NV_texture_expand_normal = member "GL_NV_texture_expand_normal" extensions+{-# NOINLINE gl_NV_texture_expand_normal #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_multisample.txt NV_texture_multisample> extension supported?+glGetNVTextureMultisample :: MonadIO m => m Bool+glGetNVTextureMultisample = getExtensions >>= (return . member "GL_NV_texture_multisample")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_multisample.txt NV_texture_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureMultisample' in those cases instead.+gl_NV_texture_multisample :: Bool+gl_NV_texture_multisample = member "GL_NV_texture_multisample" extensions+{-# NOINLINE gl_NV_texture_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_rectangle.txt NV_texture_rectangle> extension supported?+glGetNVTextureRectangle :: MonadIO m => m Bool+glGetNVTextureRectangle = getExtensions >>= (return . member "GL_NV_texture_rectangle")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_rectangle.txt NV_texture_rectangle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureRectangle' in those cases instead.+gl_NV_texture_rectangle :: Bool+gl_NV_texture_rectangle = member "GL_NV_texture_rectangle" extensions+{-# NOINLINE gl_NV_texture_rectangle #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader.txt NV_texture_shader> extension supported?+glGetNVTextureShader :: MonadIO m => m Bool+glGetNVTextureShader = getExtensions >>= (return . member "GL_NV_texture_shader")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader.txt NV_texture_shader> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureShader' in those cases instead.+gl_NV_texture_shader :: Bool+gl_NV_texture_shader = member "GL_NV_texture_shader" extensions+{-# NOINLINE gl_NV_texture_shader #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader2.txt NV_texture_shader2> extension supported?+glGetNVTextureShader2 :: MonadIO m => m Bool+glGetNVTextureShader2 = getExtensions >>= (return . member "GL_NV_texture_shader2")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader2.txt NV_texture_shader2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureShader2' in those cases instead.+gl_NV_texture_shader2 :: Bool+gl_NV_texture_shader2 = member "GL_NV_texture_shader2" extensions+{-# NOINLINE gl_NV_texture_shader2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader3.txt NV_texture_shader3> extension supported?+glGetNVTextureShader3 :: MonadIO m => m Bool+glGetNVTextureShader3 = getExtensions >>= (return . member "GL_NV_texture_shader3")++-- | Is the <https://www.opengl.org/registry/specs/NV/texture_shader3.txt NV_texture_shader3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTextureShader3' in those cases instead.+gl_NV_texture_shader3 :: Bool+gl_NV_texture_shader3 = member "GL_NV_texture_shader3" extensions+{-# NOINLINE gl_NV_texture_shader3 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback> extension supported?+glGetNVTransformFeedback :: MonadIO m => m Bool+glGetNVTransformFeedback = getExtensions >>= (return . member "GL_NV_transform_feedback")++-- | Is the <https://www.opengl.org/registry/specs/NV/transform_feedback.txt NV_transform_feedback> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTransformFeedback' in those cases instead.+gl_NV_transform_feedback :: Bool+gl_NV_transform_feedback = member "GL_NV_transform_feedback" extensions+{-# NOINLINE gl_NV_transform_feedback #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/transform_feedback2.txt NV_transform_feedback2> extension supported?+glGetNVTransformFeedback2 :: MonadIO m => m Bool+glGetNVTransformFeedback2 = getExtensions >>= (return . member "GL_NV_transform_feedback2")++-- | Is the <https://www.opengl.org/registry/specs/NV/transform_feedback2.txt NV_transform_feedback2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVTransformFeedback2' in those cases instead.+gl_NV_transform_feedback2 :: Bool+gl_NV_transform_feedback2 = member "GL_NV_transform_feedback2" extensions+{-# NOINLINE gl_NV_transform_feedback2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt NV_uniform_buffer_unified_memory> extension supported?+glGetNVUniformBufferUnifiedMemory :: MonadIO m => m Bool+glGetNVUniformBufferUnifiedMemory = getExtensions >>= (return . member "GL_NV_uniform_buffer_unified_memory")++-- | Is the <https://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt NV_uniform_buffer_unified_memory> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVUniformBufferUnifiedMemory' in those cases instead.+gl_NV_uniform_buffer_unified_memory :: Bool+gl_NV_uniform_buffer_unified_memory = member "GL_NV_uniform_buffer_unified_memory" extensions+{-# NOINLINE gl_NV_uniform_buffer_unified_memory #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vdpau_interop.txt NV_vdpau_interop> extension supported?+glGetNVVDPAUInterop :: MonadIO m => m Bool+glGetNVVDPAUInterop = getExtensions >>= (return . member "GL_NV_vdpau_interop")++-- | Is the <https://www.opengl.org/registry/specs/NV/vdpau_interop.txt NV_vdpau_interop> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVDPAUInterop' in those cases instead.+gl_NV_vdpau_interop :: Bool+gl_NV_vdpau_interop = member "GL_NV_vdpau_interop" extensions+{-# NOINLINE gl_NV_vdpau_interop #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vdpau_interop2.txt NV_vdpau_interop2> extension supported?+glGetNVVDPAUInterop2 :: MonadIO m => m Bool+glGetNVVDPAUInterop2 = getExtensions >>= (return . member "GL_NV_vdpau_interop2")++-- | Is the <https://www.opengl.org/registry/specs/NV/vdpau_interop2.txt NV_vdpau_interop2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVDPAUInterop2' in those cases instead.+gl_NV_vdpau_interop2 :: Bool+gl_NV_vdpau_interop2 = member "GL_NV_vdpau_interop2" extensions+{-# NOINLINE gl_NV_vdpau_interop2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_array_range.txt NV_vertex_array_range> extension supported?+glGetNVVertexArrayRange :: MonadIO m => m Bool+glGetNVVertexArrayRange = getExtensions >>= (return . member "GL_NV_vertex_array_range")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_array_range.txt NV_vertex_array_range> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexArrayRange' in those cases instead.+gl_NV_vertex_array_range :: Bool+gl_NV_vertex_array_range = member "GL_NV_vertex_array_range" extensions+{-# NOINLINE gl_NV_vertex_array_range #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_array_range2.txt NV_vertex_array_range2> extension supported?+glGetNVVertexArrayRange2 :: MonadIO m => m Bool+glGetNVVertexArrayRange2 = getExtensions >>= (return . member "GL_NV_vertex_array_range2")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_array_range2.txt NV_vertex_array_range2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexArrayRange2' in those cases instead.+gl_NV_vertex_array_range2 :: Bool+gl_NV_vertex_array_range2 = member "GL_NV_vertex_array_range2" extensions+{-# NOINLINE gl_NV_vertex_array_range2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt NV_vertex_attrib_integer_64bit> extension supported?+glGetNVVertexAttribInteger64Bit :: MonadIO m => m Bool+glGetNVVertexAttribInteger64Bit = getExtensions >>= (return . member "GL_NV_vertex_attrib_integer_64bit")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt NV_vertex_attrib_integer_64bit> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexAttribInteger64Bit' in those cases instead.+gl_NV_vertex_attrib_integer_64bit :: Bool+gl_NV_vertex_attrib_integer_64bit = member "GL_NV_vertex_attrib_integer_64bit" extensions+{-# NOINLINE gl_NV_vertex_attrib_integer_64bit #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt NV_vertex_buffer_unified_memory> extension supported?+glGetNVVertexBufferUnifiedMemory :: MonadIO m => m Bool+glGetNVVertexBufferUnifiedMemory = getExtensions >>= (return . member "GL_NV_vertex_buffer_unified_memory")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt NV_vertex_buffer_unified_memory> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexBufferUnifiedMemory' in those cases instead.+gl_NV_vertex_buffer_unified_memory :: Bool+gl_NV_vertex_buffer_unified_memory = member "GL_NV_vertex_buffer_unified_memory" extensions+{-# NOINLINE gl_NV_vertex_buffer_unified_memory #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program.txt NV_vertex_program> extension supported?+glGetNVVertexProgram :: MonadIO m => m Bool+glGetNVVertexProgram = getExtensions >>= (return . member "GL_NV_vertex_program")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program.txt NV_vertex_program> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexProgram' in those cases instead.+gl_NV_vertex_program :: Bool+gl_NV_vertex_program = member "GL_NV_vertex_program" extensions+{-# NOINLINE gl_NV_vertex_program #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program2_option.txt NV_vertex_program2_option> extension supported?+glGetNVVertexProgram2Option :: MonadIO m => m Bool+glGetNVVertexProgram2Option = getExtensions >>= (return . member "GL_NV_vertex_program2_option")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program2_option.txt NV_vertex_program2_option> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexProgram2Option' in those cases instead.+gl_NV_vertex_program2_option :: Bool+gl_NV_vertex_program2_option = member "GL_NV_vertex_program2_option" extensions+{-# NOINLINE gl_NV_vertex_program2_option #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program3.txt NV_vertex_program3> extension supported?+glGetNVVertexProgram3 :: MonadIO m => m Bool+glGetNVVertexProgram3 = getExtensions >>= (return . member "GL_NV_vertex_program3")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program3.txt NV_vertex_program3> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexProgram3' in those cases instead.+gl_NV_vertex_program3 :: Bool+gl_NV_vertex_program3 = member "GL_NV_vertex_program3" extensions+{-# NOINLINE gl_NV_vertex_program3 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program4.txt NV_vertex_program4> extension supported?+glGetNVVertexProgram4 :: MonadIO m => m Bool+glGetNVVertexProgram4 = getExtensions >>= (return . member "GL_NV_vertex_program4")++-- | Is the <https://www.opengl.org/registry/specs/NV/vertex_program4.txt NV_vertex_program4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVertexProgram4' in those cases instead.+gl_NV_vertex_program4 :: Bool+gl_NV_vertex_program4 = member "GL_NV_vertex_program4" extensions+{-# NOINLINE gl_NV_vertex_program4 #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/video_capture.txt NV_video_capture> extension supported?+glGetNVVideoCapture :: MonadIO m => m Bool+glGetNVVideoCapture = getExtensions >>= (return . member "GL_NV_video_capture")++-- | Is the <https://www.opengl.org/registry/specs/NV/video_capture.txt NV_video_capture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVVideoCapture' in those cases instead.+gl_NV_video_capture :: Bool+gl_NV_video_capture = member "GL_NV_video_capture" extensions+{-# NOINLINE gl_NV_video_capture #-}++-- | Is the <https://www.opengl.org/registry/specs/NV/viewport_swizzle.txt NV_viewport_swizzle> extension supported?+glGetNVViewportSwizzle :: MonadIO m => m Bool+glGetNVViewportSwizzle = getExtensions >>= (return . member "GL_NV_viewport_swizzle")++-- | Is the <https://www.opengl.org/registry/specs/NV/viewport_swizzle.txt NV_viewport_swizzle> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVViewportSwizzle' in those cases instead.+gl_NV_viewport_swizzle :: Bool+gl_NV_viewport_swizzle = member "GL_NV_viewport_swizzle" extensions+{-# NOINLINE gl_NV_viewport_swizzle #-}++-- | Is the <https://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt NVX_conditional_render> extension supported?+glGetNVXConditionalRender :: MonadIO m => m Bool+glGetNVXConditionalRender = getExtensions >>= (return . member "GL_NVX_conditional_render")++-- | Is the <https://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt NVX_conditional_render> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVXConditionalRender' in those cases instead.+gl_NVX_conditional_render :: Bool+gl_NVX_conditional_render = member "GL_NVX_conditional_render" extensions+{-# NOINLINE gl_NVX_conditional_render #-}++-- | Is the <https://www.opengl.org/registry/specs/NVX/gpu_memory_info.txt NVX_gpu_memory_info> extension supported?+glGetNVXGPUMemoryInfo :: MonadIO m => m Bool+glGetNVXGPUMemoryInfo = getExtensions >>= (return . member "GL_NVX_gpu_memory_info")++-- | Is the <https://www.opengl.org/registry/specs/NVX/gpu_memory_info.txt NVX_gpu_memory_info> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVXGPUMemoryInfo' in those cases instead.+gl_NVX_gpu_memory_info :: Bool+gl_NVX_gpu_memory_info = member "GL_NVX_gpu_memory_info" extensions+{-# NOINLINE gl_NVX_gpu_memory_info #-}++-- | Is the <https://www.opengl.org/registry/specs/NVX/gpu_multicast2.txt NVX_gpu_multicast2> extension supported?+glGetNVXGPUMulticast2 :: MonadIO m => m Bool+glGetNVXGPUMulticast2 = getExtensions >>= (return . member "GL_NVX_gpu_multicast2")++-- | Is the <https://www.opengl.org/registry/specs/NVX/gpu_multicast2.txt NVX_gpu_multicast2> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVXGPUMulticast2' in those cases instead.+gl_NVX_gpu_multicast2 :: Bool+gl_NVX_gpu_multicast2 = member "GL_NVX_gpu_multicast2" extensions+{-# NOINLINE gl_NVX_gpu_multicast2 #-}++-- | Is the <https://www.opengl.org/registry/specs/NVX/linked_gpu_multicast.txt NVX_linked_gpu_multicast> extension supported?+glGetNVXLinkedGPUMulticast :: MonadIO m => m Bool+glGetNVXLinkedGPUMulticast = getExtensions >>= (return . member "GL_NVX_linked_gpu_multicast")++-- | Is the <https://www.opengl.org/registry/specs/NVX/linked_gpu_multicast.txt NVX_linked_gpu_multicast> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVXLinkedGPUMulticast' in those cases instead.+gl_NVX_linked_gpu_multicast :: Bool+gl_NVX_linked_gpu_multicast = member "GL_NVX_linked_gpu_multicast" extensions+{-# NOINLINE gl_NVX_linked_gpu_multicast #-}++-- | Is the <https://www.opengl.org/registry/specs/NVX/progress_fence.txt NVX_progress_fence> extension supported?+glGetNVXProgressFence :: MonadIO m => m Bool+glGetNVXProgressFence = getExtensions >>= (return . member "GL_NVX_progress_fence")++-- | Is the <https://www.opengl.org/registry/specs/NVX/progress_fence.txt NVX_progress_fence> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetNVXProgressFence' in those cases instead.+gl_NVX_progress_fence :: Bool+gl_NVX_progress_fence = member "GL_NVX_progress_fence" extensions+{-# NOINLINE gl_NVX_progress_fence #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt OES_byte_coordinates> extension supported?+glGetOESByteCoordinates :: MonadIO m => m Bool+glGetOESByteCoordinates = getExtensions >>= (return . member "GL_OES_byte_coordinates")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt OES_byte_coordinates> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESByteCoordinates' in those cases instead.+gl_OES_byte_coordinates :: Bool+gl_OES_byte_coordinates = member "GL_OES_byte_coordinates" extensions+{-# NOINLINE gl_OES_byte_coordinates #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt OES_compressed_paletted_texture> extension supported?+glGetOESCompressedPalettedTexture :: MonadIO m => m Bool+glGetOESCompressedPalettedTexture = getExtensions >>= (return . member "GL_OES_compressed_paletted_texture")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt OES_compressed_paletted_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESCompressedPalettedTexture' in those cases instead.+gl_OES_compressed_paletted_texture :: Bool+gl_OES_compressed_paletted_texture = member "GL_OES_compressed_paletted_texture" extensions+{-# NOINLINE gl_OES_compressed_paletted_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_fixed_point.txt OES_fixed_point> extension supported?+glGetOESFixedPoint :: MonadIO m => m Bool+glGetOESFixedPoint = getExtensions >>= (return . member "GL_OES_fixed_point")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_fixed_point.txt OES_fixed_point> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESFixedPoint' in those cases instead.+gl_OES_fixed_point :: Bool+gl_OES_fixed_point = member "GL_OES_fixed_point" extensions+{-# NOINLINE gl_OES_fixed_point #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_query_matrix.txt OES_query_matrix> extension supported?+glGetOESQueryMatrix :: MonadIO m => m Bool+glGetOESQueryMatrix = getExtensions >>= (return . member "GL_OES_query_matrix")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_query_matrix.txt OES_query_matrix> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESQueryMatrix' in those cases instead.+gl_OES_query_matrix :: Bool+gl_OES_query_matrix = member "GL_OES_query_matrix" extensions+{-# NOINLINE gl_OES_query_matrix #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_read_format.txt OES_read_format> extension supported?+glGetOESReadFormat :: MonadIO m => m Bool+glGetOESReadFormat = getExtensions >>= (return . member "GL_OES_read_format")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_read_format.txt OES_read_format> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESReadFormat' in those cases instead.+gl_OES_read_format :: Bool+gl_OES_read_format = member "GL_OES_read_format" extensions+{-# NOINLINE gl_OES_read_format #-}++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_single_precision.txt OES_single_precision> extension supported?+glGetOESSinglePrecision :: MonadIO m => m Bool+glGetOESSinglePrecision = getExtensions >>= (return . member "GL_OES_single_precision")++-- | Is the <https://www.opengl.org/registry/specs/OES/OES_single_precision.txt OES_single_precision> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOESSinglePrecision' in those cases instead.+gl_OES_single_precision :: Bool+gl_OES_single_precision = member "GL_OES_single_precision" extensions+{-# NOINLINE gl_OES_single_precision #-}++-- | Is the <https://www.opengl.org/registry/specs/OML/interlace.txt OML_interlace> extension supported?+glGetOMLInterlace :: MonadIO m => m Bool+glGetOMLInterlace = getExtensions >>= (return . member "GL_OML_interlace")++-- | Is the <https://www.opengl.org/registry/specs/OML/interlace.txt OML_interlace> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOMLInterlace' in those cases instead.+gl_OML_interlace :: Bool+gl_OML_interlace = member "GL_OML_interlace" extensions+{-# NOINLINE gl_OML_interlace #-}++-- | Is the <https://www.opengl.org/registry/specs/OML/resample.txt OML_resample> extension supported?+glGetOMLResample :: MonadIO m => m Bool+glGetOMLResample = getExtensions >>= (return . member "GL_OML_resample")++-- | Is the <https://www.opengl.org/registry/specs/OML/resample.txt OML_resample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOMLResample' in those cases instead.+gl_OML_resample :: Bool+gl_OML_resample = member "GL_OML_resample" extensions+{-# NOINLINE gl_OML_resample #-}++-- | Is the <https://www.opengl.org/registry/specs/OML/subsample.txt OML_subsample> extension supported?+glGetOMLSubsample :: MonadIO m => m Bool+glGetOMLSubsample = getExtensions >>= (return . member "GL_OML_subsample")++-- | Is the <https://www.opengl.org/registry/specs/OML/subsample.txt OML_subsample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOMLSubsample' in those cases instead.+gl_OML_subsample :: Bool+gl_OML_subsample = member "GL_OML_subsample" extensions+{-# NOINLINE gl_OML_subsample #-}++-- | Is the <https://www.opengl.org/registry/specs/OVR/multiview.txt OVR_multiview> extension supported?+glGetOVRMultiview :: MonadIO m => m Bool+glGetOVRMultiview = getExtensions >>= (return . member "GL_OVR_multiview")++-- | Is the <https://www.opengl.org/registry/specs/OVR/multiview.txt OVR_multiview> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetOVRMultiview' in those cases instead.+gl_OVR_multiview :: Bool+gl_OVR_multiview = member "GL_OVR_multiview" extensions+{-# NOINLINE gl_OVR_multiview #-}++-- | Is the <https://www.opengl.org/registry/specs/PGI/misc_hints.txt PGI_misc_hints> extension supported?+glGetPGIMiscHints :: MonadIO m => m Bool+glGetPGIMiscHints = getExtensions >>= (return . member "GL_PGI_misc_hints")++-- | Is the <https://www.opengl.org/registry/specs/PGI/misc_hints.txt PGI_misc_hints> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetPGIMiscHints' in those cases instead.+gl_PGI_misc_hints :: Bool+gl_PGI_misc_hints = member "GL_PGI_misc_hints" extensions+{-# NOINLINE gl_PGI_misc_hints #-}++-- | Is the <https://www.opengl.org/registry/specs/PGI/vertex_hints.txt PGI_vertex_hints> extension supported?+glGetPGIVertexHints :: MonadIO m => m Bool+glGetPGIVertexHints = getExtensions >>= (return . member "GL_PGI_vertex_hints")++-- | Is the <https://www.opengl.org/registry/specs/PGI/vertex_hints.txt PGI_vertex_hints> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetPGIVertexHints' in those cases instead.+gl_PGI_vertex_hints :: Bool+gl_PGI_vertex_hints = member "GL_PGI_vertex_hints" extensions+{-# NOINLINE gl_PGI_vertex_hints #-}++-- | Is the <https://www.opengl.org/registry/specs/REND/screen_coordinates.txt REND_screen_coordinates> extension supported?+glGetRENDScreenCoordinates :: MonadIO m => m Bool+glGetRENDScreenCoordinates = getExtensions >>= (return . member "GL_REND_screen_coordinates")++-- | Is the <https://www.opengl.org/registry/specs/REND/screen_coordinates.txt REND_screen_coordinates> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetRENDScreenCoordinates' in those cases instead.+gl_REND_screen_coordinates :: Bool+gl_REND_screen_coordinates = member "GL_REND_screen_coordinates" extensions+{-# NOINLINE gl_REND_screen_coordinates #-}++-- | Is the <https://www.opengl.org/registry/specs/S3/s3tc.txt S3_s3tc> extension supported?+glGetS3S3TC :: MonadIO m => m Bool+glGetS3S3TC = getExtensions >>= (return . member "GL_S3_s3tc")++-- | Is the <https://www.opengl.org/registry/specs/S3/s3tc.txt S3_s3tc> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetS3S3TC' in those cases instead.+gl_S3_s3tc :: Bool+gl_S3_s3tc = member "GL_S3_s3tc" extensions+{-# NOINLINE gl_S3_s3tc #-}++-- | Is the <https://www.opengl.org/registry/specs/SGI/color_matrix.txt SGI_color_matrix> extension supported?+glGetSGIColorMatrix :: MonadIO m => m Bool+glGetSGIColorMatrix = getExtensions >>= (return . member "GL_SGI_color_matrix")++-- | Is the <https://www.opengl.org/registry/specs/SGI/color_matrix.txt SGI_color_matrix> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIColorMatrix' in those cases instead.+gl_SGI_color_matrix :: Bool+gl_SGI_color_matrix = member "GL_SGI_color_matrix" extensions+{-# NOINLINE gl_SGI_color_matrix #-}++-- | Is the <https://www.opengl.org/registry/specs/SGI/color_table.txt SGI_color_table> extension supported?+glGetSGIColorTable :: MonadIO m => m Bool+glGetSGIColorTable = getExtensions >>= (return . member "GL_SGI_color_table")++-- | Is the <https://www.opengl.org/registry/specs/SGI/color_table.txt SGI_color_table> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIColorTable' in those cases instead.+gl_SGI_color_table :: Bool+gl_SGI_color_table = member "GL_SGI_color_table" extensions+{-# NOINLINE gl_SGI_color_table #-}++-- | Is the <https://www.opengl.org/registry/specs/SGI/texture_color_table.txt SGI_texture_color_table> extension supported?+glGetSGITextureColorTable :: MonadIO m => m Bool+glGetSGITextureColorTable = getExtensions >>= (return . member "GL_SGI_texture_color_table")++-- | Is the <https://www.opengl.org/registry/specs/SGI/texture_color_table.txt SGI_texture_color_table> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGITextureColorTable' in those cases instead.+gl_SGI_texture_color_table :: Bool+gl_SGI_texture_color_table = member "GL_SGI_texture_color_table" extensions+{-# NOINLINE gl_SGI_texture_color_table #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/detail_texture.txt SGIS_detail_texture> extension supported?+glGetSGISDetailTexture :: MonadIO m => m Bool+glGetSGISDetailTexture = getExtensions >>= (return . member "GL_SGIS_detail_texture")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/detail_texture.txt SGIS_detail_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISDetailTexture' in those cases instead.+gl_SGIS_detail_texture :: Bool+gl_SGIS_detail_texture = member "GL_SGIS_detail_texture" extensions+{-# NOINLINE gl_SGIS_detail_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/fog_func.txt SGIS_fog_function> extension supported?+glGetSGISFogFunction :: MonadIO m => m Bool+glGetSGISFogFunction = getExtensions >>= (return . member "GL_SGIS_fog_function")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/fog_func.txt SGIS_fog_function> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISFogFunction' in those cases instead.+gl_SGIS_fog_function :: Bool+gl_SGIS_fog_function = member "GL_SGIS_fog_function" extensions+{-# NOINLINE gl_SGIS_fog_function #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt SGIS_generate_mipmap> extension supported?+glGetSGISGenerateMipmap :: MonadIO m => m Bool+glGetSGISGenerateMipmap = getExtensions >>= (return . member "GL_SGIS_generate_mipmap")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt SGIS_generate_mipmap> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISGenerateMipmap' in those cases instead.+gl_SGIS_generate_mipmap :: Bool+gl_SGIS_generate_mipmap = member "GL_SGIS_generate_mipmap" extensions+{-# NOINLINE gl_SGIS_generate_mipmap #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/multisample.txt SGIS_multisample> extension supported?+glGetSGISMultisample :: MonadIO m => m Bool+glGetSGISMultisample = getExtensions >>= (return . member "GL_SGIS_multisample")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/multisample.txt SGIS_multisample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISMultisample' in those cases instead.+gl_SGIS_multisample :: Bool+gl_SGIS_multisample = member "GL_SGIS_multisample" extensions+{-# NOINLINE gl_SGIS_multisample #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/pixel_texture.txt SGIS_pixel_texture> extension supported?+glGetSGISPixelTexture :: MonadIO m => m Bool+glGetSGISPixelTexture = getExtensions >>= (return . member "GL_SGIS_pixel_texture")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/pixel_texture.txt SGIS_pixel_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISPixelTexture' in those cases instead.+gl_SGIS_pixel_texture :: Bool+gl_SGIS_pixel_texture = member "GL_SGIS_pixel_texture" extensions+{-# NOINLINE gl_SGIS_pixel_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt SGIS_point_line_texgen> extension supported?+glGetSGISPointLineTexgen :: MonadIO m => m Bool+glGetSGISPointLineTexgen = getExtensions >>= (return . member "GL_SGIS_point_line_texgen")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt SGIS_point_line_texgen> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISPointLineTexgen' in those cases instead.+gl_SGIS_point_line_texgen :: Bool+gl_SGIS_point_line_texgen = member "GL_SGIS_point_line_texgen" extensions+{-# NOINLINE gl_SGIS_point_line_texgen #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/point_parameters.txt SGIS_point_parameters> extension supported?+glGetSGISPointParameters :: MonadIO m => m Bool+glGetSGISPointParameters = getExtensions >>= (return . member "GL_SGIS_point_parameters")++-- | Is the <https://www.opengl.org/registry/specs/EXT/point_parameters.txt SGIS_point_parameters> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISPointParameters' in those cases instead.+gl_SGIS_point_parameters :: Bool+gl_SGIS_point_parameters = member "GL_SGIS_point_parameters" extensions+{-# NOINLINE gl_SGIS_point_parameters #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt SGIS_sharpen_texture> extension supported?+glGetSGISSharpenTexture :: MonadIO m => m Bool+glGetSGISSharpenTexture = getExtensions >>= (return . member "GL_SGIS_sharpen_texture")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt SGIS_sharpen_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISSharpenTexture' in those cases instead.+gl_SGIS_sharpen_texture :: Bool+gl_SGIS_sharpen_texture = member "GL_SGIS_sharpen_texture" extensions+{-# NOINLINE gl_SGIS_sharpen_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture4D.txt SGIS_texture4D> extension supported?+glGetSGISTexture4D :: MonadIO m => m Bool+glGetSGISTexture4D = getExtensions >>= (return . member "GL_SGIS_texture4D")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture4D.txt SGIS_texture4D> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTexture4D' in those cases instead.+gl_SGIS_texture4D :: Bool+gl_SGIS_texture4D = member "GL_SGIS_texture4D" extensions+{-# NOINLINE gl_SGIS_texture4D #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt SGIS_texture_border_clamp> extension supported?+glGetSGISTextureBorderClamp :: MonadIO m => m Bool+glGetSGISTextureBorderClamp = getExtensions >>= (return . member "GL_SGIS_texture_border_clamp")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt SGIS_texture_border_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureBorderClamp' in those cases instead.+gl_SGIS_texture_border_clamp :: Bool+gl_SGIS_texture_border_clamp = member "GL_SGIS_texture_border_clamp" extensions+{-# NOINLINE gl_SGIS_texture_border_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_color_mask.txt SGIS_texture_color_mask> extension supported?+glGetSGISTextureColorMask :: MonadIO m => m Bool+glGetSGISTextureColorMask = getExtensions >>= (return . member "GL_SGIS_texture_color_mask")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_color_mask.txt SGIS_texture_color_mask> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureColorMask' in those cases instead.+gl_SGIS_texture_color_mask :: Bool+gl_SGIS_texture_color_mask = member "GL_SGIS_texture_color_mask" extensions+{-# NOINLINE gl_SGIS_texture_color_mask #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt SGIS_texture_edge_clamp> extension supported?+glGetSGISTextureEdgeClamp :: MonadIO m => m Bool+glGetSGISTextureEdgeClamp = getExtensions >>= (return . member "GL_SGIS_texture_edge_clamp")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt SGIS_texture_edge_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureEdgeClamp' in those cases instead.+gl_SGIS_texture_edge_clamp :: Bool+gl_SGIS_texture_edge_clamp = member "GL_SGIS_texture_edge_clamp" extensions+{-# NOINLINE gl_SGIS_texture_edge_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_filter4.txt SGIS_texture_filter4> extension supported?+glGetSGISTextureFilter4 :: MonadIO m => m Bool+glGetSGISTextureFilter4 = getExtensions >>= (return . member "GL_SGIS_texture_filter4")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_filter4.txt SGIS_texture_filter4> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureFilter4' in those cases instead.+gl_SGIS_texture_filter4 :: Bool+gl_SGIS_texture_filter4 = member "GL_SGIS_texture_filter4" extensions+{-# NOINLINE gl_SGIS_texture_filter4 #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_lod.txt SGIS_texture_lod> extension supported?+glGetSGISTextureLOD :: MonadIO m => m Bool+glGetSGISTextureLOD = getExtensions >>= (return . member "GL_SGIS_texture_lod")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_lod.txt SGIS_texture_lod> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureLOD' in those cases instead.+gl_SGIS_texture_lod :: Bool+gl_SGIS_texture_lod = member "GL_SGIS_texture_lod" extensions+{-# NOINLINE gl_SGIS_texture_lod #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_select.txt SGIS_texture_select> extension supported?+glGetSGISTextureSelect :: MonadIO m => m Bool+glGetSGISTextureSelect = getExtensions >>= (return . member "GL_SGIS_texture_select")++-- | Is the <https://www.opengl.org/registry/specs/SGIS/texture_select.txt SGIS_texture_select> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGISTextureSelect' in those cases instead.+gl_SGIS_texture_select :: Bool+gl_SGIS_texture_select = member "GL_SGIS_texture_select" extensions+{-# NOINLINE gl_SGIS_texture_select #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async.txt SGIX_async> extension supported?+glGetSGIXAsync :: MonadIO m => m Bool+glGetSGIXAsync = getExtensions >>= (return . member "GL_SGIX_async")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async.txt SGIX_async> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXAsync' in those cases instead.+gl_SGIX_async :: Bool+gl_SGIX_async = member "GL_SGIX_async" extensions+{-# NOINLINE gl_SGIX_async #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async_histogram.txt SGIX_async_histogram> extension supported?+glGetSGIXAsyncHistogram :: MonadIO m => m Bool+glGetSGIXAsyncHistogram = getExtensions >>= (return . member "GL_SGIX_async_histogram")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async_histogram.txt SGIX_async_histogram> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXAsyncHistogram' in those cases instead.+gl_SGIX_async_histogram :: Bool+gl_SGIX_async_histogram = member "GL_SGIX_async_histogram" extensions+{-# NOINLINE gl_SGIX_async_histogram #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async_pixel.txt SGIX_async_pixel> extension supported?+glGetSGIXAsyncPixel :: MonadIO m => m Bool+glGetSGIXAsyncPixel = getExtensions >>= (return . member "GL_SGIX_async_pixel")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/async_pixel.txt SGIX_async_pixel> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXAsyncPixel' in those cases instead.+gl_SGIX_async_pixel :: Bool+gl_SGIX_async_pixel = member "GL_SGIX_async_pixel" extensions+{-# NOINLINE gl_SGIX_async_pixel #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt SGIX_blend_alpha_minmax> extension supported?+glGetSGIXBlendAlphaMinmax :: MonadIO m => m Bool+glGetSGIXBlendAlphaMinmax = getExtensions >>= (return . member "GL_SGIX_blend_alpha_minmax")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt SGIX_blend_alpha_minmax> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXBlendAlphaMinmax' in those cases instead.+gl_SGIX_blend_alpha_minmax :: Bool+gl_SGIX_blend_alpha_minmax = member "GL_SGIX_blend_alpha_minmax" extensions+{-# NOINLINE gl_SGIX_blend_alpha_minmax #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt SGIX_calligraphic_fragment> extension supported?+glGetSGIXCalligraphicFragment :: MonadIO m => m Bool+glGetSGIXCalligraphicFragment = getExtensions >>= (return . member "GL_SGIX_calligraphic_fragment")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/calligraphic_fragment.txt SGIX_calligraphic_fragment> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXCalligraphicFragment' in those cases instead.+gl_SGIX_calligraphic_fragment :: Bool+gl_SGIX_calligraphic_fragment = member "GL_SGIX_calligraphic_fragment" extensions+{-# NOINLINE gl_SGIX_calligraphic_fragment #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/clipmap.txt SGIX_clipmap> extension supported?+glGetSGIXClipmap :: MonadIO m => m Bool+glGetSGIXClipmap = getExtensions >>= (return . member "GL_SGIX_clipmap")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/clipmap.txt SGIX_clipmap> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXClipmap' in those cases instead.+gl_SGIX_clipmap :: Bool+gl_SGIX_clipmap = member "GL_SGIX_clipmap" extensions+{-# NOINLINE gl_SGIX_clipmap #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt SGIX_convolution_accuracy> extension supported?+glGetSGIXConvolutionAccuracy :: MonadIO m => m Bool+glGetSGIXConvolutionAccuracy = getExtensions >>= (return . member "GL_SGIX_convolution_accuracy")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt SGIX_convolution_accuracy> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXConvolutionAccuracy' in those cases instead.+gl_SGIX_convolution_accuracy :: Bool+gl_SGIX_convolution_accuracy = member "GL_SGIX_convolution_accuracy" extensions+{-# NOINLINE gl_SGIX_convolution_accuracy #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/depth_texture.txt SGIX_depth_texture> extension supported?+glGetSGIXDepthTexture :: MonadIO m => m Bool+glGetSGIXDepthTexture = getExtensions >>= (return . member "GL_SGIX_depth_texture")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/depth_texture.txt SGIX_depth_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXDepthTexture' in those cases instead.+gl_SGIX_depth_texture :: Bool+gl_SGIX_depth_texture = member "GL_SGIX_depth_texture" extensions+{-# NOINLINE gl_SGIX_depth_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/flush_raster.txt SGIX_flush_raster> extension supported?+glGetSGIXFlushRaster :: MonadIO m => m Bool+glGetSGIXFlushRaster = getExtensions >>= (return . member "GL_SGIX_flush_raster")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/flush_raster.txt SGIX_flush_raster> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXFlushRaster' in those cases instead.+gl_SGIX_flush_raster :: Bool+gl_SGIX_flush_raster = member "GL_SGIX_flush_raster" extensions+{-# NOINLINE gl_SGIX_flush_raster #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/fog_offset.txt SGIX_fog_offset> extension supported?+glGetSGIXFogOffset :: MonadIO m => m Bool+glGetSGIXFogOffset = getExtensions >>= (return . member "GL_SGIX_fog_offset")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/fog_offset.txt SGIX_fog_offset> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXFogOffset' in those cases instead.+gl_SGIX_fog_offset :: Bool+gl_SGIX_fog_offset = member "GL_SGIX_fog_offset" extensions+{-# NOINLINE gl_SGIX_fog_offset #-}++-- | Is the <https://www.opengl.org/registry/specs/EXT/fragment_lighting.txt SGIX_fragment_lighting> extension supported?+glGetSGIXFragmentLighting :: MonadIO m => m Bool+glGetSGIXFragmentLighting = getExtensions >>= (return . member "GL_SGIX_fragment_lighting")++-- | Is the <https://www.opengl.org/registry/specs/EXT/fragment_lighting.txt SGIX_fragment_lighting> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXFragmentLighting' in those cases instead.+gl_SGIX_fragment_lighting :: Bool+gl_SGIX_fragment_lighting = member "GL_SGIX_fragment_lighting" extensions+{-# NOINLINE gl_SGIX_fragment_lighting #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/framezoom.txt SGIX_framezoom> extension supported?+glGetSGIXFramezoom :: MonadIO m => m Bool+glGetSGIXFramezoom = getExtensions >>= (return . member "GL_SGIX_framezoom")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/framezoom.txt SGIX_framezoom> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXFramezoom' in those cases instead.+gl_SGIX_framezoom :: Bool+gl_SGIX_framezoom = member "GL_SGIX_framezoom" extensions+{-# NOINLINE gl_SGIX_framezoom #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/igloo_interface.txt SGIX_igloo_interface> extension supported?+glGetSGIXIglooInterface :: MonadIO m => m Bool+glGetSGIXIglooInterface = getExtensions >>= (return . member "GL_SGIX_igloo_interface")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/igloo_interface.txt SGIX_igloo_interface> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXIglooInterface' in those cases instead.+gl_SGIX_igloo_interface :: Bool+gl_SGIX_igloo_interface = member "GL_SGIX_igloo_interface" extensions+{-# NOINLINE gl_SGIX_igloo_interface #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/instruments.txt SGIX_instruments> extension supported?+glGetSGIXInstruments :: MonadIO m => m Bool+glGetSGIXInstruments = getExtensions >>= (return . member "GL_SGIX_instruments")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/instruments.txt SGIX_instruments> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXInstruments' in those cases instead.+gl_SGIX_instruments :: Bool+gl_SGIX_instruments = member "GL_SGIX_instruments" extensions+{-# NOINLINE gl_SGIX_instruments #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/interlace.txt SGIX_interlace> extension supported?+glGetSGIXInterlace :: MonadIO m => m Bool+glGetSGIXInterlace = getExtensions >>= (return . member "GL_SGIX_interlace")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/interlace.txt SGIX_interlace> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXInterlace' in those cases instead.+gl_SGIX_interlace :: Bool+gl_SGIX_interlace = member "GL_SGIX_interlace" extensions+{-# NOINLINE gl_SGIX_interlace #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt SGIX_ir_instrument1> extension supported?+glGetSGIXIrInstrument1 :: MonadIO m => m Bool+glGetSGIXIrInstrument1 = getExtensions >>= (return . member "GL_SGIX_ir_instrument1")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt SGIX_ir_instrument1> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXIrInstrument1' in those cases instead.+gl_SGIX_ir_instrument1 :: Bool+gl_SGIX_ir_instrument1 = member "GL_SGIX_ir_instrument1" extensions+{-# NOINLINE gl_SGIX_ir_instrument1 #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/list_priority.txt SGIX_list_priority> extension supported?+glGetSGIXListPriority :: MonadIO m => m Bool+glGetSGIXListPriority = getExtensions >>= (return . member "GL_SGIX_list_priority")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/list_priority.txt SGIX_list_priority> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXListPriority' in those cases instead.+gl_SGIX_list_priority :: Bool+gl_SGIX_list_priority = member "GL_SGIX_list_priority" extensions+{-# NOINLINE gl_SGIX_list_priority #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt SGIX_pixel_texture> extension supported?+glGetSGIXPixelTexture :: MonadIO m => m Bool+glGetSGIXPixelTexture = getExtensions >>= (return . member "GL_SGIX_pixel_texture")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt SGIX_pixel_texture> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXPixelTexture' in those cases instead.+gl_SGIX_pixel_texture :: Bool+gl_SGIX_pixel_texture = member "GL_SGIX_pixel_texture" extensions+{-# NOINLINE gl_SGIX_pixel_texture #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt SGIX_pixel_tiles> extension supported?+glGetSGIXPixelTiles :: MonadIO m => m Bool+glGetSGIXPixelTiles = getExtensions >>= (return . member "GL_SGIX_pixel_tiles")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/pixel_tiles.txt SGIX_pixel_tiles> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXPixelTiles' in those cases instead.+gl_SGIX_pixel_tiles :: Bool+gl_SGIX_pixel_tiles = member "GL_SGIX_pixel_tiles" extensions+{-# NOINLINE gl_SGIX_pixel_tiles #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt SGIX_polynomial_ffd> extension supported?+glGetSGIXPolynomialFFD :: MonadIO m => m Bool+glGetSGIXPolynomialFFD = getExtensions >>= (return . member "GL_SGIX_polynomial_ffd")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/polynomial_ffd.txt SGIX_polynomial_ffd> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXPolynomialFFD' in those cases instead.+gl_SGIX_polynomial_ffd :: Bool+gl_SGIX_polynomial_ffd = member "GL_SGIX_polynomial_ffd" extensions+{-# NOINLINE gl_SGIX_polynomial_ffd #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/reference_plane.txt SGIX_reference_plane> extension supported?+glGetSGIXReferencePlane :: MonadIO m => m Bool+glGetSGIXReferencePlane = getExtensions >>= (return . member "GL_SGIX_reference_plane")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/reference_plane.txt SGIX_reference_plane> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXReferencePlane' in those cases instead.+gl_SGIX_reference_plane :: Bool+gl_SGIX_reference_plane = member "GL_SGIX_reference_plane" extensions+{-# NOINLINE gl_SGIX_reference_plane #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/resample.txt SGIX_resample> extension supported?+glGetSGIXResample :: MonadIO m => m Bool+glGetSGIXResample = getExtensions >>= (return . member "GL_SGIX_resample")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/resample.txt SGIX_resample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXResample' in those cases instead.+gl_SGIX_resample :: Bool+gl_SGIX_resample = member "GL_SGIX_resample" extensions+{-# NOINLINE gl_SGIX_resample #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt SGIX_scalebias_hint> extension supported?+glGetSGIXScalebiasHint :: MonadIO m => m Bool+glGetSGIXScalebiasHint = getExtensions >>= (return . member "GL_SGIX_scalebias_hint")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/scalebias_hint.txt SGIX_scalebias_hint> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXScalebiasHint' in those cases instead.+gl_SGIX_scalebias_hint :: Bool+gl_SGIX_scalebias_hint = member "GL_SGIX_scalebias_hint" extensions+{-# NOINLINE gl_SGIX_scalebias_hint #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/shadow.txt SGIX_shadow> extension supported?+glGetSGIXShadow :: MonadIO m => m Bool+glGetSGIXShadow = getExtensions >>= (return . member "GL_SGIX_shadow")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/shadow.txt SGIX_shadow> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXShadow' in those cases instead.+gl_SGIX_shadow :: Bool+gl_SGIX_shadow = member "GL_SGIX_shadow" extensions+{-# NOINLINE gl_SGIX_shadow #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt SGIX_shadow_ambient> extension supported?+glGetSGIXShadowAmbient :: MonadIO m => m Bool+glGetSGIXShadowAmbient = getExtensions >>= (return . member "GL_SGIX_shadow_ambient")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt SGIX_shadow_ambient> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXShadowAmbient' in those cases instead.+gl_SGIX_shadow_ambient :: Bool+gl_SGIX_shadow_ambient = member "GL_SGIX_shadow_ambient" extensions+{-# NOINLINE gl_SGIX_shadow_ambient #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/sprite.txt SGIX_sprite> extension supported?+glGetSGIXSprite :: MonadIO m => m Bool+glGetSGIXSprite = getExtensions >>= (return . member "GL_SGIX_sprite")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/sprite.txt SGIX_sprite> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXSprite' in those cases instead.+gl_SGIX_sprite :: Bool+gl_SGIX_sprite = member "GL_SGIX_sprite" extensions+{-# NOINLINE gl_SGIX_sprite #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/subsample.txt SGIX_subsample> extension supported?+glGetSGIXSubsample :: MonadIO m => m Bool+glGetSGIXSubsample = getExtensions >>= (return . member "GL_SGIX_subsample")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/subsample.txt SGIX_subsample> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXSubsample' in those cases instead.+gl_SGIX_subsample :: Bool+gl_SGIX_subsample = member "GL_SGIX_subsample" extensions+{-# NOINLINE gl_SGIX_subsample #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt SGIX_tag_sample_buffer> extension supported?+glGetSGIXTagSampleBuffer :: MonadIO m => m Bool+glGetSGIXTagSampleBuffer = getExtensions >>= (return . member "GL_SGIX_tag_sample_buffer")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt SGIX_tag_sample_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTagSampleBuffer' in those cases instead.+gl_SGIX_tag_sample_buffer :: Bool+gl_SGIX_tag_sample_buffer = member "GL_SGIX_tag_sample_buffer" extensions+{-# NOINLINE gl_SGIX_tag_sample_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_env_add.txt SGIX_texture_add_env> extension supported?+glGetSGIXTextureAddEnv :: MonadIO m => m Bool+glGetSGIXTextureAddEnv = getExtensions >>= (return . member "GL_SGIX_texture_add_env")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_env_add.txt SGIX_texture_add_env> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTextureAddEnv' in those cases instead.+gl_SGIX_texture_add_env :: Bool+gl_SGIX_texture_add_env = member "GL_SGIX_texture_add_env" extensions+{-# NOINLINE gl_SGIX_texture_add_env #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt SGIX_texture_coordinate_clamp> extension supported?+glGetSGIXTextureCoordinateClamp :: MonadIO m => m Bool+glGetSGIXTextureCoordinateClamp = getExtensions >>= (return . member "GL_SGIX_texture_coordinate_clamp")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt SGIX_texture_coordinate_clamp> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTextureCoordinateClamp' in those cases instead.+gl_SGIX_texture_coordinate_clamp :: Bool+gl_SGIX_texture_coordinate_clamp = member "GL_SGIX_texture_coordinate_clamp" extensions+{-# NOINLINE gl_SGIX_texture_coordinate_clamp #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt SGIX_texture_lod_bias> extension supported?+glGetSGIXTextureLODBias :: MonadIO m => m Bool+glGetSGIXTextureLODBias = getExtensions >>= (return . member "GL_SGIX_texture_lod_bias")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt SGIX_texture_lod_bias> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTextureLODBias' in those cases instead.+gl_SGIX_texture_lod_bias :: Bool+gl_SGIX_texture_lod_bias = member "GL_SGIX_texture_lod_bias" extensions+{-# NOINLINE gl_SGIX_texture_lod_bias #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt SGIX_texture_multi_buffer> extension supported?+glGetSGIXTextureMultiBuffer :: MonadIO m => m Bool+glGetSGIXTextureMultiBuffer = getExtensions >>= (return . member "GL_SGIX_texture_multi_buffer")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt SGIX_texture_multi_buffer> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTextureMultiBuffer' in those cases instead.+gl_SGIX_texture_multi_buffer :: Bool+gl_SGIX_texture_multi_buffer = member "GL_SGIX_texture_multi_buffer" extensions+{-# NOINLINE gl_SGIX_texture_multi_buffer #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt SGIX_texture_scale_bias> extension supported?+glGetSGIXTextureScaleBias :: MonadIO m => m Bool+glGetSGIXTextureScaleBias = getExtensions >>= (return . member "GL_SGIX_texture_scale_bias")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt SGIX_texture_scale_bias> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXTextureScaleBias' in those cases instead.+gl_SGIX_texture_scale_bias :: Bool+gl_SGIX_texture_scale_bias = member "GL_SGIX_texture_scale_bias" extensions+{-# NOINLINE gl_SGIX_texture_scale_bias #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt SGIX_vertex_preclip> extension supported?+glGetSGIXVertexPreclip :: MonadIO m => m Bool+glGetSGIXVertexPreclip = getExtensions >>= (return . member "GL_SGIX_vertex_preclip")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt SGIX_vertex_preclip> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXVertexPreclip' in those cases instead.+gl_SGIX_vertex_preclip :: Bool+gl_SGIX_vertex_preclip = member "GL_SGIX_vertex_preclip" extensions+{-# NOINLINE gl_SGIX_vertex_preclip #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ycrcb.txt SGIX_ycrcb> extension supported?+glGetSGIXYCrCb :: MonadIO m => m Bool+glGetSGIXYCrCb = getExtensions >>= (return . member "GL_SGIX_ycrcb")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ycrcb.txt SGIX_ycrcb> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXYCrCb' in those cases instead.+gl_SGIX_ycrcb :: Bool+gl_SGIX_ycrcb = member "GL_SGIX_ycrcb" extensions+{-# NOINLINE gl_SGIX_ycrcb #-}++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ycrcba.txt SGIX_ycrcba> extension supported?+glGetSGIXYCrCbA :: MonadIO m => m Bool+glGetSGIXYCrCbA = getExtensions >>= (return . member "GL_SGIX_ycrcba")++-- | Is the <https://www.opengl.org/registry/specs/SGIX/ycrcba.txt SGIX_ycrcba> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSGIXYCrCbA' in those cases instead.+gl_SGIX_ycrcba :: Bool+gl_SGIX_ycrcba = member "GL_SGIX_ycrcba" extensions+{-# NOINLINE gl_SGIX_ycrcba #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt SUN_convolution_border_modes> extension supported?+glGetSUNConvolutionBorderModes :: MonadIO m => m Bool+glGetSUNConvolutionBorderModes = getExtensions >>= (return . member "GL_SUN_convolution_border_modes")++-- | Is the <https://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt SUN_convolution_border_modes> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNConvolutionBorderModes' in those cases instead.+gl_SUN_convolution_border_modes :: Bool+gl_SUN_convolution_border_modes = member "GL_SUN_convolution_border_modes" extensions+{-# NOINLINE gl_SUN_convolution_border_modes #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/global_alpha.txt SUN_global_alpha> extension supported?+glGetSUNGlobalAlpha :: MonadIO m => m Bool+glGetSUNGlobalAlpha = getExtensions >>= (return . member "GL_SUN_global_alpha")++-- | Is the <https://www.opengl.org/registry/specs/SUN/global_alpha.txt SUN_global_alpha> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNGlobalAlpha' in those cases instead.+gl_SUN_global_alpha :: Bool+gl_SUN_global_alpha = member "GL_SUN_global_alpha" extensions+{-# NOINLINE gl_SUN_global_alpha #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/mesh_array.txt SUN_mesh_array> extension supported?+glGetSUNMeshArray :: MonadIO m => m Bool+glGetSUNMeshArray = getExtensions >>= (return . member "GL_SUN_mesh_array")++-- | Is the <https://www.opengl.org/registry/specs/SUN/mesh_array.txt SUN_mesh_array> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNMeshArray' in those cases instead.+gl_SUN_mesh_array :: Bool+gl_SUN_mesh_array = member "GL_SUN_mesh_array" extensions+{-# NOINLINE gl_SUN_mesh_array #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/slice_accum.txt SUN_slice_accum> extension supported?+glGetSUNSliceAccum :: MonadIO m => m Bool+glGetSUNSliceAccum = getExtensions >>= (return . member "GL_SUN_slice_accum")++-- | Is the <https://www.opengl.org/registry/specs/SUN/slice_accum.txt SUN_slice_accum> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNSliceAccum' in those cases instead.+gl_SUN_slice_accum :: Bool+gl_SUN_slice_accum = member "GL_SUN_slice_accum" extensions+{-# NOINLINE gl_SUN_slice_accum #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/triangle_list.txt SUN_triangle_list> extension supported?+glGetSUNTriangleList :: MonadIO m => m Bool+glGetSUNTriangleList = getExtensions >>= (return . member "GL_SUN_triangle_list")++-- | Is the <https://www.opengl.org/registry/specs/SUN/triangle_list.txt SUN_triangle_list> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNTriangleList' in those cases instead.+gl_SUN_triangle_list :: Bool+gl_SUN_triangle_list = member "GL_SUN_triangle_list" extensions+{-# NOINLINE gl_SUN_triangle_list #-}++-- | Is the <https://www.opengl.org/registry/specs/SUN/vertex.txt SUN_vertex> extension supported?+glGetSUNVertex :: MonadIO m => m Bool+glGetSUNVertex = getExtensions >>= (return . member "GL_SUN_vertex")++-- | Is the <https://www.opengl.org/registry/specs/SUN/vertex.txt SUN_vertex> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNVertex' in those cases instead.+gl_SUN_vertex :: Bool+gl_SUN_vertex = member "GL_SUN_vertex" extensions+{-# NOINLINE gl_SUN_vertex #-}++-- | Is the <https://www.opengl.org/registry/specs/SUNX/constant_data.txt SUNX_constant_data> extension supported?+glGetSUNXConstantData :: MonadIO m => m Bool+glGetSUNXConstantData = getExtensions >>= (return . member "GL_SUNX_constant_data")++-- | Is the <https://www.opengl.org/registry/specs/SUNX/constant_data.txt SUNX_constant_data> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetSUNXConstantData' in those cases instead.+gl_SUNX_constant_data :: Bool+gl_SUNX_constant_data = member "GL_SUNX_constant_data" extensions+{-# NOINLINE gl_SUNX_constant_data #-}++-- | Is the <https://www.opengl.org/registry/specs/WIN/phong_shading.txt WIN_phong_shading> extension supported?+glGetWINPhongShading :: MonadIO m => m Bool+glGetWINPhongShading = getExtensions >>= (return . member "GL_WIN_phong_shading")++-- | Is the <https://www.opengl.org/registry/specs/WIN/phong_shading.txt WIN_phong_shading> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetWINPhongShading' in those cases instead.+gl_WIN_phong_shading :: Bool+gl_WIN_phong_shading = member "GL_WIN_phong_shading" extensions+{-# NOINLINE gl_WIN_phong_shading #-}++-- | Is the <https://www.opengl.org/registry/specs/WIN/specular_fog.txt WIN_specular_fog> extension supported?+glGetWINSpecularFog :: MonadIO m => m Bool+glGetWINSpecularFog = getExtensions >>= (return . member "GL_WIN_specular_fog")++-- | Is the <https://www.opengl.org/registry/specs/WIN/specular_fog.txt WIN_specular_fog> extension supported?+-- Note that in the presence of multiple contexts with different capabilities,+-- this might be wrong. Use 'glGetWINSpecularFog' in those cases instead.+gl_WIN_specular_fog :: Bool+gl_WIN_specular_fog = member "GL_WIN_specular_fog" extensions+{-# NOINLINE gl_WIN_specular_fog #-}
+ src/Graphics/GL/Foreign.hs view
@@ -0,0 +1,3800 @@+{-# LANGUAGE CPP #-}+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Foreign+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- All foreign imports.+--+--------------------------------------------------------------------------------++module Graphics.GL.Foreign where++import Foreign.C.Types+import Foreign.Marshal.Error ( throwIf )+import Foreign.Ptr+import Graphics.GL.GetProcAddress ( getProcAddress )+import Graphics.GL.Types+import Numeric.Fixed+import Numeric.Half++getCommand :: String -> IO (FunPtr a)+getCommand cmd =+  throwIfNullFunPtr ("unknown OpenGL command " ++ cmd) $ getProcAddress cmd+  where throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)+        throwIfNullFunPtr = throwIf (== nullFunPtr) . const++foreign import CALLCONV "dynamic" dyn209+  :: FunPtr (GLDEBUGPROC -> Ptr a -> IO ())+  ->         GLDEBUGPROC -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn210+  :: FunPtr (GLDEBUGPROCAMD -> Ptr a -> IO ())+  ->         GLDEBUGPROCAMD -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn211+  :: FunPtr (GLDEBUGPROCARB -> Ptr a -> IO ())+  ->         GLDEBUGPROCARB -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn212+  :: FunPtr (GLDEBUGPROCKHR -> Ptr a -> IO ())+  ->         GLDEBUGPROCKHR -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn397+  :: FunPtr (GLbitfield -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLbitfield -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn510+  :: FunPtr (GLbitfield -> GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+  ->         GLbitfield -> GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn396+  :: FunPtr (GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn75+  :: FunPtr (GLbitfield -> IO ())+  ->         GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn130+  :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+  ->         GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn198+  :: FunPtr (GLboolean -> IO ())+  ->         GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn115+  :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+  ->         GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn39+  :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+  ->         GLbyte -> GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn765+  :: FunPtr (GLbyte -> GLbyte -> IO ())+  ->         GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn484+  :: FunPtr (GLbyte -> IO ())+  ->         GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn224+  :: FunPtr (GLclampd -> GLclampd -> IO ())+  ->         GLclampd -> GLclampd -> IO ()++foreign import CALLCONV "dynamic" dyn737+  :: FunPtr (GLclampf -> GLboolean -> IO ())+  ->         GLclampf -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn231+  :: FunPtr (GLclampf -> GLclampf -> IO ())+  ->         GLclampf -> GLclampf -> IO ()++foreign import CALLCONV "dynamic" dyn86+  :: FunPtr (GLclampf -> IO ())+  ->         GLclampf -> IO ()++foreign import CALLCONV "dynamic" dyn736+  :: FunPtr (GLclampx -> GLboolean -> IO ())+  ->         GLclampx -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn309+  :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn116+  :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn41+  :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn225+  :: FunPtr (GLdouble -> GLdouble -> IO ())+  ->         GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn84+  :: FunPtr (GLdouble -> IO ())+  ->         GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn287+  :: FunPtr (GLenum -> GLbitfield -> IO GLsync)+  ->         GLenum -> GLbitfield -> IO GLsync++foreign import CALLCONV "dynamic" dyn470+  :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn351+  :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn585+  :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+  ->         GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn580+  :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ())+  ->         GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn574+  :: FunPtr (GLenum -> GLbyte -> GLbyte -> IO ())+  ->         GLenum -> GLbyte -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn567+  :: FunPtr (GLenum -> GLbyte -> IO ())+  ->         GLenum -> GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn10+  :: FunPtr (GLenum -> GLclampf -> IO ())+  ->         GLenum -> GLclampf -> IO ()++foreign import CALLCONV "dynamic" dyn542+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn546+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn548+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn217+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn522+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn519+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn575+  :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())+  ->         GLenum -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn569+  :: FunPtr (GLenum -> GLdouble -> IO ())+  ->         GLenum -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn267+  :: FunPtr (GLenum -> GLeglImageOES -> IO ())+  ->         GLenum -> GLeglImageOES -> IO ()++foreign import CALLCONV "dynamic" dyn268+  :: FunPtr (GLenum -> GLeglImageOES -> Ptr GLint -> IO ())+  ->         GLenum -> GLeglImageOES -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn550+  :: FunPtr (GLenum -> GLenum -> GLboolean -> IO ())+  ->         GLenum -> GLenum -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn772+  :: FunPtr (GLenum -> GLenum -> GLdouble -> IO ())+  ->         GLenum -> GLenum -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn592+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLdouble -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn142+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn141+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn56+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn332+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn333+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn76+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn590+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn591+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn362+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn361+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn213+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn476+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ()++foreign import CALLCONV "dynamic" dyn468+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn301+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn303+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn302+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn300+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn296+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn313+  :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)+  ->         GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint++foreign import CALLCONV "dynamic" dyn757+  :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())+  ->         GLenum -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn34+  :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLuint)+  ->         GLenum -> GLenum -> GLenum -> IO GLuint++foreign import CALLCONV "dynamic" dyn370+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn334+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn335+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn374+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn331+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn420+  :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ())+  ->         GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ()++foreign import CALLCONV "dynamic" dyn169+  :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+  ->         GLenum -> GLenum -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn168+  :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn371+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn176+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn177+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn146+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn147+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn148+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn372+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn373+  :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn180+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn179+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn598+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn151+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn178+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn597+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn150+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn596+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn149+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn593+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn594+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn595+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn174+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn173+  :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn756+  :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())+  ->         GLenum -> GLenum -> GLint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn66+  :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn647+  :: FunPtr (GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn337+  :: FunPtr (GLenum -> GLenum -> GLint -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLint -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn171+  :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn77+  :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn138+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn360+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn167+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn743+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ()++foreign import CALLCONV "dynamic" dyn790+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn719+  :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn471+  :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn472+  :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn473+  :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn214+  :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn669+  :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn215+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn304+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn306+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn308+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn305+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn307+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn299+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn764+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn216+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn349+  :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn32+  :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+  ->         GLenum -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn54+  :: FunPtr (GLenum -> GLenum -> IO ())+  ->         GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn525+  :: FunPtr (GLenum -> GLenum -> IO (Ptr a))+  ->         GLenum -> GLenum -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn31+  :: FunPtr (GLenum -> GLenum -> IO GLuint)+  ->         GLenum -> GLenum -> IO GLuint++foreign import CALLCONV "dynamic" dyn330+  :: FunPtr (GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+  ->         GLenum -> GLenum -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn368+  :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn170+  :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+  ->         GLenum -> GLenum -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn139+  :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn140+  :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn421+  :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())+  ->         GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn328+  :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())+  ->         GLenum -> GLenum -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn432+  :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+  ->         GLenum -> GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn329+  :: FunPtr (GLenum -> GLenum -> Ptr GLuint64EXT -> IO ())+  ->         GLenum -> GLenum -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn561+  :: FunPtr (GLenum -> GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn560+  :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn559+  :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn558+  :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn250+  :: FunPtr (GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn588+  :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn584+  :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn524+  :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn521+  :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn579+  :: FunPtr (GLenum -> GLfixed -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn1+  :: FunPtr (GLenum -> GLfixed -> IO ())+  ->         GLenum -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn547+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn549+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn218+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn523+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn520+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn576+  :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())+  ->         GLenum -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn0+  :: FunPtr (GLenum -> GLfloat -> IO ())+  ->         GLenum -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn586+  :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn581+  :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn577+  :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLenum -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn570+  :: FunPtr (GLenum -> GLhalfNV -> IO ())+  ->         GLenum -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn477+  :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn428+  :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn183+  :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn184+  :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn152+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn153+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn778+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn154+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn781+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn14+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn589+  :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn431+  :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfixed -> IO ())+  ->         GLenum -> GLint -> GLenum -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn429+  :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn430+  :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn78+  :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ())+  ->         GLenum -> GLint -> GLfloat -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn187+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn793+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn186+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn782+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn283+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn157+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn185+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn276+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn792+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn156+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn582+  :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn791+  :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn155+  :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn773+  :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn774+  :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn777+  :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn275+  :: FunPtr (GLenum -> GLint -> GLint -> IO ())+  ->         GLenum -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn240+  :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())+  ->         GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn239+  :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn237+  :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn469+  :: FunPtr (GLenum -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn643+  :: FunPtr (GLenum -> GLint -> GLuint -> IO ())+  ->         GLenum -> GLint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn708+  :: FunPtr (GLenum -> GLint -> GLuint -> Ptr GLint -> IO GLint)+  ->         GLenum -> GLint -> GLuint -> Ptr GLint -> IO GLint++foreign import CALLCONV "dynamic" dyn58+  :: FunPtr (GLenum -> GLint -> IO ())+  ->         GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn291+  :: FunPtr (GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+  ->         GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn631+  :: FunPtr (GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ())+  ->         GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn407+  :: FunPtr (GLenum -> GLint -> Ptr GLfixed -> IO ())+  ->         GLenum -> GLint -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn79+  :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn80+  :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ())+  ->         GLenum -> GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn81+  :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())+  ->         GLenum -> GLint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn338+  :: FunPtr (GLenum -> GLint -> Ptr a -> IO ())+  ->         GLenum -> GLint -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn493+  :: FunPtr (GLenum -> GLintptr -> GLbitfield -> IO GLsync)+  ->         GLenum -> GLintptr -> GLbitfield -> IO GLsync++foreign import CALLCONV "dynamic" dyn526+  :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+  ->         GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn65+  :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLboolean -> IO ())+  ->         GLenum -> GLintptr -> GLsizeiptr -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn68+  :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ())+  ->         GLenum -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn289+  :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLenum -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn70+  :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+  ->         GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn71+  :: FunPtr (GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ())+  ->         GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn587+  :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn583+  :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLenum -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn578+  :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())+  ->         GLenum -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn572+  :: FunPtr (GLenum -> GLshort -> IO ())+  ->         GLenum -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn488+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn787+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn775+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn789+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn779+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn788+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn784+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn786+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn720+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn785+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn783+  :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn249+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn254+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn253+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn252+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn251+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn398+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn248+  :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn172+  :: FunPtr (GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn137+  :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn721+  :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn776+  :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn780+  :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn494+  :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn247+  :: FunPtr (GLenum -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn207+  :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)+  ->         GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint++foreign import CALLCONV "dynamic" dyn722+  :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr a) -> IO ())+  ->         GLenum -> GLsizei -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn498+  :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn234+  :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn233+  :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn941+  :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn204+  :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn474+  :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())+  ->         GLenum -> GLsizei -> Ptr GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn49+  :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn69+  :: FunPtr (GLenum -> GLsizeiptr -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLsizeiptr -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn67+  :: FunPtr (GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+  ->         GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn63+  :: FunPtr (GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+  ->         GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn64+  :: FunPtr (GLenum -> GLsizeiptrARB -> Ptr a -> GLenum -> IO ())+  ->         GLenum -> GLsizeiptrARB -> Ptr a -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn661+  :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn827+  :: FunPtr (GLenum -> GLuint -> GLenum -> GLenum -> IO ())+  ->         GLenum -> GLuint -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn367+  :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr a -> IO ())+  ->         GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn527+  :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr a -> IO ())+  ->         GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn707+  :: FunPtr (GLenum -> GLuint -> GLenum -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn634+  :: FunPtr (GLenum -> GLuint -> GLenum -> IO GLenum)+  ->         GLenum -> GLuint -> GLenum -> IO GLenum++foreign import CALLCONV "dynamic" dyn412+  :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn365+  :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn366+  :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn662+  :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn663+  :: FunPtr (GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn265+  :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn511+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn667+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn297+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn664+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn388+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn515+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn25+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn26+  :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ())+  ->         GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn256+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn24+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn23+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn259+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn258+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn257+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn660+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn658+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn659+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn129+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn9+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn128+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn8+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn127+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn7+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn746+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn745+  :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn20+  :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn298+  :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn423+  :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLint -> IO ())+  ->         GLenum -> GLuint -> GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn564+  :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+  ->         GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn62+  :: FunPtr (GLenum -> GLuint -> GLuint64 -> IO ())+  ->         GLenum -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn61+  :: FunPtr (GLenum -> GLuint -> GLuint64EXT -> GLsizeiptr -> IO ())+  ->         GLenum -> GLuint -> GLuint64EXT -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn19+  :: FunPtr (GLenum -> GLuint -> IO ())+  ->         GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn426+  :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))+  ->         GLenum -> GLuint -> IO (Ptr GLubyte)++foreign import CALLCONV "dynamic" dyn502+  :: FunPtr (GLenum -> GLuint -> IO GLboolean)+  ->         GLenum -> GLuint -> IO GLboolean++foreign import CALLCONV "dynamic" dyn336+  :: FunPtr (GLenum -> GLuint -> IO GLuint)+  ->         GLenum -> GLuint -> IO GLuint++foreign import CALLCONV "dynamic" dyn408+  :: FunPtr (GLenum -> GLuint -> Ptr (Ptr a) -> IO ())+  ->         GLenum -> GLuint -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn326+  :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())+  ->         GLenum -> GLuint -> Ptr GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn344+  :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+  ->         GLenum -> GLuint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn278+  :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+  ->         GLenum -> GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn357+  :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+  ->         GLenum -> GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn355+  :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ())+  ->         GLenum -> GLuint -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn244+  :: FunPtr (GLenum -> GLuint -> Ptr GLintptr -> Ptr GLsizei -> GLuint -> IO ())+  ->         GLenum -> GLuint -> Ptr GLintptr -> Ptr GLsizei -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn459+  :: FunPtr (GLenum -> GLuint -> Ptr GLubyte -> IO ())+  ->         GLenum -> GLuint -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn221+  :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+  ->         GLenum -> GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn358+  :: FunPtr (GLenum -> GLuint -> Ptr GLuint64EXT -> IO ())+  ->         GLenum -> GLuint -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn5+  :: FunPtr (GLenum -> IO ())+  ->         GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn425+  :: FunPtr (GLenum -> IO (Ptr GLubyte))+  ->         GLenum -> IO (Ptr GLubyte)++foreign import CALLCONV "dynamic" dyn501+  :: FunPtr (GLenum -> IO GLboolean)+  ->         GLenum -> IO GLboolean++foreign import CALLCONV "dynamic" dyn73+  :: FunPtr (GLenum -> IO GLenum)+  ->         GLenum -> IO GLenum++foreign import CALLCONV "dynamic" dyn205+  :: FunPtr (GLenum -> IO GLhandleARB)+  ->         GLenum -> IO GLhandleARB++foreign import CALLCONV "dynamic" dyn718+  :: FunPtr (GLenum -> IO GLint)+  ->         GLenum -> IO GLint++foreign import CALLCONV "dynamic" dyn33+  :: FunPtr (GLenum -> IO GLuint)+  ->         GLenum -> IO GLuint++foreign import CALLCONV "dynamic" dyn424+  :: FunPtr (GLenum -> IO GLushort)+  ->         GLenum -> IO GLushort++foreign import CALLCONV "dynamic" dyn279+  :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+  ->         GLenum -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn327+  :: FunPtr (GLenum -> Ptr GLboolean -> IO ())+  ->         GLenum -> Ptr GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn568+  :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+  ->         GLenum -> Ptr GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn206+  :: FunPtr (GLenum -> Ptr GLchar -> IO GLuint)+  ->         GLenum -> Ptr GLchar -> IO GLuint++foreign import CALLCONV "dynamic" dyn100+  :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+  ->         GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn102+  :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+  ->         GLenum -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn101+  :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+  ->         GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn571+  :: FunPtr (GLenum -> Ptr GLhalfNV -> IO ())+  ->         GLenum -> Ptr GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn143+  :: FunPtr (GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn551+  :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+  ->         GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn356+  :: FunPtr (GLenum -> Ptr GLint64 -> IO ())+  ->         GLenum -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn573+  :: FunPtr (GLenum -> Ptr GLshort -> IO ())+  ->         GLenum -> Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn556+  :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+  ->         GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn557+  :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())+  ->         GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn460+  :: FunPtr (GLenum -> Ptr GLubyte -> IO ())+  ->         GLenum -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn132+  :: FunPtr (GLenum -> Ptr GLuint -> IO ())+  ->         GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn243+  :: FunPtr (GLenum -> Ptr GLuint64 -> Ptr GLsizei -> GLuint -> IO ())+  ->         GLenum -> Ptr GLuint64 -> Ptr GLsizei -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn359+  :: FunPtr (GLenum -> Ptr GLuint64EXT -> IO ())+  ->         GLenum -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn406+  :: FunPtr (GLenum -> Ptr GLushort -> IO ())+  ->         GLenum -> Ptr GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn639+  :: FunPtr (GLenum -> Ptr a -> GLbitfield -> GLuint -> GLfloat -> Ptr GLuint -> IO GLenum)+  ->         GLenum -> Ptr a -> GLbitfield -> GLuint -> GLfloat -> Ptr GLuint -> IO GLenum++foreign import CALLCONV "dynamic" dyn555+  :: FunPtr (GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn554+  :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn553+  :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn552+  :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+  ->         GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn238+  :: FunPtr (GLenum -> Ptr a -> IO ())+  ->         GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn310+  :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn264+  :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn53+  :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn113+  :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn232+  :: FunPtr (GLfixed -> GLfixed -> IO ())+  ->         GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn87+  :: FunPtr (GLfixed -> IO ())+  ->         GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn735+  :: FunPtr (GLfloat -> GLboolean -> IO ())+  ->         GLfloat -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn771+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn766+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn117+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn652+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn103+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn260+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn52+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn43+  :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn768+  :: FunPtr (GLfloat -> GLfloat -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn230+  :: FunPtr (GLfloat -> GLfloat -> IO ())+  ->         GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn85+  :: FunPtr (GLfloat -> IO ())+  ->         GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn119+  :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn105+  :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn770+  :: FunPtr (GLhalfNV -> GLhalfNV -> IO ())+  ->         GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn292+  :: FunPtr (GLhalfNV -> IO ())+  ->         GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn389+  :: FunPtr (GLhandleARB -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLhandleARB -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn390+  :: FunPtr (GLhandleARB -> GLenum -> Ptr GLint -> IO ())+  ->         GLhandleARB -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn17+  :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())+  ->         GLhandleARB -> GLhandleARB -> IO ()++foreign import CALLCONV "dynamic" dyn451+  :: FunPtr (GLhandleARB -> GLint -> Ptr GLfloat -> IO ())+  ->         GLhandleARB -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn455+  :: FunPtr (GLhandleARB -> GLint -> Ptr GLint -> IO ())+  ->         GLhandleARB -> GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn747+  :: FunPtr (GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> IO ())+  ->         GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn353+  :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())+  ->         GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ()++foreign import CALLCONV "dynamic" dyn322+  :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())+  ->         GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ()++foreign import CALLCONV "dynamic" dyn316+  :: FunPtr (GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ())+  ->         GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ()++foreign import CALLCONV "dynamic" dyn22+  :: FunPtr (GLhandleARB -> GLuint -> Ptr GLcharARB -> IO ())+  ->         GLhandleARB -> GLuint -> Ptr GLcharARB -> IO ()++foreign import CALLCONV "dynamic" dyn144+  :: FunPtr (GLhandleARB -> IO ())+  ->         GLhandleARB -> IO ()++foreign import CALLCONV "dynamic" dyn325+  :: FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLint)+  ->         GLhandleARB -> Ptr GLcharARB -> IO GLint++foreign import CALLCONV "dynamic" dyn860+  :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn853+  :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn531+  :: FunPtr (GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())+  ->         GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn528+  :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())+  ->         GLint -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn833+  :: FunPtr (GLint -> GLdouble -> IO ())+  ->         GLint -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn135+  :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+  ->         GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn134+  :: FunPtr (GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+  ->         GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn126+  :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())+  ->         GLint -> GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn133+  :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLint -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn136+  :: FunPtr (GLint -> GLenum -> Ptr (Ptr a) -> IO ())+  ->         GLint -> GLenum -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn533+  :: FunPtr (GLint -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+  ->         GLint -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn530+  :: FunPtr (GLint -> GLfixed -> GLfixed -> IO ())+  ->         GLint -> GLfixed -> GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn861+  :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn854+  :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn532+  :: FunPtr (GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())+  ->         GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn529+  :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())+  ->         GLint -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn835+  :: FunPtr (GLint -> GLfloat -> IO ())+  ->         GLint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn59+  :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+  ->         GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn261+  :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn82+  :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn45+  :: FunPtr (GLint -> GLint -> GLint -> IO ())+  ->         GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn712+  :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn711+  :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn182+  :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())+  ->         GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn738+  :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn277+  :: FunPtr (GLint -> GLint -> IO ())+  ->         GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn862+  :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+  ->         GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn855+  :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+  ->         GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn848+  :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())+  ->         GLint -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn837+  :: FunPtr (GLint -> GLint64 -> IO ())+  ->         GLint -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn863+  :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn856+  :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn849+  :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLint -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn838+  :: FunPtr (GLint -> GLint64EXT -> IO ())+  ->         GLint -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn867+  :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+  ->         GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn868+  :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+  ->         GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn516+  :: FunPtr (GLint -> GLsizei -> IO ())+  ->         GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn834+  :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+  ->         GLint -> GLsizei -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn836+  :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn841+  :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn839+  :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+  ->         GLint -> GLsizei -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn840+  :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+  ->         GLint -> GLsizei -> Ptr GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn847+  :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn845+  :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+  ->         GLint -> GLsizei -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn846+  :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+  ->         GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn864+  :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn857+  :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn850+  :: FunPtr (GLint -> GLuint -> GLuint -> IO ())+  ->         GLint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn842+  :: FunPtr (GLint -> GLuint -> IO ())+  ->         GLint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn865+  :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+  ->         GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn858+  :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+  ->         GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn851+  :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())+  ->         GLint -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn843+  :: FunPtr (GLint -> GLuint64 -> IO ())+  ->         GLint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn866+  :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn859+  :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn852+  :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLint -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn844+  :: FunPtr (GLint -> GLuint64EXT -> IO ())+  ->         GLint -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn512+  :: FunPtr (GLint -> GLushort -> IO ())+  ->         GLint -> GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn13+  :: FunPtr (GLint -> IO ())+  ->         GLint -> IO ()++foreign import CALLCONV "dynamic" dyn273+  :: FunPtr (GLint -> Ptr (Ptr GLboolean) -> GLint -> IO ())+  ->         GLint -> Ptr (Ptr GLboolean) -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn936+  :: FunPtr (GLint -> Ptr GLbyte -> IO ())+  ->         GLint -> Ptr GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn387+  :: FunPtr (GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ())+  ->         GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn386+  :: FunPtr (GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ())+  ->         GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn220+  :: FunPtr (GLint -> Ptr GLchar -> IO ())+  ->         GLint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn504+  :: FunPtr (GLint -> Ptr GLchar -> IO GLboolean)+  ->         GLint -> Ptr GLchar -> IO GLboolean++foreign import CALLCONV "dynamic" dyn937+  :: FunPtr (GLint -> Ptr GLdouble -> IO ())+  ->         GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn242+  :: FunPtr (GLint -> Ptr GLenum -> Ptr GLint -> IO ())+  ->         GLint -> Ptr GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn938+  :: FunPtr (GLint -> Ptr GLfloat -> IO ())+  ->         GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn939+  :: FunPtr (GLint -> Ptr GLint -> IO ())+  ->         GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn940+  :: FunPtr (GLint -> Ptr GLshort -> IO ())+  ->         GLint -> Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn543+  :: FunPtr (GLint -> Ptr GLubyte -> IO ())+  ->         GLint -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn544+  :: FunPtr (GLint -> Ptr GLuint -> IO ())+  ->         GLint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn545+  :: FunPtr (GLint -> Ptr GLushort -> IO ())+  ->         GLint -> Ptr GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn562+  :: FunPtr (GLintptr -> GLintptr -> GLsizei -> GLsizei -> IO ())+  ->         GLintptr -> GLintptr -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn563+  :: FunPtr (GLintptr -> GLsizei -> GLsizei -> IO ())+  ->         GLintptr -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn236+  :: FunPtr (GLintptr -> IO ())+  ->         GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn262+  :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLshort -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn120+  :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLshort -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn47+  :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+  ->         GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn709+  :: FunPtr (GLshort -> GLshort -> IO ())+  ->         GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn485+  :: FunPtr (GLshort -> IO ())+  ->         GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn286+  :: FunPtr (GLsizei -> GLenum -> Ptr GLfixed -> IO ())+  ->         GLsizei -> GLenum -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn285+  :: FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn197+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn759+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn754+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn761+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn758+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn72+  :: FunPtr (GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn255+  :: FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn51+  :: FunPtr (GLsizei -> GLsizei -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> Ptr GLubyte -> IO ())+  ->         GLsizei -> GLsizei -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn50+  :: FunPtr (GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())+  ->         GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn272+  :: FunPtr (GLsizei -> GLsizei -> Ptr GLboolean -> IO ())+  ->         GLsizei -> GLsizei -> Ptr GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn95+  :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLsizei -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn753+  :: FunPtr (GLsizei -> GLuint -> IO ())+  ->         GLsizei -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn270+  :: FunPtr (GLsizei -> IO ())+  ->         GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn311+  :: FunPtr (GLsizei -> IO GLuint)+  ->         GLsizei -> IO GLuint++foreign import CALLCONV "dynamic" dyn495+  :: FunPtr (GLsizei -> Ptr GLchar -> IO ())+  ->         GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn241+  :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+  ->         GLsizei -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn199+  :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())+  ->         GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn828+  :: FunPtr (GLsizei -> Ptr GLint -> GLenum -> IO ())+  ->         GLsizei -> Ptr GLint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn830+  :: FunPtr (GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+  ->         GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn222+  :: FunPtr (GLsizei -> Ptr GLint -> IO ())+  ->         GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn475+  :: FunPtr (GLsizei -> Ptr GLubyte -> IO ())+  ->         GLsizei -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn744+  :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())+  ->         GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn200+  :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+  ->         GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn12+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+  ->         GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean++foreign import CALLCONV "dynamic" dyn654+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())+  ->         GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()++foreign import CALLCONV "dynamic" dyn655+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfixed -> IO ())+  ->         GLsizei -> Ptr GLuint -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn653+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ())+  ->         GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn16+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint)+  ->         GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint++foreign import CALLCONV "dynamic" dyn15+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint)+  ->         GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint++foreign import CALLCONV "dynamic" dyn98+  :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())+  ->         GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn874+  :: FunPtr (GLsizei -> Ptr GLvdpauSurfaceNV -> IO ())+  ->         GLsizei -> Ptr GLvdpauSurfaceNV -> IO ()++foreign import CALLCONV "dynamic" dyn632+  :: FunPtr (GLsizei -> Ptr a -> GLenum -> IO GLuint)+  ->         GLsizei -> Ptr a -> GLenum -> IO GLuint++foreign import CALLCONV "dynamic" dyn271+  :: FunPtr (GLsizei -> Ptr a -> IO ())+  ->         GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn934+  :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())+  ->         GLsync -> GLbitfield -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn99+  :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+  ->         GLsync -> GLbitfield -> GLuint64 -> IO GLenum++foreign import CALLCONV "dynamic" dyn427+  :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+  ->         GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn223+  :: FunPtr (GLsync -> IO ())+  ->         GLsync -> IO ()++foreign import CALLCONV "dynamic" dyn507+  :: FunPtr (GLsync -> IO GLboolean)+  ->         GLsync -> IO GLboolean++foreign import CALLCONV "dynamic" dyn124+  :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn122+  :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> IO ())+  ->         GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn121+  :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+  ->         GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn107+  :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())+  ->         GLubyte -> GLubyte -> GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn486+  :: FunPtr (GLubyte -> IO ())+  ->         GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn509+  :: FunPtr (GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn599+  :: FunPtr (GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn870+  :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())+  ->         GLuint -> GLbitfield -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn606+  :: FunPtr (GLuint -> GLbitfield -> IO ())+  ->         GLuint -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn131+  :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+  ->         GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn742+  :: FunPtr (GLuint -> GLboolean -> GLuint -> GLint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLboolean -> GLuint -> GLint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn710+  :: FunPtr (GLuint -> GLboolean -> IO ())+  ->         GLuint -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn906+  :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn902+  :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn228+  :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn895+  :: FunPtr (GLuint -> GLdouble -> IO ())+  ->         GLuint -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn269+  :: FunPtr (GLuint -> GLeglImageOES -> Ptr GLint -> IO ())+  ->         GLuint -> GLeglImageOES -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn927+  :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLboolean -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn928+  :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn57+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn88+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn804+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn805+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn820+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn627+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn617+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn616+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn795+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn613+  :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn55+  :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+  ->         GLuint -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn440+  :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn379+  :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn439+  :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn385+  :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn514+  :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn435+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn188+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn189+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn158+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn159+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn160+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn437+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn282+  :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn91+  :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn196+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn194+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn825+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn166+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn192+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn175+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn824+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn164+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn822+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn162+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn796+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn797+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn800+  :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn369+  :: FunPtr (GLuint -> GLenum -> GLint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn491+  :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn92+  :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn93+  :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn94+  :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn340+  :: FunPtr (GLuint -> GLenum -> GLint -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLint -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn89+  :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn810+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn814+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn812+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn808+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn807+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn799+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn802+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn798+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn801+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn628+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn879+  :: FunPtr (GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn400+  :: FunPtr (GLuint -> GLenum -> GLsizei -> Ptr GLuint -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> Ptr GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn644+  :: FunPtr (GLuint -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn90+  :: FunPtr (GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn642+  :: FunPtr (GLuint -> GLenum -> GLsizeiptr -> Ptr a -> GLsizei -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum)+  ->         GLuint -> GLenum -> GLsizeiptr -> Ptr a -> GLsizei -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum++foreign import CALLCONV "dynamic" dyn620+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn826+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn760+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn318+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn621+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn618+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn622+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn619+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn615+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn794+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn415+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn416+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn624+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn625+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn317+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn626+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn380+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn623+  :: FunPtr (GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn755+  :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn383+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn384+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn381+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn444+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn382+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn880+  :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> GLuint -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn18+  :: FunPtr (GLuint -> GLenum -> IO ())+  ->         GLuint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn534+  :: FunPtr (GLuint -> GLenum -> IO (Ptr a))+  ->         GLuint -> GLenum -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn508+  :: FunPtr (GLuint -> GLenum -> IO GLboolean)+  ->         GLuint -> GLenum -> IO GLboolean++foreign import CALLCONV "dynamic" dyn74+  :: FunPtr (GLuint -> GLenum -> IO GLenum)+  ->         GLuint -> GLenum -> IO GLenum++foreign import CALLCONV "dynamic" dyn377+  :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+  ->         GLuint -> GLenum -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn363+  :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())+  ->         GLuint -> GLenum -> Ptr GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn414+  :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+  ->         GLuint -> GLenum -> Ptr GLchar -> IO GLint++foreign import CALLCONV "dynamic" dyn413+  :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+  ->         GLuint -> GLenum -> Ptr GLchar -> IO GLuint++foreign import CALLCONV "dynamic" dyn281+  :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> Ptr GLchar -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn463+  :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn364+  :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn348+  :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn375+  :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+  ->         GLuint -> GLenum -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn464+  :: FunPtr (GLuint -> GLenum -> Ptr GLint64EXT -> IO ())+  ->         GLuint -> GLenum -> Ptr GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn417+  :: FunPtr (GLuint -> GLenum -> Ptr GLubyte -> IO ())+  ->         GLuint -> GLenum -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn392+  :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+  ->         GLuint -> GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn419+  :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLenum -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn376+  :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())+  ->         GLuint -> GLenum -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn641+  :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLsizei -> GLenum -> Ptr b -> GLenum -> GLuint -> GLfloat -> IO ())+  ->         GLuint -> GLenum -> Ptr a -> GLbitfield -> GLsizei -> GLenum -> Ptr b -> GLenum -> GLuint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn640+  :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ())+  ->         GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn638+  :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum)+  ->         GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum++foreign import CALLCONV "dynamic" dyn657+  :: FunPtr (GLuint -> GLenum -> Ptr a -> GLint -> IO ())+  ->         GLuint -> GLenum -> Ptr a -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn656+  :: FunPtr (GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())+  ->         GLuint -> GLenum -> Ptr a -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn492+  :: FunPtr (GLuint -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn729+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn725+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn731+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn723+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn732+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn907+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn733+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn229+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn506+  :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO GLboolean)+  ->         GLuint -> GLfloat -> GLfloat -> IO GLboolean++foreign import CALLCONV "dynamic" dyn896+  :: FunPtr (GLuint -> GLfloat -> IO ())+  ->         GLuint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn908+  :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn903+  :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn900+  :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())+  ->         GLuint -> GLhalfNV -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn897+  :: FunPtr (GLuint -> GLhalfNV -> IO ())+  ->         GLuint -> GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn537+  :: FunPtr (GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr a))+  ->         GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn352+  :: FunPtr (GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64)+  ->         GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64++foreign import CALLCONV "dynamic" dyn696+  :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn688+  :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn680+  :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLint -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn670+  :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())+  ->         GLuint -> GLint -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn910+  :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn912+  :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn929+  :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn911+  :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn434+  :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn96+  :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn668+  :: FunPtr (GLuint -> GLint -> GLenum -> GLint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn915+  :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn916+  :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn914+  :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn436+  :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn438+  :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn697+  :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn689+  :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn681+  :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLint -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn671+  :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())+  ->         GLuint -> GLint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn195+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn193+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn698+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn803+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn442+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn97+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn165+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn341+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn500+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn191+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn690+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn823+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn163+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn682+  :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn821+  :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn161+  :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn740+  :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn672+  :: FunPtr (GLuint -> GLint -> GLint -> IO ())+  ->         GLuint -> GLint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn699+  :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+  ->         GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn691+  :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+  ->         GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn683+  :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())+  ->         GLuint -> GLint -> GLint64 -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn673+  :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())+  ->         GLuint -> GLint -> GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn700+  :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn692+  :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn684+  :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn674+  :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ())+  ->         GLuint -> GLint -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn704+  :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn705+  :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn478+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn479+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn481+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn480+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn675+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn483+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn482+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn679+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn339+  :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr a -> IO ())+  ->         GLuint -> GLint -> GLsizei -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn762+  :: FunPtr (GLuint -> GLint -> GLuint -> GLenum -> IO ())+  ->         GLuint -> GLint -> GLuint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn701+  :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn693+  :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn685+  :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn676+  :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+  ->         GLuint -> GLint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn702+  :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+  ->         GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn694+  :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+  ->         GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn686+  :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())+  ->         GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn677+  :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+  ->         GLuint -> GLint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn703+  :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn695+  :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn687+  :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn678+  :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn499+  :: FunPtr (GLuint -> GLint -> IO ())+  ->         GLuint -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn446+  :: FunPtr (GLuint -> GLint -> IO GLint)+  ->         GLuint -> GLint -> IO GLint++foreign import CALLCONV "dynamic" dyn448+  :: FunPtr (GLuint -> GLint -> IO GLintptr)+  ->         GLuint -> GLint -> IO GLintptr++foreign import CALLCONV "dynamic" dyn449+  :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn450+  :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn454+  :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ())+  ->         GLuint -> GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn452+  :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())+  ->         GLuint -> GLint -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn453+  :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ())+  ->         GLuint -> GLint -> Ptr GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn458+  :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn456+  :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLint -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn457+  :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ())+  ->         GLuint -> GLint -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn925+  :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn923+  :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn921+  :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())+  ->         GLuint -> GLint64EXT -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn917+  :: FunPtr (GLuint -> GLint64EXT -> IO ())+  ->         GLuint -> GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn535+  :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+  ->         GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn609+  :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ())+  ->         GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn611+  :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ())+  ->         GLuint -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn290+  :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn378+  :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+  ->         GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn909+  :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn904+  :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+  ->         GLuint -> GLshort -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn901+  :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+  ->         GLuint -> GLshort -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn899+  :: FunPtr (GLuint -> GLshort -> IO ())+  ->         GLuint -> GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn817+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn809+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn819+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn813+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn818+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn811+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn816+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn629+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn815+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn806+  :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn637+  :: FunPtr (GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn630+  :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn646+  :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn648+  :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean)+  ->         GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean++foreign import CALLCONV "dynamic" dyn645+  :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn395+  :: FunPtr (GLuint -> GLsizei -> GLsizei -> IO GLfloat)+  ->         GLuint -> GLsizei -> GLsizei -> IO GLfloat++foreign import CALLCONV "dynamic" dyn219+  :: FunPtr (GLuint -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn831+  :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+  ->         GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn145+  :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+  ->         GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn447+  :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+  ->         GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn227+  :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn497+  :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn293+  :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn342+  :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+  ->         GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint++foreign import CALLCONV "dynamic" dyn343+  :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLuint -> Ptr GLuint -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+  ->         GLuint -> GLsizei -> Ptr GLenum -> Ptr GLuint -> Ptr GLuint -> Ptr GLsizei -> Ptr GLchar -> IO GLuint++foreign import CALLCONV "dynamic" dyn226+  :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn930+  :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn832+  :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn739+  :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn931+  :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn345+  :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn409+  :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn323+  :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn665+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn666+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn636+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn932+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn410+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn411+  :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn320+  :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn30+  :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn935+  :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn36+  :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn750+  :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn612+  :: FunPtr (GLuint -> GLsizeiptr -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLsizeiptr -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn610+  :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+  ->         GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn608+  :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+  ->         GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn727+  :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn905+  :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+  ->         GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn540+  :: FunPtr (GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn538+  :: FunPtr (GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn763+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn38+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn891+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn418+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn37+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptrARB -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLintptrARB -> IO ()++foreign import CALLCONV "dynamic" dyn890+  :: FunPtr (GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn635+  :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())+  ->         GLuint -> GLuint -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn462+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr (Ptr a) -> IO ()++foreign import CALLCONV "dynamic" dyn465+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn466+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn314+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn461+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ()++foreign import CALLCONV "dynamic" dyn602+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLuint -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn601+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn401+  :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLuint -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn263+  :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn541+  :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn539+  :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn605+  :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn505+  :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean)+  ->         GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean++foreign import CALLCONV "dynamic" dyn28+  :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn29+  :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn885+  :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn888+  :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn886+  :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn60+  :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn190+  :: FunPtr (GLuint -> GLuint -> GLint -> GLsizei -> IO ())+  ->         GLuint -> GLuint -> GLint -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn181+  :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn35+  :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+  ->         GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn889+  :: FunPtr (GLuint -> GLuint -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn748+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLenum -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn604+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn603+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn319+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn315+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn321+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn894+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn869+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn403+  :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr a -> Ptr GLuint -> IO ())+  ->         GLuint -> GLuint -> GLsizei -> Ptr a -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn295+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn496+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn893+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn892+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ()++foreign import CALLCONV "dynamic" dyn887+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ()++foreign import CALLCONV "dynamic" dyn829+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ()++foreign import CALLCONV "dynamic" dyn600+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn752+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLbitfield -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLuint -> GLbitfield -> IO ()++foreign import CALLCONV "dynamic" dyn235+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn913+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn83+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn294+  :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn109+  :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn399+  :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint64 -> IO ())+  ->         GLuint -> GLuint -> GLuint -> Ptr GLchar -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn27+  :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+  ->         GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn614+  :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+  ->         GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn607+  :: FunPtr (GLuint -> GLuint -> GLuint64 -> IO ())+  ->         GLuint -> GLuint -> GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn4+  :: FunPtr (GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn441+  :: FunPtr (GLuint -> GLuint -> IO GLuint64)+  ->         GLuint -> GLuint -> IO GLuint64++foreign import CALLCONV "dynamic" dyn513+  :: FunPtr (GLuint -> GLuint -> Ptr (Ptr a) -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint -> Ptr (Ptr a) -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn21+  :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+  ->         GLuint -> GLuint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn405+  :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> IO ())+  ->         GLuint -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn422+  :: FunPtr (GLuint -> GLuint -> Ptr GLenum -> IO ())+  ->         GLuint -> GLuint -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn443+  :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())+  ->         GLuint -> GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn749+  :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> GLuint -> Ptr GLuint -> Ptr GLenum -> IO ())+  ->         GLuint -> GLuint -> Ptr GLuint -> GLuint -> Ptr GLuint -> Ptr GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn489+  :: FunPtr (GLuint -> GLuint64 -> GLenum -> GLint -> IO ())+  ->         GLuint -> GLuint64 -> GLenum -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn490+  :: FunPtr (GLuint -> GLuint64 -> GLenum -> Ptr a -> IO ())+  ->         GLuint -> GLuint64 -> GLenum -> Ptr a -> IO ()++foreign import CALLCONV "dynamic" dyn2+  :: FunPtr (GLuint -> GLuint64 -> GLuint -> IO GLboolean)+  ->         GLuint -> GLuint64 -> GLuint -> IO GLboolean++foreign import CALLCONV "dynamic" dyn717+  :: FunPtr (GLuint -> GLuint64 -> IO GLboolean)+  ->         GLuint -> GLuint64 -> IO GLboolean++foreign import CALLCONV "dynamic" dyn650+  :: FunPtr (GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())+  ->         GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn651+  :: FunPtr (GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())+  ->         GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn926+  :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn924+  :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn922+  :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())+  ->         GLuint -> GLuint64EXT -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn919+  :: FunPtr (GLuint -> GLuint64EXT -> IO ())+  ->         GLuint -> GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn3+  :: FunPtr (GLuint -> IO ())+  ->         GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn536+  :: FunPtr (GLuint -> IO (Ptr a))+  ->         GLuint -> IO (Ptr a)++foreign import CALLCONV "dynamic" dyn284+  :: FunPtr (GLuint -> IO GLboolean)+  ->         GLuint -> IO GLboolean++foreign import CALLCONV "dynamic" dyn350+  :: FunPtr (GLuint -> IO GLsizei)+  ->         GLuint -> IO GLsizei++foreign import CALLCONV "dynamic" dyn312+  :: FunPtr (GLuint -> IO GLuint)+  ->         GLuint -> IO GLuint++foreign import CALLCONV "dynamic" dyn433+  :: FunPtr (GLuint -> IO GLuint64)+  ->         GLuint -> IO GLuint64++foreign import CALLCONV "dynamic" dyn881+  :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+  ->         GLuint -> Ptr GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn751+  :: FunPtr (GLuint -> Ptr GLchar -> GLuint -> Ptr GLuint -> Ptr GLuint -> IO ())+  ->         GLuint -> Ptr GLchar -> GLuint -> Ptr GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn6+  :: FunPtr (GLuint -> Ptr GLchar -> IO ())+  ->         GLuint -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn324+  :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+  ->         GLuint -> Ptr GLchar -> IO GLint++foreign import CALLCONV "dynamic" dyn445+  :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint)+  ->         GLuint -> Ptr GLchar -> IO GLuint++foreign import CALLCONV "dynamic" dyn882+  :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+  ->         GLuint -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn394+  :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+  ->         GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn898+  :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())+  ->         GLuint -> Ptr GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn741+  :: FunPtr (GLuint -> Ptr GLint -> IO ())+  ->         GLuint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn402+  :: FunPtr (GLuint -> Ptr GLint -> Ptr GLint -> GLsizei -> Ptr GLuint -> IO ())+  ->         GLuint -> Ptr GLint -> Ptr GLint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn918+  :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())+  ->         GLuint -> Ptr GLint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn246+  :: FunPtr (GLuint -> Ptr GLintptr -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+  ->         GLuint -> Ptr GLintptr -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn883+  :: FunPtr (GLuint -> Ptr GLshort -> IO ())+  ->         GLuint -> Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn393+  :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+  ->         GLuint -> Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn201+  :: FunPtr (GLuint -> Ptr GLuint -> IO ())+  ->         GLuint -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn933+  :: FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLenum)+  ->         GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLenum++foreign import CALLCONV "dynamic" dyn920+  :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+  ->         GLuint -> Ptr GLuint64EXT -> IO ()++foreign import CALLCONV "dynamic" dyn884+  :: FunPtr (GLuint -> Ptr GLushort -> IO ())+  ->         GLuint -> Ptr GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn518+  :: FunPtr (GLuint64 -> GLenum -> IO ())+  ->         GLuint64 -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn266+  :: FunPtr (GLuint64 -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+  ->         GLuint64 -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn517+  :: FunPtr (GLuint64 -> IO ())+  ->         GLuint64 -> IO ()++foreign import CALLCONV "dynamic" dyn503+  :: FunPtr (GLuint64 -> IO GLboolean)+  ->         GLuint64 -> IO GLboolean++foreign import CALLCONV "dynamic" dyn125+  :: FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())+  ->         GLushort -> GLushort -> GLushort -> GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn111+  :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())+  ->         GLushort -> GLushort -> GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn487+  :: FunPtr (GLushort -> IO ())+  ->         GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn871+  :: FunPtr (GLvdpauSurfaceNV -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+  ->         GLvdpauSurfaceNV -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn877+  :: FunPtr (GLvdpauSurfaceNV -> GLenum -> IO ())+  ->         GLvdpauSurfaceNV -> GLenum -> IO ()++foreign import CALLCONV "dynamic" dyn878+  :: FunPtr (GLvdpauSurfaceNV -> IO ())+  ->         GLvdpauSurfaceNV -> IO ()++foreign import CALLCONV "dynamic" dyn873+  :: FunPtr (GLvdpauSurfaceNV -> IO GLboolean)+  ->         GLvdpauSurfaceNV -> IO GLboolean++foreign import CALLCONV "dynamic" dyn11+  :: FunPtr (IO ())+  ->         IO ()++foreign import CALLCONV "dynamic" dyn347+  :: FunPtr (IO GLenum)+  ->         IO GLenum++foreign import CALLCONV "dynamic" dyn203+  :: FunPtr (IO GLhandleARB)+  ->         IO GLhandleARB++foreign import CALLCONV "dynamic" dyn354+  :: FunPtr (IO GLint)+  ->         IO GLint++foreign import CALLCONV "dynamic" dyn202+  :: FunPtr (IO GLuint)+  ->         IO GLuint++foreign import CALLCONV "dynamic" dyn274+  :: FunPtr (Ptr GLboolean -> IO ())+  ->         Ptr GLboolean -> IO ()++foreign import CALLCONV "dynamic" dyn40+  :: FunPtr (Ptr GLbyte -> IO ())+  ->         Ptr GLbyte -> IO ()++foreign import CALLCONV "dynamic" dyn467+  :: FunPtr (Ptr GLchar -> IO GLVULKANPROCNV)+  ->         Ptr GLchar -> IO GLVULKANPROCNV++foreign import CALLCONV "dynamic" dyn404+  :: FunPtr (Ptr GLchar -> Ptr GLuint -> IO ())+  ->         Ptr GLchar -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn42+  :: FunPtr (Ptr GLdouble -> IO ())+  ->         Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn713+  :: FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())+  ->         Ptr GLdouble -> Ptr GLdouble -> IO ()++foreign import CALLCONV "dynamic" dyn565+  :: FunPtr (Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> IO ())+  ->         Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn566+  :: FunPtr (Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> GLint -> IO ())+  ->         Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> GLint -> IO ()++foreign import CALLCONV "dynamic" dyn114+  :: FunPtr (Ptr GLfixed -> IO ())+  ->         Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn716+  :: FunPtr (Ptr GLfixed -> Ptr GLfixed -> IO ())+  ->         Ptr GLfixed -> Ptr GLfixed -> IO ()++foreign import CALLCONV "dynamic" dyn706+  :: FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLbitfield)+  ->         Ptr GLfixed -> Ptr GLint -> IO GLbitfield++foreign import CALLCONV "dynamic" dyn44+  :: FunPtr (Ptr GLfloat -> IO ())+  ->         Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn104+  :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn118+  :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn767+  :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn769+  :: FunPtr (Ptr GLfloat -> Ptr GLubyte -> Ptr GLfloat -> IO ())+  ->         Ptr GLfloat -> Ptr GLubyte -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn106+  :: FunPtr (Ptr GLhalfNV -> IO ())+  ->         Ptr GLhalfNV -> IO ()++foreign import CALLCONV "dynamic" dyn346+  :: FunPtr (Ptr GLint -> GLsizei -> Ptr GLuint -> IO ())+  ->         Ptr GLint -> GLsizei -> Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn46+  :: FunPtr (Ptr GLint -> IO ())+  ->         Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn649+  :: FunPtr (Ptr GLint -> IO GLint)+  ->         Ptr GLint -> IO GLint++foreign import CALLCONV "dynamic" dyn714+  :: FunPtr (Ptr GLint -> Ptr GLint -> IO ())+  ->         Ptr GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn48+  :: FunPtr (Ptr GLshort -> IO ())+  ->         Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn715+  :: FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())+  ->         Ptr GLshort -> Ptr GLshort -> IO ()++foreign import CALLCONV "dynamic" dyn108+  :: FunPtr (Ptr GLubyte -> IO ())+  ->         Ptr GLubyte -> IO ()++foreign import CALLCONV "dynamic" dyn123+  :: FunPtr (Ptr GLubyte -> Ptr GLfloat -> IO ())+  ->         Ptr GLubyte -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn280+  :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+  ->         Ptr GLuint -> GLint -> Ptr GLint -> IO ()++foreign import CALLCONV "dynamic" dyn110+  :: FunPtr (Ptr GLuint -> IO ())+  ->         Ptr GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn288+  :: FunPtr (Ptr GLuint -> IO GLint)+  ->         Ptr GLuint -> IO GLint++foreign import CALLCONV "dynamic" dyn734+  :: FunPtr (Ptr GLuint -> Ptr GLfloat -> IO ())+  ->         Ptr GLuint -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn724+  :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn726+  :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn730+  :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+  ->         Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn728+  :: FunPtr (Ptr GLuint -> Ptr GLubyte -> Ptr GLfloat -> IO ())+  ->         Ptr GLuint -> Ptr GLubyte -> Ptr GLfloat -> IO ()++foreign import CALLCONV "dynamic" dyn245+  :: FunPtr (Ptr GLuint64 -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+  ->         Ptr GLuint64 -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ()++foreign import CALLCONV "dynamic" dyn112+  :: FunPtr (Ptr GLushort -> IO ())+  ->         Ptr GLushort -> IO ()++foreign import CALLCONV "dynamic" dyn876+  :: FunPtr (Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO GLvdpauSurfaceNV)+  ->         Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO GLvdpauSurfaceNV++foreign import CALLCONV "dynamic" dyn875+  :: FunPtr (Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV)+  ->         Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV++foreign import CALLCONV "dynamic" dyn633+  :: FunPtr (Ptr a -> GLsizei -> Ptr GLchar -> IO ())+  ->         Ptr a -> GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn391+  :: FunPtr (Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+  ->         Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()++foreign import CALLCONV "dynamic" dyn208+  :: FunPtr (Ptr a -> Ptr b -> GLbitfield -> IO GLsync)+  ->         Ptr a -> Ptr b -> GLbitfield -> IO GLsync++foreign import CALLCONV "dynamic" dyn872+  :: FunPtr (Ptr a -> Ptr b -> IO ())+  ->         Ptr a -> Ptr b -> IO ()+
+ src/Graphics/GL/Functions.hs view
@@ -0,0 +1,84 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- All raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions (+  module Graphics.GL.Functions.F01,+  module Graphics.GL.Functions.F02,+  module Graphics.GL.Functions.F03,+  module Graphics.GL.Functions.F04,+  module Graphics.GL.Functions.F05,+  module Graphics.GL.Functions.F06,+  module Graphics.GL.Functions.F07,+  module Graphics.GL.Functions.F08,+  module Graphics.GL.Functions.F09,+  module Graphics.GL.Functions.F10,+  module Graphics.GL.Functions.F11,+  module Graphics.GL.Functions.F12,+  module Graphics.GL.Functions.F13,+  module Graphics.GL.Functions.F14,+  module Graphics.GL.Functions.F15,+  module Graphics.GL.Functions.F16,+  module Graphics.GL.Functions.F17,+  module Graphics.GL.Functions.F18,+  module Graphics.GL.Functions.F19,+  module Graphics.GL.Functions.F20,+  module Graphics.GL.Functions.F21,+  module Graphics.GL.Functions.F22,+  module Graphics.GL.Functions.F23,+  module Graphics.GL.Functions.F24,+  module Graphics.GL.Functions.F25,+  module Graphics.GL.Functions.F26,+  module Graphics.GL.Functions.F27,+  module Graphics.GL.Functions.F28,+  module Graphics.GL.Functions.F29,+  module Graphics.GL.Functions.F30,+  module Graphics.GL.Functions.F31,+  module Graphics.GL.Functions.F32,+  module Graphics.GL.Functions.F33+) where++import Graphics.GL.Functions.F01+import Graphics.GL.Functions.F02+import Graphics.GL.Functions.F03+import Graphics.GL.Functions.F04+import Graphics.GL.Functions.F05+import Graphics.GL.Functions.F06+import Graphics.GL.Functions.F07+import Graphics.GL.Functions.F08+import Graphics.GL.Functions.F09+import Graphics.GL.Functions.F10+import Graphics.GL.Functions.F11+import Graphics.GL.Functions.F12+import Graphics.GL.Functions.F13+import Graphics.GL.Functions.F14+import Graphics.GL.Functions.F15+import Graphics.GL.Functions.F16+import Graphics.GL.Functions.F17+import Graphics.GL.Functions.F18+import Graphics.GL.Functions.F19+import Graphics.GL.Functions.F20+import Graphics.GL.Functions.F21+import Graphics.GL.Functions.F22+import Graphics.GL.Functions.F23+import Graphics.GL.Functions.F24+import Graphics.GL.Functions.F25+import Graphics.GL.Functions.F26+import Graphics.GL.Functions.F27+import Graphics.GL.Functions.F28+import Graphics.GL.Functions.F29+import Graphics.GL.Functions.F30+import Graphics.GL.Functions.F31+import Graphics.GL.Functions.F32+import Graphics.GL.Functions.F33
+ src/Graphics/GL/Functions/F01.hs view
@@ -0,0 +1,1558 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F01+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F01 (+  glAccum,+  glAccumxOES,+  glAcquireKeyedMutexWin32EXT,+  glActiveProgramEXT,+  glActiveShaderProgram,+  glActiveShaderProgramEXT,+  glActiveStencilFaceEXT,+  glActiveTexture,+  glActiveTextureARB,+  glActiveVaryingNV,+  glAlphaFragmentOp1ATI,+  glAlphaFragmentOp2ATI,+  glAlphaFragmentOp3ATI,+  glAlphaFunc,+  glAlphaFuncQCOM,+  glAlphaFuncx,+  glAlphaFuncxOES,+  glAlphaToCoverageDitherControlNV,+  glApplyFramebufferAttachmentCMAAINTEL,+  glApplyTextureEXT,+  glAreProgramsResidentNV,+  glAreTexturesResident,+  glAreTexturesResidentEXT,+  glArrayElement,+  glArrayElementEXT,+  glArrayObjectATI,+  glAsyncCopyBufferSubDataNVX,+  glAsyncCopyImageSubDataNVX,+  glAsyncMarkerSGIX,+  glAttachObjectARB,+  glAttachShader,+  glBegin,+  glBeginConditionalRender,+  glBeginConditionalRenderNV,+  glBeginConditionalRenderNVX,+  glBeginFragmentShaderATI,+  glBeginOcclusionQueryNV,+  glBeginPerfMonitorAMD,+  glBeginPerfQueryINTEL,+  glBeginQuery,+  glBeginQueryARB,+  glBeginQueryEXT,+  glBeginQueryIndexed,+  glBeginTransformFeedback,+  glBeginTransformFeedbackEXT,+  glBeginTransformFeedbackNV,+  glBeginVertexShaderEXT,+  glBeginVideoCaptureNV,+  glBindAttribLocation,+  glBindAttribLocationARB,+  glBindBuffer,+  glBindBufferARB,+  glBindBufferBase,+  glBindBufferBaseEXT,+  glBindBufferBaseNV,+  glBindBufferOffsetEXT,+  glBindBufferOffsetNV,+  glBindBufferRange,+  glBindBufferRangeEXT,+  glBindBufferRangeNV,+  glBindBuffersBase,+  glBindBuffersRange,+  glBindFragDataLocation,+  glBindFragDataLocationEXT,+  glBindFragDataLocationIndexed,+  glBindFragDataLocationIndexedEXT,+  glBindFragmentShaderATI,+  glBindFramebuffer,+  glBindFramebufferEXT,+  glBindFramebufferOES,+  glBindImageTexture,+  glBindImageTextureEXT,+  glBindImageTextures,+  glBindLightParameterEXT,+  glBindMaterialParameterEXT,+  glBindMultiTextureEXT,+  glBindParameterEXT,+  glBindProgramARB,+  glBindProgramNV,+  glBindProgramPipeline,+  glBindProgramPipelineEXT,+  glBindRenderbuffer,+  glBindRenderbufferEXT,+  glBindRenderbufferOES,+  glBindSampler,+  glBindSamplers,+  glBindShadingRateImageNV,+  glBindTexGenParameterEXT,+  glBindTexture,+  glBindTextureEXT,+  glBindTextureUnit,+  glBindTextureUnitParameterEXT,+  glBindTextures,+  glBindTransformFeedback,+  glBindTransformFeedbackNV,+  glBindVertexArray,+  glBindVertexArrayAPPLE,+  glBindVertexArrayOES,+  glBindVertexBuffer,+  glBindVertexBuffers+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glAccum ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glAccum.xml OpenGL 2.x>.+glAccum+  :: MonadIO m+  => GLenum -- ^ @op@ of type [AccumOp](Graphics-GL-Groups.html#AccumOp).+  -> GLfloat -- ^ @value@ of type @CoordF@.+  -> m ()+glAccum v1 v2 = liftIO $ dyn0 ptr_glAccum v1 v2++{-# NOINLINE ptr_glAccum #-}+ptr_glAccum :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glAccum = unsafePerformIO $ getCommand "glAccum"++-- glAccumxOES -----------------------------------------------------------------++glAccumxOES+  :: MonadIO m+  => GLenum -- ^ @op@.+  -> GLfixed -- ^ @value@.+  -> m ()+glAccumxOES v1 v2 = liftIO $ dyn1 ptr_glAccumxOES v1 v2++{-# NOINLINE ptr_glAccumxOES #-}+ptr_glAccumxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glAccumxOES = unsafePerformIO $ getCommand "glAccumxOES"++-- glAcquireKeyedMutexWin32EXT -------------------------------------------------++glAcquireKeyedMutexWin32EXT+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @key@.+  -> GLuint -- ^ @timeout@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glAcquireKeyedMutexWin32EXT v1 v2 v3 = liftIO $ dyn2 ptr_glAcquireKeyedMutexWin32EXT v1 v2 v3++{-# NOINLINE ptr_glAcquireKeyedMutexWin32EXT #-}+ptr_glAcquireKeyedMutexWin32EXT :: FunPtr (GLuint -> GLuint64 -> GLuint -> IO GLboolean)+ptr_glAcquireKeyedMutexWin32EXT = unsafePerformIO $ getCommand "glAcquireKeyedMutexWin32EXT"++-- glActiveProgramEXT ----------------------------------------------------------++glActiveProgramEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m ()+glActiveProgramEXT v1 = liftIO $ dyn3 ptr_glActiveProgramEXT v1++{-# NOINLINE ptr_glActiveProgramEXT #-}+ptr_glActiveProgramEXT :: FunPtr (GLuint -> IO ())+ptr_glActiveProgramEXT = unsafePerformIO $ getCommand "glActiveProgramEXT"++-- glActiveShaderProgram -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glActiveShaderProgram.xhtml OpenGL 4.x>.+glActiveShaderProgram+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLuint -- ^ @program@.+  -> m ()+glActiveShaderProgram v1 v2 = liftIO $ dyn4 ptr_glActiveShaderProgram v1 v2++{-# NOINLINE ptr_glActiveShaderProgram #-}+ptr_glActiveShaderProgram :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glActiveShaderProgram = unsafePerformIO $ getCommand "glActiveShaderProgram"++-- glActiveShaderProgramEXT ----------------------------------------------------++glActiveShaderProgramEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLuint -- ^ @program@.+  -> m ()+glActiveShaderProgramEXT v1 v2 = liftIO $ dyn4 ptr_glActiveShaderProgramEXT v1 v2++{-# NOINLINE ptr_glActiveShaderProgramEXT #-}+ptr_glActiveShaderProgramEXT :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glActiveShaderProgramEXT = unsafePerformIO $ getCommand "glActiveShaderProgramEXT"++-- glActiveStencilFaceEXT ------------------------------------------------------++glActiveStencilFaceEXT+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> m ()+glActiveStencilFaceEXT v1 = liftIO $ dyn5 ptr_glActiveStencilFaceEXT v1++{-# NOINLINE ptr_glActiveStencilFaceEXT #-}+ptr_glActiveStencilFaceEXT :: FunPtr (GLenum -> IO ())+ptr_glActiveStencilFaceEXT = unsafePerformIO $ getCommand "glActiveStencilFaceEXT"++-- glActiveTexture -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glActiveTexture.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glActiveTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glActiveTexture.xhtml OpenGL 4.x>.+glActiveTexture+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> m ()+glActiveTexture v1 = liftIO $ dyn5 ptr_glActiveTexture v1++{-# NOINLINE ptr_glActiveTexture #-}+ptr_glActiveTexture :: FunPtr (GLenum -> IO ())+ptr_glActiveTexture = unsafePerformIO $ getCommand "glActiveTexture"++-- glActiveTextureARB ----------------------------------------------------------++-- | This command is an alias for 'glActiveTexture'.+glActiveTextureARB+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> m ()+glActiveTextureARB v1 = liftIO $ dyn5 ptr_glActiveTextureARB v1++{-# NOINLINE ptr_glActiveTextureARB #-}+ptr_glActiveTextureARB :: FunPtr (GLenum -> IO ())+ptr_glActiveTextureARB = unsafePerformIO $ getCommand "glActiveTextureARB"++-- glActiveVaryingNV -----------------------------------------------------------++glActiveVaryingNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m ()+glActiveVaryingNV v1 v2 = liftIO $ dyn6 ptr_glActiveVaryingNV v1 v2++{-# NOINLINE ptr_glActiveVaryingNV #-}+ptr_glActiveVaryingNV :: FunPtr (GLuint -> Ptr GLchar -> IO ())+ptr_glActiveVaryingNV = unsafePerformIO $ getCommand "glActiveVaryingNV"++-- glAlphaFragmentOp1ATI -------------------------------------------------------++glAlphaFragmentOp1ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> m ()+glAlphaFragmentOp1ATI v1 v2 v3 v4 v5 v6 = liftIO $ dyn7 ptr_glAlphaFragmentOp1ATI v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glAlphaFragmentOp1ATI #-}+ptr_glAlphaFragmentOp1ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glAlphaFragmentOp1ATI = unsafePerformIO $ getCommand "glAlphaFragmentOp1ATI"++-- glAlphaFragmentOp2ATI -------------------------------------------------------++glAlphaFragmentOp2ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> GLuint -- ^ @arg2@.+  -> GLuint -- ^ @arg2Rep@.+  -> GLuint -- ^ @arg2Mod@.+  -> m ()+glAlphaFragmentOp2ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn8 ptr_glAlphaFragmentOp2ATI v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glAlphaFragmentOp2ATI #-}+ptr_glAlphaFragmentOp2ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glAlphaFragmentOp2ATI = unsafePerformIO $ getCommand "glAlphaFragmentOp2ATI"++-- glAlphaFragmentOp3ATI -------------------------------------------------------++glAlphaFragmentOp3ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> GLuint -- ^ @arg2@.+  -> GLuint -- ^ @arg2Rep@.+  -> GLuint -- ^ @arg2Mod@.+  -> GLuint -- ^ @arg3@.+  -> GLuint -- ^ @arg3Rep@.+  -> GLuint -- ^ @arg3Mod@.+  -> m ()+glAlphaFragmentOp3ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn9 ptr_glAlphaFragmentOp3ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glAlphaFragmentOp3ATI #-}+ptr_glAlphaFragmentOp3ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glAlphaFragmentOp3ATI = unsafePerformIO $ getCommand "glAlphaFragmentOp3ATI"++-- glAlphaFunc -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glAlphaFunc.xml OpenGL 2.x>.+glAlphaFunc+  :: MonadIO m+  => GLenum -- ^ @func@ of type [AlphaFunction](Graphics-GL-Groups.html#AlphaFunction).+  -> GLfloat -- ^ @ref@.+  -> m ()+glAlphaFunc v1 v2 = liftIO $ dyn0 ptr_glAlphaFunc v1 v2++{-# NOINLINE ptr_glAlphaFunc #-}+ptr_glAlphaFunc :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glAlphaFunc = unsafePerformIO $ getCommand "glAlphaFunc"++-- glAlphaFuncQCOM -------------------------------------------------------------++glAlphaFuncQCOM+  :: MonadIO m+  => GLenum -- ^ @func@.+  -> GLclampf -- ^ @ref@.+  -> m ()+glAlphaFuncQCOM v1 v2 = liftIO $ dyn10 ptr_glAlphaFuncQCOM v1 v2++{-# NOINLINE ptr_glAlphaFuncQCOM #-}+ptr_glAlphaFuncQCOM :: FunPtr (GLenum -> GLclampf -> IO ())+ptr_glAlphaFuncQCOM = unsafePerformIO $ getCommand "glAlphaFuncQCOM"++-- glAlphaFuncx ----------------------------------------------------------------++glAlphaFuncx+  :: MonadIO m+  => GLenum -- ^ @func@ of type [AlphaFunction](Graphics-GL-Groups.html#AlphaFunction).+  -> GLfixed -- ^ @ref@.+  -> m ()+glAlphaFuncx v1 v2 = liftIO $ dyn1 ptr_glAlphaFuncx v1 v2++{-# NOINLINE ptr_glAlphaFuncx #-}+ptr_glAlphaFuncx :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glAlphaFuncx = unsafePerformIO $ getCommand "glAlphaFuncx"++-- glAlphaFuncxOES -------------------------------------------------------------++glAlphaFuncxOES+  :: MonadIO m+  => GLenum -- ^ @func@ of type [AlphaFunction](Graphics-GL-Groups.html#AlphaFunction).+  -> GLfixed -- ^ @ref@ of type @ClampedFixed@.+  -> m ()+glAlphaFuncxOES v1 v2 = liftIO $ dyn1 ptr_glAlphaFuncxOES v1 v2++{-# NOINLINE ptr_glAlphaFuncxOES #-}+ptr_glAlphaFuncxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glAlphaFuncxOES = unsafePerformIO $ getCommand "glAlphaFuncxOES"++-- glAlphaToCoverageDitherControlNV --------------------------------------------++glAlphaToCoverageDitherControlNV+  :: MonadIO m+  => GLenum -- ^ @mode@.+  -> m ()+glAlphaToCoverageDitherControlNV v1 = liftIO $ dyn5 ptr_glAlphaToCoverageDitherControlNV v1++{-# NOINLINE ptr_glAlphaToCoverageDitherControlNV #-}+ptr_glAlphaToCoverageDitherControlNV :: FunPtr (GLenum -> IO ())+ptr_glAlphaToCoverageDitherControlNV = unsafePerformIO $ getCommand "glAlphaToCoverageDitherControlNV"++-- glApplyFramebufferAttachmentCMAAINTEL ---------------------------------------++glApplyFramebufferAttachmentCMAAINTEL+  :: MonadIO m+  => m ()+glApplyFramebufferAttachmentCMAAINTEL = liftIO $ dyn11 ptr_glApplyFramebufferAttachmentCMAAINTEL++{-# NOINLINE ptr_glApplyFramebufferAttachmentCMAAINTEL #-}+ptr_glApplyFramebufferAttachmentCMAAINTEL :: FunPtr (IO ())+ptr_glApplyFramebufferAttachmentCMAAINTEL = unsafePerformIO $ getCommand "glApplyFramebufferAttachmentCMAAINTEL"++-- glApplyTextureEXT -----------------------------------------------------------++glApplyTextureEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [LightTextureModeEXT](Graphics-GL-Groups.html#LightTextureModeEXT).+  -> m ()+glApplyTextureEXT v1 = liftIO $ dyn5 ptr_glApplyTextureEXT v1++{-# NOINLINE ptr_glApplyTextureEXT #-}+ptr_glApplyTextureEXT :: FunPtr (GLenum -> IO ())+ptr_glApplyTextureEXT = unsafePerformIO $ getCommand "glApplyTextureEXT"++-- glAreProgramsResidentNV -----------------------------------------------------++glAreProgramsResidentNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> Ptr GLboolean -- ^ @residences@ pointing to @n@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glAreProgramsResidentNV v1 v2 v3 = liftIO $ dyn12 ptr_glAreProgramsResidentNV v1 v2 v3++{-# NOINLINE ptr_glAreProgramsResidentNV #-}+ptr_glAreProgramsResidentNV :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+ptr_glAreProgramsResidentNV = unsafePerformIO $ getCommand "glAreProgramsResidentNV"++-- glAreTexturesResident -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glAreTexturesResident.xml OpenGL 2.x>.+glAreTexturesResident+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> Ptr GLboolean -- ^ @residences@ pointing to @n@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glAreTexturesResident v1 v2 v3 = liftIO $ dyn12 ptr_glAreTexturesResident v1 v2 v3++{-# NOINLINE ptr_glAreTexturesResident #-}+ptr_glAreTexturesResident :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+ptr_glAreTexturesResident = unsafePerformIO $ getCommand "glAreTexturesResident"++-- glAreTexturesResidentEXT ----------------------------------------------------++glAreTexturesResidentEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> Ptr GLboolean -- ^ @residences@ pointing to @n@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glAreTexturesResidentEXT v1 v2 v3 = liftIO $ dyn12 ptr_glAreTexturesResidentEXT v1 v2 v3++{-# NOINLINE ptr_glAreTexturesResidentEXT #-}+ptr_glAreTexturesResidentEXT :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)+ptr_glAreTexturesResidentEXT = unsafePerformIO $ getCommand "glAreTexturesResidentEXT"++-- glArrayElement --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glArrayElement.xml OpenGL 2.x>.+glArrayElement+  :: MonadIO m+  => GLint -- ^ @i@.+  -> m ()+glArrayElement v1 = liftIO $ dyn13 ptr_glArrayElement v1++{-# NOINLINE ptr_glArrayElement #-}+ptr_glArrayElement :: FunPtr (GLint -> IO ())+ptr_glArrayElement = unsafePerformIO $ getCommand "glArrayElement"++-- glArrayElementEXT -----------------------------------------------------------++-- | This command is an alias for 'glArrayElement'.+glArrayElementEXT+  :: MonadIO m+  => GLint -- ^ @i@.+  -> m ()+glArrayElementEXT v1 = liftIO $ dyn13 ptr_glArrayElementEXT v1++{-# NOINLINE ptr_glArrayElementEXT #-}+ptr_glArrayElementEXT :: FunPtr (GLint -> IO ())+ptr_glArrayElementEXT = unsafePerformIO $ getCommand "glArrayElementEXT"++-- glArrayObjectATI ------------------------------------------------------------++glArrayObjectATI+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ScalarType](Graphics-GL-Groups.html#ScalarType).+  -> GLsizei -- ^ @stride@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @offset@.+  -> m ()+glArrayObjectATI v1 v2 v3 v4 v5 v6 = liftIO $ dyn14 ptr_glArrayObjectATI v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glArrayObjectATI #-}+ptr_glArrayObjectATI :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())+ptr_glArrayObjectATI = unsafePerformIO $ getCommand "glArrayObjectATI"++-- glAsyncCopyBufferSubDataNVX -------------------------------------------------++glAsyncCopyBufferSubDataNVX+  :: MonadIO m+  => GLsizei -- ^ @waitSemaphoreCount@.+  -> Ptr GLuint -- ^ @waitSemaphoreArray@ pointing to @waitSemaphoreCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @fenceValueArray@ pointing to @waitSemaphoreCount@ elements of type @GLuint64@.+  -> GLuint -- ^ @readGpu@.+  -> GLbitfield -- ^ @writeGpuMask@.+  -> GLuint -- ^ @readBuffer@.+  -> GLuint -- ^ @writeBuffer@.+  -> GLintptr -- ^ @readOffset@.+  -> GLintptr -- ^ @writeOffset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLsizei -- ^ @signalSemaphoreCount@.+  -> Ptr GLuint -- ^ @signalSemaphoreArray@ pointing to @signalSemaphoreCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @signalValueArray@ pointing to @signalSemaphoreCount@ elements of type @GLuint64@.+  -> m GLuint+glAsyncCopyBufferSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 = liftIO $ dyn15 ptr_glAsyncCopyBufferSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13++{-# NOINLINE ptr_glAsyncCopyBufferSubDataNVX #-}+ptr_glAsyncCopyBufferSubDataNVX :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint)+ptr_glAsyncCopyBufferSubDataNVX = unsafePerformIO $ getCommand "glAsyncCopyBufferSubDataNVX"++-- glAsyncCopyImageSubDataNVX --------------------------------------------------++glAsyncCopyImageSubDataNVX+  :: MonadIO m+  => GLsizei -- ^ @waitSemaphoreCount@.+  -> Ptr GLuint -- ^ @waitSemaphoreArray@ pointing to @waitSemaphoreCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @waitValueArray@ pointing to @waitSemaphoreCount@ elements of type @GLuint64@.+  -> GLuint -- ^ @srcGpu@.+  -> GLbitfield -- ^ @dstGpuMask@.+  -> GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@.+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@.+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @srcWidth@.+  -> GLsizei -- ^ @srcHeight@.+  -> GLsizei -- ^ @srcDepth@.+  -> GLsizei -- ^ @signalSemaphoreCount@.+  -> Ptr GLuint -- ^ @signalSemaphoreArray@ pointing to @signalSemaphoreCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @signalValueArray@ pointing to @signalSemaphoreCount@ elements of type @GLuint64@.+  -> m GLuint+glAsyncCopyImageSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23 = liftIO $ dyn16 ptr_glAsyncCopyImageSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 v18 v19 v20 v21 v22 v23++{-# NOINLINE ptr_glAsyncCopyImageSubDataNVX #-}+ptr_glAsyncCopyImageSubDataNVX :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO GLuint)+ptr_glAsyncCopyImageSubDataNVX = unsafePerformIO $ getCommand "glAsyncCopyImageSubDataNVX"++-- glAsyncMarkerSGIX -----------------------------------------------------------++glAsyncMarkerSGIX+  :: MonadIO m+  => GLuint -- ^ @marker@.+  -> m ()+glAsyncMarkerSGIX v1 = liftIO $ dyn3 ptr_glAsyncMarkerSGIX v1++{-# NOINLINE ptr_glAsyncMarkerSGIX #-}+ptr_glAsyncMarkerSGIX :: FunPtr (GLuint -> IO ())+ptr_glAsyncMarkerSGIX = unsafePerformIO $ getCommand "glAsyncMarkerSGIX"++-- glAttachObjectARB -----------------------------------------------------------++-- | This command is an alias for 'glAttachShader'.+glAttachObjectARB+  :: MonadIO m+  => GLhandleARB -- ^ @containerObj@ of type @handleARB@.+  -> GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> m ()+glAttachObjectARB v1 v2 = liftIO $ dyn17 ptr_glAttachObjectARB v1 v2++{-# NOINLINE ptr_glAttachObjectARB #-}+ptr_glAttachObjectARB :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())+ptr_glAttachObjectARB = unsafePerformIO $ getCommand "glAttachObjectARB"++-- glAttachShader --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glAttachShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glAttachShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glAttachShader.xhtml OpenGL 4.x>.+glAttachShader+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @shader@.+  -> m ()+glAttachShader v1 v2 = liftIO $ dyn4 ptr_glAttachShader v1 v2++{-# NOINLINE ptr_glAttachShader #-}+ptr_glAttachShader :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glAttachShader = unsafePerformIO $ getCommand "glAttachShader"++-- glBegin ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml OpenGL 2.x>.+glBegin+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> m ()+glBegin v1 = liftIO $ dyn5 ptr_glBegin v1++{-# NOINLINE ptr_glBegin #-}+ptr_glBegin :: FunPtr (GLenum -> IO ())+ptr_glBegin = unsafePerformIO $ getCommand "glBegin"++-- glBeginConditionalRender ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginConditionalRender.xhtml OpenGL 4.x>.+glBeginConditionalRender+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @mode@ of type [ConditionalRenderMode](Graphics-GL-Groups.html#ConditionalRenderMode).+  -> m ()+glBeginConditionalRender v1 v2 = liftIO $ dyn18 ptr_glBeginConditionalRender v1 v2++{-# NOINLINE ptr_glBeginConditionalRender #-}+ptr_glBeginConditionalRender :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBeginConditionalRender = unsafePerformIO $ getCommand "glBeginConditionalRender"++-- glBeginConditionalRenderNV --------------------------------------------------++-- | This command is an alias for 'glBeginConditionalRender'.+glBeginConditionalRenderNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @mode@ of type [ConditionalRenderMode](Graphics-GL-Groups.html#ConditionalRenderMode).+  -> m ()+glBeginConditionalRenderNV v1 v2 = liftIO $ dyn18 ptr_glBeginConditionalRenderNV v1 v2++{-# NOINLINE ptr_glBeginConditionalRenderNV #-}+ptr_glBeginConditionalRenderNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBeginConditionalRenderNV = unsafePerformIO $ getCommand "glBeginConditionalRenderNV"++-- glBeginConditionalRenderNVX -------------------------------------------------++glBeginConditionalRenderNVX+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glBeginConditionalRenderNVX v1 = liftIO $ dyn3 ptr_glBeginConditionalRenderNVX v1++{-# NOINLINE ptr_glBeginConditionalRenderNVX #-}+ptr_glBeginConditionalRenderNVX :: FunPtr (GLuint -> IO ())+ptr_glBeginConditionalRenderNVX = unsafePerformIO $ getCommand "glBeginConditionalRenderNVX"++-- glBeginFragmentShaderATI ----------------------------------------------------++glBeginFragmentShaderATI+  :: MonadIO m+  => m ()+glBeginFragmentShaderATI = liftIO $ dyn11 ptr_glBeginFragmentShaderATI++{-# NOINLINE ptr_glBeginFragmentShaderATI #-}+ptr_glBeginFragmentShaderATI :: FunPtr (IO ())+ptr_glBeginFragmentShaderATI = unsafePerformIO $ getCommand "glBeginFragmentShaderATI"++-- glBeginOcclusionQueryNV -----------------------------------------------------++glBeginOcclusionQueryNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glBeginOcclusionQueryNV v1 = liftIO $ dyn3 ptr_glBeginOcclusionQueryNV v1++{-# NOINLINE ptr_glBeginOcclusionQueryNV #-}+ptr_glBeginOcclusionQueryNV :: FunPtr (GLuint -> IO ())+ptr_glBeginOcclusionQueryNV = unsafePerformIO $ getCommand "glBeginOcclusionQueryNV"++-- glBeginPerfMonitorAMD -------------------------------------------------------++glBeginPerfMonitorAMD+  :: MonadIO m+  => GLuint -- ^ @monitor@.+  -> m ()+glBeginPerfMonitorAMD v1 = liftIO $ dyn3 ptr_glBeginPerfMonitorAMD v1++{-# NOINLINE ptr_glBeginPerfMonitorAMD #-}+ptr_glBeginPerfMonitorAMD :: FunPtr (GLuint -> IO ())+ptr_glBeginPerfMonitorAMD = unsafePerformIO $ getCommand "glBeginPerfMonitorAMD"++-- glBeginPerfQueryINTEL -------------------------------------------------------++glBeginPerfQueryINTEL+  :: MonadIO m+  => GLuint -- ^ @queryHandle@.+  -> m ()+glBeginPerfQueryINTEL v1 = liftIO $ dyn3 ptr_glBeginPerfQueryINTEL v1++{-# NOINLINE ptr_glBeginPerfQueryINTEL #-}+ptr_glBeginPerfQueryINTEL :: FunPtr (GLuint -> IO ())+ptr_glBeginPerfQueryINTEL = unsafePerformIO $ getCommand "glBeginPerfQueryINTEL"++-- glBeginQuery ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginQuery.xhtml OpenGL 4.x>.+glBeginQuery+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @id@.+  -> m ()+glBeginQuery v1 v2 = liftIO $ dyn19 ptr_glBeginQuery v1 v2++{-# NOINLINE ptr_glBeginQuery #-}+ptr_glBeginQuery :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBeginQuery = unsafePerformIO $ getCommand "glBeginQuery"++-- glBeginQueryARB -------------------------------------------------------------++-- | This command is an alias for 'glBeginQuery'.+glBeginQueryARB+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @id@.+  -> m ()+glBeginQueryARB v1 v2 = liftIO $ dyn19 ptr_glBeginQueryARB v1 v2++{-# NOINLINE ptr_glBeginQueryARB #-}+ptr_glBeginQueryARB :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBeginQueryARB = unsafePerformIO $ getCommand "glBeginQueryARB"++-- glBeginQueryEXT -------------------------------------------------------------++glBeginQueryEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @id@.+  -> m ()+glBeginQueryEXT v1 v2 = liftIO $ dyn19 ptr_glBeginQueryEXT v1 v2++{-# NOINLINE ptr_glBeginQueryEXT #-}+ptr_glBeginQueryEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBeginQueryEXT = unsafePerformIO $ getCommand "glBeginQueryEXT"++-- glBeginQueryIndexed ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBeginQueryIndexed.xhtml OpenGL 4.x>.+glBeginQueryIndexed+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @id@.+  -> m ()+glBeginQueryIndexed v1 v2 v3 = liftIO $ dyn20 ptr_glBeginQueryIndexed v1 v2 v3++{-# NOINLINE ptr_glBeginQueryIndexed #-}+ptr_glBeginQueryIndexed :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glBeginQueryIndexed = unsafePerformIO $ getCommand "glBeginQueryIndexed"++-- glBeginTransformFeedback ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginTransformFeedback.xhtml OpenGL 4.x>.+glBeginTransformFeedback+  :: MonadIO m+  => GLenum -- ^ @primitiveMode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> m ()+glBeginTransformFeedback v1 = liftIO $ dyn5 ptr_glBeginTransformFeedback v1++{-# NOINLINE ptr_glBeginTransformFeedback #-}+ptr_glBeginTransformFeedback :: FunPtr (GLenum -> IO ())+ptr_glBeginTransformFeedback = unsafePerformIO $ getCommand "glBeginTransformFeedback"++-- glBeginTransformFeedbackEXT -------------------------------------------------++-- | This command is an alias for 'glBeginTransformFeedback'.+glBeginTransformFeedbackEXT+  :: MonadIO m+  => GLenum -- ^ @primitiveMode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> m ()+glBeginTransformFeedbackEXT v1 = liftIO $ dyn5 ptr_glBeginTransformFeedbackEXT v1++{-# NOINLINE ptr_glBeginTransformFeedbackEXT #-}+ptr_glBeginTransformFeedbackEXT :: FunPtr (GLenum -> IO ())+ptr_glBeginTransformFeedbackEXT = unsafePerformIO $ getCommand "glBeginTransformFeedbackEXT"++-- glBeginTransformFeedbackNV --------------------------------------------------++-- | This command is an alias for 'glBeginTransformFeedback'.+glBeginTransformFeedbackNV+  :: MonadIO m+  => GLenum -- ^ @primitiveMode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> m ()+glBeginTransformFeedbackNV v1 = liftIO $ dyn5 ptr_glBeginTransformFeedbackNV v1++{-# NOINLINE ptr_glBeginTransformFeedbackNV #-}+ptr_glBeginTransformFeedbackNV :: FunPtr (GLenum -> IO ())+ptr_glBeginTransformFeedbackNV = unsafePerformIO $ getCommand "glBeginTransformFeedbackNV"++-- glBeginVertexShaderEXT ------------------------------------------------------++glBeginVertexShaderEXT+  :: MonadIO m+  => m ()+glBeginVertexShaderEXT = liftIO $ dyn11 ptr_glBeginVertexShaderEXT++{-# NOINLINE ptr_glBeginVertexShaderEXT #-}+ptr_glBeginVertexShaderEXT :: FunPtr (IO ())+ptr_glBeginVertexShaderEXT = unsafePerformIO $ getCommand "glBeginVertexShaderEXT"++-- glBeginVideoCaptureNV -------------------------------------------------------++glBeginVideoCaptureNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> m ()+glBeginVideoCaptureNV v1 = liftIO $ dyn3 ptr_glBeginVideoCaptureNV v1++{-# NOINLINE ptr_glBeginVideoCaptureNV #-}+ptr_glBeginVideoCaptureNV :: FunPtr (GLuint -> IO ())+ptr_glBeginVideoCaptureNV = unsafePerformIO $ getCommand "glBeginVideoCaptureNV"++-- glBindAttribLocation --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBindAttribLocation.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBindAttribLocation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindAttribLocation.xhtml OpenGL 4.x>.+glBindAttribLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> Ptr GLchar -- ^ @name@.+  -> m ()+glBindAttribLocation v1 v2 v3 = liftIO $ dyn21 ptr_glBindAttribLocation v1 v2 v3++{-# NOINLINE ptr_glBindAttribLocation #-}+ptr_glBindAttribLocation :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+ptr_glBindAttribLocation = unsafePerformIO $ getCommand "glBindAttribLocation"++-- glBindAttribLocationARB -----------------------------------------------------++-- | This command is an alias for 'glBindAttribLocation'.+glBindAttribLocationARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> GLuint -- ^ @index@.+  -> Ptr GLcharARB -- ^ @name@.+  -> m ()+glBindAttribLocationARB v1 v2 v3 = liftIO $ dyn22 ptr_glBindAttribLocationARB v1 v2 v3++{-# NOINLINE ptr_glBindAttribLocationARB #-}+ptr_glBindAttribLocationARB :: FunPtr (GLhandleARB -> GLuint -> Ptr GLcharARB -> IO ())+ptr_glBindAttribLocationARB = unsafePerformIO $ getCommand "glBindAttribLocationARB"++-- glBindBuffer ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBindBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBindBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindBuffer.xhtml OpenGL 4.x>.+glBindBuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @buffer@.+  -> m ()+glBindBuffer v1 v2 = liftIO $ dyn19 ptr_glBindBuffer v1 v2++{-# NOINLINE ptr_glBindBuffer #-}+ptr_glBindBuffer :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindBuffer = unsafePerformIO $ getCommand "glBindBuffer"++-- glBindBufferARB -------------------------------------------------------------++-- | This command is an alias for 'glBindBuffer'.+glBindBufferARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @buffer@.+  -> m ()+glBindBufferARB v1 v2 = liftIO $ dyn19 ptr_glBindBufferARB v1 v2++{-# NOINLINE ptr_glBindBufferARB #-}+ptr_glBindBufferARB :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindBufferARB = unsafePerformIO $ getCommand "glBindBufferARB"++-- glBindBufferBase ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferBase.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindBufferBase.xhtml OpenGL 4.x>.+glBindBufferBase+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glBindBufferBase v1 v2 v3 = liftIO $ dyn20 ptr_glBindBufferBase v1 v2 v3++{-# NOINLINE ptr_glBindBufferBase #-}+ptr_glBindBufferBase :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glBindBufferBase = unsafePerformIO $ getCommand "glBindBufferBase"++-- glBindBufferBaseEXT ---------------------------------------------------------++-- | This command is an alias for 'glBindBufferBase'.+glBindBufferBaseEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glBindBufferBaseEXT v1 v2 v3 = liftIO $ dyn20 ptr_glBindBufferBaseEXT v1 v2 v3++{-# NOINLINE ptr_glBindBufferBaseEXT #-}+ptr_glBindBufferBaseEXT :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glBindBufferBaseEXT = unsafePerformIO $ getCommand "glBindBufferBaseEXT"++-- glBindBufferBaseNV ----------------------------------------------------------++-- | This command is an alias for 'glBindBufferBase'.+glBindBufferBaseNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glBindBufferBaseNV v1 v2 v3 = liftIO $ dyn20 ptr_glBindBufferBaseNV v1 v2 v3++{-# NOINLINE ptr_glBindBufferBaseNV #-}+ptr_glBindBufferBaseNV :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glBindBufferBaseNV = unsafePerformIO $ getCommand "glBindBufferBaseNV"++-- glBindBufferOffsetEXT -------------------------------------------------------++glBindBufferOffsetEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> m ()+glBindBufferOffsetEXT v1 v2 v3 v4 = liftIO $ dyn23 ptr_glBindBufferOffsetEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBindBufferOffsetEXT #-}+ptr_glBindBufferOffsetEXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> IO ())+ptr_glBindBufferOffsetEXT = unsafePerformIO $ getCommand "glBindBufferOffsetEXT"++-- glBindBufferOffsetNV --------------------------------------------------------++-- | This command is an alias for 'glBindBufferOffsetEXT'.+glBindBufferOffsetNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> m ()+glBindBufferOffsetNV v1 v2 v3 v4 = liftIO $ dyn23 ptr_glBindBufferOffsetNV v1 v2 v3 v4++{-# NOINLINE ptr_glBindBufferOffsetNV #-}+ptr_glBindBufferOffsetNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> IO ())+ptr_glBindBufferOffsetNV = unsafePerformIO $ getCommand "glBindBufferOffsetNV"++-- glBindBufferRange -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindBufferRange.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindBufferRange.xhtml OpenGL 4.x>.+glBindBufferRange+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glBindBufferRange v1 v2 v3 v4 v5 = liftIO $ dyn24 ptr_glBindBufferRange v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBindBufferRange #-}+ptr_glBindBufferRange :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glBindBufferRange = unsafePerformIO $ getCommand "glBindBufferRange"++-- glBindBufferRangeEXT --------------------------------------------------------++-- | This command is an alias for 'glBindBufferRange'.+glBindBufferRangeEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glBindBufferRangeEXT v1 v2 v3 v4 v5 = liftIO $ dyn24 ptr_glBindBufferRangeEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBindBufferRangeEXT #-}+ptr_glBindBufferRangeEXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glBindBufferRangeEXT = unsafePerformIO $ getCommand "glBindBufferRangeEXT"++-- glBindBufferRangeNV ---------------------------------------------------------++-- | This command is an alias for 'glBindBufferRange'.+glBindBufferRangeNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glBindBufferRangeNV v1 v2 v3 v4 v5 = liftIO $ dyn24 ptr_glBindBufferRangeNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBindBufferRangeNV #-}+ptr_glBindBufferRangeNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glBindBufferRangeNV = unsafePerformIO $ getCommand "glBindBufferRangeNV"++-- glBindBuffersBase -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindBuffersBase.xhtml OpenGL 4.x>.+glBindBuffersBase+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glBindBuffersBase v1 v2 v3 v4 = liftIO $ dyn25 ptr_glBindBuffersBase v1 v2 v3 v4++{-# NOINLINE ptr_glBindBuffersBase #-}+ptr_glBindBuffersBase :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glBindBuffersBase = unsafePerformIO $ getCommand "glBindBuffersBase"++-- glBindBuffersRange ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindBuffersRange.xhtml OpenGL 4.x>.+glBindBuffersRange+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLintptr -- ^ @offsets@ pointing to @count@ elements of type @GLintptr@.+  -> Ptr GLsizeiptr -- ^ @sizes@ pointing to @count@ elements of type @GLsizeiptr@.+  -> m ()+glBindBuffersRange v1 v2 v3 v4 v5 v6 = liftIO $ dyn26 ptr_glBindBuffersRange v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glBindBuffersRange #-}+ptr_glBindBuffersRange :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizeiptr -> IO ())+ptr_glBindBuffersRange = unsafePerformIO $ getCommand "glBindBuffersRange"++-- glBindFragDataLocation ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindFragDataLocation.xhtml OpenGL 4.x>.+glBindFragDataLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @color@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m ()+glBindFragDataLocation v1 v2 v3 = liftIO $ dyn21 ptr_glBindFragDataLocation v1 v2 v3++{-# NOINLINE ptr_glBindFragDataLocation #-}+ptr_glBindFragDataLocation :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+ptr_glBindFragDataLocation = unsafePerformIO $ getCommand "glBindFragDataLocation"++-- glBindFragDataLocationEXT ---------------------------------------------------++-- | This command is an alias for 'glBindFragDataLocation'.+glBindFragDataLocationEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @color@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m ()+glBindFragDataLocationEXT v1 v2 v3 = liftIO $ dyn21 ptr_glBindFragDataLocationEXT v1 v2 v3++{-# NOINLINE ptr_glBindFragDataLocationEXT #-}+ptr_glBindFragDataLocationEXT :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> IO ())+ptr_glBindFragDataLocationEXT = unsafePerformIO $ getCommand "glBindFragDataLocationEXT"++-- glBindFragDataLocationIndexed -----------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindFragDataLocationIndexed.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindFragDataLocationIndexed.xhtml OpenGL 4.x>.+glBindFragDataLocationIndexed+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @colorNumber@.+  -> GLuint -- ^ @index@.+  -> Ptr GLchar -- ^ @name@.+  -> m ()+glBindFragDataLocationIndexed v1 v2 v3 v4 = liftIO $ dyn27 ptr_glBindFragDataLocationIndexed v1 v2 v3 v4++{-# NOINLINE ptr_glBindFragDataLocationIndexed #-}+ptr_glBindFragDataLocationIndexed :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+ptr_glBindFragDataLocationIndexed = unsafePerformIO $ getCommand "glBindFragDataLocationIndexed"++-- glBindFragDataLocationIndexedEXT --------------------------------------------++-- | This command is an alias for 'glBindFragDataLocationIndexed'.+glBindFragDataLocationIndexedEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @colorNumber@.+  -> GLuint -- ^ @index@.+  -> Ptr GLchar -- ^ @name@.+  -> m ()+glBindFragDataLocationIndexedEXT v1 v2 v3 v4 = liftIO $ dyn27 ptr_glBindFragDataLocationIndexedEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBindFragDataLocationIndexedEXT #-}+ptr_glBindFragDataLocationIndexedEXT :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> IO ())+ptr_glBindFragDataLocationIndexedEXT = unsafePerformIO $ getCommand "glBindFragDataLocationIndexedEXT"++-- glBindFragmentShaderATI -----------------------------------------------------++glBindFragmentShaderATI+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glBindFragmentShaderATI v1 = liftIO $ dyn3 ptr_glBindFragmentShaderATI v1++{-# NOINLINE ptr_glBindFragmentShaderATI #-}+ptr_glBindFragmentShaderATI :: FunPtr (GLuint -> IO ())+ptr_glBindFragmentShaderATI = unsafePerformIO $ getCommand "glBindFragmentShaderATI"++-- glBindFramebuffer -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindFramebuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindFramebuffer.xhtml OpenGL 4.x>.+glBindFramebuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @framebuffer@.+  -> m ()+glBindFramebuffer v1 v2 = liftIO $ dyn19 ptr_glBindFramebuffer v1 v2++{-# NOINLINE ptr_glBindFramebuffer #-}+ptr_glBindFramebuffer :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindFramebuffer = unsafePerformIO $ getCommand "glBindFramebuffer"++-- glBindFramebufferEXT --------------------------------------------------------++glBindFramebufferEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @framebuffer@.+  -> m ()+glBindFramebufferEXT v1 v2 = liftIO $ dyn19 ptr_glBindFramebufferEXT v1 v2++{-# NOINLINE ptr_glBindFramebufferEXT #-}+ptr_glBindFramebufferEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindFramebufferEXT = unsafePerformIO $ getCommand "glBindFramebufferEXT"++-- glBindFramebufferOES --------------------------------------------------------++glBindFramebufferOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @framebuffer@.+  -> m ()+glBindFramebufferOES v1 v2 = liftIO $ dyn19 ptr_glBindFramebufferOES v1 v2++{-# NOINLINE ptr_glBindFramebufferOES #-}+ptr_glBindFramebufferOES :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindFramebufferOES = unsafePerformIO $ getCommand "glBindFramebufferOES"++-- glBindImageTexture ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindImageTexture.xhtml OpenGL 4.x>.+glBindImageTexture+  :: MonadIO m+  => GLuint -- ^ @unit@.+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLboolean -- ^ @layered@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLint -- ^ @layer@.+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> GLenum -- ^ @format@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> m ()+glBindImageTexture v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn28 ptr_glBindImageTexture v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glBindImageTexture #-}+ptr_glBindImageTexture :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLenum -> IO ())+ptr_glBindImageTexture = unsafePerformIO $ getCommand "glBindImageTexture"++-- glBindImageTextureEXT -------------------------------------------------------++glBindImageTextureEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLboolean -- ^ @layered@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLint -- ^ @layer@.+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> GLint -- ^ @format@.+  -> m ()+glBindImageTextureEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn29 ptr_glBindImageTextureEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glBindImageTextureEXT #-}+ptr_glBindImageTextureEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> IO ())+ptr_glBindImageTextureEXT = unsafePerformIO $ getCommand "glBindImageTextureEXT"++-- glBindImageTextures ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindImageTextures.xhtml OpenGL 4.x>.+glBindImageTextures+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @textures@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glBindImageTextures v1 v2 v3 = liftIO $ dyn30 ptr_glBindImageTextures v1 v2 v3++{-# NOINLINE ptr_glBindImageTextures #-}+ptr_glBindImageTextures :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glBindImageTextures = unsafePerformIO $ getCommand "glBindImageTextures"++-- glBindLightParameterEXT -----------------------------------------------------++glBindLightParameterEXT+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @value@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> m GLuint+glBindLightParameterEXT v1 v2 = liftIO $ dyn31 ptr_glBindLightParameterEXT v1 v2++{-# NOINLINE ptr_glBindLightParameterEXT #-}+ptr_glBindLightParameterEXT :: FunPtr (GLenum -> GLenum -> IO GLuint)+ptr_glBindLightParameterEXT = unsafePerformIO $ getCommand "glBindLightParameterEXT"++-- glBindMaterialParameterEXT --------------------------------------------------++glBindMaterialParameterEXT+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @value@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> m GLuint+glBindMaterialParameterEXT v1 v2 = liftIO $ dyn31 ptr_glBindMaterialParameterEXT v1 v2++{-# NOINLINE ptr_glBindMaterialParameterEXT #-}+ptr_glBindMaterialParameterEXT :: FunPtr (GLenum -> GLenum -> IO GLuint)+ptr_glBindMaterialParameterEXT = unsafePerformIO $ getCommand "glBindMaterialParameterEXT"++-- glBindMultiTextureEXT -------------------------------------------------------++glBindMultiTextureEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> m ()+glBindMultiTextureEXT v1 v2 v3 = liftIO $ dyn32 ptr_glBindMultiTextureEXT v1 v2 v3++{-# NOINLINE ptr_glBindMultiTextureEXT #-}+ptr_glBindMultiTextureEXT :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glBindMultiTextureEXT = unsafePerformIO $ getCommand "glBindMultiTextureEXT"++-- glBindParameterEXT ----------------------------------------------------------++glBindParameterEXT+  :: MonadIO m+  => GLenum -- ^ @value@ of type [VertexShaderParameterEXT](Graphics-GL-Groups.html#VertexShaderParameterEXT).+  -> m GLuint+glBindParameterEXT v1 = liftIO $ dyn33 ptr_glBindParameterEXT v1++{-# NOINLINE ptr_glBindParameterEXT #-}+ptr_glBindParameterEXT :: FunPtr (GLenum -> IO GLuint)+ptr_glBindParameterEXT = unsafePerformIO $ getCommand "glBindParameterEXT"++-- glBindProgramARB ------------------------------------------------------------++glBindProgramARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @program@.+  -> m ()+glBindProgramARB v1 v2 = liftIO $ dyn19 ptr_glBindProgramARB v1 v2++{-# NOINLINE ptr_glBindProgramARB #-}+ptr_glBindProgramARB :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindProgramARB = unsafePerformIO $ getCommand "glBindProgramARB"++-- glBindProgramNV -------------------------------------------------------------++-- | This command is an alias for 'glBindProgramARB'.+glBindProgramNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @id@.+  -> m ()+glBindProgramNV v1 v2 = liftIO $ dyn19 ptr_glBindProgramNV v1 v2++{-# NOINLINE ptr_glBindProgramNV #-}+ptr_glBindProgramNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindProgramNV = unsafePerformIO $ getCommand "glBindProgramNV"++-- glBindProgramPipeline -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindProgramPipeline.xhtml OpenGL 4.x>.+glBindProgramPipeline+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m ()+glBindProgramPipeline v1 = liftIO $ dyn3 ptr_glBindProgramPipeline v1++{-# NOINLINE ptr_glBindProgramPipeline #-}+ptr_glBindProgramPipeline :: FunPtr (GLuint -> IO ())+ptr_glBindProgramPipeline = unsafePerformIO $ getCommand "glBindProgramPipeline"++-- glBindProgramPipelineEXT ----------------------------------------------------++glBindProgramPipelineEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m ()+glBindProgramPipelineEXT v1 = liftIO $ dyn3 ptr_glBindProgramPipelineEXT v1++{-# NOINLINE ptr_glBindProgramPipelineEXT #-}+ptr_glBindProgramPipelineEXT :: FunPtr (GLuint -> IO ())+ptr_glBindProgramPipelineEXT = unsafePerformIO $ getCommand "glBindProgramPipelineEXT"++-- glBindRenderbuffer ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindRenderbuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindRenderbuffer.xhtml OpenGL 4.x>.+glBindRenderbuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glBindRenderbuffer v1 v2 = liftIO $ dyn19 ptr_glBindRenderbuffer v1 v2++{-# NOINLINE ptr_glBindRenderbuffer #-}+ptr_glBindRenderbuffer :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindRenderbuffer = unsafePerformIO $ getCommand "glBindRenderbuffer"++-- glBindRenderbufferEXT -------------------------------------------------------++glBindRenderbufferEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glBindRenderbufferEXT v1 v2 = liftIO $ dyn19 ptr_glBindRenderbufferEXT v1 v2++{-# NOINLINE ptr_glBindRenderbufferEXT #-}+ptr_glBindRenderbufferEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindRenderbufferEXT = unsafePerformIO $ getCommand "glBindRenderbufferEXT"++-- glBindRenderbufferOES -------------------------------------------------------++glBindRenderbufferOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glBindRenderbufferOES v1 v2 = liftIO $ dyn19 ptr_glBindRenderbufferOES v1 v2++{-# NOINLINE ptr_glBindRenderbufferOES #-}+ptr_glBindRenderbufferOES :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindRenderbufferOES = unsafePerformIO $ getCommand "glBindRenderbufferOES"++-- glBindSampler ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindSampler.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindSampler.xhtml OpenGL 4.x>.+glBindSampler+  :: MonadIO m+  => GLuint -- ^ @unit@.+  -> GLuint -- ^ @sampler@.+  -> m ()+glBindSampler v1 v2 = liftIO $ dyn4 ptr_glBindSampler v1 v2++{-# NOINLINE ptr_glBindSampler #-}+ptr_glBindSampler :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glBindSampler = unsafePerformIO $ getCommand "glBindSampler"++-- glBindSamplers --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindSamplers.xhtml OpenGL 4.x>.+glBindSamplers+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @samplers@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glBindSamplers v1 v2 v3 = liftIO $ dyn30 ptr_glBindSamplers v1 v2 v3++{-# NOINLINE ptr_glBindSamplers #-}+ptr_glBindSamplers :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glBindSamplers = unsafePerformIO $ getCommand "glBindSamplers"++-- glBindShadingRateImageNV ----------------------------------------------------++glBindShadingRateImageNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m ()+glBindShadingRateImageNV v1 = liftIO $ dyn3 ptr_glBindShadingRateImageNV v1++{-# NOINLINE ptr_glBindShadingRateImageNV #-}+ptr_glBindShadingRateImageNV :: FunPtr (GLuint -> IO ())+ptr_glBindShadingRateImageNV = unsafePerformIO $ getCommand "glBindShadingRateImageNV"++-- glBindTexGenParameterEXT ----------------------------------------------------++glBindTexGenParameterEXT+  :: MonadIO m+  => GLenum -- ^ @unit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @value@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> m GLuint+glBindTexGenParameterEXT v1 v2 v3 = liftIO $ dyn34 ptr_glBindTexGenParameterEXT v1 v2 v3++{-# NOINLINE ptr_glBindTexGenParameterEXT #-}+ptr_glBindTexGenParameterEXT :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLuint)+ptr_glBindTexGenParameterEXT = unsafePerformIO $ getCommand "glBindTexGenParameterEXT"++-- glBindTexture ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBindTexture.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBindTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindTexture.xhtml OpenGL 4.x>.+glBindTexture+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> m ()+glBindTexture v1 v2 = liftIO $ dyn19 ptr_glBindTexture v1 v2++{-# NOINLINE ptr_glBindTexture #-}+ptr_glBindTexture :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindTexture = unsafePerformIO $ getCommand "glBindTexture"++-- glBindTextureEXT ------------------------------------------------------------++-- | This command is an alias for 'glBindTexture'.+glBindTextureEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> m ()+glBindTextureEXT v1 v2 = liftIO $ dyn19 ptr_glBindTextureEXT v1 v2++{-# NOINLINE ptr_glBindTextureEXT #-}+ptr_glBindTextureEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindTextureEXT = unsafePerformIO $ getCommand "glBindTextureEXT"++-- glBindTextureUnit -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindTextureUnit.xhtml OpenGL 4.x>.+glBindTextureUnit+  :: MonadIO m+  => GLuint -- ^ @unit@.+  -> GLuint -- ^ @texture@.+  -> m ()+glBindTextureUnit v1 v2 = liftIO $ dyn4 ptr_glBindTextureUnit v1 v2++{-# NOINLINE ptr_glBindTextureUnit #-}+ptr_glBindTextureUnit :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glBindTextureUnit = unsafePerformIO $ getCommand "glBindTextureUnit"++-- glBindTextureUnitParameterEXT -----------------------------------------------++glBindTextureUnitParameterEXT+  :: MonadIO m+  => GLenum -- ^ @unit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @value@ of type [VertexShaderTextureUnitParameter](Graphics-GL-Groups.html#VertexShaderTextureUnitParameter).+  -> m GLuint+glBindTextureUnitParameterEXT v1 v2 = liftIO $ dyn31 ptr_glBindTextureUnitParameterEXT v1 v2++{-# NOINLINE ptr_glBindTextureUnitParameterEXT #-}+ptr_glBindTextureUnitParameterEXT :: FunPtr (GLenum -> GLenum -> IO GLuint)+ptr_glBindTextureUnitParameterEXT = unsafePerformIO $ getCommand "glBindTextureUnitParameterEXT"++-- glBindTextures --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindTextures.xhtml OpenGL 4.x>.+glBindTextures+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @textures@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glBindTextures v1 v2 v3 = liftIO $ dyn30 ptr_glBindTextures v1 v2 v3++{-# NOINLINE ptr_glBindTextures #-}+ptr_glBindTextures :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glBindTextures = unsafePerformIO $ getCommand "glBindTextures"++-- glBindTransformFeedback -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindTransformFeedback.xhtml OpenGL 4.x>.+glBindTransformFeedback+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BindTransformFeedbackTarget](Graphics-GL-Groups.html#BindTransformFeedbackTarget).+  -> GLuint -- ^ @id@.+  -> m ()+glBindTransformFeedback v1 v2 = liftIO $ dyn19 ptr_glBindTransformFeedback v1 v2++{-# NOINLINE ptr_glBindTransformFeedback #-}+ptr_glBindTransformFeedback :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindTransformFeedback = unsafePerformIO $ getCommand "glBindTransformFeedback"++-- glBindTransformFeedbackNV ---------------------------------------------------++glBindTransformFeedbackNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @id@.+  -> m ()+glBindTransformFeedbackNV v1 v2 = liftIO $ dyn19 ptr_glBindTransformFeedbackNV v1 v2++{-# NOINLINE ptr_glBindTransformFeedbackNV #-}+ptr_glBindTransformFeedbackNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glBindTransformFeedbackNV = unsafePerformIO $ getCommand "glBindTransformFeedbackNV"++-- glBindVertexArray -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBindVertexArray.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBindVertexArray.xhtml OpenGL 4.x>.+glBindVertexArray+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m ()+glBindVertexArray v1 = liftIO $ dyn3 ptr_glBindVertexArray v1++{-# NOINLINE ptr_glBindVertexArray #-}+ptr_glBindVertexArray :: FunPtr (GLuint -> IO ())+ptr_glBindVertexArray = unsafePerformIO $ getCommand "glBindVertexArray"++-- glBindVertexArrayAPPLE ------------------------------------------------------++glBindVertexArrayAPPLE+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m ()+glBindVertexArrayAPPLE v1 = liftIO $ dyn3 ptr_glBindVertexArrayAPPLE v1++{-# NOINLINE ptr_glBindVertexArrayAPPLE #-}+ptr_glBindVertexArrayAPPLE :: FunPtr (GLuint -> IO ())+ptr_glBindVertexArrayAPPLE = unsafePerformIO $ getCommand "glBindVertexArrayAPPLE"++-- glBindVertexArrayOES --------------------------------------------------------++-- | This command is an alias for 'glBindVertexArray'.+glBindVertexArrayOES+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m ()+glBindVertexArrayOES v1 = liftIO $ dyn3 ptr_glBindVertexArrayOES v1++{-# NOINLINE ptr_glBindVertexArrayOES #-}+ptr_glBindVertexArrayOES :: FunPtr (GLuint -> IO ())+ptr_glBindVertexArrayOES = unsafePerformIO $ getCommand "glBindVertexArrayOES"++-- glBindVertexBuffer ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindVertexBuffer.xhtml OpenGL 4.x>.+glBindVertexBuffer+  :: MonadIO m+  => GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glBindVertexBuffer v1 v2 v3 v4 = liftIO $ dyn35 ptr_glBindVertexBuffer v1 v2 v3 v4++{-# NOINLINE ptr_glBindVertexBuffer #-}+ptr_glBindVertexBuffer :: FunPtr (GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+ptr_glBindVertexBuffer = unsafePerformIO $ getCommand "glBindVertexBuffer"++-- glBindVertexBuffers ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindVertexBuffers.xhtml OpenGL 4.x>.+glBindVertexBuffers+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLintptr -- ^ @offsets@ pointing to @count@ elements of type @GLintptr@.+  -> Ptr GLsizei -- ^ @strides@ pointing to @count@ elements of type @GLsizei@.+  -> m ()+glBindVertexBuffers v1 v2 v3 v4 v5 = liftIO $ dyn36 ptr_glBindVertexBuffers v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBindVertexBuffers #-}+ptr_glBindVertexBuffers :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+ptr_glBindVertexBuffers = unsafePerformIO $ getCommand "glBindVertexBuffers"+
+ src/Graphics/GL/Functions/F02.hs view
@@ -0,0 +1,1619 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F02+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F02 (+  glBindVertexShaderEXT,+  glBindVideoCaptureStreamBufferNV,+  glBindVideoCaptureStreamTextureNV,+  glBinormal3bEXT,+  glBinormal3bvEXT,+  glBinormal3dEXT,+  glBinormal3dvEXT,+  glBinormal3fEXT,+  glBinormal3fvEXT,+  glBinormal3iEXT,+  glBinormal3ivEXT,+  glBinormal3sEXT,+  glBinormal3svEXT,+  glBinormalPointerEXT,+  glBitmap,+  glBitmapxOES,+  glBlendBarrier,+  glBlendBarrierKHR,+  glBlendBarrierNV,+  glBlendColor,+  glBlendColorEXT,+  glBlendColorxOES,+  glBlendEquation,+  glBlendEquationEXT,+  glBlendEquationIndexedAMD,+  glBlendEquationOES,+  glBlendEquationSeparate,+  glBlendEquationSeparateEXT,+  glBlendEquationSeparateIndexedAMD,+  glBlendEquationSeparateOES,+  glBlendEquationSeparatei,+  glBlendEquationSeparateiARB,+  glBlendEquationSeparateiEXT,+  glBlendEquationSeparateiOES,+  glBlendEquationi,+  glBlendEquationiARB,+  glBlendEquationiEXT,+  glBlendEquationiOES,+  glBlendFunc,+  glBlendFuncIndexedAMD,+  glBlendFuncSeparate,+  glBlendFuncSeparateEXT,+  glBlendFuncSeparateINGR,+  glBlendFuncSeparateIndexedAMD,+  glBlendFuncSeparateOES,+  glBlendFuncSeparatei,+  glBlendFuncSeparateiARB,+  glBlendFuncSeparateiEXT,+  glBlendFuncSeparateiOES,+  glBlendFunci,+  glBlendFunciARB,+  glBlendFunciEXT,+  glBlendFunciOES,+  glBlendParameteriNV,+  glBlitFramebuffer,+  glBlitFramebufferANGLE,+  glBlitFramebufferEXT,+  glBlitFramebufferNV,+  glBlitNamedFramebuffer,+  glBufferAddressRangeNV,+  glBufferAttachMemoryNV,+  glBufferData,+  glBufferDataARB,+  glBufferPageCommitmentARB,+  glBufferParameteriAPPLE,+  glBufferStorage,+  glBufferStorageEXT,+  glBufferStorageExternalEXT,+  glBufferStorageMemEXT,+  glBufferSubData,+  glBufferSubDataARB,+  glCallCommandListNV,+  glCallList,+  glCallLists,+  glCheckFramebufferStatus,+  glCheckFramebufferStatusEXT,+  glCheckFramebufferStatusOES,+  glCheckNamedFramebufferStatus,+  glCheckNamedFramebufferStatusEXT,+  glClampColor,+  glClampColorARB,+  glClear,+  glClearAccum,+  glClearAccumxOES,+  glClearBufferData,+  glClearBufferSubData,+  glClearBufferfi,+  glClearBufferfv,+  glClearBufferiv,+  glClearBufferuiv,+  glClearColor,+  glClearColorIiEXT,+  glClearColorIuiEXT,+  glClearColorx,+  glClearColorxOES,+  glClearDepth,+  glClearDepthdNV,+  glClearDepthf,+  glClearDepthfOES,+  glClearDepthx+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glBindVertexShaderEXT -------------------------------------------------------++glBindVertexShaderEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glBindVertexShaderEXT v1 = liftIO $ dyn3 ptr_glBindVertexShaderEXT v1++{-# NOINLINE ptr_glBindVertexShaderEXT #-}+ptr_glBindVertexShaderEXT :: FunPtr (GLuint -> IO ())+ptr_glBindVertexShaderEXT = unsafePerformIO $ getCommand "glBindVertexShaderEXT"++-- glBindVideoCaptureStreamBufferNV --------------------------------------------++glBindVideoCaptureStreamBufferNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @frame_region@.+  -> GLintptrARB -- ^ @offset@ of type @BufferOffsetARB@.+  -> m ()+glBindVideoCaptureStreamBufferNV v1 v2 v3 v4 = liftIO $ dyn37 ptr_glBindVideoCaptureStreamBufferNV v1 v2 v3 v4++{-# NOINLINE ptr_glBindVideoCaptureStreamBufferNV #-}+ptr_glBindVideoCaptureStreamBufferNV :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptrARB -> IO ())+ptr_glBindVideoCaptureStreamBufferNV = unsafePerformIO $ getCommand "glBindVideoCaptureStreamBufferNV"++-- glBindVideoCaptureStreamTextureNV -------------------------------------------++glBindVideoCaptureStreamTextureNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @frame_region@.+  -> GLenum -- ^ @target@.+  -> GLuint -- ^ @texture@.+  -> m ()+glBindVideoCaptureStreamTextureNV v1 v2 v3 v4 v5 = liftIO $ dyn38 ptr_glBindVideoCaptureStreamTextureNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBindVideoCaptureStreamTextureNV #-}+ptr_glBindVideoCaptureStreamTextureNV :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glBindVideoCaptureStreamTextureNV = unsafePerformIO $ getCommand "glBindVideoCaptureStreamTextureNV"++-- glBinormal3bEXT -------------------------------------------------------------++-- | The vector equivalent of this command is 'glBinormal3bvEXT'.+glBinormal3bEXT+  :: MonadIO m+  => GLbyte -- ^ @bx@.+  -> GLbyte -- ^ @by@.+  -> GLbyte -- ^ @bz@.+  -> m ()+glBinormal3bEXT v1 v2 v3 = liftIO $ dyn39 ptr_glBinormal3bEXT v1 v2 v3++{-# NOINLINE ptr_glBinormal3bEXT #-}+ptr_glBinormal3bEXT :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glBinormal3bEXT = unsafePerformIO $ getCommand "glBinormal3bEXT"++-- glBinormal3bvEXT ------------------------------------------------------------++glBinormal3bvEXT+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glBinormal3bvEXT v1 = liftIO $ dyn40 ptr_glBinormal3bvEXT v1++{-# NOINLINE ptr_glBinormal3bvEXT #-}+ptr_glBinormal3bvEXT :: FunPtr (Ptr GLbyte -> IO ())+ptr_glBinormal3bvEXT = unsafePerformIO $ getCommand "glBinormal3bvEXT"++-- glBinormal3dEXT -------------------------------------------------------------++-- | The vector equivalent of this command is 'glBinormal3dvEXT'.+glBinormal3dEXT+  :: MonadIO m+  => GLdouble -- ^ @bx@ of type @CoordD@.+  -> GLdouble -- ^ @by@ of type @CoordD@.+  -> GLdouble -- ^ @bz@ of type @CoordD@.+  -> m ()+glBinormal3dEXT v1 v2 v3 = liftIO $ dyn41 ptr_glBinormal3dEXT v1 v2 v3++{-# NOINLINE ptr_glBinormal3dEXT #-}+ptr_glBinormal3dEXT :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glBinormal3dEXT = unsafePerformIO $ getCommand "glBinormal3dEXT"++-- glBinormal3dvEXT ------------------------------------------------------------++glBinormal3dvEXT+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glBinormal3dvEXT v1 = liftIO $ dyn42 ptr_glBinormal3dvEXT v1++{-# NOINLINE ptr_glBinormal3dvEXT #-}+ptr_glBinormal3dvEXT :: FunPtr (Ptr GLdouble -> IO ())+ptr_glBinormal3dvEXT = unsafePerformIO $ getCommand "glBinormal3dvEXT"++-- glBinormal3fEXT -------------------------------------------------------------++-- | The vector equivalent of this command is 'glBinormal3fvEXT'.+glBinormal3fEXT+  :: MonadIO m+  => GLfloat -- ^ @bx@ of type @CoordF@.+  -> GLfloat -- ^ @by@ of type @CoordF@.+  -> GLfloat -- ^ @bz@ of type @CoordF@.+  -> m ()+glBinormal3fEXT v1 v2 v3 = liftIO $ dyn43 ptr_glBinormal3fEXT v1 v2 v3++{-# NOINLINE ptr_glBinormal3fEXT #-}+ptr_glBinormal3fEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glBinormal3fEXT = unsafePerformIO $ getCommand "glBinormal3fEXT"++-- glBinormal3fvEXT ------------------------------------------------------------++glBinormal3fvEXT+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glBinormal3fvEXT v1 = liftIO $ dyn44 ptr_glBinormal3fvEXT v1++{-# NOINLINE ptr_glBinormal3fvEXT #-}+ptr_glBinormal3fvEXT :: FunPtr (Ptr GLfloat -> IO ())+ptr_glBinormal3fvEXT = unsafePerformIO $ getCommand "glBinormal3fvEXT"++-- glBinormal3iEXT -------------------------------------------------------------++-- | The vector equivalent of this command is 'glBinormal3ivEXT'.+glBinormal3iEXT+  :: MonadIO m+  => GLint -- ^ @bx@.+  -> GLint -- ^ @by@.+  -> GLint -- ^ @bz@.+  -> m ()+glBinormal3iEXT v1 v2 v3 = liftIO $ dyn45 ptr_glBinormal3iEXT v1 v2 v3++{-# NOINLINE ptr_glBinormal3iEXT #-}+ptr_glBinormal3iEXT :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glBinormal3iEXT = unsafePerformIO $ getCommand "glBinormal3iEXT"++-- glBinormal3ivEXT ------------------------------------------------------------++glBinormal3ivEXT+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @GLint@.+  -> m ()+glBinormal3ivEXT v1 = liftIO $ dyn46 ptr_glBinormal3ivEXT v1++{-# NOINLINE ptr_glBinormal3ivEXT #-}+ptr_glBinormal3ivEXT :: FunPtr (Ptr GLint -> IO ())+ptr_glBinormal3ivEXT = unsafePerformIO $ getCommand "glBinormal3ivEXT"++-- glBinormal3sEXT -------------------------------------------------------------++-- | The vector equivalent of this command is 'glBinormal3svEXT'.+glBinormal3sEXT+  :: MonadIO m+  => GLshort -- ^ @bx@.+  -> GLshort -- ^ @by@.+  -> GLshort -- ^ @bz@.+  -> m ()+glBinormal3sEXT v1 v2 v3 = liftIO $ dyn47 ptr_glBinormal3sEXT v1 v2 v3++{-# NOINLINE ptr_glBinormal3sEXT #-}+ptr_glBinormal3sEXT :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glBinormal3sEXT = unsafePerformIO $ getCommand "glBinormal3sEXT"++-- glBinormal3svEXT ------------------------------------------------------------++glBinormal3svEXT+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glBinormal3svEXT v1 = liftIO $ dyn48 ptr_glBinormal3svEXT v1++{-# NOINLINE ptr_glBinormal3svEXT #-}+ptr_glBinormal3svEXT :: FunPtr (Ptr GLshort -> IO ())+ptr_glBinormal3svEXT = unsafePerformIO $ getCommand "glBinormal3svEXT"++-- glBinormalPointerEXT --------------------------------------------------------++glBinormalPointerEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [BinormalPointerTypeEXT](Graphics-GL-Groups.html#BinormalPointerTypeEXT).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glBinormalPointerEXT v1 v2 v3 = liftIO $ dyn49 ptr_glBinormalPointerEXT v1 v2 v3++{-# NOINLINE ptr_glBinormalPointerEXT #-}+ptr_glBinormalPointerEXT :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glBinormalPointerEXT = unsafePerformIO $ getCommand "glBinormalPointerEXT"++-- glBitmap --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glBitmap.xml OpenGL 2.x>.+glBitmap+  :: MonadIO m+  => GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLfloat -- ^ @xorig@ of type @CoordF@.+  -> GLfloat -- ^ @yorig@ of type @CoordF@.+  -> GLfloat -- ^ @xmove@ of type @CoordF@.+  -> GLfloat -- ^ @ymove@ of type @CoordF@.+  -> Ptr GLubyte -- ^ @bitmap@ pointing to @COMPSIZE(width,height)@ elements of type @GLubyte@.+  -> m ()+glBitmap v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn50 ptr_glBitmap v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glBitmap #-}+ptr_glBitmap :: FunPtr (GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())+ptr_glBitmap = unsafePerformIO $ getCommand "glBitmap"++-- glBitmapxOES ----------------------------------------------------------------++glBitmapxOES+  :: MonadIO m+  => GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLfixed -- ^ @xorig@.+  -> GLfixed -- ^ @yorig@.+  -> GLfixed -- ^ @xmove@.+  -> GLfixed -- ^ @ymove@.+  -> Ptr GLubyte -- ^ @bitmap@ pointing to @COMPSIZE(width,height)@ elements of type @GLubyte@.+  -> m ()+glBitmapxOES v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn51 ptr_glBitmapxOES v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glBitmapxOES #-}+ptr_glBitmapxOES :: FunPtr (GLsizei -> GLsizei -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> Ptr GLubyte -> IO ())+ptr_glBitmapxOES = unsafePerformIO $ getCommand "glBitmapxOES"++-- glBlendBarrier --------------------------------------------------------------++glBlendBarrier+  :: MonadIO m+  => m ()+glBlendBarrier = liftIO $ dyn11 ptr_glBlendBarrier++{-# NOINLINE ptr_glBlendBarrier #-}+ptr_glBlendBarrier :: FunPtr (IO ())+ptr_glBlendBarrier = unsafePerformIO $ getCommand "glBlendBarrier"++-- glBlendBarrierKHR -----------------------------------------------------------++-- | This command is an alias for 'glBlendBarrier'.+glBlendBarrierKHR+  :: MonadIO m+  => m ()+glBlendBarrierKHR = liftIO $ dyn11 ptr_glBlendBarrierKHR++{-# NOINLINE ptr_glBlendBarrierKHR #-}+ptr_glBlendBarrierKHR :: FunPtr (IO ())+ptr_glBlendBarrierKHR = unsafePerformIO $ getCommand "glBlendBarrierKHR"++-- glBlendBarrierNV ------------------------------------------------------------++-- | This command is an alias for 'glBlendBarrier'.+glBlendBarrierNV+  :: MonadIO m+  => m ()+glBlendBarrierNV = liftIO $ dyn11 ptr_glBlendBarrierNV++{-# NOINLINE ptr_glBlendBarrierNV #-}+ptr_glBlendBarrierNV :: FunPtr (IO ())+ptr_glBlendBarrierNV = unsafePerformIO $ getCommand "glBlendBarrierNV"++-- glBlendColor ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBlendColor.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBlendColor.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlendColor.xhtml OpenGL 4.x>.+glBlendColor+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> GLfloat -- ^ @alpha@ of type @ColorF@.+  -> m ()+glBlendColor v1 v2 v3 v4 = liftIO $ dyn52 ptr_glBlendColor v1 v2 v3 v4++{-# NOINLINE ptr_glBlendColor #-}+ptr_glBlendColor :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glBlendColor = unsafePerformIO $ getCommand "glBlendColor"++-- glBlendColorEXT -------------------------------------------------------------++-- | This command is an alias for 'glBlendColor'.+glBlendColorEXT+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> GLfloat -- ^ @alpha@ of type @ColorF@.+  -> m ()+glBlendColorEXT v1 v2 v3 v4 = liftIO $ dyn52 ptr_glBlendColorEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBlendColorEXT #-}+ptr_glBlendColorEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glBlendColorEXT = unsafePerformIO $ getCommand "glBlendColorEXT"++-- glBlendColorxOES ------------------------------------------------------------++glBlendColorxOES+  :: MonadIO m+  => GLfixed -- ^ @red@ of type @ClampedFixed@.+  -> GLfixed -- ^ @green@ of type @ClampedFixed@.+  -> GLfixed -- ^ @blue@ of type @ClampedFixed@.+  -> GLfixed -- ^ @alpha@ of type @ClampedFixed@.+  -> m ()+glBlendColorxOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glBlendColorxOES v1 v2 v3 v4++{-# NOINLINE ptr_glBlendColorxOES #-}+ptr_glBlendColorxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glBlendColorxOES = unsafePerformIO $ getCommand "glBlendColorxOES"++-- glBlendEquation -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquation.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlendEquation.xhtml OpenGL 4.x>.+glBlendEquation+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquation v1 = liftIO $ dyn5 ptr_glBlendEquation v1++{-# NOINLINE ptr_glBlendEquation #-}+ptr_glBlendEquation :: FunPtr (GLenum -> IO ())+ptr_glBlendEquation = unsafePerformIO $ getCommand "glBlendEquation"++-- glBlendEquationEXT ----------------------------------------------------------++-- | This command is an alias for 'glBlendEquation'.+glBlendEquationEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationEXT v1 = liftIO $ dyn5 ptr_glBlendEquationEXT v1++{-# NOINLINE ptr_glBlendEquationEXT #-}+ptr_glBlendEquationEXT :: FunPtr (GLenum -> IO ())+ptr_glBlendEquationEXT = unsafePerformIO $ getCommand "glBlendEquationEXT"++-- glBlendEquationIndexedAMD ---------------------------------------------------++-- | This command is an alias for 'glBlendEquationi'.+glBlendEquationIndexedAMD+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationIndexedAMD v1 v2 = liftIO $ dyn18 ptr_glBlendEquationIndexedAMD v1 v2++{-# NOINLINE ptr_glBlendEquationIndexedAMD #-}+ptr_glBlendEquationIndexedAMD :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBlendEquationIndexedAMD = unsafePerformIO $ getCommand "glBlendEquationIndexedAMD"++-- glBlendEquationOES ----------------------------------------------------------++glBlendEquationOES+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationOES v1 = liftIO $ dyn5 ptr_glBlendEquationOES v1++{-# NOINLINE ptr_glBlendEquationOES #-}+ptr_glBlendEquationOES :: FunPtr (GLenum -> IO ())+ptr_glBlendEquationOES = unsafePerformIO $ getCommand "glBlendEquationOES"++-- glBlendEquationSeparate -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBlendEquationSeparate.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBlendEquationSeparate.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlendEquationSeparate.xhtml OpenGL 4.x>.+glBlendEquationSeparate+  :: MonadIO m+  => GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparate v1 v2 = liftIO $ dyn54 ptr_glBlendEquationSeparate v1 v2++{-# NOINLINE ptr_glBlendEquationSeparate #-}+ptr_glBlendEquationSeparate :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparate = unsafePerformIO $ getCommand "glBlendEquationSeparate"++-- glBlendEquationSeparateEXT --------------------------------------------------++-- | This command is an alias for 'glBlendEquationSeparate'.+glBlendEquationSeparateEXT+  :: MonadIO m+  => GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateEXT v1 v2 = liftIO $ dyn54 ptr_glBlendEquationSeparateEXT v1 v2++{-# NOINLINE ptr_glBlendEquationSeparateEXT #-}+ptr_glBlendEquationSeparateEXT :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateEXT = unsafePerformIO $ getCommand "glBlendEquationSeparateEXT"++-- glBlendEquationSeparateIndexedAMD -------------------------------------------++-- | This command is an alias for 'glBlendEquationSeparatei'.+glBlendEquationSeparateIndexedAMD+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateIndexedAMD v1 v2 v3 = liftIO $ dyn55 ptr_glBlendEquationSeparateIndexedAMD v1 v2 v3++{-# NOINLINE ptr_glBlendEquationSeparateIndexedAMD #-}+ptr_glBlendEquationSeparateIndexedAMD :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateIndexedAMD = unsafePerformIO $ getCommand "glBlendEquationSeparateIndexedAMD"++-- glBlendEquationSeparateOES --------------------------------------------------++glBlendEquationSeparateOES+  :: MonadIO m+  => GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateOES v1 v2 = liftIO $ dyn54 ptr_glBlendEquationSeparateOES v1 v2++{-# NOINLINE ptr_glBlendEquationSeparateOES #-}+ptr_glBlendEquationSeparateOES :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateOES = unsafePerformIO $ getCommand "glBlendEquationSeparateOES"++-- glBlendEquationSeparatei ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBlendEquationSeparate.xhtml OpenGL 4.x>.+glBlendEquationSeparatei+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparatei v1 v2 v3 = liftIO $ dyn55 ptr_glBlendEquationSeparatei v1 v2 v3++{-# NOINLINE ptr_glBlendEquationSeparatei #-}+ptr_glBlendEquationSeparatei :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparatei = unsafePerformIO $ getCommand "glBlendEquationSeparatei"++-- glBlendEquationSeparateiARB -------------------------------------------------++-- | This command is an alias for 'glBlendEquationSeparatei'.+glBlendEquationSeparateiARB+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateiARB v1 v2 v3 = liftIO $ dyn55 ptr_glBlendEquationSeparateiARB v1 v2 v3++{-# NOINLINE ptr_glBlendEquationSeparateiARB #-}+ptr_glBlendEquationSeparateiARB :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateiARB = unsafePerformIO $ getCommand "glBlendEquationSeparateiARB"++-- glBlendEquationSeparateiEXT -------------------------------------------------++-- | This command is an alias for 'glBlendEquationSeparatei'.+glBlendEquationSeparateiEXT+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateiEXT v1 v2 v3 = liftIO $ dyn55 ptr_glBlendEquationSeparateiEXT v1 v2 v3++{-# NOINLINE ptr_glBlendEquationSeparateiEXT #-}+ptr_glBlendEquationSeparateiEXT :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateiEXT = unsafePerformIO $ getCommand "glBlendEquationSeparateiEXT"++-- glBlendEquationSeparateiOES -------------------------------------------------++-- | This command is an alias for 'glBlendEquationSeparatei'.+glBlendEquationSeparateiOES+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @modeRGB@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> GLenum -- ^ @modeAlpha@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationSeparateiOES v1 v2 v3 = liftIO $ dyn55 ptr_glBlendEquationSeparateiOES v1 v2 v3++{-# NOINLINE ptr_glBlendEquationSeparateiOES #-}+ptr_glBlendEquationSeparateiOES :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendEquationSeparateiOES = unsafePerformIO $ getCommand "glBlendEquationSeparateiOES"++-- glBlendEquationi ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBlendEquation.xhtml OpenGL 4.x>.+glBlendEquationi+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationi v1 v2 = liftIO $ dyn18 ptr_glBlendEquationi v1 v2++{-# NOINLINE ptr_glBlendEquationi #-}+ptr_glBlendEquationi :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBlendEquationi = unsafePerformIO $ getCommand "glBlendEquationi"++-- glBlendEquationiARB ---------------------------------------------------------++-- | This command is an alias for 'glBlendEquationi'.+glBlendEquationiARB+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationiARB v1 v2 = liftIO $ dyn18 ptr_glBlendEquationiARB v1 v2++{-# NOINLINE ptr_glBlendEquationiARB #-}+ptr_glBlendEquationiARB :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBlendEquationiARB = unsafePerformIO $ getCommand "glBlendEquationiARB"++-- glBlendEquationiEXT ---------------------------------------------------------++-- | This command is an alias for 'glBlendEquationi'.+glBlendEquationiEXT+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationiEXT v1 v2 = liftIO $ dyn18 ptr_glBlendEquationiEXT v1 v2++{-# NOINLINE ptr_glBlendEquationiEXT #-}+ptr_glBlendEquationiEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBlendEquationiEXT = unsafePerformIO $ getCommand "glBlendEquationiEXT"++-- glBlendEquationiOES ---------------------------------------------------------++-- | This command is an alias for 'glBlendEquationi'.+glBlendEquationiOES+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @mode@ of type [BlendEquationModeEXT](Graphics-GL-Groups.html#BlendEquationModeEXT).+  -> m ()+glBlendEquationiOES v1 v2 = liftIO $ dyn18 ptr_glBlendEquationiOES v1 v2++{-# NOINLINE ptr_glBlendEquationiOES #-}+ptr_glBlendEquationiOES :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glBlendEquationiOES = unsafePerformIO $ getCommand "glBlendEquationiOES"++-- glBlendFunc -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFunc.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFunc.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlendFunc.xhtml OpenGL 4.x>.+glBlendFunc+  :: MonadIO m+  => GLenum -- ^ @sfactor@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactor@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFunc v1 v2 = liftIO $ dyn54 ptr_glBlendFunc v1 v2++{-# NOINLINE ptr_glBlendFunc #-}+ptr_glBlendFunc :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glBlendFunc = unsafePerformIO $ getCommand "glBlendFunc"++-- glBlendFuncIndexedAMD -------------------------------------------------------++-- | This command is an alias for 'glBlendFunci'.+glBlendFuncIndexedAMD+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @src@.+  -> GLenum -- ^ @dst@.+  -> m ()+glBlendFuncIndexedAMD v1 v2 v3 = liftIO $ dyn55 ptr_glBlendFuncIndexedAMD v1 v2 v3++{-# NOINLINE ptr_glBlendFuncIndexedAMD #-}+ptr_glBlendFuncIndexedAMD :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncIndexedAMD = unsafePerformIO $ getCommand "glBlendFuncIndexedAMD"++-- glBlendFuncSeparate ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBlendFuncSeparate.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBlendFuncSeparate.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlendFuncSeparate.xhtml OpenGL 4.x>.+glBlendFuncSeparate+  :: MonadIO m+  => GLenum -- ^ @sfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @sfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparate v1 v2 v3 v4 = liftIO $ dyn56 ptr_glBlendFuncSeparate v1 v2 v3 v4++{-# NOINLINE ptr_glBlendFuncSeparate #-}+ptr_glBlendFuncSeparate :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparate = unsafePerformIO $ getCommand "glBlendFuncSeparate"++-- glBlendFuncSeparateEXT ------------------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparate'.+glBlendFuncSeparateEXT+  :: MonadIO m+  => GLenum -- ^ @sfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @sfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateEXT v1 v2 v3 v4 = liftIO $ dyn56 ptr_glBlendFuncSeparateEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBlendFuncSeparateEXT #-}+ptr_glBlendFuncSeparateEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateEXT = unsafePerformIO $ getCommand "glBlendFuncSeparateEXT"++-- glBlendFuncSeparateINGR -----------------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparate'.+glBlendFuncSeparateINGR+  :: MonadIO m+  => GLenum -- ^ @sfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @sfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dfactorAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateINGR v1 v2 v3 v4 = liftIO $ dyn56 ptr_glBlendFuncSeparateINGR v1 v2 v3 v4++{-# NOINLINE ptr_glBlendFuncSeparateINGR #-}+ptr_glBlendFuncSeparateINGR :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateINGR = unsafePerformIO $ getCommand "glBlendFuncSeparateINGR"++-- glBlendFuncSeparateIndexedAMD -----------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparatei'.+glBlendFuncSeparateIndexedAMD+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateIndexedAMD v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glBlendFuncSeparateIndexedAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBlendFuncSeparateIndexedAMD #-}+ptr_glBlendFuncSeparateIndexedAMD :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateIndexedAMD = unsafePerformIO $ getCommand "glBlendFuncSeparateIndexedAMD"++-- glBlendFuncSeparateOES ------------------------------------------------------++glBlendFuncSeparateOES+  :: MonadIO m+  => GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateOES v1 v2 v3 v4 = liftIO $ dyn56 ptr_glBlendFuncSeparateOES v1 v2 v3 v4++{-# NOINLINE ptr_glBlendFuncSeparateOES #-}+ptr_glBlendFuncSeparateOES :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateOES = unsafePerformIO $ getCommand "glBlendFuncSeparateOES"++-- glBlendFuncSeparatei --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBlendFuncSeparate.xhtml OpenGL 4.x>.+glBlendFuncSeparatei+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparatei v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glBlendFuncSeparatei v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBlendFuncSeparatei #-}+ptr_glBlendFuncSeparatei :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparatei = unsafePerformIO $ getCommand "glBlendFuncSeparatei"++-- glBlendFuncSeparateiARB -----------------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparatei'.+glBlendFuncSeparateiARB+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateiARB v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glBlendFuncSeparateiARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBlendFuncSeparateiARB #-}+ptr_glBlendFuncSeparateiARB :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateiARB = unsafePerformIO $ getCommand "glBlendFuncSeparateiARB"++-- glBlendFuncSeparateiEXT -----------------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparatei'.+glBlendFuncSeparateiEXT+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateiEXT v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glBlendFuncSeparateiEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBlendFuncSeparateiEXT #-}+ptr_glBlendFuncSeparateiEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateiEXT = unsafePerformIO $ getCommand "glBlendFuncSeparateiEXT"++-- glBlendFuncSeparateiOES -----------------------------------------------------++-- | This command is an alias for 'glBlendFuncSeparatei'.+glBlendFuncSeparateiOES+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @srcRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstRGB@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @srcAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dstAlpha@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFuncSeparateiOES v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glBlendFuncSeparateiOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBlendFuncSeparateiOES #-}+ptr_glBlendFuncSeparateiOES :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glBlendFuncSeparateiOES = unsafePerformIO $ getCommand "glBlendFuncSeparateiOES"++-- glBlendFunci ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBlendFunc.xhtml OpenGL 4.x>.+glBlendFunci+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @src@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dst@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFunci v1 v2 v3 = liftIO $ dyn55 ptr_glBlendFunci v1 v2 v3++{-# NOINLINE ptr_glBlendFunci #-}+ptr_glBlendFunci :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendFunci = unsafePerformIO $ getCommand "glBlendFunci"++-- glBlendFunciARB -------------------------------------------------------------++-- | This command is an alias for 'glBlendFunci'.+glBlendFunciARB+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @src@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dst@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFunciARB v1 v2 v3 = liftIO $ dyn55 ptr_glBlendFunciARB v1 v2 v3++{-# NOINLINE ptr_glBlendFunciARB #-}+ptr_glBlendFunciARB :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendFunciARB = unsafePerformIO $ getCommand "glBlendFunciARB"++-- glBlendFunciEXT -------------------------------------------------------------++-- | This command is an alias for 'glBlendFunci'.+glBlendFunciEXT+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @src@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dst@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFunciEXT v1 v2 v3 = liftIO $ dyn55 ptr_glBlendFunciEXT v1 v2 v3++{-# NOINLINE ptr_glBlendFunciEXT #-}+ptr_glBlendFunciEXT :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendFunciEXT = unsafePerformIO $ getCommand "glBlendFunciEXT"++-- glBlendFunciOES -------------------------------------------------------------++-- | This command is an alias for 'glBlendFunci'.+glBlendFunciOES+  :: MonadIO m+  => GLuint -- ^ @buf@.+  -> GLenum -- ^ @src@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> GLenum -- ^ @dst@ of type [BlendingFactor](Graphics-GL-Groups.html#BlendingFactor).+  -> m ()+glBlendFunciOES v1 v2 v3 = liftIO $ dyn55 ptr_glBlendFunciOES v1 v2 v3++{-# NOINLINE ptr_glBlendFunciOES #-}+ptr_glBlendFunciOES :: FunPtr (GLuint -> GLenum -> GLenum -> IO ())+ptr_glBlendFunciOES = unsafePerformIO $ getCommand "glBlendFunciOES"++-- glBlendParameteriNV ---------------------------------------------------------++glBlendParameteriNV+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLint -- ^ @value@.+  -> m ()+glBlendParameteriNV v1 v2 = liftIO $ dyn58 ptr_glBlendParameteriNV v1 v2++{-# NOINLINE ptr_glBlendParameteriNV #-}+ptr_glBlendParameteriNV :: FunPtr (GLenum -> GLint -> IO ())+ptr_glBlendParameteriNV = unsafePerformIO $ getCommand "glBlendParameteriNV"++-- glBlitFramebuffer -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBlitFramebuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBlitFramebuffer.xhtml OpenGL 4.x>.+glBlitFramebuffer+  :: MonadIO m+  => GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@ of type [BlitFramebufferFilter](Graphics-GL-Groups.html#BlitFramebufferFilter).+  -> m ()+glBlitFramebuffer v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn59 ptr_glBlitFramebuffer v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glBlitFramebuffer #-}+ptr_glBlitFramebuffer :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glBlitFramebuffer = unsafePerformIO $ getCommand "glBlitFramebuffer"++-- glBlitFramebufferANGLE ------------------------------------------------------++glBlitFramebufferANGLE+  :: MonadIO m+  => GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@ of type [BlitFramebufferFilter](Graphics-GL-Groups.html#BlitFramebufferFilter).+  -> m ()+glBlitFramebufferANGLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn59 ptr_glBlitFramebufferANGLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glBlitFramebufferANGLE #-}+ptr_glBlitFramebufferANGLE :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glBlitFramebufferANGLE = unsafePerformIO $ getCommand "glBlitFramebufferANGLE"++-- glBlitFramebufferEXT --------------------------------------------------------++-- | This command is an alias for 'glBlitFramebuffer'.+glBlitFramebufferEXT+  :: MonadIO m+  => GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@ of type [BlitFramebufferFilter](Graphics-GL-Groups.html#BlitFramebufferFilter).+  -> m ()+glBlitFramebufferEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn59 ptr_glBlitFramebufferEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glBlitFramebufferEXT #-}+ptr_glBlitFramebufferEXT :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glBlitFramebufferEXT = unsafePerformIO $ getCommand "glBlitFramebufferEXT"++-- glBlitFramebufferNV ---------------------------------------------------------++-- | This command is an alias for 'glBlitFramebuffer'.+glBlitFramebufferNV+  :: MonadIO m+  => GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@ of type [BlitFramebufferFilter](Graphics-GL-Groups.html#BlitFramebufferFilter).+  -> m ()+glBlitFramebufferNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn59 ptr_glBlitFramebufferNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glBlitFramebufferNV #-}+ptr_glBlitFramebufferNV :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glBlitFramebufferNV = unsafePerformIO $ getCommand "glBlitFramebufferNV"++-- glBlitNamedFramebuffer ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBlitFramebuffer.xhtml OpenGL 4.x>.+glBlitNamedFramebuffer+  :: MonadIO m+  => GLuint -- ^ @readFramebuffer@.+  -> GLuint -- ^ @drawFramebuffer@.+  -> GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@ of type [BlitFramebufferFilter](Graphics-GL-Groups.html#BlitFramebufferFilter).+  -> m ()+glBlitNamedFramebuffer v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn60 ptr_glBlitNamedFramebuffer v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glBlitNamedFramebuffer #-}+ptr_glBlitNamedFramebuffer :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glBlitNamedFramebuffer = unsafePerformIO $ getCommand "glBlitNamedFramebuffer"++-- glBufferAddressRangeNV ------------------------------------------------------++glBufferAddressRangeNV+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @address@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> m ()+glBufferAddressRangeNV v1 v2 v3 v4 = liftIO $ dyn61 ptr_glBufferAddressRangeNV v1 v2 v3 v4++{-# NOINLINE ptr_glBufferAddressRangeNV #-}+ptr_glBufferAddressRangeNV :: FunPtr (GLenum -> GLuint -> GLuint64EXT -> GLsizeiptr -> IO ())+ptr_glBufferAddressRangeNV = unsafePerformIO $ getCommand "glBufferAddressRangeNV"++-- glBufferAttachMemoryNV ------------------------------------------------------++glBufferAttachMemoryNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glBufferAttachMemoryNV v1 v2 v3 = liftIO $ dyn62 ptr_glBufferAttachMemoryNV v1 v2 v3++{-# NOINLINE ptr_glBufferAttachMemoryNV #-}+ptr_glBufferAttachMemoryNV :: FunPtr (GLenum -> GLuint -> GLuint64 -> IO ())+ptr_glBufferAttachMemoryNV = unsafePerformIO $ getCommand "glBufferAttachMemoryNV"++-- glBufferData ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBufferData.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBufferData.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBufferData.xhtml OpenGL 4.x>.+glBufferData+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLenum -- ^ @usage@ of type [BufferUsageARB](Graphics-GL-Groups.html#BufferUsageARB).+  -> m ()+glBufferData v1 v2 v3 v4 = liftIO $ dyn63 ptr_glBufferData v1 v2 v3 v4++{-# NOINLINE ptr_glBufferData #-}+ptr_glBufferData :: FunPtr (GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+ptr_glBufferData = unsafePerformIO $ getCommand "glBufferData"++-- glBufferDataARB -------------------------------------------------------------++-- | This command is an alias for 'glBufferData'.+glBufferDataARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLsizeiptrARB -- ^ @size@ of type @BufferSizeARB@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLenum -- ^ @usage@ of type [BufferUsageARB](Graphics-GL-Groups.html#BufferUsageARB).+  -> m ()+glBufferDataARB v1 v2 v3 v4 = liftIO $ dyn64 ptr_glBufferDataARB v1 v2 v3 v4++{-# NOINLINE ptr_glBufferDataARB #-}+ptr_glBufferDataARB :: FunPtr (GLenum -> GLsizeiptrARB -> Ptr a -> GLenum -> IO ())+ptr_glBufferDataARB = unsafePerformIO $ getCommand "glBufferDataARB"++-- glBufferPageCommitmentARB ---------------------------------------------------++glBufferPageCommitmentARB+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glBufferPageCommitmentARB v1 v2 v3 v4 = liftIO $ dyn65 ptr_glBufferPageCommitmentARB v1 v2 v3 v4++{-# NOINLINE ptr_glBufferPageCommitmentARB #-}+ptr_glBufferPageCommitmentARB :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLboolean -> IO ())+ptr_glBufferPageCommitmentARB = unsafePerformIO $ getCommand "glBufferPageCommitmentARB"++-- glBufferParameteriAPPLE -----------------------------------------------------++glBufferParameteriAPPLE+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> GLint -- ^ @param@.+  -> m ()+glBufferParameteriAPPLE v1 v2 v3 = liftIO $ dyn66 ptr_glBufferParameteriAPPLE v1 v2 v3++{-# NOINLINE ptr_glBufferParameteriAPPLE #-}+ptr_glBufferParameteriAPPLE :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glBufferParameteriAPPLE = unsafePerformIO $ getCommand "glBufferParameteriAPPLE"++-- glBufferStorage -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBufferStorage.xhtml OpenGL 4.x>.+glBufferStorage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferStorageTarget](Graphics-GL-Groups.html#BufferStorageTarget).+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glBufferStorage v1 v2 v3 v4 = liftIO $ dyn67 ptr_glBufferStorage v1 v2 v3 v4++{-# NOINLINE ptr_glBufferStorage #-}+ptr_glBufferStorage :: FunPtr (GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+ptr_glBufferStorage = unsafePerformIO $ getCommand "glBufferStorage"++-- glBufferStorageEXT ----------------------------------------------------------++-- | This command is an alias for 'glBufferStorage'.+glBufferStorageEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferStorageTarget](Graphics-GL-Groups.html#BufferStorageTarget).+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glBufferStorageEXT v1 v2 v3 v4 = liftIO $ dyn67 ptr_glBufferStorageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBufferStorageEXT #-}+ptr_glBufferStorageEXT :: FunPtr (GLenum -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+ptr_glBufferStorageEXT = unsafePerformIO $ getCommand "glBufferStorageEXT"++-- glBufferStorageExternalEXT --------------------------------------------------++glBufferStorageExternalEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLeglClientBufferEXT -- ^ @clientBuffer@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glBufferStorageExternalEXT v1 v2 v3 v4 v5 = liftIO $ dyn68 ptr_glBufferStorageExternalEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glBufferStorageExternalEXT #-}+ptr_glBufferStorageExternalEXT :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ())+ptr_glBufferStorageExternalEXT = unsafePerformIO $ getCommand "glBufferStorageExternalEXT"++-- glBufferStorageMemEXT -------------------------------------------------------++glBufferStorageMemEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glBufferStorageMemEXT v1 v2 v3 v4 = liftIO $ dyn69 ptr_glBufferStorageMemEXT v1 v2 v3 v4++{-# NOINLINE ptr_glBufferStorageMemEXT #-}+ptr_glBufferStorageMemEXT :: FunPtr (GLenum -> GLsizeiptr -> GLuint -> GLuint64 -> IO ())+ptr_glBufferStorageMemEXT = unsafePerformIO $ getCommand "glBufferStorageMemEXT"++-- glBufferSubData -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBufferSubData.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBufferSubData.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBufferSubData.xhtml OpenGL 4.x>.+glBufferSubData+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> m ()+glBufferSubData v1 v2 v3 v4 = liftIO $ dyn70 ptr_glBufferSubData v1 v2 v3 v4++{-# NOINLINE ptr_glBufferSubData #-}+ptr_glBufferSubData :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glBufferSubData = unsafePerformIO $ getCommand "glBufferSubData"++-- glBufferSubDataARB ----------------------------------------------------------++-- | This command is an alias for 'glBufferSubData'.+glBufferSubDataARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptrARB -- ^ @offset@ of type @BufferOffsetARB@.+  -> GLsizeiptrARB -- ^ @size@ of type @BufferSizeARB@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> m ()+glBufferSubDataARB v1 v2 v3 v4 = liftIO $ dyn71 ptr_glBufferSubDataARB v1 v2 v3 v4++{-# NOINLINE ptr_glBufferSubDataARB #-}+ptr_glBufferSubDataARB :: FunPtr (GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ())+ptr_glBufferSubDataARB = unsafePerformIO $ getCommand "glBufferSubDataARB"++-- glCallCommandListNV ---------------------------------------------------------++glCallCommandListNV+  :: MonadIO m+  => GLuint -- ^ @list@.+  -> m ()+glCallCommandListNV v1 = liftIO $ dyn3 ptr_glCallCommandListNV v1++{-# NOINLINE ptr_glCallCommandListNV #-}+ptr_glCallCommandListNV :: FunPtr (GLuint -> IO ())+ptr_glCallCommandListNV = unsafePerformIO $ getCommand "glCallCommandListNV"++-- glCallList ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCallList.xml OpenGL 2.x>.+glCallList+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> m ()+glCallList v1 = liftIO $ dyn3 ptr_glCallList v1++{-# NOINLINE ptr_glCallList #-}+ptr_glCallList :: FunPtr (GLuint -> IO ())+ptr_glCallList = unsafePerformIO $ getCommand "glCallList"++-- glCallLists -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCallLists.xml OpenGL 2.x>.+glCallLists+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> GLenum -- ^ @type@ of type [ListNameType](Graphics-GL-Groups.html#ListNameType).+  -> Ptr a -- ^ @lists@ pointing to @COMPSIZE(n,type)@ elements of type @a@.+  -> m ()+glCallLists v1 v2 v3 = liftIO $ dyn72 ptr_glCallLists v1 v2 v3++{-# NOINLINE ptr_glCallLists #-}+ptr_glCallLists :: FunPtr (GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glCallLists = unsafePerformIO $ getCommand "glCallLists"++-- glCheckFramebufferStatus ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glCheckFramebufferStatus.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCheckFramebufferStatus.xhtml OpenGL 4.x>.+glCheckFramebufferStatus+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLenum -- ^ of type [FramebufferStatus](Graphics-GL-Groups.html#FramebufferStatus).+glCheckFramebufferStatus v1 = liftIO $ dyn73 ptr_glCheckFramebufferStatus v1++{-# NOINLINE ptr_glCheckFramebufferStatus #-}+ptr_glCheckFramebufferStatus :: FunPtr (GLenum -> IO GLenum)+ptr_glCheckFramebufferStatus = unsafePerformIO $ getCommand "glCheckFramebufferStatus"++-- glCheckFramebufferStatusEXT -------------------------------------------------++-- | This command is an alias for 'glCheckFramebufferStatus'.+glCheckFramebufferStatusEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLenum -- ^ of type [FramebufferStatus](Graphics-GL-Groups.html#FramebufferStatus).+glCheckFramebufferStatusEXT v1 = liftIO $ dyn73 ptr_glCheckFramebufferStatusEXT v1++{-# NOINLINE ptr_glCheckFramebufferStatusEXT #-}+ptr_glCheckFramebufferStatusEXT :: FunPtr (GLenum -> IO GLenum)+ptr_glCheckFramebufferStatusEXT = unsafePerformIO $ getCommand "glCheckFramebufferStatusEXT"++-- glCheckFramebufferStatusOES -------------------------------------------------++glCheckFramebufferStatusOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLenum -- ^ of type [FramebufferStatus](Graphics-GL-Groups.html#FramebufferStatus).+glCheckFramebufferStatusOES v1 = liftIO $ dyn73 ptr_glCheckFramebufferStatusOES v1++{-# NOINLINE ptr_glCheckFramebufferStatusOES #-}+ptr_glCheckFramebufferStatusOES :: FunPtr (GLenum -> IO GLenum)+ptr_glCheckFramebufferStatusOES = unsafePerformIO $ getCommand "glCheckFramebufferStatusOES"++-- glCheckNamedFramebufferStatus -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCheckFramebufferStatus.xhtml OpenGL 4.x>.+glCheckNamedFramebufferStatus+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLenum -- ^ of type [FramebufferStatus](Graphics-GL-Groups.html#FramebufferStatus).+glCheckNamedFramebufferStatus v1 v2 = liftIO $ dyn74 ptr_glCheckNamedFramebufferStatus v1 v2++{-# NOINLINE ptr_glCheckNamedFramebufferStatus #-}+ptr_glCheckNamedFramebufferStatus :: FunPtr (GLuint -> GLenum -> IO GLenum)+ptr_glCheckNamedFramebufferStatus = unsafePerformIO $ getCommand "glCheckNamedFramebufferStatus"++-- glCheckNamedFramebufferStatusEXT --------------------------------------------++glCheckNamedFramebufferStatusEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLenum -- ^ of type [FramebufferStatus](Graphics-GL-Groups.html#FramebufferStatus).+glCheckNamedFramebufferStatusEXT v1 v2 = liftIO $ dyn74 ptr_glCheckNamedFramebufferStatusEXT v1 v2++{-# NOINLINE ptr_glCheckNamedFramebufferStatusEXT #-}+ptr_glCheckNamedFramebufferStatusEXT :: FunPtr (GLuint -> GLenum -> IO GLenum)+ptr_glCheckNamedFramebufferStatusEXT = unsafePerformIO $ getCommand "glCheckNamedFramebufferStatusEXT"++-- glClampColor ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClampColor.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClampColor.xhtml OpenGL 4.x>.+glClampColor+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ClampColorTargetARB](Graphics-GL-Groups.html#ClampColorTargetARB).+  -> GLenum -- ^ @clamp@ of type [ClampColorModeARB](Graphics-GL-Groups.html#ClampColorModeARB).+  -> m ()+glClampColor v1 v2 = liftIO $ dyn54 ptr_glClampColor v1 v2++{-# NOINLINE ptr_glClampColor #-}+ptr_glClampColor :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glClampColor = unsafePerformIO $ getCommand "glClampColor"++-- glClampColorARB -------------------------------------------------------------++-- | This command is an alias for 'glClampColor'.+glClampColorARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ClampColorTargetARB](Graphics-GL-Groups.html#ClampColorTargetARB).+  -> GLenum -- ^ @clamp@ of type [ClampColorModeARB](Graphics-GL-Groups.html#ClampColorModeARB).+  -> m ()+glClampColorARB v1 v2 = liftIO $ dyn54 ptr_glClampColorARB v1 v2++{-# NOINLINE ptr_glClampColorARB #-}+ptr_glClampColorARB :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glClampColorARB = unsafePerformIO $ getCommand "glClampColorARB"++-- glClear ---------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glClear.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glClear.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClear.xhtml OpenGL 4.x>.+glClear+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> m ()+glClear v1 = liftIO $ dyn75 ptr_glClear v1++{-# NOINLINE ptr_glClear #-}+ptr_glClear :: FunPtr (GLbitfield -> IO ())+ptr_glClear = unsafePerformIO $ getCommand "glClear"++-- glClearAccum ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glClearAccum.xml OpenGL 2.x>.+glClearAccum+  :: MonadIO m+  => GLfloat -- ^ @red@.+  -> GLfloat -- ^ @green@.+  -> GLfloat -- ^ @blue@.+  -> GLfloat -- ^ @alpha@.+  -> m ()+glClearAccum v1 v2 v3 v4 = liftIO $ dyn52 ptr_glClearAccum v1 v2 v3 v4++{-# NOINLINE ptr_glClearAccum #-}+ptr_glClearAccum :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glClearAccum = unsafePerformIO $ getCommand "glClearAccum"++-- glClearAccumxOES ------------------------------------------------------------++glClearAccumxOES+  :: MonadIO m+  => GLfixed -- ^ @red@ of type @ClampedFixed@.+  -> GLfixed -- ^ @green@ of type @ClampedFixed@.+  -> GLfixed -- ^ @blue@ of type @ClampedFixed@.+  -> GLfixed -- ^ @alpha@ of type @ClampedFixed@.+  -> m ()+glClearAccumxOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glClearAccumxOES v1 v2 v3 v4++{-# NOINLINE ptr_glClearAccumxOES #-}+ptr_glClearAccumxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glClearAccumxOES = unsafePerformIO $ getCommand "glClearAccumxOES"++-- glClearBufferData -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBufferData.xhtml OpenGL 4.x>.+glClearBufferData+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferStorageTarget](Graphics-GL-Groups.html#BufferStorageTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearBufferData v1 v2 v3 v4 v5 = liftIO $ dyn76 ptr_glClearBufferData v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearBufferData #-}+ptr_glClearBufferData :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearBufferData = unsafePerformIO $ getCommand "glClearBufferData"++-- glClearBufferSubData --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBufferSubData.xhtml OpenGL 4.x>.+glClearBufferSubData+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearBufferSubData v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn77 ptr_glClearBufferSubData v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glClearBufferSubData #-}+ptr_glClearBufferSubData :: FunPtr (GLenum -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearBufferSubData = unsafePerformIO $ getCommand "glClearBufferSubData"++-- glClearBufferfi -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClearBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearBufferfi+  :: MonadIO m+  => GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@ of type @DrawBufferName@.+  -> GLfloat -- ^ @depth@.+  -> GLint -- ^ @stencil@.+  -> m ()+glClearBufferfi v1 v2 v3 v4 = liftIO $ dyn78 ptr_glClearBufferfi v1 v2 v3 v4++{-# NOINLINE ptr_glClearBufferfi #-}+ptr_glClearBufferfi :: FunPtr (GLenum -> GLint -> GLfloat -> GLint -> IO ())+ptr_glClearBufferfi = unsafePerformIO $ getCommand "glClearBufferfi"++-- glClearBufferfv -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClearBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearBufferfv+  :: MonadIO m+  => GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@ of type @DrawBufferName@.+  -> Ptr GLfloat -- ^ @value@ pointing to @COMPSIZE(buffer)@ elements of type @GLfloat@.+  -> m ()+glClearBufferfv v1 v2 v3 = liftIO $ dyn79 ptr_glClearBufferfv v1 v2 v3++{-# NOINLINE ptr_glClearBufferfv #-}+ptr_glClearBufferfv :: FunPtr (GLenum -> GLint -> Ptr GLfloat -> IO ())+ptr_glClearBufferfv = unsafePerformIO $ getCommand "glClearBufferfv"++-- glClearBufferiv -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClearBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearBufferiv+  :: MonadIO m+  => GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@ of type @DrawBufferName@.+  -> Ptr GLint -- ^ @value@ pointing to @COMPSIZE(buffer)@ elements of type @GLint@.+  -> m ()+glClearBufferiv v1 v2 v3 = liftIO $ dyn80 ptr_glClearBufferiv v1 v2 v3++{-# NOINLINE ptr_glClearBufferiv #-}+ptr_glClearBufferiv :: FunPtr (GLenum -> GLint -> Ptr GLint -> IO ())+ptr_glClearBufferiv = unsafePerformIO $ getCommand "glClearBufferiv"++-- glClearBufferuiv ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClearBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearBufferuiv+  :: MonadIO m+  => GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@ of type @DrawBufferName@.+  -> Ptr GLuint -- ^ @value@ pointing to @COMPSIZE(buffer)@ elements of type @GLuint@.+  -> m ()+glClearBufferuiv v1 v2 v3 = liftIO $ dyn81 ptr_glClearBufferuiv v1 v2 v3++{-# NOINLINE ptr_glClearBufferuiv #-}+ptr_glClearBufferuiv :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())+ptr_glClearBufferuiv = unsafePerformIO $ getCommand "glClearBufferuiv"++-- glClearColor ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glClearColor.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glClearColor.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearColor.xhtml OpenGL 4.x>.+glClearColor+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> GLfloat -- ^ @alpha@ of type @ColorF@.+  -> m ()+glClearColor v1 v2 v3 v4 = liftIO $ dyn52 ptr_glClearColor v1 v2 v3 v4++{-# NOINLINE ptr_glClearColor #-}+ptr_glClearColor :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glClearColor = unsafePerformIO $ getCommand "glClearColor"++-- glClearColorIiEXT -----------------------------------------------------------++glClearColorIiEXT+  :: MonadIO m+  => GLint -- ^ @red@.+  -> GLint -- ^ @green@.+  -> GLint -- ^ @blue@.+  -> GLint -- ^ @alpha@.+  -> m ()+glClearColorIiEXT v1 v2 v3 v4 = liftIO $ dyn82 ptr_glClearColorIiEXT v1 v2 v3 v4++{-# NOINLINE ptr_glClearColorIiEXT #-}+ptr_glClearColorIiEXT :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glClearColorIiEXT = unsafePerformIO $ getCommand "glClearColorIiEXT"++-- glClearColorIuiEXT ----------------------------------------------------------++glClearColorIuiEXT+  :: MonadIO m+  => GLuint -- ^ @red@.+  -> GLuint -- ^ @green@.+  -> GLuint -- ^ @blue@.+  -> GLuint -- ^ @alpha@.+  -> m ()+glClearColorIuiEXT v1 v2 v3 v4 = liftIO $ dyn83 ptr_glClearColorIuiEXT v1 v2 v3 v4++{-# NOINLINE ptr_glClearColorIuiEXT #-}+ptr_glClearColorIuiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glClearColorIuiEXT = unsafePerformIO $ getCommand "glClearColorIuiEXT"++-- glClearColorx ---------------------------------------------------------------++glClearColorx+  :: MonadIO m+  => GLfixed -- ^ @red@.+  -> GLfixed -- ^ @green@.+  -> GLfixed -- ^ @blue@.+  -> GLfixed -- ^ @alpha@.+  -> m ()+glClearColorx v1 v2 v3 v4 = liftIO $ dyn53 ptr_glClearColorx v1 v2 v3 v4++{-# NOINLINE ptr_glClearColorx #-}+ptr_glClearColorx :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glClearColorx = unsafePerformIO $ getCommand "glClearColorx"++-- glClearColorxOES ------------------------------------------------------------++glClearColorxOES+  :: MonadIO m+  => GLfixed -- ^ @red@ of type @ClampedFixed@.+  -> GLfixed -- ^ @green@ of type @ClampedFixed@.+  -> GLfixed -- ^ @blue@ of type @ClampedFixed@.+  -> GLfixed -- ^ @alpha@ of type @ClampedFixed@.+  -> m ()+glClearColorxOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glClearColorxOES v1 v2 v3 v4++{-# NOINLINE ptr_glClearColorxOES #-}+ptr_glClearColorxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glClearColorxOES = unsafePerformIO $ getCommand "glClearColorxOES"++-- glClearDepth ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glClearDepth.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glClearDepth.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearDepth.xhtml OpenGL 4.x>.+glClearDepth+  :: MonadIO m+  => GLdouble -- ^ @depth@.+  -> m ()+glClearDepth v1 = liftIO $ dyn84 ptr_glClearDepth v1++{-# NOINLINE ptr_glClearDepth #-}+ptr_glClearDepth :: FunPtr (GLdouble -> IO ())+ptr_glClearDepth = unsafePerformIO $ getCommand "glClearDepth"++-- glClearDepthdNV -------------------------------------------------------------++glClearDepthdNV+  :: MonadIO m+  => GLdouble -- ^ @depth@.+  -> m ()+glClearDepthdNV v1 = liftIO $ dyn84 ptr_glClearDepthdNV v1++{-# NOINLINE ptr_glClearDepthdNV #-}+ptr_glClearDepthdNV :: FunPtr (GLdouble -> IO ())+ptr_glClearDepthdNV = unsafePerformIO $ getCommand "glClearDepthdNV"++-- glClearDepthf ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearDepth.xhtml OpenGL 4.x>.+glClearDepthf+  :: MonadIO m+  => GLfloat -- ^ @d@.+  -> m ()+glClearDepthf v1 = liftIO $ dyn85 ptr_glClearDepthf v1++{-# NOINLINE ptr_glClearDepthf #-}+ptr_glClearDepthf :: FunPtr (GLfloat -> IO ())+ptr_glClearDepthf = unsafePerformIO $ getCommand "glClearDepthf"++-- glClearDepthfOES ------------------------------------------------------------++-- | This command is an alias for 'glClearDepthf'.+glClearDepthfOES+  :: MonadIO m+  => GLclampf -- ^ @depth@ of type @ClampedFloat32@.+  -> m ()+glClearDepthfOES v1 = liftIO $ dyn86 ptr_glClearDepthfOES v1++{-# NOINLINE ptr_glClearDepthfOES #-}+ptr_glClearDepthfOES :: FunPtr (GLclampf -> IO ())+ptr_glClearDepthfOES = unsafePerformIO $ getCommand "glClearDepthfOES"++-- glClearDepthx ---------------------------------------------------------------++glClearDepthx+  :: MonadIO m+  => GLfixed -- ^ @depth@.+  -> m ()+glClearDepthx v1 = liftIO $ dyn87 ptr_glClearDepthx v1++{-# NOINLINE ptr_glClearDepthx #-}+ptr_glClearDepthx :: FunPtr (GLfixed -> IO ())+ptr_glClearDepthx = unsafePerformIO $ getCommand "glClearDepthx"+
+ src/Graphics/GL/Functions/F03.hs view
@@ -0,0 +1,1618 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F03+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F03 (+  glClearDepthxOES,+  glClearIndex,+  glClearNamedBufferData,+  glClearNamedBufferDataEXT,+  glClearNamedBufferSubData,+  glClearNamedBufferSubDataEXT,+  glClearNamedFramebufferfi,+  glClearNamedFramebufferfv,+  glClearNamedFramebufferiv,+  glClearNamedFramebufferuiv,+  glClearPixelLocalStorageuiEXT,+  glClearStencil,+  glClearTexImage,+  glClearTexImageEXT,+  glClearTexSubImage,+  glClearTexSubImageEXT,+  glClientActiveTexture,+  glClientActiveTextureARB,+  glClientActiveVertexStreamATI,+  glClientAttribDefaultEXT,+  glClientWaitSemaphoreui64NVX,+  glClientWaitSync,+  glClientWaitSyncAPPLE,+  glClipControl,+  glClipControlEXT,+  glClipPlane,+  glClipPlanef,+  glClipPlanefIMG,+  glClipPlanefOES,+  glClipPlanex,+  glClipPlanexIMG,+  glClipPlanexOES,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fVertex3fSUN,+  glColor3fVertex3fvSUN,+  glColor3fv,+  glColor3hNV,+  glColor3hvNV,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor3xOES,+  glColor3xvOES,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fNormal3fVertex3fSUN,+  glColor4fNormal3fVertex3fvSUN,+  glColor4fv,+  glColor4hNV,+  glColor4hvNV,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubVertex2fSUN,+  glColor4ubVertex2fvSUN,+  glColor4ubVertex3fSUN,+  glColor4ubVertex3fvSUN,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColor4x,+  glColor4xOES,+  glColor4xvOES,+  glColorFormatNV,+  glColorFragmentOp1ATI,+  glColorFragmentOp2ATI,+  glColorFragmentOp3ATI,+  glColorMask,+  glColorMaskIndexedEXT,+  glColorMaski,+  glColorMaskiEXT,+  glColorMaskiOES,+  glColorMaterial,+  glColorP3ui,+  glColorP3uiv,+  glColorP4ui,+  glColorP4uiv,+  glColorPointer,+  glColorPointerEXT,+  glColorPointerListIBM,+  glColorPointervINTEL,+  glColorSubTable+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glClearDepthxOES ------------------------------------------------------------++glClearDepthxOES+  :: MonadIO m+  => GLfixed -- ^ @depth@ of type @ClampedFixed@.+  -> m ()+glClearDepthxOES v1 = liftIO $ dyn87 ptr_glClearDepthxOES v1++{-# NOINLINE ptr_glClearDepthxOES #-}+ptr_glClearDepthxOES :: FunPtr (GLfixed -> IO ())+ptr_glClearDepthxOES = unsafePerformIO $ getCommand "glClearDepthxOES"++-- glClearIndex ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glClearIndex.xml OpenGL 2.x>.+glClearIndex+  :: MonadIO m+  => GLfloat -- ^ @c@ of type @MaskedColorIndexValueF@.+  -> m ()+glClearIndex v1 = liftIO $ dyn85 ptr_glClearIndex v1++{-# NOINLINE ptr_glClearIndex #-}+ptr_glClearIndex :: FunPtr (GLfloat -> IO ())+ptr_glClearIndex = unsafePerformIO $ getCommand "glClearIndex"++-- glClearNamedBufferData ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBufferData.xhtml OpenGL 4.x>.+glClearNamedBufferData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@.+  -> m ()+glClearNamedBufferData v1 v2 v3 v4 v5 = liftIO $ dyn88 ptr_glClearNamedBufferData v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearNamedBufferData #-}+ptr_glClearNamedBufferData :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearNamedBufferData = unsafePerformIO $ getCommand "glClearNamedBufferData"++-- glClearNamedBufferDataEXT ---------------------------------------------------++glClearNamedBufferDataEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearNamedBufferDataEXT v1 v2 v3 v4 v5 = liftIO $ dyn88 ptr_glClearNamedBufferDataEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearNamedBufferDataEXT #-}+ptr_glClearNamedBufferDataEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearNamedBufferDataEXT = unsafePerformIO $ getCommand "glClearNamedBufferDataEXT"++-- glClearNamedBufferSubData ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBufferSubData.xhtml OpenGL 4.x>.+glClearNamedBufferSubData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@.+  -> m ()+glClearNamedBufferSubData v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn89 ptr_glClearNamedBufferSubData v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glClearNamedBufferSubData #-}+ptr_glClearNamedBufferSubData :: FunPtr (GLuint -> GLenum -> GLintptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearNamedBufferSubData = unsafePerformIO $ getCommand "glClearNamedBufferSubData"++-- glClearNamedBufferSubDataEXT ------------------------------------------------++glClearNamedBufferSubDataEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @internalformat@.+  -> GLsizeiptr -- ^ @offset@ of type @BufferSize@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearNamedBufferSubDataEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn90 ptr_glClearNamedBufferSubDataEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glClearNamedBufferSubDataEXT #-}+ptr_glClearNamedBufferSubDataEXT :: FunPtr (GLuint -> GLenum -> GLsizeiptr -> GLsizeiptr -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearNamedBufferSubDataEXT = unsafePerformIO $ getCommand "glClearNamedBufferSubDataEXT"++-- glClearNamedFramebufferfi ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearNamedFramebufferfi+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@.+  -> GLfloat -- ^ @depth@.+  -> GLint -- ^ @stencil@.+  -> m ()+glClearNamedFramebufferfi v1 v2 v3 v4 v5 = liftIO $ dyn91 ptr_glClearNamedFramebufferfi v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearNamedFramebufferfi #-}+ptr_glClearNamedFramebufferfi :: FunPtr (GLuint -> GLenum -> GLint -> GLfloat -> GLint -> IO ())+ptr_glClearNamedFramebufferfi = unsafePerformIO $ getCommand "glClearNamedFramebufferfi"++-- glClearNamedFramebufferfv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearNamedFramebufferfv+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@.+  -> Ptr GLfloat -- ^ @value@.+  -> m ()+glClearNamedFramebufferfv v1 v2 v3 v4 = liftIO $ dyn92 ptr_glClearNamedFramebufferfv v1 v2 v3 v4++{-# NOINLINE ptr_glClearNamedFramebufferfv #-}+ptr_glClearNamedFramebufferfv :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLfloat -> IO ())+ptr_glClearNamedFramebufferfv = unsafePerformIO $ getCommand "glClearNamedFramebufferfv"++-- glClearNamedFramebufferiv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearNamedFramebufferiv+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@.+  -> Ptr GLint -- ^ @value@.+  -> m ()+glClearNamedFramebufferiv v1 v2 v3 v4 = liftIO $ dyn93 ptr_glClearNamedFramebufferiv v1 v2 v3 v4++{-# NOINLINE ptr_glClearNamedFramebufferiv #-}+ptr_glClearNamedFramebufferiv :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLint -> IO ())+ptr_glClearNamedFramebufferiv = unsafePerformIO $ getCommand "glClearNamedFramebufferiv"++-- glClearNamedFramebufferuiv --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearBuffer.xhtml OpenGL 4.x>.+glClearNamedFramebufferuiv+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @buffer@ of type [Buffer](Graphics-GL-Groups.html#Buffer).+  -> GLint -- ^ @drawbuffer@.+  -> Ptr GLuint -- ^ @value@.+  -> m ()+glClearNamedFramebufferuiv v1 v2 v3 v4 = liftIO $ dyn94 ptr_glClearNamedFramebufferuiv v1 v2 v3 v4++{-# NOINLINE ptr_glClearNamedFramebufferuiv #-}+ptr_glClearNamedFramebufferuiv :: FunPtr (GLuint -> GLenum -> GLint -> Ptr GLuint -> IO ())+ptr_glClearNamedFramebufferuiv = unsafePerformIO $ getCommand "glClearNamedFramebufferuiv"++-- glClearPixelLocalStorageuiEXT -----------------------------------------------++glClearPixelLocalStorageuiEXT+  :: MonadIO m+  => GLsizei -- ^ @offset@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @values@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glClearPixelLocalStorageuiEXT v1 v2 v3 = liftIO $ dyn95 ptr_glClearPixelLocalStorageuiEXT v1 v2 v3++{-# NOINLINE ptr_glClearPixelLocalStorageuiEXT #-}+ptr_glClearPixelLocalStorageuiEXT :: FunPtr (GLsizei -> GLsizei -> Ptr GLuint -> IO ())+ptr_glClearPixelLocalStorageuiEXT = unsafePerformIO $ getCommand "glClearPixelLocalStorageuiEXT"++-- glClearStencil --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glClearStencil.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glClearStencil.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClearStencil.xhtml OpenGL 4.x>.+glClearStencil+  :: MonadIO m+  => GLint -- ^ @s@ of type @StencilValue@.+  -> m ()+glClearStencil v1 = liftIO $ dyn13 ptr_glClearStencil v1++{-# NOINLINE ptr_glClearStencil #-}+ptr_glClearStencil :: FunPtr (GLint -> IO ())+ptr_glClearStencil = unsafePerformIO $ getCommand "glClearStencil"++-- glClearTexImage -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearTexImage.xhtml OpenGL 4.x>.+glClearTexImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearTexImage v1 v2 v3 v4 v5 = liftIO $ dyn96 ptr_glClearTexImage v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearTexImage #-}+ptr_glClearTexImage :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearTexImage = unsafePerformIO $ getCommand "glClearTexImage"++-- glClearTexImageEXT ----------------------------------------------------------++-- | This command is an alias for 'glClearTexImage'.+glClearTexImageEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearTexImageEXT v1 v2 v3 v4 v5 = liftIO $ dyn96 ptr_glClearTexImageEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glClearTexImageEXT #-}+ptr_glClearTexImageEXT :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearTexImageEXT = unsafePerformIO $ getCommand "glClearTexImageEXT"++-- glClearTexSubImage ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClearTexSubImage.xhtml OpenGL 4.x>.+glClearTexSubImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearTexSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn97 ptr_glClearTexSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glClearTexSubImage #-}+ptr_glClearTexSubImage :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearTexSubImage = unsafePerformIO $ getCommand "glClearTexSubImage"++-- glClearTexSubImageEXT -------------------------------------------------------++-- | This command is an alias for 'glClearTexSubImage'.+glClearTexSubImageEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type)@ elements of type @a@.+  -> m ()+glClearTexSubImageEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn97 ptr_glClearTexSubImageEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glClearTexSubImageEXT #-}+ptr_glClearTexSubImageEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glClearTexSubImageEXT = unsafePerformIO $ getCommand "glClearTexSubImageEXT"++-- glClientActiveTexture -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glClientActiveTexture.xml OpenGL 2.x>.+glClientActiveTexture+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> m ()+glClientActiveTexture v1 = liftIO $ dyn5 ptr_glClientActiveTexture v1++{-# NOINLINE ptr_glClientActiveTexture #-}+ptr_glClientActiveTexture :: FunPtr (GLenum -> IO ())+ptr_glClientActiveTexture = unsafePerformIO $ getCommand "glClientActiveTexture"++-- glClientActiveTextureARB ----------------------------------------------------++-- | This command is an alias for 'glClientActiveTexture'.+glClientActiveTextureARB+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> m ()+glClientActiveTextureARB v1 = liftIO $ dyn5 ptr_glClientActiveTextureARB v1++{-# NOINLINE ptr_glClientActiveTextureARB #-}+ptr_glClientActiveTextureARB :: FunPtr (GLenum -> IO ())+ptr_glClientActiveTextureARB = unsafePerformIO $ getCommand "glClientActiveTextureARB"++-- glClientActiveVertexStreamATI -----------------------------------------------++glClientActiveVertexStreamATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> m ()+glClientActiveVertexStreamATI v1 = liftIO $ dyn5 ptr_glClientActiveVertexStreamATI v1++{-# NOINLINE ptr_glClientActiveVertexStreamATI #-}+ptr_glClientActiveVertexStreamATI :: FunPtr (GLenum -> IO ())+ptr_glClientActiveVertexStreamATI = unsafePerformIO $ getCommand "glClientActiveVertexStreamATI"++-- glClientAttribDefaultEXT ----------------------------------------------------++glClientAttribDefaultEXT+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [ClientAttribMask](Graphics-GL-Groups.html#ClientAttribMask).+  -> m ()+glClientAttribDefaultEXT v1 = liftIO $ dyn75 ptr_glClientAttribDefaultEXT v1++{-# NOINLINE ptr_glClientAttribDefaultEXT #-}+ptr_glClientAttribDefaultEXT :: FunPtr (GLbitfield -> IO ())+ptr_glClientAttribDefaultEXT = unsafePerformIO $ getCommand "glClientAttribDefaultEXT"++-- glClientWaitSemaphoreui64NVX ------------------------------------------------++glClientWaitSemaphoreui64NVX+  :: MonadIO m+  => GLsizei -- ^ @fenceObjectCount@.+  -> Ptr GLuint -- ^ @semaphoreArray@ pointing to @fenceObjectCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @fenceValueArray@ pointing to @fenceObjectCount@ elements of type @GLuint64@.+  -> m ()+glClientWaitSemaphoreui64NVX v1 v2 v3 = liftIO $ dyn98 ptr_glClientWaitSemaphoreui64NVX v1 v2 v3++{-# NOINLINE ptr_glClientWaitSemaphoreui64NVX #-}+ptr_glClientWaitSemaphoreui64NVX :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())+ptr_glClientWaitSemaphoreui64NVX = unsafePerformIO $ getCommand "glClientWaitSemaphoreui64NVX"++-- glClientWaitSync ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glClientWaitSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glClientWaitSync.xhtml OpenGL 4.x>.+glClientWaitSync+  :: MonadIO m+  => GLsync -- ^ @sync@ of type @sync@.+  -> GLbitfield -- ^ @flags@ of type [SyncObjectMask](Graphics-GL-Groups.html#SyncObjectMask).+  -> GLuint64 -- ^ @timeout@.+  -> m GLenum -- ^ of type [SyncStatus](Graphics-GL-Groups.html#SyncStatus).+glClientWaitSync v1 v2 v3 = liftIO $ dyn99 ptr_glClientWaitSync v1 v2 v3++{-# NOINLINE ptr_glClientWaitSync #-}+ptr_glClientWaitSync :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+ptr_glClientWaitSync = unsafePerformIO $ getCommand "glClientWaitSync"++-- glClientWaitSyncAPPLE -------------------------------------------------------++-- | This command is an alias for 'glClientWaitSync'.+glClientWaitSyncAPPLE+  :: MonadIO m+  => GLsync -- ^ @sync@.+  -> GLbitfield -- ^ @flags@ of type [SyncObjectMask](Graphics-GL-Groups.html#SyncObjectMask).+  -> GLuint64 -- ^ @timeout@.+  -> m GLenum -- ^ of type [SyncStatus](Graphics-GL-Groups.html#SyncStatus).+glClientWaitSyncAPPLE v1 v2 v3 = liftIO $ dyn99 ptr_glClientWaitSyncAPPLE v1 v2 v3++{-# NOINLINE ptr_glClientWaitSyncAPPLE #-}+ptr_glClientWaitSyncAPPLE :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO GLenum)+ptr_glClientWaitSyncAPPLE = unsafePerformIO $ getCommand "glClientWaitSyncAPPLE"++-- glClipControl ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glClipControl.xhtml OpenGL 4.x>.+glClipControl+  :: MonadIO m+  => GLenum -- ^ @origin@ of type [ClipControlOrigin](Graphics-GL-Groups.html#ClipControlOrigin).+  -> GLenum -- ^ @depth@ of type [ClipControlDepth](Graphics-GL-Groups.html#ClipControlDepth).+  -> m ()+glClipControl v1 v2 = liftIO $ dyn54 ptr_glClipControl v1 v2++{-# NOINLINE ptr_glClipControl #-}+ptr_glClipControl :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glClipControl = unsafePerformIO $ getCommand "glClipControl"++-- glClipControlEXT ------------------------------------------------------------++-- | This command is an alias for 'glClipControl'.+glClipControlEXT+  :: MonadIO m+  => GLenum -- ^ @origin@.+  -> GLenum -- ^ @depth@.+  -> m ()+glClipControlEXT v1 v2 = liftIO $ dyn54 ptr_glClipControlEXT v1 v2++{-# NOINLINE ptr_glClipControlEXT #-}+ptr_glClipControlEXT :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glClipControlEXT = unsafePerformIO $ getCommand "glClipControlEXT"++-- glClipPlane -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glClipPlane.xml OpenGL 2.x>.+glClipPlane+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLdouble -- ^ @equation@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glClipPlane v1 v2 = liftIO $ dyn100 ptr_glClipPlane v1 v2++{-# NOINLINE ptr_glClipPlane #-}+ptr_glClipPlane :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glClipPlane = unsafePerformIO $ getCommand "glClipPlane"++-- glClipPlanef ----------------------------------------------------------------++glClipPlanef+  :: MonadIO m+  => GLenum -- ^ @p@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfloat -- ^ @eqn@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glClipPlanef v1 v2 = liftIO $ dyn101 ptr_glClipPlanef v1 v2++{-# NOINLINE ptr_glClipPlanef #-}+ptr_glClipPlanef :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glClipPlanef = unsafePerformIO $ getCommand "glClipPlanef"++-- glClipPlanefIMG -------------------------------------------------------------++glClipPlanefIMG+  :: MonadIO m+  => GLenum -- ^ @p@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfloat -- ^ @eqn@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glClipPlanefIMG v1 v2 = liftIO $ dyn101 ptr_glClipPlanefIMG v1 v2++{-# NOINLINE ptr_glClipPlanefIMG #-}+ptr_glClipPlanefIMG :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glClipPlanefIMG = unsafePerformIO $ getCommand "glClipPlanefIMG"++-- glClipPlanefOES -------------------------------------------------------------++glClipPlanefOES+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfloat -- ^ @equation@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glClipPlanefOES v1 v2 = liftIO $ dyn101 ptr_glClipPlanefOES v1 v2++{-# NOINLINE ptr_glClipPlanefOES #-}+ptr_glClipPlanefOES :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glClipPlanefOES = unsafePerformIO $ getCommand "glClipPlanefOES"++-- glClipPlanex ----------------------------------------------------------------++glClipPlanex+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfixed -- ^ @equation@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glClipPlanex v1 v2 = liftIO $ dyn102 ptr_glClipPlanex v1 v2++{-# NOINLINE ptr_glClipPlanex #-}+ptr_glClipPlanex :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glClipPlanex = unsafePerformIO $ getCommand "glClipPlanex"++-- glClipPlanexIMG -------------------------------------------------------------++glClipPlanexIMG+  :: MonadIO m+  => GLenum -- ^ @p@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfixed -- ^ @eqn@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glClipPlanexIMG v1 v2 = liftIO $ dyn102 ptr_glClipPlanexIMG v1 v2++{-# NOINLINE ptr_glClipPlanexIMG #-}+ptr_glClipPlanexIMG :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glClipPlanexIMG = unsafePerformIO $ getCommand "glClipPlanexIMG"++-- glClipPlanexOES -------------------------------------------------------------++glClipPlanexOES+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfixed -- ^ @equation@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glClipPlanexOES v1 v2 = liftIO $ dyn102 ptr_glClipPlanexOES v1 v2++{-# NOINLINE ptr_glClipPlanexOES #-}+ptr_glClipPlanexOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glClipPlanexOES = unsafePerformIO $ getCommand "glClipPlanexOES"++-- glColor3b -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3bv'.+glColor3b+  :: MonadIO m+  => GLbyte -- ^ @red@ of type @ColorB@.+  -> GLbyte -- ^ @green@ of type @ColorB@.+  -> GLbyte -- ^ @blue@ of type @ColorB@.+  -> m ()+glColor3b v1 v2 v3 = liftIO $ dyn39 ptr_glColor3b v1 v2 v3++{-# NOINLINE ptr_glColor3b #-}+ptr_glColor3b :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glColor3b = unsafePerformIO $ getCommand "glColor3b"++-- glColor3bv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3bv+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @ColorB@.+  -> m ()+glColor3bv v1 = liftIO $ dyn40 ptr_glColor3bv v1++{-# NOINLINE ptr_glColor3bv #-}+ptr_glColor3bv :: FunPtr (Ptr GLbyte -> IO ())+ptr_glColor3bv = unsafePerformIO $ getCommand "glColor3bv"++-- glColor3d -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3dv'.+glColor3d+  :: MonadIO m+  => GLdouble -- ^ @red@ of type @ColorD@.+  -> GLdouble -- ^ @green@ of type @ColorD@.+  -> GLdouble -- ^ @blue@ of type @ColorD@.+  -> m ()+glColor3d v1 v2 v3 = liftIO $ dyn41 ptr_glColor3d v1 v2 v3++{-# NOINLINE ptr_glColor3d #-}+ptr_glColor3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glColor3d = unsafePerformIO $ getCommand "glColor3d"++-- glColor3dv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @ColorD@.+  -> m ()+glColor3dv v1 = liftIO $ dyn42 ptr_glColor3dv v1++{-# NOINLINE ptr_glColor3dv #-}+ptr_glColor3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glColor3dv = unsafePerformIO $ getCommand "glColor3dv"++-- glColor3f -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3fv'.+glColor3f+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> m ()+glColor3f v1 v2 v3 = liftIO $ dyn43 ptr_glColor3f v1 v2 v3++{-# NOINLINE ptr_glColor3f #-}+ptr_glColor3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glColor3f = unsafePerformIO $ getCommand "glColor3f"++-- glColor3fVertex3fSUN --------------------------------------------------------++glColor3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glColor3fVertex3fSUN v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glColor3fVertex3fSUN v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColor3fVertex3fSUN #-}+ptr_glColor3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glColor3fVertex3fSUN = unsafePerformIO $ getCommand "glColor3fVertex3fSUN"++-- glColor3fVertex3fvSUN -------------------------------------------------------++glColor3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @c@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glColor3fVertex3fvSUN v1 v2 = liftIO $ dyn104 ptr_glColor3fVertex3fvSUN v1 v2++{-# NOINLINE ptr_glColor3fVertex3fvSUN #-}+ptr_glColor3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glColor3fVertex3fvSUN = unsafePerformIO $ getCommand "glColor3fVertex3fvSUN"++-- glColor3fv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @ColorF@.+  -> m ()+glColor3fv v1 = liftIO $ dyn44 ptr_glColor3fv v1++{-# NOINLINE ptr_glColor3fv #-}+ptr_glColor3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glColor3fv = unsafePerformIO $ getCommand "glColor3fv"++-- glColor3hNV -----------------------------------------------------------------++-- | The vector equivalent of this command is 'glColor3hvNV'.+glColor3hNV+  :: MonadIO m+  => GLhalfNV -- ^ @red@ of type @Half16NV@.+  -> GLhalfNV -- ^ @green@ of type @Half16NV@.+  -> GLhalfNV -- ^ @blue@ of type @Half16NV@.+  -> m ()+glColor3hNV v1 v2 v3 = liftIO $ dyn105 ptr_glColor3hNV v1 v2 v3++{-# NOINLINE ptr_glColor3hNV #-}+ptr_glColor3hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glColor3hNV = unsafePerformIO $ getCommand "glColor3hNV"++-- glColor3hvNV ----------------------------------------------------------------++glColor3hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glColor3hvNV v1 = liftIO $ dyn106 ptr_glColor3hvNV v1++{-# NOINLINE ptr_glColor3hvNV #-}+ptr_glColor3hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glColor3hvNV = unsafePerformIO $ getCommand "glColor3hvNV"++-- glColor3i -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3iv'.+glColor3i+  :: MonadIO m+  => GLint -- ^ @red@ of type @ColorI@.+  -> GLint -- ^ @green@ of type @ColorI@.+  -> GLint -- ^ @blue@ of type @ColorI@.+  -> m ()+glColor3i v1 v2 v3 = liftIO $ dyn45 ptr_glColor3i v1 v2 v3++{-# NOINLINE ptr_glColor3i #-}+ptr_glColor3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glColor3i = unsafePerformIO $ getCommand "glColor3i"++-- glColor3iv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @ColorI@.+  -> m ()+glColor3iv v1 = liftIO $ dyn46 ptr_glColor3iv v1++{-# NOINLINE ptr_glColor3iv #-}+ptr_glColor3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glColor3iv = unsafePerformIO $ getCommand "glColor3iv"++-- glColor3s -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3sv'.+glColor3s+  :: MonadIO m+  => GLshort -- ^ @red@ of type @ColorS@.+  -> GLshort -- ^ @green@ of type @ColorS@.+  -> GLshort -- ^ @blue@ of type @ColorS@.+  -> m ()+glColor3s v1 v2 v3 = liftIO $ dyn47 ptr_glColor3s v1 v2 v3++{-# NOINLINE ptr_glColor3s #-}+ptr_glColor3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glColor3s = unsafePerformIO $ getCommand "glColor3s"++-- glColor3sv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @ColorS@.+  -> m ()+glColor3sv v1 = liftIO $ dyn48 ptr_glColor3sv v1++{-# NOINLINE ptr_glColor3sv #-}+ptr_glColor3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glColor3sv = unsafePerformIO $ getCommand "glColor3sv"++-- glColor3ub ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3ubv'.+glColor3ub+  :: MonadIO m+  => GLubyte -- ^ @red@ of type @ColorUB@.+  -> GLubyte -- ^ @green@ of type @ColorUB@.+  -> GLubyte -- ^ @blue@ of type @ColorUB@.+  -> m ()+glColor3ub v1 v2 v3 = liftIO $ dyn107 ptr_glColor3ub v1 v2 v3++{-# NOINLINE ptr_glColor3ub #-}+ptr_glColor3ub :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glColor3ub = unsafePerformIO $ getCommand "glColor3ub"++-- glColor3ubv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3ubv+  :: MonadIO m+  => Ptr GLubyte -- ^ @v@ pointing to @3@ elements of type @ColorUB@.+  -> m ()+glColor3ubv v1 = liftIO $ dyn108 ptr_glColor3ubv v1++{-# NOINLINE ptr_glColor3ubv #-}+ptr_glColor3ubv :: FunPtr (Ptr GLubyte -> IO ())+ptr_glColor3ubv = unsafePerformIO $ getCommand "glColor3ubv"++-- glColor3ui ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3uiv'.+glColor3ui+  :: MonadIO m+  => GLuint -- ^ @red@ of type @ColorUI@.+  -> GLuint -- ^ @green@ of type @ColorUI@.+  -> GLuint -- ^ @blue@ of type @ColorUI@.+  -> m ()+glColor3ui v1 v2 v3 = liftIO $ dyn109 ptr_glColor3ui v1 v2 v3++{-# NOINLINE ptr_glColor3ui #-}+ptr_glColor3ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glColor3ui = unsafePerformIO $ getCommand "glColor3ui"++-- glColor3uiv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3uiv+  :: MonadIO m+  => Ptr GLuint -- ^ @v@ pointing to @3@ elements of type @ColorUI@.+  -> m ()+glColor3uiv v1 = liftIO $ dyn110 ptr_glColor3uiv v1++{-# NOINLINE ptr_glColor3uiv #-}+ptr_glColor3uiv :: FunPtr (Ptr GLuint -> IO ())+ptr_glColor3uiv = unsafePerformIO $ getCommand "glColor3uiv"++-- glColor3us ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor3usv'.+glColor3us+  :: MonadIO m+  => GLushort -- ^ @red@ of type @ColorUS@.+  -> GLushort -- ^ @green@ of type @ColorUS@.+  -> GLushort -- ^ @blue@ of type @ColorUS@.+  -> m ()+glColor3us v1 v2 v3 = liftIO $ dyn111 ptr_glColor3us v1 v2 v3++{-# NOINLINE ptr_glColor3us #-}+ptr_glColor3us :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())+ptr_glColor3us = unsafePerformIO $ getCommand "glColor3us"++-- glColor3usv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor3usv+  :: MonadIO m+  => Ptr GLushort -- ^ @v@ pointing to @3@ elements of type @ColorUS@.+  -> m ()+glColor3usv v1 = liftIO $ dyn112 ptr_glColor3usv v1++{-# NOINLINE ptr_glColor3usv #-}+ptr_glColor3usv :: FunPtr (Ptr GLushort -> IO ())+ptr_glColor3usv = unsafePerformIO $ getCommand "glColor3usv"++-- glColor3xOES ----------------------------------------------------------------++glColor3xOES+  :: MonadIO m+  => GLfixed -- ^ @red@.+  -> GLfixed -- ^ @green@.+  -> GLfixed -- ^ @blue@.+  -> m ()+glColor3xOES v1 v2 v3 = liftIO $ dyn113 ptr_glColor3xOES v1 v2 v3++{-# NOINLINE ptr_glColor3xOES #-}+ptr_glColor3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glColor3xOES = unsafePerformIO $ getCommand "glColor3xOES"++-- glColor3xvOES ---------------------------------------------------------------++glColor3xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @components@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glColor3xvOES v1 = liftIO $ dyn114 ptr_glColor3xvOES v1++{-# NOINLINE ptr_glColor3xvOES #-}+ptr_glColor3xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glColor3xvOES = unsafePerformIO $ getCommand "glColor3xvOES"++-- glColor4b -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4bv'.+glColor4b+  :: MonadIO m+  => GLbyte -- ^ @red@ of type @ColorB@.+  -> GLbyte -- ^ @green@ of type @ColorB@.+  -> GLbyte -- ^ @blue@ of type @ColorB@.+  -> GLbyte -- ^ @alpha@ of type @ColorB@.+  -> m ()+glColor4b v1 v2 v3 v4 = liftIO $ dyn115 ptr_glColor4b v1 v2 v3 v4++{-# NOINLINE ptr_glColor4b #-}+ptr_glColor4b :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glColor4b = unsafePerformIO $ getCommand "glColor4b"++-- glColor4bv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4bv+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @ColorB@.+  -> m ()+glColor4bv v1 = liftIO $ dyn40 ptr_glColor4bv v1++{-# NOINLINE ptr_glColor4bv #-}+ptr_glColor4bv :: FunPtr (Ptr GLbyte -> IO ())+ptr_glColor4bv = unsafePerformIO $ getCommand "glColor4bv"++-- glColor4d -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4dv'.+glColor4d+  :: MonadIO m+  => GLdouble -- ^ @red@ of type @ColorD@.+  -> GLdouble -- ^ @green@ of type @ColorD@.+  -> GLdouble -- ^ @blue@ of type @ColorD@.+  -> GLdouble -- ^ @alpha@ of type @ColorD@.+  -> m ()+glColor4d v1 v2 v3 v4 = liftIO $ dyn116 ptr_glColor4d v1 v2 v3 v4++{-# NOINLINE ptr_glColor4d #-}+ptr_glColor4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glColor4d = unsafePerformIO $ getCommand "glColor4d"++-- glColor4dv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @ColorD@.+  -> m ()+glColor4dv v1 = liftIO $ dyn42 ptr_glColor4dv v1++{-# NOINLINE ptr_glColor4dv #-}+ptr_glColor4dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glColor4dv = unsafePerformIO $ getCommand "glColor4dv"++-- glColor4f -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4fv'.+glColor4f+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> GLfloat -- ^ @alpha@ of type @ColorF@.+  -> m ()+glColor4f v1 v2 v3 v4 = liftIO $ dyn52 ptr_glColor4f v1 v2 v3 v4++{-# NOINLINE ptr_glColor4f #-}+ptr_glColor4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glColor4f = unsafePerformIO $ getCommand "glColor4f"++-- glColor4fNormal3fVertex3fSUN ------------------------------------------------++glColor4fNormal3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @a@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn117 ptr_glColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glColor4fNormal3fVertex3fSUN #-}+ptr_glColor4fNormal3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glColor4fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glColor4fNormal3fVertex3fSUN"++-- glColor4fNormal3fVertex3fvSUN -----------------------------------------------++glColor4fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @c@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glColor4fNormal3fVertex3fvSUN v1 v2 v3 = liftIO $ dyn118 ptr_glColor4fNormal3fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glColor4fNormal3fVertex3fvSUN #-}+ptr_glColor4fNormal3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glColor4fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glColor4fNormal3fVertex3fvSUN"++-- glColor4fv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @ColorF@.+  -> m ()+glColor4fv v1 = liftIO $ dyn44 ptr_glColor4fv v1++{-# NOINLINE ptr_glColor4fv #-}+ptr_glColor4fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glColor4fv = unsafePerformIO $ getCommand "glColor4fv"++-- glColor4hNV -----------------------------------------------------------------++-- | The vector equivalent of this command is 'glColor4hvNV'.+glColor4hNV+  :: MonadIO m+  => GLhalfNV -- ^ @red@ of type @Half16NV@.+  -> GLhalfNV -- ^ @green@ of type @Half16NV@.+  -> GLhalfNV -- ^ @blue@ of type @Half16NV@.+  -> GLhalfNV -- ^ @alpha@ of type @Half16NV@.+  -> m ()+glColor4hNV v1 v2 v3 v4 = liftIO $ dyn119 ptr_glColor4hNV v1 v2 v3 v4++{-# NOINLINE ptr_glColor4hNV #-}+ptr_glColor4hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glColor4hNV = unsafePerformIO $ getCommand "glColor4hNV"++-- glColor4hvNV ----------------------------------------------------------------++glColor4hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @4@ elements of type @Half16NV@.+  -> m ()+glColor4hvNV v1 = liftIO $ dyn106 ptr_glColor4hvNV v1++{-# NOINLINE ptr_glColor4hvNV #-}+ptr_glColor4hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glColor4hvNV = unsafePerformIO $ getCommand "glColor4hvNV"++-- glColor4i -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4iv'.+glColor4i+  :: MonadIO m+  => GLint -- ^ @red@ of type @ColorI@.+  -> GLint -- ^ @green@ of type @ColorI@.+  -> GLint -- ^ @blue@ of type @ColorI@.+  -> GLint -- ^ @alpha@ of type @ColorI@.+  -> m ()+glColor4i v1 v2 v3 v4 = liftIO $ dyn82 ptr_glColor4i v1 v2 v3 v4++{-# NOINLINE ptr_glColor4i #-}+ptr_glColor4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glColor4i = unsafePerformIO $ getCommand "glColor4i"++-- glColor4iv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @4@ elements of type @ColorI@.+  -> m ()+glColor4iv v1 = liftIO $ dyn46 ptr_glColor4iv v1++{-# NOINLINE ptr_glColor4iv #-}+ptr_glColor4iv :: FunPtr (Ptr GLint -> IO ())+ptr_glColor4iv = unsafePerformIO $ getCommand "glColor4iv"++-- glColor4s -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4sv'.+glColor4s+  :: MonadIO m+  => GLshort -- ^ @red@ of type @ColorS@.+  -> GLshort -- ^ @green@ of type @ColorS@.+  -> GLshort -- ^ @blue@ of type @ColorS@.+  -> GLshort -- ^ @alpha@ of type @ColorS@.+  -> m ()+glColor4s v1 v2 v3 v4 = liftIO $ dyn120 ptr_glColor4s v1 v2 v3 v4++{-# NOINLINE ptr_glColor4s #-}+ptr_glColor4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glColor4s = unsafePerformIO $ getCommand "glColor4s"++-- glColor4sv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @ColorS@.+  -> m ()+glColor4sv v1 = liftIO $ dyn48 ptr_glColor4sv v1++{-# NOINLINE ptr_glColor4sv #-}+ptr_glColor4sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glColor4sv = unsafePerformIO $ getCommand "glColor4sv"++-- glColor4ub ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4ubv'.+glColor4ub+  :: MonadIO m+  => GLubyte -- ^ @red@ of type @ColorUB@.+  -> GLubyte -- ^ @green@ of type @ColorUB@.+  -> GLubyte -- ^ @blue@ of type @ColorUB@.+  -> GLubyte -- ^ @alpha@ of type @ColorUB@.+  -> m ()+glColor4ub v1 v2 v3 v4 = liftIO $ dyn121 ptr_glColor4ub v1 v2 v3 v4++{-# NOINLINE ptr_glColor4ub #-}+ptr_glColor4ub :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glColor4ub = unsafePerformIO $ getCommand "glColor4ub"++-- glColor4ubVertex2fSUN -------------------------------------------------------++glColor4ubVertex2fSUN+  :: MonadIO m+  => GLubyte -- ^ @r@.+  -> GLubyte -- ^ @g@.+  -> GLubyte -- ^ @b@.+  -> GLubyte -- ^ @a@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m ()+glColor4ubVertex2fSUN v1 v2 v3 v4 v5 v6 = liftIO $ dyn122 ptr_glColor4ubVertex2fSUN v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColor4ubVertex2fSUN #-}+ptr_glColor4ubVertex2fSUN :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> IO ())+ptr_glColor4ubVertex2fSUN = unsafePerformIO $ getCommand "glColor4ubVertex2fSUN"++-- glColor4ubVertex2fvSUN ------------------------------------------------------++glColor4ubVertex2fvSUN+  :: MonadIO m+  => Ptr GLubyte -- ^ @c@ pointing to @4@ elements of type @GLubyte@.+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glColor4ubVertex2fvSUN v1 v2 = liftIO $ dyn123 ptr_glColor4ubVertex2fvSUN v1 v2++{-# NOINLINE ptr_glColor4ubVertex2fvSUN #-}+ptr_glColor4ubVertex2fvSUN :: FunPtr (Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glColor4ubVertex2fvSUN = unsafePerformIO $ getCommand "glColor4ubVertex2fvSUN"++-- glColor4ubVertex3fSUN -------------------------------------------------------++glColor4ubVertex3fSUN+  :: MonadIO m+  => GLubyte -- ^ @r@.+  -> GLubyte -- ^ @g@.+  -> GLubyte -- ^ @b@.+  -> GLubyte -- ^ @a@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn124 ptr_glColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glColor4ubVertex3fSUN #-}+ptr_glColor4ubVertex3fSUN :: FunPtr (GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glColor4ubVertex3fSUN = unsafePerformIO $ getCommand "glColor4ubVertex3fSUN"++-- glColor4ubVertex3fvSUN ------------------------------------------------------++glColor4ubVertex3fvSUN+  :: MonadIO m+  => Ptr GLubyte -- ^ @c@ pointing to @4@ elements of type @GLubyte@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glColor4ubVertex3fvSUN v1 v2 = liftIO $ dyn123 ptr_glColor4ubVertex3fvSUN v1 v2++{-# NOINLINE ptr_glColor4ubVertex3fvSUN #-}+ptr_glColor4ubVertex3fvSUN :: FunPtr (Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glColor4ubVertex3fvSUN = unsafePerformIO $ getCommand "glColor4ubVertex3fvSUN"++-- glColor4ubv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4ubv+  :: MonadIO m+  => Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @ColorUB@.+  -> m ()+glColor4ubv v1 = liftIO $ dyn108 ptr_glColor4ubv v1++{-# NOINLINE ptr_glColor4ubv #-}+ptr_glColor4ubv :: FunPtr (Ptr GLubyte -> IO ())+ptr_glColor4ubv = unsafePerformIO $ getCommand "glColor4ubv"++-- glColor4ui ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4uiv'.+glColor4ui+  :: MonadIO m+  => GLuint -- ^ @red@ of type @ColorUI@.+  -> GLuint -- ^ @green@ of type @ColorUI@.+  -> GLuint -- ^ @blue@ of type @ColorUI@.+  -> GLuint -- ^ @alpha@ of type @ColorUI@.+  -> m ()+glColor4ui v1 v2 v3 v4 = liftIO $ dyn83 ptr_glColor4ui v1 v2 v3 v4++{-# NOINLINE ptr_glColor4ui #-}+ptr_glColor4ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glColor4ui = unsafePerformIO $ getCommand "glColor4ui"++-- glColor4uiv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4uiv+  :: MonadIO m+  => Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @ColorUI@.+  -> m ()+glColor4uiv v1 = liftIO $ dyn110 ptr_glColor4uiv v1++{-# NOINLINE ptr_glColor4uiv #-}+ptr_glColor4uiv :: FunPtr (Ptr GLuint -> IO ())+ptr_glColor4uiv = unsafePerformIO $ getCommand "glColor4uiv"++-- glColor4us ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glColor4usv'.+glColor4us+  :: MonadIO m+  => GLushort -- ^ @red@ of type @ColorUS@.+  -> GLushort -- ^ @green@ of type @ColorUS@.+  -> GLushort -- ^ @blue@ of type @ColorUS@.+  -> GLushort -- ^ @alpha@ of type @ColorUS@.+  -> m ()+glColor4us v1 v2 v3 v4 = liftIO $ dyn125 ptr_glColor4us v1 v2 v3 v4++{-# NOINLINE ptr_glColor4us #-}+ptr_glColor4us :: FunPtr (GLushort -> GLushort -> GLushort -> GLushort -> IO ())+ptr_glColor4us = unsafePerformIO $ getCommand "glColor4us"++-- glColor4usv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColor.xml OpenGL 2.x>.+glColor4usv+  :: MonadIO m+  => Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @ColorUS@.+  -> m ()+glColor4usv v1 = liftIO $ dyn112 ptr_glColor4usv v1++{-# NOINLINE ptr_glColor4usv #-}+ptr_glColor4usv :: FunPtr (Ptr GLushort -> IO ())+ptr_glColor4usv = unsafePerformIO $ getCommand "glColor4usv"++-- glColor4x -------------------------------------------------------------------++glColor4x+  :: MonadIO m+  => GLfixed -- ^ @red@.+  -> GLfixed -- ^ @green@.+  -> GLfixed -- ^ @blue@.+  -> GLfixed -- ^ @alpha@.+  -> m ()+glColor4x v1 v2 v3 v4 = liftIO $ dyn53 ptr_glColor4x v1 v2 v3 v4++{-# NOINLINE ptr_glColor4x #-}+ptr_glColor4x :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glColor4x = unsafePerformIO $ getCommand "glColor4x"++-- glColor4xOES ----------------------------------------------------------------++glColor4xOES+  :: MonadIO m+  => GLfixed -- ^ @red@.+  -> GLfixed -- ^ @green@.+  -> GLfixed -- ^ @blue@.+  -> GLfixed -- ^ @alpha@.+  -> m ()+glColor4xOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glColor4xOES v1 v2 v3 v4++{-# NOINLINE ptr_glColor4xOES #-}+ptr_glColor4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glColor4xOES = unsafePerformIO $ getCommand "glColor4xOES"++-- glColor4xvOES ---------------------------------------------------------------++glColor4xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @components@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glColor4xvOES v1 = liftIO $ dyn114 ptr_glColor4xvOES v1++{-# NOINLINE ptr_glColor4xvOES #-}+ptr_glColor4xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glColor4xvOES = unsafePerformIO $ getCommand "glColor4xvOES"++-- glColorFormatNV -------------------------------------------------------------++glColorFormatNV+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glColorFormatNV v1 v2 v3 = liftIO $ dyn126 ptr_glColorFormatNV v1 v2 v3++{-# NOINLINE ptr_glColorFormatNV #-}+ptr_glColorFormatNV :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())+ptr_glColorFormatNV = unsafePerformIO $ getCommand "glColorFormatNV"++-- glColorFragmentOp1ATI -------------------------------------------------------++glColorFragmentOp1ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMask@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> m ()+glColorFragmentOp1ATI v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn127 ptr_glColorFragmentOp1ATI v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glColorFragmentOp1ATI #-}+ptr_glColorFragmentOp1ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glColorFragmentOp1ATI = unsafePerformIO $ getCommand "glColorFragmentOp1ATI"++-- glColorFragmentOp2ATI -------------------------------------------------------++glColorFragmentOp2ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMask@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> GLuint -- ^ @arg2@.+  -> GLuint -- ^ @arg2Rep@.+  -> GLuint -- ^ @arg2Mod@.+  -> m ()+glColorFragmentOp2ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn128 ptr_glColorFragmentOp2ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glColorFragmentOp2ATI #-}+ptr_glColorFragmentOp2ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glColorFragmentOp2ATI = unsafePerformIO $ getCommand "glColorFragmentOp2ATI"++-- glColorFragmentOp3ATI -------------------------------------------------------++glColorFragmentOp3ATI+  :: MonadIO m+  => GLenum -- ^ @op@ of type [FragmentOpATI](Graphics-GL-Groups.html#FragmentOpATI).+  -> GLuint -- ^ @dst@.+  -> GLuint -- ^ @dstMask@.+  -> GLuint -- ^ @dstMod@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg1Rep@.+  -> GLuint -- ^ @arg1Mod@.+  -> GLuint -- ^ @arg2@.+  -> GLuint -- ^ @arg2Rep@.+  -> GLuint -- ^ @arg2Mod@.+  -> GLuint -- ^ @arg3@.+  -> GLuint -- ^ @arg3Rep@.+  -> GLuint -- ^ @arg3Mod@.+  -> m ()+glColorFragmentOp3ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 = liftIO $ dyn129 ptr_glColorFragmentOp3ATI v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13++{-# NOINLINE ptr_glColorFragmentOp3ATI #-}+ptr_glColorFragmentOp3ATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glColorFragmentOp3ATI = unsafePerformIO $ getCommand "glColorFragmentOp3ATI"++-- glColorMask -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorMask.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glColorMask.xhtml OpenGL 4.x>.+glColorMask+  :: MonadIO m+  => GLboolean -- ^ @red@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @green@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @blue@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @alpha@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glColorMask v1 v2 v3 v4 = liftIO $ dyn130 ptr_glColorMask v1 v2 v3 v4++{-# NOINLINE ptr_glColorMask #-}+ptr_glColorMask :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glColorMask = unsafePerformIO $ getCommand "glColorMask"++-- glColorMaskIndexedEXT -------------------------------------------------------++-- | This command is an alias for 'glColorMaski'.+glColorMaskIndexedEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLboolean -- ^ @r@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @g@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @b@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @a@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glColorMaskIndexedEXT v1 v2 v3 v4 v5 = liftIO $ dyn131 ptr_glColorMaskIndexedEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorMaskIndexedEXT #-}+ptr_glColorMaskIndexedEXT :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glColorMaskIndexedEXT = unsafePerformIO $ getCommand "glColorMaskIndexedEXT"++-- glColorMaski ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glColorMask.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glColorMask.xhtml OpenGL 4.x>.+glColorMaski+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLboolean -- ^ @r@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @g@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @b@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @a@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glColorMaski v1 v2 v3 v4 v5 = liftIO $ dyn131 ptr_glColorMaski v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorMaski #-}+ptr_glColorMaski :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glColorMaski = unsafePerformIO $ getCommand "glColorMaski"++-- glColorMaskiEXT -------------------------------------------------------------++-- | This command is an alias for 'glColorMaski'.+glColorMaskiEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLboolean -- ^ @r@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @g@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @b@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @a@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glColorMaskiEXT v1 v2 v3 v4 v5 = liftIO $ dyn131 ptr_glColorMaskiEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorMaskiEXT #-}+ptr_glColorMaskiEXT :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glColorMaskiEXT = unsafePerformIO $ getCommand "glColorMaskiEXT"++-- glColorMaskiOES -------------------------------------------------------------++-- | This command is an alias for 'glColorMaski'.+glColorMaskiOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLboolean -- ^ @r@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @g@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @b@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @a@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glColorMaskiOES v1 v2 v3 v4 v5 = liftIO $ dyn131 ptr_glColorMaskiOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorMaskiOES #-}+ptr_glColorMaskiOES :: FunPtr (GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glColorMaskiOES = unsafePerformIO $ getCommand "glColorMaskiOES"++-- glColorMaterial -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorMaterial.xml OpenGL 2.x>.+glColorMaterial+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [ColorMaterialParameter](Graphics-GL-Groups.html#ColorMaterialParameter).+  -> m ()+glColorMaterial v1 v2 = liftIO $ dyn54 ptr_glColorMaterial v1 v2++{-# NOINLINE ptr_glColorMaterial #-}+ptr_glColorMaterial :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glColorMaterial = unsafePerformIO $ getCommand "glColorMaterial"++-- glColorP3ui -----------------------------------------------------------------++glColorP3ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLuint -- ^ @color@.+  -> m ()+glColorP3ui v1 v2 = liftIO $ dyn19 ptr_glColorP3ui v1 v2++{-# NOINLINE ptr_glColorP3ui #-}+ptr_glColorP3ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glColorP3ui = unsafePerformIO $ getCommand "glColorP3ui"++-- glColorP3uiv ----------------------------------------------------------------++glColorP3uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> Ptr GLuint -- ^ @color@ pointing to @1@ element of type @GLuint@.+  -> m ()+glColorP3uiv v1 v2 = liftIO $ dyn132 ptr_glColorP3uiv v1 v2++{-# NOINLINE ptr_glColorP3uiv #-}+ptr_glColorP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glColorP3uiv = unsafePerformIO $ getCommand "glColorP3uiv"++-- glColorP4ui -----------------------------------------------------------------++glColorP4ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLuint -- ^ @color@.+  -> m ()+glColorP4ui v1 v2 = liftIO $ dyn19 ptr_glColorP4ui v1 v2++{-# NOINLINE ptr_glColorP4ui #-}+ptr_glColorP4ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glColorP4ui = unsafePerformIO $ getCommand "glColorP4ui"++-- glColorP4uiv ----------------------------------------------------------------++glColorP4uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> Ptr GLuint -- ^ @color@ pointing to @1@ element of type @GLuint@.+  -> m ()+glColorP4uiv v1 v2 = liftIO $ dyn132 ptr_glColorP4uiv v1 v2++{-# NOINLINE ptr_glColorP4uiv #-}+ptr_glColorP4uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glColorP4uiv = unsafePerformIO $ getCommand "glColorP4uiv"++-- glColorPointer --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorPointer.xml OpenGL 2.x>.+glColorPointer+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glColorPointer v1 v2 v3 v4 = liftIO $ dyn133 ptr_glColorPointer v1 v2 v3 v4++{-# NOINLINE ptr_glColorPointer #-}+ptr_glColorPointer :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glColorPointer = unsafePerformIO $ getCommand "glColorPointer"++-- glColorPointerEXT -----------------------------------------------------------++glColorPointerEXT+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride,count)@ elements of type @a@.+  -> m ()+glColorPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn134 ptr_glColorPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorPointerEXT #-}+ptr_glColorPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glColorPointerEXT = unsafePerformIO $ getCommand "glColorPointerEXT"++-- glColorPointerListIBM -------------------------------------------------------++glColorPointerListIBM+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glColorPointerListIBM v1 v2 v3 v4 v5 = liftIO $ dyn135 ptr_glColorPointerListIBM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glColorPointerListIBM #-}+ptr_glColorPointerListIBM :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glColorPointerListIBM = unsafePerformIO $ getCommand "glColorPointerListIBM"++-- glColorPointervINTEL --------------------------------------------------------++glColorPointervINTEL+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @4@ elements of type @Ptr a@.+  -> m ()+glColorPointervINTEL v1 v2 v3 = liftIO $ dyn136 ptr_glColorPointervINTEL v1 v2 v3++{-# NOINLINE ptr_glColorPointervINTEL #-}+ptr_glColorPointervINTEL :: FunPtr (GLint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glColorPointervINTEL = unsafePerformIO $ getCommand "glColorPointervINTEL"++-- glColorSubTable -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorSubTable.xml OpenGL 2.x>.+glColorSubTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLsizei -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type,count)@ elements of type @a@.+  -> m ()+glColorSubTable v1 v2 v3 v4 v5 v6 = liftIO $ dyn137 ptr_glColorSubTable v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColorSubTable #-}+ptr_glColorSubTable :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glColorSubTable = unsafePerformIO $ getCommand "glColorSubTable"+
+ src/Graphics/GL/Functions/F04.hs view
@@ -0,0 +1,1951 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F04+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F04 (+  glColorSubTableEXT,+  glColorTable,+  glColorTableEXT,+  glColorTableParameterfv,+  glColorTableParameterfvSGI,+  glColorTableParameteriv,+  glColorTableParameterivSGI,+  glColorTableSGI,+  glCombinerInputNV,+  glCombinerOutputNV,+  glCombinerParameterfNV,+  glCombinerParameterfvNV,+  glCombinerParameteriNV,+  glCombinerParameterivNV,+  glCombinerStageParameterfvNV,+  glCommandListSegmentsNV,+  glCompileCommandListNV,+  glCompileShader,+  glCompileShaderARB,+  glCompileShaderIncludeARB,+  glCompressedMultiTexImage1DEXT,+  glCompressedMultiTexImage2DEXT,+  glCompressedMultiTexImage3DEXT,+  glCompressedMultiTexSubImage1DEXT,+  glCompressedMultiTexSubImage2DEXT,+  glCompressedMultiTexSubImage3DEXT,+  glCompressedTexImage1D,+  glCompressedTexImage1DARB,+  glCompressedTexImage2D,+  glCompressedTexImage2DARB,+  glCompressedTexImage3D,+  glCompressedTexImage3DARB,+  glCompressedTexImage3DOES,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage1DARB,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage2DARB,+  glCompressedTexSubImage3D,+  glCompressedTexSubImage3DARB,+  glCompressedTexSubImage3DOES,+  glCompressedTextureImage1DEXT,+  glCompressedTextureImage2DEXT,+  glCompressedTextureImage3DEXT,+  glCompressedTextureSubImage1D,+  glCompressedTextureSubImage1DEXT,+  glCompressedTextureSubImage2D,+  glCompressedTextureSubImage2DEXT,+  glCompressedTextureSubImage3D,+  glCompressedTextureSubImage3DEXT,+  glConservativeRasterParameterfNV,+  glConservativeRasterParameteriNV,+  glConvolutionFilter1D,+  glConvolutionFilter1DEXT,+  glConvolutionFilter2D,+  glConvolutionFilter2DEXT,+  glConvolutionParameterf,+  glConvolutionParameterfEXT,+  glConvolutionParameterfv,+  glConvolutionParameterfvEXT,+  glConvolutionParameteri,+  glConvolutionParameteriEXT,+  glConvolutionParameteriv,+  glConvolutionParameterivEXT,+  glConvolutionParameterxOES,+  glConvolutionParameterxvOES,+  glCopyBufferSubData,+  glCopyBufferSubDataNV,+  glCopyColorSubTable,+  glCopyColorSubTableEXT,+  glCopyColorTable,+  glCopyColorTableSGI,+  glCopyConvolutionFilter1D,+  glCopyConvolutionFilter1DEXT,+  glCopyConvolutionFilter2D,+  glCopyConvolutionFilter2DEXT,+  glCopyImageSubData,+  glCopyImageSubDataEXT,+  glCopyImageSubDataNV,+  glCopyImageSubDataOES,+  glCopyMultiTexImage1DEXT,+  glCopyMultiTexImage2DEXT,+  glCopyMultiTexSubImage1DEXT,+  glCopyMultiTexSubImage2DEXT,+  glCopyMultiTexSubImage3DEXT,+  glCopyNamedBufferSubData,+  glCopyPathNV,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage1DEXT,+  glCopyTexImage2D,+  glCopyTexImage2DEXT,+  glCopyTexSubImage1D,+  glCopyTexSubImage1DEXT,+  glCopyTexSubImage2D,+  glCopyTexSubImage2DEXT,+  glCopyTexSubImage3D,+  glCopyTexSubImage3DEXT,+  glCopyTexSubImage3DOES,+  glCopyTextureImage1DEXT,+  glCopyTextureImage2DEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glColorSubTableEXT ----------------------------------------------------------++-- | This command is an alias for 'glColorSubTable'.+glColorSubTableEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLsizei -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(format,type,count)@ elements of type @a@.+  -> m ()+glColorSubTableEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn137 ptr_glColorSubTableEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColorSubTableEXT #-}+ptr_glColorSubTableEXT :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glColorSubTableEXT = unsafePerformIO $ getCommand "glColorSubTableEXT"++-- glColorTable ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorTable.xml OpenGL 2.x>.+glColorTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @table@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glColorTable v1 v2 v3 v4 v5 v6 = liftIO $ dyn138 ptr_glColorTable v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColorTable #-}+ptr_glColorTable :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glColorTable = unsafePerformIO $ getCommand "glColorTable"++-- glColorTableEXT -------------------------------------------------------------++-- | This command is an alias for 'glColorTable'.+glColorTableEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @internalFormat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @table@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glColorTableEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn138 ptr_glColorTableEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColorTableEXT #-}+ptr_glColorTableEXT :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glColorTableEXT = unsafePerformIO $ getCommand "glColorTableEXT"++-- glColorTableParameterfv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameter.xml OpenGL 2.x>.+glColorTableParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [ColorTableParameterPNameSGI](Graphics-GL-Groups.html#ColorTableParameterPNameSGI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glColorTableParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glColorTableParameterfv v1 v2 v3++{-# NOINLINE ptr_glColorTableParameterfv #-}+ptr_glColorTableParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glColorTableParameterfv = unsafePerformIO $ getCommand "glColorTableParameterfv"++-- glColorTableParameterfvSGI --------------------------------------------------++-- | This command is an alias for 'glColorTableParameterfv'.+glColorTableParameterfvSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @pname@ of type [ColorTableParameterPNameSGI](Graphics-GL-Groups.html#ColorTableParameterPNameSGI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glColorTableParameterfvSGI v1 v2 v3 = liftIO $ dyn139 ptr_glColorTableParameterfvSGI v1 v2 v3++{-# NOINLINE ptr_glColorTableParameterfvSGI #-}+ptr_glColorTableParameterfvSGI :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glColorTableParameterfvSGI = unsafePerformIO $ getCommand "glColorTableParameterfvSGI"++-- glColorTableParameteriv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glColorTableParameter.xml OpenGL 2.x>.+glColorTableParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [ColorTableParameterPNameSGI](Graphics-GL-Groups.html#ColorTableParameterPNameSGI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glColorTableParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glColorTableParameteriv v1 v2 v3++{-# NOINLINE ptr_glColorTableParameteriv #-}+ptr_glColorTableParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glColorTableParameteriv = unsafePerformIO $ getCommand "glColorTableParameteriv"++-- glColorTableParameterivSGI --------------------------------------------------++-- | This command is an alias for 'glColorTableParameteriv'.+glColorTableParameterivSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @pname@ of type [ColorTableParameterPNameSGI](Graphics-GL-Groups.html#ColorTableParameterPNameSGI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glColorTableParameterivSGI v1 v2 v3 = liftIO $ dyn140 ptr_glColorTableParameterivSGI v1 v2 v3++{-# NOINLINE ptr_glColorTableParameterivSGI #-}+ptr_glColorTableParameterivSGI :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glColorTableParameterivSGI = unsafePerformIO $ getCommand "glColorTableParameterivSGI"++-- glColorTableSGI -------------------------------------------------------------++-- | This command is an alias for 'glColorTable'.+glColorTableSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @table@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glColorTableSGI v1 v2 v3 v4 v5 v6 = liftIO $ dyn138 ptr_glColorTableSGI v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glColorTableSGI #-}+ptr_glColorTableSGI :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glColorTableSGI = unsafePerformIO $ getCommand "glColorTableSGI"++-- glCombinerInputNV -----------------------------------------------------------++glCombinerInputNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @input@ of type [CombinerRegisterNV](Graphics-GL-Groups.html#CombinerRegisterNV).+  -> GLenum -- ^ @mapping@ of type [CombinerMappingNV](Graphics-GL-Groups.html#CombinerMappingNV).+  -> GLenum -- ^ @componentUsage@ of type [CombinerComponentUsageNV](Graphics-GL-Groups.html#CombinerComponentUsageNV).+  -> m ()+glCombinerInputNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn141 ptr_glCombinerInputNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCombinerInputNV #-}+ptr_glCombinerInputNV :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glCombinerInputNV = unsafePerformIO $ getCommand "glCombinerInputNV"++-- glCombinerOutputNV ----------------------------------------------------------++glCombinerOutputNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @abOutput@ of type [CombinerRegisterNV](Graphics-GL-Groups.html#CombinerRegisterNV).+  -> GLenum -- ^ @cdOutput@ of type [CombinerRegisterNV](Graphics-GL-Groups.html#CombinerRegisterNV).+  -> GLenum -- ^ @sumOutput@ of type [CombinerRegisterNV](Graphics-GL-Groups.html#CombinerRegisterNV).+  -> GLenum -- ^ @scale@ of type [CombinerScaleNV](Graphics-GL-Groups.html#CombinerScaleNV).+  -> GLenum -- ^ @bias@ of type [CombinerBiasNV](Graphics-GL-Groups.html#CombinerBiasNV).+  -> GLboolean -- ^ @abDotProduct@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @cdDotProduct@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @muxSum@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glCombinerOutputNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn142 ptr_glCombinerOutputNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCombinerOutputNV #-}+ptr_glCombinerOutputNV :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glCombinerOutputNV = unsafePerformIO $ getCommand "glCombinerOutputNV"++-- glCombinerParameterfNV ------------------------------------------------------++glCombinerParameterfNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> GLfloat -- ^ @param@.+  -> m ()+glCombinerParameterfNV v1 v2 = liftIO $ dyn0 ptr_glCombinerParameterfNV v1 v2++{-# NOINLINE ptr_glCombinerParameterfNV #-}+ptr_glCombinerParameterfNV :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glCombinerParameterfNV = unsafePerformIO $ getCommand "glCombinerParameterfNV"++-- glCombinerParameterfvNV -----------------------------------------------------++glCombinerParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glCombinerParameterfvNV v1 v2 = liftIO $ dyn101 ptr_glCombinerParameterfvNV v1 v2++{-# NOINLINE ptr_glCombinerParameterfvNV #-}+ptr_glCombinerParameterfvNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glCombinerParameterfvNV = unsafePerformIO $ getCommand "glCombinerParameterfvNV"++-- glCombinerParameteriNV ------------------------------------------------------++glCombinerParameteriNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> GLint -- ^ @param@.+  -> m ()+glCombinerParameteriNV v1 v2 = liftIO $ dyn58 ptr_glCombinerParameteriNV v1 v2++{-# NOINLINE ptr_glCombinerParameteriNV #-}+ptr_glCombinerParameteriNV :: FunPtr (GLenum -> GLint -> IO ())+ptr_glCombinerParameteriNV = unsafePerformIO $ getCommand "glCombinerParameteriNV"++-- glCombinerParameterivNV -----------------------------------------------------++glCombinerParameterivNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glCombinerParameterivNV v1 v2 = liftIO $ dyn143 ptr_glCombinerParameterivNV v1 v2++{-# NOINLINE ptr_glCombinerParameterivNV #-}+ptr_glCombinerParameterivNV :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glCombinerParameterivNV = unsafePerformIO $ getCommand "glCombinerParameterivNV"++-- glCombinerStageParameterfvNV ------------------------------------------------++glCombinerStageParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glCombinerStageParameterfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glCombinerStageParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glCombinerStageParameterfvNV #-}+ptr_glCombinerStageParameterfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glCombinerStageParameterfvNV = unsafePerformIO $ getCommand "glCombinerStageParameterfvNV"++-- glCommandListSegmentsNV -----------------------------------------------------++glCommandListSegmentsNV+  :: MonadIO m+  => GLuint -- ^ @list@.+  -> GLuint -- ^ @segments@.+  -> m ()+glCommandListSegmentsNV v1 v2 = liftIO $ dyn4 ptr_glCommandListSegmentsNV v1 v2++{-# NOINLINE ptr_glCommandListSegmentsNV #-}+ptr_glCommandListSegmentsNV :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glCommandListSegmentsNV = unsafePerformIO $ getCommand "glCommandListSegmentsNV"++-- glCompileCommandListNV ------------------------------------------------------++glCompileCommandListNV+  :: MonadIO m+  => GLuint -- ^ @list@.+  -> m ()+glCompileCommandListNV v1 = liftIO $ dyn3 ptr_glCompileCommandListNV v1++{-# NOINLINE ptr_glCompileCommandListNV #-}+ptr_glCompileCommandListNV :: FunPtr (GLuint -> IO ())+ptr_glCompileCommandListNV = unsafePerformIO $ getCommand "glCompileCommandListNV"++-- glCompileShader -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompileShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompileShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompileShader.xhtml OpenGL 4.x>.+glCompileShader+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> m ()+glCompileShader v1 = liftIO $ dyn3 ptr_glCompileShader v1++{-# NOINLINE ptr_glCompileShader #-}+ptr_glCompileShader :: FunPtr (GLuint -> IO ())+ptr_glCompileShader = unsafePerformIO $ getCommand "glCompileShader"++-- glCompileShaderARB ----------------------------------------------------------++-- | This command is an alias for 'glCompileShader'.+glCompileShaderARB+  :: MonadIO m+  => GLhandleARB -- ^ @shaderObj@ of type @handleARB@.+  -> m ()+glCompileShaderARB v1 = liftIO $ dyn144 ptr_glCompileShaderARB v1++{-# NOINLINE ptr_glCompileShaderARB #-}+ptr_glCompileShaderARB :: FunPtr (GLhandleARB -> IO ())+ptr_glCompileShaderARB = unsafePerformIO $ getCommand "glCompileShaderARB"++-- glCompileShaderIncludeARB ---------------------------------------------------++glCompileShaderIncludeARB+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @path@ pointing to @count@ elements of type @Ptr GLchar@.+  -> Ptr GLint -- ^ @length@ pointing to @count@ elements of type @GLint@.+  -> m ()+glCompileShaderIncludeARB v1 v2 v3 v4 = liftIO $ dyn145 ptr_glCompileShaderIncludeARB v1 v2 v3 v4++{-# NOINLINE ptr_glCompileShaderIncludeARB #-}+ptr_glCompileShaderIncludeARB :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+ptr_glCompileShaderIncludeARB = unsafePerformIO $ getCommand "glCompileShaderIncludeARB"++-- glCompressedMultiTexImage1DEXT ----------------------------------------------++glCompressedMultiTexImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn146 ptr_glCompressedMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedMultiTexImage1DEXT #-}+ptr_glCompressedMultiTexImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexImage1DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexImage1DEXT"++-- glCompressedMultiTexImage2DEXT ----------------------------------------------++glCompressedMultiTexImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn147 ptr_glCompressedMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedMultiTexImage2DEXT #-}+ptr_glCompressedMultiTexImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexImage2DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexImage2DEXT"++-- glCompressedMultiTexImage3DEXT ----------------------------------------------++glCompressedMultiTexImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn148 ptr_glCompressedMultiTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCompressedMultiTexImage3DEXT #-}+ptr_glCompressedMultiTexImage3DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexImage3DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexImage3DEXT"++-- glCompressedMultiTexSubImage1DEXT -------------------------------------------++glCompressedMultiTexSubImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn149 ptr_glCompressedMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedMultiTexSubImage1DEXT #-}+ptr_glCompressedMultiTexSubImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexSubImage1DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexSubImage1DEXT"++-- glCompressedMultiTexSubImage2DEXT -------------------------------------------++glCompressedMultiTexSubImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn150 ptr_glCompressedMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCompressedMultiTexSubImage2DEXT #-}+ptr_glCompressedMultiTexSubImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexSubImage2DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexSubImage2DEXT"++-- glCompressedMultiTexSubImage3DEXT -------------------------------------------++glCompressedMultiTexSubImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn151 ptr_glCompressedMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glCompressedMultiTexSubImage3DEXT #-}+ptr_glCompressedMultiTexSubImage3DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedMultiTexSubImage3DEXT = unsafePerformIO $ getCommand "glCompressedMultiTexSubImage3DEXT"++-- glCompressedTexImage1D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexImage1D.xhtml OpenGL 4.x>.+glCompressedTexImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn152 ptr_glCompressedTexImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCompressedTexImage1D #-}+ptr_glCompressedTexImage1D :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage1D = unsafePerformIO $ getCommand "glCompressedTexImage1D"++-- glCompressedTexImage1DARB ---------------------------------------------------++-- | This command is an alias for 'glCompressedTexImage1D'.+glCompressedTexImage1DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage1DARB v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn152 ptr_glCompressedTexImage1DARB v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCompressedTexImage1DARB #-}+ptr_glCompressedTexImage1DARB :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage1DARB = unsafePerformIO $ getCommand "glCompressedTexImage1DARB"++-- glCompressedTexImage2D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexImage2D.xhtml OpenGL 4.x>.+glCompressedTexImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage2D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn153 ptr_glCompressedTexImage2D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedTexImage2D #-}+ptr_glCompressedTexImage2D :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage2D = unsafePerformIO $ getCommand "glCompressedTexImage2D"++-- glCompressedTexImage2DARB ---------------------------------------------------++-- | This command is an alias for 'glCompressedTexImage2D'.+glCompressedTexImage2DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage2DARB v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn153 ptr_glCompressedTexImage2DARB v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedTexImage2DARB #-}+ptr_glCompressedTexImage2DARB :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage2DARB = unsafePerformIO $ getCommand "glCompressedTexImage2DARB"++-- glCompressedTexImage3D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexImage3D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexImage3D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexImage3D.xhtml OpenGL 4.x>.+glCompressedTexImage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn154 ptr_glCompressedTexImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTexImage3D #-}+ptr_glCompressedTexImage3D :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage3D = unsafePerformIO $ getCommand "glCompressedTexImage3D"++-- glCompressedTexImage3DARB ---------------------------------------------------++-- | This command is an alias for 'glCompressedTexImage3D'.+glCompressedTexImage3DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexImage3DARB v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn154 ptr_glCompressedTexImage3DARB v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTexImage3DARB #-}+ptr_glCompressedTexImage3DARB :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage3DARB = unsafePerformIO $ getCommand "glCompressedTexImage3DARB"++-- glCompressedTexImage3DOES ---------------------------------------------------++glCompressedTexImage3DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTexImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn154 ptr_glCompressedTexImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTexImage3DOES #-}+ptr_glCompressedTexImage3DOES :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexImage3DOES = unsafePerformIO $ getCommand "glCompressedTexImage3DOES"++-- glCompressedTexSubImage1D ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage1D.xhtml OpenGL 4.x>.+glCompressedTexSubImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn155 ptr_glCompressedTexSubImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCompressedTexSubImage1D #-}+ptr_glCompressedTexSubImage1D :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage1D = unsafePerformIO $ getCommand "glCompressedTexSubImage1D"++-- glCompressedTexSubImage1DARB ------------------------------------------------++-- | This command is an alias for 'glCompressedTexSubImage1D'.+glCompressedTexSubImage1DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage1DARB v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn155 ptr_glCompressedTexSubImage1DARB v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCompressedTexSubImage1DARB #-}+ptr_glCompressedTexSubImage1DARB :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage1DARB = unsafePerformIO $ getCommand "glCompressedTexSubImage1DARB"++-- glCompressedTexSubImage2D ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage2D.xhtml OpenGL 4.x>.+glCompressedTexSubImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn156 ptr_glCompressedTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTexSubImage2D #-}+ptr_glCompressedTexSubImage2D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage2D = unsafePerformIO $ getCommand "glCompressedTexSubImage2D"++-- glCompressedTexSubImage2DARB ------------------------------------------------++-- | This command is an alias for 'glCompressedTexSubImage2D'.+glCompressedTexSubImage2DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage2DARB v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn156 ptr_glCompressedTexSubImage2DARB v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTexSubImage2DARB #-}+ptr_glCompressedTexSubImage2DARB :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage2DARB = unsafePerformIO $ getCommand "glCompressedTexSubImage2DARB"++-- glCompressedTexSubImage3D ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCompressedTexSubImage3D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCompressedTexSubImage3D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage3D.xhtml OpenGL 4.x>.+glCompressedTexSubImage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn157 ptr_glCompressedTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glCompressedTexSubImage3D #-}+ptr_glCompressedTexSubImage3D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage3D = unsafePerformIO $ getCommand "glCompressedTexSubImage3D"++-- glCompressedTexSubImage3DARB ------------------------------------------------++-- | This command is an alias for 'glCompressedTexSubImage3D'.+glCompressedTexSubImage3DARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @CompressedTextureARB@.+  -> m ()+glCompressedTexSubImage3DARB v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn157 ptr_glCompressedTexSubImage3DARB v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glCompressedTexSubImage3DARB #-}+ptr_glCompressedTexSubImage3DARB :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage3DARB = unsafePerformIO $ getCommand "glCompressedTexSubImage3DARB"++-- glCompressedTexSubImage3DOES ------------------------------------------------++glCompressedTexSubImage3DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn157 ptr_glCompressedTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glCompressedTexSubImage3DOES #-}+ptr_glCompressedTexSubImage3DOES :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTexSubImage3DOES = unsafePerformIO $ getCommand "glCompressedTexSubImage3DOES"++-- glCompressedTextureImage1DEXT -----------------------------------------------++glCompressedTextureImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn158 ptr_glCompressedTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedTextureImage1DEXT #-}+ptr_glCompressedTextureImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureImage1DEXT = unsafePerformIO $ getCommand "glCompressedTextureImage1DEXT"++-- glCompressedTextureImage2DEXT -----------------------------------------------++glCompressedTextureImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn159 ptr_glCompressedTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTextureImage2DEXT #-}+ptr_glCompressedTextureImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureImage2DEXT = unsafePerformIO $ getCommand "glCompressedTextureImage2DEXT"++-- glCompressedTextureImage3DEXT -----------------------------------------------++glCompressedTextureImage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn160 ptr_glCompressedTextureImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCompressedTextureImage3DEXT #-}+ptr_glCompressedTextureImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureImage3DEXT = unsafePerformIO $ getCommand "glCompressedTextureImage3DEXT"++-- glCompressedTextureSubImage1D -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage1D.xhtml OpenGL 4.x>.+glCompressedTextureSubImage1D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@.+  -> m ()+glCompressedTextureSubImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn161 ptr_glCompressedTextureSubImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCompressedTextureSubImage1D #-}+ptr_glCompressedTextureSubImage1D :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage1D = unsafePerformIO $ getCommand "glCompressedTextureSubImage1D"++-- glCompressedTextureSubImage1DEXT --------------------------------------------++glCompressedTextureSubImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn162 ptr_glCompressedTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCompressedTextureSubImage1DEXT #-}+ptr_glCompressedTextureSubImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage1DEXT = unsafePerformIO $ getCommand "glCompressedTextureSubImage1DEXT"++-- glCompressedTextureSubImage2D -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage2D.xhtml OpenGL 4.x>.+glCompressedTextureSubImage2D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@.+  -> m ()+glCompressedTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn163 ptr_glCompressedTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCompressedTextureSubImage2D #-}+ptr_glCompressedTextureSubImage2D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage2D = unsafePerformIO $ getCommand "glCompressedTextureSubImage2D"++-- glCompressedTextureSubImage2DEXT --------------------------------------------++glCompressedTextureSubImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn164 ptr_glCompressedTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCompressedTextureSubImage2DEXT #-}+ptr_glCompressedTextureSubImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage2DEXT = unsafePerformIO $ getCommand "glCompressedTextureSubImage2DEXT"++-- glCompressedTextureSubImage3D -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCompressedTexSubImage3D.xhtml OpenGL 4.x>.+glCompressedTextureSubImage3D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @data@.+  -> m ()+glCompressedTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn165 ptr_glCompressedTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glCompressedTextureSubImage3D #-}+ptr_glCompressedTextureSubImage3D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage3D = unsafePerformIO $ getCommand "glCompressedTextureSubImage3D"++-- glCompressedTextureSubImage3DEXT --------------------------------------------++glCompressedTextureSubImage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLsizei -- ^ @imageSize@.+  -> Ptr a -- ^ @bits@ pointing to @imageSize@ elements of type @a@.+  -> m ()+glCompressedTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn166 ptr_glCompressedTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glCompressedTextureSubImage3DEXT #-}+ptr_glCompressedTextureSubImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glCompressedTextureSubImage3DEXT = unsafePerformIO $ getCommand "glCompressedTextureSubImage3DEXT"++-- glConservativeRasterParameterfNV --------------------------------------------++glConservativeRasterParameterfNV+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLfloat -- ^ @value@.+  -> m ()+glConservativeRasterParameterfNV v1 v2 = liftIO $ dyn0 ptr_glConservativeRasterParameterfNV v1 v2++{-# NOINLINE ptr_glConservativeRasterParameterfNV #-}+ptr_glConservativeRasterParameterfNV :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glConservativeRasterParameterfNV = unsafePerformIO $ getCommand "glConservativeRasterParameterfNV"++-- glConservativeRasterParameteriNV --------------------------------------------++glConservativeRasterParameteriNV+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLint -- ^ @param@.+  -> m ()+glConservativeRasterParameteriNV v1 v2 = liftIO $ dyn58 ptr_glConservativeRasterParameteriNV v1 v2++{-# NOINLINE ptr_glConservativeRasterParameteriNV #-}+ptr_glConservativeRasterParameteriNV :: FunPtr (GLenum -> GLint -> IO ())+ptr_glConservativeRasterParameteriNV = unsafePerformIO $ getCommand "glConservativeRasterParameteriNV"++-- glConvolutionFilter1D -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter1D.xml OpenGL 2.x>.+glConvolutionFilter1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glConvolutionFilter1D v1 v2 v3 v4 v5 v6 = liftIO $ dyn138 ptr_glConvolutionFilter1D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glConvolutionFilter1D #-}+ptr_glConvolutionFilter1D :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glConvolutionFilter1D = unsafePerformIO $ getCommand "glConvolutionFilter1D"++-- glConvolutionFilter1DEXT ----------------------------------------------------++-- | This command is an alias for 'glConvolutionFilter1D'.+glConvolutionFilter1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glConvolutionFilter1DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn138 ptr_glConvolutionFilter1DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glConvolutionFilter1DEXT #-}+ptr_glConvolutionFilter1DEXT :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glConvolutionFilter1DEXT = unsafePerformIO $ getCommand "glConvolutionFilter1DEXT"++-- glConvolutionFilter2D -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionFilter2D.xml OpenGL 2.x>.+glConvolutionFilter2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glConvolutionFilter2D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn167 ptr_glConvolutionFilter2D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glConvolutionFilter2D #-}+ptr_glConvolutionFilter2D :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glConvolutionFilter2D = unsafePerformIO $ getCommand "glConvolutionFilter2D"++-- glConvolutionFilter2DEXT ----------------------------------------------------++-- | This command is an alias for 'glConvolutionFilter2D'.+glConvolutionFilter2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glConvolutionFilter2DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn167 ptr_glConvolutionFilter2DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glConvolutionFilter2DEXT #-}+ptr_glConvolutionFilter2DEXT :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glConvolutionFilter2DEXT = unsafePerformIO $ getCommand "glConvolutionFilter2DEXT"++-- glConvolutionParameterf -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameter.xml OpenGL 2.x>.+glConvolutionParameterf+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> GLfloat -- ^ @params@ of type @CheckedFloat32@.+  -> m ()+glConvolutionParameterf v1 v2 v3 = liftIO $ dyn168 ptr_glConvolutionParameterf v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterf #-}+ptr_glConvolutionParameterf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glConvolutionParameterf = unsafePerformIO $ getCommand "glConvolutionParameterf"++-- glConvolutionParameterfEXT --------------------------------------------------++-- | This command is an alias for 'glConvolutionParameterf'.+glConvolutionParameterfEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> GLfloat -- ^ @params@ of type @CheckedFloat32@.+  -> m ()+glConvolutionParameterfEXT v1 v2 v3 = liftIO $ dyn168 ptr_glConvolutionParameterfEXT v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterfEXT #-}+ptr_glConvolutionParameterfEXT :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glConvolutionParameterfEXT = unsafePerformIO $ getCommand "glConvolutionParameterfEXT"++-- glConvolutionParameterfv ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameter.xml OpenGL 2.x>.+glConvolutionParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glConvolutionParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glConvolutionParameterfv v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterfv #-}+ptr_glConvolutionParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glConvolutionParameterfv = unsafePerformIO $ getCommand "glConvolutionParameterfv"++-- glConvolutionParameterfvEXT -------------------------------------------------++-- | This command is an alias for 'glConvolutionParameterfv'.+glConvolutionParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glConvolutionParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glConvolutionParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterfvEXT #-}+ptr_glConvolutionParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glConvolutionParameterfvEXT = unsafePerformIO $ getCommand "glConvolutionParameterfvEXT"++-- glConvolutionParameteri -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameter.xml OpenGL 2.x>.+glConvolutionParameteri+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> GLint -- ^ @params@ of type @CheckedInt32@.+  -> m ()+glConvolutionParameteri v1 v2 v3 = liftIO $ dyn66 ptr_glConvolutionParameteri v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameteri #-}+ptr_glConvolutionParameteri :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glConvolutionParameteri = unsafePerformIO $ getCommand "glConvolutionParameteri"++-- glConvolutionParameteriEXT --------------------------------------------------++-- | This command is an alias for 'glConvolutionParameteri'.+glConvolutionParameteriEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> GLint -- ^ @params@ of type @CheckedInt32@.+  -> m ()+glConvolutionParameteriEXT v1 v2 v3 = liftIO $ dyn66 ptr_glConvolutionParameteriEXT v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameteriEXT #-}+ptr_glConvolutionParameteriEXT :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glConvolutionParameteriEXT = unsafePerformIO $ getCommand "glConvolutionParameteriEXT"++-- glConvolutionParameteriv ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glConvolutionParameter.xml OpenGL 2.x>.+glConvolutionParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glConvolutionParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glConvolutionParameteriv v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameteriv #-}+ptr_glConvolutionParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glConvolutionParameteriv = unsafePerformIO $ getCommand "glConvolutionParameteriv"++-- glConvolutionParameterivEXT -------------------------------------------------++-- | This command is an alias for 'glConvolutionParameteriv'.+glConvolutionParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glConvolutionParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glConvolutionParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterivEXT #-}+ptr_glConvolutionParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glConvolutionParameterivEXT = unsafePerformIO $ getCommand "glConvolutionParameterivEXT"++-- glConvolutionParameterxOES --------------------------------------------------++glConvolutionParameterxOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> GLfixed -- ^ @param@.+  -> m ()+glConvolutionParameterxOES v1 v2 v3 = liftIO $ dyn169 ptr_glConvolutionParameterxOES v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterxOES #-}+ptr_glConvolutionParameterxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glConvolutionParameterxOES = unsafePerformIO $ getCommand "glConvolutionParameterxOES"++-- glConvolutionParameterxvOES -------------------------------------------------++glConvolutionParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glConvolutionParameterxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glConvolutionParameterxvOES v1 v2 v3++{-# NOINLINE ptr_glConvolutionParameterxvOES #-}+ptr_glConvolutionParameterxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glConvolutionParameterxvOES = unsafePerformIO $ getCommand "glConvolutionParameterxvOES"++-- glCopyBufferSubData ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyBufferSubData.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyBufferSubData.xhtml OpenGL 4.x>.+glCopyBufferSubData+  :: MonadIO m+  => GLenum -- ^ @readTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLenum -- ^ @writeTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLintptr -- ^ @readOffset@ of type @BufferOffset@.+  -> GLintptr -- ^ @writeOffset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glCopyBufferSubData v1 v2 v3 v4 v5 = liftIO $ dyn171 ptr_glCopyBufferSubData v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyBufferSubData #-}+ptr_glCopyBufferSubData :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+ptr_glCopyBufferSubData = unsafePerformIO $ getCommand "glCopyBufferSubData"++-- glCopyBufferSubDataNV -------------------------------------------------------++-- | This command is an alias for 'glCopyBufferSubData'.+glCopyBufferSubDataNV+  :: MonadIO m+  => GLenum -- ^ @readTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLenum -- ^ @writeTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLintptr -- ^ @readOffset@ of type @BufferOffset@.+  -> GLintptr -- ^ @writeOffset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glCopyBufferSubDataNV v1 v2 v3 v4 v5 = liftIO $ dyn171 ptr_glCopyBufferSubDataNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyBufferSubDataNV #-}+ptr_glCopyBufferSubDataNV :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+ptr_glCopyBufferSubDataNV = unsafePerformIO $ getCommand "glCopyBufferSubDataNV"++-- glCopyColorSubTable ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorSubTable.xml OpenGL 2.x>.+glCopyColorSubTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLsizei -- ^ @start@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyColorSubTable v1 v2 v3 v4 v5 = liftIO $ dyn172 ptr_glCopyColorSubTable v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyColorSubTable #-}+ptr_glCopyColorSubTable :: FunPtr (GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyColorSubTable = unsafePerformIO $ getCommand "glCopyColorSubTable"++-- glCopyColorSubTableEXT ------------------------------------------------------++-- | This command is an alias for 'glCopyColorSubTable'.+glCopyColorSubTableEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLsizei -- ^ @start@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyColorSubTableEXT v1 v2 v3 v4 v5 = liftIO $ dyn172 ptr_glCopyColorSubTableEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyColorSubTableEXT #-}+ptr_glCopyColorSubTableEXT :: FunPtr (GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyColorSubTableEXT = unsafePerformIO $ getCommand "glCopyColorSubTableEXT"++-- glCopyColorTable ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyColorTable.xml OpenGL 2.x>.+glCopyColorTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyColorTable v1 v2 v3 v4 v5 = liftIO $ dyn173 ptr_glCopyColorTable v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyColorTable #-}+ptr_glCopyColorTable :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyColorTable = unsafePerformIO $ getCommand "glCopyColorTable"++-- glCopyColorTableSGI ---------------------------------------------------------++-- | This command is an alias for 'glCopyColorTable'.+glCopyColorTableSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyColorTableSGI v1 v2 v3 v4 v5 = liftIO $ dyn173 ptr_glCopyColorTableSGI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyColorTableSGI #-}+ptr_glCopyColorTableSGI :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyColorTableSGI = unsafePerformIO $ getCommand "glCopyColorTableSGI"++-- glCopyConvolutionFilter1D ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter1D.xml OpenGL 2.x>.+glCopyConvolutionFilter1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyConvolutionFilter1D v1 v2 v3 v4 v5 = liftIO $ dyn173 ptr_glCopyConvolutionFilter1D v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyConvolutionFilter1D #-}+ptr_glCopyConvolutionFilter1D :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyConvolutionFilter1D = unsafePerformIO $ getCommand "glCopyConvolutionFilter1D"++-- glCopyConvolutionFilter1DEXT ------------------------------------------------++-- | This command is an alias for 'glCopyConvolutionFilter1D'.+glCopyConvolutionFilter1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyConvolutionFilter1DEXT v1 v2 v3 v4 v5 = liftIO $ dyn173 ptr_glCopyConvolutionFilter1DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyConvolutionFilter1DEXT #-}+ptr_glCopyConvolutionFilter1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyConvolutionFilter1DEXT = unsafePerformIO $ getCommand "glCopyConvolutionFilter1DEXT"++-- glCopyConvolutionFilter2D ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyConvolutionFilter2D.xml OpenGL 2.x>.+glCopyConvolutionFilter2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyConvolutionFilter2D v1 v2 v3 v4 v5 v6 = liftIO $ dyn174 ptr_glCopyConvolutionFilter2D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCopyConvolutionFilter2D #-}+ptr_glCopyConvolutionFilter2D :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyConvolutionFilter2D = unsafePerformIO $ getCommand "glCopyConvolutionFilter2D"++-- glCopyConvolutionFilter2DEXT ------------------------------------------------++-- | This command is an alias for 'glCopyConvolutionFilter2D'.+glCopyConvolutionFilter2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyConvolutionFilter2DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn174 ptr_glCopyConvolutionFilter2DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCopyConvolutionFilter2DEXT #-}+ptr_glCopyConvolutionFilter2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyConvolutionFilter2DEXT = unsafePerformIO $ getCommand "glCopyConvolutionFilter2DEXT"++-- glCopyImageSubData ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCopyImageSubData.xhtml OpenGL 4.x>.+glCopyImageSubData+  :: MonadIO m+  => GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@ of type [CopyImageSubDataTarget](Graphics-GL-Groups.html#CopyImageSubDataTarget).+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@ of type [CopyImageSubDataTarget](Graphics-GL-Groups.html#CopyImageSubDataTarget).+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @srcWidth@.+  -> GLsizei -- ^ @srcHeight@.+  -> GLsizei -- ^ @srcDepth@.+  -> m ()+glCopyImageSubData v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 = liftIO $ dyn175 ptr_glCopyImageSubData v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15++{-# NOINLINE ptr_glCopyImageSubData #-}+ptr_glCopyImageSubData :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glCopyImageSubData = unsafePerformIO $ getCommand "glCopyImageSubData"++-- glCopyImageSubDataEXT -------------------------------------------------------++-- | This command is an alias for 'glCopyImageSubData'.+glCopyImageSubDataEXT+  :: MonadIO m+  => GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @srcWidth@.+  -> GLsizei -- ^ @srcHeight@.+  -> GLsizei -- ^ @srcDepth@.+  -> m ()+glCopyImageSubDataEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 = liftIO $ dyn175 ptr_glCopyImageSubDataEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15++{-# NOINLINE ptr_glCopyImageSubDataEXT #-}+ptr_glCopyImageSubDataEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glCopyImageSubDataEXT = unsafePerformIO $ getCommand "glCopyImageSubDataEXT"++-- glCopyImageSubDataNV --------------------------------------------------------++glCopyImageSubDataNV+  :: MonadIO m+  => GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glCopyImageSubDataNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 = liftIO $ dyn175 ptr_glCopyImageSubDataNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15++{-# NOINLINE ptr_glCopyImageSubDataNV #-}+ptr_glCopyImageSubDataNV :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glCopyImageSubDataNV = unsafePerformIO $ getCommand "glCopyImageSubDataNV"++-- glCopyImageSubDataOES -------------------------------------------------------++-- | This command is an alias for 'glCopyImageSubData'.+glCopyImageSubDataOES+  :: MonadIO m+  => GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@ of type [CopyBufferSubDataTarget](Graphics-GL-Groups.html#CopyBufferSubDataTarget).+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @srcWidth@.+  -> GLsizei -- ^ @srcHeight@.+  -> GLsizei -- ^ @srcDepth@.+  -> m ()+glCopyImageSubDataOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 = liftIO $ dyn175 ptr_glCopyImageSubDataOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15++{-# NOINLINE ptr_glCopyImageSubDataOES #-}+ptr_glCopyImageSubDataOES :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glCopyImageSubDataOES = unsafePerformIO $ getCommand "glCopyImageSubDataOES"++-- glCopyMultiTexImage1DEXT ----------------------------------------------------++glCopyMultiTexImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn176 ptr_glCopyMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyMultiTexImage1DEXT #-}+ptr_glCopyMultiTexImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+ptr_glCopyMultiTexImage1DEXT = unsafePerformIO $ getCommand "glCopyMultiTexImage1DEXT"++-- glCopyMultiTexImage2DEXT ----------------------------------------------------++glCopyMultiTexImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn177 ptr_glCopyMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyMultiTexImage2DEXT #-}+ptr_glCopyMultiTexImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glCopyMultiTexImage2DEXT = unsafePerformIO $ getCommand "glCopyMultiTexImage2DEXT"++-- glCopyMultiTexSubImage1DEXT -------------------------------------------------++glCopyMultiTexSubImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn178 ptr_glCopyMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCopyMultiTexSubImage1DEXT #-}+ptr_glCopyMultiTexSubImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyMultiTexSubImage1DEXT = unsafePerformIO $ getCommand "glCopyMultiTexSubImage1DEXT"++-- glCopyMultiTexSubImage2DEXT -------------------------------------------------++glCopyMultiTexSubImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn179 ptr_glCopyMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyMultiTexSubImage2DEXT #-}+ptr_glCopyMultiTexSubImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyMultiTexSubImage2DEXT = unsafePerformIO $ getCommand "glCopyMultiTexSubImage2DEXT"++-- glCopyMultiTexSubImage3DEXT -------------------------------------------------++glCopyMultiTexSubImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn180 ptr_glCopyMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCopyMultiTexSubImage3DEXT #-}+ptr_glCopyMultiTexSubImage3DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyMultiTexSubImage3DEXT = unsafePerformIO $ getCommand "glCopyMultiTexSubImage3DEXT"++-- glCopyNamedBufferSubData ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCopyBufferSubData.xhtml OpenGL 4.x>.+glCopyNamedBufferSubData+  :: MonadIO m+  => GLuint -- ^ @readBuffer@.+  -> GLuint -- ^ @writeBuffer@.+  -> GLintptr -- ^ @readOffset@.+  -> GLintptr -- ^ @writeOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glCopyNamedBufferSubData v1 v2 v3 v4 v5 = liftIO $ dyn181 ptr_glCopyNamedBufferSubData v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyNamedBufferSubData #-}+ptr_glCopyNamedBufferSubData :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+ptr_glCopyNamedBufferSubData = unsafePerformIO $ getCommand "glCopyNamedBufferSubData"++-- glCopyPathNV ----------------------------------------------------------------++glCopyPathNV+  :: MonadIO m+  => GLuint -- ^ @resultPath@ of type @Path@.+  -> GLuint -- ^ @srcPath@ of type @Path@.+  -> m ()+glCopyPathNV v1 v2 = liftIO $ dyn4 ptr_glCopyPathNV v1 v2++{-# NOINLINE ptr_glCopyPathNV #-}+ptr_glCopyPathNV :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glCopyPathNV = unsafePerformIO $ getCommand "glCopyPathNV"++-- glCopyPixels ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyPixels.xml OpenGL 2.x>.+glCopyPixels+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @type@ of type [PixelCopyType](Graphics-GL-Groups.html#PixelCopyType).+  -> m ()+glCopyPixels v1 v2 v3 v4 v5 = liftIO $ dyn182 ptr_glCopyPixels v1 v2 v3 v4 v5++{-# NOINLINE ptr_glCopyPixels #-}+ptr_glCopyPixels :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())+ptr_glCopyPixels = unsafePerformIO $ getCommand "glCopyPixels"++-- glCopyTexImage1D ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyTexImage1D.xhtml OpenGL 4.x>.+glCopyTexImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTexImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn183 ptr_glCopyTexImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCopyTexImage1D #-}+ptr_glCopyTexImage1D :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+ptr_glCopyTexImage1D = unsafePerformIO $ getCommand "glCopyTexImage1D"++-- glCopyTexImage1DEXT ---------------------------------------------------------++-- | This command is an alias for 'glCopyTexImage1D'.+glCopyTexImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn183 ptr_glCopyTexImage1DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCopyTexImage1DEXT #-}+ptr_glCopyTexImage1DEXT :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+ptr_glCopyTexImage1DEXT = unsafePerformIO $ getCommand "glCopyTexImage1DEXT"++-- glCopyTexImage2D ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyTexImage2D.xhtml OpenGL 4.x>.+glCopyTexImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTexImage2D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn184 ptr_glCopyTexImage2D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTexImage2D #-}+ptr_glCopyTexImage2D :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glCopyTexImage2D = unsafePerformIO $ getCommand "glCopyTexImage2D"++-- glCopyTexImage2DEXT ---------------------------------------------------------++-- | This command is an alias for 'glCopyTexImage2D'.+glCopyTexImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn184 ptr_glCopyTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTexImage2DEXT #-}+ptr_glCopyTexImage2DEXT :: FunPtr (GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glCopyTexImage2DEXT = unsafePerformIO $ getCommand "glCopyTexImage2DEXT"++-- glCopyTexSubImage1D ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage1D.xhtml OpenGL 4.x>.+glCopyTexSubImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyTexSubImage1D v1 v2 v3 v4 v5 v6 = liftIO $ dyn185 ptr_glCopyTexSubImage1D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCopyTexSubImage1D #-}+ptr_glCopyTexSubImage1D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyTexSubImage1D = unsafePerformIO $ getCommand "glCopyTexSubImage1D"++-- glCopyTexSubImage1DEXT ------------------------------------------------------++-- | This command is an alias for 'glCopyTexSubImage1D'.+glCopyTexSubImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyTexSubImage1DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn185 ptr_glCopyTexSubImage1DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCopyTexSubImage1DEXT #-}+ptr_glCopyTexSubImage1DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyTexSubImage1DEXT = unsafePerformIO $ getCommand "glCopyTexSubImage1DEXT"++-- glCopyTexSubImage2D ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage2D.xhtml OpenGL 4.x>.+glCopyTexSubImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn186 ptr_glCopyTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTexSubImage2D #-}+ptr_glCopyTexSubImage2D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTexSubImage2D = unsafePerformIO $ getCommand "glCopyTexSubImage2D"++-- glCopyTexSubImage2DEXT ------------------------------------------------------++-- | This command is an alias for 'glCopyTexSubImage2D'.+glCopyTexSubImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn186 ptr_glCopyTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTexSubImage2DEXT #-}+ptr_glCopyTexSubImage2DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTexSubImage2DEXT = unsafePerformIO $ getCommand "glCopyTexSubImage2DEXT"++-- glCopyTexSubImage3D ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCopyTexSubImage3D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCopyTexSubImage3D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage3D.xhtml OpenGL 4.x>.+glCopyTexSubImage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn187 ptr_glCopyTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTexSubImage3D #-}+ptr_glCopyTexSubImage3D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTexSubImage3D = unsafePerformIO $ getCommand "glCopyTexSubImage3D"++-- glCopyTexSubImage3DEXT ------------------------------------------------------++-- | This command is an alias for 'glCopyTexSubImage3D'.+glCopyTexSubImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn187 ptr_glCopyTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTexSubImage3DEXT #-}+ptr_glCopyTexSubImage3DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTexSubImage3DEXT = unsafePerformIO $ getCommand "glCopyTexSubImage3DEXT"++-- glCopyTexSubImage3DOES ------------------------------------------------------++glCopyTexSubImage3DOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn187 ptr_glCopyTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTexSubImage3DOES #-}+ptr_glCopyTexSubImage3DOES :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTexSubImage3DOES = unsafePerformIO $ getCommand "glCopyTexSubImage3DOES"++-- glCopyTextureImage1DEXT -----------------------------------------------------++glCopyTextureImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn188 ptr_glCopyTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTextureImage1DEXT #-}+ptr_glCopyTextureImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())+ptr_glCopyTextureImage1DEXT = unsafePerformIO $ getCommand "glCopyTextureImage1DEXT"++-- glCopyTextureImage2DEXT -----------------------------------------------------++glCopyTextureImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> m ()+glCopyTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn189 ptr_glCopyTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTextureImage2DEXT #-}+ptr_glCopyTextureImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glCopyTextureImage2DEXT = unsafePerformIO $ getCommand "glCopyTextureImage2DEXT"+
+ src/Graphics/GL/Functions/F05.hs view
@@ -0,0 +1,1560 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F05+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F05 (+  glCopyTextureLevelsAPPLE,+  glCopyTextureSubImage1D,+  glCopyTextureSubImage1DEXT,+  glCopyTextureSubImage2D,+  glCopyTextureSubImage2DEXT,+  glCopyTextureSubImage3D,+  glCopyTextureSubImage3DEXT,+  glCoverFillPathInstancedNV,+  glCoverFillPathNV,+  glCoverStrokePathInstancedNV,+  glCoverStrokePathNV,+  glCoverageMaskNV,+  glCoverageModulationNV,+  glCoverageModulationTableNV,+  glCoverageOperationNV,+  glCreateBuffers,+  glCreateCommandListsNV,+  glCreateFramebuffers,+  glCreateMemoryObjectsEXT,+  glCreatePerfQueryINTEL,+  glCreateProgram,+  glCreateProgramObjectARB,+  glCreateProgramPipelines,+  glCreateProgressFenceNVX,+  glCreateQueries,+  glCreateRenderbuffers,+  glCreateSamplers,+  glCreateShader,+  glCreateShaderObjectARB,+  glCreateShaderProgramEXT,+  glCreateShaderProgramv,+  glCreateShaderProgramvEXT,+  glCreateStatesNV,+  glCreateSyncFromCLeventARB,+  glCreateTextures,+  glCreateTransformFeedbacks,+  glCreateVertexArrays,+  glCullFace,+  glCullParameterdvEXT,+  glCullParameterfvEXT,+  glCurrentPaletteMatrixARB,+  glCurrentPaletteMatrixOES,+  glDebugMessageCallback,+  glDebugMessageCallbackAMD,+  glDebugMessageCallbackARB,+  glDebugMessageCallbackKHR,+  glDebugMessageControl,+  glDebugMessageControlARB,+  glDebugMessageControlKHR,+  glDebugMessageEnableAMD,+  glDebugMessageInsert,+  glDebugMessageInsertAMD,+  glDebugMessageInsertARB,+  glDebugMessageInsertKHR,+  glDeformSGIX,+  glDeformationMap3dSGIX,+  glDeformationMap3fSGIX,+  glDeleteAsyncMarkersSGIX,+  glDeleteBuffers,+  glDeleteBuffersARB,+  glDeleteCommandListsNV,+  glDeleteFencesAPPLE,+  glDeleteFencesNV,+  glDeleteFragmentShaderATI,+  glDeleteFramebuffers,+  glDeleteFramebuffersEXT,+  glDeleteFramebuffersOES,+  glDeleteLists,+  glDeleteMemoryObjectsEXT,+  glDeleteNamedStringARB,+  glDeleteNamesAMD,+  glDeleteObjectARB,+  glDeleteOcclusionQueriesNV,+  glDeletePathsNV,+  glDeletePerfMonitorsAMD,+  glDeletePerfQueryINTEL,+  glDeleteProgram,+  glDeleteProgramPipelines,+  glDeleteProgramPipelinesEXT,+  glDeleteProgramsARB,+  glDeleteProgramsNV,+  glDeleteQueries,+  glDeleteQueriesARB,+  glDeleteQueriesEXT,+  glDeleteQueryResourceTagNV,+  glDeleteRenderbuffers,+  glDeleteRenderbuffersEXT,+  glDeleteRenderbuffersOES,+  glDeleteSamplers,+  glDeleteSemaphoresEXT,+  glDeleteShader,+  glDeleteStatesNV,+  glDeleteSync,+  glDeleteSyncAPPLE,+  glDeleteTextures,+  glDeleteTexturesEXT,+  glDeleteTransformFeedbacks,+  glDeleteTransformFeedbacksNV,+  glDeleteVertexArrays,+  glDeleteVertexArraysAPPLE+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glCopyTextureLevelsAPPLE ----------------------------------------------------++glCopyTextureLevelsAPPLE+  :: MonadIO m+  => GLuint -- ^ @destinationTexture@.+  -> GLuint -- ^ @sourceTexture@.+  -> GLint -- ^ @sourceBaseLevel@.+  -> GLsizei -- ^ @sourceLevelCount@.+  -> m ()+glCopyTextureLevelsAPPLE v1 v2 v3 v4 = liftIO $ dyn190 ptr_glCopyTextureLevelsAPPLE v1 v2 v3 v4++{-# NOINLINE ptr_glCopyTextureLevelsAPPLE #-}+ptr_glCopyTextureLevelsAPPLE :: FunPtr (GLuint -> GLuint -> GLint -> GLsizei -> IO ())+ptr_glCopyTextureLevelsAPPLE = unsafePerformIO $ getCommand "glCopyTextureLevelsAPPLE"++-- glCopyTextureSubImage1D -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage1D.xhtml OpenGL 4.x>.+glCopyTextureSubImage1D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyTextureSubImage1D v1 v2 v3 v4 v5 v6 = liftIO $ dyn191 ptr_glCopyTextureSubImage1D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glCopyTextureSubImage1D #-}+ptr_glCopyTextureSubImage1D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyTextureSubImage1D = unsafePerformIO $ getCommand "glCopyTextureSubImage1D"++-- glCopyTextureSubImage1DEXT --------------------------------------------------++glCopyTextureSubImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> m ()+glCopyTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn192 ptr_glCopyTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCopyTextureSubImage1DEXT #-}+ptr_glCopyTextureSubImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glCopyTextureSubImage1DEXT = unsafePerformIO $ getCommand "glCopyTextureSubImage1DEXT"++-- glCopyTextureSubImage2D -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage2D.xhtml OpenGL 4.x>.+glCopyTextureSubImage2D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn193 ptr_glCopyTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glCopyTextureSubImage2D #-}+ptr_glCopyTextureSubImage2D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTextureSubImage2D = unsafePerformIO $ getCommand "glCopyTextureSubImage2D"++-- glCopyTextureSubImage2DEXT --------------------------------------------------++glCopyTextureSubImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn194 ptr_glCopyTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTextureSubImage2DEXT #-}+ptr_glCopyTextureSubImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTextureSubImage2DEXT = unsafePerformIO $ getCommand "glCopyTextureSubImage2DEXT"++-- glCopyTextureSubImage3D -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCopyTexSubImage3D.xhtml OpenGL 4.x>.+glCopyTextureSubImage3D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn195 ptr_glCopyTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glCopyTextureSubImage3D #-}+ptr_glCopyTextureSubImage3D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTextureSubImage3D = unsafePerformIO $ getCommand "glCopyTextureSubImage3D"++-- glCopyTextureSubImage3DEXT --------------------------------------------------++glCopyTextureSubImage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glCopyTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn196 ptr_glCopyTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glCopyTextureSubImage3DEXT #-}+ptr_glCopyTextureSubImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glCopyTextureSubImage3DEXT = unsafePerformIO $ getCommand "glCopyTextureSubImage3DEXT"++-- glCoverFillPathInstancedNV --------------------------------------------------++glCoverFillPathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLenum -- ^ @coverMode@ of type [PathCoverMode](Graphics-GL-Groups.html#PathCoverMode).+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @transformValues@ pointing to @COMPSIZE(numPaths,transformType)@ elements of type @GLfloat@.+  -> m ()+glCoverFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn197 ptr_glCoverFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCoverFillPathInstancedNV #-}+ptr_glCoverFillPathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glCoverFillPathInstancedNV = unsafePerformIO $ getCommand "glCoverFillPathInstancedNV"++-- glCoverFillPathNV -----------------------------------------------------------++glCoverFillPathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @coverMode@ of type [PathCoverMode](Graphics-GL-Groups.html#PathCoverMode).+  -> m ()+glCoverFillPathNV v1 v2 = liftIO $ dyn18 ptr_glCoverFillPathNV v1 v2++{-# NOINLINE ptr_glCoverFillPathNV #-}+ptr_glCoverFillPathNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glCoverFillPathNV = unsafePerformIO $ getCommand "glCoverFillPathNV"++-- glCoverStrokePathInstancedNV ------------------------------------------------++glCoverStrokePathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLenum -- ^ @coverMode@ of type [PathCoverMode](Graphics-GL-Groups.html#PathCoverMode).+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @transformValues@ pointing to @COMPSIZE(numPaths,transformType)@ elements of type @GLfloat@.+  -> m ()+glCoverStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn197 ptr_glCoverStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glCoverStrokePathInstancedNV #-}+ptr_glCoverStrokePathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glCoverStrokePathInstancedNV = unsafePerformIO $ getCommand "glCoverStrokePathInstancedNV"++-- glCoverStrokePathNV ---------------------------------------------------------++glCoverStrokePathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @coverMode@ of type [PathCoverMode](Graphics-GL-Groups.html#PathCoverMode).+  -> m ()+glCoverStrokePathNV v1 v2 = liftIO $ dyn18 ptr_glCoverStrokePathNV v1 v2++{-# NOINLINE ptr_glCoverStrokePathNV #-}+ptr_glCoverStrokePathNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glCoverStrokePathNV = unsafePerformIO $ getCommand "glCoverStrokePathNV"++-- glCoverageMaskNV ------------------------------------------------------------++glCoverageMaskNV+  :: MonadIO m+  => GLboolean -- ^ @mask@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glCoverageMaskNV v1 = liftIO $ dyn198 ptr_glCoverageMaskNV v1++{-# NOINLINE ptr_glCoverageMaskNV #-}+ptr_glCoverageMaskNV :: FunPtr (GLboolean -> IO ())+ptr_glCoverageMaskNV = unsafePerformIO $ getCommand "glCoverageMaskNV"++-- glCoverageModulationNV ------------------------------------------------------++glCoverageModulationNV+  :: MonadIO m+  => GLenum -- ^ @components@.+  -> m ()+glCoverageModulationNV v1 = liftIO $ dyn5 ptr_glCoverageModulationNV v1++{-# NOINLINE ptr_glCoverageModulationNV #-}+ptr_glCoverageModulationNV :: FunPtr (GLenum -> IO ())+ptr_glCoverageModulationNV = unsafePerformIO $ getCommand "glCoverageModulationNV"++-- glCoverageModulationTableNV -------------------------------------------------++glCoverageModulationTableNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLfloat -- ^ @v@ pointing to @n@ elements of type @GLfloat@.+  -> m ()+glCoverageModulationTableNV v1 v2 = liftIO $ dyn199 ptr_glCoverageModulationTableNV v1 v2++{-# NOINLINE ptr_glCoverageModulationTableNV #-}+ptr_glCoverageModulationTableNV :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())+ptr_glCoverageModulationTableNV = unsafePerformIO $ getCommand "glCoverageModulationTableNV"++-- glCoverageOperationNV -------------------------------------------------------++glCoverageOperationNV+  :: MonadIO m+  => GLenum -- ^ @operation@.+  -> m ()+glCoverageOperationNV v1 = liftIO $ dyn5 ptr_glCoverageOperationNV v1++{-# NOINLINE ptr_glCoverageOperationNV #-}+ptr_glCoverageOperationNV :: FunPtr (GLenum -> IO ())+ptr_glCoverageOperationNV = unsafePerformIO $ getCommand "glCoverageOperationNV"++-- glCreateBuffers -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateBuffers.xhtml OpenGL 4.x>.+glCreateBuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateBuffers v1 v2 = liftIO $ dyn200 ptr_glCreateBuffers v1 v2++{-# NOINLINE ptr_glCreateBuffers #-}+ptr_glCreateBuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateBuffers = unsafePerformIO $ getCommand "glCreateBuffers"++-- glCreateCommandListsNV ------------------------------------------------------++glCreateCommandListsNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @lists@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateCommandListsNV v1 v2 = liftIO $ dyn200 ptr_glCreateCommandListsNV v1 v2++{-# NOINLINE ptr_glCreateCommandListsNV #-}+ptr_glCreateCommandListsNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateCommandListsNV = unsafePerformIO $ getCommand "glCreateCommandListsNV"++-- glCreateFramebuffers --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateFramebuffers.xhtml OpenGL 4.x>.+glCreateFramebuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateFramebuffers v1 v2 = liftIO $ dyn200 ptr_glCreateFramebuffers v1 v2++{-# NOINLINE ptr_glCreateFramebuffers #-}+ptr_glCreateFramebuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateFramebuffers = unsafePerformIO $ getCommand "glCreateFramebuffers"++-- glCreateMemoryObjectsEXT ----------------------------------------------------++glCreateMemoryObjectsEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @memoryObjects@.+  -> m ()+glCreateMemoryObjectsEXT v1 v2 = liftIO $ dyn200 ptr_glCreateMemoryObjectsEXT v1 v2++{-# NOINLINE ptr_glCreateMemoryObjectsEXT #-}+ptr_glCreateMemoryObjectsEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateMemoryObjectsEXT = unsafePerformIO $ getCommand "glCreateMemoryObjectsEXT"++-- glCreatePerfQueryINTEL ------------------------------------------------------++glCreatePerfQueryINTEL+  :: MonadIO m+  => GLuint -- ^ @queryId@.+  -> Ptr GLuint -- ^ @queryHandle@.+  -> m ()+glCreatePerfQueryINTEL v1 v2 = liftIO $ dyn201 ptr_glCreatePerfQueryINTEL v1 v2++{-# NOINLINE ptr_glCreatePerfQueryINTEL #-}+ptr_glCreatePerfQueryINTEL :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glCreatePerfQueryINTEL = unsafePerformIO $ getCommand "glCreatePerfQueryINTEL"++-- glCreateProgram -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCreateProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCreateProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCreateProgram.xhtml OpenGL 4.x>.+glCreateProgram+  :: MonadIO m+  => m GLuint+glCreateProgram = liftIO $ dyn202 ptr_glCreateProgram++{-# NOINLINE ptr_glCreateProgram #-}+ptr_glCreateProgram :: FunPtr (IO GLuint)+ptr_glCreateProgram = unsafePerformIO $ getCommand "glCreateProgram"++-- glCreateProgramObjectARB ----------------------------------------------------++-- | This command is an alias for 'glCreateProgram'.+glCreateProgramObjectARB+  :: MonadIO m+  => m GLhandleARB -- ^ of type @handleARB@.+glCreateProgramObjectARB = liftIO $ dyn203 ptr_glCreateProgramObjectARB++{-# NOINLINE ptr_glCreateProgramObjectARB #-}+ptr_glCreateProgramObjectARB :: FunPtr (IO GLhandleARB)+ptr_glCreateProgramObjectARB = unsafePerformIO $ getCommand "glCreateProgramObjectARB"++-- glCreateProgramPipelines ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateProgramPipelines.xhtml OpenGL 4.x>.+glCreateProgramPipelines+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @pipelines@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateProgramPipelines v1 v2 = liftIO $ dyn200 ptr_glCreateProgramPipelines v1 v2++{-# NOINLINE ptr_glCreateProgramPipelines #-}+ptr_glCreateProgramPipelines :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateProgramPipelines = unsafePerformIO $ getCommand "glCreateProgramPipelines"++-- glCreateProgressFenceNVX ----------------------------------------------------++glCreateProgressFenceNVX+  :: MonadIO m+  => m GLuint+glCreateProgressFenceNVX = liftIO $ dyn202 ptr_glCreateProgressFenceNVX++{-# NOINLINE ptr_glCreateProgressFenceNVX #-}+ptr_glCreateProgressFenceNVX :: FunPtr (IO GLuint)+ptr_glCreateProgressFenceNVX = unsafePerformIO $ getCommand "glCreateProgressFenceNVX"++-- glCreateQueries -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateQueries.xhtml OpenGL 4.x>.+glCreateQueries+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateQueries v1 v2 v3 = liftIO $ dyn204 ptr_glCreateQueries v1 v2 v3++{-# NOINLINE ptr_glCreateQueries #-}+ptr_glCreateQueries :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateQueries = unsafePerformIO $ getCommand "glCreateQueries"++-- glCreateRenderbuffers -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateRenderbuffers.xhtml OpenGL 4.x>.+glCreateRenderbuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateRenderbuffers v1 v2 = liftIO $ dyn200 ptr_glCreateRenderbuffers v1 v2++{-# NOINLINE ptr_glCreateRenderbuffers #-}+ptr_glCreateRenderbuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateRenderbuffers = unsafePerformIO $ getCommand "glCreateRenderbuffers"++-- glCreateSamplers ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateSamplers.xhtml OpenGL 4.x>.+glCreateSamplers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @samplers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateSamplers v1 v2 = liftIO $ dyn200 ptr_glCreateSamplers v1 v2++{-# NOINLINE ptr_glCreateSamplers #-}+ptr_glCreateSamplers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateSamplers = unsafePerformIO $ getCommand "glCreateSamplers"++-- glCreateShader --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCreateShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCreateShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCreateShader.xhtml OpenGL 4.x>.+glCreateShader+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> m GLuint+glCreateShader v1 = liftIO $ dyn33 ptr_glCreateShader v1++{-# NOINLINE ptr_glCreateShader #-}+ptr_glCreateShader :: FunPtr (GLenum -> IO GLuint)+ptr_glCreateShader = unsafePerformIO $ getCommand "glCreateShader"++-- glCreateShaderObjectARB -----------------------------------------------------++-- | This command is an alias for 'glCreateShader'.+glCreateShaderObjectARB+  :: MonadIO m+  => GLenum -- ^ @shaderType@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> m GLhandleARB -- ^ of type @handleARB@.+glCreateShaderObjectARB v1 = liftIO $ dyn205 ptr_glCreateShaderObjectARB v1++{-# NOINLINE ptr_glCreateShaderObjectARB #-}+ptr_glCreateShaderObjectARB :: FunPtr (GLenum -> IO GLhandleARB)+ptr_glCreateShaderObjectARB = unsafePerformIO $ getCommand "glCreateShaderObjectARB"++-- glCreateShaderProgramEXT ----------------------------------------------------++glCreateShaderProgramEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> Ptr GLchar -- ^ @string@.+  -> m GLuint+glCreateShaderProgramEXT v1 v2 = liftIO $ dyn206 ptr_glCreateShaderProgramEXT v1 v2++{-# NOINLINE ptr_glCreateShaderProgramEXT #-}+ptr_glCreateShaderProgramEXT :: FunPtr (GLenum -> Ptr GLchar -> IO GLuint)+ptr_glCreateShaderProgramEXT = unsafePerformIO $ getCommand "glCreateShaderProgramEXT"++-- glCreateShaderProgramv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateShaderProgram.xhtml OpenGL 4.x>.+glCreateShaderProgramv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @strings@ pointing to @count@ elements of type @Ptr GLchar@.+  -> m GLuint+glCreateShaderProgramv v1 v2 v3 = liftIO $ dyn207 ptr_glCreateShaderProgramv v1 v2 v3++{-# NOINLINE ptr_glCreateShaderProgramv #-}+ptr_glCreateShaderProgramv :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)+ptr_glCreateShaderProgramv = unsafePerformIO $ getCommand "glCreateShaderProgramv"++-- glCreateShaderProgramvEXT ---------------------------------------------------++glCreateShaderProgramvEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @strings@ pointing to @count@ elements of type @Ptr GLchar@.+  -> m GLuint+glCreateShaderProgramvEXT v1 v2 v3 = liftIO $ dyn207 ptr_glCreateShaderProgramvEXT v1 v2 v3++{-# NOINLINE ptr_glCreateShaderProgramvEXT #-}+ptr_glCreateShaderProgramvEXT :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint)+ptr_glCreateShaderProgramvEXT = unsafePerformIO $ getCommand "glCreateShaderProgramvEXT"++-- glCreateStatesNV ------------------------------------------------------------++glCreateStatesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @states@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateStatesNV v1 v2 = liftIO $ dyn200 ptr_glCreateStatesNV v1 v2++{-# NOINLINE ptr_glCreateStatesNV #-}+ptr_glCreateStatesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateStatesNV = unsafePerformIO $ getCommand "glCreateStatesNV"++-- glCreateSyncFromCLeventARB --------------------------------------------------++glCreateSyncFromCLeventARB+  :: MonadIO m+  => Ptr a -- ^ @context@ pointing to elements of type @cl_context@.+  -> Ptr b -- ^ @event@ pointing to elements of type @cl_event@.+  -> GLbitfield -- ^ @flags@.+  -> m GLsync -- ^ of type @sync@.+glCreateSyncFromCLeventARB v1 v2 v3 = liftIO $ dyn208 ptr_glCreateSyncFromCLeventARB v1 v2 v3++{-# NOINLINE ptr_glCreateSyncFromCLeventARB #-}+ptr_glCreateSyncFromCLeventARB :: FunPtr (Ptr a -> Ptr b -> GLbitfield -> IO GLsync)+ptr_glCreateSyncFromCLeventARB = unsafePerformIO $ getCommand "glCreateSyncFromCLeventARB"++-- glCreateTextures ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateTextures.xhtml OpenGL 4.x>.+glCreateTextures+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateTextures v1 v2 v3 = liftIO $ dyn204 ptr_glCreateTextures v1 v2 v3++{-# NOINLINE ptr_glCreateTextures #-}+ptr_glCreateTextures :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateTextures = unsafePerformIO $ getCommand "glCreateTextures"++-- glCreateTransformFeedbacks --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateTransformFeedbacks.xhtml OpenGL 4.x>.+glCreateTransformFeedbacks+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateTransformFeedbacks v1 v2 = liftIO $ dyn200 ptr_glCreateTransformFeedbacks v1 v2++{-# NOINLINE ptr_glCreateTransformFeedbacks #-}+ptr_glCreateTransformFeedbacks :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateTransformFeedbacks = unsafePerformIO $ getCommand "glCreateTransformFeedbacks"++-- glCreateVertexArrays --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glCreateVertexArrays.xhtml OpenGL 4.x>.+glCreateVertexArrays+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glCreateVertexArrays v1 v2 = liftIO $ dyn200 ptr_glCreateVertexArrays v1 v2++{-# NOINLINE ptr_glCreateVertexArrays #-}+ptr_glCreateVertexArrays :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glCreateVertexArrays = unsafePerformIO $ getCommand "glCreateVertexArrays"++-- glCullFace ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glCullFace.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glCullFace.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glCullFace.xhtml OpenGL 4.x>.+glCullFace+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [CullFaceMode](Graphics-GL-Groups.html#CullFaceMode).+  -> m ()+glCullFace v1 = liftIO $ dyn5 ptr_glCullFace v1++{-# NOINLINE ptr_glCullFace #-}+ptr_glCullFace :: FunPtr (GLenum -> IO ())+ptr_glCullFace = unsafePerformIO $ getCommand "glCullFace"++-- glCullParameterdvEXT --------------------------------------------------------++glCullParameterdvEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CullParameterEXT](Graphics-GL-Groups.html#CullParameterEXT).+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glCullParameterdvEXT v1 v2 = liftIO $ dyn100 ptr_glCullParameterdvEXT v1 v2++{-# NOINLINE ptr_glCullParameterdvEXT #-}+ptr_glCullParameterdvEXT :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glCullParameterdvEXT = unsafePerformIO $ getCommand "glCullParameterdvEXT"++-- glCullParameterfvEXT --------------------------------------------------------++glCullParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [CullParameterEXT](Graphics-GL-Groups.html#CullParameterEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glCullParameterfvEXT v1 v2 = liftIO $ dyn101 ptr_glCullParameterfvEXT v1 v2++{-# NOINLINE ptr_glCullParameterfvEXT #-}+ptr_glCullParameterfvEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glCullParameterfvEXT = unsafePerformIO $ getCommand "glCullParameterfvEXT"++-- glCurrentPaletteMatrixARB ---------------------------------------------------++glCurrentPaletteMatrixARB+  :: MonadIO m+  => GLint -- ^ @index@.+  -> m ()+glCurrentPaletteMatrixARB v1 = liftIO $ dyn13 ptr_glCurrentPaletteMatrixARB v1++{-# NOINLINE ptr_glCurrentPaletteMatrixARB #-}+ptr_glCurrentPaletteMatrixARB :: FunPtr (GLint -> IO ())+ptr_glCurrentPaletteMatrixARB = unsafePerformIO $ getCommand "glCurrentPaletteMatrixARB"++-- glCurrentPaletteMatrixOES ---------------------------------------------------++glCurrentPaletteMatrixOES+  :: MonadIO m+  => GLuint -- ^ @matrixpaletteindex@.+  -> m ()+glCurrentPaletteMatrixOES v1 = liftIO $ dyn3 ptr_glCurrentPaletteMatrixOES v1++{-# NOINLINE ptr_glCurrentPaletteMatrixOES #-}+ptr_glCurrentPaletteMatrixOES :: FunPtr (GLuint -> IO ())+ptr_glCurrentPaletteMatrixOES = unsafePerformIO $ getCommand "glCurrentPaletteMatrixOES"++-- glDebugMessageCallback ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDebugMessageCallback.xhtml OpenGL 4.x>.+glDebugMessageCallback+  :: MonadIO m+  => GLDEBUGPROC -- ^ @callback@.+  -> Ptr a -- ^ @userParam@.+  -> m ()+glDebugMessageCallback v1 v2 = liftIO $ dyn209 ptr_glDebugMessageCallback v1 v2++{-# NOINLINE ptr_glDebugMessageCallback #-}+ptr_glDebugMessageCallback :: FunPtr (GLDEBUGPROC -> Ptr a -> IO ())+ptr_glDebugMessageCallback = unsafePerformIO $ getCommand "glDebugMessageCallback"++-- glDebugMessageCallbackAMD ---------------------------------------------------++glDebugMessageCallbackAMD+  :: MonadIO m+  => GLDEBUGPROCAMD -- ^ @callback@.+  -> Ptr a -- ^ @userParam@.+  -> m ()+glDebugMessageCallbackAMD v1 v2 = liftIO $ dyn210 ptr_glDebugMessageCallbackAMD v1 v2++{-# NOINLINE ptr_glDebugMessageCallbackAMD #-}+ptr_glDebugMessageCallbackAMD :: FunPtr (GLDEBUGPROCAMD -> Ptr a -> IO ())+ptr_glDebugMessageCallbackAMD = unsafePerformIO $ getCommand "glDebugMessageCallbackAMD"++-- glDebugMessageCallbackARB ---------------------------------------------------++-- | This command is an alias for 'glDebugMessageCallback'.+glDebugMessageCallbackARB+  :: MonadIO m+  => GLDEBUGPROCARB -- ^ @callback@.+  -> Ptr a -- ^ @userParam@ pointing to @COMPSIZE(callback)@ elements of type @a@.+  -> m ()+glDebugMessageCallbackARB v1 v2 = liftIO $ dyn211 ptr_glDebugMessageCallbackARB v1 v2++{-# NOINLINE ptr_glDebugMessageCallbackARB #-}+ptr_glDebugMessageCallbackARB :: FunPtr (GLDEBUGPROCARB -> Ptr a -> IO ())+ptr_glDebugMessageCallbackARB = unsafePerformIO $ getCommand "glDebugMessageCallbackARB"++-- glDebugMessageCallbackKHR ---------------------------------------------------++-- | This command is an alias for 'glDebugMessageCallback'.+glDebugMessageCallbackKHR+  :: MonadIO m+  => GLDEBUGPROCKHR -- ^ @callback@.+  -> Ptr a -- ^ @userParam@.+  -> m ()+glDebugMessageCallbackKHR v1 v2 = liftIO $ dyn212 ptr_glDebugMessageCallbackKHR v1 v2++{-# NOINLINE ptr_glDebugMessageCallbackKHR #-}+ptr_glDebugMessageCallbackKHR :: FunPtr (GLDEBUGPROCKHR -> Ptr a -> IO ())+ptr_glDebugMessageCallbackKHR = unsafePerformIO $ getCommand "glDebugMessageCallbackKHR"++-- glDebugMessageControl -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDebugMessageControl.xhtml OpenGL 4.x>.+glDebugMessageControl+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> GLboolean -- ^ @enabled@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glDebugMessageControl v1 v2 v3 v4 v5 v6 = liftIO $ dyn213 ptr_glDebugMessageControl v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageControl #-}+ptr_glDebugMessageControl :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+ptr_glDebugMessageControl = unsafePerformIO $ getCommand "glDebugMessageControl"++-- glDebugMessageControlARB ----------------------------------------------------++-- | This command is an alias for 'glDebugMessageControl'.+glDebugMessageControlARB+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> GLboolean -- ^ @enabled@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glDebugMessageControlARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn213 ptr_glDebugMessageControlARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageControlARB #-}+ptr_glDebugMessageControlARB :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+ptr_glDebugMessageControlARB = unsafePerformIO $ getCommand "glDebugMessageControlARB"++-- glDebugMessageControlKHR ----------------------------------------------------++-- | This command is an alias for 'glDebugMessageControl'.+glDebugMessageControlKHR+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @ids@.+  -> GLboolean -- ^ @enabled@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glDebugMessageControlKHR v1 v2 v3 v4 v5 v6 = liftIO $ dyn213 ptr_glDebugMessageControlKHR v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageControlKHR #-}+ptr_glDebugMessageControlKHR :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+ptr_glDebugMessageControlKHR = unsafePerformIO $ getCommand "glDebugMessageControlKHR"++-- glDebugMessageEnableAMD -----------------------------------------------------++glDebugMessageEnableAMD+  :: MonadIO m+  => GLenum -- ^ @category@.+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> GLboolean -- ^ @enabled@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glDebugMessageEnableAMD v1 v2 v3 v4 v5 = liftIO $ dyn214 ptr_glDebugMessageEnableAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDebugMessageEnableAMD #-}+ptr_glDebugMessageEnableAMD :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO ())+ptr_glDebugMessageEnableAMD = unsafePerformIO $ getCommand "glDebugMessageEnableAMD"++-- glDebugMessageInsert --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDebugMessageInsert.xhtml OpenGL 4.x>.+glDebugMessageInsert+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @buf@ pointing to @COMPSIZE(buf,length)@ elements of type @GLchar@.+  -> m ()+glDebugMessageInsert v1 v2 v3 v4 v5 v6 = liftIO $ dyn215 ptr_glDebugMessageInsert v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageInsert #-}+ptr_glDebugMessageInsert :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())+ptr_glDebugMessageInsert = unsafePerformIO $ getCommand "glDebugMessageInsert"++-- glDebugMessageInsertAMD -----------------------------------------------------++glDebugMessageInsertAMD+  :: MonadIO m+  => GLenum -- ^ @category@.+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @buf@ pointing to @length@ elements of type @GLchar@.+  -> m ()+glDebugMessageInsertAMD v1 v2 v3 v4 v5 = liftIO $ dyn216 ptr_glDebugMessageInsertAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDebugMessageInsertAMD #-}+ptr_glDebugMessageInsertAMD :: FunPtr (GLenum -> GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glDebugMessageInsertAMD = unsafePerformIO $ getCommand "glDebugMessageInsertAMD"++-- glDebugMessageInsertARB -----------------------------------------------------++-- | This command is an alias for 'glDebugMessageInsert'.+glDebugMessageInsertARB+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @buf@ pointing to @length@ elements of type @GLchar@.+  -> m ()+glDebugMessageInsertARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn215 ptr_glDebugMessageInsertARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageInsertARB #-}+ptr_glDebugMessageInsertARB :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())+ptr_glDebugMessageInsertARB = unsafePerformIO $ getCommand "glDebugMessageInsertARB"++-- glDebugMessageInsertKHR -----------------------------------------------------++-- | This command is an alias for 'glDebugMessageInsert'.+glDebugMessageInsertKHR+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLenum -- ^ @type@ of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @severity@ of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @buf@.+  -> m ()+glDebugMessageInsertKHR v1 v2 v3 v4 v5 v6 = liftIO $ dyn215 ptr_glDebugMessageInsertKHR v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDebugMessageInsertKHR #-}+ptr_glDebugMessageInsertKHR :: FunPtr (GLenum -> GLenum -> GLuint -> GLenum -> GLsizei -> Ptr GLchar -> IO ())+ptr_glDebugMessageInsertKHR = unsafePerformIO $ getCommand "glDebugMessageInsertKHR"++-- glDeformSGIX ----------------------------------------------------------------++glDeformSGIX+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [FfdMaskSGIX](Graphics-GL-Groups.html#FfdMaskSGIX).+  -> m ()+glDeformSGIX v1 = liftIO $ dyn75 ptr_glDeformSGIX v1++{-# NOINLINE ptr_glDeformSGIX #-}+ptr_glDeformSGIX :: FunPtr (GLbitfield -> IO ())+ptr_glDeformSGIX = unsafePerformIO $ getCommand "glDeformSGIX"++-- glDeformationMap3dSGIX ------------------------------------------------------++glDeformationMap3dSGIX+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FfdTargetSGIX](Graphics-GL-Groups.html#FfdTargetSGIX).+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLdouble -- ^ @v1@ of type @CoordD@.+  -> GLdouble -- ^ @v2@ of type @CoordD@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> GLdouble -- ^ @w1@ of type @CoordD@.+  -> GLdouble -- ^ @w2@ of type @CoordD@.+  -> GLint -- ^ @wstride@.+  -> GLint -- ^ @worder@ of type @CheckedInt32@.+  -> Ptr GLdouble -- ^ @points@ pointing to @COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)@ elements of type @CoordD@.+  -> m ()+glDeformationMap3dSGIX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 = liftIO $ dyn217 ptr_glDeformationMap3dSGIX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14++{-# NOINLINE ptr_glDeformationMap3dSGIX #-}+ptr_glDeformationMap3dSGIX :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+ptr_glDeformationMap3dSGIX = unsafePerformIO $ getCommand "glDeformationMap3dSGIX"++-- glDeformationMap3fSGIX ------------------------------------------------------++glDeformationMap3fSGIX+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FfdTargetSGIX](Graphics-GL-Groups.html#FfdTargetSGIX).+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLfloat -- ^ @v1@ of type @CoordF@.+  -> GLfloat -- ^ @v2@ of type @CoordF@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> GLfloat -- ^ @w1@ of type @CoordF@.+  -> GLfloat -- ^ @w2@ of type @CoordF@.+  -> GLint -- ^ @wstride@.+  -> GLint -- ^ @worder@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)@ elements of type @CoordF@.+  -> m ()+glDeformationMap3fSGIX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 = liftIO $ dyn218 ptr_glDeformationMap3fSGIX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14++{-# NOINLINE ptr_glDeformationMap3fSGIX #-}+ptr_glDeformationMap3fSGIX :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+ptr_glDeformationMap3fSGIX = unsafePerformIO $ getCommand "glDeformationMap3fSGIX"++-- glDeleteAsyncMarkersSGIX ----------------------------------------------------++glDeleteAsyncMarkersSGIX+  :: MonadIO m+  => GLuint -- ^ @marker@.+  -> GLsizei -- ^ @range@.+  -> m ()+glDeleteAsyncMarkersSGIX v1 v2 = liftIO $ dyn219 ptr_glDeleteAsyncMarkersSGIX v1 v2++{-# NOINLINE ptr_glDeleteAsyncMarkersSGIX #-}+ptr_glDeleteAsyncMarkersSGIX :: FunPtr (GLuint -> GLsizei -> IO ())+ptr_glDeleteAsyncMarkersSGIX = unsafePerformIO $ getCommand "glDeleteAsyncMarkersSGIX"++-- glDeleteBuffers -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteBuffers.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteBuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteBuffers.xhtml OpenGL 4.x>.+glDeleteBuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteBuffers v1 v2 = liftIO $ dyn200 ptr_glDeleteBuffers v1 v2++{-# NOINLINE ptr_glDeleteBuffers #-}+ptr_glDeleteBuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteBuffers = unsafePerformIO $ getCommand "glDeleteBuffers"++-- glDeleteBuffersARB ----------------------------------------------------------++-- | This command is an alias for 'glDeleteBuffers'.+glDeleteBuffersARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteBuffersARB v1 v2 = liftIO $ dyn200 ptr_glDeleteBuffersARB v1 v2++{-# NOINLINE ptr_glDeleteBuffersARB #-}+ptr_glDeleteBuffersARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteBuffersARB = unsafePerformIO $ getCommand "glDeleteBuffersARB"++-- glDeleteCommandListsNV ------------------------------------------------------++glDeleteCommandListsNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @lists@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteCommandListsNV v1 v2 = liftIO $ dyn200 ptr_glDeleteCommandListsNV v1 v2++{-# NOINLINE ptr_glDeleteCommandListsNV #-}+ptr_glDeleteCommandListsNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteCommandListsNV = unsafePerformIO $ getCommand "glDeleteCommandListsNV"++-- glDeleteFencesAPPLE ---------------------------------------------------------++glDeleteFencesAPPLE+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @fences@ pointing to @n@ elements of type @FenceNV@.+  -> m ()+glDeleteFencesAPPLE v1 v2 = liftIO $ dyn200 ptr_glDeleteFencesAPPLE v1 v2++{-# NOINLINE ptr_glDeleteFencesAPPLE #-}+ptr_glDeleteFencesAPPLE :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteFencesAPPLE = unsafePerformIO $ getCommand "glDeleteFencesAPPLE"++-- glDeleteFencesNV ------------------------------------------------------------++glDeleteFencesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @fences@ pointing to @n@ elements of type @FenceNV@.+  -> m ()+glDeleteFencesNV v1 v2 = liftIO $ dyn200 ptr_glDeleteFencesNV v1 v2++{-# NOINLINE ptr_glDeleteFencesNV #-}+ptr_glDeleteFencesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteFencesNV = unsafePerformIO $ getCommand "glDeleteFencesNV"++-- glDeleteFragmentShaderATI ---------------------------------------------------++glDeleteFragmentShaderATI+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glDeleteFragmentShaderATI v1 = liftIO $ dyn3 ptr_glDeleteFragmentShaderATI v1++{-# NOINLINE ptr_glDeleteFragmentShaderATI #-}+ptr_glDeleteFragmentShaderATI :: FunPtr (GLuint -> IO ())+ptr_glDeleteFragmentShaderATI = unsafePerformIO $ getCommand "glDeleteFragmentShaderATI"++-- glDeleteFramebuffers --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteFramebuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteFramebuffers.xhtml OpenGL 4.x>.+glDeleteFramebuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteFramebuffers v1 v2 = liftIO $ dyn200 ptr_glDeleteFramebuffers v1 v2++{-# NOINLINE ptr_glDeleteFramebuffers #-}+ptr_glDeleteFramebuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteFramebuffers = unsafePerformIO $ getCommand "glDeleteFramebuffers"++-- glDeleteFramebuffersEXT -----------------------------------------------------++-- | This command is an alias for 'glDeleteFramebuffers'.+glDeleteFramebuffersEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteFramebuffersEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteFramebuffersEXT v1 v2++{-# NOINLINE ptr_glDeleteFramebuffersEXT #-}+ptr_glDeleteFramebuffersEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteFramebuffersEXT = unsafePerformIO $ getCommand "glDeleteFramebuffersEXT"++-- glDeleteFramebuffersOES -----------------------------------------------------++glDeleteFramebuffersOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteFramebuffersOES v1 v2 = liftIO $ dyn200 ptr_glDeleteFramebuffersOES v1 v2++{-# NOINLINE ptr_glDeleteFramebuffersOES #-}+ptr_glDeleteFramebuffersOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteFramebuffersOES = unsafePerformIO $ getCommand "glDeleteFramebuffersOES"++-- glDeleteLists ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteLists.xml OpenGL 2.x>.+glDeleteLists+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLsizei -- ^ @range@.+  -> m ()+glDeleteLists v1 v2 = liftIO $ dyn219 ptr_glDeleteLists v1 v2++{-# NOINLINE ptr_glDeleteLists #-}+ptr_glDeleteLists :: FunPtr (GLuint -> GLsizei -> IO ())+ptr_glDeleteLists = unsafePerformIO $ getCommand "glDeleteLists"++-- glDeleteMemoryObjectsEXT ----------------------------------------------------++glDeleteMemoryObjectsEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @memoryObjects@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteMemoryObjectsEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteMemoryObjectsEXT v1 v2++{-# NOINLINE ptr_glDeleteMemoryObjectsEXT #-}+ptr_glDeleteMemoryObjectsEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteMemoryObjectsEXT = unsafePerformIO $ getCommand "glDeleteMemoryObjectsEXT"++-- glDeleteNamedStringARB ------------------------------------------------------++glDeleteNamedStringARB+  :: MonadIO m+  => GLint -- ^ @namelen@.+  -> Ptr GLchar -- ^ @name@ pointing to @namelen@ elements of type @GLchar@.+  -> m ()+glDeleteNamedStringARB v1 v2 = liftIO $ dyn220 ptr_glDeleteNamedStringARB v1 v2++{-# NOINLINE ptr_glDeleteNamedStringARB #-}+ptr_glDeleteNamedStringARB :: FunPtr (GLint -> Ptr GLchar -> IO ())+ptr_glDeleteNamedStringARB = unsafePerformIO $ getCommand "glDeleteNamedStringARB"++-- glDeleteNamesAMD ------------------------------------------------------------++glDeleteNamesAMD+  :: MonadIO m+  => GLenum -- ^ @identifier@.+  -> GLuint -- ^ @num@.+  -> Ptr GLuint -- ^ @names@ pointing to @num@ elements of type @GLuint@.+  -> m ()+glDeleteNamesAMD v1 v2 v3 = liftIO $ dyn221 ptr_glDeleteNamesAMD v1 v2 v3++{-# NOINLINE ptr_glDeleteNamesAMD #-}+ptr_glDeleteNamesAMD :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glDeleteNamesAMD = unsafePerformIO $ getCommand "glDeleteNamesAMD"++-- glDeleteObjectARB -----------------------------------------------------------++glDeleteObjectARB+  :: MonadIO m+  => GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> m ()+glDeleteObjectARB v1 = liftIO $ dyn144 ptr_glDeleteObjectARB v1++{-# NOINLINE ptr_glDeleteObjectARB #-}+ptr_glDeleteObjectARB :: FunPtr (GLhandleARB -> IO ())+ptr_glDeleteObjectARB = unsafePerformIO $ getCommand "glDeleteObjectARB"++-- glDeleteOcclusionQueriesNV --------------------------------------------------++glDeleteOcclusionQueriesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteOcclusionQueriesNV v1 v2 = liftIO $ dyn200 ptr_glDeleteOcclusionQueriesNV v1 v2++{-# NOINLINE ptr_glDeleteOcclusionQueriesNV #-}+ptr_glDeleteOcclusionQueriesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteOcclusionQueriesNV = unsafePerformIO $ getCommand "glDeleteOcclusionQueriesNV"++-- glDeletePathsNV -------------------------------------------------------------++glDeletePathsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @range@.+  -> m ()+glDeletePathsNV v1 v2 = liftIO $ dyn219 ptr_glDeletePathsNV v1 v2++{-# NOINLINE ptr_glDeletePathsNV #-}+ptr_glDeletePathsNV :: FunPtr (GLuint -> GLsizei -> IO ())+ptr_glDeletePathsNV = unsafePerformIO $ getCommand "glDeletePathsNV"++-- glDeletePerfMonitorsAMD -----------------------------------------------------++glDeletePerfMonitorsAMD+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @monitors@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeletePerfMonitorsAMD v1 v2 = liftIO $ dyn200 ptr_glDeletePerfMonitorsAMD v1 v2++{-# NOINLINE ptr_glDeletePerfMonitorsAMD #-}+ptr_glDeletePerfMonitorsAMD :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeletePerfMonitorsAMD = unsafePerformIO $ getCommand "glDeletePerfMonitorsAMD"++-- glDeletePerfQueryINTEL ------------------------------------------------------++glDeletePerfQueryINTEL+  :: MonadIO m+  => GLuint -- ^ @queryHandle@.+  -> m ()+glDeletePerfQueryINTEL v1 = liftIO $ dyn3 ptr_glDeletePerfQueryINTEL v1++{-# NOINLINE ptr_glDeletePerfQueryINTEL #-}+ptr_glDeletePerfQueryINTEL :: FunPtr (GLuint -> IO ())+ptr_glDeletePerfQueryINTEL = unsafePerformIO $ getCommand "glDeletePerfQueryINTEL"++-- glDeleteProgram -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteProgram.xhtml OpenGL 4.x>.+glDeleteProgram+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m ()+glDeleteProgram v1 = liftIO $ dyn3 ptr_glDeleteProgram v1++{-# NOINLINE ptr_glDeleteProgram #-}+ptr_glDeleteProgram :: FunPtr (GLuint -> IO ())+ptr_glDeleteProgram = unsafePerformIO $ getCommand "glDeleteProgram"++-- glDeleteProgramPipelines ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDeleteProgramPipelines.xhtml OpenGL 4.x>.+glDeleteProgramPipelines+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @pipelines@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteProgramPipelines v1 v2 = liftIO $ dyn200 ptr_glDeleteProgramPipelines v1 v2++{-# NOINLINE ptr_glDeleteProgramPipelines #-}+ptr_glDeleteProgramPipelines :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteProgramPipelines = unsafePerformIO $ getCommand "glDeleteProgramPipelines"++-- glDeleteProgramPipelinesEXT -------------------------------------------------++glDeleteProgramPipelinesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @pipelines@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteProgramPipelinesEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteProgramPipelinesEXT v1 v2++{-# NOINLINE ptr_glDeleteProgramPipelinesEXT #-}+ptr_glDeleteProgramPipelinesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteProgramPipelinesEXT = unsafePerformIO $ getCommand "glDeleteProgramPipelinesEXT"++-- glDeleteProgramsARB ---------------------------------------------------------++glDeleteProgramsARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteProgramsARB v1 v2 = liftIO $ dyn200 ptr_glDeleteProgramsARB v1 v2++{-# NOINLINE ptr_glDeleteProgramsARB #-}+ptr_glDeleteProgramsARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteProgramsARB = unsafePerformIO $ getCommand "glDeleteProgramsARB"++-- glDeleteProgramsNV ----------------------------------------------------------++-- | This command is an alias for 'glDeleteProgramsARB'.+glDeleteProgramsNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteProgramsNV v1 v2 = liftIO $ dyn200 ptr_glDeleteProgramsNV v1 v2++{-# NOINLINE ptr_glDeleteProgramsNV #-}+ptr_glDeleteProgramsNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteProgramsNV = unsafePerformIO $ getCommand "glDeleteProgramsNV"++-- glDeleteQueries -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteQueries.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteQueries.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteQueries.xhtml OpenGL 4.x>.+glDeleteQueries+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteQueries v1 v2 = liftIO $ dyn200 ptr_glDeleteQueries v1 v2++{-# NOINLINE ptr_glDeleteQueries #-}+ptr_glDeleteQueries :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteQueries = unsafePerformIO $ getCommand "glDeleteQueries"++-- glDeleteQueriesARB ----------------------------------------------------------++-- | This command is an alias for 'glDeleteQueries'.+glDeleteQueriesARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteQueriesARB v1 v2 = liftIO $ dyn200 ptr_glDeleteQueriesARB v1 v2++{-# NOINLINE ptr_glDeleteQueriesARB #-}+ptr_glDeleteQueriesARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteQueriesARB = unsafePerformIO $ getCommand "glDeleteQueriesARB"++-- glDeleteQueriesEXT ----------------------------------------------------------++glDeleteQueriesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteQueriesEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteQueriesEXT v1 v2++{-# NOINLINE ptr_glDeleteQueriesEXT #-}+ptr_glDeleteQueriesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteQueriesEXT = unsafePerformIO $ getCommand "glDeleteQueriesEXT"++-- glDeleteQueryResourceTagNV --------------------------------------------------++glDeleteQueryResourceTagNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLint -- ^ @tagIds@ pointing to @n@ elements of type @GLint@.+  -> m ()+glDeleteQueryResourceTagNV v1 v2 = liftIO $ dyn222 ptr_glDeleteQueryResourceTagNV v1 v2++{-# NOINLINE ptr_glDeleteQueryResourceTagNV #-}+ptr_glDeleteQueryResourceTagNV :: FunPtr (GLsizei -> Ptr GLint -> IO ())+ptr_glDeleteQueryResourceTagNV = unsafePerformIO $ getCommand "glDeleteQueryResourceTagNV"++-- glDeleteRenderbuffers -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteRenderbuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteRenderbuffers.xhtml OpenGL 4.x>.+glDeleteRenderbuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteRenderbuffers v1 v2 = liftIO $ dyn200 ptr_glDeleteRenderbuffers v1 v2++{-# NOINLINE ptr_glDeleteRenderbuffers #-}+ptr_glDeleteRenderbuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteRenderbuffers = unsafePerformIO $ getCommand "glDeleteRenderbuffers"++-- glDeleteRenderbuffersEXT ----------------------------------------------------++-- | This command is an alias for 'glDeleteRenderbuffers'.+glDeleteRenderbuffersEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteRenderbuffersEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteRenderbuffersEXT v1 v2++{-# NOINLINE ptr_glDeleteRenderbuffersEXT #-}+ptr_glDeleteRenderbuffersEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteRenderbuffersEXT = unsafePerformIO $ getCommand "glDeleteRenderbuffersEXT"++-- glDeleteRenderbuffersOES ----------------------------------------------------++glDeleteRenderbuffersOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteRenderbuffersOES v1 v2 = liftIO $ dyn200 ptr_glDeleteRenderbuffersOES v1 v2++{-# NOINLINE ptr_glDeleteRenderbuffersOES #-}+ptr_glDeleteRenderbuffersOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteRenderbuffersOES = unsafePerformIO $ getCommand "glDeleteRenderbuffersOES"++-- glDeleteSamplers ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSamplers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteSamplers.xhtml OpenGL 4.x>.+glDeleteSamplers+  :: MonadIO m+  => GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @samplers@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glDeleteSamplers v1 v2 = liftIO $ dyn200 ptr_glDeleteSamplers v1 v2++{-# NOINLINE ptr_glDeleteSamplers #-}+ptr_glDeleteSamplers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteSamplers = unsafePerformIO $ getCommand "glDeleteSamplers"++-- glDeleteSemaphoresEXT -------------------------------------------------------++glDeleteSemaphoresEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @semaphores@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteSemaphoresEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteSemaphoresEXT v1 v2++{-# NOINLINE ptr_glDeleteSemaphoresEXT #-}+ptr_glDeleteSemaphoresEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteSemaphoresEXT = unsafePerformIO $ getCommand "glDeleteSemaphoresEXT"++-- glDeleteShader --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteShader.xhtml OpenGL 4.x>.+glDeleteShader+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> m ()+glDeleteShader v1 = liftIO $ dyn3 ptr_glDeleteShader v1++{-# NOINLINE ptr_glDeleteShader #-}+ptr_glDeleteShader :: FunPtr (GLuint -> IO ())+ptr_glDeleteShader = unsafePerformIO $ getCommand "glDeleteShader"++-- glDeleteStatesNV ------------------------------------------------------------++glDeleteStatesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @states@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteStatesNV v1 v2 = liftIO $ dyn200 ptr_glDeleteStatesNV v1 v2++{-# NOINLINE ptr_glDeleteStatesNV #-}+ptr_glDeleteStatesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteStatesNV = unsafePerformIO $ getCommand "glDeleteStatesNV"++-- glDeleteSync ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteSync.xhtml OpenGL 4.x>.+glDeleteSync+  :: MonadIO m+  => GLsync -- ^ @sync@ of type @sync@.+  -> m ()+glDeleteSync v1 = liftIO $ dyn223 ptr_glDeleteSync v1++{-# NOINLINE ptr_glDeleteSync #-}+ptr_glDeleteSync :: FunPtr (GLsync -> IO ())+ptr_glDeleteSync = unsafePerformIO $ getCommand "glDeleteSync"++-- glDeleteSyncAPPLE -----------------------------------------------------------++-- | This command is an alias for 'glDeleteSync'.+glDeleteSyncAPPLE+  :: MonadIO m+  => GLsync -- ^ @sync@.+  -> m ()+glDeleteSyncAPPLE v1 = liftIO $ dyn223 ptr_glDeleteSyncAPPLE v1++{-# NOINLINE ptr_glDeleteSyncAPPLE #-}+ptr_glDeleteSyncAPPLE :: FunPtr (GLsync -> IO ())+ptr_glDeleteSyncAPPLE = unsafePerformIO $ getCommand "glDeleteSyncAPPLE"++-- glDeleteTextures ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDeleteTextures.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteTextures.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteTextures.xhtml OpenGL 4.x>.+glDeleteTextures+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> m ()+glDeleteTextures v1 v2 = liftIO $ dyn200 ptr_glDeleteTextures v1 v2++{-# NOINLINE ptr_glDeleteTextures #-}+ptr_glDeleteTextures :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteTextures = unsafePerformIO $ getCommand "glDeleteTextures"++-- glDeleteTexturesEXT ---------------------------------------------------------++glDeleteTexturesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> m ()+glDeleteTexturesEXT v1 v2 = liftIO $ dyn200 ptr_glDeleteTexturesEXT v1 v2++{-# NOINLINE ptr_glDeleteTexturesEXT #-}+ptr_glDeleteTexturesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteTexturesEXT = unsafePerformIO $ getCommand "glDeleteTexturesEXT"++-- glDeleteTransformFeedbacks --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDeleteTransformFeedbacks.xhtml OpenGL 4.x>.+glDeleteTransformFeedbacks+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteTransformFeedbacks v1 v2 = liftIO $ dyn200 ptr_glDeleteTransformFeedbacks v1 v2++{-# NOINLINE ptr_glDeleteTransformFeedbacks #-}+ptr_glDeleteTransformFeedbacks :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteTransformFeedbacks = unsafePerformIO $ getCommand "glDeleteTransformFeedbacks"++-- glDeleteTransformFeedbacksNV ------------------------------------------------++-- | This command is an alias for 'glDeleteTransformFeedbacks'.+glDeleteTransformFeedbacksNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteTransformFeedbacksNV v1 v2 = liftIO $ dyn200 ptr_glDeleteTransformFeedbacksNV v1 v2++{-# NOINLINE ptr_glDeleteTransformFeedbacksNV #-}+ptr_glDeleteTransformFeedbacksNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteTransformFeedbacksNV = unsafePerformIO $ getCommand "glDeleteTransformFeedbacksNV"++-- glDeleteVertexArrays --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDeleteVertexArrays.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDeleteVertexArrays.xhtml OpenGL 4.x>.+glDeleteVertexArrays+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteVertexArrays v1 v2 = liftIO $ dyn200 ptr_glDeleteVertexArrays v1 v2++{-# NOINLINE ptr_glDeleteVertexArrays #-}+ptr_glDeleteVertexArrays :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteVertexArrays = unsafePerformIO $ getCommand "glDeleteVertexArrays"++-- glDeleteVertexArraysAPPLE ---------------------------------------------------++-- | This command is an alias for 'glDeleteVertexArrays'.+glDeleteVertexArraysAPPLE+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteVertexArraysAPPLE v1 v2 = liftIO $ dyn200 ptr_glDeleteVertexArraysAPPLE v1 v2++{-# NOINLINE ptr_glDeleteVertexArraysAPPLE #-}+ptr_glDeleteVertexArraysAPPLE :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteVertexArraysAPPLE = unsafePerformIO $ getCommand "glDeleteVertexArraysAPPLE"+
+ src/Graphics/GL/Functions/F06.hs view
@@ -0,0 +1,1626 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F06+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F06 (+  glDeleteVertexArraysOES,+  glDeleteVertexShaderEXT,+  glDepthBoundsEXT,+  glDepthBoundsdNV,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDepthRangeArrayfvNV,+  glDepthRangeArrayfvOES,+  glDepthRangeArrayv,+  glDepthRangeIndexed,+  glDepthRangeIndexedfNV,+  glDepthRangeIndexedfOES,+  glDepthRangedNV,+  glDepthRangef,+  glDepthRangefOES,+  glDepthRangex,+  glDepthRangexOES,+  glDetachObjectARB,+  glDetachShader,+  glDetailTexFuncSGIS,+  glDisable,+  glDisableClientState,+  glDisableClientStateIndexedEXT,+  glDisableClientStateiEXT,+  glDisableDriverControlQCOM,+  glDisableIndexedEXT,+  glDisableVariantClientStateEXT,+  glDisableVertexArrayAttrib,+  glDisableVertexArrayAttribEXT,+  glDisableVertexArrayEXT,+  glDisableVertexAttribAPPLE,+  glDisableVertexAttribArray,+  glDisableVertexAttribArrayARB,+  glDisablei,+  glDisableiEXT,+  glDisableiNV,+  glDisableiOES,+  glDiscardFramebufferEXT,+  glDispatchCompute,+  glDispatchComputeGroupSizeARB,+  glDispatchComputeIndirect,+  glDrawArrays,+  glDrawArraysEXT,+  glDrawArraysIndirect,+  glDrawArraysInstanced,+  glDrawArraysInstancedANGLE,+  glDrawArraysInstancedARB,+  glDrawArraysInstancedBaseInstance,+  glDrawArraysInstancedBaseInstanceEXT,+  glDrawArraysInstancedEXT,+  glDrawArraysInstancedNV,+  glDrawBuffer,+  glDrawBuffers,+  glDrawBuffersARB,+  glDrawBuffersATI,+  glDrawBuffersEXT,+  glDrawBuffersIndexedEXT,+  glDrawBuffersNV,+  glDrawCommandsAddressNV,+  glDrawCommandsNV,+  glDrawCommandsStatesAddressNV,+  glDrawCommandsStatesNV,+  glDrawElementArrayAPPLE,+  glDrawElementArrayATI,+  glDrawElements,+  glDrawElementsBaseVertex,+  glDrawElementsBaseVertexEXT,+  glDrawElementsBaseVertexOES,+  glDrawElementsIndirect,+  glDrawElementsInstanced,+  glDrawElementsInstancedANGLE,+  glDrawElementsInstancedARB,+  glDrawElementsInstancedBaseInstance,+  glDrawElementsInstancedBaseInstanceEXT,+  glDrawElementsInstancedBaseVertex,+  glDrawElementsInstancedBaseVertexBaseInstance,+  glDrawElementsInstancedBaseVertexBaseInstanceEXT,+  glDrawElementsInstancedBaseVertexEXT,+  glDrawElementsInstancedBaseVertexOES,+  glDrawElementsInstancedEXT,+  glDrawElementsInstancedNV,+  glDrawMeshArraysSUN,+  glDrawMeshTasksIndirectNV,+  glDrawMeshTasksNV,+  glDrawPixels,+  glDrawRangeElementArrayAPPLE,+  glDrawRangeElementArrayATI,+  glDrawRangeElements,+  glDrawRangeElementsBaseVertex,+  glDrawRangeElementsBaseVertexEXT,+  glDrawRangeElementsBaseVertexOES,+  glDrawRangeElementsEXT,+  glDrawTexfOES,+  glDrawTexfvOES,+  glDrawTexiOES,+  glDrawTexivOES,+  glDrawTexsOES,+  glDrawTexsvOES,+  glDrawTextureNV+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glDeleteVertexArraysOES -----------------------------------------------------++-- | This command is an alias for 'glDeleteVertexArrays'.+glDeleteVertexArraysOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glDeleteVertexArraysOES v1 v2 = liftIO $ dyn200 ptr_glDeleteVertexArraysOES v1 v2++{-# NOINLINE ptr_glDeleteVertexArraysOES #-}+ptr_glDeleteVertexArraysOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glDeleteVertexArraysOES = unsafePerformIO $ getCommand "glDeleteVertexArraysOES"++-- glDeleteVertexShaderEXT -----------------------------------------------------++glDeleteVertexShaderEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glDeleteVertexShaderEXT v1 = liftIO $ dyn3 ptr_glDeleteVertexShaderEXT v1++{-# NOINLINE ptr_glDeleteVertexShaderEXT #-}+ptr_glDeleteVertexShaderEXT :: FunPtr (GLuint -> IO ())+ptr_glDeleteVertexShaderEXT = unsafePerformIO $ getCommand "glDeleteVertexShaderEXT"++-- glDepthBoundsEXT ------------------------------------------------------------++glDepthBoundsEXT+  :: MonadIO m+  => GLclampd -- ^ @zmin@ of type @ClampedFloat64@.+  -> GLclampd -- ^ @zmax@ of type @ClampedFloat64@.+  -> m ()+glDepthBoundsEXT v1 v2 = liftIO $ dyn224 ptr_glDepthBoundsEXT v1 v2++{-# NOINLINE ptr_glDepthBoundsEXT #-}+ptr_glDepthBoundsEXT :: FunPtr (GLclampd -> GLclampd -> IO ())+ptr_glDepthBoundsEXT = unsafePerformIO $ getCommand "glDepthBoundsEXT"++-- glDepthBoundsdNV ------------------------------------------------------------++glDepthBoundsdNV+  :: MonadIO m+  => GLdouble -- ^ @zmin@.+  -> GLdouble -- ^ @zmax@.+  -> m ()+glDepthBoundsdNV v1 v2 = liftIO $ dyn225 ptr_glDepthBoundsdNV v1 v2++{-# NOINLINE ptr_glDepthBoundsdNV #-}+ptr_glDepthBoundsdNV :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glDepthBoundsdNV = unsafePerformIO $ getCommand "glDepthBoundsdNV"++-- glDepthFunc -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDepthFunc.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDepthFunc.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDepthFunc.xhtml OpenGL 4.x>.+glDepthFunc+  :: MonadIO m+  => GLenum -- ^ @func@ of type [DepthFunction](Graphics-GL-Groups.html#DepthFunction).+  -> m ()+glDepthFunc v1 = liftIO $ dyn5 ptr_glDepthFunc v1++{-# NOINLINE ptr_glDepthFunc #-}+ptr_glDepthFunc :: FunPtr (GLenum -> IO ())+ptr_glDepthFunc = unsafePerformIO $ getCommand "glDepthFunc"++-- glDepthMask -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDepthMask.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDepthMask.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDepthMask.xhtml OpenGL 4.x>.+glDepthMask+  :: MonadIO m+  => GLboolean -- ^ @flag@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glDepthMask v1 = liftIO $ dyn198 ptr_glDepthMask v1++{-# NOINLINE ptr_glDepthMask #-}+ptr_glDepthMask :: FunPtr (GLboolean -> IO ())+ptr_glDepthMask = unsafePerformIO $ getCommand "glDepthMask"++-- glDepthRange ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDepthRange.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDepthRange.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDepthRange.xhtml OpenGL 4.x>.+glDepthRange+  :: MonadIO m+  => GLdouble -- ^ @n@.+  -> GLdouble -- ^ @f@.+  -> m ()+glDepthRange v1 v2 = liftIO $ dyn225 ptr_glDepthRange v1 v2++{-# NOINLINE ptr_glDepthRange #-}+ptr_glDepthRange :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glDepthRange = unsafePerformIO $ getCommand "glDepthRange"++-- glDepthRangeArrayfvNV -------------------------------------------------------++glDepthRangeArrayfvNV+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glDepthRangeArrayfvNV v1 v2 v3 = liftIO $ dyn226 ptr_glDepthRangeArrayfvNV v1 v2 v3++{-# NOINLINE ptr_glDepthRangeArrayfvNV #-}+ptr_glDepthRangeArrayfvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glDepthRangeArrayfvNV = unsafePerformIO $ getCommand "glDepthRangeArrayfvNV"++-- glDepthRangeArrayfvOES ------------------------------------------------------++glDepthRangeArrayfvOES+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glDepthRangeArrayfvOES v1 v2 v3 = liftIO $ dyn226 ptr_glDepthRangeArrayfvOES v1 v2 v3++{-# NOINLINE ptr_glDepthRangeArrayfvOES #-}+ptr_glDepthRangeArrayfvOES :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glDepthRangeArrayfvOES = unsafePerformIO $ getCommand "glDepthRangeArrayfvOES"++-- glDepthRangeArrayv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDepthRangeArray.xhtml OpenGL 4.x>.+glDepthRangeArrayv+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLdouble@.+  -> m ()+glDepthRangeArrayv v1 v2 v3 = liftIO $ dyn227 ptr_glDepthRangeArrayv v1 v2 v3++{-# NOINLINE ptr_glDepthRangeArrayv #-}+ptr_glDepthRangeArrayv :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glDepthRangeArrayv = unsafePerformIO $ getCommand "glDepthRangeArrayv"++-- glDepthRangeIndexed ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDepthRangeIndexed.xhtml OpenGL 4.x>.+glDepthRangeIndexed+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @n@.+  -> GLdouble -- ^ @f@.+  -> m ()+glDepthRangeIndexed v1 v2 v3 = liftIO $ dyn228 ptr_glDepthRangeIndexed v1 v2 v3++{-# NOINLINE ptr_glDepthRangeIndexed #-}+ptr_glDepthRangeIndexed :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glDepthRangeIndexed = unsafePerformIO $ getCommand "glDepthRangeIndexed"++-- glDepthRangeIndexedfNV ------------------------------------------------------++glDepthRangeIndexedfNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glDepthRangeIndexedfNV v1 v2 v3 = liftIO $ dyn229 ptr_glDepthRangeIndexedfNV v1 v2 v3++{-# NOINLINE ptr_glDepthRangeIndexedfNV #-}+ptr_glDepthRangeIndexedfNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glDepthRangeIndexedfNV = unsafePerformIO $ getCommand "glDepthRangeIndexedfNV"++-- glDepthRangeIndexedfOES -----------------------------------------------------++glDepthRangeIndexedfOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glDepthRangeIndexedfOES v1 v2 v3 = liftIO $ dyn229 ptr_glDepthRangeIndexedfOES v1 v2 v3++{-# NOINLINE ptr_glDepthRangeIndexedfOES #-}+ptr_glDepthRangeIndexedfOES :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glDepthRangeIndexedfOES = unsafePerformIO $ getCommand "glDepthRangeIndexedfOES"++-- glDepthRangedNV -------------------------------------------------------------++glDepthRangedNV+  :: MonadIO m+  => GLdouble -- ^ @zNear@.+  -> GLdouble -- ^ @zFar@.+  -> m ()+glDepthRangedNV v1 v2 = liftIO $ dyn225 ptr_glDepthRangedNV v1 v2++{-# NOINLINE ptr_glDepthRangedNV #-}+ptr_glDepthRangedNV :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glDepthRangedNV = unsafePerformIO $ getCommand "glDepthRangedNV"++-- glDepthRangef ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDepthRange.xhtml OpenGL 4.x>.+glDepthRangef+  :: MonadIO m+  => GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glDepthRangef v1 v2 = liftIO $ dyn230 ptr_glDepthRangef v1 v2++{-# NOINLINE ptr_glDepthRangef #-}+ptr_glDepthRangef :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glDepthRangef = unsafePerformIO $ getCommand "glDepthRangef"++-- glDepthRangefOES ------------------------------------------------------------++-- | This command is an alias for 'glDepthRangef'.+glDepthRangefOES+  :: MonadIO m+  => GLclampf -- ^ @n@ of type @ClampedFloat32@.+  -> GLclampf -- ^ @f@ of type @ClampedFloat32@.+  -> m ()+glDepthRangefOES v1 v2 = liftIO $ dyn231 ptr_glDepthRangefOES v1 v2++{-# NOINLINE ptr_glDepthRangefOES #-}+ptr_glDepthRangefOES :: FunPtr (GLclampf -> GLclampf -> IO ())+ptr_glDepthRangefOES = unsafePerformIO $ getCommand "glDepthRangefOES"++-- glDepthRangex ---------------------------------------------------------------++glDepthRangex+  :: MonadIO m+  => GLfixed -- ^ @n@.+  -> GLfixed -- ^ @f@.+  -> m ()+glDepthRangex v1 v2 = liftIO $ dyn232 ptr_glDepthRangex v1 v2++{-# NOINLINE ptr_glDepthRangex #-}+ptr_glDepthRangex :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glDepthRangex = unsafePerformIO $ getCommand "glDepthRangex"++-- glDepthRangexOES ------------------------------------------------------------++glDepthRangexOES+  :: MonadIO m+  => GLfixed -- ^ @n@ of type @ClampedFixed@.+  -> GLfixed -- ^ @f@ of type @ClampedFixed@.+  -> m ()+glDepthRangexOES v1 v2 = liftIO $ dyn232 ptr_glDepthRangexOES v1 v2++{-# NOINLINE ptr_glDepthRangexOES #-}+ptr_glDepthRangexOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glDepthRangexOES = unsafePerformIO $ getCommand "glDepthRangexOES"++-- glDetachObjectARB -----------------------------------------------------------++-- | This command is an alias for 'glDetachShader'.+glDetachObjectARB+  :: MonadIO m+  => GLhandleARB -- ^ @containerObj@ of type @handleARB@.+  -> GLhandleARB -- ^ @attachedObj@ of type @handleARB@.+  -> m ()+glDetachObjectARB v1 v2 = liftIO $ dyn17 ptr_glDetachObjectARB v1 v2++{-# NOINLINE ptr_glDetachObjectARB #-}+ptr_glDetachObjectARB :: FunPtr (GLhandleARB -> GLhandleARB -> IO ())+ptr_glDetachObjectARB = unsafePerformIO $ getCommand "glDetachObjectARB"++-- glDetachShader --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDetachShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDetachShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDetachShader.xhtml OpenGL 4.x>.+glDetachShader+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @shader@.+  -> m ()+glDetachShader v1 v2 = liftIO $ dyn4 ptr_glDetachShader v1 v2++{-# NOINLINE ptr_glDetachShader #-}+ptr_glDetachShader :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glDetachShader = unsafePerformIO $ getCommand "glDetachShader"++-- glDetailTexFuncSGIS ---------------------------------------------------------++glDetailTexFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @n@.+  -> Ptr GLfloat -- ^ @points@ pointing to @n*2@ elements of type @GLfloat@.+  -> m ()+glDetailTexFuncSGIS v1 v2 v3 = liftIO $ dyn233 ptr_glDetailTexFuncSGIS v1 v2 v3++{-# NOINLINE ptr_glDetailTexFuncSGIS #-}+ptr_glDetailTexFuncSGIS :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glDetailTexFuncSGIS = unsafePerformIO $ getCommand "glDetailTexFuncSGIS"++-- glDisable -------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnable.xhtml OpenGL 4.x>.+glDisable+  :: MonadIO m+  => GLenum -- ^ @cap@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glDisable v1 = liftIO $ dyn5 ptr_glDisable v1++{-# NOINLINE ptr_glDisable #-}+ptr_glDisable :: FunPtr (GLenum -> IO ())+ptr_glDisable = unsafePerformIO $ getCommand "glDisable"++-- glDisableClientState --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml OpenGL 2.x>.+glDisableClientState+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glDisableClientState v1 = liftIO $ dyn5 ptr_glDisableClientState v1++{-# NOINLINE ptr_glDisableClientState #-}+ptr_glDisableClientState :: FunPtr (GLenum -> IO ())+ptr_glDisableClientState = unsafePerformIO $ getCommand "glDisableClientState"++-- glDisableClientStateIndexedEXT ----------------------------------------------++glDisableClientStateIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableClientStateIndexedEXT v1 v2 = liftIO $ dyn19 ptr_glDisableClientStateIndexedEXT v1 v2++{-# NOINLINE ptr_glDisableClientStateIndexedEXT #-}+ptr_glDisableClientStateIndexedEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableClientStateIndexedEXT = unsafePerformIO $ getCommand "glDisableClientStateIndexedEXT"++-- glDisableClientStateiEXT ----------------------------------------------------++glDisableClientStateiEXT+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableClientStateiEXT v1 v2 = liftIO $ dyn19 ptr_glDisableClientStateiEXT v1 v2++{-# NOINLINE ptr_glDisableClientStateiEXT #-}+ptr_glDisableClientStateiEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableClientStateiEXT = unsafePerformIO $ getCommand "glDisableClientStateiEXT"++-- glDisableDriverControlQCOM --------------------------------------------------++glDisableDriverControlQCOM+  :: MonadIO m+  => GLuint -- ^ @driverControl@.+  -> m ()+glDisableDriverControlQCOM v1 = liftIO $ dyn3 ptr_glDisableDriverControlQCOM v1++{-# NOINLINE ptr_glDisableDriverControlQCOM #-}+ptr_glDisableDriverControlQCOM :: FunPtr (GLuint -> IO ())+ptr_glDisableDriverControlQCOM = unsafePerformIO $ getCommand "glDisableDriverControlQCOM"++-- glDisableIndexedEXT ---------------------------------------------------------++-- | This command is an alias for 'glDisablei'.+glDisableIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableIndexedEXT v1 v2 = liftIO $ dyn19 ptr_glDisableIndexedEXT v1 v2++{-# NOINLINE ptr_glDisableIndexedEXT #-}+ptr_glDisableIndexedEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableIndexedEXT = unsafePerformIO $ getCommand "glDisableIndexedEXT"++-- glDisableVariantClientStateEXT ----------------------------------------------++glDisableVariantClientStateEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glDisableVariantClientStateEXT v1 = liftIO $ dyn3 ptr_glDisableVariantClientStateEXT v1++{-# NOINLINE ptr_glDisableVariantClientStateEXT #-}+ptr_glDisableVariantClientStateEXT :: FunPtr (GLuint -> IO ())+ptr_glDisableVariantClientStateEXT = unsafePerformIO $ getCommand "glDisableVariantClientStateEXT"++-- glDisableVertexArrayAttrib --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glEnableVertexAttribArray.xhtml OpenGL 4.x>.+glDisableVertexArrayAttrib+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> m ()+glDisableVertexArrayAttrib v1 v2 = liftIO $ dyn4 ptr_glDisableVertexArrayAttrib v1 v2++{-# NOINLINE ptr_glDisableVertexArrayAttrib #-}+ptr_glDisableVertexArrayAttrib :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glDisableVertexArrayAttrib = unsafePerformIO $ getCommand "glDisableVertexArrayAttrib"++-- glDisableVertexArrayAttribEXT -----------------------------------------------++glDisableVertexArrayAttribEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> m ()+glDisableVertexArrayAttribEXT v1 v2 = liftIO $ dyn4 ptr_glDisableVertexArrayAttribEXT v1 v2++{-# NOINLINE ptr_glDisableVertexArrayAttribEXT #-}+ptr_glDisableVertexArrayAttribEXT :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glDisableVertexArrayAttribEXT = unsafePerformIO $ getCommand "glDisableVertexArrayAttribEXT"++-- glDisableVertexArrayEXT -----------------------------------------------------++glDisableVertexArrayEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glDisableVertexArrayEXT v1 v2 = liftIO $ dyn18 ptr_glDisableVertexArrayEXT v1 v2++{-# NOINLINE ptr_glDisableVertexArrayEXT #-}+ptr_glDisableVertexArrayEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glDisableVertexArrayEXT = unsafePerformIO $ getCommand "glDisableVertexArrayEXT"++-- glDisableVertexAttribAPPLE --------------------------------------------------++glDisableVertexAttribAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@.+  -> m ()+glDisableVertexAttribAPPLE v1 v2 = liftIO $ dyn18 ptr_glDisableVertexAttribAPPLE v1 v2++{-# NOINLINE ptr_glDisableVertexAttribAPPLE #-}+ptr_glDisableVertexAttribAPPLE :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glDisableVertexAttribAPPLE = unsafePerformIO $ getCommand "glDisableVertexAttribAPPLE"++-- glDisableVertexAttribArray --------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnableVertexAttribArray.xhtml OpenGL 4.x>.+glDisableVertexAttribArray+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glDisableVertexAttribArray v1 = liftIO $ dyn3 ptr_glDisableVertexAttribArray v1++{-# NOINLINE ptr_glDisableVertexAttribArray #-}+ptr_glDisableVertexAttribArray :: FunPtr (GLuint -> IO ())+ptr_glDisableVertexAttribArray = unsafePerformIO $ getCommand "glDisableVertexAttribArray"++-- glDisableVertexAttribArrayARB -----------------------------------------------++-- | This command is an alias for 'glDisableVertexAttribArray'.+glDisableVertexAttribArrayARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glDisableVertexAttribArrayARB v1 = liftIO $ dyn3 ptr_glDisableVertexAttribArrayARB v1++{-# NOINLINE ptr_glDisableVertexAttribArrayARB #-}+ptr_glDisableVertexAttribArrayARB :: FunPtr (GLuint -> IO ())+ptr_glDisableVertexAttribArrayARB = unsafePerformIO $ getCommand "glDisableVertexAttribArrayARB"++-- glDisablei ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnable.xhtml OpenGL 4.x>.+glDisablei+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisablei v1 v2 = liftIO $ dyn19 ptr_glDisablei v1 v2++{-# NOINLINE ptr_glDisablei #-}+ptr_glDisablei :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisablei = unsafePerformIO $ getCommand "glDisablei"++-- glDisableiEXT ---------------------------------------------------------------++-- | This command is an alias for 'glDisablei'.+glDisableiEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableiEXT v1 v2 = liftIO $ dyn19 ptr_glDisableiEXT v1 v2++{-# NOINLINE ptr_glDisableiEXT #-}+ptr_glDisableiEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableiEXT = unsafePerformIO $ getCommand "glDisableiEXT"++-- glDisableiNV ----------------------------------------------------------------++-- | This command is an alias for 'glDisablei'.+glDisableiNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableiNV v1 v2 = liftIO $ dyn19 ptr_glDisableiNV v1 v2++{-# NOINLINE ptr_glDisableiNV #-}+ptr_glDisableiNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableiNV = unsafePerformIO $ getCommand "glDisableiNV"++-- glDisableiOES ---------------------------------------------------------------++-- | This command is an alias for 'glDisablei'.+glDisableiOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glDisableiOES v1 v2 = liftIO $ dyn19 ptr_glDisableiOES v1 v2++{-# NOINLINE ptr_glDisableiOES #-}+ptr_glDisableiOES :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDisableiOES = unsafePerformIO $ getCommand "glDisableiOES"++-- glDiscardFramebufferEXT -----------------------------------------------------++glDiscardFramebufferEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLsizei -- ^ @numAttachments@.+  -> Ptr GLenum -- ^ @attachments@ pointing to @numAttachments@ elements of type [InvalidateFramebufferAttachment](Graphics-GL-Groups.html#InvalidateFramebufferAttachment).+  -> m ()+glDiscardFramebufferEXT v1 v2 v3 = liftIO $ dyn234 ptr_glDiscardFramebufferEXT v1 v2 v3++{-# NOINLINE ptr_glDiscardFramebufferEXT #-}+ptr_glDiscardFramebufferEXT :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())+ptr_glDiscardFramebufferEXT = unsafePerformIO $ getCommand "glDiscardFramebufferEXT"++-- glDispatchCompute -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDispatchCompute.xhtml OpenGL 4.x>.+glDispatchCompute+  :: MonadIO m+  => GLuint -- ^ @num_groups_x@.+  -> GLuint -- ^ @num_groups_y@.+  -> GLuint -- ^ @num_groups_z@.+  -> m ()+glDispatchCompute v1 v2 v3 = liftIO $ dyn109 ptr_glDispatchCompute v1 v2 v3++{-# NOINLINE ptr_glDispatchCompute #-}+ptr_glDispatchCompute :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glDispatchCompute = unsafePerformIO $ getCommand "glDispatchCompute"++-- glDispatchComputeGroupSizeARB -----------------------------------------------++glDispatchComputeGroupSizeARB+  :: MonadIO m+  => GLuint -- ^ @num_groups_x@.+  -> GLuint -- ^ @num_groups_y@.+  -> GLuint -- ^ @num_groups_z@.+  -> GLuint -- ^ @group_size_x@.+  -> GLuint -- ^ @group_size_y@.+  -> GLuint -- ^ @group_size_z@.+  -> m ()+glDispatchComputeGroupSizeARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn235 ptr_glDispatchComputeGroupSizeARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDispatchComputeGroupSizeARB #-}+ptr_glDispatchComputeGroupSizeARB :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glDispatchComputeGroupSizeARB = unsafePerformIO $ getCommand "glDispatchComputeGroupSizeARB"++-- glDispatchComputeIndirect ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDispatchComputeIndirect.xhtml OpenGL 4.x>.+glDispatchComputeIndirect+  :: MonadIO m+  => GLintptr -- ^ @indirect@ of type @BufferOffset@.+  -> m ()+glDispatchComputeIndirect v1 = liftIO $ dyn236 ptr_glDispatchComputeIndirect v1++{-# NOINLINE ptr_glDispatchComputeIndirect #-}+ptr_glDispatchComputeIndirect :: FunPtr (GLintptr -> IO ())+ptr_glDispatchComputeIndirect = unsafePerformIO $ getCommand "glDispatchComputeIndirect"++-- glDrawArrays ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawArrays.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArrays.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawArrays.xhtml OpenGL 4.x>.+glDrawArrays+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawArrays v1 v2 v3 = liftIO $ dyn237 ptr_glDrawArrays v1 v2 v3++{-# NOINLINE ptr_glDrawArrays #-}+ptr_glDrawArrays :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())+ptr_glDrawArrays = unsafePerformIO $ getCommand "glDrawArrays"++-- glDrawArraysEXT -------------------------------------------------------------++-- | This command is an alias for 'glDrawArrays'.+glDrawArraysEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawArraysEXT v1 v2 v3 = liftIO $ dyn237 ptr_glDrawArraysEXT v1 v2 v3++{-# NOINLINE ptr_glDrawArraysEXT #-}+ptr_glDrawArraysEXT :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())+ptr_glDrawArraysEXT = unsafePerformIO $ getCommand "glDrawArraysEXT"++-- glDrawArraysIndirect --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawArraysIndirect.xhtml OpenGL 4.x>.+glDrawArraysIndirect+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> m ()+glDrawArraysIndirect v1 v2 = liftIO $ dyn238 ptr_glDrawArraysIndirect v1 v2++{-# NOINLINE ptr_glDrawArraysIndirect #-}+ptr_glDrawArraysIndirect :: FunPtr (GLenum -> Ptr a -> IO ())+ptr_glDrawArraysIndirect = unsafePerformIO $ getCommand "glDrawArraysIndirect"++-- glDrawArraysInstanced -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawArraysInstanced.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawArraysInstanced.xhtml OpenGL 4.x>.+glDrawArraysInstanced+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @instancecount@.+  -> m ()+glDrawArraysInstanced v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawArraysInstanced v1 v2 v3 v4++{-# NOINLINE ptr_glDrawArraysInstanced #-}+ptr_glDrawArraysInstanced :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawArraysInstanced = unsafePerformIO $ getCommand "glDrawArraysInstanced"++-- glDrawArraysInstancedANGLE --------------------------------------------------++-- | This command is an alias for 'glDrawArraysInstanced'.+glDrawArraysInstancedANGLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawArraysInstancedANGLE v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawArraysInstancedANGLE v1 v2 v3 v4++{-# NOINLINE ptr_glDrawArraysInstancedANGLE #-}+ptr_glDrawArraysInstancedANGLE :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawArraysInstancedANGLE = unsafePerformIO $ getCommand "glDrawArraysInstancedANGLE"++-- glDrawArraysInstancedARB ----------------------------------------------------++-- | This command is an alias for 'glDrawArraysInstanced'.+glDrawArraysInstancedARB+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawArraysInstancedARB v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawArraysInstancedARB v1 v2 v3 v4++{-# NOINLINE ptr_glDrawArraysInstancedARB #-}+ptr_glDrawArraysInstancedARB :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawArraysInstancedARB = unsafePerformIO $ getCommand "glDrawArraysInstancedARB"++-- glDrawArraysInstancedBaseInstance -------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawArraysInstancedBaseInstance.xhtml OpenGL 4.x>.+glDrawArraysInstancedBaseInstance+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @instancecount@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawArraysInstancedBaseInstance v1 v2 v3 v4 v5 = liftIO $ dyn240 ptr_glDrawArraysInstancedBaseInstance v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawArraysInstancedBaseInstance #-}+ptr_glDrawArraysInstancedBaseInstance :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())+ptr_glDrawArraysInstancedBaseInstance = unsafePerformIO $ getCommand "glDrawArraysInstancedBaseInstance"++-- glDrawArraysInstancedBaseInstanceEXT ----------------------------------------++-- | This command is an alias for 'glDrawArraysInstancedBaseInstance'.+glDrawArraysInstancedBaseInstanceEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @instancecount@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawArraysInstancedBaseInstanceEXT v1 v2 v3 v4 v5 = liftIO $ dyn240 ptr_glDrawArraysInstancedBaseInstanceEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawArraysInstancedBaseInstanceEXT #-}+ptr_glDrawArraysInstancedBaseInstanceEXT :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> GLuint -> IO ())+ptr_glDrawArraysInstancedBaseInstanceEXT = unsafePerformIO $ getCommand "glDrawArraysInstancedBaseInstanceEXT"++-- glDrawArraysInstancedEXT ----------------------------------------------------++-- | This command is an alias for 'glDrawArraysInstanced'.+glDrawArraysInstancedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawArraysInstancedEXT v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawArraysInstancedEXT v1 v2 v3 v4++{-# NOINLINE ptr_glDrawArraysInstancedEXT #-}+ptr_glDrawArraysInstancedEXT :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawArraysInstancedEXT = unsafePerformIO $ getCommand "glDrawArraysInstancedEXT"++-- glDrawArraysInstancedNV -----------------------------------------------------++-- | This command is an alias for 'glDrawArraysInstanced'.+glDrawArraysInstancedNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawArraysInstancedNV v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawArraysInstancedNV v1 v2 v3 v4++{-# NOINLINE ptr_glDrawArraysInstancedNV #-}+ptr_glDrawArraysInstancedNV :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawArraysInstancedNV = unsafePerformIO $ getCommand "glDrawArraysInstancedNV"++-- glDrawBuffer ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawBuffer.xhtml OpenGL 4.x>.+glDrawBuffer+  :: MonadIO m+  => GLenum -- ^ @buf@ of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glDrawBuffer v1 = liftIO $ dyn5 ptr_glDrawBuffer v1++{-# NOINLINE ptr_glDrawBuffer #-}+ptr_glDrawBuffer :: FunPtr (GLenum -> IO ())+ptr_glDrawBuffer = unsafePerformIO $ getCommand "glDrawBuffer"++-- glDrawBuffers ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawBuffers.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawBuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawBuffers.xhtml OpenGL 4.x>.+glDrawBuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glDrawBuffers v1 v2 = liftIO $ dyn241 ptr_glDrawBuffers v1 v2++{-# NOINLINE ptr_glDrawBuffers #-}+ptr_glDrawBuffers :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+ptr_glDrawBuffers = unsafePerformIO $ getCommand "glDrawBuffers"++-- glDrawBuffersARB ------------------------------------------------------------++-- | This command is an alias for 'glDrawBuffers'.+glDrawBuffersARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glDrawBuffersARB v1 v2 = liftIO $ dyn241 ptr_glDrawBuffersARB v1 v2++{-# NOINLINE ptr_glDrawBuffersARB #-}+ptr_glDrawBuffersARB :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+ptr_glDrawBuffersARB = unsafePerformIO $ getCommand "glDrawBuffersARB"++-- glDrawBuffersATI ------------------------------------------------------------++-- | This command is an alias for 'glDrawBuffers'.+glDrawBuffersATI+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glDrawBuffersATI v1 v2 = liftIO $ dyn241 ptr_glDrawBuffersATI v1 v2++{-# NOINLINE ptr_glDrawBuffersATI #-}+ptr_glDrawBuffersATI :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+ptr_glDrawBuffersATI = unsafePerformIO $ getCommand "glDrawBuffersATI"++-- glDrawBuffersEXT ------------------------------------------------------------++-- | This command is an alias for 'glDrawBuffers'.+glDrawBuffersEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type @GLenum@.+  -> m ()+glDrawBuffersEXT v1 v2 = liftIO $ dyn241 ptr_glDrawBuffersEXT v1 v2++{-# NOINLINE ptr_glDrawBuffersEXT #-}+ptr_glDrawBuffersEXT :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+ptr_glDrawBuffersEXT = unsafePerformIO $ getCommand "glDrawBuffersEXT"++-- glDrawBuffersIndexedEXT -----------------------------------------------------++glDrawBuffersIndexedEXT+  :: MonadIO m+  => GLint -- ^ @n@.+  -> Ptr GLenum -- ^ @location@ pointing to @n@ elements of type @GLenum@.+  -> Ptr GLint -- ^ @indices@ pointing to @n@ elements of type @GLint@.+  -> m ()+glDrawBuffersIndexedEXT v1 v2 v3 = liftIO $ dyn242 ptr_glDrawBuffersIndexedEXT v1 v2 v3++{-# NOINLINE ptr_glDrawBuffersIndexedEXT #-}+ptr_glDrawBuffersIndexedEXT :: FunPtr (GLint -> Ptr GLenum -> Ptr GLint -> IO ())+ptr_glDrawBuffersIndexedEXT = unsafePerformIO $ getCommand "glDrawBuffersIndexedEXT"++-- glDrawBuffersNV -------------------------------------------------------------++glDrawBuffersNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type @GLenum@.+  -> m ()+glDrawBuffersNV v1 v2 = liftIO $ dyn241 ptr_glDrawBuffersNV v1 v2++{-# NOINLINE ptr_glDrawBuffersNV #-}+ptr_glDrawBuffersNV :: FunPtr (GLsizei -> Ptr GLenum -> IO ())+ptr_glDrawBuffersNV = unsafePerformIO $ getCommand "glDrawBuffersNV"++-- glDrawCommandsAddressNV -----------------------------------------------------++glDrawCommandsAddressNV+  :: MonadIO m+  => GLenum -- ^ @primitiveMode@.+  -> Ptr GLuint64 -- ^ @indirects@.+  -> Ptr GLsizei -- ^ @sizes@.+  -> GLuint -- ^ @count@.+  -> m ()+glDrawCommandsAddressNV v1 v2 v3 v4 = liftIO $ dyn243 ptr_glDrawCommandsAddressNV v1 v2 v3 v4++{-# NOINLINE ptr_glDrawCommandsAddressNV #-}+ptr_glDrawCommandsAddressNV :: FunPtr (GLenum -> Ptr GLuint64 -> Ptr GLsizei -> GLuint -> IO ())+ptr_glDrawCommandsAddressNV = unsafePerformIO $ getCommand "glDrawCommandsAddressNV"++-- glDrawCommandsNV ------------------------------------------------------------++glDrawCommandsNV+  :: MonadIO m+  => GLenum -- ^ @primitiveMode@.+  -> GLuint -- ^ @buffer@.+  -> Ptr GLintptr -- ^ @indirects@.+  -> Ptr GLsizei -- ^ @sizes@.+  -> GLuint -- ^ @count@.+  -> m ()+glDrawCommandsNV v1 v2 v3 v4 v5 = liftIO $ dyn244 ptr_glDrawCommandsNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawCommandsNV #-}+ptr_glDrawCommandsNV :: FunPtr (GLenum -> GLuint -> Ptr GLintptr -> Ptr GLsizei -> GLuint -> IO ())+ptr_glDrawCommandsNV = unsafePerformIO $ getCommand "glDrawCommandsNV"++-- glDrawCommandsStatesAddressNV -----------------------------------------------++glDrawCommandsStatesAddressNV+  :: MonadIO m+  => Ptr GLuint64 -- ^ @indirects@.+  -> Ptr GLsizei -- ^ @sizes@.+  -> Ptr GLuint -- ^ @states@.+  -> Ptr GLuint -- ^ @fbos@.+  -> GLuint -- ^ @count@.+  -> m ()+glDrawCommandsStatesAddressNV v1 v2 v3 v4 v5 = liftIO $ dyn245 ptr_glDrawCommandsStatesAddressNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawCommandsStatesAddressNV #-}+ptr_glDrawCommandsStatesAddressNV :: FunPtr (Ptr GLuint64 -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+ptr_glDrawCommandsStatesAddressNV = unsafePerformIO $ getCommand "glDrawCommandsStatesAddressNV"++-- glDrawCommandsStatesNV ------------------------------------------------------++glDrawCommandsStatesNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> Ptr GLintptr -- ^ @indirects@.+  -> Ptr GLsizei -- ^ @sizes@.+  -> Ptr GLuint -- ^ @states@.+  -> Ptr GLuint -- ^ @fbos@.+  -> GLuint -- ^ @count@.+  -> m ()+glDrawCommandsStatesNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn246 ptr_glDrawCommandsStatesNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawCommandsStatesNV #-}+ptr_glDrawCommandsStatesNV :: FunPtr (GLuint -> Ptr GLintptr -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+ptr_glDrawCommandsStatesNV = unsafePerformIO $ getCommand "glDrawCommandsStatesNV"++-- glDrawElementArrayAPPLE -----------------------------------------------------++glDrawElementArrayAPPLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawElementArrayAPPLE v1 v2 v3 = liftIO $ dyn237 ptr_glDrawElementArrayAPPLE v1 v2 v3++{-# NOINLINE ptr_glDrawElementArrayAPPLE #-}+ptr_glDrawElementArrayAPPLE :: FunPtr (GLenum -> GLint -> GLsizei -> IO ())+ptr_glDrawElementArrayAPPLE = unsafePerformIO $ getCommand "glDrawElementArrayAPPLE"++-- glDrawElementArrayATI -------------------------------------------------------++glDrawElementArrayATI+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawElementArrayATI v1 v2 = liftIO $ dyn247 ptr_glDrawElementArrayATI v1 v2++{-# NOINLINE ptr_glDrawElementArrayATI #-}+ptr_glDrawElementArrayATI :: FunPtr (GLenum -> GLsizei -> IO ())+ptr_glDrawElementArrayATI = unsafePerformIO $ getCommand "glDrawElementArrayATI"++-- glDrawElements --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawElements.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElements.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawElements.xhtml OpenGL 4.x>.+glDrawElements+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> m ()+glDrawElements v1 v2 v3 v4 = liftIO $ dyn248 ptr_glDrawElements v1 v2 v3 v4++{-# NOINLINE ptr_glDrawElements #-}+ptr_glDrawElements :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glDrawElements = unsafePerformIO $ getCommand "glDrawElements"++-- glDrawElementsBaseVertex ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsBaseVertex.xhtml OpenGL 4.x>.+glDrawElementsBaseVertex+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsBaseVertex v1 v2 v3 v4 v5 = liftIO $ dyn249 ptr_glDrawElementsBaseVertex v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsBaseVertex #-}+ptr_glDrawElementsBaseVertex :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawElementsBaseVertex = unsafePerformIO $ getCommand "glDrawElementsBaseVertex"++-- glDrawElementsBaseVertexEXT -------------------------------------------------++-- | This command is an alias for 'glDrawElementsBaseVertex'.+glDrawElementsBaseVertexEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsBaseVertexEXT v1 v2 v3 v4 v5 = liftIO $ dyn249 ptr_glDrawElementsBaseVertexEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsBaseVertexEXT #-}+ptr_glDrawElementsBaseVertexEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawElementsBaseVertexEXT = unsafePerformIO $ getCommand "glDrawElementsBaseVertexEXT"++-- glDrawElementsBaseVertexOES -------------------------------------------------++-- | This command is an alias for 'glDrawElementsBaseVertex'.+glDrawElementsBaseVertexOES+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsBaseVertexOES v1 v2 v3 v4 v5 = liftIO $ dyn249 ptr_glDrawElementsBaseVertexOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsBaseVertexOES #-}+ptr_glDrawElementsBaseVertexOES :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawElementsBaseVertexOES = unsafePerformIO $ getCommand "glDrawElementsBaseVertexOES"++-- glDrawElementsIndirect ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsIndirect.xhtml OpenGL 4.x>.+glDrawElementsIndirect+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> m ()+glDrawElementsIndirect v1 v2 v3 = liftIO $ dyn250 ptr_glDrawElementsIndirect v1 v2 v3++{-# NOINLINE ptr_glDrawElementsIndirect #-}+ptr_glDrawElementsIndirect :: FunPtr (GLenum -> GLenum -> Ptr a -> IO ())+ptr_glDrawElementsIndirect = unsafePerformIO $ getCommand "glDrawElementsIndirect"++-- glDrawElementsInstanced -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsInstanced.xhtml OpenGL 4.x>.+glDrawElementsInstanced+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> m ()+glDrawElementsInstanced v1 v2 v3 v4 v5 = liftIO $ dyn251 ptr_glDrawElementsInstanced v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsInstanced #-}+ptr_glDrawElementsInstanced :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glDrawElementsInstanced = unsafePerformIO $ getCommand "glDrawElementsInstanced"++-- glDrawElementsInstancedANGLE ------------------------------------------------++-- | This command is an alias for 'glDrawElementsInstanced'.+glDrawElementsInstancedANGLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawElementsInstancedANGLE v1 v2 v3 v4 v5 = liftIO $ dyn251 ptr_glDrawElementsInstancedANGLE v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsInstancedANGLE #-}+ptr_glDrawElementsInstancedANGLE :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glDrawElementsInstancedANGLE = unsafePerformIO $ getCommand "glDrawElementsInstancedANGLE"++-- glDrawElementsInstancedARB --------------------------------------------------++-- | This command is an alias for 'glDrawElementsInstanced'.+glDrawElementsInstancedARB+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawElementsInstancedARB v1 v2 v3 v4 v5 = liftIO $ dyn251 ptr_glDrawElementsInstancedARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsInstancedARB #-}+ptr_glDrawElementsInstancedARB :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glDrawElementsInstancedARB = unsafePerformIO $ getCommand "glDrawElementsInstancedARB"++-- glDrawElementsInstancedBaseInstance -----------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsInstancedBaseInstance.xhtml OpenGL 4.x>.+glDrawElementsInstancedBaseInstance+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indices@ pointing to @count@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawElementsInstancedBaseInstance v1 v2 v3 v4 v5 v6 = liftIO $ dyn252 ptr_glDrawElementsInstancedBaseInstance v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawElementsInstancedBaseInstance #-}+ptr_glDrawElementsInstancedBaseInstance :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ())+ptr_glDrawElementsInstancedBaseInstance = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseInstance"++-- glDrawElementsInstancedBaseInstanceEXT --------------------------------------++-- | This command is an alias for 'glDrawElementsInstancedBaseInstance'.+glDrawElementsInstancedBaseInstanceEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indices@ pointing to @count@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawElementsInstancedBaseInstanceEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn252 ptr_glDrawElementsInstancedBaseInstanceEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawElementsInstancedBaseInstanceEXT #-}+ptr_glDrawElementsInstancedBaseInstanceEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLuint -> IO ())+ptr_glDrawElementsInstancedBaseInstanceEXT = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseInstanceEXT"++-- glDrawElementsInstancedBaseVertex -------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstancedBaseVertex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsInstancedBaseVertex.xhtml OpenGL 4.x>.+glDrawElementsInstancedBaseVertex+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsInstancedBaseVertex v1 v2 v3 v4 v5 v6 = liftIO $ dyn253 ptr_glDrawElementsInstancedBaseVertex v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawElementsInstancedBaseVertex #-}+ptr_glDrawElementsInstancedBaseVertex :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+ptr_glDrawElementsInstancedBaseVertex = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseVertex"++-- glDrawElementsInstancedBaseVertexBaseInstance -------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawElementsInstancedBaseVertexBaseInstance.xhtml OpenGL 4.x>.+glDrawElementsInstancedBaseVertexBaseInstance+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @count@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLint -- ^ @basevertex@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawElementsInstancedBaseVertexBaseInstance v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn254 ptr_glDrawElementsInstancedBaseVertexBaseInstance v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glDrawElementsInstancedBaseVertexBaseInstance #-}+ptr_glDrawElementsInstancedBaseVertexBaseInstance :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ())+ptr_glDrawElementsInstancedBaseVertexBaseInstance = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseVertexBaseInstance"++-- glDrawElementsInstancedBaseVertexBaseInstanceEXT ----------------------------++-- | This command is an alias for 'glDrawElementsInstancedBaseVertexBaseInstance'.+glDrawElementsInstancedBaseVertexBaseInstanceEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @count@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLint -- ^ @basevertex@.+  -> GLuint -- ^ @baseinstance@.+  -> m ()+glDrawElementsInstancedBaseVertexBaseInstanceEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn254 ptr_glDrawElementsInstancedBaseVertexBaseInstanceEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glDrawElementsInstancedBaseVertexBaseInstanceEXT #-}+ptr_glDrawElementsInstancedBaseVertexBaseInstanceEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> GLuint -> IO ())+ptr_glDrawElementsInstancedBaseVertexBaseInstanceEXT = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseVertexBaseInstanceEXT"++-- glDrawElementsInstancedBaseVertexEXT ----------------------------------------++-- | This command is an alias for 'glDrawElementsInstancedBaseVertex'.+glDrawElementsInstancedBaseVertexEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsInstancedBaseVertexEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn253 ptr_glDrawElementsInstancedBaseVertexEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawElementsInstancedBaseVertexEXT #-}+ptr_glDrawElementsInstancedBaseVertexEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+ptr_glDrawElementsInstancedBaseVertexEXT = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseVertexEXT"++-- glDrawElementsInstancedBaseVertexOES ----------------------------------------++-- | This command is an alias for 'glDrawElementsInstancedBaseVertex'.+glDrawElementsInstancedBaseVertexOES+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @instancecount@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawElementsInstancedBaseVertexOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn253 ptr_glDrawElementsInstancedBaseVertexOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawElementsInstancedBaseVertexOES #-}+ptr_glDrawElementsInstancedBaseVertexOES :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())+ptr_glDrawElementsInstancedBaseVertexOES = unsafePerformIO $ getCommand "glDrawElementsInstancedBaseVertexOES"++-- glDrawElementsInstancedEXT --------------------------------------------------++-- | This command is an alias for 'glDrawElementsInstanced'.+glDrawElementsInstancedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawElementsInstancedEXT v1 v2 v3 v4 v5 = liftIO $ dyn251 ptr_glDrawElementsInstancedEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsInstancedEXT #-}+ptr_glDrawElementsInstancedEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glDrawElementsInstancedEXT = unsafePerformIO $ getCommand "glDrawElementsInstancedEXT"++-- glDrawElementsInstancedNV ---------------------------------------------------++-- | This command is an alias for 'glDrawElementsInstanced'.+glDrawElementsInstancedNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glDrawElementsInstancedNV v1 v2 v3 v4 v5 = liftIO $ dyn251 ptr_glDrawElementsInstancedNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawElementsInstancedNV #-}+ptr_glDrawElementsInstancedNV :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glDrawElementsInstancedNV = unsafePerformIO $ getCommand "glDrawElementsInstancedNV"++-- glDrawMeshArraysSUN ---------------------------------------------------------++glDrawMeshArraysSUN+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> GLsizei -- ^ @width@.+  -> m ()+glDrawMeshArraysSUN v1 v2 v3 v4 = liftIO $ dyn239 ptr_glDrawMeshArraysSUN v1 v2 v3 v4++{-# NOINLINE ptr_glDrawMeshArraysSUN #-}+ptr_glDrawMeshArraysSUN :: FunPtr (GLenum -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glDrawMeshArraysSUN = unsafePerformIO $ getCommand "glDrawMeshArraysSUN"++-- glDrawMeshTasksIndirectNV ---------------------------------------------------++glDrawMeshTasksIndirectNV+  :: MonadIO m+  => GLintptr -- ^ @indirect@.+  -> m ()+glDrawMeshTasksIndirectNV v1 = liftIO $ dyn236 ptr_glDrawMeshTasksIndirectNV v1++{-# NOINLINE ptr_glDrawMeshTasksIndirectNV #-}+ptr_glDrawMeshTasksIndirectNV :: FunPtr (GLintptr -> IO ())+ptr_glDrawMeshTasksIndirectNV = unsafePerformIO $ getCommand "glDrawMeshTasksIndirectNV"++-- glDrawMeshTasksNV -----------------------------------------------------------++glDrawMeshTasksNV+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLuint -- ^ @count@.+  -> m ()+glDrawMeshTasksNV v1 v2 = liftIO $ dyn4 ptr_glDrawMeshTasksNV v1 v2++{-# NOINLINE ptr_glDrawMeshTasksNV #-}+ptr_glDrawMeshTasksNV :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glDrawMeshTasksNV = unsafePerformIO $ getCommand "glDrawMeshTasksNV"++-- glDrawPixels ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawPixels.xml OpenGL 2.x>.+glDrawPixels+  :: MonadIO m+  => GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glDrawPixels v1 v2 v3 v4 v5 = liftIO $ dyn255 ptr_glDrawPixels v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawPixels #-}+ptr_glDrawPixels :: FunPtr (GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glDrawPixels = unsafePerformIO $ getCommand "glDrawPixels"++-- glDrawRangeElementArrayAPPLE ------------------------------------------------++glDrawRangeElementArrayAPPLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawRangeElementArrayAPPLE v1 v2 v3 v4 v5 = liftIO $ dyn256 ptr_glDrawRangeElementArrayAPPLE v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawRangeElementArrayAPPLE #-}+ptr_glDrawRangeElementArrayAPPLE :: FunPtr (GLenum -> GLuint -> GLuint -> GLint -> GLsizei -> IO ())+ptr_glDrawRangeElementArrayAPPLE = unsafePerformIO $ getCommand "glDrawRangeElementArrayAPPLE"++-- glDrawRangeElementArrayATI --------------------------------------------------++glDrawRangeElementArrayATI+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> m ()+glDrawRangeElementArrayATI v1 v2 v3 v4 = liftIO $ dyn257 ptr_glDrawRangeElementArrayATI v1 v2 v3 v4++{-# NOINLINE ptr_glDrawRangeElementArrayATI #-}+ptr_glDrawRangeElementArrayATI :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())+ptr_glDrawRangeElementArrayATI = unsafePerformIO $ getCommand "glDrawRangeElementArrayATI"++-- glDrawRangeElements ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glDrawRangeElements.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElements.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawRangeElements.xhtml OpenGL 4.x>.+glDrawRangeElements+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> m ()+glDrawRangeElements v1 v2 v3 v4 v5 v6 = liftIO $ dyn258 ptr_glDrawRangeElements v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawRangeElements #-}+ptr_glDrawRangeElements :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glDrawRangeElements = unsafePerformIO $ getCommand "glDrawRangeElements"++-- glDrawRangeElementsBaseVertex -----------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glDrawRangeElementsBaseVertex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glDrawRangeElementsBaseVertex.xhtml OpenGL 4.x>.+glDrawRangeElementsBaseVertex+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawRangeElementsBaseVertex v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn259 ptr_glDrawRangeElementsBaseVertex v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glDrawRangeElementsBaseVertex #-}+ptr_glDrawRangeElementsBaseVertex :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawRangeElementsBaseVertex = unsafePerformIO $ getCommand "glDrawRangeElementsBaseVertex"++-- glDrawRangeElementsBaseVertexEXT --------------------------------------------++-- | This command is an alias for 'glDrawRangeElementsBaseVertex'.+glDrawRangeElementsBaseVertexEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawRangeElementsBaseVertexEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn259 ptr_glDrawRangeElementsBaseVertexEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glDrawRangeElementsBaseVertexEXT #-}+ptr_glDrawRangeElementsBaseVertexEXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawRangeElementsBaseVertexEXT = unsafePerformIO $ getCommand "glDrawRangeElementsBaseVertexEXT"++-- glDrawRangeElementsBaseVertexOES --------------------------------------------++-- | This command is an alias for 'glDrawRangeElementsBaseVertex'.+glDrawRangeElementsBaseVertexOES+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> GLint -- ^ @basevertex@.+  -> m ()+glDrawRangeElementsBaseVertexOES v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn259 ptr_glDrawRangeElementsBaseVertexOES v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glDrawRangeElementsBaseVertexOES #-}+ptr_glDrawRangeElementsBaseVertexOES :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glDrawRangeElementsBaseVertexOES = unsafePerformIO $ getCommand "glDrawRangeElementsBaseVertexOES"++-- glDrawRangeElementsEXT ------------------------------------------------------++-- | This command is an alias for 'glDrawRangeElements'.+glDrawRangeElementsEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> GLsizei -- ^ @count@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indices@ pointing to @COMPSIZE(count,type)@ elements of type @a@.+  -> m ()+glDrawRangeElementsEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn258 ptr_glDrawRangeElementsEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glDrawRangeElementsEXT #-}+ptr_glDrawRangeElementsEXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glDrawRangeElementsEXT = unsafePerformIO $ getCommand "glDrawRangeElementsEXT"++-- glDrawTexfOES ---------------------------------------------------------------++-- | The vector equivalent of this command is 'glDrawTexfvOES'.+glDrawTexfOES+  :: MonadIO m+  => GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @width@.+  -> GLfloat -- ^ @height@.+  -> m ()+glDrawTexfOES v1 v2 v3 v4 v5 = liftIO $ dyn260 ptr_glDrawTexfOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawTexfOES #-}+ptr_glDrawTexfOES :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glDrawTexfOES = unsafePerformIO $ getCommand "glDrawTexfOES"++-- glDrawTexfvOES --------------------------------------------------------------++glDrawTexfvOES+  :: MonadIO m+  => Ptr GLfloat -- ^ @coords@ pointing to @5@ elements of type @GLfloat@.+  -> m ()+glDrawTexfvOES v1 = liftIO $ dyn44 ptr_glDrawTexfvOES v1++{-# NOINLINE ptr_glDrawTexfvOES #-}+ptr_glDrawTexfvOES :: FunPtr (Ptr GLfloat -> IO ())+ptr_glDrawTexfvOES = unsafePerformIO $ getCommand "glDrawTexfvOES"++-- glDrawTexiOES ---------------------------------------------------------------++-- | The vector equivalent of this command is 'glDrawTexivOES'.+glDrawTexiOES+  :: MonadIO m+  => GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @width@.+  -> GLint -- ^ @height@.+  -> m ()+glDrawTexiOES v1 v2 v3 v4 v5 = liftIO $ dyn261 ptr_glDrawTexiOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawTexiOES #-}+ptr_glDrawTexiOES :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glDrawTexiOES = unsafePerformIO $ getCommand "glDrawTexiOES"++-- glDrawTexivOES --------------------------------------------------------------++glDrawTexivOES+  :: MonadIO m+  => Ptr GLint -- ^ @coords@ pointing to @5@ elements of type @GLint@.+  -> m ()+glDrawTexivOES v1 = liftIO $ dyn46 ptr_glDrawTexivOES v1++{-# NOINLINE ptr_glDrawTexivOES #-}+ptr_glDrawTexivOES :: FunPtr (Ptr GLint -> IO ())+ptr_glDrawTexivOES = unsafePerformIO $ getCommand "glDrawTexivOES"++-- glDrawTexsOES ---------------------------------------------------------------++-- | The vector equivalent of this command is 'glDrawTexsvOES'.+glDrawTexsOES+  :: MonadIO m+  => GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> GLshort -- ^ @width@.+  -> GLshort -- ^ @height@.+  -> m ()+glDrawTexsOES v1 v2 v3 v4 v5 = liftIO $ dyn262 ptr_glDrawTexsOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawTexsOES #-}+ptr_glDrawTexsOES :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glDrawTexsOES = unsafePerformIO $ getCommand "glDrawTexsOES"++-- glDrawTexsvOES --------------------------------------------------------------++glDrawTexsvOES+  :: MonadIO m+  => Ptr GLshort -- ^ @coords@ pointing to @5@ elements of type @GLshort@.+  -> m ()+glDrawTexsvOES v1 = liftIO $ dyn48 ptr_glDrawTexsvOES v1++{-# NOINLINE ptr_glDrawTexsvOES #-}+ptr_glDrawTexsvOES :: FunPtr (Ptr GLshort -> IO ())+ptr_glDrawTexsvOES = unsafePerformIO $ getCommand "glDrawTexsvOES"++-- glDrawTextureNV -------------------------------------------------------------++glDrawTextureNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLuint -- ^ @sampler@.+  -> GLfloat -- ^ @x0@.+  -> GLfloat -- ^ @y0@.+  -> GLfloat -- ^ @x1@.+  -> GLfloat -- ^ @y1@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @s0@.+  -> GLfloat -- ^ @t0@.+  -> GLfloat -- ^ @s1@.+  -> GLfloat -- ^ @t1@.+  -> m ()+glDrawTextureNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn263 ptr_glDrawTextureNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glDrawTextureNV #-}+ptr_glDrawTextureNV :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glDrawTextureNV = unsafePerformIO $ getCommand "glDrawTextureNV"+
+ src/Graphics/GL/Functions/F07.hs view
@@ -0,0 +1,1468 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F07+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F07 (+  glDrawTexxOES,+  glDrawTexxvOES,+  glDrawTransformFeedback,+  glDrawTransformFeedbackEXT,+  glDrawTransformFeedbackInstanced,+  glDrawTransformFeedbackInstancedEXT,+  glDrawTransformFeedbackNV,+  glDrawTransformFeedbackStream,+  glDrawTransformFeedbackStreamInstanced,+  glDrawVkImageNV,+  glEGLImageTargetRenderbufferStorageOES,+  glEGLImageTargetTexStorageEXT,+  glEGLImageTargetTexture2DOES,+  glEGLImageTargetTextureStorageEXT,+  glEdgeFlag,+  glEdgeFlagFormatNV,+  glEdgeFlagPointer,+  glEdgeFlagPointerEXT,+  glEdgeFlagPointerListIBM,+  glEdgeFlagv,+  glElementPointerAPPLE,+  glElementPointerATI,+  glEnable,+  glEnableClientState,+  glEnableClientStateIndexedEXT,+  glEnableClientStateiEXT,+  glEnableDriverControlQCOM,+  glEnableIndexedEXT,+  glEnableVariantClientStateEXT,+  glEnableVertexArrayAttrib,+  glEnableVertexArrayAttribEXT,+  glEnableVertexArrayEXT,+  glEnableVertexAttribAPPLE,+  glEnableVertexAttribArray,+  glEnableVertexAttribArrayARB,+  glEnablei,+  glEnableiEXT,+  glEnableiNV,+  glEnableiOES,+  glEnd,+  glEndConditionalRender,+  glEndConditionalRenderNV,+  glEndConditionalRenderNVX,+  glEndFragmentShaderATI,+  glEndList,+  glEndOcclusionQueryNV,+  glEndPerfMonitorAMD,+  glEndPerfQueryINTEL,+  glEndQuery,+  glEndQueryARB,+  glEndQueryEXT,+  glEndQueryIndexed,+  glEndTilingQCOM,+  glEndTransformFeedback,+  glEndTransformFeedbackEXT,+  glEndTransformFeedbackNV,+  glEndVertexShaderEXT,+  glEndVideoCaptureNV,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord1xOES,+  glEvalCoord1xvOES,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalCoord2xOES,+  glEvalCoord2xvOES,+  glEvalMapsNV,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glEvaluateDepthValuesARB,+  glExecuteProgramNV,+  glExtGetBufferPointervQCOM,+  glExtGetBuffersQCOM,+  glExtGetFramebuffersQCOM,+  glExtGetProgramBinarySourceQCOM,+  glExtGetProgramsQCOM,+  glExtGetRenderbuffersQCOM,+  glExtGetShadersQCOM,+  glExtGetTexLevelParameterivQCOM,+  glExtGetTexSubImageQCOM,+  glExtGetTexturesQCOM,+  glExtIsProgramBinaryQCOM,+  glExtTexObjectStateOverrideiQCOM,+  glExtractComponentEXT,+  glFeedbackBuffer,+  glFeedbackBufferxOES,+  glFenceSync,+  glFenceSyncAPPLE,+  glFinalCombinerInputNV,+  glFinish,+  glFinishAsyncSGIX,+  glFinishFenceAPPLE,+  glFinishFenceNV,+  glFinishObjectAPPLE+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glDrawTexxOES ---------------------------------------------------------------++-- | The vector equivalent of this command is 'glDrawTexxvOES'.+glDrawTexxOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> GLfixed -- ^ @width@.+  -> GLfixed -- ^ @height@.+  -> m ()+glDrawTexxOES v1 v2 v3 v4 v5 = liftIO $ dyn264 ptr_glDrawTexxOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glDrawTexxOES #-}+ptr_glDrawTexxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glDrawTexxOES = unsafePerformIO $ getCommand "glDrawTexxOES"++-- glDrawTexxvOES --------------------------------------------------------------++glDrawTexxvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @5@ elements of type @GLfixed@.+  -> m ()+glDrawTexxvOES v1 = liftIO $ dyn114 ptr_glDrawTexxvOES v1++{-# NOINLINE ptr_glDrawTexxvOES #-}+ptr_glDrawTexxvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glDrawTexxvOES = unsafePerformIO $ getCommand "glDrawTexxvOES"++-- glDrawTransformFeedback -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawTransformFeedback.xhtml OpenGL 4.x>.+glDrawTransformFeedback+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> m ()+glDrawTransformFeedback v1 v2 = liftIO $ dyn19 ptr_glDrawTransformFeedback v1 v2++{-# NOINLINE ptr_glDrawTransformFeedback #-}+ptr_glDrawTransformFeedback :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDrawTransformFeedback = unsafePerformIO $ getCommand "glDrawTransformFeedback"++-- glDrawTransformFeedbackEXT --------------------------------------------------++-- | This command is an alias for 'glDrawTransformFeedback'.+glDrawTransformFeedbackEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> m ()+glDrawTransformFeedbackEXT v1 v2 = liftIO $ dyn19 ptr_glDrawTransformFeedbackEXT v1 v2++{-# NOINLINE ptr_glDrawTransformFeedbackEXT #-}+ptr_glDrawTransformFeedbackEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDrawTransformFeedbackEXT = unsafePerformIO $ getCommand "glDrawTransformFeedbackEXT"++-- glDrawTransformFeedbackInstanced --------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawTransformFeedbackInstanced.xhtml OpenGL 4.x>.+glDrawTransformFeedbackInstanced+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @instancecount@.+  -> m ()+glDrawTransformFeedbackInstanced v1 v2 v3 = liftIO $ dyn265 ptr_glDrawTransformFeedbackInstanced v1 v2 v3++{-# NOINLINE ptr_glDrawTransformFeedbackInstanced #-}+ptr_glDrawTransformFeedbackInstanced :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+ptr_glDrawTransformFeedbackInstanced = unsafePerformIO $ getCommand "glDrawTransformFeedbackInstanced"++-- glDrawTransformFeedbackInstancedEXT -----------------------------------------++-- | This command is an alias for 'glDrawTransformFeedbackInstanced'.+glDrawTransformFeedbackInstancedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @instancecount@.+  -> m ()+glDrawTransformFeedbackInstancedEXT v1 v2 v3 = liftIO $ dyn265 ptr_glDrawTransformFeedbackInstancedEXT v1 v2 v3++{-# NOINLINE ptr_glDrawTransformFeedbackInstancedEXT #-}+ptr_glDrawTransformFeedbackInstancedEXT :: FunPtr (GLenum -> GLuint -> GLsizei -> IO ())+ptr_glDrawTransformFeedbackInstancedEXT = unsafePerformIO $ getCommand "glDrawTransformFeedbackInstancedEXT"++-- glDrawTransformFeedbackNV ---------------------------------------------------++-- | This command is an alias for 'glDrawTransformFeedback'.+glDrawTransformFeedbackNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> m ()+glDrawTransformFeedbackNV v1 v2 = liftIO $ dyn19 ptr_glDrawTransformFeedbackNV v1 v2++{-# NOINLINE ptr_glDrawTransformFeedbackNV #-}+ptr_glDrawTransformFeedbackNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glDrawTransformFeedbackNV = unsafePerformIO $ getCommand "glDrawTransformFeedbackNV"++-- glDrawTransformFeedbackStream -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawTransformFeedbackStream.xhtml OpenGL 4.x>.+glDrawTransformFeedbackStream+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> GLuint -- ^ @stream@.+  -> m ()+glDrawTransformFeedbackStream v1 v2 v3 = liftIO $ dyn20 ptr_glDrawTransformFeedbackStream v1 v2 v3++{-# NOINLINE ptr_glDrawTransformFeedbackStream #-}+ptr_glDrawTransformFeedbackStream :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glDrawTransformFeedbackStream = unsafePerformIO $ getCommand "glDrawTransformFeedbackStream"++-- glDrawTransformFeedbackStreamInstanced --------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawTransformFeedbackStreamInstanced.xhtml OpenGL 4.x>.+glDrawTransformFeedbackStreamInstanced+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @id@.+  -> GLuint -- ^ @stream@.+  -> GLsizei -- ^ @instancecount@.+  -> m ()+glDrawTransformFeedbackStreamInstanced v1 v2 v3 v4 = liftIO $ dyn257 ptr_glDrawTransformFeedbackStreamInstanced v1 v2 v3 v4++{-# NOINLINE ptr_glDrawTransformFeedbackStreamInstanced #-}+ptr_glDrawTransformFeedbackStreamInstanced :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> IO ())+ptr_glDrawTransformFeedbackStreamInstanced = unsafePerformIO $ getCommand "glDrawTransformFeedbackStreamInstanced"++-- glDrawVkImageNV -------------------------------------------------------------++glDrawVkImageNV+  :: MonadIO m+  => GLuint64 -- ^ @vkImage@.+  -> GLuint -- ^ @sampler@.+  -> GLfloat -- ^ @x0@.+  -> GLfloat -- ^ @y0@.+  -> GLfloat -- ^ @x1@.+  -> GLfloat -- ^ @y1@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @s0@.+  -> GLfloat -- ^ @t0@.+  -> GLfloat -- ^ @s1@.+  -> GLfloat -- ^ @t1@.+  -> m ()+glDrawVkImageNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn266 ptr_glDrawVkImageNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glDrawVkImageNV #-}+ptr_glDrawVkImageNV :: FunPtr (GLuint64 -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glDrawVkImageNV = unsafePerformIO $ getCommand "glDrawVkImageNV"++-- glEGLImageTargetRenderbufferStorageOES --------------------------------------++glEGLImageTargetRenderbufferStorageOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLeglImageOES -- ^ @image@.+  -> m ()+glEGLImageTargetRenderbufferStorageOES v1 v2 = liftIO $ dyn267 ptr_glEGLImageTargetRenderbufferStorageOES v1 v2++{-# NOINLINE ptr_glEGLImageTargetRenderbufferStorageOES #-}+ptr_glEGLImageTargetRenderbufferStorageOES :: FunPtr (GLenum -> GLeglImageOES -> IO ())+ptr_glEGLImageTargetRenderbufferStorageOES = unsafePerformIO $ getCommand "glEGLImageTargetRenderbufferStorageOES"++-- glEGLImageTargetTexStorageEXT -----------------------------------------------++glEGLImageTargetTexStorageEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLeglImageOES -- ^ @image@.+  -> Ptr GLint -- ^ @attrib_list@.+  -> m ()+glEGLImageTargetTexStorageEXT v1 v2 v3 = liftIO $ dyn268 ptr_glEGLImageTargetTexStorageEXT v1 v2 v3++{-# NOINLINE ptr_glEGLImageTargetTexStorageEXT #-}+ptr_glEGLImageTargetTexStorageEXT :: FunPtr (GLenum -> GLeglImageOES -> Ptr GLint -> IO ())+ptr_glEGLImageTargetTexStorageEXT = unsafePerformIO $ getCommand "glEGLImageTargetTexStorageEXT"++-- glEGLImageTargetTexture2DOES ------------------------------------------------++glEGLImageTargetTexture2DOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLeglImageOES -- ^ @image@.+  -> m ()+glEGLImageTargetTexture2DOES v1 v2 = liftIO $ dyn267 ptr_glEGLImageTargetTexture2DOES v1 v2++{-# NOINLINE ptr_glEGLImageTargetTexture2DOES #-}+ptr_glEGLImageTargetTexture2DOES :: FunPtr (GLenum -> GLeglImageOES -> IO ())+ptr_glEGLImageTargetTexture2DOES = unsafePerformIO $ getCommand "glEGLImageTargetTexture2DOES"++-- glEGLImageTargetTextureStorageEXT -------------------------------------------++glEGLImageTargetTextureStorageEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLeglImageOES -- ^ @image@.+  -> Ptr GLint -- ^ @attrib_list@.+  -> m ()+glEGLImageTargetTextureStorageEXT v1 v2 v3 = liftIO $ dyn269 ptr_glEGLImageTargetTextureStorageEXT v1 v2 v3++{-# NOINLINE ptr_glEGLImageTargetTextureStorageEXT #-}+ptr_glEGLImageTargetTextureStorageEXT :: FunPtr (GLuint -> GLeglImageOES -> Ptr GLint -> IO ())+ptr_glEGLImageTargetTextureStorageEXT = unsafePerformIO $ getCommand "glEGLImageTargetTextureStorageEXT"++-- glEdgeFlag ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml OpenGL 2.x>. The vector equivalent of this command is 'glEdgeFlagv'.+glEdgeFlag+  :: MonadIO m+  => GLboolean -- ^ @flag@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glEdgeFlag v1 = liftIO $ dyn198 ptr_glEdgeFlag v1++{-# NOINLINE ptr_glEdgeFlag #-}+ptr_glEdgeFlag :: FunPtr (GLboolean -> IO ())+ptr_glEdgeFlag = unsafePerformIO $ getCommand "glEdgeFlag"++-- glEdgeFlagFormatNV ----------------------------------------------------------++glEdgeFlagFormatNV+  :: MonadIO m+  => GLsizei -- ^ @stride@.+  -> m ()+glEdgeFlagFormatNV v1 = liftIO $ dyn270 ptr_glEdgeFlagFormatNV v1++{-# NOINLINE ptr_glEdgeFlagFormatNV #-}+ptr_glEdgeFlagFormatNV :: FunPtr (GLsizei -> IO ())+ptr_glEdgeFlagFormatNV = unsafePerformIO $ getCommand "glEdgeFlagFormatNV"++-- glEdgeFlagPointer -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlagPointer.xml OpenGL 2.x>.+glEdgeFlagPointer+  :: MonadIO m+  => GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(stride)@ elements of type @a@.+  -> m ()+glEdgeFlagPointer v1 v2 = liftIO $ dyn271 ptr_glEdgeFlagPointer v1 v2++{-# NOINLINE ptr_glEdgeFlagPointer #-}+ptr_glEdgeFlagPointer :: FunPtr (GLsizei -> Ptr a -> IO ())+ptr_glEdgeFlagPointer = unsafePerformIO $ getCommand "glEdgeFlagPointer"++-- glEdgeFlagPointerEXT --------------------------------------------------------++glEdgeFlagPointerEXT+  :: MonadIO m+  => GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLboolean -- ^ @pointer@ pointing to @COMPSIZE(stride,count)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glEdgeFlagPointerEXT v1 v2 v3 = liftIO $ dyn272 ptr_glEdgeFlagPointerEXT v1 v2 v3++{-# NOINLINE ptr_glEdgeFlagPointerEXT #-}+ptr_glEdgeFlagPointerEXT :: FunPtr (GLsizei -> GLsizei -> Ptr GLboolean -> IO ())+ptr_glEdgeFlagPointerEXT = unsafePerformIO $ getCommand "glEdgeFlagPointerEXT"++-- glEdgeFlagPointerListIBM ----------------------------------------------------++glEdgeFlagPointerListIBM+  :: MonadIO m+  => GLint -- ^ @stride@.+  -> Ptr (Ptr GLboolean) -- ^ @pointer@ pointing to @COMPSIZE(stride)@ elements of type @Ptr BooleanPointer@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glEdgeFlagPointerListIBM v1 v2 v3 = liftIO $ dyn273 ptr_glEdgeFlagPointerListIBM v1 v2 v3++{-# NOINLINE ptr_glEdgeFlagPointerListIBM #-}+ptr_glEdgeFlagPointerListIBM :: FunPtr (GLint -> Ptr (Ptr GLboolean) -> GLint -> IO ())+ptr_glEdgeFlagPointerListIBM = unsafePerformIO $ getCommand "glEdgeFlagPointerListIBM"++-- glEdgeFlagv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEdgeFlag.xml OpenGL 2.x>.+glEdgeFlagv+  :: MonadIO m+  => Ptr GLboolean -- ^ @flag@ pointing to @1@ element of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glEdgeFlagv v1 = liftIO $ dyn274 ptr_glEdgeFlagv v1++{-# NOINLINE ptr_glEdgeFlagv #-}+ptr_glEdgeFlagv :: FunPtr (Ptr GLboolean -> IO ())+ptr_glEdgeFlagv = unsafePerformIO $ getCommand "glEdgeFlagv"++-- glElementPointerAPPLE -------------------------------------------------------++glElementPointerAPPLE+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ElementPointerTypeATI](Graphics-GL-Groups.html#ElementPointerTypeATI).+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type)@ elements of type @a@.+  -> m ()+glElementPointerAPPLE v1 v2 = liftIO $ dyn238 ptr_glElementPointerAPPLE v1 v2++{-# NOINLINE ptr_glElementPointerAPPLE #-}+ptr_glElementPointerAPPLE :: FunPtr (GLenum -> Ptr a -> IO ())+ptr_glElementPointerAPPLE = unsafePerformIO $ getCommand "glElementPointerAPPLE"++-- glElementPointerATI ---------------------------------------------------------++glElementPointerATI+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ElementPointerTypeATI](Graphics-GL-Groups.html#ElementPointerTypeATI).+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type)@ elements of type @a@.+  -> m ()+glElementPointerATI v1 v2 = liftIO $ dyn238 ptr_glElementPointerATI v1 v2++{-# NOINLINE ptr_glElementPointerATI #-}+ptr_glElementPointerATI :: FunPtr (GLenum -> Ptr a -> IO ())+ptr_glElementPointerATI = unsafePerformIO $ getCommand "glElementPointerATI"++-- glEnable --------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnable.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnable.xhtml OpenGL 4.x>.+glEnable+  :: MonadIO m+  => GLenum -- ^ @cap@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glEnable v1 = liftIO $ dyn5 ptr_glEnable v1++{-# NOINLINE ptr_glEnable #-}+ptr_glEnable :: FunPtr (GLenum -> IO ())+ptr_glEnable = unsafePerformIO $ getCommand "glEnable"++-- glEnableClientState ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnableClientState.xml OpenGL 2.x>.+glEnableClientState+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glEnableClientState v1 = liftIO $ dyn5 ptr_glEnableClientState v1++{-# NOINLINE ptr_glEnableClientState #-}+ptr_glEnableClientState :: FunPtr (GLenum -> IO ())+ptr_glEnableClientState = unsafePerformIO $ getCommand "glEnableClientState"++-- glEnableClientStateIndexedEXT -----------------------------------------------++glEnableClientStateIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableClientStateIndexedEXT v1 v2 = liftIO $ dyn19 ptr_glEnableClientStateIndexedEXT v1 v2++{-# NOINLINE ptr_glEnableClientStateIndexedEXT #-}+ptr_glEnableClientStateIndexedEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableClientStateIndexedEXT = unsafePerformIO $ getCommand "glEnableClientStateIndexedEXT"++-- glEnableClientStateiEXT -----------------------------------------------------++glEnableClientStateiEXT+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableClientStateiEXT v1 v2 = liftIO $ dyn19 ptr_glEnableClientStateiEXT v1 v2++{-# NOINLINE ptr_glEnableClientStateiEXT #-}+ptr_glEnableClientStateiEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableClientStateiEXT = unsafePerformIO $ getCommand "glEnableClientStateiEXT"++-- glEnableDriverControlQCOM ---------------------------------------------------++glEnableDriverControlQCOM+  :: MonadIO m+  => GLuint -- ^ @driverControl@.+  -> m ()+glEnableDriverControlQCOM v1 = liftIO $ dyn3 ptr_glEnableDriverControlQCOM v1++{-# NOINLINE ptr_glEnableDriverControlQCOM #-}+ptr_glEnableDriverControlQCOM :: FunPtr (GLuint -> IO ())+ptr_glEnableDriverControlQCOM = unsafePerformIO $ getCommand "glEnableDriverControlQCOM"++-- glEnableIndexedEXT ----------------------------------------------------------++-- | This command is an alias for 'glEnablei'.+glEnableIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableIndexedEXT v1 v2 = liftIO $ dyn19 ptr_glEnableIndexedEXT v1 v2++{-# NOINLINE ptr_glEnableIndexedEXT #-}+ptr_glEnableIndexedEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableIndexedEXT = unsafePerformIO $ getCommand "glEnableIndexedEXT"++-- glEnableVariantClientStateEXT -----------------------------------------------++glEnableVariantClientStateEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m ()+glEnableVariantClientStateEXT v1 = liftIO $ dyn3 ptr_glEnableVariantClientStateEXT v1++{-# NOINLINE ptr_glEnableVariantClientStateEXT #-}+ptr_glEnableVariantClientStateEXT :: FunPtr (GLuint -> IO ())+ptr_glEnableVariantClientStateEXT = unsafePerformIO $ getCommand "glEnableVariantClientStateEXT"++-- glEnableVertexArrayAttrib ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glEnableVertexAttribArray.xhtml OpenGL 4.x>.+glEnableVertexArrayAttrib+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> m ()+glEnableVertexArrayAttrib v1 v2 = liftIO $ dyn4 ptr_glEnableVertexArrayAttrib v1 v2++{-# NOINLINE ptr_glEnableVertexArrayAttrib #-}+ptr_glEnableVertexArrayAttrib :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glEnableVertexArrayAttrib = unsafePerformIO $ getCommand "glEnableVertexArrayAttrib"++-- glEnableVertexArrayAttribEXT ------------------------------------------------++glEnableVertexArrayAttribEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> m ()+glEnableVertexArrayAttribEXT v1 v2 = liftIO $ dyn4 ptr_glEnableVertexArrayAttribEXT v1 v2++{-# NOINLINE ptr_glEnableVertexArrayAttribEXT #-}+ptr_glEnableVertexArrayAttribEXT :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glEnableVertexArrayAttribEXT = unsafePerformIO $ getCommand "glEnableVertexArrayAttribEXT"++-- glEnableVertexArrayEXT ------------------------------------------------------++glEnableVertexArrayEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m ()+glEnableVertexArrayEXT v1 v2 = liftIO $ dyn18 ptr_glEnableVertexArrayEXT v1 v2++{-# NOINLINE ptr_glEnableVertexArrayEXT #-}+ptr_glEnableVertexArrayEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glEnableVertexArrayEXT = unsafePerformIO $ getCommand "glEnableVertexArrayEXT"++-- glEnableVertexAttribAPPLE ---------------------------------------------------++glEnableVertexAttribAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@.+  -> m ()+glEnableVertexAttribAPPLE v1 v2 = liftIO $ dyn18 ptr_glEnableVertexAttribAPPLE v1 v2++{-# NOINLINE ptr_glEnableVertexAttribAPPLE #-}+ptr_glEnableVertexAttribAPPLE :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glEnableVertexAttribAPPLE = unsafePerformIO $ getCommand "glEnableVertexAttribAPPLE"++-- glEnableVertexAttribArray ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glEnableVertexAttribArray.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glEnableVertexAttribArray.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnableVertexAttribArray.xhtml OpenGL 4.x>.+glEnableVertexAttribArray+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glEnableVertexAttribArray v1 = liftIO $ dyn3 ptr_glEnableVertexAttribArray v1++{-# NOINLINE ptr_glEnableVertexAttribArray #-}+ptr_glEnableVertexAttribArray :: FunPtr (GLuint -> IO ())+ptr_glEnableVertexAttribArray = unsafePerformIO $ getCommand "glEnableVertexAttribArray"++-- glEnableVertexAttribArrayARB ------------------------------------------------++-- | This command is an alias for 'glEnableVertexAttribArray'.+glEnableVertexAttribArrayARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glEnableVertexAttribArrayARB v1 = liftIO $ dyn3 ptr_glEnableVertexAttribArrayARB v1++{-# NOINLINE ptr_glEnableVertexAttribArrayARB #-}+ptr_glEnableVertexAttribArrayARB :: FunPtr (GLuint -> IO ())+ptr_glEnableVertexAttribArrayARB = unsafePerformIO $ getCommand "glEnableVertexAttribArrayARB"++-- glEnablei -------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glEnable.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glEnable.xhtml OpenGL 4.x>.+glEnablei+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnablei v1 v2 = liftIO $ dyn19 ptr_glEnablei v1 v2++{-# NOINLINE ptr_glEnablei #-}+ptr_glEnablei :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnablei = unsafePerformIO $ getCommand "glEnablei"++-- glEnableiEXT ----------------------------------------------------------------++-- | This command is an alias for 'glEnablei'.+glEnableiEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableiEXT v1 v2 = liftIO $ dyn19 ptr_glEnableiEXT v1 v2++{-# NOINLINE ptr_glEnableiEXT #-}+ptr_glEnableiEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableiEXT = unsafePerformIO $ getCommand "glEnableiEXT"++-- glEnableiNV -----------------------------------------------------------------++-- | This command is an alias for 'glEnablei'.+glEnableiNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableiNV v1 v2 = liftIO $ dyn19 ptr_glEnableiNV v1 v2++{-# NOINLINE ptr_glEnableiNV #-}+ptr_glEnableiNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableiNV = unsafePerformIO $ getCommand "glEnableiNV"++-- glEnableiOES ----------------------------------------------------------------++-- | This command is an alias for 'glEnablei'.+glEnableiOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m ()+glEnableiOES v1 v2 = liftIO $ dyn19 ptr_glEnableiOES v1 v2++{-# NOINLINE ptr_glEnableiOES #-}+ptr_glEnableiOES :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEnableiOES = unsafePerformIO $ getCommand "glEnableiOES"++-- glEnd -----------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glBegin.xml OpenGL 2.x>.+glEnd+  :: MonadIO m+  => m ()+glEnd = liftIO $ dyn11 ptr_glEnd++{-# NOINLINE ptr_glEnd #-}+ptr_glEnd :: FunPtr (IO ())+ptr_glEnd = unsafePerformIO $ getCommand "glEnd"++-- glEndConditionalRender ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginConditionalRender.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginConditionalRender.xhtml OpenGL 4.x>.+glEndConditionalRender+  :: MonadIO m+  => m ()+glEndConditionalRender = liftIO $ dyn11 ptr_glEndConditionalRender++{-# NOINLINE ptr_glEndConditionalRender #-}+ptr_glEndConditionalRender :: FunPtr (IO ())+ptr_glEndConditionalRender = unsafePerformIO $ getCommand "glEndConditionalRender"++-- glEndConditionalRenderNV ----------------------------------------------------++-- | This command is an alias for 'glEndConditionalRender'.+glEndConditionalRenderNV+  :: MonadIO m+  => m ()+glEndConditionalRenderNV = liftIO $ dyn11 ptr_glEndConditionalRenderNV++{-# NOINLINE ptr_glEndConditionalRenderNV #-}+ptr_glEndConditionalRenderNV :: FunPtr (IO ())+ptr_glEndConditionalRenderNV = unsafePerformIO $ getCommand "glEndConditionalRenderNV"++-- glEndConditionalRenderNVX ---------------------------------------------------++-- | This command is an alias for 'glEndConditionalRender'.+glEndConditionalRenderNVX+  :: MonadIO m+  => m ()+glEndConditionalRenderNVX = liftIO $ dyn11 ptr_glEndConditionalRenderNVX++{-# NOINLINE ptr_glEndConditionalRenderNVX #-}+ptr_glEndConditionalRenderNVX :: FunPtr (IO ())+ptr_glEndConditionalRenderNVX = unsafePerformIO $ getCommand "glEndConditionalRenderNVX"++-- glEndFragmentShaderATI ------------------------------------------------------++glEndFragmentShaderATI+  :: MonadIO m+  => m ()+glEndFragmentShaderATI = liftIO $ dyn11 ptr_glEndFragmentShaderATI++{-# NOINLINE ptr_glEndFragmentShaderATI #-}+ptr_glEndFragmentShaderATI :: FunPtr (IO ())+ptr_glEndFragmentShaderATI = unsafePerformIO $ getCommand "glEndFragmentShaderATI"++-- glEndList -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml OpenGL 2.x>.+glEndList+  :: MonadIO m+  => m ()+glEndList = liftIO $ dyn11 ptr_glEndList++{-# NOINLINE ptr_glEndList #-}+ptr_glEndList :: FunPtr (IO ())+ptr_glEndList = unsafePerformIO $ getCommand "glEndList"++-- glEndOcclusionQueryNV -------------------------------------------------------++glEndOcclusionQueryNV+  :: MonadIO m+  => m ()+glEndOcclusionQueryNV = liftIO $ dyn11 ptr_glEndOcclusionQueryNV++{-# NOINLINE ptr_glEndOcclusionQueryNV #-}+ptr_glEndOcclusionQueryNV :: FunPtr (IO ())+ptr_glEndOcclusionQueryNV = unsafePerformIO $ getCommand "glEndOcclusionQueryNV"++-- glEndPerfMonitorAMD ---------------------------------------------------------++glEndPerfMonitorAMD+  :: MonadIO m+  => GLuint -- ^ @monitor@.+  -> m ()+glEndPerfMonitorAMD v1 = liftIO $ dyn3 ptr_glEndPerfMonitorAMD v1++{-# NOINLINE ptr_glEndPerfMonitorAMD #-}+ptr_glEndPerfMonitorAMD :: FunPtr (GLuint -> IO ())+ptr_glEndPerfMonitorAMD = unsafePerformIO $ getCommand "glEndPerfMonitorAMD"++-- glEndPerfQueryINTEL ---------------------------------------------------------++glEndPerfQueryINTEL+  :: MonadIO m+  => GLuint -- ^ @queryHandle@.+  -> m ()+glEndPerfQueryINTEL v1 = liftIO $ dyn3 ptr_glEndPerfQueryINTEL v1++{-# NOINLINE ptr_glEndPerfQueryINTEL #-}+ptr_glEndPerfQueryINTEL :: FunPtr (GLuint -> IO ())+ptr_glEndPerfQueryINTEL = unsafePerformIO $ getCommand "glEndPerfQueryINTEL"++-- glEndQuery ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glBeginQuery.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginQuery.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginQuery.xhtml OpenGL 4.x>.+glEndQuery+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> m ()+glEndQuery v1 = liftIO $ dyn5 ptr_glEndQuery v1++{-# NOINLINE ptr_glEndQuery #-}+ptr_glEndQuery :: FunPtr (GLenum -> IO ())+ptr_glEndQuery = unsafePerformIO $ getCommand "glEndQuery"++-- glEndQueryARB ---------------------------------------------------------------++-- | This command is an alias for 'glEndQuery'.+glEndQueryARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> m ()+glEndQueryARB v1 = liftIO $ dyn5 ptr_glEndQueryARB v1++{-# NOINLINE ptr_glEndQueryARB #-}+ptr_glEndQueryARB :: FunPtr (GLenum -> IO ())+ptr_glEndQueryARB = unsafePerformIO $ getCommand "glEndQueryARB"++-- glEndQueryEXT ---------------------------------------------------------------++glEndQueryEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> m ()+glEndQueryEXT v1 = liftIO $ dyn5 ptr_glEndQueryEXT v1++{-# NOINLINE ptr_glEndQueryEXT #-}+ptr_glEndQueryEXT :: FunPtr (GLenum -> IO ())+ptr_glEndQueryEXT = unsafePerformIO $ getCommand "glEndQueryEXT"++-- glEndQueryIndexed -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBeginQueryIndexed.xhtml OpenGL 4.x>.+glEndQueryIndexed+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @index@.+  -> m ()+glEndQueryIndexed v1 v2 = liftIO $ dyn19 ptr_glEndQueryIndexed v1 v2++{-# NOINLINE ptr_glEndQueryIndexed #-}+ptr_glEndQueryIndexed :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glEndQueryIndexed = unsafePerformIO $ getCommand "glEndQueryIndexed"++-- glEndTilingQCOM -------------------------------------------------------------++glEndTilingQCOM+  :: MonadIO m+  => GLbitfield -- ^ @preserveMask@ of type [BufferBitQCOM](Graphics-GL-Groups.html#BufferBitQCOM).+  -> m ()+glEndTilingQCOM v1 = liftIO $ dyn75 ptr_glEndTilingQCOM v1++{-# NOINLINE ptr_glEndTilingQCOM #-}+ptr_glEndTilingQCOM :: FunPtr (GLbitfield -> IO ())+ptr_glEndTilingQCOM = unsafePerformIO $ getCommand "glEndTilingQCOM"++-- glEndTransformFeedback ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glBeginTransformFeedback.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glBeginTransformFeedback.xhtml OpenGL 4.x>.+glEndTransformFeedback+  :: MonadIO m+  => m ()+glEndTransformFeedback = liftIO $ dyn11 ptr_glEndTransformFeedback++{-# NOINLINE ptr_glEndTransformFeedback #-}+ptr_glEndTransformFeedback :: FunPtr (IO ())+ptr_glEndTransformFeedback = unsafePerformIO $ getCommand "glEndTransformFeedback"++-- glEndTransformFeedbackEXT ---------------------------------------------------++-- | This command is an alias for 'glEndTransformFeedback'.+glEndTransformFeedbackEXT+  :: MonadIO m+  => m ()+glEndTransformFeedbackEXT = liftIO $ dyn11 ptr_glEndTransformFeedbackEXT++{-# NOINLINE ptr_glEndTransformFeedbackEXT #-}+ptr_glEndTransformFeedbackEXT :: FunPtr (IO ())+ptr_glEndTransformFeedbackEXT = unsafePerformIO $ getCommand "glEndTransformFeedbackEXT"++-- glEndTransformFeedbackNV ----------------------------------------------------++-- | This command is an alias for 'glEndTransformFeedback'.+glEndTransformFeedbackNV+  :: MonadIO m+  => m ()+glEndTransformFeedbackNV = liftIO $ dyn11 ptr_glEndTransformFeedbackNV++{-# NOINLINE ptr_glEndTransformFeedbackNV #-}+ptr_glEndTransformFeedbackNV :: FunPtr (IO ())+ptr_glEndTransformFeedbackNV = unsafePerformIO $ getCommand "glEndTransformFeedbackNV"++-- glEndVertexShaderEXT --------------------------------------------------------++glEndVertexShaderEXT+  :: MonadIO m+  => m ()+glEndVertexShaderEXT = liftIO $ dyn11 ptr_glEndVertexShaderEXT++{-# NOINLINE ptr_glEndVertexShaderEXT #-}+ptr_glEndVertexShaderEXT :: FunPtr (IO ())+ptr_glEndVertexShaderEXT = unsafePerformIO $ getCommand "glEndVertexShaderEXT"++-- glEndVideoCaptureNV ---------------------------------------------------------++glEndVideoCaptureNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> m ()+glEndVideoCaptureNV v1 = liftIO $ dyn3 ptr_glEndVideoCaptureNV v1++{-# NOINLINE ptr_glEndVideoCaptureNV #-}+ptr_glEndVideoCaptureNV :: FunPtr (GLuint -> IO ())+ptr_glEndVideoCaptureNV = unsafePerformIO $ getCommand "glEndVideoCaptureNV"++-- glEvalCoord1d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glEvalCoord1dv'.+glEvalCoord1d+  :: MonadIO m+  => GLdouble -- ^ @u@ of type @CoordD@.+  -> m ()+glEvalCoord1d v1 = liftIO $ dyn84 ptr_glEvalCoord1d v1++{-# NOINLINE ptr_glEvalCoord1d #-}+ptr_glEvalCoord1d :: FunPtr (GLdouble -> IO ())+ptr_glEvalCoord1d = unsafePerformIO $ getCommand "glEvalCoord1d"++-- glEvalCoord1dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>.+glEvalCoord1dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @u@ pointing to @1@ element of type @CoordD@.+  -> m ()+glEvalCoord1dv v1 = liftIO $ dyn42 ptr_glEvalCoord1dv v1++{-# NOINLINE ptr_glEvalCoord1dv #-}+ptr_glEvalCoord1dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glEvalCoord1dv = unsafePerformIO $ getCommand "glEvalCoord1dv"++-- glEvalCoord1f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glEvalCoord1fv'.+glEvalCoord1f+  :: MonadIO m+  => GLfloat -- ^ @u@ of type @CoordF@.+  -> m ()+glEvalCoord1f v1 = liftIO $ dyn85 ptr_glEvalCoord1f v1++{-# NOINLINE ptr_glEvalCoord1f #-}+ptr_glEvalCoord1f :: FunPtr (GLfloat -> IO ())+ptr_glEvalCoord1f = unsafePerformIO $ getCommand "glEvalCoord1f"++-- glEvalCoord1fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>.+glEvalCoord1fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @u@ pointing to @1@ element of type @CoordF@.+  -> m ()+glEvalCoord1fv v1 = liftIO $ dyn44 ptr_glEvalCoord1fv v1++{-# NOINLINE ptr_glEvalCoord1fv #-}+ptr_glEvalCoord1fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glEvalCoord1fv = unsafePerformIO $ getCommand "glEvalCoord1fv"++-- glEvalCoord1xOES ------------------------------------------------------------++glEvalCoord1xOES+  :: MonadIO m+  => GLfixed -- ^ @u@.+  -> m ()+glEvalCoord1xOES v1 = liftIO $ dyn87 ptr_glEvalCoord1xOES v1++{-# NOINLINE ptr_glEvalCoord1xOES #-}+ptr_glEvalCoord1xOES :: FunPtr (GLfixed -> IO ())+ptr_glEvalCoord1xOES = unsafePerformIO $ getCommand "glEvalCoord1xOES"++-- glEvalCoord1xvOES -----------------------------------------------------------++glEvalCoord1xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @1@ element of type @GLfixed@.+  -> m ()+glEvalCoord1xvOES v1 = liftIO $ dyn114 ptr_glEvalCoord1xvOES v1++{-# NOINLINE ptr_glEvalCoord1xvOES #-}+ptr_glEvalCoord1xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glEvalCoord1xvOES = unsafePerformIO $ getCommand "glEvalCoord1xvOES"++-- glEvalCoord2d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glEvalCoord2dv'.+glEvalCoord2d+  :: MonadIO m+  => GLdouble -- ^ @u@ of type @CoordD@.+  -> GLdouble -- ^ @v@ of type @CoordD@.+  -> m ()+glEvalCoord2d v1 v2 = liftIO $ dyn225 ptr_glEvalCoord2d v1 v2++{-# NOINLINE ptr_glEvalCoord2d #-}+ptr_glEvalCoord2d :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glEvalCoord2d = unsafePerformIO $ getCommand "glEvalCoord2d"++-- glEvalCoord2dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>.+glEvalCoord2dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @u@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glEvalCoord2dv v1 = liftIO $ dyn42 ptr_glEvalCoord2dv v1++{-# NOINLINE ptr_glEvalCoord2dv #-}+ptr_glEvalCoord2dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glEvalCoord2dv = unsafePerformIO $ getCommand "glEvalCoord2dv"++-- glEvalCoord2f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glEvalCoord2fv'.+glEvalCoord2f+  :: MonadIO m+  => GLfloat -- ^ @u@ of type @CoordF@.+  -> GLfloat -- ^ @v@ of type @CoordF@.+  -> m ()+glEvalCoord2f v1 v2 = liftIO $ dyn230 ptr_glEvalCoord2f v1 v2++{-# NOINLINE ptr_glEvalCoord2f #-}+ptr_glEvalCoord2f :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glEvalCoord2f = unsafePerformIO $ getCommand "glEvalCoord2f"++-- glEvalCoord2fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalCoord.xml OpenGL 2.x>.+glEvalCoord2fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @u@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glEvalCoord2fv v1 = liftIO $ dyn44 ptr_glEvalCoord2fv v1++{-# NOINLINE ptr_glEvalCoord2fv #-}+ptr_glEvalCoord2fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glEvalCoord2fv = unsafePerformIO $ getCommand "glEvalCoord2fv"++-- glEvalCoord2xOES ------------------------------------------------------------++glEvalCoord2xOES+  :: MonadIO m+  => GLfixed -- ^ @u@.+  -> GLfixed -- ^ @v@.+  -> m ()+glEvalCoord2xOES v1 v2 = liftIO $ dyn232 ptr_glEvalCoord2xOES v1 v2++{-# NOINLINE ptr_glEvalCoord2xOES #-}+ptr_glEvalCoord2xOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glEvalCoord2xOES = unsafePerformIO $ getCommand "glEvalCoord2xOES"++-- glEvalCoord2xvOES -----------------------------------------------------------++glEvalCoord2xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glEvalCoord2xvOES v1 = liftIO $ dyn114 ptr_glEvalCoord2xvOES v1++{-# NOINLINE ptr_glEvalCoord2xvOES #-}+ptr_glEvalCoord2xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glEvalCoord2xvOES = unsafePerformIO $ getCommand "glEvalCoord2xvOES"++-- glEvalMapsNV ----------------------------------------------------------------++glEvalMapsNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLenum -- ^ @mode@ of type [EvalMapsModeNV](Graphics-GL-Groups.html#EvalMapsModeNV).+  -> m ()+glEvalMapsNV v1 v2 = liftIO $ dyn54 ptr_glEvalMapsNV v1 v2++{-# NOINLINE ptr_glEvalMapsNV #-}+ptr_glEvalMapsNV :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glEvalMapsNV = unsafePerformIO $ getCommand "glEvalMapsNV"++-- glEvalMesh1 -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh.xml OpenGL 2.x>.+glEvalMesh1+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MeshMode1](Graphics-GL-Groups.html#MeshMode1).+  -> GLint -- ^ @i1@ of type @CheckedInt32@.+  -> GLint -- ^ @i2@ of type @CheckedInt32@.+  -> m ()+glEvalMesh1 v1 v2 v3 = liftIO $ dyn275 ptr_glEvalMesh1 v1 v2 v3++{-# NOINLINE ptr_glEvalMesh1 #-}+ptr_glEvalMesh1 :: FunPtr (GLenum -> GLint -> GLint -> IO ())+ptr_glEvalMesh1 = unsafePerformIO $ getCommand "glEvalMesh1"++-- glEvalMesh2 -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalMesh.xml OpenGL 2.x>.+glEvalMesh2+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MeshMode2](Graphics-GL-Groups.html#MeshMode2).+  -> GLint -- ^ @i1@ of type @CheckedInt32@.+  -> GLint -- ^ @i2@ of type @CheckedInt32@.+  -> GLint -- ^ @j1@ of type @CheckedInt32@.+  -> GLint -- ^ @j2@ of type @CheckedInt32@.+  -> m ()+glEvalMesh2 v1 v2 v3 v4 v5 = liftIO $ dyn276 ptr_glEvalMesh2 v1 v2 v3 v4 v5++{-# NOINLINE ptr_glEvalMesh2 #-}+ptr_glEvalMesh2 :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glEvalMesh2 = unsafePerformIO $ getCommand "glEvalMesh2"++-- glEvalPoint1 ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint.xml OpenGL 2.x>.+glEvalPoint1+  :: MonadIO m+  => GLint -- ^ @i@.+  -> m ()+glEvalPoint1 v1 = liftIO $ dyn13 ptr_glEvalPoint1 v1++{-# NOINLINE ptr_glEvalPoint1 #-}+ptr_glEvalPoint1 :: FunPtr (GLint -> IO ())+ptr_glEvalPoint1 = unsafePerformIO $ getCommand "glEvalPoint1"++-- glEvalPoint2 ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glEvalPoint.xml OpenGL 2.x>.+glEvalPoint2+  :: MonadIO m+  => GLint -- ^ @i@ of type @CheckedInt32@.+  -> GLint -- ^ @j@ of type @CheckedInt32@.+  -> m ()+glEvalPoint2 v1 v2 = liftIO $ dyn277 ptr_glEvalPoint2 v1 v2++{-# NOINLINE ptr_glEvalPoint2 #-}+ptr_glEvalPoint2 :: FunPtr (GLint -> GLint -> IO ())+ptr_glEvalPoint2 = unsafePerformIO $ getCommand "glEvalPoint2"++-- glEvaluateDepthValuesARB ----------------------------------------------------++glEvaluateDepthValuesARB+  :: MonadIO m+  => m ()+glEvaluateDepthValuesARB = liftIO $ dyn11 ptr_glEvaluateDepthValuesARB++{-# NOINLINE ptr_glEvaluateDepthValuesARB #-}+ptr_glEvaluateDepthValuesARB :: FunPtr (IO ())+ptr_glEvaluateDepthValuesARB = unsafePerformIO $ getCommand "glEvaluateDepthValuesARB"++-- glExecuteProgramNV ----------------------------------------------------------++glExecuteProgramNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @id@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glExecuteProgramNV v1 v2 v3 = liftIO $ dyn278 ptr_glExecuteProgramNV v1 v2 v3++{-# NOINLINE ptr_glExecuteProgramNV #-}+ptr_glExecuteProgramNV :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glExecuteProgramNV = unsafePerformIO $ getCommand "glExecuteProgramNV"++-- glExtGetBufferPointervQCOM --------------------------------------------------++glExtGetBufferPointervQCOM+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> Ptr (Ptr a) -- ^ @params@.+  -> m ()+glExtGetBufferPointervQCOM v1 v2 = liftIO $ dyn279 ptr_glExtGetBufferPointervQCOM v1 v2++{-# NOINLINE ptr_glExtGetBufferPointervQCOM #-}+ptr_glExtGetBufferPointervQCOM :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+ptr_glExtGetBufferPointervQCOM = unsafePerformIO $ getCommand "glExtGetBufferPointervQCOM"++-- glExtGetBuffersQCOM ---------------------------------------------------------++glExtGetBuffersQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @buffers@ pointing to @maxBuffers@ elements of type @GLuint@.+  -> GLint -- ^ @maxBuffers@.+  -> Ptr GLint -- ^ @numBuffers@ pointing to @1@ element of type @GLint@.+  -> m ()+glExtGetBuffersQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetBuffersQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetBuffersQCOM #-}+ptr_glExtGetBuffersQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetBuffersQCOM = unsafePerformIO $ getCommand "glExtGetBuffersQCOM"++-- glExtGetFramebuffersQCOM ----------------------------------------------------++glExtGetFramebuffersQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @framebuffers@ pointing to @maxFramebuffers@ elements of type @GLuint@.+  -> GLint -- ^ @maxFramebuffers@.+  -> Ptr GLint -- ^ @numFramebuffers@ pointing to @1@ element of type @GLint@.+  -> m ()+glExtGetFramebuffersQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetFramebuffersQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetFramebuffersQCOM #-}+ptr_glExtGetFramebuffersQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetFramebuffersQCOM = unsafePerformIO $ getCommand "glExtGetFramebuffersQCOM"++-- glExtGetProgramBinarySourceQCOM ---------------------------------------------++glExtGetProgramBinarySourceQCOM+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> Ptr GLchar -- ^ @source@.+  -> Ptr GLint -- ^ @length@.+  -> m ()+glExtGetProgramBinarySourceQCOM v1 v2 v3 v4 = liftIO $ dyn281 ptr_glExtGetProgramBinarySourceQCOM v1 v2 v3 v4++{-# NOINLINE ptr_glExtGetProgramBinarySourceQCOM #-}+ptr_glExtGetProgramBinarySourceQCOM :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> Ptr GLint -> IO ())+ptr_glExtGetProgramBinarySourceQCOM = unsafePerformIO $ getCommand "glExtGetProgramBinarySourceQCOM"++-- glExtGetProgramsQCOM --------------------------------------------------------++glExtGetProgramsQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @programs@ pointing to @maxPrograms@ elements of type @GLuint@.+  -> GLint -- ^ @maxPrograms@.+  -> Ptr GLint -- ^ @numPrograms@ pointing to @1@ element of type @GLint@.+  -> m ()+glExtGetProgramsQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetProgramsQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetProgramsQCOM #-}+ptr_glExtGetProgramsQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetProgramsQCOM = unsafePerformIO $ getCommand "glExtGetProgramsQCOM"++-- glExtGetRenderbuffersQCOM ---------------------------------------------------++glExtGetRenderbuffersQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @renderbuffers@ pointing to @maxRenderbuffers@ elements of type @GLuint@.+  -> GLint -- ^ @maxRenderbuffers@.+  -> Ptr GLint -- ^ @numRenderbuffers@ pointing to @1@ element of type @GLint@.+  -> m ()+glExtGetRenderbuffersQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetRenderbuffersQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetRenderbuffersQCOM #-}+ptr_glExtGetRenderbuffersQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetRenderbuffersQCOM = unsafePerformIO $ getCommand "glExtGetRenderbuffersQCOM"++-- glExtGetShadersQCOM ---------------------------------------------------------++glExtGetShadersQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @shaders@ pointing to @maxShaders@ elements of type @GLuint@.+  -> GLint -- ^ @maxShaders@.+  -> Ptr GLint -- ^ @numShaders@ pointing to @1@ element of type @GLint@.+  -> m ()+glExtGetShadersQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetShadersQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetShadersQCOM #-}+ptr_glExtGetShadersQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetShadersQCOM = unsafePerformIO $ getCommand "glExtGetShadersQCOM"++-- glExtGetTexLevelParameterivQCOM ---------------------------------------------++glExtGetTexLevelParameterivQCOM+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @face@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@.+  -> m ()+glExtGetTexLevelParameterivQCOM v1 v2 v3 v4 v5 = liftIO $ dyn282 ptr_glExtGetTexLevelParameterivQCOM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glExtGetTexLevelParameterivQCOM #-}+ptr_glExtGetTexLevelParameterivQCOM :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+ptr_glExtGetTexLevelParameterivQCOM = unsafePerformIO $ getCommand "glExtGetTexLevelParameterivQCOM"++-- glExtGetTexSubImageQCOM -----------------------------------------------------++glExtGetTexSubImageQCOM+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @texels@.+  -> m ()+glExtGetTexSubImageQCOM v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn283 ptr_glExtGetTexSubImageQCOM v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glExtGetTexSubImageQCOM #-}+ptr_glExtGetTexSubImageQCOM :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glExtGetTexSubImageQCOM = unsafePerformIO $ getCommand "glExtGetTexSubImageQCOM"++-- glExtGetTexturesQCOM --------------------------------------------------------++glExtGetTexturesQCOM+  :: MonadIO m+  => Ptr GLuint -- ^ @textures@.+  -> GLint -- ^ @maxTextures@.+  -> Ptr GLint -- ^ @numTextures@.+  -> m ()+glExtGetTexturesQCOM v1 v2 v3 = liftIO $ dyn280 ptr_glExtGetTexturesQCOM v1 v2 v3++{-# NOINLINE ptr_glExtGetTexturesQCOM #-}+ptr_glExtGetTexturesQCOM :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glExtGetTexturesQCOM = unsafePerformIO $ getCommand "glExtGetTexturesQCOM"++-- glExtIsProgramBinaryQCOM ----------------------------------------------------++glExtIsProgramBinaryQCOM+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glExtIsProgramBinaryQCOM v1 = liftIO $ dyn284 ptr_glExtIsProgramBinaryQCOM v1++{-# NOINLINE ptr_glExtIsProgramBinaryQCOM #-}+ptr_glExtIsProgramBinaryQCOM :: FunPtr (GLuint -> IO GLboolean)+ptr_glExtIsProgramBinaryQCOM = unsafePerformIO $ getCommand "glExtIsProgramBinaryQCOM"++-- glExtTexObjectStateOverrideiQCOM --------------------------------------------++glExtTexObjectStateOverrideiQCOM+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> GLint -- ^ @param@.+  -> m ()+glExtTexObjectStateOverrideiQCOM v1 v2 v3 = liftIO $ dyn66 ptr_glExtTexObjectStateOverrideiQCOM v1 v2 v3++{-# NOINLINE ptr_glExtTexObjectStateOverrideiQCOM #-}+ptr_glExtTexObjectStateOverrideiQCOM :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glExtTexObjectStateOverrideiQCOM = unsafePerformIO $ getCommand "glExtTexObjectStateOverrideiQCOM"++-- glExtractComponentEXT -------------------------------------------------------++glExtractComponentEXT+  :: MonadIO m+  => GLuint -- ^ @res@.+  -> GLuint -- ^ @src@.+  -> GLuint -- ^ @num@.+  -> m ()+glExtractComponentEXT v1 v2 v3 = liftIO $ dyn109 ptr_glExtractComponentEXT v1 v2 v3++{-# NOINLINE ptr_glExtractComponentEXT #-}+ptr_glExtractComponentEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glExtractComponentEXT = unsafePerformIO $ getCommand "glExtractComponentEXT"++-- glFeedbackBuffer ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFeedbackBuffer.xml OpenGL 2.x>.+glFeedbackBuffer+  :: MonadIO m+  => GLsizei -- ^ @size@.+  -> GLenum -- ^ @type@ of type [FeedbackType](Graphics-GL-Groups.html#FeedbackType).+  -> Ptr GLfloat -- ^ @buffer@ pointing to @size@ elements of type @FeedbackElement@.+  -> m ()+glFeedbackBuffer v1 v2 v3 = liftIO $ dyn285 ptr_glFeedbackBuffer v1 v2 v3++{-# NOINLINE ptr_glFeedbackBuffer #-}+ptr_glFeedbackBuffer :: FunPtr (GLsizei -> GLenum -> Ptr GLfloat -> IO ())+ptr_glFeedbackBuffer = unsafePerformIO $ getCommand "glFeedbackBuffer"++-- glFeedbackBufferxOES --------------------------------------------------------++glFeedbackBufferxOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> GLenum -- ^ @type@.+  -> Ptr GLfixed -- ^ @buffer@ pointing to @n@ elements of type @GLfixed@.+  -> m ()+glFeedbackBufferxOES v1 v2 v3 = liftIO $ dyn286 ptr_glFeedbackBufferxOES v1 v2 v3++{-# NOINLINE ptr_glFeedbackBufferxOES #-}+ptr_glFeedbackBufferxOES :: FunPtr (GLsizei -> GLenum -> Ptr GLfixed -> IO ())+ptr_glFeedbackBufferxOES = unsafePerformIO $ getCommand "glFeedbackBufferxOES"++-- glFenceSync -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFenceSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFenceSync.xhtml OpenGL 4.x>.+glFenceSync+  :: MonadIO m+  => GLenum -- ^ @condition@ of type [SyncCondition](Graphics-GL-Groups.html#SyncCondition).+  -> GLbitfield -- ^ @flags@.+  -> m GLsync -- ^ of type @sync@.+glFenceSync v1 v2 = liftIO $ dyn287 ptr_glFenceSync v1 v2++{-# NOINLINE ptr_glFenceSync #-}+ptr_glFenceSync :: FunPtr (GLenum -> GLbitfield -> IO GLsync)+ptr_glFenceSync = unsafePerformIO $ getCommand "glFenceSync"++-- glFenceSyncAPPLE ------------------------------------------------------------++-- | This command is an alias for 'glFenceSync'.+glFenceSyncAPPLE+  :: MonadIO m+  => GLenum -- ^ @condition@ of type [SyncCondition](Graphics-GL-Groups.html#SyncCondition).+  -> GLbitfield -- ^ @flags@.+  -> m GLsync+glFenceSyncAPPLE v1 v2 = liftIO $ dyn287 ptr_glFenceSyncAPPLE v1 v2++{-# NOINLINE ptr_glFenceSyncAPPLE #-}+ptr_glFenceSyncAPPLE :: FunPtr (GLenum -> GLbitfield -> IO GLsync)+ptr_glFenceSyncAPPLE = unsafePerformIO $ getCommand "glFenceSyncAPPLE"++-- glFinalCombinerInputNV ------------------------------------------------------++glFinalCombinerInputNV+  :: MonadIO m+  => GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @input@ of type [CombinerRegisterNV](Graphics-GL-Groups.html#CombinerRegisterNV).+  -> GLenum -- ^ @mapping@ of type [CombinerMappingNV](Graphics-GL-Groups.html#CombinerMappingNV).+  -> GLenum -- ^ @componentUsage@ of type [CombinerComponentUsageNV](Graphics-GL-Groups.html#CombinerComponentUsageNV).+  -> m ()+glFinalCombinerInputNV v1 v2 v3 v4 = liftIO $ dyn56 ptr_glFinalCombinerInputNV v1 v2 v3 v4++{-# NOINLINE ptr_glFinalCombinerInputNV #-}+ptr_glFinalCombinerInputNV :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glFinalCombinerInputNV = unsafePerformIO $ getCommand "glFinalCombinerInputNV"++-- glFinish --------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glFinish.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glFinish.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFinish.xhtml OpenGL 4.x>.+glFinish+  :: MonadIO m+  => m ()+glFinish = liftIO $ dyn11 ptr_glFinish++{-# NOINLINE ptr_glFinish #-}+ptr_glFinish :: FunPtr (IO ())+ptr_glFinish = unsafePerformIO $ getCommand "glFinish"++-- glFinishAsyncSGIX -----------------------------------------------------------++glFinishAsyncSGIX+  :: MonadIO m+  => Ptr GLuint -- ^ @markerp@ pointing to @1@ element of type @GLuint@.+  -> m GLint+glFinishAsyncSGIX v1 = liftIO $ dyn288 ptr_glFinishAsyncSGIX v1++{-# NOINLINE ptr_glFinishAsyncSGIX #-}+ptr_glFinishAsyncSGIX :: FunPtr (Ptr GLuint -> IO GLint)+ptr_glFinishAsyncSGIX = unsafePerformIO $ getCommand "glFinishAsyncSGIX"++-- glFinishFenceAPPLE ----------------------------------------------------------++glFinishFenceAPPLE+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m ()+glFinishFenceAPPLE v1 = liftIO $ dyn3 ptr_glFinishFenceAPPLE v1++{-# NOINLINE ptr_glFinishFenceAPPLE #-}+ptr_glFinishFenceAPPLE :: FunPtr (GLuint -> IO ())+ptr_glFinishFenceAPPLE = unsafePerformIO $ getCommand "glFinishFenceAPPLE"++-- glFinishFenceNV -------------------------------------------------------------++glFinishFenceNV+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m ()+glFinishFenceNV v1 = liftIO $ dyn3 ptr_glFinishFenceNV v1++{-# NOINLINE ptr_glFinishFenceNV #-}+ptr_glFinishFenceNV :: FunPtr (GLuint -> IO ())+ptr_glFinishFenceNV = unsafePerformIO $ getCommand "glFinishFenceNV"++-- glFinishObjectAPPLE ---------------------------------------------------------++glFinishObjectAPPLE+  :: MonadIO m+  => GLenum -- ^ @object@ of type [ObjectTypeAPPLE](Graphics-GL-Groups.html#ObjectTypeAPPLE).+  -> GLint -- ^ @name@.+  -> m ()+glFinishObjectAPPLE v1 v2 = liftIO $ dyn58 ptr_glFinishObjectAPPLE v1 v2++{-# NOINLINE ptr_glFinishObjectAPPLE #-}+ptr_glFinishObjectAPPLE :: FunPtr (GLenum -> GLint -> IO ())+ptr_glFinishObjectAPPLE = unsafePerformIO $ getCommand "glFinishObjectAPPLE"+
+ src/Graphics/GL/Functions/F08.hs view
@@ -0,0 +1,1573 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F08+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F08 (+  glFinishTextureSUNX,+  glFlush,+  glFlushMappedBufferRange,+  glFlushMappedBufferRangeAPPLE,+  glFlushMappedBufferRangeEXT,+  glFlushMappedNamedBufferRange,+  glFlushMappedNamedBufferRangeEXT,+  glFlushPixelDataRangeNV,+  glFlushRasterSGIX,+  glFlushStaticDataIBM,+  glFlushVertexArrayRangeAPPLE,+  glFlushVertexArrayRangeNV,+  glFogCoordFormatNV,+  glFogCoordPointer,+  glFogCoordPointerEXT,+  glFogCoordPointerListIBM,+  glFogCoordd,+  glFogCoorddEXT,+  glFogCoorddv,+  glFogCoorddvEXT,+  glFogCoordf,+  glFogCoordfEXT,+  glFogCoordfv,+  glFogCoordfvEXT,+  glFogCoordhNV,+  glFogCoordhvNV,+  glFogFuncSGIS,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFogx,+  glFogxOES,+  glFogxv,+  glFogxvOES,+  glFragmentColorMaterialSGIX,+  glFragmentCoverageColorNV,+  glFragmentLightModelfSGIX,+  glFragmentLightModelfvSGIX,+  glFragmentLightModeliSGIX,+  glFragmentLightModelivSGIX,+  glFragmentLightfSGIX,+  glFragmentLightfvSGIX,+  glFragmentLightiSGIX,+  glFragmentLightivSGIX,+  glFragmentMaterialfSGIX,+  glFragmentMaterialfvSGIX,+  glFragmentMaterialiSGIX,+  glFragmentMaterialivSGIX,+  glFrameTerminatorGREMEDY,+  glFrameZoomSGIX,+  glFramebufferDrawBufferEXT,+  glFramebufferDrawBuffersEXT,+  glFramebufferFetchBarrierEXT,+  glFramebufferFetchBarrierQCOM,+  glFramebufferFoveationConfigQCOM,+  glFramebufferFoveationParametersQCOM,+  glFramebufferParameteri,+  glFramebufferParameteriMESA,+  glFramebufferPixelLocalStorageSizeEXT,+  glFramebufferReadBufferEXT,+  glFramebufferRenderbuffer,+  glFramebufferRenderbufferEXT,+  glFramebufferRenderbufferOES,+  glFramebufferSampleLocationsfvARB,+  glFramebufferSampleLocationsfvNV,+  glFramebufferSamplePositionsfvAMD,+  glFramebufferTexture,+  glFramebufferTexture1D,+  glFramebufferTexture1DEXT,+  glFramebufferTexture2D,+  glFramebufferTexture2DDownsampleIMG,+  glFramebufferTexture2DEXT,+  glFramebufferTexture2DMultisampleEXT,+  glFramebufferTexture2DMultisampleIMG,+  glFramebufferTexture2DOES,+  glFramebufferTexture3D,+  glFramebufferTexture3DEXT,+  glFramebufferTexture3DOES,+  glFramebufferTextureARB,+  glFramebufferTextureEXT,+  glFramebufferTextureFaceARB,+  glFramebufferTextureFaceEXT,+  glFramebufferTextureLayer,+  glFramebufferTextureLayerARB,+  glFramebufferTextureLayerDownsampleIMG,+  glFramebufferTextureLayerEXT,+  glFramebufferTextureMultisampleMultiviewOVR,+  glFramebufferTextureMultiviewOVR,+  glFramebufferTextureOES,+  glFreeObjectBufferATI,+  glFrontFace,+  glFrustum,+  glFrustumf,+  glFrustumfOES,+  glFrustumx,+  glFrustumxOES,+  glGenAsyncMarkersSGIX,+  glGenBuffers,+  glGenBuffersARB+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glFinishTextureSUNX ---------------------------------------------------------++glFinishTextureSUNX+  :: MonadIO m+  => m ()+glFinishTextureSUNX = liftIO $ dyn11 ptr_glFinishTextureSUNX++{-# NOINLINE ptr_glFinishTextureSUNX #-}+ptr_glFinishTextureSUNX :: FunPtr (IO ())+ptr_glFinishTextureSUNX = unsafePerformIO $ getCommand "glFinishTextureSUNX"++-- glFlush ---------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glFlush.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glFlush.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFlush.xhtml OpenGL 4.x>.+glFlush+  :: MonadIO m+  => m ()+glFlush = liftIO $ dyn11 ptr_glFlush++{-# NOINLINE ptr_glFlush #-}+ptr_glFlush :: FunPtr (IO ())+ptr_glFlush = unsafePerformIO $ getCommand "glFlush"++-- glFlushMappedBufferRange ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFlushMappedBufferRange.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFlushMappedBufferRange.xhtml OpenGL 4.x>.+glFlushMappedBufferRange+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> m ()+glFlushMappedBufferRange v1 v2 v3 = liftIO $ dyn289 ptr_glFlushMappedBufferRange v1 v2 v3++{-# NOINLINE ptr_glFlushMappedBufferRange #-}+ptr_glFlushMappedBufferRange :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())+ptr_glFlushMappedBufferRange = unsafePerformIO $ getCommand "glFlushMappedBufferRange"++-- glFlushMappedBufferRangeAPPLE -----------------------------------------------++-- | This command is an alias for 'glFlushMappedBufferRange'.+glFlushMappedBufferRangeAPPLE+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glFlushMappedBufferRangeAPPLE v1 v2 v3 = liftIO $ dyn289 ptr_glFlushMappedBufferRangeAPPLE v1 v2 v3++{-# NOINLINE ptr_glFlushMappedBufferRangeAPPLE #-}+ptr_glFlushMappedBufferRangeAPPLE :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())+ptr_glFlushMappedBufferRangeAPPLE = unsafePerformIO $ getCommand "glFlushMappedBufferRangeAPPLE"++-- glFlushMappedBufferRangeEXT -------------------------------------------------++-- | This command is an alias for 'glFlushMappedBufferRange'.+glFlushMappedBufferRangeEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@.+  -> m ()+glFlushMappedBufferRangeEXT v1 v2 v3 = liftIO $ dyn289 ptr_glFlushMappedBufferRangeEXT v1 v2 v3++{-# NOINLINE ptr_glFlushMappedBufferRangeEXT #-}+ptr_glFlushMappedBufferRangeEXT :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> IO ())+ptr_glFlushMappedBufferRangeEXT = unsafePerformIO $ getCommand "glFlushMappedBufferRangeEXT"++-- glFlushMappedNamedBufferRange -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFlushMappedBufferRange.xhtml OpenGL 4.x>.+glFlushMappedNamedBufferRange+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> m ()+glFlushMappedNamedBufferRange v1 v2 v3 = liftIO $ dyn290 ptr_glFlushMappedNamedBufferRange v1 v2 v3++{-# NOINLINE ptr_glFlushMappedNamedBufferRange #-}+ptr_glFlushMappedNamedBufferRange :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glFlushMappedNamedBufferRange = unsafePerformIO $ getCommand "glFlushMappedNamedBufferRange"++-- glFlushMappedNamedBufferRangeEXT --------------------------------------------++glFlushMappedNamedBufferRangeEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@.+  -> m ()+glFlushMappedNamedBufferRangeEXT v1 v2 v3 = liftIO $ dyn290 ptr_glFlushMappedNamedBufferRangeEXT v1 v2 v3++{-# NOINLINE ptr_glFlushMappedNamedBufferRangeEXT #-}+ptr_glFlushMappedNamedBufferRangeEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glFlushMappedNamedBufferRangeEXT = unsafePerformIO $ getCommand "glFlushMappedNamedBufferRangeEXT"++-- glFlushPixelDataRangeNV -----------------------------------------------------++glFlushPixelDataRangeNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelDataRangeTargetNV](Graphics-GL-Groups.html#PixelDataRangeTargetNV).+  -> m ()+glFlushPixelDataRangeNV v1 = liftIO $ dyn5 ptr_glFlushPixelDataRangeNV v1++{-# NOINLINE ptr_glFlushPixelDataRangeNV #-}+ptr_glFlushPixelDataRangeNV :: FunPtr (GLenum -> IO ())+ptr_glFlushPixelDataRangeNV = unsafePerformIO $ getCommand "glFlushPixelDataRangeNV"++-- glFlushRasterSGIX -----------------------------------------------------------++glFlushRasterSGIX+  :: MonadIO m+  => m ()+glFlushRasterSGIX = liftIO $ dyn11 ptr_glFlushRasterSGIX++{-# NOINLINE ptr_glFlushRasterSGIX #-}+ptr_glFlushRasterSGIX :: FunPtr (IO ())+ptr_glFlushRasterSGIX = unsafePerformIO $ getCommand "glFlushRasterSGIX"++-- glFlushStaticDataIBM --------------------------------------------------------++glFlushStaticDataIBM+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> m ()+glFlushStaticDataIBM v1 = liftIO $ dyn5 ptr_glFlushStaticDataIBM v1++{-# NOINLINE ptr_glFlushStaticDataIBM #-}+ptr_glFlushStaticDataIBM :: FunPtr (GLenum -> IO ())+ptr_glFlushStaticDataIBM = unsafePerformIO $ getCommand "glFlushStaticDataIBM"++-- glFlushVertexArrayRangeAPPLE ------------------------------------------------++glFlushVertexArrayRangeAPPLE+  :: MonadIO m+  => GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pointer@ pointing to @length@ elements of type @a@.+  -> m ()+glFlushVertexArrayRangeAPPLE v1 v2 = liftIO $ dyn271 ptr_glFlushVertexArrayRangeAPPLE v1 v2++{-# NOINLINE ptr_glFlushVertexArrayRangeAPPLE #-}+ptr_glFlushVertexArrayRangeAPPLE :: FunPtr (GLsizei -> Ptr a -> IO ())+ptr_glFlushVertexArrayRangeAPPLE = unsafePerformIO $ getCommand "glFlushVertexArrayRangeAPPLE"++-- glFlushVertexArrayRangeNV ---------------------------------------------------++glFlushVertexArrayRangeNV+  :: MonadIO m+  => m ()+glFlushVertexArrayRangeNV = liftIO $ dyn11 ptr_glFlushVertexArrayRangeNV++{-# NOINLINE ptr_glFlushVertexArrayRangeNV #-}+ptr_glFlushVertexArrayRangeNV :: FunPtr (IO ())+ptr_glFlushVertexArrayRangeNV = unsafePerformIO $ getCommand "glFlushVertexArrayRangeNV"++-- glFogCoordFormatNV ----------------------------------------------------------++glFogCoordFormatNV+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glFogCoordFormatNV v1 v2 = liftIO $ dyn247 ptr_glFogCoordFormatNV v1 v2++{-# NOINLINE ptr_glFogCoordFormatNV #-}+ptr_glFogCoordFormatNV :: FunPtr (GLenum -> GLsizei -> IO ())+ptr_glFogCoordFormatNV = unsafePerformIO $ getCommand "glFogCoordFormatNV"++-- glFogCoordPointer -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoordPointer.xml OpenGL 2.x>.+glFogCoordPointer+  :: MonadIO m+  => GLenum -- ^ @type@ of type [FogPointerTypeEXT](Graphics-GL-Groups.html#FogPointerTypeEXT).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glFogCoordPointer v1 v2 v3 = liftIO $ dyn49 ptr_glFogCoordPointer v1 v2 v3++{-# NOINLINE ptr_glFogCoordPointer #-}+ptr_glFogCoordPointer :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glFogCoordPointer = unsafePerformIO $ getCommand "glFogCoordPointer"++-- glFogCoordPointerEXT --------------------------------------------------------++-- | This command is an alias for 'glFogCoordPointer'.+glFogCoordPointerEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [FogPointerTypeEXT](Graphics-GL-Groups.html#FogPointerTypeEXT).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glFogCoordPointerEXT v1 v2 v3 = liftIO $ dyn49 ptr_glFogCoordPointerEXT v1 v2 v3++{-# NOINLINE ptr_glFogCoordPointerEXT #-}+ptr_glFogCoordPointerEXT :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glFogCoordPointerEXT = unsafePerformIO $ getCommand "glFogCoordPointerEXT"++-- glFogCoordPointerListIBM ----------------------------------------------------++glFogCoordPointerListIBM+  :: MonadIO m+  => GLenum -- ^ @type@ of type [FogPointerTypeIBM](Graphics-GL-Groups.html#FogPointerTypeIBM).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glFogCoordPointerListIBM v1 v2 v3 v4 = liftIO $ dyn291 ptr_glFogCoordPointerListIBM v1 v2 v3 v4++{-# NOINLINE ptr_glFogCoordPointerListIBM #-}+ptr_glFogCoordPointerListIBM :: FunPtr (GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glFogCoordPointerListIBM = unsafePerformIO $ getCommand "glFogCoordPointerListIBM"++-- glFogCoordd -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glFogCoorddv'.+glFogCoordd+  :: MonadIO m+  => GLdouble -- ^ @coord@ of type @CoordD@.+  -> m ()+glFogCoordd v1 = liftIO $ dyn84 ptr_glFogCoordd v1++{-# NOINLINE ptr_glFogCoordd #-}+ptr_glFogCoordd :: FunPtr (GLdouble -> IO ())+ptr_glFogCoordd = unsafePerformIO $ getCommand "glFogCoordd"++-- glFogCoorddEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glFogCoorddvEXT'. This command is an alias for 'glFogCoordd'.+glFogCoorddEXT+  :: MonadIO m+  => GLdouble -- ^ @coord@ of type @CoordD@.+  -> m ()+glFogCoorddEXT v1 = liftIO $ dyn84 ptr_glFogCoorddEXT v1++{-# NOINLINE ptr_glFogCoorddEXT #-}+ptr_glFogCoorddEXT :: FunPtr (GLdouble -> IO ())+ptr_glFogCoorddEXT = unsafePerformIO $ getCommand "glFogCoorddEXT"++-- glFogCoorddv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoord.xml OpenGL 2.x>.+glFogCoorddv+  :: MonadIO m+  => Ptr GLdouble -- ^ @coord@ pointing to @1@ element of type @CoordD@.+  -> m ()+glFogCoorddv v1 = liftIO $ dyn42 ptr_glFogCoorddv v1++{-# NOINLINE ptr_glFogCoorddv #-}+ptr_glFogCoorddv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glFogCoorddv = unsafePerformIO $ getCommand "glFogCoorddv"++-- glFogCoorddvEXT -------------------------------------------------------------++-- | This command is an alias for 'glFogCoorddv'.+glFogCoorddvEXT+  :: MonadIO m+  => Ptr GLdouble -- ^ @coord@ pointing to @1@ element of type @CoordD@.+  -> m ()+glFogCoorddvEXT v1 = liftIO $ dyn42 ptr_glFogCoorddvEXT v1++{-# NOINLINE ptr_glFogCoorddvEXT #-}+ptr_glFogCoorddvEXT :: FunPtr (Ptr GLdouble -> IO ())+ptr_glFogCoorddvEXT = unsafePerformIO $ getCommand "glFogCoorddvEXT"++-- glFogCoordf -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glFogCoordfv'.+glFogCoordf+  :: MonadIO m+  => GLfloat -- ^ @coord@ of type @CoordF@.+  -> m ()+glFogCoordf v1 = liftIO $ dyn85 ptr_glFogCoordf v1++{-# NOINLINE ptr_glFogCoordf #-}+ptr_glFogCoordf :: FunPtr (GLfloat -> IO ())+ptr_glFogCoordf = unsafePerformIO $ getCommand "glFogCoordf"++-- glFogCoordfEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glFogCoordfvEXT'. This command is an alias for 'glFogCoordf'.+glFogCoordfEXT+  :: MonadIO m+  => GLfloat -- ^ @coord@ of type @CoordF@.+  -> m ()+glFogCoordfEXT v1 = liftIO $ dyn85 ptr_glFogCoordfEXT v1++{-# NOINLINE ptr_glFogCoordfEXT #-}+ptr_glFogCoordfEXT :: FunPtr (GLfloat -> IO ())+ptr_glFogCoordfEXT = unsafePerformIO $ getCommand "glFogCoordfEXT"++-- glFogCoordfv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFogCoord.xml OpenGL 2.x>.+glFogCoordfv+  :: MonadIO m+  => Ptr GLfloat -- ^ @coord@ pointing to @1@ element of type @CoordF@.+  -> m ()+glFogCoordfv v1 = liftIO $ dyn44 ptr_glFogCoordfv v1++{-# NOINLINE ptr_glFogCoordfv #-}+ptr_glFogCoordfv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glFogCoordfv = unsafePerformIO $ getCommand "glFogCoordfv"++-- glFogCoordfvEXT -------------------------------------------------------------++-- | This command is an alias for 'glFogCoordfv'.+glFogCoordfvEXT+  :: MonadIO m+  => Ptr GLfloat -- ^ @coord@ pointing to @1@ element of type @CoordF@.+  -> m ()+glFogCoordfvEXT v1 = liftIO $ dyn44 ptr_glFogCoordfvEXT v1++{-# NOINLINE ptr_glFogCoordfvEXT #-}+ptr_glFogCoordfvEXT :: FunPtr (Ptr GLfloat -> IO ())+ptr_glFogCoordfvEXT = unsafePerformIO $ getCommand "glFogCoordfvEXT"++-- glFogCoordhNV ---------------------------------------------------------------++-- | The vector equivalent of this command is 'glFogCoordhvNV'.+glFogCoordhNV+  :: MonadIO m+  => GLhalfNV -- ^ @fog@ of type @Half16NV@.+  -> m ()+glFogCoordhNV v1 = liftIO $ dyn292 ptr_glFogCoordhNV v1++{-# NOINLINE ptr_glFogCoordhNV #-}+ptr_glFogCoordhNV :: FunPtr (GLhalfNV -> IO ())+ptr_glFogCoordhNV = unsafePerformIO $ getCommand "glFogCoordhNV"++-- glFogCoordhvNV --------------------------------------------------------------++glFogCoordhvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @fog@ pointing to @1@ element of type @Half16NV@.+  -> m ()+glFogCoordhvNV v1 = liftIO $ dyn106 ptr_glFogCoordhvNV v1++{-# NOINLINE ptr_glFogCoordhvNV #-}+ptr_glFogCoordhvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glFogCoordhvNV = unsafePerformIO $ getCommand "glFogCoordhvNV"++-- glFogFuncSGIS ---------------------------------------------------------------++glFogFuncSGIS+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLfloat -- ^ @points@ pointing to @n*2@ elements of type @GLfloat@.+  -> m ()+glFogFuncSGIS v1 v2 = liftIO $ dyn199 ptr_glFogFuncSGIS v1 v2++{-# NOINLINE ptr_glFogFuncSGIS #-}+ptr_glFogFuncSGIS :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())+ptr_glFogFuncSGIS = unsafePerformIO $ getCommand "glFogFuncSGIS"++-- glFogf ----------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFog.xml OpenGL 2.x>.+glFogf+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogParameter](Graphics-GL-Groups.html#FogParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glFogf v1 v2 = liftIO $ dyn0 ptr_glFogf v1 v2++{-# NOINLINE ptr_glFogf #-}+ptr_glFogf :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glFogf = unsafePerformIO $ getCommand "glFogf"++-- glFogfv ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFog.xml OpenGL 2.x>.+glFogfv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogParameter](Graphics-GL-Groups.html#FogParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glFogfv v1 v2 = liftIO $ dyn101 ptr_glFogfv v1 v2++{-# NOINLINE ptr_glFogfv #-}+ptr_glFogfv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glFogfv = unsafePerformIO $ getCommand "glFogfv"++-- glFogi ----------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFog.xml OpenGL 2.x>.+glFogi+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogParameter](Graphics-GL-Groups.html#FogParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glFogi v1 v2 = liftIO $ dyn58 ptr_glFogi v1 v2++{-# NOINLINE ptr_glFogi #-}+ptr_glFogi :: FunPtr (GLenum -> GLint -> IO ())+ptr_glFogi = unsafePerformIO $ getCommand "glFogi"++-- glFogiv ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFog.xml OpenGL 2.x>.+glFogiv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogParameter](Graphics-GL-Groups.html#FogParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glFogiv v1 v2 = liftIO $ dyn143 ptr_glFogiv v1 v2++{-# NOINLINE ptr_glFogiv #-}+ptr_glFogiv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glFogiv = unsafePerformIO $ getCommand "glFogiv"++-- glFogx ----------------------------------------------------------------------++glFogx+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogPName](Graphics-GL-Groups.html#FogPName).+  -> GLfixed -- ^ @param@.+  -> m ()+glFogx v1 v2 = liftIO $ dyn1 ptr_glFogx v1 v2++{-# NOINLINE ptr_glFogx #-}+ptr_glFogx :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glFogx = unsafePerformIO $ getCommand "glFogx"++-- glFogxOES -------------------------------------------------------------------++glFogxOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogPName](Graphics-GL-Groups.html#FogPName).+  -> GLfixed -- ^ @param@.+  -> m ()+glFogxOES v1 v2 = liftIO $ dyn1 ptr_glFogxOES v1 v2++{-# NOINLINE ptr_glFogxOES #-}+ptr_glFogxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glFogxOES = unsafePerformIO $ getCommand "glFogxOES"++-- glFogxv ---------------------------------------------------------------------++glFogxv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogPName](Graphics-GL-Groups.html#FogPName).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glFogxv v1 v2 = liftIO $ dyn102 ptr_glFogxv v1 v2++{-# NOINLINE ptr_glFogxv #-}+ptr_glFogxv :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glFogxv = unsafePerformIO $ getCommand "glFogxv"++-- glFogxvOES ------------------------------------------------------------------++glFogxvOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FogPName](Graphics-GL-Groups.html#FogPName).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glFogxvOES v1 v2 = liftIO $ dyn102 ptr_glFogxvOES v1 v2++{-# NOINLINE ptr_glFogxvOES #-}+ptr_glFogxvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glFogxvOES = unsafePerformIO $ getCommand "glFogxvOES"++-- glFragmentColorMaterialSGIX -------------------------------------------------++glFragmentColorMaterialSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> m ()+glFragmentColorMaterialSGIX v1 v2 = liftIO $ dyn54 ptr_glFragmentColorMaterialSGIX v1 v2++{-# NOINLINE ptr_glFragmentColorMaterialSGIX #-}+ptr_glFragmentColorMaterialSGIX :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glFragmentColorMaterialSGIX = unsafePerformIO $ getCommand "glFragmentColorMaterialSGIX"++-- glFragmentCoverageColorNV ---------------------------------------------------++glFragmentCoverageColorNV+  :: MonadIO m+  => GLuint -- ^ @color@.+  -> m ()+glFragmentCoverageColorNV v1 = liftIO $ dyn3 ptr_glFragmentCoverageColorNV v1++{-# NOINLINE ptr_glFragmentCoverageColorNV #-}+ptr_glFragmentCoverageColorNV :: FunPtr (GLuint -> IO ())+ptr_glFragmentCoverageColorNV = unsafePerformIO $ getCommand "glFragmentCoverageColorNV"++-- glFragmentLightModelfSGIX ---------------------------------------------------++glFragmentLightModelfSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FragmentLightModelParameterSGIX](Graphics-GL-Groups.html#FragmentLightModelParameterSGIX).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glFragmentLightModelfSGIX v1 v2 = liftIO $ dyn0 ptr_glFragmentLightModelfSGIX v1 v2++{-# NOINLINE ptr_glFragmentLightModelfSGIX #-}+ptr_glFragmentLightModelfSGIX :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glFragmentLightModelfSGIX = unsafePerformIO $ getCommand "glFragmentLightModelfSGIX"++-- glFragmentLightModelfvSGIX --------------------------------------------------++glFragmentLightModelfvSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FragmentLightModelParameterSGIX](Graphics-GL-Groups.html#FragmentLightModelParameterSGIX).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glFragmentLightModelfvSGIX v1 v2 = liftIO $ dyn101 ptr_glFragmentLightModelfvSGIX v1 v2++{-# NOINLINE ptr_glFragmentLightModelfvSGIX #-}+ptr_glFragmentLightModelfvSGIX :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glFragmentLightModelfvSGIX = unsafePerformIO $ getCommand "glFragmentLightModelfvSGIX"++-- glFragmentLightModeliSGIX ---------------------------------------------------++glFragmentLightModeliSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FragmentLightModelParameterSGIX](Graphics-GL-Groups.html#FragmentLightModelParameterSGIX).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glFragmentLightModeliSGIX v1 v2 = liftIO $ dyn58 ptr_glFragmentLightModeliSGIX v1 v2++{-# NOINLINE ptr_glFragmentLightModeliSGIX #-}+ptr_glFragmentLightModeliSGIX :: FunPtr (GLenum -> GLint -> IO ())+ptr_glFragmentLightModeliSGIX = unsafePerformIO $ getCommand "glFragmentLightModeliSGIX"++-- glFragmentLightModelivSGIX --------------------------------------------------++glFragmentLightModelivSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [FragmentLightModelParameterSGIX](Graphics-GL-Groups.html#FragmentLightModelParameterSGIX).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glFragmentLightModelivSGIX v1 v2 = liftIO $ dyn143 ptr_glFragmentLightModelivSGIX v1 v2++{-# NOINLINE ptr_glFragmentLightModelivSGIX #-}+ptr_glFragmentLightModelivSGIX :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glFragmentLightModelivSGIX = unsafePerformIO $ getCommand "glFragmentLightModelivSGIX"++-- glFragmentLightfSGIX --------------------------------------------------------++glFragmentLightfSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glFragmentLightfSGIX v1 v2 v3 = liftIO $ dyn168 ptr_glFragmentLightfSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentLightfSGIX #-}+ptr_glFragmentLightfSGIX :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glFragmentLightfSGIX = unsafePerformIO $ getCommand "glFragmentLightfSGIX"++-- glFragmentLightfvSGIX -------------------------------------------------------++glFragmentLightfvSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glFragmentLightfvSGIX v1 v2 v3 = liftIO $ dyn139 ptr_glFragmentLightfvSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentLightfvSGIX #-}+ptr_glFragmentLightfvSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glFragmentLightfvSGIX = unsafePerformIO $ getCommand "glFragmentLightfvSGIX"++-- glFragmentLightiSGIX --------------------------------------------------------++glFragmentLightiSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glFragmentLightiSGIX v1 v2 v3 = liftIO $ dyn66 ptr_glFragmentLightiSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentLightiSGIX #-}+ptr_glFragmentLightiSGIX :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glFragmentLightiSGIX = unsafePerformIO $ getCommand "glFragmentLightiSGIX"++-- glFragmentLightivSGIX -------------------------------------------------------++glFragmentLightivSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glFragmentLightivSGIX v1 v2 v3 = liftIO $ dyn140 ptr_glFragmentLightivSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentLightivSGIX #-}+ptr_glFragmentLightivSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glFragmentLightivSGIX = unsafePerformIO $ getCommand "glFragmentLightivSGIX"++-- glFragmentMaterialfSGIX -----------------------------------------------------++glFragmentMaterialfSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glFragmentMaterialfSGIX v1 v2 v3 = liftIO $ dyn168 ptr_glFragmentMaterialfSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentMaterialfSGIX #-}+ptr_glFragmentMaterialfSGIX :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glFragmentMaterialfSGIX = unsafePerformIO $ getCommand "glFragmentMaterialfSGIX"++-- glFragmentMaterialfvSGIX ----------------------------------------------------++glFragmentMaterialfvSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glFragmentMaterialfvSGIX v1 v2 v3 = liftIO $ dyn139 ptr_glFragmentMaterialfvSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentMaterialfvSGIX #-}+ptr_glFragmentMaterialfvSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glFragmentMaterialfvSGIX = unsafePerformIO $ getCommand "glFragmentMaterialfvSGIX"++-- glFragmentMaterialiSGIX -----------------------------------------------------++glFragmentMaterialiSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glFragmentMaterialiSGIX v1 v2 v3 = liftIO $ dyn66 ptr_glFragmentMaterialiSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentMaterialiSGIX #-}+ptr_glFragmentMaterialiSGIX :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glFragmentMaterialiSGIX = unsafePerformIO $ getCommand "glFragmentMaterialiSGIX"++-- glFragmentMaterialivSGIX ----------------------------------------------------++glFragmentMaterialivSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glFragmentMaterialivSGIX v1 v2 v3 = liftIO $ dyn140 ptr_glFragmentMaterialivSGIX v1 v2 v3++{-# NOINLINE ptr_glFragmentMaterialivSGIX #-}+ptr_glFragmentMaterialivSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glFragmentMaterialivSGIX = unsafePerformIO $ getCommand "glFragmentMaterialivSGIX"++-- glFrameTerminatorGREMEDY ----------------------------------------------------++glFrameTerminatorGREMEDY+  :: MonadIO m+  => m ()+glFrameTerminatorGREMEDY = liftIO $ dyn11 ptr_glFrameTerminatorGREMEDY++{-# NOINLINE ptr_glFrameTerminatorGREMEDY #-}+ptr_glFrameTerminatorGREMEDY :: FunPtr (IO ())+ptr_glFrameTerminatorGREMEDY = unsafePerformIO $ getCommand "glFrameTerminatorGREMEDY"++-- glFrameZoomSGIX -------------------------------------------------------------++glFrameZoomSGIX+  :: MonadIO m+  => GLint -- ^ @factor@ of type @CheckedInt32@.+  -> m ()+glFrameZoomSGIX v1 = liftIO $ dyn13 ptr_glFrameZoomSGIX v1++{-# NOINLINE ptr_glFrameZoomSGIX #-}+ptr_glFrameZoomSGIX :: FunPtr (GLint -> IO ())+ptr_glFrameZoomSGIX = unsafePerformIO $ getCommand "glFrameZoomSGIX"++-- glFramebufferDrawBufferEXT --------------------------------------------------++glFramebufferDrawBufferEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @mode@ of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glFramebufferDrawBufferEXT v1 v2 = liftIO $ dyn18 ptr_glFramebufferDrawBufferEXT v1 v2++{-# NOINLINE ptr_glFramebufferDrawBufferEXT #-}+ptr_glFramebufferDrawBufferEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glFramebufferDrawBufferEXT = unsafePerformIO $ getCommand "glFramebufferDrawBufferEXT"++-- glFramebufferDrawBuffersEXT -------------------------------------------------++glFramebufferDrawBuffersEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to @n@ elements of type [DrawBufferMode](Graphics-GL-Groups.html#DrawBufferMode).+  -> m ()+glFramebufferDrawBuffersEXT v1 v2 v3 = liftIO $ dyn293 ptr_glFramebufferDrawBuffersEXT v1 v2 v3++{-# NOINLINE ptr_glFramebufferDrawBuffersEXT #-}+ptr_glFramebufferDrawBuffersEXT :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+ptr_glFramebufferDrawBuffersEXT = unsafePerformIO $ getCommand "glFramebufferDrawBuffersEXT"++-- glFramebufferFetchBarrierEXT ------------------------------------------------++glFramebufferFetchBarrierEXT+  :: MonadIO m+  => m ()+glFramebufferFetchBarrierEXT = liftIO $ dyn11 ptr_glFramebufferFetchBarrierEXT++{-# NOINLINE ptr_glFramebufferFetchBarrierEXT #-}+ptr_glFramebufferFetchBarrierEXT :: FunPtr (IO ())+ptr_glFramebufferFetchBarrierEXT = unsafePerformIO $ getCommand "glFramebufferFetchBarrierEXT"++-- glFramebufferFetchBarrierQCOM -----------------------------------------------++glFramebufferFetchBarrierQCOM+  :: MonadIO m+  => m ()+glFramebufferFetchBarrierQCOM = liftIO $ dyn11 ptr_glFramebufferFetchBarrierQCOM++{-# NOINLINE ptr_glFramebufferFetchBarrierQCOM #-}+ptr_glFramebufferFetchBarrierQCOM :: FunPtr (IO ())+ptr_glFramebufferFetchBarrierQCOM = unsafePerformIO $ getCommand "glFramebufferFetchBarrierQCOM"++-- glFramebufferFoveationConfigQCOM --------------------------------------------++glFramebufferFoveationConfigQCOM+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLuint -- ^ @numLayers@.+  -> GLuint -- ^ @focalPointsPerLayer@.+  -> GLuint -- ^ @requestedFeatures@.+  -> Ptr GLuint -- ^ @providedFeatures@ pointing to @1@ element of type @GLuint@.+  -> m ()+glFramebufferFoveationConfigQCOM v1 v2 v3 v4 v5 = liftIO $ dyn294 ptr_glFramebufferFoveationConfigQCOM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferFoveationConfigQCOM #-}+ptr_glFramebufferFoveationConfigQCOM :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> Ptr GLuint -> IO ())+ptr_glFramebufferFoveationConfigQCOM = unsafePerformIO $ getCommand "glFramebufferFoveationConfigQCOM"++-- glFramebufferFoveationParametersQCOM ----------------------------------------++glFramebufferFoveationParametersQCOM+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLuint -- ^ @layer@.+  -> GLuint -- ^ @focalPoint@.+  -> GLfloat -- ^ @focalX@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @focalY@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @gainX@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @gainY@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @foveaArea@ of type @CheckedFloat32@.+  -> m ()+glFramebufferFoveationParametersQCOM v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn295 ptr_glFramebufferFoveationParametersQCOM v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glFramebufferFoveationParametersQCOM #-}+ptr_glFramebufferFoveationParametersQCOM :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glFramebufferFoveationParametersQCOM = unsafePerformIO $ getCommand "glFramebufferFoveationParametersQCOM"++-- glFramebufferParameteri -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFramebufferParameteri.xhtml OpenGL 4.x>.+glFramebufferParameteri+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @pname@ of type [FramebufferParameterName](Graphics-GL-Groups.html#FramebufferParameterName).+  -> GLint -- ^ @param@.+  -> m ()+glFramebufferParameteri v1 v2 v3 = liftIO $ dyn66 ptr_glFramebufferParameteri v1 v2 v3++{-# NOINLINE ptr_glFramebufferParameteri #-}+ptr_glFramebufferParameteri :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glFramebufferParameteri = unsafePerformIO $ getCommand "glFramebufferParameteri"++-- glFramebufferParameteriMESA -------------------------------------------------++glFramebufferParameteriMESA+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @pname@ of type [FramebufferParameterName](Graphics-GL-Groups.html#FramebufferParameterName).+  -> GLint -- ^ @param@.+  -> m ()+glFramebufferParameteriMESA v1 v2 v3 = liftIO $ dyn66 ptr_glFramebufferParameteriMESA v1 v2 v3++{-# NOINLINE ptr_glFramebufferParameteriMESA #-}+ptr_glFramebufferParameteriMESA :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glFramebufferParameteriMESA = unsafePerformIO $ getCommand "glFramebufferParameteriMESA"++-- glFramebufferPixelLocalStorageSizeEXT ---------------------------------------++glFramebufferPixelLocalStorageSizeEXT+  :: MonadIO m+  => GLuint -- ^ @target@.+  -> GLsizei -- ^ @size@.+  -> m ()+glFramebufferPixelLocalStorageSizeEXT v1 v2 = liftIO $ dyn219 ptr_glFramebufferPixelLocalStorageSizeEXT v1 v2++{-# NOINLINE ptr_glFramebufferPixelLocalStorageSizeEXT #-}+ptr_glFramebufferPixelLocalStorageSizeEXT :: FunPtr (GLuint -> GLsizei -> IO ())+ptr_glFramebufferPixelLocalStorageSizeEXT = unsafePerformIO $ getCommand "glFramebufferPixelLocalStorageSizeEXT"++-- glFramebufferReadBufferEXT --------------------------------------------------++glFramebufferReadBufferEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @mode@ of type [ReadBufferMode](Graphics-GL-Groups.html#ReadBufferMode).+  -> m ()+glFramebufferReadBufferEXT v1 v2 = liftIO $ dyn18 ptr_glFramebufferReadBufferEXT v1 v2++{-# NOINLINE ptr_glFramebufferReadBufferEXT #-}+ptr_glFramebufferReadBufferEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glFramebufferReadBufferEXT = unsafePerformIO $ getCommand "glFramebufferReadBufferEXT"++-- glFramebufferRenderbuffer ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferRenderbuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferRenderbuffer.xhtml OpenGL 4.x>.+glFramebufferRenderbuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @renderbuffertarget@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glFramebufferRenderbuffer v1 v2 v3 v4 = liftIO $ dyn296 ptr_glFramebufferRenderbuffer v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferRenderbuffer #-}+ptr_glFramebufferRenderbuffer :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glFramebufferRenderbuffer = unsafePerformIO $ getCommand "glFramebufferRenderbuffer"++-- glFramebufferRenderbufferEXT ------------------------------------------------++-- | This command is an alias for 'glFramebufferRenderbuffer'.+glFramebufferRenderbufferEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @renderbuffertarget@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glFramebufferRenderbufferEXT v1 v2 v3 v4 = liftIO $ dyn296 ptr_glFramebufferRenderbufferEXT v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferRenderbufferEXT #-}+ptr_glFramebufferRenderbufferEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glFramebufferRenderbufferEXT = unsafePerformIO $ getCommand "glFramebufferRenderbufferEXT"++-- glFramebufferRenderbufferOES ------------------------------------------------++glFramebufferRenderbufferOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @renderbuffertarget@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glFramebufferRenderbufferOES v1 v2 v3 v4 = liftIO $ dyn296 ptr_glFramebufferRenderbufferOES v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferRenderbufferOES #-}+ptr_glFramebufferRenderbufferOES :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glFramebufferRenderbufferOES = unsafePerformIO $ getCommand "glFramebufferRenderbufferOES"++-- glFramebufferSampleLocationsfvARB -------------------------------------------++glFramebufferSampleLocationsfvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glFramebufferSampleLocationsfvARB v1 v2 v3 v4 = liftIO $ dyn297 ptr_glFramebufferSampleLocationsfvARB v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferSampleLocationsfvARB #-}+ptr_glFramebufferSampleLocationsfvARB :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glFramebufferSampleLocationsfvARB = unsafePerformIO $ getCommand "glFramebufferSampleLocationsfvARB"++-- glFramebufferSampleLocationsfvNV --------------------------------------------++glFramebufferSampleLocationsfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glFramebufferSampleLocationsfvNV v1 v2 v3 v4 = liftIO $ dyn297 ptr_glFramebufferSampleLocationsfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferSampleLocationsfvNV #-}+ptr_glFramebufferSampleLocationsfvNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glFramebufferSampleLocationsfvNV = unsafePerformIO $ getCommand "glFramebufferSampleLocationsfvNV"++-- glFramebufferSamplePositionsfvAMD -------------------------------------------++glFramebufferSamplePositionsfvAMD+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLuint -- ^ @numsamples@.+  -> GLuint -- ^ @pixelindex@.+  -> Ptr GLfloat -- ^ @values@.+  -> m ()+glFramebufferSamplePositionsfvAMD v1 v2 v3 v4 = liftIO $ dyn298 ptr_glFramebufferSamplePositionsfvAMD v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferSamplePositionsfvAMD #-}+ptr_glFramebufferSamplePositionsfvAMD :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+ptr_glFramebufferSamplePositionsfvAMD = unsafePerformIO $ getCommand "glFramebufferSamplePositionsfvAMD"++-- glFramebufferTexture --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTexture.xhtml OpenGL 4.x>.+glFramebufferTexture+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture v1 v2 v3 v4 = liftIO $ dyn299 ptr_glFramebufferTexture v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferTexture #-}+ptr_glFramebufferTexture :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture = unsafePerformIO $ getCommand "glFramebufferTexture"++-- glFramebufferTexture1D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTexture.xhtml OpenGL 4.x>.+glFramebufferTexture1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture1D v1 v2 v3 v4 v5 = liftIO $ dyn300 ptr_glFramebufferTexture1D v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTexture1D #-}+ptr_glFramebufferTexture1D :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture1D = unsafePerformIO $ getCommand "glFramebufferTexture1D"++-- glFramebufferTexture1DEXT ---------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture1D'.+glFramebufferTexture1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture1DEXT v1 v2 v3 v4 v5 = liftIO $ dyn300 ptr_glFramebufferTexture1DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTexture1DEXT #-}+ptr_glFramebufferTexture1DEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture1DEXT = unsafePerformIO $ getCommand "glFramebufferTexture1DEXT"++-- glFramebufferTexture2D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTexture.xhtml OpenGL 4.x>.+glFramebufferTexture2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture2D v1 v2 v3 v4 v5 = liftIO $ dyn300 ptr_glFramebufferTexture2D v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTexture2D #-}+ptr_glFramebufferTexture2D :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture2D = unsafePerformIO $ getCommand "glFramebufferTexture2D"++-- glFramebufferTexture2DDownsampleIMG -----------------------------------------++glFramebufferTexture2DDownsampleIMG+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xscale@.+  -> GLint -- ^ @yscale@.+  -> m ()+glFramebufferTexture2DDownsampleIMG v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn301 ptr_glFramebufferTexture2DDownsampleIMG v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glFramebufferTexture2DDownsampleIMG #-}+ptr_glFramebufferTexture2DDownsampleIMG :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> IO ())+ptr_glFramebufferTexture2DDownsampleIMG = unsafePerformIO $ getCommand "glFramebufferTexture2DDownsampleIMG"++-- glFramebufferTexture2DEXT ---------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture2D'.+glFramebufferTexture2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture2DEXT v1 v2 v3 v4 v5 = liftIO $ dyn300 ptr_glFramebufferTexture2DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTexture2DEXT #-}+ptr_glFramebufferTexture2DEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture2DEXT = unsafePerformIO $ getCommand "glFramebufferTexture2DEXT"++-- glFramebufferTexture2DMultisampleEXT ----------------------------------------++glFramebufferTexture2DMultisampleEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLsizei -- ^ @samples@.+  -> m ()+glFramebufferTexture2DMultisampleEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn302 ptr_glFramebufferTexture2DMultisampleEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTexture2DMultisampleEXT #-}+ptr_glFramebufferTexture2DMultisampleEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())+ptr_glFramebufferTexture2DMultisampleEXT = unsafePerformIO $ getCommand "glFramebufferTexture2DMultisampleEXT"++-- glFramebufferTexture2DMultisampleIMG ----------------------------------------++glFramebufferTexture2DMultisampleIMG+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLsizei -- ^ @samples@.+  -> m ()+glFramebufferTexture2DMultisampleIMG v1 v2 v3 v4 v5 v6 = liftIO $ dyn302 ptr_glFramebufferTexture2DMultisampleIMG v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTexture2DMultisampleIMG #-}+ptr_glFramebufferTexture2DMultisampleIMG :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())+ptr_glFramebufferTexture2DMultisampleIMG = unsafePerformIO $ getCommand "glFramebufferTexture2DMultisampleIMG"++-- glFramebufferTexture2DOES ---------------------------------------------------++glFramebufferTexture2DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glFramebufferTexture2DOES v1 v2 v3 v4 v5 = liftIO $ dyn300 ptr_glFramebufferTexture2DOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTexture2DOES #-}+ptr_glFramebufferTexture2DOES :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTexture2DOES = unsafePerformIO $ getCommand "glFramebufferTexture2DOES"++-- glFramebufferTexture3D ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTexture.xhtml OpenGL 4.x>.+glFramebufferTexture3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @zoffset@.+  -> m ()+glFramebufferTexture3D v1 v2 v3 v4 v5 v6 = liftIO $ dyn303 ptr_glFramebufferTexture3D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTexture3D #-}+ptr_glFramebufferTexture3D :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTexture3D = unsafePerformIO $ getCommand "glFramebufferTexture3D"++-- glFramebufferTexture3DEXT ---------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture3D'.+glFramebufferTexture3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @zoffset@.+  -> m ()+glFramebufferTexture3DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn303 ptr_glFramebufferTexture3DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTexture3DEXT #-}+ptr_glFramebufferTexture3DEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTexture3DEXT = unsafePerformIO $ getCommand "glFramebufferTexture3DEXT"++-- glFramebufferTexture3DOES ---------------------------------------------------++glFramebufferTexture3DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @zoffset@.+  -> m ()+glFramebufferTexture3DOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn303 ptr_glFramebufferTexture3DOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTexture3DOES #-}+ptr_glFramebufferTexture3DOES :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTexture3DOES = unsafePerformIO $ getCommand "glFramebufferTexture3DOES"++-- glFramebufferTextureARB -----------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture'.+glFramebufferTextureARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureARB v1 v2 v3 v4 = liftIO $ dyn299 ptr_glFramebufferTextureARB v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferTextureARB #-}+ptr_glFramebufferTextureARB :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTextureARB = unsafePerformIO $ getCommand "glFramebufferTextureARB"++-- glFramebufferTextureEXT -----------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture'.+glFramebufferTextureEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureEXT v1 v2 v3 v4 = liftIO $ dyn299 ptr_glFramebufferTextureEXT v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferTextureEXT #-}+ptr_glFramebufferTextureEXT :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTextureEXT = unsafePerformIO $ getCommand "glFramebufferTextureEXT"++-- glFramebufferTextureFaceARB -------------------------------------------------++glFramebufferTextureFaceARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @face@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glFramebufferTextureFaceARB v1 v2 v3 v4 v5 = liftIO $ dyn304 ptr_glFramebufferTextureFaceARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTextureFaceARB #-}+ptr_glFramebufferTextureFaceARB :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+ptr_glFramebufferTextureFaceARB = unsafePerformIO $ getCommand "glFramebufferTextureFaceARB"++-- glFramebufferTextureFaceEXT -------------------------------------------------++-- | This command is an alias for 'glFramebufferTextureFaceARB'.+glFramebufferTextureFaceEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @face@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glFramebufferTextureFaceEXT v1 v2 v3 v4 v5 = liftIO $ dyn304 ptr_glFramebufferTextureFaceEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTextureFaceEXT #-}+ptr_glFramebufferTextureFaceEXT :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+ptr_glFramebufferTextureFaceEXT = unsafePerformIO $ getCommand "glFramebufferTextureFaceEXT"++-- glFramebufferTextureLayer ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glFramebufferTextureLayer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTextureLayer.xhtml OpenGL 4.x>.+glFramebufferTextureLayer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @layer@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureLayer v1 v2 v3 v4 v5 = liftIO $ dyn305 ptr_glFramebufferTextureLayer v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTextureLayer #-}+ptr_glFramebufferTextureLayer :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTextureLayer = unsafePerformIO $ getCommand "glFramebufferTextureLayer"++-- glFramebufferTextureLayerARB ------------------------------------------------++-- | This command is an alias for 'glFramebufferTextureLayer'.+glFramebufferTextureLayerARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @layer@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureLayerARB v1 v2 v3 v4 v5 = liftIO $ dyn305 ptr_glFramebufferTextureLayerARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTextureLayerARB #-}+ptr_glFramebufferTextureLayerARB :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTextureLayerARB = unsafePerformIO $ getCommand "glFramebufferTextureLayerARB"++-- glFramebufferTextureLayerDownsampleIMG --------------------------------------++glFramebufferTextureLayerDownsampleIMG+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @layer@ of type @CheckedInt32@.+  -> GLint -- ^ @xscale@.+  -> GLint -- ^ @yscale@.+  -> m ()+glFramebufferTextureLayerDownsampleIMG v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn306 ptr_glFramebufferTextureLayerDownsampleIMG v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glFramebufferTextureLayerDownsampleIMG #-}+ptr_glFramebufferTextureLayerDownsampleIMG :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glFramebufferTextureLayerDownsampleIMG = unsafePerformIO $ getCommand "glFramebufferTextureLayerDownsampleIMG"++-- glFramebufferTextureLayerEXT ------------------------------------------------++-- | This command is an alias for 'glFramebufferTextureLayer'.+glFramebufferTextureLayerEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @layer@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureLayerEXT v1 v2 v3 v4 v5 = liftIO $ dyn305 ptr_glFramebufferTextureLayerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glFramebufferTextureLayerEXT #-}+ptr_glFramebufferTextureLayerEXT :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glFramebufferTextureLayerEXT = unsafePerformIO $ getCommand "glFramebufferTextureLayerEXT"++-- glFramebufferTextureMultisampleMultiviewOVR ---------------------------------++glFramebufferTextureMultisampleMultiviewOVR+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLsizei -- ^ @samples@.+  -> GLint -- ^ @baseViewIndex@.+  -> GLsizei -- ^ @numViews@.+  -> m ()+glFramebufferTextureMultisampleMultiviewOVR v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn307 ptr_glFramebufferTextureMultisampleMultiviewOVR v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glFramebufferTextureMultisampleMultiviewOVR #-}+ptr_glFramebufferTextureMultisampleMultiviewOVR :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> GLint -> GLsizei -> IO ())+ptr_glFramebufferTextureMultisampleMultiviewOVR = unsafePerformIO $ getCommand "glFramebufferTextureMultisampleMultiviewOVR"++-- glFramebufferTextureMultiviewOVR --------------------------------------------++glFramebufferTextureMultiviewOVR+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @baseViewIndex@.+  -> GLsizei -- ^ @numViews@.+  -> m ()+glFramebufferTextureMultiviewOVR v1 v2 v3 v4 v5 v6 = liftIO $ dyn308 ptr_glFramebufferTextureMultiviewOVR v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFramebufferTextureMultiviewOVR #-}+ptr_glFramebufferTextureMultiviewOVR :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> GLint -> GLsizei -> IO ())+ptr_glFramebufferTextureMultiviewOVR = unsafePerformIO $ getCommand "glFramebufferTextureMultiviewOVR"++-- glFramebufferTextureOES -----------------------------------------------------++-- | This command is an alias for 'glFramebufferTexture'.+glFramebufferTextureOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glFramebufferTextureOES v1 v2 v3 v4 = liftIO $ dyn299 ptr_glFramebufferTextureOES v1 v2 v3 v4++{-# NOINLINE ptr_glFramebufferTextureOES #-}+ptr_glFramebufferTextureOES :: FunPtr (GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glFramebufferTextureOES = unsafePerformIO $ getCommand "glFramebufferTextureOES"++-- glFreeObjectBufferATI -------------------------------------------------------++glFreeObjectBufferATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m ()+glFreeObjectBufferATI v1 = liftIO $ dyn3 ptr_glFreeObjectBufferATI v1++{-# NOINLINE ptr_glFreeObjectBufferATI #-}+ptr_glFreeObjectBufferATI :: FunPtr (GLuint -> IO ())+ptr_glFreeObjectBufferATI = unsafePerformIO $ getCommand "glFreeObjectBufferATI"++-- glFrontFace -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glFrontFace.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glFrontFace.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glFrontFace.xhtml OpenGL 4.x>.+glFrontFace+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [FrontFaceDirection](Graphics-GL-Groups.html#FrontFaceDirection).+  -> m ()+glFrontFace v1 = liftIO $ dyn5 ptr_glFrontFace v1++{-# NOINLINE ptr_glFrontFace #-}+ptr_glFrontFace :: FunPtr (GLenum -> IO ())+ptr_glFrontFace = unsafePerformIO $ getCommand "glFrontFace"++-- glFrustum -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glFrustum.xml OpenGL 2.x>.+glFrustum+  :: MonadIO m+  => GLdouble -- ^ @left@.+  -> GLdouble -- ^ @right@.+  -> GLdouble -- ^ @bottom@.+  -> GLdouble -- ^ @top@.+  -> GLdouble -- ^ @zNear@.+  -> GLdouble -- ^ @zFar@.+  -> m ()+glFrustum v1 v2 v3 v4 v5 v6 = liftIO $ dyn309 ptr_glFrustum v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFrustum #-}+ptr_glFrustum :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glFrustum = unsafePerformIO $ getCommand "glFrustum"++-- glFrustumf ------------------------------------------------------------------++glFrustumf+  :: MonadIO m+  => GLfloat -- ^ @l@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glFrustumf v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glFrustumf v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFrustumf #-}+ptr_glFrustumf :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glFrustumf = unsafePerformIO $ getCommand "glFrustumf"++-- glFrustumfOES ---------------------------------------------------------------++glFrustumfOES+  :: MonadIO m+  => GLfloat -- ^ @l@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glFrustumfOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glFrustumfOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFrustumfOES #-}+ptr_glFrustumfOES :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glFrustumfOES = unsafePerformIO $ getCommand "glFrustumfOES"++-- glFrustumx ------------------------------------------------------------------++glFrustumx+  :: MonadIO m+  => GLfixed -- ^ @l@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @b@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @n@.+  -> GLfixed -- ^ @f@.+  -> m ()+glFrustumx v1 v2 v3 v4 v5 v6 = liftIO $ dyn310 ptr_glFrustumx v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFrustumx #-}+ptr_glFrustumx :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glFrustumx = unsafePerformIO $ getCommand "glFrustumx"++-- glFrustumxOES ---------------------------------------------------------------++glFrustumxOES+  :: MonadIO m+  => GLfixed -- ^ @l@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @b@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @n@.+  -> GLfixed -- ^ @f@.+  -> m ()+glFrustumxOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn310 ptr_glFrustumxOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glFrustumxOES #-}+ptr_glFrustumxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glFrustumxOES = unsafePerformIO $ getCommand "glFrustumxOES"++-- glGenAsyncMarkersSGIX -------------------------------------------------------++glGenAsyncMarkersSGIX+  :: MonadIO m+  => GLsizei -- ^ @range@.+  -> m GLuint+glGenAsyncMarkersSGIX v1 = liftIO $ dyn311 ptr_glGenAsyncMarkersSGIX v1++{-# NOINLINE ptr_glGenAsyncMarkersSGIX #-}+ptr_glGenAsyncMarkersSGIX :: FunPtr (GLsizei -> IO GLuint)+ptr_glGenAsyncMarkersSGIX = unsafePerformIO $ getCommand "glGenAsyncMarkersSGIX"++-- glGenBuffers ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGenBuffers.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGenBuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenBuffers.xhtml OpenGL 4.x>.+glGenBuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenBuffers v1 v2 = liftIO $ dyn200 ptr_glGenBuffers v1 v2++{-# NOINLINE ptr_glGenBuffers #-}+ptr_glGenBuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenBuffers = unsafePerformIO $ getCommand "glGenBuffers"++-- glGenBuffersARB -------------------------------------------------------------++-- | This command is an alias for 'glGenBuffers'.+glGenBuffersARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenBuffersARB v1 v2 = liftIO $ dyn200 ptr_glGenBuffersARB v1 v2++{-# NOINLINE ptr_glGenBuffersARB #-}+ptr_glGenBuffersARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenBuffersARB = unsafePerformIO $ getCommand "glGenBuffersARB"+
+ src/Graphics/GL/Functions/F09.hs view
@@ -0,0 +1,1591 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F09+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F09 (+  glGenFencesAPPLE,+  glGenFencesNV,+  glGenFragmentShadersATI,+  glGenFramebuffers,+  glGenFramebuffersEXT,+  glGenFramebuffersOES,+  glGenLists,+  glGenNamesAMD,+  glGenOcclusionQueriesNV,+  glGenPathsNV,+  glGenPerfMonitorsAMD,+  glGenProgramPipelines,+  glGenProgramPipelinesEXT,+  glGenProgramsARB,+  glGenProgramsNV,+  glGenQueries,+  glGenQueriesARB,+  glGenQueriesEXT,+  glGenQueryResourceTagNV,+  glGenRenderbuffers,+  glGenRenderbuffersEXT,+  glGenRenderbuffersOES,+  glGenSamplers,+  glGenSemaphoresEXT,+  glGenSymbolsEXT,+  glGenTextures,+  glGenTexturesEXT,+  glGenTransformFeedbacks,+  glGenTransformFeedbacksNV,+  glGenVertexArrays,+  glGenVertexArraysAPPLE,+  glGenVertexArraysOES,+  glGenVertexShadersEXT,+  glGenerateMipmap,+  glGenerateMipmapEXT,+  glGenerateMipmapOES,+  glGenerateMultiTexMipmapEXT,+  glGenerateTextureMipmap,+  glGenerateTextureMipmapEXT,+  glGetActiveAtomicCounterBufferiv,+  glGetActiveAttrib,+  glGetActiveAttribARB,+  glGetActiveSubroutineName,+  glGetActiveSubroutineUniformName,+  glGetActiveSubroutineUniformiv,+  glGetActiveUniform,+  glGetActiveUniformARB,+  glGetActiveUniformBlockName,+  glGetActiveUniformBlockiv,+  glGetActiveUniformName,+  glGetActiveUniformsiv,+  glGetActiveVaryingNV,+  glGetArrayObjectfvATI,+  glGetArrayObjectivATI,+  glGetAttachedObjectsARB,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetAttribLocationARB,+  glGetBooleanIndexedvEXT,+  glGetBooleani_v,+  glGetBooleanv,+  glGetBufferParameteri64v,+  glGetBufferParameteriv,+  glGetBufferParameterivARB,+  glGetBufferParameterui64vNV,+  glGetBufferPointerv,+  glGetBufferPointervARB,+  glGetBufferPointervOES,+  glGetBufferSubData,+  glGetBufferSubDataARB,+  glGetClipPlane,+  glGetClipPlanef,+  glGetClipPlanefOES,+  glGetClipPlanex,+  glGetClipPlanexOES,+  glGetColorTable,+  glGetColorTableEXT,+  glGetColorTableParameterfv,+  glGetColorTableParameterfvEXT,+  glGetColorTableParameterfvSGI,+  glGetColorTableParameteriv,+  glGetColorTableParameterivEXT,+  glGetColorTableParameterivSGI,+  glGetColorTableSGI,+  glGetCombinerInputParameterfvNV,+  glGetCombinerInputParameterivNV,+  glGetCombinerOutputParameterfvNV,+  glGetCombinerOutputParameterivNV,+  glGetCombinerStageParameterfvNV,+  glGetCommandHeaderNV,+  glGetCompressedMultiTexImageEXT,+  glGetCompressedTexImage,+  glGetCompressedTexImageARB,+  glGetCompressedTextureImage,+  glGetCompressedTextureImageEXT,+  glGetCompressedTextureSubImage,+  glGetConvolutionFilter,+  glGetConvolutionFilterEXT,+  glGetConvolutionParameterfv,+  glGetConvolutionParameterfvEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGenFencesAPPLE ------------------------------------------------------------++glGenFencesAPPLE+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @fences@ pointing to @n@ elements of type @FenceNV@.+  -> m ()+glGenFencesAPPLE v1 v2 = liftIO $ dyn200 ptr_glGenFencesAPPLE v1 v2++{-# NOINLINE ptr_glGenFencesAPPLE #-}+ptr_glGenFencesAPPLE :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenFencesAPPLE = unsafePerformIO $ getCommand "glGenFencesAPPLE"++-- glGenFencesNV ---------------------------------------------------------------++glGenFencesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @fences@ pointing to @n@ elements of type @FenceNV@.+  -> m ()+glGenFencesNV v1 v2 = liftIO $ dyn200 ptr_glGenFencesNV v1 v2++{-# NOINLINE ptr_glGenFencesNV #-}+ptr_glGenFencesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenFencesNV = unsafePerformIO $ getCommand "glGenFencesNV"++-- glGenFragmentShadersATI -----------------------------------------------------++glGenFragmentShadersATI+  :: MonadIO m+  => GLuint -- ^ @range@.+  -> m GLuint+glGenFragmentShadersATI v1 = liftIO $ dyn312 ptr_glGenFragmentShadersATI v1++{-# NOINLINE ptr_glGenFragmentShadersATI #-}+ptr_glGenFragmentShadersATI :: FunPtr (GLuint -> IO GLuint)+ptr_glGenFragmentShadersATI = unsafePerformIO $ getCommand "glGenFragmentShadersATI"++-- glGenFramebuffers -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGenFramebuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenFramebuffers.xhtml OpenGL 4.x>.+glGenFramebuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenFramebuffers v1 v2 = liftIO $ dyn200 ptr_glGenFramebuffers v1 v2++{-# NOINLINE ptr_glGenFramebuffers #-}+ptr_glGenFramebuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenFramebuffers = unsafePerformIO $ getCommand "glGenFramebuffers"++-- glGenFramebuffersEXT --------------------------------------------------------++-- | This command is an alias for 'glGenFramebuffers'.+glGenFramebuffersEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenFramebuffersEXT v1 v2 = liftIO $ dyn200 ptr_glGenFramebuffersEXT v1 v2++{-# NOINLINE ptr_glGenFramebuffersEXT #-}+ptr_glGenFramebuffersEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenFramebuffersEXT = unsafePerformIO $ getCommand "glGenFramebuffersEXT"++-- glGenFramebuffersOES --------------------------------------------------------++glGenFramebuffersOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @framebuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenFramebuffersOES v1 v2 = liftIO $ dyn200 ptr_glGenFramebuffersOES v1 v2++{-# NOINLINE ptr_glGenFramebuffersOES #-}+ptr_glGenFramebuffersOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenFramebuffersOES = unsafePerformIO $ getCommand "glGenFramebuffersOES"++-- glGenLists ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGenLists.xml OpenGL 2.x>.+glGenLists+  :: MonadIO m+  => GLsizei -- ^ @range@.+  -> m GLuint -- ^ of type @List@.+glGenLists v1 = liftIO $ dyn311 ptr_glGenLists v1++{-# NOINLINE ptr_glGenLists #-}+ptr_glGenLists :: FunPtr (GLsizei -> IO GLuint)+ptr_glGenLists = unsafePerformIO $ getCommand "glGenLists"++-- glGenNamesAMD ---------------------------------------------------------------++glGenNamesAMD+  :: MonadIO m+  => GLenum -- ^ @identifier@.+  -> GLuint -- ^ @num@.+  -> Ptr GLuint -- ^ @names@ pointing to @num@ elements of type @GLuint@.+  -> m ()+glGenNamesAMD v1 v2 v3 = liftIO $ dyn221 ptr_glGenNamesAMD v1 v2 v3++{-# NOINLINE ptr_glGenNamesAMD #-}+ptr_glGenNamesAMD :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glGenNamesAMD = unsafePerformIO $ getCommand "glGenNamesAMD"++-- glGenOcclusionQueriesNV -----------------------------------------------------++glGenOcclusionQueriesNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenOcclusionQueriesNV v1 v2 = liftIO $ dyn200 ptr_glGenOcclusionQueriesNV v1 v2++{-# NOINLINE ptr_glGenOcclusionQueriesNV #-}+ptr_glGenOcclusionQueriesNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenOcclusionQueriesNV = unsafePerformIO $ getCommand "glGenOcclusionQueriesNV"++-- glGenPathsNV ----------------------------------------------------------------++glGenPathsNV+  :: MonadIO m+  => GLsizei -- ^ @range@.+  -> m GLuint -- ^ of type @Path@.+glGenPathsNV v1 = liftIO $ dyn311 ptr_glGenPathsNV v1++{-# NOINLINE ptr_glGenPathsNV #-}+ptr_glGenPathsNV :: FunPtr (GLsizei -> IO GLuint)+ptr_glGenPathsNV = unsafePerformIO $ getCommand "glGenPathsNV"++-- glGenPerfMonitorsAMD --------------------------------------------------------++glGenPerfMonitorsAMD+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @monitors@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenPerfMonitorsAMD v1 v2 = liftIO $ dyn200 ptr_glGenPerfMonitorsAMD v1 v2++{-# NOINLINE ptr_glGenPerfMonitorsAMD #-}+ptr_glGenPerfMonitorsAMD :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenPerfMonitorsAMD = unsafePerformIO $ getCommand "glGenPerfMonitorsAMD"++-- glGenProgramPipelines -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGenProgramPipelines.xhtml OpenGL 4.x>.+glGenProgramPipelines+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @pipelines@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenProgramPipelines v1 v2 = liftIO $ dyn200 ptr_glGenProgramPipelines v1 v2++{-# NOINLINE ptr_glGenProgramPipelines #-}+ptr_glGenProgramPipelines :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenProgramPipelines = unsafePerformIO $ getCommand "glGenProgramPipelines"++-- glGenProgramPipelinesEXT ----------------------------------------------------++glGenProgramPipelinesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @pipelines@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenProgramPipelinesEXT v1 v2 = liftIO $ dyn200 ptr_glGenProgramPipelinesEXT v1 v2++{-# NOINLINE ptr_glGenProgramPipelinesEXT #-}+ptr_glGenProgramPipelinesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenProgramPipelinesEXT = unsafePerformIO $ getCommand "glGenProgramPipelinesEXT"++-- glGenProgramsARB ------------------------------------------------------------++glGenProgramsARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenProgramsARB v1 v2 = liftIO $ dyn200 ptr_glGenProgramsARB v1 v2++{-# NOINLINE ptr_glGenProgramsARB #-}+ptr_glGenProgramsARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenProgramsARB = unsafePerformIO $ getCommand "glGenProgramsARB"++-- glGenProgramsNV -------------------------------------------------------------++-- | This command is an alias for 'glGenProgramsARB'.+glGenProgramsNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenProgramsNV v1 v2 = liftIO $ dyn200 ptr_glGenProgramsNV v1 v2++{-# NOINLINE ptr_glGenProgramsNV #-}+ptr_glGenProgramsNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenProgramsNV = unsafePerformIO $ getCommand "glGenProgramsNV"++-- glGenQueries ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGenQueries.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGenQueries.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenQueries.xhtml OpenGL 4.x>.+glGenQueries+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenQueries v1 v2 = liftIO $ dyn200 ptr_glGenQueries v1 v2++{-# NOINLINE ptr_glGenQueries #-}+ptr_glGenQueries :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenQueries = unsafePerformIO $ getCommand "glGenQueries"++-- glGenQueriesARB -------------------------------------------------------------++-- | This command is an alias for 'glGenQueries'.+glGenQueriesARB+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenQueriesARB v1 v2 = liftIO $ dyn200 ptr_glGenQueriesARB v1 v2++{-# NOINLINE ptr_glGenQueriesARB #-}+ptr_glGenQueriesARB :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenQueriesARB = unsafePerformIO $ getCommand "glGenQueriesARB"++-- glGenQueriesEXT -------------------------------------------------------------++glGenQueriesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenQueriesEXT v1 v2 = liftIO $ dyn200 ptr_glGenQueriesEXT v1 v2++{-# NOINLINE ptr_glGenQueriesEXT #-}+ptr_glGenQueriesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenQueriesEXT = unsafePerformIO $ getCommand "glGenQueriesEXT"++-- glGenQueryResourceTagNV -----------------------------------------------------++glGenQueryResourceTagNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLint -- ^ @tagIds@ pointing to @n@ elements of type @GLint@.+  -> m ()+glGenQueryResourceTagNV v1 v2 = liftIO $ dyn222 ptr_glGenQueryResourceTagNV v1 v2++{-# NOINLINE ptr_glGenQueryResourceTagNV #-}+ptr_glGenQueryResourceTagNV :: FunPtr (GLsizei -> Ptr GLint -> IO ())+ptr_glGenQueryResourceTagNV = unsafePerformIO $ getCommand "glGenQueryResourceTagNV"++-- glGenRenderbuffers ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGenRenderbuffers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenRenderbuffers.xhtml OpenGL 4.x>.+glGenRenderbuffers+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenRenderbuffers v1 v2 = liftIO $ dyn200 ptr_glGenRenderbuffers v1 v2++{-# NOINLINE ptr_glGenRenderbuffers #-}+ptr_glGenRenderbuffers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenRenderbuffers = unsafePerformIO $ getCommand "glGenRenderbuffers"++-- glGenRenderbuffersEXT -------------------------------------------------------++-- | This command is an alias for 'glGenRenderbuffers'.+glGenRenderbuffersEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenRenderbuffersEXT v1 v2 = liftIO $ dyn200 ptr_glGenRenderbuffersEXT v1 v2++{-# NOINLINE ptr_glGenRenderbuffersEXT #-}+ptr_glGenRenderbuffersEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenRenderbuffersEXT = unsafePerformIO $ getCommand "glGenRenderbuffersEXT"++-- glGenRenderbuffersOES -------------------------------------------------------++glGenRenderbuffersOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @renderbuffers@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenRenderbuffersOES v1 v2 = liftIO $ dyn200 ptr_glGenRenderbuffersOES v1 v2++{-# NOINLINE ptr_glGenRenderbuffersOES #-}+ptr_glGenRenderbuffersOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenRenderbuffersOES = unsafePerformIO $ getCommand "glGenRenderbuffersOES"++-- glGenSamplers ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGenSamplers.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenSamplers.xhtml OpenGL 4.x>.+glGenSamplers+  :: MonadIO m+  => GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @samplers@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glGenSamplers v1 v2 = liftIO $ dyn200 ptr_glGenSamplers v1 v2++{-# NOINLINE ptr_glGenSamplers #-}+ptr_glGenSamplers :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenSamplers = unsafePerformIO $ getCommand "glGenSamplers"++-- glGenSemaphoresEXT ----------------------------------------------------------++glGenSemaphoresEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @semaphores@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenSemaphoresEXT v1 v2 = liftIO $ dyn200 ptr_glGenSemaphoresEXT v1 v2++{-# NOINLINE ptr_glGenSemaphoresEXT #-}+ptr_glGenSemaphoresEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenSemaphoresEXT = unsafePerformIO $ getCommand "glGenSemaphoresEXT"++-- glGenSymbolsEXT -------------------------------------------------------------++glGenSymbolsEXT+  :: MonadIO m+  => GLenum -- ^ @datatype@ of type [DataTypeEXT](Graphics-GL-Groups.html#DataTypeEXT).+  -> GLenum -- ^ @storagetype@ of type [VertexShaderStorageTypeEXT](Graphics-GL-Groups.html#VertexShaderStorageTypeEXT).+  -> GLenum -- ^ @range@ of type [ParameterRangeEXT](Graphics-GL-Groups.html#ParameterRangeEXT).+  -> GLuint -- ^ @components@.+  -> m GLuint+glGenSymbolsEXT v1 v2 v3 v4 = liftIO $ dyn313 ptr_glGenSymbolsEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGenSymbolsEXT #-}+ptr_glGenSymbolsEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)+ptr_glGenSymbolsEXT = unsafePerformIO $ getCommand "glGenSymbolsEXT"++-- glGenTextures ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGenTextures.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGenTextures.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenTextures.xhtml OpenGL 4.x>.+glGenTextures+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> m ()+glGenTextures v1 v2 = liftIO $ dyn200 ptr_glGenTextures v1 v2++{-# NOINLINE ptr_glGenTextures #-}+ptr_glGenTextures :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenTextures = unsafePerformIO $ getCommand "glGenTextures"++-- glGenTexturesEXT ------------------------------------------------------------++glGenTexturesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> m ()+glGenTexturesEXT v1 v2 = liftIO $ dyn200 ptr_glGenTexturesEXT v1 v2++{-# NOINLINE ptr_glGenTexturesEXT #-}+ptr_glGenTexturesEXT :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenTexturesEXT = unsafePerformIO $ getCommand "glGenTexturesEXT"++-- glGenTransformFeedbacks -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGenTransformFeedbacks.xhtml OpenGL 4.x>.+glGenTransformFeedbacks+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenTransformFeedbacks v1 v2 = liftIO $ dyn200 ptr_glGenTransformFeedbacks v1 v2++{-# NOINLINE ptr_glGenTransformFeedbacks #-}+ptr_glGenTransformFeedbacks :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenTransformFeedbacks = unsafePerformIO $ getCommand "glGenTransformFeedbacks"++-- glGenTransformFeedbacksNV ---------------------------------------------------++-- | This command is an alias for 'glGenTransformFeedbacks'.+glGenTransformFeedbacksNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @ids@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenTransformFeedbacksNV v1 v2 = liftIO $ dyn200 ptr_glGenTransformFeedbacksNV v1 v2++{-# NOINLINE ptr_glGenTransformFeedbacksNV #-}+ptr_glGenTransformFeedbacksNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenTransformFeedbacksNV = unsafePerformIO $ getCommand "glGenTransformFeedbacksNV"++-- glGenVertexArrays -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGenVertexArrays.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenVertexArrays.xhtml OpenGL 4.x>.+glGenVertexArrays+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenVertexArrays v1 v2 = liftIO $ dyn200 ptr_glGenVertexArrays v1 v2++{-# NOINLINE ptr_glGenVertexArrays #-}+ptr_glGenVertexArrays :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenVertexArrays = unsafePerformIO $ getCommand "glGenVertexArrays"++-- glGenVertexArraysAPPLE ------------------------------------------------------++-- | This command is an alias for 'glGenVertexArrays'.+glGenVertexArraysAPPLE+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenVertexArraysAPPLE v1 v2 = liftIO $ dyn200 ptr_glGenVertexArraysAPPLE v1 v2++{-# NOINLINE ptr_glGenVertexArraysAPPLE #-}+ptr_glGenVertexArraysAPPLE :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenVertexArraysAPPLE = unsafePerformIO $ getCommand "glGenVertexArraysAPPLE"++-- glGenVertexArraysOES --------------------------------------------------------++-- | This command is an alias for 'glGenVertexArrays'.+glGenVertexArraysOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @arrays@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glGenVertexArraysOES v1 v2 = liftIO $ dyn200 ptr_glGenVertexArraysOES v1 v2++{-# NOINLINE ptr_glGenVertexArraysOES #-}+ptr_glGenVertexArraysOES :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glGenVertexArraysOES = unsafePerformIO $ getCommand "glGenVertexArraysOES"++-- glGenVertexShadersEXT -------------------------------------------------------++glGenVertexShadersEXT+  :: MonadIO m+  => GLuint -- ^ @range@.+  -> m GLuint+glGenVertexShadersEXT v1 = liftIO $ dyn312 ptr_glGenVertexShadersEXT v1++{-# NOINLINE ptr_glGenVertexShadersEXT #-}+ptr_glGenVertexShadersEXT :: FunPtr (GLuint -> IO GLuint)+ptr_glGenVertexShadersEXT = unsafePerformIO $ getCommand "glGenVertexShadersEXT"++-- glGenerateMipmap ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGenerateMipmap.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGenerateMipmap.xhtml OpenGL 4.x>.+glGenerateMipmap+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glGenerateMipmap v1 = liftIO $ dyn5 ptr_glGenerateMipmap v1++{-# NOINLINE ptr_glGenerateMipmap #-}+ptr_glGenerateMipmap :: FunPtr (GLenum -> IO ())+ptr_glGenerateMipmap = unsafePerformIO $ getCommand "glGenerateMipmap"++-- glGenerateMipmapEXT ---------------------------------------------------------++-- | This command is an alias for 'glGenerateMipmap'.+glGenerateMipmapEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glGenerateMipmapEXT v1 = liftIO $ dyn5 ptr_glGenerateMipmapEXT v1++{-# NOINLINE ptr_glGenerateMipmapEXT #-}+ptr_glGenerateMipmapEXT :: FunPtr (GLenum -> IO ())+ptr_glGenerateMipmapEXT = unsafePerformIO $ getCommand "glGenerateMipmapEXT"++-- glGenerateMipmapOES ---------------------------------------------------------++glGenerateMipmapOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glGenerateMipmapOES v1 = liftIO $ dyn5 ptr_glGenerateMipmapOES v1++{-# NOINLINE ptr_glGenerateMipmapOES #-}+ptr_glGenerateMipmapOES :: FunPtr (GLenum -> IO ())+ptr_glGenerateMipmapOES = unsafePerformIO $ getCommand "glGenerateMipmapOES"++-- glGenerateMultiTexMipmapEXT -------------------------------------------------++glGenerateMultiTexMipmapEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glGenerateMultiTexMipmapEXT v1 v2 = liftIO $ dyn54 ptr_glGenerateMultiTexMipmapEXT v1 v2++{-# NOINLINE ptr_glGenerateMultiTexMipmapEXT #-}+ptr_glGenerateMultiTexMipmapEXT :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glGenerateMultiTexMipmapEXT = unsafePerformIO $ getCommand "glGenerateMultiTexMipmapEXT"++-- glGenerateTextureMipmap -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGenerateMipmap.xhtml OpenGL 4.x>.+glGenerateTextureMipmap+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m ()+glGenerateTextureMipmap v1 = liftIO $ dyn3 ptr_glGenerateTextureMipmap v1++{-# NOINLINE ptr_glGenerateTextureMipmap #-}+ptr_glGenerateTextureMipmap :: FunPtr (GLuint -> IO ())+ptr_glGenerateTextureMipmap = unsafePerformIO $ getCommand "glGenerateTextureMipmap"++-- glGenerateTextureMipmapEXT --------------------------------------------------++glGenerateTextureMipmapEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glGenerateTextureMipmapEXT v1 v2 = liftIO $ dyn18 ptr_glGenerateTextureMipmapEXT v1 v2++{-# NOINLINE ptr_glGenerateTextureMipmapEXT #-}+ptr_glGenerateTextureMipmapEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glGenerateTextureMipmapEXT = unsafePerformIO $ getCommand "glGenerateTextureMipmapEXT"++-- glGetActiveAtomicCounterBufferiv --------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetActiveAtomicCounterBufferiv.xhtml OpenGL 4.x>.+glGetActiveAtomicCounterBufferiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @bufferIndex@.+  -> GLenum -- ^ @pname@ of type [AtomicCounterBufferPName](Graphics-GL-Groups.html#AtomicCounterBufferPName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetActiveAtomicCounterBufferiv v1 v2 v3 v4 = liftIO $ dyn314 ptr_glGetActiveAtomicCounterBufferiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetActiveAtomicCounterBufferiv #-}+ptr_glGetActiveAtomicCounterBufferiv :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetActiveAtomicCounterBufferiv = unsafePerformIO $ getCommand "glGetActiveAtomicCounterBufferiv"++-- glGetActiveAttrib -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveAttrib.xhtml OpenGL 4.x>.+glGetActiveAttrib+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @size@ pointing to @1@ element of type @GLint@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [AttributeType](Graphics-GL-Groups.html#AttributeType).+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveAttrib v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn315 ptr_glGetActiveAttrib v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetActiveAttrib #-}+ptr_glGetActiveAttrib :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+ptr_glGetActiveAttrib = unsafePerformIO $ getCommand "glGetActiveAttrib"++-- glGetActiveAttribARB --------------------------------------------------------++-- | This command is an alias for 'glGetActiveAttrib'.+glGetActiveAttribARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @maxLength@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @size@ pointing to @1@ element of type @GLint@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [AttributeType](Graphics-GL-Groups.html#AttributeType).+  -> Ptr GLcharARB -- ^ @name@ pointing to @maxLength@ elements of type @GLcharARB@.+  -> m ()+glGetActiveAttribARB v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn316 ptr_glGetActiveAttribARB v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetActiveAttribARB #-}+ptr_glGetActiveAttribARB :: FunPtr (GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ())+ptr_glGetActiveAttribARB = unsafePerformIO $ getCommand "glGetActiveAttribARB"++-- glGetActiveSubroutineName ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetActiveSubroutineName.xhtml OpenGL 4.x>.+glGetActiveSubroutineName+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveSubroutineName v1 v2 v3 v4 v5 v6 = liftIO $ dyn317 ptr_glGetActiveSubroutineName v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetActiveSubroutineName #-}+ptr_glGetActiveSubroutineName :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetActiveSubroutineName = unsafePerformIO $ getCommand "glGetActiveSubroutineName"++-- glGetActiveSubroutineUniformName --------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetActiveSubroutineUniformName.xhtml OpenGL 4.x>.+glGetActiveSubroutineUniformName+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveSubroutineUniformName v1 v2 v3 v4 v5 v6 = liftIO $ dyn317 ptr_glGetActiveSubroutineUniformName v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetActiveSubroutineUniformName #-}+ptr_glGetActiveSubroutineUniformName :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetActiveSubroutineUniformName = unsafePerformIO $ getCommand "glGetActiveSubroutineUniformName"++-- glGetActiveSubroutineUniformiv ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetActiveSubroutineUniform.xhtml OpenGL 4.x>.+glGetActiveSubroutineUniformiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [SubroutineParameterName](Graphics-GL-Groups.html#SubroutineParameterName).+  -> Ptr GLint -- ^ @values@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetActiveSubroutineUniformiv v1 v2 v3 v4 v5 = liftIO $ dyn318 ptr_glGetActiveSubroutineUniformiv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetActiveSubroutineUniformiv #-}+ptr_glGetActiveSubroutineUniformiv :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetActiveSubroutineUniformiv = unsafePerformIO $ getCommand "glGetActiveSubroutineUniformiv"++-- glGetActiveUniform ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetActiveUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveUniform.xhtml OpenGL 4.x>.+glGetActiveUniform+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @size@ pointing to @1@ element of type @GLint@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [UniformType](Graphics-GL-Groups.html#UniformType).+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveUniform v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn315 ptr_glGetActiveUniform v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetActiveUniform #-}+ptr_glGetActiveUniform :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+ptr_glGetActiveUniform = unsafePerformIO $ getCommand "glGetActiveUniform"++-- glGetActiveUniformARB -------------------------------------------------------++-- | This command is an alias for 'glGetActiveUniform'.+glGetActiveUniformARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @maxLength@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @size@ pointing to @1@ element of type @GLint@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [UniformType](Graphics-GL-Groups.html#UniformType).+  -> Ptr GLcharARB -- ^ @name@ pointing to @maxLength@ elements of type @GLcharARB@.+  -> m ()+glGetActiveUniformARB v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn316 ptr_glGetActiveUniformARB v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetActiveUniformARB #-}+ptr_glGetActiveUniformARB :: FunPtr (GLhandleARB -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLcharARB -> IO ())+ptr_glGetActiveUniformARB = unsafePerformIO $ getCommand "glGetActiveUniformARB"++-- glGetActiveUniformBlockName -------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlockName.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveUniformBlockName.xhtml OpenGL 4.x>.+glGetActiveUniformBlockName+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @uniformBlockIndex@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @uniformBlockName@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveUniformBlockName v1 v2 v3 v4 v5 = liftIO $ dyn319 ptr_glGetActiveUniformBlockName v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetActiveUniformBlockName #-}+ptr_glGetActiveUniformBlockName :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetActiveUniformBlockName = unsafePerformIO $ getCommand "glGetActiveUniformBlockName"++-- glGetActiveUniformBlockiv ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformBlock.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveUniformBlock.xhtml OpenGL 4.x>.+glGetActiveUniformBlockiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @uniformBlockIndex@.+  -> GLenum -- ^ @pname@ of type [UniformBlockPName](Graphics-GL-Groups.html#UniformBlockPName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(program,uniformBlockIndex,pname)@ elements of type @GLint@.+  -> m ()+glGetActiveUniformBlockiv v1 v2 v3 v4 = liftIO $ dyn314 ptr_glGetActiveUniformBlockiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetActiveUniformBlockiv #-}+ptr_glGetActiveUniformBlockiv :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetActiveUniformBlockiv = unsafePerformIO $ getCommand "glGetActiveUniformBlockiv"++-- glGetActiveUniformName ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformName.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveUniformName.xhtml OpenGL 4.x>.+glGetActiveUniformName+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @uniformIndex@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @uniformName@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetActiveUniformName v1 v2 v3 v4 v5 = liftIO $ dyn319 ptr_glGetActiveUniformName v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetActiveUniformName #-}+ptr_glGetActiveUniformName :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetActiveUniformName = unsafePerformIO $ getCommand "glGetActiveUniformName"++-- glGetActiveUniformsiv -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetActiveUniformsiv.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetActiveUniformsiv.xhtml OpenGL 4.x>.+glGetActiveUniformsiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @uniformCount@.+  -> Ptr GLuint -- ^ @uniformIndices@ pointing to @uniformCount@ elements of type @GLuint@.+  -> GLenum -- ^ @pname@ of type [UniformPName](Graphics-GL-Groups.html#UniformPName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(uniformCount,pname)@ elements of type @GLint@.+  -> m ()+glGetActiveUniformsiv v1 v2 v3 v4 v5 = liftIO $ dyn320 ptr_glGetActiveUniformsiv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetActiveUniformsiv #-}+ptr_glGetActiveUniformsiv :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetActiveUniformsiv = unsafePerformIO $ getCommand "glGetActiveUniformsiv"++-- glGetActiveVaryingNV --------------------------------------------------------++glGetActiveVaryingNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLsizei -- ^ @size@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type @GLenum@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(program,index,bufSize)@ elements of type @GLchar@.+  -> m ()+glGetActiveVaryingNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn321 ptr_glGetActiveVaryingNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetActiveVaryingNV #-}+ptr_glGetActiveVaryingNV :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+ptr_glGetActiveVaryingNV = unsafePerformIO $ getCommand "glGetActiveVaryingNV"++-- glGetArrayObjectfvATI -------------------------------------------------------++glGetArrayObjectfvATI+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLfloat -- ^ @params@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glGetArrayObjectfvATI v1 v2 v3 = liftIO $ dyn139 ptr_glGetArrayObjectfvATI v1 v2 v3++{-# NOINLINE ptr_glGetArrayObjectfvATI #-}+ptr_glGetArrayObjectfvATI :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetArrayObjectfvATI = unsafePerformIO $ getCommand "glGetArrayObjectfvATI"++-- glGetArrayObjectivATI -------------------------------------------------------++glGetArrayObjectivATI+  :: MonadIO m+  => GLenum -- ^ @array@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetArrayObjectivATI v1 v2 v3 = liftIO $ dyn140 ptr_glGetArrayObjectivATI v1 v2 v3++{-# NOINLINE ptr_glGetArrayObjectivATI #-}+ptr_glGetArrayObjectivATI :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetArrayObjectivATI = unsafePerformIO $ getCommand "glGetArrayObjectivATI"++-- glGetAttachedObjectsARB -----------------------------------------------------++glGetAttachedObjectsARB+  :: MonadIO m+  => GLhandleARB -- ^ @containerObj@ of type @handleARB@.+  -> GLsizei -- ^ @maxCount@.+  -> Ptr GLsizei -- ^ @count@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLhandleARB -- ^ @obj@ pointing to @maxCount@ elements of type @handleARB@.+  -> m ()+glGetAttachedObjectsARB v1 v2 v3 v4 = liftIO $ dyn322 ptr_glGetAttachedObjectsARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetAttachedObjectsARB #-}+ptr_glGetAttachedObjectsARB :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLhandleARB -> IO ())+ptr_glGetAttachedObjectsARB = unsafePerformIO $ getCommand "glGetAttachedObjectsARB"++-- glGetAttachedShaders --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttachedShaders.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttachedShaders.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetAttachedShaders.xhtml OpenGL 4.x>.+glGetAttachedShaders+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @maxCount@.+  -> Ptr GLsizei -- ^ @count@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLuint -- ^ @shaders@ pointing to @maxCount@ elements of type @GLuint@.+  -> m ()+glGetAttachedShaders v1 v2 v3 v4 = liftIO $ dyn323 ptr_glGetAttachedShaders v1 v2 v3 v4++{-# NOINLINE ptr_glGetAttachedShaders #-}+ptr_glGetAttachedShaders :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())+ptr_glGetAttachedShaders = unsafePerformIO $ getCommand "glGetAttachedShaders"++-- glGetAttribLocation ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetAttribLocation.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetAttribLocation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetAttribLocation.xhtml OpenGL 4.x>.+glGetAttribLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@.+  -> m GLint+glGetAttribLocation v1 v2 = liftIO $ dyn324 ptr_glGetAttribLocation v1 v2++{-# NOINLINE ptr_glGetAttribLocation #-}+ptr_glGetAttribLocation :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetAttribLocation = unsafePerformIO $ getCommand "glGetAttribLocation"++-- glGetAttribLocationARB ------------------------------------------------------++-- | This command is an alias for 'glGetAttribLocation'.+glGetAttribLocationARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> Ptr GLcharARB -- ^ @name@.+  -> m GLint+glGetAttribLocationARB v1 v2 = liftIO $ dyn325 ptr_glGetAttribLocationARB v1 v2++{-# NOINLINE ptr_glGetAttribLocationARB #-}+ptr_glGetAttribLocationARB :: FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLint)+ptr_glGetAttribLocationARB = unsafePerformIO $ getCommand "glGetAttribLocationARB"++-- glGetBooleanIndexedvEXT -----------------------------------------------------++-- | This command is an alias for 'glGetBooleani_v'.+glGetBooleanIndexedvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetBooleanIndexedvEXT v1 v2 v3 = liftIO $ dyn326 ptr_glGetBooleanIndexedvEXT v1 v2 v3++{-# NOINLINE ptr_glGetBooleanIndexedvEXT #-}+ptr_glGetBooleanIndexedvEXT :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())+ptr_glGetBooleanIndexedvEXT = unsafePerformIO $ getCommand "glGetBooleanIndexedvEXT"++-- glGetBooleani_v -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetBooleani_v+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLuint -- ^ @index@.+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetBooleani_v v1 v2 v3 = liftIO $ dyn326 ptr_glGetBooleani_v v1 v2 v3++{-# NOINLINE ptr_glGetBooleani_v #-}+ptr_glGetBooleani_v :: FunPtr (GLenum -> GLuint -> Ptr GLboolean -> IO ())+ptr_glGetBooleani_v = unsafePerformIO $ getCommand "glGetBooleani_v"++-- glGetBooleanv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGet.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetBooleanv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetBooleanv v1 v2 = liftIO $ dyn327 ptr_glGetBooleanv v1 v2++{-# NOINLINE ptr_glGetBooleanv #-}+ptr_glGetBooleanv :: FunPtr (GLenum -> Ptr GLboolean -> IO ())+ptr_glGetBooleanv = unsafePerformIO $ getCommand "glGetBooleanv"++-- glGetBufferParameteri64v ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetBufferParameter.xhtml OpenGL 4.x>.+glGetBufferParameteri64v+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPNameARB](Graphics-GL-Groups.html#BufferPNameARB).+  -> Ptr GLint64 -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint64@.+  -> m ()+glGetBufferParameteri64v v1 v2 v3 = liftIO $ dyn328 ptr_glGetBufferParameteri64v v1 v2 v3++{-# NOINLINE ptr_glGetBufferParameteri64v #-}+ptr_glGetBufferParameteri64v :: FunPtr (GLenum -> GLenum -> Ptr GLint64 -> IO ())+ptr_glGetBufferParameteri64v = unsafePerformIO $ getCommand "glGetBufferParameteri64v"++-- glGetBufferParameteriv ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferParameteriv.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetBufferParameter.xhtml OpenGL 4.x>.+glGetBufferParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPNameARB](Graphics-GL-Groups.html#BufferPNameARB).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetBufferParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetBufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetBufferParameteriv #-}+ptr_glGetBufferParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetBufferParameteriv = unsafePerformIO $ getCommand "glGetBufferParameteriv"++-- glGetBufferParameterivARB ---------------------------------------------------++-- | This command is an alias for 'glGetBufferParameteriv'.+glGetBufferParameterivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPNameARB](Graphics-GL-Groups.html#BufferPNameARB).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetBufferParameterivARB v1 v2 v3 = liftIO $ dyn140 ptr_glGetBufferParameterivARB v1 v2 v3++{-# NOINLINE ptr_glGetBufferParameterivARB #-}+ptr_glGetBufferParameterivARB :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetBufferParameterivARB = unsafePerformIO $ getCommand "glGetBufferParameterivARB"++-- glGetBufferParameterui64vNV -------------------------------------------------++glGetBufferParameterui64vNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@.+  -> Ptr GLuint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64EXT@.+  -> m ()+glGetBufferParameterui64vNV v1 v2 v3 = liftIO $ dyn329 ptr_glGetBufferParameterui64vNV v1 v2 v3++{-# NOINLINE ptr_glGetBufferParameterui64vNV #-}+ptr_glGetBufferParameterui64vNV :: FunPtr (GLenum -> GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetBufferParameterui64vNV = unsafePerformIO $ getCommand "glGetBufferParameterui64vNV"++-- glGetBufferPointerv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferPointerv.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferPointerv.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetBufferPointerv.xhtml OpenGL 4.x>.+glGetBufferPointerv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPointerNameARB](Graphics-GL-Groups.html#BufferPointerNameARB).+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetBufferPointerv v1 v2 v3 = liftIO $ dyn330 ptr_glGetBufferPointerv v1 v2 v3++{-# NOINLINE ptr_glGetBufferPointerv #-}+ptr_glGetBufferPointerv :: FunPtr (GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetBufferPointerv = unsafePerformIO $ getCommand "glGetBufferPointerv"++-- glGetBufferPointervARB ------------------------------------------------------++-- | This command is an alias for 'glGetBufferPointerv'.+glGetBufferPointervARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPointerNameARB](Graphics-GL-Groups.html#BufferPointerNameARB).+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetBufferPointervARB v1 v2 v3 = liftIO $ dyn330 ptr_glGetBufferPointervARB v1 v2 v3++{-# NOINLINE ptr_glGetBufferPointervARB #-}+ptr_glGetBufferPointervARB :: FunPtr (GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetBufferPointervARB = unsafePerformIO $ getCommand "glGetBufferPointervARB"++-- glGetBufferPointervOES ------------------------------------------------------++-- | This command is an alias for 'glGetBufferPointerv'.+glGetBufferPointervOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @pname@ of type [BufferPointerNameARB](Graphics-GL-Groups.html#BufferPointerNameARB).+  -> Ptr (Ptr a) -- ^ @params@.+  -> m ()+glGetBufferPointervOES v1 v2 v3 = liftIO $ dyn330 ptr_glGetBufferPointervOES v1 v2 v3++{-# NOINLINE ptr_glGetBufferPointervOES #-}+ptr_glGetBufferPointervOES :: FunPtr (GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetBufferPointervOES = unsafePerformIO $ getCommand "glGetBufferPointervOES"++-- glGetBufferSubData ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetBufferSubData.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetBufferSubData.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetBufferSubData.xhtml OpenGL 4.x>.+glGetBufferSubData+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> m ()+glGetBufferSubData v1 v2 v3 v4 = liftIO $ dyn70 ptr_glGetBufferSubData v1 v2 v3 v4++{-# NOINLINE ptr_glGetBufferSubData #-}+ptr_glGetBufferSubData :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glGetBufferSubData = unsafePerformIO $ getCommand "glGetBufferSubData"++-- glGetBufferSubDataARB -------------------------------------------------------++-- | This command is an alias for 'glGetBufferSubData'.+glGetBufferSubDataARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptrARB -- ^ @offset@ of type @BufferOffsetARB@.+  -> GLsizeiptrARB -- ^ @size@ of type @BufferSizeARB@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> m ()+glGetBufferSubDataARB v1 v2 v3 v4 = liftIO $ dyn71 ptr_glGetBufferSubDataARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetBufferSubDataARB #-}+ptr_glGetBufferSubDataARB :: FunPtr (GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr a -> IO ())+ptr_glGetBufferSubDataARB = unsafePerformIO $ getCommand "glGetBufferSubDataARB"++-- glGetClipPlane --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetClipPlane.xml OpenGL 2.x>.+glGetClipPlane+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLdouble -- ^ @equation@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetClipPlane v1 v2 = liftIO $ dyn100 ptr_glGetClipPlane v1 v2++{-# NOINLINE ptr_glGetClipPlane #-}+ptr_glGetClipPlane :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glGetClipPlane = unsafePerformIO $ getCommand "glGetClipPlane"++-- glGetClipPlanef -------------------------------------------------------------++glGetClipPlanef+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfloat -- ^ @equation@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetClipPlanef v1 v2 = liftIO $ dyn101 ptr_glGetClipPlanef v1 v2++{-# NOINLINE ptr_glGetClipPlanef #-}+ptr_glGetClipPlanef :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetClipPlanef = unsafePerformIO $ getCommand "glGetClipPlanef"++-- glGetClipPlanefOES ----------------------------------------------------------++glGetClipPlanefOES+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfloat -- ^ @equation@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetClipPlanefOES v1 v2 = liftIO $ dyn101 ptr_glGetClipPlanefOES v1 v2++{-# NOINLINE ptr_glGetClipPlanefOES #-}+ptr_glGetClipPlanefOES :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetClipPlanefOES = unsafePerformIO $ getCommand "glGetClipPlanefOES"++-- glGetClipPlanex -------------------------------------------------------------++glGetClipPlanex+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfixed -- ^ @equation@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glGetClipPlanex v1 v2 = liftIO $ dyn102 ptr_glGetClipPlanex v1 v2++{-# NOINLINE ptr_glGetClipPlanex #-}+ptr_glGetClipPlanex :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glGetClipPlanex = unsafePerformIO $ getCommand "glGetClipPlanex"++-- glGetClipPlanexOES ----------------------------------------------------------++glGetClipPlanexOES+  :: MonadIO m+  => GLenum -- ^ @plane@ of type [ClipPlaneName](Graphics-GL-Groups.html#ClipPlaneName).+  -> Ptr GLfixed -- ^ @equation@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glGetClipPlanexOES v1 v2 = liftIO $ dyn102 ptr_glGetClipPlanexOES v1 v2++{-# NOINLINE ptr_glGetClipPlanexOES #-}+ptr_glGetClipPlanexOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glGetClipPlanexOES = unsafePerformIO $ getCommand "glGetClipPlanexOES"++-- glGetColorTable -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTable.xml OpenGL 2.x>.+glGetColorTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @table@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetColorTable v1 v2 v3 v4 = liftIO $ dyn331 ptr_glGetColorTable v1 v2 v3 v4++{-# NOINLINE ptr_glGetColorTable #-}+ptr_glGetColorTable :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetColorTable = unsafePerformIO $ getCommand "glGetColorTable"++-- glGetColorTableEXT ----------------------------------------------------------++-- | This command is an alias for 'glGetColorTable'.+glGetColorTableEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetColorTableEXT v1 v2 v3 v4 = liftIO $ dyn331 ptr_glGetColorTableEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetColorTableEXT #-}+ptr_glGetColorTableEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetColorTableEXT = unsafePerformIO $ getCommand "glGetColorTableEXT"++-- glGetColorTableParameterfv --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameter.xml OpenGL 2.x>.+glGetColorTableParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetColorTableParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetColorTableParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameterfv #-}+ptr_glGetColorTableParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetColorTableParameterfv = unsafePerformIO $ getCommand "glGetColorTableParameterfv"++-- glGetColorTableParameterfvEXT -----------------------------------------------++-- | This command is an alias for 'glGetColorTableParameterfv'.+glGetColorTableParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetColorTableParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glGetColorTableParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameterfvEXT #-}+ptr_glGetColorTableParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetColorTableParameterfvEXT = unsafePerformIO $ getCommand "glGetColorTableParameterfvEXT"++-- glGetColorTableParameterfvSGI -----------------------------------------------++glGetColorTableParameterfvSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetColorTableParameterfvSGI v1 v2 v3 = liftIO $ dyn139 ptr_glGetColorTableParameterfvSGI v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameterfvSGI #-}+ptr_glGetColorTableParameterfvSGI :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetColorTableParameterfvSGI = unsafePerformIO $ getCommand "glGetColorTableParameterfvSGI"++-- glGetColorTableParameteriv --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetColorTableParameter.xml OpenGL 2.x>.+glGetColorTableParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetColorTableParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetColorTableParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameteriv #-}+ptr_glGetColorTableParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetColorTableParameteriv = unsafePerformIO $ getCommand "glGetColorTableParameteriv"++-- glGetColorTableParameterivEXT -----------------------------------------------++-- | This command is an alias for 'glGetColorTableParameteriv'.+glGetColorTableParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetColorTableParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetColorTableParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameterivEXT #-}+ptr_glGetColorTableParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetColorTableParameterivEXT = unsafePerformIO $ getCommand "glGetColorTableParameterivEXT"++-- glGetColorTableParameterivSGI -----------------------------------------------++glGetColorTableParameterivSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @pname@ of type [GetColorTableParameterPNameSGI](Graphics-GL-Groups.html#GetColorTableParameterPNameSGI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetColorTableParameterivSGI v1 v2 v3 = liftIO $ dyn140 ptr_glGetColorTableParameterivSGI v1 v2 v3++{-# NOINLINE ptr_glGetColorTableParameterivSGI #-}+ptr_glGetColorTableParameterivSGI :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetColorTableParameterivSGI = unsafePerformIO $ getCommand "glGetColorTableParameterivSGI"++-- glGetColorTableSGI ----------------------------------------------------------++glGetColorTableSGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTargetSGI](Graphics-GL-Groups.html#ColorTableTargetSGI).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @table@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetColorTableSGI v1 v2 v3 v4 = liftIO $ dyn331 ptr_glGetColorTableSGI v1 v2 v3 v4++{-# NOINLINE ptr_glGetColorTableSGI #-}+ptr_glGetColorTableSGI :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetColorTableSGI = unsafePerformIO $ getCommand "glGetColorTableSGI"++-- glGetCombinerInputParameterfvNV ---------------------------------------------++glGetCombinerInputParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetCombinerInputParameterfvNV v1 v2 v3 v4 v5 = liftIO $ dyn332 ptr_glGetCombinerInputParameterfvNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetCombinerInputParameterfvNV #-}+ptr_glGetCombinerInputParameterfvNV :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetCombinerInputParameterfvNV = unsafePerformIO $ getCommand "glGetCombinerInputParameterfvNV"++-- glGetCombinerInputParameterivNV ---------------------------------------------++glGetCombinerInputParameterivNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetCombinerInputParameterivNV v1 v2 v3 v4 v5 = liftIO $ dyn333 ptr_glGetCombinerInputParameterivNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetCombinerInputParameterivNV #-}+ptr_glGetCombinerInputParameterivNV :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetCombinerInputParameterivNV = unsafePerformIO $ getCommand "glGetCombinerInputParameterivNV"++-- glGetCombinerOutputParameterfvNV --------------------------------------------++glGetCombinerOutputParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetCombinerOutputParameterfvNV v1 v2 v3 v4 = liftIO $ dyn334 ptr_glGetCombinerOutputParameterfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetCombinerOutputParameterfvNV #-}+ptr_glGetCombinerOutputParameterfvNV :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetCombinerOutputParameterfvNV = unsafePerformIO $ getCommand "glGetCombinerOutputParameterfvNV"++-- glGetCombinerOutputParameterivNV --------------------------------------------++glGetCombinerOutputParameterivNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @portion@ of type [CombinerPortionNV](Graphics-GL-Groups.html#CombinerPortionNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetCombinerOutputParameterivNV v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetCombinerOutputParameterivNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetCombinerOutputParameterivNV #-}+ptr_glGetCombinerOutputParameterivNV :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetCombinerOutputParameterivNV = unsafePerformIO $ getCommand "glGetCombinerOutputParameterivNV"++-- glGetCombinerStageParameterfvNV ---------------------------------------------++glGetCombinerStageParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @stage@ of type [CombinerStageNV](Graphics-GL-Groups.html#CombinerStageNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetCombinerStageParameterfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glGetCombinerStageParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glGetCombinerStageParameterfvNV #-}+ptr_glGetCombinerStageParameterfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetCombinerStageParameterfvNV = unsafePerformIO $ getCommand "glGetCombinerStageParameterfvNV"++-- glGetCommandHeaderNV --------------------------------------------------------++glGetCommandHeaderNV+  :: MonadIO m+  => GLenum -- ^ @tokenID@.+  -> GLuint -- ^ @size@.+  -> m GLuint+glGetCommandHeaderNV v1 v2 = liftIO $ dyn336 ptr_glGetCommandHeaderNV v1 v2++{-# NOINLINE ptr_glGetCommandHeaderNV #-}+ptr_glGetCommandHeaderNV :: FunPtr (GLenum -> GLuint -> IO GLuint)+ptr_glGetCommandHeaderNV = unsafePerformIO $ getCommand "glGetCommandHeaderNV"++-- glGetCompressedMultiTexImageEXT ---------------------------------------------++glGetCompressedMultiTexImageEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @lod@ of type @CheckedInt32@.+  -> Ptr a -- ^ @img@ pointing to @COMPSIZE(target,lod)@ elements of type @a@.+  -> m ()+glGetCompressedMultiTexImageEXT v1 v2 v3 v4 = liftIO $ dyn337 ptr_glGetCompressedMultiTexImageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetCompressedMultiTexImageEXT #-}+ptr_glGetCompressedMultiTexImageEXT :: FunPtr (GLenum -> GLenum -> GLint -> Ptr a -> IO ())+ptr_glGetCompressedMultiTexImageEXT = unsafePerformIO $ getCommand "glGetCompressedMultiTexImageEXT"++-- glGetCompressedTexImage -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetCompressedTexImage.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetCompressedTexImage.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetCompressedTexImage.xhtml OpenGL 4.x>.+glGetCompressedTexImage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> Ptr a -- ^ @img@ pointing to @COMPSIZE(target,level)@ elements of type @CompressedTextureARB@.+  -> m ()+glGetCompressedTexImage v1 v2 v3 = liftIO $ dyn338 ptr_glGetCompressedTexImage v1 v2 v3++{-# NOINLINE ptr_glGetCompressedTexImage #-}+ptr_glGetCompressedTexImage :: FunPtr (GLenum -> GLint -> Ptr a -> IO ())+ptr_glGetCompressedTexImage = unsafePerformIO $ getCommand "glGetCompressedTexImage"++-- glGetCompressedTexImageARB --------------------------------------------------++-- | This command is an alias for 'glGetCompressedTexImage'.+glGetCompressedTexImageARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> Ptr a -- ^ @img@ pointing to @COMPSIZE(target,level)@ elements of type @CompressedTextureARB@.+  -> m ()+glGetCompressedTexImageARB v1 v2 v3 = liftIO $ dyn338 ptr_glGetCompressedTexImageARB v1 v2 v3++{-# NOINLINE ptr_glGetCompressedTexImageARB #-}+ptr_glGetCompressedTexImageARB :: FunPtr (GLenum -> GLint -> Ptr a -> IO ())+ptr_glGetCompressedTexImageARB = unsafePerformIO $ getCommand "glGetCompressedTexImageARB"++-- glGetCompressedTextureImage -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetCompressedTexImage.xhtml OpenGL 4.x>.+glGetCompressedTextureImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@.+  -> m ()+glGetCompressedTextureImage v1 v2 v3 v4 = liftIO $ dyn339 ptr_glGetCompressedTextureImage v1 v2 v3 v4++{-# NOINLINE ptr_glGetCompressedTextureImage #-}+ptr_glGetCompressedTextureImage :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glGetCompressedTextureImage = unsafePerformIO $ getCommand "glGetCompressedTextureImage"++-- glGetCompressedTextureImageEXT ----------------------------------------------++glGetCompressedTextureImageEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @lod@ of type @CheckedInt32@.+  -> Ptr a -- ^ @img@ pointing to @COMPSIZE(target,lod)@ elements of type @a@.+  -> m ()+glGetCompressedTextureImageEXT v1 v2 v3 v4 = liftIO $ dyn340 ptr_glGetCompressedTextureImageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetCompressedTextureImageEXT #-}+ptr_glGetCompressedTextureImageEXT :: FunPtr (GLuint -> GLenum -> GLint -> Ptr a -> IO ())+ptr_glGetCompressedTextureImageEXT = unsafePerformIO $ getCommand "glGetCompressedTextureImageEXT"++-- glGetCompressedTextureSubImage ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetCompressedTextureSubImage.xhtml OpenGL 4.x>.+glGetCompressedTextureSubImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@.+  -> m ()+glGetCompressedTextureSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn341 ptr_glGetCompressedTextureSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glGetCompressedTextureSubImage #-}+ptr_glGetCompressedTextureSubImage :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glGetCompressedTextureSubImage = unsafePerformIO $ getCommand "glGetCompressedTextureSubImage"++-- glGetConvolutionFilter ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionFilter.xml OpenGL 2.x>.+glGetConvolutionFilter+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetConvolutionFilter v1 v2 v3 v4 = liftIO $ dyn331 ptr_glGetConvolutionFilter v1 v2 v3 v4++{-# NOINLINE ptr_glGetConvolutionFilter #-}+ptr_glGetConvolutionFilter :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetConvolutionFilter = unsafePerformIO $ getCommand "glGetConvolutionFilter"++-- glGetConvolutionFilterEXT ---------------------------------------------------++glGetConvolutionFilterEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @image@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetConvolutionFilterEXT v1 v2 v3 v4 = liftIO $ dyn331 ptr_glGetConvolutionFilterEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetConvolutionFilterEXT #-}+ptr_glGetConvolutionFilterEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetConvolutionFilterEXT = unsafePerformIO $ getCommand "glGetConvolutionFilterEXT"++-- glGetConvolutionParameterfv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameter.xml OpenGL 2.x>.+glGetConvolutionParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetConvolutionParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetConvolutionParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetConvolutionParameterfv #-}+ptr_glGetConvolutionParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetConvolutionParameterfv = unsafePerformIO $ getCommand "glGetConvolutionParameterfv"++-- glGetConvolutionParameterfvEXT ----------------------------------------------++glGetConvolutionParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetConvolutionParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glGetConvolutionParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glGetConvolutionParameterfvEXT #-}+ptr_glGetConvolutionParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetConvolutionParameterfvEXT = unsafePerformIO $ getCommand "glGetConvolutionParameterfvEXT"+
+ src/Graphics/GL/Functions/F10.hs view
@@ -0,0 +1,1576 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F10+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F10 (+  glGetConvolutionParameteriv,+  glGetConvolutionParameterivEXT,+  glGetConvolutionParameterxvOES,+  glGetCoverageModulationTableNV,+  glGetDebugMessageLog,+  glGetDebugMessageLogAMD,+  glGetDebugMessageLogARB,+  glGetDebugMessageLogKHR,+  glGetDetailTexFuncSGIS,+  glGetDoubleIndexedvEXT,+  glGetDoublei_v,+  glGetDoublei_vEXT,+  glGetDoublev,+  glGetDriverControlStringQCOM,+  glGetDriverControlsQCOM,+  glGetError,+  glGetFenceivNV,+  glGetFinalCombinerInputParameterfvNV,+  glGetFinalCombinerInputParameterivNV,+  glGetFirstPerfQueryIdINTEL,+  glGetFixedv,+  glGetFixedvOES,+  glGetFloatIndexedvEXT,+  glGetFloati_v,+  glGetFloati_vEXT,+  glGetFloati_vNV,+  glGetFloati_vOES,+  glGetFloatv,+  glGetFogFuncSGIS,+  glGetFragDataIndex,+  glGetFragDataIndexEXT,+  glGetFragDataLocation,+  glGetFragDataLocationEXT,+  glGetFragmentLightfvSGIX,+  glGetFragmentLightivSGIX,+  glGetFragmentMaterialfvSGIX,+  glGetFragmentMaterialivSGIX,+  glGetFramebufferAttachmentParameteriv,+  glGetFramebufferAttachmentParameterivEXT,+  glGetFramebufferAttachmentParameterivOES,+  glGetFramebufferParameterfvAMD,+  glGetFramebufferParameteriv,+  glGetFramebufferParameterivEXT,+  glGetFramebufferParameterivMESA,+  glGetFramebufferPixelLocalStorageSizeEXT,+  glGetGraphicsResetStatus,+  glGetGraphicsResetStatusARB,+  glGetGraphicsResetStatusEXT,+  glGetGraphicsResetStatusKHR,+  glGetHandleARB,+  glGetHistogram,+  glGetHistogramEXT,+  glGetHistogramParameterfv,+  glGetHistogramParameterfvEXT,+  glGetHistogramParameteriv,+  glGetHistogramParameterivEXT,+  glGetHistogramParameterxvOES,+  glGetImageHandleARB,+  glGetImageHandleNV,+  glGetImageTransformParameterfvHP,+  glGetImageTransformParameterivHP,+  glGetInfoLogARB,+  glGetInstrumentsSGIX,+  glGetInteger64i_v,+  glGetInteger64v,+  glGetInteger64vAPPLE,+  glGetInteger64vEXT,+  glGetIntegerIndexedvEXT,+  glGetIntegeri_v,+  glGetIntegeri_vEXT,+  glGetIntegerui64i_vNV,+  glGetIntegerui64vNV,+  glGetIntegerv,+  glGetInternalformatSampleivNV,+  glGetInternalformati64v,+  glGetInternalformativ,+  glGetInvariantBooleanvEXT,+  glGetInvariantFloatvEXT,+  glGetInvariantIntegervEXT,+  glGetLightfv,+  glGetLightiv,+  glGetLightxOES,+  glGetLightxv,+  glGetLightxvOES,+  glGetListParameterfvSGIX,+  glGetListParameterivSGIX,+  glGetLocalConstantBooleanvEXT,+  glGetLocalConstantFloatvEXT,+  glGetLocalConstantIntegervEXT,+  glGetMapAttribParameterfvNV,+  glGetMapAttribParameterivNV,+  glGetMapControlPointsNV,+  glGetMapParameterfvNV,+  glGetMapParameterivNV,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMapxvOES,+  glGetMaterialfv,+  glGetMaterialiv+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGetConvolutionParameteriv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetConvolutionParameter.xml OpenGL 2.x>.+glGetConvolutionParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetConvolutionParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetConvolutionParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetConvolutionParameteriv #-}+ptr_glGetConvolutionParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetConvolutionParameteriv = unsafePerformIO $ getCommand "glGetConvolutionParameteriv"++-- glGetConvolutionParameterivEXT ----------------------------------------------++glGetConvolutionParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTargetEXT](Graphics-GL-Groups.html#ConvolutionTargetEXT).+  -> GLenum -- ^ @pname@ of type [ConvolutionParameterEXT](Graphics-GL-Groups.html#ConvolutionParameterEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetConvolutionParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetConvolutionParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetConvolutionParameterivEXT #-}+ptr_glGetConvolutionParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetConvolutionParameterivEXT = unsafePerformIO $ getCommand "glGetConvolutionParameterivEXT"++-- glGetConvolutionParameterxvOES ----------------------------------------------++glGetConvolutionParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetConvolutionParameterxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetConvolutionParameterxvOES v1 v2 v3++{-# NOINLINE ptr_glGetConvolutionParameterxvOES #-}+ptr_glGetConvolutionParameterxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetConvolutionParameterxvOES = unsafePerformIO $ getCommand "glGetConvolutionParameterxvOES"++-- glGetCoverageModulationTableNV ----------------------------------------------++glGetCoverageModulationTableNV+  :: MonadIO m+  => GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glGetCoverageModulationTableNV v1 v2 = liftIO $ dyn199 ptr_glGetCoverageModulationTableNV v1 v2++{-# NOINLINE ptr_glGetCoverageModulationTableNV #-}+ptr_glGetCoverageModulationTableNV :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetCoverageModulationTableNV = unsafePerformIO $ getCommand "glGetCoverageModulationTableNV"++-- glGetDebugMessageLog --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetDebugMessageLog.xhtml OpenGL 4.x>.+glGetDebugMessageLog+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLenum -- ^ @sources@ pointing to @count@ elements of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> Ptr GLenum -- ^ @types@ pointing to @count@ elements of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLenum -- ^ @severities@ pointing to @count@ elements of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> Ptr GLsizei -- ^ @lengths@ pointing to @count@ elements of type @GLsizei@.+  -> Ptr GLchar -- ^ @messageLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m GLuint+glGetDebugMessageLog v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn342 ptr_glGetDebugMessageLog v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetDebugMessageLog #-}+ptr_glGetDebugMessageLog :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+ptr_glGetDebugMessageLog = unsafePerformIO $ getCommand "glGetDebugMessageLog"++-- glGetDebugMessageLogAMD -----------------------------------------------------++glGetDebugMessageLogAMD+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLenum -- ^ @categories@ pointing to @count@ elements of type @GLenum@.+  -> Ptr GLuint -- ^ @severities@ pointing to @count@ elements of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLsizei -- ^ @lengths@ pointing to @count@ elements of type @GLsizei@.+  -> Ptr GLchar -- ^ @message@ pointing to @bufSize@ elements of type @GLchar@.+  -> m GLuint+glGetDebugMessageLogAMD v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn343 ptr_glGetDebugMessageLogAMD v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetDebugMessageLogAMD #-}+ptr_glGetDebugMessageLogAMD :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLuint -> Ptr GLuint -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+ptr_glGetDebugMessageLogAMD = unsafePerformIO $ getCommand "glGetDebugMessageLogAMD"++-- glGetDebugMessageLogARB -----------------------------------------------------++-- | This command is an alias for 'glGetDebugMessageLog'.+glGetDebugMessageLogARB+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLenum -- ^ @sources@ pointing to @count@ elements of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> Ptr GLenum -- ^ @types@ pointing to @count@ elements of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLenum -- ^ @severities@ pointing to @count@ elements of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> Ptr GLsizei -- ^ @lengths@ pointing to @count@ elements of type @GLsizei@.+  -> Ptr GLchar -- ^ @messageLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m GLuint+glGetDebugMessageLogARB v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn342 ptr_glGetDebugMessageLogARB v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetDebugMessageLogARB #-}+ptr_glGetDebugMessageLogARB :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+ptr_glGetDebugMessageLogARB = unsafePerformIO $ getCommand "glGetDebugMessageLogARB"++-- glGetDebugMessageLogKHR -----------------------------------------------------++-- | This command is an alias for 'glGetDebugMessageLog'.+glGetDebugMessageLogKHR+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLenum -- ^ @sources@ pointing to @count@ elements of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> Ptr GLenum -- ^ @types@ pointing to @count@ elements of type [DebugType](Graphics-GL-Groups.html#DebugType).+  -> Ptr GLuint -- ^ @ids@ pointing to @count@ elements of type @GLuint@.+  -> Ptr GLenum -- ^ @severities@ pointing to @count@ elements of type [DebugSeverity](Graphics-GL-Groups.html#DebugSeverity).+  -> Ptr GLsizei -- ^ @lengths@ pointing to @count@ elements of type @GLsizei@.+  -> Ptr GLchar -- ^ @messageLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m GLuint+glGetDebugMessageLogKHR v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn342 ptr_glGetDebugMessageLogKHR v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetDebugMessageLogKHR #-}+ptr_glGetDebugMessageLogKHR :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> Ptr GLenum -> Ptr GLuint -> Ptr GLenum -> Ptr GLsizei -> Ptr GLchar -> IO GLuint)+ptr_glGetDebugMessageLogKHR = unsafePerformIO $ getCommand "glGetDebugMessageLogKHR"++-- glGetDetailTexFuncSGIS ------------------------------------------------------++glGetDetailTexFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetDetailTexFuncSGIS v1 v2 = liftIO $ dyn101 ptr_glGetDetailTexFuncSGIS v1 v2++{-# NOINLINE ptr_glGetDetailTexFuncSGIS #-}+ptr_glGetDetailTexFuncSGIS :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetDetailTexFuncSGIS = unsafePerformIO $ getCommand "glGetDetailTexFuncSGIS"++-- glGetDoubleIndexedvEXT ------------------------------------------------------++-- | This command is an alias for 'glGetDoublei_v'.+glGetDoubleIndexedvEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLdouble@.+  -> m ()+glGetDoubleIndexedvEXT v1 v2 v3 = liftIO $ dyn344 ptr_glGetDoubleIndexedvEXT v1 v2 v3++{-# NOINLINE ptr_glGetDoubleIndexedvEXT #-}+ptr_glGetDoubleIndexedvEXT :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetDoubleIndexedvEXT = unsafePerformIO $ getCommand "glGetDoubleIndexedvEXT"++-- glGetDoublei_v --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetDoublei_v+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLdouble@.+  -> m ()+glGetDoublei_v v1 v2 v3 = liftIO $ dyn344 ptr_glGetDoublei_v v1 v2 v3++{-# NOINLINE ptr_glGetDoublei_v #-}+ptr_glGetDoublei_v :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetDoublei_v = unsafePerformIO $ getCommand "glGetDoublei_v"++-- glGetDoublei_vEXT -----------------------------------------------------------++-- | This command is an alias for 'glGetDoublei_v'.+glGetDoublei_vEXT+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetDoublei_vEXT v1 v2 v3 = liftIO $ dyn344 ptr_glGetDoublei_vEXT v1 v2 v3++{-# NOINLINE ptr_glGetDoublei_vEXT #-}+ptr_glGetDoublei_vEXT :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetDoublei_vEXT = unsafePerformIO $ getCommand "glGetDoublei_vEXT"++-- glGetDoublev ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGet.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetDoublev+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLdouble -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetDoublev v1 v2 = liftIO $ dyn100 ptr_glGetDoublev v1 v2++{-# NOINLINE ptr_glGetDoublev #-}+ptr_glGetDoublev :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glGetDoublev = unsafePerformIO $ getCommand "glGetDoublev"++-- glGetDriverControlStringQCOM ------------------------------------------------++glGetDriverControlStringQCOM+  :: MonadIO m+  => GLuint -- ^ @driverControl@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @driverControlString@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetDriverControlStringQCOM v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetDriverControlStringQCOM v1 v2 v3 v4++{-# NOINLINE ptr_glGetDriverControlStringQCOM #-}+ptr_glGetDriverControlStringQCOM :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetDriverControlStringQCOM = unsafePerformIO $ getCommand "glGetDriverControlStringQCOM"++-- glGetDriverControlsQCOM -----------------------------------------------------++glGetDriverControlsQCOM+  :: MonadIO m+  => Ptr GLint -- ^ @num@.+  -> GLsizei -- ^ @size@.+  -> Ptr GLuint -- ^ @driverControls@ pointing to @size@ elements of type @GLuint@.+  -> m ()+glGetDriverControlsQCOM v1 v2 v3 = liftIO $ dyn346 ptr_glGetDriverControlsQCOM v1 v2 v3++{-# NOINLINE ptr_glGetDriverControlsQCOM #-}+ptr_glGetDriverControlsQCOM :: FunPtr (Ptr GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetDriverControlsQCOM = unsafePerformIO $ getCommand "glGetDriverControlsQCOM"++-- glGetError ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetError.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetError.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetError.xhtml OpenGL 4.x>.+glGetError+  :: MonadIO m+  => m GLenum -- ^ of type [ErrorCode](Graphics-GL-Groups.html#ErrorCode).+glGetError = liftIO $ dyn347 ptr_glGetError++{-# NOINLINE ptr_glGetError #-}+ptr_glGetError :: FunPtr (IO GLenum)+ptr_glGetError = unsafePerformIO $ getCommand "glGetError"++-- glGetFenceivNV --------------------------------------------------------------++glGetFenceivNV+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> GLenum -- ^ @pname@ of type [FenceParameterNameNV](Graphics-GL-Groups.html#FenceParameterNameNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFenceivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetFenceivNV v1 v2 v3++{-# NOINLINE ptr_glGetFenceivNV #-}+ptr_glGetFenceivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFenceivNV = unsafePerformIO $ getCommand "glGetFenceivNV"++-- glGetFinalCombinerInputParameterfvNV ----------------------------------------++glGetFinalCombinerInputParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetFinalCombinerInputParameterfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glGetFinalCombinerInputParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glGetFinalCombinerInputParameterfvNV #-}+ptr_glGetFinalCombinerInputParameterfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetFinalCombinerInputParameterfvNV = unsafePerformIO $ getCommand "glGetFinalCombinerInputParameterfvNV"++-- glGetFinalCombinerInputParameterivNV ----------------------------------------++glGetFinalCombinerInputParameterivNV+  :: MonadIO m+  => GLenum -- ^ @variable@ of type [CombinerVariableNV](Graphics-GL-Groups.html#CombinerVariableNV).+  -> GLenum -- ^ @pname@ of type [CombinerParameterNV](Graphics-GL-Groups.html#CombinerParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFinalCombinerInputParameterivNV v1 v2 v3 = liftIO $ dyn140 ptr_glGetFinalCombinerInputParameterivNV v1 v2 v3++{-# NOINLINE ptr_glGetFinalCombinerInputParameterivNV #-}+ptr_glGetFinalCombinerInputParameterivNV :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFinalCombinerInputParameterivNV = unsafePerformIO $ getCommand "glGetFinalCombinerInputParameterivNV"++-- glGetFirstPerfQueryIdINTEL --------------------------------------------------++glGetFirstPerfQueryIdINTEL+  :: MonadIO m+  => Ptr GLuint -- ^ @queryId@.+  -> m ()+glGetFirstPerfQueryIdINTEL v1 = liftIO $ dyn110 ptr_glGetFirstPerfQueryIdINTEL v1++{-# NOINLINE ptr_glGetFirstPerfQueryIdINTEL #-}+ptr_glGetFirstPerfQueryIdINTEL :: FunPtr (Ptr GLuint -> IO ())+ptr_glGetFirstPerfQueryIdINTEL = unsafePerformIO $ getCommand "glGetFirstPerfQueryIdINTEL"++-- glGetFixedv -----------------------------------------------------------------++glGetFixedv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLfixed -- ^ @params@.+  -> m ()+glGetFixedv v1 v2 = liftIO $ dyn102 ptr_glGetFixedv v1 v2++{-# NOINLINE ptr_glGetFixedv #-}+ptr_glGetFixedv :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glGetFixedv = unsafePerformIO $ getCommand "glGetFixedv"++-- glGetFixedvOES --------------------------------------------------------------++glGetFixedvOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetFixedvOES v1 v2 = liftIO $ dyn102 ptr_glGetFixedvOES v1 v2++{-# NOINLINE ptr_glGetFixedvOES #-}+ptr_glGetFixedvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glGetFixedvOES = unsafePerformIO $ getCommand "glGetFixedvOES"++-- glGetFloatIndexedvEXT -------------------------------------------------------++-- | This command is an alias for 'glGetFloati_v'.+glGetFloatIndexedvEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetFloatIndexedvEXT v1 v2 v3 = liftIO $ dyn278 ptr_glGetFloatIndexedvEXT v1 v2 v3++{-# NOINLINE ptr_glGetFloatIndexedvEXT #-}+ptr_glGetFloatIndexedvEXT :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetFloatIndexedvEXT = unsafePerformIO $ getCommand "glGetFloatIndexedvEXT"++-- glGetFloati_v ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetFloati_v+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetFloati_v v1 v2 v3 = liftIO $ dyn278 ptr_glGetFloati_v v1 v2 v3++{-# NOINLINE ptr_glGetFloati_v #-}+ptr_glGetFloati_v :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetFloati_v = unsafePerformIO $ getCommand "glGetFloati_v"++-- glGetFloati_vEXT ------------------------------------------------------------++-- | This command is an alias for 'glGetFloati_v'.+glGetFloati_vEXT+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetFloati_vEXT v1 v2 v3 = liftIO $ dyn278 ptr_glGetFloati_vEXT v1 v2 v3++{-# NOINLINE ptr_glGetFloati_vEXT #-}+ptr_glGetFloati_vEXT :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetFloati_vEXT = unsafePerformIO $ getCommand "glGetFloati_vEXT"++-- glGetFloati_vNV -------------------------------------------------------------++-- | This command is an alias for 'glGetFloati_v'.+glGetFloati_vNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetFloati_vNV v1 v2 v3 = liftIO $ dyn278 ptr_glGetFloati_vNV v1 v2 v3++{-# NOINLINE ptr_glGetFloati_vNV #-}+ptr_glGetFloati_vNV :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetFloati_vNV = unsafePerformIO $ getCommand "glGetFloati_vNV"++-- glGetFloati_vOES ------------------------------------------------------------++-- | This command is an alias for 'glGetFloati_v'.+glGetFloati_vOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetFloati_vOES v1 v2 v3 = liftIO $ dyn278 ptr_glGetFloati_vOES v1 v2 v3++{-# NOINLINE ptr_glGetFloati_vOES #-}+ptr_glGetFloati_vOES :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetFloati_vOES = unsafePerformIO $ getCommand "glGetFloati_vOES"++-- glGetFloatv -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGet.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetFloatv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetFloatv v1 v2 = liftIO $ dyn101 ptr_glGetFloatv v1 v2++{-# NOINLINE ptr_glGetFloatv #-}+ptr_glGetFloatv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetFloatv = unsafePerformIO $ getCommand "glGetFloatv"++-- glGetFogFuncSGIS ------------------------------------------------------------++glGetFogFuncSGIS+  :: MonadIO m+  => Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE()@ elements of type @GLfloat@.+  -> m ()+glGetFogFuncSGIS v1 = liftIO $ dyn44 ptr_glGetFogFuncSGIS v1++{-# NOINLINE ptr_glGetFogFuncSGIS #-}+ptr_glGetFogFuncSGIS :: FunPtr (Ptr GLfloat -> IO ())+ptr_glGetFogFuncSGIS = unsafePerformIO $ getCommand "glGetFogFuncSGIS"++-- glGetFragDataIndex ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataIndex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetFragDataIndex.xhtml OpenGL 4.x>.+glGetFragDataIndex+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@.+  -> m GLint+glGetFragDataIndex v1 v2 = liftIO $ dyn324 ptr_glGetFragDataIndex v1 v2++{-# NOINLINE ptr_glGetFragDataIndex #-}+ptr_glGetFragDataIndex :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetFragDataIndex = unsafePerformIO $ getCommand "glGetFragDataIndex"++-- glGetFragDataIndexEXT -------------------------------------------------------++-- | This command is an alias for 'glGetFragDataIndex'.+glGetFragDataIndexEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@.+  -> m GLint+glGetFragDataIndexEXT v1 v2 = liftIO $ dyn324 ptr_glGetFragDataIndexEXT v1 v2++{-# NOINLINE ptr_glGetFragDataIndexEXT #-}+ptr_glGetFragDataIndexEXT :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetFragDataIndexEXT = unsafePerformIO $ getCommand "glGetFragDataIndexEXT"++-- glGetFragDataLocation -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetFragDataLocation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetFragDataLocation.xhtml OpenGL 4.x>.+glGetFragDataLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetFragDataLocation v1 v2 = liftIO $ dyn324 ptr_glGetFragDataLocation v1 v2++{-# NOINLINE ptr_glGetFragDataLocation #-}+ptr_glGetFragDataLocation :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetFragDataLocation = unsafePerformIO $ getCommand "glGetFragDataLocation"++-- glGetFragDataLocationEXT ----------------------------------------------------++-- | This command is an alias for 'glGetFragDataLocation'.+glGetFragDataLocationEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetFragDataLocationEXT v1 v2 = liftIO $ dyn324 ptr_glGetFragDataLocationEXT v1 v2++{-# NOINLINE ptr_glGetFragDataLocationEXT #-}+ptr_glGetFragDataLocationEXT :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetFragDataLocationEXT = unsafePerformIO $ getCommand "glGetFragDataLocationEXT"++-- glGetFragmentLightfvSGIX ----------------------------------------------------++glGetFragmentLightfvSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetFragmentLightfvSGIX v1 v2 v3 = liftIO $ dyn139 ptr_glGetFragmentLightfvSGIX v1 v2 v3++{-# NOINLINE ptr_glGetFragmentLightfvSGIX #-}+ptr_glGetFragmentLightfvSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetFragmentLightfvSGIX = unsafePerformIO $ getCommand "glGetFragmentLightfvSGIX"++-- glGetFragmentLightivSGIX ----------------------------------------------------++glGetFragmentLightivSGIX+  :: MonadIO m+  => GLenum -- ^ @light@ of type [FragmentLightNameSGIX](Graphics-GL-Groups.html#FragmentLightNameSGIX).+  -> GLenum -- ^ @pname@ of type [FragmentLightParameterSGIX](Graphics-GL-Groups.html#FragmentLightParameterSGIX).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFragmentLightivSGIX v1 v2 v3 = liftIO $ dyn140 ptr_glGetFragmentLightivSGIX v1 v2 v3++{-# NOINLINE ptr_glGetFragmentLightivSGIX #-}+ptr_glGetFragmentLightivSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFragmentLightivSGIX = unsafePerformIO $ getCommand "glGetFragmentLightivSGIX"++-- glGetFragmentMaterialfvSGIX -------------------------------------------------++glGetFragmentMaterialfvSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetFragmentMaterialfvSGIX v1 v2 v3 = liftIO $ dyn139 ptr_glGetFragmentMaterialfvSGIX v1 v2 v3++{-# NOINLINE ptr_glGetFragmentMaterialfvSGIX #-}+ptr_glGetFragmentMaterialfvSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetFragmentMaterialfvSGIX = unsafePerformIO $ getCommand "glGetFragmentMaterialfvSGIX"++-- glGetFragmentMaterialivSGIX -------------------------------------------------++glGetFragmentMaterialivSGIX+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFragmentMaterialivSGIX v1 v2 v3 = liftIO $ dyn140 ptr_glGetFragmentMaterialivSGIX v1 v2 v3++{-# NOINLINE ptr_glGetFragmentMaterialivSGIX #-}+ptr_glGetFragmentMaterialivSGIX :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFragmentMaterialivSGIX = unsafePerformIO $ getCommand "glGetFragmentMaterialivSGIX"++-- glGetFramebufferAttachmentParameteriv ---------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetFramebufferAttachmentParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetFramebufferAttachmentParameter.xhtml OpenGL 4.x>.+glGetFramebufferAttachmentParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferAttachmentParameteriv v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetFramebufferAttachmentParameteriv v1 v2 v3 v4++{-# NOINLINE ptr_glGetFramebufferAttachmentParameteriv #-}+ptr_glGetFramebufferAttachmentParameteriv :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferAttachmentParameteriv = unsafePerformIO $ getCommand "glGetFramebufferAttachmentParameteriv"++-- glGetFramebufferAttachmentParameterivEXT ------------------------------------++-- | This command is an alias for 'glGetFramebufferAttachmentParameteriv'.+glGetFramebufferAttachmentParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferAttachmentParameterivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetFramebufferAttachmentParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetFramebufferAttachmentParameterivEXT #-}+ptr_glGetFramebufferAttachmentParameterivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferAttachmentParameterivEXT = unsafePerformIO $ getCommand "glGetFramebufferAttachmentParameterivEXT"++-- glGetFramebufferAttachmentParameterivOES ------------------------------------++glGetFramebufferAttachmentParameterivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferAttachmentParameterivOES v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetFramebufferAttachmentParameterivOES v1 v2 v3 v4++{-# NOINLINE ptr_glGetFramebufferAttachmentParameterivOES #-}+ptr_glGetFramebufferAttachmentParameterivOES :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferAttachmentParameterivOES = unsafePerformIO $ getCommand "glGetFramebufferAttachmentParameterivOES"++-- glGetFramebufferParameterfvAMD ----------------------------------------------++glGetFramebufferParameterfvAMD+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> GLuint -- ^ @numsamples@.+  -> GLuint -- ^ @pixelindex@.+  -> GLsizei -- ^ @size@.+  -> Ptr GLfloat -- ^ @values@.+  -> m ()+glGetFramebufferParameterfvAMD v1 v2 v3 v4 v5 v6 = liftIO $ dyn349 ptr_glGetFramebufferParameterfvAMD v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetFramebufferParameterfvAMD #-}+ptr_glGetFramebufferParameterfvAMD :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetFramebufferParameterfvAMD = unsafePerformIO $ getCommand "glGetFramebufferParameterfvAMD"++-- glGetFramebufferParameteriv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetFramebufferParameter.xhtml OpenGL 4.x>.+glGetFramebufferParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetFramebufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetFramebufferParameteriv #-}+ptr_glGetFramebufferParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferParameteriv = unsafePerformIO $ getCommand "glGetFramebufferParameteriv"++-- glGetFramebufferParameterivEXT ----------------------------------------------++glGetFramebufferParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @pname@ of type [GetFramebufferParameter](Graphics-GL-Groups.html#GetFramebufferParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetFramebufferParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetFramebufferParameterivEXT #-}+ptr_glGetFramebufferParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferParameterivEXT = unsafePerformIO $ getCommand "glGetFramebufferParameterivEXT"++-- glGetFramebufferParameterivMESA ---------------------------------------------++glGetFramebufferParameterivMESA+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetFramebufferParameterivMESA v1 v2 v3 = liftIO $ dyn140 ptr_glGetFramebufferParameterivMESA v1 v2 v3++{-# NOINLINE ptr_glGetFramebufferParameterivMESA #-}+ptr_glGetFramebufferParameterivMESA :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetFramebufferParameterivMESA = unsafePerformIO $ getCommand "glGetFramebufferParameterivMESA"++-- glGetFramebufferPixelLocalStorageSizeEXT ------------------------------------++glGetFramebufferPixelLocalStorageSizeEXT+  :: MonadIO m+  => GLuint -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> m GLsizei+glGetFramebufferPixelLocalStorageSizeEXT v1 = liftIO $ dyn350 ptr_glGetFramebufferPixelLocalStorageSizeEXT v1++{-# NOINLINE ptr_glGetFramebufferPixelLocalStorageSizeEXT #-}+ptr_glGetFramebufferPixelLocalStorageSizeEXT :: FunPtr (GLuint -> IO GLsizei)+ptr_glGetFramebufferPixelLocalStorageSizeEXT = unsafePerformIO $ getCommand "glGetFramebufferPixelLocalStorageSizeEXT"++-- glGetGraphicsResetStatus ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetGraphicsResetStatus.xhtml OpenGL 4.x>.+glGetGraphicsResetStatus+  :: MonadIO m+  => m GLenum -- ^ of type [GraphicsResetStatus](Graphics-GL-Groups.html#GraphicsResetStatus).+glGetGraphicsResetStatus = liftIO $ dyn347 ptr_glGetGraphicsResetStatus++{-# NOINLINE ptr_glGetGraphicsResetStatus #-}+ptr_glGetGraphicsResetStatus :: FunPtr (IO GLenum)+ptr_glGetGraphicsResetStatus = unsafePerformIO $ getCommand "glGetGraphicsResetStatus"++-- glGetGraphicsResetStatusARB -------------------------------------------------++glGetGraphicsResetStatusARB+  :: MonadIO m+  => m GLenum -- ^ of type [GraphicsResetStatus](Graphics-GL-Groups.html#GraphicsResetStatus).+glGetGraphicsResetStatusARB = liftIO $ dyn347 ptr_glGetGraphicsResetStatusARB++{-# NOINLINE ptr_glGetGraphicsResetStatusARB #-}+ptr_glGetGraphicsResetStatusARB :: FunPtr (IO GLenum)+ptr_glGetGraphicsResetStatusARB = unsafePerformIO $ getCommand "glGetGraphicsResetStatusARB"++-- glGetGraphicsResetStatusEXT -------------------------------------------------++-- | This command is an alias for 'glGetGraphicsResetStatus'.+glGetGraphicsResetStatusEXT+  :: MonadIO m+  => m GLenum -- ^ of type [GraphicsResetStatus](Graphics-GL-Groups.html#GraphicsResetStatus).+glGetGraphicsResetStatusEXT = liftIO $ dyn347 ptr_glGetGraphicsResetStatusEXT++{-# NOINLINE ptr_glGetGraphicsResetStatusEXT #-}+ptr_glGetGraphicsResetStatusEXT :: FunPtr (IO GLenum)+ptr_glGetGraphicsResetStatusEXT = unsafePerformIO $ getCommand "glGetGraphicsResetStatusEXT"++-- glGetGraphicsResetStatusKHR -------------------------------------------------++-- | This command is an alias for 'glGetGraphicsResetStatus'.+glGetGraphicsResetStatusKHR+  :: MonadIO m+  => m GLenum -- ^ of type [GraphicsResetStatus](Graphics-GL-Groups.html#GraphicsResetStatus).+glGetGraphicsResetStatusKHR = liftIO $ dyn347 ptr_glGetGraphicsResetStatusKHR++{-# NOINLINE ptr_glGetGraphicsResetStatusKHR #-}+ptr_glGetGraphicsResetStatusKHR :: FunPtr (IO GLenum)+ptr_glGetGraphicsResetStatusKHR = unsafePerformIO $ getCommand "glGetGraphicsResetStatusKHR"++-- glGetHandleARB --------------------------------------------------------------++glGetHandleARB+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> m GLhandleARB -- ^ of type @handleARB@.+glGetHandleARB v1 = liftIO $ dyn205 ptr_glGetHandleARB v1++{-# NOINLINE ptr_glGetHandleARB #-}+ptr_glGetHandleARB :: FunPtr (GLenum -> IO GLhandleARB)+ptr_glGetHandleARB = unsafePerformIO $ getCommand "glGetHandleARB"++-- glGetHistogram --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogram.xml OpenGL 2.x>.+glGetHistogram+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @values@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetHistogram v1 v2 v3 v4 v5 = liftIO $ dyn351 ptr_glGetHistogram v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetHistogram #-}+ptr_glGetHistogram :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetHistogram = unsafePerformIO $ getCommand "glGetHistogram"++-- glGetHistogramEXT -----------------------------------------------------------++glGetHistogramEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @values@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetHistogramEXT v1 v2 v3 v4 v5 = liftIO $ dyn351 ptr_glGetHistogramEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetHistogramEXT #-}+ptr_glGetHistogramEXT :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetHistogramEXT = unsafePerformIO $ getCommand "glGetHistogramEXT"++-- glGetHistogramParameterfv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameter.xml OpenGL 2.x>.+glGetHistogramParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetHistogramParameterPNameEXT](Graphics-GL-Groups.html#GetHistogramParameterPNameEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetHistogramParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetHistogramParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetHistogramParameterfv #-}+ptr_glGetHistogramParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetHistogramParameterfv = unsafePerformIO $ getCommand "glGetHistogramParameterfv"++-- glGetHistogramParameterfvEXT ------------------------------------------------++glGetHistogramParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetHistogramParameterPNameEXT](Graphics-GL-Groups.html#GetHistogramParameterPNameEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetHistogramParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glGetHistogramParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glGetHistogramParameterfvEXT #-}+ptr_glGetHistogramParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetHistogramParameterfvEXT = unsafePerformIO $ getCommand "glGetHistogramParameterfvEXT"++-- glGetHistogramParameteriv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetHistogramParameter.xml OpenGL 2.x>.+glGetHistogramParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetHistogramParameterPNameEXT](Graphics-GL-Groups.html#GetHistogramParameterPNameEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetHistogramParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetHistogramParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetHistogramParameteriv #-}+ptr_glGetHistogramParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetHistogramParameteriv = unsafePerformIO $ getCommand "glGetHistogramParameteriv"++-- glGetHistogramParameterivEXT ------------------------------------------------++glGetHistogramParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetHistogramParameterPNameEXT](Graphics-GL-Groups.html#GetHistogramParameterPNameEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetHistogramParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetHistogramParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetHistogramParameterivEXT #-}+ptr_glGetHistogramParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetHistogramParameterivEXT = unsafePerformIO $ getCommand "glGetHistogramParameterivEXT"++-- glGetHistogramParameterxvOES ------------------------------------------------++glGetHistogramParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetHistogramParameterPNameEXT](Graphics-GL-Groups.html#GetHistogramParameterPNameEXT).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetHistogramParameterxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetHistogramParameterxvOES v1 v2 v3++{-# NOINLINE ptr_glGetHistogramParameterxvOES #-}+ptr_glGetHistogramParameterxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetHistogramParameterxvOES = unsafePerformIO $ getCommand "glGetHistogramParameterxvOES"++-- glGetImageHandleARB ---------------------------------------------------------++glGetImageHandleARB+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLboolean -- ^ @layered@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLint -- ^ @layer@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> m GLuint64+glGetImageHandleARB v1 v2 v3 v4 v5 = liftIO $ dyn352 ptr_glGetImageHandleARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetImageHandleARB #-}+ptr_glGetImageHandleARB :: FunPtr (GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64)+ptr_glGetImageHandleARB = unsafePerformIO $ getCommand "glGetImageHandleARB"++-- glGetImageHandleNV ----------------------------------------------------------++glGetImageHandleNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLboolean -- ^ @layered@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLint -- ^ @layer@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> m GLuint64+glGetImageHandleNV v1 v2 v3 v4 v5 = liftIO $ dyn352 ptr_glGetImageHandleNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetImageHandleNV #-}+ptr_glGetImageHandleNV :: FunPtr (GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64)+ptr_glGetImageHandleNV = unsafePerformIO $ getCommand "glGetImageHandleNV"++-- glGetImageTransformParameterfvHP --------------------------------------------++glGetImageTransformParameterfvHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetImageTransformParameterfvHP v1 v2 v3 = liftIO $ dyn139 ptr_glGetImageTransformParameterfvHP v1 v2 v3++{-# NOINLINE ptr_glGetImageTransformParameterfvHP #-}+ptr_glGetImageTransformParameterfvHP :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetImageTransformParameterfvHP = unsafePerformIO $ getCommand "glGetImageTransformParameterfvHP"++-- glGetImageTransformParameterivHP --------------------------------------------++glGetImageTransformParameterivHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetImageTransformParameterivHP v1 v2 v3 = liftIO $ dyn140 ptr_glGetImageTransformParameterivHP v1 v2 v3++{-# NOINLINE ptr_glGetImageTransformParameterivHP #-}+ptr_glGetImageTransformParameterivHP :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetImageTransformParameterivHP = unsafePerformIO $ getCommand "glGetImageTransformParameterivHP"++-- glGetInfoLogARB -------------------------------------------------------------++glGetInfoLogARB+  :: MonadIO m+  => GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> GLsizei -- ^ @maxLength@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLcharARB -- ^ @infoLog@ pointing to @maxLength@ elements of type @GLcharARB@.+  -> m ()+glGetInfoLogARB v1 v2 v3 v4 = liftIO $ dyn353 ptr_glGetInfoLogARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetInfoLogARB #-}+ptr_glGetInfoLogARB :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())+ptr_glGetInfoLogARB = unsafePerformIO $ getCommand "glGetInfoLogARB"++-- glGetInstrumentsSGIX --------------------------------------------------------++glGetInstrumentsSGIX+  :: MonadIO m+  => m GLint+glGetInstrumentsSGIX = liftIO $ dyn354 ptr_glGetInstrumentsSGIX++{-# NOINLINE ptr_glGetInstrumentsSGIX #-}+ptr_glGetInstrumentsSGIX :: FunPtr (IO GLint)+ptr_glGetInstrumentsSGIX = unsafePerformIO $ getCommand "glGetInstrumentsSGIX"++-- glGetInteger64i_v -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetInteger64i_v+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint64 -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLint64@.+  -> m ()+glGetInteger64i_v v1 v2 v3 = liftIO $ dyn355 ptr_glGetInteger64i_v v1 v2 v3++{-# NOINLINE ptr_glGetInteger64i_v #-}+ptr_glGetInteger64i_v :: FunPtr (GLenum -> GLuint -> Ptr GLint64 -> IO ())+ptr_glGetInteger64i_v = unsafePerformIO $ getCommand "glGetInteger64i_v"++-- glGetInteger64v -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetInteger64v+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLint64 -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLint64@.+  -> m ()+glGetInteger64v v1 v2 = liftIO $ dyn356 ptr_glGetInteger64v v1 v2++{-# NOINLINE ptr_glGetInteger64v #-}+ptr_glGetInteger64v :: FunPtr (GLenum -> Ptr GLint64 -> IO ())+ptr_glGetInteger64v = unsafePerformIO $ getCommand "glGetInteger64v"++-- glGetInteger64vAPPLE --------------------------------------------------------++-- | This command is an alias for 'glGetInteger64v'.+glGetInteger64vAPPLE+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLint64 -- ^ @params@.+  -> m ()+glGetInteger64vAPPLE v1 v2 = liftIO $ dyn356 ptr_glGetInteger64vAPPLE v1 v2++{-# NOINLINE ptr_glGetInteger64vAPPLE #-}+ptr_glGetInteger64vAPPLE :: FunPtr (GLenum -> Ptr GLint64 -> IO ())+ptr_glGetInteger64vAPPLE = unsafePerformIO $ getCommand "glGetInteger64vAPPLE"++-- glGetInteger64vEXT ----------------------------------------------------------++-- | This command is an alias for 'glGetInteger64v'.+glGetInteger64vEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLint64 -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLint64@.+  -> m ()+glGetInteger64vEXT v1 v2 = liftIO $ dyn356 ptr_glGetInteger64vEXT v1 v2++{-# NOINLINE ptr_glGetInteger64vEXT #-}+ptr_glGetInteger64vEXT :: FunPtr (GLenum -> Ptr GLint64 -> IO ())+ptr_glGetInteger64vEXT = unsafePerformIO $ getCommand "glGetInteger64vEXT"++-- glGetIntegerIndexedvEXT -----------------------------------------------------++-- | This command is an alias for 'glGetIntegeri_v'.+glGetIntegerIndexedvEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLint@.+  -> m ()+glGetIntegerIndexedvEXT v1 v2 v3 = liftIO $ dyn357 ptr_glGetIntegerIndexedvEXT v1 v2 v3++{-# NOINLINE ptr_glGetIntegerIndexedvEXT #-}+ptr_glGetIntegerIndexedvEXT :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetIntegerIndexedvEXT = unsafePerformIO $ getCommand "glGetIntegerIndexedvEXT"++-- glGetIntegeri_v -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetIntegeri_v+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLint@.+  -> m ()+glGetIntegeri_v v1 v2 v3 = liftIO $ dyn357 ptr_glGetIntegeri_v v1 v2 v3++{-# NOINLINE ptr_glGetIntegeri_v #-}+ptr_glGetIntegeri_v :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetIntegeri_v = unsafePerformIO $ getCommand "glGetIntegeri_v"++-- glGetIntegeri_vEXT ----------------------------------------------------------++glGetIntegeri_vEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @data@.+  -> m ()+glGetIntegeri_vEXT v1 v2 v3 = liftIO $ dyn357 ptr_glGetIntegeri_vEXT v1 v2 v3++{-# NOINLINE ptr_glGetIntegeri_vEXT #-}+ptr_glGetIntegeri_vEXT :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetIntegeri_vEXT = unsafePerformIO $ getCommand "glGetIntegeri_vEXT"++-- glGetIntegerui64i_vNV -------------------------------------------------------++glGetIntegerui64i_vNV+  :: MonadIO m+  => GLenum -- ^ @value@.+  -> GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @result@ pointing to @COMPSIZE(value)@ elements of type @GLuint64EXT@.+  -> m ()+glGetIntegerui64i_vNV v1 v2 v3 = liftIO $ dyn358 ptr_glGetIntegerui64i_vNV v1 v2 v3++{-# NOINLINE ptr_glGetIntegerui64i_vNV #-}+ptr_glGetIntegerui64i_vNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glGetIntegerui64i_vNV = unsafePerformIO $ getCommand "glGetIntegerui64i_vNV"++-- glGetIntegerui64vNV ---------------------------------------------------------++glGetIntegerui64vNV+  :: MonadIO m+  => GLenum -- ^ @value@.+  -> Ptr GLuint64EXT -- ^ @result@ pointing to @COMPSIZE(value)@ elements of type @GLuint64EXT@.+  -> m ()+glGetIntegerui64vNV v1 v2 = liftIO $ dyn359 ptr_glGetIntegerui64vNV v1 v2++{-# NOINLINE ptr_glGetIntegerui64vNV #-}+ptr_glGetIntegerui64vNV :: FunPtr (GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetIntegerui64vNV = unsafePerformIO $ getCommand "glGetIntegerui64vNV"++-- glGetIntegerv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGet.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGet.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGet.xhtml OpenGL 4.x>.+glGetIntegerv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetIntegerv v1 v2 = liftIO $ dyn143 ptr_glGetIntegerv v1 v2++{-# NOINLINE ptr_glGetIntegerv #-}+ptr_glGetIntegerv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glGetIntegerv = unsafePerformIO $ getCommand "glGetIntegerv"++-- glGetInternalformatSampleivNV -----------------------------------------------++glGetInternalformatSampleivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @pname@ of type [InternalFormatPName](Graphics-GL-Groups.html#InternalFormatPName).+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count@ elements of type @GLint@.+  -> m ()+glGetInternalformatSampleivNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn360 ptr_glGetInternalformatSampleivNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetInternalformatSampleivNV #-}+ptr_glGetInternalformatSampleivNV :: FunPtr (GLenum -> GLenum -> GLsizei -> GLenum -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetInternalformatSampleivNV = unsafePerformIO $ getCommand "glGetInternalformatSampleivNV"++-- glGetInternalformati64v -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetInternalformat.xhtml OpenGL 4.x>.+glGetInternalformati64v+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLenum -- ^ @pname@ of type [InternalFormatPName](Graphics-GL-Groups.html#InternalFormatPName).+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @params@ pointing to @count@ elements of type @GLint64@.+  -> m ()+glGetInternalformati64v v1 v2 v3 v4 v5 = liftIO $ dyn361 ptr_glGetInternalformati64v v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetInternalformati64v #-}+ptr_glGetInternalformati64v :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glGetInternalformati64v = unsafePerformIO $ getCommand "glGetInternalformati64v"++-- glGetInternalformativ -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetInternalformat.xhtml OpenGL 4.x>.+glGetInternalformativ+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLenum -- ^ @pname@ of type [InternalFormatPName](Graphics-GL-Groups.html#InternalFormatPName).+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count@ elements of type @GLint@.+  -> m ()+glGetInternalformativ v1 v2 v3 v4 v5 = liftIO $ dyn362 ptr_glGetInternalformativ v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetInternalformativ #-}+ptr_glGetInternalformativ :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetInternalformativ = unsafePerformIO $ getCommand "glGetInternalformativ"++-- glGetInvariantBooleanvEXT ---------------------------------------------------++glGetInvariantBooleanvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetInvariantBooleanvEXT v1 v2 v3 = liftIO $ dyn363 ptr_glGetInvariantBooleanvEXT v1 v2 v3++{-# NOINLINE ptr_glGetInvariantBooleanvEXT #-}+ptr_glGetInvariantBooleanvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())+ptr_glGetInvariantBooleanvEXT = unsafePerformIO $ getCommand "glGetInvariantBooleanvEXT"++-- glGetInvariantFloatvEXT -----------------------------------------------------++glGetInvariantFloatvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLfloat@.+  -> m ()+glGetInvariantFloatvEXT v1 v2 v3 = liftIO $ dyn364 ptr_glGetInvariantFloatvEXT v1 v2 v3++{-# NOINLINE ptr_glGetInvariantFloatvEXT #-}+ptr_glGetInvariantFloatvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetInvariantFloatvEXT = unsafePerformIO $ getCommand "glGetInvariantFloatvEXT"++-- glGetInvariantIntegervEXT ---------------------------------------------------++glGetInvariantIntegervEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLint@.+  -> m ()+glGetInvariantIntegervEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetInvariantIntegervEXT v1 v2 v3++{-# NOINLINE ptr_glGetInvariantIntegervEXT #-}+ptr_glGetInvariantIntegervEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetInvariantIntegervEXT = unsafePerformIO $ getCommand "glGetInvariantIntegervEXT"++-- glGetLightfv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetLight.xml OpenGL 2.x>.+glGetLightfv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetLightfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetLightfv v1 v2 v3++{-# NOINLINE ptr_glGetLightfv #-}+ptr_glGetLightfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetLightfv = unsafePerformIO $ getCommand "glGetLightfv"++-- glGetLightiv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetLight.xml OpenGL 2.x>.+glGetLightiv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetLightiv v1 v2 v3 = liftIO $ dyn140 ptr_glGetLightiv v1 v2 v3++{-# NOINLINE ptr_glGetLightiv #-}+ptr_glGetLightiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetLightiv = unsafePerformIO $ getCommand "glGetLightiv"++-- glGetLightxOES --------------------------------------------------------------++glGetLightxOES+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetLightxOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetLightxOES v1 v2 v3++{-# NOINLINE ptr_glGetLightxOES #-}+ptr_glGetLightxOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetLightxOES = unsafePerformIO $ getCommand "glGetLightxOES"++-- glGetLightxv ----------------------------------------------------------------++glGetLightxv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetLightxv v1 v2 v3 = liftIO $ dyn170 ptr_glGetLightxv v1 v2 v3++{-# NOINLINE ptr_glGetLightxv #-}+ptr_glGetLightxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetLightxv = unsafePerformIO $ getCommand "glGetLightxv"++-- glGetLightxvOES -------------------------------------------------------------++glGetLightxvOES+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetLightxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetLightxvOES v1 v2 v3++{-# NOINLINE ptr_glGetLightxvOES #-}+ptr_glGetLightxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetLightxvOES = unsafePerformIO $ getCommand "glGetLightxvOES"++-- glGetListParameterfvSGIX ----------------------------------------------------++glGetListParameterfvSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glGetListParameterfvSGIX v1 v2 v3 = liftIO $ dyn364 ptr_glGetListParameterfvSGIX v1 v2 v3++{-# NOINLINE ptr_glGetListParameterfvSGIX #-}+ptr_glGetListParameterfvSGIX :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetListParameterfvSGIX = unsafePerformIO $ getCommand "glGetListParameterfvSGIX"++-- glGetListParameterivSGIX ----------------------------------------------------++glGetListParameterivSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glGetListParameterivSGIX v1 v2 v3 = liftIO $ dyn348 ptr_glGetListParameterivSGIX v1 v2 v3++{-# NOINLINE ptr_glGetListParameterivSGIX #-}+ptr_glGetListParameterivSGIX :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetListParameterivSGIX = unsafePerformIO $ getCommand "glGetListParameterivSGIX"++-- glGetLocalConstantBooleanvEXT -----------------------------------------------++glGetLocalConstantBooleanvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetLocalConstantBooleanvEXT v1 v2 v3 = liftIO $ dyn363 ptr_glGetLocalConstantBooleanvEXT v1 v2 v3++{-# NOINLINE ptr_glGetLocalConstantBooleanvEXT #-}+ptr_glGetLocalConstantBooleanvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())+ptr_glGetLocalConstantBooleanvEXT = unsafePerformIO $ getCommand "glGetLocalConstantBooleanvEXT"++-- glGetLocalConstantFloatvEXT -------------------------------------------------++glGetLocalConstantFloatvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLfloat@.+  -> m ()+glGetLocalConstantFloatvEXT v1 v2 v3 = liftIO $ dyn364 ptr_glGetLocalConstantFloatvEXT v1 v2 v3++{-# NOINLINE ptr_glGetLocalConstantFloatvEXT #-}+ptr_glGetLocalConstantFloatvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetLocalConstantFloatvEXT = unsafePerformIO $ getCommand "glGetLocalConstantFloatvEXT"++-- glGetLocalConstantIntegervEXT -----------------------------------------------++glGetLocalConstantIntegervEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLint@.+  -> m ()+glGetLocalConstantIntegervEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetLocalConstantIntegervEXT v1 v2 v3++{-# NOINLINE ptr_glGetLocalConstantIntegervEXT #-}+ptr_glGetLocalConstantIntegervEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetLocalConstantIntegervEXT = unsafePerformIO $ getCommand "glGetLocalConstantIntegervEXT"++-- glGetMapAttribParameterfvNV -------------------------------------------------++glGetMapAttribParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [MapAttribParameterNV](Graphics-GL-Groups.html#MapAttribParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMapAttribParameterfvNV v1 v2 v3 v4 = liftIO $ dyn365 ptr_glGetMapAttribParameterfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetMapAttribParameterfvNV #-}+ptr_glGetMapAttribParameterfvNV :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMapAttribParameterfvNV = unsafePerformIO $ getCommand "glGetMapAttribParameterfvNV"++-- glGetMapAttribParameterivNV -------------------------------------------------++glGetMapAttribParameterivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [MapAttribParameterNV](Graphics-GL-Groups.html#MapAttribParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMapAttribParameterivNV v1 v2 v3 v4 = liftIO $ dyn366 ptr_glGetMapAttribParameterivNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetMapAttribParameterivNV #-}+ptr_glGetMapAttribParameterivNV :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMapAttribParameterivNV = unsafePerformIO $ getCommand "glGetMapAttribParameterivNV"++-- glGetMapControlPointsNV -----------------------------------------------------++glGetMapControlPointsNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [MapTypeNV](Graphics-GL-Groups.html#MapTypeNV).+  -> GLsizei -- ^ @ustride@.+  -> GLsizei -- ^ @vstride@.+  -> GLboolean -- ^ @packed@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr a -- ^ @points@ pointing to @COMPSIZE(target)@ elements of type @a@.+  -> m ()+glGetMapControlPointsNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn367 ptr_glGetMapControlPointsNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetMapControlPointsNV #-}+ptr_glGetMapControlPointsNV :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLboolean -> Ptr a -> IO ())+ptr_glGetMapControlPointsNV = unsafePerformIO $ getCommand "glGetMapControlPointsNV"++-- glGetMapParameterfvNV -------------------------------------------------------++glGetMapParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLenum -- ^ @pname@ of type [MapParameterNV](Graphics-GL-Groups.html#MapParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(target,pname)@ elements of type @GLfloat@.+  -> m ()+glGetMapParameterfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glGetMapParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glGetMapParameterfvNV #-}+ptr_glGetMapParameterfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMapParameterfvNV = unsafePerformIO $ getCommand "glGetMapParameterfvNV"++-- glGetMapParameterivNV -------------------------------------------------------++glGetMapParameterivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLenum -- ^ @pname@ of type [MapParameterNV](Graphics-GL-Groups.html#MapParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(target,pname)@ elements of type @GLint@.+  -> m ()+glGetMapParameterivNV v1 v2 v3 = liftIO $ dyn140 ptr_glGetMapParameterivNV v1 v2 v3++{-# NOINLINE ptr_glGetMapParameterivNV #-}+ptr_glGetMapParameterivNV :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMapParameterivNV = unsafePerformIO $ getCommand "glGetMapParameterivNV"++-- glGetMapdv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml OpenGL 2.x>.+glGetMapdv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [GetMapQuery](Graphics-GL-Groups.html#GetMapQuery).+  -> Ptr GLdouble -- ^ @v@ pointing to @COMPSIZE(target,query)@ elements of type @GLdouble@.+  -> m ()+glGetMapdv v1 v2 v3 = liftIO $ dyn368 ptr_glGetMapdv v1 v2 v3++{-# NOINLINE ptr_glGetMapdv #-}+ptr_glGetMapdv :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetMapdv = unsafePerformIO $ getCommand "glGetMapdv"++-- glGetMapfv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml OpenGL 2.x>.+glGetMapfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [GetMapQuery](Graphics-GL-Groups.html#GetMapQuery).+  -> Ptr GLfloat -- ^ @v@ pointing to @COMPSIZE(target,query)@ elements of type @GLfloat@.+  -> m ()+glGetMapfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetMapfv v1 v2 v3++{-# NOINLINE ptr_glGetMapfv #-}+ptr_glGetMapfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMapfv = unsafePerformIO $ getCommand "glGetMapfv"++-- glGetMapiv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml OpenGL 2.x>.+glGetMapiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [GetMapQuery](Graphics-GL-Groups.html#GetMapQuery).+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(target,query)@ elements of type @GLint@.+  -> m ()+glGetMapiv v1 v2 v3 = liftIO $ dyn140 ptr_glGetMapiv v1 v2 v3++{-# NOINLINE ptr_glGetMapiv #-}+ptr_glGetMapiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMapiv = unsafePerformIO $ getCommand "glGetMapiv"++-- glGetMapxvOES ---------------------------------------------------------------++glGetMapxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [GetMapQuery](Graphics-GL-Groups.html#GetMapQuery).+  -> Ptr GLfixed -- ^ @v@ pointing to @COMPSIZE(query)@ elements of type @GLfixed@.+  -> m ()+glGetMapxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetMapxvOES v1 v2 v3++{-# NOINLINE ptr_glGetMapxvOES #-}+ptr_glGetMapxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetMapxvOES = unsafePerformIO $ getCommand "glGetMapxvOES"++-- glGetMaterialfv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterial.xml OpenGL 2.x>.+glGetMaterialfv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMaterialfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetMaterialfv v1 v2 v3++{-# NOINLINE ptr_glGetMaterialfv #-}+ptr_glGetMaterialfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMaterialfv = unsafePerformIO $ getCommand "glGetMaterialfv"++-- glGetMaterialiv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMaterial.xml OpenGL 2.x>.+glGetMaterialiv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMaterialiv v1 v2 v3 = liftIO $ dyn140 ptr_glGetMaterialiv v1 v2 v3++{-# NOINLINE ptr_glGetMaterialiv #-}+ptr_glGetMaterialiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMaterialiv = unsafePerformIO $ getCommand "glGetMaterialiv"+
+ src/Graphics/GL/Functions/F11.hs view
@@ -0,0 +1,1620 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F11+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F11 (+  glGetMaterialxOES,+  glGetMaterialxv,+  glGetMaterialxvOES,+  glGetMemoryObjectDetachedResourcesuivNV,+  glGetMemoryObjectParameterivEXT,+  glGetMinmax,+  glGetMinmaxEXT,+  glGetMinmaxParameterfv,+  glGetMinmaxParameterfvEXT,+  glGetMinmaxParameteriv,+  glGetMinmaxParameterivEXT,+  glGetMultiTexEnvfvEXT,+  glGetMultiTexEnvivEXT,+  glGetMultiTexGendvEXT,+  glGetMultiTexGenfvEXT,+  glGetMultiTexGenivEXT,+  glGetMultiTexImageEXT,+  glGetMultiTexLevelParameterfvEXT,+  glGetMultiTexLevelParameterivEXT,+  glGetMultiTexParameterIivEXT,+  glGetMultiTexParameterIuivEXT,+  glGetMultiTexParameterfvEXT,+  glGetMultiTexParameterivEXT,+  glGetMultisamplefv,+  glGetMultisamplefvNV,+  glGetNamedBufferParameteri64v,+  glGetNamedBufferParameteriv,+  glGetNamedBufferParameterivEXT,+  glGetNamedBufferParameterui64vNV,+  glGetNamedBufferPointerv,+  glGetNamedBufferPointervEXT,+  glGetNamedBufferSubData,+  glGetNamedBufferSubDataEXT,+  glGetNamedFramebufferAttachmentParameteriv,+  glGetNamedFramebufferAttachmentParameterivEXT,+  glGetNamedFramebufferParameterfvAMD,+  glGetNamedFramebufferParameteriv,+  glGetNamedFramebufferParameterivEXT,+  glGetNamedProgramLocalParameterIivEXT,+  glGetNamedProgramLocalParameterIuivEXT,+  glGetNamedProgramLocalParameterdvEXT,+  glGetNamedProgramLocalParameterfvEXT,+  glGetNamedProgramStringEXT,+  glGetNamedProgramivEXT,+  glGetNamedRenderbufferParameteriv,+  glGetNamedRenderbufferParameterivEXT,+  glGetNamedStringARB,+  glGetNamedStringivARB,+  glGetNextPerfQueryIdINTEL,+  glGetObjectBufferfvATI,+  glGetObjectBufferivATI,+  glGetObjectLabel,+  glGetObjectLabelEXT,+  glGetObjectLabelKHR,+  glGetObjectParameterfvARB,+  glGetObjectParameterivAPPLE,+  glGetObjectParameterivARB,+  glGetObjectPtrLabel,+  glGetObjectPtrLabelKHR,+  glGetOcclusionQueryivNV,+  glGetOcclusionQueryuivNV,+  glGetPathColorGenfvNV,+  glGetPathColorGenivNV,+  glGetPathCommandsNV,+  glGetPathCoordsNV,+  glGetPathDashArrayNV,+  glGetPathLengthNV,+  glGetPathMetricRangeNV,+  glGetPathMetricsNV,+  glGetPathParameterfvNV,+  glGetPathParameterivNV,+  glGetPathSpacingNV,+  glGetPathTexGenfvNV,+  glGetPathTexGenivNV,+  glGetPerfCounterInfoINTEL,+  glGetPerfMonitorCounterDataAMD,+  glGetPerfMonitorCounterInfoAMD,+  glGetPerfMonitorCounterStringAMD,+  glGetPerfMonitorCountersAMD,+  glGetPerfMonitorGroupStringAMD,+  glGetPerfMonitorGroupsAMD,+  glGetPerfQueryDataINTEL,+  glGetPerfQueryIdByNameINTEL,+  glGetPerfQueryInfoINTEL,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPixelMapxv,+  glGetPixelTexGenParameterfvSGIS,+  glGetPixelTexGenParameterivSGIS,+  glGetPixelTransformParameterfvEXT,+  glGetPixelTransformParameterivEXT,+  glGetPointerIndexedvEXT,+  glGetPointeri_vEXT,+  glGetPointerv,+  glGetPointervEXT,+  glGetPointervKHR,+  glGetPolygonStipple,+  glGetProgramBinary,+  glGetProgramBinaryOES+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGetMaterialxOES -----------------------------------------------------------++glGetMaterialxOES+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glGetMaterialxOES v1 v2 v3 = liftIO $ dyn169 ptr_glGetMaterialxOES v1 v2 v3++{-# NOINLINE ptr_glGetMaterialxOES #-}+ptr_glGetMaterialxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glGetMaterialxOES = unsafePerformIO $ getCommand "glGetMaterialxOES"++-- glGetMaterialxv -------------------------------------------------------------++glGetMaterialxv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetMaterialxv v1 v2 v3 = liftIO $ dyn170 ptr_glGetMaterialxv v1 v2 v3++{-# NOINLINE ptr_glGetMaterialxv #-}+ptr_glGetMaterialxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetMaterialxv = unsafePerformIO $ getCommand "glGetMaterialxv"++-- glGetMaterialxvOES ----------------------------------------------------------++glGetMaterialxvOES+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetMaterialxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetMaterialxvOES v1 v2 v3++{-# NOINLINE ptr_glGetMaterialxvOES #-}+ptr_glGetMaterialxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetMaterialxvOES = unsafePerformIO $ getCommand "glGetMaterialxvOES"++-- glGetMemoryObjectDetachedResourcesuivNV -------------------------------------++glGetMemoryObjectDetachedResourcesuivNV+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLenum -- ^ @pname@.+  -> GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@.+  -> m ()+glGetMemoryObjectDetachedResourcesuivNV v1 v2 v3 v4 v5 = liftIO $ dyn369 ptr_glGetMemoryObjectDetachedResourcesuivNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetMemoryObjectDetachedResourcesuivNV #-}+ptr_glGetMemoryObjectDetachedResourcesuivNV :: FunPtr (GLuint -> GLenum -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetMemoryObjectDetachedResourcesuivNV = unsafePerformIO $ getCommand "glGetMemoryObjectDetachedResourcesuivNV"++-- glGetMemoryObjectParameterivEXT ---------------------------------------------++glGetMemoryObjectParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @memoryObject@.+  -> GLenum -- ^ @pname@ of type [MemoryObjectParameterName](Graphics-GL-Groups.html#MemoryObjectParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetMemoryObjectParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetMemoryObjectParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetMemoryObjectParameterivEXT #-}+ptr_glGetMemoryObjectParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMemoryObjectParameterivEXT = unsafePerformIO $ getCommand "glGetMemoryObjectParameterivEXT"++-- glGetMinmax -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmax.xml OpenGL 2.x>.+glGetMinmax+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @values@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetMinmax v1 v2 v3 v4 v5 = liftIO $ dyn351 ptr_glGetMinmax v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetMinmax #-}+ptr_glGetMinmax :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetMinmax = unsafePerformIO $ getCommand "glGetMinmax"++-- glGetMinmaxEXT --------------------------------------------------------------++glGetMinmaxEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @values@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> m ()+glGetMinmaxEXT v1 v2 v3 v4 v5 = liftIO $ dyn351 ptr_glGetMinmaxEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetMinmaxEXT #-}+ptr_glGetMinmaxEXT :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetMinmaxEXT = unsafePerformIO $ getCommand "glGetMinmaxEXT"++-- glGetMinmaxParameterfv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameter.xml OpenGL 2.x>.+glGetMinmaxParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetMinmaxParameterPNameEXT](Graphics-GL-Groups.html#GetMinmaxParameterPNameEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMinmaxParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetMinmaxParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetMinmaxParameterfv #-}+ptr_glGetMinmaxParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMinmaxParameterfv = unsafePerformIO $ getCommand "glGetMinmaxParameterfv"++-- glGetMinmaxParameterfvEXT ---------------------------------------------------++glGetMinmaxParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetMinmaxParameterPNameEXT](Graphics-GL-Groups.html#GetMinmaxParameterPNameEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMinmaxParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glGetMinmaxParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glGetMinmaxParameterfvEXT #-}+ptr_glGetMinmaxParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMinmaxParameterfvEXT = unsafePerformIO $ getCommand "glGetMinmaxParameterfvEXT"++-- glGetMinmaxParameteriv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMinmaxParameter.xml OpenGL 2.x>.+glGetMinmaxParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetMinmaxParameterPNameEXT](Graphics-GL-Groups.html#GetMinmaxParameterPNameEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMinmaxParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetMinmaxParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetMinmaxParameteriv #-}+ptr_glGetMinmaxParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMinmaxParameteriv = unsafePerformIO $ getCommand "glGetMinmaxParameteriv"++-- glGetMinmaxParameterivEXT ---------------------------------------------------++glGetMinmaxParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @pname@ of type [GetMinmaxParameterPNameEXT](Graphics-GL-Groups.html#GetMinmaxParameterPNameEXT).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMinmaxParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetMinmaxParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetMinmaxParameterivEXT #-}+ptr_glGetMinmaxParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMinmaxParameterivEXT = unsafePerformIO $ getCommand "glGetMinmaxParameterivEXT"++-- glGetMultiTexEnvfvEXT -------------------------------------------------------++glGetMultiTexEnvfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMultiTexEnvfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glGetMultiTexEnvfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexEnvfvEXT #-}+ptr_glGetMultiTexEnvfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMultiTexEnvfvEXT = unsafePerformIO $ getCommand "glGetMultiTexEnvfvEXT"++-- glGetMultiTexEnvivEXT -------------------------------------------------------++glGetMultiTexEnvivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMultiTexEnvivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetMultiTexEnvivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexEnvivEXT #-}+ptr_glGetMultiTexEnvivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMultiTexEnvivEXT = unsafePerformIO $ getCommand "glGetMultiTexEnvivEXT"++-- glGetMultiTexGendvEXT -------------------------------------------------------++glGetMultiTexGendvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetMultiTexGendvEXT v1 v2 v3 v4 = liftIO $ dyn370 ptr_glGetMultiTexGendvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexGendvEXT #-}+ptr_glGetMultiTexGendvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetMultiTexGendvEXT = unsafePerformIO $ getCommand "glGetMultiTexGendvEXT"++-- glGetMultiTexGenfvEXT -------------------------------------------------------++glGetMultiTexGenfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMultiTexGenfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glGetMultiTexGenfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexGenfvEXT #-}+ptr_glGetMultiTexGenfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMultiTexGenfvEXT = unsafePerformIO $ getCommand "glGetMultiTexGenfvEXT"++-- glGetMultiTexGenivEXT -------------------------------------------------------++glGetMultiTexGenivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMultiTexGenivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetMultiTexGenivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexGenivEXT #-}+ptr_glGetMultiTexGenivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMultiTexGenivEXT = unsafePerformIO $ getCommand "glGetMultiTexGenivEXT"++-- glGetMultiTexImageEXT -------------------------------------------------------++glGetMultiTexImageEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(target,level,format,type)@ elements of type @a@.+  -> m ()+glGetMultiTexImageEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn371 ptr_glGetMultiTexImageEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetMultiTexImageEXT #-}+ptr_glGetMultiTexImageEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetMultiTexImageEXT = unsafePerformIO $ getCommand "glGetMultiTexImageEXT"++-- glGetMultiTexLevelParameterfvEXT --------------------------------------------++glGetMultiTexLevelParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMultiTexLevelParameterfvEXT v1 v2 v3 v4 v5 = liftIO $ dyn372 ptr_glGetMultiTexLevelParameterfvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetMultiTexLevelParameterfvEXT #-}+ptr_glGetMultiTexLevelParameterfvEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMultiTexLevelParameterfvEXT = unsafePerformIO $ getCommand "glGetMultiTexLevelParameterfvEXT"++-- glGetMultiTexLevelParameterivEXT --------------------------------------------++glGetMultiTexLevelParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMultiTexLevelParameterivEXT v1 v2 v3 v4 v5 = liftIO $ dyn373 ptr_glGetMultiTexLevelParameterivEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetMultiTexLevelParameterivEXT #-}+ptr_glGetMultiTexLevelParameterivEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMultiTexLevelParameterivEXT = unsafePerformIO $ getCommand "glGetMultiTexLevelParameterivEXT"++-- glGetMultiTexParameterIivEXT ------------------------------------------------++glGetMultiTexParameterIivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMultiTexParameterIivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetMultiTexParameterIivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexParameterIivEXT #-}+ptr_glGetMultiTexParameterIivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMultiTexParameterIivEXT = unsafePerformIO $ getCommand "glGetMultiTexParameterIivEXT"++-- glGetMultiTexParameterIuivEXT -----------------------------------------------++glGetMultiTexParameterIuivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetMultiTexParameterIuivEXT v1 v2 v3 v4 = liftIO $ dyn374 ptr_glGetMultiTexParameterIuivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexParameterIuivEXT #-}+ptr_glGetMultiTexParameterIuivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetMultiTexParameterIuivEXT = unsafePerformIO $ getCommand "glGetMultiTexParameterIuivEXT"++-- glGetMultiTexParameterfvEXT -------------------------------------------------++glGetMultiTexParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMultiTexParameterfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glGetMultiTexParameterfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexParameterfvEXT #-}+ptr_glGetMultiTexParameterfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetMultiTexParameterfvEXT = unsafePerformIO $ getCommand "glGetMultiTexParameterfvEXT"++-- glGetMultiTexParameterivEXT -------------------------------------------------++glGetMultiTexParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetMultiTexParameterivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glGetMultiTexParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetMultiTexParameterivEXT #-}+ptr_glGetMultiTexParameterivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetMultiTexParameterivEXT = unsafePerformIO $ getCommand "glGetMultiTexParameterivEXT"++-- glGetMultisamplefv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetMultisample.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetMultisample.xhtml OpenGL 4.x>.+glGetMultisamplefv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetMultisamplePNameNV](Graphics-GL-Groups.html#GetMultisamplePNameNV).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @val@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetMultisamplefv v1 v2 v3 = liftIO $ dyn278 ptr_glGetMultisamplefv v1 v2 v3++{-# NOINLINE ptr_glGetMultisamplefv #-}+ptr_glGetMultisamplefv :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetMultisamplefv = unsafePerformIO $ getCommand "glGetMultisamplefv"++-- glGetMultisamplefvNV --------------------------------------------------------++-- | This command is an alias for 'glGetMultisamplefv'.+glGetMultisamplefvNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetMultisamplePNameNV](Graphics-GL-Groups.html#GetMultisamplePNameNV).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @val@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glGetMultisamplefvNV v1 v2 v3 = liftIO $ dyn278 ptr_glGetMultisamplefvNV v1 v2 v3++{-# NOINLINE ptr_glGetMultisamplefvNV #-}+ptr_glGetMultisamplefvNV :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetMultisamplefvNV = unsafePerformIO $ getCommand "glGetMultisamplefvNV"++-- glGetNamedBufferParameteri64v -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetBufferParameter.xhtml OpenGL 4.x>.+glGetNamedBufferParameteri64v+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr GLint64 -- ^ @params@.+  -> m ()+glGetNamedBufferParameteri64v v1 v2 v3 = liftIO $ dyn375 ptr_glGetNamedBufferParameteri64v v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferParameteri64v #-}+ptr_glGetNamedBufferParameteri64v :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+ptr_glGetNamedBufferParameteri64v = unsafePerformIO $ getCommand "glGetNamedBufferParameteri64v"++-- glGetNamedBufferParameteriv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetBufferParameter.xhtml OpenGL 4.x>.+glGetNamedBufferParameteriv+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetNamedBufferParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedBufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferParameteriv #-}+ptr_glGetNamedBufferParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedBufferParameteriv = unsafePerformIO $ getCommand "glGetNamedBufferParameteriv"++-- glGetNamedBufferParameterivEXT ----------------------------------------------++glGetNamedBufferParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetNamedBufferParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedBufferParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferParameterivEXT #-}+ptr_glGetNamedBufferParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedBufferParameterivEXT = unsafePerformIO $ getCommand "glGetNamedBufferParameterivEXT"++-- glGetNamedBufferParameterui64vNV --------------------------------------------++glGetNamedBufferParameterui64vNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr GLuint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64EXT@.+  -> m ()+glGetNamedBufferParameterui64vNV v1 v2 v3 = liftIO $ dyn376 ptr_glGetNamedBufferParameterui64vNV v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferParameterui64vNV #-}+ptr_glGetNamedBufferParameterui64vNV :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetNamedBufferParameterui64vNV = unsafePerformIO $ getCommand "glGetNamedBufferParameterui64vNV"++-- glGetNamedBufferPointerv ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetBufferPointerv.xhtml OpenGL 4.x>.+glGetNamedBufferPointerv+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr (Ptr a) -- ^ @params@.+  -> m ()+glGetNamedBufferPointerv v1 v2 v3 = liftIO $ dyn377 ptr_glGetNamedBufferPointerv v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferPointerv #-}+ptr_glGetNamedBufferPointerv :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetNamedBufferPointerv = unsafePerformIO $ getCommand "glGetNamedBufferPointerv"++-- glGetNamedBufferPointervEXT -------------------------------------------------++glGetNamedBufferPointervEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [VertexBufferObjectParameter](Graphics-GL-Groups.html#VertexBufferObjectParameter).+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetNamedBufferPointervEXT v1 v2 v3 = liftIO $ dyn377 ptr_glGetNamedBufferPointervEXT v1 v2 v3++{-# NOINLINE ptr_glGetNamedBufferPointervEXT #-}+ptr_glGetNamedBufferPointervEXT :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetNamedBufferPointervEXT = unsafePerformIO $ getCommand "glGetNamedBufferPointervEXT"++-- glGetNamedBufferSubData -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetBufferSubData.xhtml OpenGL 4.x>.+glGetNamedBufferSubData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@.+  -> m ()+glGetNamedBufferSubData v1 v2 v3 v4 = liftIO $ dyn378 ptr_glGetNamedBufferSubData v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedBufferSubData #-}+ptr_glGetNamedBufferSubData :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glGetNamedBufferSubData = unsafePerformIO $ getCommand "glGetNamedBufferSubData"++-- glGetNamedBufferSubDataEXT --------------------------------------------------++glGetNamedBufferSubDataEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(size)@ elements of type @a@.+  -> m ()+glGetNamedBufferSubDataEXT v1 v2 v3 v4 = liftIO $ dyn378 ptr_glGetNamedBufferSubDataEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedBufferSubDataEXT #-}+ptr_glGetNamedBufferSubDataEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glGetNamedBufferSubDataEXT = unsafePerformIO $ getCommand "glGetNamedBufferSubDataEXT"++-- glGetNamedFramebufferAttachmentParameteriv ----------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetFramebufferAttachmentParameter.xhtml OpenGL 4.x>.+glGetNamedFramebufferAttachmentParameteriv+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetNamedFramebufferAttachmentParameteriv v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetNamedFramebufferAttachmentParameteriv v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedFramebufferAttachmentParameteriv #-}+ptr_glGetNamedFramebufferAttachmentParameteriv :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedFramebufferAttachmentParameteriv = unsafePerformIO $ getCommand "glGetNamedFramebufferAttachmentParameteriv"++-- glGetNamedFramebufferAttachmentParameterivEXT -------------------------------++glGetNamedFramebufferAttachmentParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @pname@ of type [FramebufferAttachmentParameterName](Graphics-GL-Groups.html#FramebufferAttachmentParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetNamedFramebufferAttachmentParameterivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetNamedFramebufferAttachmentParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedFramebufferAttachmentParameterivEXT #-}+ptr_glGetNamedFramebufferAttachmentParameterivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedFramebufferAttachmentParameterivEXT = unsafePerformIO $ getCommand "glGetNamedFramebufferAttachmentParameterivEXT"++-- glGetNamedFramebufferParameterfvAMD -----------------------------------------++glGetNamedFramebufferParameterfvAMD+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @pname@.+  -> GLuint -- ^ @numsamples@.+  -> GLuint -- ^ @pixelindex@.+  -> GLsizei -- ^ @size@.+  -> Ptr GLfloat -- ^ @values@.+  -> m ()+glGetNamedFramebufferParameterfvAMD v1 v2 v3 v4 v5 v6 = liftIO $ dyn380 ptr_glGetNamedFramebufferParameterfvAMD v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetNamedFramebufferParameterfvAMD #-}+ptr_glGetNamedFramebufferParameterfvAMD :: FunPtr (GLuint -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetNamedFramebufferParameterfvAMD = unsafePerformIO $ getCommand "glGetNamedFramebufferParameterfvAMD"++-- glGetNamedFramebufferParameteriv --------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetFramebufferParameter.xhtml OpenGL 4.x>.+glGetNamedFramebufferParameteriv+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @pname@ of type [GetFramebufferParameter](Graphics-GL-Groups.html#GetFramebufferParameter).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetNamedFramebufferParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedFramebufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetNamedFramebufferParameteriv #-}+ptr_glGetNamedFramebufferParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedFramebufferParameteriv = unsafePerformIO $ getCommand "glGetNamedFramebufferParameteriv"++-- glGetNamedFramebufferParameterivEXT -----------------------------------------++glGetNamedFramebufferParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @pname@ of type [GetFramebufferParameter](Graphics-GL-Groups.html#GetFramebufferParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetNamedFramebufferParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedFramebufferParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetNamedFramebufferParameterivEXT #-}+ptr_glGetNamedFramebufferParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedFramebufferParameterivEXT = unsafePerformIO $ getCommand "glGetNamedFramebufferParameterivEXT"++-- glGetNamedProgramLocalParameterIivEXT ---------------------------------------++glGetNamedProgramLocalParameterIivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetNamedProgramLocalParameterIivEXT v1 v2 v3 v4 = liftIO $ dyn381 ptr_glGetNamedProgramLocalParameterIivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramLocalParameterIivEXT #-}+ptr_glGetNamedProgramLocalParameterIivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetNamedProgramLocalParameterIivEXT = unsafePerformIO $ getCommand "glGetNamedProgramLocalParameterIivEXT"++-- glGetNamedProgramLocalParameterIuivEXT --------------------------------------++glGetNamedProgramLocalParameterIuivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glGetNamedProgramLocalParameterIuivEXT v1 v2 v3 v4 = liftIO $ dyn382 ptr_glGetNamedProgramLocalParameterIuivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramLocalParameterIuivEXT #-}+ptr_glGetNamedProgramLocalParameterIuivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glGetNamedProgramLocalParameterIuivEXT = unsafePerformIO $ getCommand "glGetNamedProgramLocalParameterIuivEXT"++-- glGetNamedProgramLocalParameterdvEXT ----------------------------------------++glGetNamedProgramLocalParameterdvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetNamedProgramLocalParameterdvEXT v1 v2 v3 v4 = liftIO $ dyn383 ptr_glGetNamedProgramLocalParameterdvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramLocalParameterdvEXT #-}+ptr_glGetNamedProgramLocalParameterdvEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetNamedProgramLocalParameterdvEXT = unsafePerformIO $ getCommand "glGetNamedProgramLocalParameterdvEXT"++-- glGetNamedProgramLocalParameterfvEXT ----------------------------------------++glGetNamedProgramLocalParameterfvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetNamedProgramLocalParameterfvEXT v1 v2 v3 v4 = liftIO $ dyn384 ptr_glGetNamedProgramLocalParameterfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramLocalParameterfvEXT #-}+ptr_glGetNamedProgramLocalParameterfvEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetNamedProgramLocalParameterfvEXT = unsafePerformIO $ getCommand "glGetNamedProgramLocalParameterfvEXT"++-- glGetNamedProgramStringEXT --------------------------------------------------++glGetNamedProgramStringEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @pname@ of type [ProgramStringProperty](Graphics-GL-Groups.html#ProgramStringProperty).+  -> Ptr a -- ^ @string@ pointing to @COMPSIZE(program,pname)@ elements of type @a@.+  -> m ()+glGetNamedProgramStringEXT v1 v2 v3 v4 = liftIO $ dyn385 ptr_glGetNamedProgramStringEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramStringEXT #-}+ptr_glGetNamedProgramStringEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetNamedProgramStringEXT = unsafePerformIO $ getCommand "glGetNamedProgramStringEXT"++-- glGetNamedProgramivEXT ------------------------------------------------------++glGetNamedProgramivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @pname@ of type [ProgramPropertyARB](Graphics-GL-Groups.html#ProgramPropertyARB).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetNamedProgramivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetNamedProgramivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedProgramivEXT #-}+ptr_glGetNamedProgramivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedProgramivEXT = unsafePerformIO $ getCommand "glGetNamedProgramivEXT"++-- glGetNamedRenderbufferParameteriv -------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetRenderbufferParameter.xhtml OpenGL 4.x>.+glGetNamedRenderbufferParameteriv+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> GLenum -- ^ @pname@ of type [RenderbufferParameterName](Graphics-GL-Groups.html#RenderbufferParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetNamedRenderbufferParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedRenderbufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetNamedRenderbufferParameteriv #-}+ptr_glGetNamedRenderbufferParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedRenderbufferParameteriv = unsafePerformIO $ getCommand "glGetNamedRenderbufferParameteriv"++-- glGetNamedRenderbufferParameterivEXT ----------------------------------------++glGetNamedRenderbufferParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> GLenum -- ^ @pname@ of type [RenderbufferParameterName](Graphics-GL-Groups.html#RenderbufferParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetNamedRenderbufferParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetNamedRenderbufferParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetNamedRenderbufferParameterivEXT #-}+ptr_glGetNamedRenderbufferParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedRenderbufferParameterivEXT = unsafePerformIO $ getCommand "glGetNamedRenderbufferParameterivEXT"++-- glGetNamedStringARB ---------------------------------------------------------++glGetNamedStringARB+  :: MonadIO m+  => GLint -- ^ @namelen@.+  -> Ptr GLchar -- ^ @name@ pointing to @namelen@ elements of type @GLchar@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @stringlen@ pointing to @1@ element of type @GLint@.+  -> Ptr GLchar -- ^ @string@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetNamedStringARB v1 v2 v3 v4 v5 = liftIO $ dyn386 ptr_glGetNamedStringARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetNamedStringARB #-}+ptr_glGetNamedStringARB :: FunPtr (GLint -> Ptr GLchar -> GLsizei -> Ptr GLint -> Ptr GLchar -> IO ())+ptr_glGetNamedStringARB = unsafePerformIO $ getCommand "glGetNamedStringARB"++-- glGetNamedStringivARB -------------------------------------------------------++glGetNamedStringivARB+  :: MonadIO m+  => GLint -- ^ @namelen@.+  -> Ptr GLchar -- ^ @name@ pointing to @namelen@ elements of type @GLchar@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetNamedStringivARB v1 v2 v3 v4 = liftIO $ dyn387 ptr_glGetNamedStringivARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetNamedStringivARB #-}+ptr_glGetNamedStringivARB :: FunPtr (GLint -> Ptr GLchar -> GLenum -> Ptr GLint -> IO ())+ptr_glGetNamedStringivARB = unsafePerformIO $ getCommand "glGetNamedStringivARB"++-- glGetNextPerfQueryIdINTEL ---------------------------------------------------++glGetNextPerfQueryIdINTEL+  :: MonadIO m+  => GLuint -- ^ @queryId@.+  -> Ptr GLuint -- ^ @nextQueryId@.+  -> m ()+glGetNextPerfQueryIdINTEL v1 v2 = liftIO $ dyn201 ptr_glGetNextPerfQueryIdINTEL v1 v2++{-# NOINLINE ptr_glGetNextPerfQueryIdINTEL #-}+ptr_glGetNextPerfQueryIdINTEL :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glGetNextPerfQueryIdINTEL = unsafePerformIO $ getCommand "glGetNextPerfQueryIdINTEL"++-- glGetObjectBufferfvATI ------------------------------------------------------++glGetObjectBufferfvATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLfloat -- ^ @params@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glGetObjectBufferfvATI v1 v2 v3 = liftIO $ dyn364 ptr_glGetObjectBufferfvATI v1 v2 v3++{-# NOINLINE ptr_glGetObjectBufferfvATI #-}+ptr_glGetObjectBufferfvATI :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetObjectBufferfvATI = unsafePerformIO $ getCommand "glGetObjectBufferfvATI"++-- glGetObjectBufferivATI ------------------------------------------------------++glGetObjectBufferivATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetObjectBufferivATI v1 v2 v3 = liftIO $ dyn348 ptr_glGetObjectBufferivATI v1 v2 v3++{-# NOINLINE ptr_glGetObjectBufferivATI #-}+ptr_glGetObjectBufferivATI :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetObjectBufferivATI = unsafePerformIO $ getCommand "glGetObjectBufferivATI"++-- glGetObjectLabel ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetObjectLabel.xhtml OpenGL 4.x>.+glGetObjectLabel+  :: MonadIO m+  => GLenum -- ^ @identifier@ of type [ObjectIdentifier](Graphics-GL-Groups.html#ObjectIdentifier).+  -> GLuint -- ^ @name@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @label@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetObjectLabel v1 v2 v3 v4 v5 = liftIO $ dyn388 ptr_glGetObjectLabel v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetObjectLabel #-}+ptr_glGetObjectLabel :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetObjectLabel = unsafePerformIO $ getCommand "glGetObjectLabel"++-- glGetObjectLabelEXT ---------------------------------------------------------++glGetObjectLabelEXT+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLuint -- ^ @object@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @label@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetObjectLabelEXT v1 v2 v3 v4 v5 = liftIO $ dyn388 ptr_glGetObjectLabelEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetObjectLabelEXT #-}+ptr_glGetObjectLabelEXT :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetObjectLabelEXT = unsafePerformIO $ getCommand "glGetObjectLabelEXT"++-- glGetObjectLabelKHR ---------------------------------------------------------++-- | This command is an alias for 'glGetObjectLabel'.+glGetObjectLabelKHR+  :: MonadIO m+  => GLenum -- ^ @identifier@.+  -> GLuint -- ^ @name@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetObjectLabelKHR v1 v2 v3 v4 v5 = liftIO $ dyn388 ptr_glGetObjectLabelKHR v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetObjectLabelKHR #-}+ptr_glGetObjectLabelKHR :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetObjectLabelKHR = unsafePerformIO $ getCommand "glGetObjectLabelKHR"++-- glGetObjectParameterfvARB ---------------------------------------------------++glGetObjectParameterfvARB+  :: MonadIO m+  => GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetObjectParameterfvARB v1 v2 v3 = liftIO $ dyn389 ptr_glGetObjectParameterfvARB v1 v2 v3++{-# NOINLINE ptr_glGetObjectParameterfvARB #-}+ptr_glGetObjectParameterfvARB :: FunPtr (GLhandleARB -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetObjectParameterfvARB = unsafePerformIO $ getCommand "glGetObjectParameterfvARB"++-- glGetObjectParameterivAPPLE -------------------------------------------------++glGetObjectParameterivAPPLE+  :: MonadIO m+  => GLenum -- ^ @objectType@.+  -> GLuint -- ^ @name@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetObjectParameterivAPPLE v1 v2 v3 v4 = liftIO $ dyn366 ptr_glGetObjectParameterivAPPLE v1 v2 v3 v4++{-# NOINLINE ptr_glGetObjectParameterivAPPLE #-}+ptr_glGetObjectParameterivAPPLE :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetObjectParameterivAPPLE = unsafePerformIO $ getCommand "glGetObjectParameterivAPPLE"++-- glGetObjectParameterivARB ---------------------------------------------------++glGetObjectParameterivARB+  :: MonadIO m+  => GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetObjectParameterivARB v1 v2 v3 = liftIO $ dyn390 ptr_glGetObjectParameterivARB v1 v2 v3++{-# NOINLINE ptr_glGetObjectParameterivARB #-}+ptr_glGetObjectParameterivARB :: FunPtr (GLhandleARB -> GLenum -> Ptr GLint -> IO ())+ptr_glGetObjectParameterivARB = unsafePerformIO $ getCommand "glGetObjectParameterivARB"++-- glGetObjectPtrLabel ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetObjectPtrLabel.xhtml OpenGL 4.x>.+glGetObjectPtrLabel+  :: MonadIO m+  => Ptr a -- ^ @ptr@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @label@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetObjectPtrLabel v1 v2 v3 v4 = liftIO $ dyn391 ptr_glGetObjectPtrLabel v1 v2 v3 v4++{-# NOINLINE ptr_glGetObjectPtrLabel #-}+ptr_glGetObjectPtrLabel :: FunPtr (Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetObjectPtrLabel = unsafePerformIO $ getCommand "glGetObjectPtrLabel"++-- glGetObjectPtrLabelKHR ------------------------------------------------------++-- | This command is an alias for 'glGetObjectPtrLabel'.+glGetObjectPtrLabelKHR+  :: MonadIO m+  => Ptr a -- ^ @ptr@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @label@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetObjectPtrLabelKHR v1 v2 v3 v4 = liftIO $ dyn391 ptr_glGetObjectPtrLabelKHR v1 v2 v3 v4++{-# NOINLINE ptr_glGetObjectPtrLabelKHR #-}+ptr_glGetObjectPtrLabelKHR :: FunPtr (Ptr a -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetObjectPtrLabelKHR = unsafePerformIO $ getCommand "glGetObjectPtrLabelKHR"++-- glGetOcclusionQueryivNV -----------------------------------------------------++glGetOcclusionQueryivNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [OcclusionQueryParameterNameNV](Graphics-GL-Groups.html#OcclusionQueryParameterNameNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetOcclusionQueryivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetOcclusionQueryivNV v1 v2 v3++{-# NOINLINE ptr_glGetOcclusionQueryivNV #-}+ptr_glGetOcclusionQueryivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetOcclusionQueryivNV = unsafePerformIO $ getCommand "glGetOcclusionQueryivNV"++-- glGetOcclusionQueryuivNV ----------------------------------------------------++glGetOcclusionQueryuivNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [OcclusionQueryParameterNameNV](Graphics-GL-Groups.html#OcclusionQueryParameterNameNV).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetOcclusionQueryuivNV v1 v2 v3 = liftIO $ dyn392 ptr_glGetOcclusionQueryuivNV v1 v2 v3++{-# NOINLINE ptr_glGetOcclusionQueryuivNV #-}+ptr_glGetOcclusionQueryuivNV :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetOcclusionQueryuivNV = unsafePerformIO $ getCommand "glGetOcclusionQueryuivNV"++-- glGetPathColorGenfvNV -------------------------------------------------------++glGetPathColorGenfvNV+  :: MonadIO m+  => GLenum -- ^ @color@ of type [PathColor](Graphics-GL-Groups.html#PathColor).+  -> GLenum -- ^ @pname@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> Ptr GLfloat -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetPathColorGenfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glGetPathColorGenfvNV v1 v2 v3++{-# NOINLINE ptr_glGetPathColorGenfvNV #-}+ptr_glGetPathColorGenfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPathColorGenfvNV = unsafePerformIO $ getCommand "glGetPathColorGenfvNV"++-- glGetPathColorGenivNV -------------------------------------------------------++glGetPathColorGenivNV+  :: MonadIO m+  => GLenum -- ^ @color@ of type [PathColor](Graphics-GL-Groups.html#PathColor).+  -> GLenum -- ^ @pname@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> Ptr GLint -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetPathColorGenivNV v1 v2 v3 = liftIO $ dyn140 ptr_glGetPathColorGenivNV v1 v2 v3++{-# NOINLINE ptr_glGetPathColorGenivNV #-}+ptr_glGetPathColorGenivNV :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetPathColorGenivNV = unsafePerformIO $ getCommand "glGetPathColorGenivNV"++-- glGetPathCommandsNV ---------------------------------------------------------++glGetPathCommandsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> Ptr GLubyte -- ^ @commands@ pointing to @COMPSIZE(path)@ elements of type @PathCommand@.+  -> m ()+glGetPathCommandsNV v1 v2 = liftIO $ dyn393 ptr_glGetPathCommandsNV v1 v2++{-# NOINLINE ptr_glGetPathCommandsNV #-}+ptr_glGetPathCommandsNV :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glGetPathCommandsNV = unsafePerformIO $ getCommand "glGetPathCommandsNV"++-- glGetPathCoordsNV -----------------------------------------------------------++glGetPathCoordsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> Ptr GLfloat -- ^ @coords@ pointing to @COMPSIZE(path)@ elements of type @GLfloat@.+  -> m ()+glGetPathCoordsNV v1 v2 = liftIO $ dyn394 ptr_glGetPathCoordsNV v1 v2++{-# NOINLINE ptr_glGetPathCoordsNV #-}+ptr_glGetPathCoordsNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glGetPathCoordsNV = unsafePerformIO $ getCommand "glGetPathCoordsNV"++-- glGetPathDashArrayNV --------------------------------------------------------++glGetPathDashArrayNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> Ptr GLfloat -- ^ @dashArray@ pointing to @COMPSIZE(path)@ elements of type @GLfloat@.+  -> m ()+glGetPathDashArrayNV v1 v2 = liftIO $ dyn394 ptr_glGetPathDashArrayNV v1 v2++{-# NOINLINE ptr_glGetPathDashArrayNV #-}+ptr_glGetPathDashArrayNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glGetPathDashArrayNV = unsafePerformIO $ getCommand "glGetPathDashArrayNV"++-- glGetPathLengthNV -----------------------------------------------------------++glGetPathLengthNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @startSegment@.+  -> GLsizei -- ^ @numSegments@.+  -> m GLfloat+glGetPathLengthNV v1 v2 v3 = liftIO $ dyn395 ptr_glGetPathLengthNV v1 v2 v3++{-# NOINLINE ptr_glGetPathLengthNV #-}+ptr_glGetPathLengthNV :: FunPtr (GLuint -> GLsizei -> GLsizei -> IO GLfloat)+ptr_glGetPathLengthNV = unsafePerformIO $ getCommand "glGetPathLengthNV"++-- glGetPathMetricRangeNV ------------------------------------------------------++glGetPathMetricRangeNV+  :: MonadIO m+  => GLbitfield -- ^ @metricQueryMask@ of type [PathMetricMask](Graphics-GL-Groups.html#PathMetricMask).+  -> GLuint -- ^ @firstPathName@ of type @Path@.+  -> GLsizei -- ^ @numPaths@.+  -> GLsizei -- ^ @stride@.+  -> Ptr GLfloat -- ^ @metrics@ pointing to @COMPSIZE(metricQueryMask,numPaths,stride)@ elements of type @GLfloat@.+  -> m ()+glGetPathMetricRangeNV v1 v2 v3 v4 v5 = liftIO $ dyn396 ptr_glGetPathMetricRangeNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetPathMetricRangeNV #-}+ptr_glGetPathMetricRangeNV :: FunPtr (GLbitfield -> GLuint -> GLsizei -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetPathMetricRangeNV = unsafePerformIO $ getCommand "glGetPathMetricRangeNV"++-- glGetPathMetricsNV ----------------------------------------------------------++glGetPathMetricsNV+  :: MonadIO m+  => GLbitfield -- ^ @metricQueryMask@ of type [PathMetricMask](Graphics-GL-Groups.html#PathMetricMask).+  -> GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLsizei -- ^ @stride@.+  -> Ptr GLfloat -- ^ @metrics@ pointing to @COMPSIZE(metricQueryMask,numPaths,stride)@ elements of type @GLfloat@.+  -> m ()+glGetPathMetricsNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn397 ptr_glGetPathMetricsNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetPathMetricsNV #-}+ptr_glGetPathMetricsNV :: FunPtr (GLbitfield -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetPathMetricsNV = unsafePerformIO $ getCommand "glGetPathMetricsNV"++-- glGetPathParameterfvNV ------------------------------------------------------++glGetPathParameterfvNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> Ptr GLfloat -- ^ @value@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetPathParameterfvNV v1 v2 v3 = liftIO $ dyn364 ptr_glGetPathParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glGetPathParameterfvNV #-}+ptr_glGetPathParameterfvNV :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPathParameterfvNV = unsafePerformIO $ getCommand "glGetPathParameterfvNV"++-- glGetPathParameterivNV ------------------------------------------------------++glGetPathParameterivNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> Ptr GLint -- ^ @value@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetPathParameterivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetPathParameterivNV v1 v2 v3++{-# NOINLINE ptr_glGetPathParameterivNV #-}+ptr_glGetPathParameterivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetPathParameterivNV = unsafePerformIO $ getCommand "glGetPathParameterivNV"++-- glGetPathSpacingNV ----------------------------------------------------------++glGetPathSpacingNV+  :: MonadIO m+  => GLenum -- ^ @pathListMode@ of type [PathListMode](Graphics-GL-Groups.html#PathListMode).+  -> GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLfloat -- ^ @advanceScale@.+  -> GLfloat -- ^ @kerningScale@.+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @returnedSpacing@ pointing to @COMPSIZE(pathListMode,numPaths)@ elements of type @GLfloat@.+  -> m ()+glGetPathSpacingNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn398 ptr_glGetPathSpacingNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glGetPathSpacingNV #-}+ptr_glGetPathSpacingNV :: FunPtr (GLenum -> GLsizei -> GLenum -> Ptr a -> GLuint -> GLfloat -> GLfloat -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPathSpacingNV = unsafePerformIO $ getCommand "glGetPathSpacingNV"++-- glGetPathTexGenfvNV ---------------------------------------------------------++glGetPathTexGenfvNV+  :: MonadIO m+  => GLenum -- ^ @texCoordSet@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @pname@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> Ptr GLfloat -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetPathTexGenfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glGetPathTexGenfvNV v1 v2 v3++{-# NOINLINE ptr_glGetPathTexGenfvNV #-}+ptr_glGetPathTexGenfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPathTexGenfvNV = unsafePerformIO $ getCommand "glGetPathTexGenfvNV"++-- glGetPathTexGenivNV ---------------------------------------------------------++glGetPathTexGenivNV+  :: MonadIO m+  => GLenum -- ^ @texCoordSet@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @pname@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> Ptr GLint -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetPathTexGenivNV v1 v2 v3 = liftIO $ dyn140 ptr_glGetPathTexGenivNV v1 v2 v3++{-# NOINLINE ptr_glGetPathTexGenivNV #-}+ptr_glGetPathTexGenivNV :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetPathTexGenivNV = unsafePerformIO $ getCommand "glGetPathTexGenivNV"++-- glGetPerfCounterInfoINTEL ---------------------------------------------------++glGetPerfCounterInfoINTEL+  :: MonadIO m+  => GLuint -- ^ @queryId@.+  -> GLuint -- ^ @counterId@.+  -> GLuint -- ^ @counterNameLength@.+  -> Ptr GLchar -- ^ @counterName@.+  -> GLuint -- ^ @counterDescLength@.+  -> Ptr GLchar -- ^ @counterDesc@.+  -> Ptr GLuint -- ^ @counterOffset@.+  -> Ptr GLuint -- ^ @counterDataSize@.+  -> Ptr GLuint -- ^ @counterTypeEnum@.+  -> Ptr GLuint -- ^ @counterDataTypeEnum@.+  -> Ptr GLuint64 -- ^ @rawCounterMaxValue@.+  -> m ()+glGetPerfCounterInfoINTEL v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn399 ptr_glGetPerfCounterInfoINTEL v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glGetPerfCounterInfoINTEL #-}+ptr_glGetPerfCounterInfoINTEL :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLchar -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint64 -> IO ())+ptr_glGetPerfCounterInfoINTEL = unsafePerformIO $ getCommand "glGetPerfCounterInfoINTEL"++-- glGetPerfMonitorCounterDataAMD ----------------------------------------------++glGetPerfMonitorCounterDataAMD+  :: MonadIO m+  => GLuint -- ^ @monitor@.+  -> GLenum -- ^ @pname@.+  -> GLsizei -- ^ @dataSize@.+  -> Ptr GLuint -- ^ @data@ pointing to @dataSize@ elements of type @GLuint@.+  -> Ptr GLint -- ^ @bytesWritten@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetPerfMonitorCounterDataAMD v1 v2 v3 v4 v5 = liftIO $ dyn400 ptr_glGetPerfMonitorCounterDataAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetPerfMonitorCounterDataAMD #-}+ptr_glGetPerfMonitorCounterDataAMD :: FunPtr (GLuint -> GLenum -> GLsizei -> Ptr GLuint -> Ptr GLint -> IO ())+ptr_glGetPerfMonitorCounterDataAMD = unsafePerformIO $ getCommand "glGetPerfMonitorCounterDataAMD"++-- glGetPerfMonitorCounterInfoAMD ----------------------------------------------++glGetPerfMonitorCounterInfoAMD+  :: MonadIO m+  => GLuint -- ^ @group@.+  -> GLuint -- ^ @counter@.+  -> GLenum -- ^ @pname@.+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @a@.+  -> m ()+glGetPerfMonitorCounterInfoAMD v1 v2 v3 v4 = liftIO $ dyn401 ptr_glGetPerfMonitorCounterInfoAMD v1 v2 v3 v4++{-# NOINLINE ptr_glGetPerfMonitorCounterInfoAMD #-}+ptr_glGetPerfMonitorCounterInfoAMD :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr a -> IO ())+ptr_glGetPerfMonitorCounterInfoAMD = unsafePerformIO $ getCommand "glGetPerfMonitorCounterInfoAMD"++-- glGetPerfMonitorCounterStringAMD --------------------------------------------++glGetPerfMonitorCounterStringAMD+  :: MonadIO m+  => GLuint -- ^ @group@.+  -> GLuint -- ^ @counter@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @counterString@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetPerfMonitorCounterStringAMD v1 v2 v3 v4 v5 = liftIO $ dyn319 ptr_glGetPerfMonitorCounterStringAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetPerfMonitorCounterStringAMD #-}+ptr_glGetPerfMonitorCounterStringAMD :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetPerfMonitorCounterStringAMD = unsafePerformIO $ getCommand "glGetPerfMonitorCounterStringAMD"++-- glGetPerfMonitorCountersAMD -------------------------------------------------++glGetPerfMonitorCountersAMD+  :: MonadIO m+  => GLuint -- ^ @group@.+  -> Ptr GLint -- ^ @numCounters@ pointing to @1@ element of type @GLint@.+  -> Ptr GLint -- ^ @maxActiveCounters@ pointing to @1@ element of type @GLint@.+  -> GLsizei -- ^ @counterSize@.+  -> Ptr GLuint -- ^ @counters@ pointing to @counterSize@ elements of type @GLuint@.+  -> m ()+glGetPerfMonitorCountersAMD v1 v2 v3 v4 v5 = liftIO $ dyn402 ptr_glGetPerfMonitorCountersAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetPerfMonitorCountersAMD #-}+ptr_glGetPerfMonitorCountersAMD :: FunPtr (GLuint -> Ptr GLint -> Ptr GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetPerfMonitorCountersAMD = unsafePerformIO $ getCommand "glGetPerfMonitorCountersAMD"++-- glGetPerfMonitorGroupStringAMD ----------------------------------------------++glGetPerfMonitorGroupStringAMD+  :: MonadIO m+  => GLuint -- ^ @group@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @groupString@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetPerfMonitorGroupStringAMD v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetPerfMonitorGroupStringAMD v1 v2 v3 v4++{-# NOINLINE ptr_glGetPerfMonitorGroupStringAMD #-}+ptr_glGetPerfMonitorGroupStringAMD :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetPerfMonitorGroupStringAMD = unsafePerformIO $ getCommand "glGetPerfMonitorGroupStringAMD"++-- glGetPerfMonitorGroupsAMD ---------------------------------------------------++glGetPerfMonitorGroupsAMD+  :: MonadIO m+  => Ptr GLint -- ^ @numGroups@ pointing to @1@ element of type @GLint@.+  -> GLsizei -- ^ @groupsSize@.+  -> Ptr GLuint -- ^ @groups@ pointing to @groupsSize@ elements of type @GLuint@.+  -> m ()+glGetPerfMonitorGroupsAMD v1 v2 v3 = liftIO $ dyn346 ptr_glGetPerfMonitorGroupsAMD v1 v2 v3++{-# NOINLINE ptr_glGetPerfMonitorGroupsAMD #-}+ptr_glGetPerfMonitorGroupsAMD :: FunPtr (Ptr GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetPerfMonitorGroupsAMD = unsafePerformIO $ getCommand "glGetPerfMonitorGroupsAMD"++-- glGetPerfQueryDataINTEL -----------------------------------------------------++glGetPerfQueryDataINTEL+  :: MonadIO m+  => GLuint -- ^ @queryHandle@.+  -> GLuint -- ^ @flags@.+  -> GLsizei -- ^ @dataSize@.+  -> Ptr a -- ^ @data@.+  -> Ptr GLuint -- ^ @bytesWritten@.+  -> m ()+glGetPerfQueryDataINTEL v1 v2 v3 v4 v5 = liftIO $ dyn403 ptr_glGetPerfQueryDataINTEL v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetPerfQueryDataINTEL #-}+ptr_glGetPerfQueryDataINTEL :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr a -> Ptr GLuint -> IO ())+ptr_glGetPerfQueryDataINTEL = unsafePerformIO $ getCommand "glGetPerfQueryDataINTEL"++-- glGetPerfQueryIdByNameINTEL -------------------------------------------------++glGetPerfQueryIdByNameINTEL+  :: MonadIO m+  => Ptr GLchar -- ^ @queryName@.+  -> Ptr GLuint -- ^ @queryId@.+  -> m ()+glGetPerfQueryIdByNameINTEL v1 v2 = liftIO $ dyn404 ptr_glGetPerfQueryIdByNameINTEL v1 v2++{-# NOINLINE ptr_glGetPerfQueryIdByNameINTEL #-}+ptr_glGetPerfQueryIdByNameINTEL :: FunPtr (Ptr GLchar -> Ptr GLuint -> IO ())+ptr_glGetPerfQueryIdByNameINTEL = unsafePerformIO $ getCommand "glGetPerfQueryIdByNameINTEL"++-- glGetPerfQueryInfoINTEL -----------------------------------------------------++glGetPerfQueryInfoINTEL+  :: MonadIO m+  => GLuint -- ^ @queryId@.+  -> GLuint -- ^ @queryNameLength@.+  -> Ptr GLchar -- ^ @queryName@.+  -> Ptr GLuint -- ^ @dataSize@.+  -> Ptr GLuint -- ^ @noCounters@.+  -> Ptr GLuint -- ^ @noInstances@.+  -> Ptr GLuint -- ^ @capsMask@.+  -> m ()+glGetPerfQueryInfoINTEL v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn405 ptr_glGetPerfQueryInfoINTEL v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetPerfQueryInfoINTEL #-}+ptr_glGetPerfQueryInfoINTEL :: FunPtr (GLuint -> GLuint -> Ptr GLchar -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> Ptr GLuint -> IO ())+ptr_glGetPerfQueryInfoINTEL = unsafePerformIO $ getCommand "glGetPerfQueryInfoINTEL"++-- glGetPixelMapfv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMap.xml OpenGL 2.x>.+glGetPixelMapfv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> Ptr GLfloat -- ^ @values@ pointing to @COMPSIZE(map)@ elements of type @GLfloat@.+  -> m ()+glGetPixelMapfv v1 v2 = liftIO $ dyn101 ptr_glGetPixelMapfv v1 v2++{-# NOINLINE ptr_glGetPixelMapfv #-}+ptr_glGetPixelMapfv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPixelMapfv = unsafePerformIO $ getCommand "glGetPixelMapfv"++-- glGetPixelMapuiv ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMap.xml OpenGL 2.x>.+glGetPixelMapuiv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> Ptr GLuint -- ^ @values@ pointing to @COMPSIZE(map)@ elements of type @GLuint@.+  -> m ()+glGetPixelMapuiv v1 v2 = liftIO $ dyn132 ptr_glGetPixelMapuiv v1 v2++{-# NOINLINE ptr_glGetPixelMapuiv #-}+ptr_glGetPixelMapuiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glGetPixelMapuiv = unsafePerformIO $ getCommand "glGetPixelMapuiv"++-- glGetPixelMapusv ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetPixelMap.xml OpenGL 2.x>.+glGetPixelMapusv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> Ptr GLushort -- ^ @values@ pointing to @COMPSIZE(map)@ elements of type @GLushort@.+  -> m ()+glGetPixelMapusv v1 v2 = liftIO $ dyn406 ptr_glGetPixelMapusv v1 v2++{-# NOINLINE ptr_glGetPixelMapusv #-}+ptr_glGetPixelMapusv :: FunPtr (GLenum -> Ptr GLushort -> IO ())+ptr_glGetPixelMapusv = unsafePerformIO $ getCommand "glGetPixelMapusv"++-- glGetPixelMapxv -------------------------------------------------------------++glGetPixelMapxv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLint -- ^ @size@.+  -> Ptr GLfixed -- ^ @values@ pointing to @size@ elements of type @GLfixed@.+  -> m ()+glGetPixelMapxv v1 v2 v3 = liftIO $ dyn407 ptr_glGetPixelMapxv v1 v2 v3++{-# NOINLINE ptr_glGetPixelMapxv #-}+ptr_glGetPixelMapxv :: FunPtr (GLenum -> GLint -> Ptr GLfixed -> IO ())+ptr_glGetPixelMapxv = unsafePerformIO $ getCommand "glGetPixelMapxv"++-- glGetPixelTexGenParameterfvSGIS ---------------------------------------------++glGetPixelTexGenParameterfvSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glGetPixelTexGenParameterfvSGIS v1 v2 = liftIO $ dyn101 ptr_glGetPixelTexGenParameterfvSGIS v1 v2++{-# NOINLINE ptr_glGetPixelTexGenParameterfvSGIS #-}+ptr_glGetPixelTexGenParameterfvSGIS :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPixelTexGenParameterfvSGIS = unsafePerformIO $ getCommand "glGetPixelTexGenParameterfvSGIS"++-- glGetPixelTexGenParameterivSGIS ---------------------------------------------++glGetPixelTexGenParameterivSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glGetPixelTexGenParameterivSGIS v1 v2 = liftIO $ dyn143 ptr_glGetPixelTexGenParameterivSGIS v1 v2++{-# NOINLINE ptr_glGetPixelTexGenParameterivSGIS #-}+ptr_glGetPixelTexGenParameterivSGIS :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glGetPixelTexGenParameterivSGIS = unsafePerformIO $ getCommand "glGetPixelTexGenParameterivSGIS"++-- glGetPixelTransformParameterfvEXT -------------------------------------------++glGetPixelTransformParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetPixelTransformParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glGetPixelTransformParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glGetPixelTransformParameterfvEXT #-}+ptr_glGetPixelTransformParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetPixelTransformParameterfvEXT = unsafePerformIO $ getCommand "glGetPixelTransformParameterfvEXT"++-- glGetPixelTransformParameterivEXT -------------------------------------------++glGetPixelTransformParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetPixelTransformParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetPixelTransformParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetPixelTransformParameterivEXT #-}+ptr_glGetPixelTransformParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetPixelTransformParameterivEXT = unsafePerformIO $ getCommand "glGetPixelTransformParameterivEXT"++-- glGetPointerIndexedvEXT -----------------------------------------------------++glGetPointerIndexedvEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr (Ptr a) -- ^ @data@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetPointerIndexedvEXT v1 v2 v3 = liftIO $ dyn408 ptr_glGetPointerIndexedvEXT v1 v2 v3++{-# NOINLINE ptr_glGetPointerIndexedvEXT #-}+ptr_glGetPointerIndexedvEXT :: FunPtr (GLenum -> GLuint -> Ptr (Ptr a) -> IO ())+ptr_glGetPointerIndexedvEXT = unsafePerformIO $ getCommand "glGetPointerIndexedvEXT"++-- glGetPointeri_vEXT ----------------------------------------------------------++glGetPointeri_vEXT+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLuint -- ^ @index@.+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetPointeri_vEXT v1 v2 v3 = liftIO $ dyn408 ptr_glGetPointeri_vEXT v1 v2 v3++{-# NOINLINE ptr_glGetPointeri_vEXT #-}+ptr_glGetPointeri_vEXT :: FunPtr (GLenum -> GLuint -> Ptr (Ptr a) -> IO ())+ptr_glGetPointeri_vEXT = unsafePerformIO $ getCommand "glGetPointeri_vEXT"++-- glGetPointerv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetPointerv.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetPointerv.xhtml OpenGL 4.x>.+glGetPointerv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPointervPName](Graphics-GL-Groups.html#GetPointervPName).+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetPointerv v1 v2 = liftIO $ dyn279 ptr_glGetPointerv v1 v2++{-# NOINLINE ptr_glGetPointerv #-}+ptr_glGetPointerv :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetPointerv = unsafePerformIO $ getCommand "glGetPointerv"++-- glGetPointervEXT ------------------------------------------------------------++-- | This command is an alias for 'glGetPointerv'.+glGetPointervEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPointervPName](Graphics-GL-Groups.html#GetPointervPName).+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetPointervEXT v1 v2 = liftIO $ dyn279 ptr_glGetPointervEXT v1 v2++{-# NOINLINE ptr_glGetPointervEXT #-}+ptr_glGetPointervEXT :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetPointervEXT = unsafePerformIO $ getCommand "glGetPointervEXT"++-- glGetPointervKHR ------------------------------------------------------------++-- | This command is an alias for 'glGetPointerv'.+glGetPointervKHR+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> Ptr (Ptr a) -- ^ @params@.+  -> m ()+glGetPointervKHR v1 v2 = liftIO $ dyn279 ptr_glGetPointervKHR v1 v2++{-# NOINLINE ptr_glGetPointervKHR #-}+ptr_glGetPointervKHR :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetPointervKHR = unsafePerformIO $ getCommand "glGetPointervKHR"++-- glGetPolygonStipple ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetPolygonStipple.xml OpenGL 2.x>.+glGetPolygonStipple+  :: MonadIO m+  => Ptr GLubyte -- ^ @mask@ pointing to @COMPSIZE()@ elements of type @GLubyte@.+  -> m ()+glGetPolygonStipple v1 = liftIO $ dyn108 ptr_glGetPolygonStipple v1++{-# NOINLINE ptr_glGetPolygonStipple #-}+ptr_glGetPolygonStipple :: FunPtr (Ptr GLubyte -> IO ())+ptr_glGetPolygonStipple = unsafePerformIO $ getCommand "glGetPolygonStipple"++-- glGetProgramBinary ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramBinary.xhtml OpenGL 4.x>.+glGetProgramBinary+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLenum -- ^ @binaryFormat@ pointing to @1@ element of type @GLenum@.+  -> Ptr a -- ^ @binary@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetProgramBinary v1 v2 v3 v4 v5 = liftIO $ dyn409 ptr_glGetProgramBinary v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetProgramBinary #-}+ptr_glGetProgramBinary :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ())+ptr_glGetProgramBinary = unsafePerformIO $ getCommand "glGetProgramBinary"++-- glGetProgramBinaryOES -------------------------------------------------------++-- | This command is an alias for 'glGetProgramBinary'.+glGetProgramBinaryOES+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLenum -- ^ @binaryFormat@ pointing to @1@ element of type @GLenum@.+  -> Ptr a -- ^ @binary@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetProgramBinaryOES v1 v2 v3 v4 v5 = liftIO $ dyn409 ptr_glGetProgramBinaryOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetProgramBinaryOES #-}+ptr_glGetProgramBinaryOES :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr a -> IO ())+ptr_glGetProgramBinaryOES = unsafePerformIO $ getCommand "glGetProgramBinaryOES"+
+ src/Graphics/GL/Functions/F12.hs view
@@ -0,0 +1,1621 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F12+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F12 (+  glGetProgramEnvParameterIivNV,+  glGetProgramEnvParameterIuivNV,+  glGetProgramEnvParameterdvARB,+  glGetProgramEnvParameterfvARB,+  glGetProgramInfoLog,+  glGetProgramInterfaceiv,+  glGetProgramLocalParameterIivNV,+  glGetProgramLocalParameterIuivNV,+  glGetProgramLocalParameterdvARB,+  glGetProgramLocalParameterfvARB,+  glGetProgramNamedParameterdvNV,+  glGetProgramNamedParameterfvNV,+  glGetProgramParameterdvNV,+  glGetProgramParameterfvNV,+  glGetProgramPipelineInfoLog,+  glGetProgramPipelineInfoLogEXT,+  glGetProgramPipelineiv,+  glGetProgramPipelineivEXT,+  glGetProgramResourceIndex,+  glGetProgramResourceLocation,+  glGetProgramResourceLocationIndex,+  glGetProgramResourceLocationIndexEXT,+  glGetProgramResourceName,+  glGetProgramResourcefvNV,+  glGetProgramResourceiv,+  glGetProgramStageiv,+  glGetProgramStringARB,+  glGetProgramStringNV,+  glGetProgramSubroutineParameteruivNV,+  glGetProgramiv,+  glGetProgramivARB,+  glGetProgramivNV,+  glGetQueryBufferObjecti64v,+  glGetQueryBufferObjectiv,+  glGetQueryBufferObjectui64v,+  glGetQueryBufferObjectuiv,+  glGetQueryIndexediv,+  glGetQueryObjecti64v,+  glGetQueryObjecti64vEXT,+  glGetQueryObjectiv,+  glGetQueryObjectivARB,+  glGetQueryObjectivEXT,+  glGetQueryObjectui64v,+  glGetQueryObjectui64vEXT,+  glGetQueryObjectuiv,+  glGetQueryObjectuivARB,+  glGetQueryObjectuivEXT,+  glGetQueryiv,+  glGetQueryivARB,+  glGetQueryivEXT,+  glGetRenderbufferParameteriv,+  glGetRenderbufferParameterivEXT,+  glGetRenderbufferParameterivOES,+  glGetSamplerParameterIiv,+  glGetSamplerParameterIivEXT,+  glGetSamplerParameterIivOES,+  glGetSamplerParameterIuiv,+  glGetSamplerParameterIuivEXT,+  glGetSamplerParameterIuivOES,+  glGetSamplerParameterfv,+  glGetSamplerParameteriv,+  glGetSemaphoreParameterui64vEXT,+  glGetSeparableFilter,+  glGetSeparableFilterEXT,+  glGetShaderInfoLog,+  glGetShaderPrecisionFormat,+  glGetShaderSource,+  glGetShaderSourceARB,+  glGetShaderiv,+  glGetShadingRateImagePaletteNV,+  glGetShadingRateSampleLocationivNV,+  glGetSharpenTexFuncSGIS,+  glGetStageIndexNV,+  glGetString,+  glGetStringi,+  glGetSubroutineIndex,+  glGetSubroutineUniformLocation,+  glGetSynciv,+  glGetSyncivAPPLE,+  glGetTexBumpParameterfvATI,+  glGetTexBumpParameterivATI,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexEnvxv,+  glGetTexEnvxvOES,+  glGetTexFilterFuncSGIS,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGenfvOES,+  glGetTexGeniv,+  glGetTexGenivOES,+  glGetTexGenxvOES,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexLevelParameterxvOES,+  glGetTexParameterIiv,+  glGetTexParameterIivEXT,+  glGetTexParameterIivOES,+  glGetTexParameterIuiv+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGetProgramEnvParameterIivNV -----------------------------------------------++glGetProgramEnvParameterIivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetProgramEnvParameterIivNV v1 v2 v3 = liftIO $ dyn357 ptr_glGetProgramEnvParameterIivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramEnvParameterIivNV #-}+ptr_glGetProgramEnvParameterIivNV :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetProgramEnvParameterIivNV = unsafePerformIO $ getCommand "glGetProgramEnvParameterIivNV"++-- glGetProgramEnvParameterIuivNV ----------------------------------------------++glGetProgramEnvParameterIuivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glGetProgramEnvParameterIuivNV v1 v2 v3 = liftIO $ dyn221 ptr_glGetProgramEnvParameterIuivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramEnvParameterIuivNV #-}+ptr_glGetProgramEnvParameterIuivNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glGetProgramEnvParameterIuivNV = unsafePerformIO $ getCommand "glGetProgramEnvParameterIuivNV"++-- glGetProgramEnvParameterdvARB -----------------------------------------------++glGetProgramEnvParameterdvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetProgramEnvParameterdvARB v1 v2 v3 = liftIO $ dyn344 ptr_glGetProgramEnvParameterdvARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramEnvParameterdvARB #-}+ptr_glGetProgramEnvParameterdvARB :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetProgramEnvParameterdvARB = unsafePerformIO $ getCommand "glGetProgramEnvParameterdvARB"++-- glGetProgramEnvParameterfvARB -----------------------------------------------++glGetProgramEnvParameterfvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetProgramEnvParameterfvARB v1 v2 v3 = liftIO $ dyn278 ptr_glGetProgramEnvParameterfvARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramEnvParameterfvARB #-}+ptr_glGetProgramEnvParameterfvARB :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetProgramEnvParameterfvARB = unsafePerformIO $ getCommand "glGetProgramEnvParameterfvARB"++-- glGetProgramInfoLog ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetProgramInfoLog.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetProgramInfoLog.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetProgramInfoLog.xhtml OpenGL 4.x>.+glGetProgramInfoLog+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @infoLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetProgramInfoLog v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetProgramInfoLog v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramInfoLog #-}+ptr_glGetProgramInfoLog :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetProgramInfoLog = unsafePerformIO $ getCommand "glGetProgramInfoLog"++-- glGetProgramInterfaceiv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramInterface.xhtml OpenGL 4.x>.+glGetProgramInterfaceiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> GLenum -- ^ @pname@ of type [ProgramInterfacePName](Graphics-GL-Groups.html#ProgramInterfacePName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetProgramInterfaceiv v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetProgramInterfaceiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramInterfaceiv #-}+ptr_glGetProgramInterfaceiv :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramInterfaceiv = unsafePerformIO $ getCommand "glGetProgramInterfaceiv"++-- glGetProgramLocalParameterIivNV ---------------------------------------------++glGetProgramLocalParameterIivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetProgramLocalParameterIivNV v1 v2 v3 = liftIO $ dyn357 ptr_glGetProgramLocalParameterIivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramLocalParameterIivNV #-}+ptr_glGetProgramLocalParameterIivNV :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetProgramLocalParameterIivNV = unsafePerformIO $ getCommand "glGetProgramLocalParameterIivNV"++-- glGetProgramLocalParameterIuivNV --------------------------------------------++glGetProgramLocalParameterIuivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glGetProgramLocalParameterIuivNV v1 v2 v3 = liftIO $ dyn221 ptr_glGetProgramLocalParameterIuivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramLocalParameterIuivNV #-}+ptr_glGetProgramLocalParameterIuivNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glGetProgramLocalParameterIuivNV = unsafePerformIO $ getCommand "glGetProgramLocalParameterIuivNV"++-- glGetProgramLocalParameterdvARB ---------------------------------------------++glGetProgramLocalParameterdvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetProgramLocalParameterdvARB v1 v2 v3 = liftIO $ dyn344 ptr_glGetProgramLocalParameterdvARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramLocalParameterdvARB #-}+ptr_glGetProgramLocalParameterdvARB :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glGetProgramLocalParameterdvARB = unsafePerformIO $ getCommand "glGetProgramLocalParameterdvARB"++-- glGetProgramLocalParameterfvARB ---------------------------------------------++glGetProgramLocalParameterfvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetProgramLocalParameterfvARB v1 v2 v3 = liftIO $ dyn278 ptr_glGetProgramLocalParameterfvARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramLocalParameterfvARB #-}+ptr_glGetProgramLocalParameterfvARB :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glGetProgramLocalParameterfvARB = unsafePerformIO $ getCommand "glGetProgramLocalParameterfvARB"++-- glGetProgramNamedParameterdvNV ----------------------------------------------++glGetProgramNamedParameterdvNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetProgramNamedParameterdvNV v1 v2 v3 v4 = liftIO $ dyn410 ptr_glGetProgramNamedParameterdvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramNamedParameterdvNV #-}+ptr_glGetProgramNamedParameterdvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())+ptr_glGetProgramNamedParameterdvNV = unsafePerformIO $ getCommand "glGetProgramNamedParameterdvNV"++-- glGetProgramNamedParameterfvNV ----------------------------------------------++glGetProgramNamedParameterfvNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetProgramNamedParameterfvNV v1 v2 v3 v4 = liftIO $ dyn411 ptr_glGetProgramNamedParameterfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramNamedParameterfvNV #-}+ptr_glGetProgramNamedParameterfvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glGetProgramNamedParameterfvNV = unsafePerformIO $ getCommand "glGetProgramNamedParameterfvNV"++-- glGetProgramParameterdvNV ---------------------------------------------------++glGetProgramParameterdvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetProgramParameterdvNV v1 v2 v3 v4 = liftIO $ dyn412 ptr_glGetProgramParameterdvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramParameterdvNV #-}+ptr_glGetProgramParameterdvNV :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetProgramParameterdvNV = unsafePerformIO $ getCommand "glGetProgramParameterdvNV"++-- glGetProgramParameterfvNV ---------------------------------------------------++glGetProgramParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetProgramParameterfvNV v1 v2 v3 v4 = liftIO $ dyn365 ptr_glGetProgramParameterfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramParameterfvNV #-}+ptr_glGetProgramParameterfvNV :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetProgramParameterfvNV = unsafePerformIO $ getCommand "glGetProgramParameterfvNV"++-- glGetProgramPipelineInfoLog -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramPipelineInfoLog.xhtml OpenGL 4.x>.+glGetProgramPipelineInfoLog+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @infoLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetProgramPipelineInfoLog v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetProgramPipelineInfoLog v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramPipelineInfoLog #-}+ptr_glGetProgramPipelineInfoLog :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetProgramPipelineInfoLog = unsafePerformIO $ getCommand "glGetProgramPipelineInfoLog"++-- glGetProgramPipelineInfoLogEXT ----------------------------------------------++glGetProgramPipelineInfoLogEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @infoLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetProgramPipelineInfoLogEXT v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetProgramPipelineInfoLogEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramPipelineInfoLogEXT #-}+ptr_glGetProgramPipelineInfoLogEXT :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetProgramPipelineInfoLogEXT = unsafePerformIO $ getCommand "glGetProgramPipelineInfoLogEXT"++-- glGetProgramPipelineiv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramPipeline.xhtml OpenGL 4.x>.+glGetProgramPipelineiv+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLenum -- ^ @pname@ of type [PipelineParameterName](Graphics-GL-Groups.html#PipelineParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetProgramPipelineiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetProgramPipelineiv v1 v2 v3++{-# NOINLINE ptr_glGetProgramPipelineiv #-}+ptr_glGetProgramPipelineiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramPipelineiv = unsafePerformIO $ getCommand "glGetProgramPipelineiv"++-- glGetProgramPipelineivEXT ---------------------------------------------------++glGetProgramPipelineivEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLenum -- ^ @pname@ of type [PipelineParameterName](Graphics-GL-Groups.html#PipelineParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetProgramPipelineivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetProgramPipelineivEXT v1 v2 v3++{-# NOINLINE ptr_glGetProgramPipelineivEXT #-}+ptr_glGetProgramPipelineivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramPipelineivEXT = unsafePerformIO $ getCommand "glGetProgramPipelineivEXT"++-- glGetProgramResourceIndex ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramResourceIndex.xhtml OpenGL 4.x>.+glGetProgramResourceIndex+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLuint+glGetProgramResourceIndex v1 v2 v3 = liftIO $ dyn413 ptr_glGetProgramResourceIndex v1 v2 v3++{-# NOINLINE ptr_glGetProgramResourceIndex #-}+ptr_glGetProgramResourceIndex :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+ptr_glGetProgramResourceIndex = unsafePerformIO $ getCommand "glGetProgramResourceIndex"++-- glGetProgramResourceLocation ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramResourceLocation.xhtml OpenGL 4.x>.+glGetProgramResourceLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetProgramResourceLocation v1 v2 v3 = liftIO $ dyn414 ptr_glGetProgramResourceLocation v1 v2 v3++{-# NOINLINE ptr_glGetProgramResourceLocation #-}+ptr_glGetProgramResourceLocation :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+ptr_glGetProgramResourceLocation = unsafePerformIO $ getCommand "glGetProgramResourceLocation"++-- glGetProgramResourceLocationIndex -------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramResourceLocationIndex.xhtml OpenGL 4.x>.+glGetProgramResourceLocationIndex+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetProgramResourceLocationIndex v1 v2 v3 = liftIO $ dyn414 ptr_glGetProgramResourceLocationIndex v1 v2 v3++{-# NOINLINE ptr_glGetProgramResourceLocationIndex #-}+ptr_glGetProgramResourceLocationIndex :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+ptr_glGetProgramResourceLocationIndex = unsafePerformIO $ getCommand "glGetProgramResourceLocationIndex"++-- glGetProgramResourceLocationIndexEXT ----------------------------------------++glGetProgramResourceLocationIndexEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetProgramResourceLocationIndexEXT v1 v2 v3 = liftIO $ dyn414 ptr_glGetProgramResourceLocationIndexEXT v1 v2 v3++{-# NOINLINE ptr_glGetProgramResourceLocationIndexEXT #-}+ptr_glGetProgramResourceLocationIndexEXT :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+ptr_glGetProgramResourceLocationIndexEXT = unsafePerformIO $ getCommand "glGetProgramResourceLocationIndexEXT"++-- glGetProgramResourceName ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramResourceName.xhtml OpenGL 4.x>.+glGetProgramResourceName+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetProgramResourceName v1 v2 v3 v4 v5 v6 = liftIO $ dyn317 ptr_glGetProgramResourceName v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetProgramResourceName #-}+ptr_glGetProgramResourceName :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetProgramResourceName = unsafePerformIO $ getCommand "glGetProgramResourceName"++-- glGetProgramResourcefvNV ----------------------------------------------------++glGetProgramResourcefvNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @propCount@.+  -> Ptr GLenum -- ^ @props@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLfloat -- ^ @params@ pointing to @count@ elements of type @GLfloat@.+  -> m ()+glGetProgramResourcefvNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn415 ptr_glGetProgramResourcefvNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetProgramResourcefvNV #-}+ptr_glGetProgramResourcefvNV :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetProgramResourcefvNV = unsafePerformIO $ getCommand "glGetProgramResourcefvNV"++-- glGetProgramResourceiv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramResource.xhtml OpenGL 4.x>.+glGetProgramResourceiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @programInterface@ of type [ProgramInterface](Graphics-GL-Groups.html#ProgramInterface).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @propCount@.+  -> Ptr GLenum -- ^ @props@ pointing to @propCount@ elements of type [ProgramResourceProperty](Graphics-GL-Groups.html#ProgramResourceProperty).+  -> GLsizei -- ^ @count@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @params@ pointing to @count@ elements of type @GLint@.+  -> m ()+glGetProgramResourceiv v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn416 ptr_glGetProgramResourceiv v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetProgramResourceiv #-}+ptr_glGetProgramResourceiv :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+ptr_glGetProgramResourceiv = unsafePerformIO $ getCommand "glGetProgramResourceiv"++-- glGetProgramStageiv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetProgramStage.xhtml OpenGL 4.x>.+glGetProgramStageiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLenum -- ^ @pname@ of type [ProgramStagePName](Graphics-GL-Groups.html#ProgramStagePName).+  -> Ptr GLint -- ^ @values@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetProgramStageiv v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetProgramStageiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetProgramStageiv #-}+ptr_glGetProgramStageiv :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramStageiv = unsafePerformIO $ getCommand "glGetProgramStageiv"++-- glGetProgramStringARB -------------------------------------------------------++glGetProgramStringARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @pname@ of type [ProgramStringProperty](Graphics-GL-Groups.html#ProgramStringProperty).+  -> Ptr a -- ^ @string@ pointing to @COMPSIZE(target,pname)@ elements of type @a@.+  -> m ()+glGetProgramStringARB v1 v2 v3 = liftIO $ dyn250 ptr_glGetProgramStringARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramStringARB #-}+ptr_glGetProgramStringARB :: FunPtr (GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetProgramStringARB = unsafePerformIO $ getCommand "glGetProgramStringARB"++-- glGetProgramStringNV --------------------------------------------------------++glGetProgramStringNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLubyte -- ^ @program@ pointing to @COMPSIZE(id,pname)@ elements of type @ProgramCharacterNV@.+  -> m ()+glGetProgramStringNV v1 v2 v3 = liftIO $ dyn417 ptr_glGetProgramStringNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramStringNV #-}+ptr_glGetProgramStringNV :: FunPtr (GLuint -> GLenum -> Ptr GLubyte -> IO ())+ptr_glGetProgramStringNV = unsafePerformIO $ getCommand "glGetProgramStringNV"++-- glGetProgramSubroutineParameteruivNV ----------------------------------------++glGetProgramSubroutineParameteruivNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @param@ pointing to @COMPSIZE(target)@ elements of type @GLuint@.+  -> m ()+glGetProgramSubroutineParameteruivNV v1 v2 v3 = liftIO $ dyn221 ptr_glGetProgramSubroutineParameteruivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramSubroutineParameteruivNV #-}+ptr_glGetProgramSubroutineParameteruivNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glGetProgramSubroutineParameteruivNV = unsafePerformIO $ getCommand "glGetProgramSubroutineParameteruivNV"++-- glGetProgramiv --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetProgram.xhtml OpenGL 4.x>.+glGetProgramiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @pname@ of type [ProgramPropertyARB](Graphics-GL-Groups.html#ProgramPropertyARB).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetProgramiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetProgramiv v1 v2 v3++{-# NOINLINE ptr_glGetProgramiv #-}+ptr_glGetProgramiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramiv = unsafePerformIO $ getCommand "glGetProgramiv"++-- glGetProgramivARB -----------------------------------------------------------++glGetProgramivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @pname@ of type [ProgramPropertyARB](Graphics-GL-Groups.html#ProgramPropertyARB).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetProgramivARB v1 v2 v3 = liftIO $ dyn140 ptr_glGetProgramivARB v1 v2 v3++{-# NOINLINE ptr_glGetProgramivARB #-}+ptr_glGetProgramivARB :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramivARB = unsafePerformIO $ getCommand "glGetProgramivARB"++-- glGetProgramivNV ------------------------------------------------------------++glGetProgramivNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetProgramivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetProgramivNV v1 v2 v3++{-# NOINLINE ptr_glGetProgramivNV #-}+ptr_glGetProgramivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetProgramivNV = unsafePerformIO $ getCommand "glGetProgramivNV"++-- glGetQueryBufferObjecti64v --------------------------------------------------++glGetQueryBufferObjecti64v+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> GLintptr -- ^ @offset@.+  -> m ()+glGetQueryBufferObjecti64v v1 v2 v3 v4 = liftIO $ dyn418 ptr_glGetQueryBufferObjecti64v v1 v2 v3 v4++{-# NOINLINE ptr_glGetQueryBufferObjecti64v #-}+ptr_glGetQueryBufferObjecti64v :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+ptr_glGetQueryBufferObjecti64v = unsafePerformIO $ getCommand "glGetQueryBufferObjecti64v"++-- glGetQueryBufferObjectiv ----------------------------------------------------++glGetQueryBufferObjectiv+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> GLintptr -- ^ @offset@.+  -> m ()+glGetQueryBufferObjectiv v1 v2 v3 v4 = liftIO $ dyn418 ptr_glGetQueryBufferObjectiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetQueryBufferObjectiv #-}+ptr_glGetQueryBufferObjectiv :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+ptr_glGetQueryBufferObjectiv = unsafePerformIO $ getCommand "glGetQueryBufferObjectiv"++-- glGetQueryBufferObjectui64v -------------------------------------------------++glGetQueryBufferObjectui64v+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> GLintptr -- ^ @offset@.+  -> m ()+glGetQueryBufferObjectui64v v1 v2 v3 v4 = liftIO $ dyn418 ptr_glGetQueryBufferObjectui64v v1 v2 v3 v4++{-# NOINLINE ptr_glGetQueryBufferObjectui64v #-}+ptr_glGetQueryBufferObjectui64v :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+ptr_glGetQueryBufferObjectui64v = unsafePerformIO $ getCommand "glGetQueryBufferObjectui64v"++-- glGetQueryBufferObjectuiv ---------------------------------------------------++glGetQueryBufferObjectuiv+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> GLintptr -- ^ @offset@.+  -> m ()+glGetQueryBufferObjectuiv v1 v2 v3 v4 = liftIO $ dyn418 ptr_glGetQueryBufferObjectuiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetQueryBufferObjectuiv #-}+ptr_glGetQueryBufferObjectuiv :: FunPtr (GLuint -> GLuint -> GLenum -> GLintptr -> IO ())+ptr_glGetQueryBufferObjectuiv = unsafePerformIO $ getCommand "glGetQueryBufferObjectuiv"++-- glGetQueryIndexediv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetQueryIndexed.xhtml OpenGL 4.x>.+glGetQueryIndexediv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [QueryParameterName](Graphics-GL-Groups.html#QueryParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryIndexediv v1 v2 v3 v4 = liftIO $ dyn366 ptr_glGetQueryIndexediv v1 v2 v3 v4++{-# NOINLINE ptr_glGetQueryIndexediv #-}+ptr_glGetQueryIndexediv :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryIndexediv = unsafePerformIO $ getCommand "glGetQueryIndexediv"++-- glGetQueryObjecti64v --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObject.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetQueryObject.xhtml OpenGL 4.x>.+glGetQueryObjecti64v+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLint64 -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint64@.+  -> m ()+glGetQueryObjecti64v v1 v2 v3 = liftIO $ dyn375 ptr_glGetQueryObjecti64v v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjecti64v #-}+ptr_glGetQueryObjecti64v :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+ptr_glGetQueryObjecti64v = unsafePerformIO $ getCommand "glGetQueryObjecti64v"++-- glGetQueryObjecti64vEXT -----------------------------------------------------++-- | This command is an alias for 'glGetQueryObjecti64v'.+glGetQueryObjecti64vEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLint64 -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint64@.+  -> m ()+glGetQueryObjecti64vEXT v1 v2 v3 = liftIO $ dyn375 ptr_glGetQueryObjecti64vEXT v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjecti64vEXT #-}+ptr_glGetQueryObjecti64vEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint64 -> IO ())+ptr_glGetQueryObjecti64vEXT = unsafePerformIO $ getCommand "glGetQueryObjecti64vEXT"++-- glGetQueryObjectiv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObject.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObject.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetQueryObject.xhtml OpenGL 4.x>.+glGetQueryObjectiv+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryObjectiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetQueryObjectiv v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectiv #-}+ptr_glGetQueryObjectiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryObjectiv = unsafePerformIO $ getCommand "glGetQueryObjectiv"++-- glGetQueryObjectivARB -------------------------------------------------------++-- | This command is an alias for 'glGetQueryObjectiv'.+glGetQueryObjectivARB+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryObjectivARB v1 v2 v3 = liftIO $ dyn348 ptr_glGetQueryObjectivARB v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectivARB #-}+ptr_glGetQueryObjectivARB :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryObjectivARB = unsafePerformIO $ getCommand "glGetQueryObjectivARB"++-- glGetQueryObjectivEXT -------------------------------------------------------++-- | This command is an alias for 'glGetQueryObjectiv'.+glGetQueryObjectivEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryObjectivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetQueryObjectivEXT v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectivEXT #-}+ptr_glGetQueryObjectivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryObjectivEXT = unsafePerformIO $ getCommand "glGetQueryObjectivEXT"++-- glGetQueryObjectui64v -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObject.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetQueryObject.xhtml OpenGL 4.x>.+glGetQueryObjectui64v+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLuint64 -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64@.+  -> m ()+glGetQueryObjectui64v v1 v2 v3 = liftIO $ dyn419 ptr_glGetQueryObjectui64v v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectui64v #-}+ptr_glGetQueryObjectui64v :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+ptr_glGetQueryObjectui64v = unsafePerformIO $ getCommand "glGetQueryObjectui64v"++-- glGetQueryObjectui64vEXT ----------------------------------------------------++-- | This command is an alias for 'glGetQueryObjectui64v'.+glGetQueryObjectui64vEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLuint64 -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64@.+  -> m ()+glGetQueryObjectui64vEXT v1 v2 v3 = liftIO $ dyn419 ptr_glGetQueryObjectui64vEXT v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectui64vEXT #-}+ptr_glGetQueryObjectui64vEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+ptr_glGetQueryObjectui64vEXT = unsafePerformIO $ getCommand "glGetQueryObjectui64vEXT"++-- glGetQueryObjectuiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryObject.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryObject.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetQueryObject.xhtml OpenGL 4.x>.+glGetQueryObjectuiv+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetQueryObjectuiv v1 v2 v3 = liftIO $ dyn392 ptr_glGetQueryObjectuiv v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectuiv #-}+ptr_glGetQueryObjectuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetQueryObjectuiv = unsafePerformIO $ getCommand "glGetQueryObjectuiv"++-- glGetQueryObjectuivARB ------------------------------------------------------++-- | This command is an alias for 'glGetQueryObjectuiv'.+glGetQueryObjectuivARB+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetQueryObjectuivARB v1 v2 v3 = liftIO $ dyn392 ptr_glGetQueryObjectuivARB v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectuivARB #-}+ptr_glGetQueryObjectuivARB :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetQueryObjectuivARB = unsafePerformIO $ getCommand "glGetQueryObjectuivARB"++-- glGetQueryObjectuivEXT ------------------------------------------------------++glGetQueryObjectuivEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [QueryObjectParameterName](Graphics-GL-Groups.html#QueryObjectParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetQueryObjectuivEXT v1 v2 v3 = liftIO $ dyn392 ptr_glGetQueryObjectuivEXT v1 v2 v3++{-# NOINLINE ptr_glGetQueryObjectuivEXT #-}+ptr_glGetQueryObjectuivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetQueryObjectuivEXT = unsafePerformIO $ getCommand "glGetQueryObjectuivEXT"++-- glGetQueryiv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetQueryiv.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetQueryiv.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetQueryiv.xhtml OpenGL 4.x>.+glGetQueryiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLenum -- ^ @pname@ of type [QueryParameterName](Graphics-GL-Groups.html#QueryParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryiv v1 v2 v3 = liftIO $ dyn140 ptr_glGetQueryiv v1 v2 v3++{-# NOINLINE ptr_glGetQueryiv #-}+ptr_glGetQueryiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryiv = unsafePerformIO $ getCommand "glGetQueryiv"++-- glGetQueryivARB -------------------------------------------------------------++-- | This command is an alias for 'glGetQueryiv'.+glGetQueryivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLenum -- ^ @pname@ of type [QueryParameterName](Graphics-GL-Groups.html#QueryParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryivARB v1 v2 v3 = liftIO $ dyn140 ptr_glGetQueryivARB v1 v2 v3++{-# NOINLINE ptr_glGetQueryivARB #-}+ptr_glGetQueryivARB :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryivARB = unsafePerformIO $ getCommand "glGetQueryivARB"++-- glGetQueryivEXT -------------------------------------------------------------++glGetQueryivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLenum -- ^ @pname@ of type [QueryParameterName](Graphics-GL-Groups.html#QueryParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetQueryivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetQueryivEXT v1 v2 v3++{-# NOINLINE ptr_glGetQueryivEXT #-}+ptr_glGetQueryivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetQueryivEXT = unsafePerformIO $ getCommand "glGetQueryivEXT"++-- glGetRenderbufferParameteriv ------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetRenderbufferParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetRenderbufferParameter.xhtml OpenGL 4.x>.+glGetRenderbufferParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @pname@ of type [RenderbufferParameterName](Graphics-GL-Groups.html#RenderbufferParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetRenderbufferParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetRenderbufferParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetRenderbufferParameteriv #-}+ptr_glGetRenderbufferParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetRenderbufferParameteriv = unsafePerformIO $ getCommand "glGetRenderbufferParameteriv"++-- glGetRenderbufferParameterivEXT ---------------------------------------------++-- | This command is an alias for 'glGetRenderbufferParameteriv'.+glGetRenderbufferParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @pname@ of type [RenderbufferParameterName](Graphics-GL-Groups.html#RenderbufferParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetRenderbufferParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetRenderbufferParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glGetRenderbufferParameterivEXT #-}+ptr_glGetRenderbufferParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetRenderbufferParameterivEXT = unsafePerformIO $ getCommand "glGetRenderbufferParameterivEXT"++-- glGetRenderbufferParameterivOES ---------------------------------------------++glGetRenderbufferParameterivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @pname@ of type [RenderbufferParameterName](Graphics-GL-Groups.html#RenderbufferParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetRenderbufferParameterivOES v1 v2 v3 = liftIO $ dyn140 ptr_glGetRenderbufferParameterivOES v1 v2 v3++{-# NOINLINE ptr_glGetRenderbufferParameterivOES #-}+ptr_glGetRenderbufferParameterivOES :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetRenderbufferParameterivOES = unsafePerformIO $ getCommand "glGetRenderbufferParameterivOES"++-- glGetSamplerParameterIiv ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetSamplerParameter.xhtml OpenGL 4.x>.+glGetSamplerParameterIiv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetSamplerParameterIiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetSamplerParameterIiv v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIiv #-}+ptr_glGetSamplerParameterIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetSamplerParameterIiv = unsafePerformIO $ getCommand "glGetSamplerParameterIiv"++-- glGetSamplerParameterIivEXT -------------------------------------------------++-- | This command is an alias for 'glGetSamplerParameterIiv'.+glGetSamplerParameterIivEXT+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetSamplerParameterIivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetSamplerParameterIivEXT v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIivEXT #-}+ptr_glGetSamplerParameterIivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetSamplerParameterIivEXT = unsafePerformIO $ getCommand "glGetSamplerParameterIivEXT"++-- glGetSamplerParameterIivOES -------------------------------------------------++-- | This command is an alias for 'glGetSamplerParameterIiv'.+glGetSamplerParameterIivOES+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetSamplerParameterIivOES v1 v2 v3 = liftIO $ dyn348 ptr_glGetSamplerParameterIivOES v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIivOES #-}+ptr_glGetSamplerParameterIivOES :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetSamplerParameterIivOES = unsafePerformIO $ getCommand "glGetSamplerParameterIivOES"++-- glGetSamplerParameterIuiv ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetSamplerParameter.xhtml OpenGL 4.x>.+glGetSamplerParameterIuiv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetSamplerParameterIuiv v1 v2 v3 = liftIO $ dyn392 ptr_glGetSamplerParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIuiv #-}+ptr_glGetSamplerParameterIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetSamplerParameterIuiv = unsafePerformIO $ getCommand "glGetSamplerParameterIuiv"++-- glGetSamplerParameterIuivEXT ------------------------------------------------++-- | This command is an alias for 'glGetSamplerParameterIuiv'.+glGetSamplerParameterIuivEXT+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetSamplerParameterIuivEXT v1 v2 v3 = liftIO $ dyn392 ptr_glGetSamplerParameterIuivEXT v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIuivEXT #-}+ptr_glGetSamplerParameterIuivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetSamplerParameterIuivEXT = unsafePerformIO $ getCommand "glGetSamplerParameterIuivEXT"++-- glGetSamplerParameterIuivOES ------------------------------------------------++-- | This command is an alias for 'glGetSamplerParameterIuiv'.+glGetSamplerParameterIuivOES+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetSamplerParameterIuivOES v1 v2 v3 = liftIO $ dyn392 ptr_glGetSamplerParameterIuivOES v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterIuivOES #-}+ptr_glGetSamplerParameterIuivOES :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetSamplerParameterIuivOES = unsafePerformIO $ getCommand "glGetSamplerParameterIuivOES"++-- glGetSamplerParameterfv -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetSamplerParameter.xhtml OpenGL 4.x>.+glGetSamplerParameterfv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterF](Graphics-GL-Groups.html#SamplerParameterF).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetSamplerParameterfv v1 v2 v3 = liftIO $ dyn364 ptr_glGetSamplerParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameterfv #-}+ptr_glGetSamplerParameterfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetSamplerParameterfv = unsafePerformIO $ getCommand "glGetSamplerParameterfv"++-- glGetSamplerParameteriv -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetSamplerParameter.xhtml OpenGL 4.x>.+glGetSamplerParameteriv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetSamplerParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glGetSamplerParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetSamplerParameteriv #-}+ptr_glGetSamplerParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetSamplerParameteriv = unsafePerformIO $ getCommand "glGetSamplerParameteriv"++-- glGetSemaphoreParameterui64vEXT ---------------------------------------------++glGetSemaphoreParameterui64vEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLenum -- ^ @pname@ of type [SemaphoreParameterName](Graphics-GL-Groups.html#SemaphoreParameterName).+  -> Ptr GLuint64 -- ^ @params@.+  -> m ()+glGetSemaphoreParameterui64vEXT v1 v2 v3 = liftIO $ dyn419 ptr_glGetSemaphoreParameterui64vEXT v1 v2 v3++{-# NOINLINE ptr_glGetSemaphoreParameterui64vEXT #-}+ptr_glGetSemaphoreParameterui64vEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+ptr_glGetSemaphoreParameterui64vEXT = unsafePerformIO $ getCommand "glGetSemaphoreParameterui64vEXT"++-- glGetSeparableFilter --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetSeparableFilter.xml OpenGL 2.x>.+glGetSeparableFilter+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @row@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> Ptr b -- ^ @column@ pointing to @COMPSIZE(target,format,type)@ elements of type @b@.+  -> Ptr c -- ^ @span@ pointing to @COMPSIZE(target,format,type)@ elements of type @c@.+  -> m ()+glGetSeparableFilter v1 v2 v3 v4 v5 v6 = liftIO $ dyn420 ptr_glGetSeparableFilter v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetSeparableFilter #-}+ptr_glGetSeparableFilter :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ())+ptr_glGetSeparableFilter = unsafePerformIO $ getCommand "glGetSeparableFilter"++-- glGetSeparableFilterEXT -----------------------------------------------------++glGetSeparableFilterEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @row@ pointing to @COMPSIZE(target,format,type)@ elements of type @a@.+  -> Ptr b -- ^ @column@ pointing to @COMPSIZE(target,format,type)@ elements of type @b@.+  -> Ptr c -- ^ @span@ pointing to @COMPSIZE(target,format,type)@ elements of type @c@.+  -> m ()+glGetSeparableFilterEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn420 ptr_glGetSeparableFilterEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetSeparableFilterEXT #-}+ptr_glGetSeparableFilterEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr a -> Ptr b -> Ptr c -> IO ())+ptr_glGetSeparableFilterEXT = unsafePerformIO $ getCommand "glGetSeparableFilterEXT"++-- glGetShaderInfoLog ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderInfoLog.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderInfoLog.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetShaderInfoLog.xhtml OpenGL 4.x>.+glGetShaderInfoLog+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @infoLog@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetShaderInfoLog v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetShaderInfoLog v1 v2 v3 v4++{-# NOINLINE ptr_glGetShaderInfoLog #-}+ptr_glGetShaderInfoLog :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetShaderInfoLog = unsafePerformIO $ getCommand "glGetShaderInfoLog"++-- glGetShaderPrecisionFormat --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetShaderPrecisionFormat.xhtml OpenGL 4.x>.+glGetShaderPrecisionFormat+  :: MonadIO m+  => GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLenum -- ^ @precisiontype@ of type [PrecisionType](Graphics-GL-Groups.html#PrecisionType).+  -> Ptr GLint -- ^ @range@ pointing to @2@ elements of type @GLint@.+  -> Ptr GLint -- ^ @precision@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetShaderPrecisionFormat v1 v2 v3 v4 = liftIO $ dyn421 ptr_glGetShaderPrecisionFormat v1 v2 v3 v4++{-# NOINLINE ptr_glGetShaderPrecisionFormat #-}+ptr_glGetShaderPrecisionFormat :: FunPtr (GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> IO ())+ptr_glGetShaderPrecisionFormat = unsafePerformIO $ getCommand "glGetShaderPrecisionFormat"++-- glGetShaderSource -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetShaderSource.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetShaderSource.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetShaderSource.xhtml OpenGL 4.x>.+glGetShaderSource+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @source@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetShaderSource v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetShaderSource v1 v2 v3 v4++{-# NOINLINE ptr_glGetShaderSource #-}+ptr_glGetShaderSource :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetShaderSource = unsafePerformIO $ getCommand "glGetShaderSource"++-- glGetShaderSourceARB --------------------------------------------------------++-- | This command is an alias for 'glGetShaderSource'.+glGetShaderSourceARB+  :: MonadIO m+  => GLhandleARB -- ^ @obj@ of type @handleARB@.+  -> GLsizei -- ^ @maxLength@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLcharARB -- ^ @source@ pointing to @maxLength@ elements of type @GLcharARB@.+  -> m ()+glGetShaderSourceARB v1 v2 v3 v4 = liftIO $ dyn353 ptr_glGetShaderSourceARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetShaderSourceARB #-}+ptr_glGetShaderSourceARB :: FunPtr (GLhandleARB -> GLsizei -> Ptr GLsizei -> Ptr GLcharARB -> IO ())+ptr_glGetShaderSourceARB = unsafePerformIO $ getCommand "glGetShaderSourceARB"++-- glGetShaderiv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetShader.xhtml OpenGL 4.x>.+glGetShaderiv+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLenum -- ^ @pname@ of type [ShaderParameterName](Graphics-GL-Groups.html#ShaderParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetShaderiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetShaderiv v1 v2 v3++{-# NOINLINE ptr_glGetShaderiv #-}+ptr_glGetShaderiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetShaderiv = unsafePerformIO $ getCommand "glGetShaderiv"++-- glGetShadingRateImagePaletteNV ----------------------------------------------++glGetShadingRateImagePaletteNV+  :: MonadIO m+  => GLuint -- ^ @viewport@.+  -> GLuint -- ^ @entry@.+  -> Ptr GLenum -- ^ @rate@ pointing to @1@ element of type @GLenum@.+  -> m ()+glGetShadingRateImagePaletteNV v1 v2 v3 = liftIO $ dyn422 ptr_glGetShadingRateImagePaletteNV v1 v2 v3++{-# NOINLINE ptr_glGetShadingRateImagePaletteNV #-}+ptr_glGetShadingRateImagePaletteNV :: FunPtr (GLuint -> GLuint -> Ptr GLenum -> IO ())+ptr_glGetShadingRateImagePaletteNV = unsafePerformIO $ getCommand "glGetShadingRateImagePaletteNV"++-- glGetShadingRateSampleLocationivNV ------------------------------------------++glGetShadingRateSampleLocationivNV+  :: MonadIO m+  => GLenum -- ^ @rate@.+  -> GLuint -- ^ @samples@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @location@ pointing to @3@ elements of type @GLint@.+  -> m ()+glGetShadingRateSampleLocationivNV v1 v2 v3 v4 = liftIO $ dyn423 ptr_glGetShadingRateSampleLocationivNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetShadingRateSampleLocationivNV #-}+ptr_glGetShadingRateSampleLocationivNV :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLint -> IO ())+ptr_glGetShadingRateSampleLocationivNV = unsafePerformIO $ getCommand "glGetShadingRateSampleLocationivNV"++-- glGetSharpenTexFuncSGIS -----------------------------------------------------++glGetSharpenTexFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(target)@ elements of type @GLfloat@.+  -> m ()+glGetSharpenTexFuncSGIS v1 v2 = liftIO $ dyn101 ptr_glGetSharpenTexFuncSGIS v1 v2++{-# NOINLINE ptr_glGetSharpenTexFuncSGIS #-}+ptr_glGetSharpenTexFuncSGIS :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetSharpenTexFuncSGIS = unsafePerformIO $ getCommand "glGetSharpenTexFuncSGIS"++-- glGetStageIndexNV -----------------------------------------------------------++glGetStageIndexNV+  :: MonadIO m+  => GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> m GLushort+glGetStageIndexNV v1 = liftIO $ dyn424 ptr_glGetStageIndexNV v1++{-# NOINLINE ptr_glGetStageIndexNV #-}+ptr_glGetStageIndexNV :: FunPtr (GLenum -> IO GLushort)+ptr_glGetStageIndexNV = unsafePerformIO $ getCommand "glGetStageIndexNV"++-- glGetString -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetString.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetString.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetString.xhtml OpenGL 4.x>.+glGetString+  :: MonadIO m+  => GLenum -- ^ @name@ of type [StringName](Graphics-GL-Groups.html#StringName).+  -> m (Ptr GLubyte) -- ^ pointing to elements of type @String@.+glGetString v1 = liftIO $ dyn425 ptr_glGetString v1++{-# NOINLINE ptr_glGetString #-}+ptr_glGetString :: FunPtr (GLenum -> IO (Ptr GLubyte))+ptr_glGetString = unsafePerformIO $ getCommand "glGetString"++-- glGetStringi ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetString.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetString.xhtml OpenGL 4.x>.+glGetStringi+  :: MonadIO m+  => GLenum -- ^ @name@ of type [StringName](Graphics-GL-Groups.html#StringName).+  -> GLuint -- ^ @index@.+  -> m (Ptr GLubyte) -- ^ pointing to elements of type @String@.+glGetStringi v1 v2 = liftIO $ dyn426 ptr_glGetStringi v1 v2++{-# NOINLINE ptr_glGetStringi #-}+ptr_glGetStringi :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))+ptr_glGetStringi = unsafePerformIO $ getCommand "glGetStringi"++-- glGetSubroutineIndex --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetSubroutineIndex.xhtml OpenGL 4.x>.+glGetSubroutineIndex+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> Ptr GLchar -- ^ @name@.+  -> m GLuint+glGetSubroutineIndex v1 v2 v3 = liftIO $ dyn413 ptr_glGetSubroutineIndex v1 v2 v3++{-# NOINLINE ptr_glGetSubroutineIndex #-}+ptr_glGetSubroutineIndex :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLuint)+ptr_glGetSubroutineIndex = unsafePerformIO $ getCommand "glGetSubroutineIndex"++-- glGetSubroutineUniformLocation ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetSubroutineUniformLocation.xhtml OpenGL 4.x>.+glGetSubroutineUniformLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> Ptr GLchar -- ^ @name@.+  -> m GLint+glGetSubroutineUniformLocation v1 v2 v3 = liftIO $ dyn414 ptr_glGetSubroutineUniformLocation v1 v2 v3++{-# NOINLINE ptr_glGetSubroutineUniformLocation #-}+ptr_glGetSubroutineUniformLocation :: FunPtr (GLuint -> GLenum -> Ptr GLchar -> IO GLint)+ptr_glGetSubroutineUniformLocation = unsafePerformIO $ getCommand "glGetSubroutineUniformLocation"++-- glGetSynciv -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetSync.xhtml OpenGL 4.x>.+glGetSynciv+  :: MonadIO m+  => GLsync -- ^ @sync@ of type @sync@.+  -> GLenum -- ^ @pname@ of type [SyncParameterName](Graphics-GL-Groups.html#SyncParameterName).+  -> GLsizei -- ^ @count@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLint -- ^ @values@ pointing to @count@ elements of type @GLint@.+  -> m ()+glGetSynciv v1 v2 v3 v4 v5 = liftIO $ dyn427 ptr_glGetSynciv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetSynciv #-}+ptr_glGetSynciv :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+ptr_glGetSynciv = unsafePerformIO $ getCommand "glGetSynciv"++-- glGetSyncivAPPLE ------------------------------------------------------------++-- | This command is an alias for 'glGetSynciv'.+glGetSyncivAPPLE+  :: MonadIO m+  => GLsync -- ^ @sync@.+  -> GLenum -- ^ @pname@ of type [SyncParameterName](Graphics-GL-Groups.html#SyncParameterName).+  -> GLsizei -- ^ @count@.+  -> Ptr GLsizei -- ^ @length@.+  -> Ptr GLint -- ^ @values@ pointing to @count@ elements of type @GLint@.+  -> m ()+glGetSyncivAPPLE v1 v2 v3 v4 v5 = liftIO $ dyn427 ptr_glGetSyncivAPPLE v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetSyncivAPPLE #-}+ptr_glGetSyncivAPPLE :: FunPtr (GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+ptr_glGetSyncivAPPLE = unsafePerformIO $ getCommand "glGetSyncivAPPLE"++-- glGetTexBumpParameterfvATI --------------------------------------------------++glGetTexBumpParameterfvATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetTexBumpParameterATI](Graphics-GL-Groups.html#GetTexBumpParameterATI).+  -> Ptr GLfloat -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexBumpParameterfvATI v1 v2 = liftIO $ dyn101 ptr_glGetTexBumpParameterfvATI v1 v2++{-# NOINLINE ptr_glGetTexBumpParameterfvATI #-}+ptr_glGetTexBumpParameterfvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexBumpParameterfvATI = unsafePerformIO $ getCommand "glGetTexBumpParameterfvATI"++-- glGetTexBumpParameterivATI --------------------------------------------------++glGetTexBumpParameterivATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetTexBumpParameterATI](Graphics-GL-Groups.html#GetTexBumpParameterATI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexBumpParameterivATI v1 v2 = liftIO $ dyn143 ptr_glGetTexBumpParameterivATI v1 v2++{-# NOINLINE ptr_glGetTexBumpParameterivATI #-}+ptr_glGetTexBumpParameterivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glGetTexBumpParameterivATI = unsafePerformIO $ getCommand "glGetTexBumpParameterivATI"++-- glGetTexEnvfv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnv.xml OpenGL 2.x>.+glGetTexEnvfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexEnvfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetTexEnvfv v1 v2 v3++{-# NOINLINE ptr_glGetTexEnvfv #-}+ptr_glGetTexEnvfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexEnvfv = unsafePerformIO $ getCommand "glGetTexEnvfv"++-- glGetTexEnviv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexEnv.xml OpenGL 2.x>.+glGetTexEnviv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexEnviv v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexEnviv v1 v2 v3++{-# NOINLINE ptr_glGetTexEnviv #-}+ptr_glGetTexEnviv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexEnviv = unsafePerformIO $ getCommand "glGetTexEnviv"++-- glGetTexEnvxv ---------------------------------------------------------------++glGetTexEnvxv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexEnvxv v1 v2 v3 = liftIO $ dyn170 ptr_glGetTexEnvxv v1 v2 v3++{-# NOINLINE ptr_glGetTexEnvxv #-}+ptr_glGetTexEnvxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexEnvxv = unsafePerformIO $ getCommand "glGetTexEnvxv"++-- glGetTexEnvxvOES ------------------------------------------------------------++glGetTexEnvxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexEnvxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetTexEnvxvOES v1 v2 v3++{-# NOINLINE ptr_glGetTexEnvxvOES #-}+ptr_glGetTexEnvxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexEnvxvOES = unsafePerformIO $ getCommand "glGetTexEnvxvOES"++-- glGetTexFilterFuncSGIS ------------------------------------------------------++glGetTexFilterFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @filter@ of type [TextureFilterSGIS](Graphics-GL-Groups.html#TextureFilterSGIS).+  -> Ptr GLfloat -- ^ @weights@ pointing to @COMPSIZE(target,filter)@ elements of type @GLfloat@.+  -> m ()+glGetTexFilterFuncSGIS v1 v2 v3 = liftIO $ dyn139 ptr_glGetTexFilterFuncSGIS v1 v2 v3++{-# NOINLINE ptr_glGetTexFilterFuncSGIS #-}+ptr_glGetTexFilterFuncSGIS :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexFilterFuncSGIS = unsafePerformIO $ getCommand "glGetTexFilterFuncSGIS"++-- glGetTexGendv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGen.xml OpenGL 2.x>.+glGetTexGendv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetTexGendv v1 v2 v3 = liftIO $ dyn368 ptr_glGetTexGendv v1 v2 v3++{-# NOINLINE ptr_glGetTexGendv #-}+ptr_glGetTexGendv :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetTexGendv = unsafePerformIO $ getCommand "glGetTexGendv"++-- glGetTexGenfv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGen.xml OpenGL 2.x>.+glGetTexGenfv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexGenfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetTexGenfv v1 v2 v3++{-# NOINLINE ptr_glGetTexGenfv #-}+ptr_glGetTexGenfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexGenfv = unsafePerformIO $ getCommand "glGetTexGenfv"++-- glGetTexGenfvOES ------------------------------------------------------------++glGetTexGenfvOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexGenfvOES v1 v2 v3 = liftIO $ dyn139 ptr_glGetTexGenfvOES v1 v2 v3++{-# NOINLINE ptr_glGetTexGenfvOES #-}+ptr_glGetTexGenfvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexGenfvOES = unsafePerformIO $ getCommand "glGetTexGenfvOES"++-- glGetTexGeniv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexGen.xml OpenGL 2.x>.+glGetTexGeniv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexGeniv v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexGeniv v1 v2 v3++{-# NOINLINE ptr_glGetTexGeniv #-}+ptr_glGetTexGeniv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexGeniv = unsafePerformIO $ getCommand "glGetTexGeniv"++-- glGetTexGenivOES ------------------------------------------------------------++glGetTexGenivOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexGenivOES v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexGenivOES v1 v2 v3++{-# NOINLINE ptr_glGetTexGenivOES #-}+ptr_glGetTexGenivOES :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexGenivOES = unsafePerformIO $ getCommand "glGetTexGenivOES"++-- glGetTexGenxvOES ------------------------------------------------------------++glGetTexGenxvOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexGenxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetTexGenxvOES v1 v2 v3++{-# NOINLINE ptr_glGetTexGenxvOES #-}+ptr_glGetTexGenxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexGenxvOES = unsafePerformIO $ getCommand "glGetTexGenxvOES"++-- glGetTexImage ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexImage.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexImage.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexImage.xhtml OpenGL 4.x>.+glGetTexImage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(target,level,format,type)@ elements of type @a@.+  -> m ()+glGetTexImage v1 v2 v3 v4 v5 = liftIO $ dyn428 ptr_glGetTexImage v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetTexImage #-}+ptr_glGetTexImage :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetTexImage = unsafePerformIO $ getCommand "glGetTexImage"++-- glGetTexLevelParameterfv ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexLevelParameter.xhtml OpenGL 4.x>.+glGetTexLevelParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexLevelParameterfv v1 v2 v3 v4 = liftIO $ dyn429 ptr_glGetTexLevelParameterfv v1 v2 v3 v4++{-# NOINLINE ptr_glGetTexLevelParameterfv #-}+ptr_glGetTexLevelParameterfv :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexLevelParameterfv = unsafePerformIO $ getCommand "glGetTexLevelParameterfv"++-- glGetTexLevelParameteriv ----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexLevelParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexLevelParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexLevelParameter.xhtml OpenGL 4.x>.+glGetTexLevelParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexLevelParameteriv v1 v2 v3 v4 = liftIO $ dyn430 ptr_glGetTexLevelParameteriv v1 v2 v3 v4++{-# NOINLINE ptr_glGetTexLevelParameteriv #-}+ptr_glGetTexLevelParameteriv :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexLevelParameteriv = unsafePerformIO $ getCommand "glGetTexLevelParameteriv"++-- glGetTexLevelParameterxvOES -------------------------------------------------++glGetTexLevelParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexLevelParameterxvOES v1 v2 v3 v4 = liftIO $ dyn431 ptr_glGetTexLevelParameterxvOES v1 v2 v3 v4++{-# NOINLINE ptr_glGetTexLevelParameterxvOES #-}+ptr_glGetTexLevelParameterxvOES :: FunPtr (GLenum -> GLint -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexLevelParameterxvOES = unsafePerformIO $ getCommand "glGetTexLevelParameterxvOES"++-- glGetTexParameterIiv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTexParameterIiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexParameterIiv v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexParameterIiv v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIiv #-}+ptr_glGetTexParameterIiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexParameterIiv = unsafePerformIO $ getCommand "glGetTexParameterIiv"++-- glGetTexParameterIivEXT -----------------------------------------------------++-- | This command is an alias for 'glGetTexParameterIiv'.+glGetTexParameterIivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexParameterIivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexParameterIivEXT v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIivEXT #-}+ptr_glGetTexParameterIivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexParameterIivEXT = unsafePerformIO $ getCommand "glGetTexParameterIivEXT"++-- glGetTexParameterIivOES -----------------------------------------------------++-- | This command is an alias for 'glGetTexParameterIiv'.+glGetTexParameterIivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexParameterIivOES v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexParameterIivOES v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIivOES #-}+ptr_glGetTexParameterIivOES :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexParameterIivOES = unsafePerformIO $ getCommand "glGetTexParameterIivOES"++-- glGetTexParameterIuiv -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTexParameterIuiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetTexParameterIuiv v1 v2 v3 = liftIO $ dyn432 ptr_glGetTexParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIuiv #-}+ptr_glGetTexParameterIuiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetTexParameterIuiv = unsafePerformIO $ getCommand "glGetTexParameterIuiv"+
+ src/Graphics/GL/Functions/F13.hs view
@@ -0,0 +1,1606 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F13+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F13 (+  glGetTexParameterIuivEXT,+  glGetTexParameterIuivOES,+  glGetTexParameterPointervAPPLE,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetTexParameterxv,+  glGetTexParameterxvOES,+  glGetTextureHandleARB,+  glGetTextureHandleIMG,+  glGetTextureHandleNV,+  glGetTextureImage,+  glGetTextureImageEXT,+  glGetTextureLevelParameterfv,+  glGetTextureLevelParameterfvEXT,+  glGetTextureLevelParameteriv,+  glGetTextureLevelParameterivEXT,+  glGetTextureParameterIiv,+  glGetTextureParameterIivEXT,+  glGetTextureParameterIuiv,+  glGetTextureParameterIuivEXT,+  glGetTextureParameterfv,+  glGetTextureParameterfvEXT,+  glGetTextureParameteriv,+  glGetTextureParameterivEXT,+  glGetTextureSamplerHandleARB,+  glGetTextureSamplerHandleIMG,+  glGetTextureSamplerHandleNV,+  glGetTextureSubImage,+  glGetTrackMatrixivNV,+  glGetTransformFeedbackVarying,+  glGetTransformFeedbackVaryingEXT,+  glGetTransformFeedbackVaryingNV,+  glGetTransformFeedbacki64_v,+  glGetTransformFeedbacki_v,+  glGetTransformFeedbackiv,+  glGetTranslatedShaderSourceANGLE,+  glGetUniformBlockIndex,+  glGetUniformBufferSizeEXT,+  glGetUniformIndices,+  glGetUniformLocation,+  glGetUniformLocationARB,+  glGetUniformOffsetEXT,+  glGetUniformSubroutineuiv,+  glGetUniformdv,+  glGetUniformfv,+  glGetUniformfvARB,+  glGetUniformi64vARB,+  glGetUniformi64vNV,+  glGetUniformiv,+  glGetUniformivARB,+  glGetUniformui64vARB,+  glGetUniformui64vNV,+  glGetUniformuiv,+  glGetUniformuivEXT,+  glGetUnsignedBytei_vEXT,+  glGetUnsignedBytevEXT,+  glGetVariantArrayObjectfvATI,+  glGetVariantArrayObjectivATI,+  glGetVariantBooleanvEXT,+  glGetVariantFloatvEXT,+  glGetVariantIntegervEXT,+  glGetVariantPointervEXT,+  glGetVaryingLocationNV,+  glGetVertexArrayIndexed64iv,+  glGetVertexArrayIndexediv,+  glGetVertexArrayIntegeri_vEXT,+  glGetVertexArrayIntegervEXT,+  glGetVertexArrayPointeri_vEXT,+  glGetVertexArrayPointervEXT,+  glGetVertexArrayiv,+  glGetVertexAttribArrayObjectfvATI,+  glGetVertexAttribArrayObjectivATI,+  glGetVertexAttribIiv,+  glGetVertexAttribIivEXT,+  glGetVertexAttribIuiv,+  glGetVertexAttribIuivEXT,+  glGetVertexAttribLdv,+  glGetVertexAttribLdvEXT,+  glGetVertexAttribLi64vNV,+  glGetVertexAttribLui64vARB,+  glGetVertexAttribLui64vNV,+  glGetVertexAttribPointerv,+  glGetVertexAttribPointervARB,+  glGetVertexAttribPointervNV,+  glGetVertexAttribdv,+  glGetVertexAttribdvARB,+  glGetVertexAttribdvNV,+  glGetVertexAttribfv,+  glGetVertexAttribfvARB,+  glGetVertexAttribfvNV,+  glGetVertexAttribiv,+  glGetVertexAttribivARB,+  glGetVertexAttribivNV,+  glGetVideoCaptureStreamdvNV,+  glGetVideoCaptureStreamfvNV,+  glGetVideoCaptureStreamivNV,+  glGetVideoCaptureivNV,+  glGetVideoi64vNV,+  glGetVideoivNV,+  glGetVideoui64vNV+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGetTexParameterIuivEXT ----------------------------------------------------++-- | This command is an alias for 'glGetTexParameterIuiv'.+glGetTexParameterIuivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetTexParameterIuivEXT v1 v2 v3 = liftIO $ dyn432 ptr_glGetTexParameterIuivEXT v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIuivEXT #-}+ptr_glGetTexParameterIuivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetTexParameterIuivEXT = unsafePerformIO $ getCommand "glGetTexParameterIuivEXT"++-- glGetTexParameterIuivOES ----------------------------------------------------++-- | This command is an alias for 'glGetTexParameterIuiv'.+glGetTexParameterIuivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetTexParameterIuivOES v1 v2 v3 = liftIO $ dyn432 ptr_glGetTexParameterIuivOES v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterIuivOES #-}+ptr_glGetTexParameterIuivOES :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetTexParameterIuivOES = unsafePerformIO $ getCommand "glGetTexParameterIuivOES"++-- glGetTexParameterPointervAPPLE ----------------------------------------------++glGetTexParameterPointervAPPLE+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @pname@.+  -> Ptr (Ptr a) -- ^ @params@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetTexParameterPointervAPPLE v1 v2 v3 = liftIO $ dyn330 ptr_glGetTexParameterPointervAPPLE v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterPointervAPPLE #-}+ptr_glGetTexParameterPointervAPPLE :: FunPtr (GLenum -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetTexParameterPointervAPPLE = unsafePerformIO $ getCommand "glGetTexParameterPointervAPPLE"++-- glGetTexParameterfv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTexParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTexParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glGetTexParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterfv #-}+ptr_glGetTexParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTexParameterfv = unsafePerformIO $ getCommand "glGetTexParameterfv"++-- glGetTexParameteriv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTexParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTexParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glGetTexParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetTexParameteriv #-}+ptr_glGetTexParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTexParameteriv = unsafePerformIO $ getCommand "glGetTexParameteriv"++-- glGetTexParameterxv ---------------------------------------------------------++glGetTexParameterxv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexParameterxv v1 v2 v3 = liftIO $ dyn170 ptr_glGetTexParameterxv v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterxv #-}+ptr_glGetTexParameterxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexParameterxv = unsafePerformIO $ getCommand "glGetTexParameterxv"++-- glGetTexParameterxvOES ------------------------------------------------------++glGetTexParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glGetTexParameterxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glGetTexParameterxvOES v1 v2 v3++{-# NOINLINE ptr_glGetTexParameterxvOES #-}+ptr_glGetTexParameterxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glGetTexParameterxvOES = unsafePerformIO $ getCommand "glGetTexParameterxvOES"++-- glGetTextureHandleARB -------------------------------------------------------++glGetTextureHandleARB+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m GLuint64+glGetTextureHandleARB v1 = liftIO $ dyn433 ptr_glGetTextureHandleARB v1++{-# NOINLINE ptr_glGetTextureHandleARB #-}+ptr_glGetTextureHandleARB :: FunPtr (GLuint -> IO GLuint64)+ptr_glGetTextureHandleARB = unsafePerformIO $ getCommand "glGetTextureHandleARB"++-- glGetTextureHandleIMG -------------------------------------------------------++-- | This command is an alias for 'glGetTextureHandleARB'.+glGetTextureHandleIMG+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m GLuint64+glGetTextureHandleIMG v1 = liftIO $ dyn433 ptr_glGetTextureHandleIMG v1++{-# NOINLINE ptr_glGetTextureHandleIMG #-}+ptr_glGetTextureHandleIMG :: FunPtr (GLuint -> IO GLuint64)+ptr_glGetTextureHandleIMG = unsafePerformIO $ getCommand "glGetTextureHandleIMG"++-- glGetTextureHandleNV --------------------------------------------------------++glGetTextureHandleNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m GLuint64+glGetTextureHandleNV v1 = liftIO $ dyn433 ptr_glGetTextureHandleNV v1++{-# NOINLINE ptr_glGetTextureHandleNV #-}+ptr_glGetTextureHandleNV :: FunPtr (GLuint -> IO GLuint64)+ptr_glGetTextureHandleNV = unsafePerformIO $ getCommand "glGetTextureHandleNV"++-- glGetTextureImage -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexImage.xhtml OpenGL 4.x>.+glGetTextureImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@.+  -> m ()+glGetTextureImage v1 v2 v3 v4 v5 v6 = liftIO $ dyn434 ptr_glGetTextureImage v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetTextureImage #-}+ptr_glGetTextureImage :: FunPtr (GLuint -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetTextureImage = unsafePerformIO $ getCommand "glGetTextureImage"++-- glGetTextureImageEXT --------------------------------------------------------++glGetTextureImageEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(target,level,format,type)@ elements of type @a@.+  -> m ()+glGetTextureImageEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn435 ptr_glGetTextureImageEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetTextureImageEXT #-}+ptr_glGetTextureImageEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glGetTextureImageEXT = unsafePerformIO $ getCommand "glGetTextureImageEXT"++-- glGetTextureLevelParameterfv ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexLevelParameter.xhtml OpenGL 4.x>.+glGetTextureLevelParameterfv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@.+  -> m ()+glGetTextureLevelParameterfv v1 v2 v3 v4 = liftIO $ dyn436 ptr_glGetTextureLevelParameterfv v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureLevelParameterfv #-}+ptr_glGetTextureLevelParameterfv :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTextureLevelParameterfv = unsafePerformIO $ getCommand "glGetTextureLevelParameterfv"++-- glGetTextureLevelParameterfvEXT ---------------------------------------------++glGetTextureLevelParameterfvEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTextureLevelParameterfvEXT v1 v2 v3 v4 v5 = liftIO $ dyn437 ptr_glGetTextureLevelParameterfvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetTextureLevelParameterfvEXT #-}+ptr_glGetTextureLevelParameterfvEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTextureLevelParameterfvEXT = unsafePerformIO $ getCommand "glGetTextureLevelParameterfvEXT"++-- glGetTextureLevelParameteriv ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexLevelParameter.xhtml OpenGL 4.x>.+glGetTextureLevelParameteriv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetTextureLevelParameteriv v1 v2 v3 v4 = liftIO $ dyn438 ptr_glGetTextureLevelParameteriv v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureLevelParameteriv #-}+ptr_glGetTextureLevelParameteriv :: FunPtr (GLuint -> GLint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureLevelParameteriv = unsafePerformIO $ getCommand "glGetTextureLevelParameteriv"++-- glGetTextureLevelParameterivEXT ---------------------------------------------++glGetTextureLevelParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTextureLevelParameterivEXT v1 v2 v3 v4 v5 = liftIO $ dyn282 ptr_glGetTextureLevelParameterivEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetTextureLevelParameterivEXT #-}+ptr_glGetTextureLevelParameterivEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureLevelParameterivEXT = unsafePerformIO $ getCommand "glGetTextureLevelParameterivEXT"++-- glGetTextureParameterIiv ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTextureParameterIiv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetTextureParameterIiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetTextureParameterIiv v1 v2 v3++{-# NOINLINE ptr_glGetTextureParameterIiv #-}+ptr_glGetTextureParameterIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureParameterIiv = unsafePerformIO $ getCommand "glGetTextureParameterIiv"++-- glGetTextureParameterIivEXT -------------------------------------------------++glGetTextureParameterIivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTextureParameterIivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetTextureParameterIivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureParameterIivEXT #-}+ptr_glGetTextureParameterIivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureParameterIivEXT = unsafePerformIO $ getCommand "glGetTextureParameterIivEXT"++-- glGetTextureParameterIuiv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTextureParameterIuiv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@.+  -> m ()+glGetTextureParameterIuiv v1 v2 v3 = liftIO $ dyn392 ptr_glGetTextureParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glGetTextureParameterIuiv #-}+ptr_glGetTextureParameterIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetTextureParameterIuiv = unsafePerformIO $ getCommand "glGetTextureParameterIuiv"++-- glGetTextureParameterIuivEXT ------------------------------------------------++glGetTextureParameterIuivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetTextureParameterIuivEXT v1 v2 v3 v4 = liftIO $ dyn439 ptr_glGetTextureParameterIuivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureParameterIuivEXT #-}+ptr_glGetTextureParameterIuivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetTextureParameterIuivEXT = unsafePerformIO $ getCommand "glGetTextureParameterIuivEXT"++-- glGetTextureParameterfv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTextureParameterfv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@.+  -> m ()+glGetTextureParameterfv v1 v2 v3 = liftIO $ dyn364 ptr_glGetTextureParameterfv v1 v2 v3++{-# NOINLINE ptr_glGetTextureParameterfv #-}+ptr_glGetTextureParameterfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTextureParameterfv = unsafePerformIO $ getCommand "glGetTextureParameterfv"++-- glGetTextureParameterfvEXT --------------------------------------------------++glGetTextureParameterfvEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetTextureParameterfvEXT v1 v2 v3 v4 = liftIO $ dyn440 ptr_glGetTextureParameterfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureParameterfvEXT #-}+ptr_glGetTextureParameterfvEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetTextureParameterfvEXT = unsafePerformIO $ getCommand "glGetTextureParameterfvEXT"++-- glGetTextureParameteriv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexParameter.xhtml OpenGL 4.x>.+glGetTextureParameteriv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glGetTextureParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glGetTextureParameteriv v1 v2 v3++{-# NOINLINE ptr_glGetTextureParameteriv #-}+ptr_glGetTextureParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureParameteriv = unsafePerformIO $ getCommand "glGetTextureParameteriv"++-- glGetTextureParameterivEXT --------------------------------------------------++glGetTextureParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetTextureParameterivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glGetTextureParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetTextureParameterivEXT #-}+ptr_glGetTextureParameterivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTextureParameterivEXT = unsafePerformIO $ getCommand "glGetTextureParameterivEXT"++-- glGetTextureSamplerHandleARB ------------------------------------------------++glGetTextureSamplerHandleARB+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLuint -- ^ @sampler@.+  -> m GLuint64+glGetTextureSamplerHandleARB v1 v2 = liftIO $ dyn441 ptr_glGetTextureSamplerHandleARB v1 v2++{-# NOINLINE ptr_glGetTextureSamplerHandleARB #-}+ptr_glGetTextureSamplerHandleARB :: FunPtr (GLuint -> GLuint -> IO GLuint64)+ptr_glGetTextureSamplerHandleARB = unsafePerformIO $ getCommand "glGetTextureSamplerHandleARB"++-- glGetTextureSamplerHandleIMG ------------------------------------------------++-- | This command is an alias for 'glGetTextureSamplerHandleARB'.+glGetTextureSamplerHandleIMG+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLuint -- ^ @sampler@.+  -> m GLuint64+glGetTextureSamplerHandleIMG v1 v2 = liftIO $ dyn441 ptr_glGetTextureSamplerHandleIMG v1 v2++{-# NOINLINE ptr_glGetTextureSamplerHandleIMG #-}+ptr_glGetTextureSamplerHandleIMG :: FunPtr (GLuint -> GLuint -> IO GLuint64)+ptr_glGetTextureSamplerHandleIMG = unsafePerformIO $ getCommand "glGetTextureSamplerHandleIMG"++-- glGetTextureSamplerHandleNV -------------------------------------------------++glGetTextureSamplerHandleNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLuint -- ^ @sampler@.+  -> m GLuint64+glGetTextureSamplerHandleNV v1 v2 = liftIO $ dyn441 ptr_glGetTextureSamplerHandleNV v1 v2++{-# NOINLINE ptr_glGetTextureSamplerHandleNV #-}+ptr_glGetTextureSamplerHandleNV :: FunPtr (GLuint -> GLuint -> IO GLuint64)+ptr_glGetTextureSamplerHandleNV = unsafePerformIO $ getCommand "glGetTextureSamplerHandleNV"++-- glGetTextureSubImage --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTextureSubImage.xhtml OpenGL 4.x>.+glGetTextureSubImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@.+  -> m ()+glGetTextureSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn442 ptr_glGetTextureSubImage v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glGetTextureSubImage #-}+ptr_glGetTextureSubImage :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetTextureSubImage = unsafePerformIO $ getCommand "glGetTextureSubImage"++-- glGetTrackMatrixivNV --------------------------------------------------------++glGetTrackMatrixivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @address@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetTrackMatrixivNV v1 v2 v3 v4 = liftIO $ dyn366 ptr_glGetTrackMatrixivNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetTrackMatrixivNV #-}+ptr_glGetTrackMatrixivNV :: FunPtr (GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTrackMatrixivNV = unsafePerformIO $ getCommand "glGetTrackMatrixivNV"++-- glGetTransformFeedbackVarying -----------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetTransformFeedbackVarying.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetTransformFeedbackVarying.xhtml OpenGL 4.x>.+glGetTransformFeedbackVarying+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLsizei -- ^ @size@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [GlslTypeToken](Graphics-GL-Groups.html#GlslTypeToken).+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetTransformFeedbackVarying v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn321 ptr_glGetTransformFeedbackVarying v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetTransformFeedbackVarying #-}+ptr_glGetTransformFeedbackVarying :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+ptr_glGetTransformFeedbackVarying = unsafePerformIO $ getCommand "glGetTransformFeedbackVarying"++-- glGetTransformFeedbackVaryingEXT --------------------------------------------++-- | This command is an alias for 'glGetTransformFeedbackVarying'.+glGetTransformFeedbackVaryingEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLsizei -- ^ @size@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLenum -- ^ @type@ pointing to @1@ element of type [GlslTypeToken](Graphics-GL-Groups.html#GlslTypeToken).+  -> Ptr GLchar -- ^ @name@ pointing to @bufSize@ elements of type @GLchar@.+  -> m ()+glGetTransformFeedbackVaryingEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn321 ptr_glGetTransformFeedbackVaryingEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glGetTransformFeedbackVaryingEXT #-}+ptr_glGetTransformFeedbackVaryingEXT :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())+ptr_glGetTransformFeedbackVaryingEXT = unsafePerformIO $ getCommand "glGetTransformFeedbackVaryingEXT"++-- glGetTransformFeedbackVaryingNV ---------------------------------------------++glGetTransformFeedbackVaryingNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @location@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetTransformFeedbackVaryingNV v1 v2 v3 = liftIO $ dyn443 ptr_glGetTransformFeedbackVaryingNV v1 v2 v3++{-# NOINLINE ptr_glGetTransformFeedbackVaryingNV #-}+ptr_glGetTransformFeedbackVaryingNV :: FunPtr (GLuint -> GLuint -> Ptr GLint -> IO ())+ptr_glGetTransformFeedbackVaryingNV = unsafePerformIO $ getCommand "glGetTransformFeedbackVaryingNV"++-- glGetTransformFeedbacki64_v -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTransformFeedback.xhtml OpenGL 4.x>.+glGetTransformFeedbacki64_v+  :: MonadIO m+  => GLuint -- ^ @xfb@.+  -> GLenum -- ^ @pname@ of type [TransformFeedbackPName](Graphics-GL-Groups.html#TransformFeedbackPName).+  -> GLuint -- ^ @index@.+  -> Ptr GLint64 -- ^ @param@.+  -> m ()+glGetTransformFeedbacki64_v v1 v2 v3 v4 = liftIO $ dyn444 ptr_glGetTransformFeedbacki64_v v1 v2 v3 v4++{-# NOINLINE ptr_glGetTransformFeedbacki64_v #-}+ptr_glGetTransformFeedbacki64_v :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint64 -> IO ())+ptr_glGetTransformFeedbacki64_v = unsafePerformIO $ getCommand "glGetTransformFeedbacki64_v"++-- glGetTransformFeedbacki_v ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTransformFeedback.xhtml OpenGL 4.x>.+glGetTransformFeedbacki_v+  :: MonadIO m+  => GLuint -- ^ @xfb@.+  -> GLenum -- ^ @pname@ of type [TransformFeedbackPName](Graphics-GL-Groups.html#TransformFeedbackPName).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetTransformFeedbacki_v v1 v2 v3 v4 = liftIO $ dyn381 ptr_glGetTransformFeedbacki_v v1 v2 v3 v4++{-# NOINLINE ptr_glGetTransformFeedbacki_v #-}+ptr_glGetTransformFeedbacki_v :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glGetTransformFeedbacki_v = unsafePerformIO $ getCommand "glGetTransformFeedbacki_v"++-- glGetTransformFeedbackiv ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTransformFeedback.xhtml OpenGL 4.x>.+glGetTransformFeedbackiv+  :: MonadIO m+  => GLuint -- ^ @xfb@.+  -> GLenum -- ^ @pname@ of type [TransformFeedbackPName](Graphics-GL-Groups.html#TransformFeedbackPName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetTransformFeedbackiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetTransformFeedbackiv v1 v2 v3++{-# NOINLINE ptr_glGetTransformFeedbackiv #-}+ptr_glGetTransformFeedbackiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetTransformFeedbackiv = unsafePerformIO $ getCommand "glGetTransformFeedbackiv"++-- glGetTranslatedShaderSourceANGLE --------------------------------------------++glGetTranslatedShaderSourceANGLE+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLsizei -- ^ @length@ pointing to @1@ element of type @GLsizei@.+  -> Ptr GLchar -- ^ @source@.+  -> m ()+glGetTranslatedShaderSourceANGLE v1 v2 v3 v4 = liftIO $ dyn345 ptr_glGetTranslatedShaderSourceANGLE v1 v2 v3 v4++{-# NOINLINE ptr_glGetTranslatedShaderSourceANGLE #-}+ptr_glGetTranslatedShaderSourceANGLE :: FunPtr (GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())+ptr_glGetTranslatedShaderSourceANGLE = unsafePerformIO $ getCommand "glGetTranslatedShaderSourceANGLE"++-- glGetUniformBlockIndex ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformBlockIndex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniformBlockIndex.xhtml OpenGL 4.x>.+glGetUniformBlockIndex+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @uniformBlockName@ pointing to @COMPSIZE()@ elements of type @GLchar@.+  -> m GLuint+glGetUniformBlockIndex v1 v2 = liftIO $ dyn445 ptr_glGetUniformBlockIndex v1 v2++{-# NOINLINE ptr_glGetUniformBlockIndex #-}+ptr_glGetUniformBlockIndex :: FunPtr (GLuint -> Ptr GLchar -> IO GLuint)+ptr_glGetUniformBlockIndex = unsafePerformIO $ getCommand "glGetUniformBlockIndex"++-- glGetUniformBufferSizeEXT ---------------------------------------------------++glGetUniformBufferSizeEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> m GLint+glGetUniformBufferSizeEXT v1 v2 = liftIO $ dyn446 ptr_glGetUniformBufferSizeEXT v1 v2++{-# NOINLINE ptr_glGetUniformBufferSizeEXT #-}+ptr_glGetUniformBufferSizeEXT :: FunPtr (GLuint -> GLint -> IO GLint)+ptr_glGetUniformBufferSizeEXT = unsafePerformIO $ getCommand "glGetUniformBufferSizeEXT"++-- glGetUniformIndices ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformIndices.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniformIndices.xhtml OpenGL 4.x>.+glGetUniformIndices+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @uniformCount@.+  -> Ptr (Ptr GLchar) -- ^ @uniformNames@ pointing to @COMPSIZE(uniformCount)@ elements of type @Ptr GLchar@.+  -> Ptr GLuint -- ^ @uniformIndices@ pointing to @COMPSIZE(uniformCount)@ elements of type @GLuint@.+  -> m ()+glGetUniformIndices v1 v2 v3 v4 = liftIO $ dyn447 ptr_glGetUniformIndices v1 v2 v3 v4++{-# NOINLINE ptr_glGetUniformIndices #-}+ptr_glGetUniformIndices :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())+ptr_glGetUniformIndices = unsafePerformIO $ getCommand "glGetUniformIndices"++-- glGetUniformLocation --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetUniformLocation.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniformLocation.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniformLocation.xhtml OpenGL 4.x>.+glGetUniformLocation+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@.+  -> m GLint+glGetUniformLocation v1 v2 = liftIO $ dyn324 ptr_glGetUniformLocation v1 v2++{-# NOINLINE ptr_glGetUniformLocation #-}+ptr_glGetUniformLocation :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetUniformLocation = unsafePerformIO $ getCommand "glGetUniformLocation"++-- glGetUniformLocationARB -----------------------------------------------------++-- | This command is an alias for 'glGetUniformLocation'.+glGetUniformLocationARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> Ptr GLcharARB -- ^ @name@.+  -> m GLint+glGetUniformLocationARB v1 v2 = liftIO $ dyn325 ptr_glGetUniformLocationARB v1 v2++{-# NOINLINE ptr_glGetUniformLocationARB #-}+ptr_glGetUniformLocationARB :: FunPtr (GLhandleARB -> Ptr GLcharARB -> IO GLint)+ptr_glGetUniformLocationARB = unsafePerformIO $ getCommand "glGetUniformLocationARB"++-- glGetUniformOffsetEXT -------------------------------------------------------++glGetUniformOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> m GLintptr -- ^ of type @BufferOffset@.+glGetUniformOffsetEXT v1 v2 = liftIO $ dyn448 ptr_glGetUniformOffsetEXT v1 v2++{-# NOINLINE ptr_glGetUniformOffsetEXT #-}+ptr_glGetUniformOffsetEXT :: FunPtr (GLuint -> GLint -> IO GLintptr)+ptr_glGetUniformOffsetEXT = unsafePerformIO $ getCommand "glGetUniformOffsetEXT"++-- glGetUniformSubroutineuiv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniformSubroutine.xhtml OpenGL 4.x>.+glGetUniformSubroutineuiv+  :: MonadIO m+  => GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLint -- ^ @location@.+  -> Ptr GLuint -- ^ @params@ pointing to @1@ element of type @GLuint@.+  -> m ()+glGetUniformSubroutineuiv v1 v2 v3 = liftIO $ dyn81 ptr_glGetUniformSubroutineuiv v1 v2 v3++{-# NOINLINE ptr_glGetUniformSubroutineuiv #-}+ptr_glGetUniformSubroutineuiv :: FunPtr (GLenum -> GLint -> Ptr GLuint -> IO ())+ptr_glGetUniformSubroutineuiv = unsafePerformIO $ getCommand "glGetUniformSubroutineuiv"++-- glGetUniformdv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetUniformdv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLdouble@.+  -> m ()+glGetUniformdv v1 v2 v3 = liftIO $ dyn449 ptr_glGetUniformdv v1 v2 v3++{-# NOINLINE ptr_glGetUniformdv #-}+ptr_glGetUniformdv :: FunPtr (GLuint -> GLint -> Ptr GLdouble -> IO ())+ptr_glGetUniformdv = unsafePerformIO $ getCommand "glGetUniformdv"++-- glGetUniformfv --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetUniformfv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLfloat@.+  -> m ()+glGetUniformfv v1 v2 v3 = liftIO $ dyn450 ptr_glGetUniformfv v1 v2 v3++{-# NOINLINE ptr_glGetUniformfv #-}+ptr_glGetUniformfv :: FunPtr (GLuint -> GLint -> Ptr GLfloat -> IO ())+ptr_glGetUniformfv = unsafePerformIO $ getCommand "glGetUniformfv"++-- glGetUniformfvARB -----------------------------------------------------------++-- | This command is an alias for 'glGetUniformfv'.+glGetUniformfvARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> GLint -- ^ @location@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(programObj,location)@ elements of type @GLfloat@.+  -> m ()+glGetUniformfvARB v1 v2 v3 = liftIO $ dyn451 ptr_glGetUniformfvARB v1 v2 v3++{-# NOINLINE ptr_glGetUniformfvARB #-}+ptr_glGetUniformfvARB :: FunPtr (GLhandleARB -> GLint -> Ptr GLfloat -> IO ())+ptr_glGetUniformfvARB = unsafePerformIO $ getCommand "glGetUniformfvARB"++-- glGetUniformi64vARB ---------------------------------------------------------++glGetUniformi64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLint64 -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLint64@.+  -> m ()+glGetUniformi64vARB v1 v2 v3 = liftIO $ dyn452 ptr_glGetUniformi64vARB v1 v2 v3++{-# NOINLINE ptr_glGetUniformi64vARB #-}+ptr_glGetUniformi64vARB :: FunPtr (GLuint -> GLint -> Ptr GLint64 -> IO ())+ptr_glGetUniformi64vARB = unsafePerformIO $ getCommand "glGetUniformi64vARB"++-- glGetUniformi64vNV ----------------------------------------------------------++glGetUniformi64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLint64EXT -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLint64EXT@.+  -> m ()+glGetUniformi64vNV v1 v2 v3 = liftIO $ dyn453 ptr_glGetUniformi64vNV v1 v2 v3++{-# NOINLINE ptr_glGetUniformi64vNV #-}+ptr_glGetUniformi64vNV :: FunPtr (GLuint -> GLint -> Ptr GLint64EXT -> IO ())+ptr_glGetUniformi64vNV = unsafePerformIO $ getCommand "glGetUniformi64vNV"++-- glGetUniformiv --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetUniformiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLint@.+  -> m ()+glGetUniformiv v1 v2 v3 = liftIO $ dyn454 ptr_glGetUniformiv v1 v2 v3++{-# NOINLINE ptr_glGetUniformiv #-}+ptr_glGetUniformiv :: FunPtr (GLuint -> GLint -> Ptr GLint -> IO ())+ptr_glGetUniformiv = unsafePerformIO $ getCommand "glGetUniformiv"++-- glGetUniformivARB -----------------------------------------------------------++-- | This command is an alias for 'glGetUniformiv'.+glGetUniformivARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> GLint -- ^ @location@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(programObj,location)@ elements of type @GLint@.+  -> m ()+glGetUniformivARB v1 v2 v3 = liftIO $ dyn455 ptr_glGetUniformivARB v1 v2 v3++{-# NOINLINE ptr_glGetUniformivARB #-}+ptr_glGetUniformivARB :: FunPtr (GLhandleARB -> GLint -> Ptr GLint -> IO ())+ptr_glGetUniformivARB = unsafePerformIO $ getCommand "glGetUniformivARB"++-- glGetUniformui64vARB --------------------------------------------------------++glGetUniformui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLuint64 -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLuint64@.+  -> m ()+glGetUniformui64vARB v1 v2 v3 = liftIO $ dyn456 ptr_glGetUniformui64vARB v1 v2 v3++{-# NOINLINE ptr_glGetUniformui64vARB #-}+ptr_glGetUniformui64vARB :: FunPtr (GLuint -> GLint -> Ptr GLuint64 -> IO ())+ptr_glGetUniformui64vARB = unsafePerformIO $ getCommand "glGetUniformui64vARB"++-- glGetUniformui64vNV ---------------------------------------------------------++glGetUniformui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLuint64EXT -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLuint64EXT@.+  -> m ()+glGetUniformui64vNV v1 v2 v3 = liftIO $ dyn457 ptr_glGetUniformui64vNV v1 v2 v3++{-# NOINLINE ptr_glGetUniformui64vNV #-}+ptr_glGetUniformui64vNV :: FunPtr (GLuint -> GLint -> Ptr GLuint64EXT -> IO ())+ptr_glGetUniformui64vNV = unsafePerformIO $ getCommand "glGetUniformui64vNV"++-- glGetUniformuiv -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetUniformuiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLuint@.+  -> m ()+glGetUniformuiv v1 v2 v3 = liftIO $ dyn458 ptr_glGetUniformuiv v1 v2 v3++{-# NOINLINE ptr_glGetUniformuiv #-}+ptr_glGetUniformuiv :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())+ptr_glGetUniformuiv = unsafePerformIO $ getCommand "glGetUniformuiv"++-- glGetUniformuivEXT ----------------------------------------------------------++-- | This command is an alias for 'glGetUniformuiv'.+glGetUniformuivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(program,location)@ elements of type @GLuint@.+  -> m ()+glGetUniformuivEXT v1 v2 v3 = liftIO $ dyn458 ptr_glGetUniformuivEXT v1 v2 v3++{-# NOINLINE ptr_glGetUniformuivEXT #-}+ptr_glGetUniformuivEXT :: FunPtr (GLuint -> GLint -> Ptr GLuint -> IO ())+ptr_glGetUniformuivEXT = unsafePerformIO $ getCommand "glGetUniformuivEXT"++-- glGetUnsignedBytei_vEXT -----------------------------------------------------++glGetUnsignedBytei_vEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @data@ pointing to @COMPSIZE(target)@ elements of type @GLubyte@.+  -> m ()+glGetUnsignedBytei_vEXT v1 v2 v3 = liftIO $ dyn459 ptr_glGetUnsignedBytei_vEXT v1 v2 v3++{-# NOINLINE ptr_glGetUnsignedBytei_vEXT #-}+ptr_glGetUnsignedBytei_vEXT :: FunPtr (GLenum -> GLuint -> Ptr GLubyte -> IO ())+ptr_glGetUnsignedBytei_vEXT = unsafePerformIO $ getCommand "glGetUnsignedBytei_vEXT"++-- glGetUnsignedBytevEXT -------------------------------------------------------++glGetUnsignedBytevEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [GetPName](Graphics-GL-Groups.html#GetPName).+  -> Ptr GLubyte -- ^ @data@ pointing to @COMPSIZE(pname)@ elements of type @GLubyte@.+  -> m ()+glGetUnsignedBytevEXT v1 v2 = liftIO $ dyn460 ptr_glGetUnsignedBytevEXT v1 v2++{-# NOINLINE ptr_glGetUnsignedBytevEXT #-}+ptr_glGetUnsignedBytevEXT :: FunPtr (GLenum -> Ptr GLubyte -> IO ())+ptr_glGetUnsignedBytevEXT = unsafePerformIO $ getCommand "glGetUnsignedBytevEXT"++-- glGetVariantArrayObjectfvATI ------------------------------------------------++glGetVariantArrayObjectfvATI+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLfloat -- ^ @params@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glGetVariantArrayObjectfvATI v1 v2 v3 = liftIO $ dyn364 ptr_glGetVariantArrayObjectfvATI v1 v2 v3++{-# NOINLINE ptr_glGetVariantArrayObjectfvATI #-}+ptr_glGetVariantArrayObjectfvATI :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVariantArrayObjectfvATI = unsafePerformIO $ getCommand "glGetVariantArrayObjectfvATI"++-- glGetVariantArrayObjectivATI ------------------------------------------------++glGetVariantArrayObjectivATI+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetVariantArrayObjectivATI v1 v2 v3 = liftIO $ dyn348 ptr_glGetVariantArrayObjectivATI v1 v2 v3++{-# NOINLINE ptr_glGetVariantArrayObjectivATI #-}+ptr_glGetVariantArrayObjectivATI :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVariantArrayObjectivATI = unsafePerformIO $ getCommand "glGetVariantArrayObjectivATI"++-- glGetVariantBooleanvEXT -----------------------------------------------------++glGetVariantBooleanvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLboolean -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glGetVariantBooleanvEXT v1 v2 v3 = liftIO $ dyn363 ptr_glGetVariantBooleanvEXT v1 v2 v3++{-# NOINLINE ptr_glGetVariantBooleanvEXT #-}+ptr_glGetVariantBooleanvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())+ptr_glGetVariantBooleanvEXT = unsafePerformIO $ getCommand "glGetVariantBooleanvEXT"++-- glGetVariantFloatvEXT -------------------------------------------------------++glGetVariantFloatvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLfloat -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLfloat@.+  -> m ()+glGetVariantFloatvEXT v1 v2 v3 = liftIO $ dyn364 ptr_glGetVariantFloatvEXT v1 v2 v3++{-# NOINLINE ptr_glGetVariantFloatvEXT #-}+ptr_glGetVariantFloatvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVariantFloatvEXT = unsafePerformIO $ getCommand "glGetVariantFloatvEXT"++-- glGetVariantIntegervEXT -----------------------------------------------------++glGetVariantIntegervEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr GLint -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @GLint@.+  -> m ()+glGetVariantIntegervEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetVariantIntegervEXT v1 v2 v3++{-# NOINLINE ptr_glGetVariantIntegervEXT #-}+ptr_glGetVariantIntegervEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVariantIntegervEXT = unsafePerformIO $ getCommand "glGetVariantIntegervEXT"++-- glGetVariantPointervEXT -----------------------------------------------------++glGetVariantPointervEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @value@ of type [GetVariantValueEXT](Graphics-GL-Groups.html#GetVariantValueEXT).+  -> Ptr (Ptr a) -- ^ @data@ pointing to @COMPSIZE(id)@ elements of type @Ptr a@.+  -> m ()+glGetVariantPointervEXT v1 v2 v3 = liftIO $ dyn377 ptr_glGetVariantPointervEXT v1 v2 v3++{-# NOINLINE ptr_glGetVariantPointervEXT #-}+ptr_glGetVariantPointervEXT :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVariantPointervEXT = unsafePerformIO $ getCommand "glGetVariantPointervEXT"++-- glGetVaryingLocationNV ------------------------------------------------------++glGetVaryingLocationNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLint+glGetVaryingLocationNV v1 v2 = liftIO $ dyn324 ptr_glGetVaryingLocationNV v1 v2++{-# NOINLINE ptr_glGetVaryingLocationNV #-}+ptr_glGetVaryingLocationNV :: FunPtr (GLuint -> Ptr GLchar -> IO GLint)+ptr_glGetVaryingLocationNV = unsafePerformIO $ getCommand "glGetVaryingLocationNV"++-- glGetVertexArrayIndexed64iv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetVertexArrayIndexed.xhtml OpenGL 4.x>.+glGetVertexArrayIndexed64iv+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr GLint64 -- ^ @param@.+  -> m ()+glGetVertexArrayIndexed64iv v1 v2 v3 v4 = liftIO $ dyn461 ptr_glGetVertexArrayIndexed64iv v1 v2 v3 v4++{-# NOINLINE ptr_glGetVertexArrayIndexed64iv #-}+ptr_glGetVertexArrayIndexed64iv :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())+ptr_glGetVertexArrayIndexed64iv = unsafePerformIO $ getCommand "glGetVertexArrayIndexed64iv"++-- glGetVertexArrayIndexediv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetVertexArrayIndexed.xhtml OpenGL 4.x>.+glGetVertexArrayIndexediv+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetVertexArrayIndexediv v1 v2 v3 v4 = liftIO $ dyn314 ptr_glGetVertexArrayIndexediv v1 v2 v3 v4++{-# NOINLINE ptr_glGetVertexArrayIndexediv #-}+ptr_glGetVertexArrayIndexediv :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexArrayIndexediv = unsafePerformIO $ getCommand "glGetVertexArrayIndexediv"++-- glGetVertexArrayIntegeri_vEXT -----------------------------------------------++glGetVertexArrayIntegeri_vEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetVertexArrayIntegeri_vEXT v1 v2 v3 v4 = liftIO $ dyn314 ptr_glGetVertexArrayIntegeri_vEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetVertexArrayIntegeri_vEXT #-}+ptr_glGetVertexArrayIntegeri_vEXT :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexArrayIntegeri_vEXT = unsafePerformIO $ getCommand "glGetVertexArrayIntegeri_vEXT"++-- glGetVertexArrayIntegervEXT -------------------------------------------------++glGetVertexArrayIntegervEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetVertexArrayIntegervEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexArrayIntegervEXT v1 v2 v3++{-# NOINLINE ptr_glGetVertexArrayIntegervEXT #-}+ptr_glGetVertexArrayIntegervEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexArrayIntegervEXT = unsafePerformIO $ getCommand "glGetVertexArrayIntegervEXT"++-- glGetVertexArrayPointeri_vEXT -----------------------------------------------++glGetVertexArrayPointeri_vEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr (Ptr a) -- ^ @param@.+  -> m ()+glGetVertexArrayPointeri_vEXT v1 v2 v3 v4 = liftIO $ dyn462 ptr_glGetVertexArrayPointeri_vEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetVertexArrayPointeri_vEXT #-}+ptr_glGetVertexArrayPointeri_vEXT :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVertexArrayPointeri_vEXT = unsafePerformIO $ getCommand "glGetVertexArrayPointeri_vEXT"++-- glGetVertexArrayPointervEXT -------------------------------------------------++glGetVertexArrayPointervEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr (Ptr a) -- ^ @param@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetVertexArrayPointervEXT v1 v2 v3 = liftIO $ dyn377 ptr_glGetVertexArrayPointervEXT v1 v2 v3++{-# NOINLINE ptr_glGetVertexArrayPointervEXT #-}+ptr_glGetVertexArrayPointervEXT :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVertexArrayPointervEXT = unsafePerformIO $ getCommand "glGetVertexArrayPointervEXT"++-- glGetVertexArrayiv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetVertexArrayiv.xhtml OpenGL 4.x>.+glGetVertexArrayiv+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLenum -- ^ @pname@ of type [VertexArrayPName](Graphics-GL-Groups.html#VertexArrayPName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glGetVertexArrayiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexArrayiv v1 v2 v3++{-# NOINLINE ptr_glGetVertexArrayiv #-}+ptr_glGetVertexArrayiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexArrayiv = unsafePerformIO $ getCommand "glGetVertexArrayiv"++-- glGetVertexAttribArrayObjectfvATI -------------------------------------------++glGetVertexAttribArrayObjectfvATI+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetVertexAttribArrayObjectfvATI v1 v2 v3 = liftIO $ dyn364 ptr_glGetVertexAttribArrayObjectfvATI v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribArrayObjectfvATI #-}+ptr_glGetVertexAttribArrayObjectfvATI :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVertexAttribArrayObjectfvATI = unsafePerformIO $ getCommand "glGetVertexAttribArrayObjectfvATI"++-- glGetVertexAttribArrayObjectivATI -------------------------------------------++glGetVertexAttribArrayObjectivATI+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [ArrayObjectPNameATI](Graphics-GL-Groups.html#ArrayObjectPNameATI).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetVertexAttribArrayObjectivATI v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribArrayObjectivATI v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribArrayObjectivATI #-}+ptr_glGetVertexAttribArrayObjectivATI :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribArrayObjectivATI = unsafePerformIO $ getCommand "glGetVertexAttribArrayObjectivATI"++-- glGetVertexAttribIiv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribIiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetVertexAttribIiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribIiv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribIiv #-}+ptr_glGetVertexAttribIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribIiv = unsafePerformIO $ getCommand "glGetVertexAttribIiv"++-- glGetVertexAttribIivEXT -----------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribIiv'.+glGetVertexAttribIivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetVertexAttribIivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribIivEXT v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribIivEXT #-}+ptr_glGetVertexAttribIivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribIivEXT = unsafePerformIO $ getCommand "glGetVertexAttribIivEXT"++-- glGetVertexAttribIuiv -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribIuiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLuint -- ^ @params@ pointing to @1@ element of type @GLuint@.+  -> m ()+glGetVertexAttribIuiv v1 v2 v3 = liftIO $ dyn392 ptr_glGetVertexAttribIuiv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribIuiv #-}+ptr_glGetVertexAttribIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetVertexAttribIuiv = unsafePerformIO $ getCommand "glGetVertexAttribIuiv"++-- glGetVertexAttribIuivEXT ----------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribIuiv'.+glGetVertexAttribIuivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLuint -- ^ @params@ pointing to @1@ element of type @GLuint@.+  -> m ()+glGetVertexAttribIuivEXT v1 v2 v3 = liftIO $ dyn392 ptr_glGetVertexAttribIuivEXT v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribIuivEXT #-}+ptr_glGetVertexAttribIuivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetVertexAttribIuivEXT = unsafePerformIO $ getCommand "glGetVertexAttribIuivEXT"++-- glGetVertexAttribLdv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribLdv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetVertexAttribLdv v1 v2 v3 = liftIO $ dyn463 ptr_glGetVertexAttribLdv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribLdv #-}+ptr_glGetVertexAttribLdv :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVertexAttribLdv = unsafePerformIO $ getCommand "glGetVertexAttribLdv"++-- glGetVertexAttribLdvEXT -----------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribLdv'.+glGetVertexAttribLdvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetVertexAttribLdvEXT v1 v2 v3 = liftIO $ dyn463 ptr_glGetVertexAttribLdvEXT v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribLdvEXT #-}+ptr_glGetVertexAttribLdvEXT :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVertexAttribLdvEXT = unsafePerformIO $ getCommand "glGetVertexAttribLdvEXT"++-- glGetVertexAttribLi64vNV ----------------------------------------------------++glGetVertexAttribLi64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint64EXT@.+  -> m ()+glGetVertexAttribLi64vNV v1 v2 v3 = liftIO $ dyn464 ptr_glGetVertexAttribLi64vNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribLi64vNV #-}+ptr_glGetVertexAttribLi64vNV :: FunPtr (GLuint -> GLenum -> Ptr GLint64EXT -> IO ())+ptr_glGetVertexAttribLi64vNV = unsafePerformIO $ getCommand "glGetVertexAttribLi64vNV"++-- glGetVertexAttribLui64vARB --------------------------------------------------++glGetVertexAttribLui64vARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLuint64EXT -- ^ @params@.+  -> m ()+glGetVertexAttribLui64vARB v1 v2 v3 = liftIO $ dyn376 ptr_glGetVertexAttribLui64vARB v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribLui64vARB #-}+ptr_glGetVertexAttribLui64vARB :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetVertexAttribLui64vARB = unsafePerformIO $ getCommand "glGetVertexAttribLui64vARB"++-- glGetVertexAttribLui64vNV ---------------------------------------------------++glGetVertexAttribLui64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnum](Graphics-GL-Groups.html#VertexAttribEnum).+  -> Ptr GLuint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64EXT@.+  -> m ()+glGetVertexAttribLui64vNV v1 v2 v3 = liftIO $ dyn376 ptr_glGetVertexAttribLui64vNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribLui64vNV #-}+ptr_glGetVertexAttribLui64vNV :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetVertexAttribLui64vNV = unsafePerformIO $ getCommand "glGetVertexAttribLui64vNV"++-- glGetVertexAttribPointerv ---------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetVertexAttribPointerv.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttribPointerv.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttribPointerv.xhtml OpenGL 4.x>.+glGetVertexAttribPointerv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPointerPropertyARB](Graphics-GL-Groups.html#VertexAttribPointerPropertyARB).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetVertexAttribPointerv v1 v2 v3 = liftIO $ dyn377 ptr_glGetVertexAttribPointerv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribPointerv #-}+ptr_glGetVertexAttribPointerv :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVertexAttribPointerv = unsafePerformIO $ getCommand "glGetVertexAttribPointerv"++-- glGetVertexAttribPointervARB ------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribPointerv'.+glGetVertexAttribPointervARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPointerPropertyARB](Graphics-GL-Groups.html#VertexAttribPointerPropertyARB).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetVertexAttribPointervARB v1 v2 v3 = liftIO $ dyn377 ptr_glGetVertexAttribPointervARB v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribPointervARB #-}+ptr_glGetVertexAttribPointervARB :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVertexAttribPointervARB = unsafePerformIO $ getCommand "glGetVertexAttribPointervARB"++-- glGetVertexAttribPointervNV -------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribPointerv'.+glGetVertexAttribPointervNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @1@ element of type @Ptr a@.+  -> m ()+glGetVertexAttribPointervNV v1 v2 v3 = liftIO $ dyn377 ptr_glGetVertexAttribPointervNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribPointervNV #-}+ptr_glGetVertexAttribPointervNV :: FunPtr (GLuint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glGetVertexAttribPointervNV = unsafePerformIO $ getCommand "glGetVertexAttribPointervNV"++-- glGetVertexAttribdv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribdv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetVertexAttribdv v1 v2 v3 = liftIO $ dyn463 ptr_glGetVertexAttribdv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribdv #-}+ptr_glGetVertexAttribdv :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVertexAttribdv = unsafePerformIO $ getCommand "glGetVertexAttribdv"++-- glGetVertexAttribdvARB ------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribdv'.+glGetVertexAttribdvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glGetVertexAttribdvARB v1 v2 v3 = liftIO $ dyn463 ptr_glGetVertexAttribdvARB v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribdvARB #-}+ptr_glGetVertexAttribdvARB :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVertexAttribdvARB = unsafePerformIO $ getCommand "glGetVertexAttribdvARB"++-- glGetVertexAttribdvNV -------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribdv'.+glGetVertexAttribdvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLdouble -- ^ @params@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glGetVertexAttribdvNV v1 v2 v3 = liftIO $ dyn463 ptr_glGetVertexAttribdvNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribdvNV #-}+ptr_glGetVertexAttribdvNV :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVertexAttribdvNV = unsafePerformIO $ getCommand "glGetVertexAttribdvNV"++-- glGetVertexAttribfv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribfv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetVertexAttribfv v1 v2 v3 = liftIO $ dyn364 ptr_glGetVertexAttribfv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribfv #-}+ptr_glGetVertexAttribfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVertexAttribfv = unsafePerformIO $ getCommand "glGetVertexAttribfv"++-- glGetVertexAttribfvARB ------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribfv'.+glGetVertexAttribfvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glGetVertexAttribfvARB v1 v2 v3 = liftIO $ dyn364 ptr_glGetVertexAttribfvARB v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribfvARB #-}+ptr_glGetVertexAttribfvARB :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVertexAttribfvARB = unsafePerformIO $ getCommand "glGetVertexAttribfvARB"++-- glGetVertexAttribfvNV -------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribfv'.+glGetVertexAttribfvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glGetVertexAttribfvNV v1 v2 v3 = liftIO $ dyn364 ptr_glGetVertexAttribfvNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribfvNV #-}+ptr_glGetVertexAttribfvNV :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVertexAttribfvNV = unsafePerformIO $ getCommand "glGetVertexAttribfvNV"++-- glGetVertexAttribiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glGetVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glGetVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glGetVertexAttrib.xhtml OpenGL 4.x>.+glGetVertexAttribiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetVertexAttribiv v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribiv v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribiv #-}+ptr_glGetVertexAttribiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribiv = unsafePerformIO $ getCommand "glGetVertexAttribiv"++-- glGetVertexAttribivARB ------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribiv'.+glGetVertexAttribivARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribPropertyARB](Graphics-GL-Groups.html#VertexAttribPropertyARB).+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glGetVertexAttribivARB v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribivARB v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribivARB #-}+ptr_glGetVertexAttribivARB :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribivARB = unsafePerformIO $ getCommand "glGetVertexAttribivARB"++-- glGetVertexAttribivNV -------------------------------------------------------++-- | This command is an alias for 'glGetVertexAttribiv'.+glGetVertexAttribivNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glGetVertexAttribivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetVertexAttribivNV v1 v2 v3++{-# NOINLINE ptr_glGetVertexAttribivNV #-}+ptr_glGetVertexAttribivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVertexAttribivNV = unsafePerformIO $ getCommand "glGetVertexAttribivNV"++-- glGetVideoCaptureStreamdvNV -------------------------------------------------++glGetVideoCaptureStreamdvNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glGetVideoCaptureStreamdvNV v1 v2 v3 v4 = liftIO $ dyn465 ptr_glGetVideoCaptureStreamdvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetVideoCaptureStreamdvNV #-}+ptr_glGetVideoCaptureStreamdvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glGetVideoCaptureStreamdvNV = unsafePerformIO $ getCommand "glGetVideoCaptureStreamdvNV"++-- glGetVideoCaptureStreamfvNV -------------------------------------------------++glGetVideoCaptureStreamfvNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glGetVideoCaptureStreamfvNV v1 v2 v3 v4 = liftIO $ dyn466 ptr_glGetVideoCaptureStreamfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetVideoCaptureStreamfvNV #-}+ptr_glGetVideoCaptureStreamfvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glGetVideoCaptureStreamfvNV = unsafePerformIO $ getCommand "glGetVideoCaptureStreamfvNV"++-- glGetVideoCaptureStreamivNV -------------------------------------------------++glGetVideoCaptureStreamivNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetVideoCaptureStreamivNV v1 v2 v3 v4 = liftIO $ dyn314 ptr_glGetVideoCaptureStreamivNV v1 v2 v3 v4++{-# NOINLINE ptr_glGetVideoCaptureStreamivNV #-}+ptr_glGetVideoCaptureStreamivNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVideoCaptureStreamivNV = unsafePerformIO $ getCommand "glGetVideoCaptureStreamivNV"++-- glGetVideoCaptureivNV -------------------------------------------------------++glGetVideoCaptureivNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetVideoCaptureivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetVideoCaptureivNV v1 v2 v3++{-# NOINLINE ptr_glGetVideoCaptureivNV #-}+ptr_glGetVideoCaptureivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVideoCaptureivNV = unsafePerformIO $ getCommand "glGetVideoCaptureivNV"++-- glGetVideoi64vNV ------------------------------------------------------------++glGetVideoi64vNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint64EXT@.+  -> m ()+glGetVideoi64vNV v1 v2 v3 = liftIO $ dyn464 ptr_glGetVideoi64vNV v1 v2 v3++{-# NOINLINE ptr_glGetVideoi64vNV #-}+ptr_glGetVideoi64vNV :: FunPtr (GLuint -> GLenum -> Ptr GLint64EXT -> IO ())+ptr_glGetVideoi64vNV = unsafePerformIO $ getCommand "glGetVideoi64vNV"++-- glGetVideoivNV --------------------------------------------------------------++glGetVideoivNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glGetVideoivNV v1 v2 v3 = liftIO $ dyn348 ptr_glGetVideoivNV v1 v2 v3++{-# NOINLINE ptr_glGetVideoivNV #-}+ptr_glGetVideoivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glGetVideoivNV = unsafePerformIO $ getCommand "glGetVideoivNV"++-- glGetVideoui64vNV -----------------------------------------------------------++glGetVideoui64vNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLuint64EXT -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint64EXT@.+  -> m ()+glGetVideoui64vNV v1 v2 v3 = liftIO $ dyn376 ptr_glGetVideoui64vNV v1 v2 v3++{-# NOINLINE ptr_glGetVideoui64vNV #-}+ptr_glGetVideoui64vNV :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())+ptr_glGetVideoui64vNV = unsafePerformIO $ getCommand "glGetVideoui64vNV"+
+ src/Graphics/GL/Functions/F14.hs view
@@ -0,0 +1,1575 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F14+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F14 (+  glGetVideouivNV,+  glGetVkProcAddrNV,+  glGetnColorTable,+  glGetnColorTableARB,+  glGetnCompressedTexImage,+  glGetnCompressedTexImageARB,+  glGetnConvolutionFilter,+  glGetnConvolutionFilterARB,+  glGetnHistogram,+  glGetnHistogramARB,+  glGetnMapdv,+  glGetnMapdvARB,+  glGetnMapfv,+  glGetnMapfvARB,+  glGetnMapiv,+  glGetnMapivARB,+  glGetnMinmax,+  glGetnMinmaxARB,+  glGetnPixelMapfv,+  glGetnPixelMapfvARB,+  glGetnPixelMapuiv,+  glGetnPixelMapuivARB,+  glGetnPixelMapusv,+  glGetnPixelMapusvARB,+  glGetnPolygonStipple,+  glGetnPolygonStippleARB,+  glGetnSeparableFilter,+  glGetnSeparableFilterARB,+  glGetnTexImage,+  glGetnTexImageARB,+  glGetnUniformdv,+  glGetnUniformdvARB,+  glGetnUniformfv,+  glGetnUniformfvARB,+  glGetnUniformfvEXT,+  glGetnUniformfvKHR,+  glGetnUniformi64vARB,+  glGetnUniformiv,+  glGetnUniformivARB,+  glGetnUniformivEXT,+  glGetnUniformivKHR,+  glGetnUniformui64vARB,+  glGetnUniformuiv,+  glGetnUniformuivARB,+  glGetnUniformuivKHR,+  glGlobalAlphaFactorbSUN,+  glGlobalAlphaFactordSUN,+  glGlobalAlphaFactorfSUN,+  glGlobalAlphaFactoriSUN,+  glGlobalAlphaFactorsSUN,+  glGlobalAlphaFactorubSUN,+  glGlobalAlphaFactoruiSUN,+  glGlobalAlphaFactorusSUN,+  glHint,+  glHintPGI,+  glHistogram,+  glHistogramEXT,+  glIglooInterfaceSGIX,+  glImageTransformParameterfHP,+  glImageTransformParameterfvHP,+  glImageTransformParameteriHP,+  glImageTransformParameterivHP,+  glImportMemoryFdEXT,+  glImportMemoryWin32HandleEXT,+  glImportMemoryWin32NameEXT,+  glImportSemaphoreFdEXT,+  glImportSemaphoreWin32HandleEXT,+  glImportSemaphoreWin32NameEXT,+  glImportSyncEXT,+  glIndexFormatNV,+  glIndexFuncEXT,+  glIndexMask,+  glIndexMaterialEXT,+  glIndexPointer,+  glIndexPointerEXT,+  glIndexPointerListIBM,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glIndexxOES,+  glIndexxvOES,+  glInitNames,+  glInsertComponentEXT,+  glInsertEventMarkerEXT,+  glInstrumentsBufferSGIX,+  glInterleavedArrays,+  glInterpolatePathsNV,+  glInvalidateBufferData,+  glInvalidateBufferSubData,+  glInvalidateFramebuffer,+  glInvalidateNamedFramebufferData,+  glInvalidateNamedFramebufferSubData,+  glInvalidateSubFramebuffer+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glGetVideouivNV -------------------------------------------------------------++glGetVideouivNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glGetVideouivNV v1 v2 v3 = liftIO $ dyn392 ptr_glGetVideouivNV v1 v2 v3++{-# NOINLINE ptr_glGetVideouivNV #-}+ptr_glGetVideouivNV :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glGetVideouivNV = unsafePerformIO $ getCommand "glGetVideouivNV"++-- glGetVkProcAddrNV -----------------------------------------------------------++glGetVkProcAddrNV+  :: MonadIO m+  => Ptr GLchar -- ^ @name@ pointing to @COMPSIZE(name)@ elements of type @GLchar@.+  -> m GLVULKANPROCNV+glGetVkProcAddrNV v1 = liftIO $ dyn467 ptr_glGetVkProcAddrNV v1++{-# NOINLINE ptr_glGetVkProcAddrNV #-}+ptr_glGetVkProcAddrNV :: FunPtr (Ptr GLchar -> IO GLVULKANPROCNV)+ptr_glGetVkProcAddrNV = unsafePerformIO $ getCommand "glGetVkProcAddrNV"++-- glGetnColorTable ------------------------------------------------------------++glGetnColorTable+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @table@.+  -> m ()+glGetnColorTable v1 v2 v3 v4 v5 = liftIO $ dyn468 ptr_glGetnColorTable v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetnColorTable #-}+ptr_glGetnColorTable :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnColorTable = unsafePerformIO $ getCommand "glGetnColorTable"++-- glGetnColorTableARB ---------------------------------------------------------++glGetnColorTableARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ColorTableTarget](Graphics-GL-Groups.html#ColorTableTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @table@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnColorTableARB v1 v2 v3 v4 v5 = liftIO $ dyn468 ptr_glGetnColorTableARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetnColorTableARB #-}+ptr_glGetnColorTableARB :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnColorTableARB = unsafePerformIO $ getCommand "glGetnColorTableARB"++-- glGetnCompressedTexImage ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetCompressedTexImage.xhtml OpenGL 4.x>.+glGetnCompressedTexImage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @lod@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@.+  -> m ()+glGetnCompressedTexImage v1 v2 v3 v4 = liftIO $ dyn469 ptr_glGetnCompressedTexImage v1 v2 v3 v4++{-# NOINLINE ptr_glGetnCompressedTexImage #-}+ptr_glGetnCompressedTexImage :: FunPtr (GLenum -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glGetnCompressedTexImage = unsafePerformIO $ getCommand "glGetnCompressedTexImage"++-- glGetnCompressedTexImageARB -------------------------------------------------++glGetnCompressedTexImageARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @lod@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @img@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnCompressedTexImageARB v1 v2 v3 v4 = liftIO $ dyn469 ptr_glGetnCompressedTexImageARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnCompressedTexImageARB #-}+ptr_glGetnCompressedTexImageARB :: FunPtr (GLenum -> GLint -> GLsizei -> Ptr a -> IO ())+ptr_glGetnCompressedTexImageARB = unsafePerformIO $ getCommand "glGetnCompressedTexImageARB"++-- glGetnConvolutionFilter -----------------------------------------------------++glGetnConvolutionFilter+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @image@.+  -> m ()+glGetnConvolutionFilter v1 v2 v3 v4 v5 = liftIO $ dyn468 ptr_glGetnConvolutionFilter v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetnConvolutionFilter #-}+ptr_glGetnConvolutionFilter :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnConvolutionFilter = unsafePerformIO $ getCommand "glGetnConvolutionFilter"++-- glGetnConvolutionFilterARB --------------------------------------------------++glGetnConvolutionFilterARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ConvolutionTarget](Graphics-GL-Groups.html#ConvolutionTarget).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @image@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnConvolutionFilterARB v1 v2 v3 v4 v5 = liftIO $ dyn468 ptr_glGetnConvolutionFilterARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glGetnConvolutionFilterARB #-}+ptr_glGetnConvolutionFilterARB :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnConvolutionFilterARB = unsafePerformIO $ getCommand "glGetnConvolutionFilterARB"++-- glGetnHistogram -------------------------------------------------------------++glGetnHistogram+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @values@.+  -> m ()+glGetnHistogram v1 v2 v3 v4 v5 v6 = liftIO $ dyn470 ptr_glGetnHistogram v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnHistogram #-}+ptr_glGetnHistogram :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnHistogram = unsafePerformIO $ getCommand "glGetnHistogram"++-- glGetnHistogramARB ----------------------------------------------------------++glGetnHistogramARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @values@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnHistogramARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn470 ptr_glGetnHistogramARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnHistogramARB #-}+ptr_glGetnHistogramARB :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnHistogramARB = unsafePerformIO $ getCommand "glGetnHistogramARB"++-- glGetnMapdv -----------------------------------------------------------------++glGetnMapdv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLdouble -- ^ @v@.+  -> m ()+glGetnMapdv v1 v2 v3 v4 = liftIO $ dyn471 ptr_glGetnMapdv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapdv #-}+ptr_glGetnMapdv :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glGetnMapdv = unsafePerformIO $ getCommand "glGetnMapdv"++-- glGetnMapdvARB --------------------------------------------------------------++glGetnMapdvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLdouble -- ^ @v@ pointing to @bufSize@ elements of type @GLdouble@.+  -> m ()+glGetnMapdvARB v1 v2 v3 v4 = liftIO $ dyn471 ptr_glGetnMapdvARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapdvARB #-}+ptr_glGetnMapdvARB :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glGetnMapdvARB = unsafePerformIO $ getCommand "glGetnMapdvARB"++-- glGetnMapfv -----------------------------------------------------------------++glGetnMapfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glGetnMapfv v1 v2 v3 v4 = liftIO $ dyn472 ptr_glGetnMapfv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapfv #-}+ptr_glGetnMapfv :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnMapfv = unsafePerformIO $ getCommand "glGetnMapfv"++-- glGetnMapfvARB --------------------------------------------------------------++glGetnMapfvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @v@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnMapfvARB v1 v2 v3 v4 = liftIO $ dyn472 ptr_glGetnMapfvARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapfvARB #-}+ptr_glGetnMapfvARB :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnMapfvARB = unsafePerformIO $ getCommand "glGetnMapfvARB"++-- glGetnMapiv -----------------------------------------------------------------++glGetnMapiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @v@.+  -> m ()+glGetnMapiv v1 v2 v3 v4 = liftIO $ dyn473 ptr_glGetnMapiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapiv #-}+ptr_glGetnMapiv :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnMapiv = unsafePerformIO $ getCommand "glGetnMapiv"++-- glGetnMapivARB --------------------------------------------------------------++glGetnMapivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLenum -- ^ @query@ of type [MapQuery](Graphics-GL-Groups.html#MapQuery).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @v@ pointing to @bufSize@ elements of type @GLint@.+  -> m ()+glGetnMapivARB v1 v2 v3 v4 = liftIO $ dyn473 ptr_glGetnMapivARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnMapivARB #-}+ptr_glGetnMapivARB :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnMapivARB = unsafePerformIO $ getCommand "glGetnMapivARB"++-- glGetnMinmax ----------------------------------------------------------------++glGetnMinmax+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @values@.+  -> m ()+glGetnMinmax v1 v2 v3 v4 v5 v6 = liftIO $ dyn470 ptr_glGetnMinmax v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnMinmax #-}+ptr_glGetnMinmax :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnMinmax = unsafePerformIO $ getCommand "glGetnMinmax"++-- glGetnMinmaxARB -------------------------------------------------------------++glGetnMinmaxARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLboolean -- ^ @reset@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @values@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnMinmaxARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn470 ptr_glGetnMinmaxARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnMinmaxARB #-}+ptr_glGetnMinmaxARB :: FunPtr (GLenum -> GLboolean -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnMinmaxARB = unsafePerformIO $ getCommand "glGetnMinmaxARB"++-- glGetnPixelMapfv ------------------------------------------------------------++glGetnPixelMapfv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @values@.+  -> m ()+glGetnPixelMapfv v1 v2 v3 = liftIO $ dyn233 ptr_glGetnPixelMapfv v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapfv #-}+ptr_glGetnPixelMapfv :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnPixelMapfv = unsafePerformIO $ getCommand "glGetnPixelMapfv"++-- glGetnPixelMapfvARB ---------------------------------------------------------++glGetnPixelMapfvARB+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @values@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnPixelMapfvARB v1 v2 v3 = liftIO $ dyn233 ptr_glGetnPixelMapfvARB v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapfvARB #-}+ptr_glGetnPixelMapfvARB :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnPixelMapfvARB = unsafePerformIO $ getCommand "glGetnPixelMapfvARB"++-- glGetnPixelMapuiv -----------------------------------------------------------++glGetnPixelMapuiv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint -- ^ @values@.+  -> m ()+glGetnPixelMapuiv v1 v2 v3 = liftIO $ dyn204 ptr_glGetnPixelMapuiv v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapuiv #-}+ptr_glGetnPixelMapuiv :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetnPixelMapuiv = unsafePerformIO $ getCommand "glGetnPixelMapuiv"++-- glGetnPixelMapuivARB --------------------------------------------------------++glGetnPixelMapuivARB+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint -- ^ @values@ pointing to @bufSize@ elements of type @GLuint@.+  -> m ()+glGetnPixelMapuivARB v1 v2 v3 = liftIO $ dyn204 ptr_glGetnPixelMapuivARB v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapuivARB #-}+ptr_glGetnPixelMapuivARB :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetnPixelMapuivARB = unsafePerformIO $ getCommand "glGetnPixelMapuivARB"++-- glGetnPixelMapusv -----------------------------------------------------------++glGetnPixelMapusv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLushort -- ^ @values@.+  -> m ()+glGetnPixelMapusv v1 v2 v3 = liftIO $ dyn474 ptr_glGetnPixelMapusv v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapusv #-}+ptr_glGetnPixelMapusv :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())+ptr_glGetnPixelMapusv = unsafePerformIO $ getCommand "glGetnPixelMapusv"++-- glGetnPixelMapusvARB --------------------------------------------------------++glGetnPixelMapusvARB+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLushort -- ^ @values@ pointing to @bufSize@ elements of type @GLushort@.+  -> m ()+glGetnPixelMapusvARB v1 v2 v3 = liftIO $ dyn474 ptr_glGetnPixelMapusvARB v1 v2 v3++{-# NOINLINE ptr_glGetnPixelMapusvARB #-}+ptr_glGetnPixelMapusvARB :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())+ptr_glGetnPixelMapusvARB = unsafePerformIO $ getCommand "glGetnPixelMapusvARB"++-- glGetnPolygonStipple --------------------------------------------------------++glGetnPolygonStipple+  :: MonadIO m+  => GLsizei -- ^ @bufSize@.+  -> Ptr GLubyte -- ^ @pattern@.+  -> m ()+glGetnPolygonStipple v1 v2 = liftIO $ dyn475 ptr_glGetnPolygonStipple v1 v2++{-# NOINLINE ptr_glGetnPolygonStipple #-}+ptr_glGetnPolygonStipple :: FunPtr (GLsizei -> Ptr GLubyte -> IO ())+ptr_glGetnPolygonStipple = unsafePerformIO $ getCommand "glGetnPolygonStipple"++-- glGetnPolygonStippleARB -----------------------------------------------------++glGetnPolygonStippleARB+  :: MonadIO m+  => GLsizei -- ^ @bufSize@.+  -> Ptr GLubyte -- ^ @pattern@ pointing to @bufSize@ elements of type @GLubyte@.+  -> m ()+glGetnPolygonStippleARB v1 v2 = liftIO $ dyn475 ptr_glGetnPolygonStippleARB v1 v2++{-# NOINLINE ptr_glGetnPolygonStippleARB #-}+ptr_glGetnPolygonStippleARB :: FunPtr (GLsizei -> Ptr GLubyte -> IO ())+ptr_glGetnPolygonStippleARB = unsafePerformIO $ getCommand "glGetnPolygonStippleARB"++-- glGetnSeparableFilter -------------------------------------------------------++glGetnSeparableFilter+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @rowBufSize@.+  -> Ptr a -- ^ @row@.+  -> GLsizei -- ^ @columnBufSize@.+  -> Ptr b -- ^ @column@.+  -> Ptr c -- ^ @span@.+  -> m ()+glGetnSeparableFilter v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn476 ptr_glGetnSeparableFilter v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetnSeparableFilter #-}+ptr_glGetnSeparableFilter :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ())+ptr_glGetnSeparableFilter = unsafePerformIO $ getCommand "glGetnSeparableFilter"++-- glGetnSeparableFilterARB ----------------------------------------------------++glGetnSeparableFilterARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @rowBufSize@.+  -> Ptr a -- ^ @row@ pointing to @rowBufSize@ elements of type @a@.+  -> GLsizei -- ^ @columnBufSize@.+  -> Ptr b -- ^ @column@ pointing to @columnBufSize@ elements of type @b@.+  -> Ptr c -- ^ @span@ pointing to @0@ elements of type @c@.+  -> m ()+glGetnSeparableFilterARB v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn476 ptr_glGetnSeparableFilterARB v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glGetnSeparableFilterARB #-}+ptr_glGetnSeparableFilterARB :: FunPtr (GLenum -> GLenum -> GLenum -> GLsizei -> Ptr a -> GLsizei -> Ptr b -> Ptr c -> IO ())+ptr_glGetnSeparableFilterARB = unsafePerformIO $ getCommand "glGetnSeparableFilterARB"++-- glGetnTexImage --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetTexImage.xhtml OpenGL 4.x>.+glGetnTexImage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @pixels@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnTexImage v1 v2 v3 v4 v5 v6 = liftIO $ dyn477 ptr_glGetnTexImage v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnTexImage #-}+ptr_glGetnTexImage :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnTexImage = unsafePerformIO $ getCommand "glGetnTexImage"++-- glGetnTexImageARB -----------------------------------------------------------++glGetnTexImageARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @img@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glGetnTexImageARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn477 ptr_glGetnTexImageARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glGetnTexImageARB #-}+ptr_glGetnTexImageARB :: FunPtr (GLenum -> GLint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glGetnTexImageARB = unsafePerformIO $ getCommand "glGetnTexImageARB"++-- glGetnUniformdv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetnUniformdv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLdouble -- ^ @params@ pointing to @bufSize@ elements of type @GLdouble@.+  -> m ()+glGetnUniformdv v1 v2 v3 v4 = liftIO $ dyn478 ptr_glGetnUniformdv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformdv #-}+ptr_glGetnUniformdv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glGetnUniformdv = unsafePerformIO $ getCommand "glGetnUniformdv"++-- glGetnUniformdvARB ----------------------------------------------------------++glGetnUniformdvARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLdouble -- ^ @params@ pointing to @bufSize@ elements of type @GLdouble@.+  -> m ()+glGetnUniformdvARB v1 v2 v3 v4 = liftIO $ dyn478 ptr_glGetnUniformdvARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformdvARB #-}+ptr_glGetnUniformdvARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glGetnUniformdvARB = unsafePerformIO $ getCommand "glGetnUniformdvARB"++-- glGetnUniformfv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetnUniformfv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @params@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnUniformfv v1 v2 v3 v4 = liftIO $ dyn479 ptr_glGetnUniformfv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformfv #-}+ptr_glGetnUniformfv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnUniformfv = unsafePerformIO $ getCommand "glGetnUniformfv"++-- glGetnUniformfvARB ----------------------------------------------------------++glGetnUniformfvARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @params@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnUniformfvARB v1 v2 v3 v4 = liftIO $ dyn479 ptr_glGetnUniformfvARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformfvARB #-}+ptr_glGetnUniformfvARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnUniformfvARB = unsafePerformIO $ getCommand "glGetnUniformfvARB"++-- glGetnUniformfvEXT ----------------------------------------------------------++-- | This command is an alias for 'glGetnUniformfv'.+glGetnUniformfvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @params@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnUniformfvEXT v1 v2 v3 v4 = liftIO $ dyn479 ptr_glGetnUniformfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformfvEXT #-}+ptr_glGetnUniformfvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnUniformfvEXT = unsafePerformIO $ getCommand "glGetnUniformfvEXT"++-- glGetnUniformfvKHR ----------------------------------------------------------++-- | This command is an alias for 'glGetnUniformfv'.+glGetnUniformfvKHR+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLfloat -- ^ @params@ pointing to @bufSize@ elements of type @GLfloat@.+  -> m ()+glGetnUniformfvKHR v1 v2 v3 v4 = liftIO $ dyn479 ptr_glGetnUniformfvKHR v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformfvKHR #-}+ptr_glGetnUniformfvKHR :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glGetnUniformfvKHR = unsafePerformIO $ getCommand "glGetnUniformfvKHR"++-- glGetnUniformi64vARB --------------------------------------------------------++glGetnUniformi64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint64 -- ^ @params@ pointing to @bufSize@ elements of type @GLint64@.+  -> m ()+glGetnUniformi64vARB v1 v2 v3 v4 = liftIO $ dyn480 ptr_glGetnUniformi64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformi64vARB #-}+ptr_glGetnUniformi64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glGetnUniformi64vARB = unsafePerformIO $ getCommand "glGetnUniformi64vARB"++-- glGetnUniformiv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetnUniformiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @params@ pointing to @bufSize@ elements of type @GLint@.+  -> m ()+glGetnUniformiv v1 v2 v3 v4 = liftIO $ dyn481 ptr_glGetnUniformiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformiv #-}+ptr_glGetnUniformiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnUniformiv = unsafePerformIO $ getCommand "glGetnUniformiv"++-- glGetnUniformivARB ----------------------------------------------------------++glGetnUniformivARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @params@ pointing to @bufSize@ elements of type @GLint@.+  -> m ()+glGetnUniformivARB v1 v2 v3 v4 = liftIO $ dyn481 ptr_glGetnUniformivARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformivARB #-}+ptr_glGetnUniformivARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnUniformivARB = unsafePerformIO $ getCommand "glGetnUniformivARB"++-- glGetnUniformivEXT ----------------------------------------------------------++-- | This command is an alias for 'glGetnUniformiv'.+glGetnUniformivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @params@ pointing to @bufSize@ elements of type @GLint@.+  -> m ()+glGetnUniformivEXT v1 v2 v3 v4 = liftIO $ dyn481 ptr_glGetnUniformivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformivEXT #-}+ptr_glGetnUniformivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnUniformivEXT = unsafePerformIO $ getCommand "glGetnUniformivEXT"++-- glGetnUniformivKHR ----------------------------------------------------------++-- | This command is an alias for 'glGetnUniformiv'.+glGetnUniformivKHR+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLint -- ^ @params@ pointing to @bufSize@ elements of type @GLint@.+  -> m ()+glGetnUniformivKHR v1 v2 v3 v4 = liftIO $ dyn481 ptr_glGetnUniformivKHR v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformivKHR #-}+ptr_glGetnUniformivKHR :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glGetnUniformivKHR = unsafePerformIO $ getCommand "glGetnUniformivKHR"++-- glGetnUniformui64vARB -------------------------------------------------------++glGetnUniformui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint64 -- ^ @params@ pointing to @bufSize@ elements of type @GLuint64@.+  -> m ()+glGetnUniformui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glGetnUniformui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformui64vARB #-}+ptr_glGetnUniformui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glGetnUniformui64vARB = unsafePerformIO $ getCommand "glGetnUniformui64vARB"++-- glGetnUniformuiv ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glGetUniform.xhtml OpenGL 4.x>.+glGetnUniformuiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint -- ^ @params@ pointing to @bufSize@ elements of type @GLuint@.+  -> m ()+glGetnUniformuiv v1 v2 v3 v4 = liftIO $ dyn483 ptr_glGetnUniformuiv v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformuiv #-}+ptr_glGetnUniformuiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetnUniformuiv = unsafePerformIO $ getCommand "glGetnUniformuiv"++-- glGetnUniformuivARB ---------------------------------------------------------++glGetnUniformuivARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint -- ^ @params@ pointing to @bufSize@ elements of type @GLuint@.+  -> m ()+glGetnUniformuivARB v1 v2 v3 v4 = liftIO $ dyn483 ptr_glGetnUniformuivARB v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformuivARB #-}+ptr_glGetnUniformuivARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetnUniformuivARB = unsafePerformIO $ getCommand "glGetnUniformuivARB"++-- glGetnUniformuivKHR ---------------------------------------------------------++-- | This command is an alias for 'glGetnUniformuiv'.+glGetnUniformuivKHR+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @bufSize@.+  -> Ptr GLuint -- ^ @params@ pointing to @bufSize@ elements of type @GLuint@.+  -> m ()+glGetnUniformuivKHR v1 v2 v3 v4 = liftIO $ dyn483 ptr_glGetnUniformuivKHR v1 v2 v3 v4++{-# NOINLINE ptr_glGetnUniformuivKHR #-}+ptr_glGetnUniformuivKHR :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glGetnUniformuivKHR = unsafePerformIO $ getCommand "glGetnUniformuivKHR"++-- glGlobalAlphaFactorbSUN -----------------------------------------------------++glGlobalAlphaFactorbSUN+  :: MonadIO m+  => GLbyte -- ^ @factor@.+  -> m ()+glGlobalAlphaFactorbSUN v1 = liftIO $ dyn484 ptr_glGlobalAlphaFactorbSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactorbSUN #-}+ptr_glGlobalAlphaFactorbSUN :: FunPtr (GLbyte -> IO ())+ptr_glGlobalAlphaFactorbSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactorbSUN"++-- glGlobalAlphaFactordSUN -----------------------------------------------------++glGlobalAlphaFactordSUN+  :: MonadIO m+  => GLdouble -- ^ @factor@.+  -> m ()+glGlobalAlphaFactordSUN v1 = liftIO $ dyn84 ptr_glGlobalAlphaFactordSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactordSUN #-}+ptr_glGlobalAlphaFactordSUN :: FunPtr (GLdouble -> IO ())+ptr_glGlobalAlphaFactordSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactordSUN"++-- glGlobalAlphaFactorfSUN -----------------------------------------------------++glGlobalAlphaFactorfSUN+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> m ()+glGlobalAlphaFactorfSUN v1 = liftIO $ dyn85 ptr_glGlobalAlphaFactorfSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactorfSUN #-}+ptr_glGlobalAlphaFactorfSUN :: FunPtr (GLfloat -> IO ())+ptr_glGlobalAlphaFactorfSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactorfSUN"++-- glGlobalAlphaFactoriSUN -----------------------------------------------------++glGlobalAlphaFactoriSUN+  :: MonadIO m+  => GLint -- ^ @factor@.+  -> m ()+glGlobalAlphaFactoriSUN v1 = liftIO $ dyn13 ptr_glGlobalAlphaFactoriSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactoriSUN #-}+ptr_glGlobalAlphaFactoriSUN :: FunPtr (GLint -> IO ())+ptr_glGlobalAlphaFactoriSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactoriSUN"++-- glGlobalAlphaFactorsSUN -----------------------------------------------------++glGlobalAlphaFactorsSUN+  :: MonadIO m+  => GLshort -- ^ @factor@.+  -> m ()+glGlobalAlphaFactorsSUN v1 = liftIO $ dyn485 ptr_glGlobalAlphaFactorsSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactorsSUN #-}+ptr_glGlobalAlphaFactorsSUN :: FunPtr (GLshort -> IO ())+ptr_glGlobalAlphaFactorsSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactorsSUN"++-- glGlobalAlphaFactorubSUN ----------------------------------------------------++glGlobalAlphaFactorubSUN+  :: MonadIO m+  => GLubyte -- ^ @factor@.+  -> m ()+glGlobalAlphaFactorubSUN v1 = liftIO $ dyn486 ptr_glGlobalAlphaFactorubSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactorubSUN #-}+ptr_glGlobalAlphaFactorubSUN :: FunPtr (GLubyte -> IO ())+ptr_glGlobalAlphaFactorubSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactorubSUN"++-- glGlobalAlphaFactoruiSUN ----------------------------------------------------++glGlobalAlphaFactoruiSUN+  :: MonadIO m+  => GLuint -- ^ @factor@.+  -> m ()+glGlobalAlphaFactoruiSUN v1 = liftIO $ dyn3 ptr_glGlobalAlphaFactoruiSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactoruiSUN #-}+ptr_glGlobalAlphaFactoruiSUN :: FunPtr (GLuint -> IO ())+ptr_glGlobalAlphaFactoruiSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactoruiSUN"++-- glGlobalAlphaFactorusSUN ----------------------------------------------------++glGlobalAlphaFactorusSUN+  :: MonadIO m+  => GLushort -- ^ @factor@.+  -> m ()+glGlobalAlphaFactorusSUN v1 = liftIO $ dyn487 ptr_glGlobalAlphaFactorusSUN v1++{-# NOINLINE ptr_glGlobalAlphaFactorusSUN #-}+ptr_glGlobalAlphaFactorusSUN :: FunPtr (GLushort -> IO ())+ptr_glGlobalAlphaFactorusSUN = unsafePerformIO $ getCommand "glGlobalAlphaFactorusSUN"++-- glHint ----------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glHint.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glHint.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glHint.xhtml OpenGL 4.x>.+glHint+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HintTarget](Graphics-GL-Groups.html#HintTarget).+  -> GLenum -- ^ @mode@ of type [HintMode](Graphics-GL-Groups.html#HintMode).+  -> m ()+glHint v1 v2 = liftIO $ dyn54 ptr_glHint v1 v2++{-# NOINLINE ptr_glHint #-}+ptr_glHint :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glHint = unsafePerformIO $ getCommand "glHint"++-- glHintPGI -------------------------------------------------------------------++glHintPGI+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HintTargetPGI](Graphics-GL-Groups.html#HintTargetPGI).+  -> GLint -- ^ @mode@.+  -> m ()+glHintPGI v1 v2 = liftIO $ dyn58 ptr_glHintPGI v1 v2++{-# NOINLINE ptr_glHintPGI #-}+ptr_glHintPGI :: FunPtr (GLenum -> GLint -> IO ())+ptr_glHintPGI = unsafePerformIO $ getCommand "glHintPGI"++-- glHistogram -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glHistogram.xml OpenGL 2.x>.+glHistogram+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLboolean -- ^ @sink@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glHistogram v1 v2 v3 v4 = liftIO $ dyn488 ptr_glHistogram v1 v2 v3 v4++{-# NOINLINE ptr_glHistogram #-}+ptr_glHistogram :: FunPtr (GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())+ptr_glHistogram = unsafePerformIO $ getCommand "glHistogram"++-- glHistogramEXT --------------------------------------------------------------++-- | This command is an alias for 'glHistogram'.+glHistogramEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLboolean -- ^ @sink@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glHistogramEXT v1 v2 v3 v4 = liftIO $ dyn488 ptr_glHistogramEXT v1 v2 v3 v4++{-# NOINLINE ptr_glHistogramEXT #-}+ptr_glHistogramEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())+ptr_glHistogramEXT = unsafePerformIO $ getCommand "glHistogramEXT"++-- glIglooInterfaceSGIX --------------------------------------------------------++glIglooInterfaceSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [IglooFunctionSelectSGIX](Graphics-GL-Groups.html#IglooFunctionSelectSGIX).+  -> Ptr a -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @IglooParameterSGIX@.+  -> m ()+glIglooInterfaceSGIX v1 v2 = liftIO $ dyn238 ptr_glIglooInterfaceSGIX v1 v2++{-# NOINLINE ptr_glIglooInterfaceSGIX #-}+ptr_glIglooInterfaceSGIX :: FunPtr (GLenum -> Ptr a -> IO ())+ptr_glIglooInterfaceSGIX = unsafePerformIO $ getCommand "glIglooInterfaceSGIX"++-- glImageTransformParameterfHP ------------------------------------------------++glImageTransformParameterfHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> GLfloat -- ^ @param@.+  -> m ()+glImageTransformParameterfHP v1 v2 v3 = liftIO $ dyn168 ptr_glImageTransformParameterfHP v1 v2 v3++{-# NOINLINE ptr_glImageTransformParameterfHP #-}+ptr_glImageTransformParameterfHP :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glImageTransformParameterfHP = unsafePerformIO $ getCommand "glImageTransformParameterfHP"++-- glImageTransformParameterfvHP -----------------------------------------------++glImageTransformParameterfvHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glImageTransformParameterfvHP v1 v2 v3 = liftIO $ dyn139 ptr_glImageTransformParameterfvHP v1 v2 v3++{-# NOINLINE ptr_glImageTransformParameterfvHP #-}+ptr_glImageTransformParameterfvHP :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glImageTransformParameterfvHP = unsafePerformIO $ getCommand "glImageTransformParameterfvHP"++-- glImageTransformParameteriHP ------------------------------------------------++glImageTransformParameteriHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> GLint -- ^ @param@.+  -> m ()+glImageTransformParameteriHP v1 v2 v3 = liftIO $ dyn66 ptr_glImageTransformParameteriHP v1 v2 v3++{-# NOINLINE ptr_glImageTransformParameteriHP #-}+ptr_glImageTransformParameteriHP :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glImageTransformParameteriHP = unsafePerformIO $ getCommand "glImageTransformParameteriHP"++-- glImageTransformParameterivHP -----------------------------------------------++glImageTransformParameterivHP+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ImageTransformTargetHP](Graphics-GL-Groups.html#ImageTransformTargetHP).+  -> GLenum -- ^ @pname@ of type [ImageTransformPNameHP](Graphics-GL-Groups.html#ImageTransformPNameHP).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glImageTransformParameterivHP v1 v2 v3 = liftIO $ dyn140 ptr_glImageTransformParameterivHP v1 v2 v3++{-# NOINLINE ptr_glImageTransformParameterivHP #-}+ptr_glImageTransformParameterivHP :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glImageTransformParameterivHP = unsafePerformIO $ getCommand "glImageTransformParameterivHP"++-- glImportMemoryFdEXT ---------------------------------------------------------++glImportMemoryFdEXT+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @size@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> GLint -- ^ @fd@.+  -> m ()+glImportMemoryFdEXT v1 v2 v3 v4 = liftIO $ dyn489 ptr_glImportMemoryFdEXT v1 v2 v3 v4++{-# NOINLINE ptr_glImportMemoryFdEXT #-}+ptr_glImportMemoryFdEXT :: FunPtr (GLuint -> GLuint64 -> GLenum -> GLint -> IO ())+ptr_glImportMemoryFdEXT = unsafePerformIO $ getCommand "glImportMemoryFdEXT"++-- glImportMemoryWin32HandleEXT ------------------------------------------------++glImportMemoryWin32HandleEXT+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @size@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> Ptr a -- ^ @handle@.+  -> m ()+glImportMemoryWin32HandleEXT v1 v2 v3 v4 = liftIO $ dyn490 ptr_glImportMemoryWin32HandleEXT v1 v2 v3 v4++{-# NOINLINE ptr_glImportMemoryWin32HandleEXT #-}+ptr_glImportMemoryWin32HandleEXT :: FunPtr (GLuint -> GLuint64 -> GLenum -> Ptr a -> IO ())+ptr_glImportMemoryWin32HandleEXT = unsafePerformIO $ getCommand "glImportMemoryWin32HandleEXT"++-- glImportMemoryWin32NameEXT --------------------------------------------------++glImportMemoryWin32NameEXT+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @size@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> Ptr a -- ^ @name@.+  -> m ()+glImportMemoryWin32NameEXT v1 v2 v3 v4 = liftIO $ dyn490 ptr_glImportMemoryWin32NameEXT v1 v2 v3 v4++{-# NOINLINE ptr_glImportMemoryWin32NameEXT #-}+ptr_glImportMemoryWin32NameEXT :: FunPtr (GLuint -> GLuint64 -> GLenum -> Ptr a -> IO ())+ptr_glImportMemoryWin32NameEXT = unsafePerformIO $ getCommand "glImportMemoryWin32NameEXT"++-- glImportSemaphoreFdEXT ------------------------------------------------------++glImportSemaphoreFdEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> GLint -- ^ @fd@.+  -> m ()+glImportSemaphoreFdEXT v1 v2 v3 = liftIO $ dyn491 ptr_glImportSemaphoreFdEXT v1 v2 v3++{-# NOINLINE ptr_glImportSemaphoreFdEXT #-}+ptr_glImportSemaphoreFdEXT :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glImportSemaphoreFdEXT = unsafePerformIO $ getCommand "glImportSemaphoreFdEXT"++-- glImportSemaphoreWin32HandleEXT ---------------------------------------------++glImportSemaphoreWin32HandleEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> Ptr a -- ^ @handle@.+  -> m ()+glImportSemaphoreWin32HandleEXT v1 v2 v3 = liftIO $ dyn492 ptr_glImportSemaphoreWin32HandleEXT v1 v2 v3++{-# NOINLINE ptr_glImportSemaphoreWin32HandleEXT #-}+ptr_glImportSemaphoreWin32HandleEXT :: FunPtr (GLuint -> GLenum -> Ptr a -> IO ())+ptr_glImportSemaphoreWin32HandleEXT = unsafePerformIO $ getCommand "glImportSemaphoreWin32HandleEXT"++-- glImportSemaphoreWin32NameEXT -----------------------------------------------++glImportSemaphoreWin32NameEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLenum -- ^ @handleType@ of type [ExternalHandleType](Graphics-GL-Groups.html#ExternalHandleType).+  -> Ptr a -- ^ @name@.+  -> m ()+glImportSemaphoreWin32NameEXT v1 v2 v3 = liftIO $ dyn492 ptr_glImportSemaphoreWin32NameEXT v1 v2 v3++{-# NOINLINE ptr_glImportSemaphoreWin32NameEXT #-}+ptr_glImportSemaphoreWin32NameEXT :: FunPtr (GLuint -> GLenum -> Ptr a -> IO ())+ptr_glImportSemaphoreWin32NameEXT = unsafePerformIO $ getCommand "glImportSemaphoreWin32NameEXT"++-- glImportSyncEXT -------------------------------------------------------------++glImportSyncEXT+  :: MonadIO m+  => GLenum -- ^ @external_sync_type@.+  -> GLintptr -- ^ @external_sync@.+  -> GLbitfield -- ^ @flags@.+  -> m GLsync -- ^ of type @sync@.+glImportSyncEXT v1 v2 v3 = liftIO $ dyn493 ptr_glImportSyncEXT v1 v2 v3++{-# NOINLINE ptr_glImportSyncEXT #-}+ptr_glImportSyncEXT :: FunPtr (GLenum -> GLintptr -> GLbitfield -> IO GLsync)+ptr_glImportSyncEXT = unsafePerformIO $ getCommand "glImportSyncEXT"++-- glIndexFormatNV -------------------------------------------------------------++glIndexFormatNV+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glIndexFormatNV v1 v2 = liftIO $ dyn247 ptr_glIndexFormatNV v1 v2++{-# NOINLINE ptr_glIndexFormatNV #-}+ptr_glIndexFormatNV :: FunPtr (GLenum -> GLsizei -> IO ())+ptr_glIndexFormatNV = unsafePerformIO $ getCommand "glIndexFormatNV"++-- glIndexFuncEXT --------------------------------------------------------------++glIndexFuncEXT+  :: MonadIO m+  => GLenum -- ^ @func@ of type [IndexFunctionEXT](Graphics-GL-Groups.html#IndexFunctionEXT).+  -> GLclampf -- ^ @ref@ of type @ClampedFloat32@.+  -> m ()+glIndexFuncEXT v1 v2 = liftIO $ dyn10 ptr_glIndexFuncEXT v1 v2++{-# NOINLINE ptr_glIndexFuncEXT #-}+ptr_glIndexFuncEXT :: FunPtr (GLenum -> GLclampf -> IO ())+ptr_glIndexFuncEXT = unsafePerformIO $ getCommand "glIndexFuncEXT"++-- glIndexMask -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndexMask.xml OpenGL 2.x>.+glIndexMask+  :: MonadIO m+  => GLuint -- ^ @mask@ of type @MaskedColorIndexValueI@.+  -> m ()+glIndexMask v1 = liftIO $ dyn3 ptr_glIndexMask v1++{-# NOINLINE ptr_glIndexMask #-}+ptr_glIndexMask :: FunPtr (GLuint -> IO ())+ptr_glIndexMask = unsafePerformIO $ getCommand "glIndexMask"++-- glIndexMaterialEXT ----------------------------------------------------------++glIndexMaterialEXT+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [IndexMaterialParameterEXT](Graphics-GL-Groups.html#IndexMaterialParameterEXT).+  -> m ()+glIndexMaterialEXT v1 v2 = liftIO $ dyn54 ptr_glIndexMaterialEXT v1 v2++{-# NOINLINE ptr_glIndexMaterialEXT #-}+ptr_glIndexMaterialEXT :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glIndexMaterialEXT = unsafePerformIO $ getCommand "glIndexMaterialEXT"++-- glIndexPointer --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndexPointer.xml OpenGL 2.x>.+glIndexPointer+  :: MonadIO m+  => GLenum -- ^ @type@ of type [IndexPointerType](Graphics-GL-Groups.html#IndexPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glIndexPointer v1 v2 v3 = liftIO $ dyn49 ptr_glIndexPointer v1 v2 v3++{-# NOINLINE ptr_glIndexPointer #-}+ptr_glIndexPointer :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glIndexPointer = unsafePerformIO $ getCommand "glIndexPointer"++-- glIndexPointerEXT -----------------------------------------------------------++glIndexPointerEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [IndexPointerType](Graphics-GL-Groups.html#IndexPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride,count)@ elements of type @a@.+  -> m ()+glIndexPointerEXT v1 v2 v3 v4 = liftIO $ dyn494 ptr_glIndexPointerEXT v1 v2 v3 v4++{-# NOINLINE ptr_glIndexPointerEXT #-}+ptr_glIndexPointerEXT :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glIndexPointerEXT = unsafePerformIO $ getCommand "glIndexPointerEXT"++-- glIndexPointerListIBM -------------------------------------------------------++glIndexPointerListIBM+  :: MonadIO m+  => GLenum -- ^ @type@ of type [IndexPointerType](Graphics-GL-Groups.html#IndexPointerType).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glIndexPointerListIBM v1 v2 v3 v4 = liftIO $ dyn291 ptr_glIndexPointerListIBM v1 v2 v3 v4++{-# NOINLINE ptr_glIndexPointerListIBM #-}+ptr_glIndexPointerListIBM :: FunPtr (GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glIndexPointerListIBM = unsafePerformIO $ getCommand "glIndexPointerListIBM"++-- glIndexd --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>. The vector equivalent of this command is 'glIndexdv'.+glIndexd+  :: MonadIO m+  => GLdouble -- ^ @c@ of type @ColorIndexValueD@.+  -> m ()+glIndexd v1 = liftIO $ dyn84 ptr_glIndexd v1++{-# NOINLINE ptr_glIndexd #-}+ptr_glIndexd :: FunPtr (GLdouble -> IO ())+ptr_glIndexd = unsafePerformIO $ getCommand "glIndexd"++-- glIndexdv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>.+glIndexdv+  :: MonadIO m+  => Ptr GLdouble -- ^ @c@ pointing to @1@ element of type @ColorIndexValueD@.+  -> m ()+glIndexdv v1 = liftIO $ dyn42 ptr_glIndexdv v1++{-# NOINLINE ptr_glIndexdv #-}+ptr_glIndexdv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glIndexdv = unsafePerformIO $ getCommand "glIndexdv"++-- glIndexf --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>. The vector equivalent of this command is 'glIndexfv'.+glIndexf+  :: MonadIO m+  => GLfloat -- ^ @c@ of type @ColorIndexValueF@.+  -> m ()+glIndexf v1 = liftIO $ dyn85 ptr_glIndexf v1++{-# NOINLINE ptr_glIndexf #-}+ptr_glIndexf :: FunPtr (GLfloat -> IO ())+ptr_glIndexf = unsafePerformIO $ getCommand "glIndexf"++-- glIndexfv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>.+glIndexfv+  :: MonadIO m+  => Ptr GLfloat -- ^ @c@ pointing to @1@ element of type @ColorIndexValueF@.+  -> m ()+glIndexfv v1 = liftIO $ dyn44 ptr_glIndexfv v1++{-# NOINLINE ptr_glIndexfv #-}+ptr_glIndexfv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glIndexfv = unsafePerformIO $ getCommand "glIndexfv"++-- glIndexi --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>. The vector equivalent of this command is 'glIndexiv'.+glIndexi+  :: MonadIO m+  => GLint -- ^ @c@ of type @ColorIndexValueI@.+  -> m ()+glIndexi v1 = liftIO $ dyn13 ptr_glIndexi v1++{-# NOINLINE ptr_glIndexi #-}+ptr_glIndexi :: FunPtr (GLint -> IO ())+ptr_glIndexi = unsafePerformIO $ getCommand "glIndexi"++-- glIndexiv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>.+glIndexiv+  :: MonadIO m+  => Ptr GLint -- ^ @c@ pointing to @1@ element of type @ColorIndexValueI@.+  -> m ()+glIndexiv v1 = liftIO $ dyn46 ptr_glIndexiv v1++{-# NOINLINE ptr_glIndexiv #-}+ptr_glIndexiv :: FunPtr (Ptr GLint -> IO ())+ptr_glIndexiv = unsafePerformIO $ getCommand "glIndexiv"++-- glIndexs --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>. The vector equivalent of this command is 'glIndexsv'.+glIndexs+  :: MonadIO m+  => GLshort -- ^ @c@ of type @ColorIndexValueS@.+  -> m ()+glIndexs v1 = liftIO $ dyn485 ptr_glIndexs v1++{-# NOINLINE ptr_glIndexs #-}+ptr_glIndexs :: FunPtr (GLshort -> IO ())+ptr_glIndexs = unsafePerformIO $ getCommand "glIndexs"++-- glIndexsv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>.+glIndexsv+  :: MonadIO m+  => Ptr GLshort -- ^ @c@ pointing to @1@ element of type @ColorIndexValueS@.+  -> m ()+glIndexsv v1 = liftIO $ dyn48 ptr_glIndexsv v1++{-# NOINLINE ptr_glIndexsv #-}+ptr_glIndexsv :: FunPtr (Ptr GLshort -> IO ())+ptr_glIndexsv = unsafePerformIO $ getCommand "glIndexsv"++-- glIndexub -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>. The vector equivalent of this command is 'glIndexubv'.+glIndexub+  :: MonadIO m+  => GLubyte -- ^ @c@ of type @ColorIndexValueUB@.+  -> m ()+glIndexub v1 = liftIO $ dyn486 ptr_glIndexub v1++{-# NOINLINE ptr_glIndexub #-}+ptr_glIndexub :: FunPtr (GLubyte -> IO ())+ptr_glIndexub = unsafePerformIO $ getCommand "glIndexub"++-- glIndexubv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIndex.xml OpenGL 2.x>.+glIndexubv+  :: MonadIO m+  => Ptr GLubyte -- ^ @c@ pointing to @1@ element of type @ColorIndexValueUB@.+  -> m ()+glIndexubv v1 = liftIO $ dyn108 ptr_glIndexubv v1++{-# NOINLINE ptr_glIndexubv #-}+ptr_glIndexubv :: FunPtr (Ptr GLubyte -> IO ())+ptr_glIndexubv = unsafePerformIO $ getCommand "glIndexubv"++-- glIndexxOES -----------------------------------------------------------------++glIndexxOES+  :: MonadIO m+  => GLfixed -- ^ @component@.+  -> m ()+glIndexxOES v1 = liftIO $ dyn87 ptr_glIndexxOES v1++{-# NOINLINE ptr_glIndexxOES #-}+ptr_glIndexxOES :: FunPtr (GLfixed -> IO ())+ptr_glIndexxOES = unsafePerformIO $ getCommand "glIndexxOES"++-- glIndexxvOES ----------------------------------------------------------------++glIndexxvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @component@ pointing to @1@ element of type @GLfixed@.+  -> m ()+glIndexxvOES v1 = liftIO $ dyn114 ptr_glIndexxvOES v1++{-# NOINLINE ptr_glIndexxvOES #-}+ptr_glIndexxvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glIndexxvOES = unsafePerformIO $ getCommand "glIndexxvOES"++-- glInitNames -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glInitNames.xml OpenGL 2.x>.+glInitNames+  :: MonadIO m+  => m ()+glInitNames = liftIO $ dyn11 ptr_glInitNames++{-# NOINLINE ptr_glInitNames #-}+ptr_glInitNames :: FunPtr (IO ())+ptr_glInitNames = unsafePerformIO $ getCommand "glInitNames"++-- glInsertComponentEXT --------------------------------------------------------++glInsertComponentEXT+  :: MonadIO m+  => GLuint -- ^ @res@.+  -> GLuint -- ^ @src@.+  -> GLuint -- ^ @num@.+  -> m ()+glInsertComponentEXT v1 v2 v3 = liftIO $ dyn109 ptr_glInsertComponentEXT v1 v2 v3++{-# NOINLINE ptr_glInsertComponentEXT #-}+ptr_glInsertComponentEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glInsertComponentEXT = unsafePerformIO $ getCommand "glInsertComponentEXT"++-- glInsertEventMarkerEXT ------------------------------------------------------++glInsertEventMarkerEXT+  :: MonadIO m+  => GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @marker@.+  -> m ()+glInsertEventMarkerEXT v1 v2 = liftIO $ dyn495 ptr_glInsertEventMarkerEXT v1 v2++{-# NOINLINE ptr_glInsertEventMarkerEXT #-}+ptr_glInsertEventMarkerEXT :: FunPtr (GLsizei -> Ptr GLchar -> IO ())+ptr_glInsertEventMarkerEXT = unsafePerformIO $ getCommand "glInsertEventMarkerEXT"++-- glInstrumentsBufferSGIX -----------------------------------------------------++glInstrumentsBufferSGIX+  :: MonadIO m+  => GLsizei -- ^ @size@.+  -> Ptr GLint -- ^ @buffer@ pointing to @size@ elements of type @GLint@.+  -> m ()+glInstrumentsBufferSGIX v1 v2 = liftIO $ dyn222 ptr_glInstrumentsBufferSGIX v1 v2++{-# NOINLINE ptr_glInstrumentsBufferSGIX #-}+ptr_glInstrumentsBufferSGIX :: FunPtr (GLsizei -> Ptr GLint -> IO ())+ptr_glInstrumentsBufferSGIX = unsafePerformIO $ getCommand "glInstrumentsBufferSGIX"++-- glInterleavedArrays ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glInterleavedArrays.xml OpenGL 2.x>.+glInterleavedArrays+  :: MonadIO m+  => GLenum -- ^ @format@ of type [InterleavedArrayFormat](Graphics-GL-Groups.html#InterleavedArrayFormat).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(format,stride)@ elements of type @a@.+  -> m ()+glInterleavedArrays v1 v2 v3 = liftIO $ dyn49 ptr_glInterleavedArrays v1 v2 v3++{-# NOINLINE ptr_glInterleavedArrays #-}+ptr_glInterleavedArrays :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glInterleavedArrays = unsafePerformIO $ getCommand "glInterleavedArrays"++-- glInterpolatePathsNV --------------------------------------------------------++glInterpolatePathsNV+  :: MonadIO m+  => GLuint -- ^ @resultPath@ of type @Path@.+  -> GLuint -- ^ @pathA@ of type @Path@.+  -> GLuint -- ^ @pathB@ of type @Path@.+  -> GLfloat -- ^ @weight@.+  -> m ()+glInterpolatePathsNV v1 v2 v3 v4 = liftIO $ dyn496 ptr_glInterpolatePathsNV v1 v2 v3 v4++{-# NOINLINE ptr_glInterpolatePathsNV #-}+ptr_glInterpolatePathsNV :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> IO ())+ptr_glInterpolatePathsNV = unsafePerformIO $ getCommand "glInterpolatePathsNV"++-- glInvalidateBufferData ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateBufferData.xhtml OpenGL 4.x>.+glInvalidateBufferData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m ()+glInvalidateBufferData v1 = liftIO $ dyn3 ptr_glInvalidateBufferData v1++{-# NOINLINE ptr_glInvalidateBufferData #-}+ptr_glInvalidateBufferData :: FunPtr (GLuint -> IO ())+ptr_glInvalidateBufferData = unsafePerformIO $ getCommand "glInvalidateBufferData"++-- glInvalidateBufferSubData ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateBufferSubData.xhtml OpenGL 4.x>.+glInvalidateBufferSubData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> m ()+glInvalidateBufferSubData v1 v2 v3 = liftIO $ dyn290 ptr_glInvalidateBufferSubData v1 v2 v3++{-# NOINLINE ptr_glInvalidateBufferSubData #-}+ptr_glInvalidateBufferSubData :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glInvalidateBufferSubData = unsafePerformIO $ getCommand "glInvalidateBufferSubData"++-- glInvalidateFramebuffer -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateFramebuffer.xhtml OpenGL 4.x>.+glInvalidateFramebuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLsizei -- ^ @numAttachments@.+  -> Ptr GLenum -- ^ @attachments@ pointing to @numAttachments@ elements of type [InvalidateFramebufferAttachment](Graphics-GL-Groups.html#InvalidateFramebufferAttachment).+  -> m ()+glInvalidateFramebuffer v1 v2 v3 = liftIO $ dyn234 ptr_glInvalidateFramebuffer v1 v2 v3++{-# NOINLINE ptr_glInvalidateFramebuffer #-}+ptr_glInvalidateFramebuffer :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())+ptr_glInvalidateFramebuffer = unsafePerformIO $ getCommand "glInvalidateFramebuffer"++-- glInvalidateNamedFramebufferData --------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateFramebuffer.xhtml OpenGL 4.x>.+glInvalidateNamedFramebufferData+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLsizei -- ^ @numAttachments@.+  -> Ptr GLenum -- ^ @attachments@ pointing to elements of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> m ()+glInvalidateNamedFramebufferData v1 v2 v3 = liftIO $ dyn293 ptr_glInvalidateNamedFramebufferData v1 v2 v3++{-# NOINLINE ptr_glInvalidateNamedFramebufferData #-}+ptr_glInvalidateNamedFramebufferData :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+ptr_glInvalidateNamedFramebufferData = unsafePerformIO $ getCommand "glInvalidateNamedFramebufferData"++-- glInvalidateNamedFramebufferSubData -----------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateSubFramebuffer.xhtml OpenGL 4.x>.+glInvalidateNamedFramebufferSubData+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLsizei -- ^ @numAttachments@.+  -> Ptr GLenum -- ^ @attachments@ pointing to elements of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glInvalidateNamedFramebufferSubData v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn497 ptr_glInvalidateNamedFramebufferSubData v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glInvalidateNamedFramebufferSubData #-}+ptr_glInvalidateNamedFramebufferSubData :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glInvalidateNamedFramebufferSubData = unsafePerformIO $ getCommand "glInvalidateNamedFramebufferSubData"++-- glInvalidateSubFramebuffer --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateSubFramebuffer.xhtml OpenGL 4.x>.+glInvalidateSubFramebuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [FramebufferTarget](Graphics-GL-Groups.html#FramebufferTarget).+  -> GLsizei -- ^ @numAttachments@.+  -> Ptr GLenum -- ^ @attachments@ pointing to @numAttachments@ elements of type [InvalidateFramebufferAttachment](Graphics-GL-Groups.html#InvalidateFramebufferAttachment).+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glInvalidateSubFramebuffer v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn498 ptr_glInvalidateSubFramebuffer v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glInvalidateSubFramebuffer #-}+ptr_glInvalidateSubFramebuffer :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glInvalidateSubFramebuffer = unsafePerformIO $ getCommand "glInvalidateSubFramebuffer"+
+ src/Graphics/GL/Functions/F15.hs view
@@ -0,0 +1,1457 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F15+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F15 (+  glInvalidateTexImage,+  glInvalidateTexSubImage,+  glIsAsyncMarkerSGIX,+  glIsBuffer,+  glIsBufferARB,+  glIsBufferResidentNV,+  glIsCommandListNV,+  glIsEnabled,+  glIsEnabledIndexedEXT,+  glIsEnabledi,+  glIsEnablediEXT,+  glIsEnablediNV,+  glIsEnablediOES,+  glIsFenceAPPLE,+  glIsFenceNV,+  glIsFramebuffer,+  glIsFramebufferEXT,+  glIsFramebufferOES,+  glIsImageHandleResidentARB,+  glIsImageHandleResidentNV,+  glIsList,+  glIsMemoryObjectEXT,+  glIsNameAMD,+  glIsNamedBufferResidentNV,+  glIsNamedStringARB,+  glIsObjectBufferATI,+  glIsOcclusionQueryNV,+  glIsPathNV,+  glIsPointInFillPathNV,+  glIsPointInStrokePathNV,+  glIsProgram,+  glIsProgramARB,+  glIsProgramNV,+  glIsProgramPipeline,+  glIsProgramPipelineEXT,+  glIsQuery,+  glIsQueryARB,+  glIsQueryEXT,+  glIsRenderbuffer,+  glIsRenderbufferEXT,+  glIsRenderbufferOES,+  glIsSampler,+  glIsSemaphoreEXT,+  glIsShader,+  glIsStateNV,+  glIsSync,+  glIsSyncAPPLE,+  glIsTexture,+  glIsTextureEXT,+  glIsTextureHandleResidentARB,+  glIsTextureHandleResidentNV,+  glIsTransformFeedback,+  glIsTransformFeedbackNV,+  glIsVariantEnabledEXT,+  glIsVertexArray,+  glIsVertexArrayAPPLE,+  glIsVertexArrayOES,+  glIsVertexAttribEnabledAPPLE,+  glLGPUCopyImageSubDataNVX,+  glLGPUInterlockNVX,+  glLGPUNamedBufferSubDataNVX,+  glLabelObjectEXT,+  glLightEnviSGIX,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightModelx,+  glLightModelxOES,+  glLightModelxv,+  glLightModelxvOES,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLightx,+  glLightxOES,+  glLightxv,+  glLightxvOES,+  glLineStipple,+  glLineWidth,+  glLineWidthx,+  glLineWidthxOES,+  glLinkProgram,+  glLinkProgramARB,+  glListBase,+  glListDrawCommandsStatesClientNV,+  glListParameterfSGIX,+  glListParameterfvSGIX,+  glListParameteriSGIX,+  glListParameterivSGIX,+  glLoadIdentity,+  glLoadIdentityDeformationMapSGIX,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadMatrixx,+  glLoadMatrixxOES,+  glLoadName,+  glLoadPaletteFromModelViewMatrixOES,+  glLoadProgramNV+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glInvalidateTexImage --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateTexImage.xhtml OpenGL 4.x>.+glInvalidateTexImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glInvalidateTexImage v1 v2 = liftIO $ dyn499 ptr_glInvalidateTexImage v1 v2++{-# NOINLINE ptr_glInvalidateTexImage #-}+ptr_glInvalidateTexImage :: FunPtr (GLuint -> GLint -> IO ())+ptr_glInvalidateTexImage = unsafePerformIO $ getCommand "glInvalidateTexImage"++-- glInvalidateTexSubImage -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glInvalidateTexSubImage.xhtml OpenGL 4.x>.+glInvalidateTexSubImage+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glInvalidateTexSubImage v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn500 ptr_glInvalidateTexSubImage v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glInvalidateTexSubImage #-}+ptr_glInvalidateTexSubImage :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glInvalidateTexSubImage = unsafePerformIO $ getCommand "glInvalidateTexSubImage"++-- glIsAsyncMarkerSGIX ---------------------------------------------------------++glIsAsyncMarkerSGIX+  :: MonadIO m+  => GLuint -- ^ @marker@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsAsyncMarkerSGIX v1 = liftIO $ dyn284 ptr_glIsAsyncMarkerSGIX v1++{-# NOINLINE ptr_glIsAsyncMarkerSGIX #-}+ptr_glIsAsyncMarkerSGIX :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsAsyncMarkerSGIX = unsafePerformIO $ getCommand "glIsAsyncMarkerSGIX"++-- glIsBuffer ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsBuffer.xhtml OpenGL 4.x>.+glIsBuffer+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsBuffer v1 = liftIO $ dyn284 ptr_glIsBuffer v1++{-# NOINLINE ptr_glIsBuffer #-}+ptr_glIsBuffer :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsBuffer = unsafePerformIO $ getCommand "glIsBuffer"++-- glIsBufferARB ---------------------------------------------------------------++-- | This command is an alias for 'glIsBuffer'.+glIsBufferARB+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsBufferARB v1 = liftIO $ dyn284 ptr_glIsBufferARB v1++{-# NOINLINE ptr_glIsBufferARB #-}+ptr_glIsBufferARB :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsBufferARB = unsafePerformIO $ getCommand "glIsBufferARB"++-- glIsBufferResidentNV --------------------------------------------------------++glIsBufferResidentNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsBufferResidentNV v1 = liftIO $ dyn501 ptr_glIsBufferResidentNV v1++{-# NOINLINE ptr_glIsBufferResidentNV #-}+ptr_glIsBufferResidentNV :: FunPtr (GLenum -> IO GLboolean)+ptr_glIsBufferResidentNV = unsafePerformIO $ getCommand "glIsBufferResidentNV"++-- glIsCommandListNV -----------------------------------------------------------++glIsCommandListNV+  :: MonadIO m+  => GLuint -- ^ @list@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsCommandListNV v1 = liftIO $ dyn284 ptr_glIsCommandListNV v1++{-# NOINLINE ptr_glIsCommandListNV #-}+ptr_glIsCommandListNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsCommandListNV = unsafePerformIO $ getCommand "glIsCommandListNV"++-- glIsEnabled -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsEnabled.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsEnabled.xhtml OpenGL 4.x>.+glIsEnabled+  :: MonadIO m+  => GLenum -- ^ @cap@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnabled v1 = liftIO $ dyn501 ptr_glIsEnabled v1++{-# NOINLINE ptr_glIsEnabled #-}+ptr_glIsEnabled :: FunPtr (GLenum -> IO GLboolean)+ptr_glIsEnabled = unsafePerformIO $ getCommand "glIsEnabled"++-- glIsEnabledIndexedEXT -------------------------------------------------------++-- | This command is an alias for 'glIsEnabledi'.+glIsEnabledIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnabledIndexedEXT v1 v2 = liftIO $ dyn502 ptr_glIsEnabledIndexedEXT v1 v2++{-# NOINLINE ptr_glIsEnabledIndexedEXT #-}+ptr_glIsEnabledIndexedEXT :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsEnabledIndexedEXT = unsafePerformIO $ getCommand "glIsEnabledIndexedEXT"++-- glIsEnabledi ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsEnabled.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsEnabled.xhtml OpenGL 4.x>.+glIsEnabledi+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnabledi v1 v2 = liftIO $ dyn502 ptr_glIsEnabledi v1 v2++{-# NOINLINE ptr_glIsEnabledi #-}+ptr_glIsEnabledi :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsEnabledi = unsafePerformIO $ getCommand "glIsEnabledi"++-- glIsEnablediEXT -------------------------------------------------------------++-- | This command is an alias for 'glIsEnabledi'.+glIsEnablediEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnablediEXT v1 v2 = liftIO $ dyn502 ptr_glIsEnablediEXT v1 v2++{-# NOINLINE ptr_glIsEnablediEXT #-}+ptr_glIsEnablediEXT :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsEnablediEXT = unsafePerformIO $ getCommand "glIsEnablediEXT"++-- glIsEnablediNV --------------------------------------------------------------++-- | This command is an alias for 'glIsEnabledi'.+glIsEnablediNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnablediNV v1 v2 = liftIO $ dyn502 ptr_glIsEnablediNV v1 v2++{-# NOINLINE ptr_glIsEnablediNV #-}+ptr_glIsEnablediNV :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsEnablediNV = unsafePerformIO $ getCommand "glIsEnablediNV"++-- glIsEnablediOES -------------------------------------------------------------++-- | This command is an alias for 'glIsEnabledi'.+glIsEnablediOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EnableCap](Graphics-GL-Groups.html#EnableCap).+  -> GLuint -- ^ @index@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsEnablediOES v1 v2 = liftIO $ dyn502 ptr_glIsEnablediOES v1 v2++{-# NOINLINE ptr_glIsEnablediOES #-}+ptr_glIsEnablediOES :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsEnablediOES = unsafePerformIO $ getCommand "glIsEnablediOES"++-- glIsFenceAPPLE --------------------------------------------------------------++glIsFenceAPPLE+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsFenceAPPLE v1 = liftIO $ dyn284 ptr_glIsFenceAPPLE v1++{-# NOINLINE ptr_glIsFenceAPPLE #-}+ptr_glIsFenceAPPLE :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsFenceAPPLE = unsafePerformIO $ getCommand "glIsFenceAPPLE"++-- glIsFenceNV -----------------------------------------------------------------++glIsFenceNV+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsFenceNV v1 = liftIO $ dyn284 ptr_glIsFenceNV v1++{-# NOINLINE ptr_glIsFenceNV #-}+ptr_glIsFenceNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsFenceNV = unsafePerformIO $ getCommand "glIsFenceNV"++-- glIsFramebuffer -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsFramebuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsFramebuffer.xhtml OpenGL 4.x>.+glIsFramebuffer+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsFramebuffer v1 = liftIO $ dyn284 ptr_glIsFramebuffer v1++{-# NOINLINE ptr_glIsFramebuffer #-}+ptr_glIsFramebuffer :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsFramebuffer = unsafePerformIO $ getCommand "glIsFramebuffer"++-- glIsFramebufferEXT ----------------------------------------------------------++-- | This command is an alias for 'glIsFramebuffer'.+glIsFramebufferEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsFramebufferEXT v1 = liftIO $ dyn284 ptr_glIsFramebufferEXT v1++{-# NOINLINE ptr_glIsFramebufferEXT #-}+ptr_glIsFramebufferEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsFramebufferEXT = unsafePerformIO $ getCommand "glIsFramebufferEXT"++-- glIsFramebufferOES ----------------------------------------------------------++glIsFramebufferOES+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsFramebufferOES v1 = liftIO $ dyn284 ptr_glIsFramebufferOES v1++{-# NOINLINE ptr_glIsFramebufferOES #-}+ptr_glIsFramebufferOES :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsFramebufferOES = unsafePerformIO $ getCommand "glIsFramebufferOES"++-- glIsImageHandleResidentARB --------------------------------------------------++glIsImageHandleResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsImageHandleResidentARB v1 = liftIO $ dyn503 ptr_glIsImageHandleResidentARB v1++{-# NOINLINE ptr_glIsImageHandleResidentARB #-}+ptr_glIsImageHandleResidentARB :: FunPtr (GLuint64 -> IO GLboolean)+ptr_glIsImageHandleResidentARB = unsafePerformIO $ getCommand "glIsImageHandleResidentARB"++-- glIsImageHandleResidentNV ---------------------------------------------------++glIsImageHandleResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsImageHandleResidentNV v1 = liftIO $ dyn503 ptr_glIsImageHandleResidentNV v1++{-# NOINLINE ptr_glIsImageHandleResidentNV #-}+ptr_glIsImageHandleResidentNV :: FunPtr (GLuint64 -> IO GLboolean)+ptr_glIsImageHandleResidentNV = unsafePerformIO $ getCommand "glIsImageHandleResidentNV"++-- glIsList --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsList.xml OpenGL 2.x>.+glIsList+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsList v1 = liftIO $ dyn284 ptr_glIsList v1++{-# NOINLINE ptr_glIsList #-}+ptr_glIsList :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsList = unsafePerformIO $ getCommand "glIsList"++-- glIsMemoryObjectEXT ---------------------------------------------------------++glIsMemoryObjectEXT+  :: MonadIO m+  => GLuint -- ^ @memoryObject@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsMemoryObjectEXT v1 = liftIO $ dyn284 ptr_glIsMemoryObjectEXT v1++{-# NOINLINE ptr_glIsMemoryObjectEXT #-}+ptr_glIsMemoryObjectEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsMemoryObjectEXT = unsafePerformIO $ getCommand "glIsMemoryObjectEXT"++-- glIsNameAMD -----------------------------------------------------------------++glIsNameAMD+  :: MonadIO m+  => GLenum -- ^ @identifier@.+  -> GLuint -- ^ @name@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsNameAMD v1 v2 = liftIO $ dyn502 ptr_glIsNameAMD v1 v2++{-# NOINLINE ptr_glIsNameAMD #-}+ptr_glIsNameAMD :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glIsNameAMD = unsafePerformIO $ getCommand "glIsNameAMD"++-- glIsNamedBufferResidentNV ---------------------------------------------------++glIsNamedBufferResidentNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsNamedBufferResidentNV v1 = liftIO $ dyn284 ptr_glIsNamedBufferResidentNV v1++{-# NOINLINE ptr_glIsNamedBufferResidentNV #-}+ptr_glIsNamedBufferResidentNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsNamedBufferResidentNV = unsafePerformIO $ getCommand "glIsNamedBufferResidentNV"++-- glIsNamedStringARB ----------------------------------------------------------++glIsNamedStringARB+  :: MonadIO m+  => GLint -- ^ @namelen@.+  -> Ptr GLchar -- ^ @name@ pointing to @namelen@ elements of type @GLchar@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsNamedStringARB v1 v2 = liftIO $ dyn504 ptr_glIsNamedStringARB v1 v2++{-# NOINLINE ptr_glIsNamedStringARB #-}+ptr_glIsNamedStringARB :: FunPtr (GLint -> Ptr GLchar -> IO GLboolean)+ptr_glIsNamedStringARB = unsafePerformIO $ getCommand "glIsNamedStringARB"++-- glIsObjectBufferATI ---------------------------------------------------------++glIsObjectBufferATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsObjectBufferATI v1 = liftIO $ dyn284 ptr_glIsObjectBufferATI v1++{-# NOINLINE ptr_glIsObjectBufferATI #-}+ptr_glIsObjectBufferATI :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsObjectBufferATI = unsafePerformIO $ getCommand "glIsObjectBufferATI"++-- glIsOcclusionQueryNV --------------------------------------------------------++glIsOcclusionQueryNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsOcclusionQueryNV v1 = liftIO $ dyn284 ptr_glIsOcclusionQueryNV v1++{-# NOINLINE ptr_glIsOcclusionQueryNV #-}+ptr_glIsOcclusionQueryNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsOcclusionQueryNV = unsafePerformIO $ getCommand "glIsOcclusionQueryNV"++-- glIsPathNV ------------------------------------------------------------------++glIsPathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsPathNV v1 = liftIO $ dyn284 ptr_glIsPathNV v1++{-# NOINLINE ptr_glIsPathNV #-}+ptr_glIsPathNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsPathNV = unsafePerformIO $ getCommand "glIsPathNV"++-- glIsPointInFillPathNV -------------------------------------------------------++glIsPointInFillPathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsPointInFillPathNV v1 v2 v3 v4 = liftIO $ dyn505 ptr_glIsPointInFillPathNV v1 v2 v3 v4++{-# NOINLINE ptr_glIsPointInFillPathNV #-}+ptr_glIsPointInFillPathNV :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> IO GLboolean)+ptr_glIsPointInFillPathNV = unsafePerformIO $ getCommand "glIsPointInFillPathNV"++-- glIsPointInStrokePathNV -----------------------------------------------------++glIsPointInStrokePathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsPointInStrokePathNV v1 v2 v3 = liftIO $ dyn506 ptr_glIsPointInStrokePathNV v1 v2 v3++{-# NOINLINE ptr_glIsPointInStrokePathNV #-}+ptr_glIsPointInStrokePathNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO GLboolean)+ptr_glIsPointInStrokePathNV = unsafePerformIO $ getCommand "glIsPointInStrokePathNV"++-- glIsProgram -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsProgram.xhtml OpenGL 4.x>.+glIsProgram+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsProgram v1 = liftIO $ dyn284 ptr_glIsProgram v1++{-# NOINLINE ptr_glIsProgram #-}+ptr_glIsProgram :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsProgram = unsafePerformIO $ getCommand "glIsProgram"++-- glIsProgramARB --------------------------------------------------------------++glIsProgramARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsProgramARB v1 = liftIO $ dyn284 ptr_glIsProgramARB v1++{-# NOINLINE ptr_glIsProgramARB #-}+ptr_glIsProgramARB :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsProgramARB = unsafePerformIO $ getCommand "glIsProgramARB"++-- glIsProgramNV ---------------------------------------------------------------++-- | This command is an alias for 'glIsProgramARB'.+glIsProgramNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsProgramNV v1 = liftIO $ dyn284 ptr_glIsProgramNV v1++{-# NOINLINE ptr_glIsProgramNV #-}+ptr_glIsProgramNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsProgramNV = unsafePerformIO $ getCommand "glIsProgramNV"++-- glIsProgramPipeline ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glIsProgramPipeline.xhtml OpenGL 4.x>.+glIsProgramPipeline+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsProgramPipeline v1 = liftIO $ dyn284 ptr_glIsProgramPipeline v1++{-# NOINLINE ptr_glIsProgramPipeline #-}+ptr_glIsProgramPipeline :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsProgramPipeline = unsafePerformIO $ getCommand "glIsProgramPipeline"++-- glIsProgramPipelineEXT ------------------------------------------------------++glIsProgramPipelineEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsProgramPipelineEXT v1 = liftIO $ dyn284 ptr_glIsProgramPipelineEXT v1++{-# NOINLINE ptr_glIsProgramPipelineEXT #-}+ptr_glIsProgramPipelineEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsProgramPipelineEXT = unsafePerformIO $ getCommand "glIsProgramPipelineEXT"++-- glIsQuery -------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsQuery.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsQuery.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsQuery.xhtml OpenGL 4.x>.+glIsQuery+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsQuery v1 = liftIO $ dyn284 ptr_glIsQuery v1++{-# NOINLINE ptr_glIsQuery #-}+ptr_glIsQuery :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsQuery = unsafePerformIO $ getCommand "glIsQuery"++-- glIsQueryARB ----------------------------------------------------------------++-- | This command is an alias for 'glIsQuery'.+glIsQueryARB+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsQueryARB v1 = liftIO $ dyn284 ptr_glIsQueryARB v1++{-# NOINLINE ptr_glIsQueryARB #-}+ptr_glIsQueryARB :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsQueryARB = unsafePerformIO $ getCommand "glIsQueryARB"++-- glIsQueryEXT ----------------------------------------------------------------++glIsQueryEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsQueryEXT v1 = liftIO $ dyn284 ptr_glIsQueryEXT v1++{-# NOINLINE ptr_glIsQueryEXT #-}+ptr_glIsQueryEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsQueryEXT = unsafePerformIO $ getCommand "glIsQueryEXT"++-- glIsRenderbuffer ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsRenderbuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsRenderbuffer.xhtml OpenGL 4.x>.+glIsRenderbuffer+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsRenderbuffer v1 = liftIO $ dyn284 ptr_glIsRenderbuffer v1++{-# NOINLINE ptr_glIsRenderbuffer #-}+ptr_glIsRenderbuffer :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsRenderbuffer = unsafePerformIO $ getCommand "glIsRenderbuffer"++-- glIsRenderbufferEXT ---------------------------------------------------------++-- | This command is an alias for 'glIsRenderbuffer'.+glIsRenderbufferEXT+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsRenderbufferEXT v1 = liftIO $ dyn284 ptr_glIsRenderbufferEXT v1++{-# NOINLINE ptr_glIsRenderbufferEXT #-}+ptr_glIsRenderbufferEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsRenderbufferEXT = unsafePerformIO $ getCommand "glIsRenderbufferEXT"++-- glIsRenderbufferOES ---------------------------------------------------------++glIsRenderbufferOES+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsRenderbufferOES v1 = liftIO $ dyn284 ptr_glIsRenderbufferOES v1++{-# NOINLINE ptr_glIsRenderbufferOES #-}+ptr_glIsRenderbufferOES :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsRenderbufferOES = unsafePerformIO $ getCommand "glIsRenderbufferOES"++-- glIsSampler -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsSampler.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsSampler.xhtml OpenGL 4.x>.+glIsSampler+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsSampler v1 = liftIO $ dyn284 ptr_glIsSampler v1++{-# NOINLINE ptr_glIsSampler #-}+ptr_glIsSampler :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsSampler = unsafePerformIO $ getCommand "glIsSampler"++-- glIsSemaphoreEXT ------------------------------------------------------------++glIsSemaphoreEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsSemaphoreEXT v1 = liftIO $ dyn284 ptr_glIsSemaphoreEXT v1++{-# NOINLINE ptr_glIsSemaphoreEXT #-}+ptr_glIsSemaphoreEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsSemaphoreEXT = unsafePerformIO $ getCommand "glIsSemaphoreEXT"++-- glIsShader ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsShader.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsShader.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsShader.xhtml OpenGL 4.x>.+glIsShader+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsShader v1 = liftIO $ dyn284 ptr_glIsShader v1++{-# NOINLINE ptr_glIsShader #-}+ptr_glIsShader :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsShader = unsafePerformIO $ getCommand "glIsShader"++-- glIsStateNV -----------------------------------------------------------------++glIsStateNV+  :: MonadIO m+  => GLuint -- ^ @state@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsStateNV v1 = liftIO $ dyn284 ptr_glIsStateNV v1++{-# NOINLINE ptr_glIsStateNV #-}+ptr_glIsStateNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsStateNV = unsafePerformIO $ getCommand "glIsStateNV"++-- glIsSync --------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsSync.xhtml OpenGL 4.x>.+glIsSync+  :: MonadIO m+  => GLsync -- ^ @sync@ of type @sync@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsSync v1 = liftIO $ dyn507 ptr_glIsSync v1++{-# NOINLINE ptr_glIsSync #-}+ptr_glIsSync :: FunPtr (GLsync -> IO GLboolean)+ptr_glIsSync = unsafePerformIO $ getCommand "glIsSync"++-- glIsSyncAPPLE ---------------------------------------------------------------++-- | This command is an alias for 'glIsSync'.+glIsSyncAPPLE+  :: MonadIO m+  => GLsync -- ^ @sync@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsSyncAPPLE v1 = liftIO $ dyn507 ptr_glIsSyncAPPLE v1++{-# NOINLINE ptr_glIsSyncAPPLE #-}+ptr_glIsSyncAPPLE :: FunPtr (GLsync -> IO GLboolean)+ptr_glIsSyncAPPLE = unsafePerformIO $ getCommand "glIsSyncAPPLE"++-- glIsTexture -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glIsTexture.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glIsTexture.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsTexture.xhtml OpenGL 4.x>.+glIsTexture+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTexture v1 = liftIO $ dyn284 ptr_glIsTexture v1++{-# NOINLINE ptr_glIsTexture #-}+ptr_glIsTexture :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsTexture = unsafePerformIO $ getCommand "glIsTexture"++-- glIsTextureEXT --------------------------------------------------------------++glIsTextureEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTextureEXT v1 = liftIO $ dyn284 ptr_glIsTextureEXT v1++{-# NOINLINE ptr_glIsTextureEXT #-}+ptr_glIsTextureEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsTextureEXT = unsafePerformIO $ getCommand "glIsTextureEXT"++-- glIsTextureHandleResidentARB ------------------------------------------------++glIsTextureHandleResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTextureHandleResidentARB v1 = liftIO $ dyn503 ptr_glIsTextureHandleResidentARB v1++{-# NOINLINE ptr_glIsTextureHandleResidentARB #-}+ptr_glIsTextureHandleResidentARB :: FunPtr (GLuint64 -> IO GLboolean)+ptr_glIsTextureHandleResidentARB = unsafePerformIO $ getCommand "glIsTextureHandleResidentARB"++-- glIsTextureHandleResidentNV -------------------------------------------------++glIsTextureHandleResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTextureHandleResidentNV v1 = liftIO $ dyn503 ptr_glIsTextureHandleResidentNV v1++{-# NOINLINE ptr_glIsTextureHandleResidentNV #-}+ptr_glIsTextureHandleResidentNV :: FunPtr (GLuint64 -> IO GLboolean)+ptr_glIsTextureHandleResidentNV = unsafePerformIO $ getCommand "glIsTextureHandleResidentNV"++-- glIsTransformFeedback -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glIsTransformFeedback.xhtml OpenGL 4.x>.+glIsTransformFeedback+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTransformFeedback v1 = liftIO $ dyn284 ptr_glIsTransformFeedback v1++{-# NOINLINE ptr_glIsTransformFeedback #-}+ptr_glIsTransformFeedback :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsTransformFeedback = unsafePerformIO $ getCommand "glIsTransformFeedback"++-- glIsTransformFeedbackNV -----------------------------------------------------++-- | This command is an alias for 'glIsTransformFeedback'.+glIsTransformFeedbackNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsTransformFeedbackNV v1 = liftIO $ dyn284 ptr_glIsTransformFeedbackNV v1++{-# NOINLINE ptr_glIsTransformFeedbackNV #-}+ptr_glIsTransformFeedbackNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsTransformFeedbackNV = unsafePerformIO $ getCommand "glIsTransformFeedbackNV"++-- glIsVariantEnabledEXT -------------------------------------------------------++glIsVariantEnabledEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @cap@ of type [VariantCapEXT](Graphics-GL-Groups.html#VariantCapEXT).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsVariantEnabledEXT v1 v2 = liftIO $ dyn508 ptr_glIsVariantEnabledEXT v1 v2++{-# NOINLINE ptr_glIsVariantEnabledEXT #-}+ptr_glIsVariantEnabledEXT :: FunPtr (GLuint -> GLenum -> IO GLboolean)+ptr_glIsVariantEnabledEXT = unsafePerformIO $ getCommand "glIsVariantEnabledEXT"++-- glIsVertexArray -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glIsVertexArray.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glIsVertexArray.xhtml OpenGL 4.x>.+glIsVertexArray+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsVertexArray v1 = liftIO $ dyn284 ptr_glIsVertexArray v1++{-# NOINLINE ptr_glIsVertexArray #-}+ptr_glIsVertexArray :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsVertexArray = unsafePerformIO $ getCommand "glIsVertexArray"++-- glIsVertexArrayAPPLE --------------------------------------------------------++-- | This command is an alias for 'glIsVertexArray'.+glIsVertexArrayAPPLE+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsVertexArrayAPPLE v1 = liftIO $ dyn284 ptr_glIsVertexArrayAPPLE v1++{-# NOINLINE ptr_glIsVertexArrayAPPLE #-}+ptr_glIsVertexArrayAPPLE :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsVertexArrayAPPLE = unsafePerformIO $ getCommand "glIsVertexArrayAPPLE"++-- glIsVertexArrayOES ----------------------------------------------------------++-- | This command is an alias for 'glIsVertexArray'.+glIsVertexArrayOES+  :: MonadIO m+  => GLuint -- ^ @array@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsVertexArrayOES v1 = liftIO $ dyn284 ptr_glIsVertexArrayOES v1++{-# NOINLINE ptr_glIsVertexArrayOES #-}+ptr_glIsVertexArrayOES :: FunPtr (GLuint -> IO GLboolean)+ptr_glIsVertexArrayOES = unsafePerformIO $ getCommand "glIsVertexArrayOES"++-- glIsVertexAttribEnabledAPPLE ------------------------------------------------++glIsVertexAttribEnabledAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glIsVertexAttribEnabledAPPLE v1 v2 = liftIO $ dyn508 ptr_glIsVertexAttribEnabledAPPLE v1 v2++{-# NOINLINE ptr_glIsVertexAttribEnabledAPPLE #-}+ptr_glIsVertexAttribEnabledAPPLE :: FunPtr (GLuint -> GLenum -> IO GLboolean)+ptr_glIsVertexAttribEnabledAPPLE = unsafePerformIO $ getCommand "glIsVertexAttribEnabledAPPLE"++-- glLGPUCopyImageSubDataNVX ---------------------------------------------------++glLGPUCopyImageSubDataNVX+  :: MonadIO m+  => GLuint -- ^ @sourceGpu@.+  -> GLbitfield -- ^ @destinationGpuMask@.+  -> GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@.+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srxY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@.+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glLGPUCopyImageSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 = liftIO $ dyn509 ptr_glLGPUCopyImageSubDataNVX v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17++{-# NOINLINE ptr_glLGPUCopyImageSubDataNVX #-}+ptr_glLGPUCopyImageSubDataNVX :: FunPtr (GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glLGPUCopyImageSubDataNVX = unsafePerformIO $ getCommand "glLGPUCopyImageSubDataNVX"++-- glLGPUInterlockNVX ----------------------------------------------------------++glLGPUInterlockNVX+  :: MonadIO m+  => m ()+glLGPUInterlockNVX = liftIO $ dyn11 ptr_glLGPUInterlockNVX++{-# NOINLINE ptr_glLGPUInterlockNVX #-}+ptr_glLGPUInterlockNVX :: FunPtr (IO ())+ptr_glLGPUInterlockNVX = unsafePerformIO $ getCommand "glLGPUInterlockNVX"++-- glLGPUNamedBufferSubDataNVX -------------------------------------------------++glLGPUNamedBufferSubDataNVX+  :: MonadIO m+  => GLbitfield -- ^ @gpuMask@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@.+  -> m ()+glLGPUNamedBufferSubDataNVX v1 v2 v3 v4 v5 = liftIO $ dyn510 ptr_glLGPUNamedBufferSubDataNVX v1 v2 v3 v4 v5++{-# NOINLINE ptr_glLGPUNamedBufferSubDataNVX #-}+ptr_glLGPUNamedBufferSubDataNVX :: FunPtr (GLbitfield -> GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glLGPUNamedBufferSubDataNVX = unsafePerformIO $ getCommand "glLGPUNamedBufferSubDataNVX"++-- glLabelObjectEXT ------------------------------------------------------------++glLabelObjectEXT+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLuint -- ^ @object@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@.+  -> m ()+glLabelObjectEXT v1 v2 v3 v4 = liftIO $ dyn511 ptr_glLabelObjectEXT v1 v2 v3 v4++{-# NOINLINE ptr_glLabelObjectEXT #-}+ptr_glLabelObjectEXT :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glLabelObjectEXT = unsafePerformIO $ getCommand "glLabelObjectEXT"++-- glLightEnviSGIX -------------------------------------------------------------++glLightEnviSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightEnvParameterSGIX](Graphics-GL-Groups.html#LightEnvParameterSGIX).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glLightEnviSGIX v1 v2 = liftIO $ dyn58 ptr_glLightEnviSGIX v1 v2++{-# NOINLINE ptr_glLightEnviSGIX #-}+ptr_glLightEnviSGIX :: FunPtr (GLenum -> GLint -> IO ())+ptr_glLightEnviSGIX = unsafePerformIO $ getCommand "glLightEnviSGIX"++-- glLightModelf ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLightModel.xml OpenGL 2.x>.+glLightModelf+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> GLfloat -- ^ @param@.+  -> m ()+glLightModelf v1 v2 = liftIO $ dyn0 ptr_glLightModelf v1 v2++{-# NOINLINE ptr_glLightModelf #-}+ptr_glLightModelf :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glLightModelf = unsafePerformIO $ getCommand "glLightModelf"++-- glLightModelfv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLightModel.xml OpenGL 2.x>.+glLightModelfv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glLightModelfv v1 v2 = liftIO $ dyn101 ptr_glLightModelfv v1 v2++{-# NOINLINE ptr_glLightModelfv #-}+ptr_glLightModelfv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glLightModelfv = unsafePerformIO $ getCommand "glLightModelfv"++-- glLightModeli ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLightModel.xml OpenGL 2.x>.+glLightModeli+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> GLint -- ^ @param@.+  -> m ()+glLightModeli v1 v2 = liftIO $ dyn58 ptr_glLightModeli v1 v2++{-# NOINLINE ptr_glLightModeli #-}+ptr_glLightModeli :: FunPtr (GLenum -> GLint -> IO ())+ptr_glLightModeli = unsafePerformIO $ getCommand "glLightModeli"++-- glLightModeliv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLightModel.xml OpenGL 2.x>.+glLightModeliv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glLightModeliv v1 v2 = liftIO $ dyn143 ptr_glLightModeliv v1 v2++{-# NOINLINE ptr_glLightModeliv #-}+ptr_glLightModeliv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glLightModeliv = unsafePerformIO $ getCommand "glLightModeliv"++-- glLightModelx ---------------------------------------------------------------++glLightModelx+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glLightModelx v1 v2 = liftIO $ dyn1 ptr_glLightModelx v1 v2++{-# NOINLINE ptr_glLightModelx #-}+ptr_glLightModelx :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glLightModelx = unsafePerformIO $ getCommand "glLightModelx"++-- glLightModelxOES ------------------------------------------------------------++glLightModelxOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glLightModelxOES v1 v2 = liftIO $ dyn1 ptr_glLightModelxOES v1 v2++{-# NOINLINE ptr_glLightModelxOES #-}+ptr_glLightModelxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glLightModelxOES = unsafePerformIO $ getCommand "glLightModelxOES"++-- glLightModelxv --------------------------------------------------------------++glLightModelxv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glLightModelxv v1 v2 = liftIO $ dyn102 ptr_glLightModelxv v1 v2++{-# NOINLINE ptr_glLightModelxv #-}+ptr_glLightModelxv :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glLightModelxv = unsafePerformIO $ getCommand "glLightModelxv"++-- glLightModelxvOES -----------------------------------------------------------++glLightModelxvOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightModelParameter](Graphics-GL-Groups.html#LightModelParameter).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glLightModelxvOES v1 v2 = liftIO $ dyn102 ptr_glLightModelxvOES v1 v2++{-# NOINLINE ptr_glLightModelxvOES #-}+ptr_glLightModelxvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glLightModelxvOES = unsafePerformIO $ getCommand "glLightModelxvOES"++-- glLightf --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml OpenGL 2.x>.+glLightf+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glLightf v1 v2 v3 = liftIO $ dyn168 ptr_glLightf v1 v2 v3++{-# NOINLINE ptr_glLightf #-}+ptr_glLightf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glLightf = unsafePerformIO $ getCommand "glLightf"++-- glLightfv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml OpenGL 2.x>.+glLightfv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glLightfv v1 v2 v3 = liftIO $ dyn139 ptr_glLightfv v1 v2 v3++{-# NOINLINE ptr_glLightfv #-}+ptr_glLightfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glLightfv = unsafePerformIO $ getCommand "glLightfv"++-- glLighti --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml OpenGL 2.x>.+glLighti+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glLighti v1 v2 v3 = liftIO $ dyn66 ptr_glLighti v1 v2 v3++{-# NOINLINE ptr_glLighti #-}+ptr_glLighti :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glLighti = unsafePerformIO $ getCommand "glLighti"++-- glLightiv -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml OpenGL 2.x>.+glLightiv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glLightiv v1 v2 v3 = liftIO $ dyn140 ptr_glLightiv v1 v2 v3++{-# NOINLINE ptr_glLightiv #-}+ptr_glLightiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glLightiv = unsafePerformIO $ getCommand "glLightiv"++-- glLightx --------------------------------------------------------------------++glLightx+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glLightx v1 v2 v3 = liftIO $ dyn169 ptr_glLightx v1 v2 v3++{-# NOINLINE ptr_glLightx #-}+ptr_glLightx :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glLightx = unsafePerformIO $ getCommand "glLightx"++-- glLightxOES -----------------------------------------------------------------++glLightxOES+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glLightxOES v1 v2 v3 = liftIO $ dyn169 ptr_glLightxOES v1 v2 v3++{-# NOINLINE ptr_glLightxOES #-}+ptr_glLightxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glLightxOES = unsafePerformIO $ getCommand "glLightxOES"++-- glLightxv -------------------------------------------------------------------++glLightxv+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glLightxv v1 v2 v3 = liftIO $ dyn170 ptr_glLightxv v1 v2 v3++{-# NOINLINE ptr_glLightxv #-}+ptr_glLightxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glLightxv = unsafePerformIO $ getCommand "glLightxv"++-- glLightxvOES ----------------------------------------------------------------++glLightxvOES+  :: MonadIO m+  => GLenum -- ^ @light@ of type [LightName](Graphics-GL-Groups.html#LightName).+  -> GLenum -- ^ @pname@ of type [LightParameter](Graphics-GL-Groups.html#LightParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glLightxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glLightxvOES v1 v2 v3++{-# NOINLINE ptr_glLightxvOES #-}+ptr_glLightxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glLightxvOES = unsafePerformIO $ getCommand "glLightxvOES"++-- glLineStipple ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLineStipple.xml OpenGL 2.x>.+glLineStipple+  :: MonadIO m+  => GLint -- ^ @factor@ of type @CheckedInt32@.+  -> GLushort -- ^ @pattern@ of type @LineStipple@.+  -> m ()+glLineStipple v1 v2 = liftIO $ dyn512 ptr_glLineStipple v1 v2++{-# NOINLINE ptr_glLineStipple #-}+ptr_glLineStipple :: FunPtr (GLint -> GLushort -> IO ())+ptr_glLineStipple = unsafePerformIO $ getCommand "glLineStipple"++-- glLineWidth -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glLineWidth.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glLineWidth.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glLineWidth.xhtml OpenGL 4.x>.+glLineWidth+  :: MonadIO m+  => GLfloat -- ^ @width@ of type @CheckedFloat32@.+  -> m ()+glLineWidth v1 = liftIO $ dyn85 ptr_glLineWidth v1++{-# NOINLINE ptr_glLineWidth #-}+ptr_glLineWidth :: FunPtr (GLfloat -> IO ())+ptr_glLineWidth = unsafePerformIO $ getCommand "glLineWidth"++-- glLineWidthx ----------------------------------------------------------------++glLineWidthx+  :: MonadIO m+  => GLfixed -- ^ @width@.+  -> m ()+glLineWidthx v1 = liftIO $ dyn87 ptr_glLineWidthx v1++{-# NOINLINE ptr_glLineWidthx #-}+ptr_glLineWidthx :: FunPtr (GLfixed -> IO ())+ptr_glLineWidthx = unsafePerformIO $ getCommand "glLineWidthx"++-- glLineWidthxOES -------------------------------------------------------------++glLineWidthxOES+  :: MonadIO m+  => GLfixed -- ^ @width@.+  -> m ()+glLineWidthxOES v1 = liftIO $ dyn87 ptr_glLineWidthxOES v1++{-# NOINLINE ptr_glLineWidthxOES #-}+ptr_glLineWidthxOES :: FunPtr (GLfixed -> IO ())+ptr_glLineWidthxOES = unsafePerformIO $ getCommand "glLineWidthxOES"++-- glLinkProgram ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glLinkProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glLinkProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glLinkProgram.xhtml OpenGL 4.x>.+glLinkProgram+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m ()+glLinkProgram v1 = liftIO $ dyn3 ptr_glLinkProgram v1++{-# NOINLINE ptr_glLinkProgram #-}+ptr_glLinkProgram :: FunPtr (GLuint -> IO ())+ptr_glLinkProgram = unsafePerformIO $ getCommand "glLinkProgram"++-- glLinkProgramARB ------------------------------------------------------------++-- | This command is an alias for 'glLinkProgram'.+glLinkProgramARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> m ()+glLinkProgramARB v1 = liftIO $ dyn144 ptr_glLinkProgramARB v1++{-# NOINLINE ptr_glLinkProgramARB #-}+ptr_glLinkProgramARB :: FunPtr (GLhandleARB -> IO ())+ptr_glLinkProgramARB = unsafePerformIO $ getCommand "glLinkProgramARB"++-- glListBase ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glListBase.xml OpenGL 2.x>.+glListBase+  :: MonadIO m+  => GLuint -- ^ @base@ of type @List@.+  -> m ()+glListBase v1 = liftIO $ dyn3 ptr_glListBase v1++{-# NOINLINE ptr_glListBase #-}+ptr_glListBase :: FunPtr (GLuint -> IO ())+ptr_glListBase = unsafePerformIO $ getCommand "glListBase"++-- glListDrawCommandsStatesClientNV --------------------------------------------++glListDrawCommandsStatesClientNV+  :: MonadIO m+  => GLuint -- ^ @list@.+  -> GLuint -- ^ @segment@.+  -> Ptr (Ptr a) -- ^ @indirects@.+  -> Ptr GLsizei -- ^ @sizes@.+  -> Ptr GLuint -- ^ @states@.+  -> Ptr GLuint -- ^ @fbos@.+  -> GLuint -- ^ @count@.+  -> m ()+glListDrawCommandsStatesClientNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn513 ptr_glListDrawCommandsStatesClientNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glListDrawCommandsStatesClientNV #-}+ptr_glListDrawCommandsStatesClientNV :: FunPtr (GLuint -> GLuint -> Ptr (Ptr a) -> Ptr GLsizei -> Ptr GLuint -> Ptr GLuint -> GLuint -> IO ())+ptr_glListDrawCommandsStatesClientNV = unsafePerformIO $ getCommand "glListDrawCommandsStatesClientNV"++-- glListParameterfSGIX --------------------------------------------------------++glListParameterfSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glListParameterfSGIX v1 v2 v3 = liftIO $ dyn514 ptr_glListParameterfSGIX v1 v2 v3++{-# NOINLINE ptr_glListParameterfSGIX #-}+ptr_glListParameterfSGIX :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+ptr_glListParameterfSGIX = unsafePerformIO $ getCommand "glListParameterfSGIX"++-- glListParameterfvSGIX -------------------------------------------------------++glListParameterfvSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glListParameterfvSGIX v1 v2 v3 = liftIO $ dyn364 ptr_glListParameterfvSGIX v1 v2 v3++{-# NOINLINE ptr_glListParameterfvSGIX #-}+ptr_glListParameterfvSGIX :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glListParameterfvSGIX = unsafePerformIO $ getCommand "glListParameterfvSGIX"++-- glListParameteriSGIX --------------------------------------------------------++glListParameteriSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glListParameteriSGIX v1 v2 v3 = liftIO $ dyn491 ptr_glListParameteriSGIX v1 v2 v3++{-# NOINLINE ptr_glListParameteriSGIX #-}+ptr_glListParameteriSGIX :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glListParameteriSGIX = unsafePerformIO $ getCommand "glListParameteriSGIX"++-- glListParameterivSGIX -------------------------------------------------------++glListParameterivSGIX+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @pname@ of type [ListParameterName](Graphics-GL-Groups.html#ListParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glListParameterivSGIX v1 v2 v3 = liftIO $ dyn348 ptr_glListParameterivSGIX v1 v2 v3++{-# NOINLINE ptr_glListParameterivSGIX #-}+ptr_glListParameterivSGIX :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glListParameterivSGIX = unsafePerformIO $ getCommand "glListParameterivSGIX"++-- glLoadIdentity --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadIdentity.xml OpenGL 2.x>.+glLoadIdentity+  :: MonadIO m+  => m ()+glLoadIdentity = liftIO $ dyn11 ptr_glLoadIdentity++{-# NOINLINE ptr_glLoadIdentity #-}+ptr_glLoadIdentity :: FunPtr (IO ())+ptr_glLoadIdentity = unsafePerformIO $ getCommand "glLoadIdentity"++-- glLoadIdentityDeformationMapSGIX --------------------------------------------++glLoadIdentityDeformationMapSGIX+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [FfdMaskSGIX](Graphics-GL-Groups.html#FfdMaskSGIX).+  -> m ()+glLoadIdentityDeformationMapSGIX v1 = liftIO $ dyn75 ptr_glLoadIdentityDeformationMapSGIX v1++{-# NOINLINE ptr_glLoadIdentityDeformationMapSGIX #-}+ptr_glLoadIdentityDeformationMapSGIX :: FunPtr (GLbitfield -> IO ())+ptr_glLoadIdentityDeformationMapSGIX = unsafePerformIO $ getCommand "glLoadIdentityDeformationMapSGIX"++-- glLoadMatrixd ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrix.xml OpenGL 2.x>.+glLoadMatrixd+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glLoadMatrixd v1 = liftIO $ dyn42 ptr_glLoadMatrixd v1++{-# NOINLINE ptr_glLoadMatrixd #-}+ptr_glLoadMatrixd :: FunPtr (Ptr GLdouble -> IO ())+ptr_glLoadMatrixd = unsafePerformIO $ getCommand "glLoadMatrixd"++-- glLoadMatrixf ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadMatrix.xml OpenGL 2.x>.+glLoadMatrixf+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glLoadMatrixf v1 = liftIO $ dyn44 ptr_glLoadMatrixf v1++{-# NOINLINE ptr_glLoadMatrixf #-}+ptr_glLoadMatrixf :: FunPtr (Ptr GLfloat -> IO ())+ptr_glLoadMatrixf = unsafePerformIO $ getCommand "glLoadMatrixf"++-- glLoadMatrixx ---------------------------------------------------------------++glLoadMatrixx+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glLoadMatrixx v1 = liftIO $ dyn114 ptr_glLoadMatrixx v1++{-# NOINLINE ptr_glLoadMatrixx #-}+ptr_glLoadMatrixx :: FunPtr (Ptr GLfixed -> IO ())+ptr_glLoadMatrixx = unsafePerformIO $ getCommand "glLoadMatrixx"++-- glLoadMatrixxOES ------------------------------------------------------------++glLoadMatrixxOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glLoadMatrixxOES v1 = liftIO $ dyn114 ptr_glLoadMatrixxOES v1++{-# NOINLINE ptr_glLoadMatrixxOES #-}+ptr_glLoadMatrixxOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glLoadMatrixxOES = unsafePerformIO $ getCommand "glLoadMatrixxOES"++-- glLoadName ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadName.xml OpenGL 2.x>.+glLoadName+  :: MonadIO m+  => GLuint -- ^ @name@ of type @SelectName@.+  -> m ()+glLoadName v1 = liftIO $ dyn3 ptr_glLoadName v1++{-# NOINLINE ptr_glLoadName #-}+ptr_glLoadName :: FunPtr (GLuint -> IO ())+ptr_glLoadName = unsafePerformIO $ getCommand "glLoadName"++-- glLoadPaletteFromModelViewMatrixOES -----------------------------------------++glLoadPaletteFromModelViewMatrixOES+  :: MonadIO m+  => m ()+glLoadPaletteFromModelViewMatrixOES = liftIO $ dyn11 ptr_glLoadPaletteFromModelViewMatrixOES++{-# NOINLINE ptr_glLoadPaletteFromModelViewMatrixOES #-}+ptr_glLoadPaletteFromModelViewMatrixOES :: FunPtr (IO ())+ptr_glLoadPaletteFromModelViewMatrixOES = unsafePerformIO $ getCommand "glLoadPaletteFromModelViewMatrixOES"++-- glLoadProgramNV -------------------------------------------------------------++glLoadProgramNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @program@ pointing to @len@ elements of type @GLubyte@.+  -> m ()+glLoadProgramNV v1 v2 v3 v4 = liftIO $ dyn515 ptr_glLoadProgramNV v1 v2 v3 v4++{-# NOINLINE ptr_glLoadProgramNV #-}+ptr_glLoadProgramNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())+ptr_glLoadProgramNV = unsafePerformIO $ getCommand "glLoadProgramNV"+
+ src/Graphics/GL/Functions/F16.hs view
@@ -0,0 +1,1569 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F16+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F16 (+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixdARB,+  glLoadTransposeMatrixf,+  glLoadTransposeMatrixfARB,+  glLoadTransposeMatrixxOES,+  glLockArraysEXT,+  glLogicOp,+  glMakeBufferNonResidentNV,+  glMakeBufferResidentNV,+  glMakeImageHandleNonResidentARB,+  glMakeImageHandleNonResidentNV,+  glMakeImageHandleResidentARB,+  glMakeImageHandleResidentNV,+  glMakeNamedBufferNonResidentNV,+  glMakeNamedBufferResidentNV,+  glMakeTextureHandleNonResidentARB,+  glMakeTextureHandleNonResidentNV,+  glMakeTextureHandleResidentARB,+  glMakeTextureHandleResidentNV,+  glMap1d,+  glMap1f,+  glMap1xOES,+  glMap2d,+  glMap2f,+  glMap2xOES,+  glMapBuffer,+  glMapBufferARB,+  glMapBufferOES,+  glMapBufferRange,+  glMapBufferRangeEXT,+  glMapControlPointsNV,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid1xOES,+  glMapGrid2d,+  glMapGrid2f,+  glMapGrid2xOES,+  glMapNamedBuffer,+  glMapNamedBufferEXT,+  glMapNamedBufferRange,+  glMapNamedBufferRangeEXT,+  glMapObjectBufferATI,+  glMapParameterfvNV,+  glMapParameterivNV,+  glMapTexture2DINTEL,+  glMapVertexAttrib1dAPPLE,+  glMapVertexAttrib1fAPPLE,+  glMapVertexAttrib2dAPPLE,+  glMapVertexAttrib2fAPPLE,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMaterialx,+  glMaterialxOES,+  glMaterialxv,+  glMaterialxvOES,+  glMatrixFrustumEXT,+  glMatrixIndexPointerARB,+  glMatrixIndexPointerOES,+  glMatrixIndexubvARB,+  glMatrixIndexuivARB,+  glMatrixIndexusvARB,+  glMatrixLoad3x2fNV,+  glMatrixLoad3x3fNV,+  glMatrixLoadIdentityEXT,+  glMatrixLoadTranspose3x3fNV,+  glMatrixLoadTransposedEXT,+  glMatrixLoadTransposefEXT,+  glMatrixLoaddEXT,+  glMatrixLoadfEXT,+  glMatrixMode,+  glMatrixMult3x2fNV,+  glMatrixMult3x3fNV,+  glMatrixMultTranspose3x3fNV,+  glMatrixMultTransposedEXT,+  glMatrixMultTransposefEXT,+  glMatrixMultdEXT,+  glMatrixMultfEXT,+  glMatrixOrthoEXT,+  glMatrixPopEXT,+  glMatrixPushEXT,+  glMatrixRotatedEXT,+  glMatrixRotatefEXT,+  glMatrixScaledEXT,+  glMatrixScalefEXT,+  glMatrixTranslatedEXT,+  glMatrixTranslatefEXT,+  glMaxShaderCompilerThreadsARB,+  glMaxShaderCompilerThreadsKHR,+  glMemoryBarrier,+  glMemoryBarrierByRegion,+  glMemoryBarrierEXT,+  glMemoryObjectParameterivEXT,+  glMinSampleShading,+  glMinSampleShadingARB,+  glMinSampleShadingOES,+  glMinmax,+  glMinmaxEXT,+  glMultMatrixd+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glLoadTransposeMatrixd ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrix.xml OpenGL 2.x>.+glLoadTransposeMatrixd+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glLoadTransposeMatrixd v1 = liftIO $ dyn42 ptr_glLoadTransposeMatrixd v1++{-# NOINLINE ptr_glLoadTransposeMatrixd #-}+ptr_glLoadTransposeMatrixd :: FunPtr (Ptr GLdouble -> IO ())+ptr_glLoadTransposeMatrixd = unsafePerformIO $ getCommand "glLoadTransposeMatrixd"++-- glLoadTransposeMatrixdARB ---------------------------------------------------++-- | This command is an alias for 'glLoadTransposeMatrixd'.+glLoadTransposeMatrixdARB+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glLoadTransposeMatrixdARB v1 = liftIO $ dyn42 ptr_glLoadTransposeMatrixdARB v1++{-# NOINLINE ptr_glLoadTransposeMatrixdARB #-}+ptr_glLoadTransposeMatrixdARB :: FunPtr (Ptr GLdouble -> IO ())+ptr_glLoadTransposeMatrixdARB = unsafePerformIO $ getCommand "glLoadTransposeMatrixdARB"++-- glLoadTransposeMatrixf ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glLoadTransposeMatrix.xml OpenGL 2.x>.+glLoadTransposeMatrixf+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glLoadTransposeMatrixf v1 = liftIO $ dyn44 ptr_glLoadTransposeMatrixf v1++{-# NOINLINE ptr_glLoadTransposeMatrixf #-}+ptr_glLoadTransposeMatrixf :: FunPtr (Ptr GLfloat -> IO ())+ptr_glLoadTransposeMatrixf = unsafePerformIO $ getCommand "glLoadTransposeMatrixf"++-- glLoadTransposeMatrixfARB ---------------------------------------------------++-- | This command is an alias for 'glLoadTransposeMatrixf'.+glLoadTransposeMatrixfARB+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glLoadTransposeMatrixfARB v1 = liftIO $ dyn44 ptr_glLoadTransposeMatrixfARB v1++{-# NOINLINE ptr_glLoadTransposeMatrixfARB #-}+ptr_glLoadTransposeMatrixfARB :: FunPtr (Ptr GLfloat -> IO ())+ptr_glLoadTransposeMatrixfARB = unsafePerformIO $ getCommand "glLoadTransposeMatrixfARB"++-- glLoadTransposeMatrixxOES ---------------------------------------------------++glLoadTransposeMatrixxOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glLoadTransposeMatrixxOES v1 = liftIO $ dyn114 ptr_glLoadTransposeMatrixxOES v1++{-# NOINLINE ptr_glLoadTransposeMatrixxOES #-}+ptr_glLoadTransposeMatrixxOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glLoadTransposeMatrixxOES = unsafePerformIO $ getCommand "glLoadTransposeMatrixxOES"++-- glLockArraysEXT -------------------------------------------------------------++glLockArraysEXT+  :: MonadIO m+  => GLint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> m ()+glLockArraysEXT v1 v2 = liftIO $ dyn516 ptr_glLockArraysEXT v1 v2++{-# NOINLINE ptr_glLockArraysEXT #-}+ptr_glLockArraysEXT :: FunPtr (GLint -> GLsizei -> IO ())+ptr_glLockArraysEXT = unsafePerformIO $ getCommand "glLockArraysEXT"++-- glLogicOp -------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glLogicOp.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glLogicOp.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glLogicOp.xhtml OpenGL 4.x>.+glLogicOp+  :: MonadIO m+  => GLenum -- ^ @opcode@ of type [LogicOp](Graphics-GL-Groups.html#LogicOp).+  -> m ()+glLogicOp v1 = liftIO $ dyn5 ptr_glLogicOp v1++{-# NOINLINE ptr_glLogicOp #-}+ptr_glLogicOp :: FunPtr (GLenum -> IO ())+ptr_glLogicOp = unsafePerformIO $ getCommand "glLogicOp"++-- glMakeBufferNonResidentNV ---------------------------------------------------++glMakeBufferNonResidentNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> m ()+glMakeBufferNonResidentNV v1 = liftIO $ dyn5 ptr_glMakeBufferNonResidentNV v1++{-# NOINLINE ptr_glMakeBufferNonResidentNV #-}+ptr_glMakeBufferNonResidentNV :: FunPtr (GLenum -> IO ())+ptr_glMakeBufferNonResidentNV = unsafePerformIO $ getCommand "glMakeBufferNonResidentNV"++-- glMakeBufferResidentNV ------------------------------------------------------++glMakeBufferResidentNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLenum -- ^ @access@.+  -> m ()+glMakeBufferResidentNV v1 v2 = liftIO $ dyn54 ptr_glMakeBufferResidentNV v1 v2++{-# NOINLINE ptr_glMakeBufferResidentNV #-}+ptr_glMakeBufferResidentNV :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glMakeBufferResidentNV = unsafePerformIO $ getCommand "glMakeBufferResidentNV"++-- glMakeImageHandleNonResidentARB ---------------------------------------------++glMakeImageHandleNonResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeImageHandleNonResidentARB v1 = liftIO $ dyn517 ptr_glMakeImageHandleNonResidentARB v1++{-# NOINLINE ptr_glMakeImageHandleNonResidentARB #-}+ptr_glMakeImageHandleNonResidentARB :: FunPtr (GLuint64 -> IO ())+ptr_glMakeImageHandleNonResidentARB = unsafePerformIO $ getCommand "glMakeImageHandleNonResidentARB"++-- glMakeImageHandleNonResidentNV ----------------------------------------------++glMakeImageHandleNonResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeImageHandleNonResidentNV v1 = liftIO $ dyn517 ptr_glMakeImageHandleNonResidentNV v1++{-# NOINLINE ptr_glMakeImageHandleNonResidentNV #-}+ptr_glMakeImageHandleNonResidentNV :: FunPtr (GLuint64 -> IO ())+ptr_glMakeImageHandleNonResidentNV = unsafePerformIO $ getCommand "glMakeImageHandleNonResidentNV"++-- glMakeImageHandleResidentARB ------------------------------------------------++glMakeImageHandleResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> GLenum -- ^ @access@.+  -> m ()+glMakeImageHandleResidentARB v1 v2 = liftIO $ dyn518 ptr_glMakeImageHandleResidentARB v1 v2++{-# NOINLINE ptr_glMakeImageHandleResidentARB #-}+ptr_glMakeImageHandleResidentARB :: FunPtr (GLuint64 -> GLenum -> IO ())+ptr_glMakeImageHandleResidentARB = unsafePerformIO $ getCommand "glMakeImageHandleResidentARB"++-- glMakeImageHandleResidentNV -------------------------------------------------++glMakeImageHandleResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> GLenum -- ^ @access@.+  -> m ()+glMakeImageHandleResidentNV v1 v2 = liftIO $ dyn518 ptr_glMakeImageHandleResidentNV v1 v2++{-# NOINLINE ptr_glMakeImageHandleResidentNV #-}+ptr_glMakeImageHandleResidentNV :: FunPtr (GLuint64 -> GLenum -> IO ())+ptr_glMakeImageHandleResidentNV = unsafePerformIO $ getCommand "glMakeImageHandleResidentNV"++-- glMakeNamedBufferNonResidentNV ----------------------------------------------++glMakeNamedBufferNonResidentNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m ()+glMakeNamedBufferNonResidentNV v1 = liftIO $ dyn3 ptr_glMakeNamedBufferNonResidentNV v1++{-# NOINLINE ptr_glMakeNamedBufferNonResidentNV #-}+ptr_glMakeNamedBufferNonResidentNV :: FunPtr (GLuint -> IO ())+ptr_glMakeNamedBufferNonResidentNV = unsafePerformIO $ getCommand "glMakeNamedBufferNonResidentNV"++-- glMakeNamedBufferResidentNV -------------------------------------------------++glMakeNamedBufferResidentNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @access@.+  -> m ()+glMakeNamedBufferResidentNV v1 v2 = liftIO $ dyn18 ptr_glMakeNamedBufferResidentNV v1 v2++{-# NOINLINE ptr_glMakeNamedBufferResidentNV #-}+ptr_glMakeNamedBufferResidentNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glMakeNamedBufferResidentNV = unsafePerformIO $ getCommand "glMakeNamedBufferResidentNV"++-- glMakeTextureHandleNonResidentARB -------------------------------------------++glMakeTextureHandleNonResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeTextureHandleNonResidentARB v1 = liftIO $ dyn517 ptr_glMakeTextureHandleNonResidentARB v1++{-# NOINLINE ptr_glMakeTextureHandleNonResidentARB #-}+ptr_glMakeTextureHandleNonResidentARB :: FunPtr (GLuint64 -> IO ())+ptr_glMakeTextureHandleNonResidentARB = unsafePerformIO $ getCommand "glMakeTextureHandleNonResidentARB"++-- glMakeTextureHandleNonResidentNV --------------------------------------------++glMakeTextureHandleNonResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeTextureHandleNonResidentNV v1 = liftIO $ dyn517 ptr_glMakeTextureHandleNonResidentNV v1++{-# NOINLINE ptr_glMakeTextureHandleNonResidentNV #-}+ptr_glMakeTextureHandleNonResidentNV :: FunPtr (GLuint64 -> IO ())+ptr_glMakeTextureHandleNonResidentNV = unsafePerformIO $ getCommand "glMakeTextureHandleNonResidentNV"++-- glMakeTextureHandleResidentARB ----------------------------------------------++glMakeTextureHandleResidentARB+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeTextureHandleResidentARB v1 = liftIO $ dyn517 ptr_glMakeTextureHandleResidentARB v1++{-# NOINLINE ptr_glMakeTextureHandleResidentARB #-}+ptr_glMakeTextureHandleResidentARB :: FunPtr (GLuint64 -> IO ())+ptr_glMakeTextureHandleResidentARB = unsafePerformIO $ getCommand "glMakeTextureHandleResidentARB"++-- glMakeTextureHandleResidentNV -----------------------------------------------++glMakeTextureHandleResidentNV+  :: MonadIO m+  => GLuint64 -- ^ @handle@.+  -> m ()+glMakeTextureHandleResidentNV v1 = liftIO $ dyn517 ptr_glMakeTextureHandleResidentNV v1++{-# NOINLINE ptr_glMakeTextureHandleResidentNV #-}+ptr_glMakeTextureHandleResidentNV :: FunPtr (GLuint64 -> IO ())+ptr_glMakeTextureHandleResidentNV = unsafePerformIO $ getCommand "glMakeTextureHandleResidentNV"++-- glMap1d ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMap1.xml OpenGL 2.x>.+glMap1d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @stride@.+  -> GLint -- ^ @order@ of type @CheckedInt32@.+  -> Ptr GLdouble -- ^ @points@ pointing to @COMPSIZE(target,stride,order)@ elements of type @CoordD@.+  -> m ()+glMap1d v1 v2 v3 v4 v5 v6 = liftIO $ dyn519 ptr_glMap1d v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMap1d #-}+ptr_glMap1d :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+ptr_glMap1d = unsafePerformIO $ getCommand "glMap1d"++-- glMap1f ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMap1.xml OpenGL 2.x>.+glMap1f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @stride@.+  -> GLint -- ^ @order@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(target,stride,order)@ elements of type @CoordF@.+  -> m ()+glMap1f v1 v2 v3 v4 v5 v6 = liftIO $ dyn520 ptr_glMap1f v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMap1f #-}+ptr_glMap1f :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+ptr_glMap1f = unsafePerformIO $ getCommand "glMap1f"++-- glMap1xOES ------------------------------------------------------------------++glMap1xOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLfixed -- ^ @u1@.+  -> GLfixed -- ^ @u2@.+  -> GLint -- ^ @stride@.+  -> GLint -- ^ @order@.+  -> GLfixed -- ^ @points@.+  -> m ()+glMap1xOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn521 ptr_glMap1xOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMap1xOES #-}+ptr_glMap1xOES :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ())+ptr_glMap1xOES = unsafePerformIO $ getCommand "glMap1xOES"++-- glMap2d ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMap2.xml OpenGL 2.x>.+glMap2d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLdouble -- ^ @v1@ of type @CoordD@.+  -> GLdouble -- ^ @v2@ of type @CoordD@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> Ptr GLdouble -- ^ @points@ pointing to @COMPSIZE(target,ustride,uorder,vstride,vorder)@ elements of type @CoordD@.+  -> m ()+glMap2d v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn522 ptr_glMap2d v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glMap2d #-}+ptr_glMap2d :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+ptr_glMap2d = unsafePerformIO $ getCommand "glMap2d"++-- glMap2f ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMap2.xml OpenGL 2.x>.+glMap2f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLfloat -- ^ @v1@ of type @CoordF@.+  -> GLfloat -- ^ @v2@ of type @CoordF@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(target,ustride,uorder,vstride,vorder)@ elements of type @CoordF@.+  -> m ()+glMap2f v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn523 ptr_glMap2f v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glMap2f #-}+ptr_glMap2f :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+ptr_glMap2f = unsafePerformIO $ getCommand "glMap2f"++-- glMap2xOES ------------------------------------------------------------------++glMap2xOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MapTarget](Graphics-GL-Groups.html#MapTarget).+  -> GLfixed -- ^ @u1@.+  -> GLfixed -- ^ @u2@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@.+  -> GLfixed -- ^ @v1@.+  -> GLfixed -- ^ @v2@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@.+  -> GLfixed -- ^ @points@.+  -> m ()+glMap2xOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn524 ptr_glMap2xOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glMap2xOES #-}+ptr_glMap2xOES :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> GLfixed -> GLint -> GLint -> GLfixed -> IO ())+ptr_glMap2xOES = unsafePerformIO $ getCommand "glMap2xOES"++-- glMapBuffer -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glMapBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glMapBuffer.xhtml OpenGL 4.x>.+glMapBuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> m (Ptr a)+glMapBuffer v1 v2 = liftIO $ dyn525 ptr_glMapBuffer v1 v2++{-# NOINLINE ptr_glMapBuffer #-}+ptr_glMapBuffer :: FunPtr (GLenum -> GLenum -> IO (Ptr a))+ptr_glMapBuffer = unsafePerformIO $ getCommand "glMapBuffer"++-- glMapBufferARB --------------------------------------------------------------++-- | This command is an alias for 'glMapBuffer'.+glMapBufferARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> m (Ptr a)+glMapBufferARB v1 v2 = liftIO $ dyn525 ptr_glMapBufferARB v1 v2++{-# NOINLINE ptr_glMapBufferARB #-}+ptr_glMapBufferARB :: FunPtr (GLenum -> GLenum -> IO (Ptr a))+ptr_glMapBufferARB = unsafePerformIO $ getCommand "glMapBufferARB"++-- glMapBufferOES --------------------------------------------------------------++-- | This command is an alias for 'glMapBuffer'.+glMapBufferOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> m (Ptr a)+glMapBufferOES v1 v2 = liftIO $ dyn525 ptr_glMapBufferOES v1 v2++{-# NOINLINE ptr_glMapBufferOES #-}+ptr_glMapBufferOES :: FunPtr (GLenum -> GLenum -> IO (Ptr a))+ptr_glMapBufferOES = unsafePerformIO $ getCommand "glMapBufferOES"++-- glMapBufferRange ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glMapBufferRange.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glMapBufferRange.xhtml OpenGL 4.x>.+glMapBufferRange+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> GLbitfield -- ^ @access@ of type [MapBufferAccessMask](Graphics-GL-Groups.html#MapBufferAccessMask).+  -> m (Ptr a)+glMapBufferRange v1 v2 v3 v4 = liftIO $ dyn526 ptr_glMapBufferRange v1 v2 v3 v4++{-# NOINLINE ptr_glMapBufferRange #-}+ptr_glMapBufferRange :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+ptr_glMapBufferRange = unsafePerformIO $ getCommand "glMapBufferRange"++-- glMapBufferRangeEXT ---------------------------------------------------------++-- | This command is an alias for 'glMapBufferRange'.+glMapBufferRangeEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@.+  -> GLbitfield -- ^ @access@ of type [MapBufferAccessMask](Graphics-GL-Groups.html#MapBufferAccessMask).+  -> m (Ptr a)+glMapBufferRangeEXT v1 v2 v3 v4 = liftIO $ dyn526 ptr_glMapBufferRangeEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMapBufferRangeEXT #-}+ptr_glMapBufferRangeEXT :: FunPtr (GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+ptr_glMapBufferRangeEXT = unsafePerformIO $ getCommand "glMapBufferRangeEXT"++-- glMapControlPointsNV --------------------------------------------------------++glMapControlPointsNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [MapTypeNV](Graphics-GL-Groups.html#MapTypeNV).+  -> GLsizei -- ^ @ustride@.+  -> GLsizei -- ^ @vstride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> GLboolean -- ^ @packed@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr a -- ^ @points@ pointing to @COMPSIZE(target,uorder,vorder)@ elements of type @a@.+  -> m ()+glMapControlPointsNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn527 ptr_glMapControlPointsNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glMapControlPointsNV #-}+ptr_glMapControlPointsNV :: FunPtr (GLenum -> GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLint -> GLboolean -> Ptr a -> IO ())+ptr_glMapControlPointsNV = unsafePerformIO $ getCommand "glMapControlPointsNV"++-- glMapGrid1d -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid.xml OpenGL 2.x>.+glMapGrid1d+  :: MonadIO m+  => GLint -- ^ @un@.+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> m ()+glMapGrid1d v1 v2 v3 = liftIO $ dyn528 ptr_glMapGrid1d v1 v2 v3++{-# NOINLINE ptr_glMapGrid1d #-}+ptr_glMapGrid1d :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())+ptr_glMapGrid1d = unsafePerformIO $ getCommand "glMapGrid1d"++-- glMapGrid1f -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid.xml OpenGL 2.x>.+glMapGrid1f+  :: MonadIO m+  => GLint -- ^ @un@.+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> m ()+glMapGrid1f v1 v2 v3 = liftIO $ dyn529 ptr_glMapGrid1f v1 v2 v3++{-# NOINLINE ptr_glMapGrid1f #-}+ptr_glMapGrid1f :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())+ptr_glMapGrid1f = unsafePerformIO $ getCommand "glMapGrid1f"++-- glMapGrid1xOES --------------------------------------------------------------++glMapGrid1xOES+  :: MonadIO m+  => GLint -- ^ @n@.+  -> GLfixed -- ^ @u1@.+  -> GLfixed -- ^ @u2@.+  -> m ()+glMapGrid1xOES v1 v2 v3 = liftIO $ dyn530 ptr_glMapGrid1xOES v1 v2 v3++{-# NOINLINE ptr_glMapGrid1xOES #-}+ptr_glMapGrid1xOES :: FunPtr (GLint -> GLfixed -> GLfixed -> IO ())+ptr_glMapGrid1xOES = unsafePerformIO $ getCommand "glMapGrid1xOES"++-- glMapGrid2d -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid.xml OpenGL 2.x>.+glMapGrid2d+  :: MonadIO m+  => GLint -- ^ @un@.+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @vn@.+  -> GLdouble -- ^ @v1@ of type @CoordD@.+  -> GLdouble -- ^ @v2@ of type @CoordD@.+  -> m ()+glMapGrid2d v1 v2 v3 v4 v5 v6 = liftIO $ dyn531 ptr_glMapGrid2d v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMapGrid2d #-}+ptr_glMapGrid2d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())+ptr_glMapGrid2d = unsafePerformIO $ getCommand "glMapGrid2d"++-- glMapGrid2f -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapGrid.xml OpenGL 2.x>.+glMapGrid2f+  :: MonadIO m+  => GLint -- ^ @un@.+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @vn@.+  -> GLfloat -- ^ @v1@ of type @CoordF@.+  -> GLfloat -- ^ @v2@ of type @CoordF@.+  -> m ()+glMapGrid2f v1 v2 v3 v4 v5 v6 = liftIO $ dyn532 ptr_glMapGrid2f v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMapGrid2f #-}+ptr_glMapGrid2f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())+ptr_glMapGrid2f = unsafePerformIO $ getCommand "glMapGrid2f"++-- glMapGrid2xOES --------------------------------------------------------------++glMapGrid2xOES+  :: MonadIO m+  => GLint -- ^ @n@.+  -> GLfixed -- ^ @u1@.+  -> GLfixed -- ^ @u2@.+  -> GLfixed -- ^ @v1@.+  -> GLfixed -- ^ @v2@.+  -> m ()+glMapGrid2xOES v1 v2 v3 v4 v5 = liftIO $ dyn533 ptr_glMapGrid2xOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMapGrid2xOES #-}+ptr_glMapGrid2xOES :: FunPtr (GLint -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glMapGrid2xOES = unsafePerformIO $ getCommand "glMapGrid2xOES"++-- glMapNamedBuffer ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMapBuffer.xhtml OpenGL 4.x>.+glMapNamedBuffer+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> m (Ptr a)+glMapNamedBuffer v1 v2 = liftIO $ dyn534 ptr_glMapNamedBuffer v1 v2++{-# NOINLINE ptr_glMapNamedBuffer #-}+ptr_glMapNamedBuffer :: FunPtr (GLuint -> GLenum -> IO (Ptr a))+ptr_glMapNamedBuffer = unsafePerformIO $ getCommand "glMapNamedBuffer"++-- glMapNamedBufferEXT ---------------------------------------------------------++glMapNamedBufferEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLenum -- ^ @access@ of type [BufferAccessARB](Graphics-GL-Groups.html#BufferAccessARB).+  -> m (Ptr a)+glMapNamedBufferEXT v1 v2 = liftIO $ dyn534 ptr_glMapNamedBufferEXT v1 v2++{-# NOINLINE ptr_glMapNamedBufferEXT #-}+ptr_glMapNamedBufferEXT :: FunPtr (GLuint -> GLenum -> IO (Ptr a))+ptr_glMapNamedBufferEXT = unsafePerformIO $ getCommand "glMapNamedBufferEXT"++-- glMapNamedBufferRange -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMapBufferRange.xhtml OpenGL 4.x>.+glMapNamedBufferRange+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@ of type @BufferSize@.+  -> GLbitfield -- ^ @access@ of type [MapBufferAccessMask](Graphics-GL-Groups.html#MapBufferAccessMask).+  -> m (Ptr a)+glMapNamedBufferRange v1 v2 v3 v4 = liftIO $ dyn535 ptr_glMapNamedBufferRange v1 v2 v3 v4++{-# NOINLINE ptr_glMapNamedBufferRange #-}+ptr_glMapNamedBufferRange :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+ptr_glMapNamedBufferRange = unsafePerformIO $ getCommand "glMapNamedBufferRange"++-- glMapNamedBufferRangeEXT ----------------------------------------------------++glMapNamedBufferRangeEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @length@.+  -> GLbitfield -- ^ @access@ of type [MapBufferAccessMask](Graphics-GL-Groups.html#MapBufferAccessMask).+  -> m (Ptr a)+glMapNamedBufferRangeEXT v1 v2 v3 v4 = liftIO $ dyn535 ptr_glMapNamedBufferRangeEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMapNamedBufferRangeEXT #-}+ptr_glMapNamedBufferRangeEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))+ptr_glMapNamedBufferRangeEXT = unsafePerformIO $ getCommand "glMapNamedBufferRangeEXT"++-- glMapObjectBufferATI --------------------------------------------------------++glMapObjectBufferATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m (Ptr a)+glMapObjectBufferATI v1 = liftIO $ dyn536 ptr_glMapObjectBufferATI v1++{-# NOINLINE ptr_glMapObjectBufferATI #-}+ptr_glMapObjectBufferATI :: FunPtr (GLuint -> IO (Ptr a))+ptr_glMapObjectBufferATI = unsafePerformIO $ getCommand "glMapObjectBufferATI"++-- glMapParameterfvNV ----------------------------------------------------------++glMapParameterfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLenum -- ^ @pname@ of type [MapParameterNV](Graphics-GL-Groups.html#MapParameterNV).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(target,pname)@ elements of type @CheckedFloat32@.+  -> m ()+glMapParameterfvNV v1 v2 v3 = liftIO $ dyn139 ptr_glMapParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glMapParameterfvNV #-}+ptr_glMapParameterfvNV :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glMapParameterfvNV = unsafePerformIO $ getCommand "glMapParameterfvNV"++-- glMapParameterivNV ----------------------------------------------------------++glMapParameterivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [EvalTargetNV](Graphics-GL-Groups.html#EvalTargetNV).+  -> GLenum -- ^ @pname@ of type [MapParameterNV](Graphics-GL-Groups.html#MapParameterNV).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(target,pname)@ elements of type @CheckedInt32@.+  -> m ()+glMapParameterivNV v1 v2 v3 = liftIO $ dyn140 ptr_glMapParameterivNV v1 v2 v3++{-# NOINLINE ptr_glMapParameterivNV #-}+ptr_glMapParameterivNV :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMapParameterivNV = unsafePerformIO $ getCommand "glMapParameterivNV"++-- glMapTexture2DINTEL ---------------------------------------------------------++glMapTexture2DINTEL+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLbitfield -- ^ @access@.+  -> Ptr GLint -- ^ @stride@ pointing to @1@ element of type @GLint@.+  -> Ptr GLenum -- ^ @layout@ pointing to @1@ element of type @GLenum@.+  -> m (Ptr a)+glMapTexture2DINTEL v1 v2 v3 v4 v5 = liftIO $ dyn537 ptr_glMapTexture2DINTEL v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMapTexture2DINTEL #-}+ptr_glMapTexture2DINTEL :: FunPtr (GLuint -> GLint -> GLbitfield -> Ptr GLint -> Ptr GLenum -> IO (Ptr a))+ptr_glMapTexture2DINTEL = unsafePerformIO $ getCommand "glMapTexture2DINTEL"++-- glMapVertexAttrib1dAPPLE ----------------------------------------------------++glMapVertexAttrib1dAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @size@.+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @stride@.+  -> GLint -- ^ @order@ of type @CheckedInt32@.+  -> Ptr GLdouble -- ^ @points@ pointing to @COMPSIZE(size,stride,order)@ elements of type @CoordD@.+  -> m ()+glMapVertexAttrib1dAPPLE v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn538 ptr_glMapVertexAttrib1dAPPLE v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMapVertexAttrib1dAPPLE #-}+ptr_glMapVertexAttrib1dAPPLE :: FunPtr (GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+ptr_glMapVertexAttrib1dAPPLE = unsafePerformIO $ getCommand "glMapVertexAttrib1dAPPLE"++-- glMapVertexAttrib1fAPPLE ----------------------------------------------------++glMapVertexAttrib1fAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @size@.+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @stride@.+  -> GLint -- ^ @order@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(size,stride,order)@ elements of type @CoordF@.+  -> m ()+glMapVertexAttrib1fAPPLE v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn539 ptr_glMapVertexAttrib1fAPPLE v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMapVertexAttrib1fAPPLE #-}+ptr_glMapVertexAttrib1fAPPLE :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+ptr_glMapVertexAttrib1fAPPLE = unsafePerformIO $ getCommand "glMapVertexAttrib1fAPPLE"++-- glMapVertexAttrib2dAPPLE ----------------------------------------------------++glMapVertexAttrib2dAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @size@.+  -> GLdouble -- ^ @u1@ of type @CoordD@.+  -> GLdouble -- ^ @u2@ of type @CoordD@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLdouble -- ^ @v1@ of type @CoordD@.+  -> GLdouble -- ^ @v2@ of type @CoordD@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> Ptr GLdouble -- ^ @points@ pointing to @COMPSIZE(size,ustride,uorder,vstride,vorder)@ elements of type @CoordD@.+  -> m ()+glMapVertexAttrib2dAPPLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn540 ptr_glMapVertexAttrib2dAPPLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glMapVertexAttrib2dAPPLE #-}+ptr_glMapVertexAttrib2dAPPLE :: FunPtr (GLuint -> GLuint -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())+ptr_glMapVertexAttrib2dAPPLE = unsafePerformIO $ getCommand "glMapVertexAttrib2dAPPLE"++-- glMapVertexAttrib2fAPPLE ----------------------------------------------------++glMapVertexAttrib2fAPPLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @size@.+  -> GLfloat -- ^ @u1@ of type @CoordF@.+  -> GLfloat -- ^ @u2@ of type @CoordF@.+  -> GLint -- ^ @ustride@.+  -> GLint -- ^ @uorder@ of type @CheckedInt32@.+  -> GLfloat -- ^ @v1@ of type @CoordF@.+  -> GLfloat -- ^ @v2@ of type @CoordF@.+  -> GLint -- ^ @vstride@.+  -> GLint -- ^ @vorder@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @points@ pointing to @COMPSIZE(size,ustride,uorder,vstride,vorder)@ elements of type @CoordF@.+  -> m ()+glMapVertexAttrib2fAPPLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn541 ptr_glMapVertexAttrib2fAPPLE v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glMapVertexAttrib2fAPPLE #-}+ptr_glMapVertexAttrib2fAPPLE :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())+ptr_glMapVertexAttrib2fAPPLE = unsafePerformIO $ getCommand "glMapVertexAttrib2fAPPLE"++-- glMaterialf -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMaterial.xml OpenGL 2.x>.+glMaterialf+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glMaterialf v1 v2 v3 = liftIO $ dyn168 ptr_glMaterialf v1 v2 v3++{-# NOINLINE ptr_glMaterialf #-}+ptr_glMaterialf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glMaterialf = unsafePerformIO $ getCommand "glMaterialf"++-- glMaterialfv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMaterial.xml OpenGL 2.x>.+glMaterialfv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glMaterialfv v1 v2 v3 = liftIO $ dyn139 ptr_glMaterialfv v1 v2 v3++{-# NOINLINE ptr_glMaterialfv #-}+ptr_glMaterialfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glMaterialfv = unsafePerformIO $ getCommand "glMaterialfv"++-- glMateriali -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMaterial.xml OpenGL 2.x>.+glMateriali+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glMateriali v1 v2 v3 = liftIO $ dyn66 ptr_glMateriali v1 v2 v3++{-# NOINLINE ptr_glMateriali #-}+ptr_glMateriali :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glMateriali = unsafePerformIO $ getCommand "glMateriali"++-- glMaterialiv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMaterial.xml OpenGL 2.x>.+glMaterialiv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glMaterialiv v1 v2 v3 = liftIO $ dyn140 ptr_glMaterialiv v1 v2 v3++{-# NOINLINE ptr_glMaterialiv #-}+ptr_glMaterialiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMaterialiv = unsafePerformIO $ getCommand "glMaterialiv"++-- glMaterialx -----------------------------------------------------------------++glMaterialx+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glMaterialx v1 v2 v3 = liftIO $ dyn169 ptr_glMaterialx v1 v2 v3++{-# NOINLINE ptr_glMaterialx #-}+ptr_glMaterialx :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glMaterialx = unsafePerformIO $ getCommand "glMaterialx"++-- glMaterialxOES --------------------------------------------------------------++glMaterialxOES+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glMaterialxOES v1 v2 v3 = liftIO $ dyn169 ptr_glMaterialxOES v1 v2 v3++{-# NOINLINE ptr_glMaterialxOES #-}+ptr_glMaterialxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glMaterialxOES = unsafePerformIO $ getCommand "glMaterialxOES"++-- glMaterialxv ----------------------------------------------------------------++glMaterialxv+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glMaterialxv v1 v2 v3 = liftIO $ dyn170 ptr_glMaterialxv v1 v2 v3++{-# NOINLINE ptr_glMaterialxv #-}+ptr_glMaterialxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glMaterialxv = unsafePerformIO $ getCommand "glMaterialxv"++-- glMaterialxvOES -------------------------------------------------------------++glMaterialxvOES+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @pname@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> Ptr GLfixed -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glMaterialxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glMaterialxvOES v1 v2 v3++{-# NOINLINE ptr_glMaterialxvOES #-}+ptr_glMaterialxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glMaterialxvOES = unsafePerformIO $ getCommand "glMaterialxvOES"++-- glMatrixFrustumEXT ----------------------------------------------------------++glMatrixFrustumEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLdouble -- ^ @left@.+  -> GLdouble -- ^ @right@.+  -> GLdouble -- ^ @bottom@.+  -> GLdouble -- ^ @top@.+  -> GLdouble -- ^ @zNear@.+  -> GLdouble -- ^ @zFar@.+  -> m ()+glMatrixFrustumEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn542 ptr_glMatrixFrustumEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMatrixFrustumEXT #-}+ptr_glMatrixFrustumEXT :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMatrixFrustumEXT = unsafePerformIO $ getCommand "glMatrixFrustumEXT"++-- glMatrixIndexPointerARB -----------------------------------------------------++glMatrixIndexPointerARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [MatrixIndexPointerTypeARB](Graphics-GL-Groups.html#MatrixIndexPointerTypeARB).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glMatrixIndexPointerARB v1 v2 v3 v4 = liftIO $ dyn133 ptr_glMatrixIndexPointerARB v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixIndexPointerARB #-}+ptr_glMatrixIndexPointerARB :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glMatrixIndexPointerARB = unsafePerformIO $ getCommand "glMatrixIndexPointerARB"++-- glMatrixIndexPointerOES -----------------------------------------------------++glMatrixIndexPointerOES+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [MatrixIndexPointerTypeARB](Graphics-GL-Groups.html#MatrixIndexPointerTypeARB).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glMatrixIndexPointerOES v1 v2 v3 v4 = liftIO $ dyn133 ptr_glMatrixIndexPointerOES v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixIndexPointerOES #-}+ptr_glMatrixIndexPointerOES :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glMatrixIndexPointerOES = unsafePerformIO $ getCommand "glMatrixIndexPointerOES"++-- glMatrixIndexubvARB ---------------------------------------------------------++glMatrixIndexubvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLubyte -- ^ @indices@ pointing to @size@ elements of type @GLubyte@.+  -> m ()+glMatrixIndexubvARB v1 v2 = liftIO $ dyn543 ptr_glMatrixIndexubvARB v1 v2++{-# NOINLINE ptr_glMatrixIndexubvARB #-}+ptr_glMatrixIndexubvARB :: FunPtr (GLint -> Ptr GLubyte -> IO ())+ptr_glMatrixIndexubvARB = unsafePerformIO $ getCommand "glMatrixIndexubvARB"++-- glMatrixIndexuivARB ---------------------------------------------------------++glMatrixIndexuivARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLuint -- ^ @indices@ pointing to @size@ elements of type @GLuint@.+  -> m ()+glMatrixIndexuivARB v1 v2 = liftIO $ dyn544 ptr_glMatrixIndexuivARB v1 v2++{-# NOINLINE ptr_glMatrixIndexuivARB #-}+ptr_glMatrixIndexuivARB :: FunPtr (GLint -> Ptr GLuint -> IO ())+ptr_glMatrixIndexuivARB = unsafePerformIO $ getCommand "glMatrixIndexuivARB"++-- glMatrixIndexusvARB ---------------------------------------------------------++glMatrixIndexusvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLushort -- ^ @indices@ pointing to @size@ elements of type @GLushort@.+  -> m ()+glMatrixIndexusvARB v1 v2 = liftIO $ dyn545 ptr_glMatrixIndexusvARB v1 v2++{-# NOINLINE ptr_glMatrixIndexusvARB #-}+ptr_glMatrixIndexusvARB :: FunPtr (GLint -> Ptr GLushort -> IO ())+ptr_glMatrixIndexusvARB = unsafePerformIO $ getCommand "glMatrixIndexusvARB"++-- glMatrixLoad3x2fNV ----------------------------------------------------------++glMatrixLoad3x2fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixLoad3x2fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixLoad3x2fNV v1 v2++{-# NOINLINE ptr_glMatrixLoad3x2fNV #-}+ptr_glMatrixLoad3x2fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixLoad3x2fNV = unsafePerformIO $ getCommand "glMatrixLoad3x2fNV"++-- glMatrixLoad3x3fNV ----------------------------------------------------------++glMatrixLoad3x3fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixLoad3x3fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixLoad3x3fNV v1 v2++{-# NOINLINE ptr_glMatrixLoad3x3fNV #-}+ptr_glMatrixLoad3x3fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixLoad3x3fNV = unsafePerformIO $ getCommand "glMatrixLoad3x3fNV"++-- glMatrixLoadIdentityEXT -----------------------------------------------------++glMatrixLoadIdentityEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> m ()+glMatrixLoadIdentityEXT v1 = liftIO $ dyn5 ptr_glMatrixLoadIdentityEXT v1++{-# NOINLINE ptr_glMatrixLoadIdentityEXT #-}+ptr_glMatrixLoadIdentityEXT :: FunPtr (GLenum -> IO ())+ptr_glMatrixLoadIdentityEXT = unsafePerformIO $ getCommand "glMatrixLoadIdentityEXT"++-- glMatrixLoadTranspose3x3fNV -------------------------------------------------++glMatrixLoadTranspose3x3fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixLoadTranspose3x3fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixLoadTranspose3x3fNV v1 v2++{-# NOINLINE ptr_glMatrixLoadTranspose3x3fNV #-}+ptr_glMatrixLoadTranspose3x3fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixLoadTranspose3x3fNV = unsafePerformIO $ getCommand "glMatrixLoadTranspose3x3fNV"++-- glMatrixLoadTransposedEXT ---------------------------------------------------++glMatrixLoadTransposedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMatrixLoadTransposedEXT v1 v2 = liftIO $ dyn100 ptr_glMatrixLoadTransposedEXT v1 v2++{-# NOINLINE ptr_glMatrixLoadTransposedEXT #-}+ptr_glMatrixLoadTransposedEXT :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMatrixLoadTransposedEXT = unsafePerformIO $ getCommand "glMatrixLoadTransposedEXT"++-- glMatrixLoadTransposefEXT ---------------------------------------------------++glMatrixLoadTransposefEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMatrixLoadTransposefEXT v1 v2 = liftIO $ dyn101 ptr_glMatrixLoadTransposefEXT v1 v2++{-# NOINLINE ptr_glMatrixLoadTransposefEXT #-}+ptr_glMatrixLoadTransposefEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixLoadTransposefEXT = unsafePerformIO $ getCommand "glMatrixLoadTransposefEXT"++-- glMatrixLoaddEXT ------------------------------------------------------------++glMatrixLoaddEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMatrixLoaddEXT v1 v2 = liftIO $ dyn100 ptr_glMatrixLoaddEXT v1 v2++{-# NOINLINE ptr_glMatrixLoaddEXT #-}+ptr_glMatrixLoaddEXT :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMatrixLoaddEXT = unsafePerformIO $ getCommand "glMatrixLoaddEXT"++-- glMatrixLoadfEXT ------------------------------------------------------------++glMatrixLoadfEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMatrixLoadfEXT v1 v2 = liftIO $ dyn101 ptr_glMatrixLoadfEXT v1 v2++{-# NOINLINE ptr_glMatrixLoadfEXT #-}+ptr_glMatrixLoadfEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixLoadfEXT = unsafePerformIO $ getCommand "glMatrixLoadfEXT"++-- glMatrixMode ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMatrixMode.xml OpenGL 2.x>.+glMatrixMode+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> m ()+glMatrixMode v1 = liftIO $ dyn5 ptr_glMatrixMode v1++{-# NOINLINE ptr_glMatrixMode #-}+ptr_glMatrixMode :: FunPtr (GLenum -> IO ())+ptr_glMatrixMode = unsafePerformIO $ getCommand "glMatrixMode"++-- glMatrixMult3x2fNV ----------------------------------------------------------++glMatrixMult3x2fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixMult3x2fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixMult3x2fNV v1 v2++{-# NOINLINE ptr_glMatrixMult3x2fNV #-}+ptr_glMatrixMult3x2fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixMult3x2fNV = unsafePerformIO $ getCommand "glMatrixMult3x2fNV"++-- glMatrixMult3x3fNV ----------------------------------------------------------++glMatrixMult3x3fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixMult3x3fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixMult3x3fNV v1 v2++{-# NOINLINE ptr_glMatrixMult3x3fNV #-}+ptr_glMatrixMult3x3fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixMult3x3fNV = unsafePerformIO $ getCommand "glMatrixMult3x3fNV"++-- glMatrixMultTranspose3x3fNV -------------------------------------------------++glMatrixMultTranspose3x3fNV+  :: MonadIO m+  => GLenum -- ^ @matrixMode@.+  -> Ptr GLfloat -- ^ @m@.+  -> m ()+glMatrixMultTranspose3x3fNV v1 v2 = liftIO $ dyn101 ptr_glMatrixMultTranspose3x3fNV v1 v2++{-# NOINLINE ptr_glMatrixMultTranspose3x3fNV #-}+ptr_glMatrixMultTranspose3x3fNV :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixMultTranspose3x3fNV = unsafePerformIO $ getCommand "glMatrixMultTranspose3x3fNV"++-- glMatrixMultTransposedEXT ---------------------------------------------------++glMatrixMultTransposedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMatrixMultTransposedEXT v1 v2 = liftIO $ dyn100 ptr_glMatrixMultTransposedEXT v1 v2++{-# NOINLINE ptr_glMatrixMultTransposedEXT #-}+ptr_glMatrixMultTransposedEXT :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMatrixMultTransposedEXT = unsafePerformIO $ getCommand "glMatrixMultTransposedEXT"++-- glMatrixMultTransposefEXT ---------------------------------------------------++glMatrixMultTransposefEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMatrixMultTransposefEXT v1 v2 = liftIO $ dyn101 ptr_glMatrixMultTransposefEXT v1 v2++{-# NOINLINE ptr_glMatrixMultTransposefEXT #-}+ptr_glMatrixMultTransposefEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixMultTransposefEXT = unsafePerformIO $ getCommand "glMatrixMultTransposefEXT"++-- glMatrixMultdEXT ------------------------------------------------------------++glMatrixMultdEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMatrixMultdEXT v1 v2 = liftIO $ dyn100 ptr_glMatrixMultdEXT v1 v2++{-# NOINLINE ptr_glMatrixMultdEXT #-}+ptr_glMatrixMultdEXT :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMatrixMultdEXT = unsafePerformIO $ getCommand "glMatrixMultdEXT"++-- glMatrixMultfEXT ------------------------------------------------------------++glMatrixMultfEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMatrixMultfEXT v1 v2 = liftIO $ dyn101 ptr_glMatrixMultfEXT v1 v2++{-# NOINLINE ptr_glMatrixMultfEXT #-}+ptr_glMatrixMultfEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMatrixMultfEXT = unsafePerformIO $ getCommand "glMatrixMultfEXT"++-- glMatrixOrthoEXT ------------------------------------------------------------++glMatrixOrthoEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLdouble -- ^ @left@.+  -> GLdouble -- ^ @right@.+  -> GLdouble -- ^ @bottom@.+  -> GLdouble -- ^ @top@.+  -> GLdouble -- ^ @zNear@.+  -> GLdouble -- ^ @zFar@.+  -> m ()+glMatrixOrthoEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn542 ptr_glMatrixOrthoEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMatrixOrthoEXT #-}+ptr_glMatrixOrthoEXT :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMatrixOrthoEXT = unsafePerformIO $ getCommand "glMatrixOrthoEXT"++-- glMatrixPopEXT --------------------------------------------------------------++glMatrixPopEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> m ()+glMatrixPopEXT v1 = liftIO $ dyn5 ptr_glMatrixPopEXT v1++{-# NOINLINE ptr_glMatrixPopEXT #-}+ptr_glMatrixPopEXT :: FunPtr (GLenum -> IO ())+ptr_glMatrixPopEXT = unsafePerformIO $ getCommand "glMatrixPopEXT"++-- glMatrixPushEXT -------------------------------------------------------------++glMatrixPushEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> m ()+glMatrixPushEXT v1 = liftIO $ dyn5 ptr_glMatrixPushEXT v1++{-# NOINLINE ptr_glMatrixPushEXT #-}+ptr_glMatrixPushEXT :: FunPtr (GLenum -> IO ())+ptr_glMatrixPushEXT = unsafePerformIO $ getCommand "glMatrixPushEXT"++-- glMatrixRotatedEXT ----------------------------------------------------------++glMatrixRotatedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLdouble -- ^ @angle@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glMatrixRotatedEXT v1 v2 v3 v4 v5 = liftIO $ dyn546 ptr_glMatrixRotatedEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMatrixRotatedEXT #-}+ptr_glMatrixRotatedEXT :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMatrixRotatedEXT = unsafePerformIO $ getCommand "glMatrixRotatedEXT"++-- glMatrixRotatefEXT ----------------------------------------------------------++glMatrixRotatefEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLfloat -- ^ @angle@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glMatrixRotatefEXT v1 v2 v3 v4 v5 = liftIO $ dyn547 ptr_glMatrixRotatefEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMatrixRotatefEXT #-}+ptr_glMatrixRotatefEXT :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMatrixRotatefEXT = unsafePerformIO $ getCommand "glMatrixRotatefEXT"++-- glMatrixScaledEXT -----------------------------------------------------------++glMatrixScaledEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glMatrixScaledEXT v1 v2 v3 v4 = liftIO $ dyn548 ptr_glMatrixScaledEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixScaledEXT #-}+ptr_glMatrixScaledEXT :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMatrixScaledEXT = unsafePerformIO $ getCommand "glMatrixScaledEXT"++-- glMatrixScalefEXT -----------------------------------------------------------++glMatrixScalefEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glMatrixScalefEXT v1 v2 v3 v4 = liftIO $ dyn549 ptr_glMatrixScalefEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixScalefEXT #-}+ptr_glMatrixScalefEXT :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMatrixScalefEXT = unsafePerformIO $ getCommand "glMatrixScalefEXT"++-- glMatrixTranslatedEXT -------------------------------------------------------++glMatrixTranslatedEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glMatrixTranslatedEXT v1 v2 v3 v4 = liftIO $ dyn548 ptr_glMatrixTranslatedEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixTranslatedEXT #-}+ptr_glMatrixTranslatedEXT :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMatrixTranslatedEXT = unsafePerformIO $ getCommand "glMatrixTranslatedEXT"++-- glMatrixTranslatefEXT -------------------------------------------------------++glMatrixTranslatefEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [MatrixMode](Graphics-GL-Groups.html#MatrixMode).+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glMatrixTranslatefEXT v1 v2 v3 v4 = liftIO $ dyn549 ptr_glMatrixTranslatefEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMatrixTranslatefEXT #-}+ptr_glMatrixTranslatefEXT :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMatrixTranslatefEXT = unsafePerformIO $ getCommand "glMatrixTranslatefEXT"++-- glMaxShaderCompilerThreadsARB -----------------------------------------------++-- | This command is an alias for 'glMaxShaderCompilerThreadsKHR'.+glMaxShaderCompilerThreadsARB+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> m ()+glMaxShaderCompilerThreadsARB v1 = liftIO $ dyn3 ptr_glMaxShaderCompilerThreadsARB v1++{-# NOINLINE ptr_glMaxShaderCompilerThreadsARB #-}+ptr_glMaxShaderCompilerThreadsARB :: FunPtr (GLuint -> IO ())+ptr_glMaxShaderCompilerThreadsARB = unsafePerformIO $ getCommand "glMaxShaderCompilerThreadsARB"++-- glMaxShaderCompilerThreadsKHR -----------------------------------------------++glMaxShaderCompilerThreadsKHR+  :: MonadIO m+  => GLuint -- ^ @count@.+  -> m ()+glMaxShaderCompilerThreadsKHR v1 = liftIO $ dyn3 ptr_glMaxShaderCompilerThreadsKHR v1++{-# NOINLINE ptr_glMaxShaderCompilerThreadsKHR #-}+ptr_glMaxShaderCompilerThreadsKHR :: FunPtr (GLuint -> IO ())+ptr_glMaxShaderCompilerThreadsKHR = unsafePerformIO $ getCommand "glMaxShaderCompilerThreadsKHR"++-- glMemoryBarrier -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMemoryBarrier.xhtml OpenGL 4.x>.+glMemoryBarrier+  :: MonadIO m+  => GLbitfield -- ^ @barriers@ of type [MemoryBarrierMask](Graphics-GL-Groups.html#MemoryBarrierMask).+  -> m ()+glMemoryBarrier v1 = liftIO $ dyn75 ptr_glMemoryBarrier v1++{-# NOINLINE ptr_glMemoryBarrier #-}+ptr_glMemoryBarrier :: FunPtr (GLbitfield -> IO ())+ptr_glMemoryBarrier = unsafePerformIO $ getCommand "glMemoryBarrier"++-- glMemoryBarrierByRegion -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMemoryBarrier.xhtml OpenGL 4.x>.+glMemoryBarrierByRegion+  :: MonadIO m+  => GLbitfield -- ^ @barriers@ of type [MemoryBarrierMask](Graphics-GL-Groups.html#MemoryBarrierMask).+  -> m ()+glMemoryBarrierByRegion v1 = liftIO $ dyn75 ptr_glMemoryBarrierByRegion v1++{-# NOINLINE ptr_glMemoryBarrierByRegion #-}+ptr_glMemoryBarrierByRegion :: FunPtr (GLbitfield -> IO ())+ptr_glMemoryBarrierByRegion = unsafePerformIO $ getCommand "glMemoryBarrierByRegion"++-- glMemoryBarrierEXT ----------------------------------------------------------++-- | This command is an alias for 'glMemoryBarrier'.+glMemoryBarrierEXT+  :: MonadIO m+  => GLbitfield -- ^ @barriers@ of type [MemoryBarrierMask](Graphics-GL-Groups.html#MemoryBarrierMask).+  -> m ()+glMemoryBarrierEXT v1 = liftIO $ dyn75 ptr_glMemoryBarrierEXT v1++{-# NOINLINE ptr_glMemoryBarrierEXT #-}+ptr_glMemoryBarrierEXT :: FunPtr (GLbitfield -> IO ())+ptr_glMemoryBarrierEXT = unsafePerformIO $ getCommand "glMemoryBarrierEXT"++-- glMemoryObjectParameterivEXT ------------------------------------------------++glMemoryObjectParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @memoryObject@.+  -> GLenum -- ^ @pname@ of type [MemoryObjectParameterName](Graphics-GL-Groups.html#MemoryObjectParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glMemoryObjectParameterivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glMemoryObjectParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glMemoryObjectParameterivEXT #-}+ptr_glMemoryObjectParameterivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glMemoryObjectParameterivEXT = unsafePerformIO $ getCommand "glMemoryObjectParameterivEXT"++-- glMinSampleShading ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMinSampleShading.xhtml OpenGL 4.x>.+glMinSampleShading+  :: MonadIO m+  => GLfloat -- ^ @value@ of type @ColorF@.+  -> m ()+glMinSampleShading v1 = liftIO $ dyn85 ptr_glMinSampleShading v1++{-# NOINLINE ptr_glMinSampleShading #-}+ptr_glMinSampleShading :: FunPtr (GLfloat -> IO ())+ptr_glMinSampleShading = unsafePerformIO $ getCommand "glMinSampleShading"++-- glMinSampleShadingARB -------------------------------------------------------++-- | This command is an alias for 'glMinSampleShading'.+glMinSampleShadingARB+  :: MonadIO m+  => GLfloat -- ^ @value@ of type @ColorF@.+  -> m ()+glMinSampleShadingARB v1 = liftIO $ dyn85 ptr_glMinSampleShadingARB v1++{-# NOINLINE ptr_glMinSampleShadingARB #-}+ptr_glMinSampleShadingARB :: FunPtr (GLfloat -> IO ())+ptr_glMinSampleShadingARB = unsafePerformIO $ getCommand "glMinSampleShadingARB"++-- glMinSampleShadingOES -------------------------------------------------------++-- | This command is an alias for 'glMinSampleShading'.+glMinSampleShadingOES+  :: MonadIO m+  => GLfloat -- ^ @value@ of type @ColorF@.+  -> m ()+glMinSampleShadingOES v1 = liftIO $ dyn85 ptr_glMinSampleShadingOES v1++{-# NOINLINE ptr_glMinSampleShadingOES #-}+ptr_glMinSampleShadingOES :: FunPtr (GLfloat -> IO ())+ptr_glMinSampleShadingOES = unsafePerformIO $ getCommand "glMinSampleShadingOES"++-- glMinmax --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMinmax.xml OpenGL 2.x>.+glMinmax+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLboolean -- ^ @sink@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glMinmax v1 v2 v3 = liftIO $ dyn550 ptr_glMinmax v1 v2 v3++{-# NOINLINE ptr_glMinmax #-}+ptr_glMinmax :: FunPtr (GLenum -> GLenum -> GLboolean -> IO ())+ptr_glMinmax = unsafePerformIO $ getCommand "glMinmax"++-- glMinmaxEXT -----------------------------------------------------------------++-- | This command is an alias for 'glMinmax'.+glMinmaxEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLboolean -- ^ @sink@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glMinmaxEXT v1 v2 v3 = liftIO $ dyn550 ptr_glMinmaxEXT v1 v2 v3++{-# NOINLINE ptr_glMinmaxEXT #-}+ptr_glMinmaxEXT :: FunPtr (GLenum -> GLenum -> GLboolean -> IO ())+ptr_glMinmaxEXT = unsafePerformIO $ getCommand "glMinmaxEXT"++-- glMultMatrixd ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultMatrix.xml OpenGL 2.x>.+glMultMatrixd+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMultMatrixd v1 = liftIO $ dyn42 ptr_glMultMatrixd v1++{-# NOINLINE ptr_glMultMatrixd #-}+ptr_glMultMatrixd :: FunPtr (Ptr GLdouble -> IO ())+ptr_glMultMatrixd = unsafePerformIO $ getCommand "glMultMatrixd"+
+ src/Graphics/GL/Functions/F17.hs view
@@ -0,0 +1,1601 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F17+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F17 (+  glMultMatrixf,+  glMultMatrixx,+  glMultMatrixxOES,+  glMultTransposeMatrixd,+  glMultTransposeMatrixdARB,+  glMultTransposeMatrixf,+  glMultTransposeMatrixfARB,+  glMultTransposeMatrixxOES,+  glMultiDrawArrays,+  glMultiDrawArraysEXT,+  glMultiDrawArraysIndirect,+  glMultiDrawArraysIndirectAMD,+  glMultiDrawArraysIndirectBindlessCountNV,+  glMultiDrawArraysIndirectBindlessNV,+  glMultiDrawArraysIndirectCount,+  glMultiDrawArraysIndirectCountARB,+  glMultiDrawArraysIndirectEXT,+  glMultiDrawElementArrayAPPLE,+  glMultiDrawElements,+  glMultiDrawElementsBaseVertex,+  glMultiDrawElementsBaseVertexEXT,+  glMultiDrawElementsEXT,+  glMultiDrawElementsIndirect,+  glMultiDrawElementsIndirectAMD,+  glMultiDrawElementsIndirectBindlessCountNV,+  glMultiDrawElementsIndirectBindlessNV,+  glMultiDrawElementsIndirectCount,+  glMultiDrawElementsIndirectCountARB,+  glMultiDrawElementsIndirectEXT,+  glMultiDrawMeshTasksIndirectCountNV,+  glMultiDrawMeshTasksIndirectNV,+  glMultiDrawRangeElementArrayAPPLE,+  glMultiModeDrawArraysIBM,+  glMultiModeDrawElementsIBM,+  glMultiTexBufferEXT,+  glMultiTexCoord1bOES,+  glMultiTexCoord1bvOES,+  glMultiTexCoord1d,+  glMultiTexCoord1dARB,+  glMultiTexCoord1dv,+  glMultiTexCoord1dvARB,+  glMultiTexCoord1f,+  glMultiTexCoord1fARB,+  glMultiTexCoord1fv,+  glMultiTexCoord1fvARB,+  glMultiTexCoord1hNV,+  glMultiTexCoord1hvNV,+  glMultiTexCoord1i,+  glMultiTexCoord1iARB,+  glMultiTexCoord1iv,+  glMultiTexCoord1ivARB,+  glMultiTexCoord1s,+  glMultiTexCoord1sARB,+  glMultiTexCoord1sv,+  glMultiTexCoord1svARB,+  glMultiTexCoord1xOES,+  glMultiTexCoord1xvOES,+  glMultiTexCoord2bOES,+  glMultiTexCoord2bvOES,+  glMultiTexCoord2d,+  glMultiTexCoord2dARB,+  glMultiTexCoord2dv,+  glMultiTexCoord2dvARB,+  glMultiTexCoord2f,+  glMultiTexCoord2fARB,+  glMultiTexCoord2fv,+  glMultiTexCoord2fvARB,+  glMultiTexCoord2hNV,+  glMultiTexCoord2hvNV,+  glMultiTexCoord2i,+  glMultiTexCoord2iARB,+  glMultiTexCoord2iv,+  glMultiTexCoord2ivARB,+  glMultiTexCoord2s,+  glMultiTexCoord2sARB,+  glMultiTexCoord2sv,+  glMultiTexCoord2svARB,+  glMultiTexCoord2xOES,+  glMultiTexCoord2xvOES,+  glMultiTexCoord3bOES,+  glMultiTexCoord3bvOES,+  glMultiTexCoord3d,+  glMultiTexCoord3dARB,+  glMultiTexCoord3dv,+  glMultiTexCoord3dvARB,+  glMultiTexCoord3f,+  glMultiTexCoord3fARB,+  glMultiTexCoord3fv,+  glMultiTexCoord3fvARB,+  glMultiTexCoord3hNV,+  glMultiTexCoord3hvNV,+  glMultiTexCoord3i,+  glMultiTexCoord3iARB,+  glMultiTexCoord3iv,+  glMultiTexCoord3ivARB,+  glMultiTexCoord3s,+  glMultiTexCoord3sARB,+  glMultiTexCoord3sv,+  glMultiTexCoord3svARB,+  glMultiTexCoord3xOES+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glMultMatrixf ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultMatrix.xml OpenGL 2.x>.+glMultMatrixf+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMultMatrixf v1 = liftIO $ dyn44 ptr_glMultMatrixf v1++{-# NOINLINE ptr_glMultMatrixf #-}+ptr_glMultMatrixf :: FunPtr (Ptr GLfloat -> IO ())+ptr_glMultMatrixf = unsafePerformIO $ getCommand "glMultMatrixf"++-- glMultMatrixx ---------------------------------------------------------------++glMultMatrixx+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glMultMatrixx v1 = liftIO $ dyn114 ptr_glMultMatrixx v1++{-# NOINLINE ptr_glMultMatrixx #-}+ptr_glMultMatrixx :: FunPtr (Ptr GLfixed -> IO ())+ptr_glMultMatrixx = unsafePerformIO $ getCommand "glMultMatrixx"++-- glMultMatrixxOES ------------------------------------------------------------++glMultMatrixxOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glMultMatrixxOES v1 = liftIO $ dyn114 ptr_glMultMatrixxOES v1++{-# NOINLINE ptr_glMultMatrixxOES #-}+ptr_glMultMatrixxOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glMultMatrixxOES = unsafePerformIO $ getCommand "glMultMatrixxOES"++-- glMultTransposeMatrixd ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrix.xml OpenGL 2.x>.+glMultTransposeMatrixd+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMultTransposeMatrixd v1 = liftIO $ dyn42 ptr_glMultTransposeMatrixd v1++{-# NOINLINE ptr_glMultTransposeMatrixd #-}+ptr_glMultTransposeMatrixd :: FunPtr (Ptr GLdouble -> IO ())+ptr_glMultTransposeMatrixd = unsafePerformIO $ getCommand "glMultTransposeMatrixd"++-- glMultTransposeMatrixdARB ---------------------------------------------------++-- | This command is an alias for 'glMultTransposeMatrixd'.+glMultTransposeMatrixdARB+  :: MonadIO m+  => Ptr GLdouble -- ^ @m@ pointing to @16@ elements of type @GLdouble@.+  -> m ()+glMultTransposeMatrixdARB v1 = liftIO $ dyn42 ptr_glMultTransposeMatrixdARB v1++{-# NOINLINE ptr_glMultTransposeMatrixdARB #-}+ptr_glMultTransposeMatrixdARB :: FunPtr (Ptr GLdouble -> IO ())+ptr_glMultTransposeMatrixdARB = unsafePerformIO $ getCommand "glMultTransposeMatrixdARB"++-- glMultTransposeMatrixf ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultTransposeMatrix.xml OpenGL 2.x>.+glMultTransposeMatrixf+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMultTransposeMatrixf v1 = liftIO $ dyn44 ptr_glMultTransposeMatrixf v1++{-# NOINLINE ptr_glMultTransposeMatrixf #-}+ptr_glMultTransposeMatrixf :: FunPtr (Ptr GLfloat -> IO ())+ptr_glMultTransposeMatrixf = unsafePerformIO $ getCommand "glMultTransposeMatrixf"++-- glMultTransposeMatrixfARB ---------------------------------------------------++-- | This command is an alias for 'glMultTransposeMatrixf'.+glMultTransposeMatrixfARB+  :: MonadIO m+  => Ptr GLfloat -- ^ @m@ pointing to @16@ elements of type @GLfloat@.+  -> m ()+glMultTransposeMatrixfARB v1 = liftIO $ dyn44 ptr_glMultTransposeMatrixfARB v1++{-# NOINLINE ptr_glMultTransposeMatrixfARB #-}+ptr_glMultTransposeMatrixfARB :: FunPtr (Ptr GLfloat -> IO ())+ptr_glMultTransposeMatrixfARB = unsafePerformIO $ getCommand "glMultTransposeMatrixfARB"++-- glMultTransposeMatrixxOES ---------------------------------------------------++glMultTransposeMatrixxOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @m@ pointing to @16@ elements of type @GLfixed@.+  -> m ()+glMultTransposeMatrixxOES v1 = liftIO $ dyn114 ptr_glMultTransposeMatrixxOES v1++{-# NOINLINE ptr_glMultTransposeMatrixxOES #-}+ptr_glMultTransposeMatrixxOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glMultTransposeMatrixxOES = unsafePerformIO $ getCommand "glMultTransposeMatrixxOES"++-- glMultiDrawArrays -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawArrays.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawArrays.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glMultiDrawArrays.xhtml OpenGL 4.x>.+glMultiDrawArrays+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLint -- ^ @first@ pointing to @COMPSIZE(drawcount)@ elements of type @GLint@.+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(drawcount)@ elements of type @GLsizei@.+  -> GLsizei -- ^ @drawcount@.+  -> m ()+glMultiDrawArrays v1 v2 v3 v4 = liftIO $ dyn551 ptr_glMultiDrawArrays v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawArrays #-}+ptr_glMultiDrawArrays :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArrays = unsafePerformIO $ getCommand "glMultiDrawArrays"++-- glMultiDrawArraysEXT --------------------------------------------------------++-- | This command is an alias for 'glMultiDrawArrays'.+glMultiDrawArraysEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLint -- ^ @first@ pointing to @COMPSIZE(primcount)@ elements of type @GLint@.+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(primcount)@ elements of type @GLsizei@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glMultiDrawArraysEXT v1 v2 v3 v4 = liftIO $ dyn551 ptr_glMultiDrawArraysEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawArraysEXT #-}+ptr_glMultiDrawArraysEXT :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysEXT = unsafePerformIO $ getCommand "glMultiDrawArraysEXT"++-- glMultiDrawArraysIndirect ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMultiDrawArraysIndirect.xhtml OpenGL 4.x>.+glMultiDrawArraysIndirect+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@ pointing to @COMPSIZE(drawcount,stride)@ elements of type @a@.+  -> GLsizei -- ^ @drawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawArraysIndirect v1 v2 v3 v4 = liftIO $ dyn552 ptr_glMultiDrawArraysIndirect v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawArraysIndirect #-}+ptr_glMultiDrawArraysIndirect :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysIndirect = unsafePerformIO $ getCommand "glMultiDrawArraysIndirect"++-- glMultiDrawArraysIndirectAMD ------------------------------------------------++-- | This command is an alias for 'glMultiDrawArraysIndirect'.+glMultiDrawArraysIndirectAMD+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @primcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawArraysIndirectAMD v1 v2 v3 v4 = liftIO $ dyn552 ptr_glMultiDrawArraysIndirectAMD v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawArraysIndirectAMD #-}+ptr_glMultiDrawArraysIndirectAMD :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysIndirectAMD = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectAMD"++-- glMultiDrawArraysIndirectBindlessCountNV ------------------------------------++glMultiDrawArraysIndirectBindlessCountNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @drawCount@.+  -> GLsizei -- ^ @maxDrawCount@.+  -> GLsizei -- ^ @stride@.+  -> GLint -- ^ @vertexBufferCount@.+  -> m ()+glMultiDrawArraysIndirectBindlessCountNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn553 ptr_glMultiDrawArraysIndirectBindlessCountNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawArraysIndirectBindlessCountNV #-}+ptr_glMultiDrawArraysIndirectBindlessCountNV :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glMultiDrawArraysIndirectBindlessCountNV = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectBindlessCountNV"++-- glMultiDrawArraysIndirectBindlessNV -----------------------------------------++glMultiDrawArraysIndirectBindlessNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @drawCount@.+  -> GLsizei -- ^ @stride@.+  -> GLint -- ^ @vertexBufferCount@.+  -> m ()+glMultiDrawArraysIndirectBindlessNV v1 v2 v3 v4 v5 = liftIO $ dyn554 ptr_glMultiDrawArraysIndirectBindlessNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawArraysIndirectBindlessNV #-}+ptr_glMultiDrawArraysIndirectBindlessNV :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glMultiDrawArraysIndirectBindlessNV = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectBindlessNV"++-- glMultiDrawArraysIndirectCount ----------------------------------------------++glMultiDrawArraysIndirectCount+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> GLintptr -- ^ @drawcount@.+  -> GLsizei -- ^ @maxdrawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawArraysIndirectCount v1 v2 v3 v4 v5 = liftIO $ dyn555 ptr_glMultiDrawArraysIndirectCount v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawArraysIndirectCount #-}+ptr_glMultiDrawArraysIndirectCount :: FunPtr (GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysIndirectCount = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectCount"++-- glMultiDrawArraysIndirectCountARB -------------------------------------------++-- | This command is an alias for 'glMultiDrawArraysIndirectCount'.+glMultiDrawArraysIndirectCountARB+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@.+  -> GLintptr -- ^ @drawcount@.+  -> GLsizei -- ^ @maxdrawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawArraysIndirectCountARB v1 v2 v3 v4 v5 = liftIO $ dyn555 ptr_glMultiDrawArraysIndirectCountARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawArraysIndirectCountARB #-}+ptr_glMultiDrawArraysIndirectCountARB :: FunPtr (GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysIndirectCountARB = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectCountARB"++-- glMultiDrawArraysIndirectEXT ------------------------------------------------++-- | This command is an alias for 'glMultiDrawArraysIndirect'.+glMultiDrawArraysIndirectEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr a -- ^ @indirect@ pointing to @COMPSIZE(drawcount,stride)@ elements of type @a@.+  -> GLsizei -- ^ @drawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawArraysIndirectEXT v1 v2 v3 v4 = liftIO $ dyn552 ptr_glMultiDrawArraysIndirectEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawArraysIndirectEXT #-}+ptr_glMultiDrawArraysIndirectEXT :: FunPtr (GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawArraysIndirectEXT = unsafePerformIO $ getCommand "glMultiDrawArraysIndirectEXT"++-- glMultiDrawElementArrayAPPLE ------------------------------------------------++glMultiDrawElementArrayAPPLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLint -- ^ @first@ pointing to @primcount@ elements of type @GLint@.+  -> Ptr GLsizei -- ^ @count@ pointing to @primcount@ elements of type @GLsizei@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glMultiDrawElementArrayAPPLE v1 v2 v3 v4 = liftIO $ dyn551 ptr_glMultiDrawElementArrayAPPLE v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawElementArrayAPPLE #-}+ptr_glMultiDrawElementArrayAPPLE :: FunPtr (GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementArrayAPPLE = unsafePerformIO $ getCommand "glMultiDrawElementArrayAPPLE"++-- glMultiDrawElements ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiDrawElements.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawElements.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glMultiDrawElements.xhtml OpenGL 4.x>.+glMultiDrawElements+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(drawcount)@ elements of type @GLsizei@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr (Ptr a) -- ^ @indices@ pointing to @COMPSIZE(drawcount)@ elements of type @Ptr a@.+  -> GLsizei -- ^ @drawcount@.+  -> m ()+glMultiDrawElements v1 v2 v3 v4 v5 = liftIO $ dyn556 ptr_glMultiDrawElements v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawElements #-}+ptr_glMultiDrawElements :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+ptr_glMultiDrawElements = unsafePerformIO $ getCommand "glMultiDrawElements"++-- glMultiDrawElementsBaseVertex -----------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glMultiDrawElementsBaseVertex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glMultiDrawElementsBaseVertex.xhtml OpenGL 4.x>.+glMultiDrawElementsBaseVertex+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(drawcount)@ elements of type @GLsizei@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr (Ptr a) -- ^ @indices@ pointing to @COMPSIZE(drawcount)@ elements of type @Ptr a@.+  -> GLsizei -- ^ @drawcount@.+  -> Ptr GLint -- ^ @basevertex@ pointing to @COMPSIZE(drawcount)@ elements of type @GLint@.+  -> m ()+glMultiDrawElementsBaseVertex v1 v2 v3 v4 v5 v6 = liftIO $ dyn557 ptr_glMultiDrawElementsBaseVertex v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawElementsBaseVertex #-}+ptr_glMultiDrawElementsBaseVertex :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())+ptr_glMultiDrawElementsBaseVertex = unsafePerformIO $ getCommand "glMultiDrawElementsBaseVertex"++-- glMultiDrawElementsBaseVertexEXT --------------------------------------------++-- | This command is an alias for 'glMultiDrawElementsBaseVertex'.+glMultiDrawElementsBaseVertexEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(drawcount)@ elements of type @GLsizei@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr (Ptr a) -- ^ @indices@ pointing to @COMPSIZE(drawcount)@ elements of type @Ptr a@.+  -> GLsizei -- ^ @primcount@.+  -> Ptr GLint -- ^ @basevertex@ pointing to @COMPSIZE(drawcount)@ elements of type @GLint@.+  -> m ()+glMultiDrawElementsBaseVertexEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn557 ptr_glMultiDrawElementsBaseVertexEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawElementsBaseVertexEXT #-}+ptr_glMultiDrawElementsBaseVertexEXT :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())+ptr_glMultiDrawElementsBaseVertexEXT = unsafePerformIO $ getCommand "glMultiDrawElementsBaseVertexEXT"++-- glMultiDrawElementsEXT ------------------------------------------------------++-- | This command is an alias for 'glMultiDrawElements'.+glMultiDrawElementsEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(primcount)@ elements of type @GLsizei@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr (Ptr a) -- ^ @indices@ pointing to @COMPSIZE(primcount)@ elements of type @Ptr a@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glMultiDrawElementsEXT v1 v2 v3 v4 v5 = liftIO $ dyn556 ptr_glMultiDrawElementsEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawElementsEXT #-}+ptr_glMultiDrawElementsEXT :: FunPtr (GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+ptr_glMultiDrawElementsEXT = unsafePerformIO $ getCommand "glMultiDrawElementsEXT"++-- glMultiDrawElementsIndirect -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glMultiDrawElementsIndirect.xhtml OpenGL 4.x>.+glMultiDrawElementsIndirect+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@ pointing to @COMPSIZE(drawcount,stride)@ elements of type @a@.+  -> GLsizei -- ^ @drawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawElementsIndirect v1 v2 v3 v4 v5 = liftIO $ dyn558 ptr_glMultiDrawElementsIndirect v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawElementsIndirect #-}+ptr_glMultiDrawElementsIndirect :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementsIndirect = unsafePerformIO $ getCommand "glMultiDrawElementsIndirect"++-- glMultiDrawElementsIndirectAMD ----------------------------------------------++-- | This command is an alias for 'glMultiDrawElementsIndirect'.+glMultiDrawElementsIndirectAMD+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @primcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawElementsIndirectAMD v1 v2 v3 v4 v5 = liftIO $ dyn558 ptr_glMultiDrawElementsIndirectAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawElementsIndirectAMD #-}+ptr_glMultiDrawElementsIndirectAMD :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementsIndirectAMD = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectAMD"++-- glMultiDrawElementsIndirectBindlessCountNV ----------------------------------++glMultiDrawElementsIndirectBindlessCountNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @drawCount@.+  -> GLsizei -- ^ @maxDrawCount@.+  -> GLsizei -- ^ @stride@.+  -> GLint -- ^ @vertexBufferCount@.+  -> m ()+glMultiDrawElementsIndirectBindlessCountNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn559 ptr_glMultiDrawElementsIndirectBindlessCountNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMultiDrawElementsIndirectBindlessCountNV #-}+ptr_glMultiDrawElementsIndirectBindlessCountNV :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glMultiDrawElementsIndirectBindlessCountNV = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectBindlessCountNV"++-- glMultiDrawElementsIndirectBindlessNV ---------------------------------------++glMultiDrawElementsIndirectBindlessNV+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> GLsizei -- ^ @drawCount@.+  -> GLsizei -- ^ @stride@.+  -> GLint -- ^ @vertexBufferCount@.+  -> m ()+glMultiDrawElementsIndirectBindlessNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn560 ptr_glMultiDrawElementsIndirectBindlessNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawElementsIndirectBindlessNV #-}+ptr_glMultiDrawElementsIndirectBindlessNV :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> GLint -> IO ())+ptr_glMultiDrawElementsIndirectBindlessNV = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectBindlessNV"++-- glMultiDrawElementsIndirectCount --------------------------------------------++glMultiDrawElementsIndirectCount+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> GLintptr -- ^ @drawcount@.+  -> GLsizei -- ^ @maxdrawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawElementsIndirectCount v1 v2 v3 v4 v5 v6 = liftIO $ dyn561 ptr_glMultiDrawElementsIndirectCount v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawElementsIndirectCount #-}+ptr_glMultiDrawElementsIndirectCount :: FunPtr (GLenum -> GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementsIndirectCount = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectCount"++-- glMultiDrawElementsIndirectCountARB -----------------------------------------++-- | This command is an alias for 'glMultiDrawElementsIndirectCount'.+glMultiDrawElementsIndirectCountARB+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@.+  -> GLintptr -- ^ @drawcount@.+  -> GLsizei -- ^ @maxdrawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawElementsIndirectCountARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn561 ptr_glMultiDrawElementsIndirectCountARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawElementsIndirectCountARB #-}+ptr_glMultiDrawElementsIndirectCountARB :: FunPtr (GLenum -> GLenum -> Ptr a -> GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementsIndirectCountARB = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectCountARB"++-- glMultiDrawElementsIndirectEXT ----------------------------------------------++-- | This command is an alias for 'glMultiDrawElementsIndirect'.+glMultiDrawElementsIndirectEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr a -- ^ @indirect@ pointing to @COMPSIZE(drawcount,stride)@ elements of type @a@.+  -> GLsizei -- ^ @drawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawElementsIndirectEXT v1 v2 v3 v4 v5 = liftIO $ dyn558 ptr_glMultiDrawElementsIndirectEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiDrawElementsIndirectEXT #-}+ptr_glMultiDrawElementsIndirectEXT :: FunPtr (GLenum -> GLenum -> Ptr a -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawElementsIndirectEXT = unsafePerformIO $ getCommand "glMultiDrawElementsIndirectEXT"++-- glMultiDrawMeshTasksIndirectCountNV -----------------------------------------++glMultiDrawMeshTasksIndirectCountNV+  :: MonadIO m+  => GLintptr -- ^ @indirect@.+  -> GLintptr -- ^ @drawcount@.+  -> GLsizei -- ^ @maxdrawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawMeshTasksIndirectCountNV v1 v2 v3 v4 = liftIO $ dyn562 ptr_glMultiDrawMeshTasksIndirectCountNV v1 v2 v3 v4++{-# NOINLINE ptr_glMultiDrawMeshTasksIndirectCountNV #-}+ptr_glMultiDrawMeshTasksIndirectCountNV :: FunPtr (GLintptr -> GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawMeshTasksIndirectCountNV = unsafePerformIO $ getCommand "glMultiDrawMeshTasksIndirectCountNV"++-- glMultiDrawMeshTasksIndirectNV ----------------------------------------------++glMultiDrawMeshTasksIndirectNV+  :: MonadIO m+  => GLintptr -- ^ @indirect@.+  -> GLsizei -- ^ @drawcount@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glMultiDrawMeshTasksIndirectNV v1 v2 v3 = liftIO $ dyn563 ptr_glMultiDrawMeshTasksIndirectNV v1 v2 v3++{-# NOINLINE ptr_glMultiDrawMeshTasksIndirectNV #-}+ptr_glMultiDrawMeshTasksIndirectNV :: FunPtr (GLintptr -> GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawMeshTasksIndirectNV = unsafePerformIO $ getCommand "glMultiDrawMeshTasksIndirectNV"++-- glMultiDrawRangeElementArrayAPPLE -------------------------------------------++glMultiDrawRangeElementArrayAPPLE+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> GLuint -- ^ @start@.+  -> GLuint -- ^ @end@.+  -> Ptr GLint -- ^ @first@ pointing to @primcount@ elements of type @GLint@.+  -> Ptr GLsizei -- ^ @count@ pointing to @primcount@ elements of type @GLsizei@.+  -> GLsizei -- ^ @primcount@.+  -> m ()+glMultiDrawRangeElementArrayAPPLE v1 v2 v3 v4 v5 v6 = liftIO $ dyn564 ptr_glMultiDrawRangeElementArrayAPPLE v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiDrawRangeElementArrayAPPLE #-}+ptr_glMultiDrawRangeElementArrayAPPLE :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())+ptr_glMultiDrawRangeElementArrayAPPLE = unsafePerformIO $ getCommand "glMultiDrawRangeElementArrayAPPLE"++-- glMultiModeDrawArraysIBM ----------------------------------------------------++glMultiModeDrawArraysIBM+  :: MonadIO m+  => Ptr GLenum -- ^ @mode@ pointing to @COMPSIZE(primcount)@ elements of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLint -- ^ @first@ pointing to @COMPSIZE(primcount)@ elements of type @GLint@.+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(primcount)@ elements of type @GLsizei@.+  -> GLsizei -- ^ @primcount@.+  -> GLint -- ^ @modestride@.+  -> m ()+glMultiModeDrawArraysIBM v1 v2 v3 v4 v5 = liftIO $ dyn565 ptr_glMultiModeDrawArraysIBM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiModeDrawArraysIBM #-}+ptr_glMultiModeDrawArraysIBM :: FunPtr (Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> IO ())+ptr_glMultiModeDrawArraysIBM = unsafePerformIO $ getCommand "glMultiModeDrawArraysIBM"++-- glMultiModeDrawElementsIBM --------------------------------------------------++glMultiModeDrawElementsIBM+  :: MonadIO m+  => Ptr GLenum -- ^ @mode@ pointing to @COMPSIZE(primcount)@ elements of type [PrimitiveType](Graphics-GL-Groups.html#PrimitiveType).+  -> Ptr GLsizei -- ^ @count@ pointing to @COMPSIZE(primcount)@ elements of type @GLsizei@.+  -> GLenum -- ^ @type@ of type [DrawElementsType](Graphics-GL-Groups.html#DrawElementsType).+  -> Ptr (Ptr a) -- ^ @indices@ pointing to @COMPSIZE(primcount)@ elements of type @Ptr a@.+  -> GLsizei -- ^ @primcount@.+  -> GLint -- ^ @modestride@.+  -> m ()+glMultiModeDrawElementsIBM v1 v2 v3 v4 v5 v6 = liftIO $ dyn566 ptr_glMultiModeDrawElementsIBM v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glMultiModeDrawElementsIBM #-}+ptr_glMultiModeDrawElementsIBM :: FunPtr (Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> GLint -> IO ())+ptr_glMultiModeDrawElementsIBM = unsafePerformIO $ getCommand "glMultiModeDrawElementsIBM"++-- glMultiTexBufferEXT ---------------------------------------------------------++glMultiTexBufferEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glMultiTexBufferEXT v1 v2 v3 v4 = liftIO $ dyn296 ptr_glMultiTexBufferEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexBufferEXT #-}+ptr_glMultiTexBufferEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexBufferEXT = unsafePerformIO $ getCommand "glMultiTexBufferEXT"++-- glMultiTexCoord1bOES --------------------------------------------------------++glMultiTexCoord1bOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLbyte -- ^ @s@.+  -> m ()+glMultiTexCoord1bOES v1 v2 = liftIO $ dyn567 ptr_glMultiTexCoord1bOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord1bOES #-}+ptr_glMultiTexCoord1bOES :: FunPtr (GLenum -> GLbyte -> IO ())+ptr_glMultiTexCoord1bOES = unsafePerformIO $ getCommand "glMultiTexCoord1bOES"++-- glMultiTexCoord1bvOES -------------------------------------------------------++glMultiTexCoord1bvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLbyte -- ^ @coords@ pointing to @1@ element of type @GLbyte@.+  -> m ()+glMultiTexCoord1bvOES v1 v2 = liftIO $ dyn568 ptr_glMultiTexCoord1bvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord1bvOES #-}+ptr_glMultiTexCoord1bvOES :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+ptr_glMultiTexCoord1bvOES = unsafePerformIO $ getCommand "glMultiTexCoord1bvOES"++-- glMultiTexCoord1d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord1dv'.+glMultiTexCoord1d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> m ()+glMultiTexCoord1d v1 v2 = liftIO $ dyn569 ptr_glMultiTexCoord1d v1 v2++{-# NOINLINE ptr_glMultiTexCoord1d #-}+ptr_glMultiTexCoord1d :: FunPtr (GLenum -> GLdouble -> IO ())+ptr_glMultiTexCoord1d = unsafePerformIO $ getCommand "glMultiTexCoord1d"++-- glMultiTexCoord1dARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord1dv'. This command is an alias for 'glMultiTexCoord1d'.+glMultiTexCoord1dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> m ()+glMultiTexCoord1dARB v1 v2 = liftIO $ dyn569 ptr_glMultiTexCoord1dARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1dARB #-}+ptr_glMultiTexCoord1dARB :: FunPtr (GLenum -> GLdouble -> IO ())+ptr_glMultiTexCoord1dARB = unsafePerformIO $ getCommand "glMultiTexCoord1dARB"++-- glMultiTexCoord1dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord1dv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @CoordD@.+  -> m ()+glMultiTexCoord1dv v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord1dv v1 v2++{-# NOINLINE ptr_glMultiTexCoord1dv #-}+ptr_glMultiTexCoord1dv :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord1dv = unsafePerformIO $ getCommand "glMultiTexCoord1dv"++-- glMultiTexCoord1dvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord1dv'.+glMultiTexCoord1dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @CoordD@.+  -> m ()+glMultiTexCoord1dvARB v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord1dvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1dvARB #-}+ptr_glMultiTexCoord1dvARB :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord1dvARB = unsafePerformIO $ getCommand "glMultiTexCoord1dvARB"++-- glMultiTexCoord1f -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord1fv'.+glMultiTexCoord1f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> m ()+glMultiTexCoord1f v1 v2 = liftIO $ dyn0 ptr_glMultiTexCoord1f v1 v2++{-# NOINLINE ptr_glMultiTexCoord1f #-}+ptr_glMultiTexCoord1f :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glMultiTexCoord1f = unsafePerformIO $ getCommand "glMultiTexCoord1f"++-- glMultiTexCoord1fARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord1fv'. This command is an alias for 'glMultiTexCoord1f'.+glMultiTexCoord1fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> m ()+glMultiTexCoord1fARB v1 v2 = liftIO $ dyn0 ptr_glMultiTexCoord1fARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1fARB #-}+ptr_glMultiTexCoord1fARB :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glMultiTexCoord1fARB = unsafePerformIO $ getCommand "glMultiTexCoord1fARB"++-- glMultiTexCoord1fv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord1fv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @CoordF@.+  -> m ()+glMultiTexCoord1fv v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord1fv v1 v2++{-# NOINLINE ptr_glMultiTexCoord1fv #-}+ptr_glMultiTexCoord1fv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord1fv = unsafePerformIO $ getCommand "glMultiTexCoord1fv"++-- glMultiTexCoord1fvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord1fv'.+glMultiTexCoord1fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @CoordF@.+  -> m ()+glMultiTexCoord1fvARB v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord1fvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1fvARB #-}+ptr_glMultiTexCoord1fvARB :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord1fvARB = unsafePerformIO $ getCommand "glMultiTexCoord1fvARB"++-- glMultiTexCoord1hNV ---------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord1hvNV'.+glMultiTexCoord1hNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> m ()+glMultiTexCoord1hNV v1 v2 = liftIO $ dyn570 ptr_glMultiTexCoord1hNV v1 v2++{-# NOINLINE ptr_glMultiTexCoord1hNV #-}+ptr_glMultiTexCoord1hNV :: FunPtr (GLenum -> GLhalfNV -> IO ())+ptr_glMultiTexCoord1hNV = unsafePerformIO $ getCommand "glMultiTexCoord1hNV"++-- glMultiTexCoord1hvNV --------------------------------------------------------++glMultiTexCoord1hvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLhalfNV -- ^ @v@ pointing to @1@ element of type @Half16NV@.+  -> m ()+glMultiTexCoord1hvNV v1 v2 = liftIO $ dyn571 ptr_glMultiTexCoord1hvNV v1 v2++{-# NOINLINE ptr_glMultiTexCoord1hvNV #-}+ptr_glMultiTexCoord1hvNV :: FunPtr (GLenum -> Ptr GLhalfNV -> IO ())+ptr_glMultiTexCoord1hvNV = unsafePerformIO $ getCommand "glMultiTexCoord1hvNV"++-- glMultiTexCoord1i -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord1iv'.+glMultiTexCoord1i+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> m ()+glMultiTexCoord1i v1 v2 = liftIO $ dyn58 ptr_glMultiTexCoord1i v1 v2++{-# NOINLINE ptr_glMultiTexCoord1i #-}+ptr_glMultiTexCoord1i :: FunPtr (GLenum -> GLint -> IO ())+ptr_glMultiTexCoord1i = unsafePerformIO $ getCommand "glMultiTexCoord1i"++-- glMultiTexCoord1iARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord1iv'. This command is an alias for 'glMultiTexCoord1i'.+glMultiTexCoord1iARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> m ()+glMultiTexCoord1iARB v1 v2 = liftIO $ dyn58 ptr_glMultiTexCoord1iARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1iARB #-}+ptr_glMultiTexCoord1iARB :: FunPtr (GLenum -> GLint -> IO ())+ptr_glMultiTexCoord1iARB = unsafePerformIO $ getCommand "glMultiTexCoord1iARB"++-- glMultiTexCoord1iv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord1iv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @1@ element of type @CoordI@.+  -> m ()+glMultiTexCoord1iv v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord1iv v1 v2++{-# NOINLINE ptr_glMultiTexCoord1iv #-}+ptr_glMultiTexCoord1iv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord1iv = unsafePerformIO $ getCommand "glMultiTexCoord1iv"++-- glMultiTexCoord1ivARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord1iv'.+glMultiTexCoord1ivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @1@ element of type @CoordI@.+  -> m ()+glMultiTexCoord1ivARB v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord1ivARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1ivARB #-}+ptr_glMultiTexCoord1ivARB :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord1ivARB = unsafePerformIO $ getCommand "glMultiTexCoord1ivARB"++-- glMultiTexCoord1s -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord1sv'.+glMultiTexCoord1s+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> m ()+glMultiTexCoord1s v1 v2 = liftIO $ dyn572 ptr_glMultiTexCoord1s v1 v2++{-# NOINLINE ptr_glMultiTexCoord1s #-}+ptr_glMultiTexCoord1s :: FunPtr (GLenum -> GLshort -> IO ())+ptr_glMultiTexCoord1s = unsafePerformIO $ getCommand "glMultiTexCoord1s"++-- glMultiTexCoord1sARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord1sv'. This command is an alias for 'glMultiTexCoord1s'.+glMultiTexCoord1sARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> m ()+glMultiTexCoord1sARB v1 v2 = liftIO $ dyn572 ptr_glMultiTexCoord1sARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1sARB #-}+ptr_glMultiTexCoord1sARB :: FunPtr (GLenum -> GLshort -> IO ())+ptr_glMultiTexCoord1sARB = unsafePerformIO $ getCommand "glMultiTexCoord1sARB"++-- glMultiTexCoord1sv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord1sv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @1@ element of type @CoordS@.+  -> m ()+glMultiTexCoord1sv v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord1sv v1 v2++{-# NOINLINE ptr_glMultiTexCoord1sv #-}+ptr_glMultiTexCoord1sv :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord1sv = unsafePerformIO $ getCommand "glMultiTexCoord1sv"++-- glMultiTexCoord1svARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord1sv'.+glMultiTexCoord1svARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @1@ element of type @CoordS@.+  -> m ()+glMultiTexCoord1svARB v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord1svARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord1svARB #-}+ptr_glMultiTexCoord1svARB :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord1svARB = unsafePerformIO $ getCommand "glMultiTexCoord1svARB"++-- glMultiTexCoord1xOES --------------------------------------------------------++glMultiTexCoord1xOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfixed -- ^ @s@.+  -> m ()+glMultiTexCoord1xOES v1 v2 = liftIO $ dyn1 ptr_glMultiTexCoord1xOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord1xOES #-}+ptr_glMultiTexCoord1xOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glMultiTexCoord1xOES = unsafePerformIO $ getCommand "glMultiTexCoord1xOES"++-- glMultiTexCoord1xvOES -------------------------------------------------------++glMultiTexCoord1xvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfixed -- ^ @coords@ pointing to @1@ element of type @GLfixed@.+  -> m ()+glMultiTexCoord1xvOES v1 v2 = liftIO $ dyn102 ptr_glMultiTexCoord1xvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord1xvOES #-}+ptr_glMultiTexCoord1xvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glMultiTexCoord1xvOES = unsafePerformIO $ getCommand "glMultiTexCoord1xvOES"++-- glMultiTexCoord2bOES --------------------------------------------------------++glMultiTexCoord2bOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> m ()+glMultiTexCoord2bOES v1 v2 v3 = liftIO $ dyn574 ptr_glMultiTexCoord2bOES v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2bOES #-}+ptr_glMultiTexCoord2bOES :: FunPtr (GLenum -> GLbyte -> GLbyte -> IO ())+ptr_glMultiTexCoord2bOES = unsafePerformIO $ getCommand "glMultiTexCoord2bOES"++-- glMultiTexCoord2bvOES -------------------------------------------------------++glMultiTexCoord2bvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLbyte -- ^ @coords@ pointing to @2@ elements of type @GLbyte@.+  -> m ()+glMultiTexCoord2bvOES v1 v2 = liftIO $ dyn568 ptr_glMultiTexCoord2bvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord2bvOES #-}+ptr_glMultiTexCoord2bvOES :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+ptr_glMultiTexCoord2bvOES = unsafePerformIO $ getCommand "glMultiTexCoord2bvOES"++-- glMultiTexCoord2d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord2dv'.+glMultiTexCoord2d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> m ()+glMultiTexCoord2d v1 v2 v3 = liftIO $ dyn575 ptr_glMultiTexCoord2d v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2d #-}+ptr_glMultiTexCoord2d :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord2d = unsafePerformIO $ getCommand "glMultiTexCoord2d"++-- glMultiTexCoord2dARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord2dv'. This command is an alias for 'glMultiTexCoord2d'.+glMultiTexCoord2dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> m ()+glMultiTexCoord2dARB v1 v2 v3 = liftIO $ dyn575 ptr_glMultiTexCoord2dARB v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2dARB #-}+ptr_glMultiTexCoord2dARB :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord2dARB = unsafePerformIO $ getCommand "glMultiTexCoord2dARB"++-- glMultiTexCoord2dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord2dv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord2dv v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord2dv v1 v2++{-# NOINLINE ptr_glMultiTexCoord2dv #-}+ptr_glMultiTexCoord2dv :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord2dv = unsafePerformIO $ getCommand "glMultiTexCoord2dv"++-- glMultiTexCoord2dvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord2dv'.+glMultiTexCoord2dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord2dvARB v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord2dvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord2dvARB #-}+ptr_glMultiTexCoord2dvARB :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord2dvARB = unsafePerformIO $ getCommand "glMultiTexCoord2dvARB"++-- glMultiTexCoord2f -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord2fv'.+glMultiTexCoord2f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> m ()+glMultiTexCoord2f v1 v2 v3 = liftIO $ dyn576 ptr_glMultiTexCoord2f v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2f #-}+ptr_glMultiTexCoord2f :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord2f = unsafePerformIO $ getCommand "glMultiTexCoord2f"++-- glMultiTexCoord2fARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord2fv'. This command is an alias for 'glMultiTexCoord2f'.+glMultiTexCoord2fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> m ()+glMultiTexCoord2fARB v1 v2 v3 = liftIO $ dyn576 ptr_glMultiTexCoord2fARB v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2fARB #-}+ptr_glMultiTexCoord2fARB :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord2fARB = unsafePerformIO $ getCommand "glMultiTexCoord2fARB"++-- glMultiTexCoord2fv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord2fv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord2fv v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord2fv v1 v2++{-# NOINLINE ptr_glMultiTexCoord2fv #-}+ptr_glMultiTexCoord2fv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord2fv = unsafePerformIO $ getCommand "glMultiTexCoord2fv"++-- glMultiTexCoord2fvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord2fv'.+glMultiTexCoord2fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord2fvARB v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord2fvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord2fvARB #-}+ptr_glMultiTexCoord2fvARB :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord2fvARB = unsafePerformIO $ getCommand "glMultiTexCoord2fvARB"++-- glMultiTexCoord2hNV ---------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord2hvNV'.+glMultiTexCoord2hNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> m ()+glMultiTexCoord2hNV v1 v2 v3 = liftIO $ dyn577 ptr_glMultiTexCoord2hNV v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2hNV #-}+ptr_glMultiTexCoord2hNV :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glMultiTexCoord2hNV = unsafePerformIO $ getCommand "glMultiTexCoord2hNV"++-- glMultiTexCoord2hvNV --------------------------------------------------------++glMultiTexCoord2hvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLhalfNV -- ^ @v@ pointing to @2@ elements of type @Half16NV@.+  -> m ()+glMultiTexCoord2hvNV v1 v2 = liftIO $ dyn571 ptr_glMultiTexCoord2hvNV v1 v2++{-# NOINLINE ptr_glMultiTexCoord2hvNV #-}+ptr_glMultiTexCoord2hvNV :: FunPtr (GLenum -> Ptr GLhalfNV -> IO ())+ptr_glMultiTexCoord2hvNV = unsafePerformIO $ getCommand "glMultiTexCoord2hvNV"++-- glMultiTexCoord2i -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord2iv'.+glMultiTexCoord2i+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> m ()+glMultiTexCoord2i v1 v2 v3 = liftIO $ dyn275 ptr_glMultiTexCoord2i v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2i #-}+ptr_glMultiTexCoord2i :: FunPtr (GLenum -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord2i = unsafePerformIO $ getCommand "glMultiTexCoord2i"++-- glMultiTexCoord2iARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord2iv'. This command is an alias for 'glMultiTexCoord2i'.+glMultiTexCoord2iARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> m ()+glMultiTexCoord2iARB v1 v2 v3 = liftIO $ dyn275 ptr_glMultiTexCoord2iARB v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2iARB #-}+ptr_glMultiTexCoord2iARB :: FunPtr (GLenum -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord2iARB = unsafePerformIO $ getCommand "glMultiTexCoord2iARB"++-- glMultiTexCoord2iv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord2iv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord2iv v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord2iv v1 v2++{-# NOINLINE ptr_glMultiTexCoord2iv #-}+ptr_glMultiTexCoord2iv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord2iv = unsafePerformIO $ getCommand "glMultiTexCoord2iv"++-- glMultiTexCoord2ivARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord2iv'.+glMultiTexCoord2ivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord2ivARB v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord2ivARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord2ivARB #-}+ptr_glMultiTexCoord2ivARB :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord2ivARB = unsafePerformIO $ getCommand "glMultiTexCoord2ivARB"++-- glMultiTexCoord2s -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord2sv'.+glMultiTexCoord2s+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> m ()+glMultiTexCoord2s v1 v2 v3 = liftIO $ dyn578 ptr_glMultiTexCoord2s v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2s #-}+ptr_glMultiTexCoord2s :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord2s = unsafePerformIO $ getCommand "glMultiTexCoord2s"++-- glMultiTexCoord2sARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord2sv'. This command is an alias for 'glMultiTexCoord2s'.+glMultiTexCoord2sARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> m ()+glMultiTexCoord2sARB v1 v2 v3 = liftIO $ dyn578 ptr_glMultiTexCoord2sARB v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2sARB #-}+ptr_glMultiTexCoord2sARB :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord2sARB = unsafePerformIO $ getCommand "glMultiTexCoord2sARB"++-- glMultiTexCoord2sv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord2sv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord2sv v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord2sv v1 v2++{-# NOINLINE ptr_glMultiTexCoord2sv #-}+ptr_glMultiTexCoord2sv :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord2sv = unsafePerformIO $ getCommand "glMultiTexCoord2sv"++-- glMultiTexCoord2svARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord2sv'.+glMultiTexCoord2svARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord2svARB v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord2svARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord2svARB #-}+ptr_glMultiTexCoord2svARB :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord2svARB = unsafePerformIO $ getCommand "glMultiTexCoord2svARB"++-- glMultiTexCoord2xOES --------------------------------------------------------++glMultiTexCoord2xOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> m ()+glMultiTexCoord2xOES v1 v2 v3 = liftIO $ dyn579 ptr_glMultiTexCoord2xOES v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoord2xOES #-}+ptr_glMultiTexCoord2xOES :: FunPtr (GLenum -> GLfixed -> GLfixed -> IO ())+ptr_glMultiTexCoord2xOES = unsafePerformIO $ getCommand "glMultiTexCoord2xOES"++-- glMultiTexCoord2xvOES -------------------------------------------------------++glMultiTexCoord2xvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfixed -- ^ @coords@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glMultiTexCoord2xvOES v1 v2 = liftIO $ dyn102 ptr_glMultiTexCoord2xvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord2xvOES #-}+ptr_glMultiTexCoord2xvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glMultiTexCoord2xvOES = unsafePerformIO $ getCommand "glMultiTexCoord2xvOES"++-- glMultiTexCoord3bOES --------------------------------------------------------++glMultiTexCoord3bOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> GLbyte -- ^ @r@.+  -> m ()+glMultiTexCoord3bOES v1 v2 v3 v4 = liftIO $ dyn580 ptr_glMultiTexCoord3bOES v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3bOES #-}+ptr_glMultiTexCoord3bOES :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glMultiTexCoord3bOES = unsafePerformIO $ getCommand "glMultiTexCoord3bOES"++-- glMultiTexCoord3bvOES -------------------------------------------------------++glMultiTexCoord3bvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLbyte -- ^ @coords@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glMultiTexCoord3bvOES v1 v2 = liftIO $ dyn568 ptr_glMultiTexCoord3bvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord3bvOES #-}+ptr_glMultiTexCoord3bvOES :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+ptr_glMultiTexCoord3bvOES = unsafePerformIO $ getCommand "glMultiTexCoord3bvOES"++-- glMultiTexCoord3d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord3dv'.+glMultiTexCoord3d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> m ()+glMultiTexCoord3d v1 v2 v3 v4 = liftIO $ dyn548 ptr_glMultiTexCoord3d v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3d #-}+ptr_glMultiTexCoord3d :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord3d = unsafePerformIO $ getCommand "glMultiTexCoord3d"++-- glMultiTexCoord3dARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord3dv'. This command is an alias for 'glMultiTexCoord3d'.+glMultiTexCoord3dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> m ()+glMultiTexCoord3dARB v1 v2 v3 v4 = liftIO $ dyn548 ptr_glMultiTexCoord3dARB v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3dARB #-}+ptr_glMultiTexCoord3dARB :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord3dARB = unsafePerformIO $ getCommand "glMultiTexCoord3dARB"++-- glMultiTexCoord3dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord3dv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord3dv v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord3dv v1 v2++{-# NOINLINE ptr_glMultiTexCoord3dv #-}+ptr_glMultiTexCoord3dv :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord3dv = unsafePerformIO $ getCommand "glMultiTexCoord3dv"++-- glMultiTexCoord3dvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord3dv'.+glMultiTexCoord3dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord3dvARB v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord3dvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord3dvARB #-}+ptr_glMultiTexCoord3dvARB :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord3dvARB = unsafePerformIO $ getCommand "glMultiTexCoord3dvARB"++-- glMultiTexCoord3f -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord3fv'.+glMultiTexCoord3f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> m ()+glMultiTexCoord3f v1 v2 v3 v4 = liftIO $ dyn549 ptr_glMultiTexCoord3f v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3f #-}+ptr_glMultiTexCoord3f :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord3f = unsafePerformIO $ getCommand "glMultiTexCoord3f"++-- glMultiTexCoord3fARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord3fv'. This command is an alias for 'glMultiTexCoord3f'.+glMultiTexCoord3fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> m ()+glMultiTexCoord3fARB v1 v2 v3 v4 = liftIO $ dyn549 ptr_glMultiTexCoord3fARB v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3fARB #-}+ptr_glMultiTexCoord3fARB :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord3fARB = unsafePerformIO $ getCommand "glMultiTexCoord3fARB"++-- glMultiTexCoord3fv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord3fv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord3fv v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord3fv v1 v2++{-# NOINLINE ptr_glMultiTexCoord3fv #-}+ptr_glMultiTexCoord3fv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord3fv = unsafePerformIO $ getCommand "glMultiTexCoord3fv"++-- glMultiTexCoord3fvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord3fv'.+glMultiTexCoord3fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord3fvARB v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord3fvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord3fvARB #-}+ptr_glMultiTexCoord3fvARB :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord3fvARB = unsafePerformIO $ getCommand "glMultiTexCoord3fvARB"++-- glMultiTexCoord3hNV ---------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord3hvNV'.+glMultiTexCoord3hNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> GLhalfNV -- ^ @r@ of type @Half16NV@.+  -> m ()+glMultiTexCoord3hNV v1 v2 v3 v4 = liftIO $ dyn581 ptr_glMultiTexCoord3hNV v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3hNV #-}+ptr_glMultiTexCoord3hNV :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glMultiTexCoord3hNV = unsafePerformIO $ getCommand "glMultiTexCoord3hNV"++-- glMultiTexCoord3hvNV --------------------------------------------------------++glMultiTexCoord3hvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glMultiTexCoord3hvNV v1 v2 = liftIO $ dyn571 ptr_glMultiTexCoord3hvNV v1 v2++{-# NOINLINE ptr_glMultiTexCoord3hvNV #-}+ptr_glMultiTexCoord3hvNV :: FunPtr (GLenum -> Ptr GLhalfNV -> IO ())+ptr_glMultiTexCoord3hvNV = unsafePerformIO $ getCommand "glMultiTexCoord3hvNV"++-- glMultiTexCoord3i -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord3iv'.+glMultiTexCoord3i+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> m ()+glMultiTexCoord3i v1 v2 v3 v4 = liftIO $ dyn582 ptr_glMultiTexCoord3i v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3i #-}+ptr_glMultiTexCoord3i :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord3i = unsafePerformIO $ getCommand "glMultiTexCoord3i"++-- glMultiTexCoord3iARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord3iv'. This command is an alias for 'glMultiTexCoord3i'.+glMultiTexCoord3iARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> m ()+glMultiTexCoord3iARB v1 v2 v3 v4 = liftIO $ dyn582 ptr_glMultiTexCoord3iARB v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3iARB #-}+ptr_glMultiTexCoord3iARB :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord3iARB = unsafePerformIO $ getCommand "glMultiTexCoord3iARB"++-- glMultiTexCoord3iv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord3iv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord3iv v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord3iv v1 v2++{-# NOINLINE ptr_glMultiTexCoord3iv #-}+ptr_glMultiTexCoord3iv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord3iv = unsafePerformIO $ getCommand "glMultiTexCoord3iv"++-- glMultiTexCoord3ivARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord3iv'.+glMultiTexCoord3ivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord3ivARB v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord3ivARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord3ivARB #-}+ptr_glMultiTexCoord3ivARB :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord3ivARB = unsafePerformIO $ getCommand "glMultiTexCoord3ivARB"++-- glMultiTexCoord3s -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord3sv'.+glMultiTexCoord3s+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> m ()+glMultiTexCoord3s v1 v2 v3 v4 = liftIO $ dyn583 ptr_glMultiTexCoord3s v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3s #-}+ptr_glMultiTexCoord3s :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord3s = unsafePerformIO $ getCommand "glMultiTexCoord3s"++-- glMultiTexCoord3sARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord3sv'. This command is an alias for 'glMultiTexCoord3s'.+glMultiTexCoord3sARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> m ()+glMultiTexCoord3sARB v1 v2 v3 v4 = liftIO $ dyn583 ptr_glMultiTexCoord3sARB v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3sARB #-}+ptr_glMultiTexCoord3sARB :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord3sARB = unsafePerformIO $ getCommand "glMultiTexCoord3sARB"++-- glMultiTexCoord3sv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord3sv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord3sv v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord3sv v1 v2++{-# NOINLINE ptr_glMultiTexCoord3sv #-}+ptr_glMultiTexCoord3sv :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord3sv = unsafePerformIO $ getCommand "glMultiTexCoord3sv"++-- glMultiTexCoord3svARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord3sv'.+glMultiTexCoord3svARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord3svARB v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord3svARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord3svARB #-}+ptr_glMultiTexCoord3svARB :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord3svARB = unsafePerformIO $ getCommand "glMultiTexCoord3svARB"++-- glMultiTexCoord3xOES --------------------------------------------------------++glMultiTexCoord3xOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @r@.+  -> m ()+glMultiTexCoord3xOES v1 v2 v3 v4 = liftIO $ dyn584 ptr_glMultiTexCoord3xOES v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexCoord3xOES #-}+ptr_glMultiTexCoord3xOES :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glMultiTexCoord3xOES = unsafePerformIO $ getCommand "glMultiTexCoord3xOES"+
+ src/Graphics/GL/Functions/F18.hs view
@@ -0,0 +1,1698 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F18+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F18 (+  glMultiTexCoord3xvOES,+  glMultiTexCoord4bOES,+  glMultiTexCoord4bvOES,+  glMultiTexCoord4d,+  glMultiTexCoord4dARB,+  glMultiTexCoord4dv,+  glMultiTexCoord4dvARB,+  glMultiTexCoord4f,+  glMultiTexCoord4fARB,+  glMultiTexCoord4fv,+  glMultiTexCoord4fvARB,+  glMultiTexCoord4hNV,+  glMultiTexCoord4hvNV,+  glMultiTexCoord4i,+  glMultiTexCoord4iARB,+  glMultiTexCoord4iv,+  glMultiTexCoord4ivARB,+  glMultiTexCoord4s,+  glMultiTexCoord4sARB,+  glMultiTexCoord4sv,+  glMultiTexCoord4svARB,+  glMultiTexCoord4x,+  glMultiTexCoord4xOES,+  glMultiTexCoord4xvOES,+  glMultiTexCoordP1ui,+  glMultiTexCoordP1uiv,+  glMultiTexCoordP2ui,+  glMultiTexCoordP2uiv,+  glMultiTexCoordP3ui,+  glMultiTexCoordP3uiv,+  glMultiTexCoordP4ui,+  glMultiTexCoordP4uiv,+  glMultiTexCoordPointerEXT,+  glMultiTexEnvfEXT,+  glMultiTexEnvfvEXT,+  glMultiTexEnviEXT,+  glMultiTexEnvivEXT,+  glMultiTexGendEXT,+  glMultiTexGendvEXT,+  glMultiTexGenfEXT,+  glMultiTexGenfvEXT,+  glMultiTexGeniEXT,+  glMultiTexGenivEXT,+  glMultiTexImage1DEXT,+  glMultiTexImage2DEXT,+  glMultiTexImage3DEXT,+  glMultiTexParameterIivEXT,+  glMultiTexParameterIuivEXT,+  glMultiTexParameterfEXT,+  glMultiTexParameterfvEXT,+  glMultiTexParameteriEXT,+  glMultiTexParameterivEXT,+  glMultiTexRenderbufferEXT,+  glMultiTexSubImage1DEXT,+  glMultiTexSubImage2DEXT,+  glMultiTexSubImage3DEXT,+  glMulticastBarrierNV,+  glMulticastBlitFramebufferNV,+  glMulticastBufferSubDataNV,+  glMulticastCopyBufferSubDataNV,+  glMulticastCopyImageSubDataNV,+  glMulticastFramebufferSampleLocationsfvNV,+  glMulticastGetQueryObjecti64vNV,+  glMulticastGetQueryObjectivNV,+  glMulticastGetQueryObjectui64vNV,+  glMulticastGetQueryObjectuivNV,+  glMulticastScissorArrayvNVX,+  glMulticastViewportArrayvNVX,+  glMulticastViewportPositionWScaleNVX,+  glMulticastWaitSyncNV,+  glNamedBufferAttachMemoryNV,+  glNamedBufferData,+  glNamedBufferDataEXT,+  glNamedBufferPageCommitmentARB,+  glNamedBufferPageCommitmentEXT,+  glNamedBufferStorage,+  glNamedBufferStorageEXT,+  glNamedBufferStorageExternalEXT,+  glNamedBufferStorageMemEXT,+  glNamedBufferSubData,+  glNamedBufferSubDataEXT,+  glNamedCopyBufferSubDataEXT,+  glNamedFramebufferDrawBuffer,+  glNamedFramebufferDrawBuffers,+  glNamedFramebufferParameteri,+  glNamedFramebufferParameteriEXT,+  glNamedFramebufferReadBuffer,+  glNamedFramebufferRenderbuffer,+  glNamedFramebufferRenderbufferEXT,+  glNamedFramebufferSampleLocationsfvARB,+  glNamedFramebufferSampleLocationsfvNV,+  glNamedFramebufferSamplePositionsfvAMD,+  glNamedFramebufferTexture,+  glNamedFramebufferTexture1DEXT,+  glNamedFramebufferTexture2DEXT,+  glNamedFramebufferTexture3DEXT,+  glNamedFramebufferTextureEXT,+  glNamedFramebufferTextureFaceEXT,+  glNamedFramebufferTextureLayer,+  glNamedFramebufferTextureLayerEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glMultiTexCoord3xvOES -------------------------------------------------------++glMultiTexCoord3xvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfixed -- ^ @coords@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glMultiTexCoord3xvOES v1 v2 = liftIO $ dyn102 ptr_glMultiTexCoord3xvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord3xvOES #-}+ptr_glMultiTexCoord3xvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glMultiTexCoord3xvOES = unsafePerformIO $ getCommand "glMultiTexCoord3xvOES"++-- glMultiTexCoord4bOES --------------------------------------------------------++glMultiTexCoord4bOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> GLbyte -- ^ @r@.+  -> GLbyte -- ^ @q@.+  -> m ()+glMultiTexCoord4bOES v1 v2 v3 v4 v5 = liftIO $ dyn585 ptr_glMultiTexCoord4bOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4bOES #-}+ptr_glMultiTexCoord4bOES :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glMultiTexCoord4bOES = unsafePerformIO $ getCommand "glMultiTexCoord4bOES"++-- glMultiTexCoord4bvOES -------------------------------------------------------++glMultiTexCoord4bvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLbyte -- ^ @coords@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glMultiTexCoord4bvOES v1 v2 = liftIO $ dyn568 ptr_glMultiTexCoord4bvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord4bvOES #-}+ptr_glMultiTexCoord4bvOES :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+ptr_glMultiTexCoord4bvOES = unsafePerformIO $ getCommand "glMultiTexCoord4bvOES"++-- glMultiTexCoord4d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord4dv'.+glMultiTexCoord4d+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> GLdouble -- ^ @q@ of type @CoordD@.+  -> m ()+glMultiTexCoord4d v1 v2 v3 v4 v5 = liftIO $ dyn546 ptr_glMultiTexCoord4d v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4d #-}+ptr_glMultiTexCoord4d :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord4d = unsafePerformIO $ getCommand "glMultiTexCoord4d"++-- glMultiTexCoord4dARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord4dv'. This command is an alias for 'glMultiTexCoord4d'.+glMultiTexCoord4dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> GLdouble -- ^ @q@ of type @CoordD@.+  -> m ()+glMultiTexCoord4dARB v1 v2 v3 v4 v5 = liftIO $ dyn546 ptr_glMultiTexCoord4dARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4dARB #-}+ptr_glMultiTexCoord4dARB :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glMultiTexCoord4dARB = unsafePerformIO $ getCommand "glMultiTexCoord4dARB"++-- glMultiTexCoord4dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord4dv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord4dv v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord4dv v1 v2++{-# NOINLINE ptr_glMultiTexCoord4dv #-}+ptr_glMultiTexCoord4dv :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord4dv = unsafePerformIO $ getCommand "glMultiTexCoord4dv"++-- glMultiTexCoord4dvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord4dv'.+glMultiTexCoord4dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glMultiTexCoord4dvARB v1 v2 = liftIO $ dyn100 ptr_glMultiTexCoord4dvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord4dvARB #-}+ptr_glMultiTexCoord4dvARB :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexCoord4dvARB = unsafePerformIO $ getCommand "glMultiTexCoord4dvARB"++-- glMultiTexCoord4f -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord4fv'.+glMultiTexCoord4f+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> GLfloat -- ^ @q@ of type @CoordF@.+  -> m ()+glMultiTexCoord4f v1 v2 v3 v4 v5 = liftIO $ dyn547 ptr_glMultiTexCoord4f v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4f #-}+ptr_glMultiTexCoord4f :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord4f = unsafePerformIO $ getCommand "glMultiTexCoord4f"++-- glMultiTexCoord4fARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord4fv'. This command is an alias for 'glMultiTexCoord4f'.+glMultiTexCoord4fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> GLfloat -- ^ @q@ of type @CoordF@.+  -> m ()+glMultiTexCoord4fARB v1 v2 v3 v4 v5 = liftIO $ dyn547 ptr_glMultiTexCoord4fARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4fARB #-}+ptr_glMultiTexCoord4fARB :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glMultiTexCoord4fARB = unsafePerformIO $ getCommand "glMultiTexCoord4fARB"++-- glMultiTexCoord4fv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord4fv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord4fv v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord4fv v1 v2++{-# NOINLINE ptr_glMultiTexCoord4fv #-}+ptr_glMultiTexCoord4fv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord4fv = unsafePerformIO $ getCommand "glMultiTexCoord4fv"++-- glMultiTexCoord4fvARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord4fv'.+glMultiTexCoord4fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glMultiTexCoord4fvARB v1 v2 = liftIO $ dyn101 ptr_glMultiTexCoord4fvARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord4fvARB #-}+ptr_glMultiTexCoord4fvARB :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexCoord4fvARB = unsafePerformIO $ getCommand "glMultiTexCoord4fvARB"++-- glMultiTexCoord4hNV ---------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord4hvNV'.+glMultiTexCoord4hNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> GLhalfNV -- ^ @r@ of type @Half16NV@.+  -> GLhalfNV -- ^ @q@ of type @Half16NV@.+  -> m ()+glMultiTexCoord4hNV v1 v2 v3 v4 v5 = liftIO $ dyn586 ptr_glMultiTexCoord4hNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4hNV #-}+ptr_glMultiTexCoord4hNV :: FunPtr (GLenum -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glMultiTexCoord4hNV = unsafePerformIO $ getCommand "glMultiTexCoord4hNV"++-- glMultiTexCoord4hvNV --------------------------------------------------------++glMultiTexCoord4hvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLhalfNV -- ^ @v@ pointing to @4@ elements of type @Half16NV@.+  -> m ()+glMultiTexCoord4hvNV v1 v2 = liftIO $ dyn571 ptr_glMultiTexCoord4hvNV v1 v2++{-# NOINLINE ptr_glMultiTexCoord4hvNV #-}+ptr_glMultiTexCoord4hvNV :: FunPtr (GLenum -> Ptr GLhalfNV -> IO ())+ptr_glMultiTexCoord4hvNV = unsafePerformIO $ getCommand "glMultiTexCoord4hvNV"++-- glMultiTexCoord4i -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord4iv'.+glMultiTexCoord4i+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> GLint -- ^ @q@ of type @CoordI@.+  -> m ()+glMultiTexCoord4i v1 v2 v3 v4 v5 = liftIO $ dyn276 ptr_glMultiTexCoord4i v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4i #-}+ptr_glMultiTexCoord4i :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord4i = unsafePerformIO $ getCommand "glMultiTexCoord4i"++-- glMultiTexCoord4iARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord4iv'. This command is an alias for 'glMultiTexCoord4i'.+glMultiTexCoord4iARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> GLint -- ^ @q@ of type @CoordI@.+  -> m ()+glMultiTexCoord4iARB v1 v2 v3 v4 v5 = liftIO $ dyn276 ptr_glMultiTexCoord4iARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4iARB #-}+ptr_glMultiTexCoord4iARB :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glMultiTexCoord4iARB = unsafePerformIO $ getCommand "glMultiTexCoord4iARB"++-- glMultiTexCoord4iv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord4iv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord4iv v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord4iv v1 v2++{-# NOINLINE ptr_glMultiTexCoord4iv #-}+ptr_glMultiTexCoord4iv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord4iv = unsafePerformIO $ getCommand "glMultiTexCoord4iv"++-- glMultiTexCoord4ivARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord4iv'.+glMultiTexCoord4ivARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glMultiTexCoord4ivARB v1 v2 = liftIO $ dyn143 ptr_glMultiTexCoord4ivARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord4ivARB #-}+ptr_glMultiTexCoord4ivARB :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexCoord4ivARB = unsafePerformIO $ getCommand "glMultiTexCoord4ivARB"++-- glMultiTexCoord4s -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glMultiTexCoord4sv'.+glMultiTexCoord4s+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> GLshort -- ^ @q@ of type @CoordS@.+  -> m ()+glMultiTexCoord4s v1 v2 v3 v4 v5 = liftIO $ dyn587 ptr_glMultiTexCoord4s v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4s #-}+ptr_glMultiTexCoord4s :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord4s = unsafePerformIO $ getCommand "glMultiTexCoord4s"++-- glMultiTexCoord4sARB --------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexCoord4sv'. This command is an alias for 'glMultiTexCoord4s'.+glMultiTexCoord4sARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> GLshort -- ^ @q@ of type @CoordS@.+  -> m ()+glMultiTexCoord4sARB v1 v2 v3 v4 v5 = liftIO $ dyn587 ptr_glMultiTexCoord4sARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4sARB #-}+ptr_glMultiTexCoord4sARB :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glMultiTexCoord4sARB = unsafePerformIO $ getCommand "glMultiTexCoord4sARB"++-- glMultiTexCoord4sv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glMultiTexCoord.xml OpenGL 2.x>.+glMultiTexCoord4sv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord4sv v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord4sv v1 v2++{-# NOINLINE ptr_glMultiTexCoord4sv #-}+ptr_glMultiTexCoord4sv :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord4sv = unsafePerformIO $ getCommand "glMultiTexCoord4sv"++-- glMultiTexCoord4svARB -------------------------------------------------------++-- | This command is an alias for 'glMultiTexCoord4sv'.+glMultiTexCoord4svARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glMultiTexCoord4svARB v1 v2 = liftIO $ dyn573 ptr_glMultiTexCoord4svARB v1 v2++{-# NOINLINE ptr_glMultiTexCoord4svARB #-}+ptr_glMultiTexCoord4svARB :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glMultiTexCoord4svARB = unsafePerformIO $ getCommand "glMultiTexCoord4svARB"++-- glMultiTexCoord4x -----------------------------------------------------------++glMultiTexCoord4x+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @q@.+  -> m ()+glMultiTexCoord4x v1 v2 v3 v4 v5 = liftIO $ dyn588 ptr_glMultiTexCoord4x v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4x #-}+ptr_glMultiTexCoord4x :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glMultiTexCoord4x = unsafePerformIO $ getCommand "glMultiTexCoord4x"++-- glMultiTexCoord4xOES --------------------------------------------------------++glMultiTexCoord4xOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @q@.+  -> m ()+glMultiTexCoord4xOES v1 v2 v3 v4 v5 = liftIO $ dyn588 ptr_glMultiTexCoord4xOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoord4xOES #-}+ptr_glMultiTexCoord4xOES :: FunPtr (GLenum -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glMultiTexCoord4xOES = unsafePerformIO $ getCommand "glMultiTexCoord4xOES"++-- glMultiTexCoord4xvOES -------------------------------------------------------++glMultiTexCoord4xvOES+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> Ptr GLfixed -- ^ @coords@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glMultiTexCoord4xvOES v1 v2 = liftIO $ dyn102 ptr_glMultiTexCoord4xvOES v1 v2++{-# NOINLINE ptr_glMultiTexCoord4xvOES #-}+ptr_glMultiTexCoord4xvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glMultiTexCoord4xvOES = unsafePerformIO $ getCommand "glMultiTexCoord4xvOES"++-- glMultiTexCoordP1ui ---------------------------------------------------------++glMultiTexCoordP1ui+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glMultiTexCoordP1ui v1 v2 v3 = liftIO $ dyn32 ptr_glMultiTexCoordP1ui v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP1ui #-}+ptr_glMultiTexCoordP1ui :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexCoordP1ui = unsafePerformIO $ getCommand "glMultiTexCoordP1ui"++-- glMultiTexCoordP1uiv --------------------------------------------------------++glMultiTexCoordP1uiv+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glMultiTexCoordP1uiv v1 v2 v3 = liftIO $ dyn432 ptr_glMultiTexCoordP1uiv v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP1uiv #-}+ptr_glMultiTexCoordP1uiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glMultiTexCoordP1uiv = unsafePerformIO $ getCommand "glMultiTexCoordP1uiv"++-- glMultiTexCoordP2ui ---------------------------------------------------------++glMultiTexCoordP2ui+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glMultiTexCoordP2ui v1 v2 v3 = liftIO $ dyn32 ptr_glMultiTexCoordP2ui v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP2ui #-}+ptr_glMultiTexCoordP2ui :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexCoordP2ui = unsafePerformIO $ getCommand "glMultiTexCoordP2ui"++-- glMultiTexCoordP2uiv --------------------------------------------------------++glMultiTexCoordP2uiv+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glMultiTexCoordP2uiv v1 v2 v3 = liftIO $ dyn432 ptr_glMultiTexCoordP2uiv v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP2uiv #-}+ptr_glMultiTexCoordP2uiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glMultiTexCoordP2uiv = unsafePerformIO $ getCommand "glMultiTexCoordP2uiv"++-- glMultiTexCoordP3ui ---------------------------------------------------------++glMultiTexCoordP3ui+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glMultiTexCoordP3ui v1 v2 v3 = liftIO $ dyn32 ptr_glMultiTexCoordP3ui v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP3ui #-}+ptr_glMultiTexCoordP3ui :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexCoordP3ui = unsafePerformIO $ getCommand "glMultiTexCoordP3ui"++-- glMultiTexCoordP3uiv --------------------------------------------------------++glMultiTexCoordP3uiv+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glMultiTexCoordP3uiv v1 v2 v3 = liftIO $ dyn432 ptr_glMultiTexCoordP3uiv v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP3uiv #-}+ptr_glMultiTexCoordP3uiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glMultiTexCoordP3uiv = unsafePerformIO $ getCommand "glMultiTexCoordP3uiv"++-- glMultiTexCoordP4ui ---------------------------------------------------------++glMultiTexCoordP4ui+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glMultiTexCoordP4ui v1 v2 v3 = liftIO $ dyn32 ptr_glMultiTexCoordP4ui v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP4ui #-}+ptr_glMultiTexCoordP4ui :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexCoordP4ui = unsafePerformIO $ getCommand "glMultiTexCoordP4ui"++-- glMultiTexCoordP4uiv --------------------------------------------------------++glMultiTexCoordP4uiv+  :: MonadIO m+  => GLenum -- ^ @texture@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glMultiTexCoordP4uiv v1 v2 v3 = liftIO $ dyn432 ptr_glMultiTexCoordP4uiv v1 v2 v3++{-# NOINLINE ptr_glMultiTexCoordP4uiv #-}+ptr_glMultiTexCoordP4uiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glMultiTexCoordP4uiv = unsafePerformIO $ getCommand "glMultiTexCoordP4uiv"++-- glMultiTexCoordPointerEXT ---------------------------------------------------++glMultiTexCoordPointerEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glMultiTexCoordPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn589 ptr_glMultiTexCoordPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMultiTexCoordPointerEXT #-}+ptr_glMultiTexCoordPointerEXT :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glMultiTexCoordPointerEXT = unsafePerformIO $ getCommand "glMultiTexCoordPointerEXT"++-- glMultiTexEnvfEXT -----------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexEnvfvEXT'.+glMultiTexEnvfEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glMultiTexEnvfEXT v1 v2 v3 v4 = liftIO $ dyn590 ptr_glMultiTexEnvfEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexEnvfEXT #-}+ptr_glMultiTexEnvfEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+ptr_glMultiTexEnvfEXT = unsafePerformIO $ getCommand "glMultiTexEnvfEXT"++-- glMultiTexEnvfvEXT ----------------------------------------------------------++glMultiTexEnvfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glMultiTexEnvfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glMultiTexEnvfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexEnvfvEXT #-}+ptr_glMultiTexEnvfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexEnvfvEXT = unsafePerformIO $ getCommand "glMultiTexEnvfvEXT"++-- glMultiTexEnviEXT -----------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexEnvivEXT'.+glMultiTexEnviEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glMultiTexEnviEXT v1 v2 v3 v4 = liftIO $ dyn591 ptr_glMultiTexEnviEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexEnviEXT #-}+ptr_glMultiTexEnviEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())+ptr_glMultiTexEnviEXT = unsafePerformIO $ getCommand "glMultiTexEnviEXT"++-- glMultiTexEnvivEXT ----------------------------------------------------------++glMultiTexEnvivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glMultiTexEnvivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glMultiTexEnvivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexEnvivEXT #-}+ptr_glMultiTexEnvivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexEnvivEXT = unsafePerformIO $ getCommand "glMultiTexEnvivEXT"++-- glMultiTexGendEXT -----------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexGendvEXT'.+glMultiTexGendEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLdouble -- ^ @param@.+  -> m ()+glMultiTexGendEXT v1 v2 v3 v4 = liftIO $ dyn592 ptr_glMultiTexGendEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGendEXT #-}+ptr_glMultiTexGendEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLdouble -> IO ())+ptr_glMultiTexGendEXT = unsafePerformIO $ getCommand "glMultiTexGendEXT"++-- glMultiTexGendvEXT ----------------------------------------------------------++glMultiTexGendvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glMultiTexGendvEXT v1 v2 v3 v4 = liftIO $ dyn370 ptr_glMultiTexGendvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGendvEXT #-}+ptr_glMultiTexGendvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())+ptr_glMultiTexGendvEXT = unsafePerformIO $ getCommand "glMultiTexGendvEXT"++-- glMultiTexGenfEXT -----------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexGenfvEXT'.+glMultiTexGenfEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glMultiTexGenfEXT v1 v2 v3 v4 = liftIO $ dyn590 ptr_glMultiTexGenfEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGenfEXT #-}+ptr_glMultiTexGenfEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+ptr_glMultiTexGenfEXT = unsafePerformIO $ getCommand "glMultiTexGenfEXT"++-- glMultiTexGenfvEXT ----------------------------------------------------------++glMultiTexGenfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glMultiTexGenfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glMultiTexGenfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGenfvEXT #-}+ptr_glMultiTexGenfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexGenfvEXT = unsafePerformIO $ getCommand "glMultiTexGenfvEXT"++-- glMultiTexGeniEXT -----------------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexGenivEXT'.+glMultiTexGeniEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glMultiTexGeniEXT v1 v2 v3 v4 = liftIO $ dyn591 ptr_glMultiTexGeniEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGeniEXT #-}+ptr_glMultiTexGeniEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())+ptr_glMultiTexGeniEXT = unsafePerformIO $ getCommand "glMultiTexGeniEXT"++-- glMultiTexGenivEXT ----------------------------------------------------------++glMultiTexGenivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glMultiTexGenivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glMultiTexGenivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexGenivEXT #-}+ptr_glMultiTexGenivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexGenivEXT = unsafePerformIO $ getCommand "glMultiTexGenivEXT"++-- glMultiTexImage1DEXT --------------------------------------------------------++glMultiTexImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn593 ptr_glMultiTexImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glMultiTexImage1DEXT #-}+ptr_glMultiTexImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexImage1DEXT = unsafePerformIO $ getCommand "glMultiTexImage1DEXT"++-- glMultiTexImage2DEXT --------------------------------------------------------++glMultiTexImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn594 ptr_glMultiTexImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glMultiTexImage2DEXT #-}+ptr_glMultiTexImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexImage2DEXT = unsafePerformIO $ getCommand "glMultiTexImage2DEXT"++-- glMultiTexImage3DEXT --------------------------------------------------------++glMultiTexImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glMultiTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn595 ptr_glMultiTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glMultiTexImage3DEXT #-}+ptr_glMultiTexImage3DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexImage3DEXT = unsafePerformIO $ getCommand "glMultiTexImage3DEXT"++-- glMultiTexParameterIivEXT ---------------------------------------------------++glMultiTexParameterIivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glMultiTexParameterIivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glMultiTexParameterIivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameterIivEXT #-}+ptr_glMultiTexParameterIivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexParameterIivEXT = unsafePerformIO $ getCommand "glMultiTexParameterIivEXT"++-- glMultiTexParameterIuivEXT --------------------------------------------------++glMultiTexParameterIuivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glMultiTexParameterIuivEXT v1 v2 v3 v4 = liftIO $ dyn374 ptr_glMultiTexParameterIuivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameterIuivEXT #-}+ptr_glMultiTexParameterIuivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glMultiTexParameterIuivEXT = unsafePerformIO $ getCommand "glMultiTexParameterIuivEXT"++-- glMultiTexParameterfEXT -----------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexParameterfvEXT'.+glMultiTexParameterfEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glMultiTexParameterfEXT v1 v2 v3 v4 = liftIO $ dyn590 ptr_glMultiTexParameterfEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameterfEXT #-}+ptr_glMultiTexParameterfEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLfloat -> IO ())+ptr_glMultiTexParameterfEXT = unsafePerformIO $ getCommand "glMultiTexParameterfEXT"++-- glMultiTexParameterfvEXT ----------------------------------------------------++glMultiTexParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glMultiTexParameterfvEXT v1 v2 v3 v4 = liftIO $ dyn334 ptr_glMultiTexParameterfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameterfvEXT #-}+ptr_glMultiTexParameterfvEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glMultiTexParameterfvEXT = unsafePerformIO $ getCommand "glMultiTexParameterfvEXT"++-- glMultiTexParameteriEXT -----------------------------------------------------++-- | The vector equivalent of this command is 'glMultiTexParameterivEXT'.+glMultiTexParameteriEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glMultiTexParameteriEXT v1 v2 v3 v4 = liftIO $ dyn591 ptr_glMultiTexParameteriEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameteriEXT #-}+ptr_glMultiTexParameteriEXT :: FunPtr (GLenum -> GLenum -> GLenum -> GLint -> IO ())+ptr_glMultiTexParameteriEXT = unsafePerformIO $ getCommand "glMultiTexParameteriEXT"++-- glMultiTexParameterivEXT ----------------------------------------------------++glMultiTexParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glMultiTexParameterivEXT v1 v2 v3 v4 = liftIO $ dyn335 ptr_glMultiTexParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glMultiTexParameterivEXT #-}+ptr_glMultiTexParameterivEXT :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glMultiTexParameterivEXT = unsafePerformIO $ getCommand "glMultiTexParameterivEXT"++-- glMultiTexRenderbufferEXT ---------------------------------------------------++glMultiTexRenderbufferEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glMultiTexRenderbufferEXT v1 v2 v3 = liftIO $ dyn32 ptr_glMultiTexRenderbufferEXT v1 v2 v3++{-# NOINLINE ptr_glMultiTexRenderbufferEXT #-}+ptr_glMultiTexRenderbufferEXT :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glMultiTexRenderbufferEXT = unsafePerformIO $ getCommand "glMultiTexRenderbufferEXT"++-- glMultiTexSubImage1DEXT -----------------------------------------------------++glMultiTexSubImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn596 ptr_glMultiTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glMultiTexSubImage1DEXT #-}+ptr_glMultiTexSubImage1DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexSubImage1DEXT = unsafePerformIO $ getCommand "glMultiTexSubImage1DEXT"++-- glMultiTexSubImage2DEXT -----------------------------------------------------++glMultiTexSubImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn597 ptr_glMultiTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glMultiTexSubImage2DEXT #-}+ptr_glMultiTexSubImage2DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexSubImage2DEXT = unsafePerformIO $ getCommand "glMultiTexSubImage2DEXT"++-- glMultiTexSubImage3DEXT -----------------------------------------------------++glMultiTexSubImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @texunit@ of type [TextureUnit](Graphics-GL-Groups.html#TextureUnit).+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn598 ptr_glMultiTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glMultiTexSubImage3DEXT #-}+ptr_glMultiTexSubImage3DEXT :: FunPtr (GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glMultiTexSubImage3DEXT = unsafePerformIO $ getCommand "glMultiTexSubImage3DEXT"++-- glMulticastBarrierNV --------------------------------------------------------++glMulticastBarrierNV+  :: MonadIO m+  => m ()+glMulticastBarrierNV = liftIO $ dyn11 ptr_glMulticastBarrierNV++{-# NOINLINE ptr_glMulticastBarrierNV #-}+ptr_glMulticastBarrierNV :: FunPtr (IO ())+ptr_glMulticastBarrierNV = unsafePerformIO $ getCommand "glMulticastBarrierNV"++-- glMulticastBlitFramebufferNV ------------------------------------------------++glMulticastBlitFramebufferNV+  :: MonadIO m+  => GLuint -- ^ @srcGpu@.+  -> GLuint -- ^ @dstGpu@.+  -> GLint -- ^ @srcX0@.+  -> GLint -- ^ @srcY0@.+  -> GLint -- ^ @srcX1@.+  -> GLint -- ^ @srcY1@.+  -> GLint -- ^ @dstX0@.+  -> GLint -- ^ @dstY0@.+  -> GLint -- ^ @dstX1@.+  -> GLint -- ^ @dstY1@.+  -> GLbitfield -- ^ @mask@ of type [ClearBufferMask](Graphics-GL-Groups.html#ClearBufferMask).+  -> GLenum -- ^ @filter@.+  -> m ()+glMulticastBlitFramebufferNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn60 ptr_glMulticastBlitFramebufferNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glMulticastBlitFramebufferNV #-}+ptr_glMulticastBlitFramebufferNV :: FunPtr (GLuint -> GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())+ptr_glMulticastBlitFramebufferNV = unsafePerformIO $ getCommand "glMulticastBlitFramebufferNV"++-- glMulticastBufferSubDataNV --------------------------------------------------++glMulticastBufferSubDataNV+  :: MonadIO m+  => GLbitfield -- ^ @gpuMask@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@.+  -> m ()+glMulticastBufferSubDataNV v1 v2 v3 v4 v5 = liftIO $ dyn510 ptr_glMulticastBufferSubDataNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMulticastBufferSubDataNV #-}+ptr_glMulticastBufferSubDataNV :: FunPtr (GLbitfield -> GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glMulticastBufferSubDataNV = unsafePerformIO $ getCommand "glMulticastBufferSubDataNV"++-- glMulticastCopyBufferSubDataNV ----------------------------------------------++glMulticastCopyBufferSubDataNV+  :: MonadIO m+  => GLuint -- ^ @readGpu@.+  -> GLbitfield -- ^ @writeGpuMask@.+  -> GLuint -- ^ @readBuffer@.+  -> GLuint -- ^ @writeBuffer@.+  -> GLintptr -- ^ @readOffset@.+  -> GLintptr -- ^ @writeOffset@.+  -> GLsizeiptr -- ^ @size@.+  -> m ()+glMulticastCopyBufferSubDataNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn599 ptr_glMulticastCopyBufferSubDataNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glMulticastCopyBufferSubDataNV #-}+ptr_glMulticastCopyBufferSubDataNV :: FunPtr (GLuint -> GLbitfield -> GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+ptr_glMulticastCopyBufferSubDataNV = unsafePerformIO $ getCommand "glMulticastCopyBufferSubDataNV"++-- glMulticastCopyImageSubDataNV -----------------------------------------------++glMulticastCopyImageSubDataNV+  :: MonadIO m+  => GLuint -- ^ @srcGpu@.+  -> GLbitfield -- ^ @dstGpuMask@.+  -> GLuint -- ^ @srcName@.+  -> GLenum -- ^ @srcTarget@.+  -> GLint -- ^ @srcLevel@.+  -> GLint -- ^ @srcX@.+  -> GLint -- ^ @srcY@.+  -> GLint -- ^ @srcZ@.+  -> GLuint -- ^ @dstName@.+  -> GLenum -- ^ @dstTarget@.+  -> GLint -- ^ @dstLevel@.+  -> GLint -- ^ @dstX@.+  -> GLint -- ^ @dstY@.+  -> GLint -- ^ @dstZ@.+  -> GLsizei -- ^ @srcWidth@.+  -> GLsizei -- ^ @srcHeight@.+  -> GLsizei -- ^ @srcDepth@.+  -> m ()+glMulticastCopyImageSubDataNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17 = liftIO $ dyn509 ptr_glMulticastCopyImageSubDataNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 v16 v17++{-# NOINLINE ptr_glMulticastCopyImageSubDataNV #-}+ptr_glMulticastCopyImageSubDataNV :: FunPtr (GLuint -> GLbitfield -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glMulticastCopyImageSubDataNV = unsafePerformIO $ getCommand "glMulticastCopyImageSubDataNV"++-- glMulticastFramebufferSampleLocationsfvNV -----------------------------------++glMulticastFramebufferSampleLocationsfvNV+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @framebuffer@.+  -> GLuint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glMulticastFramebufferSampleLocationsfvNV v1 v2 v3 v4 v5 = liftIO $ dyn600 ptr_glMulticastFramebufferSampleLocationsfvNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glMulticastFramebufferSampleLocationsfvNV #-}+ptr_glMulticastFramebufferSampleLocationsfvNV :: FunPtr (GLuint -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glMulticastFramebufferSampleLocationsfvNV = unsafePerformIO $ getCommand "glMulticastFramebufferSampleLocationsfvNV"++-- glMulticastGetQueryObjecti64vNV ---------------------------------------------++glMulticastGetQueryObjecti64vNV+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint64 -- ^ @params@.+  -> m ()+glMulticastGetQueryObjecti64vNV v1 v2 v3 v4 = liftIO $ dyn461 ptr_glMulticastGetQueryObjecti64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastGetQueryObjecti64vNV #-}+ptr_glMulticastGetQueryObjecti64vNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint64 -> IO ())+ptr_glMulticastGetQueryObjecti64vNV = unsafePerformIO $ getCommand "glMulticastGetQueryObjecti64vNV"++-- glMulticastGetQueryObjectivNV -----------------------------------------------++glMulticastGetQueryObjectivNV+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@.+  -> m ()+glMulticastGetQueryObjectivNV v1 v2 v3 v4 = liftIO $ dyn314 ptr_glMulticastGetQueryObjectivNV v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastGetQueryObjectivNV #-}+ptr_glMulticastGetQueryObjectivNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glMulticastGetQueryObjectivNV = unsafePerformIO $ getCommand "glMulticastGetQueryObjectivNV"++-- glMulticastGetQueryObjectui64vNV --------------------------------------------++glMulticastGetQueryObjectui64vNV+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLuint64 -- ^ @params@.+  -> m ()+glMulticastGetQueryObjectui64vNV v1 v2 v3 v4 = liftIO $ dyn601 ptr_glMulticastGetQueryObjectui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastGetQueryObjectui64vNV #-}+ptr_glMulticastGetQueryObjectui64vNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLuint64 -> IO ())+ptr_glMulticastGetQueryObjectui64vNV = unsafePerformIO $ getCommand "glMulticastGetQueryObjectui64vNV"++-- glMulticastGetQueryObjectuivNV ----------------------------------------------++glMulticastGetQueryObjectuivNV+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLuint -- ^ @params@.+  -> m ()+glMulticastGetQueryObjectuivNV v1 v2 v3 v4 = liftIO $ dyn602 ptr_glMulticastGetQueryObjectuivNV v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastGetQueryObjectuivNV #-}+ptr_glMulticastGetQueryObjectuivNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glMulticastGetQueryObjectuivNV = unsafePerformIO $ getCommand "glMulticastGetQueryObjectuivNV"++-- glMulticastScissorArrayvNVX -------------------------------------------------++glMulticastScissorArrayvNVX+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glMulticastScissorArrayvNVX v1 v2 v3 v4 = liftIO $ dyn603 ptr_glMulticastScissorArrayvNVX v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastScissorArrayvNVX #-}+ptr_glMulticastScissorArrayvNVX :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glMulticastScissorArrayvNVX = unsafePerformIO $ getCommand "glMulticastScissorArrayvNVX"++-- glMulticastViewportArrayvNVX ------------------------------------------------++glMulticastViewportArrayvNVX+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLfloat@.+  -> m ()+glMulticastViewportArrayvNVX v1 v2 v3 v4 = liftIO $ dyn604 ptr_glMulticastViewportArrayvNVX v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastViewportArrayvNVX #-}+ptr_glMulticastViewportArrayvNVX :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glMulticastViewportArrayvNVX = unsafePerformIO $ getCommand "glMulticastViewportArrayvNVX"++-- glMulticastViewportPositionWScaleNVX ----------------------------------------++glMulticastViewportPositionWScaleNVX+  :: MonadIO m+  => GLuint -- ^ @gpu@.+  -> GLuint -- ^ @index@.+  -> GLfloat -- ^ @xcoeff@.+  -> GLfloat -- ^ @ycoeff@.+  -> m ()+glMulticastViewportPositionWScaleNVX v1 v2 v3 v4 = liftIO $ dyn605 ptr_glMulticastViewportPositionWScaleNVX v1 v2 v3 v4++{-# NOINLINE ptr_glMulticastViewportPositionWScaleNVX #-}+ptr_glMulticastViewportPositionWScaleNVX :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glMulticastViewportPositionWScaleNVX = unsafePerformIO $ getCommand "glMulticastViewportPositionWScaleNVX"++-- glMulticastWaitSyncNV -------------------------------------------------------++glMulticastWaitSyncNV+  :: MonadIO m+  => GLuint -- ^ @signalGpu@.+  -> GLbitfield -- ^ @waitGpuMask@.+  -> m ()+glMulticastWaitSyncNV v1 v2 = liftIO $ dyn606 ptr_glMulticastWaitSyncNV v1 v2++{-# NOINLINE ptr_glMulticastWaitSyncNV #-}+ptr_glMulticastWaitSyncNV :: FunPtr (GLuint -> GLbitfield -> IO ())+ptr_glMulticastWaitSyncNV = unsafePerformIO $ getCommand "glMulticastWaitSyncNV"++-- glNamedBufferAttachMemoryNV -------------------------------------------------++glNamedBufferAttachMemoryNV+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glNamedBufferAttachMemoryNV v1 v2 v3 = liftIO $ dyn607 ptr_glNamedBufferAttachMemoryNV v1 v2 v3++{-# NOINLINE ptr_glNamedBufferAttachMemoryNV #-}+ptr_glNamedBufferAttachMemoryNV :: FunPtr (GLuint -> GLuint -> GLuint64 -> IO ())+ptr_glNamedBufferAttachMemoryNV = unsafePerformIO $ getCommand "glNamedBufferAttachMemoryNV"++-- glNamedBufferData -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBufferData.xhtml OpenGL 4.x>.+glNamedBufferData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@.+  -> GLenum -- ^ @usage@ of type [VertexBufferObjectUsage](Graphics-GL-Groups.html#VertexBufferObjectUsage).+  -> m ()+glNamedBufferData v1 v2 v3 v4 = liftIO $ dyn608 ptr_glNamedBufferData v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferData #-}+ptr_glNamedBufferData :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+ptr_glNamedBufferData = unsafePerformIO $ getCommand "glNamedBufferData"++-- glNamedBufferDataEXT --------------------------------------------------------++glNamedBufferDataEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLsizeiptr -- ^ @size@.+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(size)@ elements of type @a@.+  -> GLenum -- ^ @usage@ of type [VertexBufferObjectUsage](Graphics-GL-Groups.html#VertexBufferObjectUsage).+  -> m ()+glNamedBufferDataEXT v1 v2 v3 v4 = liftIO $ dyn608 ptr_glNamedBufferDataEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferDataEXT #-}+ptr_glNamedBufferDataEXT :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+ptr_glNamedBufferDataEXT = unsafePerformIO $ getCommand "glNamedBufferDataEXT"++-- glNamedBufferPageCommitmentARB ----------------------------------------------++glNamedBufferPageCommitmentARB+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glNamedBufferPageCommitmentARB v1 v2 v3 v4 = liftIO $ dyn609 ptr_glNamedBufferPageCommitmentARB v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferPageCommitmentARB #-}+ptr_glNamedBufferPageCommitmentARB :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ())+ptr_glNamedBufferPageCommitmentARB = unsafePerformIO $ getCommand "glNamedBufferPageCommitmentARB"++-- glNamedBufferPageCommitmentEXT ----------------------------------------------++glNamedBufferPageCommitmentEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glNamedBufferPageCommitmentEXT v1 v2 v3 v4 = liftIO $ dyn609 ptr_glNamedBufferPageCommitmentEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferPageCommitmentEXT #-}+ptr_glNamedBufferPageCommitmentEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLboolean -> IO ())+ptr_glNamedBufferPageCommitmentEXT = unsafePerformIO $ getCommand "glNamedBufferPageCommitmentEXT"++-- glNamedBufferStorage --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBufferStorage.xhtml OpenGL 4.x>.+glNamedBufferStorage+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glNamedBufferStorage v1 v2 v3 v4 = liftIO $ dyn610 ptr_glNamedBufferStorage v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferStorage #-}+ptr_glNamedBufferStorage :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+ptr_glNamedBufferStorage = unsafePerformIO $ getCommand "glNamedBufferStorage"++-- glNamedBufferStorageEXT -----------------------------------------------------++-- | This command is an alias for 'glNamedBufferStorage'.+glNamedBufferStorageEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @size@ elements of type @a@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glNamedBufferStorageEXT v1 v2 v3 v4 = liftIO $ dyn610 ptr_glNamedBufferStorageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferStorageEXT #-}+ptr_glNamedBufferStorageEXT :: FunPtr (GLuint -> GLsizeiptr -> Ptr a -> GLbitfield -> IO ())+ptr_glNamedBufferStorageEXT = unsafePerformIO $ getCommand "glNamedBufferStorageEXT"++-- glNamedBufferStorageExternalEXT ---------------------------------------------++glNamedBufferStorageExternalEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@.+  -> GLeglClientBufferEXT -- ^ @clientBuffer@.+  -> GLbitfield -- ^ @flags@ of type [BufferStorageMask](Graphics-GL-Groups.html#BufferStorageMask).+  -> m ()+glNamedBufferStorageExternalEXT v1 v2 v3 v4 v5 = liftIO $ dyn611 ptr_glNamedBufferStorageExternalEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedBufferStorageExternalEXT #-}+ptr_glNamedBufferStorageExternalEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> GLeglClientBufferEXT -> GLbitfield -> IO ())+ptr_glNamedBufferStorageExternalEXT = unsafePerformIO $ getCommand "glNamedBufferStorageExternalEXT"++-- glNamedBufferStorageMemEXT --------------------------------------------------++glNamedBufferStorageMemEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glNamedBufferStorageMemEXT v1 v2 v3 v4 = liftIO $ dyn612 ptr_glNamedBufferStorageMemEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferStorageMemEXT #-}+ptr_glNamedBufferStorageMemEXT :: FunPtr (GLuint -> GLsizeiptr -> GLuint -> GLuint64 -> IO ())+ptr_glNamedBufferStorageMemEXT = unsafePerformIO $ getCommand "glNamedBufferStorageMemEXT"++-- glNamedBufferSubData --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBufferSubData.xhtml OpenGL 4.x>.+glNamedBufferSubData+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(size)@ elements of type @a@.+  -> m ()+glNamedBufferSubData v1 v2 v3 v4 = liftIO $ dyn378 ptr_glNamedBufferSubData v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferSubData #-}+ptr_glNamedBufferSubData :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glNamedBufferSubData = unsafePerformIO $ getCommand "glNamedBufferSubData"++-- glNamedBufferSubDataEXT -----------------------------------------------------++-- | This command is an alias for 'glNamedBufferSubData'.+glNamedBufferSubDataEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> Ptr a -- ^ @data@ pointing to @COMPSIZE(size)@ elements of type @a@.+  -> m ()+glNamedBufferSubDataEXT v1 v2 v3 v4 = liftIO $ dyn378 ptr_glNamedBufferSubDataEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedBufferSubDataEXT #-}+ptr_glNamedBufferSubDataEXT :: FunPtr (GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+ptr_glNamedBufferSubDataEXT = unsafePerformIO $ getCommand "glNamedBufferSubDataEXT"++-- glNamedCopyBufferSubDataEXT -------------------------------------------------++glNamedCopyBufferSubDataEXT+  :: MonadIO m+  => GLuint -- ^ @readBuffer@.+  -> GLuint -- ^ @writeBuffer@.+  -> GLintptr -- ^ @readOffset@.+  -> GLintptr -- ^ @writeOffset@.+  -> GLsizeiptr -- ^ @size@.+  -> m ()+glNamedCopyBufferSubDataEXT v1 v2 v3 v4 v5 = liftIO $ dyn181 ptr_glNamedCopyBufferSubDataEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedCopyBufferSubDataEXT #-}+ptr_glNamedCopyBufferSubDataEXT :: FunPtr (GLuint -> GLuint -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())+ptr_glNamedCopyBufferSubDataEXT = unsafePerformIO $ getCommand "glNamedCopyBufferSubDataEXT"++-- glNamedFramebufferDrawBuffer ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawBuffer.xhtml OpenGL 4.x>.+glNamedFramebufferDrawBuffer+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @buf@ of type [ColorBuffer](Graphics-GL-Groups.html#ColorBuffer).+  -> m ()+glNamedFramebufferDrawBuffer v1 v2 = liftIO $ dyn18 ptr_glNamedFramebufferDrawBuffer v1 v2++{-# NOINLINE ptr_glNamedFramebufferDrawBuffer #-}+ptr_glNamedFramebufferDrawBuffer :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glNamedFramebufferDrawBuffer = unsafePerformIO $ getCommand "glNamedFramebufferDrawBuffer"++-- glNamedFramebufferDrawBuffers -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glDrawBuffers.xhtml OpenGL 4.x>.+glNamedFramebufferDrawBuffers+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLenum -- ^ @bufs@ pointing to elements of type [ColorBuffer](Graphics-GL-Groups.html#ColorBuffer).+  -> m ()+glNamedFramebufferDrawBuffers v1 v2 v3 = liftIO $ dyn293 ptr_glNamedFramebufferDrawBuffers v1 v2 v3++{-# NOINLINE ptr_glNamedFramebufferDrawBuffers #-}+ptr_glNamedFramebufferDrawBuffers :: FunPtr (GLuint -> GLsizei -> Ptr GLenum -> IO ())+ptr_glNamedFramebufferDrawBuffers = unsafePerformIO $ getCommand "glNamedFramebufferDrawBuffers"++-- glNamedFramebufferParameteri ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFramebufferParameteri.xhtml OpenGL 4.x>.+glNamedFramebufferParameteri+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @pname@ of type [FramebufferParameterName](Graphics-GL-Groups.html#FramebufferParameterName).+  -> GLint -- ^ @param@.+  -> m ()+glNamedFramebufferParameteri v1 v2 v3 = liftIO $ dyn491 ptr_glNamedFramebufferParameteri v1 v2 v3++{-# NOINLINE ptr_glNamedFramebufferParameteri #-}+ptr_glNamedFramebufferParameteri :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glNamedFramebufferParameteri = unsafePerformIO $ getCommand "glNamedFramebufferParameteri"++-- glNamedFramebufferParameteriEXT ---------------------------------------------++glNamedFramebufferParameteriEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @pname@ of type [FramebufferParameterName](Graphics-GL-Groups.html#FramebufferParameterName).+  -> GLint -- ^ @param@.+  -> m ()+glNamedFramebufferParameteriEXT v1 v2 v3 = liftIO $ dyn491 ptr_glNamedFramebufferParameteriEXT v1 v2 v3++{-# NOINLINE ptr_glNamedFramebufferParameteriEXT #-}+ptr_glNamedFramebufferParameteriEXT :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glNamedFramebufferParameteriEXT = unsafePerformIO $ getCommand "glNamedFramebufferParameteriEXT"++-- glNamedFramebufferReadBuffer ------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glReadBuffer.xhtml OpenGL 4.x>.+glNamedFramebufferReadBuffer+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @src@ of type [ColorBuffer](Graphics-GL-Groups.html#ColorBuffer).+  -> m ()+glNamedFramebufferReadBuffer v1 v2 = liftIO $ dyn18 ptr_glNamedFramebufferReadBuffer v1 v2++{-# NOINLINE ptr_glNamedFramebufferReadBuffer #-}+ptr_glNamedFramebufferReadBuffer :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glNamedFramebufferReadBuffer = unsafePerformIO $ getCommand "glNamedFramebufferReadBuffer"++-- glNamedFramebufferRenderbuffer ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFramebufferRenderbuffer.xhtml OpenGL 4.x>.+glNamedFramebufferRenderbuffer+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @renderbuffertarget@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glNamedFramebufferRenderbuffer v1 v2 v3 v4 = liftIO $ dyn613 ptr_glNamedFramebufferRenderbuffer v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferRenderbuffer #-}+ptr_glNamedFramebufferRenderbuffer :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glNamedFramebufferRenderbuffer = unsafePerformIO $ getCommand "glNamedFramebufferRenderbuffer"++-- glNamedFramebufferRenderbufferEXT -------------------------------------------++glNamedFramebufferRenderbufferEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @renderbuffertarget@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> m ()+glNamedFramebufferRenderbufferEXT v1 v2 v3 v4 = liftIO $ dyn613 ptr_glNamedFramebufferRenderbufferEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferRenderbufferEXT #-}+ptr_glNamedFramebufferRenderbufferEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glNamedFramebufferRenderbufferEXT = unsafePerformIO $ getCommand "glNamedFramebufferRenderbufferEXT"++-- glNamedFramebufferSampleLocationsfvARB --------------------------------------++glNamedFramebufferSampleLocationsfvARB+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLuint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glNamedFramebufferSampleLocationsfvARB v1 v2 v3 v4 = liftIO $ dyn604 ptr_glNamedFramebufferSampleLocationsfvARB v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferSampleLocationsfvARB #-}+ptr_glNamedFramebufferSampleLocationsfvARB :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glNamedFramebufferSampleLocationsfvARB = unsafePerformIO $ getCommand "glNamedFramebufferSampleLocationsfvARB"++-- glNamedFramebufferSampleLocationsfvNV ---------------------------------------++glNamedFramebufferSampleLocationsfvNV+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLuint -- ^ @start@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@.+  -> m ()+glNamedFramebufferSampleLocationsfvNV v1 v2 v3 v4 = liftIO $ dyn604 ptr_glNamedFramebufferSampleLocationsfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferSampleLocationsfvNV #-}+ptr_glNamedFramebufferSampleLocationsfvNV :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glNamedFramebufferSampleLocationsfvNV = unsafePerformIO $ getCommand "glNamedFramebufferSampleLocationsfvNV"++-- glNamedFramebufferSamplePositionsfvAMD --------------------------------------++glNamedFramebufferSamplePositionsfvAMD+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLuint -- ^ @numsamples@.+  -> GLuint -- ^ @pixelindex@.+  -> Ptr GLfloat -- ^ @values@.+  -> m ()+glNamedFramebufferSamplePositionsfvAMD v1 v2 v3 v4 = liftIO $ dyn614 ptr_glNamedFramebufferSamplePositionsfvAMD v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferSamplePositionsfvAMD #-}+ptr_glNamedFramebufferSamplePositionsfvAMD :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())+ptr_glNamedFramebufferSamplePositionsfvAMD = unsafePerformIO $ getCommand "glNamedFramebufferSamplePositionsfvAMD"++-- glNamedFramebufferTexture ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTexture.xhtml OpenGL 4.x>.+glNamedFramebufferTexture+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glNamedFramebufferTexture v1 v2 v3 v4 = liftIO $ dyn615 ptr_glNamedFramebufferTexture v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferTexture #-}+ptr_glNamedFramebufferTexture :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())+ptr_glNamedFramebufferTexture = unsafePerformIO $ getCommand "glNamedFramebufferTexture"++-- glNamedFramebufferTexture1DEXT ----------------------------------------------++glNamedFramebufferTexture1DEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glNamedFramebufferTexture1DEXT v1 v2 v3 v4 v5 = liftIO $ dyn616 ptr_glNamedFramebufferTexture1DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedFramebufferTexture1DEXT #-}+ptr_glNamedFramebufferTexture1DEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glNamedFramebufferTexture1DEXT = unsafePerformIO $ getCommand "glNamedFramebufferTexture1DEXT"++-- glNamedFramebufferTexture2DEXT ----------------------------------------------++glNamedFramebufferTexture2DEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glNamedFramebufferTexture2DEXT v1 v2 v3 v4 v5 = liftIO $ dyn616 ptr_glNamedFramebufferTexture2DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedFramebufferTexture2DEXT #-}+ptr_glNamedFramebufferTexture2DEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())+ptr_glNamedFramebufferTexture2DEXT = unsafePerformIO $ getCommand "glNamedFramebufferTexture2DEXT"++-- glNamedFramebufferTexture3DEXT ----------------------------------------------++glNamedFramebufferTexture3DEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLenum -- ^ @textarget@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> m ()+glNamedFramebufferTexture3DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn617 ptr_glNamedFramebufferTexture3DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glNamedFramebufferTexture3DEXT #-}+ptr_glNamedFramebufferTexture3DEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glNamedFramebufferTexture3DEXT = unsafePerformIO $ getCommand "glNamedFramebufferTexture3DEXT"++-- glNamedFramebufferTextureEXT ------------------------------------------------++glNamedFramebufferTextureEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> m ()+glNamedFramebufferTextureEXT v1 v2 v3 v4 = liftIO $ dyn615 ptr_glNamedFramebufferTextureEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedFramebufferTextureEXT #-}+ptr_glNamedFramebufferTextureEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> IO ())+ptr_glNamedFramebufferTextureEXT = unsafePerformIO $ getCommand "glNamedFramebufferTextureEXT"++-- glNamedFramebufferTextureFaceEXT --------------------------------------------++glNamedFramebufferTextureFaceEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @face@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> m ()+glNamedFramebufferTextureFaceEXT v1 v2 v3 v4 v5 = liftIO $ dyn618 ptr_glNamedFramebufferTextureFaceEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedFramebufferTextureFaceEXT #-}+ptr_glNamedFramebufferTextureFaceEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())+ptr_glNamedFramebufferTextureFaceEXT = unsafePerformIO $ getCommand "glNamedFramebufferTextureFaceEXT"++-- glNamedFramebufferTextureLayer ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glFramebufferTextureLayer.xhtml OpenGL 4.x>.+glNamedFramebufferTextureLayer+  :: MonadIO m+  => GLuint -- ^ @framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @layer@.+  -> m ()+glNamedFramebufferTextureLayer v1 v2 v3 v4 v5 = liftIO $ dyn619 ptr_glNamedFramebufferTextureLayer v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedFramebufferTextureLayer #-}+ptr_glNamedFramebufferTextureLayer :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glNamedFramebufferTextureLayer = unsafePerformIO $ getCommand "glNamedFramebufferTextureLayer"++-- glNamedFramebufferTextureLayerEXT -------------------------------------------++glNamedFramebufferTextureLayerEXT+  :: MonadIO m+  => GLuint -- ^ @framebuffer@ of type @Framebuffer@.+  -> GLenum -- ^ @attachment@ of type [FramebufferAttachment](Graphics-GL-Groups.html#FramebufferAttachment).+  -> GLuint -- ^ @texture@ of type @Texture@.+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @layer@ of type @CheckedInt32@.+  -> m ()+glNamedFramebufferTextureLayerEXT v1 v2 v3 v4 v5 = liftIO $ dyn619 ptr_glNamedFramebufferTextureLayerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedFramebufferTextureLayerEXT #-}+ptr_glNamedFramebufferTextureLayerEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())+ptr_glNamedFramebufferTextureLayerEXT = unsafePerformIO $ getCommand "glNamedFramebufferTextureLayerEXT"+
+ src/Graphics/GL/Functions/F19.hs view
@@ -0,0 +1,1621 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F19+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F19 (+  glNamedProgramLocalParameter4dEXT,+  glNamedProgramLocalParameter4dvEXT,+  glNamedProgramLocalParameter4fEXT,+  glNamedProgramLocalParameter4fvEXT,+  glNamedProgramLocalParameterI4iEXT,+  glNamedProgramLocalParameterI4ivEXT,+  glNamedProgramLocalParameterI4uiEXT,+  glNamedProgramLocalParameterI4uivEXT,+  glNamedProgramLocalParameters4fvEXT,+  glNamedProgramLocalParametersI4ivEXT,+  glNamedProgramLocalParametersI4uivEXT,+  glNamedProgramStringEXT,+  glNamedRenderbufferStorage,+  glNamedRenderbufferStorageEXT,+  glNamedRenderbufferStorageMultisample,+  glNamedRenderbufferStorageMultisampleAdvancedAMD,+  glNamedRenderbufferStorageMultisampleCoverageEXT,+  glNamedRenderbufferStorageMultisampleEXT,+  glNamedStringARB,+  glNewList,+  glNewObjectBufferATI,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fVertex3fSUN,+  glNormal3fVertex3fvSUN,+  glNormal3fv,+  glNormal3hNV,+  glNormal3hvNV,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormal3x,+  glNormal3xOES,+  glNormal3xvOES,+  glNormalFormatNV,+  glNormalP3ui,+  glNormalP3uiv,+  glNormalPointer,+  glNormalPointerEXT,+  glNormalPointerListIBM,+  glNormalPointervINTEL,+  glNormalStream3bATI,+  glNormalStream3bvATI,+  glNormalStream3dATI,+  glNormalStream3dvATI,+  glNormalStream3fATI,+  glNormalStream3fvATI,+  glNormalStream3iATI,+  glNormalStream3ivATI,+  glNormalStream3sATI,+  glNormalStream3svATI,+  glObjectLabel,+  glObjectLabelKHR,+  glObjectPtrLabel,+  glObjectPtrLabelKHR,+  glObjectPurgeableAPPLE,+  glObjectUnpurgeableAPPLE,+  glOrtho,+  glOrthof,+  glOrthofOES,+  glOrthox,+  glOrthoxOES,+  glPNTrianglesfATI,+  glPNTrianglesiATI,+  glPassTexCoordATI,+  glPassThrough,+  glPassThroughxOES,+  glPatchParameterfv,+  glPatchParameteri,+  glPatchParameteriEXT,+  glPatchParameteriOES,+  glPathColorGenNV,+  glPathCommandsNV,+  glPathCoordsNV,+  glPathCoverDepthFuncNV,+  glPathDashArrayNV,+  glPathFogGenNV,+  glPathGlyphIndexArrayNV,+  glPathGlyphIndexRangeNV,+  glPathGlyphRangeNV,+  glPathGlyphsNV,+  glPathMemoryGlyphIndexArrayNV,+  glPathParameterfNV,+  glPathParameterfvNV,+  glPathParameteriNV,+  glPathParameterivNV,+  glPathStencilDepthOffsetNV,+  glPathStencilFuncNV,+  glPathStringNV,+  glPathSubCommandsNV,+  glPathSubCoordsNV,+  glPathTexGenNV,+  glPauseTransformFeedback,+  glPauseTransformFeedbackNV,+  glPixelDataRangeNV,+  glPixelMapfv+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glNamedProgramLocalParameter4dEXT -------------------------------------------++-- | The vector equivalent of this command is 'glNamedProgramLocalParameter4dvEXT'.+glNamedProgramLocalParameter4dEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glNamedProgramLocalParameter4dEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn620 ptr_glNamedProgramLocalParameter4dEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glNamedProgramLocalParameter4dEXT #-}+ptr_glNamedProgramLocalParameter4dEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glNamedProgramLocalParameter4dEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameter4dEXT"++-- glNamedProgramLocalParameter4dvEXT ------------------------------------------++glNamedProgramLocalParameter4dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glNamedProgramLocalParameter4dvEXT v1 v2 v3 v4 = liftIO $ dyn383 ptr_glNamedProgramLocalParameter4dvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedProgramLocalParameter4dvEXT #-}+ptr_glNamedProgramLocalParameter4dvEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glNamedProgramLocalParameter4dvEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameter4dvEXT"++-- glNamedProgramLocalParameter4fEXT -------------------------------------------++-- | The vector equivalent of this command is 'glNamedProgramLocalParameter4fvEXT'.+glNamedProgramLocalParameter4fEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glNamedProgramLocalParameter4fEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn621 ptr_glNamedProgramLocalParameter4fEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glNamedProgramLocalParameter4fEXT #-}+ptr_glNamedProgramLocalParameter4fEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glNamedProgramLocalParameter4fEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameter4fEXT"++-- glNamedProgramLocalParameter4fvEXT ------------------------------------------++glNamedProgramLocalParameter4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glNamedProgramLocalParameter4fvEXT v1 v2 v3 v4 = liftIO $ dyn384 ptr_glNamedProgramLocalParameter4fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedProgramLocalParameter4fvEXT #-}+ptr_glNamedProgramLocalParameter4fvEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glNamedProgramLocalParameter4fvEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameter4fvEXT"++-- glNamedProgramLocalParameterI4iEXT ------------------------------------------++-- | The vector equivalent of this command is 'glNamedProgramLocalParameterI4ivEXT'.+glNamedProgramLocalParameterI4iEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glNamedProgramLocalParameterI4iEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn622 ptr_glNamedProgramLocalParameterI4iEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glNamedProgramLocalParameterI4iEXT #-}+ptr_glNamedProgramLocalParameterI4iEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glNamedProgramLocalParameterI4iEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameterI4iEXT"++-- glNamedProgramLocalParameterI4ivEXT -----------------------------------------++glNamedProgramLocalParameterI4ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glNamedProgramLocalParameterI4ivEXT v1 v2 v3 v4 = liftIO $ dyn381 ptr_glNamedProgramLocalParameterI4ivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedProgramLocalParameterI4ivEXT #-}+ptr_glNamedProgramLocalParameterI4ivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glNamedProgramLocalParameterI4ivEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameterI4ivEXT"++-- glNamedProgramLocalParameterI4uiEXT -----------------------------------------++-- | The vector equivalent of this command is 'glNamedProgramLocalParameterI4uivEXT'.+glNamedProgramLocalParameterI4uiEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> GLuint -- ^ @w@.+  -> m ()+glNamedProgramLocalParameterI4uiEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn623 ptr_glNamedProgramLocalParameterI4uiEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glNamedProgramLocalParameterI4uiEXT #-}+ptr_glNamedProgramLocalParameterI4uiEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glNamedProgramLocalParameterI4uiEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameterI4uiEXT"++-- glNamedProgramLocalParameterI4uivEXT ----------------------------------------++glNamedProgramLocalParameterI4uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glNamedProgramLocalParameterI4uivEXT v1 v2 v3 v4 = liftIO $ dyn382 ptr_glNamedProgramLocalParameterI4uivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedProgramLocalParameterI4uivEXT #-}+ptr_glNamedProgramLocalParameterI4uivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glNamedProgramLocalParameterI4uivEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameterI4uivEXT"++-- glNamedProgramLocalParameters4fvEXT -----------------------------------------++glNamedProgramLocalParameters4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @params@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glNamedProgramLocalParameters4fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn624 ptr_glNamedProgramLocalParameters4fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedProgramLocalParameters4fvEXT #-}+ptr_glNamedProgramLocalParameters4fvEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glNamedProgramLocalParameters4fvEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParameters4fvEXT"++-- glNamedProgramLocalParametersI4ivEXT ----------------------------------------++glNamedProgramLocalParametersI4ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glNamedProgramLocalParametersI4ivEXT v1 v2 v3 v4 v5 = liftIO $ dyn625 ptr_glNamedProgramLocalParametersI4ivEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedProgramLocalParametersI4ivEXT #-}+ptr_glNamedProgramLocalParametersI4ivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glNamedProgramLocalParametersI4ivEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParametersI4ivEXT"++-- glNamedProgramLocalParametersI4uivEXT ---------------------------------------++glNamedProgramLocalParametersI4uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glNamedProgramLocalParametersI4uivEXT v1 v2 v3 v4 v5 = liftIO $ dyn626 ptr_glNamedProgramLocalParametersI4uivEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedProgramLocalParametersI4uivEXT #-}+ptr_glNamedProgramLocalParametersI4uivEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glNamedProgramLocalParametersI4uivEXT = unsafePerformIO $ getCommand "glNamedProgramLocalParametersI4uivEXT"++-- glNamedProgramStringEXT -----------------------------------------------------++glNamedProgramStringEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @format@ of type [ProgramFormat](Graphics-GL-Groups.html#ProgramFormat).+  -> GLsizei -- ^ @len@.+  -> Ptr a -- ^ @string@ pointing to @len@ elements of type @a@.+  -> m ()+glNamedProgramStringEXT v1 v2 v3 v4 v5 = liftIO $ dyn627 ptr_glNamedProgramStringEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedProgramStringEXT #-}+ptr_glNamedProgramStringEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glNamedProgramStringEXT = unsafePerformIO $ getCommand "glNamedProgramStringEXT"++-- glNamedRenderbufferStorage --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glRenderbufferStorage.xhtml OpenGL 4.x>.+glNamedRenderbufferStorage+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorage v1 v2 v3 v4 = liftIO $ dyn628 ptr_glNamedRenderbufferStorage v1 v2 v3 v4++{-# NOINLINE ptr_glNamedRenderbufferStorage #-}+ptr_glNamedRenderbufferStorage :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorage = unsafePerformIO $ getCommand "glNamedRenderbufferStorage"++-- glNamedRenderbufferStorageEXT -----------------------------------------------++glNamedRenderbufferStorageEXT+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorageEXT v1 v2 v3 v4 = liftIO $ dyn628 ptr_glNamedRenderbufferStorageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNamedRenderbufferStorageEXT #-}+ptr_glNamedRenderbufferStorageEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorageEXT = unsafePerformIO $ getCommand "glNamedRenderbufferStorageEXT"++-- glNamedRenderbufferStorageMultisample ---------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glRenderbufferStorageMultisample.xhtml OpenGL 4.x>.+glNamedRenderbufferStorageMultisample+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorageMultisample v1 v2 v3 v4 v5 = liftIO $ dyn629 ptr_glNamedRenderbufferStorageMultisample v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedRenderbufferStorageMultisample #-}+ptr_glNamedRenderbufferStorageMultisample :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorageMultisample = unsafePerformIO $ getCommand "glNamedRenderbufferStorageMultisample"++-- glNamedRenderbufferStorageMultisampleAdvancedAMD ----------------------------++glNamedRenderbufferStorageMultisampleAdvancedAMD+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> GLsizei -- ^ @samples@.+  -> GLsizei -- ^ @storageSamples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorageMultisampleAdvancedAMD v1 v2 v3 v4 v5 v6 = liftIO $ dyn630 ptr_glNamedRenderbufferStorageMultisampleAdvancedAMD v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glNamedRenderbufferStorageMultisampleAdvancedAMD #-}+ptr_glNamedRenderbufferStorageMultisampleAdvancedAMD :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorageMultisampleAdvancedAMD = unsafePerformIO $ getCommand "glNamedRenderbufferStorageMultisampleAdvancedAMD"++-- glNamedRenderbufferStorageMultisampleCoverageEXT ----------------------------++glNamedRenderbufferStorageMultisampleCoverageEXT+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorageMultisampleCoverageEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn630 ptr_glNamedRenderbufferStorageMultisampleCoverageEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glNamedRenderbufferStorageMultisampleCoverageEXT #-}+ptr_glNamedRenderbufferStorageMultisampleCoverageEXT :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorageMultisampleCoverageEXT = unsafePerformIO $ getCommand "glNamedRenderbufferStorageMultisampleCoverageEXT"++-- glNamedRenderbufferStorageMultisampleEXT ------------------------------------++glNamedRenderbufferStorageMultisampleEXT+  :: MonadIO m+  => GLuint -- ^ @renderbuffer@ of type @Renderbuffer@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glNamedRenderbufferStorageMultisampleEXT v1 v2 v3 v4 v5 = liftIO $ dyn629 ptr_glNamedRenderbufferStorageMultisampleEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedRenderbufferStorageMultisampleEXT #-}+ptr_glNamedRenderbufferStorageMultisampleEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glNamedRenderbufferStorageMultisampleEXT = unsafePerformIO $ getCommand "glNamedRenderbufferStorageMultisampleEXT"++-- glNamedStringARB ------------------------------------------------------------++glNamedStringARB+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLint -- ^ @namelen@.+  -> Ptr GLchar -- ^ @name@ pointing to @namelen@ elements of type @GLchar@.+  -> GLint -- ^ @stringlen@.+  -> Ptr GLchar -- ^ @string@ pointing to @stringlen@ elements of type @GLchar@.+  -> m ()+glNamedStringARB v1 v2 v3 v4 v5 = liftIO $ dyn631 ptr_glNamedStringARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glNamedStringARB #-}+ptr_glNamedStringARB :: FunPtr (GLenum -> GLint -> Ptr GLchar -> GLint -> Ptr GLchar -> IO ())+ptr_glNamedStringARB = unsafePerformIO $ getCommand "glNamedStringARB"++-- glNewList -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNewList.xml OpenGL 2.x>.+glNewList+  :: MonadIO m+  => GLuint -- ^ @list@ of type @List@.+  -> GLenum -- ^ @mode@ of type [ListMode](Graphics-GL-Groups.html#ListMode).+  -> m ()+glNewList v1 v2 = liftIO $ dyn18 ptr_glNewList v1 v2++{-# NOINLINE ptr_glNewList #-}+ptr_glNewList :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glNewList = unsafePerformIO $ getCommand "glNewList"++-- glNewObjectBufferATI --------------------------------------------------------++glNewObjectBufferATI+  :: MonadIO m+  => GLsizei -- ^ @size@.+  -> Ptr a -- ^ @pointer@ pointing to @size@ elements of type @a@.+  -> GLenum -- ^ @usage@ of type [ArrayObjectUsageATI](Graphics-GL-Groups.html#ArrayObjectUsageATI).+  -> m GLuint+glNewObjectBufferATI v1 v2 v3 = liftIO $ dyn632 ptr_glNewObjectBufferATI v1 v2 v3++{-# NOINLINE ptr_glNewObjectBufferATI #-}+ptr_glNewObjectBufferATI :: FunPtr (GLsizei -> Ptr a -> GLenum -> IO GLuint)+ptr_glNewObjectBufferATI = unsafePerformIO $ getCommand "glNewObjectBufferATI"++-- glNormal3b ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>. The vector equivalent of this command is 'glNormal3bv'.+glNormal3b+  :: MonadIO m+  => GLbyte -- ^ @nx@.+  -> GLbyte -- ^ @ny@.+  -> GLbyte -- ^ @nz@.+  -> m ()+glNormal3b v1 v2 v3 = liftIO $ dyn39 ptr_glNormal3b v1 v2 v3++{-# NOINLINE ptr_glNormal3b #-}+ptr_glNormal3b :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glNormal3b = unsafePerformIO $ getCommand "glNormal3b"++-- glNormal3bv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>.+glNormal3bv+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glNormal3bv v1 = liftIO $ dyn40 ptr_glNormal3bv v1++{-# NOINLINE ptr_glNormal3bv #-}+ptr_glNormal3bv :: FunPtr (Ptr GLbyte -> IO ())+ptr_glNormal3bv = unsafePerformIO $ getCommand "glNormal3bv"++-- glNormal3d ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>. The vector equivalent of this command is 'glNormal3dv'.+glNormal3d+  :: MonadIO m+  => GLdouble -- ^ @nx@ of type @CoordD@.+  -> GLdouble -- ^ @ny@ of type @CoordD@.+  -> GLdouble -- ^ @nz@ of type @CoordD@.+  -> m ()+glNormal3d v1 v2 v3 = liftIO $ dyn41 ptr_glNormal3d v1 v2 v3++{-# NOINLINE ptr_glNormal3d #-}+ptr_glNormal3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glNormal3d = unsafePerformIO $ getCommand "glNormal3d"++-- glNormal3dv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>.+glNormal3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glNormal3dv v1 = liftIO $ dyn42 ptr_glNormal3dv v1++{-# NOINLINE ptr_glNormal3dv #-}+ptr_glNormal3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glNormal3dv = unsafePerformIO $ getCommand "glNormal3dv"++-- glNormal3f ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>. The vector equivalent of this command is 'glNormal3fv'.+glNormal3f+  :: MonadIO m+  => GLfloat -- ^ @nx@ of type @CoordF@.+  -> GLfloat -- ^ @ny@ of type @CoordF@.+  -> GLfloat -- ^ @nz@ of type @CoordF@.+  -> m ()+glNormal3f v1 v2 v3 = liftIO $ dyn43 ptr_glNormal3f v1 v2 v3++{-# NOINLINE ptr_glNormal3f #-}+ptr_glNormal3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glNormal3f = unsafePerformIO $ getCommand "glNormal3f"++-- glNormal3fVertex3fSUN -------------------------------------------------------++glNormal3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glNormal3fVertex3fSUN #-}+ptr_glNormal3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glNormal3fVertex3fSUN"++-- glNormal3fVertex3fvSUN ------------------------------------------------------++glNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glNormal3fVertex3fvSUN v1 v2 = liftIO $ dyn104 ptr_glNormal3fVertex3fvSUN v1 v2++{-# NOINLINE ptr_glNormal3fVertex3fvSUN #-}+ptr_glNormal3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glNormal3fVertex3fvSUN"++-- glNormal3fv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>.+glNormal3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glNormal3fv v1 = liftIO $ dyn44 ptr_glNormal3fv v1++{-# NOINLINE ptr_glNormal3fv #-}+ptr_glNormal3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glNormal3fv = unsafePerformIO $ getCommand "glNormal3fv"++-- glNormal3hNV ----------------------------------------------------------------++-- | The vector equivalent of this command is 'glNormal3hvNV'.+glNormal3hNV+  :: MonadIO m+  => GLhalfNV -- ^ @nx@ of type @Half16NV@.+  -> GLhalfNV -- ^ @ny@ of type @Half16NV@.+  -> GLhalfNV -- ^ @nz@ of type @Half16NV@.+  -> m ()+glNormal3hNV v1 v2 v3 = liftIO $ dyn105 ptr_glNormal3hNV v1 v2 v3++{-# NOINLINE ptr_glNormal3hNV #-}+ptr_glNormal3hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glNormal3hNV = unsafePerformIO $ getCommand "glNormal3hNV"++-- glNormal3hvNV ---------------------------------------------------------------++glNormal3hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glNormal3hvNV v1 = liftIO $ dyn106 ptr_glNormal3hvNV v1++{-# NOINLINE ptr_glNormal3hvNV #-}+ptr_glNormal3hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glNormal3hvNV = unsafePerformIO $ getCommand "glNormal3hvNV"++-- glNormal3i ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>. The vector equivalent of this command is 'glNormal3iv'.+glNormal3i+  :: MonadIO m+  => GLint -- ^ @nx@.+  -> GLint -- ^ @ny@.+  -> GLint -- ^ @nz@.+  -> m ()+glNormal3i v1 v2 v3 = liftIO $ dyn45 ptr_glNormal3i v1 v2 v3++{-# NOINLINE ptr_glNormal3i #-}+ptr_glNormal3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glNormal3i = unsafePerformIO $ getCommand "glNormal3i"++-- glNormal3iv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>.+glNormal3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @GLint@.+  -> m ()+glNormal3iv v1 = liftIO $ dyn46 ptr_glNormal3iv v1++{-# NOINLINE ptr_glNormal3iv #-}+ptr_glNormal3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glNormal3iv = unsafePerformIO $ getCommand "glNormal3iv"++-- glNormal3s ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>. The vector equivalent of this command is 'glNormal3sv'.+glNormal3s+  :: MonadIO m+  => GLshort -- ^ @nx@.+  -> GLshort -- ^ @ny@.+  -> GLshort -- ^ @nz@.+  -> m ()+glNormal3s v1 v2 v3 = liftIO $ dyn47 ptr_glNormal3s v1 v2 v3++{-# NOINLINE ptr_glNormal3s #-}+ptr_glNormal3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glNormal3s = unsafePerformIO $ getCommand "glNormal3s"++-- glNormal3sv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormal.xml OpenGL 2.x>.+glNormal3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glNormal3sv v1 = liftIO $ dyn48 ptr_glNormal3sv v1++{-# NOINLINE ptr_glNormal3sv #-}+ptr_glNormal3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glNormal3sv = unsafePerformIO $ getCommand "glNormal3sv"++-- glNormal3x ------------------------------------------------------------------++glNormal3x+  :: MonadIO m+  => GLfixed -- ^ @nx@.+  -> GLfixed -- ^ @ny@.+  -> GLfixed -- ^ @nz@.+  -> m ()+glNormal3x v1 v2 v3 = liftIO $ dyn113 ptr_glNormal3x v1 v2 v3++{-# NOINLINE ptr_glNormal3x #-}+ptr_glNormal3x :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glNormal3x = unsafePerformIO $ getCommand "glNormal3x"++-- glNormal3xOES ---------------------------------------------------------------++glNormal3xOES+  :: MonadIO m+  => GLfixed -- ^ @nx@.+  -> GLfixed -- ^ @ny@.+  -> GLfixed -- ^ @nz@.+  -> m ()+glNormal3xOES v1 v2 v3 = liftIO $ dyn113 ptr_glNormal3xOES v1 v2 v3++{-# NOINLINE ptr_glNormal3xOES #-}+ptr_glNormal3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glNormal3xOES = unsafePerformIO $ getCommand "glNormal3xOES"++-- glNormal3xvOES --------------------------------------------------------------++glNormal3xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glNormal3xvOES v1 = liftIO $ dyn114 ptr_glNormal3xvOES v1++{-# NOINLINE ptr_glNormal3xvOES #-}+ptr_glNormal3xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glNormal3xvOES = unsafePerformIO $ getCommand "glNormal3xvOES"++-- glNormalFormatNV ------------------------------------------------------------++glNormalFormatNV+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glNormalFormatNV v1 v2 = liftIO $ dyn247 ptr_glNormalFormatNV v1 v2++{-# NOINLINE ptr_glNormalFormatNV #-}+ptr_glNormalFormatNV :: FunPtr (GLenum -> GLsizei -> IO ())+ptr_glNormalFormatNV = unsafePerformIO $ getCommand "glNormalFormatNV"++-- glNormalP3ui ----------------------------------------------------------------++glNormalP3ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glNormalP3ui v1 v2 = liftIO $ dyn19 ptr_glNormalP3ui v1 v2++{-# NOINLINE ptr_glNormalP3ui #-}+ptr_glNormalP3ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glNormalP3ui = unsafePerformIO $ getCommand "glNormalP3ui"++-- glNormalP3uiv ---------------------------------------------------------------++glNormalP3uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glNormalP3uiv v1 v2 = liftIO $ dyn132 ptr_glNormalP3uiv v1 v2++{-# NOINLINE ptr_glNormalP3uiv #-}+ptr_glNormalP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glNormalP3uiv = unsafePerformIO $ getCommand "glNormalP3uiv"++-- glNormalPointer -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glNormalPointer.xml OpenGL 2.x>.+glNormalPointer+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glNormalPointer v1 v2 v3 = liftIO $ dyn49 ptr_glNormalPointer v1 v2 v3++{-# NOINLINE ptr_glNormalPointer #-}+ptr_glNormalPointer :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glNormalPointer = unsafePerformIO $ getCommand "glNormalPointer"++-- glNormalPointerEXT ----------------------------------------------------------++glNormalPointerEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride,count)@ elements of type @a@.+  -> m ()+glNormalPointerEXT v1 v2 v3 v4 = liftIO $ dyn494 ptr_glNormalPointerEXT v1 v2 v3 v4++{-# NOINLINE ptr_glNormalPointerEXT #-}+ptr_glNormalPointerEXT :: FunPtr (GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glNormalPointerEXT = unsafePerformIO $ getCommand "glNormalPointerEXT"++-- glNormalPointerListIBM ------------------------------------------------------++glNormalPointerListIBM+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glNormalPointerListIBM v1 v2 v3 v4 = liftIO $ dyn291 ptr_glNormalPointerListIBM v1 v2 v3 v4++{-# NOINLINE ptr_glNormalPointerListIBM #-}+ptr_glNormalPointerListIBM :: FunPtr (GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glNormalPointerListIBM = unsafePerformIO $ getCommand "glNormalPointerListIBM"++-- glNormalPointervINTEL -------------------------------------------------------++glNormalPointervINTEL+  :: MonadIO m+  => GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @4@ elements of type @Ptr a@.+  -> m ()+glNormalPointervINTEL v1 v2 = liftIO $ dyn279 ptr_glNormalPointervINTEL v1 v2++{-# NOINLINE ptr_glNormalPointervINTEL #-}+ptr_glNormalPointervINTEL :: FunPtr (GLenum -> Ptr (Ptr a) -> IO ())+ptr_glNormalPointervINTEL = unsafePerformIO $ getCommand "glNormalPointervINTEL"++-- glNormalStream3bATI ---------------------------------------------------------++glNormalStream3bATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLbyte -- ^ @nx@.+  -> GLbyte -- ^ @ny@.+  -> GLbyte -- ^ @nz@.+  -> m ()+glNormalStream3bATI v1 v2 v3 v4 = liftIO $ dyn580 ptr_glNormalStream3bATI v1 v2 v3 v4++{-# NOINLINE ptr_glNormalStream3bATI #-}+ptr_glNormalStream3bATI :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glNormalStream3bATI = unsafePerformIO $ getCommand "glNormalStream3bATI"++-- glNormalStream3bvATI --------------------------------------------------------++glNormalStream3bvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLbyte -- ^ @coords@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glNormalStream3bvATI v1 v2 = liftIO $ dyn568 ptr_glNormalStream3bvATI v1 v2++{-# NOINLINE ptr_glNormalStream3bvATI #-}+ptr_glNormalStream3bvATI :: FunPtr (GLenum -> Ptr GLbyte -> IO ())+ptr_glNormalStream3bvATI = unsafePerformIO $ getCommand "glNormalStream3bvATI"++-- glNormalStream3dATI ---------------------------------------------------------++glNormalStream3dATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLdouble -- ^ @nx@.+  -> GLdouble -- ^ @ny@.+  -> GLdouble -- ^ @nz@.+  -> m ()+glNormalStream3dATI v1 v2 v3 v4 = liftIO $ dyn548 ptr_glNormalStream3dATI v1 v2 v3 v4++{-# NOINLINE ptr_glNormalStream3dATI #-}+ptr_glNormalStream3dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glNormalStream3dATI = unsafePerformIO $ getCommand "glNormalStream3dATI"++-- glNormalStream3dvATI --------------------------------------------------------++glNormalStream3dvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLdouble -- ^ @coords@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glNormalStream3dvATI v1 v2 = liftIO $ dyn100 ptr_glNormalStream3dvATI v1 v2++{-# NOINLINE ptr_glNormalStream3dvATI #-}+ptr_glNormalStream3dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glNormalStream3dvATI = unsafePerformIO $ getCommand "glNormalStream3dvATI"++-- glNormalStream3fATI ---------------------------------------------------------++glNormalStream3fATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> m ()+glNormalStream3fATI v1 v2 v3 v4 = liftIO $ dyn549 ptr_glNormalStream3fATI v1 v2 v3 v4++{-# NOINLINE ptr_glNormalStream3fATI #-}+ptr_glNormalStream3fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glNormalStream3fATI = unsafePerformIO $ getCommand "glNormalStream3fATI"++-- glNormalStream3fvATI --------------------------------------------------------++glNormalStream3fvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLfloat -- ^ @coords@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glNormalStream3fvATI v1 v2 = liftIO $ dyn101 ptr_glNormalStream3fvATI v1 v2++{-# NOINLINE ptr_glNormalStream3fvATI #-}+ptr_glNormalStream3fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glNormalStream3fvATI = unsafePerformIO $ getCommand "glNormalStream3fvATI"++-- glNormalStream3iATI ---------------------------------------------------------++glNormalStream3iATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @nx@.+  -> GLint -- ^ @ny@.+  -> GLint -- ^ @nz@.+  -> m ()+glNormalStream3iATI v1 v2 v3 v4 = liftIO $ dyn582 ptr_glNormalStream3iATI v1 v2 v3 v4++{-# NOINLINE ptr_glNormalStream3iATI #-}+ptr_glNormalStream3iATI :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())+ptr_glNormalStream3iATI = unsafePerformIO $ getCommand "glNormalStream3iATI"++-- glNormalStream3ivATI --------------------------------------------------------++glNormalStream3ivATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLint -- ^ @coords@ pointing to @3@ elements of type @GLint@.+  -> m ()+glNormalStream3ivATI v1 v2 = liftIO $ dyn143 ptr_glNormalStream3ivATI v1 v2++{-# NOINLINE ptr_glNormalStream3ivATI #-}+ptr_glNormalStream3ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glNormalStream3ivATI = unsafePerformIO $ getCommand "glNormalStream3ivATI"++-- glNormalStream3sATI ---------------------------------------------------------++glNormalStream3sATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLshort -- ^ @nx@.+  -> GLshort -- ^ @ny@.+  -> GLshort -- ^ @nz@.+  -> m ()+glNormalStream3sATI v1 v2 v3 v4 = liftIO $ dyn583 ptr_glNormalStream3sATI v1 v2 v3 v4++{-# NOINLINE ptr_glNormalStream3sATI #-}+ptr_glNormalStream3sATI :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glNormalStream3sATI = unsafePerformIO $ getCommand "glNormalStream3sATI"++-- glNormalStream3svATI --------------------------------------------------------++glNormalStream3svATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLshort -- ^ @coords@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glNormalStream3svATI v1 v2 = liftIO $ dyn573 ptr_glNormalStream3svATI v1 v2++{-# NOINLINE ptr_glNormalStream3svATI #-}+ptr_glNormalStream3svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glNormalStream3svATI = unsafePerformIO $ getCommand "glNormalStream3svATI"++-- glObjectLabel ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glObjectLabel.xhtml OpenGL 4.x>.+glObjectLabel+  :: MonadIO m+  => GLenum -- ^ @identifier@ of type [ObjectIdentifier](Graphics-GL-Groups.html#ObjectIdentifier).+  -> GLuint -- ^ @name@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@ pointing to @COMPSIZE(label,length)@ elements of type @GLchar@.+  -> m ()+glObjectLabel v1 v2 v3 v4 = liftIO $ dyn511 ptr_glObjectLabel v1 v2 v3 v4++{-# NOINLINE ptr_glObjectLabel #-}+ptr_glObjectLabel :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glObjectLabel = unsafePerformIO $ getCommand "glObjectLabel"++-- glObjectLabelKHR ------------------------------------------------------------++-- | This command is an alias for 'glObjectLabel'.+glObjectLabelKHR+  :: MonadIO m+  => GLenum -- ^ @identifier@ of type [ObjectIdentifier](Graphics-GL-Groups.html#ObjectIdentifier).+  -> GLuint -- ^ @name@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@.+  -> m ()+glObjectLabelKHR v1 v2 v3 v4 = liftIO $ dyn511 ptr_glObjectLabelKHR v1 v2 v3 v4++{-# NOINLINE ptr_glObjectLabelKHR #-}+ptr_glObjectLabelKHR :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glObjectLabelKHR = unsafePerformIO $ getCommand "glObjectLabelKHR"++-- glObjectPtrLabel ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glObjectPtrLabel.xhtml OpenGL 4.x>.+glObjectPtrLabel+  :: MonadIO m+  => Ptr a -- ^ @ptr@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@ pointing to @COMPSIZE(label,length)@ elements of type @GLchar@.+  -> m ()+glObjectPtrLabel v1 v2 v3 = liftIO $ dyn633 ptr_glObjectPtrLabel v1 v2 v3++{-# NOINLINE ptr_glObjectPtrLabel #-}+ptr_glObjectPtrLabel :: FunPtr (Ptr a -> GLsizei -> Ptr GLchar -> IO ())+ptr_glObjectPtrLabel = unsafePerformIO $ getCommand "glObjectPtrLabel"++-- glObjectPtrLabelKHR ---------------------------------------------------------++-- | This command is an alias for 'glObjectPtrLabel'.+glObjectPtrLabelKHR+  :: MonadIO m+  => Ptr a -- ^ @ptr@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @label@.+  -> m ()+glObjectPtrLabelKHR v1 v2 v3 = liftIO $ dyn633 ptr_glObjectPtrLabelKHR v1 v2 v3++{-# NOINLINE ptr_glObjectPtrLabelKHR #-}+ptr_glObjectPtrLabelKHR :: FunPtr (Ptr a -> GLsizei -> Ptr GLchar -> IO ())+ptr_glObjectPtrLabelKHR = unsafePerformIO $ getCommand "glObjectPtrLabelKHR"++-- glObjectPurgeableAPPLE ------------------------------------------------------++glObjectPurgeableAPPLE+  :: MonadIO m+  => GLenum -- ^ @objectType@.+  -> GLuint -- ^ @name@.+  -> GLenum -- ^ @option@.+  -> m GLenum+glObjectPurgeableAPPLE v1 v2 v3 = liftIO $ dyn634 ptr_glObjectPurgeableAPPLE v1 v2 v3++{-# NOINLINE ptr_glObjectPurgeableAPPLE #-}+ptr_glObjectPurgeableAPPLE :: FunPtr (GLenum -> GLuint -> GLenum -> IO GLenum)+ptr_glObjectPurgeableAPPLE = unsafePerformIO $ getCommand "glObjectPurgeableAPPLE"++-- glObjectUnpurgeableAPPLE ----------------------------------------------------++glObjectUnpurgeableAPPLE+  :: MonadIO m+  => GLenum -- ^ @objectType@.+  -> GLuint -- ^ @name@.+  -> GLenum -- ^ @option@.+  -> m GLenum+glObjectUnpurgeableAPPLE v1 v2 v3 = liftIO $ dyn634 ptr_glObjectUnpurgeableAPPLE v1 v2 v3++{-# NOINLINE ptr_glObjectUnpurgeableAPPLE #-}+ptr_glObjectUnpurgeableAPPLE :: FunPtr (GLenum -> GLuint -> GLenum -> IO GLenum)+ptr_glObjectUnpurgeableAPPLE = unsafePerformIO $ getCommand "glObjectUnpurgeableAPPLE"++-- glOrtho ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glOrtho.xml OpenGL 2.x>.+glOrtho+  :: MonadIO m+  => GLdouble -- ^ @left@.+  -> GLdouble -- ^ @right@.+  -> GLdouble -- ^ @bottom@.+  -> GLdouble -- ^ @top@.+  -> GLdouble -- ^ @zNear@.+  -> GLdouble -- ^ @zFar@.+  -> m ()+glOrtho v1 v2 v3 v4 v5 v6 = liftIO $ dyn309 ptr_glOrtho v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glOrtho #-}+ptr_glOrtho :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glOrtho = unsafePerformIO $ getCommand "glOrtho"++-- glOrthof --------------------------------------------------------------------++glOrthof+  :: MonadIO m+  => GLfloat -- ^ @l@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glOrthof v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glOrthof v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glOrthof #-}+ptr_glOrthof :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glOrthof = unsafePerformIO $ getCommand "glOrthof"++-- glOrthofOES -----------------------------------------------------------------++glOrthofOES+  :: MonadIO m+  => GLfloat -- ^ @l@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @n@.+  -> GLfloat -- ^ @f@.+  -> m ()+glOrthofOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn103 ptr_glOrthofOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glOrthofOES #-}+ptr_glOrthofOES :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glOrthofOES = unsafePerformIO $ getCommand "glOrthofOES"++-- glOrthox --------------------------------------------------------------------++glOrthox+  :: MonadIO m+  => GLfixed -- ^ @l@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @b@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @n@.+  -> GLfixed -- ^ @f@.+  -> m ()+glOrthox v1 v2 v3 v4 v5 v6 = liftIO $ dyn310 ptr_glOrthox v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glOrthox #-}+ptr_glOrthox :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glOrthox = unsafePerformIO $ getCommand "glOrthox"++-- glOrthoxOES -----------------------------------------------------------------++glOrthoxOES+  :: MonadIO m+  => GLfixed -- ^ @l@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @b@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @n@.+  -> GLfixed -- ^ @f@.+  -> m ()+glOrthoxOES v1 v2 v3 v4 v5 v6 = liftIO $ dyn310 ptr_glOrthoxOES v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glOrthoxOES #-}+ptr_glOrthoxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glOrthoxOES = unsafePerformIO $ getCommand "glOrthoxOES"++-- glPNTrianglesfATI -----------------------------------------------------------++glPNTrianglesfATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PNTrianglesPNameATI](Graphics-GL-Groups.html#PNTrianglesPNameATI).+  -> GLfloat -- ^ @param@.+  -> m ()+glPNTrianglesfATI v1 v2 = liftIO $ dyn0 ptr_glPNTrianglesfATI v1 v2++{-# NOINLINE ptr_glPNTrianglesfATI #-}+ptr_glPNTrianglesfATI :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPNTrianglesfATI = unsafePerformIO $ getCommand "glPNTrianglesfATI"++-- glPNTrianglesiATI -----------------------------------------------------------++glPNTrianglesiATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PNTrianglesPNameATI](Graphics-GL-Groups.html#PNTrianglesPNameATI).+  -> GLint -- ^ @param@.+  -> m ()+glPNTrianglesiATI v1 v2 = liftIO $ dyn58 ptr_glPNTrianglesiATI v1 v2++{-# NOINLINE ptr_glPNTrianglesiATI #-}+ptr_glPNTrianglesiATI :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPNTrianglesiATI = unsafePerformIO $ getCommand "glPNTrianglesiATI"++-- glPassTexCoordATI -----------------------------------------------------------++glPassTexCoordATI+  :: MonadIO m+  => GLuint -- ^ @dst@.+  -> GLuint -- ^ @coord@.+  -> GLenum -- ^ @swizzle@ of type [SwizzleOpATI](Graphics-GL-Groups.html#SwizzleOpATI).+  -> m ()+glPassTexCoordATI v1 v2 v3 = liftIO $ dyn635 ptr_glPassTexCoordATI v1 v2 v3++{-# NOINLINE ptr_glPassTexCoordATI #-}+ptr_glPassTexCoordATI :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())+ptr_glPassTexCoordATI = unsafePerformIO $ getCommand "glPassTexCoordATI"++-- glPassThrough ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPassThrough.xml OpenGL 2.x>.+glPassThrough+  :: MonadIO m+  => GLfloat -- ^ @token@ of type @FeedbackElement@.+  -> m ()+glPassThrough v1 = liftIO $ dyn85 ptr_glPassThrough v1++{-# NOINLINE ptr_glPassThrough #-}+ptr_glPassThrough :: FunPtr (GLfloat -> IO ())+ptr_glPassThrough = unsafePerformIO $ getCommand "glPassThrough"++-- glPassThroughxOES -----------------------------------------------------------++glPassThroughxOES+  :: MonadIO m+  => GLfixed -- ^ @token@.+  -> m ()+glPassThroughxOES v1 = liftIO $ dyn87 ptr_glPassThroughxOES v1++{-# NOINLINE ptr_glPassThroughxOES #-}+ptr_glPassThroughxOES :: FunPtr (GLfixed -> IO ())+ptr_glPassThroughxOES = unsafePerformIO $ getCommand "glPassThroughxOES"++-- glPatchParameterfv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glPatchParameter.xhtml OpenGL 4.x>.+glPatchParameterfv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PatchParameterName](Graphics-GL-Groups.html#PatchParameterName).+  -> Ptr GLfloat -- ^ @values@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glPatchParameterfv v1 v2 = liftIO $ dyn101 ptr_glPatchParameterfv v1 v2++{-# NOINLINE ptr_glPatchParameterfv #-}+ptr_glPatchParameterfv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPatchParameterfv = unsafePerformIO $ getCommand "glPatchParameterfv"++-- glPatchParameteri -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glPatchParameter.xhtml OpenGL 4.x>.+glPatchParameteri+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PatchParameterName](Graphics-GL-Groups.html#PatchParameterName).+  -> GLint -- ^ @value@.+  -> m ()+glPatchParameteri v1 v2 = liftIO $ dyn58 ptr_glPatchParameteri v1 v2++{-# NOINLINE ptr_glPatchParameteri #-}+ptr_glPatchParameteri :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPatchParameteri = unsafePerformIO $ getCommand "glPatchParameteri"++-- glPatchParameteriEXT --------------------------------------------------------++-- | This command is an alias for 'glPatchParameteri'.+glPatchParameteriEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PatchParameterName](Graphics-GL-Groups.html#PatchParameterName).+  -> GLint -- ^ @value@.+  -> m ()+glPatchParameteriEXT v1 v2 = liftIO $ dyn58 ptr_glPatchParameteriEXT v1 v2++{-# NOINLINE ptr_glPatchParameteriEXT #-}+ptr_glPatchParameteriEXT :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPatchParameteriEXT = unsafePerformIO $ getCommand "glPatchParameteriEXT"++-- glPatchParameteriOES --------------------------------------------------------++-- | This command is an alias for 'glPatchParameteri'.+glPatchParameteriOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PatchParameterName](Graphics-GL-Groups.html#PatchParameterName).+  -> GLint -- ^ @value@.+  -> m ()+glPatchParameteriOES v1 v2 = liftIO $ dyn58 ptr_glPatchParameteriOES v1 v2++{-# NOINLINE ptr_glPatchParameteriOES #-}+ptr_glPatchParameteriOES :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPatchParameteriOES = unsafePerformIO $ getCommand "glPatchParameteriOES"++-- glPathColorGenNV ------------------------------------------------------------++glPathColorGenNV+  :: MonadIO m+  => GLenum -- ^ @color@ of type [PathColor](Graphics-GL-Groups.html#PathColor).+  -> GLenum -- ^ @genMode@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> GLenum -- ^ @colorFormat@ of type [PathColorFormat](Graphics-GL-Groups.html#PathColorFormat).+  -> Ptr GLfloat -- ^ @coeffs@ pointing to @COMPSIZE(genMode,colorFormat)@ elements of type @GLfloat@.+  -> m ()+glPathColorGenNV v1 v2 v3 v4 = liftIO $ dyn334 ptr_glPathColorGenNV v1 v2 v3 v4++{-# NOINLINE ptr_glPathColorGenNV #-}+ptr_glPathColorGenNV :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glPathColorGenNV = unsafePerformIO $ getCommand "glPathColorGenNV"++-- glPathCommandsNV ------------------------------------------------------------++glPathCommandsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @numCommands@.+  -> Ptr GLubyte -- ^ @commands@ pointing to @numCommands@ elements of type @PathCommand@.+  -> GLsizei -- ^ @numCoords@.+  -> GLenum -- ^ @coordType@ of type [PathCoordType](Graphics-GL-Groups.html#PathCoordType).+  -> Ptr a -- ^ @coords@ pointing to @COMPSIZE(numCoords,coordType)@ elements of type @a@.+  -> m ()+glPathCommandsNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn636 ptr_glPathCommandsNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glPathCommandsNV #-}+ptr_glPathCommandsNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glPathCommandsNV = unsafePerformIO $ getCommand "glPathCommandsNV"++-- glPathCoordsNV --------------------------------------------------------------++glPathCoordsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @numCoords@.+  -> GLenum -- ^ @coordType@ of type [PathCoordType](Graphics-GL-Groups.html#PathCoordType).+  -> Ptr a -- ^ @coords@ pointing to @COMPSIZE(numCoords,coordType)@ elements of type @a@.+  -> m ()+glPathCoordsNV v1 v2 v3 v4 = liftIO $ dyn637 ptr_glPathCoordsNV v1 v2 v3 v4++{-# NOINLINE ptr_glPathCoordsNV #-}+ptr_glPathCoordsNV :: FunPtr (GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glPathCoordsNV = unsafePerformIO $ getCommand "glPathCoordsNV"++-- glPathCoverDepthFuncNV ------------------------------------------------------++glPathCoverDepthFuncNV+  :: MonadIO m+  => GLenum -- ^ @func@ of type [DepthFunction](Graphics-GL-Groups.html#DepthFunction).+  -> m ()+glPathCoverDepthFuncNV v1 = liftIO $ dyn5 ptr_glPathCoverDepthFuncNV v1++{-# NOINLINE ptr_glPathCoverDepthFuncNV #-}+ptr_glPathCoverDepthFuncNV :: FunPtr (GLenum -> IO ())+ptr_glPathCoverDepthFuncNV = unsafePerformIO $ getCommand "glPathCoverDepthFuncNV"++-- glPathDashArrayNV -----------------------------------------------------------++glPathDashArrayNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @dashCount@.+  -> Ptr GLfloat -- ^ @dashArray@ pointing to @dashCount@ elements of type @GLfloat@.+  -> m ()+glPathDashArrayNV v1 v2 v3 = liftIO $ dyn226 ptr_glPathDashArrayNV v1 v2 v3++{-# NOINLINE ptr_glPathDashArrayNV #-}+ptr_glPathDashArrayNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glPathDashArrayNV = unsafePerformIO $ getCommand "glPathDashArrayNV"++-- glPathFogGenNV --------------------------------------------------------------++glPathFogGenNV+  :: MonadIO m+  => GLenum -- ^ @genMode@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> m ()+glPathFogGenNV v1 = liftIO $ dyn5 ptr_glPathFogGenNV v1++{-# NOINLINE ptr_glPathFogGenNV #-}+ptr_glPathFogGenNV :: FunPtr (GLenum -> IO ())+ptr_glPathFogGenNV = unsafePerformIO $ getCommand "glPathFogGenNV"++-- glPathGlyphIndexArrayNV -----------------------------------------------------++glPathGlyphIndexArrayNV+  :: MonadIO m+  => GLuint -- ^ @firstPathName@.+  -> GLenum -- ^ @fontTarget@.+  -> Ptr a -- ^ @fontName@.+  -> GLbitfield -- ^ @fontStyle@ of type [PathFontStyle](Graphics-GL-Groups.html#PathFontStyle).+  -> GLuint -- ^ @firstGlyphIndex@.+  -> GLsizei -- ^ @numGlyphs@.+  -> GLuint -- ^ @pathParameterTemplate@.+  -> GLfloat -- ^ @emScale@.+  -> m GLenum+glPathGlyphIndexArrayNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn638 ptr_glPathGlyphIndexArrayNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPathGlyphIndexArrayNV #-}+ptr_glPathGlyphIndexArrayNV :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum)+ptr_glPathGlyphIndexArrayNV = unsafePerformIO $ getCommand "glPathGlyphIndexArrayNV"++-- glPathGlyphIndexRangeNV -----------------------------------------------------++glPathGlyphIndexRangeNV+  :: MonadIO m+  => GLenum -- ^ @fontTarget@.+  -> Ptr a -- ^ @fontName@.+  -> GLbitfield -- ^ @fontStyle@ of type [PathFontStyle](Graphics-GL-Groups.html#PathFontStyle).+  -> GLuint -- ^ @pathParameterTemplate@.+  -> GLfloat -- ^ @emScale@.+  -> Ptr GLuint -- ^ @baseAndCount@.+  -> m GLenum+glPathGlyphIndexRangeNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn639 ptr_glPathGlyphIndexRangeNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glPathGlyphIndexRangeNV #-}+ptr_glPathGlyphIndexRangeNV :: FunPtr (GLenum -> Ptr a -> GLbitfield -> GLuint -> GLfloat -> Ptr GLuint -> IO GLenum)+ptr_glPathGlyphIndexRangeNV = unsafePerformIO $ getCommand "glPathGlyphIndexRangeNV"++-- glPathGlyphRangeNV ----------------------------------------------------------++glPathGlyphRangeNV+  :: MonadIO m+  => GLuint -- ^ @firstPathName@ of type @Path@.+  -> GLenum -- ^ @fontTarget@ of type [PathFontTarget](Graphics-GL-Groups.html#PathFontTarget).+  -> Ptr a -- ^ @fontName@ pointing to @COMPSIZE(fontTarget,fontName)@ elements of type @a@.+  -> GLbitfield -- ^ @fontStyle@ of type [PathFontStyle](Graphics-GL-Groups.html#PathFontStyle).+  -> GLuint -- ^ @firstGlyph@.+  -> GLsizei -- ^ @numGlyphs@.+  -> GLenum -- ^ @handleMissingGlyphs@ of type [PathHandleMissingGlyphs](Graphics-GL-Groups.html#PathHandleMissingGlyphs).+  -> GLuint -- ^ @pathParameterTemplate@ of type @Path@.+  -> GLfloat -- ^ @emScale@.+  -> m ()+glPathGlyphRangeNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn640 ptr_glPathGlyphRangeNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glPathGlyphRangeNV #-}+ptr_glPathGlyphRangeNV :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLuint -> GLsizei -> GLenum -> GLuint -> GLfloat -> IO ())+ptr_glPathGlyphRangeNV = unsafePerformIO $ getCommand "glPathGlyphRangeNV"++-- glPathGlyphsNV --------------------------------------------------------------++glPathGlyphsNV+  :: MonadIO m+  => GLuint -- ^ @firstPathName@ of type @Path@.+  -> GLenum -- ^ @fontTarget@ of type [PathFontTarget](Graphics-GL-Groups.html#PathFontTarget).+  -> Ptr a -- ^ @fontName@ pointing to @COMPSIZE(fontTarget,fontName)@ elements of type @a@.+  -> GLbitfield -- ^ @fontStyle@ of type [PathFontStyle](Graphics-GL-Groups.html#PathFontStyle).+  -> GLsizei -- ^ @numGlyphs@.+  -> GLenum -- ^ @type@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr b -- ^ @charcodes@ pointing to @COMPSIZE(numGlyphs,type,charcodes)@ elements of type @b@.+  -> GLenum -- ^ @handleMissingGlyphs@ of type [PathHandleMissingGlyphs](Graphics-GL-Groups.html#PathHandleMissingGlyphs).+  -> GLuint -- ^ @pathParameterTemplate@ of type @Path@.+  -> GLfloat -- ^ @emScale@.+  -> m ()+glPathGlyphsNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn641 ptr_glPathGlyphsNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glPathGlyphsNV #-}+ptr_glPathGlyphsNV :: FunPtr (GLuint -> GLenum -> Ptr a -> GLbitfield -> GLsizei -> GLenum -> Ptr b -> GLenum -> GLuint -> GLfloat -> IO ())+ptr_glPathGlyphsNV = unsafePerformIO $ getCommand "glPathGlyphsNV"++-- glPathMemoryGlyphIndexArrayNV -----------------------------------------------++glPathMemoryGlyphIndexArrayNV+  :: MonadIO m+  => GLuint -- ^ @firstPathName@.+  -> GLenum -- ^ @fontTarget@.+  -> GLsizeiptr -- ^ @fontSize@.+  -> Ptr a -- ^ @fontData@.+  -> GLsizei -- ^ @faceIndex@.+  -> GLuint -- ^ @firstGlyphIndex@.+  -> GLsizei -- ^ @numGlyphs@.+  -> GLuint -- ^ @pathParameterTemplate@.+  -> GLfloat -- ^ @emScale@.+  -> m GLenum+glPathMemoryGlyphIndexArrayNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn642 ptr_glPathMemoryGlyphIndexArrayNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glPathMemoryGlyphIndexArrayNV #-}+ptr_glPathMemoryGlyphIndexArrayNV :: FunPtr (GLuint -> GLenum -> GLsizeiptr -> Ptr a -> GLsizei -> GLuint -> GLsizei -> GLuint -> GLfloat -> IO GLenum)+ptr_glPathMemoryGlyphIndexArrayNV = unsafePerformIO $ getCommand "glPathMemoryGlyphIndexArrayNV"++-- glPathParameterfNV ----------------------------------------------------------++glPathParameterfNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> GLfloat -- ^ @value@.+  -> m ()+glPathParameterfNV v1 v2 v3 = liftIO $ dyn514 ptr_glPathParameterfNV v1 v2 v3++{-# NOINLINE ptr_glPathParameterfNV #-}+ptr_glPathParameterfNV :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+ptr_glPathParameterfNV = unsafePerformIO $ getCommand "glPathParameterfNV"++-- glPathParameterfvNV ---------------------------------------------------------++glPathParameterfvNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> Ptr GLfloat -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glPathParameterfvNV v1 v2 v3 = liftIO $ dyn364 ptr_glPathParameterfvNV v1 v2 v3++{-# NOINLINE ptr_glPathParameterfvNV #-}+ptr_glPathParameterfvNV :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glPathParameterfvNV = unsafePerformIO $ getCommand "glPathParameterfvNV"++-- glPathParameteriNV ----------------------------------------------------------++glPathParameteriNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> GLint -- ^ @value@.+  -> m ()+glPathParameteriNV v1 v2 v3 = liftIO $ dyn491 ptr_glPathParameteriNV v1 v2 v3++{-# NOINLINE ptr_glPathParameteriNV #-}+ptr_glPathParameteriNV :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glPathParameteriNV = unsafePerformIO $ getCommand "glPathParameteriNV"++-- glPathParameterivNV ---------------------------------------------------------++glPathParameterivNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @pname@ of type [PathParameter](Graphics-GL-Groups.html#PathParameter).+  -> Ptr GLint -- ^ @value@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glPathParameterivNV v1 v2 v3 = liftIO $ dyn348 ptr_glPathParameterivNV v1 v2 v3++{-# NOINLINE ptr_glPathParameterivNV #-}+ptr_glPathParameterivNV :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glPathParameterivNV = unsafePerformIO $ getCommand "glPathParameterivNV"++-- glPathStencilDepthOffsetNV --------------------------------------------------++glPathStencilDepthOffsetNV+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> GLfloat -- ^ @units@.+  -> m ()+glPathStencilDepthOffsetNV v1 v2 = liftIO $ dyn230 ptr_glPathStencilDepthOffsetNV v1 v2++{-# NOINLINE ptr_glPathStencilDepthOffsetNV #-}+ptr_glPathStencilDepthOffsetNV :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glPathStencilDepthOffsetNV = unsafePerformIO $ getCommand "glPathStencilDepthOffsetNV"++-- glPathStencilFuncNV ---------------------------------------------------------++glPathStencilFuncNV+  :: MonadIO m+  => GLenum -- ^ @func@ of type [StencilFunction](Graphics-GL-Groups.html#StencilFunction).+  -> GLint -- ^ @ref@ of type @ClampedStencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glPathStencilFuncNV v1 v2 v3 = liftIO $ dyn643 ptr_glPathStencilFuncNV v1 v2 v3++{-# NOINLINE ptr_glPathStencilFuncNV #-}+ptr_glPathStencilFuncNV :: FunPtr (GLenum -> GLint -> GLuint -> IO ())+ptr_glPathStencilFuncNV = unsafePerformIO $ getCommand "glPathStencilFuncNV"++-- glPathStringNV --------------------------------------------------------------++glPathStringNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @format@ of type [PathStringFormat](Graphics-GL-Groups.html#PathStringFormat).+  -> GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pathString@ pointing to @length@ elements of type @a@.+  -> m ()+glPathStringNV v1 v2 v3 v4 = liftIO $ dyn644 ptr_glPathStringNV v1 v2 v3 v4++{-# NOINLINE ptr_glPathStringNV #-}+ptr_glPathStringNV :: FunPtr (GLuint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glPathStringNV = unsafePerformIO $ getCommand "glPathStringNV"++-- glPathSubCommandsNV ---------------------------------------------------------++glPathSubCommandsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @commandStart@.+  -> GLsizei -- ^ @commandsToDelete@.+  -> GLsizei -- ^ @numCommands@.+  -> Ptr GLubyte -- ^ @commands@ pointing to @numCommands@ elements of type @PathCommand@.+  -> GLsizei -- ^ @numCoords@.+  -> GLenum -- ^ @coordType@ of type [PathCoordType](Graphics-GL-Groups.html#PathCoordType).+  -> Ptr a -- ^ @coords@ pointing to @COMPSIZE(numCoords,coordType)@ elements of type @a@.+  -> m ()+glPathSubCommandsNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn645 ptr_glPathSubCommandsNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPathSubCommandsNV #-}+ptr_glPathSubCommandsNV :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLsizei -> Ptr GLubyte -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glPathSubCommandsNV = unsafePerformIO $ getCommand "glPathSubCommandsNV"++-- glPathSubCoordsNV -----------------------------------------------------------++glPathSubCoordsNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @coordStart@.+  -> GLsizei -- ^ @numCoords@.+  -> GLenum -- ^ @coordType@ of type [PathCoordType](Graphics-GL-Groups.html#PathCoordType).+  -> Ptr a -- ^ @coords@ pointing to @COMPSIZE(numCoords,coordType)@ elements of type @a@.+  -> m ()+glPathSubCoordsNV v1 v2 v3 v4 v5 = liftIO $ dyn646 ptr_glPathSubCoordsNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glPathSubCoordsNV #-}+ptr_glPathSubCoordsNV :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLenum -> Ptr a -> IO ())+ptr_glPathSubCoordsNV = unsafePerformIO $ getCommand "glPathSubCoordsNV"++-- glPathTexGenNV --------------------------------------------------------------++glPathTexGenNV+  :: MonadIO m+  => GLenum -- ^ @texCoordSet@ of type [PathColor](Graphics-GL-Groups.html#PathColor).+  -> GLenum -- ^ @genMode@ of type [PathGenMode](Graphics-GL-Groups.html#PathGenMode).+  -> GLint -- ^ @components@.+  -> Ptr GLfloat -- ^ @coeffs@ pointing to @COMPSIZE(genMode,components)@ elements of type @GLfloat@.+  -> m ()+glPathTexGenNV v1 v2 v3 v4 = liftIO $ dyn647 ptr_glPathTexGenNV v1 v2 v3 v4++{-# NOINLINE ptr_glPathTexGenNV #-}+ptr_glPathTexGenNV :: FunPtr (GLenum -> GLenum -> GLint -> Ptr GLfloat -> IO ())+ptr_glPathTexGenNV = unsafePerformIO $ getCommand "glPathTexGenNV"++-- glPauseTransformFeedback ----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glPauseTransformFeedback.xhtml OpenGL 4.x>.+glPauseTransformFeedback+  :: MonadIO m+  => m ()+glPauseTransformFeedback = liftIO $ dyn11 ptr_glPauseTransformFeedback++{-# NOINLINE ptr_glPauseTransformFeedback #-}+ptr_glPauseTransformFeedback :: FunPtr (IO ())+ptr_glPauseTransformFeedback = unsafePerformIO $ getCommand "glPauseTransformFeedback"++-- glPauseTransformFeedbackNV --------------------------------------------------++-- | This command is an alias for 'glPauseTransformFeedback'.+glPauseTransformFeedbackNV+  :: MonadIO m+  => m ()+glPauseTransformFeedbackNV = liftIO $ dyn11 ptr_glPauseTransformFeedbackNV++{-# NOINLINE ptr_glPauseTransformFeedbackNV #-}+ptr_glPauseTransformFeedbackNV :: FunPtr (IO ())+ptr_glPauseTransformFeedbackNV = unsafePerformIO $ getCommand "glPauseTransformFeedbackNV"++-- glPixelDataRangeNV ----------------------------------------------------------++glPixelDataRangeNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelDataRangeTargetNV](Graphics-GL-Groups.html#PixelDataRangeTargetNV).+  -> GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pointer@ pointing to @length@ elements of type @a@.+  -> m ()+glPixelDataRangeNV v1 v2 v3 = liftIO $ dyn49 ptr_glPixelDataRangeNV v1 v2 v3++{-# NOINLINE ptr_glPixelDataRangeNV #-}+ptr_glPixelDataRangeNV :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glPixelDataRangeNV = unsafePerformIO $ getCommand "glPixelDataRangeNV"++-- glPixelMapfv ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMap.xml OpenGL 2.x>.+glPixelMapfv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @mapsize@ of type @CheckedInt32@.+  -> Ptr GLfloat -- ^ @values@ pointing to @mapsize@ elements of type @GLfloat@.+  -> m ()+glPixelMapfv v1 v2 v3 = liftIO $ dyn233 ptr_glPixelMapfv v1 v2 v3++{-# NOINLINE ptr_glPixelMapfv #-}+ptr_glPixelMapfv :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glPixelMapfv = unsafePerformIO $ getCommand "glPixelMapfv"+
+ src/Graphics/GL/Functions/F20.hs view
@@ -0,0 +1,1583 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F20+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F20 (+  glPixelMapuiv,+  glPixelMapusv,+  glPixelMapx,+  glPixelStoref,+  glPixelStorei,+  glPixelStorex,+  glPixelTexGenParameterfSGIS,+  glPixelTexGenParameterfvSGIS,+  glPixelTexGenParameteriSGIS,+  glPixelTexGenParameterivSGIS,+  glPixelTexGenSGIX,+  glPixelTransferf,+  glPixelTransferi,+  glPixelTransferxOES,+  glPixelTransformParameterfEXT,+  glPixelTransformParameterfvEXT,+  glPixelTransformParameteriEXT,+  glPixelTransformParameterivEXT,+  glPixelZoom,+  glPixelZoomxOES,+  glPointAlongPathNV,+  glPointParameterf,+  glPointParameterfARB,+  glPointParameterfEXT,+  glPointParameterfSGIS,+  glPointParameterfv,+  glPointParameterfvARB,+  glPointParameterfvEXT,+  glPointParameterfvSGIS,+  glPointParameteri,+  glPointParameteriNV,+  glPointParameteriv,+  glPointParameterivNV,+  glPointParameterx,+  glPointParameterxOES,+  glPointParameterxv,+  glPointParameterxvOES,+  glPointSize,+  glPointSizePointerOES,+  glPointSizex,+  glPointSizexOES,+  glPollAsyncSGIX,+  glPollInstrumentsSGIX,+  glPolygonMode,+  glPolygonModeNV,+  glPolygonOffset,+  glPolygonOffsetClamp,+  glPolygonOffsetClampEXT,+  glPolygonOffsetEXT,+  glPolygonOffsetx,+  glPolygonOffsetxOES,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopDebugGroup,+  glPopDebugGroupKHR,+  glPopGroupMarkerEXT,+  glPopMatrix,+  glPopName,+  glPresentFrameDualFillNV,+  glPresentFrameKeyedNV,+  glPrimitiveBoundingBox,+  glPrimitiveBoundingBoxARB,+  glPrimitiveBoundingBoxEXT,+  glPrimitiveBoundingBoxOES,+  glPrimitiveRestartIndex,+  glPrimitiveRestartIndexNV,+  glPrimitiveRestartNV,+  glPrioritizeTextures,+  glPrioritizeTexturesEXT,+  glPrioritizeTexturesxOES,+  glProgramBinary,+  glProgramBinaryOES,+  glProgramBufferParametersIivNV,+  glProgramBufferParametersIuivNV,+  glProgramBufferParametersfvNV,+  glProgramEnvParameter4dARB,+  glProgramEnvParameter4dvARB,+  glProgramEnvParameter4fARB,+  glProgramEnvParameter4fvARB,+  glProgramEnvParameterI4iNV,+  glProgramEnvParameterI4ivNV,+  glProgramEnvParameterI4uiNV,+  glProgramEnvParameterI4uivNV,+  glProgramEnvParameters4fvEXT,+  glProgramEnvParametersI4ivNV,+  glProgramEnvParametersI4uivNV,+  glProgramLocalParameter4dARB,+  glProgramLocalParameter4dvARB,+  glProgramLocalParameter4fARB,+  glProgramLocalParameter4fvARB,+  glProgramLocalParameterI4iNV,+  glProgramLocalParameterI4ivNV,+  glProgramLocalParameterI4uiNV,+  glProgramLocalParameterI4uivNV,+  glProgramLocalParameters4fvEXT,+  glProgramLocalParametersI4ivNV,+  glProgramLocalParametersI4uivNV,+  glProgramNamedParameter4dNV,+  glProgramNamedParameter4dvNV+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glPixelMapuiv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMap.xml OpenGL 2.x>.+glPixelMapuiv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @mapsize@ of type @CheckedInt32@.+  -> Ptr GLuint -- ^ @values@ pointing to @mapsize@ elements of type @GLuint@.+  -> m ()+glPixelMapuiv v1 v2 v3 = liftIO $ dyn204 ptr_glPixelMapuiv v1 v2 v3++{-# NOINLINE ptr_glPixelMapuiv #-}+ptr_glPixelMapuiv :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glPixelMapuiv = unsafePerformIO $ getCommand "glPixelMapuiv"++-- glPixelMapusv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelMap.xml OpenGL 2.x>.+glPixelMapusv+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLsizei -- ^ @mapsize@ of type @CheckedInt32@.+  -> Ptr GLushort -- ^ @values@ pointing to @mapsize@ elements of type @GLushort@.+  -> m ()+glPixelMapusv v1 v2 v3 = liftIO $ dyn474 ptr_glPixelMapusv v1 v2 v3++{-# NOINLINE ptr_glPixelMapusv #-}+ptr_glPixelMapusv :: FunPtr (GLenum -> GLsizei -> Ptr GLushort -> IO ())+ptr_glPixelMapusv = unsafePerformIO $ getCommand "glPixelMapusv"++-- glPixelMapx -----------------------------------------------------------------++glPixelMapx+  :: MonadIO m+  => GLenum -- ^ @map@ of type [PixelMap](Graphics-GL-Groups.html#PixelMap).+  -> GLint -- ^ @size@.+  -> Ptr GLfixed -- ^ @values@ pointing to @size@ elements of type @GLfixed@.+  -> m ()+glPixelMapx v1 v2 v3 = liftIO $ dyn407 ptr_glPixelMapx v1 v2 v3++{-# NOINLINE ptr_glPixelMapx #-}+ptr_glPixelMapx :: FunPtr (GLenum -> GLint -> Ptr GLfixed -> IO ())+ptr_glPixelMapx = unsafePerformIO $ getCommand "glPixelMapx"++-- glPixelStoref ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStore.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStore.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPixelStore.xhtml OpenGL 4.x>.+glPixelStoref+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelStoreParameter](Graphics-GL-Groups.html#PixelStoreParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPixelStoref v1 v2 = liftIO $ dyn0 ptr_glPixelStoref v1 v2++{-# NOINLINE ptr_glPixelStoref #-}+ptr_glPixelStoref :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPixelStoref = unsafePerformIO $ getCommand "glPixelStoref"++-- glPixelStorei ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelStore.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPixelStore.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPixelStore.xhtml OpenGL 4.x>.+glPixelStorei+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelStoreParameter](Graphics-GL-Groups.html#PixelStoreParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glPixelStorei v1 v2 = liftIO $ dyn58 ptr_glPixelStorei v1 v2++{-# NOINLINE ptr_glPixelStorei #-}+ptr_glPixelStorei :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPixelStorei = unsafePerformIO $ getCommand "glPixelStorei"++-- glPixelStorex ---------------------------------------------------------------++glPixelStorex+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelStoreParameter](Graphics-GL-Groups.html#PixelStoreParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glPixelStorex v1 v2 = liftIO $ dyn1 ptr_glPixelStorex v1 v2++{-# NOINLINE ptr_glPixelStorex #-}+ptr_glPixelStorex :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glPixelStorex = unsafePerformIO $ getCommand "glPixelStorex"++-- glPixelTexGenParameterfSGIS -------------------------------------------------++glPixelTexGenParameterfSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPixelTexGenParameterfSGIS v1 v2 = liftIO $ dyn0 ptr_glPixelTexGenParameterfSGIS v1 v2++{-# NOINLINE ptr_glPixelTexGenParameterfSGIS #-}+ptr_glPixelTexGenParameterfSGIS :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPixelTexGenParameterfSGIS = unsafePerformIO $ getCommand "glPixelTexGenParameterfSGIS"++-- glPixelTexGenParameterfvSGIS ------------------------------------------------++glPixelTexGenParameterfvSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glPixelTexGenParameterfvSGIS v1 v2 = liftIO $ dyn101 ptr_glPixelTexGenParameterfvSGIS v1 v2++{-# NOINLINE ptr_glPixelTexGenParameterfvSGIS #-}+ptr_glPixelTexGenParameterfvSGIS :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPixelTexGenParameterfvSGIS = unsafePerformIO $ getCommand "glPixelTexGenParameterfvSGIS"++-- glPixelTexGenParameteriSGIS -------------------------------------------------++glPixelTexGenParameteriSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glPixelTexGenParameteriSGIS v1 v2 = liftIO $ dyn58 ptr_glPixelTexGenParameteriSGIS v1 v2++{-# NOINLINE ptr_glPixelTexGenParameteriSGIS #-}+ptr_glPixelTexGenParameteriSGIS :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPixelTexGenParameteriSGIS = unsafePerformIO $ getCommand "glPixelTexGenParameteriSGIS"++-- glPixelTexGenParameterivSGIS ------------------------------------------------++glPixelTexGenParameterivSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTexGenParameterNameSGIS](Graphics-GL-Groups.html#PixelTexGenParameterNameSGIS).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glPixelTexGenParameterivSGIS v1 v2 = liftIO $ dyn143 ptr_glPixelTexGenParameterivSGIS v1 v2++{-# NOINLINE ptr_glPixelTexGenParameterivSGIS #-}+ptr_glPixelTexGenParameterivSGIS :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glPixelTexGenParameterivSGIS = unsafePerformIO $ getCommand "glPixelTexGenParameterivSGIS"++-- glPixelTexGenSGIX -----------------------------------------------------------++glPixelTexGenSGIX+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [PixelTexGenModeSGIX](Graphics-GL-Groups.html#PixelTexGenModeSGIX).+  -> m ()+glPixelTexGenSGIX v1 = liftIO $ dyn5 ptr_glPixelTexGenSGIX v1++{-# NOINLINE ptr_glPixelTexGenSGIX #-}+ptr_glPixelTexGenSGIX :: FunPtr (GLenum -> IO ())+ptr_glPixelTexGenSGIX = unsafePerformIO $ getCommand "glPixelTexGenSGIX"++-- glPixelTransferf ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransfer.xml OpenGL 2.x>.+glPixelTransferf+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTransferParameter](Graphics-GL-Groups.html#PixelTransferParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPixelTransferf v1 v2 = liftIO $ dyn0 ptr_glPixelTransferf v1 v2++{-# NOINLINE ptr_glPixelTransferf #-}+ptr_glPixelTransferf :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPixelTransferf = unsafePerformIO $ getCommand "glPixelTransferf"++-- glPixelTransferi ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelTransfer.xml OpenGL 2.x>.+glPixelTransferi+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTransferParameter](Graphics-GL-Groups.html#PixelTransferParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glPixelTransferi v1 v2 = liftIO $ dyn58 ptr_glPixelTransferi v1 v2++{-# NOINLINE ptr_glPixelTransferi #-}+ptr_glPixelTransferi :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPixelTransferi = unsafePerformIO $ getCommand "glPixelTransferi"++-- glPixelTransferxOES ---------------------------------------------------------++glPixelTransferxOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PixelTransferParameter](Graphics-GL-Groups.html#PixelTransferParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glPixelTransferxOES v1 v2 = liftIO $ dyn1 ptr_glPixelTransferxOES v1 v2++{-# NOINLINE ptr_glPixelTransferxOES #-}+ptr_glPixelTransferxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glPixelTransferxOES = unsafePerformIO $ getCommand "glPixelTransferxOES"++-- glPixelTransformParameterfEXT -----------------------------------------------++glPixelTransformParameterfEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelTransformTargetEXT](Graphics-GL-Groups.html#PixelTransformTargetEXT).+  -> GLenum -- ^ @pname@ of type [PixelTransformPNameEXT](Graphics-GL-Groups.html#PixelTransformPNameEXT).+  -> GLfloat -- ^ @param@.+  -> m ()+glPixelTransformParameterfEXT v1 v2 v3 = liftIO $ dyn168 ptr_glPixelTransformParameterfEXT v1 v2 v3++{-# NOINLINE ptr_glPixelTransformParameterfEXT #-}+ptr_glPixelTransformParameterfEXT :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glPixelTransformParameterfEXT = unsafePerformIO $ getCommand "glPixelTransformParameterfEXT"++-- glPixelTransformParameterfvEXT ----------------------------------------------++glPixelTransformParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelTransformTargetEXT](Graphics-GL-Groups.html#PixelTransformTargetEXT).+  -> GLenum -- ^ @pname@ of type [PixelTransformPNameEXT](Graphics-GL-Groups.html#PixelTransformPNameEXT).+  -> Ptr GLfloat -- ^ @params@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glPixelTransformParameterfvEXT v1 v2 v3 = liftIO $ dyn139 ptr_glPixelTransformParameterfvEXT v1 v2 v3++{-# NOINLINE ptr_glPixelTransformParameterfvEXT #-}+ptr_glPixelTransformParameterfvEXT :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glPixelTransformParameterfvEXT = unsafePerformIO $ getCommand "glPixelTransformParameterfvEXT"++-- glPixelTransformParameteriEXT -----------------------------------------------++glPixelTransformParameteriEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelTransformTargetEXT](Graphics-GL-Groups.html#PixelTransformTargetEXT).+  -> GLenum -- ^ @pname@ of type [PixelTransformPNameEXT](Graphics-GL-Groups.html#PixelTransformPNameEXT).+  -> GLint -- ^ @param@.+  -> m ()+glPixelTransformParameteriEXT v1 v2 v3 = liftIO $ dyn66 ptr_glPixelTransformParameteriEXT v1 v2 v3++{-# NOINLINE ptr_glPixelTransformParameteriEXT #-}+ptr_glPixelTransformParameteriEXT :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glPixelTransformParameteriEXT = unsafePerformIO $ getCommand "glPixelTransformParameteriEXT"++-- glPixelTransformParameterivEXT ----------------------------------------------++glPixelTransformParameterivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [PixelTransformTargetEXT](Graphics-GL-Groups.html#PixelTransformTargetEXT).+  -> GLenum -- ^ @pname@ of type [PixelTransformPNameEXT](Graphics-GL-Groups.html#PixelTransformPNameEXT).+  -> Ptr GLint -- ^ @params@ pointing to @1@ element of type @GLint@.+  -> m ()+glPixelTransformParameterivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glPixelTransformParameterivEXT v1 v2 v3++{-# NOINLINE ptr_glPixelTransformParameterivEXT #-}+ptr_glPixelTransformParameterivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glPixelTransformParameterivEXT = unsafePerformIO $ getCommand "glPixelTransformParameterivEXT"++-- glPixelZoom -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPixelZoom.xml OpenGL 2.x>.+glPixelZoom+  :: MonadIO m+  => GLfloat -- ^ @xfactor@.+  -> GLfloat -- ^ @yfactor@.+  -> m ()+glPixelZoom v1 v2 = liftIO $ dyn230 ptr_glPixelZoom v1 v2++{-# NOINLINE ptr_glPixelZoom #-}+ptr_glPixelZoom :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glPixelZoom = unsafePerformIO $ getCommand "glPixelZoom"++-- glPixelZoomxOES -------------------------------------------------------------++glPixelZoomxOES+  :: MonadIO m+  => GLfixed -- ^ @xfactor@.+  -> GLfixed -- ^ @yfactor@.+  -> m ()+glPixelZoomxOES v1 v2 = liftIO $ dyn232 ptr_glPixelZoomxOES v1 v2++{-# NOINLINE ptr_glPixelZoomxOES #-}+ptr_glPixelZoomxOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glPixelZoomxOES = unsafePerformIO $ getCommand "glPixelZoomxOES"++-- glPointAlongPathNV ----------------------------------------------------------++glPointAlongPathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLsizei -- ^ @startSegment@.+  -> GLsizei -- ^ @numSegments@.+  -> GLfloat -- ^ @distance@.+  -> Ptr GLfloat -- ^ @x@ pointing to @1@ element of type @GLfloat@.+  -> Ptr GLfloat -- ^ @y@ pointing to @1@ element of type @GLfloat@.+  -> Ptr GLfloat -- ^ @tangentX@ pointing to @1@ element of type @GLfloat@.+  -> Ptr GLfloat -- ^ @tangentY@ pointing to @1@ element of type @GLfloat@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glPointAlongPathNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn648 ptr_glPointAlongPathNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPointAlongPathNV #-}+ptr_glPointAlongPathNV :: FunPtr (GLuint -> GLsizei -> GLsizei -> GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO GLboolean)+ptr_glPointAlongPathNV = unsafePerformIO $ getCommand "glPointAlongPathNV"++-- glPointParameterf -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPointParameter.xhtml OpenGL 4.x>.+glPointParameterf+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPointParameterf v1 v2 = liftIO $ dyn0 ptr_glPointParameterf v1 v2++{-# NOINLINE ptr_glPointParameterf #-}+ptr_glPointParameterf :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPointParameterf = unsafePerformIO $ getCommand "glPointParameterf"++-- glPointParameterfARB --------------------------------------------------------++-- | This command is an alias for 'glPointParameterf'.+glPointParameterfARB+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPointParameterfARB v1 v2 = liftIO $ dyn0 ptr_glPointParameterfARB v1 v2++{-# NOINLINE ptr_glPointParameterfARB #-}+ptr_glPointParameterfARB :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPointParameterfARB = unsafePerformIO $ getCommand "glPointParameterfARB"++-- glPointParameterfEXT --------------------------------------------------------++-- | This command is an alias for 'glPointParameterf'.+glPointParameterfEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPointParameterfEXT v1 v2 = liftIO $ dyn0 ptr_glPointParameterfEXT v1 v2++{-# NOINLINE ptr_glPointParameterfEXT #-}+ptr_glPointParameterfEXT :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPointParameterfEXT = unsafePerformIO $ getCommand "glPointParameterfEXT"++-- glPointParameterfSGIS -------------------------------------------------------++-- | This command is an alias for 'glPointParameterf'.+glPointParameterfSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glPointParameterfSGIS v1 v2 = liftIO $ dyn0 ptr_glPointParameterfSGIS v1 v2++{-# NOINLINE ptr_glPointParameterfSGIS #-}+ptr_glPointParameterfSGIS :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glPointParameterfSGIS = unsafePerformIO $ getCommand "glPointParameterfSGIS"++-- glPointParameterfv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPointParameter.xhtml OpenGL 4.x>.+glPointParameterfv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glPointParameterfv v1 v2 = liftIO $ dyn101 ptr_glPointParameterfv v1 v2++{-# NOINLINE ptr_glPointParameterfv #-}+ptr_glPointParameterfv :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPointParameterfv = unsafePerformIO $ getCommand "glPointParameterfv"++-- glPointParameterfvARB -------------------------------------------------------++-- | This command is an alias for 'glPointParameterfv'.+glPointParameterfvARB+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glPointParameterfvARB v1 v2 = liftIO $ dyn101 ptr_glPointParameterfvARB v1 v2++{-# NOINLINE ptr_glPointParameterfvARB #-}+ptr_glPointParameterfvARB :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPointParameterfvARB = unsafePerformIO $ getCommand "glPointParameterfvARB"++-- glPointParameterfvEXT -------------------------------------------------------++-- | This command is an alias for 'glPointParameterfv'.+glPointParameterfvEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glPointParameterfvEXT v1 v2 = liftIO $ dyn101 ptr_glPointParameterfvEXT v1 v2++{-# NOINLINE ptr_glPointParameterfvEXT #-}+ptr_glPointParameterfvEXT :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPointParameterfvEXT = unsafePerformIO $ getCommand "glPointParameterfvEXT"++-- glPointParameterfvSGIS ------------------------------------------------------++-- | This command is an alias for 'glPointParameterfv'.+glPointParameterfvSGIS+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glPointParameterfvSGIS v1 v2 = liftIO $ dyn101 ptr_glPointParameterfvSGIS v1 v2++{-# NOINLINE ptr_glPointParameterfvSGIS #-}+ptr_glPointParameterfvSGIS :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glPointParameterfvSGIS = unsafePerformIO $ getCommand "glPointParameterfvSGIS"++-- glPointParameteri -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPointParameter.xhtml OpenGL 4.x>.+glPointParameteri+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLint -- ^ @param@.+  -> m ()+glPointParameteri v1 v2 = liftIO $ dyn58 ptr_glPointParameteri v1 v2++{-# NOINLINE ptr_glPointParameteri #-}+ptr_glPointParameteri :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPointParameteri = unsafePerformIO $ getCommand "glPointParameteri"++-- glPointParameteriNV ---------------------------------------------------------++-- | This command is an alias for 'glPointParameteri'.+glPointParameteriNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLint -- ^ @param@.+  -> m ()+glPointParameteriNV v1 v2 = liftIO $ dyn58 ptr_glPointParameteriNV v1 v2++{-# NOINLINE ptr_glPointParameteriNV #-}+ptr_glPointParameteriNV :: FunPtr (GLenum -> GLint -> IO ())+ptr_glPointParameteriNV = unsafePerformIO $ getCommand "glPointParameteriNV"++-- glPointParameteriv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPointParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPointParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPointParameter.xhtml OpenGL 4.x>.+glPointParameteriv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glPointParameteriv v1 v2 = liftIO $ dyn143 ptr_glPointParameteriv v1 v2++{-# NOINLINE ptr_glPointParameteriv #-}+ptr_glPointParameteriv :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glPointParameteriv = unsafePerformIO $ getCommand "glPointParameteriv"++-- glPointParameterivNV --------------------------------------------------------++-- | This command is an alias for 'glPointParameteriv'.+glPointParameterivNV+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glPointParameterivNV v1 v2 = liftIO $ dyn143 ptr_glPointParameterivNV v1 v2++{-# NOINLINE ptr_glPointParameterivNV #-}+ptr_glPointParameterivNV :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glPointParameterivNV = unsafePerformIO $ getCommand "glPointParameterivNV"++-- glPointParameterx -----------------------------------------------------------++glPointParameterx+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfixed -- ^ @param@.+  -> m ()+glPointParameterx v1 v2 = liftIO $ dyn1 ptr_glPointParameterx v1 v2++{-# NOINLINE ptr_glPointParameterx #-}+ptr_glPointParameterx :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glPointParameterx = unsafePerformIO $ getCommand "glPointParameterx"++-- glPointParameterxOES --------------------------------------------------------++glPointParameterxOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> GLfixed -- ^ @param@.+  -> m ()+glPointParameterxOES v1 v2 = liftIO $ dyn1 ptr_glPointParameterxOES v1 v2++{-# NOINLINE ptr_glPointParameterxOES #-}+ptr_glPointParameterxOES :: FunPtr (GLenum -> GLfixed -> IO ())+ptr_glPointParameterxOES = unsafePerformIO $ getCommand "glPointParameterxOES"++-- glPointParameterxv ----------------------------------------------------------++glPointParameterxv+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glPointParameterxv v1 v2 = liftIO $ dyn102 ptr_glPointParameterxv v1 v2++{-# NOINLINE ptr_glPointParameterxv #-}+ptr_glPointParameterxv :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glPointParameterxv = unsafePerformIO $ getCommand "glPointParameterxv"++-- glPointParameterxvOES -------------------------------------------------------++glPointParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [PointParameterNameARB](Graphics-GL-Groups.html#PointParameterNameARB).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glPointParameterxvOES v1 v2 = liftIO $ dyn102 ptr_glPointParameterxvOES v1 v2++{-# NOINLINE ptr_glPointParameterxvOES #-}+ptr_glPointParameterxvOES :: FunPtr (GLenum -> Ptr GLfixed -> IO ())+ptr_glPointParameterxvOES = unsafePerformIO $ getCommand "glPointParameterxvOES"++-- glPointSize -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPointSize.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPointSize.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPointSize.xhtml OpenGL 4.x>.+glPointSize+  :: MonadIO m+  => GLfloat -- ^ @size@ of type @CheckedFloat32@.+  -> m ()+glPointSize v1 = liftIO $ dyn85 ptr_glPointSize v1++{-# NOINLINE ptr_glPointSize #-}+ptr_glPointSize :: FunPtr (GLfloat -> IO ())+ptr_glPointSize = unsafePerformIO $ getCommand "glPointSize"++-- glPointSizePointerOES -------------------------------------------------------++glPointSizePointerOES+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glPointSizePointerOES v1 v2 v3 = liftIO $ dyn49 ptr_glPointSizePointerOES v1 v2 v3++{-# NOINLINE ptr_glPointSizePointerOES #-}+ptr_glPointSizePointerOES :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glPointSizePointerOES = unsafePerformIO $ getCommand "glPointSizePointerOES"++-- glPointSizex ----------------------------------------------------------------++glPointSizex+  :: MonadIO m+  => GLfixed -- ^ @size@.+  -> m ()+glPointSizex v1 = liftIO $ dyn87 ptr_glPointSizex v1++{-# NOINLINE ptr_glPointSizex #-}+ptr_glPointSizex :: FunPtr (GLfixed -> IO ())+ptr_glPointSizex = unsafePerformIO $ getCommand "glPointSizex"++-- glPointSizexOES -------------------------------------------------------------++glPointSizexOES+  :: MonadIO m+  => GLfixed -- ^ @size@.+  -> m ()+glPointSizexOES v1 = liftIO $ dyn87 ptr_glPointSizexOES v1++{-# NOINLINE ptr_glPointSizexOES #-}+ptr_glPointSizexOES :: FunPtr (GLfixed -> IO ())+ptr_glPointSizexOES = unsafePerformIO $ getCommand "glPointSizexOES"++-- glPollAsyncSGIX -------------------------------------------------------------++glPollAsyncSGIX+  :: MonadIO m+  => Ptr GLuint -- ^ @markerp@ pointing to @1@ element of type @GLuint@.+  -> m GLint+glPollAsyncSGIX v1 = liftIO $ dyn288 ptr_glPollAsyncSGIX v1++{-# NOINLINE ptr_glPollAsyncSGIX #-}+ptr_glPollAsyncSGIX :: FunPtr (Ptr GLuint -> IO GLint)+ptr_glPollAsyncSGIX = unsafePerformIO $ getCommand "glPollAsyncSGIX"++-- glPollInstrumentsSGIX -------------------------------------------------------++glPollInstrumentsSGIX+  :: MonadIO m+  => Ptr GLint -- ^ @marker_p@ pointing to @1@ element of type @GLint@.+  -> m GLint+glPollInstrumentsSGIX v1 = liftIO $ dyn649 ptr_glPollInstrumentsSGIX v1++{-# NOINLINE ptr_glPollInstrumentsSGIX #-}+ptr_glPollInstrumentsSGIX :: FunPtr (Ptr GLint -> IO GLint)+ptr_glPollInstrumentsSGIX = unsafePerformIO $ getCommand "glPollInstrumentsSGIX"++-- glPolygonMode ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonMode.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonMode.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPolygonMode.xhtml OpenGL 4.x>.+glPolygonMode+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [PolygonMode](Graphics-GL-Groups.html#PolygonMode).+  -> m ()+glPolygonMode v1 v2 = liftIO $ dyn54 ptr_glPolygonMode v1 v2++{-# NOINLINE ptr_glPolygonMode #-}+ptr_glPolygonMode :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glPolygonMode = unsafePerformIO $ getCommand "glPolygonMode"++-- glPolygonModeNV -------------------------------------------------------------++-- | This command is an alias for 'glPolygonMode'.+glPolygonModeNV+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [PolygonMode](Graphics-GL-Groups.html#PolygonMode).+  -> m ()+glPolygonModeNV v1 v2 = liftIO $ dyn54 ptr_glPolygonModeNV v1 v2++{-# NOINLINE ptr_glPolygonModeNV #-}+ptr_glPolygonModeNV :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glPolygonModeNV = unsafePerformIO $ getCommand "glPolygonModeNV"++-- glPolygonOffset -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonOffset.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glPolygonOffset.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPolygonOffset.xhtml OpenGL 4.x>.+glPolygonOffset+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> GLfloat -- ^ @units@.+  -> m ()+glPolygonOffset v1 v2 = liftIO $ dyn230 ptr_glPolygonOffset v1 v2++{-# NOINLINE ptr_glPolygonOffset #-}+ptr_glPolygonOffset :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glPolygonOffset = unsafePerformIO $ getCommand "glPolygonOffset"++-- glPolygonOffsetClamp --------------------------------------------------------++glPolygonOffsetClamp+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> GLfloat -- ^ @units@.+  -> GLfloat -- ^ @clamp@.+  -> m ()+glPolygonOffsetClamp v1 v2 v3 = liftIO $ dyn43 ptr_glPolygonOffsetClamp v1 v2 v3++{-# NOINLINE ptr_glPolygonOffsetClamp #-}+ptr_glPolygonOffsetClamp :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPolygonOffsetClamp = unsafePerformIO $ getCommand "glPolygonOffsetClamp"++-- glPolygonOffsetClampEXT -----------------------------------------------------++-- | This command is an alias for 'glPolygonOffsetClamp'.+glPolygonOffsetClampEXT+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> GLfloat -- ^ @units@.+  -> GLfloat -- ^ @clamp@.+  -> m ()+glPolygonOffsetClampEXT v1 v2 v3 = liftIO $ dyn43 ptr_glPolygonOffsetClampEXT v1 v2 v3++{-# NOINLINE ptr_glPolygonOffsetClampEXT #-}+ptr_glPolygonOffsetClampEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPolygonOffsetClampEXT = unsafePerformIO $ getCommand "glPolygonOffsetClampEXT"++-- glPolygonOffsetEXT ----------------------------------------------------------++glPolygonOffsetEXT+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> GLfloat -- ^ @bias@.+  -> m ()+glPolygonOffsetEXT v1 v2 = liftIO $ dyn230 ptr_glPolygonOffsetEXT v1 v2++{-# NOINLINE ptr_glPolygonOffsetEXT #-}+ptr_glPolygonOffsetEXT :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glPolygonOffsetEXT = unsafePerformIO $ getCommand "glPolygonOffsetEXT"++-- glPolygonOffsetx ------------------------------------------------------------++glPolygonOffsetx+  :: MonadIO m+  => GLfixed -- ^ @factor@.+  -> GLfixed -- ^ @units@.+  -> m ()+glPolygonOffsetx v1 v2 = liftIO $ dyn232 ptr_glPolygonOffsetx v1 v2++{-# NOINLINE ptr_glPolygonOffsetx #-}+ptr_glPolygonOffsetx :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glPolygonOffsetx = unsafePerformIO $ getCommand "glPolygonOffsetx"++-- glPolygonOffsetxOES ---------------------------------------------------------++glPolygonOffsetxOES+  :: MonadIO m+  => GLfixed -- ^ @factor@.+  -> GLfixed -- ^ @units@.+  -> m ()+glPolygonOffsetxOES v1 v2 = liftIO $ dyn232 ptr_glPolygonOffsetxOES v1 v2++{-# NOINLINE ptr_glPolygonOffsetxOES #-}+ptr_glPolygonOffsetxOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glPolygonOffsetxOES = unsafePerformIO $ getCommand "glPolygonOffsetxOES"++-- glPolygonStipple ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPolygonStipple.xml OpenGL 2.x>.+glPolygonStipple+  :: MonadIO m+  => Ptr GLubyte -- ^ @mask@ pointing to @COMPSIZE()@ elements of type @GLubyte@.+  -> m ()+glPolygonStipple v1 = liftIO $ dyn108 ptr_glPolygonStipple v1++{-# NOINLINE ptr_glPolygonStipple #-}+ptr_glPolygonStipple :: FunPtr (Ptr GLubyte -> IO ())+ptr_glPolygonStipple = unsafePerformIO $ getCommand "glPolygonStipple"++-- glPopAttrib -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml OpenGL 2.x>.+glPopAttrib+  :: MonadIO m+  => m ()+glPopAttrib = liftIO $ dyn11 ptr_glPopAttrib++{-# NOINLINE ptr_glPopAttrib #-}+ptr_glPopAttrib :: FunPtr (IO ())+ptr_glPopAttrib = unsafePerformIO $ getCommand "glPopAttrib"++-- glPopClientAttrib -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml OpenGL 2.x>.+glPopClientAttrib+  :: MonadIO m+  => m ()+glPopClientAttrib = liftIO $ dyn11 ptr_glPopClientAttrib++{-# NOINLINE ptr_glPopClientAttrib #-}+ptr_glPopClientAttrib :: FunPtr (IO ())+ptr_glPopClientAttrib = unsafePerformIO $ getCommand "glPopClientAttrib"++-- glPopDebugGroup -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glPopDebugGroup.xhtml OpenGL 4.x>.+glPopDebugGroup+  :: MonadIO m+  => m ()+glPopDebugGroup = liftIO $ dyn11 ptr_glPopDebugGroup++{-# NOINLINE ptr_glPopDebugGroup #-}+ptr_glPopDebugGroup :: FunPtr (IO ())+ptr_glPopDebugGroup = unsafePerformIO $ getCommand "glPopDebugGroup"++-- glPopDebugGroupKHR ----------------------------------------------------------++-- | This command is an alias for 'glPopDebugGroup'.+glPopDebugGroupKHR+  :: MonadIO m+  => m ()+glPopDebugGroupKHR = liftIO $ dyn11 ptr_glPopDebugGroupKHR++{-# NOINLINE ptr_glPopDebugGroupKHR #-}+ptr_glPopDebugGroupKHR :: FunPtr (IO ())+ptr_glPopDebugGroupKHR = unsafePerformIO $ getCommand "glPopDebugGroupKHR"++-- glPopGroupMarkerEXT ---------------------------------------------------------++glPopGroupMarkerEXT+  :: MonadIO m+  => m ()+glPopGroupMarkerEXT = liftIO $ dyn11 ptr_glPopGroupMarkerEXT++{-# NOINLINE ptr_glPopGroupMarkerEXT #-}+ptr_glPopGroupMarkerEXT :: FunPtr (IO ())+ptr_glPopGroupMarkerEXT = unsafePerformIO $ getCommand "glPopGroupMarkerEXT"++-- glPopMatrix -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml OpenGL 2.x>.+glPopMatrix+  :: MonadIO m+  => m ()+glPopMatrix = liftIO $ dyn11 ptr_glPopMatrix++{-# NOINLINE ptr_glPopMatrix #-}+ptr_glPopMatrix :: FunPtr (IO ())+ptr_glPopMatrix = unsafePerformIO $ getCommand "glPopMatrix"++-- glPopName -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml OpenGL 2.x>.+glPopName+  :: MonadIO m+  => m ()+glPopName = liftIO $ dyn11 ptr_glPopName++{-# NOINLINE ptr_glPopName #-}+ptr_glPopName :: FunPtr (IO ())+ptr_glPopName = unsafePerformIO $ getCommand "glPopName"++-- glPresentFrameDualFillNV ----------------------------------------------------++glPresentFrameDualFillNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLuint64EXT -- ^ @minPresentTime@.+  -> GLuint -- ^ @beginPresentTimeId@.+  -> GLuint -- ^ @presentDurationId@.+  -> GLenum -- ^ @type@.+  -> GLenum -- ^ @target0@.+  -> GLuint -- ^ @fill0@.+  -> GLenum -- ^ @target1@.+  -> GLuint -- ^ @fill1@.+  -> GLenum -- ^ @target2@.+  -> GLuint -- ^ @fill2@.+  -> GLenum -- ^ @target3@.+  -> GLuint -- ^ @fill3@.+  -> m ()+glPresentFrameDualFillNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 = liftIO $ dyn650 ptr_glPresentFrameDualFillNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13++{-# NOINLINE ptr_glPresentFrameDualFillNV #-}+ptr_glPresentFrameDualFillNV :: FunPtr (GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())+ptr_glPresentFrameDualFillNV = unsafePerformIO $ getCommand "glPresentFrameDualFillNV"++-- glPresentFrameKeyedNV -------------------------------------------------------++glPresentFrameKeyedNV+  :: MonadIO m+  => GLuint -- ^ @video_slot@.+  -> GLuint64EXT -- ^ @minPresentTime@.+  -> GLuint -- ^ @beginPresentTimeId@.+  -> GLuint -- ^ @presentDurationId@.+  -> GLenum -- ^ @type@.+  -> GLenum -- ^ @target0@.+  -> GLuint -- ^ @fill0@.+  -> GLuint -- ^ @key0@.+  -> GLenum -- ^ @target1@.+  -> GLuint -- ^ @fill1@.+  -> GLuint -- ^ @key1@.+  -> m ()+glPresentFrameKeyedNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn651 ptr_glPresentFrameKeyedNV v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glPresentFrameKeyedNV #-}+ptr_glPresentFrameKeyedNV :: FunPtr (GLuint -> GLuint64EXT -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())+ptr_glPresentFrameKeyedNV = unsafePerformIO $ getCommand "glPresentFrameKeyedNV"++-- glPrimitiveBoundingBox ------------------------------------------------------++glPrimitiveBoundingBox+  :: MonadIO m+  => GLfloat -- ^ @minX@.+  -> GLfloat -- ^ @minY@.+  -> GLfloat -- ^ @minZ@.+  -> GLfloat -- ^ @minW@.+  -> GLfloat -- ^ @maxX@.+  -> GLfloat -- ^ @maxY@.+  -> GLfloat -- ^ @maxZ@.+  -> GLfloat -- ^ @maxW@.+  -> m ()+glPrimitiveBoundingBox v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glPrimitiveBoundingBox v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPrimitiveBoundingBox #-}+ptr_glPrimitiveBoundingBox :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPrimitiveBoundingBox = unsafePerformIO $ getCommand "glPrimitiveBoundingBox"++-- glPrimitiveBoundingBoxARB ---------------------------------------------------++-- | This command is an alias for 'glPrimitiveBoundingBox'.+glPrimitiveBoundingBoxARB+  :: MonadIO m+  => GLfloat -- ^ @minX@.+  -> GLfloat -- ^ @minY@.+  -> GLfloat -- ^ @minZ@.+  -> GLfloat -- ^ @minW@.+  -> GLfloat -- ^ @maxX@.+  -> GLfloat -- ^ @maxY@.+  -> GLfloat -- ^ @maxZ@.+  -> GLfloat -- ^ @maxW@.+  -> m ()+glPrimitiveBoundingBoxARB v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glPrimitiveBoundingBoxARB v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPrimitiveBoundingBoxARB #-}+ptr_glPrimitiveBoundingBoxARB :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPrimitiveBoundingBoxARB = unsafePerformIO $ getCommand "glPrimitiveBoundingBoxARB"++-- glPrimitiveBoundingBoxEXT ---------------------------------------------------++-- | This command is an alias for 'glPrimitiveBoundingBox'.+glPrimitiveBoundingBoxEXT+  :: MonadIO m+  => GLfloat -- ^ @minX@.+  -> GLfloat -- ^ @minY@.+  -> GLfloat -- ^ @minZ@.+  -> GLfloat -- ^ @minW@.+  -> GLfloat -- ^ @maxX@.+  -> GLfloat -- ^ @maxY@.+  -> GLfloat -- ^ @maxZ@.+  -> GLfloat -- ^ @maxW@.+  -> m ()+glPrimitiveBoundingBoxEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glPrimitiveBoundingBoxEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPrimitiveBoundingBoxEXT #-}+ptr_glPrimitiveBoundingBoxEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPrimitiveBoundingBoxEXT = unsafePerformIO $ getCommand "glPrimitiveBoundingBoxEXT"++-- glPrimitiveBoundingBoxOES ---------------------------------------------------++-- | This command is an alias for 'glPrimitiveBoundingBox'.+glPrimitiveBoundingBoxOES+  :: MonadIO m+  => GLfloat -- ^ @minX@.+  -> GLfloat -- ^ @minY@.+  -> GLfloat -- ^ @minZ@.+  -> GLfloat -- ^ @minW@.+  -> GLfloat -- ^ @maxX@.+  -> GLfloat -- ^ @maxY@.+  -> GLfloat -- ^ @maxZ@.+  -> GLfloat -- ^ @maxW@.+  -> m ()+glPrimitiveBoundingBoxOES v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glPrimitiveBoundingBoxOES v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glPrimitiveBoundingBoxOES #-}+ptr_glPrimitiveBoundingBoxOES :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glPrimitiveBoundingBoxOES = unsafePerformIO $ getCommand "glPrimitiveBoundingBoxOES"++-- glPrimitiveRestartIndex -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glPrimitiveRestartIndex.xhtml OpenGL 4.x>.+glPrimitiveRestartIndex+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glPrimitiveRestartIndex v1 = liftIO $ dyn3 ptr_glPrimitiveRestartIndex v1++{-# NOINLINE ptr_glPrimitiveRestartIndex #-}+ptr_glPrimitiveRestartIndex :: FunPtr (GLuint -> IO ())+ptr_glPrimitiveRestartIndex = unsafePerformIO $ getCommand "glPrimitiveRestartIndex"++-- glPrimitiveRestartIndexNV ---------------------------------------------------++glPrimitiveRestartIndexNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> m ()+glPrimitiveRestartIndexNV v1 = liftIO $ dyn3 ptr_glPrimitiveRestartIndexNV v1++{-# NOINLINE ptr_glPrimitiveRestartIndexNV #-}+ptr_glPrimitiveRestartIndexNV :: FunPtr (GLuint -> IO ())+ptr_glPrimitiveRestartIndexNV = unsafePerformIO $ getCommand "glPrimitiveRestartIndexNV"++-- glPrimitiveRestartNV --------------------------------------------------------++glPrimitiveRestartNV+  :: MonadIO m+  => m ()+glPrimitiveRestartNV = liftIO $ dyn11 ptr_glPrimitiveRestartNV++{-# NOINLINE ptr_glPrimitiveRestartNV #-}+ptr_glPrimitiveRestartNV :: FunPtr (IO ())+ptr_glPrimitiveRestartNV = unsafePerformIO $ getCommand "glPrimitiveRestartNV"++-- glPrioritizeTextures --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPrioritizeTextures.xml OpenGL 2.x>.+glPrioritizeTextures+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> Ptr GLfloat -- ^ @priorities@ pointing to @n@ elements of type @GLfloat@.+  -> m ()+glPrioritizeTextures v1 v2 v3 = liftIO $ dyn653 ptr_glPrioritizeTextures v1 v2 v3++{-# NOINLINE ptr_glPrioritizeTextures #-}+ptr_glPrioritizeTextures :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ())+ptr_glPrioritizeTextures = unsafePerformIO $ getCommand "glPrioritizeTextures"++-- glPrioritizeTexturesEXT -----------------------------------------------------++-- | This command is an alias for 'glPrioritizeTextures'.+glPrioritizeTexturesEXT+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @Texture@.+  -> Ptr GLclampf -- ^ @priorities@ pointing to @n@ elements of type @ClampedFloat32@.+  -> m ()+glPrioritizeTexturesEXT v1 v2 v3 = liftIO $ dyn654 ptr_glPrioritizeTexturesEXT v1 v2 v3++{-# NOINLINE ptr_glPrioritizeTexturesEXT #-}+ptr_glPrioritizeTexturesEXT :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())+ptr_glPrioritizeTexturesEXT = unsafePerformIO $ getCommand "glPrioritizeTexturesEXT"++-- glPrioritizeTexturesxOES ----------------------------------------------------++glPrioritizeTexturesxOES+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @textures@ pointing to @n@ elements of type @GLuint@.+  -> Ptr GLfixed -- ^ @priorities@ pointing to @n@ elements of type @ClampedFixed@.+  -> m ()+glPrioritizeTexturesxOES v1 v2 v3 = liftIO $ dyn655 ptr_glPrioritizeTexturesxOES v1 v2 v3++{-# NOINLINE ptr_glPrioritizeTexturesxOES #-}+ptr_glPrioritizeTexturesxOES :: FunPtr (GLsizei -> Ptr GLuint -> Ptr GLfixed -> IO ())+ptr_glPrioritizeTexturesxOES = unsafePerformIO $ getCommand "glPrioritizeTexturesxOES"++-- glProgramBinary -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramBinary.xhtml OpenGL 4.x>.+glProgramBinary+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @binaryFormat@.+  -> Ptr a -- ^ @binary@ pointing to @length@ elements of type @a@.+  -> GLsizei -- ^ @length@.+  -> m ()+glProgramBinary v1 v2 v3 v4 = liftIO $ dyn656 ptr_glProgramBinary v1 v2 v3 v4++{-# NOINLINE ptr_glProgramBinary #-}+ptr_glProgramBinary :: FunPtr (GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glProgramBinary = unsafePerformIO $ getCommand "glProgramBinary"++-- glProgramBinaryOES ----------------------------------------------------------++-- | This command is an alias for 'glProgramBinary'.+glProgramBinaryOES+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @binaryFormat@.+  -> Ptr a -- ^ @binary@ pointing to @length@ elements of type @a@.+  -> GLint -- ^ @length@.+  -> m ()+glProgramBinaryOES v1 v2 v3 v4 = liftIO $ dyn657 ptr_glProgramBinaryOES v1 v2 v3 v4++{-# NOINLINE ptr_glProgramBinaryOES #-}+ptr_glProgramBinaryOES :: FunPtr (GLuint -> GLenum -> Ptr a -> GLint -> IO ())+ptr_glProgramBinaryOES = unsafePerformIO $ getCommand "glProgramBinaryOES"++-- glProgramBufferParametersIivNV ----------------------------------------------++glProgramBufferParametersIivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @bindingIndex@.+  -> GLuint -- ^ @wordIndex@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count@ elements of type @GLint@.+  -> m ()+glProgramBufferParametersIivNV v1 v2 v3 v4 v5 = liftIO $ dyn658 ptr_glProgramBufferParametersIivNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramBufferParametersIivNV #-}+ptr_glProgramBufferParametersIivNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramBufferParametersIivNV = unsafePerformIO $ getCommand "glProgramBufferParametersIivNV"++-- glProgramBufferParametersIuivNV ---------------------------------------------++glProgramBufferParametersIuivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @bindingIndex@.+  -> GLuint -- ^ @wordIndex@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glProgramBufferParametersIuivNV v1 v2 v3 v4 v5 = liftIO $ dyn659 ptr_glProgramBufferParametersIuivNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramBufferParametersIuivNV #-}+ptr_glProgramBufferParametersIuivNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramBufferParametersIuivNV = unsafePerformIO $ getCommand "glProgramBufferParametersIuivNV"++-- glProgramBufferParametersfvNV -----------------------------------------------++glProgramBufferParametersfvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @bindingIndex@.+  -> GLuint -- ^ @wordIndex@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @params@ pointing to @count@ elements of type @GLfloat@.+  -> m ()+glProgramBufferParametersfvNV v1 v2 v3 v4 v5 = liftIO $ dyn660 ptr_glProgramBufferParametersfvNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramBufferParametersfvNV #-}+ptr_glProgramBufferParametersfvNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramBufferParametersfvNV = unsafePerformIO $ getCommand "glProgramBufferParametersfvNV"++-- glProgramEnvParameter4dARB --------------------------------------------------++-- | The vector equivalent of this command is 'glProgramEnvParameter4dvARB'.+glProgramEnvParameter4dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glProgramEnvParameter4dARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn661 ptr_glProgramEnvParameter4dARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramEnvParameter4dARB #-}+ptr_glProgramEnvParameter4dARB :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramEnvParameter4dARB = unsafePerformIO $ getCommand "glProgramEnvParameter4dARB"++-- glProgramEnvParameter4dvARB -------------------------------------------------++glProgramEnvParameter4dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glProgramEnvParameter4dvARB v1 v2 v3 = liftIO $ dyn344 ptr_glProgramEnvParameter4dvARB v1 v2 v3++{-# NOINLINE ptr_glProgramEnvParameter4dvARB #-}+ptr_glProgramEnvParameter4dvARB :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glProgramEnvParameter4dvARB = unsafePerformIO $ getCommand "glProgramEnvParameter4dvARB"++-- glProgramEnvParameter4fARB --------------------------------------------------++-- | The vector equivalent of this command is 'glProgramEnvParameter4fvARB'.+glProgramEnvParameter4fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glProgramEnvParameter4fARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn662 ptr_glProgramEnvParameter4fARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramEnvParameter4fARB #-}+ptr_glProgramEnvParameter4fARB :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramEnvParameter4fARB = unsafePerformIO $ getCommand "glProgramEnvParameter4fARB"++-- glProgramEnvParameter4fvARB -------------------------------------------------++glProgramEnvParameter4fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glProgramEnvParameter4fvARB v1 v2 v3 = liftIO $ dyn278 ptr_glProgramEnvParameter4fvARB v1 v2 v3++{-# NOINLINE ptr_glProgramEnvParameter4fvARB #-}+ptr_glProgramEnvParameter4fvARB :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glProgramEnvParameter4fvARB = unsafePerformIO $ getCommand "glProgramEnvParameter4fvARB"++-- glProgramEnvParameterI4iNV --------------------------------------------------++-- | The vector equivalent of this command is 'glProgramEnvParameterI4ivNV'.+glProgramEnvParameterI4iNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glProgramEnvParameterI4iNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn663 ptr_glProgramEnvParameterI4iNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramEnvParameterI4iNV #-}+ptr_glProgramEnvParameterI4iNV :: FunPtr (GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramEnvParameterI4iNV = unsafePerformIO $ getCommand "glProgramEnvParameterI4iNV"++-- glProgramEnvParameterI4ivNV -------------------------------------------------++glProgramEnvParameterI4ivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glProgramEnvParameterI4ivNV v1 v2 v3 = liftIO $ dyn357 ptr_glProgramEnvParameterI4ivNV v1 v2 v3++{-# NOINLINE ptr_glProgramEnvParameterI4ivNV #-}+ptr_glProgramEnvParameterI4ivNV :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glProgramEnvParameterI4ivNV = unsafePerformIO $ getCommand "glProgramEnvParameterI4ivNV"++-- glProgramEnvParameterI4uiNV -------------------------------------------------++-- | The vector equivalent of this command is 'glProgramEnvParameterI4uivNV'.+glProgramEnvParameterI4uiNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> GLuint -- ^ @w@.+  -> m ()+glProgramEnvParameterI4uiNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn7 ptr_glProgramEnvParameterI4uiNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramEnvParameterI4uiNV #-}+ptr_glProgramEnvParameterI4uiNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramEnvParameterI4uiNV = unsafePerformIO $ getCommand "glProgramEnvParameterI4uiNV"++-- glProgramEnvParameterI4uivNV ------------------------------------------------++glProgramEnvParameterI4uivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glProgramEnvParameterI4uivNV v1 v2 v3 = liftIO $ dyn221 ptr_glProgramEnvParameterI4uivNV v1 v2 v3++{-# NOINLINE ptr_glProgramEnvParameterI4uivNV #-}+ptr_glProgramEnvParameterI4uivNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glProgramEnvParameterI4uivNV = unsafePerformIO $ getCommand "glProgramEnvParameterI4uivNV"++-- glProgramEnvParameters4fvEXT ------------------------------------------------++glProgramEnvParameters4fvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @params@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramEnvParameters4fvEXT v1 v2 v3 v4 = liftIO $ dyn297 ptr_glProgramEnvParameters4fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramEnvParameters4fvEXT #-}+ptr_glProgramEnvParameters4fvEXT :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramEnvParameters4fvEXT = unsafePerformIO $ getCommand "glProgramEnvParameters4fvEXT"++-- glProgramEnvParametersI4ivNV ------------------------------------------------++glProgramEnvParametersI4ivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glProgramEnvParametersI4ivNV v1 v2 v3 v4 = liftIO $ dyn664 ptr_glProgramEnvParametersI4ivNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramEnvParametersI4ivNV #-}+ptr_glProgramEnvParametersI4ivNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramEnvParametersI4ivNV = unsafePerformIO $ getCommand "glProgramEnvParametersI4ivNV"++-- glProgramEnvParametersI4uivNV -----------------------------------------------++glProgramEnvParametersI4uivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glProgramEnvParametersI4uivNV v1 v2 v3 v4 = liftIO $ dyn25 ptr_glProgramEnvParametersI4uivNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramEnvParametersI4uivNV #-}+ptr_glProgramEnvParametersI4uivNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramEnvParametersI4uivNV = unsafePerformIO $ getCommand "glProgramEnvParametersI4uivNV"++-- glProgramLocalParameter4dARB ------------------------------------------------++-- | The vector equivalent of this command is 'glProgramLocalParameter4dvARB'.+glProgramLocalParameter4dARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glProgramLocalParameter4dARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn661 ptr_glProgramLocalParameter4dARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramLocalParameter4dARB #-}+ptr_glProgramLocalParameter4dARB :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramLocalParameter4dARB = unsafePerformIO $ getCommand "glProgramLocalParameter4dARB"++-- glProgramLocalParameter4dvARB -----------------------------------------------++glProgramLocalParameter4dvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @params@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glProgramLocalParameter4dvARB v1 v2 v3 = liftIO $ dyn344 ptr_glProgramLocalParameter4dvARB v1 v2 v3++{-# NOINLINE ptr_glProgramLocalParameter4dvARB #-}+ptr_glProgramLocalParameter4dvARB :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glProgramLocalParameter4dvARB = unsafePerformIO $ getCommand "glProgramLocalParameter4dvARB"++-- glProgramLocalParameter4fARB ------------------------------------------------++-- | The vector equivalent of this command is 'glProgramLocalParameter4fvARB'.+glProgramLocalParameter4fARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glProgramLocalParameter4fARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn662 ptr_glProgramLocalParameter4fARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramLocalParameter4fARB #-}+ptr_glProgramLocalParameter4fARB :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramLocalParameter4fARB = unsafePerformIO $ getCommand "glProgramLocalParameter4fARB"++-- glProgramLocalParameter4fvARB -----------------------------------------------++glProgramLocalParameter4fvARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @params@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glProgramLocalParameter4fvARB v1 v2 v3 = liftIO $ dyn278 ptr_glProgramLocalParameter4fvARB v1 v2 v3++{-# NOINLINE ptr_glProgramLocalParameter4fvARB #-}+ptr_glProgramLocalParameter4fvARB :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glProgramLocalParameter4fvARB = unsafePerformIO $ getCommand "glProgramLocalParameter4fvARB"++-- glProgramLocalParameterI4iNV ------------------------------------------------++-- | The vector equivalent of this command is 'glProgramLocalParameterI4ivNV'.+glProgramLocalParameterI4iNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glProgramLocalParameterI4iNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn663 ptr_glProgramLocalParameterI4iNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramLocalParameterI4iNV #-}+ptr_glProgramLocalParameterI4iNV :: FunPtr (GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramLocalParameterI4iNV = unsafePerformIO $ getCommand "glProgramLocalParameterI4iNV"++-- glProgramLocalParameterI4ivNV -----------------------------------------------++glProgramLocalParameterI4ivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @params@ pointing to @4@ elements of type @GLint@.+  -> m ()+glProgramLocalParameterI4ivNV v1 v2 v3 = liftIO $ dyn357 ptr_glProgramLocalParameterI4ivNV v1 v2 v3++{-# NOINLINE ptr_glProgramLocalParameterI4ivNV #-}+ptr_glProgramLocalParameterI4ivNV :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glProgramLocalParameterI4ivNV = unsafePerformIO $ getCommand "glProgramLocalParameterI4ivNV"++-- glProgramLocalParameterI4uiNV -----------------------------------------------++-- | The vector equivalent of this command is 'glProgramLocalParameterI4uivNV'.+glProgramLocalParameterI4uiNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> GLuint -- ^ @w@.+  -> m ()+glProgramLocalParameterI4uiNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn7 ptr_glProgramLocalParameterI4uiNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramLocalParameterI4uiNV #-}+ptr_glProgramLocalParameterI4uiNV :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramLocalParameterI4uiNV = unsafePerformIO $ getCommand "glProgramLocalParameterI4uiNV"++-- glProgramLocalParameterI4uivNV ----------------------------------------------++glProgramLocalParameterI4uivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @params@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glProgramLocalParameterI4uivNV v1 v2 v3 = liftIO $ dyn221 ptr_glProgramLocalParameterI4uivNV v1 v2 v3++{-# NOINLINE ptr_glProgramLocalParameterI4uivNV #-}+ptr_glProgramLocalParameterI4uivNV :: FunPtr (GLenum -> GLuint -> Ptr GLuint -> IO ())+ptr_glProgramLocalParameterI4uivNV = unsafePerformIO $ getCommand "glProgramLocalParameterI4uivNV"++-- glProgramLocalParameters4fvEXT ----------------------------------------------++glProgramLocalParameters4fvEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @params@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramLocalParameters4fvEXT v1 v2 v3 v4 = liftIO $ dyn297 ptr_glProgramLocalParameters4fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramLocalParameters4fvEXT #-}+ptr_glProgramLocalParameters4fvEXT :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramLocalParameters4fvEXT = unsafePerformIO $ getCommand "glProgramLocalParameters4fvEXT"++-- glProgramLocalParametersI4ivNV ----------------------------------------------++glProgramLocalParametersI4ivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @params@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glProgramLocalParametersI4ivNV v1 v2 v3 v4 = liftIO $ dyn664 ptr_glProgramLocalParametersI4ivNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramLocalParametersI4ivNV #-}+ptr_glProgramLocalParametersI4ivNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramLocalParametersI4ivNV = unsafePerformIO $ getCommand "glProgramLocalParametersI4ivNV"++-- glProgramLocalParametersI4uivNV ---------------------------------------------++glProgramLocalParametersI4uivNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glProgramLocalParametersI4uivNV v1 v2 v3 v4 = liftIO $ dyn25 ptr_glProgramLocalParametersI4uivNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramLocalParametersI4uivNV #-}+ptr_glProgramLocalParametersI4uivNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramLocalParametersI4uivNV = unsafePerformIO $ getCommand "glProgramLocalParametersI4uivNV"++-- glProgramNamedParameter4dNV -------------------------------------------------++-- | The vector equivalent of this command is 'glProgramNamedParameter4dvNV'.+glProgramNamedParameter4dNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glProgramNamedParameter4dNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn665 ptr_glProgramNamedParameter4dNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glProgramNamedParameter4dNV #-}+ptr_glProgramNamedParameter4dNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramNamedParameter4dNV = unsafePerformIO $ getCommand "glProgramNamedParameter4dNV"++-- glProgramNamedParameter4dvNV ------------------------------------------------++glProgramNamedParameter4dvNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glProgramNamedParameter4dvNV v1 v2 v3 v4 = liftIO $ dyn410 ptr_glProgramNamedParameter4dvNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramNamedParameter4dvNV #-}+ptr_glProgramNamedParameter4dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())+ptr_glProgramNamedParameter4dvNV = unsafePerformIO $ getCommand "glProgramNamedParameter4dvNV"+
+ src/Graphics/GL/Functions/F21.hs view
@@ -0,0 +1,1691 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F21+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F21 (+  glProgramNamedParameter4fNV,+  glProgramNamedParameter4fvNV,+  glProgramParameter4dNV,+  glProgramParameter4dvNV,+  glProgramParameter4fNV,+  glProgramParameter4fvNV,+  glProgramParameteri,+  glProgramParameteriARB,+  glProgramParameteriEXT,+  glProgramParameters4dvNV,+  glProgramParameters4fvNV,+  glProgramPathFragmentInputGenNV,+  glProgramStringARB,+  glProgramSubroutineParametersuivNV,+  glProgramUniform1d,+  glProgramUniform1dEXT,+  glProgramUniform1dv,+  glProgramUniform1dvEXT,+  glProgramUniform1f,+  glProgramUniform1fEXT,+  glProgramUniform1fv,+  glProgramUniform1fvEXT,+  glProgramUniform1i,+  glProgramUniform1i64ARB,+  glProgramUniform1i64NV,+  glProgramUniform1i64vARB,+  glProgramUniform1i64vNV,+  glProgramUniform1iEXT,+  glProgramUniform1iv,+  glProgramUniform1ivEXT,+  glProgramUniform1ui,+  glProgramUniform1ui64ARB,+  glProgramUniform1ui64NV,+  glProgramUniform1ui64vARB,+  glProgramUniform1ui64vNV,+  glProgramUniform1uiEXT,+  glProgramUniform1uiv,+  glProgramUniform1uivEXT,+  glProgramUniform2d,+  glProgramUniform2dEXT,+  glProgramUniform2dv,+  glProgramUniform2dvEXT,+  glProgramUniform2f,+  glProgramUniform2fEXT,+  glProgramUniform2fv,+  glProgramUniform2fvEXT,+  glProgramUniform2i,+  glProgramUniform2i64ARB,+  glProgramUniform2i64NV,+  glProgramUniform2i64vARB,+  glProgramUniform2i64vNV,+  glProgramUniform2iEXT,+  glProgramUniform2iv,+  glProgramUniform2ivEXT,+  glProgramUniform2ui,+  glProgramUniform2ui64ARB,+  glProgramUniform2ui64NV,+  glProgramUniform2ui64vARB,+  glProgramUniform2ui64vNV,+  glProgramUniform2uiEXT,+  glProgramUniform2uiv,+  glProgramUniform2uivEXT,+  glProgramUniform3d,+  glProgramUniform3dEXT,+  glProgramUniform3dv,+  glProgramUniform3dvEXT,+  glProgramUniform3f,+  glProgramUniform3fEXT,+  glProgramUniform3fv,+  glProgramUniform3fvEXT,+  glProgramUniform3i,+  glProgramUniform3i64ARB,+  glProgramUniform3i64NV,+  glProgramUniform3i64vARB,+  glProgramUniform3i64vNV,+  glProgramUniform3iEXT,+  glProgramUniform3iv,+  glProgramUniform3ivEXT,+  glProgramUniform3ui,+  glProgramUniform3ui64ARB,+  glProgramUniform3ui64NV,+  glProgramUniform3ui64vARB,+  glProgramUniform3ui64vNV,+  glProgramUniform3uiEXT,+  glProgramUniform3uiv,+  glProgramUniform3uivEXT,+  glProgramUniform4d,+  glProgramUniform4dEXT,+  glProgramUniform4dv,+  glProgramUniform4dvEXT,+  glProgramUniform4f,+  glProgramUniform4fEXT,+  glProgramUniform4fv,+  glProgramUniform4fvEXT,+  glProgramUniform4i,+  glProgramUniform4i64ARB,+  glProgramUniform4i64NV,+  glProgramUniform4i64vARB,+  glProgramUniform4i64vNV,+  glProgramUniform4iEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glProgramNamedParameter4fNV -------------------------------------------------++-- | The vector equivalent of this command is 'glProgramNamedParameter4fvNV'.+glProgramNamedParameter4fNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glProgramNamedParameter4fNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn666 ptr_glProgramNamedParameter4fNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glProgramNamedParameter4fNV #-}+ptr_glProgramNamedParameter4fNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramNamedParameter4fNV = unsafePerformIO $ getCommand "glProgramNamedParameter4fNV"++-- glProgramNamedParameter4fvNV ------------------------------------------------++glProgramNamedParameter4fvNV+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLsizei -- ^ @len@.+  -> Ptr GLubyte -- ^ @name@ pointing to @1@ element of type @GLubyte@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glProgramNamedParameter4fvNV v1 v2 v3 v4 = liftIO $ dyn411 ptr_glProgramNamedParameter4fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramNamedParameter4fvNV #-}+ptr_glProgramNamedParameter4fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glProgramNamedParameter4fvNV = unsafePerformIO $ getCommand "glProgramNamedParameter4fvNV"++-- glProgramParameter4dNV ------------------------------------------------------++-- | The vector equivalent of this command is 'glProgramParameter4dvNV'.+glProgramParameter4dNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glProgramParameter4dNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn661 ptr_glProgramParameter4dNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramParameter4dNV #-}+ptr_glProgramParameter4dNV :: FunPtr (GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramParameter4dNV = unsafePerformIO $ getCommand "glProgramParameter4dNV"++-- glProgramParameter4dvNV -----------------------------------------------------++glProgramParameter4dvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glProgramParameter4dvNV v1 v2 v3 = liftIO $ dyn344 ptr_glProgramParameter4dvNV v1 v2 v3++{-# NOINLINE ptr_glProgramParameter4dvNV #-}+ptr_glProgramParameter4dvNV :: FunPtr (GLenum -> GLuint -> Ptr GLdouble -> IO ())+ptr_glProgramParameter4dvNV = unsafePerformIO $ getCommand "glProgramParameter4dvNV"++-- glProgramParameter4fNV ------------------------------------------------------++-- | The vector equivalent of this command is 'glProgramParameter4fvNV'.+glProgramParameter4fNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glProgramParameter4fNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn662 ptr_glProgramParameter4fNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramParameter4fNV #-}+ptr_glProgramParameter4fNV :: FunPtr (GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramParameter4fNV = unsafePerformIO $ getCommand "glProgramParameter4fNV"++-- glProgramParameter4fvNV -----------------------------------------------------++glProgramParameter4fvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glProgramParameter4fvNV v1 v2 v3 = liftIO $ dyn278 ptr_glProgramParameter4fvNV v1 v2 v3++{-# NOINLINE ptr_glProgramParameter4fvNV #-}+ptr_glProgramParameter4fvNV :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glProgramParameter4fvNV = unsafePerformIO $ getCommand "glProgramParameter4fvNV"++-- glProgramParameteri ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramParameter.xhtml OpenGL 4.x>.+glProgramParameteri+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @pname@ of type [ProgramParameterPName](Graphics-GL-Groups.html#ProgramParameterPName).+  -> GLint -- ^ @value@.+  -> m ()+glProgramParameteri v1 v2 v3 = liftIO $ dyn491 ptr_glProgramParameteri v1 v2 v3++{-# NOINLINE ptr_glProgramParameteri #-}+ptr_glProgramParameteri :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glProgramParameteri = unsafePerformIO $ getCommand "glProgramParameteri"++-- glProgramParameteriARB ------------------------------------------------------++-- | This command is an alias for 'glProgramParameteri'.+glProgramParameteriARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @pname@ of type [ProgramParameterPName](Graphics-GL-Groups.html#ProgramParameterPName).+  -> GLint -- ^ @value@.+  -> m ()+glProgramParameteriARB v1 v2 v3 = liftIO $ dyn491 ptr_glProgramParameteriARB v1 v2 v3++{-# NOINLINE ptr_glProgramParameteriARB #-}+ptr_glProgramParameteriARB :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glProgramParameteriARB = unsafePerformIO $ getCommand "glProgramParameteriARB"++-- glProgramParameteriEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramParameteri'.+glProgramParameteriEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLenum -- ^ @pname@ of type [ProgramParameterPName](Graphics-GL-Groups.html#ProgramParameterPName).+  -> GLint -- ^ @value@.+  -> m ()+glProgramParameteriEXT v1 v2 v3 = liftIO $ dyn491 ptr_glProgramParameteriEXT v1 v2 v3++{-# NOINLINE ptr_glProgramParameteriEXT #-}+ptr_glProgramParameteriEXT :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glProgramParameteriEXT = unsafePerformIO $ getCommand "glProgramParameteriEXT"++-- glProgramParameters4dvNV ----------------------------------------------------++glProgramParameters4dvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glProgramParameters4dvNV v1 v2 v3 v4 = liftIO $ dyn667 ptr_glProgramParameters4dvNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramParameters4dvNV #-}+ptr_glProgramParameters4dvNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramParameters4dvNV = unsafePerformIO $ getCommand "glProgramParameters4dvNV"++-- glProgramParameters4fvNV ----------------------------------------------------++glProgramParameters4fvNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramParameters4fvNV v1 v2 v3 v4 = liftIO $ dyn297 ptr_glProgramParameters4fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramParameters4fvNV #-}+ptr_glProgramParameters4fvNV :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramParameters4fvNV = unsafePerformIO $ getCommand "glProgramParameters4fvNV"++-- glProgramPathFragmentInputGenNV ---------------------------------------------++glProgramPathFragmentInputGenNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLenum -- ^ @genMode@.+  -> GLint -- ^ @components@.+  -> Ptr GLfloat -- ^ @coeffs@.+  -> m ()+glProgramPathFragmentInputGenNV v1 v2 v3 v4 v5 = liftIO $ dyn668 ptr_glProgramPathFragmentInputGenNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramPathFragmentInputGenNV #-}+ptr_glProgramPathFragmentInputGenNV :: FunPtr (GLuint -> GLint -> GLenum -> GLint -> Ptr GLfloat -> IO ())+ptr_glProgramPathFragmentInputGenNV = unsafePerformIO $ getCommand "glProgramPathFragmentInputGenNV"++-- glProgramStringARB ----------------------------------------------------------++glProgramStringARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLenum -- ^ @format@ of type [ProgramFormat](Graphics-GL-Groups.html#ProgramFormat).+  -> GLsizei -- ^ @len@.+  -> Ptr a -- ^ @string@ pointing to @len@ elements of type @a@.+  -> m ()+glProgramStringARB v1 v2 v3 v4 = liftIO $ dyn669 ptr_glProgramStringARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramStringARB #-}+ptr_glProgramStringARB :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glProgramStringARB = unsafePerformIO $ getCommand "glProgramStringARB"++-- glProgramSubroutineParametersuivNV ------------------------------------------++glProgramSubroutineParametersuivNV+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @params@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glProgramSubroutineParametersuivNV v1 v2 v3 = liftIO $ dyn204 ptr_glProgramSubroutineParametersuivNV v1 v2 v3++{-# NOINLINE ptr_glProgramSubroutineParametersuivNV #-}+ptr_glProgramSubroutineParametersuivNV :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramSubroutineParametersuivNV = unsafePerformIO $ getCommand "glProgramSubroutineParametersuivNV"++-- glProgramUniform1d ----------------------------------------------------------++glProgramUniform1d+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @v0@.+  -> m ()+glProgramUniform1d v1 v2 v3 = liftIO $ dyn670 ptr_glProgramUniform1d v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1d #-}+ptr_glProgramUniform1d :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())+ptr_glProgramUniform1d = unsafePerformIO $ getCommand "glProgramUniform1d"++-- glProgramUniform1dEXT -------------------------------------------------------++glProgramUniform1dEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> m ()+glProgramUniform1dEXT v1 v2 v3 = liftIO $ dyn670 ptr_glProgramUniform1dEXT v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1dEXT #-}+ptr_glProgramUniform1dEXT :: FunPtr (GLuint -> GLint -> GLdouble -> IO ())+ptr_glProgramUniform1dEXT = unsafePerformIO $ getCommand "glProgramUniform1dEXT"++-- glProgramUniform1dv ---------------------------------------------------------++glProgramUniform1dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count@ elements of type @GLdouble@.+  -> m ()+glProgramUniform1dv v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform1dv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1dv #-}+ptr_glProgramUniform1dv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform1dv = unsafePerformIO $ getCommand "glProgramUniform1dv"++-- glProgramUniform1dvEXT ------------------------------------------------------++glProgramUniform1dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count@ elements of type @GLdouble@.+  -> m ()+glProgramUniform1dvEXT v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform1dvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1dvEXT #-}+ptr_glProgramUniform1dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform1dvEXT = unsafePerformIO $ getCommand "glProgramUniform1dvEXT"++-- glProgramUniform1f ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1f+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> m ()+glProgramUniform1f v1 v2 v3 = liftIO $ dyn671 ptr_glProgramUniform1f v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1f #-}+ptr_glProgramUniform1f :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())+ptr_glProgramUniform1f = unsafePerformIO $ getCommand "glProgramUniform1f"++-- glProgramUniform1fEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform1f'.+glProgramUniform1fEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> m ()+glProgramUniform1fEXT v1 v2 v3 = liftIO $ dyn671 ptr_glProgramUniform1fEXT v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1fEXT #-}+ptr_glProgramUniform1fEXT :: FunPtr (GLuint -> GLint -> GLfloat -> IO ())+ptr_glProgramUniform1fEXT = unsafePerformIO $ getCommand "glProgramUniform1fEXT"++-- glProgramUniform1fv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count@ elements of type @GLfloat@.+  -> m ()+glProgramUniform1fv v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform1fv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1fv #-}+ptr_glProgramUniform1fv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform1fv = unsafePerformIO $ getCommand "glProgramUniform1fv"++-- glProgramUniform1fvEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform1fv'.+glProgramUniform1fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count@ elements of type @GLfloat@.+  -> m ()+glProgramUniform1fvEXT v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform1fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1fvEXT #-}+ptr_glProgramUniform1fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform1fvEXT = unsafePerformIO $ getCommand "glProgramUniform1fvEXT"++-- glProgramUniform1i ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1i+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> m ()+glProgramUniform1i v1 v2 v3 = liftIO $ dyn672 ptr_glProgramUniform1i v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1i #-}+ptr_glProgramUniform1i :: FunPtr (GLuint -> GLint -> GLint -> IO ())+ptr_glProgramUniform1i = unsafePerformIO $ getCommand "glProgramUniform1i"++-- glProgramUniform1i64ARB -----------------------------------------------------++glProgramUniform1i64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> m ()+glProgramUniform1i64ARB v1 v2 v3 = liftIO $ dyn673 ptr_glProgramUniform1i64ARB v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1i64ARB #-}+ptr_glProgramUniform1i64ARB :: FunPtr (GLuint -> GLint -> GLint64 -> IO ())+ptr_glProgramUniform1i64ARB = unsafePerformIO $ getCommand "glProgramUniform1i64ARB"++-- glProgramUniform1i64NV ------------------------------------------------------++glProgramUniform1i64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> m ()+glProgramUniform1i64NV v1 v2 v3 = liftIO $ dyn674 ptr_glProgramUniform1i64NV v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1i64NV #-}+ptr_glProgramUniform1i64NV :: FunPtr (GLuint -> GLint -> GLint64EXT -> IO ())+ptr_glProgramUniform1i64NV = unsafePerformIO $ getCommand "glProgramUniform1i64NV"++-- glProgramUniform1i64vARB ----------------------------------------------------++glProgramUniform1i64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count@ elements of type @GLint64@.+  -> m ()+glProgramUniform1i64vARB v1 v2 v3 v4 = liftIO $ dyn480 ptr_glProgramUniform1i64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1i64vARB #-}+ptr_glProgramUniform1i64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glProgramUniform1i64vARB = unsafePerformIO $ getCommand "glProgramUniform1i64vARB"++-- glProgramUniform1i64vNV -----------------------------------------------------++glProgramUniform1i64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count@ elements of type @GLint64EXT@.+  -> m ()+glProgramUniform1i64vNV v1 v2 v3 v4 = liftIO $ dyn675 ptr_glProgramUniform1i64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1i64vNV #-}+ptr_glProgramUniform1i64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glProgramUniform1i64vNV = unsafePerformIO $ getCommand "glProgramUniform1i64vNV"++-- glProgramUniform1iEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform1i'.+glProgramUniform1iEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> m ()+glProgramUniform1iEXT v1 v2 v3 = liftIO $ dyn672 ptr_glProgramUniform1iEXT v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1iEXT #-}+ptr_glProgramUniform1iEXT :: FunPtr (GLuint -> GLint -> GLint -> IO ())+ptr_glProgramUniform1iEXT = unsafePerformIO $ getCommand "glProgramUniform1iEXT"++-- glProgramUniform1iv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1iv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count@ elements of type @GLint@.+  -> m ()+glProgramUniform1iv v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform1iv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1iv #-}+ptr_glProgramUniform1iv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform1iv = unsafePerformIO $ getCommand "glProgramUniform1iv"++-- glProgramUniform1ivEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform1iv'.+glProgramUniform1ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count@ elements of type @GLint@.+  -> m ()+glProgramUniform1ivEXT v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform1ivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1ivEXT #-}+ptr_glProgramUniform1ivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform1ivEXT = unsafePerformIO $ getCommand "glProgramUniform1ivEXT"++-- glProgramUniform1ui ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1ui+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> m ()+glProgramUniform1ui v1 v2 v3 = liftIO $ dyn676 ptr_glProgramUniform1ui v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1ui #-}+ptr_glProgramUniform1ui :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+ptr_glProgramUniform1ui = unsafePerformIO $ getCommand "glProgramUniform1ui"++-- glProgramUniform1ui64ARB ----------------------------------------------------++glProgramUniform1ui64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> m ()+glProgramUniform1ui64ARB v1 v2 v3 = liftIO $ dyn677 ptr_glProgramUniform1ui64ARB v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1ui64ARB #-}+ptr_glProgramUniform1ui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+ptr_glProgramUniform1ui64ARB = unsafePerformIO $ getCommand "glProgramUniform1ui64ARB"++-- glProgramUniform1ui64NV -----------------------------------------------------++glProgramUniform1ui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> m ()+glProgramUniform1ui64NV v1 v2 v3 = liftIO $ dyn678 ptr_glProgramUniform1ui64NV v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1ui64NV #-}+ptr_glProgramUniform1ui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())+ptr_glProgramUniform1ui64NV = unsafePerformIO $ getCommand "glProgramUniform1ui64NV"++-- glProgramUniform1ui64vARB ---------------------------------------------------++glProgramUniform1ui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glProgramUniform1ui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniform1ui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1ui64vARB #-}+ptr_glProgramUniform1ui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniform1ui64vARB = unsafePerformIO $ getCommand "glProgramUniform1ui64vARB"++-- glProgramUniform1ui64vNV ----------------------------------------------------++glProgramUniform1ui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count@ elements of type @GLuint64EXT@.+  -> m ()+glProgramUniform1ui64vNV v1 v2 v3 v4 = liftIO $ dyn679 ptr_glProgramUniform1ui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1ui64vNV #-}+ptr_glProgramUniform1ui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glProgramUniform1ui64vNV = unsafePerformIO $ getCommand "glProgramUniform1ui64vNV"++-- glProgramUniform1uiEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform1ui'.+glProgramUniform1uiEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> m ()+glProgramUniform1uiEXT v1 v2 v3 = liftIO $ dyn676 ptr_glProgramUniform1uiEXT v1 v2 v3++{-# NOINLINE ptr_glProgramUniform1uiEXT #-}+ptr_glProgramUniform1uiEXT :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+ptr_glProgramUniform1uiEXT = unsafePerformIO $ getCommand "glProgramUniform1uiEXT"++-- glProgramUniform1uiv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform1uiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glProgramUniform1uiv v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform1uiv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1uiv #-}+ptr_glProgramUniform1uiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform1uiv = unsafePerformIO $ getCommand "glProgramUniform1uiv"++-- glProgramUniform1uivEXT -----------------------------------------------------++-- | This command is an alias for 'glProgramUniform1uiv'.+glProgramUniform1uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glProgramUniform1uivEXT v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform1uivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform1uivEXT #-}+ptr_glProgramUniform1uivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform1uivEXT = unsafePerformIO $ getCommand "glProgramUniform1uivEXT"++-- glProgramUniform2d ----------------------------------------------------------++glProgramUniform2d+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @v0@.+  -> GLdouble -- ^ @v1@.+  -> m ()+glProgramUniform2d v1 v2 v3 v4 = liftIO $ dyn680 ptr_glProgramUniform2d v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2d #-}+ptr_glProgramUniform2d :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform2d = unsafePerformIO $ getCommand "glProgramUniform2d"++-- glProgramUniform2dEXT -------------------------------------------------------++glProgramUniform2dEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glProgramUniform2dEXT v1 v2 v3 v4 = liftIO $ dyn680 ptr_glProgramUniform2dEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2dEXT #-}+ptr_glProgramUniform2dEXT :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform2dEXT = unsafePerformIO $ getCommand "glProgramUniform2dEXT"++-- glProgramUniform2dv ---------------------------------------------------------++glProgramUniform2dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*2@ elements of type @GLdouble@.+  -> m ()+glProgramUniform2dv v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform2dv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2dv #-}+ptr_glProgramUniform2dv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform2dv = unsafePerformIO $ getCommand "glProgramUniform2dv"++-- glProgramUniform2dvEXT ------------------------------------------------------++glProgramUniform2dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*2@ elements of type @GLdouble@.+  -> m ()+glProgramUniform2dvEXT v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform2dvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2dvEXT #-}+ptr_glProgramUniform2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform2dvEXT = unsafePerformIO $ getCommand "glProgramUniform2dvEXT"++-- glProgramUniform2f ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2f+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> m ()+glProgramUniform2f v1 v2 v3 v4 = liftIO $ dyn681 ptr_glProgramUniform2f v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2f #-}+ptr_glProgramUniform2f :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform2f = unsafePerformIO $ getCommand "glProgramUniform2f"++-- glProgramUniform2fEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform2f'.+glProgramUniform2fEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> m ()+glProgramUniform2fEXT v1 v2 v3 v4 = liftIO $ dyn681 ptr_glProgramUniform2fEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2fEXT #-}+ptr_glProgramUniform2fEXT :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform2fEXT = unsafePerformIO $ getCommand "glProgramUniform2fEXT"++-- glProgramUniform2fv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*2@ elements of type @GLfloat@.+  -> m ()+glProgramUniform2fv v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform2fv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2fv #-}+ptr_glProgramUniform2fv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform2fv = unsafePerformIO $ getCommand "glProgramUniform2fv"++-- glProgramUniform2fvEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform2fv'.+glProgramUniform2fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*2@ elements of type @GLfloat@.+  -> m ()+glProgramUniform2fvEXT v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform2fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2fvEXT #-}+ptr_glProgramUniform2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform2fvEXT = unsafePerformIO $ getCommand "glProgramUniform2fvEXT"++-- glProgramUniform2i ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2i+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> m ()+glProgramUniform2i v1 v2 v3 v4 = liftIO $ dyn682 ptr_glProgramUniform2i v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2i #-}+ptr_glProgramUniform2i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform2i = unsafePerformIO $ getCommand "glProgramUniform2i"++-- glProgramUniform2i64ARB -----------------------------------------------------++glProgramUniform2i64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> m ()+glProgramUniform2i64ARB v1 v2 v3 v4 = liftIO $ dyn683 ptr_glProgramUniform2i64ARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2i64ARB #-}+ptr_glProgramUniform2i64ARB :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> IO ())+ptr_glProgramUniform2i64ARB = unsafePerformIO $ getCommand "glProgramUniform2i64ARB"++-- glProgramUniform2i64NV ------------------------------------------------------++glProgramUniform2i64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> m ()+glProgramUniform2i64NV v1 v2 v3 v4 = liftIO $ dyn684 ptr_glProgramUniform2i64NV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2i64NV #-}+ptr_glProgramUniform2i64NV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glProgramUniform2i64NV = unsafePerformIO $ getCommand "glProgramUniform2i64NV"++-- glProgramUniform2i64vARB ----------------------------------------------------++glProgramUniform2i64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*2@ elements of type @GLint64@.+  -> m ()+glProgramUniform2i64vARB v1 v2 v3 v4 = liftIO $ dyn480 ptr_glProgramUniform2i64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2i64vARB #-}+ptr_glProgramUniform2i64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glProgramUniform2i64vARB = unsafePerformIO $ getCommand "glProgramUniform2i64vARB"++-- glProgramUniform2i64vNV -----------------------------------------------------++glProgramUniform2i64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*2@ elements of type @GLint64EXT@.+  -> m ()+glProgramUniform2i64vNV v1 v2 v3 v4 = liftIO $ dyn675 ptr_glProgramUniform2i64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2i64vNV #-}+ptr_glProgramUniform2i64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glProgramUniform2i64vNV = unsafePerformIO $ getCommand "glProgramUniform2i64vNV"++-- glProgramUniform2iEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform2i'.+glProgramUniform2iEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> m ()+glProgramUniform2iEXT v1 v2 v3 v4 = liftIO $ dyn682 ptr_glProgramUniform2iEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2iEXT #-}+ptr_glProgramUniform2iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform2iEXT = unsafePerformIO $ getCommand "glProgramUniform2iEXT"++-- glProgramUniform2iv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2iv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*2@ elements of type @GLint@.+  -> m ()+glProgramUniform2iv v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform2iv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2iv #-}+ptr_glProgramUniform2iv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform2iv = unsafePerformIO $ getCommand "glProgramUniform2iv"++-- glProgramUniform2ivEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform2iv'.+glProgramUniform2ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*2@ elements of type @GLint@.+  -> m ()+glProgramUniform2ivEXT v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform2ivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ivEXT #-}+ptr_glProgramUniform2ivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform2ivEXT = unsafePerformIO $ getCommand "glProgramUniform2ivEXT"++-- glProgramUniform2ui ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2ui+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> m ()+glProgramUniform2ui v1 v2 v3 v4 = liftIO $ dyn685 ptr_glProgramUniform2ui v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ui #-}+ptr_glProgramUniform2ui :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform2ui = unsafePerformIO $ getCommand "glProgramUniform2ui"++-- glProgramUniform2ui64ARB ----------------------------------------------------++glProgramUniform2ui64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> m ()+glProgramUniform2ui64ARB v1 v2 v3 v4 = liftIO $ dyn686 ptr_glProgramUniform2ui64ARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ui64ARB #-}+ptr_glProgramUniform2ui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> IO ())+ptr_glProgramUniform2ui64ARB = unsafePerformIO $ getCommand "glProgramUniform2ui64ARB"++-- glProgramUniform2ui64NV -----------------------------------------------------++glProgramUniform2ui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> m ()+glProgramUniform2ui64NV v1 v2 v3 v4 = liftIO $ dyn687 ptr_glProgramUniform2ui64NV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ui64NV #-}+ptr_glProgramUniform2ui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glProgramUniform2ui64NV = unsafePerformIO $ getCommand "glProgramUniform2ui64NV"++-- glProgramUniform2ui64vARB ---------------------------------------------------++glProgramUniform2ui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*2@ elements of type @GLuint64@.+  -> m ()+glProgramUniform2ui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniform2ui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ui64vARB #-}+ptr_glProgramUniform2ui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniform2ui64vARB = unsafePerformIO $ getCommand "glProgramUniform2ui64vARB"++-- glProgramUniform2ui64vNV ----------------------------------------------------++glProgramUniform2ui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*2@ elements of type @GLuint64EXT@.+  -> m ()+glProgramUniform2ui64vNV v1 v2 v3 v4 = liftIO $ dyn679 ptr_glProgramUniform2ui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2ui64vNV #-}+ptr_glProgramUniform2ui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glProgramUniform2ui64vNV = unsafePerformIO $ getCommand "glProgramUniform2ui64vNV"++-- glProgramUniform2uiEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform2ui'.+glProgramUniform2uiEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> m ()+glProgramUniform2uiEXT v1 v2 v3 v4 = liftIO $ dyn685 ptr_glProgramUniform2uiEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2uiEXT #-}+ptr_glProgramUniform2uiEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform2uiEXT = unsafePerformIO $ getCommand "glProgramUniform2uiEXT"++-- glProgramUniform2uiv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform2uiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*2@ elements of type @GLuint@.+  -> m ()+glProgramUniform2uiv v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform2uiv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2uiv #-}+ptr_glProgramUniform2uiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform2uiv = unsafePerformIO $ getCommand "glProgramUniform2uiv"++-- glProgramUniform2uivEXT -----------------------------------------------------++-- | This command is an alias for 'glProgramUniform2uiv'.+glProgramUniform2uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*2@ elements of type @GLuint@.+  -> m ()+glProgramUniform2uivEXT v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform2uivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform2uivEXT #-}+ptr_glProgramUniform2uivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform2uivEXT = unsafePerformIO $ getCommand "glProgramUniform2uivEXT"++-- glProgramUniform3d ----------------------------------------------------------++glProgramUniform3d+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @v0@.+  -> GLdouble -- ^ @v1@.+  -> GLdouble -- ^ @v2@.+  -> m ()+glProgramUniform3d v1 v2 v3 v4 v5 = liftIO $ dyn688 ptr_glProgramUniform3d v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3d #-}+ptr_glProgramUniform3d :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform3d = unsafePerformIO $ getCommand "glProgramUniform3d"++-- glProgramUniform3dEXT -------------------------------------------------------++glProgramUniform3dEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glProgramUniform3dEXT v1 v2 v3 v4 v5 = liftIO $ dyn688 ptr_glProgramUniform3dEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3dEXT #-}+ptr_glProgramUniform3dEXT :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform3dEXT = unsafePerformIO $ getCommand "glProgramUniform3dEXT"++-- glProgramUniform3dv ---------------------------------------------------------++glProgramUniform3dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*3@ elements of type @GLdouble@.+  -> m ()+glProgramUniform3dv v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform3dv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3dv #-}+ptr_glProgramUniform3dv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform3dv = unsafePerformIO $ getCommand "glProgramUniform3dv"++-- glProgramUniform3dvEXT ------------------------------------------------------++glProgramUniform3dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*3@ elements of type @GLdouble@.+  -> m ()+glProgramUniform3dvEXT v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform3dvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3dvEXT #-}+ptr_glProgramUniform3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform3dvEXT = unsafePerformIO $ getCommand "glProgramUniform3dvEXT"++-- glProgramUniform3f ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3f+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> m ()+glProgramUniform3f v1 v2 v3 v4 v5 = liftIO $ dyn689 ptr_glProgramUniform3f v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3f #-}+ptr_glProgramUniform3f :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform3f = unsafePerformIO $ getCommand "glProgramUniform3f"++-- glProgramUniform3fEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform3f'.+glProgramUniform3fEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> m ()+glProgramUniform3fEXT v1 v2 v3 v4 v5 = liftIO $ dyn689 ptr_glProgramUniform3fEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3fEXT #-}+ptr_glProgramUniform3fEXT :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform3fEXT = unsafePerformIO $ getCommand "glProgramUniform3fEXT"++-- glProgramUniform3fv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*3@ elements of type @GLfloat@.+  -> m ()+glProgramUniform3fv v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform3fv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3fv #-}+ptr_glProgramUniform3fv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform3fv = unsafePerformIO $ getCommand "glProgramUniform3fv"++-- glProgramUniform3fvEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform3fv'.+glProgramUniform3fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*3@ elements of type @GLfloat@.+  -> m ()+glProgramUniform3fvEXT v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform3fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3fvEXT #-}+ptr_glProgramUniform3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform3fvEXT = unsafePerformIO $ getCommand "glProgramUniform3fvEXT"++-- glProgramUniform3i ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3i+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> m ()+glProgramUniform3i v1 v2 v3 v4 v5 = liftIO $ dyn690 ptr_glProgramUniform3i v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3i #-}+ptr_glProgramUniform3i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform3i = unsafePerformIO $ getCommand "glProgramUniform3i"++-- glProgramUniform3i64ARB -----------------------------------------------------++glProgramUniform3i64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> GLint64 -- ^ @z@.+  -> m ()+glProgramUniform3i64ARB v1 v2 v3 v4 v5 = liftIO $ dyn691 ptr_glProgramUniform3i64ARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3i64ARB #-}+ptr_glProgramUniform3i64ARB :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+ptr_glProgramUniform3i64ARB = unsafePerformIO $ getCommand "glProgramUniform3i64ARB"++-- glProgramUniform3i64NV ------------------------------------------------------++glProgramUniform3i64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> m ()+glProgramUniform3i64NV v1 v2 v3 v4 v5 = liftIO $ dyn692 ptr_glProgramUniform3i64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3i64NV #-}+ptr_glProgramUniform3i64NV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glProgramUniform3i64NV = unsafePerformIO $ getCommand "glProgramUniform3i64NV"++-- glProgramUniform3i64vARB ----------------------------------------------------++glProgramUniform3i64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*3@ elements of type @GLint64@.+  -> m ()+glProgramUniform3i64vARB v1 v2 v3 v4 = liftIO $ dyn480 ptr_glProgramUniform3i64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3i64vARB #-}+ptr_glProgramUniform3i64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glProgramUniform3i64vARB = unsafePerformIO $ getCommand "glProgramUniform3i64vARB"++-- glProgramUniform3i64vNV -----------------------------------------------------++glProgramUniform3i64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*3@ elements of type @GLint64EXT@.+  -> m ()+glProgramUniform3i64vNV v1 v2 v3 v4 = liftIO $ dyn675 ptr_glProgramUniform3i64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3i64vNV #-}+ptr_glProgramUniform3i64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glProgramUniform3i64vNV = unsafePerformIO $ getCommand "glProgramUniform3i64vNV"++-- glProgramUniform3iEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform3i'.+glProgramUniform3iEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> m ()+glProgramUniform3iEXT v1 v2 v3 v4 v5 = liftIO $ dyn690 ptr_glProgramUniform3iEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3iEXT #-}+ptr_glProgramUniform3iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform3iEXT = unsafePerformIO $ getCommand "glProgramUniform3iEXT"++-- glProgramUniform3iv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3iv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*3@ elements of type @GLint@.+  -> m ()+glProgramUniform3iv v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform3iv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3iv #-}+ptr_glProgramUniform3iv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform3iv = unsafePerformIO $ getCommand "glProgramUniform3iv"++-- glProgramUniform3ivEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform3iv'.+glProgramUniform3ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*3@ elements of type @GLint@.+  -> m ()+glProgramUniform3ivEXT v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform3ivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3ivEXT #-}+ptr_glProgramUniform3ivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform3ivEXT = unsafePerformIO $ getCommand "glProgramUniform3ivEXT"++-- glProgramUniform3ui ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3ui+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> m ()+glProgramUniform3ui v1 v2 v3 v4 v5 = liftIO $ dyn693 ptr_glProgramUniform3ui v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3ui #-}+ptr_glProgramUniform3ui :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform3ui = unsafePerformIO $ getCommand "glProgramUniform3ui"++-- glProgramUniform3ui64ARB ----------------------------------------------------++glProgramUniform3ui64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> GLuint64 -- ^ @z@.+  -> m ()+glProgramUniform3ui64ARB v1 v2 v3 v4 v5 = liftIO $ dyn694 ptr_glProgramUniform3ui64ARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3ui64ARB #-}+ptr_glProgramUniform3ui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+ptr_glProgramUniform3ui64ARB = unsafePerformIO $ getCommand "glProgramUniform3ui64ARB"++-- glProgramUniform3ui64NV -----------------------------------------------------++glProgramUniform3ui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> m ()+glProgramUniform3ui64NV v1 v2 v3 v4 v5 = liftIO $ dyn695 ptr_glProgramUniform3ui64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3ui64NV #-}+ptr_glProgramUniform3ui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glProgramUniform3ui64NV = unsafePerformIO $ getCommand "glProgramUniform3ui64NV"++-- glProgramUniform3ui64vARB ---------------------------------------------------++glProgramUniform3ui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*3@ elements of type @GLuint64@.+  -> m ()+glProgramUniform3ui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniform3ui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3ui64vARB #-}+ptr_glProgramUniform3ui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniform3ui64vARB = unsafePerformIO $ getCommand "glProgramUniform3ui64vARB"++-- glProgramUniform3ui64vNV ----------------------------------------------------++glProgramUniform3ui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*3@ elements of type @GLuint64EXT@.+  -> m ()+glProgramUniform3ui64vNV v1 v2 v3 v4 = liftIO $ dyn679 ptr_glProgramUniform3ui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3ui64vNV #-}+ptr_glProgramUniform3ui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glProgramUniform3ui64vNV = unsafePerformIO $ getCommand "glProgramUniform3ui64vNV"++-- glProgramUniform3uiEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform3ui'.+glProgramUniform3uiEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> m ()+glProgramUniform3uiEXT v1 v2 v3 v4 v5 = liftIO $ dyn693 ptr_glProgramUniform3uiEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniform3uiEXT #-}+ptr_glProgramUniform3uiEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform3uiEXT = unsafePerformIO $ getCommand "glProgramUniform3uiEXT"++-- glProgramUniform3uiv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform3uiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*3@ elements of type @GLuint@.+  -> m ()+glProgramUniform3uiv v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform3uiv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3uiv #-}+ptr_glProgramUniform3uiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform3uiv = unsafePerformIO $ getCommand "glProgramUniform3uiv"++-- glProgramUniform3uivEXT -----------------------------------------------------++-- | This command is an alias for 'glProgramUniform3uiv'.+glProgramUniform3uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*3@ elements of type @GLuint@.+  -> m ()+glProgramUniform3uivEXT v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform3uivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform3uivEXT #-}+ptr_glProgramUniform3uivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform3uivEXT = unsafePerformIO $ getCommand "glProgramUniform3uivEXT"++-- glProgramUniform4d ----------------------------------------------------------++glProgramUniform4d+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @v0@.+  -> GLdouble -- ^ @v1@.+  -> GLdouble -- ^ @v2@.+  -> GLdouble -- ^ @v3@.+  -> m ()+glProgramUniform4d v1 v2 v3 v4 v5 v6 = liftIO $ dyn696 ptr_glProgramUniform4d v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4d #-}+ptr_glProgramUniform4d :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform4d = unsafePerformIO $ getCommand "glProgramUniform4d"++-- glProgramUniform4dEXT -------------------------------------------------------++glProgramUniform4dEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glProgramUniform4dEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn696 ptr_glProgramUniform4dEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4dEXT #-}+ptr_glProgramUniform4dEXT :: FunPtr (GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glProgramUniform4dEXT = unsafePerformIO $ getCommand "glProgramUniform4dEXT"++-- glProgramUniform4dv ---------------------------------------------------------++glProgramUniform4dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glProgramUniform4dv v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform4dv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4dv #-}+ptr_glProgramUniform4dv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform4dv = unsafePerformIO $ getCommand "glProgramUniform4dv"++-- glProgramUniform4dvEXT ------------------------------------------------------++glProgramUniform4dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glProgramUniform4dvEXT v1 v2 v3 v4 = liftIO $ dyn478 ptr_glProgramUniform4dvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4dvEXT #-}+ptr_glProgramUniform4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glProgramUniform4dvEXT = unsafePerformIO $ getCommand "glProgramUniform4dvEXT"++-- glProgramUniform4f ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4f+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> GLfloat -- ^ @v3@.+  -> m ()+glProgramUniform4f v1 v2 v3 v4 v5 v6 = liftIO $ dyn697 ptr_glProgramUniform4f v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4f #-}+ptr_glProgramUniform4f :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform4f = unsafePerformIO $ getCommand "glProgramUniform4f"++-- glProgramUniform4fEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform4f'.+glProgramUniform4fEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> GLfloat -- ^ @v3@.+  -> m ()+glProgramUniform4fEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn697 ptr_glProgramUniform4fEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4fEXT #-}+ptr_glProgramUniform4fEXT :: FunPtr (GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glProgramUniform4fEXT = unsafePerformIO $ getCommand "glProgramUniform4fEXT"++-- glProgramUniform4fv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramUniform4fv v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform4fv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4fv #-}+ptr_glProgramUniform4fv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform4fv = unsafePerformIO $ getCommand "glProgramUniform4fv"++-- glProgramUniform4fvEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform4fv'.+glProgramUniform4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramUniform4fvEXT v1 v2 v3 v4 = liftIO $ dyn479 ptr_glProgramUniform4fvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4fvEXT #-}+ptr_glProgramUniform4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glProgramUniform4fvEXT = unsafePerformIO $ getCommand "glProgramUniform4fvEXT"++-- glProgramUniform4i ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4i+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> GLint -- ^ @v3@.+  -> m ()+glProgramUniform4i v1 v2 v3 v4 v5 v6 = liftIO $ dyn698 ptr_glProgramUniform4i v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4i #-}+ptr_glProgramUniform4i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform4i = unsafePerformIO $ getCommand "glProgramUniform4i"++-- glProgramUniform4i64ARB -----------------------------------------------------++glProgramUniform4i64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> GLint64 -- ^ @z@.+  -> GLint64 -- ^ @w@.+  -> m ()+glProgramUniform4i64ARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn699 ptr_glProgramUniform4i64ARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4i64ARB #-}+ptr_glProgramUniform4i64ARB :: FunPtr (GLuint -> GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+ptr_glProgramUniform4i64ARB = unsafePerformIO $ getCommand "glProgramUniform4i64ARB"++-- glProgramUniform4i64NV ------------------------------------------------------++glProgramUniform4i64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> GLint64EXT -- ^ @w@.+  -> m ()+glProgramUniform4i64NV v1 v2 v3 v4 v5 v6 = liftIO $ dyn700 ptr_glProgramUniform4i64NV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4i64NV #-}+ptr_glProgramUniform4i64NV :: FunPtr (GLuint -> GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glProgramUniform4i64NV = unsafePerformIO $ getCommand "glProgramUniform4i64NV"++-- glProgramUniform4i64vARB ----------------------------------------------------++glProgramUniform4i64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*4@ elements of type @GLint64@.+  -> m ()+glProgramUniform4i64vARB v1 v2 v3 v4 = liftIO $ dyn480 ptr_glProgramUniform4i64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4i64vARB #-}+ptr_glProgramUniform4i64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glProgramUniform4i64vARB = unsafePerformIO $ getCommand "glProgramUniform4i64vARB"++-- glProgramUniform4i64vNV -----------------------------------------------------++glProgramUniform4i64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*4@ elements of type @GLint64EXT@.+  -> m ()+glProgramUniform4i64vNV v1 v2 v3 v4 = liftIO $ dyn675 ptr_glProgramUniform4i64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4i64vNV #-}+ptr_glProgramUniform4i64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glProgramUniform4i64vNV = unsafePerformIO $ getCommand "glProgramUniform4i64vNV"++-- glProgramUniform4iEXT -------------------------------------------------------++-- | This command is an alias for 'glProgramUniform4i'.+glProgramUniform4iEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> GLint -- ^ @v3@.+  -> m ()+glProgramUniform4iEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn698 ptr_glProgramUniform4iEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4iEXT #-}+ptr_glProgramUniform4iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glProgramUniform4iEXT = unsafePerformIO $ getCommand "glProgramUniform4iEXT"+
+ src/Graphics/GL/Functions/F22.hs view
@@ -0,0 +1,1634 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F22+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F22 (+  glProgramUniform4iv,+  glProgramUniform4ivEXT,+  glProgramUniform4ui,+  glProgramUniform4ui64ARB,+  glProgramUniform4ui64NV,+  glProgramUniform4ui64vARB,+  glProgramUniform4ui64vNV,+  glProgramUniform4uiEXT,+  glProgramUniform4uiv,+  glProgramUniform4uivEXT,+  glProgramUniformHandleui64ARB,+  glProgramUniformHandleui64IMG,+  glProgramUniformHandleui64NV,+  glProgramUniformHandleui64vARB,+  glProgramUniformHandleui64vIMG,+  glProgramUniformHandleui64vNV,+  glProgramUniformMatrix2dv,+  glProgramUniformMatrix2dvEXT,+  glProgramUniformMatrix2fv,+  glProgramUniformMatrix2fvEXT,+  glProgramUniformMatrix2x3dv,+  glProgramUniformMatrix2x3dvEXT,+  glProgramUniformMatrix2x3fv,+  glProgramUniformMatrix2x3fvEXT,+  glProgramUniformMatrix2x4dv,+  glProgramUniformMatrix2x4dvEXT,+  glProgramUniformMatrix2x4fv,+  glProgramUniformMatrix2x4fvEXT,+  glProgramUniformMatrix3dv,+  glProgramUniformMatrix3dvEXT,+  glProgramUniformMatrix3fv,+  glProgramUniformMatrix3fvEXT,+  glProgramUniformMatrix3x2dv,+  glProgramUniformMatrix3x2dvEXT,+  glProgramUniformMatrix3x2fv,+  glProgramUniformMatrix3x2fvEXT,+  glProgramUniformMatrix3x4dv,+  glProgramUniformMatrix3x4dvEXT,+  glProgramUniformMatrix3x4fv,+  glProgramUniformMatrix3x4fvEXT,+  glProgramUniformMatrix4dv,+  glProgramUniformMatrix4dvEXT,+  glProgramUniformMatrix4fv,+  glProgramUniformMatrix4fvEXT,+  glProgramUniformMatrix4x2dv,+  glProgramUniformMatrix4x2dvEXT,+  glProgramUniformMatrix4x2fv,+  glProgramUniformMatrix4x2fvEXT,+  glProgramUniformMatrix4x3dv,+  glProgramUniformMatrix4x3dvEXT,+  glProgramUniformMatrix4x3fv,+  glProgramUniformMatrix4x3fvEXT,+  glProgramUniformui64NV,+  glProgramUniformui64vNV,+  glProgramVertexLimitNV,+  glProvokingVertex,+  glProvokingVertexEXT,+  glPushAttrib,+  glPushClientAttrib,+  glPushClientAttribDefaultEXT,+  glPushDebugGroup,+  glPushDebugGroupKHR,+  glPushGroupMarkerEXT,+  glPushMatrix,+  glPushName,+  glQueryCounter,+  glQueryCounterEXT,+  glQueryMatrixxOES,+  glQueryObjectParameteruiAMD,+  glQueryResourceNV,+  glQueryResourceTagNV,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos2xOES,+  glRasterPos2xvOES,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos3xOES,+  glRasterPos3xvOES,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glRasterPos4xOES+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glProgramUniform4iv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4iv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glProgramUniform4iv v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform4iv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4iv #-}+ptr_glProgramUniform4iv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform4iv = unsafePerformIO $ getCommand "glProgramUniform4iv"++-- glProgramUniform4ivEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform4iv'.+glProgramUniform4ivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glProgramUniform4ivEXT v1 v2 v3 v4 = liftIO $ dyn481 ptr_glProgramUniform4ivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4ivEXT #-}+ptr_glProgramUniform4ivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glProgramUniform4ivEXT = unsafePerformIO $ getCommand "glProgramUniform4ivEXT"++-- glProgramUniform4ui ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4ui+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> GLuint -- ^ @v3@.+  -> m ()+glProgramUniform4ui v1 v2 v3 v4 v5 v6 = liftIO $ dyn701 ptr_glProgramUniform4ui v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4ui #-}+ptr_glProgramUniform4ui :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform4ui = unsafePerformIO $ getCommand "glProgramUniform4ui"++-- glProgramUniform4ui64ARB ----------------------------------------------------++glProgramUniform4ui64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> GLuint64 -- ^ @z@.+  -> GLuint64 -- ^ @w@.+  -> m ()+glProgramUniform4ui64ARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn702 ptr_glProgramUniform4ui64ARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4ui64ARB #-}+ptr_glProgramUniform4ui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+ptr_glProgramUniform4ui64ARB = unsafePerformIO $ getCommand "glProgramUniform4ui64ARB"++-- glProgramUniform4ui64NV -----------------------------------------------------++glProgramUniform4ui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> GLuint64EXT -- ^ @w@.+  -> m ()+glProgramUniform4ui64NV v1 v2 v3 v4 v5 v6 = liftIO $ dyn703 ptr_glProgramUniform4ui64NV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4ui64NV #-}+ptr_glProgramUniform4ui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glProgramUniform4ui64NV = unsafePerformIO $ getCommand "glProgramUniform4ui64NV"++-- glProgramUniform4ui64vARB ---------------------------------------------------++glProgramUniform4ui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*4@ elements of type @GLuint64@.+  -> m ()+glProgramUniform4ui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniform4ui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4ui64vARB #-}+ptr_glProgramUniform4ui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniform4ui64vARB = unsafePerformIO $ getCommand "glProgramUniform4ui64vARB"++-- glProgramUniform4ui64vNV ----------------------------------------------------++glProgramUniform4ui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*4@ elements of type @GLuint64EXT@.+  -> m ()+glProgramUniform4ui64vNV v1 v2 v3 v4 = liftIO $ dyn679 ptr_glProgramUniform4ui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4ui64vNV #-}+ptr_glProgramUniform4ui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glProgramUniform4ui64vNV = unsafePerformIO $ getCommand "glProgramUniform4ui64vNV"++-- glProgramUniform4uiEXT ------------------------------------------------------++-- | This command is an alias for 'glProgramUniform4ui'.+glProgramUniform4uiEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> GLuint -- ^ @v3@.+  -> m ()+glProgramUniform4uiEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn701 ptr_glProgramUniform4uiEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glProgramUniform4uiEXT #-}+ptr_glProgramUniform4uiEXT :: FunPtr (GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glProgramUniform4uiEXT = unsafePerformIO $ getCommand "glProgramUniform4uiEXT"++-- glProgramUniform4uiv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniform4uiv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glProgramUniform4uiv v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform4uiv v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4uiv #-}+ptr_glProgramUniform4uiv :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform4uiv = unsafePerformIO $ getCommand "glProgramUniform4uiv"++-- glProgramUniform4uivEXT -----------------------------------------------------++-- | This command is an alias for 'glProgramUniform4uiv'.+glProgramUniform4uivEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glProgramUniform4uivEXT v1 v2 v3 v4 = liftIO $ dyn483 ptr_glProgramUniform4uivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniform4uivEXT #-}+ptr_glProgramUniform4uivEXT :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glProgramUniform4uivEXT = unsafePerformIO $ getCommand "glProgramUniform4uivEXT"++-- glProgramUniformHandleui64ARB -----------------------------------------------++glProgramUniformHandleui64ARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glProgramUniformHandleui64ARB v1 v2 v3 = liftIO $ dyn677 ptr_glProgramUniformHandleui64ARB v1 v2 v3++{-# NOINLINE ptr_glProgramUniformHandleui64ARB #-}+ptr_glProgramUniformHandleui64ARB :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+ptr_glProgramUniformHandleui64ARB = unsafePerformIO $ getCommand "glProgramUniformHandleui64ARB"++-- glProgramUniformHandleui64IMG -----------------------------------------------++-- | This command is an alias for 'glProgramUniformHandleui64ARB'.+glProgramUniformHandleui64IMG+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glProgramUniformHandleui64IMG v1 v2 v3 = liftIO $ dyn677 ptr_glProgramUniformHandleui64IMG v1 v2 v3++{-# NOINLINE ptr_glProgramUniformHandleui64IMG #-}+ptr_glProgramUniformHandleui64IMG :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+ptr_glProgramUniformHandleui64IMG = unsafePerformIO $ getCommand "glProgramUniformHandleui64IMG"++-- glProgramUniformHandleui64NV ------------------------------------------------++glProgramUniformHandleui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glProgramUniformHandleui64NV v1 v2 v3 = liftIO $ dyn677 ptr_glProgramUniformHandleui64NV v1 v2 v3++{-# NOINLINE ptr_glProgramUniformHandleui64NV #-}+ptr_glProgramUniformHandleui64NV :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())+ptr_glProgramUniformHandleui64NV = unsafePerformIO $ getCommand "glProgramUniformHandleui64NV"++-- glProgramUniformHandleui64vARB ----------------------------------------------++glProgramUniformHandleui64vARB+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @values@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glProgramUniformHandleui64vARB v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniformHandleui64vARB v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniformHandleui64vARB #-}+ptr_glProgramUniformHandleui64vARB :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniformHandleui64vARB = unsafePerformIO $ getCommand "glProgramUniformHandleui64vARB"++-- glProgramUniformHandleui64vIMG ----------------------------------------------++-- | This command is an alias for 'glProgramUniformHandleui64vARB'.+glProgramUniformHandleui64vIMG+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @values@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glProgramUniformHandleui64vIMG v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniformHandleui64vIMG v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniformHandleui64vIMG #-}+ptr_glProgramUniformHandleui64vIMG :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniformHandleui64vIMG = unsafePerformIO $ getCommand "glProgramUniformHandleui64vIMG"++-- glProgramUniformHandleui64vNV -----------------------------------------------++glProgramUniformHandleui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @values@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glProgramUniformHandleui64vNV v1 v2 v3 v4 = liftIO $ dyn482 ptr_glProgramUniformHandleui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniformHandleui64vNV #-}+ptr_glProgramUniformHandleui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glProgramUniformHandleui64vNV = unsafePerformIO $ getCommand "glProgramUniformHandleui64vNV"++-- glProgramUniformMatrix2dv ---------------------------------------------------++glProgramUniformMatrix2dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2dv #-}+ptr_glProgramUniformMatrix2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2dv = unsafePerformIO $ getCommand "glProgramUniformMatrix2dv"++-- glProgramUniformMatrix2dvEXT ------------------------------------------------++glProgramUniformMatrix2dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2dvEXT #-}+ptr_glProgramUniformMatrix2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2dvEXT"++-- glProgramUniformMatrix2fv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix2fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2fv #-}+ptr_glProgramUniformMatrix2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2fv = unsafePerformIO $ getCommand "glProgramUniformMatrix2fv"++-- glProgramUniformMatrix2fvEXT ------------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix2fv'.+glProgramUniformMatrix2fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2fvEXT #-}+ptr_glProgramUniformMatrix2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2fvEXT"++-- glProgramUniformMatrix2x3dv -------------------------------------------------++glProgramUniformMatrix2x3dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2x3dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2x3dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x3dv #-}+ptr_glProgramUniformMatrix2x3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2x3dv = unsafePerformIO $ getCommand "glProgramUniformMatrix2x3dv"++-- glProgramUniformMatrix2x3dvEXT ----------------------------------------------++glProgramUniformMatrix2x3dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2x3dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2x3dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x3dvEXT #-}+ptr_glProgramUniformMatrix2x3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2x3dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2x3dvEXT"++-- glProgramUniformMatrix2x3fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix2x3fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2x3fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2x3fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x3fv #-}+ptr_glProgramUniformMatrix2x3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2x3fv = unsafePerformIO $ getCommand "glProgramUniformMatrix2x3fv"++-- glProgramUniformMatrix2x3fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix2x3fv'.+glProgramUniformMatrix2x3fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2x3fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2x3fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x3fvEXT #-}+ptr_glProgramUniformMatrix2x3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2x3fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2x3fvEXT"++-- glProgramUniformMatrix2x4dv -------------------------------------------------++glProgramUniformMatrix2x4dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2x4dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2x4dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x4dv #-}+ptr_glProgramUniformMatrix2x4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2x4dv = unsafePerformIO $ getCommand "glProgramUniformMatrix2x4dv"++-- glProgramUniformMatrix2x4dvEXT ----------------------------------------------++glProgramUniformMatrix2x4dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix2x4dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix2x4dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x4dvEXT #-}+ptr_glProgramUniformMatrix2x4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix2x4dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2x4dvEXT"++-- glProgramUniformMatrix2x4fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix2x4fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2x4fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2x4fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x4fv #-}+ptr_glProgramUniformMatrix2x4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2x4fv = unsafePerformIO $ getCommand "glProgramUniformMatrix2x4fv"++-- glProgramUniformMatrix2x4fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix2x4fv'.+glProgramUniformMatrix2x4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix2x4fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix2x4fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix2x4fvEXT #-}+ptr_glProgramUniformMatrix2x4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix2x4fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix2x4fvEXT"++-- glProgramUniformMatrix3dv ---------------------------------------------------++glProgramUniformMatrix3dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*9@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3dv #-}+ptr_glProgramUniformMatrix3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3dv = unsafePerformIO $ getCommand "glProgramUniformMatrix3dv"++-- glProgramUniformMatrix3dvEXT ------------------------------------------------++glProgramUniformMatrix3dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*9@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3dvEXT #-}+ptr_glProgramUniformMatrix3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3dvEXT"++-- glProgramUniformMatrix3fv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix3fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*9@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3fv #-}+ptr_glProgramUniformMatrix3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3fv = unsafePerformIO $ getCommand "glProgramUniformMatrix3fv"++-- glProgramUniformMatrix3fvEXT ------------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix3fv'.+glProgramUniformMatrix3fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*9@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3fvEXT #-}+ptr_glProgramUniformMatrix3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3fvEXT"++-- glProgramUniformMatrix3x2dv -------------------------------------------------++glProgramUniformMatrix3x2dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3x2dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3x2dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x2dv #-}+ptr_glProgramUniformMatrix3x2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3x2dv = unsafePerformIO $ getCommand "glProgramUniformMatrix3x2dv"++-- glProgramUniformMatrix3x2dvEXT ----------------------------------------------++glProgramUniformMatrix3x2dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3x2dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3x2dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x2dvEXT #-}+ptr_glProgramUniformMatrix3x2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3x2dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3x2dvEXT"++-- glProgramUniformMatrix3x2fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix3x2fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3x2fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3x2fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x2fv #-}+ptr_glProgramUniformMatrix3x2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3x2fv = unsafePerformIO $ getCommand "glProgramUniformMatrix3x2fv"++-- glProgramUniformMatrix3x2fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix3x2fv'.+glProgramUniformMatrix3x2fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3x2fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3x2fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x2fvEXT #-}+ptr_glProgramUniformMatrix3x2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3x2fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3x2fvEXT"++-- glProgramUniformMatrix3x4dv -------------------------------------------------++glProgramUniformMatrix3x4dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3x4dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3x4dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x4dv #-}+ptr_glProgramUniformMatrix3x4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3x4dv = unsafePerformIO $ getCommand "glProgramUniformMatrix3x4dv"++-- glProgramUniformMatrix3x4dvEXT ----------------------------------------------++glProgramUniformMatrix3x4dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix3x4dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix3x4dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x4dvEXT #-}+ptr_glProgramUniformMatrix3x4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix3x4dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3x4dvEXT"++-- glProgramUniformMatrix3x4fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix3x4fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3x4fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3x4fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x4fv #-}+ptr_glProgramUniformMatrix3x4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3x4fv = unsafePerformIO $ getCommand "glProgramUniformMatrix3x4fv"++-- glProgramUniformMatrix3x4fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix3x4fv'.+glProgramUniformMatrix3x4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix3x4fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix3x4fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix3x4fvEXT #-}+ptr_glProgramUniformMatrix3x4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix3x4fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix3x4fvEXT"++-- glProgramUniformMatrix4dv ---------------------------------------------------++glProgramUniformMatrix4dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*16@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4dv #-}+ptr_glProgramUniformMatrix4dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4dv = unsafePerformIO $ getCommand "glProgramUniformMatrix4dv"++-- glProgramUniformMatrix4dvEXT ------------------------------------------------++glProgramUniformMatrix4dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*16@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4dvEXT #-}+ptr_glProgramUniformMatrix4dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4dvEXT"++-- glProgramUniformMatrix4fv ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix4fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*16@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4fv #-}+ptr_glProgramUniformMatrix4fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4fv = unsafePerformIO $ getCommand "glProgramUniformMatrix4fv"++-- glProgramUniformMatrix4fvEXT ------------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix4fv'.+glProgramUniformMatrix4fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*16@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4fvEXT #-}+ptr_glProgramUniformMatrix4fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4fvEXT"++-- glProgramUniformMatrix4x2dv -------------------------------------------------++glProgramUniformMatrix4x2dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4x2dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4x2dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x2dv #-}+ptr_glProgramUniformMatrix4x2dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4x2dv = unsafePerformIO $ getCommand "glProgramUniformMatrix4x2dv"++-- glProgramUniformMatrix4x2dvEXT ----------------------------------------------++glProgramUniformMatrix4x2dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4x2dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4x2dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x2dvEXT #-}+ptr_glProgramUniformMatrix4x2dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4x2dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4x2dvEXT"++-- glProgramUniformMatrix4x2fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix4x2fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4x2fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4x2fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x2fv #-}+ptr_glProgramUniformMatrix4x2fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4x2fv = unsafePerformIO $ getCommand "glProgramUniformMatrix4x2fv"++-- glProgramUniformMatrix4x2fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix4x2fv'.+glProgramUniformMatrix4x2fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4x2fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4x2fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x2fvEXT #-}+ptr_glProgramUniformMatrix4x2fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4x2fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4x2fvEXT"++-- glProgramUniformMatrix4x3dv -------------------------------------------------++glProgramUniformMatrix4x3dv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4x3dv v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4x3dv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x3dv #-}+ptr_glProgramUniformMatrix4x3dv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4x3dv = unsafePerformIO $ getCommand "glProgramUniformMatrix4x3dv"++-- glProgramUniformMatrix4x3dvEXT ----------------------------------------------++glProgramUniformMatrix4x3dvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glProgramUniformMatrix4x3dvEXT v1 v2 v3 v4 v5 = liftIO $ dyn704 ptr_glProgramUniformMatrix4x3dvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x3dvEXT #-}+ptr_glProgramUniformMatrix4x3dvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glProgramUniformMatrix4x3dvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4x3dvEXT"++-- glProgramUniformMatrix4x3fv -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glProgramUniform.xhtml OpenGL 4.x>.+glProgramUniformMatrix4x3fv+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4x3fv v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4x3fv v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x3fv #-}+ptr_glProgramUniformMatrix4x3fv :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4x3fv = unsafePerformIO $ getCommand "glProgramUniformMatrix4x3fv"++-- glProgramUniformMatrix4x3fvEXT ----------------------------------------------++-- | This command is an alias for 'glProgramUniformMatrix4x3fv'.+glProgramUniformMatrix4x3fvEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glProgramUniformMatrix4x3fvEXT v1 v2 v3 v4 v5 = liftIO $ dyn705 ptr_glProgramUniformMatrix4x3fvEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glProgramUniformMatrix4x3fvEXT #-}+ptr_glProgramUniformMatrix4x3fvEXT :: FunPtr (GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glProgramUniformMatrix4x3fvEXT = unsafePerformIO $ getCommand "glProgramUniformMatrix4x3fvEXT"++-- glProgramUniformui64NV ------------------------------------------------------++glProgramUniformui64NV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @value@.+  -> m ()+glProgramUniformui64NV v1 v2 v3 = liftIO $ dyn678 ptr_glProgramUniformui64NV v1 v2 v3++{-# NOINLINE ptr_glProgramUniformui64NV #-}+ptr_glProgramUniformui64NV :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())+ptr_glProgramUniformui64NV = unsafePerformIO $ getCommand "glProgramUniformui64NV"++-- glProgramUniformui64vNV -----------------------------------------------------++glProgramUniformui64vNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count@ elements of type @GLuint64EXT@.+  -> m ()+glProgramUniformui64vNV v1 v2 v3 v4 = liftIO $ dyn679 ptr_glProgramUniformui64vNV v1 v2 v3 v4++{-# NOINLINE ptr_glProgramUniformui64vNV #-}+ptr_glProgramUniformui64vNV :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glProgramUniformui64vNV = unsafePerformIO $ getCommand "glProgramUniformui64vNV"++-- glProgramVertexLimitNV ------------------------------------------------------++glProgramVertexLimitNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [ProgramTarget](Graphics-GL-Groups.html#ProgramTarget).+  -> GLint -- ^ @limit@.+  -> m ()+glProgramVertexLimitNV v1 v2 = liftIO $ dyn58 ptr_glProgramVertexLimitNV v1 v2++{-# NOINLINE ptr_glProgramVertexLimitNV #-}+ptr_glProgramVertexLimitNV :: FunPtr (GLenum -> GLint -> IO ())+ptr_glProgramVertexLimitNV = unsafePerformIO $ getCommand "glProgramVertexLimitNV"++-- glProvokingVertex -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glProvokingVertex.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glProvokingVertex.xhtml OpenGL 4.x>.+glProvokingVertex+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [VertexProvokingMode](Graphics-GL-Groups.html#VertexProvokingMode).+  -> m ()+glProvokingVertex v1 = liftIO $ dyn5 ptr_glProvokingVertex v1++{-# NOINLINE ptr_glProvokingVertex #-}+ptr_glProvokingVertex :: FunPtr (GLenum -> IO ())+ptr_glProvokingVertex = unsafePerformIO $ getCommand "glProvokingVertex"++-- glProvokingVertexEXT --------------------------------------------------------++-- | This command is an alias for 'glProvokingVertex'.+glProvokingVertexEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [VertexProvokingMode](Graphics-GL-Groups.html#VertexProvokingMode).+  -> m ()+glProvokingVertexEXT v1 = liftIO $ dyn5 ptr_glProvokingVertexEXT v1++{-# NOINLINE ptr_glProvokingVertexEXT #-}+ptr_glProvokingVertexEXT :: FunPtr (GLenum -> IO ())+ptr_glProvokingVertexEXT = unsafePerformIO $ getCommand "glProvokingVertexEXT"++-- glPushAttrib ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushAttrib.xml OpenGL 2.x>.+glPushAttrib+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [AttribMask](Graphics-GL-Groups.html#AttribMask).+  -> m ()+glPushAttrib v1 = liftIO $ dyn75 ptr_glPushAttrib v1++{-# NOINLINE ptr_glPushAttrib #-}+ptr_glPushAttrib :: FunPtr (GLbitfield -> IO ())+ptr_glPushAttrib = unsafePerformIO $ getCommand "glPushAttrib"++-- glPushClientAttrib ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushClientAttrib.xml OpenGL 2.x>.+glPushClientAttrib+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [ClientAttribMask](Graphics-GL-Groups.html#ClientAttribMask).+  -> m ()+glPushClientAttrib v1 = liftIO $ dyn75 ptr_glPushClientAttrib v1++{-# NOINLINE ptr_glPushClientAttrib #-}+ptr_glPushClientAttrib :: FunPtr (GLbitfield -> IO ())+ptr_glPushClientAttrib = unsafePerformIO $ getCommand "glPushClientAttrib"++-- glPushClientAttribDefaultEXT ------------------------------------------------++glPushClientAttribDefaultEXT+  :: MonadIO m+  => GLbitfield -- ^ @mask@ of type [ClientAttribMask](Graphics-GL-Groups.html#ClientAttribMask).+  -> m ()+glPushClientAttribDefaultEXT v1 = liftIO $ dyn75 ptr_glPushClientAttribDefaultEXT v1++{-# NOINLINE ptr_glPushClientAttribDefaultEXT #-}+ptr_glPushClientAttribDefaultEXT :: FunPtr (GLbitfield -> IO ())+ptr_glPushClientAttribDefaultEXT = unsafePerformIO $ getCommand "glPushClientAttribDefaultEXT"++-- glPushDebugGroup ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glPushDebugGroup.xhtml OpenGL 4.x>.+glPushDebugGroup+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @message@ pointing to @COMPSIZE(message,length)@ elements of type @GLchar@.+  -> m ()+glPushDebugGroup v1 v2 v3 v4 = liftIO $ dyn511 ptr_glPushDebugGroup v1 v2 v3 v4++{-# NOINLINE ptr_glPushDebugGroup #-}+ptr_glPushDebugGroup :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glPushDebugGroup = unsafePerformIO $ getCommand "glPushDebugGroup"++-- glPushDebugGroupKHR ---------------------------------------------------------++-- | This command is an alias for 'glPushDebugGroup'.+glPushDebugGroupKHR+  :: MonadIO m+  => GLenum -- ^ @source@ of type [DebugSource](Graphics-GL-Groups.html#DebugSource).+  -> GLuint -- ^ @id@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @message@.+  -> m ()+glPushDebugGroupKHR v1 v2 v3 v4 = liftIO $ dyn511 ptr_glPushDebugGroupKHR v1 v2 v3 v4++{-# NOINLINE ptr_glPushDebugGroupKHR #-}+ptr_glPushDebugGroupKHR :: FunPtr (GLenum -> GLuint -> GLsizei -> Ptr GLchar -> IO ())+ptr_glPushDebugGroupKHR = unsafePerformIO $ getCommand "glPushDebugGroupKHR"++-- glPushGroupMarkerEXT --------------------------------------------------------++glPushGroupMarkerEXT+  :: MonadIO m+  => GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @marker@.+  -> m ()+glPushGroupMarkerEXT v1 v2 = liftIO $ dyn495 ptr_glPushGroupMarkerEXT v1 v2++{-# NOINLINE ptr_glPushGroupMarkerEXT #-}+ptr_glPushGroupMarkerEXT :: FunPtr (GLsizei -> Ptr GLchar -> IO ())+ptr_glPushGroupMarkerEXT = unsafePerformIO $ getCommand "glPushGroupMarkerEXT"++-- glPushMatrix ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushMatrix.xml OpenGL 2.x>.+glPushMatrix+  :: MonadIO m+  => m ()+glPushMatrix = liftIO $ dyn11 ptr_glPushMatrix++{-# NOINLINE ptr_glPushMatrix #-}+ptr_glPushMatrix :: FunPtr (IO ())+ptr_glPushMatrix = unsafePerformIO $ getCommand "glPushMatrix"++-- glPushName ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glPushName.xml OpenGL 2.x>.+glPushName+  :: MonadIO m+  => GLuint -- ^ @name@ of type @SelectName@.+  -> m ()+glPushName v1 = liftIO $ dyn3 ptr_glPushName v1++{-# NOINLINE ptr_glPushName #-}+ptr_glPushName :: FunPtr (GLuint -> IO ())+ptr_glPushName = unsafePerformIO $ getCommand "glPushName"++-- glQueryCounter --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glQueryCounter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glQueryCounter.xhtml OpenGL 4.x>.+glQueryCounter+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @target@ of type [QueryCounterTarget](Graphics-GL-Groups.html#QueryCounterTarget).+  -> m ()+glQueryCounter v1 v2 = liftIO $ dyn18 ptr_glQueryCounter v1 v2++{-# NOINLINE ptr_glQueryCounter #-}+ptr_glQueryCounter :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glQueryCounter = unsafePerformIO $ getCommand "glQueryCounter"++-- glQueryCounterEXT -----------------------------------------------------------++-- | This command is an alias for 'glQueryCounter'.+glQueryCounterEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @target@ of type [QueryCounterTarget](Graphics-GL-Groups.html#QueryCounterTarget).+  -> m ()+glQueryCounterEXT v1 v2 = liftIO $ dyn18 ptr_glQueryCounterEXT v1 v2++{-# NOINLINE ptr_glQueryCounterEXT #-}+ptr_glQueryCounterEXT :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glQueryCounterEXT = unsafePerformIO $ getCommand "glQueryCounterEXT"++-- glQueryMatrixxOES -----------------------------------------------------------++glQueryMatrixxOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @mantissa@ pointing to @16@ elements of type @GLfixed@.+  -> Ptr GLint -- ^ @exponent@ pointing to @16@ elements of type @GLint@.+  -> m GLbitfield+glQueryMatrixxOES v1 v2 = liftIO $ dyn706 ptr_glQueryMatrixxOES v1 v2++{-# NOINLINE ptr_glQueryMatrixxOES #-}+ptr_glQueryMatrixxOES :: FunPtr (Ptr GLfixed -> Ptr GLint -> IO GLbitfield)+ptr_glQueryMatrixxOES = unsafePerformIO $ getCommand "glQueryMatrixxOES"++-- glQueryObjectParameteruiAMD -------------------------------------------------++glQueryObjectParameteruiAMD+  :: MonadIO m+  => GLenum -- ^ @target@ of type [QueryTarget](Graphics-GL-Groups.html#QueryTarget).+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @pname@.+  -> GLuint -- ^ @param@ of type [OcclusionQueryEventMaskAMD](Graphics-GL-Groups.html#OcclusionQueryEventMaskAMD).+  -> m ()+glQueryObjectParameteruiAMD v1 v2 v3 v4 = liftIO $ dyn707 ptr_glQueryObjectParameteruiAMD v1 v2 v3 v4++{-# NOINLINE ptr_glQueryObjectParameteruiAMD #-}+ptr_glQueryObjectParameteruiAMD :: FunPtr (GLenum -> GLuint -> GLenum -> GLuint -> IO ())+ptr_glQueryObjectParameteruiAMD = unsafePerformIO $ getCommand "glQueryObjectParameteruiAMD"++-- glQueryResourceNV -----------------------------------------------------------++glQueryResourceNV+  :: MonadIO m+  => GLenum -- ^ @queryType@.+  -> GLint -- ^ @tagId@.+  -> GLuint -- ^ @count@.+  -> Ptr GLint -- ^ @buffer@ pointing to @count@ elements of type @GLint@.+  -> m GLint+glQueryResourceNV v1 v2 v3 v4 = liftIO $ dyn708 ptr_glQueryResourceNV v1 v2 v3 v4++{-# NOINLINE ptr_glQueryResourceNV #-}+ptr_glQueryResourceNV :: FunPtr (GLenum -> GLint -> GLuint -> Ptr GLint -> IO GLint)+ptr_glQueryResourceNV = unsafePerformIO $ getCommand "glQueryResourceNV"++-- glQueryResourceTagNV --------------------------------------------------------++glQueryResourceTagNV+  :: MonadIO m+  => GLint -- ^ @tagId@.+  -> Ptr GLchar -- ^ @tagString@.+  -> m ()+glQueryResourceTagNV v1 v2 = liftIO $ dyn220 ptr_glQueryResourceTagNV v1 v2++{-# NOINLINE ptr_glQueryResourceTagNV #-}+ptr_glQueryResourceTagNV :: FunPtr (GLint -> Ptr GLchar -> IO ())+ptr_glQueryResourceTagNV = unsafePerformIO $ getCommand "glQueryResourceTagNV"++-- glRasterPos2d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos2dv'.+glRasterPos2d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> m ()+glRasterPos2d v1 v2 = liftIO $ dyn225 ptr_glRasterPos2d v1 v2++{-# NOINLINE ptr_glRasterPos2d #-}+ptr_glRasterPos2d :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glRasterPos2d = unsafePerformIO $ getCommand "glRasterPos2d"++-- glRasterPos2dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos2dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glRasterPos2dv v1 = liftIO $ dyn42 ptr_glRasterPos2dv v1++{-# NOINLINE ptr_glRasterPos2dv #-}+ptr_glRasterPos2dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glRasterPos2dv = unsafePerformIO $ getCommand "glRasterPos2dv"++-- glRasterPos2f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos2fv'.+glRasterPos2f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> m ()+glRasterPos2f v1 v2 = liftIO $ dyn230 ptr_glRasterPos2f v1 v2++{-# NOINLINE ptr_glRasterPos2f #-}+ptr_glRasterPos2f :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glRasterPos2f = unsafePerformIO $ getCommand "glRasterPos2f"++-- glRasterPos2fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos2fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glRasterPos2fv v1 = liftIO $ dyn44 ptr_glRasterPos2fv v1++{-# NOINLINE ptr_glRasterPos2fv #-}+ptr_glRasterPos2fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glRasterPos2fv = unsafePerformIO $ getCommand "glRasterPos2fv"++-- glRasterPos2i ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos2iv'.+glRasterPos2i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> m ()+glRasterPos2i v1 v2 = liftIO $ dyn277 ptr_glRasterPos2i v1 v2++{-# NOINLINE ptr_glRasterPos2i #-}+ptr_glRasterPos2i :: FunPtr (GLint -> GLint -> IO ())+ptr_glRasterPos2i = unsafePerformIO $ getCommand "glRasterPos2i"++-- glRasterPos2iv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos2iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glRasterPos2iv v1 = liftIO $ dyn46 ptr_glRasterPos2iv v1++{-# NOINLINE ptr_glRasterPos2iv #-}+ptr_glRasterPos2iv :: FunPtr (Ptr GLint -> IO ())+ptr_glRasterPos2iv = unsafePerformIO $ getCommand "glRasterPos2iv"++-- glRasterPos2s ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos2sv'.+glRasterPos2s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> m ()+glRasterPos2s v1 v2 = liftIO $ dyn709 ptr_glRasterPos2s v1 v2++{-# NOINLINE ptr_glRasterPos2s #-}+ptr_glRasterPos2s :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glRasterPos2s = unsafePerformIO $ getCommand "glRasterPos2s"++-- glRasterPos2sv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos2sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glRasterPos2sv v1 = liftIO $ dyn48 ptr_glRasterPos2sv v1++{-# NOINLINE ptr_glRasterPos2sv #-}+ptr_glRasterPos2sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glRasterPos2sv = unsafePerformIO $ getCommand "glRasterPos2sv"++-- glRasterPos2xOES ------------------------------------------------------------++glRasterPos2xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> m ()+glRasterPos2xOES v1 v2 = liftIO $ dyn232 ptr_glRasterPos2xOES v1 v2++{-# NOINLINE ptr_glRasterPos2xOES #-}+ptr_glRasterPos2xOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glRasterPos2xOES = unsafePerformIO $ getCommand "glRasterPos2xOES"++-- glRasterPos2xvOES -----------------------------------------------------------++glRasterPos2xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glRasterPos2xvOES v1 = liftIO $ dyn114 ptr_glRasterPos2xvOES v1++{-# NOINLINE ptr_glRasterPos2xvOES #-}+ptr_glRasterPos2xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glRasterPos2xvOES = unsafePerformIO $ getCommand "glRasterPos2xvOES"++-- glRasterPos3d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos3dv'.+glRasterPos3d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> m ()+glRasterPos3d v1 v2 v3 = liftIO $ dyn41 ptr_glRasterPos3d v1 v2 v3++{-# NOINLINE ptr_glRasterPos3d #-}+ptr_glRasterPos3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glRasterPos3d = unsafePerformIO $ getCommand "glRasterPos3d"++-- glRasterPos3dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glRasterPos3dv v1 = liftIO $ dyn42 ptr_glRasterPos3dv v1++{-# NOINLINE ptr_glRasterPos3dv #-}+ptr_glRasterPos3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glRasterPos3dv = unsafePerformIO $ getCommand "glRasterPos3dv"++-- glRasterPos3f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos3fv'.+glRasterPos3f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> m ()+glRasterPos3f v1 v2 v3 = liftIO $ dyn43 ptr_glRasterPos3f v1 v2 v3++{-# NOINLINE ptr_glRasterPos3f #-}+ptr_glRasterPos3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glRasterPos3f = unsafePerformIO $ getCommand "glRasterPos3f"++-- glRasterPos3fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glRasterPos3fv v1 = liftIO $ dyn44 ptr_glRasterPos3fv v1++{-# NOINLINE ptr_glRasterPos3fv #-}+ptr_glRasterPos3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glRasterPos3fv = unsafePerformIO $ getCommand "glRasterPos3fv"++-- glRasterPos3i ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos3iv'.+glRasterPos3i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> m ()+glRasterPos3i v1 v2 v3 = liftIO $ dyn45 ptr_glRasterPos3i v1 v2 v3++{-# NOINLINE ptr_glRasterPos3i #-}+ptr_glRasterPos3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glRasterPos3i = unsafePerformIO $ getCommand "glRasterPos3i"++-- glRasterPos3iv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glRasterPos3iv v1 = liftIO $ dyn46 ptr_glRasterPos3iv v1++{-# NOINLINE ptr_glRasterPos3iv #-}+ptr_glRasterPos3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glRasterPos3iv = unsafePerformIO $ getCommand "glRasterPos3iv"++-- glRasterPos3s ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos3sv'.+glRasterPos3s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> m ()+glRasterPos3s v1 v2 v3 = liftIO $ dyn47 ptr_glRasterPos3s v1 v2 v3++{-# NOINLINE ptr_glRasterPos3s #-}+ptr_glRasterPos3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glRasterPos3s = unsafePerformIO $ getCommand "glRasterPos3s"++-- glRasterPos3sv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glRasterPos3sv v1 = liftIO $ dyn48 ptr_glRasterPos3sv v1++{-# NOINLINE ptr_glRasterPos3sv #-}+ptr_glRasterPos3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glRasterPos3sv = unsafePerformIO $ getCommand "glRasterPos3sv"++-- glRasterPos3xOES ------------------------------------------------------------++glRasterPos3xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glRasterPos3xOES v1 v2 v3 = liftIO $ dyn113 ptr_glRasterPos3xOES v1 v2 v3++{-# NOINLINE ptr_glRasterPos3xOES #-}+ptr_glRasterPos3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glRasterPos3xOES = unsafePerformIO $ getCommand "glRasterPos3xOES"++-- glRasterPos3xvOES -----------------------------------------------------------++glRasterPos3xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glRasterPos3xvOES v1 = liftIO $ dyn114 ptr_glRasterPos3xvOES v1++{-# NOINLINE ptr_glRasterPos3xvOES #-}+ptr_glRasterPos3xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glRasterPos3xvOES = unsafePerformIO $ getCommand "glRasterPos3xvOES"++-- glRasterPos4d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos4dv'.+glRasterPos4d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> GLdouble -- ^ @w@ of type @CoordD@.+  -> m ()+glRasterPos4d v1 v2 v3 v4 = liftIO $ dyn116 ptr_glRasterPos4d v1 v2 v3 v4++{-# NOINLINE ptr_glRasterPos4d #-}+ptr_glRasterPos4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glRasterPos4d = unsafePerformIO $ getCommand "glRasterPos4d"++-- glRasterPos4dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos4dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glRasterPos4dv v1 = liftIO $ dyn42 ptr_glRasterPos4dv v1++{-# NOINLINE ptr_glRasterPos4dv #-}+ptr_glRasterPos4dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glRasterPos4dv = unsafePerformIO $ getCommand "glRasterPos4dv"++-- glRasterPos4f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos4fv'.+glRasterPos4f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> GLfloat -- ^ @w@ of type @CoordF@.+  -> m ()+glRasterPos4f v1 v2 v3 v4 = liftIO $ dyn52 ptr_glRasterPos4f v1 v2 v3 v4++{-# NOINLINE ptr_glRasterPos4f #-}+ptr_glRasterPos4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glRasterPos4f = unsafePerformIO $ getCommand "glRasterPos4f"++-- glRasterPos4fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos4fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glRasterPos4fv v1 = liftIO $ dyn44 ptr_glRasterPos4fv v1++{-# NOINLINE ptr_glRasterPos4fv #-}+ptr_glRasterPos4fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glRasterPos4fv = unsafePerformIO $ getCommand "glRasterPos4fv"++-- glRasterPos4i ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos4iv'.+glRasterPos4i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> GLint -- ^ @w@ of type @CoordI@.+  -> m ()+glRasterPos4i v1 v2 v3 v4 = liftIO $ dyn82 ptr_glRasterPos4i v1 v2 v3 v4++{-# NOINLINE ptr_glRasterPos4i #-}+ptr_glRasterPos4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glRasterPos4i = unsafePerformIO $ getCommand "glRasterPos4i"++-- glRasterPos4iv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos4iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glRasterPos4iv v1 = liftIO $ dyn46 ptr_glRasterPos4iv v1++{-# NOINLINE ptr_glRasterPos4iv #-}+ptr_glRasterPos4iv :: FunPtr (Ptr GLint -> IO ())+ptr_glRasterPos4iv = unsafePerformIO $ getCommand "glRasterPos4iv"++-- glRasterPos4s ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glRasterPos4sv'.+glRasterPos4s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> GLshort -- ^ @w@ of type @CoordS@.+  -> m ()+glRasterPos4s v1 v2 v3 v4 = liftIO $ dyn120 ptr_glRasterPos4s v1 v2 v3 v4++{-# NOINLINE ptr_glRasterPos4s #-}+ptr_glRasterPos4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glRasterPos4s = unsafePerformIO $ getCommand "glRasterPos4s"++-- glRasterPos4sv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRasterPos.xml OpenGL 2.x>.+glRasterPos4sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glRasterPos4sv v1 = liftIO $ dyn48 ptr_glRasterPos4sv v1++{-# NOINLINE ptr_glRasterPos4sv #-}+ptr_glRasterPos4sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glRasterPos4sv = unsafePerformIO $ getCommand "glRasterPos4sv"++-- glRasterPos4xOES ------------------------------------------------------------++glRasterPos4xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> GLfixed -- ^ @w@.+  -> m ()+glRasterPos4xOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glRasterPos4xOES v1 v2 v3 v4++{-# NOINLINE ptr_glRasterPos4xOES #-}+ptr_glRasterPos4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glRasterPos4xOES = unsafePerformIO $ getCommand "glRasterPos4xOES"+
+ src/Graphics/GL/Functions/F23.hs view
@@ -0,0 +1,1595 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F23+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F23 (+  glRasterPos4xvOES,+  glRasterSamplesEXT,+  glReadBuffer,+  glReadBufferIndexedEXT,+  glReadBufferNV,+  glReadInstrumentsSGIX,+  glReadPixels,+  glReadnPixels,+  glReadnPixelsARB,+  glReadnPixelsEXT,+  glReadnPixelsKHR,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRectxOES,+  glRectxvOES,+  glReferencePlaneSGIX,+  glReleaseKeyedMutexWin32EXT,+  glReleaseShaderCompiler,+  glRenderGpuMaskNV,+  glRenderMode,+  glRenderbufferStorage,+  glRenderbufferStorageEXT,+  glRenderbufferStorageMultisample,+  glRenderbufferStorageMultisampleANGLE,+  glRenderbufferStorageMultisampleAPPLE,+  glRenderbufferStorageMultisampleAdvancedAMD,+  glRenderbufferStorageMultisampleCoverageNV,+  glRenderbufferStorageMultisampleEXT,+  glRenderbufferStorageMultisampleIMG,+  glRenderbufferStorageMultisampleNV,+  glRenderbufferStorageOES,+  glReplacementCodePointerSUN,+  glReplacementCodeubSUN,+  glReplacementCodeubvSUN,+  glReplacementCodeuiColor3fVertex3fSUN,+  glReplacementCodeuiColor3fVertex3fvSUN,+  glReplacementCodeuiColor4fNormal3fVertex3fSUN,+  glReplacementCodeuiColor4fNormal3fVertex3fvSUN,+  glReplacementCodeuiColor4ubVertex3fSUN,+  glReplacementCodeuiColor4ubVertex3fvSUN,+  glReplacementCodeuiNormal3fVertex3fSUN,+  glReplacementCodeuiNormal3fVertex3fvSUN,+  glReplacementCodeuiSUN,+  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,+  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,+  glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,+  glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,+  glReplacementCodeuiTexCoord2fVertex3fSUN,+  glReplacementCodeuiTexCoord2fVertex3fvSUN,+  glReplacementCodeuiVertex3fSUN,+  glReplacementCodeuiVertex3fvSUN,+  glReplacementCodeuivSUN,+  glReplacementCodeusSUN,+  glReplacementCodeusvSUN,+  glRequestResidentProgramsNV,+  glResetHistogram,+  glResetHistogramEXT,+  glResetMemoryObjectParameterNV,+  glResetMinmax,+  glResetMinmaxEXT,+  glResizeBuffersMESA,+  glResolveDepthValuesNV,+  glResolveMultisampleFramebufferAPPLE,+  glResumeTransformFeedback,+  glResumeTransformFeedbackNV,+  glRotated,+  glRotatef,+  glRotatex,+  glRotatexOES,+  glSampleCoverage,+  glSampleCoverageARB,+  glSampleCoveragex,+  glSampleCoveragexOES,+  glSampleMapATI,+  glSampleMaskEXT,+  glSampleMaskIndexedNV,+  glSampleMaskSGIS,+  glSampleMaski,+  glSamplePatternEXT,+  glSamplePatternSGIS,+  glSamplerParameterIiv,+  glSamplerParameterIivEXT,+  glSamplerParameterIivOES,+  glSamplerParameterIuiv,+  glSamplerParameterIuivEXT,+  glSamplerParameterIuivOES,+  glSamplerParameterf,+  glSamplerParameterfv,+  glSamplerParameteri,+  glSamplerParameteriv,+  glScaled,+  glScalef,+  glScalex,+  glScalexOES+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glRasterPos4xvOES -----------------------------------------------------------++glRasterPos4xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glRasterPos4xvOES v1 = liftIO $ dyn114 ptr_glRasterPos4xvOES v1++{-# NOINLINE ptr_glRasterPos4xvOES #-}+ptr_glRasterPos4xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glRasterPos4xvOES = unsafePerformIO $ getCommand "glRasterPos4xvOES"++-- glRasterSamplesEXT ----------------------------------------------------------++glRasterSamplesEXT+  :: MonadIO m+  => GLuint -- ^ @samples@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glRasterSamplesEXT v1 v2 = liftIO $ dyn710 ptr_glRasterSamplesEXT v1 v2++{-# NOINLINE ptr_glRasterSamplesEXT #-}+ptr_glRasterSamplesEXT :: FunPtr (GLuint -> GLboolean -> IO ())+ptr_glRasterSamplesEXT = unsafePerformIO $ getCommand "glRasterSamplesEXT"++-- glReadBuffer ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glReadBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glReadBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glReadBuffer.xhtml OpenGL 4.x>.+glReadBuffer+  :: MonadIO m+  => GLenum -- ^ @src@ of type [ReadBufferMode](Graphics-GL-Groups.html#ReadBufferMode).+  -> m ()+glReadBuffer v1 = liftIO $ dyn5 ptr_glReadBuffer v1++{-# NOINLINE ptr_glReadBuffer #-}+ptr_glReadBuffer :: FunPtr (GLenum -> IO ())+ptr_glReadBuffer = unsafePerformIO $ getCommand "glReadBuffer"++-- glReadBufferIndexedEXT ------------------------------------------------------++glReadBufferIndexedEXT+  :: MonadIO m+  => GLenum -- ^ @src@ of type [ReadBufferMode](Graphics-GL-Groups.html#ReadBufferMode).+  -> GLint -- ^ @index@.+  -> m ()+glReadBufferIndexedEXT v1 v2 = liftIO $ dyn58 ptr_glReadBufferIndexedEXT v1 v2++{-# NOINLINE ptr_glReadBufferIndexedEXT #-}+ptr_glReadBufferIndexedEXT :: FunPtr (GLenum -> GLint -> IO ())+ptr_glReadBufferIndexedEXT = unsafePerformIO $ getCommand "glReadBufferIndexedEXT"++-- glReadBufferNV --------------------------------------------------------------++glReadBufferNV+  :: MonadIO m+  => GLenum -- ^ @mode@.+  -> m ()+glReadBufferNV v1 = liftIO $ dyn5 ptr_glReadBufferNV v1++{-# NOINLINE ptr_glReadBufferNV #-}+ptr_glReadBufferNV :: FunPtr (GLenum -> IO ())+ptr_glReadBufferNV = unsafePerformIO $ getCommand "glReadBufferNV"++-- glReadInstrumentsSGIX -------------------------------------------------------++glReadInstrumentsSGIX+  :: MonadIO m+  => GLint -- ^ @marker@.+  -> m ()+glReadInstrumentsSGIX v1 = liftIO $ dyn13 ptr_glReadInstrumentsSGIX v1++{-# NOINLINE ptr_glReadInstrumentsSGIX #-}+ptr_glReadInstrumentsSGIX :: FunPtr (GLint -> IO ())+ptr_glReadInstrumentsSGIX = unsafePerformIO $ getCommand "glReadInstrumentsSGIX"++-- glReadPixels ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glReadPixels.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glReadPixels.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glReadPixels.xhtml OpenGL 4.x>.+glReadPixels+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glReadPixels v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn711 ptr_glReadPixels v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glReadPixels #-}+ptr_glReadPixels :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glReadPixels = unsafePerformIO $ getCommand "glReadPixels"++-- glReadnPixels ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glReadPixels.xhtml OpenGL 4.x>.+glReadnPixels+  :: MonadIO m+  => GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @data@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glReadnPixels v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn712 ptr_glReadnPixels v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glReadnPixels #-}+ptr_glReadnPixels :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glReadnPixels = unsafePerformIO $ getCommand "glReadnPixels"++-- glReadnPixelsARB ------------------------------------------------------------++-- | This command is an alias for 'glReadnPixels'.+glReadnPixelsARB+  :: MonadIO m+  => GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @data@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glReadnPixelsARB v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn712 ptr_glReadnPixelsARB v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glReadnPixelsARB #-}+ptr_glReadnPixelsARB :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glReadnPixelsARB = unsafePerformIO $ getCommand "glReadnPixelsARB"++-- glReadnPixelsEXT ------------------------------------------------------------++-- | This command is an alias for 'glReadnPixels'.+glReadnPixelsEXT+  :: MonadIO m+  => GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @data@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glReadnPixelsEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn712 ptr_glReadnPixelsEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glReadnPixelsEXT #-}+ptr_glReadnPixelsEXT :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glReadnPixelsEXT = unsafePerformIO $ getCommand "glReadnPixelsEXT"++-- glReadnPixelsKHR ------------------------------------------------------------++-- | This command is an alias for 'glReadnPixels'.+glReadnPixelsKHR+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> GLsizei -- ^ @bufSize@.+  -> Ptr a -- ^ @data@ pointing to @bufSize@ elements of type @a@.+  -> m ()+glReadnPixelsKHR v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn712 ptr_glReadnPixelsKHR v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glReadnPixelsKHR #-}+ptr_glReadnPixelsKHR :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glReadnPixelsKHR = unsafePerformIO $ getCommand "glReadnPixelsKHR"++-- glRectd ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>. The vector equivalent of this command is 'glRectdv'.+glRectd+  :: MonadIO m+  => GLdouble -- ^ @x1@ of type @CoordD@.+  -> GLdouble -- ^ @y1@ of type @CoordD@.+  -> GLdouble -- ^ @x2@ of type @CoordD@.+  -> GLdouble -- ^ @y2@ of type @CoordD@.+  -> m ()+glRectd v1 v2 v3 v4 = liftIO $ dyn116 ptr_glRectd v1 v2 v3 v4++{-# NOINLINE ptr_glRectd #-}+ptr_glRectd :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glRectd = unsafePerformIO $ getCommand "glRectd"++-- glRectdv --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>.+glRectdv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v1@ pointing to @2@ elements of type @CoordD@.+  -> Ptr GLdouble -- ^ @v2@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glRectdv v1 v2 = liftIO $ dyn713 ptr_glRectdv v1 v2++{-# NOINLINE ptr_glRectdv #-}+ptr_glRectdv :: FunPtr (Ptr GLdouble -> Ptr GLdouble -> IO ())+ptr_glRectdv = unsafePerformIO $ getCommand "glRectdv"++-- glRectf ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>. The vector equivalent of this command is 'glRectfv'.+glRectf+  :: MonadIO m+  => GLfloat -- ^ @x1@ of type @CoordF@.+  -> GLfloat -- ^ @y1@ of type @CoordF@.+  -> GLfloat -- ^ @x2@ of type @CoordF@.+  -> GLfloat -- ^ @y2@ of type @CoordF@.+  -> m ()+glRectf v1 v2 v3 v4 = liftIO $ dyn52 ptr_glRectf v1 v2 v3 v4++{-# NOINLINE ptr_glRectf #-}+ptr_glRectf :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glRectf = unsafePerformIO $ getCommand "glRectf"++-- glRectfv --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>.+glRectfv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v1@ pointing to @2@ elements of type @CoordF@.+  -> Ptr GLfloat -- ^ @v2@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glRectfv v1 v2 = liftIO $ dyn104 ptr_glRectfv v1 v2++{-# NOINLINE ptr_glRectfv #-}+ptr_glRectfv :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glRectfv = unsafePerformIO $ getCommand "glRectfv"++-- glRecti ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>. The vector equivalent of this command is 'glRectiv'.+glRecti+  :: MonadIO m+  => GLint -- ^ @x1@ of type @CoordI@.+  -> GLint -- ^ @y1@ of type @CoordI@.+  -> GLint -- ^ @x2@ of type @CoordI@.+  -> GLint -- ^ @y2@ of type @CoordI@.+  -> m ()+glRecti v1 v2 v3 v4 = liftIO $ dyn82 ptr_glRecti v1 v2 v3 v4++{-# NOINLINE ptr_glRecti #-}+ptr_glRecti :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glRecti = unsafePerformIO $ getCommand "glRecti"++-- glRectiv --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>.+glRectiv+  :: MonadIO m+  => Ptr GLint -- ^ @v1@ pointing to @2@ elements of type @CoordI@.+  -> Ptr GLint -- ^ @v2@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glRectiv v1 v2 = liftIO $ dyn714 ptr_glRectiv v1 v2++{-# NOINLINE ptr_glRectiv #-}+ptr_glRectiv :: FunPtr (Ptr GLint -> Ptr GLint -> IO ())+ptr_glRectiv = unsafePerformIO $ getCommand "glRectiv"++-- glRects ---------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>. The vector equivalent of this command is 'glRectsv'.+glRects+  :: MonadIO m+  => GLshort -- ^ @x1@ of type @CoordS@.+  -> GLshort -- ^ @y1@ of type @CoordS@.+  -> GLshort -- ^ @x2@ of type @CoordS@.+  -> GLshort -- ^ @y2@ of type @CoordS@.+  -> m ()+glRects v1 v2 v3 v4 = liftIO $ dyn120 ptr_glRects v1 v2 v3 v4++{-# NOINLINE ptr_glRects #-}+ptr_glRects :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glRects = unsafePerformIO $ getCommand "glRects"++-- glRectsv --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRect.xml OpenGL 2.x>.+glRectsv+  :: MonadIO m+  => Ptr GLshort -- ^ @v1@ pointing to @2@ elements of type @CoordS@.+  -> Ptr GLshort -- ^ @v2@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glRectsv v1 v2 = liftIO $ dyn715 ptr_glRectsv v1 v2++{-# NOINLINE ptr_glRectsv #-}+ptr_glRectsv :: FunPtr (Ptr GLshort -> Ptr GLshort -> IO ())+ptr_glRectsv = unsafePerformIO $ getCommand "glRectsv"++-- glRectxOES ------------------------------------------------------------------++glRectxOES+  :: MonadIO m+  => GLfixed -- ^ @x1@.+  -> GLfixed -- ^ @y1@.+  -> GLfixed -- ^ @x2@.+  -> GLfixed -- ^ @y2@.+  -> m ()+glRectxOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glRectxOES v1 v2 v3 v4++{-# NOINLINE ptr_glRectxOES #-}+ptr_glRectxOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glRectxOES = unsafePerformIO $ getCommand "glRectxOES"++-- glRectxvOES -----------------------------------------------------------------++glRectxvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @v1@ pointing to @2@ elements of type @GLfixed@.+  -> Ptr GLfixed -- ^ @v2@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glRectxvOES v1 v2 = liftIO $ dyn716 ptr_glRectxvOES v1 v2++{-# NOINLINE ptr_glRectxvOES #-}+ptr_glRectxvOES :: FunPtr (Ptr GLfixed -> Ptr GLfixed -> IO ())+ptr_glRectxvOES = unsafePerformIO $ getCommand "glRectxvOES"++-- glReferencePlaneSGIX --------------------------------------------------------++glReferencePlaneSGIX+  :: MonadIO m+  => Ptr GLdouble -- ^ @equation@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glReferencePlaneSGIX v1 = liftIO $ dyn42 ptr_glReferencePlaneSGIX v1++{-# NOINLINE ptr_glReferencePlaneSGIX #-}+ptr_glReferencePlaneSGIX :: FunPtr (Ptr GLdouble -> IO ())+ptr_glReferencePlaneSGIX = unsafePerformIO $ getCommand "glReferencePlaneSGIX"++-- glReleaseKeyedMutexWin32EXT -------------------------------------------------++glReleaseKeyedMutexWin32EXT+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @key@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glReleaseKeyedMutexWin32EXT v1 v2 = liftIO $ dyn717 ptr_glReleaseKeyedMutexWin32EXT v1 v2++{-# NOINLINE ptr_glReleaseKeyedMutexWin32EXT #-}+ptr_glReleaseKeyedMutexWin32EXT :: FunPtr (GLuint -> GLuint64 -> IO GLboolean)+ptr_glReleaseKeyedMutexWin32EXT = unsafePerformIO $ getCommand "glReleaseKeyedMutexWin32EXT"++-- glReleaseShaderCompiler -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glReleaseShaderCompiler.xhtml OpenGL 4.x>.+glReleaseShaderCompiler+  :: MonadIO m+  => m ()+glReleaseShaderCompiler = liftIO $ dyn11 ptr_glReleaseShaderCompiler++{-# NOINLINE ptr_glReleaseShaderCompiler #-}+ptr_glReleaseShaderCompiler :: FunPtr (IO ())+ptr_glReleaseShaderCompiler = unsafePerformIO $ getCommand "glReleaseShaderCompiler"++-- glRenderGpuMaskNV -----------------------------------------------------------++glRenderGpuMaskNV+  :: MonadIO m+  => GLbitfield -- ^ @mask@.+  -> m ()+glRenderGpuMaskNV v1 = liftIO $ dyn75 ptr_glRenderGpuMaskNV v1++{-# NOINLINE ptr_glRenderGpuMaskNV #-}+ptr_glRenderGpuMaskNV :: FunPtr (GLbitfield -> IO ())+ptr_glRenderGpuMaskNV = unsafePerformIO $ getCommand "glRenderGpuMaskNV"++-- glRenderMode ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRenderMode.xml OpenGL 2.x>.+glRenderMode+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [RenderingMode](Graphics-GL-Groups.html#RenderingMode).+  -> m GLint+glRenderMode v1 = liftIO $ dyn718 ptr_glRenderMode v1++{-# NOINLINE ptr_glRenderMode #-}+ptr_glRenderMode :: FunPtr (GLenum -> IO GLint)+ptr_glRenderMode = unsafePerformIO $ getCommand "glRenderMode"++-- glRenderbufferStorage -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorage.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glRenderbufferStorage.xhtml OpenGL 4.x>.+glRenderbufferStorage+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorage v1 v2 v3 v4 = liftIO $ dyn719 ptr_glRenderbufferStorage v1 v2 v3 v4++{-# NOINLINE ptr_glRenderbufferStorage #-}+ptr_glRenderbufferStorage :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorage = unsafePerformIO $ getCommand "glRenderbufferStorage"++-- glRenderbufferStorageEXT ----------------------------------------------------++-- | This command is an alias for 'glRenderbufferStorage'.+glRenderbufferStorageEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageEXT v1 v2 v3 v4 = liftIO $ dyn719 ptr_glRenderbufferStorageEXT v1 v2 v3 v4++{-# NOINLINE ptr_glRenderbufferStorageEXT #-}+ptr_glRenderbufferStorageEXT :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageEXT = unsafePerformIO $ getCommand "glRenderbufferStorageEXT"++-- glRenderbufferStorageMultisample --------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glRenderbufferStorageMultisample.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glRenderbufferStorageMultisample.xhtml OpenGL 4.x>.+glRenderbufferStorageMultisample+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisample v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisample v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisample #-}+ptr_glRenderbufferStorageMultisample :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisample = unsafePerformIO $ getCommand "glRenderbufferStorageMultisample"++-- glRenderbufferStorageMultisampleANGLE ---------------------------------------++glRenderbufferStorageMultisampleANGLE+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleANGLE v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisampleANGLE v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisampleANGLE #-}+ptr_glRenderbufferStorageMultisampleANGLE :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleANGLE = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleANGLE"++-- glRenderbufferStorageMultisampleAPPLE ---------------------------------------++glRenderbufferStorageMultisampleAPPLE+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleAPPLE v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisampleAPPLE v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisampleAPPLE #-}+ptr_glRenderbufferStorageMultisampleAPPLE :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleAPPLE = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleAPPLE"++-- glRenderbufferStorageMultisampleAdvancedAMD ---------------------------------++glRenderbufferStorageMultisampleAdvancedAMD+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLsizei -- ^ @storageSamples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleAdvancedAMD v1 v2 v3 v4 v5 v6 = liftIO $ dyn721 ptr_glRenderbufferStorageMultisampleAdvancedAMD v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glRenderbufferStorageMultisampleAdvancedAMD #-}+ptr_glRenderbufferStorageMultisampleAdvancedAMD :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleAdvancedAMD = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleAdvancedAMD"++-- glRenderbufferStorageMultisampleCoverageNV ----------------------------------++glRenderbufferStorageMultisampleCoverageNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleCoverageNV v1 v2 v3 v4 v5 v6 = liftIO $ dyn721 ptr_glRenderbufferStorageMultisampleCoverageNV v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glRenderbufferStorageMultisampleCoverageNV #-}+ptr_glRenderbufferStorageMultisampleCoverageNV :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleCoverageNV = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleCoverageNV"++-- glRenderbufferStorageMultisampleEXT -----------------------------------------++-- | This command is an alias for 'glRenderbufferStorageMultisample'.+glRenderbufferStorageMultisampleEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleEXT v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisampleEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisampleEXT #-}+ptr_glRenderbufferStorageMultisampleEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleEXT = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleEXT"++-- glRenderbufferStorageMultisampleIMG -----------------------------------------++glRenderbufferStorageMultisampleIMG+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleIMG v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisampleIMG v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisampleIMG #-}+ptr_glRenderbufferStorageMultisampleIMG :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleIMG = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleIMG"++-- glRenderbufferStorageMultisampleNV ------------------------------------------++-- | This command is an alias for 'glRenderbufferStorageMultisample'.+glRenderbufferStorageMultisampleNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageMultisampleNV v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glRenderbufferStorageMultisampleNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glRenderbufferStorageMultisampleNV #-}+ptr_glRenderbufferStorageMultisampleNV :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageMultisampleNV = unsafePerformIO $ getCommand "glRenderbufferStorageMultisampleNV"++-- glRenderbufferStorageOES ----------------------------------------------------++glRenderbufferStorageOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [RenderbufferTarget](Graphics-GL-Groups.html#RenderbufferTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glRenderbufferStorageOES v1 v2 v3 v4 = liftIO $ dyn719 ptr_glRenderbufferStorageOES v1 v2 v3 v4++{-# NOINLINE ptr_glRenderbufferStorageOES #-}+ptr_glRenderbufferStorageOES :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glRenderbufferStorageOES = unsafePerformIO $ getCommand "glRenderbufferStorageOES"++-- glReplacementCodePointerSUN -------------------------------------------------++glReplacementCodePointerSUN+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ReplacementCodeTypeSUN](Graphics-GL-Groups.html#ReplacementCodeTypeSUN).+  -> GLsizei -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @Ptr a@.+  -> m ()+glReplacementCodePointerSUN v1 v2 v3 = liftIO $ dyn722 ptr_glReplacementCodePointerSUN v1 v2 v3++{-# NOINLINE ptr_glReplacementCodePointerSUN #-}+ptr_glReplacementCodePointerSUN :: FunPtr (GLenum -> GLsizei -> Ptr (Ptr a) -> IO ())+ptr_glReplacementCodePointerSUN = unsafePerformIO $ getCommand "glReplacementCodePointerSUN"++-- glReplacementCodeubSUN ------------------------------------------------------++glReplacementCodeubSUN+  :: MonadIO m+  => GLubyte -- ^ @code@.+  -> m ()+glReplacementCodeubSUN v1 = liftIO $ dyn486 ptr_glReplacementCodeubSUN v1++{-# NOINLINE ptr_glReplacementCodeubSUN #-}+ptr_glReplacementCodeubSUN :: FunPtr (GLubyte -> IO ())+ptr_glReplacementCodeubSUN = unsafePerformIO $ getCommand "glReplacementCodeubSUN"++-- glReplacementCodeubvSUN -----------------------------------------------------++glReplacementCodeubvSUN+  :: MonadIO m+  => Ptr GLubyte -- ^ @code@ pointing to @COMPSIZE()@ elements of type @GLubyte@.+  -> m ()+glReplacementCodeubvSUN v1 = liftIO $ dyn108 ptr_glReplacementCodeubvSUN v1++{-# NOINLINE ptr_glReplacementCodeubvSUN #-}+ptr_glReplacementCodeubvSUN :: FunPtr (Ptr GLubyte -> IO ())+ptr_glReplacementCodeubvSUN = unsafePerformIO $ getCommand "glReplacementCodeubvSUN"++-- glReplacementCodeuiColor3fVertex3fSUN ---------------------------------------++glReplacementCodeuiColor3fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiColor3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn723 ptr_glReplacementCodeuiColor3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glReplacementCodeuiColor3fVertex3fSUN #-}+ptr_glReplacementCodeuiColor3fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiColor3fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor3fVertex3fSUN"++-- glReplacementCodeuiColor3fVertex3fvSUN --------------------------------------++glReplacementCodeuiColor3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @c@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiColor3fVertex3fvSUN v1 v2 v3 = liftIO $ dyn724 ptr_glReplacementCodeuiColor3fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glReplacementCodeuiColor3fVertex3fvSUN #-}+ptr_glReplacementCodeuiColor3fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiColor3fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor3fVertex3fvSUN"++-- glReplacementCodeuiColor4fNormal3fVertex3fSUN -------------------------------++glReplacementCodeuiColor4fNormal3fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @a@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn725 ptr_glReplacementCodeuiColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glReplacementCodeuiColor4fNormal3fVertex3fSUN #-}+ptr_glReplacementCodeuiColor4fNormal3fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor4fNormal3fVertex3fSUN"++-- glReplacementCodeuiColor4fNormal3fVertex3fvSUN ------------------------------++glReplacementCodeuiColor4fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @c@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiColor4fNormal3fVertex3fvSUN v1 v2 v3 v4 = liftIO $ dyn726 ptr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN v1 v2 v3 v4++{-# NOINLINE ptr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN #-}+ptr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor4fNormal3fVertex3fvSUN"++-- glReplacementCodeuiColor4ubVertex3fSUN --------------------------------------++glReplacementCodeuiColor4ubVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLubyte -- ^ @r@.+  -> GLubyte -- ^ @g@.+  -> GLubyte -- ^ @b@.+  -> GLubyte -- ^ @a@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn727 ptr_glReplacementCodeuiColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glReplacementCodeuiColor4ubVertex3fSUN #-}+ptr_glReplacementCodeuiColor4ubVertex3fSUN :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiColor4ubVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor4ubVertex3fSUN"++-- glReplacementCodeuiColor4ubVertex3fvSUN -------------------------------------++glReplacementCodeuiColor4ubVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLubyte -- ^ @c@ pointing to @4@ elements of type @GLubyte@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiColor4ubVertex3fvSUN v1 v2 v3 = liftIO $ dyn728 ptr_glReplacementCodeuiColor4ubVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glReplacementCodeuiColor4ubVertex3fvSUN #-}+ptr_glReplacementCodeuiColor4ubVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiColor4ubVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiColor4ubVertex3fvSUN"++-- glReplacementCodeuiNormal3fVertex3fSUN --------------------------------------++glReplacementCodeuiNormal3fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn723 ptr_glReplacementCodeuiNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glReplacementCodeuiNormal3fVertex3fSUN #-}+ptr_glReplacementCodeuiNormal3fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiNormal3fVertex3fSUN"++-- glReplacementCodeuiNormal3fVertex3fvSUN -------------------------------------++glReplacementCodeuiNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiNormal3fVertex3fvSUN v1 v2 v3 = liftIO $ dyn724 ptr_glReplacementCodeuiNormal3fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glReplacementCodeuiNormal3fVertex3fvSUN #-}+ptr_glReplacementCodeuiNormal3fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiNormal3fVertex3fvSUN"++-- glReplacementCodeuiSUN ------------------------------------------------------++glReplacementCodeuiSUN+  :: MonadIO m+  => GLuint -- ^ @code@.+  -> m ()+glReplacementCodeuiSUN v1 = liftIO $ dyn3 ptr_glReplacementCodeuiSUN v1++{-# NOINLINE ptr_glReplacementCodeuiSUN #-}+ptr_glReplacementCodeuiSUN :: FunPtr (GLuint -> IO ())+ptr_glReplacementCodeuiSUN = unsafePerformIO $ getCommand "glReplacementCodeuiSUN"++-- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ---------------------++glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @a@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 = liftIO $ dyn729 ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN #-}+ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"++-- glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN --------------------++glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @c@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN v1 v2 v3 v4 v5 = liftIO $ dyn730 ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN v1 v2 v3 v4 v5++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN #-}+ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"++-- glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ----------------------------++glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn731 ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN #-}+ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"++-- glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ---------------------------++glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN v1 v2 v3 v4 = liftIO $ dyn726 ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN v1 v2 v3 v4++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN #-}+ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"++-- glReplacementCodeuiTexCoord2fVertex3fSUN ------------------------------------++glReplacementCodeuiTexCoord2fVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiTexCoord2fVertex3fSUN v1 v2 v3 v4 v5 v6 = liftIO $ dyn732 ptr_glReplacementCodeuiTexCoord2fVertex3fSUN v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fVertex3fSUN #-}+ptr_glReplacementCodeuiTexCoord2fVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fVertex3fSUN"++-- glReplacementCodeuiTexCoord2fVertex3fvSUN -----------------------------------++glReplacementCodeuiTexCoord2fVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiTexCoord2fVertex3fvSUN v1 v2 v3 = liftIO $ dyn724 ptr_glReplacementCodeuiTexCoord2fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glReplacementCodeuiTexCoord2fVertex3fvSUN #-}+ptr_glReplacementCodeuiTexCoord2fVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiTexCoord2fVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiTexCoord2fVertex3fvSUN"++-- glReplacementCodeuiVertex3fSUN ----------------------------------------------++glReplacementCodeuiVertex3fSUN+  :: MonadIO m+  => GLuint -- ^ @rc@ of type @ReplacementCodeSUN@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glReplacementCodeuiVertex3fSUN v1 v2 v3 v4 = liftIO $ dyn733 ptr_glReplacementCodeuiVertex3fSUN v1 v2 v3 v4++{-# NOINLINE ptr_glReplacementCodeuiVertex3fSUN #-}+ptr_glReplacementCodeuiVertex3fSUN :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glReplacementCodeuiVertex3fSUN = unsafePerformIO $ getCommand "glReplacementCodeuiVertex3fSUN"++-- glReplacementCodeuiVertex3fvSUN ---------------------------------------------++glReplacementCodeuiVertex3fvSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @rc@ pointing to @1@ element of type @ReplacementCodeSUN@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glReplacementCodeuiVertex3fvSUN v1 v2 = liftIO $ dyn734 ptr_glReplacementCodeuiVertex3fvSUN v1 v2++{-# NOINLINE ptr_glReplacementCodeuiVertex3fvSUN #-}+ptr_glReplacementCodeuiVertex3fvSUN :: FunPtr (Ptr GLuint -> Ptr GLfloat -> IO ())+ptr_glReplacementCodeuiVertex3fvSUN = unsafePerformIO $ getCommand "glReplacementCodeuiVertex3fvSUN"++-- glReplacementCodeuivSUN -----------------------------------------------------++glReplacementCodeuivSUN+  :: MonadIO m+  => Ptr GLuint -- ^ @code@ pointing to @COMPSIZE()@ elements of type @GLuint@.+  -> m ()+glReplacementCodeuivSUN v1 = liftIO $ dyn110 ptr_glReplacementCodeuivSUN v1++{-# NOINLINE ptr_glReplacementCodeuivSUN #-}+ptr_glReplacementCodeuivSUN :: FunPtr (Ptr GLuint -> IO ())+ptr_glReplacementCodeuivSUN = unsafePerformIO $ getCommand "glReplacementCodeuivSUN"++-- glReplacementCodeusSUN ------------------------------------------------------++glReplacementCodeusSUN+  :: MonadIO m+  => GLushort -- ^ @code@.+  -> m ()+glReplacementCodeusSUN v1 = liftIO $ dyn487 ptr_glReplacementCodeusSUN v1++{-# NOINLINE ptr_glReplacementCodeusSUN #-}+ptr_glReplacementCodeusSUN :: FunPtr (GLushort -> IO ())+ptr_glReplacementCodeusSUN = unsafePerformIO $ getCommand "glReplacementCodeusSUN"++-- glReplacementCodeusvSUN -----------------------------------------------------++glReplacementCodeusvSUN+  :: MonadIO m+  => Ptr GLushort -- ^ @code@ pointing to @COMPSIZE()@ elements of type @GLushort@.+  -> m ()+glReplacementCodeusvSUN v1 = liftIO $ dyn112 ptr_glReplacementCodeusvSUN v1++{-# NOINLINE ptr_glReplacementCodeusvSUN #-}+ptr_glReplacementCodeusvSUN :: FunPtr (Ptr GLushort -> IO ())+ptr_glReplacementCodeusvSUN = unsafePerformIO $ getCommand "glReplacementCodeusvSUN"++-- glRequestResidentProgramsNV -------------------------------------------------++glRequestResidentProgramsNV+  :: MonadIO m+  => GLsizei -- ^ @n@.+  -> Ptr GLuint -- ^ @programs@ pointing to @n@ elements of type @GLuint@.+  -> m ()+glRequestResidentProgramsNV v1 v2 = liftIO $ dyn200 ptr_glRequestResidentProgramsNV v1 v2++{-# NOINLINE ptr_glRequestResidentProgramsNV #-}+ptr_glRequestResidentProgramsNV :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glRequestResidentProgramsNV = unsafePerformIO $ getCommand "glRequestResidentProgramsNV"++-- glResetHistogram ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glResetHistogram.xml OpenGL 2.x>.+glResetHistogram+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> m ()+glResetHistogram v1 = liftIO $ dyn5 ptr_glResetHistogram v1++{-# NOINLINE ptr_glResetHistogram #-}+ptr_glResetHistogram :: FunPtr (GLenum -> IO ())+ptr_glResetHistogram = unsafePerformIO $ getCommand "glResetHistogram"++-- glResetHistogramEXT ---------------------------------------------------------++-- | This command is an alias for 'glResetHistogram'.+glResetHistogramEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [HistogramTargetEXT](Graphics-GL-Groups.html#HistogramTargetEXT).+  -> m ()+glResetHistogramEXT v1 = liftIO $ dyn5 ptr_glResetHistogramEXT v1++{-# NOINLINE ptr_glResetHistogramEXT #-}+ptr_glResetHistogramEXT :: FunPtr (GLenum -> IO ())+ptr_glResetHistogramEXT = unsafePerformIO $ getCommand "glResetHistogramEXT"++-- glResetMemoryObjectParameterNV ----------------------------------------------++glResetMemoryObjectParameterNV+  :: MonadIO m+  => GLuint -- ^ @memory@.+  -> GLenum -- ^ @pname@.+  -> m ()+glResetMemoryObjectParameterNV v1 v2 = liftIO $ dyn18 ptr_glResetMemoryObjectParameterNV v1 v2++{-# NOINLINE ptr_glResetMemoryObjectParameterNV #-}+ptr_glResetMemoryObjectParameterNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glResetMemoryObjectParameterNV = unsafePerformIO $ getCommand "glResetMemoryObjectParameterNV"++-- glResetMinmax ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glResetMinmax.xml OpenGL 2.x>.+glResetMinmax+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> m ()+glResetMinmax v1 = liftIO $ dyn5 ptr_glResetMinmax v1++{-# NOINLINE ptr_glResetMinmax #-}+ptr_glResetMinmax :: FunPtr (GLenum -> IO ())+ptr_glResetMinmax = unsafePerformIO $ getCommand "glResetMinmax"++-- glResetMinmaxEXT ------------------------------------------------------------++-- | This command is an alias for 'glResetMinmax'.+glResetMinmaxEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [MinmaxTargetEXT](Graphics-GL-Groups.html#MinmaxTargetEXT).+  -> m ()+glResetMinmaxEXT v1 = liftIO $ dyn5 ptr_glResetMinmaxEXT v1++{-# NOINLINE ptr_glResetMinmaxEXT #-}+ptr_glResetMinmaxEXT :: FunPtr (GLenum -> IO ())+ptr_glResetMinmaxEXT = unsafePerformIO $ getCommand "glResetMinmaxEXT"++-- glResizeBuffersMESA ---------------------------------------------------------++glResizeBuffersMESA+  :: MonadIO m+  => m ()+glResizeBuffersMESA = liftIO $ dyn11 ptr_glResizeBuffersMESA++{-# NOINLINE ptr_glResizeBuffersMESA #-}+ptr_glResizeBuffersMESA :: FunPtr (IO ())+ptr_glResizeBuffersMESA = unsafePerformIO $ getCommand "glResizeBuffersMESA"++-- glResolveDepthValuesNV ------------------------------------------------------++glResolveDepthValuesNV+  :: MonadIO m+  => m ()+glResolveDepthValuesNV = liftIO $ dyn11 ptr_glResolveDepthValuesNV++{-# NOINLINE ptr_glResolveDepthValuesNV #-}+ptr_glResolveDepthValuesNV :: FunPtr (IO ())+ptr_glResolveDepthValuesNV = unsafePerformIO $ getCommand "glResolveDepthValuesNV"++-- glResolveMultisampleFramebufferAPPLE ----------------------------------------++glResolveMultisampleFramebufferAPPLE+  :: MonadIO m+  => m ()+glResolveMultisampleFramebufferAPPLE = liftIO $ dyn11 ptr_glResolveMultisampleFramebufferAPPLE++{-# NOINLINE ptr_glResolveMultisampleFramebufferAPPLE #-}+ptr_glResolveMultisampleFramebufferAPPLE :: FunPtr (IO ())+ptr_glResolveMultisampleFramebufferAPPLE = unsafePerformIO $ getCommand "glResolveMultisampleFramebufferAPPLE"++-- glResumeTransformFeedback ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glResumeTransformFeedback.xhtml OpenGL 4.x>.+glResumeTransformFeedback+  :: MonadIO m+  => m ()+glResumeTransformFeedback = liftIO $ dyn11 ptr_glResumeTransformFeedback++{-# NOINLINE ptr_glResumeTransformFeedback #-}+ptr_glResumeTransformFeedback :: FunPtr (IO ())+ptr_glResumeTransformFeedback = unsafePerformIO $ getCommand "glResumeTransformFeedback"++-- glResumeTransformFeedbackNV -------------------------------------------------++-- | This command is an alias for 'glResumeTransformFeedback'.+glResumeTransformFeedbackNV+  :: MonadIO m+  => m ()+glResumeTransformFeedbackNV = liftIO $ dyn11 ptr_glResumeTransformFeedbackNV++{-# NOINLINE ptr_glResumeTransformFeedbackNV #-}+ptr_glResumeTransformFeedbackNV :: FunPtr (IO ())+ptr_glResumeTransformFeedbackNV = unsafePerformIO $ getCommand "glResumeTransformFeedbackNV"++-- glRotated -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml OpenGL 2.x>.+glRotated+  :: MonadIO m+  => GLdouble -- ^ @angle@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glRotated v1 v2 v3 v4 = liftIO $ dyn116 ptr_glRotated v1 v2 v3 v4++{-# NOINLINE ptr_glRotated #-}+ptr_glRotated :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glRotated = unsafePerformIO $ getCommand "glRotated"++-- glRotatef -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glRotate.xml OpenGL 2.x>.+glRotatef+  :: MonadIO m+  => GLfloat -- ^ @angle@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glRotatef v1 v2 v3 v4 = liftIO $ dyn52 ptr_glRotatef v1 v2 v3 v4++{-# NOINLINE ptr_glRotatef #-}+ptr_glRotatef :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glRotatef = unsafePerformIO $ getCommand "glRotatef"++-- glRotatex -------------------------------------------------------------------++glRotatex+  :: MonadIO m+  => GLfixed -- ^ @angle@.+  -> GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glRotatex v1 v2 v3 v4 = liftIO $ dyn53 ptr_glRotatex v1 v2 v3 v4++{-# NOINLINE ptr_glRotatex #-}+ptr_glRotatex :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glRotatex = unsafePerformIO $ getCommand "glRotatex"++-- glRotatexOES ----------------------------------------------------------------++glRotatexOES+  :: MonadIO m+  => GLfixed -- ^ @angle@.+  -> GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glRotatexOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glRotatexOES v1 v2 v3 v4++{-# NOINLINE ptr_glRotatexOES #-}+ptr_glRotatexOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glRotatexOES = unsafePerformIO $ getCommand "glRotatexOES"++-- glSampleCoverage ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glSampleCoverage.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glSampleCoverage.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSampleCoverage.xhtml OpenGL 4.x>.+glSampleCoverage+  :: MonadIO m+  => GLfloat -- ^ @value@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleCoverage v1 v2 = liftIO $ dyn735 ptr_glSampleCoverage v1 v2++{-# NOINLINE ptr_glSampleCoverage #-}+ptr_glSampleCoverage :: FunPtr (GLfloat -> GLboolean -> IO ())+ptr_glSampleCoverage = unsafePerformIO $ getCommand "glSampleCoverage"++-- glSampleCoverageARB ---------------------------------------------------------++-- | This command is an alias for 'glSampleCoverage'.+glSampleCoverageARB+  :: MonadIO m+  => GLfloat -- ^ @value@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleCoverageARB v1 v2 = liftIO $ dyn735 ptr_glSampleCoverageARB v1 v2++{-# NOINLINE ptr_glSampleCoverageARB #-}+ptr_glSampleCoverageARB :: FunPtr (GLfloat -> GLboolean -> IO ())+ptr_glSampleCoverageARB = unsafePerformIO $ getCommand "glSampleCoverageARB"++-- glSampleCoveragex -----------------------------------------------------------++glSampleCoveragex+  :: MonadIO m+  => GLclampx -- ^ @value@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleCoveragex v1 v2 = liftIO $ dyn736 ptr_glSampleCoveragex v1 v2++{-# NOINLINE ptr_glSampleCoveragex #-}+ptr_glSampleCoveragex :: FunPtr (GLclampx -> GLboolean -> IO ())+ptr_glSampleCoveragex = unsafePerformIO $ getCommand "glSampleCoveragex"++-- glSampleCoveragexOES --------------------------------------------------------++glSampleCoveragexOES+  :: MonadIO m+  => GLclampx -- ^ @value@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleCoveragexOES v1 v2 = liftIO $ dyn736 ptr_glSampleCoveragexOES v1 v2++{-# NOINLINE ptr_glSampleCoveragexOES #-}+ptr_glSampleCoveragexOES :: FunPtr (GLclampx -> GLboolean -> IO ())+ptr_glSampleCoveragexOES = unsafePerformIO $ getCommand "glSampleCoveragexOES"++-- glSampleMapATI --------------------------------------------------------------++glSampleMapATI+  :: MonadIO m+  => GLuint -- ^ @dst@.+  -> GLuint -- ^ @interp@.+  -> GLenum -- ^ @swizzle@ of type [SwizzleOpATI](Graphics-GL-Groups.html#SwizzleOpATI).+  -> m ()+glSampleMapATI v1 v2 v3 = liftIO $ dyn635 ptr_glSampleMapATI v1 v2 v3++{-# NOINLINE ptr_glSampleMapATI #-}+ptr_glSampleMapATI :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())+ptr_glSampleMapATI = unsafePerformIO $ getCommand "glSampleMapATI"++-- glSampleMaskEXT -------------------------------------------------------------++glSampleMaskEXT+  :: MonadIO m+  => GLclampf -- ^ @value@ of type @ClampedFloat32@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleMaskEXT v1 v2 = liftIO $ dyn737 ptr_glSampleMaskEXT v1 v2++{-# NOINLINE ptr_glSampleMaskEXT #-}+ptr_glSampleMaskEXT :: FunPtr (GLclampf -> GLboolean -> IO ())+ptr_glSampleMaskEXT = unsafePerformIO $ getCommand "glSampleMaskEXT"++-- glSampleMaskIndexedNV -------------------------------------------------------++glSampleMaskIndexedNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLbitfield -- ^ @mask@ of type @SampleMaskNV@.+  -> m ()+glSampleMaskIndexedNV v1 v2 = liftIO $ dyn606 ptr_glSampleMaskIndexedNV v1 v2++{-# NOINLINE ptr_glSampleMaskIndexedNV #-}+ptr_glSampleMaskIndexedNV :: FunPtr (GLuint -> GLbitfield -> IO ())+ptr_glSampleMaskIndexedNV = unsafePerformIO $ getCommand "glSampleMaskIndexedNV"++-- glSampleMaskSGIS ------------------------------------------------------------++-- | This command is an alias for 'glSampleMaskEXT'.+glSampleMaskSGIS+  :: MonadIO m+  => GLclampf -- ^ @value@ of type @ClampedFloat32@.+  -> GLboolean -- ^ @invert@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glSampleMaskSGIS v1 v2 = liftIO $ dyn737 ptr_glSampleMaskSGIS v1 v2++{-# NOINLINE ptr_glSampleMaskSGIS #-}+ptr_glSampleMaskSGIS :: FunPtr (GLclampf -> GLboolean -> IO ())+ptr_glSampleMaskSGIS = unsafePerformIO $ getCommand "glSampleMaskSGIS"++-- glSampleMaski ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSampleMaski.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSampleMaski.xhtml OpenGL 4.x>.+glSampleMaski+  :: MonadIO m+  => GLuint -- ^ @maskNumber@.+  -> GLbitfield -- ^ @mask@.+  -> m ()+glSampleMaski v1 v2 = liftIO $ dyn606 ptr_glSampleMaski v1 v2++{-# NOINLINE ptr_glSampleMaski #-}+ptr_glSampleMaski :: FunPtr (GLuint -> GLbitfield -> IO ())+ptr_glSampleMaski = unsafePerformIO $ getCommand "glSampleMaski"++-- glSamplePatternEXT ----------------------------------------------------------++glSamplePatternEXT+  :: MonadIO m+  => GLenum -- ^ @pattern@ of type [SamplePatternEXT](Graphics-GL-Groups.html#SamplePatternEXT).+  -> m ()+glSamplePatternEXT v1 = liftIO $ dyn5 ptr_glSamplePatternEXT v1++{-# NOINLINE ptr_glSamplePatternEXT #-}+ptr_glSamplePatternEXT :: FunPtr (GLenum -> IO ())+ptr_glSamplePatternEXT = unsafePerformIO $ getCommand "glSamplePatternEXT"++-- glSamplePatternSGIS ---------------------------------------------------------++-- | This command is an alias for 'glSamplePatternEXT'.+glSamplePatternSGIS+  :: MonadIO m+  => GLenum -- ^ @pattern@ of type [SamplePatternSGIS](Graphics-GL-Groups.html#SamplePatternSGIS).+  -> m ()+glSamplePatternSGIS v1 = liftIO $ dyn5 ptr_glSamplePatternSGIS v1++{-# NOINLINE ptr_glSamplePatternSGIS #-}+ptr_glSamplePatternSGIS :: FunPtr (GLenum -> IO ())+ptr_glSamplePatternSGIS = unsafePerformIO $ getCommand "glSamplePatternSGIS"++-- glSamplerParameterIiv -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameterIiv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glSamplerParameterIiv v1 v2 v3 = liftIO $ dyn348 ptr_glSamplerParameterIiv v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIiv #-}+ptr_glSamplerParameterIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glSamplerParameterIiv = unsafePerformIO $ getCommand "glSamplerParameterIiv"++-- glSamplerParameterIivEXT ----------------------------------------------------++-- | This command is an alias for 'glSamplerParameterIiv'.+glSamplerParameterIivEXT+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glSamplerParameterIivEXT v1 v2 v3 = liftIO $ dyn348 ptr_glSamplerParameterIivEXT v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIivEXT #-}+ptr_glSamplerParameterIivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glSamplerParameterIivEXT = unsafePerformIO $ getCommand "glSamplerParameterIivEXT"++-- glSamplerParameterIivOES ----------------------------------------------------++-- | This command is an alias for 'glSamplerParameterIiv'.+glSamplerParameterIivOES+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glSamplerParameterIivOES v1 v2 v3 = liftIO $ dyn348 ptr_glSamplerParameterIivOES v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIivOES #-}+ptr_glSamplerParameterIivOES :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glSamplerParameterIivOES = unsafePerformIO $ getCommand "glSamplerParameterIivOES"++-- glSamplerParameterIuiv ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameterIuiv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glSamplerParameterIuiv v1 v2 v3 = liftIO $ dyn392 ptr_glSamplerParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIuiv #-}+ptr_glSamplerParameterIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glSamplerParameterIuiv = unsafePerformIO $ getCommand "glSamplerParameterIuiv"++-- glSamplerParameterIuivEXT ---------------------------------------------------++-- | This command is an alias for 'glSamplerParameterIuiv'.+glSamplerParameterIuivEXT+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glSamplerParameterIuivEXT v1 v2 v3 = liftIO $ dyn392 ptr_glSamplerParameterIuivEXT v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIuivEXT #-}+ptr_glSamplerParameterIuivEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glSamplerParameterIuivEXT = unsafePerformIO $ getCommand "glSamplerParameterIuivEXT"++-- glSamplerParameterIuivOES ---------------------------------------------------++-- | This command is an alias for 'glSamplerParameterIuiv'.+glSamplerParameterIuivOES+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLuint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glSamplerParameterIuivOES v1 v2 v3 = liftIO $ dyn392 ptr_glSamplerParameterIuivOES v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterIuivOES #-}+ptr_glSamplerParameterIuivOES :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glSamplerParameterIuivOES = unsafePerformIO $ getCommand "glSamplerParameterIuivOES"++-- glSamplerParameterf ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameterf+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterF](Graphics-GL-Groups.html#SamplerParameterF).+  -> GLfloat -- ^ @param@.+  -> m ()+glSamplerParameterf v1 v2 v3 = liftIO $ dyn514 ptr_glSamplerParameterf v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterf #-}+ptr_glSamplerParameterf :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+ptr_glSamplerParameterf = unsafePerformIO $ getCommand "glSamplerParameterf"++-- glSamplerParameterfv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameterfv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterF](Graphics-GL-Groups.html#SamplerParameterF).+  -> Ptr GLfloat -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glSamplerParameterfv v1 v2 v3 = liftIO $ dyn364 ptr_glSamplerParameterfv v1 v2 v3++{-# NOINLINE ptr_glSamplerParameterfv #-}+ptr_glSamplerParameterfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glSamplerParameterfv = unsafePerformIO $ getCommand "glSamplerParameterfv"++-- glSamplerParameteri ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameteri+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> GLint -- ^ @param@.+  -> m ()+glSamplerParameteri v1 v2 v3 = liftIO $ dyn491 ptr_glSamplerParameteri v1 v2 v3++{-# NOINLINE ptr_glSamplerParameteri #-}+ptr_glSamplerParameteri :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glSamplerParameteri = unsafePerformIO $ getCommand "glSamplerParameteri"++-- glSamplerParameteriv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glSamplerParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glSamplerParameter.xhtml OpenGL 4.x>.+glSamplerParameteriv+  :: MonadIO m+  => GLuint -- ^ @sampler@.+  -> GLenum -- ^ @pname@ of type [SamplerParameterI](Graphics-GL-Groups.html#SamplerParameterI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glSamplerParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glSamplerParameteriv v1 v2 v3++{-# NOINLINE ptr_glSamplerParameteriv #-}+ptr_glSamplerParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glSamplerParameteriv = unsafePerformIO $ getCommand "glSamplerParameteriv"++-- glScaled --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glScale.xml OpenGL 2.x>.+glScaled+  :: MonadIO m+  => GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glScaled v1 v2 v3 = liftIO $ dyn41 ptr_glScaled v1 v2 v3++{-# NOINLINE ptr_glScaled #-}+ptr_glScaled :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glScaled = unsafePerformIO $ getCommand "glScaled"++-- glScalef --------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glScale.xml OpenGL 2.x>.+glScalef+  :: MonadIO m+  => GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glScalef v1 v2 v3 = liftIO $ dyn43 ptr_glScalef v1 v2 v3++{-# NOINLINE ptr_glScalef #-}+ptr_glScalef :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glScalef = unsafePerformIO $ getCommand "glScalef"++-- glScalex --------------------------------------------------------------------++glScalex+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glScalex v1 v2 v3 = liftIO $ dyn113 ptr_glScalex v1 v2 v3++{-# NOINLINE ptr_glScalex #-}+ptr_glScalex :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glScalex = unsafePerformIO $ getCommand "glScalex"++-- glScalexOES -----------------------------------------------------------------++glScalexOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glScalexOES v1 v2 v3 = liftIO $ dyn113 ptr_glScalexOES v1 v2 v3++{-# NOINLINE ptr_glScalexOES #-}+ptr_glScalexOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glScalexOES = unsafePerformIO $ getCommand "glScalexOES"+
+ src/Graphics/GL/Functions/F24.hs view
@@ -0,0 +1,1571 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F24+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F24 (+  glScissor,+  glScissorArrayv,+  glScissorArrayvNV,+  glScissorArrayvOES,+  glScissorExclusiveArrayvNV,+  glScissorExclusiveNV,+  glScissorIndexed,+  glScissorIndexedNV,+  glScissorIndexedOES,+  glScissorIndexedv,+  glScissorIndexedvNV,+  glScissorIndexedvOES,+  glSecondaryColor3b,+  glSecondaryColor3bEXT,+  glSecondaryColor3bv,+  glSecondaryColor3bvEXT,+  glSecondaryColor3d,+  glSecondaryColor3dEXT,+  glSecondaryColor3dv,+  glSecondaryColor3dvEXT,+  glSecondaryColor3f,+  glSecondaryColor3fEXT,+  glSecondaryColor3fv,+  glSecondaryColor3fvEXT,+  glSecondaryColor3hNV,+  glSecondaryColor3hvNV,+  glSecondaryColor3i,+  glSecondaryColor3iEXT,+  glSecondaryColor3iv,+  glSecondaryColor3ivEXT,+  glSecondaryColor3s,+  glSecondaryColor3sEXT,+  glSecondaryColor3sv,+  glSecondaryColor3svEXT,+  glSecondaryColor3ub,+  glSecondaryColor3ubEXT,+  glSecondaryColor3ubv,+  glSecondaryColor3ubvEXT,+  glSecondaryColor3ui,+  glSecondaryColor3uiEXT,+  glSecondaryColor3uiv,+  glSecondaryColor3uivEXT,+  glSecondaryColor3us,+  glSecondaryColor3usEXT,+  glSecondaryColor3usv,+  glSecondaryColor3usvEXT,+  glSecondaryColorFormatNV,+  glSecondaryColorP3ui,+  glSecondaryColorP3uiv,+  glSecondaryColorPointer,+  glSecondaryColorPointerEXT,+  glSecondaryColorPointerListIBM,+  glSelectBuffer,+  glSelectPerfMonitorCountersAMD,+  glSemaphoreParameterui64vEXT,+  glSeparableFilter2D,+  glSeparableFilter2DEXT,+  glSetFenceAPPLE,+  glSetFenceNV,+  glSetFragmentShaderConstantATI,+  glSetInvariantEXT,+  glSetLocalConstantEXT,+  glSetMultisamplefvAMD,+  glShadeModel,+  glShaderBinary,+  glShaderOp1EXT,+  glShaderOp2EXT,+  glShaderOp3EXT,+  glShaderSource,+  glShaderSourceARB,+  glShaderStorageBlockBinding,+  glShadingRateImageBarrierNV,+  glShadingRateImagePaletteNV,+  glShadingRateSampleOrderCustomNV,+  glShadingRateSampleOrderNV,+  glSharpenTexFuncSGIS,+  glSignalSemaphoreEXT,+  glSignalSemaphoreui64NVX,+  glSignalVkFenceNV,+  glSignalVkSemaphoreNV,+  glSpecializeShader,+  glSpecializeShaderARB,+  glSpriteParameterfSGIX,+  glSpriteParameterfvSGIX,+  glSpriteParameteriSGIX,+  glSpriteParameterivSGIX,+  glStartInstrumentsSGIX,+  glStartTilingQCOM,+  glStateCaptureNV,+  glStencilClearTagEXT,+  glStencilFillPathInstancedNV,+  glStencilFillPathNV,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilFuncSeparateATI,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glStencilOpSeparateATI+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glScissor -------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glScissor.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glScissor.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glScissor.xhtml OpenGL 4.x>.+glScissor+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glScissor v1 v2 v3 v4 = liftIO $ dyn738 ptr_glScissor v1 v2 v3 v4++{-# NOINLINE ptr_glScissor #-}+ptr_glScissor :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glScissor = unsafePerformIO $ getCommand "glScissor"++-- glScissorArrayv -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glScissorArray.xhtml OpenGL 4.x>.+glScissorArrayv+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glScissorArrayv v1 v2 v3 = liftIO $ dyn739 ptr_glScissorArrayv v1 v2 v3++{-# NOINLINE ptr_glScissorArrayv #-}+ptr_glScissorArrayv :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glScissorArrayv = unsafePerformIO $ getCommand "glScissorArrayv"++-- glScissorArrayvNV -----------------------------------------------------------++-- | This command is an alias for 'glScissorArrayv'.+glScissorArrayvNV+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glScissorArrayvNV v1 v2 v3 = liftIO $ dyn739 ptr_glScissorArrayvNV v1 v2 v3++{-# NOINLINE ptr_glScissorArrayvNV #-}+ptr_glScissorArrayvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glScissorArrayvNV = unsafePerformIO $ getCommand "glScissorArrayvNV"++-- glScissorArrayvOES ----------------------------------------------------------++-- | This command is an alias for 'glScissorArrayv'.+glScissorArrayvOES+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glScissorArrayvOES v1 v2 v3 = liftIO $ dyn739 ptr_glScissorArrayvOES v1 v2 v3++{-# NOINLINE ptr_glScissorArrayvOES #-}+ptr_glScissorArrayvOES :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glScissorArrayvOES = unsafePerformIO $ getCommand "glScissorArrayvOES"++-- glScissorExclusiveArrayvNV --------------------------------------------------++glScissorExclusiveArrayvNV+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glScissorExclusiveArrayvNV v1 v2 v3 = liftIO $ dyn739 ptr_glScissorExclusiveArrayvNV v1 v2 v3++{-# NOINLINE ptr_glScissorExclusiveArrayvNV #-}+ptr_glScissorExclusiveArrayvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> IO ())+ptr_glScissorExclusiveArrayvNV = unsafePerformIO $ getCommand "glScissorExclusiveArrayvNV"++-- glScissorExclusiveNV --------------------------------------------------------++glScissorExclusiveNV+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glScissorExclusiveNV v1 v2 v3 v4 = liftIO $ dyn738 ptr_glScissorExclusiveNV v1 v2 v3 v4++{-# NOINLINE ptr_glScissorExclusiveNV #-}+ptr_glScissorExclusiveNV :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glScissorExclusiveNV = unsafePerformIO $ getCommand "glScissorExclusiveNV"++-- glScissorIndexed ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glScissorIndexed.xhtml OpenGL 4.x>.+glScissorIndexed+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @left@.+  -> GLint -- ^ @bottom@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glScissorIndexed v1 v2 v3 v4 v5 = liftIO $ dyn740 ptr_glScissorIndexed v1 v2 v3 v4 v5++{-# NOINLINE ptr_glScissorIndexed #-}+ptr_glScissorIndexed :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glScissorIndexed = unsafePerformIO $ getCommand "glScissorIndexed"++-- glScissorIndexedNV ----------------------------------------------------------++-- | This command is an alias for 'glScissorIndexed'.+glScissorIndexedNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @left@.+  -> GLint -- ^ @bottom@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glScissorIndexedNV v1 v2 v3 v4 v5 = liftIO $ dyn740 ptr_glScissorIndexedNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glScissorIndexedNV #-}+ptr_glScissorIndexedNV :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glScissorIndexedNV = unsafePerformIO $ getCommand "glScissorIndexedNV"++-- glScissorIndexedOES ---------------------------------------------------------++-- | This command is an alias for 'glScissorIndexed'.+glScissorIndexedOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @left@.+  -> GLint -- ^ @bottom@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glScissorIndexedOES v1 v2 v3 v4 v5 = liftIO $ dyn740 ptr_glScissorIndexedOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glScissorIndexedOES #-}+ptr_glScissorIndexedOES :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glScissorIndexedOES = unsafePerformIO $ getCommand "glScissorIndexedOES"++-- glScissorIndexedv -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glScissorIndexed.xhtml OpenGL 4.x>.+glScissorIndexedv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glScissorIndexedv v1 v2 = liftIO $ dyn741 ptr_glScissorIndexedv v1 v2++{-# NOINLINE ptr_glScissorIndexedv #-}+ptr_glScissorIndexedv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glScissorIndexedv = unsafePerformIO $ getCommand "glScissorIndexedv"++-- glScissorIndexedvNV ---------------------------------------------------------++-- | This command is an alias for 'glScissorIndexedv'.+glScissorIndexedvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glScissorIndexedvNV v1 v2 = liftIO $ dyn741 ptr_glScissorIndexedvNV v1 v2++{-# NOINLINE ptr_glScissorIndexedvNV #-}+ptr_glScissorIndexedvNV :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glScissorIndexedvNV = unsafePerformIO $ getCommand "glScissorIndexedvNV"++-- glScissorIndexedvOES --------------------------------------------------------++-- | This command is an alias for 'glScissorIndexedv'.+glScissorIndexedvOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glScissorIndexedvOES v1 v2 = liftIO $ dyn741 ptr_glScissorIndexedvOES v1 v2++{-# NOINLINE ptr_glScissorIndexedvOES #-}+ptr_glScissorIndexedvOES :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glScissorIndexedvOES = unsafePerformIO $ getCommand "glScissorIndexedvOES"++-- glSecondaryColor3b ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3bv'.+glSecondaryColor3b+  :: MonadIO m+  => GLbyte -- ^ @red@ of type @ColorB@.+  -> GLbyte -- ^ @green@ of type @ColorB@.+  -> GLbyte -- ^ @blue@ of type @ColorB@.+  -> m ()+glSecondaryColor3b v1 v2 v3 = liftIO $ dyn39 ptr_glSecondaryColor3b v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3b #-}+ptr_glSecondaryColor3b :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glSecondaryColor3b = unsafePerformIO $ getCommand "glSecondaryColor3b"++-- glSecondaryColor3bEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3bvEXT'. This command is an alias for 'glSecondaryColor3b'.+glSecondaryColor3bEXT+  :: MonadIO m+  => GLbyte -- ^ @red@ of type @ColorB@.+  -> GLbyte -- ^ @green@ of type @ColorB@.+  -> GLbyte -- ^ @blue@ of type @ColorB@.+  -> m ()+glSecondaryColor3bEXT v1 v2 v3 = liftIO $ dyn39 ptr_glSecondaryColor3bEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3bEXT #-}+ptr_glSecondaryColor3bEXT :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glSecondaryColor3bEXT = unsafePerformIO $ getCommand "glSecondaryColor3bEXT"++-- glSecondaryColor3bv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3bv+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @ColorB@.+  -> m ()+glSecondaryColor3bv v1 = liftIO $ dyn40 ptr_glSecondaryColor3bv v1++{-# NOINLINE ptr_glSecondaryColor3bv #-}+ptr_glSecondaryColor3bv :: FunPtr (Ptr GLbyte -> IO ())+ptr_glSecondaryColor3bv = unsafePerformIO $ getCommand "glSecondaryColor3bv"++-- glSecondaryColor3bvEXT ------------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3bv'.+glSecondaryColor3bvEXT+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @ColorB@.+  -> m ()+glSecondaryColor3bvEXT v1 = liftIO $ dyn40 ptr_glSecondaryColor3bvEXT v1++{-# NOINLINE ptr_glSecondaryColor3bvEXT #-}+ptr_glSecondaryColor3bvEXT :: FunPtr (Ptr GLbyte -> IO ())+ptr_glSecondaryColor3bvEXT = unsafePerformIO $ getCommand "glSecondaryColor3bvEXT"++-- glSecondaryColor3d ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3dv'.+glSecondaryColor3d+  :: MonadIO m+  => GLdouble -- ^ @red@ of type @ColorD@.+  -> GLdouble -- ^ @green@ of type @ColorD@.+  -> GLdouble -- ^ @blue@ of type @ColorD@.+  -> m ()+glSecondaryColor3d v1 v2 v3 = liftIO $ dyn41 ptr_glSecondaryColor3d v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3d #-}+ptr_glSecondaryColor3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glSecondaryColor3d = unsafePerformIO $ getCommand "glSecondaryColor3d"++-- glSecondaryColor3dEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3dvEXT'. This command is an alias for 'glSecondaryColor3d'.+glSecondaryColor3dEXT+  :: MonadIO m+  => GLdouble -- ^ @red@ of type @ColorD@.+  -> GLdouble -- ^ @green@ of type @ColorD@.+  -> GLdouble -- ^ @blue@ of type @ColorD@.+  -> m ()+glSecondaryColor3dEXT v1 v2 v3 = liftIO $ dyn41 ptr_glSecondaryColor3dEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3dEXT #-}+ptr_glSecondaryColor3dEXT :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glSecondaryColor3dEXT = unsafePerformIO $ getCommand "glSecondaryColor3dEXT"++-- glSecondaryColor3dv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @ColorD@.+  -> m ()+glSecondaryColor3dv v1 = liftIO $ dyn42 ptr_glSecondaryColor3dv v1++{-# NOINLINE ptr_glSecondaryColor3dv #-}+ptr_glSecondaryColor3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glSecondaryColor3dv = unsafePerformIO $ getCommand "glSecondaryColor3dv"++-- glSecondaryColor3dvEXT ------------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3dv'.+glSecondaryColor3dvEXT+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @ColorD@.+  -> m ()+glSecondaryColor3dvEXT v1 = liftIO $ dyn42 ptr_glSecondaryColor3dvEXT v1++{-# NOINLINE ptr_glSecondaryColor3dvEXT #-}+ptr_glSecondaryColor3dvEXT :: FunPtr (Ptr GLdouble -> IO ())+ptr_glSecondaryColor3dvEXT = unsafePerformIO $ getCommand "glSecondaryColor3dvEXT"++-- glSecondaryColor3f ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3fv'.+glSecondaryColor3f+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> m ()+glSecondaryColor3f v1 v2 v3 = liftIO $ dyn43 ptr_glSecondaryColor3f v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3f #-}+ptr_glSecondaryColor3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glSecondaryColor3f = unsafePerformIO $ getCommand "glSecondaryColor3f"++-- glSecondaryColor3fEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3fvEXT'. This command is an alias for 'glSecondaryColor3f'.+glSecondaryColor3fEXT+  :: MonadIO m+  => GLfloat -- ^ @red@ of type @ColorF@.+  -> GLfloat -- ^ @green@ of type @ColorF@.+  -> GLfloat -- ^ @blue@ of type @ColorF@.+  -> m ()+glSecondaryColor3fEXT v1 v2 v3 = liftIO $ dyn43 ptr_glSecondaryColor3fEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3fEXT #-}+ptr_glSecondaryColor3fEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glSecondaryColor3fEXT = unsafePerformIO $ getCommand "glSecondaryColor3fEXT"++-- glSecondaryColor3fv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @ColorF@.+  -> m ()+glSecondaryColor3fv v1 = liftIO $ dyn44 ptr_glSecondaryColor3fv v1++{-# NOINLINE ptr_glSecondaryColor3fv #-}+ptr_glSecondaryColor3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glSecondaryColor3fv = unsafePerformIO $ getCommand "glSecondaryColor3fv"++-- glSecondaryColor3fvEXT ------------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3fv'.+glSecondaryColor3fvEXT+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @ColorF@.+  -> m ()+glSecondaryColor3fvEXT v1 = liftIO $ dyn44 ptr_glSecondaryColor3fvEXT v1++{-# NOINLINE ptr_glSecondaryColor3fvEXT #-}+ptr_glSecondaryColor3fvEXT :: FunPtr (Ptr GLfloat -> IO ())+ptr_glSecondaryColor3fvEXT = unsafePerformIO $ getCommand "glSecondaryColor3fvEXT"++-- glSecondaryColor3hNV --------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3hvNV'.+glSecondaryColor3hNV+  :: MonadIO m+  => GLhalfNV -- ^ @red@ of type @Half16NV@.+  -> GLhalfNV -- ^ @green@ of type @Half16NV@.+  -> GLhalfNV -- ^ @blue@ of type @Half16NV@.+  -> m ()+glSecondaryColor3hNV v1 v2 v3 = liftIO $ dyn105 ptr_glSecondaryColor3hNV v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3hNV #-}+ptr_glSecondaryColor3hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glSecondaryColor3hNV = unsafePerformIO $ getCommand "glSecondaryColor3hNV"++-- glSecondaryColor3hvNV -------------------------------------------------------++glSecondaryColor3hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glSecondaryColor3hvNV v1 = liftIO $ dyn106 ptr_glSecondaryColor3hvNV v1++{-# NOINLINE ptr_glSecondaryColor3hvNV #-}+ptr_glSecondaryColor3hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glSecondaryColor3hvNV = unsafePerformIO $ getCommand "glSecondaryColor3hvNV"++-- glSecondaryColor3i ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3iv'.+glSecondaryColor3i+  :: MonadIO m+  => GLint -- ^ @red@ of type @ColorI@.+  -> GLint -- ^ @green@ of type @ColorI@.+  -> GLint -- ^ @blue@ of type @ColorI@.+  -> m ()+glSecondaryColor3i v1 v2 v3 = liftIO $ dyn45 ptr_glSecondaryColor3i v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3i #-}+ptr_glSecondaryColor3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glSecondaryColor3i = unsafePerformIO $ getCommand "glSecondaryColor3i"++-- glSecondaryColor3iEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3ivEXT'. This command is an alias for 'glSecondaryColor3i'.+glSecondaryColor3iEXT+  :: MonadIO m+  => GLint -- ^ @red@ of type @ColorI@.+  -> GLint -- ^ @green@ of type @ColorI@.+  -> GLint -- ^ @blue@ of type @ColorI@.+  -> m ()+glSecondaryColor3iEXT v1 v2 v3 = liftIO $ dyn45 ptr_glSecondaryColor3iEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3iEXT #-}+ptr_glSecondaryColor3iEXT :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glSecondaryColor3iEXT = unsafePerformIO $ getCommand "glSecondaryColor3iEXT"++-- glSecondaryColor3iv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @ColorI@.+  -> m ()+glSecondaryColor3iv v1 = liftIO $ dyn46 ptr_glSecondaryColor3iv v1++{-# NOINLINE ptr_glSecondaryColor3iv #-}+ptr_glSecondaryColor3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glSecondaryColor3iv = unsafePerformIO $ getCommand "glSecondaryColor3iv"++-- glSecondaryColor3ivEXT ------------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3iv'.+glSecondaryColor3ivEXT+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @ColorI@.+  -> m ()+glSecondaryColor3ivEXT v1 = liftIO $ dyn46 ptr_glSecondaryColor3ivEXT v1++{-# NOINLINE ptr_glSecondaryColor3ivEXT #-}+ptr_glSecondaryColor3ivEXT :: FunPtr (Ptr GLint -> IO ())+ptr_glSecondaryColor3ivEXT = unsafePerformIO $ getCommand "glSecondaryColor3ivEXT"++-- glSecondaryColor3s ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3sv'.+glSecondaryColor3s+  :: MonadIO m+  => GLshort -- ^ @red@ of type @ColorS@.+  -> GLshort -- ^ @green@ of type @ColorS@.+  -> GLshort -- ^ @blue@ of type @ColorS@.+  -> m ()+glSecondaryColor3s v1 v2 v3 = liftIO $ dyn47 ptr_glSecondaryColor3s v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3s #-}+ptr_glSecondaryColor3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glSecondaryColor3s = unsafePerformIO $ getCommand "glSecondaryColor3s"++-- glSecondaryColor3sEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3svEXT'. This command is an alias for 'glSecondaryColor3s'.+glSecondaryColor3sEXT+  :: MonadIO m+  => GLshort -- ^ @red@ of type @ColorS@.+  -> GLshort -- ^ @green@ of type @ColorS@.+  -> GLshort -- ^ @blue@ of type @ColorS@.+  -> m ()+glSecondaryColor3sEXT v1 v2 v3 = liftIO $ dyn47 ptr_glSecondaryColor3sEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3sEXT #-}+ptr_glSecondaryColor3sEXT :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glSecondaryColor3sEXT = unsafePerformIO $ getCommand "glSecondaryColor3sEXT"++-- glSecondaryColor3sv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @ColorS@.+  -> m ()+glSecondaryColor3sv v1 = liftIO $ dyn48 ptr_glSecondaryColor3sv v1++{-# NOINLINE ptr_glSecondaryColor3sv #-}+ptr_glSecondaryColor3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glSecondaryColor3sv = unsafePerformIO $ getCommand "glSecondaryColor3sv"++-- glSecondaryColor3svEXT ------------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3sv'.+glSecondaryColor3svEXT+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @ColorS@.+  -> m ()+glSecondaryColor3svEXT v1 = liftIO $ dyn48 ptr_glSecondaryColor3svEXT v1++{-# NOINLINE ptr_glSecondaryColor3svEXT #-}+ptr_glSecondaryColor3svEXT :: FunPtr (Ptr GLshort -> IO ())+ptr_glSecondaryColor3svEXT = unsafePerformIO $ getCommand "glSecondaryColor3svEXT"++-- glSecondaryColor3ub ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3ubv'.+glSecondaryColor3ub+  :: MonadIO m+  => GLubyte -- ^ @red@ of type @ColorUB@.+  -> GLubyte -- ^ @green@ of type @ColorUB@.+  -> GLubyte -- ^ @blue@ of type @ColorUB@.+  -> m ()+glSecondaryColor3ub v1 v2 v3 = liftIO $ dyn107 ptr_glSecondaryColor3ub v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3ub #-}+ptr_glSecondaryColor3ub :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glSecondaryColor3ub = unsafePerformIO $ getCommand "glSecondaryColor3ub"++-- glSecondaryColor3ubEXT ------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3ubvEXT'. This command is an alias for 'glSecondaryColor3ub'.+glSecondaryColor3ubEXT+  :: MonadIO m+  => GLubyte -- ^ @red@ of type @ColorUB@.+  -> GLubyte -- ^ @green@ of type @ColorUB@.+  -> GLubyte -- ^ @blue@ of type @ColorUB@.+  -> m ()+glSecondaryColor3ubEXT v1 v2 v3 = liftIO $ dyn107 ptr_glSecondaryColor3ubEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3ubEXT #-}+ptr_glSecondaryColor3ubEXT :: FunPtr (GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glSecondaryColor3ubEXT = unsafePerformIO $ getCommand "glSecondaryColor3ubEXT"++-- glSecondaryColor3ubv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3ubv+  :: MonadIO m+  => Ptr GLubyte -- ^ @v@ pointing to @3@ elements of type @ColorUB@.+  -> m ()+glSecondaryColor3ubv v1 = liftIO $ dyn108 ptr_glSecondaryColor3ubv v1++{-# NOINLINE ptr_glSecondaryColor3ubv #-}+ptr_glSecondaryColor3ubv :: FunPtr (Ptr GLubyte -> IO ())+ptr_glSecondaryColor3ubv = unsafePerformIO $ getCommand "glSecondaryColor3ubv"++-- glSecondaryColor3ubvEXT -----------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3ubv'.+glSecondaryColor3ubvEXT+  :: MonadIO m+  => Ptr GLubyte -- ^ @v@ pointing to @3@ elements of type @ColorUB@.+  -> m ()+glSecondaryColor3ubvEXT v1 = liftIO $ dyn108 ptr_glSecondaryColor3ubvEXT v1++{-# NOINLINE ptr_glSecondaryColor3ubvEXT #-}+ptr_glSecondaryColor3ubvEXT :: FunPtr (Ptr GLubyte -> IO ())+ptr_glSecondaryColor3ubvEXT = unsafePerformIO $ getCommand "glSecondaryColor3ubvEXT"++-- glSecondaryColor3ui ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3uiv'.+glSecondaryColor3ui+  :: MonadIO m+  => GLuint -- ^ @red@ of type @ColorUI@.+  -> GLuint -- ^ @green@ of type @ColorUI@.+  -> GLuint -- ^ @blue@ of type @ColorUI@.+  -> m ()+glSecondaryColor3ui v1 v2 v3 = liftIO $ dyn109 ptr_glSecondaryColor3ui v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3ui #-}+ptr_glSecondaryColor3ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glSecondaryColor3ui = unsafePerformIO $ getCommand "glSecondaryColor3ui"++-- glSecondaryColor3uiEXT ------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3uivEXT'. This command is an alias for 'glSecondaryColor3ui'.+glSecondaryColor3uiEXT+  :: MonadIO m+  => GLuint -- ^ @red@ of type @ColorUI@.+  -> GLuint -- ^ @green@ of type @ColorUI@.+  -> GLuint -- ^ @blue@ of type @ColorUI@.+  -> m ()+glSecondaryColor3uiEXT v1 v2 v3 = liftIO $ dyn109 ptr_glSecondaryColor3uiEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3uiEXT #-}+ptr_glSecondaryColor3uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glSecondaryColor3uiEXT = unsafePerformIO $ getCommand "glSecondaryColor3uiEXT"++-- glSecondaryColor3uiv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3uiv+  :: MonadIO m+  => Ptr GLuint -- ^ @v@ pointing to @3@ elements of type @ColorUI@.+  -> m ()+glSecondaryColor3uiv v1 = liftIO $ dyn110 ptr_glSecondaryColor3uiv v1++{-# NOINLINE ptr_glSecondaryColor3uiv #-}+ptr_glSecondaryColor3uiv :: FunPtr (Ptr GLuint -> IO ())+ptr_glSecondaryColor3uiv = unsafePerformIO $ getCommand "glSecondaryColor3uiv"++-- glSecondaryColor3uivEXT -----------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3uiv'.+glSecondaryColor3uivEXT+  :: MonadIO m+  => Ptr GLuint -- ^ @v@ pointing to @3@ elements of type @ColorUI@.+  -> m ()+glSecondaryColor3uivEXT v1 = liftIO $ dyn110 ptr_glSecondaryColor3uivEXT v1++{-# NOINLINE ptr_glSecondaryColor3uivEXT #-}+ptr_glSecondaryColor3uivEXT :: FunPtr (Ptr GLuint -> IO ())+ptr_glSecondaryColor3uivEXT = unsafePerformIO $ getCommand "glSecondaryColor3uivEXT"++-- glSecondaryColor3us ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>. The vector equivalent of this command is 'glSecondaryColor3usv'.+glSecondaryColor3us+  :: MonadIO m+  => GLushort -- ^ @red@ of type @ColorUS@.+  -> GLushort -- ^ @green@ of type @ColorUS@.+  -> GLushort -- ^ @blue@ of type @ColorUS@.+  -> m ()+glSecondaryColor3us v1 v2 v3 = liftIO $ dyn111 ptr_glSecondaryColor3us v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3us #-}+ptr_glSecondaryColor3us :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())+ptr_glSecondaryColor3us = unsafePerformIO $ getCommand "glSecondaryColor3us"++-- glSecondaryColor3usEXT ------------------------------------------------------++-- | The vector equivalent of this command is 'glSecondaryColor3usvEXT'. This command is an alias for 'glSecondaryColor3us'.+glSecondaryColor3usEXT+  :: MonadIO m+  => GLushort -- ^ @red@ of type @ColorUS@.+  -> GLushort -- ^ @green@ of type @ColorUS@.+  -> GLushort -- ^ @blue@ of type @ColorUS@.+  -> m ()+glSecondaryColor3usEXT v1 v2 v3 = liftIO $ dyn111 ptr_glSecondaryColor3usEXT v1 v2 v3++{-# NOINLINE ptr_glSecondaryColor3usEXT #-}+ptr_glSecondaryColor3usEXT :: FunPtr (GLushort -> GLushort -> GLushort -> IO ())+ptr_glSecondaryColor3usEXT = unsafePerformIO $ getCommand "glSecondaryColor3usEXT"++-- glSecondaryColor3usv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColor.xml OpenGL 2.x>.+glSecondaryColor3usv+  :: MonadIO m+  => Ptr GLushort -- ^ @v@ pointing to @3@ elements of type @ColorUS@.+  -> m ()+glSecondaryColor3usv v1 = liftIO $ dyn112 ptr_glSecondaryColor3usv v1++{-# NOINLINE ptr_glSecondaryColor3usv #-}+ptr_glSecondaryColor3usv :: FunPtr (Ptr GLushort -> IO ())+ptr_glSecondaryColor3usv = unsafePerformIO $ getCommand "glSecondaryColor3usv"++-- glSecondaryColor3usvEXT -----------------------------------------------------++-- | This command is an alias for 'glSecondaryColor3usv'.+glSecondaryColor3usvEXT+  :: MonadIO m+  => Ptr GLushort -- ^ @v@ pointing to @3@ elements of type @ColorUS@.+  -> m ()+glSecondaryColor3usvEXT v1 = liftIO $ dyn112 ptr_glSecondaryColor3usvEXT v1++{-# NOINLINE ptr_glSecondaryColor3usvEXT #-}+ptr_glSecondaryColor3usvEXT :: FunPtr (Ptr GLushort -> IO ())+ptr_glSecondaryColor3usvEXT = unsafePerformIO $ getCommand "glSecondaryColor3usvEXT"++-- glSecondaryColorFormatNV ----------------------------------------------------++glSecondaryColorFormatNV+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> m ()+glSecondaryColorFormatNV v1 v2 v3 = liftIO $ dyn126 ptr_glSecondaryColorFormatNV v1 v2 v3++{-# NOINLINE ptr_glSecondaryColorFormatNV #-}+ptr_glSecondaryColorFormatNV :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())+ptr_glSecondaryColorFormatNV = unsafePerformIO $ getCommand "glSecondaryColorFormatNV"++-- glSecondaryColorP3ui --------------------------------------------------------++glSecondaryColorP3ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLuint -- ^ @color@.+  -> m ()+glSecondaryColorP3ui v1 v2 = liftIO $ dyn19 ptr_glSecondaryColorP3ui v1 v2++{-# NOINLINE ptr_glSecondaryColorP3ui #-}+ptr_glSecondaryColorP3ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glSecondaryColorP3ui = unsafePerformIO $ getCommand "glSecondaryColorP3ui"++-- glSecondaryColorP3uiv -------------------------------------------------------++glSecondaryColorP3uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> Ptr GLuint -- ^ @color@ pointing to @1@ element of type @GLuint@.+  -> m ()+glSecondaryColorP3uiv v1 v2 = liftIO $ dyn132 ptr_glSecondaryColorP3uiv v1 v2++{-# NOINLINE ptr_glSecondaryColorP3uiv #-}+ptr_glSecondaryColorP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glSecondaryColorP3uiv = unsafePerformIO $ getCommand "glSecondaryColorP3uiv"++-- glSecondaryColorPointer -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSecondaryColorPointer.xml OpenGL 2.x>.+glSecondaryColorPointer+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glSecondaryColorPointer v1 v2 v3 v4 = liftIO $ dyn133 ptr_glSecondaryColorPointer v1 v2 v3 v4++{-# NOINLINE ptr_glSecondaryColorPointer #-}+ptr_glSecondaryColorPointer :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glSecondaryColorPointer = unsafePerformIO $ getCommand "glSecondaryColorPointer"++-- glSecondaryColorPointerEXT --------------------------------------------------++-- | This command is an alias for 'glSecondaryColorPointer'.+glSecondaryColorPointerEXT+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glSecondaryColorPointerEXT v1 v2 v3 v4 = liftIO $ dyn133 ptr_glSecondaryColorPointerEXT v1 v2 v3 v4++{-# NOINLINE ptr_glSecondaryColorPointerEXT #-}+ptr_glSecondaryColorPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glSecondaryColorPointerEXT = unsafePerformIO $ getCommand "glSecondaryColorPointerEXT"++-- glSecondaryColorPointerListIBM ----------------------------------------------++glSecondaryColorPointerListIBM+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [SecondaryColorPointerTypeIBM](Graphics-GL-Groups.html#SecondaryColorPointerTypeIBM).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glSecondaryColorPointerListIBM v1 v2 v3 v4 v5 = liftIO $ dyn135 ptr_glSecondaryColorPointerListIBM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glSecondaryColorPointerListIBM #-}+ptr_glSecondaryColorPointerListIBM :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glSecondaryColorPointerListIBM = unsafePerformIO $ getCommand "glSecondaryColorPointerListIBM"++-- glSelectBuffer --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSelectBuffer.xml OpenGL 2.x>.+glSelectBuffer+  :: MonadIO m+  => GLsizei -- ^ @size@.+  -> Ptr GLuint -- ^ @buffer@ pointing to @size@ elements of type @SelectName@.+  -> m ()+glSelectBuffer v1 v2 = liftIO $ dyn200 ptr_glSelectBuffer v1 v2++{-# NOINLINE ptr_glSelectBuffer #-}+ptr_glSelectBuffer :: FunPtr (GLsizei -> Ptr GLuint -> IO ())+ptr_glSelectBuffer = unsafePerformIO $ getCommand "glSelectBuffer"++-- glSelectPerfMonitorCountersAMD ----------------------------------------------++glSelectPerfMonitorCountersAMD+  :: MonadIO m+  => GLuint -- ^ @monitor@.+  -> GLboolean -- ^ @enable@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @group@.+  -> GLint -- ^ @numCounters@.+  -> Ptr GLuint -- ^ @counterList@ pointing to @numCounters@ elements of type @GLuint@.+  -> m ()+glSelectPerfMonitorCountersAMD v1 v2 v3 v4 v5 = liftIO $ dyn742 ptr_glSelectPerfMonitorCountersAMD v1 v2 v3 v4 v5++{-# NOINLINE ptr_glSelectPerfMonitorCountersAMD #-}+ptr_glSelectPerfMonitorCountersAMD :: FunPtr (GLuint -> GLboolean -> GLuint -> GLint -> Ptr GLuint -> IO ())+ptr_glSelectPerfMonitorCountersAMD = unsafePerformIO $ getCommand "glSelectPerfMonitorCountersAMD"++-- glSemaphoreParameterui64vEXT ------------------------------------------------++glSemaphoreParameterui64vEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLenum -- ^ @pname@ of type [SemaphoreParameterName](Graphics-GL-Groups.html#SemaphoreParameterName).+  -> Ptr GLuint64 -- ^ @params@.+  -> m ()+glSemaphoreParameterui64vEXT v1 v2 v3 = liftIO $ dyn419 ptr_glSemaphoreParameterui64vEXT v1 v2 v3++{-# NOINLINE ptr_glSemaphoreParameterui64vEXT #-}+ptr_glSemaphoreParameterui64vEXT :: FunPtr (GLuint -> GLenum -> Ptr GLuint64 -> IO ())+ptr_glSemaphoreParameterui64vEXT = unsafePerformIO $ getCommand "glSemaphoreParameterui64vEXT"++-- glSeparableFilter2D ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glSeparableFilter2D.xml OpenGL 2.x>.+glSeparableFilter2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @row@ pointing to @COMPSIZE(target,format,type,width)@ elements of type @a@.+  -> Ptr b -- ^ @column@ pointing to @COMPSIZE(target,format,type,height)@ elements of type @b@.+  -> m ()+glSeparableFilter2D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn743 ptr_glSeparableFilter2D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glSeparableFilter2D #-}+ptr_glSeparableFilter2D :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ())+ptr_glSeparableFilter2D = unsafePerformIO $ getCommand "glSeparableFilter2D"++-- glSeparableFilter2DEXT ------------------------------------------------------++-- | This command is an alias for 'glSeparableFilter2D'.+glSeparableFilter2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [SeparableTargetEXT](Graphics-GL-Groups.html#SeparableTargetEXT).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @row@ pointing to @COMPSIZE(target,format,type,width)@ elements of type @a@.+  -> Ptr b -- ^ @column@ pointing to @COMPSIZE(target,format,type,height)@ elements of type @b@.+  -> m ()+glSeparableFilter2DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn743 ptr_glSeparableFilter2DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glSeparableFilter2DEXT #-}+ptr_glSeparableFilter2DEXT :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr b -> IO ())+ptr_glSeparableFilter2DEXT = unsafePerformIO $ getCommand "glSeparableFilter2DEXT"++-- glSetFenceAPPLE -------------------------------------------------------------++glSetFenceAPPLE+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m ()+glSetFenceAPPLE v1 = liftIO $ dyn3 ptr_glSetFenceAPPLE v1++{-# NOINLINE ptr_glSetFenceAPPLE #-}+ptr_glSetFenceAPPLE :: FunPtr (GLuint -> IO ())+ptr_glSetFenceAPPLE = unsafePerformIO $ getCommand "glSetFenceAPPLE"++-- glSetFenceNV ----------------------------------------------------------------++glSetFenceNV+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> GLenum -- ^ @condition@ of type [FenceConditionNV](Graphics-GL-Groups.html#FenceConditionNV).+  -> m ()+glSetFenceNV v1 v2 = liftIO $ dyn18 ptr_glSetFenceNV v1 v2++{-# NOINLINE ptr_glSetFenceNV #-}+ptr_glSetFenceNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glSetFenceNV = unsafePerformIO $ getCommand "glSetFenceNV"++-- glSetFragmentShaderConstantATI ----------------------------------------------++glSetFragmentShaderConstantATI+  :: MonadIO m+  => GLuint -- ^ @dst@.+  -> Ptr GLfloat -- ^ @value@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glSetFragmentShaderConstantATI v1 v2 = liftIO $ dyn394 ptr_glSetFragmentShaderConstantATI v1 v2++{-# NOINLINE ptr_glSetFragmentShaderConstantATI #-}+ptr_glSetFragmentShaderConstantATI :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glSetFragmentShaderConstantATI = unsafePerformIO $ getCommand "glSetFragmentShaderConstantATI"++-- glSetInvariantEXT -----------------------------------------------------------++glSetInvariantEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @type@ of type [ScalarType](Graphics-GL-Groups.html#ScalarType).+  -> Ptr a -- ^ @addr@ pointing to @COMPSIZE(id,type)@ elements of type @a@.+  -> m ()+glSetInvariantEXT v1 v2 v3 = liftIO $ dyn492 ptr_glSetInvariantEXT v1 v2 v3++{-# NOINLINE ptr_glSetInvariantEXT #-}+ptr_glSetInvariantEXT :: FunPtr (GLuint -> GLenum -> Ptr a -> IO ())+ptr_glSetInvariantEXT = unsafePerformIO $ getCommand "glSetInvariantEXT"++-- glSetLocalConstantEXT -------------------------------------------------------++glSetLocalConstantEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @type@ of type [ScalarType](Graphics-GL-Groups.html#ScalarType).+  -> Ptr a -- ^ @addr@ pointing to @COMPSIZE(id,type)@ elements of type @a@.+  -> m ()+glSetLocalConstantEXT v1 v2 v3 = liftIO $ dyn492 ptr_glSetLocalConstantEXT v1 v2 v3++{-# NOINLINE ptr_glSetLocalConstantEXT #-}+ptr_glSetLocalConstantEXT :: FunPtr (GLuint -> GLenum -> Ptr a -> IO ())+ptr_glSetLocalConstantEXT = unsafePerformIO $ getCommand "glSetLocalConstantEXT"++-- glSetMultisamplefvAMD -------------------------------------------------------++glSetMultisamplefvAMD+  :: MonadIO m+  => GLenum -- ^ @pname@.+  -> GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @val@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glSetMultisamplefvAMD v1 v2 v3 = liftIO $ dyn278 ptr_glSetMultisamplefvAMD v1 v2 v3++{-# NOINLINE ptr_glSetMultisamplefvAMD #-}+ptr_glSetMultisamplefvAMD :: FunPtr (GLenum -> GLuint -> Ptr GLfloat -> IO ())+ptr_glSetMultisamplefvAMD = unsafePerformIO $ getCommand "glSetMultisamplefvAMD"++-- glShadeModel ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glShadeModel.xml OpenGL 2.x>.+glShadeModel+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [ShadingModel](Graphics-GL-Groups.html#ShadingModel).+  -> m ()+glShadeModel v1 = liftIO $ dyn5 ptr_glShadeModel v1++{-# NOINLINE ptr_glShadeModel #-}+ptr_glShadeModel :: FunPtr (GLenum -> IO ())+ptr_glShadeModel = unsafePerformIO $ getCommand "glShadeModel"++-- glShaderBinary --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glShaderBinary.xhtml OpenGL 4.x>.+glShaderBinary+  :: MonadIO m+  => GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @shaders@ pointing to @count@ elements of type @GLuint@.+  -> GLenum -- ^ @binaryformat@.+  -> Ptr a -- ^ @binary@ pointing to @length@ elements of type @a@.+  -> GLsizei -- ^ @length@.+  -> m ()+glShaderBinary v1 v2 v3 v4 v5 = liftIO $ dyn744 ptr_glShaderBinary v1 v2 v3 v4 v5++{-# NOINLINE ptr_glShaderBinary #-}+ptr_glShaderBinary :: FunPtr (GLsizei -> Ptr GLuint -> GLenum -> Ptr a -> GLsizei -> IO ())+ptr_glShaderBinary = unsafePerformIO $ getCommand "glShaderBinary"++-- glShaderOp1EXT --------------------------------------------------------------++glShaderOp1EXT+  :: MonadIO m+  => GLenum -- ^ @op@ of type [VertexShaderOpEXT](Graphics-GL-Groups.html#VertexShaderOpEXT).+  -> GLuint -- ^ @res@.+  -> GLuint -- ^ @arg1@.+  -> m ()+glShaderOp1EXT v1 v2 v3 = liftIO $ dyn20 ptr_glShaderOp1EXT v1 v2 v3++{-# NOINLINE ptr_glShaderOp1EXT #-}+ptr_glShaderOp1EXT :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())+ptr_glShaderOp1EXT = unsafePerformIO $ getCommand "glShaderOp1EXT"++-- glShaderOp2EXT --------------------------------------------------------------++glShaderOp2EXT+  :: MonadIO m+  => GLenum -- ^ @op@ of type [VertexShaderOpEXT](Graphics-GL-Groups.html#VertexShaderOpEXT).+  -> GLuint -- ^ @res@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg2@.+  -> m ()+glShaderOp2EXT v1 v2 v3 v4 = liftIO $ dyn745 ptr_glShaderOp2EXT v1 v2 v3 v4++{-# NOINLINE ptr_glShaderOp2EXT #-}+ptr_glShaderOp2EXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glShaderOp2EXT = unsafePerformIO $ getCommand "glShaderOp2EXT"++-- glShaderOp3EXT --------------------------------------------------------------++glShaderOp3EXT+  :: MonadIO m+  => GLenum -- ^ @op@ of type [VertexShaderOpEXT](Graphics-GL-Groups.html#VertexShaderOpEXT).+  -> GLuint -- ^ @res@.+  -> GLuint -- ^ @arg1@.+  -> GLuint -- ^ @arg2@.+  -> GLuint -- ^ @arg3@.+  -> m ()+glShaderOp3EXT v1 v2 v3 v4 v5 = liftIO $ dyn746 ptr_glShaderOp3EXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glShaderOp3EXT #-}+ptr_glShaderOp3EXT :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glShaderOp3EXT = unsafePerformIO $ getCommand "glShaderOp3EXT"++-- glShaderSource --------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glShaderSource.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glShaderSource.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glShaderSource.xhtml OpenGL 4.x>.+glShaderSource+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @string@ pointing to @count@ elements of type @Ptr GLchar@.+  -> Ptr GLint -- ^ @length@ pointing to @count@ elements of type @GLint@.+  -> m ()+glShaderSource v1 v2 v3 v4 = liftIO $ dyn145 ptr_glShaderSource v1 v2 v3 v4++{-# NOINLINE ptr_glShaderSource #-}+ptr_glShaderSource :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())+ptr_glShaderSource = unsafePerformIO $ getCommand "glShaderSource"++-- glShaderSourceARB -----------------------------------------------------------++-- | This command is an alias for 'glShaderSource'.+glShaderSourceARB+  :: MonadIO m+  => GLhandleARB -- ^ @shaderObj@ of type @handleARB@.+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLcharARB) -- ^ @string@ pointing to @count@ elements of type @Ptr GLcharARB@.+  -> Ptr GLint -- ^ @length@ pointing to @count@ elements of type @GLint@.+  -> m ()+glShaderSourceARB v1 v2 v3 v4 = liftIO $ dyn747 ptr_glShaderSourceARB v1 v2 v3 v4++{-# NOINLINE ptr_glShaderSourceARB #-}+ptr_glShaderSourceARB :: FunPtr (GLhandleARB -> GLsizei -> Ptr (Ptr GLcharARB) -> Ptr GLint -> IO ())+ptr_glShaderSourceARB = unsafePerformIO $ getCommand "glShaderSourceARB"++-- glShaderStorageBlockBinding -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glShaderStorageBlockBinding.xhtml OpenGL 4.x>.+glShaderStorageBlockBinding+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @storageBlockIndex@.+  -> GLuint -- ^ @storageBlockBinding@.+  -> m ()+glShaderStorageBlockBinding v1 v2 v3 = liftIO $ dyn109 ptr_glShaderStorageBlockBinding v1 v2 v3++{-# NOINLINE ptr_glShaderStorageBlockBinding #-}+ptr_glShaderStorageBlockBinding :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glShaderStorageBlockBinding = unsafePerformIO $ getCommand "glShaderStorageBlockBinding"++-- glShadingRateImageBarrierNV -------------------------------------------------++glShadingRateImageBarrierNV+  :: MonadIO m+  => GLboolean -- ^ @synchronize@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glShadingRateImageBarrierNV v1 = liftIO $ dyn198 ptr_glShadingRateImageBarrierNV v1++{-# NOINLINE ptr_glShadingRateImageBarrierNV #-}+ptr_glShadingRateImageBarrierNV :: FunPtr (GLboolean -> IO ())+ptr_glShadingRateImageBarrierNV = unsafePerformIO $ getCommand "glShadingRateImageBarrierNV"++-- glShadingRateImagePaletteNV -------------------------------------------------++glShadingRateImagePaletteNV+  :: MonadIO m+  => GLuint -- ^ @viewport@.+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLenum -- ^ @rates@ pointing to @count@ elements of type @GLenum@.+  -> m ()+glShadingRateImagePaletteNV v1 v2 v3 v4 = liftIO $ dyn748 ptr_glShadingRateImagePaletteNV v1 v2 v3 v4++{-# NOINLINE ptr_glShadingRateImagePaletteNV #-}+ptr_glShadingRateImagePaletteNV :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLenum -> IO ())+ptr_glShadingRateImagePaletteNV = unsafePerformIO $ getCommand "glShadingRateImagePaletteNV"++-- glShadingRateSampleOrderCustomNV --------------------------------------------++glShadingRateSampleOrderCustomNV+  :: MonadIO m+  => GLenum -- ^ @rate@.+  -> GLuint -- ^ @samples@.+  -> Ptr GLint -- ^ @locations@ pointing to @COMPSIZE(rate,samples)@ elements of type @GLint@.+  -> m ()+glShadingRateSampleOrderCustomNV v1 v2 v3 = liftIO $ dyn357 ptr_glShadingRateSampleOrderCustomNV v1 v2 v3++{-# NOINLINE ptr_glShadingRateSampleOrderCustomNV #-}+ptr_glShadingRateSampleOrderCustomNV :: FunPtr (GLenum -> GLuint -> Ptr GLint -> IO ())+ptr_glShadingRateSampleOrderCustomNV = unsafePerformIO $ getCommand "glShadingRateSampleOrderCustomNV"++-- glShadingRateSampleOrderNV --------------------------------------------------++glShadingRateSampleOrderNV+  :: MonadIO m+  => GLenum -- ^ @order@.+  -> m ()+glShadingRateSampleOrderNV v1 = liftIO $ dyn5 ptr_glShadingRateSampleOrderNV v1++{-# NOINLINE ptr_glShadingRateSampleOrderNV #-}+ptr_glShadingRateSampleOrderNV :: FunPtr (GLenum -> IO ())+ptr_glShadingRateSampleOrderNV = unsafePerformIO $ getCommand "glShadingRateSampleOrderNV"++-- glSharpenTexFuncSGIS --------------------------------------------------------++glSharpenTexFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @n@.+  -> Ptr GLfloat -- ^ @points@ pointing to @n*2@ elements of type @GLfloat@.+  -> m ()+glSharpenTexFuncSGIS v1 v2 v3 = liftIO $ dyn233 ptr_glSharpenTexFuncSGIS v1 v2 v3++{-# NOINLINE ptr_glSharpenTexFuncSGIS #-}+ptr_glSharpenTexFuncSGIS :: FunPtr (GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glSharpenTexFuncSGIS = unsafePerformIO $ getCommand "glSharpenTexFuncSGIS"++-- glSignalSemaphoreEXT --------------------------------------------------------++glSignalSemaphoreEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLuint -- ^ @numBufferBarriers@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @COMPSIZE(numBufferBarriers)@ elements of type @GLuint@.+  -> GLuint -- ^ @numTextureBarriers@.+  -> Ptr GLuint -- ^ @textures@ pointing to @COMPSIZE(numTextureBarriers)@ elements of type @GLuint@.+  -> Ptr GLenum -- ^ @dstLayouts@ pointing to @COMPSIZE(numTextureBarriers)@ elements of type [TextureLayout](Graphics-GL-Groups.html#TextureLayout).+  -> m ()+glSignalSemaphoreEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn749 ptr_glSignalSemaphoreEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glSignalSemaphoreEXT #-}+ptr_glSignalSemaphoreEXT :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> GLuint -> Ptr GLuint -> Ptr GLenum -> IO ())+ptr_glSignalSemaphoreEXT = unsafePerformIO $ getCommand "glSignalSemaphoreEXT"++-- glSignalSemaphoreui64NVX ----------------------------------------------------++glSignalSemaphoreui64NVX+  :: MonadIO m+  => GLuint -- ^ @signalGpu@.+  -> GLsizei -- ^ @fenceObjectCount@.+  -> Ptr GLuint -- ^ @semaphoreArray@ pointing to @fenceObjectCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @fenceValueArray@ pointing to @fenceObjectCount@ elements of type @GLuint64@.+  -> m ()+glSignalSemaphoreui64NVX v1 v2 v3 v4 = liftIO $ dyn750 ptr_glSignalSemaphoreui64NVX v1 v2 v3 v4++{-# NOINLINE ptr_glSignalSemaphoreui64NVX #-}+ptr_glSignalSemaphoreui64NVX :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())+ptr_glSignalSemaphoreui64NVX = unsafePerformIO $ getCommand "glSignalSemaphoreui64NVX"++-- glSignalVkFenceNV -----------------------------------------------------------++glSignalVkFenceNV+  :: MonadIO m+  => GLuint64 -- ^ @vkFence@.+  -> m ()+glSignalVkFenceNV v1 = liftIO $ dyn517 ptr_glSignalVkFenceNV v1++{-# NOINLINE ptr_glSignalVkFenceNV #-}+ptr_glSignalVkFenceNV :: FunPtr (GLuint64 -> IO ())+ptr_glSignalVkFenceNV = unsafePerformIO $ getCommand "glSignalVkFenceNV"++-- glSignalVkSemaphoreNV -------------------------------------------------------++glSignalVkSemaphoreNV+  :: MonadIO m+  => GLuint64 -- ^ @vkSemaphore@.+  -> m ()+glSignalVkSemaphoreNV v1 = liftIO $ dyn517 ptr_glSignalVkSemaphoreNV v1++{-# NOINLINE ptr_glSignalVkSemaphoreNV #-}+ptr_glSignalVkSemaphoreNV :: FunPtr (GLuint64 -> IO ())+ptr_glSignalVkSemaphoreNV = unsafePerformIO $ getCommand "glSignalVkSemaphoreNV"++-- glSpecializeShader ----------------------------------------------------------++glSpecializeShader+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> Ptr GLchar -- ^ @pEntryPoint@.+  -> GLuint -- ^ @numSpecializationConstants@.+  -> Ptr GLuint -- ^ @pConstantIndex@.+  -> Ptr GLuint -- ^ @pConstantValue@.+  -> m ()+glSpecializeShader v1 v2 v3 v4 v5 = liftIO $ dyn751 ptr_glSpecializeShader v1 v2 v3 v4 v5++{-# NOINLINE ptr_glSpecializeShader #-}+ptr_glSpecializeShader :: FunPtr (GLuint -> Ptr GLchar -> GLuint -> Ptr GLuint -> Ptr GLuint -> IO ())+ptr_glSpecializeShader = unsafePerformIO $ getCommand "glSpecializeShader"++-- glSpecializeShaderARB -------------------------------------------------------++-- | This command is an alias for 'glSpecializeShader'.+glSpecializeShaderARB+  :: MonadIO m+  => GLuint -- ^ @shader@.+  -> Ptr GLchar -- ^ @pEntryPoint@.+  -> GLuint -- ^ @numSpecializationConstants@.+  -> Ptr GLuint -- ^ @pConstantIndex@.+  -> Ptr GLuint -- ^ @pConstantValue@.+  -> m ()+glSpecializeShaderARB v1 v2 v3 v4 v5 = liftIO $ dyn751 ptr_glSpecializeShaderARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glSpecializeShaderARB #-}+ptr_glSpecializeShaderARB :: FunPtr (GLuint -> Ptr GLchar -> GLuint -> Ptr GLuint -> Ptr GLuint -> IO ())+ptr_glSpecializeShaderARB = unsafePerformIO $ getCommand "glSpecializeShaderARB"++-- glSpriteParameterfSGIX ------------------------------------------------------++glSpriteParameterfSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [SpriteParameterNameSGIX](Graphics-GL-Groups.html#SpriteParameterNameSGIX).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glSpriteParameterfSGIX v1 v2 = liftIO $ dyn0 ptr_glSpriteParameterfSGIX v1 v2++{-# NOINLINE ptr_glSpriteParameterfSGIX #-}+ptr_glSpriteParameterfSGIX :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glSpriteParameterfSGIX = unsafePerformIO $ getCommand "glSpriteParameterfSGIX"++-- glSpriteParameterfvSGIX -----------------------------------------------------++glSpriteParameterfvSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [SpriteParameterNameSGIX](Graphics-GL-Groups.html#SpriteParameterNameSGIX).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glSpriteParameterfvSGIX v1 v2 = liftIO $ dyn101 ptr_glSpriteParameterfvSGIX v1 v2++{-# NOINLINE ptr_glSpriteParameterfvSGIX #-}+ptr_glSpriteParameterfvSGIX :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glSpriteParameterfvSGIX = unsafePerformIO $ getCommand "glSpriteParameterfvSGIX"++-- glSpriteParameteriSGIX ------------------------------------------------------++glSpriteParameteriSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [SpriteParameterNameSGIX](Graphics-GL-Groups.html#SpriteParameterNameSGIX).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glSpriteParameteriSGIX v1 v2 = liftIO $ dyn58 ptr_glSpriteParameteriSGIX v1 v2++{-# NOINLINE ptr_glSpriteParameteriSGIX #-}+ptr_glSpriteParameteriSGIX :: FunPtr (GLenum -> GLint -> IO ())+ptr_glSpriteParameteriSGIX = unsafePerformIO $ getCommand "glSpriteParameteriSGIX"++-- glSpriteParameterivSGIX -----------------------------------------------------++glSpriteParameterivSGIX+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [SpriteParameterNameSGIX](Graphics-GL-Groups.html#SpriteParameterNameSGIX).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glSpriteParameterivSGIX v1 v2 = liftIO $ dyn143 ptr_glSpriteParameterivSGIX v1 v2++{-# NOINLINE ptr_glSpriteParameterivSGIX #-}+ptr_glSpriteParameterivSGIX :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glSpriteParameterivSGIX = unsafePerformIO $ getCommand "glSpriteParameterivSGIX"++-- glStartInstrumentsSGIX ------------------------------------------------------++glStartInstrumentsSGIX+  :: MonadIO m+  => m ()+glStartInstrumentsSGIX = liftIO $ dyn11 ptr_glStartInstrumentsSGIX++{-# NOINLINE ptr_glStartInstrumentsSGIX #-}+ptr_glStartInstrumentsSGIX :: FunPtr (IO ())+ptr_glStartInstrumentsSGIX = unsafePerformIO $ getCommand "glStartInstrumentsSGIX"++-- glStartTilingQCOM -----------------------------------------------------------++glStartTilingQCOM+  :: MonadIO m+  => GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @width@.+  -> GLuint -- ^ @height@.+  -> GLbitfield -- ^ @preserveMask@ of type [BufferBitQCOM](Graphics-GL-Groups.html#BufferBitQCOM).+  -> m ()+glStartTilingQCOM v1 v2 v3 v4 v5 = liftIO $ dyn752 ptr_glStartTilingQCOM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glStartTilingQCOM #-}+ptr_glStartTilingQCOM :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLbitfield -> IO ())+ptr_glStartTilingQCOM = unsafePerformIO $ getCommand "glStartTilingQCOM"++-- glStateCaptureNV ------------------------------------------------------------++glStateCaptureNV+  :: MonadIO m+  => GLuint -- ^ @state@.+  -> GLenum -- ^ @mode@.+  -> m ()+glStateCaptureNV v1 v2 = liftIO $ dyn18 ptr_glStateCaptureNV v1 v2++{-# NOINLINE ptr_glStateCaptureNV #-}+ptr_glStateCaptureNV :: FunPtr (GLuint -> GLenum -> IO ())+ptr_glStateCaptureNV = unsafePerformIO $ getCommand "glStateCaptureNV"++-- glStencilClearTagEXT --------------------------------------------------------++glStencilClearTagEXT+  :: MonadIO m+  => GLsizei -- ^ @stencilTagBits@.+  -> GLuint -- ^ @stencilClearTag@.+  -> m ()+glStencilClearTagEXT v1 v2 = liftIO $ dyn753 ptr_glStencilClearTagEXT v1 v2++{-# NOINLINE ptr_glStencilClearTagEXT #-}+ptr_glStencilClearTagEXT :: FunPtr (GLsizei -> GLuint -> IO ())+ptr_glStencilClearTagEXT = unsafePerformIO $ getCommand "glStencilClearTagEXT"++-- glStencilFillPathInstancedNV ------------------------------------------------++glStencilFillPathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLenum -- ^ @fillMode@ of type [PathFillMode](Graphics-GL-Groups.html#PathFillMode).+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @transformValues@ pointing to @COMPSIZE(numPaths,transformType)@ elements of type @GLfloat@.+  -> m ()+glStencilFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn754 ptr_glStencilFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glStencilFillPathInstancedNV #-}+ptr_glStencilFillPathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glStencilFillPathInstancedNV = unsafePerformIO $ getCommand "glStencilFillPathInstancedNV"++-- glStencilFillPathNV ---------------------------------------------------------++glStencilFillPathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLenum -- ^ @fillMode@ of type [PathFillMode](Graphics-GL-Groups.html#PathFillMode).+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilFillPathNV v1 v2 v3 = liftIO $ dyn755 ptr_glStencilFillPathNV v1 v2 v3++{-# NOINLINE ptr_glStencilFillPathNV #-}+ptr_glStencilFillPathNV :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())+ptr_glStencilFillPathNV = unsafePerformIO $ getCommand "glStencilFillPathNV"++-- glStencilFunc ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFunc.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFunc.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilFunc.xhtml OpenGL 4.x>.+glStencilFunc+  :: MonadIO m+  => GLenum -- ^ @func@ of type [StencilFunction](Graphics-GL-Groups.html#StencilFunction).+  -> GLint -- ^ @ref@ of type @StencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilFunc v1 v2 v3 = liftIO $ dyn643 ptr_glStencilFunc v1 v2 v3++{-# NOINLINE ptr_glStencilFunc #-}+ptr_glStencilFunc :: FunPtr (GLenum -> GLint -> GLuint -> IO ())+ptr_glStencilFunc = unsafePerformIO $ getCommand "glStencilFunc"++-- glStencilFuncSeparate -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilFuncSeparate.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilFuncSeparate.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilFuncSeparate.xhtml OpenGL 4.x>.+glStencilFuncSeparate+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> GLenum -- ^ @func@ of type [StencilFunction](Graphics-GL-Groups.html#StencilFunction).+  -> GLint -- ^ @ref@ of type @StencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilFuncSeparate v1 v2 v3 v4 = liftIO $ dyn756 ptr_glStencilFuncSeparate v1 v2 v3 v4++{-# NOINLINE ptr_glStencilFuncSeparate #-}+ptr_glStencilFuncSeparate :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())+ptr_glStencilFuncSeparate = unsafePerformIO $ getCommand "glStencilFuncSeparate"++-- glStencilFuncSeparateATI ----------------------------------------------------++glStencilFuncSeparateATI+  :: MonadIO m+  => GLenum -- ^ @frontfunc@ of type [StencilFunction](Graphics-GL-Groups.html#StencilFunction).+  -> GLenum -- ^ @backfunc@ of type [StencilFunction](Graphics-GL-Groups.html#StencilFunction).+  -> GLint -- ^ @ref@ of type @ClampedStencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilFuncSeparateATI v1 v2 v3 v4 = liftIO $ dyn756 ptr_glStencilFuncSeparateATI v1 v2 v3 v4++{-# NOINLINE ptr_glStencilFuncSeparateATI #-}+ptr_glStencilFuncSeparateATI :: FunPtr (GLenum -> GLenum -> GLint -> GLuint -> IO ())+ptr_glStencilFuncSeparateATI = unsafePerformIO $ getCommand "glStencilFuncSeparateATI"++-- glStencilMask ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMask.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMask.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilMask.xhtml OpenGL 4.x>.+glStencilMask+  :: MonadIO m+  => GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilMask v1 = liftIO $ dyn3 ptr_glStencilMask v1++{-# NOINLINE ptr_glStencilMask #-}+ptr_glStencilMask :: FunPtr (GLuint -> IO ())+ptr_glStencilMask = unsafePerformIO $ getCommand "glStencilMask"++-- glStencilMaskSeparate -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilMaskSeparate.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilMaskSeparate.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilMaskSeparate.xhtml OpenGL 4.x>.+glStencilMaskSeparate+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilMaskSeparate v1 v2 = liftIO $ dyn19 ptr_glStencilMaskSeparate v1 v2++{-# NOINLINE ptr_glStencilMaskSeparate #-}+ptr_glStencilMaskSeparate :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glStencilMaskSeparate = unsafePerformIO $ getCommand "glStencilMaskSeparate"++-- glStencilOp -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOp.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOp.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilOp.xhtml OpenGL 4.x>.+glStencilOp+  :: MonadIO m+  => GLenum -- ^ @fail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @zfail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @zpass@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> m ()+glStencilOp v1 v2 v3 = liftIO $ dyn757 ptr_glStencilOp v1 v2 v3++{-# NOINLINE ptr_glStencilOp #-}+ptr_glStencilOp :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())+ptr_glStencilOp = unsafePerformIO $ getCommand "glStencilOp"++-- glStencilOpSeparate ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glStencilOpSeparate.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glStencilOpSeparate.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glStencilOpSeparate.xhtml OpenGL 4.x>.+glStencilOpSeparate+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> GLenum -- ^ @sfail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @dpfail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @dppass@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> m ()+glStencilOpSeparate v1 v2 v3 v4 = liftIO $ dyn56 ptr_glStencilOpSeparate v1 v2 v3 v4++{-# NOINLINE ptr_glStencilOpSeparate #-}+ptr_glStencilOpSeparate :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glStencilOpSeparate = unsafePerformIO $ getCommand "glStencilOpSeparate"++-- glStencilOpSeparateATI ------------------------------------------------------++-- | This command is an alias for 'glStencilOpSeparate'.+glStencilOpSeparateATI+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> GLenum -- ^ @sfail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @dpfail@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> GLenum -- ^ @dppass@ of type [StencilOp](Graphics-GL-Groups.html#StencilOp).+  -> m ()+glStencilOpSeparateATI v1 v2 v3 v4 = liftIO $ dyn56 ptr_glStencilOpSeparateATI v1 v2 v3 v4++{-# NOINLINE ptr_glStencilOpSeparateATI #-}+ptr_glStencilOpSeparateATI :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glStencilOpSeparateATI = unsafePerformIO $ getCommand "glStencilOpSeparateATI"+
+ src/Graphics/GL/Functions/F25.hs view
@@ -0,0 +1,1543 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F25+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F25 (+  glStencilOpValueAMD,+  glStencilStrokePathInstancedNV,+  glStencilStrokePathNV,+  glStencilThenCoverFillPathInstancedNV,+  glStencilThenCoverFillPathNV,+  glStencilThenCoverStrokePathInstancedNV,+  glStencilThenCoverStrokePathNV,+  glStopInstrumentsSGIX,+  glStringMarkerGREMEDY,+  glSubpixelPrecisionBiasNV,+  glSwizzleEXT,+  glSyncTextureINTEL,+  glTagSampleBufferSGIX,+  glTangent3bEXT,+  glTangent3bvEXT,+  glTangent3dEXT,+  glTangent3dvEXT,+  glTangent3fEXT,+  glTangent3fvEXT,+  glTangent3iEXT,+  glTangent3ivEXT,+  glTangent3sEXT,+  glTangent3svEXT,+  glTangentPointerEXT,+  glTbufferMask3DFX,+  glTessellationFactorAMD,+  glTessellationModeAMD,+  glTestFenceAPPLE,+  glTestFenceNV,+  glTestObjectAPPLE,+  glTexAttachMemoryNV,+  glTexBuffer,+  glTexBufferARB,+  glTexBufferEXT,+  glTexBufferOES,+  glTexBufferRange,+  glTexBufferRangeEXT,+  glTexBufferRangeOES,+  glTexBumpParameterfvATI,+  glTexBumpParameterivATI,+  glTexCoord1bOES,+  glTexCoord1bvOES,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1hNV,+  glTexCoord1hvNV,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord1xOES,+  glTexCoord1xvOES,+  glTexCoord2bOES,+  glTexCoord2bvOES,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fColor3fVertex3fSUN,+  glTexCoord2fColor3fVertex3fvSUN,+  glTexCoord2fColor4fNormal3fVertex3fSUN,+  glTexCoord2fColor4fNormal3fVertex3fvSUN,+  glTexCoord2fColor4ubVertex3fSUN,+  glTexCoord2fColor4ubVertex3fvSUN,+  glTexCoord2fNormal3fVertex3fSUN,+  glTexCoord2fNormal3fVertex3fvSUN,+  glTexCoord2fVertex3fSUN,+  glTexCoord2fVertex3fvSUN,+  glTexCoord2fv,+  glTexCoord2hNV,+  glTexCoord2hvNV,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord2xOES,+  glTexCoord2xvOES,+  glTexCoord3bOES,+  glTexCoord3bvOES,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3hNV,+  glTexCoord3hvNV,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord3xOES,+  glTexCoord3xvOES,+  glTexCoord4bOES,+  glTexCoord4bvOES,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fColor4fNormal3fVertex4fSUN,+  glTexCoord4fColor4fNormal3fVertex4fvSUN,+  glTexCoord4fVertex4fSUN+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glStencilOpValueAMD ---------------------------------------------------------++glStencilOpValueAMD+  :: MonadIO m+  => GLenum -- ^ @face@ of type [StencilFaceDirection](Graphics-GL-Groups.html#StencilFaceDirection).+  -> GLuint -- ^ @value@.+  -> m ()+glStencilOpValueAMD v1 v2 = liftIO $ dyn19 ptr_glStencilOpValueAMD v1 v2++{-# NOINLINE ptr_glStencilOpValueAMD #-}+ptr_glStencilOpValueAMD :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glStencilOpValueAMD = unsafePerformIO $ getCommand "glStencilOpValueAMD"++-- glStencilStrokePathInstancedNV ----------------------------------------------++glStencilStrokePathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@ of type [PathElementType](Graphics-GL-Groups.html#PathElementType).+  -> Ptr a -- ^ @paths@ pointing to @COMPSIZE(numPaths,pathNameType,paths)@ elements of type @PathElement@.+  -> GLuint -- ^ @pathBase@ of type @Path@.+  -> GLint -- ^ @reference@ of type @StencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @transformValues@ pointing to @COMPSIZE(numPaths,transformType)@ elements of type @GLfloat@.+  -> m ()+glStencilStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn758 ptr_glStencilStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glStencilStrokePathInstancedNV #-}+ptr_glStencilStrokePathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glStencilStrokePathInstancedNV = unsafePerformIO $ getCommand "glStencilStrokePathInstancedNV"++-- glStencilStrokePathNV -------------------------------------------------------++glStencilStrokePathNV+  :: MonadIO m+  => GLuint -- ^ @path@ of type @Path@.+  -> GLint -- ^ @reference@ of type @StencilValue@.+  -> GLuint -- ^ @mask@ of type @MaskedStencilValue@.+  -> m ()+glStencilStrokePathNV v1 v2 v3 = liftIO $ dyn676 ptr_glStencilStrokePathNV v1 v2 v3++{-# NOINLINE ptr_glStencilStrokePathNV #-}+ptr_glStencilStrokePathNV :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+ptr_glStencilStrokePathNV = unsafePerformIO $ getCommand "glStencilStrokePathNV"++-- glStencilThenCoverFillPathInstancedNV ---------------------------------------++glStencilThenCoverFillPathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@.+  -> Ptr a -- ^ @paths@.+  -> GLuint -- ^ @pathBase@.+  -> GLenum -- ^ @fillMode@.+  -> GLuint -- ^ @mask@.+  -> GLenum -- ^ @coverMode@.+  -> GLenum -- ^ @transformType@.+  -> Ptr GLfloat -- ^ @transformValues@.+  -> m ()+glStencilThenCoverFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn759 ptr_glStencilThenCoverFillPathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glStencilThenCoverFillPathInstancedNV #-}+ptr_glStencilThenCoverFillPathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLenum -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glStencilThenCoverFillPathInstancedNV = unsafePerformIO $ getCommand "glStencilThenCoverFillPathInstancedNV"++-- glStencilThenCoverFillPathNV ------------------------------------------------++glStencilThenCoverFillPathNV+  :: MonadIO m+  => GLuint -- ^ @path@.+  -> GLenum -- ^ @fillMode@.+  -> GLuint -- ^ @mask@.+  -> GLenum -- ^ @coverMode@.+  -> m ()+glStencilThenCoverFillPathNV v1 v2 v3 v4 = liftIO $ dyn760 ptr_glStencilThenCoverFillPathNV v1 v2 v3 v4++{-# NOINLINE ptr_glStencilThenCoverFillPathNV #-}+ptr_glStencilThenCoverFillPathNV :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> IO ())+ptr_glStencilThenCoverFillPathNV = unsafePerformIO $ getCommand "glStencilThenCoverFillPathNV"++-- glStencilThenCoverStrokePathInstancedNV -------------------------------------++glStencilThenCoverStrokePathInstancedNV+  :: MonadIO m+  => GLsizei -- ^ @numPaths@.+  -> GLenum -- ^ @pathNameType@.+  -> Ptr a -- ^ @paths@.+  -> GLuint -- ^ @pathBase@.+  -> GLint -- ^ @reference@.+  -> GLuint -- ^ @mask@.+  -> GLenum -- ^ @coverMode@.+  -> GLenum -- ^ @transformType@.+  -> Ptr GLfloat -- ^ @transformValues@.+  -> m ()+glStencilThenCoverStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn761 ptr_glStencilThenCoverStrokePathInstancedNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glStencilThenCoverStrokePathInstancedNV #-}+ptr_glStencilThenCoverStrokePathInstancedNV :: FunPtr (GLsizei -> GLenum -> Ptr a -> GLuint -> GLint -> GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glStencilThenCoverStrokePathInstancedNV = unsafePerformIO $ getCommand "glStencilThenCoverStrokePathInstancedNV"++-- glStencilThenCoverStrokePathNV ----------------------------------------------++glStencilThenCoverStrokePathNV+  :: MonadIO m+  => GLuint -- ^ @path@.+  -> GLint -- ^ @reference@.+  -> GLuint -- ^ @mask@.+  -> GLenum -- ^ @coverMode@.+  -> m ()+glStencilThenCoverStrokePathNV v1 v2 v3 v4 = liftIO $ dyn762 ptr_glStencilThenCoverStrokePathNV v1 v2 v3 v4++{-# NOINLINE ptr_glStencilThenCoverStrokePathNV #-}+ptr_glStencilThenCoverStrokePathNV :: FunPtr (GLuint -> GLint -> GLuint -> GLenum -> IO ())+ptr_glStencilThenCoverStrokePathNV = unsafePerformIO $ getCommand "glStencilThenCoverStrokePathNV"++-- glStopInstrumentsSGIX -------------------------------------------------------++glStopInstrumentsSGIX+  :: MonadIO m+  => GLint -- ^ @marker@.+  -> m ()+glStopInstrumentsSGIX v1 = liftIO $ dyn13 ptr_glStopInstrumentsSGIX v1++{-# NOINLINE ptr_glStopInstrumentsSGIX #-}+ptr_glStopInstrumentsSGIX :: FunPtr (GLint -> IO ())+ptr_glStopInstrumentsSGIX = unsafePerformIO $ getCommand "glStopInstrumentsSGIX"++-- glStringMarkerGREMEDY -------------------------------------------------------++glStringMarkerGREMEDY+  :: MonadIO m+  => GLsizei -- ^ @len@.+  -> Ptr a -- ^ @string@ pointing to @len@ elements of type @a@.+  -> m ()+glStringMarkerGREMEDY v1 v2 = liftIO $ dyn271 ptr_glStringMarkerGREMEDY v1 v2++{-# NOINLINE ptr_glStringMarkerGREMEDY #-}+ptr_glStringMarkerGREMEDY :: FunPtr (GLsizei -> Ptr a -> IO ())+ptr_glStringMarkerGREMEDY = unsafePerformIO $ getCommand "glStringMarkerGREMEDY"++-- glSubpixelPrecisionBiasNV ---------------------------------------------------++glSubpixelPrecisionBiasNV+  :: MonadIO m+  => GLuint -- ^ @xbits@.+  -> GLuint -- ^ @ybits@.+  -> m ()+glSubpixelPrecisionBiasNV v1 v2 = liftIO $ dyn4 ptr_glSubpixelPrecisionBiasNV v1 v2++{-# NOINLINE ptr_glSubpixelPrecisionBiasNV #-}+ptr_glSubpixelPrecisionBiasNV :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glSubpixelPrecisionBiasNV = unsafePerformIO $ getCommand "glSubpixelPrecisionBiasNV"++-- glSwizzleEXT ----------------------------------------------------------------++glSwizzleEXT+  :: MonadIO m+  => GLuint -- ^ @res@.+  -> GLuint -- ^ @in@.+  -> GLenum -- ^ @outX@ of type [VertexShaderCoordOutEXT](Graphics-GL-Groups.html#VertexShaderCoordOutEXT).+  -> GLenum -- ^ @outY@ of type [VertexShaderCoordOutEXT](Graphics-GL-Groups.html#VertexShaderCoordOutEXT).+  -> GLenum -- ^ @outZ@ of type [VertexShaderCoordOutEXT](Graphics-GL-Groups.html#VertexShaderCoordOutEXT).+  -> GLenum -- ^ @outW@ of type [VertexShaderCoordOutEXT](Graphics-GL-Groups.html#VertexShaderCoordOutEXT).+  -> m ()+glSwizzleEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn763 ptr_glSwizzleEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glSwizzleEXT #-}+ptr_glSwizzleEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glSwizzleEXT = unsafePerformIO $ getCommand "glSwizzleEXT"++-- glSyncTextureINTEL ----------------------------------------------------------++glSyncTextureINTEL+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> m ()+glSyncTextureINTEL v1 = liftIO $ dyn3 ptr_glSyncTextureINTEL v1++{-# NOINLINE ptr_glSyncTextureINTEL #-}+ptr_glSyncTextureINTEL :: FunPtr (GLuint -> IO ())+ptr_glSyncTextureINTEL = unsafePerformIO $ getCommand "glSyncTextureINTEL"++-- glTagSampleBufferSGIX -------------------------------------------------------++glTagSampleBufferSGIX+  :: MonadIO m+  => m ()+glTagSampleBufferSGIX = liftIO $ dyn11 ptr_glTagSampleBufferSGIX++{-# NOINLINE ptr_glTagSampleBufferSGIX #-}+ptr_glTagSampleBufferSGIX :: FunPtr (IO ())+ptr_glTagSampleBufferSGIX = unsafePerformIO $ getCommand "glTagSampleBufferSGIX"++-- glTangent3bEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTangent3bvEXT'.+glTangent3bEXT+  :: MonadIO m+  => GLbyte -- ^ @tx@.+  -> GLbyte -- ^ @ty@.+  -> GLbyte -- ^ @tz@.+  -> m ()+glTangent3bEXT v1 v2 v3 = liftIO $ dyn39 ptr_glTangent3bEXT v1 v2 v3++{-# NOINLINE ptr_glTangent3bEXT #-}+ptr_glTangent3bEXT :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glTangent3bEXT = unsafePerformIO $ getCommand "glTangent3bEXT"++-- glTangent3bvEXT -------------------------------------------------------------++glTangent3bvEXT+  :: MonadIO m+  => Ptr GLbyte -- ^ @v@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glTangent3bvEXT v1 = liftIO $ dyn40 ptr_glTangent3bvEXT v1++{-# NOINLINE ptr_glTangent3bvEXT #-}+ptr_glTangent3bvEXT :: FunPtr (Ptr GLbyte -> IO ())+ptr_glTangent3bvEXT = unsafePerformIO $ getCommand "glTangent3bvEXT"++-- glTangent3dEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTangent3dvEXT'.+glTangent3dEXT+  :: MonadIO m+  => GLdouble -- ^ @tx@ of type @CoordD@.+  -> GLdouble -- ^ @ty@ of type @CoordD@.+  -> GLdouble -- ^ @tz@ of type @CoordD@.+  -> m ()+glTangent3dEXT v1 v2 v3 = liftIO $ dyn41 ptr_glTangent3dEXT v1 v2 v3++{-# NOINLINE ptr_glTangent3dEXT #-}+ptr_glTangent3dEXT :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glTangent3dEXT = unsafePerformIO $ getCommand "glTangent3dEXT"++-- glTangent3dvEXT -------------------------------------------------------------++glTangent3dvEXT+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glTangent3dvEXT v1 = liftIO $ dyn42 ptr_glTangent3dvEXT v1++{-# NOINLINE ptr_glTangent3dvEXT #-}+ptr_glTangent3dvEXT :: FunPtr (Ptr GLdouble -> IO ())+ptr_glTangent3dvEXT = unsafePerformIO $ getCommand "glTangent3dvEXT"++-- glTangent3fEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTangent3fvEXT'.+glTangent3fEXT+  :: MonadIO m+  => GLfloat -- ^ @tx@ of type @CoordF@.+  -> GLfloat -- ^ @ty@ of type @CoordF@.+  -> GLfloat -- ^ @tz@ of type @CoordF@.+  -> m ()+glTangent3fEXT v1 v2 v3 = liftIO $ dyn43 ptr_glTangent3fEXT v1 v2 v3++{-# NOINLINE ptr_glTangent3fEXT #-}+ptr_glTangent3fEXT :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTangent3fEXT = unsafePerformIO $ getCommand "glTangent3fEXT"++-- glTangent3fvEXT -------------------------------------------------------------++glTangent3fvEXT+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glTangent3fvEXT v1 = liftIO $ dyn44 ptr_glTangent3fvEXT v1++{-# NOINLINE ptr_glTangent3fvEXT #-}+ptr_glTangent3fvEXT :: FunPtr (Ptr GLfloat -> IO ())+ptr_glTangent3fvEXT = unsafePerformIO $ getCommand "glTangent3fvEXT"++-- glTangent3iEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTangent3ivEXT'.+glTangent3iEXT+  :: MonadIO m+  => GLint -- ^ @tx@.+  -> GLint -- ^ @ty@.+  -> GLint -- ^ @tz@.+  -> m ()+glTangent3iEXT v1 v2 v3 = liftIO $ dyn45 ptr_glTangent3iEXT v1 v2 v3++{-# NOINLINE ptr_glTangent3iEXT #-}+ptr_glTangent3iEXT :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glTangent3iEXT = unsafePerformIO $ getCommand "glTangent3iEXT"++-- glTangent3ivEXT -------------------------------------------------------------++glTangent3ivEXT+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @GLint@.+  -> m ()+glTangent3ivEXT v1 = liftIO $ dyn46 ptr_glTangent3ivEXT v1++{-# NOINLINE ptr_glTangent3ivEXT #-}+ptr_glTangent3ivEXT :: FunPtr (Ptr GLint -> IO ())+ptr_glTangent3ivEXT = unsafePerformIO $ getCommand "glTangent3ivEXT"++-- glTangent3sEXT --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTangent3svEXT'.+glTangent3sEXT+  :: MonadIO m+  => GLshort -- ^ @tx@.+  -> GLshort -- ^ @ty@.+  -> GLshort -- ^ @tz@.+  -> m ()+glTangent3sEXT v1 v2 v3 = liftIO $ dyn47 ptr_glTangent3sEXT v1 v2 v3++{-# NOINLINE ptr_glTangent3sEXT #-}+ptr_glTangent3sEXT :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glTangent3sEXT = unsafePerformIO $ getCommand "glTangent3sEXT"++-- glTangent3svEXT -------------------------------------------------------------++glTangent3svEXT+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glTangent3svEXT v1 = liftIO $ dyn48 ptr_glTangent3svEXT v1++{-# NOINLINE ptr_glTangent3svEXT #-}+ptr_glTangent3svEXT :: FunPtr (Ptr GLshort -> IO ())+ptr_glTangent3svEXT = unsafePerformIO $ getCommand "glTangent3svEXT"++-- glTangentPointerEXT ---------------------------------------------------------++glTangentPointerEXT+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TangentPointerTypeEXT](Graphics-GL-Groups.html#TangentPointerTypeEXT).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glTangentPointerEXT v1 v2 v3 = liftIO $ dyn49 ptr_glTangentPointerEXT v1 v2 v3++{-# NOINLINE ptr_glTangentPointerEXT #-}+ptr_glTangentPointerEXT :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glTangentPointerEXT = unsafePerformIO $ getCommand "glTangentPointerEXT"++-- glTbufferMask3DFX -----------------------------------------------------------++glTbufferMask3DFX+  :: MonadIO m+  => GLuint -- ^ @mask@.+  -> m ()+glTbufferMask3DFX v1 = liftIO $ dyn3 ptr_glTbufferMask3DFX v1++{-# NOINLINE ptr_glTbufferMask3DFX #-}+ptr_glTbufferMask3DFX :: FunPtr (GLuint -> IO ())+ptr_glTbufferMask3DFX = unsafePerformIO $ getCommand "glTbufferMask3DFX"++-- glTessellationFactorAMD -----------------------------------------------------++glTessellationFactorAMD+  :: MonadIO m+  => GLfloat -- ^ @factor@.+  -> m ()+glTessellationFactorAMD v1 = liftIO $ dyn85 ptr_glTessellationFactorAMD v1++{-# NOINLINE ptr_glTessellationFactorAMD #-}+ptr_glTessellationFactorAMD :: FunPtr (GLfloat -> IO ())+ptr_glTessellationFactorAMD = unsafePerformIO $ getCommand "glTessellationFactorAMD"++-- glTessellationModeAMD -------------------------------------------------------++glTessellationModeAMD+  :: MonadIO m+  => GLenum -- ^ @mode@.+  -> m ()+glTessellationModeAMD v1 = liftIO $ dyn5 ptr_glTessellationModeAMD v1++{-# NOINLINE ptr_glTessellationModeAMD #-}+ptr_glTessellationModeAMD :: FunPtr (GLenum -> IO ())+ptr_glTessellationModeAMD = unsafePerformIO $ getCommand "glTessellationModeAMD"++-- glTestFenceAPPLE ------------------------------------------------------------++glTestFenceAPPLE+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glTestFenceAPPLE v1 = liftIO $ dyn284 ptr_glTestFenceAPPLE v1++{-# NOINLINE ptr_glTestFenceAPPLE #-}+ptr_glTestFenceAPPLE :: FunPtr (GLuint -> IO GLboolean)+ptr_glTestFenceAPPLE = unsafePerformIO $ getCommand "glTestFenceAPPLE"++-- glTestFenceNV ---------------------------------------------------------------++glTestFenceNV+  :: MonadIO m+  => GLuint -- ^ @fence@ of type @FenceNV@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glTestFenceNV v1 = liftIO $ dyn284 ptr_glTestFenceNV v1++{-# NOINLINE ptr_glTestFenceNV #-}+ptr_glTestFenceNV :: FunPtr (GLuint -> IO GLboolean)+ptr_glTestFenceNV = unsafePerformIO $ getCommand "glTestFenceNV"++-- glTestObjectAPPLE -----------------------------------------------------------++glTestObjectAPPLE+  :: MonadIO m+  => GLenum -- ^ @object@ of type [ObjectTypeAPPLE](Graphics-GL-Groups.html#ObjectTypeAPPLE).+  -> GLuint -- ^ @name@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glTestObjectAPPLE v1 v2 = liftIO $ dyn502 ptr_glTestObjectAPPLE v1 v2++{-# NOINLINE ptr_glTestObjectAPPLE #-}+ptr_glTestObjectAPPLE :: FunPtr (GLenum -> GLuint -> IO GLboolean)+ptr_glTestObjectAPPLE = unsafePerformIO $ getCommand "glTestObjectAPPLE"++-- glTexAttachMemoryNV ---------------------------------------------------------++glTexAttachMemoryNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexAttachMemoryNV v1 v2 v3 = liftIO $ dyn62 ptr_glTexAttachMemoryNV v1 v2 v3++{-# NOINLINE ptr_glTexAttachMemoryNV #-}+ptr_glTexAttachMemoryNV :: FunPtr (GLenum -> GLuint -> GLuint64 -> IO ())+ptr_glTexAttachMemoryNV = unsafePerformIO $ getCommand "glTexAttachMemoryNV"++-- glTexBuffer -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTexBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexBuffer.xhtml OpenGL 4.x>.+glTexBuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTexBuffer v1 v2 v3 = liftIO $ dyn32 ptr_glTexBuffer v1 v2 v3++{-# NOINLINE ptr_glTexBuffer #-}+ptr_glTexBuffer :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glTexBuffer = unsafePerformIO $ getCommand "glTexBuffer"++-- glTexBufferARB --------------------------------------------------------------++-- | This command is an alias for 'glTexBuffer'.+glTexBufferARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTexBufferARB v1 v2 v3 = liftIO $ dyn32 ptr_glTexBufferARB v1 v2 v3++{-# NOINLINE ptr_glTexBufferARB #-}+ptr_glTexBufferARB :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glTexBufferARB = unsafePerformIO $ getCommand "glTexBufferARB"++-- glTexBufferEXT --------------------------------------------------------------++-- | This command is an alias for 'glTexBuffer'.+glTexBufferEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTexBufferEXT v1 v2 v3 = liftIO $ dyn32 ptr_glTexBufferEXT v1 v2 v3++{-# NOINLINE ptr_glTexBufferEXT #-}+ptr_glTexBufferEXT :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glTexBufferEXT = unsafePerformIO $ getCommand "glTexBufferEXT"++-- glTexBufferOES --------------------------------------------------------------++-- | This command is an alias for 'glTexBuffer'.+glTexBufferOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTexBufferOES v1 v2 v3 = liftIO $ dyn32 ptr_glTexBufferOES v1 v2 v3++{-# NOINLINE ptr_glTexBufferOES #-}+ptr_glTexBufferOES :: FunPtr (GLenum -> GLenum -> GLuint -> IO ())+ptr_glTexBufferOES = unsafePerformIO $ getCommand "glTexBufferOES"++-- glTexBufferRange ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexBufferRange.xhtml OpenGL 4.x>.+glTexBufferRange+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTexBufferRange v1 v2 v3 v4 v5 = liftIO $ dyn764 ptr_glTexBufferRange v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexBufferRange #-}+ptr_glTexBufferRange :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTexBufferRange = unsafePerformIO $ getCommand "glTexBufferRange"++-- glTexBufferRangeEXT ---------------------------------------------------------++-- | This command is an alias for 'glTexBufferRange'.+glTexBufferRangeEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTexBufferRangeEXT v1 v2 v3 v4 v5 = liftIO $ dyn764 ptr_glTexBufferRangeEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexBufferRangeEXT #-}+ptr_glTexBufferRangeEXT :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTexBufferRangeEXT = unsafePerformIO $ getCommand "glTexBufferRangeEXT"++-- glTexBufferRangeOES ---------------------------------------------------------++-- | This command is an alias for 'glTexBufferRange'.+glTexBufferRangeOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTexBufferRangeOES v1 v2 v3 v4 v5 = liftIO $ dyn764 ptr_glTexBufferRangeOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexBufferRangeOES #-}+ptr_glTexBufferRangeOES :: FunPtr (GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTexBufferRangeOES = unsafePerformIO $ getCommand "glTexBufferRangeOES"++-- glTexBumpParameterfvATI -----------------------------------------------------++glTexBumpParameterfvATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [TexBumpParameterATI](Graphics-GL-Groups.html#TexBumpParameterATI).+  -> Ptr GLfloat -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glTexBumpParameterfvATI v1 v2 = liftIO $ dyn101 ptr_glTexBumpParameterfvATI v1 v2++{-# NOINLINE ptr_glTexBumpParameterfvATI #-}+ptr_glTexBumpParameterfvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glTexBumpParameterfvATI = unsafePerformIO $ getCommand "glTexBumpParameterfvATI"++-- glTexBumpParameterivATI -----------------------------------------------------++glTexBumpParameterivATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [TexBumpParameterATI](Graphics-GL-Groups.html#TexBumpParameterATI).+  -> Ptr GLint -- ^ @param@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glTexBumpParameterivATI v1 v2 = liftIO $ dyn143 ptr_glTexBumpParameterivATI v1 v2++{-# NOINLINE ptr_glTexBumpParameterivATI #-}+ptr_glTexBumpParameterivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glTexBumpParameterivATI = unsafePerformIO $ getCommand "glTexBumpParameterivATI"++-- glTexCoord1bOES -------------------------------------------------------------++glTexCoord1bOES+  :: MonadIO m+  => GLbyte -- ^ @s@.+  -> m ()+glTexCoord1bOES v1 = liftIO $ dyn484 ptr_glTexCoord1bOES v1++{-# NOINLINE ptr_glTexCoord1bOES #-}+ptr_glTexCoord1bOES :: FunPtr (GLbyte -> IO ())+ptr_glTexCoord1bOES = unsafePerformIO $ getCommand "glTexCoord1bOES"++-- glTexCoord1bvOES ------------------------------------------------------------++glTexCoord1bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @1@ element of type @GLbyte@.+  -> m ()+glTexCoord1bvOES v1 = liftIO $ dyn40 ptr_glTexCoord1bvOES v1++{-# NOINLINE ptr_glTexCoord1bvOES #-}+ptr_glTexCoord1bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glTexCoord1bvOES = unsafePerformIO $ getCommand "glTexCoord1bvOES"++-- glTexCoord1d ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord1dv'.+glTexCoord1d+  :: MonadIO m+  => GLdouble -- ^ @s@ of type @CoordD@.+  -> m ()+glTexCoord1d v1 = liftIO $ dyn84 ptr_glTexCoord1d v1++{-# NOINLINE ptr_glTexCoord1d #-}+ptr_glTexCoord1d :: FunPtr (GLdouble -> IO ())+ptr_glTexCoord1d = unsafePerformIO $ getCommand "glTexCoord1d"++-- glTexCoord1dv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord1dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @CoordD@.+  -> m ()+glTexCoord1dv v1 = liftIO $ dyn42 ptr_glTexCoord1dv v1++{-# NOINLINE ptr_glTexCoord1dv #-}+ptr_glTexCoord1dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glTexCoord1dv = unsafePerformIO $ getCommand "glTexCoord1dv"++-- glTexCoord1f ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord1fv'.+glTexCoord1f+  :: MonadIO m+  => GLfloat -- ^ @s@ of type @CoordF@.+  -> m ()+glTexCoord1f v1 = liftIO $ dyn85 ptr_glTexCoord1f v1++{-# NOINLINE ptr_glTexCoord1f #-}+ptr_glTexCoord1f :: FunPtr (GLfloat -> IO ())+ptr_glTexCoord1f = unsafePerformIO $ getCommand "glTexCoord1f"++-- glTexCoord1fv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord1fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @CoordF@.+  -> m ()+glTexCoord1fv v1 = liftIO $ dyn44 ptr_glTexCoord1fv v1++{-# NOINLINE ptr_glTexCoord1fv #-}+ptr_glTexCoord1fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glTexCoord1fv = unsafePerformIO $ getCommand "glTexCoord1fv"++-- glTexCoord1hNV --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTexCoord1hvNV'.+glTexCoord1hNV+  :: MonadIO m+  => GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> m ()+glTexCoord1hNV v1 = liftIO $ dyn292 ptr_glTexCoord1hNV v1++{-# NOINLINE ptr_glTexCoord1hNV #-}+ptr_glTexCoord1hNV :: FunPtr (GLhalfNV -> IO ())+ptr_glTexCoord1hNV = unsafePerformIO $ getCommand "glTexCoord1hNV"++-- glTexCoord1hvNV -------------------------------------------------------------++glTexCoord1hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @1@ element of type @Half16NV@.+  -> m ()+glTexCoord1hvNV v1 = liftIO $ dyn106 ptr_glTexCoord1hvNV v1++{-# NOINLINE ptr_glTexCoord1hvNV #-}+ptr_glTexCoord1hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glTexCoord1hvNV = unsafePerformIO $ getCommand "glTexCoord1hvNV"++-- glTexCoord1i ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord1iv'.+glTexCoord1i+  :: MonadIO m+  => GLint -- ^ @s@ of type @CoordI@.+  -> m ()+glTexCoord1i v1 = liftIO $ dyn13 ptr_glTexCoord1i v1++{-# NOINLINE ptr_glTexCoord1i #-}+ptr_glTexCoord1i :: FunPtr (GLint -> IO ())+ptr_glTexCoord1i = unsafePerformIO $ getCommand "glTexCoord1i"++-- glTexCoord1iv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord1iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @1@ element of type @CoordI@.+  -> m ()+glTexCoord1iv v1 = liftIO $ dyn46 ptr_glTexCoord1iv v1++{-# NOINLINE ptr_glTexCoord1iv #-}+ptr_glTexCoord1iv :: FunPtr (Ptr GLint -> IO ())+ptr_glTexCoord1iv = unsafePerformIO $ getCommand "glTexCoord1iv"++-- glTexCoord1s ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord1sv'.+glTexCoord1s+  :: MonadIO m+  => GLshort -- ^ @s@ of type @CoordS@.+  -> m ()+glTexCoord1s v1 = liftIO $ dyn485 ptr_glTexCoord1s v1++{-# NOINLINE ptr_glTexCoord1s #-}+ptr_glTexCoord1s :: FunPtr (GLshort -> IO ())+ptr_glTexCoord1s = unsafePerformIO $ getCommand "glTexCoord1s"++-- glTexCoord1sv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord1sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @1@ element of type @CoordS@.+  -> m ()+glTexCoord1sv v1 = liftIO $ dyn48 ptr_glTexCoord1sv v1++{-# NOINLINE ptr_glTexCoord1sv #-}+ptr_glTexCoord1sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glTexCoord1sv = unsafePerformIO $ getCommand "glTexCoord1sv"++-- glTexCoord1xOES -------------------------------------------------------------++glTexCoord1xOES+  :: MonadIO m+  => GLfixed -- ^ @s@.+  -> m ()+glTexCoord1xOES v1 = liftIO $ dyn87 ptr_glTexCoord1xOES v1++{-# NOINLINE ptr_glTexCoord1xOES #-}+ptr_glTexCoord1xOES :: FunPtr (GLfixed -> IO ())+ptr_glTexCoord1xOES = unsafePerformIO $ getCommand "glTexCoord1xOES"++-- glTexCoord1xvOES ------------------------------------------------------------++glTexCoord1xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @1@ element of type @GLfixed@.+  -> m ()+glTexCoord1xvOES v1 = liftIO $ dyn114 ptr_glTexCoord1xvOES v1++{-# NOINLINE ptr_glTexCoord1xvOES #-}+ptr_glTexCoord1xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glTexCoord1xvOES = unsafePerformIO $ getCommand "glTexCoord1xvOES"++-- glTexCoord2bOES -------------------------------------------------------------++glTexCoord2bOES+  :: MonadIO m+  => GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> m ()+glTexCoord2bOES v1 v2 = liftIO $ dyn765 ptr_glTexCoord2bOES v1 v2++{-# NOINLINE ptr_glTexCoord2bOES #-}+ptr_glTexCoord2bOES :: FunPtr (GLbyte -> GLbyte -> IO ())+ptr_glTexCoord2bOES = unsafePerformIO $ getCommand "glTexCoord2bOES"++-- glTexCoord2bvOES ------------------------------------------------------------++glTexCoord2bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @2@ elements of type @GLbyte@.+  -> m ()+glTexCoord2bvOES v1 = liftIO $ dyn40 ptr_glTexCoord2bvOES v1++{-# NOINLINE ptr_glTexCoord2bvOES #-}+ptr_glTexCoord2bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glTexCoord2bvOES = unsafePerformIO $ getCommand "glTexCoord2bvOES"++-- glTexCoord2d ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord2dv'.+glTexCoord2d+  :: MonadIO m+  => GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> m ()+glTexCoord2d v1 v2 = liftIO $ dyn225 ptr_glTexCoord2d v1 v2++{-# NOINLINE ptr_glTexCoord2d #-}+ptr_glTexCoord2d :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glTexCoord2d = unsafePerformIO $ getCommand "glTexCoord2d"++-- glTexCoord2dv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord2dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glTexCoord2dv v1 = liftIO $ dyn42 ptr_glTexCoord2dv v1++{-# NOINLINE ptr_glTexCoord2dv #-}+ptr_glTexCoord2dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glTexCoord2dv = unsafePerformIO $ getCommand "glTexCoord2dv"++-- glTexCoord2f ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord2fv'.+glTexCoord2f+  :: MonadIO m+  => GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> m ()+glTexCoord2f v1 v2 = liftIO $ dyn230 ptr_glTexCoord2f v1 v2++{-# NOINLINE ptr_glTexCoord2f #-}+ptr_glTexCoord2f :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2f = unsafePerformIO $ getCommand "glTexCoord2f"++-- glTexCoord2fColor3fVertex3fSUN ----------------------------------------------++glTexCoord2fColor3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTexCoord2fColor3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glTexCoord2fColor3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexCoord2fColor3fVertex3fSUN #-}+ptr_glTexCoord2fColor3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2fColor3fVertex3fSUN = unsafePerformIO $ getCommand "glTexCoord2fColor3fVertex3fSUN"++-- glTexCoord2fColor3fVertex3fvSUN ---------------------------------------------++glTexCoord2fColor3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @c@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glTexCoord2fColor3fVertex3fvSUN v1 v2 v3 = liftIO $ dyn118 ptr_glTexCoord2fColor3fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glTexCoord2fColor3fVertex3fvSUN #-}+ptr_glTexCoord2fColor3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord2fColor3fVertex3fvSUN = unsafePerformIO $ getCommand "glTexCoord2fColor3fVertex3fvSUN"++-- glTexCoord2fColor4fNormal3fVertex3fSUN --------------------------------------++glTexCoord2fColor4fNormal3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @a@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTexCoord2fColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn766 ptr_glTexCoord2fColor4fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glTexCoord2fColor4fNormal3fVertex3fSUN #-}+ptr_glTexCoord2fColor4fNormal3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2fColor4fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glTexCoord2fColor4fNormal3fVertex3fSUN"++-- glTexCoord2fColor4fNormal3fVertex3fvSUN -------------------------------------++glTexCoord2fColor4fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @c@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glTexCoord2fColor4fNormal3fVertex3fvSUN v1 v2 v3 v4 = liftIO $ dyn767 ptr_glTexCoord2fColor4fNormal3fVertex3fvSUN v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord2fColor4fNormal3fVertex3fvSUN #-}+ptr_glTexCoord2fColor4fNormal3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord2fColor4fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glTexCoord2fColor4fNormal3fVertex3fvSUN"++-- glTexCoord2fColor4ubVertex3fSUN ---------------------------------------------++glTexCoord2fColor4ubVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLubyte -- ^ @r@.+  -> GLubyte -- ^ @g@.+  -> GLubyte -- ^ @b@.+  -> GLubyte -- ^ @a@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTexCoord2fColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn768 ptr_glTexCoord2fColor4ubVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexCoord2fColor4ubVertex3fSUN #-}+ptr_glTexCoord2fColor4ubVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2fColor4ubVertex3fSUN = unsafePerformIO $ getCommand "glTexCoord2fColor4ubVertex3fSUN"++-- glTexCoord2fColor4ubVertex3fvSUN --------------------------------------------++glTexCoord2fColor4ubVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLubyte -- ^ @c@ pointing to @4@ elements of type @GLubyte@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glTexCoord2fColor4ubVertex3fvSUN v1 v2 v3 = liftIO $ dyn769 ptr_glTexCoord2fColor4ubVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glTexCoord2fColor4ubVertex3fvSUN #-}+ptr_glTexCoord2fColor4ubVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLubyte -> Ptr GLfloat -> IO ())+ptr_glTexCoord2fColor4ubVertex3fvSUN = unsafePerformIO $ getCommand "glTexCoord2fColor4ubVertex3fvSUN"++-- glTexCoord2fNormal3fVertex3fSUN ---------------------------------------------++glTexCoord2fNormal3fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTexCoord2fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glTexCoord2fNormal3fVertex3fSUN v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexCoord2fNormal3fVertex3fSUN #-}+ptr_glTexCoord2fNormal3fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2fNormal3fVertex3fSUN = unsafePerformIO $ getCommand "glTexCoord2fNormal3fVertex3fSUN"++-- glTexCoord2fNormal3fVertex3fvSUN --------------------------------------------++glTexCoord2fNormal3fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glTexCoord2fNormal3fVertex3fvSUN v1 v2 v3 = liftIO $ dyn118 ptr_glTexCoord2fNormal3fVertex3fvSUN v1 v2 v3++{-# NOINLINE ptr_glTexCoord2fNormal3fVertex3fvSUN #-}+ptr_glTexCoord2fNormal3fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord2fNormal3fVertex3fvSUN = unsafePerformIO $ getCommand "glTexCoord2fNormal3fVertex3fvSUN"++-- glTexCoord2fVertex3fSUN -----------------------------------------------------++glTexCoord2fVertex3fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTexCoord2fVertex3fSUN v1 v2 v3 v4 v5 = liftIO $ dyn260 ptr_glTexCoord2fVertex3fSUN v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexCoord2fVertex3fSUN #-}+ptr_glTexCoord2fVertex3fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord2fVertex3fSUN = unsafePerformIO $ getCommand "glTexCoord2fVertex3fSUN"++-- glTexCoord2fVertex3fvSUN ----------------------------------------------------++glTexCoord2fVertex3fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @2@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glTexCoord2fVertex3fvSUN v1 v2 = liftIO $ dyn104 ptr_glTexCoord2fVertex3fvSUN v1 v2++{-# NOINLINE ptr_glTexCoord2fVertex3fvSUN #-}+ptr_glTexCoord2fVertex3fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord2fVertex3fvSUN = unsafePerformIO $ getCommand "glTexCoord2fVertex3fvSUN"++-- glTexCoord2fv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord2fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glTexCoord2fv v1 = liftIO $ dyn44 ptr_glTexCoord2fv v1++{-# NOINLINE ptr_glTexCoord2fv #-}+ptr_glTexCoord2fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glTexCoord2fv = unsafePerformIO $ getCommand "glTexCoord2fv"++-- glTexCoord2hNV --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTexCoord2hvNV'.+glTexCoord2hNV+  :: MonadIO m+  => GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> m ()+glTexCoord2hNV v1 v2 = liftIO $ dyn770 ptr_glTexCoord2hNV v1 v2++{-# NOINLINE ptr_glTexCoord2hNV #-}+ptr_glTexCoord2hNV :: FunPtr (GLhalfNV -> GLhalfNV -> IO ())+ptr_glTexCoord2hNV = unsafePerformIO $ getCommand "glTexCoord2hNV"++-- glTexCoord2hvNV -------------------------------------------------------------++glTexCoord2hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @2@ elements of type @Half16NV@.+  -> m ()+glTexCoord2hvNV v1 = liftIO $ dyn106 ptr_glTexCoord2hvNV v1++{-# NOINLINE ptr_glTexCoord2hvNV #-}+ptr_glTexCoord2hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glTexCoord2hvNV = unsafePerformIO $ getCommand "glTexCoord2hvNV"++-- glTexCoord2i ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord2iv'.+glTexCoord2i+  :: MonadIO m+  => GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> m ()+glTexCoord2i v1 v2 = liftIO $ dyn277 ptr_glTexCoord2i v1 v2++{-# NOINLINE ptr_glTexCoord2i #-}+ptr_glTexCoord2i :: FunPtr (GLint -> GLint -> IO ())+ptr_glTexCoord2i = unsafePerformIO $ getCommand "glTexCoord2i"++-- glTexCoord2iv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord2iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glTexCoord2iv v1 = liftIO $ dyn46 ptr_glTexCoord2iv v1++{-# NOINLINE ptr_glTexCoord2iv #-}+ptr_glTexCoord2iv :: FunPtr (Ptr GLint -> IO ())+ptr_glTexCoord2iv = unsafePerformIO $ getCommand "glTexCoord2iv"++-- glTexCoord2s ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord2sv'.+glTexCoord2s+  :: MonadIO m+  => GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> m ()+glTexCoord2s v1 v2 = liftIO $ dyn709 ptr_glTexCoord2s v1 v2++{-# NOINLINE ptr_glTexCoord2s #-}+ptr_glTexCoord2s :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glTexCoord2s = unsafePerformIO $ getCommand "glTexCoord2s"++-- glTexCoord2sv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord2sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glTexCoord2sv v1 = liftIO $ dyn48 ptr_glTexCoord2sv v1++{-# NOINLINE ptr_glTexCoord2sv #-}+ptr_glTexCoord2sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glTexCoord2sv = unsafePerformIO $ getCommand "glTexCoord2sv"++-- glTexCoord2xOES -------------------------------------------------------------++glTexCoord2xOES+  :: MonadIO m+  => GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> m ()+glTexCoord2xOES v1 v2 = liftIO $ dyn232 ptr_glTexCoord2xOES v1 v2++{-# NOINLINE ptr_glTexCoord2xOES #-}+ptr_glTexCoord2xOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glTexCoord2xOES = unsafePerformIO $ getCommand "glTexCoord2xOES"++-- glTexCoord2xvOES ------------------------------------------------------------++glTexCoord2xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glTexCoord2xvOES v1 = liftIO $ dyn114 ptr_glTexCoord2xvOES v1++{-# NOINLINE ptr_glTexCoord2xvOES #-}+ptr_glTexCoord2xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glTexCoord2xvOES = unsafePerformIO $ getCommand "glTexCoord2xvOES"++-- glTexCoord3bOES -------------------------------------------------------------++glTexCoord3bOES+  :: MonadIO m+  => GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> GLbyte -- ^ @r@.+  -> m ()+glTexCoord3bOES v1 v2 v3 = liftIO $ dyn39 ptr_glTexCoord3bOES v1 v2 v3++{-# NOINLINE ptr_glTexCoord3bOES #-}+ptr_glTexCoord3bOES :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glTexCoord3bOES = unsafePerformIO $ getCommand "glTexCoord3bOES"++-- glTexCoord3bvOES ------------------------------------------------------------++glTexCoord3bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glTexCoord3bvOES v1 = liftIO $ dyn40 ptr_glTexCoord3bvOES v1++{-# NOINLINE ptr_glTexCoord3bvOES #-}+ptr_glTexCoord3bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glTexCoord3bvOES = unsafePerformIO $ getCommand "glTexCoord3bvOES"++-- glTexCoord3d ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord3dv'.+glTexCoord3d+  :: MonadIO m+  => GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> m ()+glTexCoord3d v1 v2 v3 = liftIO $ dyn41 ptr_glTexCoord3d v1 v2 v3++{-# NOINLINE ptr_glTexCoord3d #-}+ptr_glTexCoord3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glTexCoord3d = unsafePerformIO $ getCommand "glTexCoord3d"++-- glTexCoord3dv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glTexCoord3dv v1 = liftIO $ dyn42 ptr_glTexCoord3dv v1++{-# NOINLINE ptr_glTexCoord3dv #-}+ptr_glTexCoord3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glTexCoord3dv = unsafePerformIO $ getCommand "glTexCoord3dv"++-- glTexCoord3f ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord3fv'.+glTexCoord3f+  :: MonadIO m+  => GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> m ()+glTexCoord3f v1 v2 v3 = liftIO $ dyn43 ptr_glTexCoord3f v1 v2 v3++{-# NOINLINE ptr_glTexCoord3f #-}+ptr_glTexCoord3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord3f = unsafePerformIO $ getCommand "glTexCoord3f"++-- glTexCoord3fv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glTexCoord3fv v1 = liftIO $ dyn44 ptr_glTexCoord3fv v1++{-# NOINLINE ptr_glTexCoord3fv #-}+ptr_glTexCoord3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glTexCoord3fv = unsafePerformIO $ getCommand "glTexCoord3fv"++-- glTexCoord3hNV --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTexCoord3hvNV'.+glTexCoord3hNV+  :: MonadIO m+  => GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> GLhalfNV -- ^ @r@ of type @Half16NV@.+  -> m ()+glTexCoord3hNV v1 v2 v3 = liftIO $ dyn105 ptr_glTexCoord3hNV v1 v2 v3++{-# NOINLINE ptr_glTexCoord3hNV #-}+ptr_glTexCoord3hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glTexCoord3hNV = unsafePerformIO $ getCommand "glTexCoord3hNV"++-- glTexCoord3hvNV -------------------------------------------------------------++glTexCoord3hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glTexCoord3hvNV v1 = liftIO $ dyn106 ptr_glTexCoord3hvNV v1++{-# NOINLINE ptr_glTexCoord3hvNV #-}+ptr_glTexCoord3hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glTexCoord3hvNV = unsafePerformIO $ getCommand "glTexCoord3hvNV"++-- glTexCoord3i ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord3iv'.+glTexCoord3i+  :: MonadIO m+  => GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> m ()+glTexCoord3i v1 v2 v3 = liftIO $ dyn45 ptr_glTexCoord3i v1 v2 v3++{-# NOINLINE ptr_glTexCoord3i #-}+ptr_glTexCoord3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glTexCoord3i = unsafePerformIO $ getCommand "glTexCoord3i"++-- glTexCoord3iv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glTexCoord3iv v1 = liftIO $ dyn46 ptr_glTexCoord3iv v1++{-# NOINLINE ptr_glTexCoord3iv #-}+ptr_glTexCoord3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glTexCoord3iv = unsafePerformIO $ getCommand "glTexCoord3iv"++-- glTexCoord3s ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord3sv'.+glTexCoord3s+  :: MonadIO m+  => GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> m ()+glTexCoord3s v1 v2 v3 = liftIO $ dyn47 ptr_glTexCoord3s v1 v2 v3++{-# NOINLINE ptr_glTexCoord3s #-}+ptr_glTexCoord3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glTexCoord3s = unsafePerformIO $ getCommand "glTexCoord3s"++-- glTexCoord3sv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glTexCoord3sv v1 = liftIO $ dyn48 ptr_glTexCoord3sv v1++{-# NOINLINE ptr_glTexCoord3sv #-}+ptr_glTexCoord3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glTexCoord3sv = unsafePerformIO $ getCommand "glTexCoord3sv"++-- glTexCoord3xOES -------------------------------------------------------------++glTexCoord3xOES+  :: MonadIO m+  => GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @r@.+  -> m ()+glTexCoord3xOES v1 v2 v3 = liftIO $ dyn113 ptr_glTexCoord3xOES v1 v2 v3++{-# NOINLINE ptr_glTexCoord3xOES #-}+ptr_glTexCoord3xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glTexCoord3xOES = unsafePerformIO $ getCommand "glTexCoord3xOES"++-- glTexCoord3xvOES ------------------------------------------------------------++glTexCoord3xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glTexCoord3xvOES v1 = liftIO $ dyn114 ptr_glTexCoord3xvOES v1++{-# NOINLINE ptr_glTexCoord3xvOES #-}+ptr_glTexCoord3xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glTexCoord3xvOES = unsafePerformIO $ getCommand "glTexCoord3xvOES"++-- glTexCoord4bOES -------------------------------------------------------------++glTexCoord4bOES+  :: MonadIO m+  => GLbyte -- ^ @s@.+  -> GLbyte -- ^ @t@.+  -> GLbyte -- ^ @r@.+  -> GLbyte -- ^ @q@.+  -> m ()+glTexCoord4bOES v1 v2 v3 v4 = liftIO $ dyn115 ptr_glTexCoord4bOES v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4bOES #-}+ptr_glTexCoord4bOES :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glTexCoord4bOES = unsafePerformIO $ getCommand "glTexCoord4bOES"++-- glTexCoord4bvOES ------------------------------------------------------------++glTexCoord4bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glTexCoord4bvOES v1 = liftIO $ dyn40 ptr_glTexCoord4bvOES v1++{-# NOINLINE ptr_glTexCoord4bvOES #-}+ptr_glTexCoord4bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glTexCoord4bvOES = unsafePerformIO $ getCommand "glTexCoord4bvOES"++-- glTexCoord4d ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord4dv'.+glTexCoord4d+  :: MonadIO m+  => GLdouble -- ^ @s@ of type @CoordD@.+  -> GLdouble -- ^ @t@ of type @CoordD@.+  -> GLdouble -- ^ @r@ of type @CoordD@.+  -> GLdouble -- ^ @q@ of type @CoordD@.+  -> m ()+glTexCoord4d v1 v2 v3 v4 = liftIO $ dyn116 ptr_glTexCoord4d v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4d #-}+ptr_glTexCoord4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glTexCoord4d = unsafePerformIO $ getCommand "glTexCoord4d"++-- glTexCoord4dv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord4dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glTexCoord4dv v1 = liftIO $ dyn42 ptr_glTexCoord4dv v1++{-# NOINLINE ptr_glTexCoord4dv #-}+ptr_glTexCoord4dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glTexCoord4dv = unsafePerformIO $ getCommand "glTexCoord4dv"++-- glTexCoord4f ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord4fv'.+glTexCoord4f+  :: MonadIO m+  => GLfloat -- ^ @s@ of type @CoordF@.+  -> GLfloat -- ^ @t@ of type @CoordF@.+  -> GLfloat -- ^ @r@ of type @CoordF@.+  -> GLfloat -- ^ @q@ of type @CoordF@.+  -> m ()+glTexCoord4f v1 v2 v3 v4 = liftIO $ dyn52 ptr_glTexCoord4f v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4f #-}+ptr_glTexCoord4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord4f = unsafePerformIO $ getCommand "glTexCoord4f"++-- glTexCoord4fColor4fNormal3fVertex4fSUN --------------------------------------++glTexCoord4fColor4fNormal3fVertex4fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @p@.+  -> GLfloat -- ^ @q@.+  -> GLfloat -- ^ @r@.+  -> GLfloat -- ^ @g@.+  -> GLfloat -- ^ @b@.+  -> GLfloat -- ^ @a@.+  -> GLfloat -- ^ @nx@.+  -> GLfloat -- ^ @ny@.+  -> GLfloat -- ^ @nz@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glTexCoord4fColor4fNormal3fVertex4fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15 = liftIO $ dyn771 ptr_glTexCoord4fColor4fNormal3fVertex4fSUN v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 v14 v15++{-# NOINLINE ptr_glTexCoord4fColor4fNormal3fVertex4fSUN #-}+ptr_glTexCoord4fColor4fNormal3fVertex4fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord4fColor4fNormal3fVertex4fSUN = unsafePerformIO $ getCommand "glTexCoord4fColor4fNormal3fVertex4fSUN"++-- glTexCoord4fColor4fNormal3fVertex4fvSUN -------------------------------------++glTexCoord4fColor4fNormal3fVertex4fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @c@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @n@ pointing to @3@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glTexCoord4fColor4fNormal3fVertex4fvSUN v1 v2 v3 v4 = liftIO $ dyn767 ptr_glTexCoord4fColor4fNormal3fVertex4fvSUN v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4fColor4fNormal3fVertex4fvSUN #-}+ptr_glTexCoord4fColor4fNormal3fVertex4fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord4fColor4fNormal3fVertex4fvSUN = unsafePerformIO $ getCommand "glTexCoord4fColor4fNormal3fVertex4fvSUN"++-- glTexCoord4fVertex4fSUN -----------------------------------------------------++glTexCoord4fVertex4fSUN+  :: MonadIO m+  => GLfloat -- ^ @s@.+  -> GLfloat -- ^ @t@.+  -> GLfloat -- ^ @p@.+  -> GLfloat -- ^ @q@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glTexCoord4fVertex4fSUN v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn652 ptr_glTexCoord4fVertex4fSUN v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexCoord4fVertex4fSUN #-}+ptr_glTexCoord4fVertex4fSUN :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTexCoord4fVertex4fSUN = unsafePerformIO $ getCommand "glTexCoord4fVertex4fSUN"+
+ src/Graphics/GL/Functions/F26.hs view
@@ -0,0 +1,1736 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F26+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F26 (+  glTexCoord4fVertex4fvSUN,+  glTexCoord4fv,+  glTexCoord4hNV,+  glTexCoord4hvNV,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoord4xOES,+  glTexCoord4xvOES,+  glTexCoordFormatNV,+  glTexCoordP1ui,+  glTexCoordP1uiv,+  glTexCoordP2ui,+  glTexCoordP2uiv,+  glTexCoordP3ui,+  glTexCoordP3uiv,+  glTexCoordP4ui,+  glTexCoordP4uiv,+  glTexCoordPointer,+  glTexCoordPointerEXT,+  glTexCoordPointerListIBM,+  glTexCoordPointervINTEL,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexEnvx,+  glTexEnvxOES,+  glTexEnvxv,+  glTexEnvxvOES,+  glTexFilterFuncSGIS,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfOES,+  glTexGenfv,+  glTexGenfvOES,+  glTexGeni,+  glTexGeniOES,+  glTexGeniv,+  glTexGenivOES,+  glTexGenxOES,+  glTexGenxvOES,+  glTexImage1D,+  glTexImage2D,+  glTexImage2DMultisample,+  glTexImage2DMultisampleCoverageNV,+  glTexImage3D,+  glTexImage3DEXT,+  glTexImage3DMultisample,+  glTexImage3DMultisampleCoverageNV,+  glTexImage3DOES,+  glTexImage4DSGIS,+  glTexPageCommitmentARB,+  glTexPageCommitmentEXT,+  glTexParameterIiv,+  glTexParameterIivEXT,+  glTexParameterIivOES,+  glTexParameterIuiv,+  glTexParameterIuivEXT,+  glTexParameterIuivOES,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexParameterx,+  glTexParameterxOES,+  glTexParameterxv,+  glTexParameterxvOES,+  glTexRenderbufferNV,+  glTexStorage1D,+  glTexStorage1DEXT,+  glTexStorage2D,+  glTexStorage2DEXT,+  glTexStorage2DMultisample,+  glTexStorage3D,+  glTexStorage3DEXT,+  glTexStorage3DMultisample,+  glTexStorage3DMultisampleOES,+  glTexStorageMem1DEXT,+  glTexStorageMem2DEXT,+  glTexStorageMem2DMultisampleEXT,+  glTexStorageMem3DEXT,+  glTexStorageMem3DMultisampleEXT,+  glTexStorageSparseAMD,+  glTexSubImage1D,+  glTexSubImage1DEXT,+  glTexSubImage2D,+  glTexSubImage2DEXT,+  glTexSubImage3D,+  glTexSubImage3DEXT,+  glTexSubImage3DOES,+  glTexSubImage4DSGIS,+  glTextureAttachMemoryNV,+  glTextureBarrier,+  glTextureBarrierNV,+  glTextureBuffer,+  glTextureBufferEXT,+  glTextureBufferRange+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glTexCoord4fVertex4fvSUN ----------------------------------------------------++glTexCoord4fVertex4fvSUN+  :: MonadIO m+  => Ptr GLfloat -- ^ @tc@ pointing to @4@ elements of type @GLfloat@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glTexCoord4fVertex4fvSUN v1 v2 = liftIO $ dyn104 ptr_glTexCoord4fVertex4fvSUN v1 v2++{-# NOINLINE ptr_glTexCoord4fVertex4fvSUN #-}+ptr_glTexCoord4fVertex4fvSUN :: FunPtr (Ptr GLfloat -> Ptr GLfloat -> IO ())+ptr_glTexCoord4fVertex4fvSUN = unsafePerformIO $ getCommand "glTexCoord4fVertex4fvSUN"++-- glTexCoord4fv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord4fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glTexCoord4fv v1 = liftIO $ dyn44 ptr_glTexCoord4fv v1++{-# NOINLINE ptr_glTexCoord4fv #-}+ptr_glTexCoord4fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glTexCoord4fv = unsafePerformIO $ getCommand "glTexCoord4fv"++-- glTexCoord4hNV --------------------------------------------------------------++-- | The vector equivalent of this command is 'glTexCoord4hvNV'.+glTexCoord4hNV+  :: MonadIO m+  => GLhalfNV -- ^ @s@ of type @Half16NV@.+  -> GLhalfNV -- ^ @t@ of type @Half16NV@.+  -> GLhalfNV -- ^ @r@ of type @Half16NV@.+  -> GLhalfNV -- ^ @q@ of type @Half16NV@.+  -> m ()+glTexCoord4hNV v1 v2 v3 v4 = liftIO $ dyn119 ptr_glTexCoord4hNV v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4hNV #-}+ptr_glTexCoord4hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glTexCoord4hNV = unsafePerformIO $ getCommand "glTexCoord4hNV"++-- glTexCoord4hvNV -------------------------------------------------------------++glTexCoord4hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @4@ elements of type @Half16NV@.+  -> m ()+glTexCoord4hvNV v1 = liftIO $ dyn106 ptr_glTexCoord4hvNV v1++{-# NOINLINE ptr_glTexCoord4hvNV #-}+ptr_glTexCoord4hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glTexCoord4hvNV = unsafePerformIO $ getCommand "glTexCoord4hvNV"++-- glTexCoord4i ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord4iv'.+glTexCoord4i+  :: MonadIO m+  => GLint -- ^ @s@ of type @CoordI@.+  -> GLint -- ^ @t@ of type @CoordI@.+  -> GLint -- ^ @r@ of type @CoordI@.+  -> GLint -- ^ @q@ of type @CoordI@.+  -> m ()+glTexCoord4i v1 v2 v3 v4 = liftIO $ dyn82 ptr_glTexCoord4i v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4i #-}+ptr_glTexCoord4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glTexCoord4i = unsafePerformIO $ getCommand "glTexCoord4i"++-- glTexCoord4iv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord4iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glTexCoord4iv v1 = liftIO $ dyn46 ptr_glTexCoord4iv v1++{-# NOINLINE ptr_glTexCoord4iv #-}+ptr_glTexCoord4iv :: FunPtr (Ptr GLint -> IO ())+ptr_glTexCoord4iv = unsafePerformIO $ getCommand "glTexCoord4iv"++-- glTexCoord4s ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>. The vector equivalent of this command is 'glTexCoord4sv'.+glTexCoord4s+  :: MonadIO m+  => GLshort -- ^ @s@ of type @CoordS@.+  -> GLshort -- ^ @t@ of type @CoordS@.+  -> GLshort -- ^ @r@ of type @CoordS@.+  -> GLshort -- ^ @q@ of type @CoordS@.+  -> m ()+glTexCoord4s v1 v2 v3 v4 = liftIO $ dyn120 ptr_glTexCoord4s v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4s #-}+ptr_glTexCoord4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glTexCoord4s = unsafePerformIO $ getCommand "glTexCoord4s"++-- glTexCoord4sv ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoord.xml OpenGL 2.x>.+glTexCoord4sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glTexCoord4sv v1 = liftIO $ dyn48 ptr_glTexCoord4sv v1++{-# NOINLINE ptr_glTexCoord4sv #-}+ptr_glTexCoord4sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glTexCoord4sv = unsafePerformIO $ getCommand "glTexCoord4sv"++-- glTexCoord4xOES -------------------------------------------------------------++glTexCoord4xOES+  :: MonadIO m+  => GLfixed -- ^ @s@.+  -> GLfixed -- ^ @t@.+  -> GLfixed -- ^ @r@.+  -> GLfixed -- ^ @q@.+  -> m ()+glTexCoord4xOES v1 v2 v3 v4 = liftIO $ dyn53 ptr_glTexCoord4xOES v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoord4xOES #-}+ptr_glTexCoord4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glTexCoord4xOES = unsafePerformIO $ getCommand "glTexCoord4xOES"++-- glTexCoord4xvOES ------------------------------------------------------------++glTexCoord4xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glTexCoord4xvOES v1 = liftIO $ dyn114 ptr_glTexCoord4xvOES v1++{-# NOINLINE ptr_glTexCoord4xvOES #-}+ptr_glTexCoord4xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glTexCoord4xvOES = unsafePerformIO $ getCommand "glTexCoord4xvOES"++-- glTexCoordFormatNV ----------------------------------------------------------++glTexCoordFormatNV+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glTexCoordFormatNV v1 v2 v3 = liftIO $ dyn126 ptr_glTexCoordFormatNV v1 v2 v3++{-# NOINLINE ptr_glTexCoordFormatNV #-}+ptr_glTexCoordFormatNV :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())+ptr_glTexCoordFormatNV = unsafePerformIO $ getCommand "glTexCoordFormatNV"++-- glTexCoordP1ui --------------------------------------------------------------++glTexCoordP1ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glTexCoordP1ui v1 v2 = liftIO $ dyn19 ptr_glTexCoordP1ui v1 v2++{-# NOINLINE ptr_glTexCoordP1ui #-}+ptr_glTexCoordP1ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glTexCoordP1ui = unsafePerformIO $ getCommand "glTexCoordP1ui"++-- glTexCoordP1uiv -------------------------------------------------------------++glTexCoordP1uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glTexCoordP1uiv v1 v2 = liftIO $ dyn132 ptr_glTexCoordP1uiv v1 v2++{-# NOINLINE ptr_glTexCoordP1uiv #-}+ptr_glTexCoordP1uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glTexCoordP1uiv = unsafePerformIO $ getCommand "glTexCoordP1uiv"++-- glTexCoordP2ui --------------------------------------------------------------++glTexCoordP2ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glTexCoordP2ui v1 v2 = liftIO $ dyn19 ptr_glTexCoordP2ui v1 v2++{-# NOINLINE ptr_glTexCoordP2ui #-}+ptr_glTexCoordP2ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glTexCoordP2ui = unsafePerformIO $ getCommand "glTexCoordP2ui"++-- glTexCoordP2uiv -------------------------------------------------------------++glTexCoordP2uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glTexCoordP2uiv v1 v2 = liftIO $ dyn132 ptr_glTexCoordP2uiv v1 v2++{-# NOINLINE ptr_glTexCoordP2uiv #-}+ptr_glTexCoordP2uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glTexCoordP2uiv = unsafePerformIO $ getCommand "glTexCoordP2uiv"++-- glTexCoordP3ui --------------------------------------------------------------++glTexCoordP3ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glTexCoordP3ui v1 v2 = liftIO $ dyn19 ptr_glTexCoordP3ui v1 v2++{-# NOINLINE ptr_glTexCoordP3ui #-}+ptr_glTexCoordP3ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glTexCoordP3ui = unsafePerformIO $ getCommand "glTexCoordP3ui"++-- glTexCoordP3uiv -------------------------------------------------------------++glTexCoordP3uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glTexCoordP3uiv v1 v2 = liftIO $ dyn132 ptr_glTexCoordP3uiv v1 v2++{-# NOINLINE ptr_glTexCoordP3uiv #-}+ptr_glTexCoordP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glTexCoordP3uiv = unsafePerformIO $ getCommand "glTexCoordP3uiv"++-- glTexCoordP4ui --------------------------------------------------------------++glTexCoordP4ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLuint -- ^ @coords@.+  -> m ()+glTexCoordP4ui v1 v2 = liftIO $ dyn19 ptr_glTexCoordP4ui v1 v2++{-# NOINLINE ptr_glTexCoordP4ui #-}+ptr_glTexCoordP4ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glTexCoordP4ui = unsafePerformIO $ getCommand "glTexCoordP4ui"++-- glTexCoordP4uiv -------------------------------------------------------------++glTexCoordP4uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> Ptr GLuint -- ^ @coords@ pointing to @1@ element of type @GLuint@.+  -> m ()+glTexCoordP4uiv v1 v2 = liftIO $ dyn132 ptr_glTexCoordP4uiv v1 v2++{-# NOINLINE ptr_glTexCoordP4uiv #-}+ptr_glTexCoordP4uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glTexCoordP4uiv = unsafePerformIO $ getCommand "glTexCoordP4uiv"++-- glTexCoordPointer -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexCoordPointer.xml OpenGL 2.x>.+glTexCoordPointer+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glTexCoordPointer v1 v2 v3 v4 = liftIO $ dyn133 ptr_glTexCoordPointer v1 v2 v3 v4++{-# NOINLINE ptr_glTexCoordPointer #-}+ptr_glTexCoordPointer :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glTexCoordPointer = unsafePerformIO $ getCommand "glTexCoordPointer"++-- glTexCoordPointerEXT --------------------------------------------------------++glTexCoordPointerEXT+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride,count)@ elements of type @a@.+  -> m ()+glTexCoordPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn134 ptr_glTexCoordPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexCoordPointerEXT #-}+ptr_glTexCoordPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glTexCoordPointerEXT = unsafePerformIO $ getCommand "glTexCoordPointerEXT"++-- glTexCoordPointerListIBM ----------------------------------------------------++glTexCoordPointerListIBM+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glTexCoordPointerListIBM v1 v2 v3 v4 v5 = liftIO $ dyn135 ptr_glTexCoordPointerListIBM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexCoordPointerListIBM #-}+ptr_glTexCoordPointerListIBM :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glTexCoordPointerListIBM = unsafePerformIO $ getCommand "glTexCoordPointerListIBM"++-- glTexCoordPointervINTEL -----------------------------------------------------++glTexCoordPointervINTEL+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @4@ elements of type @Ptr a@.+  -> m ()+glTexCoordPointervINTEL v1 v2 v3 = liftIO $ dyn136 ptr_glTexCoordPointervINTEL v1 v2 v3++{-# NOINLINE ptr_glTexCoordPointervINTEL #-}+ptr_glTexCoordPointervINTEL :: FunPtr (GLint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glTexCoordPointervINTEL = unsafePerformIO $ getCommand "glTexCoordPointervINTEL"++-- glTexEnvf -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml OpenGL 2.x>.+glTexEnvf+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glTexEnvf v1 v2 v3 = liftIO $ dyn168 ptr_glTexEnvf v1 v2 v3++{-# NOINLINE ptr_glTexEnvf #-}+ptr_glTexEnvf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glTexEnvf = unsafePerformIO $ getCommand "glTexEnvf"++-- glTexEnvfv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml OpenGL 2.x>.+glTexEnvfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glTexEnvfv v1 v2 v3 = liftIO $ dyn139 ptr_glTexEnvfv v1 v2 v3++{-# NOINLINE ptr_glTexEnvfv #-}+ptr_glTexEnvfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTexEnvfv = unsafePerformIO $ getCommand "glTexEnvfv"++-- glTexEnvi -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml OpenGL 2.x>.+glTexEnvi+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glTexEnvi v1 v2 v3 = liftIO $ dyn66 ptr_glTexEnvi v1 v2 v3++{-# NOINLINE ptr_glTexEnvi #-}+ptr_glTexEnvi :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glTexEnvi = unsafePerformIO $ getCommand "glTexEnvi"++-- glTexEnviv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml OpenGL 2.x>.+glTexEnviv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glTexEnviv v1 v2 v3 = liftIO $ dyn140 ptr_glTexEnviv v1 v2 v3++{-# NOINLINE ptr_glTexEnviv #-}+ptr_glTexEnviv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexEnviv = unsafePerformIO $ getCommand "glTexEnviv"++-- glTexEnvx -------------------------------------------------------------------++glTexEnvx+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glTexEnvx v1 v2 v3 = liftIO $ dyn169 ptr_glTexEnvx v1 v2 v3++{-# NOINLINE ptr_glTexEnvx #-}+ptr_glTexEnvx :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glTexEnvx = unsafePerformIO $ getCommand "glTexEnvx"++-- glTexEnvxOES ----------------------------------------------------------------++glTexEnvxOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glTexEnvxOES v1 v2 v3 = liftIO $ dyn169 ptr_glTexEnvxOES v1 v2 v3++{-# NOINLINE ptr_glTexEnvxOES #-}+ptr_glTexEnvxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glTexEnvxOES = unsafePerformIO $ getCommand "glTexEnvxOES"++-- glTexEnvxv ------------------------------------------------------------------++glTexEnvxv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glTexEnvxv v1 v2 v3 = liftIO $ dyn170 ptr_glTexEnvxv v1 v2 v3++{-# NOINLINE ptr_glTexEnvxv #-}+ptr_glTexEnvxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glTexEnvxv = unsafePerformIO $ getCommand "glTexEnvxv"++-- glTexEnvxvOES ---------------------------------------------------------------++glTexEnvxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureEnvTarget](Graphics-GL-Groups.html#TextureEnvTarget).+  -> GLenum -- ^ @pname@ of type [TextureEnvParameter](Graphics-GL-Groups.html#TextureEnvParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glTexEnvxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glTexEnvxvOES v1 v2 v3++{-# NOINLINE ptr_glTexEnvxvOES #-}+ptr_glTexEnvxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glTexEnvxvOES = unsafePerformIO $ getCommand "glTexEnvxvOES"++-- glTexFilterFuncSGIS ---------------------------------------------------------++glTexFilterFuncSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @filter@ of type [TextureFilterSGIS](Graphics-GL-Groups.html#TextureFilterSGIS).+  -> GLsizei -- ^ @n@.+  -> Ptr GLfloat -- ^ @weights@ pointing to @n@ elements of type @GLfloat@.+  -> m ()+glTexFilterFuncSGIS v1 v2 v3 v4 = liftIO $ dyn472 ptr_glTexFilterFuncSGIS v1 v2 v3 v4++{-# NOINLINE ptr_glTexFilterFuncSGIS #-}+ptr_glTexFilterFuncSGIS :: FunPtr (GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glTexFilterFuncSGIS = unsafePerformIO $ getCommand "glTexFilterFuncSGIS"++-- glTexGend -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGend+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLdouble -- ^ @param@.+  -> m ()+glTexGend v1 v2 v3 = liftIO $ dyn772 ptr_glTexGend v1 v2 v3++{-# NOINLINE ptr_glTexGend #-}+ptr_glTexGend :: FunPtr (GLenum -> GLenum -> GLdouble -> IO ())+ptr_glTexGend = unsafePerformIO $ getCommand "glTexGend"++-- glTexGendv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGendv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glTexGendv v1 v2 v3 = liftIO $ dyn368 ptr_glTexGendv v1 v2 v3++{-# NOINLINE ptr_glTexGendv #-}+ptr_glTexGendv :: FunPtr (GLenum -> GLenum -> Ptr GLdouble -> IO ())+ptr_glTexGendv = unsafePerformIO $ getCommand "glTexGendv"++-- glTexGenf -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGenf+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glTexGenf v1 v2 v3 = liftIO $ dyn168 ptr_glTexGenf v1 v2 v3++{-# NOINLINE ptr_glTexGenf #-}+ptr_glTexGenf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glTexGenf = unsafePerformIO $ getCommand "glTexGenf"++-- glTexGenfOES ----------------------------------------------------------------++glTexGenfOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLfloat -- ^ @param@.+  -> m ()+glTexGenfOES v1 v2 v3 = liftIO $ dyn168 ptr_glTexGenfOES v1 v2 v3++{-# NOINLINE ptr_glTexGenfOES #-}+ptr_glTexGenfOES :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glTexGenfOES = unsafePerformIO $ getCommand "glTexGenfOES"++-- glTexGenfv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGenfv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glTexGenfv v1 v2 v3 = liftIO $ dyn139 ptr_glTexGenfv v1 v2 v3++{-# NOINLINE ptr_glTexGenfv #-}+ptr_glTexGenfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTexGenfv = unsafePerformIO $ getCommand "glTexGenfv"++-- glTexGenfvOES ---------------------------------------------------------------++glTexGenfvOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glTexGenfvOES v1 v2 v3 = liftIO $ dyn139 ptr_glTexGenfvOES v1 v2 v3++{-# NOINLINE ptr_glTexGenfvOES #-}+ptr_glTexGenfvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTexGenfvOES = unsafePerformIO $ getCommand "glTexGenfvOES"++-- glTexGeni -------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGeni+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glTexGeni v1 v2 v3 = liftIO $ dyn66 ptr_glTexGeni v1 v2 v3++{-# NOINLINE ptr_glTexGeni #-}+ptr_glTexGeni :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glTexGeni = unsafePerformIO $ getCommand "glTexGeni"++-- glTexGeniOES ----------------------------------------------------------------++glTexGeniOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLint -- ^ @param@.+  -> m ()+glTexGeniOES v1 v2 v3 = liftIO $ dyn66 ptr_glTexGeniOES v1 v2 v3++{-# NOINLINE ptr_glTexGeniOES #-}+ptr_glTexGeniOES :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glTexGeniOES = unsafePerformIO $ getCommand "glTexGeniOES"++-- glTexGeniv ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexGen.xml OpenGL 2.x>.+glTexGeniv+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glTexGeniv v1 v2 v3 = liftIO $ dyn140 ptr_glTexGeniv v1 v2 v3++{-# NOINLINE ptr_glTexGeniv #-}+ptr_glTexGeniv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexGeniv = unsafePerformIO $ getCommand "glTexGeniv"++-- glTexGenivOES ---------------------------------------------------------------++glTexGenivOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glTexGenivOES v1 v2 v3 = liftIO $ dyn140 ptr_glTexGenivOES v1 v2 v3++{-# NOINLINE ptr_glTexGenivOES #-}+ptr_glTexGenivOES :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexGenivOES = unsafePerformIO $ getCommand "glTexGenivOES"++-- glTexGenxOES ----------------------------------------------------------------++glTexGenxOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glTexGenxOES v1 v2 v3 = liftIO $ dyn169 ptr_glTexGenxOES v1 v2 v3++{-# NOINLINE ptr_glTexGenxOES #-}+ptr_glTexGenxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glTexGenxOES = unsafePerformIO $ getCommand "glTexGenxOES"++-- glTexGenxvOES ---------------------------------------------------------------++glTexGenxvOES+  :: MonadIO m+  => GLenum -- ^ @coord@ of type [TextureCoordName](Graphics-GL-Groups.html#TextureCoordName).+  -> GLenum -- ^ @pname@ of type [TextureGenParameter](Graphics-GL-Groups.html#TextureGenParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glTexGenxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glTexGenxvOES v1 v2 v3++{-# NOINLINE ptr_glTexGenxvOES #-}+ptr_glTexGenxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glTexGenxvOES = unsafePerformIO $ getCommand "glTexGenxvOES"++-- glTexImage1D ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexImage1D.xhtml OpenGL 4.x>.+glTexImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glTexImage1D v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn773 ptr_glTexImage1D v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexImage1D #-}+ptr_glTexImage1D :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage1D = unsafePerformIO $ getCommand "glTexImage1D"++-- glTexImage2D ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml OpenGL 4.x>.+glTexImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glTexImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn774 ptr_glTexImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexImage2D #-}+ptr_glTexImage2D :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage2D = unsafePerformIO $ getCommand "glTexImage2D"++-- glTexImage2DMultisample -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage2DMultisample.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexImage2DMultisample.xhtml OpenGL 4.x>.+glTexImage2DMultisample+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexImage2DMultisample v1 v2 v3 v4 v5 v6 = liftIO $ dyn775 ptr_glTexImage2DMultisample v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTexImage2DMultisample #-}+ptr_glTexImage2DMultisample :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexImage2DMultisample = unsafePerformIO $ getCommand "glTexImage2DMultisample"++-- glTexImage2DMultisampleCoverageNV -------------------------------------------++glTexImage2DMultisampleCoverageNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexImage2DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn776 ptr_glTexImage2DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexImage2DMultisampleCoverageNV #-}+ptr_glTexImage2DMultisampleCoverageNV :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexImage2DMultisampleCoverageNV = unsafePerformIO $ getCommand "glTexImage2DMultisampleCoverageNV"++-- glTexImage3D ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexImage3D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexImage3D.xhtml OpenGL 4.x>.+glTexImage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn777 ptr_glTexImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glTexImage3D #-}+ptr_glTexImage3D :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage3D = unsafePerformIO $ getCommand "glTexImage3D"++-- glTexImage3DEXT -------------------------------------------------------------++-- | This command is an alias for 'glTexImage3D'.+glTexImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn778 ptr_glTexImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glTexImage3DEXT #-}+ptr_glTexImage3DEXT :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage3DEXT = unsafePerformIO $ getCommand "glTexImage3DEXT"++-- glTexImage3DMultisample -----------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTexImage3DMultisample.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexImage3DMultisample.xhtml OpenGL 4.x>.+glTexImage3DMultisample+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexImage3DMultisample v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn779 ptr_glTexImage3DMultisample v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexImage3DMultisample #-}+ptr_glTexImage3DMultisample :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexImage3DMultisample = unsafePerformIO $ getCommand "glTexImage3DMultisample"++-- glTexImage3DMultisampleCoverageNV -------------------------------------------++glTexImage3DMultisampleCoverageNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexImage3DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn780 ptr_glTexImage3DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexImage3DMultisampleCoverageNV #-}+ptr_glTexImage3DMultisampleCoverageNV :: FunPtr (GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexImage3DMultisampleCoverageNV = unsafePerformIO $ getCommand "glTexImage3DMultisampleCoverageNV"++-- glTexImage3DOES -------------------------------------------------------------++glTexImage3DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn778 ptr_glTexImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glTexImage3DOES #-}+ptr_glTexImage3DOES :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage3DOES = unsafePerformIO $ getCommand "glTexImage3DOES"++-- glTexImage4DSGIS ------------------------------------------------------------++glTexImage4DSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLsizei -- ^ @size4d@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth,size4d)@ elements of type @a@.+  -> m ()+glTexImage4DSGIS v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn781 ptr_glTexImage4DSGIS v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTexImage4DSGIS #-}+ptr_glTexImage4DSGIS :: FunPtr (GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexImage4DSGIS = unsafePerformIO $ getCommand "glTexImage4DSGIS"++-- glTexPageCommitmentARB ------------------------------------------------------++glTexPageCommitmentARB+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexPageCommitmentARB v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn782 ptr_glTexPageCommitmentARB v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexPageCommitmentARB #-}+ptr_glTexPageCommitmentARB :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexPageCommitmentARB = unsafePerformIO $ getCommand "glTexPageCommitmentARB"++-- glTexPageCommitmentEXT ------------------------------------------------------++-- | This command is an alias for 'glTexPageCommitmentARB'.+glTexPageCommitmentEXT+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexPageCommitmentEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn782 ptr_glTexPageCommitmentEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexPageCommitmentEXT #-}+ptr_glTexPageCommitmentEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexPageCommitmentEXT = unsafePerformIO $ getCommand "glTexPageCommitmentEXT"++-- glTexParameterIiv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameterIiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glTexParameterIiv v1 v2 v3 = liftIO $ dyn140 ptr_glTexParameterIiv v1 v2 v3++{-# NOINLINE ptr_glTexParameterIiv #-}+ptr_glTexParameterIiv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexParameterIiv = unsafePerformIO $ getCommand "glTexParameterIiv"++-- glTexParameterIivEXT --------------------------------------------------------++-- | This command is an alias for 'glTexParameterIiv'.+glTexParameterIivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glTexParameterIivEXT v1 v2 v3 = liftIO $ dyn140 ptr_glTexParameterIivEXT v1 v2 v3++{-# NOINLINE ptr_glTexParameterIivEXT #-}+ptr_glTexParameterIivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexParameterIivEXT = unsafePerformIO $ getCommand "glTexParameterIivEXT"++-- glTexParameterIivOES --------------------------------------------------------++-- | This command is an alias for 'glTexParameterIiv'.+glTexParameterIivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glTexParameterIivOES v1 v2 v3 = liftIO $ dyn140 ptr_glTexParameterIivOES v1 v2 v3++{-# NOINLINE ptr_glTexParameterIivOES #-}+ptr_glTexParameterIivOES :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexParameterIivOES = unsafePerformIO $ getCommand "glTexParameterIivOES"++-- glTexParameterIuiv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameterIuiv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glTexParameterIuiv v1 v2 v3 = liftIO $ dyn432 ptr_glTexParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glTexParameterIuiv #-}+ptr_glTexParameterIuiv :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glTexParameterIuiv = unsafePerformIO $ getCommand "glTexParameterIuiv"++-- glTexParameterIuivEXT -------------------------------------------------------++-- | This command is an alias for 'glTexParameterIuiv'.+glTexParameterIuivEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glTexParameterIuivEXT v1 v2 v3 = liftIO $ dyn432 ptr_glTexParameterIuivEXT v1 v2 v3++{-# NOINLINE ptr_glTexParameterIuivEXT #-}+ptr_glTexParameterIuivEXT :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glTexParameterIuivEXT = unsafePerformIO $ getCommand "glTexParameterIuivEXT"++-- glTexParameterIuivOES -------------------------------------------------------++-- | This command is an alias for 'glTexParameterIuiv'.+glTexParameterIuivOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glTexParameterIuivOES v1 v2 v3 = liftIO $ dyn432 ptr_glTexParameterIuivOES v1 v2 v3++{-# NOINLINE ptr_glTexParameterIuivOES #-}+ptr_glTexParameterIuivOES :: FunPtr (GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glTexParameterIuivOES = unsafePerformIO $ getCommand "glTexParameterIuivOES"++-- glTexParameterf -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameterf+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glTexParameterf v1 v2 v3 = liftIO $ dyn168 ptr_glTexParameterf v1 v2 v3++{-# NOINLINE ptr_glTexParameterf #-}+ptr_glTexParameterf :: FunPtr (GLenum -> GLenum -> GLfloat -> IO ())+ptr_glTexParameterf = unsafePerformIO $ getCommand "glTexParameterf"++-- glTexParameterfv ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameterfv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glTexParameterfv v1 v2 v3 = liftIO $ dyn139 ptr_glTexParameterfv v1 v2 v3++{-# NOINLINE ptr_glTexParameterfv #-}+ptr_glTexParameterfv :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTexParameterfv = unsafePerformIO $ getCommand "glTexParameterfv"++-- glTexParameteri -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameteri+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glTexParameteri v1 v2 v3 = liftIO $ dyn66 ptr_glTexParameteri v1 v2 v3++{-# NOINLINE ptr_glTexParameteri #-}+ptr_glTexParameteri :: FunPtr (GLenum -> GLenum -> GLint -> IO ())+ptr_glTexParameteri = unsafePerformIO $ getCommand "glTexParameteri"++-- glTexParameteriv ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexParameter.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexParameter.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTexParameteriv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glTexParameteriv v1 v2 v3 = liftIO $ dyn140 ptr_glTexParameteriv v1 v2 v3++{-# NOINLINE ptr_glTexParameteriv #-}+ptr_glTexParameteriv :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTexParameteriv = unsafePerformIO $ getCommand "glTexParameteriv"++-- glTexParameterx -------------------------------------------------------------++glTexParameterx+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glTexParameterx v1 v2 v3 = liftIO $ dyn169 ptr_glTexParameterx v1 v2 v3++{-# NOINLINE ptr_glTexParameterx #-}+ptr_glTexParameterx :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glTexParameterx = unsafePerformIO $ getCommand "glTexParameterx"++-- glTexParameterxOES ----------------------------------------------------------++glTexParameterxOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> GLfixed -- ^ @param@.+  -> m ()+glTexParameterxOES v1 v2 v3 = liftIO $ dyn169 ptr_glTexParameterxOES v1 v2 v3++{-# NOINLINE ptr_glTexParameterxOES #-}+ptr_glTexParameterxOES :: FunPtr (GLenum -> GLenum -> GLfixed -> IO ())+ptr_glTexParameterxOES = unsafePerformIO $ getCommand "glTexParameterxOES"++-- glTexParameterxv ------------------------------------------------------------++glTexParameterxv+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glTexParameterxv v1 v2 v3 = liftIO $ dyn170 ptr_glTexParameterxv v1 v2 v3++{-# NOINLINE ptr_glTexParameterxv #-}+ptr_glTexParameterxv :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glTexParameterxv = unsafePerformIO $ getCommand "glTexParameterxv"++-- glTexParameterxvOES ---------------------------------------------------------++glTexParameterxvOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [GetTextureParameter](Graphics-GL-Groups.html#GetTextureParameter).+  -> Ptr GLfixed -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfixed@.+  -> m ()+glTexParameterxvOES v1 v2 v3 = liftIO $ dyn170 ptr_glTexParameterxvOES v1 v2 v3++{-# NOINLINE ptr_glTexParameterxvOES #-}+ptr_glTexParameterxvOES :: FunPtr (GLenum -> GLenum -> Ptr GLfixed -> IO ())+ptr_glTexParameterxvOES = unsafePerformIO $ getCommand "glTexParameterxvOES"++-- glTexRenderbufferNV ---------------------------------------------------------++glTexRenderbufferNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glTexRenderbufferNV v1 v2 = liftIO $ dyn19 ptr_glTexRenderbufferNV v1 v2++{-# NOINLINE ptr_glTexRenderbufferNV #-}+ptr_glTexRenderbufferNV :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glTexRenderbufferNV = unsafePerformIO $ getCommand "glTexRenderbufferNV"++-- glTexStorage1D --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage1D.xhtml OpenGL 4.x>.+glTexStorage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> m ()+glTexStorage1D v1 v2 v3 v4 = liftIO $ dyn783 ptr_glTexStorage1D v1 v2 v3 v4++{-# NOINLINE ptr_glTexStorage1D #-}+ptr_glTexStorage1D :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+ptr_glTexStorage1D = unsafePerformIO $ getCommand "glTexStorage1D"++-- glTexStorage1DEXT -----------------------------------------------------------++-- | This command is an alias for 'glTexStorage1D'.+glTexStorage1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> m ()+glTexStorage1DEXT v1 v2 v3 v4 = liftIO $ dyn783 ptr_glTexStorage1DEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTexStorage1DEXT #-}+ptr_glTexStorage1DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+ptr_glTexStorage1DEXT = unsafePerformIO $ getCommand "glTexStorage1DEXT"++-- glTexStorage2D --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage2D.xhtml OpenGL 4.x>.+glTexStorage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glTexStorage2D v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glTexStorage2D v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexStorage2D #-}+ptr_glTexStorage2D :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glTexStorage2D = unsafePerformIO $ getCommand "glTexStorage2D"++-- glTexStorage2DEXT -----------------------------------------------------------++-- | This command is an alias for 'glTexStorage2D'.+glTexStorage2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glTexStorage2DEXT v1 v2 v3 v4 v5 = liftIO $ dyn720 ptr_glTexStorage2DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTexStorage2DEXT #-}+ptr_glTexStorage2DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glTexStorage2DEXT = unsafePerformIO $ getCommand "glTexStorage2DEXT"++-- glTexStorage2DMultisample ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage2DMultisample.xhtml OpenGL 4.x>.+glTexStorage2DMultisample+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexStorage2DMultisample v1 v2 v3 v4 v5 v6 = liftIO $ dyn775 ptr_glTexStorage2DMultisample v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTexStorage2DMultisample #-}+ptr_glTexStorage2DMultisample :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexStorage2DMultisample = unsafePerformIO $ getCommand "glTexStorage2DMultisample"++-- glTexStorage3D --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage3D.xhtml OpenGL 4.x>.+glTexStorage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glTexStorage3D v1 v2 v3 v4 v5 v6 = liftIO $ dyn784 ptr_glTexStorage3D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTexStorage3D #-}+ptr_glTexStorage3D :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glTexStorage3D = unsafePerformIO $ getCommand "glTexStorage3D"++-- glTexStorage3DEXT -----------------------------------------------------------++-- | This command is an alias for 'glTexStorage3D'.+glTexStorage3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glTexStorage3DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn784 ptr_glTexStorage3DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTexStorage3DEXT #-}+ptr_glTexStorage3DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glTexStorage3DEXT = unsafePerformIO $ getCommand "glTexStorage3DEXT"++-- glTexStorage3DMultisample ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage3DMultisample.xhtml OpenGL 4.x>.+glTexStorage3DMultisample+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexStorage3DMultisample v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn779 ptr_glTexStorage3DMultisample v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexStorage3DMultisample #-}+ptr_glTexStorage3DMultisample :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexStorage3DMultisample = unsafePerformIO $ getCommand "glTexStorage3DMultisample"++-- glTexStorage3DMultisampleOES ------------------------------------------------++-- | This command is an alias for 'glTexStorage3DMultisample'.+glTexStorage3DMultisampleOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexStorage3DMultisampleOES v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn779 ptr_glTexStorage3DMultisampleOES v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexStorage3DMultisampleOES #-}+ptr_glTexStorage3DMultisampleOES :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexStorage3DMultisampleOES = unsafePerformIO $ getCommand "glTexStorage3DMultisampleOES"++-- glTexStorageMem1DEXT --------------------------------------------------------++glTexStorageMem1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexStorageMem1DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn785 ptr_glTexStorageMem1DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTexStorageMem1DEXT #-}+ptr_glTexStorageMem1DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTexStorageMem1DEXT = unsafePerformIO $ getCommand "glTexStorageMem1DEXT"++-- glTexStorageMem2DEXT --------------------------------------------------------++glTexStorageMem2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexStorageMem2DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn786 ptr_glTexStorageMem2DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexStorageMem2DEXT #-}+ptr_glTexStorageMem2DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTexStorageMem2DEXT = unsafePerformIO $ getCommand "glTexStorageMem2DEXT"++-- glTexStorageMem2DMultisampleEXT ---------------------------------------------++glTexStorageMem2DMultisampleEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexStorageMem2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn787 ptr_glTexStorageMem2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexStorageMem2DMultisampleEXT #-}+ptr_glTexStorageMem2DMultisampleEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+ptr_glTexStorageMem2DMultisampleEXT = unsafePerformIO $ getCommand "glTexStorageMem2DMultisampleEXT"++-- glTexStorageMem3DEXT --------------------------------------------------------++glTexStorageMem3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexStorageMem3DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn788 ptr_glTexStorageMem3DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTexStorageMem3DEXT #-}+ptr_glTexStorageMem3DEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTexStorageMem3DEXT = unsafePerformIO $ getCommand "glTexStorageMem3DEXT"++-- glTexStorageMem3DMultisampleEXT ---------------------------------------------++glTexStorageMem3DMultisampleEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTexStorageMem3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn789 ptr_glTexStorageMem3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexStorageMem3DMultisampleEXT #-}+ptr_glTexStorageMem3DMultisampleEXT :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+ptr_glTexStorageMem3DMultisampleEXT = unsafePerformIO $ getCommand "glTexStorageMem3DMultisampleEXT"++-- glTexStorageSparseAMD -------------------------------------------------------++glTexStorageSparseAMD+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalFormat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLsizei -- ^ @layers@.+  -> GLbitfield -- ^ @flags@ of type [TextureStorageMaskAMD](Graphics-GL-Groups.html#TextureStorageMaskAMD).+  -> m ()+glTexStorageSparseAMD v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn790 ptr_glTexStorageSparseAMD v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexStorageSparseAMD #-}+ptr_glTexStorageSparseAMD :: FunPtr (GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ())+ptr_glTexStorageSparseAMD = unsafePerformIO $ getCommand "glTexStorageSparseAMD"++-- glTexSubImage1D -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage1D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage1D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage1D.xhtml OpenGL 4.x>.+glTexSubImage1D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glTexSubImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn791 ptr_glTexSubImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexSubImage1D #-}+ptr_glTexSubImage1D :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage1D = unsafePerformIO $ getCommand "glTexSubImage1D"++-- glTexSubImage1DEXT ----------------------------------------------------------++-- | This command is an alias for 'glTexSubImage1D'.+glTexSubImage1DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn791 ptr_glTexSubImage1DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTexSubImage1DEXT #-}+ptr_glTexSubImage1DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage1DEXT = unsafePerformIO $ getCommand "glTexSubImage1DEXT"++-- glTexSubImage2D -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage2D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage2D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage2D.xhtml OpenGL 4.x>.+glTexSubImage2D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn792 ptr_glTexSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexSubImage2D #-}+ptr_glTexSubImage2D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage2D = unsafePerformIO $ getCommand "glTexSubImage2D"++-- glTexSubImage2DEXT ----------------------------------------------------------++-- | This command is an alias for 'glTexSubImage2D'.+glTexSubImage2DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn792 ptr_glTexSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexSubImage2DEXT #-}+ptr_glTexSubImage2DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage2DEXT = unsafePerformIO $ getCommand "glTexSubImage2DEXT"++-- glTexSubImage3D -------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glTexSubImage3D.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glTexSubImage3D.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage3D.xhtml OpenGL 4.x>.+glTexSubImage3D+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn283 ptr_glTexSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTexSubImage3D #-}+ptr_glTexSubImage3D :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage3D = unsafePerformIO $ getCommand "glTexSubImage3D"++-- glTexSubImage3DEXT ----------------------------------------------------------++-- | This command is an alias for 'glTexSubImage3D'.+glTexSubImage3DEXT+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn283 ptr_glTexSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTexSubImage3DEXT #-}+ptr_glTexSubImage3DEXT :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage3DEXT = unsafePerformIO $ getCommand "glTexSubImage3DEXT"++-- glTexSubImage3DOES ----------------------------------------------------------++glTexSubImage3DOES+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn283 ptr_glTexSubImage3DOES v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTexSubImage3DOES #-}+ptr_glTexSubImage3DOES :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage3DOES = unsafePerformIO $ getCommand "glTexSubImage3DOES"++-- glTexSubImage4DSGIS ---------------------------------------------------------++glTexSubImage4DSGIS+  :: MonadIO m+  => GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @woffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLsizei -- ^ @size4d@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth,size4d)@ elements of type @a@.+  -> m ()+glTexSubImage4DSGIS v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13 = liftIO $ dyn793 ptr_glTexSubImage4DSGIS v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 v13++{-# NOINLINE ptr_glTexSubImage4DSGIS #-}+ptr_glTexSubImage4DSGIS :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTexSubImage4DSGIS = unsafePerformIO $ getCommand "glTexSubImage4DSGIS"++-- glTextureAttachMemoryNV -----------------------------------------------------++glTextureAttachMemoryNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureAttachMemoryNV v1 v2 v3 = liftIO $ dyn607 ptr_glTextureAttachMemoryNV v1 v2 v3++{-# NOINLINE ptr_glTextureAttachMemoryNV #-}+ptr_glTextureAttachMemoryNV :: FunPtr (GLuint -> GLuint -> GLuint64 -> IO ())+ptr_glTextureAttachMemoryNV = unsafePerformIO $ getCommand "glTextureAttachMemoryNV"++-- glTextureBarrier ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTextureBarrier.xhtml OpenGL 4.x>.+glTextureBarrier+  :: MonadIO m+  => m ()+glTextureBarrier = liftIO $ dyn11 ptr_glTextureBarrier++{-# NOINLINE ptr_glTextureBarrier #-}+ptr_glTextureBarrier :: FunPtr (IO ())+ptr_glTextureBarrier = unsafePerformIO $ getCommand "glTextureBarrier"++-- glTextureBarrierNV ----------------------------------------------------------++glTextureBarrierNV+  :: MonadIO m+  => m ()+glTextureBarrierNV = liftIO $ dyn11 ptr_glTextureBarrierNV++{-# NOINLINE ptr_glTextureBarrierNV #-}+ptr_glTextureBarrierNV :: FunPtr (IO ())+ptr_glTextureBarrierNV = unsafePerformIO $ getCommand "glTextureBarrierNV"++-- glTextureBuffer -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexBuffer.xhtml OpenGL 4.x>.+glTextureBuffer+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTextureBuffer v1 v2 v3 = liftIO $ dyn755 ptr_glTextureBuffer v1 v2 v3++{-# NOINLINE ptr_glTextureBuffer #-}+ptr_glTextureBuffer :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())+ptr_glTextureBuffer = unsafePerformIO $ getCommand "glTextureBuffer"++-- glTextureBufferEXT ----------------------------------------------------------++glTextureBufferEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> m ()+glTextureBufferEXT v1 v2 v3 v4 = liftIO $ dyn613 ptr_glTextureBufferEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureBufferEXT #-}+ptr_glTextureBufferEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> IO ())+ptr_glTextureBufferEXT = unsafePerformIO $ getCommand "glTextureBufferEXT"++-- glTextureBufferRange --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexBufferRange.xhtml OpenGL 4.x>.+glTextureBufferRange+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTextureBufferRange v1 v2 v3 v4 v5 = liftIO $ dyn794 ptr_glTextureBufferRange v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTextureBufferRange #-}+ptr_glTextureBufferRange :: FunPtr (GLuint -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTextureBufferRange = unsafePerformIO $ getCommand "glTextureBufferRange"+
+ src/Graphics/GL/Functions/F27.hs view
@@ -0,0 +1,1736 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F27+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F27 (+  glTextureBufferRangeEXT,+  glTextureColorMaskSGIS,+  glTextureFoveationParametersQCOM,+  glTextureImage1DEXT,+  glTextureImage2DEXT,+  glTextureImage2DMultisampleCoverageNV,+  glTextureImage2DMultisampleNV,+  glTextureImage3DEXT,+  glTextureImage3DMultisampleCoverageNV,+  glTextureImage3DMultisampleNV,+  glTextureLightEXT,+  glTextureMaterialEXT,+  glTextureNormalEXT,+  glTexturePageCommitmentEXT,+  glTextureParameterIiv,+  glTextureParameterIivEXT,+  glTextureParameterIuiv,+  glTextureParameterIuivEXT,+  glTextureParameterf,+  glTextureParameterfEXT,+  glTextureParameterfv,+  glTextureParameterfvEXT,+  glTextureParameteri,+  glTextureParameteriEXT,+  glTextureParameteriv,+  glTextureParameterivEXT,+  glTextureRangeAPPLE,+  glTextureRenderbufferEXT,+  glTextureStorage1D,+  glTextureStorage1DEXT,+  glTextureStorage2D,+  glTextureStorage2DEXT,+  glTextureStorage2DMultisample,+  glTextureStorage2DMultisampleEXT,+  glTextureStorage3D,+  glTextureStorage3DEXT,+  glTextureStorage3DMultisample,+  glTextureStorage3DMultisampleEXT,+  glTextureStorageMem1DEXT,+  glTextureStorageMem2DEXT,+  glTextureStorageMem2DMultisampleEXT,+  glTextureStorageMem3DEXT,+  glTextureStorageMem3DMultisampleEXT,+  glTextureStorageSparseAMD,+  glTextureSubImage1D,+  glTextureSubImage1DEXT,+  glTextureSubImage2D,+  glTextureSubImage2DEXT,+  glTextureSubImage3D,+  glTextureSubImage3DEXT,+  glTextureView,+  glTextureViewEXT,+  glTextureViewOES,+  glTrackMatrixNV,+  glTransformFeedbackAttribsNV,+  glTransformFeedbackBufferBase,+  glTransformFeedbackBufferRange,+  glTransformFeedbackStreamAttribsNV,+  glTransformFeedbackVaryings,+  glTransformFeedbackVaryingsEXT,+  glTransformFeedbackVaryingsNV,+  glTransformPathNV,+  glTranslated,+  glTranslatef,+  glTranslatex,+  glTranslatexOES,+  glUniform1d,+  glUniform1dv,+  glUniform1f,+  glUniform1fARB,+  glUniform1fv,+  glUniform1fvARB,+  glUniform1i,+  glUniform1i64ARB,+  glUniform1i64NV,+  glUniform1i64vARB,+  glUniform1i64vNV,+  glUniform1iARB,+  glUniform1iv,+  glUniform1ivARB,+  glUniform1ui,+  glUniform1ui64ARB,+  glUniform1ui64NV,+  glUniform1ui64vARB,+  glUniform1ui64vNV,+  glUniform1uiEXT,+  glUniform1uiv,+  glUniform1uivEXT,+  glUniform2d,+  glUniform2dv,+  glUniform2f,+  glUniform2fARB,+  glUniform2fv,+  glUniform2fvARB,+  glUniform2i,+  glUniform2i64ARB,+  glUniform2i64NV,+  glUniform2i64vARB,+  glUniform2i64vNV,+  glUniform2iARB+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glTextureBufferRangeEXT -----------------------------------------------------++glTextureBufferRangeEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTextureBufferRangeEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn795 ptr_glTextureBufferRangeEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTextureBufferRangeEXT #-}+ptr_glTextureBufferRangeEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTextureBufferRangeEXT = unsafePerformIO $ getCommand "glTextureBufferRangeEXT"++-- glTextureColorMaskSGIS ------------------------------------------------------++glTextureColorMaskSGIS+  :: MonadIO m+  => GLboolean -- ^ @red@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @green@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @blue@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLboolean -- ^ @alpha@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureColorMaskSGIS v1 v2 v3 v4 = liftIO $ dyn130 ptr_glTextureColorMaskSGIS v1 v2 v3 v4++{-# NOINLINE ptr_glTextureColorMaskSGIS #-}+ptr_glTextureColorMaskSGIS :: FunPtr (GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())+ptr_glTextureColorMaskSGIS = unsafePerformIO $ getCommand "glTextureColorMaskSGIS"++-- glTextureFoveationParametersQCOM --------------------------------------------++glTextureFoveationParametersQCOM+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLuint -- ^ @layer@.+  -> GLuint -- ^ @focalPoint@.+  -> GLfloat -- ^ @focalX@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @focalY@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @gainX@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @gainY@ of type @CheckedFloat32@.+  -> GLfloat -- ^ @foveaArea@ of type @CheckedFloat32@.+  -> m ()+glTextureFoveationParametersQCOM v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn295 ptr_glTextureFoveationParametersQCOM v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureFoveationParametersQCOM #-}+ptr_glTextureFoveationParametersQCOM :: FunPtr (GLuint -> GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTextureFoveationParametersQCOM = unsafePerformIO $ getCommand "glTextureFoveationParametersQCOM"++-- glTextureImage1DEXT ---------------------------------------------------------++glTextureImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn796 ptr_glTextureImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTextureImage1DEXT #-}+ptr_glTextureImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureImage1DEXT = unsafePerformIO $ getCommand "glTextureImage1DEXT"++-- glTextureImage2DEXT ---------------------------------------------------------++glTextureImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn797 ptr_glTextureImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glTextureImage2DEXT #-}+ptr_glTextureImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureImage2DEXT = unsafePerformIO $ getCommand "glTextureImage2DEXT"++-- glTextureImage2DMultisampleCoverageNV ---------------------------------------++glTextureImage2DMultisampleCoverageNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureImage2DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn798 ptr_glTextureImage2DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureImage2DMultisampleCoverageNV #-}+ptr_glTextureImage2DMultisampleCoverageNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureImage2DMultisampleCoverageNV = unsafePerformIO $ getCommand "glTextureImage2DMultisampleCoverageNV"++-- glTextureImage2DMultisampleNV -----------------------------------------------++glTextureImage2DMultisampleNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureImage2DMultisampleNV v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn799 ptr_glTextureImage2DMultisampleNV v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureImage2DMultisampleNV #-}+ptr_glTextureImage2DMultisampleNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureImage2DMultisampleNV = unsafePerformIO $ getCommand "glTextureImage2DMultisampleNV"++-- glTextureImage3DEXT ---------------------------------------------------------++glTextureImage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLint -- ^ @border@ of type @CheckedInt32@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTextureImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn800 ptr_glTextureImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTextureImage3DEXT #-}+ptr_glTextureImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureImage3DEXT = unsafePerformIO $ getCommand "glTextureImage3DEXT"++-- glTextureImage3DMultisampleCoverageNV ---------------------------------------++glTextureImage3DMultisampleCoverageNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @coverageSamples@.+  -> GLsizei -- ^ @colorSamples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureImage3DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn801 ptr_glTextureImage3DMultisampleCoverageNV v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTextureImage3DMultisampleCoverageNV #-}+ptr_glTextureImage3DMultisampleCoverageNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureImage3DMultisampleCoverageNV = unsafePerformIO $ getCommand "glTextureImage3DMultisampleCoverageNV"++-- glTextureImage3DMultisampleNV -----------------------------------------------++glTextureImage3DMultisampleNV+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLint -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureImage3DMultisampleNV v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn802 ptr_glTextureImage3DMultisampleNV v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureImage3DMultisampleNV #-}+ptr_glTextureImage3DMultisampleNV :: FunPtr (GLuint -> GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureImage3DMultisampleNV = unsafePerformIO $ getCommand "glTextureImage3DMultisampleNV"++-- glTextureLightEXT -----------------------------------------------------------++glTextureLightEXT+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [LightTexturePNameEXT](Graphics-GL-Groups.html#LightTexturePNameEXT).+  -> m ()+glTextureLightEXT v1 = liftIO $ dyn5 ptr_glTextureLightEXT v1++{-# NOINLINE ptr_glTextureLightEXT #-}+ptr_glTextureLightEXT :: FunPtr (GLenum -> IO ())+ptr_glTextureLightEXT = unsafePerformIO $ getCommand "glTextureLightEXT"++-- glTextureMaterialEXT --------------------------------------------------------++glTextureMaterialEXT+  :: MonadIO m+  => GLenum -- ^ @face@ of type [MaterialFace](Graphics-GL-Groups.html#MaterialFace).+  -> GLenum -- ^ @mode@ of type [MaterialParameter](Graphics-GL-Groups.html#MaterialParameter).+  -> m ()+glTextureMaterialEXT v1 v2 = liftIO $ dyn54 ptr_glTextureMaterialEXT v1 v2++{-# NOINLINE ptr_glTextureMaterialEXT #-}+ptr_glTextureMaterialEXT :: FunPtr (GLenum -> GLenum -> IO ())+ptr_glTextureMaterialEXT = unsafePerformIO $ getCommand "glTextureMaterialEXT"++-- glTextureNormalEXT ----------------------------------------------------------++glTextureNormalEXT+  :: MonadIO m+  => GLenum -- ^ @mode@ of type [TextureNormalModeEXT](Graphics-GL-Groups.html#TextureNormalModeEXT).+  -> m ()+glTextureNormalEXT v1 = liftIO $ dyn5 ptr_glTextureNormalEXT v1++{-# NOINLINE ptr_glTextureNormalEXT #-}+ptr_glTextureNormalEXT :: FunPtr (GLenum -> IO ())+ptr_glTextureNormalEXT = unsafePerformIO $ getCommand "glTextureNormalEXT"++-- glTexturePageCommitmentEXT --------------------------------------------------++glTexturePageCommitmentEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @commit@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTexturePageCommitmentEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn803 ptr_glTexturePageCommitmentEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTexturePageCommitmentEXT #-}+ptr_glTexturePageCommitmentEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTexturePageCommitmentEXT = unsafePerformIO $ getCommand "glTexturePageCommitmentEXT"++-- glTextureParameterIiv -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameterIiv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@.+  -> m ()+glTextureParameterIiv v1 v2 v3 = liftIO $ dyn348 ptr_glTextureParameterIiv v1 v2 v3++{-# NOINLINE ptr_glTextureParameterIiv #-}+ptr_glTextureParameterIiv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glTextureParameterIiv = unsafePerformIO $ getCommand "glTextureParameterIiv"++-- glTextureParameterIivEXT ----------------------------------------------------++glTextureParameterIivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glTextureParameterIivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glTextureParameterIivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameterIivEXT #-}+ptr_glTextureParameterIivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTextureParameterIivEXT = unsafePerformIO $ getCommand "glTextureParameterIivEXT"++-- glTextureParameterIuiv ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameterIuiv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@.+  -> m ()+glTextureParameterIuiv v1 v2 v3 = liftIO $ dyn392 ptr_glTextureParameterIuiv v1 v2 v3++{-# NOINLINE ptr_glTextureParameterIuiv #-}+ptr_glTextureParameterIuiv :: FunPtr (GLuint -> GLenum -> Ptr GLuint -> IO ())+ptr_glTextureParameterIuiv = unsafePerformIO $ getCommand "glTextureParameterIuiv"++-- glTextureParameterIuivEXT ---------------------------------------------------++glTextureParameterIuivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLuint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLuint@.+  -> m ()+glTextureParameterIuivEXT v1 v2 v3 v4 = liftIO $ dyn439 ptr_glTextureParameterIuivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameterIuivEXT #-}+ptr_glTextureParameterIuivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())+ptr_glTextureParameterIuivEXT = unsafePerformIO $ getCommand "glTextureParameterIuivEXT"++-- glTextureParameterf ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameterf+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLfloat -- ^ @param@.+  -> m ()+glTextureParameterf v1 v2 v3 = liftIO $ dyn514 ptr_glTextureParameterf v1 v2 v3++{-# NOINLINE ptr_glTextureParameterf #-}+ptr_glTextureParameterf :: FunPtr (GLuint -> GLenum -> GLfloat -> IO ())+ptr_glTextureParameterf = unsafePerformIO $ getCommand "glTextureParameterf"++-- glTextureParameterfEXT ------------------------------------------------------++-- | The vector equivalent of this command is 'glTextureParameterfvEXT'.+glTextureParameterfEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLfloat -- ^ @param@ of type @CheckedFloat32@.+  -> m ()+glTextureParameterfEXT v1 v2 v3 v4 = liftIO $ dyn804 ptr_glTextureParameterfEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameterfEXT #-}+ptr_glTextureParameterfEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLfloat -> IO ())+ptr_glTextureParameterfEXT = unsafePerformIO $ getCommand "glTextureParameterfEXT"++-- glTextureParameterfv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameterfv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLfloat -- ^ @param@.+  -> m ()+glTextureParameterfv v1 v2 v3 = liftIO $ dyn364 ptr_glTextureParameterfv v1 v2 v3++{-# NOINLINE ptr_glTextureParameterfv #-}+ptr_glTextureParameterfv :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTextureParameterfv = unsafePerformIO $ getCommand "glTextureParameterfv"++-- glTextureParameterfvEXT -----------------------------------------------------++glTextureParameterfvEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedFloat32@.+  -> m ()+glTextureParameterfvEXT v1 v2 v3 v4 = liftIO $ dyn440 ptr_glTextureParameterfvEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameterfvEXT #-}+ptr_glTextureParameterfvEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTextureParameterfvEXT = unsafePerformIO $ getCommand "glTextureParameterfvEXT"++-- glTextureParameteri ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameteri+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLint -- ^ @param@.+  -> m ()+glTextureParameteri v1 v2 v3 = liftIO $ dyn491 ptr_glTextureParameteri v1 v2 v3++{-# NOINLINE ptr_glTextureParameteri #-}+ptr_glTextureParameteri :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glTextureParameteri = unsafePerformIO $ getCommand "glTextureParameteri"++-- glTextureParameteriEXT ------------------------------------------------------++-- | The vector equivalent of this command is 'glTextureParameterivEXT'.+glTextureParameteriEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> GLint -- ^ @param@ of type @CheckedInt32@.+  -> m ()+glTextureParameteriEXT v1 v2 v3 v4 = liftIO $ dyn805 ptr_glTextureParameteriEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameteriEXT #-}+ptr_glTextureParameteriEXT :: FunPtr (GLuint -> GLenum -> GLenum -> GLint -> IO ())+ptr_glTextureParameteriEXT = unsafePerformIO $ getCommand "glTextureParameteriEXT"++-- glTextureParameteriv --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexParameter.xhtml OpenGL 4.x>.+glTextureParameteriv+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @param@.+  -> m ()+glTextureParameteriv v1 v2 v3 = liftIO $ dyn348 ptr_glTextureParameteriv v1 v2 v3++{-# NOINLINE ptr_glTextureParameteriv #-}+ptr_glTextureParameteriv :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glTextureParameteriv = unsafePerformIO $ getCommand "glTextureParameteriv"++-- glTextureParameterivEXT -----------------------------------------------------++glTextureParameterivEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLenum -- ^ @pname@ of type [TextureParameterName](Graphics-GL-Groups.html#TextureParameterName).+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @CheckedInt32@.+  -> m ()+glTextureParameterivEXT v1 v2 v3 v4 = liftIO $ dyn379 ptr_glTextureParameterivEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTextureParameterivEXT #-}+ptr_glTextureParameterivEXT :: FunPtr (GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())+ptr_glTextureParameterivEXT = unsafePerformIO $ getCommand "glTextureParameterivEXT"++-- glTextureRangeAPPLE ---------------------------------------------------------++glTextureRangeAPPLE+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pointer@ pointing to @length@ elements of type @a@.+  -> m ()+glTextureRangeAPPLE v1 v2 v3 = liftIO $ dyn49 ptr_glTextureRangeAPPLE v1 v2 v3++{-# NOINLINE ptr_glTextureRangeAPPLE #-}+ptr_glTextureRangeAPPLE :: FunPtr (GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glTextureRangeAPPLE = unsafePerformIO $ getCommand "glTextureRangeAPPLE"++-- glTextureRenderbufferEXT ----------------------------------------------------++glTextureRenderbufferEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @renderbuffer@.+  -> m ()+glTextureRenderbufferEXT v1 v2 v3 = liftIO $ dyn755 ptr_glTextureRenderbufferEXT v1 v2 v3++{-# NOINLINE ptr_glTextureRenderbufferEXT #-}+ptr_glTextureRenderbufferEXT :: FunPtr (GLuint -> GLenum -> GLuint -> IO ())+ptr_glTextureRenderbufferEXT = unsafePerformIO $ getCommand "glTextureRenderbufferEXT"++-- glTextureStorage1D ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage1D.xhtml OpenGL 4.x>.+glTextureStorage1D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> m ()+glTextureStorage1D v1 v2 v3 v4 = liftIO $ dyn806 ptr_glTextureStorage1D v1 v2 v3 v4++{-# NOINLINE ptr_glTextureStorage1D #-}+ptr_glTextureStorage1D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> IO ())+ptr_glTextureStorage1D = unsafePerformIO $ getCommand "glTextureStorage1D"++-- glTextureStorage1DEXT -------------------------------------------------------++glTextureStorage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> m ()+glTextureStorage1DEXT v1 v2 v3 v4 v5 = liftIO $ dyn807 ptr_glTextureStorage1DEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTextureStorage1DEXT #-}+ptr_glTextureStorage1DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> IO ())+ptr_glTextureStorage1DEXT = unsafePerformIO $ getCommand "glTextureStorage1DEXT"++-- glTextureStorage2D ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage2D.xhtml OpenGL 4.x>.+glTextureStorage2D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glTextureStorage2D v1 v2 v3 v4 v5 = liftIO $ dyn629 ptr_glTextureStorage2D v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTextureStorage2D #-}+ptr_glTextureStorage2D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glTextureStorage2D = unsafePerformIO $ getCommand "glTextureStorage2D"++-- glTextureStorage2DEXT -------------------------------------------------------++glTextureStorage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glTextureStorage2DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn808 ptr_glTextureStorage2DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTextureStorage2DEXT #-}+ptr_glTextureStorage2DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())+ptr_glTextureStorage2DEXT = unsafePerformIO $ getCommand "glTextureStorage2DEXT"++-- glTextureStorage2DMultisample -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage2DMultisample.xhtml OpenGL 4.x>.+glTextureStorage2DMultisample+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureStorage2DMultisample v1 v2 v3 v4 v5 v6 = liftIO $ dyn809 ptr_glTextureStorage2DMultisample v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTextureStorage2DMultisample #-}+ptr_glTextureStorage2DMultisample :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureStorage2DMultisample = unsafePerformIO $ getCommand "glTextureStorage2DMultisample"++-- glTextureStorage2DMultisampleEXT --------------------------------------------++glTextureStorage2DMultisampleEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureStorage2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn810 ptr_glTextureStorage2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureStorage2DMultisampleEXT #-}+ptr_glTextureStorage2DMultisampleEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureStorage2DMultisampleEXT = unsafePerformIO $ getCommand "glTextureStorage2DMultisampleEXT"++-- glTextureStorage3D ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage3D.xhtml OpenGL 4.x>.+glTextureStorage3D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glTextureStorage3D v1 v2 v3 v4 v5 v6 = liftIO $ dyn811 ptr_glTextureStorage3D v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTextureStorage3D #-}+ptr_glTextureStorage3D :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glTextureStorage3D = unsafePerformIO $ getCommand "glTextureStorage3D"++-- glTextureStorage3DEXT -------------------------------------------------------++glTextureStorage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> m ()+glTextureStorage3DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn812 ptr_glTextureStorage3DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureStorage3DEXT #-}+ptr_glTextureStorage3DEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> IO ())+ptr_glTextureStorage3DEXT = unsafePerformIO $ getCommand "glTextureStorage3DEXT"++-- glTextureStorage3DMultisample -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexStorage3DMultisample.xhtml OpenGL 4.x>.+glTextureStorage3DMultisample+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureStorage3DMultisample v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn813 ptr_glTextureStorage3DMultisample v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureStorage3DMultisample #-}+ptr_glTextureStorage3DMultisample :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureStorage3DMultisample = unsafePerformIO $ getCommand "glTextureStorage3DMultisample"++-- glTextureStorage3DMultisampleEXT --------------------------------------------++glTextureStorage3DMultisampleEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedsamplelocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m ()+glTextureStorage3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn814 ptr_glTextureStorage3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureStorage3DMultisampleEXT #-}+ptr_glTextureStorage3DMultisampleEXT :: FunPtr (GLuint -> GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())+ptr_glTextureStorage3DMultisampleEXT = unsafePerformIO $ getCommand "glTextureStorage3DMultisampleEXT"++-- glTextureStorageMem1DEXT ----------------------------------------------------++glTextureStorageMem1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureStorageMem1DEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn815 ptr_glTextureStorageMem1DEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glTextureStorageMem1DEXT #-}+ptr_glTextureStorageMem1DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTextureStorageMem1DEXT = unsafePerformIO $ getCommand "glTextureStorageMem1DEXT"++-- glTextureStorageMem2DEXT ----------------------------------------------------++glTextureStorageMem2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureStorageMem2DEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn816 ptr_glTextureStorageMem2DEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureStorageMem2DEXT #-}+ptr_glTextureStorageMem2DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTextureStorageMem2DEXT = unsafePerformIO $ getCommand "glTextureStorageMem2DEXT"++-- glTextureStorageMem2DMultisampleEXT -----------------------------------------++glTextureStorageMem2DMultisampleEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureStorageMem2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn817 ptr_glTextureStorageMem2DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureStorageMem2DMultisampleEXT #-}+ptr_glTextureStorageMem2DMultisampleEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+ptr_glTextureStorageMem2DMultisampleEXT = unsafePerformIO $ getCommand "glTextureStorageMem2DMultisampleEXT"++-- glTextureStorageMem3DEXT ----------------------------------------------------++glTextureStorageMem3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @levels@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureStorageMem3DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn818 ptr_glTextureStorageMem3DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureStorageMem3DEXT #-}+ptr_glTextureStorageMem3DEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLuint -> GLuint64 -> IO ())+ptr_glTextureStorageMem3DEXT = unsafePerformIO $ getCommand "glTextureStorageMem3DEXT"++-- glTextureStorageMem3DMultisampleEXT -----------------------------------------++glTextureStorageMem3DMultisampleEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLsizei -- ^ @samples@.+  -> GLenum -- ^ @internalFormat@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLboolean -- ^ @fixedSampleLocations@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @memory@.+  -> GLuint64 -- ^ @offset@.+  -> m ()+glTextureStorageMem3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn819 ptr_glTextureStorageMem3DMultisampleEXT v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTextureStorageMem3DMultisampleEXT #-}+ptr_glTextureStorageMem3DMultisampleEXT :: FunPtr (GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> GLuint -> GLuint64 -> IO ())+ptr_glTextureStorageMem3DMultisampleEXT = unsafePerformIO $ getCommand "glTextureStorageMem3DMultisampleEXT"++-- glTextureStorageSparseAMD ---------------------------------------------------++glTextureStorageSparseAMD+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@.+  -> GLenum -- ^ @internalFormat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLsizei -- ^ @layers@.+  -> GLbitfield -- ^ @flags@ of type [TextureStorageMaskAMD](Graphics-GL-Groups.html#TextureStorageMaskAMD).+  -> m ()+glTextureStorageSparseAMD v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn820 ptr_glTextureStorageSparseAMD v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureStorageSparseAMD #-}+ptr_glTextureStorageSparseAMD :: FunPtr (GLuint -> GLenum -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLsizei -> GLbitfield -> IO ())+ptr_glTextureStorageSparseAMD = unsafePerformIO $ getCommand "glTextureStorageSparseAMD"++-- glTextureSubImage1D ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage1D.xhtml OpenGL 4.x>.+glTextureSubImage1D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@.+  -> m ()+glTextureSubImage1D v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn821 ptr_glTextureSubImage1D v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glTextureSubImage1D #-}+ptr_glTextureSubImage1D :: FunPtr (GLuint -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage1D = unsafePerformIO $ getCommand "glTextureSubImage1D"++-- glTextureSubImage1DEXT ------------------------------------------------------++glTextureSubImage1DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width)@ elements of type @a@.+  -> m ()+glTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn822 ptr_glTextureSubImage1DEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureSubImage1DEXT #-}+ptr_glTextureSubImage1DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage1DEXT = unsafePerformIO $ getCommand "glTextureSubImage1DEXT"++-- glTextureSubImage2D ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage2D.xhtml OpenGL 4.x>.+glTextureSubImage2D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@.+  -> m ()+glTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9 = liftIO $ dyn823 ptr_glTextureSubImage2D v1 v2 v3 v4 v5 v6 v7 v8 v9++{-# NOINLINE ptr_glTextureSubImage2D #-}+ptr_glTextureSubImage2D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage2D = unsafePerformIO $ getCommand "glTextureSubImage2D"++-- glTextureSubImage2DEXT ------------------------------------------------------++glTextureSubImage2DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height)@ elements of type @a@.+  -> m ()+glTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 = liftIO $ dyn824 ptr_glTextureSubImage2DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10++{-# NOINLINE ptr_glTextureSubImage2DEXT #-}+ptr_glTextureSubImage2DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage2DEXT = unsafePerformIO $ getCommand "glTextureSubImage2DEXT"++-- glTextureSubImage3D ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTexSubImage3D.xhtml OpenGL 4.x>.+glTextureSubImage3D+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> GLint -- ^ @xoffset@.+  -> GLint -- ^ @yoffset@.+  -> GLint -- ^ @zoffset@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@.+  -> m ()+glTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 = liftIO $ dyn97 ptr_glTextureSubImage3D v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11++{-# NOINLINE ptr_glTextureSubImage3D #-}+ptr_glTextureSubImage3D :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage3D = unsafePerformIO $ getCommand "glTextureSubImage3D"++-- glTextureSubImage3DEXT ------------------------------------------------------++glTextureSubImage3DEXT+  :: MonadIO m+  => GLuint -- ^ @texture@ of type @Texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLint -- ^ @level@ of type @CheckedInt32@.+  -> GLint -- ^ @xoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @yoffset@ of type @CheckedInt32@.+  -> GLint -- ^ @zoffset@ of type @CheckedInt32@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> GLsizei -- ^ @depth@.+  -> GLenum -- ^ @format@ of type [PixelFormat](Graphics-GL-Groups.html#PixelFormat).+  -> GLenum -- ^ @type@ of type [PixelType](Graphics-GL-Groups.html#PixelType).+  -> Ptr a -- ^ @pixels@ pointing to @COMPSIZE(format,type,width,height,depth)@ elements of type @a@.+  -> m ()+glTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12 = liftIO $ dyn825 ptr_glTextureSubImage3DEXT v1 v2 v3 v4 v5 v6 v7 v8 v9 v10 v11 v12++{-# NOINLINE ptr_glTextureSubImage3DEXT #-}+ptr_glTextureSubImage3DEXT :: FunPtr (GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())+ptr_glTextureSubImage3DEXT = unsafePerformIO $ getCommand "glTextureSubImage3DEXT"++-- glTextureView ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTextureView.xhtml OpenGL 4.x>.+glTextureView+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @origtexture@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @minlevel@.+  -> GLuint -- ^ @numlevels@.+  -> GLuint -- ^ @minlayer@.+  -> GLuint -- ^ @numlayers@.+  -> m ()+glTextureView v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn826 ptr_glTextureView v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureView #-}+ptr_glTextureView :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glTextureView = unsafePerformIO $ getCommand "glTextureView"++-- glTextureViewEXT ------------------------------------------------------------++-- | This command is an alias for 'glTextureView'.+glTextureViewEXT+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @origtexture@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @minlevel@.+  -> GLuint -- ^ @numlevels@.+  -> GLuint -- ^ @minlayer@.+  -> GLuint -- ^ @numlayers@.+  -> m ()+glTextureViewEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn826 ptr_glTextureViewEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureViewEXT #-}+ptr_glTextureViewEXT :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glTextureViewEXT = unsafePerformIO $ getCommand "glTextureViewEXT"++-- glTextureViewOES ------------------------------------------------------------++-- | This command is an alias for 'glTextureView'.+glTextureViewOES+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLenum -- ^ @target@ of type [TextureTarget](Graphics-GL-Groups.html#TextureTarget).+  -> GLuint -- ^ @origtexture@.+  -> GLenum -- ^ @internalformat@ of type [InternalFormat](Graphics-GL-Groups.html#InternalFormat).+  -> GLuint -- ^ @minlevel@.+  -> GLuint -- ^ @numlevels@.+  -> GLuint -- ^ @minlayer@.+  -> GLuint -- ^ @numlayers@.+  -> m ()+glTextureViewOES v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn826 ptr_glTextureViewOES v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glTextureViewOES #-}+ptr_glTextureViewOES :: FunPtr (GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glTextureViewOES = unsafePerformIO $ getCommand "glTextureViewOES"++-- glTrackMatrixNV -------------------------------------------------------------++glTrackMatrixNV+  :: MonadIO m+  => GLenum -- ^ @target@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLuint -- ^ @address@.+  -> GLenum -- ^ @matrix@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLenum -- ^ @transform@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> m ()+glTrackMatrixNV v1 v2 v3 v4 = liftIO $ dyn827 ptr_glTrackMatrixNV v1 v2 v3 v4++{-# NOINLINE ptr_glTrackMatrixNV #-}+ptr_glTrackMatrixNV :: FunPtr (GLenum -> GLuint -> GLenum -> GLenum -> IO ())+ptr_glTrackMatrixNV = unsafePerformIO $ getCommand "glTrackMatrixNV"++-- glTransformFeedbackAttribsNV ------------------------------------------------++glTransformFeedbackAttribsNV+  :: MonadIO m+  => GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @attribs@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> GLenum -- ^ @bufferMode@.+  -> m ()+glTransformFeedbackAttribsNV v1 v2 v3 = liftIO $ dyn828 ptr_glTransformFeedbackAttribsNV v1 v2 v3++{-# NOINLINE ptr_glTransformFeedbackAttribsNV #-}+ptr_glTransformFeedbackAttribsNV :: FunPtr (GLsizei -> Ptr GLint -> GLenum -> IO ())+ptr_glTransformFeedbackAttribsNV = unsafePerformIO $ getCommand "glTransformFeedbackAttribsNV"++-- glTransformFeedbackBufferBase -----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTransformFeedbackBufferBase.xhtml OpenGL 4.x>.+glTransformFeedbackBufferBase+  :: MonadIO m+  => GLuint -- ^ @xfb@.+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glTransformFeedbackBufferBase v1 v2 v3 = liftIO $ dyn109 ptr_glTransformFeedbackBufferBase v1 v2 v3++{-# NOINLINE ptr_glTransformFeedbackBufferBase #-}+ptr_glTransformFeedbackBufferBase :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glTransformFeedbackBufferBase = unsafePerformIO $ getCommand "glTransformFeedbackBufferBase"++-- glTransformFeedbackBufferRange ----------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glTransformFeedbackBufferRange.xhtml OpenGL 4.x>.+glTransformFeedbackBufferRange+  :: MonadIO m+  => GLuint -- ^ @xfb@.+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizeiptr -- ^ @size@ of type @BufferSize@.+  -> m ()+glTransformFeedbackBufferRange v1 v2 v3 v4 v5 = liftIO $ dyn829 ptr_glTransformFeedbackBufferRange v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTransformFeedbackBufferRange #-}+ptr_glTransformFeedbackBufferRange :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())+ptr_glTransformFeedbackBufferRange = unsafePerformIO $ getCommand "glTransformFeedbackBufferRange"++-- glTransformFeedbackStreamAttribsNV ------------------------------------------++glTransformFeedbackStreamAttribsNV+  :: MonadIO m+  => GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @attribs@ pointing to @count@ elements of type @GLint@.+  -> GLsizei -- ^ @nbuffers@.+  -> Ptr GLint -- ^ @bufstreams@ pointing to @nbuffers@ elements of type @GLint@.+  -> GLenum -- ^ @bufferMode@.+  -> m ()+glTransformFeedbackStreamAttribsNV v1 v2 v3 v4 v5 = liftIO $ dyn830 ptr_glTransformFeedbackStreamAttribsNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glTransformFeedbackStreamAttribsNV #-}+ptr_glTransformFeedbackStreamAttribsNV :: FunPtr (GLsizei -> Ptr GLint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+ptr_glTransformFeedbackStreamAttribsNV = unsafePerformIO $ getCommand "glTransformFeedbackStreamAttribsNV"++-- glTransformFeedbackVaryings -------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glTransformFeedbackVaryings.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glTransformFeedbackVaryings.xhtml OpenGL 4.x>.+glTransformFeedbackVaryings+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @varyings@ pointing to @count@ elements of type @Ptr GLchar@.+  -> GLenum -- ^ @bufferMode@ of type [TransformFeedbackBufferMode](Graphics-GL-Groups.html#TransformFeedbackBufferMode).+  -> m ()+glTransformFeedbackVaryings v1 v2 v3 v4 = liftIO $ dyn831 ptr_glTransformFeedbackVaryings v1 v2 v3 v4++{-# NOINLINE ptr_glTransformFeedbackVaryings #-}+ptr_glTransformFeedbackVaryings :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+ptr_glTransformFeedbackVaryings = unsafePerformIO $ getCommand "glTransformFeedbackVaryings"++-- glTransformFeedbackVaryingsEXT ----------------------------------------------++-- | This command is an alias for 'glTransformFeedbackVaryings'.+glTransformFeedbackVaryingsEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @count@.+  -> Ptr (Ptr GLchar) -- ^ @varyings@ pointing to @count@ elements of type @Ptr GLchar@.+  -> GLenum -- ^ @bufferMode@.+  -> m ()+glTransformFeedbackVaryingsEXT v1 v2 v3 v4 = liftIO $ dyn831 ptr_glTransformFeedbackVaryingsEXT v1 v2 v3 v4++{-# NOINLINE ptr_glTransformFeedbackVaryingsEXT #-}+ptr_glTransformFeedbackVaryingsEXT :: FunPtr (GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())+ptr_glTransformFeedbackVaryingsEXT = unsafePerformIO $ getCommand "glTransformFeedbackVaryingsEXT"++-- glTransformFeedbackVaryingsNV -----------------------------------------------++glTransformFeedbackVaryingsNV+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @locations@ pointing to @count@ elements of type @GLint@.+  -> GLenum -- ^ @bufferMode@.+  -> m ()+glTransformFeedbackVaryingsNV v1 v2 v3 v4 = liftIO $ dyn832 ptr_glTransformFeedbackVaryingsNV v1 v2 v3 v4++{-# NOINLINE ptr_glTransformFeedbackVaryingsNV #-}+ptr_glTransformFeedbackVaryingsNV :: FunPtr (GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())+ptr_glTransformFeedbackVaryingsNV = unsafePerformIO $ getCommand "glTransformFeedbackVaryingsNV"++-- glTransformPathNV -----------------------------------------------------------++glTransformPathNV+  :: MonadIO m+  => GLuint -- ^ @resultPath@ of type @Path@.+  -> GLuint -- ^ @srcPath@ of type @Path@.+  -> GLenum -- ^ @transformType@ of type [PathTransformType](Graphics-GL-Groups.html#PathTransformType).+  -> Ptr GLfloat -- ^ @transformValues@ pointing to @COMPSIZE(transformType)@ elements of type @GLfloat@.+  -> m ()+glTransformPathNV v1 v2 v3 v4 = liftIO $ dyn466 ptr_glTransformPathNV v1 v2 v3 v4++{-# NOINLINE ptr_glTransformPathNV #-}+ptr_glTransformPathNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glTransformPathNV = unsafePerformIO $ getCommand "glTransformPathNV"++-- glTranslated ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTranslate.xml OpenGL 2.x>.+glTranslated+  :: MonadIO m+  => GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glTranslated v1 v2 v3 = liftIO $ dyn41 ptr_glTranslated v1 v2 v3++{-# NOINLINE ptr_glTranslated #-}+ptr_glTranslated :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glTranslated = unsafePerformIO $ getCommand "glTranslated"++-- glTranslatef ----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glTranslate.xml OpenGL 2.x>.+glTranslatef+  :: MonadIO m+  => GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glTranslatef v1 v2 v3 = liftIO $ dyn43 ptr_glTranslatef v1 v2 v3++{-# NOINLINE ptr_glTranslatef #-}+ptr_glTranslatef :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glTranslatef = unsafePerformIO $ getCommand "glTranslatef"++-- glTranslatex ----------------------------------------------------------------++glTranslatex+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glTranslatex v1 v2 v3 = liftIO $ dyn113 ptr_glTranslatex v1 v2 v3++{-# NOINLINE ptr_glTranslatex #-}+ptr_glTranslatex :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glTranslatex = unsafePerformIO $ getCommand "glTranslatex"++-- glTranslatexOES -------------------------------------------------------------++glTranslatexOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glTranslatexOES v1 v2 v3 = liftIO $ dyn113 ptr_glTranslatexOES v1 v2 v3++{-# NOINLINE ptr_glTranslatexOES #-}+ptr_glTranslatexOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glTranslatexOES = unsafePerformIO $ getCommand "glTranslatexOES"++-- glUniform1d -----------------------------------------------------------------++glUniform1d+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> m ()+glUniform1d v1 v2 = liftIO $ dyn833 ptr_glUniform1d v1 v2++{-# NOINLINE ptr_glUniform1d #-}+ptr_glUniform1d :: FunPtr (GLint -> GLdouble -> IO ())+ptr_glUniform1d = unsafePerformIO $ getCommand "glUniform1d"++-- glUniform1dv ----------------------------------------------------------------++glUniform1dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*1@ elements of type @GLdouble@.+  -> m ()+glUniform1dv v1 v2 v3 = liftIO $ dyn834 ptr_glUniform1dv v1 v2 v3++{-# NOINLINE ptr_glUniform1dv #-}+ptr_glUniform1dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glUniform1dv = unsafePerformIO $ getCommand "glUniform1dv"++-- glUniform1f -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1f+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> m ()+glUniform1f v1 v2 = liftIO $ dyn835 ptr_glUniform1f v1 v2++{-# NOINLINE ptr_glUniform1f #-}+ptr_glUniform1f :: FunPtr (GLint -> GLfloat -> IO ())+ptr_glUniform1f = unsafePerformIO $ getCommand "glUniform1f"++-- glUniform1fARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform1f'.+glUniform1fARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> m ()+glUniform1fARB v1 v2 = liftIO $ dyn835 ptr_glUniform1fARB v1 v2++{-# NOINLINE ptr_glUniform1fARB #-}+ptr_glUniform1fARB :: FunPtr (GLint -> GLfloat -> IO ())+ptr_glUniform1fARB = unsafePerformIO $ getCommand "glUniform1fARB"++-- glUniform1fv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*1@ elements of type @GLfloat@.+  -> m ()+glUniform1fv v1 v2 v3 = liftIO $ dyn836 ptr_glUniform1fv v1 v2 v3++{-# NOINLINE ptr_glUniform1fv #-}+ptr_glUniform1fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform1fv = unsafePerformIO $ getCommand "glUniform1fv"++-- glUniform1fvARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform1fv'.+glUniform1fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*1@ elements of type @GLfloat@.+  -> m ()+glUniform1fvARB v1 v2 v3 = liftIO $ dyn836 ptr_glUniform1fvARB v1 v2 v3++{-# NOINLINE ptr_glUniform1fvARB #-}+ptr_glUniform1fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform1fvARB = unsafePerformIO $ getCommand "glUniform1fvARB"++-- glUniform1i -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1i+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> m ()+glUniform1i v1 v2 = liftIO $ dyn277 ptr_glUniform1i v1 v2++{-# NOINLINE ptr_glUniform1i #-}+ptr_glUniform1i :: FunPtr (GLint -> GLint -> IO ())+ptr_glUniform1i = unsafePerformIO $ getCommand "glUniform1i"++-- glUniform1i64ARB ------------------------------------------------------------++glUniform1i64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> m ()+glUniform1i64ARB v1 v2 = liftIO $ dyn837 ptr_glUniform1i64ARB v1 v2++{-# NOINLINE ptr_glUniform1i64ARB #-}+ptr_glUniform1i64ARB :: FunPtr (GLint -> GLint64 -> IO ())+ptr_glUniform1i64ARB = unsafePerformIO $ getCommand "glUniform1i64ARB"++-- glUniform1i64NV -------------------------------------------------------------++glUniform1i64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> m ()+glUniform1i64NV v1 v2 = liftIO $ dyn838 ptr_glUniform1i64NV v1 v2++{-# NOINLINE ptr_glUniform1i64NV #-}+ptr_glUniform1i64NV :: FunPtr (GLint -> GLint64EXT -> IO ())+ptr_glUniform1i64NV = unsafePerformIO $ getCommand "glUniform1i64NV"++-- glUniform1i64vARB -----------------------------------------------------------++glUniform1i64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*1@ elements of type @GLint64@.+  -> m ()+glUniform1i64vARB v1 v2 v3 = liftIO $ dyn839 ptr_glUniform1i64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform1i64vARB #-}+ptr_glUniform1i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glUniform1i64vARB = unsafePerformIO $ getCommand "glUniform1i64vARB"++-- glUniform1i64vNV ------------------------------------------------------------++glUniform1i64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*1@ elements of type @GLint64EXT@.+  -> m ()+glUniform1i64vNV v1 v2 v3 = liftIO $ dyn840 ptr_glUniform1i64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform1i64vNV #-}+ptr_glUniform1i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glUniform1i64vNV = unsafePerformIO $ getCommand "glUniform1i64vNV"++-- glUniform1iARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform1i'.+glUniform1iARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> m ()+glUniform1iARB v1 v2 = liftIO $ dyn277 ptr_glUniform1iARB v1 v2++{-# NOINLINE ptr_glUniform1iARB #-}+ptr_glUniform1iARB :: FunPtr (GLint -> GLint -> IO ())+ptr_glUniform1iARB = unsafePerformIO $ getCommand "glUniform1iARB"++-- glUniform1iv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1iv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*1@ elements of type @GLint@.+  -> m ()+glUniform1iv v1 v2 v3 = liftIO $ dyn841 ptr_glUniform1iv v1 v2 v3++{-# NOINLINE ptr_glUniform1iv #-}+ptr_glUniform1iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform1iv = unsafePerformIO $ getCommand "glUniform1iv"++-- glUniform1ivARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform1iv'.+glUniform1ivARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*1@ elements of type @GLint@.+  -> m ()+glUniform1ivARB v1 v2 v3 = liftIO $ dyn841 ptr_glUniform1ivARB v1 v2 v3++{-# NOINLINE ptr_glUniform1ivARB #-}+ptr_glUniform1ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform1ivARB = unsafePerformIO $ getCommand "glUniform1ivARB"++-- glUniform1ui ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1ui+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> m ()+glUniform1ui v1 v2 = liftIO $ dyn842 ptr_glUniform1ui v1 v2++{-# NOINLINE ptr_glUniform1ui #-}+ptr_glUniform1ui :: FunPtr (GLint -> GLuint -> IO ())+ptr_glUniform1ui = unsafePerformIO $ getCommand "glUniform1ui"++-- glUniform1ui64ARB -----------------------------------------------------------++glUniform1ui64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> m ()+glUniform1ui64ARB v1 v2 = liftIO $ dyn843 ptr_glUniform1ui64ARB v1 v2++{-# NOINLINE ptr_glUniform1ui64ARB #-}+ptr_glUniform1ui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())+ptr_glUniform1ui64ARB = unsafePerformIO $ getCommand "glUniform1ui64ARB"++-- glUniform1ui64NV ------------------------------------------------------------++glUniform1ui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> m ()+glUniform1ui64NV v1 v2 = liftIO $ dyn844 ptr_glUniform1ui64NV v1 v2++{-# NOINLINE ptr_glUniform1ui64NV #-}+ptr_glUniform1ui64NV :: FunPtr (GLint -> GLuint64EXT -> IO ())+ptr_glUniform1ui64NV = unsafePerformIO $ getCommand "glUniform1ui64NV"++-- glUniform1ui64vARB ----------------------------------------------------------++glUniform1ui64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*1@ elements of type @GLuint64@.+  -> m ()+glUniform1ui64vARB v1 v2 v3 = liftIO $ dyn845 ptr_glUniform1ui64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform1ui64vARB #-}+ptr_glUniform1ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniform1ui64vARB = unsafePerformIO $ getCommand "glUniform1ui64vARB"++-- glUniform1ui64vNV -----------------------------------------------------------++glUniform1ui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*1@ elements of type @GLuint64EXT@.+  -> m ()+glUniform1ui64vNV v1 v2 v3 = liftIO $ dyn846 ptr_glUniform1ui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform1ui64vNV #-}+ptr_glUniform1ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glUniform1ui64vNV = unsafePerformIO $ getCommand "glUniform1ui64vNV"++-- glUniform1uiEXT -------------------------------------------------------------++-- | This command is an alias for 'glUniform1ui'.+glUniform1uiEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> m ()+glUniform1uiEXT v1 v2 = liftIO $ dyn842 ptr_glUniform1uiEXT v1 v2++{-# NOINLINE ptr_glUniform1uiEXT #-}+ptr_glUniform1uiEXT :: FunPtr (GLint -> GLuint -> IO ())+ptr_glUniform1uiEXT = unsafePerformIO $ getCommand "glUniform1uiEXT"++-- glUniform1uiv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform1uiv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*1@ elements of type @GLuint@.+  -> m ()+glUniform1uiv v1 v2 v3 = liftIO $ dyn847 ptr_glUniform1uiv v1 v2 v3++{-# NOINLINE ptr_glUniform1uiv #-}+ptr_glUniform1uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform1uiv = unsafePerformIO $ getCommand "glUniform1uiv"++-- glUniform1uivEXT ------------------------------------------------------------++-- | This command is an alias for 'glUniform1uiv'.+glUniform1uivEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*1@ elements of type @GLuint@.+  -> m ()+glUniform1uivEXT v1 v2 v3 = liftIO $ dyn847 ptr_glUniform1uivEXT v1 v2 v3++{-# NOINLINE ptr_glUniform1uivEXT #-}+ptr_glUniform1uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform1uivEXT = unsafePerformIO $ getCommand "glUniform1uivEXT"++-- glUniform2d -----------------------------------------------------------------++glUniform2d+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glUniform2d v1 v2 v3 = liftIO $ dyn528 ptr_glUniform2d v1 v2 v3++{-# NOINLINE ptr_glUniform2d #-}+ptr_glUniform2d :: FunPtr (GLint -> GLdouble -> GLdouble -> IO ())+ptr_glUniform2d = unsafePerformIO $ getCommand "glUniform2d"++-- glUniform2dv ----------------------------------------------------------------++glUniform2dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*2@ elements of type @GLdouble@.+  -> m ()+glUniform2dv v1 v2 v3 = liftIO $ dyn834 ptr_glUniform2dv v1 v2 v3++{-# NOINLINE ptr_glUniform2dv #-}+ptr_glUniform2dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glUniform2dv = unsafePerformIO $ getCommand "glUniform2dv"++-- glUniform2f -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2f+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> m ()+glUniform2f v1 v2 v3 = liftIO $ dyn529 ptr_glUniform2f v1 v2 v3++{-# NOINLINE ptr_glUniform2f #-}+ptr_glUniform2f :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())+ptr_glUniform2f = unsafePerformIO $ getCommand "glUniform2f"++-- glUniform2fARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform2f'.+glUniform2fARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> m ()+glUniform2fARB v1 v2 v3 = liftIO $ dyn529 ptr_glUniform2fARB v1 v2 v3++{-# NOINLINE ptr_glUniform2fARB #-}+ptr_glUniform2fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> IO ())+ptr_glUniform2fARB = unsafePerformIO $ getCommand "glUniform2fARB"++-- glUniform2fv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*2@ elements of type @GLfloat@.+  -> m ()+glUniform2fv v1 v2 v3 = liftIO $ dyn836 ptr_glUniform2fv v1 v2 v3++{-# NOINLINE ptr_glUniform2fv #-}+ptr_glUniform2fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform2fv = unsafePerformIO $ getCommand "glUniform2fv"++-- glUniform2fvARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform2fv'.+glUniform2fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*2@ elements of type @GLfloat@.+  -> m ()+glUniform2fvARB v1 v2 v3 = liftIO $ dyn836 ptr_glUniform2fvARB v1 v2 v3++{-# NOINLINE ptr_glUniform2fvARB #-}+ptr_glUniform2fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform2fvARB = unsafePerformIO $ getCommand "glUniform2fvARB"++-- glUniform2i -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2i+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> m ()+glUniform2i v1 v2 v3 = liftIO $ dyn45 ptr_glUniform2i v1 v2 v3++{-# NOINLINE ptr_glUniform2i #-}+ptr_glUniform2i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glUniform2i = unsafePerformIO $ getCommand "glUniform2i"++-- glUniform2i64ARB ------------------------------------------------------------++glUniform2i64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> m ()+glUniform2i64ARB v1 v2 v3 = liftIO $ dyn848 ptr_glUniform2i64ARB v1 v2 v3++{-# NOINLINE ptr_glUniform2i64ARB #-}+ptr_glUniform2i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> IO ())+ptr_glUniform2i64ARB = unsafePerformIO $ getCommand "glUniform2i64ARB"++-- glUniform2i64NV -------------------------------------------------------------++glUniform2i64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> m ()+glUniform2i64NV v1 v2 v3 = liftIO $ dyn849 ptr_glUniform2i64NV v1 v2 v3++{-# NOINLINE ptr_glUniform2i64NV #-}+ptr_glUniform2i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glUniform2i64NV = unsafePerformIO $ getCommand "glUniform2i64NV"++-- glUniform2i64vARB -----------------------------------------------------------++glUniform2i64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*2@ elements of type @GLint64@.+  -> m ()+glUniform2i64vARB v1 v2 v3 = liftIO $ dyn839 ptr_glUniform2i64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform2i64vARB #-}+ptr_glUniform2i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glUniform2i64vARB = unsafePerformIO $ getCommand "glUniform2i64vARB"++-- glUniform2i64vNV ------------------------------------------------------------++glUniform2i64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*2@ elements of type @GLint64EXT@.+  -> m ()+glUniform2i64vNV v1 v2 v3 = liftIO $ dyn840 ptr_glUniform2i64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform2i64vNV #-}+ptr_glUniform2i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glUniform2i64vNV = unsafePerformIO $ getCommand "glUniform2i64vNV"++-- glUniform2iARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform2i'.+glUniform2iARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> m ()+glUniform2iARB v1 v2 v3 = liftIO $ dyn45 ptr_glUniform2iARB v1 v2 v3++{-# NOINLINE ptr_glUniform2iARB #-}+ptr_glUniform2iARB :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glUniform2iARB = unsafePerformIO $ getCommand "glUniform2iARB"+
+ src/Graphics/GL/Functions/F28.hs view
@@ -0,0 +1,1621 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F28+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F28 (+  glUniform2iv,+  glUniform2ivARB,+  glUniform2ui,+  glUniform2ui64ARB,+  glUniform2ui64NV,+  glUniform2ui64vARB,+  glUniform2ui64vNV,+  glUniform2uiEXT,+  glUniform2uiv,+  glUniform2uivEXT,+  glUniform3d,+  glUniform3dv,+  glUniform3f,+  glUniform3fARB,+  glUniform3fv,+  glUniform3fvARB,+  glUniform3i,+  glUniform3i64ARB,+  glUniform3i64NV,+  glUniform3i64vARB,+  glUniform3i64vNV,+  glUniform3iARB,+  glUniform3iv,+  glUniform3ivARB,+  glUniform3ui,+  glUniform3ui64ARB,+  glUniform3ui64NV,+  glUniform3ui64vARB,+  glUniform3ui64vNV,+  glUniform3uiEXT,+  glUniform3uiv,+  glUniform3uivEXT,+  glUniform4d,+  glUniform4dv,+  glUniform4f,+  glUniform4fARB,+  glUniform4fv,+  glUniform4fvARB,+  glUniform4i,+  glUniform4i64ARB,+  glUniform4i64NV,+  glUniform4i64vARB,+  glUniform4i64vNV,+  glUniform4iARB,+  glUniform4iv,+  glUniform4ivARB,+  glUniform4ui,+  glUniform4ui64ARB,+  glUniform4ui64NV,+  glUniform4ui64vARB,+  glUniform4ui64vNV,+  glUniform4uiEXT,+  glUniform4uiv,+  glUniform4uivEXT,+  glUniformBlockBinding,+  glUniformBufferEXT,+  glUniformHandleui64ARB,+  glUniformHandleui64IMG,+  glUniformHandleui64NV,+  glUniformHandleui64vARB,+  glUniformHandleui64vIMG,+  glUniformHandleui64vNV,+  glUniformMatrix2dv,+  glUniformMatrix2fv,+  glUniformMatrix2fvARB,+  glUniformMatrix2x3dv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x3fvNV,+  glUniformMatrix2x4dv,+  glUniformMatrix2x4fv,+  glUniformMatrix2x4fvNV,+  glUniformMatrix3dv,+  glUniformMatrix3fv,+  glUniformMatrix3fvARB,+  glUniformMatrix3x2dv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x2fvNV,+  glUniformMatrix3x4dv,+  glUniformMatrix3x4fv,+  glUniformMatrix3x4fvNV,+  glUniformMatrix4dv,+  glUniformMatrix4fv,+  glUniformMatrix4fvARB,+  glUniformMatrix4x2dv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x2fvNV,+  glUniformMatrix4x3dv,+  glUniformMatrix4x3fv,+  glUniformMatrix4x3fvNV,+  glUniformSubroutinesuiv,+  glUniformui64NV,+  glUniformui64vNV,+  glUnlockArraysEXT,+  glUnmapBuffer,+  glUnmapBufferARB,+  glUnmapBufferOES,+  glUnmapNamedBuffer,+  glUnmapNamedBufferEXT,+  glUnmapObjectBufferATI,+  glUnmapTexture2DINTEL+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glUniform2iv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2iv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*2@ elements of type @GLint@.+  -> m ()+glUniform2iv v1 v2 v3 = liftIO $ dyn841 ptr_glUniform2iv v1 v2 v3++{-# NOINLINE ptr_glUniform2iv #-}+ptr_glUniform2iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform2iv = unsafePerformIO $ getCommand "glUniform2iv"++-- glUniform2ivARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform2iv'.+glUniform2ivARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*2@ elements of type @GLint@.+  -> m ()+glUniform2ivARB v1 v2 v3 = liftIO $ dyn841 ptr_glUniform2ivARB v1 v2 v3++{-# NOINLINE ptr_glUniform2ivARB #-}+ptr_glUniform2ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform2ivARB = unsafePerformIO $ getCommand "glUniform2ivARB"++-- glUniform2ui ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2ui+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> m ()+glUniform2ui v1 v2 v3 = liftIO $ dyn850 ptr_glUniform2ui v1 v2 v3++{-# NOINLINE ptr_glUniform2ui #-}+ptr_glUniform2ui :: FunPtr (GLint -> GLuint -> GLuint -> IO ())+ptr_glUniform2ui = unsafePerformIO $ getCommand "glUniform2ui"++-- glUniform2ui64ARB -----------------------------------------------------------++glUniform2ui64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> m ()+glUniform2ui64ARB v1 v2 v3 = liftIO $ dyn851 ptr_glUniform2ui64ARB v1 v2 v3++{-# NOINLINE ptr_glUniform2ui64ARB #-}+ptr_glUniform2ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> IO ())+ptr_glUniform2ui64ARB = unsafePerformIO $ getCommand "glUniform2ui64ARB"++-- glUniform2ui64NV ------------------------------------------------------------++glUniform2ui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> m ()+glUniform2ui64NV v1 v2 v3 = liftIO $ dyn852 ptr_glUniform2ui64NV v1 v2 v3++{-# NOINLINE ptr_glUniform2ui64NV #-}+ptr_glUniform2ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glUniform2ui64NV = unsafePerformIO $ getCommand "glUniform2ui64NV"++-- glUniform2ui64vARB ----------------------------------------------------------++glUniform2ui64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*2@ elements of type @GLuint64@.+  -> m ()+glUniform2ui64vARB v1 v2 v3 = liftIO $ dyn845 ptr_glUniform2ui64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform2ui64vARB #-}+ptr_glUniform2ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniform2ui64vARB = unsafePerformIO $ getCommand "glUniform2ui64vARB"++-- glUniform2ui64vNV -----------------------------------------------------------++glUniform2ui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*2@ elements of type @GLuint64EXT@.+  -> m ()+glUniform2ui64vNV v1 v2 v3 = liftIO $ dyn846 ptr_glUniform2ui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform2ui64vNV #-}+ptr_glUniform2ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glUniform2ui64vNV = unsafePerformIO $ getCommand "glUniform2ui64vNV"++-- glUniform2uiEXT -------------------------------------------------------------++-- | This command is an alias for 'glUniform2ui'.+glUniform2uiEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> m ()+glUniform2uiEXT v1 v2 v3 = liftIO $ dyn850 ptr_glUniform2uiEXT v1 v2 v3++{-# NOINLINE ptr_glUniform2uiEXT #-}+ptr_glUniform2uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> IO ())+ptr_glUniform2uiEXT = unsafePerformIO $ getCommand "glUniform2uiEXT"++-- glUniform2uiv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform2uiv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*2@ elements of type @GLuint@.+  -> m ()+glUniform2uiv v1 v2 v3 = liftIO $ dyn847 ptr_glUniform2uiv v1 v2 v3++{-# NOINLINE ptr_glUniform2uiv #-}+ptr_glUniform2uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform2uiv = unsafePerformIO $ getCommand "glUniform2uiv"++-- glUniform2uivEXT ------------------------------------------------------------++-- | This command is an alias for 'glUniform2uiv'.+glUniform2uivEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*2@ elements of type @GLuint@.+  -> m ()+glUniform2uivEXT v1 v2 v3 = liftIO $ dyn847 ptr_glUniform2uivEXT v1 v2 v3++{-# NOINLINE ptr_glUniform2uivEXT #-}+ptr_glUniform2uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform2uivEXT = unsafePerformIO $ getCommand "glUniform2uivEXT"++-- glUniform3d -----------------------------------------------------------------++glUniform3d+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glUniform3d v1 v2 v3 v4 = liftIO $ dyn853 ptr_glUniform3d v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3d #-}+ptr_glUniform3d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glUniform3d = unsafePerformIO $ getCommand "glUniform3d"++-- glUniform3dv ----------------------------------------------------------------++glUniform3dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*3@ elements of type @GLdouble@.+  -> m ()+glUniform3dv v1 v2 v3 = liftIO $ dyn834 ptr_glUniform3dv v1 v2 v3++{-# NOINLINE ptr_glUniform3dv #-}+ptr_glUniform3dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glUniform3dv = unsafePerformIO $ getCommand "glUniform3dv"++-- glUniform3f -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3f+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> m ()+glUniform3f v1 v2 v3 v4 = liftIO $ dyn854 ptr_glUniform3f v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3f #-}+ptr_glUniform3f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glUniform3f = unsafePerformIO $ getCommand "glUniform3f"++-- glUniform3fARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform3f'.+glUniform3fARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> m ()+glUniform3fARB v1 v2 v3 v4 = liftIO $ dyn854 ptr_glUniform3fARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3fARB #-}+ptr_glUniform3fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glUniform3fARB = unsafePerformIO $ getCommand "glUniform3fARB"++-- glUniform3fv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*3@ elements of type @GLfloat@.+  -> m ()+glUniform3fv v1 v2 v3 = liftIO $ dyn836 ptr_glUniform3fv v1 v2 v3++{-# NOINLINE ptr_glUniform3fv #-}+ptr_glUniform3fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform3fv = unsafePerformIO $ getCommand "glUniform3fv"++-- glUniform3fvARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform3fv'.+glUniform3fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*3@ elements of type @GLfloat@.+  -> m ()+glUniform3fvARB v1 v2 v3 = liftIO $ dyn836 ptr_glUniform3fvARB v1 v2 v3++{-# NOINLINE ptr_glUniform3fvARB #-}+ptr_glUniform3fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform3fvARB = unsafePerformIO $ getCommand "glUniform3fvARB"++-- glUniform3i -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3i+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> m ()+glUniform3i v1 v2 v3 v4 = liftIO $ dyn82 ptr_glUniform3i v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3i #-}+ptr_glUniform3i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glUniform3i = unsafePerformIO $ getCommand "glUniform3i"++-- glUniform3i64ARB ------------------------------------------------------------++glUniform3i64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> GLint64 -- ^ @z@.+  -> m ()+glUniform3i64ARB v1 v2 v3 v4 = liftIO $ dyn855 ptr_glUniform3i64ARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3i64ARB #-}+ptr_glUniform3i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> IO ())+ptr_glUniform3i64ARB = unsafePerformIO $ getCommand "glUniform3i64ARB"++-- glUniform3i64NV -------------------------------------------------------------++glUniform3i64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> m ()+glUniform3i64NV v1 v2 v3 v4 = liftIO $ dyn856 ptr_glUniform3i64NV v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3i64NV #-}+ptr_glUniform3i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glUniform3i64NV = unsafePerformIO $ getCommand "glUniform3i64NV"++-- glUniform3i64vARB -----------------------------------------------------------++glUniform3i64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*3@ elements of type @GLint64@.+  -> m ()+glUniform3i64vARB v1 v2 v3 = liftIO $ dyn839 ptr_glUniform3i64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform3i64vARB #-}+ptr_glUniform3i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glUniform3i64vARB = unsafePerformIO $ getCommand "glUniform3i64vARB"++-- glUniform3i64vNV ------------------------------------------------------------++glUniform3i64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*3@ elements of type @GLint64EXT@.+  -> m ()+glUniform3i64vNV v1 v2 v3 = liftIO $ dyn840 ptr_glUniform3i64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform3i64vNV #-}+ptr_glUniform3i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glUniform3i64vNV = unsafePerformIO $ getCommand "glUniform3i64vNV"++-- glUniform3iARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform3i'.+glUniform3iARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> m ()+glUniform3iARB v1 v2 v3 v4 = liftIO $ dyn82 ptr_glUniform3iARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3iARB #-}+ptr_glUniform3iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glUniform3iARB = unsafePerformIO $ getCommand "glUniform3iARB"++-- glUniform3iv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3iv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*3@ elements of type @GLint@.+  -> m ()+glUniform3iv v1 v2 v3 = liftIO $ dyn841 ptr_glUniform3iv v1 v2 v3++{-# NOINLINE ptr_glUniform3iv #-}+ptr_glUniform3iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform3iv = unsafePerformIO $ getCommand "glUniform3iv"++-- glUniform3ivARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform3iv'.+glUniform3ivARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*3@ elements of type @GLint@.+  -> m ()+glUniform3ivARB v1 v2 v3 = liftIO $ dyn841 ptr_glUniform3ivARB v1 v2 v3++{-# NOINLINE ptr_glUniform3ivARB #-}+ptr_glUniform3ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform3ivARB = unsafePerformIO $ getCommand "glUniform3ivARB"++-- glUniform3ui ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3ui+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> m ()+glUniform3ui v1 v2 v3 v4 = liftIO $ dyn857 ptr_glUniform3ui v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3ui #-}+ptr_glUniform3ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glUniform3ui = unsafePerformIO $ getCommand "glUniform3ui"++-- glUniform3ui64ARB -----------------------------------------------------------++glUniform3ui64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> GLuint64 -- ^ @z@.+  -> m ()+glUniform3ui64ARB v1 v2 v3 v4 = liftIO $ dyn858 ptr_glUniform3ui64ARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3ui64ARB #-}+ptr_glUniform3ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+ptr_glUniform3ui64ARB = unsafePerformIO $ getCommand "glUniform3ui64ARB"++-- glUniform3ui64NV ------------------------------------------------------------++glUniform3ui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> m ()+glUniform3ui64NV v1 v2 v3 v4 = liftIO $ dyn859 ptr_glUniform3ui64NV v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3ui64NV #-}+ptr_glUniform3ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glUniform3ui64NV = unsafePerformIO $ getCommand "glUniform3ui64NV"++-- glUniform3ui64vARB ----------------------------------------------------------++glUniform3ui64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*3@ elements of type @GLuint64@.+  -> m ()+glUniform3ui64vARB v1 v2 v3 = liftIO $ dyn845 ptr_glUniform3ui64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform3ui64vARB #-}+ptr_glUniform3ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniform3ui64vARB = unsafePerformIO $ getCommand "glUniform3ui64vARB"++-- glUniform3ui64vNV -----------------------------------------------------------++glUniform3ui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*3@ elements of type @GLuint64EXT@.+  -> m ()+glUniform3ui64vNV v1 v2 v3 = liftIO $ dyn846 ptr_glUniform3ui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform3ui64vNV #-}+ptr_glUniform3ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glUniform3ui64vNV = unsafePerformIO $ getCommand "glUniform3ui64vNV"++-- glUniform3uiEXT -------------------------------------------------------------++-- | This command is an alias for 'glUniform3ui'.+glUniform3uiEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> m ()+glUniform3uiEXT v1 v2 v3 v4 = liftIO $ dyn857 ptr_glUniform3uiEXT v1 v2 v3 v4++{-# NOINLINE ptr_glUniform3uiEXT #-}+ptr_glUniform3uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glUniform3uiEXT = unsafePerformIO $ getCommand "glUniform3uiEXT"++-- glUniform3uiv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform3uiv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*3@ elements of type @GLuint@.+  -> m ()+glUniform3uiv v1 v2 v3 = liftIO $ dyn847 ptr_glUniform3uiv v1 v2 v3++{-# NOINLINE ptr_glUniform3uiv #-}+ptr_glUniform3uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform3uiv = unsafePerformIO $ getCommand "glUniform3uiv"++-- glUniform3uivEXT ------------------------------------------------------------++-- | This command is an alias for 'glUniform3uiv'.+glUniform3uivEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*3@ elements of type @GLuint@.+  -> m ()+glUniform3uivEXT v1 v2 v3 = liftIO $ dyn847 ptr_glUniform3uivEXT v1 v2 v3++{-# NOINLINE ptr_glUniform3uivEXT #-}+ptr_glUniform3uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform3uivEXT = unsafePerformIO $ getCommand "glUniform3uivEXT"++-- glUniform4d -----------------------------------------------------------------++glUniform4d+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glUniform4d v1 v2 v3 v4 v5 = liftIO $ dyn860 ptr_glUniform4d v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4d #-}+ptr_glUniform4d :: FunPtr (GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glUniform4d = unsafePerformIO $ getCommand "glUniform4d"++-- glUniform4dv ----------------------------------------------------------------++glUniform4dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glUniform4dv v1 v2 v3 = liftIO $ dyn834 ptr_glUniform4dv v1 v2 v3++{-# NOINLINE ptr_glUniform4dv #-}+ptr_glUniform4dv :: FunPtr (GLint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glUniform4dv = unsafePerformIO $ getCommand "glUniform4dv"++-- glUniform4f -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4f+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> GLfloat -- ^ @v3@.+  -> m ()+glUniform4f v1 v2 v3 v4 v5 = liftIO $ dyn861 ptr_glUniform4f v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4f #-}+ptr_glUniform4f :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glUniform4f = unsafePerformIO $ getCommand "glUniform4f"++-- glUniform4fARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform4f'.+glUniform4fARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLfloat -- ^ @v0@.+  -> GLfloat -- ^ @v1@.+  -> GLfloat -- ^ @v2@.+  -> GLfloat -- ^ @v3@.+  -> m ()+glUniform4fARB v1 v2 v3 v4 v5 = liftIO $ dyn861 ptr_glUniform4fARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4fARB #-}+ptr_glUniform4fARB :: FunPtr (GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glUniform4fARB = unsafePerformIO $ getCommand "glUniform4fARB"++-- glUniform4fv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glUniform4fv v1 v2 v3 = liftIO $ dyn836 ptr_glUniform4fv v1 v2 v3++{-# NOINLINE ptr_glUniform4fv #-}+ptr_glUniform4fv :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform4fv = unsafePerformIO $ getCommand "glUniform4fv"++-- glUniform4fvARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform4fv'.+glUniform4fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glUniform4fvARB v1 v2 v3 = liftIO $ dyn836 ptr_glUniform4fvARB v1 v2 v3++{-# NOINLINE ptr_glUniform4fvARB #-}+ptr_glUniform4fvARB :: FunPtr (GLint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glUniform4fvARB = unsafePerformIO $ getCommand "glUniform4fvARB"++-- glUniform4i -----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4i+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> GLint -- ^ @v3@.+  -> m ()+glUniform4i v1 v2 v3 v4 v5 = liftIO $ dyn261 ptr_glUniform4i v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4i #-}+ptr_glUniform4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glUniform4i = unsafePerformIO $ getCommand "glUniform4i"++-- glUniform4i64ARB ------------------------------------------------------------++glUniform4i64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64 -- ^ @x@.+  -> GLint64 -- ^ @y@.+  -> GLint64 -- ^ @z@.+  -> GLint64 -- ^ @w@.+  -> m ()+glUniform4i64ARB v1 v2 v3 v4 v5 = liftIO $ dyn862 ptr_glUniform4i64ARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4i64ARB #-}+ptr_glUniform4i64ARB :: FunPtr (GLint -> GLint64 -> GLint64 -> GLint64 -> GLint64 -> IO ())+ptr_glUniform4i64ARB = unsafePerformIO $ getCommand "glUniform4i64ARB"++-- glUniform4i64NV -------------------------------------------------------------++glUniform4i64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> GLint64EXT -- ^ @w@.+  -> m ()+glUniform4i64NV v1 v2 v3 v4 v5 = liftIO $ dyn863 ptr_glUniform4i64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4i64NV #-}+ptr_glUniform4i64NV :: FunPtr (GLint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glUniform4i64NV = unsafePerformIO $ getCommand "glUniform4i64NV"++-- glUniform4i64vARB -----------------------------------------------------------++glUniform4i64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64 -- ^ @value@ pointing to @count*4@ elements of type @GLint64@.+  -> m ()+glUniform4i64vARB v1 v2 v3 = liftIO $ dyn839 ptr_glUniform4i64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform4i64vARB #-}+ptr_glUniform4i64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLint64 -> IO ())+ptr_glUniform4i64vARB = unsafePerformIO $ getCommand "glUniform4i64vARB"++-- glUniform4i64vNV ------------------------------------------------------------++glUniform4i64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint64EXT -- ^ @value@ pointing to @count*4@ elements of type @GLint64EXT@.+  -> m ()+glUniform4i64vNV v1 v2 v3 = liftIO $ dyn840 ptr_glUniform4i64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform4i64vNV #-}+ptr_glUniform4i64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLint64EXT -> IO ())+ptr_glUniform4i64vNV = unsafePerformIO $ getCommand "glUniform4i64vNV"++-- glUniform4iARB --------------------------------------------------------------++-- | This command is an alias for 'glUniform4i'.+glUniform4iARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLint -- ^ @v0@.+  -> GLint -- ^ @v1@.+  -> GLint -- ^ @v2@.+  -> GLint -- ^ @v3@.+  -> m ()+glUniform4iARB v1 v2 v3 v4 v5 = liftIO $ dyn261 ptr_glUniform4iARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4iARB #-}+ptr_glUniform4iARB :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glUniform4iARB = unsafePerformIO $ getCommand "glUniform4iARB"++-- glUniform4iv ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4iv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glUniform4iv v1 v2 v3 = liftIO $ dyn841 ptr_glUniform4iv v1 v2 v3++{-# NOINLINE ptr_glUniform4iv #-}+ptr_glUniform4iv :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform4iv = unsafePerformIO $ getCommand "glUniform4iv"++-- glUniform4ivARB -------------------------------------------------------------++-- | This command is an alias for 'glUniform4iv'.+glUniform4ivARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @value@ pointing to @count*4@ elements of type @GLint@.+  -> m ()+glUniform4ivARB v1 v2 v3 = liftIO $ dyn841 ptr_glUniform4ivARB v1 v2 v3++{-# NOINLINE ptr_glUniform4ivARB #-}+ptr_glUniform4ivARB :: FunPtr (GLint -> GLsizei -> Ptr GLint -> IO ())+ptr_glUniform4ivARB = unsafePerformIO $ getCommand "glUniform4ivARB"++-- glUniform4ui ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4ui+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> GLuint -- ^ @v3@.+  -> m ()+glUniform4ui v1 v2 v3 v4 v5 = liftIO $ dyn864 ptr_glUniform4ui v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4ui #-}+ptr_glUniform4ui :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glUniform4ui = unsafePerformIO $ getCommand "glUniform4ui"++-- glUniform4ui64ARB -----------------------------------------------------------++glUniform4ui64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @x@.+  -> GLuint64 -- ^ @y@.+  -> GLuint64 -- ^ @z@.+  -> GLuint64 -- ^ @w@.+  -> m ()+glUniform4ui64ARB v1 v2 v3 v4 v5 = liftIO $ dyn865 ptr_glUniform4ui64ARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4ui64ARB #-}+ptr_glUniform4ui64ARB :: FunPtr (GLint -> GLuint64 -> GLuint64 -> GLuint64 -> GLuint64 -> IO ())+ptr_glUniform4ui64ARB = unsafePerformIO $ getCommand "glUniform4ui64ARB"++-- glUniform4ui64NV ------------------------------------------------------------++glUniform4ui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> GLuint64EXT -- ^ @w@.+  -> m ()+glUniform4ui64NV v1 v2 v3 v4 v5 = liftIO $ dyn866 ptr_glUniform4ui64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4ui64NV #-}+ptr_glUniform4ui64NV :: FunPtr (GLint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glUniform4ui64NV = unsafePerformIO $ getCommand "glUniform4ui64NV"++-- glUniform4ui64vARB ----------------------------------------------------------++glUniform4ui64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count*4@ elements of type @GLuint64@.+  -> m ()+glUniform4ui64vARB v1 v2 v3 = liftIO $ dyn845 ptr_glUniform4ui64vARB v1 v2 v3++{-# NOINLINE ptr_glUniform4ui64vARB #-}+ptr_glUniform4ui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniform4ui64vARB = unsafePerformIO $ getCommand "glUniform4ui64vARB"++-- glUniform4ui64vNV -----------------------------------------------------------++glUniform4ui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*4@ elements of type @GLuint64EXT@.+  -> m ()+glUniform4ui64vNV v1 v2 v3 = liftIO $ dyn846 ptr_glUniform4ui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniform4ui64vNV #-}+ptr_glUniform4ui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glUniform4ui64vNV = unsafePerformIO $ getCommand "glUniform4ui64vNV"++-- glUniform4uiEXT -------------------------------------------------------------++-- | This command is an alias for 'glUniform4ui'.+glUniform4uiEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint -- ^ @v0@.+  -> GLuint -- ^ @v1@.+  -> GLuint -- ^ @v2@.+  -> GLuint -- ^ @v3@.+  -> m ()+glUniform4uiEXT v1 v2 v3 v4 v5 = liftIO $ dyn864 ptr_glUniform4uiEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUniform4uiEXT #-}+ptr_glUniform4uiEXT :: FunPtr (GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glUniform4uiEXT = unsafePerformIO $ getCommand "glUniform4uiEXT"++-- glUniform4uiv ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniform4uiv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glUniform4uiv v1 v2 v3 = liftIO $ dyn847 ptr_glUniform4uiv v1 v2 v3++{-# NOINLINE ptr_glUniform4uiv #-}+ptr_glUniform4uiv :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform4uiv = unsafePerformIO $ getCommand "glUniform4uiv"++-- glUniform4uivEXT ------------------------------------------------------------++-- | This command is an alias for 'glUniform4uiv'.+glUniform4uivEXT+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @value@ pointing to @count*4@ elements of type @GLuint@.+  -> m ()+glUniform4uivEXT v1 v2 v3 = liftIO $ dyn847 ptr_glUniform4uivEXT v1 v2 v3++{-# NOINLINE ptr_glUniform4uivEXT #-}+ptr_glUniform4uivEXT :: FunPtr (GLint -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniform4uivEXT = unsafePerformIO $ getCommand "glUniform4uivEXT"++-- glUniformBlockBinding -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glUniformBlockBinding.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniformBlockBinding.xhtml OpenGL 4.x>.+glUniformBlockBinding+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLuint -- ^ @uniformBlockIndex@.+  -> GLuint -- ^ @uniformBlockBinding@.+  -> m ()+glUniformBlockBinding v1 v2 v3 = liftIO $ dyn109 ptr_glUniformBlockBinding v1 v2 v3++{-# NOINLINE ptr_glUniformBlockBinding #-}+ptr_glUniformBlockBinding :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glUniformBlockBinding = unsafePerformIO $ getCommand "glUniformBlockBinding"++-- glUniformBufferEXT ----------------------------------------------------------++glUniformBufferEXT+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> GLint -- ^ @location@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glUniformBufferEXT v1 v2 v3 = liftIO $ dyn676 ptr_glUniformBufferEXT v1 v2 v3++{-# NOINLINE ptr_glUniformBufferEXT #-}+ptr_glUniformBufferEXT :: FunPtr (GLuint -> GLint -> GLuint -> IO ())+ptr_glUniformBufferEXT = unsafePerformIO $ getCommand "glUniformBufferEXT"++-- glUniformHandleui64ARB ------------------------------------------------------++glUniformHandleui64ARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glUniformHandleui64ARB v1 v2 = liftIO $ dyn843 ptr_glUniformHandleui64ARB v1 v2++{-# NOINLINE ptr_glUniformHandleui64ARB #-}+ptr_glUniformHandleui64ARB :: FunPtr (GLint -> GLuint64 -> IO ())+ptr_glUniformHandleui64ARB = unsafePerformIO $ getCommand "glUniformHandleui64ARB"++-- glUniformHandleui64IMG ------------------------------------------------------++-- | This command is an alias for 'glUniformHandleui64ARB'.+glUniformHandleui64IMG+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glUniformHandleui64IMG v1 v2 = liftIO $ dyn843 ptr_glUniformHandleui64IMG v1 v2++{-# NOINLINE ptr_glUniformHandleui64IMG #-}+ptr_glUniformHandleui64IMG :: FunPtr (GLint -> GLuint64 -> IO ())+ptr_glUniformHandleui64IMG = unsafePerformIO $ getCommand "glUniformHandleui64IMG"++-- glUniformHandleui64NV -------------------------------------------------------++glUniformHandleui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64 -- ^ @value@.+  -> m ()+glUniformHandleui64NV v1 v2 = liftIO $ dyn843 ptr_glUniformHandleui64NV v1 v2++{-# NOINLINE ptr_glUniformHandleui64NV #-}+ptr_glUniformHandleui64NV :: FunPtr (GLint -> GLuint64 -> IO ())+ptr_glUniformHandleui64NV = unsafePerformIO $ getCommand "glUniformHandleui64NV"++-- glUniformHandleui64vARB -----------------------------------------------------++glUniformHandleui64vARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glUniformHandleui64vARB v1 v2 v3 = liftIO $ dyn845 ptr_glUniformHandleui64vARB v1 v2 v3++{-# NOINLINE ptr_glUniformHandleui64vARB #-}+ptr_glUniformHandleui64vARB :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniformHandleui64vARB = unsafePerformIO $ getCommand "glUniformHandleui64vARB"++-- glUniformHandleui64vIMG -----------------------------------------------------++-- | This command is an alias for 'glUniformHandleui64vARB'.+glUniformHandleui64vIMG+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glUniformHandleui64vIMG v1 v2 v3 = liftIO $ dyn845 ptr_glUniformHandleui64vIMG v1 v2 v3++{-# NOINLINE ptr_glUniformHandleui64vIMG #-}+ptr_glUniformHandleui64vIMG :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniformHandleui64vIMG = unsafePerformIO $ getCommand "glUniformHandleui64vIMG"++-- glUniformHandleui64vNV ------------------------------------------------------++glUniformHandleui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64 -- ^ @value@ pointing to @count@ elements of type @GLuint64@.+  -> m ()+glUniformHandleui64vNV v1 v2 v3 = liftIO $ dyn845 ptr_glUniformHandleui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniformHandleui64vNV #-}+ptr_glUniformHandleui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())+ptr_glUniformHandleui64vNV = unsafePerformIO $ getCommand "glUniformHandleui64vNV"++-- glUniformMatrix2dv ----------------------------------------------------------++glUniformMatrix2dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix2dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix2dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2dv #-}+ptr_glUniformMatrix2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix2dv = unsafePerformIO $ getCommand "glUniformMatrix2dv"++-- glUniformMatrix2fv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix2fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2fv #-}+ptr_glUniformMatrix2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2fv = unsafePerformIO $ getCommand "glUniformMatrix2fv"++-- glUniformMatrix2fvARB -------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix2fv'.+glUniformMatrix2fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2fvARB v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2fvARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2fvARB #-}+ptr_glUniformMatrix2fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2fvARB = unsafePerformIO $ getCommand "glUniformMatrix2fvARB"++-- glUniformMatrix2x3dv --------------------------------------------------------++glUniformMatrix2x3dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix2x3dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix2x3dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x3dv #-}+ptr_glUniformMatrix2x3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix2x3dv = unsafePerformIO $ getCommand "glUniformMatrix2x3dv"++-- glUniformMatrix2x3fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix2x3fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2x3fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2x3fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x3fv #-}+ptr_glUniformMatrix2x3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2x3fv = unsafePerformIO $ getCommand "glUniformMatrix2x3fv"++-- glUniformMatrix2x3fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix2x3fv'.+glUniformMatrix2x3fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2x3fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2x3fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x3fvNV #-}+ptr_glUniformMatrix2x3fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2x3fvNV = unsafePerformIO $ getCommand "glUniformMatrix2x3fvNV"++-- glUniformMatrix2x4dv --------------------------------------------------------++glUniformMatrix2x4dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix2x4dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix2x4dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x4dv #-}+ptr_glUniformMatrix2x4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix2x4dv = unsafePerformIO $ getCommand "glUniformMatrix2x4dv"++-- glUniformMatrix2x4fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix2x4fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2x4fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2x4fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x4fv #-}+ptr_glUniformMatrix2x4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2x4fv = unsafePerformIO $ getCommand "glUniformMatrix2x4fv"++-- glUniformMatrix2x4fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix2x4fv'.+glUniformMatrix2x4fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix2x4fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix2x4fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix2x4fvNV #-}+ptr_glUniformMatrix2x4fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix2x4fvNV = unsafePerformIO $ getCommand "glUniformMatrix2x4fvNV"++-- glUniformMatrix3dv ----------------------------------------------------------++glUniformMatrix3dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*9@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix3dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix3dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3dv #-}+ptr_glUniformMatrix3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix3dv = unsafePerformIO $ getCommand "glUniformMatrix3dv"++-- glUniformMatrix3fv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix3fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*9@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3fv #-}+ptr_glUniformMatrix3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3fv = unsafePerformIO $ getCommand "glUniformMatrix3fv"++-- glUniformMatrix3fvARB -------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix3fv'.+glUniformMatrix3fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*9@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3fvARB v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3fvARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3fvARB #-}+ptr_glUniformMatrix3fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3fvARB = unsafePerformIO $ getCommand "glUniformMatrix3fvARB"++-- glUniformMatrix3x2dv --------------------------------------------------------++glUniformMatrix3x2dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*6@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix3x2dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix3x2dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x2dv #-}+ptr_glUniformMatrix3x2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix3x2dv = unsafePerformIO $ getCommand "glUniformMatrix3x2dv"++-- glUniformMatrix3x2fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix3x2fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3x2fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3x2fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x2fv #-}+ptr_glUniformMatrix3x2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3x2fv = unsafePerformIO $ getCommand "glUniformMatrix3x2fv"++-- glUniformMatrix3x2fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix3x2fv'.+glUniformMatrix3x2fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*6@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3x2fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3x2fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x2fvNV #-}+ptr_glUniformMatrix3x2fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3x2fvNV = unsafePerformIO $ getCommand "glUniformMatrix3x2fvNV"++-- glUniformMatrix3x4dv --------------------------------------------------------++glUniformMatrix3x4dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix3x4dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix3x4dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x4dv #-}+ptr_glUniformMatrix3x4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix3x4dv = unsafePerformIO $ getCommand "glUniformMatrix3x4dv"++-- glUniformMatrix3x4fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix3x4fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3x4fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3x4fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x4fv #-}+ptr_glUniformMatrix3x4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3x4fv = unsafePerformIO $ getCommand "glUniformMatrix3x4fv"++-- glUniformMatrix3x4fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix3x4fv'.+glUniformMatrix3x4fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix3x4fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix3x4fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix3x4fvNV #-}+ptr_glUniformMatrix3x4fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix3x4fvNV = unsafePerformIO $ getCommand "glUniformMatrix3x4fvNV"++-- glUniformMatrix4dv ----------------------------------------------------------++glUniformMatrix4dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*16@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix4dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix4dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4dv #-}+ptr_glUniformMatrix4dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix4dv = unsafePerformIO $ getCommand "glUniformMatrix4dv"++-- glUniformMatrix4fv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix4fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*16@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4fv #-}+ptr_glUniformMatrix4fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4fv = unsafePerformIO $ getCommand "glUniformMatrix4fv"++-- glUniformMatrix4fvARB -------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix4fv'.+glUniformMatrix4fvARB+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*16@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4fvARB v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4fvARB v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4fvARB #-}+ptr_glUniformMatrix4fvARB :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4fvARB = unsafePerformIO $ getCommand "glUniformMatrix4fvARB"++-- glUniformMatrix4x2dv --------------------------------------------------------++glUniformMatrix4x2dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*8@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix4x2dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix4x2dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x2dv #-}+ptr_glUniformMatrix4x2dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix4x2dv = unsafePerformIO $ getCommand "glUniformMatrix4x2dv"++-- glUniformMatrix4x2fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix4x2fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4x2fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4x2fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x2fv #-}+ptr_glUniformMatrix4x2fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4x2fv = unsafePerformIO $ getCommand "glUniformMatrix4x2fv"++-- glUniformMatrix4x2fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix4x2fv'.+glUniformMatrix4x2fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*8@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4x2fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4x2fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x2fvNV #-}+ptr_glUniformMatrix4x2fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4x2fvNV = unsafePerformIO $ getCommand "glUniformMatrix4x2fvNV"++-- glUniformMatrix4x3dv --------------------------------------------------------++glUniformMatrix4x3dv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLdouble -- ^ @value@ pointing to @count*12@ elements of type @GLdouble@.+  -> m ()+glUniformMatrix4x3dv v1 v2 v3 v4 = liftIO $ dyn867 ptr_glUniformMatrix4x3dv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x3dv #-}+ptr_glUniformMatrix4x3dv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ())+ptr_glUniformMatrix4x3dv = unsafePerformIO $ getCommand "glUniformMatrix4x3dv"++-- glUniformMatrix4x3fv --------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUniform.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUniform.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUniform.xhtml OpenGL 4.x>.+glUniformMatrix4x3fv+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4x3fv v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4x3fv v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x3fv #-}+ptr_glUniformMatrix4x3fv :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4x3fv = unsafePerformIO $ getCommand "glUniformMatrix4x3fv"++-- glUniformMatrix4x3fvNV ------------------------------------------------------++-- | This command is an alias for 'glUniformMatrix4x3fv'.+glUniformMatrix4x3fvNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> GLboolean -- ^ @transpose@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLfloat -- ^ @value@ pointing to @count*12@ elements of type @GLfloat@.+  -> m ()+glUniformMatrix4x3fvNV v1 v2 v3 v4 = liftIO $ dyn868 ptr_glUniformMatrix4x3fvNV v1 v2 v3 v4++{-# NOINLINE ptr_glUniformMatrix4x3fvNV #-}+ptr_glUniformMatrix4x3fvNV :: FunPtr (GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+ptr_glUniformMatrix4x3fvNV = unsafePerformIO $ getCommand "glUniformMatrix4x3fvNV"++-- glUniformSubroutinesuiv -----------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glUniformSubroutines.xhtml OpenGL 4.x>.+glUniformSubroutinesuiv+  :: MonadIO m+  => GLenum -- ^ @shadertype@ of type [ShaderType](Graphics-GL-Groups.html#ShaderType).+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @indices@ pointing to @count@ elements of type @GLuint@.+  -> m ()+glUniformSubroutinesuiv v1 v2 v3 = liftIO $ dyn204 ptr_glUniformSubroutinesuiv v1 v2 v3++{-# NOINLINE ptr_glUniformSubroutinesuiv #-}+ptr_glUniformSubroutinesuiv :: FunPtr (GLenum -> GLsizei -> Ptr GLuint -> IO ())+ptr_glUniformSubroutinesuiv = unsafePerformIO $ getCommand "glUniformSubroutinesuiv"++-- glUniformui64NV -------------------------------------------------------------++glUniformui64NV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLuint64EXT -- ^ @value@.+  -> m ()+glUniformui64NV v1 v2 = liftIO $ dyn844 ptr_glUniformui64NV v1 v2++{-# NOINLINE ptr_glUniformui64NV #-}+ptr_glUniformui64NV :: FunPtr (GLint -> GLuint64EXT -> IO ())+ptr_glUniformui64NV = unsafePerformIO $ getCommand "glUniformui64NV"++-- glUniformui64vNV ------------------------------------------------------------++glUniformui64vNV+  :: MonadIO m+  => GLint -- ^ @location@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint64EXT -- ^ @value@ pointing to @count*1@ elements of type @GLuint64EXT@.+  -> m ()+glUniformui64vNV v1 v2 v3 = liftIO $ dyn846 ptr_glUniformui64vNV v1 v2 v3++{-# NOINLINE ptr_glUniformui64vNV #-}+ptr_glUniformui64vNV :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())+ptr_glUniformui64vNV = unsafePerformIO $ getCommand "glUniformui64vNV"++-- glUnlockArraysEXT -----------------------------------------------------------++glUnlockArraysEXT+  :: MonadIO m+  => m ()+glUnlockArraysEXT = liftIO $ dyn11 ptr_glUnlockArraysEXT++{-# NOINLINE ptr_glUnlockArraysEXT #-}+ptr_glUnlockArraysEXT :: FunPtr (IO ())+ptr_glUnlockArraysEXT = unsafePerformIO $ getCommand "glUnlockArraysEXT"++-- glUnmapBuffer ---------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glMapBuffer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glMapBuffer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUnmapBuffer.xhtml OpenGL 4.x>.+glUnmapBuffer+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glUnmapBuffer v1 = liftIO $ dyn501 ptr_glUnmapBuffer v1++{-# NOINLINE ptr_glUnmapBuffer #-}+ptr_glUnmapBuffer :: FunPtr (GLenum -> IO GLboolean)+ptr_glUnmapBuffer = unsafePerformIO $ getCommand "glUnmapBuffer"++-- glUnmapBufferARB ------------------------------------------------------------++-- | This command is an alias for 'glUnmapBuffer'.+glUnmapBufferARB+  :: MonadIO m+  => GLenum -- ^ @target@ of type [BufferTargetARB](Graphics-GL-Groups.html#BufferTargetARB).+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glUnmapBufferARB v1 = liftIO $ dyn501 ptr_glUnmapBufferARB v1++{-# NOINLINE ptr_glUnmapBufferARB #-}+ptr_glUnmapBufferARB :: FunPtr (GLenum -> IO GLboolean)+ptr_glUnmapBufferARB = unsafePerformIO $ getCommand "glUnmapBufferARB"++-- glUnmapBufferOES ------------------------------------------------------------++-- | This command is an alias for 'glUnmapBuffer'.+glUnmapBufferOES+  :: MonadIO m+  => GLenum -- ^ @target@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glUnmapBufferOES v1 = liftIO $ dyn501 ptr_glUnmapBufferOES v1++{-# NOINLINE ptr_glUnmapBufferOES #-}+ptr_glUnmapBufferOES :: FunPtr (GLenum -> IO GLboolean)+ptr_glUnmapBufferOES = unsafePerformIO $ getCommand "glUnmapBufferOES"++-- glUnmapNamedBuffer ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glUnmapBuffer.xhtml OpenGL 4.x>.+glUnmapNamedBuffer+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glUnmapNamedBuffer v1 = liftIO $ dyn284 ptr_glUnmapNamedBuffer v1++{-# NOINLINE ptr_glUnmapNamedBuffer #-}+ptr_glUnmapNamedBuffer :: FunPtr (GLuint -> IO GLboolean)+ptr_glUnmapNamedBuffer = unsafePerformIO $ getCommand "glUnmapNamedBuffer"++-- glUnmapNamedBufferEXT -------------------------------------------------------++glUnmapNamedBufferEXT+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glUnmapNamedBufferEXT v1 = liftIO $ dyn284 ptr_glUnmapNamedBufferEXT v1++{-# NOINLINE ptr_glUnmapNamedBufferEXT #-}+ptr_glUnmapNamedBufferEXT :: FunPtr (GLuint -> IO GLboolean)+ptr_glUnmapNamedBufferEXT = unsafePerformIO $ getCommand "glUnmapNamedBufferEXT"++-- glUnmapObjectBufferATI ------------------------------------------------------++glUnmapObjectBufferATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> m ()+glUnmapObjectBufferATI v1 = liftIO $ dyn3 ptr_glUnmapObjectBufferATI v1++{-# NOINLINE ptr_glUnmapObjectBufferATI #-}+ptr_glUnmapObjectBufferATI :: FunPtr (GLuint -> IO ())+ptr_glUnmapObjectBufferATI = unsafePerformIO $ getCommand "glUnmapObjectBufferATI"++-- glUnmapTexture2DINTEL -------------------------------------------------------++glUnmapTexture2DINTEL+  :: MonadIO m+  => GLuint -- ^ @texture@.+  -> GLint -- ^ @level@.+  -> m ()+glUnmapTexture2DINTEL v1 v2 = liftIO $ dyn499 ptr_glUnmapTexture2DINTEL v1 v2++{-# NOINLINE ptr_glUnmapTexture2DINTEL #-}+ptr_glUnmapTexture2DINTEL :: FunPtr (GLuint -> GLint -> IO ())+ptr_glUnmapTexture2DINTEL = unsafePerformIO $ getCommand "glUnmapTexture2DINTEL"+
+ src/Graphics/GL/Functions/F29.hs view
@@ -0,0 +1,1541 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F29+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F29 (+  glUpdateObjectBufferATI,+  glUploadGpuMaskNVX,+  glUseProgram,+  glUseProgramObjectARB,+  glUseProgramStages,+  glUseProgramStagesEXT,+  glUseShaderProgramEXT,+  glVDPAUFiniNV,+  glVDPAUGetSurfaceivNV,+  glVDPAUInitNV,+  glVDPAUIsSurfaceNV,+  glVDPAUMapSurfacesNV,+  glVDPAURegisterOutputSurfaceNV,+  glVDPAURegisterVideoSurfaceNV,+  glVDPAURegisterVideoSurfaceWithPictureStructureNV,+  glVDPAUSurfaceAccessNV,+  glVDPAUUnmapSurfacesNV,+  glVDPAUUnregisterSurfaceNV,+  glValidateProgram,+  glValidateProgramARB,+  glValidateProgramPipeline,+  glValidateProgramPipelineEXT,+  glVariantArrayObjectATI,+  glVariantPointerEXT,+  glVariantbvEXT,+  glVariantdvEXT,+  glVariantfvEXT,+  glVariantivEXT,+  glVariantsvEXT,+  glVariantubvEXT,+  glVariantuivEXT,+  glVariantusvEXT,+  glVertex2bOES,+  glVertex2bvOES,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2hNV,+  glVertex2hvNV,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex2xOES,+  glVertex2xvOES,+  glVertex3bOES,+  glVertex3bvOES,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3hNV,+  glVertex3hvNV,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex3xOES,+  glVertex3xvOES,+  glVertex4bOES,+  glVertex4bvOES,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4hNV,+  glVertex4hvNV,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertex4xOES,+  glVertex4xvOES,+  glVertexArrayAttribBinding,+  glVertexArrayAttribFormat,+  glVertexArrayAttribIFormat,+  glVertexArrayAttribLFormat,+  glVertexArrayBindVertexBufferEXT,+  glVertexArrayBindingDivisor,+  glVertexArrayColorOffsetEXT,+  glVertexArrayEdgeFlagOffsetEXT,+  glVertexArrayElementBuffer,+  glVertexArrayFogCoordOffsetEXT,+  glVertexArrayIndexOffsetEXT,+  glVertexArrayMultiTexCoordOffsetEXT,+  glVertexArrayNormalOffsetEXT,+  glVertexArrayParameteriAPPLE,+  glVertexArrayRangeAPPLE,+  glVertexArrayRangeNV,+  glVertexArraySecondaryColorOffsetEXT,+  glVertexArrayTexCoordOffsetEXT,+  glVertexArrayVertexAttribBindingEXT,+  glVertexArrayVertexAttribDivisorEXT,+  glVertexArrayVertexAttribFormatEXT,+  glVertexArrayVertexAttribIFormatEXT,+  glVertexArrayVertexAttribIOffsetEXT,+  glVertexArrayVertexAttribLFormatEXT,+  glVertexArrayVertexAttribLOffsetEXT,+  glVertexArrayVertexAttribOffsetEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glUpdateObjectBufferATI -----------------------------------------------------++glUpdateObjectBufferATI+  :: MonadIO m+  => GLuint -- ^ @buffer@.+  -> GLuint -- ^ @offset@.+  -> GLsizei -- ^ @size@.+  -> Ptr a -- ^ @pointer@ pointing to @size@ elements of type @a@.+  -> GLenum -- ^ @preserve@ of type [PreserveModeATI](Graphics-GL-Groups.html#PreserveModeATI).+  -> m ()+glUpdateObjectBufferATI v1 v2 v3 v4 v5 = liftIO $ dyn869 ptr_glUpdateObjectBufferATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glUpdateObjectBufferATI #-}+ptr_glUpdateObjectBufferATI :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr a -> GLenum -> IO ())+ptr_glUpdateObjectBufferATI = unsafePerformIO $ getCommand "glUpdateObjectBufferATI"++-- glUploadGpuMaskNVX ----------------------------------------------------------++glUploadGpuMaskNVX+  :: MonadIO m+  => GLbitfield -- ^ @mask@.+  -> m ()+glUploadGpuMaskNVX v1 = liftIO $ dyn75 ptr_glUploadGpuMaskNVX v1++{-# NOINLINE ptr_glUploadGpuMaskNVX #-}+ptr_glUploadGpuMaskNVX :: FunPtr (GLbitfield -> IO ())+ptr_glUploadGpuMaskNVX = unsafePerformIO $ getCommand "glUploadGpuMaskNVX"++-- glUseProgram ----------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glUseProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glUseProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glUseProgram.xhtml OpenGL 4.x>.+glUseProgram+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m ()+glUseProgram v1 = liftIO $ dyn3 ptr_glUseProgram v1++{-# NOINLINE ptr_glUseProgram #-}+ptr_glUseProgram :: FunPtr (GLuint -> IO ())+ptr_glUseProgram = unsafePerformIO $ getCommand "glUseProgram"++-- glUseProgramObjectARB -------------------------------------------------------++-- | This command is an alias for 'glUseProgram'.+glUseProgramObjectARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> m ()+glUseProgramObjectARB v1 = liftIO $ dyn144 ptr_glUseProgramObjectARB v1++{-# NOINLINE ptr_glUseProgramObjectARB #-}+ptr_glUseProgramObjectARB :: FunPtr (GLhandleARB -> IO ())+ptr_glUseProgramObjectARB = unsafePerformIO $ getCommand "glUseProgramObjectARB"++-- glUseProgramStages ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glUseProgramStages.xhtml OpenGL 4.x>.+glUseProgramStages+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLbitfield -- ^ @stages@ of type [UseProgramStageMask](Graphics-GL-Groups.html#UseProgramStageMask).+  -> GLuint -- ^ @program@.+  -> m ()+glUseProgramStages v1 v2 v3 = liftIO $ dyn870 ptr_glUseProgramStages v1 v2 v3++{-# NOINLINE ptr_glUseProgramStages #-}+ptr_glUseProgramStages :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())+ptr_glUseProgramStages = unsafePerformIO $ getCommand "glUseProgramStages"++-- glUseProgramStagesEXT -------------------------------------------------------++glUseProgramStagesEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> GLbitfield -- ^ @stages@ of type [UseProgramStageMask](Graphics-GL-Groups.html#UseProgramStageMask).+  -> GLuint -- ^ @program@.+  -> m ()+glUseProgramStagesEXT v1 v2 v3 = liftIO $ dyn870 ptr_glUseProgramStagesEXT v1 v2 v3++{-# NOINLINE ptr_glUseProgramStagesEXT #-}+ptr_glUseProgramStagesEXT :: FunPtr (GLuint -> GLbitfield -> GLuint -> IO ())+ptr_glUseProgramStagesEXT = unsafePerformIO $ getCommand "glUseProgramStagesEXT"++-- glUseShaderProgramEXT -------------------------------------------------------++glUseShaderProgramEXT+  :: MonadIO m+  => GLenum -- ^ @type@.+  -> GLuint -- ^ @program@.+  -> m ()+glUseShaderProgramEXT v1 v2 = liftIO $ dyn19 ptr_glUseShaderProgramEXT v1 v2++{-# NOINLINE ptr_glUseShaderProgramEXT #-}+ptr_glUseShaderProgramEXT :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glUseShaderProgramEXT = unsafePerformIO $ getCommand "glUseShaderProgramEXT"++-- glVDPAUFiniNV ---------------------------------------------------------------++glVDPAUFiniNV+  :: MonadIO m+  => m ()+glVDPAUFiniNV = liftIO $ dyn11 ptr_glVDPAUFiniNV++{-# NOINLINE ptr_glVDPAUFiniNV #-}+ptr_glVDPAUFiniNV :: FunPtr (IO ())+ptr_glVDPAUFiniNV = unsafePerformIO $ getCommand "glVDPAUFiniNV"++-- glVDPAUGetSurfaceivNV -------------------------------------------------------++glVDPAUGetSurfaceivNV+  :: MonadIO m+  => GLvdpauSurfaceNV -- ^ @surface@ of type @vdpauSurfaceNV@.+  -> GLenum -- ^ @pname@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLsizei -- ^ @length@.+  -> Ptr GLint -- ^ @values@ pointing to @count@ elements of type @GLint@.+  -> m ()+glVDPAUGetSurfaceivNV v1 v2 v3 v4 v5 = liftIO $ dyn871 ptr_glVDPAUGetSurfaceivNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVDPAUGetSurfaceivNV #-}+ptr_glVDPAUGetSurfaceivNV :: FunPtr (GLvdpauSurfaceNV -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())+ptr_glVDPAUGetSurfaceivNV = unsafePerformIO $ getCommand "glVDPAUGetSurfaceivNV"++-- glVDPAUInitNV ---------------------------------------------------------------++glVDPAUInitNV+  :: MonadIO m+  => Ptr a -- ^ @vdpDevice@.+  -> Ptr b -- ^ @getProcAddress@.+  -> m ()+glVDPAUInitNV v1 v2 = liftIO $ dyn872 ptr_glVDPAUInitNV v1 v2++{-# NOINLINE ptr_glVDPAUInitNV #-}+ptr_glVDPAUInitNV :: FunPtr (Ptr a -> Ptr b -> IO ())+ptr_glVDPAUInitNV = unsafePerformIO $ getCommand "glVDPAUInitNV"++-- glVDPAUIsSurfaceNV ----------------------------------------------------------++glVDPAUIsSurfaceNV+  :: MonadIO m+  => GLvdpauSurfaceNV -- ^ @surface@ of type @vdpauSurfaceNV@.+  -> m GLboolean -- ^ of type [Boolean](Graphics-GL-Groups.html#Boolean).+glVDPAUIsSurfaceNV v1 = liftIO $ dyn873 ptr_glVDPAUIsSurfaceNV v1++{-# NOINLINE ptr_glVDPAUIsSurfaceNV #-}+ptr_glVDPAUIsSurfaceNV :: FunPtr (GLvdpauSurfaceNV -> IO GLboolean)+ptr_glVDPAUIsSurfaceNV = unsafePerformIO $ getCommand "glVDPAUIsSurfaceNV"++-- glVDPAUMapSurfacesNV --------------------------------------------------------++glVDPAUMapSurfacesNV+  :: MonadIO m+  => GLsizei -- ^ @numSurfaces@.+  -> Ptr GLvdpauSurfaceNV -- ^ @surfaces@ pointing to @numSurfaces@ elements of type @vdpauSurfaceNV@.+  -> m ()+glVDPAUMapSurfacesNV v1 v2 = liftIO $ dyn874 ptr_glVDPAUMapSurfacesNV v1 v2++{-# NOINLINE ptr_glVDPAUMapSurfacesNV #-}+ptr_glVDPAUMapSurfacesNV :: FunPtr (GLsizei -> Ptr GLvdpauSurfaceNV -> IO ())+ptr_glVDPAUMapSurfacesNV = unsafePerformIO $ getCommand "glVDPAUMapSurfacesNV"++-- glVDPAURegisterOutputSurfaceNV ----------------------------------------------++glVDPAURegisterOutputSurfaceNV+  :: MonadIO m+  => Ptr a -- ^ @vdpSurface@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @numTextureNames@.+  -> Ptr GLuint -- ^ @textureNames@ pointing to @numTextureNames@ elements of type @GLuint@.+  -> m GLvdpauSurfaceNV -- ^ of type @vdpauSurfaceNV@.+glVDPAURegisterOutputSurfaceNV v1 v2 v3 v4 = liftIO $ dyn875 ptr_glVDPAURegisterOutputSurfaceNV v1 v2 v3 v4++{-# NOINLINE ptr_glVDPAURegisterOutputSurfaceNV #-}+ptr_glVDPAURegisterOutputSurfaceNV :: FunPtr (Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV)+ptr_glVDPAURegisterOutputSurfaceNV = unsafePerformIO $ getCommand "glVDPAURegisterOutputSurfaceNV"++-- glVDPAURegisterVideoSurfaceNV -----------------------------------------------++glVDPAURegisterVideoSurfaceNV+  :: MonadIO m+  => Ptr a -- ^ @vdpSurface@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @numTextureNames@.+  -> Ptr GLuint -- ^ @textureNames@ pointing to @numTextureNames@ elements of type @GLuint@.+  -> m GLvdpauSurfaceNV -- ^ of type @vdpauSurfaceNV@.+glVDPAURegisterVideoSurfaceNV v1 v2 v3 v4 = liftIO $ dyn875 ptr_glVDPAURegisterVideoSurfaceNV v1 v2 v3 v4++{-# NOINLINE ptr_glVDPAURegisterVideoSurfaceNV #-}+ptr_glVDPAURegisterVideoSurfaceNV :: FunPtr (Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> IO GLvdpauSurfaceNV)+ptr_glVDPAURegisterVideoSurfaceNV = unsafePerformIO $ getCommand "glVDPAURegisterVideoSurfaceNV"++-- glVDPAURegisterVideoSurfaceWithPictureStructureNV ---------------------------++glVDPAURegisterVideoSurfaceWithPictureStructureNV+  :: MonadIO m+  => Ptr a -- ^ @vdpSurface@.+  -> GLenum -- ^ @target@.+  -> GLsizei -- ^ @numTextureNames@.+  -> Ptr GLuint -- ^ @textureNames@ pointing to @numTextureNames@ elements of type @GLuint@.+  -> GLboolean -- ^ @isFrameStructure@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> m GLvdpauSurfaceNV -- ^ of type @vdpauSurfaceNV@.+glVDPAURegisterVideoSurfaceWithPictureStructureNV v1 v2 v3 v4 v5 = liftIO $ dyn876 ptr_glVDPAURegisterVideoSurfaceWithPictureStructureNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVDPAURegisterVideoSurfaceWithPictureStructureNV #-}+ptr_glVDPAURegisterVideoSurfaceWithPictureStructureNV :: FunPtr (Ptr a -> GLenum -> GLsizei -> Ptr GLuint -> GLboolean -> IO GLvdpauSurfaceNV)+ptr_glVDPAURegisterVideoSurfaceWithPictureStructureNV = unsafePerformIO $ getCommand "glVDPAURegisterVideoSurfaceWithPictureStructureNV"++-- glVDPAUSurfaceAccessNV ------------------------------------------------------++glVDPAUSurfaceAccessNV+  :: MonadIO m+  => GLvdpauSurfaceNV -- ^ @surface@ of type @vdpauSurfaceNV@.+  -> GLenum -- ^ @access@.+  -> m ()+glVDPAUSurfaceAccessNV v1 v2 = liftIO $ dyn877 ptr_glVDPAUSurfaceAccessNV v1 v2++{-# NOINLINE ptr_glVDPAUSurfaceAccessNV #-}+ptr_glVDPAUSurfaceAccessNV :: FunPtr (GLvdpauSurfaceNV -> GLenum -> IO ())+ptr_glVDPAUSurfaceAccessNV = unsafePerformIO $ getCommand "glVDPAUSurfaceAccessNV"++-- glVDPAUUnmapSurfacesNV ------------------------------------------------------++glVDPAUUnmapSurfacesNV+  :: MonadIO m+  => GLsizei -- ^ @numSurface@.+  -> Ptr GLvdpauSurfaceNV -- ^ @surfaces@ pointing to @numSurface@ elements of type @vdpauSurfaceNV@.+  -> m ()+glVDPAUUnmapSurfacesNV v1 v2 = liftIO $ dyn874 ptr_glVDPAUUnmapSurfacesNV v1 v2++{-# NOINLINE ptr_glVDPAUUnmapSurfacesNV #-}+ptr_glVDPAUUnmapSurfacesNV :: FunPtr (GLsizei -> Ptr GLvdpauSurfaceNV -> IO ())+ptr_glVDPAUUnmapSurfacesNV = unsafePerformIO $ getCommand "glVDPAUUnmapSurfacesNV"++-- glVDPAUUnregisterSurfaceNV --------------------------------------------------++glVDPAUUnregisterSurfaceNV+  :: MonadIO m+  => GLvdpauSurfaceNV -- ^ @surface@ of type @vdpauSurfaceNV@.+  -> m ()+glVDPAUUnregisterSurfaceNV v1 = liftIO $ dyn878 ptr_glVDPAUUnregisterSurfaceNV v1++{-# NOINLINE ptr_glVDPAUUnregisterSurfaceNV #-}+ptr_glVDPAUUnregisterSurfaceNV :: FunPtr (GLvdpauSurfaceNV -> IO ())+ptr_glVDPAUUnregisterSurfaceNV = unsafePerformIO $ getCommand "glVDPAUUnregisterSurfaceNV"++-- glValidateProgram -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glValidateProgram.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glValidateProgram.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glValidateProgram.xhtml OpenGL 4.x>.+glValidateProgram+  :: MonadIO m+  => GLuint -- ^ @program@.+  -> m ()+glValidateProgram v1 = liftIO $ dyn3 ptr_glValidateProgram v1++{-# NOINLINE ptr_glValidateProgram #-}+ptr_glValidateProgram :: FunPtr (GLuint -> IO ())+ptr_glValidateProgram = unsafePerformIO $ getCommand "glValidateProgram"++-- glValidateProgramARB --------------------------------------------------------++-- | This command is an alias for 'glValidateProgram'.+glValidateProgramARB+  :: MonadIO m+  => GLhandleARB -- ^ @programObj@ of type @handleARB@.+  -> m ()+glValidateProgramARB v1 = liftIO $ dyn144 ptr_glValidateProgramARB v1++{-# NOINLINE ptr_glValidateProgramARB #-}+ptr_glValidateProgramARB :: FunPtr (GLhandleARB -> IO ())+ptr_glValidateProgramARB = unsafePerformIO $ getCommand "glValidateProgramARB"++-- glValidateProgramPipeline ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glValidateProgramPipeline.xhtml OpenGL 4.x>.+glValidateProgramPipeline+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m ()+glValidateProgramPipeline v1 = liftIO $ dyn3 ptr_glValidateProgramPipeline v1++{-# NOINLINE ptr_glValidateProgramPipeline #-}+ptr_glValidateProgramPipeline :: FunPtr (GLuint -> IO ())+ptr_glValidateProgramPipeline = unsafePerformIO $ getCommand "glValidateProgramPipeline"++-- glValidateProgramPipelineEXT ------------------------------------------------++glValidateProgramPipelineEXT+  :: MonadIO m+  => GLuint -- ^ @pipeline@.+  -> m ()+glValidateProgramPipelineEXT v1 = liftIO $ dyn3 ptr_glValidateProgramPipelineEXT v1++{-# NOINLINE ptr_glValidateProgramPipelineEXT #-}+ptr_glValidateProgramPipelineEXT :: FunPtr (GLuint -> IO ())+ptr_glValidateProgramPipelineEXT = unsafePerformIO $ getCommand "glValidateProgramPipelineEXT"++-- glVariantArrayObjectATI -----------------------------------------------------++glVariantArrayObjectATI+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @type@ of type [ScalarType](Graphics-GL-Groups.html#ScalarType).+  -> GLsizei -- ^ @stride@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @offset@.+  -> m ()+glVariantArrayObjectATI v1 v2 v3 v4 v5 = liftIO $ dyn879 ptr_glVariantArrayObjectATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVariantArrayObjectATI #-}+ptr_glVariantArrayObjectATI :: FunPtr (GLuint -> GLenum -> GLsizei -> GLuint -> GLuint -> IO ())+ptr_glVariantArrayObjectATI = unsafePerformIO $ getCommand "glVariantArrayObjectATI"++-- glVariantPointerEXT ---------------------------------------------------------++glVariantPointerEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> GLenum -- ^ @type@ of type [ScalarType](Graphics-GL-Groups.html#ScalarType).+  -> GLuint -- ^ @stride@.+  -> Ptr a -- ^ @addr@ pointing to @COMPSIZE(id,type,stride)@ elements of type @a@.+  -> m ()+glVariantPointerEXT v1 v2 v3 v4 = liftIO $ dyn880 ptr_glVariantPointerEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVariantPointerEXT #-}+ptr_glVariantPointerEXT :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr a -> IO ())+ptr_glVariantPointerEXT = unsafePerformIO $ getCommand "glVariantPointerEXT"++-- glVariantbvEXT --------------------------------------------------------------++glVariantbvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLbyte -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLbyte@.+  -> m ()+glVariantbvEXT v1 v2 = liftIO $ dyn881 ptr_glVariantbvEXT v1 v2++{-# NOINLINE ptr_glVariantbvEXT #-}+ptr_glVariantbvEXT :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVariantbvEXT = unsafePerformIO $ getCommand "glVariantbvEXT"++-- glVariantdvEXT --------------------------------------------------------------++glVariantdvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLdouble -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLdouble@.+  -> m ()+glVariantdvEXT v1 v2 = liftIO $ dyn882 ptr_glVariantdvEXT v1 v2++{-# NOINLINE ptr_glVariantdvEXT #-}+ptr_glVariantdvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVariantdvEXT = unsafePerformIO $ getCommand "glVariantdvEXT"++-- glVariantfvEXT --------------------------------------------------------------++glVariantfvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLfloat -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLfloat@.+  -> m ()+glVariantfvEXT v1 v2 = liftIO $ dyn394 ptr_glVariantfvEXT v1 v2++{-# NOINLINE ptr_glVariantfvEXT #-}+ptr_glVariantfvEXT :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVariantfvEXT = unsafePerformIO $ getCommand "glVariantfvEXT"++-- glVariantivEXT --------------------------------------------------------------++glVariantivEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLint -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLint@.+  -> m ()+glVariantivEXT v1 v2 = liftIO $ dyn741 ptr_glVariantivEXT v1 v2++{-# NOINLINE ptr_glVariantivEXT #-}+ptr_glVariantivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVariantivEXT = unsafePerformIO $ getCommand "glVariantivEXT"++-- glVariantsvEXT --------------------------------------------------------------++glVariantsvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLshort -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLshort@.+  -> m ()+glVariantsvEXT v1 v2 = liftIO $ dyn883 ptr_glVariantsvEXT v1 v2++{-# NOINLINE ptr_glVariantsvEXT #-}+ptr_glVariantsvEXT :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVariantsvEXT = unsafePerformIO $ getCommand "glVariantsvEXT"++-- glVariantubvEXT -------------------------------------------------------------++glVariantubvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLubyte -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLubyte@.+  -> m ()+glVariantubvEXT v1 v2 = liftIO $ dyn393 ptr_glVariantubvEXT v1 v2++{-# NOINLINE ptr_glVariantubvEXT #-}+ptr_glVariantubvEXT :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVariantubvEXT = unsafePerformIO $ getCommand "glVariantubvEXT"++-- glVariantuivEXT -------------------------------------------------------------++glVariantuivEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLuint -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLuint@.+  -> m ()+glVariantuivEXT v1 v2 = liftIO $ dyn201 ptr_glVariantuivEXT v1 v2++{-# NOINLINE ptr_glVariantuivEXT #-}+ptr_glVariantuivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVariantuivEXT = unsafePerformIO $ getCommand "glVariantuivEXT"++-- glVariantusvEXT -------------------------------------------------------------++glVariantusvEXT+  :: MonadIO m+  => GLuint -- ^ @id@.+  -> Ptr GLushort -- ^ @addr@ pointing to @COMPSIZE(id)@ elements of type @GLushort@.+  -> m ()+glVariantusvEXT v1 v2 = liftIO $ dyn884 ptr_glVariantusvEXT v1 v2++{-# NOINLINE ptr_glVariantusvEXT #-}+ptr_glVariantusvEXT :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVariantusvEXT = unsafePerformIO $ getCommand "glVariantusvEXT"++-- glVertex2bOES ---------------------------------------------------------------++glVertex2bOES+  :: MonadIO m+  => GLbyte -- ^ @x@.+  -> GLbyte -- ^ @y@.+  -> m ()+glVertex2bOES v1 v2 = liftIO $ dyn765 ptr_glVertex2bOES v1 v2++{-# NOINLINE ptr_glVertex2bOES #-}+ptr_glVertex2bOES :: FunPtr (GLbyte -> GLbyte -> IO ())+ptr_glVertex2bOES = unsafePerformIO $ getCommand "glVertex2bOES"++-- glVertex2bvOES --------------------------------------------------------------++glVertex2bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @2@ elements of type @GLbyte@.+  -> m ()+glVertex2bvOES v1 = liftIO $ dyn40 ptr_glVertex2bvOES v1++{-# NOINLINE ptr_glVertex2bvOES #-}+ptr_glVertex2bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glVertex2bvOES = unsafePerformIO $ getCommand "glVertex2bvOES"++-- glVertex2d ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex2dv'.+glVertex2d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> m ()+glVertex2d v1 v2 = liftIO $ dyn225 ptr_glVertex2d v1 v2++{-# NOINLINE ptr_glVertex2d #-}+ptr_glVertex2d :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glVertex2d = unsafePerformIO $ getCommand "glVertex2d"++-- glVertex2dv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex2dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glVertex2dv v1 = liftIO $ dyn42 ptr_glVertex2dv v1++{-# NOINLINE ptr_glVertex2dv #-}+ptr_glVertex2dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glVertex2dv = unsafePerformIO $ getCommand "glVertex2dv"++-- glVertex2f ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex2fv'.+glVertex2f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> m ()+glVertex2f v1 v2 = liftIO $ dyn230 ptr_glVertex2f v1 v2++{-# NOINLINE ptr_glVertex2f #-}+ptr_glVertex2f :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glVertex2f = unsafePerformIO $ getCommand "glVertex2f"++-- glVertex2fv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex2fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glVertex2fv v1 = liftIO $ dyn44 ptr_glVertex2fv v1++{-# NOINLINE ptr_glVertex2fv #-}+ptr_glVertex2fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glVertex2fv = unsafePerformIO $ getCommand "glVertex2fv"++-- glVertex2hNV ----------------------------------------------------------------++-- | The vector equivalent of this command is 'glVertex2hvNV'.+glVertex2hNV+  :: MonadIO m+  => GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> m ()+glVertex2hNV v1 v2 = liftIO $ dyn770 ptr_glVertex2hNV v1 v2++{-# NOINLINE ptr_glVertex2hNV #-}+ptr_glVertex2hNV :: FunPtr (GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertex2hNV = unsafePerformIO $ getCommand "glVertex2hNV"++-- glVertex2hvNV ---------------------------------------------------------------++glVertex2hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @2@ elements of type @Half16NV@.+  -> m ()+glVertex2hvNV v1 = liftIO $ dyn106 ptr_glVertex2hvNV v1++{-# NOINLINE ptr_glVertex2hvNV #-}+ptr_glVertex2hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glVertex2hvNV = unsafePerformIO $ getCommand "glVertex2hvNV"++-- glVertex2i ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex2iv'.+glVertex2i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> m ()+glVertex2i v1 v2 = liftIO $ dyn277 ptr_glVertex2i v1 v2++{-# NOINLINE ptr_glVertex2i #-}+ptr_glVertex2i :: FunPtr (GLint -> GLint -> IO ())+ptr_glVertex2i = unsafePerformIO $ getCommand "glVertex2i"++-- glVertex2iv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex2iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glVertex2iv v1 = liftIO $ dyn46 ptr_glVertex2iv v1++{-# NOINLINE ptr_glVertex2iv #-}+ptr_glVertex2iv :: FunPtr (Ptr GLint -> IO ())+ptr_glVertex2iv = unsafePerformIO $ getCommand "glVertex2iv"++-- glVertex2s ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex2sv'.+glVertex2s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> m ()+glVertex2s v1 v2 = liftIO $ dyn709 ptr_glVertex2s v1 v2++{-# NOINLINE ptr_glVertex2s #-}+ptr_glVertex2s :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glVertex2s = unsafePerformIO $ getCommand "glVertex2s"++-- glVertex2sv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex2sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glVertex2sv v1 = liftIO $ dyn48 ptr_glVertex2sv v1++{-# NOINLINE ptr_glVertex2sv #-}+ptr_glVertex2sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glVertex2sv = unsafePerformIO $ getCommand "glVertex2sv"++-- glVertex2xOES ---------------------------------------------------------------++glVertex2xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> m ()+glVertex2xOES v1 = liftIO $ dyn87 ptr_glVertex2xOES v1++{-# NOINLINE ptr_glVertex2xOES #-}+ptr_glVertex2xOES :: FunPtr (GLfixed -> IO ())+ptr_glVertex2xOES = unsafePerformIO $ getCommand "glVertex2xOES"++-- glVertex2xvOES --------------------------------------------------------------++glVertex2xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @2@ elements of type @GLfixed@.+  -> m ()+glVertex2xvOES v1 = liftIO $ dyn114 ptr_glVertex2xvOES v1++{-# NOINLINE ptr_glVertex2xvOES #-}+ptr_glVertex2xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glVertex2xvOES = unsafePerformIO $ getCommand "glVertex2xvOES"++-- glVertex3bOES ---------------------------------------------------------------++glVertex3bOES+  :: MonadIO m+  => GLbyte -- ^ @x@.+  -> GLbyte -- ^ @y@.+  -> GLbyte -- ^ @z@.+  -> m ()+glVertex3bOES v1 v2 v3 = liftIO $ dyn39 ptr_glVertex3bOES v1 v2 v3++{-# NOINLINE ptr_glVertex3bOES #-}+ptr_glVertex3bOES :: FunPtr (GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glVertex3bOES = unsafePerformIO $ getCommand "glVertex3bOES"++-- glVertex3bvOES --------------------------------------------------------------++glVertex3bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @3@ elements of type @GLbyte@.+  -> m ()+glVertex3bvOES v1 = liftIO $ dyn40 ptr_glVertex3bvOES v1++{-# NOINLINE ptr_glVertex3bvOES #-}+ptr_glVertex3bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glVertex3bvOES = unsafePerformIO $ getCommand "glVertex3bvOES"++-- glVertex3d ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex3dv'.+glVertex3d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> m ()+glVertex3d v1 v2 v3 = liftIO $ dyn41 ptr_glVertex3d v1 v2 v3++{-# NOINLINE ptr_glVertex3d #-}+ptr_glVertex3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertex3d = unsafePerformIO $ getCommand "glVertex3d"++-- glVertex3dv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glVertex3dv v1 = liftIO $ dyn42 ptr_glVertex3dv v1++{-# NOINLINE ptr_glVertex3dv #-}+ptr_glVertex3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glVertex3dv = unsafePerformIO $ getCommand "glVertex3dv"++-- glVertex3f ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex3fv'.+glVertex3f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> m ()+glVertex3f v1 v2 v3 = liftIO $ dyn43 ptr_glVertex3f v1 v2 v3++{-# NOINLINE ptr_glVertex3f #-}+ptr_glVertex3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertex3f = unsafePerformIO $ getCommand "glVertex3f"++-- glVertex3fv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glVertex3fv v1 = liftIO $ dyn44 ptr_glVertex3fv v1++{-# NOINLINE ptr_glVertex3fv #-}+ptr_glVertex3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glVertex3fv = unsafePerformIO $ getCommand "glVertex3fv"++-- glVertex3hNV ----------------------------------------------------------------++-- | The vector equivalent of this command is 'glVertex3hvNV'.+glVertex3hNV+  :: MonadIO m+  => GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> GLhalfNV -- ^ @z@ of type @Half16NV@.+  -> m ()+glVertex3hNV v1 v2 v3 = liftIO $ dyn105 ptr_glVertex3hNV v1 v2 v3++{-# NOINLINE ptr_glVertex3hNV #-}+ptr_glVertex3hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertex3hNV = unsafePerformIO $ getCommand "glVertex3hNV"++-- glVertex3hvNV ---------------------------------------------------------------++glVertex3hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glVertex3hvNV v1 = liftIO $ dyn106 ptr_glVertex3hvNV v1++{-# NOINLINE ptr_glVertex3hvNV #-}+ptr_glVertex3hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glVertex3hvNV = unsafePerformIO $ getCommand "glVertex3hvNV"++-- glVertex3i ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex3iv'.+glVertex3i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> m ()+glVertex3i v1 v2 v3 = liftIO $ dyn45 ptr_glVertex3i v1 v2 v3++{-# NOINLINE ptr_glVertex3i #-}+ptr_glVertex3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glVertex3i = unsafePerformIO $ getCommand "glVertex3i"++-- glVertex3iv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glVertex3iv v1 = liftIO $ dyn46 ptr_glVertex3iv v1++{-# NOINLINE ptr_glVertex3iv #-}+ptr_glVertex3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glVertex3iv = unsafePerformIO $ getCommand "glVertex3iv"++-- glVertex3s ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex3sv'.+glVertex3s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> m ()+glVertex3s v1 v2 v3 = liftIO $ dyn47 ptr_glVertex3s v1 v2 v3++{-# NOINLINE ptr_glVertex3s #-}+ptr_glVertex3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertex3s = unsafePerformIO $ getCommand "glVertex3s"++-- glVertex3sv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glVertex3sv v1 = liftIO $ dyn48 ptr_glVertex3sv v1++{-# NOINLINE ptr_glVertex3sv #-}+ptr_glVertex3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glVertex3sv = unsafePerformIO $ getCommand "glVertex3sv"++-- glVertex3xOES ---------------------------------------------------------------++glVertex3xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> m ()+glVertex3xOES v1 v2 = liftIO $ dyn232 ptr_glVertex3xOES v1 v2++{-# NOINLINE ptr_glVertex3xOES #-}+ptr_glVertex3xOES :: FunPtr (GLfixed -> GLfixed -> IO ())+ptr_glVertex3xOES = unsafePerformIO $ getCommand "glVertex3xOES"++-- glVertex3xvOES --------------------------------------------------------------++glVertex3xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @3@ elements of type @GLfixed@.+  -> m ()+glVertex3xvOES v1 = liftIO $ dyn114 ptr_glVertex3xvOES v1++{-# NOINLINE ptr_glVertex3xvOES #-}+ptr_glVertex3xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glVertex3xvOES = unsafePerformIO $ getCommand "glVertex3xvOES"++-- glVertex4bOES ---------------------------------------------------------------++glVertex4bOES+  :: MonadIO m+  => GLbyte -- ^ @x@.+  -> GLbyte -- ^ @y@.+  -> GLbyte -- ^ @z@.+  -> GLbyte -- ^ @w@.+  -> m ()+glVertex4bOES v1 v2 v3 v4 = liftIO $ dyn115 ptr_glVertex4bOES v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4bOES #-}+ptr_glVertex4bOES :: FunPtr (GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())+ptr_glVertex4bOES = unsafePerformIO $ getCommand "glVertex4bOES"++-- glVertex4bvOES --------------------------------------------------------------++glVertex4bvOES+  :: MonadIO m+  => Ptr GLbyte -- ^ @coords@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertex4bvOES v1 = liftIO $ dyn40 ptr_glVertex4bvOES v1++{-# NOINLINE ptr_glVertex4bvOES #-}+ptr_glVertex4bvOES :: FunPtr (Ptr GLbyte -> IO ())+ptr_glVertex4bvOES = unsafePerformIO $ getCommand "glVertex4bvOES"++-- glVertex4d ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex4dv'.+glVertex4d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> GLdouble -- ^ @w@ of type @CoordD@.+  -> m ()+glVertex4d v1 v2 v3 v4 = liftIO $ dyn116 ptr_glVertex4d v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4d #-}+ptr_glVertex4d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertex4d = unsafePerformIO $ getCommand "glVertex4d"++-- glVertex4dv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex4dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glVertex4dv v1 = liftIO $ dyn42 ptr_glVertex4dv v1++{-# NOINLINE ptr_glVertex4dv #-}+ptr_glVertex4dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glVertex4dv = unsafePerformIO $ getCommand "glVertex4dv"++-- glVertex4f ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex4fv'.+glVertex4f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> GLfloat -- ^ @w@ of type @CoordF@.+  -> m ()+glVertex4f v1 v2 v3 v4 = liftIO $ dyn52 ptr_glVertex4f v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4f #-}+ptr_glVertex4f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertex4f = unsafePerformIO $ getCommand "glVertex4f"++-- glVertex4fv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex4fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glVertex4fv v1 = liftIO $ dyn44 ptr_glVertex4fv v1++{-# NOINLINE ptr_glVertex4fv #-}+ptr_glVertex4fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glVertex4fv = unsafePerformIO $ getCommand "glVertex4fv"++-- glVertex4hNV ----------------------------------------------------------------++-- | The vector equivalent of this command is 'glVertex4hvNV'.+glVertex4hNV+  :: MonadIO m+  => GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> GLhalfNV -- ^ @z@ of type @Half16NV@.+  -> GLhalfNV -- ^ @w@ of type @Half16NV@.+  -> m ()+glVertex4hNV v1 v2 v3 v4 = liftIO $ dyn119 ptr_glVertex4hNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4hNV #-}+ptr_glVertex4hNV :: FunPtr (GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertex4hNV = unsafePerformIO $ getCommand "glVertex4hNV"++-- glVertex4hvNV ---------------------------------------------------------------++glVertex4hvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @v@ pointing to @4@ elements of type @Half16NV@.+  -> m ()+glVertex4hvNV v1 = liftIO $ dyn106 ptr_glVertex4hvNV v1++{-# NOINLINE ptr_glVertex4hvNV #-}+ptr_glVertex4hvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glVertex4hvNV = unsafePerformIO $ getCommand "glVertex4hvNV"++-- glVertex4i ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex4iv'.+glVertex4i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> GLint -- ^ @w@ of type @CoordI@.+  -> m ()+glVertex4i v1 v2 v3 v4 = liftIO $ dyn82 ptr_glVertex4i v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4i #-}+ptr_glVertex4i :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertex4i = unsafePerformIO $ getCommand "glVertex4i"++-- glVertex4iv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex4iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glVertex4iv v1 = liftIO $ dyn46 ptr_glVertex4iv v1++{-# NOINLINE ptr_glVertex4iv #-}+ptr_glVertex4iv :: FunPtr (Ptr GLint -> IO ())+ptr_glVertex4iv = unsafePerformIO $ getCommand "glVertex4iv"++-- glVertex4s ------------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>. The vector equivalent of this command is 'glVertex4sv'.+glVertex4s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> GLshort -- ^ @w@ of type @CoordS@.+  -> m ()+glVertex4s v1 v2 v3 v4 = liftIO $ dyn120 ptr_glVertex4s v1 v2 v3 v4++{-# NOINLINE ptr_glVertex4s #-}+ptr_glVertex4s :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertex4s = unsafePerformIO $ getCommand "glVertex4s"++-- glVertex4sv -----------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertex.xml OpenGL 2.x>.+glVertex4sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glVertex4sv v1 = liftIO $ dyn48 ptr_glVertex4sv v1++{-# NOINLINE ptr_glVertex4sv #-}+ptr_glVertex4sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glVertex4sv = unsafePerformIO $ getCommand "glVertex4sv"++-- glVertex4xOES ---------------------------------------------------------------++glVertex4xOES+  :: MonadIO m+  => GLfixed -- ^ @x@.+  -> GLfixed -- ^ @y@.+  -> GLfixed -- ^ @z@.+  -> m ()+glVertex4xOES v1 v2 v3 = liftIO $ dyn113 ptr_glVertex4xOES v1 v2 v3++{-# NOINLINE ptr_glVertex4xOES #-}+ptr_glVertex4xOES :: FunPtr (GLfixed -> GLfixed -> GLfixed -> IO ())+ptr_glVertex4xOES = unsafePerformIO $ getCommand "glVertex4xOES"++-- glVertex4xvOES --------------------------------------------------------------++glVertex4xvOES+  :: MonadIO m+  => Ptr GLfixed -- ^ @coords@ pointing to @4@ elements of type @GLfixed@.+  -> m ()+glVertex4xvOES v1 = liftIO $ dyn114 ptr_glVertex4xvOES v1++{-# NOINLINE ptr_glVertex4xvOES #-}+ptr_glVertex4xvOES :: FunPtr (Ptr GLfixed -> IO ())+ptr_glVertex4xvOES = unsafePerformIO $ getCommand "glVertex4xvOES"++-- glVertexArrayAttribBinding --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribBinding.xhtml OpenGL 4.x>.+glVertexArrayAttribBinding+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLuint -- ^ @bindingindex@.+  -> m ()+glVertexArrayAttribBinding v1 v2 v3 = liftIO $ dyn109 ptr_glVertexArrayAttribBinding v1 v2 v3++{-# NOINLINE ptr_glVertexArrayAttribBinding #-}+ptr_glVertexArrayAttribBinding :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexArrayAttribBinding = unsafePerformIO $ getCommand "glVertexArrayAttribBinding"++-- glVertexArrayAttribFormat ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexArrayAttribFormat+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribType](Graphics-GL-Groups.html#VertexAttribType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayAttribFormat v1 v2 v3 v4 v5 v6 = liftIO $ dyn885 ptr_glVertexArrayAttribFormat v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayAttribFormat #-}+ptr_glVertexArrayAttribFormat :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexArrayAttribFormat = unsafePerformIO $ getCommand "glVertexArrayAttribFormat"++-- glVertexArrayAttribIFormat --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexArrayAttribIFormat+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribIType](Graphics-GL-Groups.html#VertexAttribIType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayAttribIFormat v1 v2 v3 v4 v5 = liftIO $ dyn886 ptr_glVertexArrayAttribIFormat v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayAttribIFormat #-}+ptr_glVertexArrayAttribIFormat :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexArrayAttribIFormat = unsafePerformIO $ getCommand "glVertexArrayAttribIFormat"++-- glVertexArrayAttribLFormat --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexArrayAttribLFormat+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribLType](Graphics-GL-Groups.html#VertexAttribLType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayAttribLFormat v1 v2 v3 v4 v5 = liftIO $ dyn886 ptr_glVertexArrayAttribLFormat v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayAttribLFormat #-}+ptr_glVertexArrayAttribLFormat :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexArrayAttribLFormat = unsafePerformIO $ getCommand "glVertexArrayAttribLFormat"++-- glVertexArrayBindVertexBufferEXT --------------------------------------------++glVertexArrayBindVertexBufferEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexArrayBindVertexBufferEXT v1 v2 v3 v4 v5 = liftIO $ dyn887 ptr_glVertexArrayBindVertexBufferEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayBindVertexBufferEXT #-}+ptr_glVertexArrayBindVertexBufferEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+ptr_glVertexArrayBindVertexBufferEXT = unsafePerformIO $ getCommand "glVertexArrayBindVertexBufferEXT"++-- glVertexArrayBindingDivisor -------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexBindingDivisor.xhtml OpenGL 4.x>.+glVertexArrayBindingDivisor+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexArrayBindingDivisor v1 v2 v3 = liftIO $ dyn109 ptr_glVertexArrayBindingDivisor v1 v2 v3++{-# NOINLINE ptr_glVertexArrayBindingDivisor #-}+ptr_glVertexArrayBindingDivisor :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexArrayBindingDivisor = unsafePerformIO $ getCommand "glVertexArrayBindingDivisor"++-- glVertexArrayColorOffsetEXT -------------------------------------------------++glVertexArrayColorOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayColorOffsetEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn888 ptr_glVertexArrayColorOffsetEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayColorOffsetEXT #-}+ptr_glVertexArrayColorOffsetEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayColorOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayColorOffsetEXT"++-- glVertexArrayEdgeFlagOffsetEXT ----------------------------------------------++glVertexArrayEdgeFlagOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayEdgeFlagOffsetEXT v1 v2 v3 v4 = liftIO $ dyn889 ptr_glVertexArrayEdgeFlagOffsetEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVertexArrayEdgeFlagOffsetEXT #-}+ptr_glVertexArrayEdgeFlagOffsetEXT :: FunPtr (GLuint -> GLuint -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayEdgeFlagOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayEdgeFlagOffsetEXT"++-- glVertexArrayElementBuffer --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexArrayElementBuffer.xhtml OpenGL 4.x>.+glVertexArrayElementBuffer+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> m ()+glVertexArrayElementBuffer v1 v2 = liftIO $ dyn4 ptr_glVertexArrayElementBuffer v1 v2++{-# NOINLINE ptr_glVertexArrayElementBuffer #-}+ptr_glVertexArrayElementBuffer :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexArrayElementBuffer = unsafePerformIO $ getCommand "glVertexArrayElementBuffer"++-- glVertexArrayFogCoordOffsetEXT ----------------------------------------------++glVertexArrayFogCoordOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @type@ of type [FogCoordinatePointerType](Graphics-GL-Groups.html#FogCoordinatePointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayFogCoordOffsetEXT v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexArrayFogCoordOffsetEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayFogCoordOffsetEXT #-}+ptr_glVertexArrayFogCoordOffsetEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayFogCoordOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayFogCoordOffsetEXT"++-- glVertexArrayIndexOffsetEXT -------------------------------------------------++glVertexArrayIndexOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @type@ of type [IndexPointerType](Graphics-GL-Groups.html#IndexPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayIndexOffsetEXT v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexArrayIndexOffsetEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayIndexOffsetEXT #-}+ptr_glVertexArrayIndexOffsetEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayIndexOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayIndexOffsetEXT"++-- glVertexArrayMultiTexCoordOffsetEXT -----------------------------------------++glVertexArrayMultiTexCoordOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @texunit@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayMultiTexCoordOffsetEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn891 ptr_glVertexArrayMultiTexCoordOffsetEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glVertexArrayMultiTexCoordOffsetEXT #-}+ptr_glVertexArrayMultiTexCoordOffsetEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayMultiTexCoordOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayMultiTexCoordOffsetEXT"++-- glVertexArrayNormalOffsetEXT ------------------------------------------------++glVertexArrayNormalOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLenum -- ^ @type@ of type [NormalPointerType](Graphics-GL-Groups.html#NormalPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayNormalOffsetEXT v1 v2 v3 v4 v5 = liftIO $ dyn890 ptr_glVertexArrayNormalOffsetEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayNormalOffsetEXT #-}+ptr_glVertexArrayNormalOffsetEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayNormalOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayNormalOffsetEXT"++-- glVertexArrayParameteriAPPLE ------------------------------------------------++glVertexArrayParameteriAPPLE+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [VertexArrayPNameAPPLE](Graphics-GL-Groups.html#VertexArrayPNameAPPLE).+  -> GLint -- ^ @param@.+  -> m ()+glVertexArrayParameteriAPPLE v1 v2 = liftIO $ dyn58 ptr_glVertexArrayParameteriAPPLE v1 v2++{-# NOINLINE ptr_glVertexArrayParameteriAPPLE #-}+ptr_glVertexArrayParameteriAPPLE :: FunPtr (GLenum -> GLint -> IO ())+ptr_glVertexArrayParameteriAPPLE = unsafePerformIO $ getCommand "glVertexArrayParameteriAPPLE"++-- glVertexArrayRangeAPPLE -----------------------------------------------------++glVertexArrayRangeAPPLE+  :: MonadIO m+  => GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pointer@ pointing to @length@ elements of type @a@.+  -> m ()+glVertexArrayRangeAPPLE v1 v2 = liftIO $ dyn271 ptr_glVertexArrayRangeAPPLE v1 v2++{-# NOINLINE ptr_glVertexArrayRangeAPPLE #-}+ptr_glVertexArrayRangeAPPLE :: FunPtr (GLsizei -> Ptr a -> IO ())+ptr_glVertexArrayRangeAPPLE = unsafePerformIO $ getCommand "glVertexArrayRangeAPPLE"++-- glVertexArrayRangeNV --------------------------------------------------------++glVertexArrayRangeNV+  :: MonadIO m+  => GLsizei -- ^ @length@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(length)@ elements of type @a@.+  -> m ()+glVertexArrayRangeNV v1 v2 = liftIO $ dyn271 ptr_glVertexArrayRangeNV v1 v2++{-# NOINLINE ptr_glVertexArrayRangeNV #-}+ptr_glVertexArrayRangeNV :: FunPtr (GLsizei -> Ptr a -> IO ())+ptr_glVertexArrayRangeNV = unsafePerformIO $ getCommand "glVertexArrayRangeNV"++-- glVertexArraySecondaryColorOffsetEXT ----------------------------------------++glVertexArraySecondaryColorOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [ColorPointerType](Graphics-GL-Groups.html#ColorPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArraySecondaryColorOffsetEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn888 ptr_glVertexArraySecondaryColorOffsetEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArraySecondaryColorOffsetEXT #-}+ptr_glVertexArraySecondaryColorOffsetEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArraySecondaryColorOffsetEXT = unsafePerformIO $ getCommand "glVertexArraySecondaryColorOffsetEXT"++-- glVertexArrayTexCoordOffsetEXT ----------------------------------------------++glVertexArrayTexCoordOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [TexCoordPointerType](Graphics-GL-Groups.html#TexCoordPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayTexCoordOffsetEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn888 ptr_glVertexArrayTexCoordOffsetEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayTexCoordOffsetEXT #-}+ptr_glVertexArrayTexCoordOffsetEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayTexCoordOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayTexCoordOffsetEXT"++-- glVertexArrayVertexAttribBindingEXT -----------------------------------------++glVertexArrayVertexAttribBindingEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLuint -- ^ @bindingindex@.+  -> m ()+glVertexArrayVertexAttribBindingEXT v1 v2 v3 = liftIO $ dyn109 ptr_glVertexArrayVertexAttribBindingEXT v1 v2 v3++{-# NOINLINE ptr_glVertexArrayVertexAttribBindingEXT #-}+ptr_glVertexArrayVertexAttribBindingEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexArrayVertexAttribBindingEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribBindingEXT"++-- glVertexArrayVertexAttribDivisorEXT -----------------------------------------++glVertexArrayVertexAttribDivisorEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexArrayVertexAttribDivisorEXT v1 v2 v3 = liftIO $ dyn109 ptr_glVertexArrayVertexAttribDivisorEXT v1 v2 v3++{-# NOINLINE ptr_glVertexArrayVertexAttribDivisorEXT #-}+ptr_glVertexArrayVertexAttribDivisorEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexArrayVertexAttribDivisorEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribDivisorEXT"++-- glVertexArrayVertexAttribFormatEXT ------------------------------------------++glVertexArrayVertexAttribFormatEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribType](Graphics-GL-Groups.html#VertexAttribType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayVertexAttribFormatEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn885 ptr_glVertexArrayVertexAttribFormatEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayVertexAttribFormatEXT #-}+ptr_glVertexArrayVertexAttribFormatEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexArrayVertexAttribFormatEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribFormatEXT"++-- glVertexArrayVertexAttribIFormatEXT -----------------------------------------++glVertexArrayVertexAttribIFormatEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribIType](Graphics-GL-Groups.html#VertexAttribIType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayVertexAttribIFormatEXT v1 v2 v3 v4 v5 = liftIO $ dyn886 ptr_glVertexArrayVertexAttribIFormatEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayVertexAttribIFormatEXT #-}+ptr_glVertexArrayVertexAttribIFormatEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexArrayVertexAttribIFormatEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribIFormatEXT"++-- glVertexArrayVertexAttribIOffsetEXT -----------------------------------------++glVertexArrayVertexAttribIOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribType](Graphics-GL-Groups.html#VertexAttribType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayVertexAttribIOffsetEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn892 ptr_glVertexArrayVertexAttribIOffsetEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glVertexArrayVertexAttribIOffsetEXT #-}+ptr_glVertexArrayVertexAttribIOffsetEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayVertexAttribIOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribIOffsetEXT"++-- glVertexArrayVertexAttribLFormatEXT -----------------------------------------++glVertexArrayVertexAttribLFormatEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribLType](Graphics-GL-Groups.html#VertexAttribLType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexArrayVertexAttribLFormatEXT v1 v2 v3 v4 v5 = liftIO $ dyn886 ptr_glVertexArrayVertexAttribLFormatEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayVertexAttribLFormatEXT #-}+ptr_glVertexArrayVertexAttribLFormatEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexArrayVertexAttribLFormatEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribLFormatEXT"++-- glVertexArrayVertexAttribLOffsetEXT -----------------------------------------++glVertexArrayVertexAttribLOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribLType](Graphics-GL-Groups.html#VertexAttribLType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@ of type @BufferOffset@.+  -> m ()+glVertexArrayVertexAttribLOffsetEXT v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn892 ptr_glVertexArrayVertexAttribLOffsetEXT v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glVertexArrayVertexAttribLOffsetEXT #-}+ptr_glVertexArrayVertexAttribLOffsetEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayVertexAttribLOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribLOffsetEXT"++-- glVertexArrayVertexAttribOffsetEXT ------------------------------------------++glVertexArrayVertexAttribOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayVertexAttribOffsetEXT v1 v2 v3 v4 v5 v6 v7 v8 = liftIO $ dyn893 ptr_glVertexArrayVertexAttribOffsetEXT v1 v2 v3 v4 v5 v6 v7 v8++{-# NOINLINE ptr_glVertexArrayVertexAttribOffsetEXT #-}+ptr_glVertexArrayVertexAttribOffsetEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayVertexAttribOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayVertexAttribOffsetEXT"+
+ src/Graphics/GL/Functions/F30.hs view
@@ -0,0 +1,1597 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F30+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F30 (+  glVertexArrayVertexBindingDivisorEXT,+  glVertexArrayVertexBuffer,+  glVertexArrayVertexBuffers,+  glVertexArrayVertexOffsetEXT,+  glVertexAttrib1d,+  glVertexAttrib1dARB,+  glVertexAttrib1dNV,+  glVertexAttrib1dv,+  glVertexAttrib1dvARB,+  glVertexAttrib1dvNV,+  glVertexAttrib1f,+  glVertexAttrib1fARB,+  glVertexAttrib1fNV,+  glVertexAttrib1fv,+  glVertexAttrib1fvARB,+  glVertexAttrib1fvNV,+  glVertexAttrib1hNV,+  glVertexAttrib1hvNV,+  glVertexAttrib1s,+  glVertexAttrib1sARB,+  glVertexAttrib1sNV,+  glVertexAttrib1sv,+  glVertexAttrib1svARB,+  glVertexAttrib1svNV,+  glVertexAttrib2d,+  glVertexAttrib2dARB,+  glVertexAttrib2dNV,+  glVertexAttrib2dv,+  glVertexAttrib2dvARB,+  glVertexAttrib2dvNV,+  glVertexAttrib2f,+  glVertexAttrib2fARB,+  glVertexAttrib2fNV,+  glVertexAttrib2fv,+  glVertexAttrib2fvARB,+  glVertexAttrib2fvNV,+  glVertexAttrib2hNV,+  glVertexAttrib2hvNV,+  glVertexAttrib2s,+  glVertexAttrib2sARB,+  glVertexAttrib2sNV,+  glVertexAttrib2sv,+  glVertexAttrib2svARB,+  glVertexAttrib2svNV,+  glVertexAttrib3d,+  glVertexAttrib3dARB,+  glVertexAttrib3dNV,+  glVertexAttrib3dv,+  glVertexAttrib3dvARB,+  glVertexAttrib3dvNV,+  glVertexAttrib3f,+  glVertexAttrib3fARB,+  glVertexAttrib3fNV,+  glVertexAttrib3fv,+  glVertexAttrib3fvARB,+  glVertexAttrib3fvNV,+  glVertexAttrib3hNV,+  glVertexAttrib3hvNV,+  glVertexAttrib3s,+  glVertexAttrib3sARB,+  glVertexAttrib3sNV,+  glVertexAttrib3sv,+  glVertexAttrib3svARB,+  glVertexAttrib3svNV,+  glVertexAttrib4Nbv,+  glVertexAttrib4NbvARB,+  glVertexAttrib4Niv,+  glVertexAttrib4NivARB,+  glVertexAttrib4Nsv,+  glVertexAttrib4NsvARB,+  glVertexAttrib4Nub,+  glVertexAttrib4NubARB,+  glVertexAttrib4Nubv,+  glVertexAttrib4NubvARB,+  glVertexAttrib4Nuiv,+  glVertexAttrib4NuivARB,+  glVertexAttrib4Nusv,+  glVertexAttrib4NusvARB,+  glVertexAttrib4bv,+  glVertexAttrib4bvARB,+  glVertexAttrib4d,+  glVertexAttrib4dARB,+  glVertexAttrib4dNV,+  glVertexAttrib4dv,+  glVertexAttrib4dvARB,+  glVertexAttrib4dvNV,+  glVertexAttrib4f,+  glVertexAttrib4fARB,+  glVertexAttrib4fNV,+  glVertexAttrib4fv,+  glVertexAttrib4fvARB,+  glVertexAttrib4fvNV,+  glVertexAttrib4hNV,+  glVertexAttrib4hvNV,+  glVertexAttrib4iv,+  glVertexAttrib4ivARB,+  glVertexAttrib4s,+  glVertexAttrib4sARB,+  glVertexAttrib4sNV,+  glVertexAttrib4sv+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glVertexArrayVertexBindingDivisorEXT ----------------------------------------++glVertexArrayVertexBindingDivisorEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexArrayVertexBindingDivisorEXT v1 v2 v3 = liftIO $ dyn109 ptr_glVertexArrayVertexBindingDivisorEXT v1 v2 v3++{-# NOINLINE ptr_glVertexArrayVertexBindingDivisorEXT #-}+ptr_glVertexArrayVertexBindingDivisorEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexArrayVertexBindingDivisorEXT = unsafePerformIO $ getCommand "glVertexArrayVertexBindingDivisorEXT"++-- glVertexArrayVertexBuffer ---------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindVertexBuffer.xhtml OpenGL 4.x>.+glVertexArrayVertexBuffer+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @buffer@.+  -> GLintptr -- ^ @offset@.+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexArrayVertexBuffer v1 v2 v3 v4 v5 = liftIO $ dyn887 ptr_glVertexArrayVertexBuffer v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexArrayVertexBuffer #-}+ptr_glVertexArrayVertexBuffer :: FunPtr (GLuint -> GLuint -> GLuint -> GLintptr -> GLsizei -> IO ())+ptr_glVertexArrayVertexBuffer = unsafePerformIO $ getCommand "glVertexArrayVertexBuffer"++-- glVertexArrayVertexBuffers --------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glBindVertexBuffers.xhtml OpenGL 4.x>.+glVertexArrayVertexBuffers+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLuint -- ^ @buffers@.+  -> Ptr GLintptr -- ^ @offsets@.+  -> Ptr GLsizei -- ^ @strides@.+  -> m ()+glVertexArrayVertexBuffers v1 v2 v3 v4 v5 v6 = liftIO $ dyn894 ptr_glVertexArrayVertexBuffers v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayVertexBuffers #-}+ptr_glVertexArrayVertexBuffers :: FunPtr (GLuint -> GLuint -> GLsizei -> Ptr GLuint -> Ptr GLintptr -> Ptr GLsizei -> IO ())+ptr_glVertexArrayVertexBuffers = unsafePerformIO $ getCommand "glVertexArrayVertexBuffers"++-- glVertexArrayVertexOffsetEXT ------------------------------------------------++glVertexArrayVertexOffsetEXT+  :: MonadIO m+  => GLuint -- ^ @vaobj@.+  -> GLuint -- ^ @buffer@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLintptr -- ^ @offset@.+  -> m ()+glVertexArrayVertexOffsetEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn888 ptr_glVertexArrayVertexOffsetEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexArrayVertexOffsetEXT #-}+ptr_glVertexArrayVertexOffsetEXT :: FunPtr (GLuint -> GLuint -> GLint -> GLenum -> GLsizei -> GLintptr -> IO ())+ptr_glVertexArrayVertexOffsetEXT = unsafePerformIO $ getCommand "glVertexArrayVertexOffsetEXT"++-- glVertexAttrib1d ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib1dv'.+glVertexAttrib1d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexAttrib1d v1 v2 = liftIO $ dyn895 ptr_glVertexAttrib1d v1 v2++{-# NOINLINE ptr_glVertexAttrib1d #-}+ptr_glVertexAttrib1d :: FunPtr (GLuint -> GLdouble -> IO ())+ptr_glVertexAttrib1d = unsafePerformIO $ getCommand "glVertexAttrib1d"++-- glVertexAttrib1dARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1dvARB'. This command is an alias for 'glVertexAttrib1d'.+glVertexAttrib1dARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexAttrib1dARB v1 v2 = liftIO $ dyn895 ptr_glVertexAttrib1dARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1dARB #-}+ptr_glVertexAttrib1dARB :: FunPtr (GLuint -> GLdouble -> IO ())+ptr_glVertexAttrib1dARB = unsafePerformIO $ getCommand "glVertexAttrib1dARB"++-- glVertexAttrib1dNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1dvNV'. This command is an alias for 'glVertexAttrib1d'.+glVertexAttrib1dNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexAttrib1dNV v1 v2 = liftIO $ dyn895 ptr_glVertexAttrib1dNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1dNV #-}+ptr_glVertexAttrib1dNV :: FunPtr (GLuint -> GLdouble -> IO ())+ptr_glVertexAttrib1dNV = unsafePerformIO $ getCommand "glVertexAttrib1dNV"++-- glVertexAttrib1dv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib1dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexAttrib1dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib1dv v1 v2++{-# NOINLINE ptr_glVertexAttrib1dv #-}+ptr_glVertexAttrib1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib1dv = unsafePerformIO $ getCommand "glVertexAttrib1dv"++-- glVertexAttrib1dvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1dv'.+glVertexAttrib1dvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexAttrib1dvARB v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib1dvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1dvARB #-}+ptr_glVertexAttrib1dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib1dvARB = unsafePerformIO $ getCommand "glVertexAttrib1dvARB"++-- glVertexAttrib1dvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1dv'.+glVertexAttrib1dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexAttrib1dvNV v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib1dvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1dvNV #-}+ptr_glVertexAttrib1dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib1dvNV = unsafePerformIO $ getCommand "glVertexAttrib1dvNV"++-- glVertexAttrib1f ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib1fv'.+glVertexAttrib1f+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> m ()+glVertexAttrib1f v1 v2 = liftIO $ dyn896 ptr_glVertexAttrib1f v1 v2++{-# NOINLINE ptr_glVertexAttrib1f #-}+ptr_glVertexAttrib1f :: FunPtr (GLuint -> GLfloat -> IO ())+ptr_glVertexAttrib1f = unsafePerformIO $ getCommand "glVertexAttrib1f"++-- glVertexAttrib1fARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1fvARB'. This command is an alias for 'glVertexAttrib1f'.+glVertexAttrib1fARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> m ()+glVertexAttrib1fARB v1 v2 = liftIO $ dyn896 ptr_glVertexAttrib1fARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1fARB #-}+ptr_glVertexAttrib1fARB :: FunPtr (GLuint -> GLfloat -> IO ())+ptr_glVertexAttrib1fARB = unsafePerformIO $ getCommand "glVertexAttrib1fARB"++-- glVertexAttrib1fNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1fvNV'. This command is an alias for 'glVertexAttrib1f'.+glVertexAttrib1fNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> m ()+glVertexAttrib1fNV v1 v2 = liftIO $ dyn896 ptr_glVertexAttrib1fNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1fNV #-}+ptr_glVertexAttrib1fNV :: FunPtr (GLuint -> GLfloat -> IO ())+ptr_glVertexAttrib1fNV = unsafePerformIO $ getCommand "glVertexAttrib1fNV"++-- glVertexAttrib1fv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib1fv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glVertexAttrib1fv v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib1fv v1 v2++{-# NOINLINE ptr_glVertexAttrib1fv #-}+ptr_glVertexAttrib1fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib1fv = unsafePerformIO $ getCommand "glVertexAttrib1fv"++-- glVertexAttrib1fvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1fv'.+glVertexAttrib1fvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glVertexAttrib1fvARB v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib1fvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1fvARB #-}+ptr_glVertexAttrib1fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib1fvARB = unsafePerformIO $ getCommand "glVertexAttrib1fvARB"++-- glVertexAttrib1fvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1fv'.+glVertexAttrib1fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glVertexAttrib1fvNV v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib1fvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1fvNV #-}+ptr_glVertexAttrib1fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib1fvNV = unsafePerformIO $ getCommand "glVertexAttrib1fvNV"++-- glVertexAttrib1hNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1hvNV'.+glVertexAttrib1hNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> m ()+glVertexAttrib1hNV v1 v2 = liftIO $ dyn897 ptr_glVertexAttrib1hNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1hNV #-}+ptr_glVertexAttrib1hNV :: FunPtr (GLuint -> GLhalfNV -> IO ())+ptr_glVertexAttrib1hNV = unsafePerformIO $ getCommand "glVertexAttrib1hNV"++-- glVertexAttrib1hvNV ---------------------------------------------------------++glVertexAttrib1hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @1@ element of type @Half16NV@.+  -> m ()+glVertexAttrib1hvNV v1 v2 = liftIO $ dyn898 ptr_glVertexAttrib1hvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1hvNV #-}+ptr_glVertexAttrib1hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttrib1hvNV = unsafePerformIO $ getCommand "glVertexAttrib1hvNV"++-- glVertexAttrib1s ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib1sv'.+glVertexAttrib1s+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> m ()+glVertexAttrib1s v1 v2 = liftIO $ dyn899 ptr_glVertexAttrib1s v1 v2++{-# NOINLINE ptr_glVertexAttrib1s #-}+ptr_glVertexAttrib1s :: FunPtr (GLuint -> GLshort -> IO ())+ptr_glVertexAttrib1s = unsafePerformIO $ getCommand "glVertexAttrib1s"++-- glVertexAttrib1sARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1svARB'. This command is an alias for 'glVertexAttrib1s'.+glVertexAttrib1sARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> m ()+glVertexAttrib1sARB v1 v2 = liftIO $ dyn899 ptr_glVertexAttrib1sARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1sARB #-}+ptr_glVertexAttrib1sARB :: FunPtr (GLuint -> GLshort -> IO ())+ptr_glVertexAttrib1sARB = unsafePerformIO $ getCommand "glVertexAttrib1sARB"++-- glVertexAttrib1sNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib1svNV'. This command is an alias for 'glVertexAttrib1s'.+glVertexAttrib1sNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> m ()+glVertexAttrib1sNV v1 v2 = liftIO $ dyn899 ptr_glVertexAttrib1sNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1sNV #-}+ptr_glVertexAttrib1sNV :: FunPtr (GLuint -> GLshort -> IO ())+ptr_glVertexAttrib1sNV = unsafePerformIO $ getCommand "glVertexAttrib1sNV"++-- glVertexAttrib1sv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib1sv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @1@ element of type @GLshort@.+  -> m ()+glVertexAttrib1sv v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib1sv v1 v2++{-# NOINLINE ptr_glVertexAttrib1sv #-}+ptr_glVertexAttrib1sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib1sv = unsafePerformIO $ getCommand "glVertexAttrib1sv"++-- glVertexAttrib1svARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1sv'.+glVertexAttrib1svARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @1@ element of type @GLshort@.+  -> m ()+glVertexAttrib1svARB v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib1svARB v1 v2++{-# NOINLINE ptr_glVertexAttrib1svARB #-}+ptr_glVertexAttrib1svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib1svARB = unsafePerformIO $ getCommand "glVertexAttrib1svARB"++-- glVertexAttrib1svNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib1sv'.+glVertexAttrib1svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @1@ element of type @GLshort@.+  -> m ()+glVertexAttrib1svNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib1svNV v1 v2++{-# NOINLINE ptr_glVertexAttrib1svNV #-}+ptr_glVertexAttrib1svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib1svNV = unsafePerformIO $ getCommand "glVertexAttrib1svNV"++-- glVertexAttrib2d ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib2dv'.+glVertexAttrib2d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexAttrib2d v1 v2 v3 = liftIO $ dyn228 ptr_glVertexAttrib2d v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2d #-}+ptr_glVertexAttrib2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib2d = unsafePerformIO $ getCommand "glVertexAttrib2d"++-- glVertexAttrib2dARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2dvARB'. This command is an alias for 'glVertexAttrib2d'.+glVertexAttrib2dARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexAttrib2dARB v1 v2 v3 = liftIO $ dyn228 ptr_glVertexAttrib2dARB v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2dARB #-}+ptr_glVertexAttrib2dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib2dARB = unsafePerformIO $ getCommand "glVertexAttrib2dARB"++-- glVertexAttrib2dNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2dvNV'. This command is an alias for 'glVertexAttrib2d'.+glVertexAttrib2dNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexAttrib2dNV v1 v2 v3 = liftIO $ dyn228 ptr_glVertexAttrib2dNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2dNV #-}+ptr_glVertexAttrib2dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib2dNV = unsafePerformIO $ getCommand "glVertexAttrib2dNV"++-- glVertexAttrib2dv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib2dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib2dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib2dv v1 v2++{-# NOINLINE ptr_glVertexAttrib2dv #-}+ptr_glVertexAttrib2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib2dv = unsafePerformIO $ getCommand "glVertexAttrib2dv"++-- glVertexAttrib2dvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2dv'.+glVertexAttrib2dvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib2dvARB v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib2dvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib2dvARB #-}+ptr_glVertexAttrib2dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib2dvARB = unsafePerformIO $ getCommand "glVertexAttrib2dvARB"++-- glVertexAttrib2dvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2dv'.+glVertexAttrib2dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib2dvNV v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib2dvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib2dvNV #-}+ptr_glVertexAttrib2dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib2dvNV = unsafePerformIO $ getCommand "glVertexAttrib2dvNV"++-- glVertexAttrib2f ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib2fv'.+glVertexAttrib2f+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m ()+glVertexAttrib2f v1 v2 v3 = liftIO $ dyn229 ptr_glVertexAttrib2f v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2f #-}+ptr_glVertexAttrib2f :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib2f = unsafePerformIO $ getCommand "glVertexAttrib2f"++-- glVertexAttrib2fARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2fvARB'. This command is an alias for 'glVertexAttrib2f'.+glVertexAttrib2fARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m ()+glVertexAttrib2fARB v1 v2 v3 = liftIO $ dyn229 ptr_glVertexAttrib2fARB v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2fARB #-}+ptr_glVertexAttrib2fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib2fARB = unsafePerformIO $ getCommand "glVertexAttrib2fARB"++-- glVertexAttrib2fNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2fvNV'. This command is an alias for 'glVertexAttrib2f'.+glVertexAttrib2fNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m ()+glVertexAttrib2fNV v1 v2 v3 = liftIO $ dyn229 ptr_glVertexAttrib2fNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2fNV #-}+ptr_glVertexAttrib2fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib2fNV = unsafePerformIO $ getCommand "glVertexAttrib2fNV"++-- glVertexAttrib2fv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib2fv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib2fv v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib2fv v1 v2++{-# NOINLINE ptr_glVertexAttrib2fv #-}+ptr_glVertexAttrib2fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib2fv = unsafePerformIO $ getCommand "glVertexAttrib2fv"++-- glVertexAttrib2fvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2fv'.+glVertexAttrib2fvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib2fvARB v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib2fvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib2fvARB #-}+ptr_glVertexAttrib2fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib2fvARB = unsafePerformIO $ getCommand "glVertexAttrib2fvARB"++-- glVertexAttrib2fvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2fv'.+glVertexAttrib2fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib2fvNV v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib2fvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib2fvNV #-}+ptr_glVertexAttrib2fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib2fvNV = unsafePerformIO $ getCommand "glVertexAttrib2fvNV"++-- glVertexAttrib2hNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2hvNV'.+glVertexAttrib2hNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> m ()+glVertexAttrib2hNV v1 v2 v3 = liftIO $ dyn900 ptr_glVertexAttrib2hNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2hNV #-}+ptr_glVertexAttrib2hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertexAttrib2hNV = unsafePerformIO $ getCommand "glVertexAttrib2hNV"++-- glVertexAttrib2hvNV ---------------------------------------------------------++glVertexAttrib2hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @2@ elements of type @Half16NV@.+  -> m ()+glVertexAttrib2hvNV v1 v2 = liftIO $ dyn898 ptr_glVertexAttrib2hvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib2hvNV #-}+ptr_glVertexAttrib2hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttrib2hvNV = unsafePerformIO $ getCommand "glVertexAttrib2hvNV"++-- glVertexAttrib2s ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib2sv'.+glVertexAttrib2s+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> m ()+glVertexAttrib2s v1 v2 v3 = liftIO $ dyn901 ptr_glVertexAttrib2s v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2s #-}+ptr_glVertexAttrib2s :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib2s = unsafePerformIO $ getCommand "glVertexAttrib2s"++-- glVertexAttrib2sARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2svARB'. This command is an alias for 'glVertexAttrib2s'.+glVertexAttrib2sARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> m ()+glVertexAttrib2sARB v1 v2 v3 = liftIO $ dyn901 ptr_glVertexAttrib2sARB v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2sARB #-}+ptr_glVertexAttrib2sARB :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib2sARB = unsafePerformIO $ getCommand "glVertexAttrib2sARB"++-- glVertexAttrib2sNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib2svNV'. This command is an alias for 'glVertexAttrib2s'.+glVertexAttrib2sNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> m ()+glVertexAttrib2sNV v1 v2 v3 = liftIO $ dyn901 ptr_glVertexAttrib2sNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttrib2sNV #-}+ptr_glVertexAttrib2sNV :: FunPtr (GLuint -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib2sNV = unsafePerformIO $ getCommand "glVertexAttrib2sNV"++-- glVertexAttrib2sv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib2sv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @GLshort@.+  -> m ()+glVertexAttrib2sv v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib2sv v1 v2++{-# NOINLINE ptr_glVertexAttrib2sv #-}+ptr_glVertexAttrib2sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib2sv = unsafePerformIO $ getCommand "glVertexAttrib2sv"++-- glVertexAttrib2svARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2sv'.+glVertexAttrib2svARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @GLshort@.+  -> m ()+glVertexAttrib2svARB v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib2svARB v1 v2++{-# NOINLINE ptr_glVertexAttrib2svARB #-}+ptr_glVertexAttrib2svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib2svARB = unsafePerformIO $ getCommand "glVertexAttrib2svARB"++-- glVertexAttrib2svNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib2sv'.+glVertexAttrib2svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @GLshort@.+  -> m ()+glVertexAttrib2svNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib2svNV v1 v2++{-# NOINLINE ptr_glVertexAttrib2svNV #-}+ptr_glVertexAttrib2svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib2svNV = unsafePerformIO $ getCommand "glVertexAttrib2svNV"++-- glVertexAttrib3d ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib3dv'.+glVertexAttrib3d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexAttrib3d v1 v2 v3 v4 = liftIO $ dyn902 ptr_glVertexAttrib3d v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3d #-}+ptr_glVertexAttrib3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib3d = unsafePerformIO $ getCommand "glVertexAttrib3d"++-- glVertexAttrib3dARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3dvARB'. This command is an alias for 'glVertexAttrib3d'.+glVertexAttrib3dARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexAttrib3dARB v1 v2 v3 v4 = liftIO $ dyn902 ptr_glVertexAttrib3dARB v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3dARB #-}+ptr_glVertexAttrib3dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib3dARB = unsafePerformIO $ getCommand "glVertexAttrib3dARB"++-- glVertexAttrib3dNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3dvNV'. This command is an alias for 'glVertexAttrib3d'.+glVertexAttrib3dNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexAttrib3dNV v1 v2 v3 v4 = liftIO $ dyn902 ptr_glVertexAttrib3dNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3dNV #-}+ptr_glVertexAttrib3dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib3dNV = unsafePerformIO $ getCommand "glVertexAttrib3dNV"++-- glVertexAttrib3dv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib3dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib3dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib3dv v1 v2++{-# NOINLINE ptr_glVertexAttrib3dv #-}+ptr_glVertexAttrib3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib3dv = unsafePerformIO $ getCommand "glVertexAttrib3dv"++-- glVertexAttrib3dvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3dv'.+glVertexAttrib3dvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib3dvARB v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib3dvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib3dvARB #-}+ptr_glVertexAttrib3dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib3dvARB = unsafePerformIO $ getCommand "glVertexAttrib3dvARB"++-- glVertexAttrib3dvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3dv'.+glVertexAttrib3dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib3dvNV v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib3dvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib3dvNV #-}+ptr_glVertexAttrib3dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib3dvNV = unsafePerformIO $ getCommand "glVertexAttrib3dvNV"++-- glVertexAttrib3f ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib3fv'.+glVertexAttrib3f+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glVertexAttrib3f v1 v2 v3 v4 = liftIO $ dyn733 ptr_glVertexAttrib3f v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3f #-}+ptr_glVertexAttrib3f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib3f = unsafePerformIO $ getCommand "glVertexAttrib3f"++-- glVertexAttrib3fARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3fvARB'. This command is an alias for 'glVertexAttrib3f'.+glVertexAttrib3fARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glVertexAttrib3fARB v1 v2 v3 v4 = liftIO $ dyn733 ptr_glVertexAttrib3fARB v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3fARB #-}+ptr_glVertexAttrib3fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib3fARB = unsafePerformIO $ getCommand "glVertexAttrib3fARB"++-- glVertexAttrib3fNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3fvNV'. This command is an alias for 'glVertexAttrib3f'.+glVertexAttrib3fNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glVertexAttrib3fNV v1 v2 v3 v4 = liftIO $ dyn733 ptr_glVertexAttrib3fNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3fNV #-}+ptr_glVertexAttrib3fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib3fNV = unsafePerformIO $ getCommand "glVertexAttrib3fNV"++-- glVertexAttrib3fv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib3fv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib3fv v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib3fv v1 v2++{-# NOINLINE ptr_glVertexAttrib3fv #-}+ptr_glVertexAttrib3fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib3fv = unsafePerformIO $ getCommand "glVertexAttrib3fv"++-- glVertexAttrib3fvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3fv'.+glVertexAttrib3fvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib3fvARB v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib3fvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib3fvARB #-}+ptr_glVertexAttrib3fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib3fvARB = unsafePerformIO $ getCommand "glVertexAttrib3fvARB"++-- glVertexAttrib3fvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3fv'.+glVertexAttrib3fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib3fvNV v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib3fvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib3fvNV #-}+ptr_glVertexAttrib3fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib3fvNV = unsafePerformIO $ getCommand "glVertexAttrib3fvNV"++-- glVertexAttrib3hNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3hvNV'.+glVertexAttrib3hNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> GLhalfNV -- ^ @z@ of type @Half16NV@.+  -> m ()+glVertexAttrib3hNV v1 v2 v3 v4 = liftIO $ dyn903 ptr_glVertexAttrib3hNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3hNV #-}+ptr_glVertexAttrib3hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertexAttrib3hNV = unsafePerformIO $ getCommand "glVertexAttrib3hNV"++-- glVertexAttrib3hvNV ---------------------------------------------------------++glVertexAttrib3hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @3@ elements of type @Half16NV@.+  -> m ()+glVertexAttrib3hvNV v1 v2 = liftIO $ dyn898 ptr_glVertexAttrib3hvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib3hvNV #-}+ptr_glVertexAttrib3hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttrib3hvNV = unsafePerformIO $ getCommand "glVertexAttrib3hvNV"++-- glVertexAttrib3s ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib3sv'.+glVertexAttrib3s+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> m ()+glVertexAttrib3s v1 v2 v3 v4 = liftIO $ dyn904 ptr_glVertexAttrib3s v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3s #-}+ptr_glVertexAttrib3s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib3s = unsafePerformIO $ getCommand "glVertexAttrib3s"++-- glVertexAttrib3sARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3svARB'. This command is an alias for 'glVertexAttrib3s'.+glVertexAttrib3sARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> m ()+glVertexAttrib3sARB v1 v2 v3 v4 = liftIO $ dyn904 ptr_glVertexAttrib3sARB v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3sARB #-}+ptr_glVertexAttrib3sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib3sARB = unsafePerformIO $ getCommand "glVertexAttrib3sARB"++-- glVertexAttrib3sNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib3svNV'. This command is an alias for 'glVertexAttrib3s'.+glVertexAttrib3sNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> m ()+glVertexAttrib3sNV v1 v2 v3 v4 = liftIO $ dyn904 ptr_glVertexAttrib3sNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttrib3sNV #-}+ptr_glVertexAttrib3sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib3sNV = unsafePerformIO $ getCommand "glVertexAttrib3sNV"++-- glVertexAttrib3sv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib3sv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glVertexAttrib3sv v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib3sv v1 v2++{-# NOINLINE ptr_glVertexAttrib3sv #-}+ptr_glVertexAttrib3sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib3sv = unsafePerformIO $ getCommand "glVertexAttrib3sv"++-- glVertexAttrib3svARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3sv'.+glVertexAttrib3svARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glVertexAttrib3svARB v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib3svARB v1 v2++{-# NOINLINE ptr_glVertexAttrib3svARB #-}+ptr_glVertexAttrib3svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib3svARB = unsafePerformIO $ getCommand "glVertexAttrib3svARB"++-- glVertexAttrib3svNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib3sv'.+glVertexAttrib3svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glVertexAttrib3svNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib3svNV v1 v2++{-# NOINLINE ptr_glVertexAttrib3svNV #-}+ptr_glVertexAttrib3svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib3svNV = unsafePerformIO $ getCommand "glVertexAttrib3svNV"++-- glVertexAttrib4Nbv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nbv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttrib4Nbv v1 v2 = liftIO $ dyn881 ptr_glVertexAttrib4Nbv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Nbv #-}+ptr_glVertexAttrib4Nbv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttrib4Nbv = unsafePerformIO $ getCommand "glVertexAttrib4Nbv"++-- glVertexAttrib4NbvARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nbv'.+glVertexAttrib4NbvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttrib4NbvARB v1 v2 = liftIO $ dyn881 ptr_glVertexAttrib4NbvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NbvARB #-}+ptr_glVertexAttrib4NbvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttrib4NbvARB = unsafePerformIO $ getCommand "glVertexAttrib4NbvARB"++-- glVertexAttrib4Niv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Niv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttrib4Niv v1 v2 = liftIO $ dyn741 ptr_glVertexAttrib4Niv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Niv #-}+ptr_glVertexAttrib4Niv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttrib4Niv = unsafePerformIO $ getCommand "glVertexAttrib4Niv"++-- glVertexAttrib4NivARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Niv'.+glVertexAttrib4NivARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttrib4NivARB v1 v2 = liftIO $ dyn741 ptr_glVertexAttrib4NivARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NivARB #-}+ptr_glVertexAttrib4NivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttrib4NivARB = unsafePerformIO $ getCommand "glVertexAttrib4NivARB"++-- glVertexAttrib4Nsv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nsv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttrib4Nsv v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4Nsv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Nsv #-}+ptr_glVertexAttrib4Nsv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib4Nsv = unsafePerformIO $ getCommand "glVertexAttrib4Nsv"++-- glVertexAttrib4NsvARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nsv'.+glVertexAttrib4NsvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttrib4NsvARB v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4NsvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NsvARB #-}+ptr_glVertexAttrib4NsvARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib4NsvARB = unsafePerformIO $ getCommand "glVertexAttrib4NsvARB"++-- glVertexAttrib4Nub ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nub+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLubyte -- ^ @x@.+  -> GLubyte -- ^ @y@.+  -> GLubyte -- ^ @z@.+  -> GLubyte -- ^ @w@.+  -> m ()+glVertexAttrib4Nub v1 v2 v3 v4 v5 = liftIO $ dyn905 ptr_glVertexAttrib4Nub v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4Nub #-}+ptr_glVertexAttrib4Nub :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glVertexAttrib4Nub = unsafePerformIO $ getCommand "glVertexAttrib4Nub"++-- glVertexAttrib4NubARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nub'.+glVertexAttrib4NubARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLubyte -- ^ @x@.+  -> GLubyte -- ^ @y@.+  -> GLubyte -- ^ @z@.+  -> GLubyte -- ^ @w@.+  -> m ()+glVertexAttrib4NubARB v1 v2 v3 v4 v5 = liftIO $ dyn905 ptr_glVertexAttrib4NubARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4NubARB #-}+ptr_glVertexAttrib4NubARB :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glVertexAttrib4NubARB = unsafePerformIO $ getCommand "glVertexAttrib4NubARB"++-- glVertexAttrib4Nubv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nubv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttrib4Nubv v1 v2 = liftIO $ dyn393 ptr_glVertexAttrib4Nubv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Nubv #-}+ptr_glVertexAttrib4Nubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttrib4Nubv = unsafePerformIO $ getCommand "glVertexAttrib4Nubv"++-- glVertexAttrib4NubvARB ------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nubv'.+glVertexAttrib4NubvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttrib4NubvARB v1 v2 = liftIO $ dyn393 ptr_glVertexAttrib4NubvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NubvARB #-}+ptr_glVertexAttrib4NubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttrib4NubvARB = unsafePerformIO $ getCommand "glVertexAttrib4NubvARB"++-- glVertexAttrib4Nuiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nuiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttrib4Nuiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttrib4Nuiv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Nuiv #-}+ptr_glVertexAttrib4Nuiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttrib4Nuiv = unsafePerformIO $ getCommand "glVertexAttrib4Nuiv"++-- glVertexAttrib4NuivARB ------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nuiv'.+glVertexAttrib4NuivARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttrib4NuivARB v1 v2 = liftIO $ dyn201 ptr_glVertexAttrib4NuivARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NuivARB #-}+ptr_glVertexAttrib4NuivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttrib4NuivARB = unsafePerformIO $ getCommand "glVertexAttrib4NuivARB"++-- glVertexAttrib4Nusv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4Nusv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttrib4Nusv v1 v2 = liftIO $ dyn884 ptr_glVertexAttrib4Nusv v1 v2++{-# NOINLINE ptr_glVertexAttrib4Nusv #-}+ptr_glVertexAttrib4Nusv :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttrib4Nusv = unsafePerformIO $ getCommand "glVertexAttrib4Nusv"++-- glVertexAttrib4NusvARB ------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nusv'.+glVertexAttrib4NusvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttrib4NusvARB v1 v2 = liftIO $ dyn884 ptr_glVertexAttrib4NusvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4NusvARB #-}+ptr_glVertexAttrib4NusvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttrib4NusvARB = unsafePerformIO $ getCommand "glVertexAttrib4NusvARB"++-- glVertexAttrib4bv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4bv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttrib4bv v1 v2 = liftIO $ dyn881 ptr_glVertexAttrib4bv v1 v2++{-# NOINLINE ptr_glVertexAttrib4bv #-}+ptr_glVertexAttrib4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttrib4bv = unsafePerformIO $ getCommand "glVertexAttrib4bv"++-- glVertexAttrib4bvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4bv'.+glVertexAttrib4bvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttrib4bvARB v1 v2 = liftIO $ dyn881 ptr_glVertexAttrib4bvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4bvARB #-}+ptr_glVertexAttrib4bvARB :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttrib4bvARB = unsafePerformIO $ getCommand "glVertexAttrib4bvARB"++-- glVertexAttrib4d ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib4dv'.+glVertexAttrib4d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexAttrib4d v1 v2 v3 v4 v5 = liftIO $ dyn906 ptr_glVertexAttrib4d v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4d #-}+ptr_glVertexAttrib4d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib4d = unsafePerformIO $ getCommand "glVertexAttrib4d"++-- glVertexAttrib4dARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4dvARB'. This command is an alias for 'glVertexAttrib4d'.+glVertexAttrib4dARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexAttrib4dARB v1 v2 v3 v4 v5 = liftIO $ dyn906 ptr_glVertexAttrib4dARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4dARB #-}+ptr_glVertexAttrib4dARB :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib4dARB = unsafePerformIO $ getCommand "glVertexAttrib4dARB"++-- glVertexAttrib4dNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4dvNV'. This command is an alias for 'glVertexAttrib4d'.+glVertexAttrib4dNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexAttrib4dNV v1 v2 v3 v4 v5 = liftIO $ dyn906 ptr_glVertexAttrib4dNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4dNV #-}+ptr_glVertexAttrib4dNV :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttrib4dNV = unsafePerformIO $ getCommand "glVertexAttrib4dNV"++-- glVertexAttrib4dv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib4dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib4dv v1 v2++{-# NOINLINE ptr_glVertexAttrib4dv #-}+ptr_glVertexAttrib4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib4dv = unsafePerformIO $ getCommand "glVertexAttrib4dv"++-- glVertexAttrib4dvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4dv'.+glVertexAttrib4dvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib4dvARB v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib4dvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4dvARB #-}+ptr_glVertexAttrib4dvARB :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib4dvARB = unsafePerformIO $ getCommand "glVertexAttrib4dvARB"++-- glVertexAttrib4dvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4dv'.+glVertexAttrib4dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexAttrib4dvNV v1 v2 = liftIO $ dyn882 ptr_glVertexAttrib4dvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib4dvNV #-}+ptr_glVertexAttrib4dvNV :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttrib4dvNV = unsafePerformIO $ getCommand "glVertexAttrib4dvNV"++-- glVertexAttrib4f ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib4fv'.+glVertexAttrib4f+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glVertexAttrib4f v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glVertexAttrib4f v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4f #-}+ptr_glVertexAttrib4f :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib4f = unsafePerformIO $ getCommand "glVertexAttrib4f"++-- glVertexAttrib4fARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4fvARB'. This command is an alias for 'glVertexAttrib4f'.+glVertexAttrib4fARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glVertexAttrib4fARB v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glVertexAttrib4fARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4fARB #-}+ptr_glVertexAttrib4fARB :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib4fARB = unsafePerformIO $ getCommand "glVertexAttrib4fARB"++-- glVertexAttrib4fNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4fvNV'. This command is an alias for 'glVertexAttrib4f'.+glVertexAttrib4fNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glVertexAttrib4fNV v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glVertexAttrib4fNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4fNV #-}+ptr_glVertexAttrib4fNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexAttrib4fNV = unsafePerformIO $ getCommand "glVertexAttrib4fNV"++-- glVertexAttrib4fv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4fv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib4fv v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib4fv v1 v2++{-# NOINLINE ptr_glVertexAttrib4fv #-}+ptr_glVertexAttrib4fv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib4fv = unsafePerformIO $ getCommand "glVertexAttrib4fv"++-- glVertexAttrib4fvARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4fv'.+glVertexAttrib4fvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib4fvARB v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib4fvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4fvARB #-}+ptr_glVertexAttrib4fvARB :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib4fvARB = unsafePerformIO $ getCommand "glVertexAttrib4fvARB"++-- glVertexAttrib4fvNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4fv'.+glVertexAttrib4fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glVertexAttrib4fvNV v1 v2 = liftIO $ dyn394 ptr_glVertexAttrib4fvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib4fvNV #-}+ptr_glVertexAttrib4fvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glVertexAttrib4fvNV = unsafePerformIO $ getCommand "glVertexAttrib4fvNV"++-- glVertexAttrib4hNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4hvNV'.+glVertexAttrib4hNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLhalfNV -- ^ @x@ of type @Half16NV@.+  -> GLhalfNV -- ^ @y@ of type @Half16NV@.+  -> GLhalfNV -- ^ @z@ of type @Half16NV@.+  -> GLhalfNV -- ^ @w@ of type @Half16NV@.+  -> m ()+glVertexAttrib4hNV v1 v2 v3 v4 v5 = liftIO $ dyn908 ptr_glVertexAttrib4hNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4hNV #-}+ptr_glVertexAttrib4hNV :: FunPtr (GLuint -> GLhalfNV -> GLhalfNV -> GLhalfNV -> GLhalfNV -> IO ())+ptr_glVertexAttrib4hNV = unsafePerformIO $ getCommand "glVertexAttrib4hNV"++-- glVertexAttrib4hvNV ---------------------------------------------------------++glVertexAttrib4hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @4@ elements of type @Half16NV@.+  -> m ()+glVertexAttrib4hvNV v1 v2 = liftIO $ dyn898 ptr_glVertexAttrib4hvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib4hvNV #-}+ptr_glVertexAttrib4hvNV :: FunPtr (GLuint -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttrib4hvNV = unsafePerformIO $ getCommand "glVertexAttrib4hvNV"++-- glVertexAttrib4iv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4iv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttrib4iv v1 v2 = liftIO $ dyn741 ptr_glVertexAttrib4iv v1 v2++{-# NOINLINE ptr_glVertexAttrib4iv #-}+ptr_glVertexAttrib4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttrib4iv = unsafePerformIO $ getCommand "glVertexAttrib4iv"++-- glVertexAttrib4ivARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4iv'.+glVertexAttrib4ivARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttrib4ivARB v1 v2 = liftIO $ dyn741 ptr_glVertexAttrib4ivARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4ivARB #-}+ptr_glVertexAttrib4ivARB :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttrib4ivARB = unsafePerformIO $ getCommand "glVertexAttrib4ivARB"++-- glVertexAttrib4s ------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttrib4sv'.+glVertexAttrib4s+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> GLshort -- ^ @w@.+  -> m ()+glVertexAttrib4s v1 v2 v3 v4 v5 = liftIO $ dyn909 ptr_glVertexAttrib4s v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4s #-}+ptr_glVertexAttrib4s :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib4s = unsafePerformIO $ getCommand "glVertexAttrib4s"++-- glVertexAttrib4sARB ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4svARB'. This command is an alias for 'glVertexAttrib4s'.+glVertexAttrib4sARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> GLshort -- ^ @w@.+  -> m ()+glVertexAttrib4sARB v1 v2 v3 v4 v5 = liftIO $ dyn909 ptr_glVertexAttrib4sARB v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4sARB #-}+ptr_glVertexAttrib4sARB :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib4sARB = unsafePerformIO $ getCommand "glVertexAttrib4sARB"++-- glVertexAttrib4sNV ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4svNV'. This command is an alias for 'glVertexAttrib4s'.+glVertexAttrib4sNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> GLshort -- ^ @w@.+  -> m ()+glVertexAttrib4sNV v1 v2 v3 v4 v5 = liftIO $ dyn909 ptr_glVertexAttrib4sNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4sNV #-}+ptr_glVertexAttrib4sNV :: FunPtr (GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexAttrib4sNV = unsafePerformIO $ getCommand "glVertexAttrib4sNV"++-- glVertexAttrib4sv -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4sv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttrib4sv v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4sv v1 v2++{-# NOINLINE ptr_glVertexAttrib4sv #-}+ptr_glVertexAttrib4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib4sv = unsafePerformIO $ getCommand "glVertexAttrib4sv"+
+ src/Graphics/GL/Functions/F31.hs view
@@ -0,0 +1,1582 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F31+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F31 (+  glVertexAttrib4svARB,+  glVertexAttrib4svNV,+  glVertexAttrib4ubNV,+  glVertexAttrib4ubv,+  glVertexAttrib4ubvARB,+  glVertexAttrib4ubvNV,+  glVertexAttrib4uiv,+  glVertexAttrib4uivARB,+  glVertexAttrib4usv,+  glVertexAttrib4usvARB,+  glVertexAttribArrayObjectATI,+  glVertexAttribBinding,+  glVertexAttribDivisor,+  glVertexAttribDivisorANGLE,+  glVertexAttribDivisorARB,+  glVertexAttribDivisorEXT,+  glVertexAttribDivisorNV,+  glVertexAttribFormat,+  glVertexAttribFormatNV,+  glVertexAttribI1i,+  glVertexAttribI1iEXT,+  glVertexAttribI1iv,+  glVertexAttribI1ivEXT,+  glVertexAttribI1ui,+  glVertexAttribI1uiEXT,+  glVertexAttribI1uiv,+  glVertexAttribI1uivEXT,+  glVertexAttribI2i,+  glVertexAttribI2iEXT,+  glVertexAttribI2iv,+  glVertexAttribI2ivEXT,+  glVertexAttribI2ui,+  glVertexAttribI2uiEXT,+  glVertexAttribI2uiv,+  glVertexAttribI2uivEXT,+  glVertexAttribI3i,+  glVertexAttribI3iEXT,+  glVertexAttribI3iv,+  glVertexAttribI3ivEXT,+  glVertexAttribI3ui,+  glVertexAttribI3uiEXT,+  glVertexAttribI3uiv,+  glVertexAttribI3uivEXT,+  glVertexAttribI4bv,+  glVertexAttribI4bvEXT,+  glVertexAttribI4i,+  glVertexAttribI4iEXT,+  glVertexAttribI4iv,+  glVertexAttribI4ivEXT,+  glVertexAttribI4sv,+  glVertexAttribI4svEXT,+  glVertexAttribI4ubv,+  glVertexAttribI4ubvEXT,+  glVertexAttribI4ui,+  glVertexAttribI4uiEXT,+  glVertexAttribI4uiv,+  glVertexAttribI4uivEXT,+  glVertexAttribI4usv,+  glVertexAttribI4usvEXT,+  glVertexAttribIFormat,+  glVertexAttribIFormatNV,+  glVertexAttribIPointer,+  glVertexAttribIPointerEXT,+  glVertexAttribL1d,+  glVertexAttribL1dEXT,+  glVertexAttribL1dv,+  glVertexAttribL1dvEXT,+  glVertexAttribL1i64NV,+  glVertexAttribL1i64vNV,+  glVertexAttribL1ui64ARB,+  glVertexAttribL1ui64NV,+  glVertexAttribL1ui64vARB,+  glVertexAttribL1ui64vNV,+  glVertexAttribL2d,+  glVertexAttribL2dEXT,+  glVertexAttribL2dv,+  glVertexAttribL2dvEXT,+  glVertexAttribL2i64NV,+  glVertexAttribL2i64vNV,+  glVertexAttribL2ui64NV,+  glVertexAttribL2ui64vNV,+  glVertexAttribL3d,+  glVertexAttribL3dEXT,+  glVertexAttribL3dv,+  glVertexAttribL3dvEXT,+  glVertexAttribL3i64NV,+  glVertexAttribL3i64vNV,+  glVertexAttribL3ui64NV,+  glVertexAttribL3ui64vNV,+  glVertexAttribL4d,+  glVertexAttribL4dEXT,+  glVertexAttribL4dv,+  glVertexAttribL4dvEXT,+  glVertexAttribL4i64NV,+  glVertexAttribL4i64vNV,+  glVertexAttribL4ui64NV,+  glVertexAttribL4ui64vNV,+  glVertexAttribLFormat,+  glVertexAttribLFormatNV,+  glVertexAttribLPointer+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glVertexAttrib4svARB --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4sv'.+glVertexAttrib4svARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttrib4svARB v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4svARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4svARB #-}+ptr_glVertexAttrib4svARB :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib4svARB = unsafePerformIO $ getCommand "glVertexAttrib4svARB"++-- glVertexAttrib4svNV ---------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4sv'.+glVertexAttrib4svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttrib4svNV v1 v2 = liftIO $ dyn883 ptr_glVertexAttrib4svNV v1 v2++{-# NOINLINE ptr_glVertexAttrib4svNV #-}+ptr_glVertexAttrib4svNV :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttrib4svNV = unsafePerformIO $ getCommand "glVertexAttrib4svNV"++-- glVertexAttrib4ubNV ---------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttrib4ubvNV'. This command is an alias for 'glVertexAttrib4Nub'.+glVertexAttrib4ubNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLubyte -- ^ @x@ of type @ColorUB@.+  -> GLubyte -- ^ @y@ of type @ColorUB@.+  -> GLubyte -- ^ @z@ of type @ColorUB@.+  -> GLubyte -- ^ @w@ of type @ColorUB@.+  -> m ()+glVertexAttrib4ubNV v1 v2 v3 v4 v5 = liftIO $ dyn905 ptr_glVertexAttrib4ubNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttrib4ubNV #-}+ptr_glVertexAttrib4ubNV :: FunPtr (GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())+ptr_glVertexAttrib4ubNV = unsafePerformIO $ getCommand "glVertexAttrib4ubNV"++-- glVertexAttrib4ubv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4ubv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttrib4ubv v1 v2 = liftIO $ dyn393 ptr_glVertexAttrib4ubv v1 v2++{-# NOINLINE ptr_glVertexAttrib4ubv #-}+ptr_glVertexAttrib4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttrib4ubv = unsafePerformIO $ getCommand "glVertexAttrib4ubv"++-- glVertexAttrib4ubvARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4ubv'.+glVertexAttrib4ubvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttrib4ubvARB v1 v2 = liftIO $ dyn393 ptr_glVertexAttrib4ubvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4ubvARB #-}+ptr_glVertexAttrib4ubvARB :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttrib4ubvARB = unsafePerformIO $ getCommand "glVertexAttrib4ubvARB"++-- glVertexAttrib4ubvNV --------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4Nubv'.+glVertexAttrib4ubvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @ColorUB@.+  -> m ()+glVertexAttrib4ubvNV v1 v2 = liftIO $ dyn393 ptr_glVertexAttrib4ubvNV v1 v2++{-# NOINLINE ptr_glVertexAttrib4ubvNV #-}+ptr_glVertexAttrib4ubvNV :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttrib4ubvNV = unsafePerformIO $ getCommand "glVertexAttrib4ubvNV"++-- glVertexAttrib4uiv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttrib4uiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttrib4uiv v1 v2++{-# NOINLINE ptr_glVertexAttrib4uiv #-}+ptr_glVertexAttrib4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttrib4uiv = unsafePerformIO $ getCommand "glVertexAttrib4uiv"++-- glVertexAttrib4uivARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4uiv'.+glVertexAttrib4uivARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttrib4uivARB v1 v2 = liftIO $ dyn201 ptr_glVertexAttrib4uivARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4uivARB #-}+ptr_glVertexAttrib4uivARB :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttrib4uivARB = unsafePerformIO $ getCommand "glVertexAttrib4uivARB"++-- glVertexAttrib4usv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttrib.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttrib4usv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttrib4usv v1 v2 = liftIO $ dyn884 ptr_glVertexAttrib4usv v1 v2++{-# NOINLINE ptr_glVertexAttrib4usv #-}+ptr_glVertexAttrib4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttrib4usv = unsafePerformIO $ getCommand "glVertexAttrib4usv"++-- glVertexAttrib4usvARB -------------------------------------------------------++-- | This command is an alias for 'glVertexAttrib4usv'.+glVertexAttrib4usvARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttrib4usvARB v1 v2 = liftIO $ dyn884 ptr_glVertexAttrib4usvARB v1 v2++{-# NOINLINE ptr_glVertexAttrib4usvARB #-}+ptr_glVertexAttrib4usvARB :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttrib4usvARB = unsafePerformIO $ getCommand "glVertexAttrib4usvARB"++-- glVertexAttribArrayObjectATI ------------------------------------------------++glVertexAttribArrayObjectATI+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLsizei -- ^ @stride@.+  -> GLuint -- ^ @buffer@.+  -> GLuint -- ^ @offset@.+  -> m ()+glVertexAttribArrayObjectATI v1 v2 v3 v4 v5 v6 v7 = liftIO $ dyn910 ptr_glVertexAttribArrayObjectATI v1 v2 v3 v4 v5 v6 v7++{-# NOINLINE ptr_glVertexAttribArrayObjectATI #-}+ptr_glVertexAttribArrayObjectATI :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribArrayObjectATI = unsafePerformIO $ getCommand "glVertexAttribArrayObjectATI"++-- glVertexAttribBinding -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribBinding.xhtml OpenGL 4.x>.+glVertexAttribBinding+  :: MonadIO m+  => GLuint -- ^ @attribindex@.+  -> GLuint -- ^ @bindingindex@.+  -> m ()+glVertexAttribBinding v1 v2 = liftIO $ dyn4 ptr_glVertexAttribBinding v1 v2++{-# NOINLINE ptr_glVertexAttribBinding #-}+ptr_glVertexAttribBinding :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribBinding = unsafePerformIO $ getCommand "glVertexAttribBinding"++-- glVertexAttribDivisor -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribDivisor.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribDivisor.xhtml OpenGL 4.x>.+glVertexAttribDivisor+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexAttribDivisor v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisor v1 v2++{-# NOINLINE ptr_glVertexAttribDivisor #-}+ptr_glVertexAttribDivisor :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribDivisor = unsafePerformIO $ getCommand "glVertexAttribDivisor"++-- glVertexAttribDivisorANGLE --------------------------------------------------++-- | This command is an alias for 'glVertexAttribDivisor'.+glVertexAttribDivisorANGLE+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexAttribDivisorANGLE v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorANGLE v1 v2++{-# NOINLINE ptr_glVertexAttribDivisorANGLE #-}+ptr_glVertexAttribDivisorANGLE :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribDivisorANGLE = unsafePerformIO $ getCommand "glVertexAttribDivisorANGLE"++-- glVertexAttribDivisorARB ----------------------------------------------------++-- | This command is an alias for 'glVertexAttribDivisor'.+glVertexAttribDivisorARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexAttribDivisorARB v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorARB v1 v2++{-# NOINLINE ptr_glVertexAttribDivisorARB #-}+ptr_glVertexAttribDivisorARB :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribDivisorARB = unsafePerformIO $ getCommand "glVertexAttribDivisorARB"++-- glVertexAttribDivisorEXT ----------------------------------------------------++-- | This command is an alias for 'glVertexAttribDivisor'.+glVertexAttribDivisorEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexAttribDivisorEXT v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorEXT v1 v2++{-# NOINLINE ptr_glVertexAttribDivisorEXT #-}+ptr_glVertexAttribDivisorEXT :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribDivisorEXT = unsafePerformIO $ getCommand "glVertexAttribDivisorEXT"++-- glVertexAttribDivisorNV -----------------------------------------------------++-- | This command is an alias for 'glVertexAttribDivisor'.+glVertexAttribDivisorNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexAttribDivisorNV v1 v2 = liftIO $ dyn4 ptr_glVertexAttribDivisorNV v1 v2++{-# NOINLINE ptr_glVertexAttribDivisorNV #-}+ptr_glVertexAttribDivisorNV :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribDivisorNV = unsafePerformIO $ getCommand "glVertexAttribDivisorNV"++-- glVertexAttribFormat --------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexAttribFormat+  :: MonadIO m+  => GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribType](Graphics-GL-Groups.html#VertexAttribType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexAttribFormat v1 v2 v3 v4 v5 = liftIO $ dyn911 ptr_glVertexAttribFormat v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribFormat #-}+ptr_glVertexAttribFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexAttribFormat = unsafePerformIO $ getCommand "glVertexAttribFormat"++-- glVertexAttribFormatNV ------------------------------------------------------++glVertexAttribFormatNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribType](Graphics-GL-Groups.html#VertexAttribType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexAttribFormatNV v1 v2 v3 v4 v5 = liftIO $ dyn912 ptr_glVertexAttribFormatNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribFormatNV #-}+ptr_glVertexAttribFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> IO ())+ptr_glVertexAttribFormatNV = unsafePerformIO $ getCommand "glVertexAttribFormatNV"++-- glVertexAttribI1i -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI1iv'.+glVertexAttribI1i+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> m ()+glVertexAttribI1i v1 v2 = liftIO $ dyn499 ptr_glVertexAttribI1i v1 v2++{-# NOINLINE ptr_glVertexAttribI1i #-}+ptr_glVertexAttribI1i :: FunPtr (GLuint -> GLint -> IO ())+ptr_glVertexAttribI1i = unsafePerformIO $ getCommand "glVertexAttribI1i"++-- glVertexAttribI1iEXT --------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI1ivEXT'. This command is an alias for 'glVertexAttribI1i'.+glVertexAttribI1iEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> m ()+glVertexAttribI1iEXT v1 v2 = liftIO $ dyn499 ptr_glVertexAttribI1iEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI1iEXT #-}+ptr_glVertexAttribI1iEXT :: FunPtr (GLuint -> GLint -> IO ())+ptr_glVertexAttribI1iEXT = unsafePerformIO $ getCommand "glVertexAttribI1iEXT"++-- glVertexAttribI1iv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI1iv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @1@ element of type @GLint@.+  -> m ()+glVertexAttribI1iv v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI1iv v1 v2++{-# NOINLINE ptr_glVertexAttribI1iv #-}+ptr_glVertexAttribI1iv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI1iv = unsafePerformIO $ getCommand "glVertexAttribI1iv"++-- glVertexAttribI1ivEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI1iv'.+glVertexAttribI1ivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @1@ element of type @GLint@.+  -> m ()+glVertexAttribI1ivEXT v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI1ivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI1ivEXT #-}+ptr_glVertexAttribI1ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI1ivEXT = unsafePerformIO $ getCommand "glVertexAttribI1ivEXT"++-- glVertexAttribI1ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI1uiv'.+glVertexAttribI1ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> m ()+glVertexAttribI1ui v1 v2 = liftIO $ dyn4 ptr_glVertexAttribI1ui v1 v2++{-# NOINLINE ptr_glVertexAttribI1ui #-}+ptr_glVertexAttribI1ui :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribI1ui = unsafePerformIO $ getCommand "glVertexAttribI1ui"++-- glVertexAttribI1uiEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI1uivEXT'. This command is an alias for 'glVertexAttribI1ui'.+glVertexAttribI1uiEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> m ()+glVertexAttribI1uiEXT v1 v2 = liftIO $ dyn4 ptr_glVertexAttribI1uiEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI1uiEXT #-}+ptr_glVertexAttribI1uiEXT :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexAttribI1uiEXT = unsafePerformIO $ getCommand "glVertexAttribI1uiEXT"++-- glVertexAttribI1uiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI1uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribI1uiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI1uiv v1 v2++{-# NOINLINE ptr_glVertexAttribI1uiv #-}+ptr_glVertexAttribI1uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI1uiv = unsafePerformIO $ getCommand "glVertexAttribI1uiv"++-- glVertexAttribI1uivEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI1uiv'.+glVertexAttribI1uivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribI1uivEXT v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI1uivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI1uivEXT #-}+ptr_glVertexAttribI1uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI1uivEXT = unsafePerformIO $ getCommand "glVertexAttribI1uivEXT"++-- glVertexAttribI2i -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI2iv'.+glVertexAttribI2i+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> m ()+glVertexAttribI2i v1 v2 v3 = liftIO $ dyn672 ptr_glVertexAttribI2i v1 v2 v3++{-# NOINLINE ptr_glVertexAttribI2i #-}+ptr_glVertexAttribI2i :: FunPtr (GLuint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI2i = unsafePerformIO $ getCommand "glVertexAttribI2i"++-- glVertexAttribI2iEXT --------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI2ivEXT'. This command is an alias for 'glVertexAttribI2i'.+glVertexAttribI2iEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> m ()+glVertexAttribI2iEXT v1 v2 v3 = liftIO $ dyn672 ptr_glVertexAttribI2iEXT v1 v2 v3++{-# NOINLINE ptr_glVertexAttribI2iEXT #-}+ptr_glVertexAttribI2iEXT :: FunPtr (GLuint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI2iEXT = unsafePerformIO $ getCommand "glVertexAttribI2iEXT"++-- glVertexAttribI2iv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI2iv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @2@ elements of type @GLint@.+  -> m ()+glVertexAttribI2iv v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI2iv v1 v2++{-# NOINLINE ptr_glVertexAttribI2iv #-}+ptr_glVertexAttribI2iv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI2iv = unsafePerformIO $ getCommand "glVertexAttribI2iv"++-- glVertexAttribI2ivEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI2iv'.+glVertexAttribI2ivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @2@ elements of type @GLint@.+  -> m ()+glVertexAttribI2ivEXT v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI2ivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI2ivEXT #-}+ptr_glVertexAttribI2ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI2ivEXT = unsafePerformIO $ getCommand "glVertexAttribI2ivEXT"++-- glVertexAttribI2ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI2uiv'.+glVertexAttribI2ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> m ()+glVertexAttribI2ui v1 v2 v3 = liftIO $ dyn109 ptr_glVertexAttribI2ui v1 v2 v3++{-# NOINLINE ptr_glVertexAttribI2ui #-}+ptr_glVertexAttribI2ui :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI2ui = unsafePerformIO $ getCommand "glVertexAttribI2ui"++-- glVertexAttribI2uiEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI2uivEXT'. This command is an alias for 'glVertexAttribI2ui'.+glVertexAttribI2uiEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> m ()+glVertexAttribI2uiEXT v1 v2 v3 = liftIO $ dyn109 ptr_glVertexAttribI2uiEXT v1 v2 v3++{-# NOINLINE ptr_glVertexAttribI2uiEXT #-}+ptr_glVertexAttribI2uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI2uiEXT = unsafePerformIO $ getCommand "glVertexAttribI2uiEXT"++-- glVertexAttribI2uiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI2uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @2@ elements of type @GLuint@.+  -> m ()+glVertexAttribI2uiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI2uiv v1 v2++{-# NOINLINE ptr_glVertexAttribI2uiv #-}+ptr_glVertexAttribI2uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI2uiv = unsafePerformIO $ getCommand "glVertexAttribI2uiv"++-- glVertexAttribI2uivEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI2uiv'.+glVertexAttribI2uivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @2@ elements of type @GLuint@.+  -> m ()+glVertexAttribI2uivEXT v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI2uivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI2uivEXT #-}+ptr_glVertexAttribI2uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI2uivEXT = unsafePerformIO $ getCommand "glVertexAttribI2uivEXT"++-- glVertexAttribI3i -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI3iv'.+glVertexAttribI3i+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> m ()+glVertexAttribI3i v1 v2 v3 v4 = liftIO $ dyn682 ptr_glVertexAttribI3i v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribI3i #-}+ptr_glVertexAttribI3i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI3i = unsafePerformIO $ getCommand "glVertexAttribI3i"++-- glVertexAttribI3iEXT --------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI3ivEXT'. This command is an alias for 'glVertexAttribI3i'.+glVertexAttribI3iEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> m ()+glVertexAttribI3iEXT v1 v2 v3 v4 = liftIO $ dyn682 ptr_glVertexAttribI3iEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribI3iEXT #-}+ptr_glVertexAttribI3iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI3iEXT = unsafePerformIO $ getCommand "glVertexAttribI3iEXT"++-- glVertexAttribI3iv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI3iv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @3@ elements of type @GLint@.+  -> m ()+glVertexAttribI3iv v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI3iv v1 v2++{-# NOINLINE ptr_glVertexAttribI3iv #-}+ptr_glVertexAttribI3iv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI3iv = unsafePerformIO $ getCommand "glVertexAttribI3iv"++-- glVertexAttribI3ivEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI3iv'.+glVertexAttribI3ivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @3@ elements of type @GLint@.+  -> m ()+glVertexAttribI3ivEXT v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI3ivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI3ivEXT #-}+ptr_glVertexAttribI3ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI3ivEXT = unsafePerformIO $ getCommand "glVertexAttribI3ivEXT"++-- glVertexAttribI3ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI3uiv'.+glVertexAttribI3ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> m ()+glVertexAttribI3ui v1 v2 v3 v4 = liftIO $ dyn83 ptr_glVertexAttribI3ui v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribI3ui #-}+ptr_glVertexAttribI3ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI3ui = unsafePerformIO $ getCommand "glVertexAttribI3ui"++-- glVertexAttribI3uiEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI3uivEXT'. This command is an alias for 'glVertexAttribI3ui'.+glVertexAttribI3uiEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> m ()+glVertexAttribI3uiEXT v1 v2 v3 v4 = liftIO $ dyn83 ptr_glVertexAttribI3uiEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribI3uiEXT #-}+ptr_glVertexAttribI3uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI3uiEXT = unsafePerformIO $ getCommand "glVertexAttribI3uiEXT"++-- glVertexAttribI3uiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI3uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @3@ elements of type @GLuint@.+  -> m ()+glVertexAttribI3uiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI3uiv v1 v2++{-# NOINLINE ptr_glVertexAttribI3uiv #-}+ptr_glVertexAttribI3uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI3uiv = unsafePerformIO $ getCommand "glVertexAttribI3uiv"++-- glVertexAttribI3uivEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI3uiv'.+glVertexAttribI3uivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @3@ elements of type @GLuint@.+  -> m ()+glVertexAttribI3uivEXT v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI3uivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI3uivEXT #-}+ptr_glVertexAttribI3uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI3uivEXT = unsafePerformIO $ getCommand "glVertexAttribI3uivEXT"++-- glVertexAttribI4bv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4bv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttribI4bv v1 v2 = liftIO $ dyn881 ptr_glVertexAttribI4bv v1 v2++{-# NOINLINE ptr_glVertexAttribI4bv #-}+ptr_glVertexAttribI4bv :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttribI4bv = unsafePerformIO $ getCommand "glVertexAttribI4bv"++-- glVertexAttribI4bvEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4bv'.+glVertexAttribI4bvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLbyte -- ^ @v@ pointing to @4@ elements of type @GLbyte@.+  -> m ()+glVertexAttribI4bvEXT v1 v2 = liftIO $ dyn881 ptr_glVertexAttribI4bvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4bvEXT #-}+ptr_glVertexAttribI4bvEXT :: FunPtr (GLuint -> Ptr GLbyte -> IO ())+ptr_glVertexAttribI4bvEXT = unsafePerformIO $ getCommand "glVertexAttribI4bvEXT"++-- glVertexAttribI4i -----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI4iv'.+glVertexAttribI4i+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glVertexAttribI4i v1 v2 v3 v4 v5 = liftIO $ dyn690 ptr_glVertexAttribI4i v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribI4i #-}+ptr_glVertexAttribI4i :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI4i = unsafePerformIO $ getCommand "glVertexAttribI4i"++-- glVertexAttribI4iEXT --------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI4ivEXT'. This command is an alias for 'glVertexAttribI4i'.+glVertexAttribI4iEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glVertexAttribI4iEXT v1 v2 v3 v4 v5 = liftIO $ dyn690 ptr_glVertexAttribI4iEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribI4iEXT #-}+ptr_glVertexAttribI4iEXT :: FunPtr (GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexAttribI4iEXT = unsafePerformIO $ getCommand "glVertexAttribI4iEXT"++-- glVertexAttribI4iv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4iv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttribI4iv v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI4iv v1 v2++{-# NOINLINE ptr_glVertexAttribI4iv #-}+ptr_glVertexAttribI4iv :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI4iv = unsafePerformIO $ getCommand "glVertexAttribI4iv"++-- glVertexAttribI4ivEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4iv'.+glVertexAttribI4ivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint -- ^ @v@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexAttribI4ivEXT v1 v2 = liftIO $ dyn741 ptr_glVertexAttribI4ivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4ivEXT #-}+ptr_glVertexAttribI4ivEXT :: FunPtr (GLuint -> Ptr GLint -> IO ())+ptr_glVertexAttribI4ivEXT = unsafePerformIO $ getCommand "glVertexAttribI4ivEXT"++-- glVertexAttribI4sv ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4sv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttribI4sv v1 v2 = liftIO $ dyn883 ptr_glVertexAttribI4sv v1 v2++{-# NOINLINE ptr_glVertexAttribI4sv #-}+ptr_glVertexAttribI4sv :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttribI4sv = unsafePerformIO $ getCommand "glVertexAttribI4sv"++-- glVertexAttribI4svEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4sv'.+glVertexAttribI4svEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexAttribI4svEXT v1 v2 = liftIO $ dyn883 ptr_glVertexAttribI4svEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4svEXT #-}+ptr_glVertexAttribI4svEXT :: FunPtr (GLuint -> Ptr GLshort -> IO ())+ptr_glVertexAttribI4svEXT = unsafePerformIO $ getCommand "glVertexAttribI4svEXT"++-- glVertexAttribI4ubv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4ubv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttribI4ubv v1 v2 = liftIO $ dyn393 ptr_glVertexAttribI4ubv v1 v2++{-# NOINLINE ptr_glVertexAttribI4ubv #-}+ptr_glVertexAttribI4ubv :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttribI4ubv = unsafePerformIO $ getCommand "glVertexAttribI4ubv"++-- glVertexAttribI4ubvEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4ubv'.+glVertexAttribI4ubvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLubyte -- ^ @v@ pointing to @4@ elements of type @GLubyte@.+  -> m ()+glVertexAttribI4ubvEXT v1 v2 = liftIO $ dyn393 ptr_glVertexAttribI4ubvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4ubvEXT #-}+ptr_glVertexAttribI4ubvEXT :: FunPtr (GLuint -> Ptr GLubyte -> IO ())+ptr_glVertexAttribI4ubvEXT = unsafePerformIO $ getCommand "glVertexAttribI4ubvEXT"++-- glVertexAttribI4ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>. The vector equivalent of this command is 'glVertexAttribI4uiv'.+glVertexAttribI4ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> GLuint -- ^ @w@.+  -> m ()+glVertexAttribI4ui v1 v2 v3 v4 v5 = liftIO $ dyn913 ptr_glVertexAttribI4ui v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribI4ui #-}+ptr_glVertexAttribI4ui :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI4ui = unsafePerformIO $ getCommand "glVertexAttribI4ui"++-- glVertexAttribI4uiEXT -------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexAttribI4uivEXT'. This command is an alias for 'glVertexAttribI4ui'.+glVertexAttribI4uiEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint -- ^ @x@.+  -> GLuint -- ^ @y@.+  -> GLuint -- ^ @z@.+  -> GLuint -- ^ @w@.+  -> m ()+glVertexAttribI4uiEXT v1 v2 v3 v4 v5 = liftIO $ dyn913 ptr_glVertexAttribI4uiEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribI4uiEXT #-}+ptr_glVertexAttribI4uiEXT :: FunPtr (GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+ptr_glVertexAttribI4uiEXT = unsafePerformIO $ getCommand "glVertexAttribI4uiEXT"++-- glVertexAttribI4uiv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttribI4uiv v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI4uiv v1 v2++{-# NOINLINE ptr_glVertexAttribI4uiv #-}+ptr_glVertexAttribI4uiv :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI4uiv = unsafePerformIO $ getCommand "glVertexAttribI4uiv"++-- glVertexAttribI4uivEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4uiv'.+glVertexAttribI4uivEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint -- ^ @v@ pointing to @4@ elements of type @GLuint@.+  -> m ()+glVertexAttribI4uivEXT v1 v2 = liftIO $ dyn201 ptr_glVertexAttribI4uivEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4uivEXT #-}+ptr_glVertexAttribI4uivEXT :: FunPtr (GLuint -> Ptr GLuint -> IO ())+ptr_glVertexAttribI4uivEXT = unsafePerformIO $ getCommand "glVertexAttribI4uivEXT"++-- glVertexAttribI4usv ---------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribI4usv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttribI4usv v1 v2 = liftIO $ dyn884 ptr_glVertexAttribI4usv v1 v2++{-# NOINLINE ptr_glVertexAttribI4usv #-}+ptr_glVertexAttribI4usv :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttribI4usv = unsafePerformIO $ getCommand "glVertexAttribI4usv"++-- glVertexAttribI4usvEXT ------------------------------------------------------++-- | This command is an alias for 'glVertexAttribI4usv'.+glVertexAttribI4usvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLushort -- ^ @v@ pointing to @4@ elements of type @GLushort@.+  -> m ()+glVertexAttribI4usvEXT v1 v2 = liftIO $ dyn884 ptr_glVertexAttribI4usvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribI4usvEXT #-}+ptr_glVertexAttribI4usvEXT :: FunPtr (GLuint -> Ptr GLushort -> IO ())+ptr_glVertexAttribI4usvEXT = unsafePerformIO $ getCommand "glVertexAttribI4usvEXT"++-- glVertexAttribIFormat -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexAttribIFormat+  :: MonadIO m+  => GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribIType](Graphics-GL-Groups.html#VertexAttribIType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexAttribIFormat v1 v2 v3 v4 = liftIO $ dyn914 ptr_glVertexAttribIFormat v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribIFormat #-}+ptr_glVertexAttribIFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexAttribIFormat = unsafePerformIO $ getCommand "glVertexAttribIFormat"++-- glVertexAttribIFormatNV -----------------------------------------------------++glVertexAttribIFormatNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribIType](Graphics-GL-Groups.html#VertexAttribIType).+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexAttribIFormatNV v1 v2 v3 v4 = liftIO $ dyn915 ptr_glVertexAttribIFormatNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribIFormatNV #-}+ptr_glVertexAttribIFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> IO ())+ptr_glVertexAttribIFormatNV = unsafePerformIO $ getCommand "glVertexAttribIFormatNV"++-- glVertexAttribIPointer ------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribPointer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribPointer.xhtml OpenGL 4.x>.+glVertexAttribIPointer+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glVertexAttribIPointer v1 v2 v3 v4 v5 = liftIO $ dyn916 ptr_glVertexAttribIPointer v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribIPointer #-}+ptr_glVertexAttribIPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribIPointer = unsafePerformIO $ getCommand "glVertexAttribIPointer"++-- glVertexAttribIPointerEXT ---------------------------------------------------++-- | This command is an alias for 'glVertexAttribIPointer'.+glVertexAttribIPointerEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glVertexAttribIPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn916 ptr_glVertexAttribIPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribIPointerEXT #-}+ptr_glVertexAttribIPointerEXT :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribIPointerEXT = unsafePerformIO $ getCommand "glVertexAttribIPointerEXT"++-- glVertexAttribL1d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL1d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexAttribL1d v1 v2 = liftIO $ dyn895 ptr_glVertexAttribL1d v1 v2++{-# NOINLINE ptr_glVertexAttribL1d #-}+ptr_glVertexAttribL1d :: FunPtr (GLuint -> GLdouble -> IO ())+ptr_glVertexAttribL1d = unsafePerformIO $ getCommand "glVertexAttribL1d"++-- glVertexAttribL1dEXT --------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL1d'.+glVertexAttribL1dEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexAttribL1dEXT v1 v2 = liftIO $ dyn895 ptr_glVertexAttribL1dEXT v1 v2++{-# NOINLINE ptr_glVertexAttribL1dEXT #-}+ptr_glVertexAttribL1dEXT :: FunPtr (GLuint -> GLdouble -> IO ())+ptr_glVertexAttribL1dEXT = unsafePerformIO $ getCommand "glVertexAttribL1dEXT"++-- glVertexAttribL1dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL1dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexAttribL1dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL1dv v1 v2++{-# NOINLINE ptr_glVertexAttribL1dv #-}+ptr_glVertexAttribL1dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL1dv = unsafePerformIO $ getCommand "glVertexAttribL1dv"++-- glVertexAttribL1dvEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL1dv'.+glVertexAttribL1dvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexAttribL1dvEXT v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL1dvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribL1dvEXT #-}+ptr_glVertexAttribL1dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL1dvEXT = unsafePerformIO $ getCommand "glVertexAttribL1dvEXT"++-- glVertexAttribL1i64NV -------------------------------------------------------++glVertexAttribL1i64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint64EXT -- ^ @x@.+  -> m ()+glVertexAttribL1i64NV v1 v2 = liftIO $ dyn917 ptr_glVertexAttribL1i64NV v1 v2++{-# NOINLINE ptr_glVertexAttribL1i64NV #-}+ptr_glVertexAttribL1i64NV :: FunPtr (GLuint -> GLint64EXT -> IO ())+ptr_glVertexAttribL1i64NV = unsafePerformIO $ getCommand "glVertexAttribL1i64NV"++-- glVertexAttribL1i64vNV ------------------------------------------------------++glVertexAttribL1i64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint64EXT -- ^ @v@ pointing to @1@ element of type @GLint64EXT@.+  -> m ()+glVertexAttribL1i64vNV v1 v2 = liftIO $ dyn918 ptr_glVertexAttribL1i64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL1i64vNV #-}+ptr_glVertexAttribL1i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())+ptr_glVertexAttribL1i64vNV = unsafePerformIO $ getCommand "glVertexAttribL1i64vNV"++-- glVertexAttribL1ui64ARB -----------------------------------------------------++glVertexAttribL1ui64ARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @x@.+  -> m ()+glVertexAttribL1ui64ARB v1 v2 = liftIO $ dyn919 ptr_glVertexAttribL1ui64ARB v1 v2++{-# NOINLINE ptr_glVertexAttribL1ui64ARB #-}+ptr_glVertexAttribL1ui64ARB :: FunPtr (GLuint -> GLuint64EXT -> IO ())+ptr_glVertexAttribL1ui64ARB = unsafePerformIO $ getCommand "glVertexAttribL1ui64ARB"++-- glVertexAttribL1ui64NV ------------------------------------------------------++glVertexAttribL1ui64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @x@.+  -> m ()+glVertexAttribL1ui64NV v1 v2 = liftIO $ dyn919 ptr_glVertexAttribL1ui64NV v1 v2++{-# NOINLINE ptr_glVertexAttribL1ui64NV #-}+ptr_glVertexAttribL1ui64NV :: FunPtr (GLuint -> GLuint64EXT -> IO ())+ptr_glVertexAttribL1ui64NV = unsafePerformIO $ getCommand "glVertexAttribL1ui64NV"++-- glVertexAttribL1ui64vARB ----------------------------------------------------++glVertexAttribL1ui64vARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @v@.+  -> m ()+glVertexAttribL1ui64vARB v1 v2 = liftIO $ dyn920 ptr_glVertexAttribL1ui64vARB v1 v2++{-# NOINLINE ptr_glVertexAttribL1ui64vARB #-}+ptr_glVertexAttribL1ui64vARB :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glVertexAttribL1ui64vARB = unsafePerformIO $ getCommand "glVertexAttribL1ui64vARB"++-- glVertexAttribL1ui64vNV -----------------------------------------------------++glVertexAttribL1ui64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @v@ pointing to @1@ element of type @GLuint64EXT@.+  -> m ()+glVertexAttribL1ui64vNV v1 v2 = liftIO $ dyn920 ptr_glVertexAttribL1ui64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL1ui64vNV #-}+ptr_glVertexAttribL1ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glVertexAttribL1ui64vNV = unsafePerformIO $ getCommand "glVertexAttribL1ui64vNV"++-- glVertexAttribL2d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL2d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexAttribL2d v1 v2 v3 = liftIO $ dyn228 ptr_glVertexAttribL2d v1 v2 v3++{-# NOINLINE ptr_glVertexAttribL2d #-}+ptr_glVertexAttribL2d :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL2d = unsafePerformIO $ getCommand "glVertexAttribL2d"++-- glVertexAttribL2dEXT --------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL2d'.+glVertexAttribL2dEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexAttribL2dEXT v1 v2 v3 = liftIO $ dyn228 ptr_glVertexAttribL2dEXT v1 v2 v3++{-# NOINLINE ptr_glVertexAttribL2dEXT #-}+ptr_glVertexAttribL2dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL2dEXT = unsafePerformIO $ getCommand "glVertexAttribL2dEXT"++-- glVertexAttribL2dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL2dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL2dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL2dv v1 v2++{-# NOINLINE ptr_glVertexAttribL2dv #-}+ptr_glVertexAttribL2dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL2dv = unsafePerformIO $ getCommand "glVertexAttribL2dv"++-- glVertexAttribL2dvEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL2dv'.+glVertexAttribL2dvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL2dvEXT v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL2dvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribL2dvEXT #-}+ptr_glVertexAttribL2dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL2dvEXT = unsafePerformIO $ getCommand "glVertexAttribL2dvEXT"++-- glVertexAttribL2i64NV -------------------------------------------------------++glVertexAttribL2i64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> m ()+glVertexAttribL2i64NV v1 v2 v3 = liftIO $ dyn921 ptr_glVertexAttribL2i64NV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribL2i64NV #-}+ptr_glVertexAttribL2i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glVertexAttribL2i64NV = unsafePerformIO $ getCommand "glVertexAttribL2i64NV"++-- glVertexAttribL2i64vNV ------------------------------------------------------++glVertexAttribL2i64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint64EXT -- ^ @v@ pointing to @2@ elements of type @GLint64EXT@.+  -> m ()+glVertexAttribL2i64vNV v1 v2 = liftIO $ dyn918 ptr_glVertexAttribL2i64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL2i64vNV #-}+ptr_glVertexAttribL2i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())+ptr_glVertexAttribL2i64vNV = unsafePerformIO $ getCommand "glVertexAttribL2i64vNV"++-- glVertexAttribL2ui64NV ------------------------------------------------------++glVertexAttribL2ui64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> m ()+glVertexAttribL2ui64NV v1 v2 v3 = liftIO $ dyn922 ptr_glVertexAttribL2ui64NV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribL2ui64NV #-}+ptr_glVertexAttribL2ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glVertexAttribL2ui64NV = unsafePerformIO $ getCommand "glVertexAttribL2ui64NV"++-- glVertexAttribL2ui64vNV -----------------------------------------------------++glVertexAttribL2ui64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @v@ pointing to @2@ elements of type @GLuint64EXT@.+  -> m ()+glVertexAttribL2ui64vNV v1 v2 = liftIO $ dyn920 ptr_glVertexAttribL2ui64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL2ui64vNV #-}+ptr_glVertexAttribL2ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glVertexAttribL2ui64vNV = unsafePerformIO $ getCommand "glVertexAttribL2ui64vNV"++-- glVertexAttribL3d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL3d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexAttribL3d v1 v2 v3 v4 = liftIO $ dyn902 ptr_glVertexAttribL3d v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribL3d #-}+ptr_glVertexAttribL3d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL3d = unsafePerformIO $ getCommand "glVertexAttribL3d"++-- glVertexAttribL3dEXT --------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL3d'.+glVertexAttribL3dEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexAttribL3dEXT v1 v2 v3 v4 = liftIO $ dyn902 ptr_glVertexAttribL3dEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribL3dEXT #-}+ptr_glVertexAttribL3dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL3dEXT = unsafePerformIO $ getCommand "glVertexAttribL3dEXT"++-- glVertexAttribL3dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL3dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL3dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL3dv v1 v2++{-# NOINLINE ptr_glVertexAttribL3dv #-}+ptr_glVertexAttribL3dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL3dv = unsafePerformIO $ getCommand "glVertexAttribL3dv"++-- glVertexAttribL3dvEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL3dv'.+glVertexAttribL3dvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL3dvEXT v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL3dvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribL3dvEXT #-}+ptr_glVertexAttribL3dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL3dvEXT = unsafePerformIO $ getCommand "glVertexAttribL3dvEXT"++-- glVertexAttribL3i64NV -------------------------------------------------------++glVertexAttribL3i64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> m ()+glVertexAttribL3i64NV v1 v2 v3 v4 = liftIO $ dyn923 ptr_glVertexAttribL3i64NV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribL3i64NV #-}+ptr_glVertexAttribL3i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glVertexAttribL3i64NV = unsafePerformIO $ getCommand "glVertexAttribL3i64NV"++-- glVertexAttribL3i64vNV ------------------------------------------------------++glVertexAttribL3i64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint64EXT -- ^ @v@ pointing to @3@ elements of type @GLint64EXT@.+  -> m ()+glVertexAttribL3i64vNV v1 v2 = liftIO $ dyn918 ptr_glVertexAttribL3i64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL3i64vNV #-}+ptr_glVertexAttribL3i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())+ptr_glVertexAttribL3i64vNV = unsafePerformIO $ getCommand "glVertexAttribL3i64vNV"++-- glVertexAttribL3ui64NV ------------------------------------------------------++glVertexAttribL3ui64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> m ()+glVertexAttribL3ui64NV v1 v2 v3 v4 = liftIO $ dyn924 ptr_glVertexAttribL3ui64NV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribL3ui64NV #-}+ptr_glVertexAttribL3ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glVertexAttribL3ui64NV = unsafePerformIO $ getCommand "glVertexAttribL3ui64NV"++-- glVertexAttribL3ui64vNV -----------------------------------------------------++glVertexAttribL3ui64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @v@ pointing to @3@ elements of type @GLuint64EXT@.+  -> m ()+glVertexAttribL3ui64vNV v1 v2 = liftIO $ dyn920 ptr_glVertexAttribL3ui64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL3ui64vNV #-}+ptr_glVertexAttribL3ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glVertexAttribL3ui64vNV = unsafePerformIO $ getCommand "glVertexAttribL3ui64vNV"++-- glVertexAttribL4d -----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL4d+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexAttribL4d v1 v2 v3 v4 v5 = liftIO $ dyn906 ptr_glVertexAttribL4d v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribL4d #-}+ptr_glVertexAttribL4d :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL4d = unsafePerformIO $ getCommand "glVertexAttribL4d"++-- glVertexAttribL4dEXT --------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL4d'.+glVertexAttribL4dEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexAttribL4dEXT v1 v2 v3 v4 v5 = liftIO $ dyn906 ptr_glVertexAttribL4dEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribL4dEXT #-}+ptr_glVertexAttribL4dEXT :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexAttribL4dEXT = unsafePerformIO $ getCommand "glVertexAttribL4dEXT"++-- glVertexAttribL4dv ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribL4dv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL4dv v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL4dv v1 v2++{-# NOINLINE ptr_glVertexAttribL4dv #-}+ptr_glVertexAttribL4dv :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL4dv = unsafePerformIO $ getCommand "glVertexAttribL4dv"++-- glVertexAttribL4dvEXT -------------------------------------------------------++-- | This command is an alias for 'glVertexAttribL4dv'.+glVertexAttribL4dvEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexAttribL4dvEXT v1 v2 = liftIO $ dyn882 ptr_glVertexAttribL4dvEXT v1 v2++{-# NOINLINE ptr_glVertexAttribL4dvEXT #-}+ptr_glVertexAttribL4dvEXT :: FunPtr (GLuint -> Ptr GLdouble -> IO ())+ptr_glVertexAttribL4dvEXT = unsafePerformIO $ getCommand "glVertexAttribL4dvEXT"++-- glVertexAttribL4i64NV -------------------------------------------------------++glVertexAttribL4i64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint64EXT -- ^ @x@.+  -> GLint64EXT -- ^ @y@.+  -> GLint64EXT -- ^ @z@.+  -> GLint64EXT -- ^ @w@.+  -> m ()+glVertexAttribL4i64NV v1 v2 v3 v4 v5 = liftIO $ dyn925 ptr_glVertexAttribL4i64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribL4i64NV #-}+ptr_glVertexAttribL4i64NV :: FunPtr (GLuint -> GLint64EXT -> GLint64EXT -> GLint64EXT -> GLint64EXT -> IO ())+ptr_glVertexAttribL4i64NV = unsafePerformIO $ getCommand "glVertexAttribL4i64NV"++-- glVertexAttribL4i64vNV ------------------------------------------------------++glVertexAttribL4i64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLint64EXT -- ^ @v@ pointing to @4@ elements of type @GLint64EXT@.+  -> m ()+glVertexAttribL4i64vNV v1 v2 = liftIO $ dyn918 ptr_glVertexAttribL4i64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL4i64vNV #-}+ptr_glVertexAttribL4i64vNV :: FunPtr (GLuint -> Ptr GLint64EXT -> IO ())+ptr_glVertexAttribL4i64vNV = unsafePerformIO $ getCommand "glVertexAttribL4i64vNV"++-- glVertexAttribL4ui64NV ------------------------------------------------------++glVertexAttribL4ui64NV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLuint64EXT -- ^ @x@.+  -> GLuint64EXT -- ^ @y@.+  -> GLuint64EXT -- ^ @z@.+  -> GLuint64EXT -- ^ @w@.+  -> m ()+glVertexAttribL4ui64NV v1 v2 v3 v4 v5 = liftIO $ dyn926 ptr_glVertexAttribL4ui64NV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribL4ui64NV #-}+ptr_glVertexAttribL4ui64NV :: FunPtr (GLuint -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> GLuint64EXT -> IO ())+ptr_glVertexAttribL4ui64NV = unsafePerformIO $ getCommand "glVertexAttribL4ui64NV"++-- glVertexAttribL4ui64vNV -----------------------------------------------------++glVertexAttribL4ui64vNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLuint64EXT -- ^ @v@ pointing to @4@ elements of type @GLuint64EXT@.+  -> m ()+glVertexAttribL4ui64vNV v1 v2 = liftIO $ dyn920 ptr_glVertexAttribL4ui64vNV v1 v2++{-# NOINLINE ptr_glVertexAttribL4ui64vNV #-}+ptr_glVertexAttribL4ui64vNV :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())+ptr_glVertexAttribL4ui64vNV = unsafePerformIO $ getCommand "glVertexAttribL4ui64vNV"++-- glVertexAttribLFormat -------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribFormat.xhtml OpenGL 4.x>.+glVertexAttribLFormat+  :: MonadIO m+  => GLuint -- ^ @attribindex@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribLType](Graphics-GL-Groups.html#VertexAttribLType).+  -> GLuint -- ^ @relativeoffset@.+  -> m ()+glVertexAttribLFormat v1 v2 v3 v4 = liftIO $ dyn914 ptr_glVertexAttribLFormat v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribLFormat #-}+ptr_glVertexAttribLFormat :: FunPtr (GLuint -> GLint -> GLenum -> GLuint -> IO ())+ptr_glVertexAttribLFormat = unsafePerformIO $ getCommand "glVertexAttribLFormat"++-- glVertexAttribLFormatNV -----------------------------------------------------++glVertexAttribLFormatNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribLType](Graphics-GL-Groups.html#VertexAttribLType).+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexAttribLFormatNV v1 v2 v3 v4 = liftIO $ dyn915 ptr_glVertexAttribLFormatNV v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribLFormatNV #-}+ptr_glVertexAttribLFormatNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> IO ())+ptr_glVertexAttribLFormatNV = unsafePerformIO $ getCommand "glVertexAttribLFormatNV"++-- glVertexAttribLPointer ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribPointer.xhtml OpenGL 4.x>.+glVertexAttribLPointer+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @size@ elements of type @a@.+  -> m ()+glVertexAttribLPointer v1 v2 v3 v4 v5 = liftIO $ dyn916 ptr_glVertexAttribLPointer v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribLPointer #-}+ptr_glVertexAttribLPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribLPointer = unsafePerformIO $ getCommand "glVertexAttribLPointer"+
+ src/Graphics/GL/Functions/F32.hs view
@@ -0,0 +1,1556 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F32+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F32 (+  glVertexAttribLPointerEXT,+  glVertexAttribP1ui,+  glVertexAttribP1uiv,+  glVertexAttribP2ui,+  glVertexAttribP2uiv,+  glVertexAttribP3ui,+  glVertexAttribP3uiv,+  glVertexAttribP4ui,+  glVertexAttribP4uiv,+  glVertexAttribParameteriAMD,+  glVertexAttribPointer,+  glVertexAttribPointerARB,+  glVertexAttribPointerNV,+  glVertexAttribs1dvNV,+  glVertexAttribs1fvNV,+  glVertexAttribs1hvNV,+  glVertexAttribs1svNV,+  glVertexAttribs2dvNV,+  glVertexAttribs2fvNV,+  glVertexAttribs2hvNV,+  glVertexAttribs2svNV,+  glVertexAttribs3dvNV,+  glVertexAttribs3fvNV,+  glVertexAttribs3hvNV,+  glVertexAttribs3svNV,+  glVertexAttribs4dvNV,+  glVertexAttribs4fvNV,+  glVertexAttribs4hvNV,+  glVertexAttribs4svNV,+  glVertexAttribs4ubvNV,+  glVertexBindingDivisor,+  glVertexBlendARB,+  glVertexBlendEnvfATI,+  glVertexBlendEnviATI,+  glVertexFormatNV,+  glVertexP2ui,+  glVertexP2uiv,+  glVertexP3ui,+  glVertexP3uiv,+  glVertexP4ui,+  glVertexP4uiv,+  glVertexPointer,+  glVertexPointerEXT,+  glVertexPointerListIBM,+  glVertexPointervINTEL,+  glVertexStream1dATI,+  glVertexStream1dvATI,+  glVertexStream1fATI,+  glVertexStream1fvATI,+  glVertexStream1iATI,+  glVertexStream1ivATI,+  glVertexStream1sATI,+  glVertexStream1svATI,+  glVertexStream2dATI,+  glVertexStream2dvATI,+  glVertexStream2fATI,+  glVertexStream2fvATI,+  glVertexStream2iATI,+  glVertexStream2ivATI,+  glVertexStream2sATI,+  glVertexStream2svATI,+  glVertexStream3dATI,+  glVertexStream3dvATI,+  glVertexStream3fATI,+  glVertexStream3fvATI,+  glVertexStream3iATI,+  glVertexStream3ivATI,+  glVertexStream3sATI,+  glVertexStream3svATI,+  glVertexStream4dATI,+  glVertexStream4dvATI,+  glVertexStream4fATI,+  glVertexStream4fvATI,+  glVertexStream4iATI,+  glVertexStream4ivATI,+  glVertexStream4sATI,+  glVertexStream4svATI,+  glVertexWeightPointerEXT,+  glVertexWeightfEXT,+  glVertexWeightfvEXT,+  glVertexWeighthNV,+  glVertexWeighthvNV,+  glVideoCaptureNV,+  glVideoCaptureStreamParameterdvNV,+  glVideoCaptureStreamParameterfvNV,+  glVideoCaptureStreamParameterivNV,+  glViewport,+  glViewportArrayv,+  glViewportArrayvNV,+  glViewportArrayvOES,+  glViewportIndexedf,+  glViewportIndexedfNV,+  glViewportIndexedfOES,+  glViewportIndexedfv,+  glViewportIndexedfvNV,+  glViewportIndexedfvOES,+  glViewportPositionWScaleNV,+  glViewportSwizzleNV,+  glWaitSemaphoreEXT,+  glWaitSemaphoreui64NVX+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glVertexAttribLPointerEXT ---------------------------------------------------++-- | This command is an alias for 'glVertexAttribLPointer'.+glVertexAttribLPointerEXT+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @size@ elements of type @a@.+  -> m ()+glVertexAttribLPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn916 ptr_glVertexAttribLPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribLPointerEXT #-}+ptr_glVertexAttribLPointerEXT :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribLPointerEXT = unsafePerformIO $ getCommand "glVertexAttribLPointerEXT"++-- glVertexAttribP1ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribP1ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexAttribP1ui v1 v2 v3 v4 = liftIO $ dyn927 ptr_glVertexAttribP1ui v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP1ui #-}+ptr_glVertexAttribP1ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexAttribP1ui = unsafePerformIO $ getCommand "glVertexAttribP1ui"++-- glVertexAttribP1uiv ---------------------------------------------------------++glVertexAttribP1uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribP1uiv v1 v2 v3 v4 = liftIO $ dyn928 ptr_glVertexAttribP1uiv v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP1uiv #-}+ptr_glVertexAttribP1uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+ptr_glVertexAttribP1uiv = unsafePerformIO $ getCommand "glVertexAttribP1uiv"++-- glVertexAttribP2ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribP2ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexAttribP2ui v1 v2 v3 v4 = liftIO $ dyn927 ptr_glVertexAttribP2ui v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP2ui #-}+ptr_glVertexAttribP2ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexAttribP2ui = unsafePerformIO $ getCommand "glVertexAttribP2ui"++-- glVertexAttribP2uiv ---------------------------------------------------------++glVertexAttribP2uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribP2uiv v1 v2 v3 v4 = liftIO $ dyn928 ptr_glVertexAttribP2uiv v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP2uiv #-}+ptr_glVertexAttribP2uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+ptr_glVertexAttribP2uiv = unsafePerformIO $ getCommand "glVertexAttribP2uiv"++-- glVertexAttribP3ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribP3ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexAttribP3ui v1 v2 v3 v4 = liftIO $ dyn927 ptr_glVertexAttribP3ui v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP3ui #-}+ptr_glVertexAttribP3ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexAttribP3ui = unsafePerformIO $ getCommand "glVertexAttribP3ui"++-- glVertexAttribP3uiv ---------------------------------------------------------++glVertexAttribP3uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribP3uiv v1 v2 v3 v4 = liftIO $ dyn928 ptr_glVertexAttribP3uiv v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP3uiv #-}+ptr_glVertexAttribP3uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+ptr_glVertexAttribP3uiv = unsafePerformIO $ getCommand "glVertexAttribP3uiv"++-- glVertexAttribP4ui ----------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttrib.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttrib.xhtml OpenGL 4.x>.+glVertexAttribP4ui+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexAttribP4ui v1 v2 v3 v4 = liftIO $ dyn927 ptr_glVertexAttribP4ui v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP4ui #-}+ptr_glVertexAttribP4ui :: FunPtr (GLuint -> GLenum -> GLboolean -> GLuint -> IO ())+ptr_glVertexAttribP4ui = unsafePerformIO $ getCommand "glVertexAttribP4ui"++-- glVertexAttribP4uiv ---------------------------------------------------------++glVertexAttribP4uiv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexAttribP4uiv v1 v2 v3 v4 = liftIO $ dyn928 ptr_glVertexAttribP4uiv v1 v2 v3 v4++{-# NOINLINE ptr_glVertexAttribP4uiv #-}+ptr_glVertexAttribP4uiv :: FunPtr (GLuint -> GLenum -> GLboolean -> Ptr GLuint -> IO ())+ptr_glVertexAttribP4uiv = unsafePerformIO $ getCommand "glVertexAttribP4uiv"++-- glVertexAttribParameteriAMD -------------------------------------------------++glVertexAttribParameteriAMD+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @pname@.+  -> GLint -- ^ @param@.+  -> m ()+glVertexAttribParameteriAMD v1 v2 v3 = liftIO $ dyn491 ptr_glVertexAttribParameteriAMD v1 v2 v3++{-# NOINLINE ptr_glVertexAttribParameteriAMD #-}+ptr_glVertexAttribParameteriAMD :: FunPtr (GLuint -> GLenum -> GLint -> IO ())+ptr_glVertexAttribParameteriAMD = unsafePerformIO $ getCommand "glVertexAttribParameteriAMD"++-- glVertexAttribPointer -------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexAttribPointer.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glVertexAttribPointer.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glVertexAttribPointer.xhtml OpenGL 4.x>.+glVertexAttribPointer+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glVertexAttribPointer v1 v2 v3 v4 v5 v6 = liftIO $ dyn929 ptr_glVertexAttribPointer v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexAttribPointer #-}+ptr_glVertexAttribPointer :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribPointer = unsafePerformIO $ getCommand "glVertexAttribPointer"++-- glVertexAttribPointerARB ----------------------------------------------------++-- | This command is an alias for 'glVertexAttribPointer'.+glVertexAttribPointerARB+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexAttribPointerType](Graphics-GL-Groups.html#VertexAttribPointerType).+  -> GLboolean -- ^ @normalized@ of type [Boolean](Graphics-GL-Groups.html#Boolean).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glVertexAttribPointerARB v1 v2 v3 v4 v5 v6 = liftIO $ dyn929 ptr_glVertexAttribPointerARB v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glVertexAttribPointerARB #-}+ptr_glVertexAttribPointerARB :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribPointerARB = unsafePerformIO $ getCommand "glVertexAttribPointerARB"++-- glVertexAttribPointerNV -----------------------------------------------------++glVertexAttribPointerNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLint -- ^ @fsize@.+  -> GLenum -- ^ @type@ of type [VertexAttribEnumNV](Graphics-GL-Groups.html#VertexAttribEnumNV).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(fsize,type,stride)@ elements of type @a@.+  -> m ()+glVertexAttribPointerNV v1 v2 v3 v4 v5 = liftIO $ dyn916 ptr_glVertexAttribPointerNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexAttribPointerNV #-}+ptr_glVertexAttribPointerNV :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexAttribPointerNV = unsafePerformIO $ getCommand "glVertexAttribPointerNV"++-- glVertexAttribs1dvNV --------------------------------------------------------++glVertexAttribs1dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @count@ elements of type @GLdouble@.+  -> m ()+glVertexAttribs1dvNV v1 v2 v3 = liftIO $ dyn227 ptr_glVertexAttribs1dvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs1dvNV #-}+ptr_glVertexAttribs1dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glVertexAttribs1dvNV = unsafePerformIO $ getCommand "glVertexAttribs1dvNV"++-- glVertexAttribs1fvNV --------------------------------------------------------++glVertexAttribs1fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @count@ elements of type @GLfloat@.+  -> m ()+glVertexAttribs1fvNV v1 v2 v3 = liftIO $ dyn226 ptr_glVertexAttribs1fvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs1fvNV #-}+ptr_glVertexAttribs1fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glVertexAttribs1fvNV = unsafePerformIO $ getCommand "glVertexAttribs1fvNV"++-- glVertexAttribs1hvNV --------------------------------------------------------++glVertexAttribs1hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @n@ elements of type @Half16NV@.+  -> m ()+glVertexAttribs1hvNV v1 v2 v3 = liftIO $ dyn930 ptr_glVertexAttribs1hvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs1hvNV #-}+ptr_glVertexAttribs1hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttribs1hvNV = unsafePerformIO $ getCommand "glVertexAttribs1hvNV"++-- glVertexAttribs1svNV --------------------------------------------------------++glVertexAttribs1svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLshort -- ^ @v@ pointing to @count@ elements of type @GLshort@.+  -> m ()+glVertexAttribs1svNV v1 v2 v3 = liftIO $ dyn931 ptr_glVertexAttribs1svNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs1svNV #-}+ptr_glVertexAttribs1svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())+ptr_glVertexAttribs1svNV = unsafePerformIO $ getCommand "glVertexAttribs1svNV"++-- glVertexAttribs2dvNV --------------------------------------------------------++glVertexAttribs2dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @count*2@ elements of type @GLdouble@.+  -> m ()+glVertexAttribs2dvNV v1 v2 v3 = liftIO $ dyn227 ptr_glVertexAttribs2dvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs2dvNV #-}+ptr_glVertexAttribs2dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glVertexAttribs2dvNV = unsafePerformIO $ getCommand "glVertexAttribs2dvNV"++-- glVertexAttribs2fvNV --------------------------------------------------------++glVertexAttribs2fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @count*2@ elements of type @GLfloat@.+  -> m ()+glVertexAttribs2fvNV v1 v2 v3 = liftIO $ dyn226 ptr_glVertexAttribs2fvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs2fvNV #-}+ptr_glVertexAttribs2fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glVertexAttribs2fvNV = unsafePerformIO $ getCommand "glVertexAttribs2fvNV"++-- glVertexAttribs2hvNV --------------------------------------------------------++glVertexAttribs2hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @n@ elements of type @Half16NV@.+  -> m ()+glVertexAttribs2hvNV v1 v2 v3 = liftIO $ dyn930 ptr_glVertexAttribs2hvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs2hvNV #-}+ptr_glVertexAttribs2hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttribs2hvNV = unsafePerformIO $ getCommand "glVertexAttribs2hvNV"++-- glVertexAttribs2svNV --------------------------------------------------------++glVertexAttribs2svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLshort -- ^ @v@ pointing to @count*2@ elements of type @GLshort@.+  -> m ()+glVertexAttribs2svNV v1 v2 v3 = liftIO $ dyn931 ptr_glVertexAttribs2svNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs2svNV #-}+ptr_glVertexAttribs2svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())+ptr_glVertexAttribs2svNV = unsafePerformIO $ getCommand "glVertexAttribs2svNV"++-- glVertexAttribs3dvNV --------------------------------------------------------++glVertexAttribs3dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @count*3@ elements of type @GLdouble@.+  -> m ()+glVertexAttribs3dvNV v1 v2 v3 = liftIO $ dyn227 ptr_glVertexAttribs3dvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs3dvNV #-}+ptr_glVertexAttribs3dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glVertexAttribs3dvNV = unsafePerformIO $ getCommand "glVertexAttribs3dvNV"++-- glVertexAttribs3fvNV --------------------------------------------------------++glVertexAttribs3fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @count*3@ elements of type @GLfloat@.+  -> m ()+glVertexAttribs3fvNV v1 v2 v3 = liftIO $ dyn226 ptr_glVertexAttribs3fvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs3fvNV #-}+ptr_glVertexAttribs3fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glVertexAttribs3fvNV = unsafePerformIO $ getCommand "glVertexAttribs3fvNV"++-- glVertexAttribs3hvNV --------------------------------------------------------++glVertexAttribs3hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @n@ elements of type @Half16NV@.+  -> m ()+glVertexAttribs3hvNV v1 v2 v3 = liftIO $ dyn930 ptr_glVertexAttribs3hvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs3hvNV #-}+ptr_glVertexAttribs3hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttribs3hvNV = unsafePerformIO $ getCommand "glVertexAttribs3hvNV"++-- glVertexAttribs3svNV --------------------------------------------------------++glVertexAttribs3svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLshort -- ^ @v@ pointing to @count*3@ elements of type @GLshort@.+  -> m ()+glVertexAttribs3svNV v1 v2 v3 = liftIO $ dyn931 ptr_glVertexAttribs3svNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs3svNV #-}+ptr_glVertexAttribs3svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())+ptr_glVertexAttribs3svNV = unsafePerformIO $ getCommand "glVertexAttribs3svNV"++-- glVertexAttribs4dvNV --------------------------------------------------------++glVertexAttribs4dvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLdouble -- ^ @v@ pointing to @count*4@ elements of type @GLdouble@.+  -> m ()+glVertexAttribs4dvNV v1 v2 v3 = liftIO $ dyn227 ptr_glVertexAttribs4dvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs4dvNV #-}+ptr_glVertexAttribs4dvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLdouble -> IO ())+ptr_glVertexAttribs4dvNV = unsafePerformIO $ getCommand "glVertexAttribs4dvNV"++-- glVertexAttribs4fvNV --------------------------------------------------------++glVertexAttribs4fvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @count*4@ elements of type @GLfloat@.+  -> m ()+glVertexAttribs4fvNV v1 v2 v3 = liftIO $ dyn226 ptr_glVertexAttribs4fvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs4fvNV #-}+ptr_glVertexAttribs4fvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glVertexAttribs4fvNV = unsafePerformIO $ getCommand "glVertexAttribs4fvNV"++-- glVertexAttribs4hvNV --------------------------------------------------------++glVertexAttribs4hvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @n@.+  -> Ptr GLhalfNV -- ^ @v@ pointing to @n@ elements of type @Half16NV@.+  -> m ()+glVertexAttribs4hvNV v1 v2 v3 = liftIO $ dyn930 ptr_glVertexAttribs4hvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs4hvNV #-}+ptr_glVertexAttribs4hvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLhalfNV -> IO ())+ptr_glVertexAttribs4hvNV = unsafePerformIO $ getCommand "glVertexAttribs4hvNV"++-- glVertexAttribs4svNV --------------------------------------------------------++glVertexAttribs4svNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLshort -- ^ @v@ pointing to @count*4@ elements of type @GLshort@.+  -> m ()+glVertexAttribs4svNV v1 v2 v3 = liftIO $ dyn931 ptr_glVertexAttribs4svNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs4svNV #-}+ptr_glVertexAttribs4svNV :: FunPtr (GLuint -> GLsizei -> Ptr GLshort -> IO ())+ptr_glVertexAttribs4svNV = unsafePerformIO $ getCommand "glVertexAttribs4svNV"++-- glVertexAttribs4ubvNV -------------------------------------------------------++glVertexAttribs4ubvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLubyte -- ^ @v@ pointing to @count*4@ elements of type @ColorUB@.+  -> m ()+glVertexAttribs4ubvNV v1 v2 v3 = liftIO $ dyn932 ptr_glVertexAttribs4ubvNV v1 v2 v3++{-# NOINLINE ptr_glVertexAttribs4ubvNV #-}+ptr_glVertexAttribs4ubvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLubyte -> IO ())+ptr_glVertexAttribs4ubvNV = unsafePerformIO $ getCommand "glVertexAttribs4ubvNV"++-- glVertexBindingDivisor ------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glVertexBindingDivisor.xhtml OpenGL 4.x>.+glVertexBindingDivisor+  :: MonadIO m+  => GLuint -- ^ @bindingindex@.+  -> GLuint -- ^ @divisor@.+  -> m ()+glVertexBindingDivisor v1 v2 = liftIO $ dyn4 ptr_glVertexBindingDivisor v1 v2++{-# NOINLINE ptr_glVertexBindingDivisor #-}+ptr_glVertexBindingDivisor :: FunPtr (GLuint -> GLuint -> IO ())+ptr_glVertexBindingDivisor = unsafePerformIO $ getCommand "glVertexBindingDivisor"++-- glVertexBlendARB ------------------------------------------------------------++glVertexBlendARB+  :: MonadIO m+  => GLint -- ^ @count@.+  -> m ()+glVertexBlendARB v1 = liftIO $ dyn13 ptr_glVertexBlendARB v1++{-# NOINLINE ptr_glVertexBlendARB #-}+ptr_glVertexBlendARB :: FunPtr (GLint -> IO ())+ptr_glVertexBlendARB = unsafePerformIO $ getCommand "glVertexBlendARB"++-- glVertexBlendEnvfATI --------------------------------------------------------++glVertexBlendEnvfATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @param@.+  -> m ()+glVertexBlendEnvfATI v1 v2 = liftIO $ dyn0 ptr_glVertexBlendEnvfATI v1 v2++{-# NOINLINE ptr_glVertexBlendEnvfATI #-}+ptr_glVertexBlendEnvfATI :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glVertexBlendEnvfATI = unsafePerformIO $ getCommand "glVertexBlendEnvfATI"++-- glVertexBlendEnviATI --------------------------------------------------------++glVertexBlendEnviATI+  :: MonadIO m+  => GLenum -- ^ @pname@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @param@.+  -> m ()+glVertexBlendEnviATI v1 v2 = liftIO $ dyn58 ptr_glVertexBlendEnviATI v1 v2++{-# NOINLINE ptr_glVertexBlendEnviATI #-}+ptr_glVertexBlendEnviATI :: FunPtr (GLenum -> GLint -> IO ())+ptr_glVertexBlendEnviATI = unsafePerformIO $ getCommand "glVertexBlendEnviATI"++-- glVertexFormatNV ------------------------------------------------------------++glVertexFormatNV+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLsizei -- ^ @stride@.+  -> m ()+glVertexFormatNV v1 v2 v3 = liftIO $ dyn126 ptr_glVertexFormatNV v1 v2 v3++{-# NOINLINE ptr_glVertexFormatNV #-}+ptr_glVertexFormatNV :: FunPtr (GLint -> GLenum -> GLsizei -> IO ())+ptr_glVertexFormatNV = unsafePerformIO $ getCommand "glVertexFormatNV"++-- glVertexP2ui ----------------------------------------------------------------++glVertexP2ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexP2ui v1 v2 = liftIO $ dyn19 ptr_glVertexP2ui v1 v2++{-# NOINLINE ptr_glVertexP2ui #-}+ptr_glVertexP2ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glVertexP2ui = unsafePerformIO $ getCommand "glVertexP2ui"++-- glVertexP2uiv ---------------------------------------------------------------++glVertexP2uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexP2uiv v1 v2 = liftIO $ dyn132 ptr_glVertexP2uiv v1 v2++{-# NOINLINE ptr_glVertexP2uiv #-}+ptr_glVertexP2uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glVertexP2uiv = unsafePerformIO $ getCommand "glVertexP2uiv"++-- glVertexP3ui ----------------------------------------------------------------++glVertexP3ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexP3ui v1 v2 = liftIO $ dyn19 ptr_glVertexP3ui v1 v2++{-# NOINLINE ptr_glVertexP3ui #-}+ptr_glVertexP3ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glVertexP3ui = unsafePerformIO $ getCommand "glVertexP3ui"++-- glVertexP3uiv ---------------------------------------------------------------++glVertexP3uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexP3uiv v1 v2 = liftIO $ dyn132 ptr_glVertexP3uiv v1 v2++{-# NOINLINE ptr_glVertexP3uiv #-}+ptr_glVertexP3uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glVertexP3uiv = unsafePerformIO $ getCommand "glVertexP3uiv"++-- glVertexP4ui ----------------------------------------------------------------++glVertexP4ui+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLuint -- ^ @value@.+  -> m ()+glVertexP4ui v1 v2 = liftIO $ dyn19 ptr_glVertexP4ui v1 v2++{-# NOINLINE ptr_glVertexP4ui #-}+ptr_glVertexP4ui :: FunPtr (GLenum -> GLuint -> IO ())+ptr_glVertexP4ui = unsafePerformIO $ getCommand "glVertexP4ui"++-- glVertexP4uiv ---------------------------------------------------------------++glVertexP4uiv+  :: MonadIO m+  => GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr GLuint -- ^ @value@ pointing to @1@ element of type @GLuint@.+  -> m ()+glVertexP4uiv v1 v2 = liftIO $ dyn132 ptr_glVertexP4uiv v1 v2++{-# NOINLINE ptr_glVertexP4uiv #-}+ptr_glVertexP4uiv :: FunPtr (GLenum -> Ptr GLuint -> IO ())+ptr_glVertexP4uiv = unsafePerformIO $ getCommand "glVertexP4uiv"++-- glVertexPointer -------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glVertexPointer.xml OpenGL 2.x>.+glVertexPointer+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @a@.+  -> m ()+glVertexPointer v1 v2 v3 v4 = liftIO $ dyn133 ptr_glVertexPointer v1 v2 v3 v4++{-# NOINLINE ptr_glVertexPointer #-}+ptr_glVertexPointer :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexPointer = unsafePerformIO $ getCommand "glVertexPointer"++-- glVertexPointerEXT ----------------------------------------------------------++glVertexPointerEXT+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLsizei -- ^ @stride@.+  -> GLsizei -- ^ @count@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride,count)@ elements of type @a@.+  -> m ()+glVertexPointerEXT v1 v2 v3 v4 v5 = liftIO $ dyn134 ptr_glVertexPointerEXT v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexPointerEXT #-}+ptr_glVertexPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> GLsizei -> Ptr a -> IO ())+ptr_glVertexPointerEXT = unsafePerformIO $ getCommand "glVertexPointerEXT"++-- glVertexPointerListIBM ------------------------------------------------------++glVertexPointerListIBM+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> GLint -- ^ @stride@.+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @COMPSIZE(size,type,stride)@ elements of type @Ptr a@.+  -> GLint -- ^ @ptrstride@.+  -> m ()+glVertexPointerListIBM v1 v2 v3 v4 v5 = liftIO $ dyn135 ptr_glVertexPointerListIBM v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexPointerListIBM #-}+ptr_glVertexPointerListIBM :: FunPtr (GLint -> GLenum -> GLint -> Ptr (Ptr a) -> GLint -> IO ())+ptr_glVertexPointerListIBM = unsafePerformIO $ getCommand "glVertexPointerListIBM"++-- glVertexPointervINTEL -------------------------------------------------------++glVertexPointervINTEL+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexPointerType](Graphics-GL-Groups.html#VertexPointerType).+  -> Ptr (Ptr a) -- ^ @pointer@ pointing to @4@ elements of type @Ptr a@.+  -> m ()+glVertexPointervINTEL v1 v2 v3 = liftIO $ dyn136 ptr_glVertexPointervINTEL v1 v2 v3++{-# NOINLINE ptr_glVertexPointervINTEL #-}+ptr_glVertexPointervINTEL :: FunPtr (GLint -> GLenum -> Ptr (Ptr a) -> IO ())+ptr_glVertexPointervINTEL = unsafePerformIO $ getCommand "glVertexPointervINTEL"++-- glVertexStream1dATI ---------------------------------------------------------++glVertexStream1dATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLdouble -- ^ @x@.+  -> m ()+glVertexStream1dATI v1 v2 = liftIO $ dyn569 ptr_glVertexStream1dATI v1 v2++{-# NOINLINE ptr_glVertexStream1dATI #-}+ptr_glVertexStream1dATI :: FunPtr (GLenum -> GLdouble -> IO ())+ptr_glVertexStream1dATI = unsafePerformIO $ getCommand "glVertexStream1dATI"++-- glVertexStream1dvATI --------------------------------------------------------++glVertexStream1dvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLdouble -- ^ @coords@ pointing to @1@ element of type @GLdouble@.+  -> m ()+glVertexStream1dvATI v1 v2 = liftIO $ dyn100 ptr_glVertexStream1dvATI v1 v2++{-# NOINLINE ptr_glVertexStream1dvATI #-}+ptr_glVertexStream1dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glVertexStream1dvATI = unsafePerformIO $ getCommand "glVertexStream1dvATI"++-- glVertexStream1fATI ---------------------------------------------------------++glVertexStream1fATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @x@.+  -> m ()+glVertexStream1fATI v1 v2 = liftIO $ dyn0 ptr_glVertexStream1fATI v1 v2++{-# NOINLINE ptr_glVertexStream1fATI #-}+ptr_glVertexStream1fATI :: FunPtr (GLenum -> GLfloat -> IO ())+ptr_glVertexStream1fATI = unsafePerformIO $ getCommand "glVertexStream1fATI"++-- glVertexStream1fvATI --------------------------------------------------------++glVertexStream1fvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLfloat -- ^ @coords@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glVertexStream1fvATI v1 v2 = liftIO $ dyn101 ptr_glVertexStream1fvATI v1 v2++{-# NOINLINE ptr_glVertexStream1fvATI #-}+ptr_glVertexStream1fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glVertexStream1fvATI = unsafePerformIO $ getCommand "glVertexStream1fvATI"++-- glVertexStream1iATI ---------------------------------------------------------++glVertexStream1iATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @x@.+  -> m ()+glVertexStream1iATI v1 v2 = liftIO $ dyn58 ptr_glVertexStream1iATI v1 v2++{-# NOINLINE ptr_glVertexStream1iATI #-}+ptr_glVertexStream1iATI :: FunPtr (GLenum -> GLint -> IO ())+ptr_glVertexStream1iATI = unsafePerformIO $ getCommand "glVertexStream1iATI"++-- glVertexStream1ivATI --------------------------------------------------------++glVertexStream1ivATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLint -- ^ @coords@ pointing to @1@ element of type @GLint@.+  -> m ()+glVertexStream1ivATI v1 v2 = liftIO $ dyn143 ptr_glVertexStream1ivATI v1 v2++{-# NOINLINE ptr_glVertexStream1ivATI #-}+ptr_glVertexStream1ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glVertexStream1ivATI = unsafePerformIO $ getCommand "glVertexStream1ivATI"++-- glVertexStream1sATI ---------------------------------------------------------++glVertexStream1sATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLshort -- ^ @x@.+  -> m ()+glVertexStream1sATI v1 v2 = liftIO $ dyn572 ptr_glVertexStream1sATI v1 v2++{-# NOINLINE ptr_glVertexStream1sATI #-}+ptr_glVertexStream1sATI :: FunPtr (GLenum -> GLshort -> IO ())+ptr_glVertexStream1sATI = unsafePerformIO $ getCommand "glVertexStream1sATI"++-- glVertexStream1svATI --------------------------------------------------------++glVertexStream1svATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLshort -- ^ @coords@ pointing to @1@ element of type @GLshort@.+  -> m ()+glVertexStream1svATI v1 v2 = liftIO $ dyn573 ptr_glVertexStream1svATI v1 v2++{-# NOINLINE ptr_glVertexStream1svATI #-}+ptr_glVertexStream1svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glVertexStream1svATI = unsafePerformIO $ getCommand "glVertexStream1svATI"++-- glVertexStream2dATI ---------------------------------------------------------++glVertexStream2dATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> m ()+glVertexStream2dATI v1 v2 v3 = liftIO $ dyn575 ptr_glVertexStream2dATI v1 v2 v3++{-# NOINLINE ptr_glVertexStream2dATI #-}+ptr_glVertexStream2dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())+ptr_glVertexStream2dATI = unsafePerformIO $ getCommand "glVertexStream2dATI"++-- glVertexStream2dvATI --------------------------------------------------------++glVertexStream2dvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLdouble -- ^ @coords@ pointing to @2@ elements of type @GLdouble@.+  -> m ()+glVertexStream2dvATI v1 v2 = liftIO $ dyn100 ptr_glVertexStream2dvATI v1 v2++{-# NOINLINE ptr_glVertexStream2dvATI #-}+ptr_glVertexStream2dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glVertexStream2dvATI = unsafePerformIO $ getCommand "glVertexStream2dvATI"++-- glVertexStream2fATI ---------------------------------------------------------++glVertexStream2fATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> m ()+glVertexStream2fATI v1 v2 v3 = liftIO $ dyn576 ptr_glVertexStream2fATI v1 v2 v3++{-# NOINLINE ptr_glVertexStream2fATI #-}+ptr_glVertexStream2fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())+ptr_glVertexStream2fATI = unsafePerformIO $ getCommand "glVertexStream2fATI"++-- glVertexStream2fvATI --------------------------------------------------------++glVertexStream2fvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLfloat -- ^ @coords@ pointing to @2@ elements of type @GLfloat@.+  -> m ()+glVertexStream2fvATI v1 v2 = liftIO $ dyn101 ptr_glVertexStream2fvATI v1 v2++{-# NOINLINE ptr_glVertexStream2fvATI #-}+ptr_glVertexStream2fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glVertexStream2fvATI = unsafePerformIO $ getCommand "glVertexStream2fvATI"++-- glVertexStream2iATI ---------------------------------------------------------++glVertexStream2iATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> m ()+glVertexStream2iATI v1 v2 v3 = liftIO $ dyn275 ptr_glVertexStream2iATI v1 v2 v3++{-# NOINLINE ptr_glVertexStream2iATI #-}+ptr_glVertexStream2iATI :: FunPtr (GLenum -> GLint -> GLint -> IO ())+ptr_glVertexStream2iATI = unsafePerformIO $ getCommand "glVertexStream2iATI"++-- glVertexStream2ivATI --------------------------------------------------------++glVertexStream2ivATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLint -- ^ @coords@ pointing to @2@ elements of type @GLint@.+  -> m ()+glVertexStream2ivATI v1 v2 = liftIO $ dyn143 ptr_glVertexStream2ivATI v1 v2++{-# NOINLINE ptr_glVertexStream2ivATI #-}+ptr_glVertexStream2ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glVertexStream2ivATI = unsafePerformIO $ getCommand "glVertexStream2ivATI"++-- glVertexStream2sATI ---------------------------------------------------------++glVertexStream2sATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> m ()+glVertexStream2sATI v1 v2 v3 = liftIO $ dyn578 ptr_glVertexStream2sATI v1 v2 v3++{-# NOINLINE ptr_glVertexStream2sATI #-}+ptr_glVertexStream2sATI :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())+ptr_glVertexStream2sATI = unsafePerformIO $ getCommand "glVertexStream2sATI"++-- glVertexStream2svATI --------------------------------------------------------++glVertexStream2svATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLshort -- ^ @coords@ pointing to @2@ elements of type @GLshort@.+  -> m ()+glVertexStream2svATI v1 v2 = liftIO $ dyn573 ptr_glVertexStream2svATI v1 v2++{-# NOINLINE ptr_glVertexStream2svATI #-}+ptr_glVertexStream2svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glVertexStream2svATI = unsafePerformIO $ getCommand "glVertexStream2svATI"++-- glVertexStream3dATI ---------------------------------------------------------++glVertexStream3dATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> m ()+glVertexStream3dATI v1 v2 v3 v4 = liftIO $ dyn548 ptr_glVertexStream3dATI v1 v2 v3 v4++{-# NOINLINE ptr_glVertexStream3dATI #-}+ptr_glVertexStream3dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexStream3dATI = unsafePerformIO $ getCommand "glVertexStream3dATI"++-- glVertexStream3dvATI --------------------------------------------------------++glVertexStream3dvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLdouble -- ^ @coords@ pointing to @3@ elements of type @GLdouble@.+  -> m ()+glVertexStream3dvATI v1 v2 = liftIO $ dyn100 ptr_glVertexStream3dvATI v1 v2++{-# NOINLINE ptr_glVertexStream3dvATI #-}+ptr_glVertexStream3dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glVertexStream3dvATI = unsafePerformIO $ getCommand "glVertexStream3dvATI"++-- glVertexStream3fATI ---------------------------------------------------------++glVertexStream3fATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> m ()+glVertexStream3fATI v1 v2 v3 v4 = liftIO $ dyn549 ptr_glVertexStream3fATI v1 v2 v3 v4++{-# NOINLINE ptr_glVertexStream3fATI #-}+ptr_glVertexStream3fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexStream3fATI = unsafePerformIO $ getCommand "glVertexStream3fATI"++-- glVertexStream3fvATI --------------------------------------------------------++glVertexStream3fvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLfloat -- ^ @coords@ pointing to @3@ elements of type @GLfloat@.+  -> m ()+glVertexStream3fvATI v1 v2 = liftIO $ dyn101 ptr_glVertexStream3fvATI v1 v2++{-# NOINLINE ptr_glVertexStream3fvATI #-}+ptr_glVertexStream3fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glVertexStream3fvATI = unsafePerformIO $ getCommand "glVertexStream3fvATI"++-- glVertexStream3iATI ---------------------------------------------------------++glVertexStream3iATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> m ()+glVertexStream3iATI v1 v2 v3 v4 = liftIO $ dyn582 ptr_glVertexStream3iATI v1 v2 v3 v4++{-# NOINLINE ptr_glVertexStream3iATI #-}+ptr_glVertexStream3iATI :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexStream3iATI = unsafePerformIO $ getCommand "glVertexStream3iATI"++-- glVertexStream3ivATI --------------------------------------------------------++glVertexStream3ivATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLint -- ^ @coords@ pointing to @3@ elements of type @GLint@.+  -> m ()+glVertexStream3ivATI v1 v2 = liftIO $ dyn143 ptr_glVertexStream3ivATI v1 v2++{-# NOINLINE ptr_glVertexStream3ivATI #-}+ptr_glVertexStream3ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glVertexStream3ivATI = unsafePerformIO $ getCommand "glVertexStream3ivATI"++-- glVertexStream3sATI ---------------------------------------------------------++glVertexStream3sATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> m ()+glVertexStream3sATI v1 v2 v3 v4 = liftIO $ dyn583 ptr_glVertexStream3sATI v1 v2 v3 v4++{-# NOINLINE ptr_glVertexStream3sATI #-}+ptr_glVertexStream3sATI :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexStream3sATI = unsafePerformIO $ getCommand "glVertexStream3sATI"++-- glVertexStream3svATI --------------------------------------------------------++glVertexStream3svATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLshort -- ^ @coords@ pointing to @3@ elements of type @GLshort@.+  -> m ()+glVertexStream3svATI v1 v2 = liftIO $ dyn573 ptr_glVertexStream3svATI v1 v2++{-# NOINLINE ptr_glVertexStream3svATI #-}+ptr_glVertexStream3svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glVertexStream3svATI = unsafePerformIO $ getCommand "glVertexStream3svATI"++-- glVertexStream4dATI ---------------------------------------------------------++glVertexStream4dATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLdouble -- ^ @x@.+  -> GLdouble -- ^ @y@.+  -> GLdouble -- ^ @z@.+  -> GLdouble -- ^ @w@.+  -> m ()+glVertexStream4dATI v1 v2 v3 v4 v5 = liftIO $ dyn546 ptr_glVertexStream4dATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexStream4dATI #-}+ptr_glVertexStream4dATI :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glVertexStream4dATI = unsafePerformIO $ getCommand "glVertexStream4dATI"++-- glVertexStream4dvATI --------------------------------------------------------++glVertexStream4dvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLdouble -- ^ @coords@ pointing to @4@ elements of type @GLdouble@.+  -> m ()+glVertexStream4dvATI v1 v2 = liftIO $ dyn100 ptr_glVertexStream4dvATI v1 v2++{-# NOINLINE ptr_glVertexStream4dvATI #-}+ptr_glVertexStream4dvATI :: FunPtr (GLenum -> Ptr GLdouble -> IO ())+ptr_glVertexStream4dvATI = unsafePerformIO $ getCommand "glVertexStream4dvATI"++-- glVertexStream4fATI ---------------------------------------------------------++glVertexStream4fATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @z@.+  -> GLfloat -- ^ @w@.+  -> m ()+glVertexStream4fATI v1 v2 v3 v4 v5 = liftIO $ dyn547 ptr_glVertexStream4fATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexStream4fATI #-}+ptr_glVertexStream4fATI :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glVertexStream4fATI = unsafePerformIO $ getCommand "glVertexStream4fATI"++-- glVertexStream4fvATI --------------------------------------------------------++glVertexStream4fvATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLfloat -- ^ @coords@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glVertexStream4fvATI v1 v2 = liftIO $ dyn101 ptr_glVertexStream4fvATI v1 v2++{-# NOINLINE ptr_glVertexStream4fvATI #-}+ptr_glVertexStream4fvATI :: FunPtr (GLenum -> Ptr GLfloat -> IO ())+ptr_glVertexStream4fvATI = unsafePerformIO $ getCommand "glVertexStream4fvATI"++-- glVertexStream4iATI ---------------------------------------------------------++glVertexStream4iATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLint -- ^ @x@.+  -> GLint -- ^ @y@.+  -> GLint -- ^ @z@.+  -> GLint -- ^ @w@.+  -> m ()+glVertexStream4iATI v1 v2 v3 v4 v5 = liftIO $ dyn276 ptr_glVertexStream4iATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexStream4iATI #-}+ptr_glVertexStream4iATI :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glVertexStream4iATI = unsafePerformIO $ getCommand "glVertexStream4iATI"++-- glVertexStream4ivATI --------------------------------------------------------++glVertexStream4ivATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLint -- ^ @coords@ pointing to @4@ elements of type @GLint@.+  -> m ()+glVertexStream4ivATI v1 v2 = liftIO $ dyn143 ptr_glVertexStream4ivATI v1 v2++{-# NOINLINE ptr_glVertexStream4ivATI #-}+ptr_glVertexStream4ivATI :: FunPtr (GLenum -> Ptr GLint -> IO ())+ptr_glVertexStream4ivATI = unsafePerformIO $ getCommand "glVertexStream4ivATI"++-- glVertexStream4sATI ---------------------------------------------------------++glVertexStream4sATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> GLshort -- ^ @x@.+  -> GLshort -- ^ @y@.+  -> GLshort -- ^ @z@.+  -> GLshort -- ^ @w@.+  -> m ()+glVertexStream4sATI v1 v2 v3 v4 v5 = liftIO $ dyn587 ptr_glVertexStream4sATI v1 v2 v3 v4 v5++{-# NOINLINE ptr_glVertexStream4sATI #-}+ptr_glVertexStream4sATI :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glVertexStream4sATI = unsafePerformIO $ getCommand "glVertexStream4sATI"++-- glVertexStream4svATI --------------------------------------------------------++glVertexStream4svATI+  :: MonadIO m+  => GLenum -- ^ @stream@ of type [VertexStreamATI](Graphics-GL-Groups.html#VertexStreamATI).+  -> Ptr GLshort -- ^ @coords@ pointing to @4@ elements of type @GLshort@.+  -> m ()+glVertexStream4svATI v1 v2 = liftIO $ dyn573 ptr_glVertexStream4svATI v1 v2++{-# NOINLINE ptr_glVertexStream4svATI #-}+ptr_glVertexStream4svATI :: FunPtr (GLenum -> Ptr GLshort -> IO ())+ptr_glVertexStream4svATI = unsafePerformIO $ getCommand "glVertexStream4svATI"++-- glVertexWeightPointerEXT ----------------------------------------------------++glVertexWeightPointerEXT+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [VertexWeightPointerTypeEXT](Graphics-GL-Groups.html#VertexWeightPointerTypeEXT).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glVertexWeightPointerEXT v1 v2 v3 v4 = liftIO $ dyn133 ptr_glVertexWeightPointerEXT v1 v2 v3 v4++{-# NOINLINE ptr_glVertexWeightPointerEXT #-}+ptr_glVertexWeightPointerEXT :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glVertexWeightPointerEXT = unsafePerformIO $ getCommand "glVertexWeightPointerEXT"++-- glVertexWeightfEXT ----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexWeightfvEXT'.+glVertexWeightfEXT+  :: MonadIO m+  => GLfloat -- ^ @weight@.+  -> m ()+glVertexWeightfEXT v1 = liftIO $ dyn85 ptr_glVertexWeightfEXT v1++{-# NOINLINE ptr_glVertexWeightfEXT #-}+ptr_glVertexWeightfEXT :: FunPtr (GLfloat -> IO ())+ptr_glVertexWeightfEXT = unsafePerformIO $ getCommand "glVertexWeightfEXT"++-- glVertexWeightfvEXT ---------------------------------------------------------++glVertexWeightfvEXT+  :: MonadIO m+  => Ptr GLfloat -- ^ @weight@ pointing to @1@ element of type @GLfloat@.+  -> m ()+glVertexWeightfvEXT v1 = liftIO $ dyn44 ptr_glVertexWeightfvEXT v1++{-# NOINLINE ptr_glVertexWeightfvEXT #-}+ptr_glVertexWeightfvEXT :: FunPtr (Ptr GLfloat -> IO ())+ptr_glVertexWeightfvEXT = unsafePerformIO $ getCommand "glVertexWeightfvEXT"++-- glVertexWeighthNV -----------------------------------------------------------++-- | The vector equivalent of this command is 'glVertexWeighthvNV'.+glVertexWeighthNV+  :: MonadIO m+  => GLhalfNV -- ^ @weight@ of type @Half16NV@.+  -> m ()+glVertexWeighthNV v1 = liftIO $ dyn292 ptr_glVertexWeighthNV v1++{-# NOINLINE ptr_glVertexWeighthNV #-}+ptr_glVertexWeighthNV :: FunPtr (GLhalfNV -> IO ())+ptr_glVertexWeighthNV = unsafePerformIO $ getCommand "glVertexWeighthNV"++-- glVertexWeighthvNV ----------------------------------------------------------++glVertexWeighthvNV+  :: MonadIO m+  => Ptr GLhalfNV -- ^ @weight@ pointing to @1@ element of type @Half16NV@.+  -> m ()+glVertexWeighthvNV v1 = liftIO $ dyn106 ptr_glVertexWeighthvNV v1++{-# NOINLINE ptr_glVertexWeighthvNV #-}+ptr_glVertexWeighthvNV :: FunPtr (Ptr GLhalfNV -> IO ())+ptr_glVertexWeighthvNV = unsafePerformIO $ getCommand "glVertexWeighthvNV"++-- glVideoCaptureNV ------------------------------------------------------------++glVideoCaptureNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> Ptr GLuint -- ^ @sequence_num@.+  -> Ptr GLuint64EXT -- ^ @capture_time@.+  -> m GLenum+glVideoCaptureNV v1 v2 v3 = liftIO $ dyn933 ptr_glVideoCaptureNV v1 v2 v3++{-# NOINLINE ptr_glVideoCaptureNV #-}+ptr_glVideoCaptureNV :: FunPtr (GLuint -> Ptr GLuint -> Ptr GLuint64EXT -> IO GLenum)+ptr_glVideoCaptureNV = unsafePerformIO $ getCommand "glVideoCaptureNV"++-- glVideoCaptureStreamParameterdvNV -------------------------------------------++glVideoCaptureStreamParameterdvNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLdouble -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLdouble@.+  -> m ()+glVideoCaptureStreamParameterdvNV v1 v2 v3 v4 = liftIO $ dyn465 ptr_glVideoCaptureStreamParameterdvNV v1 v2 v3 v4++{-# NOINLINE ptr_glVideoCaptureStreamParameterdvNV #-}+ptr_glVideoCaptureStreamParameterdvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLdouble -> IO ())+ptr_glVideoCaptureStreamParameterdvNV = unsafePerformIO $ getCommand "glVideoCaptureStreamParameterdvNV"++-- glVideoCaptureStreamParameterfvNV -------------------------------------------++glVideoCaptureStreamParameterfvNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLfloat -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLfloat@.+  -> m ()+glVideoCaptureStreamParameterfvNV v1 v2 v3 v4 = liftIO $ dyn466 ptr_glVideoCaptureStreamParameterfvNV v1 v2 v3 v4++{-# NOINLINE ptr_glVideoCaptureStreamParameterfvNV #-}+ptr_glVideoCaptureStreamParameterfvNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLfloat -> IO ())+ptr_glVideoCaptureStreamParameterfvNV = unsafePerformIO $ getCommand "glVideoCaptureStreamParameterfvNV"++-- glVideoCaptureStreamParameterivNV -------------------------------------------++glVideoCaptureStreamParameterivNV+  :: MonadIO m+  => GLuint -- ^ @video_capture_slot@.+  -> GLuint -- ^ @stream@.+  -> GLenum -- ^ @pname@.+  -> Ptr GLint -- ^ @params@ pointing to @COMPSIZE(pname)@ elements of type @GLint@.+  -> m ()+glVideoCaptureStreamParameterivNV v1 v2 v3 v4 = liftIO $ dyn314 ptr_glVideoCaptureStreamParameterivNV v1 v2 v3 v4++{-# NOINLINE ptr_glVideoCaptureStreamParameterivNV #-}+ptr_glVideoCaptureStreamParameterivNV :: FunPtr (GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())+ptr_glVideoCaptureStreamParameterivNV = unsafePerformIO $ getCommand "glVideoCaptureStreamParameterivNV"++-- glViewport ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man2/xhtml/glViewport.xml OpenGL 2.x> or <https://www.opengl.org/sdk/docs/man3/xhtml/glViewport.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glViewport.xhtml OpenGL 4.x>.+glViewport+  :: MonadIO m+  => GLint -- ^ @x@ of type @WinCoord@.+  -> GLint -- ^ @y@ of type @WinCoord@.+  -> GLsizei -- ^ @width@.+  -> GLsizei -- ^ @height@.+  -> m ()+glViewport v1 v2 v3 v4 = liftIO $ dyn738 ptr_glViewport v1 v2 v3 v4++{-# NOINLINE ptr_glViewport #-}+ptr_glViewport :: FunPtr (GLint -> GLint -> GLsizei -> GLsizei -> IO ())+ptr_glViewport = unsafePerformIO $ getCommand "glViewport"++-- glViewportArrayv ------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glViewportArray.xhtml OpenGL 4.x>.+glViewportArrayv+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLfloat@.+  -> m ()+glViewportArrayv v1 v2 v3 = liftIO $ dyn226 ptr_glViewportArrayv v1 v2 v3++{-# NOINLINE ptr_glViewportArrayv #-}+ptr_glViewportArrayv :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glViewportArrayv = unsafePerformIO $ getCommand "glViewportArrayv"++-- glViewportArrayvNV ----------------------------------------------------------++-- | This command is an alias for 'glViewportArrayv'.+glViewportArrayvNV+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLfloat@.+  -> m ()+glViewportArrayvNV v1 v2 v3 = liftIO $ dyn226 ptr_glViewportArrayvNV v1 v2 v3++{-# NOINLINE ptr_glViewportArrayvNV #-}+ptr_glViewportArrayvNV :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glViewportArrayvNV = unsafePerformIO $ getCommand "glViewportArrayvNV"++-- glViewportArrayvOES ---------------------------------------------------------++-- | This command is an alias for 'glViewportArrayv'.+glViewportArrayvOES+  :: MonadIO m+  => GLuint -- ^ @first@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLfloat -- ^ @v@ pointing to @COMPSIZE(count)@ elements of type @GLfloat@.+  -> m ()+glViewportArrayvOES v1 v2 v3 = liftIO $ dyn226 ptr_glViewportArrayvOES v1 v2 v3++{-# NOINLINE ptr_glViewportArrayvOES #-}+ptr_glViewportArrayvOES :: FunPtr (GLuint -> GLsizei -> Ptr GLfloat -> IO ())+ptr_glViewportArrayvOES = unsafePerformIO $ getCommand "glViewportArrayvOES"++-- glViewportIndexedf ----------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glViewportIndexed.xhtml OpenGL 4.x>.+glViewportIndexedf+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @w@.+  -> GLfloat -- ^ @h@.+  -> m ()+glViewportIndexedf v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glViewportIndexedf v1 v2 v3 v4 v5++{-# NOINLINE ptr_glViewportIndexedf #-}+ptr_glViewportIndexedf :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glViewportIndexedf = unsafePerformIO $ getCommand "glViewportIndexedf"++-- glViewportIndexedfNV --------------------------------------------------------++-- | This command is an alias for 'glViewportIndexedf'.+glViewportIndexedfNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @w@.+  -> GLfloat -- ^ @h@.+  -> m ()+glViewportIndexedfNV v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glViewportIndexedfNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glViewportIndexedfNV #-}+ptr_glViewportIndexedfNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glViewportIndexedfNV = unsafePerformIO $ getCommand "glViewportIndexedfNV"++-- glViewportIndexedfOES -------------------------------------------------------++-- | This command is an alias for 'glViewportIndexedf'.+glViewportIndexedfOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @x@.+  -> GLfloat -- ^ @y@.+  -> GLfloat -- ^ @w@.+  -> GLfloat -- ^ @h@.+  -> m ()+glViewportIndexedfOES v1 v2 v3 v4 v5 = liftIO $ dyn907 ptr_glViewportIndexedfOES v1 v2 v3 v4 v5++{-# NOINLINE ptr_glViewportIndexedfOES #-}+ptr_glViewportIndexedfOES :: FunPtr (GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glViewportIndexedfOES = unsafePerformIO $ getCommand "glViewportIndexedfOES"++-- glViewportIndexedfv ---------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man4/html/glViewportIndexed.xhtml OpenGL 4.x>.+glViewportIndexedfv+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glViewportIndexedfv v1 v2 = liftIO $ dyn394 ptr_glViewportIndexedfv v1 v2++{-# NOINLINE ptr_glViewportIndexedfv #-}+ptr_glViewportIndexedfv :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glViewportIndexedfv = unsafePerformIO $ getCommand "glViewportIndexedfv"++-- glViewportIndexedfvNV -------------------------------------------------------++-- | This command is an alias for 'glViewportIndexedfv'.+glViewportIndexedfvNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glViewportIndexedfvNV v1 v2 = liftIO $ dyn394 ptr_glViewportIndexedfvNV v1 v2++{-# NOINLINE ptr_glViewportIndexedfvNV #-}+ptr_glViewportIndexedfvNV :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glViewportIndexedfvNV = unsafePerformIO $ getCommand "glViewportIndexedfvNV"++-- glViewportIndexedfvOES ------------------------------------------------------++-- | This command is an alias for 'glViewportIndexedfv'.+glViewportIndexedfvOES+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @GLfloat@.+  -> m ()+glViewportIndexedfvOES v1 v2 = liftIO $ dyn394 ptr_glViewportIndexedfvOES v1 v2++{-# NOINLINE ptr_glViewportIndexedfvOES #-}+ptr_glViewportIndexedfvOES :: FunPtr (GLuint -> Ptr GLfloat -> IO ())+ptr_glViewportIndexedfvOES = unsafePerformIO $ getCommand "glViewportIndexedfvOES"++-- glViewportPositionWScaleNV --------------------------------------------------++glViewportPositionWScaleNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLfloat -- ^ @xcoeff@.+  -> GLfloat -- ^ @ycoeff@.+  -> m ()+glViewportPositionWScaleNV v1 v2 v3 = liftIO $ dyn229 ptr_glViewportPositionWScaleNV v1 v2 v3++{-# NOINLINE ptr_glViewportPositionWScaleNV #-}+ptr_glViewportPositionWScaleNV :: FunPtr (GLuint -> GLfloat -> GLfloat -> IO ())+ptr_glViewportPositionWScaleNV = unsafePerformIO $ getCommand "glViewportPositionWScaleNV"++-- glViewportSwizzleNV ---------------------------------------------------------++glViewportSwizzleNV+  :: MonadIO m+  => GLuint -- ^ @index@.+  -> GLenum -- ^ @swizzlex@.+  -> GLenum -- ^ @swizzley@.+  -> GLenum -- ^ @swizzlez@.+  -> GLenum -- ^ @swizzlew@.+  -> m ()+glViewportSwizzleNV v1 v2 v3 v4 v5 = liftIO $ dyn57 ptr_glViewportSwizzleNV v1 v2 v3 v4 v5++{-# NOINLINE ptr_glViewportSwizzleNV #-}+ptr_glViewportSwizzleNV :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glViewportSwizzleNV = unsafePerformIO $ getCommand "glViewportSwizzleNV"++-- glWaitSemaphoreEXT ----------------------------------------------------------++glWaitSemaphoreEXT+  :: MonadIO m+  => GLuint -- ^ @semaphore@.+  -> GLuint -- ^ @numBufferBarriers@.+  -> Ptr GLuint -- ^ @buffers@ pointing to @COMPSIZE(numBufferBarriers)@ elements of type @GLuint@.+  -> GLuint -- ^ @numTextureBarriers@.+  -> Ptr GLuint -- ^ @textures@ pointing to @COMPSIZE(numTextureBarriers)@ elements of type @GLuint@.+  -> Ptr GLenum -- ^ @srcLayouts@ pointing to @COMPSIZE(numTextureBarriers)@ elements of type [TextureLayout](Graphics-GL-Groups.html#TextureLayout).+  -> m ()+glWaitSemaphoreEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn749 ptr_glWaitSemaphoreEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glWaitSemaphoreEXT #-}+ptr_glWaitSemaphoreEXT :: FunPtr (GLuint -> GLuint -> Ptr GLuint -> GLuint -> Ptr GLuint -> Ptr GLenum -> IO ())+ptr_glWaitSemaphoreEXT = unsafePerformIO $ getCommand "glWaitSemaphoreEXT"++-- glWaitSemaphoreui64NVX ------------------------------------------------------++glWaitSemaphoreui64NVX+  :: MonadIO m+  => GLuint -- ^ @waitGpu@.+  -> GLsizei -- ^ @fenceObjectCount@.+  -> Ptr GLuint -- ^ @semaphoreArray@ pointing to @fenceObjectCount@ elements of type @GLuint@.+  -> Ptr GLuint64 -- ^ @fenceValueArray@ pointing to @fenceObjectCount@ elements of type @GLuint64@.+  -> m ()+glWaitSemaphoreui64NVX v1 v2 v3 v4 = liftIO $ dyn750 ptr_glWaitSemaphoreui64NVX v1 v2 v3 v4++{-# NOINLINE ptr_glWaitSemaphoreui64NVX #-}+ptr_glWaitSemaphoreui64NVX :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLuint64 -> IO ())+ptr_glWaitSemaphoreui64NVX = unsafePerformIO $ getCommand "glWaitSemaphoreui64NVX"+
+ src/Graphics/GL/Functions/F33.hs view
@@ -0,0 +1,1091 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Functions.F33+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Raw functions from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Functions.F33 (+  glWaitSync,+  glWaitSyncAPPLE,+  glWaitVkSemaphoreNV,+  glWeightPathsNV,+  glWeightPointerARB,+  glWeightPointerOES,+  glWeightbvARB,+  glWeightdvARB,+  glWeightfvARB,+  glWeightivARB,+  glWeightsvARB,+  glWeightubvARB,+  glWeightuivARB,+  glWeightusvARB,+  glWindowPos2d,+  glWindowPos2dARB,+  glWindowPos2dMESA,+  glWindowPos2dv,+  glWindowPos2dvARB,+  glWindowPos2dvMESA,+  glWindowPos2f,+  glWindowPos2fARB,+  glWindowPos2fMESA,+  glWindowPos2fv,+  glWindowPos2fvARB,+  glWindowPos2fvMESA,+  glWindowPos2i,+  glWindowPos2iARB,+  glWindowPos2iMESA,+  glWindowPos2iv,+  glWindowPos2ivARB,+  glWindowPos2ivMESA,+  glWindowPos2s,+  glWindowPos2sARB,+  glWindowPos2sMESA,+  glWindowPos2sv,+  glWindowPos2svARB,+  glWindowPos2svMESA,+  glWindowPos3d,+  glWindowPos3dARB,+  glWindowPos3dMESA,+  glWindowPos3dv,+  glWindowPos3dvARB,+  glWindowPos3dvMESA,+  glWindowPos3f,+  glWindowPos3fARB,+  glWindowPos3fMESA,+  glWindowPos3fv,+  glWindowPos3fvARB,+  glWindowPos3fvMESA,+  glWindowPos3i,+  glWindowPos3iARB,+  glWindowPos3iMESA,+  glWindowPos3iv,+  glWindowPos3ivARB,+  glWindowPos3ivMESA,+  glWindowPos3s,+  glWindowPos3sARB,+  glWindowPos3sMESA,+  glWindowPos3sv,+  glWindowPos3svARB,+  glWindowPos3svMESA,+  glWindowPos4dMESA,+  glWindowPos4dvMESA,+  glWindowPos4fMESA,+  glWindowPos4fvMESA,+  glWindowPos4iMESA,+  glWindowPos4ivMESA,+  glWindowPos4sMESA,+  glWindowPos4svMESA,+  glWindowRectanglesEXT,+  glWriteMaskEXT+) where++import Control.Monad.IO.Class ( MonadIO(..) )+import Foreign.Ptr+import Graphics.GL.Foreign+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )++-- glWaitSync ------------------------------------------------------------------++-- | Manual pages for <https://www.opengl.org/sdk/docs/man3/xhtml/glWaitSync.xml OpenGL 3.x> or <https://www.opengl.org/sdk/docs/man4/html/glWaitSync.xhtml OpenGL 4.x>.+glWaitSync+  :: MonadIO m+  => GLsync -- ^ @sync@ of type @sync@.+  -> GLbitfield -- ^ @flags@.+  -> GLuint64 -- ^ @timeout@.+  -> m ()+glWaitSync v1 v2 v3 = liftIO $ dyn934 ptr_glWaitSync v1 v2 v3++{-# NOINLINE ptr_glWaitSync #-}+ptr_glWaitSync :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())+ptr_glWaitSync = unsafePerformIO $ getCommand "glWaitSync"++-- glWaitSyncAPPLE -------------------------------------------------------------++-- | This command is an alias for 'glWaitSync'.+glWaitSyncAPPLE+  :: MonadIO m+  => GLsync -- ^ @sync@.+  -> GLbitfield -- ^ @flags@.+  -> GLuint64 -- ^ @timeout@.+  -> m ()+glWaitSyncAPPLE v1 v2 v3 = liftIO $ dyn934 ptr_glWaitSyncAPPLE v1 v2 v3++{-# NOINLINE ptr_glWaitSyncAPPLE #-}+ptr_glWaitSyncAPPLE :: FunPtr (GLsync -> GLbitfield -> GLuint64 -> IO ())+ptr_glWaitSyncAPPLE = unsafePerformIO $ getCommand "glWaitSyncAPPLE"++-- glWaitVkSemaphoreNV ---------------------------------------------------------++glWaitVkSemaphoreNV+  :: MonadIO m+  => GLuint64 -- ^ @vkSemaphore@.+  -> m ()+glWaitVkSemaphoreNV v1 = liftIO $ dyn517 ptr_glWaitVkSemaphoreNV v1++{-# NOINLINE ptr_glWaitVkSemaphoreNV #-}+ptr_glWaitVkSemaphoreNV :: FunPtr (GLuint64 -> IO ())+ptr_glWaitVkSemaphoreNV = unsafePerformIO $ getCommand "glWaitVkSemaphoreNV"++-- glWeightPathsNV -------------------------------------------------------------++glWeightPathsNV+  :: MonadIO m+  => GLuint -- ^ @resultPath@ of type @Path@.+  -> GLsizei -- ^ @numPaths@.+  -> Ptr GLuint -- ^ @paths@ pointing to @numPaths@ elements of type @Path@.+  -> Ptr GLfloat -- ^ @weights@ pointing to @numPaths@ elements of type @GLfloat@.+  -> m ()+glWeightPathsNV v1 v2 v3 v4 = liftIO $ dyn935 ptr_glWeightPathsNV v1 v2 v3 v4++{-# NOINLINE ptr_glWeightPathsNV #-}+ptr_glWeightPathsNV :: FunPtr (GLuint -> GLsizei -> Ptr GLuint -> Ptr GLfloat -> IO ())+ptr_glWeightPathsNV = unsafePerformIO $ getCommand "glWeightPathsNV"++-- glWeightPointerARB ----------------------------------------------------------++glWeightPointerARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@ of type [WeightPointerTypeARB](Graphics-GL-Groups.html#WeightPointerTypeARB).+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glWeightPointerARB v1 v2 v3 v4 = liftIO $ dyn133 ptr_glWeightPointerARB v1 v2 v3 v4++{-# NOINLINE ptr_glWeightPointerARB #-}+ptr_glWeightPointerARB :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glWeightPointerARB = unsafePerformIO $ getCommand "glWeightPointerARB"++-- glWeightPointerOES ----------------------------------------------------------++glWeightPointerOES+  :: MonadIO m+  => GLint -- ^ @size@.+  -> GLenum -- ^ @type@.+  -> GLsizei -- ^ @stride@.+  -> Ptr a -- ^ @pointer@ pointing to @COMPSIZE(type,stride)@ elements of type @a@.+  -> m ()+glWeightPointerOES v1 v2 v3 v4 = liftIO $ dyn133 ptr_glWeightPointerOES v1 v2 v3 v4++{-# NOINLINE ptr_glWeightPointerOES #-}+ptr_glWeightPointerOES :: FunPtr (GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+ptr_glWeightPointerOES = unsafePerformIO $ getCommand "glWeightPointerOES"++-- glWeightbvARB ---------------------------------------------------------------++glWeightbvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLbyte -- ^ @weights@ pointing to @size@ elements of type @GLbyte@.+  -> m ()+glWeightbvARB v1 v2 = liftIO $ dyn936 ptr_glWeightbvARB v1 v2++{-# NOINLINE ptr_glWeightbvARB #-}+ptr_glWeightbvARB :: FunPtr (GLint -> Ptr GLbyte -> IO ())+ptr_glWeightbvARB = unsafePerformIO $ getCommand "glWeightbvARB"++-- glWeightdvARB ---------------------------------------------------------------++glWeightdvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLdouble -- ^ @weights@ pointing to @size@ elements of type @GLdouble@.+  -> m ()+glWeightdvARB v1 v2 = liftIO $ dyn937 ptr_glWeightdvARB v1 v2++{-# NOINLINE ptr_glWeightdvARB #-}+ptr_glWeightdvARB :: FunPtr (GLint -> Ptr GLdouble -> IO ())+ptr_glWeightdvARB = unsafePerformIO $ getCommand "glWeightdvARB"++-- glWeightfvARB ---------------------------------------------------------------++glWeightfvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLfloat -- ^ @weights@ pointing to @size@ elements of type @GLfloat@.+  -> m ()+glWeightfvARB v1 v2 = liftIO $ dyn938 ptr_glWeightfvARB v1 v2++{-# NOINLINE ptr_glWeightfvARB #-}+ptr_glWeightfvARB :: FunPtr (GLint -> Ptr GLfloat -> IO ())+ptr_glWeightfvARB = unsafePerformIO $ getCommand "glWeightfvARB"++-- glWeightivARB ---------------------------------------------------------------++glWeightivARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLint -- ^ @weights@ pointing to @size@ elements of type @GLint@.+  -> m ()+glWeightivARB v1 v2 = liftIO $ dyn939 ptr_glWeightivARB v1 v2++{-# NOINLINE ptr_glWeightivARB #-}+ptr_glWeightivARB :: FunPtr (GLint -> Ptr GLint -> IO ())+ptr_glWeightivARB = unsafePerformIO $ getCommand "glWeightivARB"++-- glWeightsvARB ---------------------------------------------------------------++glWeightsvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLshort -- ^ @weights@ pointing to @size@ elements of type @GLshort@.+  -> m ()+glWeightsvARB v1 v2 = liftIO $ dyn940 ptr_glWeightsvARB v1 v2++{-# NOINLINE ptr_glWeightsvARB #-}+ptr_glWeightsvARB :: FunPtr (GLint -> Ptr GLshort -> IO ())+ptr_glWeightsvARB = unsafePerformIO $ getCommand "glWeightsvARB"++-- glWeightubvARB --------------------------------------------------------------++glWeightubvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLubyte -- ^ @weights@ pointing to @size@ elements of type @GLubyte@.+  -> m ()+glWeightubvARB v1 v2 = liftIO $ dyn543 ptr_glWeightubvARB v1 v2++{-# NOINLINE ptr_glWeightubvARB #-}+ptr_glWeightubvARB :: FunPtr (GLint -> Ptr GLubyte -> IO ())+ptr_glWeightubvARB = unsafePerformIO $ getCommand "glWeightubvARB"++-- glWeightuivARB --------------------------------------------------------------++glWeightuivARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLuint -- ^ @weights@ pointing to @size@ elements of type @GLuint@.+  -> m ()+glWeightuivARB v1 v2 = liftIO $ dyn544 ptr_glWeightuivARB v1 v2++{-# NOINLINE ptr_glWeightuivARB #-}+ptr_glWeightuivARB :: FunPtr (GLint -> Ptr GLuint -> IO ())+ptr_glWeightuivARB = unsafePerformIO $ getCommand "glWeightuivARB"++-- glWeightusvARB --------------------------------------------------------------++glWeightusvARB+  :: MonadIO m+  => GLint -- ^ @size@.+  -> Ptr GLushort -- ^ @weights@ pointing to @size@ elements of type @GLushort@.+  -> m ()+glWeightusvARB v1 v2 = liftIO $ dyn545 ptr_glWeightusvARB v1 v2++{-# NOINLINE ptr_glWeightusvARB #-}+ptr_glWeightusvARB :: FunPtr (GLint -> Ptr GLushort -> IO ())+ptr_glWeightusvARB = unsafePerformIO $ getCommand "glWeightusvARB"++-- glWindowPos2d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos2dv'.+glWindowPos2d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> m ()+glWindowPos2d v1 v2 = liftIO $ dyn225 ptr_glWindowPos2d v1 v2++{-# NOINLINE ptr_glWindowPos2d #-}+ptr_glWindowPos2d :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glWindowPos2d = unsafePerformIO $ getCommand "glWindowPos2d"++-- glWindowPos2dARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2dvARB'. This command is an alias for 'glWindowPos2d'.+glWindowPos2dARB+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> m ()+glWindowPos2dARB v1 v2 = liftIO $ dyn225 ptr_glWindowPos2dARB v1 v2++{-# NOINLINE ptr_glWindowPos2dARB #-}+ptr_glWindowPos2dARB :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glWindowPos2dARB = unsafePerformIO $ getCommand "glWindowPos2dARB"++-- glWindowPos2dMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2dvMESA'. This command is an alias for 'glWindowPos2d'.+glWindowPos2dMESA+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> m ()+glWindowPos2dMESA v1 v2 = liftIO $ dyn225 ptr_glWindowPos2dMESA v1 v2++{-# NOINLINE ptr_glWindowPos2dMESA #-}+ptr_glWindowPos2dMESA :: FunPtr (GLdouble -> GLdouble -> IO ())+ptr_glWindowPos2dMESA = unsafePerformIO $ getCommand "glWindowPos2dMESA"++-- glWindowPos2dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos2dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glWindowPos2dv v1 = liftIO $ dyn42 ptr_glWindowPos2dv v1++{-# NOINLINE ptr_glWindowPos2dv #-}+ptr_glWindowPos2dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos2dv = unsafePerformIO $ getCommand "glWindowPos2dv"++-- glWindowPos2dvARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2dv'.+glWindowPos2dvARB+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glWindowPos2dvARB v1 = liftIO $ dyn42 ptr_glWindowPos2dvARB v1++{-# NOINLINE ptr_glWindowPos2dvARB #-}+ptr_glWindowPos2dvARB :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos2dvARB = unsafePerformIO $ getCommand "glWindowPos2dvARB"++-- glWindowPos2dvMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2dv'.+glWindowPos2dvMESA+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @2@ elements of type @CoordD@.+  -> m ()+glWindowPos2dvMESA v1 = liftIO $ dyn42 ptr_glWindowPos2dvMESA v1++{-# NOINLINE ptr_glWindowPos2dvMESA #-}+ptr_glWindowPos2dvMESA :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos2dvMESA = unsafePerformIO $ getCommand "glWindowPos2dvMESA"++-- glWindowPos2f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos2fv'.+glWindowPos2f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> m ()+glWindowPos2f v1 v2 = liftIO $ dyn230 ptr_glWindowPos2f v1 v2++{-# NOINLINE ptr_glWindowPos2f #-}+ptr_glWindowPos2f :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glWindowPos2f = unsafePerformIO $ getCommand "glWindowPos2f"++-- glWindowPos2fARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2fvARB'. This command is an alias for 'glWindowPos2f'.+glWindowPos2fARB+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> m ()+glWindowPos2fARB v1 v2 = liftIO $ dyn230 ptr_glWindowPos2fARB v1 v2++{-# NOINLINE ptr_glWindowPos2fARB #-}+ptr_glWindowPos2fARB :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glWindowPos2fARB = unsafePerformIO $ getCommand "glWindowPos2fARB"++-- glWindowPos2fMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2fvMESA'. This command is an alias for 'glWindowPos2f'.+glWindowPos2fMESA+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> m ()+glWindowPos2fMESA v1 v2 = liftIO $ dyn230 ptr_glWindowPos2fMESA v1 v2++{-# NOINLINE ptr_glWindowPos2fMESA #-}+ptr_glWindowPos2fMESA :: FunPtr (GLfloat -> GLfloat -> IO ())+ptr_glWindowPos2fMESA = unsafePerformIO $ getCommand "glWindowPos2fMESA"++-- glWindowPos2fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos2fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glWindowPos2fv v1 = liftIO $ dyn44 ptr_glWindowPos2fv v1++{-# NOINLINE ptr_glWindowPos2fv #-}+ptr_glWindowPos2fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos2fv = unsafePerformIO $ getCommand "glWindowPos2fv"++-- glWindowPos2fvARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2fv'.+glWindowPos2fvARB+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glWindowPos2fvARB v1 = liftIO $ dyn44 ptr_glWindowPos2fvARB v1++{-# NOINLINE ptr_glWindowPos2fvARB #-}+ptr_glWindowPos2fvARB :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos2fvARB = unsafePerformIO $ getCommand "glWindowPos2fvARB"++-- glWindowPos2fvMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2fv'.+glWindowPos2fvMESA+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @2@ elements of type @CoordF@.+  -> m ()+glWindowPos2fvMESA v1 = liftIO $ dyn44 ptr_glWindowPos2fvMESA v1++{-# NOINLINE ptr_glWindowPos2fvMESA #-}+ptr_glWindowPos2fvMESA :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos2fvMESA = unsafePerformIO $ getCommand "glWindowPos2fvMESA"++-- glWindowPos2i ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos2iv'.+glWindowPos2i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> m ()+glWindowPos2i v1 v2 = liftIO $ dyn277 ptr_glWindowPos2i v1 v2++{-# NOINLINE ptr_glWindowPos2i #-}+ptr_glWindowPos2i :: FunPtr (GLint -> GLint -> IO ())+ptr_glWindowPos2i = unsafePerformIO $ getCommand "glWindowPos2i"++-- glWindowPos2iARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2ivARB'. This command is an alias for 'glWindowPos2i'.+glWindowPos2iARB+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> m ()+glWindowPos2iARB v1 v2 = liftIO $ dyn277 ptr_glWindowPos2iARB v1 v2++{-# NOINLINE ptr_glWindowPos2iARB #-}+ptr_glWindowPos2iARB :: FunPtr (GLint -> GLint -> IO ())+ptr_glWindowPos2iARB = unsafePerformIO $ getCommand "glWindowPos2iARB"++-- glWindowPos2iMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2ivMESA'. This command is an alias for 'glWindowPos2i'.+glWindowPos2iMESA+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> m ()+glWindowPos2iMESA v1 v2 = liftIO $ dyn277 ptr_glWindowPos2iMESA v1 v2++{-# NOINLINE ptr_glWindowPos2iMESA #-}+ptr_glWindowPos2iMESA :: FunPtr (GLint -> GLint -> IO ())+ptr_glWindowPos2iMESA = unsafePerformIO $ getCommand "glWindowPos2iMESA"++-- glWindowPos2iv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos2iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glWindowPos2iv v1 = liftIO $ dyn46 ptr_glWindowPos2iv v1++{-# NOINLINE ptr_glWindowPos2iv #-}+ptr_glWindowPos2iv :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos2iv = unsafePerformIO $ getCommand "glWindowPos2iv"++-- glWindowPos2ivARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2iv'.+glWindowPos2ivARB+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glWindowPos2ivARB v1 = liftIO $ dyn46 ptr_glWindowPos2ivARB v1++{-# NOINLINE ptr_glWindowPos2ivARB #-}+ptr_glWindowPos2ivARB :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos2ivARB = unsafePerformIO $ getCommand "glWindowPos2ivARB"++-- glWindowPos2ivMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2iv'.+glWindowPos2ivMESA+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @2@ elements of type @CoordI@.+  -> m ()+glWindowPos2ivMESA v1 = liftIO $ dyn46 ptr_glWindowPos2ivMESA v1++{-# NOINLINE ptr_glWindowPos2ivMESA #-}+ptr_glWindowPos2ivMESA :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos2ivMESA = unsafePerformIO $ getCommand "glWindowPos2ivMESA"++-- glWindowPos2s ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos2sv'.+glWindowPos2s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> m ()+glWindowPos2s v1 v2 = liftIO $ dyn709 ptr_glWindowPos2s v1 v2++{-# NOINLINE ptr_glWindowPos2s #-}+ptr_glWindowPos2s :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glWindowPos2s = unsafePerformIO $ getCommand "glWindowPos2s"++-- glWindowPos2sARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2svARB'. This command is an alias for 'glWindowPos2s'.+glWindowPos2sARB+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> m ()+glWindowPos2sARB v1 v2 = liftIO $ dyn709 ptr_glWindowPos2sARB v1 v2++{-# NOINLINE ptr_glWindowPos2sARB #-}+ptr_glWindowPos2sARB :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glWindowPos2sARB = unsafePerformIO $ getCommand "glWindowPos2sARB"++-- glWindowPos2sMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos2svMESA'. This command is an alias for 'glWindowPos2s'.+glWindowPos2sMESA+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> m ()+glWindowPos2sMESA v1 v2 = liftIO $ dyn709 ptr_glWindowPos2sMESA v1 v2++{-# NOINLINE ptr_glWindowPos2sMESA #-}+ptr_glWindowPos2sMESA :: FunPtr (GLshort -> GLshort -> IO ())+ptr_glWindowPos2sMESA = unsafePerformIO $ getCommand "glWindowPos2sMESA"++-- glWindowPos2sv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos2sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glWindowPos2sv v1 = liftIO $ dyn48 ptr_glWindowPos2sv v1++{-# NOINLINE ptr_glWindowPos2sv #-}+ptr_glWindowPos2sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos2sv = unsafePerformIO $ getCommand "glWindowPos2sv"++-- glWindowPos2svARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2sv'.+glWindowPos2svARB+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glWindowPos2svARB v1 = liftIO $ dyn48 ptr_glWindowPos2svARB v1++{-# NOINLINE ptr_glWindowPos2svARB #-}+ptr_glWindowPos2svARB :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos2svARB = unsafePerformIO $ getCommand "glWindowPos2svARB"++-- glWindowPos2svMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos2sv'.+glWindowPos2svMESA+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @2@ elements of type @CoordS@.+  -> m ()+glWindowPos2svMESA v1 = liftIO $ dyn48 ptr_glWindowPos2svMESA v1++{-# NOINLINE ptr_glWindowPos2svMESA #-}+ptr_glWindowPos2svMESA :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos2svMESA = unsafePerformIO $ getCommand "glWindowPos2svMESA"++-- glWindowPos3d ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos3dv'.+glWindowPos3d+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> m ()+glWindowPos3d v1 v2 v3 = liftIO $ dyn41 ptr_glWindowPos3d v1 v2 v3++{-# NOINLINE ptr_glWindowPos3d #-}+ptr_glWindowPos3d :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glWindowPos3d = unsafePerformIO $ getCommand "glWindowPos3d"++-- glWindowPos3dARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3dvARB'. This command is an alias for 'glWindowPos3d'.+glWindowPos3dARB+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> m ()+glWindowPos3dARB v1 v2 v3 = liftIO $ dyn41 ptr_glWindowPos3dARB v1 v2 v3++{-# NOINLINE ptr_glWindowPos3dARB #-}+ptr_glWindowPos3dARB :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glWindowPos3dARB = unsafePerformIO $ getCommand "glWindowPos3dARB"++-- glWindowPos3dMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3dvMESA'. This command is an alias for 'glWindowPos3d'.+glWindowPos3dMESA+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> m ()+glWindowPos3dMESA v1 v2 v3 = liftIO $ dyn41 ptr_glWindowPos3dMESA v1 v2 v3++{-# NOINLINE ptr_glWindowPos3dMESA #-}+ptr_glWindowPos3dMESA :: FunPtr (GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glWindowPos3dMESA = unsafePerformIO $ getCommand "glWindowPos3dMESA"++-- glWindowPos3dv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos3dv+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glWindowPos3dv v1 = liftIO $ dyn42 ptr_glWindowPos3dv v1++{-# NOINLINE ptr_glWindowPos3dv #-}+ptr_glWindowPos3dv :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos3dv = unsafePerformIO $ getCommand "glWindowPos3dv"++-- glWindowPos3dvARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3dv'.+glWindowPos3dvARB+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glWindowPos3dvARB v1 = liftIO $ dyn42 ptr_glWindowPos3dvARB v1++{-# NOINLINE ptr_glWindowPos3dvARB #-}+ptr_glWindowPos3dvARB :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos3dvARB = unsafePerformIO $ getCommand "glWindowPos3dvARB"++-- glWindowPos3dvMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3dv'.+glWindowPos3dvMESA+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @3@ elements of type @CoordD@.+  -> m ()+glWindowPos3dvMESA v1 = liftIO $ dyn42 ptr_glWindowPos3dvMESA v1++{-# NOINLINE ptr_glWindowPos3dvMESA #-}+ptr_glWindowPos3dvMESA :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos3dvMESA = unsafePerformIO $ getCommand "glWindowPos3dvMESA"++-- glWindowPos3f ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos3fv'.+glWindowPos3f+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> m ()+glWindowPos3f v1 v2 v3 = liftIO $ dyn43 ptr_glWindowPos3f v1 v2 v3++{-# NOINLINE ptr_glWindowPos3f #-}+ptr_glWindowPos3f :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glWindowPos3f = unsafePerformIO $ getCommand "glWindowPos3f"++-- glWindowPos3fARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3fvARB'. This command is an alias for 'glWindowPos3f'.+glWindowPos3fARB+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> m ()+glWindowPos3fARB v1 v2 v3 = liftIO $ dyn43 ptr_glWindowPos3fARB v1 v2 v3++{-# NOINLINE ptr_glWindowPos3fARB #-}+ptr_glWindowPos3fARB :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glWindowPos3fARB = unsafePerformIO $ getCommand "glWindowPos3fARB"++-- glWindowPos3fMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3fvMESA'. This command is an alias for 'glWindowPos3f'.+glWindowPos3fMESA+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> m ()+glWindowPos3fMESA v1 v2 v3 = liftIO $ dyn43 ptr_glWindowPos3fMESA v1 v2 v3++{-# NOINLINE ptr_glWindowPos3fMESA #-}+ptr_glWindowPos3fMESA :: FunPtr (GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glWindowPos3fMESA = unsafePerformIO $ getCommand "glWindowPos3fMESA"++-- glWindowPos3fv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos3fv+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glWindowPos3fv v1 = liftIO $ dyn44 ptr_glWindowPos3fv v1++{-# NOINLINE ptr_glWindowPos3fv #-}+ptr_glWindowPos3fv :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos3fv = unsafePerformIO $ getCommand "glWindowPos3fv"++-- glWindowPos3fvARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3fv'.+glWindowPos3fvARB+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glWindowPos3fvARB v1 = liftIO $ dyn44 ptr_glWindowPos3fvARB v1++{-# NOINLINE ptr_glWindowPos3fvARB #-}+ptr_glWindowPos3fvARB :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos3fvARB = unsafePerformIO $ getCommand "glWindowPos3fvARB"++-- glWindowPos3fvMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3fv'.+glWindowPos3fvMESA+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @3@ elements of type @CoordF@.+  -> m ()+glWindowPos3fvMESA v1 = liftIO $ dyn44 ptr_glWindowPos3fvMESA v1++{-# NOINLINE ptr_glWindowPos3fvMESA #-}+ptr_glWindowPos3fvMESA :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos3fvMESA = unsafePerformIO $ getCommand "glWindowPos3fvMESA"++-- glWindowPos3i ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos3iv'.+glWindowPos3i+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> m ()+glWindowPos3i v1 v2 v3 = liftIO $ dyn45 ptr_glWindowPos3i v1 v2 v3++{-# NOINLINE ptr_glWindowPos3i #-}+ptr_glWindowPos3i :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glWindowPos3i = unsafePerformIO $ getCommand "glWindowPos3i"++-- glWindowPos3iARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3ivARB'. This command is an alias for 'glWindowPos3i'.+glWindowPos3iARB+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> m ()+glWindowPos3iARB v1 v2 v3 = liftIO $ dyn45 ptr_glWindowPos3iARB v1 v2 v3++{-# NOINLINE ptr_glWindowPos3iARB #-}+ptr_glWindowPos3iARB :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glWindowPos3iARB = unsafePerformIO $ getCommand "glWindowPos3iARB"++-- glWindowPos3iMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3ivMESA'. This command is an alias for 'glWindowPos3i'.+glWindowPos3iMESA+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> m ()+glWindowPos3iMESA v1 v2 v3 = liftIO $ dyn45 ptr_glWindowPos3iMESA v1 v2 v3++{-# NOINLINE ptr_glWindowPos3iMESA #-}+ptr_glWindowPos3iMESA :: FunPtr (GLint -> GLint -> GLint -> IO ())+ptr_glWindowPos3iMESA = unsafePerformIO $ getCommand "glWindowPos3iMESA"++-- glWindowPos3iv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos3iv+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glWindowPos3iv v1 = liftIO $ dyn46 ptr_glWindowPos3iv v1++{-# NOINLINE ptr_glWindowPos3iv #-}+ptr_glWindowPos3iv :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos3iv = unsafePerformIO $ getCommand "glWindowPos3iv"++-- glWindowPos3ivARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3iv'.+glWindowPos3ivARB+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glWindowPos3ivARB v1 = liftIO $ dyn46 ptr_glWindowPos3ivARB v1++{-# NOINLINE ptr_glWindowPos3ivARB #-}+ptr_glWindowPos3ivARB :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos3ivARB = unsafePerformIO $ getCommand "glWindowPos3ivARB"++-- glWindowPos3ivMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3iv'.+glWindowPos3ivMESA+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @3@ elements of type @CoordI@.+  -> m ()+glWindowPos3ivMESA v1 = liftIO $ dyn46 ptr_glWindowPos3ivMESA v1++{-# NOINLINE ptr_glWindowPos3ivMESA #-}+ptr_glWindowPos3ivMESA :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos3ivMESA = unsafePerformIO $ getCommand "glWindowPos3ivMESA"++-- glWindowPos3s ---------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>. The vector equivalent of this command is 'glWindowPos3sv'.+glWindowPos3s+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> m ()+glWindowPos3s v1 v2 v3 = liftIO $ dyn47 ptr_glWindowPos3s v1 v2 v3++{-# NOINLINE ptr_glWindowPos3s #-}+ptr_glWindowPos3s :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glWindowPos3s = unsafePerformIO $ getCommand "glWindowPos3s"++-- glWindowPos3sARB ------------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3svARB'. This command is an alias for 'glWindowPos3s'.+glWindowPos3sARB+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> m ()+glWindowPos3sARB v1 v2 v3 = liftIO $ dyn47 ptr_glWindowPos3sARB v1 v2 v3++{-# NOINLINE ptr_glWindowPos3sARB #-}+ptr_glWindowPos3sARB :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glWindowPos3sARB = unsafePerformIO $ getCommand "glWindowPos3sARB"++-- glWindowPos3sMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos3svMESA'. This command is an alias for 'glWindowPos3s'.+glWindowPos3sMESA+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> m ()+glWindowPos3sMESA v1 v2 v3 = liftIO $ dyn47 ptr_glWindowPos3sMESA v1 v2 v3++{-# NOINLINE ptr_glWindowPos3sMESA #-}+ptr_glWindowPos3sMESA :: FunPtr (GLshort -> GLshort -> GLshort -> IO ())+ptr_glWindowPos3sMESA = unsafePerformIO $ getCommand "glWindowPos3sMESA"++-- glWindowPos3sv --------------------------------------------------------------++-- | Manual page for <https://www.opengl.org/sdk/docs/man2/xhtml/glWindowPos.xml OpenGL 2.x>.+glWindowPos3sv+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glWindowPos3sv v1 = liftIO $ dyn48 ptr_glWindowPos3sv v1++{-# NOINLINE ptr_glWindowPos3sv #-}+ptr_glWindowPos3sv :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos3sv = unsafePerformIO $ getCommand "glWindowPos3sv"++-- glWindowPos3svARB -----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3sv'.+glWindowPos3svARB+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glWindowPos3svARB v1 = liftIO $ dyn48 ptr_glWindowPos3svARB v1++{-# NOINLINE ptr_glWindowPos3svARB #-}+ptr_glWindowPos3svARB :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos3svARB = unsafePerformIO $ getCommand "glWindowPos3svARB"++-- glWindowPos3svMESA ----------------------------------------------------------++-- | This command is an alias for 'glWindowPos3sv'.+glWindowPos3svMESA+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @3@ elements of type @CoordS@.+  -> m ()+glWindowPos3svMESA v1 = liftIO $ dyn48 ptr_glWindowPos3svMESA v1++{-# NOINLINE ptr_glWindowPos3svMESA #-}+ptr_glWindowPos3svMESA :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos3svMESA = unsafePerformIO $ getCommand "glWindowPos3svMESA"++-- glWindowPos4dMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos4dvMESA'.+glWindowPos4dMESA+  :: MonadIO m+  => GLdouble -- ^ @x@ of type @CoordD@.+  -> GLdouble -- ^ @y@ of type @CoordD@.+  -> GLdouble -- ^ @z@ of type @CoordD@.+  -> GLdouble -- ^ @w@ of type @CoordD@.+  -> m ()+glWindowPos4dMESA v1 v2 v3 v4 = liftIO $ dyn116 ptr_glWindowPos4dMESA v1 v2 v3 v4++{-# NOINLINE ptr_glWindowPos4dMESA #-}+ptr_glWindowPos4dMESA :: FunPtr (GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+ptr_glWindowPos4dMESA = unsafePerformIO $ getCommand "glWindowPos4dMESA"++-- glWindowPos4dvMESA ----------------------------------------------------------++glWindowPos4dvMESA+  :: MonadIO m+  => Ptr GLdouble -- ^ @v@ pointing to @4@ elements of type @CoordD@.+  -> m ()+glWindowPos4dvMESA v1 = liftIO $ dyn42 ptr_glWindowPos4dvMESA v1++{-# NOINLINE ptr_glWindowPos4dvMESA #-}+ptr_glWindowPos4dvMESA :: FunPtr (Ptr GLdouble -> IO ())+ptr_glWindowPos4dvMESA = unsafePerformIO $ getCommand "glWindowPos4dvMESA"++-- glWindowPos4fMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos4fvMESA'.+glWindowPos4fMESA+  :: MonadIO m+  => GLfloat -- ^ @x@ of type @CoordF@.+  -> GLfloat -- ^ @y@ of type @CoordF@.+  -> GLfloat -- ^ @z@ of type @CoordF@.+  -> GLfloat -- ^ @w@ of type @CoordF@.+  -> m ()+glWindowPos4fMESA v1 v2 v3 v4 = liftIO $ dyn52 ptr_glWindowPos4fMESA v1 v2 v3 v4++{-# NOINLINE ptr_glWindowPos4fMESA #-}+ptr_glWindowPos4fMESA :: FunPtr (GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+ptr_glWindowPos4fMESA = unsafePerformIO $ getCommand "glWindowPos4fMESA"++-- glWindowPos4fvMESA ----------------------------------------------------------++glWindowPos4fvMESA+  :: MonadIO m+  => Ptr GLfloat -- ^ @v@ pointing to @4@ elements of type @CoordF@.+  -> m ()+glWindowPos4fvMESA v1 = liftIO $ dyn44 ptr_glWindowPos4fvMESA v1++{-# NOINLINE ptr_glWindowPos4fvMESA #-}+ptr_glWindowPos4fvMESA :: FunPtr (Ptr GLfloat -> IO ())+ptr_glWindowPos4fvMESA = unsafePerformIO $ getCommand "glWindowPos4fvMESA"++-- glWindowPos4iMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos4ivMESA'.+glWindowPos4iMESA+  :: MonadIO m+  => GLint -- ^ @x@ of type @CoordI@.+  -> GLint -- ^ @y@ of type @CoordI@.+  -> GLint -- ^ @z@ of type @CoordI@.+  -> GLint -- ^ @w@ of type @CoordI@.+  -> m ()+glWindowPos4iMESA v1 v2 v3 v4 = liftIO $ dyn82 ptr_glWindowPos4iMESA v1 v2 v3 v4++{-# NOINLINE ptr_glWindowPos4iMESA #-}+ptr_glWindowPos4iMESA :: FunPtr (GLint -> GLint -> GLint -> GLint -> IO ())+ptr_glWindowPos4iMESA = unsafePerformIO $ getCommand "glWindowPos4iMESA"++-- glWindowPos4ivMESA ----------------------------------------------------------++glWindowPos4ivMESA+  :: MonadIO m+  => Ptr GLint -- ^ @v@ pointing to @4@ elements of type @CoordI@.+  -> m ()+glWindowPos4ivMESA v1 = liftIO $ dyn46 ptr_glWindowPos4ivMESA v1++{-# NOINLINE ptr_glWindowPos4ivMESA #-}+ptr_glWindowPos4ivMESA :: FunPtr (Ptr GLint -> IO ())+ptr_glWindowPos4ivMESA = unsafePerformIO $ getCommand "glWindowPos4ivMESA"++-- glWindowPos4sMESA -----------------------------------------------------------++-- | The vector equivalent of this command is 'glWindowPos4svMESA'.+glWindowPos4sMESA+  :: MonadIO m+  => GLshort -- ^ @x@ of type @CoordS@.+  -> GLshort -- ^ @y@ of type @CoordS@.+  -> GLshort -- ^ @z@ of type @CoordS@.+  -> GLshort -- ^ @w@ of type @CoordS@.+  -> m ()+glWindowPos4sMESA v1 v2 v3 v4 = liftIO $ dyn120 ptr_glWindowPos4sMESA v1 v2 v3 v4++{-# NOINLINE ptr_glWindowPos4sMESA #-}+ptr_glWindowPos4sMESA :: FunPtr (GLshort -> GLshort -> GLshort -> GLshort -> IO ())+ptr_glWindowPos4sMESA = unsafePerformIO $ getCommand "glWindowPos4sMESA"++-- glWindowPos4svMESA ----------------------------------------------------------++glWindowPos4svMESA+  :: MonadIO m+  => Ptr GLshort -- ^ @v@ pointing to @4@ elements of type @CoordS@.+  -> m ()+glWindowPos4svMESA v1 = liftIO $ dyn48 ptr_glWindowPos4svMESA v1++{-# NOINLINE ptr_glWindowPos4svMESA #-}+ptr_glWindowPos4svMESA :: FunPtr (Ptr GLshort -> IO ())+ptr_glWindowPos4svMESA = unsafePerformIO $ getCommand "glWindowPos4svMESA"++-- glWindowRectanglesEXT -------------------------------------------------------++glWindowRectanglesEXT+  :: MonadIO m+  => GLenum -- ^ @mode@.+  -> GLsizei -- ^ @count@.+  -> Ptr GLint -- ^ @box@ pointing to @COMPSIZE(count)@ elements of type @GLint@.+  -> m ()+glWindowRectanglesEXT v1 v2 v3 = liftIO $ dyn941 ptr_glWindowRectanglesEXT v1 v2 v3++{-# NOINLINE ptr_glWindowRectanglesEXT #-}+ptr_glWindowRectanglesEXT :: FunPtr (GLenum -> GLsizei -> Ptr GLint -> IO ())+ptr_glWindowRectanglesEXT = unsafePerformIO $ getCommand "glWindowRectanglesEXT"++-- glWriteMaskEXT --------------------------------------------------------------++glWriteMaskEXT+  :: MonadIO m+  => GLuint -- ^ @res@.+  -> GLuint -- ^ @in@.+  -> GLenum -- ^ @outX@ of type [VertexShaderWriteMaskEXT](Graphics-GL-Groups.html#VertexShaderWriteMaskEXT).+  -> GLenum -- ^ @outY@ of type [VertexShaderWriteMaskEXT](Graphics-GL-Groups.html#VertexShaderWriteMaskEXT).+  -> GLenum -- ^ @outZ@ of type [VertexShaderWriteMaskEXT](Graphics-GL-Groups.html#VertexShaderWriteMaskEXT).+  -> GLenum -- ^ @outW@ of type [VertexShaderWriteMaskEXT](Graphics-GL-Groups.html#VertexShaderWriteMaskEXT).+  -> m ()+glWriteMaskEXT v1 v2 v3 v4 v5 v6 = liftIO $ dyn763 ptr_glWriteMaskEXT v1 v2 v3 v4 v5 v6++{-# NOINLINE ptr_glWriteMaskEXT #-}+ptr_glWriteMaskEXT :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())+ptr_glWriteMaskEXT = unsafePerformIO $ getCommand "glWriteMaskEXT"+
+ src/Graphics/GL/GREMEDY.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.GREMEDY+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing GREMEDY extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.GREMEDY (+  module Graphics.GL.GREMEDY.FrameTerminator,+  module Graphics.GL.GREMEDY.StringMarker+) where++import Graphics.GL.GREMEDY.FrameTerminator+import Graphics.GL.GREMEDY.StringMarker
+ src/Graphics/GL/GREMEDY/FrameTerminator.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.GREMEDY.FrameTerminator+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.GREMEDY.FrameTerminator (+  -- * Extension Support+  glGetGREMEDYFrameTerminator,+  gl_GREMEDY_frame_terminator,+  -- * Functions+  glFrameTerminatorGREMEDY+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/GREMEDY/StringMarker.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.GREMEDY.StringMarker+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.GREMEDY.StringMarker (+  -- * Extension Support+  glGetGREMEDYStringMarker,+  gl_GREMEDY_string_marker,+  -- * Functions+  glStringMarkerGREMEDY+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/GetProcAddress.hs view
@@ -0,0 +1,239 @@+{-# LANGUAGE CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.GetProcAddress+-- Copyright   :  (c) Sven Panne 2009-2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- This module offers a portable way to retrieve OpenGL functions and extension+-- entries, providing a portability layer upon platform-specific mechanisms+-- like @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.+--+-- Note that /finding/ an OpenGL entry point doesn't mean that it's actually+-- /usable:/ On most platforms entry points are context-independent, so you have+-- to check the available extensions and\/or OpenGL version, too.+--------------------------------------------------------------------------------++module Graphics.GL.GetProcAddress (+   -- * Unchecked retrieval+   getProcAddress,+   getProcAddressWithSuffixes,+   getExtension,+   -- * Checked retrieval+   getProcAddressChecked,+   getProcAddressWithSuffixesChecked,+   getExtensionChecked,+   -- * Version info and extensions+   getVersion, version,+   getExtensions, extensions+) where++#if !MIN_VERSION_base(4,8,0)+import Data.Functor( (<$>), (<$) )+#endif+import Control.Monad ( forM )+import Control.Monad.IO.Class ( MonadIO(..) )+import Data.ByteString.Unsafe ( unsafePackCString, unsafeUseAsCString )+import Data.Char ( isDigit )+import Data.Set ( Set, fromList )+import Data.Text ( pack, unpack )+import Data.Text.Encoding ( encodeUtf8, decodeUtf8 )+import Foreign.C.String ( CString )+import Foreign.Marshal.Alloc ( alloca )+import Foreign.Marshal.Error ( throwIf )+import Foreign.Ptr ( Ptr, nullPtr, castPtr, FunPtr, nullFunPtr )+import Foreign.Storable ( peek )+import Graphics.GL.Tokens+import Graphics.GL.Types+import System.IO.Unsafe ( unsafePerformIO )+import Text.ParserCombinators.ReadP++--------------------------------------------------------------------------------++-- | Retrieve an OpenGL function by name. Returns 'nullFunPtr' when no function+-- with the given name was found.+getProcAddress :: MonadIO m => String -> m (FunPtr a)+getProcAddress cmd = liftIO $ withUtf8String cmd hs_OpenGLRaw_getProcAddress++foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress"+   hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a)++-- | Retrieve an OpenGL function by name. Throws an 'userError' when no function+-- with the given name was found.+getProcAddressChecked :: MonadIO m => String -> m (FunPtr a)+getProcAddressChecked cmd = liftIO $ check cmd $ getProcAddress cmd++-- | Retrieve an OpenGL function by name, trying a list of name suffixes in the+-- given order. Returns 'nullFunPtr' when no function with the given name plus+-- any of the suffixes was found.+getProcAddressWithSuffixes :: MonadIO m => String -> [String] -> m (FunPtr a)+getProcAddressWithSuffixes _ [] = return nullFunPtr+getProcAddressWithSuffixes cmd (x:xs) = do+   p <- getProcAddress (cmd ++ x)+   if p == nullFunPtr+      then getProcAddressWithSuffixes cmd xs+      else return p++-- | Retrieve an OpenGL function by name, trying a list of name suffixes in the+-- given order. Throws an 'userError' when no function with the given name plus+-- any of the suffixes was found.+getProcAddressWithSuffixesChecked :: MonadIO m+                                  => String -> [String] -> m (FunPtr a)+getProcAddressWithSuffixesChecked cmd suffixes =+   liftIO $ check cmd $ getProcAddressWithSuffixes cmd suffixes++-- | Retrieve an OpenGL function by name, additionally trying a list of all+-- known vendor suffixes. Returns 'nullFunPtr' when no function with the given+-- name plus any of the suffixes was found.+getExtension :: MonadIO m => String -> m (FunPtr a)+getExtension cmd = liftIO $ getProcAddressWithSuffixes cmd vendorSuffixes++-- | Retrieve an OpenGL function by name, additionally trying a list of all+-- known vendor suffixes. Throws an 'userError' when no function with the given+-- name plus any of the suffixes was found.+getExtensionChecked :: MonadIO m => String -> m (FunPtr a)+getExtensionChecked cmd =+  liftIO $ getProcAddressWithSuffixesChecked cmd vendorSuffixes++check :: String -> IO (FunPtr a) -> IO (FunPtr a)+check = throwIfNullFunPtr . ("unknown OpenGL command " ++)++-- This should really live in Foreign.Marshal.Error.+throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)+throwIfNullFunPtr = throwIf (== nullFunPtr) . const++vendorSuffixes :: [String]+vendorSuffixes = [+   -- stuff already in the standard+   "",+   -- officially blessed stuff+   "ARB", "KHR", "OES",+   -- almost official stuff+   "EXT",+   -- random vendor stuff in decreasing order of number of extensions+   "NV", "SGIX", "AMD", "APPLE", "ATI", "SGIS", "ANGLE", "QCOM", "IMG", "SUN",+   "IBM", "ARM", "MESA", "INTEL", "HP", "SGI", "OML", "INGR", "3DFX", "WIN",+   "PGI", "NVX", "GREMEDY", "DMP", "VIV", "SUNX", "S3", "REND", "MESAX", "FJ",+   "ANDROID" ]++--------------------------------------------------------------------------------++-- | Retrieve the set of all available OpenGL extensions.+getExtensions :: MonadIO m => m (Set String)+getExtensions = liftIO $ Data.Set.fromList <$> do+  -- glGetStringi is only present from OpenGL 3.0 and OpenGL ES 3.0 onwards, but+  -- we can't simply retrieve its entry point and check that against nullFunPtr:+  -- Apart from WGL, entry points are context-independent, so even having an+  -- entry point which looks valid doesn't guarantee that it is actually+  -- supported. Therefore we need to check the OpenGL version number directly.+  getString <- makeGetString+  v <- getVersionWith getString+  if v >= (3, 0)+    then do getInteger <- makeGetInteger+            getStringi <- makeGetStringi+            numExtensions <- getInteger GL_NUM_EXTENSIONS+            forM [ 0 .. fromIntegral numExtensions - 1 ] $+              getStringi GL_EXTENSIONS+    else words <$> getString GL_EXTENSIONS++--------------------------------------------------------------------------------++-- | Retrieve the OpenGL version, split into major and minor version numbers.+getVersion :: MonadIO m => m (Int, Int)+getVersion = liftIO $ makeGetString >>= getVersionWith++getVersionWith :: (GLenum -> IO String) -> IO (Int, Int)+getVersionWith getString =+  runParser parseVersion (-1, -1) <$> getString GL_VERSION++runParser :: ReadP a -> a -> String -> a+runParser parser failed str =+  case readP_to_S parser str of+    [(v, "")] -> v+    _ -> failed++-- This does quite a bit more than we need for "normal" OpenGL, but at least it+-- documents the convoluted format of the version string in detail.+parseVersion :: ReadP (Int, Int)+parseVersion = do+  _prefix <-+    -- Too lazy to define a type for the API...+    ("CL" <$ string "OpenGL ES-CL ") <++  -- OpenGL ES 1.x Common-Lite+    ("CM" <$ string "OpenGL ES-CM ") <++  -- OpenGL ES 1.x Common+    ("ES" <$ string "OpenGL ES "   ) <++  -- OpenGL ES 2.x or 3.x+    ("GL" <$ string ""             )      -- OpenGL+  major <- read <$> munch1 isDigit+  minor <- char '.' >> read <$> munch1 isDigit+  _release <- (char '.' >> munch1 (/= ' ')) <++ return ""+  _vendorStuff <- (char ' ' >> get `manyTill` eof) <++ ("" <$ eof)+  return (major, minor)++--------------------------------------------------------------------------------+-- Graphics.GL.Foreign uses generated names, which are not+-- easily predictable, so we duplicate a few "foreign import"s below.++makeGetString :: IO (GLenum -> IO String)+makeGetString = do+  glGetString_ <- dynGLenumIOPtrGLubyte <$> getProcAddress "glGetString"+  return $ \name -> glGetString_ name >>= peekGLstring++foreign import CALLCONV "dynamic" dynGLenumIOPtrGLubyte+  :: FunPtr (GLenum -> IO (Ptr GLubyte))+  ->         GLenum -> IO (Ptr GLubyte)++makeGetStringi :: IO (GLenum -> GLuint -> IO String)+makeGetStringi = do+  glGetStringi_ <- dynGLenumGLuintIOPtrGLubyte <$> getProcAddress "glGetStringi"+  return $ \name index -> glGetStringi_ name index >>= peekGLstring++foreign import CALLCONV "dynamic" dynGLenumGLuintIOPtrGLubyte+  :: FunPtr (GLenum -> GLuint -> IO (Ptr GLubyte))+  ->         GLenum -> GLuint -> IO (Ptr GLubyte)++makeGetInteger :: IO (GLenum -> IO GLint)+makeGetInteger = do+  glGetIntegerv_ <- dynGLenumPtrGLintIOVoid <$> getProcAddress "glGetIntegerv"+  return $ \name -> alloca $ \p -> glGetIntegerv_ name p >> peek p++foreign import CALLCONV "dynamic" dynGLenumPtrGLintIOVoid+  :: FunPtr (GLenum -> Ptr GLint -> IO ())+  ->         GLenum -> Ptr GLint -> IO ()++--------------------------------------------------------------------------------++-- Play safe, this is in line with OpenGL: Return something, but don't crash.+peekGLstring :: Ptr GLubyte -> IO String+peekGLstring = ptr (return "") (peekUtf8String . castPtr)++-- This should really be in Foreign.Ptr.+ptr :: b -> (Ptr a -> b) -> Ptr a -> b+ptr n f p | p == nullPtr = n+          | otherwise    = f p++--------------------------------------------------------------------------------++withUtf8String :: String -> (CString -> IO a) -> IO a+withUtf8String = unsafeUseAsCString . encodeUtf8 . pack . (++ "\0")++peekUtf8String :: CString -> IO String+peekUtf8String p = unpack . decodeUtf8 <$> unsafePackCString p++--------------------------------------------------------------------------------++-- | The set of all available OpenGL extensions. Note that in the presence of+-- multiple contexts with different capabilities, this might be wrong. Use+-- 'getExtensions' in those cases instead.+extensions :: Set String+extensions = unsafePerformIO getExtensions+{-# NOINLINE extensions #-}++-- | The OpenGL version, split into major and minor version numbers. Note that+-- in the presence of multiple contexts with different capabilities, this might+-- be wrong. Use 'getVersion' in those cases instead.+version :: (Int, Int)+version = unsafePerformIO getVersion+{-# NOINLINE version #-}
+ src/Graphics/GL/Groups.hs view
@@ -0,0 +1,4482 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Groups+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- All enumeration groups from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Groups (+  -- $EnumerantGroups+) where++-- $EnumerantGroups+-- Note that the actual set of valid values depend on the OpenGL version, the+-- chosen profile and the supported extensions. Therefore, the groups mentioned+-- here should only be considered a rough guideline, for details see the OpenGL+-- specification.+--+-- === #AccumOp# AccumOp+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACCUM'+-- * 'Graphics.GL.Tokens.GL_LOAD'+-- * 'Graphics.GL.Tokens.GL_RETURN'+-- * 'Graphics.GL.Tokens.GL_MULT'+-- * 'Graphics.GL.Tokens.GL_ADD'+--+-- === #AlphaFunction# AlphaFunction+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALWAYS'+-- * 'Graphics.GL.Tokens.GL_EQUAL'+-- * 'Graphics.GL.Tokens.GL_GEQUAL'+-- * 'Graphics.GL.Tokens.GL_GREATER'+-- * 'Graphics.GL.Tokens.GL_LEQUAL'+-- * 'Graphics.GL.Tokens.GL_LESS'+-- * 'Graphics.GL.Tokens.GL_NEVER'+-- * 'Graphics.GL.Tokens.GL_NOTEQUAL'+--+-- === #ArrayObjectPNameATI# ArrayObjectPNameATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_OBJECT_BUFFER_SIZE_ATI'+-- * 'Graphics.GL.Tokens.GL_OBJECT_BUFFER_USAGE_ATI'+--+-- === #ArrayObjectUsageATI# ArrayObjectUsageATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_STATIC_ATI'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_ATI'+--+-- === #AtomicCounterBufferPName# AtomicCounterBufferPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER'+--+-- === #AttribMask# AttribMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_ALL_ATTRIB_BITS'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_CURRENT_BIT'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_ENABLE_BIT'+-- * 'Graphics.GL.Tokens.GL_EVAL_BIT'+-- * 'Graphics.GL.Tokens.GL_FOG_BIT'+-- * 'Graphics.GL.Tokens.GL_HINT_BIT'+-- * 'Graphics.GL.Tokens.GL_LIGHTING_BIT'+-- * 'Graphics.GL.Tokens.GL_LINE_BIT'+-- * 'Graphics.GL.Tokens.GL_LIST_BIT'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT' (aliases: 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_3DFX', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_ARB', 'Graphics.GL.Tokens.GL_MULTISAMPLE_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_PIXEL_MODE_BIT'+-- * 'Graphics.GL.Tokens.GL_POINT_BIT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_BIT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE_BIT'+-- * 'Graphics.GL.Tokens.GL_SCISSOR_BIT'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BIT'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_BIT'+-- * 'Graphics.GL.Tokens.GL_VIEWPORT_BIT'+--+-- === #AttributeType# AttributeType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC2_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC3_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_VEC4_ARB')+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC4'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_INT_VEC2' (alias: 'Graphics.GL.Tokens.GL_INT_VEC2_ARB')+-- * 'Graphics.GL.Tokens.GL_INT_VEC3' (alias: 'Graphics.GL.Tokens.GL_INT_VEC3_ARB')+-- * 'Graphics.GL.Tokens.GL_INT_VEC4' (alias: 'Graphics.GL.Tokens.GL_INT_VEC4_ARB')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC4'+-- * 'Graphics.GL.Tokens.GL_BOOL' (alias: 'Graphics.GL.Tokens.GL_BOOL_ARB')+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC2' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC2_ARB')+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC3' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC3_ARB')+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC4' (alias: 'Graphics.GL.Tokens.GL_BOOL_VEC4_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4_ARB')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3_NV')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4_NV')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2_NV')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4_NV')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2_NV')+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3' (alias: 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3_NV')+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x3'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_3D' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_3D_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_3D_OES')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW' (aliases: 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_ARB', 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW_EXT')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_ARB')+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW' (alias: 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW_ARB')+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_INT64_VEC2_ARB'+-- * 'Graphics.GL.Tokens.GL_INT64_VEC3_ARB'+-- * 'Graphics.GL.Tokens.GL_INT64_VEC4_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC2_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC3_ARB'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_VEC4_ARB'+--+-- === #BindTransformFeedbackTarget# BindTransformFeedbackTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK'+--+-- === #BinormalPointerTypeEXT# BinormalPointerTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE' (alias: 'Graphics.GL.Tokens.GL_DOUBLE_EXT')+--+-- === #BlendEquationModeEXT# BlendEquationModeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALPHA_MAX_SGIX'+-- * 'Graphics.GL.Tokens.GL_ALPHA_MIN_SGIX'+-- * 'Graphics.GL.Tokens.GL_FUNC_ADD' (alias: 'Graphics.GL.Tokens.GL_FUNC_ADD_EXT')+-- * 'Graphics.GL.Tokens.GL_FUNC_REVERSE_SUBTRACT' (alias: 'Graphics.GL.Tokens.GL_FUNC_REVERSE_SUBTRACT_EXT')+-- * 'Graphics.GL.Tokens.GL_FUNC_SUBTRACT' (alias: 'Graphics.GL.Tokens.GL_FUNC_SUBTRACT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAX' (alias: 'Graphics.GL.Tokens.GL_MAX_EXT')+-- * 'Graphics.GL.Tokens.GL_MIN' (alias: 'Graphics.GL.Tokens.GL_MIN_EXT')+--+-- === #BlendingFactor# BlendingFactor+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ZERO'+-- * 'Graphics.GL.Tokens.GL_ONE'+-- * 'Graphics.GL.Tokens.GL_SRC_COLOR'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_COLOR'+-- * 'Graphics.GL.Tokens.GL_DST_COLOR'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_COLOR'+-- * 'Graphics.GL.Tokens.GL_SRC_ALPHA'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC_ALPHA'+-- * 'Graphics.GL.Tokens.GL_DST_ALPHA'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_DST_ALPHA'+-- * 'Graphics.GL.Tokens.GL_CONSTANT_COLOR'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_COLOR'+-- * 'Graphics.GL.Tokens.GL_CONSTANT_ALPHA'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_CONSTANT_ALPHA'+-- * 'Graphics.GL.Tokens.GL_SRC_ALPHA_SATURATE'+-- * 'Graphics.GL.Tokens.GL_SRC1_COLOR'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC1_COLOR'+-- * 'Graphics.GL.Tokens.GL_SRC1_ALPHA'+-- * 'Graphics.GL.Tokens.GL_ONE_MINUS_SRC1_ALPHA'+--+-- === #BlitFramebufferFilter# BlitFramebufferFilter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NEAREST'+-- * 'Graphics.GL.Tokens.GL_LINEAR'+--+-- === #Boolean# Boolean+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FALSE'+-- * 'Graphics.GL.Tokens.GL_TRUE'+--+-- === #Buffer# Buffer+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR'+-- * 'Graphics.GL.Tokens.GL_DEPTH'+-- * 'Graphics.GL.Tokens.GL_STENCIL'+--+-- === #BufferAccessARB# BufferAccessARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_READ_ONLY'+-- * 'Graphics.GL.Tokens.GL_WRITE_ONLY'+-- * 'Graphics.GL.Tokens.GL_READ_WRITE'+--+-- === #BufferBitQCOM# BufferBitQCOM+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT7_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT6_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT5_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT4_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT3_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT2_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT1_QCOM'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_BUFFER_BIT0_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT7_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT6_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT5_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT4_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT3_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT2_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT1_QCOM'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT0_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT7_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT6_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT5_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT4_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT3_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT2_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT1_QCOM'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT0_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT7_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT6_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT5_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT4_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT3_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT2_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT1_QCOM'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT0_QCOM'+--+-- === #BufferPNameARB# BufferPNameARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUFFER_SIZE' (alias: 'Graphics.GL.Tokens.GL_BUFFER_SIZE_ARB')+-- * 'Graphics.GL.Tokens.GL_BUFFER_USAGE' (alias: 'Graphics.GL.Tokens.GL_BUFFER_USAGE_ARB')+-- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS' (alias: 'Graphics.GL.Tokens.GL_BUFFER_ACCESS_ARB')+-- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS_FLAGS'+-- * 'Graphics.GL.Tokens.GL_BUFFER_IMMUTABLE_STORAGE'+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAPPED' (alias: 'Graphics.GL.Tokens.GL_BUFFER_MAPPED_ARB')+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_OFFSET'+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_LENGTH'+-- * 'Graphics.GL.Tokens.GL_BUFFER_STORAGE_FLAGS'+--+-- === #BufferPointerNameARB# BufferPointerNameARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_POINTER' (alias: 'Graphics.GL.Tokens.GL_BUFFER_MAP_POINTER_ARB')+--+-- === #BufferStorageMask# BufferStorageMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLIENT_STORAGE_BIT' (alias: 'Graphics.GL.Tokens.GL_CLIENT_STORAGE_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_STORAGE_BIT' (alias: 'Graphics.GL.Tokens.GL_DYNAMIC_STORAGE_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_READ_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_READ_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_SPARSE_STORAGE_BIT_ARB'+-- * 'Graphics.GL.Tokens.GL_LGPU_SEPARATE_STORAGE_BIT_NVX' (alias: 'Graphics.GL.Tokens.GL_PER_GPU_STORAGE_BIT_NV')+-- * 'Graphics.GL.Tokens.GL_EXTERNAL_STORAGE_BIT_NVX'+--+-- === #BufferStorageTarget# BufferStorageTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER'+--+-- === #BufferTargetARB# BufferTargetARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PARAMETER_BUFFER'+--+-- === #BufferUsageARB# BufferUsageARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_STREAM_DRAW'+-- * 'Graphics.GL.Tokens.GL_STREAM_READ'+-- * 'Graphics.GL.Tokens.GL_STREAM_COPY'+-- * 'Graphics.GL.Tokens.GL_STATIC_DRAW'+-- * 'Graphics.GL.Tokens.GL_STATIC_READ'+-- * 'Graphics.GL.Tokens.GL_STATIC_COPY'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_DRAW'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_READ'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_COPY'+--+-- === #CheckFramebufferStatusTarget# CheckFramebufferStatusTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER'+-- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER'+--+-- === #ClampColorModeARB# ClampColorModeARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FALSE' (alias: 'Graphics.GL.Tokens.GL_FALSE')+-- * 'Graphics.GL.Tokens.GL_TRUE' (alias: 'Graphics.GL.Tokens.GL_TRUE')+-- * 'Graphics.GL.Tokens.GL_TRUE' (alias: 'Graphics.GL.Tokens.GL_TRUE')+-- * 'Graphics.GL.Tokens.GL_FALSE' (alias: 'Graphics.GL.Tokens.GL_FALSE')+-- * 'Graphics.GL.Tokens.GL_FIXED_ONLY' (alias: 'Graphics.GL.Tokens.GL_FIXED_ONLY_ARB')+--+-- === #ClampColorTargetARB# ClampColorTargetARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLAMP_VERTEX_COLOR_ARB'+-- * 'Graphics.GL.Tokens.GL_CLAMP_FRAGMENT_COLOR_ARB'+-- * 'Graphics.GL.Tokens.GL_CLAMP_READ_COLOR' (alias: 'Graphics.GL.Tokens.GL_CLAMP_READ_COLOR_ARB')+--+-- === #ClearBufferMask# ClearBufferMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACCUM_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_COLOR_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_COVERAGE_BUFFER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BUFFER_BIT'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BUFFER_BIT'+--+-- === #ClientAttribMask# ClientAttribMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLIENT_ALL_ATTRIB_BITS'+-- * 'Graphics.GL.Tokens.GL_CLIENT_PIXEL_STORE_BIT'+-- * 'Graphics.GL.Tokens.GL_CLIENT_VERTEX_ARRAY_BIT'+--+-- === #ClipControlDepth# ClipControlDepth+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_ONE_TO_ONE'+-- * 'Graphics.GL.Tokens.GL_ZERO_TO_ONE'+--+-- === #ClipControlOrigin# ClipControlOrigin+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LOWER_LEFT'+-- * 'Graphics.GL.Tokens.GL_UPPER_LEFT'+--+-- === #ClipPlaneName# ClipPlaneName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE0' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE0')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE1' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE1')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE2' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE2')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE3' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE3')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE4' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE4')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE5' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE5')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE6'+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE7'+--+-- === #ColorBuffer# ColorBuffer+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_FRONT_LEFT'+-- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT'+-- * 'Graphics.GL.Tokens.GL_BACK_LEFT'+-- * 'Graphics.GL.Tokens.GL_BACK_RIGHT'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_LEFT'+-- * 'Graphics.GL.Tokens.GL_RIGHT'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31'+--+-- === #ColorMaterialFace# ColorMaterialFace+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+--+-- === #ColorMaterialParameter# ColorMaterialParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_EMISSION'+-- * 'Graphics.GL.Tokens.GL_SPECULAR'+--+-- === #ColorPointerType# ColorPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+--+-- === #ColorTableParameterPNameSGI# ColorTableParameterPNameSGI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI')+--+-- === #ColorTableTarget# ColorTableTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE'+--+-- === #ColorTableTargetSGI# ColorTableTargetSGI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE' (alias: 'Graphics.GL.Tokens.GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI'+--+-- === #CombinerBiasNV# CombinerBiasNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_BIAS_BY_NEGATIVE_ONE_HALF_NV'+--+-- === #CombinerComponentUsageNV# CombinerComponentUsageNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_ALPHA'+-- * 'Graphics.GL.Tokens.GL_BLUE'+--+-- === #CombinerMappingNV# CombinerMappingNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_IDENTITY_NV'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INVERT_NV'+-- * 'Graphics.GL.Tokens.GL_EXPAND_NORMAL_NV'+-- * 'Graphics.GL.Tokens.GL_EXPAND_NEGATE_NV'+-- * 'Graphics.GL.Tokens.GL_HALF_BIAS_NORMAL_NV'+-- * 'Graphics.GL.Tokens.GL_HALF_BIAS_NEGATE_NV'+-- * 'Graphics.GL.Tokens.GL_SIGNED_IDENTITY_NV'+-- * 'Graphics.GL.Tokens.GL_SIGNED_NEGATE_NV'+--+-- === #CombinerParameterNV# CombinerParameterNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COMBINER_INPUT_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER_MAPPING_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER_COMPONENT_USAGE_NV'+--+-- === #CombinerPortionNV# CombinerPortionNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_ALPHA'+--+-- === #CombinerRegisterNV# CombinerRegisterNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DISCARD_NV'+-- * 'Graphics.GL.Tokens.GL_PRIMARY_COLOR_NV'+-- * 'Graphics.GL.Tokens.GL_SECONDARY_COLOR_NV'+-- * 'Graphics.GL.Tokens.GL_SPARE0_NV'+-- * 'Graphics.GL.Tokens.GL_SPARE1_NV'+-- * 'Graphics.GL.Tokens.GL_TEXTURE0_ARB'+-- * 'Graphics.GL.Tokens.GL_TEXTURE1_ARB'+--+-- === #CombinerScaleNV# CombinerScaleNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_SCALE_BY_TWO_NV'+-- * 'Graphics.GL.Tokens.GL_SCALE_BY_FOUR_NV'+-- * 'Graphics.GL.Tokens.GL_SCALE_BY_ONE_HALF_NV'+--+-- === #CombinerStageNV# CombinerStageNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COMBINER0_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER1_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER2_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER3_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER4_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER5_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER6_NV'+-- * 'Graphics.GL.Tokens.GL_COMBINER7_NV'+--+-- === #CombinerVariableNV# CombinerVariableNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VARIABLE_A_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_B_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_C_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_D_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_E_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_F_NV'+-- * 'Graphics.GL.Tokens.GL_VARIABLE_G_NV'+--+-- === #ConditionalRenderMode# ConditionalRenderMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_QUERY_WAIT'+-- * 'Graphics.GL.Tokens.GL_QUERY_NO_WAIT'+-- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_WAIT'+-- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_NO_WAIT'+-- * 'Graphics.GL.Tokens.GL_QUERY_WAIT_INVERTED'+-- * 'Graphics.GL.Tokens.GL_QUERY_NO_WAIT_INVERTED'+-- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_WAIT_INVERTED'+-- * 'Graphics.GL.Tokens.GL_QUERY_BY_REGION_NO_WAIT_INVERTED'+--+-- === #ContextFlagMask# ContextFlagMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_DEBUG_BIT_KHR')+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT'+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB')+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT'+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_NO_ERROR_BIT' (alias: 'Graphics.GL.Tokens.GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR')+--+-- === #ContextProfileMask# ContextProfileMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONTEXT_COMPATIBILITY_PROFILE_BIT'+-- * 'Graphics.GL.Tokens.GL_CONTEXT_CORE_PROFILE_BIT'+--+-- === #ConvolutionBorderModeEXT# ConvolutionBorderModeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_REDUCE' (alias: 'Graphics.GL.Tokens.GL_REDUCE_EXT')+--+-- === #ConvolutionParameterEXT# ConvolutionParameterEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT')+--+-- === #ConvolutionTarget# ConvolutionTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D'+--+-- === #ConvolutionTargetEXT# ConvolutionTargetEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT')+--+-- === #CopyBufferSubDataTarget# CopyBufferSubDataTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_READ_BUFFER'+-- * 'Graphics.GL.Tokens.GL_COPY_WRITE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DRAW_INDIRECT_BUFFER'+-- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER'+--+-- === #CopyImageSubDataTarget# CopyImageSubDataTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_3D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RECTANGLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE_ARRAY'+--+-- === #CullFaceMode# CullFaceMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+--+-- === #CullParameterEXT# CullParameterEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CULL_VERTEX_EYE_POSITION_EXT'+-- * 'Graphics.GL.Tokens.GL_CULL_VERTEX_OBJECT_POSITION_EXT'+--+-- === #DataType# DataType+-- There are no values defined for this enumeration group.+--+--+-- === #DataTypeEXT# DataTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SCALAR_EXT'+-- * 'Graphics.GL.Tokens.GL_VECTOR_EXT'+-- * 'Graphics.GL.Tokens.GL_MATRIX_EXT'+--+-- === #DebugSeverity# DebugSeverity+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_LOW'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_MEDIUM'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_HIGH'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SEVERITY_NOTIFICATION'+-- * 'Graphics.GL.Tokens.GL_DONT_CARE'+--+-- === #DebugSource# DebugSource+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_API'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_WINDOW_SYSTEM'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_SHADER_COMPILER'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_THIRD_PARTY'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_APPLICATION'+-- * 'Graphics.GL.Tokens.GL_DEBUG_SOURCE_OTHER'+-- * 'Graphics.GL.Tokens.GL_DONT_CARE'+--+-- === #DebugType# DebugType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_ERROR'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PORTABILITY'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PERFORMANCE'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_MARKER'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_PUSH_GROUP'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_POP_GROUP'+-- * 'Graphics.GL.Tokens.GL_DEBUG_TYPE_OTHER'+-- * 'Graphics.GL.Tokens.GL_DONT_CARE'+--+-- === #DepthFunction# DepthFunction+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALWAYS'+-- * 'Graphics.GL.Tokens.GL_EQUAL'+-- * 'Graphics.GL.Tokens.GL_GEQUAL'+-- * 'Graphics.GL.Tokens.GL_GREATER'+-- * 'Graphics.GL.Tokens.GL_LEQUAL'+-- * 'Graphics.GL.Tokens.GL_LESS'+-- * 'Graphics.GL.Tokens.GL_NEVER'+-- * 'Graphics.GL.Tokens.GL_NOTEQUAL'+--+-- === #DrawBufferMode# DrawBufferMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_AUX0'+-- * 'Graphics.GL.Tokens.GL_AUX1'+-- * 'Graphics.GL.Tokens.GL_AUX2'+-- * 'Graphics.GL.Tokens.GL_AUX3'+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_BACK_LEFT'+-- * 'Graphics.GL.Tokens.GL_BACK_RIGHT'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+-- * 'Graphics.GL.Tokens.GL_FRONT_LEFT'+-- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT'+-- * 'Graphics.GL.Tokens.GL_LEFT'+-- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE_OES')+-- * 'Graphics.GL.Tokens.GL_RIGHT'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31'+--+-- === #DrawBufferModeATI# DrawBufferModeATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_NV'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_NV'+--+-- === #DrawElementsType# DrawElementsType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #ElementPointerTypeATI# ElementPointerTypeATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #EnableCap# EnableCap+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALPHA_TEST'+-- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX'+-- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL'+-- * 'Graphics.GL.Tokens.GL_BLEND'+-- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE0' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE0')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE1' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE1')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE2' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE2')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE3' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE3')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE4' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE4')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE5' (alias: 'Graphics.GL.Tokens.GL_CLIP_PLANE5')+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE6'+-- * 'Graphics.GL.Tokens.GL_CLIP_DISTANCE7'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY'+-- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL'+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT'+-- * 'Graphics.GL.Tokens.GL_CULL_FACE'+-- * 'Graphics.GL.Tokens.GL_DEBUG_OUTPUT'+-- * 'Graphics.GL.Tokens.GL_DEBUG_OUTPUT_SYNCHRONOUS'+-- * 'Graphics.GL.Tokens.GL_DEPTH_CLAMP'+-- * 'Graphics.GL.Tokens.GL_DEPTH_TEST'+-- * 'Graphics.GL.Tokens.GL_DITHER'+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY'+-- * 'Graphics.GL.Tokens.GL_FOG'+-- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_SRGB'+-- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX'+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP'+-- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX'+-- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX'+-- * 'Graphics.GL.Tokens.GL_LIGHT0'+-- * 'Graphics.GL.Tokens.GL_LIGHT1'+-- * 'Graphics.GL.Tokens.GL_LIGHT2'+-- * 'Graphics.GL.Tokens.GL_LIGHT3'+-- * 'Graphics.GL.Tokens.GL_LIGHT4'+-- * 'Graphics.GL.Tokens.GL_LIGHT5'+-- * 'Graphics.GL.Tokens.GL_LIGHT6'+-- * 'Graphics.GL.Tokens.GL_LIGHT7'+-- * 'Graphics.GL.Tokens.GL_LIGHTING'+-- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE'+-- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_MINMAX_EXT'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE' (alias: 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS')+-- * 'Graphics.GL.Tokens.GL_NORMALIZE'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX'+-- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_PRIMITIVE_RESTART'+-- * 'Graphics.GL.Tokens.GL_PRIMITIVE_RESTART_FIXED_INDEX'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_POINT_SIZE'+-- * 'Graphics.GL.Tokens.GL_RASTERIZER_DISCARD'+-- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX'+-- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_COVERAGE' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_COVERAGE' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_SHADING'+-- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST'+-- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT'+-- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT'+-- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX'+-- * 'Graphics.GL.Tokens.GL_STENCIL_TEST'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_SEAMLESS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY'+--+-- === #ErrorCode# ErrorCode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_INVALID_ENUM'+-- * 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION' (aliases: 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_EXT', 'Graphics.GL.Tokens.GL_INVALID_FRAMEBUFFER_OPERATION_OES')+-- * 'Graphics.GL.Tokens.GL_INVALID_OPERATION'+-- * 'Graphics.GL.Tokens.GL_INVALID_VALUE'+-- * 'Graphics.GL.Tokens.GL_NO_ERROR'+-- * 'Graphics.GL.Tokens.GL_OUT_OF_MEMORY'+-- * 'Graphics.GL.Tokens.GL_STACK_OVERFLOW'+-- * 'Graphics.GL.Tokens.GL_STACK_UNDERFLOW'+-- * 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE' (alias: 'Graphics.GL.Tokens.GL_TABLE_TOO_LARGE_EXT')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_TOO_LARGE_EXT'+--+-- === #EvalMapsModeNV# EvalMapsModeNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILL_NV'+--+-- === #EvalTargetNV# EvalTargetNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_EVAL_2D_NV'+-- * 'Graphics.GL.Tokens.GL_EVAL_TRIANGULAR_2D_NV'+--+-- === #ExternalHandleType# ExternalHandleType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_FD_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_RESOURCE_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT'+-- * 'Graphics.GL.Tokens.GL_HANDLE_TYPE_D3D12_FENCE_EXT'+--+-- === #FeedBackToken# FeedBackToken+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BITMAP_TOKEN'+-- * 'Graphics.GL.Tokens.GL_COPY_PIXEL_TOKEN'+-- * 'Graphics.GL.Tokens.GL_DRAW_PIXEL_TOKEN'+-- * 'Graphics.GL.Tokens.GL_LINE_RESET_TOKEN'+-- * 'Graphics.GL.Tokens.GL_LINE_TOKEN'+-- * 'Graphics.GL.Tokens.GL_PASS_THROUGH_TOKEN'+-- * 'Graphics.GL.Tokens.GL_POINT_TOKEN'+-- * 'Graphics.GL.Tokens.GL_POLYGON_TOKEN'+--+-- === #FeedbackType# FeedbackType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_2D'+-- * 'Graphics.GL.Tokens.GL_3D'+-- * 'Graphics.GL.Tokens.GL_3D_COLOR'+-- * 'Graphics.GL.Tokens.GL_3D_COLOR_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_4D_COLOR_TEXTURE'+--+-- === #FenceConditionNV# FenceConditionNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALL_COMPLETED_NV'+--+-- === #FenceParameterNameNV# FenceParameterNameNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FENCE_STATUS_NV'+-- * 'Graphics.GL.Tokens.GL_FENCE_CONDITION_NV'+--+-- === #FfdMaskSGIX# FfdMaskSGIX+-- There are no values defined for this enumeration group.+--+--+-- === #FfdTargetSGIX# FfdTargetSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX'+--+-- === #FogCoordinatePointerType# FogCoordinatePointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #FogMode# FogMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_EXP'+-- * 'Graphics.GL.Tokens.GL_EXP2'+-- * 'Graphics.GL.Tokens.GL_FOG_FUNC_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR'+--+-- === #FogPName# FogPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FOG_MODE'+-- * 'Graphics.GL.Tokens.GL_FOG_DENSITY'+-- * 'Graphics.GL.Tokens.GL_FOG_START'+-- * 'Graphics.GL.Tokens.GL_FOG_END'+-- * 'Graphics.GL.Tokens.GL_FOG_INDEX'+-- * 'Graphics.GL.Tokens.GL_FOG_COORD_SRC'+--+-- === #FogParameter# FogParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FOG_COLOR'+-- * 'Graphics.GL.Tokens.GL_FOG_DENSITY'+-- * 'Graphics.GL.Tokens.GL_FOG_END'+-- * 'Graphics.GL.Tokens.GL_FOG_INDEX'+-- * 'Graphics.GL.Tokens.GL_FOG_MODE'+-- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX'+-- * 'Graphics.GL.Tokens.GL_FOG_START'+--+-- === #FogPointerTypeEXT# FogPointerTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #FogPointerTypeIBM# FogPointerTypeIBM+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #FragmentLightModelParameterSGIX# FragmentLightModelParameterSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX'+--+-- === #FragmentLightNameSGIX# FragmentLightNameSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX'+--+-- === #FragmentLightParameterSGIX# FragmentLightParameterSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT'+-- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF'+-- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_SPECULAR'+-- * 'Graphics.GL.Tokens.GL_POSITION'+-- * 'Graphics.GL.Tokens.GL_SPOT_DIRECTION'+--+-- === #FragmentOpATI# FragmentOpATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MOV_ATI'+-- * 'Graphics.GL.Tokens.GL_ADD_ATI'+-- * 'Graphics.GL.Tokens.GL_MUL_ATI'+-- * 'Graphics.GL.Tokens.GL_SUB_ATI'+-- * 'Graphics.GL.Tokens.GL_DOT3_ATI'+-- * 'Graphics.GL.Tokens.GL_DOT4_ATI'+-- * 'Graphics.GL.Tokens.GL_MAD_ATI'+-- * 'Graphics.GL.Tokens.GL_LERP_ATI'+-- * 'Graphics.GL.Tokens.GL_CND_ATI'+-- * 'Graphics.GL.Tokens.GL_CND0_ATI'+-- * 'Graphics.GL.Tokens.GL_DOT2_ADD_ATI'+--+-- === #FramebufferAttachment# FramebufferAttachment+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_NV', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_OES')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31'+-- * 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_EXT', 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_OES')+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_ATTACHMENT'+-- * 'Graphics.GL.Tokens.GL_STENCIL_ATTACHMENT' (aliases: 'Graphics.GL.Tokens.GL_STENCIL_ATTACHMENT_EXT', 'Graphics.GL.Tokens.GL_STENCIL_ATTACHMENT_OES')+--+-- === #FramebufferAttachmentParameterName# FramebufferAttachmentParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_LAYERED' (aliases: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT', 'Graphics.GL.Tokens.GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES')+--+-- === #FramebufferFetchNoncoherent# FramebufferFetchNoncoherent+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM'+--+-- === #FramebufferParameterName# FramebufferParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_WIDTH'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_LAYERS'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS'+--+-- === #FramebufferStatus# FramebufferStatus+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_COMPLETE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_UNDEFINED'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_UNSUPPORTED'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS'+--+-- === #FramebufferTarget# FramebufferTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_OES')+-- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER'+-- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER'+--+-- === #FrontFaceDirection# FrontFaceDirection+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CCW'+-- * 'Graphics.GL.Tokens.GL_CW'+--+-- === #GetColorTableParameterPNameSGI# GetColorTableParameterPNameSGI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_SCALE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_FORMAT' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_FORMAT_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_WIDTH' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_WIDTH_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_RED_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_RED_SIZE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_GREEN_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_GREEN_SIZE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_BLUE_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_BLUE_SIZE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_ALPHA_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_ALPHA_SIZE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_LUMINANCE_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_LUMINANCE_SIZE_SGI')+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_INTENSITY_SIZE' (alias: 'Graphics.GL.Tokens.GL_COLOR_TABLE_INTENSITY_SIZE_SGI')+--+-- === #GetConvolutionParameter# GetConvolutionParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_MODE_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_BORDER_COLOR'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_SCALE_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FILTER_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_FORMAT' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_FORMAT_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_WIDTH' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_WIDTH_EXT')+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_CONVOLUTION_HEIGHT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_WIDTH' (alias: 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_WIDTH_EXT')+-- * 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_MAX_CONVOLUTION_HEIGHT_EXT')+--+-- === #GetFramebufferParameter# GetFramebufferParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_WIDTH'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_LAYERS'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS'+-- * 'Graphics.GL.Tokens.GL_DOUBLEBUFFER'+-- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_FORMAT'+-- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_TYPE'+-- * 'Graphics.GL.Tokens.GL_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_STEREO'+--+-- === #GetHistogramParameterPNameEXT# GetHistogramParameterPNameEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_WIDTH_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_FORMAT_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_RED_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_GREEN_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_BLUE_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_ALPHA_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_LUMINANCE_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK' (aliases: 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK_EXT', 'Graphics.GL.Tokens.GL_HISTOGRAM_SINK_EXT')+--+-- === #GetMapQuery# GetMapQuery+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COEFF'+-- * 'Graphics.GL.Tokens.GL_DOMAIN'+-- * 'Graphics.GL.Tokens.GL_ORDER'+--+-- === #GetMinmaxParameterPNameEXT# GetMinmaxParameterPNameEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MINMAX_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_FORMAT', 'Graphics.GL.Tokens.GL_MINMAX_FORMAT_EXT')+-- * 'Graphics.GL.Tokens.GL_MINMAX_SINK' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_SINK', 'Graphics.GL.Tokens.GL_MINMAX_SINK_EXT')+-- * 'Graphics.GL.Tokens.GL_MINMAX_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_FORMAT', 'Graphics.GL.Tokens.GL_MINMAX_FORMAT_EXT')+-- * 'Graphics.GL.Tokens.GL_MINMAX_SINK' (aliases: 'Graphics.GL.Tokens.GL_MINMAX_SINK', 'Graphics.GL.Tokens.GL_MINMAX_SINK_EXT')+--+-- === #GetMultisamplePNameNV# GetMultisamplePNameNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SAMPLE_LOCATION_ARB' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_POSITION')+-- * 'Graphics.GL.Tokens.GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB'+--+-- === #GetPName# GetPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACCUM_ALPHA_BITS'+-- * 'Graphics.GL.Tokens.GL_ACCUM_BLUE_BITS'+-- * 'Graphics.GL.Tokens.GL_ACCUM_CLEAR_VALUE'+-- * 'Graphics.GL.Tokens.GL_ACCUM_GREEN_BITS'+-- * 'Graphics.GL.Tokens.GL_ACCUM_RED_BITS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_ALIASED_LINE_WIDTH_RANGE'+-- * 'Graphics.GL.Tokens.GL_ALIASED_POINT_SIZE_RANGE'+-- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS'+-- * 'Graphics.GL.Tokens.GL_ALPHA_BITS'+-- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE'+-- * 'Graphics.GL.Tokens.GL_ALPHA_TEST' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_QCOM')+-- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_FUNC_QCOM')+-- * 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF' (alias: 'Graphics.GL.Tokens.GL_ALPHA_TEST_REF_QCOM')+-- * 'Graphics.GL.Tokens.GL_ARRAY_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_ASYNC_DRAW_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_HISTOGRAM_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_MARKER_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_READ_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_ASYNC_TEX_IMAGE_SGIX'+-- * 'Graphics.GL.Tokens.GL_ATTRIB_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_AUTO_NORMAL'+-- * 'Graphics.GL.Tokens.GL_AUX_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_BLEND'+-- * 'Graphics.GL.Tokens.GL_BLEND_COLOR' (alias: 'Graphics.GL.Tokens.GL_BLEND_COLOR_EXT')+-- * 'Graphics.GL.Tokens.GL_BLEND_DST'+-- * 'Graphics.GL.Tokens.GL_BLEND_DST_ALPHA'+-- * 'Graphics.GL.Tokens.GL_BLEND_DST_RGB'+-- * 'Graphics.GL.Tokens.GL_BLEND_EQUATION_ALPHA'+-- * 'Graphics.GL.Tokens.GL_BLEND_EQUATION_EXT' (alias: 'Graphics.GL.Tokens.GL_BLEND_EQUATION_RGB')+-- * 'Graphics.GL.Tokens.GL_BLEND_SRC'+-- * 'Graphics.GL.Tokens.GL_BLEND_SRC_ALPHA'+-- * 'Graphics.GL.Tokens.GL_BLEND_SRC_RGB'+-- * 'Graphics.GL.Tokens.GL_BLUE_BIAS'+-- * 'Graphics.GL.Tokens.GL_BLUE_BITS'+-- * 'Graphics.GL.Tokens.GL_BLUE_SCALE'+-- * 'Graphics.GL.Tokens.GL_CALLIGRAPHIC_FRAGMENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_CLIENT_ATTRIB_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE0'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE1'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE2'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE3'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE4'+-- * 'Graphics.GL.Tokens.GL_CLIP_PLANE5'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_COLOR_CLEAR_VALUE'+-- * 'Graphics.GL.Tokens.GL_COLOR_LOGIC_OP'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_FACE'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATERIAL_PARAMETER'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_SGI'+-- * 'Graphics.GL.Tokens.GL_COLOR_MATRIX_STACK_DEPTH_SGI'+-- * 'Graphics.GL.Tokens.GL_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_COLOR_WRITEMASK'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_TEXTURE_FORMATS'+-- * 'Graphics.GL.Tokens.GL_CONTEXT_FLAGS'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_1D_EXT'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_2D_EXT'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_CULL_FACE'+-- * 'Graphics.GL.Tokens.GL_CULL_FACE_MODE'+-- * 'Graphics.GL.Tokens.GL_CURRENT_COLOR'+-- * 'Graphics.GL.Tokens.GL_CURRENT_INDEX'+-- * 'Graphics.GL.Tokens.GL_CURRENT_NORMAL'+-- * 'Graphics.GL.Tokens.GL_CURRENT_PROGRAM'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_COLOR'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_DISTANCE'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_INDEX'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_POSITION_VALID'+-- * 'Graphics.GL.Tokens.GL_CURRENT_RASTER_TEXTURE_COORDS'+-- * 'Graphics.GL.Tokens.GL_CURRENT_TEXTURE_COORDS'+-- * 'Graphics.GL.Tokens.GL_DEBUG_GROUP_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_DEFORMATIONS_MASK_SGIX'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BITS'+-- * 'Graphics.GL.Tokens.GL_DEPTH_CLEAR_VALUE'+-- * 'Graphics.GL.Tokens.GL_DEPTH_FUNC'+-- * 'Graphics.GL.Tokens.GL_DEPTH_RANGE'+-- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE'+-- * 'Graphics.GL.Tokens.GL_DEPTH_TEST'+-- * 'Graphics.GL.Tokens.GL_DEPTH_WRITEMASK'+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_BINDING_SGIS'+-- * 'Graphics.GL.Tokens.GL_DEVICE_LUID_EXT'+-- * 'Graphics.GL.Tokens.GL_DEVICE_NODE_MASK_EXT'+-- * 'Graphics.GL.Tokens.GL_DEVICE_UUID_EXT'+-- * 'Graphics.GL.Tokens.GL_DISPATCH_INDIRECT_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS'+-- * 'Graphics.GL.Tokens.GL_DITHER'+-- * 'Graphics.GL.Tokens.GL_DOUBLEBUFFER'+-- * 'Graphics.GL.Tokens.GL_DRAW_BUFFER' (alias: 'Graphics.GL.Tokens.GL_DRAW_BUFFER_EXT')+-- * 'Graphics.GL.Tokens.GL_DRAW_FRAMEBUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_DRIVER_UUID_EXT'+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG'+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY'+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_TYPE'+-- * 'Graphics.GL.Tokens.GL_FOG'+-- * 'Graphics.GL.Tokens.GL_FOG_COLOR'+-- * 'Graphics.GL.Tokens.GL_FOG_DENSITY'+-- * 'Graphics.GL.Tokens.GL_FOG_END'+-- * 'Graphics.GL.Tokens.GL_FOG_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_FOG_HINT'+-- * 'Graphics.GL.Tokens.GL_FOG_INDEX'+-- * 'Graphics.GL.Tokens.GL_FOG_MODE'+-- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_FOG_OFFSET_VALUE_SGIX'+-- * 'Graphics.GL.Tokens.GL_FOG_START'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_MATERIAL_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHTING_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT'+-- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_FACTOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAMEZOOM_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRONT_FACE'+-- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS'+-- * 'Graphics.GL.Tokens.GL_GREEN_BIAS'+-- * 'Graphics.GL.Tokens.GL_GREEN_BITS'+-- * 'Graphics.GL.Tokens.GL_GREEN_SCALE'+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT'+-- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_FORMAT'+-- * 'Graphics.GL.Tokens.GL_IMPLEMENTATION_COLOR_READ_TYPE'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_INDEX_BITS'+-- * 'Graphics.GL.Tokens.GL_INDEX_CLEAR_VALUE'+-- * 'Graphics.GL.Tokens.GL_INDEX_LOGIC_OP' (alias: 'Graphics.GL.Tokens.GL_LOGIC_OP')+-- * 'Graphics.GL.Tokens.GL_INDEX_MODE'+-- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET'+-- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT'+-- * 'Graphics.GL.Tokens.GL_INDEX_WRITEMASK'+-- * 'Graphics.GL.Tokens.GL_INSTRUMENT_MEASUREMENTS_SGIX'+-- * 'Graphics.GL.Tokens.GL_INTERLACE_SGIX'+-- * 'Graphics.GL.Tokens.GL_IR_INSTRUMENT1_SGIX'+-- * 'Graphics.GL.Tokens.GL_LAYER_PROVOKING_VERTEX'+-- * 'Graphics.GL.Tokens.GL_LIGHT0'+-- * 'Graphics.GL.Tokens.GL_LIGHT1'+-- * 'Graphics.GL.Tokens.GL_LIGHT2'+-- * 'Graphics.GL.Tokens.GL_LIGHT3'+-- * 'Graphics.GL.Tokens.GL_LIGHT4'+-- * 'Graphics.GL.Tokens.GL_LIGHT5'+-- * 'Graphics.GL.Tokens.GL_LIGHT6'+-- * 'Graphics.GL.Tokens.GL_LIGHT7'+-- * 'Graphics.GL.Tokens.GL_LIGHTING'+-- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE'+-- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE'+-- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_PATTERN'+-- * 'Graphics.GL.Tokens.GL_LINE_STIPPLE_REPEAT'+-- * 'Graphics.GL.Tokens.GL_LINE_WIDTH'+-- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_GRANULARITY')+-- * 'Graphics.GL.Tokens.GL_LINE_WIDTH_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_LINE_WIDTH_RANGE')+-- * 'Graphics.GL.Tokens.GL_LIST_BASE'+-- * 'Graphics.GL.Tokens.GL_LIST_INDEX'+-- * 'Graphics.GL.Tokens.GL_LIST_MODE'+-- * 'Graphics.GL.Tokens.GL_LOGIC_OP_MODE'+-- * 'Graphics.GL.Tokens.GL_MAJOR_VERSION'+-- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_GRID_DOMAIN'+-- * 'Graphics.GL.Tokens.GL_MAP1_GRID_SEGMENTS'+-- * 'Graphics.GL.Tokens.GL_MAP1_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_GRID_DOMAIN'+-- * 'Graphics.GL.Tokens.GL_MAP2_GRID_SEGMENTS'+-- * 'Graphics.GL.Tokens.GL_MAP2_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_MAP_COLOR'+-- * 'Graphics.GL.Tokens.GL_MAP_STENCIL'+-- * 'Graphics.GL.Tokens.GL_MATRIX_MODE'+-- * 'Graphics.GL.Tokens.GL_MAX_3D_TEXTURE_SIZE' (alias: 'Graphics.GL.Tokens.GL_MAX_3D_TEXTURE_SIZE_EXT')+-- * 'Graphics.GL.Tokens.GL_MAX_4D_TEXTURE_SIZE_SGIS'+-- * 'Graphics.GL.Tokens.GL_MAX_ACTIVE_LIGHTS_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_ARRAY_TEXTURE_LAYERS'+-- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_DRAW_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_HISTOGRAM_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_READ_PIXELS_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_ASYNC_TEX_IMAGE_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_ATTRIB_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_CLIP_DISTANCES' (alias: 'Graphics.GL.Tokens.GL_MAX_CLIP_PLANES')+-- * 'Graphics.GL.Tokens.GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI'+-- * 'Graphics.GL.Tokens.GL_MAX_COLOR_TEXTURE_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_COUNT'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS'+-- * 'Graphics.GL.Tokens.GL_MAX_COMPUTE_WORK_GROUP_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_CUBE_MAP_TEXTURE_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_DEBUG_GROUP_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_DEPTH_TEXTURE_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_MAX_DRAW_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_MAX_DUAL_SOURCE_DRAW_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_MAX_ELEMENTS_INDICES'+-- * 'Graphics.GL.Tokens.GL_MAX_ELEMENTS_VERTICES'+-- * 'Graphics.GL.Tokens.GL_MAX_ELEMENT_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAX_EVAL_ORDER'+-- * 'Graphics.GL.Tokens.GL_MAX_FOG_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_INPUT_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_LIGHTS_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAGMENT_UNIFORM_VECTORS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_LAYERS'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAMEBUFFER_WIDTH'+-- * 'Graphics.GL.Tokens.GL_MAX_FRAMEZOOM_FACTOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_INPUT_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_OUTPUT_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_GEOMETRY_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_INTEGER_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_MAX_LABEL_LENGTH'+-- * 'Graphics.GL.Tokens.GL_MAX_LIGHTS'+-- * 'Graphics.GL.Tokens.GL_MAX_LIST_NESTING'+-- * 'Graphics.GL.Tokens.GL_MAX_MODELVIEW_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_NAME_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_PIXEL_MAP_TABLE'+-- * 'Graphics.GL.Tokens.GL_MAX_PROGRAM_TEXEL_OFFSET'+-- * 'Graphics.GL.Tokens.GL_MAX_PROJECTION_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_RECTANGLE_TEXTURE_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_RENDERBUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_SAMPLE_MASK_WORDS'+-- * 'Graphics.GL.Tokens.GL_MAX_SERVER_WAIT_TIMEOUT'+-- * 'Graphics.GL.Tokens.GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS'+-- * 'Graphics.GL.Tokens.GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_IMAGE_UNITS'+-- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_LOD_BIAS'+-- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_TEXTURE_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_BLOCK_SIZE'+-- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_BUFFER_BINDINGS'+-- * 'Graphics.GL.Tokens.GL_MAX_UNIFORM_LOCATIONS'+-- * 'Graphics.GL.Tokens.GL_MAX_VARYING_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_MAX_VARYING_FLOATS')+-- * 'Graphics.GL.Tokens.GL_MAX_VARYING_VECTORS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATOMIC_COUNTERS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIBS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIB_BINDINGS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_OUTPUT_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_UNIFORM_VECTORS'+-- * 'Graphics.GL.Tokens.GL_MAX_VIEWPORTS'+-- * 'Graphics.GL.Tokens.GL_MAX_VIEWPORT_DIMS'+-- * 'Graphics.GL.Tokens.GL_MINMAX_EXT'+-- * 'Graphics.GL.Tokens.GL_MINOR_VERSION'+-- * 'Graphics.GL.Tokens.GL_MIN_MAP_BUFFER_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_MIN_PROGRAM_TEXEL_OFFSET'+-- * 'Graphics.GL.Tokens.GL_MODELVIEW0_MATRIX_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_MATRIX')+-- * 'Graphics.GL.Tokens.GL_MODELVIEW0_STACK_DEPTH_EXT' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW_STACK_DEPTH')+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_SGIS'+-- * 'Graphics.GL.Tokens.GL_NAME_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_NORMALIZE'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_NUM_COMPRESSED_TEXTURE_FORMATS'+-- * 'Graphics.GL.Tokens.GL_NUM_DEVICE_UUIDS_EXT'+-- * 'Graphics.GL.Tokens.GL_NUM_EXTENSIONS'+-- * 'Graphics.GL.Tokens.GL_NUM_PROGRAM_BINARY_FORMATS'+-- * 'Graphics.GL.Tokens.GL_NUM_SHADER_BINARY_FORMATS'+-- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT'+-- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS'+-- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT')+-- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST'+-- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT')+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS'+-- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES'+-- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S_SIZE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_PACK_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEXTURE_SGIS'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_MODE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_INCREMENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_UNPACK_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (alias: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS')+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE'+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_GRANULARITY' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_GRANULARITY')+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS'+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS'+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_RANGE' (alias: 'Graphics.GL.Tokens.GL_SMOOTH_POINT_SIZE_RANGE')+-- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_MODE'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_BIAS_EXT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FACTOR'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_FILL'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_LINE'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_POINT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_OFFSET_UNITS'+-- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH'+-- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_STIPPLE'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT'+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX'+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PRIMITIVE_RESTART_INDEX'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_FORMATS'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_PIPELINE_BINDING'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_POINT_SIZE'+-- * 'Graphics.GL.Tokens.GL_PROJECTION_MATRIX'+-- * 'Graphics.GL.Tokens.GL_PROJECTION_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_PROVOKING_VERTEX'+-- * 'Graphics.GL.Tokens.GL_READ_BUFFER' (aliases: 'Graphics.GL.Tokens.GL_READ_BUFFER_EXT', 'Graphics.GL.Tokens.GL_READ_BUFFER_NV')+-- * 'Graphics.GL.Tokens.GL_READ_FRAMEBUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_RED_BIAS'+-- * 'Graphics.GL.Tokens.GL_RED_BITS'+-- * 'Graphics.GL.Tokens.GL_RED_SCALE'+-- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_EQUATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_REFERENCE_PLANE_SGIX'+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_RENDER_MODE'+-- * 'Graphics.GL.Tokens.GL_RESCALE_NORMAL_EXT'+-- * 'Graphics.GL.Tokens.GL_RGBA_MODE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_BINDING'+-- * 'Graphics.GL.Tokens.GL_SAMPLES' (alias: 'Graphics.GL.Tokens.GL_SAMPLES_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_MASK_SGIS'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_ALPHA_TO_ONE_SGIS'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_BUFFERS_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_COVERAGE_INVERT' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_MASK_INVERT_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_COVERAGE_VALUE' (alias: 'Graphics.GL.Tokens.GL_SAMPLE_MASK_VALUE_SGIS')+-- * 'Graphics.GL.Tokens.GL_SAMPLE_MASK_SGIS'+-- * 'Graphics.GL.Tokens.GL_SAMPLE_PATTERN_SGIS'+-- * 'Graphics.GL.Tokens.GL_SCISSOR_BOX'+-- * 'Graphics.GL.Tokens.GL_SCISSOR_TEST'+-- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT'+-- * 'Graphics.GL.Tokens.GL_SHADER_COMPILER'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BUFFER_START'+-- * 'Graphics.GL.Tokens.GL_SHADE_MODEL'+-- * 'Graphics.GL.Tokens.GL_SHARED_TEXTURE_PALETTE_EXT'+-- * 'Graphics.GL.Tokens.GL_SPRITE_AXIS_SGIX'+-- * 'Graphics.GL.Tokens.GL_SPRITE_MODE_SGIX'+-- * 'Graphics.GL.Tokens.GL_SPRITE_SGIX'+-- * 'Graphics.GL.Tokens.GL_SPRITE_TRANSLATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_FAIL'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_FUNC'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_PASS_DEPTH_FAIL'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_PASS_DEPTH_PASS'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_REF'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_VALUE_MASK'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BACK_WRITEMASK'+-- * 'Graphics.GL.Tokens.GL_STENCIL_BITS'+-- * 'Graphics.GL.Tokens.GL_STENCIL_CLEAR_VALUE'+-- * 'Graphics.GL.Tokens.GL_STENCIL_FAIL'+-- * 'Graphics.GL.Tokens.GL_STENCIL_FUNC'+-- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_FAIL'+-- * 'Graphics.GL.Tokens.GL_STENCIL_PASS_DEPTH_PASS'+-- * 'Graphics.GL.Tokens.GL_STENCIL_REF'+-- * 'Graphics.GL.Tokens.GL_STENCIL_TEST'+-- * 'Graphics.GL.Tokens.GL_STENCIL_VALUE_MASK'+-- * 'Graphics.GL.Tokens.GL_STENCIL_WRITEMASK'+-- * 'Graphics.GL.Tokens.GL_STEREO'+-- * 'Graphics.GL.Tokens.GL_SUBPIXEL_BITS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_BINDING_EXT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_3D')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_BINDING_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_1D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_CUBE_MAP'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BINDING_RECTANGLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COLOR_TABLE_SGI'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_Q'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_R'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_S'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_T'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MATRIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_STACK_DEPTH'+-- * 'Graphics.GL.Tokens.GL_TIMESTAMP'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_START'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BUFFER_START'+-- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT'+-- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST'+-- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX'+-- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_BINDING'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_COUNT_EXT'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_DIVISOR'+-- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_OFFSET'+-- * 'Graphics.GL.Tokens.GL_VERTEX_BINDING_STRIDE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX'+-- * 'Graphics.GL.Tokens.GL_VIEWPORT'+-- * 'Graphics.GL.Tokens.GL_VIEWPORT_BOUNDS_RANGE'+-- * 'Graphics.GL.Tokens.GL_VIEWPORT_INDEX_PROVOKING_VERTEX'+-- * 'Graphics.GL.Tokens.GL_VIEWPORT_SUBPIXEL_BITS'+-- * 'Graphics.GL.Tokens.GL_ZOOM_X'+-- * 'Graphics.GL.Tokens.GL_ZOOM_Y'+--+-- === #GetPixelMap# GetPixelMap+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S'+--+-- === #GetPointervPName# GetPointervPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_COLOR_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_EDGE_FLAG_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_FEEDBACK_BUFFER_POINTER'+-- * 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_INDEX_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_INSTRUMENT_BUFFER_POINTER_SGIX'+-- * 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_NORMAL_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_SELECTION_BUFFER_POINTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COORD_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_POINTER_EXT')+-- * 'Graphics.GL.Tokens.GL_DEBUG_CALLBACK_FUNCTION'+-- * 'Graphics.GL.Tokens.GL_DEBUG_CALLBACK_USER_PARAM'+--+-- === #GetTexBumpParameterATI# GetTexBumpParameterATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUMP_ROT_MATRIX_ATI'+-- * 'Graphics.GL.Tokens.GL_BUMP_ROT_MATRIX_SIZE_ATI'+-- * 'Graphics.GL.Tokens.GL_BUMP_NUM_TEX_UNITS_ATI'+-- * 'Graphics.GL.Tokens.GL_BUMP_TEX_UNITS_ATI'+--+-- === #GetTextureParameter# GetTextureParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS'+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS'+-- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS'+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX'+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX'+-- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS'+-- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4DSIZE_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ALPHA_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BLUE_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR_NV')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_OPERATOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_INTERNAL_FORMAT')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_DEPTH_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_FILTER4_SIZE_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEQUAL_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GREEN_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_INTENSITY_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LEQUAL_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LUMINANCE_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RED_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RESIDENT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WIDTH'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T'+--+-- === #GetVariantValueEXT# GetVariantValueEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VARIANT_VALUE_EXT'+-- * 'Graphics.GL.Tokens.GL_VARIANT_DATATYPE_EXT'+-- * 'Graphics.GL.Tokens.GL_VARIANT_ARRAY_STRIDE_EXT'+-- * 'Graphics.GL.Tokens.GL_VARIANT_ARRAY_TYPE_EXT'+--+-- === #GlslTypeToken# GlslTypeToken+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC4'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_INT_VEC4'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC4'+-- * 'Graphics.GL.Tokens.GL_BOOL'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC2'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC3'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_ATOMIC_COUNTER'+--+-- === #GraphicsResetStatus# GraphicsResetStatus+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NO_ERROR'+-- * 'Graphics.GL.Tokens.GL_GUILTY_CONTEXT_RESET'+-- * 'Graphics.GL.Tokens.GL_INNOCENT_CONTEXT_RESET'+-- * 'Graphics.GL.Tokens.GL_UNKNOWN_CONTEXT_RESET'+--+-- === #HintMode# HintMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DONT_CARE'+-- * 'Graphics.GL.Tokens.GL_FASTEST'+-- * 'Graphics.GL.Tokens.GL_NICEST'+--+-- === #HintTarget# HintTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_FRG_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_MEM_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_OBJ_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_ALLOW_DRAW_WIN_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_ALWAYS_FAST_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_ALWAYS_SOFT_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_BACK_NORMALS_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_BINNING_CONTROL_HINT_QCOM'+-- * 'Graphics.GL.Tokens.GL_CLIP_FAR_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_CLIP_NEAR_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_CLIP_VOLUME_CLIPPING_HINT_EXT'+-- * 'Graphics.GL.Tokens.GL_CONSERVE_MEMORY_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_CONVOLUTION_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_FOG_HINT'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT' (aliases: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB', 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES')+-- * 'Graphics.GL.Tokens.GL_FULL_STIPPLE_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_HINT_SGIS')+-- * 'Graphics.GL.Tokens.GL_LINE_QUALITY_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_LINE_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_MATERIAL_SIDE_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_MULTISAMPLE_FILTER_HINT_NV'+-- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_NATIVE_GRAPHICS_END_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_PACK_CMYK_HINT_EXT'+-- * 'Graphics.GL.Tokens.GL_PERSPECTIVE_CORRECTION_HINT'+-- * 'Graphics.GL.Tokens.GL_PHONG_HINT_WIN'+-- * 'Graphics.GL.Tokens.GL_POINT_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_POLYGON_SMOOTH_HINT'+-- * 'Graphics.GL.Tokens.GL_PREFER_DOUBLEBUFFER_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_RETRIEVABLE_HINT'+-- * 'Graphics.GL.Tokens.GL_RECLAIM_MEMORY_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_SCALEBIAS_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_STRICT_DEPTHFUNC_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_STRICT_LIGHTING_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_STRICT_SCISSOR_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSION_HINT_ARB')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MULTI_BUFFER_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_STORAGE_HINT_APPLE'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_HINT_APPLE'+-- * 'Graphics.GL.Tokens.GL_UNPACK_CMYK_HINT_EXT'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY_STORAGE_HINT_APPLE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_CONSISTENT_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_DATA_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_HINT_SGIX'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PRECLIP_SGIX'+-- * 'Graphics.GL.Tokens.GL_WIDE_LINE_HINT_PGI'+--+-- === #HintTargetPGI# HintTargetPGI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_DATA_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_CONSISTENT_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_MATERIAL_SIDE_HINT_PGI'+-- * 'Graphics.GL.Tokens.GL_MAX_VERTEX_HINT_PGI'+--+-- === #HistogramTargetEXT# HistogramTargetEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_HISTOGRAM' (alias: 'Graphics.GL.Tokens.GL_HISTOGRAM_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM' (alias: 'Graphics.GL.Tokens.GL_PROXY_HISTOGRAM_EXT')+--+-- === #IglooFunctionSelectSGIX# IglooFunctionSelectSGIX+-- There are no values defined for this enumeration group.+--+--+-- === #ImageTransformPNameHP# ImageTransformPNameHP+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_IMAGE_SCALE_X_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_SCALE_Y_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_TRANSLATE_X_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_TRANSLATE_Y_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_ROTATE_ANGLE_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_ROTATE_ORIGIN_X_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_ROTATE_ORIGIN_Y_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_MAG_FILTER_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_MIN_FILTER_HP'+-- * 'Graphics.GL.Tokens.GL_IMAGE_CUBIC_WEIGHT_HP'+--+-- === #ImageTransformTargetHP# ImageTransformTargetHP+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_IMAGE_TRANSFORM_2D_HP'+--+-- === #IndexFunctionEXT# IndexFunctionEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NEVER'+-- * 'Graphics.GL.Tokens.GL_ALWAYS'+-- * 'Graphics.GL.Tokens.GL_LESS'+-- * 'Graphics.GL.Tokens.GL_LEQUAL'+-- * 'Graphics.GL.Tokens.GL_EQUAL'+-- * 'Graphics.GL.Tokens.GL_GEQUAL'+-- * 'Graphics.GL.Tokens.GL_GREATER'+-- * 'Graphics.GL.Tokens.GL_NOTEQUAL'+--+-- === #IndexMaterialParameterEXT# IndexMaterialParameterEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET'+--+-- === #IndexPointerType# IndexPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+--+-- === #InterleavedArrayFormat# InterleavedArrayFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_C3F_V3F'+-- * 'Graphics.GL.Tokens.GL_C4F_N3F_V3F'+-- * 'Graphics.GL.Tokens.GL_C4UB_V2F'+-- * 'Graphics.GL.Tokens.GL_C4UB_V3F'+-- * 'Graphics.GL.Tokens.GL_N3F_V3F'+-- * 'Graphics.GL.Tokens.GL_T2F_C3F_V3F'+-- * 'Graphics.GL.Tokens.GL_T2F_C4F_N3F_V3F'+-- * 'Graphics.GL.Tokens.GL_T2F_C4UB_V3F'+-- * 'Graphics.GL.Tokens.GL_T2F_N3F_V3F'+-- * 'Graphics.GL.Tokens.GL_T2F_V3F'+-- * 'Graphics.GL.Tokens.GL_T4F_C4F_N3F_V4F'+-- * 'Graphics.GL.Tokens.GL_T4F_V4F'+-- * 'Graphics.GL.Tokens.GL_V2F'+-- * 'Graphics.GL.Tokens.GL_V3F'+--+-- === #InternalFormat# InternalFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALPHA12'+-- * 'Graphics.GL.Tokens.GL_ALPHA16'+-- * 'Graphics.GL.Tokens.GL_ALPHA4'+-- * 'Graphics.GL.Tokens.GL_ALPHA8'+-- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA12_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA16_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA4_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_ALPHA8_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY12_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY16_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY4_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_INTENSITY8_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE12_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE16_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE4_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE8_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA4_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_LUMINANCE_ALPHA8_SGIS'+-- * 'Graphics.GL.Tokens.GL_INTENSITY'+-- * 'Graphics.GL.Tokens.GL_INTENSITY12'+-- * 'Graphics.GL.Tokens.GL_INTENSITY16'+-- * 'Graphics.GL.Tokens.GL_INTENSITY4'+-- * 'Graphics.GL.Tokens.GL_INTENSITY8'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE12'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA12'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE12_ALPHA4'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE16'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE16_ALPHA16'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE4'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE4_ALPHA4'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE6_ALPHA2'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE8'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE8_ALPHA8'+-- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA4_SGIS'+-- * 'Graphics.GL.Tokens.GL_QUAD_ALPHA8_SGIS'+-- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY4_SGIS'+-- * 'Graphics.GL.Tokens.GL_QUAD_INTENSITY8_SGIS'+-- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE4_SGIS'+-- * 'Graphics.GL.Tokens.GL_QUAD_LUMINANCE8_SGIS'+-- * 'Graphics.GL.Tokens.GL_RED' (alias: 'Graphics.GL.Tokens.GL_RED_EXT')+-- * 'Graphics.GL.Tokens.GL_R8' (alias: 'Graphics.GL.Tokens.GL_R8_EXT')+-- * 'Graphics.GL.Tokens.GL_R8_SNORM'+-- * 'Graphics.GL.Tokens.GL_R16' (alias: 'Graphics.GL.Tokens.GL_R16_EXT')+-- * 'Graphics.GL.Tokens.GL_R16_SNORM' (alias: 'Graphics.GL.Tokens.GL_R16_SNORM_EXT')+-- * 'Graphics.GL.Tokens.GL_R16F' (alias: 'Graphics.GL.Tokens.GL_R16F_EXT')+-- * 'Graphics.GL.Tokens.GL_R32F' (alias: 'Graphics.GL.Tokens.GL_R32F_EXT')+-- * 'Graphics.GL.Tokens.GL_R8I'+-- * 'Graphics.GL.Tokens.GL_R16I'+-- * 'Graphics.GL.Tokens.GL_R32I'+-- * 'Graphics.GL.Tokens.GL_R8UI'+-- * 'Graphics.GL.Tokens.GL_R16UI'+-- * 'Graphics.GL.Tokens.GL_R32UI'+-- * 'Graphics.GL.Tokens.GL_RG'+-- * 'Graphics.GL.Tokens.GL_RG8' (alias: 'Graphics.GL.Tokens.GL_RG8_EXT')+-- * 'Graphics.GL.Tokens.GL_RG8_SNORM'+-- * 'Graphics.GL.Tokens.GL_RG16' (alias: 'Graphics.GL.Tokens.GL_RG16_EXT')+-- * 'Graphics.GL.Tokens.GL_RG16_SNORM' (alias: 'Graphics.GL.Tokens.GL_RG16_SNORM_EXT')+-- * 'Graphics.GL.Tokens.GL_RG16F' (alias: 'Graphics.GL.Tokens.GL_RG16F_EXT')+-- * 'Graphics.GL.Tokens.GL_RG32F' (alias: 'Graphics.GL.Tokens.GL_RG32F_EXT')+-- * 'Graphics.GL.Tokens.GL_RG8I'+-- * 'Graphics.GL.Tokens.GL_RG16I'+-- * 'Graphics.GL.Tokens.GL_RG32I'+-- * 'Graphics.GL.Tokens.GL_RG8UI'+-- * 'Graphics.GL.Tokens.GL_RG16UI'+-- * 'Graphics.GL.Tokens.GL_RG32UI'+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_RGB2_EXT'+-- * 'Graphics.GL.Tokens.GL_RGB4' (alias: 'Graphics.GL.Tokens.GL_RGB4_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB5' (alias: 'Graphics.GL.Tokens.GL_RGB5_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB8' (aliases: 'Graphics.GL.Tokens.GL_RGB8_EXT', 'Graphics.GL.Tokens.GL_RGB8_OES')+-- * 'Graphics.GL.Tokens.GL_RGB8_SNORM'+-- * 'Graphics.GL.Tokens.GL_RGB10' (alias: 'Graphics.GL.Tokens.GL_RGB10_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB12' (alias: 'Graphics.GL.Tokens.GL_RGB12_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB16' (alias: 'Graphics.GL.Tokens.GL_RGB16_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB16F' (aliases: 'Graphics.GL.Tokens.GL_RGB16F_ARB', 'Graphics.GL.Tokens.GL_RGB16F_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB16_SNORM' (alias: 'Graphics.GL.Tokens.GL_RGB16_SNORM_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB32F'+-- * 'Graphics.GL.Tokens.GL_RGB8I'+-- * 'Graphics.GL.Tokens.GL_RGB16I'+-- * 'Graphics.GL.Tokens.GL_RGB32I'+-- * 'Graphics.GL.Tokens.GL_RGB8UI'+-- * 'Graphics.GL.Tokens.GL_RGB16UI'+-- * 'Graphics.GL.Tokens.GL_RGB32UI'+-- * 'Graphics.GL.Tokens.GL_SRGB' (alias: 'Graphics.GL.Tokens.GL_SRGB_EXT')+-- * 'Graphics.GL.Tokens.GL_SRGB_ALPHA' (alias: 'Graphics.GL.Tokens.GL_SRGB_ALPHA_EXT')+-- * 'Graphics.GL.Tokens.GL_SRGB8' (aliases: 'Graphics.GL.Tokens.GL_SRGB8_EXT', 'Graphics.GL.Tokens.GL_SRGB8_NV')+-- * 'Graphics.GL.Tokens.GL_SRGB8_ALPHA8' (alias: 'Graphics.GL.Tokens.GL_SRGB8_ALPHA8_EXT')+-- * 'Graphics.GL.Tokens.GL_R3_G3_B2'+-- * 'Graphics.GL.Tokens.GL_R11F_G11F_B10F' (aliases: 'Graphics.GL.Tokens.GL_R11F_G11F_B10F_APPLE', 'Graphics.GL.Tokens.GL_R11F_G11F_B10F_EXT')+-- * 'Graphics.GL.Tokens.GL_RGB9_E5' (aliases: 'Graphics.GL.Tokens.GL_RGB9_E5_APPLE', 'Graphics.GL.Tokens.GL_RGB9_E5_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA'+-- * 'Graphics.GL.Tokens.GL_RGBA4' (aliases: 'Graphics.GL.Tokens.GL_RGBA4_EXT', 'Graphics.GL.Tokens.GL_RGBA4_OES')+-- * 'Graphics.GL.Tokens.GL_RGB5_A1' (aliases: 'Graphics.GL.Tokens.GL_RGB5_A1_EXT', 'Graphics.GL.Tokens.GL_RGB5_A1_OES')+-- * 'Graphics.GL.Tokens.GL_RGBA8' (aliases: 'Graphics.GL.Tokens.GL_RGBA8_EXT', 'Graphics.GL.Tokens.GL_RGBA8_OES')+-- * 'Graphics.GL.Tokens.GL_RGBA8_SNORM'+-- * 'Graphics.GL.Tokens.GL_RGB10_A2' (alias: 'Graphics.GL.Tokens.GL_RGB10_A2_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA12' (alias: 'Graphics.GL.Tokens.GL_RGBA12_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA16' (alias: 'Graphics.GL.Tokens.GL_RGBA16_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA16F' (aliases: 'Graphics.GL.Tokens.GL_RGBA16F_ARB', 'Graphics.GL.Tokens.GL_RGBA16F_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA32F' (aliases: 'Graphics.GL.Tokens.GL_RGBA32F_ARB', 'Graphics.GL.Tokens.GL_RGBA32F_EXT')+-- * 'Graphics.GL.Tokens.GL_RGBA8I'+-- * 'Graphics.GL.Tokens.GL_RGBA16I'+-- * 'Graphics.GL.Tokens.GL_RGBA32I'+-- * 'Graphics.GL.Tokens.GL_RGBA8UI'+-- * 'Graphics.GL.Tokens.GL_RGBA16UI'+-- * 'Graphics.GL.Tokens.GL_RGBA32UI'+-- * 'Graphics.GL.Tokens.GL_RGB10_A2UI'+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT'+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_ARB', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT16_SGIX')+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_ARB' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT24_SGIX')+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_ARB' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_OES', 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32_SGIX')+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F'+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT32F_NV'+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_EXT', 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_NV', 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_OES')+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_MESA'+-- * 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8' (aliases: 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8_EXT', 'Graphics.GL.Tokens.GL_DEPTH24_STENCIL8_OES')+-- * 'Graphics.GL.Tokens.GL_DEPTH32F_STENCIL8'+-- * 'Graphics.GL.Tokens.GL_DEPTH32F_STENCIL8_NV'+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX' (alias: 'Graphics.GL.Tokens.GL_STENCIL_INDEX_OES')+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX1' (aliases: 'Graphics.GL.Tokens.GL_STENCIL_INDEX1_EXT', 'Graphics.GL.Tokens.GL_STENCIL_INDEX1_OES')+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX4' (aliases: 'Graphics.GL.Tokens.GL_STENCIL_INDEX4_EXT', 'Graphics.GL.Tokens.GL_STENCIL_INDEX4_OES')+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX8' (aliases: 'Graphics.GL.Tokens.GL_STENCIL_INDEX8_EXT', 'Graphics.GL.Tokens.GL_STENCIL_INDEX8_OES')+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX16' (alias: 'Graphics.GL.Tokens.GL_STENCIL_INDEX16_EXT')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RED'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RED_RGTC1' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RED_RGTC1_EXT')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RED_RGTC1' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RED_RGTC1_EXT')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_R11_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_R11_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG_RGTC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RG_RGTC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_BPTC_UNORM'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB8_ETC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ETC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA8_ETC2_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RG11_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SIGNED_RG11_EAC'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGB_S3TC_DXT1_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_S3TC_DXT1_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_3x3x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_4x3x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_4x4' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_4x4_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_4x4x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_4x4x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x4' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x4_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x4x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x5x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_5x5x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x5x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x6x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_6x6x6_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x8' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_8x8_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x10' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x10_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x8' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_10x8_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_12x10' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_12x10_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_12x12' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_RGBA_ASTC_12x12_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES'+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR')+-- * 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12' (alias: 'Graphics.GL.Tokens.GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR')+--+-- === #InternalFormatPName# InternalFormatPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NUM_SAMPLE_COUNTS'+-- * 'Graphics.GL.Tokens.GL_SAMPLES'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_SUPPORTED'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_PREFERRED'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_RED_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_GREEN_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_BLUE_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_ALPHA_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_DEPTH_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_STENCIL_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_SHARED_SIZE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_RED_TYPE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_GREEN_TYPE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_BLUE_TYPE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_ALPHA_TYPE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_DEPTH_TYPE'+-- * 'Graphics.GL.Tokens.GL_INTERNALFORMAT_STENCIL_TYPE'+-- * 'Graphics.GL.Tokens.GL_MAX_WIDTH'+-- * 'Graphics.GL.Tokens.GL_MAX_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_MAX_DEPTH'+-- * 'Graphics.GL.Tokens.GL_MAX_LAYERS'+-- * 'Graphics.GL.Tokens.GL_COLOR_COMPONENTS'+-- * 'Graphics.GL.Tokens.GL_COLOR_RENDERABLE'+-- * 'Graphics.GL.Tokens.GL_DEPTH_RENDERABLE'+-- * 'Graphics.GL.Tokens.GL_STENCIL_RENDERABLE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_RENDERABLE'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_RENDERABLE_LAYERED'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BLEND'+-- * 'Graphics.GL.Tokens.GL_READ_PIXELS'+-- * 'Graphics.GL.Tokens.GL_READ_PIXELS_FORMAT'+-- * 'Graphics.GL.Tokens.GL_READ_PIXELS_TYPE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_IMAGE_FORMAT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_IMAGE_TYPE'+-- * 'Graphics.GL.Tokens.GL_GET_TEXTURE_IMAGE_FORMAT'+-- * 'Graphics.GL.Tokens.GL_GET_TEXTURE_IMAGE_TYPE'+-- * 'Graphics.GL.Tokens.GL_MIPMAP'+-- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP'+-- * 'Graphics.GL.Tokens.GL_AUTO_GENERATE_MIPMAP'+-- * 'Graphics.GL.Tokens.GL_COLOR_ENCODING'+-- * 'Graphics.GL.Tokens.GL_SRGB_READ'+-- * 'Graphics.GL.Tokens.GL_SRGB_WRITE'+-- * 'Graphics.GL.Tokens.GL_FILTER'+-- * 'Graphics.GL.Tokens.GL_VERTEX_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SHADOW'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GATHER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GATHER_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_LOAD'+-- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_STORE'+-- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ATOMIC'+-- * 'Graphics.GL.Tokens.GL_IMAGE_TEXEL_SIZE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_COMPATIBILITY_CLASS'+-- * 'Graphics.GL.Tokens.GL_IMAGE_PIXEL_FORMAT'+-- * 'Graphics.GL.Tokens.GL_IMAGE_PIXEL_TYPE'+-- * 'Graphics.GL.Tokens.GL_IMAGE_FORMAT_COMPATIBILITY_TYPE'+-- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST'+-- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST'+-- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE'+-- * 'Graphics.GL.Tokens.GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_WIDTH'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPRESSED_BLOCK_SIZE'+-- * 'Graphics.GL.Tokens.GL_CLEAR_BUFFER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_VIEW'+-- * 'Graphics.GL.Tokens.GL_VIEW_COMPATIBILITY_CLASS'+-- * 'Graphics.GL.Tokens.GL_CLEAR_TEXTURE'+--+-- === #InvalidateFramebufferAttachment# InvalidateFramebufferAttachment+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_NV', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0_OES')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15' (aliases: 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_EXT', 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15_NV')+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT16'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT17'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT18'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT19'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT20'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT21'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT22'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT23'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT24'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT25'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT26'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT27'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT28'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT29'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT30'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT31'+-- * 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT' (aliases: 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_EXT', 'Graphics.GL.Tokens.GL_DEPTH_ATTACHMENT_OES')+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_ATTACHMENT'+-- * 'Graphics.GL.Tokens.GL_STENCIL' (alias: 'Graphics.GL.Tokens.GL_STENCIL')+-- * 'Graphics.GL.Tokens.GL_STENCIL_ATTACHMENT_EXT' (alias: 'Graphics.GL.Tokens.GL_STENCIL_ATTACHMENT_OES')+-- * 'Graphics.GL.Tokens.GL_COLOR'+-- * 'Graphics.GL.Tokens.GL_DEPTH'+-- * 'Graphics.GL.Tokens.GL_STENCIL' (alias: 'Graphics.GL.Tokens.GL_STENCIL')+--+-- === #LightEnvModeSGIX# LightEnvModeSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ADD'+-- * 'Graphics.GL.Tokens.GL_MODULATE'+-- * 'Graphics.GL.Tokens.GL_REPLACE'+--+-- === #LightEnvParameterSGIX# LightEnvParameterSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LIGHT_ENV_MODE_SGIX'+--+-- === #LightModelColorControl# LightModelColorControl+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR' (alias: 'Graphics.GL.Tokens.GL_SEPARATE_SPECULAR_COLOR_EXT')+-- * 'Graphics.GL.Tokens.GL_SINGLE_COLOR' (alias: 'Graphics.GL.Tokens.GL_SINGLE_COLOR_EXT')+--+-- === #LightModelParameter# LightModelParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL' (alias: 'Graphics.GL.Tokens.GL_LIGHT_MODEL_COLOR_CONTROL_EXT')+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_LOCAL_VIEWER'+-- * 'Graphics.GL.Tokens.GL_LIGHT_MODEL_TWO_SIDE'+--+-- === #LightName# LightName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT0_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT1_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT2_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT3_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT4_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT5_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT6_SGIX'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_LIGHT7_SGIX'+-- * 'Graphics.GL.Tokens.GL_LIGHT0'+-- * 'Graphics.GL.Tokens.GL_LIGHT1'+-- * 'Graphics.GL.Tokens.GL_LIGHT2'+-- * 'Graphics.GL.Tokens.GL_LIGHT3'+-- * 'Graphics.GL.Tokens.GL_LIGHT4'+-- * 'Graphics.GL.Tokens.GL_LIGHT5'+-- * 'Graphics.GL.Tokens.GL_LIGHT6'+-- * 'Graphics.GL.Tokens.GL_LIGHT7'+--+-- === #LightParameter# LightParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_CONSTANT_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_LINEAR_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_POSITION'+-- * 'Graphics.GL.Tokens.GL_QUADRATIC_ATTENUATION'+-- * 'Graphics.GL.Tokens.GL_SPECULAR'+-- * 'Graphics.GL.Tokens.GL_SPOT_CUTOFF'+-- * 'Graphics.GL.Tokens.GL_SPOT_DIRECTION'+-- * 'Graphics.GL.Tokens.GL_SPOT_EXPONENT'+--+-- === #LightTextureModeEXT# LightTextureModeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_MATERIAL_EXT'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_NORMAL_EXT'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_DEPTH_EXT'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_COLOR_EXT'+--+-- === #LightTexturePNameEXT# LightTexturePNameEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ATTENUATION_EXT'+-- * 'Graphics.GL.Tokens.GL_SHADOW_ATTENUATION_EXT'+--+-- === #ListMode# ListMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COMPILE'+-- * 'Graphics.GL.Tokens.GL_COMPILE_AND_EXECUTE'+--+-- === #ListNameType# ListNameType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_2_BYTES'+-- * 'Graphics.GL.Tokens.GL_3_BYTES'+-- * 'Graphics.GL.Tokens.GL_4_BYTES'+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+--+-- === #ListParameterName# ListParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LIST_PRIORITY_SGIX'+--+-- === #LogicOp# LogicOp+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_AND'+-- * 'Graphics.GL.Tokens.GL_AND_INVERTED'+-- * 'Graphics.GL.Tokens.GL_AND_REVERSE'+-- * 'Graphics.GL.Tokens.GL_CLEAR'+-- * 'Graphics.GL.Tokens.GL_COPY'+-- * 'Graphics.GL.Tokens.GL_COPY_INVERTED'+-- * 'Graphics.GL.Tokens.GL_EQUIV'+-- * 'Graphics.GL.Tokens.GL_INVERT'+-- * 'Graphics.GL.Tokens.GL_NAND'+-- * 'Graphics.GL.Tokens.GL_NOOP'+-- * 'Graphics.GL.Tokens.GL_NOR'+-- * 'Graphics.GL.Tokens.GL_OR'+-- * 'Graphics.GL.Tokens.GL_OR_INVERTED'+-- * 'Graphics.GL.Tokens.GL_OR_REVERSE'+-- * 'Graphics.GL.Tokens.GL_SET'+-- * 'Graphics.GL.Tokens.GL_XOR'+--+-- === #MapAttribParameterNV# MapAttribParameterNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MAP_ATTRIB_U_ORDER_NV'+-- * 'Graphics.GL.Tokens.GL_MAP_ATTRIB_V_ORDER_NV'+--+-- === #MapBufferAccessMask# MapBufferAccessMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_COHERENT_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_FLUSH_EXPLICIT_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_BUFFER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_INVALIDATE_RANGE_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_PERSISTENT_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_READ_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_READ_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_UNSYNCHRONIZED_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT' (alias: 'Graphics.GL.Tokens.GL_MAP_WRITE_BIT_EXT')+--+-- === #MapParameterNV# MapParameterNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MAP_TESSELLATION_NV'+--+-- === #MapQuery# MapQuery+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COEFF'+-- * 'Graphics.GL.Tokens.GL_ORDER'+-- * 'Graphics.GL.Tokens.GL_DOMAIN'+--+-- === #MapTarget# MapTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_DEFORMATION_SGIX'+-- * 'Graphics.GL.Tokens.GL_MAP1_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP1_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP1_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_COLOR_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_INDEX'+-- * 'Graphics.GL.Tokens.GL_MAP2_NORMAL'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_1'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_2'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_TEXTURE_COORD_4'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_3'+-- * 'Graphics.GL.Tokens.GL_MAP2_VERTEX_4'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_DEFORMATION_SGIX'+--+-- === #MapTextureFormatINTEL# MapTextureFormatINTEL+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LAYOUT_DEFAULT_INTEL'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_CPU_CACHED_INTEL'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_LINEAR_INTEL'+--+-- === #MapTypeNV# MapTypeNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #MaterialFace# MaterialFace+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+--+-- === #MaterialParameter# MaterialParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_AMBIENT'+-- * 'Graphics.GL.Tokens.GL_AMBIENT_AND_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_COLOR_INDEXES'+-- * 'Graphics.GL.Tokens.GL_DIFFUSE'+-- * 'Graphics.GL.Tokens.GL_EMISSION'+-- * 'Graphics.GL.Tokens.GL_SHININESS'+-- * 'Graphics.GL.Tokens.GL_SPECULAR'+--+-- === #MatrixIndexPointerTypeARB# MatrixIndexPointerTypeARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #MatrixMode# MatrixMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MODELVIEW' (alias: 'Graphics.GL.Tokens.GL_MODELVIEW0_EXT')+-- * 'Graphics.GL.Tokens.GL_PROJECTION'+-- * 'Graphics.GL.Tokens.GL_TEXTURE'+--+-- === #MemoryBarrierMask# MemoryBarrierMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_BARRIER_BITS_EXT')+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_BUFFER_UPDATE_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_COMMAND_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_ELEMENT_ARRAY_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAMEBUFFER_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_PIXEL_BUFFER_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_QUERY_BUFFER_BARRIER_BIT'+-- * 'Graphics.GL.Tokens.GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BARRIER_BIT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_FETCH_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_UPDATE_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_UNIFORM_BARRIER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT')+--+-- === #MemoryObjectParameterName# MemoryObjectParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DEDICATED_MEMORY_OBJECT_EXT'+-- * 'Graphics.GL.Tokens.GL_PROTECTED_MEMORY_OBJECT_EXT'+--+-- === #MeshMode1# MeshMode1+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LINE'+-- * 'Graphics.GL.Tokens.GL_POINT'+--+-- === #MeshMode2# MeshMode2+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILL'+-- * 'Graphics.GL.Tokens.GL_LINE'+-- * 'Graphics.GL.Tokens.GL_POINT'+--+-- === #MinmaxTargetEXT# MinmaxTargetEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_MINMAX' (alias: 'Graphics.GL.Tokens.GL_MINMAX_EXT')+--+-- === #NormalPointerType# NormalPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+--+-- === #ObjectIdentifier# ObjectIdentifier+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SHADER'+-- * 'Graphics.GL.Tokens.GL_PROGRAM'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ARRAY'+-- * 'Graphics.GL.Tokens.GL_QUERY'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_PIPELINE'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK'+-- * 'Graphics.GL.Tokens.GL_SAMPLER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE'+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER'+-- * 'Graphics.GL.Tokens.GL_FRAMEBUFFER'+--+-- === #ObjectTypeAPPLE# ObjectTypeAPPLE+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DRAW_PIXELS_APPLE'+-- * 'Graphics.GL.Tokens.GL_FENCE_APPLE'+--+-- === #OcclusionQueryEventMaskAMD# OcclusionQueryEventMaskAMD+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD'+-- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD'+-- * 'Graphics.GL.Tokens.GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD'+-- * 'Graphics.GL.Tokens.GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD'+-- * 'Graphics.GL.Tokens.GL_QUERY_ALL_EVENT_BITS_AMD'+--+-- === #OcclusionQueryParameterNameNV# OcclusionQueryParameterNameNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_COUNT_NV'+-- * 'Graphics.GL.Tokens.GL_PIXEL_COUNT_AVAILABLE_NV'+--+-- === #PNTrianglesPNameATI# PNTrianglesPNameATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PN_TRIANGLES_POINT_MODE_ATI'+-- * 'Graphics.GL.Tokens.GL_PN_TRIANGLES_NORMAL_MODE_ATI'+-- * 'Graphics.GL.Tokens.GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI'+--+-- === #ParameterRangeEXT# ParameterRangeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NORMALIZED_RANGE_EXT'+-- * 'Graphics.GL.Tokens.GL_FULL_RANGE_EXT'+--+-- === #PatchParameterName# PatchParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PATCH_VERTICES'+-- * 'Graphics.GL.Tokens.GL_PATCH_DEFAULT_OUTER_LEVEL'+-- * 'Graphics.GL.Tokens.GL_PATCH_DEFAULT_INNER_LEVEL'+--+-- === #PathColor# PathColor+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PRIMARY_COLOR'+-- * 'Graphics.GL.Tokens.GL_PRIMARY_COLOR_NV'+-- * 'Graphics.GL.Tokens.GL_SECONDARY_COLOR_NV'+--+-- === #PathColorFormat# PathColorFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE'+-- * 'Graphics.GL.Tokens.GL_ALPHA'+-- * 'Graphics.GL.Tokens.GL_INTENSITY'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA'+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_RGBA'+--+-- === #PathCoordType# PathCoordType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLOSE_PATH_NV'+-- * 'Graphics.GL.Tokens.GL_MOVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_MOVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_HORIZONTAL_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_HORIZONTAL_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_VERTICAL_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_VERTICAL_LINE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_QUADRATIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_QUADRATIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_SMOOTH_QUADRATIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_SMOOTH_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_SMALL_CCW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_SMALL_CCW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_SMALL_CW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_SMALL_CW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_LARGE_CCW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_LARGE_CCW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_LARGE_CW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_LARGE_CW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_CONIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_CONIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_ROUNDED_RECT_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_ROUNDED_RECT_NV'+-- * 'Graphics.GL.Tokens.GL_ROUNDED_RECT2_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_ROUNDED_RECT2_NV'+-- * 'Graphics.GL.Tokens.GL_ROUNDED_RECT4_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_ROUNDED_RECT4_NV'+-- * 'Graphics.GL.Tokens.GL_ROUNDED_RECT8_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_ROUNDED_RECT8_NV'+-- * 'Graphics.GL.Tokens.GL_RESTART_PATH_NV'+-- * 'Graphics.GL.Tokens.GL_DUP_FIRST_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_DUP_LAST_CUBIC_CURVE_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RECT_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_RECT_NV'+-- * 'Graphics.GL.Tokens.GL_CIRCULAR_CCW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_CIRCULAR_CW_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_CIRCULAR_TANGENT_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_ARC_TO_NV'+-- * 'Graphics.GL.Tokens.GL_RELATIVE_ARC_TO_NV'+--+-- === #PathCoverMode# PathCoverMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CONVEX_HULL_NV'+-- * 'Graphics.GL.Tokens.GL_BOUNDING_BOX_NV'+-- * 'Graphics.GL.Tokens.GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_COVER_MODE_NV'+--+-- === #PathElementType# PathElementType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UTF8_NV'+-- * 'Graphics.GL.Tokens.GL_UTF16_NV'+--+-- === #PathFillMode# PathFillMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_INVERT'+-- * 'Graphics.GL.Tokens.GL_COUNT_UP_NV'+-- * 'Graphics.GL.Tokens.GL_COUNT_DOWN_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_MODE_NV'+--+-- === #PathFontStyle# PathFontStyle+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_BOLD_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_ITALIC_BIT_NV'+--+-- === #PathFontTarget# PathFontTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_STANDARD_FONT_NAME_NV'+-- * 'Graphics.GL.Tokens.GL_SYSTEM_FONT_NAME_NV'+-- * 'Graphics.GL.Tokens.GL_FILE_NAME_NV'+--+-- === #PathGenMode# PathGenMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_EYE_LINEAR'+-- * 'Graphics.GL.Tokens.GL_OBJECT_LINEAR'+-- * 'Graphics.GL.Tokens.GL_PATH_OBJECT_BOUNDING_BOX_NV'+-- * 'Graphics.GL.Tokens.GL_CONSTANT'+--+-- === #PathHandleMissingGlyphs# PathHandleMissingGlyphs+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SKIP_MISSING_GLYPH_NV'+-- * 'Graphics.GL.Tokens.GL_USE_MISSING_GLYPH_NV'+--+-- === #PathListMode# PathListMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACCUM_ADJACENT_PAIRS_NV'+-- * 'Graphics.GL.Tokens.GL_ADJACENT_PAIRS_NV'+-- * 'Graphics.GL.Tokens.GL_FIRST_TO_REST_NV'+--+-- === #PathMetricMask# PathMetricMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_GLYPH_WIDTH_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_HEIGHT_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_X_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_GLYPH_HAS_KERNING_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_X_MIN_BOUNDS_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_Y_MIN_BOUNDS_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_X_MAX_BOUNDS_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_Y_MAX_BOUNDS_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_UNITS_PER_EM_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_ASCENDER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_DESCENDER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_HEIGHT_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_UNDERLINE_POSITION_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_UNDERLINE_THICKNESS_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_HAS_KERNING_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_FONT_NUM_GLYPH_INDICES_BIT_NV'+--+-- === #PathParameter# PathParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PATH_STROKE_WIDTH_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_INITIAL_END_CAP_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_TERMINAL_END_CAP_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_JOIN_STYLE_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_MITER_LIMIT_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_INITIAL_DASH_CAP_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_TERMINAL_DASH_CAP_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_DASH_OFFSET_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_CLIENT_LENGTH_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_DASH_OFFSET_RESET_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_MODE_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_MASK_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_COVER_MODE_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_STROKE_COVER_MODE_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_STROKE_MASK_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_END_CAPS_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_DASH_CAPS_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_COMMAND_COUNT_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_COORD_COUNT_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_DASH_ARRAY_COUNT_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_COMPUTED_LENGTH_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_OBJECT_BOUNDING_BOX_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FILL_BOUNDING_BOX_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_STROKE_BOUNDING_BOX_NV'+--+-- === #PathStringFormat# PathStringFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PATH_FORMAT_SVG_NV'+-- * 'Graphics.GL.Tokens.GL_PATH_FORMAT_PS_NV'+--+-- === #PathTransformType# PathTransformType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_TRANSLATE_X_NV'+-- * 'Graphics.GL.Tokens.GL_TRANSLATE_Y_NV'+-- * 'Graphics.GL.Tokens.GL_TRANSLATE_2D_NV'+-- * 'Graphics.GL.Tokens.GL_TRANSLATE_3D_NV'+-- * 'Graphics.GL.Tokens.GL_AFFINE_2D_NV'+-- * 'Graphics.GL.Tokens.GL_AFFINE_3D_NV'+-- * 'Graphics.GL.Tokens.GL_TRANSPOSE_AFFINE_2D_NV'+-- * 'Graphics.GL.Tokens.GL_TRANSPOSE_AFFINE_3D_NV'+--+-- === #PipelineParameterName# PipelineParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACTIVE_PROGRAM'+-- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER'+-- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH'+--+-- === #PixelCopyType# PixelCopyType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COLOR' (alias: 'Graphics.GL.Tokens.GL_COLOR_EXT')+-- * 'Graphics.GL.Tokens.GL_DEPTH' (alias: 'Graphics.GL.Tokens.GL_DEPTH_EXT')+-- * 'Graphics.GL.Tokens.GL_STENCIL' (alias: 'Graphics.GL.Tokens.GL_STENCIL_EXT')+--+-- === #PixelDataRangeTargetNV# PixelDataRangeTargetNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_WRITE_PIXEL_DATA_RANGE_NV'+-- * 'Graphics.GL.Tokens.GL_READ_PIXEL_DATA_RANGE_NV'+--+-- === #PixelFormat# PixelFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ABGR_EXT'+-- * 'Graphics.GL.Tokens.GL_ALPHA'+-- * 'Graphics.GL.Tokens.GL_BGR'+-- * 'Graphics.GL.Tokens.GL_BGR_INTEGER'+-- * 'Graphics.GL.Tokens.GL_BGRA'+-- * 'Graphics.GL.Tokens.GL_BGRA_INTEGER'+-- * 'Graphics.GL.Tokens.GL_BLUE'+-- * 'Graphics.GL.Tokens.GL_BLUE_INTEGER'+-- * 'Graphics.GL.Tokens.GL_CMYKA_EXT'+-- * 'Graphics.GL.Tokens.GL_CMYK_EXT'+-- * 'Graphics.GL.Tokens.GL_COLOR_INDEX'+-- * 'Graphics.GL.Tokens.GL_DEPTH_COMPONENT'+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL'+-- * 'Graphics.GL.Tokens.GL_GREEN'+-- * 'Graphics.GL.Tokens.GL_GREEN_INTEGER'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA'+-- * 'Graphics.GL.Tokens.GL_RED' (alias: 'Graphics.GL.Tokens.GL_RED_EXT')+-- * 'Graphics.GL.Tokens.GL_RED_INTEGER'+-- * 'Graphics.GL.Tokens.GL_RG'+-- * 'Graphics.GL.Tokens.GL_RG_INTEGER'+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_RGB_INTEGER'+-- * 'Graphics.GL.Tokens.GL_RGBA'+-- * 'Graphics.GL.Tokens.GL_RGBA_INTEGER'+-- * 'Graphics.GL.Tokens.GL_STENCIL_INDEX'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_YCRCB_422_SGIX'+-- * 'Graphics.GL.Tokens.GL_YCRCB_444_SGIX'+--+-- === #PixelMap# PixelMap+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_A_TO_A'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_B_TO_B'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_G_TO_G'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_A'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_B'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_G'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_I'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_I_TO_R'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_R_TO_R'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAP_S_TO_S'+--+-- === #PixelStoreParameter# PixelStoreParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PACK_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_DEPTH_SGIS'+-- * 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_PACK_IMAGE_HEIGHT_EXT')+-- * 'Graphics.GL.Tokens.GL_PACK_LSB_FIRST'+-- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_OML'+-- * 'Graphics.GL.Tokens.GL_PACK_RESAMPLE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PACK_ROW_LENGTH'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_PACK_SKIP_IMAGES_EXT')+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_PIXELS'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_ROWS'+-- * 'Graphics.GL.Tokens.GL_PACK_SKIP_VOLUMES_SGIS'+-- * 'Graphics.GL.Tokens.GL_PACK_SUBSAMPLE_RATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PACK_SWAP_BYTES'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_CACHE_SIZE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_HEIGHT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_GRID_WIDTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_HEIGHT_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TILE_WIDTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_UNPACK_ALIGNMENT'+-- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_DEPTH_SGIS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT' (alias: 'Graphics.GL.Tokens.GL_UNPACK_IMAGE_HEIGHT_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_LSB_FIRST'+-- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_OML'+-- * 'Graphics.GL.Tokens.GL_UNPACK_RESAMPLE_SGIX'+-- * 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH' (alias: 'Graphics.GL.Tokens.GL_UNPACK_ROW_LENGTH_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_IMAGES_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_PIXELS_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS' (alias: 'Graphics.GL.Tokens.GL_UNPACK_SKIP_ROWS_EXT')+-- * 'Graphics.GL.Tokens.GL_UNPACK_SKIP_VOLUMES_SGIS'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SUBSAMPLE_RATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_UNPACK_SWAP_BYTES'+--+-- === #PixelStoreResampleMode# PixelStoreResampleMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RESAMPLE_DECIMATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_RESAMPLE_REPLICATE_SGIX'+-- * 'Graphics.GL.Tokens.GL_RESAMPLE_ZERO_FILL_SGIX'+--+-- === #PixelStoreSubsampleRate# PixelStoreSubsampleRate+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_2424_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4242_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_SUBSAMPLE_4444_SGIX'+--+-- === #PixelTexGenMode# PixelTexGenMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LUMINANCE'+-- * 'Graphics.GL.Tokens.GL_LUMINANCE_ALPHA'+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX'+-- * 'Graphics.GL.Tokens.GL_RGB'+-- * 'Graphics.GL.Tokens.GL_RGBA'+--+-- === #PixelTexGenModeSGIX# PixelTexGenModeSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX'+--+-- === #PixelTexGenParameterNameSGIS# PixelTexGenParameterNameSGIS+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS'+-- * 'Graphics.GL.Tokens.GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS'+--+-- === #PixelTransferParameter# PixelTransferParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALPHA_BIAS'+-- * 'Graphics.GL.Tokens.GL_ALPHA_SCALE'+-- * 'Graphics.GL.Tokens.GL_BLUE_BIAS'+-- * 'Graphics.GL.Tokens.GL_BLUE_SCALE'+-- * 'Graphics.GL.Tokens.GL_DEPTH_BIAS'+-- * 'Graphics.GL.Tokens.GL_DEPTH_SCALE'+-- * 'Graphics.GL.Tokens.GL_GREEN_BIAS'+-- * 'Graphics.GL.Tokens.GL_GREEN_SCALE'+-- * 'Graphics.GL.Tokens.GL_INDEX_OFFSET'+-- * 'Graphics.GL.Tokens.GL_INDEX_SHIFT'+-- * 'Graphics.GL.Tokens.GL_MAP_COLOR'+-- * 'Graphics.GL.Tokens.GL_MAP_STENCIL'+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_BIAS_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_COLOR_MATRIX_RED_SCALE_SGI')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_ALPHA_SCALE_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_BLUE_SCALE_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_GREEN_SCALE_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_BIAS_EXT')+-- * 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE' (alias: 'Graphics.GL.Tokens.GL_POST_CONVOLUTION_RED_SCALE_EXT')+-- * 'Graphics.GL.Tokens.GL_RED_BIAS'+-- * 'Graphics.GL.Tokens.GL_RED_SCALE'+--+-- === #PixelTransformPNameEXT# PixelTransformPNameEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_MAG_FILTER_EXT'+-- * 'Graphics.GL.Tokens.GL_PIXEL_MIN_FILTER_EXT'+-- * 'Graphics.GL.Tokens.GL_PIXEL_CUBIC_WEIGHT_EXT'+--+-- === #PixelTransformTargetEXT# PixelTransformTargetEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PIXEL_TRANSFORM_2D_EXT'+--+-- === #PixelType# PixelType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BITMAP'+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE_3_3_2_EXT')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10_10_10_2_EXT')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT_8_8_8_8_EXT')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_4_4_4_4_EXT')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT_5_5_5_1_EXT')+--+-- === #PointParameterNameARB# PointParameterNameARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_EXT'+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_EXT'+-- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (alias: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_EXT')+--+-- === #PointParameterNameSGIS# PointParameterNameSGIS+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_EXT' (aliases: 'Graphics.GL.Tokens.GL_DISTANCE_ATTENUATION_SGIS', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION', 'Graphics.GL.Tokens.GL_POINT_DISTANCE_ATTENUATION_ARB')+-- * 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE' (aliases: 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_ARB', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_EXT', 'Graphics.GL.Tokens.GL_POINT_FADE_THRESHOLD_SIZE_SGIS')+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MAX_SGIS')+-- * 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN' (aliases: 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_ARB', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_EXT', 'Graphics.GL.Tokens.GL_POINT_SIZE_MIN_SGIS')+--+-- === #PolygonMode# PolygonMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILL'+-- * 'Graphics.GL.Tokens.GL_LINE'+-- * 'Graphics.GL.Tokens.GL_POINT'+--+-- === #PrecisionType# PrecisionType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LOW_FLOAT'+-- * 'Graphics.GL.Tokens.GL_MEDIUM_FLOAT'+-- * 'Graphics.GL.Tokens.GL_HIGH_FLOAT'+-- * 'Graphics.GL.Tokens.GL_LOW_INT'+-- * 'Graphics.GL.Tokens.GL_MEDIUM_INT'+-- * 'Graphics.GL.Tokens.GL_HIGH_INT'+--+-- === #PreserveModeATI# PreserveModeATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PRESERVE_ATI'+-- * 'Graphics.GL.Tokens.GL_DISCARD_ATI'+--+-- === #PrimitiveType# PrimitiveType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LINES'+-- * 'Graphics.GL.Tokens.GL_LINES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINES_ADJACENCY_EXT')+-- * 'Graphics.GL.Tokens.GL_LINE_LOOP'+-- * 'Graphics.GL.Tokens.GL_LINE_STRIP'+-- * 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_LINE_STRIP_ADJACENCY_EXT')+-- * 'Graphics.GL.Tokens.GL_PATCHES' (alias: 'Graphics.GL.Tokens.GL_PATCHES_EXT')+-- * 'Graphics.GL.Tokens.GL_POINTS'+-- * 'Graphics.GL.Tokens.GL_POLYGON'+-- * 'Graphics.GL.Tokens.GL_QUADS' (alias: 'Graphics.GL.Tokens.GL_QUADS_EXT')+-- * 'Graphics.GL.Tokens.GL_QUAD_STRIP'+-- * 'Graphics.GL.Tokens.GL_TRIANGLES'+-- * 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLES_ADJACENCY_EXT')+-- * 'Graphics.GL.Tokens.GL_TRIANGLE_FAN'+-- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP'+-- * 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY' (aliases: 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Tokens.GL_TRIANGLE_STRIP_ADJACENCY_EXT')+--+-- === #ProgramFormat# ProgramFormat+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PROGRAM_FORMAT_ASCII_ARB'+--+-- === #ProgramInterface# ProgramInterface+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_INPUT'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_OUTPUT'+-- * 'Graphics.GL.Tokens.GL_VERTEX_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_SUBROUTINE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_SUBROUTINE_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYING'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER'+-- * 'Graphics.GL.Tokens.GL_BUFFER_VARIABLE'+-- * 'Graphics.GL.Tokens.GL_SHADER_STORAGE_BLOCK'+--+-- === #ProgramInterfacePName# ProgramInterfacePName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACTIVE_RESOURCES'+-- * 'Graphics.GL.Tokens.GL_MAX_NAME_LENGTH'+-- * 'Graphics.GL.Tokens.GL_MAX_NUM_ACTIVE_VARIABLES'+-- * 'Graphics.GL.Tokens.GL_MAX_NUM_COMPATIBLE_SUBROUTINES'+--+-- === #ProgramParameterPName# ProgramParameterPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_RETRIEVABLE_HINT'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_SEPARABLE'+--+-- === #ProgramPropertyARB# ProgramPropertyARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DELETE_STATUS'+-- * 'Graphics.GL.Tokens.GL_LINK_STATUS'+-- * 'Graphics.GL.Tokens.GL_VALIDATE_STATUS'+-- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH'+-- * 'Graphics.GL.Tokens.GL_ATTACHED_SHADERS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_ATOMIC_COUNTER_BUFFERS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_ATTRIBUTES'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORMS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_BLOCKS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_UNIFORM_MAX_LENGTH'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_WORK_GROUP_SIZE'+-- * 'Graphics.GL.Tokens.GL_PROGRAM_BINARY_LENGTH'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_MODE'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYINGS'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_VERTICES_OUT'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_INPUT_TYPE'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_OUTPUT_TYPE'+--+-- === #ProgramResourceProperty# ProgramResourceProperty+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACTIVE_VARIABLES'+-- * 'Graphics.GL.Tokens.GL_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_NUM_ACTIVE_VARIABLES'+-- * 'Graphics.GL.Tokens.GL_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_BLOCK_INDEX'+-- * 'Graphics.GL.Tokens.GL_IS_ROW_MAJOR'+-- * 'Graphics.GL.Tokens.GL_MATRIX_STRIDE'+-- * 'Graphics.GL.Tokens.GL_ATOMIC_COUNTER_BUFFER_INDEX'+-- * 'Graphics.GL.Tokens.GL_BUFFER_DATA_SIZE'+-- * 'Graphics.GL.Tokens.GL_NUM_COMPATIBLE_SUBROUTINES'+-- * 'Graphics.GL.Tokens.GL_COMPATIBLE_SUBROUTINES'+-- * 'Graphics.GL.Tokens.GL_IS_PER_PATCH'+-- * 'Graphics.GL.Tokens.GL_LOCATION'+-- * 'Graphics.GL.Tokens.GL_UNIFORM'+-- * 'Graphics.GL.Tokens.GL_LOCATION_COMPONENT'+-- * 'Graphics.GL.Tokens.GL_LOCATION_INDEX'+-- * 'Graphics.GL.Tokens.GL_NAME_LENGTH'+-- * 'Graphics.GL.Tokens.GL_OFFSET'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_VERTEX_SHADER'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_TESS_CONTROL_SHADER'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_TESS_EVALUATION_SHADER'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_GEOMETRY_SHADER'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_FRAGMENT_SHADER'+-- * 'Graphics.GL.Tokens.GL_REFERENCED_BY_COMPUTE_SHADER'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_INDEX'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE'+-- * 'Graphics.GL.Tokens.GL_TOP_LEVEL_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_TOP_LEVEL_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_TYPE'+--+-- === #ProgramStagePName# ProgramStagePName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORMS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINES'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH'+-- * 'Graphics.GL.Tokens.GL_ACTIVE_SUBROUTINE_MAX_LENGTH'+--+-- === #ProgramStringProperty# ProgramStringProperty+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PROGRAM_STRING_ARB'+--+-- === #ProgramTarget# ProgramTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_PROGRAM_ARB'+-- * 'Graphics.GL.Tokens.GL_VERTEX_PROGRAM_ARB'+-- * 'Graphics.GL.Tokens.GL_TEXT_FRAGMENT_SHADER_ATI'+-- * 'Graphics.GL.Tokens.GL_COMPUTE_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_PROGRAM_NV'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_PROGRAM_NV'+--+-- === #QueryCounterTarget# QueryCounterTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TIMESTAMP'+--+-- === #QueryObjectParameterName# QueryObjectParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_QUERY_RESULT_AVAILABLE'+-- * 'Graphics.GL.Tokens.GL_QUERY_RESULT'+-- * 'Graphics.GL.Tokens.GL_QUERY_RESULT_NO_WAIT'+-- * 'Graphics.GL.Tokens.GL_QUERY_TARGET'+--+-- === #QueryParameterName# QueryParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CURRENT_QUERY'+-- * 'Graphics.GL.Tokens.GL_QUERY_COUNTER_BITS'+--+-- === #QueryTarget# QueryTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SAMPLES_PASSED'+-- * 'Graphics.GL.Tokens.GL_ANY_SAMPLES_PASSED'+-- * 'Graphics.GL.Tokens.GL_ANY_SAMPLES_PASSED_CONSERVATIVE'+-- * 'Graphics.GL.Tokens.GL_PRIMITIVES_GENERATED'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN'+-- * 'Graphics.GL.Tokens.GL_TIME_ELAPSED'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_OVERFLOW'+-- * 'Graphics.GL.Tokens.GL_VERTICES_SUBMITTED'+-- * 'Graphics.GL.Tokens.GL_PRIMITIVES_SUBMITTED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER_INVOCATIONS'+--+-- === #ReadBufferMode# ReadBufferMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE' (alias: 'Graphics.GL.Tokens.GL_NONE_OES')+-- * 'Graphics.GL.Tokens.GL_AUX0'+-- * 'Graphics.GL.Tokens.GL_AUX1'+-- * 'Graphics.GL.Tokens.GL_AUX2'+-- * 'Graphics.GL.Tokens.GL_AUX3'+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_BACK_LEFT'+-- * 'Graphics.GL.Tokens.GL_BACK_RIGHT'+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_FRONT_LEFT'+-- * 'Graphics.GL.Tokens.GL_FRONT_RIGHT'+-- * 'Graphics.GL.Tokens.GL_LEFT'+-- * 'Graphics.GL.Tokens.GL_RIGHT'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT0'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT1'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT2'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT3'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT4'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT5'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT6'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT7'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT8'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT9'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT10'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT11'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT12'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT13'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT14'+-- * 'Graphics.GL.Tokens.GL_COLOR_ATTACHMENT15'+--+-- === #RenderbufferParameterName# RenderbufferParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_WIDTH' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_WIDTH_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_WIDTH_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_HEIGHT' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_HEIGHT_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_HEIGHT_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_INTERNAL_FORMAT' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_INTERNAL_FORMAT_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_INTERNAL_FORMAT_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES_IMG'+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_RED_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_RED_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_RED_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_GREEN_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_GREEN_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_GREEN_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_BLUE_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_BLUE_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_BLUE_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_ALPHA_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_ALPHA_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_DEPTH_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_DEPTH_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_STENCIL_SIZE' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_STENCIL_SIZE_OES')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_STORAGE_SAMPLES_AMD'+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_COVERAGE_SAMPLES_NV' (aliases: 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES', 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES_ANGLE', 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES_APPLE', 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES_EXT', 'Graphics.GL.Tokens.GL_RENDERBUFFER_SAMPLES_NV')+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER_COLOR_SAMPLES_NV'+--+-- === #RenderbufferTarget# RenderbufferTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RENDERBUFFER' (alias: 'Graphics.GL.Tokens.GL_RENDERBUFFER_OES')+--+-- === #RenderingMode# RenderingMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FEEDBACK'+-- * 'Graphics.GL.Tokens.GL_RENDER'+-- * 'Graphics.GL.Tokens.GL_SELECT'+--+-- === #ReplacementCodeTypeSUN# ReplacementCodeTypeSUN+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #SamplePatternEXT# SamplePatternEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_1PASS_EXT'+-- * 'Graphics.GL.Tokens.GL_2PASS_0_EXT'+-- * 'Graphics.GL.Tokens.GL_2PASS_1_EXT'+-- * 'Graphics.GL.Tokens.GL_4PASS_0_EXT'+-- * 'Graphics.GL.Tokens.GL_4PASS_1_EXT'+-- * 'Graphics.GL.Tokens.GL_4PASS_2_EXT'+-- * 'Graphics.GL.Tokens.GL_4PASS_3_EXT'+--+-- === #SamplePatternSGIS# SamplePatternSGIS+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_1PASS_EXT' (alias: 'Graphics.GL.Tokens.GL_1PASS_SGIS')+-- * 'Graphics.GL.Tokens.GL_2PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_0_SGIS')+-- * 'Graphics.GL.Tokens.GL_2PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_2PASS_1_SGIS')+-- * 'Graphics.GL.Tokens.GL_4PASS_0_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_0_SGIS')+-- * 'Graphics.GL.Tokens.GL_4PASS_1_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_1_SGIS')+-- * 'Graphics.GL.Tokens.GL_4PASS_2_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_2_SGIS')+-- * 'Graphics.GL.Tokens.GL_4PASS_3_EXT' (alias: 'Graphics.GL.Tokens.GL_4PASS_3_SGIS')+--+-- === #SamplerParameterF# SamplerParameterF+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_ANISOTROPY'+--+-- === #SamplerParameterI# SamplerParameterI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_MODE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_FUNC'+--+-- === #ScalarType# ScalarType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #SecondaryColorPointerTypeIBM# SecondaryColorPointerTypeIBM+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #SemaphoreParameterName# SemaphoreParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_D3D12_FENCE_VALUE_EXT'+--+-- === #SeparableTargetEXT# SeparableTargetEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SEPARABLE_2D' (alias: 'Graphics.GL.Tokens.GL_SEPARABLE_2D_EXT')+--+-- === #ShaderParameterName# ShaderParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SHADER_TYPE'+-- * 'Graphics.GL.Tokens.GL_DELETE_STATUS'+-- * 'Graphics.GL.Tokens.GL_COMPILE_STATUS'+-- * 'Graphics.GL.Tokens.GL_INFO_LOG_LENGTH'+-- * 'Graphics.GL.Tokens.GL_SHADER_SOURCE_LENGTH'+--+-- === #ShaderType# ShaderType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_COMPUTE_SHADER'+-- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_SHADER_ARB')+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER'+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER'+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER'+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER' (alias: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_ARB')+--+-- === #ShadingModel# ShadingModel+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLAT'+-- * 'Graphics.GL.Tokens.GL_SMOOTH'+--+-- === #SpriteParameterNameSGIX# SpriteParameterNameSGIX+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SPRITE_MODE_SGIX'+--+-- === #StencilFaceDirection# StencilFaceDirection+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FRONT'+-- * 'Graphics.GL.Tokens.GL_BACK'+-- * 'Graphics.GL.Tokens.GL_FRONT_AND_BACK'+--+-- === #StencilFunction# StencilFunction+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALWAYS'+-- * 'Graphics.GL.Tokens.GL_EQUAL'+-- * 'Graphics.GL.Tokens.GL_GEQUAL'+-- * 'Graphics.GL.Tokens.GL_GREATER'+-- * 'Graphics.GL.Tokens.GL_LEQUAL'+-- * 'Graphics.GL.Tokens.GL_LESS'+-- * 'Graphics.GL.Tokens.GL_NEVER'+-- * 'Graphics.GL.Tokens.GL_NOTEQUAL'+--+-- === #StencilOp# StencilOp+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DECR'+-- * 'Graphics.GL.Tokens.GL_DECR_WRAP'+-- * 'Graphics.GL.Tokens.GL_INCR'+-- * 'Graphics.GL.Tokens.GL_INCR_WRAP'+-- * 'Graphics.GL.Tokens.GL_INVERT'+-- * 'Graphics.GL.Tokens.GL_KEEP'+-- * 'Graphics.GL.Tokens.GL_REPLACE'+-- * 'Graphics.GL.Tokens.GL_ZERO'+--+-- === #StringName# StringName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_EXTENSIONS'+-- * 'Graphics.GL.Tokens.GL_RENDERER'+-- * 'Graphics.GL.Tokens.GL_VENDOR'+-- * 'Graphics.GL.Tokens.GL_VERSION'+-- * 'Graphics.GL.Tokens.GL_SHADING_LANGUAGE_VERSION'+--+-- === #SubgroupSupportedFeatures# SubgroupSupportedFeatures+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_BASIC_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_VOTE_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_QUAD_BIT_KHR'+-- * 'Graphics.GL.Tokens.GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV'+--+-- === #SubroutineParameterName# SubroutineParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NUM_COMPATIBLE_SUBROUTINES'+-- * 'Graphics.GL.Tokens.GL_COMPATIBLE_SUBROUTINES'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_SIZE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_NAME_LENGTH'+--+-- === #SwizzleOpATI# SwizzleOpATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SWIZZLE_STR_ATI'+-- * 'Graphics.GL.Tokens.GL_SWIZZLE_STQ_ATI'+-- * 'Graphics.GL.Tokens.GL_SWIZZLE_STR_DR_ATI'+-- * 'Graphics.GL.Tokens.GL_SWIZZLE_STQ_DQ_ATI'+--+-- === #SyncCondition# SyncCondition+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SYNC_GPU_COMMANDS_COMPLETE'+--+-- === #SyncObjectMask# SyncObjectMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_SYNC_FLUSH_COMMANDS_BIT' (alias: 'Graphics.GL.Tokens.GL_SYNC_FLUSH_COMMANDS_BIT_APPLE')+--+-- === #SyncParameterName# SyncParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_OBJECT_TYPE'+-- * 'Graphics.GL.Tokens.GL_SYNC_STATUS'+-- * 'Graphics.GL.Tokens.GL_SYNC_CONDITION'+-- * 'Graphics.GL.Tokens.GL_SYNC_FLAGS'+--+-- === #SyncStatus# SyncStatus+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ALREADY_SIGNALED'+-- * 'Graphics.GL.Tokens.GL_TIMEOUT_EXPIRED'+-- * 'Graphics.GL.Tokens.GL_CONDITION_SATISFIED'+-- * 'Graphics.GL.Tokens.GL_WAIT_FAILED'+--+-- === #TangentPointerTypeEXT# TangentPointerTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE' (alias: 'Graphics.GL.Tokens.GL_DOUBLE_EXT')+--+-- === #TexBumpParameterATI# TexBumpParameterATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUMP_ROT_MATRIX_ATI'+--+-- === #TexCoordPointerType# TexCoordPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+--+-- === #TextureCompareMode# TextureCompareMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_NONE'+-- * 'Graphics.GL.Tokens.GL_COMPARE_REF_TO_TEXTURE' (alias: 'Graphics.GL.Tokens.GL_COMPARE_R_TO_TEXTURE')+--+-- === #TextureCoordName# TextureCoordName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_S'+-- * 'Graphics.GL.Tokens.GL_T'+-- * 'Graphics.GL.Tokens.GL_R'+-- * 'Graphics.GL.Tokens.GL_Q'+--+-- === #TextureEnvMode# TextureEnvMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_ADD'+-- * 'Graphics.GL.Tokens.GL_BLEND'+-- * 'Graphics.GL.Tokens.GL_DECAL'+-- * 'Graphics.GL.Tokens.GL_MODULATE'+-- * 'Graphics.GL.Tokens.GL_REPLACE_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_BIAS_SGIX'+--+-- === #TextureEnvParameter# TextureEnvParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_COLOR'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV_MODE'+--+-- === #TextureEnvTarget# TextureEnvTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ENV'+--+-- === #TextureFilterFuncSGIS# TextureFilterFuncSGIS+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS'+--+-- === #TextureFilterSGIS# TextureFilterSGIS+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS'+--+-- === #TextureGenMode# TextureGenMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_LINE_SGIS'+-- * 'Graphics.GL.Tokens.GL_EYE_DISTANCE_TO_POINT_SGIS'+-- * 'Graphics.GL.Tokens.GL_EYE_LINEAR'+-- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_LINE_SGIS'+-- * 'Graphics.GL.Tokens.GL_OBJECT_DISTANCE_TO_POINT_SGIS'+-- * 'Graphics.GL.Tokens.GL_OBJECT_LINEAR'+-- * 'Graphics.GL.Tokens.GL_SPHERE_MAP'+--+-- === #TextureGenParameter# TextureGenParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_EYE_LINE_SGIS'+-- * 'Graphics.GL.Tokens.GL_EYE_PLANE'+-- * 'Graphics.GL.Tokens.GL_EYE_POINT_SGIS'+-- * 'Graphics.GL.Tokens.GL_OBJECT_LINE_SGIS'+-- * 'Graphics.GL.Tokens.GL_OBJECT_PLANE'+-- * 'Graphics.GL.Tokens.GL_OBJECT_POINT_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEN_MODE'+--+-- === #TextureLayout# TextureLayout+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_LAYOUT_GENERAL_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_COLOR_ATTACHMENT_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_SHADER_READ_ONLY_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_SRC_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_TRANSFER_DST_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT'+-- * 'Graphics.GL.Tokens.GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT'+--+-- === #TextureMagFilter# TextureMagFilter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR'+-- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_ALPHA_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_COLOR_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR_DETAIL_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_ALPHA_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_COLOR_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR_SHARPEN_SGIS'+-- * 'Graphics.GL.Tokens.GL_NEAREST'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX'+--+-- === #TextureMinFilter# TextureMinFilter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FILTER4_SGIS'+-- * 'Graphics.GL.Tokens.GL_LINEAR'+-- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_LINEAR_SGIX'+-- * 'Graphics.GL.Tokens.GL_LINEAR_CLIPMAP_NEAREST_SGIX'+-- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_LINEAR'+-- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_NEAREST'+-- * 'Graphics.GL.Tokens.GL_NEAREST'+-- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_LINEAR_SGIX'+-- * 'Graphics.GL.Tokens.GL_NEAREST_CLIPMAP_NEAREST_SGIX'+-- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_LINEAR'+-- * 'Graphics.GL.Tokens.GL_NEAREST_MIPMAP_NEAREST'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_CEILING_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_PIXEL_TEX_GEN_Q_ROUND_SGIX'+--+-- === #TextureNormalModeEXT# TextureNormalModeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PERTURB_EXT'+--+-- === #TextureParameterName# TextureParameterName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_LEVEL_SGIS'+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_MODE_SGIS'+-- * 'Graphics.GL.Tokens.GL_DUAL_TEXTURE_SELECT_SGIS'+-- * 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP' (alias: 'Graphics.GL.Tokens.GL_GENERATE_MIPMAP_SGIS')+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_BIAS_SGIX'+-- * 'Graphics.GL.Tokens.GL_POST_TEXTURE_FILTER_SCALE_SGIX'+-- * 'Graphics.GL.Tokens.GL_QUAD_TEXTURE_SELECT_SGIS'+-- * 'Graphics.GL.Tokens.GL_SHADOW_AMBIENT_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BORDER_COLOR_NV')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_CENTER_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_FRAME_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_OFFSET_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_S_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS_T_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAG_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_S_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_CLAMP_T_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_FILTER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_PRIORITY_EXT')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_Q_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_R_OES')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_S'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WRAP_T'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_BASE_LEVEL_SGIS')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_MODE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_FUNC'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LOD_BIAS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MIN_LOD_SGIS')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LOD_SGIS')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_MAX_LEVEL_SGIS')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_R'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_G'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_B'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_A'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_SWIZZLE_RGBA'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_TILING_EXT'+-- * 'Graphics.GL.Tokens.GL_DEPTH_STENCIL_TEXTURE_MODE'+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4DSIZE_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_ALPHA_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BLUE_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_BORDER'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPARE_OPERATOR_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_COMPONENTS' (alias: 'Graphics.GL.Tokens.GL_TEXTURE_INTERNAL_FORMAT')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_DEPTH_EXT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_FILTER4_SIZE_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GEQUAL_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_GREEN_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_HEIGHT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_INTENSITY_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LEQUAL_R_SGIX'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_LUMINANCE_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RED_SIZE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RESIDENT'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_WIDTH'+--+-- === #TextureStorageMaskAMD# TextureStorageMaskAMD+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE_STORAGE_SPARSE_BIT_AMD'+--+-- === #TextureSwizzle# TextureSwizzle+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_RED'+-- * 'Graphics.GL.Tokens.GL_GREEN'+-- * 'Graphics.GL.Tokens.GL_BLUE'+-- * 'Graphics.GL.Tokens.GL_ALPHA'+-- * 'Graphics.GL.Tokens.GL_ZERO'+-- * 'Graphics.GL.Tokens.GL_ONE'+--+-- === #TextureTarget# TextureTarget+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DETAIL_TEXTURE_2D_SGIS'+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_1D_ARRAY_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_ARRAY_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_3D_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_4D_SGIS'+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_EXT')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY' (alias: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB')+-- * 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE' (aliases: 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_ARB', 'Graphics.GL.Tokens.GL_PROXY_TEXTURE_RECTANGLE_NV')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_3D' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_3D_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_3D_OES')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_4D_SGIS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_RECTANGLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_X'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_X'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Y'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_POSITIVE_Z'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY' (aliases: 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_ARB', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_EXT', 'Graphics.GL.Tokens.GL_TEXTURE_CUBE_MAP_ARRAY_OES')+-- * 'Graphics.GL.Tokens.GL_TEXTURE_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_2D_MULTISAMPLE_ARRAY'+--+-- === #TextureUnit# TextureUnit+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TEXTURE0'+-- * 'Graphics.GL.Tokens.GL_TEXTURE1'+-- * 'Graphics.GL.Tokens.GL_TEXTURE2'+-- * 'Graphics.GL.Tokens.GL_TEXTURE3'+-- * 'Graphics.GL.Tokens.GL_TEXTURE4'+-- * 'Graphics.GL.Tokens.GL_TEXTURE5'+-- * 'Graphics.GL.Tokens.GL_TEXTURE6'+-- * 'Graphics.GL.Tokens.GL_TEXTURE7'+-- * 'Graphics.GL.Tokens.GL_TEXTURE8'+-- * 'Graphics.GL.Tokens.GL_TEXTURE9'+-- * 'Graphics.GL.Tokens.GL_TEXTURE10'+-- * 'Graphics.GL.Tokens.GL_TEXTURE11'+-- * 'Graphics.GL.Tokens.GL_TEXTURE12'+-- * 'Graphics.GL.Tokens.GL_TEXTURE13'+-- * 'Graphics.GL.Tokens.GL_TEXTURE14'+-- * 'Graphics.GL.Tokens.GL_TEXTURE15'+-- * 'Graphics.GL.Tokens.GL_TEXTURE16'+-- * 'Graphics.GL.Tokens.GL_TEXTURE17'+-- * 'Graphics.GL.Tokens.GL_TEXTURE18'+-- * 'Graphics.GL.Tokens.GL_TEXTURE19'+-- * 'Graphics.GL.Tokens.GL_TEXTURE20'+-- * 'Graphics.GL.Tokens.GL_TEXTURE21'+-- * 'Graphics.GL.Tokens.GL_TEXTURE22'+-- * 'Graphics.GL.Tokens.GL_TEXTURE23'+-- * 'Graphics.GL.Tokens.GL_TEXTURE24'+-- * 'Graphics.GL.Tokens.GL_TEXTURE25'+-- * 'Graphics.GL.Tokens.GL_TEXTURE26'+-- * 'Graphics.GL.Tokens.GL_TEXTURE27'+-- * 'Graphics.GL.Tokens.GL_TEXTURE28'+-- * 'Graphics.GL.Tokens.GL_TEXTURE29'+-- * 'Graphics.GL.Tokens.GL_TEXTURE30'+-- * 'Graphics.GL.Tokens.GL_TEXTURE31'+--+-- === #TextureWrapMode# TextureWrapMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CLAMP'+-- * 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER' (aliases: 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_ARB', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_NV', 'Graphics.GL.Tokens.GL_CLAMP_TO_BORDER_SGIS')+-- * 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE' (alias: 'Graphics.GL.Tokens.GL_CLAMP_TO_EDGE_SGIS')+-- * 'Graphics.GL.Tokens.GL_REPEAT'+-- * 'Graphics.GL.Tokens.GL_LINEAR_MIPMAP_LINEAR'+-- * 'Graphics.GL.Tokens.GL_MIRRORED_REPEAT'+--+-- === #TransformFeedbackBufferMode# TransformFeedbackBufferMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_INTERLEAVED_ATTRIBS'+-- * 'Graphics.GL.Tokens.GL_SEPARATE_ATTRIBS'+--+-- === #TransformFeedbackPName# TransformFeedbackPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_START'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_PAUSED'+-- * 'Graphics.GL.Tokens.GL_TRANSFORM_FEEDBACK_ACTIVE'+--+-- === #UniformBlockPName# UniformBlockPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_BINDING'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_DATA_SIZE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_NAME_LENGTH'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER'+--+-- === #UniformPName# UniformPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_UNIFORM_TYPE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_SIZE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_NAME_LENGTH'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_BLOCK_INDEX'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_OFFSET'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_MATRIX_STRIDE'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_IS_ROW_MAJOR'+-- * 'Graphics.GL.Tokens.GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX'+--+-- === #UniformType# UniformType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_VEC4'+-- * 'Graphics.GL.Tokens.GL_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_INT_VEC4'+-- * 'Graphics.GL.Tokens.GL_BOOL'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC2'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC3'+-- * 'Graphics.GL.Tokens.GL_BOOL_VEC4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_RECT_SHADOW'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x3'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT2x4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT3x4'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x2'+-- * 'Graphics.GL.Tokens.GL_FLOAT_MAT4x3'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_1D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_SHADOW'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC2'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC3'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_VEC4'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_3D'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_RECT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_BUFFER'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT2x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT3x4'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_MAT4x3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC2'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC3'+-- * 'Graphics.GL.Tokens.GL_DOUBLE_VEC4'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE'+-- * 'Graphics.GL.Tokens.GL_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY'+--+-- === #UseProgramStageMask# UseProgramStageMask+-- A bitwise combination of several of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_VERTEX_SHADER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT' (alias: 'Graphics.GL.Tokens.GL_FRAGMENT_SHADER_BIT_EXT')+-- * 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_GEOMETRY_SHADER_BIT_OES')+-- * 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_TESS_CONTROL_SHADER_BIT_OES')+-- * 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT' (aliases: 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT_EXT', 'Graphics.GL.Tokens.GL_TESS_EVALUATION_SHADER_BIT_OES')+-- * 'Graphics.GL.Tokens.GL_COMPUTE_SHADER_BIT'+-- * 'Graphics.GL.Tokens.GL_MESH_SHADER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_TASK_SHADER_BIT_NV'+-- * 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS' (alias: 'Graphics.GL.Tokens.GL_ALL_SHADER_BITS_EXT')+--+-- === #VariantCapEXT# VariantCapEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VARIANT_ARRAY_EXT'+--+-- === #VertexArrayPName# VertexArrayPName+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_ENABLED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_LONG'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_DIVISOR'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_RELATIVE_OFFSET'+--+-- === #VertexArrayPNameAPPLE# VertexArrayPNameAPPLE+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_STORAGE_CLIENT_APPLE'+-- * 'Graphics.GL.Tokens.GL_STORAGE_CACHED_APPLE'+-- * 'Graphics.GL.Tokens.GL_STORAGE_SHARED_APPLE'+--+-- === #VertexAttribEnum# VertexAttribEnum+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_ENABLED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_DIVISOR'+-- * 'Graphics.GL.Tokens.GL_CURRENT_VERTEX_ATTRIB'+--+-- === #VertexAttribEnumNV# VertexAttribEnumNV+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_PROGRAM_PARAMETER_NV'+--+-- === #VertexAttribIType# VertexAttribIType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+--+-- === #VertexAttribLType# VertexAttribLType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+--+-- === #VertexAttribPointerPropertyARB# VertexAttribPointerPropertyARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_POINTER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB')+--+-- === #VertexAttribPointerType# VertexAttribPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_HALF_FLOAT'+-- * 'Graphics.GL.Tokens.GL_FIXED'+-- * 'Graphics.GL.Tokens.GL_INT_2_10_10_10_REV'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_2_10_10_10_REV'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10F_11F_11F_REV'+-- * 'Graphics.GL.Tokens.GL_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_INT64_NV')+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_ARB' (alias: 'Graphics.GL.Tokens.GL_UNSIGNED_INT64_NV')+--+-- === #VertexAttribPropertyARB# VertexAttribPropertyARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_ENABLED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_SIZE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_STRIDE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_TYPE'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER' (alias: 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT')+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_LONG'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_ARRAY_DIVISOR'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_BINDING'+-- * 'Graphics.GL.Tokens.GL_VERTEX_ATTRIB_RELATIVE_OFFSET'+-- * 'Graphics.GL.Tokens.GL_CURRENT_VERTEX_ATTRIB'+--+-- === #VertexAttribType# VertexAttribType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_FIXED'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_HALF_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_INT_2_10_10_10_REV'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_2_10_10_10_REV'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT_10F_11F_11F_REV'+--+-- === #VertexBufferObjectParameter# VertexBufferObjectParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS'+-- * 'Graphics.GL.Tokens.GL_BUFFER_ACCESS_FLAGS'+-- * 'Graphics.GL.Tokens.GL_BUFFER_IMMUTABLE_STORAGE'+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAPPED'+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_LENGTH'+-- * 'Graphics.GL.Tokens.GL_BUFFER_MAP_OFFSET'+-- * 'Graphics.GL.Tokens.GL_BUFFER_SIZE'+-- * 'Graphics.GL.Tokens.GL_BUFFER_STORAGE_FLAGS'+-- * 'Graphics.GL.Tokens.GL_BUFFER_USAGE'+--+-- === #VertexBufferObjectUsage# VertexBufferObjectUsage+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_STREAM_DRAW'+-- * 'Graphics.GL.Tokens.GL_STREAM_READ'+-- * 'Graphics.GL.Tokens.GL_STREAM_COPY'+-- * 'Graphics.GL.Tokens.GL_STATIC_DRAW'+-- * 'Graphics.GL.Tokens.GL_STATIC_READ'+-- * 'Graphics.GL.Tokens.GL_STATIC_COPY'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_DRAW'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_READ'+-- * 'Graphics.GL.Tokens.GL_DYNAMIC_COPY'+--+-- === #VertexPointerType# VertexPointerType+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_DOUBLE'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_SHORT'+--+-- === #VertexProvokingMode# VertexProvokingMode+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FIRST_VERTEX_CONVENTION'+-- * 'Graphics.GL.Tokens.GL_LAST_VERTEX_CONVENTION'+--+-- === #VertexShaderCoordOutEXT# VertexShaderCoordOutEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_X_EXT'+-- * 'Graphics.GL.Tokens.GL_Y_EXT'+-- * 'Graphics.GL.Tokens.GL_Z_EXT'+-- * 'Graphics.GL.Tokens.GL_W_EXT'+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_X_EXT'+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_Y_EXT'+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_Z_EXT'+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_W_EXT'+-- * 'Graphics.GL.Tokens.GL_ZERO_EXT'+-- * 'Graphics.GL.Tokens.GL_ONE_EXT'+-- * 'Graphics.GL.Tokens.GL_NEGATIVE_ONE_EXT'+--+-- === #VertexShaderOpEXT# VertexShaderOpEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_OP_INDEX_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_NEGATE_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_DOT3_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_DOT4_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MUL_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_ADD_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MADD_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_FRAC_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MAX_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MIN_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_SET_GE_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_SET_LT_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_CLAMP_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_FLOOR_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_ROUND_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_EXP_BASE_2_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_LOG_BASE_2_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_POWER_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_RECIP_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_RECIP_SQRT_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_SUB_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_CROSS_PRODUCT_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MULTIPLY_MATRIX_EXT'+-- * 'Graphics.GL.Tokens.GL_OP_MOV_EXT'+--+-- === #VertexShaderParameterEXT# VertexShaderParameterEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CURRENT_VERTEX_EXT'+-- * 'Graphics.GL.Tokens.GL_MVP_MATRIX_EXT'+--+-- === #VertexShaderStorageTypeEXT# VertexShaderStorageTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VARIANT_EXT'+-- * 'Graphics.GL.Tokens.GL_INVARIANT_EXT'+-- * 'Graphics.GL.Tokens.GL_LOCAL_CONSTANT_EXT'+-- * 'Graphics.GL.Tokens.GL_LOCAL_EXT'+--+-- === #VertexShaderTextureUnitParameter# VertexShaderTextureUnitParameter+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_CURRENT_TEXTURE_COORDS'+-- * 'Graphics.GL.Tokens.GL_TEXTURE_MATRIX'+--+-- === #VertexShaderWriteMaskEXT# VertexShaderWriteMaskEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_TRUE'+-- * 'Graphics.GL.Tokens.GL_FALSE'+--+-- === #VertexStreamATI# VertexStreamATI+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM0_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM1_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM2_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM3_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM4_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM5_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM6_ATI'+-- * 'Graphics.GL.Tokens.GL_VERTEX_STREAM7_ATI'+--+-- === #VertexWeightPointerTypeEXT# VertexWeightPointerTypeEXT+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_FLOAT'+--+-- === #WeightPointerTypeARB# WeightPointerTypeARB+-- One of the following values:+--+-- * 'Graphics.GL.Tokens.GL_BYTE'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_BYTE'+-- * 'Graphics.GL.Tokens.GL_SHORT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_SHORT'+-- * 'Graphics.GL.Tokens.GL_INT'+-- * 'Graphics.GL.Tokens.GL_UNSIGNED_INT'+-- * 'Graphics.GL.Tokens.GL_FLOAT'+-- * 'Graphics.GL.Tokens.GL_DOUBLE'
+ src/Graphics/GL/HP.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.HP+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing HP extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.HP (+  module Graphics.GL.HP.ConvolutionBorderModes,+  module Graphics.GL.HP.ImageTransform,+  module Graphics.GL.HP.OcclusionTest,+  module Graphics.GL.HP.TextureLighting+) where++import Graphics.GL.HP.ConvolutionBorderModes+import Graphics.GL.HP.ImageTransform+import Graphics.GL.HP.OcclusionTest+import Graphics.GL.HP.TextureLighting
+ src/Graphics/GL/HP/ConvolutionBorderModes.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.HP.ConvolutionBorderModes+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.HP.ConvolutionBorderModes (+  -- * Extension Support+  glGetHPConvolutionBorderModes,+  gl_HP_convolution_border_modes,+  -- * Enums+  pattern GL_CONSTANT_BORDER_HP,+  pattern GL_CONVOLUTION_BORDER_COLOR_HP,+  pattern GL_IGNORE_BORDER_HP,+  pattern GL_REPLICATE_BORDER_HP+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/HP/ImageTransform.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.HP.ImageTransform+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.HP.ImageTransform (+  -- * Extension Support+  glGetHPImageTransform,+  gl_HP_image_transform,+  -- * Enums+  pattern GL_AVERAGE_HP,+  pattern GL_CUBIC_HP,+  pattern GL_IMAGE_CUBIC_WEIGHT_HP,+  pattern GL_IMAGE_MAG_FILTER_HP,+  pattern GL_IMAGE_MIN_FILTER_HP,+  pattern GL_IMAGE_ROTATE_ANGLE_HP,+  pattern GL_IMAGE_ROTATE_ORIGIN_X_HP,+  pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP,+  pattern GL_IMAGE_SCALE_X_HP,+  pattern GL_IMAGE_SCALE_Y_HP,+  pattern GL_IMAGE_TRANSFORM_2D_HP,+  pattern GL_IMAGE_TRANSLATE_X_HP,+  pattern GL_IMAGE_TRANSLATE_Y_HP,+  pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP,+  pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP,+  -- * Functions+  glGetImageTransformParameterfvHP,+  glGetImageTransformParameterivHP,+  glImageTransformParameterfHP,+  glImageTransformParameterfvHP,+  glImageTransformParameteriHP,+  glImageTransformParameterivHP+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/HP/OcclusionTest.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.HP.OcclusionTest+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.HP.OcclusionTest (+  -- * Extension Support+  glGetHPOcclusionTest,+  gl_HP_occlusion_test,+  -- * Enums+  pattern GL_OCCLUSION_TEST_HP,+  pattern GL_OCCLUSION_TEST_RESULT_HP+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/HP/TextureLighting.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.HP.TextureLighting+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.HP.TextureLighting (+  -- * Extension Support+  glGetHPTextureLighting,+  gl_HP_texture_lighting,+  -- * Enums+  pattern GL_TEXTURE_LIGHTING_MODE_HP,+  pattern GL_TEXTURE_POST_SPECULAR_HP,+  pattern GL_TEXTURE_PRE_SPECULAR_HP+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/IBM.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing IBM extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM (+  module Graphics.GL.IBM.CullVertex,+  module Graphics.GL.IBM.MultimodeDrawArrays,+  module Graphics.GL.IBM.RasterposClip,+  module Graphics.GL.IBM.StaticData,+  module Graphics.GL.IBM.TextureMirroredRepeat,+  module Graphics.GL.IBM.VertexArrayLists+) where++import Graphics.GL.IBM.CullVertex+import Graphics.GL.IBM.MultimodeDrawArrays+import Graphics.GL.IBM.RasterposClip+import Graphics.GL.IBM.StaticData+import Graphics.GL.IBM.TextureMirroredRepeat+import Graphics.GL.IBM.VertexArrayLists
+ src/Graphics/GL/IBM/CullVertex.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.CullVertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.CullVertex (+  -- * Extension Support+  glGetIBMCullVertex,+  gl_IBM_cull_vertex,+  -- * Enums+  pattern GL_CULL_VERTEX_IBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/IBM/MultimodeDrawArrays.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.MultimodeDrawArrays+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.MultimodeDrawArrays (+  -- * Extension Support+  glGetIBMMultimodeDrawArrays,+  gl_IBM_multimode_draw_arrays,+  -- * Functions+  glMultiModeDrawArraysIBM,+  glMultiModeDrawElementsIBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/IBM/RasterposClip.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.RasterposClip+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.RasterposClip (+  -- * Extension Support+  glGetIBMRasterposClip,+  gl_IBM_rasterpos_clip,+  -- * Enums+  pattern GL_RASTER_POSITION_UNCLIPPED_IBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/IBM/StaticData.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.StaticData+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.StaticData (+  -- * Extension Support+  glGetIBMStaticData,+  gl_IBM_static_data,+  -- * Enums+  pattern GL_ALL_STATIC_DATA_IBM,+  pattern GL_STATIC_VERTEX_ARRAY_IBM,+  -- * Functions+  glFlushStaticDataIBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/IBM/TextureMirroredRepeat.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.TextureMirroredRepeat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.TextureMirroredRepeat (+  -- * Extension Support+  glGetIBMTextureMirroredRepeat,+  gl_IBM_texture_mirrored_repeat,+  -- * Enums+  pattern GL_MIRRORED_REPEAT_IBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/IBM/VertexArrayLists.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.IBM.VertexArrayLists+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.IBM.VertexArrayLists (+  -- * Extension Support+  glGetIBMVertexArrayLists,+  gl_IBM_vertex_array_lists,+  -- * Enums+  pattern GL_COLOR_ARRAY_LIST_IBM,+  pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM,+  pattern GL_EDGE_FLAG_ARRAY_LIST_IBM,+  pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM,+  pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM,+  pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM,+  pattern GL_INDEX_ARRAY_LIST_IBM,+  pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM,+  pattern GL_NORMAL_ARRAY_LIST_IBM,+  pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM,+  pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM,+  pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM,+  pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM,+  pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM,+  pattern GL_VERTEX_ARRAY_LIST_IBM,+  pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM,+  -- * Functions+  glColorPointerListIBM,+  glEdgeFlagPointerListIBM,+  glFogCoordPointerListIBM,+  glIndexPointerListIBM,+  glNormalPointerListIBM,+  glSecondaryColorPointerListIBM,+  glTexCoordPointerListIBM,+  glVertexPointerListIBM+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/INGR.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INGR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing INGR extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.INGR (+  module Graphics.GL.INGR.BlendFuncSeparate,+  module Graphics.GL.INGR.ColorClamp,+  module Graphics.GL.INGR.InterlaceRead+) where++import Graphics.GL.INGR.BlendFuncSeparate+import Graphics.GL.INGR.ColorClamp+import Graphics.GL.INGR.InterlaceRead
+ src/Graphics/GL/INGR/BlendFuncSeparate.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INGR.BlendFuncSeparate+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INGR.BlendFuncSeparate (+  -- * Extension Support+  glGetINGRBlendFuncSeparate,+  gl_INGR_blend_func_separate,+  -- * Functions+  glBlendFuncSeparateINGR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/INGR/ColorClamp.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INGR.ColorClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INGR.ColorClamp (+  -- * Extension Support+  glGetINGRColorClamp,+  gl_INGR_color_clamp,+  -- * Enums+  pattern GL_ALPHA_MAX_CLAMP_INGR,+  pattern GL_ALPHA_MIN_CLAMP_INGR,+  pattern GL_BLUE_MAX_CLAMP_INGR,+  pattern GL_BLUE_MIN_CLAMP_INGR,+  pattern GL_GREEN_MAX_CLAMP_INGR,+  pattern GL_GREEN_MIN_CLAMP_INGR,+  pattern GL_RED_MAX_CLAMP_INGR,+  pattern GL_RED_MIN_CLAMP_INGR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/INGR/InterlaceRead.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INGR.InterlaceRead+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INGR.InterlaceRead (+  -- * Extension Support+  glGetINGRInterlaceRead,+  gl_INGR_interlace_read,+  -- * Enums+  pattern GL_INTERLACE_READ_INGR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/INTEL.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing INTEL extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL (+  module Graphics.GL.INTEL.BlackholeRender,+  module Graphics.GL.INTEL.ConservativeRasterization,+  module Graphics.GL.INTEL.FramebufferCmaa,+  module Graphics.GL.INTEL.MapTexture,+  module Graphics.GL.INTEL.ParallelArrays,+  module Graphics.GL.INTEL.PerformanceQuery+) where++import Graphics.GL.INTEL.BlackholeRender+import Graphics.GL.INTEL.ConservativeRasterization+import Graphics.GL.INTEL.FramebufferCmaa+import Graphics.GL.INTEL.MapTexture+import Graphics.GL.INTEL.ParallelArrays+import Graphics.GL.INTEL.PerformanceQuery
+ src/Graphics/GL/INTEL/BlackholeRender.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.BlackholeRender+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.BlackholeRender (+  -- * Extension Support+  glGetINTELBlackholeRender,+  gl_INTEL_blackhole_render,+  -- * Enums+  pattern GL_BLACKHOLE_RENDER_INTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/INTEL/ConservativeRasterization.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.ConservativeRasterization+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.ConservativeRasterization (+  -- * Extension Support+  glGetINTELConservativeRasterization,+  gl_INTEL_conservative_rasterization,+  -- * Enums+  pattern GL_CONSERVATIVE_RASTERIZATION_INTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/INTEL/FramebufferCmaa.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.FramebufferCmaa+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.FramebufferCmaa (+  -- * Extension Support+  glGetINTELFramebufferCmaa,+  gl_INTEL_framebuffer_CMAA,+  -- * Functions+  glApplyFramebufferAttachmentCMAAINTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/INTEL/MapTexture.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.MapTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.MapTexture (+  -- * Extension Support+  glGetINTELMapTexture,+  gl_INTEL_map_texture,+  -- * Enums+  pattern GL_LAYOUT_DEFAULT_INTEL,+  pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL,+  pattern GL_LAYOUT_LINEAR_INTEL,+  pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL,+  -- * Functions+  glMapTexture2DINTEL,+  glSyncTextureINTEL,+  glUnmapTexture2DINTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/INTEL/ParallelArrays.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.ParallelArrays+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.ParallelArrays (+  -- * Extension Support+  glGetINTELParallelArrays,+  gl_INTEL_parallel_arrays,+  -- * Enums+  pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL,+  pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL,+  pattern GL_PARALLEL_ARRAYS_INTEL,+  pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL,+  pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL,+  -- * Functions+  glColorPointervINTEL,+  glNormalPointervINTEL,+  glTexCoordPointervINTEL,+  glVertexPointervINTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/INTEL/PerformanceQuery.hs view
@@ -0,0 +1,54 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.INTEL.PerformanceQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.INTEL.PerformanceQuery (+  -- * Extension Support+  glGetINTELPerformanceQuery,+  gl_INTEL_performance_query,+  -- * Enums+  pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL,+  pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL,+  pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL,+  pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL,+  pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL,+  pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL,+  pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL,+  pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL,+  pattern GL_PERFQUERY_COUNTER_EVENT_INTEL,+  pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL,+  pattern GL_PERFQUERY_COUNTER_RAW_INTEL,+  pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL,+  pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL,+  pattern GL_PERFQUERY_DONOT_FLUSH_INTEL,+  pattern GL_PERFQUERY_FLUSH_INTEL,+  pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL,+  pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL,+  pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL,+  pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL,+  pattern GL_PERFQUERY_WAIT_INTEL,+  -- * Functions+  glBeginPerfQueryINTEL,+  glCreatePerfQueryINTEL,+  glDeletePerfQueryINTEL,+  glEndPerfQueryINTEL,+  glGetFirstPerfQueryIdINTEL,+  glGetNextPerfQueryIdINTEL,+  glGetPerfCounterInfoINTEL,+  glGetPerfQueryDataINTEL,+  glGetPerfQueryIdByNameINTEL,+  glGetPerfQueryInfoINTEL+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR.hs view
@@ -0,0 +1,39 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing KHR extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR (+  module Graphics.GL.KHR.BlendEquationAdvanced,+  module Graphics.GL.KHR.BlendEquationAdvancedCoherent,+  module Graphics.GL.KHR.ContextFlushControl,+  module Graphics.GL.KHR.DebugCompatibility,+  module Graphics.GL.KHR.DebugCore,+  module Graphics.GL.KHR.NoError,+  module Graphics.GL.KHR.ParallelShaderCompile,+  module Graphics.GL.KHR.Robustness,+  module Graphics.GL.KHR.ShaderSubgroup,+  module Graphics.GL.KHR.TextureCompressionASTCHDR,+  module Graphics.GL.KHR.TextureCompressionASTCLDR+) where++import Graphics.GL.KHR.BlendEquationAdvanced+import Graphics.GL.KHR.BlendEquationAdvancedCoherent+import Graphics.GL.KHR.ContextFlushControl+import Graphics.GL.KHR.DebugCompatibility+import Graphics.GL.KHR.DebugCore+import Graphics.GL.KHR.NoError+import Graphics.GL.KHR.ParallelShaderCompile+import Graphics.GL.KHR.Robustness+import Graphics.GL.KHR.ShaderSubgroup+import Graphics.GL.KHR.TextureCompressionASTCHDR+import Graphics.GL.KHR.TextureCompressionASTCLDR
+ src/Graphics/GL/KHR/BlendEquationAdvanced.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.BlendEquationAdvanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.BlendEquationAdvanced (+  -- * Extension Support+  glGetKHRBlendEquationAdvanced,+  gl_KHR_blend_equation_advanced,+  -- * Enums+  pattern GL_COLORBURN_KHR,+  pattern GL_COLORDODGE_KHR,+  pattern GL_DARKEN_KHR,+  pattern GL_DIFFERENCE_KHR,+  pattern GL_EXCLUSION_KHR,+  pattern GL_HARDLIGHT_KHR,+  pattern GL_HSL_COLOR_KHR,+  pattern GL_HSL_HUE_KHR,+  pattern GL_HSL_LUMINOSITY_KHR,+  pattern GL_HSL_SATURATION_KHR,+  pattern GL_LIGHTEN_KHR,+  pattern GL_MULTIPLY_KHR,+  pattern GL_OVERLAY_KHR,+  pattern GL_SCREEN_KHR,+  pattern GL_SOFTLIGHT_KHR,+  -- * Functions+  glBlendBarrierKHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR/BlendEquationAdvancedCoherent.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.BlendEquationAdvancedCoherent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.BlendEquationAdvancedCoherent (+  -- * Extension Support+  glGetKHRBlendEquationAdvancedCoherent,+  gl_KHR_blend_equation_advanced_coherent,+  -- * Enums+  pattern GL_BLEND_ADVANCED_COHERENT_KHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/KHR/ContextFlushControl.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.ContextFlushControl+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.ContextFlushControl (+  -- * Extension Support+  glGetKHRContextFlushControl,+  gl_KHR_context_flush_control,+  -- * Enums+  pattern GL_CONTEXT_RELEASE_BEHAVIOR,+  pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH,+  pattern GL_NONE+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/KHR/DebugCompatibility.hs view
@@ -0,0 +1,76 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.DebugCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.DebugCompatibility (+  -- * Extension Support+  glGetKHRDebug,+  gl_KHR_debug,+  -- * Enums+  pattern GL_BUFFER,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_DISPLAY_LIST,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_QUERY,+  pattern GL_SAMPLER,+  pattern GL_SHADER,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_VERTEX_ARRAY,+  -- * Functions+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glGetDebugMessageLog,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glObjectLabel,+  glObjectPtrLabel,+  glPopDebugGroup,+  glPushDebugGroup+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR/DebugCore.hs view
@@ -0,0 +1,75 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.DebugCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.DebugCore (+  -- * Extension Support+  glGetKHRDebug,+  gl_KHR_debug,+  -- * Enums+  pattern GL_BUFFER,+  pattern GL_CONTEXT_FLAG_DEBUG_BIT,+  pattern GL_DEBUG_CALLBACK_FUNCTION,+  pattern GL_DEBUG_CALLBACK_USER_PARAM,+  pattern GL_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_DEBUG_LOGGED_MESSAGES,+  pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH,+  pattern GL_DEBUG_OUTPUT,+  pattern GL_DEBUG_OUTPUT_SYNCHRONOUS,+  pattern GL_DEBUG_SEVERITY_HIGH,+  pattern GL_DEBUG_SEVERITY_LOW,+  pattern GL_DEBUG_SEVERITY_MEDIUM,+  pattern GL_DEBUG_SEVERITY_NOTIFICATION,+  pattern GL_DEBUG_SOURCE_API,+  pattern GL_DEBUG_SOURCE_APPLICATION,+  pattern GL_DEBUG_SOURCE_OTHER,+  pattern GL_DEBUG_SOURCE_SHADER_COMPILER,+  pattern GL_DEBUG_SOURCE_THIRD_PARTY,+  pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM,+  pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,+  pattern GL_DEBUG_TYPE_ERROR,+  pattern GL_DEBUG_TYPE_MARKER,+  pattern GL_DEBUG_TYPE_OTHER,+  pattern GL_DEBUG_TYPE_PERFORMANCE,+  pattern GL_DEBUG_TYPE_POP_GROUP,+  pattern GL_DEBUG_TYPE_PORTABILITY,+  pattern GL_DEBUG_TYPE_PUSH_GROUP,+  pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,+  pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH,+  pattern GL_MAX_DEBUG_LOGGED_MESSAGES,+  pattern GL_MAX_DEBUG_MESSAGE_LENGTH,+  pattern GL_MAX_LABEL_LENGTH,+  pattern GL_PROGRAM,+  pattern GL_PROGRAM_PIPELINE,+  pattern GL_QUERY,+  pattern GL_SAMPLER,+  pattern GL_SHADER,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_VERTEX_ARRAY,+  -- * Functions+  glDebugMessageCallback,+  glDebugMessageControl,+  glDebugMessageInsert,+  glGetDebugMessageLog,+  glGetObjectLabel,+  glGetObjectPtrLabel,+  glGetPointerv,+  glObjectLabel,+  glObjectPtrLabel,+  glPopDebugGroup,+  glPushDebugGroup+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR/NoError.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.NoError+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.NoError (+  -- * Extension Support+  glGetKHRNoError,+  gl_KHR_no_error,+  -- * Enums+  pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/KHR/ParallelShaderCompile.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.ParallelShaderCompile+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.ParallelShaderCompile (+  -- * Extension Support+  glGetKHRParallelShaderCompile,+  gl_KHR_parallel_shader_compile,+  -- * Enums+  pattern GL_COMPLETION_STATUS_KHR,+  pattern GL_MAX_SHADER_COMPILER_THREADS_KHR,+  -- * Functions+  glMaxShaderCompilerThreadsKHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR/Robustness.hs view
@@ -0,0 +1,38 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.Robustness+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.Robustness (+  -- * Extension Support+  glGetKHRRobustness,+  gl_KHR_robustness,+  -- * Enums+  pattern GL_CONTEXT_LOST,+  pattern GL_CONTEXT_ROBUST_ACCESS,+  pattern GL_GUILTY_CONTEXT_RESET,+  pattern GL_INNOCENT_CONTEXT_RESET,+  pattern GL_LOSE_CONTEXT_ON_RESET,+  pattern GL_NO_ERROR,+  pattern GL_NO_RESET_NOTIFICATION,+  pattern GL_RESET_NOTIFICATION_STRATEGY,+  pattern GL_UNKNOWN_CONTEXT_RESET,+  -- * Functions+  glGetGraphicsResetStatus,+  glGetnUniformfv,+  glGetnUniformiv,+  glGetnUniformuiv,+  glReadnPixels+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/KHR/ShaderSubgroup.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.ShaderSubgroup+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.ShaderSubgroup (+  -- * Extension Support+  glGetKHRShaderSubgroup,+  gl_KHR_shader_subgroup,+  -- * Enums+  pattern GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_BASIC_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_QUAD_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR,+  pattern GL_SUBGROUP_FEATURE_VOTE_BIT_KHR,+  pattern GL_SUBGROUP_QUAD_ALL_STAGES_KHR,+  pattern GL_SUBGROUP_SIZE_KHR,+  pattern GL_SUBGROUP_SUPPORTED_FEATURES_KHR,+  pattern GL_SUBGROUP_SUPPORTED_STAGES_KHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/KHR/TextureCompressionASTCHDR.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.TextureCompressionASTCHDR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.TextureCompressionASTCHDR (+  -- * Extension Support+  glGetKHRTextureCompressionASTCHDR,+  gl_KHR_texture_compression_astc_hdr,+  -- * Enums+  pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/KHR/TextureCompressionASTCLDR.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.KHR.TextureCompressionASTCLDR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.KHR.TextureCompressionASTCLDR (+  -- * Extension Support+  glGetKHRTextureCompressionASTCLDR,+  gl_KHR_texture_compression_astc_ldr,+  -- * Enums+  pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR,+  pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,+  pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/MESA.hs view
@@ -0,0 +1,31 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing MESA extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA (+  module Graphics.GL.MESA.FramebufferFlipY,+  module Graphics.GL.MESA.PackInvert,+  module Graphics.GL.MESA.ProgramBinaryFormats,+  module Graphics.GL.MESA.ResizeBuffers,+  module Graphics.GL.MESA.TileRasterOrder,+  module Graphics.GL.MESA.WindowPos,+  module Graphics.GL.MESA.YCbCrTexture+) where++import Graphics.GL.MESA.FramebufferFlipY+import Graphics.GL.MESA.PackInvert+import Graphics.GL.MESA.ProgramBinaryFormats+import Graphics.GL.MESA.ResizeBuffers+import Graphics.GL.MESA.TileRasterOrder+import Graphics.GL.MESA.WindowPos+import Graphics.GL.MESA.YCbCrTexture
+ src/Graphics/GL/MESA/FramebufferFlipY.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.FramebufferFlipY+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.FramebufferFlipY (+  -- * Extension Support+  glGetMESAFramebufferFlipY,+  gl_MESA_framebuffer_flip_y,+  -- * Enums+  pattern GL_FRAMEBUFFER_FLIP_Y_MESA,+  -- * Functions+  glFramebufferParameteriMESA,+  glGetFramebufferParameterivMESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/MESA/PackInvert.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.PackInvert+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.PackInvert (+  -- * Extension Support+  glGetMESAPackInvert,+  gl_MESA_pack_invert,+  -- * Enums+  pattern GL_PACK_INVERT_MESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/MESA/ProgramBinaryFormats.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.ProgramBinaryFormats+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.ProgramBinaryFormats (+  -- * Extension Support+  glGetMESAProgramBinaryFormats,+  gl_MESA_program_binary_formats,+  -- * Enums+  pattern GL_PROGRAM_BINARY_FORMAT_MESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/MESA/ResizeBuffers.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.ResizeBuffers+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.ResizeBuffers (+  -- * Extension Support+  glGetMESAResizeBuffers,+  gl_MESA_resize_buffers,+  -- * Functions+  glResizeBuffersMESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/MESA/TileRasterOrder.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.TileRasterOrder+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.TileRasterOrder (+  -- * Extension Support+  glGetMESATileRasterOrder,+  gl_MESA_tile_raster_order,+  -- * Enums+  pattern GL_TILE_RASTER_ORDER_FIXED_MESA,+  pattern GL_TILE_RASTER_ORDER_INCREASING_X_MESA,+  pattern GL_TILE_RASTER_ORDER_INCREASING_Y_MESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/MESA/WindowPos.hs view
@@ -0,0 +1,45 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.WindowPos+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.WindowPos (+  -- * Extension Support+  glGetMESAWindowPos,+  gl_MESA_window_pos,+  -- * Functions+  glWindowPos2dMESA,+  glWindowPos2dvMESA,+  glWindowPos2fMESA,+  glWindowPos2fvMESA,+  glWindowPos2iMESA,+  glWindowPos2ivMESA,+  glWindowPos2sMESA,+  glWindowPos2svMESA,+  glWindowPos3dMESA,+  glWindowPos3dvMESA,+  glWindowPos3fMESA,+  glWindowPos3fvMESA,+  glWindowPos3iMESA,+  glWindowPos3ivMESA,+  glWindowPos3sMESA,+  glWindowPos3svMESA,+  glWindowPos4dMESA,+  glWindowPos4dvMESA,+  glWindowPos4fMESA,+  glWindowPos4fvMESA,+  glWindowPos4iMESA,+  glWindowPos4ivMESA,+  glWindowPos4sMESA,+  glWindowPos4svMESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/MESA/YCbCrTexture.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESA.YCbCrTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESA.YCbCrTexture (+  -- * Extension Support+  glGetMESAYCbCrTexture,+  gl_MESA_ycbcr_texture,+  -- * Enums+  pattern GL_UNSIGNED_SHORT_8_8_MESA,+  pattern GL_UNSIGNED_SHORT_8_8_REV_MESA,+  pattern GL_YCBCR_MESA+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/MESAX.hs view
@@ -0,0 +1,19 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESAX+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing MESAX extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.MESAX (+  module Graphics.GL.MESAX.TextureStack+) where++import Graphics.GL.MESAX.TextureStack
+ src/Graphics/GL/MESAX/TextureStack.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.MESAX.TextureStack+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.MESAX.TextureStack (+  -- * Extension Support+  glGetMESAXTextureStack,+  gl_MESAX_texture_stack,+  -- * Enums+  pattern GL_PROXY_TEXTURE_1D_STACK_MESAX,+  pattern GL_PROXY_TEXTURE_2D_STACK_MESAX,+  pattern GL_TEXTURE_1D_STACK_BINDING_MESAX,+  pattern GL_TEXTURE_1D_STACK_MESAX,+  pattern GL_TEXTURE_2D_STACK_BINDING_MESAX,+  pattern GL_TEXTURE_2D_STACK_MESAX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV.hs view
@@ -0,0 +1,205 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing NV extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.NV (+  module Graphics.GL.NV.AlphaToCoverageDitherControl,+  module Graphics.GL.NV.BindlessMultiDrawIndirect,+  module Graphics.GL.NV.BindlessMultiDrawIndirectCount,+  module Graphics.GL.NV.BindlessTexture,+  module Graphics.GL.NV.BlendEquationAdvanced,+  module Graphics.GL.NV.BlendEquationAdvancedCoherent,+  module Graphics.GL.NV.BlendMinmaxFactor,+  module Graphics.GL.NV.ClipSpaceWScaling,+  module Graphics.GL.NV.CommandList,+  module Graphics.GL.NV.ComputeProgram5,+  module Graphics.GL.NV.ConditionalRender,+  module Graphics.GL.NV.ConservativeRaster,+  module Graphics.GL.NV.ConservativeRasterDilate,+  module Graphics.GL.NV.ConservativeRasterPreSnap,+  module Graphics.GL.NV.ConservativeRasterPreSnapTriangles,+  module Graphics.GL.NV.CopyDepthToColor,+  module Graphics.GL.NV.CopyImage,+  module Graphics.GL.NV.DeepTexture3D,+  module Graphics.GL.NV.DepthBufferFloat,+  module Graphics.GL.NV.DepthClamp,+  module Graphics.GL.NV.DrawTexture,+  module Graphics.GL.NV.DrawVulkanImage,+  module Graphics.GL.NV.Evaluators,+  module Graphics.GL.NV.ExplicitMultisample,+  module Graphics.GL.NV.Fence,+  module Graphics.GL.NV.FillRectangle,+  module Graphics.GL.NV.FloatBuffer,+  module Graphics.GL.NV.FogDistance,+  module Graphics.GL.NV.FragmentCoverageToColor,+  module Graphics.GL.NV.FragmentProgram,+  module Graphics.GL.NV.FragmentProgram2,+  module Graphics.GL.NV.FramebufferMixedSamples,+  module Graphics.GL.NV.FramebufferMultisampleCoverage,+  module Graphics.GL.NV.GPUMulticast,+  module Graphics.GL.NV.GPUProgram4,+  module Graphics.GL.NV.GPUProgram5,+  module Graphics.GL.NV.GPUShader5,+  module Graphics.GL.NV.GeometryProgram4,+  module Graphics.GL.NV.HalfFloat,+  module Graphics.GL.NV.InternalformatSampleQuery,+  module Graphics.GL.NV.LightMaxExponent,+  module Graphics.GL.NV.MemoryAttachment,+  module Graphics.GL.NV.MeshShader,+  module Graphics.GL.NV.MultisampleCoverage,+  module Graphics.GL.NV.MultisampleFilterHint,+  module Graphics.GL.NV.OcclusionQuery,+  module Graphics.GL.NV.PackedDepthStencil,+  module Graphics.GL.NV.ParameterBufferObject,+  module Graphics.GL.NV.PathRenderingCompatibility,+  module Graphics.GL.NV.PathRenderingCore,+  module Graphics.GL.NV.PathRenderingSharedEdge,+  module Graphics.GL.NV.PixelDataRange,+  module Graphics.GL.NV.PointSprite,+  module Graphics.GL.NV.PresentVideo,+  module Graphics.GL.NV.PrimitiveRestart,+  module Graphics.GL.NV.QueryResource,+  module Graphics.GL.NV.QueryResourceTag,+  module Graphics.GL.NV.RegisterCombiners,+  module Graphics.GL.NV.RegisterCombiners2,+  module Graphics.GL.NV.RepresentativeFragmentTest,+  module Graphics.GL.NV.RobustnessVideoMemoryPurge,+  module Graphics.GL.NV.SampleLocations,+  module Graphics.GL.NV.ScissorExclusive,+  module Graphics.GL.NV.ShaderBufferLoad,+  module Graphics.GL.NV.ShaderBufferStore,+  module Graphics.GL.NV.ShaderSubgroupPartitioned,+  module Graphics.GL.NV.ShaderThreadGroup,+  module Graphics.GL.NV.ShadingRateImage,+  module Graphics.GL.NV.TessellationProgram5,+  module Graphics.GL.NV.TexgenEmboss,+  module Graphics.GL.NV.TexgenReflection,+  module Graphics.GL.NV.TextureBarrier,+  module Graphics.GL.NV.TextureEnvCombine4,+  module Graphics.GL.NV.TextureExpandNormal,+  module Graphics.GL.NV.TextureMultisample,+  module Graphics.GL.NV.TextureRectangle,+  module Graphics.GL.NV.TextureShader,+  module Graphics.GL.NV.TextureShader2,+  module Graphics.GL.NV.TextureShader3,+  module Graphics.GL.NV.TransformFeedback,+  module Graphics.GL.NV.TransformFeedback2,+  module Graphics.GL.NV.UniformBufferUnifiedMemory,+  module Graphics.GL.NV.VDPAUInterop,+  module Graphics.GL.NV.VDPAUInterop2,+  module Graphics.GL.NV.VertexArrayRange,+  module Graphics.GL.NV.VertexArrayRange2,+  module Graphics.GL.NV.VertexAttribInteger64Bit,+  module Graphics.GL.NV.VertexBufferUnifiedMemory,+  module Graphics.GL.NV.VertexProgram,+  module Graphics.GL.NV.VertexProgram2Option,+  module Graphics.GL.NV.VertexProgram3,+  module Graphics.GL.NV.VertexProgram4,+  module Graphics.GL.NV.VideoCapture,+  module Graphics.GL.NV.ViewportSwizzle+) where++import Graphics.GL.NV.AlphaToCoverageDitherControl+import Graphics.GL.NV.BindlessMultiDrawIndirect+import Graphics.GL.NV.BindlessMultiDrawIndirectCount+import Graphics.GL.NV.BindlessTexture+import Graphics.GL.NV.BlendEquationAdvanced+import Graphics.GL.NV.BlendEquationAdvancedCoherent+import Graphics.GL.NV.BlendMinmaxFactor+import Graphics.GL.NV.ClipSpaceWScaling+import Graphics.GL.NV.CommandList+import Graphics.GL.NV.ComputeProgram5+import Graphics.GL.NV.ConditionalRender+import Graphics.GL.NV.ConservativeRaster+import Graphics.GL.NV.ConservativeRasterDilate+import Graphics.GL.NV.ConservativeRasterPreSnap+import Graphics.GL.NV.ConservativeRasterPreSnapTriangles+import Graphics.GL.NV.CopyDepthToColor+import Graphics.GL.NV.CopyImage+import Graphics.GL.NV.DeepTexture3D+import Graphics.GL.NV.DepthBufferFloat+import Graphics.GL.NV.DepthClamp+import Graphics.GL.NV.DrawTexture+import Graphics.GL.NV.DrawVulkanImage+import Graphics.GL.NV.Evaluators+import Graphics.GL.NV.ExplicitMultisample+import Graphics.GL.NV.Fence+import Graphics.GL.NV.FillRectangle+import Graphics.GL.NV.FloatBuffer+import Graphics.GL.NV.FogDistance+import Graphics.GL.NV.FragmentCoverageToColor+import Graphics.GL.NV.FragmentProgram+import Graphics.GL.NV.FragmentProgram2+import Graphics.GL.NV.FramebufferMixedSamples+import Graphics.GL.NV.FramebufferMultisampleCoverage+import Graphics.GL.NV.GPUMulticast+import Graphics.GL.NV.GPUProgram4+import Graphics.GL.NV.GPUProgram5+import Graphics.GL.NV.GPUShader5+import Graphics.GL.NV.GeometryProgram4+import Graphics.GL.NV.HalfFloat+import Graphics.GL.NV.InternalformatSampleQuery+import Graphics.GL.NV.LightMaxExponent+import Graphics.GL.NV.MemoryAttachment+import Graphics.GL.NV.MeshShader+import Graphics.GL.NV.MultisampleCoverage+import Graphics.GL.NV.MultisampleFilterHint+import Graphics.GL.NV.OcclusionQuery+import Graphics.GL.NV.PackedDepthStencil+import Graphics.GL.NV.ParameterBufferObject+import Graphics.GL.NV.PathRenderingCompatibility+import Graphics.GL.NV.PathRenderingCore+import Graphics.GL.NV.PathRenderingSharedEdge+import Graphics.GL.NV.PixelDataRange+import Graphics.GL.NV.PointSprite+import Graphics.GL.NV.PresentVideo+import Graphics.GL.NV.PrimitiveRestart+import Graphics.GL.NV.QueryResource+import Graphics.GL.NV.QueryResourceTag+import Graphics.GL.NV.RegisterCombiners+import Graphics.GL.NV.RegisterCombiners2+import Graphics.GL.NV.RepresentativeFragmentTest+import Graphics.GL.NV.RobustnessVideoMemoryPurge+import Graphics.GL.NV.SampleLocations+import Graphics.GL.NV.ScissorExclusive+import Graphics.GL.NV.ShaderBufferLoad+import Graphics.GL.NV.ShaderBufferStore+import Graphics.GL.NV.ShaderSubgroupPartitioned+import Graphics.GL.NV.ShaderThreadGroup+import Graphics.GL.NV.ShadingRateImage+import Graphics.GL.NV.TessellationProgram5+import Graphics.GL.NV.TexgenEmboss+import Graphics.GL.NV.TexgenReflection+import Graphics.GL.NV.TextureBarrier+import Graphics.GL.NV.TextureEnvCombine4+import Graphics.GL.NV.TextureExpandNormal+import Graphics.GL.NV.TextureMultisample+import Graphics.GL.NV.TextureRectangle+import Graphics.GL.NV.TextureShader+import Graphics.GL.NV.TextureShader2+import Graphics.GL.NV.TextureShader3+import Graphics.GL.NV.TransformFeedback+import Graphics.GL.NV.TransformFeedback2+import Graphics.GL.NV.UniformBufferUnifiedMemory+import Graphics.GL.NV.VDPAUInterop+import Graphics.GL.NV.VDPAUInterop2+import Graphics.GL.NV.VertexArrayRange+import Graphics.GL.NV.VertexArrayRange2+import Graphics.GL.NV.VertexAttribInteger64Bit+import Graphics.GL.NV.VertexBufferUnifiedMemory+import Graphics.GL.NV.VertexProgram+import Graphics.GL.NV.VertexProgram2Option+import Graphics.GL.NV.VertexProgram3+import Graphics.GL.NV.VertexProgram4+import Graphics.GL.NV.VideoCapture+import Graphics.GL.NV.ViewportSwizzle
+ src/Graphics/GL/NV/AlphaToCoverageDitherControl.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.AlphaToCoverageDitherControl+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.AlphaToCoverageDitherControl (+  -- * Extension Support+  glGetNVAlphaToCoverageDitherControl,+  gl_NV_alpha_to_coverage_dither_control,+  -- * Enums+  pattern GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV,+  pattern GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV,+  pattern GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV,+  pattern GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV,+  -- * Functions+  glAlphaToCoverageDitherControlNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/BindlessMultiDrawIndirect.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BindlessMultiDrawIndirect+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BindlessMultiDrawIndirect (+  -- * Extension Support+  glGetNVBindlessMultiDrawIndirect,+  gl_NV_bindless_multi_draw_indirect,+  -- * Functions+  glMultiDrawArraysIndirectBindlessNV,+  glMultiDrawElementsIndirectBindlessNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/BindlessMultiDrawIndirectCount.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BindlessMultiDrawIndirectCount+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BindlessMultiDrawIndirectCount (+  -- * Extension Support+  glGetNVBindlessMultiDrawIndirectCount,+  gl_NV_bindless_multi_draw_indirect_count,+  -- * Functions+  glMultiDrawArraysIndirectBindlessCountNV,+  glMultiDrawElementsIndirectBindlessCountNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/BindlessTexture.hs view
@@ -0,0 +1,34 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BindlessTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BindlessTexture (+  -- * Extension Support+  glGetNVBindlessTexture,+  gl_NV_bindless_texture,+  -- * Functions+  glGetImageHandleNV,+  glGetTextureHandleNV,+  glGetTextureSamplerHandleNV,+  glIsImageHandleResidentNV,+  glIsTextureHandleResidentNV,+  glMakeImageHandleNonResidentNV,+  glMakeImageHandleResidentNV,+  glMakeTextureHandleNonResidentNV,+  glMakeTextureHandleResidentNV,+  glProgramUniformHandleui64NV,+  glProgramUniformHandleui64vNV,+  glUniformHandleui64NV,+  glUniformHandleui64vNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/BlendEquationAdvanced.hs view
@@ -0,0 +1,77 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BlendEquationAdvanced+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BlendEquationAdvanced (+  -- * Extension Support+  glGetNVBlendEquationAdvanced,+  gl_NV_blend_equation_advanced,+  -- * Enums+  pattern GL_BLEND_OVERLAP_NV,+  pattern GL_BLEND_PREMULTIPLIED_SRC_NV,+  pattern GL_BLUE_NV,+  pattern GL_COLORBURN_NV,+  pattern GL_COLORDODGE_NV,+  pattern GL_CONJOINT_NV,+  pattern GL_CONTRAST_NV,+  pattern GL_DARKEN_NV,+  pattern GL_DIFFERENCE_NV,+  pattern GL_DISJOINT_NV,+  pattern GL_DST_ATOP_NV,+  pattern GL_DST_IN_NV,+  pattern GL_DST_NV,+  pattern GL_DST_OUT_NV,+  pattern GL_DST_OVER_NV,+  pattern GL_EXCLUSION_NV,+  pattern GL_GREEN_NV,+  pattern GL_HARDLIGHT_NV,+  pattern GL_HARDMIX_NV,+  pattern GL_HSL_COLOR_NV,+  pattern GL_HSL_HUE_NV,+  pattern GL_HSL_LUMINOSITY_NV,+  pattern GL_HSL_SATURATION_NV,+  pattern GL_INVERT,+  pattern GL_INVERT_OVG_NV,+  pattern GL_INVERT_RGB_NV,+  pattern GL_LIGHTEN_NV,+  pattern GL_LINEARBURN_NV,+  pattern GL_LINEARDODGE_NV,+  pattern GL_LINEARLIGHT_NV,+  pattern GL_MINUS_CLAMPED_NV,+  pattern GL_MINUS_NV,+  pattern GL_MULTIPLY_NV,+  pattern GL_OVERLAY_NV,+  pattern GL_PINLIGHT_NV,+  pattern GL_PLUS_CLAMPED_ALPHA_NV,+  pattern GL_PLUS_CLAMPED_NV,+  pattern GL_PLUS_DARKER_NV,+  pattern GL_PLUS_NV,+  pattern GL_RED_NV,+  pattern GL_SCREEN_NV,+  pattern GL_SOFTLIGHT_NV,+  pattern GL_SRC_ATOP_NV,+  pattern GL_SRC_IN_NV,+  pattern GL_SRC_NV,+  pattern GL_SRC_OUT_NV,+  pattern GL_SRC_OVER_NV,+  pattern GL_UNCORRELATED_NV,+  pattern GL_VIVIDLIGHT_NV,+  pattern GL_XOR_NV,+  pattern GL_ZERO,+  -- * Functions+  glBlendBarrierNV,+  glBlendParameteriNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/BlendEquationAdvancedCoherent.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BlendEquationAdvancedCoherent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BlendEquationAdvancedCoherent (+  -- * Extension Support+  glGetNVBlendEquationAdvancedCoherent,+  gl_NV_blend_equation_advanced_coherent,+  -- * Enums+  pattern GL_BLEND_ADVANCED_COHERENT_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/BlendMinmaxFactor.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.BlendMinmaxFactor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.BlendMinmaxFactor (+  -- * Extension Support+  glGetNVBlendMinmaxFactor,+  gl_NV_blend_minmax_factor,+  -- * Enums+  pattern GL_FACTOR_MAX_AMD,+  pattern GL_FACTOR_MIN_AMD+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ClipSpaceWScaling.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ClipSpaceWScaling+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ClipSpaceWScaling (+  -- * Extension Support+  glGetNVClipSpaceWScaling,+  gl_NV_clip_space_w_scaling,+  -- * Enums+  pattern GL_VIEWPORT_POSITION_W_SCALE_NV,+  pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV,+  pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV,+  -- * Functions+  glViewportPositionWScaleNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/CommandList.hs view
@@ -0,0 +1,60 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.CommandList+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.CommandList (+  -- * Extension Support+  glGetNVCommandList,+  gl_NV_command_list,+  -- * Enums+  pattern GL_ALPHA_REF_COMMAND_NV,+  pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV,+  pattern GL_BLEND_COLOR_COMMAND_NV,+  pattern GL_DRAW_ARRAYS_COMMAND_NV,+  pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV,+  pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV,+  pattern GL_DRAW_ELEMENTS_COMMAND_NV,+  pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV,+  pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV,+  pattern GL_ELEMENT_ADDRESS_COMMAND_NV,+  pattern GL_FRONT_FACE_COMMAND_NV,+  pattern GL_LINE_WIDTH_COMMAND_NV,+  pattern GL_NOP_COMMAND_NV,+  pattern GL_POLYGON_OFFSET_COMMAND_NV,+  pattern GL_SCISSOR_COMMAND_NV,+  pattern GL_STENCIL_REF_COMMAND_NV,+  pattern GL_TERMINATE_SEQUENCE_COMMAND_NV,+  pattern GL_UNIFORM_ADDRESS_COMMAND_NV,+  pattern GL_VIEWPORT_COMMAND_NV,+  -- * Functions+  glCallCommandListNV,+  glCommandListSegmentsNV,+  glCompileCommandListNV,+  glCreateCommandListsNV,+  glCreateStatesNV,+  glDeleteCommandListsNV,+  glDeleteStatesNV,+  glDrawCommandsAddressNV,+  glDrawCommandsNV,+  glDrawCommandsStatesAddressNV,+  glDrawCommandsStatesNV,+  glGetCommandHeaderNV,+  glGetStageIndexNV,+  glIsCommandListNV,+  glIsStateNV,+  glListDrawCommandsStatesClientNV,+  glStateCaptureNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ComputeProgram5.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ComputeProgram5+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ComputeProgram5 (+  -- * Extension Support+  glGetNVComputeProgram5,+  gl_NV_compute_program5,+  -- * Enums+  pattern GL_COMPUTE_PROGRAM_NV,+  pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ConditionalRender.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ConditionalRender+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ConditionalRender (+  -- * Extension Support+  glGetNVConditionalRender,+  gl_NV_conditional_render,+  -- * Enums+  pattern GL_QUERY_BY_REGION_NO_WAIT_NV,+  pattern GL_QUERY_BY_REGION_WAIT_NV,+  pattern GL_QUERY_NO_WAIT_NV,+  pattern GL_QUERY_WAIT_NV,+  -- * Functions+  glBeginConditionalRenderNV,+  glEndConditionalRenderNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ConservativeRaster.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ConservativeRaster+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ConservativeRaster (+  -- * Extension Support+  glGetNVConservativeRaster,+  gl_NV_conservative_raster,+  -- * Enums+  pattern GL_CONSERVATIVE_RASTERIZATION_NV,+  pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV,+  pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV,+  pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV,+  -- * Functions+  glSubpixelPrecisionBiasNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ConservativeRasterDilate.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ConservativeRasterDilate+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ConservativeRasterDilate (+  -- * Extension Support+  glGetNVConservativeRasterDilate,+  gl_NV_conservative_raster_dilate,+  -- * Enums+  pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV,+  pattern GL_CONSERVATIVE_RASTER_DILATE_NV,+  pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV,+  -- * Functions+  glConservativeRasterParameterfNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ConservativeRasterPreSnap.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ConservativeRasterPreSnap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ConservativeRasterPreSnap (+  -- * Extension Support+  glGetNVConservativeRasterPreSnap,+  gl_NV_conservative_raster_pre_snap,+  -- * Enums+  pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ConservativeRasterPreSnapTriangles.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ConservativeRasterPreSnapTriangles+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ConservativeRasterPreSnapTriangles (+  -- * Extension Support+  glGetNVConservativeRasterPreSnapTriangles,+  gl_NV_conservative_raster_pre_snap_triangles,+  -- * Enums+  pattern GL_CONSERVATIVE_RASTER_MODE_NV,+  pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV,+  pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV,+  -- * Functions+  glConservativeRasterParameteriNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/CopyDepthToColor.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.CopyDepthToColor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.CopyDepthToColor (+  -- * Extension Support+  glGetNVCopyDepthToColor,+  gl_NV_copy_depth_to_color,+  -- * Enums+  pattern GL_DEPTH_STENCIL_TO_BGRA_NV,+  pattern GL_DEPTH_STENCIL_TO_RGBA_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/CopyImage.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.CopyImage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.CopyImage (+  -- * Extension Support+  glGetNVCopyImage,+  gl_NV_copy_image,+  -- * Functions+  glCopyImageSubDataNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/DeepTexture3D.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.DeepTexture3D+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.DeepTexture3D (+  -- * Extension Support+  glGetNVDeepTexture3D,+  gl_NV_deep_texture3D,+  -- * Enums+  pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV,+  pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/DepthBufferFloat.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.DepthBufferFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.DepthBufferFloat (+  -- * Extension Support+  glGetNVDepthBufferFloat,+  gl_NV_depth_buffer_float,+  -- * Enums+  pattern GL_DEPTH32F_STENCIL8_NV,+  pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV,+  pattern GL_DEPTH_COMPONENT32F_NV,+  pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV,+  -- * Functions+  glClearDepthdNV,+  glDepthBoundsdNV,+  glDepthRangedNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/DepthClamp.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.DepthClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.DepthClamp (+  -- * Extension Support+  glGetNVDepthClamp,+  gl_NV_depth_clamp,+  -- * Enums+  pattern GL_DEPTH_CLAMP_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/DrawTexture.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.DrawTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.DrawTexture (+  -- * Extension Support+  glGetNVDrawTexture,+  gl_NV_draw_texture,+  -- * Functions+  glDrawTextureNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/DrawVulkanImage.hs view
@@ -0,0 +1,26 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.DrawVulkanImage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.DrawVulkanImage (+  -- * Extension Support+  glGetNVDrawVulkanImage,+  gl_NV_draw_vulkan_image,+  -- * Functions+  glDrawVkImageNV,+  glGetVkProcAddrNV,+  glSignalVkFenceNV,+  glSignalVkSemaphoreNV,+  glWaitVkSemaphoreNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/Evaluators.hs view
@@ -0,0 +1,57 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.Evaluators+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.Evaluators (+  -- * Extension Support+  glGetNVEvaluators,+  gl_NV_evaluators,+  -- * Enums+  pattern GL_EVAL_2D_NV,+  pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV,+  pattern GL_EVAL_TRIANGULAR_2D_NV,+  pattern GL_EVAL_VERTEX_ATTRIB0_NV,+  pattern GL_EVAL_VERTEX_ATTRIB10_NV,+  pattern GL_EVAL_VERTEX_ATTRIB11_NV,+  pattern GL_EVAL_VERTEX_ATTRIB12_NV,+  pattern GL_EVAL_VERTEX_ATTRIB13_NV,+  pattern GL_EVAL_VERTEX_ATTRIB14_NV,+  pattern GL_EVAL_VERTEX_ATTRIB15_NV,+  pattern GL_EVAL_VERTEX_ATTRIB1_NV,+  pattern GL_EVAL_VERTEX_ATTRIB2_NV,+  pattern GL_EVAL_VERTEX_ATTRIB3_NV,+  pattern GL_EVAL_VERTEX_ATTRIB4_NV,+  pattern GL_EVAL_VERTEX_ATTRIB5_NV,+  pattern GL_EVAL_VERTEX_ATTRIB6_NV,+  pattern GL_EVAL_VERTEX_ATTRIB7_NV,+  pattern GL_EVAL_VERTEX_ATTRIB8_NV,+  pattern GL_EVAL_VERTEX_ATTRIB9_NV,+  pattern GL_MAP_ATTRIB_U_ORDER_NV,+  pattern GL_MAP_ATTRIB_V_ORDER_NV,+  pattern GL_MAP_TESSELLATION_NV,+  pattern GL_MAX_MAP_TESSELLATION_NV,+  pattern GL_MAX_RATIONAL_EVAL_ORDER_NV,+  -- * Functions+  glEvalMapsNV,+  glGetMapAttribParameterfvNV,+  glGetMapAttribParameterivNV,+  glGetMapControlPointsNV,+  glGetMapParameterfvNV,+  glGetMapParameterivNV,+  glMapControlPointsNV,+  glMapParameterfvNV,+  glMapParameterivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ExplicitMultisample.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ExplicitMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ExplicitMultisample (+  -- * Extension Support+  glGetNVExplicitMultisample,+  gl_NV_explicit_multisample,+  -- * Enums+  pattern GL_INT_SAMPLER_RENDERBUFFER_NV,+  pattern GL_MAX_SAMPLE_MASK_WORDS_NV,+  pattern GL_SAMPLER_RENDERBUFFER_NV,+  pattern GL_SAMPLE_MASK_NV,+  pattern GL_SAMPLE_MASK_VALUE_NV,+  pattern GL_SAMPLE_POSITION_NV,+  pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV,+  pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV,+  pattern GL_TEXTURE_RENDERBUFFER_NV,+  pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV,+  -- * Functions+  glGetMultisamplefvNV,+  glSampleMaskIndexedNV,+  glTexRenderbufferNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/Fence.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.Fence+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.Fence (+  -- * Extension Support+  glGetNVFence,+  gl_NV_fence,+  -- * Enums+  pattern GL_ALL_COMPLETED_NV,+  pattern GL_FENCE_CONDITION_NV,+  pattern GL_FENCE_STATUS_NV,+  -- * Functions+  glDeleteFencesNV,+  glFinishFenceNV,+  glGenFencesNV,+  glGetFenceivNV,+  glIsFenceNV,+  glSetFenceNV,+  glTestFenceNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/FillRectangle.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FillRectangle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FillRectangle (+  -- * Extension Support+  glGetNVFillRectangle,+  gl_NV_fill_rectangle,+  -- * Enums+  pattern GL_FILL_RECTANGLE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/FloatBuffer.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FloatBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FloatBuffer (+  -- * Extension Support+  glGetNVFloatBuffer,+  gl_NV_float_buffer,+  -- * Enums+  pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV,+  pattern GL_FLOAT_R16_NV,+  pattern GL_FLOAT_R32_NV,+  pattern GL_FLOAT_RG16_NV,+  pattern GL_FLOAT_RG32_NV,+  pattern GL_FLOAT_RGB16_NV,+  pattern GL_FLOAT_RGB32_NV,+  pattern GL_FLOAT_RGBA16_NV,+  pattern GL_FLOAT_RGBA32_NV,+  pattern GL_FLOAT_RGBA_MODE_NV,+  pattern GL_FLOAT_RGBA_NV,+  pattern GL_FLOAT_RGB_NV,+  pattern GL_FLOAT_RG_NV,+  pattern GL_FLOAT_R_NV,+  pattern GL_TEXTURE_FLOAT_COMPONENTS_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/FogDistance.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FogDistance+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FogDistance (+  -- * Extension Support+  glGetNVFogDistance,+  gl_NV_fog_distance,+  -- * Enums+  pattern GL_EYE_PLANE,+  pattern GL_EYE_PLANE_ABSOLUTE_NV,+  pattern GL_EYE_RADIAL_NV,+  pattern GL_FOG_DISTANCE_MODE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/FragmentCoverageToColor.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FragmentCoverageToColor+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FragmentCoverageToColor (+  -- * Extension Support+  glGetNVFragmentCoverageToColor,+  gl_NV_fragment_coverage_to_color,+  -- * Enums+  pattern GL_FRAGMENT_COVERAGE_COLOR_NV,+  pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV,+  -- * Functions+  glFragmentCoverageColorNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/FragmentProgram.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FragmentProgram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FragmentProgram (+  -- * Extension Support+  glGetNVFragmentProgram,+  gl_NV_fragment_program,+  -- * Enums+  pattern GL_FRAGMENT_PROGRAM_BINDING_NV,+  pattern GL_FRAGMENT_PROGRAM_NV,+  pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,+  pattern GL_MAX_TEXTURE_COORDS_NV,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV,+  pattern GL_PROGRAM_ERROR_STRING_NV,+  -- * Functions+  glGetProgramNamedParameterdvNV,+  glGetProgramNamedParameterfvNV,+  glProgramNamedParameter4dNV,+  glProgramNamedParameter4dvNV,+  glProgramNamedParameter4fNV,+  glProgramNamedParameter4fvNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/FragmentProgram2.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FragmentProgram2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FragmentProgram2 (+  -- * Extension Support+  glGetNVFragmentProgram2,+  gl_NV_fragment_program2,+  -- * Enums+  pattern GL_MAX_PROGRAM_CALL_DEPTH_NV,+  pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV,+  pattern GL_MAX_PROGRAM_IF_DEPTH_NV,+  pattern GL_MAX_PROGRAM_LOOP_COUNT_NV,+  pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/FramebufferMixedSamples.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FramebufferMixedSamples+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FramebufferMixedSamples (+  -- * Extension Support+  glGetNVFramebufferMixedSamples,+  gl_NV_framebuffer_mixed_samples,+  -- * Enums+  pattern GL_COLOR_SAMPLES_NV,+  pattern GL_COVERAGE_MODULATION_NV,+  pattern GL_COVERAGE_MODULATION_TABLE_NV,+  pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV,+  pattern GL_DEPTH_SAMPLES_NV,+  pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT,+  pattern GL_MAX_RASTER_SAMPLES_EXT,+  pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV,+  pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV,+  pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT,+  pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT,+  pattern GL_RASTER_MULTISAMPLE_EXT,+  pattern GL_RASTER_SAMPLES_EXT,+  pattern GL_STENCIL_SAMPLES_NV,+  -- * Functions+  glCoverageModulationNV,+  glCoverageModulationTableNV,+  glGetCoverageModulationTableNV,+  glRasterSamplesEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/FramebufferMultisampleCoverage.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.FramebufferMultisampleCoverage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.FramebufferMultisampleCoverage (+  -- * Extension Support+  glGetNVFramebufferMultisampleCoverage,+  gl_NV_framebuffer_multisample_coverage,+  -- * Enums+  pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV,+  pattern GL_MULTISAMPLE_COVERAGE_MODES_NV,+  pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV,+  pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV,+  -- * Functions+  glRenderbufferStorageMultisampleCoverageNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/GPUMulticast.hs view
@@ -0,0 +1,41 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.GPUMulticast+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.GPUMulticast (+  -- * Extension Support+  glGetNVGPUMulticast,+  gl_NV_gpu_multicast,+  -- * Enums+  pattern GL_MULTICAST_GPUS_NV,+  pattern GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV,+  pattern GL_PER_GPU_STORAGE_BIT_NV,+  pattern GL_PER_GPU_STORAGE_NV,+  pattern GL_RENDER_GPU_MASK_NV,+  -- * Functions+  glMulticastBarrierNV,+  glMulticastBlitFramebufferNV,+  glMulticastBufferSubDataNV,+  glMulticastCopyBufferSubDataNV,+  glMulticastCopyImageSubDataNV,+  glMulticastFramebufferSampleLocationsfvNV,+  glMulticastGetQueryObjecti64vNV,+  glMulticastGetQueryObjectivNV,+  glMulticastGetQueryObjectui64vNV,+  glMulticastGetQueryObjectuivNV,+  glMulticastWaitSyncNV,+  glRenderGpuMaskNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/GPUProgram4.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.GPUProgram4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.GPUProgram4 (+  -- * Extension Support+  glGetNVGPUProgram4,+  gl_NV_gpu_program4,+  -- * Enums+  pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV,+  pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV,+  pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV,+  pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV,+  pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV,+  pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV,+  pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV,+  pattern GL_PROGRAM_RESULT_COMPONENTS_NV,+  -- * Functions+  glGetProgramEnvParameterIivNV,+  glGetProgramEnvParameterIuivNV,+  glGetProgramLocalParameterIivNV,+  glGetProgramLocalParameterIuivNV,+  glProgramEnvParameterI4iNV,+  glProgramEnvParameterI4ivNV,+  glProgramEnvParameterI4uiNV,+  glProgramEnvParameterI4uivNV,+  glProgramEnvParametersI4ivNV,+  glProgramEnvParametersI4uivNV,+  glProgramLocalParameterI4iNV,+  glProgramLocalParameterI4ivNV,+  glProgramLocalParameterI4uiNV,+  glProgramLocalParameterI4uivNV,+  glProgramLocalParametersI4ivNV,+  glProgramLocalParametersI4uivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/GPUProgram5.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.GPUProgram5+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.GPUProgram5 (+  -- * Extension Support+  glGetNVGPUProgram5,+  gl_NV_gpu_program5,+  -- * Enums+  pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV,+  pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV,+  pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV,+  pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV,+  pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV,+  pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV,+  pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV,+  pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV,+  -- * Functions+  glGetProgramSubroutineParameteruivNV,+  glProgramSubroutineParametersuivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/GPUShader5.hs view
@@ -0,0 +1,86 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.GPUShader5+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.GPUShader5 (+  -- * Extension Support+  glGetNVGPUShader5,+  gl_NV_gpu_shader5,+  -- * Enums+  pattern GL_FLOAT16_NV,+  pattern GL_FLOAT16_VEC2_NV,+  pattern GL_FLOAT16_VEC3_NV,+  pattern GL_FLOAT16_VEC4_NV,+  pattern GL_INT16_NV,+  pattern GL_INT16_VEC2_NV,+  pattern GL_INT16_VEC3_NV,+  pattern GL_INT16_VEC4_NV,+  pattern GL_INT64_NV,+  pattern GL_INT64_VEC2_NV,+  pattern GL_INT64_VEC3_NV,+  pattern GL_INT64_VEC4_NV,+  pattern GL_INT8_NV,+  pattern GL_INT8_VEC2_NV,+  pattern GL_INT8_VEC3_NV,+  pattern GL_INT8_VEC4_NV,+  pattern GL_PATCHES,+  pattern GL_UNSIGNED_INT16_NV,+  pattern GL_UNSIGNED_INT16_VEC2_NV,+  pattern GL_UNSIGNED_INT16_VEC3_NV,+  pattern GL_UNSIGNED_INT16_VEC4_NV,+  pattern GL_UNSIGNED_INT64_NV,+  pattern GL_UNSIGNED_INT64_VEC2_NV,+  pattern GL_UNSIGNED_INT64_VEC3_NV,+  pattern GL_UNSIGNED_INT64_VEC4_NV,+  pattern GL_UNSIGNED_INT8_NV,+  pattern GL_UNSIGNED_INT8_VEC2_NV,+  pattern GL_UNSIGNED_INT8_VEC3_NV,+  pattern GL_UNSIGNED_INT8_VEC4_NV,+  -- * Functions+  glGetUniformi64vNV,+  glProgramUniform1i64NV,+  glProgramUniform1i64vNV,+  glProgramUniform1ui64NV,+  glProgramUniform1ui64vNV,+  glProgramUniform2i64NV,+  glProgramUniform2i64vNV,+  glProgramUniform2ui64NV,+  glProgramUniform2ui64vNV,+  glProgramUniform3i64NV,+  glProgramUniform3i64vNV,+  glProgramUniform3ui64NV,+  glProgramUniform3ui64vNV,+  glProgramUniform4i64NV,+  glProgramUniform4i64vNV,+  glProgramUniform4ui64NV,+  glProgramUniform4ui64vNV,+  glUniform1i64NV,+  glUniform1i64vNV,+  glUniform1ui64NV,+  glUniform1ui64vNV,+  glUniform2i64NV,+  glUniform2i64vNV,+  glUniform2ui64NV,+  glUniform2ui64vNV,+  glUniform3i64NV,+  glUniform3i64vNV,+  glUniform3ui64NV,+  glUniform3ui64vNV,+  glUniform4i64NV,+  glUniform4i64vNV,+  glUniform4ui64NV,+  glUniform4ui64vNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/GeometryProgram4.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.GeometryProgram4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.GeometryProgram4 (+  -- * Extension Support+  glGetNVGeometryProgram4,+  gl_NV_geometry_program4,+  -- * Enums+  pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT,+  pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT,+  pattern GL_GEOMETRY_INPUT_TYPE_EXT,+  pattern GL_GEOMETRY_OUTPUT_TYPE_EXT,+  pattern GL_GEOMETRY_PROGRAM_NV,+  pattern GL_GEOMETRY_VERTICES_OUT_EXT,+  pattern GL_LINES_ADJACENCY_EXT,+  pattern GL_LINE_STRIP_ADJACENCY_EXT,+  pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT,+  pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV,+  pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV,+  pattern GL_PROGRAM_POINT_SIZE_EXT,+  pattern GL_TRIANGLES_ADJACENCY_EXT,+  pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT,+  -- * Functions+  glFramebufferTextureEXT,+  glFramebufferTextureFaceEXT,+  glFramebufferTextureLayerEXT,+  glProgramVertexLimitNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/HalfFloat.hs view
@@ -0,0 +1,71 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.HalfFloat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.HalfFloat (+  -- * Extension Support+  glGetNVHalfFloat,+  gl_NV_half_float,+  -- * Enums+  pattern GL_HALF_FLOAT_NV,+  -- * Functions+  glColor3hNV,+  glColor3hvNV,+  glColor4hNV,+  glColor4hvNV,+  glFogCoordhNV,+  glFogCoordhvNV,+  glMultiTexCoord1hNV,+  glMultiTexCoord1hvNV,+  glMultiTexCoord2hNV,+  glMultiTexCoord2hvNV,+  glMultiTexCoord3hNV,+  glMultiTexCoord3hvNV,+  glMultiTexCoord4hNV,+  glMultiTexCoord4hvNV,+  glNormal3hNV,+  glNormal3hvNV,+  glSecondaryColor3hNV,+  glSecondaryColor3hvNV,+  glTexCoord1hNV,+  glTexCoord1hvNV,+  glTexCoord2hNV,+  glTexCoord2hvNV,+  glTexCoord3hNV,+  glTexCoord3hvNV,+  glTexCoord4hNV,+  glTexCoord4hvNV,+  glVertex2hNV,+  glVertex2hvNV,+  glVertex3hNV,+  glVertex3hvNV,+  glVertex4hNV,+  glVertex4hvNV,+  glVertexAttrib1hNV,+  glVertexAttrib1hvNV,+  glVertexAttrib2hNV,+  glVertexAttrib2hvNV,+  glVertexAttrib3hNV,+  glVertexAttrib3hvNV,+  glVertexAttrib4hNV,+  glVertexAttrib4hvNV,+  glVertexAttribs1hvNV,+  glVertexAttribs2hvNV,+  glVertexAttribs3hvNV,+  glVertexAttribs4hvNV,+  glVertexWeighthNV,+  glVertexWeighthvNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/InternalformatSampleQuery.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.InternalformatSampleQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.InternalformatSampleQuery (+  -- * Extension Support+  glGetNVInternalformatSampleQuery,+  gl_NV_internalformat_sample_query,+  -- * Enums+  pattern GL_CONFORMANT_NV,+  pattern GL_MULTISAMPLES_NV,+  pattern GL_RENDERBUFFER,+  pattern GL_SUPERSAMPLE_SCALE_X_NV,+  pattern GL_SUPERSAMPLE_SCALE_Y_NV,+  pattern GL_TEXTURE_2D_MULTISAMPLE,+  pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY,+  -- * Functions+  glGetInternalformatSampleivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/LightMaxExponent.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.LightMaxExponent+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.LightMaxExponent (+  -- * Extension Support+  glGetNVLightMaxExponent,+  gl_NV_light_max_exponent,+  -- * Enums+  pattern GL_MAX_SHININESS_NV,+  pattern GL_MAX_SPOT_EXPONENT_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/MemoryAttachment.hs view
@@ -0,0 +1,40 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.MemoryAttachment+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.MemoryAttachment (+  -- * Extension Support+  glGetNVMemoryAttachment,+  gl_NV_memory_attachment,+  -- * Enums+  pattern GL_ATTACHED_MEMORY_OBJECT_NV,+  pattern GL_ATTACHED_MEMORY_OFFSET_NV,+  pattern GL_DETACHED_BUFFERS_NV,+  pattern GL_DETACHED_MEMORY_INCARNATION_NV,+  pattern GL_DETACHED_TEXTURES_NV,+  pattern GL_MAX_DETACHED_BUFFERS_NV,+  pattern GL_MAX_DETACHED_TEXTURES_NV,+  pattern GL_MEMORY_ATTACHABLE_ALIGNMENT_NV,+  pattern GL_MEMORY_ATTACHABLE_NV,+  pattern GL_MEMORY_ATTACHABLE_SIZE_NV,+  -- * Functions+  glBufferAttachMemoryNV,+  glGetMemoryObjectDetachedResourcesuivNV,+  glNamedBufferAttachMemoryNV,+  glResetMemoryObjectParameterNV,+  glTexAttachMemoryNV,+  glTextureAttachMemoryNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/MeshShader.hs view
@@ -0,0 +1,76 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.MeshShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.MeshShader (+  -- * Extension Support+  glGetNVMeshShader,+  gl_NV_mesh_shader,+  -- * Enums+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV,+  pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV,+  pattern GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV,+  pattern GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV,+  pattern GL_MAX_DRAW_MESH_TASKS_COUNT_NV,+  pattern GL_MAX_MESH_ATOMIC_COUNTERS_NV,+  pattern GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV,+  pattern GL_MAX_MESH_IMAGE_UNIFORMS_NV,+  pattern GL_MAX_MESH_OUTPUT_PRIMITIVES_NV,+  pattern GL_MAX_MESH_OUTPUT_VERTICES_NV,+  pattern GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV,+  pattern GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV,+  pattern GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV,+  pattern GL_MAX_MESH_UNIFORM_BLOCKS_NV,+  pattern GL_MAX_MESH_UNIFORM_COMPONENTS_NV,+  pattern GL_MAX_MESH_VIEWS_NV,+  pattern GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV,+  pattern GL_MAX_MESH_WORK_GROUP_SIZE_NV,+  pattern GL_MAX_TASK_ATOMIC_COUNTERS_NV,+  pattern GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV,+  pattern GL_MAX_TASK_IMAGE_UNIFORMS_NV,+  pattern GL_MAX_TASK_OUTPUT_COUNT_NV,+  pattern GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV,+  pattern GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV,+  pattern GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV,+  pattern GL_MAX_TASK_UNIFORM_BLOCKS_NV,+  pattern GL_MAX_TASK_UNIFORM_COMPONENTS_NV,+  pattern GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV,+  pattern GL_MAX_TASK_WORK_GROUP_SIZE_NV,+  pattern GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV,+  pattern GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV,+  pattern GL_MESH_OUTPUT_TYPE_NV,+  pattern GL_MESH_PRIMITIVES_OUT_NV,+  pattern GL_MESH_SHADER_BIT_NV,+  pattern GL_MESH_SHADER_NV,+  pattern GL_MESH_SUBROUTINE_NV,+  pattern GL_MESH_SUBROUTINE_UNIFORM_NV,+  pattern GL_MESH_VERTICES_OUT_NV,+  pattern GL_MESH_WORK_GROUP_SIZE_NV,+  pattern GL_REFERENCED_BY_MESH_SHADER_NV,+  pattern GL_REFERENCED_BY_TASK_SHADER_NV,+  pattern GL_TASK_SHADER_BIT_NV,+  pattern GL_TASK_SHADER_NV,+  pattern GL_TASK_SUBROUTINE_NV,+  pattern GL_TASK_SUBROUTINE_UNIFORM_NV,+  pattern GL_TASK_WORK_GROUP_SIZE_NV,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV,+  pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV,+  -- * Functions+  glDrawMeshTasksIndirectNV,+  glDrawMeshTasksNV,+  glMultiDrawMeshTasksIndirectCountNV,+  glMultiDrawMeshTasksIndirectNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/MultisampleCoverage.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.MultisampleCoverage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.MultisampleCoverage (+  -- * Extension Support+  glGetNVMultisampleCoverage,+  gl_NV_multisample_coverage,+  -- * Enums+  pattern GL_COLOR_SAMPLES_NV,+  pattern GL_SAMPLES_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/MultisampleFilterHint.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.MultisampleFilterHint+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.MultisampleFilterHint (+  -- * Extension Support+  glGetNVMultisampleFilterHint,+  gl_NV_multisample_filter_hint,+  -- * Enums+  pattern GL_MULTISAMPLE_FILTER_HINT_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/OcclusionQuery.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.OcclusionQuery+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.OcclusionQuery (+  -- * Extension Support+  glGetNVOcclusionQuery,+  gl_NV_occlusion_query,+  -- * Enums+  pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV,+  pattern GL_PIXEL_COUNTER_BITS_NV,+  pattern GL_PIXEL_COUNT_AVAILABLE_NV,+  pattern GL_PIXEL_COUNT_NV,+  -- * Functions+  glBeginOcclusionQueryNV,+  glDeleteOcclusionQueriesNV,+  glEndOcclusionQueryNV,+  glGenOcclusionQueriesNV,+  glGetOcclusionQueryivNV,+  glGetOcclusionQueryuivNV,+  glIsOcclusionQueryNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PackedDepthStencil.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PackedDepthStencil+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PackedDepthStencil (+  -- * Extension Support+  glGetNVPackedDepthStencil,+  gl_NV_packed_depth_stencil,+  -- * Enums+  pattern GL_DEPTH_STENCIL_NV,+  pattern GL_UNSIGNED_INT_24_8_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ParameterBufferObject.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ParameterBufferObject+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ParameterBufferObject (+  -- * Extension Support+  glGetNVParameterBufferObject,+  gl_NV_parameter_buffer_object,+  -- * Enums+  pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV,+  pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV,+  pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV,+  pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV,+  pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV,+  -- * Functions+  glProgramBufferParametersIivNV,+  glProgramBufferParametersIuivNV,+  glProgramBufferParametersfvNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PathRenderingCompatibility.hs view
@@ -0,0 +1,271 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PathRenderingCompatibility+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PathRenderingCompatibility (+  -- * Extension Support+  glGetNVPathRendering,+  gl_NV_path_rendering,+  -- * Enums+  pattern GL_2_BYTES_NV,+  pattern GL_3_BYTES_NV,+  pattern GL_4_BYTES_NV,+  pattern GL_ACCUM_ADJACENT_PAIRS_NV,+  pattern GL_ADJACENT_PAIRS_NV,+  pattern GL_AFFINE_2D_NV,+  pattern GL_AFFINE_3D_NV,+  pattern GL_ARC_TO_NV,+  pattern GL_BEVEL_NV,+  pattern GL_BOLD_BIT_NV,+  pattern GL_BOUNDING_BOX_NV,+  pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV,+  pattern GL_CIRCULAR_CCW_ARC_TO_NV,+  pattern GL_CIRCULAR_CW_ARC_TO_NV,+  pattern GL_CIRCULAR_TANGENT_ARC_TO_NV,+  pattern GL_CLOSE_PATH_NV,+  pattern GL_CONIC_CURVE_TO_NV,+  pattern GL_CONSTANT_NV,+  pattern GL_CONVEX_HULL_NV,+  pattern GL_COUNT_DOWN_NV,+  pattern GL_COUNT_UP_NV,+  pattern GL_CUBIC_CURVE_TO_NV,+  pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV,+  pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV,+  pattern GL_EYE_LINEAR_NV,+  pattern GL_FILE_NAME_NV,+  pattern GL_FIRST_TO_REST_NV,+  pattern GL_FONT_ASCENDER_BIT_NV,+  pattern GL_FONT_DESCENDER_BIT_NV,+  pattern GL_FONT_GLYPHS_AVAILABLE_NV,+  pattern GL_FONT_HAS_KERNING_BIT_NV,+  pattern GL_FONT_HEIGHT_BIT_NV,+  pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,+  pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV,+  pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV,+  pattern GL_FONT_TARGET_UNAVAILABLE_NV,+  pattern GL_FONT_UNAVAILABLE_NV,+  pattern GL_FONT_UNDERLINE_POSITION_BIT_NV,+  pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV,+  pattern GL_FONT_UNINTELLIGIBLE_NV,+  pattern GL_FONT_UNITS_PER_EM_BIT_NV,+  pattern GL_FONT_X_MAX_BOUNDS_BIT_NV,+  pattern GL_FONT_X_MIN_BOUNDS_BIT_NV,+  pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV,+  pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV,+  pattern GL_FRAGMENT_INPUT_NV,+  pattern GL_GLYPH_HAS_KERNING_BIT_NV,+  pattern GL_GLYPH_HEIGHT_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV,+  pattern GL_GLYPH_WIDTH_BIT_NV,+  pattern GL_HORIZONTAL_LINE_TO_NV,+  pattern GL_ITALIC_BIT_NV,+  pattern GL_LARGE_CCW_ARC_TO_NV,+  pattern GL_LARGE_CW_ARC_TO_NV,+  pattern GL_LINE_TO_NV,+  pattern GL_MITER_REVERT_NV,+  pattern GL_MITER_TRUNCATE_NV,+  pattern GL_MOVE_TO_CONTINUES_NV,+  pattern GL_MOVE_TO_NV,+  pattern GL_MOVE_TO_RESETS_NV,+  pattern GL_OBJECT_LINEAR_NV,+  pattern GL_PATH_CLIENT_LENGTH_NV,+  pattern GL_PATH_COMMAND_COUNT_NV,+  pattern GL_PATH_COMPUTED_LENGTH_NV,+  pattern GL_PATH_COORD_COUNT_NV,+  pattern GL_PATH_COVER_DEPTH_FUNC_NV,+  pattern GL_PATH_DASH_ARRAY_COUNT_NV,+  pattern GL_PATH_DASH_CAPS_NV,+  pattern GL_PATH_DASH_OFFSET_NV,+  pattern GL_PATH_DASH_OFFSET_RESET_NV,+  pattern GL_PATH_END_CAPS_NV,+  pattern GL_PATH_ERROR_POSITION_NV,+  pattern GL_PATH_FILL_BOUNDING_BOX_NV,+  pattern GL_PATH_FILL_COVER_MODE_NV,+  pattern GL_PATH_FILL_MASK_NV,+  pattern GL_PATH_FILL_MODE_NV,+  pattern GL_PATH_FOG_GEN_MODE_NV,+  pattern GL_PATH_FORMAT_PS_NV,+  pattern GL_PATH_FORMAT_SVG_NV,+  pattern GL_PATH_GEN_COEFF_NV,+  pattern GL_PATH_GEN_COLOR_FORMAT_NV,+  pattern GL_PATH_GEN_COMPONENTS_NV,+  pattern GL_PATH_GEN_MODE_NV,+  pattern GL_PATH_INITIAL_DASH_CAP_NV,+  pattern GL_PATH_INITIAL_END_CAP_NV,+  pattern GL_PATH_JOIN_STYLE_NV,+  pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV,+  pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV,+  pattern GL_PATH_MITER_LIMIT_NV,+  pattern GL_PATH_MODELVIEW_MATRIX_NV,+  pattern GL_PATH_MODELVIEW_NV,+  pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV,+  pattern GL_PATH_OBJECT_BOUNDING_BOX_NV,+  pattern GL_PATH_PROJECTION_MATRIX_NV,+  pattern GL_PATH_PROJECTION_NV,+  pattern GL_PATH_PROJECTION_STACK_DEPTH_NV,+  pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV,+  pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV,+  pattern GL_PATH_STENCIL_FUNC_NV,+  pattern GL_PATH_STENCIL_REF_NV,+  pattern GL_PATH_STENCIL_VALUE_MASK_NV,+  pattern GL_PATH_STROKE_BOUNDING_BOX_NV,+  pattern GL_PATH_STROKE_COVER_MODE_NV,+  pattern GL_PATH_STROKE_MASK_NV,+  pattern GL_PATH_STROKE_WIDTH_NV,+  pattern GL_PATH_TERMINAL_DASH_CAP_NV,+  pattern GL_PATH_TERMINAL_END_CAP_NV,+  pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV,+  pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PRIMARY_COLOR_NV,+  pattern GL_QUADRATIC_CURVE_TO_NV,+  pattern GL_RECT_NV,+  pattern GL_RELATIVE_ARC_TO_NV,+  pattern GL_RELATIVE_CONIC_CURVE_TO_NV,+  pattern GL_RELATIVE_CUBIC_CURVE_TO_NV,+  pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV,+  pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV,+  pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV,+  pattern GL_RELATIVE_LINE_TO_NV,+  pattern GL_RELATIVE_MOVE_TO_NV,+  pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV,+  pattern GL_RELATIVE_RECT_NV,+  pattern GL_RELATIVE_ROUNDED_RECT2_NV,+  pattern GL_RELATIVE_ROUNDED_RECT4_NV,+  pattern GL_RELATIVE_ROUNDED_RECT8_NV,+  pattern GL_RELATIVE_ROUNDED_RECT_NV,+  pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV,+  pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV,+  pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV,+  pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV,+  pattern GL_RELATIVE_VERTICAL_LINE_TO_NV,+  pattern GL_RESTART_PATH_NV,+  pattern GL_ROUNDED_RECT2_NV,+  pattern GL_ROUNDED_RECT4_NV,+  pattern GL_ROUNDED_RECT8_NV,+  pattern GL_ROUNDED_RECT_NV,+  pattern GL_ROUND_NV,+  pattern GL_SECONDARY_COLOR_NV,+  pattern GL_SKIP_MISSING_GLYPH_NV,+  pattern GL_SMALL_CCW_ARC_TO_NV,+  pattern GL_SMALL_CW_ARC_TO_NV,+  pattern GL_SMOOTH_CUBIC_CURVE_TO_NV,+  pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV,+  pattern GL_SQUARE_NV,+  pattern GL_STANDARD_FONT_FORMAT_NV,+  pattern GL_STANDARD_FONT_NAME_NV,+  pattern GL_SYSTEM_FONT_NAME_NV,+  pattern GL_TRANSLATE_2D_NV,+  pattern GL_TRANSLATE_3D_NV,+  pattern GL_TRANSLATE_X_NV,+  pattern GL_TRANSLATE_Y_NV,+  pattern GL_TRANSPOSE_AFFINE_2D_NV,+  pattern GL_TRANSPOSE_AFFINE_3D_NV,+  pattern GL_TRIANGULAR_NV,+  pattern GL_USE_MISSING_GLYPH_NV,+  pattern GL_UTF16_NV,+  pattern GL_UTF8_NV,+  pattern GL_VERTICAL_LINE_TO_NV,+  -- * Functions+  glCopyPathNV,+  glCoverFillPathInstancedNV,+  glCoverFillPathNV,+  glCoverStrokePathInstancedNV,+  glCoverStrokePathNV,+  glDeletePathsNV,+  glGenPathsNV,+  glGetPathColorGenfvNV,+  glGetPathColorGenivNV,+  glGetPathCommandsNV,+  glGetPathCoordsNV,+  glGetPathDashArrayNV,+  glGetPathLengthNV,+  glGetPathMetricRangeNV,+  glGetPathMetricsNV,+  glGetPathParameterfvNV,+  glGetPathParameterivNV,+  glGetPathSpacingNV,+  glGetPathTexGenfvNV,+  glGetPathTexGenivNV,+  glGetProgramResourcefvNV,+  glInterpolatePathsNV,+  glIsPathNV,+  glIsPointInFillPathNV,+  glIsPointInStrokePathNV,+  glMatrixFrustumEXT,+  glMatrixLoad3x2fNV,+  glMatrixLoad3x3fNV,+  glMatrixLoadIdentityEXT,+  glMatrixLoadTranspose3x3fNV,+  glMatrixLoadTransposedEXT,+  glMatrixLoadTransposefEXT,+  glMatrixLoaddEXT,+  glMatrixLoadfEXT,+  glMatrixMult3x2fNV,+  glMatrixMult3x3fNV,+  glMatrixMultTranspose3x3fNV,+  glMatrixMultTransposedEXT,+  glMatrixMultTransposefEXT,+  glMatrixMultdEXT,+  glMatrixMultfEXT,+  glMatrixOrthoEXT,+  glMatrixPopEXT,+  glMatrixPushEXT,+  glMatrixRotatedEXT,+  glMatrixRotatefEXT,+  glMatrixScaledEXT,+  glMatrixScalefEXT,+  glMatrixTranslatedEXT,+  glMatrixTranslatefEXT,+  glPathColorGenNV,+  glPathCommandsNV,+  glPathCoordsNV,+  glPathCoverDepthFuncNV,+  glPathDashArrayNV,+  glPathFogGenNV,+  glPathGlyphIndexArrayNV,+  glPathGlyphIndexRangeNV,+  glPathGlyphRangeNV,+  glPathGlyphsNV,+  glPathMemoryGlyphIndexArrayNV,+  glPathParameterfNV,+  glPathParameterfvNV,+  glPathParameteriNV,+  glPathParameterivNV,+  glPathStencilDepthOffsetNV,+  glPathStencilFuncNV,+  glPathStringNV,+  glPathSubCommandsNV,+  glPathSubCoordsNV,+  glPathTexGenNV,+  glPointAlongPathNV,+  glProgramPathFragmentInputGenNV,+  glStencilFillPathInstancedNV,+  glStencilFillPathNV,+  glStencilStrokePathInstancedNV,+  glStencilStrokePathNV,+  glStencilThenCoverFillPathInstancedNV,+  glStencilThenCoverFillPathNV,+  glStencilThenCoverStrokePathInstancedNV,+  glStencilThenCoverStrokePathNV,+  glTransformPathNV,+  glWeightPathsNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PathRenderingCore.hs view
@@ -0,0 +1,253 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PathRenderingCore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PathRenderingCore (+  -- * Extension Support+  glGetNVPathRendering,+  gl_NV_path_rendering,+  -- * Enums+  pattern GL_ACCUM_ADJACENT_PAIRS_NV,+  pattern GL_ADJACENT_PAIRS_NV,+  pattern GL_AFFINE_2D_NV,+  pattern GL_AFFINE_3D_NV,+  pattern GL_ARC_TO_NV,+  pattern GL_BEVEL_NV,+  pattern GL_BOLD_BIT_NV,+  pattern GL_BOUNDING_BOX_NV,+  pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV,+  pattern GL_CIRCULAR_CCW_ARC_TO_NV,+  pattern GL_CIRCULAR_CW_ARC_TO_NV,+  pattern GL_CIRCULAR_TANGENT_ARC_TO_NV,+  pattern GL_CLOSE_PATH_NV,+  pattern GL_CONIC_CURVE_TO_NV,+  pattern GL_CONVEX_HULL_NV,+  pattern GL_COUNT_DOWN_NV,+  pattern GL_COUNT_UP_NV,+  pattern GL_CUBIC_CURVE_TO_NV,+  pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV,+  pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV,+  pattern GL_FILE_NAME_NV,+  pattern GL_FIRST_TO_REST_NV,+  pattern GL_FONT_ASCENDER_BIT_NV,+  pattern GL_FONT_DESCENDER_BIT_NV,+  pattern GL_FONT_GLYPHS_AVAILABLE_NV,+  pattern GL_FONT_HAS_KERNING_BIT_NV,+  pattern GL_FONT_HEIGHT_BIT_NV,+  pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV,+  pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV,+  pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV,+  pattern GL_FONT_TARGET_UNAVAILABLE_NV,+  pattern GL_FONT_UNAVAILABLE_NV,+  pattern GL_FONT_UNDERLINE_POSITION_BIT_NV,+  pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV,+  pattern GL_FONT_UNINTELLIGIBLE_NV,+  pattern GL_FONT_UNITS_PER_EM_BIT_NV,+  pattern GL_FONT_X_MAX_BOUNDS_BIT_NV,+  pattern GL_FONT_X_MIN_BOUNDS_BIT_NV,+  pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV,+  pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV,+  pattern GL_FRAGMENT_INPUT_NV,+  pattern GL_GLYPH_HAS_KERNING_BIT_NV,+  pattern GL_GLYPH_HEIGHT_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV,+  pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV,+  pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV,+  pattern GL_GLYPH_WIDTH_BIT_NV,+  pattern GL_HORIZONTAL_LINE_TO_NV,+  pattern GL_ITALIC_BIT_NV,+  pattern GL_LARGE_CCW_ARC_TO_NV,+  pattern GL_LARGE_CW_ARC_TO_NV,+  pattern GL_LINE_TO_NV,+  pattern GL_MITER_REVERT_NV,+  pattern GL_MITER_TRUNCATE_NV,+  pattern GL_MOVE_TO_CONTINUES_NV,+  pattern GL_MOVE_TO_NV,+  pattern GL_MOVE_TO_RESETS_NV,+  pattern GL_PATH_CLIENT_LENGTH_NV,+  pattern GL_PATH_COMMAND_COUNT_NV,+  pattern GL_PATH_COMPUTED_LENGTH_NV,+  pattern GL_PATH_COORD_COUNT_NV,+  pattern GL_PATH_COVER_DEPTH_FUNC_NV,+  pattern GL_PATH_DASH_ARRAY_COUNT_NV,+  pattern GL_PATH_DASH_CAPS_NV,+  pattern GL_PATH_DASH_OFFSET_NV,+  pattern GL_PATH_DASH_OFFSET_RESET_NV,+  pattern GL_PATH_END_CAPS_NV,+  pattern GL_PATH_ERROR_POSITION_NV,+  pattern GL_PATH_FILL_BOUNDING_BOX_NV,+  pattern GL_PATH_FILL_COVER_MODE_NV,+  pattern GL_PATH_FILL_MASK_NV,+  pattern GL_PATH_FILL_MODE_NV,+  pattern GL_PATH_FORMAT_PS_NV,+  pattern GL_PATH_FORMAT_SVG_NV,+  pattern GL_PATH_GEN_COEFF_NV,+  pattern GL_PATH_GEN_COMPONENTS_NV,+  pattern GL_PATH_GEN_MODE_NV,+  pattern GL_PATH_INITIAL_DASH_CAP_NV,+  pattern GL_PATH_INITIAL_END_CAP_NV,+  pattern GL_PATH_JOIN_STYLE_NV,+  pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV,+  pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV,+  pattern GL_PATH_MITER_LIMIT_NV,+  pattern GL_PATH_MODELVIEW_MATRIX_NV,+  pattern GL_PATH_MODELVIEW_NV,+  pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV,+  pattern GL_PATH_OBJECT_BOUNDING_BOX_NV,+  pattern GL_PATH_PROJECTION_MATRIX_NV,+  pattern GL_PATH_PROJECTION_NV,+  pattern GL_PATH_PROJECTION_STACK_DEPTH_NV,+  pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV,+  pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV,+  pattern GL_PATH_STENCIL_FUNC_NV,+  pattern GL_PATH_STENCIL_REF_NV,+  pattern GL_PATH_STENCIL_VALUE_MASK_NV,+  pattern GL_PATH_STROKE_BOUNDING_BOX_NV,+  pattern GL_PATH_STROKE_COVER_MODE_NV,+  pattern GL_PATH_STROKE_MASK_NV,+  pattern GL_PATH_STROKE_WIDTH_NV,+  pattern GL_PATH_TERMINAL_DASH_CAP_NV,+  pattern GL_PATH_TERMINAL_END_CAP_NV,+  pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV,+  pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV,+  pattern GL_QUADRATIC_CURVE_TO_NV,+  pattern GL_RECT_NV,+  pattern GL_RELATIVE_ARC_TO_NV,+  pattern GL_RELATIVE_CONIC_CURVE_TO_NV,+  pattern GL_RELATIVE_CUBIC_CURVE_TO_NV,+  pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV,+  pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV,+  pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV,+  pattern GL_RELATIVE_LINE_TO_NV,+  pattern GL_RELATIVE_MOVE_TO_NV,+  pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV,+  pattern GL_RELATIVE_RECT_NV,+  pattern GL_RELATIVE_ROUNDED_RECT2_NV,+  pattern GL_RELATIVE_ROUNDED_RECT4_NV,+  pattern GL_RELATIVE_ROUNDED_RECT8_NV,+  pattern GL_RELATIVE_ROUNDED_RECT_NV,+  pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV,+  pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV,+  pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV,+  pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV,+  pattern GL_RELATIVE_VERTICAL_LINE_TO_NV,+  pattern GL_RESTART_PATH_NV,+  pattern GL_ROUNDED_RECT2_NV,+  pattern GL_ROUNDED_RECT4_NV,+  pattern GL_ROUNDED_RECT8_NV,+  pattern GL_ROUNDED_RECT_NV,+  pattern GL_ROUND_NV,+  pattern GL_SKIP_MISSING_GLYPH_NV,+  pattern GL_SMALL_CCW_ARC_TO_NV,+  pattern GL_SMALL_CW_ARC_TO_NV,+  pattern GL_SMOOTH_CUBIC_CURVE_TO_NV,+  pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV,+  pattern GL_SQUARE_NV,+  pattern GL_STANDARD_FONT_FORMAT_NV,+  pattern GL_STANDARD_FONT_NAME_NV,+  pattern GL_SYSTEM_FONT_NAME_NV,+  pattern GL_TRANSLATE_2D_NV,+  pattern GL_TRANSLATE_3D_NV,+  pattern GL_TRANSLATE_X_NV,+  pattern GL_TRANSLATE_Y_NV,+  pattern GL_TRANSPOSE_AFFINE_2D_NV,+  pattern GL_TRANSPOSE_AFFINE_3D_NV,+  pattern GL_TRIANGULAR_NV,+  pattern GL_USE_MISSING_GLYPH_NV,+  pattern GL_UTF16_NV,+  pattern GL_UTF8_NV,+  pattern GL_VERTICAL_LINE_TO_NV,+  -- * Functions+  glCopyPathNV,+  glCoverFillPathInstancedNV,+  glCoverFillPathNV,+  glCoverStrokePathInstancedNV,+  glCoverStrokePathNV,+  glDeletePathsNV,+  glGenPathsNV,+  glGetPathCommandsNV,+  glGetPathCoordsNV,+  glGetPathDashArrayNV,+  glGetPathLengthNV,+  glGetPathMetricRangeNV,+  glGetPathMetricsNV,+  glGetPathParameterfvNV,+  glGetPathParameterivNV,+  glGetPathSpacingNV,+  glGetProgramResourcefvNV,+  glInterpolatePathsNV,+  glIsPathNV,+  glIsPointInFillPathNV,+  glIsPointInStrokePathNV,+  glMatrixFrustumEXT,+  glMatrixLoad3x2fNV,+  glMatrixLoad3x3fNV,+  glMatrixLoadIdentityEXT,+  glMatrixLoadTranspose3x3fNV,+  glMatrixLoadTransposedEXT,+  glMatrixLoadTransposefEXT,+  glMatrixLoaddEXT,+  glMatrixLoadfEXT,+  glMatrixMult3x2fNV,+  glMatrixMult3x3fNV,+  glMatrixMultTranspose3x3fNV,+  glMatrixMultTransposedEXT,+  glMatrixMultTransposefEXT,+  glMatrixMultdEXT,+  glMatrixMultfEXT,+  glMatrixOrthoEXT,+  glMatrixPopEXT,+  glMatrixPushEXT,+  glMatrixRotatedEXT,+  glMatrixRotatefEXT,+  glMatrixScaledEXT,+  glMatrixScalefEXT,+  glMatrixTranslatedEXT,+  glMatrixTranslatefEXT,+  glPathCommandsNV,+  glPathCoordsNV,+  glPathCoverDepthFuncNV,+  glPathDashArrayNV,+  glPathGlyphIndexArrayNV,+  glPathGlyphIndexRangeNV,+  glPathGlyphRangeNV,+  glPathGlyphsNV,+  glPathMemoryGlyphIndexArrayNV,+  glPathParameterfNV,+  glPathParameterfvNV,+  glPathParameteriNV,+  glPathParameterivNV,+  glPathStencilDepthOffsetNV,+  glPathStencilFuncNV,+  glPathStringNV,+  glPathSubCommandsNV,+  glPathSubCoordsNV,+  glPointAlongPathNV,+  glProgramPathFragmentInputGenNV,+  glStencilFillPathInstancedNV,+  glStencilFillPathNV,+  glStencilStrokePathInstancedNV,+  glStencilStrokePathNV,+  glStencilThenCoverFillPathInstancedNV,+  glStencilThenCoverFillPathNV,+  glStencilThenCoverStrokePathInstancedNV,+  glStencilThenCoverStrokePathNV,+  glTransformPathNV,+  glWeightPathsNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PathRenderingSharedEdge.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PathRenderingSharedEdge+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PathRenderingSharedEdge (+  -- * Extension Support+  glGetNVPathRenderingSharedEdge,+  gl_NV_path_rendering_shared_edge,+  -- * Enums+  pattern GL_SHARED_EDGE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/PixelDataRange.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PixelDataRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PixelDataRange (+  -- * Extension Support+  glGetNVPixelDataRange,+  gl_NV_pixel_data_range,+  -- * Enums+  pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV,+  pattern GL_READ_PIXEL_DATA_RANGE_NV,+  pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV,+  pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV,+  pattern GL_WRITE_PIXEL_DATA_RANGE_NV,+  pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV,+  -- * Functions+  glFlushPixelDataRangeNV,+  glPixelDataRangeNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PointSprite.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PointSprite+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PointSprite (+  -- * Extension Support+  glGetNVPointSprite,+  gl_NV_point_sprite,+  -- * Enums+  pattern GL_COORD_REPLACE_NV,+  pattern GL_POINT_SPRITE_NV,+  pattern GL_POINT_SPRITE_R_MODE_NV,+  -- * Functions+  glPointParameteriNV,+  glPointParameterivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PresentVideo.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PresentVideo+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PresentVideo (+  -- * Extension Support+  glGetNVPresentVideo,+  gl_NV_present_video,+  -- * Enums+  pattern GL_CURRENT_TIME_NV,+  pattern GL_FIELDS_NV,+  pattern GL_FRAME_NV,+  pattern GL_NUM_FILL_STREAMS_NV,+  pattern GL_PRESENT_DURATION_NV,+  pattern GL_PRESENT_TIME_NV,+  -- * Functions+  glGetVideoi64vNV,+  glGetVideoivNV,+  glGetVideoui64vNV,+  glGetVideouivNV,+  glPresentFrameDualFillNV,+  glPresentFrameKeyedNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/PrimitiveRestart.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.PrimitiveRestart+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.PrimitiveRestart (+  -- * Extension Support+  glGetNVPrimitiveRestart,+  gl_NV_primitive_restart,+  -- * Enums+  pattern GL_PRIMITIVE_RESTART_INDEX_NV,+  pattern GL_PRIMITIVE_RESTART_NV,+  -- * Functions+  glPrimitiveRestartIndexNV,+  glPrimitiveRestartNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/QueryResource.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.QueryResource+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.QueryResource (+  -- * Extension Support+  glGetNVQueryResource,+  gl_NV_query_resource,+  -- * Enums+  pattern GL_QUERY_RESOURCE_BUFFEROBJECT_NV,+  pattern GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV,+  pattern GL_QUERY_RESOURCE_RENDERBUFFER_NV,+  pattern GL_QUERY_RESOURCE_SYS_RESERVED_NV,+  pattern GL_QUERY_RESOURCE_TEXTURE_NV,+  pattern GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV,+  -- * Functions+  glQueryResourceNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/QueryResourceTag.hs view
@@ -0,0 +1,24 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.QueryResourceTag+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.QueryResourceTag (+  -- * Extension Support+  glGetNVQueryResourceTag,+  gl_NV_query_resource_tag,+  -- * Functions+  glDeleteQueryResourceTagNV,+  glGenQueryResourceTagNV,+  glQueryResourceTagNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/RegisterCombiners.hs view
@@ -0,0 +1,93 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.RegisterCombiners+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.RegisterCombiners (+  -- * Extension Support+  glGetNVRegisterCombiners,+  gl_NV_register_combiners,+  -- * Enums+  pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV,+  pattern GL_COLOR_SUM_CLAMP_NV,+  pattern GL_COMBINER0_NV,+  pattern GL_COMBINER1_NV,+  pattern GL_COMBINER2_NV,+  pattern GL_COMBINER3_NV,+  pattern GL_COMBINER4_NV,+  pattern GL_COMBINER5_NV,+  pattern GL_COMBINER6_NV,+  pattern GL_COMBINER7_NV,+  pattern GL_COMBINER_AB_DOT_PRODUCT_NV,+  pattern GL_COMBINER_AB_OUTPUT_NV,+  pattern GL_COMBINER_BIAS_NV,+  pattern GL_COMBINER_CD_DOT_PRODUCT_NV,+  pattern GL_COMBINER_CD_OUTPUT_NV,+  pattern GL_COMBINER_COMPONENT_USAGE_NV,+  pattern GL_COMBINER_INPUT_NV,+  pattern GL_COMBINER_MAPPING_NV,+  pattern GL_COMBINER_MUX_SUM_NV,+  pattern GL_COMBINER_SCALE_NV,+  pattern GL_COMBINER_SUM_OUTPUT_NV,+  pattern GL_CONSTANT_COLOR0_NV,+  pattern GL_CONSTANT_COLOR1_NV,+  pattern GL_DISCARD_NV,+  pattern GL_EXPAND_NEGATE_NV,+  pattern GL_EXPAND_NORMAL_NV,+  pattern GL_E_TIMES_F_NV,+  pattern GL_FOG,+  pattern GL_HALF_BIAS_NEGATE_NV,+  pattern GL_HALF_BIAS_NORMAL_NV,+  pattern GL_MAX_GENERAL_COMBINERS_NV,+  pattern GL_NONE,+  pattern GL_NUM_GENERAL_COMBINERS_NV,+  pattern GL_PRIMARY_COLOR_NV,+  pattern GL_REGISTER_COMBINERS_NV,+  pattern GL_SCALE_BY_FOUR_NV,+  pattern GL_SCALE_BY_ONE_HALF_NV,+  pattern GL_SCALE_BY_TWO_NV,+  pattern GL_SECONDARY_COLOR_NV,+  pattern GL_SIGNED_IDENTITY_NV,+  pattern GL_SIGNED_NEGATE_NV,+  pattern GL_SPARE0_NV,+  pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV,+  pattern GL_SPARE1_NV,+  pattern GL_TEXTURE0_ARB,+  pattern GL_TEXTURE1_ARB,+  pattern GL_UNSIGNED_IDENTITY_NV,+  pattern GL_UNSIGNED_INVERT_NV,+  pattern GL_VARIABLE_A_NV,+  pattern GL_VARIABLE_B_NV,+  pattern GL_VARIABLE_C_NV,+  pattern GL_VARIABLE_D_NV,+  pattern GL_VARIABLE_E_NV,+  pattern GL_VARIABLE_F_NV,+  pattern GL_VARIABLE_G_NV,+  pattern GL_ZERO,+  -- * Functions+  glCombinerInputNV,+  glCombinerOutputNV,+  glCombinerParameterfNV,+  glCombinerParameterfvNV,+  glCombinerParameteriNV,+  glCombinerParameterivNV,+  glFinalCombinerInputNV,+  glGetCombinerInputParameterfvNV,+  glGetCombinerInputParameterivNV,+  glGetCombinerOutputParameterfvNV,+  glGetCombinerOutputParameterivNV,+  glGetFinalCombinerInputParameterfvNV,+  glGetFinalCombinerInputParameterivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/RegisterCombiners2.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.RegisterCombiners2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.RegisterCombiners2 (+  -- * Extension Support+  glGetNVRegisterCombiners2,+  gl_NV_register_combiners2,+  -- * Enums+  pattern GL_PER_STAGE_CONSTANTS_NV,+  -- * Functions+  glCombinerStageParameterfvNV,+  glGetCombinerStageParameterfvNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/RepresentativeFragmentTest.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.RepresentativeFragmentTest+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.RepresentativeFragmentTest (+  -- * Extension Support+  glGetNVRepresentativeFragmentTest,+  gl_NV_representative_fragment_test,+  -- * Enums+  pattern GL_REPRESENTATIVE_FRAGMENT_TEST_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/RobustnessVideoMemoryPurge.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.RobustnessVideoMemoryPurge+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.RobustnessVideoMemoryPurge (+  -- * Extension Support+  glGetNVRobustnessVideoMemoryPurge,+  gl_NV_robustness_video_memory_purge,+  -- * Enums+  pattern GL_PURGED_CONTEXT_RESET_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/SampleLocations.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.SampleLocations+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.SampleLocations (+  -- * Extension Support+  glGetNVSampleLocations,+  gl_NV_sample_locations,+  -- * Enums+  pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV,+  pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV,+  pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV,+  pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV,+  pattern GL_SAMPLE_LOCATION_NV,+  pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV,+  pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV,+  pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV,+  -- * Functions+  glFramebufferSampleLocationsfvNV,+  glNamedFramebufferSampleLocationsfvNV,+  glResolveDepthValuesNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ScissorExclusive.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ScissorExclusive+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ScissorExclusive (+  -- * Extension Support+  glGetNVScissorExclusive,+  gl_NV_scissor_exclusive,+  -- * Enums+  pattern GL_SCISSOR_BOX_EXCLUSIVE_NV,+  pattern GL_SCISSOR_TEST_EXCLUSIVE_NV,+  -- * Functions+  glScissorExclusiveArrayvNV,+  glScissorExclusiveNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ShaderBufferLoad.hs view
@@ -0,0 +1,41 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ShaderBufferLoad+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ShaderBufferLoad (+  -- * Extension Support+  glGetNVShaderBufferLoad,+  gl_NV_shader_buffer_load,+  -- * Enums+  pattern GL_BUFFER_GPU_ADDRESS_NV,+  pattern GL_GPU_ADDRESS_NV,+  pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV,+  -- * Functions+  glGetBufferParameterui64vNV,+  glGetIntegerui64vNV,+  glGetNamedBufferParameterui64vNV,+  glGetUniformui64vNV,+  glIsBufferResidentNV,+  glIsNamedBufferResidentNV,+  glMakeBufferNonResidentNV,+  glMakeBufferResidentNV,+  glMakeNamedBufferNonResidentNV,+  glMakeNamedBufferResidentNV,+  glProgramUniformui64NV,+  glProgramUniformui64vNV,+  glUniformui64NV,+  glUniformui64vNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ShaderBufferStore.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ShaderBufferStore+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ShaderBufferStore (+  -- * Extension Support+  glGetNVShaderBufferStore,+  gl_NV_shader_buffer_store,+  -- * Enums+  pattern GL_READ_WRITE,+  pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV,+  pattern GL_WRITE_ONLY+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ShaderSubgroupPartitioned.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ShaderSubgroupPartitioned+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ShaderSubgroupPartitioned (+  -- * Extension Support+  glGetNVShaderSubgroupPartitioned,+  gl_NV_shader_subgroup_partitioned,+  -- * Enums+  pattern GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ShaderThreadGroup.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ShaderThreadGroup+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ShaderThreadGroup (+  -- * Extension Support+  glGetNVShaderThreadGroup,+  gl_NV_shader_thread_group,+  -- * Enums+  pattern GL_SM_COUNT_NV,+  pattern GL_WARPS_PER_SM_NV,+  pattern GL_WARP_SIZE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/ShadingRateImage.hs view
@@ -0,0 +1,52 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ShadingRateImage+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ShadingRateImage (+  -- * Extension Support+  glGetNVShadingRateImage,+  gl_NV_shading_rate_image,+  -- * Enums+  pattern GL_MAX_COARSE_FRAGMENT_SAMPLES_NV,+  pattern GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV,+  pattern GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV,+  pattern GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV,+  pattern GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV,+  pattern GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV,+  pattern GL_SHADING_RATE_IMAGE_BINDING_NV,+  pattern GL_SHADING_RATE_IMAGE_NV,+  pattern GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV,+  pattern GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV,+  pattern GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV,+  pattern GL_SHADING_RATE_NO_INVOCATIONS_NV,+  pattern GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV,+  pattern GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV,+  pattern GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV,+  -- * Functions+  glBindShadingRateImageNV,+  glGetShadingRateImagePaletteNV,+  glGetShadingRateSampleLocationivNV,+  glShadingRateImageBarrierNV,+  glShadingRateImagePaletteNV,+  glShadingRateSampleOrderCustomNV,+  glShadingRateSampleOrderNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/TessellationProgram5.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TessellationProgram5+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TessellationProgram5 (+  -- * Extension Support+  glGetNVTessellationProgram5,+  gl_NV_tessellation_program5,+  -- * Enums+  pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV,+  pattern GL_TESS_CONTROL_PROGRAM_NV,+  pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,+  pattern GL_TESS_EVALUATION_PROGRAM_NV,+  pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TexgenEmboss.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TexgenEmboss+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TexgenEmboss (+  -- * Extension Support+  glGetNVTexgenEmboss,+  gl_NV_texgen_emboss,+  -- * Enums+  pattern GL_EMBOSS_CONSTANT_NV,+  pattern GL_EMBOSS_LIGHT_NV,+  pattern GL_EMBOSS_MAP_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TexgenReflection.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TexgenReflection+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TexgenReflection (+  -- * Extension Support+  glGetNVTexgenReflection,+  gl_NV_texgen_reflection,+  -- * Enums+  pattern GL_NORMAL_MAP_NV,+  pattern GL_REFLECTION_MAP_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureBarrier.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureBarrier+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureBarrier (+  -- * Extension Support+  glGetNVTextureBarrier,+  gl_NV_texture_barrier,+  -- * Functions+  glTextureBarrierNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/TextureEnvCombine4.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureEnvCombine4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureEnvCombine4 (+  -- * Extension Support+  glGetNVTextureEnvCombine4,+  gl_NV_texture_env_combine4,+  -- * Enums+  pattern GL_COMBINE4_NV,+  pattern GL_OPERAND3_ALPHA_NV,+  pattern GL_OPERAND3_RGB_NV,+  pattern GL_SOURCE3_ALPHA_NV,+  pattern GL_SOURCE3_RGB_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureExpandNormal.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureExpandNormal+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureExpandNormal (+  -- * Extension Support+  glGetNVTextureExpandNormal,+  gl_NV_texture_expand_normal,+  -- * Enums+  pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureMultisample.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureMultisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureMultisample (+  -- * Extension Support+  glGetNVTextureMultisample,+  gl_NV_texture_multisample,+  -- * Enums+  pattern GL_TEXTURE_COLOR_SAMPLES_NV,+  pattern GL_TEXTURE_COVERAGE_SAMPLES_NV,+  -- * Functions+  glTexImage2DMultisampleCoverageNV,+  glTexImage3DMultisampleCoverageNV,+  glTextureImage2DMultisampleCoverageNV,+  glTextureImage2DMultisampleNV,+  glTextureImage3DMultisampleCoverageNV,+  glTextureImage3DMultisampleNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/TextureRectangle.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureRectangle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureRectangle (+  -- * Extension Support+  glGetNVTextureRectangle,+  gl_NV_texture_rectangle,+  -- * Enums+  pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,+  pattern GL_PROXY_TEXTURE_RECTANGLE_NV,+  pattern GL_TEXTURE_BINDING_RECTANGLE_NV,+  pattern GL_TEXTURE_RECTANGLE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureShader.hs view
@@ -0,0 +1,95 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureShader+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureShader (+  -- * Extension Support+  glGetNVTextureShader,+  gl_NV_texture_shader,+  -- * Enums+  pattern GL_CONST_EYE_NV,+  pattern GL_CULL_FRAGMENT_NV,+  pattern GL_CULL_MODES_NV,+  pattern GL_DEPENDENT_AR_TEXTURE_2D_NV,+  pattern GL_DEPENDENT_GB_TEXTURE_2D_NV,+  pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV,+  pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV,+  pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV,+  pattern GL_DOT_PRODUCT_NV,+  pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV,+  pattern GL_DOT_PRODUCT_TEXTURE_2D_NV,+  pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV,+  pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV,+  pattern GL_DSDT8_MAG8_INTENSITY8_NV,+  pattern GL_DSDT8_MAG8_NV,+  pattern GL_DSDT8_NV,+  pattern GL_DSDT_MAG_INTENSITY_NV,+  pattern GL_DSDT_MAG_NV,+  pattern GL_DSDT_MAG_VIB_NV,+  pattern GL_DSDT_NV,+  pattern GL_DS_BIAS_NV,+  pattern GL_DS_SCALE_NV,+  pattern GL_DT_BIAS_NV,+  pattern GL_DT_SCALE_NV,+  pattern GL_HILO16_NV,+  pattern GL_HILO_NV,+  pattern GL_HI_BIAS_NV,+  pattern GL_HI_SCALE_NV,+  pattern GL_LO_BIAS_NV,+  pattern GL_LO_SCALE_NV,+  pattern GL_MAGNITUDE_BIAS_NV,+  pattern GL_MAGNITUDE_SCALE_NV,+  pattern GL_OFFSET_TEXTURE_2D_BIAS_NV,+  pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV,+  pattern GL_OFFSET_TEXTURE_2D_NV,+  pattern GL_OFFSET_TEXTURE_2D_SCALE_NV,+  pattern GL_OFFSET_TEXTURE_BIAS_NV,+  pattern GL_OFFSET_TEXTURE_MATRIX_NV,+  pattern GL_OFFSET_TEXTURE_RECTANGLE_NV,+  pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV,+  pattern GL_OFFSET_TEXTURE_SCALE_NV,+  pattern GL_PASS_THROUGH_NV,+  pattern GL_PREVIOUS_TEXTURE_INPUT_NV,+  pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV,+  pattern GL_SHADER_CONSISTENT_NV,+  pattern GL_SHADER_OPERATION_NV,+  pattern GL_SIGNED_ALPHA8_NV,+  pattern GL_SIGNED_ALPHA_NV,+  pattern GL_SIGNED_HILO16_NV,+  pattern GL_SIGNED_HILO_NV,+  pattern GL_SIGNED_INTENSITY8_NV,+  pattern GL_SIGNED_INTENSITY_NV,+  pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV,+  pattern GL_SIGNED_LUMINANCE8_NV,+  pattern GL_SIGNED_LUMINANCE_ALPHA_NV,+  pattern GL_SIGNED_LUMINANCE_NV,+  pattern GL_SIGNED_RGB8_NV,+  pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV,+  pattern GL_SIGNED_RGBA8_NV,+  pattern GL_SIGNED_RGBA_NV,+  pattern GL_SIGNED_RGB_NV,+  pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV,+  pattern GL_TEXTURE_BORDER_VALUES_NV,+  pattern GL_TEXTURE_DS_SIZE_NV,+  pattern GL_TEXTURE_DT_SIZE_NV,+  pattern GL_TEXTURE_HI_SIZE_NV,+  pattern GL_TEXTURE_LO_SIZE_NV,+  pattern GL_TEXTURE_MAG_SIZE_NV,+  pattern GL_TEXTURE_SHADER_NV,+  pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV,+  pattern GL_UNSIGNED_INT_S8_S8_8_8_NV,+  pattern GL_VIBRANCE_BIAS_NV,+  pattern GL_VIBRANCE_SCALE_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureShader2.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureShader2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureShader2 (+  -- * Extension Support+  glGetNVTextureShader2,+  gl_NV_texture_shader2,+  -- * Enums+  pattern GL_DOT_PRODUCT_TEXTURE_3D_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TextureShader3.hs view
@@ -0,0 +1,39 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TextureShader3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TextureShader3 (+  -- * Extension Support+  glGetNVTextureShader3,+  gl_NV_texture_shader3,+  -- * Enums+  pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV,+  pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV,+  pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV,+  pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV,+  pattern GL_DOT_PRODUCT_PASS_THROUGH_NV,+  pattern GL_DOT_PRODUCT_TEXTURE_1D_NV,+  pattern GL_FORCE_BLUE_TO_ONE_NV,+  pattern GL_HILO8_NV,+  pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV,+  pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV,+  pattern GL_OFFSET_HILO_TEXTURE_2D_NV,+  pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV,+  pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV,+  pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV,+  pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV,+  pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV,+  pattern GL_SIGNED_HILO8_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/TransformFeedback.hs view
@@ -0,0 +1,67 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TransformFeedback+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TransformFeedback (+  -- * Extension Support+  glGetNVTransformFeedback,+  gl_NV_transform_feedback,+  -- * Enums+  pattern GL_ACTIVE_VARYINGS_NV,+  pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV,+  pattern GL_BACK_PRIMARY_COLOR_NV,+  pattern GL_BACK_SECONDARY_COLOR_NV,+  pattern GL_CLIP_DISTANCE_NV,+  pattern GL_GENERIC_ATTRIB_NV,+  pattern GL_INTERLEAVED_ATTRIBS_NV,+  pattern GL_LAYER_NV,+  pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV,+  pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV,+  pattern GL_NEXT_BUFFER_NV,+  pattern GL_PRIMITIVES_GENERATED_NV,+  pattern GL_PRIMITIVE_ID_NV,+  pattern GL_RASTERIZER_DISCARD_NV,+  pattern GL_SEPARATE_ATTRIBS_NV,+  pattern GL_SKIP_COMPONENTS1_NV,+  pattern GL_SKIP_COMPONENTS2_NV,+  pattern GL_SKIP_COMPONENTS3_NV,+  pattern GL_SKIP_COMPONENTS4_NV,+  pattern GL_TEXTURE_COORD_NV,+  pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV,+  pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV,+  pattern GL_TRANSFORM_FEEDBACK_RECORD_NV,+  pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV,+  pattern GL_VERTEX_ID_NV,+  -- * Functions+  glActiveVaryingNV,+  glBeginTransformFeedbackNV,+  glBindBufferBaseNV,+  glBindBufferOffsetNV,+  glBindBufferRangeNV,+  glEndTransformFeedbackNV,+  glGetActiveVaryingNV,+  glGetTransformFeedbackVaryingNV,+  glGetVaryingLocationNV,+  glTransformFeedbackAttribsNV,+  glTransformFeedbackStreamAttribsNV,+  glTransformFeedbackVaryingsNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/TransformFeedback2.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.TransformFeedback2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.TransformFeedback2 (+  -- * Extension Support+  glGetNVTransformFeedback2,+  gl_NV_transform_feedback2,+  -- * Enums+  pattern GL_TRANSFORM_FEEDBACK_BINDING_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV,+  pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV,+  pattern GL_TRANSFORM_FEEDBACK_NV,+  -- * Functions+  glBindTransformFeedbackNV,+  glDeleteTransformFeedbacksNV,+  glDrawTransformFeedbackNV,+  glGenTransformFeedbacksNV,+  glIsTransformFeedbackNV,+  glPauseTransformFeedbackNV,+  glResumeTransformFeedbackNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/UniformBufferUnifiedMemory.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.UniformBufferUnifiedMemory+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.UniformBufferUnifiedMemory (+  -- * Extension Support+  glGetNVUniformBufferUnifiedMemory,+  gl_NV_uniform_buffer_unified_memory,+  -- * Enums+  pattern GL_UNIFORM_BUFFER_ADDRESS_NV,+  pattern GL_UNIFORM_BUFFER_LENGTH_NV,+  pattern GL_UNIFORM_BUFFER_UNIFIED_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/VDPAUInterop.hs view
@@ -0,0 +1,38 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VDPAUInterop+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VDPAUInterop (+  -- * Extension Support+  glGetNVVDPAUInterop,+  gl_NV_vdpau_interop,+  -- * Enums+  pattern GL_SURFACE_MAPPED_NV,+  pattern GL_SURFACE_REGISTERED_NV,+  pattern GL_SURFACE_STATE_NV,+  pattern GL_WRITE_DISCARD_NV,+  -- * Functions+  glVDPAUFiniNV,+  glVDPAUGetSurfaceivNV,+  glVDPAUInitNV,+  glVDPAUIsSurfaceNV,+  glVDPAUMapSurfacesNV,+  glVDPAURegisterOutputSurfaceNV,+  glVDPAURegisterVideoSurfaceNV,+  glVDPAUSurfaceAccessNV,+  glVDPAUUnmapSurfacesNV,+  glVDPAUUnregisterSurfaceNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VDPAUInterop2.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VDPAUInterop2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VDPAUInterop2 (+  -- * Extension Support+  glGetNVVDPAUInterop2,+  gl_NV_vdpau_interop2,+  -- * Functions+  glVDPAURegisterVideoSurfaceWithPictureStructureNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VertexArrayRange.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexArrayRange+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexArrayRange (+  -- * Extension Support+  glGetNVVertexArrayRange,+  gl_NV_vertex_array_range,+  -- * Enums+  pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV,+  pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV,+  pattern GL_VERTEX_ARRAY_RANGE_NV,+  pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV,+  pattern GL_VERTEX_ARRAY_RANGE_VALID_NV,+  -- * Functions+  glFlushVertexArrayRangeNV,+  glVertexArrayRangeNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VertexArrayRange2.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexArrayRange2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexArrayRange2 (+  -- * Extension Support+  glGetNVVertexArrayRange2,+  gl_NV_vertex_array_range2,+  -- * Enums+  pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/VertexAttribInteger64Bit.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexAttribInteger64Bit+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexAttribInteger64Bit (+  -- * Extension Support+  glGetNVVertexAttribInteger64Bit,+  gl_NV_vertex_attrib_integer_64bit,+  -- * Enums+  pattern GL_INT64_NV,+  pattern GL_UNSIGNED_INT64_NV,+  -- * Functions+  glGetVertexAttribLi64vNV,+  glGetVertexAttribLui64vNV,+  glVertexAttribL1i64NV,+  glVertexAttribL1i64vNV,+  glVertexAttribL1ui64NV,+  glVertexAttribL1ui64vNV,+  glVertexAttribL2i64NV,+  glVertexAttribL2i64vNV,+  glVertexAttribL2ui64NV,+  glVertexAttribL2ui64vNV,+  glVertexAttribL3i64NV,+  glVertexAttribL3i64vNV,+  glVertexAttribL3ui64NV,+  glVertexAttribL3ui64vNV,+  glVertexAttribL4i64NV,+  glVertexAttribL4i64vNV,+  glVertexAttribL4ui64NV,+  glVertexAttribL4ui64vNV,+  glVertexAttribLFormatNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VertexBufferUnifiedMemory.hs view
@@ -0,0 +1,61 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexBufferUnifiedMemory+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexBufferUnifiedMemory (+  -- * Extension Support+  glGetNVVertexBufferUnifiedMemory,+  gl_NV_vertex_buffer_unified_memory,+  -- * Enums+  pattern GL_COLOR_ARRAY_ADDRESS_NV,+  pattern GL_COLOR_ARRAY_LENGTH_NV,+  pattern GL_DRAW_INDIRECT_ADDRESS_NV,+  pattern GL_DRAW_INDIRECT_LENGTH_NV,+  pattern GL_DRAW_INDIRECT_UNIFIED_NV,+  pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV,+  pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV,+  pattern GL_ELEMENT_ARRAY_ADDRESS_NV,+  pattern GL_ELEMENT_ARRAY_LENGTH_NV,+  pattern GL_ELEMENT_ARRAY_UNIFIED_NV,+  pattern GL_FOG_COORD_ARRAY_ADDRESS_NV,+  pattern GL_FOG_COORD_ARRAY_LENGTH_NV,+  pattern GL_INDEX_ARRAY_ADDRESS_NV,+  pattern GL_INDEX_ARRAY_LENGTH_NV,+  pattern GL_NORMAL_ARRAY_ADDRESS_NV,+  pattern GL_NORMAL_ARRAY_LENGTH_NV,+  pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV,+  pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV,+  pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV,+  pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV,+  pattern GL_VERTEX_ARRAY_ADDRESS_NV,+  pattern GL_VERTEX_ARRAY_LENGTH_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV,+  -- * Functions+  glBufferAddressRangeNV,+  glColorFormatNV,+  glEdgeFlagFormatNV,+  glFogCoordFormatNV,+  glGetIntegerui64i_vNV,+  glIndexFormatNV,+  glNormalFormatNV,+  glSecondaryColorFormatNV,+  glTexCoordFormatNV,+  glVertexAttribFormatNV,+  glVertexAttribIFormatNV,+  glVertexFormatNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VertexProgram.hs view
@@ -0,0 +1,171 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexProgram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexProgram (+  -- * Extension Support+  glGetNVVertexProgram,+  gl_NV_vertex_program,+  -- * Enums+  pattern GL_ATTRIB_ARRAY_POINTER_NV,+  pattern GL_ATTRIB_ARRAY_SIZE_NV,+  pattern GL_ATTRIB_ARRAY_STRIDE_NV,+  pattern GL_ATTRIB_ARRAY_TYPE_NV,+  pattern GL_CURRENT_ATTRIB_NV,+  pattern GL_CURRENT_MATRIX_NV,+  pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV,+  pattern GL_IDENTITY_NV,+  pattern GL_INVERSE_NV,+  pattern GL_INVERSE_TRANSPOSE_NV,+  pattern GL_MAP1_VERTEX_ATTRIB0_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB10_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB11_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB12_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB13_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB14_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB15_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB1_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB2_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB3_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB4_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB5_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB6_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB7_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB8_4_NV,+  pattern GL_MAP1_VERTEX_ATTRIB9_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB0_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB10_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB11_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB12_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB13_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB14_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB15_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB1_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB2_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB3_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB4_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB5_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB6_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB7_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB8_4_NV,+  pattern GL_MAP2_VERTEX_ATTRIB9_4_NV,+  pattern GL_MATRIX0_NV,+  pattern GL_MATRIX1_NV,+  pattern GL_MATRIX2_NV,+  pattern GL_MATRIX3_NV,+  pattern GL_MATRIX4_NV,+  pattern GL_MATRIX5_NV,+  pattern GL_MATRIX6_NV,+  pattern GL_MATRIX7_NV,+  pattern GL_MAX_TRACK_MATRICES_NV,+  pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV,+  pattern GL_MODELVIEW_PROJECTION_NV,+  pattern GL_PROGRAM_ERROR_POSITION_NV,+  pattern GL_PROGRAM_LENGTH_NV,+  pattern GL_PROGRAM_PARAMETER_NV,+  pattern GL_PROGRAM_RESIDENT_NV,+  pattern GL_PROGRAM_STRING_NV,+  pattern GL_PROGRAM_TARGET_NV,+  pattern GL_TRACK_MATRIX_NV,+  pattern GL_TRACK_MATRIX_TRANSFORM_NV,+  pattern GL_TRANSPOSE_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY0_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY10_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY11_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY12_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY13_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY14_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY15_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY1_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY2_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY3_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY4_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY5_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY6_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY7_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY8_NV,+  pattern GL_VERTEX_ATTRIB_ARRAY9_NV,+  pattern GL_VERTEX_PROGRAM_BINDING_NV,+  pattern GL_VERTEX_PROGRAM_NV,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV,+  pattern GL_VERTEX_STATE_PROGRAM_NV,+  -- * Functions+  glAreProgramsResidentNV,+  glBindProgramNV,+  glDeleteProgramsNV,+  glExecuteProgramNV,+  glGenProgramsNV,+  glGetProgramParameterdvNV,+  glGetProgramParameterfvNV,+  glGetProgramStringNV,+  glGetProgramivNV,+  glGetTrackMatrixivNV,+  glGetVertexAttribPointervNV,+  glGetVertexAttribdvNV,+  glGetVertexAttribfvNV,+  glGetVertexAttribivNV,+  glIsProgramNV,+  glLoadProgramNV,+  glProgramParameter4dNV,+  glProgramParameter4dvNV,+  glProgramParameter4fNV,+  glProgramParameter4fvNV,+  glProgramParameters4dvNV,+  glProgramParameters4fvNV,+  glRequestResidentProgramsNV,+  glTrackMatrixNV,+  glVertexAttrib1dNV,+  glVertexAttrib1dvNV,+  glVertexAttrib1fNV,+  glVertexAttrib1fvNV,+  glVertexAttrib1sNV,+  glVertexAttrib1svNV,+  glVertexAttrib2dNV,+  glVertexAttrib2dvNV,+  glVertexAttrib2fNV,+  glVertexAttrib2fvNV,+  glVertexAttrib2sNV,+  glVertexAttrib2svNV,+  glVertexAttrib3dNV,+  glVertexAttrib3dvNV,+  glVertexAttrib3fNV,+  glVertexAttrib3fvNV,+  glVertexAttrib3sNV,+  glVertexAttrib3svNV,+  glVertexAttrib4dNV,+  glVertexAttrib4dvNV,+  glVertexAttrib4fNV,+  glVertexAttrib4fvNV,+  glVertexAttrib4sNV,+  glVertexAttrib4svNV,+  glVertexAttrib4ubNV,+  glVertexAttrib4ubvNV,+  glVertexAttribPointerNV,+  glVertexAttribs1dvNV,+  glVertexAttribs1fvNV,+  glVertexAttribs1svNV,+  glVertexAttribs2dvNV,+  glVertexAttribs2fvNV,+  glVertexAttribs2svNV,+  glVertexAttribs3dvNV,+  glVertexAttribs3fvNV,+  glVertexAttribs3svNV,+  glVertexAttribs4dvNV,+  glVertexAttribs4fvNV,+  glVertexAttribs4svNV,+  glVertexAttribs4ubvNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VertexProgram2Option.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexProgram2Option+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexProgram2Option (+  -- * Extension Support+  glGetNVVertexProgram2Option,+  gl_NV_vertex_program2_option,+  -- * Enums+  pattern GL_MAX_PROGRAM_CALL_DEPTH_NV,+  pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/VertexProgram3.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexProgram3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexProgram3 (+  -- * Extension Support+  glGetNVVertexProgram3,+  gl_NV_vertex_program3,+  -- * Enums+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NV/VertexProgram4.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VertexProgram4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VertexProgram4 (+  -- * Extension Support+  glGetNVVertexProgram4,+  gl_NV_vertex_program4,+  -- * Enums+  pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV,+  -- * Functions+  glGetVertexAttribIivEXT,+  glGetVertexAttribIuivEXT,+  glVertexAttribI1iEXT,+  glVertexAttribI1ivEXT,+  glVertexAttribI1uiEXT,+  glVertexAttribI1uivEXT,+  glVertexAttribI2iEXT,+  glVertexAttribI2ivEXT,+  glVertexAttribI2uiEXT,+  glVertexAttribI2uivEXT,+  glVertexAttribI3iEXT,+  glVertexAttribI3ivEXT,+  glVertexAttribI3uiEXT,+  glVertexAttribI3uivEXT,+  glVertexAttribI4bvEXT,+  glVertexAttribI4iEXT,+  glVertexAttribI4ivEXT,+  glVertexAttribI4svEXT,+  glVertexAttribI4ubvEXT,+  glVertexAttribI4uiEXT,+  glVertexAttribI4uivEXT,+  glVertexAttribI4usvEXT,+  glVertexAttribIPointerEXT+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/VideoCapture.hs view
@@ -0,0 +1,65 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.VideoCapture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.VideoCapture (+  -- * Extension Support+  glGetNVVideoCapture,+  gl_NV_video_capture,+  -- * Enums+  pattern GL_FAILURE_NV,+  pattern GL_FIELD_LOWER_NV,+  pattern GL_FIELD_UPPER_NV,+  pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV,+  pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV,+  pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV,+  pattern GL_PARTIAL_SUCCESS_NV,+  pattern GL_SUCCESS_NV,+  pattern GL_VIDEO_BUFFER_BINDING_NV,+  pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV,+  pattern GL_VIDEO_BUFFER_NV,+  pattern GL_VIDEO_BUFFER_PITCH_NV,+  pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV,+  pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV,+  pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV,+  pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV,+  pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV,+  pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV,+  pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV,+  pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV,+  pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV,+  pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV,+  pattern GL_YCBAYCR8A_4224_NV,+  pattern GL_YCBYCR8_422_NV,+  pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV,+  pattern GL_Z4Y12Z4CB12Z4CR12_444_NV,+  pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV,+  pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV,+  pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV,+  -- * Functions+  glBeginVideoCaptureNV,+  glBindVideoCaptureStreamBufferNV,+  glBindVideoCaptureStreamTextureNV,+  glEndVideoCaptureNV,+  glGetVideoCaptureStreamdvNV,+  glGetVideoCaptureStreamfvNV,+  glGetVideoCaptureStreamivNV,+  glGetVideoCaptureivNV,+  glVideoCaptureNV,+  glVideoCaptureStreamParameterdvNV,+  glVideoCaptureStreamParameterfvNV,+  glVideoCaptureStreamParameterivNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NV/ViewportSwizzle.hs view
@@ -0,0 +1,37 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NV.ViewportSwizzle+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NV.ViewportSwizzle (+  -- * Extension Support+  glGetNVViewportSwizzle,+  gl_NV_viewport_swizzle,+  -- * Enums+  pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV,+  pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV,+  pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV,+  pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV,+  pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV,+  pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV,+  pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV,+  pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV,+  pattern GL_VIEWPORT_SWIZZLE_W_NV,+  pattern GL_VIEWPORT_SWIZZLE_X_NV,+  pattern GL_VIEWPORT_SWIZZLE_Y_NV,+  pattern GL_VIEWPORT_SWIZZLE_Z_NV,+  -- * Functions+  glViewportSwizzleNV+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NVX.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing NVX extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX (+  module Graphics.GL.NVX.ConditionalRender,+  module Graphics.GL.NVX.GPUMemoryInfo,+  module Graphics.GL.NVX.GPUMulticast2,+  module Graphics.GL.NVX.LinkedGPUMulticast,+  module Graphics.GL.NVX.ProgressFence+) where++import Graphics.GL.NVX.ConditionalRender+import Graphics.GL.NVX.GPUMemoryInfo+import Graphics.GL.NVX.GPUMulticast2+import Graphics.GL.NVX.LinkedGPUMulticast+import Graphics.GL.NVX.ProgressFence
+ src/Graphics/GL/NVX/ConditionalRender.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX.ConditionalRender+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX.ConditionalRender (+  -- * Extension Support+  glGetNVXConditionalRender,+  gl_NVX_conditional_render,+  -- * Functions+  glBeginConditionalRenderNVX,+  glEndConditionalRenderNVX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/NVX/GPUMemoryInfo.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX.GPUMemoryInfo+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX.GPUMemoryInfo (+  -- * Extension Support+  glGetNVXGPUMemoryInfo,+  gl_NVX_gpu_memory_info,+  -- * Enums+  pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX,+  pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX,+  pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX,+  pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX,+  pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/NVX/GPUMulticast2.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX.GPUMulticast2+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX.GPUMulticast2 (+  -- * Extension Support+  glGetNVXGPUMulticast2,+  gl_NVX_gpu_multicast2,+  -- * Enums+  pattern GL_UPLOAD_GPU_MASK_NVX,+  -- * Functions+  glAsyncCopyBufferSubDataNVX,+  glAsyncCopyImageSubDataNVX,+  glMulticastScissorArrayvNVX,+  glMulticastViewportArrayvNVX,+  glMulticastViewportPositionWScaleNVX,+  glUploadGpuMaskNVX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NVX/LinkedGPUMulticast.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX.LinkedGPUMulticast+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX.LinkedGPUMulticast (+  -- * Extension Support+  glGetNVXLinkedGPUMulticast,+  gl_NVX_linked_gpu_multicast,+  -- * Enums+  pattern GL_LGPU_SEPARATE_STORAGE_BIT_NVX,+  pattern GL_MAX_LGPU_GPUS_NVX,+  -- * Functions+  glLGPUCopyImageSubDataNVX,+  glLGPUInterlockNVX,+  glLGPUNamedBufferSubDataNVX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/NVX/ProgressFence.hs view
@@ -0,0 +1,25 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.NVX.ProgressFence+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.NVX.ProgressFence (+  -- * Extension Support+  glGetNVXProgressFence,+  gl_NVX_progress_fence,+  -- * Functions+  glClientWaitSemaphoreui64NVX,+  glCreateProgressFenceNVX,+  glSignalSemaphoreui64NVX,+  glWaitSemaphoreui64NVX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/OES.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing OES extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.OES (+  module Graphics.GL.OES.ByteCoordinates,+  module Graphics.GL.OES.CompressedPalettedTexture,+  module Graphics.GL.OES.FixedPoint,+  module Graphics.GL.OES.QueryMatrix,+  module Graphics.GL.OES.ReadFormat,+  module Graphics.GL.OES.SinglePrecision+) where++import Graphics.GL.OES.ByteCoordinates+import Graphics.GL.OES.CompressedPalettedTexture+import Graphics.GL.OES.FixedPoint+import Graphics.GL.OES.QueryMatrix+import Graphics.GL.OES.ReadFormat+import Graphics.GL.OES.SinglePrecision
+ src/Graphics/GL/OES/ByteCoordinates.hs view
@@ -0,0 +1,50 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.ByteCoordinates+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.ByteCoordinates (+  -- * Extension Support+  glGetOESByteCoordinates,+  gl_OES_byte_coordinates,+  -- * Types+  GLbyte,+  -- * Enums+  pattern GL_BYTE,+  -- * Functions+  glMultiTexCoord1bOES,+  glMultiTexCoord1bvOES,+  glMultiTexCoord2bOES,+  glMultiTexCoord2bvOES,+  glMultiTexCoord3bOES,+  glMultiTexCoord3bvOES,+  glMultiTexCoord4bOES,+  glMultiTexCoord4bvOES,+  glTexCoord1bOES,+  glTexCoord1bvOES,+  glTexCoord2bOES,+  glTexCoord2bvOES,+  glTexCoord3bOES,+  glTexCoord3bvOES,+  glTexCoord4bOES,+  glTexCoord4bvOES,+  glVertex2bOES,+  glVertex2bvOES,+  glVertex3bOES,+  glVertex3bvOES,+  glVertex4bOES,+  glVertex4bvOES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/OES/CompressedPalettedTexture.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.CompressedPalettedTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.CompressedPalettedTexture (+  -- * Extension Support+  glGetOESCompressedPalettedTexture,+  gl_OES_compressed_paletted_texture,+  -- * Enums+  pattern GL_PALETTE4_R5_G6_B5_OES,+  pattern GL_PALETTE4_RGB5_A1_OES,+  pattern GL_PALETTE4_RGB8_OES,+  pattern GL_PALETTE4_RGBA4_OES,+  pattern GL_PALETTE4_RGBA8_OES,+  pattern GL_PALETTE8_R5_G6_B5_OES,+  pattern GL_PALETTE8_RGB5_A1_OES,+  pattern GL_PALETTE8_RGB8_OES,+  pattern GL_PALETTE8_RGBA4_OES,+  pattern GL_PALETTE8_RGBA8_OES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/OES/FixedPoint.hs view
@@ -0,0 +1,128 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.FixedPoint+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.FixedPoint (+  -- * Extension Support+  glGetOESFixedPoint,+  gl_OES_fixed_point,+  -- * Enums+  pattern GL_FIXED_OES,+  -- * Functions+  glAccumxOES,+  glAlphaFuncxOES,+  glBitmapxOES,+  glBlendColorxOES,+  glClearAccumxOES,+  glClearColorxOES,+  glClearDepthxOES,+  glClipPlanexOES,+  glColor3xOES,+  glColor3xvOES,+  glColor4xOES,+  glColor4xvOES,+  glConvolutionParameterxOES,+  glConvolutionParameterxvOES,+  glDepthRangexOES,+  glEvalCoord1xOES,+  glEvalCoord1xvOES,+  glEvalCoord2xOES,+  glEvalCoord2xvOES,+  glFeedbackBufferxOES,+  glFogxOES,+  glFogxvOES,+  glFrustumxOES,+  glGetClipPlanexOES,+  glGetConvolutionParameterxvOES,+  glGetFixedvOES,+  glGetHistogramParameterxvOES,+  glGetLightxOES,+  glGetMapxvOES,+  glGetMaterialxOES,+  glGetPixelMapxv,+  glGetTexEnvxvOES,+  glGetTexGenxvOES,+  glGetTexLevelParameterxvOES,+  glGetTexParameterxvOES,+  glIndexxOES,+  glIndexxvOES,+  glLightModelxOES,+  glLightModelxvOES,+  glLightxOES,+  glLightxvOES,+  glLineWidthxOES,+  glLoadMatrixxOES,+  glLoadTransposeMatrixxOES,+  glMap1xOES,+  glMap2xOES,+  glMapGrid1xOES,+  glMapGrid2xOES,+  glMaterialxOES,+  glMaterialxvOES,+  glMultMatrixxOES,+  glMultTransposeMatrixxOES,+  glMultiTexCoord1xOES,+  glMultiTexCoord1xvOES,+  glMultiTexCoord2xOES,+  glMultiTexCoord2xvOES,+  glMultiTexCoord3xOES,+  glMultiTexCoord3xvOES,+  glMultiTexCoord4xOES,+  glMultiTexCoord4xvOES,+  glNormal3xOES,+  glNormal3xvOES,+  glOrthoxOES,+  glPassThroughxOES,+  glPixelMapx,+  glPixelStorex,+  glPixelTransferxOES,+  glPixelZoomxOES,+  glPointParameterxvOES,+  glPointSizexOES,+  glPolygonOffsetxOES,+  glPrioritizeTexturesxOES,+  glRasterPos2xOES,+  glRasterPos2xvOES,+  glRasterPos3xOES,+  glRasterPos3xvOES,+  glRasterPos4xOES,+  glRasterPos4xvOES,+  glRectxOES,+  glRectxvOES,+  glRotatexOES,+  glScalexOES,+  glTexCoord1xOES,+  glTexCoord1xvOES,+  glTexCoord2xOES,+  glTexCoord2xvOES,+  glTexCoord3xOES,+  glTexCoord3xvOES,+  glTexCoord4xOES,+  glTexCoord4xvOES,+  glTexEnvxOES,+  glTexEnvxvOES,+  glTexGenxOES,+  glTexGenxvOES,+  glTexParameterxOES,+  glTexParameterxvOES,+  glTranslatexOES,+  glVertex2xOES,+  glVertex2xvOES,+  glVertex3xOES,+  glVertex3xvOES,+  glVertex4xOES,+  glVertex4xvOES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/OES/QueryMatrix.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.QueryMatrix+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.QueryMatrix (+  -- * Extension Support+  glGetOESQueryMatrix,+  gl_OES_query_matrix,+  -- * Functions+  glQueryMatrixxOES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/OES/ReadFormat.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.ReadFormat+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.ReadFormat (+  -- * Extension Support+  glGetOESReadFormat,+  gl_OES_read_format,+  -- * Enums+  pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES,+  pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/OES/SinglePrecision.hs view
@@ -0,0 +1,27 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OES.SinglePrecision+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OES.SinglePrecision (+  -- * Extension Support+  glGetOESSinglePrecision,+  gl_OES_single_precision,+  -- * Functions+  glClearDepthfOES,+  glClipPlanefOES,+  glDepthRangefOES,+  glFrustumfOES,+  glGetClipPlanefOES,+  glOrthofOES+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/OML.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OML+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing OML extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.OML (+  module Graphics.GL.OML.Interlace,+  module Graphics.GL.OML.Resample,+  module Graphics.GL.OML.Subsample+) where++import Graphics.GL.OML.Interlace+import Graphics.GL.OML.Resample+import Graphics.GL.OML.Subsample
+ src/Graphics/GL/OML/Interlace.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OML.Interlace+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OML.Interlace (+  -- * Extension Support+  glGetOMLInterlace,+  gl_OML_interlace,+  -- * Enums+  pattern GL_INTERLACE_OML,+  pattern GL_INTERLACE_READ_OML+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/OML/Resample.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OML.Resample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OML.Resample (+  -- * Extension Support+  glGetOMLResample,+  gl_OML_resample,+  -- * Enums+  pattern GL_PACK_RESAMPLE_OML,+  pattern GL_RESAMPLE_AVERAGE_OML,+  pattern GL_RESAMPLE_DECIMATE_OML,+  pattern GL_RESAMPLE_REPLICATE_OML,+  pattern GL_RESAMPLE_ZERO_FILL_OML,+  pattern GL_UNPACK_RESAMPLE_OML+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/OML/Subsample.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OML.Subsample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OML.Subsample (+  -- * Extension Support+  glGetOMLSubsample,+  gl_OML_subsample,+  -- * Enums+  pattern GL_FORMAT_SUBSAMPLE_244_244_OML,+  pattern GL_FORMAT_SUBSAMPLE_24_24_OML+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/OVR.hs view
@@ -0,0 +1,19 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OVR+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing OVR extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.OVR (+  module Graphics.GL.OVR.Multiview+) where++import Graphics.GL.OVR.Multiview
+ src/Graphics/GL/OVR/Multiview.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.OVR.Multiview+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.OVR.Multiview (+  -- * Extension Support+  glGetOVRMultiview,+  gl_OVR_multiview,+  -- * Enums+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR,+  pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR,+  pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR,+  pattern GL_MAX_VIEWS_OVR,+  -- * Functions+  glFramebufferTextureMultiviewOVR+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/PGI.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.PGI+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing PGI extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.PGI (+  module Graphics.GL.PGI.MiscHints,+  module Graphics.GL.PGI.VertexHints+) where++import Graphics.GL.PGI.MiscHints+import Graphics.GL.PGI.VertexHints
+ src/Graphics/GL/PGI/MiscHints.hs view
@@ -0,0 +1,45 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.PGI.MiscHints+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.PGI.MiscHints (+  -- * Extension Support+  glGetPGIMiscHints,+  gl_PGI_misc_hints,+  -- * Enums+  pattern GL_ALLOW_DRAW_FRG_HINT_PGI,+  pattern GL_ALLOW_DRAW_MEM_HINT_PGI,+  pattern GL_ALLOW_DRAW_OBJ_HINT_PGI,+  pattern GL_ALLOW_DRAW_WIN_HINT_PGI,+  pattern GL_ALWAYS_FAST_HINT_PGI,+  pattern GL_ALWAYS_SOFT_HINT_PGI,+  pattern GL_BACK_NORMALS_HINT_PGI,+  pattern GL_CLIP_FAR_HINT_PGI,+  pattern GL_CLIP_NEAR_HINT_PGI,+  pattern GL_CONSERVE_MEMORY_HINT_PGI,+  pattern GL_FULL_STIPPLE_HINT_PGI,+  pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI,+  pattern GL_NATIVE_GRAPHICS_END_HINT_PGI,+  pattern GL_NATIVE_GRAPHICS_HANDLE_PGI,+  pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI,+  pattern GL_RECLAIM_MEMORY_HINT_PGI,+  pattern GL_STRICT_DEPTHFUNC_HINT_PGI,+  pattern GL_STRICT_LIGHTING_HINT_PGI,+  pattern GL_STRICT_SCISSOR_HINT_PGI,+  pattern GL_WIDE_LINE_HINT_PGI,+  -- * Functions+  glHintPGI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/PGI/VertexHints.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.PGI.VertexHints+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.PGI.VertexHints (+  -- * Extension Support+  glGetPGIVertexHints,+  gl_PGI_vertex_hints,+  -- * Enums+  pattern GL_COLOR3_BIT_PGI,+  pattern GL_COLOR4_BIT_PGI,+  pattern GL_EDGEFLAG_BIT_PGI,+  pattern GL_INDEX_BIT_PGI,+  pattern GL_MATERIAL_SIDE_HINT_PGI,+  pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI,+  pattern GL_MAT_AMBIENT_BIT_PGI,+  pattern GL_MAT_COLOR_INDEXES_BIT_PGI,+  pattern GL_MAT_DIFFUSE_BIT_PGI,+  pattern GL_MAT_EMISSION_BIT_PGI,+  pattern GL_MAT_SHININESS_BIT_PGI,+  pattern GL_MAT_SPECULAR_BIT_PGI,+  pattern GL_MAX_VERTEX_HINT_PGI,+  pattern GL_NORMAL_BIT_PGI,+  pattern GL_TEXCOORD1_BIT_PGI,+  pattern GL_TEXCOORD2_BIT_PGI,+  pattern GL_TEXCOORD3_BIT_PGI,+  pattern GL_TEXCOORD4_BIT_PGI,+  pattern GL_VERTEX23_BIT_PGI,+  pattern GL_VERTEX4_BIT_PGI,+  pattern GL_VERTEX_CONSISTENT_HINT_PGI,+  pattern GL_VERTEX_DATA_HINT_PGI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/REND.hs view
@@ -0,0 +1,19 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.REND+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing REND extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.REND (+  module Graphics.GL.REND.ScreenCoordinates+) where++import Graphics.GL.REND.ScreenCoordinates
+ src/Graphics/GL/REND/ScreenCoordinates.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.REND.ScreenCoordinates+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.REND.ScreenCoordinates (+  -- * Extension Support+  glGetRENDScreenCoordinates,+  gl_REND_screen_coordinates,+  -- * Enums+  pattern GL_INVERTED_SCREEN_W_REND,+  pattern GL_SCREEN_COORDINATES_REND+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/S3.hs view
@@ -0,0 +1,19 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.S3+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing S3 extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.S3 (+  module Graphics.GL.S3.S3TC+) where++import Graphics.GL.S3.S3TC
+ src/Graphics/GL/S3/S3TC.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.S3.S3TC+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.S3.S3TC (+  -- * Extension Support+  glGetS3S3TC,+  gl_S3_s3tc,+  -- * Enums+  pattern GL_RGB4_S3TC,+  pattern GL_RGBA4_DXT5_S3TC,+  pattern GL_RGBA4_S3TC,+  pattern GL_RGBA_DXT5_S3TC,+  pattern GL_RGBA_S3TC,+  pattern GL_RGB_S3TC+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGI.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGI+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing SGI extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.SGI (+  module Graphics.GL.SGI.ColorMatrix,+  module Graphics.GL.SGI.ColorTable,+  module Graphics.GL.SGI.TextureColorTable+) where++import Graphics.GL.SGI.ColorMatrix+import Graphics.GL.SGI.ColorTable+import Graphics.GL.SGI.TextureColorTable
+ src/Graphics/GL/SGI/ColorMatrix.hs view
@@ -0,0 +1,33 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGI.ColorMatrix+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGI.ColorMatrix (+  -- * Extension Support+  glGetSGIColorMatrix,+  gl_SGI_color_matrix,+  -- * Enums+  pattern GL_COLOR_MATRIX_SGI,+  pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI,+  pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,+  pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,+  pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,+  pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,+  pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,+  pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,+  pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,+  pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI,+  pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGI/ColorTable.hs view
@@ -0,0 +1,47 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGI.ColorTable+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGI.ColorTable (+  -- * Extension Support+  glGetSGIColorTable,+  gl_SGI_color_table,+  -- * Enums+  pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI,+  pattern GL_COLOR_TABLE_BIAS_SGI,+  pattern GL_COLOR_TABLE_BLUE_SIZE_SGI,+  pattern GL_COLOR_TABLE_FORMAT_SGI,+  pattern GL_COLOR_TABLE_GREEN_SIZE_SGI,+  pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI,+  pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI,+  pattern GL_COLOR_TABLE_RED_SIZE_SGI,+  pattern GL_COLOR_TABLE_SCALE_SGI,+  pattern GL_COLOR_TABLE_SGI,+  pattern GL_COLOR_TABLE_WIDTH_SGI,+  pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,+  pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI,+  pattern GL_PROXY_COLOR_TABLE_SGI,+  pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI,+  pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI,+  -- * Functions+  glColorTableParameterfvSGI,+  glColorTableParameterivSGI,+  glColorTableSGI,+  glCopyColorTableSGI,+  glGetColorTableParameterfvSGI,+  glGetColorTableParameterivSGI,+  glGetColorTableSGI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGI/TextureColorTable.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGI.TextureColorTable+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGI.TextureColorTable (+  -- * Extension Support+  glGetSGITextureColorTable,+  gl_SGI_texture_color_table,+  -- * Enums+  pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI,+  pattern GL_TEXTURE_COLOR_TABLE_SGI+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS.hs view
@@ -0,0 +1,47 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing SGIS extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS (+  module Graphics.GL.SGIS.DetailTexture,+  module Graphics.GL.SGIS.FogFunction,+  module Graphics.GL.SGIS.GenerateMipmap,+  module Graphics.GL.SGIS.Multisample,+  module Graphics.GL.SGIS.PixelTexture,+  module Graphics.GL.SGIS.PointLineTexgen,+  module Graphics.GL.SGIS.PointParameters,+  module Graphics.GL.SGIS.SharpenTexture,+  module Graphics.GL.SGIS.Texture4D,+  module Graphics.GL.SGIS.TextureBorderClamp,+  module Graphics.GL.SGIS.TextureColorMask,+  module Graphics.GL.SGIS.TextureEdgeClamp,+  module Graphics.GL.SGIS.TextureFilter4,+  module Graphics.GL.SGIS.TextureLOD,+  module Graphics.GL.SGIS.TextureSelect+) where++import Graphics.GL.SGIS.DetailTexture+import Graphics.GL.SGIS.FogFunction+import Graphics.GL.SGIS.GenerateMipmap+import Graphics.GL.SGIS.Multisample+import Graphics.GL.SGIS.PixelTexture+import Graphics.GL.SGIS.PointLineTexgen+import Graphics.GL.SGIS.PointParameters+import Graphics.GL.SGIS.SharpenTexture+import Graphics.GL.SGIS.Texture4D+import Graphics.GL.SGIS.TextureBorderClamp+import Graphics.GL.SGIS.TextureColorMask+import Graphics.GL.SGIS.TextureEdgeClamp+import Graphics.GL.SGIS.TextureFilter4+import Graphics.GL.SGIS.TextureLOD+import Graphics.GL.SGIS.TextureSelect
+ src/Graphics/GL/SGIS/DetailTexture.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.DetailTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.DetailTexture (+  -- * Extension Support+  glGetSGISDetailTexture,+  gl_SGIS_detail_texture,+  -- * Enums+  pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS,+  pattern GL_DETAIL_TEXTURE_2D_SGIS,+  pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS,+  pattern GL_DETAIL_TEXTURE_LEVEL_SGIS,+  pattern GL_DETAIL_TEXTURE_MODE_SGIS,+  pattern GL_LINEAR_DETAIL_ALPHA_SGIS,+  pattern GL_LINEAR_DETAIL_COLOR_SGIS,+  pattern GL_LINEAR_DETAIL_SGIS,+  -- * Functions+  glDetailTexFuncSGIS,+  glGetDetailTexFuncSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/FogFunction.hs view
@@ -0,0 +1,29 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.FogFunction+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.FogFunction (+  -- * Extension Support+  glGetSGISFogFunction,+  gl_SGIS_fog_function,+  -- * Enums+  pattern GL_FOG_FUNC_POINTS_SGIS,+  pattern GL_FOG_FUNC_SGIS,+  pattern GL_MAX_FOG_FUNC_POINTS_SGIS,+  -- * Functions+  glFogFuncSGIS,+  glGetFogFuncSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/GenerateMipmap.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.GenerateMipmap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.GenerateMipmap (+  -- * Extension Support+  glGetSGISGenerateMipmap,+  gl_SGIS_generate_mipmap,+  -- * Enums+  pattern GL_GENERATE_MIPMAP_HINT_SGIS,+  pattern GL_GENERATE_MIPMAP_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS/Multisample.hs view
@@ -0,0 +1,42 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.Multisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.Multisample (+  -- * Extension Support+  glGetSGISMultisample,+  gl_SGIS_multisample,+  -- * Enums+  pattern GL_1PASS_SGIS,+  pattern GL_2PASS_0_SGIS,+  pattern GL_2PASS_1_SGIS,+  pattern GL_4PASS_0_SGIS,+  pattern GL_4PASS_1_SGIS,+  pattern GL_4PASS_2_SGIS,+  pattern GL_4PASS_3_SGIS,+  pattern GL_MULTISAMPLE_SGIS,+  pattern GL_SAMPLES_SGIS,+  pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS,+  pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS,+  pattern GL_SAMPLE_BUFFERS_SGIS,+  pattern GL_SAMPLE_MASK_INVERT_SGIS,+  pattern GL_SAMPLE_MASK_SGIS,+  pattern GL_SAMPLE_MASK_VALUE_SGIS,+  pattern GL_SAMPLE_PATTERN_SGIS,+  -- * Functions+  glSampleMaskSGIS,+  glSamplePatternSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/PixelTexture.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.PixelTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.PixelTexture (+  -- * Extension Support+  glGetSGISPixelTexture,+  gl_SGIS_pixel_texture,+  -- * Enums+  pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS,+  pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS,+  pattern GL_PIXEL_GROUP_COLOR_SGIS,+  pattern GL_PIXEL_TEXTURE_SGIS,+  -- * Functions+  glGetPixelTexGenParameterfvSGIS,+  glGetPixelTexGenParameterivSGIS,+  glPixelTexGenParameterfSGIS,+  glPixelTexGenParameterfvSGIS,+  glPixelTexGenParameteriSGIS,+  glPixelTexGenParameterivSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/PointLineTexgen.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.PointLineTexgen+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.PointLineTexgen (+  -- * Extension Support+  glGetSGISPointLineTexgen,+  gl_SGIS_point_line_texgen,+  -- * Enums+  pattern GL_EYE_DISTANCE_TO_LINE_SGIS,+  pattern GL_EYE_DISTANCE_TO_POINT_SGIS,+  pattern GL_EYE_LINE_SGIS,+  pattern GL_EYE_POINT_SGIS,+  pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS,+  pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS,+  pattern GL_OBJECT_LINE_SGIS,+  pattern GL_OBJECT_POINT_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS/PointParameters.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.PointParameters+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.PointParameters (+  -- * Extension Support+  glGetSGISPointParameters,+  gl_SGIS_point_parameters,+  -- * Enums+  pattern GL_DISTANCE_ATTENUATION_SGIS,+  pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS,+  pattern GL_POINT_SIZE_MAX_SGIS,+  pattern GL_POINT_SIZE_MIN_SGIS,+  -- * Functions+  glPointParameterfSGIS,+  glPointParameterfvSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/SharpenTexture.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.SharpenTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.SharpenTexture (+  -- * Extension Support+  glGetSGISSharpenTexture,+  gl_SGIS_sharpen_texture,+  -- * Enums+  pattern GL_LINEAR_SHARPEN_ALPHA_SGIS,+  pattern GL_LINEAR_SHARPEN_COLOR_SGIS,+  pattern GL_LINEAR_SHARPEN_SGIS,+  pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS,+  -- * Functions+  glGetSharpenTexFuncSGIS,+  glSharpenTexFuncSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/Texture4D.hs view
@@ -0,0 +1,36 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.Texture4D+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.Texture4D (+  -- * Extension Support+  glGetSGISTexture4D,+  gl_SGIS_texture4D,+  -- * Enums+  pattern GL_MAX_4D_TEXTURE_SIZE_SGIS,+  pattern GL_PACK_IMAGE_DEPTH_SGIS,+  pattern GL_PACK_SKIP_VOLUMES_SGIS,+  pattern GL_PROXY_TEXTURE_4D_SGIS,+  pattern GL_TEXTURE_4DSIZE_SGIS,+  pattern GL_TEXTURE_4D_BINDING_SGIS,+  pattern GL_TEXTURE_4D_SGIS,+  pattern GL_TEXTURE_WRAP_Q_SGIS,+  pattern GL_UNPACK_IMAGE_DEPTH_SGIS,+  pattern GL_UNPACK_SKIP_VOLUMES_SGIS,+  -- * Functions+  glTexImage4DSGIS,+  glTexSubImage4DSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/TextureBorderClamp.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureBorderClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureBorderClamp (+  -- * Extension Support+  glGetSGISTextureBorderClamp,+  gl_SGIS_texture_border_clamp,+  -- * Enums+  pattern GL_CLAMP_TO_BORDER_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS/TextureColorMask.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureColorMask+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureColorMask (+  -- * Extension Support+  glGetSGISTextureColorMask,+  gl_SGIS_texture_color_mask,+  -- * Enums+  pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS,+  -- * Functions+  glTextureColorMaskSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/TextureEdgeClamp.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureEdgeClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureEdgeClamp (+  -- * Extension Support+  glGetSGISTextureEdgeClamp,+  gl_SGIS_texture_edge_clamp,+  -- * Enums+  pattern GL_CLAMP_TO_EDGE_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS/TextureFilter4.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureFilter4+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureFilter4 (+  -- * Extension Support+  glGetSGISTextureFilter4,+  gl_SGIS_texture_filter4,+  -- * Enums+  pattern GL_FILTER4_SGIS,+  pattern GL_TEXTURE_FILTER4_SIZE_SGIS,+  -- * Functions+  glGetTexFilterFuncSGIS,+  glTexFilterFuncSGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIS/TextureLOD.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureLOD+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureLOD (+  -- * Extension Support+  glGetSGISTextureLOD,+  gl_SGIS_texture_lod,+  -- * Enums+  pattern GL_TEXTURE_BASE_LEVEL_SGIS,+  pattern GL_TEXTURE_MAX_LEVEL_SGIS,+  pattern GL_TEXTURE_MAX_LOD_SGIS,+  pattern GL_TEXTURE_MIN_LOD_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIS/TextureSelect.hs view
@@ -0,0 +1,44 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIS.TextureSelect+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIS.TextureSelect (+  -- * Extension Support+  glGetSGISTextureSelect,+  gl_SGIS_texture_select,+  -- * Enums+  pattern GL_DUAL_ALPHA12_SGIS,+  pattern GL_DUAL_ALPHA16_SGIS,+  pattern GL_DUAL_ALPHA4_SGIS,+  pattern GL_DUAL_ALPHA8_SGIS,+  pattern GL_DUAL_INTENSITY12_SGIS,+  pattern GL_DUAL_INTENSITY16_SGIS,+  pattern GL_DUAL_INTENSITY4_SGIS,+  pattern GL_DUAL_INTENSITY8_SGIS,+  pattern GL_DUAL_LUMINANCE12_SGIS,+  pattern GL_DUAL_LUMINANCE16_SGIS,+  pattern GL_DUAL_LUMINANCE4_SGIS,+  pattern GL_DUAL_LUMINANCE8_SGIS,+  pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS,+  pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS,+  pattern GL_DUAL_TEXTURE_SELECT_SGIS,+  pattern GL_QUAD_ALPHA4_SGIS,+  pattern GL_QUAD_ALPHA8_SGIS,+  pattern GL_QUAD_INTENSITY4_SGIS,+  pattern GL_QUAD_INTENSITY8_SGIS,+  pattern GL_QUAD_LUMINANCE4_SGIS,+  pattern GL_QUAD_LUMINANCE8_SGIS,+  pattern GL_QUAD_TEXTURE_SELECT_SGIS+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX.hs view
@@ -0,0 +1,89 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing SGIX extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX (+  module Graphics.GL.SGIX.Async,+  module Graphics.GL.SGIX.AsyncHistogram,+  module Graphics.GL.SGIX.AsyncPixel,+  module Graphics.GL.SGIX.BlendAlphaMinmax,+  module Graphics.GL.SGIX.CalligraphicFragment,+  module Graphics.GL.SGIX.Clipmap,+  module Graphics.GL.SGIX.ConvolutionAccuracy,+  module Graphics.GL.SGIX.DepthTexture,+  module Graphics.GL.SGIX.FlushRaster,+  module Graphics.GL.SGIX.FogOffset,+  module Graphics.GL.SGIX.FragmentLighting,+  module Graphics.GL.SGIX.Framezoom,+  module Graphics.GL.SGIX.IglooInterface,+  module Graphics.GL.SGIX.Instruments,+  module Graphics.GL.SGIX.Interlace,+  module Graphics.GL.SGIX.IrInstrument1,+  module Graphics.GL.SGIX.ListPriority,+  module Graphics.GL.SGIX.PixelTexture,+  module Graphics.GL.SGIX.PixelTiles,+  module Graphics.GL.SGIX.PolynomialFFD,+  module Graphics.GL.SGIX.ReferencePlane,+  module Graphics.GL.SGIX.Resample,+  module Graphics.GL.SGIX.ScalebiasHint,+  module Graphics.GL.SGIX.Shadow,+  module Graphics.GL.SGIX.ShadowAmbient,+  module Graphics.GL.SGIX.Sprite,+  module Graphics.GL.SGIX.Subsample,+  module Graphics.GL.SGIX.TagSampleBuffer,+  module Graphics.GL.SGIX.TextureAddEnv,+  module Graphics.GL.SGIX.TextureCoordinateClamp,+  module Graphics.GL.SGIX.TextureLODBias,+  module Graphics.GL.SGIX.TextureMultiBuffer,+  module Graphics.GL.SGIX.TextureScaleBias,+  module Graphics.GL.SGIX.VertexPreclip,+  module Graphics.GL.SGIX.YCrCb,+  module Graphics.GL.SGIX.YCrCbA+) where++import Graphics.GL.SGIX.Async+import Graphics.GL.SGIX.AsyncHistogram+import Graphics.GL.SGIX.AsyncPixel+import Graphics.GL.SGIX.BlendAlphaMinmax+import Graphics.GL.SGIX.CalligraphicFragment+import Graphics.GL.SGIX.Clipmap+import Graphics.GL.SGIX.ConvolutionAccuracy+import Graphics.GL.SGIX.DepthTexture+import Graphics.GL.SGIX.FlushRaster+import Graphics.GL.SGIX.FogOffset+import Graphics.GL.SGIX.FragmentLighting+import Graphics.GL.SGIX.Framezoom+import Graphics.GL.SGIX.IglooInterface+import Graphics.GL.SGIX.Instruments+import Graphics.GL.SGIX.Interlace+import Graphics.GL.SGIX.IrInstrument1+import Graphics.GL.SGIX.ListPriority+import Graphics.GL.SGIX.PixelTexture+import Graphics.GL.SGIX.PixelTiles+import Graphics.GL.SGIX.PolynomialFFD+import Graphics.GL.SGIX.ReferencePlane+import Graphics.GL.SGIX.Resample+import Graphics.GL.SGIX.ScalebiasHint+import Graphics.GL.SGIX.Shadow+import Graphics.GL.SGIX.ShadowAmbient+import Graphics.GL.SGIX.Sprite+import Graphics.GL.SGIX.Subsample+import Graphics.GL.SGIX.TagSampleBuffer+import Graphics.GL.SGIX.TextureAddEnv+import Graphics.GL.SGIX.TextureCoordinateClamp+import Graphics.GL.SGIX.TextureLODBias+import Graphics.GL.SGIX.TextureMultiBuffer+import Graphics.GL.SGIX.TextureScaleBias+import Graphics.GL.SGIX.VertexPreclip+import Graphics.GL.SGIX.YCrCb+import Graphics.GL.SGIX.YCrCbA
+ src/Graphics/GL/SGIX/Async.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Async+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Async (+  -- * Extension Support+  glGetSGIXAsync,+  gl_SGIX_async,+  -- * Enums+  pattern GL_ASYNC_MARKER_SGIX,+  -- * Functions+  glAsyncMarkerSGIX,+  glDeleteAsyncMarkersSGIX,+  glFinishAsyncSGIX,+  glGenAsyncMarkersSGIX,+  glIsAsyncMarkerSGIX,+  glPollAsyncSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/AsyncHistogram.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.AsyncHistogram+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.AsyncHistogram (+  -- * Extension Support+  glGetSGIXAsyncHistogram,+  gl_SGIX_async_histogram,+  -- * Enums+  pattern GL_ASYNC_HISTOGRAM_SGIX,+  pattern GL_MAX_ASYNC_HISTOGRAM_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/AsyncPixel.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.AsyncPixel+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.AsyncPixel (+  -- * Extension Support+  glGetSGIXAsyncPixel,+  gl_SGIX_async_pixel,+  -- * Enums+  pattern GL_ASYNC_DRAW_PIXELS_SGIX,+  pattern GL_ASYNC_READ_PIXELS_SGIX,+  pattern GL_ASYNC_TEX_IMAGE_SGIX,+  pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX,+  pattern GL_MAX_ASYNC_READ_PIXELS_SGIX,+  pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/BlendAlphaMinmax.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.BlendAlphaMinmax+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.BlendAlphaMinmax (+  -- * Extension Support+  glGetSGIXBlendAlphaMinmax,+  gl_SGIX_blend_alpha_minmax,+  -- * Enums+  pattern GL_ALPHA_MAX_SGIX,+  pattern GL_ALPHA_MIN_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/CalligraphicFragment.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.CalligraphicFragment+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.CalligraphicFragment (+  -- * Extension Support+  glGetSGIXCalligraphicFragment,+  gl_SGIX_calligraphic_fragment,+  -- * Enums+  pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/Clipmap.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Clipmap+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Clipmap (+  -- * Extension Support+  glGetSGIXClipmap,+  gl_SGIX_clipmap,+  -- * Enums+  pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX,+  pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX,+  pattern GL_MAX_CLIPMAP_DEPTH_SGIX,+  pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX,+  pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX,+  pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX,+  pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX,+  pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX,+  pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX,+  pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX,+  pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX,+  pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/ConvolutionAccuracy.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.ConvolutionAccuracy+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.ConvolutionAccuracy (+  -- * Extension Support+  glGetSGIXConvolutionAccuracy,+  gl_SGIX_convolution_accuracy,+  -- * Enums+  pattern GL_CONVOLUTION_HINT_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/DepthTexture.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.DepthTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.DepthTexture (+  -- * Extension Support+  glGetSGIXDepthTexture,+  gl_SGIX_depth_texture,+  -- * Enums+  pattern GL_DEPTH_COMPONENT16_SGIX,+  pattern GL_DEPTH_COMPONENT24_SGIX,+  pattern GL_DEPTH_COMPONENT32_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/FlushRaster.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.FlushRaster+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.FlushRaster (+  -- * Extension Support+  glGetSGIXFlushRaster,+  gl_SGIX_flush_raster,+  -- * Functions+  glFlushRasterSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/FogOffset.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.FogOffset+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.FogOffset (+  -- * Extension Support+  glGetSGIXFogOffset,+  gl_SGIX_fog_offset,+  -- * Enums+  pattern GL_FOG_OFFSET_SGIX,+  pattern GL_FOG_OFFSET_VALUE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/FragmentLighting.hs view
@@ -0,0 +1,62 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.FragmentLighting+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.FragmentLighting (+  -- * Extension Support+  glGetSGIXFragmentLighting,+  gl_SGIX_fragment_lighting,+  -- * Enums+  pattern GL_CURRENT_RASTER_NORMAL_SGIX,+  pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX,+  pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX,+  pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX,+  pattern GL_FRAGMENT_LIGHT0_SGIX,+  pattern GL_FRAGMENT_LIGHT1_SGIX,+  pattern GL_FRAGMENT_LIGHT2_SGIX,+  pattern GL_FRAGMENT_LIGHT3_SGIX,+  pattern GL_FRAGMENT_LIGHT4_SGIX,+  pattern GL_FRAGMENT_LIGHT5_SGIX,+  pattern GL_FRAGMENT_LIGHT6_SGIX,+  pattern GL_FRAGMENT_LIGHT7_SGIX,+  pattern GL_FRAGMENT_LIGHTING_SGIX,+  pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX,+  pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX,+  pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX,+  pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX,+  pattern GL_LIGHT_ENV_MODE_SGIX,+  pattern GL_MAX_ACTIVE_LIGHTS_SGIX,+  pattern GL_MAX_FRAGMENT_LIGHTS_SGIX,+  -- * Functions+  glFragmentColorMaterialSGIX,+  glFragmentLightModelfSGIX,+  glFragmentLightModelfvSGIX,+  glFragmentLightModeliSGIX,+  glFragmentLightModelivSGIX,+  glFragmentLightfSGIX,+  glFragmentLightfvSGIX,+  glFragmentLightiSGIX,+  glFragmentLightivSGIX,+  glFragmentMaterialfSGIX,+  glFragmentMaterialfvSGIX,+  glFragmentMaterialiSGIX,+  glFragmentMaterialivSGIX,+  glGetFragmentLightfvSGIX,+  glGetFragmentLightivSGIX,+  glGetFragmentMaterialfvSGIX,+  glGetFragmentMaterialivSGIX,+  glLightEnviSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/Framezoom.hs view
@@ -0,0 +1,28 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Framezoom+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Framezoom (+  -- * Extension Support+  glGetSGIXFramezoom,+  gl_SGIX_framezoom,+  -- * Enums+  pattern GL_FRAMEZOOM_FACTOR_SGIX,+  pattern GL_FRAMEZOOM_SGIX,+  pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX,+  -- * Functions+  glFrameZoomSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/IglooInterface.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.IglooInterface+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.IglooInterface (+  -- * Extension Support+  glGetSGIXIglooInterface,+  gl_SGIX_igloo_interface,+  -- * Functions+  glIglooInterfaceSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/Instruments.hs view
@@ -0,0 +1,32 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Instruments+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Instruments (+  -- * Extension Support+  glGetSGIXInstruments,+  gl_SGIX_instruments,+  -- * Enums+  pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX,+  pattern GL_INSTRUMENT_MEASUREMENTS_SGIX,+  -- * Functions+  glGetInstrumentsSGIX,+  glInstrumentsBufferSGIX,+  glPollInstrumentsSGIX,+  glReadInstrumentsSGIX,+  glStartInstrumentsSGIX,+  glStopInstrumentsSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/Interlace.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Interlace+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Interlace (+  -- * Extension Support+  glGetSGIXInterlace,+  gl_SGIX_interlace,+  -- * Enums+  pattern GL_INTERLACE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/IrInstrument1.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.IrInstrument1+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.IrInstrument1 (+  -- * Extension Support+  glGetSGIXIrInstrument1,+  gl_SGIX_ir_instrument1,+  -- * Enums+  pattern GL_IR_INSTRUMENT1_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/ListPriority.hs view
@@ -0,0 +1,31 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.ListPriority+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.ListPriority (+  -- * Extension Support+  glGetSGIXListPriority,+  gl_SGIX_list_priority,+  -- * Enums+  pattern GL_LIST_PRIORITY_SGIX,+  -- * Functions+  glGetListParameterfvSGIX,+  glGetListParameterivSGIX,+  glListParameterfSGIX,+  glListParameterfvSGIX,+  glListParameteriSGIX,+  glListParameterivSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/PixelTexture.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.PixelTexture+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.PixelTexture (+  -- * Extension Support+  glGetSGIXPixelTexture,+  gl_SGIX_pixel_texture,+  -- * Enums+  pattern GL_PIXEL_TEX_GEN_MODE_SGIX,+  pattern GL_PIXEL_TEX_GEN_SGIX,+  -- * Functions+  glPixelTexGenSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/PixelTiles.hs view
@@ -0,0 +1,30 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.PixelTiles+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.PixelTiles (+  -- * Extension Support+  glGetSGIXPixelTiles,+  gl_SGIX_pixel_tiles,+  -- * Enums+  pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX,+  pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX,+  pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX,+  pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX,+  pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX,+  pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX,+  pattern GL_PIXEL_TILE_HEIGHT_SGIX,+  pattern GL_PIXEL_TILE_WIDTH_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/PolynomialFFD.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.PolynomialFFD+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.PolynomialFFD (+  -- * Extension Support+  glGetSGIXPolynomialFFD,+  gl_SGIX_polynomial_ffd,+  -- * Enums+  pattern GL_DEFORMATIONS_MASK_SGIX,+  pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX,+  pattern GL_GEOMETRY_DEFORMATION_SGIX,+  pattern GL_MAX_DEFORMATION_ORDER_SGIX,+  pattern GL_TEXTURE_DEFORMATION_BIT_SGIX,+  pattern GL_TEXTURE_DEFORMATION_SGIX,+  -- * Functions+  glDeformSGIX,+  glDeformationMap3dSGIX,+  glDeformationMap3fSGIX,+  glLoadIdentityDeformationMapSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/ReferencePlane.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.ReferencePlane+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.ReferencePlane (+  -- * Extension Support+  glGetSGIXReferencePlane,+  gl_SGIX_reference_plane,+  -- * Enums+  pattern GL_REFERENCE_PLANE_EQUATION_SGIX,+  pattern GL_REFERENCE_PLANE_SGIX,+  -- * Functions+  glReferencePlaneSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/Resample.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Resample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Resample (+  -- * Extension Support+  glGetSGIXResample,+  gl_SGIX_resample,+  -- * Enums+  pattern GL_PACK_RESAMPLE_SGIX,+  pattern GL_RESAMPLE_DECIMATE_SGIX,+  pattern GL_RESAMPLE_REPLICATE_SGIX,+  pattern GL_RESAMPLE_ZERO_FILL_SGIX,+  pattern GL_UNPACK_RESAMPLE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/ScalebiasHint.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.ScalebiasHint+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.ScalebiasHint (+  -- * Extension Support+  glGetSGIXScalebiasHint,+  gl_SGIX_scalebias_hint,+  -- * Enums+  pattern GL_SCALEBIAS_HINT_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/Shadow.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Shadow+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Shadow (+  -- * Extension Support+  glGetSGIXShadow,+  gl_SGIX_shadow,+  -- * Enums+  pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX,+  pattern GL_TEXTURE_COMPARE_SGIX,+  pattern GL_TEXTURE_GEQUAL_R_SGIX,+  pattern GL_TEXTURE_LEQUAL_R_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/ShadowAmbient.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.ShadowAmbient+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.ShadowAmbient (+  -- * Extension Support+  glGetSGIXShadowAmbient,+  gl_SGIX_shadow_ambient,+  -- * Enums+  pattern GL_SHADOW_AMBIENT_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/Sprite.hs view
@@ -0,0 +1,35 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Sprite+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Sprite (+  -- * Extension Support+  glGetSGIXSprite,+  gl_SGIX_sprite,+  -- * Enums+  pattern GL_SPRITE_AXIAL_SGIX,+  pattern GL_SPRITE_AXIS_SGIX,+  pattern GL_SPRITE_EYE_ALIGNED_SGIX,+  pattern GL_SPRITE_MODE_SGIX,+  pattern GL_SPRITE_OBJECT_ALIGNED_SGIX,+  pattern GL_SPRITE_SGIX,+  pattern GL_SPRITE_TRANSLATION_SGIX,+  -- * Functions+  glSpriteParameterfSGIX,+  glSpriteParameterfvSGIX,+  glSpriteParameteriSGIX,+  glSpriteParameterivSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/Subsample.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.Subsample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.Subsample (+  -- * Extension Support+  glGetSGIXSubsample,+  gl_SGIX_subsample,+  -- * Enums+  pattern GL_PACK_SUBSAMPLE_RATE_SGIX,+  pattern GL_PIXEL_SUBSAMPLE_2424_SGIX,+  pattern GL_PIXEL_SUBSAMPLE_4242_SGIX,+  pattern GL_PIXEL_SUBSAMPLE_4444_SGIX,+  pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/TagSampleBuffer.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TagSampleBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TagSampleBuffer (+  -- * Extension Support+  glGetSGIXTagSampleBuffer,+  gl_SGIX_tag_sample_buffer,+  -- * Functions+  glTagSampleBufferSGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/SGIX/TextureAddEnv.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TextureAddEnv+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TextureAddEnv (+  -- * Extension Support+  glGetSGIXTextureAddEnv,+  gl_SGIX_texture_add_env,+  -- * Enums+  pattern GL_TEXTURE_ENV_BIAS_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/TextureCoordinateClamp.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TextureCoordinateClamp+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TextureCoordinateClamp (+  -- * Extension Support+  glGetSGIXTextureCoordinateClamp,+  gl_SGIX_texture_coordinate_clamp,+  -- * Enums+  pattern GL_TEXTURE_MAX_CLAMP_R_SGIX,+  pattern GL_TEXTURE_MAX_CLAMP_S_SGIX,+  pattern GL_TEXTURE_MAX_CLAMP_T_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/TextureLODBias.hs view
@@ -0,0 +1,25 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TextureLODBias+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TextureLODBias (+  -- * Extension Support+  glGetSGIXTextureLODBias,+  gl_SGIX_texture_lod_bias,+  -- * Enums+  pattern GL_TEXTURE_LOD_BIAS_R_SGIX,+  pattern GL_TEXTURE_LOD_BIAS_S_SGIX,+  pattern GL_TEXTURE_LOD_BIAS_T_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/TextureMultiBuffer.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TextureMultiBuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TextureMultiBuffer (+  -- * Extension Support+  glGetSGIXTextureMultiBuffer,+  gl_SGIX_texture_multi_buffer,+  -- * Enums+  pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/TextureScaleBias.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.TextureScaleBias+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.TextureScaleBias (+  -- * Extension Support+  glGetSGIXTextureScaleBias,+  gl_SGIX_texture_scale_bias,+  -- * Enums+  pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX,+  pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX,+  pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX,+  pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/VertexPreclip.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.VertexPreclip+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.VertexPreclip (+  -- * Extension Support+  glGetSGIXVertexPreclip,+  gl_SGIX_vertex_preclip,+  -- * Enums+  pattern GL_VERTEX_PRECLIP_HINT_SGIX,+  pattern GL_VERTEX_PRECLIP_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/YCrCb.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.YCrCb+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.YCrCb (+  -- * Extension Support+  glGetSGIXYCrCb,+  gl_SGIX_ycrcb,+  -- * Enums+  pattern GL_YCRCB_422_SGIX,+  pattern GL_YCRCB_444_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SGIX/YCrCbA.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SGIX.YCrCbA+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SGIX.YCrCbA (+  -- * Extension Support+  glGetSGIXYCrCbA,+  gl_SGIX_ycrcba,+  -- * Enums+  pattern GL_YCRCBA_SGIX,+  pattern GL_YCRCB_SGIX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SUN.hs view
@@ -0,0 +1,29 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing SUN extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN (+  module Graphics.GL.SUN.ConvolutionBorderModes,+  module Graphics.GL.SUN.GlobalAlpha,+  module Graphics.GL.SUN.MeshArray,+  module Graphics.GL.SUN.SliceAccum,+  module Graphics.GL.SUN.TriangleList,+  module Graphics.GL.SUN.Vertex+) where++import Graphics.GL.SUN.ConvolutionBorderModes+import Graphics.GL.SUN.GlobalAlpha+import Graphics.GL.SUN.MeshArray+import Graphics.GL.SUN.SliceAccum+import Graphics.GL.SUN.TriangleList+import Graphics.GL.SUN.Vertex
+ src/Graphics/GL/SUN/ConvolutionBorderModes.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.ConvolutionBorderModes+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.ConvolutionBorderModes (+  -- * Extension Support+  glGetSUNConvolutionBorderModes,+  gl_SUN_convolution_border_modes,+  -- * Enums+  pattern GL_WRAP_BORDER_SUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SUN/GlobalAlpha.hs view
@@ -0,0 +1,34 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.GlobalAlpha+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.GlobalAlpha (+  -- * Extension Support+  glGetSUNGlobalAlpha,+  gl_SUN_global_alpha,+  -- * Enums+  pattern GL_GLOBAL_ALPHA_FACTOR_SUN,+  pattern GL_GLOBAL_ALPHA_SUN,+  -- * Functions+  glGlobalAlphaFactorbSUN,+  glGlobalAlphaFactordSUN,+  glGlobalAlphaFactorfSUN,+  glGlobalAlphaFactoriSUN,+  glGlobalAlphaFactorsSUN,+  glGlobalAlphaFactorubSUN,+  glGlobalAlphaFactoruiSUN,+  glGlobalAlphaFactorusSUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SUN/MeshArray.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.MeshArray+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.MeshArray (+  -- * Extension Support+  glGetSUNMeshArray,+  gl_SUN_mesh_array,+  -- * Enums+  pattern GL_QUAD_MESH_SUN,+  pattern GL_TRIANGLE_MESH_SUN,+  -- * Functions+  glDrawMeshArraysSUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SUN/SliceAccum.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.SliceAccum+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.SliceAccum (+  -- * Extension Support+  glGetSUNSliceAccum,+  gl_SUN_slice_accum,+  -- * Enums+  pattern GL_SLICE_ACCUM_SUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/SUN/TriangleList.hs view
@@ -0,0 +1,48 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.TriangleList+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.TriangleList (+  -- * Extension Support+  glGetSUNTriangleList,+  gl_SUN_triangle_list,+  -- * Enums+  pattern GL_R1UI_C3F_V3F_SUN,+  pattern GL_R1UI_C4F_N3F_V3F_SUN,+  pattern GL_R1UI_C4UB_V3F_SUN,+  pattern GL_R1UI_N3F_V3F_SUN,+  pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN,+  pattern GL_R1UI_T2F_N3F_V3F_SUN,+  pattern GL_R1UI_T2F_V3F_SUN,+  pattern GL_R1UI_V3F_SUN,+  pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN,+  pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN,+  pattern GL_REPLACEMENT_CODE_ARRAY_SUN,+  pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN,+  pattern GL_REPLACEMENT_CODE_SUN,+  pattern GL_REPLACE_MIDDLE_SUN,+  pattern GL_REPLACE_OLDEST_SUN,+  pattern GL_RESTART_SUN,+  pattern GL_TRIANGLE_LIST_SUN,+  -- * Functions+  glReplacementCodePointerSUN,+  glReplacementCodeubSUN,+  glReplacementCodeubvSUN,+  glReplacementCodeuiSUN,+  glReplacementCodeuivSUN,+  glReplacementCodeusSUN,+  glReplacementCodeusvSUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/SUN/Vertex.hs view
@@ -0,0 +1,61 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUN.Vertex+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUN.Vertex (+  -- * Extension Support+  glGetSUNVertex,+  gl_SUN_vertex,+  -- * Functions+  glColor3fVertex3fSUN,+  glColor3fVertex3fvSUN,+  glColor4fNormal3fVertex3fSUN,+  glColor4fNormal3fVertex3fvSUN,+  glColor4ubVertex2fSUN,+  glColor4ubVertex2fvSUN,+  glColor4ubVertex3fSUN,+  glColor4ubVertex3fvSUN,+  glNormal3fVertex3fSUN,+  glNormal3fVertex3fvSUN,+  glReplacementCodeuiColor3fVertex3fSUN,+  glReplacementCodeuiColor3fVertex3fvSUN,+  glReplacementCodeuiColor4fNormal3fVertex3fSUN,+  glReplacementCodeuiColor4fNormal3fVertex3fvSUN,+  glReplacementCodeuiColor4ubVertex3fSUN,+  glReplacementCodeuiColor4ubVertex3fvSUN,+  glReplacementCodeuiNormal3fVertex3fSUN,+  glReplacementCodeuiNormal3fVertex3fvSUN,+  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,+  glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,+  glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,+  glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,+  glReplacementCodeuiTexCoord2fVertex3fSUN,+  glReplacementCodeuiTexCoord2fVertex3fvSUN,+  glReplacementCodeuiVertex3fSUN,+  glReplacementCodeuiVertex3fvSUN,+  glTexCoord2fColor3fVertex3fSUN,+  glTexCoord2fColor3fVertex3fvSUN,+  glTexCoord2fColor4fNormal3fVertex3fSUN,+  glTexCoord2fColor4fNormal3fVertex3fvSUN,+  glTexCoord2fColor4ubVertex3fSUN,+  glTexCoord2fColor4ubVertex3fvSUN,+  glTexCoord2fNormal3fVertex3fSUN,+  glTexCoord2fNormal3fVertex3fvSUN,+  glTexCoord2fVertex3fSUN,+  glTexCoord2fVertex3fvSUN,+  glTexCoord4fColor4fNormal3fVertex4fSUN,+  glTexCoord4fColor4fNormal3fVertex4fvSUN,+  glTexCoord4fVertex4fSUN,+  glTexCoord4fVertex4fvSUN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/SUNX.hs view
@@ -0,0 +1,19 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUNX+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing SUNX extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.SUNX (+  module Graphics.GL.SUNX.ConstantData+) where++import Graphics.GL.SUNX.ConstantData
+ src/Graphics/GL/SUNX/ConstantData.hs view
@@ -0,0 +1,27 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.SUNX.ConstantData+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.SUNX.ConstantData (+  -- * Extension Support+  glGetSUNXConstantData,+  gl_SUNX_constant_data,+  -- * Enums+  pattern GL_TEXTURE_CONSTANT_DATA_SUNX,+  pattern GL_UNPACK_CONSTANT_DATA_SUNX,+  -- * Functions+  glFinishTextureSUNX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/ThreeDFX.hs view
@@ -0,0 +1,23 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ThreeDFX+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing 3DFX extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.ThreeDFX (+  module Graphics.GL.ThreeDFX.Multisample,+  module Graphics.GL.ThreeDFX.Tbuffer,+  module Graphics.GL.ThreeDFX.TextureCompressionFXT1+) where++import Graphics.GL.ThreeDFX.Multisample+import Graphics.GL.ThreeDFX.Tbuffer+import Graphics.GL.ThreeDFX.TextureCompressionFXT1
+ src/Graphics/GL/ThreeDFX/Multisample.hs view
@@ -0,0 +1,26 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ThreeDFX.Multisample+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ThreeDFX.Multisample (+  -- * Extension Support+  glGetThreeDFXMultisample,+  gl_3DFX_multisample,+  -- * Enums+  pattern GL_MULTISAMPLE_3DFX,+  pattern GL_MULTISAMPLE_BIT_3DFX,+  pattern GL_SAMPLES_3DFX,+  pattern GL_SAMPLE_BUFFERS_3DFX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/ThreeDFX/Tbuffer.hs view
@@ -0,0 +1,22 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ThreeDFX.Tbuffer+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ThreeDFX.Tbuffer (+  -- * Extension Support+  glGetThreeDFXTbuffer,+  gl_3DFX_tbuffer,+  -- * Functions+  glTbufferMask3DFX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Functions
+ src/Graphics/GL/ThreeDFX/TextureCompressionFXT1.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.ThreeDFX.TextureCompressionFXT1+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.ThreeDFX.TextureCompressionFXT1 (+  -- * Extension Support+  glGetThreeDFXTextureCompressionFXT1,+  gl_3DFX_texture_compression_FXT1,+  -- * Enums+  pattern GL_COMPRESSED_RGBA_FXT1_3DFX,+  pattern GL_COMPRESSED_RGB_FXT1_3DFX+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/Tokens.hs view
@@ -0,0 +1,11833 @@+{-# LANGUAGE CPP, PatternSynonyms, ScopedTypeVariables #-}+#if __GLASGOW_HASKELL__ >= 800+{-# OPTIONS_GHC -Wno-missing-pattern-synonym-signatures #-}+#endif+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Tokens+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- All enumeration tokens from the+-- <http://www.opengl.org/registry/ OpenGL registry>.+--+--------------------------------------------------------------------------------++module Graphics.GL.Tokens where++import Graphics.GL.Types++pattern GL_1PASS_EXT = 0x80A1 :: GLenum++pattern GL_1PASS_SGIS = 0x80A1 :: GLenum++pattern GL_2D = 0x0600 :: GLenum++pattern GL_2PASS_0_EXT = 0x80A2 :: GLenum++pattern GL_2PASS_0_SGIS = 0x80A2 :: GLenum++pattern GL_2PASS_1_EXT = 0x80A3 :: GLenum++pattern GL_2PASS_1_SGIS = 0x80A3 :: GLenum++pattern GL_2X_BIT_ATI = 0x00000001 :: GLbitfield++pattern GL_2_BYTES = 0x1407 :: GLenum++pattern GL_2_BYTES_NV = 0x1407 :: GLenum++pattern GL_3D = 0x0601 :: GLenum++pattern GL_3DC_XY_AMD = 0x87FA :: GLenum++pattern GL_3DC_X_AMD = 0x87F9 :: GLenum++pattern GL_3D_COLOR = 0x0602 :: GLenum++pattern GL_3D_COLOR_TEXTURE = 0x0603 :: GLenum++pattern GL_3_BYTES = 0x1408 :: GLenum++pattern GL_3_BYTES_NV = 0x1408 :: GLenum++pattern GL_422_AVERAGE_EXT = 0x80CE :: GLenum++pattern GL_422_EXT = 0x80CC :: GLenum++pattern GL_422_REV_AVERAGE_EXT = 0x80CF :: GLenum++pattern GL_422_REV_EXT = 0x80CD :: GLenum++pattern GL_4D_COLOR_TEXTURE = 0x0604 :: GLenum++pattern GL_4PASS_0_EXT = 0x80A4 :: GLenum++pattern GL_4PASS_0_SGIS = 0x80A4 :: GLenum++pattern GL_4PASS_1_EXT = 0x80A5 :: GLenum++pattern GL_4PASS_1_SGIS = 0x80A5 :: GLenum++pattern GL_4PASS_2_EXT = 0x80A6 :: GLenum++pattern GL_4PASS_2_SGIS = 0x80A6 :: GLenum++pattern GL_4PASS_3_EXT = 0x80A7 :: GLenum++pattern GL_4PASS_3_SGIS = 0x80A7 :: GLenum++pattern GL_4X_BIT_ATI = 0x00000002 :: GLbitfield++pattern GL_4_BYTES = 0x1409 :: GLenum++pattern GL_4_BYTES_NV = 0x1409 :: GLenum++pattern GL_8X_BIT_ATI = 0x00000004 :: GLbitfield++pattern GL_ABGR_EXT = 0x8000 :: GLenum++pattern GL_ACCUM = 0x0100 :: GLenum++pattern GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD :: GLenum++pattern GL_ACCUM_ALPHA_BITS = 0x0D5B :: GLenum++pattern GL_ACCUM_BLUE_BITS = 0x0D5A :: GLenum++pattern GL_ACCUM_BUFFER_BIT = 0x00000200 :: GLbitfield++pattern GL_ACCUM_CLEAR_VALUE = 0x0B80 :: GLenum++pattern GL_ACCUM_GREEN_BITS = 0x0D59 :: GLenum++pattern GL_ACCUM_RED_BITS = 0x0D58 :: GLenum++pattern GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9 :: GLenum++pattern GL_ACTIVE_ATTRIBUTES = 0x8B89 :: GLenum++pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A :: GLenum++pattern GL_ACTIVE_PROGRAM = 0x8259 :: GLenum++pattern GL_ACTIVE_PROGRAM_EXT = 0x8B8D :: GLenum++pattern GL_ACTIVE_RESOURCES = 0x92F5 :: GLenum++pattern GL_ACTIVE_STENCIL_FACE_EXT = 0x8911 :: GLenum++pattern GL_ACTIVE_SUBROUTINES = 0x8DE5 :: GLenum++pattern GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48 :: GLenum++pattern GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6 :: GLenum++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47 :: GLenum++pattern GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49 :: GLenum++pattern GL_ACTIVE_TEXTURE = 0x84E0 :: GLenum++pattern GL_ACTIVE_TEXTURE_ARB = 0x84E0 :: GLenum++pattern GL_ACTIVE_UNIFORMS = 0x8B86 :: GLenum++pattern GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36 :: GLenum++pattern GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35 :: GLenum++pattern GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87 :: GLenum++pattern GL_ACTIVE_VARIABLES = 0x9305 :: GLenum++pattern GL_ACTIVE_VARYINGS_NV = 0x8C81 :: GLenum++pattern GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82 :: GLenum++pattern GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5 :: GLenum++pattern GL_ADD = 0x0104 :: GLenum++pattern GL_ADD_ATI = 0x8963 :: GLenum++pattern GL_ADD_BLEND_IMG = 0x8C09 :: GLenum++pattern GL_ADD_SIGNED = 0x8574 :: GLenum++pattern GL_ADD_SIGNED_ARB = 0x8574 :: GLenum++pattern GL_ADD_SIGNED_EXT = 0x8574 :: GLenum++pattern GL_ADJACENT_PAIRS_NV = 0x90AE :: GLenum++pattern GL_AFFINE_2D_NV = 0x9092 :: GLenum++pattern GL_AFFINE_3D_NV = 0x9094 :: GLenum++pattern GL_ALIASED_LINE_WIDTH_RANGE = 0x846E :: GLenum++pattern GL_ALIASED_POINT_SIZE_RANGE = 0x846D :: GLenum++pattern GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210 :: GLenum++pattern GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211 :: GLenum++pattern GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E :: GLenum++pattern GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F :: GLenum++pattern GL_ALL_ATTRIB_BITS = 0xFFFFFFFF :: GLbitfield++pattern GL_ALL_BARRIER_BITS = 0xFFFFFFFF :: GLbitfield++pattern GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF :: GLbitfield++pattern GL_ALL_COMPLETED_NV = 0x84F2 :: GLenum++pattern GL_ALL_PIXELS_AMD = 0xFFFFFFFF :: GLenum++pattern GL_ALL_SHADER_BITS = 0xFFFFFFFF :: GLbitfield++pattern GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF :: GLbitfield++pattern GL_ALL_STATIC_DATA_IBM = 103060 :: GLenum++pattern GL_ALPHA = 0x1906 :: GLenum++pattern GL_ALPHA12 = 0x803D :: GLenum++pattern GL_ALPHA12_EXT = 0x803D :: GLenum++pattern GL_ALPHA16 = 0x803E :: GLenum++pattern GL_ALPHA16F_ARB = 0x881C :: GLenum++pattern GL_ALPHA16F_EXT = 0x881C :: GLenum++pattern GL_ALPHA16I_EXT = 0x8D8A :: GLenum++pattern GL_ALPHA16UI_EXT = 0x8D78 :: GLenum++pattern GL_ALPHA16_EXT = 0x803E :: GLenum++pattern GL_ALPHA16_SNORM = 0x9018 :: GLenum++pattern GL_ALPHA32F_ARB = 0x8816 :: GLenum++pattern GL_ALPHA32F_EXT = 0x8816 :: GLenum++pattern GL_ALPHA32I_EXT = 0x8D84 :: GLenum++pattern GL_ALPHA32UI_EXT = 0x8D72 :: GLenum++pattern GL_ALPHA4 = 0x803B :: GLenum++pattern GL_ALPHA4_EXT = 0x803B :: GLenum++pattern GL_ALPHA8 = 0x803C :: GLenum++pattern GL_ALPHA8I_EXT = 0x8D90 :: GLenum++pattern GL_ALPHA8UI_EXT = 0x8D7E :: GLenum++pattern GL_ALPHA8_EXT = 0x803C :: GLenum++pattern GL_ALPHA8_OES = 0x803C :: GLenum++pattern GL_ALPHA8_SNORM = 0x9014 :: GLenum++pattern GL_ALPHA_BIAS = 0x0D1D :: GLenum++pattern GL_ALPHA_BITS = 0x0D55 :: GLenum++pattern GL_ALPHA_FLOAT16_APPLE = 0x881C :: GLenum++pattern GL_ALPHA_FLOAT16_ATI = 0x881C :: GLenum++pattern GL_ALPHA_FLOAT32_APPLE = 0x8816 :: GLenum++pattern GL_ALPHA_FLOAT32_ATI = 0x8816 :: GLenum++pattern GL_ALPHA_INTEGER = 0x8D97 :: GLenum++pattern GL_ALPHA_INTEGER_EXT = 0x8D97 :: GLenum++pattern GL_ALPHA_MAX_CLAMP_INGR = 0x8567 :: GLenum++pattern GL_ALPHA_MAX_SGIX = 0x8321 :: GLenum++pattern GL_ALPHA_MIN_CLAMP_INGR = 0x8563 :: GLenum++pattern GL_ALPHA_MIN_SGIX = 0x8320 :: GLenum++pattern GL_ALPHA_REF_COMMAND_NV = 0x000F :: GLenum++pattern GL_ALPHA_SCALE = 0x0D1C :: GLenum++pattern GL_ALPHA_SNORM = 0x9010 :: GLenum++pattern GL_ALPHA_TEST = 0x0BC0 :: GLenum++pattern GL_ALPHA_TEST_FUNC = 0x0BC1 :: GLenum++pattern GL_ALPHA_TEST_FUNC_QCOM = 0x0BC1 :: GLenum++pattern GL_ALPHA_TEST_QCOM = 0x0BC0 :: GLenum++pattern GL_ALPHA_TEST_REF = 0x0BC2 :: GLenum++pattern GL_ALPHA_TEST_REF_QCOM = 0x0BC2 :: GLenum++pattern GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D :: GLenum++pattern GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F :: GLenum++pattern GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E :: GLenum++pattern GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF :: GLenum++pattern GL_ALREADY_SIGNALED = 0x911A :: GLenum++pattern GL_ALREADY_SIGNALED_APPLE = 0x911A :: GLenum++pattern GL_ALWAYS = 0x0207 :: GLenum++pattern GL_ALWAYS_FAST_HINT_PGI = 0x1A20C :: GLenum++pattern GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D :: GLenum++pattern GL_AMBIENT = 0x1200 :: GLenum++pattern GL_AMBIENT_AND_DIFFUSE = 0x1602 :: GLenum++pattern GL_AND = 0x1501 :: GLenum++pattern GL_AND_INVERTED = 0x1504 :: GLenum++pattern GL_AND_REVERSE = 0x1502 :: GLenum++pattern GL_ANY_SAMPLES_PASSED = 0x8C2F :: GLenum++pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A :: GLenum++pattern GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT = 0x8D6A :: GLenum++pattern GL_ANY_SAMPLES_PASSED_EXT = 0x8C2F :: GLenum++pattern GL_ARC_TO_NV = 0xFE :: GLubyte++pattern GL_ARRAY_BUFFER = 0x8892 :: GLenum++pattern GL_ARRAY_BUFFER_ARB = 0x8892 :: GLenum++pattern GL_ARRAY_BUFFER_BINDING = 0x8894 :: GLenum++pattern GL_ARRAY_BUFFER_BINDING_ARB = 0x8894 :: GLenum++pattern GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9 :: GLenum++pattern GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8 :: GLenum++pattern GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766 :: GLenum++pattern GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767 :: GLenum++pattern GL_ARRAY_SIZE = 0x92FB :: GLenum++pattern GL_ARRAY_STRIDE = 0x92FE :: GLenum++pattern GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D :: GLenum++pattern GL_ASYNC_HISTOGRAM_SGIX = 0x832C :: GLenum++pattern GL_ASYNC_MARKER_SGIX = 0x8329 :: GLenum++pattern GL_ASYNC_READ_PIXELS_SGIX = 0x835E :: GLenum++pattern GL_ASYNC_TEX_IMAGE_SGIX = 0x835C :: GLenum++pattern GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93 :: GLenum++pattern GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE :: GLenum++pattern GL_ATC_RGB_AMD = 0x8C92 :: GLenum++pattern GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000 :: GLbitfield++pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000 :: GLbitfield++pattern GL_ATOMIC_COUNTER_BUFFER = 0x92C0 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 0x959E :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 0x959F :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3 :: GLenum++pattern GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2 :: GLenum++pattern GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4 :: GLenum++pattern GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5 :: GLenum++pattern GL_ATTACHED_SHADERS = 0x8B85 :: GLenum++pattern GL_ATTENUATION_EXT = 0x834D :: GLenum++pattern GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009 :: GLenum++pattern GL_ATTRIB_ARRAY_POINTER_NV = 0x8645 :: GLenum++pattern GL_ATTRIB_ARRAY_SIZE_NV = 0x8623 :: GLenum++pattern GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624 :: GLenum++pattern GL_ATTRIB_ARRAY_TYPE_NV = 0x8625 :: GLenum++pattern GL_ATTRIB_STACK_DEPTH = 0x0BB0 :: GLenum++pattern GL_AUTO_GENERATE_MIPMAP = 0x8295 :: GLenum++pattern GL_AUTO_NORMAL = 0x0D80 :: GLenum++pattern GL_AUX0 = 0x0409 :: GLenum++pattern GL_AUX1 = 0x040A :: GLenum++pattern GL_AUX2 = 0x040B :: GLenum++pattern GL_AUX3 = 0x040C :: GLenum++pattern GL_AUX_BUFFERS = 0x0C00 :: GLenum++pattern GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14 :: GLenum++pattern GL_AVERAGE_EXT = 0x8335 :: GLenum++pattern GL_AVERAGE_HP = 0x8160 :: GLenum++pattern GL_BACK = 0x0405 :: GLenum++pattern GL_BACK_LEFT = 0x0402 :: GLenum++pattern GL_BACK_NORMALS_HINT_PGI = 0x1A223 :: GLenum++pattern GL_BACK_PRIMARY_COLOR_NV = 0x8C77 :: GLenum++pattern GL_BACK_RIGHT = 0x0403 :: GLenum++pattern GL_BACK_SECONDARY_COLOR_NV = 0x8C78 :: GLenum++pattern GL_BEVEL_NV = 0x90A6 :: GLenum++pattern GL_BGR = 0x80E0 :: GLenum++pattern GL_BGRA = 0x80E1 :: GLenum++pattern GL_BGRA8_EXT = 0x93A1 :: GLenum++pattern GL_BGRA_EXT = 0x80E1 :: GLenum++pattern GL_BGRA_IMG = 0x80E1 :: GLenum++pattern GL_BGRA_INTEGER = 0x8D9B :: GLenum++pattern GL_BGRA_INTEGER_EXT = 0x8D9B :: GLenum++pattern GL_BGR_EXT = 0x80E0 :: GLenum++pattern GL_BGR_INTEGER = 0x8D9A :: GLenum++pattern GL_BGR_INTEGER_EXT = 0x8D9A :: GLenum++pattern GL_BIAS_BIT_ATI = 0x00000008 :: GLbitfield++pattern GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541 :: GLenum++pattern GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0 :: GLenum++pattern GL_BINORMAL_ARRAY_EXT = 0x843A :: GLenum++pattern GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443 :: GLenum++pattern GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441 :: GLenum++pattern GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440 :: GLenum++pattern GL_BITMAP = 0x1A00 :: GLenum++pattern GL_BITMAP_TOKEN = 0x0704 :: GLenum++pattern GL_BLACKHOLE_RENDER_INTEL = 0x83FC :: GLenum++pattern GL_BLEND = 0x0BE2 :: GLenum++pattern GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285 :: GLenum++pattern GL_BLEND_ADVANCED_COHERENT_NV = 0x9285 :: GLenum++pattern GL_BLEND_COLOR = 0x8005 :: GLenum++pattern GL_BLEND_COLOR_COMMAND_NV = 0x000B :: GLenum++pattern GL_BLEND_COLOR_EXT = 0x8005 :: GLenum++pattern GL_BLEND_DST = 0x0BE0 :: GLenum++pattern GL_BLEND_DST_ALPHA = 0x80CA :: GLenum++pattern GL_BLEND_DST_ALPHA_EXT = 0x80CA :: GLenum++pattern GL_BLEND_DST_ALPHA_OES = 0x80CA :: GLenum++pattern GL_BLEND_DST_RGB = 0x80C8 :: GLenum++pattern GL_BLEND_DST_RGB_EXT = 0x80C8 :: GLenum++pattern GL_BLEND_DST_RGB_OES = 0x80C8 :: GLenum++pattern GL_BLEND_EQUATION = 0x8009 :: GLenum++pattern GL_BLEND_EQUATION_ALPHA = 0x883D :: GLenum++pattern GL_BLEND_EQUATION_ALPHA_EXT = 0x883D :: GLenum++pattern GL_BLEND_EQUATION_ALPHA_OES = 0x883D :: GLenum++pattern GL_BLEND_EQUATION_EXT = 0x8009 :: GLenum++pattern GL_BLEND_EQUATION_OES = 0x8009 :: GLenum++pattern GL_BLEND_EQUATION_RGB = 0x8009 :: GLenum++pattern GL_BLEND_EQUATION_RGB_EXT = 0x8009 :: GLenum++pattern GL_BLEND_EQUATION_RGB_OES = 0x8009 :: GLenum++pattern GL_BLEND_OVERLAP_NV = 0x9281 :: GLenum++pattern GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280 :: GLenum++pattern GL_BLEND_SRC = 0x0BE1 :: GLenum++pattern GL_BLEND_SRC_ALPHA = 0x80CB :: GLenum++pattern GL_BLEND_SRC_ALPHA_EXT = 0x80CB :: GLenum++pattern GL_BLEND_SRC_ALPHA_OES = 0x80CB :: GLenum++pattern GL_BLEND_SRC_RGB = 0x80C9 :: GLenum++pattern GL_BLEND_SRC_RGB_EXT = 0x80C9 :: GLenum++pattern GL_BLEND_SRC_RGB_OES = 0x80C9 :: GLenum++pattern GL_BLOCK_INDEX = 0x92FD :: GLenum++pattern GL_BLUE = 0x1905 :: GLenum++pattern GL_BLUE_BIAS = 0x0D1B :: GLenum++pattern GL_BLUE_BITS = 0x0D54 :: GLenum++pattern GL_BLUE_BIT_ATI = 0x00000004 :: GLbitfield++pattern GL_BLUE_INTEGER = 0x8D96 :: GLenum++pattern GL_BLUE_INTEGER_EXT = 0x8D96 :: GLenum++pattern GL_BLUE_MAX_CLAMP_INGR = 0x8566 :: GLenum++pattern GL_BLUE_MIN_CLAMP_INGR = 0x8562 :: GLenum++pattern GL_BLUE_NV = 0x1905 :: GLenum++pattern GL_BLUE_SCALE = 0x0D1A :: GLenum++pattern GL_BOLD_BIT_NV = 0x01 :: GLbitfield++pattern GL_BOOL = 0x8B56 :: GLenum++pattern GL_BOOL_ARB = 0x8B56 :: GLenum++pattern GL_BOOL_VEC2 = 0x8B57 :: GLenum++pattern GL_BOOL_VEC2_ARB = 0x8B57 :: GLenum++pattern GL_BOOL_VEC3 = 0x8B58 :: GLenum++pattern GL_BOOL_VEC3_ARB = 0x8B58 :: GLenum++pattern GL_BOOL_VEC4 = 0x8B59 :: GLenum++pattern GL_BOOL_VEC4_ARB = 0x8B59 :: GLenum++pattern GL_BOUNDING_BOX_NV = 0x908D :: GLenum++pattern GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C :: GLenum++pattern GL_BROWSER_DEFAULT_WEBGL = 0x9244 :: GLenum++pattern GL_BUFFER = 0x82E0 :: GLenum++pattern GL_BUFFER_ACCESS = 0x88BB :: GLenum++pattern GL_BUFFER_ACCESS_ARB = 0x88BB :: GLenum++pattern GL_BUFFER_ACCESS_FLAGS = 0x911F :: GLenum++pattern GL_BUFFER_ACCESS_OES = 0x88BB :: GLenum++pattern GL_BUFFER_BINDING = 0x9302 :: GLenum++pattern GL_BUFFER_DATA_SIZE = 0x9303 :: GLenum++pattern GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13 :: GLenum++pattern GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D :: GLenum++pattern GL_BUFFER_IMMUTABLE_STORAGE = 0x821F :: GLenum++pattern GL_BUFFER_IMMUTABLE_STORAGE_EXT = 0x821F :: GLenum++pattern GL_BUFFER_KHR = 0x82E0 :: GLenum++pattern GL_BUFFER_MAPPED = 0x88BC :: GLenum++pattern GL_BUFFER_MAPPED_ARB = 0x88BC :: GLenum++pattern GL_BUFFER_MAPPED_OES = 0x88BC :: GLenum++pattern GL_BUFFER_MAP_LENGTH = 0x9120 :: GLenum++pattern GL_BUFFER_MAP_OFFSET = 0x9121 :: GLenum++pattern GL_BUFFER_MAP_POINTER = 0x88BD :: GLenum++pattern GL_BUFFER_MAP_POINTER_ARB = 0x88BD :: GLenum++pattern GL_BUFFER_MAP_POINTER_OES = 0x88BD :: GLenum++pattern GL_BUFFER_OBJECT_APPLE = 0x85B3 :: GLenum++pattern GL_BUFFER_OBJECT_EXT = 0x9151 :: GLenum++pattern GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12 :: GLenum++pattern GL_BUFFER_SIZE = 0x8764 :: GLenum++pattern GL_BUFFER_SIZE_ARB = 0x8764 :: GLenum++pattern GL_BUFFER_STORAGE_FLAGS = 0x8220 :: GLenum++pattern GL_BUFFER_STORAGE_FLAGS_EXT = 0x8220 :: GLenum++pattern GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200 :: GLbitfield++pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200 :: GLbitfield++pattern GL_BUFFER_USAGE = 0x8765 :: GLenum++pattern GL_BUFFER_USAGE_ARB = 0x8765 :: GLenum++pattern GL_BUFFER_VARIABLE = 0x92E5 :: GLenum++pattern GL_BUMP_ENVMAP_ATI = 0x877B :: GLenum++pattern GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777 :: GLenum++pattern GL_BUMP_ROT_MATRIX_ATI = 0x8775 :: GLenum++pattern GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776 :: GLenum++pattern GL_BUMP_TARGET_ATI = 0x877C :: GLenum++pattern GL_BUMP_TEX_UNITS_ATI = 0x8778 :: GLenum++pattern GL_BYTE = 0x1400 :: GLenum++pattern GL_C3F_V3F = 0x2A24 :: GLenum++pattern GL_C4F_N3F_V3F = 0x2A26 :: GLenum++pattern GL_C4UB_V2F = 0x2A22 :: GLenum++pattern GL_C4UB_V3F = 0x2A23 :: GLenum++pattern GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183 :: GLenum++pattern GL_CAVEAT_SUPPORT = 0x82B8 :: GLenum++pattern GL_CCW = 0x0901 :: GLenum++pattern GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8 :: GLubyte++pattern GL_CIRCULAR_CW_ARC_TO_NV = 0xFA :: GLubyte++pattern GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC :: GLubyte++pattern GL_CLAMP = 0x2900 :: GLenum++pattern GL_CLAMP_FRAGMENT_COLOR = 0x891B :: GLenum++pattern GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B :: GLenum++pattern GL_CLAMP_READ_COLOR = 0x891C :: GLenum++pattern GL_CLAMP_READ_COLOR_ARB = 0x891C :: GLenum++pattern GL_CLAMP_TO_BORDER = 0x812D :: GLenum++pattern GL_CLAMP_TO_BORDER_ARB = 0x812D :: GLenum++pattern GL_CLAMP_TO_BORDER_EXT = 0x812D :: GLenum++pattern GL_CLAMP_TO_BORDER_NV = 0x812D :: GLenum++pattern GL_CLAMP_TO_BORDER_OES = 0x812D :: GLenum++pattern GL_CLAMP_TO_BORDER_SGIS = 0x812D :: GLenum++pattern GL_CLAMP_TO_EDGE = 0x812F :: GLenum++pattern GL_CLAMP_TO_EDGE_SGIS = 0x812F :: GLenum++pattern GL_CLAMP_VERTEX_COLOR = 0x891A :: GLenum++pattern GL_CLAMP_VERTEX_COLOR_ARB = 0x891A :: GLenum++pattern GL_CLEAR = 0x1500 :: GLenum++pattern GL_CLEAR_BUFFER = 0x82B4 :: GLenum++pattern GL_CLEAR_TEXTURE = 0x9365 :: GLenum++pattern GL_CLIENT_ACTIVE_TEXTURE = 0x84E1 :: GLenum++pattern GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1 :: GLenum++pattern GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF :: GLbitfield++pattern GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1 :: GLenum++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000 :: GLbitfield++pattern GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000 :: GLbitfield++pattern GL_CLIENT_PIXEL_STORE_BIT = 0x00000001 :: GLbitfield++pattern GL_CLIENT_STORAGE_BIT = 0x0200 :: GLbitfield++pattern GL_CLIENT_STORAGE_BIT_EXT = 0x0200 :: GLbitfield++pattern GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 :: GLbitfield++pattern GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6 :: GLenum++pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6 :: GLenum++pattern GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7 :: GLenum++pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7 :: GLenum++pattern GL_CLIP_DEPTH_MODE = 0x935D :: GLenum++pattern GL_CLIP_DEPTH_MODE_EXT = 0x935D :: GLenum++pattern GL_CLIP_DISTANCE0 = 0x3000 :: GLenum++pattern GL_CLIP_DISTANCE0_APPLE = 0x3000 :: GLenum++pattern GL_CLIP_DISTANCE0_EXT = 0x3000 :: GLenum++pattern GL_CLIP_DISTANCE1 = 0x3001 :: GLenum++pattern GL_CLIP_DISTANCE1_APPLE = 0x3001 :: GLenum++pattern GL_CLIP_DISTANCE1_EXT = 0x3001 :: GLenum++pattern GL_CLIP_DISTANCE2 = 0x3002 :: GLenum++pattern GL_CLIP_DISTANCE2_APPLE = 0x3002 :: GLenum++pattern GL_CLIP_DISTANCE2_EXT = 0x3002 :: GLenum++pattern GL_CLIP_DISTANCE3 = 0x3003 :: GLenum++pattern GL_CLIP_DISTANCE3_APPLE = 0x3003 :: GLenum++pattern GL_CLIP_DISTANCE3_EXT = 0x3003 :: GLenum++pattern GL_CLIP_DISTANCE4 = 0x3004 :: GLenum++pattern GL_CLIP_DISTANCE4_APPLE = 0x3004 :: GLenum++pattern GL_CLIP_DISTANCE4_EXT = 0x3004 :: GLenum++pattern GL_CLIP_DISTANCE5 = 0x3005 :: GLenum++pattern GL_CLIP_DISTANCE5_APPLE = 0x3005 :: GLenum++pattern GL_CLIP_DISTANCE5_EXT = 0x3005 :: GLenum++pattern GL_CLIP_DISTANCE6 = 0x3006 :: GLenum++pattern GL_CLIP_DISTANCE6_APPLE = 0x3006 :: GLenum++pattern GL_CLIP_DISTANCE6_EXT = 0x3006 :: GLenum++pattern GL_CLIP_DISTANCE7 = 0x3007 :: GLenum++pattern GL_CLIP_DISTANCE7_APPLE = 0x3007 :: GLenum++pattern GL_CLIP_DISTANCE7_EXT = 0x3007 :: GLenum++pattern GL_CLIP_DISTANCE_NV = 0x8C7A :: GLenum++pattern GL_CLIP_FAR_HINT_PGI = 0x1A221 :: GLenum++pattern GL_CLIP_NEAR_HINT_PGI = 0x1A220 :: GLenum++pattern GL_CLIP_ORIGIN = 0x935C :: GLenum++pattern GL_CLIP_ORIGIN_EXT = 0x935C :: GLenum++pattern GL_CLIP_PLANE0 = 0x3000 :: GLenum++pattern GL_CLIP_PLANE0_IMG = 0x3000 :: GLenum++pattern GL_CLIP_PLANE1 = 0x3001 :: GLenum++pattern GL_CLIP_PLANE1_IMG = 0x3001 :: GLenum++pattern GL_CLIP_PLANE2 = 0x3002 :: GLenum++pattern GL_CLIP_PLANE2_IMG = 0x3002 :: GLenum++pattern GL_CLIP_PLANE3 = 0x3003 :: GLenum++pattern GL_CLIP_PLANE3_IMG = 0x3003 :: GLenum++pattern GL_CLIP_PLANE4 = 0x3004 :: GLenum++pattern GL_CLIP_PLANE4_IMG = 0x3004 :: GLenum++pattern GL_CLIP_PLANE5 = 0x3005 :: GLenum++pattern GL_CLIP_PLANE5_IMG = 0x3005 :: GLenum++pattern GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 :: GLenum++pattern GL_CLOSE_PATH_NV = 0x00 :: GLubyte++pattern GL_CMYKA_EXT = 0x800D :: GLenum++pattern GL_CMYK_EXT = 0x800C :: GLenum++pattern GL_CND0_ATI = 0x896B :: GLenum++pattern GL_CND_ATI = 0x896A :: GLenum++pattern GL_COEFF = 0x0A00 :: GLenum++pattern GL_COLOR = 0x1800 :: GLenum++pattern GL_COLOR3_BIT_PGI = 0x00010000 :: GLbitfield++pattern GL_COLOR4_BIT_PGI = 0x00020000 :: GLbitfield++pattern GL_COLORBURN = 0x929A :: GLenum++pattern GL_COLORBURN_KHR = 0x929A :: GLenum++pattern GL_COLORBURN_NV = 0x929A :: GLenum++pattern GL_COLORDODGE = 0x9299 :: GLenum++pattern GL_COLORDODGE_KHR = 0x9299 :: GLenum++pattern GL_COLORDODGE_NV = 0x9299 :: GLenum++pattern GL_COLOR_ALPHA_PAIRING_ATI = 0x8975 :: GLenum++pattern GL_COLOR_ARRAY = 0x8076 :: GLenum++pattern GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23 :: GLenum++pattern GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898 :: GLenum++pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898 :: GLenum++pattern GL_COLOR_ARRAY_COUNT_EXT = 0x8084 :: GLenum++pattern GL_COLOR_ARRAY_EXT = 0x8076 :: GLenum++pattern GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D :: GLenum++pattern GL_COLOR_ARRAY_LIST_IBM = 103072 :: GLenum++pattern GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082 :: GLenum++pattern GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7 :: GLenum++pattern GL_COLOR_ARRAY_POINTER = 0x8090 :: GLenum++pattern GL_COLOR_ARRAY_POINTER_EXT = 0x8090 :: GLenum++pattern GL_COLOR_ARRAY_SIZE = 0x8081 :: GLenum++pattern GL_COLOR_ARRAY_SIZE_EXT = 0x8081 :: GLenum++pattern GL_COLOR_ARRAY_STRIDE = 0x8083 :: GLenum++pattern GL_COLOR_ARRAY_STRIDE_EXT = 0x8083 :: GLenum++pattern GL_COLOR_ARRAY_TYPE = 0x8082 :: GLenum++pattern GL_COLOR_ARRAY_TYPE_EXT = 0x8082 :: GLenum++pattern GL_COLOR_ATTACHMENT0 = 0x8CE0 :: GLenum++pattern GL_COLOR_ATTACHMENT0_EXT = 0x8CE0 :: GLenum++pattern GL_COLOR_ATTACHMENT0_NV = 0x8CE0 :: GLenum++pattern GL_COLOR_ATTACHMENT0_OES = 0x8CE0 :: GLenum++pattern GL_COLOR_ATTACHMENT1 = 0x8CE1 :: GLenum++pattern GL_COLOR_ATTACHMENT10 = 0x8CEA :: GLenum++pattern GL_COLOR_ATTACHMENT10_EXT = 0x8CEA :: GLenum++pattern GL_COLOR_ATTACHMENT10_NV = 0x8CEA :: GLenum++pattern GL_COLOR_ATTACHMENT11 = 0x8CEB :: GLenum++pattern GL_COLOR_ATTACHMENT11_EXT = 0x8CEB :: GLenum++pattern GL_COLOR_ATTACHMENT11_NV = 0x8CEB :: GLenum++pattern GL_COLOR_ATTACHMENT12 = 0x8CEC :: GLenum++pattern GL_COLOR_ATTACHMENT12_EXT = 0x8CEC :: GLenum++pattern GL_COLOR_ATTACHMENT12_NV = 0x8CEC :: GLenum++pattern GL_COLOR_ATTACHMENT13 = 0x8CED :: GLenum++pattern GL_COLOR_ATTACHMENT13_EXT = 0x8CED :: GLenum++pattern GL_COLOR_ATTACHMENT13_NV = 0x8CED :: GLenum++pattern GL_COLOR_ATTACHMENT14 = 0x8CEE :: GLenum++pattern GL_COLOR_ATTACHMENT14_EXT = 0x8CEE :: GLenum++pattern GL_COLOR_ATTACHMENT14_NV = 0x8CEE :: GLenum++pattern GL_COLOR_ATTACHMENT15 = 0x8CEF :: GLenum++pattern GL_COLOR_ATTACHMENT15_EXT = 0x8CEF :: GLenum++pattern GL_COLOR_ATTACHMENT15_NV = 0x8CEF :: GLenum++pattern GL_COLOR_ATTACHMENT16 = 0x8CF0 :: GLenum++pattern GL_COLOR_ATTACHMENT17 = 0x8CF1 :: GLenum++pattern GL_COLOR_ATTACHMENT18 = 0x8CF2 :: GLenum++pattern GL_COLOR_ATTACHMENT19 = 0x8CF3 :: GLenum++pattern GL_COLOR_ATTACHMENT1_EXT = 0x8CE1 :: GLenum++pattern GL_COLOR_ATTACHMENT1_NV = 0x8CE1 :: GLenum++pattern GL_COLOR_ATTACHMENT2 = 0x8CE2 :: GLenum++pattern GL_COLOR_ATTACHMENT20 = 0x8CF4 :: GLenum++pattern GL_COLOR_ATTACHMENT21 = 0x8CF5 :: GLenum++pattern GL_COLOR_ATTACHMENT22 = 0x8CF6 :: GLenum++pattern GL_COLOR_ATTACHMENT23 = 0x8CF7 :: GLenum++pattern GL_COLOR_ATTACHMENT24 = 0x8CF8 :: GLenum++pattern GL_COLOR_ATTACHMENT25 = 0x8CF9 :: GLenum++pattern GL_COLOR_ATTACHMENT26 = 0x8CFA :: GLenum++pattern GL_COLOR_ATTACHMENT27 = 0x8CFB :: GLenum++pattern GL_COLOR_ATTACHMENT28 = 0x8CFC :: GLenum++pattern GL_COLOR_ATTACHMENT29 = 0x8CFD :: GLenum++pattern GL_COLOR_ATTACHMENT2_EXT = 0x8CE2 :: GLenum++pattern GL_COLOR_ATTACHMENT2_NV = 0x8CE2 :: GLenum++pattern GL_COLOR_ATTACHMENT3 = 0x8CE3 :: GLenum++pattern GL_COLOR_ATTACHMENT30 = 0x8CFE :: GLenum++pattern GL_COLOR_ATTACHMENT31 = 0x8CFF :: GLenum++pattern GL_COLOR_ATTACHMENT3_EXT = 0x8CE3 :: GLenum++pattern GL_COLOR_ATTACHMENT3_NV = 0x8CE3 :: GLenum++pattern GL_COLOR_ATTACHMENT4 = 0x8CE4 :: GLenum++pattern GL_COLOR_ATTACHMENT4_EXT = 0x8CE4 :: GLenum++pattern GL_COLOR_ATTACHMENT4_NV = 0x8CE4 :: GLenum++pattern GL_COLOR_ATTACHMENT5 = 0x8CE5 :: GLenum++pattern GL_COLOR_ATTACHMENT5_EXT = 0x8CE5 :: GLenum++pattern GL_COLOR_ATTACHMENT5_NV = 0x8CE5 :: GLenum++pattern GL_COLOR_ATTACHMENT6 = 0x8CE6 :: GLenum++pattern GL_COLOR_ATTACHMENT6_EXT = 0x8CE6 :: GLenum++pattern GL_COLOR_ATTACHMENT6_NV = 0x8CE6 :: GLenum++pattern GL_COLOR_ATTACHMENT7 = 0x8CE7 :: GLenum++pattern GL_COLOR_ATTACHMENT7_EXT = 0x8CE7 :: GLenum++pattern GL_COLOR_ATTACHMENT7_NV = 0x8CE7 :: GLenum++pattern GL_COLOR_ATTACHMENT8 = 0x8CE8 :: GLenum++pattern GL_COLOR_ATTACHMENT8_EXT = 0x8CE8 :: GLenum++pattern GL_COLOR_ATTACHMENT8_NV = 0x8CE8 :: GLenum++pattern GL_COLOR_ATTACHMENT9 = 0x8CE9 :: GLenum++pattern GL_COLOR_ATTACHMENT9_EXT = 0x8CE9 :: GLenum++pattern GL_COLOR_ATTACHMENT9_NV = 0x8CE9 :: GLenum++pattern GL_COLOR_ATTACHMENT_EXT = 0x90F0 :: GLenum++pattern GL_COLOR_BUFFER_BIT = 0x00004000 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040 :: GLbitfield++pattern GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080 :: GLbitfield++pattern GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835 :: GLenum++pattern GL_COLOR_CLEAR_VALUE = 0x0C22 :: GLenum++pattern GL_COLOR_COMPONENTS = 0x8283 :: GLenum++pattern GL_COLOR_ENCODING = 0x8296 :: GLenum++pattern GL_COLOR_EXT = 0x1800 :: GLenum++pattern GL_COLOR_FLOAT_APPLE = 0x8A0F :: GLenum++pattern GL_COLOR_INDEX = 0x1900 :: GLenum++pattern GL_COLOR_INDEX12_EXT = 0x80E6 :: GLenum++pattern GL_COLOR_INDEX16_EXT = 0x80E7 :: GLenum++pattern GL_COLOR_INDEX1_EXT = 0x80E2 :: GLenum++pattern GL_COLOR_INDEX2_EXT = 0x80E3 :: GLenum++pattern GL_COLOR_INDEX4_EXT = 0x80E4 :: GLenum++pattern GL_COLOR_INDEX8_EXT = 0x80E5 :: GLenum++pattern GL_COLOR_INDEXES = 0x1603 :: GLenum++pattern GL_COLOR_LOGIC_OP = 0x0BF2 :: GLenum++pattern GL_COLOR_MATERIAL = 0x0B57 :: GLenum++pattern GL_COLOR_MATERIAL_FACE = 0x0B55 :: GLenum++pattern GL_COLOR_MATERIAL_PARAMETER = 0x0B56 :: GLenum++pattern GL_COLOR_MATRIX = 0x80B1 :: GLenum++pattern GL_COLOR_MATRIX_SGI = 0x80B1 :: GLenum++pattern GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2 :: GLenum++pattern GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2 :: GLenum++pattern GL_COLOR_RENDERABLE = 0x8286 :: GLenum++pattern GL_COLOR_SAMPLES_NV = 0x8E20 :: GLenum++pattern GL_COLOR_SUM = 0x8458 :: GLenum++pattern GL_COLOR_SUM_ARB = 0x8458 :: GLenum++pattern GL_COLOR_SUM_CLAMP_NV = 0x854F :: GLenum++pattern GL_COLOR_SUM_EXT = 0x8458 :: GLenum++pattern GL_COLOR_TABLE = 0x80D0 :: GLenum++pattern GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD :: GLenum++pattern GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD :: GLenum++pattern GL_COLOR_TABLE_BIAS = 0x80D7 :: GLenum++pattern GL_COLOR_TABLE_BIAS_SGI = 0x80D7 :: GLenum++pattern GL_COLOR_TABLE_BLUE_SIZE = 0x80DC :: GLenum++pattern GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC :: GLenum++pattern GL_COLOR_TABLE_FORMAT = 0x80D8 :: GLenum++pattern GL_COLOR_TABLE_FORMAT_SGI = 0x80D8 :: GLenum++pattern GL_COLOR_TABLE_GREEN_SIZE = 0x80DB :: GLenum++pattern GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB :: GLenum++pattern GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF :: GLenum++pattern GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF :: GLenum++pattern GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE :: GLenum++pattern GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE :: GLenum++pattern GL_COLOR_TABLE_RED_SIZE = 0x80DA :: GLenum++pattern GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA :: GLenum++pattern GL_COLOR_TABLE_SCALE = 0x80D6 :: GLenum++pattern GL_COLOR_TABLE_SCALE_SGI = 0x80D6 :: GLenum++pattern GL_COLOR_TABLE_SGI = 0x80D0 :: GLenum++pattern GL_COLOR_TABLE_WIDTH = 0x80D9 :: GLenum++pattern GL_COLOR_TABLE_WIDTH_SGI = 0x80D9 :: GLenum++pattern GL_COLOR_WRITEMASK = 0x0C23 :: GLenum++pattern GL_COMBINE = 0x8570 :: GLenum++pattern GL_COMBINE4_NV = 0x8503 :: GLenum++pattern GL_COMBINER0_NV = 0x8550 :: GLenum++pattern GL_COMBINER1_NV = 0x8551 :: GLenum++pattern GL_COMBINER2_NV = 0x8552 :: GLenum++pattern GL_COMBINER3_NV = 0x8553 :: GLenum++pattern GL_COMBINER4_NV = 0x8554 :: GLenum++pattern GL_COMBINER5_NV = 0x8555 :: GLenum++pattern GL_COMBINER6_NV = 0x8556 :: GLenum++pattern GL_COMBINER7_NV = 0x8557 :: GLenum++pattern GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545 :: GLenum++pattern GL_COMBINER_AB_OUTPUT_NV = 0x854A :: GLenum++pattern GL_COMBINER_BIAS_NV = 0x8549 :: GLenum++pattern GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546 :: GLenum++pattern GL_COMBINER_CD_OUTPUT_NV = 0x854B :: GLenum++pattern GL_COMBINER_COMPONENT_USAGE_NV = 0x8544 :: GLenum++pattern GL_COMBINER_INPUT_NV = 0x8542 :: GLenum++pattern GL_COMBINER_MAPPING_NV = 0x8543 :: GLenum++pattern GL_COMBINER_MUX_SUM_NV = 0x8547 :: GLenum++pattern GL_COMBINER_SCALE_NV = 0x8548 :: GLenum++pattern GL_COMBINER_SUM_OUTPUT_NV = 0x854C :: GLenum++pattern GL_COMBINE_ALPHA = 0x8572 :: GLenum++pattern GL_COMBINE_ALPHA_ARB = 0x8572 :: GLenum++pattern GL_COMBINE_ALPHA_EXT = 0x8572 :: GLenum++pattern GL_COMBINE_ARB = 0x8570 :: GLenum++pattern GL_COMBINE_EXT = 0x8570 :: GLenum++pattern GL_COMBINE_RGB = 0x8571 :: GLenum++pattern GL_COMBINE_RGB_ARB = 0x8571 :: GLenum++pattern GL_COMBINE_RGB_EXT = 0x8571 :: GLenum++pattern GL_COMMAND_BARRIER_BIT = 0x00000040 :: GLbitfield++pattern GL_COMMAND_BARRIER_BIT_EXT = 0x00000040 :: GLbitfield++pattern GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E :: GLenum++pattern GL_COMPARE_REF_TO_TEXTURE = 0x884E :: GLenum++pattern GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E :: GLenum++pattern GL_COMPARE_R_TO_TEXTURE = 0x884E :: GLenum++pattern GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E :: GLenum++pattern GL_COMPATIBLE_SUBROUTINES = 0x8E4B :: GLenum++pattern GL_COMPILE = 0x1300 :: GLenum++pattern GL_COMPILE_AND_EXECUTE = 0x1301 :: GLenum++pattern GL_COMPILE_STATUS = 0x8B81 :: GLenum++pattern GL_COMPLETION_STATUS_ARB = 0x91B1 :: GLenum++pattern GL_COMPLETION_STATUS_KHR = 0x91B1 :: GLenum++pattern GL_COMPRESSED_ALPHA = 0x84E9 :: GLenum++pattern GL_COMPRESSED_ALPHA_ARB = 0x84E9 :: GLenum++pattern GL_COMPRESSED_INTENSITY = 0x84EC :: GLenum++pattern GL_COMPRESSED_INTENSITY_ARB = 0x84EC :: GLenum++pattern GL_COMPRESSED_LUMINANCE = 0x84EA :: GLenum++pattern GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB :: GLenum++pattern GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI = 0x8837 :: GLenum++pattern GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB :: GLenum++pattern GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72 :: GLenum++pattern GL_COMPRESSED_LUMINANCE_ARB = 0x84EA :: GLenum++pattern GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70 :: GLenum++pattern GL_COMPRESSED_R11_EAC = 0x9270 :: GLenum++pattern GL_COMPRESSED_R11_EAC_OES = 0x9270 :: GLenum++pattern GL_COMPRESSED_RED = 0x8225 :: GLenum++pattern GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD :: GLenum++pattern GL_COMPRESSED_RED_RGTC1 = 0x8DBB :: GLenum++pattern GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB :: GLenum++pattern GL_COMPRESSED_RG = 0x8226 :: GLenum++pattern GL_COMPRESSED_RG11_EAC = 0x9272 :: GLenum++pattern GL_COMPRESSED_RG11_EAC_OES = 0x9272 :: GLenum++pattern GL_COMPRESSED_RGB = 0x84ED :: GLenum++pattern GL_COMPRESSED_RGB8_ETC2 = 0x9274 :: GLenum++pattern GL_COMPRESSED_RGB8_ETC2_OES = 0x9274 :: GLenum++pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276 :: GLenum++pattern GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9276 :: GLenum++pattern GL_COMPRESSED_RGBA = 0x84EE :: GLenum++pattern GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278 :: GLenum++pattern GL_COMPRESSED_RGBA8_ETC2_EAC_OES = 0x9278 :: GLenum++pattern GL_COMPRESSED_RGBA_ARB = 0x84EE :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x10 = 0x93BB :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x5 = 0x93B8 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x6 = 0x93B9 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x8 = 0x93BA :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_12x10 = 0x93BC :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_12x12 = 0x93BD :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_3x3x3_OES = 0x93C0 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_4x3x3_OES = 0x93C1 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_4x4 = 0x93B0 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_4x4x3_OES = 0x93C2 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_4x4x4_OES = 0x93C3 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x4 = 0x93B1 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x4x4_OES = 0x93C4 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x5 = 0x93B2 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x5x4_OES = 0x93C5 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_5x5x5_OES = 0x93C6 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x5 = 0x93B3 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x5x5_OES = 0x93C7 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x6 = 0x93B4 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x6x5_OES = 0x93C8 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_6x6x6_OES = 0x93C9 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x5 = 0x93B5 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x6 = 0x93B6 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x8 = 0x93B7 :: GLenum++pattern GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7 :: GLenum++pattern GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C :: GLenum++pattern GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C :: GLenum++pattern GL_COMPRESSED_RGBA_BPTC_UNORM_EXT = 0x8E8C :: GLenum++pattern GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1 :: GLenum++pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03 :: GLenum++pattern GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG = 0x9137 :: GLenum++pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02 :: GLenum++pattern GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG = 0x9138 :: GLenum++pattern GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1 :: GLenum++pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2 :: GLenum++pattern GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2 :: GLenum++pattern GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE = 0x83F3 :: GLenum++pattern GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3 :: GLenum++pattern GL_COMPRESSED_RGB_ARB = 0x84ED :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT = 0x8E8E :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F :: GLenum++pattern GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT = 0x8E8F :: GLenum++pattern GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0 :: GLenum++pattern GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01 :: GLenum++pattern GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00 :: GLenum++pattern GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0 :: GLenum++pattern GL_COMPRESSED_RG_RGTC2 = 0x8DBD :: GLenum++pattern GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73 :: GLenum++pattern GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71 :: GLenum++pattern GL_COMPRESSED_SIGNED_R11_EAC = 0x9271 :: GLenum++pattern GL_COMPRESSED_SIGNED_R11_EAC_OES = 0x9271 :: GLenum++pattern GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE :: GLenum++pattern GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC :: GLenum++pattern GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC :: GLenum++pattern GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273 :: GLenum++pattern GL_COMPRESSED_SIGNED_RG11_EAC_OES = 0x9273 :: GLenum++pattern GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE :: GLenum++pattern GL_COMPRESSED_SLUMINANCE = 0x8C4A :: GLenum++pattern GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B :: GLenum++pattern GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B :: GLenum++pattern GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A :: GLenum++pattern GL_COMPRESSED_SRGB = 0x8C48 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 = 0x93DB :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 = 0x93D8 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 = 0x93D9 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 = 0x93DA :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 = 0x93DC :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 = 0x93DD :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES = 0x93E0 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES = 0x93E1 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 = 0x93D0 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES = 0x93E2 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES = 0x93E3 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 = 0x93D1 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES = 0x93E4 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 = 0x93D2 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES = 0x93E5 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES = 0x93E6 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 = 0x93D3 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES = 0x93E7 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 = 0x93D4 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES = 0x93E8 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES = 0x93E9 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 = 0x93D5 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 = 0x93D6 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 = 0x93D7 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279 :: GLenum++pattern GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES = 0x9279 :: GLenum++pattern GL_COMPRESSED_SRGB8_ETC2 = 0x9275 :: GLenum++pattern GL_COMPRESSED_SRGB8_ETC2_OES = 0x9275 :: GLenum++pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277 :: GLenum++pattern GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES = 0x9277 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA = 0x8C49 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT = 0x8E8D :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT = 0x8A56 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG = 0x93F0 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT = 0x8A57 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG = 0x93F1 :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F :: GLenum++pattern GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F :: GLenum++pattern GL_COMPRESSED_SRGB_EXT = 0x8C48 :: GLenum++pattern GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT = 0x8A54 :: GLenum++pattern GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT = 0x8A55 :: GLenum++pattern GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C :: GLenum++pattern GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C :: GLenum++pattern GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3 :: GLenum++pattern GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3 :: GLenum++pattern GL_COMPUTE_PROGRAM_NV = 0x90FB :: GLenum++pattern GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC :: GLenum++pattern GL_COMPUTE_SHADER = 0x91B9 :: GLenum++pattern GL_COMPUTE_SHADER_BIT = 0x00000020 :: GLbitfield++pattern GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5 :: GLenum++pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5 :: GLenum++pattern GL_COMPUTE_SUBROUTINE = 0x92ED :: GLenum++pattern GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3 :: GLenum++pattern GL_COMPUTE_TEXTURE = 0x82A0 :: GLenum++pattern GL_COMPUTE_WORK_GROUP_SIZE = 0x8267 :: GLenum++pattern GL_COMP_BIT_ATI = 0x00000002 :: GLbitfield++pattern GL_CONDITION_SATISFIED = 0x911C :: GLenum++pattern GL_CONDITION_SATISFIED_APPLE = 0x911C :: GLenum++pattern GL_CONFORMANT_NV = 0x9374 :: GLenum++pattern GL_CONIC_CURVE_TO_NV = 0x1A :: GLubyte++pattern GL_CONJOINT_NV = 0x9284 :: GLenum++pattern GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE :: GLenum++pattern GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346 :: GLenum++pattern GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B :: GLenum++pattern GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379 :: GLenum++pattern GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A :: GLenum++pattern GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D :: GLenum++pattern GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E :: GLenum++pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550 :: GLenum++pattern GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F :: GLenum++pattern GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD :: GLenum++pattern GL_CONSTANT = 0x8576 :: GLenum++pattern GL_CONSTANT_ALPHA = 0x8003 :: GLenum++pattern GL_CONSTANT_ALPHA_EXT = 0x8003 :: GLenum++pattern GL_CONSTANT_ARB = 0x8576 :: GLenum++pattern GL_CONSTANT_ATTENUATION = 0x1207 :: GLenum++pattern GL_CONSTANT_BORDER = 0x8151 :: GLenum++pattern GL_CONSTANT_BORDER_HP = 0x8151 :: GLenum++pattern GL_CONSTANT_COLOR = 0x8001 :: GLenum++pattern GL_CONSTANT_COLOR0_NV = 0x852A :: GLenum++pattern GL_CONSTANT_COLOR1_NV = 0x852B :: GLenum++pattern GL_CONSTANT_COLOR_EXT = 0x8001 :: GLenum++pattern GL_CONSTANT_EXT = 0x8576 :: GLenum++pattern GL_CONSTANT_NV = 0x8576 :: GLenum++pattern GL_CONST_EYE_NV = 0x86E5 :: GLenum++pattern GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002 :: GLbitfield++pattern GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001 :: GLbitfield++pattern GL_CONTEXT_FLAGS = 0x821E :: GLenum++pattern GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002 :: GLbitfield++pattern GL_CONTEXT_FLAG_DEBUG_BIT_KHR = 0x00000002 :: GLbitfield++pattern GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001 :: GLbitfield++pattern GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008 :: GLbitfield++pattern GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008 :: GLbitfield++pattern GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT = 0x00000010 :: GLbitfield++pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004 :: GLbitfield++pattern GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004 :: GLbitfield++pattern GL_CONTEXT_LOST = 0x0507 :: GLenum++pattern GL_CONTEXT_LOST_KHR = 0x0507 :: GLenum++pattern GL_CONTEXT_LOST_WEBGL = 0x9242 :: GLenum++pattern GL_CONTEXT_PROFILE_MASK = 0x9126 :: GLenum++pattern GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB :: GLenum++pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC :: GLenum++pattern GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC :: GLenum++pattern GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB :: GLenum++pattern GL_CONTEXT_ROBUST_ACCESS = 0x90F3 :: GLenum++pattern GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3 :: GLenum++pattern GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3 :: GLenum++pattern GL_CONTINUOUS_AMD = 0x9007 :: GLenum++pattern GL_CONTRAST_NV = 0x92A1 :: GLenum++pattern GL_CONVEX_HULL_NV = 0x908B :: GLenum++pattern GL_CONVOLUTION_1D = 0x8010 :: GLenum++pattern GL_CONVOLUTION_1D_EXT = 0x8010 :: GLenum++pattern GL_CONVOLUTION_2D = 0x8011 :: GLenum++pattern GL_CONVOLUTION_2D_EXT = 0x8011 :: GLenum++pattern GL_CONVOLUTION_BORDER_COLOR = 0x8154 :: GLenum++pattern GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154 :: GLenum++pattern GL_CONVOLUTION_BORDER_MODE = 0x8013 :: GLenum++pattern GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013 :: GLenum++pattern GL_CONVOLUTION_FILTER_BIAS = 0x8015 :: GLenum++pattern GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015 :: GLenum++pattern GL_CONVOLUTION_FILTER_SCALE = 0x8014 :: GLenum++pattern GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014 :: GLenum++pattern GL_CONVOLUTION_FORMAT = 0x8017 :: GLenum++pattern GL_CONVOLUTION_FORMAT_EXT = 0x8017 :: GLenum++pattern GL_CONVOLUTION_HEIGHT = 0x8019 :: GLenum++pattern GL_CONVOLUTION_HEIGHT_EXT = 0x8019 :: GLenum++pattern GL_CONVOLUTION_HINT_SGIX = 0x8316 :: GLenum++pattern GL_CONVOLUTION_WIDTH = 0x8018 :: GLenum++pattern GL_CONVOLUTION_WIDTH_EXT = 0x8018 :: GLenum++pattern GL_CON_0_ATI = 0x8941 :: GLenum++pattern GL_CON_10_ATI = 0x894B :: GLenum++pattern GL_CON_11_ATI = 0x894C :: GLenum++pattern GL_CON_12_ATI = 0x894D :: GLenum++pattern GL_CON_13_ATI = 0x894E :: GLenum++pattern GL_CON_14_ATI = 0x894F :: GLenum++pattern GL_CON_15_ATI = 0x8950 :: GLenum++pattern GL_CON_16_ATI = 0x8951 :: GLenum++pattern GL_CON_17_ATI = 0x8952 :: GLenum++pattern GL_CON_18_ATI = 0x8953 :: GLenum++pattern GL_CON_19_ATI = 0x8954 :: GLenum++pattern GL_CON_1_ATI = 0x8942 :: GLenum++pattern GL_CON_20_ATI = 0x8955 :: GLenum++pattern GL_CON_21_ATI = 0x8956 :: GLenum++pattern GL_CON_22_ATI = 0x8957 :: GLenum++pattern GL_CON_23_ATI = 0x8958 :: GLenum++pattern GL_CON_24_ATI = 0x8959 :: GLenum++pattern GL_CON_25_ATI = 0x895A :: GLenum++pattern GL_CON_26_ATI = 0x895B :: GLenum++pattern GL_CON_27_ATI = 0x895C :: GLenum++pattern GL_CON_28_ATI = 0x895D :: GLenum++pattern GL_CON_29_ATI = 0x895E :: GLenum++pattern GL_CON_2_ATI = 0x8943 :: GLenum++pattern GL_CON_30_ATI = 0x895F :: GLenum++pattern GL_CON_31_ATI = 0x8960 :: GLenum++pattern GL_CON_3_ATI = 0x8944 :: GLenum++pattern GL_CON_4_ATI = 0x8945 :: GLenum++pattern GL_CON_5_ATI = 0x8946 :: GLenum++pattern GL_CON_6_ATI = 0x8947 :: GLenum++pattern GL_CON_7_ATI = 0x8948 :: GLenum++pattern GL_CON_8_ATI = 0x8949 :: GLenum++pattern GL_CON_9_ATI = 0x894A :: GLenum++pattern GL_COORD_REPLACE = 0x8862 :: GLenum++pattern GL_COORD_REPLACE_ARB = 0x8862 :: GLenum++pattern GL_COORD_REPLACE_NV = 0x8862 :: GLenum++pattern GL_COORD_REPLACE_OES = 0x8862 :: GLenum++pattern GL_COPY = 0x1503 :: GLenum++pattern GL_COPY_INVERTED = 0x150C :: GLenum++pattern GL_COPY_PIXEL_TOKEN = 0x0706 :: GLenum++pattern GL_COPY_READ_BUFFER = 0x8F36 :: GLenum++pattern GL_COPY_READ_BUFFER_BINDING = 0x8F36 :: GLenum++pattern GL_COPY_READ_BUFFER_NV = 0x8F36 :: GLenum++pattern GL_COPY_WRITE_BUFFER = 0x8F37 :: GLenum++pattern GL_COPY_WRITE_BUFFER_BINDING = 0x8F37 :: GLenum++pattern GL_COPY_WRITE_BUFFER_NV = 0x8F37 :: GLenum++pattern GL_COUNTER_RANGE_AMD = 0x8BC1 :: GLenum++pattern GL_COUNTER_TYPE_AMD = 0x8BC0 :: GLenum++pattern GL_COUNT_DOWN_NV = 0x9089 :: GLenum++pattern GL_COUNT_UP_NV = 0x9088 :: GLenum++pattern GL_COVERAGE_ALL_FRAGMENTS_NV = 0x8ED5 :: GLenum++pattern GL_COVERAGE_ATTACHMENT_NV = 0x8ED2 :: GLenum++pattern GL_COVERAGE_AUTOMATIC_NV = 0x8ED7 :: GLenum++pattern GL_COVERAGE_BUFFERS_NV = 0x8ED3 :: GLenum++pattern GL_COVERAGE_BUFFER_BIT_NV = 0x00008000 :: GLbitfield++pattern GL_COVERAGE_COMPONENT4_NV = 0x8ED1 :: GLenum++pattern GL_COVERAGE_COMPONENT_NV = 0x8ED0 :: GLenum++pattern GL_COVERAGE_EDGE_FRAGMENTS_NV = 0x8ED6 :: GLenum++pattern GL_COVERAGE_MODULATION_NV = 0x9332 :: GLenum++pattern GL_COVERAGE_MODULATION_TABLE_NV = 0x9331 :: GLenum++pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333 :: GLenum++pattern GL_COVERAGE_SAMPLES_NV = 0x8ED4 :: GLenum++pattern GL_CPU_OPTIMIZED_QCOM = 0x8FB1 :: GLenum++pattern GL_CUBIC_CURVE_TO_NV = 0x0C :: GLubyte++pattern GL_CUBIC_EXT = 0x8334 :: GLenum++pattern GL_CUBIC_HP = 0x815F :: GLenum++pattern GL_CUBIC_IMG = 0x9139 :: GLenum++pattern GL_CUBIC_MIPMAP_LINEAR_IMG = 0x913B :: GLenum++pattern GL_CUBIC_MIPMAP_NEAREST_IMG = 0x913A :: GLenum++pattern GL_CULL_FACE = 0x0B44 :: GLenum++pattern GL_CULL_FACE_MODE = 0x0B45 :: GLenum++pattern GL_CULL_FRAGMENT_NV = 0x86E7 :: GLenum++pattern GL_CULL_MODES_NV = 0x86E0 :: GLenum++pattern GL_CULL_VERTEX_EXT = 0x81AA :: GLenum++pattern GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB :: GLenum++pattern GL_CULL_VERTEX_IBM = 103050 :: GLenum++pattern GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC :: GLenum++pattern GL_CURRENT_ATTRIB_NV = 0x8626 :: GLenum++pattern GL_CURRENT_BINORMAL_EXT = 0x843C :: GLenum++pattern GL_CURRENT_BIT = 0x00000001 :: GLbitfield++pattern GL_CURRENT_COLOR = 0x0B00 :: GLenum++pattern GL_CURRENT_FOG_COORD = 0x8453 :: GLenum++pattern GL_CURRENT_FOG_COORDINATE = 0x8453 :: GLenum++pattern GL_CURRENT_FOG_COORDINATE_EXT = 0x8453 :: GLenum++pattern GL_CURRENT_INDEX = 0x0B01 :: GLenum++pattern GL_CURRENT_MATRIX_ARB = 0x8641 :: GLenum++pattern GL_CURRENT_MATRIX_INDEX_ARB = 0x8845 :: GLenum++pattern GL_CURRENT_MATRIX_NV = 0x8641 :: GLenum++pattern GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640 :: GLenum++pattern GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640 :: GLenum++pattern GL_CURRENT_NORMAL = 0x0B02 :: GLenum++pattern GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865 :: GLenum++pattern GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843 :: GLenum++pattern GL_CURRENT_PALETTE_MATRIX_OES = 0x8843 :: GLenum++pattern GL_CURRENT_PROGRAM = 0x8B8D :: GLenum++pattern GL_CURRENT_QUERY = 0x8865 :: GLenum++pattern GL_CURRENT_QUERY_ARB = 0x8865 :: GLenum++pattern GL_CURRENT_QUERY_EXT = 0x8865 :: GLenum++pattern GL_CURRENT_RASTER_COLOR = 0x0B04 :: GLenum++pattern GL_CURRENT_RASTER_DISTANCE = 0x0B09 :: GLenum++pattern GL_CURRENT_RASTER_INDEX = 0x0B05 :: GLenum++pattern GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406 :: GLenum++pattern GL_CURRENT_RASTER_POSITION = 0x0B07 :: GLenum++pattern GL_CURRENT_RASTER_POSITION_VALID = 0x0B08 :: GLenum++pattern GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F :: GLenum++pattern GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06 :: GLenum++pattern GL_CURRENT_SECONDARY_COLOR = 0x8459 :: GLenum++pattern GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459 :: GLenum++pattern GL_CURRENT_TANGENT_EXT = 0x843B :: GLenum++pattern GL_CURRENT_TEXTURE_COORDS = 0x0B03 :: GLenum++pattern GL_CURRENT_TIME_NV = 0x8E28 :: GLenum++pattern GL_CURRENT_VERTEX_ATTRIB = 0x8626 :: GLenum++pattern GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626 :: GLenum++pattern GL_CURRENT_VERTEX_EXT = 0x87E2 :: GLenum++pattern GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B :: GLenum++pattern GL_CURRENT_WEIGHT_ARB = 0x86A8 :: GLenum++pattern GL_CW = 0x0900 :: GLenum++pattern GL_D3D12_FENCE_VALUE_EXT = 0x9595 :: GLenum++pattern GL_DARKEN = 0x9297 :: GLenum++pattern GL_DARKEN_KHR = 0x9297 :: GLenum++pattern GL_DARKEN_NV = 0x9297 :: GLenum++pattern GL_DATA_BUFFER_AMD = 0x9151 :: GLenum++pattern GL_DEBUG_ASSERT_MESA = 0x875B :: GLenum++pattern GL_DEBUG_CALLBACK_FUNCTION = 0x8244 :: GLenum++pattern GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244 :: GLenum++pattern GL_DEBUG_CALLBACK_FUNCTION_KHR = 0x8244 :: GLenum++pattern GL_DEBUG_CALLBACK_USER_PARAM = 0x8245 :: GLenum++pattern GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245 :: GLenum++pattern GL_DEBUG_CALLBACK_USER_PARAM_KHR = 0x8245 :: GLenum++pattern GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149 :: GLenum++pattern GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F :: GLenum++pattern GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B :: GLenum++pattern GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150 :: GLenum++pattern GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D :: GLenum++pattern GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E :: GLenum++pattern GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C :: GLenum++pattern GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A :: GLenum++pattern GL_DEBUG_GROUP_STACK_DEPTH = 0x826D :: GLenum++pattern GL_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826D :: GLenum++pattern GL_DEBUG_LOGGED_MESSAGES = 0x9145 :: GLenum++pattern GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145 :: GLenum++pattern GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145 :: GLenum++pattern GL_DEBUG_LOGGED_MESSAGES_KHR = 0x9145 :: GLenum++pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243 :: GLenum++pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243 :: GLenum++pattern GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR = 0x8243 :: GLenum++pattern GL_DEBUG_OBJECT_MESA = 0x8759 :: GLenum++pattern GL_DEBUG_OUTPUT = 0x92E0 :: GLenum++pattern GL_DEBUG_OUTPUT_KHR = 0x92E0 :: GLenum++pattern GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242 :: GLenum++pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242 :: GLenum++pattern GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR = 0x8242 :: GLenum++pattern GL_DEBUG_PRINT_MESA = 0x875A :: GLenum++pattern GL_DEBUG_SEVERITY_HIGH = 0x9146 :: GLenum++pattern GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146 :: GLenum++pattern GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146 :: GLenum++pattern GL_DEBUG_SEVERITY_HIGH_KHR = 0x9146 :: GLenum++pattern GL_DEBUG_SEVERITY_LOW = 0x9148 :: GLenum++pattern GL_DEBUG_SEVERITY_LOW_AMD = 0x9148 :: GLenum++pattern GL_DEBUG_SEVERITY_LOW_ARB = 0x9148 :: GLenum++pattern GL_DEBUG_SEVERITY_LOW_KHR = 0x9148 :: GLenum++pattern GL_DEBUG_SEVERITY_MEDIUM = 0x9147 :: GLenum++pattern GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147 :: GLenum++pattern GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147 :: GLenum++pattern GL_DEBUG_SEVERITY_MEDIUM_KHR = 0x9147 :: GLenum++pattern GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B :: GLenum++pattern GL_DEBUG_SEVERITY_NOTIFICATION_KHR = 0x826B :: GLenum++pattern GL_DEBUG_SOURCE_API = 0x8246 :: GLenum++pattern GL_DEBUG_SOURCE_API_ARB = 0x8246 :: GLenum++pattern GL_DEBUG_SOURCE_API_KHR = 0x8246 :: GLenum++pattern GL_DEBUG_SOURCE_APPLICATION = 0x824A :: GLenum++pattern GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A :: GLenum++pattern GL_DEBUG_SOURCE_APPLICATION_KHR = 0x824A :: GLenum++pattern GL_DEBUG_SOURCE_OTHER = 0x824B :: GLenum++pattern GL_DEBUG_SOURCE_OTHER_ARB = 0x824B :: GLenum++pattern GL_DEBUG_SOURCE_OTHER_KHR = 0x824B :: GLenum++pattern GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248 :: GLenum++pattern GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248 :: GLenum++pattern GL_DEBUG_SOURCE_SHADER_COMPILER_KHR = 0x8248 :: GLenum++pattern GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249 :: GLenum++pattern GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249 :: GLenum++pattern GL_DEBUG_SOURCE_THIRD_PARTY_KHR = 0x8249 :: GLenum++pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247 :: GLenum++pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247 :: GLenum++pattern GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR = 0x8247 :: GLenum++pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D :: GLenum++pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D :: GLenum++pattern GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR = 0x824D :: GLenum++pattern GL_DEBUG_TYPE_ERROR = 0x824C :: GLenum++pattern GL_DEBUG_TYPE_ERROR_ARB = 0x824C :: GLenum++pattern GL_DEBUG_TYPE_ERROR_KHR = 0x824C :: GLenum++pattern GL_DEBUG_TYPE_MARKER = 0x8268 :: GLenum++pattern GL_DEBUG_TYPE_MARKER_KHR = 0x8268 :: GLenum++pattern GL_DEBUG_TYPE_OTHER = 0x8251 :: GLenum++pattern GL_DEBUG_TYPE_OTHER_ARB = 0x8251 :: GLenum++pattern GL_DEBUG_TYPE_OTHER_KHR = 0x8251 :: GLenum++pattern GL_DEBUG_TYPE_PERFORMANCE = 0x8250 :: GLenum++pattern GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250 :: GLenum++pattern GL_DEBUG_TYPE_PERFORMANCE_KHR = 0x8250 :: GLenum++pattern GL_DEBUG_TYPE_POP_GROUP = 0x826A :: GLenum++pattern GL_DEBUG_TYPE_POP_GROUP_KHR = 0x826A :: GLenum++pattern GL_DEBUG_TYPE_PORTABILITY = 0x824F :: GLenum++pattern GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F :: GLenum++pattern GL_DEBUG_TYPE_PORTABILITY_KHR = 0x824F :: GLenum++pattern GL_DEBUG_TYPE_PUSH_GROUP = 0x8269 :: GLenum++pattern GL_DEBUG_TYPE_PUSH_GROUP_KHR = 0x8269 :: GLenum++pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E :: GLenum++pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E :: GLenum++pattern GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR = 0x824E :: GLenum++pattern GL_DECAL = 0x2101 :: GLenum++pattern GL_DECODE_EXT = 0x8A49 :: GLenum++pattern GL_DECR = 0x1E03 :: GLenum++pattern GL_DECR_WRAP = 0x8508 :: GLenum++pattern GL_DECR_WRAP_EXT = 0x8508 :: GLenum++pattern GL_DECR_WRAP_OES = 0x8508 :: GLenum++pattern GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581 :: GLenum++pattern GL_DEFORMATIONS_MASK_SGIX = 0x8196 :: GLenum++pattern GL_DELETE_STATUS = 0x8B80 :: GLenum++pattern GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9 :: GLenum++pattern GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA :: GLenum++pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858 :: GLenum++pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859 :: GLenum++pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A :: GLenum++pattern GL_DEPTH = 0x1801 :: GLenum++pattern GL_DEPTH24_STENCIL8 = 0x88F0 :: GLenum++pattern GL_DEPTH24_STENCIL8_EXT = 0x88F0 :: GLenum++pattern GL_DEPTH24_STENCIL8_OES = 0x88F0 :: GLenum++pattern GL_DEPTH32F_STENCIL8 = 0x8CAD :: GLenum++pattern GL_DEPTH32F_STENCIL8_NV = 0x8DAC :: GLenum++pattern GL_DEPTH_ATTACHMENT = 0x8D00 :: GLenum++pattern GL_DEPTH_ATTACHMENT_EXT = 0x8D00 :: GLenum++pattern GL_DEPTH_ATTACHMENT_OES = 0x8D00 :: GLenum++pattern GL_DEPTH_BIAS = 0x0D1F :: GLenum++pattern GL_DEPTH_BITS = 0x0D56 :: GLenum++pattern GL_DEPTH_BOUNDS_EXT = 0x8891 :: GLenum++pattern GL_DEPTH_BOUNDS_TEST_EXT = 0x8890 :: GLenum++pattern GL_DEPTH_BUFFER_BIT = 0x00000100 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000 :: GLbitfield++pattern GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000 :: GLbitfield++pattern GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF :: GLenum++pattern GL_DEPTH_CLAMP = 0x864F :: GLenum++pattern GL_DEPTH_CLAMP_EXT = 0x864F :: GLenum++pattern GL_DEPTH_CLAMP_FAR_AMD = 0x901F :: GLenum++pattern GL_DEPTH_CLAMP_NEAR_AMD = 0x901E :: GLenum++pattern GL_DEPTH_CLAMP_NV = 0x864F :: GLenum++pattern GL_DEPTH_CLEAR_VALUE = 0x0B73 :: GLenum++pattern GL_DEPTH_COMPONENT = 0x1902 :: GLenum++pattern GL_DEPTH_COMPONENT16 = 0x81A5 :: GLenum++pattern GL_DEPTH_COMPONENT16_ARB = 0x81A5 :: GLenum++pattern GL_DEPTH_COMPONENT16_NONLINEAR_NV = 0x8E2C :: GLenum++pattern GL_DEPTH_COMPONENT16_OES = 0x81A5 :: GLenum++pattern GL_DEPTH_COMPONENT16_SGIX = 0x81A5 :: GLenum++pattern GL_DEPTH_COMPONENT24 = 0x81A6 :: GLenum++pattern GL_DEPTH_COMPONENT24_ARB = 0x81A6 :: GLenum++pattern GL_DEPTH_COMPONENT24_OES = 0x81A6 :: GLenum++pattern GL_DEPTH_COMPONENT24_SGIX = 0x81A6 :: GLenum++pattern GL_DEPTH_COMPONENT32 = 0x81A7 :: GLenum++pattern GL_DEPTH_COMPONENT32F = 0x8CAC :: GLenum++pattern GL_DEPTH_COMPONENT32F_NV = 0x8DAB :: GLenum++pattern GL_DEPTH_COMPONENT32_ARB = 0x81A7 :: GLenum++pattern GL_DEPTH_COMPONENT32_OES = 0x81A7 :: GLenum++pattern GL_DEPTH_COMPONENT32_SGIX = 0x81A7 :: GLenum++pattern GL_DEPTH_COMPONENTS = 0x8284 :: GLenum++pattern GL_DEPTH_EXT = 0x1801 :: GLenum++pattern GL_DEPTH_FUNC = 0x0B74 :: GLenum++pattern GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = 0x8311 :: GLenum++pattern GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = 0x8312 :: GLenum++pattern GL_DEPTH_PASS_INSTRUMENT_SGIX = 0x8310 :: GLenum++pattern GL_DEPTH_RANGE = 0x0B70 :: GLenum++pattern GL_DEPTH_RENDERABLE = 0x8287 :: GLenum++pattern GL_DEPTH_SAMPLES_NV = 0x932D :: GLenum++pattern GL_DEPTH_SCALE = 0x0D1E :: GLenum++pattern GL_DEPTH_STENCIL = 0x84F9 :: GLenum++pattern GL_DEPTH_STENCIL_ATTACHMENT = 0x821A :: GLenum++pattern GL_DEPTH_STENCIL_EXT = 0x84F9 :: GLenum++pattern GL_DEPTH_STENCIL_MESA = 0x8750 :: GLenum++pattern GL_DEPTH_STENCIL_NV = 0x84F9 :: GLenum++pattern GL_DEPTH_STENCIL_OES = 0x84F9 :: GLenum++pattern GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA :: GLenum++pattern GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F :: GLenum++pattern GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E :: GLenum++pattern GL_DEPTH_TEST = 0x0B71 :: GLenum++pattern GL_DEPTH_TEXTURE_MODE = 0x884B :: GLenum++pattern GL_DEPTH_TEXTURE_MODE_ARB = 0x884B :: GLenum++pattern GL_DEPTH_WRITEMASK = 0x0B72 :: GLenum++pattern GL_DETACHED_BUFFERS_NV = 0x95AB :: GLenum++pattern GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9 :: GLenum++pattern GL_DETACHED_TEXTURES_NV = 0x95AA :: GLenum++pattern GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096 :: GLenum++pattern GL_DETAIL_TEXTURE_2D_SGIS = 0x8095 :: GLenum++pattern GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C :: GLenum++pattern GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A :: GLenum++pattern GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B :: GLenum++pattern GL_DEVICE_LUID_EXT = 0x9599 :: GLenum++pattern GL_DEVICE_NODE_MASK_EXT = 0x959A :: GLenum++pattern GL_DEVICE_UUID_EXT = 0x9597 :: GLenum++pattern GL_DIFFERENCE = 0x929E :: GLenum++pattern GL_DIFFERENCE_KHR = 0x929E :: GLenum++pattern GL_DIFFERENCE_NV = 0x929E :: GLenum++pattern GL_DIFFUSE = 0x1201 :: GLenum++pattern GL_DISCARD_ATI = 0x8763 :: GLenum++pattern GL_DISCARD_NV = 0x8530 :: GLenum++pattern GL_DISCRETE_AMD = 0x9006 :: GLenum++pattern GL_DISJOINT_NV = 0x9283 :: GLenum++pattern GL_DISPATCH_INDIRECT_BUFFER = 0x90EE :: GLenum++pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF :: GLenum++pattern GL_DISPLAY_LIST = 0x82E7 :: GLenum++pattern GL_DISTANCE_ATTENUATION_EXT = 0x8129 :: GLenum++pattern GL_DISTANCE_ATTENUATION_SGIS = 0x8129 :: GLenum++pattern GL_DITHER = 0x0BD0 :: GLenum++pattern GL_DMP_PROGRAM_BINARY_DMP = 0x9253 :: GLenum++pattern GL_DOMAIN = 0x0A02 :: GLenum++pattern GL_DONT_CARE = 0x1100 :: GLenum++pattern GL_DOT2_ADD_ATI = 0x896C :: GLenum++pattern GL_DOT3_ATI = 0x8966 :: GLenum++pattern GL_DOT3_RGB = 0x86AE :: GLenum++pattern GL_DOT3_RGBA = 0x86AF :: GLenum++pattern GL_DOT3_RGBA_ARB = 0x86AF :: GLenum++pattern GL_DOT3_RGBA_EXT = 0x8741 :: GLenum++pattern GL_DOT3_RGBA_IMG = 0x86AF :: GLenum++pattern GL_DOT3_RGB_ARB = 0x86AE :: GLenum++pattern GL_DOT3_RGB_EXT = 0x8740 :: GLenum++pattern GL_DOT4_ATI = 0x8967 :: GLenum++pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D :: GLenum++pattern GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3 :: GLenum++pattern GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED :: GLenum++pattern GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1 :: GLenum++pattern GL_DOT_PRODUCT_NV = 0x86EC :: GLenum++pattern GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B :: GLenum++pattern GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2 :: GLenum++pattern GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C :: GLenum++pattern GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE :: GLenum++pattern GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF :: GLenum++pattern GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0 :: GLenum++pattern GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E :: GLenum++pattern GL_DOUBLE = 0x140A :: GLenum++pattern GL_DOUBLEBUFFER = 0x0C32 :: GLenum++pattern GL_DOUBLE_EXT = 0x140A :: GLenum++pattern GL_DOUBLE_MAT2 = 0x8F46 :: GLenum++pattern GL_DOUBLE_MAT2_EXT = 0x8F46 :: GLenum++pattern GL_DOUBLE_MAT2x3 = 0x8F49 :: GLenum++pattern GL_DOUBLE_MAT2x3_EXT = 0x8F49 :: GLenum++pattern GL_DOUBLE_MAT2x4 = 0x8F4A :: GLenum++pattern GL_DOUBLE_MAT2x4_EXT = 0x8F4A :: GLenum++pattern GL_DOUBLE_MAT3 = 0x8F47 :: GLenum++pattern GL_DOUBLE_MAT3_EXT = 0x8F47 :: GLenum++pattern GL_DOUBLE_MAT3x2 = 0x8F4B :: GLenum++pattern GL_DOUBLE_MAT3x2_EXT = 0x8F4B :: GLenum++pattern GL_DOUBLE_MAT3x4 = 0x8F4C :: GLenum++pattern GL_DOUBLE_MAT3x4_EXT = 0x8F4C :: GLenum++pattern GL_DOUBLE_MAT4 = 0x8F48 :: GLenum++pattern GL_DOUBLE_MAT4_EXT = 0x8F48 :: GLenum++pattern GL_DOUBLE_MAT4x2 = 0x8F4D :: GLenum++pattern GL_DOUBLE_MAT4x2_EXT = 0x8F4D :: GLenum++pattern GL_DOUBLE_MAT4x3 = 0x8F4E :: GLenum++pattern GL_DOUBLE_MAT4x3_EXT = 0x8F4E :: GLenum++pattern GL_DOUBLE_VEC2 = 0x8FFC :: GLenum++pattern GL_DOUBLE_VEC2_EXT = 0x8FFC :: GLenum++pattern GL_DOUBLE_VEC3 = 0x8FFD :: GLenum++pattern GL_DOUBLE_VEC3_EXT = 0x8FFD :: GLenum++pattern GL_DOUBLE_VEC4 = 0x8FFE :: GLenum++pattern GL_DOUBLE_VEC4_EXT = 0x8FFE :: GLenum++pattern GL_DOWNSAMPLE_SCALES_IMG = 0x913E :: GLenum++pattern GL_DRAW_ARRAYS_COMMAND_NV = 0x0003 :: GLenum++pattern GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007 :: GLenum++pattern GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005 :: GLenum++pattern GL_DRAW_BUFFER = 0x0C01 :: GLenum++pattern GL_DRAW_BUFFER0 = 0x8825 :: GLenum++pattern GL_DRAW_BUFFER0_ARB = 0x8825 :: GLenum++pattern GL_DRAW_BUFFER0_ATI = 0x8825 :: GLenum++pattern GL_DRAW_BUFFER0_EXT = 0x8825 :: GLenum++pattern GL_DRAW_BUFFER0_NV = 0x8825 :: GLenum++pattern GL_DRAW_BUFFER1 = 0x8826 :: GLenum++pattern GL_DRAW_BUFFER10 = 0x882F :: GLenum++pattern GL_DRAW_BUFFER10_ARB = 0x882F :: GLenum++pattern GL_DRAW_BUFFER10_ATI = 0x882F :: GLenum++pattern GL_DRAW_BUFFER10_EXT = 0x882F :: GLenum++pattern GL_DRAW_BUFFER10_NV = 0x882F :: GLenum++pattern GL_DRAW_BUFFER11 = 0x8830 :: GLenum++pattern GL_DRAW_BUFFER11_ARB = 0x8830 :: GLenum++pattern GL_DRAW_BUFFER11_ATI = 0x8830 :: GLenum++pattern GL_DRAW_BUFFER11_EXT = 0x8830 :: GLenum++pattern GL_DRAW_BUFFER11_NV = 0x8830 :: GLenum++pattern GL_DRAW_BUFFER12 = 0x8831 :: GLenum++pattern GL_DRAW_BUFFER12_ARB = 0x8831 :: GLenum++pattern GL_DRAW_BUFFER12_ATI = 0x8831 :: GLenum++pattern GL_DRAW_BUFFER12_EXT = 0x8831 :: GLenum++pattern GL_DRAW_BUFFER12_NV = 0x8831 :: GLenum++pattern GL_DRAW_BUFFER13 = 0x8832 :: GLenum++pattern GL_DRAW_BUFFER13_ARB = 0x8832 :: GLenum++pattern GL_DRAW_BUFFER13_ATI = 0x8832 :: GLenum++pattern GL_DRAW_BUFFER13_EXT = 0x8832 :: GLenum++pattern GL_DRAW_BUFFER13_NV = 0x8832 :: GLenum++pattern GL_DRAW_BUFFER14 = 0x8833 :: GLenum++pattern GL_DRAW_BUFFER14_ARB = 0x8833 :: GLenum++pattern GL_DRAW_BUFFER14_ATI = 0x8833 :: GLenum++pattern GL_DRAW_BUFFER14_EXT = 0x8833 :: GLenum++pattern GL_DRAW_BUFFER14_NV = 0x8833 :: GLenum++pattern GL_DRAW_BUFFER15 = 0x8834 :: GLenum++pattern GL_DRAW_BUFFER15_ARB = 0x8834 :: GLenum++pattern GL_DRAW_BUFFER15_ATI = 0x8834 :: GLenum++pattern GL_DRAW_BUFFER15_EXT = 0x8834 :: GLenum++pattern GL_DRAW_BUFFER15_NV = 0x8834 :: GLenum++pattern GL_DRAW_BUFFER1_ARB = 0x8826 :: GLenum++pattern GL_DRAW_BUFFER1_ATI = 0x8826 :: GLenum++pattern GL_DRAW_BUFFER1_EXT = 0x8826 :: GLenum++pattern GL_DRAW_BUFFER1_NV = 0x8826 :: GLenum++pattern GL_DRAW_BUFFER2 = 0x8827 :: GLenum++pattern GL_DRAW_BUFFER2_ARB = 0x8827 :: GLenum++pattern GL_DRAW_BUFFER2_ATI = 0x8827 :: GLenum++pattern GL_DRAW_BUFFER2_EXT = 0x8827 :: GLenum++pattern GL_DRAW_BUFFER2_NV = 0x8827 :: GLenum++pattern GL_DRAW_BUFFER3 = 0x8828 :: GLenum++pattern GL_DRAW_BUFFER3_ARB = 0x8828 :: GLenum++pattern GL_DRAW_BUFFER3_ATI = 0x8828 :: GLenum++pattern GL_DRAW_BUFFER3_EXT = 0x8828 :: GLenum++pattern GL_DRAW_BUFFER3_NV = 0x8828 :: GLenum++pattern GL_DRAW_BUFFER4 = 0x8829 :: GLenum++pattern GL_DRAW_BUFFER4_ARB = 0x8829 :: GLenum++pattern GL_DRAW_BUFFER4_ATI = 0x8829 :: GLenum++pattern GL_DRAW_BUFFER4_EXT = 0x8829 :: GLenum++pattern GL_DRAW_BUFFER4_NV = 0x8829 :: GLenum++pattern GL_DRAW_BUFFER5 = 0x882A :: GLenum++pattern GL_DRAW_BUFFER5_ARB = 0x882A :: GLenum++pattern GL_DRAW_BUFFER5_ATI = 0x882A :: GLenum++pattern GL_DRAW_BUFFER5_EXT = 0x882A :: GLenum++pattern GL_DRAW_BUFFER5_NV = 0x882A :: GLenum++pattern GL_DRAW_BUFFER6 = 0x882B :: GLenum++pattern GL_DRAW_BUFFER6_ARB = 0x882B :: GLenum++pattern GL_DRAW_BUFFER6_ATI = 0x882B :: GLenum++pattern GL_DRAW_BUFFER6_EXT = 0x882B :: GLenum++pattern GL_DRAW_BUFFER6_NV = 0x882B :: GLenum++pattern GL_DRAW_BUFFER7 = 0x882C :: GLenum++pattern GL_DRAW_BUFFER7_ARB = 0x882C :: GLenum++pattern GL_DRAW_BUFFER7_ATI = 0x882C :: GLenum++pattern GL_DRAW_BUFFER7_EXT = 0x882C :: GLenum++pattern GL_DRAW_BUFFER7_NV = 0x882C :: GLenum++pattern GL_DRAW_BUFFER8 = 0x882D :: GLenum++pattern GL_DRAW_BUFFER8_ARB = 0x882D :: GLenum++pattern GL_DRAW_BUFFER8_ATI = 0x882D :: GLenum++pattern GL_DRAW_BUFFER8_EXT = 0x882D :: GLenum++pattern GL_DRAW_BUFFER8_NV = 0x882D :: GLenum++pattern GL_DRAW_BUFFER9 = 0x882E :: GLenum++pattern GL_DRAW_BUFFER9_ARB = 0x882E :: GLenum++pattern GL_DRAW_BUFFER9_ATI = 0x882E :: GLenum++pattern GL_DRAW_BUFFER9_EXT = 0x882E :: GLenum++pattern GL_DRAW_BUFFER9_NV = 0x882E :: GLenum++pattern GL_DRAW_BUFFER_EXT = 0x0C01 :: GLenum++pattern GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002 :: GLenum++pattern GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006 :: GLenum++pattern GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004 :: GLenum++pattern GL_DRAW_FRAMEBUFFER = 0x8CA9 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_APPLE = 0x8CA9 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_BINDING_APPLE = 0x8CA6 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_BINDING_NV = 0x8CA6 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9 :: GLenum++pattern GL_DRAW_FRAMEBUFFER_NV = 0x8CA9 :: GLenum++pattern GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41 :: GLenum++pattern GL_DRAW_INDIRECT_BUFFER = 0x8F3F :: GLenum++pattern GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43 :: GLenum++pattern GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42 :: GLenum++pattern GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40 :: GLenum++pattern GL_DRAW_PIXELS_APPLE = 0x8A0A :: GLenum++pattern GL_DRAW_PIXEL_TOKEN = 0x0705 :: GLenum++pattern GL_DRIVER_UUID_EXT = 0x9598 :: GLenum++pattern GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B :: GLenum++pattern GL_DSDT8_MAG8_NV = 0x870A :: GLenum++pattern GL_DSDT8_NV = 0x8709 :: GLenum++pattern GL_DSDT_MAG_INTENSITY_NV = 0x86DC :: GLenum++pattern GL_DSDT_MAG_NV = 0x86F6 :: GLenum++pattern GL_DSDT_MAG_VIB_NV = 0x86F7 :: GLenum++pattern GL_DSDT_NV = 0x86F5 :: GLenum++pattern GL_DST_ALPHA = 0x0304 :: GLenum++pattern GL_DST_ATOP_NV = 0x928F :: GLenum++pattern GL_DST_COLOR = 0x0306 :: GLenum++pattern GL_DST_IN_NV = 0x928B :: GLenum++pattern GL_DST_NV = 0x9287 :: GLenum++pattern GL_DST_OUT_NV = 0x928D :: GLenum++pattern GL_DST_OVER_NV = 0x9289 :: GLenum++pattern GL_DS_BIAS_NV = 0x8716 :: GLenum++pattern GL_DS_SCALE_NV = 0x8710 :: GLenum++pattern GL_DT_BIAS_NV = 0x8717 :: GLenum++pattern GL_DT_SCALE_NV = 0x8711 :: GLenum++pattern GL_DU8DV8_ATI = 0x877A :: GLenum++pattern GL_DUAL_ALPHA12_SGIS = 0x8112 :: GLenum++pattern GL_DUAL_ALPHA16_SGIS = 0x8113 :: GLenum++pattern GL_DUAL_ALPHA4_SGIS = 0x8110 :: GLenum++pattern GL_DUAL_ALPHA8_SGIS = 0x8111 :: GLenum++pattern GL_DUAL_INTENSITY12_SGIS = 0x811A :: GLenum++pattern GL_DUAL_INTENSITY16_SGIS = 0x811B :: GLenum++pattern GL_DUAL_INTENSITY4_SGIS = 0x8118 :: GLenum++pattern GL_DUAL_INTENSITY8_SGIS = 0x8119 :: GLenum++pattern GL_DUAL_LUMINANCE12_SGIS = 0x8116 :: GLenum++pattern GL_DUAL_LUMINANCE16_SGIS = 0x8117 :: GLenum++pattern GL_DUAL_LUMINANCE4_SGIS = 0x8114 :: GLenum++pattern GL_DUAL_LUMINANCE8_SGIS = 0x8115 :: GLenum++pattern GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C :: GLenum++pattern GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D :: GLenum++pattern GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124 :: GLenum++pattern GL_DUDV_ATI = 0x8779 :: GLenum++pattern GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2 :: GLubyte++pattern GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4 :: GLubyte++pattern GL_DYNAMIC_ATI = 0x8761 :: GLenum++pattern GL_DYNAMIC_COPY = 0x88EA :: GLenum++pattern GL_DYNAMIC_COPY_ARB = 0x88EA :: GLenum++pattern GL_DYNAMIC_DRAW = 0x88E8 :: GLenum++pattern GL_DYNAMIC_DRAW_ARB = 0x88E8 :: GLenum++pattern GL_DYNAMIC_READ = 0x88E9 :: GLenum++pattern GL_DYNAMIC_READ_ARB = 0x88E9 :: GLenum++pattern GL_DYNAMIC_STORAGE_BIT = 0x0100 :: GLbitfield++pattern GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100 :: GLbitfield++pattern GL_EDGEFLAG_BIT_PGI = 0x00040000 :: GLbitfield++pattern GL_EDGE_FLAG = 0x0B43 :: GLenum++pattern GL_EDGE_FLAG_ARRAY = 0x8079 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B :: GLenum++pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B :: GLenum++pattern GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D :: GLenum++pattern GL_EDGE_FLAG_ARRAY_EXT = 0x8079 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_POINTER = 0x8093 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093 :: GLenum++pattern GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C :: GLenum++pattern GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C :: GLenum++pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C :: GLenum++pattern GL_EIGHTH_BIT_ATI = 0x00000020 :: GLbitfield++pattern GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008 :: GLenum++pattern GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29 :: GLenum++pattern GL_ELEMENT_ARRAY_APPLE = 0x8A0C :: GLenum++pattern GL_ELEMENT_ARRAY_ATI = 0x8768 :: GLenum++pattern GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002 :: GLbitfield++pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002 :: GLbitfield++pattern GL_ELEMENT_ARRAY_BUFFER = 0x8893 :: GLenum++pattern GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893 :: GLenum++pattern GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895 :: GLenum++pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895 :: GLenum++pattern GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33 :: GLenum++pattern GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E :: GLenum++pattern GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A :: GLenum++pattern GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D :: GLenum++pattern GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769 :: GLenum++pattern GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F :: GLenum++pattern GL_EMBOSS_CONSTANT_NV = 0x855E :: GLenum++pattern GL_EMBOSS_LIGHT_NV = 0x855D :: GLenum++pattern GL_EMBOSS_MAP_NV = 0x855F :: GLenum++pattern GL_EMISSION = 0x1600 :: GLenum++pattern GL_ENABLE_BIT = 0x00002000 :: GLbitfield++pattern GL_EQUAL = 0x0202 :: GLenum++pattern GL_EQUIV = 0x1509 :: GLenum++pattern GL_ETC1_RGB8_OES = 0x8D64 :: GLenum++pattern GL_ETC1_SRGB8_NV = 0x88EE :: GLenum++pattern GL_EVAL_2D_NV = 0x86C0 :: GLenum++pattern GL_EVAL_BIT = 0x00010000 :: GLbitfield++pattern GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5 :: GLenum++pattern GL_EVAL_TRIANGULAR_2D_NV = 0x86C1 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9 :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE :: GLenum++pattern GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF :: GLenum++pattern GL_EXCLUSION = 0x92A0 :: GLenum++pattern GL_EXCLUSION_KHR = 0x92A0 :: GLenum++pattern GL_EXCLUSION_NV = 0x92A0 :: GLenum++pattern GL_EXCLUSIVE_EXT = 0x8F11 :: GLenum++pattern GL_EXP = 0x0800 :: GLenum++pattern GL_EXP2 = 0x0801 :: GLenum++pattern GL_EXPAND_NEGATE_NV = 0x8539 :: GLenum++pattern GL_EXPAND_NORMAL_NV = 0x8538 :: GLenum++pattern GL_EXTENSIONS = 0x1F03 :: GLenum++pattern GL_EXTERNAL_STORAGE_BIT_NVX = 0x2000 :: GLbitfield++pattern GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160 :: GLenum++pattern GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2 :: GLenum++pattern GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0 :: GLenum++pattern GL_EYE_LINEAR = 0x2400 :: GLenum++pattern GL_EYE_LINEAR_NV = 0x2400 :: GLenum++pattern GL_EYE_LINE_SGIS = 0x81F6 :: GLenum++pattern GL_EYE_PLANE = 0x2502 :: GLenum++pattern GL_EYE_PLANE_ABSOLUTE_NV = 0x855C :: GLenum++pattern GL_EYE_POINT_SGIS = 0x81F4 :: GLenum++pattern GL_EYE_RADIAL_NV = 0x855B :: GLenum++pattern GL_E_TIMES_F_NV = 0x8531 :: GLenum++pattern GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07 :: GLenum++pattern GL_FACTOR_MAX_AMD = 0x901D :: GLenum++pattern GL_FACTOR_MIN_AMD = 0x901C :: GLenum++pattern GL_FAILURE_NV = 0x9030 :: GLenum++pattern GL_FALSE = 0 :: GLboolean++pattern GL_FASTEST = 0x1101 :: GLenum++pattern GL_FEEDBACK = 0x1C01 :: GLenum++pattern GL_FEEDBACK_BUFFER_POINTER = 0x0DF0 :: GLenum++pattern GL_FEEDBACK_BUFFER_SIZE = 0x0DF1 :: GLenum++pattern GL_FEEDBACK_BUFFER_TYPE = 0x0DF2 :: GLenum++pattern GL_FENCE_APPLE = 0x8A0B :: GLenum++pattern GL_FENCE_CONDITION_NV = 0x84F4 :: GLenum++pattern GL_FENCE_STATUS_NV = 0x84F3 :: GLenum++pattern GL_FETCH_PER_SAMPLE_ARM = 0x8F65 :: GLenum++pattern GL_FIELDS_NV = 0x8E27 :: GLenum++pattern GL_FIELD_LOWER_NV = 0x9023 :: GLenum++pattern GL_FIELD_UPPER_NV = 0x9022 :: GLenum++pattern GL_FILE_NAME_NV = 0x9074 :: GLenum++pattern GL_FILL = 0x1B02 :: GLenum++pattern GL_FILL_NV = 0x1B02 :: GLenum++pattern GL_FILL_RECTANGLE_NV = 0x933C :: GLenum++pattern GL_FILTER = 0x829A :: GLenum++pattern GL_FILTER4_SGIS = 0x8146 :: GLenum++pattern GL_FIRST_TO_REST_NV = 0x90AF :: GLenum++pattern GL_FIRST_VERTEX_CONVENTION = 0x8E4D :: GLenum++pattern GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D :: GLenum++pattern GL_FIRST_VERTEX_CONVENTION_OES = 0x8E4D :: GLenum++pattern GL_FIXED = 0x140C :: GLenum++pattern GL_FIXED_OES = 0x140C :: GLenum++pattern GL_FIXED_ONLY = 0x891D :: GLenum++pattern GL_FIXED_ONLY_ARB = 0x891D :: GLenum++pattern GL_FLAT = 0x1D00 :: GLenum++pattern GL_FLOAT = 0x1406 :: GLenum++pattern GL_FLOAT16_MAT2_AMD = 0x91C5 :: GLenum++pattern GL_FLOAT16_MAT2x3_AMD = 0x91C8 :: GLenum++pattern GL_FLOAT16_MAT2x4_AMD = 0x91C9 :: GLenum++pattern GL_FLOAT16_MAT3_AMD = 0x91C6 :: GLenum++pattern GL_FLOAT16_MAT3x2_AMD = 0x91CA :: GLenum++pattern GL_FLOAT16_MAT3x4_AMD = 0x91CB :: GLenum++pattern GL_FLOAT16_MAT4_AMD = 0x91C7 :: GLenum++pattern GL_FLOAT16_MAT4x2_AMD = 0x91CC :: GLenum++pattern GL_FLOAT16_MAT4x3_AMD = 0x91CD :: GLenum++pattern GL_FLOAT16_NV = 0x8FF8 :: GLenum++pattern GL_FLOAT16_VEC2_NV = 0x8FF9 :: GLenum++pattern GL_FLOAT16_VEC3_NV = 0x8FFA :: GLenum++pattern GL_FLOAT16_VEC4_NV = 0x8FFB :: GLenum++pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD :: GLenum++pattern GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD :: GLenum++pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D :: GLenum++pattern GL_FLOAT_MAT2 = 0x8B5A :: GLenum++pattern GL_FLOAT_MAT2_ARB = 0x8B5A :: GLenum++pattern GL_FLOAT_MAT2x3 = 0x8B65 :: GLenum++pattern GL_FLOAT_MAT2x3_NV = 0x8B65 :: GLenum++pattern GL_FLOAT_MAT2x4 = 0x8B66 :: GLenum++pattern GL_FLOAT_MAT2x4_NV = 0x8B66 :: GLenum++pattern GL_FLOAT_MAT3 = 0x8B5B :: GLenum++pattern GL_FLOAT_MAT3_ARB = 0x8B5B :: GLenum++pattern GL_FLOAT_MAT3x2 = 0x8B67 :: GLenum++pattern GL_FLOAT_MAT3x2_NV = 0x8B67 :: GLenum++pattern GL_FLOAT_MAT3x4 = 0x8B68 :: GLenum++pattern GL_FLOAT_MAT3x4_NV = 0x8B68 :: GLenum++pattern GL_FLOAT_MAT4 = 0x8B5C :: GLenum++pattern GL_FLOAT_MAT4_ARB = 0x8B5C :: GLenum++pattern GL_FLOAT_MAT4x2 = 0x8B69 :: GLenum++pattern GL_FLOAT_MAT4x2_NV = 0x8B69 :: GLenum++pattern GL_FLOAT_MAT4x3 = 0x8B6A :: GLenum++pattern GL_FLOAT_MAT4x3_NV = 0x8B6A :: GLenum++pattern GL_FLOAT_R16_NV = 0x8884 :: GLenum++pattern GL_FLOAT_R32_NV = 0x8885 :: GLenum++pattern GL_FLOAT_RG16_NV = 0x8886 :: GLenum++pattern GL_FLOAT_RG32_NV = 0x8887 :: GLenum++pattern GL_FLOAT_RGB16_NV = 0x8888 :: GLenum++pattern GL_FLOAT_RGB32_NV = 0x8889 :: GLenum++pattern GL_FLOAT_RGBA16_NV = 0x888A :: GLenum++pattern GL_FLOAT_RGBA32_NV = 0x888B :: GLenum++pattern GL_FLOAT_RGBA_MODE_NV = 0x888E :: GLenum++pattern GL_FLOAT_RGBA_NV = 0x8883 :: GLenum++pattern GL_FLOAT_RGB_NV = 0x8882 :: GLenum++pattern GL_FLOAT_RG_NV = 0x8881 :: GLenum++pattern GL_FLOAT_R_NV = 0x8880 :: GLenum++pattern GL_FLOAT_VEC2 = 0x8B50 :: GLenum++pattern GL_FLOAT_VEC2_ARB = 0x8B50 :: GLenum++pattern GL_FLOAT_VEC3 = 0x8B51 :: GLenum++pattern GL_FLOAT_VEC3_ARB = 0x8B51 :: GLenum++pattern GL_FLOAT_VEC4 = 0x8B52 :: GLenum++pattern GL_FLOAT_VEC4_ARB = 0x8B52 :: GLenum++pattern GL_FOG = 0x0B60 :: GLenum++pattern GL_FOG_BIT = 0x00000080 :: GLbitfield++pattern GL_FOG_COLOR = 0x0B66 :: GLenum++pattern GL_FOG_COORD = 0x8451 :: GLenum++pattern GL_FOG_COORDINATE = 0x8451 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY = 0x8457 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_EXT = 0x8457 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454 :: GLenum++pattern GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454 :: GLenum++pattern GL_FOG_COORDINATE_EXT = 0x8451 :: GLenum++pattern GL_FOG_COORDINATE_SOURCE = 0x8450 :: GLenum++pattern GL_FOG_COORDINATE_SOURCE_EXT = 0x8450 :: GLenum++pattern GL_FOG_COORD_ARRAY = 0x8457 :: GLenum++pattern GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28 :: GLenum++pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D :: GLenum++pattern GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32 :: GLenum++pattern GL_FOG_COORD_ARRAY_POINTER = 0x8456 :: GLenum++pattern GL_FOG_COORD_ARRAY_STRIDE = 0x8455 :: GLenum++pattern GL_FOG_COORD_ARRAY_TYPE = 0x8454 :: GLenum++pattern GL_FOG_COORD_SRC = 0x8450 :: GLenum++pattern GL_FOG_DENSITY = 0x0B62 :: GLenum++pattern GL_FOG_DISTANCE_MODE_NV = 0x855A :: GLenum++pattern GL_FOG_END = 0x0B64 :: GLenum++pattern GL_FOG_FUNC_POINTS_SGIS = 0x812B :: GLenum++pattern GL_FOG_FUNC_SGIS = 0x812A :: GLenum++pattern GL_FOG_HINT = 0x0C54 :: GLenum++pattern GL_FOG_INDEX = 0x0B61 :: GLenum++pattern GL_FOG_MODE = 0x0B65 :: GLenum++pattern GL_FOG_OFFSET_SGIX = 0x8198 :: GLenum++pattern GL_FOG_OFFSET_VALUE_SGIX = 0x8199 :: GLenum++pattern GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC :: GLenum++pattern GL_FOG_START = 0x0B63 :: GLenum++pattern GL_FONT_ASCENDER_BIT_NV = 0x00200000 :: GLbitfield++pattern GL_FONT_DESCENDER_BIT_NV = 0x00400000 :: GLbitfield++pattern GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368 :: GLenum++pattern GL_FONT_HAS_KERNING_BIT_NV = 0x10000000 :: GLbitfield++pattern GL_FONT_HEIGHT_BIT_NV = 0x00800000 :: GLbitfield++pattern GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000 :: GLbitfield++pattern GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000 :: GLbitfield++pattern GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000 :: GLbitfield++pattern GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369 :: GLenum++pattern GL_FONT_UNAVAILABLE_NV = 0x936A :: GLenum++pattern GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000 :: GLbitfield++pattern GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000 :: GLbitfield++pattern GL_FONT_UNINTELLIGIBLE_NV = 0x936B :: GLenum++pattern GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000 :: GLbitfield++pattern GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000 :: GLbitfield++pattern GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000 :: GLbitfield++pattern GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000 :: GLbitfield++pattern GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000 :: GLbitfield++pattern GL_FORCE_BLUE_TO_ONE_NV = 0x8860 :: GLenum++pattern GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983 :: GLenum++pattern GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982 :: GLenum++pattern GL_FOVEATION_ENABLE_BIT_QCOM = 0x00000001 :: GLbitfield++pattern GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x00000002 :: GLbitfield++pattern GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x00000004 :: GLbitfield++pattern GL_FRACTIONAL_EVEN = 0x8E7C :: GLenum++pattern GL_FRACTIONAL_EVEN_EXT = 0x8E7C :: GLenum++pattern GL_FRACTIONAL_EVEN_OES = 0x8E7C :: GLenum++pattern GL_FRACTIONAL_ODD = 0x8E7B :: GLenum++pattern GL_FRACTIONAL_ODD_EXT = 0x8E7B :: GLenum++pattern GL_FRACTIONAL_ODD_OES = 0x8E7B :: GLenum++pattern GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX = 0x8314 :: GLenum++pattern GL_FRAGMENTS_INSTRUMENT_MAX_SGIX = 0x8315 :: GLenum++pattern GL_FRAGMENTS_INSTRUMENT_SGIX = 0x8313 :: GLenum++pattern GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08 :: GLenum++pattern GL_FRAGMENT_COLOR_EXT = 0x834C :: GLenum++pattern GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402 :: GLenum++pattern GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403 :: GLenum++pattern GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401 :: GLenum++pattern GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE :: GLenum++pattern GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD :: GLenum++pattern GL_FRAGMENT_DEPTH = 0x8452 :: GLenum++pattern GL_FRAGMENT_DEPTH_EXT = 0x8452 :: GLenum++pattern GL_FRAGMENT_INPUT_NV = 0x936D :: GLenum++pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D :: GLenum++pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D :: GLenum++pattern GL_FRAGMENT_LIGHT0_SGIX = 0x840C :: GLenum++pattern GL_FRAGMENT_LIGHT1_SGIX = 0x840D :: GLenum++pattern GL_FRAGMENT_LIGHT2_SGIX = 0x840E :: GLenum++pattern GL_FRAGMENT_LIGHT3_SGIX = 0x840F :: GLenum++pattern GL_FRAGMENT_LIGHT4_SGIX = 0x8410 :: GLenum++pattern GL_FRAGMENT_LIGHT5_SGIX = 0x8411 :: GLenum++pattern GL_FRAGMENT_LIGHT6_SGIX = 0x8412 :: GLenum++pattern GL_FRAGMENT_LIGHT7_SGIX = 0x8413 :: GLenum++pattern GL_FRAGMENT_LIGHTING_SGIX = 0x8400 :: GLenum++pattern GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A :: GLenum++pattern GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408 :: GLenum++pattern GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B :: GLenum++pattern GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409 :: GLenum++pattern GL_FRAGMENT_MATERIAL_EXT = 0x8349 :: GLenum++pattern GL_FRAGMENT_NORMAL_EXT = 0x834A :: GLenum++pattern GL_FRAGMENT_PROGRAM_ARB = 0x8804 :: GLenum++pattern GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873 :: GLenum++pattern GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA = 0x8BB3 :: GLenum++pattern GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB2 :: GLenum++pattern GL_FRAGMENT_PROGRAM_CALLBACK_MESA = 0x8BB1 :: GLenum++pattern GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D :: GLenum++pattern GL_FRAGMENT_PROGRAM_NV = 0x8870 :: GLenum++pattern GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4 :: GLenum++pattern GL_FRAGMENT_PROGRAM_POSITION_MESA = 0x8BB0 :: GLenum++pattern GL_FRAGMENT_SHADER = 0x8B30 :: GLenum++pattern GL_FRAGMENT_SHADER_ARB = 0x8B30 :: GLenum++pattern GL_FRAGMENT_SHADER_ATI = 0x8920 :: GLenum++pattern GL_FRAGMENT_SHADER_BIT = 0x00000002 :: GLbitfield++pattern GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002 :: GLbitfield++pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B :: GLenum++pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B :: GLenum++pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 0x8B8B :: GLenum++pattern GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52 :: GLenum++pattern GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM = 0x8F66 :: GLenum++pattern GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4 :: GLenum++pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4 :: GLenum++pattern GL_FRAGMENT_SUBROUTINE = 0x92EC :: GLenum++pattern GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2 :: GLenum++pattern GL_FRAGMENT_TEXTURE = 0x829F :: GLenum++pattern GL_FRAMEBUFFER = 0x8D40 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT = 0x8210 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT = 0x8211 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES = 0x8DA7 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES = 0x8CD4 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630 :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C :: GLenum++pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F :: GLenum++pattern GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400 :: GLbitfield++pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400 :: GLbitfield++pattern GL_FRAMEBUFFER_BINDING = 0x8CA6 :: GLenum++pattern GL_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6 :: GLenum++pattern GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6 :: GLenum++pattern GL_FRAMEBUFFER_BINDING_OES = 0x8CA6 :: GLenum++pattern GL_FRAMEBUFFER_BLEND = 0x828B :: GLenum++pattern GL_FRAMEBUFFER_COMPLETE = 0x8CD5 :: GLenum++pattern GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5 :: GLenum++pattern GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT = 0x8218 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT = 0x9312 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_LAYERS_OES = 0x9312 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313 :: GLenum++pattern GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310 :: GLenum++pattern GL_FRAMEBUFFER_EXT = 0x8D40 :: GLenum++pattern GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM = 0x96A2 :: GLenum++pattern GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES = 0x8CDB :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT = 0x9652 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES = 0x8DA8 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE = 0x8D56 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV = 0x8D56 :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES = 0x8CDC :: GLenum++pattern GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633 :: GLenum++pattern GL_FRAMEBUFFER_OES = 0x8D40 :: GLenum++pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342 :: GLenum++pattern GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342 :: GLenum++pattern GL_FRAMEBUFFER_RENDERABLE = 0x8289 :: GLenum++pattern GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A :: GLenum++pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343 :: GLenum++pattern GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343 :: GLenum++pattern GL_FRAMEBUFFER_SRGB = 0x8DB9 :: GLenum++pattern GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA :: GLenum++pattern GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9 :: GLenum++pattern GL_FRAMEBUFFER_UNDEFINED = 0x8219 :: GLenum++pattern GL_FRAMEBUFFER_UNDEFINED_OES = 0x8219 :: GLenum++pattern GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD :: GLenum++pattern GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD :: GLenum++pattern GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD :: GLenum++pattern GL_FRAMEZOOM_FACTOR_SGIX = 0x818C :: GLenum++pattern GL_FRAMEZOOM_SGIX = 0x818B :: GLenum++pattern GL_FRAME_NV = 0x8E26 :: GLenum++pattern GL_FRONT = 0x0404 :: GLenum++pattern GL_FRONT_AND_BACK = 0x0408 :: GLenum++pattern GL_FRONT_FACE = 0x0B46 :: GLenum++pattern GL_FRONT_FACE_COMMAND_NV = 0x0012 :: GLenum++pattern GL_FRONT_LEFT = 0x0400 :: GLenum++pattern GL_FRONT_RIGHT = 0x0401 :: GLenum++pattern GL_FULL_RANGE_EXT = 0x87E1 :: GLenum++pattern GL_FULL_STIPPLE_HINT_PGI = 0x1A219 :: GLenum++pattern GL_FULL_SUPPORT = 0x82B7 :: GLenum++pattern GL_FUNC_ADD = 0x8006 :: GLenum++pattern GL_FUNC_ADD_EXT = 0x8006 :: GLenum++pattern GL_FUNC_ADD_OES = 0x8006 :: GLenum++pattern GL_FUNC_REVERSE_SUBTRACT = 0x800B :: GLenum++pattern GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B :: GLenum++pattern GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B :: GLenum++pattern GL_FUNC_SUBTRACT = 0x800A :: GLenum++pattern GL_FUNC_SUBTRACT_EXT = 0x800A :: GLenum++pattern GL_FUNC_SUBTRACT_OES = 0x800A :: GLenum++pattern GL_GCCSO_SHADER_BINARY_FJ = 0x9260 :: GLenum++pattern GL_GENERATE_MIPMAP = 0x8191 :: GLenum++pattern GL_GENERATE_MIPMAP_HINT = 0x8192 :: GLenum++pattern GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192 :: GLenum++pattern GL_GENERATE_MIPMAP_SGIS = 0x8191 :: GLenum++pattern GL_GENERIC_ATTRIB_NV = 0x8C7D :: GLenum++pattern GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002 :: GLbitfield++pattern GL_GEOMETRY_DEFORMATION_SGIX = 0x8194 :: GLenum++pattern GL_GEOMETRY_INPUT_TYPE = 0x8917 :: GLenum++pattern GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB :: GLenum++pattern GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB :: GLenum++pattern GL_GEOMETRY_LINKED_INPUT_TYPE_EXT = 0x8917 :: GLenum++pattern GL_GEOMETRY_LINKED_INPUT_TYPE_OES = 0x8917 :: GLenum++pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT = 0x8918 :: GLenum++pattern GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES = 0x8918 :: GLenum++pattern GL_GEOMETRY_LINKED_VERTICES_OUT_EXT = 0x8916 :: GLenum++pattern GL_GEOMETRY_LINKED_VERTICES_OUT_OES = 0x8916 :: GLenum++pattern GL_GEOMETRY_OUTPUT_TYPE = 0x8918 :: GLenum++pattern GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC :: GLenum++pattern GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC :: GLenum++pattern GL_GEOMETRY_PROGRAM_NV = 0x8C26 :: GLenum++pattern GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3 :: GLenum++pattern GL_GEOMETRY_SHADER = 0x8DD9 :: GLenum++pattern GL_GEOMETRY_SHADER_ARB = 0x8DD9 :: GLenum++pattern GL_GEOMETRY_SHADER_BIT = 0x00000004 :: GLbitfield++pattern GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004 :: GLbitfield++pattern GL_GEOMETRY_SHADER_BIT_OES = 0x00000004 :: GLbitfield++pattern GL_GEOMETRY_SHADER_EXT = 0x8DD9 :: GLenum++pattern GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F :: GLenum++pattern GL_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x887F :: GLenum++pattern GL_GEOMETRY_SHADER_INVOCATIONS_OES = 0x887F :: GLenum++pattern GL_GEOMETRY_SHADER_OES = 0x8DD9 :: GLenum++pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3 :: GLenum++pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3 :: GLenum++pattern GL_GEOMETRY_SUBROUTINE = 0x92EB :: GLenum++pattern GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1 :: GLenum++pattern GL_GEOMETRY_TEXTURE = 0x829E :: GLenum++pattern GL_GEOMETRY_VERTICES_OUT = 0x8916 :: GLenum++pattern GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA :: GLenum++pattern GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA :: GLenum++pattern GL_GEQUAL = 0x0206 :: GLenum++pattern GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291 :: GLenum++pattern GL_GET_TEXTURE_IMAGE_TYPE = 0x8292 :: GLenum++pattern GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA :: GLenum++pattern GL_GLOBAL_ALPHA_SUN = 0x81D9 :: GLenum++pattern GL_GLYPH_HAS_KERNING_BIT_NV = 0x100 :: GLbitfield++pattern GL_GLYPH_HEIGHT_BIT_NV = 0x02 :: GLbitfield++pattern GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10 :: GLbitfield++pattern GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04 :: GLbitfield++pattern GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08 :: GLbitfield++pattern GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80 :: GLbitfield++pattern GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20 :: GLbitfield++pattern GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40 :: GLbitfield++pattern GL_GLYPH_WIDTH_BIT_NV = 0x01 :: GLbitfield++pattern GL_GPU_ADDRESS_NV = 0x8F34 :: GLenum++pattern GL_GPU_DISJOINT_EXT = 0x8FBB :: GLenum++pattern GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049 :: GLenum++pattern GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047 :: GLenum++pattern GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B :: GLenum++pattern GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A :: GLenum++pattern GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048 :: GLenum++pattern GL_GPU_OPTIMIZED_QCOM = 0x8FB2 :: GLenum++pattern GL_GREATER = 0x0204 :: GLenum++pattern GL_GREEN = 0x1904 :: GLenum++pattern GL_GREEN_BIAS = 0x0D19 :: GLenum++pattern GL_GREEN_BITS = 0x0D53 :: GLenum++pattern GL_GREEN_BIT_ATI = 0x00000002 :: GLbitfield++pattern GL_GREEN_INTEGER = 0x8D95 :: GLenum++pattern GL_GREEN_INTEGER_EXT = 0x8D95 :: GLenum++pattern GL_GREEN_MAX_CLAMP_INGR = 0x8565 :: GLenum++pattern GL_GREEN_MIN_CLAMP_INGR = 0x8561 :: GLenum++pattern GL_GREEN_NV = 0x1904 :: GLenum++pattern GL_GREEN_SCALE = 0x0D18 :: GLenum++pattern GL_GS_PROGRAM_BINARY_MTK = 0x9641 :: GLenum++pattern GL_GS_SHADER_BINARY_MTK = 0x9640 :: GLenum++pattern GL_GUILTY_CONTEXT_RESET = 0x8253 :: GLenum++pattern GL_GUILTY_CONTEXT_RESET_ARB = 0x8253 :: GLenum++pattern GL_GUILTY_CONTEXT_RESET_EXT = 0x8253 :: GLenum++pattern GL_GUILTY_CONTEXT_RESET_KHR = 0x8253 :: GLenum++pattern GL_HALF_APPLE = 0x140B :: GLenum++pattern GL_HALF_BIAS_NEGATE_NV = 0x853B :: GLenum++pattern GL_HALF_BIAS_NORMAL_NV = 0x853A :: GLenum++pattern GL_HALF_BIT_ATI = 0x00000008 :: GLbitfield++pattern GL_HALF_FLOAT = 0x140B :: GLenum++pattern GL_HALF_FLOAT_ARB = 0x140B :: GLenum++pattern GL_HALF_FLOAT_NV = 0x140B :: GLenum++pattern GL_HALF_FLOAT_OES = 0x8D61 :: GLenum++pattern GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B :: GLenum++pattern GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C :: GLenum++pattern GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594 :: GLenum++pattern GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A :: GLenum++pattern GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589 :: GLenum++pattern GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586 :: GLenum++pattern GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587 :: GLenum++pattern GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588 :: GLenum++pattern GL_HARDLIGHT = 0x929B :: GLenum++pattern GL_HARDLIGHT_KHR = 0x929B :: GLenum++pattern GL_HARDLIGHT_NV = 0x929B :: GLenum++pattern GL_HARDMIX_NV = 0x92A9 :: GLenum++pattern GL_HIGH_FLOAT = 0x8DF2 :: GLenum++pattern GL_HIGH_INT = 0x8DF5 :: GLenum++pattern GL_HILO16_NV = 0x86F8 :: GLenum++pattern GL_HILO8_NV = 0x885E :: GLenum++pattern GL_HILO_NV = 0x86F4 :: GLenum++pattern GL_HINT_BIT = 0x00008000 :: GLbitfield++pattern GL_HISTOGRAM = 0x8024 :: GLenum++pattern GL_HISTOGRAM_ALPHA_SIZE = 0x802B :: GLenum++pattern GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B :: GLenum++pattern GL_HISTOGRAM_BLUE_SIZE = 0x802A :: GLenum++pattern GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A :: GLenum++pattern GL_HISTOGRAM_EXT = 0x8024 :: GLenum++pattern GL_HISTOGRAM_FORMAT = 0x8027 :: GLenum++pattern GL_HISTOGRAM_FORMAT_EXT = 0x8027 :: GLenum++pattern GL_HISTOGRAM_GREEN_SIZE = 0x8029 :: GLenum++pattern GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029 :: GLenum++pattern GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C :: GLenum++pattern GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C :: GLenum++pattern GL_HISTOGRAM_RED_SIZE = 0x8028 :: GLenum++pattern GL_HISTOGRAM_RED_SIZE_EXT = 0x8028 :: GLenum++pattern GL_HISTOGRAM_SINK = 0x802D :: GLenum++pattern GL_HISTOGRAM_SINK_EXT = 0x802D :: GLenum++pattern GL_HISTOGRAM_WIDTH = 0x8026 :: GLenum++pattern GL_HISTOGRAM_WIDTH_EXT = 0x8026 :: GLenum++pattern GL_HI_BIAS_NV = 0x8714 :: GLenum++pattern GL_HI_SCALE_NV = 0x870E :: GLenum++pattern GL_HORIZONTAL_LINE_TO_NV = 0x06 :: GLubyte++pattern GL_HSL_COLOR = 0x92AF :: GLenum++pattern GL_HSL_COLOR_KHR = 0x92AF :: GLenum++pattern GL_HSL_COLOR_NV = 0x92AF :: GLenum++pattern GL_HSL_HUE = 0x92AD :: GLenum++pattern GL_HSL_HUE_KHR = 0x92AD :: GLenum++pattern GL_HSL_HUE_NV = 0x92AD :: GLenum++pattern GL_HSL_LUMINOSITY = 0x92B0 :: GLenum++pattern GL_HSL_LUMINOSITY_KHR = 0x92B0 :: GLenum++pattern GL_HSL_LUMINOSITY_NV = 0x92B0 :: GLenum++pattern GL_HSL_SATURATION = 0x92AE :: GLenum++pattern GL_HSL_SATURATION_KHR = 0x92AE :: GLenum++pattern GL_HSL_SATURATION_NV = 0x92AE :: GLenum++pattern GL_IDENTITY_NV = 0x862A :: GLenum++pattern GL_IGNORE_BORDER_HP = 0x8150 :: GLenum++pattern GL_IMAGE_1D = 0x904C :: GLenum++pattern GL_IMAGE_1D_ARRAY = 0x9052 :: GLenum++pattern GL_IMAGE_1D_ARRAY_EXT = 0x9052 :: GLenum++pattern GL_IMAGE_1D_EXT = 0x904C :: GLenum++pattern GL_IMAGE_2D = 0x904D :: GLenum++pattern GL_IMAGE_2D_ARRAY = 0x9053 :: GLenum++pattern GL_IMAGE_2D_ARRAY_EXT = 0x9053 :: GLenum++pattern GL_IMAGE_2D_EXT = 0x904D :: GLenum++pattern GL_IMAGE_2D_MULTISAMPLE = 0x9055 :: GLenum++pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056 :: GLenum++pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056 :: GLenum++pattern GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055 :: GLenum++pattern GL_IMAGE_2D_RECT = 0x904F :: GLenum++pattern GL_IMAGE_2D_RECT_EXT = 0x904F :: GLenum++pattern GL_IMAGE_3D = 0x904E :: GLenum++pattern GL_IMAGE_3D_EXT = 0x904E :: GLenum++pattern GL_IMAGE_BINDING_ACCESS = 0x8F3E :: GLenum++pattern GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E :: GLenum++pattern GL_IMAGE_BINDING_FORMAT = 0x906E :: GLenum++pattern GL_IMAGE_BINDING_FORMAT_EXT = 0x906E :: GLenum++pattern GL_IMAGE_BINDING_LAYER = 0x8F3D :: GLenum++pattern GL_IMAGE_BINDING_LAYERED = 0x8F3C :: GLenum++pattern GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C :: GLenum++pattern GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D :: GLenum++pattern GL_IMAGE_BINDING_LEVEL = 0x8F3B :: GLenum++pattern GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B :: GLenum++pattern GL_IMAGE_BINDING_NAME = 0x8F3A :: GLenum++pattern GL_IMAGE_BINDING_NAME_EXT = 0x8F3A :: GLenum++pattern GL_IMAGE_BUFFER = 0x9051 :: GLenum++pattern GL_IMAGE_BUFFER_EXT = 0x9051 :: GLenum++pattern GL_IMAGE_BUFFER_OES = 0x9051 :: GLenum++pattern GL_IMAGE_CLASS_10_10_10_2 = 0x82C3 :: GLenum++pattern GL_IMAGE_CLASS_11_11_10 = 0x82C2 :: GLenum++pattern GL_IMAGE_CLASS_1_X_16 = 0x82BE :: GLenum++pattern GL_IMAGE_CLASS_1_X_32 = 0x82BB :: GLenum++pattern GL_IMAGE_CLASS_1_X_8 = 0x82C1 :: GLenum++pattern GL_IMAGE_CLASS_2_X_16 = 0x82BD :: GLenum++pattern GL_IMAGE_CLASS_2_X_32 = 0x82BA :: GLenum++pattern GL_IMAGE_CLASS_2_X_8 = 0x82C0 :: GLenum++pattern GL_IMAGE_CLASS_4_X_16 = 0x82BC :: GLenum++pattern GL_IMAGE_CLASS_4_X_32 = 0x82B9 :: GLenum++pattern GL_IMAGE_CLASS_4_X_8 = 0x82BF :: GLenum++pattern GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8 :: GLenum++pattern GL_IMAGE_CUBE = 0x9050 :: GLenum++pattern GL_IMAGE_CUBE_EXT = 0x9050 :: GLenum++pattern GL_IMAGE_CUBE_MAP_ARRAY = 0x9054 :: GLenum++pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054 :: GLenum++pattern GL_IMAGE_CUBE_MAP_ARRAY_OES = 0x9054 :: GLenum++pattern GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E :: GLenum++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9 :: GLenum++pattern GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8 :: GLenum++pattern GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7 :: GLenum++pattern GL_IMAGE_MAG_FILTER_HP = 0x815C :: GLenum++pattern GL_IMAGE_MIN_FILTER_HP = 0x815D :: GLenum++pattern GL_IMAGE_PIXEL_FORMAT = 0x82A9 :: GLenum++pattern GL_IMAGE_PIXEL_TYPE = 0x82AA :: GLenum++pattern GL_IMAGE_ROTATE_ANGLE_HP = 0x8159 :: GLenum++pattern GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A :: GLenum++pattern GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B :: GLenum++pattern GL_IMAGE_SCALE_X_HP = 0x8155 :: GLenum++pattern GL_IMAGE_SCALE_Y_HP = 0x8156 :: GLenum++pattern GL_IMAGE_TEXEL_SIZE = 0x82A7 :: GLenum++pattern GL_IMAGE_TRANSFORM_2D_HP = 0x8161 :: GLenum++pattern GL_IMAGE_TRANSLATE_X_HP = 0x8157 :: GLenum++pattern GL_IMAGE_TRANSLATE_Y_HP = 0x8158 :: GLenum++pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B :: GLenum++pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B :: GLenum++pattern GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A :: GLenum++pattern GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A :: GLenum++pattern GL_INCLUSIVE_EXT = 0x8F10 :: GLenum++pattern GL_INCR = 0x1E02 :: GLenum++pattern GL_INCR_WRAP = 0x8507 :: GLenum++pattern GL_INCR_WRAP_EXT = 0x8507 :: GLenum++pattern GL_INCR_WRAP_OES = 0x8507 :: GLenum++pattern GL_INDEX = 0x8222 :: GLenum++pattern GL_INDEX_ARRAY = 0x8077 :: GLenum++pattern GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24 :: GLenum++pattern GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899 :: GLenum++pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899 :: GLenum++pattern GL_INDEX_ARRAY_COUNT_EXT = 0x8087 :: GLenum++pattern GL_INDEX_ARRAY_EXT = 0x8077 :: GLenum++pattern GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E :: GLenum++pattern GL_INDEX_ARRAY_LIST_IBM = 103073 :: GLenum++pattern GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083 :: GLenum++pattern GL_INDEX_ARRAY_POINTER = 0x8091 :: GLenum++pattern GL_INDEX_ARRAY_POINTER_EXT = 0x8091 :: GLenum++pattern GL_INDEX_ARRAY_STRIDE = 0x8086 :: GLenum++pattern GL_INDEX_ARRAY_STRIDE_EXT = 0x8086 :: GLenum++pattern GL_INDEX_ARRAY_TYPE = 0x8085 :: GLenum++pattern GL_INDEX_ARRAY_TYPE_EXT = 0x8085 :: GLenum++pattern GL_INDEX_BITS = 0x0D51 :: GLenum++pattern GL_INDEX_BIT_PGI = 0x00080000 :: GLbitfield++pattern GL_INDEX_CLEAR_VALUE = 0x0C20 :: GLenum++pattern GL_INDEX_LOGIC_OP = 0x0BF1 :: GLenum++pattern GL_INDEX_MATERIAL_EXT = 0x81B8 :: GLenum++pattern GL_INDEX_MATERIAL_FACE_EXT = 0x81BA :: GLenum++pattern GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9 :: GLenum++pattern GL_INDEX_MODE = 0x0C30 :: GLenum++pattern GL_INDEX_OFFSET = 0x0D13 :: GLenum++pattern GL_INDEX_SHIFT = 0x0D12 :: GLenum++pattern GL_INDEX_TEST_EXT = 0x81B5 :: GLenum++pattern GL_INDEX_TEST_FUNC_EXT = 0x81B6 :: GLenum++pattern GL_INDEX_TEST_REF_EXT = 0x81B7 :: GLenum++pattern GL_INDEX_WRITEMASK = 0x0C21 :: GLenum++pattern GL_INFO_LOG_LENGTH = 0x8B84 :: GLenum++pattern GL_INNOCENT_CONTEXT_RESET = 0x8254 :: GLenum++pattern GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254 :: GLenum++pattern GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254 :: GLenum++pattern GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254 :: GLenum++pattern GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180 :: GLenum++pattern GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181 :: GLenum++pattern GL_INT = 0x1404 :: GLenum++pattern GL_INT16_NV = 0x8FE4 :: GLenum++pattern GL_INT16_VEC2_NV = 0x8FE5 :: GLenum++pattern GL_INT16_VEC3_NV = 0x8FE6 :: GLenum++pattern GL_INT16_VEC4_NV = 0x8FE7 :: GLenum++pattern GL_INT64_ARB = 0x140E :: GLenum++pattern GL_INT64_NV = 0x140E :: GLenum++pattern GL_INT64_VEC2_ARB = 0x8FE9 :: GLenum++pattern GL_INT64_VEC2_NV = 0x8FE9 :: GLenum++pattern GL_INT64_VEC3_ARB = 0x8FEA :: GLenum++pattern GL_INT64_VEC3_NV = 0x8FEA :: GLenum++pattern GL_INT64_VEC4_ARB = 0x8FEB :: GLenum++pattern GL_INT64_VEC4_NV = 0x8FEB :: GLenum++pattern GL_INT8_NV = 0x8FE0 :: GLenum++pattern GL_INT8_VEC2_NV = 0x8FE1 :: GLenum++pattern GL_INT8_VEC3_NV = 0x8FE2 :: GLenum++pattern GL_INT8_VEC4_NV = 0x8FE3 :: GLenum++pattern GL_INTENSITY = 0x8049 :: GLenum++pattern GL_INTENSITY12 = 0x804C :: GLenum++pattern GL_INTENSITY12_EXT = 0x804C :: GLenum++pattern GL_INTENSITY16 = 0x804D :: GLenum++pattern GL_INTENSITY16F_ARB = 0x881D :: GLenum++pattern GL_INTENSITY16I_EXT = 0x8D8B :: GLenum++pattern GL_INTENSITY16UI_EXT = 0x8D79 :: GLenum++pattern GL_INTENSITY16_EXT = 0x804D :: GLenum++pattern GL_INTENSITY16_SNORM = 0x901B :: GLenum++pattern GL_INTENSITY32F_ARB = 0x8817 :: GLenum++pattern GL_INTENSITY32I_EXT = 0x8D85 :: GLenum++pattern GL_INTENSITY32UI_EXT = 0x8D73 :: GLenum++pattern GL_INTENSITY4 = 0x804A :: GLenum++pattern GL_INTENSITY4_EXT = 0x804A :: GLenum++pattern GL_INTENSITY8 = 0x804B :: GLenum++pattern GL_INTENSITY8I_EXT = 0x8D91 :: GLenum++pattern GL_INTENSITY8UI_EXT = 0x8D7F :: GLenum++pattern GL_INTENSITY8_EXT = 0x804B :: GLenum++pattern GL_INTENSITY8_SNORM = 0x9017 :: GLenum++pattern GL_INTENSITY_EXT = 0x8049 :: GLenum++pattern GL_INTENSITY_FLOAT16_APPLE = 0x881D :: GLenum++pattern GL_INTENSITY_FLOAT16_ATI = 0x881D :: GLenum++pattern GL_INTENSITY_FLOAT32_APPLE = 0x8817 :: GLenum++pattern GL_INTENSITY_FLOAT32_ATI = 0x8817 :: GLenum++pattern GL_INTENSITY_SNORM = 0x9013 :: GLenum++pattern GL_INTERLACE_OML = 0x8980 :: GLenum++pattern GL_INTERLACE_READ_INGR = 0x8568 :: GLenum++pattern GL_INTERLACE_READ_OML = 0x8981 :: GLenum++pattern GL_INTERLACE_SGIX = 0x8094 :: GLenum++pattern GL_INTERLEAVED_ATTRIBS = 0x8C8C :: GLenum++pattern GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C :: GLenum++pattern GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C :: GLenum++pattern GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274 :: GLenum++pattern GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B :: GLenum++pattern GL_INTERNALFORMAT_BLUE_SIZE = 0x8273 :: GLenum++pattern GL_INTERNALFORMAT_BLUE_TYPE = 0x827A :: GLenum++pattern GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275 :: GLenum++pattern GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C :: GLenum++pattern GL_INTERNALFORMAT_GREEN_SIZE = 0x8272 :: GLenum++pattern GL_INTERNALFORMAT_GREEN_TYPE = 0x8279 :: GLenum++pattern GL_INTERNALFORMAT_PREFERRED = 0x8270 :: GLenum++pattern GL_INTERNALFORMAT_RED_SIZE = 0x8271 :: GLenum++pattern GL_INTERNALFORMAT_RED_TYPE = 0x8278 :: GLenum++pattern GL_INTERNALFORMAT_SHARED_SIZE = 0x8277 :: GLenum++pattern GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276 :: GLenum++pattern GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D :: GLenum++pattern GL_INTERNALFORMAT_SUPPORTED = 0x826F :: GLenum++pattern GL_INTERPOLATE = 0x8575 :: GLenum++pattern GL_INTERPOLATE_ARB = 0x8575 :: GLenum++pattern GL_INTERPOLATE_EXT = 0x8575 :: GLenum++pattern GL_INT_10_10_10_2_OES = 0x8DF7 :: GLenum++pattern GL_INT_2_10_10_10_REV = 0x8D9F :: GLenum++pattern GL_INT_IMAGE_1D = 0x9057 :: GLenum++pattern GL_INT_IMAGE_1D_ARRAY = 0x905D :: GLenum++pattern GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D :: GLenum++pattern GL_INT_IMAGE_1D_EXT = 0x9057 :: GLenum++pattern GL_INT_IMAGE_2D = 0x9058 :: GLenum++pattern GL_INT_IMAGE_2D_ARRAY = 0x905E :: GLenum++pattern GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E :: GLenum++pattern GL_INT_IMAGE_2D_EXT = 0x9058 :: GLenum++pattern GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060 :: GLenum++pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061 :: GLenum++pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061 :: GLenum++pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060 :: GLenum++pattern GL_INT_IMAGE_2D_RECT = 0x905A :: GLenum++pattern GL_INT_IMAGE_2D_RECT_EXT = 0x905A :: GLenum++pattern GL_INT_IMAGE_3D = 0x9059 :: GLenum++pattern GL_INT_IMAGE_3D_EXT = 0x9059 :: GLenum++pattern GL_INT_IMAGE_BUFFER = 0x905C :: GLenum++pattern GL_INT_IMAGE_BUFFER_EXT = 0x905C :: GLenum++pattern GL_INT_IMAGE_BUFFER_OES = 0x905C :: GLenum++pattern GL_INT_IMAGE_CUBE = 0x905B :: GLenum++pattern GL_INT_IMAGE_CUBE_EXT = 0x905B :: GLenum++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F :: GLenum++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F :: GLenum++pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x905F :: GLenum++pattern GL_INT_SAMPLER_1D = 0x8DC9 :: GLenum++pattern GL_INT_SAMPLER_1D_ARRAY = 0x8DCE :: GLenum++pattern GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE :: GLenum++pattern GL_INT_SAMPLER_1D_EXT = 0x8DC9 :: GLenum++pattern GL_INT_SAMPLER_2D = 0x8DCA :: GLenum++pattern GL_INT_SAMPLER_2D_ARRAY = 0x8DCF :: GLenum++pattern GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF :: GLenum++pattern GL_INT_SAMPLER_2D_EXT = 0x8DCA :: GLenum++pattern GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109 :: GLenum++pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C :: GLenum++pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910C :: GLenum++pattern GL_INT_SAMPLER_2D_RECT = 0x8DCD :: GLenum++pattern GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD :: GLenum++pattern GL_INT_SAMPLER_3D = 0x8DCB :: GLenum++pattern GL_INT_SAMPLER_3D_EXT = 0x8DCB :: GLenum++pattern GL_INT_SAMPLER_BUFFER = 0x8DD0 :: GLenum++pattern GL_INT_SAMPLER_BUFFER_AMD = 0x9002 :: GLenum++pattern GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0 :: GLenum++pattern GL_INT_SAMPLER_BUFFER_OES = 0x8DD0 :: GLenum++pattern GL_INT_SAMPLER_CUBE = 0x8DCC :: GLenum++pattern GL_INT_SAMPLER_CUBE_EXT = 0x8DCC :: GLenum++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E :: GLenum++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E :: GLenum++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900E :: GLenum++pattern GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900E :: GLenum++pattern GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57 :: GLenum++pattern GL_INT_VEC2 = 0x8B53 :: GLenum++pattern GL_INT_VEC2_ARB = 0x8B53 :: GLenum++pattern GL_INT_VEC3 = 0x8B54 :: GLenum++pattern GL_INT_VEC3_ARB = 0x8B54 :: GLenum++pattern GL_INT_VEC4 = 0x8B55 :: GLenum++pattern GL_INT_VEC4_ARB = 0x8B55 :: GLenum++pattern GL_INVALID_ENUM = 0x0500 :: GLenum++pattern GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506 :: GLenum++pattern GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506 :: GLenum++pattern GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506 :: GLenum++pattern GL_INVALID_INDEX = 0xFFFFFFFF :: GLuint++pattern GL_INVALID_OPERATION = 0x0502 :: GLenum++pattern GL_INVALID_VALUE = 0x0501 :: GLenum++pattern GL_INVARIANT_DATATYPE_EXT = 0x87EB :: GLenum++pattern GL_INVARIANT_EXT = 0x87C2 :: GLenum++pattern GL_INVARIANT_VALUE_EXT = 0x87EA :: GLenum++pattern GL_INVERSE_NV = 0x862B :: GLenum++pattern GL_INVERSE_TRANSPOSE_NV = 0x862D :: GLenum++pattern GL_INVERT = 0x150A :: GLenum++pattern GL_INVERTED_SCREEN_W_REND = 0x8491 :: GLenum++pattern GL_INVERT_OVG_NV = 0x92B4 :: GLenum++pattern GL_INVERT_RGB_NV = 0x92A3 :: GLenum++pattern GL_IR_INSTRUMENT1_SGIX = 0x817F :: GLenum++pattern GL_ISOLINES = 0x8E7A :: GLenum++pattern GL_ISOLINES_EXT = 0x8E7A :: GLenum++pattern GL_ISOLINES_OES = 0x8E7A :: GLenum++pattern GL_IS_PER_PATCH = 0x92E7 :: GLenum++pattern GL_IS_PER_PATCH_EXT = 0x92E7 :: GLenum++pattern GL_IS_PER_PATCH_OES = 0x92E7 :: GLenum++pattern GL_IS_ROW_MAJOR = 0x9300 :: GLenum++pattern GL_ITALIC_BIT_NV = 0x02 :: GLbitfield++pattern GL_IUI_N3F_V2F_EXT = 0x81AF :: GLenum++pattern GL_IUI_N3F_V3F_EXT = 0x81B0 :: GLenum++pattern GL_IUI_V2F_EXT = 0x81AD :: GLenum++pattern GL_IUI_V3F_EXT = 0x81AE :: GLenum++pattern GL_KEEP = 0x1E00 :: GLenum++pattern GL_LARGE_CCW_ARC_TO_NV = 0x16 :: GLubyte++pattern GL_LARGE_CW_ARC_TO_NV = 0x18 :: GLubyte++pattern GL_LAST_VERTEX_CONVENTION = 0x8E4E :: GLenum++pattern GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E :: GLenum++pattern GL_LAST_VERTEX_CONVENTION_OES = 0x8E4E :: GLenum++pattern GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027 :: GLenum++pattern GL_LAYER_NV = 0x8DAA :: GLenum++pattern GL_LAYER_PROVOKING_VERTEX = 0x825E :: GLenum++pattern GL_LAYER_PROVOKING_VERTEX_EXT = 0x825E :: GLenum++pattern GL_LAYER_PROVOKING_VERTEX_OES = 0x825E :: GLenum++pattern GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E :: GLenum++pattern GL_LAYOUT_DEFAULT_INTEL = 0 :: GLenum++pattern GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531 :: GLenum++pattern GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530 :: GLenum++pattern GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F :: GLenum++pattern GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590 :: GLenum++pattern GL_LAYOUT_GENERAL_EXT = 0x958D :: GLenum++pattern GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2 :: GLenum++pattern GL_LAYOUT_LINEAR_INTEL = 1 :: GLenum++pattern GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591 :: GLenum++pattern GL_LAYOUT_TRANSFER_DST_EXT = 0x9593 :: GLenum++pattern GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592 :: GLenum++pattern GL_LEFT = 0x0406 :: GLenum++pattern GL_LEQUAL = 0x0203 :: GLenum++pattern GL_LERP_ATI = 0x8969 :: GLenum++pattern GL_LESS = 0x0201 :: GLenum++pattern GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800 :: GLbitfield++pattern GL_LIGHT0 = 0x4000 :: GLenum++pattern GL_LIGHT1 = 0x4001 :: GLenum++pattern GL_LIGHT2 = 0x4002 :: GLenum++pattern GL_LIGHT3 = 0x4003 :: GLenum++pattern GL_LIGHT4 = 0x4004 :: GLenum++pattern GL_LIGHT5 = 0x4005 :: GLenum++pattern GL_LIGHT6 = 0x4006 :: GLenum++pattern GL_LIGHT7 = 0x4007 :: GLenum++pattern GL_LIGHTEN = 0x9298 :: GLenum++pattern GL_LIGHTEN_KHR = 0x9298 :: GLenum++pattern GL_LIGHTEN_NV = 0x9298 :: GLenum++pattern GL_LIGHTING = 0x0B50 :: GLenum++pattern GL_LIGHTING_BIT = 0x00000040 :: GLbitfield++pattern GL_LIGHT_ENV_MODE_SGIX = 0x8407 :: GLenum++pattern GL_LIGHT_MODEL_AMBIENT = 0x0B53 :: GLenum++pattern GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8 :: GLenum++pattern GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8 :: GLenum++pattern GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51 :: GLenum++pattern GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0 :: GLenum++pattern GL_LIGHT_MODEL_TWO_SIDE = 0x0B52 :: GLenum++pattern GL_LINE = 0x1B01 :: GLenum++pattern GL_LINEAR = 0x2601 :: GLenum++pattern GL_LINEARBURN_NV = 0x92A5 :: GLenum++pattern GL_LINEARDODGE_NV = 0x92A4 :: GLenum++pattern GL_LINEARLIGHT_NV = 0x92A7 :: GLenum++pattern GL_LINEAR_ATTENUATION = 0x1208 :: GLenum++pattern GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170 :: GLenum++pattern GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F :: GLenum++pattern GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098 :: GLenum++pattern GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099 :: GLenum++pattern GL_LINEAR_DETAIL_SGIS = 0x8097 :: GLenum++pattern GL_LINEAR_MIPMAP_LINEAR = 0x2703 :: GLenum++pattern GL_LINEAR_MIPMAP_NEAREST = 0x2701 :: GLenum++pattern GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE :: GLenum++pattern GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF :: GLenum++pattern GL_LINEAR_SHARPEN_SGIS = 0x80AD :: GLenum++pattern GL_LINEAR_TILING_EXT = 0x9585 :: GLenum++pattern GL_LINES = 0x0001 :: GLenum++pattern GL_LINES_ADJACENCY = 0x000A :: GLenum++pattern GL_LINES_ADJACENCY_ARB = 0x000A :: GLenum++pattern GL_LINES_ADJACENCY_EXT = 0x000A :: GLenum++pattern GL_LINES_ADJACENCY_OES = 0x000A :: GLenum++pattern GL_LINE_BIT = 0x00000004 :: GLbitfield++pattern GL_LINE_LOOP = 0x0002 :: GLenum++pattern GL_LINE_NV = 0x1B01 :: GLenum++pattern GL_LINE_QUALITY_HINT_SGIX = 0x835B :: GLenum++pattern GL_LINE_RESET_TOKEN = 0x0707 :: GLenum++pattern GL_LINE_SMOOTH = 0x0B20 :: GLenum++pattern GL_LINE_SMOOTH_HINT = 0x0C52 :: GLenum++pattern GL_LINE_STIPPLE = 0x0B24 :: GLenum++pattern GL_LINE_STIPPLE_PATTERN = 0x0B25 :: GLenum++pattern GL_LINE_STIPPLE_REPEAT = 0x0B26 :: GLenum++pattern GL_LINE_STRIP = 0x0003 :: GLenum++pattern GL_LINE_STRIP_ADJACENCY = 0x000B :: GLenum++pattern GL_LINE_STRIP_ADJACENCY_ARB = 0x000B :: GLenum++pattern GL_LINE_STRIP_ADJACENCY_EXT = 0x000B :: GLenum++pattern GL_LINE_STRIP_ADJACENCY_OES = 0x000B :: GLenum++pattern GL_LINE_TOKEN = 0x0702 :: GLenum++pattern GL_LINE_TO_NV = 0x04 :: GLubyte++pattern GL_LINE_WIDTH = 0x0B21 :: GLenum++pattern GL_LINE_WIDTH_COMMAND_NV = 0x000D :: GLenum++pattern GL_LINE_WIDTH_GRANULARITY = 0x0B23 :: GLenum++pattern GL_LINE_WIDTH_RANGE = 0x0B22 :: GLenum++pattern GL_LINK_STATUS = 0x8B82 :: GLenum++pattern GL_LIST_BASE = 0x0B32 :: GLenum++pattern GL_LIST_BIT = 0x00020000 :: GLbitfield++pattern GL_LIST_INDEX = 0x0B33 :: GLenum++pattern GL_LIST_MODE = 0x0B30 :: GLenum++pattern GL_LIST_PRIORITY_SGIX = 0x8182 :: GLenum++pattern GL_LOAD = 0x0101 :: GLenum++pattern GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED :: GLenum++pattern GL_LOCAL_CONSTANT_EXT = 0x87C3 :: GLenum++pattern GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC :: GLenum++pattern GL_LOCAL_EXT = 0x87C4 :: GLenum++pattern GL_LOCATION = 0x930E :: GLenum++pattern GL_LOCATION_COMPONENT = 0x934A :: GLenum++pattern GL_LOCATION_INDEX = 0x930F :: GLenum++pattern GL_LOCATION_INDEX_EXT = 0x930F :: GLenum++pattern GL_LOGIC_OP = 0x0BF1 :: GLenum++pattern GL_LOGIC_OP_MODE = 0x0BF0 :: GLenum++pattern GL_LOSE_CONTEXT_ON_RESET = 0x8252 :: GLenum++pattern GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252 :: GLenum++pattern GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252 :: GLenum++pattern GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252 :: GLenum++pattern GL_LOWER_LEFT = 0x8CA1 :: GLenum++pattern GL_LOWER_LEFT_EXT = 0x8CA1 :: GLenum++pattern GL_LOW_FLOAT = 0x8DF0 :: GLenum++pattern GL_LOW_INT = 0x8DF3 :: GLenum++pattern GL_LO_BIAS_NV = 0x8715 :: GLenum++pattern GL_LO_SCALE_NV = 0x870F :: GLenum++pattern GL_LUID_SIZE_EXT = 8 :: GLenum++pattern GL_LUMINANCE = 0x1909 :: GLenum++pattern GL_LUMINANCE12 = 0x8041 :: GLenum++pattern GL_LUMINANCE12_ALPHA12 = 0x8047 :: GLenum++pattern GL_LUMINANCE12_ALPHA12_EXT = 0x8047 :: GLenum++pattern GL_LUMINANCE12_ALPHA4 = 0x8046 :: GLenum++pattern GL_LUMINANCE12_ALPHA4_EXT = 0x8046 :: GLenum++pattern GL_LUMINANCE12_EXT = 0x8041 :: GLenum++pattern GL_LUMINANCE16 = 0x8042 :: GLenum++pattern GL_LUMINANCE16F_ARB = 0x881E :: GLenum++pattern GL_LUMINANCE16F_EXT = 0x881E :: GLenum++pattern GL_LUMINANCE16I_EXT = 0x8D8C :: GLenum++pattern GL_LUMINANCE16UI_EXT = 0x8D7A :: GLenum++pattern GL_LUMINANCE16_ALPHA16 = 0x8048 :: GLenum++pattern GL_LUMINANCE16_ALPHA16_EXT = 0x8048 :: GLenum++pattern GL_LUMINANCE16_ALPHA16_SNORM = 0x901A :: GLenum++pattern GL_LUMINANCE16_EXT = 0x8042 :: GLenum++pattern GL_LUMINANCE16_SNORM = 0x9019 :: GLenum++pattern GL_LUMINANCE32F_ARB = 0x8818 :: GLenum++pattern GL_LUMINANCE32F_EXT = 0x8818 :: GLenum++pattern GL_LUMINANCE32I_EXT = 0x8D86 :: GLenum++pattern GL_LUMINANCE32UI_EXT = 0x8D74 :: GLenum++pattern GL_LUMINANCE4 = 0x803F :: GLenum++pattern GL_LUMINANCE4_ALPHA4 = 0x8043 :: GLenum++pattern GL_LUMINANCE4_ALPHA4_EXT = 0x8043 :: GLenum++pattern GL_LUMINANCE4_ALPHA4_OES = 0x8043 :: GLenum++pattern GL_LUMINANCE4_EXT = 0x803F :: GLenum++pattern GL_LUMINANCE6_ALPHA2 = 0x8044 :: GLenum++pattern GL_LUMINANCE6_ALPHA2_EXT = 0x8044 :: GLenum++pattern GL_LUMINANCE8 = 0x8040 :: GLenum++pattern GL_LUMINANCE8I_EXT = 0x8D92 :: GLenum++pattern GL_LUMINANCE8UI_EXT = 0x8D80 :: GLenum++pattern GL_LUMINANCE8_ALPHA8 = 0x8045 :: GLenum++pattern GL_LUMINANCE8_ALPHA8_EXT = 0x8045 :: GLenum++pattern GL_LUMINANCE8_ALPHA8_OES = 0x8045 :: GLenum++pattern GL_LUMINANCE8_ALPHA8_SNORM = 0x9016 :: GLenum++pattern GL_LUMINANCE8_EXT = 0x8040 :: GLenum++pattern GL_LUMINANCE8_OES = 0x8040 :: GLenum++pattern GL_LUMINANCE8_SNORM = 0x9015 :: GLenum++pattern GL_LUMINANCE_ALPHA = 0x190A :: GLenum++pattern GL_LUMINANCE_ALPHA16F_ARB = 0x881F :: GLenum++pattern GL_LUMINANCE_ALPHA16F_EXT = 0x881F :: GLenum++pattern GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D :: GLenum++pattern GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B :: GLenum++pattern GL_LUMINANCE_ALPHA32F_ARB = 0x8819 :: GLenum++pattern GL_LUMINANCE_ALPHA32F_EXT = 0x8819 :: GLenum++pattern GL_LUMINANCE_ALPHA32I_EXT = 0x8D87 :: GLenum++pattern GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75 :: GLenum++pattern GL_LUMINANCE_ALPHA8I_EXT = 0x8D93 :: GLenum++pattern GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81 :: GLenum++pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F :: GLenum++pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F :: GLenum++pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819 :: GLenum++pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819 :: GLenum++pattern GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D :: GLenum++pattern GL_LUMINANCE_ALPHA_SNORM = 0x9012 :: GLenum++pattern GL_LUMINANCE_FLOAT16_APPLE = 0x881E :: GLenum++pattern GL_LUMINANCE_FLOAT16_ATI = 0x881E :: GLenum++pattern GL_LUMINANCE_FLOAT32_APPLE = 0x8818 :: GLenum++pattern GL_LUMINANCE_FLOAT32_ATI = 0x8818 :: GLenum++pattern GL_LUMINANCE_INTEGER_EXT = 0x8D9C :: GLenum++pattern GL_LUMINANCE_SNORM = 0x9011 :: GLenum++pattern GL_MAD_ATI = 0x8968 :: GLenum++pattern GL_MAGNITUDE_BIAS_NV = 0x8718 :: GLenum++pattern GL_MAGNITUDE_SCALE_NV = 0x8712 :: GLenum++pattern GL_MAJOR_VERSION = 0x821B :: GLenum++pattern GL_MALI_PROGRAM_BINARY_ARM = 0x8F61 :: GLenum++pattern GL_MALI_SHADER_BINARY_ARM = 0x8F60 :: GLenum++pattern GL_MANUAL_GENERATE_MIPMAP = 0x8294 :: GLenum++pattern GL_MAP1_BINORMAL_EXT = 0x8446 :: GLenum++pattern GL_MAP1_COLOR_4 = 0x0D90 :: GLenum++pattern GL_MAP1_GRID_DOMAIN = 0x0DD0 :: GLenum++pattern GL_MAP1_GRID_SEGMENTS = 0x0DD1 :: GLenum++pattern GL_MAP1_INDEX = 0x0D91 :: GLenum++pattern GL_MAP1_NORMAL = 0x0D92 :: GLenum++pattern GL_MAP1_TANGENT_EXT = 0x8444 :: GLenum++pattern GL_MAP1_TEXTURE_COORD_1 = 0x0D93 :: GLenum++pattern GL_MAP1_TEXTURE_COORD_2 = 0x0D94 :: GLenum++pattern GL_MAP1_TEXTURE_COORD_3 = 0x0D95 :: GLenum++pattern GL_MAP1_TEXTURE_COORD_4 = 0x0D96 :: GLenum++pattern GL_MAP1_VERTEX_3 = 0x0D97 :: GLenum++pattern GL_MAP1_VERTEX_4 = 0x0D98 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668 :: GLenum++pattern GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669 :: GLenum++pattern GL_MAP2_BINORMAL_EXT = 0x8447 :: GLenum++pattern GL_MAP2_COLOR_4 = 0x0DB0 :: GLenum++pattern GL_MAP2_GRID_DOMAIN = 0x0DD2 :: GLenum++pattern GL_MAP2_GRID_SEGMENTS = 0x0DD3 :: GLenum++pattern GL_MAP2_INDEX = 0x0DB1 :: GLenum++pattern GL_MAP2_NORMAL = 0x0DB2 :: GLenum++pattern GL_MAP2_TANGENT_EXT = 0x8445 :: GLenum++pattern GL_MAP2_TEXTURE_COORD_1 = 0x0DB3 :: GLenum++pattern GL_MAP2_TEXTURE_COORD_2 = 0x0DB4 :: GLenum++pattern GL_MAP2_TEXTURE_COORD_3 = 0x0DB5 :: GLenum++pattern GL_MAP2_TEXTURE_COORD_4 = 0x0DB6 :: GLenum++pattern GL_MAP2_VERTEX_3 = 0x0DB7 :: GLenum++pattern GL_MAP2_VERTEX_4 = 0x0DB8 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678 :: GLenum++pattern GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679 :: GLenum++pattern GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3 :: GLenum++pattern GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4 :: GLenum++pattern GL_MAP_COHERENT_BIT = 0x0080 :: GLbitfield++pattern GL_MAP_COHERENT_BIT_EXT = 0x0080 :: GLbitfield++pattern GL_MAP_COLOR = 0x0D10 :: GLenum++pattern GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010 :: GLbitfield++pattern GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010 :: GLbitfield++pattern GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008 :: GLbitfield++pattern GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008 :: GLbitfield++pattern GL_MAP_INVALIDATE_RANGE_BIT = 0x0004 :: GLbitfield++pattern GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004 :: GLbitfield++pattern GL_MAP_PERSISTENT_BIT = 0x0040 :: GLbitfield++pattern GL_MAP_PERSISTENT_BIT_EXT = 0x0040 :: GLbitfield++pattern GL_MAP_READ_BIT = 0x0001 :: GLbitfield++pattern GL_MAP_READ_BIT_EXT = 0x0001 :: GLbitfield++pattern GL_MAP_STENCIL = 0x0D11 :: GLenum++pattern GL_MAP_TESSELLATION_NV = 0x86C2 :: GLenum++pattern GL_MAP_UNSYNCHRONIZED_BIT = 0x0020 :: GLbitfield++pattern GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020 :: GLbitfield++pattern GL_MAP_WRITE_BIT = 0x0002 :: GLbitfield++pattern GL_MAP_WRITE_BIT_EXT = 0x0002 :: GLbitfield++pattern GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C :: GLenum++pattern GL_MATRIX0_ARB = 0x88C0 :: GLenum++pattern GL_MATRIX0_NV = 0x8630 :: GLenum++pattern GL_MATRIX10_ARB = 0x88CA :: GLenum++pattern GL_MATRIX11_ARB = 0x88CB :: GLenum++pattern GL_MATRIX12_ARB = 0x88CC :: GLenum++pattern GL_MATRIX13_ARB = 0x88CD :: GLenum++pattern GL_MATRIX14_ARB = 0x88CE :: GLenum++pattern GL_MATRIX15_ARB = 0x88CF :: GLenum++pattern GL_MATRIX16_ARB = 0x88D0 :: GLenum++pattern GL_MATRIX17_ARB = 0x88D1 :: GLenum++pattern GL_MATRIX18_ARB = 0x88D2 :: GLenum++pattern GL_MATRIX19_ARB = 0x88D3 :: GLenum++pattern GL_MATRIX1_ARB = 0x88C1 :: GLenum++pattern GL_MATRIX1_NV = 0x8631 :: GLenum++pattern GL_MATRIX20_ARB = 0x88D4 :: GLenum++pattern GL_MATRIX21_ARB = 0x88D5 :: GLenum++pattern GL_MATRIX22_ARB = 0x88D6 :: GLenum++pattern GL_MATRIX23_ARB = 0x88D7 :: GLenum++pattern GL_MATRIX24_ARB = 0x88D8 :: GLenum++pattern GL_MATRIX25_ARB = 0x88D9 :: GLenum++pattern GL_MATRIX26_ARB = 0x88DA :: GLenum++pattern GL_MATRIX27_ARB = 0x88DB :: GLenum++pattern GL_MATRIX28_ARB = 0x88DC :: GLenum++pattern GL_MATRIX29_ARB = 0x88DD :: GLenum++pattern GL_MATRIX2_ARB = 0x88C2 :: GLenum++pattern GL_MATRIX2_NV = 0x8632 :: GLenum++pattern GL_MATRIX30_ARB = 0x88DE :: GLenum++pattern GL_MATRIX31_ARB = 0x88DF :: GLenum++pattern GL_MATRIX3_ARB = 0x88C3 :: GLenum++pattern GL_MATRIX3_NV = 0x8633 :: GLenum++pattern GL_MATRIX4_ARB = 0x88C4 :: GLenum++pattern GL_MATRIX4_NV = 0x8634 :: GLenum++pattern GL_MATRIX5_ARB = 0x88C5 :: GLenum++pattern GL_MATRIX5_NV = 0x8635 :: GLenum++pattern GL_MATRIX6_ARB = 0x88C6 :: GLenum++pattern GL_MATRIX6_NV = 0x8636 :: GLenum++pattern GL_MATRIX7_ARB = 0x88C7 :: GLenum++pattern GL_MATRIX7_NV = 0x8637 :: GLenum++pattern GL_MATRIX8_ARB = 0x88C8 :: GLenum++pattern GL_MATRIX9_ARB = 0x88C9 :: GLenum++pattern GL_MATRIX_EXT = 0x87C0 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_ARB = 0x8844 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_OES = 0x8844 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847 :: GLenum++pattern GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847 :: GLenum++pattern GL_MATRIX_MODE = 0x0BA0 :: GLenum++pattern GL_MATRIX_PALETTE_ARB = 0x8840 :: GLenum++pattern GL_MATRIX_PALETTE_OES = 0x8840 :: GLenum++pattern GL_MATRIX_STRIDE = 0x92FF :: GLenum++pattern GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000 :: GLbitfield++pattern GL_MAT_AMBIENT_BIT_PGI = 0x00100000 :: GLbitfield++pattern GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000 :: GLbitfield++pattern GL_MAT_DIFFUSE_BIT_PGI = 0x00400000 :: GLbitfield++pattern GL_MAT_EMISSION_BIT_PGI = 0x00800000 :: GLbitfield++pattern GL_MAT_SHININESS_BIT_PGI = 0x02000000 :: GLbitfield++pattern GL_MAT_SPECULAR_BIT_PGI = 0x04000000 :: GLbitfield++pattern GL_MAX = 0x8008 :: GLenum++pattern GL_MAX_3D_TEXTURE_SIZE = 0x8073 :: GLenum++pattern GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073 :: GLenum++pattern GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073 :: GLenum++pattern GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138 :: GLenum++pattern GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405 :: GLenum++pattern GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF :: GLenum++pattern GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF :: GLenum++pattern GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360 :: GLenum++pattern GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D :: GLenum++pattern GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361 :: GLenum++pattern GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F :: GLenum++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC :: GLenum++pattern GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8 :: GLenum++pattern GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35 :: GLenum++pattern GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED :: GLenum++pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B :: GLenum++pattern GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177 :: GLenum++pattern GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178 :: GLenum++pattern GL_MAX_CLIP_DISTANCES = 0x0D32 :: GLenum++pattern GL_MAX_CLIP_DISTANCES_APPLE = 0x0D32 :: GLenum++pattern GL_MAX_CLIP_DISTANCES_EXT = 0x0D32 :: GLenum++pattern GL_MAX_CLIP_PLANES = 0x0D32 :: GLenum++pattern GL_MAX_CLIP_PLANES_IMG = 0x0D32 :: GLenum++pattern GL_MAX_COARSE_FRAGMENT_SAMPLES_NV = 0x955F :: GLenum++pattern GL_MAX_COLOR_ATTACHMENTS = 0x8CDF :: GLenum++pattern GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF :: GLenum++pattern GL_MAX_COLOR_ATTACHMENTS_NV = 0x8CDF :: GLenum++pattern GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3 :: GLenum++pattern GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4 :: GLenum++pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3 :: GLenum++pattern GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3 :: GLenum++pattern GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E :: GLenum++pattern GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7 :: GLenum++pattern GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1 :: GLenum++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA :: GLenum++pattern GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT = 0x82FA :: GLenum++pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266 :: GLenum++pattern GL_MAX_COMBINED_DIMENSIONS = 0x8282 :: GLenum++pattern GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33 :: GLenum++pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32 :: GLenum++pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8A32 :: GLenum++pattern GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8A32 :: GLenum++pattern GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF :: GLenum++pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39 :: GLenum++pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39 :: GLenum++pattern GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 0x8E67 :: GLenum++pattern GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39 :: GLenum++pattern GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC :: GLenum++pattern GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 0x8E6F :: GLenum++pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E :: GLenum++pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E1E :: GLenum++pattern GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E1E :: GLenum++pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F :: GLenum++pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E1F :: GLenum++pattern GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E1F :: GLenum++pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D :: GLenum++pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D :: GLenum++pattern GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E :: GLenum++pattern GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31 :: GLenum++pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265 :: GLenum++pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264 :: GLenum++pattern GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB :: GLenum++pattern GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF :: GLenum++pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD :: GLenum++pattern GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB :: GLenum++pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262 :: GLenum++pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC :: GLenum++pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB :: GLenum++pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263 :: GLenum++pattern GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344 :: GLenum++pattern GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345 :: GLenum++pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE :: GLenum++pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB :: GLenum++pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF :: GLenum++pattern GL_MAX_CONVOLUTION_HEIGHT = 0x801B :: GLenum++pattern GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B :: GLenum++pattern GL_MAX_CONVOLUTION_WIDTH = 0x801A :: GLenum++pattern GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A :: GLenum++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C :: GLenum++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C :: GLenum++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C :: GLenum++pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C :: GLenum++pattern GL_MAX_CULL_DISTANCES = 0x82F9 :: GLenum++pattern GL_MAX_CULL_DISTANCES_EXT = 0x82F9 :: GLenum++pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C :: GLenum++pattern GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR = 0x826C :: GLenum++pattern GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144 :: GLenum++pattern GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144 :: GLenum++pattern GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144 :: GLenum++pattern GL_MAX_DEBUG_LOGGED_MESSAGES_KHR = 0x9144 :: GLenum++pattern GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143 :: GLenum++pattern GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143 :: GLenum++pattern GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143 :: GLenum++pattern GL_MAX_DEBUG_MESSAGE_LENGTH_KHR = 0x9143 :: GLenum++pattern GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1 :: GLenum++pattern GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0 :: GLenum++pattern GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197 :: GLenum++pattern GL_MAX_DEPTH = 0x8280 :: GLenum++pattern GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5 :: GLenum++pattern GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F :: GLenum++pattern GL_MAX_DETACHED_BUFFERS_NV = 0x95AD :: GLenum++pattern GL_MAX_DETACHED_TEXTURES_NV = 0x95AC :: GLenum++pattern GL_MAX_DRAW_BUFFERS = 0x8824 :: GLenum++pattern GL_MAX_DRAW_BUFFERS_ARB = 0x8824 :: GLenum++pattern GL_MAX_DRAW_BUFFERS_ATI = 0x8824 :: GLenum++pattern GL_MAX_DRAW_BUFFERS_EXT = 0x8824 :: GLenum++pattern GL_MAX_DRAW_BUFFERS_NV = 0x8824 :: GLenum++pattern GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 0x953D :: GLenum++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC :: GLenum++pattern GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC :: GLenum++pattern GL_MAX_ELEMENTS_INDICES = 0x80E9 :: GLenum++pattern GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9 :: GLenum++pattern GL_MAX_ELEMENTS_VERTICES = 0x80E8 :: GLenum++pattern GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8 :: GLenum++pattern GL_MAX_ELEMENT_INDEX = 0x8D6B :: GLenum++pattern GL_MAX_EVAL_ORDER = 0x0D30 :: GLenum++pattern GL_MAX_EXT = 0x8008 :: GLenum++pattern GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C :: GLenum++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6 :: GLenum++pattern GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0 :: GLenum++pattern GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3 :: GLenum++pattern GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE :: GLenum++pattern GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125 :: GLenum++pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C :: GLenum++pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C :: GLenum++pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C :: GLenum++pattern GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404 :: GLenum++pattern GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868 :: GLenum++pattern GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA :: GLenum++pattern GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D :: GLenum++pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 :: GLenum++pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49 :: GLenum++pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD :: GLenum++pattern GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316 :: GLenum++pattern GL_MAX_FRAMEBUFFER_LAYERS = 0x9317 :: GLenum++pattern GL_MAX_FRAMEBUFFER_LAYERS_EXT = 0x9317 :: GLenum++pattern GL_MAX_FRAMEBUFFER_LAYERS_OES = 0x9317 :: GLenum++pattern GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318 :: GLenum++pattern GL_MAX_FRAMEBUFFER_WIDTH = 0x9315 :: GLenum++pattern GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D :: GLenum++pattern GL_MAX_GENERAL_COMBINERS_NV = 0x854D :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5 :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT = 0x92D5 :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES = 0x92D5 :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CF :: GLenum++pattern GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES = 0x92CF :: GLenum++pattern GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4 :: GLenum++pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD :: GLenum++pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT = 0x90CD :: GLenum++pattern GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES = 0x90CD :: GLenum++pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123 :: GLenum++pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT = 0x9123 :: GLenum++pattern GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES = 0x9123 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT = 0x9124 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES = 0x9124 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0 :: GLenum++pattern GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES = 0x8DE0 :: GLenum++pattern GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT = 0x8E5A :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES = 0x8E5A :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7 :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT = 0x90D7 :: GLenum++pattern GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES = 0x90D7 :: GLenum++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29 :: GLenum++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29 :: GLenum++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29 :: GLenum++pattern GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES = 0x8C29 :: GLenum++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1 :: GLenum++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1 :: GLenum++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1 :: GLenum++pattern GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES = 0x8DE1 :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT = 0x8A2C :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES = 0x8A2C :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF :: GLenum++pattern GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES = 0x8DDF :: GLenum++pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD :: GLenum++pattern GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD :: GLenum++pattern GL_MAX_HEIGHT = 0x827F :: GLenum++pattern GL_MAX_IMAGE_SAMPLES = 0x906D :: GLenum++pattern GL_MAX_IMAGE_SAMPLES_EXT = 0x906D :: GLenum++pattern GL_MAX_IMAGE_UNITS = 0x8F38 :: GLenum++pattern GL_MAX_IMAGE_UNITS_EXT = 0x8F38 :: GLenum++pattern GL_MAX_INTEGER_SAMPLES = 0x9110 :: GLenum++pattern GL_MAX_LABEL_LENGTH = 0x82E8 :: GLenum++pattern GL_MAX_LABEL_LENGTH_KHR = 0x82E8 :: GLenum++pattern GL_MAX_LAYERS = 0x8281 :: GLenum++pattern GL_MAX_LGPU_GPUS_NVX = 0x92BA :: GLenum++pattern GL_MAX_LIGHTS = 0x0D31 :: GLenum++pattern GL_MAX_LIST_NESTING = 0x0B31 :: GLenum++pattern GL_MAX_MAP_TESSELLATION_NV = 0x86D6 :: GLenum++pattern GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841 :: GLenum++pattern GL_MAX_MESH_ATOMIC_COUNTERS_NV = 0x8E65 :: GLenum++pattern GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 0x8E64 :: GLenum++pattern GL_MAX_MESH_IMAGE_UNIFORMS_NV = 0x8E62 :: GLenum++pattern GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 0x9539 :: GLenum++pattern GL_MAX_MESH_OUTPUT_VERTICES_NV = 0x9538 :: GLenum++pattern GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 0x8E66 :: GLenum++pattern GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 0x8E61 :: GLenum++pattern GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 0x9536 :: GLenum++pattern GL_MAX_MESH_UNIFORM_BLOCKS_NV = 0x8E60 :: GLenum++pattern GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 0x8E63 :: GLenum++pattern GL_MAX_MESH_VIEWS_NV = 0x9557 :: GLenum++pattern GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 0x95A2 :: GLenum++pattern GL_MAX_MESH_WORK_GROUP_SIZE_NV = 0x953B :: GLenum++pattern GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36 :: GLenum++pattern GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11 :: GLenum++pattern GL_MAX_MULTIVIEW_BUFFERS_EXT = 0x90F2 :: GLenum++pattern GL_MAX_NAME_LENGTH = 0x92F6 :: GLenum++pattern GL_MAX_NAME_STACK_DEPTH = 0x0D37 :: GLenum++pattern GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7 :: GLenum++pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8 :: GLenum++pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA :: GLenum++pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD :: GLenum++pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE :: GLenum++pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC :: GLenum++pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB :: GLenum++pattern GL_MAX_PALETTE_MATRICES_ARB = 0x8842 :: GLenum++pattern GL_MAX_PALETTE_MATRICES_OES = 0x8842 :: GLenum++pattern GL_MAX_PATCH_VERTICES = 0x8E7D :: GLenum++pattern GL_MAX_PATCH_VERTICES_EXT = 0x8E7D :: GLenum++pattern GL_MAX_PATCH_VERTICES_OES = 0x8E7D :: GLenum++pattern GL_MAX_PIXEL_MAP_TABLE = 0x0D34 :: GLenum++pattern GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337 :: GLenum++pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1 :: GLenum++pattern GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1 :: GLenum++pattern GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B :: GLenum++pattern GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD :: GLenum++pattern GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908 :: GLenum++pattern GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5 :: GLenum++pattern GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5 :: GLenum++pattern GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4 :: GLenum++pattern GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5 :: GLenum++pattern GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6 :: GLenum++pattern GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6 :: GLenum++pattern GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1 :: GLenum++pattern GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4 :: GLenum++pattern GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8 :: GLenum++pattern GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7 :: GLenum++pattern GL_MAX_PROGRAM_MATRICES_ARB = 0x862F :: GLenum++pattern GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3 :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3 :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7 :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810 :: GLenum++pattern GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F :: GLenum++pattern GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27 :: GLenum++pattern GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9 :: GLenum++pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0 :: GLenum++pattern GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1 :: GLenum++pattern GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8 :: GLenum++pattern GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909 :: GLenum++pattern GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45 :: GLenum++pattern GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44 :: GLenum++pattern GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5 :: GLenum++pattern GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905 :: GLenum++pattern GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905 :: GLenum++pattern GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905 :: GLenum++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F :: GLenum++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F :: GLenum++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F :: GLenum++pattern GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F :: GLenum++pattern GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D :: GLenum++pattern GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C :: GLenum++pattern GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28 :: GLenum++pattern GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38 :: GLenum++pattern GL_MAX_RASTER_SAMPLES_EXT = 0x9329 :: GLenum++pattern GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7 :: GLenum++pattern GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8 :: GLenum++pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8 :: GLenum++pattern GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8 :: GLenum++pattern GL_MAX_RENDERBUFFER_SIZE = 0x84E8 :: GLenum++pattern GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8 :: GLenum++pattern GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8 :: GLenum++pattern GL_MAX_SAMPLES = 0x8D57 :: GLenum++pattern GL_MAX_SAMPLES_ANGLE = 0x8D57 :: GLenum++pattern GL_MAX_SAMPLES_APPLE = 0x8D57 :: GLenum++pattern GL_MAX_SAMPLES_EXT = 0x8D57 :: GLenum++pattern GL_MAX_SAMPLES_IMG = 0x9135 :: GLenum++pattern GL_MAX_SAMPLES_NV = 0x8D57 :: GLenum++pattern GL_MAX_SAMPLE_MASK_WORDS = 0x8E59 :: GLenum++pattern GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59 :: GLenum++pattern GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111 :: GLenum++pattern GL_MAX_SERVER_WAIT_TIMEOUT_APPLE = 0x9111 :: GLenum++pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35 :: GLenum++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT = 0x9650 :: GLenum++pattern GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT = 0x9651 :: GLenum++pattern GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0 :: GLenum++pattern GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0 :: GLenum++pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT = 0x8F63 :: GLenum++pattern GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT = 0x8F67 :: GLenum++pattern GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE :: GLenum++pattern GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD :: GLenum++pattern GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1 :: GLenum++pattern GL_MAX_SHININESS_NV = 0x8504 :: GLenum++pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199 :: GLenum++pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199 :: GLenum++pattern GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT = 0x9199 :: GLenum++pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A :: GLenum++pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A :: GLenum++pattern GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT = 0x919A :: GLenum++pattern GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198 :: GLenum++pattern GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198 :: GLenum++pattern GL_MAX_SPARSE_TEXTURE_SIZE_EXT = 0x9198 :: GLenum++pattern GL_MAX_SPOT_EXPONENT_NV = 0x8505 :: GLenum++pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349 :: GLenum++pattern GL_MAX_SUBROUTINES = 0x8DE7 :: GLenum++pattern GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8 :: GLenum++pattern GL_MAX_TASK_ATOMIC_COUNTERS_NV = 0x8E6D :: GLenum++pattern GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 0x8E6C :: GLenum++pattern GL_MAX_TASK_IMAGE_UNIFORMS_NV = 0x8E6A :: GLenum++pattern GL_MAX_TASK_OUTPUT_COUNT_NV = 0x953A :: GLenum++pattern GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 0x8E6E :: GLenum++pattern GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 0x8E69 :: GLenum++pattern GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 0x9537 :: GLenum++pattern GL_MAX_TASK_UNIFORM_BLOCKS_NV = 0x8E68 :: GLenum++pattern GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 0x8E6B :: GLenum++pattern GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 0x95A3 :: GLenum++pattern GL_MAX_TASK_WORK_GROUP_SIZE_NV = 0x953C :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3 :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT = 0x92D3 :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES = 0x92D3 :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CD :: GLenum++pattern GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES = 0x92CD :: GLenum++pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB :: GLenum++pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT = 0x90CB :: GLenum++pattern GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES = 0x90CB :: GLenum++pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C :: GLenum++pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT = 0x886C :: GLenum++pattern GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES = 0x886C :: GLenum++pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83 :: GLenum++pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT = 0x8E83 :: GLenum++pattern GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES = 0x8E83 :: GLenum++pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8 :: GLenum++pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT = 0x90D8 :: GLenum++pattern GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES = 0x90D8 :: GLenum++pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81 :: GLenum++pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT = 0x8E81 :: GLenum++pattern GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES = 0x8E81 :: GLenum++pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85 :: GLenum++pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8E85 :: GLenum++pattern GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES = 0x8E85 :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89 :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT = 0x8E89 :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES = 0x8E89 :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT = 0x8E7F :: GLenum++pattern GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES = 0x8E7F :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4 :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT = 0x92D4 :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES = 0x92D4 :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT = 0x92CE :: GLenum++pattern GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES = 0x92CE :: GLenum++pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC :: GLenum++pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT = 0x90CC :: GLenum++pattern GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES = 0x90CC :: GLenum++pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D :: GLenum++pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT = 0x886D :: GLenum++pattern GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES = 0x886D :: GLenum++pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86 :: GLenum++pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT = 0x8E86 :: GLenum++pattern GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES = 0x8E86 :: GLenum++pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9 :: GLenum++pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT = 0x90D9 :: GLenum++pattern GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES = 0x90D9 :: GLenum++pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82 :: GLenum++pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT = 0x8E82 :: GLenum++pattern GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES = 0x8E82 :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT = 0x8E8A :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES = 0x8E8A :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80 :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT = 0x8E80 :: GLenum++pattern GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES = 0x8E80 :: GLenum++pattern GL_MAX_TESS_GEN_LEVEL = 0x8E7E :: GLenum++pattern GL_MAX_TESS_GEN_LEVEL_EXT = 0x8E7E :: GLenum++pattern GL_MAX_TESS_GEN_LEVEL_OES = 0x8E7E :: GLenum++pattern GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84 :: GLenum++pattern GL_MAX_TESS_PATCH_COMPONENTS_EXT = 0x8E84 :: GLenum++pattern GL_MAX_TESS_PATCH_COMPONENTS_OES = 0x8E84 :: GLenum++pattern GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B :: GLenum++pattern GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B :: GLenum++pattern GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B :: GLenum++pattern GL_MAX_TEXTURE_BUFFER_SIZE_OES = 0x8C2B :: GLenum++pattern GL_MAX_TEXTURE_COORDS = 0x8871 :: GLenum++pattern GL_MAX_TEXTURE_COORDS_ARB = 0x8871 :: GLenum++pattern GL_MAX_TEXTURE_COORDS_NV = 0x8871 :: GLenum++pattern GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 :: GLenum++pattern GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872 :: GLenum++pattern GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872 :: GLenum++pattern GL_MAX_TEXTURE_LOD_BIAS = 0x84FD :: GLenum++pattern GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD :: GLenum++pattern GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF :: GLenum++pattern GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF :: GLenum++pattern GL_MAX_TEXTURE_SIZE = 0x0D33 :: GLenum++pattern GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39 :: GLenum++pattern GL_MAX_TEXTURE_UNITS = 0x84E2 :: GLenum++pattern GL_MAX_TEXTURE_UNITS_ARB = 0x84E2 :: GLenum++pattern GL_MAX_TRACK_MATRICES_NV = 0x862F :: GLenum++pattern GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70 :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80 :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80 :: GLenum++pattern GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80 :: GLenum++pattern GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30 :: GLenum++pattern GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F :: GLenum++pattern GL_MAX_UNIFORM_LOCATIONS = 0x826E :: GLenum++pattern GL_MAX_VARYING_COMPONENTS = 0x8B4B :: GLenum++pattern GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B :: GLenum++pattern GL_MAX_VARYING_FLOATS = 0x8B4B :: GLenum++pattern GL_MAX_VARYING_FLOATS_ARB = 0x8B4B :: GLenum++pattern GL_MAX_VARYING_VECTORS = 0x8DFC :: GLenum++pattern GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520 :: GLenum++pattern GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2 :: GLenum++pattern GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC :: GLenum++pattern GL_MAX_VERTEX_ATTRIBS = 0x8869 :: GLenum++pattern GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869 :: GLenum++pattern GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA :: GLenum++pattern GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9 :: GLenum++pattern GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5 :: GLenum++pattern GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2 :: GLenum++pattern GL_MAX_VERTEX_HINT_PGI = 0x1A22D :: GLenum++pattern GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA :: GLenum++pattern GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122 :: GLenum++pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5 :: GLenum++pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7 :: GLenum++pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9 :: GLenum++pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8 :: GLenum++pattern GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6 :: GLenum++pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6 :: GLenum++pattern GL_MAX_VERTEX_STREAMS = 0x8E71 :: GLenum++pattern GL_MAX_VERTEX_STREAMS_ATI = 0x876B :: GLenum++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C :: GLenum++pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C :: GLenum++pattern GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B :: GLenum++pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A :: GLenum++pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A :: GLenum++pattern GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB :: GLenum++pattern GL_MAX_VERTEX_UNITS_ARB = 0x86A4 :: GLenum++pattern GL_MAX_VERTEX_UNITS_OES = 0x86A4 :: GLenum++pattern GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE :: GLenum++pattern GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE :: GLenum++pattern GL_MAX_VIEWPORTS = 0x825B :: GLenum++pattern GL_MAX_VIEWPORTS_NV = 0x825B :: GLenum++pattern GL_MAX_VIEWPORTS_OES = 0x825B :: GLenum++pattern GL_MAX_VIEWPORT_DIMS = 0x0D3A :: GLenum++pattern GL_MAX_VIEWS_OVR = 0x9631 :: GLenum++pattern GL_MAX_WIDTH = 0x827E :: GLenum++pattern GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14 :: GLenum++pattern GL_MEDIUM_FLOAT = 0x8DF1 :: GLenum++pattern GL_MEDIUM_INT = 0x8DF4 :: GLenum++pattern GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6 :: GLenum++pattern GL_MEMORY_ATTACHABLE_NV = 0x95A8 :: GLenum++pattern GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7 :: GLenum++pattern GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 0x9543 :: GLenum++pattern GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 0x92DF :: GLenum++pattern GL_MESH_OUTPUT_TYPE_NV = 0x957B :: GLenum++pattern GL_MESH_PRIMITIVES_OUT_NV = 0x957A :: GLenum++pattern GL_MESH_SHADER_BIT_NV = 0x00000040 :: GLbitfield++pattern GL_MESH_SHADER_NV = 0x9559 :: GLenum++pattern GL_MESH_SUBROUTINE_NV = 0x957C :: GLenum++pattern GL_MESH_SUBROUTINE_UNIFORM_NV = 0x957E :: GLenum++pattern GL_MESH_VERTICES_OUT_NV = 0x9579 :: GLenum++pattern GL_MESH_WORK_GROUP_SIZE_NV = 0x953E :: GLenum++pattern GL_MIN = 0x8007 :: GLenum++pattern GL_MINMAX = 0x802E :: GLenum++pattern GL_MINMAX_EXT = 0x802E :: GLenum++pattern GL_MINMAX_FORMAT = 0x802F :: GLenum++pattern GL_MINMAX_FORMAT_EXT = 0x802F :: GLenum++pattern GL_MINMAX_SINK = 0x8030 :: GLenum++pattern GL_MINMAX_SINK_EXT = 0x8030 :: GLenum++pattern GL_MINOR_VERSION = 0x821C :: GLenum++pattern GL_MINUS_CLAMPED_NV = 0x92B3 :: GLenum++pattern GL_MINUS_NV = 0x929F :: GLenum++pattern GL_MIN_EXT = 0x8007 :: GLenum++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B :: GLenum++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B :: GLenum++pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B :: GLenum++pattern GL_MIN_LOD_WARNING_AMD = 0x919C :: GLenum++pattern GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC :: GLenum++pattern GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904 :: GLenum++pattern GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904 :: GLenum++pattern GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904 :: GLenum++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E :: GLenum++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E :: GLenum++pattern GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E :: GLenum++pattern GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37 :: GLenum++pattern GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37 :: GLenum++pattern GL_MIN_SAMPLE_SHADING_VALUE_OES = 0x8C37 :: GLenum++pattern GL_MIN_SPARSE_LEVEL_AMD = 0x919B :: GLenum++pattern GL_MIPMAP = 0x8293 :: GLenum++pattern GL_MIRRORED_REPEAT = 0x8370 :: GLenum++pattern GL_MIRRORED_REPEAT_ARB = 0x8370 :: GLenum++pattern GL_MIRRORED_REPEAT_IBM = 0x8370 :: GLenum++pattern GL_MIRRORED_REPEAT_OES = 0x8370 :: GLenum++pattern GL_MIRROR_CLAMP_ATI = 0x8742 :: GLenum++pattern GL_MIRROR_CLAMP_EXT = 0x8742 :: GLenum++pattern GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912 :: GLenum++pattern GL_MIRROR_CLAMP_TO_EDGE = 0x8743 :: GLenum++pattern GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743 :: GLenum++pattern GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743 :: GLenum++pattern GL_MITER_REVERT_NV = 0x90A7 :: GLenum++pattern GL_MITER_TRUNCATE_NV = 0x90A8 :: GLenum++pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F :: GLenum++pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330 :: GLenum++pattern GL_MODELVIEW = 0x1700 :: GLenum++pattern GL_MODELVIEW0_ARB = 0x1700 :: GLenum++pattern GL_MODELVIEW0_EXT = 0x1700 :: GLenum++pattern GL_MODELVIEW0_MATRIX_EXT = 0x0BA6 :: GLenum++pattern GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3 :: GLenum++pattern GL_MODELVIEW10_ARB = 0x872A :: GLenum++pattern GL_MODELVIEW11_ARB = 0x872B :: GLenum++pattern GL_MODELVIEW12_ARB = 0x872C :: GLenum++pattern GL_MODELVIEW13_ARB = 0x872D :: GLenum++pattern GL_MODELVIEW14_ARB = 0x872E :: GLenum++pattern GL_MODELVIEW15_ARB = 0x872F :: GLenum++pattern GL_MODELVIEW16_ARB = 0x8730 :: GLenum++pattern GL_MODELVIEW17_ARB = 0x8731 :: GLenum++pattern GL_MODELVIEW18_ARB = 0x8732 :: GLenum++pattern GL_MODELVIEW19_ARB = 0x8733 :: GLenum++pattern GL_MODELVIEW1_ARB = 0x850A :: GLenum++pattern GL_MODELVIEW1_EXT = 0x850A :: GLenum++pattern GL_MODELVIEW1_MATRIX_EXT = 0x8506 :: GLenum++pattern GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502 :: GLenum++pattern GL_MODELVIEW20_ARB = 0x8734 :: GLenum++pattern GL_MODELVIEW21_ARB = 0x8735 :: GLenum++pattern GL_MODELVIEW22_ARB = 0x8736 :: GLenum++pattern GL_MODELVIEW23_ARB = 0x8737 :: GLenum++pattern GL_MODELVIEW24_ARB = 0x8738 :: GLenum++pattern GL_MODELVIEW25_ARB = 0x8739 :: GLenum++pattern GL_MODELVIEW26_ARB = 0x873A :: GLenum++pattern GL_MODELVIEW27_ARB = 0x873B :: GLenum++pattern GL_MODELVIEW28_ARB = 0x873C :: GLenum++pattern GL_MODELVIEW29_ARB = 0x873D :: GLenum++pattern GL_MODELVIEW2_ARB = 0x8722 :: GLenum++pattern GL_MODELVIEW30_ARB = 0x873E :: GLenum++pattern GL_MODELVIEW31_ARB = 0x873F :: GLenum++pattern GL_MODELVIEW3_ARB = 0x8723 :: GLenum++pattern GL_MODELVIEW4_ARB = 0x8724 :: GLenum++pattern GL_MODELVIEW5_ARB = 0x8725 :: GLenum++pattern GL_MODELVIEW6_ARB = 0x8726 :: GLenum++pattern GL_MODELVIEW7_ARB = 0x8727 :: GLenum++pattern GL_MODELVIEW8_ARB = 0x8728 :: GLenum++pattern GL_MODELVIEW9_ARB = 0x8729 :: GLenum++pattern GL_MODELVIEW_MATRIX = 0x0BA6 :: GLenum++pattern GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D :: GLenum++pattern GL_MODELVIEW_PROJECTION_NV = 0x8629 :: GLenum++pattern GL_MODELVIEW_STACK_DEPTH = 0x0BA3 :: GLenum++pattern GL_MODULATE = 0x2100 :: GLenum++pattern GL_MODULATE_ADD_ATI = 0x8744 :: GLenum++pattern GL_MODULATE_COLOR_IMG = 0x8C04 :: GLenum++pattern GL_MODULATE_SIGNED_ADD_ATI = 0x8745 :: GLenum++pattern GL_MODULATE_SUBTRACT_ATI = 0x8746 :: GLenum++pattern GL_MOVE_TO_CONTINUES_NV = 0x90B6 :: GLenum++pattern GL_MOVE_TO_NV = 0x02 :: GLubyte++pattern GL_MOVE_TO_RESETS_NV = 0x90B5 :: GLenum++pattern GL_MOV_ATI = 0x8961 :: GLenum++pattern GL_MULT = 0x0103 :: GLenum++pattern GL_MULTICAST_GPUS_NV = 0x92BA :: GLenum++pattern GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549 :: GLenum++pattern GL_MULTIPLY = 0x9294 :: GLenum++pattern GL_MULTIPLY_KHR = 0x9294 :: GLenum++pattern GL_MULTIPLY_NV = 0x9294 :: GLenum++pattern GL_MULTISAMPLE = 0x809D :: GLenum++pattern GL_MULTISAMPLES_NV = 0x9371 :: GLenum++pattern GL_MULTISAMPLE_3DFX = 0x86B2 :: GLenum++pattern GL_MULTISAMPLE_ARB = 0x809D :: GLenum++pattern GL_MULTISAMPLE_BIT = 0x20000000 :: GLbitfield++pattern GL_MULTISAMPLE_BIT_3DFX = 0x20000000 :: GLbitfield++pattern GL_MULTISAMPLE_BIT_ARB = 0x20000000 :: GLbitfield++pattern GL_MULTISAMPLE_BIT_EXT = 0x20000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000 :: GLbitfield++pattern GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000 :: GLbitfield++pattern GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12 :: GLenum++pattern GL_MULTISAMPLE_EXT = 0x809D :: GLenum++pattern GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534 :: GLenum++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY = 0x9382 :: GLenum++pattern GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382 :: GLenum++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE = 0x9381 :: GLenum++pattern GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381 :: GLenum++pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B :: GLenum++pattern GL_MULTISAMPLE_SGIS = 0x809D :: GLenum++pattern GL_MULTIVIEW_EXT = 0x90F1 :: GLenum++pattern GL_MUL_ATI = 0x8964 :: GLenum++pattern GL_MVP_MATRIX_EXT = 0x87E3 :: GLenum++pattern GL_N3F_V3F = 0x2A25 :: GLenum++pattern GL_NAMED_STRING_LENGTH_ARB = 0x8DE9 :: GLenum++pattern GL_NAMED_STRING_TYPE_ARB = 0x8DEA :: GLenum++pattern GL_NAME_LENGTH = 0x92F9 :: GLenum++pattern GL_NAME_STACK_DEPTH = 0x0D70 :: GLenum++pattern GL_NAND = 0x150E :: GLenum++pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203 :: GLenum++pattern GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204 :: GLenum++pattern GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202 :: GLenum++pattern GL_NEAREST = 0x2600 :: GLenum++pattern GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E :: GLenum++pattern GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D :: GLenum++pattern GL_NEAREST_MIPMAP_LINEAR = 0x2702 :: GLenum++pattern GL_NEAREST_MIPMAP_NEAREST = 0x2700 :: GLenum++pattern GL_NEGATE_BIT_ATI = 0x00000004 :: GLbitfield++pattern GL_NEGATIVE_ONE_EXT = 0x87DF :: GLenum++pattern GL_NEGATIVE_ONE_TO_ONE = 0x935E :: GLenum++pattern GL_NEGATIVE_ONE_TO_ONE_EXT = 0x935E :: GLenum++pattern GL_NEGATIVE_W_EXT = 0x87DC :: GLenum++pattern GL_NEGATIVE_X_EXT = 0x87D9 :: GLenum++pattern GL_NEGATIVE_Y_EXT = 0x87DA :: GLenum++pattern GL_NEGATIVE_Z_EXT = 0x87DB :: GLenum++pattern GL_NEVER = 0x0200 :: GLenum++pattern GL_NEXT_BUFFER_NV = -2 :: GLenum++pattern GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025 :: GLenum++pattern GL_NICEST = 0x1102 :: GLenum++pattern GL_NONE = 0 :: GLenum++pattern GL_NONE_OES = 0 :: GLenum++pattern GL_NOOP = 0x1505 :: GLenum++pattern GL_NOP_COMMAND_NV = 0x0001 :: GLenum++pattern GL_NOR = 0x1508 :: GLenum++pattern GL_NORMALIZE = 0x0BA1 :: GLenum++pattern GL_NORMALIZED_RANGE_EXT = 0x87E0 :: GLenum++pattern GL_NORMAL_ARRAY = 0x8075 :: GLenum++pattern GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22 :: GLenum++pattern GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897 :: GLenum++pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897 :: GLenum++pattern GL_NORMAL_ARRAY_COUNT_EXT = 0x8080 :: GLenum++pattern GL_NORMAL_ARRAY_EXT = 0x8075 :: GLenum++pattern GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C :: GLenum++pattern GL_NORMAL_ARRAY_LIST_IBM = 103071 :: GLenum++pattern GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081 :: GLenum++pattern GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6 :: GLenum++pattern GL_NORMAL_ARRAY_POINTER = 0x808F :: GLenum++pattern GL_NORMAL_ARRAY_POINTER_EXT = 0x808F :: GLenum++pattern GL_NORMAL_ARRAY_STRIDE = 0x807F :: GLenum++pattern GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F :: GLenum++pattern GL_NORMAL_ARRAY_TYPE = 0x807E :: GLenum++pattern GL_NORMAL_ARRAY_TYPE_EXT = 0x807E :: GLenum++pattern GL_NORMAL_BIT_PGI = 0x08000000 :: GLbitfield++pattern GL_NORMAL_MAP = 0x8511 :: GLenum++pattern GL_NORMAL_MAP_ARB = 0x8511 :: GLenum++pattern GL_NORMAL_MAP_EXT = 0x8511 :: GLenum++pattern GL_NORMAL_MAP_NV = 0x8511 :: GLenum++pattern GL_NORMAL_MAP_OES = 0x8511 :: GLenum++pattern GL_NOTEQUAL = 0x0205 :: GLenum++pattern GL_NO_ERROR = 0 :: GLenum++pattern GL_NO_RESET_NOTIFICATION = 0x8261 :: GLenum++pattern GL_NO_RESET_NOTIFICATION_ARB = 0x8261 :: GLenum++pattern GL_NO_RESET_NOTIFICATION_EXT = 0x8261 :: GLenum++pattern GL_NO_RESET_NOTIFICATION_KHR = 0x8261 :: GLenum++pattern GL_NUM_ACTIVE_VARIABLES = 0x9304 :: GLenum++pattern GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A :: GLenum++pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2 :: GLenum++pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2 :: GLenum++pattern GL_NUM_DEVICE_UUIDS_EXT = 0x9596 :: GLenum++pattern GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D :: GLenum++pattern GL_NUM_EXTENSIONS = 0x821D :: GLenum++pattern GL_NUM_FILL_STREAMS_NV = 0x8E29 :: GLenum++pattern GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F :: GLenum++pattern GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E :: GLenum++pattern GL_NUM_GENERAL_COMBINERS_NV = 0x854E :: GLenum++pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973 :: GLenum++pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971 :: GLenum++pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972 :: GLenum++pattern GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974 :: GLenum++pattern GL_NUM_PASSES_ATI = 0x8970 :: GLenum++pattern GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE :: GLenum++pattern GL_NUM_PROGRAM_BINARY_FORMATS_OES = 0x87FE :: GLenum++pattern GL_NUM_SAMPLE_COUNTS = 0x9380 :: GLenum++pattern GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9 :: GLenum++pattern GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9 :: GLenum++pattern GL_NUM_SPARSE_LEVELS_ARB = 0x91AA :: GLenum++pattern GL_NUM_SPARSE_LEVELS_EXT = 0x91AA :: GLenum++pattern GL_NUM_SPIR_V_EXTENSIONS = 0x9554 :: GLenum++pattern GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6 :: GLenum++pattern GL_NUM_TILING_TYPES_EXT = 0x9582 :: GLenum++pattern GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024 :: GLenum++pattern GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8 :: GLenum++pattern GL_NUM_VIRTUAL_PAGE_SIZES_EXT = 0x91A8 :: GLenum++pattern GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15 :: GLenum++pattern GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89 :: GLenum++pattern GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A :: GLenum++pattern GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86 :: GLenum++pattern GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87 :: GLenum++pattern GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85 :: GLenum++pattern GL_OBJECT_BUFFER_SIZE_ATI = 0x8764 :: GLenum++pattern GL_OBJECT_BUFFER_USAGE_ATI = 0x8765 :: GLenum++pattern GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81 :: GLenum++pattern GL_OBJECT_DELETE_STATUS_ARB = 0x8B80 :: GLenum++pattern GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3 :: GLenum++pattern GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1 :: GLenum++pattern GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84 :: GLenum++pattern GL_OBJECT_LINEAR = 0x2401 :: GLenum++pattern GL_OBJECT_LINEAR_NV = 0x2401 :: GLenum++pattern GL_OBJECT_LINE_SGIS = 0x81F7 :: GLenum++pattern GL_OBJECT_LINK_STATUS_ARB = 0x8B82 :: GLenum++pattern GL_OBJECT_PLANE = 0x2501 :: GLenum++pattern GL_OBJECT_POINT_SGIS = 0x81F5 :: GLenum++pattern GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88 :: GLenum++pattern GL_OBJECT_SUBTYPE_ARB = 0x8B4F :: GLenum++pattern GL_OBJECT_TYPE = 0x9112 :: GLenum++pattern GL_OBJECT_TYPE_APPLE = 0x9112 :: GLenum++pattern GL_OBJECT_TYPE_ARB = 0x8B4E :: GLenum++pattern GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83 :: GLenum++pattern GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F :: GLenum++pattern GL_OCCLUSION_TEST_HP = 0x8165 :: GLenum++pattern GL_OCCLUSION_TEST_RESULT_HP = 0x8166 :: GLenum++pattern GL_OFFSET = 0x92FC :: GLenum++pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856 :: GLenum++pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857 :: GLenum++pattern GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854 :: GLenum++pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855 :: GLenum++pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850 :: GLenum++pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851 :: GLenum++pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852 :: GLenum++pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853 :: GLenum++pattern GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3 :: GLenum++pattern GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1 :: GLenum++pattern GL_OFFSET_TEXTURE_2D_NV = 0x86E8 :: GLenum++pattern GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2 :: GLenum++pattern GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3 :: GLenum++pattern GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1 :: GLenum++pattern GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C :: GLenum++pattern GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D :: GLenum++pattern GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2 :: GLenum++pattern GL_ONE = 1 :: GLenum++pattern GL_ONE_EXT = 0x87DE :: GLenum++pattern GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 :: GLenum++pattern GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004 :: GLenum++pattern GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 :: GLenum++pattern GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002 :: GLenum++pattern GL_ONE_MINUS_DST_ALPHA = 0x0305 :: GLenum++pattern GL_ONE_MINUS_DST_COLOR = 0x0307 :: GLenum++pattern GL_ONE_MINUS_SRC1_ALPHA = 0x88FB :: GLenum++pattern GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB :: GLenum++pattern GL_ONE_MINUS_SRC1_COLOR = 0x88FA :: GLenum++pattern GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA :: GLenum++pattern GL_ONE_MINUS_SRC_ALPHA = 0x0303 :: GLenum++pattern GL_ONE_MINUS_SRC_COLOR = 0x0301 :: GLenum++pattern GL_OPERAND0_ALPHA = 0x8598 :: GLenum++pattern GL_OPERAND0_ALPHA_ARB = 0x8598 :: GLenum++pattern GL_OPERAND0_ALPHA_EXT = 0x8598 :: GLenum++pattern GL_OPERAND0_RGB = 0x8590 :: GLenum++pattern GL_OPERAND0_RGB_ARB = 0x8590 :: GLenum++pattern GL_OPERAND0_RGB_EXT = 0x8590 :: GLenum++pattern GL_OPERAND1_ALPHA = 0x8599 :: GLenum++pattern GL_OPERAND1_ALPHA_ARB = 0x8599 :: GLenum++pattern GL_OPERAND1_ALPHA_EXT = 0x8599 :: GLenum++pattern GL_OPERAND1_RGB = 0x8591 :: GLenum++pattern GL_OPERAND1_RGB_ARB = 0x8591 :: GLenum++pattern GL_OPERAND1_RGB_EXT = 0x8591 :: GLenum++pattern GL_OPERAND2_ALPHA = 0x859A :: GLenum++pattern GL_OPERAND2_ALPHA_ARB = 0x859A :: GLenum++pattern GL_OPERAND2_ALPHA_EXT = 0x859A :: GLenum++pattern GL_OPERAND2_RGB = 0x8592 :: GLenum++pattern GL_OPERAND2_RGB_ARB = 0x8592 :: GLenum++pattern GL_OPERAND2_RGB_EXT = 0x8592 :: GLenum++pattern GL_OPERAND3_ALPHA_NV = 0x859B :: GLenum++pattern GL_OPERAND3_RGB_NV = 0x8593 :: GLenum++pattern GL_OPTIMAL_TILING_EXT = 0x9584 :: GLenum++pattern GL_OP_ADD_EXT = 0x8787 :: GLenum++pattern GL_OP_CLAMP_EXT = 0x878E :: GLenum++pattern GL_OP_CROSS_PRODUCT_EXT = 0x8797 :: GLenum++pattern GL_OP_DOT3_EXT = 0x8784 :: GLenum++pattern GL_OP_DOT4_EXT = 0x8785 :: GLenum++pattern GL_OP_EXP_BASE_2_EXT = 0x8791 :: GLenum++pattern GL_OP_FLOOR_EXT = 0x878F :: GLenum++pattern GL_OP_FRAC_EXT = 0x8789 :: GLenum++pattern GL_OP_INDEX_EXT = 0x8782 :: GLenum++pattern GL_OP_LOG_BASE_2_EXT = 0x8792 :: GLenum++pattern GL_OP_MADD_EXT = 0x8788 :: GLenum++pattern GL_OP_MAX_EXT = 0x878A :: GLenum++pattern GL_OP_MIN_EXT = 0x878B :: GLenum++pattern GL_OP_MOV_EXT = 0x8799 :: GLenum++pattern GL_OP_MULTIPLY_MATRIX_EXT = 0x8798 :: GLenum++pattern GL_OP_MUL_EXT = 0x8786 :: GLenum++pattern GL_OP_NEGATE_EXT = 0x8783 :: GLenum++pattern GL_OP_POWER_EXT = 0x8793 :: GLenum++pattern GL_OP_RECIP_EXT = 0x8794 :: GLenum++pattern GL_OP_RECIP_SQRT_EXT = 0x8795 :: GLenum++pattern GL_OP_ROUND_EXT = 0x8790 :: GLenum++pattern GL_OP_SET_GE_EXT = 0x878C :: GLenum++pattern GL_OP_SET_LT_EXT = 0x878D :: GLenum++pattern GL_OP_SUB_EXT = 0x8796 :: GLenum++pattern GL_OR = 0x1507 :: GLenum++pattern GL_ORDER = 0x0A01 :: GLenum++pattern GL_OR_INVERTED = 0x150D :: GLenum++pattern GL_OR_REVERSE = 0x150B :: GLenum++pattern GL_OUTPUT_COLOR0_EXT = 0x879B :: GLenum++pattern GL_OUTPUT_COLOR1_EXT = 0x879C :: GLenum++pattern GL_OUTPUT_FOG_EXT = 0x87BD :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5 :: GLenum++pattern GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6 :: GLenum++pattern GL_OUTPUT_VERTEX_EXT = 0x879A :: GLenum++pattern GL_OUT_OF_MEMORY = 0x0505 :: GLenum++pattern GL_OVERLAY = 0x9296 :: GLenum++pattern GL_OVERLAY_KHR = 0x9296 :: GLenum++pattern GL_OVERLAY_NV = 0x9296 :: GLenum++pattern GL_PACK_ALIGNMENT = 0x0D05 :: GLenum++pattern GL_PACK_CMYK_HINT_EXT = 0x800E :: GLenum++pattern GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D :: GLenum++pattern GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C :: GLenum++pattern GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E :: GLenum++pattern GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B :: GLenum++pattern GL_PACK_COMPRESSED_SIZE_SGIX = 0x831C :: GLenum++pattern GL_PACK_IMAGE_DEPTH_SGIS = 0x8131 :: GLenum++pattern GL_PACK_IMAGE_HEIGHT = 0x806C :: GLenum++pattern GL_PACK_IMAGE_HEIGHT_EXT = 0x806C :: GLenum++pattern GL_PACK_INVERT_MESA = 0x8758 :: GLenum++pattern GL_PACK_LSB_FIRST = 0x0D01 :: GLenum++pattern GL_PACK_MAX_COMPRESSED_SIZE_SGIX = 0x831B :: GLenum++pattern GL_PACK_RESAMPLE_OML = 0x8984 :: GLenum++pattern GL_PACK_RESAMPLE_SGIX = 0x842E :: GLenum++pattern GL_PACK_REVERSE_ROW_ORDER_ANGLE = 0x93A4 :: GLenum++pattern GL_PACK_ROW_BYTES_APPLE = 0x8A15 :: GLenum++pattern GL_PACK_ROW_LENGTH = 0x0D02 :: GLenum++pattern GL_PACK_SKIP_IMAGES = 0x806B :: GLenum++pattern GL_PACK_SKIP_IMAGES_EXT = 0x806B :: GLenum++pattern GL_PACK_SKIP_PIXELS = 0x0D04 :: GLenum++pattern GL_PACK_SKIP_ROWS = 0x0D03 :: GLenum++pattern GL_PACK_SKIP_VOLUMES_SGIS = 0x8130 :: GLenum++pattern GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0 :: GLenum++pattern GL_PACK_SWAP_BYTES = 0x0D00 :: GLenum++pattern GL_PALETTE4_R5_G6_B5_OES = 0x8B92 :: GLenum++pattern GL_PALETTE4_RGB5_A1_OES = 0x8B94 :: GLenum++pattern GL_PALETTE4_RGB8_OES = 0x8B90 :: GLenum++pattern GL_PALETTE4_RGBA4_OES = 0x8B93 :: GLenum++pattern GL_PALETTE4_RGBA8_OES = 0x8B91 :: GLenum++pattern GL_PALETTE8_R5_G6_B5_OES = 0x8B97 :: GLenum++pattern GL_PALETTE8_RGB5_A1_OES = 0x8B99 :: GLenum++pattern GL_PALETTE8_RGB8_OES = 0x8B95 :: GLenum++pattern GL_PALETTE8_RGBA4_OES = 0x8B98 :: GLenum++pattern GL_PALETTE8_RGBA8_OES = 0x8B96 :: GLenum++pattern GL_PARALLEL_ARRAYS_INTEL = 0x83F4 :: GLenum++pattern GL_PARAMETER_BUFFER = 0x80EE :: GLenum++pattern GL_PARAMETER_BUFFER_ARB = 0x80EE :: GLenum++pattern GL_PARAMETER_BUFFER_BINDING = 0x80EF :: GLenum++pattern GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF :: GLenum++pattern GL_PARTIAL_SUCCESS_NV = 0x902E :: GLenum++pattern GL_PASS_THROUGH_NV = 0x86E6 :: GLenum++pattern GL_PASS_THROUGH_TOKEN = 0x0700 :: GLenum++pattern GL_PATCHES = 0x000E :: GLenum++pattern GL_PATCHES_EXT = 0x000E :: GLenum++pattern GL_PATCHES_OES = 0x000E :: GLenum++pattern GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73 :: GLenum++pattern GL_PATCH_DEFAULT_INNER_LEVEL_EXT = 0x8E73 :: GLenum++pattern GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74 :: GLenum++pattern GL_PATCH_DEFAULT_OUTER_LEVEL_EXT = 0x8E74 :: GLenum++pattern GL_PATCH_VERTICES = 0x8E72 :: GLenum++pattern GL_PATCH_VERTICES_EXT = 0x8E72 :: GLenum++pattern GL_PATCH_VERTICES_OES = 0x8E72 :: GLenum++pattern GL_PATH_CLIENT_LENGTH_NV = 0x907F :: GLenum++pattern GL_PATH_COMMAND_COUNT_NV = 0x909D :: GLenum++pattern GL_PATH_COMPUTED_LENGTH_NV = 0x90A0 :: GLenum++pattern GL_PATH_COORD_COUNT_NV = 0x909E :: GLenum++pattern GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF :: GLenum++pattern GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F :: GLenum++pattern GL_PATH_DASH_CAPS_NV = 0x907B :: GLenum++pattern GL_PATH_DASH_OFFSET_NV = 0x907E :: GLenum++pattern GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4 :: GLenum++pattern GL_PATH_END_CAPS_NV = 0x9076 :: GLenum++pattern GL_PATH_ERROR_POSITION_NV = 0x90AB :: GLenum++pattern GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1 :: GLenum++pattern GL_PATH_FILL_COVER_MODE_NV = 0x9082 :: GLenum++pattern GL_PATH_FILL_MASK_NV = 0x9081 :: GLenum++pattern GL_PATH_FILL_MODE_NV = 0x9080 :: GLenum++pattern GL_PATH_FOG_GEN_MODE_NV = 0x90AC :: GLenum++pattern GL_PATH_FORMAT_PS_NV = 0x9071 :: GLenum++pattern GL_PATH_FORMAT_SVG_NV = 0x9070 :: GLenum++pattern GL_PATH_GEN_COEFF_NV = 0x90B1 :: GLenum++pattern GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2 :: GLenum++pattern GL_PATH_GEN_COMPONENTS_NV = 0x90B3 :: GLenum++pattern GL_PATH_GEN_MODE_NV = 0x90B0 :: GLenum++pattern GL_PATH_INITIAL_DASH_CAP_NV = 0x907C :: GLenum++pattern GL_PATH_INITIAL_END_CAP_NV = 0x9077 :: GLenum++pattern GL_PATH_JOIN_STYLE_NV = 0x9079 :: GLenum++pattern GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36 :: GLenum++pattern GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38 :: GLenum++pattern GL_PATH_MITER_LIMIT_NV = 0x907A :: GLenum++pattern GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6 :: GLenum++pattern GL_PATH_MODELVIEW_NV = 0x1700 :: GLenum++pattern GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3 :: GLenum++pattern GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A :: GLenum++pattern GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7 :: GLenum++pattern GL_PATH_PROJECTION_NV = 0x1701 :: GLenum++pattern GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4 :: GLenum++pattern GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD :: GLenum++pattern GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE :: GLenum++pattern GL_PATH_STENCIL_FUNC_NV = 0x90B7 :: GLenum++pattern GL_PATH_STENCIL_REF_NV = 0x90B8 :: GLenum++pattern GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9 :: GLenum++pattern GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2 :: GLenum++pattern GL_PATH_STROKE_COVER_MODE_NV = 0x9083 :: GLenum++pattern GL_PATH_STROKE_MASK_NV = 0x9084 :: GLenum++pattern GL_PATH_STROKE_WIDTH_NV = 0x9075 :: GLenum++pattern GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D :: GLenum++pattern GL_PATH_TERMINAL_END_CAP_NV = 0x9078 :: GLenum++pattern GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3 :: GLenum++pattern GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4 :: GLenum++pattern GL_PERCENTAGE_AMD = 0x8BC3 :: GLenum++pattern GL_PERFMON_GLOBAL_MODE_QCOM = 0x8FA0 :: GLenum++pattern GL_PERFMON_RESULT_AMD = 0x8BC6 :: GLenum++pattern GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4 :: GLenum++pattern GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5 :: GLenum++pattern GL_PERFORMANCE_MONITOR_AMD = 0x9152 :: GLenum++pattern GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC :: GLenum++pattern GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB :: GLenum++pattern GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA :: GLenum++pattern GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8 :: GLenum++pattern GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9 :: GLenum++pattern GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF :: GLenum++pattern GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1 :: GLenum++pattern GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2 :: GLenum++pattern GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0 :: GLenum++pattern GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE :: GLenum++pattern GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4 :: GLenum++pattern GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3 :: GLenum++pattern GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5 :: GLenum++pattern GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9 :: GLenum++pattern GL_PERFQUERY_FLUSH_INTEL = 0x83FA :: GLenum++pattern GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001 :: GLbitfield++pattern GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500 :: GLenum++pattern GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD :: GLenum++pattern GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000 :: GLbitfield++pattern GL_PERFQUERY_WAIT_INTEL = 0x83FB :: GLenum++pattern GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50 :: GLenum++pattern GL_PERTURB_EXT = 0x85AE :: GLenum++pattern GL_PER_GPU_STORAGE_BIT_NV = 0x0800 :: GLbitfield++pattern GL_PER_GPU_STORAGE_NV = 0x9548 :: GLenum++pattern GL_PER_STAGE_CONSTANTS_NV = 0x8535 :: GLenum++pattern GL_PHONG_HINT_WIN = 0x80EB :: GLenum++pattern GL_PHONG_WIN = 0x80EA :: GLenum++pattern GL_PINLIGHT_NV = 0x92A8 :: GLenum++pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE :: GLenum++pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF :: GLenum++pattern GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080 :: GLbitfield++pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080 :: GLbitfield++pattern GL_PIXEL_COUNTER_BITS_NV = 0x8864 :: GLenum++pattern GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867 :: GLenum++pattern GL_PIXEL_COUNT_NV = 0x8866 :: GLenum++pattern GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333 :: GLenum++pattern GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355 :: GLenum++pattern GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354 :: GLenum++pattern GL_PIXEL_GROUP_COLOR_SGIS = 0x8356 :: GLenum++pattern GL_PIXEL_MAG_FILTER_EXT = 0x8331 :: GLenum++pattern GL_PIXEL_MAP_A_TO_A = 0x0C79 :: GLenum++pattern GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9 :: GLenum++pattern GL_PIXEL_MAP_B_TO_B = 0x0C78 :: GLenum++pattern GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8 :: GLenum++pattern GL_PIXEL_MAP_G_TO_G = 0x0C77 :: GLenum++pattern GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7 :: GLenum++pattern GL_PIXEL_MAP_I_TO_A = 0x0C75 :: GLenum++pattern GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5 :: GLenum++pattern GL_PIXEL_MAP_I_TO_B = 0x0C74 :: GLenum++pattern GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4 :: GLenum++pattern GL_PIXEL_MAP_I_TO_G = 0x0C73 :: GLenum++pattern GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3 :: GLenum++pattern GL_PIXEL_MAP_I_TO_I = 0x0C70 :: GLenum++pattern GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0 :: GLenum++pattern GL_PIXEL_MAP_I_TO_R = 0x0C72 :: GLenum++pattern GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2 :: GLenum++pattern GL_PIXEL_MAP_R_TO_R = 0x0C76 :: GLenum++pattern GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6 :: GLenum++pattern GL_PIXEL_MAP_S_TO_S = 0x0C71 :: GLenum++pattern GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1 :: GLenum++pattern GL_PIXEL_MIN_FILTER_EXT = 0x8332 :: GLenum++pattern GL_PIXEL_MODE_BIT = 0x00000020 :: GLbitfield++pattern GL_PIXEL_PACK_BUFFER = 0x88EB :: GLenum++pattern GL_PIXEL_PACK_BUFFER_ARB = 0x88EB :: GLenum++pattern GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED :: GLenum++pattern GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED :: GLenum++pattern GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED :: GLenum++pattern GL_PIXEL_PACK_BUFFER_BINDING_NV = 0x88ED :: GLenum++pattern GL_PIXEL_PACK_BUFFER_EXT = 0x88EB :: GLenum++pattern GL_PIXEL_PACK_BUFFER_NV = 0x88EB :: GLenum++pattern GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3 :: GLenum++pattern GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4 :: GLenum++pattern GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2 :: GLenum++pattern GL_PIXEL_TEXTURE_SGIS = 0x8353 :: GLenum++pattern GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = 0x8189 :: GLenum++pattern GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = 0x818A :: GLenum++pattern GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = 0x8188 :: GLenum++pattern GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = 0x8187 :: GLenum++pattern GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B :: GLenum++pattern GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = 0x8184 :: GLenum++pattern GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = 0x8186 :: GLenum++pattern GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = 0x8185 :: GLenum++pattern GL_PIXEL_TEX_GEN_SGIX = 0x8139 :: GLenum++pattern GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E :: GLenum++pattern GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F :: GLenum++pattern GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145 :: GLenum++pattern GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144 :: GLenum++pattern GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143 :: GLenum++pattern GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142 :: GLenum++pattern GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141 :: GLenum++pattern GL_PIXEL_TILE_WIDTH_SGIX = 0x8140 :: GLenum++pattern GL_PIXEL_TRANSFORM_2D_EXT = 0x8330 :: GLenum++pattern GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338 :: GLenum++pattern GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336 :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER = 0x88EC :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_BINDING_NV = 0x88EF :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC :: GLenum++pattern GL_PIXEL_UNPACK_BUFFER_NV = 0x88EC :: GLenum++pattern GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2 :: GLenum++pattern GL_PLUS_CLAMPED_NV = 0x92B1 :: GLenum++pattern GL_PLUS_DARKER_NV = 0x9292 :: GLenum++pattern GL_PLUS_NV = 0x9291 :: GLenum++pattern GL_PN_TRIANGLES_ATI = 0x87F0 :: GLenum++pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3 :: GLenum++pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7 :: GLenum++pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8 :: GLenum++pattern GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2 :: GLenum++pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6 :: GLenum++pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5 :: GLenum++pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4 :: GLenum++pattern GL_POINT = 0x1B00 :: GLenum++pattern GL_POINTS = 0x0000 :: GLenum++pattern GL_POINT_BIT = 0x00000002 :: GLbitfield++pattern GL_POINT_DISTANCE_ATTENUATION = 0x8129 :: GLenum++pattern GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129 :: GLenum++pattern GL_POINT_FADE_THRESHOLD_SIZE = 0x8128 :: GLenum++pattern GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128 :: GLenum++pattern GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128 :: GLenum++pattern GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128 :: GLenum++pattern GL_POINT_NV = 0x1B00 :: GLenum++pattern GL_POINT_SIZE = 0x0B11 :: GLenum++pattern GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F :: GLenum++pattern GL_POINT_SIZE_ARRAY_OES = 0x8B9C :: GLenum++pattern GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C :: GLenum++pattern GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B :: GLenum++pattern GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A :: GLenum++pattern GL_POINT_SIZE_GRANULARITY = 0x0B13 :: GLenum++pattern GL_POINT_SIZE_MAX = 0x8127 :: GLenum++pattern GL_POINT_SIZE_MAX_ARB = 0x8127 :: GLenum++pattern GL_POINT_SIZE_MAX_EXT = 0x8127 :: GLenum++pattern GL_POINT_SIZE_MAX_SGIS = 0x8127 :: GLenum++pattern GL_POINT_SIZE_MIN = 0x8126 :: GLenum++pattern GL_POINT_SIZE_MIN_ARB = 0x8126 :: GLenum++pattern GL_POINT_SIZE_MIN_EXT = 0x8126 :: GLenum++pattern GL_POINT_SIZE_MIN_SGIS = 0x8126 :: GLenum++pattern GL_POINT_SIZE_RANGE = 0x0B12 :: GLenum++pattern GL_POINT_SMOOTH = 0x0B10 :: GLenum++pattern GL_POINT_SMOOTH_HINT = 0x0C51 :: GLenum++pattern GL_POINT_SPRITE = 0x8861 :: GLenum++pattern GL_POINT_SPRITE_ARB = 0x8861 :: GLenum++pattern GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0 :: GLenum++pattern GL_POINT_SPRITE_NV = 0x8861 :: GLenum++pattern GL_POINT_SPRITE_OES = 0x8861 :: GLenum++pattern GL_POINT_SPRITE_R_MODE_NV = 0x8863 :: GLenum++pattern GL_POINT_TOKEN = 0x0701 :: GLenum++pattern GL_POLYGON = 0x0009 :: GLenum++pattern GL_POLYGON_BIT = 0x00000008 :: GLbitfield++pattern GL_POLYGON_MODE = 0x0B40 :: GLenum++pattern GL_POLYGON_MODE_NV = 0x0B40 :: GLenum++pattern GL_POLYGON_OFFSET_BIAS_EXT = 0x8039 :: GLenum++pattern GL_POLYGON_OFFSET_CLAMP = 0x8E1B :: GLenum++pattern GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B :: GLenum++pattern GL_POLYGON_OFFSET_COMMAND_NV = 0x000E :: GLenum++pattern GL_POLYGON_OFFSET_EXT = 0x8037 :: GLenum++pattern GL_POLYGON_OFFSET_FACTOR = 0x8038 :: GLenum++pattern GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038 :: GLenum++pattern GL_POLYGON_OFFSET_FILL = 0x8037 :: GLenum++pattern GL_POLYGON_OFFSET_LINE = 0x2A02 :: GLenum++pattern GL_POLYGON_OFFSET_LINE_NV = 0x2A02 :: GLenum++pattern GL_POLYGON_OFFSET_POINT = 0x2A01 :: GLenum++pattern GL_POLYGON_OFFSET_POINT_NV = 0x2A01 :: GLenum++pattern GL_POLYGON_OFFSET_UNITS = 0x2A00 :: GLenum++pattern GL_POLYGON_SMOOTH = 0x0B41 :: GLenum++pattern GL_POLYGON_SMOOTH_HINT = 0x0C53 :: GLenum++pattern GL_POLYGON_STIPPLE = 0x0B42 :: GLenum++pattern GL_POLYGON_STIPPLE_BIT = 0x00000010 :: GLbitfield++pattern GL_POLYGON_TOKEN = 0x0703 :: GLenum++pattern GL_POSITION = 0x1203 :: GLenum++pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB :: GLenum++pattern GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB :: GLenum++pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7 :: GLenum++pattern GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7 :: GLenum++pattern GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA :: GLenum++pattern GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA :: GLenum++pattern GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6 :: GLenum++pattern GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6 :: GLenum++pattern GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2 :: GLenum++pattern GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2 :: GLenum++pattern GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9 :: GLenum++pattern GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9 :: GLenum++pattern GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5 :: GLenum++pattern GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5 :: GLenum++pattern GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8 :: GLenum++pattern GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8 :: GLenum++pattern GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4 :: GLenum++pattern GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4 :: GLenum++pattern GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023 :: GLenum++pattern GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023 :: GLenum++pattern GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F :: GLenum++pattern GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F :: GLenum++pattern GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022 :: GLenum++pattern GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022 :: GLenum++pattern GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E :: GLenum++pattern GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E :: GLenum++pattern GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1 :: GLenum++pattern GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1 :: GLenum++pattern GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021 :: GLenum++pattern GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021 :: GLenum++pattern GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D :: GLenum++pattern GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D :: GLenum++pattern GL_POST_CONVOLUTION_RED_BIAS = 0x8020 :: GLenum++pattern GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020 :: GLenum++pattern GL_POST_CONVOLUTION_RED_SCALE = 0x801C :: GLenum++pattern GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C :: GLenum++pattern GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162 :: GLenum++pattern GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B :: GLenum++pattern GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179 :: GLenum++pattern GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C :: GLenum++pattern GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A :: GLenum++pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8 :: GLenum++pattern GL_PRESENT_DURATION_NV = 0x8E2B :: GLenum++pattern GL_PRESENT_TIME_NV = 0x8E2A :: GLenum++pattern GL_PRESERVE_ATI = 0x8762 :: GLenum++pattern GL_PREVIOUS = 0x8578 :: GLenum++pattern GL_PREVIOUS_ARB = 0x8578 :: GLenum++pattern GL_PREVIOUS_EXT = 0x8578 :: GLenum++pattern GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4 :: GLenum++pattern GL_PRIMARY_COLOR = 0x8577 :: GLenum++pattern GL_PRIMARY_COLOR_ARB = 0x8577 :: GLenum++pattern GL_PRIMARY_COLOR_EXT = 0x8577 :: GLenum++pattern GL_PRIMARY_COLOR_NV = 0x852C :: GLenum++pattern GL_PRIMITIVES_GENERATED = 0x8C87 :: GLenum++pattern GL_PRIMITIVES_GENERATED_EXT = 0x8C87 :: GLenum++pattern GL_PRIMITIVES_GENERATED_NV = 0x8C87 :: GLenum++pattern GL_PRIMITIVES_GENERATED_OES = 0x8C87 :: GLenum++pattern GL_PRIMITIVES_SUBMITTED = 0x82EF :: GLenum++pattern GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF :: GLenum++pattern GL_PRIMITIVE_BOUNDING_BOX = 0x92BE :: GLenum++pattern GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE :: GLenum++pattern GL_PRIMITIVE_BOUNDING_BOX_EXT = 0x92BE :: GLenum++pattern GL_PRIMITIVE_BOUNDING_BOX_OES = 0x92BE :: GLenum++pattern GL_PRIMITIVE_ID_NV = 0x8C7C :: GLenum++pattern GL_PRIMITIVE_RESTART = 0x8F9D :: GLenum++pattern GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69 :: GLenum++pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221 :: GLenum++pattern GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES = 0x8221 :: GLenum++pattern GL_PRIMITIVE_RESTART_INDEX = 0x8F9E :: GLenum++pattern GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559 :: GLenum++pattern GL_PRIMITIVE_RESTART_NV = 0x8558 :: GLenum++pattern GL_PROGRAM = 0x82E2 :: GLenum++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341 :: GLenum++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341 :: GLenum++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340 :: GLenum++pattern GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340 :: GLenum++pattern GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0 :: GLenum++pattern GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805 :: GLenum++pattern GL_PROGRAM_ATTRIBS_ARB = 0x88AC :: GLenum++pattern GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906 :: GLenum++pattern GL_PROGRAM_BINARY_ANGLE = 0x93A6 :: GLenum++pattern GL_PROGRAM_BINARY_FORMATS = 0x87FF :: GLenum++pattern GL_PROGRAM_BINARY_FORMATS_OES = 0x87FF :: GLenum++pattern GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F :: GLenum++pattern GL_PROGRAM_BINARY_LENGTH = 0x8741 :: GLenum++pattern GL_PROGRAM_BINARY_LENGTH_OES = 0x8741 :: GLenum++pattern GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257 :: GLenum++pattern GL_PROGRAM_BINDING_ARB = 0x8677 :: GLenum++pattern GL_PROGRAM_ERROR_POSITION_ARB = 0x864B :: GLenum++pattern GL_PROGRAM_ERROR_POSITION_NV = 0x864B :: GLenum++pattern GL_PROGRAM_ERROR_STRING_ARB = 0x8874 :: GLenum++pattern GL_PROGRAM_ERROR_STRING_NV = 0x8874 :: GLenum++pattern GL_PROGRAM_FORMAT_ARB = 0x8876 :: GLenum++pattern GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875 :: GLenum++pattern GL_PROGRAM_INPUT = 0x92E3 :: GLenum++pattern GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0 :: GLenum++pattern GL_PROGRAM_KHR = 0x82E2 :: GLenum++pattern GL_PROGRAM_LENGTH_ARB = 0x8627 :: GLenum++pattern GL_PROGRAM_LENGTH_NV = 0x8627 :: GLenum++pattern GL_PROGRAM_MATRIX_EXT = 0x8E2D :: GLenum++pattern GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F :: GLenum++pattern GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2 :: GLenum++pattern GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808 :: GLenum++pattern GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE :: GLenum++pattern GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2 :: GLenum++pattern GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA :: GLenum++pattern GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6 :: GLenum++pattern GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A :: GLenum++pattern GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809 :: GLenum++pattern GL_PROGRAM_OBJECT_ARB = 0x8B40 :: GLenum++pattern GL_PROGRAM_OBJECT_EXT = 0x8B40 :: GLenum++pattern GL_PROGRAM_OUTPUT = 0x92E4 :: GLenum++pattern GL_PROGRAM_PARAMETERS_ARB = 0x88A8 :: GLenum++pattern GL_PROGRAM_PARAMETER_NV = 0x8644 :: GLenum++pattern GL_PROGRAM_PIPELINE = 0x82E4 :: GLenum++pattern GL_PROGRAM_PIPELINE_BINDING = 0x825A :: GLenum++pattern GL_PROGRAM_PIPELINE_BINDING_EXT = 0x825A :: GLenum++pattern GL_PROGRAM_PIPELINE_KHR = 0x82E4 :: GLenum++pattern GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F :: GLenum++pattern GL_PROGRAM_POINT_SIZE = 0x8642 :: GLenum++pattern GL_PROGRAM_POINT_SIZE_ARB = 0x8642 :: GLenum++pattern GL_PROGRAM_POINT_SIZE_EXT = 0x8642 :: GLenum++pattern GL_PROGRAM_RESIDENT_NV = 0x8647 :: GLenum++pattern GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907 :: GLenum++pattern GL_PROGRAM_SEPARABLE = 0x8258 :: GLenum++pattern GL_PROGRAM_SEPARABLE_EXT = 0x8258 :: GLenum++pattern GL_PROGRAM_STRING_ARB = 0x8628 :: GLenum++pattern GL_PROGRAM_STRING_NV = 0x8628 :: GLenum++pattern GL_PROGRAM_TARGET_NV = 0x8646 :: GLenum++pattern GL_PROGRAM_TEMPORARIES_ARB = 0x88A4 :: GLenum++pattern GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807 :: GLenum++pattern GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806 :: GLenum++pattern GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6 :: GLenum++pattern GL_PROJECTION = 0x1701 :: GLenum++pattern GL_PROJECTION_MATRIX = 0x0BA7 :: GLenum++pattern GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E :: GLenum++pattern GL_PROJECTION_STACK_DEPTH = 0x0BA4 :: GLenum++pattern GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B :: GLenum++pattern GL_PROVOKING_VERTEX = 0x8E4F :: GLenum++pattern GL_PROVOKING_VERTEX_EXT = 0x8E4F :: GLenum++pattern GL_PROXY_COLOR_TABLE = 0x80D3 :: GLenum++pattern GL_PROXY_COLOR_TABLE_SGI = 0x80D3 :: GLenum++pattern GL_PROXY_HISTOGRAM = 0x8025 :: GLenum++pattern GL_PROXY_HISTOGRAM_EXT = 0x8025 :: GLenum++pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5 :: GLenum++pattern GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5 :: GLenum++pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4 :: GLenum++pattern GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4 :: GLenum++pattern GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163 :: GLenum++pattern GL_PROXY_TEXTURE_1D = 0x8063 :: GLenum++pattern GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19 :: GLenum++pattern GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19 :: GLenum++pattern GL_PROXY_TEXTURE_1D_EXT = 0x8063 :: GLenum++pattern GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B :: GLenum++pattern GL_PROXY_TEXTURE_2D = 0x8064 :: GLenum++pattern GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B :: GLenum++pattern GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B :: GLenum++pattern GL_PROXY_TEXTURE_2D_EXT = 0x8064 :: GLenum++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101 :: GLenum++pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103 :: GLenum++pattern GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C :: GLenum++pattern GL_PROXY_TEXTURE_3D = 0x8070 :: GLenum++pattern GL_PROXY_TEXTURE_3D_EXT = 0x8070 :: GLenum++pattern GL_PROXY_TEXTURE_4D_SGIS = 0x8135 :: GLenum++pattern GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD :: GLenum++pattern GL_PROXY_TEXTURE_CUBE_MAP = 0x851B :: GLenum++pattern GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B :: GLenum++pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B :: GLenum++pattern GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B :: GLenum++pattern GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B :: GLenum++pattern GL_PROXY_TEXTURE_RECTANGLE = 0x84F7 :: GLenum++pattern GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7 :: GLenum++pattern GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7 :: GLenum++pattern GL_PURGEABLE_APPLE = 0x8A1D :: GLenum++pattern GL_PURGED_CONTEXT_RESET_NV = 0x92BB :: GLenum++pattern GL_Q = 0x2003 :: GLenum++pattern GL_QUADRATIC_ATTENUATION = 0x1209 :: GLenum++pattern GL_QUADRATIC_CURVE_TO_NV = 0x0A :: GLubyte++pattern GL_QUADS = 0x0007 :: GLenum++pattern GL_QUADS_EXT = 0x0007 :: GLenum++pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C :: GLenum++pattern GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C :: GLenum++pattern GL_QUADS_OES = 0x0007 :: GLenum++pattern GL_QUAD_ALPHA4_SGIS = 0x811E :: GLenum++pattern GL_QUAD_ALPHA8_SGIS = 0x811F :: GLenum++pattern GL_QUAD_INTENSITY4_SGIS = 0x8122 :: GLenum++pattern GL_QUAD_INTENSITY8_SGIS = 0x8123 :: GLenum++pattern GL_QUAD_LUMINANCE4_SGIS = 0x8120 :: GLenum++pattern GL_QUAD_LUMINANCE8_SGIS = 0x8121 :: GLenum++pattern GL_QUAD_MESH_SUN = 0x8614 :: GLenum++pattern GL_QUAD_STRIP = 0x0008 :: GLenum++pattern GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125 :: GLenum++pattern GL_QUARTER_BIT_ATI = 0x00000010 :: GLbitfield++pattern GL_QUERY = 0x82E3 :: GLenum++pattern GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF :: GLbitfield++pattern GL_QUERY_BUFFER = 0x9192 :: GLenum++pattern GL_QUERY_BUFFER_AMD = 0x9192 :: GLenum++pattern GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000 :: GLbitfield++pattern GL_QUERY_BUFFER_BINDING = 0x9193 :: GLenum++pattern GL_QUERY_BUFFER_BINDING_AMD = 0x9193 :: GLenum++pattern GL_QUERY_BY_REGION_NO_WAIT = 0x8E16 :: GLenum++pattern GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A :: GLenum++pattern GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16 :: GLenum++pattern GL_QUERY_BY_REGION_WAIT = 0x8E15 :: GLenum++pattern GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19 :: GLenum++pattern GL_QUERY_BY_REGION_WAIT_NV = 0x8E15 :: GLenum++pattern GL_QUERY_COUNTER_BITS = 0x8864 :: GLenum++pattern GL_QUERY_COUNTER_BITS_ARB = 0x8864 :: GLenum++pattern GL_QUERY_COUNTER_BITS_EXT = 0x8864 :: GLenum++pattern GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008 :: GLbitfield++pattern GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002 :: GLbitfield++pattern GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001 :: GLbitfield++pattern GL_QUERY_KHR = 0x82E3 :: GLenum++pattern GL_QUERY_NO_WAIT = 0x8E14 :: GLenum++pattern GL_QUERY_NO_WAIT_INVERTED = 0x8E18 :: GLenum++pattern GL_QUERY_NO_WAIT_NV = 0x8E14 :: GLenum++pattern GL_QUERY_OBJECT_AMD = 0x9153 :: GLenum++pattern GL_QUERY_OBJECT_EXT = 0x9153 :: GLenum++pattern GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547 :: GLenum++pattern GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542 :: GLenum++pattern GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546 :: GLenum++pattern GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544 :: GLenum++pattern GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545 :: GLenum++pattern GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540 :: GLenum++pattern GL_QUERY_RESULT = 0x8866 :: GLenum++pattern GL_QUERY_RESULT_ARB = 0x8866 :: GLenum++pattern GL_QUERY_RESULT_AVAILABLE = 0x8867 :: GLenum++pattern GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867 :: GLenum++pattern GL_QUERY_RESULT_AVAILABLE_EXT = 0x8867 :: GLenum++pattern GL_QUERY_RESULT_EXT = 0x8866 :: GLenum++pattern GL_QUERY_RESULT_NO_WAIT = 0x9194 :: GLenum++pattern GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194 :: GLenum++pattern GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004 :: GLbitfield++pattern GL_QUERY_TARGET = 0x82EA :: GLenum++pattern GL_QUERY_WAIT = 0x8E13 :: GLenum++pattern GL_QUERY_WAIT_INVERTED = 0x8E17 :: GLenum++pattern GL_QUERY_WAIT_NV = 0x8E13 :: GLenum++pattern GL_R = 0x2002 :: GLenum++pattern GL_R11F_G11F_B10F = 0x8C3A :: GLenum++pattern GL_R11F_G11F_B10F_APPLE = 0x8C3A :: GLenum++pattern GL_R11F_G11F_B10F_EXT = 0x8C3A :: GLenum++pattern GL_R16 = 0x822A :: GLenum++pattern GL_R16F = 0x822D :: GLenum++pattern GL_R16F_EXT = 0x822D :: GLenum++pattern GL_R16I = 0x8233 :: GLenum++pattern GL_R16UI = 0x8234 :: GLenum++pattern GL_R16_EXT = 0x822A :: GLenum++pattern GL_R16_SNORM = 0x8F98 :: GLenum++pattern GL_R16_SNORM_EXT = 0x8F98 :: GLenum++pattern GL_R1UI_C3F_V3F_SUN = 0x85C6 :: GLenum++pattern GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8 :: GLenum++pattern GL_R1UI_C4UB_V3F_SUN = 0x85C5 :: GLenum++pattern GL_R1UI_N3F_V3F_SUN = 0x85C7 :: GLenum++pattern GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB :: GLenum++pattern GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA :: GLenum++pattern GL_R1UI_T2F_V3F_SUN = 0x85C9 :: GLenum++pattern GL_R1UI_V3F_SUN = 0x85C4 :: GLenum++pattern GL_R32F = 0x822E :: GLenum++pattern GL_R32F_EXT = 0x822E :: GLenum++pattern GL_R32I = 0x8235 :: GLenum++pattern GL_R32UI = 0x8236 :: GLenum++pattern GL_R3_G3_B2 = 0x2A10 :: GLenum++pattern GL_R8 = 0x8229 :: GLenum++pattern GL_R8I = 0x8231 :: GLenum++pattern GL_R8UI = 0x8232 :: GLenum++pattern GL_R8_EXT = 0x8229 :: GLenum++pattern GL_R8_SNORM = 0x8F94 :: GLenum++pattern GL_RASTERIZER_DISCARD = 0x8C89 :: GLenum++pattern GL_RASTERIZER_DISCARD_EXT = 0x8C89 :: GLenum++pattern GL_RASTERIZER_DISCARD_NV = 0x8C89 :: GLenum++pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A :: GLenum++pattern GL_RASTER_MULTISAMPLE_EXT = 0x9327 :: GLenum++pattern GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262 :: GLenum++pattern GL_RASTER_SAMPLES_EXT = 0x9328 :: GLenum++pattern GL_READ_BUFFER = 0x0C02 :: GLenum++pattern GL_READ_BUFFER_EXT = 0x0C02 :: GLenum++pattern GL_READ_BUFFER_NV = 0x0C02 :: GLenum++pattern GL_READ_FRAMEBUFFER = 0x8CA8 :: GLenum++pattern GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8 :: GLenum++pattern GL_READ_FRAMEBUFFER_APPLE = 0x8CA8 :: GLenum++pattern GL_READ_FRAMEBUFFER_BINDING = 0x8CAA :: GLenum++pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA :: GLenum++pattern GL_READ_FRAMEBUFFER_BINDING_APPLE = 0x8CAA :: GLenum++pattern GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA :: GLenum++pattern GL_READ_FRAMEBUFFER_BINDING_NV = 0x8CAA :: GLenum++pattern GL_READ_FRAMEBUFFER_EXT = 0x8CA8 :: GLenum++pattern GL_READ_FRAMEBUFFER_NV = 0x8CA8 :: GLenum++pattern GL_READ_ONLY = 0x88B8 :: GLenum++pattern GL_READ_ONLY_ARB = 0x88B8 :: GLenum++pattern GL_READ_PIXELS = 0x828C :: GLenum++pattern GL_READ_PIXELS_FORMAT = 0x828D :: GLenum++pattern GL_READ_PIXELS_TYPE = 0x828E :: GLenum++pattern GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B :: GLenum++pattern GL_READ_PIXEL_DATA_RANGE_NV = 0x8879 :: GLenum++pattern GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D :: GLenum++pattern GL_READ_WRITE = 0x88BA :: GLenum++pattern GL_READ_WRITE_ARB = 0x88BA :: GLenum++pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05 :: GLenum++pattern GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE :: GLenum++pattern GL_RECT_NV = 0xF6 :: GLubyte++pattern GL_RED = 0x1903 :: GLenum++pattern GL_REDUCE = 0x8016 :: GLenum++pattern GL_REDUCE_EXT = 0x8016 :: GLenum++pattern GL_RED_BIAS = 0x0D15 :: GLenum++pattern GL_RED_BITS = 0x0D52 :: GLenum++pattern GL_RED_BIT_ATI = 0x00000001 :: GLbitfield++pattern GL_RED_EXT = 0x1903 :: GLenum++pattern GL_RED_INTEGER = 0x8D94 :: GLenum++pattern GL_RED_INTEGER_EXT = 0x8D94 :: GLenum++pattern GL_RED_MAX_CLAMP_INGR = 0x8564 :: GLenum++pattern GL_RED_MIN_CLAMP_INGR = 0x8560 :: GLenum++pattern GL_RED_NV = 0x1903 :: GLenum++pattern GL_RED_SCALE = 0x0D14 :: GLenum++pattern GL_RED_SNORM = 0x8F90 :: GLenum++pattern GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B :: GLenum++pattern GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A :: GLenum++pattern GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309 :: GLenum++pattern GL_REFERENCED_BY_GEOMETRY_SHADER_EXT = 0x9309 :: GLenum++pattern GL_REFERENCED_BY_GEOMETRY_SHADER_OES = 0x9309 :: GLenum++pattern GL_REFERENCED_BY_MESH_SHADER_NV = 0x95A0 :: GLenum++pattern GL_REFERENCED_BY_TASK_SHADER_NV = 0x95A1 :: GLenum++pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307 :: GLenum++pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT = 0x9307 :: GLenum++pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES = 0x9307 :: GLenum++pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308 :: GLenum++pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT = 0x9308 :: GLenum++pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES = 0x9308 :: GLenum++pattern GL_REFERENCED_BY_VERTEX_SHADER = 0x9306 :: GLenum++pattern GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E :: GLenum++pattern GL_REFERENCE_PLANE_SGIX = 0x817D :: GLenum++pattern GL_REFLECTION_MAP = 0x8512 :: GLenum++pattern GL_REFLECTION_MAP_ARB = 0x8512 :: GLenum++pattern GL_REFLECTION_MAP_EXT = 0x8512 :: GLenum++pattern GL_REFLECTION_MAP_NV = 0x8512 :: GLenum++pattern GL_REFLECTION_MAP_OES = 0x8512 :: GLenum++pattern GL_REGISTER_COMBINERS_NV = 0x8522 :: GLenum++pattern GL_REG_0_ATI = 0x8921 :: GLenum++pattern GL_REG_10_ATI = 0x892B :: GLenum++pattern GL_REG_11_ATI = 0x892C :: GLenum++pattern GL_REG_12_ATI = 0x892D :: GLenum++pattern GL_REG_13_ATI = 0x892E :: GLenum++pattern GL_REG_14_ATI = 0x892F :: GLenum++pattern GL_REG_15_ATI = 0x8930 :: GLenum++pattern GL_REG_16_ATI = 0x8931 :: GLenum++pattern GL_REG_17_ATI = 0x8932 :: GLenum++pattern GL_REG_18_ATI = 0x8933 :: GLenum++pattern GL_REG_19_ATI = 0x8934 :: GLenum++pattern GL_REG_1_ATI = 0x8922 :: GLenum++pattern GL_REG_20_ATI = 0x8935 :: GLenum++pattern GL_REG_21_ATI = 0x8936 :: GLenum++pattern GL_REG_22_ATI = 0x8937 :: GLenum++pattern GL_REG_23_ATI = 0x8938 :: GLenum++pattern GL_REG_24_ATI = 0x8939 :: GLenum++pattern GL_REG_25_ATI = 0x893A :: GLenum++pattern GL_REG_26_ATI = 0x893B :: GLenum++pattern GL_REG_27_ATI = 0x893C :: GLenum++pattern GL_REG_28_ATI = 0x893D :: GLenum++pattern GL_REG_29_ATI = 0x893E :: GLenum++pattern GL_REG_2_ATI = 0x8923 :: GLenum++pattern GL_REG_30_ATI = 0x893F :: GLenum++pattern GL_REG_31_ATI = 0x8940 :: GLenum++pattern GL_REG_3_ATI = 0x8924 :: GLenum++pattern GL_REG_4_ATI = 0x8925 :: GLenum++pattern GL_REG_5_ATI = 0x8926 :: GLenum++pattern GL_REG_6_ATI = 0x8927 :: GLenum++pattern GL_REG_7_ATI = 0x8928 :: GLenum++pattern GL_REG_8_ATI = 0x8929 :: GLenum++pattern GL_REG_9_ATI = 0x892A :: GLenum++pattern GL_RELATIVE_ARC_TO_NV = 0xFF :: GLubyte++pattern GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B :: GLubyte++pattern GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D :: GLubyte++pattern GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07 :: GLubyte++pattern GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17 :: GLubyte++pattern GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19 :: GLubyte++pattern GL_RELATIVE_LINE_TO_NV = 0x05 :: GLubyte++pattern GL_RELATIVE_MOVE_TO_NV = 0x03 :: GLubyte++pattern GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B :: GLubyte++pattern GL_RELATIVE_RECT_NV = 0xF7 :: GLubyte++pattern GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB :: GLubyte++pattern GL_RELATIVE_ROUNDED_RECT4_NV = 0xED :: GLubyte++pattern GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF :: GLubyte++pattern GL_RELATIVE_ROUNDED_RECT_NV = 0xE9 :: GLubyte++pattern GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13 :: GLubyte++pattern GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15 :: GLubyte++pattern GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11 :: GLubyte++pattern GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F :: GLubyte++pattern GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09 :: GLubyte++pattern GL_RELEASED_APPLE = 0x8A19 :: GLenum++pattern GL_RENDER = 0x1C00 :: GLenum++pattern GL_RENDERBUFFER = 0x8D41 :: GLenum++pattern GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53 :: GLenum++pattern GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53 :: GLenum++pattern GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53 :: GLenum++pattern GL_RENDERBUFFER_BINDING = 0x8CA7 :: GLenum++pattern GL_RENDERBUFFER_BINDING_ANGLE = 0x8CA7 :: GLenum++pattern GL_RENDERBUFFER_BINDING_EXT = 0x8CA7 :: GLenum++pattern GL_RENDERBUFFER_BINDING_OES = 0x8CA7 :: GLenum++pattern GL_RENDERBUFFER_BLUE_SIZE = 0x8D52 :: GLenum++pattern GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52 :: GLenum++pattern GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52 :: GLenum++pattern GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10 :: GLenum++pattern GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54 :: GLenum++pattern GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54 :: GLenum++pattern GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54 :: GLenum++pattern GL_RENDERBUFFER_EXT = 0x8D41 :: GLenum++pattern GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD :: GLenum++pattern GL_RENDERBUFFER_GREEN_SIZE = 0x8D51 :: GLenum++pattern GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51 :: GLenum++pattern GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51 :: GLenum++pattern GL_RENDERBUFFER_HEIGHT = 0x8D43 :: GLenum++pattern GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43 :: GLenum++pattern GL_RENDERBUFFER_HEIGHT_OES = 0x8D43 :: GLenum++pattern GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44 :: GLenum++pattern GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44 :: GLenum++pattern GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44 :: GLenum++pattern GL_RENDERBUFFER_OES = 0x8D41 :: GLenum++pattern GL_RENDERBUFFER_RED_SIZE = 0x8D50 :: GLenum++pattern GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50 :: GLenum++pattern GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50 :: GLenum++pattern GL_RENDERBUFFER_SAMPLES = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_SAMPLES_APPLE = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_SAMPLES_IMG = 0x9133 :: GLenum++pattern GL_RENDERBUFFER_SAMPLES_NV = 0x8CAB :: GLenum++pattern GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55 :: GLenum++pattern GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55 :: GLenum++pattern GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55 :: GLenum++pattern GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2 :: GLenum++pattern GL_RENDERBUFFER_WIDTH = 0x8D42 :: GLenum++pattern GL_RENDERBUFFER_WIDTH_EXT = 0x8D42 :: GLenum++pattern GL_RENDERBUFFER_WIDTH_OES = 0x8D42 :: GLenum++pattern GL_RENDERER = 0x1F01 :: GLenum++pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3 :: GLenum++pattern GL_RENDER_GPU_MASK_NV = 0x9558 :: GLenum++pattern GL_RENDER_MODE = 0x0C40 :: GLenum++pattern GL_REPEAT = 0x2901 :: GLenum++pattern GL_REPLACE = 0x1E01 :: GLenum++pattern GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3 :: GLenum++pattern GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2 :: GLenum++pattern GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0 :: GLenum++pattern GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1 :: GLenum++pattern GL_REPLACEMENT_CODE_SUN = 0x81D8 :: GLenum++pattern GL_REPLACE_EXT = 0x8062 :: GLenum++pattern GL_REPLACE_MIDDLE_SUN = 0x0002 :: GLenum++pattern GL_REPLACE_OLDEST_SUN = 0x0003 :: GLenum++pattern GL_REPLACE_VALUE_AMD = 0x874B :: GLenum++pattern GL_REPLICATE_BORDER = 0x8153 :: GLenum++pattern GL_REPLICATE_BORDER_HP = 0x8153 :: GLenum++pattern GL_REPRESENTATIVE_FRAGMENT_TEST_NV = 0x937F :: GLenum++pattern GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES = 0x8D68 :: GLenum++pattern GL_RESAMPLE_AVERAGE_OML = 0x8988 :: GLenum++pattern GL_RESAMPLE_DECIMATE_OML = 0x8989 :: GLenum++pattern GL_RESAMPLE_DECIMATE_SGIX = 0x8430 :: GLenum++pattern GL_RESAMPLE_REPLICATE_OML = 0x8986 :: GLenum++pattern GL_RESAMPLE_REPLICATE_SGIX = 0x8433 :: GLenum++pattern GL_RESAMPLE_ZERO_FILL_OML = 0x8987 :: GLenum++pattern GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434 :: GLenum++pattern GL_RESCALE_NORMAL = 0x803A :: GLenum++pattern GL_RESCALE_NORMAL_EXT = 0x803A :: GLenum++pattern GL_RESET_NOTIFICATION_STRATEGY = 0x8256 :: GLenum++pattern GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256 :: GLenum++pattern GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256 :: GLenum++pattern GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256 :: GLenum++pattern GL_RESTART_PATH_NV = 0xF0 :: GLubyte++pattern GL_RESTART_SUN = 0x0001 :: GLenum++pattern GL_RETAINED_APPLE = 0x8A1B :: GLenum++pattern GL_RETURN = 0x0102 :: GLenum++pattern GL_RG = 0x8227 :: GLenum++pattern GL_RG16 = 0x822C :: GLenum++pattern GL_RG16F = 0x822F :: GLenum++pattern GL_RG16F_EXT = 0x822F :: GLenum++pattern GL_RG16I = 0x8239 :: GLenum++pattern GL_RG16UI = 0x823A :: GLenum++pattern GL_RG16_EXT = 0x822C :: GLenum++pattern GL_RG16_SNORM = 0x8F99 :: GLenum++pattern GL_RG16_SNORM_EXT = 0x8F99 :: GLenum++pattern GL_RG32F = 0x8230 :: GLenum++pattern GL_RG32F_EXT = 0x8230 :: GLenum++pattern GL_RG32I = 0x823B :: GLenum++pattern GL_RG32UI = 0x823C :: GLenum++pattern GL_RG8 = 0x822B :: GLenum++pattern GL_RG8I = 0x8237 :: GLenum++pattern GL_RG8UI = 0x8238 :: GLenum++pattern GL_RG8_EXT = 0x822B :: GLenum++pattern GL_RG8_SNORM = 0x8F95 :: GLenum++pattern GL_RGB = 0x1907 :: GLenum++pattern GL_RGB10 = 0x8052 :: GLenum++pattern GL_RGB10_A2 = 0x8059 :: GLenum++pattern GL_RGB10_A2UI = 0x906F :: GLenum++pattern GL_RGB10_A2_EXT = 0x8059 :: GLenum++pattern GL_RGB10_EXT = 0x8052 :: GLenum++pattern GL_RGB12 = 0x8053 :: GLenum++pattern GL_RGB12_EXT = 0x8053 :: GLenum++pattern GL_RGB16 = 0x8054 :: GLenum++pattern GL_RGB16F = 0x881B :: GLenum++pattern GL_RGB16F_ARB = 0x881B :: GLenum++pattern GL_RGB16F_EXT = 0x881B :: GLenum++pattern GL_RGB16I = 0x8D89 :: GLenum++pattern GL_RGB16I_EXT = 0x8D89 :: GLenum++pattern GL_RGB16UI = 0x8D77 :: GLenum++pattern GL_RGB16UI_EXT = 0x8D77 :: GLenum++pattern GL_RGB16_EXT = 0x8054 :: GLenum++pattern GL_RGB16_SNORM = 0x8F9A :: GLenum++pattern GL_RGB16_SNORM_EXT = 0x8F9A :: GLenum++pattern GL_RGB2_EXT = 0x804E :: GLenum++pattern GL_RGB32F = 0x8815 :: GLenum++pattern GL_RGB32F_ARB = 0x8815 :: GLenum++pattern GL_RGB32F_EXT = 0x8815 :: GLenum++pattern GL_RGB32I = 0x8D83 :: GLenum++pattern GL_RGB32I_EXT = 0x8D83 :: GLenum++pattern GL_RGB32UI = 0x8D71 :: GLenum++pattern GL_RGB32UI_EXT = 0x8D71 :: GLenum++pattern GL_RGB4 = 0x804F :: GLenum++pattern GL_RGB4_EXT = 0x804F :: GLenum++pattern GL_RGB4_S3TC = 0x83A1 :: GLenum++pattern GL_RGB5 = 0x8050 :: GLenum++pattern GL_RGB565 = 0x8D62 :: GLenum++pattern GL_RGB565_OES = 0x8D62 :: GLenum++pattern GL_RGB5_A1 = 0x8057 :: GLenum++pattern GL_RGB5_A1_EXT = 0x8057 :: GLenum++pattern GL_RGB5_A1_OES = 0x8057 :: GLenum++pattern GL_RGB5_EXT = 0x8050 :: GLenum++pattern GL_RGB8 = 0x8051 :: GLenum++pattern GL_RGB8I = 0x8D8F :: GLenum++pattern GL_RGB8I_EXT = 0x8D8F :: GLenum++pattern GL_RGB8UI = 0x8D7D :: GLenum++pattern GL_RGB8UI_EXT = 0x8D7D :: GLenum++pattern GL_RGB8_EXT = 0x8051 :: GLenum++pattern GL_RGB8_OES = 0x8051 :: GLenum++pattern GL_RGB8_SNORM = 0x8F96 :: GLenum++pattern GL_RGB9_E5 = 0x8C3D :: GLenum++pattern GL_RGB9_E5_APPLE = 0x8C3D :: GLenum++pattern GL_RGB9_E5_EXT = 0x8C3D :: GLenum++pattern GL_RGBA = 0x1908 :: GLenum++pattern GL_RGBA12 = 0x805A :: GLenum++pattern GL_RGBA12_EXT = 0x805A :: GLenum++pattern GL_RGBA16 = 0x805B :: GLenum++pattern GL_RGBA16F = 0x881A :: GLenum++pattern GL_RGBA16F_ARB = 0x881A :: GLenum++pattern GL_RGBA16F_EXT = 0x881A :: GLenum++pattern GL_RGBA16I = 0x8D88 :: GLenum++pattern GL_RGBA16I_EXT = 0x8D88 :: GLenum++pattern GL_RGBA16UI = 0x8D76 :: GLenum++pattern GL_RGBA16UI_EXT = 0x8D76 :: GLenum++pattern GL_RGBA16_EXT = 0x805B :: GLenum++pattern GL_RGBA16_SNORM = 0x8F9B :: GLenum++pattern GL_RGBA16_SNORM_EXT = 0x8F9B :: GLenum++pattern GL_RGBA2 = 0x8055 :: GLenum++pattern GL_RGBA2_EXT = 0x8055 :: GLenum++pattern GL_RGBA32F = 0x8814 :: GLenum++pattern GL_RGBA32F_ARB = 0x8814 :: GLenum++pattern GL_RGBA32F_EXT = 0x8814 :: GLenum++pattern GL_RGBA32I = 0x8D82 :: GLenum++pattern GL_RGBA32I_EXT = 0x8D82 :: GLenum++pattern GL_RGBA32UI = 0x8D70 :: GLenum++pattern GL_RGBA32UI_EXT = 0x8D70 :: GLenum++pattern GL_RGBA4 = 0x8056 :: GLenum++pattern GL_RGBA4_DXT5_S3TC = 0x83A5 :: GLenum++pattern GL_RGBA4_EXT = 0x8056 :: GLenum++pattern GL_RGBA4_OES = 0x8056 :: GLenum++pattern GL_RGBA4_S3TC = 0x83A3 :: GLenum++pattern GL_RGBA8 = 0x8058 :: GLenum++pattern GL_RGBA8I = 0x8D8E :: GLenum++pattern GL_RGBA8I_EXT = 0x8D8E :: GLenum++pattern GL_RGBA8UI = 0x8D7C :: GLenum++pattern GL_RGBA8UI_EXT = 0x8D7C :: GLenum++pattern GL_RGBA8_EXT = 0x8058 :: GLenum++pattern GL_RGBA8_OES = 0x8058 :: GLenum++pattern GL_RGBA8_SNORM = 0x8F97 :: GLenum++pattern GL_RGBA_DXT5_S3TC = 0x83A4 :: GLenum++pattern GL_RGBA_FLOAT16_APPLE = 0x881A :: GLenum++pattern GL_RGBA_FLOAT16_ATI = 0x881A :: GLenum++pattern GL_RGBA_FLOAT32_APPLE = 0x8814 :: GLenum++pattern GL_RGBA_FLOAT32_ATI = 0x8814 :: GLenum++pattern GL_RGBA_FLOAT_MODE_ARB = 0x8820 :: GLenum++pattern GL_RGBA_FLOAT_MODE_ATI = 0x8820 :: GLenum++pattern GL_RGBA_INTEGER = 0x8D99 :: GLenum++pattern GL_RGBA_INTEGER_EXT = 0x8D99 :: GLenum++pattern GL_RGBA_INTEGER_MODE_EXT = 0x8D9E :: GLenum++pattern GL_RGBA_MODE = 0x0C31 :: GLenum++pattern GL_RGBA_S3TC = 0x83A2 :: GLenum++pattern GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C :: GLenum++pattern GL_RGBA_SNORM = 0x8F93 :: GLenum++pattern GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9 :: GLenum++pattern GL_RGB_422_APPLE = 0x8A1F :: GLenum++pattern GL_RGB_FLOAT16_APPLE = 0x881B :: GLenum++pattern GL_RGB_FLOAT16_ATI = 0x881B :: GLenum++pattern GL_RGB_FLOAT32_APPLE = 0x8815 :: GLenum++pattern GL_RGB_FLOAT32_ATI = 0x8815 :: GLenum++pattern GL_RGB_INTEGER = 0x8D98 :: GLenum++pattern GL_RGB_INTEGER_EXT = 0x8D98 :: GLenum++pattern GL_RGB_RAW_422_APPLE = 0x8A51 :: GLenum++pattern GL_RGB_S3TC = 0x83A0 :: GLenum++pattern GL_RGB_SCALE = 0x8573 :: GLenum++pattern GL_RGB_SCALE_ARB = 0x8573 :: GLenum++pattern GL_RGB_SCALE_EXT = 0x8573 :: GLenum++pattern GL_RGB_SNORM = 0x8F92 :: GLenum++pattern GL_RG_EXT = 0x8227 :: GLenum++pattern GL_RG_INTEGER = 0x8228 :: GLenum++pattern GL_RG_SNORM = 0x8F91 :: GLenum++pattern GL_RIGHT = 0x0407 :: GLenum++pattern GL_ROBUST_GPU_TIMEOUT_MS_KHR = 0x82FD :: GLenum++pattern GL_ROUNDED_RECT2_NV = 0xEA :: GLubyte++pattern GL_ROUNDED_RECT4_NV = 0xEC :: GLubyte++pattern GL_ROUNDED_RECT8_NV = 0xEE :: GLubyte++pattern GL_ROUNDED_RECT_NV = 0xE8 :: GLubyte++pattern GL_ROUND_NV = 0x90A4 :: GLenum++pattern GL_S = 0x2000 :: GLenum++pattern GL_SAMPLER = 0x82E6 :: GLenum++pattern GL_SAMPLER_1D = 0x8B5D :: GLenum++pattern GL_SAMPLER_1D_ARB = 0x8B5D :: GLenum++pattern GL_SAMPLER_1D_ARRAY = 0x8DC0 :: GLenum++pattern GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0 :: GLenum++pattern GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3 :: GLenum++pattern GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3 :: GLenum++pattern GL_SAMPLER_1D_SHADOW = 0x8B61 :: GLenum++pattern GL_SAMPLER_1D_SHADOW_ARB = 0x8B61 :: GLenum++pattern GL_SAMPLER_2D = 0x8B5E :: GLenum++pattern GL_SAMPLER_2D_ARB = 0x8B5E :: GLenum++pattern GL_SAMPLER_2D_ARRAY = 0x8DC1 :: GLenum++pattern GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1 :: GLenum++pattern GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4 :: GLenum++pattern GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4 :: GLenum++pattern GL_SAMPLER_2D_ARRAY_SHADOW_NV = 0x8DC4 :: GLenum++pattern GL_SAMPLER_2D_MULTISAMPLE = 0x9108 :: GLenum++pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B :: GLenum++pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910B :: GLenum++pattern GL_SAMPLER_2D_RECT = 0x8B63 :: GLenum++pattern GL_SAMPLER_2D_RECT_ARB = 0x8B63 :: GLenum++pattern GL_SAMPLER_2D_RECT_SHADOW = 0x8B64 :: GLenum++pattern GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64 :: GLenum++pattern GL_SAMPLER_2D_SHADOW = 0x8B62 :: GLenum++pattern GL_SAMPLER_2D_SHADOW_ARB = 0x8B62 :: GLenum++pattern GL_SAMPLER_2D_SHADOW_EXT = 0x8B62 :: GLenum++pattern GL_SAMPLER_3D = 0x8B5F :: GLenum++pattern GL_SAMPLER_3D_ARB = 0x8B5F :: GLenum++pattern GL_SAMPLER_3D_OES = 0x8B5F :: GLenum++pattern GL_SAMPLER_BINDING = 0x8919 :: GLenum++pattern GL_SAMPLER_BUFFER = 0x8DC2 :: GLenum++pattern GL_SAMPLER_BUFFER_AMD = 0x9001 :: GLenum++pattern GL_SAMPLER_BUFFER_EXT = 0x8DC2 :: GLenum++pattern GL_SAMPLER_BUFFER_OES = 0x8DC2 :: GLenum++pattern GL_SAMPLER_CUBE = 0x8B60 :: GLenum++pattern GL_SAMPLER_CUBE_ARB = 0x8B60 :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900C :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900C :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT = 0x900D :: GLenum++pattern GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES = 0x900D :: GLenum++pattern GL_SAMPLER_CUBE_SHADOW = 0x8DC5 :: GLenum++pattern GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5 :: GLenum++pattern GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5 :: GLenum++pattern GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT = 0x8BE7 :: GLenum++pattern GL_SAMPLER_EXTERNAL_OES = 0x8D66 :: GLenum++pattern GL_SAMPLER_KHR = 0x82E6 :: GLenum++pattern GL_SAMPLER_OBJECT_AMD = 0x9155 :: GLenum++pattern GL_SAMPLER_RENDERBUFFER_NV = 0x8E56 :: GLenum++pattern GL_SAMPLES = 0x80A9 :: GLenum++pattern GL_SAMPLES_3DFX = 0x86B4 :: GLenum++pattern GL_SAMPLES_ARB = 0x80A9 :: GLenum++pattern GL_SAMPLES_EXT = 0x80A9 :: GLenum++pattern GL_SAMPLES_PASSED = 0x8914 :: GLenum++pattern GL_SAMPLES_PASSED_ARB = 0x8914 :: GLenum++pattern GL_SAMPLES_SGIS = 0x80A9 :: GLenum++pattern GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E :: GLenum++pattern GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E :: GLenum++pattern GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E :: GLenum++pattern GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E :: GLenum++pattern GL_SAMPLE_ALPHA_TO_ONE = 0x809F :: GLenum++pattern GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F :: GLenum++pattern GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F :: GLenum++pattern GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F :: GLenum++pattern GL_SAMPLE_BUFFERS = 0x80A8 :: GLenum++pattern GL_SAMPLE_BUFFERS_3DFX = 0x86B3 :: GLenum++pattern GL_SAMPLE_BUFFERS_ARB = 0x80A8 :: GLenum++pattern GL_SAMPLE_BUFFERS_EXT = 0x80A8 :: GLenum++pattern GL_SAMPLE_BUFFERS_SGIS = 0x80A8 :: GLenum++pattern GL_SAMPLE_COVERAGE = 0x80A0 :: GLenum++pattern GL_SAMPLE_COVERAGE_ARB = 0x80A0 :: GLenum++pattern GL_SAMPLE_COVERAGE_INVERT = 0x80AB :: GLenum++pattern GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB :: GLenum++pattern GL_SAMPLE_COVERAGE_VALUE = 0x80AA :: GLenum++pattern GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA :: GLenum++pattern GL_SAMPLE_LOCATION_ARB = 0x8E50 :: GLenum++pattern GL_SAMPLE_LOCATION_NV = 0x8E50 :: GLenum++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F :: GLenum++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F :: GLenum++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E :: GLenum++pattern GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E :: GLenum++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D :: GLenum++pattern GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D :: GLenum++pattern GL_SAMPLE_MASK = 0x8E51 :: GLenum++pattern GL_SAMPLE_MASK_EXT = 0x80A0 :: GLenum++pattern GL_SAMPLE_MASK_INVERT_EXT = 0x80AB :: GLenum++pattern GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB :: GLenum++pattern GL_SAMPLE_MASK_NV = 0x8E51 :: GLenum++pattern GL_SAMPLE_MASK_SGIS = 0x80A0 :: GLenum++pattern GL_SAMPLE_MASK_VALUE = 0x8E52 :: GLenum++pattern GL_SAMPLE_MASK_VALUE_EXT = 0x80AA :: GLenum++pattern GL_SAMPLE_MASK_VALUE_NV = 0x8E52 :: GLenum++pattern GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA :: GLenum++pattern GL_SAMPLE_PATTERN_EXT = 0x80AC :: GLenum++pattern GL_SAMPLE_PATTERN_SGIS = 0x80AC :: GLenum++pattern GL_SAMPLE_POSITION = 0x8E50 :: GLenum++pattern GL_SAMPLE_POSITION_NV = 0x8E50 :: GLenum++pattern GL_SAMPLE_SHADING = 0x8C36 :: GLenum++pattern GL_SAMPLE_SHADING_ARB = 0x8C36 :: GLenum++pattern GL_SAMPLE_SHADING_OES = 0x8C36 :: GLenum++pattern GL_SATURATE_BIT_ATI = 0x00000040 :: GLbitfield++pattern GL_SCALAR_EXT = 0x87BE :: GLenum++pattern GL_SCALEBIAS_HINT_SGIX = 0x8322 :: GLenum++pattern GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA :: GLenum++pattern GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB :: GLenum++pattern GL_SCALE_BY_FOUR_NV = 0x853F :: GLenum++pattern GL_SCALE_BY_ONE_HALF_NV = 0x8540 :: GLenum++pattern GL_SCALE_BY_TWO_NV = 0x853E :: GLenum++pattern GL_SCISSOR_BIT = 0x00080000 :: GLbitfield++pattern GL_SCISSOR_BOX = 0x0C10 :: GLenum++pattern GL_SCISSOR_BOX_EXCLUSIVE_NV = 0x9556 :: GLenum++pattern GL_SCISSOR_COMMAND_NV = 0x0011 :: GLenum++pattern GL_SCISSOR_TEST = 0x0C11 :: GLenum++pattern GL_SCISSOR_TEST_EXCLUSIVE_NV = 0x9555 :: GLenum++pattern GL_SCREEN = 0x9295 :: GLenum++pattern GL_SCREEN_COORDINATES_REND = 0x8490 :: GLenum++pattern GL_SCREEN_KHR = 0x9295 :: GLenum++pattern GL_SCREEN_NV = 0x9295 :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY = 0x845E :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27 :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31 :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077 :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087 :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B :: GLenum++pattern GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B :: GLenum++pattern GL_SECONDARY_COLOR_NV = 0x852D :: GLenum++pattern GL_SECONDARY_INTERPOLATOR_ATI = 0x896D :: GLenum++pattern GL_SELECT = 0x1C02 :: GLenum++pattern GL_SELECTION_BUFFER_POINTER = 0x0DF3 :: GLenum++pattern GL_SELECTION_BUFFER_SIZE = 0x0DF4 :: GLenum++pattern GL_SEPARABLE_2D = 0x8012 :: GLenum++pattern GL_SEPARABLE_2D_EXT = 0x8012 :: GLenum++pattern GL_SEPARATE_ATTRIBS = 0x8C8D :: GLenum++pattern GL_SEPARATE_ATTRIBS_EXT = 0x8C8D :: GLenum++pattern GL_SEPARATE_ATTRIBS_NV = 0x8C8D :: GLenum++pattern GL_SEPARATE_SPECULAR_COLOR = 0x81FA :: GLenum++pattern GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA :: GLenum++pattern GL_SET = 0x150F :: GLenum++pattern GL_SET_AMD = 0x874A :: GLenum++pattern GL_SGX_BINARY_IMG = 0x8C0A :: GLenum++pattern GL_SGX_PROGRAM_BINARY_IMG = 0x9130 :: GLenum++pattern GL_SHADER = 0x82E1 :: GLenum++pattern GL_SHADER_BINARY_DMP = 0x9250 :: GLenum++pattern GL_SHADER_BINARY_FORMATS = 0x8DF8 :: GLenum++pattern GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551 :: GLenum++pattern GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551 :: GLenum++pattern GL_SHADER_BINARY_VIV = 0x8FC4 :: GLenum++pattern GL_SHADER_COMPILER = 0x8DFA :: GLenum++pattern GL_SHADER_CONSISTENT_NV = 0x86DD :: GLenum++pattern GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010 :: GLbitfield++pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020 :: GLbitfield++pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020 :: GLbitfield++pattern GL_SHADER_IMAGE_ATOMIC = 0x82A6 :: GLenum++pattern GL_SHADER_IMAGE_LOAD = 0x82A4 :: GLenum++pattern GL_SHADER_IMAGE_STORE = 0x82A5 :: GLenum++pattern GL_SHADER_INCLUDE_ARB = 0x8DAE :: GLenum++pattern GL_SHADER_KHR = 0x82E1 :: GLenum++pattern GL_SHADER_OBJECT_ARB = 0x8B48 :: GLenum++pattern GL_SHADER_OBJECT_EXT = 0x8B48 :: GLenum++pattern GL_SHADER_OPERATION_NV = 0x86DF :: GLenum++pattern GL_SHADER_PIXEL_LOCAL_STORAGE_EXT = 0x8F64 :: GLenum++pattern GL_SHADER_SOURCE_LENGTH = 0x8B88 :: GLenum++pattern GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000 :: GLbitfield++pattern GL_SHADER_STORAGE_BLOCK = 0x92E6 :: GLenum++pattern GL_SHADER_STORAGE_BUFFER = 0x90D2 :: GLenum++pattern GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3 :: GLenum++pattern GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF :: GLenum++pattern GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5 :: GLenum++pattern GL_SHADER_STORAGE_BUFFER_START = 0x90D4 :: GLenum++pattern GL_SHADER_TYPE = 0x8B4F :: GLenum++pattern GL_SHADE_MODEL = 0x0B54 :: GLenum++pattern GL_SHADING_LANGUAGE_VERSION = 0x8B8C :: GLenum++pattern GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C :: GLenum++pattern GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV = 0x956F :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV = 0x9566 :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV = 0x9567 :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV = 0x9568 :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV = 0x9569 :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV = 0x956A :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV = 0x956B :: GLenum++pattern GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV = 0x9565 :: GLenum++pattern GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV = 0x956C :: GLenum++pattern GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV = 0x956D :: GLenum++pattern GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV = 0x956E :: GLenum++pattern GL_SHADING_RATE_IMAGE_BINDING_NV = 0x955B :: GLenum++pattern GL_SHADING_RATE_IMAGE_NV = 0x9563 :: GLenum++pattern GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV = 0x955E :: GLenum++pattern GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV = 0x955D :: GLenum++pattern GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV = 0x955C :: GLenum++pattern GL_SHADING_RATE_NO_INVOCATIONS_NV = 0x9564 :: GLenum++pattern GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV = 0x95AE :: GLenum++pattern GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV = 0x95AF :: GLenum++pattern GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV = 0x95B0 :: GLenum++pattern GL_SHADOW_AMBIENT_SGIX = 0x80BF :: GLenum++pattern GL_SHADOW_ATTENUATION_EXT = 0x834E :: GLenum++pattern GL_SHARED_EDGE_NV = 0xC0 :: GLubyte++pattern GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB :: GLenum++pattern GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0 :: GLenum++pattern GL_SHININESS = 0x1601 :: GLenum++pattern GL_SHORT = 0x1402 :: GLenum++pattern GL_SIGNALED = 0x9119 :: GLenum++pattern GL_SIGNALED_APPLE = 0x9119 :: GLenum++pattern GL_SIGNED_ALPHA8_NV = 0x8706 :: GLenum++pattern GL_SIGNED_ALPHA_NV = 0x8705 :: GLenum++pattern GL_SIGNED_HILO16_NV = 0x86FA :: GLenum++pattern GL_SIGNED_HILO8_NV = 0x885F :: GLenum++pattern GL_SIGNED_HILO_NV = 0x86F9 :: GLenum++pattern GL_SIGNED_IDENTITY_NV = 0x853C :: GLenum++pattern GL_SIGNED_INTENSITY8_NV = 0x8708 :: GLenum++pattern GL_SIGNED_INTENSITY_NV = 0x8707 :: GLenum++pattern GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704 :: GLenum++pattern GL_SIGNED_LUMINANCE8_NV = 0x8702 :: GLenum++pattern GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703 :: GLenum++pattern GL_SIGNED_LUMINANCE_NV = 0x8701 :: GLenum++pattern GL_SIGNED_NEGATE_NV = 0x853D :: GLenum++pattern GL_SIGNED_NORMALIZED = 0x8F9C :: GLenum++pattern GL_SIGNED_RGB8_NV = 0x86FF :: GLenum++pattern GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D :: GLenum++pattern GL_SIGNED_RGBA8_NV = 0x86FC :: GLenum++pattern GL_SIGNED_RGBA_NV = 0x86FB :: GLenum++pattern GL_SIGNED_RGB_NV = 0x86FE :: GLenum++pattern GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C :: GLenum++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC :: GLenum++pattern GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE :: GLenum++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD :: GLenum++pattern GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF :: GLenum++pattern GL_SINGLE_COLOR = 0x81F9 :: GLenum++pattern GL_SINGLE_COLOR_EXT = 0x81F9 :: GLenum++pattern GL_SKIP_COMPONENTS1_NV = -6 :: GLenum++pattern GL_SKIP_COMPONENTS2_NV = -5 :: GLenum++pattern GL_SKIP_COMPONENTS3_NV = -4 :: GLenum++pattern GL_SKIP_COMPONENTS4_NV = -3 :: GLenum++pattern GL_SKIP_DECODE_EXT = 0x8A4A :: GLenum++pattern GL_SKIP_MISSING_GLYPH_NV = 0x90A9 :: GLenum++pattern GL_SLICE_ACCUM_SUN = 0x85CC :: GLenum++pattern GL_SLIM10U_SGIX = 0x831E :: GLenum++pattern GL_SLIM12S_SGIX = 0x831F :: GLenum++pattern GL_SLIM8U_SGIX = 0x831D :: GLenum++pattern GL_SLUMINANCE = 0x8C46 :: GLenum++pattern GL_SLUMINANCE8 = 0x8C47 :: GLenum++pattern GL_SLUMINANCE8_ALPHA8 = 0x8C45 :: GLenum++pattern GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45 :: GLenum++pattern GL_SLUMINANCE8_ALPHA8_NV = 0x8C45 :: GLenum++pattern GL_SLUMINANCE8_EXT = 0x8C47 :: GLenum++pattern GL_SLUMINANCE8_NV = 0x8C47 :: GLenum++pattern GL_SLUMINANCE_ALPHA = 0x8C44 :: GLenum++pattern GL_SLUMINANCE_ALPHA_EXT = 0x8C44 :: GLenum++pattern GL_SLUMINANCE_ALPHA_NV = 0x8C44 :: GLenum++pattern GL_SLUMINANCE_EXT = 0x8C46 :: GLenum++pattern GL_SLUMINANCE_NV = 0x8C46 :: GLenum++pattern GL_SMALL_CCW_ARC_TO_NV = 0x12 :: GLubyte++pattern GL_SMALL_CW_ARC_TO_NV = 0x14 :: GLubyte++pattern GL_SMAPHS30_PROGRAM_BINARY_DMP = 0x9251 :: GLenum++pattern GL_SMAPHS_PROGRAM_BINARY_DMP = 0x9252 :: GLenum++pattern GL_SMOOTH = 0x1D01 :: GLenum++pattern GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10 :: GLubyte++pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23 :: GLenum++pattern GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 :: GLenum++pattern GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13 :: GLenum++pattern GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12 :: GLenum++pattern GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E :: GLubyte++pattern GL_SM_COUNT_NV = 0x933B :: GLenum++pattern GL_SOFTLIGHT = 0x929C :: GLenum++pattern GL_SOFTLIGHT_KHR = 0x929C :: GLenum++pattern GL_SOFTLIGHT_NV = 0x929C :: GLenum++pattern GL_SOURCE0_ALPHA = 0x8588 :: GLenum++pattern GL_SOURCE0_ALPHA_ARB = 0x8588 :: GLenum++pattern GL_SOURCE0_ALPHA_EXT = 0x8588 :: GLenum++pattern GL_SOURCE0_RGB = 0x8580 :: GLenum++pattern GL_SOURCE0_RGB_ARB = 0x8580 :: GLenum++pattern GL_SOURCE0_RGB_EXT = 0x8580 :: GLenum++pattern GL_SOURCE1_ALPHA = 0x8589 :: GLenum++pattern GL_SOURCE1_ALPHA_ARB = 0x8589 :: GLenum++pattern GL_SOURCE1_ALPHA_EXT = 0x8589 :: GLenum++pattern GL_SOURCE1_RGB = 0x8581 :: GLenum++pattern GL_SOURCE1_RGB_ARB = 0x8581 :: GLenum++pattern GL_SOURCE1_RGB_EXT = 0x8581 :: GLenum++pattern GL_SOURCE2_ALPHA = 0x858A :: GLenum++pattern GL_SOURCE2_ALPHA_ARB = 0x858A :: GLenum++pattern GL_SOURCE2_ALPHA_EXT = 0x858A :: GLenum++pattern GL_SOURCE2_RGB = 0x8582 :: GLenum++pattern GL_SOURCE2_RGB_ARB = 0x8582 :: GLenum++pattern GL_SOURCE2_RGB_EXT = 0x8582 :: GLenum++pattern GL_SOURCE3_ALPHA_NV = 0x858B :: GLenum++pattern GL_SOURCE3_RGB_NV = 0x8583 :: GLenum++pattern GL_SPARE0_NV = 0x852E :: GLenum++pattern GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532 :: GLenum++pattern GL_SPARE1_NV = 0x852F :: GLenum++pattern GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8 :: GLenum++pattern GL_SPARSE_STORAGE_BIT_ARB = 0x0400 :: GLbitfield++pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9 :: GLenum++pattern GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT = 0x91A9 :: GLenum++pattern GL_SPECULAR = 0x1202 :: GLenum++pattern GL_SPHERE_MAP = 0x2402 :: GLenum++pattern GL_SPIR_V_BINARY = 0x9552 :: GLenum++pattern GL_SPIR_V_BINARY_ARB = 0x9552 :: GLenum++pattern GL_SPIR_V_EXTENSIONS = 0x9553 :: GLenum++pattern GL_SPOT_CUTOFF = 0x1206 :: GLenum++pattern GL_SPOT_DIRECTION = 0x1204 :: GLenum++pattern GL_SPOT_EXPONENT = 0x1205 :: GLenum++pattern GL_SPRITE_AXIAL_SGIX = 0x814C :: GLenum++pattern GL_SPRITE_AXIS_SGIX = 0x814A :: GLenum++pattern GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E :: GLenum++pattern GL_SPRITE_MODE_SGIX = 0x8149 :: GLenum++pattern GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D :: GLenum++pattern GL_SPRITE_SGIX = 0x8148 :: GLenum++pattern GL_SPRITE_TRANSLATION_SGIX = 0x814B :: GLenum++pattern GL_SQUARE_NV = 0x90A3 :: GLenum++pattern GL_SR8_EXT = 0x8FBD :: GLenum++pattern GL_SRC0_ALPHA = 0x8588 :: GLenum++pattern GL_SRC0_RGB = 0x8580 :: GLenum++pattern GL_SRC1_ALPHA = 0x8589 :: GLenum++pattern GL_SRC1_ALPHA_EXT = 0x8589 :: GLenum++pattern GL_SRC1_COLOR = 0x88F9 :: GLenum++pattern GL_SRC1_COLOR_EXT = 0x88F9 :: GLenum++pattern GL_SRC1_RGB = 0x8581 :: GLenum++pattern GL_SRC2_ALPHA = 0x858A :: GLenum++pattern GL_SRC2_RGB = 0x8582 :: GLenum++pattern GL_SRC_ALPHA = 0x0302 :: GLenum++pattern GL_SRC_ALPHA_SATURATE = 0x0308 :: GLenum++pattern GL_SRC_ALPHA_SATURATE_EXT = 0x0308 :: GLenum++pattern GL_SRC_ATOP_NV = 0x928E :: GLenum++pattern GL_SRC_COLOR = 0x0300 :: GLenum++pattern GL_SRC_IN_NV = 0x928A :: GLenum++pattern GL_SRC_NV = 0x9286 :: GLenum++pattern GL_SRC_OUT_NV = 0x928C :: GLenum++pattern GL_SRC_OVER_NV = 0x9288 :: GLenum++pattern GL_SRG8_EXT = 0x8FBE :: GLenum++pattern GL_SRGB = 0x8C40 :: GLenum++pattern GL_SRGB8 = 0x8C41 :: GLenum++pattern GL_SRGB8_ALPHA8 = 0x8C43 :: GLenum++pattern GL_SRGB8_ALPHA8_EXT = 0x8C43 :: GLenum++pattern GL_SRGB8_EXT = 0x8C41 :: GLenum++pattern GL_SRGB8_NV = 0x8C41 :: GLenum++pattern GL_SRGB_ALPHA = 0x8C42 :: GLenum++pattern GL_SRGB_ALPHA_EXT = 0x8C42 :: GLenum++pattern GL_SRGB_DECODE_ARB = 0x8299 :: GLenum++pattern GL_SRGB_EXT = 0x8C40 :: GLenum++pattern GL_SRGB_READ = 0x8297 :: GLenum++pattern GL_SRGB_WRITE = 0x8298 :: GLenum++pattern GL_STACK_OVERFLOW = 0x0503 :: GLenum++pattern GL_STACK_OVERFLOW_KHR = 0x0503 :: GLenum++pattern GL_STACK_UNDERFLOW = 0x0504 :: GLenum++pattern GL_STACK_UNDERFLOW_KHR = 0x0504 :: GLenum++pattern GL_STANDARD_FONT_FORMAT_NV = 0x936C :: GLenum++pattern GL_STANDARD_FONT_NAME_NV = 0x9072 :: GLenum++pattern GL_STATE_RESTORE = 0x8BDC :: GLenum++pattern GL_STATIC_ATI = 0x8760 :: GLenum++pattern GL_STATIC_COPY = 0x88E6 :: GLenum++pattern GL_STATIC_COPY_ARB = 0x88E6 :: GLenum++pattern GL_STATIC_DRAW = 0x88E4 :: GLenum++pattern GL_STATIC_DRAW_ARB = 0x88E4 :: GLenum++pattern GL_STATIC_READ = 0x88E5 :: GLenum++pattern GL_STATIC_READ_ARB = 0x88E5 :: GLenum++pattern GL_STATIC_VERTEX_ARRAY_IBM = 103061 :: GLenum++pattern GL_STENCIL = 0x1802 :: GLenum++pattern GL_STENCIL_ATTACHMENT = 0x8D20 :: GLenum++pattern GL_STENCIL_ATTACHMENT_EXT = 0x8D20 :: GLenum++pattern GL_STENCIL_ATTACHMENT_OES = 0x8D20 :: GLenum++pattern GL_STENCIL_BACK_FAIL = 0x8801 :: GLenum++pattern GL_STENCIL_BACK_FAIL_ATI = 0x8801 :: GLenum++pattern GL_STENCIL_BACK_FUNC = 0x8800 :: GLenum++pattern GL_STENCIL_BACK_FUNC_ATI = 0x8800 :: GLenum++pattern GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D :: GLenum++pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802 :: GLenum++pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802 :: GLenum++pattern GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803 :: GLenum++pattern GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803 :: GLenum++pattern GL_STENCIL_BACK_REF = 0x8CA3 :: GLenum++pattern GL_STENCIL_BACK_VALUE_MASK = 0x8CA4 :: GLenum++pattern GL_STENCIL_BACK_WRITEMASK = 0x8CA5 :: GLenum++pattern GL_STENCIL_BITS = 0x0D57 :: GLenum++pattern GL_STENCIL_BUFFER_BIT = 0x00000400 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000 :: GLbitfield++pattern GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000 :: GLbitfield++pattern GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3 :: GLenum++pattern GL_STENCIL_CLEAR_VALUE = 0x0B91 :: GLenum++pattern GL_STENCIL_COMPONENTS = 0x8285 :: GLenum++pattern GL_STENCIL_EXT = 0x1802 :: GLenum++pattern GL_STENCIL_FAIL = 0x0B94 :: GLenum++pattern GL_STENCIL_FUNC = 0x0B92 :: GLenum++pattern GL_STENCIL_INDEX = 0x1901 :: GLenum++pattern GL_STENCIL_INDEX1 = 0x8D46 :: GLenum++pattern GL_STENCIL_INDEX16 = 0x8D49 :: GLenum++pattern GL_STENCIL_INDEX16_EXT = 0x8D49 :: GLenum++pattern GL_STENCIL_INDEX1_EXT = 0x8D46 :: GLenum++pattern GL_STENCIL_INDEX1_OES = 0x8D46 :: GLenum++pattern GL_STENCIL_INDEX4 = 0x8D47 :: GLenum++pattern GL_STENCIL_INDEX4_EXT = 0x8D47 :: GLenum++pattern GL_STENCIL_INDEX4_OES = 0x8D47 :: GLenum++pattern GL_STENCIL_INDEX8 = 0x8D48 :: GLenum++pattern GL_STENCIL_INDEX8_EXT = 0x8D48 :: GLenum++pattern GL_STENCIL_INDEX8_OES = 0x8D48 :: GLenum++pattern GL_STENCIL_INDEX_OES = 0x1901 :: GLenum++pattern GL_STENCIL_OP_VALUE_AMD = 0x874C :: GLenum++pattern GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95 :: GLenum++pattern GL_STENCIL_PASS_DEPTH_PASS = 0x0B96 :: GLenum++pattern GL_STENCIL_REF = 0x0B97 :: GLenum++pattern GL_STENCIL_REF_COMMAND_NV = 0x000C :: GLenum++pattern GL_STENCIL_RENDERABLE = 0x8288 :: GLenum++pattern GL_STENCIL_SAMPLES_NV = 0x932E :: GLenum++pattern GL_STENCIL_TAG_BITS_EXT = 0x88F2 :: GLenum++pattern GL_STENCIL_TEST = 0x0B90 :: GLenum++pattern GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910 :: GLenum++pattern GL_STENCIL_VALUE_MASK = 0x0B93 :: GLenum++pattern GL_STENCIL_WRITEMASK = 0x0B98 :: GLenum++pattern GL_STEREO = 0x0C33 :: GLenum++pattern GL_STORAGE_CACHED_APPLE = 0x85BE :: GLenum++pattern GL_STORAGE_CLIENT_APPLE = 0x85B4 :: GLenum++pattern GL_STORAGE_PRIVATE_APPLE = 0x85BD :: GLenum++pattern GL_STORAGE_SHARED_APPLE = 0x85BF :: GLenum++pattern GL_STREAM_COPY = 0x88E2 :: GLenum++pattern GL_STREAM_COPY_ARB = 0x88E2 :: GLenum++pattern GL_STREAM_DRAW = 0x88E0 :: GLenum++pattern GL_STREAM_DRAW_ARB = 0x88E0 :: GLenum++pattern GL_STREAM_RASTERIZATION_AMD = 0x91A0 :: GLenum++pattern GL_STREAM_READ = 0x88E1 :: GLenum++pattern GL_STREAM_READ_ARB = 0x88E1 :: GLenum++pattern GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216 :: GLenum++pattern GL_STRICT_LIGHTING_HINT_PGI = 0x1A217 :: GLenum++pattern GL_STRICT_SCISSOR_HINT_PGI = 0x1A218 :: GLenum++pattern GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR = 0x00000004 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR = 0x00000008 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_BASIC_BIT_KHR = 0x00000001 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR = 0x00000040 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x00000100 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_QUAD_BIT_KHR = 0x00000080 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR = 0x00000010 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR = 0x00000020 :: GLbitfield++pattern GL_SUBGROUP_FEATURE_VOTE_BIT_KHR = 0x00000002 :: GLbitfield++pattern GL_SUBGROUP_QUAD_ALL_STAGES_KHR = 0x9535 :: GLenum++pattern GL_SUBGROUP_SIZE_KHR = 0x9532 :: GLenum++pattern GL_SUBGROUP_SUPPORTED_FEATURES_KHR = 0x9534 :: GLenum++pattern GL_SUBGROUP_SUPPORTED_STAGES_KHR = 0x9533 :: GLenum++pattern GL_SUBPIXEL_BITS = 0x0D50 :: GLenum++pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347 :: GLenum++pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348 :: GLenum++pattern GL_SUBSAMPLE_DISTANCE_AMD = 0x883F :: GLenum++pattern GL_SUBTRACT = 0x84E7 :: GLenum++pattern GL_SUBTRACT_ARB = 0x84E7 :: GLenum++pattern GL_SUB_ATI = 0x8965 :: GLenum++pattern GL_SUCCESS_NV = 0x902F :: GLenum++pattern GL_SUPERSAMPLE_SCALE_X_NV = 0x9372 :: GLenum++pattern GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373 :: GLenum++pattern GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7 :: GLenum++pattern GL_SURFACE_MAPPED_NV = 0x8700 :: GLenum++pattern GL_SURFACE_REGISTERED_NV = 0x86FD :: GLenum++pattern GL_SURFACE_STATE_NV = 0x86EB :: GLenum++pattern GL_SWIZZLE_STQ_ATI = 0x8977 :: GLenum++pattern GL_SWIZZLE_STQ_DQ_ATI = 0x8979 :: GLenum++pattern GL_SWIZZLE_STRQ_ATI = 0x897A :: GLenum++pattern GL_SWIZZLE_STRQ_DQ_ATI = 0x897B :: GLenum++pattern GL_SWIZZLE_STR_ATI = 0x8976 :: GLenum++pattern GL_SWIZZLE_STR_DR_ATI = 0x8978 :: GLenum++pattern GL_SYNC_CL_EVENT_ARB = 0x8240 :: GLenum++pattern GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241 :: GLenum++pattern GL_SYNC_CONDITION = 0x9113 :: GLenum++pattern GL_SYNC_CONDITION_APPLE = 0x9113 :: GLenum++pattern GL_SYNC_FENCE = 0x9116 :: GLenum++pattern GL_SYNC_FENCE_APPLE = 0x9116 :: GLenum++pattern GL_SYNC_FLAGS = 0x9115 :: GLenum++pattern GL_SYNC_FLAGS_APPLE = 0x9115 :: GLenum++pattern GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001 :: GLbitfield++pattern GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001 :: GLbitfield++pattern GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117 :: GLenum++pattern GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE = 0x9117 :: GLenum++pattern GL_SYNC_OBJECT_APPLE = 0x8A53 :: GLenum++pattern GL_SYNC_STATUS = 0x9114 :: GLenum++pattern GL_SYNC_STATUS_APPLE = 0x9114 :: GLenum++pattern GL_SYNC_X11_FENCE_EXT = 0x90E1 :: GLenum++pattern GL_SYSTEM_FONT_NAME_NV = 0x9073 :: GLenum++pattern GL_T = 0x2001 :: GLenum++pattern GL_T2F_C3F_V3F = 0x2A2A :: GLenum++pattern GL_T2F_C4F_N3F_V3F = 0x2A2C :: GLenum++pattern GL_T2F_C4UB_V3F = 0x2A29 :: GLenum++pattern GL_T2F_IUI_N3F_V2F_EXT = 0x81B3 :: GLenum++pattern GL_T2F_IUI_N3F_V3F_EXT = 0x81B4 :: GLenum++pattern GL_T2F_IUI_V2F_EXT = 0x81B1 :: GLenum++pattern GL_T2F_IUI_V3F_EXT = 0x81B2 :: GLenum++pattern GL_T2F_N3F_V3F = 0x2A2B :: GLenum++pattern GL_T2F_V3F = 0x2A27 :: GLenum++pattern GL_T4F_C4F_N3F_V4F = 0x2A2D :: GLenum++pattern GL_T4F_V4F = 0x2A28 :: GLenum++pattern GL_TABLE_TOO_LARGE = 0x8031 :: GLenum++pattern GL_TABLE_TOO_LARGE_EXT = 0x8031 :: GLenum++pattern GL_TANGENT_ARRAY_EXT = 0x8439 :: GLenum++pattern GL_TANGENT_ARRAY_POINTER_EXT = 0x8442 :: GLenum++pattern GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F :: GLenum++pattern GL_TANGENT_ARRAY_TYPE_EXT = 0x843E :: GLenum++pattern GL_TASK_SHADER_BIT_NV = 0x00000080 :: GLbitfield++pattern GL_TASK_SHADER_NV = 0x955A :: GLenum++pattern GL_TASK_SUBROUTINE_NV = 0x957D :: GLenum++pattern GL_TASK_SUBROUTINE_UNIFORM_NV = 0x957F :: GLenum++pattern GL_TASK_WORK_GROUP_SIZE_NV = 0x953F :: GLenum++pattern GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000 :: GLenum++pattern GL_TESSELLATION_FACTOR_AMD = 0x9005 :: GLenum++pattern GL_TESSELLATION_MODE_AMD = 0x9004 :: GLenum++pattern GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75 :: GLenum++pattern GL_TESS_CONTROL_OUTPUT_VERTICES_EXT = 0x8E75 :: GLenum++pattern GL_TESS_CONTROL_OUTPUT_VERTICES_OES = 0x8E75 :: GLenum++pattern GL_TESS_CONTROL_PROGRAM_NV = 0x891E :: GLenum++pattern GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74 :: GLenum++pattern GL_TESS_CONTROL_SHADER = 0x8E88 :: GLenum++pattern GL_TESS_CONTROL_SHADER_BIT = 0x00000008 :: GLbitfield++pattern GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008 :: GLbitfield++pattern GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008 :: GLbitfield++pattern GL_TESS_CONTROL_SHADER_EXT = 0x8E88 :: GLenum++pattern GL_TESS_CONTROL_SHADER_OES = 0x8E88 :: GLenum++pattern GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1 :: GLenum++pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1 :: GLenum++pattern GL_TESS_CONTROL_SUBROUTINE = 0x92E9 :: GLenum++pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF :: GLenum++pattern GL_TESS_CONTROL_TEXTURE = 0x829C :: GLenum++pattern GL_TESS_EVALUATION_PROGRAM_NV = 0x891F :: GLenum++pattern GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75 :: GLenum++pattern GL_TESS_EVALUATION_SHADER = 0x8E87 :: GLenum++pattern GL_TESS_EVALUATION_SHADER_BIT = 0x00000010 :: GLbitfield++pattern GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010 :: GLbitfield++pattern GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010 :: GLbitfield++pattern GL_TESS_EVALUATION_SHADER_EXT = 0x8E87 :: GLenum++pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2 :: GLenum++pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2 :: GLenum++pattern GL_TESS_EVALUATION_SHADER_OES = 0x8E87 :: GLenum++pattern GL_TESS_EVALUATION_SUBROUTINE = 0x92EA :: GLenum++pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0 :: GLenum++pattern GL_TESS_EVALUATION_TEXTURE = 0x829D :: GLenum++pattern GL_TESS_GEN_MODE = 0x8E76 :: GLenum++pattern GL_TESS_GEN_MODE_EXT = 0x8E76 :: GLenum++pattern GL_TESS_GEN_MODE_OES = 0x8E76 :: GLenum++pattern GL_TESS_GEN_POINT_MODE = 0x8E79 :: GLenum++pattern GL_TESS_GEN_POINT_MODE_EXT = 0x8E79 :: GLenum++pattern GL_TESS_GEN_POINT_MODE_OES = 0x8E79 :: GLenum++pattern GL_TESS_GEN_SPACING = 0x8E77 :: GLenum++pattern GL_TESS_GEN_SPACING_EXT = 0x8E77 :: GLenum++pattern GL_TESS_GEN_SPACING_OES = 0x8E77 :: GLenum++pattern GL_TESS_GEN_VERTEX_ORDER = 0x8E78 :: GLenum++pattern GL_TESS_GEN_VERTEX_ORDER_EXT = 0x8E78 :: GLenum++pattern GL_TESS_GEN_VERTEX_ORDER_OES = 0x8E78 :: GLenum++pattern GL_TEXCOORD1_BIT_PGI = 0x10000000 :: GLbitfield++pattern GL_TEXCOORD2_BIT_PGI = 0x20000000 :: GLbitfield++pattern GL_TEXCOORD3_BIT_PGI = 0x40000000 :: GLbitfield++pattern GL_TEXCOORD4_BIT_PGI = 0x80000000 :: GLbitfield++pattern GL_TEXTURE = 0x1702 :: GLenum++pattern GL_TEXTURE0 = 0x84C0 :: GLenum++pattern GL_TEXTURE0_ARB = 0x84C0 :: GLenum++pattern GL_TEXTURE1 = 0x84C1 :: GLenum++pattern GL_TEXTURE10 = 0x84CA :: GLenum++pattern GL_TEXTURE10_ARB = 0x84CA :: GLenum++pattern GL_TEXTURE11 = 0x84CB :: GLenum++pattern GL_TEXTURE11_ARB = 0x84CB :: GLenum++pattern GL_TEXTURE12 = 0x84CC :: GLenum++pattern GL_TEXTURE12_ARB = 0x84CC :: GLenum++pattern GL_TEXTURE13 = 0x84CD :: GLenum++pattern GL_TEXTURE13_ARB = 0x84CD :: GLenum++pattern GL_TEXTURE14 = 0x84CE :: GLenum++pattern GL_TEXTURE14_ARB = 0x84CE :: GLenum++pattern GL_TEXTURE15 = 0x84CF :: GLenum++pattern GL_TEXTURE15_ARB = 0x84CF :: GLenum++pattern GL_TEXTURE16 = 0x84D0 :: GLenum++pattern GL_TEXTURE16_ARB = 0x84D0 :: GLenum++pattern GL_TEXTURE17 = 0x84D1 :: GLenum++pattern GL_TEXTURE17_ARB = 0x84D1 :: GLenum++pattern GL_TEXTURE18 = 0x84D2 :: GLenum++pattern GL_TEXTURE18_ARB = 0x84D2 :: GLenum++pattern GL_TEXTURE19 = 0x84D3 :: GLenum++pattern GL_TEXTURE19_ARB = 0x84D3 :: GLenum++pattern GL_TEXTURE1_ARB = 0x84C1 :: GLenum++pattern GL_TEXTURE2 = 0x84C2 :: GLenum++pattern GL_TEXTURE20 = 0x84D4 :: GLenum++pattern GL_TEXTURE20_ARB = 0x84D4 :: GLenum++pattern GL_TEXTURE21 = 0x84D5 :: GLenum++pattern GL_TEXTURE21_ARB = 0x84D5 :: GLenum++pattern GL_TEXTURE22 = 0x84D6 :: GLenum++pattern GL_TEXTURE22_ARB = 0x84D6 :: GLenum++pattern GL_TEXTURE23 = 0x84D7 :: GLenum++pattern GL_TEXTURE23_ARB = 0x84D7 :: GLenum++pattern GL_TEXTURE24 = 0x84D8 :: GLenum++pattern GL_TEXTURE24_ARB = 0x84D8 :: GLenum++pattern GL_TEXTURE25 = 0x84D9 :: GLenum++pattern GL_TEXTURE25_ARB = 0x84D9 :: GLenum++pattern GL_TEXTURE26 = 0x84DA :: GLenum++pattern GL_TEXTURE26_ARB = 0x84DA :: GLenum++pattern GL_TEXTURE27 = 0x84DB :: GLenum++pattern GL_TEXTURE27_ARB = 0x84DB :: GLenum++pattern GL_TEXTURE28 = 0x84DC :: GLenum++pattern GL_TEXTURE28_ARB = 0x84DC :: GLenum++pattern GL_TEXTURE29 = 0x84DD :: GLenum++pattern GL_TEXTURE29_ARB = 0x84DD :: GLenum++pattern GL_TEXTURE2_ARB = 0x84C2 :: GLenum++pattern GL_TEXTURE3 = 0x84C3 :: GLenum++pattern GL_TEXTURE30 = 0x84DE :: GLenum++pattern GL_TEXTURE30_ARB = 0x84DE :: GLenum++pattern GL_TEXTURE31 = 0x84DF :: GLenum++pattern GL_TEXTURE31_ARB = 0x84DF :: GLenum++pattern GL_TEXTURE3_ARB = 0x84C3 :: GLenum++pattern GL_TEXTURE4 = 0x84C4 :: GLenum++pattern GL_TEXTURE4_ARB = 0x84C4 :: GLenum++pattern GL_TEXTURE5 = 0x84C5 :: GLenum++pattern GL_TEXTURE5_ARB = 0x84C5 :: GLenum++pattern GL_TEXTURE6 = 0x84C6 :: GLenum++pattern GL_TEXTURE6_ARB = 0x84C6 :: GLenum++pattern GL_TEXTURE7 = 0x84C7 :: GLenum++pattern GL_TEXTURE7_ARB = 0x84C7 :: GLenum++pattern GL_TEXTURE8 = 0x84C8 :: GLenum++pattern GL_TEXTURE8_ARB = 0x84C8 :: GLenum++pattern GL_TEXTURE9 = 0x84C9 :: GLenum++pattern GL_TEXTURE9_ARB = 0x84C9 :: GLenum++pattern GL_TEXTURE_1D = 0x0DE0 :: GLenum++pattern GL_TEXTURE_1D_ARRAY = 0x8C18 :: GLenum++pattern GL_TEXTURE_1D_ARRAY_EXT = 0x8C18 :: GLenum++pattern GL_TEXTURE_1D_BINDING_EXT = 0x8068 :: GLenum++pattern GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D :: GLenum++pattern GL_TEXTURE_1D_STACK_MESAX = 0x8759 :: GLenum++pattern GL_TEXTURE_2D = 0x0DE1 :: GLenum++pattern GL_TEXTURE_2D_ARRAY = 0x8C1A :: GLenum++pattern GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A :: GLenum++pattern GL_TEXTURE_2D_BINDING_EXT = 0x8069 :: GLenum++pattern GL_TEXTURE_2D_MULTISAMPLE = 0x9100 :: GLenum++pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102 :: GLenum++pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES = 0x9102 :: GLenum++pattern GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E :: GLenum++pattern GL_TEXTURE_2D_STACK_MESAX = 0x875A :: GLenum++pattern GL_TEXTURE_3D = 0x806F :: GLenum++pattern GL_TEXTURE_3D_BINDING_EXT = 0x806A :: GLenum++pattern GL_TEXTURE_3D_BINDING_OES = 0x806A :: GLenum++pattern GL_TEXTURE_3D_EXT = 0x806F :: GLenum++pattern GL_TEXTURE_3D_OES = 0x806F :: GLenum++pattern GL_TEXTURE_4DSIZE_SGIS = 0x8136 :: GLenum++pattern GL_TEXTURE_4D_BINDING_SGIS = 0x814F :: GLenum++pattern GL_TEXTURE_4D_SGIS = 0x8134 :: GLenum++pattern GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06 :: GLenum++pattern GL_TEXTURE_ALPHA_SIZE = 0x805F :: GLenum++pattern GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F :: GLenum++pattern GL_TEXTURE_ALPHA_TYPE = 0x8C13 :: GLenum++pattern GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13 :: GLenum++pattern GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F :: GLenum++pattern GL_TEXTURE_ASTC_DECODE_PRECISION_EXT = 0x8F69 :: GLenum++pattern GL_TEXTURE_BASE_LEVEL = 0x813C :: GLenum++pattern GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C :: GLenum++pattern GL_TEXTURE_BINDING_1D = 0x8068 :: GLenum++pattern GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C :: GLenum++pattern GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C :: GLenum++pattern GL_TEXTURE_BINDING_2D = 0x8069 :: GLenum++pattern GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D :: GLenum++pattern GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D :: GLenum++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104 :: GLenum++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105 :: GLenum++pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES = 0x9105 :: GLenum++pattern GL_TEXTURE_BINDING_3D = 0x806A :: GLenum++pattern GL_TEXTURE_BINDING_3D_OES = 0x806A :: GLenum++pattern GL_TEXTURE_BINDING_BUFFER = 0x8C2C :: GLenum++pattern GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C :: GLenum++pattern GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C :: GLenum++pattern GL_TEXTURE_BINDING_BUFFER_OES = 0x8C2C :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP = 0x8514 :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514 :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT = 0x900A :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES = 0x900A :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514 :: GLenum++pattern GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514 :: GLenum++pattern GL_TEXTURE_BINDING_EXTERNAL_OES = 0x8D67 :: GLenum++pattern GL_TEXTURE_BINDING_RECTANGLE = 0x84F6 :: GLenum++pattern GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6 :: GLenum++pattern GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6 :: GLenum++pattern GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53 :: GLenum++pattern GL_TEXTURE_BIT = 0x00040000 :: GLbitfield++pattern GL_TEXTURE_BLUE_SIZE = 0x805E :: GLenum++pattern GL_TEXTURE_BLUE_SIZE_EXT = 0x805E :: GLenum++pattern GL_TEXTURE_BLUE_TYPE = 0x8C12 :: GLenum++pattern GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12 :: GLenum++pattern GL_TEXTURE_BORDER = 0x1005 :: GLenum++pattern GL_TEXTURE_BORDER_COLOR = 0x1004 :: GLenum++pattern GL_TEXTURE_BORDER_COLOR_EXT = 0x1004 :: GLenum++pattern GL_TEXTURE_BORDER_COLOR_NV = 0x1004 :: GLenum++pattern GL_TEXTURE_BORDER_COLOR_OES = 0x1004 :: GLenum++pattern GL_TEXTURE_BORDER_VALUES_NV = 0x871A :: GLenum++pattern GL_TEXTURE_BUFFER = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_ARB = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_BINDING = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_BINDING_EXT = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D :: GLenum++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D :: GLenum++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D :: GLenum++pattern GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D :: GLenum++pattern GL_TEXTURE_BUFFER_EXT = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E :: GLenum++pattern GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E :: GLenum++pattern GL_TEXTURE_BUFFER_OES = 0x8C2A :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET = 0x919D :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT = 0x919F :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES = 0x919F :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET_EXT = 0x919D :: GLenum++pattern GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D :: GLenum++pattern GL_TEXTURE_BUFFER_SIZE = 0x919E :: GLenum++pattern GL_TEXTURE_BUFFER_SIZE_EXT = 0x919E :: GLenum++pattern GL_TEXTURE_BUFFER_SIZE_OES = 0x919E :: GLenum++pattern GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171 :: GLenum++pattern GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176 :: GLenum++pattern GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172 :: GLenum++pattern GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175 :: GLenum++pattern GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173 :: GLenum++pattern GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174 :: GLenum++pattern GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046 :: GLenum++pattern GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC :: GLenum++pattern GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF :: GLenum++pattern GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF :: GLenum++pattern GL_TEXTURE_COMPARE_FUNC = 0x884D :: GLenum++pattern GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D :: GLenum++pattern GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D :: GLenum++pattern GL_TEXTURE_COMPARE_MODE = 0x884C :: GLenum++pattern GL_TEXTURE_COMPARE_MODE_ARB = 0x884C :: GLenum++pattern GL_TEXTURE_COMPARE_MODE_EXT = 0x884C :: GLenum++pattern GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B :: GLenum++pattern GL_TEXTURE_COMPARE_SGIX = 0x819A :: GLenum++pattern GL_TEXTURE_COMPONENTS = 0x1003 :: GLenum++pattern GL_TEXTURE_COMPRESSED = 0x86A1 :: GLenum++pattern GL_TEXTURE_COMPRESSED_ARB = 0x86A1 :: GLenum++pattern GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2 :: GLenum++pattern GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3 :: GLenum++pattern GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1 :: GLenum++pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0 :: GLenum++pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0 :: GLenum++pattern GL_TEXTURE_COMPRESSION_HINT = 0x84EF :: GLenum++pattern GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF :: GLenum++pattern GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY = 0x8078 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_EXT = 0x8078 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089 :: GLenum++pattern GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089 :: GLenum++pattern GL_TEXTURE_COORD_NV = 0x8C79 :: GLenum++pattern GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045 :: GLenum++pattern GL_TEXTURE_CROP_RECT_OES = 0x8B9D :: GLenum++pattern GL_TEXTURE_CUBE_MAP = 0x8513 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_ARB = 0x8513 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_ARRAY_EXT = 0x9009 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_ARRAY_OES = 0x9009 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_EXT = 0x8513 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A :: GLenum++pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A :: GLenum++pattern GL_TEXTURE_CUBE_MAP_OES = 0x8513 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519 :: GLenum++pattern GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F :: GLenum++pattern GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001 :: GLbitfield++pattern GL_TEXTURE_DEFORMATION_SGIX = 0x8195 :: GLenum++pattern GL_TEXTURE_DEPTH = 0x8071 :: GLenum++pattern GL_TEXTURE_DEPTH_EXT = 0x8071 :: GLenum++pattern GL_TEXTURE_DEPTH_QCOM = 0x8BD4 :: GLenum++pattern GL_TEXTURE_DEPTH_SIZE = 0x884A :: GLenum++pattern GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A :: GLenum++pattern GL_TEXTURE_DEPTH_TYPE = 0x8C16 :: GLenum++pattern GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16 :: GLenum++pattern GL_TEXTURE_DS_SIZE_NV = 0x871D :: GLenum++pattern GL_TEXTURE_DT_SIZE_NV = 0x871E :: GLenum++pattern GL_TEXTURE_ENV = 0x2300 :: GLenum++pattern GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE :: GLenum++pattern GL_TEXTURE_ENV_COLOR = 0x2201 :: GLenum++pattern GL_TEXTURE_ENV_MODE = 0x2200 :: GLenum++pattern GL_TEXTURE_EXTERNAL_OES = 0x8D65 :: GLenum++pattern GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008 :: GLbitfield++pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008 :: GLbitfield++pattern GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147 :: GLenum++pattern GL_TEXTURE_FILTER_CONTROL = 0x8500 :: GLenum++pattern GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500 :: GLenum++pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107 :: GLenum++pattern GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C :: GLenum++pattern GL_TEXTURE_FORMAT_QCOM = 0x8BD6 :: GLenum++pattern GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT = 0x8FBF :: GLenum++pattern GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB :: GLenum++pattern GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD :: GLenum++pattern GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC :: GLenum++pattern GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE :: GLenum++pattern GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC :: GLenum++pattern GL_TEXTURE_GATHER = 0x82A2 :: GLenum++pattern GL_TEXTURE_GATHER_SHADOW = 0x82A3 :: GLenum++pattern GL_TEXTURE_GEN_MODE = 0x2500 :: GLenum++pattern GL_TEXTURE_GEN_MODE_OES = 0x2500 :: GLenum++pattern GL_TEXTURE_GEN_Q = 0x0C63 :: GLenum++pattern GL_TEXTURE_GEN_R = 0x0C62 :: GLenum++pattern GL_TEXTURE_GEN_S = 0x0C60 :: GLenum++pattern GL_TEXTURE_GEN_STR_OES = 0x8D60 :: GLenum++pattern GL_TEXTURE_GEN_T = 0x0C61 :: GLenum++pattern GL_TEXTURE_GEQUAL_R_SGIX = 0x819D :: GLenum++pattern GL_TEXTURE_GREEN_SIZE = 0x805D :: GLenum++pattern GL_TEXTURE_GREEN_SIZE_EXT = 0x805D :: GLenum++pattern GL_TEXTURE_GREEN_TYPE = 0x8C11 :: GLenum++pattern GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11 :: GLenum++pattern GL_TEXTURE_HEIGHT = 0x1001 :: GLenum++pattern GL_TEXTURE_HEIGHT_QCOM = 0x8BD3 :: GLenum++pattern GL_TEXTURE_HI_SIZE_NV = 0x871B :: GLenum++pattern GL_TEXTURE_IMAGE_FORMAT = 0x828F :: GLenum++pattern GL_TEXTURE_IMAGE_TYPE = 0x8290 :: GLenum++pattern GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8 :: GLenum++pattern GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F :: GLenum++pattern GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F :: GLenum++pattern GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF :: GLenum++pattern GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED :: GLenum++pattern GL_TEXTURE_INTENSITY_SIZE = 0x8061 :: GLenum++pattern GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061 :: GLenum++pattern GL_TEXTURE_INTENSITY_TYPE = 0x8C15 :: GLenum++pattern GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15 :: GLenum++pattern GL_TEXTURE_INTERNAL_FORMAT = 0x1003 :: GLenum++pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5 :: GLenum++pattern GL_TEXTURE_LEQUAL_R_SGIX = 0x819C :: GLenum++pattern GL_TEXTURE_LIGHTING_MODE_HP = 0x8167 :: GLenum++pattern GL_TEXTURE_LIGHT_EXT = 0x8350 :: GLenum++pattern GL_TEXTURE_LOD_BIAS = 0x8501 :: GLenum++pattern GL_TEXTURE_LOD_BIAS_EXT = 0x8501 :: GLenum++pattern GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190 :: GLenum++pattern GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E :: GLenum++pattern GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F :: GLenum++pattern GL_TEXTURE_LO_SIZE_NV = 0x871C :: GLenum++pattern GL_TEXTURE_LUMINANCE_SIZE = 0x8060 :: GLenum++pattern GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060 :: GLenum++pattern GL_TEXTURE_LUMINANCE_TYPE = 0x8C14 :: GLenum++pattern GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14 :: GLenum++pattern GL_TEXTURE_MAG_FILTER = 0x2800 :: GLenum++pattern GL_TEXTURE_MAG_SIZE_NV = 0x871F :: GLenum++pattern GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351 :: GLenum++pattern GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352 :: GLenum++pattern GL_TEXTURE_MATRIX = 0x0BA8 :: GLenum++pattern GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F :: GLenum++pattern GL_TEXTURE_MAX_ANISOTROPY = 0x84FE :: GLenum++pattern GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE :: GLenum++pattern GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B :: GLenum++pattern GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369 :: GLenum++pattern GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A :: GLenum++pattern GL_TEXTURE_MAX_LEVEL = 0x813D :: GLenum++pattern GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D :: GLenum++pattern GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D :: GLenum++pattern GL_TEXTURE_MAX_LOD = 0x813B :: GLenum++pattern GL_TEXTURE_MAX_LOD_SGIS = 0x813B :: GLenum++pattern GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF :: GLenum++pattern GL_TEXTURE_MIN_FILTER = 0x2801 :: GLenum++pattern GL_TEXTURE_MIN_LOD = 0x813A :: GLenum++pattern GL_TEXTURE_MIN_LOD_SGIS = 0x813A :: GLenum++pattern GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E :: GLenum++pattern GL_TEXTURE_NORMAL_EXT = 0x85AF :: GLenum++pattern GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9 :: GLenum++pattern GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB :: GLenum++pattern GL_TEXTURE_POST_SPECULAR_HP = 0x8168 :: GLenum++pattern GL_TEXTURE_PRE_SPECULAR_HP = 0x8169 :: GLenum++pattern GL_TEXTURE_PRIORITY = 0x8066 :: GLenum++pattern GL_TEXTURE_PRIORITY_EXT = 0x8066 :: GLenum++pattern GL_TEXTURE_PROTECTED_EXT = 0x8BFA :: GLenum++pattern GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7 :: GLenum++pattern GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8 :: GLenum++pattern GL_TEXTURE_RECTANGLE = 0x84F5 :: GLenum++pattern GL_TEXTURE_RECTANGLE_ARB = 0x84F5 :: GLenum++pattern GL_TEXTURE_RECTANGLE_NV = 0x84F5 :: GLenum++pattern GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366 :: GLenum++pattern GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366 :: GLenum++pattern GL_TEXTURE_RED_SIZE = 0x805C :: GLenum++pattern GL_TEXTURE_RED_SIZE_EXT = 0x805C :: GLenum++pattern GL_TEXTURE_RED_TYPE = 0x8C10 :: GLenum++pattern GL_TEXTURE_RED_TYPE_ARB = 0x8C10 :: GLenum++pattern GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54 :: GLenum++pattern GL_TEXTURE_RENDERBUFFER_NV = 0x8E55 :: GLenum++pattern GL_TEXTURE_RESIDENT = 0x8067 :: GLenum++pattern GL_TEXTURE_RESIDENT_EXT = 0x8067 :: GLenum++pattern GL_TEXTURE_SAMPLES = 0x9106 :: GLenum++pattern GL_TEXTURE_SAMPLES_IMG = 0x9136 :: GLenum++pattern GL_TEXTURE_SHADER_NV = 0x86DE :: GLenum++pattern GL_TEXTURE_SHADOW = 0x82A1 :: GLenum++pattern GL_TEXTURE_SHARED_SIZE = 0x8C3F :: GLenum++pattern GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F :: GLenum++pattern GL_TEXTURE_SPARSE_ARB = 0x91A6 :: GLenum++pattern GL_TEXTURE_SPARSE_EXT = 0x91A6 :: GLenum++pattern GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48 :: GLenum++pattern GL_TEXTURE_STACK_DEPTH = 0x0BA5 :: GLenum++pattern GL_TEXTURE_STENCIL_SIZE = 0x88F1 :: GLenum++pattern GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1 :: GLenum++pattern GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC :: GLenum++pattern GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001 :: GLbitfield++pattern GL_TEXTURE_SWIZZLE_A = 0x8E45 :: GLenum++pattern GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45 :: GLenum++pattern GL_TEXTURE_SWIZZLE_B = 0x8E44 :: GLenum++pattern GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44 :: GLenum++pattern GL_TEXTURE_SWIZZLE_G = 0x8E43 :: GLenum++pattern GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43 :: GLenum++pattern GL_TEXTURE_SWIZZLE_R = 0x8E42 :: GLenum++pattern GL_TEXTURE_SWIZZLE_RGBA = 0x8E46 :: GLenum++pattern GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46 :: GLenum++pattern GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42 :: GLenum++pattern GL_TEXTURE_TARGET = 0x1006 :: GLenum++pattern GL_TEXTURE_TARGET_QCOM = 0x8BDA :: GLenum++pattern GL_TEXTURE_TILING_EXT = 0x9580 :: GLenum++pattern GL_TEXTURE_TOO_LARGE_EXT = 0x8065 :: GLenum++pattern GL_TEXTURE_TYPE_QCOM = 0x8BD7 :: GLenum++pattern GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F :: GLenum++pattern GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100 :: GLbitfield++pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100 :: GLbitfield++pattern GL_TEXTURE_USAGE_ANGLE = 0x93A2 :: GLenum++pattern GL_TEXTURE_VIEW = 0x82B5 :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LAYER_OES = 0x82DD :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB :: GLenum++pattern GL_TEXTURE_VIEW_MIN_LEVEL_OES = 0x82DB :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LAYERS_OES = 0x82DE :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC :: GLenum++pattern GL_TEXTURE_VIEW_NUM_LEVELS_OES = 0x82DC :: GLenum++pattern GL_TEXTURE_WIDTH = 0x1000 :: GLenum++pattern GL_TEXTURE_WIDTH_QCOM = 0x8BD2 :: GLenum++pattern GL_TEXTURE_WRAP_Q_SGIS = 0x8137 :: GLenum++pattern GL_TEXTURE_WRAP_R = 0x8072 :: GLenum++pattern GL_TEXTURE_WRAP_R_EXT = 0x8072 :: GLenum++pattern GL_TEXTURE_WRAP_R_OES = 0x8072 :: GLenum++pattern GL_TEXTURE_WRAP_S = 0x2802 :: GLenum++pattern GL_TEXTURE_WRAP_T = 0x2803 :: GLenum++pattern GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200 :: GLenum++pattern GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8 :: GLenum++pattern GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9 :: GLenum++pattern GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA :: GLenum++pattern GL_TILING_TYPES_EXT = 0x9583 :: GLenum++pattern GL_TIMEOUT_EXPIRED = 0x911B :: GLenum++pattern GL_TIMEOUT_EXPIRED_APPLE = 0x911B :: GLenum++pattern GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF :: GLuint64++pattern GL_TIMEOUT_IGNORED_APPLE = 0xFFFFFFFFFFFFFFFF :: GLuint64++pattern GL_TIMESTAMP = 0x8E28 :: GLenum++pattern GL_TIMESTAMP_EXT = 0x8E28 :: GLenum++pattern GL_TIME_ELAPSED = 0x88BF :: GLenum++pattern GL_TIME_ELAPSED_EXT = 0x88BF :: GLenum++pattern GL_TOP_LEVEL_ARRAY_SIZE = 0x930C :: GLenum++pattern GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D :: GLenum++pattern GL_TRACE_ALL_BITS_MESA = 0xFFFF :: GLbitfield++pattern GL_TRACE_ARRAYS_BIT_MESA = 0x0004 :: GLbitfield++pattern GL_TRACE_ERRORS_BIT_MESA = 0x0020 :: GLbitfield++pattern GL_TRACE_MASK_MESA = 0x8755 :: GLenum++pattern GL_TRACE_NAME_MESA = 0x8756 :: GLenum++pattern GL_TRACE_OPERATIONS_BIT_MESA = 0x0001 :: GLbitfield++pattern GL_TRACE_PIXELS_BIT_MESA = 0x0010 :: GLbitfield++pattern GL_TRACE_PRIMITIVES_BIT_MESA = 0x0002 :: GLbitfield++pattern GL_TRACE_TEXTURES_BIT_MESA = 0x0008 :: GLbitfield++pattern GL_TRACK_MATRIX_NV = 0x8648 :: GLenum++pattern GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649 :: GLenum++pattern GL_TRANSFORM_BIT = 0x00001000 :: GLbitfield++pattern GL_TRANSFORM_FEEDBACK = 0x8E22 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800 :: GLbitfield++pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800 :: GLbitfield++pattern GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C :: GLenum++pattern GL_TRANSFORM_FEEDBACK_NV = 0x8E22 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC :: GLenum++pattern GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC :: GLenum++pattern GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED :: GLenum++pattern GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76 :: GLenum++pattern GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76 :: GLenum++pattern GL_TRANSFORM_HINT_APPLE = 0x85B1 :: GLenum++pattern GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE = 0x93A0 :: GLenum++pattern GL_TRANSLATE_2D_NV = 0x9090 :: GLenum++pattern GL_TRANSLATE_3D_NV = 0x9091 :: GLenum++pattern GL_TRANSLATE_X_NV = 0x908E :: GLenum++pattern GL_TRANSLATE_Y_NV = 0x908F :: GLenum++pattern GL_TRANSPOSE_AFFINE_2D_NV = 0x9096 :: GLenum++pattern GL_TRANSPOSE_AFFINE_3D_NV = 0x9098 :: GLenum++pattern GL_TRANSPOSE_COLOR_MATRIX = 0x84E6 :: GLenum++pattern GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6 :: GLenum++pattern GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7 :: GLenum++pattern GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3 :: GLenum++pattern GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3 :: GLenum++pattern GL_TRANSPOSE_NV = 0x862C :: GLenum++pattern GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E :: GLenum++pattern GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4 :: GLenum++pattern GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4 :: GLenum++pattern GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5 :: GLenum++pattern GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5 :: GLenum++pattern GL_TRIANGLES = 0x0004 :: GLenum++pattern GL_TRIANGLES_ADJACENCY = 0x000C :: GLenum++pattern GL_TRIANGLES_ADJACENCY_ARB = 0x000C :: GLenum++pattern GL_TRIANGLES_ADJACENCY_EXT = 0x000C :: GLenum++pattern GL_TRIANGLES_ADJACENCY_OES = 0x000C :: GLenum++pattern GL_TRIANGLE_FAN = 0x0006 :: GLenum++pattern GL_TRIANGLE_LIST_SUN = 0x81D7 :: GLenum++pattern GL_TRIANGLE_MESH_SUN = 0x8615 :: GLenum++pattern GL_TRIANGLE_STRIP = 0x0005 :: GLenum++pattern GL_TRIANGLE_STRIP_ADJACENCY = 0x000D :: GLenum++pattern GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D :: GLenum++pattern GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D :: GLenum++pattern GL_TRIANGLE_STRIP_ADJACENCY_OES = 0x000D :: GLenum++pattern GL_TRIANGULAR_NV = 0x90A5 :: GLenum++pattern GL_TRUE = 1 :: GLboolean++pattern GL_TYPE = 0x92FA :: GLenum++pattern GL_UNCORRELATED_NV = 0x9282 :: GLenum++pattern GL_UNDEFINED_APPLE = 0x8A1C :: GLenum++pattern GL_UNDEFINED_VERTEX = 0x8260 :: GLenum++pattern GL_UNDEFINED_VERTEX_EXT = 0x8260 :: GLenum++pattern GL_UNDEFINED_VERTEX_OES = 0x8260 :: GLenum++pattern GL_UNIFORM = 0x92E1 :: GLenum++pattern GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A :: GLenum++pattern GL_UNIFORM_ARRAY_STRIDE = 0x8A3C :: GLenum++pattern GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA :: GLenum++pattern GL_UNIFORM_BARRIER_BIT = 0x00000004 :: GLbitfield++pattern GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004 :: GLbitfield++pattern GL_UNIFORM_BLOCK = 0x92E2 :: GLenum++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42 :: GLenum++pattern GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43 :: GLenum++pattern GL_UNIFORM_BLOCK_BINDING = 0x8A3F :: GLenum++pattern GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40 :: GLenum++pattern GL_UNIFORM_BLOCK_INDEX = 0x8A3A :: GLenum++pattern GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41 :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46 :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45 :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 0x959C :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 0x959D :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0 :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1 :: GLenum++pattern GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44 :: GLenum++pattern GL_UNIFORM_BUFFER = 0x8A11 :: GLenum++pattern GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F :: GLenum++pattern GL_UNIFORM_BUFFER_BINDING = 0x8A28 :: GLenum++pattern GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF :: GLenum++pattern GL_UNIFORM_BUFFER_EXT = 0x8DEE :: GLenum++pattern GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370 :: GLenum++pattern GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34 :: GLenum++pattern GL_UNIFORM_BUFFER_SIZE = 0x8A2A :: GLenum++pattern GL_UNIFORM_BUFFER_START = 0x8A29 :: GLenum++pattern GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E :: GLenum++pattern GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E :: GLenum++pattern GL_UNIFORM_MATRIX_STRIDE = 0x8A3D :: GLenum++pattern GL_UNIFORM_NAME_LENGTH = 0x8A39 :: GLenum++pattern GL_UNIFORM_OFFSET = 0x8A3B :: GLenum++pattern GL_UNIFORM_SIZE = 0x8A38 :: GLenum++pattern GL_UNIFORM_TYPE = 0x8A37 :: GLenum++pattern GL_UNKNOWN_CONTEXT_RESET = 0x8255 :: GLenum++pattern GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255 :: GLenum++pattern GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255 :: GLenum++pattern GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255 :: GLenum++pattern GL_UNPACK_ALIGNMENT = 0x0CF5 :: GLenum++pattern GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2 :: GLenum++pattern GL_UNPACK_CMYK_HINT_EXT = 0x800F :: GLenum++pattern GL_UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243 :: GLenum++pattern GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129 :: GLenum++pattern GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128 :: GLenum++pattern GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A :: GLenum++pattern GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127 :: GLenum++pattern GL_UNPACK_COMPRESSED_SIZE_SGIX = 0x831A :: GLenum++pattern GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5 :: GLenum++pattern GL_UNPACK_FLIP_Y_WEBGL = 0x9240 :: GLenum++pattern GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133 :: GLenum++pattern GL_UNPACK_IMAGE_HEIGHT = 0x806E :: GLenum++pattern GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E :: GLenum++pattern GL_UNPACK_LSB_FIRST = 0x0CF1 :: GLenum++pattern GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241 :: GLenum++pattern GL_UNPACK_RESAMPLE_OML = 0x8985 :: GLenum++pattern GL_UNPACK_RESAMPLE_SGIX = 0x842F :: GLenum++pattern GL_UNPACK_ROW_BYTES_APPLE = 0x8A16 :: GLenum++pattern GL_UNPACK_ROW_LENGTH = 0x0CF2 :: GLenum++pattern GL_UNPACK_ROW_LENGTH_EXT = 0x0CF2 :: GLenum++pattern GL_UNPACK_SKIP_IMAGES = 0x806D :: GLenum++pattern GL_UNPACK_SKIP_IMAGES_EXT = 0x806D :: GLenum++pattern GL_UNPACK_SKIP_PIXELS = 0x0CF4 :: GLenum++pattern GL_UNPACK_SKIP_PIXELS_EXT = 0x0CF4 :: GLenum++pattern GL_UNPACK_SKIP_ROWS = 0x0CF3 :: GLenum++pattern GL_UNPACK_SKIP_ROWS_EXT = 0x0CF3 :: GLenum++pattern GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132 :: GLenum++pattern GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1 :: GLenum++pattern GL_UNPACK_SWAP_BYTES = 0x0CF0 :: GLenum++pattern GL_UNSIGNALED = 0x9118 :: GLenum++pattern GL_UNSIGNALED_APPLE = 0x9118 :: GLenum++pattern GL_UNSIGNED_BYTE = 0x1401 :: GLenum++pattern GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362 :: GLenum++pattern GL_UNSIGNED_BYTE_2_3_3_REV_EXT = 0x8362 :: GLenum++pattern GL_UNSIGNED_BYTE_3_3_2 = 0x8032 :: GLenum++pattern GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032 :: GLenum++pattern GL_UNSIGNED_IDENTITY_NV = 0x8536 :: GLenum++pattern GL_UNSIGNED_INT = 0x1405 :: GLenum++pattern GL_UNSIGNED_INT16_NV = 0x8FF0 :: GLenum++pattern GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1 :: GLenum++pattern GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2 :: GLenum++pattern GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3 :: GLenum++pattern GL_UNSIGNED_INT64_AMD = 0x8BC2 :: GLenum++pattern GL_UNSIGNED_INT64_ARB = 0x140F :: GLenum++pattern GL_UNSIGNED_INT64_NV = 0x140F :: GLenum++pattern GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5 :: GLenum++pattern GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5 :: GLenum++pattern GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6 :: GLenum++pattern GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6 :: GLenum++pattern GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7 :: GLenum++pattern GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7 :: GLenum++pattern GL_UNSIGNED_INT8_NV = 0x8FEC :: GLenum++pattern GL_UNSIGNED_INT8_VEC2_NV = 0x8FED :: GLenum++pattern GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE :: GLenum++pattern GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF :: GLenum++pattern GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B :: GLenum++pattern GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B :: GLenum++pattern GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B :: GLenum++pattern GL_UNSIGNED_INT_10_10_10_2 = 0x8036 :: GLenum++pattern GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036 :: GLenum++pattern GL_UNSIGNED_INT_10_10_10_2_OES = 0x8DF6 :: GLenum++pattern GL_UNSIGNED_INT_24_8 = 0x84FA :: GLenum++pattern GL_UNSIGNED_INT_24_8_EXT = 0x84FA :: GLenum++pattern GL_UNSIGNED_INT_24_8_MESA = 0x8751 :: GLenum++pattern GL_UNSIGNED_INT_24_8_NV = 0x84FA :: GLenum++pattern GL_UNSIGNED_INT_24_8_OES = 0x84FA :: GLenum++pattern GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368 :: GLenum++pattern GL_UNSIGNED_INT_2_10_10_10_REV_EXT = 0x8368 :: GLenum++pattern GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E :: GLenum++pattern GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E :: GLenum++pattern GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E :: GLenum++pattern GL_UNSIGNED_INT_8_24_REV_MESA = 0x8752 :: GLenum++pattern GL_UNSIGNED_INT_8_8_8_8 = 0x8035 :: GLenum++pattern GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035 :: GLenum++pattern GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367 :: GLenum++pattern GL_UNSIGNED_INT_8_8_8_8_REV_EXT = 0x8367 :: GLenum++pattern GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB :: GLenum++pattern GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_1D = 0x9062 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D = 0x9063 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_3D = 0x9064 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066 :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A :: GLenum++pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES = 0x906A :: GLenum++pattern GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES = 0x910D :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4 :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT = 0x900F :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES = 0x900F :: GLenum++pattern GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58 :: GLenum++pattern GL_UNSIGNED_INT_VEC2 = 0x8DC6 :: GLenum++pattern GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6 :: GLenum++pattern GL_UNSIGNED_INT_VEC3 = 0x8DC7 :: GLenum++pattern GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7 :: GLenum++pattern GL_UNSIGNED_INT_VEC4 = 0x8DC8 :: GLenum++pattern GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8 :: GLenum++pattern GL_UNSIGNED_INVERT_NV = 0x8537 :: GLenum++pattern GL_UNSIGNED_NORMALIZED = 0x8C17 :: GLenum++pattern GL_UNSIGNED_NORMALIZED_ARB = 0x8C17 :: GLenum++pattern GL_UNSIGNED_NORMALIZED_EXT = 0x8C17 :: GLenum++pattern GL_UNSIGNED_SHORT = 0x1403 :: GLenum++pattern GL_UNSIGNED_SHORT_15_1_MESA = 0x8753 :: GLenum++pattern GL_UNSIGNED_SHORT_1_15_REV_MESA = 0x8754 :: GLenum++pattern GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366 :: GLenum++pattern GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366 :: GLenum++pattern GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033 :: GLenum++pattern GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033 :: GLenum++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365 :: GLenum++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365 :: GLenum++pattern GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG = 0x8365 :: GLenum++pattern GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034 :: GLenum++pattern GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034 :: GLenum++pattern GL_UNSIGNED_SHORT_5_6_5 = 0x8363 :: GLenum++pattern GL_UNSIGNED_SHORT_5_6_5_EXT = 0x8363 :: GLenum++pattern GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364 :: GLenum++pattern GL_UNSIGNED_SHORT_5_6_5_REV_EXT = 0x8364 :: GLenum++pattern GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA :: GLenum++pattern GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA :: GLenum++pattern GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB :: GLenum++pattern GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB :: GLenum++pattern GL_UPLOAD_GPU_MASK_NVX = 0x954A :: GLenum++pattern GL_UPPER_LEFT = 0x8CA2 :: GLenum++pattern GL_UPPER_LEFT_EXT = 0x8CA2 :: GLenum++pattern GL_USE_MISSING_GLYPH_NV = 0x90AA :: GLenum++pattern GL_UTF16_NV = 0x909B :: GLenum++pattern GL_UTF8_NV = 0x909A :: GLenum++pattern GL_UUID_SIZE_EXT = 16 :: GLenum++pattern GL_V2F = 0x2A20 :: GLenum++pattern GL_V3F = 0x2A21 :: GLenum++pattern GL_VALIDATE_SHADER_BINARY_QCOM = 0x96A3 :: GLenum++pattern GL_VALIDATE_STATUS = 0x8B83 :: GLenum++pattern GL_VARIABLE_A_NV = 0x8523 :: GLenum++pattern GL_VARIABLE_B_NV = 0x8524 :: GLenum++pattern GL_VARIABLE_C_NV = 0x8525 :: GLenum++pattern GL_VARIABLE_D_NV = 0x8526 :: GLenum++pattern GL_VARIABLE_E_NV = 0x8527 :: GLenum++pattern GL_VARIABLE_F_NV = 0x8528 :: GLenum++pattern GL_VARIABLE_G_NV = 0x8529 :: GLenum++pattern GL_VARIANT_ARRAY_EXT = 0x87E8 :: GLenum++pattern GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9 :: GLenum++pattern GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6 :: GLenum++pattern GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7 :: GLenum++pattern GL_VARIANT_DATATYPE_EXT = 0x87E5 :: GLenum++pattern GL_VARIANT_EXT = 0x87C1 :: GLenum++pattern GL_VARIANT_VALUE_EXT = 0x87E4 :: GLenum++pattern GL_VBO_FREE_MEMORY_ATI = 0x87FB :: GLenum++pattern GL_VECTOR_EXT = 0x87BF :: GLenum++pattern GL_VENDOR = 0x1F00 :: GLenum++pattern GL_VERSION = 0x1F02 :: GLenum++pattern GL_VERSION_ES_CL_1_0 = 1 :: GLenum++pattern GL_VERSION_ES_CL_1_1 = 1 :: GLenum++pattern GL_VERSION_ES_CM_1_1 = 1 :: GLenum++pattern GL_VERTEX23_BIT_PGI = 0x00000004 :: GLbitfield++pattern GL_VERTEX4_BIT_PGI = 0x00000008 :: GLbitfield++pattern GL_VERTEX_ARRAY = 0x8074 :: GLenum++pattern GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21 :: GLenum++pattern GL_VERTEX_ARRAY_BINDING = 0x85B5 :: GLenum++pattern GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5 :: GLenum++pattern GL_VERTEX_ARRAY_BINDING_OES = 0x85B5 :: GLenum++pattern GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896 :: GLenum++pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896 :: GLenum++pattern GL_VERTEX_ARRAY_COUNT_EXT = 0x807D :: GLenum++pattern GL_VERTEX_ARRAY_EXT = 0x8074 :: GLenum++pattern GL_VERTEX_ARRAY_KHR = 0x8074 :: GLenum++pattern GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B :: GLenum++pattern GL_VERTEX_ARRAY_LIST_IBM = 103070 :: GLenum++pattern GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080 :: GLenum++pattern GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154 :: GLenum++pattern GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154 :: GLenum++pattern GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5 :: GLenum++pattern GL_VERTEX_ARRAY_POINTER = 0x808E :: GLenum++pattern GL_VERTEX_ARRAY_POINTER_EXT = 0x808E :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_NV = 0x851D :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521 :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521 :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F :: GLenum++pattern GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533 :: GLenum++pattern GL_VERTEX_ARRAY_SIZE = 0x807A :: GLenum++pattern GL_VERTEX_ARRAY_SIZE_EXT = 0x807A :: GLenum++pattern GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F :: GLenum++pattern GL_VERTEX_ARRAY_STRIDE = 0x807C :: GLenum++pattern GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C :: GLenum++pattern GL_VERTEX_ARRAY_TYPE = 0x807B :: GLenum++pattern GL_VERTEX_ARRAY_TYPE_EXT = 0x807B :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001 :: GLbitfield++pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001 :: GLbitfield++pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE = 0x88FE :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625 :: GLenum++pattern GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E :: GLenum++pattern GL_VERTEX_ATTRIB_BINDING = 0x82D4 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08 :: GLenum++pattern GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06 :: GLenum++pattern GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5 :: GLenum++pattern GL_VERTEX_BINDING_BUFFER = 0x8F4F :: GLenum++pattern GL_VERTEX_BINDING_DIVISOR = 0x82D6 :: GLenum++pattern GL_VERTEX_BINDING_OFFSET = 0x82D7 :: GLenum++pattern GL_VERTEX_BINDING_STRIDE = 0x82D8 :: GLenum++pattern GL_VERTEX_BLEND_ARB = 0x86A7 :: GLenum++pattern GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B :: GLenum++pattern GL_VERTEX_DATA_HINT_PGI = 0x1A22A :: GLenum++pattern GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4 :: GLenum++pattern GL_VERTEX_ID_NV = 0x8C7B :: GLenum++pattern GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5 :: GLenum++pattern GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF :: GLenum++pattern GL_VERTEX_PRECLIP_SGIX = 0x83EE :: GLenum++pattern GL_VERTEX_PROGRAM_ARB = 0x8620 :: GLenum++pattern GL_VERTEX_PROGRAM_BINDING_NV = 0x864A :: GLenum++pattern GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA = 0x8BB7 :: GLenum++pattern GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA = 0x8BB6 :: GLenum++pattern GL_VERTEX_PROGRAM_CALLBACK_MESA = 0x8BB5 :: GLenum++pattern GL_VERTEX_PROGRAM_NV = 0x8620 :: GLenum++pattern GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2 :: GLenum++pattern GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 :: GLenum++pattern GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642 :: GLenum++pattern GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642 :: GLenum++pattern GL_VERTEX_PROGRAM_POSITION_MESA = 0x8BB4 :: GLenum++pattern GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643 :: GLenum++pattern GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643 :: GLenum++pattern GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643 :: GLenum++pattern GL_VERTEX_SHADER = 0x8B31 :: GLenum++pattern GL_VERTEX_SHADER_ARB = 0x8B31 :: GLenum++pattern GL_VERTEX_SHADER_BINDING_EXT = 0x8781 :: GLenum++pattern GL_VERTEX_SHADER_BIT = 0x00000001 :: GLbitfield++pattern GL_VERTEX_SHADER_BIT_EXT = 0x00000001 :: GLbitfield++pattern GL_VERTEX_SHADER_EXT = 0x8780 :: GLenum++pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF :: GLenum++pattern GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1 :: GLenum++pattern GL_VERTEX_SHADER_INVOCATIONS = 0x82F0 :: GLenum++pattern GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0 :: GLenum++pattern GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3 :: GLenum++pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2 :: GLenum++pattern GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4 :: GLenum++pattern GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0 :: GLenum++pattern GL_VERTEX_SOURCE_ATI = 0x8774 :: GLenum++pattern GL_VERTEX_STATE_PROGRAM_NV = 0x8621 :: GLenum++pattern GL_VERTEX_STREAM0_ATI = 0x876C :: GLenum++pattern GL_VERTEX_STREAM1_ATI = 0x876D :: GLenum++pattern GL_VERTEX_STREAM2_ATI = 0x876E :: GLenum++pattern GL_VERTEX_STREAM3_ATI = 0x876F :: GLenum++pattern GL_VERTEX_STREAM4_ATI = 0x8770 :: GLenum++pattern GL_VERTEX_STREAM5_ATI = 0x8771 :: GLenum++pattern GL_VERTEX_STREAM6_ATI = 0x8772 :: GLenum++pattern GL_VERTEX_STREAM7_ATI = 0x8773 :: GLenum++pattern GL_VERTEX_SUBROUTINE = 0x92E8 :: GLenum++pattern GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE :: GLenum++pattern GL_VERTEX_TEXTURE = 0x829B :: GLenum++pattern GL_VERTEX_WEIGHTING_EXT = 0x8509 :: GLenum++pattern GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C :: GLenum++pattern GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510 :: GLenum++pattern GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D :: GLenum++pattern GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F :: GLenum++pattern GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E :: GLenum++pattern GL_VERTICAL_LINE_TO_NV = 0x08 :: GLubyte++pattern GL_VERTICES_SUBMITTED = 0x82EE :: GLenum++pattern GL_VERTICES_SUBMITTED_ARB = 0x82EE :: GLenum++pattern GL_VIBRANCE_BIAS_NV = 0x8719 :: GLenum++pattern GL_VIBRANCE_SCALE_NV = 0x8713 :: GLenum++pattern GL_VIDEO_BUFFER_BINDING_NV = 0x9021 :: GLenum++pattern GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D :: GLenum++pattern GL_VIDEO_BUFFER_NV = 0x9020 :: GLenum++pattern GL_VIDEO_BUFFER_PITCH_NV = 0x9028 :: GLenum++pattern GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B :: GLenum++pattern GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A :: GLenum++pattern GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039 :: GLenum++pattern GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038 :: GLenum++pattern GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C :: GLenum++pattern GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026 :: GLenum++pattern GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029 :: GLenum++pattern GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A :: GLenum++pattern GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B :: GLenum++pattern GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C :: GLenum++pattern GL_VIEWPORT = 0x0BA2 :: GLenum++pattern GL_VIEWPORT_BIT = 0x00000800 :: GLbitfield++pattern GL_VIEWPORT_BOUNDS_RANGE = 0x825D :: GLenum++pattern GL_VIEWPORT_BOUNDS_RANGE_EXT = 0x825D :: GLenum++pattern GL_VIEWPORT_BOUNDS_RANGE_NV = 0x825D :: GLenum++pattern GL_VIEWPORT_BOUNDS_RANGE_OES = 0x825D :: GLenum++pattern GL_VIEWPORT_COMMAND_NV = 0x0010 :: GLenum++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F :: GLenum++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_EXT = 0x825F :: GLenum++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV = 0x825F :: GLenum++pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES = 0x825F :: GLenum++pattern GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C :: GLenum++pattern GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D :: GLenum++pattern GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E :: GLenum++pattern GL_VIEWPORT_SUBPIXEL_BITS = 0x825C :: GLenum++pattern GL_VIEWPORT_SUBPIXEL_BITS_EXT = 0x825C :: GLenum++pattern GL_VIEWPORT_SUBPIXEL_BITS_NV = 0x825C :: GLenum++pattern GL_VIEWPORT_SUBPIXEL_BITS_OES = 0x825C :: GLenum++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_W_NV = 0x935B :: GLenum++pattern GL_VIEWPORT_SWIZZLE_X_NV = 0x9358 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359 :: GLenum++pattern GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A :: GLenum++pattern GL_VIEW_CLASS_128_BITS = 0x82C4 :: GLenum++pattern GL_VIEW_CLASS_16_BITS = 0x82CA :: GLenum++pattern GL_VIEW_CLASS_24_BITS = 0x82C9 :: GLenum++pattern GL_VIEW_CLASS_32_BITS = 0x82C8 :: GLenum++pattern GL_VIEW_CLASS_48_BITS = 0x82C7 :: GLenum++pattern GL_VIEW_CLASS_64_BITS = 0x82C6 :: GLenum++pattern GL_VIEW_CLASS_8_BITS = 0x82CB :: GLenum++pattern GL_VIEW_CLASS_96_BITS = 0x82C5 :: GLenum++pattern GL_VIEW_CLASS_ASTC_10x10_RGBA = 0x9393 :: GLenum++pattern GL_VIEW_CLASS_ASTC_10x5_RGBA = 0x9390 :: GLenum++pattern GL_VIEW_CLASS_ASTC_10x6_RGBA = 0x9391 :: GLenum++pattern GL_VIEW_CLASS_ASTC_10x8_RGBA = 0x9392 :: GLenum++pattern GL_VIEW_CLASS_ASTC_12x10_RGBA = 0x9394 :: GLenum++pattern GL_VIEW_CLASS_ASTC_12x12_RGBA = 0x9395 :: GLenum++pattern GL_VIEW_CLASS_ASTC_4x4_RGBA = 0x9388 :: GLenum++pattern GL_VIEW_CLASS_ASTC_5x4_RGBA = 0x9389 :: GLenum++pattern GL_VIEW_CLASS_ASTC_5x5_RGBA = 0x938A :: GLenum++pattern GL_VIEW_CLASS_ASTC_6x5_RGBA = 0x938B :: GLenum++pattern GL_VIEW_CLASS_ASTC_6x6_RGBA = 0x938C :: GLenum++pattern GL_VIEW_CLASS_ASTC_8x5_RGBA = 0x938D :: GLenum++pattern GL_VIEW_CLASS_ASTC_8x6_RGBA = 0x938E :: GLenum++pattern GL_VIEW_CLASS_ASTC_8x8_RGBA = 0x938F :: GLenum++pattern GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3 :: GLenum++pattern GL_VIEW_CLASS_BPTC_UNORM = 0x82D2 :: GLenum++pattern GL_VIEW_CLASS_EAC_R11 = 0x9383 :: GLenum++pattern GL_VIEW_CLASS_EAC_RG11 = 0x9384 :: GLenum++pattern GL_VIEW_CLASS_ETC2_EAC_RGBA = 0x9387 :: GLenum++pattern GL_VIEW_CLASS_ETC2_RGB = 0x9385 :: GLenum++pattern GL_VIEW_CLASS_ETC2_RGBA = 0x9386 :: GLenum++pattern GL_VIEW_CLASS_RGTC1_RED = 0x82D0 :: GLenum++pattern GL_VIEW_CLASS_RGTC2_RG = 0x82D1 :: GLenum++pattern GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC :: GLenum++pattern GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD :: GLenum++pattern GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE :: GLenum++pattern GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF :: GLenum++pattern GL_VIEW_COMPATIBILITY_CLASS = 0x82B6 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_INDEX_EXT = 0x91A7 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_X_EXT = 0x9195 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Y_EXT = 0x9196 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197 :: GLenum++pattern GL_VIRTUAL_PAGE_SIZE_Z_EXT = 0x9197 :: GLenum++pattern GL_VIVIDLIGHT_NV = 0x92A6 :: GLenum++pattern GL_VOLATILE_APPLE = 0x8A1A :: GLenum++pattern GL_WAIT_FAILED = 0x911D :: GLenum++pattern GL_WAIT_FAILED_APPLE = 0x911D :: GLenum++pattern GL_WARPS_PER_SM_NV = 0x933A :: GLenum++pattern GL_WARP_SIZE_NV = 0x9339 :: GLenum++pattern GL_WEIGHTED_AVERAGE_ARB = 0x9367 :: GLenum++pattern GL_WEIGHTED_AVERAGE_EXT = 0x9367 :: GLenum++pattern GL_WEIGHT_ARRAY_ARB = 0x86AD :: GLenum++pattern GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E :: GLenum++pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E :: GLenum++pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E :: GLenum++pattern GL_WEIGHT_ARRAY_OES = 0x86AD :: GLenum++pattern GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC :: GLenum++pattern GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC :: GLenum++pattern GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB :: GLenum++pattern GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB :: GLenum++pattern GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA :: GLenum++pattern GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA :: GLenum++pattern GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9 :: GLenum++pattern GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9 :: GLenum++pattern GL_WEIGHT_SUM_UNITY_ARB = 0x86A6 :: GLenum++pattern GL_WIDE_LINE_HINT_PGI = 0x1A222 :: GLenum++pattern GL_WINDOW_RECTANGLE_EXT = 0x8F12 :: GLenum++pattern GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13 :: GLenum++pattern GL_WRAP_BORDER_SUN = 0x81D4 :: GLenum++pattern GL_WRITEONLY_RENDERING_QCOM = 0x8823 :: GLenum++pattern GL_WRITE_DISCARD_NV = 0x88BE :: GLenum++pattern GL_WRITE_ONLY = 0x88B9 :: GLenum++pattern GL_WRITE_ONLY_ARB = 0x88B9 :: GLenum++pattern GL_WRITE_ONLY_OES = 0x88B9 :: GLenum++pattern GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A :: GLenum++pattern GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878 :: GLenum++pattern GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C :: GLenum++pattern GL_W_EXT = 0x87D8 :: GLenum++pattern GL_XOR = 0x1506 :: GLenum++pattern GL_XOR_NV = 0x1506 :: GLenum++pattern GL_X_EXT = 0x87D5 :: GLenum++pattern GL_YCBAYCR8A_4224_NV = 0x9032 :: GLenum++pattern GL_YCBCR_422_APPLE = 0x85B9 :: GLenum++pattern GL_YCBCR_MESA = 0x8757 :: GLenum++pattern GL_YCBYCR8_422_NV = 0x9031 :: GLenum++pattern GL_YCRCBA_SGIX = 0x8319 :: GLenum++pattern GL_YCRCB_422_SGIX = 0x81BB :: GLenum++pattern GL_YCRCB_444_SGIX = 0x81BC :: GLenum++pattern GL_YCRCB_SGIX = 0x8318 :: GLenum++pattern GL_Y_EXT = 0x87D6 :: GLenum++pattern GL_Z400_BINARY_AMD = 0x8740 :: GLenum++pattern GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036 :: GLenum++pattern GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037 :: GLenum++pattern GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035 :: GLenum++pattern GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034 :: GLenum++pattern GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033 :: GLenum++pattern GL_ZERO = 0 :: GLenum++pattern GL_ZERO_EXT = 0x87DD :: GLenum++pattern GL_ZERO_TO_ONE = 0x935F :: GLenum++pattern GL_ZERO_TO_ONE_EXT = 0x935F :: GLenum++pattern GL_ZOOM_X = 0x0D16 :: GLenum++pattern GL_ZOOM_Y = 0x0D17 :: GLenum++pattern GL_Z_EXT = 0x87D7 :: GLenum+
+ src/Graphics/GL/Types.hs view
@@ -0,0 +1,248 @@+{-# LANGUAGE CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Types+-- Copyright   :  (c) Sven Panne 2009-2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- All types from the whole OpenGL registry.+--+--------------------------------------------------------------------------------++module Graphics.GL.Types (+  -- * Types from OpenGL itself.+  GLboolean,+  GLbyte,+  GLubyte,+  GLchar,+  GLshort,+  GLushort,+  GLint,+  GLuint,+  GLfixed,+  GLint64,+  GLuint64,+  GLsizei,+  GLenum,+  GLintptr,+  GLsizeiptr,+  GLsync,+  GLbitfield,+  GLhalf,+  GLfloat,+  GLclampf,+  GLdouble,+  GLclampd,+  GLDEBUGPROC, GLDEBUGPROCFunc, makeGLDEBUGPROC,+  GLvoid,++  -- * Pre-standard OpenGL types.+  GLcharARB,+  GLint64EXT,+  GLuint64EXT,+  GLintptrARB,+  GLsizeiptrARB,+  GLhalfARB,+  GLhalfNV,+  GLDEBUGPROCAMD, GLDEBUGPROCAMDFunc, makeGLDEBUGPROCAMD,+  GLDEBUGPROCARB, GLDEBUGPROCARBFunc, makeGLDEBUGPROCARB,+  GLDEBUGPROCKHR, GLDEBUGPROCKHRFunc, makeGLDEBUGPROCKHR,++  -- * Types from various extensions.+  GLclampx,+  GLhandleARB,+  GLvdpauSurfaceNV,+  GLeglImageOES,+  GLeglClientBufferEXT,+  GLVULKANPROCNVFunc,+  GLVULKANPROCNV,++  -- * Deprecated functions for @gl@ compatibility.+  mkGLDEBUGPROC,+  mkGLDEBUGPROCAMD,+  mkGLDEBUGPROCARB,+  mkGLDEBUGPROCKHR++) where++import Data.Int+import Data.Word+import Foreign.C.Types+import Foreign.Ptr+import Numeric.Fixed+import Numeric.Half++--------------------------------------------------------------------------------++-- | 8bit boolean.+type GLboolean = Word8++-- | 8bit signed two\'s complement binary integer.+type GLbyte = Int8++-- | 8bit unsigned binary integer.+type GLubyte = Word8++-- | 8bit characters making up strings.+type GLchar = CChar++-- | 16bit signed two\'s complement binary integer.+type GLshort = Int16++-- | 16bit unsigned binary integer.+type GLushort = Word16++-- | 32bit signed two\'s complement binary integer.+type GLint = Int32++-- | 32bit unsigned binary integer.+type GLuint = Word32++-- | 32bit signed two\'s complement 16.16 scaled integer.+type GLfixed = Fixed++-- | 64bit signed two\'s complement binary integer.+type GLint64 = Int64++-- | 64bit unsigned binary integer.+type GLuint64 = Word64++-- | 32bit non-negative binary integer size.+type GLsizei = Int32++-- | 32bit enumerated binary integer value.+type GLenum = Word32++-- | Pointer-sized signed two\'s complement binary integer.+type GLintptr = CPtrdiff+-- NOTE: OpenGL ES uses khronos_intptr_t for this.++-- | Pointer-sized non-negative binary integer size.+type GLsizeiptr = CPtrdiff+-- NOTE: OpenGL ES uses khronos_ssize_t for this.++-- | Pointer-sized sync object handle.+type GLsync = Ptr ()++-- | 32bit bit field.+type GLbitfield = Word32++-- | 16bit half-precision floating-point value encoded in an unsigned scalar.+type GLhalf = Half++-- | 32bit floating-point value.+type GLfloat = Float++-- | 32bit floating-point value clamped to [0, 1].+type GLclampf = Float++-- | 64bit floating-point value.+type GLdouble = Double++-- | 64bit floating-point value clamped to [0, 1].+type GLclampd = Double++-- | A pointer to a debug callback.+type GLDEBUGPROC = FunPtr GLDEBUGPROCFunc++-- | Debug callback.+type GLDEBUGPROCFunc+  =  GLenum -- ^ @source@.+  -> GLenum -- ^ @type@.+  -> GLuint -- ^ @id@.+  -> GLenum -- ^ @severity@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @message@.+  -> Ptr () -- ^ @userParam@.+  -> IO ()++-- | The storage associated with the resulting 'FunPtr' has to be released with+-- 'freeHaskellFunPtr' when it is no longer required.+foreign import CALLCONV "wrapper"+   makeGLDEBUGPROC :: GLDEBUGPROCFunc -> IO (FunPtr GLDEBUGPROCFunc)++-- | Not an actual GL type, though used in headers in the past.+type GLvoid = ()++type GLcharARB = CChar++type GLint64EXT = Int64++type GLuint64EXT = Word64++type GLintptrARB = CPtrdiff++type GLsizeiptrARB = CPtrdiff++type GLhalfARB = Half++type GLhalfNV = Half++type GLDEBUGPROCAMD = FunPtr GLDEBUGPROCAMDFunc++-- | Debug callback.+type GLDEBUGPROCAMDFunc+  =  GLuint -- ^ @id@.+  -> GLenum -- ^ @category@.+  -> GLenum -- ^ @severity@.+  -> GLsizei -- ^ @length@.+  -> Ptr GLchar -- ^ @message@.+  -> Ptr () -- ^ @userParam@.+  -> IO ()++-- | The storage associated with the resulting 'FunPtr' has to be released with+-- 'freeHaskellFunPtr' when it is no longer required.+foreign import CALLCONV "wrapper"+  makeGLDEBUGPROCAMD :: GLDEBUGPROCAMDFunc -> IO (FunPtr GLDEBUGPROCAMDFunc)++type GLDEBUGPROCARB = GLDEBUGPROC++type GLDEBUGPROCARBFunc = GLDEBUGPROCFunc++makeGLDEBUGPROCARB :: GLDEBUGPROCARBFunc -> IO (FunPtr GLDEBUGPROCARBFunc)+makeGLDEBUGPROCARB = makeGLDEBUGPROC++type GLDEBUGPROCKHR = GLDEBUGPROC++type GLDEBUGPROCKHRFunc = GLDEBUGPROCFunc++makeGLDEBUGPROCKHR :: GLDEBUGPROCKHRFunc -> IO (FunPtr GLDEBUGPROCKHRFunc)+makeGLDEBUGPROCKHR = makeGLDEBUGPROC++type GLclampx = Fixed++#if HANDLE_IS_POINTER+type GLhandleARB = Ptr ()+#else+type GLhandleARB = Word32+#endif++type GLvdpauSurfaceNV = GLintptr++type GLeglImageOES = Ptr ()++type GLeglClientBufferEXT = Ptr ()++type GLVULKANPROCNV = FunPtr GLVULKANPROCNVFunc++type GLVULKANPROCNVFunc = IO ()++{-# DEPRECATED mkGLDEBUGPROC "Use 'makeGLDEBUGPROC' instead." #-}+mkGLDEBUGPROC :: GLDEBUGPROCFunc -> IO (FunPtr GLDEBUGPROCFunc)+mkGLDEBUGPROC = makeGLDEBUGPROC++{-# DEPRECATED mkGLDEBUGPROCAMD "Use 'makeGLDEBUGPROCAMD' instead." #-}+mkGLDEBUGPROCAMD :: GLDEBUGPROCAMDFunc -> IO (FunPtr GLDEBUGPROCAMDFunc)+mkGLDEBUGPROCAMD = makeGLDEBUGPROCAMD++{-# DEPRECATED mkGLDEBUGPROCARB "Use 'makekGLDEBUGPROCARB' instead." #-}+mkGLDEBUGPROCARB :: GLDEBUGPROCARBFunc -> IO (FunPtr GLDEBUGPROCARBFunc)+mkGLDEBUGPROCARB = makeGLDEBUGPROCARB++{-# DEPRECATED mkGLDEBUGPROCKHR "Use 'makeGLDEBUGPROCKHR' instead." #-}+mkGLDEBUGPROCKHR :: GLDEBUGPROCKHRFunc -> IO (FunPtr GLDEBUGPROCKHRFunc)+mkGLDEBUGPROCKHR = makeGLDEBUGPROCKHR
+ src/Graphics/GL/Version10.hs view
@@ -0,0 +1,869 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version10+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version10 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLshort,+  GLsizei,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ADD,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_SRC,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SMOOTH,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glAlphaFunc,+  glBegin,+  glBitmap,+  glBlendFunc,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glCopyPixels,+  glCullFace,+  glDeleteLists,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDrawBuffer,+  glDrawPixels,+  glEdgeFlag,+  glEdgeFlagv,+  glEnable,+  glEnd,+  glEndList,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenLists,+  glGetBooleanv,+  glGetClipPlane,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPolygonStipple,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glInitNames,+  glIsEnabled,+  glIsList,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointSize,+  glPolygonMode,+  glPolygonStipple,+  glPopAttrib,+  glPopMatrix,+  glPopName,+  glPushAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glScaled,+  glScalef,+  glScissor,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTranslated,+  glTranslatef,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glViewport+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version11.hs view
@@ -0,0 +1,901 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version11+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version11 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLshort,+  GLsizei,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ADD,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_SRC,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SMOOTH,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glBegin,+  glBindTexture,+  glBitmap,+  glBlendFunc,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCullFace,+  glDeleteLists,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDisableClientState,+  glDrawArrays,+  glDrawBuffer,+  glDrawElements,+  glDrawPixels,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnd,+  glEndList,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenLists,+  glGenTextures,+  glGetBooleanv,+  glGetClipPlane,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsEnabled,+  glIsList,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glScaled,+  glScalef,+  glScissor,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTranslated,+  glTranslatef,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexPointer,+  glViewport+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version12.hs view
@@ -0,0 +1,946 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version12+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version12 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLshort,+  GLsizei,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ADD,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_SRC,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glBegin,+  glBindTexture,+  glBitmap,+  glBlendFunc,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCullFace,+  glDeleteLists,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDisableClientState,+  glDrawArrays,+  glDrawBuffer,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnd,+  glEndList,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenLists,+  glGenTextures,+  glGetBooleanv,+  glGetClipPlane,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsEnabled,+  glIsList,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glScaled,+  glScalef,+  glScissor,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexPointer,+  glViewport+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version13.hs view
@@ -0,0 +1,1088 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version13+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version13 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLshort,+  GLsizei,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_SRC,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERPOLATE,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_SCALE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLES,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glBegin,+  glBindTexture,+  glBitmap,+  glBlendFunc,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCullFace,+  glDeleteLists,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDisableClientState,+  glDrawArrays,+  glDrawBuffer,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnd,+  glEndList,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenLists,+  glGenTextures,+  glGetBooleanv,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsEnabled,+  glIsList,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexPointer,+  glViewport+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version14.hs view
@@ -0,0 +1,1185 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version14+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version14 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLshort,+  GLsizei,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERPOLATE,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_SCALE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLES,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glBegin,+  glBindTexture,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendFunc,+  glBlendFuncSeparate,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCullFace,+  glDeleteLists,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDisableClientState,+  glDrawArrays,+  glDrawBuffer,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnd,+  glEndList,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenLists,+  glGenTextures,+  glGetBooleanv,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsEnabled,+  glIsList,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version15.hs view
@@ -0,0 +1,1256 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version15+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version15 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERPOLATE,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_SCALE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADE_MODEL,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glBegin,+  glBeginQuery,+  glBindBuffer,+  glBindTexture,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendFunc,+  glBlendFuncSeparate,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCullFace,+  glDeleteBuffers,+  glDeleteLists,+  glDeleteQueries,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDisable,+  glDisableClientState,+  glDrawArrays,+  glDrawBuffer,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnd,+  glEndList,+  glEndQuery,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenLists,+  glGenQueries,+  glGenTextures,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsList,+  glIsQuery,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glStencilFunc,+  glStencilMask,+  glStencilOp,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glUnmapBuffer,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version20.hs view
@@ -0,0 +1,1434 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version20+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version20 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERPOLATE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_SCALE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginQuery,+  glBindAttribLocation,+  glBindBuffer,+  glBindTexture,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteShader,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDrawArrays,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnd,+  glEndList,+  glEndQuery,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenLists,+  glGenQueries,+  glGenTextures,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsShader,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniformMatrix2fv,+  glUniformMatrix3fv,+  glUniformMatrix4fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/Version21.hs view
@@ -0,0 +1,1463 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.Version21+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.Version21 (+  -- * Types+  GLbitfield,+  GLboolean,+  GLbyte,+  GLchar,+  GLclampd,+  GLclampf,+  GLdouble,+  GLenum,+  GLfloat,+  GLint,+  GLintptr,+  GLshort,+  GLsizei,+  GLsizeiptr,+  GLubyte,+  GLuint,+  GLushort,+  GLvoid,+  -- * Enums+  pattern GL_2D,+  pattern GL_2_BYTES,+  pattern GL_3D,+  pattern GL_3D_COLOR,+  pattern GL_3D_COLOR_TEXTURE,+  pattern GL_3_BYTES,+  pattern GL_4D_COLOR_TEXTURE,+  pattern GL_4_BYTES,+  pattern GL_ACCUM,+  pattern GL_ACCUM_ALPHA_BITS,+  pattern GL_ACCUM_BLUE_BITS,+  pattern GL_ACCUM_BUFFER_BIT,+  pattern GL_ACCUM_CLEAR_VALUE,+  pattern GL_ACCUM_GREEN_BITS,+  pattern GL_ACCUM_RED_BITS,+  pattern GL_ACTIVE_ATTRIBUTES,+  pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH,+  pattern GL_ACTIVE_TEXTURE,+  pattern GL_ACTIVE_UNIFORMS,+  pattern GL_ACTIVE_UNIFORM_MAX_LENGTH,+  pattern GL_ADD,+  pattern GL_ADD_SIGNED,+  pattern GL_ALIASED_LINE_WIDTH_RANGE,+  pattern GL_ALIASED_POINT_SIZE_RANGE,+  pattern GL_ALL_ATTRIB_BITS,+  pattern GL_ALPHA,+  pattern GL_ALPHA12,+  pattern GL_ALPHA16,+  pattern GL_ALPHA4,+  pattern GL_ALPHA8,+  pattern GL_ALPHA_BIAS,+  pattern GL_ALPHA_BITS,+  pattern GL_ALPHA_SCALE,+  pattern GL_ALPHA_TEST,+  pattern GL_ALPHA_TEST_FUNC,+  pattern GL_ALPHA_TEST_REF,+  pattern GL_ALWAYS,+  pattern GL_AMBIENT,+  pattern GL_AMBIENT_AND_DIFFUSE,+  pattern GL_AND,+  pattern GL_AND_INVERTED,+  pattern GL_AND_REVERSE,+  pattern GL_ARRAY_BUFFER,+  pattern GL_ARRAY_BUFFER_BINDING,+  pattern GL_ATTACHED_SHADERS,+  pattern GL_ATTRIB_STACK_DEPTH,+  pattern GL_AUTO_NORMAL,+  pattern GL_AUX0,+  pattern GL_AUX1,+  pattern GL_AUX2,+  pattern GL_AUX3,+  pattern GL_AUX_BUFFERS,+  pattern GL_BACK,+  pattern GL_BACK_LEFT,+  pattern GL_BACK_RIGHT,+  pattern GL_BGR,+  pattern GL_BGRA,+  pattern GL_BITMAP,+  pattern GL_BITMAP_TOKEN,+  pattern GL_BLEND,+  pattern GL_BLEND_COLOR,+  pattern GL_BLEND_DST,+  pattern GL_BLEND_DST_ALPHA,+  pattern GL_BLEND_DST_RGB,+  pattern GL_BLEND_EQUATION,+  pattern GL_BLEND_EQUATION_ALPHA,+  pattern GL_BLEND_EQUATION_RGB,+  pattern GL_BLEND_SRC,+  pattern GL_BLEND_SRC_ALPHA,+  pattern GL_BLEND_SRC_RGB,+  pattern GL_BLUE,+  pattern GL_BLUE_BIAS,+  pattern GL_BLUE_BITS,+  pattern GL_BLUE_SCALE,+  pattern GL_BOOL,+  pattern GL_BOOL_VEC2,+  pattern GL_BOOL_VEC3,+  pattern GL_BOOL_VEC4,+  pattern GL_BUFFER_ACCESS,+  pattern GL_BUFFER_MAPPED,+  pattern GL_BUFFER_MAP_POINTER,+  pattern GL_BUFFER_SIZE,+  pattern GL_BUFFER_USAGE,+  pattern GL_BYTE,+  pattern GL_C3F_V3F,+  pattern GL_C4F_N3F_V3F,+  pattern GL_C4UB_V2F,+  pattern GL_C4UB_V3F,+  pattern GL_CCW,+  pattern GL_CLAMP,+  pattern GL_CLAMP_TO_BORDER,+  pattern GL_CLAMP_TO_EDGE,+  pattern GL_CLEAR,+  pattern GL_CLIENT_ACTIVE_TEXTURE,+  pattern GL_CLIENT_ALL_ATTRIB_BITS,+  pattern GL_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_CLIENT_PIXEL_STORE_BIT,+  pattern GL_CLIENT_VERTEX_ARRAY_BIT,+  pattern GL_CLIP_PLANE0,+  pattern GL_CLIP_PLANE1,+  pattern GL_CLIP_PLANE2,+  pattern GL_CLIP_PLANE3,+  pattern GL_CLIP_PLANE4,+  pattern GL_CLIP_PLANE5,+  pattern GL_COEFF,+  pattern GL_COLOR,+  pattern GL_COLOR_ARRAY,+  pattern GL_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_COLOR_ARRAY_POINTER,+  pattern GL_COLOR_ARRAY_SIZE,+  pattern GL_COLOR_ARRAY_STRIDE,+  pattern GL_COLOR_ARRAY_TYPE,+  pattern GL_COLOR_BUFFER_BIT,+  pattern GL_COLOR_CLEAR_VALUE,+  pattern GL_COLOR_INDEX,+  pattern GL_COLOR_INDEXES,+  pattern GL_COLOR_LOGIC_OP,+  pattern GL_COLOR_MATERIAL,+  pattern GL_COLOR_MATERIAL_FACE,+  pattern GL_COLOR_MATERIAL_PARAMETER,+  pattern GL_COLOR_SUM,+  pattern GL_COLOR_WRITEMASK,+  pattern GL_COMBINE,+  pattern GL_COMBINE_ALPHA,+  pattern GL_COMBINE_RGB,+  pattern GL_COMPARE_R_TO_TEXTURE,+  pattern GL_COMPILE,+  pattern GL_COMPILE_AND_EXECUTE,+  pattern GL_COMPILE_STATUS,+  pattern GL_COMPRESSED_ALPHA,+  pattern GL_COMPRESSED_INTENSITY,+  pattern GL_COMPRESSED_LUMINANCE,+  pattern GL_COMPRESSED_LUMINANCE_ALPHA,+  pattern GL_COMPRESSED_RGB,+  pattern GL_COMPRESSED_RGBA,+  pattern GL_COMPRESSED_SLUMINANCE,+  pattern GL_COMPRESSED_SLUMINANCE_ALPHA,+  pattern GL_COMPRESSED_SRGB,+  pattern GL_COMPRESSED_SRGB_ALPHA,+  pattern GL_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_CONSTANT,+  pattern GL_CONSTANT_ALPHA,+  pattern GL_CONSTANT_ATTENUATION,+  pattern GL_CONSTANT_COLOR,+  pattern GL_COORD_REPLACE,+  pattern GL_COPY,+  pattern GL_COPY_INVERTED,+  pattern GL_COPY_PIXEL_TOKEN,+  pattern GL_CULL_FACE,+  pattern GL_CULL_FACE_MODE,+  pattern GL_CURRENT_BIT,+  pattern GL_CURRENT_COLOR,+  pattern GL_CURRENT_FOG_COORD,+  pattern GL_CURRENT_FOG_COORDINATE,+  pattern GL_CURRENT_INDEX,+  pattern GL_CURRENT_NORMAL,+  pattern GL_CURRENT_PROGRAM,+  pattern GL_CURRENT_QUERY,+  pattern GL_CURRENT_RASTER_COLOR,+  pattern GL_CURRENT_RASTER_DISTANCE,+  pattern GL_CURRENT_RASTER_INDEX,+  pattern GL_CURRENT_RASTER_POSITION,+  pattern GL_CURRENT_RASTER_POSITION_VALID,+  pattern GL_CURRENT_RASTER_SECONDARY_COLOR,+  pattern GL_CURRENT_RASTER_TEXTURE_COORDS,+  pattern GL_CURRENT_SECONDARY_COLOR,+  pattern GL_CURRENT_TEXTURE_COORDS,+  pattern GL_CURRENT_VERTEX_ATTRIB,+  pattern GL_CW,+  pattern GL_DECAL,+  pattern GL_DECR,+  pattern GL_DECR_WRAP,+  pattern GL_DELETE_STATUS,+  pattern GL_DEPTH,+  pattern GL_DEPTH_BIAS,+  pattern GL_DEPTH_BITS,+  pattern GL_DEPTH_BUFFER_BIT,+  pattern GL_DEPTH_CLEAR_VALUE,+  pattern GL_DEPTH_COMPONENT,+  pattern GL_DEPTH_COMPONENT16,+  pattern GL_DEPTH_COMPONENT24,+  pattern GL_DEPTH_COMPONENT32,+  pattern GL_DEPTH_FUNC,+  pattern GL_DEPTH_RANGE,+  pattern GL_DEPTH_SCALE,+  pattern GL_DEPTH_TEST,+  pattern GL_DEPTH_TEXTURE_MODE,+  pattern GL_DEPTH_WRITEMASK,+  pattern GL_DIFFUSE,+  pattern GL_DITHER,+  pattern GL_DOMAIN,+  pattern GL_DONT_CARE,+  pattern GL_DOT3_RGB,+  pattern GL_DOT3_RGBA,+  pattern GL_DOUBLE,+  pattern GL_DOUBLEBUFFER,+  pattern GL_DRAW_BUFFER,+  pattern GL_DRAW_BUFFER0,+  pattern GL_DRAW_BUFFER1,+  pattern GL_DRAW_BUFFER10,+  pattern GL_DRAW_BUFFER11,+  pattern GL_DRAW_BUFFER12,+  pattern GL_DRAW_BUFFER13,+  pattern GL_DRAW_BUFFER14,+  pattern GL_DRAW_BUFFER15,+  pattern GL_DRAW_BUFFER2,+  pattern GL_DRAW_BUFFER3,+  pattern GL_DRAW_BUFFER4,+  pattern GL_DRAW_BUFFER5,+  pattern GL_DRAW_BUFFER6,+  pattern GL_DRAW_BUFFER7,+  pattern GL_DRAW_BUFFER8,+  pattern GL_DRAW_BUFFER9,+  pattern GL_DRAW_PIXEL_TOKEN,+  pattern GL_DST_ALPHA,+  pattern GL_DST_COLOR,+  pattern GL_DYNAMIC_COPY,+  pattern GL_DYNAMIC_DRAW,+  pattern GL_DYNAMIC_READ,+  pattern GL_EDGE_FLAG,+  pattern GL_EDGE_FLAG_ARRAY,+  pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING,+  pattern GL_EDGE_FLAG_ARRAY_POINTER,+  pattern GL_EDGE_FLAG_ARRAY_STRIDE,+  pattern GL_ELEMENT_ARRAY_BUFFER,+  pattern GL_ELEMENT_ARRAY_BUFFER_BINDING,+  pattern GL_EMISSION,+  pattern GL_ENABLE_BIT,+  pattern GL_EQUAL,+  pattern GL_EQUIV,+  pattern GL_EVAL_BIT,+  pattern GL_EXP,+  pattern GL_EXP2,+  pattern GL_EXTENSIONS,+  pattern GL_EYE_LINEAR,+  pattern GL_EYE_PLANE,+  pattern GL_FALSE,+  pattern GL_FASTEST,+  pattern GL_FEEDBACK,+  pattern GL_FEEDBACK_BUFFER_POINTER,+  pattern GL_FEEDBACK_BUFFER_SIZE,+  pattern GL_FEEDBACK_BUFFER_TYPE,+  pattern GL_FILL,+  pattern GL_FLAT,+  pattern GL_FLOAT,+  pattern GL_FLOAT_MAT2,+  pattern GL_FLOAT_MAT2x3,+  pattern GL_FLOAT_MAT2x4,+  pattern GL_FLOAT_MAT3,+  pattern GL_FLOAT_MAT3x2,+  pattern GL_FLOAT_MAT3x4,+  pattern GL_FLOAT_MAT4,+  pattern GL_FLOAT_MAT4x2,+  pattern GL_FLOAT_MAT4x3,+  pattern GL_FLOAT_VEC2,+  pattern GL_FLOAT_VEC3,+  pattern GL_FLOAT_VEC4,+  pattern GL_FOG,+  pattern GL_FOG_BIT,+  pattern GL_FOG_COLOR,+  pattern GL_FOG_COORD,+  pattern GL_FOG_COORDINATE,+  pattern GL_FOG_COORDINATE_ARRAY,+  pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORDINATE_ARRAY_POINTER,+  pattern GL_FOG_COORDINATE_ARRAY_STRIDE,+  pattern GL_FOG_COORDINATE_ARRAY_TYPE,+  pattern GL_FOG_COORDINATE_SOURCE,+  pattern GL_FOG_COORD_ARRAY,+  pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_FOG_COORD_ARRAY_POINTER,+  pattern GL_FOG_COORD_ARRAY_STRIDE,+  pattern GL_FOG_COORD_ARRAY_TYPE,+  pattern GL_FOG_COORD_SRC,+  pattern GL_FOG_DENSITY,+  pattern GL_FOG_END,+  pattern GL_FOG_HINT,+  pattern GL_FOG_INDEX,+  pattern GL_FOG_MODE,+  pattern GL_FOG_START,+  pattern GL_FRAGMENT_DEPTH,+  pattern GL_FRAGMENT_SHADER,+  pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT,+  pattern GL_FRONT,+  pattern GL_FRONT_AND_BACK,+  pattern GL_FRONT_FACE,+  pattern GL_FRONT_LEFT,+  pattern GL_FRONT_RIGHT,+  pattern GL_FUNC_ADD,+  pattern GL_FUNC_REVERSE_SUBTRACT,+  pattern GL_FUNC_SUBTRACT,+  pattern GL_GENERATE_MIPMAP,+  pattern GL_GENERATE_MIPMAP_HINT,+  pattern GL_GEQUAL,+  pattern GL_GREATER,+  pattern GL_GREEN,+  pattern GL_GREEN_BIAS,+  pattern GL_GREEN_BITS,+  pattern GL_GREEN_SCALE,+  pattern GL_HINT_BIT,+  pattern GL_INCR,+  pattern GL_INCR_WRAP,+  pattern GL_INDEX_ARRAY,+  pattern GL_INDEX_ARRAY_BUFFER_BINDING,+  pattern GL_INDEX_ARRAY_POINTER,+  pattern GL_INDEX_ARRAY_STRIDE,+  pattern GL_INDEX_ARRAY_TYPE,+  pattern GL_INDEX_BITS,+  pattern GL_INDEX_CLEAR_VALUE,+  pattern GL_INDEX_LOGIC_OP,+  pattern GL_INDEX_MODE,+  pattern GL_INDEX_OFFSET,+  pattern GL_INDEX_SHIFT,+  pattern GL_INDEX_WRITEMASK,+  pattern GL_INFO_LOG_LENGTH,+  pattern GL_INT,+  pattern GL_INTENSITY,+  pattern GL_INTENSITY12,+  pattern GL_INTENSITY16,+  pattern GL_INTENSITY4,+  pattern GL_INTENSITY8,+  pattern GL_INTERPOLATE,+  pattern GL_INT_VEC2,+  pattern GL_INT_VEC3,+  pattern GL_INT_VEC4,+  pattern GL_INVALID_ENUM,+  pattern GL_INVALID_OPERATION,+  pattern GL_INVALID_VALUE,+  pattern GL_INVERT,+  pattern GL_KEEP,+  pattern GL_LEFT,+  pattern GL_LEQUAL,+  pattern GL_LESS,+  pattern GL_LIGHT0,+  pattern GL_LIGHT1,+  pattern GL_LIGHT2,+  pattern GL_LIGHT3,+  pattern GL_LIGHT4,+  pattern GL_LIGHT5,+  pattern GL_LIGHT6,+  pattern GL_LIGHT7,+  pattern GL_LIGHTING,+  pattern GL_LIGHTING_BIT,+  pattern GL_LIGHT_MODEL_AMBIENT,+  pattern GL_LIGHT_MODEL_COLOR_CONTROL,+  pattern GL_LIGHT_MODEL_LOCAL_VIEWER,+  pattern GL_LIGHT_MODEL_TWO_SIDE,+  pattern GL_LINE,+  pattern GL_LINEAR,+  pattern GL_LINEAR_ATTENUATION,+  pattern GL_LINEAR_MIPMAP_LINEAR,+  pattern GL_LINEAR_MIPMAP_NEAREST,+  pattern GL_LINES,+  pattern GL_LINE_BIT,+  pattern GL_LINE_LOOP,+  pattern GL_LINE_RESET_TOKEN,+  pattern GL_LINE_SMOOTH,+  pattern GL_LINE_SMOOTH_HINT,+  pattern GL_LINE_STIPPLE,+  pattern GL_LINE_STIPPLE_PATTERN,+  pattern GL_LINE_STIPPLE_REPEAT,+  pattern GL_LINE_STRIP,+  pattern GL_LINE_TOKEN,+  pattern GL_LINE_WIDTH,+  pattern GL_LINE_WIDTH_GRANULARITY,+  pattern GL_LINE_WIDTH_RANGE,+  pattern GL_LINK_STATUS,+  pattern GL_LIST_BASE,+  pattern GL_LIST_BIT,+  pattern GL_LIST_INDEX,+  pattern GL_LIST_MODE,+  pattern GL_LOAD,+  pattern GL_LOGIC_OP,+  pattern GL_LOGIC_OP_MODE,+  pattern GL_LOWER_LEFT,+  pattern GL_LUMINANCE,+  pattern GL_LUMINANCE12,+  pattern GL_LUMINANCE12_ALPHA12,+  pattern GL_LUMINANCE12_ALPHA4,+  pattern GL_LUMINANCE16,+  pattern GL_LUMINANCE16_ALPHA16,+  pattern GL_LUMINANCE4,+  pattern GL_LUMINANCE4_ALPHA4,+  pattern GL_LUMINANCE6_ALPHA2,+  pattern GL_LUMINANCE8,+  pattern GL_LUMINANCE8_ALPHA8,+  pattern GL_LUMINANCE_ALPHA,+  pattern GL_MAP1_COLOR_4,+  pattern GL_MAP1_GRID_DOMAIN,+  pattern GL_MAP1_GRID_SEGMENTS,+  pattern GL_MAP1_INDEX,+  pattern GL_MAP1_NORMAL,+  pattern GL_MAP1_TEXTURE_COORD_1,+  pattern GL_MAP1_TEXTURE_COORD_2,+  pattern GL_MAP1_TEXTURE_COORD_3,+  pattern GL_MAP1_TEXTURE_COORD_4,+  pattern GL_MAP1_VERTEX_3,+  pattern GL_MAP1_VERTEX_4,+  pattern GL_MAP2_COLOR_4,+  pattern GL_MAP2_GRID_DOMAIN,+  pattern GL_MAP2_GRID_SEGMENTS,+  pattern GL_MAP2_INDEX,+  pattern GL_MAP2_NORMAL,+  pattern GL_MAP2_TEXTURE_COORD_1,+  pattern GL_MAP2_TEXTURE_COORD_2,+  pattern GL_MAP2_TEXTURE_COORD_3,+  pattern GL_MAP2_TEXTURE_COORD_4,+  pattern GL_MAP2_VERTEX_3,+  pattern GL_MAP2_VERTEX_4,+  pattern GL_MAP_COLOR,+  pattern GL_MAP_STENCIL,+  pattern GL_MATRIX_MODE,+  pattern GL_MAX,+  pattern GL_MAX_3D_TEXTURE_SIZE,+  pattern GL_MAX_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIENT_ATTRIB_STACK_DEPTH,+  pattern GL_MAX_CLIP_PLANES,+  pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE,+  pattern GL_MAX_DRAW_BUFFERS,+  pattern GL_MAX_ELEMENTS_INDICES,+  pattern GL_MAX_ELEMENTS_VERTICES,+  pattern GL_MAX_EVAL_ORDER,+  pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS,+  pattern GL_MAX_LIGHTS,+  pattern GL_MAX_LIST_NESTING,+  pattern GL_MAX_MODELVIEW_STACK_DEPTH,+  pattern GL_MAX_NAME_STACK_DEPTH,+  pattern GL_MAX_PIXEL_MAP_TABLE,+  pattern GL_MAX_PROJECTION_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_COORDS,+  pattern GL_MAX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_TEXTURE_LOD_BIAS,+  pattern GL_MAX_TEXTURE_SIZE,+  pattern GL_MAX_TEXTURE_STACK_DEPTH,+  pattern GL_MAX_TEXTURE_UNITS,+  pattern GL_MAX_VARYING_FLOATS,+  pattern GL_MAX_VERTEX_ATTRIBS,+  pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS,+  pattern GL_MAX_VERTEX_UNIFORM_COMPONENTS,+  pattern GL_MAX_VIEWPORT_DIMS,+  pattern GL_MIN,+  pattern GL_MIRRORED_REPEAT,+  pattern GL_MODELVIEW,+  pattern GL_MODELVIEW_MATRIX,+  pattern GL_MODELVIEW_STACK_DEPTH,+  pattern GL_MODULATE,+  pattern GL_MULT,+  pattern GL_MULTISAMPLE,+  pattern GL_MULTISAMPLE_BIT,+  pattern GL_N3F_V3F,+  pattern GL_NAME_STACK_DEPTH,+  pattern GL_NAND,+  pattern GL_NEAREST,+  pattern GL_NEAREST_MIPMAP_LINEAR,+  pattern GL_NEAREST_MIPMAP_NEAREST,+  pattern GL_NEVER,+  pattern GL_NICEST,+  pattern GL_NONE,+  pattern GL_NOOP,+  pattern GL_NOR,+  pattern GL_NORMALIZE,+  pattern GL_NORMAL_ARRAY,+  pattern GL_NORMAL_ARRAY_BUFFER_BINDING,+  pattern GL_NORMAL_ARRAY_POINTER,+  pattern GL_NORMAL_ARRAY_STRIDE,+  pattern GL_NORMAL_ARRAY_TYPE,+  pattern GL_NORMAL_MAP,+  pattern GL_NOTEQUAL,+  pattern GL_NO_ERROR,+  pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS,+  pattern GL_OBJECT_LINEAR,+  pattern GL_OBJECT_PLANE,+  pattern GL_ONE,+  pattern GL_ONE_MINUS_CONSTANT_ALPHA,+  pattern GL_ONE_MINUS_CONSTANT_COLOR,+  pattern GL_ONE_MINUS_DST_ALPHA,+  pattern GL_ONE_MINUS_DST_COLOR,+  pattern GL_ONE_MINUS_SRC_ALPHA,+  pattern GL_ONE_MINUS_SRC_COLOR,+  pattern GL_OPERAND0_ALPHA,+  pattern GL_OPERAND0_RGB,+  pattern GL_OPERAND1_ALPHA,+  pattern GL_OPERAND1_RGB,+  pattern GL_OPERAND2_ALPHA,+  pattern GL_OPERAND2_RGB,+  pattern GL_OR,+  pattern GL_ORDER,+  pattern GL_OR_INVERTED,+  pattern GL_OR_REVERSE,+  pattern GL_OUT_OF_MEMORY,+  pattern GL_PACK_ALIGNMENT,+  pattern GL_PACK_IMAGE_HEIGHT,+  pattern GL_PACK_LSB_FIRST,+  pattern GL_PACK_ROW_LENGTH,+  pattern GL_PACK_SKIP_IMAGES,+  pattern GL_PACK_SKIP_PIXELS,+  pattern GL_PACK_SKIP_ROWS,+  pattern GL_PACK_SWAP_BYTES,+  pattern GL_PASS_THROUGH_TOKEN,+  pattern GL_PERSPECTIVE_CORRECTION_HINT,+  pattern GL_PIXEL_MAP_A_TO_A,+  pattern GL_PIXEL_MAP_A_TO_A_SIZE,+  pattern GL_PIXEL_MAP_B_TO_B,+  pattern GL_PIXEL_MAP_B_TO_B_SIZE,+  pattern GL_PIXEL_MAP_G_TO_G,+  pattern GL_PIXEL_MAP_G_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_A,+  pattern GL_PIXEL_MAP_I_TO_A_SIZE,+  pattern GL_PIXEL_MAP_I_TO_B,+  pattern GL_PIXEL_MAP_I_TO_B_SIZE,+  pattern GL_PIXEL_MAP_I_TO_G,+  pattern GL_PIXEL_MAP_I_TO_G_SIZE,+  pattern GL_PIXEL_MAP_I_TO_I,+  pattern GL_PIXEL_MAP_I_TO_I_SIZE,+  pattern GL_PIXEL_MAP_I_TO_R,+  pattern GL_PIXEL_MAP_I_TO_R_SIZE,+  pattern GL_PIXEL_MAP_R_TO_R,+  pattern GL_PIXEL_MAP_R_TO_R_SIZE,+  pattern GL_PIXEL_MAP_S_TO_S,+  pattern GL_PIXEL_MAP_S_TO_S_SIZE,+  pattern GL_PIXEL_MODE_BIT,+  pattern GL_PIXEL_PACK_BUFFER,+  pattern GL_PIXEL_PACK_BUFFER_BINDING,+  pattern GL_PIXEL_UNPACK_BUFFER,+  pattern GL_PIXEL_UNPACK_BUFFER_BINDING,+  pattern GL_POINT,+  pattern GL_POINTS,+  pattern GL_POINT_BIT,+  pattern GL_POINT_DISTANCE_ATTENUATION,+  pattern GL_POINT_FADE_THRESHOLD_SIZE,+  pattern GL_POINT_SIZE,+  pattern GL_POINT_SIZE_GRANULARITY,+  pattern GL_POINT_SIZE_MAX,+  pattern GL_POINT_SIZE_MIN,+  pattern GL_POINT_SIZE_RANGE,+  pattern GL_POINT_SMOOTH,+  pattern GL_POINT_SMOOTH_HINT,+  pattern GL_POINT_SPRITE,+  pattern GL_POINT_SPRITE_COORD_ORIGIN,+  pattern GL_POINT_TOKEN,+  pattern GL_POLYGON,+  pattern GL_POLYGON_BIT,+  pattern GL_POLYGON_MODE,+  pattern GL_POLYGON_OFFSET_FACTOR,+  pattern GL_POLYGON_OFFSET_FILL,+  pattern GL_POLYGON_OFFSET_LINE,+  pattern GL_POLYGON_OFFSET_POINT,+  pattern GL_POLYGON_OFFSET_UNITS,+  pattern GL_POLYGON_SMOOTH,+  pattern GL_POLYGON_SMOOTH_HINT,+  pattern GL_POLYGON_STIPPLE,+  pattern GL_POLYGON_STIPPLE_BIT,+  pattern GL_POLYGON_TOKEN,+  pattern GL_POSITION,+  pattern GL_PREVIOUS,+  pattern GL_PRIMARY_COLOR,+  pattern GL_PROJECTION,+  pattern GL_PROJECTION_MATRIX,+  pattern GL_PROJECTION_STACK_DEPTH,+  pattern GL_PROXY_TEXTURE_1D,+  pattern GL_PROXY_TEXTURE_2D,+  pattern GL_PROXY_TEXTURE_3D,+  pattern GL_PROXY_TEXTURE_CUBE_MAP,+  pattern GL_Q,+  pattern GL_QUADRATIC_ATTENUATION,+  pattern GL_QUADS,+  pattern GL_QUAD_STRIP,+  pattern GL_QUERY_COUNTER_BITS,+  pattern GL_QUERY_RESULT,+  pattern GL_QUERY_RESULT_AVAILABLE,+  pattern GL_R,+  pattern GL_R3_G3_B2,+  pattern GL_READ_BUFFER,+  pattern GL_READ_ONLY,+  pattern GL_READ_WRITE,+  pattern GL_RED,+  pattern GL_RED_BIAS,+  pattern GL_RED_BITS,+  pattern GL_RED_SCALE,+  pattern GL_REFLECTION_MAP,+  pattern GL_RENDER,+  pattern GL_RENDERER,+  pattern GL_RENDER_MODE,+  pattern GL_REPEAT,+  pattern GL_REPLACE,+  pattern GL_RESCALE_NORMAL,+  pattern GL_RETURN,+  pattern GL_RGB,+  pattern GL_RGB10,+  pattern GL_RGB10_A2,+  pattern GL_RGB12,+  pattern GL_RGB16,+  pattern GL_RGB4,+  pattern GL_RGB5,+  pattern GL_RGB5_A1,+  pattern GL_RGB8,+  pattern GL_RGBA,+  pattern GL_RGBA12,+  pattern GL_RGBA16,+  pattern GL_RGBA2,+  pattern GL_RGBA4,+  pattern GL_RGBA8,+  pattern GL_RGBA_MODE,+  pattern GL_RGB_SCALE,+  pattern GL_RIGHT,+  pattern GL_S,+  pattern GL_SAMPLER_1D,+  pattern GL_SAMPLER_1D_SHADOW,+  pattern GL_SAMPLER_2D,+  pattern GL_SAMPLER_2D_SHADOW,+  pattern GL_SAMPLER_3D,+  pattern GL_SAMPLER_CUBE,+  pattern GL_SAMPLES,+  pattern GL_SAMPLES_PASSED,+  pattern GL_SAMPLE_ALPHA_TO_COVERAGE,+  pattern GL_SAMPLE_ALPHA_TO_ONE,+  pattern GL_SAMPLE_BUFFERS,+  pattern GL_SAMPLE_COVERAGE,+  pattern GL_SAMPLE_COVERAGE_INVERT,+  pattern GL_SAMPLE_COVERAGE_VALUE,+  pattern GL_SCISSOR_BIT,+  pattern GL_SCISSOR_BOX,+  pattern GL_SCISSOR_TEST,+  pattern GL_SECONDARY_COLOR_ARRAY,+  pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,+  pattern GL_SECONDARY_COLOR_ARRAY_POINTER,+  pattern GL_SECONDARY_COLOR_ARRAY_SIZE,+  pattern GL_SECONDARY_COLOR_ARRAY_STRIDE,+  pattern GL_SECONDARY_COLOR_ARRAY_TYPE,+  pattern GL_SELECT,+  pattern GL_SELECTION_BUFFER_POINTER,+  pattern GL_SELECTION_BUFFER_SIZE,+  pattern GL_SEPARATE_SPECULAR_COLOR,+  pattern GL_SET,+  pattern GL_SHADER_SOURCE_LENGTH,+  pattern GL_SHADER_TYPE,+  pattern GL_SHADE_MODEL,+  pattern GL_SHADING_LANGUAGE_VERSION,+  pattern GL_SHININESS,+  pattern GL_SHORT,+  pattern GL_SINGLE_COLOR,+  pattern GL_SLUMINANCE,+  pattern GL_SLUMINANCE8,+  pattern GL_SLUMINANCE8_ALPHA8,+  pattern GL_SLUMINANCE_ALPHA,+  pattern GL_SMOOTH,+  pattern GL_SMOOTH_LINE_WIDTH_GRANULARITY,+  pattern GL_SMOOTH_LINE_WIDTH_RANGE,+  pattern GL_SMOOTH_POINT_SIZE_GRANULARITY,+  pattern GL_SMOOTH_POINT_SIZE_RANGE,+  pattern GL_SOURCE0_ALPHA,+  pattern GL_SOURCE0_RGB,+  pattern GL_SOURCE1_ALPHA,+  pattern GL_SOURCE1_RGB,+  pattern GL_SOURCE2_ALPHA,+  pattern GL_SOURCE2_RGB,+  pattern GL_SPECULAR,+  pattern GL_SPHERE_MAP,+  pattern GL_SPOT_CUTOFF,+  pattern GL_SPOT_DIRECTION,+  pattern GL_SPOT_EXPONENT,+  pattern GL_SRC0_ALPHA,+  pattern GL_SRC0_RGB,+  pattern GL_SRC1_ALPHA,+  pattern GL_SRC1_RGB,+  pattern GL_SRC2_ALPHA,+  pattern GL_SRC2_RGB,+  pattern GL_SRC_ALPHA,+  pattern GL_SRC_ALPHA_SATURATE,+  pattern GL_SRC_COLOR,+  pattern GL_SRGB,+  pattern GL_SRGB8,+  pattern GL_SRGB8_ALPHA8,+  pattern GL_SRGB_ALPHA,+  pattern GL_STACK_OVERFLOW,+  pattern GL_STACK_UNDERFLOW,+  pattern GL_STATIC_COPY,+  pattern GL_STATIC_DRAW,+  pattern GL_STATIC_READ,+  pattern GL_STENCIL,+  pattern GL_STENCIL_BACK_FAIL,+  pattern GL_STENCIL_BACK_FUNC,+  pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_BACK_PASS_DEPTH_PASS,+  pattern GL_STENCIL_BACK_REF,+  pattern GL_STENCIL_BACK_VALUE_MASK,+  pattern GL_STENCIL_BACK_WRITEMASK,+  pattern GL_STENCIL_BITS,+  pattern GL_STENCIL_BUFFER_BIT,+  pattern GL_STENCIL_CLEAR_VALUE,+  pattern GL_STENCIL_FAIL,+  pattern GL_STENCIL_FUNC,+  pattern GL_STENCIL_INDEX,+  pattern GL_STENCIL_PASS_DEPTH_FAIL,+  pattern GL_STENCIL_PASS_DEPTH_PASS,+  pattern GL_STENCIL_REF,+  pattern GL_STENCIL_TEST,+  pattern GL_STENCIL_VALUE_MASK,+  pattern GL_STENCIL_WRITEMASK,+  pattern GL_STEREO,+  pattern GL_STREAM_COPY,+  pattern GL_STREAM_DRAW,+  pattern GL_STREAM_READ,+  pattern GL_SUBPIXEL_BITS,+  pattern GL_SUBTRACT,+  pattern GL_T,+  pattern GL_T2F_C3F_V3F,+  pattern GL_T2F_C4F_N3F_V3F,+  pattern GL_T2F_C4UB_V3F,+  pattern GL_T2F_N3F_V3F,+  pattern GL_T2F_V3F,+  pattern GL_T4F_C4F_N3F_V4F,+  pattern GL_T4F_V4F,+  pattern GL_TEXTURE,+  pattern GL_TEXTURE0,+  pattern GL_TEXTURE1,+  pattern GL_TEXTURE10,+  pattern GL_TEXTURE11,+  pattern GL_TEXTURE12,+  pattern GL_TEXTURE13,+  pattern GL_TEXTURE14,+  pattern GL_TEXTURE15,+  pattern GL_TEXTURE16,+  pattern GL_TEXTURE17,+  pattern GL_TEXTURE18,+  pattern GL_TEXTURE19,+  pattern GL_TEXTURE2,+  pattern GL_TEXTURE20,+  pattern GL_TEXTURE21,+  pattern GL_TEXTURE22,+  pattern GL_TEXTURE23,+  pattern GL_TEXTURE24,+  pattern GL_TEXTURE25,+  pattern GL_TEXTURE26,+  pattern GL_TEXTURE27,+  pattern GL_TEXTURE28,+  pattern GL_TEXTURE29,+  pattern GL_TEXTURE3,+  pattern GL_TEXTURE30,+  pattern GL_TEXTURE31,+  pattern GL_TEXTURE4,+  pattern GL_TEXTURE5,+  pattern GL_TEXTURE6,+  pattern GL_TEXTURE7,+  pattern GL_TEXTURE8,+  pattern GL_TEXTURE9,+  pattern GL_TEXTURE_1D,+  pattern GL_TEXTURE_2D,+  pattern GL_TEXTURE_3D,+  pattern GL_TEXTURE_ALPHA_SIZE,+  pattern GL_TEXTURE_BASE_LEVEL,+  pattern GL_TEXTURE_BINDING_1D,+  pattern GL_TEXTURE_BINDING_2D,+  pattern GL_TEXTURE_BINDING_3D,+  pattern GL_TEXTURE_BINDING_CUBE_MAP,+  pattern GL_TEXTURE_BIT,+  pattern GL_TEXTURE_BLUE_SIZE,+  pattern GL_TEXTURE_BORDER,+  pattern GL_TEXTURE_BORDER_COLOR,+  pattern GL_TEXTURE_COMPARE_FUNC,+  pattern GL_TEXTURE_COMPARE_MODE,+  pattern GL_TEXTURE_COMPONENTS,+  pattern GL_TEXTURE_COMPRESSED,+  pattern GL_TEXTURE_COMPRESSED_IMAGE_SIZE,+  pattern GL_TEXTURE_COMPRESSION_HINT,+  pattern GL_TEXTURE_COORD_ARRAY,+  pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+  pattern GL_TEXTURE_COORD_ARRAY_POINTER,+  pattern GL_TEXTURE_COORD_ARRAY_SIZE,+  pattern GL_TEXTURE_COORD_ARRAY_STRIDE,+  pattern GL_TEXTURE_COORD_ARRAY_TYPE,+  pattern GL_TEXTURE_CUBE_MAP,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y,+  pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z,+  pattern GL_TEXTURE_DEPTH,+  pattern GL_TEXTURE_DEPTH_SIZE,+  pattern GL_TEXTURE_ENV,+  pattern GL_TEXTURE_ENV_COLOR,+  pattern GL_TEXTURE_ENV_MODE,+  pattern GL_TEXTURE_FILTER_CONTROL,+  pattern GL_TEXTURE_GEN_MODE,+  pattern GL_TEXTURE_GEN_Q,+  pattern GL_TEXTURE_GEN_R,+  pattern GL_TEXTURE_GEN_S,+  pattern GL_TEXTURE_GEN_T,+  pattern GL_TEXTURE_GREEN_SIZE,+  pattern GL_TEXTURE_HEIGHT,+  pattern GL_TEXTURE_INTENSITY_SIZE,+  pattern GL_TEXTURE_INTERNAL_FORMAT,+  pattern GL_TEXTURE_LOD_BIAS,+  pattern GL_TEXTURE_LUMINANCE_SIZE,+  pattern GL_TEXTURE_MAG_FILTER,+  pattern GL_TEXTURE_MATRIX,+  pattern GL_TEXTURE_MAX_LEVEL,+  pattern GL_TEXTURE_MAX_LOD,+  pattern GL_TEXTURE_MIN_FILTER,+  pattern GL_TEXTURE_MIN_LOD,+  pattern GL_TEXTURE_PRIORITY,+  pattern GL_TEXTURE_RED_SIZE,+  pattern GL_TEXTURE_RESIDENT,+  pattern GL_TEXTURE_STACK_DEPTH,+  pattern GL_TEXTURE_WIDTH,+  pattern GL_TEXTURE_WRAP_R,+  pattern GL_TEXTURE_WRAP_S,+  pattern GL_TEXTURE_WRAP_T,+  pattern GL_TRANSFORM_BIT,+  pattern GL_TRANSPOSE_COLOR_MATRIX,+  pattern GL_TRANSPOSE_MODELVIEW_MATRIX,+  pattern GL_TRANSPOSE_PROJECTION_MATRIX,+  pattern GL_TRANSPOSE_TEXTURE_MATRIX,+  pattern GL_TRIANGLES,+  pattern GL_TRIANGLE_FAN,+  pattern GL_TRIANGLE_STRIP,+  pattern GL_TRUE,+  pattern GL_UNPACK_ALIGNMENT,+  pattern GL_UNPACK_IMAGE_HEIGHT,+  pattern GL_UNPACK_LSB_FIRST,+  pattern GL_UNPACK_ROW_LENGTH,+  pattern GL_UNPACK_SKIP_IMAGES,+  pattern GL_UNPACK_SKIP_PIXELS,+  pattern GL_UNPACK_SKIP_ROWS,+  pattern GL_UNPACK_SWAP_BYTES,+  pattern GL_UNSIGNED_BYTE,+  pattern GL_UNSIGNED_BYTE_2_3_3_REV,+  pattern GL_UNSIGNED_BYTE_3_3_2,+  pattern GL_UNSIGNED_INT,+  pattern GL_UNSIGNED_INT_10_10_10_2,+  pattern GL_UNSIGNED_INT_2_10_10_10_REV,+  pattern GL_UNSIGNED_INT_8_8_8_8,+  pattern GL_UNSIGNED_INT_8_8_8_8_REV,+  pattern GL_UNSIGNED_SHORT,+  pattern GL_UNSIGNED_SHORT_1_5_5_5_REV,+  pattern GL_UNSIGNED_SHORT_4_4_4_4,+  pattern GL_UNSIGNED_SHORT_4_4_4_4_REV,+  pattern GL_UNSIGNED_SHORT_5_5_5_1,+  pattern GL_UNSIGNED_SHORT_5_6_5,+  pattern GL_UNSIGNED_SHORT_5_6_5_REV,+  pattern GL_UPPER_LEFT,+  pattern GL_V2F,+  pattern GL_V3F,+  pattern GL_VALIDATE_STATUS,+  pattern GL_VENDOR,+  pattern GL_VERSION,+  pattern GL_VERTEX_ARRAY,+  pattern GL_VERTEX_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ARRAY_POINTER,+  pattern GL_VERTEX_ARRAY_SIZE,+  pattern GL_VERTEX_ARRAY_STRIDE,+  pattern GL_VERTEX_ARRAY_TYPE,+  pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,+  pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED,+  pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,+  pattern GL_VERTEX_ATTRIB_ARRAY_POINTER,+  pattern GL_VERTEX_ATTRIB_ARRAY_SIZE,+  pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE,+  pattern GL_VERTEX_ATTRIB_ARRAY_TYPE,+  pattern GL_VERTEX_PROGRAM_POINT_SIZE,+  pattern GL_VERTEX_PROGRAM_TWO_SIDE,+  pattern GL_VERTEX_SHADER,+  pattern GL_VIEWPORT,+  pattern GL_VIEWPORT_BIT,+  pattern GL_WEIGHT_ARRAY_BUFFER_BINDING,+  pattern GL_WRITE_ONLY,+  pattern GL_XOR,+  pattern GL_ZERO,+  pattern GL_ZOOM_X,+  pattern GL_ZOOM_Y,+  -- * Functions+  glAccum,+  glActiveTexture,+  glAlphaFunc,+  glAreTexturesResident,+  glArrayElement,+  glAttachShader,+  glBegin,+  glBeginQuery,+  glBindAttribLocation,+  glBindBuffer,+  glBindTexture,+  glBitmap,+  glBlendColor,+  glBlendEquation,+  glBlendEquationSeparate,+  glBlendFunc,+  glBlendFuncSeparate,+  glBufferData,+  glBufferSubData,+  glCallList,+  glCallLists,+  glClear,+  glClearAccum,+  glClearColor,+  glClearDepth,+  glClearIndex,+  glClearStencil,+  glClientActiveTexture,+  glClipPlane,+  glColor3b,+  glColor3bv,+  glColor3d,+  glColor3dv,+  glColor3f,+  glColor3fv,+  glColor3i,+  glColor3iv,+  glColor3s,+  glColor3sv,+  glColor3ub,+  glColor3ubv,+  glColor3ui,+  glColor3uiv,+  glColor3us,+  glColor3usv,+  glColor4b,+  glColor4bv,+  glColor4d,+  glColor4dv,+  glColor4f,+  glColor4fv,+  glColor4i,+  glColor4iv,+  glColor4s,+  glColor4sv,+  glColor4ub,+  glColor4ubv,+  glColor4ui,+  glColor4uiv,+  glColor4us,+  glColor4usv,+  glColorMask,+  glColorMaterial,+  glColorPointer,+  glCompileShader,+  glCompressedTexImage1D,+  glCompressedTexImage2D,+  glCompressedTexImage3D,+  glCompressedTexSubImage1D,+  glCompressedTexSubImage2D,+  glCompressedTexSubImage3D,+  glCopyPixels,+  glCopyTexImage1D,+  glCopyTexImage2D,+  glCopyTexSubImage1D,+  glCopyTexSubImage2D,+  glCopyTexSubImage3D,+  glCreateProgram,+  glCreateShader,+  glCullFace,+  glDeleteBuffers,+  glDeleteLists,+  glDeleteProgram,+  glDeleteQueries,+  glDeleteShader,+  glDeleteTextures,+  glDepthFunc,+  glDepthMask,+  glDepthRange,+  glDetachShader,+  glDisable,+  glDisableClientState,+  glDisableVertexAttribArray,+  glDrawArrays,+  glDrawBuffer,+  glDrawBuffers,+  glDrawElements,+  glDrawPixels,+  glDrawRangeElements,+  glEdgeFlag,+  glEdgeFlagPointer,+  glEdgeFlagv,+  glEnable,+  glEnableClientState,+  glEnableVertexAttribArray,+  glEnd,+  glEndList,+  glEndQuery,+  glEvalCoord1d,+  glEvalCoord1dv,+  glEvalCoord1f,+  glEvalCoord1fv,+  glEvalCoord2d,+  glEvalCoord2dv,+  glEvalCoord2f,+  glEvalCoord2fv,+  glEvalMesh1,+  glEvalMesh2,+  glEvalPoint1,+  glEvalPoint2,+  glFeedbackBuffer,+  glFinish,+  glFlush,+  glFogCoordPointer,+  glFogCoordd,+  glFogCoorddv,+  glFogCoordf,+  glFogCoordfv,+  glFogf,+  glFogfv,+  glFogi,+  glFogiv,+  glFrontFace,+  glFrustum,+  glGenBuffers,+  glGenLists,+  glGenQueries,+  glGenTextures,+  glGetActiveAttrib,+  glGetActiveUniform,+  glGetAttachedShaders,+  glGetAttribLocation,+  glGetBooleanv,+  glGetBufferParameteriv,+  glGetBufferPointerv,+  glGetBufferSubData,+  glGetClipPlane,+  glGetCompressedTexImage,+  glGetDoublev,+  glGetError,+  glGetFloatv,+  glGetIntegerv,+  glGetLightfv,+  glGetLightiv,+  glGetMapdv,+  glGetMapfv,+  glGetMapiv,+  glGetMaterialfv,+  glGetMaterialiv,+  glGetPixelMapfv,+  glGetPixelMapuiv,+  glGetPixelMapusv,+  glGetPointerv,+  glGetPolygonStipple,+  glGetProgramInfoLog,+  glGetProgramiv,+  glGetQueryObjectiv,+  glGetQueryObjectuiv,+  glGetQueryiv,+  glGetShaderInfoLog,+  glGetShaderSource,+  glGetShaderiv,+  glGetString,+  glGetTexEnvfv,+  glGetTexEnviv,+  glGetTexGendv,+  glGetTexGenfv,+  glGetTexGeniv,+  glGetTexImage,+  glGetTexLevelParameterfv,+  glGetTexLevelParameteriv,+  glGetTexParameterfv,+  glGetTexParameteriv,+  glGetUniformLocation,+  glGetUniformfv,+  glGetUniformiv,+  glGetVertexAttribPointerv,+  glGetVertexAttribdv,+  glGetVertexAttribfv,+  glGetVertexAttribiv,+  glHint,+  glIndexMask,+  glIndexPointer,+  glIndexd,+  glIndexdv,+  glIndexf,+  glIndexfv,+  glIndexi,+  glIndexiv,+  glIndexs,+  glIndexsv,+  glIndexub,+  glIndexubv,+  glInitNames,+  glInterleavedArrays,+  glIsBuffer,+  glIsEnabled,+  glIsList,+  glIsProgram,+  glIsQuery,+  glIsShader,+  glIsTexture,+  glLightModelf,+  glLightModelfv,+  glLightModeli,+  glLightModeliv,+  glLightf,+  glLightfv,+  glLighti,+  glLightiv,+  glLineStipple,+  glLineWidth,+  glLinkProgram,+  glListBase,+  glLoadIdentity,+  glLoadMatrixd,+  glLoadMatrixf,+  glLoadName,+  glLoadTransposeMatrixd,+  glLoadTransposeMatrixf,+  glLogicOp,+  glMap1d,+  glMap1f,+  glMap2d,+  glMap2f,+  glMapBuffer,+  glMapGrid1d,+  glMapGrid1f,+  glMapGrid2d,+  glMapGrid2f,+  glMaterialf,+  glMaterialfv,+  glMateriali,+  glMaterialiv,+  glMatrixMode,+  glMultMatrixd,+  glMultMatrixf,+  glMultTransposeMatrixd,+  glMultTransposeMatrixf,+  glMultiDrawArrays,+  glMultiDrawElements,+  glMultiTexCoord1d,+  glMultiTexCoord1dv,+  glMultiTexCoord1f,+  glMultiTexCoord1fv,+  glMultiTexCoord1i,+  glMultiTexCoord1iv,+  glMultiTexCoord1s,+  glMultiTexCoord1sv,+  glMultiTexCoord2d,+  glMultiTexCoord2dv,+  glMultiTexCoord2f,+  glMultiTexCoord2fv,+  glMultiTexCoord2i,+  glMultiTexCoord2iv,+  glMultiTexCoord2s,+  glMultiTexCoord2sv,+  glMultiTexCoord3d,+  glMultiTexCoord3dv,+  glMultiTexCoord3f,+  glMultiTexCoord3fv,+  glMultiTexCoord3i,+  glMultiTexCoord3iv,+  glMultiTexCoord3s,+  glMultiTexCoord3sv,+  glMultiTexCoord4d,+  glMultiTexCoord4dv,+  glMultiTexCoord4f,+  glMultiTexCoord4fv,+  glMultiTexCoord4i,+  glMultiTexCoord4iv,+  glMultiTexCoord4s,+  glMultiTexCoord4sv,+  glNewList,+  glNormal3b,+  glNormal3bv,+  glNormal3d,+  glNormal3dv,+  glNormal3f,+  glNormal3fv,+  glNormal3i,+  glNormal3iv,+  glNormal3s,+  glNormal3sv,+  glNormalPointer,+  glOrtho,+  glPassThrough,+  glPixelMapfv,+  glPixelMapuiv,+  glPixelMapusv,+  glPixelStoref,+  glPixelStorei,+  glPixelTransferf,+  glPixelTransferi,+  glPixelZoom,+  glPointParameterf,+  glPointParameterfv,+  glPointParameteri,+  glPointParameteriv,+  glPointSize,+  glPolygonMode,+  glPolygonOffset,+  glPolygonStipple,+  glPopAttrib,+  glPopClientAttrib,+  glPopMatrix,+  glPopName,+  glPrioritizeTextures,+  glPushAttrib,+  glPushClientAttrib,+  glPushMatrix,+  glPushName,+  glRasterPos2d,+  glRasterPos2dv,+  glRasterPos2f,+  glRasterPos2fv,+  glRasterPos2i,+  glRasterPos2iv,+  glRasterPos2s,+  glRasterPos2sv,+  glRasterPos3d,+  glRasterPos3dv,+  glRasterPos3f,+  glRasterPos3fv,+  glRasterPos3i,+  glRasterPos3iv,+  glRasterPos3s,+  glRasterPos3sv,+  glRasterPos4d,+  glRasterPos4dv,+  glRasterPos4f,+  glRasterPos4fv,+  glRasterPos4i,+  glRasterPos4iv,+  glRasterPos4s,+  glRasterPos4sv,+  glReadBuffer,+  glReadPixels,+  glRectd,+  glRectdv,+  glRectf,+  glRectfv,+  glRecti,+  glRectiv,+  glRects,+  glRectsv,+  glRenderMode,+  glRotated,+  glRotatef,+  glSampleCoverage,+  glScaled,+  glScalef,+  glScissor,+  glSecondaryColor3b,+  glSecondaryColor3bv,+  glSecondaryColor3d,+  glSecondaryColor3dv,+  glSecondaryColor3f,+  glSecondaryColor3fv,+  glSecondaryColor3i,+  glSecondaryColor3iv,+  glSecondaryColor3s,+  glSecondaryColor3sv,+  glSecondaryColor3ub,+  glSecondaryColor3ubv,+  glSecondaryColor3ui,+  glSecondaryColor3uiv,+  glSecondaryColor3us,+  glSecondaryColor3usv,+  glSecondaryColorPointer,+  glSelectBuffer,+  glShadeModel,+  glShaderSource,+  glStencilFunc,+  glStencilFuncSeparate,+  glStencilMask,+  glStencilMaskSeparate,+  glStencilOp,+  glStencilOpSeparate,+  glTexCoord1d,+  glTexCoord1dv,+  glTexCoord1f,+  glTexCoord1fv,+  glTexCoord1i,+  glTexCoord1iv,+  glTexCoord1s,+  glTexCoord1sv,+  glTexCoord2d,+  glTexCoord2dv,+  glTexCoord2f,+  glTexCoord2fv,+  glTexCoord2i,+  glTexCoord2iv,+  glTexCoord2s,+  glTexCoord2sv,+  glTexCoord3d,+  glTexCoord3dv,+  glTexCoord3f,+  glTexCoord3fv,+  glTexCoord3i,+  glTexCoord3iv,+  glTexCoord3s,+  glTexCoord3sv,+  glTexCoord4d,+  glTexCoord4dv,+  glTexCoord4f,+  glTexCoord4fv,+  glTexCoord4i,+  glTexCoord4iv,+  glTexCoord4s,+  glTexCoord4sv,+  glTexCoordPointer,+  glTexEnvf,+  glTexEnvfv,+  glTexEnvi,+  glTexEnviv,+  glTexGend,+  glTexGendv,+  glTexGenf,+  glTexGenfv,+  glTexGeni,+  glTexGeniv,+  glTexImage1D,+  glTexImage2D,+  glTexImage3D,+  glTexParameterf,+  glTexParameterfv,+  glTexParameteri,+  glTexParameteriv,+  glTexSubImage1D,+  glTexSubImage2D,+  glTexSubImage3D,+  glTranslated,+  glTranslatef,+  glUniform1f,+  glUniform1fv,+  glUniform1i,+  glUniform1iv,+  glUniform2f,+  glUniform2fv,+  glUniform2i,+  glUniform2iv,+  glUniform3f,+  glUniform3fv,+  glUniform3i,+  glUniform3iv,+  glUniform4f,+  glUniform4fv,+  glUniform4i,+  glUniform4iv,+  glUniformMatrix2fv,+  glUniformMatrix2x3fv,+  glUniformMatrix2x4fv,+  glUniformMatrix3fv,+  glUniformMatrix3x2fv,+  glUniformMatrix3x4fv,+  glUniformMatrix4fv,+  glUniformMatrix4x2fv,+  glUniformMatrix4x3fv,+  glUnmapBuffer,+  glUseProgram,+  glValidateProgram,+  glVertex2d,+  glVertex2dv,+  glVertex2f,+  glVertex2fv,+  glVertex2i,+  glVertex2iv,+  glVertex2s,+  glVertex2sv,+  glVertex3d,+  glVertex3dv,+  glVertex3f,+  glVertex3fv,+  glVertex3i,+  glVertex3iv,+  glVertex3s,+  glVertex3sv,+  glVertex4d,+  glVertex4dv,+  glVertex4f,+  glVertex4fv,+  glVertex4i,+  glVertex4iv,+  glVertex4s,+  glVertex4sv,+  glVertexAttrib1d,+  glVertexAttrib1dv,+  glVertexAttrib1f,+  glVertexAttrib1fv,+  glVertexAttrib1s,+  glVertexAttrib1sv,+  glVertexAttrib2d,+  glVertexAttrib2dv,+  glVertexAttrib2f,+  glVertexAttrib2fv,+  glVertexAttrib2s,+  glVertexAttrib2sv,+  glVertexAttrib3d,+  glVertexAttrib3dv,+  glVertexAttrib3f,+  glVertexAttrib3fv,+  glVertexAttrib3s,+  glVertexAttrib3sv,+  glVertexAttrib4Nbv,+  glVertexAttrib4Niv,+  glVertexAttrib4Nsv,+  glVertexAttrib4Nub,+  glVertexAttrib4Nubv,+  glVertexAttrib4Nuiv,+  glVertexAttrib4Nusv,+  glVertexAttrib4bv,+  glVertexAttrib4d,+  glVertexAttrib4dv,+  glVertexAttrib4f,+  glVertexAttrib4fv,+  glVertexAttrib4iv,+  glVertexAttrib4s,+  glVertexAttrib4sv,+  glVertexAttrib4ubv,+  glVertexAttrib4uiv,+  glVertexAttrib4usv,+  glVertexAttribPointer,+  glVertexPointer,+  glViewport,+  glWindowPos2d,+  glWindowPos2dv,+  glWindowPos2f,+  glWindowPos2fv,+  glWindowPos2i,+  glWindowPos2iv,+  glWindowPos2s,+  glWindowPos2sv,+  glWindowPos3d,+  glWindowPos3dv,+  glWindowPos3f,+  glWindowPos3fv,+  glWindowPos3i,+  glWindowPos3iv,+  glWindowPos3s,+  glWindowPos3sv+) where++import Graphics.GL.Types+import Graphics.GL.Tokens+import Graphics.GL.Functions
+ src/Graphics/GL/WIN.hs view
@@ -0,0 +1,21 @@+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.WIN+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- A convenience module, combining all raw modules containing WIN extensions.+--+--------------------------------------------------------------------------------++module Graphics.GL.WIN (+  module Graphics.GL.WIN.PhongShading,+  module Graphics.GL.WIN.SpecularFog+) where++import Graphics.GL.WIN.PhongShading+import Graphics.GL.WIN.SpecularFog
+ src/Graphics/GL/WIN/PhongShading.hs view
@@ -0,0 +1,24 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.WIN.PhongShading+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.WIN.PhongShading (+  -- * Extension Support+  glGetWINPhongShading,+  gl_WIN_phong_shading,+  -- * Enums+  pattern GL_PHONG_HINT_WIN,+  pattern GL_PHONG_WIN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
+ src/Graphics/GL/WIN/SpecularFog.hs view
@@ -0,0 +1,23 @@+{-# LANGUAGE PatternSynonyms #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.GL.WIN.SpecularFog+-- Copyright   :  (c) Sven Panne 2019+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+--------------------------------------------------------------------------------++module Graphics.GL.WIN.SpecularFog (+  -- * Extension Support+  glGetWINSpecularFog,+  gl_WIN_specular_fog,+  -- * Enums+  pattern GL_FOG_SPECULAR_TEXTURE_WIN+) where++import Graphics.GL.ExtensionPredicates+import Graphics.GL.Tokens
− src/Graphics/Rendering/OpenGL/Raw.hs
@@ -1,27 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ A convenience module, combining all raw OpenGL modules.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw (-   module Graphics.Rendering.OpenGL.Raw.ARB,-   module Graphics.Rendering.OpenGL.Raw.Core32,-   module Graphics.Rendering.OpenGL.Raw.EXT,-   module Graphics.Rendering.OpenGL.Raw.NV,-   module Graphics.Rendering.OpenGL.Raw.GetProcAddress-) where--import Graphics.Rendering.OpenGL.Raw.ARB-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.EXT-import Graphics.Rendering.OpenGL.Raw.NV-import Graphics.Rendering.OpenGL.Raw.GetProcAddress
− src/Graphics/Rendering/OpenGL/Raw/ARB.hs
@@ -1,147 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ A convenience module, combining all raw modules containing ARB extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB (-   module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture,-   module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix,-   module Graphics.Rendering.OpenGL.Raw.ARB.Multisample,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp,-   module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters,-   module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend,-   module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat,-   module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture,-   module Graphics.Rendering.OpenGL.Raw.ARB.Shadow,-   module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient,-   module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos,-   module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram,-   module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram,-   module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery,-   module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects,-   module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader,-   module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader,-   module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo,-   module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow,-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,-   module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat,-   module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat,-   module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat,-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,-   module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB,-   module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,-   module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex,-   module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays,-   module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG,-   module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility,-   module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod,-   module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions,-   module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,-   module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,-   module Graphics.Rendering.OpenGL.Raw.ARB.Sync,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra,-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend,-   module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather,-   -- module Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod,-   module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Multitexture-import Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix-import Graphics.Rendering.OpenGL.Raw.ARB.Multisample-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp-import Graphics.Rendering.OpenGL.Raw.ARB.PointParameters-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar-import Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat-import Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture-import Graphics.Rendering.OpenGL.Raw.ARB.Shadow-import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient-import Graphics.Rendering.OpenGL.Raw.ARB.WindowPos-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery-import Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects-import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader-import Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100--- import Graphics.Rendering.OpenGL.Raw.ARB.TextureNonPowerOfTwo-import Graphics.Rendering.OpenGL.Raw.ARB.PointSprite--- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgramShadow-import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat-import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel-import Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat-import Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat-import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex-import Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays-import Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRG-import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer--- import Graphics.Rendering.OpenGL.Raw.ARB.ShaderTextureLod-import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp-import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex--- import Graphics.Rendering.OpenGL.Raw.ARB.FragmentCoordConventions-import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.Sync-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample--- import Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayBgra-import Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend-import Graphics.Rendering.OpenGL.Raw.ARB.SampleShading-import Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray-import Graphics.Rendering.OpenGL.Raw.ARB.TextureGather--- import Graphics.Rendering.OpenGL.Raw.ARB.TextureQueryLod-import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile
− src/Graphics/Rendering/OpenGL/Raw/ARB/ColorBufferFloat.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_color_buffer_float extension, see--- <http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ColorBufferFloat (-   -- * Tokens-   gl_RGBA_FLOAT_MODE,-   gl_CLAMP_VERTEX_COLOR,-   gl_CLAMP_FRAGMENT_COLOR,-   gl_CLAMP_READ_COLOR,-   gl_FIXED_ONLY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGBA_FLOAT_MODE :: GLenum-gl_RGBA_FLOAT_MODE = 0x8820
− src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Compatibility--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (-   -- * Functions-   module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions,-   -- * Tokens-   module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens
− src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Functions.hs
@@ -1,793 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Functions (-   glAccum,-   glAlphaFunc,-   glAreTexturesResident,-   glArrayElement,-   glBegin,-   glBitmap,-   glCallList,-   glCallLists,-   glClearAccum,-   glClearIndex,-   glClientActiveTexture,-   glClipPlane,-   glColor3b,-   glColor3bv,-   glColor3d,-   glColor3dv,-   glColor3f,-   glColor3fv,-   glColor3i,-   glColor3iv,-   glColor3s,-   glColor3sv,-   glColor3ub,-   glColor3ubv,-   glColor3ui,-   glColor3uiv,-   glColor3us,-   glColor3usv,-   glColor4b,-   glColor4bv,-   glColor4d,-   glColor4dv,-   glColor4f,-   glColor4fv,-   glColor4i,-   glColor4iv,-   glColor4s,-   glColor4sv,-   glColor4ub,-   glColor4ubv,-   glColor4ui,-   glColor4uiv,-   glColor4us,-   glColor4usv,-   glColorMaterial,-   glColorPointer,-   glColorSubTable,-   glColorTable,-   glColorTableParameterfv,-   glColorTableParameteriv,-   glConvolutionFilter1D,-   glConvolutionFilter2D,-   glConvolutionParameterf,-   glConvolutionParameterfv,-   glConvolutionParameteri,-   glConvolutionParameteriv,-   glCopyColorSubTable,-   glCopyColorTable,-   glCopyConvolutionFilter1D,-   glCopyConvolutionFilter2D,-   glCopyPixels,-   glDeleteLists,-   glDisableClientState,-   glDrawPixels,-   glEdgeFlag,-   glEdgeFlagPointer,-   glEdgeFlagv,-   glEnableClientState,-   glEnd,-   glEndList,-   glEvalCoord1d,-   glEvalCoord1dv,-   glEvalCoord1f,-   glEvalCoord1fv,-   glEvalCoord2d,-   glEvalCoord2dv,-   glEvalCoord2f,-   glEvalCoord2fv,-   glEvalMesh1,-   glEvalMesh2,-   glEvalPoint1,-   glEvalPoint2,-   glFeedbackBuffer,-   glFogCoordPointer,-   glFogCoordd,-   glFogCoorddv,-   glFogCoordf,-   glFogCoordfv,-   glFogf,-   glFogfv,-   glFogi,-   glFogiv,-   glFrustum,-   glGenLists,-   glGetClipPlane,-   glGetColorTable,-   glGetColorTableParameterfv,-   glGetColorTableParameteriv,-   glGetConvolutionFilter,-   glGetConvolutionParameterfv,-   glGetConvolutionParameteriv,-   glGetHistogram,-   glGetHistogramParameterfv,-   glGetHistogramParameteriv,-   glGetLightfv,-   glGetLightiv,-   glGetMapdv,-   glGetMapfv,-   glGetMapiv,-   glGetMaterialfv,-   glGetMaterialiv,-   glGetMinmax,-   glGetMinmaxParameterfv,-   glGetMinmaxParameteriv,-   glGetPixelMapfv,-   glGetPixelMapuiv,-   glGetPixelMapusv,-   glGetPolygonStipple,-   glGetSeparableFilter,-   glGetTexEnvfv,-   glGetTexEnviv,-   glGetTexGendv,-   glGetTexGenfv,-   glGetTexGeniv,-   glHistogram,-   glIndexMask,-   glIndexPointer,-   glIndexd,-   glIndexdv,-   glIndexf,-   glIndexfv,-   glIndexi,-   glIndexiv,-   glIndexs,-   glIndexsv,-   glIndexub,-   glIndexubv,-   glInitNames,-   glInterleavedArrays,-   glIsList,-   glLightModelf,-   glLightModelfv,-   glLightModeli,-   glLightModeliv,-   glLightf,-   glLightfv,-   glLighti,-   glLightiv,-   glLineStipple,-   glListBase,-   glLoadIdentity,-   glLoadMatrixd,-   glLoadMatrixf,-   glLoadName,-   glLoadTransposeMatrixd,-   glLoadTransposeMatrixf,-   glMap1d,-   glMap1f,-   glMap2d,-   glMap2f,-   glMapGrid1d,-   glMapGrid1f,-   glMapGrid2d,-   glMapGrid2f,-   glMaterialf,-   glMaterialfv,-   glMateriali,-   glMaterialiv,-   glMatrixMode,-   glMinmax,-   glMultMatrixd,-   glMultMatrixf,-   glMultTransposeMatrixd,-   glMultTransposeMatrixf,-   glMultiTexCoord1d,-   glMultiTexCoord1dv,-   glMultiTexCoord1f,-   glMultiTexCoord1fv,-   glMultiTexCoord1i,-   glMultiTexCoord1iv,-   glMultiTexCoord1s,-   glMultiTexCoord1sv,-   glMultiTexCoord2d,-   glMultiTexCoord2dv,-   glMultiTexCoord2f,-   glMultiTexCoord2fv,-   glMultiTexCoord2i,-   glMultiTexCoord2iv,-   glMultiTexCoord2s,-   glMultiTexCoord2sv,-   glMultiTexCoord3d,-   glMultiTexCoord3dv,-   glMultiTexCoord3f,-   glMultiTexCoord3fv,-   glMultiTexCoord3i,-   glMultiTexCoord3iv,-   glMultiTexCoord3s,-   glMultiTexCoord3sv,-   glMultiTexCoord4d,-   glMultiTexCoord4dv,-   glMultiTexCoord4f,-   glMultiTexCoord4fv,-   glMultiTexCoord4i,-   glMultiTexCoord4iv,-   glMultiTexCoord4s,-   glMultiTexCoord4sv,-   glNewList,-   glNormal3b,-   glNormal3bv,-   glNormal3d,-   glNormal3dv,-   glNormal3f,-   glNormal3fv,-   glNormal3i,-   glNormal3iv,-   glNormal3s,-   glNormal3sv,-   glNormalPointer,-   glOrtho,-   glPassThrough,-   glPixelMapfv,-   glPixelMapuiv,-   glPixelMapusv,-   glPixelTransferf,-   glPixelTransferi,-   glPixelZoom,-   glPolygonStipple,-   glPopAttrib,-   glPopClientAttrib,-   glPopMatrix,-   glPopName,-   glPrioritizeTextures,-   glPushAttrib,-   glPushClientAttrib,-   glPushMatrix,-   glPushName,-   glRasterPos2d,-   glRasterPos2dv,-   glRasterPos2f,-   glRasterPos2fv,-   glRasterPos2i,-   glRasterPos2iv,-   glRasterPos2s,-   glRasterPos2sv,-   glRasterPos3d,-   glRasterPos3dv,-   glRasterPos3f,-   glRasterPos3fv,-   glRasterPos3i,-   glRasterPos3iv,-   glRasterPos3s,-   glRasterPos3sv,-   glRasterPos4d,-   glRasterPos4dv,-   glRasterPos4f,-   glRasterPos4fv,-   glRasterPos4i,-   glRasterPos4iv,-   glRasterPos4s,-   glRasterPos4sv,-   glRectd,-   glRectdv,-   glRectf,-   glRectfv,-   glRecti,-   glRectiv,-   glRects,-   glRectsv,-   glRenderMode,-   glResetHistogram,-   glResetMinmax,-   glRotated,-   glRotatef,-   glSamplePass,-   glScaled,-   glScalef,-   glSecondaryColor3b,-   glSecondaryColor3bv,-   glSecondaryColor3d,-   glSecondaryColor3dv,-   glSecondaryColor3f,-   glSecondaryColor3fv,-   glSecondaryColor3i,-   glSecondaryColor3iv,-   glSecondaryColor3s,-   glSecondaryColor3sv,-   glSecondaryColor3ub,-   glSecondaryColor3ubv,-   glSecondaryColor3ui,-   glSecondaryColor3uiv,-   glSecondaryColor3us,-   glSecondaryColor3usv,-   glSecondaryColorPointer,-   glSelectBuffer,-   glSeparableFilter2D,-   glShadeModel,-   glTexCoord1d,-   glTexCoord1dv,-   glTexCoord1f,-   glTexCoord1fv,-   glTexCoord1i,-   glTexCoord1iv,-   glTexCoord1s,-   glTexCoord1sv,-   glTexCoord2d,-   glTexCoord2dv,-   glTexCoord2f,-   glTexCoord2fv,-   glTexCoord2i,-   glTexCoord2iv,-   glTexCoord2s,-   glTexCoord2sv,-   glTexCoord3d,-   glTexCoord3dv,-   glTexCoord3f,-   glTexCoord3fv,-   glTexCoord3i,-   glTexCoord3iv,-   glTexCoord3s,-   glTexCoord3sv,-   glTexCoord4d,-   glTexCoord4dv,-   glTexCoord4f,-   glTexCoord4fv,-   glTexCoord4i,-   glTexCoord4iv,-   glTexCoord4s,-   glTexCoord4sv,-   glTexCoordPointer,-   glTexEnvf,-   glTexEnvfv,-   glTexEnvi,-   glTexEnviv,-   glTexGend,-   glTexGendv,-   glTexGenf,-   glTexGenfv,-   glTexGeni,-   glTexGeniv,-   glTranslated,-   glTranslatef,-   glVertex2d,-   glVertex2dv,-   glVertex2f,-   glVertex2fv,-   glVertex2i,-   glVertex2iv,-   glVertex2s,-   glVertex2sv,-   glVertex3d,-   glVertex3dv,-   glVertex3f,-   glVertex3fv,-   glVertex3i,-   glVertex3iv,-   glVertex3s,-   glVertex3sv,-   glVertex4d,-   glVertex4dv,-   glVertex4f,-   glVertex4fv,-   glVertex4i,-   glVertex4iv,-   glVertex4s,-   glVertex4sv,-   glVertexPointer,-   glWindowPos2d,-   glWindowPos2dv,-   glWindowPos2f,-   glWindowPos2fv,-   glWindowPos2i,-   glWindowPos2iv,-   glWindowPos2s,-   glWindowPos2sv,-   glWindowPos3d,-   glWindowPos3dv,-   glWindowPos3f,-   glWindowPos3fv,-   glWindowPos3i,-   glWindowPos3iv,-   glWindowPos3s,-   glWindowPos3sv-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_compatibility"--EXTENSION_ENTRY(glAccum,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glAlphaFunc,GLenum -> GLclampf -> IO ())-EXTENSION_ENTRY(glAreTexturesResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)-EXTENSION_ENTRY(glArrayElement,GLint -> IO ())-EXTENSION_ENTRY(glBegin,GLenum -> IO ())-EXTENSION_ENTRY(glBitmap,GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glCallList,GLuint -> IO ())-EXTENSION_ENTRY(glCallLists,GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glClearAccum,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glClearIndex,GLfloat -> IO ())-EXTENSION_ENTRY(glClientActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(glClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glColor3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glColor3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glColor3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColor3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glColor3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glColor3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glColor3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glColor3ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glColor3ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glColor3uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glColor3us,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glColor4b,GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glColor4bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glColor4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glColor4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glColor4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glColor4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColor4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glColor4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glColor4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glColor4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glColor4ub,GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glColor4ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glColor4ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glColor4uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glColor4us,GLushort -> GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glColor4usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glColorMaterial,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glConvolutionParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ())-EXTENSION_ENTRY(glDeleteLists,GLuint -> GLsizei -> IO ())-EXTENSION_ENTRY(glDisableClientState,GLenum -> IO ())-EXTENSION_ENTRY(glDrawPixels,GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glEdgeFlag,GLboolean -> IO ())-EXTENSION_ENTRY(glEdgeFlagPointer,GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glEdgeFlagv,Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glEnableClientState,GLenum -> IO ())-EXTENSION_ENTRY(glEnd,IO ())-EXTENSION_ENTRY(glEndList,IO ())-EXTENSION_ENTRY(glEvalCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glEvalCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glEvalCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glEvalMesh1,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glEvalMesh2,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glEvalPoint1,GLint -> IO ())-EXTENSION_ENTRY(glEvalPoint2,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFeedbackBuffer,GLsizei -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogCoordPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glFogCoordd,GLdouble -> IO ())-EXTENSION_ENTRY(glFogCoorddv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glFogCoordf,GLfloat -> IO ())-EXTENSION_ENTRY(glFogCoordfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFogfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFogi,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFogiv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFrustum,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glGenLists,GLsizei -> IO GLuint)-EXTENSION_ENTRY(glGetClipPlane,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetColorTableParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetHistogramParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMapdv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetMapfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMapiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetMinmaxParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPixelMapfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPixelMapuiv,GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetPixelMapusv,GLenum -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glGetPolygonStipple,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())-EXTENSION_ENTRY(glIndexMask,GLuint -> IO ())-EXTENSION_ENTRY(glIndexPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glIndexd,GLdouble -> IO ())-EXTENSION_ENTRY(glIndexdv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glIndexf,GLfloat -> IO ())-EXTENSION_ENTRY(glIndexfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glIndexi,GLint -> IO ())-EXTENSION_ENTRY(glIndexiv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glIndexs,GLshort -> IO ())-EXTENSION_ENTRY(glIndexsv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glIndexub,GLubyte -> IO ())-EXTENSION_ENTRY(glIndexubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glInitNames,IO ())-EXTENSION_ENTRY(glInterleavedArrays,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glIsList,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLightModelf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glLightModelfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLightModeli,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glLightModeliv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLightf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLighti,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLineStipple,GLint -> GLushort -> IO ())-EXTENSION_ENTRY(glListBase,GLuint -> IO ())-EXTENSION_ENTRY(glLoadIdentity,IO ())-EXTENSION_ENTRY(glLoadMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glLoadMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glLoadName,GLuint -> IO ())-EXTENSION_ENTRY(glLoadTransposeMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glLoadTransposeMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMap1d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMap1f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMap2d,GLenum -> GLdouble -> GLdouble -> GLint -> GLint -> GLdouble -> GLdouble -> GLint -> GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMap2f,GLenum -> GLfloat -> GLfloat -> GLint -> GLint -> GLfloat -> GLfloat -> GLint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMapGrid1d,GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMapGrid1f,GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMapGrid2d,GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMapGrid2f,GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMaterialf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMateriali,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMatrixMode,GLenum -> IO ())-EXTENSION_ENTRY(glMinmax,GLenum -> GLenum -> GLboolean -> IO ())-EXTENSION_ENTRY(glMultMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultTransposeMatrixd,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultTransposeMatrixf,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1d,GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1f,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1i,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1s,GLenum -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2d,GLenum -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2f,GLenum -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2i,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2s,GLenum -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3d,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3f,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3i,GLenum -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3s,GLenum -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4d,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4dv,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4f,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4fv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4i,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4iv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4s,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4sv,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glNewList,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glNormal3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glNormal3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glNormal3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glNormal3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNormal3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glNormal3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glNormal3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNormal3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glNormal3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glNormal3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glNormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glOrtho,GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glPassThrough,GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapfv,GLenum -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPixelMapuiv,GLenum -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glPixelMapusv,GLenum -> GLsizei -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glPixelTransferf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelTransferi,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPixelZoom,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glPolygonStipple,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glPopAttrib,IO ())-EXTENSION_ENTRY(glPopClientAttrib,IO ())-EXTENSION_ENTRY(glPopMatrix,IO ())-EXTENSION_ENTRY(glPopName,IO ())-EXTENSION_ENTRY(glPrioritizeTextures,GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ())-EXTENSION_ENTRY(glPushAttrib,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushClientAttrib,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushMatrix,IO ())-EXTENSION_ENTRY(glPushName,GLuint -> IO ())-EXTENSION_ENTRY(glRasterPos2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRasterPos4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRasterPos4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRasterPos4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glRasterPos4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRasterPos4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRectd,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRectdv,Ptr GLdouble -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glRectf,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glRectfv,Ptr GLfloat -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glRecti,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glRectiv,Ptr GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glRects,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glRectsv,Ptr GLshort -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glRenderMode,GLenum -> IO GLint)-EXTENSION_ENTRY(glResetHistogram,GLenum -> IO ())-EXTENSION_ENTRY(glResetMinmax,GLenum -> IO ())-EXTENSION_ENTRY(glRotated,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glRotatef,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSamplePass,GLenum -> IO ())-EXTENSION_ENTRY(glScaled,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glScalef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3b,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glSecondaryColor3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glSecondaryColor3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glSecondaryColor3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ub,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ubv,Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glSecondaryColor3ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3uiv,Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSecondaryColor3us,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY(glSecondaryColor3usv,Ptr GLushort -> IO ())-EXTENSION_ENTRY(glSecondaryColorPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glSelectBuffer,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())-EXTENSION_ENTRY(glShadeModel,GLenum -> IO ())-EXTENSION_ENTRY(glTexCoord1d,GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord1dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord1f,GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord1fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord1i,GLint -> IO ())-EXTENSION_ENTRY(glTexCoord1iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord1s,GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord1sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexCoord4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexCoord4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glTexCoord4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexCoord4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glTexCoord4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTexCoordPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexEnvf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexEnvfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexEnvi,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexEnviv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexGend,GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glTexGendv,GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTexGenf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexGenfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexGeni,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexGeniv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTranslated,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glTranslatef,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertex3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertex4d,GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertex4dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertex4f,GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertex4fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertex4i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertex4iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertex4s,GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertex4sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glWindowPos2d,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos2dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos2f,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos2fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos2i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glWindowPos2iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glWindowPos2s,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos2sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos3d,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWindowPos3f,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWindowPos3i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glWindowPos3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glWindowPos3s,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glWindowPos3sv,Ptr GLshort -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/ARB/Compatibility/Tokens.hs
@@ -1,1528 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_compatibility extension, see--- <http://www.opengl.org/registry/specs/ARB/compatibility.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Compatibility.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31--gl_2D :: GLenum-gl_2D = 0x0600--gl_2_BYTES :: GLenum-gl_2_BYTES = 0x1407--gl_3D :: GLenum-gl_3D = 0x0601--gl_3D_COLOR :: GLenum-gl_3D_COLOR = 0x0602--gl_3D_COLOR_TEXTURE :: GLenum-gl_3D_COLOR_TEXTURE = 0x0603--gl_3_BYTES :: GLenum-gl_3_BYTES = 0x1408--gl_4D_COLOR_TEXTURE :: GLenum-gl_4D_COLOR_TEXTURE = 0x0604--gl_4_BYTES :: GLenum-gl_4_BYTES = 0x1409--gl_ACCUM :: GLenum-gl_ACCUM = 0x0100--gl_ACCUM_ALPHA_BITS :: GLenum-gl_ACCUM_ALPHA_BITS = 0x0D5B--gl_ACCUM_BLUE_BITS :: GLenum-gl_ACCUM_BLUE_BITS = 0x0D5A--gl_ACCUM_BUFFER_BIT :: GLenum-gl_ACCUM_BUFFER_BIT = 0x00000200--gl_ACCUM_CLEAR_VALUE :: GLenum-gl_ACCUM_CLEAR_VALUE = 0x0B80--gl_ACCUM_GREEN_BITS :: GLenum-gl_ACCUM_GREEN_BITS = 0x0D59--gl_ACCUM_RED_BITS :: GLenum-gl_ACCUM_RED_BITS = 0x0D58--gl_ADD :: GLenum-gl_ADD = 0x0104--gl_ADD_SIGNED :: GLenum-gl_ADD_SIGNED = 0x8574--gl_ALIASED_POINT_SIZE_RANGE :: GLenum-gl_ALIASED_POINT_SIZE_RANGE = 0x846D--gl_ALL_ATTRIB_BITS :: GLenum-gl_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_ALPHA12 :: GLenum-gl_ALPHA12 = 0x803D--gl_ALPHA16 :: GLenum-gl_ALPHA16 = 0x803E--gl_ALPHA4 :: GLenum-gl_ALPHA4 = 0x803B--gl_ALPHA8 :: GLenum-gl_ALPHA8 = 0x803C--gl_ALPHA_BIAS :: GLenum-gl_ALPHA_BIAS = 0x0D1D--gl_ALPHA_BITS :: GLenum-gl_ALPHA_BITS = 0x0D55--gl_ALPHA_INTEGER :: GLenum-gl_ALPHA_INTEGER = 0x8D97--gl_ALPHA_SCALE :: GLenum-gl_ALPHA_SCALE = 0x0D1C--gl_ALPHA_TEST :: GLenum-gl_ALPHA_TEST = 0x0BC0--gl_ALPHA_TEST_FUNC :: GLenum-gl_ALPHA_TEST_FUNC = 0x0BC1--gl_ALPHA_TEST_REF :: GLenum-gl_ALPHA_TEST_REF = 0x0BC2--gl_AMBIENT :: GLenum-gl_AMBIENT = 0x1200--gl_AMBIENT_AND_DIFFUSE :: GLenum-gl_AMBIENT_AND_DIFFUSE = 0x1602--gl_ATTRIB_STACK_DEPTH :: GLenum-gl_ATTRIB_STACK_DEPTH = 0x0BB0--gl_AUTO_NORMAL :: GLenum-gl_AUTO_NORMAL = 0x0D80--gl_AUX0 :: GLenum-gl_AUX0 = 0x0409--gl_AUX1 :: GLenum-gl_AUX1 = 0x040A--gl_AUX2 :: GLenum-gl_AUX2 = 0x040B--gl_AUX3 :: GLenum-gl_AUX3 = 0x040C--gl_AUX_BUFFERS :: GLenum-gl_AUX_BUFFERS = 0x0C00--gl_BITMAP :: GLenum-gl_BITMAP = 0x1A00--gl_BITMAP_TOKEN :: GLenum-gl_BITMAP_TOKEN = 0x0704--gl_BLUE_BIAS :: GLenum-gl_BLUE_BIAS = 0x0D1B--gl_BLUE_BITS :: GLenum-gl_BLUE_BITS = 0x0D54--gl_BLUE_SCALE :: GLenum-gl_BLUE_SCALE = 0x0D1A--gl_C3F_V3F :: GLenum-gl_C3F_V3F = 0x2A24--gl_C4F_N3F_V3F :: GLenum-gl_C4F_N3F_V3F = 0x2A26--gl_C4UB_V2F :: GLenum-gl_C4UB_V2F = 0x2A22--gl_C4UB_V3F :: GLenum-gl_C4UB_V3F = 0x2A23--gl_CLAMP :: GLenum-gl_CLAMP = 0x2900--gl_CLAMP_FRAGMENT_COLOR :: GLenum-gl_CLAMP_FRAGMENT_COLOR = 0x891B--gl_CLAMP_VERTEX_COLOR :: GLenum-gl_CLAMP_VERTEX_COLOR = 0x891A--gl_CLIENT_ACTIVE_TEXTURE :: GLenum-gl_CLIENT_ACTIVE_TEXTURE = 0x84E1--gl_CLIENT_ALL_ATTRIB_BITS :: GLenum-gl_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF--gl_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1--gl_CLIENT_PIXEL_STORE_BIT :: GLenum-gl_CLIENT_PIXEL_STORE_BIT = 0x00000001--gl_CLIENT_VERTEX_ARRAY_BIT :: GLenum-gl_CLIENT_VERTEX_ARRAY_BIT = 0x00000002--gl_CLIP_PLANE0 :: GLenum-gl_CLIP_PLANE0 = 0x3000--gl_CLIP_PLANE1 :: GLenum-gl_CLIP_PLANE1 = 0x3001--gl_CLIP_PLANE2 :: GLenum-gl_CLIP_PLANE2 = 0x3002--gl_CLIP_PLANE3 :: GLenum-gl_CLIP_PLANE3 = 0x3003--gl_CLIP_PLANE4 :: GLenum-gl_CLIP_PLANE4 = 0x3004--gl_CLIP_PLANE5 :: GLenum-gl_CLIP_PLANE5 = 0x3005--gl_COEFF :: GLenum-gl_COEFF = 0x0A00--gl_COLOR_ARRAY :: GLenum-gl_COLOR_ARRAY = 0x8076--gl_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_COLOR_ARRAY_BUFFER_BINDING = 0x8898--gl_COLOR_ARRAY_COUNT :: GLenum-gl_COLOR_ARRAY_COUNT = 0x8084--gl_COLOR_ARRAY_POINTER :: GLenum-gl_COLOR_ARRAY_POINTER = 0x8090--gl_COLOR_ARRAY_SIZE :: GLenum-gl_COLOR_ARRAY_SIZE = 0x8081--gl_COLOR_ARRAY_STRIDE :: GLenum-gl_COLOR_ARRAY_STRIDE = 0x8083--gl_COLOR_ARRAY_TYPE :: GLenum-gl_COLOR_ARRAY_TYPE = 0x8082--gl_COLOR_INDEX :: GLenum-gl_COLOR_INDEX = 0x1900--gl_COLOR_INDEXES :: GLenum-gl_COLOR_INDEXES = 0x1603--gl_COLOR_MATERIAL :: GLenum-gl_COLOR_MATERIAL = 0x0B57--gl_COLOR_MATERIAL_FACE :: GLenum-gl_COLOR_MATERIAL_FACE = 0x0B55--gl_COLOR_MATERIAL_PARAMETER :: GLenum-gl_COLOR_MATERIAL_PARAMETER = 0x0B56--gl_COLOR_MATRIX :: GLenum-gl_COLOR_MATRIX = 0x80B1--gl_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_COLOR_MATRIX_STACK_DEPTH = 0x80B2--gl_COLOR_SUM :: GLenum-gl_COLOR_SUM = 0x8458--gl_COLOR_TABLE :: GLenum-gl_COLOR_TABLE = 0x80D0--gl_COLOR_TABLE_ALPHA_SIZE :: GLenum-gl_COLOR_TABLE_ALPHA_SIZE = 0x80DD--gl_COLOR_TABLE_BIAS :: GLenum-gl_COLOR_TABLE_BIAS = 0x80D7--gl_COLOR_TABLE_BLUE_SIZE :: GLenum-gl_COLOR_TABLE_BLUE_SIZE = 0x80DC--gl_COLOR_TABLE_FORMAT :: GLenum-gl_COLOR_TABLE_FORMAT = 0x80D8--gl_COLOR_TABLE_GREEN_SIZE :: GLenum-gl_COLOR_TABLE_GREEN_SIZE = 0x80DB--gl_COLOR_TABLE_INTENSITY_SIZE :: GLenum-gl_COLOR_TABLE_INTENSITY_SIZE = 0x80DF--gl_COLOR_TABLE_LUMINANCE_SIZE :: GLenum-gl_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE--gl_COLOR_TABLE_RED_SIZE :: GLenum-gl_COLOR_TABLE_RED_SIZE = 0x80DA--gl_COLOR_TABLE_SCALE :: GLenum-gl_COLOR_TABLE_SCALE = 0x80D6--gl_COLOR_TABLE_WIDTH :: GLenum-gl_COLOR_TABLE_WIDTH = 0x80D9--gl_COMBINE :: GLenum-gl_COMBINE = 0x8570--gl_COMBINE_ALPHA :: GLenum-gl_COMBINE_ALPHA = 0x8572--gl_COMBINE_RGB :: GLenum-gl_COMBINE_RGB = 0x8571--gl_COMPARE_R_TO_TEXTURE :: GLenum-gl_COMPARE_R_TO_TEXTURE = 0x884E--gl_COMPILE :: GLenum-gl_COMPILE = 0x1300--gl_COMPILE_AND_EXECUTE :: GLenum-gl_COMPILE_AND_EXECUTE = 0x1301--gl_COMPRESSED_ALPHA :: GLenum-gl_COMPRESSED_ALPHA = 0x84E9--gl_COMPRESSED_INTENSITY :: GLenum-gl_COMPRESSED_INTENSITY = 0x84EC--gl_COMPRESSED_LUMINANCE :: GLenum-gl_COMPRESSED_LUMINANCE = 0x84EA--gl_COMPRESSED_LUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_LUMINANCE_ALPHA = 0x84EB--gl_COMPRESSED_SLUMINANCE :: GLenum-gl_COMPRESSED_SLUMINANCE = 0x8C4A--gl_COMPRESSED_SLUMINANCE_ALPHA :: GLenum-gl_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B--gl_CONSTANT :: GLenum-gl_CONSTANT = 0x8576--gl_CONSTANT_ATTENUATION :: GLenum-gl_CONSTANT_ATTENUATION = 0x1207--gl_CONSTANT_BORDER :: GLenum-gl_CONSTANT_BORDER = 0x8151--gl_CONVOLUTION_1D :: GLenum-gl_CONVOLUTION_1D = 0x8010--gl_CONVOLUTION_2D :: GLenum-gl_CONVOLUTION_2D = 0x8011--gl_CONVOLUTION_BORDER_COLOR :: GLenum-gl_CONVOLUTION_BORDER_COLOR = 0x8154--gl_CONVOLUTION_BORDER_MODE :: GLenum-gl_CONVOLUTION_BORDER_MODE = 0x8013--gl_CONVOLUTION_FILTER_BIAS :: GLenum-gl_CONVOLUTION_FILTER_BIAS = 0x8015--gl_CONVOLUTION_FILTER_SCALE :: GLenum-gl_CONVOLUTION_FILTER_SCALE = 0x8014--gl_CONVOLUTION_FORMAT :: GLenum-gl_CONVOLUTION_FORMAT = 0x8017--gl_CONVOLUTION_HEIGHT :: GLenum-gl_CONVOLUTION_HEIGHT = 0x8019--gl_CONVOLUTION_WIDTH :: GLenum-gl_CONVOLUTION_WIDTH = 0x8018--gl_COORD_REPLACE :: GLenum-gl_COORD_REPLACE = 0x8862--gl_COPY_PIXEL_TOKEN :: GLenum-gl_COPY_PIXEL_TOKEN = 0x0706--gl_CURRENT_BIT :: GLenum-gl_CURRENT_BIT = 0x00000001--gl_CURRENT_COLOR :: GLenum-gl_CURRENT_COLOR = 0x0B00--gl_CURRENT_FOG_COORD :: GLenum-gl_CURRENT_FOG_COORD = 0x8453--gl_CURRENT_FOG_COORDINATE :: GLenum-gl_CURRENT_FOG_COORDINATE = 0x8453--gl_CURRENT_INDEX :: GLenum-gl_CURRENT_INDEX = 0x0B01--gl_CURRENT_NORMAL :: GLenum-gl_CURRENT_NORMAL = 0x0B02--gl_CURRENT_RASTER_COLOR :: GLenum-gl_CURRENT_RASTER_COLOR = 0x0B04--gl_CURRENT_RASTER_DISTANCE :: GLenum-gl_CURRENT_RASTER_DISTANCE = 0x0B09--gl_CURRENT_RASTER_INDEX :: GLenum-gl_CURRENT_RASTER_INDEX = 0x0B05--gl_CURRENT_RASTER_POSITION :: GLenum-gl_CURRENT_RASTER_POSITION = 0x0B07--gl_CURRENT_RASTER_POSITION_VALID :: GLenum-gl_CURRENT_RASTER_POSITION_VALID = 0x0B08--gl_CURRENT_RASTER_SECONDARY_COLOR :: GLenum-gl_CURRENT_RASTER_SECONDARY_COLOR = 0x845F--gl_CURRENT_RASTER_TEXTURE_COORDS :: GLenum-gl_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06--gl_CURRENT_SECONDARY_COLOR :: GLenum-gl_CURRENT_SECONDARY_COLOR = 0x8459--gl_CURRENT_TEXTURE_COORDS :: GLenum-gl_CURRENT_TEXTURE_COORDS = 0x0B03--gl_DECAL :: GLenum-gl_DECAL = 0x2101--gl_DEPTH_BIAS :: GLenum-gl_DEPTH_BIAS = 0x0D1F--gl_DEPTH_BITS :: GLenum-gl_DEPTH_BITS = 0x0D56--gl_DEPTH_SCALE :: GLenum-gl_DEPTH_SCALE = 0x0D1E--gl_DEPTH_TEXTURE_MODE :: GLenum-gl_DEPTH_TEXTURE_MODE = 0x884B--gl_DIFFUSE :: GLenum-gl_DIFFUSE = 0x1201--gl_DOMAIN :: GLenum-gl_DOMAIN = 0x0A02--gl_DOT3_RGB :: GLenum-gl_DOT3_RGB = 0x86AE--gl_DOT3_RGBA :: GLenum-gl_DOT3_RGBA = 0x86AF--gl_DRAW_PIXEL_TOKEN :: GLenum-gl_DRAW_PIXEL_TOKEN = 0x0705--gl_EDGE_FLAG :: GLenum-gl_EDGE_FLAG = 0x0B43--gl_EDGE_FLAG_ARRAY :: GLenum-gl_EDGE_FLAG_ARRAY = 0x8079--gl_EDGE_FLAG_ARRAY_BUFFER_BINDING :: GLenum-gl_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B--gl_EDGE_FLAG_ARRAY_COUNT :: GLenum-gl_EDGE_FLAG_ARRAY_COUNT = 0x808D--gl_EDGE_FLAG_ARRAY_POINTER :: GLenum-gl_EDGE_FLAG_ARRAY_POINTER = 0x8093--gl_EDGE_FLAG_ARRAY_STRIDE :: GLenum-gl_EDGE_FLAG_ARRAY_STRIDE = 0x808C--gl_EMISSION :: GLenum-gl_EMISSION = 0x1600--gl_ENABLE_BIT :: GLenum-gl_ENABLE_BIT = 0x00002000--gl_EVAL_BIT :: GLenum-gl_EVAL_BIT = 0x00010000--gl_EXP :: GLenum-gl_EXP = 0x0800--gl_EXP2 :: GLenum-gl_EXP2 = 0x0801--gl_EYE_LINEAR :: GLenum-gl_EYE_LINEAR = 0x2400--gl_EYE_PLANE :: GLenum-gl_EYE_PLANE = 0x2502--gl_FEEDBACK :: GLenum-gl_FEEDBACK = 0x1C01--gl_FEEDBACK_BUFFER_POINTER :: GLenum-gl_FEEDBACK_BUFFER_POINTER = 0x0DF0--gl_FEEDBACK_BUFFER_SIZE :: GLenum-gl_FEEDBACK_BUFFER_SIZE = 0x0DF1--gl_FEEDBACK_BUFFER_TYPE :: GLenum-gl_FEEDBACK_BUFFER_TYPE = 0x0DF2--gl_FLAT :: GLenum-gl_FLAT = 0x1D00--gl_FOG :: GLenum-gl_FOG = 0x0B60--gl_FOG_BIT :: GLenum-gl_FOG_BIT = 0x00000080--gl_FOG_COLOR :: GLenum-gl_FOG_COLOR = 0x0B66--gl_FOG_COORD :: GLenum-gl_FOG_COORD = 0x8451--gl_FOG_COORDINATE :: GLenum-gl_FOG_COORDINATE = 0x8451--gl_FOG_COORDINATE_ARRAY :: GLenum-gl_FOG_COORDINATE_ARRAY = 0x8457--gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORDINATE_ARRAY_POINTER :: GLenum-gl_FOG_COORDINATE_ARRAY_POINTER = 0x8456--gl_FOG_COORDINATE_ARRAY_STRIDE :: GLenum-gl_FOG_COORDINATE_ARRAY_STRIDE = 0x8455--gl_FOG_COORDINATE_ARRAY_TYPE :: GLenum-gl_FOG_COORDINATE_ARRAY_TYPE = 0x8454--gl_FOG_COORDINATE_SOURCE :: GLenum-gl_FOG_COORDINATE_SOURCE = 0x8450--gl_FOG_COORD_ARRAY :: GLenum-gl_FOG_COORD_ARRAY = 0x8457--gl_FOG_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D--gl_FOG_COORD_ARRAY_POINTER :: GLenum-gl_FOG_COORD_ARRAY_POINTER = 0x8456--gl_FOG_COORD_ARRAY_STRIDE :: GLenum-gl_FOG_COORD_ARRAY_STRIDE = 0x8455--gl_FOG_COORD_ARRAY_TYPE :: GLenum-gl_FOG_COORD_ARRAY_TYPE = 0x8454--gl_FOG_COORD_SRC :: GLenum-gl_FOG_COORD_SRC = 0x8450--gl_FOG_DENSITY :: GLenum-gl_FOG_DENSITY = 0x0B62--gl_FOG_END :: GLenum-gl_FOG_END = 0x0B64--gl_FOG_HINT :: GLenum-gl_FOG_HINT = 0x0C54--gl_FOG_INDEX :: GLenum-gl_FOG_INDEX = 0x0B61--gl_FOG_MODE :: GLenum-gl_FOG_MODE = 0x0B65--gl_FOG_START :: GLenum-gl_FOG_START = 0x0B63--gl_FRAGMENT_DEPTH :: GLenum-gl_FRAGMENT_DEPTH = 0x8452--gl_GENERATE_MIPMAP :: GLenum-gl_GENERATE_MIPMAP = 0x8191--gl_GENERATE_MIPMAP_HINT :: GLenum-gl_GENERATE_MIPMAP_HINT = 0x8192--gl_GREEN_BIAS :: GLenum-gl_GREEN_BIAS = 0x0D19--gl_GREEN_BITS :: GLenum-gl_GREEN_BITS = 0x0D53--gl_GREEN_SCALE :: GLenum-gl_GREEN_SCALE = 0x0D18--gl_HINT_BIT :: GLenum-gl_HINT_BIT = 0x00008000--gl_HISTOGRAM :: GLenum-gl_HISTOGRAM = 0x8024--gl_HISTOGRAM_ALPHA_SIZE :: GLenum-gl_HISTOGRAM_ALPHA_SIZE = 0x802B--gl_HISTOGRAM_BLUE_SIZE :: GLenum-gl_HISTOGRAM_BLUE_SIZE = 0x802A--gl_HISTOGRAM_FORMAT :: GLenum-gl_HISTOGRAM_FORMAT = 0x8027--gl_HISTOGRAM_GREEN_SIZE :: GLenum-gl_HISTOGRAM_GREEN_SIZE = 0x8029--gl_HISTOGRAM_LUMINANCE_SIZE :: GLenum-gl_HISTOGRAM_LUMINANCE_SIZE = 0x802C--gl_HISTOGRAM_RED_SIZE :: GLenum-gl_HISTOGRAM_RED_SIZE = 0x8028--gl_HISTOGRAM_SINK :: GLenum-gl_HISTOGRAM_SINK = 0x802D--gl_HISTOGRAM_WIDTH :: GLenum-gl_HISTOGRAM_WIDTH = 0x8026--gl_INDEX :: GLenum-gl_INDEX = 0x8222--gl_INDEX_ARRAY :: GLenum-gl_INDEX_ARRAY = 0x8077--gl_INDEX_ARRAY_BUFFER_BINDING :: GLenum-gl_INDEX_ARRAY_BUFFER_BINDING = 0x8899--gl_INDEX_ARRAY_COUNT :: GLenum-gl_INDEX_ARRAY_COUNT = 0x8087--gl_INDEX_ARRAY_POINTER :: GLenum-gl_INDEX_ARRAY_POINTER = 0x8091--gl_INDEX_ARRAY_STRIDE :: GLenum-gl_INDEX_ARRAY_STRIDE = 0x8086--gl_INDEX_ARRAY_TYPE :: GLenum-gl_INDEX_ARRAY_TYPE = 0x8085--gl_INDEX_BITS :: GLenum-gl_INDEX_BITS = 0x0D51--gl_INDEX_CLEAR_VALUE :: GLenum-gl_INDEX_CLEAR_VALUE = 0x0C20--gl_INDEX_LOGIC_OP :: GLenum-gl_INDEX_LOGIC_OP = 0x0BF1--gl_INDEX_MODE :: GLenum-gl_INDEX_MODE = 0x0C30--gl_INDEX_OFFSET :: GLenum-gl_INDEX_OFFSET = 0x0D13--gl_INDEX_SHIFT :: GLenum-gl_INDEX_SHIFT = 0x0D12--gl_INDEX_WRITEMASK :: GLenum-gl_INDEX_WRITEMASK = 0x0C21--gl_INTENSITY :: GLenum-gl_INTENSITY = 0x8049--gl_INTENSITY12 :: GLenum-gl_INTENSITY12 = 0x804C--gl_INTENSITY16 :: GLenum-gl_INTENSITY16 = 0x804D--gl_INTENSITY4 :: GLenum-gl_INTENSITY4 = 0x804A--gl_INTENSITY8 :: GLenum-gl_INTENSITY8 = 0x804B--gl_INTERPOLATE :: GLenum-gl_INTERPOLATE = 0x8575--gl_LIGHT0 :: GLenum-gl_LIGHT0 = 0x4000--gl_LIGHT1 :: GLenum-gl_LIGHT1 = 0x4001--gl_LIGHT2 :: GLenum-gl_LIGHT2 = 0x4002--gl_LIGHT3 :: GLenum-gl_LIGHT3 = 0x4003--gl_LIGHT4 :: GLenum-gl_LIGHT4 = 0x4004--gl_LIGHT5 :: GLenum-gl_LIGHT5 = 0x4005--gl_LIGHT6 :: GLenum-gl_LIGHT6 = 0x4006--gl_LIGHT7 :: GLenum-gl_LIGHT7 = 0x4007--gl_LIGHTING :: GLenum-gl_LIGHTING = 0x0B50--gl_LIGHTING_BIT :: GLenum-gl_LIGHTING_BIT = 0x00000040--gl_LIGHT_MODEL_AMBIENT :: GLenum-gl_LIGHT_MODEL_AMBIENT = 0x0B53--gl_LIGHT_MODEL_COLOR_CONTROL :: GLenum-gl_LIGHT_MODEL_COLOR_CONTROL = 0x81F8--gl_LIGHT_MODEL_LOCAL_VIEWER :: GLenum-gl_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51--gl_LIGHT_MODEL_TWO_SIDE :: GLenum-gl_LIGHT_MODEL_TWO_SIDE = 0x0B52--gl_LINEAR_ATTENUATION :: GLenum-gl_LINEAR_ATTENUATION = 0x1208--gl_LINE_BIT :: GLenum-gl_LINE_BIT = 0x00000004--gl_LINE_RESET_TOKEN :: GLenum-gl_LINE_RESET_TOKEN = 0x0707--gl_LINE_STIPPLE :: GLenum-gl_LINE_STIPPLE = 0x0B24--gl_LINE_STIPPLE_PATTERN :: GLenum-gl_LINE_STIPPLE_PATTERN = 0x0B25--gl_LINE_STIPPLE_REPEAT :: GLenum-gl_LINE_STIPPLE_REPEAT = 0x0B26--gl_LINE_TOKEN :: GLenum-gl_LINE_TOKEN = 0x0702--gl_LIST_BASE :: GLenum-gl_LIST_BASE = 0x0B32--gl_LIST_BIT :: GLenum-gl_LIST_BIT = 0x00020000--gl_LIST_INDEX :: GLenum-gl_LIST_INDEX = 0x0B33--gl_LIST_MODE :: GLenum-gl_LIST_MODE = 0x0B30--gl_LOAD :: GLenum-gl_LOAD = 0x0101--gl_LOGIC_OP :: GLenum-gl_LOGIC_OP = 0x0BF1--gl_LUMINANCE :: GLenum-gl_LUMINANCE = 0x1909--gl_LUMINANCE12 :: GLenum-gl_LUMINANCE12 = 0x8041--gl_LUMINANCE12_ALPHA12 :: GLenum-gl_LUMINANCE12_ALPHA12 = 0x8047--gl_LUMINANCE12_ALPHA4 :: GLenum-gl_LUMINANCE12_ALPHA4 = 0x8046--gl_LUMINANCE16 :: GLenum-gl_LUMINANCE16 = 0x8042--gl_LUMINANCE16_ALPHA16 :: GLenum-gl_LUMINANCE16_ALPHA16 = 0x8048--gl_LUMINANCE4 :: GLenum-gl_LUMINANCE4 = 0x803F--gl_LUMINANCE4_ALPHA4 :: GLenum-gl_LUMINANCE4_ALPHA4 = 0x8043--gl_LUMINANCE6_ALPHA2 :: GLenum-gl_LUMINANCE6_ALPHA2 = 0x8044--gl_LUMINANCE8 :: GLenum-gl_LUMINANCE8 = 0x8040--gl_LUMINANCE8_ALPHA8 :: GLenum-gl_LUMINANCE8_ALPHA8 = 0x8045--gl_LUMINANCE_ALPHA :: GLenum-gl_LUMINANCE_ALPHA = 0x190A--gl_MAP1_COLOR_4 :: GLenum-gl_MAP1_COLOR_4 = 0x0D90--gl_MAP1_GRID_DOMAIN :: GLenum-gl_MAP1_GRID_DOMAIN = 0x0DD0--gl_MAP1_GRID_SEGMENTS :: GLenum-gl_MAP1_GRID_SEGMENTS = 0x0DD1--gl_MAP1_INDEX :: GLenum-gl_MAP1_INDEX = 0x0D91--gl_MAP1_NORMAL :: GLenum-gl_MAP1_NORMAL = 0x0D92--gl_MAP1_TEXTURE_COORD_1 :: GLenum-gl_MAP1_TEXTURE_COORD_1 = 0x0D93--gl_MAP1_TEXTURE_COORD_2 :: GLenum-gl_MAP1_TEXTURE_COORD_2 = 0x0D94--gl_MAP1_TEXTURE_COORD_3 :: GLenum-gl_MAP1_TEXTURE_COORD_3 = 0x0D95--gl_MAP1_TEXTURE_COORD_4 :: GLenum-gl_MAP1_TEXTURE_COORD_4 = 0x0D96--gl_MAP1_VERTEX_3 :: GLenum-gl_MAP1_VERTEX_3 = 0x0D97--gl_MAP1_VERTEX_4 :: GLenum-gl_MAP1_VERTEX_4 = 0x0D98--gl_MAP2_COLOR_4 :: GLenum-gl_MAP2_COLOR_4 = 0x0DB0--gl_MAP2_GRID_DOMAIN :: GLenum-gl_MAP2_GRID_DOMAIN = 0x0DD2--gl_MAP2_GRID_SEGMENTS :: GLenum-gl_MAP2_GRID_SEGMENTS = 0x0DD3--gl_MAP2_INDEX :: GLenum-gl_MAP2_INDEX = 0x0DB1--gl_MAP2_NORMAL :: GLenum-gl_MAP2_NORMAL = 0x0DB2--gl_MAP2_TEXTURE_COORD_1 :: GLenum-gl_MAP2_TEXTURE_COORD_1 = 0x0DB3--gl_MAP2_TEXTURE_COORD_2 :: GLenum-gl_MAP2_TEXTURE_COORD_2 = 0x0DB4--gl_MAP2_TEXTURE_COORD_3 :: GLenum-gl_MAP2_TEXTURE_COORD_3 = 0x0DB5--gl_MAP2_TEXTURE_COORD_4 :: GLenum-gl_MAP2_TEXTURE_COORD_4 = 0x0DB6--gl_MAP2_VERTEX_3 :: GLenum-gl_MAP2_VERTEX_3 = 0x0DB7--gl_MAP2_VERTEX_4 :: GLenum-gl_MAP2_VERTEX_4 = 0x0DB8--gl_MAP_COLOR :: GLenum-gl_MAP_COLOR = 0x0D10--gl_MAP_STENCIL :: GLenum-gl_MAP_STENCIL = 0x0D11--gl_MATRIX_MODE :: GLenum-gl_MATRIX_MODE = 0x0BA0--gl_MAX_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_ATTRIB_STACK_DEPTH = 0x0D35--gl_MAX_CLIENT_ATTRIB_STACK_DEPTH :: GLenum-gl_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B--gl_MAX_CLIP_PLANES :: GLenum-gl_MAX_CLIP_PLANES = 0x0D32--gl_MAX_COLOR_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3--gl_MAX_CONVOLUTION_HEIGHT :: GLenum-gl_MAX_CONVOLUTION_HEIGHT = 0x801B--gl_MAX_CONVOLUTION_WIDTH :: GLenum-gl_MAX_CONVOLUTION_WIDTH = 0x801A--gl_MAX_EVAL_ORDER :: GLenum-gl_MAX_EVAL_ORDER = 0x0D30--gl_MAX_LIGHTS :: GLenum-gl_MAX_LIGHTS = 0x0D31--gl_MAX_LIST_NESTING :: GLenum-gl_MAX_LIST_NESTING = 0x0B31--gl_MAX_MODELVIEW_STACK_DEPTH :: GLenum-gl_MAX_MODELVIEW_STACK_DEPTH = 0x0D36--gl_MAX_NAME_STACK_DEPTH :: GLenum-gl_MAX_NAME_STACK_DEPTH = 0x0D37--gl_MAX_PIXEL_MAP_TABLE :: GLenum-gl_MAX_PIXEL_MAP_TABLE = 0x0D34--gl_MAX_PROJECTION_STACK_DEPTH :: GLenum-gl_MAX_PROJECTION_STACK_DEPTH = 0x0D38--gl_MAX_TEXTURE_COORDS :: GLenum-gl_MAX_TEXTURE_COORDS = 0x8871--gl_MAX_TEXTURE_STACK_DEPTH :: GLenum-gl_MAX_TEXTURE_STACK_DEPTH = 0x0D39--gl_MAX_TEXTURE_UNITS :: GLenum-gl_MAX_TEXTURE_UNITS = 0x84E2--gl_MINMAX :: GLenum-gl_MINMAX = 0x802E--gl_MINMAX_FORMAT :: GLenum-gl_MINMAX_FORMAT = 0x802F--gl_MINMAX_SINK :: GLenum-gl_MINMAX_SINK = 0x8030--gl_MODELVIEW :: GLenum-gl_MODELVIEW = 0x1700--gl_MODELVIEW_MATRIX :: GLenum-gl_MODELVIEW_MATRIX = 0x0BA6--gl_MODELVIEW_STACK_DEPTH :: GLenum-gl_MODELVIEW_STACK_DEPTH = 0x0BA3--gl_MODULATE :: GLenum-gl_MODULATE = 0x2100--gl_MULT :: GLenum-gl_MULT = 0x0103--gl_MULTISAMPLE_BIT :: GLenum-gl_MULTISAMPLE_BIT = 0x20000000--gl_N3F_V3F :: GLenum-gl_N3F_V3F = 0x2A25--gl_NAME_STACK_DEPTH :: GLenum-gl_NAME_STACK_DEPTH = 0x0D70--gl_NORMALIZE :: GLenum-gl_NORMALIZE = 0x0BA1--gl_NORMAL_ARRAY :: GLenum-gl_NORMAL_ARRAY = 0x8075--gl_NORMAL_ARRAY_BUFFER_BINDING :: GLenum-gl_NORMAL_ARRAY_BUFFER_BINDING = 0x8897--gl_NORMAL_ARRAY_COUNT :: GLenum-gl_NORMAL_ARRAY_COUNT = 0x8080--gl_NORMAL_ARRAY_POINTER :: GLenum-gl_NORMAL_ARRAY_POINTER = 0x808F--gl_NORMAL_ARRAY_STRIDE :: GLenum-gl_NORMAL_ARRAY_STRIDE = 0x807F--gl_NORMAL_ARRAY_TYPE :: GLenum-gl_NORMAL_ARRAY_TYPE = 0x807E--gl_NORMAL_MAP :: GLenum-gl_NORMAL_MAP = 0x8511--gl_OBJECT_LINEAR :: GLenum-gl_OBJECT_LINEAR = 0x2401--gl_OBJECT_PLANE :: GLenum-gl_OBJECT_PLANE = 0x2501--gl_OPERAND0_ALPHA :: GLenum-gl_OPERAND0_ALPHA = 0x8598--gl_OPERAND0_RGB :: GLenum-gl_OPERAND0_RGB = 0x8590--gl_OPERAND1_ALPHA :: GLenum-gl_OPERAND1_ALPHA = 0x8599--gl_OPERAND1_RGB :: GLenum-gl_OPERAND1_RGB = 0x8591--gl_OPERAND2_ALPHA :: GLenum-gl_OPERAND2_ALPHA = 0x859A--gl_OPERAND2_RGB :: GLenum-gl_OPERAND2_RGB = 0x8592--gl_ORDER :: GLenum-gl_ORDER = 0x0A01--gl_PASS_THROUGH_TOKEN :: GLenum-gl_PASS_THROUGH_TOKEN = 0x0700--gl_PERSPECTIVE_CORRECTION_HINT :: GLenum-gl_PERSPECTIVE_CORRECTION_HINT = 0x0C50--gl_PIXEL_MAP_A_TO_A :: GLenum-gl_PIXEL_MAP_A_TO_A = 0x0C79--gl_PIXEL_MAP_A_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9--gl_PIXEL_MAP_B_TO_B :: GLenum-gl_PIXEL_MAP_B_TO_B = 0x0C78--gl_PIXEL_MAP_B_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8--gl_PIXEL_MAP_G_TO_G :: GLenum-gl_PIXEL_MAP_G_TO_G = 0x0C77--gl_PIXEL_MAP_G_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7--gl_PIXEL_MAP_I_TO_A :: GLenum-gl_PIXEL_MAP_I_TO_A = 0x0C75--gl_PIXEL_MAP_I_TO_A_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5--gl_PIXEL_MAP_I_TO_B :: GLenum-gl_PIXEL_MAP_I_TO_B = 0x0C74--gl_PIXEL_MAP_I_TO_B_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4--gl_PIXEL_MAP_I_TO_G :: GLenum-gl_PIXEL_MAP_I_TO_G = 0x0C73--gl_PIXEL_MAP_I_TO_G_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3--gl_PIXEL_MAP_I_TO_I :: GLenum-gl_PIXEL_MAP_I_TO_I = 0x0C70--gl_PIXEL_MAP_I_TO_I_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0--gl_PIXEL_MAP_I_TO_R :: GLenum-gl_PIXEL_MAP_I_TO_R = 0x0C72--gl_PIXEL_MAP_I_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2--gl_PIXEL_MAP_R_TO_R :: GLenum-gl_PIXEL_MAP_R_TO_R = 0x0C76--gl_PIXEL_MAP_R_TO_R_SIZE :: GLenum-gl_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6--gl_PIXEL_MAP_S_TO_S :: GLenum-gl_PIXEL_MAP_S_TO_S = 0x0C71--gl_PIXEL_MAP_S_TO_S_SIZE :: GLenum-gl_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1--gl_PIXEL_MODE_BIT :: GLenum-gl_PIXEL_MODE_BIT = 0x00000020--gl_POINT_BIT :: GLenum-gl_POINT_BIT = 0x00000002--gl_POINT_DISTANCE_ATTENUATION :: GLenum-gl_POINT_DISTANCE_ATTENUATION = 0x8129--gl_POINT_SIZE_MAX :: GLenum-gl_POINT_SIZE_MAX = 0x8127--gl_POINT_SIZE_MIN :: GLenum-gl_POINT_SIZE_MIN = 0x8126--gl_POINT_SMOOTH :: GLenum-gl_POINT_SMOOTH = 0x0B10--gl_POINT_SMOOTH_HINT :: GLenum-gl_POINT_SMOOTH_HINT = 0x0C51--gl_POINT_SPRITE :: GLenum-gl_POINT_SPRITE = 0x8861--gl_POINT_TOKEN :: GLenum-gl_POINT_TOKEN = 0x0701--gl_POLYGON :: GLenum-gl_POLYGON = 0x0009--gl_POLYGON_BIT :: GLenum-gl_POLYGON_BIT = 0x00000008--gl_POLYGON_MODE :: GLenum-gl_POLYGON_MODE = 0x0B40--gl_POLYGON_STIPPLE :: GLenum-gl_POLYGON_STIPPLE = 0x0B42--gl_POLYGON_STIPPLE_BIT :: GLenum-gl_POLYGON_STIPPLE_BIT = 0x00000010--gl_POLYGON_TOKEN :: GLenum-gl_POLYGON_TOKEN = 0x0703--gl_POSITION :: GLenum-gl_POSITION = 0x1203--gl_POST_COLOR_MATRIX_ALPHA_BIAS :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB--gl_POST_COLOR_MATRIX_ALPHA_SCALE :: GLenum-gl_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7--gl_POST_COLOR_MATRIX_BLUE_BIAS :: GLenum-gl_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA--gl_POST_COLOR_MATRIX_BLUE_SCALE :: GLenum-gl_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6--gl_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2--gl_POST_COLOR_MATRIX_GREEN_BIAS :: GLenum-gl_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9--gl_POST_COLOR_MATRIX_GREEN_SCALE :: GLenum-gl_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5--gl_POST_COLOR_MATRIX_RED_BIAS :: GLenum-gl_POST_COLOR_MATRIX_RED_BIAS = 0x80B8--gl_POST_COLOR_MATRIX_RED_SCALE :: GLenum-gl_POST_COLOR_MATRIX_RED_SCALE = 0x80B4--gl_POST_CONVOLUTION_ALPHA_BIAS :: GLenum-gl_POST_CONVOLUTION_ALPHA_BIAS = 0x8023--gl_POST_CONVOLUTION_ALPHA_SCALE :: GLenum-gl_POST_CONVOLUTION_ALPHA_SCALE = 0x801F--gl_POST_CONVOLUTION_BLUE_BIAS :: GLenum-gl_POST_CONVOLUTION_BLUE_BIAS = 0x8022--gl_POST_CONVOLUTION_BLUE_SCALE :: GLenum-gl_POST_CONVOLUTION_BLUE_SCALE = 0x801E--gl_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_POST_CONVOLUTION_COLOR_TABLE = 0x80D1--gl_POST_CONVOLUTION_GREEN_BIAS :: GLenum-gl_POST_CONVOLUTION_GREEN_BIAS = 0x8021--gl_POST_CONVOLUTION_GREEN_SCALE :: GLenum-gl_POST_CONVOLUTION_GREEN_SCALE = 0x801D--gl_POST_CONVOLUTION_RED_BIAS :: GLenum-gl_POST_CONVOLUTION_RED_BIAS = 0x8020--gl_POST_CONVOLUTION_RED_SCALE :: GLenum-gl_POST_CONVOLUTION_RED_SCALE = 0x801C--gl_PREVIOUS :: GLenum-gl_PREVIOUS = 0x8578--gl_PRIMARY_COLOR :: GLenum-gl_PRIMARY_COLOR = 0x8577--gl_PROJECTION :: GLenum-gl_PROJECTION = 0x1701--gl_PROJECTION_MATRIX :: GLenum-gl_PROJECTION_MATRIX = 0x0BA7--gl_PROJECTION_STACK_DEPTH :: GLenum-gl_PROJECTION_STACK_DEPTH = 0x0BA4--gl_PROXY_COLOR_TABLE :: GLenum-gl_PROXY_COLOR_TABLE = 0x80D3--gl_PROXY_HISTOGRAM :: GLenum-gl_PROXY_HISTOGRAM = 0x8025--gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE :: GLenum-gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5--gl_PROXY_POST_CONVOLUTION_COLOR_TABLE :: GLenum-gl_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4--gl_Q :: GLenum-gl_Q = 0x2003--gl_QUADRATIC_ATTENUATION :: GLenum-gl_QUADRATIC_ATTENUATION = 0x1209--gl_QUADS :: GLenum-gl_QUADS = 0x0007--gl_QUAD_STRIP :: GLenum-gl_QUAD_STRIP = 0x0008--gl_R :: GLenum-gl_R = 0x2002--gl_REDUCE :: GLenum-gl_REDUCE = 0x8016--gl_RED_BIAS :: GLenum-gl_RED_BIAS = 0x0D15--gl_RED_BITS :: GLenum-gl_RED_BITS = 0x0D52--gl_RED_SCALE :: GLenum-gl_RED_SCALE = 0x0D14--gl_REFLECTION_MAP :: GLenum-gl_REFLECTION_MAP = 0x8512--gl_RENDER :: GLenum-gl_RENDER = 0x1C00--gl_RENDER_MODE :: GLenum-gl_RENDER_MODE = 0x0C40--gl_REPLICATE_BORDER :: GLenum-gl_REPLICATE_BORDER = 0x8153--gl_RESCALE_NORMAL :: GLenum-gl_RESCALE_NORMAL = 0x803A--gl_RETURN :: GLenum-gl_RETURN = 0x0102--gl_RGBA_MODE :: GLenum-gl_RGBA_MODE = 0x0C31--gl_RGB_SCALE :: GLenum-gl_RGB_SCALE = 0x8573--gl_S :: GLenum-gl_S = 0x2000--gl_SCISSOR_BIT :: GLenum-gl_SCISSOR_BIT = 0x00080000--gl_SECONDARY_COLOR_ARRAY :: GLenum-gl_SECONDARY_COLOR_ARRAY = 0x845E--gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: GLenum-gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C--gl_SECONDARY_COLOR_ARRAY_POINTER :: GLenum-gl_SECONDARY_COLOR_ARRAY_POINTER = 0x845D--gl_SECONDARY_COLOR_ARRAY_SIZE :: GLenum-gl_SECONDARY_COLOR_ARRAY_SIZE = 0x845A--gl_SECONDARY_COLOR_ARRAY_STRIDE :: GLenum-gl_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C--gl_SECONDARY_COLOR_ARRAY_TYPE :: GLenum-gl_SECONDARY_COLOR_ARRAY_TYPE = 0x845B--gl_SELECT :: GLenum-gl_SELECT = 0x1C02--gl_SELECTION_BUFFER_POINTER :: GLenum-gl_SELECTION_BUFFER_POINTER = 0x0DF3--gl_SELECTION_BUFFER_SIZE :: GLenum-gl_SELECTION_BUFFER_SIZE = 0x0DF4--gl_SEPARABLE_2D :: GLenum-gl_SEPARABLE_2D = 0x8012--gl_SEPARATE_SPECULAR_COLOR :: GLenum-gl_SEPARATE_SPECULAR_COLOR = 0x81FA--gl_SHADE_MODEL :: GLenum-gl_SHADE_MODEL = 0x0B54--gl_SHININESS :: GLenum-gl_SHININESS = 0x1601--gl_SINGLE_COLOR :: GLenum-gl_SINGLE_COLOR = 0x81F9--gl_SLUMINANCE :: GLenum-gl_SLUMINANCE = 0x8C46--gl_SLUMINANCE8 :: GLenum-gl_SLUMINANCE8 = 0x8C47--gl_SLUMINANCE8_ALPHA8 :: GLenum-gl_SLUMINANCE8_ALPHA8 = 0x8C45--gl_SLUMINANCE_ALPHA :: GLenum-gl_SLUMINANCE_ALPHA = 0x8C44--gl_SMOOTH :: GLenum-gl_SMOOTH = 0x1D01--gl_SOURCE0_ALPHA :: GLenum-gl_SOURCE0_ALPHA = 0x8588--gl_SOURCE0_RGB :: GLenum-gl_SOURCE0_RGB = 0x8580--gl_SOURCE1_ALPHA :: GLenum-gl_SOURCE1_ALPHA = 0x8589--gl_SOURCE1_RGB :: GLenum-gl_SOURCE1_RGB = 0x8581--gl_SOURCE2_ALPHA :: GLenum-gl_SOURCE2_ALPHA = 0x858A--gl_SOURCE2_RGB :: GLenum-gl_SOURCE2_RGB = 0x8582--gl_SPECULAR :: GLenum-gl_SPECULAR = 0x1202--gl_SPHERE_MAP :: GLenum-gl_SPHERE_MAP = 0x2402--gl_SPOT_CUTOFF :: GLenum-gl_SPOT_CUTOFF = 0x1206--gl_SPOT_DIRECTION :: GLenum-gl_SPOT_DIRECTION = 0x1204--gl_SPOT_EXPONENT :: GLenum-gl_SPOT_EXPONENT = 0x1205--gl_SRC0_ALPHA :: GLenum-gl_SRC0_ALPHA = 0x8588--gl_SRC0_RGB :: GLenum-gl_SRC0_RGB = 0x8580--gl_SRC1_ALPHA :: GLenum-gl_SRC1_ALPHA = 0x8589--gl_SRC1_RGB :: GLenum-gl_SRC1_RGB = 0x8581--gl_SRC2_ALPHA :: GLenum-gl_SRC2_ALPHA = 0x858A--gl_SRC2_RGB :: GLenum-gl_SRC2_RGB = 0x8582--gl_STACK_OVERFLOW :: GLenum-gl_STACK_OVERFLOW = 0x0503--gl_STACK_UNDERFLOW :: GLenum-gl_STACK_UNDERFLOW = 0x0504--gl_STENCIL_BITS :: GLenum-gl_STENCIL_BITS = 0x0D57--gl_SUBTRACT :: GLenum-gl_SUBTRACT = 0x84E7--gl_T :: GLenum-gl_T = 0x2001--gl_T2F_C3F_V3F :: GLenum-gl_T2F_C3F_V3F = 0x2A2A--gl_T2F_C4F_N3F_V3F :: GLenum-gl_T2F_C4F_N3F_V3F = 0x2A2C--gl_T2F_C4UB_V3F :: GLenum-gl_T2F_C4UB_V3F = 0x2A29--gl_T2F_N3F_V3F :: GLenum-gl_T2F_N3F_V3F = 0x2A2B--gl_T2F_V3F :: GLenum-gl_T2F_V3F = 0x2A27--gl_T4F_C4F_N3F_V4F :: GLenum-gl_T4F_C4F_N3F_V4F = 0x2A2D--gl_T4F_V4F :: GLenum-gl_T4F_V4F = 0x2A28--gl_TABLE_TOO_LARGE :: GLenum-gl_TABLE_TOO_LARGE = 0x8031--gl_TEXTURE_BIT :: GLenum-gl_TEXTURE_BIT = 0x00040000--gl_TEXTURE_COMPONENTS :: GLenum-gl_TEXTURE_COMPONENTS = 0x1003--gl_TEXTURE_COORD_ARRAY :: GLenum-gl_TEXTURE_COORD_ARRAY = 0x8078--gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: GLenum-gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A--gl_TEXTURE_COORD_ARRAY_COUNT :: GLenum-gl_TEXTURE_COORD_ARRAY_COUNT = 0x808B--gl_TEXTURE_COORD_ARRAY_POINTER :: GLenum-gl_TEXTURE_COORD_ARRAY_POINTER = 0x8092--gl_TEXTURE_COORD_ARRAY_SIZE :: GLenum-gl_TEXTURE_COORD_ARRAY_SIZE = 0x8088--gl_TEXTURE_COORD_ARRAY_STRIDE :: GLenum-gl_TEXTURE_COORD_ARRAY_STRIDE = 0x808A--gl_TEXTURE_COORD_ARRAY_TYPE :: GLenum-gl_TEXTURE_COORD_ARRAY_TYPE = 0x8089--gl_TEXTURE_ENV :: GLenum-gl_TEXTURE_ENV = 0x2300--gl_TEXTURE_ENV_COLOR :: GLenum-gl_TEXTURE_ENV_COLOR = 0x2201--gl_TEXTURE_ENV_MODE :: GLenum-gl_TEXTURE_ENV_MODE = 0x2200--gl_TEXTURE_FILTER_CONTROL :: GLenum-gl_TEXTURE_FILTER_CONTROL = 0x8500--gl_TEXTURE_GEN_MODE :: GLenum-gl_TEXTURE_GEN_MODE = 0x2500--gl_TEXTURE_GEN_Q :: GLenum-gl_TEXTURE_GEN_Q = 0x0C63--gl_TEXTURE_GEN_R :: GLenum-gl_TEXTURE_GEN_R = 0x0C62--gl_TEXTURE_GEN_S :: GLenum-gl_TEXTURE_GEN_S = 0x0C60--gl_TEXTURE_GEN_T :: GLenum-gl_TEXTURE_GEN_T = 0x0C61--gl_TEXTURE_INTENSITY_SIZE :: GLenum-gl_TEXTURE_INTENSITY_SIZE = 0x8061--gl_TEXTURE_INTENSITY_TYPE :: GLenum-gl_TEXTURE_INTENSITY_TYPE = 0x8C15--gl_TEXTURE_LUMINANCE_SIZE :: GLenum-gl_TEXTURE_LUMINANCE_SIZE = 0x8060--gl_TEXTURE_LUMINANCE_TYPE :: GLenum-gl_TEXTURE_LUMINANCE_TYPE = 0x8C14--gl_TEXTURE_MATRIX :: GLenum-gl_TEXTURE_MATRIX = 0x0BA8--gl_TEXTURE_PRIORITY :: GLenum-gl_TEXTURE_PRIORITY = 0x8066--gl_TEXTURE_RESIDENT :: GLenum-gl_TEXTURE_RESIDENT = 0x8067--gl_TEXTURE_STACK_DEPTH :: GLenum-gl_TEXTURE_STACK_DEPTH = 0x0BA5--gl_TRANSFORM_BIT :: GLenum-gl_TRANSFORM_BIT = 0x00001000--gl_TRANSPOSE_COLOR_MATRIX :: GLenum-gl_TRANSPOSE_COLOR_MATRIX = 0x84E6--gl_TRANSPOSE_MODELVIEW_MATRIX :: GLenum-gl_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3--gl_TRANSPOSE_PROJECTION_MATRIX :: GLenum-gl_TRANSPOSE_PROJECTION_MATRIX = 0x84E4--gl_TRANSPOSE_TEXTURE_MATRIX :: GLenum-gl_TRANSPOSE_TEXTURE_MATRIX = 0x84E5--gl_V2F :: GLenum-gl_V2F = 0x2A20--gl_V3F :: GLenum-gl_V3F = 0x2A21--gl_VERTEX_ARRAY :: GLenum-gl_VERTEX_ARRAY = 0x8074--gl_VERTEX_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ARRAY_BUFFER_BINDING = 0x8896--gl_VERTEX_ARRAY_COUNT :: GLenum-gl_VERTEX_ARRAY_COUNT = 0x807D--gl_VERTEX_ARRAY_POINTER :: GLenum-gl_VERTEX_ARRAY_POINTER = 0x808E--gl_VERTEX_ARRAY_SIZE :: GLenum-gl_VERTEX_ARRAY_SIZE = 0x807A--gl_VERTEX_ARRAY_STRIDE :: GLenum-gl_VERTEX_ARRAY_STRIDE = 0x807C--gl_VERTEX_ARRAY_TYPE :: GLenum-gl_VERTEX_ARRAY_TYPE = 0x807B--gl_VERTEX_PROGRAM_TWO_SIDE :: GLenum-gl_VERTEX_PROGRAM_TWO_SIDE = 0x8643--gl_VIEWPORT_BIT :: GLenum-gl_VIEWPORT_BIT = 0x00000800--gl_WEIGHT_ARRAY_BUFFER_BINDING :: GLenum-gl_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E--gl_ZOOM_X :: GLenum-gl_ZOOM_X = 0x0D16--gl_ZOOM_Y :: GLenum-gl_ZOOM_Y = 0x0D17
− src/Graphics/Rendering/OpenGL/Raw/ARB/CopyBuffer.hs
@@ -1,40 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_copy_buffer extension, see--- <http://www.opengl.org/registry/specs/ARB/copy_buffer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer (-   -- * Functions-    glCopyBufferSubData,-   -- * Tokens-   gl_COPY_READ_BUFFER,-   gl_COPY_WRITE_BUFFER--) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_copy_buffer"--EXTENSION_ENTRY(glCopyBufferSubData,GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())--gl_COPY_READ_BUFFER :: GLenum-gl_COPY_READ_BUFFER = 0x8F36--gl_COPY_WRITE_BUFFER :: GLenum-gl_COPY_WRITE_BUFFER = 0x8F37
− src/Graphics/Rendering/OpenGL/Raw/ARB/CreateContextProfile.hs
@@ -1,32 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_create_context_profile extension, see--- <http://www.opengl.org/registry/specs/ARB/create_context_profile.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile (-   -- * Tokens-   gl_CONTEXT_CORE_PROFILE_BIT,-   gl_CONTEXT_COMPATIBILITY_PROFILE_BIT,-   gl_CONTEXT_PROFILE_MASK-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_CONTEXT_CORE_PROFILE_BIT :: GLenum-gl_CONTEXT_CORE_PROFILE_BIT = 0x00000001--gl_CONTEXT_COMPATIBILITY_PROFILE_BIT :: GLenum-gl_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002--gl_CONTEXT_PROFILE_MASK :: GLenum-gl_CONTEXT_PROFILE_MASK = 0x9126
− src/Graphics/Rendering/OpenGL/Raw/ARB/DepthBufferFloat.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_depth_buffer_float extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthBufferFloat (-   -- * Tokens-   gl_DEPTH_COMPONENT32F,-   gl_DEPTH32F_STENCIL8,-   gl_FLOAT_32_UNSIGNED_INT_24_8_REV-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/DepthClamp.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_depth_clamp extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp (-   -- * Tokens-   gl_DEPTH_CLAMP-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_DEPTH_CLAMP :: GLenum-gl_DEPTH_CLAMP = 0x864F
− src/Graphics/Rendering/OpenGL/Raw/ARB/DepthTexture.hs
@@ -1,27 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_depth_texture extension extension, see--- <http://www.opengl.org/registry/specs/ARB/depth_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DepthTexture (-   -- * Tokens-   gl_DEPTH_COMPONENT,-   gl_DEPTH_COMPONENT16,-   gl_DEPTH_COMPONENT24,-   gl_DEPTH_COMPONENT32,-   gl_TEXTURE_DEPTH_SIZE,-   gl_DEPTH_TEXTURE_MODE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffers.hs
@@ -1,39 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_point_sprite extension, see--- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffers (-   -- * Functions-   glDrawBuffers,-   -- * Tokens-   gl_MAX_DRAW_BUFFERS,-   gl_DRAW_BUFFER0,-   gl_DRAW_BUFFER1,-   gl_DRAW_BUFFER2,-   gl_DRAW_BUFFER3,-   gl_DRAW_BUFFER4,-   gl_DRAW_BUFFER5,-   gl_DRAW_BUFFER6,-   gl_DRAW_BUFFER7,-   gl_DRAW_BUFFER8,-   gl_DRAW_BUFFER9,-   gl_DRAW_BUFFER10,-   gl_DRAW_BUFFER11,-   gl_DRAW_BUFFER12,-   gl_DRAW_BUFFER13,-   gl_DRAW_BUFFER14,-   gl_DRAW_BUFFER15-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/DrawBuffersBlend.hs
@@ -1,37 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the ARB_draw_buffers_blend extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawBuffersBlend (-   -- * Functions-   glBlendEquationi,-   glBlendEquationSeparatei,-   glBlendFunci,-   glBlendFuncSeparatei-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_buffers_blend"--EXTENSION_ENTRY(glBlendEquationi,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendEquationSeparatei,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFunci,GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFuncSeparatei,GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-
− src/Graphics/Rendering/OpenGL/Raw/ARB/DrawElementsBaseVertex.hs
@@ -1,37 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the ARB_draw_elements_base_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex (-   -- * Functions-   glDrawElementsBaseVertex,-   glDrawRangeElementsBaseVertex,-   glDrawElementsInstancedBaseVertex,-   glMultiDrawElementsBaseVertex-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_elements_base_vertex"--EXTENSION_ENTRY(glDrawElementsBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(glDrawRangeElementsBaseVertex,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> GLint -> IO ())-EXTENSION_ENTRY(glDrawElementsInstancedBaseVertex,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glMultiDrawElementsBaseVertex,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> Ptr GLint -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/ARB/DrawInstanced.hs
@@ -1,33 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the ARB_draw_instanced extension, see--- <http://www.opengl.org/registry/specs/ARB/draw_instanced.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced (-   -- * Functions-   glDrawArraysInstanced,-   glDrawElementsInstanced-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_draw_instanced"--EXTENSION_ENTRY(glDrawArraysInstanced,GLenum -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glDrawElementsInstanced,GLenum -> GLsizei -> GLenum -> Ptr a -> GLsizei -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentProgram.hs
@@ -1,159 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_fragment_program extension, see--- <http://www.opengl.org/registry/specs/ARB/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (-   -- * Functions-   glProgramString,-   glBindProgram,-   glDeletePrograms,-   glGenPrograms,-   glProgramEnvParameter4d,-   glProgramEnvParameter4dv,-   glProgramEnvParameter4f,-   glProgramEnvParameter4fv,-   glProgramLocalParameter4d,-   glProgramLocalParameter4dv,-   glProgramLocalParameter4f,-   glProgramLocalParameter4fv,-   glGetProgramEnvParameterdv,-   glGetProgramEnvParameterfv,-   glGetProgramLocalParameterdv,-   glGetProgramLocalParameterfv,-   glGetProgramiv,-   glGetProgramString,-   glIsProgram,-   -- * Tokens-   gl_FRAGMENT_PROGRAM,-   gl_PROGRAM_FORMAT_ASCII,-   gl_PROGRAM_LENGTH,-   gl_PROGRAM_FORMAT,-   gl_PROGRAM_BINDING,-   gl_PROGRAM_INSTRUCTIONS,-   gl_MAX_PROGRAM_INSTRUCTIONS,-   gl_PROGRAM_NATIVE_INSTRUCTIONS,-   gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,-   gl_PROGRAM_TEMPORARIES,-   gl_MAX_PROGRAM_TEMPORARIES,-   gl_PROGRAM_NATIVE_TEMPORARIES,-   gl_MAX_PROGRAM_NATIVE_TEMPORARIES,-   gl_PROGRAM_PARAMETERS,-   gl_MAX_PROGRAM_PARAMETERS,-   gl_PROGRAM_NATIVE_PARAMETERS,-   gl_MAX_PROGRAM_NATIVE_PARAMETERS,-   gl_PROGRAM_ATTRIBS,-   gl_MAX_PROGRAM_ATTRIBS,-   gl_PROGRAM_NATIVE_ATTRIBS,-   gl_MAX_PROGRAM_NATIVE_ATTRIBS,-   gl_MAX_PROGRAM_LOCAL_PARAMETERS,-   gl_MAX_PROGRAM_ENV_PARAMETERS,-   gl_PROGRAM_UNDER_NATIVE_LIMITS,-   gl_PROGRAM_ALU_INSTRUCTIONS,-   gl_PROGRAM_TEX_INSTRUCTIONS,-   gl_PROGRAM_TEX_INDIRECTIONS,-   gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS,-   gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS,-   gl_PROGRAM_NATIVE_TEX_INDIRECTIONS,-   gl_MAX_PROGRAM_ALU_INSTRUCTIONS,-   gl_MAX_PROGRAM_TEX_INSTRUCTIONS,-   gl_MAX_PROGRAM_TEX_INDIRECTIONS,-   gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS,-   gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS,-   gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS,-   gl_PROGRAM_STRING,-   gl_PROGRAM_ERROR_POSITION,-   gl_CURRENT_MATRIX,-   gl_TRANSPOSE_CURRENT_MATRIX,-   gl_CURRENT_MATRIX_STACK_DEPTH,-   gl_MAX_PROGRAM_MATRICES,-   gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,-   gl_MAX_TEXTURE_COORDS,-   gl_MAX_TEXTURE_IMAGE_UNITS,-   gl_PROGRAM_ERROR_STRING,-   gl_MATRIX0,-   gl_MATRIX1,-   gl_MATRIX2,-   gl_MATRIX3,-   gl_MATRIX4,-   gl_MATRIX5,-   gl_MATRIX6,-   gl_MATRIX7,-   gl_MATRIX8,-   gl_MATRIX9,-   gl_MATRIX10,-   gl_MATRIX11,-   gl_MATRIX12,-   gl_MATRIX13,-   gl_MATRIX14,-   gl_MATRIX15,-   gl_MATRIX16,-   gl_MATRIX17,-   gl_MATRIX18,-   gl_MATRIX19,-   gl_MATRIX20,-   gl_MATRIX21,-   gl_MATRIX22,-   gl_MATRIX23,-   gl_MATRIX24,-   gl_MATRIX25,-   gl_MATRIX26,-   gl_MATRIX27,-   gl_MATRIX28,-   gl_MATRIX29,-   gl_MATRIX30,-   gl_MATRIX31-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAGMENT_PROGRAM :: GLenum-gl_FRAGMENT_PROGRAM = 0x8804--gl_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_ALU_INSTRUCTIONS = 0x8805--gl_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_TEX_INSTRUCTIONS = 0x8806--gl_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_TEX_INDIRECTIONS = 0x8807--gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x8808--gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x8809--gl_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x880A--gl_MAX_PROGRAM_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_ALU_INSTRUCTIONS = 0x880B--gl_MAX_PROGRAM_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INSTRUCTIONS = 0x880C--gl_MAX_PROGRAM_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_TEX_INDIRECTIONS = 0x880D--gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS = 0x880E--gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS = 0x880F--gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS = 0x8810
− src/Graphics/Rendering/OpenGL/Raw/ARB/FragmentShader.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_fragment_shader extension, see--- <http://www.opengl.org/registry/specs/ARB/fragment_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FragmentShader (-   -- * Tokens-   gl_FRAGMENT_SHADER,-   gl_MAX_FRAGMENT_UNIFORM_COMPONENTS,-   gl_MAX_TEXTURE_COORDS,-   gl_MAX_TEXTURE_IMAGE_UNITS,-   gl_FRAGMENT_SHADER_DERIVATIVE_HINT-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferObject.hs
@@ -1,117 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_framebuffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferObject (-   -- * Functions-   glIsRenderbuffer,-   glBindRenderbuffer,-   glDeleteRenderbuffers,-   glGenRenderbuffers,-   glRenderbufferStorage,-   glRenderbufferStorageMultisample,-   glGetRenderbufferParameteriv,-   glIsFramebuffer,-   glBindFramebuffer,-   glDeleteFramebuffers,-   glGenFramebuffers,-   glCheckFramebufferStatus,-   glFramebufferTexture1D,-   glFramebufferTexture2D,-   glFramebufferTexture3D,-   glFramebufferTextureLayer,-   glFramebufferRenderbuffer,-   glGetFramebufferAttachmentParameteriv,-   glBlitFramebuffer,-   glGenerateMipmap,-   -- * Tokens-   gl_FRAMEBUFFER,-   gl_READ_FRAMEBUFFER,-   gl_DRAW_FRAMEBUFFER,-   gl_RENDERBUFFER,-   gl_STENCIL_INDEX1,-   gl_STENCIL_INDEX4,-   gl_STENCIL_INDEX8,-   gl_STENCIL_INDEX16,-   gl_RENDERBUFFER_WIDTH,-   gl_RENDERBUFFER_HEIGHT,-   gl_RENDERBUFFER_INTERNAL_FORMAT,-   gl_RENDERBUFFER_RED_SIZE,-   gl_RENDERBUFFER_GREEN_SIZE,-   gl_RENDERBUFFER_BLUE_SIZE,-   gl_RENDERBUFFER_ALPHA_SIZE,-   gl_RENDERBUFFER_DEPTH_SIZE,-   gl_RENDERBUFFER_STENCIL_SIZE,-   gl_RENDERBUFFER_SAMPLES,-   gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,-   gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,-   gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,-   gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,-   gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,-   gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,-   gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,-   gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE,-   gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,-   gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,-   gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,-   gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,-   gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,-   gl_SRGB,-   gl_UNSIGNED_NORMALIZED,-   gl_FRAMEBUFFER_DEFAULT,-   gl_INDEX,-   gl_COLOR_ATTACHMENT0,-   gl_COLOR_ATTACHMENT1,-   gl_COLOR_ATTACHMENT2,-   gl_COLOR_ATTACHMENT3,-   gl_COLOR_ATTACHMENT4,-   gl_COLOR_ATTACHMENT5,-   gl_COLOR_ATTACHMENT6,-   gl_COLOR_ATTACHMENT7,-   gl_COLOR_ATTACHMENT8,-   gl_COLOR_ATTACHMENT9,-   gl_COLOR_ATTACHMENT10,-   gl_COLOR_ATTACHMENT11,-   gl_COLOR_ATTACHMENT12,-   gl_COLOR_ATTACHMENT13,-   gl_COLOR_ATTACHMENT14,-   gl_COLOR_ATTACHMENT15,-   gl_DEPTH_ATTACHMENT,-   gl_STENCIL_ATTACHMENT,-   gl_DEPTH_STENCIL_ATTACHMENT,-   gl_MAX_SAMPLES,-   gl_FRAMEBUFFER_COMPLETE,-   gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,-   gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,-   gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER,-   gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER,-   gl_FRAMEBUFFER_UNSUPPORTED,-   gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,-   gl_FRAMEBUFFER_UNDEFINED,-   gl_FRAMEBUFFER_BINDING,-   gl_DRAW_FRAMEBUFFER_BINDING,-   gl_READ_FRAMEBUFFER_BINDING,-   gl_RENDERBUFFER_BINDING,-   gl_MAX_COLOR_ATTACHMENTS,-   gl_MAX_RENDERBUFFER_SIZE,-   gl_INVALID_FRAMEBUFFER_OPERATION,-   gl_DEPTH_STENCIL,-   gl_UNSIGNED_INT_24_8,-   gl_DEPTH24_STENCIL8,-   gl_TEXTURE_STENCIL_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens
− src/Graphics/Rendering/OpenGL/Raw/ARB/FramebufferSRGB.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_framebuffer_sRGB extension, see--- <http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.FramebufferSRGB (-   -- * Tokens-   gl_FRAMEBUFFER_SRGB--) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/GeometryShader4.hs
@@ -1,112 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_geometry_shader4 extension, see--- <http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4 (-   -- * Functions-   glProgramParameteri,-   glFramebufferTexture,-   glFramebufferTextureLayer,-   glFramebufferTextureFace,-   -- * Tokens-   gl_GEOMETRY_SHADER,-   gl_GEOMETRY_VERTICES_OUT,-   gl_GEOMETRY_INPUT_TYPE,-   gl_GEOMETRY_OUTPUT_TYPE,-   gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,-   gl_MAX_GEOMETRY_VARYING_COMPONENTS,-   gl_MAX_VERTEX_VARYING_COMPONENTS,-   gl_MAX_VARYING_COMPONENTS,-   gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,-   gl_MAX_GEOMETRY_OUTPUT_VERTICES,-   gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,-   gl_LINES_ADJACENCY,-   gl_LINE_STRIP_ADJACENCY,-   gl_TRIANGLES_ADJACENCY,-   gl_TRIANGLE_STRIP_ADJACENCY,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,-   gl_FRAMEBUFFER_ATTACHMENT_LAYERED,-   gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,-   gl_PROGRAM_POINT_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Functions ( glFramebufferTextureLayer )-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens ( gl_MAX_VARYING_COMPONENTS, gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER )-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_geometry_shader4"--EXTENSION_ENTRY(glProgramParameteri,GLuint -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture,GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTextureFace,GLenum -> GLenum -> GLuint -> GLint -> GLenum -> IO ())--gl_GEOMETRY_SHADER :: GLenum-gl_GEOMETRY_SHADER = 0x8DD9--gl_GEOMETRY_VERTICES_OUT :: GLenum-gl_GEOMETRY_VERTICES_OUT = 0x8DDA--gl_GEOMETRY_INPUT_TYPE :: GLenum-gl_GEOMETRY_INPUT_TYPE = 0x8DDB--gl_GEOMETRY_OUTPUT_TYPE :: GLenum-gl_GEOMETRY_OUTPUT_TYPE = 0x8DDC--gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29--gl_MAX_GEOMETRY_VARYING_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD--gl_MAX_VERTEX_VARYING_COMPONENTS :: GLenum-gl_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE--gl_MAX_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF--gl_MAX_GEOMETRY_OUTPUT_VERTICES :: GLenum-gl_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0--gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1--gl_LINES_ADJACENCY :: GLenum-gl_LINES_ADJACENCY = 0xA--gl_LINE_STRIP_ADJACENCY :: GLenum-gl_LINE_STRIP_ADJACENCY = 0xB--gl_TRIANGLES_ADJACENCY :: GLenum-gl_TRIANGLES_ADJACENCY = 0xC--gl_TRIANGLE_STRIP_ADJACENCY :: GLenum-gl_TRIANGLE_STRIP_ADJACENCY = 0xD--gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8--gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9--gl_FRAMEBUFFER_ATTACHMENT_LAYERED :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7--gl_PROGRAM_POINT_SIZE :: GLenum-gl_PROGRAM_POINT_SIZE = 0x8642
− src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatPixel.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_half_float_pixel extension, see--- <http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatPixel (-   -- * Tokens-   gl_HALF_FLOAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/HalfFloatVertex.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_half_float_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.HalfFloatVertex (-   -- * Tokens-   gl_HALF_FLOAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/InstancedArrays.hs
@@ -1,35 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_instanced_arrays extension, see--- <http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.InstancedArrays (-   -- * Functions-   glVertexAttribDivisor,-   -- * Tokens-   gl_VERTEX_ATTRIB_ARRAY_DIVISOR-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_instanced_arrays"--EXTENSION_ENTRY(glVertexAttribDivisor,GLuint -> GLuint -> IO ())--gl_VERTEX_ATTRIB_ARRAY_DIVISOR :: GLenum-gl_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE
− src/Graphics/Rendering/OpenGL/Raw/ARB/MapBufferRange.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_map_buffer_range extension, see--- <http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.MapBufferRange (-   -- * Functions-   glMapBufferRange,-   glFlushMappedBufferRange,-   -- * Tokens-   gl_MAP_READ_BIT,-   gl_MAP_WRITE_BIT,-   gl_MAP_INVALIDATE_RANGE_BIT,-   gl_MAP_INVALIDATE_BUFFER_BIT,-   gl_MAP_FLUSH_EXPLICIT_BIT,-   gl_MAP_UNSYNCHRONIZED_BIT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/MatrixPalette.hs
@@ -1,80 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_matrix_palette extension, see--- <http://www.opengl.org/registry/specs/ARB/matrix_palette.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (-   -- * Functions-   glCurrentPaletteMatrix,-   glMatrixIndexubv,-   glMatrixIndexusv,-   glMatrixIndexuiv,-   glMatrixIndexPointer,-   -- * Tokens-   gl_MATRIX_PALETTE,-   gl_MAX_MATRIX_PALETTE_STACK_DEPTH,-   gl_MAX_PALETTE_MATRICES,-   gl_CURRENT_PALETTE_MATRIX,-   gl_MATRIX_INDEX_ARRAY,-   gl_CURRENT_MATRIX_INDEX,-   gl_MATRIX_INDEX_ARRAY_SIZE,-   gl_MATRIX_INDEX_ARRAY_TYPE,-   gl_MATRIX_INDEX_ARRAY_STRIDE,-   gl_MATRIX_INDEX_ARRAY_POINTER-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_matrix_palette"--EXTENSION_ENTRY(glCurrentPaletteMatrix,GLint -> IO ())-EXTENSION_ENTRY(glMatrixIndexubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glMatrixIndexusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glMatrixIndexuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glMatrixIndexPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())--gl_MATRIX_PALETTE :: GLenum-gl_MATRIX_PALETTE = 0x8840--gl_MAX_MATRIX_PALETTE_STACK_DEPTH :: GLenum-gl_MAX_MATRIX_PALETTE_STACK_DEPTH = 0x8841--gl_MAX_PALETTE_MATRICES :: GLenum-gl_MAX_PALETTE_MATRICES = 0x8842--gl_CURRENT_PALETTE_MATRIX :: GLenum-gl_CURRENT_PALETTE_MATRIX = 0x8843--gl_MATRIX_INDEX_ARRAY :: GLenum-gl_MATRIX_INDEX_ARRAY = 0x8844--gl_CURRENT_MATRIX_INDEX :: GLenum-gl_CURRENT_MATRIX_INDEX = 0x8845--gl_MATRIX_INDEX_ARRAY_SIZE :: GLenum-gl_MATRIX_INDEX_ARRAY_SIZE = 0x8846--gl_MATRIX_INDEX_ARRAY_TYPE :: GLenum-gl_MATRIX_INDEX_ARRAY_TYPE = 0x8847--gl_MATRIX_INDEX_ARRAY_STRIDE :: GLenum-gl_MATRIX_INDEX_ARRAY_STRIDE = 0x8848--gl_MATRIX_INDEX_ARRAY_POINTER :: GLenum-gl_MATRIX_INDEX_ARRAY_POINTER = 0x8849
− src/Graphics/Rendering/OpenGL/Raw/ARB/Multisample.hs
@@ -1,32 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Multisample--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_multisample extension, see--- <http://www.opengl.org/registry/specs/ARB/multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Multisample (-   -- * Functions-   glSampleCoverage,-   -- * Tokens-   gl_MULTISAMPLE,-   gl_SAMPLE_ALPHA_TO_COVERAGE,-   gl_SAMPLE_ALPHA_TO_ONE,-   gl_SAMPLE_COVERAGE,-   gl_MULTISAMPLE_BIT,-   gl_SAMPLE_BUFFERS,-   gl_SAMPLES,-   gl_SAMPLE_COVERAGE_VALUE,-   gl_SAMPLE_COVERAGE_INVERT-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/Multitexture.hs
@@ -1,91 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Multitexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_multitexture extension, see--- <http://www.opengl.org/registry/specs/ARB/multitexture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Multitexture (-   -- * Functions-   glActiveTexture,-   glClientActiveTexture,-   glMultiTexCoord1d,-   glMultiTexCoord1dv,-   glMultiTexCoord1f,-   glMultiTexCoord1fv,-   glMultiTexCoord1i,-   glMultiTexCoord1iv,-   glMultiTexCoord1s,-   glMultiTexCoord1sv,-   glMultiTexCoord2d,-   glMultiTexCoord2dv,-   glMultiTexCoord2f,-   glMultiTexCoord2fv,-   glMultiTexCoord2i,-   glMultiTexCoord2iv,-   glMultiTexCoord2s,-   glMultiTexCoord2sv,-   glMultiTexCoord3d,-   glMultiTexCoord3dv,-   glMultiTexCoord3f,-   glMultiTexCoord3fv,-   glMultiTexCoord3i,-   glMultiTexCoord3iv,-   glMultiTexCoord3s,-   glMultiTexCoord3sv,-   glMultiTexCoord4d,-   glMultiTexCoord4dv,-   glMultiTexCoord4f,-   glMultiTexCoord4fv,-   glMultiTexCoord4i,-   glMultiTexCoord4iv,-   glMultiTexCoord4s,-   glMultiTexCoord4sv,-   -- * Tokens-   gl_ACTIVE_TEXTURE,-   gl_CLIENT_ACTIVE_TEXTURE,-   gl_MAX_TEXTURE_UNITS,-   gl_TEXTURE0,-   gl_TEXTURE1,-   gl_TEXTURE10,-   gl_TEXTURE11,-   gl_TEXTURE12,-   gl_TEXTURE13,-   gl_TEXTURE14,-   gl_TEXTURE15,-   gl_TEXTURE16,-   gl_TEXTURE17,-   gl_TEXTURE18,-   gl_TEXTURE19,-   gl_TEXTURE2,-   gl_TEXTURE20,-   gl_TEXTURE21,-   gl_TEXTURE22,-   gl_TEXTURE23,-   gl_TEXTURE24,-   gl_TEXTURE25,-   gl_TEXTURE26,-   gl_TEXTURE27,-   gl_TEXTURE28,-   gl_TEXTURE29,-   gl_TEXTURE3,-   gl_TEXTURE30,-   gl_TEXTURE31,-   gl_TEXTURE4,-   gl_TEXTURE5,-   gl_TEXTURE6,-   gl_TEXTURE7,-   gl_TEXTURE8,-   gl_TEXTURE9-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/OcclusionQuery.hs
@@ -1,34 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_occlusion_query extension, see--- <http://www.opengl.org/registry/specs/ARB/occlusion_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.OcclusionQuery (-   -- * Functions-   glGenQueries,-   glDeleteQueries,-   glIsQuery,-   glBeginQuery,-   glEndQuery,-   glGetQueryiv,-   glGetQueryObjectiv,-   glGetQueryObjectuiv,-   -- * Tokens-   gl_SAMPLES_PASSED,-   gl_QUERY_COUNTER_BITS,-   gl_CURRENT_QUERY,-   gl_QUERY_RESULT,-   gl_QUERY_RESULT_AVAILABLE-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/PixelBufferObject.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_pixel_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PixelBufferObject (-   -- * Tokens-   gl_PIXEL_PACK_BUFFER,-   gl_PIXEL_UNPACK_BUFFER,-   gl_PIXEL_PACK_BUFFER_BINDING,-   gl_PIXEL_UNPACK_BUFFER_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/PointParameters.hs
@@ -1,28 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.PointParameters--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_point_parameters extension, see--- <http://www.opengl.org/registry/specs/ARB/point_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PointParameters (-   -- * Functions-   glPointParameterf,-   glPointParameterfv,-   -- * Tokens-   gl_POINT_SIZE_MIN,-   gl_POINT_SIZE_MAX,-   gl_POINT_FADE_THRESHOLD_SIZE,-   gl_POINT_DISTANCE_ATTENUATION,-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/PointSprite.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.PointSprite--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_point_sprite extension, see--- <http://www.opengl.org/registry/specs/ARB/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.PointSprite (-   -- * Tokens-   gl_POINT_SPRITE,-   gl_COORD_REPLACE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/ARB/ProvokingVertex.hs
@@ -1,47 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_provoking_vertex extension, see--- <http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex (-   -- * Functions-   glProvokingVertex,-   -- * Tokens-   gl_FIRST_VERTEX_CONVENTION,-   gl_LAST_VERTEX_CONVENTION,-   gl_PROVOKING_VERTEX,-   gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_provoking_vertex"--EXTENSION_ENTRY(glProvokingVertex,GLenum -> IO ())--gl_FIRST_VERTEX_CONVENTION :: GLenum-gl_FIRST_VERTEX_CONVENTION = 0x8E4D--gl_LAST_VERTEX_CONVENTION :: GLenum-gl_LAST_VERTEX_CONVENTION = 0x8E4E--gl_PROVOKING_VERTEX :: GLenum-gl_PROVOKING_VERTEX = 0x8E4F--gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION :: GLenum-gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C
− src/Graphics/Rendering/OpenGL/Raw/ARB/SampleShading.hs
@@ -1,39 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.SampleShading--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_sample_shading extension, see--- <http://www.opengl.org/registry/specs/ARB/sample_shading.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.SampleShading (-   -- * Functions-   glMinSampleShading,-   -- * Tokens-   gl_SAMPLE_SHADING,-   gl_MIN_SAMPLE_SHADING_VALUE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sample_shading"--EXTENSION_ENTRY(glMinSampleShading,GLclampf -> IO ())--gl_SAMPLE_SHADING :: GLenum-gl_SAMPLE_SHADING = 0x8C36--gl_MIN_SAMPLE_SHADING_VALUE :: GLenum-gl_MIN_SAMPLE_SHADING_VALUE = 0x8C37
− src/Graphics/Rendering/OpenGL/Raw/ARB/SeamlessCubeMap.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_seamless_cube_map extension, see--- <http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap (-   -- * Tokens-   gl_TEXTURE_CUBE_MAP_SEAMLESS-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_CUBE_MAP_SEAMLESS :: GLenum-gl_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F
− src/Graphics/Rendering/OpenGL/Raw/ARB/ShaderObjects.hs
@@ -1,159 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_shader_objects extension, see--- <http://www.opengl.org/registry/specs/ARB/shader_objects.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShaderObjects (-   -- * Functions-   glDeleteObject,-   glGetHandle,-   glDetachObject,-   glCreateShaderObject,-   glShaderSource,-   glCompileShader,-   glCreateProgramObject,-   glAttachObject,-   glLinkProgram,-   glUseProgramObject,-   glValidateProgram,-   glUniform1f,-   glUniform2f,-   glUniform3f,-   glUniform4f,-   glUniform1i,-   glUniform2i,-   glUniform3i,-   glUniform4i,-   glUniform1fv,-   glUniform2fv,-   glUniform3fv,-   glUniform4fv,-   glUniform1iv,-   glUniform2iv,-   glUniform3iv,-   glUniform4iv,-   glUniformMatrix2fv,-   glUniformMatrix3fv,-   glUniformMatrix4fv,-   glGetObjectParameterfv,-   glGetObjectParameteriv,-   glGetInfoLog,-   glGetAttachedObjects,-   glGetUniformLocation,-   glGetActiveUniform,-   glGetUniformfv,-   glGetUniformiv,-   glGetShaderSource,-   -- * Tokens-   gl_PROGRAM_OBJECT,-   gl_OBJECT_TYPE_ARB,-   gl_OBJECT_SUBTYPE,-   gl_OBJECT_DELETE_STATUS,-   gl_OBJECT_COMPILE_STATUS,-   gl_OBJECT_LINK_STATUS,-   gl_OBJECT_VALIDATE_STATUS,-   gl_OBJECT_INFO_LOG_LENGTH,-   gl_OBJECT_ATTACHED_OBJECTS,-   gl_OBJECT_ACTIVE_UNIFORMS,-   gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH,-   gl_OBJECT_SHADER_SOURCE_LENGTH,-   gl_SHADER_OBJECT,-   gl_FLOAT,-   gl_FLOAT_VEC2,-   gl_FLOAT_VEC3,-   gl_FLOAT_VEC4,-   gl_INT,-   gl_INT_VEC2,-   gl_INT_VEC3,-   gl_INT_VEC4,-   gl_BOOL,-   gl_BOOL_VEC2,-   gl_BOOL_VEC3,-   gl_BOOL_VEC4,-   gl_FLOAT_MAT2,-   gl_FLOAT_MAT3,-   gl_FLOAT_MAT4,-   gl_SAMPLER_1D,-   gl_SAMPLER_2D,-   gl_SAMPLER_3D,-   gl_SAMPLER_CUBE,-   gl_SAMPLER_1D_SHADOW,-   gl_SAMPLER_2D_SHADOW,-   gl_SAMPLER_2D_RECT,-   gl_SAMPLER_2D_RECT_SHADOW,-   -- * Types-   GLhandle-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_shader_objects"--EXTENSION_ENTRY(glDeleteObject,GLhandle -> IO ())-EXTENSION_ENTRY(glGetHandle,GLenum -> IO GLhandle)-EXTENSION_ENTRY(glDetachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(glCreateShaderObject,GLenum -> IO GLhandle)-EXTENSION_ENTRY(glCreateProgramObject,IO GLhandle)-EXTENSION_ENTRY(glAttachObject,GLhandle -> GLhandle -> IO ())-EXTENSION_ENTRY(glUseProgramObject,GLhandle -> IO ())-EXTENSION_ENTRY(glGetObjectParameterfv,GLhandle -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetObjectParameteriv,GLhandle -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetInfoLog,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetAttachedObjects,GLhandle -> GLsizei -> Ptr GLsizei -> Ptr GLhandle -> IO ())--gl_PROGRAM_OBJECT :: GLenum-gl_PROGRAM_OBJECT = 0x8B40---- | Note: We use the ARB suffix here, because the name clashes with the ARB_sync extension.-gl_OBJECT_TYPE_ARB :: GLenum-gl_OBJECT_TYPE_ARB = 0x8B4E--gl_OBJECT_SUBTYPE :: GLenum-gl_OBJECT_SUBTYPE = 0x8B4F--gl_OBJECT_DELETE_STATUS :: GLenum-gl_OBJECT_DELETE_STATUS = 0x8B80--gl_OBJECT_COMPILE_STATUS :: GLenum-gl_OBJECT_COMPILE_STATUS = 0x8B81--gl_OBJECT_LINK_STATUS :: GLenum-gl_OBJECT_LINK_STATUS = 0x8B82--gl_OBJECT_VALIDATE_STATUS :: GLenum-gl_OBJECT_VALIDATE_STATUS = 0x8B83--gl_OBJECT_INFO_LOG_LENGTH :: GLenum-gl_OBJECT_INFO_LOG_LENGTH = 0x8B84--gl_OBJECT_ATTACHED_OBJECTS :: GLenum-gl_OBJECT_ATTACHED_OBJECTS = 0x8B85--gl_OBJECT_ACTIVE_UNIFORMS :: GLenum-gl_OBJECT_ACTIVE_UNIFORMS = 0x8B86--gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--gl_OBJECT_SHADER_SOURCE_LENGTH :: GLenum-gl_OBJECT_SHADER_SOURCE_LENGTH = 0x8B88--gl_SHADER_OBJECT :: GLenum-gl_SHADER_OBJECT = 0x8B48
− src/Graphics/Rendering/OpenGL/Raw/ARB/ShadingLanguage100.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_shading_language_100 extension, see--- <http://www.opengl.org/registry/specs/ARB/shading_language_100.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShadingLanguage100 (-   -- * Tokens-   gl_SHADING_LANGUAGE_VERSION-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/Shadow.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Shadow--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_shadow extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Shadow (-   -- * Tokens-   gl_TEXTURE_COMPARE_MODE,-   gl_TEXTURE_COMPARE_FUNC,-   gl_COMPARE_R_TO_TEXTURE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/ShadowAmbient.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_shadow_ambient extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (-   -- * Tokens-   gl_TEXTURE_COMPARE_FAIL_VALUE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_COMPARE_FAIL_VALUE :: GLenum-gl_TEXTURE_COMPARE_FAIL_VALUE = 0x80BF
− src/Graphics/Rendering/OpenGL/Raw/ARB/Sync.hs
@@ -1,108 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.Sync--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions, tokens and types from the ARB_sync extension, see--- <http://www.opengl.org/registry/specs/ARB/sync.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.Sync (-   -- * Functions-   glFenceSync,-   glIsSync,-   glDeleteSync,-   glClientWaitSync,-   glWaitSync,-   glGetInteger64v,-   glGetSynciv,-   -- * Tokens-   gl_MAX_SERVER_WAIT_TIMEOUT,-   gl_OBJECT_TYPE,-   gl_SYNC_CONDITION,-   gl_SYNC_STATUS,-   gl_SYNC_FLAGS,-   gl_SYNC_FENCE,-   gl_SYNC_GPU_COMMANDS_COMPLETE,-   gl_UNSIGNALED,-   gl_SIGNALED,-   gl_SYNC_FLUSH_COMMANDS_BIT,-   gl_TIMEOUT_IGNORED,-   gl_ALREADY_SIGNALED,-   gl_TIMEOUT_EXPIRED,-   gl_CONDITION_SATISFIED,-   gl_WAIT_FAILED,-   -- * Types-   GLint64,-   GLuint64,-   GLsync-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_sync"--EXTENSION_ENTRY(glFenceSync,GLenum -> GLbitfield -> IO GLsync)-EXTENSION_ENTRY(glIsSync,GLsync -> IO GLboolean)-EXTENSION_ENTRY(glDeleteSync,GLsync -> IO ())-EXTENSION_ENTRY(glClientWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO GLenum)-EXTENSION_ENTRY(glWaitSync,GLsync -> GLbitfield -> GLuint64 -> IO ())-EXTENSION_ENTRY(glGetInteger64v,GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetSynciv,GLsync -> GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> IO ())--gl_MAX_SERVER_WAIT_TIMEOUT :: GLenum-gl_MAX_SERVER_WAIT_TIMEOUT = 0x9111--gl_OBJECT_TYPE :: GLenum-gl_OBJECT_TYPE = 0x9112--gl_SYNC_CONDITION :: GLenum-gl_SYNC_CONDITION = 0x9113--gl_SYNC_STATUS :: GLenum-gl_SYNC_STATUS = 0x9114--gl_SYNC_FLAGS :: GLenum-gl_SYNC_FLAGS = 0x9115--gl_SYNC_FENCE :: GLenum-gl_SYNC_FENCE = 0x9116--gl_SYNC_GPU_COMMANDS_COMPLETE :: GLenum-gl_SYNC_GPU_COMMANDS_COMPLETE = 0x9117--gl_UNSIGNALED :: GLenum-gl_UNSIGNALED = 0x9118--gl_SIGNALED :: GLenum-gl_SIGNALED = 0x9119--gl_SYNC_FLUSH_COMMANDS_BIT :: GLenum-gl_SYNC_FLUSH_COMMANDS_BIT = 0x00000001--gl_TIMEOUT_IGNORED :: GLuint64-gl_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFF--gl_ALREADY_SIGNALED :: GLenum-gl_ALREADY_SIGNALED = 0x911A--gl_TIMEOUT_EXPIRED :: GLenum-gl_TIMEOUT_EXPIRED = 0x911B--gl_CONDITION_SATISFIED :: GLenum-gl_CONDITION_SATISFIED = 0x911C--gl_WAIT_FAILED :: GLenum-gl_WAIT_FAILED = 0x911D
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBorderClamp.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_texture_border_clamp extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureBorderClamp (-   -- * Tokens- gl_CLAMP_TO_BORDER-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureBufferObject.hs
@@ -1,51 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_texture_buffer_object, see--- <http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject (-   -- * Functions-   glTexBuffer,-   -- * Tokens-   gl_TEXTURE_BUFFER,-   gl_MAX_TEXTURE_BUFFER_SIZE,-   gl_TEXTURE_BINDING_BUFFER,-   gl_TEXTURE_BUFFER_DATA_STORE_BINDING,-   gl_TEXTURE_BUFFER_FORMAT-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_buffer_object"--EXTENSION_ENTRY(glTexBuffer,GLenum -> GLenum -> GLuint -> IO ())--gl_TEXTURE_BUFFER :: GLenum-gl_TEXTURE_BUFFER = 0x8C2A--gl_MAX_TEXTURE_BUFFER_SIZE :: GLenum-gl_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B--gl_TEXTURE_BINDING_BUFFER :: GLenum-gl_TEXTURE_BINDING_BUFFER = 0x8C2C--gl_TEXTURE_BUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D--gl_TEXTURE_BUFFER_FORMAT :: GLenum-gl_TEXTURE_BUFFER_FORMAT = 0x8C2E
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompression.hs
@@ -1,40 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_texture_compression extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_compression.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompression (-   -- * Functions-   glCompressedTexImage3D,-   glCompressedTexImage2D,-   glCompressedTexImage1D,-   glCompressedTexSubImage3D,-   glCompressedTexSubImage2D,-   glCompressedTexSubImage1D,-   glGetCompressedTexImage,-   -- * Tokens-   gl_COMPRESSED_ALPHA,-   gl_COMPRESSED_LUMINANCE,-   gl_COMPRESSED_LUMINANCE_ALPHA,-   gl_COMPRESSED_INTENSITY,-   gl_COMPRESSED_RGB,-   gl_COMPRESSED_RGBA,-   gl_TEXTURE_COMPRESSION_HINT,-   gl_TEXTURE_COMPRESSED_IMAGE_SIZE,-   gl_TEXTURE_COMPRESSED,-   gl_NUM_COMPRESSED_TEXTURE_FORMATS,-   gl_COMPRESSED_TEXTURE_FORMATS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCompressionRGTC.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_compression_rgtc extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCompressionRGTC (-   -- * Tokens-   gl_COMPRESSED_RED_RGTC1,-   gl_COMPRESSED_SIGNED_RED_RGTC1,-   gl_COMPRESSED_RG_RGTC2,-   gl_COMPRESSED_SIGNED_RG_RGTC2-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMap.hs
@@ -1,33 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_texture_cube_map extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMap (-   -- * Tokens-   gl_NORMAL_MAP,-   gl_REFLECTION_MAP,-   gl_TEXTURE_CUBE_MAP,-   gl_TEXTURE_BINDING_CUBE_MAP,-   gl_TEXTURE_CUBE_MAP_POSITIVE_X,-   gl_TEXTURE_CUBE_MAP_NEGATIVE_X,-   gl_TEXTURE_CUBE_MAP_POSITIVE_Y,-   gl_TEXTURE_CUBE_MAP_NEGATIVE_Y,-   gl_TEXTURE_CUBE_MAP_POSITIVE_Z,-   gl_TEXTURE_CUBE_MAP_NEGATIVE_Z,-   gl_PROXY_TEXTURE_CUBE_MAP,-   gl_MAX_CUBE_MAP_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureCubeMapArray.hs
@@ -1,49 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_cube_map_array extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureCubeMapArray (-   -- * Tokens-   gl_TEXTURE_CUBE_MAP_ARRAY,-   gl_TEXTURE_BINDING_CUBE_MAP_ARRAY,-   gl_PROXY_TEXTURE_CUBE_MAP_ARRAY,-   gl_SAMPLER_CUBE_MAP_ARRAY,-   gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW,-   gl_INT_SAMPLER_CUBE_MAP_ARRAY,-   gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_CUBE_MAP_ARRAY = 0x9009--gl_TEXTURE_BINDING_CUBE_MAP_ARRAY :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A--gl_PROXY_TEXTURE_CUBE_MAP_ARRAY :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B--gl_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY = 0x900C--gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW :: GLenum-gl_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D--gl_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E--gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F-
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvAdd.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_env_add extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_add.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvAdd (-   -- * Tokens-   gl_ADD-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCombine.hs
@@ -1,54 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_env_combine extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCombine (-   -- * Tokens-   gl_COMBINE,-   gl_COMBINE_RGB,-   gl_COMBINE_ALPHA,-   gl_SOURCE0_RGB,-   gl_SOURCE1_RGB,-   gl_SOURCE2_RGB,-   gl_SOURCE0_ALPHA,-   gl_SOURCE1_ALPHA,-   gl_SOURCE2_ALPHA,-   gl_OPERAND0_RGB,-   gl_OPERAND1_RGB,-   gl_OPERAND2_RGB,-   gl_OPERAND0_ALPHA,-   gl_OPERAND1_ALPHA,-   gl_OPERAND2_ALPHA,-   gl_RGB_SCALE,-   gl_ALPHA_SCALE,-   gl_REPLACE,-   gl_MODULATE,-   gl_ADD,-   gl_ADD_SIGNED,-   gl_INTERPOLATE,-   gl_SUBTRACT,-   gl_TEXTURE,-   gl_CONSTANT,-   gl_PRIMARY_COLOR,-   gl_PREVIOUS,-   gl_SRC_COLOR,-   gl_ONE_MINUS_SRC_COLOR,-   gl_SRC_ALPHA,-   gl_ONE_MINUS_SRC_ALPHA,-   gl_SRC_ALPHA,-   gl_ONE_MINUS_SRC_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvCrossbar.hs
@@ -1,52 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_env_crossbar extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvCrossbar (-   -- * Tokens-   gl_TEXTURE0,-   gl_TEXTURE1,-   gl_TEXTURE10,-   gl_TEXTURE11,-   gl_TEXTURE12,-   gl_TEXTURE13,-   gl_TEXTURE14,-   gl_TEXTURE15,-   gl_TEXTURE16,-   gl_TEXTURE17,-   gl_TEXTURE18,-   gl_TEXTURE19,-   gl_TEXTURE2,-   gl_TEXTURE20,-   gl_TEXTURE21,-   gl_TEXTURE22,-   gl_TEXTURE23,-   gl_TEXTURE24,-   gl_TEXTURE25,-   gl_TEXTURE26,-   gl_TEXTURE27,-   gl_TEXTURE28,-   gl_TEXTURE29,-   gl_TEXTURE3,-   gl_TEXTURE30,-   gl_TEXTURE31,-   gl_TEXTURE4,-   gl_TEXTURE5,-   gl_TEXTURE6,-   gl_TEXTURE7,-   gl_TEXTURE8,-   gl_TEXTURE9-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureEnvDot3.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_env_dot3 extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureEnvDot3 (-   -- * Tokens-   gl_DOT3_RGB,-   gl_DOT3_RGBA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureFloat.hs
@@ -1,65 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_float extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureFloat (-   -- * Tokens-   gl_TEXTURE_RED_TYPE,-   gl_TEXTURE_GREEN_TYPE,-   gl_TEXTURE_BLUE_TYPE,-   gl_TEXTURE_ALPHA_TYPE,-   gl_TEXTURE_LUMINANCE_TYPE,-   gl_TEXTURE_INTENSITY_TYPE,-   gl_TEXTURE_DEPTH_TYPE,-   gl_UNSIGNED_NORMALIZED,-   gl_RGBA32F,-   gl_RGB32F,-   gl_ALPHA32F,-   gl_INTENSITY32F,-   gl_LUMINANCE32F,-   gl_LUMINANCE_ALPHA32F,-   gl_RGBA16F,-   gl_RGB16F,-   gl_ALPHA16F,-   gl_INTENSITY16F,-   gl_LUMINANCE16F,-   gl_LUMINANCE_ALPHA16F-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_ALPHA32F :: GLenum-gl_ALPHA32F = 0x8816--gl_INTENSITY32F :: GLenum-gl_INTENSITY32F = 0x8817--gl_LUMINANCE32F :: GLenum-gl_LUMINANCE32F = 0x8818--gl_LUMINANCE_ALPHA32F :: GLenum-gl_LUMINANCE_ALPHA32F = 0x8819--gl_ALPHA16F :: GLenum-gl_ALPHA16F = 0x881C--gl_INTENSITY16F :: GLenum-gl_INTENSITY16F = 0x881D--gl_LUMINANCE16F :: GLenum-gl_LUMINANCE16F = 0x881E--gl_LUMINANCE_ALPHA16F :: GLenum-gl_LUMINANCE_ALPHA16F = 0x881F
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureGather.hs
@@ -1,32 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureGather--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_gather extension, see--- <http://www.opengl.org/registry/specs/ARB/.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureGather (-   -- * Tokens-   gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET,-   gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET,-   gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E--gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F--gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS :: GLenum-gl_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS = 0x8F9F
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMirroredRepeat.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_mirrored_repeat extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureMirroredRepeat (-   -- * Tokens-   gl_MIRRORED_REPEAT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureMultisample.hs
@@ -1,123 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_texture_multisample extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample (-   -- * Functions-   glTexImage2DMultisample,-   glTexImage3DMultisample,-   glGetMultisamplefv,-   glSampleMaski,-   -- * Tokens-   gl_SAMPLE_POSITION,-   gl_SAMPLE_MASK,-   gl_SAMPLE_MASK_VALUE,-   gl_TEXTURE_2D_MULTISAMPLE,-   gl_PROXY_TEXTURE_2D_MULTISAMPLE,-   gl_TEXTURE_2D_MULTISAMPLE_ARRAY,-   gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY,-   gl_MAX_SAMPLE_MASK_WORDS,-   gl_MAX_COLOR_TEXTURE_SAMPLES,-   gl_MAX_DEPTH_TEXTURE_SAMPLES,-   gl_MAX_INTEGER_SAMPLES,-   gl_TEXTURE_BINDING_2D_MULTISAMPLE,-   gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY,-   gl_TEXTURE_SAMPLES,-   gl_TEXTURE_FIXED_SAMPLE_LOCATIONS,-   gl_SAMPLER_2D_MULTISAMPLE,-   gl_INT_SAMPLER_2D_MULTISAMPLE,-   gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,-   gl_SAMPLER_2D_MULTISAMPLE_ARRAY,-   gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,-   gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_texture_multisample"--EXTENSION_ENTRY(glTexImage2DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(glTexImage3DMultisample,GLenum -> GLsizei -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> IO ())-EXTENSION_ENTRY(glGetMultisamplefv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glSampleMaski,GLuint -> GLbitfield -> IO ())---gl_SAMPLE_POSITION :: GLenum-gl_SAMPLE_POSITION = 0x8E50--gl_SAMPLE_MASK :: GLenum-gl_SAMPLE_MASK = 0x8E51--gl_SAMPLE_MASK_VALUE :: GLenum-gl_SAMPLE_MASK_VALUE = 0x8E52--gl_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_2D_MULTISAMPLE = 0x9100--gl_PROXY_TEXTURE_2D_MULTISAMPLE :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101--gl_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102--gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103--gl_MAX_SAMPLE_MASK_WORDS :: GLenum-gl_MAX_SAMPLE_MASK_WORDS = 0x8E59--gl_MAX_COLOR_TEXTURE_SAMPLES :: GLenum-gl_MAX_COLOR_TEXTURE_SAMPLES = 0x910E--gl_MAX_DEPTH_TEXTURE_SAMPLES :: GLenum-gl_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F--gl_MAX_INTEGER_SAMPLES :: GLenum-gl_MAX_INTEGER_SAMPLES = 0x9110--gl_TEXTURE_BINDING_2D_MULTISAMPLE :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104--gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105--gl_TEXTURE_SAMPLES :: GLenum-gl_TEXTURE_SAMPLES = 0x9106--gl_TEXTURE_FIXED_SAMPLE_LOCATIONS :: GLenum-gl_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107--gl_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_SAMPLER_2D_MULTISAMPLE = 0x9108--gl_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE = 0x9109--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A--gl_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B--gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C--gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRG.hs
@@ -1,50 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureRG--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_rg extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_rg.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureRG (-   -- * Tokens-   gl_R8,-   gl_R16,-   gl_RG8,-   gl_RG16,-   gl_R16F,-   gl_R32F,-   gl_RG16F,-   gl_RG32F,-   gl_R8I,-   gl_R8UI,-   gl_R16I,-   gl_R16UI,-   gl_R32I,-   gl_R32UI,-   gl_RG8I,-   gl_RG8UI,-   gl_RG16I,-   gl_RG16UI,-   gl_RG32I,-   gl_RG32UI,-   gl_RED,-   gl_RG,-   gl_COMPRESSED_RED,-   gl_COMPRESSED_RG,-   gl_RG,-   gl_RG_INTEGER,-   gl_RG,-   gl_RED,-   gl_RG,-   gl_RG_INTEGER-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/TextureRectangle.hs
@@ -1,44 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the ARB_texture_rectangle extension, see--- <http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle (-   -- * Tokens-   gl_TEXTURE_RECTANGLE,-   gl_TEXTURE_BINDING_RECTANGLE,-   gl_PROXY_TEXTURE_RECTANGLE,-   gl_MAX_RECTANGLE_TEXTURE_SIZE,-   gl_SAMPLER_2D_RECT,-   gl_SAMPLER_2D_RECT_SHADOW-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_TEXTURE_RECTANGLE :: GLenum-gl_TEXTURE_RECTANGLE = 0x84F5--gl_TEXTURE_BINDING_RECTANGLE :: GLenum-gl_TEXTURE_BINDING_RECTANGLE = 0x84F6--gl_PROXY_TEXTURE_RECTANGLE :: GLenum-gl_PROXY_TEXTURE_RECTANGLE = 0x84F7--gl_MAX_RECTANGLE_TEXTURE_SIZE :: GLenum-gl_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8--gl_SAMPLER_2D_RECT :: GLenum-gl_SAMPLER_2D_RECT = 0x8B63--gl_SAMPLER_2D_RECT_SHADOW :: GLenum-gl_SAMPLER_2D_RECT_SHADOW = 0x8B64
− src/Graphics/Rendering/OpenGL/Raw/ARB/TransposeMatrix.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_transpose_matrix extension, see--- <http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.TransposeMatrix (-   -- * Functions-   glLoadTransposeMatrixf,-   glLoadTransposeMatrixd,-   glMultTransposeMatrixf,-   glMultTransposeMatrixd,-   -- * Tokens-   gl_TRANSPOSE_MODELVIEW_MATRIX,-   gl_TRANSPOSE_PROJECTION_MATRIX,-   gl_TRANSPOSE_TEXTURE_MATRIX,-   gl_TRANSPOSE_COLOR_MATRIX-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/ARB/UniformBufferObject.hs
@@ -1,182 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_uniform_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject (-   -- * Functions-   glGetUniformIndices,-   glGetActiveUniformsiv,-   glGetActiveUniformName,-   glGetUniformBlockIndex,-   glGetActiveUniformBlockiv,-   glGetActiveUniformBlockName,-   glBindBufferRange,-   glBindBufferBase,-   glGetIntegeri_v,-   glUniformBlockBinding,-   -- * Tokens-   gl_UNIFORM_BUFFER,-   gl_UNIFORM_BUFFER_BINDING,-   gl_UNIFORM_BUFFER_START,-   gl_UNIFORM_BUFFER_SIZE,-   gl_MAX_VERTEX_UNIFORM_BLOCKS,-   gl_MAX_GEOMETRY_UNIFORM_BLOCKS,-   gl_MAX_FRAGMENT_UNIFORM_BLOCKS,-   gl_MAX_COMBINED_UNIFORM_BLOCKS,-   gl_MAX_UNIFORM_BUFFER_BINDINGS,-   gl_MAX_UNIFORM_BLOCK_SIZE,-   gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,-   gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,-   gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,-   gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT,-   gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,-   gl_ACTIVE_UNIFORM_BLOCKS,-   gl_UNIFORM_TYPE,-   gl_UNIFORM_SIZE,-   gl_UNIFORM_NAME_LENGTH,-   gl_UNIFORM_BLOCK_INDEX,-   gl_UNIFORM_OFFSET,-   gl_UNIFORM_ARRAY_STRIDE,-   gl_UNIFORM_MATRIX_STRIDE,-   gl_UNIFORM_IS_ROW_MAJOR,-   gl_UNIFORM_BLOCK_BINDING,-   gl_UNIFORM_BLOCK_DATA_SIZE,-   gl_UNIFORM_BLOCK_NAME_LENGTH,-   gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS,-   gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,-   gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,-   gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER,-   gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,-   gl_INVALID_INDEX-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_uniform_buffer_object"--EXTENSION_ENTRY(glGetUniformIndices,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformsiv,GLuint -> GLsizei -> Ptr GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetUniformBlockIndex,GLuint -> Ptr GLchar -> IO GLuint)-EXTENSION_ENTRY(glGetActiveUniformBlockiv,GLuint -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetActiveUniformBlockName,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindBufferRange,GLenum -> GLuint -> GLuint -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(glBindBufferBase,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glGetIntegeri_v,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniformBlockBinding,GLuint -> GLuint -> GLuint -> IO ())--gl_UNIFORM_BUFFER :: GLenum-gl_UNIFORM_BUFFER = 0x8A11--gl_UNIFORM_BUFFER_BINDING :: GLenum-gl_UNIFORM_BUFFER_BINDING = 0x8A28--gl_UNIFORM_BUFFER_START :: GLenum-gl_UNIFORM_BUFFER_START = 0x8A29--gl_UNIFORM_BUFFER_SIZE :: GLenum-gl_UNIFORM_BUFFER_SIZE = 0x8A2A--gl_MAX_VERTEX_UNIFORM_BLOCKS :: GLenum-gl_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B--gl_MAX_GEOMETRY_UNIFORM_BLOCKS :: GLenum-gl_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C--gl_MAX_FRAGMENT_UNIFORM_BLOCKS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D--gl_MAX_COMBINED_UNIFORM_BLOCKS :: GLenum-gl_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E--gl_MAX_UNIFORM_BUFFER_BINDINGS :: GLenum-gl_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F--gl_MAX_UNIFORM_BLOCK_SIZE :: GLenum-gl_MAX_UNIFORM_BLOCK_SIZE = 0x8A30--gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31--gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32--gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33--gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT :: GLenum-gl_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34--gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35--gl_ACTIVE_UNIFORM_BLOCKS :: GLenum-gl_ACTIVE_UNIFORM_BLOCKS = 0x8A36--gl_UNIFORM_TYPE :: GLenum-gl_UNIFORM_TYPE = 0x8A37--gl_UNIFORM_SIZE :: GLenum-gl_UNIFORM_SIZE = 0x8A38--gl_UNIFORM_NAME_LENGTH :: GLenum-gl_UNIFORM_NAME_LENGTH = 0x8A39--gl_UNIFORM_BLOCK_INDEX :: GLenum-gl_UNIFORM_BLOCK_INDEX = 0x8A3A--gl_UNIFORM_OFFSET :: GLenum-gl_UNIFORM_OFFSET = 0x8A3B--gl_UNIFORM_ARRAY_STRIDE :: GLenum-gl_UNIFORM_ARRAY_STRIDE = 0x8A3C--gl_UNIFORM_MATRIX_STRIDE :: GLenum-gl_UNIFORM_MATRIX_STRIDE = 0x8A3D--gl_UNIFORM_IS_ROW_MAJOR :: GLenum-gl_UNIFORM_IS_ROW_MAJOR = 0x8A3E--gl_UNIFORM_BLOCK_BINDING :: GLenum-gl_UNIFORM_BLOCK_BINDING = 0x8A3F--gl_UNIFORM_BLOCK_DATA_SIZE :: GLenum-gl_UNIFORM_BLOCK_DATA_SIZE = 0x8A40--gl_UNIFORM_BLOCK_NAME_LENGTH :: GLenum-gl_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41--gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42--gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES :: GLenum-gl_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43--gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44--gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45--gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER :: GLenum-gl_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46--gl_INVALID_INDEX :: GLenum-gl_INVALID_INDEX = 0xFFFFFFFF
− src/Graphics/Rendering/OpenGL/Raw/ARB/VertexArrayObject.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_vertex_array_object extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexArrayObject (-   -- * Functions-   glBindVertexArray,-   glDeleteVertexArrays,-   glGenVertexArrays,-   glIsVertexArray,-   -- * Tokens-   gl_VERTEX_ARRAY_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBlend.hs
@@ -1,218 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_vertex_blend extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_blend.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (-   -- * Functions-   glWeightbv,-   glWeightsv,-   glWeightiv,-   glWeightfv,-   glWeightdv,-   glWeightubv,-   glWeightusv,-   glWeightuiv,-   glWeightPointer,-   glVertexBlend,-   -- * Tokens-   gl_MAX_VERTEX_UNITS,-   gl_ACTIVE_VERTEX_UNITS,-   gl_WEIGHT_SUM_UNITY,-   gl_VERTEX_BLEND,-   gl_MODELVIEW0,-   gl_MODELVIEW1,-   gl_MODELVIEW2,-   gl_MODELVIEW3,-   gl_MODELVIEW4,-   gl_MODELVIEW5,-   gl_MODELVIEW6,-   gl_MODELVIEW7,-   gl_MODELVIEW8,-   gl_MODELVIEW9,-   gl_MODELVIEW10,-   gl_MODELVIEW11,-   gl_MODELVIEW12,-   gl_MODELVIEW13,-   gl_MODELVIEW14,-   gl_MODELVIEW15,-   gl_MODELVIEW16,-   gl_MODELVIEW17,-   gl_MODELVIEW18,-   gl_MODELVIEW19,-   gl_MODELVIEW20,-   gl_MODELVIEW21,-   gl_MODELVIEW22,-   gl_MODELVIEW23,-   gl_MODELVIEW24,-   gl_MODELVIEW25,-   gl_MODELVIEW26,-   gl_MODELVIEW27,-   gl_MODELVIEW28,-   gl_MODELVIEW29,-   gl_MODELVIEW30,-   gl_MODELVIEW31,-   gl_CURRENT_WEIGHT,-   gl_WEIGHT_ARRAY_TYPE,-   gl_WEIGHT_ARRAY_STRIDE,-   gl_WEIGHT_ARRAY_SIZE,-   gl_WEIGHT_ARRAY_POINTER,-   gl_WEIGHT_ARRAY-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_blend"--EXTENSION_ENTRY(glWeightbv,GLint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glWeightsv,GLint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glWeightiv,GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glWeightfv,GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glWeightdv,GLint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glWeightubv,GLint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glWeightusv,GLint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glWeightuiv,GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexBlend,GLint -> IO ())--gl_MAX_VERTEX_UNITS :: GLenum-gl_MAX_VERTEX_UNITS = 0x86A4--gl_ACTIVE_VERTEX_UNITS :: GLenum-gl_ACTIVE_VERTEX_UNITS = 0x86A5--gl_WEIGHT_SUM_UNITY :: GLenum-gl_WEIGHT_SUM_UNITY = 0x86A6--gl_VERTEX_BLEND :: GLenum-gl_VERTEX_BLEND = 0x86A7--gl_MODELVIEW0 :: GLenum-gl_MODELVIEW0 = 0x1700--gl_MODELVIEW1 :: GLenum-gl_MODELVIEW1 = 0x850a--gl_MODELVIEW2 :: GLenum-gl_MODELVIEW2 = 0x8722--gl_MODELVIEW3 :: GLenum-gl_MODELVIEW3 = 0x8723--gl_MODELVIEW4 :: GLenum-gl_MODELVIEW4 = 0x8724--gl_MODELVIEW5 :: GLenum-gl_MODELVIEW5 = 0x8725--gl_MODELVIEW6 :: GLenum-gl_MODELVIEW6 = 0x8726--gl_MODELVIEW7 :: GLenum-gl_MODELVIEW7 = 0x8727--gl_MODELVIEW8 :: GLenum-gl_MODELVIEW8 = 0x8728--gl_MODELVIEW9 :: GLenum-gl_MODELVIEW9 = 0x8729--gl_MODELVIEW10 :: GLenum-gl_MODELVIEW10 = 0x872A--gl_MODELVIEW11 :: GLenum-gl_MODELVIEW11 = 0x872B--gl_MODELVIEW12 :: GLenum-gl_MODELVIEW12 = 0x872C--gl_MODELVIEW13 :: GLenum-gl_MODELVIEW13 = 0x872D--gl_MODELVIEW14 :: GLenum-gl_MODELVIEW14 = 0x872E--gl_MODELVIEW15 :: GLenum-gl_MODELVIEW15 = 0x872F--gl_MODELVIEW16 :: GLenum-gl_MODELVIEW16 = 0x8730--gl_MODELVIEW17 :: GLenum-gl_MODELVIEW17 = 0x8731--gl_MODELVIEW18 :: GLenum-gl_MODELVIEW18 = 0x8732--gl_MODELVIEW19 :: GLenum-gl_MODELVIEW19 = 0x8733--gl_MODELVIEW20 :: GLenum-gl_MODELVIEW20 = 0x8734--gl_MODELVIEW21 :: GLenum-gl_MODELVIEW21 = 0x8735--gl_MODELVIEW22 :: GLenum-gl_MODELVIEW22 = 0x8736--gl_MODELVIEW23 :: GLenum-gl_MODELVIEW23 = 0x8737--gl_MODELVIEW24 :: GLenum-gl_MODELVIEW24 = 0x8738--gl_MODELVIEW25 :: GLenum-gl_MODELVIEW25 = 0x8739--gl_MODELVIEW26 :: GLenum-gl_MODELVIEW26 = 0x873A--gl_MODELVIEW27 :: GLenum-gl_MODELVIEW27 = 0x873B--gl_MODELVIEW28 :: GLenum-gl_MODELVIEW28 = 0x873C--gl_MODELVIEW29 :: GLenum-gl_MODELVIEW29 = 0x873D--gl_MODELVIEW30 :: GLenum-gl_MODELVIEW30 = 0x873E--gl_MODELVIEW31 :: GLenum-gl_MODELVIEW31 = 0x873F--gl_CURRENT_WEIGHT :: GLenum-gl_CURRENT_WEIGHT = 0x86A8--gl_WEIGHT_ARRAY_TYPE :: GLenum-gl_WEIGHT_ARRAY_TYPE = 0x86A9--gl_WEIGHT_ARRAY_STRIDE :: GLenum-gl_WEIGHT_ARRAY_STRIDE = 0x86AA--gl_WEIGHT_ARRAY_SIZE :: GLenum-gl_WEIGHT_ARRAY_SIZE = 0x86AB--gl_WEIGHT_ARRAY_POINTER :: GLenum-gl_WEIGHT_ARRAY_POINTER = 0x86AC--gl_WEIGHT_ARRAY :: GLenum-gl_WEIGHT_ARRAY = 0x86AD
− src/Graphics/Rendering/OpenGL/Raw/ARB/VertexBufferObject.hs
@@ -1,64 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_vertex_buffer_object extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexBufferObject (-   -- * Functions-   glBindBuffer,-   glDeleteBuffers,-   glGenBuffers,-   glIsBuffer,-   glBufferData,-   glBufferSubData,-   glGetBufferSubData,-   glMapBuffer,-   glUnmapBuffer,-   glGetBufferParameteriv,-   glGetBufferPointerv,-   -- * Tokens-   gl_ARRAY_BUFFER,-   gl_ELEMENT_ARRAY_BUFFER,-   gl_ARRAY_BUFFER_BINDING,-   gl_ELEMENT_ARRAY_BUFFER_BINDING,-   gl_VERTEX_ARRAY_BUFFER_BINDING,-   gl_NORMAL_ARRAY_BUFFER_BINDING,-   gl_COLOR_ARRAY_BUFFER_BINDING,-   gl_INDEX_ARRAY_BUFFER_BINDING,-   gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,-   gl_EDGE_FLAG_ARRAY_BUFFER_BINDING,-   gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING,-   gl_FOG_COORDINATE_ARRAY_BUFFER_BINDING,-   gl_WEIGHT_ARRAY_BUFFER_BINDING,-   gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,-   gl_STREAM_DRAW,-   gl_STREAM_READ,-   gl_STREAM_COPY,-   gl_STATIC_DRAW,-   gl_STATIC_READ,-   gl_STATIC_COPY,-   gl_DYNAMIC_DRAW,-   gl_DYNAMIC_READ,-   gl_DYNAMIC_COPY,-   gl_READ_ONLY,-   gl_WRITE_ONLY,-   gl_READ_WRITE,-   gl_BUFFER_SIZE,-   gl_BUFFER_USAGE,-   gl_BUFFER_ACCESS,-   gl_BUFFER_MAPPED,-   gl_BUFFER_MAP_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/ARB/VertexProgram.hs
@@ -1,393 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_vertex_program extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram (-   -- * Functions-   glVertexAttrib1s,-   glVertexAttrib1f,-   glVertexAttrib1d,-   glVertexAttrib2s,-   glVertexAttrib2f,-   glVertexAttrib2d,-   glVertexAttrib3s,-   glVertexAttrib3f,-   glVertexAttrib3d,-   glVertexAttrib4s,-   glVertexAttrib4f,-   glVertexAttrib4d,-   glVertexAttrib4Nub,-   glVertexAttrib1sv,-   glVertexAttrib1fv,-   glVertexAttrib1dv,-   glVertexAttrib2sv,-   glVertexAttrib2fv,-   glVertexAttrib2dv,-   glVertexAttrib3sv,-   glVertexAttrib3fv,-   glVertexAttrib3dv,-   glVertexAttrib4bv,-   glVertexAttrib4sv,-   glVertexAttrib4iv,-   glVertexAttrib4ubv,-   glVertexAttrib4usv,-   glVertexAttrib4uiv,-   glVertexAttrib4fv,-   glVertexAttrib4dv,-   glVertexAttrib4Nbv,-   glVertexAttrib4Nsv,-   glVertexAttrib4Niv,-   glVertexAttrib4Nubv,-   glVertexAttrib4Nusv,-   glVertexAttrib4Nuiv,-   glVertexAttribPointer,-   glEnableVertexAttribArray,-   glDisableVertexAttribArray,-   glProgramString,-   glBindProgram,-   glDeletePrograms,-   glGenPrograms,-   glProgramEnvParameter4d,-   glProgramEnvParameter4dv,-   glProgramEnvParameter4f,-   glProgramEnvParameter4fv,-   glProgramLocalParameter4d,-   glProgramLocalParameter4dv,-   glProgramLocalParameter4f,-   glProgramLocalParameter4fv,-   glGetProgramEnvParameterdv,-   glGetProgramEnvParameterfv,-   glGetProgramLocalParameterdv,-   glGetProgramLocalParameterfv,-   glGetProgramiv,-   glGetProgramString,-   glGetVertexAttribdv,-   glGetVertexAttribfv,-   glGetVertexAttribiv,-   glGetVertexAttribPointerv,-   glIsProgram,-   -- * Tokens-   gl_VERTEX_PROGRAM,-   gl_VERTEX_PROGRAM_POINT_SIZE,-   gl_VERTEX_PROGRAM_TWO_SIDE,-   gl_COLOR_SUM,-   gl_PROGRAM_FORMAT_ASCII,-   gl_VERTEX_ATTRIB_ARRAY_ENABLED,-   gl_VERTEX_ATTRIB_ARRAY_SIZE,-   gl_VERTEX_ATTRIB_ARRAY_STRIDE,-   gl_VERTEX_ATTRIB_ARRAY_TYPE,-   gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,-   gl_CURRENT_VERTEX_ATTRIB,-   gl_VERTEX_ATTRIB_ARRAY_POINTER,-   gl_PROGRAM_LENGTH,-   gl_PROGRAM_FORMAT,-   gl_PROGRAM_BINDING,-   gl_PROGRAM_INSTRUCTIONS,-   gl_MAX_PROGRAM_INSTRUCTIONS,-   gl_PROGRAM_NATIVE_INSTRUCTIONS,-   gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS,-   gl_PROGRAM_TEMPORARIES,-   gl_MAX_PROGRAM_TEMPORARIES,-   gl_PROGRAM_NATIVE_TEMPORARIES,-   gl_MAX_PROGRAM_NATIVE_TEMPORARIES,-   gl_PROGRAM_PARAMETERS,-   gl_MAX_PROGRAM_PARAMETERS,-   gl_PROGRAM_NATIVE_PARAMETERS,-   gl_MAX_PROGRAM_NATIVE_PARAMETERS,-   gl_PROGRAM_ATTRIBS,-   gl_MAX_PROGRAM_ATTRIBS,-   gl_PROGRAM_NATIVE_ATTRIBS,-   gl_MAX_PROGRAM_NATIVE_ATTRIBS,-   gl_PROGRAM_ADDRESS_REGISTERS,-   gl_MAX_PROGRAM_ADDRESS_REGISTERS,-   gl_PROGRAM_NATIVE_ADDRESS_REGISTERS,-   gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS,-   gl_MAX_PROGRAM_LOCAL_PARAMETERS,-   gl_MAX_PROGRAM_ENV_PARAMETERS,-   gl_PROGRAM_UNDER_NATIVE_LIMITS,-   gl_PROGRAM_STRING,-   gl_PROGRAM_ERROR_POSITION,-   gl_CURRENT_MATRIX,-   gl_TRANSPOSE_CURRENT_MATRIX,-   gl_CURRENT_MATRIX_STACK_DEPTH,-   gl_MAX_VERTEX_ATTRIBS,-   gl_MAX_PROGRAM_MATRICES,-   gl_MAX_PROGRAM_MATRIX_STACK_DEPTH,-   gl_PROGRAM_ERROR_STRING,-   gl_MATRIX0,-   gl_MATRIX1,-   gl_MATRIX2,-   gl_MATRIX3,-   gl_MATRIX4,-   gl_MATRIX5,-   gl_MATRIX6,-   gl_MATRIX7,-   gl_MATRIX8,-   gl_MATRIX9,-   gl_MATRIX10,-   gl_MATRIX11,-   gl_MATRIX12,-   gl_MATRIX13,-   gl_MATRIX14,-   gl_MATRIX15,-   gl_MATRIX16,-   gl_MATRIX17,-   gl_MATRIX18,-   gl_MATRIX19,-   gl_MATRIX20,-   gl_MATRIX21,-   gl_MATRIX22,-   gl_MATRIX23,-   gl_MATRIX24,-   gl_MATRIX25,-   gl_MATRIX26,-   gl_MATRIX27,-   gl_MATRIX28,-   gl_MATRIX29,-   gl_MATRIX30,-   gl_MATRIX31-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_ARB_vertex_program"--EXTENSION_ENTRY(glProgramString,GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glBindProgram,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeletePrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenPrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble  -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat  -> IO ())-EXTENSION_ENTRY(glProgramEnvParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble  -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat  -> IO ())-EXTENSION_ENTRY(glProgramLocalParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterdv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterfv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramString,GLenum -> GLenum -> Ptr a -> IO ())--gl_VERTEX_PROGRAM :: GLenum-gl_VERTEX_PROGRAM = 0x8620--gl_PROGRAM_FORMAT_ASCII :: GLenum-gl_PROGRAM_FORMAT_ASCII = 0x8875--gl_PROGRAM_LENGTH :: GLenum-gl_PROGRAM_LENGTH = 0x8627--gl_PROGRAM_FORMAT :: GLenum-gl_PROGRAM_FORMAT = 0x8876--gl_PROGRAM_BINDING :: GLenum-gl_PROGRAM_BINDING = 0x8677--gl_PROGRAM_INSTRUCTIONS :: GLenum-gl_PROGRAM_INSTRUCTIONS = 0x88A0--gl_MAX_PROGRAM_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_INSTRUCTIONS = 0x88A1--gl_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A2--gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_NATIVE_INSTRUCTIONS = 0x88A3--gl_PROGRAM_TEMPORARIES :: GLenum-gl_PROGRAM_TEMPORARIES = 0x88A4--gl_MAX_PROGRAM_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_TEMPORARIES = 0x88A5--gl_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_PROGRAM_NATIVE_TEMPORARIES = 0x88A6--gl_MAX_PROGRAM_NATIVE_TEMPORARIES :: GLenum-gl_MAX_PROGRAM_NATIVE_TEMPORARIES = 0x88A7--gl_PROGRAM_PARAMETERS :: GLenum-gl_PROGRAM_PARAMETERS = 0x88A8--gl_MAX_PROGRAM_PARAMETERS :: GLenum-gl_MAX_PROGRAM_PARAMETERS = 0x88A9--gl_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_PROGRAM_NATIVE_PARAMETERS = 0x88AA--gl_MAX_PROGRAM_NATIVE_PARAMETERS :: GLenum-gl_MAX_PROGRAM_NATIVE_PARAMETERS = 0x88AB--gl_PROGRAM_ATTRIBS :: GLenum-gl_PROGRAM_ATTRIBS = 0x88AC--gl_MAX_PROGRAM_ATTRIBS :: GLenum-gl_MAX_PROGRAM_ATTRIBS = 0x88AD--gl_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_PROGRAM_NATIVE_ATTRIBS = 0x88AE--gl_MAX_PROGRAM_NATIVE_ATTRIBS :: GLenum-gl_MAX_PROGRAM_NATIVE_ATTRIBS = 0x88AF--gl_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_ADDRESS_REGISTERS = 0x88B0--gl_MAX_PROGRAM_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_ADDRESS_REGISTERS = 0x88B1--gl_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B2--gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS :: GLenum-gl_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS = 0x88B3--gl_MAX_PROGRAM_LOCAL_PARAMETERS :: GLenum-gl_MAX_PROGRAM_LOCAL_PARAMETERS = 0x88B4--gl_MAX_PROGRAM_ENV_PARAMETERS :: GLenum-gl_MAX_PROGRAM_ENV_PARAMETERS = 0x88B5--gl_PROGRAM_UNDER_NATIVE_LIMITS :: GLenum-gl_PROGRAM_UNDER_NATIVE_LIMITS = 0x88B6--gl_PROGRAM_STRING :: GLenum-gl_PROGRAM_STRING = 0x8628--gl_PROGRAM_ERROR_POSITION :: GLenum-gl_PROGRAM_ERROR_POSITION = 0x864B--gl_CURRENT_MATRIX :: GLenum-gl_CURRENT_MATRIX = 0x8641--gl_TRANSPOSE_CURRENT_MATRIX :: GLenum-gl_TRANSPOSE_CURRENT_MATRIX = 0x88B7--gl_CURRENT_MATRIX_STACK_DEPTH :: GLenum-gl_CURRENT_MATRIX_STACK_DEPTH = 0x8640--gl_MAX_PROGRAM_MATRICES :: GLenum-gl_MAX_PROGRAM_MATRICES = 0x862F--gl_MAX_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_PROGRAM_MATRIX_STACK_DEPTH = 0x862E--gl_PROGRAM_ERROR_STRING :: GLenum-gl_PROGRAM_ERROR_STRING = 0x8874--gl_MATRIX0 :: GLenum-gl_MATRIX0 = 0x88C0--gl_MATRIX1 :: GLenum-gl_MATRIX1 = 0x88C1--gl_MATRIX2 :: GLenum-gl_MATRIX2 = 0x88C2--gl_MATRIX3 :: GLenum-gl_MATRIX3 = 0x88C3--gl_MATRIX4 :: GLenum-gl_MATRIX4 = 0x88C4--gl_MATRIX5 :: GLenum-gl_MATRIX5 = 0x88C5--gl_MATRIX6 :: GLenum-gl_MATRIX6 = 0x88C6--gl_MATRIX7 :: GLenum-gl_MATRIX7 = 0x88C7--gl_MATRIX8 :: GLenum-gl_MATRIX8 = 0x88C8--gl_MATRIX9 :: GLenum-gl_MATRIX9 = 0x88C9--gl_MATRIX10 :: GLenum-gl_MATRIX10 = 0x88CA--gl_MATRIX11 :: GLenum-gl_MATRIX11 = 0x88CB--gl_MATRIX12 :: GLenum-gl_MATRIX12 = 0x88CC--gl_MATRIX13 :: GLenum-gl_MATRIX13 = 0x88CD--gl_MATRIX14 :: GLenum-gl_MATRIX14 = 0x88CE--gl_MATRIX15 :: GLenum-gl_MATRIX15 = 0x88CF--gl_MATRIX16 :: GLenum-gl_MATRIX16 = 0x88D0--gl_MATRIX17 :: GLenum-gl_MATRIX17 = 0x88D1--gl_MATRIX18 :: GLenum-gl_MATRIX18 = 0x88D2--gl_MATRIX19 :: GLenum-gl_MATRIX19 = 0x88D3--gl_MATRIX20 :: GLenum-gl_MATRIX20 = 0x88D4--gl_MATRIX21 :: GLenum-gl_MATRIX21 = 0x88D5--gl_MATRIX22 :: GLenum-gl_MATRIX22 = 0x88D6--gl_MATRIX23 :: GLenum-gl_MATRIX23 = 0x88D7--gl_MATRIX24 :: GLenum-gl_MATRIX24 = 0x88D8--gl_MATRIX25 :: GLenum-gl_MATRIX25 = 0x88D9--gl_MATRIX26 :: GLenum-gl_MATRIX26 = 0x88DA--gl_MATRIX27 :: GLenum-gl_MATRIX27 = 0x88DB--gl_MATRIX28 :: GLenum-gl_MATRIX28 = 0x88DC--gl_MATRIX29 :: GLenum-gl_MATRIX29 = 0x88DD--gl_MATRIX30 :: GLenum-gl_MATRIX30 = 0x88DE--gl_MATRIX31 :: GLenum-gl_MATRIX31 = 0x88DF
− src/Graphics/Rendering/OpenGL/Raw/ARB/VertexShader.hs
@@ -1,101 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.VertexShader--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the ARB_vertex_shader extension, see--- <http://www.opengl.org/registry/specs/ARB/vertex_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.VertexShader (-   -- * Functions-   glVertexAttrib1f,-   glVertexAttrib1s,-   glVertexAttrib1d,-   glVertexAttrib2f,-   glVertexAttrib2s,-   glVertexAttrib2d,-   glVertexAttrib3f,-   glVertexAttrib3s,-   glVertexAttrib3d,-   glVertexAttrib4f,-   glVertexAttrib4s,-   glVertexAttrib4d,-   glVertexAttrib4Nub,-   glVertexAttrib1fv,-   glVertexAttrib1sv,-   glVertexAttrib1dv,-   glVertexAttrib2fv,-   glVertexAttrib2sv,-   glVertexAttrib2dv,-   glVertexAttrib3fv,-   glVertexAttrib3sv,-   glVertexAttrib3dv,-   glVertexAttrib4fv,-   glVertexAttrib4sv,-   glVertexAttrib4dv,-   glVertexAttrib4iv,-   glVertexAttrib4bv,-   glVertexAttrib4ubv,-   glVertexAttrib4usv,-   glVertexAttrib4uiv,-   glVertexAttrib4Nbv,-   glVertexAttrib4Nsv,-   glVertexAttrib4Niv,-   glVertexAttrib4Nubv,-   glVertexAttrib4Nusv,-   glVertexAttrib4Nuiv,-   glVertexAttribPointer,-   glEnableVertexAttribArray,-   glDisableVertexAttribArray,-   glBindAttribLocation,-   glGetActiveAttrib,-   glGetAttribLocation,-   glGetVertexAttribdv,-   glGetVertexAttribfv,-   glGetVertexAttribiv,-   glGetVertexAttribPointerv,-   -- * Tokens-   gl_VERTEX_SHADER,-   gl_MAX_VERTEX_UNIFORM_COMPONENTS,-   gl_MAX_VARYING_FLOATS,-   gl_MAX_VERTEX_ATTRIBS,-   gl_MAX_TEXTURE_IMAGE_UNITS,-   gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS,-   gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS,-   gl_MAX_TEXTURE_COORDS,-   gl_VERTEX_PROGRAM_POINT_SIZE,-   gl_VERTEX_PROGRAM_TWO_SIDE,-   gl_OBJECT_ACTIVE_ATTRIBUTES,-   gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH,-   gl_VERTEX_ATTRIB_ARRAY_ENABLED,-   gl_VERTEX_ATTRIB_ARRAY_SIZE,-   gl_VERTEX_ATTRIB_ARRAY_STRIDE,-   gl_VERTEX_ATTRIB_ARRAY_TYPE,-   gl_VERTEX_ATTRIB_ARRAY_NORMALIZED,-   gl_CURRENT_VERTEX_ATTRIB,-   gl_VERTEX_ATTRIB_ARRAY_POINTER,-   gl_FLOAT,-   gl_FLOAT_VEC2,-   gl_FLOAT_VEC3,-   gl_FLOAT_VEC4,-   gl_FLOAT_MAT2,-   gl_FLOAT_MAT3,-   gl_FLOAT_MAT4-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_OBJECT_ACTIVE_ATTRIBUTES :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTES = 0x8B89--gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A-
− src/Graphics/Rendering/OpenGL/Raw/ARB/WindowPos.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.ARB.WindowPos--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the ARB_shadow extension, see--- <http://www.opengl.org/registry/specs/ARB/shadow.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.ARB.WindowPos (-   -- * Functions-   glWindowPos2d,-   glWindowPos2f,-   glWindowPos2i,-   glWindowPos2s,-   glWindowPos2dv,-   glWindowPos2fv,-   glWindowPos2iv,-   glWindowPos2sv,-   glWindowPos3d,-   glWindowPos3f,-   glWindowPos3i,-   glWindowPos3s,-   glWindowPos3dv,-   glWindowPos3fv,-   glWindowPos3iv,-   glWindowPos3sv-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/Core31.hs
@@ -1,42 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core31--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions, tokens and types from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31 (-   -- * Functions-   module Graphics.Rendering.OpenGL.Raw.Core31.Functions,-   -- * Tokens-   module Graphics.Rendering.OpenGL.Raw.Core31.Tokens,-   -- * Types-   module Graphics.Rendering.OpenGL.Raw.Core31.Types,-   -- * Extensions promoted to OpenGL 3.1 core-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced,-   module Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle,-   module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject-) where--import Graphics.Rendering.OpenGL.Raw.Core31.Functions-import Graphics.Rendering.OpenGL.Raw.Core31.Tokens-import Graphics.Rendering.OpenGL.Raw.Core31.Types--import Graphics.Rendering.OpenGL.Raw.ARB.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.ARB.CopyBuffer-import Graphics.Rendering.OpenGL.Raw.ARB.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.ARB.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject hiding (-   gl_MAX_GEOMETRY_UNIFORM_BLOCKS,-   gl_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS,-   gl_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER )
− src/Graphics/Rendering/OpenGL/Raw/Core31/Functions.hs
@@ -1,597 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core31.Functions--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Functions (-   glActiveTexture,-   glAttachShader,-   glBeginConditionalRender,-   glBeginQuery,-   glBeginTransformFeedback,-   glBindAttribLocation,-   glBindBuffer,-   glBindFragDataLocation,-   glBindFramebuffer,-   glBindRenderbuffer,-   glBindTexture,-   glBindVertexArray,-   glBlendColor,-   glBlendEquation,-   glBlendEquationSeparate,-   glBlendFunc,-   glBlendFuncSeparate,-   glBlitFramebuffer,-   glBufferData,-   glBufferSubData,-   glCheckFramebufferStatus,-   glClampColor,-   glClear,-   glClearBufferfi,-   glClearBufferfv,-   glClearBufferiv,-   glClearBufferuiv,-   glClearColor,-   glClearDepth,-   glClearStencil,-   glColorMask,-   glColorMaski,-   glCompileShader,-   glCompressedTexImage1D,-   glCompressedTexImage2D,-   glCompressedTexImage3D,-   glCompressedTexSubImage1D,-   glCompressedTexSubImage2D,-   glCompressedTexSubImage3D,-   glCopyTexImage1D,-   glCopyTexImage2D,-   glCopyTexSubImage1D,-   glCopyTexSubImage2D,-   glCopyTexSubImage3D,-   glCreateProgram,-   glCreateShader,-   glCullFace,-   glDeleteBuffers,-   glDeleteFramebuffers,-   glDeleteProgram,-   glDeleteQueries,-   glDeleteRenderbuffers,-   glDeleteShader,-   glDeleteTextures,-   glDeleteVertexArrays,-   glDepthFunc,-   glDepthMask,-   glDepthRange,-   glDetachShader,-   glDisable,-   glDisableVertexAttribArray,-   glDisablei,-   glDrawArrays,-   glDrawBuffer,-   glDrawBuffers,-   glDrawElements,-   glDrawRangeElements,-   glEnable,-   glEnableVertexAttribArray,-   glEnablei,-   glEndConditionalRender,-   glEndQuery,-   glEndTransformFeedback,-   glFinish,-   glFlush,-   glFlushMappedBufferRange,-   glFramebufferRenderbuffer,-   glFramebufferTexture1D,-   glFramebufferTexture2D,-   glFramebufferTexture3D,-   glFramebufferTextureLayer,-   glFrontFace,-   glGenBuffers,-   glGenFramebuffers,-   glGenQueries,-   glGenRenderbuffers,-   glGenTextures,-   glGenVertexArrays,-   glGenerateMipmap,-   glGetActiveAttrib,-   glGetActiveUniform,-   glGetAttachedShaders,-   glGetAttribLocation,-   glGetBooleani_v,-   glGetBooleanv,-   glGetBufferParameteriv,-   glGetBufferPointerv,-   glGetBufferSubData,-   glGetCompressedTexImage,-   glGetDoublev,-   glGetError,-   glGetFloatv,-   glGetFragDataLocation,-   glGetFramebufferAttachmentParameteriv,-   glGetIntegerv,-   glGetPointerv,-   glGetProgramInfoLog,-   glGetProgramiv,-   glGetQueryObjectiv,-   glGetQueryObjectuiv,-   glGetQueryiv,-   glGetRenderbufferParameteriv,-   glGetShaderInfoLog,-   glGetShaderSource,-   glGetShaderiv,-   glGetString,-   glGetStringi,-   glGetTexImage,-   glGetTexLevelParameterfv,-   glGetTexLevelParameteriv,-   glGetTexParameterIiv,-   glGetTexParameterIuiv,-   glGetTexParameterfv,-   glGetTexParameteriv,-   glGetTransformFeedbackVarying,-   glGetUniformLocation,-   glGetUniformfv,-   glGetUniformiv,-   glGetUniformuiv,-   glGetVertexAttribIiv,-   glGetVertexAttribIuiv,-   glGetVertexAttribPointerv,-   glGetVertexAttribdv,-   glGetVertexAttribfv,-   glGetVertexAttribiv,-   glHint,-   glIsBuffer,-   glIsEnabled,-   glIsEnabledi,-   glIsFramebuffer,-   glIsProgram,-   glIsQuery,-   glIsRenderbuffer,-   glIsShader,-   glIsTexture,-   glIsVertexArray,-   glLineWidth,-   glLinkProgram,-   glLogicOp,-   glMapBuffer,-   glMapBufferRange,-   glMultiDrawArrays,-   glMultiDrawElements,-   glPixelStoref,-   glPixelStorei,-   glPointParameterf,-   glPointParameterfv,-   glPointParameteri,-   glPointParameteriv,-   glPointSize,-   glPolygonMode,-   glPolygonOffset,-   glPrimitiveRestartIndex,-   glReadBuffer,-   glReadPixels,-   glRenderbufferStorage,-   glRenderbufferStorageMultisample,-   glSampleCoverage,-   glScissor,-   glShaderSource,-   glStencilFunc,-   glStencilFuncSeparate,-   glStencilMask,-   glStencilMaskSeparate,-   glStencilOp,-   glStencilOpSeparate,-   glTexImage1D,-   glTexImage2D,-   glTexImage3D,-   glTexParameterIiv,-   glTexParameterIuiv,-   glTexParameterf,-   glTexParameterfv,-   glTexParameteri,-   glTexParameteriv,-   glTexSubImage1D,-   glTexSubImage2D,-   glTexSubImage3D,-   glTransformFeedbackVaryings,-   glUniform1f,-   glUniform1fv,-   glUniform1i,-   glUniform1iv,-   glUniform1ui,-   glUniform1uiv,-   glUniform2f,-   glUniform2fv,-   glUniform2i,-   glUniform2iv,-   glUniform2ui,-   glUniform2uiv,-   glUniform3f,-   glUniform3fv,-   glUniform3i,-   glUniform3iv,-   glUniform3ui,-   glUniform3uiv,-   glUniform4f,-   glUniform4fv,-   glUniform4i,-   glUniform4iv,-   glUniform4ui,-   glUniform4uiv,-   glUniformMatrix2fv,-   glUniformMatrix2x3fv,-   glUniformMatrix2x4fv,-   glUniformMatrix3fv,-   glUniformMatrix3x2fv,-   glUniformMatrix3x4fv,-   glUniformMatrix4fv,-   glUniformMatrix4x2fv,-   glUniformMatrix4x3fv,-   glUnmapBuffer,-   glUseProgram,-   glValidateProgram,-   glVertexAttrib1d,-   glVertexAttrib1dv,-   glVertexAttrib1f,-   glVertexAttrib1fv,-   glVertexAttrib1s,-   glVertexAttrib1sv,-   glVertexAttrib2d,-   glVertexAttrib2dv,-   glVertexAttrib2f,-   glVertexAttrib2fv,-   glVertexAttrib2s,-   glVertexAttrib2sv,-   glVertexAttrib3d,-   glVertexAttrib3dv,-   glVertexAttrib3f,-   glVertexAttrib3fv,-   glVertexAttrib3s,-   glVertexAttrib3sv,-   glVertexAttrib4Nbv,-   glVertexAttrib4Niv,-   glVertexAttrib4Nsv,-   glVertexAttrib4Nub,-   glVertexAttrib4Nubv,-   glVertexAttrib4Nuiv,-   glVertexAttrib4Nusv,-   glVertexAttrib4bv,-   glVertexAttrib4d,-   glVertexAttrib4dv,-   glVertexAttrib4f,-   glVertexAttrib4fv,-   glVertexAttrib4iv,-   glVertexAttrib4s,-   glVertexAttrib4sv,-   glVertexAttrib4ubv,-   glVertexAttrib4uiv,-   glVertexAttrib4usv,-   glVertexAttribI1i,-   glVertexAttribI1iv,-   glVertexAttribI1ui,-   glVertexAttribI1uiv,-   glVertexAttribI2i,-   glVertexAttribI2iv,-   glVertexAttribI2ui,-   glVertexAttribI2uiv,-   glVertexAttribI3i,-   glVertexAttribI3iv,-   glVertexAttribI3ui,-   glVertexAttribI3uiv,-   glVertexAttribI4bv,-   glVertexAttribI4i,-   glVertexAttribI4iv,-   glVertexAttribI4sv,-   glVertexAttribI4ubv,-   glVertexAttribI4ui,-   glVertexAttribI4uiv,-   glVertexAttribI4usv,-   glVertexAttribIPointer,-   glVertexAttribPointer,-   glViewport-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "OpenGL 3.1"--EXTENSION_ENTRY(glActiveTexture,GLenum -> IO ())-EXTENSION_ENTRY(glAttachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glBeginConditionalRender,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glBeginQuery,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBeginTransformFeedback,GLenum -> IO ())-EXTENSION_ENTRY(glBindAttribLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindBuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindFragDataLocation,GLuint -> GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glBindFramebuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindRenderbuffer,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindTexture,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glBindVertexArray,GLuint -> IO ())-EXTENSION_ENTRY(glBlendColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(glBlendEquation,GLenum -> IO ())-EXTENSION_ENTRY(glBlendEquationSeparate,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFunc,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlendFuncSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glBlitFramebuffer,GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())-EXTENSION_ENTRY(glBufferData,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(glBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glCheckFramebufferStatus,GLenum -> IO GLenum)-EXTENSION_ENTRY(glClampColor,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glClear,GLbitfield -> IO ())-EXTENSION_ENTRY(glClearBufferfi,GLenum -> GLint -> GLfloat -> GLint -> IO ())-EXTENSION_ENTRY(glClearBufferfv,GLenum -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glClearBufferiv,GLenum -> GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glClearBufferuiv,GLenum -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glClearColor,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())-EXTENSION_ENTRY(glClearDepth,GLclampd -> IO ())-EXTENSION_ENTRY(glClearStencil,GLint -> IO ())-EXTENSION_ENTRY(glColorMask,GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glColorMaski,GLuint -> GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glCompileShader,GLuint -> IO ())-EXTENSION_ENTRY(glCompressedTexImage1D,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexImage2D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexImage3D,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTexImage1D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTexImage2D,GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage1D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCreateProgram,IO GLuint)-EXTENSION_ENTRY(glCreateShader,GLenum -> IO GLuint)-EXTENSION_ENTRY(glCullFace,GLenum -> IO ())-EXTENSION_ENTRY(glDeleteBuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteFramebuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteProgram,GLuint -> IO ())-EXTENSION_ENTRY(glDeleteQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteRenderbuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteShader,GLuint -> IO ())-EXTENSION_ENTRY(glDeleteTextures,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteVertexArrays,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDepthFunc,GLenum -> IO ())-EXTENSION_ENTRY(glDepthMask,GLboolean -> IO ())-EXTENSION_ENTRY(glDepthRange,GLclampd -> GLclampd -> IO ())-EXTENSION_ENTRY(glDetachShader,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glDisable,GLenum -> IO ())-EXTENSION_ENTRY(glDisableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(glDisablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDrawArrays,GLenum -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glDrawBuffer,GLenum -> IO ())-EXTENSION_ENTRY(glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(glDrawElements,GLenum -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glDrawRangeElements,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glEnable,GLenum -> IO ())-EXTENSION_ENTRY(glEnableVertexAttribArray,GLuint -> IO ())-EXTENSION_ENTRY(glEnablei,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glEndConditionalRender,IO ())-EXTENSION_ENTRY(glEndQuery,GLenum -> IO ())-EXTENSION_ENTRY(glEndTransformFeedback,IO ())-EXTENSION_ENTRY(glFinish,IO ())-EXTENSION_ENTRY(glFlush,IO ())-EXTENSION_ENTRY(glFlushMappedBufferRange,GLenum -> GLintptr -> GLsizeiptr -> IO ())-EXTENSION_ENTRY(glFramebufferRenderbuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture1D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture2D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTexture3D,GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFramebufferTextureLayer,GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glFrontFace,GLenum -> IO ())-EXTENSION_ENTRY(glGenBuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenFramebuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenRenderbuffers,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenTextures,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenVertexArrays,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenerateMipmap,GLenum -> IO ())-EXTENSION_ENTRY(glGetActiveAttrib,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetActiveUniform,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetAttribLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetBooleani_v,GLenum -> GLuint -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetBooleanv,GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetBufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetBufferPointerv,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetBufferSubData,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedTexImage,GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetDoublev,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetError,IO GLenum)-EXTENSION_ENTRY(glGetFloatv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragDataLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetFramebufferAttachmentParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetIntegerv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPointerv,GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetQueryObjectiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetQueryObjectuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetQueryiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetRenderbufferParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetString,GLenum -> IO (Ptr GLubyte))-EXTENSION_ENTRY(glGetStringi,GLenum -> GLuint -> IO (Ptr GLubyte))-EXTENSION_ENTRY(glGetTexImage,GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTexLevelParameterfv,GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexLevelParameteriv,GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTransformFeedbackVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetUniformLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetUniformfv,GLuint -> GLint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetUniformiv,GLuint -> GLint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetUniformuiv,GLuint -> GLint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribIiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribIuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetVertexAttribdv,GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetVertexAttribfv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVertexAttribiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glHint,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glIsBuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsEnabled,GLenum -> IO GLboolean)-EXTENSION_ENTRY(glIsEnabledi,GLenum -> GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsFramebuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsProgram,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsQuery,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsRenderbuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsShader,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsTexture,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glIsVertexArray,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLineWidth,GLfloat -> IO ())-EXTENSION_ENTRY(glLinkProgram,GLuint -> IO ())-EXTENSION_ENTRY(glLogicOp,GLenum -> IO ())-EXTENSION_ENTRY(glMapBuffer,GLenum -> GLenum -> IO (Ptr a))-EXTENSION_ENTRY(glMapBufferRange,GLenum -> GLintptr -> GLsizeiptr -> GLbitfield -> IO (Ptr a))-EXTENSION_ENTRY(glMultiDrawArrays,GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glMultiDrawElements,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())-EXTENSION_ENTRY(glPixelStoref,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelStorei,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPointParameterf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPointParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glPointParameteri,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPointParameteriv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glPointSize,GLfloat -> IO ())-EXTENSION_ENTRY(glPolygonMode,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glPolygonOffset,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glPrimitiveRestartIndex,GLuint -> IO ())-EXTENSION_ENTRY(glReadBuffer,GLenum -> IO ())-EXTENSION_ENTRY(glReadPixels,GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glRenderbufferStorage,GLenum -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glRenderbufferStorageMultisample,GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glSampleCoverage,GLclampf -> GLboolean -> IO ())-EXTENSION_ENTRY(glScissor,GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glStencilFunc,GLenum -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilMask,GLuint -> IO ())-EXTENSION_ENTRY(glStencilMaskSeparate,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glStencilOp,GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glTexImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexImage2D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexParameterIiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexParameterIuiv,GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glTexParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTexParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTexParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTexParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTexSubImage1D,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexSubImage2D,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTransformFeedbackVaryings,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> GLenum -> IO ())-EXTENSION_ENTRY(glUniform1f,GLint -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform1fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform1i,GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform1iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform1ui,GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform1uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform2f,GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform2fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform2i,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform2iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform2ui,GLint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform2uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform3f,GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform3fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform3i,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform3iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform3ui,GLint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform3uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniform4f,GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glUniform4fv,GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniform4i,GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glUniform4iv,GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glUniform4ui,GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glUniform4uiv,GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glUniformMatrix2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix2x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix2x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix3x4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4x2fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUniformMatrix4x3fv,GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glUnmapBuffer,GLenum -> IO GLboolean)-EXTENSION_ENTRY(glUseProgram,GLuint -> IO ())-EXTENSION_ENTRY(glValidateProgram,GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib1d,GLuint -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib1f,GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1s,GLuint -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2d,GLuint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2f,GLuint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2s,GLuint -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3d,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3f,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3s,GLuint -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nbv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Niv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nsv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nuiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4Nusv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4d,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4f,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4s,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttrib4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttribI1i,GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1ui,GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI1uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2ui,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI2uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3ui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI3uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4bv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVertexAttribI4i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4iv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4sv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribI4ubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttribI4ui,GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4uiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVertexAttribI4usv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVertexAttribIPointer,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexAttribPointer,GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glViewport,GLint -> GLint -> GLsizei -> GLsizei -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/Core31/Tokens.hs
@@ -1,2064 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core31.Tokens--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Tokens where--import Graphics.Rendering.OpenGL.Raw.Core31.Types--gl_ACTIVE_ATTRIBUTES :: GLenum-gl_ACTIVE_ATTRIBUTES = 0x8B89--gl_ACTIVE_ATTRIBUTE_MAX_LENGTH :: GLenum-gl_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A--gl_ACTIVE_TEXTURE :: GLenum-gl_ACTIVE_TEXTURE = 0x84E0--gl_ACTIVE_UNIFORMS :: GLenum-gl_ACTIVE_UNIFORMS = 0x8B86--gl_ACTIVE_UNIFORM_MAX_LENGTH :: GLenum-gl_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87--gl_ALIASED_LINE_WIDTH_RANGE :: GLenum-gl_ALIASED_LINE_WIDTH_RANGE = 0x846E--gl_ALPHA :: GLenum-gl_ALPHA = 0x1906--gl_ALWAYS :: GLenum-gl_ALWAYS = 0x0207--gl_AND :: GLenum-gl_AND = 0x1501--gl_AND_INVERTED :: GLenum-gl_AND_INVERTED = 0x1504--gl_AND_REVERSE :: GLenum-gl_AND_REVERSE = 0x1502--gl_ARRAY_BUFFER :: GLenum-gl_ARRAY_BUFFER = 0x8892--gl_ARRAY_BUFFER_BINDING :: GLenum-gl_ARRAY_BUFFER_BINDING = 0x8894--gl_ATTACHED_SHADERS :: GLenum-gl_ATTACHED_SHADERS = 0x8B85--gl_BACK :: GLenum-gl_BACK = 0x0405--gl_BACK_LEFT :: GLenum-gl_BACK_LEFT = 0x0402--gl_BACK_RIGHT :: GLenum-gl_BACK_RIGHT = 0x0403--gl_BGR :: GLenum-gl_BGR = 0x80E0--gl_BGRA :: GLenum-gl_BGRA = 0x80E1--gl_BGRA_INTEGER :: GLenum-gl_BGRA_INTEGER = 0x8D9B--gl_BGR_INTEGER :: GLenum-gl_BGR_INTEGER = 0x8D9A--gl_BLEND :: GLenum-gl_BLEND = 0x0BE2--gl_BLEND_COLOR :: GLenum-gl_BLEND_COLOR = 0x8005--gl_BLEND_DST :: GLenum-gl_BLEND_DST = 0x0BE0--gl_BLEND_DST_ALPHA :: GLenum-gl_BLEND_DST_ALPHA = 0x80CA--gl_BLEND_DST_RGB :: GLenum-gl_BLEND_DST_RGB = 0x80C8--gl_BLEND_EQUATION :: GLenum-gl_BLEND_EQUATION = 0x8009--gl_BLEND_EQUATION_ALPHA :: GLenum-gl_BLEND_EQUATION_ALPHA = 0x883D--gl_BLEND_EQUATION_RGB :: GLenum-gl_BLEND_EQUATION_RGB = 0x8009--gl_BLEND_SRC :: GLenum-gl_BLEND_SRC = 0x0BE1--gl_BLEND_SRC_ALPHA :: GLenum-gl_BLEND_SRC_ALPHA = 0x80CB--gl_BLEND_SRC_RGB :: GLenum-gl_BLEND_SRC_RGB = 0x80C9--gl_BLUE :: GLenum-gl_BLUE = 0x1905--gl_BLUE_INTEGER :: GLenum-gl_BLUE_INTEGER = 0x8D96--gl_BOOL :: GLenum-gl_BOOL = 0x8B56--gl_BOOL_VEC2 :: GLenum-gl_BOOL_VEC2 = 0x8B57--gl_BOOL_VEC3 :: GLenum-gl_BOOL_VEC3 = 0x8B58--gl_BOOL_VEC4 :: GLenum-gl_BOOL_VEC4 = 0x8B59--gl_BUFFER_ACCESS :: GLenum-gl_BUFFER_ACCESS = 0x88BB--gl_BUFFER_ACCESS_FLAGS :: GLenum-gl_BUFFER_ACCESS_FLAGS = 0x911F--gl_BUFFER_MAPPED :: GLenum-gl_BUFFER_MAPPED = 0x88BC--gl_BUFFER_MAP_LENGTH :: GLenum-gl_BUFFER_MAP_LENGTH = 0x9120--gl_BUFFER_MAP_OFFSET :: GLenum-gl_BUFFER_MAP_OFFSET = 0x9121--gl_BUFFER_MAP_POINTER :: GLenum-gl_BUFFER_MAP_POINTER = 0x88BD--gl_BUFFER_SIZE :: GLenum-gl_BUFFER_SIZE = 0x8764--gl_BUFFER_USAGE :: GLenum-gl_BUFFER_USAGE = 0x8765--gl_BYTE :: GLenum-gl_BYTE = 0x1400--gl_CCW :: GLenum-gl_CCW = 0x0901--gl_CLAMP_READ_COLOR :: GLenum-gl_CLAMP_READ_COLOR = 0x891C--gl_CLAMP_TO_BORDER :: GLenum-gl_CLAMP_TO_BORDER = 0x812D--gl_CLAMP_TO_EDGE :: GLenum-gl_CLAMP_TO_EDGE = 0x812F--gl_CLEAR :: GLenum-gl_CLEAR = 0x1500--gl_CLIP_DISTANCE0 :: GLenum-gl_CLIP_DISTANCE0 = 0x3000--gl_CLIP_DISTANCE1 :: GLenum-gl_CLIP_DISTANCE1 = 0x3001--gl_CLIP_DISTANCE2 :: GLenum-gl_CLIP_DISTANCE2 = 0x3002--gl_CLIP_DISTANCE3 :: GLenum-gl_CLIP_DISTANCE3 = 0x3003--gl_CLIP_DISTANCE4 :: GLenum-gl_CLIP_DISTANCE4 = 0x3004--gl_CLIP_DISTANCE5 :: GLenum-gl_CLIP_DISTANCE5 = 0x3005--gl_CLIP_DISTANCE6 :: GLenum-gl_CLIP_DISTANCE6 = 0x3006--gl_CLIP_DISTANCE7 :: GLenum-gl_CLIP_DISTANCE7 = 0x3007--gl_COLOR :: GLenum-gl_COLOR = 0x1800--gl_COLOR_ATTACHMENT0 :: GLenum-gl_COLOR_ATTACHMENT0 = 0x8CE0--gl_COLOR_ATTACHMENT1 :: GLenum-gl_COLOR_ATTACHMENT1 = 0x8CE1--gl_COLOR_ATTACHMENT10 :: GLenum-gl_COLOR_ATTACHMENT10 = 0x8CEA--gl_COLOR_ATTACHMENT11 :: GLenum-gl_COLOR_ATTACHMENT11 = 0x8CEB--gl_COLOR_ATTACHMENT12 :: GLenum-gl_COLOR_ATTACHMENT12 = 0x8CEC--gl_COLOR_ATTACHMENT13 :: GLenum-gl_COLOR_ATTACHMENT13 = 0x8CED--gl_COLOR_ATTACHMENT14 :: GLenum-gl_COLOR_ATTACHMENT14 = 0x8CEE--gl_COLOR_ATTACHMENT15 :: GLenum-gl_COLOR_ATTACHMENT15 = 0x8CEF--gl_COLOR_ATTACHMENT2 :: GLenum-gl_COLOR_ATTACHMENT2 = 0x8CE2--gl_COLOR_ATTACHMENT3 :: GLenum-gl_COLOR_ATTACHMENT3 = 0x8CE3--gl_COLOR_ATTACHMENT4 :: GLenum-gl_COLOR_ATTACHMENT4 = 0x8CE4--gl_COLOR_ATTACHMENT5 :: GLenum-gl_COLOR_ATTACHMENT5 = 0x8CE5--gl_COLOR_ATTACHMENT6 :: GLenum-gl_COLOR_ATTACHMENT6 = 0x8CE6--gl_COLOR_ATTACHMENT7 :: GLenum-gl_COLOR_ATTACHMENT7 = 0x8CE7--gl_COLOR_ATTACHMENT8 :: GLenum-gl_COLOR_ATTACHMENT8 = 0x8CE8--gl_COLOR_ATTACHMENT9 :: GLenum-gl_COLOR_ATTACHMENT9 = 0x8CE9--gl_COLOR_BUFFER_BIT :: GLenum-gl_COLOR_BUFFER_BIT = 0x00004000--gl_COLOR_CLEAR_VALUE :: GLenum-gl_COLOR_CLEAR_VALUE = 0x0C22--gl_COLOR_LOGIC_OP :: GLenum-gl_COLOR_LOGIC_OP = 0x0BF2--gl_COLOR_WRITEMASK :: GLenum-gl_COLOR_WRITEMASK = 0x0C23--gl_COMPARE_REF_TO_TEXTURE :: GLenum-gl_COMPARE_REF_TO_TEXTURE = 0x884E--gl_COMPILE_STATUS :: GLenum-gl_COMPILE_STATUS = 0x8B81--gl_COMPRESSED_RED :: GLenum-gl_COMPRESSED_RED = 0x8225--gl_COMPRESSED_RED_RGTC1 :: GLenum-gl_COMPRESSED_RED_RGTC1 = 0x8DBB--gl_COMPRESSED_RG :: GLenum-gl_COMPRESSED_RG = 0x8226--gl_COMPRESSED_RGB :: GLenum-gl_COMPRESSED_RGB = 0x84ED--gl_COMPRESSED_RGBA :: GLenum-gl_COMPRESSED_RGBA = 0x84EE--gl_COMPRESSED_RG_RGTC2 :: GLenum-gl_COMPRESSED_RG_RGTC2 = 0x8DBD--gl_COMPRESSED_SIGNED_RED_RGTC1 :: GLenum-gl_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC--gl_COMPRESSED_SIGNED_RG_RGTC2 :: GLenum-gl_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE--gl_COMPRESSED_SRGB :: GLenum-gl_COMPRESSED_SRGB = 0x8C48--gl_COMPRESSED_SRGB_ALPHA :: GLenum-gl_COMPRESSED_SRGB_ALPHA = 0x8C49--gl_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_COMPRESSED_TEXTURE_FORMATS = 0x86A3--gl_CONSTANT_ALPHA :: GLenum-gl_CONSTANT_ALPHA = 0x8003--gl_CONSTANT_COLOR :: GLenum-gl_CONSTANT_COLOR = 0x8001--gl_CONTEXT_FLAGS :: GLenum-gl_CONTEXT_FLAGS = 0x821E--gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT :: GLenum-gl_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001--gl_COPY :: GLenum-gl_COPY = 0x1503--gl_COPY_INVERTED :: GLenum-gl_COPY_INVERTED = 0x150C--gl_CULL_FACE :: GLenum-gl_CULL_FACE = 0x0B44--gl_CULL_FACE_MODE :: GLenum-gl_CULL_FACE_MODE = 0x0B45--gl_CURRENT_PROGRAM :: GLenum-gl_CURRENT_PROGRAM = 0x8B8D--gl_CURRENT_QUERY :: GLenum-gl_CURRENT_QUERY = 0x8865--gl_CURRENT_VERTEX_ATTRIB :: GLenum-gl_CURRENT_VERTEX_ATTRIB = 0x8626--gl_CW :: GLenum-gl_CW = 0x0900--gl_DECR :: GLenum-gl_DECR = 0x1E03--gl_DECR_WRAP :: GLenum-gl_DECR_WRAP = 0x8508--gl_DELETE_STATUS :: GLenum-gl_DELETE_STATUS = 0x8B80--gl_DEPTH :: GLenum-gl_DEPTH = 0x1801--gl_DEPTH24_STENCIL8 :: GLenum-gl_DEPTH24_STENCIL8 = 0x88F0--gl_DEPTH32F_STENCIL8 :: GLenum-gl_DEPTH32F_STENCIL8 = 0x8CAD--gl_DEPTH_ATTACHMENT :: GLenum-gl_DEPTH_ATTACHMENT = 0x8D00--gl_DEPTH_BUFFER :: GLenum-gl_DEPTH_BUFFER = 0x8223--gl_DEPTH_BUFFER_BIT :: GLenum-gl_DEPTH_BUFFER_BIT = 0x00000100--gl_DEPTH_CLEAR_VALUE :: GLenum-gl_DEPTH_CLEAR_VALUE = 0x0B73--gl_DEPTH_COMPONENT :: GLenum-gl_DEPTH_COMPONENT = 0x1902--gl_DEPTH_COMPONENT16 :: GLenum-gl_DEPTH_COMPONENT16 = 0x81A5--gl_DEPTH_COMPONENT24 :: GLenum-gl_DEPTH_COMPONENT24 = 0x81A6--gl_DEPTH_COMPONENT32 :: GLenum-gl_DEPTH_COMPONENT32 = 0x81A7--gl_DEPTH_COMPONENT32F :: GLenum-gl_DEPTH_COMPONENT32F = 0x8CAC--gl_DEPTH_FUNC :: GLenum-gl_DEPTH_FUNC = 0x0B74--gl_DEPTH_RANGE :: GLenum-gl_DEPTH_RANGE = 0x0B70--gl_DEPTH_STENCIL :: GLenum-gl_DEPTH_STENCIL = 0x84F9--gl_DEPTH_STENCIL_ATTACHMENT :: GLenum-gl_DEPTH_STENCIL_ATTACHMENT = 0x821A--gl_DEPTH_TEST :: GLenum-gl_DEPTH_TEST = 0x0B71--gl_DEPTH_WRITEMASK :: GLenum-gl_DEPTH_WRITEMASK = 0x0B72--gl_DITHER :: GLenum-gl_DITHER = 0x0BD0--gl_DONT_CARE :: GLenum-gl_DONT_CARE = 0x1100--gl_DOUBLE :: GLenum-gl_DOUBLE = 0x140A--gl_DOUBLEBUFFER :: GLenum-gl_DOUBLEBUFFER = 0x0C32--gl_DRAW_BUFFER :: GLenum-gl_DRAW_BUFFER = 0x0C01--gl_DRAW_BUFFER0 :: GLenum-gl_DRAW_BUFFER0 = 0x8825--gl_DRAW_BUFFER1 :: GLenum-gl_DRAW_BUFFER1 = 0x8826--gl_DRAW_BUFFER10 :: GLenum-gl_DRAW_BUFFER10 = 0x882F--gl_DRAW_BUFFER11 :: GLenum-gl_DRAW_BUFFER11 = 0x8830--gl_DRAW_BUFFER12 :: GLenum-gl_DRAW_BUFFER12 = 0x8831--gl_DRAW_BUFFER13 :: GLenum-gl_DRAW_BUFFER13 = 0x8832--gl_DRAW_BUFFER14 :: GLenum-gl_DRAW_BUFFER14 = 0x8833--gl_DRAW_BUFFER15 :: GLenum-gl_DRAW_BUFFER15 = 0x8834--gl_DRAW_BUFFER2 :: GLenum-gl_DRAW_BUFFER2 = 0x8827--gl_DRAW_BUFFER3 :: GLenum-gl_DRAW_BUFFER3 = 0x8828--gl_DRAW_BUFFER4 :: GLenum-gl_DRAW_BUFFER4 = 0x8829--gl_DRAW_BUFFER5 :: GLenum-gl_DRAW_BUFFER5 = 0x882A--gl_DRAW_BUFFER6 :: GLenum-gl_DRAW_BUFFER6 = 0x882B--gl_DRAW_BUFFER7 :: GLenum-gl_DRAW_BUFFER7 = 0x882C--gl_DRAW_BUFFER8 :: GLenum-gl_DRAW_BUFFER8 = 0x882D--gl_DRAW_BUFFER9 :: GLenum-gl_DRAW_BUFFER9 = 0x882E--gl_DRAW_FRAMEBUFFER :: GLenum-gl_DRAW_FRAMEBUFFER = 0x8CA9--gl_DRAW_FRAMEBUFFER_BINDING :: GLenum-gl_DRAW_FRAMEBUFFER_BINDING = gl_FRAMEBUFFER_BINDING--gl_DST_ALPHA :: GLenum-gl_DST_ALPHA = 0x0304--gl_DST_COLOR :: GLenum-gl_DST_COLOR = 0x0306--gl_DYNAMIC_COPY :: GLenum-gl_DYNAMIC_COPY = 0x88EA--gl_DYNAMIC_DRAW :: GLenum-gl_DYNAMIC_DRAW = 0x88E8--gl_DYNAMIC_READ :: GLenum-gl_DYNAMIC_READ = 0x88E9--gl_ELEMENT_ARRAY_BUFFER :: GLenum-gl_ELEMENT_ARRAY_BUFFER = 0x8893--gl_ELEMENT_ARRAY_BUFFER_BINDING :: GLenum-gl_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895--gl_EQUAL :: GLenum-gl_EQUAL = 0x0202--gl_EQUIV :: GLenum-gl_EQUIV = 0x1509--gl_EXTENSIONS :: GLenum-gl_EXTENSIONS = 0x1F03--gl_FALSE :: GLenum-gl_FALSE = 0--gl_FASTEST :: GLenum-gl_FASTEST = 0x1101--gl_FILL :: GLenum-gl_FILL = 0x1B02--gl_FIXED_ONLY :: GLenum-gl_FIXED_ONLY = 0x891D--gl_FLOAT :: GLenum-gl_FLOAT = 0x1406--gl_FLOAT_32_UNSIGNED_INT_24_8_REV :: GLenum-gl_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD--gl_FLOAT_MAT2 :: GLenum-gl_FLOAT_MAT2 = 0x8B5A--gl_FLOAT_MAT2x3 :: GLenum-gl_FLOAT_MAT2x3 = 0x8B65--gl_FLOAT_MAT2x4 :: GLenum-gl_FLOAT_MAT2x4 = 0x8B66--gl_FLOAT_MAT3 :: GLenum-gl_FLOAT_MAT3 = 0x8B5B--gl_FLOAT_MAT3x2 :: GLenum-gl_FLOAT_MAT3x2 = 0x8B67--gl_FLOAT_MAT3x4 :: GLenum-gl_FLOAT_MAT3x4 = 0x8B68--gl_FLOAT_MAT4 :: GLenum-gl_FLOAT_MAT4 = 0x8B5C--gl_FLOAT_MAT4x2 :: GLenum-gl_FLOAT_MAT4x2 = 0x8B69--gl_FLOAT_MAT4x3 :: GLenum-gl_FLOAT_MAT4x3 = 0x8B6A--gl_FLOAT_VEC2 :: GLenum-gl_FLOAT_VEC2 = 0x8B50--gl_FLOAT_VEC3 :: GLenum-gl_FLOAT_VEC3 = 0x8B51--gl_FLOAT_VEC4 :: GLenum-gl_FLOAT_VEC4 = 0x8B52--gl_FRAGMENT_SHADER :: GLenum-gl_FRAGMENT_SHADER = 0x8B30--gl_FRAGMENT_SHADER_DERIVATIVE_HINT :: GLenum-gl_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B--gl_FRAMEBUFFER :: GLenum-gl_FRAMEBUFFER = 0x8D40--gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215--gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214--gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210--gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211--gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216--gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1--gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0--gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212--gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4--gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: GLenum-gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2--gl_FRAMEBUFFER_BINDING :: GLenum-gl_FRAMEBUFFER_BINDING = 0x8CA6--gl_FRAMEBUFFER_COMPLETE :: GLenum-gl_FRAMEBUFFER_COMPLETE = 0x8CD5--gl_FRAMEBUFFER_DEFAULT :: GLenum-gl_FRAMEBUFFER_DEFAULT = 0x8218--gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6--gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB--gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7--gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56--gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC--gl_FRAMEBUFFER_SRGB :: GLenum-gl_FRAMEBUFFER_SRGB = 0x8DB9--gl_FRAMEBUFFER_UNDEFINED :: GLenum-gl_FRAMEBUFFER_UNDEFINED = 0x8219--gl_FRAMEBUFFER_UNSUPPORTED :: GLenum-gl_FRAMEBUFFER_UNSUPPORTED = 0x8CDD--gl_FRONT :: GLenum-gl_FRONT = 0x0404--gl_FRONT_AND_BACK :: GLenum-gl_FRONT_AND_BACK = 0x0408--gl_FRONT_FACE :: GLenum-gl_FRONT_FACE = 0x0B46--gl_FRONT_LEFT :: GLenum-gl_FRONT_LEFT = 0x0400--gl_FRONT_RIGHT :: GLenum-gl_FRONT_RIGHT = 0x0401--gl_FUNC_ADD :: GLenum-gl_FUNC_ADD = 0x8006--gl_FUNC_REVERSE_SUBTRACT :: GLenum-gl_FUNC_REVERSE_SUBTRACT = 0x800B--gl_FUNC_SUBTRACT :: GLenum-gl_FUNC_SUBTRACT = 0x800A--gl_GEQUAL :: GLenum-gl_GEQUAL = 0x0206--gl_GREATER :: GLenum-gl_GREATER = 0x0204--gl_GREEN :: GLenum-gl_GREEN = 0x1904--gl_GREEN_INTEGER :: GLenum-gl_GREEN_INTEGER = 0x8D95--gl_HALF_FLOAT :: GLenum-gl_HALF_FLOAT = 0x140B--gl_INCR :: GLenum-gl_INCR = 0x1E02--gl_INCR_WRAP :: GLenum-gl_INCR_WRAP = 0x8507--gl_INFO_LOG_LENGTH :: GLenum-gl_INFO_LOG_LENGTH = 0x8B84--gl_INT :: GLenum-gl_INT = 0x1404--gl_INTERLEAVED_ATTRIBS :: GLenum-gl_INTERLEAVED_ATTRIBS = 0x8C8C--gl_INT_SAMPLER_1D :: GLenum-gl_INT_SAMPLER_1D = 0x8DC9--gl_INT_SAMPLER_1D_ARRAY :: GLenum-gl_INT_SAMPLER_1D_ARRAY = 0x8DCE--gl_INT_SAMPLER_2D :: GLenum-gl_INT_SAMPLER_2D = 0x8DCA--gl_INT_SAMPLER_2D_ARRAY :: GLenum-gl_INT_SAMPLER_2D_ARRAY = 0x8DCF--gl_INT_SAMPLER_2D_RECT :: GLenum-gl_INT_SAMPLER_2D_RECT = 0x8DCD--gl_INT_SAMPLER_3D :: GLenum-gl_INT_SAMPLER_3D = 0x8DCB--gl_INT_SAMPLER_BUFFER :: GLenum-gl_INT_SAMPLER_BUFFER = 0x8DD0--gl_INT_SAMPLER_CUBE :: GLenum-gl_INT_SAMPLER_CUBE = 0x8DCC--gl_INT_VEC2 :: GLenum-gl_INT_VEC2 = 0x8B53--gl_INT_VEC3 :: GLenum-gl_INT_VEC3 = 0x8B54--gl_INT_VEC4 :: GLenum-gl_INT_VEC4 = 0x8B55--gl_INVALID_ENUM :: GLenum-gl_INVALID_ENUM = 0x0500--gl_INVALID_FRAMEBUFFER_OPERATION :: GLenum-gl_INVALID_FRAMEBUFFER_OPERATION = 0x0506--gl_INVALID_OPERATION :: GLenum-gl_INVALID_OPERATION = 0x0502--gl_INVALID_VALUE :: GLenum-gl_INVALID_VALUE = 0x0501--gl_INVERT :: GLenum-gl_INVERT = 0x150A--gl_KEEP :: GLenum-gl_KEEP = 0x1E00--gl_LEFT :: GLenum-gl_LEFT = 0x0406--gl_LEQUAL :: GLenum-gl_LEQUAL = 0x0203--gl_LESS :: GLenum-gl_LESS = 0x0201--gl_LINE :: GLenum-gl_LINE = 0x1B01--gl_LINEAR :: GLenum-gl_LINEAR = 0x2601--gl_LINEAR_MIPMAP_LINEAR :: GLenum-gl_LINEAR_MIPMAP_LINEAR = 0x2703--gl_LINEAR_MIPMAP_NEAREST :: GLenum-gl_LINEAR_MIPMAP_NEAREST = 0x2701--gl_LINES :: GLenum-gl_LINES = 0x0001--gl_LINE_LOOP :: GLenum-gl_LINE_LOOP = 0x0002--gl_LINE_SMOOTH :: GLenum-gl_LINE_SMOOTH = 0x0B20--gl_LINE_SMOOTH_HINT :: GLenum-gl_LINE_SMOOTH_HINT = 0x0C52--gl_LINE_STRIP :: GLenum-gl_LINE_STRIP = 0x0003--gl_LINE_WIDTH :: GLenum-gl_LINE_WIDTH = 0x0B21--gl_LINE_WIDTH_GRANULARITY :: GLenum-gl_LINE_WIDTH_GRANULARITY = 0x0B23--gl_LINE_WIDTH_RANGE :: GLenum-gl_LINE_WIDTH_RANGE = 0x0B22--gl_LINK_STATUS :: GLenum-gl_LINK_STATUS = 0x8B82--gl_LOGIC_OP_MODE :: GLenum-gl_LOGIC_OP_MODE = 0x0BF0--gl_LOWER_LEFT :: GLenum-gl_LOWER_LEFT = 0x8CA1--gl_MAJOR_VERSION :: GLenum-gl_MAJOR_VERSION = 0x821B--gl_MAP_FLUSH_EXPLICIT_BIT :: GLenum-gl_MAP_FLUSH_EXPLICIT_BIT = 0x0010--gl_MAP_INVALIDATE_BUFFER_BIT :: GLenum-gl_MAP_INVALIDATE_BUFFER_BIT = 0x0008--gl_MAP_INVALIDATE_RANGE_BIT :: GLenum-gl_MAP_INVALIDATE_RANGE_BIT = 0x0004--gl_MAP_READ_BIT :: GLenum-gl_MAP_READ_BIT = 0x0001--gl_MAP_UNSYNCHRONIZED_BIT :: GLenum-gl_MAP_UNSYNCHRONIZED_BIT = 0x0020--gl_MAP_WRITE_BIT :: GLenum-gl_MAP_WRITE_BIT = 0x0002--gl_MAX :: GLenum-gl_MAX = 0x8008--gl_MAX_3D_TEXTURE_SIZE :: GLenum-gl_MAX_3D_TEXTURE_SIZE = 0x8073--gl_MAX_ARRAY_TEXTURE_LAYERS :: GLenum-gl_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF--gl_MAX_CLIP_DISTANCES :: GLenum-gl_MAX_CLIP_DISTANCES = 0x0D32--gl_MAX_COLOR_ATTACHMENTS :: GLenum-gl_MAX_COLOR_ATTACHMENTS = 0x8CDF--gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D--gl_MAX_CUBE_MAP_TEXTURE_SIZE :: GLenum-gl_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C--gl_MAX_DRAW_BUFFERS :: GLenum-gl_MAX_DRAW_BUFFERS = 0x8824--gl_MAX_ELEMENTS_INDICES :: GLenum-gl_MAX_ELEMENTS_INDICES = 0x80E9--gl_MAX_ELEMENTS_VERTICES :: GLenum-gl_MAX_ELEMENTS_VERTICES = 0x80E8--gl_MAX_FRAGMENT_UNIFORM_COMPONENTS :: GLenum-gl_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49--gl_MAX_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MAX_PROGRAM_TEXEL_OFFSET = 0x8905--gl_MAX_RENDERBUFFER_SIZE :: GLenum-gl_MAX_RENDERBUFFER_SIZE = 0x84E8--gl_MAX_SAMPLES :: GLenum-gl_MAX_SAMPLES = 0x8D57--gl_MAX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_TEXTURE_IMAGE_UNITS = 0x8872--gl_MAX_TEXTURE_LOD_BIAS :: GLenum-gl_MAX_TEXTURE_LOD_BIAS = 0x84FD--gl_MAX_TEXTURE_SIZE :: GLenum-gl_MAX_TEXTURE_SIZE = 0x0D33--gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B--gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS :: GLenum-gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80--gl_MAX_VARYING_COMPONENTS :: GLenum-gl_MAX_VARYING_COMPONENTS = 0x8B4B--gl_MAX_VARYING_FLOATS :: GLenum-gl_MAX_VARYING_FLOATS = 0x8B4B--gl_MAX_VERTEX_ATTRIBS :: GLenum-gl_MAX_VERTEX_ATTRIBS = 0x8869--gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: GLenum-gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C--gl_MAX_VERTEX_UNIFORM_COMPONENTS :: GLenum-gl_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A--gl_MAX_VIEWPORT_DIMS :: GLenum-gl_MAX_VIEWPORT_DIMS = 0x0D3A--gl_MIN :: GLenum-gl_MIN = 0x8007--gl_MINOR_VERSION :: GLenum-gl_MINOR_VERSION = 0x821C--gl_MIN_PROGRAM_TEXEL_OFFSET :: GLenum-gl_MIN_PROGRAM_TEXEL_OFFSET = 0x8904--gl_MIRRORED_REPEAT :: GLenum-gl_MIRRORED_REPEAT = 0x8370--gl_MULTISAMPLE :: GLenum-gl_MULTISAMPLE = 0x809D--gl_NAND :: GLenum-gl_NAND = 0x150E--gl_NEAREST :: GLenum-gl_NEAREST = 0x2600--gl_NEAREST_MIPMAP_LINEAR :: GLenum-gl_NEAREST_MIPMAP_LINEAR = 0x2702--gl_NEAREST_MIPMAP_NEAREST :: GLenum-gl_NEAREST_MIPMAP_NEAREST = 0x2700--gl_NEVER :: GLenum-gl_NEVER = 0x0200--gl_NICEST :: GLenum-gl_NICEST = 0x1102--gl_NONE :: GLenum-gl_NONE = 0--gl_NOOP :: GLenum-gl_NOOP = 0x1505--gl_NOR :: GLenum-gl_NOR = 0x1508--gl_NOTEQUAL :: GLenum-gl_NOTEQUAL = 0x0205--gl_NO_ERROR :: GLenum-gl_NO_ERROR = 0--gl_NUM_COMPRESSED_TEXTURE_FORMATS :: GLenum-gl_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2--gl_NUM_EXTENSIONS :: GLenum-gl_NUM_EXTENSIONS = 0x821D--gl_ONE :: GLenum-gl_ONE = 1--gl_ONE_MINUS_CONSTANT_ALPHA :: GLenum-gl_ONE_MINUS_CONSTANT_ALPHA = 0x8004--gl_ONE_MINUS_CONSTANT_COLOR :: GLenum-gl_ONE_MINUS_CONSTANT_COLOR = 0x8002--gl_ONE_MINUS_DST_ALPHA :: GLenum-gl_ONE_MINUS_DST_ALPHA = 0x0305--gl_ONE_MINUS_DST_COLOR :: GLenum-gl_ONE_MINUS_DST_COLOR = 0x0307--gl_ONE_MINUS_SRC_ALPHA :: GLenum-gl_ONE_MINUS_SRC_ALPHA = 0x0303--gl_ONE_MINUS_SRC_COLOR :: GLenum-gl_ONE_MINUS_SRC_COLOR = 0x0301--gl_OR :: GLenum-gl_OR = 0x1507--gl_OR_INVERTED :: GLenum-gl_OR_INVERTED = 0x150D--gl_OR_REVERSE :: GLenum-gl_OR_REVERSE = 0x150B--gl_OUT_OF_MEMORY :: GLenum-gl_OUT_OF_MEMORY = 0x0505--gl_PACK_ALIGNMENT :: GLenum-gl_PACK_ALIGNMENT = 0x0D05--gl_PACK_IMAGE_HEIGHT :: GLenum-gl_PACK_IMAGE_HEIGHT = 0x806C--gl_PACK_LSB_FIRST :: GLenum-gl_PACK_LSB_FIRST = 0x0D01--gl_PACK_ROW_LENGTH :: GLenum-gl_PACK_ROW_LENGTH = 0x0D02--gl_PACK_SKIP_IMAGES :: GLenum-gl_PACK_SKIP_IMAGES = 0x806B--gl_PACK_SKIP_PIXELS :: GLenum-gl_PACK_SKIP_PIXELS = 0x0D04--gl_PACK_SKIP_ROWS :: GLenum-gl_PACK_SKIP_ROWS = 0x0D03--gl_PACK_SWAP_BYTES :: GLenum-gl_PACK_SWAP_BYTES = 0x0D00--gl_PIXEL_PACK_BUFFER :: GLenum-gl_PIXEL_PACK_BUFFER = 0x88EB--gl_PIXEL_PACK_BUFFER_BINDING :: GLenum-gl_PIXEL_PACK_BUFFER_BINDING = 0x88ED--gl_PIXEL_UNPACK_BUFFER :: GLenum-gl_PIXEL_UNPACK_BUFFER = 0x88EC--gl_PIXEL_UNPACK_BUFFER_BINDING :: GLenum-gl_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF--gl_POINT :: GLenum-gl_POINT = 0x1B00--gl_POINTS :: GLenum-gl_POINTS = 0x0000--gl_POINT_FADE_THRESHOLD_SIZE :: GLenum-gl_POINT_FADE_THRESHOLD_SIZE = 0x8128--gl_POINT_SIZE :: GLenum-gl_POINT_SIZE = 0x0B11--gl_POINT_SIZE_GRANULARITY :: GLenum-gl_POINT_SIZE_GRANULARITY = 0x0B13--gl_POINT_SIZE_RANGE :: GLenum-gl_POINT_SIZE_RANGE = 0x0B12--gl_POINT_SPRITE_COORD_ORIGIN :: GLenum-gl_POINT_SPRITE_COORD_ORIGIN = 0x8CA0--gl_POLYGON_OFFSET_FACTOR :: GLenum-gl_POLYGON_OFFSET_FACTOR = 0x8038--gl_POLYGON_OFFSET_FILL :: GLenum-gl_POLYGON_OFFSET_FILL = 0x8037--gl_POLYGON_OFFSET_LINE :: GLenum-gl_POLYGON_OFFSET_LINE = 0x2A02--gl_POLYGON_OFFSET_POINT :: GLenum-gl_POLYGON_OFFSET_POINT = 0x2A01--gl_POLYGON_OFFSET_UNITS :: GLenum-gl_POLYGON_OFFSET_UNITS = 0x2A00--gl_POLYGON_SMOOTH :: GLenum-gl_POLYGON_SMOOTH = 0x0B41--gl_POLYGON_SMOOTH_HINT :: GLenum-gl_POLYGON_SMOOTH_HINT = 0x0C53--gl_PRIMITIVES_GENERATED :: GLenum-gl_PRIMITIVES_GENERATED = 0x8C87--gl_PRIMITIVE_RESTART :: GLenum-gl_PRIMITIVE_RESTART = 0x8F9D--gl_PRIMITIVE_RESTART_INDEX :: GLenum-gl_PRIMITIVE_RESTART_INDEX = 0x8F9E--gl_PROXY_TEXTURE_1D :: GLenum-gl_PROXY_TEXTURE_1D = 0x8063--gl_PROXY_TEXTURE_1D_ARRAY :: GLenum-gl_PROXY_TEXTURE_1D_ARRAY = 0x8C19--gl_PROXY_TEXTURE_2D :: GLenum-gl_PROXY_TEXTURE_2D = 0x8064--gl_PROXY_TEXTURE_2D_ARRAY :: GLenum-gl_PROXY_TEXTURE_2D_ARRAY = 0x8C1B--gl_PROXY_TEXTURE_3D :: GLenum-gl_PROXY_TEXTURE_3D = 0x8070--gl_PROXY_TEXTURE_CUBE_MAP :: GLenum-gl_PROXY_TEXTURE_CUBE_MAP = 0x851B--gl_QUERY_BY_REGION_NO_WAIT :: GLenum-gl_QUERY_BY_REGION_NO_WAIT = 0x8E16--gl_QUERY_BY_REGION_WAIT :: GLenum-gl_QUERY_BY_REGION_WAIT = 0x8E15--gl_QUERY_COUNTER_BITS :: GLenum-gl_QUERY_COUNTER_BITS = 0x8864--gl_QUERY_NO_WAIT :: GLenum-gl_QUERY_NO_WAIT = 0x8E14--gl_QUERY_RESULT :: GLenum-gl_QUERY_RESULT = 0x8866--gl_QUERY_RESULT_AVAILABLE :: GLenum-gl_QUERY_RESULT_AVAILABLE = 0x8867--gl_QUERY_WAIT :: GLenum-gl_QUERY_WAIT = 0x8E13--gl_R11F_G11F_B10F :: GLenum-gl_R11F_G11F_B10F = 0x8C3A--gl_R16 :: GLenum-gl_R16 = 0x822A--gl_R16F :: GLenum-gl_R16F = 0x822D--gl_R16I :: GLenum-gl_R16I = 0x8233--gl_R16UI :: GLenum-gl_R16UI = 0x8234--gl_R16_SNORM :: GLenum-gl_R16_SNORM = 0x8F98--gl_R32F :: GLenum-gl_R32F = 0x822E--gl_R32I :: GLenum-gl_R32I = 0x8235--gl_R32UI :: GLenum-gl_R32UI = 0x8236--gl_R3_G3_B2 :: GLenum-gl_R3_G3_B2 = 0x2A10--gl_R8 :: GLenum-gl_R8 = 0x8229--gl_R8I :: GLenum-gl_R8I = 0x8231--gl_R8UI :: GLenum-gl_R8UI = 0x8232--gl_R8_SNORM :: GLenum-gl_R8_SNORM = 0x8F94--gl_RASTERIZER_DISCARD :: GLenum-gl_RASTERIZER_DISCARD = 0x8C89--gl_READ_BUFFER :: GLenum-gl_READ_BUFFER = 0x0C02--gl_READ_FRAMEBUFFER :: GLenum-gl_READ_FRAMEBUFFER = 0x8CA8--gl_READ_FRAMEBUFFER_BINDING :: GLenum-gl_READ_FRAMEBUFFER_BINDING = 0x8CAA--gl_READ_ONLY :: GLenum-gl_READ_ONLY = 0x88B8--gl_READ_WRITE :: GLenum-gl_READ_WRITE = 0x88BA--gl_RED :: GLenum-gl_RED = 0x1903--gl_RED_INTEGER :: GLenum-gl_RED_INTEGER = 0x8D94--gl_RED_SNORM :: GLenum-gl_RED_SNORM = 0x8F90--gl_RENDERBUFFER :: GLenum-gl_RENDERBUFFER = 0x8D41--gl_RENDERBUFFER_ALPHA_SIZE :: GLenum-gl_RENDERBUFFER_ALPHA_SIZE = 0x8D53--gl_RENDERBUFFER_BINDING :: GLenum-gl_RENDERBUFFER_BINDING = 0x8CA7--gl_RENDERBUFFER_BLUE_SIZE :: GLenum-gl_RENDERBUFFER_BLUE_SIZE = 0x8D52--gl_RENDERBUFFER_DEPTH_SIZE :: GLenum-gl_RENDERBUFFER_DEPTH_SIZE = 0x8D54--gl_RENDERBUFFER_GREEN_SIZE :: GLenum-gl_RENDERBUFFER_GREEN_SIZE = 0x8D51--gl_RENDERBUFFER_HEIGHT :: GLenum-gl_RENDERBUFFER_HEIGHT = 0x8D43--gl_RENDERBUFFER_INTERNAL_FORMAT :: GLenum-gl_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44--gl_RENDERBUFFER_RED_SIZE :: GLenum-gl_RENDERBUFFER_RED_SIZE = 0x8D50--gl_RENDERBUFFER_SAMPLES :: GLenum-gl_RENDERBUFFER_SAMPLES = 0x8CAB--gl_RENDERBUFFER_STENCIL_SIZE :: GLenum-gl_RENDERBUFFER_STENCIL_SIZE = 0x8D55--gl_RENDERBUFFER_WIDTH :: GLenum-gl_RENDERBUFFER_WIDTH = 0x8D42--gl_RENDERER :: GLenum-gl_RENDERER = 0x1F01--gl_REPEAT :: GLenum-gl_REPEAT = 0x2901--gl_REPLACE :: GLenum-gl_REPLACE = 0x1E01--gl_RG :: GLenum-gl_RG = 0x8227--gl_RG16 :: GLenum-gl_RG16 = 0x822C--gl_RG16F :: GLenum-gl_RG16F = 0x822F--gl_RG16I :: GLenum-gl_RG16I = 0x8239--gl_RG16UI :: GLenum-gl_RG16UI = 0x823A--gl_RG16_SNORM :: GLenum-gl_RG16_SNORM = 0x8F99--gl_RG32F :: GLenum-gl_RG32F = 0x8230--gl_RG32I :: GLenum-gl_RG32I = 0x823B--gl_RG32UI :: GLenum-gl_RG32UI = 0x823C--gl_RG8 :: GLenum-gl_RG8 = 0x822B--gl_RG8I :: GLenum-gl_RG8I = 0x8237--gl_RG8UI :: GLenum-gl_RG8UI = 0x8238--gl_RG8_SNORM :: GLenum-gl_RG8_SNORM = 0x8F95--gl_RGB :: GLenum-gl_RGB = 0x1907--gl_RGB10 :: GLenum-gl_RGB10 = 0x8052--gl_RGB10_A2 :: GLenum-gl_RGB10_A2 = 0x8059--gl_RGB12 :: GLenum-gl_RGB12 = 0x8053--gl_RGB16 :: GLenum-gl_RGB16 = 0x8054--gl_RGB16F :: GLenum-gl_RGB16F = 0x881B--gl_RGB16I :: GLenum-gl_RGB16I = 0x8D89--gl_RGB16UI :: GLenum-gl_RGB16UI = 0x8D77--gl_RGB16_SNORM :: GLenum-gl_RGB16_SNORM = 0x8F9A--gl_RGB32F :: GLenum-gl_RGB32F = 0x8815--gl_RGB32I :: GLenum-gl_RGB32I = 0x8D83--gl_RGB32UI :: GLenum-gl_RGB32UI = 0x8D71--gl_RGB4 :: GLenum-gl_RGB4 = 0x804F--gl_RGB5 :: GLenum-gl_RGB5 = 0x8050--gl_RGB5_A1 :: GLenum-gl_RGB5_A1 = 0x8057--gl_RGB8 :: GLenum-gl_RGB8 = 0x8051--gl_RGB8I :: GLenum-gl_RGB8I = 0x8D8F--gl_RGB8UI :: GLenum-gl_RGB8UI = 0x8D7D--gl_RGB8_SNORM :: GLenum-gl_RGB8_SNORM = 0x8F96--gl_RGB9_E5 :: GLenum-gl_RGB9_E5 = 0x8C3D--gl_RGBA :: GLenum-gl_RGBA = 0x1908--gl_RGBA12 :: GLenum-gl_RGBA12 = 0x805A--gl_RGBA16 :: GLenum-gl_RGBA16 = 0x805B--gl_RGBA16F :: GLenum-gl_RGBA16F = 0x881A--gl_RGBA16I :: GLenum-gl_RGBA16I = 0x8D88--gl_RGBA16UI :: GLenum-gl_RGBA16UI = 0x8D76--gl_RGBA16_SNORM :: GLenum-gl_RGBA16_SNORM = 0x8F9B--gl_RGBA2 :: GLenum-gl_RGBA2 = 0x8055--gl_RGBA32F :: GLenum-gl_RGBA32F = 0x8814--gl_RGBA32I :: GLenum-gl_RGBA32I = 0x8D82--gl_RGBA32UI :: GLenum-gl_RGBA32UI = 0x8D70--gl_RGBA4 :: GLenum-gl_RGBA4 = 0x8056--gl_RGBA8 :: GLenum-gl_RGBA8 = 0x8058--gl_RGBA8I :: GLenum-gl_RGBA8I = 0x8D8E--gl_RGBA8UI :: GLenum-gl_RGBA8UI = 0x8D7C--gl_RGBA8_SNORM :: GLenum-gl_RGBA8_SNORM = 0x8F97--gl_RGBA_INTEGER :: GLenum-gl_RGBA_INTEGER = 0x8D99--gl_RGBA_SNORM :: GLenum-gl_RGBA_SNORM = 0x8F93--gl_RGB_INTEGER :: GLenum-gl_RGB_INTEGER = 0x8D98--gl_RGB_SNORM :: GLenum-gl_RGB_SNORM = 0x8F92--gl_RG_INTEGER :: GLenum-gl_RG_INTEGER = 0x8228--gl_RG_SNORM :: GLenum-gl_RG_SNORM = 0x8F91--gl_RIGHT :: GLenum-gl_RIGHT = 0x0407--gl_SAMPLER_1D :: GLenum-gl_SAMPLER_1D = 0x8B5D--gl_SAMPLER_1D_ARRAY :: GLenum-gl_SAMPLER_1D_ARRAY = 0x8DC0--gl_SAMPLER_1D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3--gl_SAMPLER_1D_SHADOW :: GLenum-gl_SAMPLER_1D_SHADOW = 0x8B61--gl_SAMPLER_2D :: GLenum-gl_SAMPLER_2D = 0x8B5E--gl_SAMPLER_2D_ARRAY :: GLenum-gl_SAMPLER_2D_ARRAY = 0x8DC1--gl_SAMPLER_2D_ARRAY_SHADOW :: GLenum-gl_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4--gl_SAMPLER_2D_SHADOW :: GLenum-gl_SAMPLER_2D_SHADOW = 0x8B62--gl_SAMPLER_3D :: GLenum-gl_SAMPLER_3D = 0x8B5F--gl_SAMPLER_BUFFER :: GLenum-gl_SAMPLER_BUFFER = 0x8DC2--gl_SAMPLER_CUBE :: GLenum-gl_SAMPLER_CUBE = 0x8B60--gl_SAMPLER_CUBE_SHADOW :: GLenum-gl_SAMPLER_CUBE_SHADOW = 0x8DC5--gl_SAMPLES :: GLenum-gl_SAMPLES = 0x80A9--gl_SAMPLES_PASSED :: GLenum-gl_SAMPLES_PASSED = 0x8914--gl_SAMPLE_ALPHA_TO_COVERAGE :: GLenum-gl_SAMPLE_ALPHA_TO_COVERAGE = 0x809E--gl_SAMPLE_ALPHA_TO_ONE :: GLenum-gl_SAMPLE_ALPHA_TO_ONE = 0x809F--gl_SAMPLE_BUFFERS :: GLenum-gl_SAMPLE_BUFFERS = 0x80A8--gl_SAMPLE_COVERAGE :: GLenum-gl_SAMPLE_COVERAGE = 0x80A0--gl_SAMPLE_COVERAGE_INVERT :: GLenum-gl_SAMPLE_COVERAGE_INVERT = 0x80AB--gl_SAMPLE_COVERAGE_VALUE :: GLenum-gl_SAMPLE_COVERAGE_VALUE = 0x80AA--gl_SCISSOR_BOX :: GLenum-gl_SCISSOR_BOX = 0x0C10--gl_SCISSOR_TEST :: GLenum-gl_SCISSOR_TEST = 0x0C11--gl_SEPARATE_ATTRIBS :: GLenum-gl_SEPARATE_ATTRIBS = 0x8C8D--gl_SET :: GLenum-gl_SET = 0x150F--gl_SHADER_SOURCE_LENGTH :: GLenum-gl_SHADER_SOURCE_LENGTH = 0x8B88--gl_SHADER_TYPE :: GLenum-gl_SHADER_TYPE = 0x8B4F--gl_SHADING_LANGUAGE_VERSION :: GLenum-gl_SHADING_LANGUAGE_VERSION = 0x8B8C--gl_SHORT :: GLenum-gl_SHORT = 0x1402--gl_SIGNED_NORMALIZED :: GLenum-gl_SIGNED_NORMALIZED = 0x8F9C--gl_SMOOTH_LINE_WIDTH_GRANULARITY :: GLenum-gl_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23--gl_SMOOTH_LINE_WIDTH_RANGE :: GLenum-gl_SMOOTH_LINE_WIDTH_RANGE = 0x0B22--gl_SMOOTH_POINT_SIZE_GRANULARITY :: GLenum-gl_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13--gl_SMOOTH_POINT_SIZE_RANGE :: GLenum-gl_SMOOTH_POINT_SIZE_RANGE = 0x0B12--gl_SRC_ALPHA :: GLenum-gl_SRC_ALPHA = 0x0302--gl_SRC_ALPHA_SATURATE :: GLenum-gl_SRC_ALPHA_SATURATE = 0x0308--gl_SRC_COLOR :: GLenum-gl_SRC_COLOR = 0x0300--gl_SRGB :: GLenum-gl_SRGB = 0x8C40--gl_SRGB8 :: GLenum-gl_SRGB8 = 0x8C41--gl_SRGB8_ALPHA8 :: GLenum-gl_SRGB8_ALPHA8 = 0x8C43--gl_SRGB_ALPHA :: GLenum-gl_SRGB_ALPHA = 0x8C42--gl_STATIC_COPY :: GLenum-gl_STATIC_COPY = 0x88E6--gl_STATIC_DRAW :: GLenum-gl_STATIC_DRAW = 0x88E4--gl_STATIC_READ :: GLenum-gl_STATIC_READ = 0x88E5--gl_STENCIL :: GLenum-gl_STENCIL = 0x1802--gl_STENCIL_ATTACHMENT :: GLenum-gl_STENCIL_ATTACHMENT = 0x8D20--gl_STENCIL_BACK_FAIL :: GLenum-gl_STENCIL_BACK_FAIL = 0x8801--gl_STENCIL_BACK_FUNC :: GLenum-gl_STENCIL_BACK_FUNC = 0x8800--gl_STENCIL_BACK_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802--gl_STENCIL_BACK_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803--gl_STENCIL_BACK_REF :: GLenum-gl_STENCIL_BACK_REF = 0x8CA3--gl_STENCIL_BACK_VALUE_MASK :: GLenum-gl_STENCIL_BACK_VALUE_MASK = 0x8CA4--gl_STENCIL_BACK_WRITEMASK :: GLenum-gl_STENCIL_BACK_WRITEMASK = 0x8CA5--gl_STENCIL_BUFFER :: GLenum-gl_STENCIL_BUFFER = 0x8224--gl_STENCIL_BUFFER_BIT :: GLenum-gl_STENCIL_BUFFER_BIT = 0x00000400--gl_STENCIL_CLEAR_VALUE :: GLenum-gl_STENCIL_CLEAR_VALUE = 0x0B91--gl_STENCIL_FAIL :: GLenum-gl_STENCIL_FAIL = 0x0B94--gl_STENCIL_FUNC :: GLenum-gl_STENCIL_FUNC = 0x0B92--gl_STENCIL_INDEX :: GLenum-gl_STENCIL_INDEX = 0x1901--gl_STENCIL_INDEX1 :: GLenum-gl_STENCIL_INDEX1 = 0x8D46--gl_STENCIL_INDEX16 :: GLenum-gl_STENCIL_INDEX16 = 0x8D49--gl_STENCIL_INDEX4 :: GLenum-gl_STENCIL_INDEX4 = 0x8D47--gl_STENCIL_INDEX8 :: GLenum-gl_STENCIL_INDEX8 = 0x8D48--gl_STENCIL_PASS_DEPTH_FAIL :: GLenum-gl_STENCIL_PASS_DEPTH_FAIL = 0x0B95--gl_STENCIL_PASS_DEPTH_PASS :: GLenum-gl_STENCIL_PASS_DEPTH_PASS = 0x0B96--gl_STENCIL_REF :: GLenum-gl_STENCIL_REF = 0x0B97--gl_STENCIL_TEST :: GLenum-gl_STENCIL_TEST = 0x0B90--gl_STENCIL_VALUE_MASK :: GLenum-gl_STENCIL_VALUE_MASK = 0x0B93--gl_STENCIL_WRITEMASK :: GLenum-gl_STENCIL_WRITEMASK = 0x0B98--gl_STEREO :: GLenum-gl_STEREO = 0x0C33--gl_STREAM_COPY :: GLenum-gl_STREAM_COPY = 0x88E2--gl_STREAM_DRAW :: GLenum-gl_STREAM_DRAW = 0x88E0--gl_STREAM_READ :: GLenum-gl_STREAM_READ = 0x88E1--gl_SUBPIXEL_BITS :: GLenum-gl_SUBPIXEL_BITS = 0x0D50--gl_TEXTURE :: GLenum-gl_TEXTURE = 0x1702--gl_TEXTURE0 :: GLenum-gl_TEXTURE0 = 0x84C0--gl_TEXTURE1 :: GLenum-gl_TEXTURE1 = 0x84C1--gl_TEXTURE10 :: GLenum-gl_TEXTURE10 = 0x84CA--gl_TEXTURE11 :: GLenum-gl_TEXTURE11 = 0x84CB--gl_TEXTURE12 :: GLenum-gl_TEXTURE12 = 0x84CC--gl_TEXTURE13 :: GLenum-gl_TEXTURE13 = 0x84CD--gl_TEXTURE14 :: GLenum-gl_TEXTURE14 = 0x84CE--gl_TEXTURE15 :: GLenum-gl_TEXTURE15 = 0x84CF--gl_TEXTURE16 :: GLenum-gl_TEXTURE16 = 0x84D0--gl_TEXTURE17 :: GLenum-gl_TEXTURE17 = 0x84D1--gl_TEXTURE18 :: GLenum-gl_TEXTURE18 = 0x84D2--gl_TEXTURE19 :: GLenum-gl_TEXTURE19 = 0x84D3--gl_TEXTURE2 :: GLenum-gl_TEXTURE2 = 0x84C2--gl_TEXTURE20 :: GLenum-gl_TEXTURE20 = 0x84D4--gl_TEXTURE21 :: GLenum-gl_TEXTURE21 = 0x84D5--gl_TEXTURE22 :: GLenum-gl_TEXTURE22 = 0x84D6--gl_TEXTURE23 :: GLenum-gl_TEXTURE23 = 0x84D7--gl_TEXTURE24 :: GLenum-gl_TEXTURE24 = 0x84D8--gl_TEXTURE25 :: GLenum-gl_TEXTURE25 = 0x84D9--gl_TEXTURE26 :: GLenum-gl_TEXTURE26 = 0x84DA--gl_TEXTURE27 :: GLenum-gl_TEXTURE27 = 0x84DB--gl_TEXTURE28 :: GLenum-gl_TEXTURE28 = 0x84DC--gl_TEXTURE29 :: GLenum-gl_TEXTURE29 = 0x84DD--gl_TEXTURE3 :: GLenum-gl_TEXTURE3 = 0x84C3--gl_TEXTURE30 :: GLenum-gl_TEXTURE30 = 0x84DE--gl_TEXTURE31 :: GLenum-gl_TEXTURE31 = 0x84DF--gl_TEXTURE4 :: GLenum-gl_TEXTURE4 = 0x84C4--gl_TEXTURE5 :: GLenum-gl_TEXTURE5 = 0x84C5--gl_TEXTURE6 :: GLenum-gl_TEXTURE6 = 0x84C6--gl_TEXTURE7 :: GLenum-gl_TEXTURE7 = 0x84C7--gl_TEXTURE8 :: GLenum-gl_TEXTURE8 = 0x84C8--gl_TEXTURE9 :: GLenum-gl_TEXTURE9 = 0x84C9--gl_TEXTURE_1D :: GLenum-gl_TEXTURE_1D = 0x0DE0--gl_TEXTURE_1D_ARRAY :: GLenum-gl_TEXTURE_1D_ARRAY = 0x8C18--gl_TEXTURE_2D :: GLenum-gl_TEXTURE_2D = 0x0DE1--gl_TEXTURE_2D_ARRAY :: GLenum-gl_TEXTURE_2D_ARRAY = 0x8C1A--gl_TEXTURE_3D :: GLenum-gl_TEXTURE_3D = 0x806F--gl_TEXTURE_ALPHA_SIZE :: GLenum-gl_TEXTURE_ALPHA_SIZE = 0x805F--gl_TEXTURE_ALPHA_TYPE :: GLenum-gl_TEXTURE_ALPHA_TYPE = 0x8C13--gl_TEXTURE_BASE_LEVEL :: GLenum-gl_TEXTURE_BASE_LEVEL = 0x813C--gl_TEXTURE_BINDING_1D :: GLenum-gl_TEXTURE_BINDING_1D = 0x8068--gl_TEXTURE_BINDING_1D_ARRAY :: GLenum-gl_TEXTURE_BINDING_1D_ARRAY = 0x8C1C--gl_TEXTURE_BINDING_2D :: GLenum-gl_TEXTURE_BINDING_2D = 0x8069--gl_TEXTURE_BINDING_2D_ARRAY :: GLenum-gl_TEXTURE_BINDING_2D_ARRAY = 0x8C1D--gl_TEXTURE_BINDING_3D :: GLenum-gl_TEXTURE_BINDING_3D = 0x806A--gl_TEXTURE_BINDING_CUBE_MAP :: GLenum-gl_TEXTURE_BINDING_CUBE_MAP = 0x8514--gl_TEXTURE_BLUE_SIZE :: GLenum-gl_TEXTURE_BLUE_SIZE = 0x805E--gl_TEXTURE_BLUE_TYPE :: GLenum-gl_TEXTURE_BLUE_TYPE = 0x8C12--gl_TEXTURE_BORDER :: GLenum-gl_TEXTURE_BORDER = 0x1005--gl_TEXTURE_BORDER_COLOR :: GLenum-gl_TEXTURE_BORDER_COLOR = 0x1004--gl_TEXTURE_COMPARE_FUNC :: GLenum-gl_TEXTURE_COMPARE_FUNC = 0x884D--gl_TEXTURE_COMPARE_MODE :: GLenum-gl_TEXTURE_COMPARE_MODE = 0x884C--gl_TEXTURE_COMPRESSED :: GLenum-gl_TEXTURE_COMPRESSED = 0x86A1--gl_TEXTURE_COMPRESSED_IMAGE_SIZE :: GLenum-gl_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0--gl_TEXTURE_COMPRESSION_HINT :: GLenum-gl_TEXTURE_COMPRESSION_HINT = 0x84EF--gl_TEXTURE_CUBE_MAP :: GLenum-gl_TEXTURE_CUBE_MAP = 0x8513--gl_TEXTURE_CUBE_MAP_NEGATIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516--gl_TEXTURE_CUBE_MAP_NEGATIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518--gl_TEXTURE_CUBE_MAP_NEGATIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A--gl_TEXTURE_CUBE_MAP_POSITIVE_X :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515--gl_TEXTURE_CUBE_MAP_POSITIVE_Y :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517--gl_TEXTURE_CUBE_MAP_POSITIVE_Z :: GLenum-gl_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519--gl_TEXTURE_DEPTH :: GLenum-gl_TEXTURE_DEPTH = 0x8071--gl_TEXTURE_DEPTH_SIZE :: GLenum-gl_TEXTURE_DEPTH_SIZE = 0x884A--gl_TEXTURE_DEPTH_TYPE :: GLenum-gl_TEXTURE_DEPTH_TYPE = 0x8C16--gl_TEXTURE_GREEN_SIZE :: GLenum-gl_TEXTURE_GREEN_SIZE = 0x805D--gl_TEXTURE_GREEN_TYPE :: GLenum-gl_TEXTURE_GREEN_TYPE = 0x8C11--gl_TEXTURE_HEIGHT :: GLenum-gl_TEXTURE_HEIGHT = 0x1001--gl_TEXTURE_INTERNAL_FORMAT :: GLenum-gl_TEXTURE_INTERNAL_FORMAT = 0x1003--gl_TEXTURE_LOD_BIAS :: GLenum-gl_TEXTURE_LOD_BIAS = 0x8501--gl_TEXTURE_MAG_FILTER :: GLenum-gl_TEXTURE_MAG_FILTER = 0x2800--gl_TEXTURE_MAX_LEVEL :: GLenum-gl_TEXTURE_MAX_LEVEL = 0x813D--gl_TEXTURE_MAX_LOD :: GLenum-gl_TEXTURE_MAX_LOD = 0x813B--gl_TEXTURE_MIN_FILTER :: GLenum-gl_TEXTURE_MIN_FILTER = 0x2801--gl_TEXTURE_MIN_LOD :: GLenum-gl_TEXTURE_MIN_LOD = 0x813A--gl_TEXTURE_RED_SIZE :: GLenum-gl_TEXTURE_RED_SIZE = 0x805C--gl_TEXTURE_RED_TYPE :: GLenum-gl_TEXTURE_RED_TYPE = 0x8C10--gl_TEXTURE_SHARED_SIZE :: GLenum-gl_TEXTURE_SHARED_SIZE = 0x8C3F--gl_TEXTURE_STENCIL_SIZE :: GLenum-gl_TEXTURE_STENCIL_SIZE = 0x88F1--gl_TEXTURE_WIDTH :: GLenum-gl_TEXTURE_WIDTH = 0x1000--gl_TEXTURE_WRAP_R :: GLenum-gl_TEXTURE_WRAP_R = 0x8072--gl_TEXTURE_WRAP_S :: GLenum-gl_TEXTURE_WRAP_S = 0x2802--gl_TEXTURE_WRAP_T :: GLenum-gl_TEXTURE_WRAP_T = 0x2803--gl_TRANSFORM_FEEDBACK_BUFFER :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E--gl_TRANSFORM_FEEDBACK_BUFFER_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F--gl_TRANSFORM_FEEDBACK_BUFFER_MODE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F--gl_TRANSFORM_FEEDBACK_BUFFER_SIZE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85--gl_TRANSFORM_FEEDBACK_BUFFER_START :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84--gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN :: GLenum-gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88--gl_TRANSFORM_FEEDBACK_VARYINGS :: GLenum-gl_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83--gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH :: GLenum-gl_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76--gl_TRIANGLES :: GLenum-gl_TRIANGLES = 0x0004--gl_TRIANGLE_FAN :: GLenum-gl_TRIANGLE_FAN = 0x0006--gl_TRIANGLE_STRIP :: GLenum-gl_TRIANGLE_STRIP = 0x0005--gl_TRUE :: GLenum-gl_TRUE = 1--gl_UNPACK_ALIGNMENT :: GLenum-gl_UNPACK_ALIGNMENT = 0x0CF5--gl_UNPACK_IMAGE_HEIGHT :: GLenum-gl_UNPACK_IMAGE_HEIGHT = 0x806E--gl_UNPACK_LSB_FIRST :: GLenum-gl_UNPACK_LSB_FIRST = 0x0CF1--gl_UNPACK_ROW_LENGTH :: GLenum-gl_UNPACK_ROW_LENGTH = 0x0CF2--gl_UNPACK_SKIP_IMAGES :: GLenum-gl_UNPACK_SKIP_IMAGES = 0x806D--gl_UNPACK_SKIP_PIXELS :: GLenum-gl_UNPACK_SKIP_PIXELS = 0x0CF4--gl_UNPACK_SKIP_ROWS :: GLenum-gl_UNPACK_SKIP_ROWS = 0x0CF3--gl_UNPACK_SWAP_BYTES :: GLenum-gl_UNPACK_SWAP_BYTES = 0x0CF0--gl_UNSIGNED_BYTE :: GLenum-gl_UNSIGNED_BYTE = 0x1401--gl_UNSIGNED_BYTE_2_3_3_REV :: GLenum-gl_UNSIGNED_BYTE_2_3_3_REV = 0x8362--gl_UNSIGNED_BYTE_3_3_2 :: GLenum-gl_UNSIGNED_BYTE_3_3_2 = 0x8032--gl_UNSIGNED_INT :: GLenum-gl_UNSIGNED_INT = 0x1405--gl_UNSIGNED_INT_10F_11F_11F_REV :: GLenum-gl_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B--gl_UNSIGNED_INT_10_10_10_2 :: GLenum-gl_UNSIGNED_INT_10_10_10_2 = 0x8036--gl_UNSIGNED_INT_24_8 :: GLenum-gl_UNSIGNED_INT_24_8 = 0x84FA--gl_UNSIGNED_INT_2_10_10_10_REV :: GLenum-gl_UNSIGNED_INT_2_10_10_10_REV = 0x8368--gl_UNSIGNED_INT_5_9_9_9_REV :: GLenum-gl_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E--gl_UNSIGNED_INT_8_8_8_8 :: GLenum-gl_UNSIGNED_INT_8_8_8_8 = 0x8035--gl_UNSIGNED_INT_8_8_8_8_REV :: GLenum-gl_UNSIGNED_INT_8_8_8_8_REV = 0x8367--gl_UNSIGNED_INT_SAMPLER_1D :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D = 0x8DD1--gl_UNSIGNED_INT_SAMPLER_1D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6--gl_UNSIGNED_INT_SAMPLER_2D :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D = 0x8DD2--gl_UNSIGNED_INT_SAMPLER_2D_ARRAY :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7--gl_UNSIGNED_INT_SAMPLER_2D_RECT :: GLenum-gl_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5--gl_UNSIGNED_INT_SAMPLER_3D :: GLenum-gl_UNSIGNED_INT_SAMPLER_3D = 0x8DD3--gl_UNSIGNED_INT_SAMPLER_BUFFER :: GLenum-gl_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8--gl_UNSIGNED_INT_SAMPLER_CUBE :: GLenum-gl_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4--gl_UNSIGNED_INT_VEC2 :: GLenum-gl_UNSIGNED_INT_VEC2 = 0x8DC6--gl_UNSIGNED_INT_VEC3 :: GLenum-gl_UNSIGNED_INT_VEC3 = 0x8DC7--gl_UNSIGNED_INT_VEC4 :: GLenum-gl_UNSIGNED_INT_VEC4 = 0x8DC8--gl_UNSIGNED_NORMALIZED :: GLenum-gl_UNSIGNED_NORMALIZED = 0x8C17--gl_UNSIGNED_SHORT :: GLenum-gl_UNSIGNED_SHORT = 0x1403--gl_UNSIGNED_SHORT_1_5_5_5_REV :: GLenum-gl_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366--gl_UNSIGNED_SHORT_4_4_4_4 :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4 = 0x8033--gl_UNSIGNED_SHORT_4_4_4_4_REV :: GLenum-gl_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365--gl_UNSIGNED_SHORT_5_5_5_1 :: GLenum-gl_UNSIGNED_SHORT_5_5_5_1 = 0x8034--gl_UNSIGNED_SHORT_5_6_5 :: GLenum-gl_UNSIGNED_SHORT_5_6_5 = 0x8363--gl_UNSIGNED_SHORT_5_6_5_REV :: GLenum-gl_UNSIGNED_SHORT_5_6_5_REV = 0x8364--gl_UPPER_LEFT :: GLenum-gl_UPPER_LEFT = 0x8CA2--gl_VALIDATE_STATUS :: GLenum-gl_VALIDATE_STATUS = 0x8B83--gl_VENDOR :: GLenum-gl_VENDOR = 0x1F00--gl_VERSION :: GLenum-gl_VERSION = 0x1F02--gl_VERTEX_ARRAY_BINDING :: GLenum-gl_VERTEX_ARRAY_BINDING = 0x85B5--gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: GLenum-gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F--gl_VERTEX_ATTRIB_ARRAY_ENABLED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622--gl_VERTEX_ATTRIB_ARRAY_INTEGER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD--gl_VERTEX_ATTRIB_ARRAY_NORMALIZED :: GLenum-gl_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A--gl_VERTEX_ATTRIB_ARRAY_POINTER :: GLenum-gl_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645--gl_VERTEX_ATTRIB_ARRAY_SIZE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623--gl_VERTEX_ATTRIB_ARRAY_STRIDE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624--gl_VERTEX_ATTRIB_ARRAY_TYPE :: GLenum-gl_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625--gl_VERTEX_PROGRAM_POINT_SIZE :: GLenum-gl_VERTEX_PROGRAM_POINT_SIZE = 0x8642--gl_VERTEX_SHADER :: GLenum-gl_VERTEX_SHADER = 0x8B31--gl_VIEWPORT :: GLenum-gl_VIEWPORT = 0x0BA2--gl_WRITE_ONLY :: GLenum-gl_WRITE_ONLY = 0x88B9--gl_XOR :: GLenum-gl_XOR = 0x1506--gl_ZERO :: GLenum-gl_ZERO = 0
− src/Graphics/Rendering/OpenGL/Raw/Core31/Types.hs
@@ -1,39 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core31.Types--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All types from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.Types (-   GLbitfield,-   GLboolean,-   GLbyte,-   GLchar,-   GLclampd,-   GLclampf,-   GLdouble,-   GLenum,-   GLfloat,-   GLhalf,-   GLint,-   GLintptr,-   GLshort,-   GLsizei,-   GLsizeiptr,-   GLubyte,-   GLuint,-   GLushort-) where---- Just re-export the types in an opaque way, without introducing any warnings--- about unused constructors.-import Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal
− src/Graphics/Rendering/OpenGL/Raw/Core31/TypesInternal.hs
@@ -1,61 +0,0 @@-{-# LANGUAGE CPP #-}-{-# OPTIONS_GHC -XMagicHash -XGeneralizedNewtypeDeriving #-}--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All types from the OpenGL 3.1 core, see <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core31.TypesInternal where--import Data.Bits-import Data.Int-import Data.Word-import Data.Typeable-import Foreign.C.Types-import Foreign.Ptr-import Foreign.Storable--#ifdef __GLASGOW_HASKELL__-import GHC.Prim-#else-import Control.Monad-import Foreign.Ptr-#endif--#include "CTypes.h"--INTEGRAL_TYPE(GLbitfield,tyConGLbitfield,"GLbitfield",CUInt)-INTEGRAL_TYPE(GLboolean,tyConGLboolean,"GLboolean",CUChar)-INTEGRAL_TYPE(GLbyte,tyConGLbyte,"GLbyte",CSChar)-INTEGRAL_TYPE(GLchar,tyConGLchar,"GLchar",CChar)-FLOATING_TYPE(GLclampd,tyConGLclampd,"GLclampd",CDouble)-FLOATING_TYPE(GLclampf,tyConGLclampf,"GLclampf",CFloat)-FLOATING_TYPE(GLdouble,tyConGLdouble,"GLdouble",CDouble)-INTEGRAL_TYPE(GLenum,tyConGLenum,"GLenum",CUInt)-FLOATING_TYPE(GLfloat,tyConGLfloat,"GLfloat",CFloat)-INTEGRAL_TYPE(GLhalf,tyConGLhalf,"GLhalf",CUShort)-INTEGRAL_TYPE(GLint,tyConGLint,"GLint",CInt)-INTEGRAL_TYPE(GLintptr,tyConGLintptr,"GLintptr",CPtrdiff)-INTEGRAL_TYPE(GLshort,tyConGLshort,"GLshort",CShort)-INTEGRAL_TYPE(GLsizei,tyConGLsizei,"GLsizei",CInt)-INTEGRAL_TYPE(GLsizeiptr,tyConGLsizeiptr,"GLsizeiptr",CPtrdiff)-INTEGRAL_TYPE(GLubyte,tyConGLubyte,"GLubyte",CUChar)-INTEGRAL_TYPE(GLuint,tyConGLuint,"GLuint",CUInt)-INTEGRAL_TYPE(GLushort,tyConGLushort,"GLushort",CUShort)-INTEGRAL_TYPE(GLint64,tyConGLint64,"GLint64",Int64)-INTEGRAL_TYPE(GLuint64,tyConGLuint64,"GLuint64",Word64)--newtype GLsync = GLSync (Ptr GLsync)---- Not part of the core, but it is very handy to define this here-INTEGRAL_TYPE(GLhandle,tyConGLhandle,"GLhandle",CUInt)
− src/Graphics/Rendering/OpenGL/Raw/Core32.hs
@@ -1,43 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Core32--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions, tokens and types from the OpenGL 3.2 core, see--- <http://www.opengl.org/registry/>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Core32 (-   -- * OpenGL 3.1 core-   module Graphics.Rendering.OpenGL.Raw.Core31,-   -- * Extensions which had some hidden entitites in OpenGL 3.1 core-   module Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject,-   -- * Extensions promoted to OpenGL 3.2 core-   module Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile,-   module Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex,-   module Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex,-   module Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap,-   module Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample,-   module Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp,-   module Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4,-   module Graphics.Rendering.OpenGL.Raw.ARB.Sync-) where--import Graphics.Rendering.OpenGL.Raw.Core31--import Graphics.Rendering.OpenGL.Raw.ARB.UniformBufferObject--import Graphics.Rendering.OpenGL.Raw.ARB.CreateContextProfile-import Graphics.Rendering.OpenGL.Raw.ARB.DrawElementsBaseVertex-import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex-import Graphics.Rendering.OpenGL.Raw.ARB.SeamlessCubeMap-import Graphics.Rendering.OpenGL.Raw.ARB.TextureMultisample-import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp-import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.ARB.Sync
− src/Graphics/Rendering/OpenGL/Raw/EXT.hs
@@ -1,195 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ A convenience module, combining all raw modules containing EXT extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT (-   module Graphics.Rendering.OpenGL.Raw.EXT.Abgr,-   module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor,-   module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset,-   module Graphics.Rendering.OpenGL.Raw.EXT.Texture,-   module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D,-   module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture,-   module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture,-   module Graphics.Rendering.OpenGL.Raw.EXT.Histogram,-   module Graphics.Rendering.OpenGL.Raw.EXT.Convolution,-   module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject,-   module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels,-   module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal,-   module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute,-   module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax,-   module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp,-   module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters,-   module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable,-   module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture,-   module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture,-   module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial,-   module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc,-   module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats,-   module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray,-   module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex,-   module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting,-   module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements,-   module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture,-   module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker,-   module Graphics.Rendering.OpenGL.Raw.EXT.Bgra,-   module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable,-   module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette,-   module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor,-   module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv,-   module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal,-   module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays,-   module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord,-   module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine,-   module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate,-   module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap,-   module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic,-   module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc,-   module Graphics.Rendering.OpenGL.Raw.EXT.Multisample,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3,-   module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs,-   module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide,-   module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp,-   module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1,-   module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil,-   module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample,-   module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery,-   module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters,-   module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced,-   module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureArray,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent,-   module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2,-   module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback,-   module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess,-   -- module Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra,-   module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle,-   module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex-   -- module Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm-) where--import Graphics.Rendering.OpenGL.Raw.EXT.Abgr-import Graphics.Rendering.OpenGL.Raw.EXT.BlendColor-import Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset-import Graphics.Rendering.OpenGL.Raw.EXT.Texture-import Graphics.Rendering.OpenGL.Raw.EXT.Texture3D-import Graphics.Rendering.OpenGL.Raw.EXT.Subtexture-import Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture-import Graphics.Rendering.OpenGL.Raw.EXT.Histogram-import Graphics.Rendering.OpenGL.Raw.EXT.Convolution-import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka-import Graphics.Rendering.OpenGL.Raw.EXT.TextureObject-import Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels-import Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal-import Graphics.Rendering.OpenGL.Raw.EXT.VertexArray--- import Graphics.Rendering.OpenGL.Raw.EXT.MiscAttribute-import Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax-import Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract--- import Graphics.Rendering.OpenGL.Raw.EXT.BlendLogicOp-import Graphics.Rendering.OpenGL.Raw.EXT.PointParameters-import Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable-import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture-import Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint--- import Graphics.Rendering.OpenGL.Raw.EXT.IndexTexture-import Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial-import Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc-import Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats-import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray-import Graphics.Rendering.OpenGL.Raw.EXT.CullVertex-import Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting-import Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements-import Graphics.Rendering.OpenGL.Raw.EXT.LightTexture-import Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker-import Graphics.Rendering.OpenGL.Raw.EXT.Bgra-import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform--- import Graphics.Rendering.OpenGL.Raw.EXT.PixelTransformColorTable-import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette-import Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor-import Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnv-import Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal-import Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays-import Graphics.Rendering.OpenGL.Raw.EXT.FogCoord-import Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine-import Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate-import Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap-import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd-import Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias-import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic-import Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc-import Graphics.Rendering.OpenGL.Raw.EXT.Multisample-import Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3-import Graphics.Rendering.OpenGL.Raw.EXT.VertexShader--- import Graphics.Rendering.OpenGL.Raw.EXT.ShadowFuncs-import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide-import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest-import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp-import Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate--- import Graphics.Rendering.OpenGL.Raw.EXT.PixelBufferObject-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject--- import Graphics.Rendering.OpenGL.Raw.EXT.PackedDepthStencil-import Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag-import Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB--- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferBlit--- import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferMultisample-import Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery-import Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters-import Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4--- import Graphics.Rendering.OpenGL.Raw.EXT.GpuShader4--- import Graphics.Rendering.OpenGL.Raw.EXT.DrawInstanced-import Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureArray--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureBufferObject-import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionRgtc--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSharedExponent-import Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB--- import Graphics.Rendering.OpenGL.Raw.EXT.DrawBuffers2-import Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform-import Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger--- import Graphics.Rendering.OpenGL.Raw.EXT.TransformFeedback-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess--- import Graphics.Rendering.OpenGL.Raw.EXT.VertexArrayBgra-import Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle-import Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex--- import Graphics.Rendering.OpenGL.Raw.EXT.TextureSnorm
− src/Graphics/Rendering/OpenGL/Raw/EXT/Abgr.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Abgr--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_abgr extension, see--- <http://www.opengl.org/registry/specs/EXT/abgr.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Abgr (-   -- * Tokens-   gl_ABGR-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_ABGR :: GLenum-gl_ABGR = 0x8000
− src/Graphics/Rendering/OpenGL/Raw/EXT/Bgra.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Bgra--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_bgra extension, see--- <http://www.opengl.org/registry/specs/EXT/bgra.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Bgra (-   -- * Tokens-   gl_BGR,-   gl_BGRA-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/BindableUniform.hs
@@ -1,64 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_bindable_uniform extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/bindable_uniform.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BindableUniform (-   -- * Functions-   glUniformBuffer,-   glGetUniformBufferSize,-   glGetUniformOffset,-   -- * Tokens-   gl_MAX_VERTEX_BINDABLE_UNIFORMS,-   gl_MAX_FRAGMENT_BINDABLE_UNIFORMS,-   gl_MAX_GEOMETRY_BINDABLE_UNIFORMS,-   gl_MAX_BINDABLE_UNIFORM_SIZE,-   gl_UNIFORM_BUFFER_BINDING_EXT,-   gl_UNIFORM_BUFFER_EXT-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_bindable_uniform"--EXTENSION_ENTRY(glUniformBuffer,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glGetUniformBufferSize,GLuint -> GLint -> IO GLint)-EXTENSION_ENTRY(glGetUniformOffset,GLuint -> GLint -> IO GLintptr)--gl_MAX_VERTEX_BINDABLE_UNIFORMS :: GLenum-gl_MAX_VERTEX_BINDABLE_UNIFORMS = 0x8DE2--gl_MAX_FRAGMENT_BINDABLE_UNIFORMS :: GLenum-gl_MAX_FRAGMENT_BINDABLE_UNIFORMS = 0x8DE3--gl_MAX_GEOMETRY_BINDABLE_UNIFORMS :: GLenum-gl_MAX_GEOMETRY_BINDABLE_UNIFORMS = 0x8DE4--gl_MAX_BINDABLE_UNIFORM_SIZE :: GLenum-gl_MAX_BINDABLE_UNIFORM_SIZE = 0x8DED---- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we--- use a suffix here.-gl_UNIFORM_BUFFER_BINDING_EXT :: GLenum-gl_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF---- | NOTE: The OpenGL 3.1 core has the same token with a different value, so we--- use a suffix here.-gl_UNIFORM_BUFFER_EXT :: GLenum-gl_UNIFORM_BUFFER_EXT = 0x8DEE
− src/Graphics/Rendering/OpenGL/Raw/EXT/BlendColor.hs
@@ -1,27 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BlendColor--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_blend_color extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendColor (-   -- * Functions-   glBlendColor,-   -- * Tokens-   gl_CONSTANT_COLOR,-   gl_ONE_MINUS_CONSTANT_COLOR,-   gl_CONSTANT_ALPHA,-   gl_ONE_MINUS_CONSTANT_ALPHA,-   gl_BLEND_COLOR-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/BlendEquationSeparate.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_blend_equation_separate extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendEquationSeparate (-   -- * Functions-   glBlendEquationSeparate,-   -- * Tokens-   gl_BLEND_EQUATION_RGB,-   gl_BLEND_EQUATION_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/BlendFuncSeparate.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_blend_func_separate extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendFuncSeparate (-   -- * Functions-   glBlendFuncSeparate,-   -- * Tokens-   gl_BLEND_DST_RGB,-   gl_BLEND_SRC_RGB,-   gl_BLEND_DST_ALPHA,-   gl_BLEND_SRC_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/BlendMinmax.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_blend_minmax extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_minmax.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendMinmax (-   -- * Functions-   glBlendEquation,-   -- * Tokens-   gl_FUNC_ADD,-   gl_MIN,-   gl_MAX,-   gl_BLEND_EQUATION-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/BlendSubtract.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_blend_subtract extension, see--- <http://www.opengl.org/registry/specs/EXT/blend_subtract.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.BlendSubtract (-   -- * Tokens-   gl_FUNC_SUBTRACT,-   gl_FUNC_REVERSE_SUBTRACT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/ClipVolumeHint.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_clip_volume_hint extension, see--- <http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ClipVolumeHint (-   -- * Tokens-   gl_CLIP_VOLUME_CLIPPING_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_CLIP_VOLUME_CLIPPING_HINT :: GLenum-gl_CLIP_VOLUME_CLIPPING_HINT = 0x80F0
− src/Graphics/Rendering/OpenGL/Raw/EXT/Cmyka.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Cmyka--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_cmyka extension, see--- <http://www.opengl.org/registry/specs/EXT/cmyka.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Cmyka (-   -- * Tokens-   gl_CMYK,-   gl_CMYKA,-   gl_PACK_CMYK_HINT,-   gl_UNPACK_CMYK_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_CMYK :: GLenum-gl_CMYK = 0x800C--gl_CMYKA :: GLenum-gl_CMYKA = 0x800D--gl_PACK_CMYK_HINT :: GLenum-gl_PACK_CMYK_HINT = 0x800E--gl_UNPACK_CMYK_HINT :: GLenum-gl_UNPACK_CMYK_HINT = 0x800F
− src/Graphics/Rendering/OpenGL/Raw/EXT/ColorSubtable.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_color_subtable extension, see--- <http://www.opengl.org/registry/specs/EXT/color_subtable.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ColorSubtable (-   -- * Functions-   glColorSubTable,-   glCopyColorSubTable-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/CompiledVertexArray.hs
@@ -1,42 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_compiled_vertex_array extension,--- see--- <http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray (-   -- * Functions-   glLockArrays,-   glUnlockArrays,-   -- * Tokens-   gl_ARRAY_ELEMENT_LOCK_FIRST,-   gl_ARRAY_ELEMENT_LOCK_COUNT-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_compiled_vertex_array"--EXTENSION_ENTRY(glLockArrays,GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glUnlockArrays,IO ())--gl_ARRAY_ELEMENT_LOCK_FIRST :: GLenum-gl_ARRAY_ELEMENT_LOCK_FIRST = 0x81A8--gl_ARRAY_ELEMENT_LOCK_COUNT :: GLenum-gl_ARRAY_ELEMENT_LOCK_COUNT = 0x81A9
− src/Graphics/Rendering/OpenGL/Raw/EXT/Convolution.hs
@@ -1,54 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Convolution--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_convolution extension, see--- <http://www.opengl.org/registry/specs/EXT/convolution.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Convolution (-   -- * Functions-   glConvolutionFilter1D,-   glConvolutionFilter2D,-   glCopyConvolutionFilter1D,-   glCopyConvolutionFilter2D,-   glGetConvolutionFilter,-   glSeparableFilter2D,-   glGetSeparableFilter,-   glConvolutionParameteri,-   glConvolutionParameteriv,-   glConvolutionParameterf,-   glConvolutionParameterfv,-   glGetConvolutionParameteriv,-   glGetConvolutionParameterfv,-   -- * Tokens-   gl_CONVOLUTION_1D,-   gl_CONVOLUTION_2D,-   gl_SEPARABLE_2D,-   gl_CONVOLUTION_BORDER_MODE,-   gl_CONVOLUTION_FILTER_SCALE,-   gl_CONVOLUTION_FILTER_BIAS,-   gl_REDUCE,-   gl_CONVOLUTION_FORMAT,-   gl_CONVOLUTION_WIDTH,-   gl_CONVOLUTION_HEIGHT,-   gl_MAX_CONVOLUTION_WIDTH,-   gl_MAX_CONVOLUTION_HEIGHT,-   gl_POST_CONVOLUTION_RED_SCALE,-   gl_POST_CONVOLUTION_GREEN_SCALE,-   gl_POST_CONVOLUTION_BLUE_SCALE,-   gl_POST_CONVOLUTION_ALPHA_SCALE,-   gl_POST_CONVOLUTION_RED_BIAS,-   gl_POST_CONVOLUTION_GREEN_BIAS,-   gl_POST_CONVOLUTION_BLUE_BIAS,-   gl_POST_CONVOLUTION_ALPHA_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/CoordinateFrame.hs
@@ -1,130 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_coordinate_frame extension, see--- <http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CoordinateFrame (-   -- * Functions-   glTangent3b,-   glTangent3d,-   glTangent3f,-   glTangent3i,-   glTangent3s,-   glTangent3bv,-   glTangent3dv,-   glTangent3fv,-   glTangent3iv,-   glTangent3sv,-   glBinormal3b,-   glBinormal3d,-   glBinormal3f,-   glBinormal3i,-   glBinormal3s,-   glBinormal3bv,-   glBinormal3dv,-   glBinormal3fv,-   glBinormal3iv,-   glBinormal3sv,-   glTangentPointer,-   glBinormalPointer,-   -- * Tokens-   gl_TANGENT_ARRAY,-   gl_BINORMAL_ARRAY,-   gl_CURRENT_TANGENT,-   gl_CURRENT_BINORMAL,-   gl_TANGENT_ARRAY_TYPE,-   gl_TANGENT_ARRAY_STRIDE,-   gl_BINORMAL_ARRAY_TYPE,-   gl_BINORMAL_ARRAY_STRIDE,-   gl_TANGENT_ARRAY_POINTER,-   gl_BINORMAL_ARRAY_POINTER,-   gl_MAP1_TANGENT,-   gl_MAP2_TANGENT,-   gl_MAP1_BINORMAL,-   gl_MAP2_BINORMAL-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_coordinate_frame"--EXTENSION_ENTRY(glTangent3b,GLbyte -> IO ())-EXTENSION_ENTRY(glTangent3d,GLdouble -> IO ())-EXTENSION_ENTRY(glTangent3f,GLfloat -> IO ())-EXTENSION_ENTRY(glTangent3i,GLint -> IO ())-EXTENSION_ENTRY(glTangent3s,GLshort -> IO ())-EXTENSION_ENTRY(glTangent3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glTangent3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glTangent3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTangent3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glTangent3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glBinormal3b,GLbyte -> IO ())-EXTENSION_ENTRY(glBinormal3d,GLdouble -> IO ())-EXTENSION_ENTRY(glBinormal3f,GLfloat -> IO ())-EXTENSION_ENTRY(glBinormal3i,GLint -> IO ())-EXTENSION_ENTRY(glBinormal3s,GLshort -> IO ())-EXTENSION_ENTRY(glBinormal3bv,Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glBinormal3dv,Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glBinormal3fv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glBinormal3iv,Ptr GLint -> IO ())-EXTENSION_ENTRY(glBinormal3sv,Ptr GLshort -> IO ())-EXTENSION_ENTRY(glTangentPointer,GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glBinormalPointer,GLenum -> GLsizei -> Ptr a -> IO ())--gl_TANGENT_ARRAY :: GLenum-gl_TANGENT_ARRAY = 0x8439--gl_BINORMAL_ARRAY :: GLenum-gl_BINORMAL_ARRAY = 0x843A--gl_CURRENT_TANGENT :: GLenum-gl_CURRENT_TANGENT = 0x843B--gl_CURRENT_BINORMAL :: GLenum-gl_CURRENT_BINORMAL = 0x843C--gl_TANGENT_ARRAY_TYPE :: GLenum-gl_TANGENT_ARRAY_TYPE = 0x843E--gl_TANGENT_ARRAY_STRIDE :: GLenum-gl_TANGENT_ARRAY_STRIDE = 0x843F--gl_BINORMAL_ARRAY_TYPE :: GLenum-gl_BINORMAL_ARRAY_TYPE = 0x8440--gl_BINORMAL_ARRAY_STRIDE :: GLenum-gl_BINORMAL_ARRAY_STRIDE = 0x8441--gl_TANGENT_ARRAY_POINTER :: GLenum-gl_TANGENT_ARRAY_POINTER = 0x8442--gl_BINORMAL_ARRAY_POINTER :: GLenum-gl_BINORMAL_ARRAY_POINTER = 0x8443--gl_MAP1_TANGENT :: GLenum-gl_MAP1_TANGENT = 0x8444--gl_MAP2_TANGENT :: GLenum-gl_MAP2_TANGENT = 0x8445--gl_MAP1_BINORMAL :: GLenum-gl_MAP1_BINORMAL = 0x8446--gl_MAP2_BINORMAL :: GLenum-gl_MAP2_BINORMAL = 0x8447
− src/Graphics/Rendering/OpenGL/Raw/EXT/CopyTexture.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the EXT_copy_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/copy_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CopyTexture (-   -- * Functions-   glCopyTexImage1D,-   glCopyTexImage2D,-   glCopyTexSubImage1D,-   glCopyTexSubImage2D,-   glCopyTexSubImage3D,-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/CullVertex.hs
@@ -1,47 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.CullVertex--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_cull_vertex extension, see--- <http://www.opengl.org/registry/specs/EXT/cull_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.CullVertex (-   -- * Functions-   glCullParameterfv,-   glCullParameterdv,-   -- * Tokens-   gl_CULL_VERTEX,-   gl_CULL_VERTEX_EYE_POSITION,-   gl_CULL_VERTEX_OBJECT_POSITION-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_cull_vertex"--EXTENSION_ENTRY(glCullParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCullParameterdv,GLenum -> Ptr GLdouble -> IO ())---gl_CULL_VERTEX :: GLenum-gl_CULL_VERTEX = 0x81AA--gl_CULL_VERTEX_EYE_POSITION :: GLenum-gl_CULL_VERTEX_EYE_POSITION = 0x81AB--gl_CULL_VERTEX_OBJECT_POSITION :: GLenum-gl_CULL_VERTEX_OBJECT_POSITION = 0x81AC
− src/Graphics/Rendering/OpenGL/Raw/EXT/DepthBoundsTest.hs
@@ -1,39 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_depth_bounds_test extension, see--- <http://www.opengl.org/registry/specs/EXT/depth_bounds_test.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest (-   -- * Functions-   glDepthBounds,-   -- * Tokens-   gl_DEPTH_BOUNDS_TEST,-   gl_DEPTH_BOUNDS-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_depth_bounds_test"--EXTENSION_ENTRY(glDepthBounds,GLclampd -> GLclampd -> IO())--gl_DEPTH_BOUNDS_TEST :: GLenum-gl_DEPTH_BOUNDS_TEST = 0x8890--gl_DEPTH_BOUNDS :: GLenum-gl_DEPTH_BOUNDS = 0x8891
− src/Graphics/Rendering/OpenGL/Raw/EXT/DirectStateAccess.hs
@@ -1,425 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_direct_state_access extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/direct_state_access.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess (-   -- * Functions-   glClientAttribDefault,-   glPushClientAttribDefault,-   glMatrixLoadf,-   glMatrixLoadd,-   glMatrixMultf,-   glMatrixMultd,-   glMatrixLoadIdentity,-   glMatrixRotatef,-   glMatrixRotated,-   glMatrixScalef,-   glMatrixScaled,-   glMatrixTranslatef,-   glMatrixTranslated,-   glMatrixOrtho,-   glMatrixFrustum,-   glMatrixPush,-   glMatrixPop,-   glTextureParameteri,-   glTextureParameteriv,-   glTextureParameterf,-   glTextureParameterfv,-   glTextureImage1D,-   glTextureImage2D,-   glTextureSubImage1D,-   glTextureSubImage2D,-   glCopyTextureImage1D,-   glCopyTextureImage2D,-   glCopyTextureSubImage1D,-   glCopyTextureSubImage2D,-   glGetTextureImage,-   glGetTextureParameterfv,-   glGetTextureParameteriv,-   glGetTextureLevelParameterfv,-   glGetTextureLevelParameteriv,-   glTextureImage3D,-   glTextureSubImage3D,-   glCopyTextureSubImage3D,-   glBindMultiTexture,-   glMultiTexCoordPointer,-   glMultiTexEnvf,-   glMultiTexEnvfv,-   glMultiTexEnvi,-   glMultiTexEnviv,-   glMultiTexGend,-   glMultiTexGendv,-   glMultiTexGenf,-   glMultiTexGenfv,-   glMultiTexGeni,-   glMultiTexGeniv,-   glGetMultiTexEnvfv,-   glGetMultiTexEnviv,-   glGetMultiTexGendv,-   glGetMultiTexGenfv,-   glGetMultiTexGeniv,-   glMultiTexParameteri,-   glMultiTexParameteriv,-   glMultiTexParameterf,-   glMultiTexParameterfv,-   glMultiTexImage1D,-   glMultiTexImage2D,-   glMultiTexSubImage1D,-   glMultiTexSubImage2D,-   glCopyMultiTexImage1D,-   glCopyMultiTexImage2D,-   glCopyMultiTexSubImage1D,-   glCopyMultiTexSubImage2D,-   glGetMultiTexImage,-   glGetMultiTexParameterfv,-   glGetMultiTexParameteriv,-   glGetMultiTexLevelParameterfv,-   glGetMultiTexLevelParameteriv,-   glMultiTexImage3D,-   glMultiTexSubImage3D,-   glCopyMultiTexSubImage3D,-   glEnableClientStateIndexed,-   glDisableClientStateIndexed,-   glGetFloatIndexedv,-   glGetDoubleIndexedv,-   glGetPointerIndexedv,-   glEnableIndexed,-   glDisableIndexed,-   glIsEnabledIndexed,-   glGetIntegerIndexedv,-   glGetBooleanIndexedv,-   glNamedProgramString,-   glNamedProgramLocalParameter4d,-   glNamedProgramLocalParameter4dv,-   glNamedProgramLocalParameter4f,-   glNamedProgramLocalParameter4fv,-   glGetNamedProgramLocalParameterdv,-   glGetNamedProgramLocalParameterfv,-   glGetNamedProgramiv,-   glGetNamedProgramString,-   glCompressedTextureImage3D,-   glCompressedTextureImage2D,-   glCompressedTextureImage1D,-   glCompressedTextureSubImage3D,-   glCompressedTextureSubImage2D,-   glCompressedTextureSubImage1D,-   glGetCompressedTextureImage,-   glCompressedMultiTexImage3D,-   glCompressedMultiTexImage2D,-   glCompressedMultiTexImage1D,-   glCompressedMultiTexSubImage3D,-   glCompressedMultiTexSubImage2D,-   glCompressedMultiTexSubImage1D,-   glGetCompressedMultiTexImage,-   glMatrixLoadTransposef,-   glMatrixLoadTransposed,-   glMatrixMultTransposef,-   glMatrixMultTransposed,-   glNamedBufferData,-   glNamedBufferSubData,-   glMapNamedBuffer,-   glUnmapNamedBuffer,-   glGetNamedBufferParameteriv,-   glGetNamedBufferPointerv,-   glGetNamedBufferSubData,-   glProgramUniform1f,-   glProgramUniform2f,-   glProgramUniform3f,-   glProgramUniform4f,-   glProgramUniform1i,-   glProgramUniform2i,-   glProgramUniform3i,-   glProgramUniform4i,-   glProgramUniform1fv,-   glProgramUniform2fv,-   glProgramUniform3fv,-   glProgramUniform4fv,-   glProgramUniform1iv,-   glProgramUniform2iv,-   glProgramUniform3iv,-   glProgramUniform4iv,-   glProgramUniformMatrix2fv,-   glProgramUniformMatrix3fv,-   glProgramUniformMatrix4fv,-   glProgramUniformMatrix2x3fv,-   glProgramUniformMatrix3x2fv,-   glProgramUniformMatrix2x4fv,-   glProgramUniformMatrix4x2fv,-   glProgramUniformMatrix3x4fv,-   glProgramUniformMatrix4x3fv,-   glTextureBuffer,-   glMultiTexBuffer,-   glTextureParameterIiv,-   glTextureParameterIuiv,-   glGetTextureParameterIiv,-   glGetTextureParameterIuiv,-   glMultiTexParameterIiv,-   glMultiTexParameterIuiv,-   glGetMultiTexParameterIiv,-   glGetMultiTexParameterIuiv,-   glProgramUniform1ui,-   glProgramUniform2ui,-   glProgramUniform3ui,-   glProgramUniform4ui,-   glProgramUniform1uiv,-   glProgramUniform2uiv,-   glProgramUniform3uiv,-   glProgramUniform4uiv,-   glNamedProgramLocalParameters4fv,-   glNamedProgramLocalParameterI4i,-   glNamedProgramLocalParameterI4iv,-   glNamedProgramLocalParametersI4iv,-   glNamedProgramLocalParameterI4ui,-   glNamedProgramLocalParameterI4uiv,-   glNamedProgramLocalParametersI4uiv,-   glGetNamedProgramLocalParameterIiv,-   glGetNamedProgramLocalParameterIuiv,-   glNamedRenderbufferStorage,-   glGetNamedRenderbufferParameteriv,-   glNamedRenderbufferStorageMultisample,-   glNamedRenderbufferStorageMultisampleCoverage,-   glCheckNamedFramebufferStatus,-   glNamedFramebufferTexture1D,-   glNamedFramebufferTexture2D,-   glNamedFramebufferTexture3D,-   glNamedFramebufferRenderbuffer,-   glGetNamedFramebufferAttachmentParameteriv,-   glGenerateTextureMipmap,-   glGenerateMultiTexMipmap,-   glFramebufferDrawBuffer,-   glFramebufferDrawBuffers,-   glFramebufferReadBuffer,-   glGetFramebufferParameteriv,-   glNamedFramebufferTexture,-   glNamedFramebufferTextureLayer,-   glNamedFramebufferTextureFace,-   glTextureRenderbuffer,-   glMultiTexRenderbuffer,-   -- * Tokens-   gl_PROGRAM_MATRIX,-   gl_TRANSPOSE_PROGRAM_MATRIX,-   gl_PROGRAM_MATRIX_STACK_DEPTH-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_direct_state_access"--EXTENSION_ENTRY(glClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(glPushClientAttribDefault,GLbitfield -> IO ())-EXTENSION_ENTRY(glMatrixLoadf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixLoadd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixMultf,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixMultd,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixLoadIdentity,GLenum -> IO ())-EXTENSION_ENTRY(glMatrixRotatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixRotated,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixScalef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixScaled,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixTranslatef,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixTranslated,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixOrtho,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixFrustum,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixPush,GLenum -> IO ())-EXTENSION_ENTRY(glMatrixPop,GLenum -> IO ())-EXTENSION_ENTRY(glTextureParameteri,GLuint -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureParameterf,GLuint -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTextureImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureImage2D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetTextureImage,GLuint -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetTextureParameterfv,GLuint -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTextureParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTextureLevelParameterfv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetTextureLevelParameteriv,GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureImage3D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glBindMultiTexture,GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexCoordPointer,GLenum -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexEnvf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexEnvi,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexGend,GLenum -> GLenum -> GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMultiTexGenf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexGeni,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexEnvfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexEnviv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexGendv,GLenum -> GLenum -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetMultiTexGenfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexGeniv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameteri,GLenum -> GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterf,GLenum -> GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMultiTexImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexImage2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetMultiTexImage,GLenum -> GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexLevelParameterfv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetMultiTexLevelParameteriv,GLenum -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexImage3D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCopyMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glEnableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDisableClientStateIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetFloatIndexedv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetDoubleIndexedv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetPointerIndexedv,GLenum -> GLuint -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glEnableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDisableIndexed,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glIsEnabledIndexed,GLenum -> GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetIntegerIndexedv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetBooleanIndexedv,GLenum -> GLuint -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glNamedProgramString,GLuint -> GLenum -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4d,GLuint -> GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4dv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4f,GLuint -> GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameter4fv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterdv,GLuint -> GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterfv,GLuint -> GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetNamedProgramiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramString,GLuint -> GLenum -> GLenum -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage3D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage2D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureImage1D,GLuint -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage3D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage2D,GLuint -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedTextureSubImage1D,GLuint -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedTextureImage,GLuint -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage3D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage2D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexImage1D,GLenum -> GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage3D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage2D,GLenum -> GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glCompressedMultiTexSubImage1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glGetCompressedMultiTexImage,GLenum -> GLenum -> GLint -> Ptr a -> IO ())-EXTENSION_ENTRY(glMatrixLoadTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixLoadTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glMatrixMultTransposef,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glMatrixMultTransposed,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glNamedBufferData,GLuint -> GLsizeiptr -> Ptr a -> GLenum -> IO ())-EXTENSION_ENTRY(glNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glMapNamedBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glUnmapNamedBuffer,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetNamedBufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedBufferPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetNamedBufferSubData,GLuint -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())-EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTextureBuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexBuffer,GLenum -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetTextureParameterIiv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetTextureParameterIuiv,GLuint -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterIiv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetMultiTexParameterIuiv,GLenum -> GLenum -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameters4fv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4i,GLuint -> GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4iv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParametersI4iv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4ui,GLuint -> GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParameterI4uiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedProgramLocalParametersI4uiv,GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterIiv,GLuint -> GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetNamedProgramLocalParameterIuiv,GLuint -> GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorage,GLuint -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glGetNamedRenderbufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorageMultisample,GLuint -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glNamedRenderbufferStorageMultisampleCoverage,GLuint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())-EXTENSION_ENTRY(glCheckNamedFramebufferStatus,GLuint -> GLenum -> IO GLenum)-EXTENSION_ENTRY(glNamedFramebufferTexture1D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture2D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture3D,GLuint -> GLenum -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferRenderbuffer,GLuint -> GLenum -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetNamedFramebufferAttachmentParameteriv,GLuint -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGenerateTextureMipmap,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glGenerateMultiTexMipmap,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferDrawBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferDrawBuffers,GLuint -> GLsizei -> Ptr GLenum -> IO ())-EXTENSION_ENTRY(glFramebufferReadBuffer,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glGetFramebufferParameteriv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTexture,GLuint -> GLenum -> GLuint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTextureLayer,GLuint -> GLenum -> GLuint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glNamedFramebufferTextureFace,GLuint -> GLenum -> GLuint -> GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glTextureRenderbuffer,GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glMultiTexRenderbuffer,GLenum -> GLenum -> GLuint -> IO ())--gl_PROGRAM_MATRIX :: GLenum-gl_PROGRAM_MATRIX = 0x8E2D--gl_TRANSPOSE_PROGRAM_MATRIX :: GLenum-gl_TRANSPOSE_PROGRAM_MATRIX = 0x8E2E--gl_PROGRAM_MATRIX_STACK_DEPTH :: GLenum-gl_PROGRAM_MATRIX_STACK_DEPTH = 0x8E2F
− src/Graphics/Rendering/OpenGL/Raw/EXT/DrawRangeElements.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_draw_range_elements extension, see--- <http://www.opengl.org/registry/specs/EXT/draw_range_elements.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.DrawRangeElements (-   -- * Functions-   glDrawRangeElements,-   -- * Tokens-   gl_MAX_ELEMENTS_VERTICES,-   gl_MAX_ELEMENTS_INDICES-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/FogCoord.hs
@@ -1,34 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.FogCoord--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_fog_coord extension, see--- <http://www.opengl.org/registry/specs/EXT/fog_coord.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FogCoord (-   -- * Functions-   glFogCoordf,-   glFogCoordd,-   glFogCoordfv,-   glFogCoorddv,-   glFogCoordPointer,-   -- * Tokens-   gl_FOG_COORDINATE_SOURCE,-   gl_FOG_COORDINATE,-   gl_FRAGMENT_DEPTH,-   gl_CURRENT_FOG_COORDINATE,-   gl_FOG_COORDINATE_ARRAY_TYPE,-   gl_FOG_COORDINATE_ARRAY_STRIDE,-   gl_FOG_COORDINATE_ARRAY_POINTER,-   gl_FOG_COORDINATE_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/FourTwoTwoPixels.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_422_pixels extension, see--- <http://www.opengl.org/registry/specs/EXT/422_pixels.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (-   -- * Tokens-   gl_422,-   gl_422_REV,-   gl_422_AVERAGE,-   gl_422_REV_AVERAGE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_422 :: GLenum-gl_422 = 0x80CC--gl_422_REV :: GLenum-gl_422_REV = 0x80CD--gl_422_AVERAGE :: GLenum-gl_422_AVERAGE = 0x80CE--gl_422_REV_AVERAGE :: GLenum-gl_422_REV_AVERAGE = 0x80CF
− src/Graphics/Rendering/OpenGL/Raw/EXT/FragmentLighting.hs
@@ -1,147 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_fragment_lighting extension, see--- <http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FragmentLighting (-   -- * Functions-   glFragmentLightModeli,-   glFragmentLightModelf,-   glFragmentLightModeliv,-   glFragmentLightModelfv,-   glFragmentLighti,-   glFragmentLightf,-   glFragmentLightiv,-   glFragmentLightfv,-   glGetFragmentLightiv,-   glGetFragmentLightfv,-   glFragmentMaterialf,-   glFragmentMateriali,-   glFragmentMaterialfv,-   glFragmentMaterialiv,-   glFragmentColorMaterial,-   glGetFragmentMaterialfv,-   glGetFragmentMaterialiv,-   glLightEnvi,-   -- * Tokens-   gl_FRAGMENT_LIGHTING,-   gl_FRAGMENT_COLOR_MATERIAL,-   gl_FRAGMENT_COLOR_MATERIAL_FACE,-   gl_FRAGMENT_COLOR_MATERIAL_PARAMETER,-   gl_MAX_FRAGMENT_LIGHTS,-   gl_MAX_ACTIVE_LIGHTS,-   gl_CURRENT_RASTER_NORMAL,-   gl_LIGHT_ENV_MODE,-   gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER,-   gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE,-   gl_FRAGMENT_LIGHT_MODEL_AMBIENT,-   gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION,-   gl_FRAGMENT_LIGHT0,-   gl_FRAGMENT_LIGHT1,-   gl_FRAGMENT_LIGHT2,-   gl_FRAGMENT_LIGHT3,-   gl_FRAGMENT_LIGHT4,-   gl_FRAGMENT_LIGHT5,-   gl_FRAGMENT_LIGHT6,-   gl_FRAGMENT_LIGHT7-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_fragment_lighting"--EXTENSION_ENTRY(glFragmentLightModeli,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightModelf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLightModeliv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightModelfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLighti,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragmentLightiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetFragmentLightfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMaterialf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMateriali,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glFragmentColorMaterial,GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glGetFragmentMaterialfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFragmentMaterialiv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glLightEnvi,GLenum -> GLint -> IO ())--gl_FRAGMENT_LIGHTING :: GLenum-gl_FRAGMENT_LIGHTING = 0x8400--gl_FRAGMENT_COLOR_MATERIAL :: GLenum-gl_FRAGMENT_COLOR_MATERIAL = 0x8401--gl_FRAGMENT_COLOR_MATERIAL_FACE :: GLenum-gl_FRAGMENT_COLOR_MATERIAL_FACE = 0x8402--gl_FRAGMENT_COLOR_MATERIAL_PARAMETER :: GLenum-gl_FRAGMENT_COLOR_MATERIAL_PARAMETER = 0x8403--gl_MAX_FRAGMENT_LIGHTS :: GLenum-gl_MAX_FRAGMENT_LIGHTS = 0x8404--gl_MAX_ACTIVE_LIGHTS :: GLenum-gl_MAX_ACTIVE_LIGHTS = 0x8405--gl_CURRENT_RASTER_NORMAL :: GLenum-gl_CURRENT_RASTER_NORMAL = 0x8406--gl_LIGHT_ENV_MODE :: GLenum-gl_LIGHT_ENV_MODE = 0x8407--gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER :: GLenum-gl_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER = 0x8408--gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE :: GLenum-gl_FRAGMENT_LIGHT_MODEL_TWO_SIDE = 0x8409--gl_FRAGMENT_LIGHT_MODEL_AMBIENT :: GLenum-gl_FRAGMENT_LIGHT_MODEL_AMBIENT = 0x840A--gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION :: GLenum-gl_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION = 0x840B--gl_FRAGMENT_LIGHT0 :: GLenum-gl_FRAGMENT_LIGHT0 = 0x840C--gl_FRAGMENT_LIGHT1 :: GLenum-gl_FRAGMENT_LIGHT1 = 0x840D--gl_FRAGMENT_LIGHT2 :: GLenum-gl_FRAGMENT_LIGHT2 = 0x840E--gl_FRAGMENT_LIGHT3 :: GLenum-gl_FRAGMENT_LIGHT3 = 0x840F--gl_FRAGMENT_LIGHT4 :: GLenum-gl_FRAGMENT_LIGHT4 = 0x8410--gl_FRAGMENT_LIGHT5 :: GLenum-gl_FRAGMENT_LIGHT5 = 0x8411--gl_FRAGMENT_LIGHT6 :: GLenum-gl_FRAGMENT_LIGHT6 = 0x8412--gl_FRAGMENT_LIGHT7 :: GLenum-gl_FRAGMENT_LIGHT7 = 0x8413-
− src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferObject.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_framebuffer_object extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferObject (-   -- * Tokens-   gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,-   gl_FRAMEBUFFER_INCOMPLETE_FORMATS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9--gl_FRAMEBUFFER_INCOMPLETE_FORMATS :: GLenum-gl_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA
− src/Graphics/Rendering/OpenGL/Raw/EXT/FramebufferSRGB.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_framebuffer_sRGB extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/framebuffer_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.FramebufferSRGB (-   -- * Tokens-   gl_FRAMEBUFFER_SRGB_CAPABLE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FRAMEBUFFER_SRGB_CAPABLE :: GLenum-gl_FRAMEBUFFER_SRGB_CAPABLE = 0x8DBA
− src/Graphics/Rendering/OpenGL/Raw/EXT/GeometryShader4.hs
@@ -1,42 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_geometry_shader4 extension, see--- <http://www.opengl.org/registry/specs/EXT/geometry_shader4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.GeometryShader4 (-   -- * Functions-   glProgramParameteri,-   glFramebufferTexture,-   glFramebufferTextureFace,-   -- * Tokens-   gl_GEOMETRY_SHADER,-   gl_GEOMETRY_VERTICES_OUT,-   gl_GEOMETRY_INPUT_TYPE,-   gl_GEOMETRY_OUTPUT_TYPE,-   gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,-   gl_MAX_GEOMETRY_VARYING_COMPONENTS,-   gl_MAX_VERTEX_VARYING_COMPONENTS,-   gl_MAX_GEOMETRY_UNIFORM_COMPONENTS,-   gl_MAX_GEOMETRY_OUTPUT_VERTICES,-   gl_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS,-   gl_LINES_ADJACENCY,-   gl_LINE_STRIP_ADJACENCY,-   gl_TRIANGLES_ADJACENCY,-   gl_TRIANGLE_STRIP_ADJACENCY,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,-   gl_FRAMEBUFFER_ATTACHMENT_LAYERED,-   gl_PROGRAM_POINT_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.GeometryShader4
− src/Graphics/Rendering/OpenGL/Raw/EXT/GpuProgramParameters.hs
@@ -1,34 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_gpu_program_parameters extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/gpu_program_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.GpuProgramParameters (-   -- * Functions-   glProgramEnvParameters4fv,-   glProgramLocalParameters4fv-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_program_parameters"--EXTENSION_ENTRY(glProgramEnvParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramLocalParameters4fv,GLenum -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/EXT/Histogram.hs
@@ -1,44 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Histogram--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_histogram extension, see--- <http://www.opengl.org/registry/specs/EXT/histogram.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Histogram (-   -- * Functions-   glHistogram,-   glResetHistogram,-   glGetHistogram,-   glGetHistogramParameteriv,-   glGetHistogramParameterfv,-   glMinmax,-   glResetMinmax,-   glGetMinmax,-   glGetMinmaxParameteriv,-   glGetMinmaxParameterfv,-   -- * Tokens-   gl_HISTOGRAM,-   gl_PROXY_HISTOGRAM,-   gl_HISTOGRAM_WIDTH,-   gl_HISTOGRAM_FORMAT,-   gl_HISTOGRAM_RED_SIZE,-   gl_HISTOGRAM_GREEN_SIZE,-   gl_HISTOGRAM_BLUE_SIZE,-   gl_HISTOGRAM_ALPHA_SIZE,-   gl_HISTOGRAM_LUMINANCE_SIZE,-   gl_HISTOGRAM_SINK,-   gl_MINMAX,-   gl_MINMAX_FORMAT,-   gl_MINMAX_SINK-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/IndexArrayFormats.hs
@@ -1,52 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_index_array_formats extension, see--- <http://www.opengl.org/registry/specs/EXT/index_array_formats.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexArrayFormats (-   -- * Tokens-   gl_IUI_V2F,-   gl_IUI_V3F,-   gl_IUI_N3F_V2F,-   gl_IUI_N3F_V3F,-   gl_T2F_IUI_V2F,-   gl_T2F_IUI_V3F,-   gl_T2F_IUI_N3F_V2F,-   gl_T2F_IUI_N3F_V3F-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_IUI_V2F :: GLenum-gl_IUI_V2F = 0x81AD--gl_IUI_V3F :: GLenum-gl_IUI_V3F = 0x81AE--gl_IUI_N3F_V2F :: GLenum-gl_IUI_N3F_V2F = 0x81AF--gl_IUI_N3F_V3F :: GLenum-gl_IUI_N3F_V3F = 0x81B0--gl_T2F_IUI_V2F :: GLenum-gl_T2F_IUI_V2F = 0x81B1--gl_T2F_IUI_V3F :: GLenum-gl_T2F_IUI_V3F = 0x81B2--gl_T2F_IUI_N3F_V2F :: GLenum-gl_T2F_IUI_N3F_V2F = 0x81B3--gl_T2F_IUI_N3F_V3F :: GLenum-gl_T2F_IUI_N3F_V3F = 0x81B4
− src/Graphics/Rendering/OpenGL/Raw/EXT/IndexFunc.hs
@@ -1,43 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_index_func extension, see--- <http://www.opengl.org/registry/specs/EXT/index_func.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexFunc (-   -- * Functions-   glIndexFunc,-   -- * Tokens-   gl_INDEX_TEST,-   gl_INDEX_TEST_FUNC,-   gl_INDEX_TEST_REF-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_func"--EXTENSION_ENTRY(glIndexFunc,GLenum -> GLfloat -> IO ())--gl_INDEX_TEST :: GLenum-gl_INDEX_TEST = 0x81B5--gl_INDEX_TEST_FUNC :: GLenum-gl_INDEX_TEST_FUNC = 0x81B6--gl_INDEX_TEST_REF :: GLenum-gl_INDEX_TEST_REF = 0x81B7
− src/Graphics/Rendering/OpenGL/Raw/EXT/IndexMaterial.hs
@@ -1,43 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_index_material extension, see--- <http://www.opengl.org/registry/specs/EXT/index_material.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.IndexMaterial (-   -- * Functions-   glIndexMaterial,-   -- * Tokens-   gl_INDEX_MATERIAL,-   gl_INDEX_MATERIAL_PARAMETER,-   gl_INDEX_MATERIAL_FACE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_index_material"--EXTENSION_ENTRY(glIndexMaterial,GLenum -> GLenum -> IO ())--gl_INDEX_MATERIAL :: GLenum-gl_INDEX_MATERIAL = 0x81B8--gl_INDEX_MATERIAL_PARAMETER :: GLenum-gl_INDEX_MATERIAL_PARAMETER = 0x81B9--gl_INDEX_MATERIAL_FACE :: GLenum-gl_INDEX_MATERIAL_FACE = 0x81BA
− src/Graphics/Rendering/OpenGL/Raw/EXT/LightTexture.hs
@@ -1,73 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.LightTexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_light_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/light_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.LightTexture (-   -- * Functions-   glApplyTexture,-   glTextureLight,-   glTextureMaterial,-   -- * Tokens-   gl_FRAGMENT_MATERIAL,-   gl_FRAGMENT_NORMAL,-   gl_FRAGMENT_DEPTH,-   gl_FRAGMENT_COLOR,-   gl_ATTENUATION,-   gl_SHADOW_ATTENUATION,-   gl_TEXTURE_APPLICATION_MODE,-   gl_TEXTURE_LIGHT,-   gl_TEXTURE_MATERIAL_FACE,-   gl_TEXTURE_MATERIAL_PARAMETER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_light_texture"--EXTENSION_ENTRY(glApplyTexture,GLenum -> IO ())-EXTENSION_ENTRY(glTextureLight,GLenum -> IO ())-EXTENSION_ENTRY(glTextureMaterial,GLenum -> GLenum -> IO ())--gl_FRAGMENT_MATERIAL :: GLenum-gl_FRAGMENT_MATERIAL = 0x8349--gl_FRAGMENT_NORMAL :: GLenum-gl_FRAGMENT_NORMAL = 0x834A--gl_FRAGMENT_COLOR :: GLenum-gl_FRAGMENT_COLOR = 0x834C--gl_ATTENUATION :: GLenum-gl_ATTENUATION = 0x834D--gl_SHADOW_ATTENUATION :: GLenum-gl_SHADOW_ATTENUATION = 0x834E--gl_TEXTURE_APPLICATION_MODE :: GLenum-gl_TEXTURE_APPLICATION_MODE = 0x834F--gl_TEXTURE_LIGHT :: GLenum-gl_TEXTURE_LIGHT = 0x8350--gl_TEXTURE_MATERIAL_FACE :: GLenum-gl_TEXTURE_MATERIAL_FACE = 0x8351--gl_TEXTURE_MATERIAL_PARAMETER :: GLenum-gl_TEXTURE_MATERIAL_PARAMETER = 0x8352
− src/Graphics/Rendering/OpenGL/Raw/EXT/MultiDrawArrays.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_multi_draw_arrays extension, see--- <http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.MultiDrawArrays (-   -- * Functions-   glMultiDrawArrays,-   glMultiDrawElements-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/Multisample.hs
@@ -1,89 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Multisample--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_multisample extension, see--- <http://www.opengl.org/registry/specs/EXT/multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Multisample (-   -- * Functions-   glSampleMask,-   glSamplePattern,-   -- * Tokens-   gl_MULTISAMPLE,-   gl_SAMPLE_ALPHA_TO_MASK,-   gl_SAMPLE_ALPHA_TO_ONE,-   gl_SAMPLE_MASK_EXT,-   gl_MULTISAMPLE_BIT,-   gl_1PASS,-   gl_2PASS_0,-   gl_2PASS_1,-   gl_4PASS_0,-   gl_4PASS_1,-   gl_4PASS_2,-   gl_4PASS_3,-   gl_SAMPLE_BUFFERS,-   gl_SAMPLES,-   gl_SAMPLE_MASK_VALUE_EXT,-   gl_SAMPLE_MASK_INVERT,-   gl_SAMPLE_PATTERN-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_multisample"--EXTENSION_ENTRY(glSampleMask,GLclampf -> GLboolean -> IO ())-EXTENSION_ENTRY(glSamplePattern,GLenum -> IO ())--gl_SAMPLE_ALPHA_TO_MASK :: GLenum-gl_SAMPLE_ALPHA_TO_MASK = 0x809E---- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.-gl_SAMPLE_MASK_EXT :: GLenum-gl_SAMPLE_MASK_EXT = 0x80A0--gl_1PASS :: GLenum-gl_1PASS = 0x80A1--gl_2PASS_0 :: GLenum-gl_2PASS_0 = 0x80A2--gl_2PASS_1 :: GLenum-gl_2PASS_1 = 0x80A3--gl_4PASS_0 :: GLenum-gl_4PASS_0 = 0x80A4--gl_4PASS_1 :: GLenum-gl_4PASS_1 = 0x80A5--gl_4PASS_2 :: GLenum-gl_4PASS_2 = 0x80A6--gl_4PASS_3 :: GLenum-gl_4PASS_3 = 0x80A7---- | Note: We use the EXT suffix here, because the name clashes with the ARB_texture_multisample extension.-gl_SAMPLE_MASK_VALUE_EXT :: GLenum-gl_SAMPLE_MASK_VALUE_EXT = 0x80AA--gl_SAMPLE_MASK_INVERT :: GLenum-gl_SAMPLE_MASK_INVERT = 0x80AB--gl_SAMPLE_PATTERN :: GLenum-gl_SAMPLE_PATTERN = 0x80AC
− src/Graphics/Rendering/OpenGL/Raw/EXT/PackedFloat.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_packed_float extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/packed_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PackedFloat (-   -- * Tokens-   gl_RGBA_SIGNED_COMPONENTS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGBA_SIGNED_COMPONENTS :: GLenum-gl_RGBA_SIGNED_COMPONENTS = 0x8C3C
− src/Graphics/Rendering/OpenGL/Raw/EXT/PackedPixels.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_packed_pixel extension, see--- <http://www.opengl.org/registry/specs/EXT/packed_pixel.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PackedPixels (-   -- * Tokens-   gl_UNSIGNED_BYTE_3_3_2,-   gl_UNSIGNED_SHORT_4_4_4_4,-   gl_UNSIGNED_SHORT_5_5_5_1,-   gl_UNSIGNED_INT_8_8_8_8,-   gl_UNSIGNED_INT_10_10_10_2-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/PalettedTexture.hs
@@ -1,71 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_paletted_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/paletted_texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (-   -- * Functions-   glColorTable,-   glColorSubTable,-   glGetColorTable,-   glGetColorTableParameteriv,-   glGetColorTableParameterfv,-   -- * Tokens-   gl_COLOR_INDEX1,-   gl_COLOR_INDEX2,-   gl_COLOR_INDEX4,-   gl_COLOR_INDEX8,-   gl_COLOR_INDEX12,-   gl_COLOR_INDEX16,-   gl_COLOR_TABLE_FORMAT,-   gl_COLOR_TABLE_WIDTH,-   gl_COLOR_TABLE_RED_SIZE,-   gl_COLOR_TABLE_GREEN_SIZE,-   gl_COLOR_TABLE_BLUE_SIZE,-   gl_COLOR_TABLE_ALPHA_SIZE,-   gl_COLOR_TABLE_LUMINANCE_SIZE,-   gl_COLOR_TABLE_INTENSITY_SIZE,-   gl_TEXTURE_INDEX_SIZE,-   gl_TEXTURE_1D,-   gl_TEXTURE_2D,-   gl_TEXTURE_3D,-   gl_TEXTURE_CUBE_MAP,-   gl_PROXY_TEXTURE_1D,-   gl_PROXY_TEXTURE_2D,-   gl_PROXY_TEXTURE_3D,-   gl_PROXY_TEXTURE_CUBE_MAP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_COLOR_INDEX1 :: GLenum-gl_COLOR_INDEX1 = 0x80E2--gl_COLOR_INDEX2 :: GLenum-gl_COLOR_INDEX2 = 0x80E3--gl_COLOR_INDEX4 :: GLenum-gl_COLOR_INDEX4 = 0x80E4--gl_COLOR_INDEX8 :: GLenum-gl_COLOR_INDEX8 = 0x80E5--gl_COLOR_INDEX12 :: GLenum-gl_COLOR_INDEX12 = 0x80E6--gl_COLOR_INDEX16 :: GLenum-gl_COLOR_INDEX16 = 0x80E7--gl_TEXTURE_INDEX_SIZE :: GLenum-gl_TEXTURE_INDEX_SIZE = 0x80ED
− src/Graphics/Rendering/OpenGL/Raw/EXT/PixelTransform.hs
@@ -1,78 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_pixel_transform extension, see--- <http://www.opengl.org/registry/specs/EXT/pixel_transform.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PixelTransform (-   -- * Functions-   glPixelTransformParameteri,-   glPixelTransformParameterf,-   glPixelTransformParameteriv,-   glPixelTransformParameterfv,-   glGetPixelTransformParameteriv,-   glGetPixelTransformParameterfv,-   -- * Tokens-   gl_PIXEL_MAG_FILTER,-   gl_PIXEL_MIN_FILTER,-   gl_PIXEL_CUBIC_WEIGHT,-   gl_CUBIC,-   gl_AVERAGE,-   gl_PIXEL_TRANSFORM_2D,-   gl_PIXEL_TRANSFORM_2D_STACK_DEPTH,-   gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH,-   gl_PIXEL_TRANSFORM_2D_MATRIX-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_pixel_transform"--EXTENSION_ENTRY(glPixelTransformParameteri,GLenum -> GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glPixelTransformParameterf,GLenum -> GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetPixelTransformParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetPixelTransformParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())--gl_PIXEL_MAG_FILTER :: GLenum-gl_PIXEL_MAG_FILTER = 0x8331--gl_PIXEL_MIN_FILTER :: GLenum-gl_PIXEL_MIN_FILTER = 0x8332--gl_PIXEL_CUBIC_WEIGHT :: GLenum-gl_PIXEL_CUBIC_WEIGHT = 0x8333--gl_CUBIC :: GLenum-gl_CUBIC = 0x8334--gl_AVERAGE :: GLenum-gl_AVERAGE = 0x8335--gl_PIXEL_TRANSFORM_2D :: GLenum-gl_PIXEL_TRANSFORM_2D = 0x8330--gl_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum-gl_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8336--gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH :: GLenum-gl_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH = 0x8337--gl_PIXEL_TRANSFORM_2D_MATRIX :: GLenum-gl_PIXEL_TRANSFORM_2D_MATRIX = 0x8338
− src/Graphics/Rendering/OpenGL/Raw/EXT/PointParameters.hs
@@ -1,31 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PointParameters--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_point_parameters extension, see--- <http://www.opengl.org/registry/specs/EXT/point_parameters.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PointParameters (-   -- * Functions-   glPointParameterf,-   glPointParameterfv,-   -- * Tokens-   gl_POINT_SIZE_MIN,-   gl_POINT_SIZE_MAX,-   gl_POINT_FADE_THRESHOLD_SIZE,-   gl_DISTANCE_ATTENUATION-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_DISTANCE_ATTENUATION :: GLenum-gl_DISTANCE_ATTENUATION = gl_POINT_DISTANCE_ATTENUATION
− src/Graphics/Rendering/OpenGL/Raw/EXT/PolygonOffset.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_polygon_offset extension, see---  <http://www.opengl.org/registry/specs/EXT/polygon_offset.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.PolygonOffset (-   -- * Functions-   glPolygonOffset,-   -- * Tokens-   gl_POLYGON_OFFSET_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_POLYGON_OFFSET_BIAS :: GLenum-gl_POLYGON_OFFSET_BIAS = 0x8039
− src/Graphics/Rendering/OpenGL/Raw/EXT/ProvokingVertex.hs
@@ -1,26 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_provoking_vertex, see--- <http://www.opengl.org/registry/specs/EXT/EXT_provoking_vertex.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.ProvokingVertex (-   -- * Functions-   glProvokingVertex,-   -- * Tokens-   gl_FIRST_VERTEX_CONVENTION,-   gl_LAST_VERTEX_CONVENTION,-   gl_PROVOKING_VERTEX,-   gl_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION-) where--import Graphics.Rendering.OpenGL.Raw.ARB.ProvokingVertex
− src/Graphics/Rendering/OpenGL/Raw/EXT/RescaleNormal.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_rescale_normal extension, see--- <http://www.opengl.org/registry/specs/EXT/rescale_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.RescaleNormal (-   -- * Tokens-   gl_RESCALE_NORMAL-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/SceneMarker.hs
@@ -1,31 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the EXT_scene_marker extension, see--- <http://www.opengl.org/registry/specs/EXT/scene_marker.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SceneMarker (-   -- * Functions-   glBeginScene,-   glEndScene-) where--import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_scene_marker"--EXTENSION_ENTRY(glBeginScene,IO ())-EXTENSION_ENTRY(glEndScene,IO ())
− src/Graphics/Rendering/OpenGL/Raw/EXT/SecondaryColor.hs
@@ -1,45 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_secondary_color extension, see--- <http://www.opengl.org/registry/specs/EXT/secondary_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SecondaryColor (-   -- * Functions-   glSecondaryColor3b,-   glSecondaryColor3s,-   glSecondaryColor3i,-   glSecondaryColor3f,-   glSecondaryColor3d,-   glSecondaryColor3ub,-   glSecondaryColor3us,-   glSecondaryColor3ui,-   glSecondaryColor3bv,-   glSecondaryColor3sv,-   glSecondaryColor3iv,-   glSecondaryColor3fv,-   glSecondaryColor3dv,-   glSecondaryColor3ubv,-   glSecondaryColor3usv,-   glSecondaryColor3uiv,-   glSecondaryColorPointer,-   -- * Tokens-   gl_COLOR_SUM,-   gl_CURRENT_SECONDARY_COLOR,-   gl_SECONDARY_COLOR_ARRAY_SIZE,-   gl_SECONDARY_COLOR_ARRAY_TYPE,-   gl_SECONDARY_COLOR_ARRAY_STRIDE,-   gl_SECONDARY_COLOR_ARRAY_POINTER,-   gl_SECONDARY_COLOR_ARRAY-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/SeparateSpecularColor.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_separate_specular_color extension, see--- <http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SeparateSpecularColor (-   -- * Tokens-   gl_LIGHT_MODEL_COLOR_CONTROL,-   gl_SINGLE_COLOR,-   gl_SEPARATE_SPECULAR_COLOR-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/SharedTexturePalette.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_shared_texture_palette extension, see--- <http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (-   -- * Tokens-   gl_SHARED_TEXTURE_PALETTE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_SHARED_TEXTURE_PALETTE :: GLenum-gl_SHARED_TEXTURE_PALETTE = 0x81FB
− src/Graphics/Rendering/OpenGL/Raw/EXT/StencilClearTag.hs
@@ -1,40 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_stencil_clear_tag extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilClearTag (-   -- * Functions-   glStencilClearTag,-   -- * Tokens-   gl_STENCIL_TAG_BITS,-   gl_STENCIL_CLEAR_TAG_VALUE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_clear_tag"--EXTENSION_ENTRY(glStencilClearTag,GLsizei -> GLuint -> IO ())--gl_STENCIL_TAG_BITS :: GLenum-gl_STENCIL_TAG_BITS = 0x88F2--gl_STENCIL_CLEAR_TAG_VALUE :: GLenum-gl_STENCIL_CLEAR_TAG_VALUE = 0x88F3
− src/Graphics/Rendering/OpenGL/Raw/EXT/StencilTwoSide.hs
@@ -1,39 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_stencil_two_side extension, see--- <http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide (-   -- * Functions-   glActiveStencilFace,-   -- * Tokens-   gl_STENCIL_TEST_TWO_SIDE,-   gl_ACTIVE_STENCIL_FACE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_stencil_two_side"--EXTENSION_ENTRY(glActiveStencilFace,GLenum -> IO ())--gl_STENCIL_TEST_TWO_SIDE :: GLenum-gl_STENCIL_TEST_TWO_SIDE = 0x8910--gl_ACTIVE_STENCIL_FACE :: GLenum-gl_ACTIVE_STENCIL_FACE = 0x8911
− src/Graphics/Rendering/OpenGL/Raw/EXT/StencilWrap.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_stencil_wrap extension, see--- <http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.StencilWrap (-   -- * Tokens-   gl_INCR_WRAP,-   gl_DECR_WRAP--) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/Subtexture.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Subtexture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions from the EXT_subtexture extension, see--- <http://www.opengl.org/registry/specs/EXT/subtexture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Subtexture (-   -- * Functions-   glTexSubImage1D,-   glTexSubImage2D,-   glTexSubImage3D-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/Texture.hs
@@ -1,70 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Texture--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture extension, see--- <http://www.opengl.org/registry/specs/EXT/texture.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Texture (-   -- * Tokens-   gl_ALPHA4,-   gl_ALPHA8,-   gl_ALPHA12,-   gl_ALPHA16,-   gl_LUMINANCE4,-   gl_LUMINANCE8,-   gl_LUMINANCE12,-   gl_LUMINANCE16,-   gl_LUMINANCE4_ALPHA4,-   gl_LUMINANCE6_ALPHA2,-   gl_LUMINANCE8_ALPHA8,-   gl_LUMINANCE12_ALPHA4,-   gl_LUMINANCE12_ALPHA12,-   gl_LUMINANCE16_ALPHA16,-   gl_INTENSITY,-   gl_INTENSITY4,-   gl_INTENSITY8,-   gl_INTENSITY12,-   gl_INTENSITY16,-   gl_RGB2,-   gl_RGB4,-   gl_RGB5,-   gl_RGB8,-   gl_RGB10,-   gl_RGB12,-   gl_RGB16,-   gl_RGBA2,-   gl_RGBA4,-   gl_RGB5_A1,-   gl_RGBA8,-   gl_RGB10_A2,-   gl_RGBA12,-   gl_RGBA16,-   gl_TEXTURE_RED_SIZE,-   gl_TEXTURE_GREEN_SIZE,-   gl_TEXTURE_BLUE_SIZE,-   gl_TEXTURE_ALPHA_SIZE,-   gl_TEXTURE_LUMINANCE_SIZE,-   gl_TEXTURE_INTENSITY_SIZE,-   gl_REPLACE,-   gl_PROXY_TEXTURE_1D,-   gl_PROXY_TEXTURE_2D,-   gl_TEXTURE_TOO_LARGE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_RGB2 :: GLenum-gl_RGB2 = 0x804E--gl_TEXTURE_TOO_LARGE :: GLenum-gl_TEXTURE_TOO_LARGE = 0x8065
− src/Graphics/Rendering/OpenGL/Raw/EXT/Texture3D.hs
@@ -1,31 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.Texture3D--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture3d extension, see--- <http://www.opengl.org/registry/specs/EXT/texture3d.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.Texture3D (-   -- * Functions-   glTexImage3D,-   -- * Tokens-   gl_PACK_SKIP_IMAGES,-   gl_PACK_IMAGE_HEIGHT,-   gl_UNPACK_SKIP_IMAGES,-   gl_UNPACK_IMAGE_HEIGHT,-   gl_TEXTURE_3D,-   gl_PROXY_TEXTURE_3D,-   gl_TEXTURE_DEPTH,-   gl_TEXTURE_WRAP_R,-   gl_MAX_3D_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionDxt1.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_compression_dxt1 extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionDxt1 (-   -- * Tokens-   gl_COMPRESSED_RGB_S3TC_DXT1,-   gl_COMPRESSED_RGBA_S3TC_DXT1-) where--import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionLatc.hs
@@ -1,37 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_compression_latc extension--- not already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_latc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionLatc (-   -- * Tokens-   gl_COMPRESSED_LUMINANCE_LATC1,-   gl_COMPRESSED_SIGNED_LUMINANCE_LATC1,-   gl_COMPRESSED_LUMINANCE_ALPHA_LATC2,-   gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_LUMINANCE_LATC1 :: GLenum-gl_COMPRESSED_LUMINANCE_LATC1 = 0x8C70--gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 :: GLenum-gl_COMPRESSED_SIGNED_LUMINANCE_LATC1 = 0x8C71--gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 :: GLenum-gl_COMPRESSED_LUMINANCE_ALPHA_LATC2 = 0x8C72--gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 :: GLenum-gl_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 = 0x8C73
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureCompressionS3tc.hs
@@ -1,36 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_texture_compression_s3tc extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc (-   -- * Tokens-   gl_COMPRESSED_RGB_S3TC_DXT1,-   gl_COMPRESSED_RGBA_S3TC_DXT1,-   gl_COMPRESSED_RGBA_S3TC_DXT3,-   gl_COMPRESSED_RGBA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_RGB_S3TC_DXT1 :: GLenum-gl_COMPRESSED_RGB_S3TC_DXT1 = 0x83F0--gl_COMPRESSED_RGBA_S3TC_DXT1 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT1 = 0x83F1--gl_COMPRESSED_RGBA_S3TC_DXT3 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT3 = 0x83F2--gl_COMPRESSED_RGBA_S3TC_DXT5 :: GLenum-gl_COMPRESSED_RGBA_S3TC_DXT5 = 0x83F3
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvAdd.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_texture_env_add extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_add.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvAdd (-   -- * Tokens-   gl_ADD-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvCombine.hs
@@ -1,42 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_env_combine extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvCombine (-   -- * Tokens-   gl_COMBINE,-   gl_COMBINE_RGB,-   gl_COMBINE_ALPHA,-   gl_SOURCE0_RGB,-   gl_SOURCE1_RGB,-   gl_SOURCE2_RGB,-   gl_SOURCE0_ALPHA,-   gl_SOURCE1_ALPHA,-   gl_SOURCE2_ALPHA,-   gl_OPERAND0_RGB,-   gl_OPERAND1_RGB,-   gl_OPERAND2_RGB,-   gl_OPERAND0_ALPHA,-   gl_OPERAND1_ALPHA,-   gl_OPERAND2_ALPHA,-   gl_RGB_SCALE,-   gl_ADD_SIGNED,-   gl_INTERPOLATE,-   gl_CONSTANT,-   gl_PRIMARY_COLOR,-   gl_PREVIOUS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureEnvDot3.hs
@@ -1,23 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_env_dot3 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureEnvDot3 (-   -- * Tokens-   gl_DOT3_RGB,-   gl_DOT3_RGBA-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureFilterAnisotropic.hs
@@ -1,28 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_texture_filter_anisotropic, see--- <http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (-   -- * Tokens-   gl_TEXTURE_MAX_ANISOTROPY,-   gl_MAX_TEXTURE_MAX_ANISOTROPY-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_MAX_ANISOTROPY :: GLenum-gl_TEXTURE_MAX_ANISOTROPY = 0x84FE--gl_MAX_TEXTURE_MAX_ANISOTROPY :: GLenum-gl_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureInteger.hs
@@ -1,140 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_integer extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_integer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureInteger (-   -- * Functions-   glClearColorIi,-   glClearColorIui,-   -- * Tokens-   gl_ALPHA32UI,-   gl_INTENSITY32UI,-   gl_LUMINANCE32UI,-   gl_LUMINANCE_ALPHA32UI,-   gl_ALPHA16UI,-   gl_INTENSITY16UI,-   gl_LUMINANCE16UI,-   gl_LUMINANCE_ALPHA16UI,-   gl_ALPHA8UI,-   gl_INTENSITY8UI,-   gl_LUMINANCE8UI,-   gl_LUMINANCE_ALPHA8UI,-   gl_ALPHA32I,-   gl_INTENSITY32I,-   gl_LUMINANCE32I,-   gl_LUMINANCE_ALPHA32I,-   gl_ALPHA16I,-   gl_INTENSITY16I,-   gl_LUMINANCE16I,-   gl_LUMINANCE_ALPHA16I,-   gl_ALPHA8I,-   gl_INTENSITY8I,-   gl_LUMINANCE8I,-   gl_LUMINANCE_ALPHA8I,-   gl_ALPHA_INTEGER,-   gl_LUMINANCE_INTEGER,-   gl_LUMINANCE_ALPHA_INTEGER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_integer"--EXTENSION_ENTRY(glClearColorIi,GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glClearColorIui,GLuint -> GLuint -> GLuint -> GLuint -> IO ())--gl_ALPHA32UI :: GLenum-gl_ALPHA32UI = 0x8D72--gl_INTENSITY32UI :: GLenum-gl_INTENSITY32UI = 0x8D73--gl_LUMINANCE32UI :: GLenum-gl_LUMINANCE32UI = 0x8D74--gl_LUMINANCE_ALPHA32UI :: GLenum-gl_LUMINANCE_ALPHA32UI = 0x8D75--gl_ALPHA16UI :: GLenum-gl_ALPHA16UI = 0x8D78--gl_INTENSITY16UI :: GLenum-gl_INTENSITY16UI = 0x8D79--gl_LUMINANCE16UI :: GLenum-gl_LUMINANCE16UI = 0x8D7A--gl_LUMINANCE_ALPHA16UI :: GLenum-gl_LUMINANCE_ALPHA16UI = 0x8D7B--gl_ALPHA8UI :: GLenum-gl_ALPHA8UI = 0x8D7E--gl_INTENSITY8UI :: GLenum-gl_INTENSITY8UI = 0x8D7F--gl_LUMINANCE8UI :: GLenum-gl_LUMINANCE8UI = 0x8D80--gl_LUMINANCE_ALPHA8UI :: GLenum-gl_LUMINANCE_ALPHA8UI = 0x8D81--gl_ALPHA32I :: GLenum-gl_ALPHA32I = 0x8D84--gl_INTENSITY32I :: GLenum-gl_INTENSITY32I = 0x8D85--gl_LUMINANCE32I :: GLenum-gl_LUMINANCE32I = 0x8D86--gl_LUMINANCE_ALPHA32I :: GLenum-gl_LUMINANCE_ALPHA32I = 0x8D87--gl_ALPHA16I :: GLenum-gl_ALPHA16I = 0x8D8A--gl_INTENSITY16I :: GLenum-gl_INTENSITY16I = 0x8D8B--gl_LUMINANCE16I :: GLenum-gl_LUMINANCE16I = 0x8D8C--gl_LUMINANCE_ALPHA16I :: GLenum-gl_LUMINANCE_ALPHA16I = 0x8D8D--gl_ALPHA8I :: GLenum-gl_ALPHA8I = 0x8D90--gl_INTENSITY8I :: GLenum-gl_INTENSITY8I = 0x8D91--gl_LUMINANCE8I :: GLenum-gl_LUMINANCE8I = 0x8D92--gl_LUMINANCE_ALPHA8I :: GLenum-gl_LUMINANCE_ALPHA8I = 0x8D93--gl_LUMINANCE_INTEGER :: GLenum-gl_LUMINANCE_INTEGER = 0x8D9C--gl_LUMINANCE_ALPHA_INTEGER :: GLenum-gl_LUMINANCE_ALPHA_INTEGER = 0x8D9D
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureLodBias.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the EXT_texture_lod_bias extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureLodBias (-   -- * Tokens-   gl_TEXTURE_FILTER_CONTROL,-   gl_TEXTURE_LOD_BIAS,-   gl_MAX_TEXTURE_LOD_BIAS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureMirrorClamp.hs
@@ -1,32 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_mirror_clamp extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (-   -- * Tokens-  gl_MIRROR_CLAMP,-  gl_MIRROR_CLAMP_TO_EDGE,-  gl_MIRROR_CLAMP_TO_BORDER-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MIRROR_CLAMP :: GLenum-gl_MIRROR_CLAMP = 0x8742--gl_MIRROR_CLAMP_TO_EDGE :: GLenum-gl_MIRROR_CLAMP_TO_EDGE = 0x8743--gl_MIRROR_CLAMP_TO_BORDER :: GLenum-gl_MIRROR_CLAMP_TO_BORDER = 0x8912
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureObject.hs
@@ -1,42 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_object extension, see--- <http://www.opengl.org/registry/specs/EXT/texture_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureObject (-   -- * Functions-   glGenTextures,-   glDeleteTextures,-   glBindTexture,-   glPrioritizeTextures,-   glAreTexturesResident,-   glIsTexture,-   -- * Tokens-   gl_TEXTURE_PRIORITY,-   gl_TEXTURE_RESIDENT,-   gl_TEXTURE_1D_BINDING,-   gl_TEXTURE_2D_BINDING,-   gl_TEXTURE_3D_BINDING-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_1D_BINDING :: GLenum-gl_TEXTURE_1D_BINDING = gl_TEXTURE_BINDING_1D--gl_TEXTURE_2D_BINDING :: GLenum-gl_TEXTURE_2D_BINDING = gl_TEXTURE_BINDING_2D--gl_TEXTURE_3D_BINDING :: GLenum-gl_TEXTURE_3D_BINDING = gl_TEXTURE_BINDING_3D
− src/Graphics/Rendering/OpenGL/Raw/EXT/TexturePerturbNormal.hs
@@ -1,39 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_perturb_normal, see--- <http://www.opengl.org/registry/specs/EXT/perturb_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TexturePerturbNormal (-   -- * Functions-   glTextureNormal,-   -- * Tokens-   gl_PERTURB,-   gl_TEXTURE_NORMAL-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_texture_perturb_normal"--EXTENSION_ENTRY(glTextureNormal,GLenum -> IO ())--gl_PERTURB :: GLenum-gl_PERTURB = 0x85AE--gl_TEXTURE_NORMAL :: GLenum-gl_TEXTURE_NORMAL = 0x85AF
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSRGB.hs
@@ -1,44 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_sRGB extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureSRGB (-   -- * Tokens-   gl_SLUMINANCE_ALPHA,-   gl_SLUMINANCE8_ALPHA8,-   gl_SLUMINANCE,-   gl_SLUMINANCE8,-   gl_COMPRESSED_SLUMINANCE,-   gl_COMPRESSED_SLUMINANCE_ALPHA,-   gl_COMPRESSED_SRGB_S3TC_DXT1,-   gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1,-   gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3,-   gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMPRESSED_SRGB_S3TC_DXT1 :: GLenum-gl_COMPRESSED_SRGB_S3TC_DXT1 = 0x8C4C--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT1 = 0x8C4D--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT3 = 0x8C4E--gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 :: GLenum-gl_COMPRESSED_SRGB_ALPHA_S3TC_DXT5 = 0x8C4F
− src/Graphics/Rendering/OpenGL/Raw/EXT/TextureSwizzle.hs
@@ -1,37 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_texture_swizzle extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TextureSwizzle (-   -- * Tokens-   gl_TEXTURE_SWIZZLE_R,-   gl_TEXTURE_SWIZZLE_G,-   gl_TEXTURE_SWIZZLE_B,-   gl_TEXTURE_SWIZZLE_A-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_SWIZZLE_R :: GLenum-gl_TEXTURE_SWIZZLE_R = 0x8E42--gl_TEXTURE_SWIZZLE_G :: GLenum-gl_TEXTURE_SWIZZLE_G = 0x8E43--gl_TEXTURE_SWIZZLE_B :: GLenum-gl_TEXTURE_SWIZZLE_B = 0x8E44--gl_TEXTURE_SWIZZLE_A :: GLenum-gl_TEXTURE_SWIZZLE_A = 0x8E45
− src/Graphics/Rendering/OpenGL/Raw/EXT/TimerQuery.hs
@@ -1,42 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions, tokens and type from the EXT_timer_query extension, see--- <http://www.opengl.org/registry/specs/EXT/timer_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.TimerQuery (-   -- * Functions-   glGetQueryObjecti64v,-   glGetQueryObjectui64v,-   -- * Tokens-   gl_TIME_ELAPSED,-   -- * Types-   GLint64,-   GLuint64-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Sync-import Graphics.Rendering.OpenGL.Raw.Core31.Types-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_timer_query"--EXTENSION_ENTRY(glGetQueryObjecti64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetQueryObjectui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())--gl_TIME_ELAPSED :: GLenum-gl_TIME_ELAPSED = 0x88BF
− src/Graphics/Rendering/OpenGL/Raw/EXT/VertexArray.hs
@@ -1,63 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.VertexArray--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_vertex_array extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_array.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexArray (-   -- * Functions-   glDrawArrays,-   glVertexPointer,-   glNormalPointer,-   glColorPointer,-   glIndexPointer,-   glTexCoordPointer,-   glEdgeFlagPointer,-   glGetPointerv,-   -- * Tokens-   gl_VERTEX_ARRAY,-   gl_NORMAL_ARRAY,-   gl_COLOR_ARRAY,-   gl_INDEX_ARRAY,-   gl_TEXTURE_COORD_ARRAY,-   gl_EDGE_FLAG_ARRAY,-   gl_DOUBLE,-   gl_VERTEX_ARRAY_SIZE,-   gl_VERTEX_ARRAY_TYPE,-   gl_VERTEX_ARRAY_STRIDE,-   gl_VERTEX_ARRAY_COUNT,-   gl_NORMAL_ARRAY_TYPE,-   gl_NORMAL_ARRAY_STRIDE,-   gl_NORMAL_ARRAY_COUNT,-   gl_COLOR_ARRAY_SIZE,-   gl_COLOR_ARRAY_TYPE,-   gl_COLOR_ARRAY_STRIDE,-   gl_COLOR_ARRAY_COUNT,-   gl_INDEX_ARRAY_TYPE,-   gl_INDEX_ARRAY_STRIDE,-   gl_INDEX_ARRAY_COUNT,-   gl_TEXTURE_COORD_ARRAY_SIZE,-   gl_TEXTURE_COORD_ARRAY_TYPE,-   gl_TEXTURE_COORD_ARRAY_STRIDE,-   gl_TEXTURE_COORD_ARRAY_COUNT,-   gl_EDGE_FLAG_ARRAY_STRIDE,-   gl_EDGE_FLAG_ARRAY_COUNT,-   gl_VERTEX_ARRAY_POINTER,-   gl_NORMAL_ARRAY_POINTER,-   gl_COLOR_ARRAY_POINTER,-   gl_INDEX_ARRAY_POINTER,-   gl_TEXTURE_COORD_ARRAY_POINTER,-   gl_EDGE_FLAG_ARRAY_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/EXT/VertexShader.hs
@@ -1,545 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.VertexShader--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_vertex_shader extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexShader (-   -- * Functions-   glBeginVertexShader,-   glEndVertexShader,-   glBindVertexShader,-   glGenVertexShaders,-   glDeleteVertexShader,-   glShaderOp1,-   glShaderOp2,-   glShaderOp3,-   glSwizzle,-   glWriteMask,-   glInsertComponent,-   glExtractComponent,-   glGenSymbols,-   glSetInvariant,-   glSetLocalConstant,-   glVariantbv,-   glVariantsv,-   glVariantiv,-   glVariantfv,-   glVariantdv,-   glVariantubv,-   glVariantusv,-   glVariantuiv,-   glVariantPointer,-   glEnableVariantClientState,-   glDisableVariantClientState,-   glBindLightParameter,-   glBindMaterialParameter,-   glBindTexGenParameter,-   glBindTextureUnitParameter,-   glBindParameter,-   glIsVariantEnabled,-   glGetVariantBooleanv,-   glGetVariantIntegerv,-   glGetVariantFloatv,-   glGetVariantPointerv,-   glGetInvariantBooleanv,-   glGetInvariantIntegerv,-   glGetInvariantFloatv,-   glGetLocalConstantBooleanv,-   glGetLocalConstantIntegerv,-   glGetLocalConstantFloatv,-   -- * Tokens-   gl_VERTEX_SHADER,-   gl_VARIANT_VALUE,-   gl_VARIANT_DATATYPE,-   gl_VARIANT_ARRAY_STRIDE,-   gl_VARIANT_ARRAY_TYPE,-   gl_VARIANT_ARRAY,-   gl_VARIANT_ARRAY_POINTER,-   gl_INVARIANT_VALUE,-   gl_INVARIANT_DATATYPE,-   gl_LOCAL_CONSTANT_VALUE,-   gl_LOCAL_CONSTANT_DATATYPE,-   gl_OP_INDEX,-   gl_OP_NEGATE,-   gl_OP_DOT3,-   gl_OP_DOT4,-   gl_OP_MUL,-   gl_OP_ADD,-   gl_OP_MADD,-   gl_OP_FRAC,-   gl_OP_MAX,-   gl_OP_MIN,-   gl_OP_SET_GE,-   gl_OP_SET_LT,-   gl_OP_CLAMP,-   gl_OP_FLOOR,-   gl_OP_ROUND,-   gl_OP_EXP_BASE_2,-   gl_OP_LOG_BASE_2,-   gl_OP_POWER,-   gl_OP_RECIP,-   gl_OP_RECIP_SQRT,-   gl_OP_SUB,-   gl_OP_CROSS_PRODUCT,-   gl_OP_MULTIPLY_MATRIX,-   gl_OP_MOV,-   gl_OUTPUT_VERTEX,-   gl_OUTPUT_COLOR0,-   gl_OUTPUT_COLOR1,-   gl_OUTPUT_TEXTURE_COORD0,-   gl_OUTPUT_TEXTURE_COORD1,-   gl_OUTPUT_TEXTURE_COORD2,-   gl_OUTPUT_TEXTURE_COORD3,-   gl_OUTPUT_TEXTURE_COORD4,-   gl_OUTPUT_TEXTURE_COORD5,-   gl_OUTPUT_TEXTURE_COORD6,-   gl_OUTPUT_TEXTURE_COORD7,-   gl_OUTPUT_TEXTURE_COORD8,-   gl_OUTPUT_TEXTURE_COORD9,-   gl_OUTPUT_TEXTURE_COORD10,-   gl_OUTPUT_TEXTURE_COORD11,-   gl_OUTPUT_TEXTURE_COORD12,-   gl_OUTPUT_TEXTURE_COORD13,-   gl_OUTPUT_TEXTURE_COORD14,-   gl_OUTPUT_TEXTURE_COORD15,-   gl_OUTPUT_TEXTURE_COORD16,-   gl_OUTPUT_TEXTURE_COORD17,-   gl_OUTPUT_TEXTURE_COORD18,-   gl_OUTPUT_TEXTURE_COORD19,-   gl_OUTPUT_TEXTURE_COORD20,-   gl_OUTPUT_TEXTURE_COORD21,-   gl_OUTPUT_TEXTURE_COORD22,-   gl_OUTPUT_TEXTURE_COORD23,-   gl_OUTPUT_TEXTURE_COORD24,-   gl_OUTPUT_TEXTURE_COORD25,-   gl_OUTPUT_TEXTURE_COORD26,-   gl_OUTPUT_TEXTURE_COORD27,-   gl_OUTPUT_TEXTURE_COORD28,-   gl_OUTPUT_TEXTURE_COORD29,-   gl_OUTPUT_TEXTURE_COORD30,-   gl_OUTPUT_TEXTURE_COORD31,-   gl_OUTPUT_FOG,-   gl_SCALAR,-   gl_VECTOR,-   gl_MATRIX,-   gl_VARIANT,-   gl_INVARIANT,-   gl_LOCAL_CONSTANT,-   gl_LOCAL,-   gl_MAX_VERTEX_SHADER_INSTRUCTIONS,-   gl_MAX_VERTEX_SHADER_VARIANTS,-   gl_MAX_VERTEX_SHADER_INVARIANTS,-   gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS,-   gl_MAX_VERTEX_SHADER_LOCALS,-   gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS,-   gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS,-   gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS,-   gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS,-   gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS,-   gl_VERTEX_SHADER_INSTRUCTIONS,-   gl_VERTEX_SHADER_VARIANTS,-   gl_VERTEX_SHADER_INVARIANTS,-   gl_VERTEX_SHADER_LOCAL_CONSTANTS,-   gl_VERTEX_SHADER_LOCALS,-   gl_VERTEX_SHADER_BINDING,-   gl_VERTEX_SHADER_OPTIMIZED,-   gl_X,-   gl_Y,-   gl_Z,-   gl_W,-   gl_NEGATIVE_X,-   gl_NEGATIVE_Y,-   gl_NEGATIVE_Z,-   gl_NEGATIVE_W,-   gl_ZERO,-   gl_ONE,-   gl_NEGATIVE_ONE,-   gl_NORMALIZED_RANGE,-   gl_FULL_RANGE,-   gl_CURRENT_VERTEX,-   gl_MVP_MATRIX-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_shader"--EXTENSION_ENTRY(glBeginVertexShader,IO ())-EXTENSION_ENTRY(glEndVertexShader,IO ())-EXTENSION_ENTRY(glBindVertexShader,GLuint -> IO ())-EXTENSION_ENTRY(glGenVertexShaders,GLuint -> IO GLuint)-EXTENSION_ENTRY(glDeleteVertexShader,GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp1,GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp2,GLenum -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glShaderOp3,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glSwizzle,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glWriteMask,GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glInsertComponent,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glExtractComponent,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glGenSymbols,GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)-EXTENSION_ENTRY(glSetInvariant,GLuint -> GLenum -> Ptr () -> IO ())-EXTENSION_ENTRY(glSetLocalConstant,GLuint -> GLenum -> Ptr () -> IO ())-EXTENSION_ENTRY(glVariantbv,GLuint -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY(glVariantsv,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVariantiv,GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glVariantfv,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVariantdv,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVariantubv,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVariantusv,GLuint -> Ptr GLushort -> IO ())-EXTENSION_ENTRY(glVariantuiv,GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glVariantPointer,GLuint -> GLenum -> GLuint -> Ptr () -> IO ())-EXTENSION_ENTRY(glEnableVariantClientState,GLuint-> IO ())-EXTENSION_ENTRY(glDisableVariantClientState,GLuint-> IO ())-EXTENSION_ENTRY(glBindLightParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindMaterialParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindTexGenParameter,GLenum -> GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindTextureUnitParameter,GLenum -> GLenum-> IO GLuint)-EXTENSION_ENTRY(glBindParameter,GLenum -> IO GLuint)-EXTENSION_ENTRY(glIsVariantEnabled,GLuint -> GLenum -> IO GLboolean)-EXTENSION_ENTRY(glGetVariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetVariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVariantPointerv,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glGetInvariantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetInvariantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetInvariantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetLocalConstantBooleanv,GLuint -> GLenum -> Ptr GLboolean -> IO ())-EXTENSION_ENTRY(glGetLocalConstantIntegerv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetLocalConstantFloatv,GLuint -> GLenum -> Ptr GLfloat -> IO ())--gl_VARIANT_VALUE :: GLenum-gl_VARIANT_VALUE = 0x87E4--gl_VARIANT_DATATYPE :: GLenum-gl_VARIANT_DATATYPE = 0x87E5--gl_VARIANT_ARRAY_STRIDE :: GLenum-gl_VARIANT_ARRAY_STRIDE = 0x87E6--gl_VARIANT_ARRAY_TYPE :: GLenum-gl_VARIANT_ARRAY_TYPE = 0x87E7--gl_VARIANT_ARRAY :: GLenum-gl_VARIANT_ARRAY = 0x87E8--gl_VARIANT_ARRAY_POINTER :: GLenum-gl_VARIANT_ARRAY_POINTER = 0x87E9--gl_INVARIANT_VALUE :: GLenum-gl_INVARIANT_VALUE = 0x87EA--gl_INVARIANT_DATATYPE :: GLenum-gl_INVARIANT_DATATYPE = 0x87EB--gl_LOCAL_CONSTANT_VALUE :: GLenum-gl_LOCAL_CONSTANT_VALUE = 0x87EC--gl_LOCAL_CONSTANT_DATATYPE :: GLenum-gl_LOCAL_CONSTANT_DATATYPE = 0x87ED--gl_OP_INDEX :: GLenum-gl_OP_INDEX = 0x8782--gl_OP_NEGATE :: GLenum-gl_OP_NEGATE = 0x8783--gl_OP_DOT3 :: GLenum-gl_OP_DOT3 = 0x8784--gl_OP_DOT4 :: GLenum-gl_OP_DOT4 = 0x8785--gl_OP_MUL :: GLenum-gl_OP_MUL = 0x8786--gl_OP_ADD :: GLenum-gl_OP_ADD = 0x8787--gl_OP_MADD :: GLenum-gl_OP_MADD = 0x8788--gl_OP_FRAC :: GLenum-gl_OP_FRAC = 0x8789--gl_OP_MAX :: GLenum-gl_OP_MAX = 0x878A--gl_OP_MIN :: GLenum-gl_OP_MIN = 0x878B--gl_OP_SET_GE :: GLenum-gl_OP_SET_GE = 0x878C--gl_OP_SET_LT :: GLenum-gl_OP_SET_LT = 0x878D--gl_OP_CLAMP :: GLenum-gl_OP_CLAMP = 0x878E--gl_OP_FLOOR :: GLenum-gl_OP_FLOOR = 0x878F--gl_OP_ROUND :: GLenum-gl_OP_ROUND = 0x8790--gl_OP_EXP_BASE_2 :: GLenum-gl_OP_EXP_BASE_2 = 0x8791--gl_OP_LOG_BASE_2 :: GLenum-gl_OP_LOG_BASE_2 = 0x8792--gl_OP_POWER :: GLenum-gl_OP_POWER = 0x8793--gl_OP_RECIP :: GLenum-gl_OP_RECIP = 0x8794--gl_OP_RECIP_SQRT :: GLenum-gl_OP_RECIP_SQRT = 0x8795--gl_OP_SUB :: GLenum-gl_OP_SUB = 0x8796--gl_OP_CROSS_PRODUCT :: GLenum-gl_OP_CROSS_PRODUCT = 0x8797--gl_OP_MULTIPLY_MATRIX :: GLenum-gl_OP_MULTIPLY_MATRIX = 0x8798--gl_OP_MOV :: GLenum-gl_OP_MOV = 0x8799--gl_OUTPUT_VERTEX :: GLenum-gl_OUTPUT_VERTEX = 0x879A--gl_OUTPUT_COLOR0 :: GLenum-gl_OUTPUT_COLOR0 = 0x879B--gl_OUTPUT_COLOR1 :: GLenum-gl_OUTPUT_COLOR1 = 0x879C--gl_OUTPUT_TEXTURE_COORD0 :: GLenum-gl_OUTPUT_TEXTURE_COORD0 = 0x879D--gl_OUTPUT_TEXTURE_COORD1 :: GLenum-gl_OUTPUT_TEXTURE_COORD1 = 0x879E--gl_OUTPUT_TEXTURE_COORD2 :: GLenum-gl_OUTPUT_TEXTURE_COORD2 = 0x879F--gl_OUTPUT_TEXTURE_COORD3 :: GLenum-gl_OUTPUT_TEXTURE_COORD3 = 0x87A0--gl_OUTPUT_TEXTURE_COORD4 :: GLenum-gl_OUTPUT_TEXTURE_COORD4 = 0x87A1--gl_OUTPUT_TEXTURE_COORD5 :: GLenum-gl_OUTPUT_TEXTURE_COORD5 = 0x87A2--gl_OUTPUT_TEXTURE_COORD6 :: GLenum-gl_OUTPUT_TEXTURE_COORD6 = 0x87A3--gl_OUTPUT_TEXTURE_COORD7 :: GLenum-gl_OUTPUT_TEXTURE_COORD7 = 0x87A4--gl_OUTPUT_TEXTURE_COORD8 :: GLenum-gl_OUTPUT_TEXTURE_COORD8 = 0x87A5--gl_OUTPUT_TEXTURE_COORD9 :: GLenum-gl_OUTPUT_TEXTURE_COORD9 = 0x87A6--gl_OUTPUT_TEXTURE_COORD10 :: GLenum-gl_OUTPUT_TEXTURE_COORD10 = 0x87A7--gl_OUTPUT_TEXTURE_COORD11 :: GLenum-gl_OUTPUT_TEXTURE_COORD11 = 0x87A8--gl_OUTPUT_TEXTURE_COORD12 :: GLenum-gl_OUTPUT_TEXTURE_COORD12 = 0x87A9--gl_OUTPUT_TEXTURE_COORD13 :: GLenum-gl_OUTPUT_TEXTURE_COORD13 = 0x87AA--gl_OUTPUT_TEXTURE_COORD14 :: GLenum-gl_OUTPUT_TEXTURE_COORD14 = 0x87AB--gl_OUTPUT_TEXTURE_COORD15 :: GLenum-gl_OUTPUT_TEXTURE_COORD15 = 0x87AC--gl_OUTPUT_TEXTURE_COORD16 :: GLenum-gl_OUTPUT_TEXTURE_COORD16 = 0x87AD--gl_OUTPUT_TEXTURE_COORD17 :: GLenum-gl_OUTPUT_TEXTURE_COORD17 = 0x87AE--gl_OUTPUT_TEXTURE_COORD18 :: GLenum-gl_OUTPUT_TEXTURE_COORD18 = 0x87AF--gl_OUTPUT_TEXTURE_COORD19 :: GLenum-gl_OUTPUT_TEXTURE_COORD19 = 0x87B0--gl_OUTPUT_TEXTURE_COORD20 :: GLenum-gl_OUTPUT_TEXTURE_COORD20 = 0x87B1--gl_OUTPUT_TEXTURE_COORD21 :: GLenum-gl_OUTPUT_TEXTURE_COORD21 = 0x87B2--gl_OUTPUT_TEXTURE_COORD22 :: GLenum-gl_OUTPUT_TEXTURE_COORD22 = 0x87B3--gl_OUTPUT_TEXTURE_COORD23 :: GLenum-gl_OUTPUT_TEXTURE_COORD23 = 0x87B4--gl_OUTPUT_TEXTURE_COORD24 :: GLenum-gl_OUTPUT_TEXTURE_COORD24 = 0x87B5--gl_OUTPUT_TEXTURE_COORD25 :: GLenum-gl_OUTPUT_TEXTURE_COORD25 = 0x87B6--gl_OUTPUT_TEXTURE_COORD26 :: GLenum-gl_OUTPUT_TEXTURE_COORD26 = 0x87B7--gl_OUTPUT_TEXTURE_COORD27 :: GLenum-gl_OUTPUT_TEXTURE_COORD27 = 0x87B8--gl_OUTPUT_TEXTURE_COORD28 :: GLenum-gl_OUTPUT_TEXTURE_COORD28 = 0x87B9--gl_OUTPUT_TEXTURE_COORD29 :: GLenum-gl_OUTPUT_TEXTURE_COORD29 = 0x87BA--gl_OUTPUT_TEXTURE_COORD30 :: GLenum-gl_OUTPUT_TEXTURE_COORD30 = 0x87BB--gl_OUTPUT_TEXTURE_COORD31 :: GLenum-gl_OUTPUT_TEXTURE_COORD31 = 0x87BC--gl_OUTPUT_FOG :: GLenum-gl_OUTPUT_FOG = 0x87BD--gl_SCALAR :: GLenum-gl_SCALAR = 0x87BE--gl_VECTOR :: GLenum-gl_VECTOR = 0x87BF--gl_MATRIX :: GLenum-gl_MATRIX = 0x87C0--gl_VARIANT :: GLenum-gl_VARIANT = 0x87C1--gl_INVARIANT :: GLenum-gl_INVARIANT = 0x87C2--gl_LOCAL_CONSTANT :: GLenum-gl_LOCAL_CONSTANT = 0x87C3--gl_LOCAL :: GLenum-gl_LOCAL = 0x87C4--gl_MAX_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_MAX_VERTEX_SHADER_INSTRUCTIONS = 0x87C5--gl_MAX_VERTEX_SHADER_VARIANTS :: GLenum-gl_MAX_VERTEX_SHADER_VARIANTS = 0x87C6--gl_MAX_VERTEX_SHADER_INVARIANTS :: GLenum-gl_MAX_VERTEX_SHADER_INVARIANTS = 0x87C7--gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_MAX_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87C8--gl_MAX_VERTEX_SHADER_LOCALS :: GLenum-gl_MAX_VERTEX_SHADER_LOCALS = 0x87C9--gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS = 0x87CA--gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS = 0x87CB--gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87CC--gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS = 0x87CD--gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS :: GLenum-gl_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS = 0x87CE--gl_VERTEX_SHADER_INSTRUCTIONS :: GLenum-gl_VERTEX_SHADER_INSTRUCTIONS = 0x87CF--gl_VERTEX_SHADER_VARIANTS :: GLenum-gl_VERTEX_SHADER_VARIANTS = 0x87D0--gl_VERTEX_SHADER_INVARIANTS :: GLenum-gl_VERTEX_SHADER_INVARIANTS = 0x87D1--gl_VERTEX_SHADER_LOCAL_CONSTANTS :: GLenum-gl_VERTEX_SHADER_LOCAL_CONSTANTS = 0x87D2--gl_VERTEX_SHADER_LOCALS :: GLenum-gl_VERTEX_SHADER_LOCALS = 0x87D3--gl_VERTEX_SHADER_BINDING :: GLenum-gl_VERTEX_SHADER_BINDING = 0x8781--gl_VERTEX_SHADER_OPTIMIZED :: GLenum-gl_VERTEX_SHADER_OPTIMIZED = 0x87D4--gl_X :: GLenum-gl_X = 0x87D5--gl_Y :: GLenum-gl_Y = 0x87D6--gl_Z :: GLenum-gl_Z = 0x87D7--gl_W :: GLenum-gl_W = 0x87D8--gl_NEGATIVE_X :: GLenum-gl_NEGATIVE_X = 0x87D9--gl_NEGATIVE_Y :: GLenum-gl_NEGATIVE_Y = 0x87DA--gl_NEGATIVE_Z :: GLenum-gl_NEGATIVE_Z = 0x87DB--gl_NEGATIVE_W :: GLenum-gl_NEGATIVE_W = 0x87DC--gl_NEGATIVE_ONE :: GLenum-gl_NEGATIVE_ONE = 0x87DF--gl_NORMALIZED_RANGE :: GLenum-gl_NORMALIZED_RANGE = 0x87E0--gl_FULL_RANGE :: GLenum-gl_FULL_RANGE = 0x87E1--gl_CURRENT_VERTEX :: GLenum-gl_CURRENT_VERTEX = 0x87E2--gl_MVP_MATRIX :: GLenum-gl_MVP_MATRIX = 0x87E3
− src/Graphics/Rendering/OpenGL/Raw/EXT/VertexWeighting.hs
@@ -1,83 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the EXT_vertex_weighting extension, see--- <http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.EXT.VertexWeighting (-   -- * Functions-   glVertexWeightf,-   glVertexWeightfv,-   glVertexWeightPointer,-   -- * Tokens-   gl_VERTEX_WEIGHTING,-   gl_MODELVIEW0,-   gl_MODELVIEW1,-   gl_MODELVIEW0_MATRIX,-   gl_MODELVIEW1_MATRIX,-   gl_CURRENT_VERTEX_WEIGHT,-   gl_VERTEX_WEIGHT_ARRAY,-   gl_VERTEX_WEIGHT_ARRAY_SIZE,-   gl_VERTEX_WEIGHT_ARRAY_TYPE,-   gl_VERTEX_WEIGHT_ARRAY_STRIDE,-   gl_MODELVIEW0_STACK_DEPTH,-   gl_MODELVIEW1_STACK_DEPTH,-   gl_VERTEX_WEIGHT_ARRAY_POINTER-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_EXT_vertex_weighting"--EXTENSION_ENTRY(glVertexWeightf,GLfloat -> IO ())-EXTENSION_ENTRY(glVertexWeightfv,Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexWeightPointer,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())--gl_VERTEX_WEIGHTING :: GLenum-gl_VERTEX_WEIGHTING = 0x8509--gl_MODELVIEW0_MATRIX :: GLenum-gl_MODELVIEW0_MATRIX = 0x0BA6--gl_MODELVIEW1_MATRIX :: GLenum-gl_MODELVIEW1_MATRIX = 0x8506--gl_CURRENT_VERTEX_WEIGHT :: GLenum-gl_CURRENT_VERTEX_WEIGHT = 0x850B--gl_VERTEX_WEIGHT_ARRAY :: GLenum-gl_VERTEX_WEIGHT_ARRAY = 0x850C--gl_VERTEX_WEIGHT_ARRAY_SIZE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_SIZE = 0x850D--gl_VERTEX_WEIGHT_ARRAY_TYPE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_TYPE = 0x850E--gl_VERTEX_WEIGHT_ARRAY_STRIDE :: GLenum-gl_VERTEX_WEIGHT_ARRAY_STRIDE = 0x850F--gl_MODELVIEW0_STACK_DEPTH :: GLenum-gl_MODELVIEW0_STACK_DEPTH = 0x0BA3--gl_MODELVIEW1_STACK_DEPTH :: GLenum-gl_MODELVIEW1_STACK_DEPTH = 0x8502--gl_VERTEX_WEIGHT_ARRAY_POINTER :: GLenum-gl_VERTEX_WEIGHT_ARRAY_POINTER = 0x8510
− src/Graphics/Rendering/OpenGL/Raw/Extensions.hs
@@ -1,45 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.Extensions--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ This internal module offers convenience functions and re-exports for OpenGL--- extension loading.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.Extensions (-   Invoker, getExtensionEntry,-   FunPtr, unsafePerformIO-) where--import Foreign.Marshal.Error-import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.GetProcAddress-import System.IO.Unsafe------------------------------------------------------------------------------------type Invoker a = FunPtr a -> a--getExtensionEntry :: String -> String -> IO (FunPtr a)-getExtensionEntry extensionNameString extensionEntry =-   throwIfNullFunPtr ("unknown OpenGL extension entry " ++ extensionEntry ++-                      ", check for " ++ extensionNameString) $-      getProcAddressWithSuffixes extensionEntry extensionSuffixes--throwIfNullFunPtr :: String -> IO (FunPtr a) -> IO (FunPtr a)-throwIfNullFunPtr = throwIf (== nullFunPtr) . const---- non-ARB extension suffixes are in descending order of number of extensions-extensionSuffixes :: [String]-extensionSuffixes = [-   "", "ARB", "EXT", "NV", "SGIX", "SGIS", "ATI", "APPLE", "SUN", "OES", "IBM",-   "MESA", "HP", "SGI", "OML", "AMD", "3DFX", "WIN", "PGI", "INTEL", "INGR",-   "GREMEDY", "SUNX", "S3", "REND", "MESAX" ]
− src/Graphics/Rendering/OpenGL/Raw/GetProcAddress.hs
@@ -1,47 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.GetProcAddress--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ This module offers a portable way to retrieve OpenGL extension entries,--- providing a portability layer upon platform-specific mechanisms like--- @glXGetProcAddress@, @wglGetProcAddress@ or @NSAddressOfSymbol@.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.GetProcAddress (-   getProcAddress, getProcAddressWithSuffixes-) where--import Control.Monad-import Foreign.C.String-import Foreign.Ptr--#ifdef __HUGS__-{-# CFILES cbits/HsOpenGLRaw.c #-}-#endif-------------------------------------------------------------------------------------- | Retrieve an OpenGL extension entry by name. Returns 'nullFunPtr' when no--- extension entry with the given name was found.-getProcAddress :: String -> IO (FunPtr a)-getProcAddress extensionEntry =-   withCString extensionEntry hs_OpenGLRaw_getProcAddress--foreign import ccall unsafe "hs_OpenGLRaw_getProcAddress"-   hs_OpenGLRaw_getProcAddress :: CString -> IO (FunPtr a)---- | Retrieve an OpenGL extension entry by name, trying a list of name suffixes--- in the given order. Returns 'nullFunPtr' when no extension entry with the--- given name plus any of the suffixes was found.-getProcAddressWithSuffixes :: String -> [String] -> IO (FunPtr a)-getProcAddressWithSuffixes extensionEntry = foldM gpa nullFunPtr-   where gpa p s | p == nullFunPtr = getProcAddress (extensionEntry ++ s)-                 | otherwise       = return p
− src/Graphics/Rendering/OpenGL/Raw/NV.hs
@@ -1,115 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ A convenience module, combining all raw modules containing NV extensions.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV (-   module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection,-   module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange,-   module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners,-   module Graphics.Rendering.OpenGL.Raw.NV.FogDistance,-   module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss,-   -- module Graphics.Rendering.OpenGL.Raw.NV.BlendSquare,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4,-   module Graphics.Rendering.OpenGL.Raw.NV.Fence,-   -- module Graphics.Rendering.OpenGL.Raw.NV.Evaluators,-   module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil,-   module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureShader,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram,-   module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor,-   module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint,-   module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp,-   module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery,-   module Graphics.Rendering.OpenGL.Raw.NV.PointSprite,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3,-   -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11,-   module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer,-   module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram,-   module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat,-   module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange,-   module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart,-   module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal,-   -- module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2,-   -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption,-   module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3,-   module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4,-   module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4,-   module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4,-   module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat,-   -- module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4,-   module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage,-   -- module Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4,-   module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject,-   module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback,-   module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender,-   module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo,-   module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample,-   module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2-) where--import Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection-import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent-import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners-import Graphics.Rendering.OpenGL.Raw.NV.FogDistance-import Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss--- import Graphics.Rendering.OpenGL.Raw.NV.BlendSquare-import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4-import Graphics.Rendering.OpenGL.Raw.NV.Fence--- import Graphics.Rendering.OpenGL.Raw.NV.Evaluators-import Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2-import Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc-import Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader2-import Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram-import Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor-import Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint-import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp-import Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery-import Graphics.Rendering.OpenGL.Raw.NV.PointSprite-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader3--- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram11-import Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer-import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.NV.HalfFloat-import Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange-import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart-import Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal--- import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2--- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgramOption-import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3-import Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4-import Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4-import Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4-import Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat--- import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram4-import Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage--- import Graphics.Rendering.OpenGL.Raw.NV.GeometryShader4-import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject-import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback-import Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender-import Graphics.Rendering.OpenGL.Raw.NV.PresentVideo-import Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample-import Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2
− src/Graphics/Rendering/OpenGL/Raw/NV/ConditionalRender.hs
@@ -1,27 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_conditional_render extension, see--- <http://www.opengl.org/registry/specs/NV/conditional_render.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ConditionalRender (-   -- * Functions-   glBeginConditionalRender,-   glEndConditionalRender,-   -- * Tokens-   gl_QUERY_WAIT,-   gl_QUERY_NO_WAIT,-   gl_QUERY_BY_REGION_WAIT,-   gl_QUERY_BY_REGION_NO_WAIT-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/NV/CopyDepthToColor.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_copy_depth_to_color extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.CopyDepthToColor (-   -- * Tokens-   gl_DEPTH_STENCIL_TO_RGBA,-   gl_DEPTH_STENCIL_TO_BGRA-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_DEPTH_STENCIL_TO_RGBA :: GLenum-gl_DEPTH_STENCIL_TO_RGBA = 0x886E--gl_DEPTH_STENCIL_TO_BGRA :: GLenum-gl_DEPTH_STENCIL_TO_BGRA = 0x886F
− src/Graphics/Rendering/OpenGL/Raw/NV/DepthBufferFloat.hs
@@ -1,42 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_depth_buffer_float extension, see--- <http://www.opengl.org/registry/specs/NV/NV_depth_buffer_float.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.DepthBufferFloat (-   -- * Functions-   glDepthRanged,-   glClearDepthd,-   glDepthBoundsd,-   -- * Tokens-   gl_DEPTH_COMPONENT32F,-   gl_DEPTH32F_STENCIL8,-   gl_FLOAT_32_UNSIGNED_INT_24_8_REV,-   gl_DEPTH_BUFFER_FLOAT_MODE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_depth_buffer_float"--EXTENSION_ENTRY(glDepthRanged,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glClearDepthd,GLdouble -> IO ())-EXTENSION_ENTRY(glDepthBoundsd,GLdouble -> GLdouble -> IO ())--gl_DEPTH_BUFFER_FLOAT_MODE :: GLenum-gl_DEPTH_BUFFER_FLOAT_MODE = 0x8DAF
− src/Graphics/Rendering/OpenGL/Raw/NV/DepthClamp.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.DepthClamp--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_depth_clamp extension, see--- <http://www.opengl.org/registry/specs/NV/depth_clamp.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.DepthClamp (-   -- * Tokens-   gl_DEPTH_CLAMP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.DepthClamp
− src/Graphics/Rendering/OpenGL/Raw/NV/ExplicitMultisample.hs
@@ -1,65 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_explicit_multisample extension, see--- <http://www.opengl.org/registry/specs/NV/explicit_multisample.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ExplicitMultisample (-   -- * Functions-   glGetBooleanIndexedv,-   glGetIntegerIndexedv,-   glGetMultisamplefv,-   glSampleMaskIndexed,-   glTexRenderbuffer,-   -- * Tokens-   gl_SAMPLE_POSITION,-   gl_SAMPLE_MASK,-   gl_SAMPLE_MASK_VALUE,-   gl_TEXTURE_BINDING_RENDERBUFFER,-   gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING,-   gl_MAX_SAMPLE_MASK_WORDS,-   gl_TEXTURE_RENDERBUFFER,-   gl_SAMPLER_RENDERBUFFER,-   gl_INT_SAMPLER_RENDERBUFFER,-   gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER-) where--import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_explicit_multisample"--EXTENSION_ENTRY(glSampleMaskIndexed,GLuint -> GLbitfield -> IO ())-EXTENSION_ENTRY(glTexRenderbuffer,GLenum -> GLuint -> IO ())--gl_TEXTURE_BINDING_RENDERBUFFER :: GLenum-gl_TEXTURE_BINDING_RENDERBUFFER = 0x8E53--gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING :: GLenum-gl_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING = 0x8E54--gl_TEXTURE_RENDERBUFFER :: GLenum-gl_TEXTURE_RENDERBUFFER = 0x8E55--gl_SAMPLER_RENDERBUFFER :: GLenum-gl_SAMPLER_RENDERBUFFER = 0x8E56--gl_INT_SAMPLER_RENDERBUFFER :: GLenum-gl_INT_SAMPLER_RENDERBUFFER = 0x8E57--gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER :: GLenum-gl_UNSIGNED_INT_SAMPLER_RENDERBUFFER = 0x8E58
− src/Graphics/Rendering/OpenGL/Raw/NV/Fence.hs
@@ -1,56 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.Fence--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_fence not already in the OpenGL 3.1--- core, see <http://www.opengl.org/registry/specs/NV/fence.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.Fence (-   -- * Functions-   glGenFences,-   glDeleteFences,-   glSetFence,-   glTestFence,-   glFinishFence,-   glIsFence,-   glGetFenceiv,-   -- * Tokens-   gl_ALL_COMPLETED,-   gl_FENCE_STATUS,-   gl_FENCE_CONDITION-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fence"--EXTENSION_ENTRY(glGenFences,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteFences,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glSetFence,GLuint -> GLenum -> IO ())-EXTENSION_ENTRY(glTestFence,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glFinishFence,GLuint -> IO ())-EXTENSION_ENTRY(glIsFence,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glGetFenceiv,GLuint -> GLenum -> Ptr GLint -> IO ())--gl_ALL_COMPLETED :: GLenum-gl_ALL_COMPLETED = 0x84F2--gl_FENCE_STATUS :: GLenum-gl_FENCE_STATUS = 0x84F3--gl_FENCE_CONDITION :: GLenum-gl_FENCE_CONDITION = 0x84F4
− src/Graphics/Rendering/OpenGL/Raw/NV/FloatBuffer.hs
@@ -1,80 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_float_buffer extension, see--- <http://www.opengl.org/registry/specs/NV/float_buffer.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FloatBuffer (-   -- * Tokens-   gl_FLOAT_R,-   gl_FLOAT_RG,-   gl_FLOAT_RGB,-   gl_FLOAT_RGBA,-   gl_FLOAT_R16,-   gl_FLOAT_R32,-   gl_FLOAT_RG16,-   gl_FLOAT_RG32,-   gl_FLOAT_RGB16,-   gl_FLOAT_RGB32,-   gl_FLOAT_RGBA16,-   gl_FLOAT_RGBA32,-   gl_TEXTURE_FLOAT_COMPONENTS,-   gl_FLOAT_CLEAR_COLOR_VALUE,-   gl_FLOAT_RGBA_MODE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_FLOAT_R :: GLenum-gl_FLOAT_R = 0x8880--gl_FLOAT_RG :: GLenum-gl_FLOAT_RG = 0x8881--gl_FLOAT_RGB :: GLenum-gl_FLOAT_RGB = 0x8882--gl_FLOAT_RGBA :: GLenum-gl_FLOAT_RGBA = 0x8883--gl_FLOAT_R16 :: GLenum-gl_FLOAT_R16 = 0x8884--gl_FLOAT_R32 :: GLenum-gl_FLOAT_R32 = 0x8885--gl_FLOAT_RG16 :: GLenum-gl_FLOAT_RG16 = 0x8886--gl_FLOAT_RG32 :: GLenum-gl_FLOAT_RG32 = 0x8887--gl_FLOAT_RGB16 :: GLenum-gl_FLOAT_RGB16 = 0x8888--gl_FLOAT_RGB32 :: GLenum-gl_FLOAT_RGB32 = 0x8889--gl_FLOAT_RGBA16 :: GLenum-gl_FLOAT_RGBA16 = 0x888A--gl_FLOAT_RGBA32 :: GLenum-gl_FLOAT_RGBA32 = 0x888B--gl_TEXTURE_FLOAT_COMPONENTS :: GLenum-gl_TEXTURE_FLOAT_COMPONENTS = 0x888C--gl_FLOAT_CLEAR_COLOR_VALUE :: GLenum-gl_FLOAT_CLEAR_COLOR_VALUE = 0x888D--gl_FLOAT_RGBA_MODE :: GLenum-gl_FLOAT_RGBA_MODE = 0x888E
− src/Graphics/Rendering/OpenGL/Raw/NV/FogDistance.hs
@@ -1,35 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FogDistance--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_fog_distance extension not already--- in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/fog_distance.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FogDistance (-   -- * Tokens-   gl_FOG_DISTANCE_MODE,-   gl_EYE_RADIAL,-   gl_EYE_PLANE,-   gl_EYE_PLANE_ABSOLUTE-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_FOG_DISTANCE_MODE :: GLenum-gl_FOG_DISTANCE_MODE = 0x855A--gl_EYE_RADIAL :: GLenum-gl_EYE_RADIAL = 0x855B--gl_EYE_PLANE_ABSOLUTE :: GLenum-gl_EYE_PLANE_ABSOLUTE = 0x855C
− src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram.hs
@@ -1,64 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_fragment_program extension, see--- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram (-   -- * Functions-   glProgramNamedParameter4f,-   glProgramNamedParameter4d,-   glProgramNamedParameter4fv,-   glProgramNamedParameter4dv,-   glGetProgramNamedParameterfv,-   glGetProgramNamedParameterdv,-   glProgramLocalParameter4d,-   glProgramLocalParameter4dv,-   glProgramLocalParameter4f,-   glProgramLocalParameter4fv,-   glGetProgramLocalParameterdv,-   glGetProgramLocalParameterfv,-   -- * Tokens-   gl_FRAGMENT_PROGRAM_NV,-   gl_MAX_TEXTURE_COORDS,-   gl_MAX_TEXTURE_IMAGE_UNITS,-   gl_FRAGMENT_PROGRAM_BINDING,-   gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS,-   gl_PROGRAM_ERROR_STRING-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_fragment_program"--EXTENSION_ENTRY(glProgramNamedParameter4f,GLuint -> GLsizei -> Ptr GLubyte -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4d,GLuint -> GLsizei -> Ptr GLubyte -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4fv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramNamedParameter4dv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramNamedParameterfv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramNamedParameterdv,GLuint -> GLsizei -> Ptr GLubyte -> Ptr GLdouble -> IO ())--gl_FRAGMENT_PROGRAM_NV :: GLenum-gl_FRAGMENT_PROGRAM_NV = 0x8870--gl_FRAGMENT_PROGRAM_BINDING :: GLenum-gl_FRAGMENT_PROGRAM_BINDING = 0x8873--gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS :: GLenum-gl_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS = 0x8868
− src/Graphics/Rendering/OpenGL/Raw/NV/FragmentProgram2.hs
@@ -1,40 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_fragment_program, see--- <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2 (-   -- * Tokens-   gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,-   gl_MAX_PROGRAM_CALL_DEPTH,-   gl_MAX_PROGRAM_IF_DEPTH,-   gl_MAX_PROGRAM_LOOP_DEPTH,-   gl_MAX_PROGRAM_LOOP_COUNT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MAX_PROGRAM_EXEC_INSTRUCTIONS :: GLenum-gl_MAX_PROGRAM_EXEC_INSTRUCTIONS = 0x88F4--gl_MAX_PROGRAM_CALL_DEPTH :: GLenum-gl_MAX_PROGRAM_CALL_DEPTH = 0x88F5--gl_MAX_PROGRAM_IF_DEPTH :: GLenum-gl_MAX_PROGRAM_IF_DEPTH = 0x88F6--gl_MAX_PROGRAM_LOOP_DEPTH :: GLenum-gl_MAX_PROGRAM_LOOP_DEPTH = 0x88F7--gl_MAX_PROGRAM_LOOP_COUNT :: GLenum-gl_MAX_PROGRAM_LOOP_COUNT = 0x88F8
− src/Graphics/Rendering/OpenGL/Raw/NV/FramebufferMultisampleCoverage.hs
@@ -1,48 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_framebuffer_multisample_coverage--- extension, see--- <http://www.opengl.org/registry/specs/NV/framebuffer_multisample_coverage.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.FramebufferMultisampleCoverage (-   -- * Functions-   glRenderbufferStorageMultisampleCoverage,-   -- * Tokens-   gl_RENDERBUFFER_COVERAGE_SAMPLES,-   gl_RENDERBUFFER_COLOR_SAMPLES,-   gl_MAX_MULTISAMPLE_COVERAGE_MODES,-   gl_MULTISAMPLE_COVERAGE_MODES-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_framebuffer_multisample_coverage"--EXTENSION_ENTRY(glRenderbufferStorageMultisampleCoverage,GLenum -> GLsizei -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())--gl_RENDERBUFFER_COVERAGE_SAMPLES :: GLenum-gl_RENDERBUFFER_COVERAGE_SAMPLES = 0x8CAB--gl_RENDERBUFFER_COLOR_SAMPLES :: GLenum-gl_RENDERBUFFER_COLOR_SAMPLES = 0x8E10--gl_MAX_MULTISAMPLE_COVERAGE_MODES :: GLenum-gl_MAX_MULTISAMPLE_COVERAGE_MODES = 0x8E11--gl_MULTISAMPLE_COVERAGE_MODES :: GLenum-gl_MULTISAMPLE_COVERAGE_MODES = 0x8E12
− src/Graphics/Rendering/OpenGL/Raw/NV/GeometryProgram4.hs
@@ -1,56 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_geometry_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/geometry_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.GeometryProgram4 (-   -- * Functions-   glProgramVertexLimit,-   -- * Tokens-   gl_GEOMETRY_PROGRAM,-   gl_MAX_PROGRAM_OUTPUT_VERTICES,-   gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS,-   gl_GEOMETRY_VERTICES_OUT,-   gl_GEOMETRY_INPUT_TYPE,-   gl_GEOMETRY_OUTPUT_TYPE,-   gl_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,-   gl_LINES_ADJACENCY,-   gl_LINE_STRIP_ADJACENCY,-   gl_TRIANGLES_ADJACENCY,-   gl_TRIANGLE_STRIP_ADJACENCY,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS,-   gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT,-   gl_FRAMEBUFFER_ATTACHMENT_LAYERED,-   gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,-   gl_PROGRAM_POINT_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_geometry_program4"--EXTENSION_ENTRY(glProgramVertexLimit,GLenum -> GLint -> IO ())--gl_GEOMETRY_PROGRAM :: GLenum-gl_GEOMETRY_PROGRAM = 0x8C26--gl_MAX_PROGRAM_OUTPUT_VERTICES :: GLenum-gl_MAX_PROGRAM_OUTPUT_VERTICES = 0x8C27--gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS :: GLenum-gl_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS = 0x8C28
− src/Graphics/Rendering/OpenGL/Raw/NV/GpuProgram4.hs
@@ -1,89 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_gpu_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/gpu_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.GpuProgram4 (-   -- * Functions-   glProgramLocalParameterI4i,-   glProgramLocalParameterI4iv,-   glProgramLocalParametersI4iv,-   glProgramLocalParameterI4ui,-   glProgramLocalParameterI4uiv,-   glProgramLocalParametersI4uiv,-   glProgramEnvParameterI4i,-   glProgramEnvParameterI4iv,-   glProgramEnvParametersI4iv,-   glProgramEnvParameterI4ui,-   glProgramEnvParameterI4uiv,-   glProgramEnvParametersI4uiv,-   glGetProgramLocalParameterIiv,-   glGetProgramLocalParameterIuiv,-   glGetProgramEnvParameterIiv,-   glGetProgramEnvParameterIuiv,-   -- * Tokens-   gl_MIN_PROGRAM_TEXEL_OFFSET,-   gl_MAX_PROGRAM_TEXEL_OFFSET,-   gl_PROGRAM_ATTRIB_COMPONENTS,-   gl_PROGRAM_RESULT_COMPONENTS,-   gl_MAX_PROGRAM_ATTRIB_COMPONENTS,-   gl_MAX_PROGRAM_RESULT_COMPONENTS,-   gl_MAX_PROGRAM_GENERIC_ATTRIBS,-   gl_MAX_PROGRAM_GENERIC_RESULTS-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_gpu_program4"--EXTENSION_ENTRY(glProgramLocalParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramLocalParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramLocalParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4i,GLenum -> GLuint -> GLint -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4iv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParametersI4iv,GLenum -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4ui,GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParameterI4uiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glProgramEnvParametersI4uiv,GLenum -> GLuint -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramLocalParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterIiv,GLenum -> GLuint -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramEnvParameterIuiv,GLenum -> GLuint -> Ptr GLuint -> IO ())--gl_PROGRAM_ATTRIB_COMPONENTS :: GLenum-gl_PROGRAM_ATTRIB_COMPONENTS = 0x8906--gl_PROGRAM_RESULT_COMPONENTS :: GLenum-gl_PROGRAM_RESULT_COMPONENTS = 0x8907--gl_MAX_PROGRAM_ATTRIB_COMPONENTS :: GLenum-gl_MAX_PROGRAM_ATTRIB_COMPONENTS = 0x8908--gl_MAX_PROGRAM_RESULT_COMPONENTS :: GLenum-gl_MAX_PROGRAM_RESULT_COMPONENTS = 0x8909--gl_MAX_PROGRAM_GENERIC_ATTRIBS :: GLenum-gl_MAX_PROGRAM_GENERIC_ATTRIBS = 0x8DA5--gl_MAX_PROGRAM_GENERIC_RESULTS :: GLenum-gl_MAX_PROGRAM_GENERIC_RESULTS = 0x8DA6-      
− src/Graphics/Rendering/OpenGL/Raw/NV/HalfFloat.hs
@@ -1,125 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.HalfFloat--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions, tokens and types from the NV_fragment_program extension,--- see <http://www.opengl.org/registry/specs/NV/fragment_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.HalfFloat (-   -- * Functions-   glVertex2h,-   glVertex2hv,-   glVertex3h,-   glVertex3hv,-   glVertex4h,-   glVertex4hv,-   glNormal3h,-   glNormal3hv,-   glColor3h,-   glColor3hv,-   glColor4h,-   glColor4hv,-   glTexCoord1h,-   glTexCoord1hv,-   glTexCoord2h,-   glTexCoord2hv,-   glTexCoord3h,-   glTexCoord3hv,-   glTexCoord4h,-   glTexCoord4hv,-   glMultiTexCoord1h,-   glMultiTexCoord1hv,-   glMultiTexCoord2h,-   glMultiTexCoord2hv,-   glMultiTexCoord3h,-   glMultiTexCoord3hv,-   glMultiTexCoord4h,-   glMultiTexCoord4hv,-   glFogCoordh,-   glFogCoordhv,-   glSecondaryColor3h,-   glSecondaryColor3hv,-   glVertexWeighth,-   glVertexWeighthv,-   glVertexAttrib1h,-   glVertexAttrib1hv,-   glVertexAttrib2h,-   glVertexAttrib2hv,-   glVertexAttrib3h,-   glVertexAttrib3hv,-   glVertexAttrib4h,-   glVertexAttrib4hv,-   glVertexAttribs1hv,-   glVertexAttribs2hv,-   glVertexAttribs3hv,-   glVertexAttribs4hv,-   -- * Tokens-   gl_HALF_FLOAT,-   -- * Types-   GLhalf-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_half_float"--EXTENSION_ENTRY(glVertex2h,GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex2hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertex3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertex4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertex4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glNormal3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glNormal3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glColor3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glColor4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glColor4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord1h,GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord1hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord2h,GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord2hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord4h,GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glTexCoord4hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1h,GLenum -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord1hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2h,GLenum -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord2hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3h,GLenum -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord3hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4h,GLenum -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glMultiTexCoord4hv,GLenum -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glFogCoordh,GLhalf -> IO ())-EXTENSION_ENTRY(glFogCoordhv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glSecondaryColor3h,GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glSecondaryColor3hv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexWeighth,GLhalf -> IO ())-EXTENSION_ENTRY(glVertexWeighthv,Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib1h,GLuint -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib1hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib2h,GLuint -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib2hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib3h,GLuint -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib3hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib4h,GLuint -> GLhalf -> GLhalf -> GLhalf -> GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttrib4hv,GLuint -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs1hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs2hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs3hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())-EXTENSION_ENTRY(glVertexAttribs4hv,GLuint -> GLsizei -> Ptr GLhalf -> IO ())
− src/Graphics/Rendering/OpenGL/Raw/NV/LightMaxExponent.hs
@@ -1,29 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_light_max_exponent extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent (-   -- * Tokens-   gl_MAX_SHININESS,-   gl_MAX_SPOT_EXPONENT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MAX_SHININESS :: GLenum-gl_MAX_SHININESS = 0x8504--gl_MAX_SPOT_EXPONENT :: GLenum-gl_MAX_SPOT_EXPONENT = 0x8505
− src/Graphics/Rendering/OpenGL/Raw/NV/MultisampleFilterHint.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_multisample_filter_hint extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.MultisampleFilterHint (-   -- * Tokens-   gl_MULTISAMPLE_FILTER_HINT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_MULTISAMPLE_FILTER_HINT :: GLenum-gl_MULTISAMPLE_FILTER_HINT = 0x8534
− src/Graphics/Rendering/OpenGL/Raw/NV/OcclusionQuery.hs
@@ -1,69 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_occlusion_query not already in the--- OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/occlusion_query.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.OcclusionQuery (-   -- * Functions-   glGenOcclusionQueries,-   glDeleteOcclusionQueries,-   glIsOcclusionQuery,-   glBeginOcclusionQuery,-   glEndOcclusionQuery,-   glGetOcclusionQueryiv,-   glGetOcclusionQueryuiv,-   -- * Tokens-   gl_OCCLUSION_TEST,-   gl_OCCLUSION_TEST_RESULT,-   gl_PIXEL_COUNTER_BITS,-   gl_CURRENT_OCCLUSION_QUERY_ID,-   gl_PIXEL_COUNT,-   gl_PIXEL_COUNT_AVAILABLE-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_occlusion_query"--EXTENSION_ENTRY(glGenOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glDeleteOcclusionQueries,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glIsOcclusionQuery,GLuint -> IO ())-EXTENSION_ENTRY(glBeginOcclusionQuery,GLuint -> IO ())-EXTENSION_ENTRY(glEndOcclusionQuery,IO ())-EXTENSION_ENTRY(glGetOcclusionQueryiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetOcclusionQueryuiv,GLuint -> GLenum -> Ptr GLuint -> IO ())--gl_OCCLUSION_TEST :: GLenum-gl_OCCLUSION_TEST = 0x8165--gl_OCCLUSION_TEST_RESULT :: GLenum-gl_OCCLUSION_TEST_RESULT = 0x8166--gl_PIXEL_COUNTER_BITS :: GLenum-gl_PIXEL_COUNTER_BITS = 0x8864--gl_CURRENT_OCCLUSION_QUERY_ID :: GLenum-gl_CURRENT_OCCLUSION_QUERY_ID = 0x8865--gl_PIXEL_COUNT :: GLenum-gl_PIXEL_COUNT = 0x8866--gl_PIXEL_COUNT_AVAILABLE :: GLenum-gl_PIXEL_COUNT_AVAILABLE = 0x8867
− src/Graphics/Rendering/OpenGL/Raw/NV/PackedDepthStencil.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_packed_depth_stencil extension, see--- <http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PackedDepthStencil (-   -- * Tokens-   gl_DEPTH_STENCIL,-   gl_UNSIGNED_INT_24_8-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/NV/ParameterBufferObject.hs
@@ -1,63 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All functions and tokens from the NV_parameter_buffer_object extension, see--- <http://www.opengl.org/registry/specs/NV/parameter_buffer_object.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject (-   -- * Functions-   glBindBufferRange,-   glBindBufferOffset,-   glBindBufferBase,-   glProgramBufferParametersfv,-   glProgramBufferParametersIiv,-   glProgramBufferParametersIuiv,-   glGetIntegerIndexedv,-   -- * Tokens-   gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS,-   gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE,-   gl_VERTEX_PROGRAM_PARAMETER_BUFFER,-   gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER,-   gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_parameter_buffer_object"--EXTENSION_ENTRY(glBindBufferOffset,GLenum -> GLuint -> GLuint -> GLintptr -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersfv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersIiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glProgramBufferParametersIuiv,GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLuint -> IO ())--gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS :: GLenum-gl_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS = 0x8DA0--gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE :: GLenum-gl_MAX_PROGRAM_PARAMETER_BUFFER_SIZE = 0x8DA1--gl_VERTEX_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_VERTEX_PROGRAM_PARAMETER_BUFFER = 0x8DA2--gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_GEOMETRY_PROGRAM_PARAMETER_BUFFER = 0x8DA3--gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER :: GLenum-gl_FRAGMENT_PROGRAM_PARAMETER_BUFFER = 0x8DA4-
− src/Graphics/Rendering/OpenGL/Raw/NV/PixelDataRange.hs
@@ -1,44 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_pixel_data_range extension, see--- <http://www.opengl.org/registry/specs/NV/pixel_data_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PixelDataRange (-   -- * Tokens-   gl_WRITE_PIXEL_DATA_RANGE,-   gl_READ_PIXEL_DATA_RANGE,-   gl_WRITE_PIXEL_DATA_RANGE_LENGTH,-   gl_READ_PIXEL_DATA_RANGE_LENGTH,-   gl_WRITE_PIXEL_DATA_RANGE_POINTER,-   gl_READ_PIXEL_DATA_RANGE_POINTER-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_WRITE_PIXEL_DATA_RANGE :: GLenum-gl_WRITE_PIXEL_DATA_RANGE = 0x8878--gl_READ_PIXEL_DATA_RANGE :: GLenum-gl_READ_PIXEL_DATA_RANGE = 0x8879--gl_WRITE_PIXEL_DATA_RANGE_LENGTH :: GLenum-gl_WRITE_PIXEL_DATA_RANGE_LENGTH = 0x887A--gl_READ_PIXEL_DATA_RANGE_LENGTH :: GLenum-gl_READ_PIXEL_DATA_RANGE_LENGTH = 0x887B--gl_WRITE_PIXEL_DATA_RANGE_POINTER :: GLenum-gl_WRITE_PIXEL_DATA_RANGE_POINTER = 0x887C--gl_READ_PIXEL_DATA_RANGE_POINTER :: GLenum-gl_READ_PIXEL_DATA_RANGE_POINTER = 0x887D
− src/Graphics/Rendering/OpenGL/Raw/NV/PointSprite.hs
@@ -1,28 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PointSprite--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_point_sprite, see--- <http://www.opengl.org/registry/specs/NV/point_sprite.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PointSprite (-   -- * Tokens-   gl_POINT_SPRITE,-   gl_COORD_REPLACE,-   gl_POINT_SPRITE_R_MODE--) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32--gl_POINT_SPRITE_R_MODE :: GLenum-gl_POINT_SPRITE_R_MODE = 0x8863
− src/Graphics/Rendering/OpenGL/Raw/NV/PresentVideo.hs
@@ -1,66 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PresentVideo--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_present_video extension, see--- <http://www.opengl.org/registry/specs/NV/present_video.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PresentVideo (-   -- * Functions-   glPresentFrameKeyed,-   glPresentFrameDualFill,-   glGetVideoiv,-   glGetVideouiv,-   glGetVideoi64v,-   glGetVideoui64v,-   -- * Tokens-   gl_FRAME,-   gl_FIELDS,-   gl_CURRENT_TIME,-   gl_NUM_FILL_STREAMS,-   gl_PRESENT_TIME,-   gl_PRESENT_DURATION-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_present_video"--EXTENSION_ENTRY(glPresentFrameKeyed,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLuint -> GLenum -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY(glPresentFrameDualFill,GLuint -> GLuint64 -> GLuint -> GLuint -> GLenum -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glGetVideoiv,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVideouiv,GLuint -> GLenum -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetVideoi64v,GLuint -> GLenum -> Ptr GLint64 -> IO ())-EXTENSION_ENTRY(glGetVideoui64v,GLuint -> GLenum -> Ptr GLuint64 -> IO ())--gl_FRAME :: GLenum-gl_FRAME = 0x8E26--gl_FIELDS :: GLenum-gl_FIELDS = 0x8E27--gl_CURRENT_TIME :: GLenum-gl_CURRENT_TIME = 0x8E28--gl_NUM_FILL_STREAMS :: GLenum-gl_NUM_FILL_STREAMS = 0x8E29--gl_PRESENT_TIME :: GLenum-gl_PRESENT_TIME = 0x8E2A--gl_PRESENT_DURATION :: GLenum-gl_PRESENT_DURATION = 0x8E2B
− src/Graphics/Rendering/OpenGL/Raw/NV/PrimitiveRestart.hs
@@ -1,44 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_primitive_restart extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/primitive_restart.txt>.--- NOTE: The OpenGL 3.1 core has some functions and tokens with the same names,--- but with different semantics and values, so we use a suffix in those cases.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart (-   -- * Functions-   glPrimitiveRestart,-   glPrimitiveRestartIndexNV,-   -- * Tokens-   gl_PRIMITIVE_RESTART_NV,-   gl_PRIMITIVE_RESTART_INDEX_NV-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_primitive_restart"--EXTENSION_ENTRY(glPrimitiveRestart, IO ())-EXTENSION_ENTRY(glPrimitiveRestartIndexNV,GLuint -> IO ())--gl_PRIMITIVE_RESTART_NV :: GLenum-gl_PRIMITIVE_RESTART_NV = 0x8558--gl_PRIMITIVE_RESTART_INDEX_NV :: GLenum-gl_PRIMITIVE_RESTART_INDEX_NV = 0x8559
− src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners.hs
@@ -1,265 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_register_combiners extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/register_combiners.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners (-   -- * Functions-   glCombinerParameterfv,-   glCombinerParameteriv,-   glCombinerParameterf,-   glCombinerParameteri,-   glCombinerInput,-   glCombinerOutput,-   glFinalCombinerInput,-   glGetCombinerInputParameterfv,-   glGetCombinerInputParameteriv,-   glGetCombinerOutputParameterfv,-   glGetCombinerOutputParameteriv,-   glGetFinalCombinerInputParameterfv,-   glGetFinalCombinerInputParameteriv,-   -- * Tokens-   gl_REGISTER_COMBINERS,-   gl_COMBINER0,-   gl_COMBINER1,-   gl_COMBINER2,-   gl_COMBINER3,-   gl_COMBINER4,-   gl_COMBINER5,-   gl_COMBINER6,-   gl_COMBINER7,-   gl_VARIABLE_A,-   gl_VARIABLE_B,-   gl_VARIABLE_C,-   gl_VARIABLE_D,-   gl_VARIABLE_E,-   gl_VARIABLE_F,-   gl_VARIABLE_G,-   gl_CONSTANT_COLOR0,-   gl_CONSTANT_COLOR1,-   gl_FOG,-   gl_PRIMARY_COLOR_NV,-   gl_SECONDARY_COLOR,-   gl_SPARE0,-   gl_SPARE1,-   gl_UNSIGNED_IDENTITY,-   gl_UNSIGNED_INVERT,-   gl_EXPAND_NORMAL,-   gl_EXPAND_NEGATE,-   gl_HALF_BIAS_NORMAL,-   gl_HALF_BIAS_NEGATE,-   gl_SIGNED_IDENTITY,-   gl_SIGNED_NEGATE,-   gl_E_TIMES_F,-   gl_SPARE0_PLUS_SECONDARY_COLOR,-   gl_SCALE_BY_TWO,-   gl_SCALE_BY_FOUR,-   gl_SCALE_BY_ONE_HALF,-   gl_BIAS_BY_NEGATIVE_ONE_HALF,-   gl_DISCARD,-   gl_COMBINER_INPUT,-   gl_COMBINER_MAPPING,-   gl_COMBINER_COMPONENT_USAGE,-   gl_COMBINER_AB_DOT_PRODUCT,-   gl_COMBINER_CD_DOT_PRODUCT,-   gl_COMBINER_MUX_SUM,-   gl_COMBINER_SCALE,-   gl_COMBINER_BIAS,-   gl_COMBINER_AB_OUTPUT,-   gl_COMBINER_CD_OUTPUT,-   gl_COMBINER_SUM_OUTPUT,-   gl_NUM_GENERAL_COMBINERS,-   gl_COLOR_SUM_CLAMP,-   gl_MAX_GENERAL_COMBINERS-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners"--EXTENSION_ENTRY(glCombinerParameterfv,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glCombinerParameteriv,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glCombinerParameterf,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY(glCombinerParameteri,GLenum -> GLint -> IO ())-EXTENSION_ENTRY(glCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glCombinerOutput,GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLboolean -> GLboolean -> GLboolean -> IO ())-EXTENSION_ENTRY(glFinalCombinerInput,GLenum -> GLenum -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glGetCombinerInputParameterfv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerInputParameteriv,GLenum -> GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetCombinerOutputParameterfv,GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerOutputParameteriv,GLenum -> GLenum -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetFinalCombinerInputParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetFinalCombinerInputParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())--gl_REGISTER_COMBINERS :: GLenum-gl_REGISTER_COMBINERS = 0x8522--gl_COMBINER0 :: GLenum-gl_COMBINER0 = 0x8550--gl_COMBINER1 :: GLenum-gl_COMBINER1 = 0x8551--gl_COMBINER2 :: GLenum-gl_COMBINER2 = 0x8552--gl_COMBINER3 :: GLenum-gl_COMBINER3 = 0x8553--gl_COMBINER4 :: GLenum-gl_COMBINER4 = 0x8554--gl_COMBINER5 :: GLenum-gl_COMBINER5 = 0x8555--gl_COMBINER6 :: GLenum-gl_COMBINER6 = 0x8556--gl_COMBINER7 :: GLenum-gl_COMBINER7 = 0x8557--gl_VARIABLE_A :: GLenum-gl_VARIABLE_A = 0x8523--gl_VARIABLE_B :: GLenum-gl_VARIABLE_B = 0x8524--gl_VARIABLE_C :: GLenum-gl_VARIABLE_C = 0x8525--gl_VARIABLE_D :: GLenum-gl_VARIABLE_D = 0x8526--gl_VARIABLE_E :: GLenum-gl_VARIABLE_E = 0x8527--gl_VARIABLE_F :: GLenum-gl_VARIABLE_F = 0x8528--gl_VARIABLE_G :: GLenum-gl_VARIABLE_G = 0x8529--gl_CONSTANT_COLOR0 :: GLenum-gl_CONSTANT_COLOR0 = 0x852A--gl_CONSTANT_COLOR1 :: GLenum-gl_CONSTANT_COLOR1 = 0x852B---- | NOTE: ARB_compatibility has the same token with a different value, so we--- use a suffix here.-gl_PRIMARY_COLOR_NV :: GLenum-gl_PRIMARY_COLOR_NV = 0x852C--gl_SECONDARY_COLOR :: GLenum-gl_SECONDARY_COLOR = 0x852D--gl_SPARE0 :: GLenum-gl_SPARE0 = 0x852E--gl_SPARE1 :: GLenum-gl_SPARE1 = 0x852F--gl_UNSIGNED_IDENTITY :: GLenum-gl_UNSIGNED_IDENTITY = 0x8536--gl_UNSIGNED_INVERT :: GLenum-gl_UNSIGNED_INVERT = 0x8537--gl_EXPAND_NORMAL :: GLenum-gl_EXPAND_NORMAL = 0x8538--gl_EXPAND_NEGATE :: GLenum-gl_EXPAND_NEGATE = 0x8539--gl_HALF_BIAS_NORMAL :: GLenum-gl_HALF_BIAS_NORMAL = 0x853A--gl_HALF_BIAS_NEGATE :: GLenum-gl_HALF_BIAS_NEGATE = 0x853B--gl_SIGNED_IDENTITY :: GLenum-gl_SIGNED_IDENTITY = 0x853C--gl_SIGNED_NEGATE :: GLenum-gl_SIGNED_NEGATE = 0x853D--gl_E_TIMES_F :: GLenum-gl_E_TIMES_F = 0x8531--gl_SPARE0_PLUS_SECONDARY_COLOR :: GLenum-gl_SPARE0_PLUS_SECONDARY_COLOR = 0x8532--gl_SCALE_BY_TWO :: GLenum-gl_SCALE_BY_TWO = 0x853E--gl_SCALE_BY_FOUR :: GLenum-gl_SCALE_BY_FOUR = 0x853F--gl_SCALE_BY_ONE_HALF :: GLenum-gl_SCALE_BY_ONE_HALF = 0x8540--gl_BIAS_BY_NEGATIVE_ONE_HALF :: GLenum-gl_BIAS_BY_NEGATIVE_ONE_HALF = 0x8541--gl_DISCARD :: GLenum-gl_DISCARD = 0x8530--gl_COMBINER_INPUT :: GLenum-gl_COMBINER_INPUT = 0x8542--gl_COMBINER_MAPPING :: GLenum-gl_COMBINER_MAPPING = 0x8543--gl_COMBINER_COMPONENT_USAGE :: GLenum-gl_COMBINER_COMPONENT_USAGE = 0x8544--gl_COMBINER_AB_DOT_PRODUCT :: GLenum-gl_COMBINER_AB_DOT_PRODUCT = 0x8545--gl_COMBINER_CD_DOT_PRODUCT :: GLenum-gl_COMBINER_CD_DOT_PRODUCT = 0x8546--gl_COMBINER_MUX_SUM :: GLenum-gl_COMBINER_MUX_SUM = 0x8547--gl_COMBINER_SCALE :: GLenum-gl_COMBINER_SCALE = 0x8548--gl_COMBINER_BIAS :: GLenum-gl_COMBINER_BIAS = 0x8549--gl_COMBINER_AB_OUTPUT :: GLenum-gl_COMBINER_AB_OUTPUT = 0x854A--gl_COMBINER_CD_OUTPUT :: GLenum-gl_COMBINER_CD_OUTPUT = 0x854B--gl_COMBINER_SUM_OUTPUT :: GLenum-gl_COMBINER_SUM_OUTPUT = 0x854C--gl_NUM_GENERAL_COMBINERS :: GLenum-gl_NUM_GENERAL_COMBINERS = 0x854E--gl_COLOR_SUM_CLAMP :: GLenum-gl_COLOR_SUM_CLAMP = 0x854F--gl_MAX_GENERAL_COMBINERS :: GLenum-gl_MAX_GENERAL_COMBINERS = 0x854D
− src/Graphics/Rendering/OpenGL/Raw/NV/RegisterCombiners2.hs
@@ -1,50 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_register_combiners2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/register_combiners2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners2 (-   -- * Functions-   glCombinerStageParameterfv,-   glGetCombinerStageParameterfv,-   -- * Tokens-   gl_PER_STAGE_CONSTANTS,-   gl_CONSTANT_COLOR0,-   gl_CONSTANT_COLOR1,-   gl_COMBINER0,-   gl_COMBINER1,-   gl_COMBINER2,-   gl_COMBINER3,-   gl_COMBINER4,-   gl_COMBINER5,-   gl_COMBINER6,-   gl_COMBINER7-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_register_combiners2"--EXTENSION_ENTRY(glCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetCombinerStageParameterfv,GLenum -> GLenum -> Ptr GLfloat -> IO ())--gl_PER_STAGE_CONSTANTS :: GLenum-gl_PER_STAGE_CONSTANTS = 0x8535
− src/Graphics/Rendering/OpenGL/Raw/NV/TexgenEmboss.hs
@@ -1,33 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_texgen_emboss not already in the--- OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texgen_emboss.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TexgenEmboss (-   -- * Tokens-   gl_EMBOSS_MAP,-   gl_EMBOSS_LIGHT,-   gl_EMBOSS_CONSTANT-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_EMBOSS_MAP :: GLenum-gl_EMBOSS_MAP = 0x855F--gl_EMBOSS_LIGHT :: GLenum-gl_EMBOSS_LIGHT = 0x855D--gl_EMBOSS_CONSTANT :: GLenum-gl_EMBOSS_CONSTANT = 0x855E
− src/Graphics/Rendering/OpenGL/Raw/NV/TexgenReflection.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_texgen_reflection, see--- <http://www.opengl.org/registry/specs/NV/texgen_reflection.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TexgenReflection (-   -- * Tokens-   gl_NORMAL_MAP,-   gl_REFLECTION_MAP-) where--import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureCompressionVtc.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_light_max_exponent extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/light_max_exponent.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureCompressionVtc (-   -- * Tokens-   gl_COMPRESSED_RGB_S3TC_DXT1,-   gl_COMPRESSED_RGBA_S3TC_DXT1,-   gl_COMPRESSED_RGBA_S3TC_DXT3,-   gl_COMPRESSED_RGBA_S3TC_DXT5-) where--import Graphics.Rendering.OpenGL.Raw.EXT.TextureCompressionS3tc
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureEnvCombine4.hs
@@ -1,41 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_texture_env_combine4 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (-   -- * Tokens-   gl_COMBINE4,-   gl_SOURCE3_RGB,-   gl_SOURCE3_ALPHA,-   gl_OPERAND3_RGB,-   gl_OPERAND3_ALPHA-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_COMBINE4 :: GLenum-gl_COMBINE4 = 0x8503--gl_SOURCE3_RGB :: GLenum-gl_SOURCE3_RGB = 0x8583--gl_SOURCE3_ALPHA :: GLenum-gl_SOURCE3_ALPHA = 0x858B--gl_OPERAND3_RGB :: GLenum-gl_OPERAND3_RGB = 0x8593--gl_OPERAND3_ALPHA :: GLenum-gl_OPERAND3_ALPHA = 0x859B
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureExpandNormal.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_texture_expand_normal, see--- <http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureExpandNormal (-   -- * Tokens-   gl_TEXTURE_UNSIGNED_REMAP_MODE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_TEXTURE_UNSIGNED_REMAP_MODE :: GLenum-gl_TEXTURE_UNSIGNED_REMAP_MODE = 0x888F
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureRectangle.hs
@@ -1,24 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_texture_rectangle extension, see--- <http://www.opengl.org/registry/specs/NV/texture_rectangle.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureRectangle (-   -- * Tokens-   gl_TEXTURE_RECTANGLE,-   gl_TEXTURE_BINDING_RECTANGLE,-   gl_PROXY_TEXTURE_RECTANGLE, -   gl_MAX_RECTANGLE_TEXTURE_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader.hs
@@ -1,320 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_texture_shader extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_shader.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader (-   -- * Tokens-   gl_TEXTURE_SHADER,-   gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING,-   gl_SHADER_OPERATION,-   gl_OFFSET_TEXTURE_SCALE,-   gl_OFFSET_TEXTURE_BIAS,-   gl_OFFSET_TEXTURE_2D_SCALE,-   gl_OFFSET_TEXTURE_2D_BIAS,-   gl_PREVIOUS_TEXTURE_INPUT,-   gl_CULL_MODES,-   gl_OFFSET_TEXTURE_MATRIX,-   gl_OFFSET_TEXTURE_2D_MATRIX,-   gl_CONST_EYE,-   gl_SHADER_CONSISTENT,-   gl_PASS_THROUGH,-   gl_CULL_FRAGMENT,-   gl_OFFSET_TEXTURE_2D,-   gl_OFFSET_TEXTURE_2D_SCALE,-   gl_OFFSET_TEXTURE_RECTANGLE,-   gl_OFFSET_TEXTURE_RECTANGLE_SCALE,-   gl_DEPENDENT_AR_TEXTURE_2D,-   gl_DEPENDENT_GB_TEXTURE_2D,-   gl_DOT_PRODUCT,-   gl_DOT_PRODUCT_DEPTH_REPLACE,-   gl_DOT_PRODUCT_TEXTURE_2D,-   gl_DOT_PRODUCT_TEXTURE_RECTANGLE,-   gl_DOT_PRODUCT_TEXTURE_CUBE_MAP,-   gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP,-   gl_DOT_PRODUCT_REFLECT_CUBE_MAP,-   gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP,-   gl_UNSIGNED_IDENTITY,-   gl_EXPAND_NORMAL,-   gl_HILO,-   gl_DSDT,-   gl_DSDT_MAG,-   gl_DSDT_MAG_VIB,-   gl_UNSIGNED_INT_S8_S8_8_8,-   gl_UNSIGNED_INT_8_8_S8_S8_REV,-   gl_SIGNED_RGBA,-   gl_SIGNED_RGBA8,-   gl_SIGNED_RGB,-   gl_SIGNED_RGB8,-   gl_SIGNED_LUMINANCE,-   gl_SIGNED_LUMINANCE8,-   gl_SIGNED_LUMINANCE_ALPHA,-   gl_SIGNED_LUMINANCE8_ALPHA8,-   gl_SIGNED_ALPHA,-   gl_SIGNED_ALPHA8,-   gl_SIGNED_INTENSITY,-   gl_SIGNED_INTENSITY8,-   gl_SIGNED_RGB_UNSIGNED_ALPHA,-   gl_SIGNED_RGB8_UNSIGNED_ALPHA8,-   gl_HILO,-   gl_HILO16,-   gl_SIGNED_HILO,-   gl_SIGNED_HILO16,-   gl_DSDT,-   gl_DSDT8,-   gl_DSDT_MAG,-   gl_DSDT8_MAG8,-   gl_DSDT_MAG_INTENSITY,-   gl_DSDT8_MAG8_INTENSITY8,-   gl_HI_SCALE,-   gl_LO_SCALE,-   gl_DS_SCALE,-   gl_DT_SCALE,-   gl_MAGNITUDE_SCALE,-   gl_VIBRANCE_SCALE,-   gl_HI_BIAS,-   gl_LO_BIAS,-   gl_DS_BIAS,-   gl_DT_BIAS,-   gl_MAGNITUDE_BIAS,-   gl_VIBRANCE_BIAS,-   gl_TEXTURE_BORDER_VALUES,-   gl_TEXTURE_HI_SIZE,-   gl_TEXTURE_LO_SIZE,-   gl_TEXTURE_DS_SIZE,-   gl_TEXTURE_DT_SIZE,-   gl_TEXTURE_MAG_SIZE-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--gl_TEXTURE_SHADER :: GLenum-gl_TEXTURE_SHADER = 0x86DE--gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING :: GLenum-gl_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING = 0x86D9--gl_SHADER_OPERATION :: GLenum-gl_SHADER_OPERATION = 0x86DF--gl_OFFSET_TEXTURE_SCALE :: GLenum-gl_OFFSET_TEXTURE_SCALE = 0x86E2--gl_OFFSET_TEXTURE_BIAS :: GLenum-gl_OFFSET_TEXTURE_BIAS = 0x86E3--gl_OFFSET_TEXTURE_2D_SCALE :: GLenum-gl_OFFSET_TEXTURE_2D_SCALE = gl_OFFSET_TEXTURE_SCALE--gl_OFFSET_TEXTURE_2D_BIAS :: GLenum-gl_OFFSET_TEXTURE_2D_BIAS = gl_OFFSET_TEXTURE_BIAS--gl_PREVIOUS_TEXTURE_INPUT :: GLenum-gl_PREVIOUS_TEXTURE_INPUT = 0x86E4--gl_CULL_MODES :: GLenum-gl_CULL_MODES = 0x86E0--gl_OFFSET_TEXTURE_MATRIX :: GLenum-gl_OFFSET_TEXTURE_MATRIX = 0x86E1--gl_OFFSET_TEXTURE_2D_MATRIX :: GLenum-gl_OFFSET_TEXTURE_2D_MATRIX = gl_OFFSET_TEXTURE_MATRIX--gl_CONST_EYE :: GLenum-gl_CONST_EYE = 0x86E5--gl_SHADER_CONSISTENT :: GLenum-gl_SHADER_CONSISTENT = 0x86DD--gl_PASS_THROUGH :: GLenum-gl_PASS_THROUGH = 0x86E6--gl_CULL_FRAGMENT :: GLenum-gl_CULL_FRAGMENT = 0x86E7--gl_OFFSET_TEXTURE_2D :: GLenum-gl_OFFSET_TEXTURE_2D = 0x86E8--gl_OFFSET_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_TEXTURE_RECTANGLE = 0x864C--gl_OFFSET_TEXTURE_RECTANGLE_SCALE :: GLenum-gl_OFFSET_TEXTURE_RECTANGLE_SCALE = 0x864D--gl_DEPENDENT_AR_TEXTURE_2D :: GLenum-gl_DEPENDENT_AR_TEXTURE_2D = 0x86E9--gl_DEPENDENT_GB_TEXTURE_2D :: GLenum-gl_DEPENDENT_GB_TEXTURE_2D = 0x86EA--gl_DOT_PRODUCT :: GLenum-gl_DOT_PRODUCT = 0x86EC--gl_DOT_PRODUCT_DEPTH_REPLACE :: GLenum-gl_DOT_PRODUCT_DEPTH_REPLACE = 0x86ED--gl_DOT_PRODUCT_TEXTURE_2D :: GLenum-gl_DOT_PRODUCT_TEXTURE_2D = 0x86EE--gl_DOT_PRODUCT_TEXTURE_RECTANGLE :: GLenum-gl_DOT_PRODUCT_TEXTURE_RECTANGLE = 0x864E--gl_DOT_PRODUCT_TEXTURE_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_TEXTURE_CUBE_MAP = 0x86F0--gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_DIFFUSE_CUBE_MAP = 0x86F1--gl_DOT_PRODUCT_REFLECT_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_REFLECT_CUBE_MAP = 0x86F2--gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP :: GLenum-gl_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP = 0x86F3--gl_HILO :: GLenum-gl_HILO = 0x86F4--gl_DSDT :: GLenum-gl_DSDT = 0x86F5--gl_DSDT_MAG :: GLenum-gl_DSDT_MAG = 0x86F6--gl_DSDT_MAG_VIB :: GLenum-gl_DSDT_MAG_VIB = 0x86F7--gl_UNSIGNED_INT_S8_S8_8_8 :: GLenum-gl_UNSIGNED_INT_S8_S8_8_8 = 0x86DA --gl_UNSIGNED_INT_8_8_S8_S8_REV :: GLenum-gl_UNSIGNED_INT_8_8_S8_S8_REV = 0x86DB --gl_SIGNED_RGBA :: GLenum-gl_SIGNED_RGBA = 0x86FB--gl_SIGNED_RGBA8 :: GLenum-gl_SIGNED_RGBA8 = 0x86FC--gl_SIGNED_RGB :: GLenum-gl_SIGNED_RGB = 0x86FE--gl_SIGNED_RGB8 :: GLenum-gl_SIGNED_RGB8 = 0x86FF--gl_SIGNED_LUMINANCE :: GLenum-gl_SIGNED_LUMINANCE = 0x8701--gl_SIGNED_LUMINANCE8 :: GLenum-gl_SIGNED_LUMINANCE8 = 0x8702--gl_SIGNED_LUMINANCE_ALPHA :: GLenum-gl_SIGNED_LUMINANCE_ALPHA = 0x8703--gl_SIGNED_LUMINANCE8_ALPHA8 :: GLenum-gl_SIGNED_LUMINANCE8_ALPHA8 = 0x8704--gl_SIGNED_ALPHA :: GLenum-gl_SIGNED_ALPHA = 0x8705--gl_SIGNED_ALPHA8 :: GLenum-gl_SIGNED_ALPHA8 = 0x8706--gl_SIGNED_INTENSITY :: GLenum-gl_SIGNED_INTENSITY = 0x8707--gl_SIGNED_INTENSITY8 :: GLenum-gl_SIGNED_INTENSITY8 = 0x8708--gl_SIGNED_RGB_UNSIGNED_ALPHA :: GLenum-gl_SIGNED_RGB_UNSIGNED_ALPHA = 0x870C--gl_SIGNED_RGB8_UNSIGNED_ALPHA8 :: GLenum-gl_SIGNED_RGB8_UNSIGNED_ALPHA8 = 0x870D--gl_HILO16 :: GLenum-gl_HILO16 = 0x86F8--gl_SIGNED_HILO :: GLenum-gl_SIGNED_HILO = 0x86F9--gl_SIGNED_HILO16 :: GLenum-gl_SIGNED_HILO16 = 0x86FA--gl_DSDT8 :: GLenum-gl_DSDT8 = 0x8709--gl_DSDT8_MAG8 :: GLenum-gl_DSDT8_MAG8 = 0x870A--gl_DSDT_MAG_INTENSITY :: GLenum-gl_DSDT_MAG_INTENSITY = 0x86DC--gl_DSDT8_MAG8_INTENSITY8 :: GLenum-gl_DSDT8_MAG8_INTENSITY8 = 0x870B--gl_HI_SCALE :: GLenum-gl_HI_SCALE = 0x870E--gl_LO_SCALE :: GLenum-gl_LO_SCALE = 0x870F--gl_DS_SCALE :: GLenum-gl_DS_SCALE = 0x8710--gl_DT_SCALE :: GLenum-gl_DT_SCALE = 0x8711--gl_MAGNITUDE_SCALE :: GLenum-gl_MAGNITUDE_SCALE = 0x8712--gl_VIBRANCE_SCALE :: GLenum-gl_VIBRANCE_SCALE = 0x8713--gl_HI_BIAS :: GLenum-gl_HI_BIAS = 0x8714--gl_LO_BIAS :: GLenum-gl_LO_BIAS = 0x8715--gl_DS_BIAS :: GLenum-gl_DS_BIAS = 0x8716--gl_DT_BIAS :: GLenum-gl_DT_BIAS = 0x8717--gl_MAGNITUDE_BIAS :: GLenum-gl_MAGNITUDE_BIAS = 0x8718--gl_VIBRANCE_BIAS :: GLenum-gl_VIBRANCE_BIAS = 0x8719--gl_TEXTURE_BORDER_VALUES :: GLenum-gl_TEXTURE_BORDER_VALUES = 0x871A--gl_TEXTURE_HI_SIZE :: GLenum-gl_TEXTURE_HI_SIZE = 0x871B--gl_TEXTURE_LO_SIZE :: GLenum-gl_TEXTURE_LO_SIZE = 0x871C--gl_TEXTURE_DS_SIZE :: GLenum-gl_TEXTURE_DS_SIZE = 0x871D--gl_TEXTURE_DT_SIZE :: GLenum-gl_TEXTURE_DT_SIZE = 0x871E--gl_TEXTURE_MAG_SIZE :: GLenum-gl_TEXTURE_MAG_SIZE = 0x871F
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader2.hs
@@ -1,53 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader2--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_texture_shader2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/texture_shader2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader2 (-   -- * Tokens-   gl_DOT_PRODUCT_TEXTURE_3D,-   gl_HILO,-   gl_DSDT,-   gl_DSDT_MAG,-   gl_DSDT_MAG_VIB,-   gl_UNSIGNED_INT_S8_S8_8_8,-   gl_UNSIGNED_INT_8_8_S8_S8_REV,-   gl_SIGNED_RGBA,-   gl_SIGNED_RGBA8,-   gl_SIGNED_RGB,-   gl_SIGNED_RGB8,-   gl_SIGNED_LUMINANCE,-   gl_SIGNED_LUMINANCE8,-   gl_SIGNED_LUMINANCE_ALPHA,-   gl_SIGNED_LUMINANCE8_ALPHA8,-   gl_SIGNED_ALPHA,-   gl_SIGNED_ALPHA8,-   gl_SIGNED_INTENSITY,-   gl_SIGNED_INTENSITY8,-   gl_SIGNED_RGB_UNSIGNED_ALPHA,-   gl_SIGNED_RGB8_UNSIGNED_ALPHA8,-   gl_HILO16,-   gl_SIGNED_HILO,-   gl_SIGNED_HILO16,-   gl_DSDT8,-   gl_DSDT8_MAG8,-   gl_DSDT_MAG_INTENSITY,-   gl_DSDT8_MAG8_INTENSITY8-) where--import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.NV.TextureShader--gl_DOT_PRODUCT_TEXTURE_3D :: GLenum-gl_DOT_PRODUCT_TEXTURE_3D = 0x86EF
− src/Graphics/Rendering/OpenGL/Raw/NV/TextureShader3.hs
@@ -1,88 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TextureShader3--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_texture_shader3 extension, see--- <http://www.opengl.org/registry/specs/NV/texture_shader3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TextureShader3 (-   -- * Tokens-   gl_OFFSET_PROJECTIVE_TEXTURE_2D,-   gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE,-   gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE,-   gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE,-   gl_OFFSET_HILO_TEXTURE_2D,-   gl_OFFSET_HILO_TEXTURE_RECTANGLE,-   gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D,-   gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE,-   gl_DEPENDENT_HILO_TEXTURE_2D,-   gl_DEPENDENT_RGB_TEXTURE_3D,-   gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP,-   gl_DOT_PRODUCT_PASS_THROUGH,-   gl_DOT_PRODUCT_TEXTURE_1D,-   gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE,-   gl_HILO8,-   gl_SIGNED_HILO8,-   gl_FORCE_BLUE_TO_ONE-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_OFFSET_PROJECTIVE_TEXTURE_2D :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_2D = 0x8850--gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE = 0x8851--gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE = 0x8852--gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE :: GLenum-gl_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE = 0x8853--gl_OFFSET_HILO_TEXTURE_2D :: GLenum-gl_OFFSET_HILO_TEXTURE_2D = 0x8854--gl_OFFSET_HILO_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_HILO_TEXTURE_RECTANGLE = 0x8855--gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D :: GLenum-gl_OFFSET_HILO_PROJECTIVE_TEXTURE_2D = 0x8856--gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE :: GLenum-gl_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE = 0x8857--gl_DEPENDENT_HILO_TEXTURE_2D :: GLenum-gl_DEPENDENT_HILO_TEXTURE_2D = 0x8858--gl_DEPENDENT_RGB_TEXTURE_3D :: GLenum-gl_DEPENDENT_RGB_TEXTURE_3D = 0x8859--gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP :: GLenum-gl_DEPENDENT_RGB_TEXTURE_CUBE_MAP = 0x885A--gl_DOT_PRODUCT_PASS_THROUGH :: GLenum-gl_DOT_PRODUCT_PASS_THROUGH = 0x885B--gl_DOT_PRODUCT_TEXTURE_1D :: GLenum-gl_DOT_PRODUCT_TEXTURE_1D = 0x885C--gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE :: GLenum-gl_DOT_PRODUCT_AFFINE_DEPTH_REPLACE = 0x885D--gl_HILO8 :: GLenum-gl_HILO8 = 0x885E--gl_SIGNED_HILO8 :: GLenum-gl_SIGNED_HILO8 = 0x885F--gl_FORCE_BLUE_TO_ONE :: GLenum-gl_FORCE_BLUE_TO_ONE = 0x8860
− src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback.hs
@@ -1,123 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_transform_feedback extension, see--- <http://www.opengl.org/registry/specs/NV/transform_feedback.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback (-   -- * Functions-   glBindBufferRange,-   glBindBufferOffset,-   glBindBufferBase,-   glTransformFeedbackAttribs,-   glTransformFeedbackVaryingsNV,-   glBeginTransformFeedback,-   glEndTransformFeedback,-   glGetVaryingLocation,-   glGetActiveVarying,-   glActiveVarying,-   glGetTransformFeedbackVaryingNV,-   glGetIntegerIndexedv,-   glGetBooleanIndexedv,-   -- * Tokens-   gl_TRANSFORM_FEEDBACK_BUFFER,-   gl_TRANSFORM_FEEDBACK_BUFFER_START,-   gl_TRANSFORM_FEEDBACK_BUFFER_SIZE,-   gl_TRANSFORM_FEEDBACK_RECORD,-   gl_TRANSFORM_FEEDBACK_BUFFER_BINDING,-   gl_INTERLEAVED_ATTRIBS,-   gl_SEPARATE_ATTRIBS,-   gl_PRIMITIVES_GENERATED,-   gl_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,-   gl_RASTERIZER_DISCARD,-   gl_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,-   gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,-   gl_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,-   gl_TRANSFORM_FEEDBACK_ATTRIBS,-   gl_ACTIVE_VARYINGS,-   gl_ACTIVE_VARYING_MAX_LENGTH,-   gl_TRANSFORM_FEEDBACK_VARYINGS,-   gl_TRANSFORM_FEEDBACK_BUFFER_MODE,-   gl_BACK_PRIMARY_COLOR,-   gl_BACK_SECONDARY_COLOR,-   gl_TEXTURE_COORD,-   gl_CLIP_DISTANCE,-   gl_VERTEX_ID,-   gl_PRIMITIVE_ID,-   gl_GENERIC_ATTRIB,-   gl_POINT_SIZE,-   gl_FOG_COORDINATE,-   gl_SECONDARY_COLOR,-   gl_PRIMARY_COLOR,-   gl_POSITION,-   gl_LAYER,-   gl_UNSIGNED_INT_VEC2,-   gl_UNSIGNED_INT_VEC3,-   gl_UNSIGNED_INT_VEC4-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.EXT.DirectStateAccess-import Graphics.Rendering.OpenGL.Raw.Extensions-import Graphics.Rendering.OpenGL.Raw.NV.ParameterBufferObject-import Graphics.Rendering.OpenGL.Raw.NV.RegisterCombiners--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_transform_feedback"--EXTENSION_ENTRY(glTransformFeedbackAttribs,GLsizei -> Ptr GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glTransformFeedbackVaryingsNV,GLuint -> GLsizei -> Ptr GLint -> GLenum -> IO ())-EXTENSION_ENTRY(glGetVaryingLocation,GLuint -> Ptr GLchar -> IO GLint)-EXTENSION_ENTRY(glGetActiveVarying,GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLsizei -> Ptr GLenum -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glActiveVarying,GLuint -> Ptr GLchar -> IO ())-EXTENSION_ENTRY(glGetTransformFeedbackVaryingNV,GLuint -> GLuint -> Ptr GLint -> IO ())--gl_TRANSFORM_FEEDBACK_RECORD :: GLenum-gl_TRANSFORM_FEEDBACK_RECORD = 0x8C86--gl_TRANSFORM_FEEDBACK_ATTRIBS :: GLenum-gl_TRANSFORM_FEEDBACK_ATTRIBS = 0x8C7E--gl_ACTIVE_VARYINGS :: GLenum-gl_ACTIVE_VARYINGS = 0x8C81--gl_ACTIVE_VARYING_MAX_LENGTH :: GLenum-gl_ACTIVE_VARYING_MAX_LENGTH = 0x8C82--gl_BACK_PRIMARY_COLOR :: GLenum-gl_BACK_PRIMARY_COLOR = 0x8C77--gl_BACK_SECONDARY_COLOR :: GLenum-gl_BACK_SECONDARY_COLOR = 0x8C78--gl_TEXTURE_COORD :: GLenum-gl_TEXTURE_COORD = 0x8C79--gl_CLIP_DISTANCE :: GLenum-gl_CLIP_DISTANCE = 0x8C7A--gl_VERTEX_ID :: GLenum-gl_VERTEX_ID = 0x8C7B--gl_PRIMITIVE_ID :: GLenum-gl_PRIMITIVE_ID = 0x8C7C--gl_GENERIC_ATTRIB :: GLenum-gl_GENERIC_ATTRIB = 0x8C7D--gl_LAYER :: GLenum-gl_LAYER = 0x8DAA
− src/Graphics/Rendering/OpenGL/Raw/NV/TransformFeedback2.hs
@@ -1,61 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_transform_feedback2 extension, see--- <http://www.opengl.org/registry/specs/NV/transform_feedback2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.TransformFeedback2 (-   -- * Functions-   glBindTransformFeedback,-   glDeleteTransformFeedbacks,-   glGenTransformFeedbacks,-   glIsTransformFeedback,-   glPauseTransformFeedback,-   glResumeTransformFeedback,-   glDrawTransformFeedback,-   -- * Tokens-   gl_TRANSFORM_FEEDBACK,-   gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED,-   gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,-   gl_TRANSFORM_FEEDBACK_BINDING-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_transform_feedback2"--EXTENSION_ENTRY(glBindTransformFeedback,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeleteTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGenTransformFeedbacks,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glIsTransformFeedback,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glPauseTransformFeedback,IO ())-EXTENSION_ENTRY(glResumeTransformFeedback,IO ())-EXTENSION_ENTRY(glDrawTransformFeedback,GLenum -> GLuint -> IO ())--gl_TRANSFORM_FEEDBACK :: GLenum-gl_TRANSFORM_FEEDBACK = 0x8E22--gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23--gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE :: GLenum-gl_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24--gl_TRANSFORM_FEEDBACK_BINDING :: GLenum-gl_TRANSFORM_FEEDBACK_BINDING = 0x8E25-
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange.hs
@@ -1,55 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_vertex_array_range extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/vertex_array_range.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange (-   -- * Functions-   glVertexArrayRange,-   glFlushVertexArrayRange,-   -- * Tokens-   gl_VERTEX_ARRAY_RANGE,-   gl_VERTEX_ARRAY_RANGE_LENGTH,-   gl_VERTEX_ARRAY_RANGE_VALID,-   gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT,-   gl_VERTEX_ARRAY_RANGE_POINTER-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_array_range"--EXTENSION_ENTRY(glVertexArrayRange,GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glFlushVertexArrayRange,IO ())--gl_VERTEX_ARRAY_RANGE :: GLenum-gl_VERTEX_ARRAY_RANGE = 0x851D--gl_VERTEX_ARRAY_RANGE_LENGTH :: GLenum-gl_VERTEX_ARRAY_RANGE_LENGTH = 0x851E--gl_VERTEX_ARRAY_RANGE_VALID :: GLenum-gl_VERTEX_ARRAY_RANGE_VALID = 0x851F--gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT :: GLenum-gl_MAX_VERTEX_ARRAY_RANGE_ELEMENT = 0x8520--gl_VERTEX_ARRAY_RANGE_POINTER :: GLenum-gl_VERTEX_ARRAY_RANGE_POINTER = 0x8521
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexArrayRange2.hs
@@ -1,25 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_vertex_array_range2 extension not--- already in the OpenGL 3.1 core, see--- <http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexArrayRange2 (-   -- * Tokens-   gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH-) where--import Graphics.Rendering.OpenGL.Raw.Core32--gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH :: GLenum-gl_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH = 0x8533
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram.hs
@@ -1,475 +0,0 @@-{-# LANGUAGE ForeignFunctionInterface, CPP #-}------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexProgram--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All raw functions and tokens from the NV_vertex_program extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram (-   -- * Functions-   glBindProgramNV,-   glDeleteProgramsNV,-   glExecuteProgram,-   glGenProgramsNV,-   glAreProgramsResident,-   glRequestResidentPrograms,-   glGetProgramParameterfv,-   glGetProgramParameterdv,-   glGetProgramivNV,-   glGetProgramStringNV,-   glGetTrackMatrixiv,-   glGetVertexAttribdvNV,-   glGetVertexAttribfvNV,-   glGetVertexAttribivNV,-   glGetVertexAttribPointervNV,-   glIsProgramNV,-   glLoadProgram,-   glProgramParameter4f,-   glProgramParameter4d,-   glProgramParameter4dv,-   glProgramParameter4fv,-   glProgramParameters4dv,-   glProgramParameters4fv,-   glTrackMatrix,-   glVertexAttribPointerNV,-   glVertexAttrib1sNV,-   glVertexAttrib1fNV,-   glVertexAttrib1dNV,-   glVertexAttrib2sNV,-   glVertexAttrib2fNV,-   glVertexAttrib2dNV,-   glVertexAttrib3sNV,-   glVertexAttrib3fNV,-   glVertexAttrib3dNV,-   glVertexAttrib4sNV,-   glVertexAttrib4fNV,-   glVertexAttrib4dNV,-   glVertexAttrib4ub,-   glVertexAttrib1svNV,-   glVertexAttrib1fvNV,-   glVertexAttrib1dvNV,-   glVertexAttrib2svNV,-   glVertexAttrib2fvNV,-   glVertexAttrib2dvNV,-   glVertexAttrib3svNV,-   glVertexAttrib3fvNV,-   glVertexAttrib3dvNV,-   glVertexAttrib4svNV,-   glVertexAttrib4fvNV,-   glVertexAttrib4dvNV,-   glVertexAttrib4ubvNV,-   glVertexAttribs1sv,-   glVertexAttribs1fv,-   glVertexAttribs1dv,-   glVertexAttribs2sv,-   glVertexAttribs2fv,-   glVertexAttribs2dv,-   glVertexAttribs3sv,-   glVertexAttribs3fv,-   glVertexAttribs3dv,-   glVertexAttribs4sv,-   glVertexAttribs4fv,-   glVertexAttribs4dv,-   glVertexAttribs4ubv,-   -- * Tokens-   gl_VERTEX_PROGRAM,-   gl_VERTEX_PROGRAM_POINT_SIZE,-   gl_VERTEX_PROGRAM_TWO_SIDE,-   gl_VERTEX_STATE_PROGRAM,-   gl_ATTRIB_ARRAY_SIZE,-   gl_ATTRIB_ARRAY_STRIDE,-   gl_ATTRIB_ARRAY_TYPE,-   gl_CURRENT_ATTRIB,-   gl_PROGRAM_PARAMETER,-   gl_ATTRIB_ARRAY_POINTER,-   gl_PROGRAM_TARGET,-   gl_PROGRAM_LENGTH,-   gl_PROGRAM_RESIDENT,-   gl_PROGRAM_STRING,-   gl_TRACK_MATRIX,-   gl_TRACK_MATRIX_TRANSFORM,-   gl_MAX_TRACK_MATRIX_STACK_DEPTH,-   gl_MAX_TRACK_MATRICES,-   gl_CURRENT_MATRIX_STACK_DEPTH,-   gl_CURRENT_MATRIX,-   gl_VERTEX_PROGRAM_BINDING,-   gl_PROGRAM_ERROR_POSITION,-   gl_MODELVIEW_PROJECTION,-   gl_MATRIX0_NV,-   gl_MATRIX1_NV,-   gl_MATRIX2_NV,-   gl_MATRIX3_NV,-   gl_MATRIX4_NV,-   gl_MATRIX5_NV,-   gl_MATRIX6_NV,-   gl_MATRIX7_NV,-   gl_IDENTITY,-   gl_INVERSE,-   gl_TRANSPOSE,-   gl_INVERSE_TRANSPOSE,-   gl_VERTEX_ATTRIB_ARRAY0,-   gl_VERTEX_ATTRIB_ARRAY1,-   gl_VERTEX_ATTRIB_ARRAY2,-   gl_VERTEX_ATTRIB_ARRAY3,-   gl_VERTEX_ATTRIB_ARRAY4,-   gl_VERTEX_ATTRIB_ARRAY5,-   gl_VERTEX_ATTRIB_ARRAY6,-   gl_VERTEX_ATTRIB_ARRAY7,-   gl_VERTEX_ATTRIB_ARRAY8,-   gl_VERTEX_ATTRIB_ARRAY9,-   gl_VERTEX_ATTRIB_ARRAY10,-   gl_VERTEX_ATTRIB_ARRAY11,-   gl_VERTEX_ATTRIB_ARRAY12,-   gl_VERTEX_ATTRIB_ARRAY13,-   gl_VERTEX_ATTRIB_ARRAY14,-   gl_VERTEX_ATTRIB_ARRAY15,-   gl_MAP1_VERTEX_ATTRIB0_4,-   gl_MAP1_VERTEX_ATTRIB1_4,-   gl_MAP1_VERTEX_ATTRIB2_4,-   gl_MAP1_VERTEX_ATTRIB3_4,-   gl_MAP1_VERTEX_ATTRIB4_4,-   gl_MAP1_VERTEX_ATTRIB5_4,-   gl_MAP1_VERTEX_ATTRIB6_4,-   gl_MAP1_VERTEX_ATTRIB7_4,-   gl_MAP1_VERTEX_ATTRIB8_4,-   gl_MAP1_VERTEX_ATTRIB9_4,-   gl_MAP1_VERTEX_ATTRIB10_4,-   gl_MAP1_VERTEX_ATTRIB11_4,-   gl_MAP1_VERTEX_ATTRIB12_4,-   gl_MAP1_VERTEX_ATTRIB13_4,-   gl_MAP1_VERTEX_ATTRIB14_4,-   gl_MAP1_VERTEX_ATTRIB15_4,-   gl_MAP2_VERTEX_ATTRIB0_4,-   gl_MAP2_VERTEX_ATTRIB1_4,-   gl_MAP2_VERTEX_ATTRIB2_4,-   gl_MAP2_VERTEX_ATTRIB3_4,-   gl_MAP2_VERTEX_ATTRIB4_4,-   gl_MAP2_VERTEX_ATTRIB5_4,-   gl_MAP2_VERTEX_ATTRIB6_4,-   gl_MAP2_VERTEX_ATTRIB7_4,-   gl_MAP2_VERTEX_ATTRIB8_4,-   gl_MAP2_VERTEX_ATTRIB9_4,-   gl_MAP2_VERTEX_ATTRIB10_4,-   gl_MAP2_VERTEX_ATTRIB11_4,-   gl_MAP2_VERTEX_ATTRIB12_4,-   gl_MAP2_VERTEX_ATTRIB13_4,-   gl_MAP2_VERTEX_ATTRIB14_4,-   gl_MAP2_VERTEX_ATTRIB15_4-) where--import Foreign.Ptr-import Graphics.Rendering.OpenGL.Raw.ARB.VertexProgram-import Graphics.Rendering.OpenGL.Raw.Core32-import Graphics.Rendering.OpenGL.Raw.Extensions--#include "HsOpenGLRaw.h"--extensionNameString :: String-extensionNameString = "GL_NV_vertex_program"--EXTENSION_ENTRY(glBindProgramNV,GLenum -> GLuint -> IO ())-EXTENSION_ENTRY(glDeleteProgramsNV,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glExecuteProgram,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGenProgramsNV,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glAreProgramsResident,GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean)-EXTENSION_ENTRY(glRequestResidentPrograms,GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY(glGetProgramParameterfv,GLenum -> GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetProgramParameterdv,GLenum -> GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetProgramivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetProgramStringNV,GLuint -> GLenum -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glGetTrackMatrixiv,GLenum -> GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribdvNV,GLuint -> GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glGetVertexAttribfvNV,GLuint -> GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glGetVertexAttribivNV,GLuint -> GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY(glGetVertexAttribPointervNV,GLuint -> GLenum -> Ptr (Ptr a) -> IO ())-EXTENSION_ENTRY(glIsProgramNV,GLuint -> IO GLboolean)-EXTENSION_ENTRY(glLoadProgram,GLenum -> GLuint -> GLsizei -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glProgramParameter4f,GLenum -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat  -> IO ())-EXTENSION_ENTRY(glProgramParameter4d,GLenum -> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble  -> IO ())-EXTENSION_ENTRY(glProgramParameter4dv,GLenum -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramParameter4fv,GLenum -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glProgramParameters4dv,GLenum -> GLuint -> GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glProgramParameters4fv,GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glTrackMatrix,GLenum -> GLuint -> GLenum -> GLenum -> IO ())-EXTENSION_ENTRY(glVertexAttribPointerNV,GLuint -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY(glVertexAttrib1sNV,GLuint -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fNV,GLuint -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dNV,GLuint -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2sNV,GLuint -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fNV,GLuint -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dNV,GLuint -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3sNV,GLuint -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4sNV,GLuint -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fNV,GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dNV,GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ub,GLuint -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttrib1svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib1fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib1dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib2svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib2fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib2dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib3svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib3fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib3dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4svNV,GLuint -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttrib4fvNV,GLuint -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttrib4dvNV,GLuint -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttrib4ubvNV,GLuint -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY(glVertexAttribs1sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs1fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs1dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs2sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs2fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs2dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs3sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs3fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs3dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs4sv,GLuint -> GLsizei -> Ptr GLshort -> IO ())-EXTENSION_ENTRY(glVertexAttribs4fv,GLuint -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY(glVertexAttribs4dv,GLuint -> GLsizei -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY(glVertexAttribs4ubv,GLuint -> GLsizei -> Ptr GLubyte -> IO ())--gl_VERTEX_STATE_PROGRAM :: GLenum-gl_VERTEX_STATE_PROGRAM = 0x8621--gl_ATTRIB_ARRAY_SIZE :: GLenum-gl_ATTRIB_ARRAY_SIZE = 0x8623--gl_ATTRIB_ARRAY_STRIDE :: GLenum-gl_ATTRIB_ARRAY_STRIDE = 0x8624--gl_ATTRIB_ARRAY_TYPE :: GLenum-gl_ATTRIB_ARRAY_TYPE = 0x8625--gl_CURRENT_ATTRIB :: GLenum-gl_CURRENT_ATTRIB = 0x8626--gl_PROGRAM_PARAMETER :: GLenum-gl_PROGRAM_PARAMETER = 0x8644--gl_ATTRIB_ARRAY_POINTER :: GLenum-gl_ATTRIB_ARRAY_POINTER = 0x8645--gl_PROGRAM_TARGET :: GLenum-gl_PROGRAM_TARGET = 0x8646--gl_PROGRAM_RESIDENT :: GLenum-gl_PROGRAM_RESIDENT = 0x8647--gl_TRACK_MATRIX :: GLenum-gl_TRACK_MATRIX = 0x8648--gl_TRACK_MATRIX_TRANSFORM :: GLenum-gl_TRACK_MATRIX_TRANSFORM = 0x8649--gl_MAX_TRACK_MATRIX_STACK_DEPTH :: GLenum-gl_MAX_TRACK_MATRIX_STACK_DEPTH = 0x862E--gl_MAX_TRACK_MATRICES :: GLenum-gl_MAX_TRACK_MATRICES = 0x862F--gl_VERTEX_PROGRAM_BINDING :: GLenum-gl_VERTEX_PROGRAM_BINDING = 0x864A--gl_MODELVIEW_PROJECTION :: GLenum-gl_MODELVIEW_PROJECTION = 0x8629---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX0_NV :: GLenum-gl_MATRIX0_NV = 0x8630---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX1_NV :: GLenum-gl_MATRIX1_NV = 0x8631---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX2_NV :: GLenum-gl_MATRIX2_NV = 0x8632---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX3_NV :: GLenum-gl_MATRIX3_NV = 0x8633---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX4_NV :: GLenum-gl_MATRIX4_NV = 0x8634---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX5_NV :: GLenum-gl_MATRIX5_NV = 0x8635---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX6_NV :: GLenum-gl_MATRIX6_NV = 0x8636---- | Note: We use the NV suffix here, because the name clashes with the ARB_vertex_program.-gl_MATRIX7_NV :: GLenum-gl_MATRIX7_NV = 0x8637--gl_IDENTITY :: GLenum-gl_IDENTITY = 0x862A--gl_INVERSE :: GLenum-gl_INVERSE = 0x862B--gl_TRANSPOSE :: GLenum-gl_TRANSPOSE = 0x862C--gl_INVERSE_TRANSPOSE :: GLenum-gl_INVERSE_TRANSPOSE = 0x862D--gl_VERTEX_ATTRIB_ARRAY0 :: GLenum-gl_VERTEX_ATTRIB_ARRAY0 = 0x8650--gl_VERTEX_ATTRIB_ARRAY1 :: GLenum-gl_VERTEX_ATTRIB_ARRAY1 = 0x8651--gl_VERTEX_ATTRIB_ARRAY2 :: GLenum-gl_VERTEX_ATTRIB_ARRAY2 = 0x8652--gl_VERTEX_ATTRIB_ARRAY3 :: GLenum-gl_VERTEX_ATTRIB_ARRAY3 = 0x8653--gl_VERTEX_ATTRIB_ARRAY4 :: GLenum-gl_VERTEX_ATTRIB_ARRAY4 = 0x8654--gl_VERTEX_ATTRIB_ARRAY5 :: GLenum-gl_VERTEX_ATTRIB_ARRAY5 = 0x8655--gl_VERTEX_ATTRIB_ARRAY6 :: GLenum-gl_VERTEX_ATTRIB_ARRAY6 = 0x8656--gl_VERTEX_ATTRIB_ARRAY7 :: GLenum-gl_VERTEX_ATTRIB_ARRAY7 = 0x8657--gl_VERTEX_ATTRIB_ARRAY8 :: GLenum-gl_VERTEX_ATTRIB_ARRAY8 = 0x8658--gl_VERTEX_ATTRIB_ARRAY9 :: GLenum-gl_VERTEX_ATTRIB_ARRAY9 = 0x8659--gl_VERTEX_ATTRIB_ARRAY10 :: GLenum-gl_VERTEX_ATTRIB_ARRAY10 = 0x865A--gl_VERTEX_ATTRIB_ARRAY11 :: GLenum-gl_VERTEX_ATTRIB_ARRAY11 = 0x865B--gl_VERTEX_ATTRIB_ARRAY12 :: GLenum-gl_VERTEX_ATTRIB_ARRAY12 = 0x865C--gl_VERTEX_ATTRIB_ARRAY13 :: GLenum-gl_VERTEX_ATTRIB_ARRAY13 = 0x865D--gl_VERTEX_ATTRIB_ARRAY14 :: GLenum-gl_VERTEX_ATTRIB_ARRAY14 = 0x865E--gl_VERTEX_ATTRIB_ARRAY15 :: GLenum-gl_VERTEX_ATTRIB_ARRAY15 = 0x865F--gl_MAP1_VERTEX_ATTRIB0_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB0_4 = 0x8660--gl_MAP1_VERTEX_ATTRIB1_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB1_4 = 0x8661--gl_MAP1_VERTEX_ATTRIB2_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB2_4 = 0x8662--gl_MAP1_VERTEX_ATTRIB3_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB3_4 = 0x8663--gl_MAP1_VERTEX_ATTRIB4_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB4_4 = 0x8664--gl_MAP1_VERTEX_ATTRIB5_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB5_4 = 0x8665--gl_MAP1_VERTEX_ATTRIB6_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB6_4 = 0x8666--gl_MAP1_VERTEX_ATTRIB7_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB7_4 = 0x8667--gl_MAP1_VERTEX_ATTRIB8_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB8_4 = 0x8668--gl_MAP1_VERTEX_ATTRIB9_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB9_4 = 0x8669--gl_MAP1_VERTEX_ATTRIB10_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB10_4 = 0x866A--gl_MAP1_VERTEX_ATTRIB11_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB11_4 = 0x866B--gl_MAP1_VERTEX_ATTRIB12_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB12_4 = 0x866C--gl_MAP1_VERTEX_ATTRIB13_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB13_4 = 0x866D--gl_MAP1_VERTEX_ATTRIB14_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB14_4 = 0x866E--gl_MAP1_VERTEX_ATTRIB15_4 :: GLenum-gl_MAP1_VERTEX_ATTRIB15_4 = 0x866F--gl_MAP2_VERTEX_ATTRIB0_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB0_4 = 0x8670--gl_MAP2_VERTEX_ATTRIB1_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB1_4 = 0x8671--gl_MAP2_VERTEX_ATTRIB2_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB2_4 = 0x8672--gl_MAP2_VERTEX_ATTRIB3_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB3_4 = 0x8673--gl_MAP2_VERTEX_ATTRIB4_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB4_4 = 0x8674--gl_MAP2_VERTEX_ATTRIB5_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB5_4 = 0x8675--gl_MAP2_VERTEX_ATTRIB6_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB6_4 = 0x8676--gl_MAP2_VERTEX_ATTRIB7_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB7_4 = 0x8677--gl_MAP2_VERTEX_ATTRIB8_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB8_4 = 0x8678--gl_MAP2_VERTEX_ATTRIB9_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB9_4 = 0x8679--gl_MAP2_VERTEX_ATTRIB10_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB10_4 = 0x867A--gl_MAP2_VERTEX_ATTRIB11_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB11_4 = 0x867B--gl_MAP2_VERTEX_ATTRIB12_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB12_4 = 0x867C--gl_MAP2_VERTEX_ATTRIB13_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB13_4 = 0x867D--gl_MAP2_VERTEX_ATTRIB14_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB14_4 = 0x867E--gl_MAP2_VERTEX_ATTRIB15_4 :: GLenum-gl_MAP2_VERTEX_ATTRIB15_4 = 0x867F
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram2Option.hs
@@ -1,22 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_vertex_program2_option extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram2Option (-   -- * Tokens-   gl_MAX_PROGRAM_EXEC_INSTRUCTIONS,-   gl_MAX_PROGRAM_CALL_DEPTH-) where--import Graphics.Rendering.OpenGL.Raw.NV.FragmentProgram2
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram3.hs
@@ -1,21 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_vertex_program3 extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program3.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram3 (-   -- * Tokens-   gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS-) where--import Graphics.Rendering.OpenGL.Raw.ARB.VertexShader
− src/Graphics/Rendering/OpenGL/Raw/NV/VertexProgram4.hs
@@ -1,45 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4--- Copyright   :  (c) Sven Panne 2009--- License     :  BSD-style (see the file LICENSE)------ Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ All tokens from the NV_vertex_program4 extension, see--- <http://www.opengl.org/registry/specs/NV/vertex_program4.txt>.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.Raw.NV.VertexProgram4 (-   -- * Functions-   glVertexAttribI1i,-   glVertexAttribI2i,-   glVertexAttribI3i,-   glVertexAttribI4i,-   glVertexAttribI1ui,-   glVertexAttribI2ui,-   glVertexAttribI3ui,-   glVertexAttribI4ui,-   glVertexAttribI1iv,-   glVertexAttribI2iv,-   glVertexAttribI3iv,-   glVertexAttribI4iv,-   glVertexAttribI1uiv,-   glVertexAttribI2uiv,-   glVertexAttribI3uiv,-   glVertexAttribI4uiv,-   glVertexAttribI4bv,-   glVertexAttribI4sv,-   glVertexAttribI4ubv,-   glVertexAttribI4usv,-   glVertexAttribIPointer,-   glGetVertexAttribIiv,-   glGetVertexAttribIuiv,-   -- * Tokens-   gl_VERTEX_ATTRIB_ARRAY_INTEGER-) where--import Graphics.Rendering.OpenGL.Raw.Core32