packages feed

OpenGL 2.2.3.1 → 2.3.0.0

raw patch · 97 files changed

+3137/−17930 lines, 97 filesdep +GLURawdep +ObjectNamedep +OpenGLRawdep ~basesetup-changedPVP ok

version bump matches the API change (PVP)

Dependencies added: GLURaw, ObjectName, OpenGLRaw, StateVar, Tensor

Dependency ranges changed: base

API changes (from Hackage documentation)

- Graphics.Rendering.OpenGL.GL.BasicTypes: Disabled :: Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: Enabled :: Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: data Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: instance Eq Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: instance Ord Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: instance Show Capability
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLbitfield = Word32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLboolean = Word8
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLbyte = Int8
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLchar = Int8
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLclampd = Double
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLclampf = Float
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLdouble = Double
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLenum = Word32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLfloat = Float
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLint = Int32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLintptr = Int32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLshort = Int16
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLsizei = Int32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLsizeiptr = Int32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLubyte = Word8
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLuint = Word32
- Graphics.Rendering.OpenGL.GL.BasicTypes: type GLushort = Word16
- Graphics.Rendering.OpenGL.GL.BufferObjects: class ObjectName a
- Graphics.Rendering.OpenGL.GL.BufferObjects: deleteObjectNames :: ObjectName a => [a] -> IO ()
- Graphics.Rendering.OpenGL.GL.BufferObjects: genObjectNames :: ObjectName a => Int -> IO [a]
- Graphics.Rendering.OpenGL.GL.BufferObjects: isObjectName :: ObjectName a => a -> IO Bool
- Graphics.Rendering.OpenGL.GL.CoordTrans: Vector1 :: a -> Vector1 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: Vector2 :: !a -> !a -> Vector2 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: Vector3 :: !a -> !a -> !a -> Vector3 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: Vector4 :: !a -> !a -> !a -> !a -> Vector4 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: data Vector2 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: data Vector3 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: data Vector4 a
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance Eq a => Eq (Plane a)
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance MatrixComponent Double
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance MatrixComponent Float
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance Ord a => Ord (Plane a)
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance Show a => Show (Plane a)
- Graphics.Rendering.OpenGL.GL.CoordTrans: instance Storable a => Storable (Plane a)
- Graphics.Rendering.OpenGL.GL.CoordTrans: newtype Vector1 a
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent Float
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent Word16
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent Word32
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent Double
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent Float
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent Int16
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent Int32
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent a => RasterPos (Vertex2 a)
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent a => RasterPos (Vertex3 a)
- Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent a => RasterPos (Vertex4 a)
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent Double
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent Float
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent Int16
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent Int32
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent a => WindowPos (Vertex2 a)
- Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent a => WindowPos (Vertex3 a)
- Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect Double
- Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect Float
- Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect Int16
- Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect Int32
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent Float
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent Int32
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent Word32
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Color3 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Color4 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (FogCoord1 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Index1 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Normal3 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (TexCoord1 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (TexCoord2 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (TexCoord3 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (TexCoord4 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Vertex2 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Vertex3 a)
- Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent a => Uniform (Vertex4 a)
- Graphics.Rendering.OpenGL.GL.StateVar: ($=!) :: HasSetter s => s a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.StateVar: ($=) :: HasSetter s => s a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.StateVar: ($~!) :: (HasGetter v, HasSetter v) => v a -> (a -> a) -> IO ()
- Graphics.Rendering.OpenGL.GL.StateVar: ($~) :: (HasGetter v, HasSetter v) => v a -> (a -> a) -> IO ()
- Graphics.Rendering.OpenGL.GL.StateVar: class HasGetter g
- Graphics.Rendering.OpenGL.GL.StateVar: class HasSetter s
- Graphics.Rendering.OpenGL.GL.StateVar: data GettableStateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: data SettableStateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: data StateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: get :: HasGetter g => g a -> IO a
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasGetter GettableStateVar
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasGetter IORef
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasGetter StateVar
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasSetter IORef
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasSetter SettableStateVar
- Graphics.Rendering.OpenGL.GL.StateVar: instance HasSetter StateVar
- Graphics.Rendering.OpenGL.GL.StateVar: makeGettableStateVar :: IO a -> GettableStateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: makeSettableStateVar :: (a -> IO ()) -> SettableStateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: makeStateVar :: IO a -> (a -> IO ()) -> StateVar a
- Graphics.Rendering.OpenGL.GL.StateVar: set :: [IO ()] -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: Vertex1 :: a -> Vertex1 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: Vertex2 :: !a -> !a -> Vertex2 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: Vertex3 :: !a -> !a -> !a -> Vertex3 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: Vertex4 :: !a -> !a -> !a -> !a -> Vertex4 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: data Vertex2 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: data Vertex3 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: data Vertex4 a
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Int8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Word16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Word32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent Word8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent a => Color (Color3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent a => Color (Color4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent a => SecondaryColor (Color3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance FogCoordComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance FogCoordComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance FogCoordComponent a => FogCoord (FogCoord1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent Word8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent a => Index (Index1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent Int8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent a => Normal (Normal3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent a => TexCoord (TexCoord1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent a => TexCoord (TexCoord2 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent a => TexCoord (TexCoord3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent a => TexCoord (TexCoord4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Int8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Word16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Word32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent Word8
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Color3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Color4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (FogCoord1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Index1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Normal3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (TexCoord1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (TexCoord2 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (TexCoord3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (TexCoord4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vector1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vector2 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vector3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vector4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vertex1 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vertex2 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vertex3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent a => VertexAttrib (Vertex4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent Double
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent Float
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent Int16
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent Int32
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent a => Vertex (Vertex2 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent a => Vertex (Vertex3 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent a => Vertex (Vertex4 a)
- Graphics.Rendering.OpenGL.GL.VertexSpec: newtype Vertex1 a
- Graphics.Rendering.OpenGL.GLU.Initialization: instance Eq StringName
- Graphics.Rendering.OpenGL.GLU.Initialization: instance Ord StringName
- Graphics.Rendering.OpenGL.GLU.Initialization: instance Show StringName
- Graphics.Rendering.OpenGL.GLU.NURBS: data NURBSObj
- Graphics.Rendering.OpenGL.GLU.Quadrics: instance Eq QuadricCallback
- Graphics.Rendering.OpenGL.GLU.Quadrics: instance Eq QuadricObj
- Graphics.Rendering.OpenGL.GLU.Quadrics: instance Ord QuadricCallback
- Graphics.Rendering.OpenGL.GLU.Quadrics: instance Show QuadricCallback
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (AnnotatedVertex v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (ComplexContour v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (ComplexPolygon v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (PolygonContours v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (Primitive v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (SimpleContour v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (SimplePolygon v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (Triangle v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (Triangulation v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Eq v => Eq (WeightedProperties v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (AnnotatedVertex v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (ComplexContour v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (ComplexPolygon v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (PolygonContours v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (Primitive v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (SimpleContour v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (SimplePolygon v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (Triangle v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (Triangulation v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Ord v => Ord (WeightedProperties v)
- Graphics.Rendering.OpenGL.GLU.Tessellation: instance Storable v => Storable (AnnotatedVertex v)
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance (Eq a) => Eq (Plane a)
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance (Ord a) => Ord (Plane a)
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance (Show a) => Show (Plane a)
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance (Storable a) => Storable (Plane a)
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance MatrixComponent CDouble
+ Graphics.Rendering.OpenGL.GL.CoordTrans: instance MatrixComponent CFloat
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent CFloat
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent CUInt
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: instance PixelMapComponent CUShort
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance (RasterPosComponent a) => RasterPos (Vertex2 a)
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance (RasterPosComponent a) => RasterPos (Vertex3 a)
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance (RasterPosComponent a) => RasterPos (Vertex4 a)
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance (WindowPosComponent a) => WindowPos (Vertex2 a)
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance (WindowPosComponent a) => WindowPos (Vertex3 a)
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent CDouble
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent CFloat
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent CInt
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance RasterPosComponent CShort
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent CDouble
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent CFloat
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent CInt
+ Graphics.Rendering.OpenGL.GL.RasterPos: instance WindowPosComponent CShort
+ Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect CDouble
+ Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect CFloat
+ Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect CInt
+ Graphics.Rendering.OpenGL.GL.Rectangles: instance Rect CShort
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Color3 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Color4 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (FogCoord1 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Index1 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Normal3 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (TexCoord1 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (TexCoord2 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (TexCoord3 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (TexCoord4 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Vertex2 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Vertex3 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance (UniformComponent a) => Uniform (Vertex4 a)
+ Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent CFloat
+ Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent CInt
+ Graphics.Rendering.OpenGL.GL.Shaders: instance UniformComponent CUInt
+ Graphics.Rendering.OpenGL.GL.VertexArrays: Disabled :: Capability
+ Graphics.Rendering.OpenGL.GL.VertexArrays: Enabled :: Capability
+ Graphics.Rendering.OpenGL.GL.VertexArrays: data Capability
+ Graphics.Rendering.OpenGL.GL.VertexArrays: primitiveRestartIndexNV :: StateVar (Maybe ArrayIndex)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (ColorComponent a) => Color (Color3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (ColorComponent a) => Color (Color4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (ColorComponent a) => SecondaryColor (Color3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (FogCoordComponent a) => FogCoord (FogCoord1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (IndexComponent a) => Index (Index1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (NormalComponent a) => Normal (Normal3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (TexCoordComponent a) => TexCoord (TexCoord1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (TexCoordComponent a) => TexCoord (TexCoord2 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (TexCoordComponent a) => TexCoord (TexCoord3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (TexCoordComponent a) => TexCoord (TexCoord4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Color3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Color4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (FogCoord1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Index1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Normal3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (TexCoord1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (TexCoord2 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (TexCoord3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (TexCoord4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vector1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vector2 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vector3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vector4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vertex1 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vertex2 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vertex3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexAttribComponent a) => VertexAttrib (Vertex4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexComponent a) => Vertex (Vertex2 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexComponent a) => Vertex (Vertex3 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance (VertexComponent a) => Vertex (Vertex4 a)
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CSChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CUChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CUInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance ColorComponent CUShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance FogCoordComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance FogCoordComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent CShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance IndexComponent CUChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent CSChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance NormalComponent CShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance TexCoordComponent CShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CSChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CUChar
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CUInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexAttribComponent CUShort
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent CDouble
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent CFloat
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent CInt
+ Graphics.Rendering.OpenGL.GL.VertexSpec: instance VertexComponent CShort
+ Graphics.Rendering.OpenGL.GLU.NURBS: type NURBSObj = Ptr GLUnurbs
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (AnnotatedVertex v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (ComplexContour v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (ComplexPolygon v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (PolygonContours v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (Primitive v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (SimpleContour v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (SimplePolygon v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (Triangle v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (Triangulation v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Eq v) => Eq (WeightedProperties v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (AnnotatedVertex v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (ComplexContour v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (ComplexPolygon v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (PolygonContours v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (Primitive v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (SimpleContour v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (SimplePolygon v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (Triangle v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (Triangulation v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Ord v) => Ord (WeightedProperties v)
+ Graphics.Rendering.OpenGL.GLU.Tessellation: instance (Storable v) => Storable (AnnotatedVertex v)
- Graphics.Rendering.OpenGL.GL.Bitmaps: bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.Bitmaps: bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr GLubyte -> IO ()
- Graphics.Rendering.OpenGL.GL.CoordTrans: class Matrix m where withNewMatrix order act = allocaArray 16 $ \ p -> do { act p; components <- peekArray 16 p; newMatrix order components } withMatrix mat act = do { components <- getMatrixComponents ColumnMajor mat; withArray components $ act ColumnMajor } newMatrix order components = withNewMatrix order $ flip pokeArray (take 16 components) getMatrixComponents desiredOrder mat = withMatrix mat $ \ order p -> if desiredOrder == order then peekArray 16 p else mapM (peekElemOff p) [0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15]
+ Graphics.Rendering.OpenGL.GL.CoordTrans: class Matrix m
- Graphics.Rendering.OpenGL.GL.CoordTrans: class Storable c => MatrixComponent c
+ Graphics.Rendering.OpenGL.GL.CoordTrans: class (Storable c) => MatrixComponent c
- Graphics.Rendering.OpenGL.GL.CoordTrans: rotate :: MatrixComponent c => c -> Vector3 c -> IO ()
+ Graphics.Rendering.OpenGL.GL.CoordTrans: rotate :: (MatrixComponent c) => c -> Vector3 c -> IO ()
- Graphics.Rendering.OpenGL.GL.CoordTrans: scale :: MatrixComponent c => c -> c -> c -> IO ()
+ Graphics.Rendering.OpenGL.GL.CoordTrans: scale :: (MatrixComponent c) => c -> c -> c -> IO ()
- Graphics.Rendering.OpenGL.GL.CoordTrans: translate :: MatrixComponent c => Vector3 c -> IO ()
+ Graphics.Rendering.OpenGL.GL.CoordTrans: translate :: (MatrixComponent c) => Vector3 c -> IO ()
- Graphics.Rendering.OpenGL.GL.Evaluators: class Storable d => Domain d
+ Graphics.Rendering.OpenGL.GL.Evaluators: class (Storable d) => Domain d
- Graphics.Rendering.OpenGL.GL.Evaluators: class Map1 m where withNewMap1 descriptor@(MapDescriptor domain _ _ _) act = do { allocaArray (totalComponents1 descriptor) $ \ ptr -> do { act ptr; controlPoints <- peekControlPoints1 descriptor ptr; newMap1 domain controlPoints } } withMap1 m act = do { (domain, controlPoints) <- getMap1Components m; let stride = numComponents (head controlPoints) order = genericLength controlPoints descriptor = MapDescriptor domain stride order (fromIntegral stride); allocaArray (totalComponents1 descriptor) $ \ ptr -> do { pokeControlPoints1 descriptor ptr controlPoints; act descriptor ptr } } newMap1 domain controlPoints = do { let stride = numComponents (head controlPoints) order = genericLength controlPoints descriptor = MapDescriptor domain stride order (fromIntegral stride); withNewMap1 descriptor $ \ ptr -> pokeControlPoints1 descriptor ptr controlPoints } getMap1Components m = withMap1 m $ \ descriptor@(MapDescriptor domain _ _ _) ptr -> do { controlPoints <- peekControlPoints1 descriptor ptr; return (domain, controlPoints) }
+ Graphics.Rendering.OpenGL.GL.Evaluators: class Map1 m
- Graphics.Rendering.OpenGL.GL.Evaluators: class Map2 m where withNewMap2 uDescriptor@(MapDescriptor uDomain _ _ _) vDescriptor@(MapDescriptor vDomain _ _ _) act = allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ ptr -> do { act ptr; controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr; newMap2 uDomain vDomain controlPoints } withMap2 m act = do { (uDomain, vDomain, controlPoints) <- getMap2Components m; let vStride = numComponents (head (head controlPoints)) vOrder = genericLength (head controlPoints) uStride = vStride * fromIntegral vOrder uOrder = genericLength controlPoints numComp = fromIntegral vStride uDescriptor = MapDescriptor uDomain uStride uOrder numComp vDescriptor = MapDescriptor vDomain vStride vOrder numComp; allocaArray (totalComponents2 uDescriptor vDescriptor) $ \ ptr -> do { pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints; act uDescriptor vDescriptor ptr } } newMap2 uDomain vDomain controlPoints = do { let vStride = numComponents (head (head controlPoints)) vOrder = genericLength (head controlPoints) uStride = vStride * fromIntegral vOrder uOrder = genericLength controlPoints numComp = fromIntegral vStride uDescriptor = MapDescriptor uDomain uStride uOrder numComp vDescriptor = MapDescriptor vDomain vStride vOrder numComp; withNewMap2 uDescriptor vDescriptor $ \ ptr -> pokeControlPoints2 uDescriptor vDescriptor ptr controlPoints } getMap2Components m = withMap2 m $ \ uDescriptor@(MapDescriptor uDomain _ _ _) vDescriptor@(MapDescriptor vDomain _ _ _) ptr -> do { controlPoints <- peekControlPoints2 uDescriptor vDescriptor ptr; return (uDomain, vDomain, controlPoints) }
+ Graphics.Rendering.OpenGL.GL.Evaluators: class Map2 m
- Graphics.Rendering.OpenGL.GL.Evaluators: data Domain d => MapDescriptor d
+ Graphics.Rendering.OpenGL.GL.Evaluators: data (Domain d) => MapDescriptor d
- Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 :: Domain d => d -> IO ()
+ Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1 :: (Domain d) => d -> IO ()
- Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v :: Domain d => Ptr d -> IO ()
+ Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord1v :: (Domain d) => Ptr d -> IO ()
- Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 :: Domain d => (d, d) -> IO ()
+ Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2 :: (Domain d) => (d, d) -> IO ()
- Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v :: Domain d => Ptr d -> IO ()
+ Graphics.Rendering.OpenGL.GL.Evaluators: evalCoord2v :: (Domain d) => Ptr d -> IO ()
- Graphics.Rendering.OpenGL.GL.Evaluators: mapGrid1 :: Domain d => StateVar (GLint, (d, d))
+ Graphics.Rendering.OpenGL.GL.Evaluators: mapGrid1 :: (Domain d) => StateVar (GLint, (d, d))
- Graphics.Rendering.OpenGL.GL.Evaluators: mapGrid2 :: Domain d => StateVar ((GLint, (d, d)), (GLint, (d, d)))
+ Graphics.Rendering.OpenGL.GL.Evaluators: mapGrid2 :: (Domain d) => StateVar ((GLint, (d, d)), (GLint, (d, d)))
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: class PixelMap m where withNewPixelMap size act = allocaArray size $ \ p -> do { act p; components <- peekArray size p; newPixelMap components } withPixelMap m act = do { components <- getPixelMapComponents m; withArrayLen components act } newPixelMap elements = withNewPixelMap (length elements) $ flip pokeArray elements getPixelMapComponents m = withPixelMap m peekArray
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: class PixelMap m
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: class Storable c => PixelMapComponent c
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: class (Storable c) => PixelMapComponent c
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: pixelMapIToRGBA :: PixelMapComponent c => StateVar [Color4 c]
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: pixelMapIToRGBA :: (PixelMapComponent c) => StateVar [Color4 c]
- Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: pixelMapRGBAToRGBA :: PixelMapComponent c => StateVar [Color4 c]
+ Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap: pixelMapRGBAToRGBA :: (PixelMapComponent c) => StateVar [Color4 c]
- Graphics.Rendering.OpenGL.GL.Polygons: class PolygonStipple s where withNewPolygonStipple act = allocaArray numPolygonStippleBytes $ \ p -> do { act p; components <- peekArray numPolygonStippleBytes p; newPolygonStipple components } withPolygonStipple s act = do { components <- getPolygonStippleComponents s; withArray components act } newPolygonStipple components = withNewPolygonStipple $ flip pokeArray (take numPolygonStippleBytes components) getPolygonStippleComponents s = withPolygonStipple s $ peekArray numPolygonStippleBytes
+ Graphics.Rendering.OpenGL.GL.Polygons: class PolygonStipple s
- Graphics.Rendering.OpenGL.GL.Polygons: getPolygonStippleComponents :: PolygonStipple s => s -> IO [GLubyte]
+ Graphics.Rendering.OpenGL.GL.Polygons: getPolygonStippleComponents :: (PolygonStipple s) => s -> IO [GLubyte]
- Graphics.Rendering.OpenGL.GL.Polygons: newPolygonStipple :: PolygonStipple s => [GLubyte] -> IO s
+ Graphics.Rendering.OpenGL.GL.Polygons: newPolygonStipple :: (PolygonStipple s) => [GLubyte] -> IO s
- Graphics.Rendering.OpenGL.GL.Polygons: polygonStipple :: PolygonStipple s => StateVar (Maybe s)
+ Graphics.Rendering.OpenGL.GL.Polygons: polygonStipple :: (PolygonStipple s) => StateVar (Maybe s)
- Graphics.Rendering.OpenGL.GL.Polygons: withNewPolygonStipple :: PolygonStipple s => (Ptr GLubyte -> IO ()) -> IO s
+ Graphics.Rendering.OpenGL.GL.Polygons: withNewPolygonStipple :: (PolygonStipple s) => (Ptr GLubyte -> IO ()) -> IO s
- Graphics.Rendering.OpenGL.GL.Polygons: withPolygonStipple :: PolygonStipple s => s -> (Ptr GLubyte -> IO a) -> IO a
+ Graphics.Rendering.OpenGL.GL.Polygons: withPolygonStipple :: (PolygonStipple s) => s -> (Ptr GLubyte -> IO a) -> IO a
- Graphics.Rendering.OpenGL.GL.RasterPos: rasterPos :: RasterPos a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.RasterPos: rasterPos :: (RasterPos a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.RasterPos: rasterPosv :: RasterPos a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.RasterPos: rasterPosv :: (RasterPos a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.RasterPos: windowPos :: WindowPos a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.RasterPos: windowPos :: (WindowPos a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.RasterPos: windowPosv :: WindowPos a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.RasterPos: windowPosv :: (WindowPos a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.Rectangles: rect :: Rect a => Vertex2 a -> Vertex2 a -> IO ()
+ Graphics.Rendering.OpenGL.GL.Rectangles: rect :: (Rect a) => Vertex2 a -> Vertex2 a -> IO ()
- Graphics.Rendering.OpenGL.GL.Rectangles: rectv :: Rect a => Ptr a -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.Rectangles: rectv :: (Rect a) => Ptr a -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.Shaders: class Storable a => UniformComponent a
+ Graphics.Rendering.OpenGL.GL.Shaders: class (Storable a) => UniformComponent a
- Graphics.Rendering.OpenGL.GL.Shaders: compileShader :: Shader s => s -> IO ()
+ Graphics.Rendering.OpenGL.GL.Shaders: compileShader :: (Shader s) => s -> IO ()
- Graphics.Rendering.OpenGL.GL.Shaders: compileStatus :: Shader s => s -> GettableStateVar Bool
+ Graphics.Rendering.OpenGL.GL.Shaders: compileStatus :: (Shader s) => s -> GettableStateVar Bool
- Graphics.Rendering.OpenGL.GL.Shaders: shaderDeleteStatus :: Shader s => s -> GettableStateVar Bool
+ Graphics.Rendering.OpenGL.GL.Shaders: shaderDeleteStatus :: (Shader s) => s -> GettableStateVar Bool
- Graphics.Rendering.OpenGL.GL.Shaders: shaderInfoLog :: Shader s => s -> GettableStateVar String
+ Graphics.Rendering.OpenGL.GL.Shaders: shaderInfoLog :: (Shader s) => s -> GettableStateVar String
- Graphics.Rendering.OpenGL.GL.Shaders: shaderSource :: Shader s => s -> StateVar [String]
+ Graphics.Rendering.OpenGL.GL.Shaders: shaderSource :: (Shader s) => s -> StateVar [String]
- Graphics.Rendering.OpenGL.GL.Shaders: uniform :: Uniform a => UniformLocation -> StateVar a
+ Graphics.Rendering.OpenGL.GL.Shaders: uniform :: (Uniform a) => UniformLocation -> StateVar a
- Graphics.Rendering.OpenGL.GL.Shaders: uniformv :: Uniform a => UniformLocation -> GLsizei -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.Shaders: uniformv :: (Uniform a) => UniformLocation -> GLsizei -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: class (Storable a, Num a) => VertexAttribComponent a where vertexAttrib1 location x = vertexAttrib4 location x 0 0 1 vertexAttrib2 location x y = vertexAttrib4 location x y 0 1 vertexAttrib3 location x y z = vertexAttrib4 location x y z 1 vertexAttrib4 location x y z w = allocaArray 4 $ \ buf -> do { poke4 buf x y z w; vertexAttrib4v location buf } vertexAttrib1N location x = vertexAttrib4N location x 0 0 1 vertexAttrib2N location x y = vertexAttrib4N location x y 0 1 vertexAttrib3N location x y z = vertexAttrib4N location x y z 1 vertexAttrib4N location x y z w = allocaArray 4 $ \ buf -> do { poke4 buf x y z w; vertexAttrib4Nv location buf } vertexAttrib1I location x = vertexAttrib4I location x 0 0 1 vertexAttrib2I location x y = vertexAttrib4I location x y 0 1 vertexAttrib3I location x y z = vertexAttrib4I location x y z 1 vertexAttrib4I location x y z w = allocaArray 4 $ \ buf -> do { poke4 buf x y z w; vertexAttrib4Iv location buf } vertexAttrib1v location = peek1M $ vertexAttrib1 location vertexAttrib2v location = peek2M $ vertexAttrib2 location vertexAttrib3v location = peek3M $ vertexAttrib3 location vertexAttrib1Nv location = peek1M $ vertexAttrib1N location vertexAttrib2Nv location = peek2M $ vertexAttrib2N location vertexAttrib3Nv location = peek3M $ vertexAttrib3N location vertexAttrib1Iv location = peek1M $ vertexAttrib1I location vertexAttrib2Iv location = peek2M $ vertexAttrib2I location vertexAttrib3Iv location = peek3M $ vertexAttrib3I location
+ Graphics.Rendering.OpenGL.GL.VertexSpec: class (Storable a, Num a) => VertexAttribComponent a
- Graphics.Rendering.OpenGL.GL.VertexSpec: color :: Color a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: color :: (Color a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: colorv :: Color a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: colorv :: (Color a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: fogCoord :: FogCoord a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: fogCoord :: (FogCoord a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: fogCoordv :: FogCoord a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: fogCoordv :: (FogCoord a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: index :: Index a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: index :: (Index a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: indexv :: Index a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: indexv :: (Index a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: multiTexCoord :: TexCoord a => TextureUnit -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: multiTexCoord :: (TexCoord a) => TextureUnit -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: multiTexCoordv :: TexCoord a => TextureUnit -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: multiTexCoordv :: (TexCoord a) => TextureUnit -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: normal :: Normal a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: normal :: (Normal a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: normalv :: Normal a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: normalv :: (Normal a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: secondaryColor :: SecondaryColor a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: secondaryColor :: (SecondaryColor a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: secondaryColorv :: SecondaryColor a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: secondaryColorv :: (SecondaryColor a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: texCoord :: TexCoord a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: texCoord :: (TexCoord a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: texCoordv :: TexCoord a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: texCoordv :: (TexCoord a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertex :: Vertex a => a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertex :: (Vertex a) => a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib :: VertexAttrib a => IntegerHandling -> AttribLocation -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib :: (VertexAttrib a) => IntegerHandling -> AttribLocation -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1 :: VertexAttribComponent a => AttribLocation -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1 :: (VertexAttribComponent a) => AttribLocation -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1I :: VertexAttribComponent a => AttribLocation -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1I :: (VertexAttribComponent a) => AttribLocation -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1Iv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1Iv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1N :: VertexAttribComponent a => AttribLocation -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1N :: (VertexAttribComponent a) => AttribLocation -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1Nv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1Nv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1v :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib1v :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2 :: VertexAttribComponent a => AttribLocation -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2 :: (VertexAttribComponent a) => AttribLocation -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2I :: VertexAttribComponent a => AttribLocation -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2I :: (VertexAttribComponent a) => AttribLocation -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2Iv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2Iv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2N :: VertexAttribComponent a => AttribLocation -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2N :: (VertexAttribComponent a) => AttribLocation -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2Nv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2Nv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2v :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib2v :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3 :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3 :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3I :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3I :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3Iv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3Iv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3N :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3N :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3Nv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3Nv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3v :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib3v :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4 :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4 :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4I :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4I :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4Iv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4Iv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4N :: VertexAttribComponent a => AttribLocation -> a -> a -> a -> a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4N :: (VertexAttribComponent a) => AttribLocation -> a -> a -> a -> a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4Nv :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4Nv :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4v :: VertexAttribComponent a => AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttrib4v :: (VertexAttribComponent a) => AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttribv :: VertexAttrib a => IntegerHandling -> AttribLocation -> Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexAttribv :: (VertexAttrib a) => IntegerHandling -> AttribLocation -> Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GL.VertexSpec: vertexv :: Vertex a => Ptr a -> IO ()
+ Graphics.Rendering.OpenGL.GL.VertexSpec: vertexv :: (Vertex a) => Ptr a -> IO ()
- Graphics.Rendering.OpenGL.GLU.Matrix: project :: Matrix m => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble)
+ Graphics.Rendering.OpenGL.GLU.Matrix: project :: (Matrix m) => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble)
- Graphics.Rendering.OpenGL.GLU.Matrix: unProject :: Matrix m => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble)
+ Graphics.Rendering.OpenGL.GLU.Matrix: unProject :: (Matrix m) => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> IO (Vertex3 GLdouble)
- Graphics.Rendering.OpenGL.GLU.Matrix: unProject4 :: Matrix m => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> GLclampd -> GLclampd -> IO (Vertex4 GLdouble)
+ Graphics.Rendering.OpenGL.GLU.Matrix: unProject4 :: (Matrix m) => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size) -> GLclampd -> GLclampd -> IO (Vertex4 GLdouble)
- Graphics.Rendering.OpenGL.GLU.NURBS: nurbsCurve :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.GLU.NURBS: nurbsCurve :: (ControlPoint c) => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()
- Graphics.Rendering.OpenGL.GLU.NURBS: nurbsSurface :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr (c GLfloat) -> GLint -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.GLU.NURBS: nurbsSurface :: (ControlPoint c) => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr (c GLfloat) -> GLint -> GLint -> IO ()
- Graphics.Rendering.OpenGL.GLU.NURBS: pwlCurve :: TrimmingPoint p => NURBSObj -> GLint -> Ptr (p GLfloat) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.GLU.NURBS: pwlCurve :: (TrimmingPoint p) => NURBSObj -> GLint -> Ptr (p GLfloat) -> GLint -> IO ()
- Graphics.Rendering.OpenGL.GLU.NURBS: trimmingCurve :: TrimmingPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()
+ Graphics.Rendering.OpenGL.GLU.NURBS: trimmingCurve :: (TrimmingPoint c) => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO ()
- Graphics.Rendering.OpenGL.GLU.Tessellation: extractContours :: Storable v => Tessellator PolygonContours v
+ Graphics.Rendering.OpenGL.GLU.Tessellation: extractContours :: (Storable v) => Tessellator PolygonContours v
- Graphics.Rendering.OpenGL.GLU.Tessellation: tessellate :: Storable v => Tessellator SimplePolygon v
+ Graphics.Rendering.OpenGL.GLU.Tessellation: tessellate :: (Storable v) => Tessellator SimplePolygon v
- Graphics.Rendering.OpenGL.GLU.Tessellation: triangulate :: Storable v => Tessellator Triangulation v
+ Graphics.Rendering.OpenGL.GLU.Tessellation: triangulate :: (Storable v) => Tessellator Triangulation v

Files

Graphics/Rendering/OpenGL/GL.hs view
@@ -15,7 +15,7 @@  module Graphics.Rendering.OpenGL.GL (    -- * OpenGL Operation-   module Graphics.Rendering.OpenGL.GL.BasicTypes,+   module Graphics.Rendering.OpenGL.Raw.Core31,    module Graphics.Rendering.OpenGL.GL.BeginEnd,    module Graphics.Rendering.OpenGL.GL.VertexSpec,    module Graphics.Rendering.OpenGL.GL.VertexArrays,@@ -52,12 +52,16 @@    module Graphics.Rendering.OpenGL.GL.Hints,     -- * State and State Requests-   module Graphics.Rendering.OpenGL.GL.StateVar,+   module Data.StateVar,+   module Data.Tensor,    module Graphics.Rendering.OpenGL.GL.StringQueries,    module Graphics.Rendering.OpenGL.GL.SavingState ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes+import Graphics.Rendering.OpenGL.Raw.Core31 (+   GLbitfield,  GLboolean,  GLbyte,  GLchar,  GLclampd,  GLclampf,  GLdouble,+   GLenum,  GLfloat,  GLhalf,  GLint,  GLintptr,  GLshort,  GLsizei,+   GLsizeiptr,  GLubyte,  GLuint,  GLushort ) import Graphics.Rendering.OpenGL.GL.BeginEnd import Graphics.Rendering.OpenGL.GL.VertexSpec import Graphics.Rendering.OpenGL.GL.VertexArrays@@ -90,6 +94,7 @@ import Graphics.Rendering.OpenGL.GL.FlushFinish import Graphics.Rendering.OpenGL.GL.Hints -import Graphics.Rendering.OpenGL.GL.StateVar+import Data.StateVar+import Data.Tensor import Graphics.Rendering.OpenGL.GL.StringQueries import Graphics.Rendering.OpenGL.GL.SavingState
Graphics/Rendering/OpenGL/GL/Antialiasing.hs view
@@ -17,13 +17,10 @@    sampleBuffers, samples, multisample, subpixelBits ) where -import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapMultisample), makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLsizei, Capability )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetSampleBuffers,GetSamples,GetSubpixelBits), getSizei1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- 
− Graphics/Rendering/OpenGL/GL/BasicTypes.hs
@@ -1,110 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.GL.BasicTypes--- Copyright   :  (c) Sven Panne 2002-2009--- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ This module corresponds to section 2.3 (GL Command Sytax) of the OpenGL 2.1--- specs.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLbyte, GLubyte, GLchar, GLshort, GLushort, GLint, GLuint,-   GLsizei, GLenum, GLintptr, GLsizeiptr, GLbitfield, GLfloat, GLclampf,-   GLdouble, GLclampd, Capability(..)-) where------------------------------------------------------------------------------------#include "HsOpenGLConfig.h"------------------------------------------------------------------------------------import Data.Int-import Data.Word---- If we don't find modern OpenGL headers at configuration time, make some--- educated guesses here.--#if !defined(HTYPE_GLCHAR) || !defined(HTYPE_GLINTPTR) || !defined(HTYPE_GLSIZEIPTR)-import Foreign.C.Types-#endif--#if !defined(HTYPE_GLCHAR)-#define HTYPE_GLCHAR CChar-#endif--#if !defined(HTYPE_GLINTPTR)-#define HTYPE_GLINTPTR CPtrdiff-#endif--#if !defined(HTYPE_GLSIZEIPTR)-#define HTYPE_GLSIZEIPTR CPtrdiff-#endif-------------------------------------------------------------------------------------- | Boolean (min. 1 bit)-type GLboolean = HTYPE_GLBOOLEAN---- | Signed 2\'s complement binary integer (min. 8 bits)-type GLbyte = HTYPE_GLBYTE---- | Unsigned binary integer (min. 8 bits)-type GLubyte = HTYPE_GLUBYTE---- | Characters making up strings-type GLchar = HTYPE_GLCHAR---- | Signed 2\'s complement binary integer (min. 16 bits)-type GLshort = HTYPE_GLSHORT---- | Unsigned binary integer (min. 16 bits)-type GLushort = HTYPE_GLUSHORT---- | Signed 2\'s complement binary integer (min. 32 bits)-type GLint = HTYPE_GLINT---- | Unsigned binary integer (min. 32 bits)-type GLuint = HTYPE_GLUINT---- | Non-negatitve binary integer size (min. 32 bits)-type GLsizei = HTYPE_GLSIZEI---- | Enumerated binary integer value (min. 32 bits)-type GLenum = HTYPE_GLENUM---- | Signed 2\'s complement binary integer (sufficiently large enough to hold--- any address)-type GLintptr = HTYPE_GLINTPTR---- | Non-negatitve binary integer size (sufficiently large enough to hold any--- address)-type GLsizeiptr = HTYPE_GLSIZEIPTR---- | Bit field (min. 32 bits)-type GLbitfield = HTYPE_GLBITFIELD---- | Floating-point value (min. 32 bits)-type GLfloat = HTYPE_GLFLOAT---- | Floating-point value clamped to [0,1] (min. 32 bits)-type GLclampf = HTYPE_GLCLAMPF---- | Floating-point value (min. 64 bits)-type GLdouble = HTYPE_GLDOUBLE---- | Floating-point value clamped to [0,1] (min. 64 bits)-type GLclampd = HTYPE_GLCLAMPD------------------------------------------------------------------------------------data Capability =-     Disabled-   | Enabled-   deriving ( Eq, Ord, Show )
Graphics/Rendering/OpenGL/GL/BeginEnd.hs view
@@ -23,21 +23,13 @@    edgeFlag ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLboolean )-import Graphics.Rendering.OpenGL.GL.EdgeFlag (-   EdgeFlag(..), marshalEdgeFlag, unmarshalEdgeFlag )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket_, unsafeBracket_ )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PrimitiveMode (-   PrimitiveMode(..), marshalPrimitiveMode )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   getBoolean1, GetPName(GetEdgeFlag) )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.EdgeFlag+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glBegin, glEnd, glEdgeFlag )+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart  -------------------------------------------------------------------------------- @@ -110,16 +102,10 @@ renderPrim brack_ beginMode =    brack_ (glBegin (marshalPrimitiveMode beginMode)) glEnd -foreign import CALLCONV unsafe "glBegin" glBegin :: GLenum -> IO ()--foreign import CALLCONV unsafe "glEnd" glEnd :: IO ()- --------------------------------------------------------------------------------  primitiveRestart :: IO ()-primitiveRestart = glPrimitiveRestartNV--EXTENSION_ENTRY("GL_NV_primitive_restart",glPrimitiveRestartNV,IO ())+primitiveRestart = glPrimitiveRestart  -------------------------------------------------------------------------------- @@ -142,5 +128,3 @@ edgeFlag =    makeStateVar (getBoolean1 unmarshalEdgeFlag GetEdgeFlag)                 (glEdgeFlag . marshalEdgeFlag)--foreign import CALLCONV unsafe "glEdgeFlag" glEdgeFlag :: GLboolean -> IO ()
Graphics/Rendering/OpenGL/GL/Bitmaps.hs view
@@ -16,17 +16,14 @@    bitmap ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLsizei, GLfloat )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Size(..), Vector2(..) )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Vertex2(..) )+import Data.Tensor+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glBitmap )+import Graphics.Rendering.OpenGL.GL.CoordTrans  -------------------------------------------------------------------------------- -bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr a -> IO ()+bitmap :: Size -> (Vertex2 GLfloat) -> (Vector2 GLfloat) -> Ptr GLubyte -> IO () bitmap (Size w h) (Vertex2 xbo ybo) (Vector2 xbi ybi) =    glBitmap w h xbo ybo xbi ybi--foreign import CALLCONV unsafe "glBitmap"-   glBitmap :: GLsizei -> GLsizei -> GLfloat -> GLfloat -> GLfloat -> GLfloat-            -> Ptr a -> IO ()
Graphics/Rendering/OpenGL/GL/BlendingFactor.hs view
@@ -17,7 +17,7 @@    BlendingFactor(..), marshalBlendingFactor, unmarshalBlendingFactor ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -41,37 +41,37 @@  marshalBlendingFactor :: BlendingFactor -> GLenum marshalBlendingFactor x = case x of-   Zero -> 0x0-   One -> 0x1-   SrcColor -> 0x300-   OneMinusSrcColor -> 0x301-   DstColor -> 0x306-   OneMinusDstColor -> 0x307-   SrcAlpha -> 0x302-   OneMinusSrcAlpha -> 0x303-   DstAlpha -> 0x304-   OneMinusDstAlpha -> 0x305-   ConstantColor -> 0x8001-   OneMinusConstantColor -> 0x8002-   ConstantAlpha -> 0x8003-   OneMinusConstantAlpha -> 0x8004-   SrcAlphaSaturate -> 0x308+   Zero -> gl_ZERO+   One -> gl_ONE+   SrcColor -> gl_SRC_COLOR+   OneMinusSrcColor -> gl_ONE_MINUS_SRC_COLOR+   DstColor -> gl_DST_COLOR+   OneMinusDstColor -> gl_ONE_MINUS_DST_COLOR+   SrcAlpha -> gl_SRC_ALPHA+   OneMinusSrcAlpha -> gl_ONE_MINUS_SRC_ALPHA+   DstAlpha -> gl_DST_ALPHA+   OneMinusDstAlpha -> gl_ONE_MINUS_DST_ALPHA+   ConstantColor -> gl_CONSTANT_COLOR+   OneMinusConstantColor -> gl_ONE_MINUS_CONSTANT_COLOR+   ConstantAlpha -> gl_CONSTANT_ALPHA+   OneMinusConstantAlpha -> gl_ONE_MINUS_CONSTANT_ALPHA+   SrcAlphaSaturate -> gl_SRC_ALPHA_SATURATE  unmarshalBlendingFactor :: GLenum -> BlendingFactor unmarshalBlendingFactor x-   | x == 0x0 = Zero-   | x == 0x1 = One-   | x == 0x300 = SrcColor-   | x == 0x301 = OneMinusSrcColor-   | x == 0x306 = DstColor-   | x == 0x307 = OneMinusDstColor-   | x == 0x302 = SrcAlpha-   | x == 0x303 = OneMinusSrcAlpha-   | x == 0x304 = DstAlpha-   | x == 0x305 = OneMinusDstAlpha-   | x == 0x8001 = ConstantColor-   | x == 0x8002 = OneMinusConstantColor-   | x == 0x8003 = ConstantAlpha-   | x == 0x8004 = OneMinusConstantAlpha-   | x == 0x308 = SrcAlphaSaturate+   | x == gl_ZERO = Zero+   | x == gl_ONE = One+   | x == gl_SRC_COLOR = SrcColor+   | x == gl_ONE_MINUS_SRC_COLOR = OneMinusSrcColor+   | x == gl_DST_COLOR = DstColor+   | x == gl_ONE_MINUS_DST_COLOR = OneMinusDstColor+   | x == gl_SRC_ALPHA = SrcAlpha+   | x == gl_ONE_MINUS_SRC_ALPHA = OneMinusSrcAlpha+   | x == gl_DST_ALPHA = DstAlpha+   | x == gl_ONE_MINUS_DST_ALPHA = OneMinusDstAlpha+   | x == gl_CONSTANT_COLOR = ConstantColor+   | x == gl_ONE_MINUS_CONSTANT_COLOR = OneMinusConstantColor+   | x == gl_CONSTANT_ALPHA = ConstantAlpha+   | x == gl_ONE_MINUS_CONSTANT_ALPHA = OneMinusConstantAlpha+   | x == gl_SRC_ALPHA_SATURATE = SrcAlphaSaturate    | otherwise = error ("unmarshalBlendingFactor: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/BufferMode.hs view
@@ -17,7 +17,8 @@    BufferMode(..), marshalBufferMode, unmarshalBufferMode ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLsizei )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( gl_AUX0 )  -------------------------------------------------------------------------------- @@ -63,31 +64,34 @@  marshalBufferMode :: BufferMode -> Maybe GLenum marshalBufferMode x = case x of-   NoBuffers -> Just 0x0-   FrontLeftBuffer -> Just 0x400-   FrontRightBuffer -> Just 0x401-   BackLeftBuffer -> Just 0x402-   BackRightBuffer -> Just 0x403-   FrontBuffers -> Just 0x404-   BackBuffers -> Just 0x405-   LeftBuffers -> Just 0x406-   RightBuffers -> Just 0x407-   FrontAndBackBuffers -> Just 0x408+   NoBuffers -> Just gl_NONE+   FrontLeftBuffer -> Just gl_FRONT_LEFT+   FrontRightBuffer -> Just gl_FRONT_RIGHT+   BackLeftBuffer -> Just gl_BACK_LEFT+   BackRightBuffer -> Just gl_BACK_RIGHT+   FrontBuffers -> Just gl_FRONT+   BackBuffers -> Just gl_BACK+   LeftBuffers -> Just gl_LEFT+   RightBuffers -> Just gl_RIGHT+   FrontAndBackBuffers -> Just gl_FRONT_AND_BACK    AuxBuffer i-      | i <= 246  -> Just (0x409 + fromIntegral i)+      | fromIntegral i <= maxAuxBuffer -> Just (gl_AUX0 + fromIntegral i)       | otherwise -> Nothing  unmarshalBufferMode :: GLenum -> BufferMode unmarshalBufferMode x-   | x == 0x0 = NoBuffers-   | x == 0x400 = FrontLeftBuffer-   | x == 0x401 = FrontRightBuffer-   | x == 0x402 = BackLeftBuffer-   | x == 0x403 = BackRightBuffer-   | x == 0x404 = FrontBuffers-   | x == 0x405 = BackBuffers-   | x == 0x406 = LeftBuffers-   | x == 0x407 = RightBuffers-   | x == 0x408 = FrontAndBackBuffers-   | 0x409 <= x && x <= 0x4ff = AuxBuffer (fromIntegral x - 0x409)+   | x == gl_NONE = NoBuffers+   | x == gl_FRONT_LEFT = FrontLeftBuffer+   | x == gl_FRONT_RIGHT = FrontRightBuffer+   | x == gl_BACK_LEFT = BackLeftBuffer+   | x == gl_BACK_RIGHT = BackRightBuffer+   | x == gl_FRONT = FrontBuffers+   | x == gl_BACK = BackBuffers+   | x == gl_LEFT = LeftBuffers+   | x == gl_RIGHT = RightBuffers+   | x == gl_FRONT_AND_BACK = FrontAndBackBuffers+   | gl_AUX0 <= x && x <= gl_AUX0 + maxAuxBuffer = AuxBuffer (fromIntegral (x - gl_AUX0))    | otherwise = error ("unmarshalBufferMode: illegal value " ++ show x)++maxAuxBuffer :: GLenum+maxAuxBuffer = 246
Graphics/Rendering/OpenGL/GL/BufferObjects.hs view
@@ -15,7 +15,7 @@  module Graphics.Rendering.OpenGL.GL.BufferObjects (    -- * Object Names-   ObjectName(..),+   module Data.ObjectName,     -- * Buffer Objects    BufferObject(BufferObject),@@ -33,47 +33,20 @@    bufferAccess, bufferMapped ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( withArrayLen, peekArray, allocaArray )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(peek) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLint, GLintptr, GLuint, GLsizei, GLsizeiptr )-import Graphics.Rendering.OpenGL.GL.Exception ( finallyRet )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetArrayBufferBinding,GetElementArrayBufferBinding,-            GetVertexArrayBufferBinding,GetNormalArrayBufferBinding,-            GetColorArrayBufferBinding,GetIndexArrayBufferBinding,-            GetTextureCoordArrayBufferBinding,GetEdgeFlagArrayBufferBinding,-            GetFogCoordArrayBufferBinding,GetSecondaryColorArrayBufferBinding,-            GetPixelPackBufferBinding,GetPixelUnpackBufferBinding,-            GetCopyReadBuffer,GetCopyWriteBuffer),-   getInteger1, maybeNullPtr,-   GetVertexAttribPName(GetVertexAttribArrayBufferBinding), getVertexAttribInteger1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexArrays ( ClientArrayType(..) )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( AttribLocation )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-------------------------------------------------------------------------------------- | An 'ObjectName' corresponds to the general OpenGL notion of an explicitly--- handled object name, e.g. a display list name, a texture object name, a--- buffer object name, etc.--class ObjectName a where-   genObjectNames :: Int -> IO [a]-   deleteObjectNames:: [a] -> IO ()-   isObjectName :: a -> IO Bool+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -85,20 +58,14 @@ instance ObjectName BufferObject where    genObjectNames n =       allocaArray n $ \buf -> do-        glGenBuffersARB (fromIntegral n) buf+        glGenBuffers (fromIntegral n) buf         fmap (map BufferObject) $ peekArray n buf     deleteObjectNames bufferObjects =       withArrayLen (map bufferID bufferObjects) $-         glDeleteBuffersARB . fromIntegral--   isObjectName = fmap unmarshalGLboolean . glIsBufferARB . bufferID--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glGenBuffersARB,GLsizei -> Ptr GLuint -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glDeleteBuffersARB,GLsizei -> Ptr GLuint -> IO ())+         glDeleteBuffers . fromIntegral -EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glIsBufferARB,GLuint -> IO GLboolean)+   isObjectName = fmap unmarshalGLboolean . glIsBuffer . bufferID  -------------------------------------------------------------------------------- @@ -113,12 +80,12 @@  marshalBufferTarget :: BufferTarget -> GLenum marshalBufferTarget x = case x of-   ArrayBuffer -> 0x8892-   CopyReadBuffer -> 0x8F36-   CopyWriteBuffer -> 0x8F37-   ElementArrayBuffer -> 0x8893-   PixelPackBuffer -> 0x88eb-   PixelUnpackBuffer -> 0x88ec+   ArrayBuffer -> gl_ARRAY_BUFFER+   CopyReadBuffer -> gl_COPY_READ_BUFFER+   CopyWriteBuffer -> gl_COPY_WRITE_BUFFER+   ElementArrayBuffer -> gl_ELEMENT_ARRAY_BUFFER+   PixelPackBuffer -> gl_PIXEL_PACK_BUFFER+   PixelUnpackBuffer -> gl_PIXEL_UNPACK_BUFFER  bufferTargetToGetPName :: BufferTarget -> GetPName bufferTargetToGetPName x = case x of@@ -145,27 +112,27 @@  marshalBufferUsage :: BufferUsage -> GLenum marshalBufferUsage x = case x of-   StreamDraw -> 0x88e0-   StreamRead -> 0x88e1-   StreamCopy -> 0x88e2-   StaticDraw -> 0x88e4-   StaticRead -> 0x88e5-   StaticCopy -> 0x88e6-   DynamicDraw -> 0x88e8-   DynamicRead -> 0x88e9-   DynamicCopy -> 0x88ea+   StreamDraw -> gl_STREAM_DRAW+   StreamRead -> gl_STREAM_READ+   StreamCopy -> gl_STREAM_COPY+   StaticDraw -> gl_STATIC_DRAW+   StaticRead -> gl_STATIC_READ+   StaticCopy -> gl_STATIC_COPY+   DynamicDraw -> gl_DYNAMIC_DRAW+   DynamicRead -> gl_DYNAMIC_READ+   DynamicCopy -> gl_DYNAMIC_COPY  unmarshalBufferUsage :: GLenum -> BufferUsage unmarshalBufferUsage x-   | x == 0x88e0 = StreamDraw-   | x == 0x88e1 = StreamRead-   | x == 0x88e2 = StreamCopy-   | x == 0x88e4 = StaticDraw-   | x == 0x88e5 = StaticRead-   | x == 0x88e6 = StaticCopy-   | x == 0x88e8 = DynamicDraw-   | x == 0x88e9 = DynamicRead-   | x == 0x88ea = DynamicCopy+   | x == gl_STREAM_DRAW = StreamDraw+   | x == gl_STREAM_READ = StreamRead+   | x == gl_STREAM_COPY = StreamCopy+   | x == gl_STATIC_DRAW = StaticDraw+   | x == gl_STATIC_READ = StaticRead+   | x == gl_STATIC_COPY = StaticCopy+   | x == gl_DYNAMIC_DRAW = DynamicDraw+   | x == gl_DYNAMIC_READ = DynamicRead+   | x == gl_DYNAMIC_COPY = DynamicCopy    | otherwise = error ("unmarshalBufferUsage: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -178,15 +145,15 @@  marshalBufferAccess :: BufferAccess -> GLenum marshalBufferAccess x = case x of-   ReadOnly -> 0x88b8-   WriteOnly -> 0x88b9-   ReadWrite -> 0x88ba+   ReadOnly -> gl_READ_ONLY+   WriteOnly -> gl_WRITE_ONLY+   ReadWrite -> gl_READ_WRITE  unmarshalBufferAccess :: GLenum -> BufferAccess unmarshalBufferAccess x-   | x == 0x88b8 = ReadOnly-   | x == 0x88b9 = WriteOnly-   | x == 0x88ba = ReadWrite+   | x == gl_READ_ONLY = ReadOnly+   | x == gl_WRITE_ONLY = WriteOnly+   | x == gl_READ_WRITE = ReadWrite    | otherwise = error ("unmarshalBufferAccess: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -207,9 +174,7 @@  setBindBuffer :: BufferTarget -> Maybe BufferObject -> IO () setBindBuffer t =-   glBindBufferARB (marshalBufferTarget t) . bufferID . maybe noBufferObject id--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glBindBufferARB,GLenum -> GLuint -> IO ())+   glBindBuffer (marshalBufferTarget t) . bufferID . maybe noBufferObject id  clientArrayTypeToGetPName :: ClientArrayType -> GetPName clientArrayTypeToGetPName x = case x of@@ -250,9 +215,7 @@  setBufferData :: BufferTarget -> (GLsizeiptr, Ptr a, BufferUsage) -> IO () setBufferData t (s, p, u) =-   glBufferDataARB (marshalBufferTarget t) s p (marshalBufferUsage u)--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glBufferDataARB,GLenum -> GLsizeiptr -> Ptr a -> GLenum -> IO ())+   glBufferData (marshalBufferTarget t) s p (marshalBufferUsage u)  -------------------------------------------------------------------------------- @@ -263,12 +226,8 @@  bufferSubData ::    BufferTarget -> TransferDirection -> GLintptr -> GLsizeiptr -> Ptr a -> IO ()-bufferSubData t WriteToBuffer = glBufferSubDataARB (marshalBufferTarget t)-bufferSubData t ReadFromBuffer = glGetBufferSubDataARB (marshalBufferTarget t)--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glBufferSubDataARB,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glGetBufferSubDataARB,GLenum -> GLintptr -> GLsizeiptr -> Ptr a -> IO ())+bufferSubData t WriteToBuffer = glBufferSubData (marshalBufferTarget t)+bufferSubData t ReadFromBuffer = glGetBufferSubData (marshalBufferTarget t)  -------------------------------------------------------------------------------- @@ -280,29 +239,24 @@  marshalGetBufferPName :: GetBufferPName -> GLenum marshalGetBufferPName x = case x of-   GetBufferSize -> 0x8764-   GetBufferUsage -> 0x8765-   GetBufferAccess -> 0x88bb-   GetBufferMapped -> 0x88bc+   GetBufferSize -> gl_BUFFER_SIZE+   GetBufferUsage -> gl_BUFFER_USAGE+   GetBufferAccess -> gl_BUFFER_ACCESS+   GetBufferMapped -> gl_BUFFER_MAPPED  getBufferParameter :: BufferTarget -> (GLenum -> a) -> GetBufferPName -> IO a getBufferParameter t f p = alloca $ \buf -> do-   glGetBufferParameterivARB (marshalBufferTarget t)-                             (marshalGetBufferPName p) buf+   glGetBufferParameteriv (marshalBufferTarget t)+                          (marshalGetBufferPName p) buf    peek1 (f . fromIntegral) buf -EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glGetBufferParameterivARB,GLenum -> GLenum -> Ptr GLint -> IO ())- --------------------------------------------------------------------------------  getBufferPointer :: BufferTarget -> IO (Ptr a) getBufferPointer t = alloca $ \buf -> do-   -- only one pname: GL_BUFFER_MAP_POINTER-   glGetBufferPointervARB (marshalBufferTarget t) 0x88bd buf+   glGetBufferPointerv (marshalBufferTarget t) gl_BUFFER_MAP_POINTER buf    peek buf -EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glGetBufferPointervARB,GLenum -> GLenum -> Ptr (Ptr a) -> IO ())- --------------------------------------------------------------------------------  data MappingFailure =@@ -326,14 +280,10 @@ mapBuffer t = fmap (maybeNullPtr Nothing Just) . mapBuffer_ t  mapBuffer_ :: BufferTarget -> BufferAccess -> IO (Ptr a)-mapBuffer_ t = glMapBufferARB (marshalBufferTarget t) . marshalBufferAccess--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glMapBufferARB,GLenum -> GLenum -> IO (Ptr a))+mapBuffer_ t = glMapBuffer (marshalBufferTarget t) . marshalBufferAccess  unmapBuffer :: BufferTarget -> IO Bool-unmapBuffer = fmap unmarshalGLboolean . glUnmapBufferARB . marshalBufferTarget--EXTENSION_ENTRY("GL_ARB_vertex_buffer_object or OpenGL 1.5",glUnmapBufferARB,GLenum -> IO GLboolean)+unmapBuffer = fmap unmarshalGLboolean . glUnmapBuffer . marshalBufferTarget  bufferAccess :: BufferTarget -> GettableStateVar BufferAccess bufferAccess t = makeGettableStateVar $
Graphics/Rendering/OpenGL/GL/Capability.hs view
@@ -15,22 +15,47 @@ --------------------------------------------------------------------------------  module Graphics.Rendering.OpenGL.GL.Capability (-   marshalCapability, unmarshalCapability,+   Capability(..), marshalCapability, unmarshalCapability,    EnableCap(..), makeCapability, makeStateVarMaybe ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLsizei, Capability(..) )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   clipPlaneIndexToEnum, lightIndexToEnum )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), HasSetter(($=)), StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_ALPHA_TEST, gl_AUTO_NORMAL, gl_COLOR_ARRAY, gl_COLOR_MATERIAL,+   gl_COLOR_SUM, gl_COLOR_TABLE, gl_CONVOLUTION_1D, gl_CONVOLUTION_2D,+   gl_EDGE_FLAG_ARRAY, gl_FOG, gl_FOG_COORD_ARRAY, gl_HISTOGRAM, gl_INDEX_ARRAY,+   gl_INDEX_LOGIC_OP, gl_LIGHTING, gl_LINE_STIPPLE, gl_MAP1_COLOR_4,+   gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,+   gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,+   gl_MAP1_VERTEX_3, gl_MAP1_VERTEX_4, gl_MAP2_COLOR_4, gl_MAP2_INDEX,+   gl_MAP2_NORMAL, gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2,+   gl_MAP2_TEXTURE_COORD_3, gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3,+   gl_MAP2_VERTEX_4, gl_MINMAX, gl_NORMALIZE, gl_NORMAL_ARRAY, gl_POINT_SMOOTH,+   gl_POINT_SPRITE, gl_POLYGON_STIPPLE, gl_POST_COLOR_MATRIX_COLOR_TABLE,+   gl_POST_CONVOLUTION_COLOR_TABLE, gl_RESCALE_NORMAL, gl_SECONDARY_COLOR_ARRAY,+   gl_SEPARABLE_2D, gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_GEN_Q, gl_TEXTURE_GEN_R,+   gl_TEXTURE_GEN_S, gl_TEXTURE_GEN_T, gl_VERTEX_ARRAY,+   gl_VERTEX_PROGRAM_TWO_SIDE )+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( gl_MATRIX_INDEX_ARRAY, gl_MATRIX_PALETTE )+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( gl_WEIGHT_SUM_UNITY, gl_VERTEX_BLEND, gl_WEIGHT_ARRAY )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( gl_DEPTH_BOUNDS_TEST )+import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( gl_SHARED_TEXTURE_PALETTE )+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( gl_STENCIL_TEST_TWO_SIDE )+import Graphics.Rendering.OpenGL.Raw.NV.DepthClamp ( gl_DEPTH_CLAMP )  -------------------------------------------------------------------------------- +data Capability =+     Disabled+   | Enabled+   deriving ( Eq, Ord, Show )++--------------------------------------------------------------------------------+ marshalCapability :: Capability -> GLboolean marshalCapability = marshalGLboolean . (Enabled ==) @@ -121,7 +146,7 @@    | CapMatrixPalette    | CapDepthClamp    | CapDepthBoundsTest-   | CapPrimitiveRestart -- NOTE: client state!+   | CapPrimitiveRestart    | CapPointSprite    | CapStencilTestTwoSide    | CapRasterPositionUnclipped@@ -131,94 +156,96 @@  marshalEnableCap :: EnableCap -> Maybe GLenum marshalEnableCap x = case x of-   CapFog -> Just 0xb60-   CapLighting -> Just 0xb50-   CapTexture1D -> Just 0xde0-   CapTexture2D -> Just 0xde1-   CapTextureRectangle -> Just 0x84F5-   CapLineStipple -> Just 0xb24-   CapPolygonStipple -> Just 0xb42-   CapCullFace -> Just 0xb44-   CapAlphaTest -> Just 0xbc0-   CapBlend -> Just 0xbe2-   CapIndexLogicOp -> Just 0xbf1-   CapColorLogicOp -> Just 0xbf2-   CapDither -> Just 0xbd0-   CapStencilTest -> Just 0xb90-   CapDepthTest -> Just 0xb71+   CapFog -> Just gl_FOG+   CapLighting -> Just gl_LIGHTING+   CapTexture1D -> Just gl_TEXTURE_1D+   CapTexture2D -> Just gl_TEXTURE_2D+   CapTextureRectangle -> Just gl_TEXTURE_RECTANGLE+   CapLineStipple -> Just gl_LINE_STIPPLE+   CapPolygonStipple -> Just gl_POLYGON_STIPPLE+   CapCullFace -> Just gl_CULL_FACE+   CapAlphaTest -> Just gl_ALPHA_TEST+   CapBlend -> Just gl_BLEND+   CapIndexLogicOp -> Just gl_INDEX_LOGIC_OP+   CapColorLogicOp -> Just gl_COLOR_LOGIC_OP+   CapDither -> Just gl_DITHER+   CapStencilTest -> Just gl_STENCIL_TEST+   CapDepthTest -> Just gl_DEPTH_TEST    CapClipPlane i -> clipPlaneIndexToEnum i    CapLight i -> lightIndexToEnum i-   CapTextureGenS -> Just 0xc60-   CapTextureGenT -> Just 0xc61-   CapTextureGenR -> Just 0xc62-   CapTextureGenQ -> Just 0xc63-   CapMap1Vertex3 -> Just 0xd97-   CapMap1Vertex4 -> Just 0xd98-   CapMap1Color4 -> Just 0xd90-   CapMap1Index -> Just 0xd91-   CapMap1Normal -> Just 0xd92-   CapMap1TextureCoord1 -> Just 0xd93-   CapMap1TextureCoord2 -> Just 0xd94-   CapMap1TextureCoord3 -> Just 0xd95-   CapMap1TextureCoord4 -> Just 0xd96-   CapMap2Vertex3 -> Just 0xdb7-   CapMap2Vertex4 -> Just 0xdb8-   CapMap2Color4 -> Just 0xdb0-   CapMap2Index -> Just 0xdb1-   CapMap2Normal -> Just 0xdb2-   CapMap2TextureCoord1 -> Just 0xdb3-   CapMap2TextureCoord2 -> Just 0xdb4-   CapMap2TextureCoord3 -> Just 0xdb5-   CapMap2TextureCoord4 -> Just 0xdb6-   CapPointSmooth -> Just 0xb10-   CapLineSmooth -> Just 0xb20-   CapPolygonSmooth -> Just 0xb41-   CapScissorTest -> Just 0xc11-   CapColorMaterial -> Just 0xb57-   CapNormalize -> Just 0xba1-   CapAutoNormal -> Just 0xd80-   CapPolygonOffsetPoint -> Just 0x2a01-   CapPolygonOffsetLine -> Just 0x2a02-   CapPolygonOffsetFill -> Just 0x8037-   CapVertexArray -> Just 0x8074-   CapNormalArray -> Just 0x8075-   CapColorArray -> Just 0x8076-   CapIndexArray -> Just 0x8077-   CapTextureCoordArray -> Just 0x8078-   CapEdgeFlagArray -> Just 0x8079-   CapFogCoordArray -> Just 0x8457-   CapSecondaryColorArray -> Just 0x845e-   CapMatrixIndexArray -> Just 0x8844-   CapConvolution1D -> Just 0x8010-   CapConvolution2D -> Just 0x8011-   CapSeparable2D -> Just 0x8012-   CapHistogram -> Just 0x8024-   CapMinmax -> Just 0x802e-   CapRescaleNormal -> Just 0x803a-   CapSharedTexturePalette -> Just 0x81fb-   CapTexture3D -> Just 0x806f-   CapMultisample -> Just 0x809d-   CapSampleAlphaToCoverage -> Just 0x809e-   CapSampleAlphaToOne -> Just 0x809f-   CapSampleCoverage -> Just 0x80a0-   CapColorTable -> Just 0x80d0-   CapPostConvolutionColorTable -> Just 0x80d1-   CapPostColorMatrixColorTable -> Just 0x80d2-   CapColorSum -> Just 0x8458-   CapTextureCubeMap -> Just 0x8513-   CapWeightSumUnity -> Just 0x86a6-   CapVertexBlend -> Just 0x86a7-   CapWeightArray -> Just 0x86ad-   CapMatrixPalette -> Just 0x8840-   CapDepthClamp -> Just 0x864f-   CapDepthBoundsTest -> Just 0x8890-   CapPrimitiveRestart -> Just 0x8558-   CapPointSprite -> Just 0x8861-   CapStencilTestTwoSide -> Just 0x8910+   CapTextureGenS -> Just gl_TEXTURE_GEN_S+   CapTextureGenT -> Just gl_TEXTURE_GEN_T+   CapTextureGenR -> Just gl_TEXTURE_GEN_R+   CapTextureGenQ -> Just gl_TEXTURE_GEN_Q+   CapMap1Vertex3 -> Just gl_MAP1_VERTEX_3+   CapMap1Vertex4 -> Just gl_MAP1_VERTEX_4+   CapMap1Color4 -> Just gl_MAP1_COLOR_4+   CapMap1Index -> Just gl_MAP1_INDEX+   CapMap1Normal -> Just gl_MAP1_NORMAL+   CapMap1TextureCoord1 -> Just gl_MAP1_TEXTURE_COORD_1+   CapMap1TextureCoord2 -> Just gl_MAP1_TEXTURE_COORD_2+   CapMap1TextureCoord3 -> Just gl_MAP1_TEXTURE_COORD_3+   CapMap1TextureCoord4 -> Just gl_MAP1_TEXTURE_COORD_4+   CapMap2Vertex3 -> Just gl_MAP2_VERTEX_3+   CapMap2Vertex4 -> Just gl_MAP2_VERTEX_4+   CapMap2Color4 -> Just gl_MAP2_COLOR_4+   CapMap2Index -> Just gl_MAP2_INDEX+   CapMap2Normal -> Just gl_MAP2_NORMAL+   CapMap2TextureCoord1 -> Just gl_MAP2_TEXTURE_COORD_1+   CapMap2TextureCoord2 -> Just gl_MAP2_TEXTURE_COORD_2+   CapMap2TextureCoord3 -> Just gl_MAP2_TEXTURE_COORD_3+   CapMap2TextureCoord4 -> Just gl_MAP2_TEXTURE_COORD_4+   CapPointSmooth -> Just gl_POINT_SMOOTH+   CapLineSmooth -> Just gl_LINE_SMOOTH+   CapPolygonSmooth -> Just gl_POLYGON_SMOOTH+   CapScissorTest -> Just gl_SCISSOR_TEST+   CapColorMaterial -> Just gl_COLOR_MATERIAL+   CapNormalize -> Just gl_NORMALIZE+   CapAutoNormal -> Just gl_AUTO_NORMAL+   CapPolygonOffsetPoint -> Just gl_POLYGON_OFFSET_POINT+   CapPolygonOffsetLine -> Just gl_POLYGON_OFFSET_LINE+   CapPolygonOffsetFill -> Just gl_POLYGON_OFFSET_FILL+   CapVertexArray -> Just gl_VERTEX_ARRAY+   CapNormalArray -> Just gl_NORMAL_ARRAY+   CapColorArray -> Just gl_COLOR_ARRAY+   CapIndexArray -> Just gl_INDEX_ARRAY+   CapTextureCoordArray -> Just gl_TEXTURE_COORD_ARRAY+   CapEdgeFlagArray -> Just gl_EDGE_FLAG_ARRAY+   CapFogCoordArray -> Just gl_FOG_COORD_ARRAY+   CapSecondaryColorArray -> Just gl_SECONDARY_COLOR_ARRAY+   CapMatrixIndexArray -> Just gl_MATRIX_INDEX_ARRAY+   CapConvolution1D -> Just gl_CONVOLUTION_1D+   CapConvolution2D -> Just gl_CONVOLUTION_2D+   CapSeparable2D -> Just gl_SEPARABLE_2D+   CapHistogram -> Just gl_HISTOGRAM+   CapMinmax -> Just gl_MINMAX+   CapRescaleNormal -> Just gl_RESCALE_NORMAL+   CapSharedTexturePalette -> Just gl_SHARED_TEXTURE_PALETTE+   CapTexture3D -> Just gl_TEXTURE_3D+   CapMultisample -> Just gl_MULTISAMPLE+   CapSampleAlphaToCoverage -> Just gl_SAMPLE_ALPHA_TO_COVERAGE+   CapSampleAlphaToOne -> Just gl_SAMPLE_ALPHA_TO_ONE+   CapSampleCoverage -> Just gl_SAMPLE_COVERAGE+   CapColorTable -> Just gl_COLOR_TABLE+   CapPostConvolutionColorTable -> Just gl_POST_CONVOLUTION_COLOR_TABLE+   CapPostColorMatrixColorTable -> Just gl_POST_COLOR_MATRIX_COLOR_TABLE+   CapColorSum -> Just gl_COLOR_SUM+   CapTextureCubeMap -> Just gl_TEXTURE_CUBE_MAP+   CapWeightSumUnity -> Just gl_WEIGHT_SUM_UNITY+   CapVertexBlend -> Just gl_VERTEX_BLEND+   CapWeightArray -> Just gl_WEIGHT_ARRAY+   CapMatrixPalette -> Just gl_MATRIX_PALETTE+   CapDepthClamp -> Just gl_DEPTH_CLAMP+   CapDepthBoundsTest -> Just gl_DEPTH_BOUNDS_TEST+   CapPrimitiveRestart -> Just gl_PRIMITIVE_RESTART+   CapPointSprite -> Just gl_POINT_SPRITE+   CapStencilTestTwoSide -> Just gl_STENCIL_TEST_TWO_SIDE+   -- TODO: use RASTER_POSITION_UNCLIPPED_IBM from IBM_rasterpos_clip extension    CapRasterPositionUnclipped -> Just 0x19262+   -- TODO: use TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension    CapTextureColorTable -> Just 0x80bc-   CapVertexProgramPointSize -> Just 0x8642-   CapVertexProgramTwoSide -> Just 0x8643+   CapVertexProgramPointSize -> Just gl_VERTEX_PROGRAM_POINT_SIZE+   CapVertexProgramTwoSide -> Just gl_VERTEX_PROGRAM_TWO_SIDE  -------------------------------------------------------------------------------- @@ -233,19 +260,12 @@          (fmap unmarshalCapability . glIsEnabled) .    marshalEnableCap -foreign import CALLCONV unsafe "glIsEnabled" glIsEnabled ::-   GLenum -> IO GLboolean- --------------------------------------------------------------------------------  enable :: EnableCap -> Capability -> IO () enable cap state = maybe recordInvalidEnum (f state) (marshalEnableCap cap)    where f Disabled = glDisable          f Enabled  = glEnable--foreign import CALLCONV unsafe "glDisable" glDisable :: GLenum -> IO ()--foreign import CALLCONV unsafe "glEnable" glEnable :: GLenum -> IO ()  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Clipping.hs view
@@ -16,20 +16,17 @@    ClipPlaneName(..), clipPlane, maxClipPlanes ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr, castPtr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLsizei, GLdouble )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapClipPlane), makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Plane(..) )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetClipPlane,GetMaxClipPlanes),-   clipPlaneIndexToEnum, getDoublev, getSizei1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glClipPlane )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -45,11 +42,11 @@       (alloca $ \buf -> do           getDoublev (GetClipPlane i) (castPtr buf)           peek1 id (buf :: Ptr (Plane GLdouble)))-      (\plane -> maybe recordInvalidEnum (with plane . glClipPlane)+      (\plane -> maybe recordInvalidEnum (with plane . glClipPlane_)                        (clipPlaneIndexToEnum i)) -foreign import CALLCONV unsafe "glClipPlane" glClipPlane ::-   GLenum -> Ptr (Plane GLdouble) -> IO ()+glClipPlane_ :: GLenum -> Ptr (Plane GLdouble) -> IO ()+glClipPlane_ plane ptr = glClipPlane plane (castPtr ptr)  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/ColorSum.hs view
@@ -16,10 +16,8 @@    colorSum ) where -import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapColorSum), makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( Capability )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Colors.hs view
@@ -39,35 +39,31 @@    ShadingModel(..), shadeModel ) where -import Control.Monad ( liftM2, liftM3 )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( allocaArray, withArray )-import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(peek) )-import Graphics.Rendering.OpenGL.GL.Capability (-   marshalCapability, unmarshalCapability,-   EnableCap(CapVertexProgramTwoSide,CapLighting,CapColorMaterial,CapLight),-   makeCapability,-   makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLsizei, GLfloat,Capability )-import Graphics.Rendering.OpenGL.GL.Face (-   Face(..), marshalFace, unmarshalFace )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek3 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxLights, GetFrontFace,GetShadeModel,-            GetLightModelAmbient, GetLightModelLocalViewer,-            GetLightModelTwoSide, GetLightModelColorControl,-            GetColorMaterialFace,GetColorMaterialParameter,-            GetMaxShininess,GetMaxSpotExponent),-   getBoolean1, getEnum1, getSizei1, getFloat1, getFloat4, lightIndexToEnum )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), HasSetter(($=)),-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Color4(..), Normal3(..), Vertex4(..), Index1(..) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )+import Control.Monad+import Data.StateVar+import Data.Tensor+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glColorMaterial, glGetLightfv, glGetMaterialfv, glGetMaterialiv,+   glLightModelfv, glLightModeli, glLightfv, glMaterialfv, glMaterialiv,+   glShadeModel, gl_AMBIENT, gl_AMBIENT_AND_DIFFUSE, gl_COLOR_INDEXES,+   gl_CONSTANT_ATTENUATION, gl_DIFFUSE, gl_EMISSION, gl_FLAT,+   gl_LIGHT_MODEL_AMBIENT, gl_LIGHT_MODEL_COLOR_CONTROL,+   gl_LIGHT_MODEL_LOCAL_VIEWER, gl_LIGHT_MODEL_TWO_SIDE, gl_LINEAR_ATTENUATION,+   gl_POSITION, gl_QUADRATIC_ATTENUATION, gl_SEPARATE_SPECULAR_COLOR,+   gl_SHININESS, gl_SINGLE_COLOR, gl_SMOOTH, gl_SPECULAR, gl_SPOT_CUTOFF,+   gl_SPOT_DIRECTION, gl_SPOT_EXPONENT )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -99,13 +95,13 @@  marshalFrontFaceDirection :: FrontFaceDirection -> GLenum marshalFrontFaceDirection x = case x of-   CW -> 0x900-   CCW -> 0x901+   CW -> gl_CW+   CCW -> gl_CCW  unmarshalFrontFaceDirection :: GLenum -> FrontFaceDirection unmarshalFrontFaceDirection x-   | x == 0x900 = CW-   | x == 0x901 = CCW+   | x == gl_CW = CW+   | x == gl_CCW = CCW    | otherwise = error ("unmarshalFrontFaceDirection: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -116,8 +112,6 @@       (getEnum1 unmarshalFrontFaceDirection GetFrontFace)       (glFrontFace . marshalFrontFaceDirection) -foreign import CALLCONV unsafe "glFrontFace" glFrontFace :: GLenum -> IO ()- --------------------------------------------------------------------------------  data MaterialParameter =@@ -131,13 +125,13 @@  marshalMaterialParameter :: MaterialParameter -> GLenum marshalMaterialParameter x = case x of-   MaterialEmission -> 0x1600-   MaterialShininess -> 0x1601-   MaterialAmbientAndDiffuse -> 0x1602-   MaterialColorIndexes -> 0x1603-   MaterialAmbient -> 0x1200-   MaterialDiffuse -> 0x1201-   MaterialSpecular -> 0x1202+   MaterialEmission -> gl_EMISSION+   MaterialShininess -> gl_SHININESS+   MaterialAmbientAndDiffuse -> gl_AMBIENT_AND_DIFFUSE+   MaterialColorIndexes -> gl_COLOR_INDEXES+   MaterialAmbient -> gl_AMBIENT+   MaterialDiffuse -> gl_DIFFUSE+   MaterialSpecular -> gl_SPECULAR  -------------------------------------------------------------------------------- @@ -171,11 +165,11 @@    where mp = marshalMaterialParameter materialParameter          f  = marshalFace face -foreign import CALLCONV unsafe "glGetMaterialfv" glGetMaterialfvc ::-   GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetMaterialfvc face pname ptr = glGetMaterialfv face pname (castPtr ptr) -foreign import CALLCONV unsafe "glMaterialfv" glMaterialfvc ::-   GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glMaterialfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glMaterialfvc face pname ptr = glMaterialfv face pname (castPtr ptr)  -------------------------------------------------------------------------------- @@ -183,11 +177,11 @@ materialShininess =    makeMaterialVar glGetMaterialfvf glMaterialff MaterialShininess -foreign import CALLCONV unsafe "glGetMaterialfv" glGetMaterialfvf ::-   GLenum -> GLenum -> Ptr GLfloat -> IO ()+glGetMaterialfvf :: GLenum -> GLenum -> Ptr GLfloat -> IO ()+glGetMaterialfvf face pname ptr = glGetMaterialfv face pname (castPtr ptr) -foreign import CALLCONV unsafe "glMaterialfv" glMaterialff ::-   GLenum -> GLenum -> Ptr GLfloat -> IO ()+glMaterialff :: GLenum -> GLenum -> Ptr GLfloat -> IO ()+glMaterialff face pname ptr = glMaterialfv face pname (castPtr ptr)  maxShininess :: GettableStateVar GLfloat maxShininess = makeGettableStateVar $ getFloat1 id GetMaxShininess@@ -210,9 +204,6 @@                       buf       peek3 (\a d s -> (Index1 a, Index1 d, Index1 s)) buf -foreign import CALLCONV unsafe "glGetMaterialiv" glGetMaterialiv ::-   GLenum -> GLenum -> Ptr GLint -> IO ()- setMaterialColorIndexes ::    Face -> (Index1 GLint, Index1 GLint, Index1 GLint) -> IO () setMaterialColorIndexes face (Index1 a, Index1 d, Index1 s) =@@ -220,9 +211,6 @@       glMaterialiv (marshalFace face)                    (marshalMaterialParameter MaterialColorIndexes) -foreign import CALLCONV unsafe "glMaterialiv" glMaterialiv ::-   GLenum -> GLenum -> Ptr GLint -> IO ()- --------------------------------------------------------------------------------  data LightParameter =@@ -239,16 +227,16 @@  marshalLightParameter :: LightParameter -> GLenum marshalLightParameter x = case x of-   Ambient' -> 0x1200-   Diffuse' -> 0x1201-   Specular' -> 0x1202-   Position -> 0x1203-   SpotDirection -> 0x1204-   SpotExponent -> 0x1205-   SpotCutoff -> 0x1206-   ConstantAttenuation -> 0x1207-   LinearAttenuation -> 0x1208-   QuadraticAttenuation -> 0x1209+   Ambient' -> gl_AMBIENT+   Diffuse' -> gl_DIFFUSE+   Specular' -> gl_SPECULAR+   Position -> gl_POSITION+   SpotDirection -> gl_SPOT_DIRECTION+   SpotExponent -> gl_SPOT_EXPONENT+   SpotCutoff -> gl_SPOT_CUTOFF+   ConstantAttenuation -> gl_CONSTANT_ATTENUATION+   LinearAttenuation -> gl_LINEAR_ATTENUATION+   QuadraticAttenuation -> gl_QUADRATIC_ATTENUATION  -------------------------------------------------------------------------------- @@ -276,22 +264,22 @@          getLightVar = \l -> alloca $ \buf -> do getter l lp buf ; peek buf          setLightVar = \val l -> with val $ setter l lp -foreign import CALLCONV unsafe "glGetLightfv" glGetLightfvc ::-   GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetLightfvc l pname ptr = glGetLightfv l pname (castPtr ptr) -foreign import CALLCONV unsafe "glLightfv" glLightfvc ::-   GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glLightfvc :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glLightfvc l pname ptr = glLightfv l pname (castPtr ptr)  --------------------------------------------------------------------------------  position :: Light -> StateVar (Vertex4 GLfloat) position = makeLightVar glGetLightfvv glLightfvv Position (Vertex4 0 0 0 0) -foreign import CALLCONV unsafe "glLightfv" glLightfvv ::-   GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glLightfvv l pname ptr = glLightfv l pname (castPtr ptr) -foreign import CALLCONV unsafe "glGetLightfv" glGetLightfvv ::-   GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glGetLightfvv :: GLenum -> GLenum -> Ptr (Vertex4 GLfloat) -> IO ()+glGetLightfvv l pname ptr = glGetLightfv l pname (castPtr ptr)  -------------------------------------------------------------------------------- @@ -299,23 +287,17 @@ spotDirection =    makeLightVar glGetLightfvn glLightfvn SpotDirection (Normal3 0 0 0) -foreign import CALLCONV unsafe "glLightfv" glLightfvn ::-   GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glLightfvn l pname ptr = glLightfv l pname (castPtr ptr) -foreign import CALLCONV unsafe "glGetLightfv" glGetLightfvn ::-   GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glGetLightfvn :: GLenum -> GLenum -> Ptr (Normal3 GLfloat) -> IO ()+glGetLightfvn l pname ptr = glGetLightfv l pname (castPtr ptr)  --------------------------------------------------------------------------------  spotExponent :: Light -> StateVar GLfloat spotExponent = makeLightVar glGetLightfv glLightfv SpotExponent 0 -foreign import CALLCONV unsafe "glLightfv" glLightfv ::-   GLenum -> GLenum -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glGetLightfv" glGetLightfv ::-   GLenum -> GLenum -> Ptr GLfloat -> IO ()- maxSpotExponent :: GettableStateVar GLfloat maxSpotExponent = makeGettableStateVar $ getFloat1 id GetMaxSpotExponent @@ -357,10 +339,10 @@  marshalLightModelParameter :: LightModelParameter -> GLenum marshalLightModelParameter x = case x of-   LightModelAmbient -> 0xb53-   LightModelLocalViewer -> 0xb51-   LightModelTwoSide -> 0xb52-   LightModelColorControl -> 0x81f8+   LightModelAmbient -> gl_LIGHT_MODEL_AMBIENT+   LightModelLocalViewer -> gl_LIGHT_MODEL_LOCAL_VIEWER+   LightModelTwoSide -> gl_LIGHT_MODEL_TWO_SIDE+   LightModelColorControl -> gl_LIGHT_MODEL_COLOR_CONTROL  -------------------------------------------------------------------------------- @@ -369,10 +351,7 @@    makeStateVar       (getFloat4 Color4 GetLightModelAmbient)       (\c -> with c $-                glLightModelfv (marshalLightModelParameter LightModelAmbient))--foreign import CALLCONV unsafe "glLightModelfv" glLightModelfv ::-   GLenum -> Ptr (Color4 GLfloat) -> IO ()+                glLightModelfv (marshalLightModelParameter LightModelAmbient) . castPtr)  -------------------------------------------------------------------------------- @@ -387,9 +366,6 @@       (glLightModeli (marshalLightModelParameter lightModelParameter) .                      fromIntegral . marshalCapability) -foreign import CALLCONV unsafe "glLightModeli" glLightModeli ::-   GLenum -> GLint -> IO ()- --------------------------------------------------------------------------------  lightModelTwoSide :: StateVar Capability@@ -407,13 +383,13 @@  marshalLightModelColorControl :: LightModelColorControl -> GLenum marshalLightModelColorControl x = case x of-   SingleColor -> 0x81f9-   SeparateSpecularColor -> 0x81fa+   SingleColor -> gl_SINGLE_COLOR+   SeparateSpecularColor -> gl_SEPARATE_SPECULAR_COLOR  unmarshalLightModelColorControl :: GLenum -> LightModelColorControl unmarshalLightModelColorControl x-   | x == 0x81f9 = SingleColor-   | x == 0x81fa = SeparateSpecularColor+   | x == gl_SINGLE_COLOR = SingleColor+   | x == gl_SEPARATE_SPECULAR_COLOR = SeparateSpecularColor    | otherwise = error ("unmarshalLightModelColorControl: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -437,19 +413,19 @@  marshalColorMaterialParameter :: ColorMaterialParameter -> GLenum marshalColorMaterialParameter x = case x of-   Ambient -> 0x1200-   Diffuse -> 0x1201-   Specular -> 0x1202-   Emission -> 0x1600-   AmbientAndDiffuse -> 0x1602+   Ambient -> gl_AMBIENT+   Diffuse -> gl_DIFFUSE+   Specular -> gl_SPECULAR+   Emission -> gl_EMISSION+   AmbientAndDiffuse -> gl_AMBIENT_AND_DIFFUSE  unmarshalColorMaterialParameter :: GLenum -> ColorMaterialParameter unmarshalColorMaterialParameter x-   | x == 0x1200 = Ambient-   | x == 0x1201 = Diffuse-   | x == 0x1202 = Specular-   | x == 0x1600 = Emission-   | x == 0x1602 = AmbientAndDiffuse+   | x == gl_AMBIENT = Ambient+   | x == gl_DIFFUSE = Diffuse+   | x == gl_SPECULAR = Specular+   | x == gl_EMISSION = Emission+   | x == gl_AMBIENT_AND_DIFFUSE = AmbientAndDiffuse    | otherwise = error ("unmarshalColorMaterialParameter: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -465,9 +441,6 @@       (\(face, param) -> glColorMaterial (marshalFace face)                                          (marshalColorMaterialParameter param)) -foreign import CALLCONV unsafe "glColorMaterial" glColorMaterial ::-   GLenum -> GLenum -> IO ()- --------------------------------------------------------------------------------  data ShadingModel =@@ -477,13 +450,13 @@  marshalShadingModel :: ShadingModel -> GLenum marshalShadingModel x = case x of-   Flat -> 0x1d00-   Smooth -> 0x1d01+   Flat -> gl_FLAT+   Smooth -> gl_SMOOTH  unmarshalShadingModel :: GLenum -> ShadingModel unmarshalShadingModel x-   | x == 0x1d00 = Flat-   | x == 0x1d01 = Smooth+   | x == gl_FLAT = Flat+   | x == gl_SMOOTH = Smooth    | otherwise = error ("unmarshalShadingModel: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -493,5 +466,3 @@    makeStateVar       (getEnum1 unmarshalShadingModel GetShadeModel)       (glShadeModel . marshalShadingModel)--foreign import CALLCONV unsafe "glShadeModel" glShadeModel :: GLenum -> IO ()
Graphics/Rendering/OpenGL/GL/ComparisonFunction.hs view
@@ -18,7 +18,7 @@    unmarshalComparisonFunction ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -35,23 +35,23 @@  marshalComparisonFunction :: ComparisonFunction -> GLenum marshalComparisonFunction x = case x of-   Never -> 0x200-   Less -> 0x201-   Equal -> 0x202-   Lequal -> 0x203-   Greater -> 0x204-   Notequal -> 0x205-   Gequal -> 0x206-   Always -> 0x207+   Never -> gl_NEVER+   Less -> gl_LESS+   Equal -> gl_EQUAL+   Lequal -> gl_LEQUAL+   Greater -> gl_GREATER+   Notequal -> gl_NOTEQUAL+   Gequal -> gl_GEQUAL+   Always -> gl_ALWAYS  unmarshalComparisonFunction :: GLenum -> ComparisonFunction unmarshalComparisonFunction x-   | x == 0x200 = Never-   | x == 0x201 = Less-   | x == 0x202 = Equal-   | x == 0x203 = Lequal-   | x == 0x204 = Greater-   | x == 0x205 = Notequal-   | x == 0x206 = Gequal-   | x == 0x207 = Always+   | x == gl_NEVER = Never+   | x == gl_LESS = Less+   | x == gl_EQUAL = Equal+   | x == gl_LEQUAL = Lequal+   | x == gl_GREATER = Greater+   | x == gl_NOTEQUAL = Notequal+   | x == gl_GEQUAL = Gequal+   | x == gl_ALWAYS = Always    | otherwise = error ("unmarshalComparisonFunction: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/ControlPoint.hs view
@@ -17,15 +17,20 @@    ControlPoint(..) ) where -import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(peek,poke) )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )-import Graphics.Rendering.OpenGL.GL.Capability ( EnableCap(..) )-import Graphics.Rendering.OpenGL.GL.Domain ( Domain )-import Graphics.Rendering.OpenGL.GL.VertexArrays ( Stride )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Vertex3, Vertex4, Index1, Color4, Normal3, TexCoord1, TexCoord2, TexCoord3,-   TexCoord4 )+import Data.Tensor+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Domain+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_MAP1_COLOR_4, gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,+   gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,+   gl_MAP1_VERTEX_3, gl_MAP2_COLOR_4, gl_MAP2_INDEX, gl_MAP2_NORMAL,+   gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2, gl_MAP2_TEXTURE_COORD_3,+   gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3, gl_MAP2_VERTEX_4 )  -------------------------------------------------------------------------------- @@ -143,21 +148,21 @@  marshalMapTarget :: MapTarget -> GLenum marshalMapTarget x = case x of-   Map1Color4 -> 0xd90-   Map1Index -> 0xd91-   Map1Normal -> 0xd92-   Map1TextureCoord1 -> 0xd93-   Map1TextureCoord2 -> 0xd94-   Map1TextureCoord3 -> 0xd95-   Map1TextureCoord4 -> 0xd96-   Map1Vertex3 -> 0xd97-   Map1Vertex4 -> 0xd98-   Map2Color4 -> 0xdb0-   Map2Index -> 0xdb1-   Map2Normal -> 0xdb2-   Map2TextureCoord1 -> 0xdb3-   Map2TextureCoord2 -> 0xdb4-   Map2TextureCoord3 -> 0xdb5-   Map2TextureCoord4 -> 0xdb6-   Map2Vertex3 -> 0xdb7-   Map2Vertex4 -> 0xdb8+   Map1Color4 -> gl_MAP1_COLOR_4+   Map1Index -> gl_MAP1_INDEX+   Map1Normal -> gl_MAP1_NORMAL+   Map1TextureCoord1 -> gl_MAP1_TEXTURE_COORD_1+   Map1TextureCoord2 -> gl_MAP1_TEXTURE_COORD_2+   Map1TextureCoord3 -> gl_MAP1_TEXTURE_COORD_3+   Map1TextureCoord4 -> gl_MAP1_TEXTURE_COORD_4+   Map1Vertex3 -> gl_MAP1_VERTEX_3+   Map1Vertex4 -> gl_MAP1_VERTEX_3+   Map2Color4 -> gl_MAP2_COLOR_4+   Map2Index -> gl_MAP2_INDEX+   Map2Normal -> gl_MAP2_NORMAL+   Map2TextureCoord1 -> gl_MAP2_TEXTURE_COORD_1+   Map2TextureCoord2 -> gl_MAP2_TEXTURE_COORD_2+   Map2TextureCoord3 -> gl_MAP2_TEXTURE_COORD_3+   Map2TextureCoord4 -> gl_MAP2_TEXTURE_COORD_4+   Map2Vertex3 -> gl_MAP2_VERTEX_3+   Map2Vertex4 -> gl_MAP2_VERTEX_4
Graphics/Rendering/OpenGL/GL/CoordTrans.hs view
@@ -20,7 +20,6 @@     -- * Matrices    MatrixMode(..), matrixMode,-   Vector1(..), Vector2(..), Vector3(..), Vector4(..),    MatrixOrder(..), MatrixComponent(rotate,translate,scale), Matrix(..),    currentMatrix, matrix, multMatrix, GLmatrix, loadIdentity,    ortho, frustum, depthClamp,@@ -35,49 +34,33 @@    Plane(..), TextureCoordName(..), TextureGenMode(..), textureGenMode ) where -import Foreign.ForeignPtr ( ForeignPtr, mallocForeignPtrArray, withForeignPtr )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( allocaArray, peekArray, pokeArray, withArray )-import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr, castPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapRescaleNormal, CapNormalize,CapDepthClamp,-             CapTextureGenS, CapTextureGenT,-             CapTextureGenR, CapTextureGenQ),-   makeCapability, makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLsizei, GLfloat, GLdouble, GLclampd, Capability(..) )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket, unsafeBracket_ )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1, peek4, poke4 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetDepthRange,GetViewport,GetMaxViewportDims,GetMatrixMode,-            GetModelviewMatrix,GetProjectionMatrix,-            GetTextureMatrix, GetColorMatrix,GetMatrixPalette,GetActiveTexture,-            GetCurrentMatrixStackDepth,GetModelviewStackDepth,-            GetMaxModelviewStackDepth,GetProjectionStackDepth,-            GetMaxProjectionStackDepth,GetTextureStackDepth,-            GetMaxTextureStackDepth,GetColorMatrixStackDepth,-            GetMaxColorMatrixStackDepth,GetMaxMatrixPaletteStackDepth),-   getInteger2, getInteger4, getEnum1, getSizei1, getFloatv,-   getDouble2, getDoublev, modelviewIndexToEnum, modelviewEnumToIndex )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, HasGetter(get), HasSetter(($=)),-   StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Tensor (-   Vector1(..), Vector2(..), Vector3(..), Vector4(..) )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (-   marshalTextureUnit, unmarshalTextureUnit )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( TextureUnit )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordInvalidEnum, recordInvalidValue )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-#include "HsOpenGLTypes.h"+import Data.StateVar+import Data.Tensor+import Foreign.C.Types+import Foreign.ForeignPtr+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glFrustum, glGetTexGendv, glGetTexGeniv, glLoadIdentity, glLoadMatrixd,+   glLoadMatrixf, glLoadTransposeMatrixd, glLoadTransposeMatrixf, glMatrixMode,+   glMultMatrixd, glMultMatrixf, glMultTransposeMatrixd, glMultTransposeMatrixf,+   glOrtho, glPopMatrix, glPushMatrix, glRotated, glRotatef, glScaled, glScalef,+   glTexGendv, glTexGeni, glTranslated, glTranslatef, gl_EYE_LINEAR,+   gl_EYE_PLANE, gl_NORMAL_MAP, gl_OBJECT_LINEAR, gl_OBJECT_PLANE,+   gl_PROJECTION, gl_Q, gl_R, gl_REFLECTION_MAP, gl_S, gl_SPHERE_MAP, gl_T,+   gl_TEXTURE_GEN_MODE )+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette ( gl_MATRIX_PALETTE )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -98,9 +81,6 @@ depthRange :: StateVar (GLclampd, GLclampd) depthRange = makeStateVar (getDouble2 (,) GetDepthRange) (uncurry glDepthRange) -foreign import CALLCONV unsafe "glDepthRange" glDepthRange ::-   GLclampd -> GLclampd -> IO ()- --------------------------------------------------------------------------------  -- | A 2-dimensional position, measured in pixels.@@ -133,9 +113,6 @@                         (\(Position x y, Size w h) -> glViewport x y w h)    where makeVp x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h)) -foreign import CALLCONV unsafe "glViewport" glViewport ::-   GLint -> GLint -> GLsizei -> GLsizei -> IO ()- -- | The implementation-dependent maximum viewport width and height.  maxViewportDims :: GettableStateVar Size@@ -156,17 +133,17 @@ marshalMatrixMode :: MatrixMode -> Maybe GLenum marshalMatrixMode x = case x of    Modelview i -> modelviewIndexToEnum i-   Projection -> Just 0x1701-   Texture -> Just 0x1702-   Color -> Just 0x1800-   MatrixPalette -> Just 0x8840+   Projection -> Just gl_PROJECTION+   Texture -> Just gl_TEXTURE+   Color -> Just gl_COLOR+   MatrixPalette -> Just gl_MATRIX_PALETTE  unmarshalMatrixMode :: GLenum -> MatrixMode unmarshalMatrixMode x-   | x == 0x1701 = Projection-   | x == 0x1702 = Texture-   | x == 0x1800 = Color-   | x == 0x8840 = MatrixPalette+   | x == gl_PROJECTION = Projection+   | x == gl_TEXTURE = Texture+   | x == gl_COLOR = Color+   | x == gl_MATRIX_PALETTE = MatrixPalette    | otherwise =         case modelviewEnumToIndex x of            Just i -> Modelview i@@ -206,8 +183,6 @@    makeStateVar (getEnum1 unmarshalMatrixMode GetMatrixMode)                 (maybe recordInvalidValue glMatrixMode . marshalMatrixMode) -foreign import CALLCONV unsafe "glMatrixMode" glMatrixMode :: GLenum -> IO ()- --------------------------------------------------------------------------------  data MatrixOrder = ColumnMajor | RowMajor@@ -225,51 +200,30 @@    translate :: Vector3 c -> IO ()    scale :: c -> c -> c -> IO () -instance MatrixComponent GLfloat_ where+-- GLfloat instance+instance MatrixComponent CFloat where    getMatrix = getFloatv    loadMatrix = glLoadMatrixf-   loadTransposeMatrix = glLoadTransposeMatrixfARB+   loadTransposeMatrix = glLoadTransposeMatrixf    multMatrix_ = glMultMatrixf-   multTransposeMatrix = glMultTransposeMatrixfARB+   multTransposeMatrix = glMultTransposeMatrixf    rotate a (Vector3 x y z) = glRotatef a x y z    translate (Vector3 x y z) = glTranslatef x y z    scale = glScalef -instance MatrixComponent GLdouble_ where+-- GLfloat instance+instance MatrixComponent CDouble where    getMatrix = getDoublev    loadMatrix = glLoadMatrixd-   loadTransposeMatrix = glLoadTransposeMatrixdARB+   loadTransposeMatrix = glLoadTransposeMatrixd    multMatrix_ = glMultMatrixd-   multTransposeMatrix = glMultTransposeMatrixdARB+   multTransposeMatrix = glMultTransposeMatrixd    rotate a (Vector3 x y z) = glRotated a x y z    translate (Vector3 x y z) = glTranslated x y z    scale = glScaled  -------------------------------------------------------------------------------- -foreign import CALLCONV unsafe "glLoadMatrixf" glLoadMatrixf :: Ptr GLfloat -> IO ()-foreign import CALLCONV unsafe "glLoadMatrixd" glLoadMatrixd :: Ptr GLdouble -> IO ()--EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glLoadTransposeMatrixfARB,Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glLoadTransposeMatrixdARB,Ptr GLdouble -> IO ())--foreign import CALLCONV unsafe "glMultMatrixf" glMultMatrixf :: Ptr GLfloat -> IO ()-foreign import CALLCONV unsafe "glMultMatrixd" glMultMatrixd :: Ptr GLdouble -> IO ()--EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glMultTransposeMatrixfARB,Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_transpose_matrix or OpenGL 1.3",glMultTransposeMatrixdARB,Ptr GLdouble -> IO ())--foreign import CALLCONV unsafe "glRotatef" glRotatef :: GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()-foreign import CALLCONV unsafe "glRotated" glRotated :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glTranslatef" glTranslatef :: GLfloat -> GLfloat -> GLfloat -> IO ()-foreign import CALLCONV unsafe "glTranslated" glTranslated :: GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glScalef" glScalef :: GLfloat -> GLfloat -> GLfloat -> IO ()-foreign import CALLCONV unsafe "glScaled" glScaled :: GLdouble -> GLdouble -> GLdouble -> IO ()----------------------------------------------------------------------------------- class Matrix m where    -- | Create a new matrix of the given order (containing undefined elements)    -- and call the action to fill it with 4x4 elements.@@ -344,14 +298,7 @@ --------------------------------------------------------------------------------  data GLmatrix a = GLmatrix MatrixOrder (ForeignPtr a)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq (GLmatrix a)-instance Ord (GLmatrix a)-instance Show (GLmatrix a)-#else    deriving ( Eq, Ord, Show )-#endif  instance Matrix GLmatrix where    withNewMatrix order f = do@@ -363,15 +310,16 @@  -------------------------------------------------------------------------------- -foreign import CALLCONV unsafe "glLoadIdentity" loadIdentity :: IO ()+loadIdentity :: IO ()+loadIdentity = glLoadIdentity  -------------------------------------------------------------------------------- -foreign import CALLCONV unsafe "glOrtho" ortho ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho = glOrtho -foreign import CALLCONV unsafe "glFrustum" frustum ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+frustum :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+frustum = glFrustum  -------------------------------------------------------------------------------- @@ -382,9 +330,7 @@  activeTexture :: StateVar TextureUnit activeTexture = makeStateVar (getEnum1 unmarshalTextureUnit GetActiveTexture)-                             (glActiveTextureARB . marshalTextureUnit)--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glActiveTextureARB,GLenum -> IO ())   +                             (glActiveTexture . marshalTextureUnit)  -------------------------------------------------------------------------------- @@ -409,10 +355,6 @@ unsafePreservingMatrix :: IO a -> IO a unsafePreservingMatrix = unsafeBracket_ glPushMatrix glPopMatrix -foreign import CALLCONV unsafe "glPushMatrix" glPushMatrix :: IO ()--foreign import CALLCONV unsafe "glPopMatrix" glPopMatrix :: IO ()- --------------------------------------------------------------------------------  stackDepth :: Maybe MatrixMode -> GettableStateVar GLsizei@@ -468,10 +410,10 @@  marshalTextureCoordName :: TextureCoordName -> GLenum marshalTextureCoordName x = case x of-   S -> 0x2000-   T -> 0x2001-   R -> 0x2002-   Q -> 0x2003+   S -> gl_S+   T -> gl_T+   R -> gl_R+   Q -> gl_Q  -------------------------------------------------------------------------------- @@ -482,9 +424,9 @@  marshalTextureGenParameter :: TextureGenParameter -> GLenum marshalTextureGenParameter x = case x of-   TextureGenMode -> 0x2500-   ObjectPlane -> 0x2501-   EyePlane -> 0x2502+   TextureGenMode -> gl_TEXTURE_GEN_MODE+   ObjectPlane -> gl_OBJECT_PLANE+   EyePlane -> gl_EYE_PLANE  -------------------------------------------------------------------------------- @@ -496,21 +438,22 @@    | ReflectionMap'  marshalTextureGenMode' :: TextureGenMode' -> GLint-marshalTextureGenMode' x = case x of-   EyeLinear' -> 0x2400-   ObjectLinear' -> 0x2401-   SphereMap' -> 0x2402-   NormalMap' -> 0x8511-   ReflectionMap' -> 0x8512+marshalTextureGenMode' x = fromIntegral $ case x of+   EyeLinear' -> gl_EYE_LINEAR+   ObjectLinear' -> gl_OBJECT_LINEAR+   SphereMap' -> gl_SPHERE_MAP+   NormalMap' -> gl_NORMAL_MAP+   ReflectionMap' -> gl_REFLECTION_MAP  unmarshalTextureGenMode' :: GLint -> TextureGenMode' unmarshalTextureGenMode' x-   | x == 0x2400 = EyeLinear'-   | x == 0x2401 = ObjectLinear'-   | x == 0x2402 = SphereMap'-   | x == 0x8511 = NormalMap'-   | x == 0x8512 = ReflectionMap'+   | y == gl_EYE_LINEAR = EyeLinear'+   | y == gl_OBJECT_LINEAR = ObjectLinear'+   | y == gl_SPHERE_MAP = SphereMap'+   | y == gl_NORMAL_MAP = NormalMap'+   | y == gl_REFLECTION_MAP = ReflectionMap'    | otherwise = error ("unmarshalTextureGenMode': illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -568,36 +511,24 @@                  buf    peek1 unmarshalTextureGenMode' buf -foreign import CALLCONV unsafe "glGetTexGeniv" glGetTexGeniv ::-   GLenum -> GLenum -> Ptr GLint -> IO ()- setMode :: TextureCoordName -> TextureGenMode -> IO () setMode coord mode =    glTexGeni (marshalTextureCoordName coord)              (marshalTextureGenParameter TextureGenMode)              (marshalTextureGenMode mode) -foreign import CALLCONV unsafe "glTexGeni" glTexGeni ::-    GLenum -> GLenum -> GLint -> IO ()- --------------------------------------------------------------------------------  getPlane :: TextureCoordName -> TextureGenParameter -> IO (Plane GLdouble) getPlane coord param = alloca $ \planeBuffer -> do    glGetTexGendv (marshalTextureCoordName coord)                  (marshalTextureGenParameter param)-                 planeBuffer+                 (castPtr planeBuffer)    peek planeBuffer -foreign import CALLCONV unsafe "glGetTexGendv" glGetTexGendv ::-   GLenum -> GLenum -> Ptr (Plane GLdouble) -> IO ()- setPlane :: TextureCoordName -> TextureGenParameter -> Plane GLdouble -> IO () setPlane coord param plane =    with plane $ \planeBuffer ->       glTexGendv (marshalTextureCoordName coord)                  (marshalTextureGenParameter param)-                 planeBuffer--foreign import CALLCONV unsafe "glTexGendv" glTexGendv ::-   GLenum -> GLenum -> Ptr (Plane GLdouble) -> IO ()+                 (castPtr planeBuffer)
Graphics/Rendering/OpenGL/GL/DataType.hs view
@@ -17,7 +17,9 @@    DataType(..), marshalDataType, unmarshalDataType ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_2_BYTES, gl_3_BYTES, gl_4_BYTES, gl_BITMAP )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -58,69 +60,73 @@  marshalDataType :: DataType -> GLenum marshalDataType x = case x of-   UnsignedByte -> 0x1401-   Byte -> 0x1400-   UnsignedShort -> 0x1403-   Short -> 0x1402-   UnsignedInt -> 0x1405-   Int -> 0x1404-   HalfFloat -> 0x140B-   Float -> 0x1406-   UnsignedByte332 -> 0x8032-   UnsignedByte233Rev -> 0x8362-   UnsignedShort565 -> 0x8363-   UnsignedShort565Rev -> 0x8364-   UnsignedShort4444 -> 0x8033-   UnsignedShort4444Rev -> 0x8365-   UnsignedShort5551 -> 0x8034-   UnsignedShort1555Rev -> 0x8366-   UnsignedInt8888 -> 0x8035-   UnsignedInt8888Rev -> 0x8367-   UnsignedInt1010102 -> 0x8036-   UnsignedInt2101010Rev -> 0x8368-   UnsignedInt248 -> 0x84fa-   UnsignedInt10f11f11fRev -> 0x8C3B-   UnsignedInt5999Rev -> 0x8C3E-   Float32UnsignedInt248Rev -> 0x8DAD-   Bitmap -> 0x1a00+   UnsignedByte -> gl_UNSIGNED_BYTE+   Byte -> gl_BYTE+   UnsignedShort -> gl_UNSIGNED_SHORT+   Short -> gl_SHORT+   UnsignedInt -> gl_UNSIGNED_INT+   Int -> gl_INT+   HalfFloat -> gl_HALF_FLOAT+   Float -> gl_FLOAT+   UnsignedByte332 -> gl_UNSIGNED_BYTE_3_3_2+   UnsignedByte233Rev -> gl_UNSIGNED_BYTE_2_3_3_REV+   UnsignedShort565 -> gl_UNSIGNED_SHORT_5_6_5+   UnsignedShort565Rev -> gl_UNSIGNED_SHORT_5_6_5_REV+   UnsignedShort4444 -> gl_UNSIGNED_SHORT_4_4_4_4+   UnsignedShort4444Rev -> gl_UNSIGNED_SHORT_4_4_4_4_REV+   UnsignedShort5551 -> gl_UNSIGNED_SHORT_5_5_5_1+   UnsignedShort1555Rev -> gl_UNSIGNED_SHORT_1_5_5_5_REV+   UnsignedInt8888 -> gl_UNSIGNED_INT_8_8_8_8+   UnsignedInt8888Rev -> gl_UNSIGNED_INT_8_8_8_8_REV+   UnsignedInt1010102 -> gl_UNSIGNED_INT_10_10_10_2+   UnsignedInt2101010Rev -> gl_UNSIGNED_INT_2_10_10_10_REV+   UnsignedInt248 -> gl_UNSIGNED_INT_24_8+   UnsignedInt10f11f11fRev -> gl_UNSIGNED_INT_10F_11F_11F_REV+   UnsignedInt5999Rev -> gl_UNSIGNED_INT_5_9_9_9_REV+   Float32UnsignedInt248Rev -> gl_FLOAT_32_UNSIGNED_INT_24_8_REV+   Bitmap -> gl_BITMAP+   -- TODO: Use UNSIGNED_SHORT_8_8_APPLE from APPLE_ycbcr_422 extension    UnsignedShort88 -> 0x85ba+   -- TODO: Use UNSIGNED_SHORT_8_8_REV_APPLE from APPLE_ycbcr_422 extension    UnsignedShort88Rev -> 0x85bb-   Double -> 0x140a-   TwoBytes -> 0x1407-   ThreeBytes -> 0x1408-   FourBytes -> 0x1409+   Double -> gl_DOUBLE+   TwoBytes -> gl_2_BYTES+   ThreeBytes -> gl_3_BYTES+   FourBytes -> gl_4_BYTES  unmarshalDataType :: GLenum -> DataType unmarshalDataType x-   | x == 0x1401 = UnsignedByte-   | x == 0x1400 = Byte-   | x == 0x1403 = UnsignedShort-   | x == 0x1402 = Short-   | x == 0x1405 = UnsignedInt-   | x == 0x1404 = Int-   | x == 0x140B = HalfFloat-   | x == 0x1406 = Float-   | x == 0x8032 = UnsignedByte332-   | x == 0x8362 = UnsignedByte233Rev-   | x == 0x8363 = UnsignedShort565-   | x == 0x8364 = UnsignedShort565Rev-   | x == 0x8033 = UnsignedShort4444-   | x == 0x8365 = UnsignedShort4444Rev-   | x == 0x8034 = UnsignedShort5551-   | x == 0x8366 = UnsignedShort1555Rev-   | x == 0x8035 = UnsignedInt8888-   | x == 0x8367 = UnsignedInt8888Rev-   | x == 0x8036 = UnsignedInt1010102-   | x == 0x8368 = UnsignedInt2101010Rev-   | x == 0x84fa = UnsignedInt248-   | x == 0x8C3B = UnsignedInt10f11f11fRev-   | x == 0x8C3E = UnsignedInt5999Rev-   | x == 0x8DAD = Float32UnsignedInt248Rev-   | x == 0x1a00 = Bitmap+   | x == gl_UNSIGNED_BYTE = UnsignedByte+   | x == gl_BYTE = Byte+   | x == gl_UNSIGNED_SHORT = UnsignedShort+   | x == gl_SHORT = Short+   | x == gl_UNSIGNED_INT = UnsignedInt+   | x == gl_INT = Int+   | x == gl_HALF_FLOAT = HalfFloat+   | x == gl_FLOAT = Float+   | x == gl_UNSIGNED_BYTE_3_3_2 = UnsignedByte332+   | x == gl_UNSIGNED_BYTE_2_3_3_REV = UnsignedByte233Rev+   | x == gl_UNSIGNED_SHORT_5_6_5 = UnsignedShort565+   | x == gl_UNSIGNED_SHORT_5_6_5_REV = UnsignedShort565Rev+   | x == gl_UNSIGNED_SHORT_4_4_4_4 = UnsignedShort4444+   | x == gl_UNSIGNED_SHORT_4_4_4_4_REV = UnsignedShort4444Rev+   | x == gl_UNSIGNED_SHORT_5_5_5_1 = UnsignedShort5551+   | x == gl_UNSIGNED_SHORT_1_5_5_5_REV = UnsignedShort1555Rev+   | x == gl_UNSIGNED_INT_8_8_8_8 = UnsignedInt8888+   | x == gl_UNSIGNED_INT_8_8_8_8_REV = UnsignedInt8888Rev+   | x == gl_UNSIGNED_INT_10_10_10_2 = UnsignedInt1010102+   | x == gl_UNSIGNED_INT_2_10_10_10_REV = UnsignedInt2101010Rev+   | x == gl_UNSIGNED_INT_24_8 = UnsignedInt248+   | x == gl_UNSIGNED_INT_10F_11F_11F_REV = UnsignedInt10f11f11fRev+   | x == gl_UNSIGNED_INT_5_9_9_9_REV = UnsignedInt5999Rev+   | x == gl_FLOAT_32_UNSIGNED_INT_24_8_REV = Float32UnsignedInt248Rev+   | x == gl_BITMAP = Bitmap+   -- TODO: Use UNSIGNED_SHORT_8_8_APPLE from APPLE_ycbcr_422 extension    | x == 0x85ba = UnsignedShort88+   -- TODO: Use UNSIGNED_SHORT_8_8_REV_APPLE from APPLE_ycbcr_422 extension    | x == 0x85bb = UnsignedShort88Rev-   | x == 0x140a = Double-   | x == 0x1407 = TwoBytes-   | x == 0x1408 = ThreeBytes-   | x == 0x1409 = FourBytes+   | x == gl_DOUBLE = Double+   | x == gl_2_BYTES = TwoBytes+   | x == gl_3_BYTES = ThreeBytes+   | x == gl_4_BYTES = FourBytes    | otherwise = error ("unmarshalDataType: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/DisplayLists.hs view
@@ -25,20 +25,19 @@    genLists, deleteLists, isList, ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLuint, GLsizei, GLenum )-import Graphics.Rendering.OpenGL.GL.BufferObjects ( ObjectName(..) )-import Graphics.Rendering.OpenGL.GL.DataType ( marshalDataType )-import Graphics.Rendering.OpenGL.GL.VertexArrays ( DataType )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetListIndex,GetListMode,GetMaxListNesting,GetListBase),-   getEnum1, getSizei1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordOutOfMemory )+import Data.ObjectName+import Data.StateVar+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+ glCallList, glCallLists, glDeleteLists, glEndList, glGenLists, glIsList,+ glListBase, glNewList, gl_COMPILE, gl_COMPILE_AND_EXECUTE )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -64,8 +63,6 @@               return []       else return [ DisplayList l | l <- [ first .. first + fromIntegral n - 1 ] ] -foreign import CALLCONV unsafe "glGenLists" glGenLists :: GLsizei -> IO GLuint- --------------------------------------------------------------------------------  {-# DEPRECATED deleteLists "use `deleteObjectNames' instead" #-}@@ -75,12 +72,9 @@ deleteLists_ :: [DisplayList] -> IO () deleteLists_ = mapM_ (uncurry glDeleteLists) . combineConsecutive -foreign import CALLCONV unsafe "glDeleteLists" glDeleteLists ::-   DisplayList -> GLsizei -> IO ()--combineConsecutive :: [DisplayList] -> [(DisplayList, GLsizei)]+combineConsecutive :: [DisplayList] -> [(GLuint, GLsizei)] combineConsecutive []     = []-combineConsecutive (z:zs) = (z, len) : combineConsecutive rest+combineConsecutive (z@(DisplayList dl) :zs) = (dl, len) : combineConsecutive rest    where (len, rest) = run (0 :: GLsizei) z zs          run n x xs = case n + 1 of                          m -> case xs of@@ -96,10 +90,7 @@ isList = isList_  isList_ :: DisplayList -> IO Bool-isList_ = fmap unmarshalGLboolean . glIsList--foreign import CALLCONV unsafe "glIsList" glIsList ::-   DisplayList -> IO GLboolean+isList_ (DisplayList dl) = fmap unmarshalGLboolean (glIsList dl)  -------------------------------------------------------------------------------- @@ -110,24 +101,19 @@  marshalListMode :: ListMode -> GLenum marshalListMode x = case x of-   Compile -> 0x1300-   CompileAndExecute -> 0x1301+   Compile -> gl_COMPILE+   CompileAndExecute -> gl_COMPILE_AND_EXECUTE  unmarshalListMode :: GLenum -> ListMode unmarshalListMode x-   | x == 0x1300 = Compile-   | x == 0x1301 = CompileAndExecute+   | x == gl_COMPILE = Compile+   | x == gl_COMPILE_AND_EXECUTE = CompileAndExecute    | otherwise = error ("unmarshalListMode: illegal value " ++ show x)  --------------------------------------------------------------------------------  defineList :: DisplayList -> ListMode -> IO a -> IO a-defineList lst mode = bracket_ (glNewList lst (marshalListMode mode)) glEndList--foreign import CALLCONV unsafe "glNewList" glNewList ::-   DisplayList -> GLenum -> IO ()--foreign import CALLCONV unsafe "glEndList" glEndList :: IO ()+defineList (DisplayList dl) mode = bracket_ (glNewList dl (marshalListMode mode)) glEndList  defineNewList :: ListMode -> IO a -> IO DisplayList defineNewList mode action = do@@ -158,17 +144,13 @@  -------------------------------------------------------------------------------- -foreign import CALLCONV unsafe "glCallList" callList :: DisplayList -> IO ()+callList :: DisplayList -> IO ()+callList (DisplayList dl) = glCallList dl  callLists :: GLsizei -> DataType -> Ptr a -> IO () callLists n = glCallLists n . marshalDataType -foreign import CALLCONV unsafe "glCallLists" glCallLists ::-   GLsizei -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  listBase :: StateVar DisplayList-listBase = makeStateVar (getEnum1 DisplayList GetListBase) glListBase--foreign import CALLCONV unsafe "glListBase" glListBase :: DisplayList -> IO ()+listBase = makeStateVar (getEnum1 DisplayList GetListBase) (\(DisplayList dl) -> glListBase dl)
Graphics/Rendering/OpenGL/GL/Domain.hs view
@@ -17,16 +17,16 @@    Domain(..) ) where -import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLfloat, GLdouble )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName, getFloat2, getFloat4, getDouble2, getDouble4 )------------------------------------------------------------------------------------#include "HsOpenGLTypes.h"+import Foreign.C.Types+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glEvalCoord1d, glEvalCoord1dv, glEvalCoord1f, glEvalCoord1fv, glEvalCoord2d,+   glEvalCoord2dv, glEvalCoord2f, glEvalCoord2fv, glGetMapdv, glGetMapfv,+   glMap1d, glMap1f, glMap2d, glMap2f, glMapGrid1d, glMapGrid1f, glMapGrid2d,+   glMapGrid2f )  -------------------------------------------------------------------------------- @@ -45,7 +45,8 @@  -------------------------------------------------------------------------------- -instance Domain GLfloat_ where+-- GLfloat instance+instance Domain CFloat where    glMap1      = glMap1f    glMap2      = glMap2f    glGetMapv   = glGetMapfv@@ -58,41 +59,8 @@    get2        = getFloat2    get4        = getFloat4 -foreign import CALLCONV unsafe "glMap1f" glMap1f ::-      GLenum-   -> GLfloat -> GLfloat -> GLint -> GLint-   -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glMap2f" glMap2f ::-      GLenum-   -> GLfloat -> GLfloat -> GLint -> GLint-   -> GLfloat -> GLfloat -> GLint -> GLint-   -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glGetMapfv" glGetMapfv ::-   GLenum -> GLenum -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glEvalCoord1f" glEvalCoord1f ::-   GLfloat -> IO ()--foreign import CALLCONV unsafe "glEvalCoord1fv" glEvalCoord1fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glEvalCoord2f" glEvalCoord2f ::-   GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glEvalCoord2fv" glEvalCoord2fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glMapGrid1f" glMapGrid1f ::-   GLint -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glMapGrid2f" glMapGrid2f ::-   GLint -> GLfloat -> GLfloat -> GLint -> GLfloat -> GLfloat -> IO ()------------------------------------------------------------------------------------instance Domain GLdouble_ where+-- GLdouble instance+instance Domain CDouble where    glMap1      = glMap1d    glMap2      = glMap2d    glGetMapv   = glGetMapdv@@ -104,35 +72,3 @@    glMapGrid2  = glMapGrid2d    get2        = getDouble2    get4        = getDouble4--foreign import CALLCONV unsafe "glMap1d" glMap1d ::-      GLenum-   -> GLdouble -> GLdouble -> GLint -> GLint-   -> Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glMap2d" glMap2d ::-      GLenum-   -> GLdouble -> GLdouble -> GLint -> GLint-   -> GLdouble -> GLdouble -> GLint -> GLint-   -> Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glGetMapdv" glGetMapdv ::-   GLenum -> GLenum -> Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glEvalCoord1d" glEvalCoord1d ::-   GLdouble -> IO ()--foreign import CALLCONV unsafe "glEvalCoord1dv" glEvalCoord1dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glEvalCoord2d" glEvalCoord2d ::-   GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glEvalCoord2dv" glEvalCoord2dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glMapGrid1d" glMapGrid1d ::-   GLint -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glMapGrid2d" glMapGrid2d ::-   GLint -> GLdouble -> GLdouble -> GLint -> GLdouble -> GLdouble -> IO ()
Graphics/Rendering/OpenGL/GL/EdgeFlag.hs view
@@ -17,9 +17,8 @@    EdgeFlag(..), marshalEdgeFlag, unmarshalEdgeFlag ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLboolean )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.GL.GLboolean  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Evaluators.hs view
@@ -43,33 +43,26 @@    autoNormal ) where -import Control.Monad ( zipWithM_ )-import Data.List ( genericLength )-import Foreign.ForeignPtr ( ForeignPtr, mallocForeignPtrArray, withForeignPtr )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( allocaArray )-import Foreign.Ptr ( Ptr, plusPtr )-import Foreign.Storable ( Storable(peek,sizeOf) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapAutoNormal), makeCapability, makeStateVarMaybe )+import Control.Monad+import Data.List+import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability import Graphics.Rendering.OpenGL.GL.ControlPoint import Graphics.Rendering.OpenGL.GL.Domain-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLint, Capability )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek2, peek4 )-import Graphics.Rendering.OpenGL.GL.PolygonMode ( marshalPolygonMode )-import Graphics.Rendering.OpenGL.GL.Polygons ( PolygonMode )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxEvalOrder,-            GetMap1GridSegments,GetMap1GridDomain,-            GetMap2GridSegments,GetMap2GridDomain),-   getSizei1, getInteger1, getInteger2 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexArrays ( NumComponents, Stride )------------------------------------------------------------------------------------#include "HsOpenGLTypes.h"+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PolygonMode+import Graphics.Rendering.OpenGL.GL.Polygons+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexArrays+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glEvalMesh1, glEvalMesh2, glEvalPoint1, glEvalPoint2, glGetMapiv, gl_COEFF,+   gl_DOMAIN, gl_ORDER )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -176,14 +169,7 @@  data (ControlPoint c, Domain d) => GLmap1 c d =    GLmap1 (MapDescriptor d) (ForeignPtr d)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq d => Eq (GLmap1 c d)-instance Ord d => Ord (GLmap1 c d)-instance Show d => Show (GLmap1 c d)-#else    deriving ( Eq, Ord, Show )-#endif  instance Map1 GLmap1 where    withNewMap1 descriptor act = do@@ -283,14 +269,7 @@  data (ControlPoint c, Domain d) => GLmap2 c d =    GLmap2 (MapDescriptor d)  (MapDescriptor d) (ForeignPtr d)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq d => Eq (GLmap2 c d)-instance Ord d => Ord (GLmap2 c d)-instance Show d => Show (GLmap2 c d)-#else    deriving ( Eq, Ord, Show )-#endif  instance Map2 GLmap2 where    withNewMap2 uDescriptor vDescriptor act = do@@ -347,14 +326,9 @@  marshalGetMapQuery :: GetMapQuery -> GLenum marshalGetMapQuery x = case x of-   Coeff -> 0xa00-   Order -> 0xa01-   Domain -> 0xa02------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glGetMapiv" glGetMapiv ::-   GLenum -> GLenum -> Ptr GLint -> IO ()+   Coeff -> gl_COEFF+   Order -> gl_ORDER+   Domain -> gl_DOMAIN  -------------------------------------------------------------------------------- @@ -379,25 +353,16 @@ evalMesh1 :: PolygonMode -> (GLint, GLint) -> IO () evalMesh1 m (p1, p2) = glEvalMesh1 (marshalPolygonMode m) p1 p2 -foreign import CALLCONV unsafe "glEvalMesh1" glEvalMesh1 ::-   GLenum -> GLint -> GLint -> IO ()- evalMesh2 :: PolygonMode -> (GLint, GLint) -> (GLint, GLint) -> IO () evalMesh2 m (p1, p2) (q1, q2) = glEvalMesh2 (marshalPolygonMode m) p1 p2 q1 q2 -foreign import CALLCONV unsafe "glEvalMesh2" glEvalMesh2 ::-   GLenum -> GLint -> GLint -> GLint -> GLint -> IO ()- -------------------------------------------------------------------------------- -foreign import CALLCONV unsafe "glEvalPoint1" evalPoint1 ::-   GLint -> IO ()+evalPoint1 :: GLint -> IO ()+evalPoint1 = glEvalPoint1  evalPoint2 :: (GLint, GLint) -> IO () evalPoint2 = uncurry glEvalPoint2--foreign import CALLCONV unsafe "glEvalPoint2" glEvalPoint2 ::-   GLint -> GLint -> IO ()  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Exception.hs view
@@ -1,3 +1,4 @@+{-# LANGUAGE CPP #-} -- #hide -------------------------------------------------------------------------------- -- |
− Graphics/Rendering/OpenGL/GL/Extensions.hs
@@ -1,47 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.GL.Extensions--- Copyright   :  (c) Sven Panne 2002-2009--- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ This is a purely internal module for handling the OpenGL extension--- mechanism.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO,-   Invoker, getProcAddress   -- used only internally-) where--import Foreign.C.String ( CString, withCString )-import Foreign.Ptr ( FunPtr, nullFunPtr )-import System.IO.Unsafe ( unsafePerformIO )--#ifdef __HUGS__-{-# CFILES cbits/HsOpenGL.c #-}-#endif------------------------------------------------------------------------------------type Invoker a = FunPtr a -> a--getProcAddress :: String -> String -> IO (FunPtr a)-getProcAddress ext call =-   throwIfNull ("unknown OpenGL call " ++ call ++ ", check for " ++ ext) $-      withCString call hs_OpenGL_getProcAddress--throwIfNull :: String -> IO (FunPtr a) -> IO (FunPtr a)-throwIfNull msg act = do-   res <- act-   if res == nullFunPtr-      then ioError (userError msg)-      else return res--foreign import ccall unsafe "hs_OpenGL_getProcAddress" hs_OpenGL_getProcAddress-   :: CString -> IO (FunPtr a)
Graphics/Rendering/OpenGL/GL/Face.hs view
@@ -17,7 +17,7 @@    Face(..), marshalFace, unmarshalFace ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -29,13 +29,13 @@  marshalFace :: Face -> GLenum marshalFace x = case x of-   Front -> 0x404-   Back -> 0x405-   FrontAndBack -> 0x408+   Front -> gl_FRONT+   Back -> gl_BACK+   FrontAndBack -> gl_FRONT_AND_BACK  unmarshalFace :: GLenum -> Face unmarshalFace x-   | x == 0x404 = Front-   | x == 0x405 = Back-   | x == 0x408 = FrontAndBack+   | x == gl_FRONT = Front+   | x == gl_BACK = Back+   | x == gl_FRONT_AND_BACK = FrontAndBack    | otherwise = error ("unmarshalFace: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/Feedback.hs view
@@ -17,20 +17,22 @@    getFeedbackTokens, PassThroughValue(..), passThrough ) where -import Control.Monad ( liftM2, liftM3, liftM4 )-import Foreign.Marshal.Array ( allocaArray )-import Foreign.Ptr ( Ptr, plusPtr )-import Foreign.Storable ( Storable(sizeOf) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLsizei, GLfloat )-import Graphics.Rendering.OpenGL.GL.IOState (-   IOState, getIOState, peekIOState, evalIOState, nTimes )-import Graphics.Rendering.OpenGL.GL.RenderMode ( withRenderMode )-import Graphics.Rendering.OpenGL.GL.Selection ( RenderMode(Feedback) )-import Graphics.Rendering.OpenGL.GL.StateVar ( HasGetter(get) )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Vertex2(..), Vertex3(..), Vertex4(..), Index1(..), Color4(..),-   TexCoord4(..), rgbaMode )+import Control.Monad+import Data.StateVar+import Data.Tensor+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.IOState+import Graphics.Rendering.OpenGL.GL.RenderMode+import Graphics.Rendering.OpenGL.GL.Selection+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glFeedbackBuffer, glPassThrough, gl_2D, gl_3D, gl_3D_COLOR,+   gl_3D_COLOR_TEXTURE, gl_4D_COLOR_TEXTURE, gl_BITMAP_TOKEN,+   gl_COPY_PIXEL_TOKEN, gl_DRAW_PIXEL_TOKEN, gl_LINE_RESET_TOKEN, gl_LINE_TOKEN,+   gl_PASS_THROUGH_TOKEN, gl_POINT_TOKEN, gl_POLYGON_TOKEN )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -69,14 +71,14 @@  unmarshalFeedbackTag :: GLenum -> FeedbackTag unmarshalFeedbackTag x-   | x == 0x701 = PointTag-   | x == 0x702 = LineTag-   | x == 0x707 = LineResetTag-   | x == 0x703 = PolygonTag-   | x == 0x704 = BitmapTag-   | x == 0x705 = DrawPixelTag-   | x == 0x706 = CopyPixelTag-   | x == 0x700 = PassThroughTag+   | x == gl_POINT_TOKEN = PointTag+   | x == gl_LINE_TOKEN = LineTag+   | x == gl_LINE_RESET_TOKEN = LineResetTag+   | x == gl_POLYGON_TOKEN = PolygonTag+   | x == gl_BITMAP_TOKEN = BitmapTag+   | x == gl_DRAW_PIXEL_TOKEN = DrawPixelTag+   | x == gl_COPY_PIXEL_TOKEN = CopyPixelTag+   | x == gl_PASS_THROUGH_TOKEN = PassThroughTag    | otherwise = error ("unmarshalFeedbackTag: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -91,11 +93,11 @@  marshalFeedbackType :: FeedbackType -> GLenum marshalFeedbackType x = case x of-   TwoD -> 0x600-   ThreeD -> 0x601-   ThreeDColor -> 0x602-   ThreeDColorTexture -> 0x603-   FourDColorTexture -> 0x604+   TwoD -> gl_2D+   ThreeD -> gl_3D+   ThreeDColor -> gl_3D_COLOR+   ThreeDColorTexture -> gl_3D_COLOR_TEXTURE+   FourDColorTexture -> gl_4D_COLOR_TEXTURE  -------------------------------------------------------------------------------- @@ -108,9 +110,6 @@       tokens <- parseFeedbackBuffer numValues buf feedbackType       return (value, tokens) -foreign import CALLCONV unsafe "glFeedbackBuffer" glFeedbackBuffer ::-   GLsizei -> GLenum -> Ptr GLfloat -> IO ()- --------------------------------------------------------------------------------  parseFeedbackBuffer ::@@ -199,5 +198,5 @@ newtype PassThroughValue = PassThroughValue GLfloat    deriving ( Eq, Ord, Show ) -foreign import CALLCONV unsafe "glPassThrough" passThrough ::-   PassThroughValue -> IO ()+passThrough :: PassThroughValue -> IO ()+passThrough (PassThroughValue ptv) = glPassThrough ptv
Graphics/Rendering/OpenGL/GL/FlushFinish.hs view
@@ -17,6 +17,8 @@    flush, finish       ) where +import Graphics.Rendering.OpenGL.Raw.Core31+ --------------------------------------------------------------------------------  -- | Different GL implementations buffer commands in several different@@ -35,7 +37,8 @@ -- Note that 'flush' can return at any time. It does not wait until the -- execution of all previously issued GL commands is complete. -foreign import CALLCONV unsafe "glFlush" flush :: IO ()+flush :: IO ()+flush = glFlush  -- | 'finish' does not return until the effects of all previously called GL -- commands are complete. Such effects include all changes to GL state, all@@ -43,4 +46,5 @@ --  -- Note that 'finish' requires a round trip to the server. -foreign import CALLCONV unsafe "glFinish" finish :: IO ()+finish :: IO ()+finish = glFinish
Graphics/Rendering/OpenGL/GL/Fog.hs view
@@ -20,19 +20,17 @@    FogDistanceMode(..), fogDistanceMode ) where -import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapFog), makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetFogIndex,GetFogDensity,GetFogStart,GetFogEnd,GetFogMode,-   GetFogColor,GetFogCoordSrc,GetFogDistanceMode),-   getInteger1, getFloat1, getFloat4 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Color4(Color4), Index1(Index1) )+import Data.StateVar+import Foreign.Marshal.Utils+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glFogf, glFogfv, glFogi, gl_EXP, gl_EXP2, gl_EYE_PLANE, gl_FOG_COLOR,+   gl_FOG_COORD, gl_FOG_COORD_SRC, gl_FOG_DENSITY, gl_FOG_END, gl_FOG_INDEX,+   gl_FOG_MODE, gl_FOG_START, gl_FRAGMENT_DEPTH )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -53,13 +51,14 @@  marshalFogParameter :: FogParameter -> GLenum marshalFogParameter x = case x of-   FogIndex -> 0xb61-   FogDensity -> 0xb62-   FogStart -> 0xb63-   FogEnd -> 0xb64-   FogMode -> 0xb65-   FogColor -> 0xb66-   FogCoordSrc -> 0x8450+   FogIndex -> gl_FOG_INDEX+   FogDensity -> gl_FOG_DENSITY+   FogStart -> gl_FOG_START+   FogEnd -> gl_FOG_END+   FogMode -> gl_FOG_MODE+   FogColor -> gl_FOG_COLOR+   FogCoordSrc -> gl_FOG_COORD_SRC+   -- TODO: Use FOG_DISTANCE_MODE_NV from NV_fog_distance extension    FogDistanceMode -> 0x855a  --------------------------------------------------------------------------------@@ -70,17 +69,18 @@    | Exp2'  marshalFogMode' :: FogMode' -> GLint-marshalFogMode' x = case x of-   Linear' -> 0x2601-   Exp' -> 0x800-   Exp2' -> 0x801+marshalFogMode' x = fromIntegral $ case x of+   Linear' -> gl_LINEAR+   Exp' -> gl_EXP+   Exp2' -> gl_EXP2  unmarshalFogMode' :: GLint -> FogMode' unmarshalFogMode' x-   | x == 0x2601 = Linear'-   | x == 0x800 = Exp'-   | x == 0x801 = Exp2'+   | y == gl_LINEAR = Linear'+   | y == gl_EXP = Exp'+   | y == gl_EXP2 = Exp2'    | otherwise = error ("unmarshalFogMode': illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -123,18 +123,11 @@ fogi :: FogParameter -> GLint -> IO () fogi = glFogi . marshalFogParameter -foreign import CALLCONV unsafe "glFogi" glFogi :: GLenum -> GLint -> IO ()- fogf :: FogParameter -> GLfloat -> IO () fogf = glFogf . marshalFogParameter -foreign import CALLCONV unsafe "glFogf" glFogf :: GLenum -> GLfloat -> IO ()- fogfv :: FogParameter -> Ptr (Color4 GLfloat) -> IO ()-fogfv = glFogfv . marshalFogParameter--foreign import CALLCONV unsafe "glFogfv" glFogfv ::-   GLenum -> Ptr (Color4 GLfloat) -> IO ()+fogfv param ptr = glFogfv (marshalFogParameter param) (castPtr ptr)  -------------------------------------------------------------------------------- @@ -158,15 +151,16 @@    deriving ( Eq, Ord, Show )  marshalFogCoordSrc :: FogCoordSrc -> GLint-marshalFogCoordSrc x = case x of-   FogCoord -> 0x8451-   FragmentDepth -> 0x8452+marshalFogCoordSrc x = fromIntegral $ case x of+   FogCoord -> gl_FOG_COORD+   FragmentDepth -> gl_FRAGMENT_DEPTH  unmarshalFogCoordSrc :: GLint -> FogCoordSrc unmarshalFogCoordSrc x-   | x == 0x8451 = FogCoord-   | x == 0x8452 = FragmentDepth+   | y == gl_FOG_COORD = FogCoord+   | y == gl_FRAGMENT_DEPTH = FragmentDepth    | otherwise = error ("unmarshalFogCoordSrc: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -185,17 +179,22 @@    deriving ( Eq, Ord, Show )  marshalFogDistanceMode :: FogDistanceMode -> GLint-marshalFogDistanceMode x = case x of+marshalFogDistanceMode x = fromIntegral $ case x of+   -- TODO: Use EYE_RADIAL_NV from NV_fog_distance extension    EyeRadial -> 0x855b-   EyePlaneSigned -> 0x2502+   EyePlaneSigned ->gl_EYE_PLANE+   -- TODO: Use EYE_PLANE_ABSOLUTE_NV from NV_fog_distance extension    EyePlaneAbsolute -> 0x855c  unmarshalFogDistanceMode :: GLint -> FogDistanceMode unmarshalFogDistanceMode x-   | x== 0x855b = EyeRadial-   | x == 0x2502 = EyePlaneSigned-   | x == 0x855c = EyePlaneAbsolute+   -- TODO: Use EYE_RADIAL_NV from NV_fog_distance extension+   | y == 0x855b = EyeRadial+   | y == gl_EYE_PLANE = EyePlaneSigned+   -- TODO: Use EYE_PLANE_ABSOLUTE_NV from NV_fog_distance extension+   | y == 0x855c = EyePlaneAbsolute    | otherwise = error ("unmarshalFogDistanceMode: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Framebuffer.hs view
@@ -32,50 +32,22 @@    AccumOp(..), accum ) where -import Control.Monad ( liftM4 )-import Data.List ( genericLength )-import Data.Maybe ( isJust, fromJust )-import Foreign.Marshal.Array ( withArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BufferMode (-   BufferMode(..), marshalBufferMode, unmarshalBufferMode )-import Graphics.Rendering.OpenGL.GL.Capability (-   marshalCapability, unmarshalCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLsizei, GLint, GLuint, GLbitfield, GLfloat, GLclampf,-   GLclampd,-#ifdef __HADDOCK__-   Capability(..)-#else-   Capability-#endif-   )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.Face ( Face, marshalFace )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetAuxBuffers,GetDoublebuffer,GetStereo,GetRedBits,GetGreenBits,-            GetBlueBits,GetAlphaBits,GetStencilBits,GetDepthBits,-            GetAccumRedBits,GetAccumGreenBits,GetAccumBlueBits,-            GetAccumAlphaBits,GetRGBASignedComponents,GetDrawBuffer,-            GetIndexWritemask,GetColorWritemask,GetDepthWritemask,-            GetStencilWritemask,GetColorClearValue,GetIndexClearValue,-            GetDepthClearValue,GetStencilClearValue,GetAccumClearValue,-            GetMaxDrawBuffers,GetDrawBufferN),-   getInteger1, getInteger4, getBoolean1, getBoolean4, getEnum1, getSizei1,-   getFloat1, getFloat4, getDouble1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), GettableStateVar, makeGettableStateVar,-   SettableStateVar, makeSettableStateVar,-   StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Color4(Color4), Index1(Index1) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidValue )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Control.Monad+import Data.List+import Data.Maybe+import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.BufferMode+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glAccum, glClearAccum, glClearIndex, glIndexMask, gl_ACCUM,+   gl_ACCUM_BUFFER_BIT, gl_ADD, gl_LOAD, gl_MULT, gl_RETURN )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -150,9 +122,6 @@       (getEnum1 unmarshalBufferMode GetDrawBuffer)       (maybe recordInvalidValue glDrawBuffer . marshalBufferMode) -foreign import CALLCONV unsafe "glDrawBuffer" glDrawBuffer ::-   GLenum -> IO ()- --------------------------------------------------------------------------------  -- | 'drawBuffers' defines the draw buffers to which all fragment colors are@@ -192,8 +161,6 @@               glDrawBuffers (genericLength ms)       else recordInvalidValue -EXTENSION_ENTRY("GL_ARB_draw_buffers or OpenGL 2.0",glDrawBuffers,GLsizei -> Ptr GLenum -> IO ())- --------------------------------------------------------------------------------  -- | Contains the maximum number of buffers that can activated via 'drawBuffers'@@ -221,8 +188,6 @@ indexMask =    makeStateVar (getInteger1 fromIntegral GetIndexWritemask) glIndexMask -foreign import CALLCONV unsafe "glIndexMask" glIndexMask :: GLuint -> IO ()- --------------------------------------------------------------------------------  -- | Controls whether the individual color components in the framebuffer can or@@ -248,9 +213,6 @@                                         (marshalCapability b)                                         (marshalCapability a)) -foreign import CALLCONV unsafe "glColorMask" glColorMask ::-   GLboolean -> GLboolean -> GLboolean -> GLboolean -> IO ()- --------------------------------------------------------------------------------  -- | Controls whether the depth buffer is enabled for writing. The initial state@@ -260,8 +222,6 @@ depthMask = makeStateVar (getBoolean1 unmarshalCapability GetDepthWritemask)                          (glDepthMask . marshalCapability) -foreign import CALLCONV unsafe "glDepthMask" glDepthMask :: GLboolean -> IO ()- --------------------------------------------------------------------------------  -- | Controls the writing of individual bits in the stencil planes. The least@@ -275,15 +235,11 @@ stencilMask =    makeStateVar (getInteger1 fromIntegral GetStencilWritemask) glStencilMask -foreign import CALLCONV unsafe "glStencilMask" glStencilMask :: GLuint -> IO ()- stencilMaskSeparate :: Face -> SettableStateVar GLuint stencilMaskSeparate face =    makeSettableStateVar $       glStencilMaskSeparate (marshalFace face) -EXTENSION_ENTRY("OpenGL 2.0",glStencilMaskSeparate,GLenum -> GLuint -> IO ())- --------------------------------------------------------------------------------  -- | The buffers which can be cleared with 'clear'.@@ -297,10 +253,10 @@  marshalClearBuffer :: ClearBuffer -> GLbitfield marshalClearBuffer x = case x of-   ColorBuffer -> 0x4000-   AccumBuffer -> 0x200-   StencilBuffer -> 0x400-   DepthBuffer -> 0x100+   ColorBuffer -> gl_COLOR_BUFFER_BIT+   AccumBuffer -> gl_ACCUM_BUFFER_BIT+   StencilBuffer -> gl_STENCIL_BUFFER_BIT+   DepthBuffer -> gl_DEPTH_BUFFER_BIT  -------------------------------------------------------------------------------- @@ -324,8 +280,6 @@ clear :: [ClearBuffer] -> IO () clear = glClear . sum . map marshalClearBuffer -foreign import CALLCONV unsafe "glClear" glClear :: GLbitfield -> IO ()- --------------------------------------------------------------------------------  -- | Controls the red, green, blue, and alpha values used by 'clear' to clear@@ -336,9 +290,6 @@ clearColor = makeStateVar (getFloat4 Color4 GetColorClearValue)                           (\(Color4 r g b a) -> glClearColor r g b a) -foreign import CALLCONV unsafe "glClearColor" glClearColor ::-    GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ()- --------------------------------------------------------------------------------  -- | Controls the index /c/ used by 'clear' to clear the color index buffers.@@ -351,8 +302,6 @@ clearIndex = makeStateVar (getFloat1 Index1 GetIndexClearValue)                           (\(Index1 i) -> glClearIndex i) -foreign import CALLCONV unsafe "glClearIndex" glClearIndex :: GLfloat -> IO ()- --------------------------------------------------------------------------------  -- | Controls the depth value used by 'clear' to clear the depth buffer. Values@@ -362,8 +311,6 @@ clearDepth :: StateVar GLclampd clearDepth = makeStateVar (getDouble1 id GetDepthClearValue) glClearDepth -foreign import CALLCONV unsafe "glClearDepth" glClearDepth :: GLclampd -> IO ()- --------------------------------------------------------------------------------  -- | Controls the value /s/ used by 'clear' to clear the stencil buffer. /s/ is@@ -373,8 +320,6 @@ clearStencil :: StateVar GLint clearStencil = makeStateVar (getInteger1 id GetStencilClearValue) glClearStencil -foreign import CALLCONV unsafe "glClearStencil" glClearStencil :: GLint -> IO ()- --------------------------------------------------------------------------------  -- | Controls the red, green, blue, and alpha values used by 'clear' to clear@@ -386,9 +331,6 @@    makeStateVar (getFloat4 Color4 GetAccumClearValue)                 (\(Color4 r g b a) -> glClearAccum r g b a) -foreign import CALLCONV unsafe "glClearAccum" glClearAccum ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()- --------------------------------------------------------------------------------  -- | An operation on the accumulation buffer.@@ -430,11 +372,11 @@  marshalAccumOp :: AccumOp -> GLenum marshalAccumOp x = case x of-   Accum -> 0x100-   Load -> 0x101-   Return -> 0x102-   Mult -> 0x103-   Add -> 0x104+   Accum -> gl_ACCUM+   Load -> gl_LOAD+   Return -> gl_RETURN+   Mult -> gl_MULT+   Add -> gl_ADD  -------------------------------------------------------------------------------- @@ -466,5 +408,3 @@  accum :: AccumOp -> GLfloat -> IO () accum = glAccum . marshalAccumOp--foreign import CALLCONV unsafe "glAccum" glAccum :: GLenum -> GLfloat -> IO ()
Graphics/Rendering/OpenGL/GL/GLboolean.hs view
@@ -17,11 +17,14 @@    marshalGLboolean, unmarshalGLboolean ) where +import Graphics.Rendering.OpenGL.Raw.Core31+ --------------------------------------------------------------------------------  marshalGLboolean :: Num a => Bool -> a-marshalGLboolean False = 0-marshalGLboolean True  = 1+marshalGLboolean x = fromIntegral $ case x of+   False -> gl_FALSE+   True -> gl_TRUE -unmarshalGLboolean :: (Eq a, Num a) => a -> Bool-unmarshalGLboolean = (/= 0)+unmarshalGLboolean :: Num a => a -> Bool+unmarshalGLboolean = (/= fromIntegral gl_FALSE)
Graphics/Rendering/OpenGL/GL/Hints.hs view
@@ -16,13 +16,14 @@    HintTarget(..), HintMode(..), hint ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetPerspectiveCorrectionHint,GetPointSmoothHint,GetLineSmoothHint,-            GetPolygonSmoothHint,GetFogHint,GetGenerateMipmapHint,-            GetTextureCompressionHint,GetPackCMYKHint,GetUnpackCMYKHint),-   getEnum1 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_FOG_HINT, gl_GENERATE_MIPMAP_HINT, gl_PERSPECTIVE_CORRECTION_HINT,+   gl_POINT_SMOOTH_HINT )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka (+   gl_PACK_CMYK_HINT, gl_UNPACK_CMYK_HINT )  -------------------------------------------------------------------------------- @@ -40,15 +41,15 @@  marshalHintTarget :: HintTarget -> GLenum marshalHintTarget x = case x of-   PerspectiveCorrection -> 0xc50-   PointSmooth -> 0xc51-   LineSmooth -> 0xc52-   PolygonSmooth -> 0xc53-   Fog -> 0xc54-   GenerateMipmap -> 0x8192-   TextureCompression -> 0x84ef-   PackCMYK -> 0x800e-   UnpackCMYK -> 0x800f+   PerspectiveCorrection -> gl_PERSPECTIVE_CORRECTION_HINT+   PointSmooth -> gl_POINT_SMOOTH_HINT+   LineSmooth -> gl_LINE_SMOOTH_HINT+   PolygonSmooth -> gl_POLYGON_SMOOTH_HINT+   Fog -> gl_FOG_HINT+   GenerateMipmap -> gl_GENERATE_MIPMAP_HINT+   TextureCompression -> gl_TEXTURE_COMPRESSION_HINT+   PackCMYK -> gl_PACK_CMYK_HINT+   UnpackCMYK -> gl_UNPACK_CMYK_HINT  hintTargetToGetPName :: HintTarget -> GetPName hintTargetToGetPName x = case x of@@ -72,15 +73,15 @@  marshalHintMode :: HintMode -> GLenum marshalHintMode x = case x of-   DontCare -> 0x1100-   Fastest -> 0x1101-   Nicest -> 0x1102+   DontCare -> gl_DONT_CARE+   Fastest -> gl_FASTEST+   Nicest -> gl_NICEST  unmarshalHintMode :: GLenum -> HintMode unmarshalHintMode x-   | x == 0x1100 = DontCare-   | x == 0x1101 = Fastest-   | x == 0x1102 = Nicest+   | x == gl_DONT_CARE = DontCare+   | x == gl_FASTEST = Fastest+   | x == gl_NICEST = Nicest    | otherwise = error ("unmarshalHintMode: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -90,5 +91,3 @@    makeStateVar       (getEnum1 unmarshalHintMode (hintTargetToGetPName t))       (glHint (marshalHintTarget t) . marshalHintMode)--foreign import CALLCONV unsafe "glHint" glHint :: GLenum -> GLenum -> IO ()
Graphics/Rendering/OpenGL/GL/LineSegments.hs view
@@ -27,18 +27,12 @@    aliasedLineWidthRange, smoothLineWidthRange, smoothLineWidthGranularity ) where -import Control.Monad ( liftM2 )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapLineSmooth,CapLineStipple), makeCapability, makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLint, GLushort, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetLineWidth,GetAliasedLineWidthRange,GetSmoothLineWidthRange,-            GetSmoothLineWidthGranularity,GetLineStippleRepeat,-            GetLineStipplePattern),-   getInteger1, getFloat1, getFloat2 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )+import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glLineStipple )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -88,8 +82,6 @@ lineWidth :: StateVar GLfloat lineWidth = makeStateVar (getFloat1 id GetLineWidth) glLineWidth -foreign import CALLCONV unsafe "glLineWidth" glLineWidth :: GLfloat -> IO ()- --------------------------------------------------------------------------------  -- | Line stippling masks out certain fragments produced by rasterization; those@@ -129,13 +121,10 @@                   (getInteger1 fromIntegral GetLineStipplePattern))       (uncurry glLineStipple) -foreign import CALLCONV unsafe "glLineStipple" glLineStipple ::-   GLint -> GLushort -> IO ()- --------------------------------------------------------------------------------  -- | Controls whether line antialiasing is enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.BasicTypes.Disabled'.+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.  lineSmooth :: StateVar Capability lineSmooth = makeCapability CapLineSmooth
Graphics/Rendering/OpenGL/GL/PeekPoke.hs view
@@ -19,8 +19,8 @@    peek1M, peek2M, peek3M, peek4M ) where -import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(peekElemOff,pokeElemOff) )+import Foreign.Ptr+import Foreign.Storable  -------------------------------------------------------------------------------- -- The implementation is little bit verbose/redundant, but seems to generate
Graphics/Rendering/OpenGL/GL/PerFragment.hs view
@@ -50,52 +50,26 @@    LogicOp(..), logicOp ) where -import Control.Monad ( liftM2, liftM3 )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( withArrayLen, peekArray, allocaArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BufferObjects ( ObjectName(..) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapScissorTest,CapSampleAlphaToCoverage,CapSampleAlphaToOne,-             CapSampleCoverage,CapDepthBoundsTest,CapAlphaTest,CapStencilTest,-             CapStencilTestTwoSide,CapDepthTest,CapBlend,CapDither,-             CapIndexLogicOp,CapColorLogicOp),-   makeCapability, makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLint, GLuint, GLsizei, GLenum, GLclampf, GLclampd, Capability )-import Graphics.Rendering.OpenGL.GL.BlendingFactor (-   BlendingFactor(..), marshalBlendingFactor, unmarshalBlendingFactor )-import Graphics.Rendering.OpenGL.GL.ComparisonFunction ( ComparisonFunction(..),-   marshalComparisonFunction, unmarshalComparisonFunction )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size(..) )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.Face ( marshalFace, unmarshalFace )-import Graphics.Rendering.OpenGL.GL.Colors ( Face )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetScissorBox,GetSampleCoverageValue,GetSampleCoverageInvert,-            GetDepthBounds,GetAlphaTestFunc,GetAlphaTestRef,GetStencilFunc,-            GetStencilRef,GetStencilValueMask,GetStencilFail,-            GetStencilPassDepthFail,GetStencilPassDepthPass,-            GetActiveStencilFace,GetDepthFunc,GetBlendEquation,-            GetBlendEquationAlpha,GetBlendDstRGB,GetBlendSrcRGB,-            GetBlendDstAlpha,GetBlendSrcAlpha,GetBlendSrc,GetBlendDst,-            GetBlendColor,GetLogicOpMode),-   getInteger1, getInteger4, getEnum1, getFloat1, getFloat4, getDouble2,-   getBoolean1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), GettableStateVar, makeGettableStateVar,-   SettableStateVar, makeSettableStateVar,-   StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..), rgbaMode )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Control.Monad+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.BlendingFactor+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ComparisonFunction+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glAlphaFunc, gl_INDEX_LOGIC_OP )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( glDepthBounds )+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( glActiveStencilFace )  -------------------------------------------------------------------------------- @@ -106,9 +80,6 @@       (getInteger4 makeSB GetScissorBox)       (\(Position x y, Size w h) -> glScissor x y w h)    where makeSB x y w h = (Position x y, Size (fromIntegral w) (fromIntegral h))-       -foreign import CALLCONV unsafe "glScissor" glScissor ::-   GLint -> GLint -> GLsizei -> GLsizei -> IO ()  -------------------------------------------------------------------------------- @@ -124,9 +95,7 @@       (return CapSampleCoverage)       (liftM2 (,) (getFloat1 id GetSampleCoverageValue)                   (getBoolean1 unmarshalGLboolean GetSampleCoverageInvert))-      (\(value, invert) -> glSampleCoverageARB value (marshalGLboolean invert))--EXTENSION_ENTRY("GL_ARB_multisample or OpenGL 1.3",glSampleCoverageARB,GLclampf -> GLboolean -> IO ())+      (\(value, invert) -> glSampleCoverage value (marshalGLboolean invert))  -------------------------------------------------------------------------------- @@ -135,9 +104,7 @@    makeStateVarMaybe       (return CapDepthBoundsTest)       (getDouble2 (,) GetDepthBounds)-      (uncurry glDepthBoundsEXT)-       -EXTENSION_ENTRY("GL_EXT_depth_bounds_test",glDepthBoundsEXT,GLclampd -> GLclampd -> IO ())+      (uncurry glDepthBounds)  -------------------------------------------------------------------------------- @@ -149,9 +116,6 @@                   (getFloat1 id GetAlphaTestRef))       (uncurry (glAlphaFunc . marshalComparisonFunction)) -foreign import CALLCONV unsafe "glAlphaFunc" glAlphaFunc ::-   GLenum -> GLclampf -> IO ()- --------------------------------------------------------------------------------  stencilTest :: StateVar Capability@@ -168,16 +132,11 @@       (\(func, ref, mask) ->          glStencilFunc (marshalComparisonFunction func) ref mask) -foreign import CALLCONV unsafe "glStencilFunc" glStencilFunc ::-   GLenum -> GLint -> GLuint -> IO ()- stencilFuncSeparate :: Face -> SettableStateVar (ComparisonFunction, GLint, GLuint) stencilFuncSeparate face =    makeSettableStateVar $ \(func, ref, mask) ->       glStencilFuncSeparate (marshalFace face) (marshalComparisonFunction func) ref mask -EXTENSION_ENTRY("OpenGL 2.0",glStencilFuncSeparate,GLenum -> GLenum -> GLint -> GLuint -> IO ())- --------------------------------------------------------------------------------  data StencilOp =@@ -193,25 +152,25 @@  marshalStencilOp :: StencilOp -> GLenum marshalStencilOp x = case x of-   OpZero -> 0x0-   OpKeep -> 0x1e00-   OpReplace -> 0x1e01-   OpIncr -> 0x1e02-   OpIncrWrap -> 0x8507-   OpDecr -> 0x1e03-   OpDecrWrap -> 0x8508-   OpInvert -> 0x150a+   OpZero -> gl_ZERO+   OpKeep -> gl_KEEP+   OpReplace -> gl_REPLACE+   OpIncr -> gl_INCR+   OpIncrWrap -> gl_INCR_WRAP+   OpDecr -> gl_DECR+   OpDecrWrap -> gl_DECR_WRAP+   OpInvert -> gl_INVERT  unmarshalStencilOp :: GLenum -> StencilOp unmarshalStencilOp x-   | x == 0x0 = OpZero-   | x == 0x1e00 = OpKeep-   | x == 0x1e01 = OpReplace-   | x == 0x1e02 = OpIncr-   | x == 0x8507 = OpIncrWrap-   | x == 0x1e03 = OpDecr-   | x == 0x8508 = OpDecrWrap-   | x == 0x150a = OpInvert+   | x == gl_ZERO = OpZero+   | x == gl_KEEP = OpKeep+   | x == gl_REPLACE = OpReplace+   | x == gl_INCR = OpIncr+   | x == gl_INCR_WRAP = OpIncrWrap+   | x == gl_DECR = OpDecr+   | x == gl_DECR_WRAP = OpDecrWrap+   | x == gl_INVERT = OpInvert    | otherwise = error ("unmarshalStencilOp: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -226,9 +185,6 @@                                         (marshalStencilOp spdf)                                         (marshalStencilOp spdp)) -foreign import CALLCONV unsafe "glStencilOp" glStencilOp ::-   GLenum -> GLenum -> GLenum -> IO ()- stencilOpSeparate :: Face -> SettableStateVar (StencilOp, StencilOp, StencilOp) stencilOpSeparate face =    makeSettableStateVar $ \(sf, spdf, spdp) ->@@ -237,8 +193,6 @@                           (marshalStencilOp spdf)                           (marshalStencilOp spdp) -EXTENSION_ENTRY("OpenGL 2.0",glStencilOpSeparate,GLenum -> GLenum -> GLenum -> GLenum -> IO ())- --------------------------------------------------------------------------------  activeStencilFace :: StateVar (Maybe Face)@@ -246,9 +200,7 @@    makeStateVarMaybe       (return CapStencilTestTwoSide)       (getEnum1 unmarshalFace GetActiveStencilFace)-      (glActiveStencilFaceEXT . marshalFace)--EXTENSION_ENTRY("GL_EXT_stencil_two_side",glActiveStencilFaceEXT,GLenum -> IO ())+      (glActiveStencilFace . marshalFace)  -------------------------------------------------------------------------------- @@ -259,8 +211,6 @@       (getEnum1 unmarshalComparisonFunction GetDepthFunc)       (glDepthFunc . marshalComparisonFunction) -foreign import CALLCONV unsafe "glDepthFunc" glDepthFunc :: GLenum -> IO ()- --------------------------------------------------------------------------------  newtype QueryObject = QueryObject { queryID :: GLuint }@@ -271,21 +221,14 @@ instance ObjectName QueryObject where    genObjectNames n =       allocaArray n $ \buf -> do-        glGenQueriesARB (fromIntegral n) buf+        glGenQueries (fromIntegral n) buf         fmap (map QueryObject) $ peekArray n buf     deleteObjectNames queryObjects =       withArrayLen (map queryID queryObjects) $-         glDeleteQueriesARB . fromIntegral--   isObjectName = fmap unmarshalGLboolean . glIsQueryARB . queryID---EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glGenQueriesARB,GLsizei -> Ptr GLuint -> IO ())--EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glDeleteQueriesARB,GLsizei -> Ptr GLuint -> IO ())+         glDeleteQueries . fromIntegral -EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glIsQueryARB,GLuint -> IO GLboolean)+   isObjectName = fmap unmarshalGLboolean . glIsQuery . queryID  -------------------------------------------------------------------------------- @@ -295,19 +238,15 @@  marshalQueryTarget :: QueryTarget -> GLenum marshalQueryTarget x = case x of-   SamplesPassed -> 0x8914+   SamplesPassed -> gl_SAMPLES_PASSED  --------------------------------------------------------------------------------  beginQuery :: QueryTarget -> QueryObject -> IO ()-beginQuery t = glBeginQueryARB (marshalQueryTarget t) . queryID--EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glBeginQueryARB,GLenum -> GLuint -> IO ())+beginQuery t = glBeginQuery (marshalQueryTarget t) . queryID  endQuery :: QueryTarget -> IO ()-endQuery = glEndQueryARB . marshalQueryTarget--EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glEndQueryARB,GLenum -> IO ())+endQuery = glEndQuery . marshalQueryTarget  -- | Convenience function for an exception-safe combination of 'beginQuery' and -- 'endQuery'.@@ -322,8 +261,8 @@  marshalGetQueryPName :: GetQueryPName -> GLenum marshalGetQueryPName x = case x of-   QueryCounterBits -> 0x8864-   CurrentQuery -> 0x8865+   QueryCounterBits -> gl_QUERY_COUNTER_BITS+   CurrentQuery -> gl_CURRENT_QUERY  -------------------------------------------------------------------------------- @@ -340,11 +279,9 @@ getQueryi f p t =    makeGettableStateVar $       alloca $ \buf -> do-         glGetQueryivARB (marshalQueryTarget t) (marshalGetQueryPName p) buf+         glGetQueryiv (marshalQueryTarget t) (marshalGetQueryPName p) buf          peek1 f buf -EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glGetQueryivARB,GLenum -> GLenum -> Ptr GLint -> IO ())- --------------------------------------------------------------------------------  data GetQueryObjectPName =@@ -353,8 +290,8 @@  marshalGetQueryObjectPName :: GetQueryObjectPName -> GLenum marshalGetQueryObjectPName x = case x of-   QueryResult -> 0x8866-   QueryResultAvailable -> 0x8867+   QueryResult -> gl_QUERY_RESULT+   QueryResultAvailable -> gl_QUERY_RESULT_AVAILABLE  -------------------------------------------------------------------------------- @@ -369,11 +306,9 @@ getQueryObjectui f p q =    makeGettableStateVar $       alloca $ \buf -> do-         glGetQueryObjectuivARB (queryID q) (marshalGetQueryObjectPName p) buf+         glGetQueryObjectuiv (queryID q) (marshalGetQueryObjectPName p) buf          peek1 f buf -EXTENSION_ENTRY("GL_ARB_occlusion_query or OpenGL 1.5",glGetQueryObjectuivARB,GLuint -> GLenum -> Ptr GLuint -> IO ())- --------------------------------------------------------------------------------  blend :: StateVar Capability@@ -392,21 +327,21 @@  marshalBlendEquation :: BlendEquation -> GLenum marshalBlendEquation x = case x of-   FuncAdd -> 0x8006-   FuncSubtract -> 0x800a-   FuncReverseSubtract -> 0x800b-   Min -> 0x8007-   Max -> 0x8008-   LogicOp -> 0xbf1+   FuncAdd -> gl_FUNC_ADD+   FuncSubtract -> gl_FUNC_SUBTRACT+   FuncReverseSubtract -> gl_FUNC_REVERSE_SUBTRACT+   Min -> gl_MIN+   Max -> gl_MAX+   LogicOp -> gl_INDEX_LOGIC_OP  unmarshalBlendEquation :: GLenum -> BlendEquation unmarshalBlendEquation x-   | x == 0x8006 = FuncAdd-   | x == 0x800a = FuncSubtract-   | x == 0x800b = FuncReverseSubtract-   | x == 0x8007 = Min-   | x == 0x8008 = Max-   | x == 0xbf1 = LogicOp+   | x == gl_FUNC_ADD = FuncAdd+   | x == gl_FUNC_SUBTRACT = FuncSubtract+   | x == gl_FUNC_REVERSE_SUBTRACT = FuncReverseSubtract+   | x == gl_MIN = Min+   | x == gl_MAX = Max+   | x == gl_INDEX_LOGIC_OP = LogicOp    | otherwise = error ("unmarshalBlendEquation: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -415,9 +350,7 @@ blendEquation =    makeStateVar       (getEnum1 unmarshalBlendEquation GetBlendEquation)-      (glBlendEquationEXT . marshalBlendEquation)--EXTENSION_ENTRY("GL_EXT_blend_minmax or GL_EXT_blend_subtract or OpenGL 1.4",glBlendEquationEXT,GLenum -> IO ())+      (glBlendEquation . marshalBlendEquation)  blendEquationSeparate :: StateVar (BlendEquation,BlendEquation) blendEquationSeparate =@@ -428,8 +361,6 @@           glBlendEquationSeparate (marshalBlendEquation funcRGB)                                   (marshalBlendEquation funcAlpha)) -EXTENSION_ENTRY("GL_EXT_blend_equation_separate or OpenGL 2.0",glBlendEquationSeparate,GLenum -> GLenum -> IO ())- --------------------------------------------------------------------------------  blendFuncSeparate ::@@ -442,12 +373,10 @@           dstAlpha <- getEnum1 unmarshalBlendingFactor GetBlendDstAlpha           return ((srcRGB, srcAlpha), (dstRGB, dstAlpha)))       (\((srcRGB, srcAlpha), (dstRGB, dstAlpha)) ->-         glBlendFuncSeparateEXT (marshalBlendingFactor srcRGB)-                                (marshalBlendingFactor srcAlpha)-                                (marshalBlendingFactor dstRGB)-                                (marshalBlendingFactor dstAlpha))--EXTENSION_ENTRY("GL_EXT_blend_func_separate or OpenGL 1.4",glBlendFuncSeparateEXT,GLenum -> GLenum -> GLenum -> GLenum -> IO ())+         glBlendFuncSeparate (marshalBlendingFactor srcRGB)+                             (marshalBlendingFactor srcAlpha)+                             (marshalBlendingFactor dstRGB)+                             (marshalBlendingFactor dstAlpha))  blendFunc :: StateVar (BlendingFactor, BlendingFactor) blendFunc =@@ -457,16 +386,11 @@       (\(s, d) ->          glBlendFunc (marshalBlendingFactor s) (marshalBlendingFactor d)) -foreign import CALLCONV unsafe "glBlendFunc" glBlendFunc ::-   GLenum -> GLenum -> IO ()- blendColor :: StateVar (Color4 GLclampf) blendColor =    makeStateVar       (getFloat4 Color4 GetBlendColor)-      (\(Color4 r g b a) -> glBlendColorEXT r g b a)--EXTENSION_ENTRY("GL_EXT_blend_color or OpenGL 1.4",glBlendColorEXT,GLclampf -> GLclampf -> GLclampf -> GLclampf -> IO ())+      (\(Color4 r g b a) -> glBlendColor r g b a)  -------------------------------------------------------------------------------- @@ -496,41 +420,41 @@  marshalLogicOp :: LogicOp -> GLenum marshalLogicOp x = case x of-   Clear -> 0x1500-   And -> 0x1501-   AndReverse -> 0x1502-   Copy -> 0x1503-   AndInverted -> 0x1504-   Noop -> 0x1505-   Xor -> 0x1506-   Or -> 0x1507-   Nor -> 0x1508-   Equiv -> 0x1509-   Invert -> 0x150a-   OrReverse -> 0x150b-   CopyInverted -> 0x150c-   OrInverted -> 0x150d-   Nand -> 0x150e-   Set -> 0x150f+   Clear -> gl_CLEAR+   And -> gl_AND+   AndReverse -> gl_AND_REVERSE+   Copy -> gl_COPY+   AndInverted -> gl_AND_INVERTED+   Noop -> gl_NOOP+   Xor -> gl_XOR+   Or -> gl_OR+   Nor -> gl_NOR+   Equiv -> gl_EQUIV+   Invert -> gl_INVERT+   OrReverse -> gl_OR_REVERSE+   CopyInverted -> gl_COPY_INVERTED+   OrInverted -> gl_OR_INVERTED+   Nand -> gl_NAND+   Set -> gl_SET  unmarshalLogicOp :: GLenum -> LogicOp unmarshalLogicOp x-   | x == 0x1500 = Clear-   | x == 0x1501 = And-   | x == 0x1502 = AndReverse-   | x == 0x1503 = Copy-   | x == 0x1504 = AndInverted-   | x == 0x1505 = Noop-   | x == 0x1506 = Xor-   | x == 0x1507 = Or-   | x == 0x1508 = Nor-   | x == 0x1509 = Equiv-   | x == 0x150a = Invert-   | x == 0x150b = OrReverse-   | x == 0x150c = CopyInverted-   | x == 0x150d = OrInverted-   | x == 0x150e = Nand-   | x == 0x150f = Set+   | x == gl_CLEAR = Clear+   | x == gl_AND = And+   | x == gl_AND_REVERSE = AndReverse+   | x == gl_COPY = Copy+   | x == gl_AND_INVERTED = AndInverted+   | x == gl_NOOP = Noop+   | x == gl_XOR = Xor+   | x == gl_OR = Or+   | x == gl_NOR = Nor+   | x == gl_EQUIV = Equiv+   | x == gl_INVERT = Invert+   | x == gl_OR_REVERSE = OrReverse+   | x == gl_COPY_INVERTED = CopyInverted+   | x == gl_OR_INVERTED = OrInverted+   | x == gl_NAND = Nand+   | x == gl_SET = Set    | otherwise = error ("unmarshalLogicOp: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -542,5 +466,3 @@           return $ if rgba then CapColorLogicOp else CapIndexLogicOp)       (getEnum1 unmarshalLogicOp GetLogicOpMode)       (glLogicOp . marshalLogicOp)--foreign import CALLCONV unsafe "glLogicOp" glLogicOp :: GLenum -> IO ()
Graphics/Rendering/OpenGL/GL/PixelData.hs view
@@ -17,23 +17,15 @@    PixelData(..), withPixelData ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )-import Graphics.Rendering.OpenGL.GL.DataType ( DataType, marshalDataType )-import Graphics.Rendering.OpenGL.GL.PixelFormat (-   PixelFormat, marshalPixelFormat )+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.PixelFormat+import Graphics.Rendering.OpenGL.Raw.Core31  --------------------------------------------------------------------------------  data PixelData a = PixelData PixelFormat DataType (Ptr a)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq (PixelData a)-instance Ord (PixelData a)-instance Show (PixelData a)-#else    deriving ( Eq, Ord, Show )-#endif  withPixelData :: PixelData a -> (GLenum -> GLenum -> Ptr a -> b) -> b withPixelData (PixelData pixelFormat dataType ptr) f =
Graphics/Rendering/OpenGL/GL/PixelFormat.hs view
@@ -17,7 +17,13 @@    PixelFormat(..), marshalPixelFormat, unmarshalPixelFormat ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_COLOR_INDEX, gl_LUMINANCE, gl_LUMINANCE_ALPHA )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.Abgr ( gl_ABGR )+import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( gl_CMYK, gl_CMYKA )+import Graphics.Rendering.OpenGL.Raw.EXT.FourTwoTwoPixels (+   gl_422, gl_422_AVERAGE, gl_422_REV, gl_422_REV_AVERAGE )  -------------------------------------------------------------------------------- @@ -48,51 +54,53 @@  marshalPixelFormat :: PixelFormat -> GLenum marshalPixelFormat x = case x of-   ColorIndex -> 0x1900-   StencilIndex -> 0x1901-   DepthComponent -> 0x1902-   Red -> 0x1903-   Green -> 0x1904-   Blue -> 0x1905-   Alpha -> 0x1906-   RGB -> 0x1907-   RGBA -> 0x1908-   Luminance -> 0x1909-   LuminanceAlpha -> 0x190a-   ABGR -> 0x8000-   BGR -> 0x80E0-   BGRA -> 0x80E1-   CMYK -> 0x800C-   CMYKA -> 0x800D-   FourTwoTwo -> 0x80CC-   FourTwoTwoRev -> 0x80CD-   FourTwoTwoAverage -> 0x80CE-   FourTwoTwoRevAverage -> 0x80CF+   ColorIndex -> gl_COLOR_INDEX+   StencilIndex -> gl_STENCIL_INDEX+   DepthComponent -> gl_DEPTH_COMPONENT+   Red -> gl_RED+   Green -> gl_GREEN+   Blue -> gl_BLUE+   Alpha -> gl_ALPHA+   RGB -> gl_RGB+   RGBA -> gl_RGBA+   Luminance -> gl_LUMINANCE+   LuminanceAlpha -> gl_LUMINANCE_ALPHA+   ABGR -> gl_ABGR+   BGR -> gl_BGR+   BGRA -> gl_BGRA+   CMYK -> gl_CMYK+   CMYKA -> gl_CMYKA+   FourTwoTwo -> gl_422+   FourTwoTwoRev -> gl_422_REV+   FourTwoTwoAverage -> gl_422_AVERAGE+   FourTwoTwoRevAverage -> gl_422_REV_AVERAGE+   -- TODO: Use YCBCR_422_APPLE from APPLE_ycbcr_422 extension    YCBCR422 -> 0x85B9-   DepthStencil -> 0x84f9+   DepthStencil -> gl_DEPTH_STENCIL  unmarshalPixelFormat :: GLenum -> PixelFormat unmarshalPixelFormat x-   | x == 0x1900 = ColorIndex-   | x == 0x1901 = StencilIndex-   | x == 0x1902 = DepthComponent-   | x == 0x1903 = Red-   | x == 0x1904 = Green-   | x == 0x1905 = Blue-   | x == 0x1906 = Alpha-   | x == 0x1907 = RGB-   | x == 0x1908 = RGBA-   | x == 0x1909 = Luminance-   | x == 0x190a = LuminanceAlpha-   | x == 0x8000 = ABGR-   | x == 0x80E0 = BGR-   | x == 0x80E1 = BGRA-   | x == 0x800C = CMYK-   | x == 0x800D = CMYKA-   | x == 0x80CC = FourTwoTwo-   | x == 0x80CD = FourTwoTwoRev-   | x == 0x80CE = FourTwoTwoAverage-   | x == 0x80CF = FourTwoTwoRevAverage+   | x == gl_COLOR_INDEX = ColorIndex+   | x == gl_STENCIL_INDEX = StencilIndex+   | x == gl_DEPTH_COMPONENT = DepthComponent+   | x == gl_RED = Red+   | x == gl_GREEN = Green+   | x == gl_BLUE = Blue+   | x == gl_ALPHA = Alpha+   | x == gl_RGB = RGB+   | x == gl_RGBA = RGBA+   | x == gl_LUMINANCE = Luminance+   | x == gl_LUMINANCE_ALPHA = LuminanceAlpha+   | x == gl_ABGR = ABGR+   | x == gl_BGR = BGR+   | x == gl_BGRA = BGRA+   | x == gl_CMYK = CMYK+   | x == gl_CMYKA = CMYKA+   | x == gl_422 = FourTwoTwo+   | x == gl_422_REV = FourTwoTwoRev+   | x == gl_422_AVERAGE = FourTwoTwoAverage+   | x == gl_422_REV_AVERAGE = FourTwoTwoRevAverage+   -- TODO: Use YCBCR_422_APPLE from APPLE_ycbcr_422 extension    | x == 0x85B9 = YCBCR422-   | x == 0x84f9 = DepthStencil+   | x == gl_DEPTH_STENCIL = DepthStencil    | otherwise = error ("unmarshalPixelFormat: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/PixelRectangles/ColorTable.hs view
@@ -21,35 +21,33 @@    colorTableRGBASizes, colorTableLuminanceSize, colorTableIntesitySize, ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapColorTable,CapPostConvolutionColorTable,-             CapPostColorMatrixColorTable,CapTextureColorTable),-   makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLsizei, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..) )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (-    PixelData(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   PixelInternalFormat(..), marshalPixelInternalFormat',-   unmarshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordInvalidEnum )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glColorSubTable, glColorTable, glColorTableParameterfv, glCopyColorSubTable,+   glCopyColorTable, glGetColorTable, glGetColorTableParameterfv,+   glGetColorTableParameteriv, gl_COLOR_TABLE, gl_COLOR_TABLE_ALPHA_SIZE,+   gl_COLOR_TABLE_BIAS, gl_COLOR_TABLE_BLUE_SIZE, gl_COLOR_TABLE_FORMAT,+   gl_COLOR_TABLE_GREEN_SIZE, gl_COLOR_TABLE_INTENSITY_SIZE,+   gl_COLOR_TABLE_LUMINANCE_SIZE, gl_COLOR_TABLE_RED_SIZE, gl_COLOR_TABLE_SCALE,+   gl_COLOR_TABLE_WIDTH, gl_POST_COLOR_MATRIX_COLOR_TABLE,+   gl_POST_CONVOLUTION_COLOR_TABLE, gl_PROXY_COLOR_TABLE,+   gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE,+   gl_PROXY_POST_CONVOLUTION_COLOR_TABLE )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette (+   gl_SHARED_TEXTURE_PALETTE )  -------------------------------------------------------------------------------- @@ -95,15 +93,16 @@  marshalColorTable :: ColorTable -> GLenum marshalColorTable x = case x of-   ColorTable -> 0x80d0-   PostConvolutionColorTable -> 0x80d1-   PostColorMatrixColorTable -> 0x80d2-   Texture1DColorTable -> 0xde0-   Texture2DColorTable -> 0xde1-   Texture3DColorTable -> 0x806f-   TextureCubeMapColorTable -> 0x8513+   ColorTable -> gl_COLOR_TABLE+   PostConvolutionColorTable -> gl_POST_CONVOLUTION_COLOR_TABLE+   PostColorMatrixColorTable -> gl_POST_COLOR_MATRIX_COLOR_TABLE+   Texture1DColorTable -> gl_TEXTURE_1D+   Texture2DColorTable -> gl_TEXTURE_2D+   Texture3DColorTable -> gl_TEXTURE_3D+   TextureCubeMapColorTable -> gl_TEXTURE_CUBE_MAP+   -- TODO: Use TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension    TextureColorTable -> 0x80bc-   SharedTexturePalette -> 0x81fb+   SharedTexturePalette -> gl_SHARED_TEXTURE_PALETTE  -------------------------------------------------------------------------------- @@ -117,13 +116,14 @@ marshalProxyColorTable :: Proxy -> ColorTable -> Maybe GLenum marshalProxyColorTable NoProxy x = Just (marshalColorTable x) marshalProxyColorTable Proxy   x = case x of-   ColorTable -> Just 0x80d3-   PostConvolutionColorTable -> Just 0x80d4-   PostColorMatrixColorTable -> Just 0x80d5-   Texture1DColorTable -> Just 0x8063-   Texture2DColorTable -> Just 0x8064-   Texture3DColorTable -> Just 0x8070-   TextureCubeMapColorTable -> Just 0x851b+   ColorTable -> Just gl_PROXY_COLOR_TABLE+   PostConvolutionColorTable -> Just gl_PROXY_POST_CONVOLUTION_COLOR_TABLE+   PostColorMatrixColorTable -> Just gl_PROXY_POST_COLOR_MATRIX_COLOR_TABLE+   Texture1DColorTable -> Just gl_PROXY_TEXTURE_1D+   Texture2DColorTable -> Just gl_PROXY_TEXTURE_2D+   Texture3DColorTable -> Just gl_PROXY_TEXTURE_3D+   TextureCubeMapColorTable -> Just gl_PROXY_TEXTURE_CUBE_MAP+   -- TODO: Use PROXY_TEXTURE_COLOR_TABLE_SGI from SGI_texture_color_table extension    TextureColorTable -> Just 0x80bd    SharedTexturePalette -> Nothing @@ -137,40 +137,30 @@             glColorTable target (marshalPixelInternalFormat' int) w)          (marshalProxyColorTable proxy ct) -EXTENSION_ENTRY("GL_ARB_imaging",glColorTable,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getColorTable :: ColorTable -> PixelData a -> IO () getColorTable ct pd =    withPixelData pd $ glGetColorTable (marshalColorTable ct) -EXTENSION_ENTRY("GL_ARB_imaging",glGetColorTable,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  copyColorTable :: ColorTable -> PixelInternalFormat -> Position -> GLsizei -> IO () copyColorTable ct int (Position x y) =    glCopyColorTable (marshalColorTable ct) (marshalPixelInternalFormat' int) x y -EXTENSION_ENTRY("GL_ARB_imaging",glCopyColorTable,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())- --------------------------------------------------------------------------------  colorSubTable :: ColorTable -> GLsizei -> GLsizei -> PixelData a -> IO () colorSubTable ct start count pd =    withPixelData pd $ glColorSubTable (marshalColorTable ct) start count -EXTENSION_ENTRY("GL_ARB_imaging",glColorSubTable,GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  copyColorSubTable :: ColorTable -> GLsizei -> Position -> GLsizei -> IO () copyColorSubTable ct start (Position x y) =    glCopyColorSubTable (marshalColorTable ct) start x y -EXTENSION_ENTRY("GL_ARB_imaging",glCopyColorSubTable,GLenum -> GLsizei -> GLint -> GLint -> GLsizei -> IO ())- --------------------------------------------------------------------------------  data ColorTablePName =@@ -187,16 +177,16 @@  marshalColorTablePName :: ColorTablePName -> GLenum marshalColorTablePName x = case x of-   ColorTableScale -> 0x80d6-   ColorTableBias -> 0x80d7-   ColorTableFormat -> 0x80d8-   ColorTableWidth -> 0x80d9-   ColorTableRedSize -> 0x80da-   ColorTableGreenSize -> 0x80db-   ColorTableBlueSize -> 0x80dc-   ColorTableAlphaSize -> 0x80dd-   ColorTableLuminanceSize -> 0x80de-   ColorTableIntensitySize -> 0x80df+   ColorTableScale -> gl_COLOR_TABLE_SCALE+   ColorTableBias -> gl_COLOR_TABLE_BIAS+   ColorTableFormat -> gl_COLOR_TABLE_FORMAT+   ColorTableWidth -> gl_COLOR_TABLE_WIDTH+   ColorTableRedSize -> gl_COLOR_TABLE_RED_SIZE+   ColorTableGreenSize -> gl_COLOR_TABLE_GREEN_SIZE+   ColorTableBlueSize -> gl_COLOR_TABLE_BLUE_SIZE+   ColorTableAlphaSize -> gl_COLOR_TABLE_ALPHA_SIZE+   ColorTableLuminanceSize -> gl_COLOR_TABLE_LUMINANCE_SIZE+   ColorTableIntensitySize -> gl_COLOR_TABLE_INTENSITY_SIZE  -------------------------------------------------------------------------------- @@ -219,18 +209,14 @@       glGetColorTableParameterfv          (marshalColorTable ct)          (marshalColorTablePName p)-         buf+         (castPtr buf)       peek buf -EXTENSION_ENTRY("GL_ARB_imaging",glGetColorTableParameterfv,GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ())- colorTableParameterC4f ::    ColorTable -> ColorTablePName -> Color4 GLfloat -> IO () colorTableParameterC4f ct p c =-   with c $-      glColorTableParameterfv (marshalColorTable ct) (marshalColorTablePName p)--EXTENSION_ENTRY("GL_ARB_imaging",glColorTableParameterfv,GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ())+   with c $ \ptr -> +      glColorTableParameterfv (marshalColorTable ct) (marshalColorTablePName p) (castPtr ptr)  -------------------------------------------------------------------------------- @@ -247,8 +233,6 @@          (marshalColorTablePName p)          buf       peek1 f buf--EXTENSION_ENTRY("GL_ARB_imaging",glGetColorTableParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/PixelRectangles/Convolution.hs view
@@ -25,35 +25,31 @@    convolutionFilterScale, convolutionFilterBias, ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Utils ( with )-import Foreign.Ptr ( Ptr, nullPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapConvolution1D, CapConvolution2D,CapSeparable2D),-   makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLsizei, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size(..) )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable (-   PixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (-    PixelData(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   marshalPixelInternalFormat' )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordInvalidValue )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glConvolutionFilter1D, glConvolutionFilter2D, glConvolutionParameterfv,+   glConvolutionParameteri, glCopyConvolutionFilter1D,+   glCopyConvolutionFilter2D, glGetConvolutionFilter,+   glGetConvolutionParameterfv, glGetConvolutionParameteriv,+   glGetSeparableFilter, glSeparableFilter2D, gl_CONSTANT_BORDER,+   gl_CONVOLUTION_1D, gl_CONVOLUTION_2D, gl_CONVOLUTION_BORDER_COLOR,+   gl_CONVOLUTION_BORDER_MODE, gl_CONVOLUTION_FILTER_BIAS,+   gl_CONVOLUTION_FILTER_SCALE, gl_CONVOLUTION_FORMAT, gl_CONVOLUTION_HEIGHT,+   gl_CONVOLUTION_WIDTH, gl_MAX_CONVOLUTION_HEIGHT, gl_MAX_CONVOLUTION_WIDTH,+   gl_REDUCE, gl_REPLICATE_BORDER, gl_SEPARABLE_2D )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -65,9 +61,9 @@  marshalConvolutionTarget :: ConvolutionTarget -> GLenum marshalConvolutionTarget x = case x of-   Convolution1D -> 0x8010-   Convolution2D -> 0x8011-   Separable2D -> 0x8012+   Convolution1D -> gl_CONVOLUTION_1D+   Convolution2D -> gl_CONVOLUTION_2D+   Separable2D -> gl_SEPARABLE_2D  convolutionTargetToEnableCap :: ConvolutionTarget -> EnableCap convolutionTargetToEnableCap x = case x of@@ -89,8 +85,6 @@          (marshalConvolutionTarget Convolution1D)          (marshalPixelInternalFormat' int) w -EXTENSION_ENTRY("GL_ARB_imaging",glConvolutionFilter1D,GLenum -> GLenum -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getConvolutionFilter1D :: PixelData a -> IO ()@@ -100,8 +94,6 @@ getConvolutionFilter t pd =    withPixelData pd $ glGetConvolutionFilter (marshalConvolutionTarget t) -EXTENSION_ENTRY("GL_ARB_imaging",glGetConvolutionFilter,GLenum -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  convolutionFilter2D :: PixelInternalFormat -> Size -> PixelData a -> IO ()@@ -111,8 +103,6 @@          (marshalConvolutionTarget Convolution2D)          (marshalPixelInternalFormat' int) w h -EXTENSION_ENTRY("GL_ARB_imaging",glConvolutionFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getConvolutionFilter2D :: PixelData a -> IO ()@@ -131,8 +121,6 @@                     (marshalPixelInternalFormat' int) w h f1 d1 p1 p2             else recordInvalidValue -EXTENSION_ENTRY("GL_ARB_imaging",glSeparableFilter2D,GLenum -> GLenum -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getSeparableFilter2D :: PixelData a -> PixelData a -> IO ()@@ -144,8 +132,6 @@                     (marshalConvolutionTarget Separable2D) f1 d1 p1 p2 nullPtr             else recordInvalidValue -EXTENSION_ENTRY("GL_ARB_imaging",glGetSeparableFilter,GLenum -> GLenum -> GLenum -> Ptr a -> Ptr a -> Ptr a -> IO ())- --------------------------------------------------------------------------------  copyConvolutionFilter1D :: PixelInternalFormat -> Position -> GLsizei -> IO ()@@ -154,8 +140,6 @@       (marshalConvolutionTarget Convolution1D) (marshalPixelInternalFormat' int)       x y -EXTENSION_ENTRY("GL_ARB_imaging",glCopyConvolutionFilter1D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> IO ())- --------------------------------------------------------------------------------  copyConvolutionFilter2D :: PixelInternalFormat -> Position -> Size -> IO ()@@ -164,8 +148,6 @@       (marshalConvolutionTarget Convolution2D) (marshalPixelInternalFormat' int)       x y w h -EXTENSION_ENTRY("GL_ARB_imaging",glCopyConvolutionFilter2D,GLenum -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())- --------------------------------------------------------------------------------  data ConvolutionParameter =@@ -182,15 +164,15 @@  marshalConvolutionParameter :: ConvolutionParameter -> GLenum marshalConvolutionParameter x = case x of-   ConvolutionBorderColor -> 0x8154-   ConvolutionBorderMode -> 0x8013-   ConvolutionFilterScale -> 0x8014-   ConvolutionFilterBias -> 0x8015-   ConvolutionFormat -> 0x8017-   ConvolutionWidth -> 0x8018-   ConvolutionHeight -> 0x8019-   MaxConvolutionWidth -> 0x801a-   MaxConvolutionHeight -> 0x801b+   ConvolutionBorderColor -> gl_CONVOLUTION_BORDER_COLOR+   ConvolutionBorderMode -> gl_CONVOLUTION_BORDER_MODE+   ConvolutionFilterScale -> gl_CONVOLUTION_FILTER_SCALE+   ConvolutionFilterBias -> gl_CONVOLUTION_FILTER_BIAS+   ConvolutionFormat -> gl_CONVOLUTION_FORMAT+   ConvolutionWidth -> gl_CONVOLUTION_WIDTH+   ConvolutionHeight -> gl_CONVOLUTION_HEIGHT+   MaxConvolutionWidth -> gl_MAX_CONVOLUTION_WIDTH+   MaxConvolutionHeight -> gl_MAX_CONVOLUTION_HEIGHT  -------------------------------------------------------------------------------- @@ -219,8 +201,6 @@          (marshalConvolutionTarget t) (marshalConvolutionParameter p) buf       peek1 f buf -EXTENSION_ENTRY("GL_ARB_imaging",glGetConvolutionParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())- --------------------------------------------------------------------------------  data ConvolutionBorderMode' =@@ -229,17 +209,18 @@    | ReplicateBorder'  marshalConvolutionBorderMode' :: ConvolutionBorderMode' -> GLint-marshalConvolutionBorderMode' x = case x of-   Reduce' -> 0x8016-   ConstantBorder' -> 0x8151-   ReplicateBorder' -> 0x8153+marshalConvolutionBorderMode' x = fromIntegral $ case x of+   Reduce' -> gl_REDUCE+   ConstantBorder' -> gl_CONSTANT_BORDER+   ReplicateBorder' -> gl_REPLICATE_BORDER  unmarshalConvolutionBorderMode' :: GLint -> ConvolutionBorderMode' unmarshalConvolutionBorderMode' x-   | x == 0x8016 = Reduce'-   | x == 0x8151 = ConstantBorder'-   | x == 0x8153 = ReplicateBorder'+   | y == gl_REDUCE = Reduce'+   | y == gl_CONSTANT_BORDER = ConstantBorder'+   | y == gl_REPLICATE_BORDER = ReplicateBorder'    | otherwise = error ("unmarshalConvolutionBorderMode': illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -283,8 +264,6 @@    glConvolutionParameteri       (marshalConvolutionTarget t) (marshalConvolutionParameter p) (f x) -EXTENSION_ENTRY("GL_ARB_imaging",glConvolutionParameteri,GLenum -> GLenum -> GLint -> IO ())- --------------------------------------------------------------------------------  convolutionFilterScale :: ConvolutionTarget -> StateVar (Color4 GLfloat)@@ -303,16 +282,12 @@ getConvolutionParameterC4f t p =    alloca $ \buf -> do       glGetConvolutionParameterfv-         (marshalConvolutionTarget t) (marshalConvolutionParameter p) buf+         (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr buf)       peek buf -EXTENSION_ENTRY("GL_ARB_imaging",glGetConvolutionParameterfv,GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ())- convolutionParameterC4f ::    ConvolutionTarget -> ConvolutionParameter -> Color4 GLfloat -> IO () convolutionParameterC4f t p c =-   with c $+   with c $ \ptr ->       glConvolutionParameterfv-         (marshalConvolutionTarget t) (marshalConvolutionParameter p)--EXTENSION_ENTRY("GL_ARB_imaging",glConvolutionParameterfv,GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ())+         (marshalConvolutionTarget t) (marshalConvolutionParameter p) (castPtr ptr)
Graphics/Rendering/OpenGL/GL/PixelRectangles/Histogram.hs view
@@ -18,34 +18,25 @@    histogramRGBASizes, histogramLuminanceSize ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapHistogram), makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLint, GLsizei )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (-    PixelData(..) )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable (-   PixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   marshalPixelInternalFormat', unmarshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable ( Proxy(..) )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink (-   Sink(..), marshalSink, unmarshalSink )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset (-   Reset(..), marshalReset )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Alloc+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glGetHistogram, glGetHistogramParameteriv, glHistogram, glResetHistogram,+   gl_HISTOGRAM, gl_HISTOGRAM_ALPHA_SIZE, gl_HISTOGRAM_BLUE_SIZE,+   gl_HISTOGRAM_FORMAT, gl_HISTOGRAM_GREEN_SIZE, gl_HISTOGRAM_LUMINANCE_SIZE,+   gl_HISTOGRAM_RED_SIZE, gl_HISTOGRAM_SINK, gl_HISTOGRAM_WIDTH,+   gl_PROXY_HISTOGRAM )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -55,8 +46,8 @@  marshalHistogramTarget :: HistogramTarget -> GLenum marshalHistogramTarget x = case x of-   Histogram -> 0x8024-   ProxyHistogram -> 0x8025+   Histogram -> gl_HISTOGRAM+   ProxyHistogram -> gl_PROXY_HISTOGRAM  proxyToHistogramTarget :: Proxy -> HistogramTarget proxyToHistogramTarget x = case x of@@ -87,8 +78,6 @@          buf       peek1 f buf -EXTENSION_ENTRY("GL_ARB_imaging",glGetHistogramParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())- setHistogram :: Proxy -> (GLsizei, PixelInternalFormat, Sink) -> IO () setHistogram proxy (w, int, sink) =    glHistogram@@ -96,8 +85,6 @@       w       (marshalPixelInternalFormat' int)       (marshalSink sink)-         -EXTENSION_ENTRY("GL_ARB_imaging",glHistogram,GLenum -> GLsizei -> GLenum -> GLboolean -> IO ())  -------------------------------------------------------------------------------- @@ -108,15 +95,11 @@          (marshalHistogramTarget Histogram)          (marshalReset reset) -EXTENSION_ENTRY("GL_ARB_imaging",glGetHistogram,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  resetHistogram :: IO () resetHistogram = glResetHistogram (marshalHistogramTarget Histogram) -EXTENSION_ENTRY("GL_ARB_imaging",glResetHistogram,GLenum -> IO ())- --------------------------------------------------------------------------------  data GetHistogramParameterPName =@@ -131,14 +114,14 @@  marshalGetHistogramParameterPName :: GetHistogramParameterPName -> GLenum marshalGetHistogramParameterPName x = case x of-   HistogramWidth -> 0x8026-   HistogramFormat -> 0x8027-   HistogramRedSize -> 0x8028-   HistogramGreenSize -> 0x8029-   HistogramBlueSize -> 0x802a-   HistogramAlphaSize -> 0x802b-   HistogramLuminanceSize -> 0x802c-   HistogramSink -> 0x802d+   HistogramWidth -> gl_HISTOGRAM_WIDTH+   HistogramFormat -> gl_HISTOGRAM_FORMAT+   HistogramRedSize -> gl_HISTOGRAM_RED_SIZE+   HistogramGreenSize -> gl_HISTOGRAM_GREEN_SIZE+   HistogramBlueSize -> gl_HISTOGRAM_BLUE_SIZE+   HistogramAlphaSize -> gl_HISTOGRAM_ALPHA_SIZE+   HistogramLuminanceSize -> gl_HISTOGRAM_LUMINANCE_SIZE+   HistogramSink -> gl_HISTOGRAM_SINK  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/PixelRectangles/Minmax.hs view
@@ -17,32 +17,19 @@    minmax, getMinmax, resetMinmax ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapMinmax), makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLboolean, GLenum, GLint )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable (-   PixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization (-    PixelData(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   marshalPixelInternalFormat', unmarshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram (-   Reset(..), Sink )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset (-   marshalReset )-import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink (-   marshalSink, unmarshalSink )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Alloc+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset+import Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glGetMinmax, glGetMinmaxParameteriv, glMinmax, glResetMinmax, gl_MINMAX,+   gl_MINMAX_FORMAT, gl_MINMAX_SINK )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -51,7 +38,7 @@  marshalMinmaxTarget :: MinmaxTarget -> GLenum marshalMinmaxTarget x = case x of-   Minmax -> 0x802e+   Minmax -> gl_MINMAX  -------------------------------------------------------------------------------- @@ -71,8 +58,6 @@       (marshalPixelInternalFormat' int)       (marshalSink sink) -EXTENSION_ENTRY("GL_ARB_imaging",glMinmax,GLenum -> GLenum -> GLboolean -> IO ())- --------------------------------------------------------------------------------  getMinmax :: Reset -> PixelData a -> IO ()@@ -80,15 +65,11 @@    withPixelData pd $       glGetMinmax (marshalMinmaxTarget Minmax) (marshalReset reset) -EXTENSION_ENTRY("GL_ARB_imaging",glGetMinmax,GLenum -> GLboolean -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  resetMinmax :: IO () resetMinmax = glResetMinmax (marshalMinmaxTarget Minmax) -EXTENSION_ENTRY("GL_ARB_imaging",glResetMinmax,GLenum -> IO ())- --------------------------------------------------------------------------------  data GetMinmaxParameterPName =@@ -97,8 +78,8 @@  marshalGetMinmaxParameterPName :: GetMinmaxParameterPName -> GLenum marshalGetMinmaxParameterPName x = case x of-   MinmaxFormat -> 0x802f-   MinmaxSink -> 0x8030+   MinmaxFormat -> gl_MINMAX_FORMAT+   MinmaxSink -> gl_MINMAX_SINK  -------------------------------------------------------------------------------- @@ -110,5 +91,3 @@          (marshalGetMinmaxParameterPName p)          buf       peek1 f buf--EXTENSION_ENTRY("GL_ARB_imaging",glGetMinmaxParameteriv,GLenum -> GLenum -> Ptr GLint -> IO ())
Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelMap.hs view
@@ -18,28 +18,22 @@    maxPixelMapTable, pixelMap, pixelMapIToRGBA, pixelMapRGBAToRGBA, ) where -import Data.List ( zipWith4 )-import Data.Word-import Foreign.ForeignPtr ( ForeignPtr, mallocForeignPtrArray, withForeignPtr )-import Foreign.Marshal.Array ( allocaArray, peekArray, pokeArray, withArrayLen )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLushort, GLuint, GLsizei, GLfloat )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxPixelMapTable,GetPixelMapIToISize,GetPixelMapSToSSize,-            GetPixelMapIToRSize,GetPixelMapIToGSize,GetPixelMapIToBSize,-            GetPixelMapIToASize,GetPixelMapRToRSize,GetPixelMapGToGSize,-            GetPixelMapBToBSize,GetPixelMapAToASize),-   getInteger1, getSizei1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasSetter(($=)), HasGetter(get), GettableStateVar, makeGettableStateVar,-   StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )------------------------------------------------------------------------------------#include "HsOpenGLTypes.h"+import Data.List+import Data.StateVar+import Foreign.C.Types+import Foreign.ForeignPtr+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv, glPixelMapfv,+   glPixelMapuiv, glPixelMapusv, gl_PIXEL_MAP_A_TO_A, gl_PIXEL_MAP_B_TO_B,+   gl_PIXEL_MAP_G_TO_G, gl_PIXEL_MAP_I_TO_A, gl_PIXEL_MAP_I_TO_B,+   gl_PIXEL_MAP_I_TO_G, gl_PIXEL_MAP_I_TO_I, gl_PIXEL_MAP_I_TO_R,+   gl_PIXEL_MAP_R_TO_R, gl_PIXEL_MAP_S_TO_S )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -57,16 +51,16 @@  marshalPixelMapTarget :: PixelMapTarget -> GLenum marshalPixelMapTarget x = case x of-   IToI -> 0xc70-   SToS -> 0xc71-   IToR -> 0xc72-   IToG -> 0xc73-   IToB -> 0xc74-   IToA -> 0xc75-   RToR -> 0xc76-   GToG -> 0xc77-   BToB -> 0xc78-   AToA -> 0xc79+   IToI -> gl_PIXEL_MAP_I_TO_I+   SToS -> gl_PIXEL_MAP_S_TO_S+   IToR -> gl_PIXEL_MAP_I_TO_R+   IToG -> gl_PIXEL_MAP_I_TO_G+   IToB -> gl_PIXEL_MAP_I_TO_B+   IToA -> gl_PIXEL_MAP_I_TO_A+   RToR -> gl_PIXEL_MAP_R_TO_R+   GToG -> gl_PIXEL_MAP_G_TO_G+   BToB -> gl_PIXEL_MAP_B_TO_B+   AToA -> gl_PIXEL_MAP_A_TO_A  pixelMapTargetToGetPName :: PixelMapTarget -> GetPName pixelMapTargetToGetPName x = case x of@@ -92,36 +86,21 @@    getPixelMapv :: GLenum -> Ptr c -> IO ()    pixelMapv :: GLenum -> GLsizei -> Ptr c -> IO () -instance PixelMapComponent GLushort_ where+-- GLushort instance+instance PixelMapComponent CUShort where    getPixelMapv = glGetPixelMapusv    pixelMapv = glPixelMapusv -foreign import CALLCONV unsafe "glGetPixelMapusv" glGetPixelMapusv ::-   GLenum -> Ptr GLushort -> IO ()--foreign import CALLCONV unsafe "glPixelMapusv" glPixelMapusv ::-   GLenum -> GLsizei -> Ptr GLushort -> IO ()--instance PixelMapComponent GLuint_ where+-- GLuint instance+instance PixelMapComponent CUInt where    getPixelMapv = glGetPixelMapuiv    pixelMapv = glPixelMapuiv -foreign import CALLCONV unsafe "glGetPixelMapuiv" glGetPixelMapuiv ::-   GLenum -> Ptr GLuint -> IO ()--foreign import CALLCONV unsafe "glPixelMapuiv" glPixelMapuiv ::-   GLenum -> GLsizei -> Ptr GLuint -> IO ()--instance PixelMapComponent GLfloat_ where+-- GLfloat instance+instance PixelMapComponent CFloat where    getPixelMapv = glGetPixelMapfv    pixelMapv = glPixelMapfv -foreign import CALLCONV unsafe "glGetPixelMapfv" glGetPixelMapfv ::-   GLenum -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glPixelMapfv" glPixelMapfv ::-   GLenum -> GLsizei -> Ptr GLfloat -> IO ()- --------------------------------------------------------------------------------  class PixelMap m where@@ -151,14 +130,7 @@ --------------------------------------------------------------------------------  data GLpixelmap a = GLpixelmap Int (ForeignPtr a)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq (GLpixelmap a)-instance Ord (GLpixelmap a)-instance Show (GLpixelmap a)-#else    deriving ( Eq, Ord, Show )-#endif  instance PixelMap GLpixelmap where    withNewPixelMap size f = do
Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelStorage.hs view
@@ -18,17 +18,10 @@    skipPixels, rowAlignment, imageHeight, skipImages ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLint )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetUnpackSwapBytes,GetUnpackLSBFirst,GetUnpackRowLength,-            GetUnpackSkipRows,GetUnpackSkipPixels,GetUnpackAlignment,-            GetUnpackImageHeight,GetUnpackSkipImages,GetPackSwapBytes,-            GetPackLSBFirst,GetPackRowLength,GetPackSkipRows,GetPackSkipPixels,-            GetPackAlignment,GetPackImageHeight,GetPackSkipImages),-   getBoolean1, getInteger1 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -59,22 +52,22 @@  marshalPixelStore :: PixelStore -> GLenum marshalPixelStore x = case x of-   UnpackSwapBytes -> 0xcf0-   UnpackLSBFirst -> 0xcf1-   UnpackRowLength -> 0xcf2-   UnpackSkipRows -> 0xcf3-   UnpackSkipPixels -> 0xcf4-   UnpackAlignment -> 0xcf5-   PackSwapBytes -> 0xd00-   PackLSBFirst -> 0xd01-   PackRowLength -> 0xd02-   PackSkipRows -> 0xd03-   PackSkipPixels -> 0xd04-   PackAlignment -> 0xd05-   PackSkipImages -> 0x806b-   PackImageHeight -> 0x806c-   UnpackSkipImages -> 0x806d-   UnpackImageHeight -> 0x806e+   UnpackSwapBytes -> gl_UNPACK_SWAP_BYTES+   UnpackLSBFirst -> gl_UNPACK_LSB_FIRST+   UnpackRowLength -> gl_UNPACK_ROW_LENGTH+   UnpackSkipRows -> gl_UNPACK_SKIP_ROWS+   UnpackSkipPixels -> gl_UNPACK_SKIP_PIXELS+   UnpackAlignment -> gl_UNPACK_ALIGNMENT+   PackSwapBytes -> gl_PACK_SWAP_BYTES+   PackLSBFirst -> gl_PACK_LSB_FIRST+   PackRowLength -> gl_PACK_ROW_LENGTH+   PackSkipRows -> gl_PACK_SKIP_ROWS+   PackSkipPixels -> gl_PACK_SKIP_PIXELS+   PackAlignment -> gl_PACK_ALIGNMENT+   PackSkipImages -> gl_PACK_SKIP_IMAGES+   PackImageHeight -> gl_PACK_IMAGE_HEIGHT+   UnpackSkipImages -> gl_UNPACK_SKIP_IMAGES+   UnpackImageHeight -> gl_UNPACK_IMAGE_HEIGHT  -------------------------------------------------------------------------------- @@ -123,6 +116,3 @@    makeStateVar       (getInteger1 id pn)       (glPixelStorei (marshalPixelStore ps))--foreign import CALLCONV unsafe "glPixelStorei" glPixelStorei ::-   GLenum -> GLint -> IO ()
Graphics/Rendering/OpenGL/GL/PixelRectangles/PixelTransfer.hs view
@@ -19,25 +19,24 @@    rgbaScale, rgbaBias ) where -import Graphics.Rendering.OpenGL.GL.Capability (-   marshalCapability, unmarshalCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMapColor,GetMapStencil,GetIndexShift,GetIndexOffset,-            GetRedScale,GetGreenScale,GetBlueScale,GetAlphaScale,GetDepthScale,-            GetRedBias,GetGreenBias,GetBlueBias,GetAlphaBias,GetDepthBias,-            GetPostConvolutionRedScale,GetPostConvolutionGreenScale,-            GetPostConvolutionBlueScale,GetPostConvolutionAlphaScale,-            GetPostConvolutionRedBias,GetPostConvolutionGreenBias,-            GetPostConvolutionBlueBias,GetPostConvolutionAlphaBias,-            GetPostColorMatrixRedScale,GetPostColorMatrixGreenScale,-            GetPostColorMatrixBlueScale,GetPostColorMatrixAlphaScale,-            GetPostColorMatrixRedBias,GetPostColorMatrixGreenBias,-            GetPostColorMatrixBlueBias,GetPostColorMatrixAlphaBias),-   getBoolean1, getInteger1, getFloat1 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Color4(..) )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glPixelTransferf, glPixelTransferi, gl_ALPHA_BIAS, gl_ALPHA_SCALE,+   gl_BLUE_BIAS, gl_BLUE_SCALE, gl_DEPTH_BIAS, gl_DEPTH_SCALE, gl_GREEN_BIAS,+   gl_GREEN_SCALE, gl_INDEX_OFFSET, gl_INDEX_SHIFT, gl_MAP_COLOR,+   gl_MAP_STENCIL, gl_POST_COLOR_MATRIX_ALPHA_BIAS,+   gl_POST_COLOR_MATRIX_ALPHA_SCALE, gl_POST_COLOR_MATRIX_BLUE_BIAS,+   gl_POST_COLOR_MATRIX_BLUE_SCALE, gl_POST_COLOR_MATRIX_GREEN_BIAS,+   gl_POST_COLOR_MATRIX_GREEN_SCALE, gl_POST_COLOR_MATRIX_RED_BIAS,+   gl_POST_COLOR_MATRIX_RED_SCALE, gl_POST_CONVOLUTION_ALPHA_BIAS,+   gl_POST_CONVOLUTION_ALPHA_SCALE, gl_POST_CONVOLUTION_BLUE_BIAS,+   gl_POST_CONVOLUTION_BLUE_SCALE, gl_POST_CONVOLUTION_GREEN_BIAS,+   gl_POST_CONVOLUTION_GREEN_SCALE, gl_POST_CONVOLUTION_RED_BIAS,+   gl_POST_CONVOLUTION_RED_SCALE, gl_RED_BIAS, gl_RED_SCALE )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -75,36 +74,36 @@  marshalPixelTransfer :: PixelTransfer -> GLenum marshalPixelTransfer x = case x of-   MapColor -> 0xd10-   MapStencil -> 0xd11-   IndexShift -> 0xd12-   IndexOffset -> 0xd13-   RedScale -> 0xd14-   RedBias -> 0xd15-   GreenScale -> 0xd18-   GreenBias -> 0xd19-   BlueScale -> 0xd1a-   BlueBias -> 0xd1b-   AlphaScale -> 0xd1c-   AlphaBias -> 0xd1d-   DepthScale -> 0xd1e-   DepthBias -> 0xd1f-   PostConvolutionRedScale -> 0x801c-   PostConvolutionGreenScale -> 0x801d-   PostConvolutionBlueScale -> 0x801e-   PostConvolutionAlphaScale -> 0x801f-   PostConvolutionRedBias -> 0x8020-   PostConvolutionGreenBias -> 0x8021-   PostConvolutionBlueBias -> 0x8022-   PostConvolutionAlphaBias -> 0x8023-   PostColorMatrixRedScale -> 0x80b4-   PostColorMatrixGreenScale -> 0x80b5-   PostColorMatrixBlueScale -> 0x80b6-   PostColorMatrixAlphaScale -> 0x80b7-   PostColorMatrixRedBias -> 0x80b8-   PostColorMatrixGreenBias -> 0x80b9-   PostColorMatrixBlueBias -> 0x80ba-   PostColorMatrixAlphaBias -> 0x80bb+   MapColor -> gl_MAP_COLOR+   MapStencil -> gl_MAP_STENCIL+   IndexShift -> gl_INDEX_SHIFT+   IndexOffset -> gl_INDEX_OFFSET+   RedScale -> gl_RED_SCALE+   RedBias -> gl_RED_BIAS+   GreenScale -> gl_GREEN_SCALE+   GreenBias -> gl_GREEN_BIAS+   BlueScale -> gl_BLUE_SCALE+   BlueBias -> gl_BLUE_BIAS+   AlphaScale -> gl_ALPHA_SCALE+   AlphaBias -> gl_ALPHA_BIAS+   DepthScale -> gl_DEPTH_SCALE+   DepthBias -> gl_DEPTH_BIAS+   PostConvolutionRedScale -> gl_POST_CONVOLUTION_RED_SCALE+   PostConvolutionGreenScale -> gl_POST_CONVOLUTION_GREEN_SCALE+   PostConvolutionBlueScale -> gl_POST_CONVOLUTION_BLUE_SCALE+   PostConvolutionAlphaScale -> gl_POST_CONVOLUTION_ALPHA_SCALE+   PostConvolutionRedBias -> gl_POST_CONVOLUTION_RED_BIAS+   PostConvolutionGreenBias -> gl_POST_CONVOLUTION_GREEN_BIAS+   PostConvolutionBlueBias -> gl_POST_CONVOLUTION_BLUE_BIAS+   PostConvolutionAlphaBias -> gl_POST_CONVOLUTION_ALPHA_BIAS+   PostColorMatrixRedScale -> gl_POST_COLOR_MATRIX_RED_SCALE+   PostColorMatrixGreenScale -> gl_POST_COLOR_MATRIX_GREEN_SCALE+   PostColorMatrixBlueScale -> gl_POST_COLOR_MATRIX_BLUE_SCALE+   PostColorMatrixAlphaScale -> gl_POST_COLOR_MATRIX_ALPHA_SCALE+   PostColorMatrixRedBias -> gl_POST_COLOR_MATRIX_RED_BIAS+   PostColorMatrixGreenBias -> gl_POST_COLOR_MATRIX_GREEN_BIAS+   PostColorMatrixBlueBias -> gl_POST_COLOR_MATRIX_BLUE_BIAS+   PostColorMatrixAlphaBias -> gl_POST_COLOR_MATRIX_ALPHA_BIAS  -------------------------------------------------------------------------------- @@ -223,9 +222,6 @@       (getInteger1 id pn)       (glPixelTransferi (marshalPixelTransfer pt)) -foreign import CALLCONV unsafe "glPixelTransferi" glPixelTransferi ::-   GLenum -> GLint -> IO ()- pixelTransferf :: GetPName -> PixelTransfer -> StateVar GLfloat pixelTransferf pn pt =    makeStateVar@@ -248,6 +244,3 @@             glPixelTransferf (marshalPixelTransfer tg) g             glPixelTransferf (marshalPixelTransfer tb) b             glPixelTransferf (marshalPixelTransfer ta) a--foreign import CALLCONV unsafe "glPixelTransferf" glPixelTransferf ::-   GLenum -> GLfloat -> IO ()
Graphics/Rendering/OpenGL/GL/PixelRectangles/Rasterization.hs view
@@ -17,24 +17,21 @@    PixelData(..), PixelFormat(..), drawPixels, pixelZoom ) where -import Control.Monad ( liftM2 )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLsizei, GLfloat )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Size(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( PixelData(..), withPixelData )-import Graphics.Rendering.OpenGL.GL.PixelFormat ( PixelFormat(..) )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetZoomX,GetZoomY), getFloat1 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )+import Control.Monad+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelFormat+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glDrawPixels, glPixelZoom )+import Graphics.Rendering.OpenGL.Raw.Core31  --------------------------------------------------------------------------------  drawPixels :: Size -> PixelData a -> IO () drawPixels (Size w h) pd = withPixelData pd $ glDrawPixels w h -foreign import CALLCONV unsafe "glDrawPixels" glDrawPixels ::-   GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  pixelZoom :: StateVar (GLfloat, GLfloat)@@ -42,6 +39,3 @@    makeStateVar       (liftM2 (,) (getFloat1 id GetZoomX) (getFloat1 id GetZoomY))       (uncurry glPixelZoom)--foreign import CALLCONV unsafe "glPixelZoom" glPixelZoom ::-   GLfloat -> GLfloat -> IO ()
Graphics/Rendering/OpenGL/GL/PixelRectangles/Reset.hs view
@@ -17,8 +17,8 @@    Reset(..), marshalReset ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLboolean )-import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/PixelRectangles/Sink.hs view
@@ -17,9 +17,8 @@    Sink(..), marshalSink, unmarshalSink ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLboolean, GLint )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/PointParameter.hs view
@@ -17,14 +17,10 @@    PointParameter(..), pointParameterf, pointParameterfv ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLfloat )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+ gl_POINT_DISTANCE_ATTENUATION, gl_POINT_SIZE_MAX, gl_POINT_SIZE_MIN )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -36,19 +32,15 @@  marshalPointParameter :: PointParameter -> GLenum marshalPointParameter x = case x of-   PointSizeMin -> 0x8126-   PointSizeMax -> 0x8127-   PointFadeThresholdSize -> 0x8128-   PointDistanceAttenuation -> 0x8129+   PointSizeMin -> gl_POINT_SIZE_MIN+   PointSizeMax -> gl_POINT_SIZE_MAX+   PointFadeThresholdSize -> gl_POINT_FADE_THRESHOLD_SIZE+   PointDistanceAttenuation -> gl_POINT_DISTANCE_ATTENUATION  --------------------------------------------------------------------------------  pointParameterf :: PointParameter -> GLfloat -> IO ()-pointParameterf = glPointParameterfARB . marshalPointParameter--EXTENSION_ENTRY("GL_ARB_point_parameters or OpenGL 1.4",glPointParameterfARB,GLenum -> GLfloat -> IO ())+pointParameterf = glPointParameterf . marshalPointParameter  pointParameterfv :: PointParameter -> Ptr GLfloat -> IO ()-pointParameterfv = glPointParameterfvARB . marshalPointParameter--EXTENSION_ENTRY("GL_ARB_point_parameters or OpenGL 1.4",glPointParameterfvARB,GLenum -> Ptr GLfloat -> IO ())+pointParameterfv = glPointParameterfv . marshalPointParameter
Graphics/Rendering/OpenGL/GL/Points.hs view
@@ -32,21 +32,13 @@    aliasedPointSizeRange, smoothPointSizeRange, smoothPointSizeGranularity ) where -import Control.Monad ( liftM2 )-import Foreign.Marshal.Array ( withArray )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapVertexProgramPointSize,CapPointSmooth,CapPointSprite),-   makeCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetPointSize,GetAliasedPointSizeRange,GetSmoothPointSizeRange,-            GetSmoothPointSizeGranularity,GetPointSizeMin,GetPointSizeMax,-            GetPointDistanceAttenuation,GetPointFadeThresholdSize),-   getFloat1, getFloat2, getFloat3 )-import Graphics.Rendering.OpenGL.GL.PointParameter (-   PointParameter(..), pointParameterf, pointParameterfv )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )+import Control.Monad+import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PointParameter+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -136,8 +128,6 @@ pointSize :: StateVar GLfloat pointSize = makeStateVar (getFloat1 id GetPointSize) glPointSize -foreign import CALLCONV unsafe "glPointSize" glPointSize :: GLfloat -> IO ()- --------------------------------------------------------------------------------  vertexProgramPointSize :: StateVar Capability@@ -191,7 +181,7 @@ --------------------------------------------------------------------------------  -- | Controls whether point antialiasing is enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.BasicTypes.Disabled'.+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'.  pointSmooth :: StateVar Capability pointSmooth = makeCapability CapPointSmooth@@ -199,7 +189,7 @@ --------------------------------------------------------------------------------  -- | Controls whether point sprites are enabled. The initial state is--- 'Graphics.Rendering.OpenGL.GL.BasicTypes.Disabled'. When point sprites are+-- 'Graphics.Rendering.OpenGL.GL.Capability.Disabled'. When point sprites are -- enabled, the state of point antialiasing (i.e. 'pointSmooth') is ignored.  pointSprite :: StateVar Capability
Graphics/Rendering/OpenGL/GL/PolygonMode.hs view
@@ -17,7 +17,7 @@    PolygonMode(..), marshalPolygonMode, unmarshalPolygonMode ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -29,13 +29,13 @@  marshalPolygonMode :: PolygonMode -> GLenum marshalPolygonMode x = case x of-   Point -> 0x1b00-   Line -> 0x1b01-   Fill -> 0x1b02+   Point -> gl_POINT+   Line -> gl_LINE+   Fill -> gl_FILL  unmarshalPolygonMode :: GLenum -> PolygonMode unmarshalPolygonMode x-   | x == 0x1b00 = Point-   | x == 0x1b01 = Line-   | x == 0x1b02 = Fill+   | x == gl_POINT = Point+   | x == gl_LINE = Line+   | x == gl_FILL = Fill    | otherwise = error ("unmarshalPolygonMode: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/Polygons.hs view
@@ -19,30 +19,20 @@    polygonOffsetPoint, polygonOffsetLine, polygonOffsetFill ) where -import Control.Monad ( liftM2 )-import Foreign.ForeignPtr ( ForeignPtr, mallocForeignPtrArray, withForeignPtr )-import Foreign.Marshal.Array ( allocaArray, withArray, peekArray, pokeArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapPolygonSmooth,CapCullFace,CapPolygonStipple,-             CapPolygonOffsetPoint,CapPolygonOffsetLine,CapPolygonOffsetFill),-   makeCapability, makeStateVarMaybe )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLubyte, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.Face ( marshalFace, unmarshalFace )-import Graphics.Rendering.OpenGL.GL.Colors ( Face(..) )-import Graphics.Rendering.OpenGL.GL.PixelRectangles (-   PixelStoreDirection(..), rowLength, skipRows, skipPixels )-import Graphics.Rendering.OpenGL.GL.PolygonMode (-   PolygonMode(..), marshalPolygonMode, unmarshalPolygonMode )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetCullFaceMode,GetPolygonMode,GetPolygonOffsetFactor,-            GetPolygonOffsetUnits),-   getInteger2, getEnum1, getFloat1 )-import Graphics.Rendering.OpenGL.GL.SavingState (-   ClientAttributeGroup(PixelStoreAttributes), preservingClientAttrib )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasSetter(($=)), StateVar, makeStateVar )+import Control.Monad+import Data.StateVar+import Foreign.ForeignPtr+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Face+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.PolygonMode+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.SavingState+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glPolygonStipple, glGetPolygonStipple )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -56,8 +46,6 @@                              (getEnum1 unmarshalFace GetCullFaceMode)                              (glCullFace . marshalFace) -foreign import CALLCONV unsafe "glCullFace" glCullFace :: GLenum -> IO ()- --------------------------------------------------------------------------------  numPolygonStippleBytes :: Int@@ -117,12 +105,6 @@       skipPixels direction $= 0       action -foreign import CALLCONV unsafe "glGetPolygonStipple" glGetPolygonStipple ::-   Ptr GLubyte -> IO ()--foreign import CALLCONV unsafe "glPolygonStipple" glPolygonStipple ::-   Ptr GLubyte -> IO ()- --------------------------------------------------------------------------------  polygonMode :: StateVar (PolygonMode, PolygonMode)@@ -137,9 +119,6 @@    glPolygonMode (marshalFace Front) (marshalPolygonMode front)    glPolygonMode (marshalFace Back ) (marshalPolygonMode back ) -foreign import CALLCONV unsafe "glPolygonMode" glPolygonMode ::-   GLenum -> GLenum -> IO ()- --------------------------------------------------------------------------------  polygonOffset :: StateVar (GLfloat, GLfloat)@@ -147,9 +126,6 @@    makeStateVar (liftM2 (,) (getFloat1 id GetPolygonOffsetFactor)                             (getFloat1 id GetPolygonOffsetUnits))                 (uncurry glPolygonOffset)--foreign import CALLCONV unsafe "glPolygonOffset" glPolygonOffset ::-   GLfloat -> GLfloat -> IO ()  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs view
@@ -17,7 +17,9 @@    PrimitiveMode(..), marshalPrimitiveMode, unmarshalPrimitiveMode ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_QUADS, gl_QUAD_STRIP, gl_POLYGON )  -------------------------------------------------------------------------------- @@ -70,27 +72,27 @@  marshalPrimitiveMode :: PrimitiveMode -> GLenum marshalPrimitiveMode x = case x of-   Points -> 0x0-   Lines -> 0x1-   LineLoop -> 0x2-   LineStrip -> 0x3-   Triangles -> 0x4-   TriangleStrip -> 0x5-   TriangleFan -> 0x6-   Quads -> 0x7-   QuadStrip -> 0x8-   Polygon -> 0x9+   Points -> gl_POINTS+   Lines -> gl_LINES+   LineLoop -> gl_LINE_LOOP+   LineStrip -> gl_LINE_STRIP+   Triangles -> gl_TRIANGLES+   TriangleStrip -> gl_TRIANGLE_STRIP+   TriangleFan -> gl_TRIANGLE_FAN+   Quads -> gl_QUADS+   QuadStrip -> gl_QUAD_STRIP+   Polygon -> gl_POLYGON  unmarshalPrimitiveMode :: GLenum -> PrimitiveMode unmarshalPrimitiveMode x-   | x == 0x0 = Points-   | x == 0x1 = Lines-   | x == 0x2 = LineLoop-   | x == 0x3 = LineStrip-   | x == 0x4 = Triangles-   | x == 0x5 = TriangleStrip-   | x == 0x6 = TriangleFan-   | x == 0x7 = Quads-   | x == 0x8 = QuadStrip-   | x == 0x9 = Polygon+   | x == gl_POINTS = Points+   | x == gl_LINES = Lines+   | x == gl_LINE_LOOP = LineLoop+   | x == gl_LINE_STRIP = LineStrip+   | x == gl_TRIANGLES = Triangles+   | x == gl_TRIANGLE_STRIP = TriangleStrip+   | x == gl_TRIANGLE_FAN = TriangleFan+   | x == gl_QUADS = Quads+   | x == gl_QUAD_STRIP = QuadStrip+   | x == gl_POLYGON = Polygon    | otherwise = error ("unmarshalPrimitiveMode: illegal value " ++ show x)
Graphics/Rendering/OpenGL/GL/QueryUtils.hs view
@@ -30,20 +30,111 @@    GetVertexAttribPointerPName(..), getVertexAttribPointer ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( allocaArray )-import Foreign.Ptr ( Ptr, nullPtr )-import Foreign.Storable ( Storable(peek) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLint, GLsizei, GLuint, GLfloat, GLdouble )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1, peek2, peek3, peek4 )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_ACCUM_ALPHA_BITS, gl_ACCUM_BLUE_BITS, gl_ACCUM_CLEAR_VALUE,+   gl_ACCUM_GREEN_BITS, gl_ACCUM_RED_BITS, gl_ALIASED_POINT_SIZE_RANGE,+   gl_ALPHA_BIAS, gl_ALPHA_BITS, gl_ALPHA_SCALE, gl_ALPHA_TEST,+   gl_ALPHA_TEST_FUNC, gl_ALPHA_TEST_REF, gl_ATTRIB_STACK_DEPTH, gl_AUTO_NORMAL,+   gl_AUX_BUFFERS, gl_BLUE_BIAS, gl_BLUE_BITS, gl_BLUE_SCALE,+   gl_CLIENT_ACTIVE_TEXTURE, gl_CLIENT_ATTRIB_STACK_DEPTH, gl_COLOR_ARRAY,+   gl_COLOR_ARRAY_BUFFER_BINDING, gl_COLOR_ARRAY_SIZE, gl_COLOR_ARRAY_STRIDE,+   gl_COLOR_ARRAY_TYPE, gl_COLOR_MATERIAL, gl_COLOR_MATERIAL_FACE,+   gl_COLOR_MATERIAL_PARAMETER, gl_COLOR_MATRIX, gl_COLOR_MATRIX_STACK_DEPTH,+   gl_COLOR_SUM, gl_COLOR_TABLE, gl_CONVOLUTION_1D, gl_CONVOLUTION_2D,+   gl_CURRENT_COLOR, gl_CURRENT_FOG_COORD, gl_CURRENT_INDEX, gl_CURRENT_NORMAL,+   gl_CURRENT_RASTER_COLOR, gl_CURRENT_RASTER_DISTANCE, gl_CURRENT_RASTER_INDEX,+   gl_CURRENT_RASTER_POSITION, gl_CURRENT_RASTER_POSITION_VALID,+   gl_CURRENT_RASTER_SECONDARY_COLOR, gl_CURRENT_RASTER_TEXTURE_COORDS,+   gl_CURRENT_SECONDARY_COLOR, gl_CURRENT_TEXTURE_COORDS, gl_DEPTH_BIAS,+   gl_DEPTH_BITS, gl_DEPTH_SCALE, gl_EDGE_FLAG, gl_EDGE_FLAG_ARRAY,+   gl_EDGE_FLAG_ARRAY_BUFFER_BINDING, gl_EDGE_FLAG_ARRAY_STRIDE,+   gl_FEEDBACK_BUFFER_SIZE, gl_FEEDBACK_BUFFER_TYPE, gl_FOG, gl_FOG_COLOR,+   gl_FOG_COORD_ARRAY, gl_FOG_COORD_ARRAY_BUFFER_BINDING,+   gl_FOG_COORD_ARRAY_STRIDE, gl_FOG_COORD_ARRAY_TYPE, gl_FOG_COORD_SRC,+   gl_FOG_DENSITY, gl_FOG_END, gl_FOG_HINT, gl_FOG_INDEX, gl_FOG_MODE,+   gl_FOG_START, gl_GENERATE_MIPMAP_HINT, gl_GREEN_BIAS, gl_GREEN_BITS,+   gl_GREEN_SCALE, gl_HISTOGRAM, gl_INDEX_ARRAY, gl_INDEX_ARRAY_BUFFER_BINDING,+   gl_INDEX_ARRAY_STRIDE, gl_INDEX_ARRAY_TYPE, gl_INDEX_BITS,+   gl_INDEX_CLEAR_VALUE, gl_INDEX_LOGIC_OP, gl_INDEX_MODE, gl_INDEX_OFFSET,+   gl_INDEX_SHIFT, gl_INDEX_WRITEMASK, gl_LIGHT0, gl_LIGHTING,+   gl_LIGHT_MODEL_AMBIENT, gl_LIGHT_MODEL_COLOR_CONTROL,+   gl_LIGHT_MODEL_LOCAL_VIEWER, gl_LIGHT_MODEL_TWO_SIDE, gl_LINE_STIPPLE,+   gl_LINE_STIPPLE_PATTERN, gl_LINE_STIPPLE_REPEAT, gl_LIST_BASE, gl_LIST_INDEX,+   gl_LIST_MODE, gl_MAP1_COLOR_4, gl_MAP1_GRID_DOMAIN, gl_MAP1_GRID_SEGMENTS,+   gl_MAP1_INDEX, gl_MAP1_NORMAL, gl_MAP1_TEXTURE_COORD_1,+   gl_MAP1_TEXTURE_COORD_2, gl_MAP1_TEXTURE_COORD_3, gl_MAP1_TEXTURE_COORD_4,+   gl_MAP1_VERTEX_3, gl_MAP1_VERTEX_4, gl_MAP2_COLOR_4, gl_MAP2_GRID_DOMAIN,+   gl_MAP2_GRID_SEGMENTS, gl_MAP2_INDEX, gl_MAP2_NORMAL,+   gl_MAP2_TEXTURE_COORD_1, gl_MAP2_TEXTURE_COORD_2, gl_MAP2_TEXTURE_COORD_3,+   gl_MAP2_TEXTURE_COORD_4, gl_MAP2_VERTEX_3, gl_MAP2_VERTEX_4, gl_MAP_COLOR,+   gl_MAP_STENCIL, gl_MATRIX_MODE, gl_MAX_ATTRIB_STACK_DEPTH,+   gl_MAX_CLIENT_ATTRIB_STACK_DEPTH, gl_MAX_COLOR_MATRIX_STACK_DEPTH,+   gl_MAX_CONVOLUTION_HEIGHT, gl_MAX_CONVOLUTION_WIDTH, gl_MAX_EVAL_ORDER,+   gl_MAX_LIGHTS, gl_MAX_LIST_NESTING, gl_MAX_MODELVIEW_STACK_DEPTH,+   gl_MAX_NAME_STACK_DEPTH, gl_MAX_PIXEL_MAP_TABLE,+   gl_MAX_PROJECTION_STACK_DEPTH, gl_MAX_TEXTURE_COORDS,+   gl_MAX_TEXTURE_STACK_DEPTH, gl_MAX_TEXTURE_UNITS, gl_MINMAX, gl_MODELVIEW,+   gl_MODELVIEW_MATRIX, gl_MODELVIEW_STACK_DEPTH, gl_NAME_STACK_DEPTH,+   gl_NORMALIZE, gl_NORMAL_ARRAY, gl_NORMAL_ARRAY_BUFFER_BINDING,+   gl_NORMAL_ARRAY_STRIDE, gl_NORMAL_ARRAY_TYPE, gl_PERSPECTIVE_CORRECTION_HINT,+   gl_PIXEL_MAP_A_TO_A_SIZE, gl_PIXEL_MAP_B_TO_B_SIZE, gl_PIXEL_MAP_G_TO_G_SIZE,+   gl_PIXEL_MAP_I_TO_A_SIZE, gl_PIXEL_MAP_I_TO_B_SIZE, gl_PIXEL_MAP_I_TO_G_SIZE,+   gl_PIXEL_MAP_I_TO_I_SIZE, gl_PIXEL_MAP_I_TO_R_SIZE, gl_PIXEL_MAP_R_TO_R_SIZE,+   gl_PIXEL_MAP_S_TO_S_SIZE, gl_POINT_DISTANCE_ATTENUATION, gl_POINT_SIZE_MAX,+   gl_POINT_SIZE_MIN, gl_POINT_SMOOTH, gl_POINT_SMOOTH_HINT, gl_POLYGON_MODE,+   gl_POLYGON_STIPPLE, gl_POST_COLOR_MATRIX_ALPHA_BIAS,+   gl_POST_COLOR_MATRIX_ALPHA_SCALE, gl_POST_COLOR_MATRIX_BLUE_BIAS,+   gl_POST_COLOR_MATRIX_BLUE_SCALE, gl_POST_COLOR_MATRIX_COLOR_TABLE,+   gl_POST_COLOR_MATRIX_GREEN_BIAS, gl_POST_COLOR_MATRIX_GREEN_SCALE,+   gl_POST_COLOR_MATRIX_RED_BIAS, gl_POST_COLOR_MATRIX_RED_SCALE,+   gl_POST_CONVOLUTION_ALPHA_BIAS, gl_POST_CONVOLUTION_ALPHA_SCALE,+   gl_POST_CONVOLUTION_BLUE_BIAS, gl_POST_CONVOLUTION_BLUE_SCALE,+   gl_POST_CONVOLUTION_COLOR_TABLE, gl_POST_CONVOLUTION_GREEN_BIAS,+   gl_POST_CONVOLUTION_GREEN_SCALE, gl_POST_CONVOLUTION_RED_BIAS,+   gl_POST_CONVOLUTION_RED_SCALE, gl_PROJECTION_MATRIX,+   gl_PROJECTION_STACK_DEPTH, gl_RED_BIAS, gl_RED_BITS, gl_RED_SCALE,+   gl_RENDER_MODE, gl_RESCALE_NORMAL, gl_RGBA_MODE, gl_SECONDARY_COLOR_ARRAY,+   gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, gl_SECONDARY_COLOR_ARRAY_SIZE,+   gl_SECONDARY_COLOR_ARRAY_STRIDE, gl_SECONDARY_COLOR_ARRAY_TYPE,+   gl_SELECTION_BUFFER_SIZE, gl_SEPARABLE_2D, gl_SHADE_MODEL, gl_STENCIL_BITS,+   gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING,+   gl_TEXTURE_COORD_ARRAY_SIZE, gl_TEXTURE_COORD_ARRAY_STRIDE,+   gl_TEXTURE_COORD_ARRAY_TYPE, gl_TEXTURE_GEN_Q, gl_TEXTURE_GEN_R,+   gl_TEXTURE_GEN_S, gl_TEXTURE_GEN_T, gl_TEXTURE_MATRIX,+   gl_TEXTURE_STACK_DEPTH, gl_TRANSPOSE_COLOR_MATRIX,+   gl_TRANSPOSE_MODELVIEW_MATRIX, gl_TRANSPOSE_PROJECTION_MATRIX,+   gl_TRANSPOSE_TEXTURE_MATRIX, gl_VERTEX_ARRAY, gl_VERTEX_ARRAY_BUFFER_BINDING,+   gl_VERTEX_ARRAY_SIZE, gl_VERTEX_ARRAY_STRIDE, gl_VERTEX_ARRAY_TYPE,+   gl_ZOOM_X, gl_ZOOM_Y )+import Graphics.Rendering.OpenGL.Raw.ARB.FragmentProgram (+   gl_CURRENT_MATRIX, gl_CURRENT_MATRIX_STACK_DEPTH )+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (+   gl_CURRENT_MATRIX_INDEX, gl_CURRENT_PALETTE_MATRIX, gl_MATRIX_INDEX_ARRAY,+   gl_MATRIX_INDEX_ARRAY_SIZE, gl_MATRIX_INDEX_ARRAY_STRIDE,+   gl_MATRIX_INDEX_ARRAY_TYPE, gl_MATRIX_PALETTE,+   gl_MAX_MATRIX_PALETTE_STACK_DEPTH, gl_MAX_PALETTE_MATRICES )+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend (+   gl_ACTIVE_VERTEX_UNITS, gl_CURRENT_WEIGHT, gl_MAX_VERTEX_UNITS,+   gl_MODELVIEW1, gl_MODELVIEW2, gl_MODELVIEW31, gl_VERTEX_BLEND,+   gl_WEIGHT_ARRAY, gl_WEIGHT_ARRAY_SIZE, gl_WEIGHT_ARRAY_STRIDE,+   gl_WEIGHT_ARRAY_TYPE, gl_WEIGHT_SUM_UNITY )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT ( gl_RGBA_SIGNED_COMPONENTS )+import Graphics.Rendering.OpenGL.Raw.EXT.Cmyka ( gl_PACK_CMYK_HINT, gl_UNPACK_CMYK_HINT )+import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray ( gl_ARRAY_ELEMENT_LOCK_FIRST, gl_ARRAY_ELEMENT_LOCK_COUNT )+import Graphics.Rendering.OpenGL.Raw.EXT.DepthBoundsTest ( gl_DEPTH_BOUNDS, )+import Graphics.Rendering.OpenGL.Raw.EXT.SharedTexturePalette ( gl_SHARED_TEXTURE_PALETTE )+import Graphics.Rendering.OpenGL.Raw.EXT.StencilTwoSide ( gl_ACTIVE_STENCIL_FACE )+import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic ( gl_MAX_TEXTURE_MAX_ANISOTROPY )+import Graphics.Rendering.OpenGL.Raw.NV.FogDistance ( gl_FOG_DISTANCE_MODE )+import Graphics.Rendering.OpenGL.Raw.NV.LightMaxExponent (  gl_MAX_SHININESS, gl_MAX_SPOT_EXPONENT )+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart ( gl_PRIMITIVE_RESTART_INDEX_NV, gl_PRIMITIVE_RESTART_NV )  -------------------------------------------------------------------------------- @@ -398,6 +489,8 @@    | GetFogDistanceMode    | GetDepthBounds    | GetPrimitiveRestartIndex+   | GetPrimitiveRestartNV+   | GetPrimitiveRestartIndexNV    | GetActiveStencilFace    | GetArrayBufferBinding    | GetElementArrayBufferBinding@@ -433,388 +526,390 @@  marshalGetPName :: GetPName -> Maybe GLenum marshalGetPName x = case x of-   GetCurrentColor -> Just 0xb00-   GetCurrentIndex -> Just 0xb01-   GetCurrentNormal -> Just 0xb02-   GetCurrentTextureCoords -> Just 0xb03-   GetCurrentRasterColor -> Just 0xb04-   GetCurrentRasterSecondaryColor -> Just 0x845f-   GetCurrentRasterIndex -> Just 0xb05-   GetCurrentRasterTextureCoords -> Just 0xb06-   GetCurrentRasterPosition -> Just 0xb07-   GetCurrentRasterPositionValid -> Just 0xb08-   GetCurrentRasterDistance -> Just 0xb09-   GetCurrentMatrixIndex -> Just 0x8845-   GetPointSmooth -> Just 0xb10-   GetPointSize -> Just 0xb11-   GetPointSizeRange -> Just 0xb12-   GetPointSizeGranularity -> Just 0xb13-   GetLineSmooth -> Just 0xb20-   GetLineWidth -> Just 0xb21-   GetLineWidthRange -> Just 0xb22-   GetLineWidthGranularity -> Just 0xb23-   GetLineStipple -> Just 0xb24-   GetLineStipplePattern -> Just 0xb25-   GetLineStippleRepeat -> Just 0xb26-   GetSmoothPointSizeRange -> Just 0xb12-   GetSmoothPointSizeGranularity -> Just 0xb13-   GetSmoothLineWidthRange -> Just 0xb22-   GetSmoothLineWidthGranularity -> Just 0xb23-   GetAliasedPointSizeRange -> Just 0x846d-   GetAliasedLineWidthRange -> Just 0x846e-   GetListMode -> Just 0xb30-   GetMaxListNesting -> Just 0xb31-   GetListBase -> Just 0xb32-   GetListIndex -> Just 0xb33-   GetPolygonMode -> Just 0xb40-   GetPolygonSmooth -> Just 0xb41-   GetPolygonStipple -> Just 0xb42-   GetEdgeFlag -> Just 0xb43-   GetCullFace -> Just 0xb44-   GetCullFaceMode -> Just 0xb45-   GetFrontFace -> Just 0xb46-   GetLighting -> Just 0xb50-   GetLightModelLocalViewer -> Just 0xb51-   GetLightModelTwoSide -> Just 0xb52-   GetLightModelAmbient -> Just 0xb53-   GetShadeModel -> Just 0xb54-   GetColorMaterialFace -> Just 0xb55-   GetColorMaterialParameter -> Just 0xb56-   GetColorMaterial -> Just 0xb57-   GetFog -> Just 0xb60-   GetFogIndex -> Just 0xb61-   GetFogDensity -> Just 0xb62-   GetFogStart -> Just 0xb63-   GetFogEnd -> Just 0xb64-   GetFogMode -> Just 0xb65-   GetFogColor -> Just 0xb66-   GetFogCoordSrc -> Just 0x8450-   GetCurrentFogCoord -> Just 0x8453-   GetDepthRange -> Just 0xb70-   GetDepthTest -> Just 0xb71-   GetDepthWritemask -> Just 0xb72-   GetDepthClearValue -> Just 0xb73-   GetDepthFunc -> Just 0xb74-   GetAccumClearValue -> Just 0xb80-   GetStencilTest -> Just 0xb90-   GetStencilClearValue -> Just 0xb91-   GetStencilFunc -> Just 0xb92-   GetStencilValueMask -> Just 0xb93-   GetStencilFail -> Just 0xb94-   GetStencilPassDepthFail -> Just 0xb95-   GetStencilPassDepthPass -> Just 0xb96-   GetStencilRef -> Just 0xb97-   GetStencilWritemask -> Just 0xb98-   GetMatrixMode -> Just 0xba0-   GetNormalize -> Just 0xba1-   GetViewport -> Just 0xba2-   GetModelviewStackDepth -> Just 0xba3-   GetProjectionStackDepth -> Just 0xba4-   GetTextureStackDepth -> Just 0xba5-   GetModelviewMatrix -> Just 0xba6-   GetProjectionMatrix -> Just 0xba7-   GetTextureMatrix -> Just 0xba8-   GetAttribStackDepth -> Just 0xbb0-   GetClientAttribStackDepth -> Just 0xbb1-   GetAlphaTest -> Just 0xbc0-   GetAlphaTestFunc -> Just 0xbc1-   GetAlphaTestRef -> Just 0xbc2-   GetDither -> Just 0xbd0-   GetBlendDst -> Just 0xbe0-   GetBlendSrc -> Just 0xbe1-   GetBlend -> Just 0xbe2-   GetLogicOpMode -> Just 0xbf0-   GetIndexLogicOp -> Just 0xbf1-   GetLogicOp -> Just 0xbf1-   GetColorLogicOp -> Just 0xbf2-   GetAuxBuffers -> Just 0xc00-   GetDrawBuffer -> Just 0xc01-   GetReadBuffer -> Just 0xc02-   GetScissorBox -> Just 0xc10-   GetScissorTest -> Just 0xc11-   GetIndexClearValue -> Just 0xc20-   GetIndexWritemask -> Just 0xc21-   GetColorClearValue -> Just 0xc22-   GetColorWritemask -> Just 0xc23-   GetIndexMode -> Just 0xc30-   GetRGBAMode -> Just 0xc31-   GetDoublebuffer -> Just 0xc32-   GetStereo -> Just 0xc33-   GetRenderMode -> Just 0xc40-   GetPerspectiveCorrectionHint -> Just 0xc50-   GetPointSmoothHint -> Just 0xc51-   GetLineSmoothHint -> Just 0xc52-   GetPolygonSmoothHint -> Just 0xc53-   GetFogHint -> Just 0xc54-   GetGenerateMipmapHint -> Just 0x8192-   GetTextureCompressionHint -> Just 0x84ef-   GetTextureGenS -> Just 0xc60-   GetTextureGenT -> Just 0xc61-   GetTextureGenR -> Just 0xc62-   GetTextureGenQ -> Just 0xc63-   GetPixelMapIToISize -> Just 0xcb0-   GetPixelMapSToSSize -> Just 0xcb1-   GetPixelMapIToRSize -> Just 0xcb2-   GetPixelMapIToGSize -> Just 0xcb3-   GetPixelMapIToBSize -> Just 0xcb4-   GetPixelMapIToASize -> Just 0xcb5-   GetPixelMapRToRSize -> Just 0xcb6-   GetPixelMapGToGSize -> Just 0xcb7-   GetPixelMapBToBSize -> Just 0xcb8-   GetPixelMapAToASize -> Just 0xcb9-   GetUnpackSwapBytes -> Just 0xcf0-   GetUnpackLSBFirst -> Just 0xcf1-   GetUnpackRowLength -> Just 0xcf2-   GetUnpackSkipRows -> Just 0xcf3-   GetUnpackSkipPixels -> Just 0xcf4-   GetUnpackAlignment -> Just 0xcf5-   GetPackSwapBytes -> Just 0xd00-   GetPackLSBFirst -> Just 0xd01-   GetPackRowLength -> Just 0xd02-   GetPackSkipRows -> Just 0xd03-   GetPackSkipPixels -> Just 0xd04-   GetPackAlignment -> Just 0xd05-   GetMapColor -> Just 0xd10-   GetMapStencil -> Just 0xd11-   GetIndexShift -> Just 0xd12-   GetIndexOffset -> Just 0xd13-   GetRedScale -> Just 0xd14-   GetRedBias -> Just 0xd15-   GetZoomX -> Just 0xd16-   GetZoomY -> Just 0xd17-   GetGreenScale -> Just 0xd18-   GetGreenBias -> Just 0xd19-   GetBlueScale -> Just 0xd1a-   GetBlueBias -> Just 0xd1b-   GetAlphaScale -> Just 0xd1c-   GetAlphaBias -> Just 0xd1d-   GetDepthScale -> Just 0xd1e-   GetDepthBias -> Just 0xd1f-   GetMaxEvalOrder -> Just 0xd30-   GetMaxLights -> Just 0xd31-   GetMaxClipPlanes -> Just 0xd32-   GetMaxTextureSize -> Just 0xd33-   GetMaxPixelMapTable -> Just 0xd34-   GetMaxAttribStackDepth -> Just 0xd35-   GetMaxModelviewStackDepth -> Just 0xd36-   GetMaxNameStackDepth -> Just 0xd37-   GetMaxProjectionStackDepth -> Just 0xd38-   GetMaxTextureStackDepth -> Just 0xd39-   GetMaxViewportDims -> Just 0xd3a-   GetMaxClientAttribStackDepth -> Just 0xd3b-   GetSubpixelBits -> Just 0xd50-   GetIndexBits -> Just 0xd51-   GetRedBits -> Just 0xd52-   GetGreenBits -> Just 0xd53-   GetBlueBits -> Just 0xd54-   GetAlphaBits -> Just 0xd55-   GetDepthBits -> Just 0xd56-   GetStencilBits -> Just 0xd57-   GetAccumRedBits -> Just 0xd58-   GetAccumGreenBits -> Just 0xd59-   GetAccumBlueBits -> Just 0xd5a-   GetAccumAlphaBits -> Just 0xd5b-   GetNameStackDepth -> Just 0xd70-   GetAutoNormal -> Just 0xd80-   GetMap1Color4 -> Just 0xd90-   GetMap1Index -> Just 0xd91-   GetMap1Normal -> Just 0xd92-   GetMap1TextureCoord1 -> Just 0xd93-   GetMap1TextureCoord2 -> Just 0xd94-   GetMap1TextureCoord3 -> Just 0xd95-   GetMap1TextureCoord4 -> Just 0xd96-   GetMap1Vertex3 -> Just 0xd97-   GetMap1Vertex4 -> Just 0xd98-   GetMap2Color4 -> Just 0xdb0-   GetMap2Index -> Just 0xdb1-   GetMap2Normal -> Just 0xdb2-   GetMap2TextureCoord1 -> Just 0xdb3-   GetMap2TextureCoord2 -> Just 0xdb4-   GetMap2TextureCoord3 -> Just 0xdb5-   GetMap2TextureCoord4 -> Just 0xdb6-   GetMap2Vertex3 -> Just 0xdb7-   GetMap2Vertex4 -> Just 0xdb8-   GetMap1GridDomain -> Just 0xdd0-   GetMap1GridSegments -> Just 0xdd1-   GetMap2GridDomain -> Just 0xdd2-   GetMap2GridSegments -> Just 0xdd3-   GetTexture1D -> Just 0xde0-   GetTexture2D -> Just 0xde1-   GetFeedbackBufferSize -> Just 0xdf1-   GetFeedbackBufferType -> Just 0xdf2-   GetSelectionBufferSize -> Just 0xdf4-   GetPolygonOffsetUnits -> Just 0x2a00-   GetPolygonOffsetPoint -> Just 0x2a01-   GetPolygonOffsetLine -> Just 0x2a02-   GetPolygonOffsetFill -> Just 0x8037-   GetPolygonOffsetFactor -> Just 0x8038-   GetTextureBinding1D -> Just 0x8068-   GetTextureBinding2D -> Just 0x8069-   GetTextureBinding3D -> Just 0x806a-   GetVertexArray -> Just 0x8074-   GetNormalArray -> Just 0x8075-   GetColorArray -> Just 0x8076-   GetIndexArray -> Just 0x8077-   GetTextureCoordArray -> Just 0x8078-   GetEdgeFlagArray -> Just 0x8079-   GetFogCoordArray -> Just 0x8457-   GetSecondaryColorArray -> Just 0x845e-   GetMatrixIndexArray -> Just 0x8844-   GetVertexArraySize -> Just 0x807a-   GetVertexArrayType -> Just 0x807b-   GetVertexArrayStride -> Just 0x807c-   GetNormalArrayType -> Just 0x807e-   GetNormalArrayStride -> Just 0x807f-   GetColorArraySize -> Just 0x8081-   GetColorArrayType -> Just 0x8082-   GetColorArrayStride -> Just 0x8083-   GetIndexArrayType -> Just 0x8085-   GetIndexArrayStride -> Just 0x8086-   GetTextureCoordArraySize -> Just 0x8088-   GetTextureCoordArrayType -> Just 0x8089-   GetTextureCoordArrayStride -> Just 0x808a-   GetEdgeFlagArrayStride -> Just 0x808c-   GetFogCoordArrayType -> Just 0x8454-   GetFogCoordArrayStride -> Just 0x8455-   GetSecondaryColorArraySize -> Just 0x845a-   GetSecondaryColorArrayType -> Just 0x845b-   GetSecondaryColorArrayStride -> Just 0x845c-   GetMatrixIndexArraySize -> Just 0x8846-   GetMatrixIndexArrayType -> Just 0x8847-   GetMatrixIndexArrayStride -> Just 0x8848+   GetCurrentColor -> Just gl_CURRENT_COLOR+   GetCurrentIndex -> Just gl_CURRENT_INDEX+   GetCurrentNormal -> Just gl_CURRENT_NORMAL+   GetCurrentTextureCoords -> Just gl_CURRENT_TEXTURE_COORDS+   GetCurrentRasterColor -> Just gl_CURRENT_RASTER_COLOR+   GetCurrentRasterSecondaryColor -> Just gl_CURRENT_RASTER_SECONDARY_COLOR+   GetCurrentRasterIndex -> Just gl_CURRENT_RASTER_INDEX+   GetCurrentRasterTextureCoords -> Just gl_CURRENT_RASTER_TEXTURE_COORDS+   GetCurrentRasterPosition -> Just gl_CURRENT_RASTER_POSITION+   GetCurrentRasterPositionValid -> Just gl_CURRENT_RASTER_POSITION_VALID+   GetCurrentRasterDistance -> Just gl_CURRENT_RASTER_DISTANCE+   GetCurrentMatrixIndex -> Just gl_CURRENT_MATRIX_INDEX+   GetPointSmooth -> Just gl_POINT_SMOOTH+   GetPointSize -> Just gl_POINT_SIZE+   GetPointSizeRange -> Just gl_POINT_SIZE_RANGE+   GetPointSizeGranularity -> Just gl_POINT_SIZE_GRANULARITY+   GetLineSmooth -> Just gl_LINE_SMOOTH+   GetLineWidth -> Just gl_LINE_WIDTH+   GetLineWidthRange -> Just gl_SMOOTH_LINE_WIDTH_RANGE+   GetLineWidthGranularity -> Just gl_SMOOTH_LINE_WIDTH_GRANULARITY+   GetLineStipple -> Just gl_LINE_STIPPLE+   GetLineStipplePattern -> Just gl_LINE_STIPPLE_PATTERN+   GetLineStippleRepeat -> Just gl_LINE_STIPPLE_REPEAT+   GetSmoothPointSizeRange -> Just gl_POINT_SIZE_RANGE+   GetSmoothPointSizeGranularity -> Just gl_POINT_SIZE_GRANULARITY+   GetSmoothLineWidthRange -> Just gl_SMOOTH_LINE_WIDTH_RANGE+   GetSmoothLineWidthGranularity -> Just gl_SMOOTH_LINE_WIDTH_GRANULARITY+   GetAliasedPointSizeRange -> Just gl_ALIASED_POINT_SIZE_RANGE+   GetAliasedLineWidthRange -> Just gl_ALIASED_LINE_WIDTH_RANGE+   GetListMode -> Just gl_LIST_MODE+   GetMaxListNesting -> Just gl_MAX_LIST_NESTING+   GetListBase -> Just gl_LIST_BASE+   GetListIndex -> Just gl_LIST_INDEX+   GetPolygonMode -> Just gl_POLYGON_MODE+   GetPolygonSmooth -> Just gl_POLYGON_SMOOTH+   GetPolygonStipple -> Just gl_POLYGON_STIPPLE+   GetEdgeFlag -> Just gl_EDGE_FLAG+   GetCullFace -> Just gl_CULL_FACE+   GetCullFaceMode -> Just gl_CULL_FACE_MODE+   GetFrontFace -> Just gl_FRONT_FACE+   GetLighting -> Just gl_LIGHTING+   GetLightModelLocalViewer -> Just gl_LIGHT_MODEL_LOCAL_VIEWER+   GetLightModelTwoSide -> Just gl_LIGHT_MODEL_TWO_SIDE+   GetLightModelAmbient -> Just gl_LIGHT_MODEL_AMBIENT+   GetShadeModel -> Just gl_SHADE_MODEL+   GetColorMaterialFace -> Just gl_COLOR_MATERIAL_FACE+   GetColorMaterialParameter -> Just gl_COLOR_MATERIAL_PARAMETER+   GetColorMaterial -> Just gl_COLOR_MATERIAL+   GetFog -> Just gl_FOG+   GetFogIndex -> Just gl_FOG_INDEX+   GetFogDensity -> Just gl_FOG_DENSITY+   GetFogStart -> Just gl_FOG_START+   GetFogEnd -> Just gl_FOG_END+   GetFogMode -> Just gl_FOG_MODE+   GetFogColor -> Just gl_FOG_COLOR+   GetFogCoordSrc -> Just gl_FOG_COORD_SRC+   GetCurrentFogCoord -> Just gl_CURRENT_FOG_COORD+   GetDepthRange -> Just gl_DEPTH_RANGE+   GetDepthTest -> Just gl_DEPTH_TEST+   GetDepthWritemask -> Just gl_DEPTH_WRITEMASK+   GetDepthClearValue -> Just gl_DEPTH_CLEAR_VALUE+   GetDepthFunc -> Just gl_DEPTH_FUNC+   GetAccumClearValue -> Just gl_ACCUM_CLEAR_VALUE+   GetStencilTest -> Just gl_STENCIL_TEST+   GetStencilClearValue -> Just gl_STENCIL_CLEAR_VALUE+   GetStencilFunc -> Just gl_STENCIL_FUNC+   GetStencilValueMask -> Just gl_STENCIL_VALUE_MASK+   GetStencilFail -> Just gl_STENCIL_FAIL+   GetStencilPassDepthFail -> Just gl_STENCIL_PASS_DEPTH_FAIL+   GetStencilPassDepthPass -> Just gl_STENCIL_PASS_DEPTH_PASS+   GetStencilRef -> Just gl_STENCIL_REF+   GetStencilWritemask -> Just gl_STENCIL_WRITEMASK+   GetMatrixMode -> Just gl_MATRIX_MODE+   GetNormalize -> Just gl_NORMALIZE+   GetViewport -> Just gl_VIEWPORT+   GetModelviewStackDepth -> Just gl_MODELVIEW_STACK_DEPTH+   GetProjectionStackDepth -> Just gl_PROJECTION_STACK_DEPTH+   GetTextureStackDepth -> Just gl_TEXTURE_STACK_DEPTH+   GetModelviewMatrix -> Just gl_MODELVIEW_MATRIX+   GetProjectionMatrix -> Just gl_PROJECTION_MATRIX+   GetTextureMatrix -> Just gl_TEXTURE_MATRIX+   GetAttribStackDepth -> Just gl_ATTRIB_STACK_DEPTH+   GetClientAttribStackDepth -> Just gl_CLIENT_ATTRIB_STACK_DEPTH+   GetAlphaTest -> Just gl_ALPHA_TEST+   GetAlphaTestFunc -> Just gl_ALPHA_TEST_FUNC+   GetAlphaTestRef -> Just gl_ALPHA_TEST_REF+   GetDither -> Just gl_DITHER+   GetBlendDst -> Just gl_BLEND_DST+   GetBlendSrc -> Just gl_BLEND_SRC+   GetBlend -> Just gl_BLEND+   GetLogicOpMode -> Just gl_LOGIC_OP_MODE+   GetIndexLogicOp -> Just gl_INDEX_LOGIC_OP+   GetLogicOp -> Just gl_INDEX_LOGIC_OP+   GetColorLogicOp -> Just gl_COLOR_LOGIC_OP+   GetAuxBuffers -> Just gl_AUX_BUFFERS+   GetDrawBuffer -> Just gl_DRAW_BUFFER+   GetReadBuffer -> Just gl_READ_BUFFER+   GetScissorBox -> Just gl_SCISSOR_BOX+   GetScissorTest -> Just gl_SCISSOR_TEST+   GetIndexClearValue -> Just gl_INDEX_CLEAR_VALUE+   GetIndexWritemask -> Just gl_INDEX_WRITEMASK+   GetColorClearValue -> Just gl_COLOR_CLEAR_VALUE+   GetColorWritemask -> Just gl_COLOR_WRITEMASK+   GetIndexMode -> Just gl_INDEX_MODE+   GetRGBAMode -> Just gl_RGBA_MODE+   GetDoublebuffer -> Just gl_DOUBLEBUFFER+   GetStereo -> Just gl_STEREO+   GetRenderMode -> Just gl_RENDER_MODE+   GetPerspectiveCorrectionHint -> Just gl_PERSPECTIVE_CORRECTION_HINT+   GetPointSmoothHint -> Just gl_POINT_SMOOTH_HINT+   GetLineSmoothHint -> Just gl_LINE_SMOOTH_HINT+   GetPolygonSmoothHint -> Just gl_POLYGON_SMOOTH_HINT+   GetFogHint -> Just gl_FOG_HINT+   GetGenerateMipmapHint -> Just gl_GENERATE_MIPMAP_HINT+   GetTextureCompressionHint -> Just gl_TEXTURE_COMPRESSION_HINT+   GetTextureGenS -> Just gl_TEXTURE_GEN_S+   GetTextureGenT -> Just gl_TEXTURE_GEN_T+   GetTextureGenR -> Just gl_TEXTURE_GEN_R+   GetTextureGenQ -> Just gl_TEXTURE_GEN_Q+   GetPixelMapIToISize -> Just gl_PIXEL_MAP_I_TO_I_SIZE+   GetPixelMapSToSSize -> Just gl_PIXEL_MAP_S_TO_S_SIZE+   GetPixelMapIToRSize -> Just gl_PIXEL_MAP_I_TO_R_SIZE+   GetPixelMapIToGSize -> Just gl_PIXEL_MAP_I_TO_G_SIZE+   GetPixelMapIToBSize -> Just gl_PIXEL_MAP_I_TO_B_SIZE+   GetPixelMapIToASize -> Just gl_PIXEL_MAP_I_TO_A_SIZE+   GetPixelMapRToRSize -> Just gl_PIXEL_MAP_R_TO_R_SIZE+   GetPixelMapGToGSize -> Just gl_PIXEL_MAP_G_TO_G_SIZE+   GetPixelMapBToBSize -> Just gl_PIXEL_MAP_B_TO_B_SIZE+   GetPixelMapAToASize -> Just gl_PIXEL_MAP_A_TO_A_SIZE+   GetUnpackSwapBytes -> Just gl_UNPACK_SWAP_BYTES+   GetUnpackLSBFirst -> Just gl_UNPACK_LSB_FIRST+   GetUnpackRowLength -> Just gl_UNPACK_ROW_LENGTH+   GetUnpackSkipRows -> Just gl_UNPACK_SKIP_ROWS+   GetUnpackSkipPixels -> Just gl_UNPACK_SKIP_PIXELS+   GetUnpackAlignment -> Just gl_UNPACK_ALIGNMENT+   GetPackSwapBytes -> Just gl_PACK_SWAP_BYTES+   GetPackLSBFirst -> Just gl_PACK_LSB_FIRST+   GetPackRowLength -> Just gl_PACK_ROW_LENGTH+   GetPackSkipRows -> Just gl_PACK_SKIP_ROWS+   GetPackSkipPixels -> Just gl_PACK_SKIP_PIXELS+   GetPackAlignment -> Just gl_PACK_ALIGNMENT+   GetMapColor -> Just gl_MAP_COLOR+   GetMapStencil -> Just gl_MAP_STENCIL+   GetIndexShift -> Just gl_INDEX_SHIFT+   GetIndexOffset -> Just gl_INDEX_OFFSET+   GetRedScale -> Just gl_RED_SCALE+   GetRedBias -> Just gl_RED_BIAS+   GetZoomX -> Just gl_ZOOM_X+   GetZoomY -> Just gl_ZOOM_Y+   GetGreenScale -> Just gl_GREEN_SCALE+   GetGreenBias -> Just gl_GREEN_BIAS+   GetBlueScale -> Just gl_BLUE_SCALE+   GetBlueBias -> Just gl_BLUE_BIAS+   GetAlphaScale -> Just gl_ALPHA_SCALE+   GetAlphaBias -> Just gl_ALPHA_BIAS+   GetDepthScale -> Just gl_DEPTH_SCALE+   GetDepthBias -> Just gl_DEPTH_BIAS+   GetMaxEvalOrder -> Just gl_MAX_EVAL_ORDER+   GetMaxLights -> Just gl_MAX_LIGHTS+   GetMaxClipPlanes -> Just gl_MAX_CLIP_DISTANCES+   GetMaxTextureSize -> Just gl_MAX_TEXTURE_SIZE+   GetMaxPixelMapTable -> Just gl_MAX_PIXEL_MAP_TABLE+   GetMaxAttribStackDepth -> Just gl_MAX_ATTRIB_STACK_DEPTH+   GetMaxModelviewStackDepth -> Just gl_MAX_MODELVIEW_STACK_DEPTH+   GetMaxNameStackDepth -> Just gl_MAX_NAME_STACK_DEPTH+   GetMaxProjectionStackDepth -> Just gl_MAX_PROJECTION_STACK_DEPTH+   GetMaxTextureStackDepth -> Just gl_MAX_TEXTURE_STACK_DEPTH+   GetMaxViewportDims -> Just gl_MAX_VIEWPORT_DIMS+   GetMaxClientAttribStackDepth -> Just gl_MAX_CLIENT_ATTRIB_STACK_DEPTH+   GetSubpixelBits -> Just gl_SUBPIXEL_BITS+   GetIndexBits -> Just gl_INDEX_BITS+   GetRedBits -> Just gl_RED_BITS+   GetGreenBits -> Just gl_GREEN_BITS+   GetBlueBits -> Just gl_BLUE_BITS+   GetAlphaBits -> Just gl_ALPHA_BITS+   GetDepthBits -> Just gl_DEPTH_BITS+   GetStencilBits -> Just gl_STENCIL_BITS+   GetAccumRedBits -> Just gl_ACCUM_RED_BITS+   GetAccumGreenBits -> Just gl_ACCUM_GREEN_BITS+   GetAccumBlueBits -> Just gl_ACCUM_BLUE_BITS+   GetAccumAlphaBits -> Just gl_ACCUM_ALPHA_BITS+   GetNameStackDepth -> Just gl_NAME_STACK_DEPTH+   GetAutoNormal -> Just gl_AUTO_NORMAL+   GetMap1Color4 -> Just gl_MAP1_COLOR_4+   GetMap1Index -> Just gl_MAP1_INDEX+   GetMap1Normal -> Just gl_MAP1_NORMAL+   GetMap1TextureCoord1 -> Just gl_MAP1_TEXTURE_COORD_1+   GetMap1TextureCoord2 -> Just gl_MAP1_TEXTURE_COORD_2+   GetMap1TextureCoord3 -> Just gl_MAP1_TEXTURE_COORD_3+   GetMap1TextureCoord4 -> Just gl_MAP1_TEXTURE_COORD_4+   GetMap1Vertex3 -> Just gl_MAP1_VERTEX_3+   GetMap1Vertex4 -> Just gl_MAP1_VERTEX_4+   GetMap2Color4 -> Just gl_MAP2_COLOR_4+   GetMap2Index -> Just gl_MAP2_INDEX+   GetMap2Normal -> Just gl_MAP2_NORMAL+   GetMap2TextureCoord1 -> Just gl_MAP2_TEXTURE_COORD_1+   GetMap2TextureCoord2 -> Just gl_MAP2_TEXTURE_COORD_2+   GetMap2TextureCoord3 -> Just gl_MAP2_TEXTURE_COORD_3+   GetMap2TextureCoord4 -> Just gl_MAP2_TEXTURE_COORD_4+   GetMap2Vertex3 -> Just gl_MAP2_VERTEX_3+   GetMap2Vertex4 -> Just gl_MAP2_VERTEX_4+   GetMap1GridDomain -> Just gl_MAP1_GRID_DOMAIN+   GetMap1GridSegments -> Just gl_MAP1_GRID_SEGMENTS+   GetMap2GridDomain -> Just gl_MAP2_GRID_DOMAIN+   GetMap2GridSegments -> Just gl_MAP2_GRID_SEGMENTS+   GetTexture1D -> Just gl_TEXTURE_1D+   GetTexture2D -> Just gl_TEXTURE_2D+   GetFeedbackBufferSize -> Just gl_FEEDBACK_BUFFER_SIZE+   GetFeedbackBufferType -> Just gl_FEEDBACK_BUFFER_TYPE+   GetSelectionBufferSize -> Just gl_SELECTION_BUFFER_SIZE+   GetPolygonOffsetUnits -> Just gl_POLYGON_OFFSET_UNITS+   GetPolygonOffsetPoint -> Just gl_POLYGON_OFFSET_POINT+   GetPolygonOffsetLine -> Just gl_POLYGON_OFFSET_LINE+   GetPolygonOffsetFill -> Just gl_POLYGON_OFFSET_FILL+   GetPolygonOffsetFactor -> Just gl_POLYGON_OFFSET_FACTOR+   GetTextureBinding1D -> Just gl_TEXTURE_BINDING_1D+   GetTextureBinding2D -> Just gl_TEXTURE_BINDING_2D+   GetTextureBinding3D -> Just gl_TEXTURE_BINDING_3D+   GetVertexArray -> Just gl_VERTEX_ARRAY+   GetNormalArray -> Just gl_NORMAL_ARRAY+   GetColorArray -> Just gl_COLOR_ARRAY+   GetIndexArray -> Just gl_INDEX_ARRAY+   GetTextureCoordArray -> Just gl_TEXTURE_COORD_ARRAY+   GetEdgeFlagArray -> Just gl_EDGE_FLAG_ARRAY+   GetFogCoordArray -> Just gl_FOG_COORD_ARRAY+   GetSecondaryColorArray -> Just gl_SECONDARY_COLOR_ARRAY+   GetMatrixIndexArray -> Just gl_MATRIX_INDEX_ARRAY+   GetVertexArraySize -> Just gl_VERTEX_ARRAY_SIZE+   GetVertexArrayType -> Just gl_VERTEX_ARRAY_TYPE+   GetVertexArrayStride -> Just gl_VERTEX_ARRAY_STRIDE+   GetNormalArrayType -> Just gl_NORMAL_ARRAY_TYPE+   GetNormalArrayStride -> Just gl_NORMAL_ARRAY_STRIDE+   GetColorArraySize -> Just gl_COLOR_ARRAY_SIZE+   GetColorArrayType -> Just gl_COLOR_ARRAY_TYPE+   GetColorArrayStride -> Just gl_COLOR_ARRAY_STRIDE+   GetIndexArrayType -> Just gl_INDEX_ARRAY_TYPE+   GetIndexArrayStride -> Just gl_INDEX_ARRAY_STRIDE+   GetTextureCoordArraySize -> Just gl_TEXTURE_COORD_ARRAY_SIZE+   GetTextureCoordArrayType -> Just gl_TEXTURE_COORD_ARRAY_TYPE+   GetTextureCoordArrayStride -> Just gl_TEXTURE_COORD_ARRAY_STRIDE+   GetEdgeFlagArrayStride -> Just gl_EDGE_FLAG_ARRAY_STRIDE+   GetFogCoordArrayType -> Just gl_FOG_COORD_ARRAY_TYPE+   GetFogCoordArrayStride -> Just gl_FOG_COORD_ARRAY_STRIDE+   GetSecondaryColorArraySize -> Just gl_SECONDARY_COLOR_ARRAY_SIZE+   GetSecondaryColorArrayType -> Just gl_SECONDARY_COLOR_ARRAY_TYPE+   GetSecondaryColorArrayStride -> Just gl_SECONDARY_COLOR_ARRAY_STRIDE+   GetMatrixIndexArraySize -> Just gl_MATRIX_INDEX_ARRAY_SIZE+   GetMatrixIndexArrayType -> Just gl_MATRIX_INDEX_ARRAY_TYPE+   GetMatrixIndexArrayStride -> Just gl_MATRIX_INDEX_ARRAY_STRIDE    GetClipPlane i -> clipPlaneIndexToEnum i    GetLight i -> lightIndexToEnum i-   GetTransposeModelviewMatrix -> Just 0x84e3-   GetTransposeProjectionMatrix -> Just 0x84e4-   GetTransposeTextureMatrix -> Just 0x84e5-   GetTransposeColorMatrix -> Just 0x84e6-   GetLightModelColorControl -> Just 0x81f8-   GetBlendColor -> Just 0x8005-   GetBlendEquation -> Just 0x8009-   GetBlendEquationAlpha -> Just 0x883d-   GetColorTable -> Just 0x80d0-   GetPostConvolutionColorTable -> Just 0x80d1-   GetPostColorMatrixColorTable -> Just 0x80d2-   GetConvolution1D -> Just 0x8010-   GetConvolution2D -> Just 0x8011-   GetSeparable2D -> Just 0x8012-   GetMaxConvolutionWidth -> Just 0x801a-   GetMaxConvolutionHeight -> Just 0x801b-   GetPostConvolutionRedScale -> Just 0x801c-   GetPostConvolutionGreenScale -> Just 0x801d-   GetPostConvolutionBlueScale -> Just 0x801e-   GetPostConvolutionAlphaScale -> Just 0x801f-   GetPostConvolutionRedBias -> Just 0x8020-   GetPostConvolutionGreenBias -> Just 0x8021-   GetPostConvolutionBlueBias -> Just 0x8022-   GetPostConvolutionAlphaBias -> Just 0x8023-   GetHistogram -> Just 0x8024-   GetMinmax -> Just 0x802e-   GetColorSum -> Just 0x8458-   GetCurrentSecondaryColor -> Just 0x8459-   GetRescaleNormal -> Just 0x803a-   GetSharedTexturePalette -> Just 0x81fb-   GetTexture3DBinding -> Just 0x806a-   GetPackSkipImages -> Just 0x806b-   GetPackImageHeight -> Just 0x806c-   GetUnpackSkipImages -> Just 0x806d-   GetUnpackImageHeight -> Just 0x806e-   GetTexture3D -> Just 0x806f-   GetMax3DTextureSize -> Just 0x8073-   GetMaxTextureLODBias -> Just 0x84fd-   GetMaxTextureMaxAnisotropy -> Just 0x84ff-   GetMultisample -> Just 0x809d-   GetSampleAlphaToCoverage -> Just 0x809e-   GetSampleAlphaToOne -> Just 0x809f-   GetSampleCoverage -> Just 0x80a0-   GetSampleBuffers -> Just 0x80a8-   GetSamples -> Just 0x80a9-   GetSampleCoverageValue -> Just 0x80aa-   GetSampleCoverageInvert -> Just 0x80ab-   GetPointSizeMin -> Just 0x8126-   GetPointSizeMax -> Just 0x8127-   GetPointFadeThresholdSize -> Just 0x8128-   GetPointDistanceAttenuation -> Just 0x8129-   GetColorMatrix -> Just 0x80b1-   GetColorMatrixStackDepth -> Just 0x80b2-   GetMaxColorMatrixStackDepth -> Just 0x80b3-   GetPostColorMatrixRedScale -> Just 0x80b4-   GetPostColorMatrixGreenScale -> Just 0x80b5-   GetPostColorMatrixBlueScale -> Just 0x80b6-   GetPostColorMatrixAlphaScale -> Just 0x80b7-   GetPostColorMatrixRedBias -> Just 0x80b8-   GetPostColorMatrixGreenBias -> Just 0x80b9-   GetPostColorMatrixBlueBias -> Just 0x80ba-   GetPostColorMatrixAlphaBias -> Just 0x80bb-   GetMaxElementsVertices -> Just 0x80e8-   GetMaxElementsIndices -> Just 0x80e9-   GetActiveTexture -> Just 0x84e0-   GetClientActiveTexture -> Just 0x84e1-   GetMaxTextureUnits -> Just 0x84e2-   GetTextureCubeMap -> Just 0x8513-   GetMaxCubeMapTextureSize -> Just 0x851c-   GetMaxRectangleTextureSize -> Just 0x84F8-   GetNumCompressedTextureFormats -> Just 0x86a2-   GetCompressedTextureFormats -> Just 0x86a3-   GetMaxVertexUnits -> Just 0x86a4-   GetActiveVertexUnits -> Just 0x86a5-   GetWeightSumUnity -> Just 0x86a6-   GetVertexBlend -> Just 0x86a7+   GetTransposeModelviewMatrix -> Just gl_TRANSPOSE_MODELVIEW_MATRIX+   GetTransposeProjectionMatrix -> Just gl_TRANSPOSE_PROJECTION_MATRIX+   GetTransposeTextureMatrix -> Just gl_TRANSPOSE_TEXTURE_MATRIX+   GetTransposeColorMatrix -> Just gl_TRANSPOSE_COLOR_MATRIX+   GetLightModelColorControl -> Just gl_LIGHT_MODEL_COLOR_CONTROL+   GetBlendColor -> Just gl_BLEND_COLOR+   GetBlendEquation -> Just gl_BLEND_EQUATION_RGB+   GetBlendEquationAlpha -> Just gl_BLEND_EQUATION_ALPHA+   GetColorTable -> Just gl_COLOR_TABLE+   GetPostConvolutionColorTable -> Just gl_POST_CONVOLUTION_COLOR_TABLE+   GetPostColorMatrixColorTable -> Just gl_POST_COLOR_MATRIX_COLOR_TABLE+   GetConvolution1D -> Just gl_CONVOLUTION_1D+   GetConvolution2D -> Just gl_CONVOLUTION_2D+   GetSeparable2D -> Just gl_SEPARABLE_2D+   GetMaxConvolutionWidth -> Just gl_MAX_CONVOLUTION_WIDTH+   GetMaxConvolutionHeight -> Just gl_MAX_CONVOLUTION_HEIGHT+   GetPostConvolutionRedScale -> Just gl_POST_CONVOLUTION_RED_SCALE+   GetPostConvolutionGreenScale -> Just gl_POST_CONVOLUTION_GREEN_SCALE+   GetPostConvolutionBlueScale -> Just gl_POST_CONVOLUTION_BLUE_SCALE+   GetPostConvolutionAlphaScale -> Just gl_POST_CONVOLUTION_ALPHA_SCALE+   GetPostConvolutionRedBias -> Just gl_POST_CONVOLUTION_RED_BIAS+   GetPostConvolutionGreenBias -> Just gl_POST_CONVOLUTION_GREEN_BIAS+   GetPostConvolutionBlueBias -> Just gl_POST_CONVOLUTION_BLUE_BIAS+   GetPostConvolutionAlphaBias -> Just gl_POST_CONVOLUTION_ALPHA_BIAS+   GetHistogram -> Just gl_HISTOGRAM+   GetMinmax -> Just gl_MINMAX+   GetColorSum -> Just gl_COLOR_SUM+   GetCurrentSecondaryColor -> Just gl_CURRENT_SECONDARY_COLOR+   GetRescaleNormal -> Just gl_RESCALE_NORMAL+   GetSharedTexturePalette -> Just gl_SHARED_TEXTURE_PALETTE+   GetTexture3DBinding -> Just gl_TEXTURE_BINDING_3D+   GetPackSkipImages -> Just gl_PACK_SKIP_IMAGES+   GetPackImageHeight -> Just gl_PACK_IMAGE_HEIGHT+   GetUnpackSkipImages -> Just gl_UNPACK_SKIP_IMAGES+   GetUnpackImageHeight -> Just gl_UNPACK_IMAGE_HEIGHT+   GetTexture3D -> Just gl_TEXTURE_3D+   GetMax3DTextureSize -> Just gl_MAX_3D_TEXTURE_SIZE+   GetMaxTextureLODBias -> Just gl_MAX_TEXTURE_LOD_BIAS+   GetMaxTextureMaxAnisotropy -> Just gl_MAX_TEXTURE_MAX_ANISOTROPY+   GetMultisample -> Just gl_MULTISAMPLE+   GetSampleAlphaToCoverage -> Just gl_SAMPLE_ALPHA_TO_COVERAGE+   GetSampleAlphaToOne -> Just gl_SAMPLE_ALPHA_TO_ONE+   GetSampleCoverage -> Just gl_SAMPLE_COVERAGE+   GetSampleBuffers -> Just gl_SAMPLE_BUFFERS+   GetSamples -> Just gl_SAMPLES+   GetSampleCoverageValue -> Just gl_SAMPLE_COVERAGE_VALUE+   GetSampleCoverageInvert -> Just gl_SAMPLE_COVERAGE_INVERT+   GetPointSizeMin -> Just gl_POINT_SIZE_MIN+   GetPointSizeMax -> Just gl_POINT_SIZE_MAX+   GetPointFadeThresholdSize -> Just gl_POINT_FADE_THRESHOLD_SIZE+   GetPointDistanceAttenuation -> Just gl_POINT_DISTANCE_ATTENUATION+   GetColorMatrix -> Just gl_COLOR_MATRIX+   GetColorMatrixStackDepth -> Just gl_COLOR_MATRIX_STACK_DEPTH+   GetMaxColorMatrixStackDepth -> Just gl_MAX_COLOR_MATRIX_STACK_DEPTH+   GetPostColorMatrixRedScale -> Just gl_POST_COLOR_MATRIX_RED_SCALE+   GetPostColorMatrixGreenScale -> Just gl_POST_COLOR_MATRIX_GREEN_SCALE+   GetPostColorMatrixBlueScale -> Just gl_POST_COLOR_MATRIX_BLUE_SCALE+   GetPostColorMatrixAlphaScale -> Just gl_POST_COLOR_MATRIX_ALPHA_SCALE+   GetPostColorMatrixRedBias -> Just gl_POST_COLOR_MATRIX_RED_BIAS+   GetPostColorMatrixGreenBias -> Just gl_POST_COLOR_MATRIX_GREEN_BIAS+   GetPostColorMatrixBlueBias -> Just gl_POST_COLOR_MATRIX_BLUE_BIAS+   GetPostColorMatrixAlphaBias -> Just gl_POST_COLOR_MATRIX_ALPHA_BIAS+   GetMaxElementsVertices -> Just gl_MAX_ELEMENTS_VERTICES+   GetMaxElementsIndices -> Just gl_MAX_ELEMENTS_INDICES+   GetActiveTexture -> Just gl_ACTIVE_TEXTURE+   GetClientActiveTexture -> Just gl_CLIENT_ACTIVE_TEXTURE+   GetMaxTextureUnits -> Just gl_MAX_TEXTURE_UNITS+   GetTextureCubeMap -> Just gl_TEXTURE_CUBE_MAP+   GetMaxCubeMapTextureSize -> Just gl_MAX_CUBE_MAP_TEXTURE_SIZE+   GetMaxRectangleTextureSize -> Just gl_MAX_RECTANGLE_TEXTURE_SIZE+   GetNumCompressedTextureFormats -> Just gl_NUM_COMPRESSED_TEXTURE_FORMATS+   GetCompressedTextureFormats -> Just gl_COMPRESSED_TEXTURE_FORMATS+   GetMaxVertexUnits -> Just gl_MAX_VERTEX_UNITS+   GetActiveVertexUnits -> Just gl_ACTIVE_VERTEX_UNITS+   GetWeightSumUnity -> Just gl_WEIGHT_SUM_UNITY+   GetVertexBlend -> Just gl_VERTEX_BLEND    GetModelview i -> modelviewIndexToEnum i-   GetCurrentWeight -> Just 0x86a8-   GetWeightArrayType -> Just 0x86a9-   GetWeightArrayStride -> Just 0x86aa-   GetWeightArraySize -> Just 0x86ab-   GetWeightArray -> Just 0x86ad-   GetMatrixPalette -> Just 0x8840-   GetMaxMatrixPaletteStackDepth -> Just 0x8841-   GetMaxPaletteMatrices -> Just 0x8842-   GetCurrentPaletteMatrix -> Just 0x8843-   GetBlendDstRGB -> Just 0x80c8-   GetBlendSrcRGB -> Just 0x80c9-   GetBlendDstAlpha -> Just 0x80ca-   GetBlendSrcAlpha -> Just 0x80cb-   GetPackCMYKHint -> Just 0x800e-   GetUnpackCMYKHint -> Just 0x800f-   GetArrayElementLockFirst -> Just 0x81a8-   GetArrayElementLockCount -> Just 0x81a9-   GetMaxShininess -> Just 0x8504-   GetMaxSpotExponent -> Just 0x8505-   GetFogDistanceMode -> Just 0x855a-   GetDepthBounds -> Just 0x8891-   GetPrimitiveRestartIndex -> Just 0x8559-   GetActiveStencilFace -> Just 0x8911-   GetArrayBufferBinding -> Just 0x8894-   GetElementArrayBufferBinding -> Just 0x8895-   GetVertexArrayBufferBinding -> Just 0x8896-   GetNormalArrayBufferBinding -> Just 0x8897-   GetColorArrayBufferBinding -> Just 0x8898-   GetIndexArrayBufferBinding -> Just 0x8899-   GetTextureCoordArrayBufferBinding -> Just 0x889a-   GetEdgeFlagArrayBufferBinding -> Just 0x889b-   GetSecondaryColorArrayBufferBinding -> Just 0x889c-   GetFogCoordArrayBufferBinding -> Just 0x889d-   GetTextureBindingCubeMap -> Just 0x8514-   GetTextureBindingRectangle -> Just 0x84f6-   GetCurrentMatrix -> Just 0x8641-   GetCurrentMatrixStackDepth -> Just 0x8640-   GetMaxCombinedTextureImageUnits -> Just 0x8b4d-   GetMaxDrawBuffers -> Just 0x8824-   GetMaxFragmentUniformComponents -> Just 0x8b49-   GetMaxTextureCoords -> Just 0x8871-   GetMaxTextureImageUnits -> Just 0x8872-   GetMaxVaryingFloats -> Just 0x8b4b-   GetMaxVertexAttribs -> Just 0x8869-   GetMaxVertexTextureImageUnits -> Just 0x8b4c-   GetMaxVertexUniformComponents -> Just 0x8b4a-   GetCurrentProgram -> Just 0x8b8d-   GetPixelPackBufferBinding -> Just 0x88ed-   GetPixelUnpackBufferBinding -> Just 0x88EF+   GetCurrentWeight -> Just gl_CURRENT_WEIGHT+   GetWeightArrayType -> Just gl_WEIGHT_ARRAY_TYPE+   GetWeightArrayStride -> Just gl_WEIGHT_ARRAY_STRIDE+   GetWeightArraySize -> Just gl_WEIGHT_ARRAY_SIZE+   GetWeightArray -> Just gl_WEIGHT_ARRAY+   GetMatrixPalette -> Just gl_MATRIX_PALETTE+   GetMaxMatrixPaletteStackDepth -> Just gl_MAX_MATRIX_PALETTE_STACK_DEPTH+   GetMaxPaletteMatrices -> Just gl_MAX_PALETTE_MATRICES+   GetCurrentPaletteMatrix -> Just gl_CURRENT_PALETTE_MATRIX+   GetBlendDstRGB -> Just gl_BLEND_DST_RGB+   GetBlendSrcRGB -> Just gl_BLEND_SRC_RGB+   GetBlendDstAlpha -> Just gl_BLEND_DST_ALPHA+   GetBlendSrcAlpha -> Just gl_BLEND_SRC_ALPHA+   GetPackCMYKHint -> Just gl_PACK_CMYK_HINT+   GetUnpackCMYKHint -> Just gl_UNPACK_CMYK_HINT+   GetArrayElementLockFirst -> Just gl_ARRAY_ELEMENT_LOCK_FIRST+   GetArrayElementLockCount -> Just gl_ARRAY_ELEMENT_LOCK_COUNT+   GetMaxShininess -> Just gl_MAX_SHININESS+   GetMaxSpotExponent -> Just gl_MAX_SPOT_EXPONENT+   GetFogDistanceMode -> Just gl_FOG_DISTANCE_MODE+   GetDepthBounds -> Just gl_DEPTH_BOUNDS+   GetPrimitiveRestartIndex -> Just gl_PRIMITIVE_RESTART_INDEX+   GetPrimitiveRestartNV -> Just gl_PRIMITIVE_RESTART_NV+   GetPrimitiveRestartIndexNV -> Just gl_PRIMITIVE_RESTART_INDEX_NV+   GetActiveStencilFace -> Just gl_ACTIVE_STENCIL_FACE+   GetArrayBufferBinding -> Just gl_ARRAY_BUFFER_BINDING+   GetElementArrayBufferBinding -> Just gl_ELEMENT_ARRAY_BUFFER_BINDING+   GetVertexArrayBufferBinding -> Just gl_VERTEX_ARRAY_BUFFER_BINDING+   GetNormalArrayBufferBinding -> Just gl_NORMAL_ARRAY_BUFFER_BINDING+   GetColorArrayBufferBinding -> Just gl_COLOR_ARRAY_BUFFER_BINDING+   GetIndexArrayBufferBinding -> Just gl_INDEX_ARRAY_BUFFER_BINDING+   GetTextureCoordArrayBufferBinding -> Just gl_TEXTURE_COORD_ARRAY_BUFFER_BINDING+   GetEdgeFlagArrayBufferBinding -> Just gl_EDGE_FLAG_ARRAY_BUFFER_BINDING+   GetSecondaryColorArrayBufferBinding -> Just gl_SECONDARY_COLOR_ARRAY_BUFFER_BINDING+   GetFogCoordArrayBufferBinding -> Just gl_FOG_COORD_ARRAY_BUFFER_BINDING+   GetTextureBindingCubeMap -> Just gl_TEXTURE_BINDING_CUBE_MAP+   GetTextureBindingRectangle -> Just gl_TEXTURE_BINDING_RECTANGLE+   GetCurrentMatrix -> Just gl_CURRENT_MATRIX+   GetCurrentMatrixStackDepth -> Just gl_CURRENT_MATRIX_STACK_DEPTH+   GetMaxCombinedTextureImageUnits -> Just gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS+   GetMaxDrawBuffers -> Just gl_MAX_DRAW_BUFFERS+   GetMaxFragmentUniformComponents -> Just gl_MAX_FRAGMENT_UNIFORM_COMPONENTS+   GetMaxTextureCoords -> Just gl_MAX_TEXTURE_COORDS+   GetMaxTextureImageUnits -> Just gl_MAX_TEXTURE_IMAGE_UNITS+   GetMaxVaryingFloats -> Just gl_MAX_VARYING_COMPONENTS+   GetMaxVertexAttribs -> Just gl_MAX_VERTEX_ATTRIBS+   GetMaxVertexTextureImageUnits -> Just gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS+   GetMaxVertexUniformComponents -> Just gl_MAX_VERTEX_UNIFORM_COMPONENTS+   GetCurrentProgram -> Just gl_CURRENT_PROGRAM+   GetPixelPackBufferBinding -> Just gl_PIXEL_PACK_BUFFER_BINDING+   GetPixelUnpackBufferBinding -> Just gl_PIXEL_UNPACK_BUFFER_BINDING    GetDrawBufferN i -> drawBufferIndexToEnum i-   GetRGBASignedComponents -> Just 0x8C3C-   GetCopyReadBuffer -> Just 0x8F36-   GetCopyWriteBuffer -> Just 0x8F37-   -- GetWeightArrayBufferBinding -> Just 0x889e+   GetRGBASignedComponents -> Just gl_RGBA_SIGNED_COMPONENTS+   GetCopyReadBuffer -> Just gl_COPY_READ_BUFFER+   GetCopyWriteBuffer -> Just gl_COPY_WRITE_BUFFER+   -- GetWeightArrayBufferBinding -> Just gl_WEIGHT_ARRAY_BUFFER_BINDING  -------------------------------------------------------------------------------- @@ -822,34 +917,40 @@  clipPlaneIndexToEnum :: GLsizei -> Maybe GLenum clipPlaneIndexToEnum i-   | 0 <= i && i <= 0xFFF = Just (0x3000 + fromIntegral i)+   | 0 <= i && i <= maxClipPlaneIndex = Just (gl_CLIP_DISTANCE0 + fromIntegral i)    | otherwise = Nothing +maxClipPlaneIndex :: GLsizei+maxClipPlaneIndex = 0xFFF+ --------------------------------------------------------------------------------  -- 0x4000 through 0x4FFF are reserved for light numbers  lightIndexToEnum :: GLsizei -> Maybe GLenum lightIndexToEnum i-   | 0 <= i && i <= 0xFFF = Just (0x4000 + fromIntegral i)+   | 0 <= i && i <= maxLightIndex = Just (gl_LIGHT0 + fromIntegral i)    | otherwise = Nothing +maxLightIndex :: GLsizei+maxLightIndex = 0xFFF+ --------------------------------------------------------------------------------  -- 0x1700, 0x850a, and 0x8722 through 0x873f are reserved for modelview matrices  modelviewIndexToEnum :: GLsizei -> Maybe GLenum-modelviewIndexToEnum 0 = Just 0x1700-modelviewIndexToEnum 1 = Just 0x850a+modelviewIndexToEnum 0 = Just gl_MODELVIEW+modelviewIndexToEnum 1 = Just gl_MODELVIEW1 modelviewIndexToEnum i-   | 2 <= i && i <= 31 = Just (0x8720 + fromIntegral i)+   | 2 <= i && i <= 31 = Just (gl_MODELVIEW2 - 2 + fromIntegral i)    | otherwise = Nothing  modelviewEnumToIndex :: GLenum -> Maybe GLsizei modelviewEnumToIndex x-   | x == 0x1700 = Just 0-   | x == 0x850a = Just 1-   | 0x8722 <= x && x <= 0x873f = Just (fromIntegral x - 0x8720)+   | x == gl_MODELVIEW = Just 0+   | x == gl_MODELVIEW1 = Just 1+   | gl_MODELVIEW2 <= x && x <= gl_MODELVIEW31 = Just (fromIntegral (x - (gl_MODELVIEW2 - 2)))    | otherwise = Nothing  --------------------------------------------------------------------------------@@ -858,9 +959,12 @@  drawBufferIndexToEnum :: GLsizei -> Maybe GLenum drawBufferIndexToEnum i-   | 0 <= i && i <= 15 = Just (0x8825 + fromIntegral i)+   | 0 <= i && i <= maxDrawBufferIndex = Just (gl_DRAW_BUFFER0 + fromIntegral i)    | otherwise = Nothing +maxDrawBufferIndex :: GLsizei+maxDrawBufferIndex = fromIntegral (gl_DRAW_BUFFER15 - gl_DRAW_BUFFER0)+ --------------------------------------------------------------------------------  getBoolean1 :: (GLboolean -> a) -> GetPName -> IO a@@ -874,9 +978,6 @@    getBooleanv n buf    peek4 f buf -foreign import CALLCONV unsafe "glGetBooleanv" glGetBooleanv ::-   GLenum -> Ptr GLboolean -> IO ()- getBooleanv :: GetPName -> Ptr GLboolean -> IO () getBooleanv = makeGetter glGetBooleanv @@ -904,9 +1005,6 @@ getIntegerv :: GetPName -> Ptr GLint -> IO () getIntegerv = maybe (const recordInvalidEnum) glGetIntegerv . marshalGetPName -foreign import CALLCONV unsafe "glGetIntegerv" glGetIntegerv ::-   GLenum -> Ptr GLint -> IO ()- --------------------------------------------------------------------------------  getEnum1 :: (GLenum -> a) -> GetPName -> IO a@@ -941,9 +1039,6 @@ getFloatv :: GetPName -> Ptr GLfloat -> IO () getFloatv = maybe (const recordInvalidEnum) glGetFloatv . marshalGetPName -foreign import CALLCONV unsafe "glGetFloatv" glGetFloatv ::-   GLenum -> Ptr GLfloat -> IO ()- --------------------------------------------------------------------------------  getDouble1 :: (GLdouble -> a) -> GetPName -> IO a@@ -965,9 +1060,6 @@ getDoublev :: GetPName -> Ptr GLdouble -> IO () getDoublev = maybe (const recordInvalidEnum) glGetDoublev . marshalGetPName -foreign import CALLCONV unsafe "glGetDoublev" glGetDoublev ::-   GLenum -> Ptr GLdouble -> IO ()- --------------------------------------------------------------------------------  maybeNullPtr :: b -> (Ptr a -> b) -> Ptr a -> b@@ -992,20 +1084,20 @@  marshalGetVertexAttribPName :: GetVertexAttribPName -> GLenum marshalGetVertexAttribPName x = case x of-   GetVertexAttribArrayEnabled -> 0x8622-   GetVertexAttribArraySize -> 0x8623-   GetVertexAttribArrayStride -> 0x8624-   GetVertexAttribArrayType -> 0x8625-   GetVertexAttribArrayNormalized -> 0x886A-   GetCurrentVertexAttrib -> 0x8626-   GetVertexAttribArrayBufferBinding -> 0x889F-   GetVertexAttribArrayInteger -> 0x88FD+   GetVertexAttribArrayEnabled -> gl_VERTEX_ATTRIB_ARRAY_ENABLED+   GetVertexAttribArraySize -> gl_VERTEX_ATTRIB_ARRAY_SIZE+   GetVertexAttribArrayStride -> gl_VERTEX_ATTRIB_ARRAY_STRIDE+   GetVertexAttribArrayType -> gl_VERTEX_ATTRIB_ARRAY_TYPE+   GetVertexAttribArrayNormalized -> gl_VERTEX_ATTRIB_ARRAY_NORMALIZED+   GetCurrentVertexAttrib -> gl_CURRENT_VERTEX_ATTRIB+   GetVertexAttribArrayBufferBinding -> gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING+   GetVertexAttribArrayInteger -> gl_VERTEX_ATTRIB_ARRAY_INTEGER  --------------------------------------------------------------------------------  getVertexAttribInteger1 :: (GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribInteger1 f location n = alloca $ \buf -> do-   glGetVertexAttribivARB location (marshalGetVertexAttribPName n) buf+getVertexAttribInteger1 f (AttribLocation location) n = alloca $ \buf -> do+   glGetVertexAttribiv location (marshalGetVertexAttribPName n) buf    peek1 f buf  getVertexAttribEnum1 :: (GLenum -> b) -> AttribLocation -> GetVertexAttribPName -> IO b@@ -1014,29 +1106,21 @@ getVertexAttribBoolean1 :: (GLboolean -> b) -> AttribLocation -> GetVertexAttribPName -> IO b getVertexAttribBoolean1 f = getVertexAttribInteger1 (f . fromIntegral) -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glGetVertexAttribivARB,AttribLocation -> GLenum -> Ptr GLint -> IO ())- getVertexAttribFloat4 :: (GLfloat -> GLfloat -> GLfloat -> GLfloat -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribFloat4 f location n = alloca $ \buf -> do-   glGetVertexAttribfvARB location (marshalGetVertexAttribPName n) buf+getVertexAttribFloat4 f (AttribLocation location) n = alloca $ \buf -> do+   glGetVertexAttribfv location (marshalGetVertexAttribPName n) buf    peek4 f buf -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glGetVertexAttribfvARB,AttribLocation -> GLenum -> Ptr GLfloat -> IO ())- getVertexAttribIInteger4 :: (GLint -> GLint -> GLint -> GLint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribIInteger4 f location n = alloca $ \buf -> do-   glGetVertexAttribIivARB location (marshalGetVertexAttribPName n) buf+getVertexAttribIInteger4 f (AttribLocation location) n = alloca $ \buf -> do+   glGetVertexAttribIiv location (marshalGetVertexAttribPName n) buf    peek4 f buf -EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glGetVertexAttribIivARB,AttribLocation -> GLenum -> Ptr GLint -> IO ())- getVertexAttribIuInteger4 :: (GLuint -> GLuint -> GLuint -> GLuint -> b) -> AttribLocation -> GetVertexAttribPName -> IO b-getVertexAttribIuInteger4 f location n = alloca $ \buf -> do-   glGetVertexAttribIuivARB location (marshalGetVertexAttribPName n) buf+getVertexAttribIuInteger4 f (AttribLocation location) n = alloca $ \buf -> do+   glGetVertexAttribIuiv location (marshalGetVertexAttribPName n) buf    peek4 f buf -EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glGetVertexAttribIuivARB,AttribLocation -> GLenum -> Ptr GLuint -> IO ())- --------------------------------------------------------------------------------  data GetVertexAttribPointerPName =@@ -1044,13 +1128,11 @@  marshalGetVertexAttribPointerPName :: GetVertexAttribPointerPName -> GLenum marshalGetVertexAttribPointerPName x = case x of-   VertexAttribArrayPointer -> 0x8645+   VertexAttribArrayPointer -> gl_VERTEX_ATTRIB_ARRAY_POINTER  --------------------------------------------------------------------------------  getVertexAttribPointer :: AttribLocation -> GetVertexAttribPointerPName -> IO (Ptr a)-getVertexAttribPointer location n = alloca $ \buf -> do-   glGetVertexAttribPointervARB location (marshalGetVertexAttribPointerPName n) buf+getVertexAttribPointer (AttribLocation location) n = alloca $ \buf -> do+   glGetVertexAttribPointerv location (marshalGetVertexAttribPointerPName n) buf    peek buf--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glGetVertexAttribPointervARB,AttribLocation -> GLenum -> Ptr (Ptr a) -> IO ())
Graphics/Rendering/OpenGL/GL/RasterPos.hs view
@@ -21,31 +21,24 @@    rasterPositionUnclipped ) where -import Data.Int-import Foreign.Ptr ( Ptr, castPtr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLshort, GLint, GLfloat, GLdouble, Capability )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapRasterPositionUnclipped), makeCapability )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetCurrentRasterPosition,GetCurrentRasterDistance,-            GetCurrentRasterColor,GetCurrentRasterSecondaryColor,-            GetCurrentRasterIndex,GetCurrentRasterTextureCoords,-            GetCurrentRasterPositionValid),-   getBoolean1, getInteger1, getFloat1, getFloat4 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Vertex2(..), Vertex3(..), Vertex4(..), TexCoord4(..),-   Color4(..), Index1(..) )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-#include "HsOpenGLTypes.h"+import Data.StateVar+import Data.Tensor+import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glRasterPos2d, glRasterPos2dv, glRasterPos2f, glRasterPos2fv, glRasterPos2i,+   glRasterPos2iv, glRasterPos2s, glRasterPos2sv, glRasterPos3d, glRasterPos3dv,+   glRasterPos3f, glRasterPos3fv, glRasterPos3i, glRasterPos3iv, glRasterPos3s,+   glRasterPos3sv, glRasterPos4d, glRasterPos4dv, glRasterPos4f, glRasterPos4fv,+   glRasterPos4i, glRasterPos4iv, glRasterPos4s, glRasterPos4sv, glWindowPos2d,+   glWindowPos2dv, glWindowPos2f, glWindowPos2fv, glWindowPos2i, glWindowPos2iv,+   glWindowPos2s, glWindowPos2sv, glWindowPos3d, glWindowPos3dv, glWindowPos3f,+   glWindowPos3fv, glWindowPos3i, glWindowPos3iv, glWindowPos3s, glWindowPos3sv )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -64,27 +57,8 @@    rasterPos3v :: Ptr a -> IO ()    rasterPos4v :: Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRasterPos2s" glRasterPos2s ::-   GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glRasterPos3s" glRasterPos3s ::-   GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glRasterPos4s" glRasterPos4s ::-   GLshort -> GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glRasterPos2sv" glRasterPos2sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glRasterPos3sv" glRasterPos3sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glRasterPos4sv" glRasterPos4sv ::-   Ptr GLshort -> IO ()--instance RasterPosComponent GLshort_ where+-- GLshort instance+instance RasterPosComponent CShort where    rasterPos2 = glRasterPos2s    rasterPos3 = glRasterPos3s    rasterPos4 = glRasterPos4s@@ -93,27 +67,8 @@    rasterPos3v = glRasterPos3sv    rasterPos4v = glRasterPos4sv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRasterPos2i" glRasterPos2i ::-   GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glRasterPos3i" glRasterPos3i ::-   GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glRasterPos4i" glRasterPos4i ::-   GLint -> GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glRasterPos2iv" glRasterPos2iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glRasterPos3iv" glRasterPos3iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glRasterPos4iv" glRasterPos4iv ::-   Ptr GLint -> IO ()--instance RasterPosComponent GLint_ where+-- GLint instance+instance RasterPosComponent CInt where    rasterPos2 = glRasterPos2i    rasterPos3 = glRasterPos3i    rasterPos4 = glRasterPos4i@@ -122,27 +77,8 @@    rasterPos3v = glRasterPos3iv    rasterPos4v = glRasterPos4iv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRasterPos2f" glRasterPos2f ::-   GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glRasterPos3f" glRasterPos3f ::-   GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glRasterPos4f" glRasterPos4f ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glRasterPos2fv" glRasterPos2fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glRasterPos3fv" glRasterPos3fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glRasterPos4fv" glRasterPos4fv ::-   Ptr GLfloat -> IO ()--instance RasterPosComponent GLfloat_ where+-- GLfloat instance+instance RasterPosComponent CFloat where    rasterPos2 = glRasterPos2f    rasterPos3 = glRasterPos3f    rasterPos4 = glRasterPos4f@@ -151,27 +87,8 @@    rasterPos3v = glRasterPos3fv    rasterPos4v = glRasterPos4fv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRasterPos2d" glRasterPos2d ::-   GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glRasterPos3d" glRasterPos3d ::-   GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glRasterPos4d" glRasterPos4d ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glRasterPos2dv" glRasterPos2dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glRasterPos3dv" glRasterPos3dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glRasterPos4dv" glRasterPos4dv ::-   Ptr GLdouble -> IO ()--instance RasterPosComponent GLdouble_ where+-- GLdouble instance+instance RasterPosComponent CDouble where    rasterPos2 = glRasterPos2d    rasterPos3 = glRasterPos3d    rasterPos4 = glRasterPos4d@@ -207,61 +124,37 @@    windowPos2v :: Ptr a -> IO ()    windowPos3v :: Ptr a -> IO () -----------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2sARB,GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3sARB,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2svARB,Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3svARB,Ptr GLshort -> IO ())--instance WindowPosComponent GLshort_ where-   windowPos2 = glWindowPos2sARB-   windowPos3 = glWindowPos3sARB--   windowPos2v = glWindowPos2svARB-   windowPos3v = glWindowPos3svARB------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2iARB,GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3iARB,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2ivARB,Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3ivARB,Ptr GLint -> IO ())--instance WindowPosComponent GLint_ where-   windowPos2 = glWindowPos2iARB-   windowPos3 = glWindowPos3iARB--   windowPos2v = glWindowPos2ivARB-   windowPos3v = glWindowPos3ivARB----------------------------------------------------------------------------------+-- GLshort instance+instance WindowPosComponent CShort where+   windowPos2 = glWindowPos2s+   windowPos3 = glWindowPos3s -EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2fARB,GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3fARB,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2fvARB,Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3fvARB,Ptr GLfloat -> IO ())+   windowPos2v = glWindowPos2sv+   windowPos3v = glWindowPos3sv -instance WindowPosComponent GLfloat_ where-   windowPos2 = glWindowPos2fARB-   windowPos3 = glWindowPos3fARB+-- GLint instance+instance WindowPosComponent CInt where+   windowPos2 = glWindowPos2i+   windowPos3 = glWindowPos3i -   windowPos2v = glWindowPos2fvARB-   windowPos3v = glWindowPos3fvARB+   windowPos2v = glWindowPos2iv+   windowPos3v = glWindowPos3iv ---------------------------------------------------------------------------------+-- GLfloat instance+instance WindowPosComponent CFloat where+   windowPos2 = glWindowPos2f+   windowPos3 = glWindowPos3f -EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2dARB,GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3dARB,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos2dvARB,Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_window_pos or OpenGL 1.4",glWindowPos3dvARB,Ptr GLdouble -> IO ())+   windowPos2v = glWindowPos2fv+   windowPos3v = glWindowPos3fv -instance WindowPosComponent GLdouble_ where-   windowPos2 = glWindowPos2dARB-   windowPos3 = glWindowPos3dARB+-- GLdouble instance+instance WindowPosComponent CDouble where+   windowPos2 = glWindowPos2d+   windowPos3 = glWindowPos3d -   windowPos2v = glWindowPos2dvARB-   windowPos3v = glWindowPos3dvARB+   windowPos2v = glWindowPos2dv+   windowPos3v = glWindowPos3dv  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/ReadCopyPixels.hs view
@@ -21,18 +21,16 @@    PixelCopyType(..), copyPixels ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLint, GLsizei )-import Graphics.Rendering.OpenGL.GL.BufferMode (-   marshalBufferMode, unmarshalBufferMode )-import Graphics.Rendering.OpenGL.GL.Framebuffer ( BufferMode(..) )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..), Size(..) )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.PixelRectangles ( PixelData )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetReadBuffer), getEnum1 )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidValue )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.BufferMode+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Framebuffer+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( glCopyPixels )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -40,9 +38,6 @@ readPixels (Position x y) (Size w h) pd =    withPixelData pd $ glReadPixels x y w h -foreign import CALLCONV unsafe "glReadPixels" glReadPixels ::-   GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  readBuffer :: StateVar BufferMode@@ -51,8 +46,6 @@       (getEnum1 unmarshalBufferMode GetReadBuffer)       (maybe recordInvalidValue glReadBuffer . marshalBufferMode) -foreign import CALLCONV unsafe "glReadBuffer" glReadBuffer :: GLenum -> IO ()- --------------------------------------------------------------------------------  data PixelCopyType =@@ -63,15 +56,12 @@  marshalPixelCopyType :: PixelCopyType -> GLenum marshalPixelCopyType x = case x of-   CopyColor -> 0x1800-   CopyDepth -> 0x1801-   CopyStencil -> 0x1802+   CopyColor -> gl_COLOR+   CopyDepth -> gl_DEPTH+   CopyStencil -> gl_STENCIL  --------------------------------------------------------------------------------  copyPixels :: Position -> Size -> PixelCopyType -> IO () copyPixels (Position x y) (Size w h) t =    glCopyPixels x y w h (marshalPixelCopyType t)--foreign import CALLCONV unsafe "glCopyPixels" glCopyPixels ::-   GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> IO ()
Graphics/Rendering/OpenGL/GL/Rectangles.hs view
@@ -16,19 +16,11 @@    Rect(..) ) where -import Data.Int-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLshort, GLint, GLfloat, GLdouble )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Vertex2(..) )-#ifdef __HADDOCK__-import Graphics.Rendering.OpenGL.GL.BeginEnd ( PrimitiveMode(Polygon) )-#endif------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-#include "HsOpenGLTypes.h"+import Data.Tensor+import Foreign.C.Types+import Foreign.Ptr+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glRectd, glRectdv, glRectf, glRectfv, glRecti, glRectiv, glRects, glRectsv )  -------------------------------------------------------------------------------- @@ -56,50 +48,22 @@    rect  :: Vertex2 a -> Vertex2 a -> IO ()    rectv :: Ptr     a -> Ptr     a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRects" glRects ::-   GLshort -> GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glRectsv" glRectsv ::-   Ptr GLshort -> Ptr GLshort -> IO ()--instance Rect GLshort_ where+-- GLshort instance+instance Rect CShort where    rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRects x1 y1 x2 y2    rectv ptr1 ptr2 = glRectsv ptr1 ptr2 -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRecti" glRecti ::-   GLint -> GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glRectiv" glRectiv ::-   Ptr GLint -> Ptr GLint -> IO ()--instance Rect GLint_ where+-- GLint instance+instance Rect CInt where    rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRecti x1 y1 x2 y2    rectv ptr1 ptr2 = glRectiv ptr1 ptr2 -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRectf" glRectf ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glRectfv" glRectfv ::-   Ptr GLfloat -> Ptr GLfloat -> IO ()--instance Rect GLfloat_ where+-- GLfloat instance+instance Rect CFloat where    rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectf x1 y1 x2 y2    rectv ptr1 ptr2 = glRectfv ptr1 ptr2 -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glRectd" glRectd ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glRectdv" glRectdv ::-   Ptr GLdouble -> Ptr GLdouble -> IO ()--instance Rect GLdouble_ where+-- GLdouble instance+instance Rect CDouble where    rect (Vertex2 x1 y1) (Vertex2 x2 y2) = glRectd x1 y1 x2 y2    rectv ptr1 ptr2 = glRectdv ptr1 ptr2
Graphics/Rendering/OpenGL/GL/RenderMode.hs view
@@ -17,12 +17,12 @@    RenderMode(..), withRenderMode, renderMode ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLint )-import Graphics.Rendering.OpenGL.GL.Exception ( finallyRet )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetRenderMode), getEnum1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), GettableStateVar, makeGettableStateVar )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glRenderMode, gl_FEEDBACK, gl_RENDER, gl_SELECT )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -34,15 +34,15 @@  marshalRenderMode :: RenderMode -> GLenum marshalRenderMode x = case x of-   Render -> 0x1c00-   Feedback -> 0x1c01-   Select -> 0x1c02+   Render -> gl_RENDER+   Feedback -> gl_FEEDBACK+   Select -> gl_SELECT  unmarshalRenderMode :: GLenum -> RenderMode unmarshalRenderMode x-   | x == 0x1c00 = Render-   | x == 0x1c01 = Feedback-   | x == 0x1c02 = Select+   | x == gl_RENDER = Render+   | x == gl_FEEDBACK = Feedback+   | x == gl_SELECT = Select    | otherwise = error ("unmarshalRenderMode: illegal value " ++ show x)  --------------------------------------------------------------------------------@@ -55,8 +55,6 @@  setRenderMode :: RenderMode -> IO GLint setRenderMode = glRenderMode . marshalRenderMode--foreign import CALLCONV unsafe "glRenderMode" glRenderMode :: GLenum -> IO GLint  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/SavingState.hs view
@@ -18,8 +18,17 @@    ClientAttributeGroup(..), preservingClientAttrib ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLbitfield ) import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glPopAttrib, glPopClientAttrib, glPushAttrib, glPushClientAttrib,+   gl_ACCUM_BUFFER_BIT, gl_ALL_ATTRIB_BITS, gl_CLIENT_ALL_ATTRIB_BITS,+   gl_CLIENT_PIXEL_STORE_BIT, gl_CLIENT_VERTEX_ARRAY_BIT,+   gl_CURRENT_BIT, gl_ENABLE_BIT, gl_EVAL_BIT, gl_FOG_BIT,+   gl_HINT_BIT, gl_LIGHTING_BIT, gl_LINE_BIT, gl_LIST_BIT,+   gl_MULTISAMPLE_BIT, gl_PIXEL_MODE_BIT, gl_POINT_BIT,+   gl_POLYGON_BIT, gl_POLYGON_STIPPLE_BIT, gl_SCISSOR_BIT,+   gl_TEXTURE_BIT, gl_TRANSFORM_BIT, gl_VIEWPORT_BIT )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -50,28 +59,28 @@  marshalServerAttributeGroup :: ServerAttributeGroup -> GLbitfield marshalServerAttributeGroup x = case x of-   CurrentAttributes -> 0x1-   PointAttributes -> 0x2-   LineAttributes -> 0x4-   PolygonAttributes -> 0x8-   PolygonStippleAttributes -> 0x10-   PixelModeAttributes -> 0x20-   LightingAttributes -> 0x40-   FogAttributes -> 0x80-   DepthBufferAttributes -> 0x100-   AccumBufferAttributes -> 0x200-   StencilBufferAttributes -> 0x400-   ViewportAttributes -> 0x800-   TransformAttributes -> 0x1000-   EnableAttributes -> 0x2000-   ColorBufferAttributes -> 0x4000-   HintAttributes -> 0x8000-   EvalAttributes -> 0x10000-   ListAttributes -> 0x20000-   TextureAttributes -> 0x40000-   ScissorAttributes -> 0x80000-   MultisampleAttributes -> 0x20000000-   AllServerAttributes -> 0xffffffff+   CurrentAttributes -> gl_CURRENT_BIT+   PointAttributes -> gl_POINT_BIT+   LineAttributes -> gl_LINE_BIT+   PolygonAttributes -> gl_POLYGON_BIT+   PolygonStippleAttributes -> gl_POLYGON_STIPPLE_BIT+   PixelModeAttributes -> gl_PIXEL_MODE_BIT+   LightingAttributes -> gl_LIGHTING_BIT+   FogAttributes -> gl_FOG_BIT+   DepthBufferAttributes -> gl_DEPTH_BUFFER_BIT+   AccumBufferAttributes -> gl_ACCUM_BUFFER_BIT+   StencilBufferAttributes -> gl_STENCIL_BUFFER_BIT+   ViewportAttributes -> gl_VIEWPORT_BIT+   TransformAttributes -> gl_TRANSFORM_BIT+   EnableAttributes -> gl_ENABLE_BIT+   ColorBufferAttributes -> gl_COLOR_BUFFER_BIT+   HintAttributes -> gl_HINT_BIT+   EvalAttributes -> gl_EVAL_BIT+   ListAttributes -> gl_LIST_BIT+   TextureAttributes -> gl_TEXTURE_BIT+   ScissorAttributes -> gl_SCISSOR_BIT+   MultisampleAttributes -> gl_MULTISAMPLE_BIT+   AllServerAttributes -> gl_ALL_ATTRIB_BITS  -------------------------------------------------------------------------------- @@ -81,12 +90,6 @@ pushAttrib :: [ServerAttributeGroup] -> IO () pushAttrib = glPushAttrib . sum . map marshalServerAttributeGroup -foreign import CALLCONV unsafe "glPushAttrib"-   glPushAttrib :: GLbitfield -> IO ()--foreign import CALLCONV unsafe "glPopAttrib"-   glPopAttrib :: IO ()- --------------------------------------------------------------------------------  data ClientAttributeGroup =@@ -97,9 +100,9 @@  marshalClientAttributeGroup :: ClientAttributeGroup -> GLbitfield marshalClientAttributeGroup x = case x of-   PixelStoreAttributes -> 0x1-   VertexArrayAttributes -> 0x2-   AllClientAttributes -> 0xffffffff+   PixelStoreAttributes -> gl_CLIENT_PIXEL_STORE_BIT+   VertexArrayAttributes -> gl_CLIENT_VERTEX_ARRAY_BIT+   AllClientAttributes -> gl_CLIENT_ALL_ATTRIB_BITS  -------------------------------------------------------------------------------- @@ -109,9 +112,3 @@  pushClientAttrib :: [ClientAttributeGroup] -> IO () pushClientAttrib = glPushClientAttrib . sum . map marshalClientAttributeGroup--foreign import CALLCONV unsafe "glPushClientAttrib"-   glPushClientAttrib :: GLbitfield -> IO ()--foreign import CALLCONV unsafe "glPopClientAttrib"-   glPopClientAttrib :: IO ()
Graphics/Rendering/OpenGL/GL/Selection.hs view
@@ -18,19 +18,16 @@    RenderMode(..), renderMode ) where -import Foreign.Marshal.Array ( allocaArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLint, GLsizei, GLuint, GLfloat )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket_ )-import Graphics.Rendering.OpenGL.GL.IOState (-   IOState, peekIOState, evalIOState, nTimes )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxNameStackDepth,GetNameStackDepth), getSizei1 )-import Graphics.Rendering.OpenGL.GL.RenderMode (-   RenderMode(..), withRenderMode, renderMode )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar )+import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.IOState+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.RenderMode+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glSelectBuffer, glInitNames, glPushName, glPopName, glLoadName )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -49,11 +46,6 @@       hits <- parseSelectionBuffer numHits buf       return (value, hits) -foreign import CALLCONV unsafe "glInitNames" glInitNames :: IO ()--foreign import CALLCONV unsafe "glSelectBuffer" glSelectBuffer ::-   GLsizei -> Ptr GLuint -> IO ()- --------------------------------------------------------------------------------  parseSelectionBuffer :: GLint -> Ptr GLuint -> IO (Maybe [HitRecord])@@ -86,13 +78,10 @@    deriving ( Eq, Ord, Show )  withName :: Name -> IO a -> IO a-withName name = bracket_ (glPushName name) glPopName--foreign import CALLCONV unsafe "glPopName" glPopName :: IO ()--foreign import CALLCONV unsafe "glPushName" glPushName :: Name -> IO ()+withName (Name name) = bracket_ (glPushName name) glPopName -foreign import CALLCONV unsafe "glLoadName" loadName :: Name -> IO ()+loadName :: Name -> IO ()+loadName (Name n) = glLoadName n  maxNameStackDepth :: GettableStateVar GLsizei maxNameStackDepth = makeGettableStateVar (getSizei1 id GetMaxNameStackDepth)
Graphics/Rendering/OpenGL/GL/Shaders.hs view
@@ -35,42 +35,24 @@    maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats ) where -import Control.Monad ( replicateM, mapM_, foldM )-import Control.Monad.Fix ( MonadFix(..) )-import Data.Int-import Data.List ( genericLength, (\\) )-import Data.Word-import Foreign.C.String ( peekCAStringLen, withCAStringLen, withCAString )-import Foreign.Marshal.Alloc ( alloca, allocaBytes )-import Foreign.Marshal.Array ( allocaArray, withArray, peekArray )-import Foreign.Marshal.Utils ( withMany )-import Foreign.Ptr ( Ptr, castPtr, nullPtr )-import Foreign.Storable ( Storable(peek,sizeOf) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLchar, GLint, GLuint, GLsizei, GLenum, GLfloat )-import Graphics.Rendering.OpenGL.GL.BufferObjects ( ObjectName(..) )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxCombinedTextureImageUnits, GetMaxFragmentUniformComponents,-            GetMaxTextureCoords, GetMaxTextureImageUnits,GetMaxVaryingFloats,-            GetMaxVertexAttribs, GetMaxVertexTextureImageUnits,-            GetMaxVertexUniformComponents, GetCurrentProgram),-   getInteger1, getSizei1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), GettableStateVar, makeGettableStateVar, StateVar,-   makeStateVar )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   AttribLocation(..), Vertex2(..), Vertex3(..), Vertex4(..), TexCoord1(..),-   TexCoord2(..), TexCoord3(..), TexCoord4(..), Normal3(..), FogCoord1(..),-   Color3(..), Color4(..), Index1(..) )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-#include "HsOpenGLTypes.h"+import Control.Monad+import Control.Monad.Fix+import Data.List+import Data.ObjectName+import Data.StateVar+import Data.Tensor+import Foreign.C.String+import Foreign.C.Types+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -105,12 +87,12 @@ instance Shader VertexShader where    makeShader = VertexShader    shaderID = vertexShaderID-   shaderType = const 0x8B31+   shaderType = const gl_VERTEX_SHADER  instance Shader FragmentShader where    makeShader = FragmentShader    shaderID = fragmentShaderID-   shaderType = const 0x8B30+   shaderType = const gl_FRAGMENT_SHADER  -------------------------------------------------------------------------------- @@ -136,17 +118,11 @@ isShaderName :: Shader s => s -> IO Bool isShaderName = fmap unmarshalGLboolean . glIsShader . shaderID -EXTENSION_ENTRY("OpenGL 2.0",glCreateShader,GLenum -> IO GLuint)-EXTENSION_ENTRY("OpenGL 2.0",glDeleteShader,GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glIsShader,GLuint -> IO GLboolean)- --------------------------------------------------------------------------------  compileShader :: Shader s => s -> IO () compileShader = glCompileShader . shaderID -EXTENSION_ENTRY("OpenGL 2.0",glCompileShader,GLuint -> IO ())- --------------------------------------------------------------------------------  shaderSource :: Shader s => s -> StateVar [String]@@ -162,16 +138,12 @@          withArray lengths $ \lengthsBuf ->             glShaderSource (shaderID shader) len charBufsBuf lengthsBuf -EXTENSION_ENTRY("OpenGL 2.0",glShaderSource,GLuint -> GLsizei -> Ptr (Ptr GLchar) -> Ptr GLint -> IO ())- getShaderSource :: Shader s => s -> IO [String] getShaderSource shader = do    src <- get (stringQuery (shaderSourceLength shader)                            (glGetShaderSource (shaderID shader)))    return [src] -EXTENSION_ENTRY("OpenGL 2.0",glGetShaderSource,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())- stringQuery :: GettableStateVar GLsizei -> (GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) -> GettableStateVar String stringQuery lengthVar getStr =    makeGettableStateVar $ do@@ -188,8 +160,6 @@ shaderInfoLog shader =    stringQuery (shaderInfoLogLength shader) (glGetShaderInfoLog (shaderID shader)) -EXTENSION_ENTRY("OpenGL 2.0",glGetShaderInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())- --------------------------------------------------------------------------------  shaderDeleteStatus :: Shader s => s -> GettableStateVar Bool@@ -218,11 +188,11 @@  marshalGetShaderPName :: GetShaderPName -> GLenum marshalGetShaderPName x = case x of-   ShaderDeleteStatus -> 0x8B80-   CompileStatus -> 0x8B81-   ShaderInfoLogLength -> 0x8B84-   ShaderSourceLength -> 0x8B88-   ShaderType -> 0x8B4F+   ShaderDeleteStatus -> gl_DELETE_STATUS+   CompileStatus -> gl_COMPILE_STATUS+   ShaderInfoLogLength -> gl_INFO_LOG_LENGTH+   ShaderSourceLength -> gl_SHADER_SOURCE_LENGTH+   ShaderType -> gl_SHADER_TYPE  shaderVar :: Shader s => (GLint -> a) -> GetShaderPName -> s -> GettableStateVar a shaderVar f p shader =@@ -231,8 +201,6 @@          glGetShaderiv (shaderID shader) (marshalGetShaderPName p) buf          peek1 f buf -EXTENSION_ENTRY("OpenGL 2.0",glGetShaderiv,GLuint -> GLenum -> Ptr GLint -> IO ())- --------------------------------------------------------------------------------  newtype Program = Program { programID :: GLuint }@@ -243,10 +211,6 @@    deleteObjectNames = mapM_ (glDeleteProgram . programID)    isObjectName = fmap unmarshalGLboolean . glIsProgram . programID -EXTENSION_ENTRY("OpenGL 2.0",glCreateProgram,IO GLuint)-EXTENSION_ENTRY("OpenGL 2.0",glDeleteProgram,GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glIsProgram,GLuint -> IO GLboolean)- --------------------------------------------------------------------------------  attachedShaders :: Program -> StateVar ([VertexShader],[FragmentShader])@@ -263,8 +227,6 @@       glGetAttachedShaders (programID program) numShaders nullPtr buf       peekArray (fromIntegral numShaders) buf -EXTENSION_ENTRY("OpenGL 2.0",glGetAttachedShaders,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> IO ())- splitShaderIDs :: [GLuint] -> IO ([VertexShader],[FragmentShader]) splitShaderIDs ids = do    (vs, fs) <- partitionM isVertexShaderID ids@@ -282,28 +244,23 @@             return $ if b then (x:ts, fs) else (ts, x:fs)  setAttachedShaders :: Program -> ([VertexShader],[FragmentShader]) -> IO ()-setAttachedShaders program (vs, fs) = do-   currentIDs <- getAttachedShaderIDs program+setAttachedShaders p@(Program program) (vs, fs) = do+   currentIDs <- getAttachedShaderIDs p    let newIDs = map shaderID vs ++ map shaderID fs    mapM_ (glAttachShader program) (newIDs \\ currentIDs)    mapM_ (glDetachShader program) (currentIDs \\ newIDs) -EXTENSION_ENTRY("OpenGL 2.0",glAttachShader,Program -> GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glDetachShader,Program -> GLuint -> IO ())- --------------------------------------------------------------------------------  linkProgram :: Program -> IO ()-linkProgram = glLinkProgram--EXTENSION_ENTRY("OpenGL 2.0",glLinkProgram,Program -> IO ())+linkProgram (Program program) = glLinkProgram program  currentProgram :: StateVar (Maybe Program) currentProgram =    makeStateVar       (do p <- getCurrentProgram           return $ if p == noProgram then Nothing else Just p)-      (glUseProgram . maybe noProgram id)+      ((\(Program p) -> glUseProgram p) . maybe noProgram id)  getCurrentProgram :: IO Program getCurrentProgram = fmap Program $ getInteger1 fromIntegral GetCurrentProgram@@ -311,19 +268,13 @@ noProgram :: Program noProgram = Program 0 -EXTENSION_ENTRY("OpenGL 2.0",glUseProgram,Program -> IO ())- validateProgram :: Program -> IO ()-validateProgram = glValidateProgram--EXTENSION_ENTRY("OpenGL 2.0",glValidateProgram,Program -> IO ())+validateProgram (Program program) = glValidateProgram program  programInfoLog :: Program -> GettableStateVar String programInfoLog p =    stringQuery (programInfoLogLength p) (glGetProgramInfoLog (programID p)) -EXTENSION_ENTRY("OpenGL 2.0",glGetProgramInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ())- --------------------------------------------------------------------------------  programDeleteStatus :: Program -> GettableStateVar Bool@@ -368,15 +319,15 @@  marshalGetProgramPName :: GetProgramPName -> GLenum marshalGetProgramPName x = case x of-   ProgramDeleteStatus -> 0x8B80-   LinkStatus -> 0x8B82-   ValidateStatus -> 0x8B83-   ProgramInfoLogLength -> 0x8B84-   AttachedShaders -> 0x8B85-   ActiveAttributes -> 0x8B89-   ActiveAttributeMaxLength -> 0x8B8A-   ActiveUniforms -> 0x8B86-   ActiveUniformMaxLength -> 0x8B87+   ProgramDeleteStatus -> gl_DELETE_STATUS+   LinkStatus -> gl_LINK_STATUS+   ValidateStatus -> gl_VALIDATE_STATUS+   ProgramInfoLogLength -> gl_INFO_LOG_LENGTH+   AttachedShaders -> gl_ATTACHED_SHADERS+   ActiveAttributes -> gl_ACTIVE_ATTRIBUTES+   ActiveAttributeMaxLength -> gl_ACTIVE_ATTRIBUTE_MAX_LENGTH+   ActiveUniforms -> gl_ACTIVE_UNIFORMS+   ActiveUniformMaxLength -> gl_ACTIVE_UNIFORM_MAX_LENGTH  programVar :: (GLint -> a) -> GetProgramPName -> Program -> GettableStateVar a programVar f p program =@@ -385,8 +336,6 @@          glGetProgramiv (programID program) (marshalGetProgramPName p) buf          peek1 f buf -EXTENSION_ENTRY("OpenGL 2.0",glGetProgramiv,GLuint -> GLenum -> Ptr GLint -> IO ())- --------------------------------------------------------------------------------  attribLocation :: Program -> String -> StateVar AttribLocation@@ -395,20 +344,16 @@                 (\location -> bindAttribLocation program location name)  getAttribLocation :: Program -> String -> IO AttribLocation-getAttribLocation program name =+getAttribLocation (Program program) name =    fmap (AttribLocation . fromIntegral) $       withGLString name $          glGetAttribLocation program -EXTENSION_ENTRY("OpenGL 2.0",glGetAttribLocation,Program -> Ptr GLchar -> IO GLint)- bindAttribLocation :: Program -> AttribLocation -> String -> IO ()-bindAttribLocation program location name =+bindAttribLocation (Program program) (AttribLocation location) name =    withGLString name $       glBindAttribLocation program location -EXTENSION_ENTRY("OpenGL 2.0",glBindAttribLocation,Program -> AttribLocation -> Ptr GLchar -> IO ())- --------------------------------------------------------------------------------  -- Table 2.9 of the OpenGL 3.1 spec: OpenGL Shading Language type tokens@@ -467,68 +412,68 @@  unmarshalVariableType :: GLenum -> VariableType unmarshalVariableType x-   | x == 0x1406 = Float'-   | x == 0x8B50 = FloatVec2-   | x == 0x8B51 = FloatVec3-   | x == 0x8B52 = FloatVec4-   | x == 0x1404 = Int'-   | x == 0x8B53 = IntVec2-   | x == 0x8B54 = IntVec3-   | x == 0x8B55 = IntVec4-   | x == 0x1405 = UnsignedInt'-   | x == 0x8DC6 = UnsignedIntVec2-   | x == 0x8DC7 = UnsignedIntVec3-   | x == 0x8DC8 = UnsignedIntVec4-   | x == 0x8B56 = Bool-   | x == 0x8B57 = BoolVec2-   | x == 0x8B58 = BoolVec3-   | x == 0x8B59 = BoolVec4-   | x == 0x8B5A = FloatMat2-   | x == 0x8B5B = FloatMat3-   | x == 0x8B5C = FloatMat4-   | x == 0x8B65 = FloatMat2x3-   | x == 0x8B66 = FloatMat2x4-   | x == 0x8B67 = FloatMat3x2-   | x == 0x8B68 = FloatMat3x4-   | x == 0x8B69 = FloatMat4x2-   | x == 0x8B6A = FloatMat4x3-   | x == 0x8B5D = Sampler1D-   | x == 0x8B5E = Sampler2D-   | x == 0x8B5F = Sampler3D-   | x == 0x8B60 = SamplerCube-   | x == 0x8B61 = Sampler1DShadow-   | x == 0x8B62 = Sampler2DShadow-   | x == 0x8DC0 = Sampler1DArray-   | x == 0x8DC1 = Sampler2DArray-   | x == 0x8DC3 = Sampler1DArrayShadow-   | x == 0x8DC4 = Sampler2DArrayShadow-   | x == 0x8DC5 = SamplerCubeShadow-   | x == 0x8B63 = Sampler2DRect-   | x == 0x8B64 = Sampler2DRectShadow-   | x == 0x8DC9 = IntSampler1D-   | x == 0x8DCA = IntSampler2D-   | x == 0x8DCB = IntSampler3D-   | x == 0x8DCC = IntSamplerCube-   | x == 0x8DCE = IntSampler1DArray-   | x == 0x8DCF = IntSampler2DArray-   | x == 0x8DD1 = UnsignedIntSampler1D-   | x == 0x8DD2 = UnsignedIntSampler2D-   | x == 0x8DD3 = UnsignedIntSampler3D-   | x == 0x8DD4 = UnsignedIntSamplerCube-   | x == 0x8DD6 = UnsignedIntSampler1DArray-   | x == 0x8DD7 = UnsignedIntSampler2DArray+   | x == gl_FLOAT = Float'+   | x == gl_FLOAT_VEC2 = FloatVec2+   | x == gl_FLOAT_VEC3 = FloatVec3+   | x == gl_FLOAT_VEC4 = FloatVec4+   | x == gl_INT = Int'+   | x == gl_INT_VEC2 = IntVec2+   | x == gl_INT_VEC3 = IntVec3+   | x == gl_INT_VEC4 = IntVec4+   | x == gl_UNSIGNED_INT = UnsignedInt'+   | x == gl_UNSIGNED_INT_VEC2 = UnsignedIntVec2+   | x == gl_UNSIGNED_INT_VEC3 = UnsignedIntVec3+   | x == gl_UNSIGNED_INT_VEC4 = UnsignedIntVec4+   | x == gl_BOOL = Bool+   | x == gl_BOOL_VEC2 = BoolVec2+   | x == gl_BOOL_VEC3 = BoolVec3+   | x == gl_BOOL_VEC4 = BoolVec4+   | x == gl_FLOAT_MAT2 = FloatMat2+   | x == gl_FLOAT_MAT3 = FloatMat3+   | x == gl_FLOAT_MAT4 = FloatMat4+   | x == gl_FLOAT_MAT2x3 = FloatMat2x3+   | x == gl_FLOAT_MAT2x4 = FloatMat2x4+   | x == gl_FLOAT_MAT3x2 = FloatMat3x2+   | x == gl_FLOAT_MAT3x4 = FloatMat3x4+   | x == gl_FLOAT_MAT4x2 = FloatMat4x2+   | x == gl_FLOAT_MAT4x3 = FloatMat4x3+   | x == gl_SAMPLER_1D = Sampler1D+   | x == gl_SAMPLER_2D = Sampler2D+   | x == gl_SAMPLER_3D = Sampler3D+   | x == gl_SAMPLER_CUBE = SamplerCube+   | x == gl_SAMPLER_1D_SHADOW = Sampler1DShadow+   | x == gl_SAMPLER_2D_SHADOW = Sampler2DShadow+   | x == gl_SAMPLER_1D_ARRAY = Sampler1DArray+   | x == gl_SAMPLER_2D_ARRAY = Sampler2DArray+   | x == gl_SAMPLER_1D_ARRAY_SHADOW = Sampler1DArrayShadow+   | x == gl_SAMPLER_2D_ARRAY_SHADOW = Sampler2DArrayShadow+   | x == gl_SAMPLER_CUBE_SHADOW = SamplerCubeShadow+   | x == gl_SAMPLER_2D_RECT = Sampler2DRect+   | x == gl_SAMPLER_2D_RECT_SHADOW = Sampler2DRectShadow+   | x == gl_INT_SAMPLER_1D = IntSampler1D+   | x == gl_INT_SAMPLER_2D = IntSampler2D+   | x == gl_INT_SAMPLER_3D = IntSampler3D+   | x == gl_INT_SAMPLER_CUBE = IntSamplerCube+   | x == gl_INT_SAMPLER_1D_ARRAY = IntSampler1DArray+   | x == gl_INT_SAMPLER_2D_ARRAY = IntSampler2DArray+   | x == gl_UNSIGNED_INT_SAMPLER_1D = UnsignedIntSampler1D+   | x == gl_UNSIGNED_INT_SAMPLER_2D = UnsignedIntSampler2D+   | x == gl_UNSIGNED_INT_SAMPLER_3D = UnsignedIntSampler3D+   | x == gl_UNSIGNED_INT_SAMPLER_CUBE = UnsignedIntSamplerCube+   | x == gl_UNSIGNED_INT_SAMPLER_1D_ARRAY = UnsignedIntSampler1DArray+   | x == gl_UNSIGNED_INT_SAMPLER_2D_ARRAY = UnsignedIntSampler2DArray    | otherwise = error ("unmarshalVariableType: illegal value " ++ show x)  --------------------------------------------------------------------------------  activeVars :: (Program -> GettableStateVar GLuint)            -> (Program -> GettableStateVar GLsizei)-           -> (Program -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())+           -> (GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())            -> Program -> GettableStateVar [(GLint,VariableType,String)]-activeVars numVars maxLength getter program =+activeVars numVars maxLength getter p@(Program program) =    makeGettableStateVar $ do-      numActiveVars <- get (numVars program)-      maxLen <- get (maxLength program)+      numActiveVars <- get (numVars p)+      maxLen <- get (maxLength p)       allocaArray (fromIntegral maxLen) $ \nameBuf ->          alloca $ \nameLengthBuf ->             alloca $ \sizeBuf ->@@ -544,29 +489,23 @@ activeAttribs :: Program -> GettableStateVar [(GLint,VariableType,String)] activeAttribs = activeVars activeAttributes activeAttributeMaxLength glGetActiveAttrib -EXTENSION_ENTRY("OpenGL 2.0",glGetActiveAttrib,Program -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())- --------------------------------------------------------------------------------  newtype UniformLocation = UniformLocation GLint    deriving ( Eq, Ord, Show )  uniformLocation :: Program -> String -> GettableStateVar UniformLocation-uniformLocation program name =+uniformLocation (Program program) name =    makeGettableStateVar $       fmap UniformLocation $          withGLString name $             glGetUniformLocation program -EXTENSION_ENTRY("OpenGL 2.0",glGetUniformLocation,Program -> Ptr GLchar -> IO GLint)- --------------------------------------------------------------------------------  activeUniforms :: Program -> GettableStateVar [(GLint,VariableType,String)] activeUniforms = activeVars numActiveUniforms activeUniformMaxLength glGetActiveUniform -EXTENSION_ENTRY("OpenGL 2.0",glGetActiveUniform,Program -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> IO ())- --------------------------------------------------------------------------------  class Storable a => UniformComponent a where@@ -582,98 +521,47 @@    uniform3v :: UniformLocation -> GLsizei -> Ptr a -> IO ()    uniform4v :: UniformLocation -> GLsizei -> Ptr a -> IO () -----------------------------------------------------------------------------------EXTENSION_ENTRY("OpenGL 2.0",glUniform1i,UniformLocation -> GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2i,UniformLocation -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3i,UniformLocation -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4i,UniformLocation -> GLint -> GLint -> GLint -> GLint -> IO ())--EXTENSION_ENTRY("OpenGL 2.0",glGetUniformiv,Program -> UniformLocation -> Ptr GLint -> IO ())--EXTENSION_ENTRY("OpenGL 2.0",glUniform1iv,UniformLocation -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2iv,UniformLocation -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3iv,UniformLocation -> GLsizei -> Ptr GLint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4iv,UniformLocation -> GLsizei -> Ptr GLint -> IO ())--instance UniformComponent GLint_ where-   uniform1 = glUniform1i-   uniform2 = glUniform2i-   uniform3 = glUniform3i-   uniform4 = glUniform4i--   getUniform program location = glGetUniformiv program location . castPtr--   uniform1v = glUniform1iv-   uniform2v = glUniform2iv-   uniform3v = glUniform3iv-   uniform4v = glUniform4iv------------------------------------------------------------------------------------EXTENSION_ENTRY("OpenGL 2.0",glUniform1ui,UniformLocation -> GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2ui,UniformLocation -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3ui,UniformLocation -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4ui,UniformLocation -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())--EXTENSION_ENTRY("OpenGL 2.0",glGetUniformuiv,Program -> UniformLocation -> Ptr GLuint -> IO ())--EXTENSION_ENTRY("OpenGL 2.0",glUniform1uiv,UniformLocation -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2uiv,UniformLocation -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3uiv,UniformLocation -> GLsizei -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4uiv,UniformLocation -> GLsizei -> Ptr GLuint -> IO ())--instance UniformComponent GLuint_ where-   uniform1 = glUniform1ui-   uniform2 = glUniform2ui-   uniform3 = glUniform3ui-   uniform4 = glUniform4ui--   getUniform program location = glGetUniformuiv program location . castPtr--   uniform1v = glUniform1uiv-   uniform2v = glUniform2uiv-   uniform3v = glUniform3uiv-   uniform4v = glUniform4uiv----------------------------------------------------------------------------------+-- GLint instance+instance UniformComponent CInt where+   uniform1 (UniformLocation ul) = glUniform1i ul+   uniform2 (UniformLocation ul) = glUniform2i ul+   uniform3 (UniformLocation ul) = glUniform3i ul+   uniform4 (UniformLocation ul) = glUniform4i ul -EXTENSION_ENTRY("OpenGL 2.0",glUniform1f,UniformLocation -> GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2f,UniformLocation -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3f,UniformLocation -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4f,UniformLocation -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+   getUniform (Program p) (UniformLocation ul) = glGetUniformiv p ul . castPtr -EXTENSION_ENTRY("OpenGL 2.0",glGetUniformfv,Program -> UniformLocation -> Ptr GLfloat -> IO ())+   uniform1v (UniformLocation ul) = glUniform1iv ul+   uniform2v (UniformLocation ul) = glUniform2iv ul+   uniform3v (UniformLocation ul) = glUniform3iv ul+   uniform4v (UniformLocation ul) = glUniform4iv ul -EXTENSION_ENTRY("OpenGL 2.0",glUniform1fv,UniformLocation -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform2fv,UniformLocation -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform3fv,UniformLocation -> GLsizei -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniform4fv,UniformLocation -> GLsizei -> Ptr GLfloat -> IO ())+-- GLuint instance+instance UniformComponent CUInt where+   uniform1 (UniformLocation ul) = glUniform1ui ul+   uniform2 (UniformLocation ul) = glUniform2ui ul+   uniform3 (UniformLocation ul) = glUniform3ui ul+   uniform4 (UniformLocation ul) = glUniform4ui ul -instance UniformComponent GLfloat_ where-   uniform1 = glUniform1f-   uniform2 = glUniform2f-   uniform3 = glUniform3f-   uniform4 = glUniform4f+   getUniform (Program p) (UniformLocation ul) = glGetUniformuiv p ul . castPtr -   getUniform program location = glGetUniformfv program location . castPtr+   uniform1v (UniformLocation ul) = glUniform1uiv ul+   uniform2v (UniformLocation ul) = glUniform2uiv ul+   uniform3v (UniformLocation ul) = glUniform3uiv ul+   uniform4v (UniformLocation ul) = glUniform4uiv ul -   uniform1v = glUniform1fv-   uniform2v = glUniform2fv-   uniform3v = glUniform3fv-   uniform4v = glUniform4fv+-- GLfloat instance+instance UniformComponent CFloat where+   uniform1 (UniformLocation ul) = glUniform1f ul+   uniform2 (UniformLocation ul) = glUniform2f ul+   uniform3 (UniformLocation ul) = glUniform3f ul+   uniform4 (UniformLocation ul) = glUniform4f ul ---------------------------------------------------------------------------------+   getUniform (Program p) (UniformLocation ul) = glGetUniformfv p ul . castPtr -EXTENSION_ENTRY("OpenGL 2.0",glUniformMatrix2fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniformMatrix3fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.0",glUniformMatrix4fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix2x3fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix3x2fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix2x4fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix4x2fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix3x4fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("OpenGL 2.1",glUniformMatrix4x3fv,UniformLocation -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ())+   uniform1v (UniformLocation ul) = glUniform1fv ul+   uniform2v (UniformLocation ul) = glUniform2fv ul+   uniform3v (UniformLocation ul) = glUniform3fv ul+   uniform4v (UniformLocation ul) = glUniform4fv ul  -------------------------------------------------------------------------------- 
− Graphics/Rendering/OpenGL/GL/StateVar.hs
@@ -1,101 +0,0 @@------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.GL.StateVar--- Copyright   :  (c) Sven Panne 2002-2009--- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(..),-   GettableStateVar, makeGettableStateVar,-   HasSetter(..), set,-   SettableStateVar, makeSettableStateVar,-   StateVar, makeStateVar,-   ($~), ($=!), ($~!)-) where--import Data.IORef ( IORef, readIORef, writeIORef )------------------------------------------------------------------------------------infixr 2 $=------------------------------------------------------------------------------------class HasGetter g where-   get :: g a -> IO a------------------------------------------------------------------------------------newtype GettableStateVar a = GettableStateVar (IO a)--instance HasGetter GettableStateVar where-   get (GettableStateVar g) = g--makeGettableStateVar :: IO a -> GettableStateVar a-makeGettableStateVar = GettableStateVar------------------------------------------------------------------------------------class HasSetter s where-   ($=) :: s a -> a -> IO ()--{-# DEPRECATED set "use `sequence_' instead" #-}-set :: [IO ()] -> IO ()-set = sequence_------------------------------------------------------------------------------------newtype SettableStateVar a = SettableStateVar (a -> IO ())--instance HasSetter SettableStateVar where-   ($=) (SettableStateVar s) a = s a---- | A strict variant of '$='.-($=!) :: HasSetter s => s a -> a -> IO ()-v $=! x = x `seq` v $= x--makeSettableStateVar :: (a -> IO ()) -> SettableStateVar a-makeSettableStateVar = SettableStateVar------------------------------------------------------------------------------------data StateVar a =-   StateVar (GettableStateVar a) (SettableStateVar a)--instance HasGetter StateVar where-   get (StateVar g _) = get g--instance HasSetter StateVar where-   ($=) (StateVar _ s) a = s $= a--makeStateVar :: IO a -> (a -> IO ()) -> StateVar a-makeStateVar g s = StateVar (makeGettableStateVar g) (makeSettableStateVar s)-------------------------------------------------------------------------------------- | A modificator convenience function.--($~) :: (HasGetter v, HasSetter v) => v a -> (a -> a) -> IO ()-v $~ f = do-   x <- get v-   v $= f x---- | A strict variant of '$~'.-($~!) :: (HasGetter v, HasSetter v) => v a -> (a -> a) -> IO ()-v $~! f = do-   x <- get v-   v $=! f x------------------------------------------------------------------------------------instance HasGetter IORef where-   get = readIORef--instance HasSetter IORef where-   ($=) = writeIORef
Graphics/Rendering/OpenGL/GL/StringQueries.hs view
@@ -17,13 +17,12 @@    vendor, renderer, glVersion, glExtensions, shadingLanguageVersion, majorMinor ) where -import Data.Char ( isDigit )-import Foreign.C.String ( peekCString )-import Foreign.Ptr ( Ptr, castPtr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLubyte )-import Graphics.Rendering.OpenGL.GL.QueryUtils ( maybeNullPtr )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), GettableStateVar, makeGettableStateVar )+import Data.Char+import Data.StateVar+import Foreign.C.String+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -53,20 +52,17 @@  marshalStringName :: StringName -> GLenum marshalStringName x = case x of-   Vendor -> 0x1f00-   Renderer -> 0x1f01-   Version -> 0x1f02-   Extensions -> 0x1f03-   ShadingLanguageVersion -> 0x8b8c+   Vendor -> gl_VENDOR+   Renderer -> gl_RENDERER+   Version -> gl_VERSION+   Extensions -> gl_EXTENSIONS+   ShadingLanguageVersion -> gl_SHADING_LANGUAGE_VERSION  --------------------------------------------------------------------------------  getString :: StringName -> IO String getString n = glGetString (marshalStringName n) >>=               maybeNullPtr (return "") (peekCString . castPtr)--foreign import CALLCONV unsafe "glGetString" glGetString ::-   GLenum -> IO (Ptr GLubyte)  -------------------------------------------------------------------------------- 
− Graphics/Rendering/OpenGL/GL/Tensor.hs
@@ -1,327 +0,0 @@--- #hide------------------------------------------------------------------------------------ |--- Module      :  Graphics.Rendering.OpenGL.GL.Tensor--- Copyright   :  (c) Sven Panne 2002-2009--- License     :  BSD-style (see the file libraries/OpenGL/LICENSE)--- --- Maintainer  :  sven.panne@aedion.de--- Stability   :  stable--- Portability :  portable------ This is a purely internal module for points, vectors and matrices.--------------------------------------------------------------------------------------module Graphics.Rendering.OpenGL.GL.Tensor (-   Vertex1(..), Vertex2(..), Vertex3(..), Vertex4(..),-   Vector1(..), Vector2(..), Vector3(..), Vector4(..)-) where--import Control.Applicative ( Applicative(..) )-import Control.Monad ( ap )-import Data.Foldable ( Foldable(..) )-import Data.Ix ( Ix )-import Data.Traversable ( Traversable(..) )-import Data.Typeable (-   Typeable(..), mkTyCon, mkTyConApp, Typeable1(..), typeOfDefault )-import Foreign.Ptr ( castPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.PeekPoke (-   poke1, poke2, poke3, poke4, peek1, peek2, peek3, peek4 )-------------------------------------------------------------------------------------- | A vertex with /y/=0, /z/=0 and /w/=1.-newtype Vertex1 a = Vertex1 a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vertex1 where-   fmap f (Vertex1 x) = Vertex1 (f x)--instance Applicative Vertex1 where-   pure a = Vertex1 a-   Vertex1 f <*> Vertex1 x = Vertex1 (f x)--instance Foldable Vertex1 where-   foldr f a (Vertex1 x) = x `f ` a-   foldl f a (Vertex1 x) = a `f` x-   foldr1 _ (Vertex1 x) = x-   foldl1 _ (Vertex1 x) = x--instance Traversable Vertex1 where-   traverse f (Vertex1 x) = pure Vertex1 <*> f x-   sequenceA (Vertex1 x) =  pure Vertex1 <*> x-   mapM f (Vertex1 x) = return Vertex1 `ap` f x-   sequence (Vertex1 x) = return Vertex1 `ap` x--instance Typeable1 Vertex1 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vertex1") []--instance Typeable a => Typeable (Vertex1 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vertex1 a) where-   sizeOf    ~(Vertex1 s) = sizeOf s-   alignment ~(Vertex1 s) = alignment s-   peek = peek1 Vertex1 . castPtr-   poke ptr (Vertex1 s) = poke1 (castPtr ptr) s-------------------------------------------------------------------------------------- | A vertex with /z/=0 and /w/=1.-data Vertex2 a = Vertex2 !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vertex2 where-   fmap f (Vertex2 x y) = Vertex2 (f x) (f y)--instance Applicative Vertex2 where-   pure a = Vertex2 a a-   Vertex2 f g <*> Vertex2 x y = Vertex2 (f x) (g y)--instance Foldable Vertex2 where-   foldr f a (Vertex2 x y) = x `f ` (y `f` a)-   foldl f a (Vertex2 x y) = (a `f` x) `f` y-   foldr1 f (Vertex2 x y) = x `f` y-   foldl1 f (Vertex2 x y) = x `f` y--instance Traversable Vertex2 where-   traverse f (Vertex2 x y) = pure Vertex2 <*> f x <*> f y-   sequenceA (Vertex2 x y) =  pure Vertex2 <*> x <*> y-   mapM f (Vertex2 x y) = return Vertex2 `ap` f x `ap` f y-   sequence (Vertex2 x y) = return Vertex2 `ap` x `ap` y--instance Typeable1 Vertex2 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vertex2") []--instance Typeable a => Typeable (Vertex2 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vertex2 a) where-   sizeOf ~(Vertex2 x _) = 2 * sizeOf x-   alignment ~(Vertex2 x _) = alignment x-   peek = peek2 Vertex2 . castPtr-   poke ptr (Vertex2 x y) = poke2 (castPtr ptr) x y-------------------------------------------------------------------------------------- | A vertex with /w/=1.-data Vertex3 a = Vertex3 !a !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vertex3 where-   fmap f (Vertex3 x y z) = Vertex3 (f x) (f y) (f z)--instance Applicative Vertex3 where-   pure a = Vertex3 a a a-   Vertex3 f g h <*> Vertex3 x y z = Vertex3 (f x) (g y) (h z)--instance Foldable Vertex3 where-   foldr f a (Vertex3 x y z) = x `f ` (y `f` (z `f` a))-   foldl f a (Vertex3 x y z) = ((a `f` x) `f` y) `f` z-   foldr1 f (Vertex3 x y z) = x `f` (y `f` z)-   foldl1 f (Vertex3 x y z) = (x `f` y) `f` z--instance Traversable Vertex3 where-   traverse f (Vertex3 x y z) = pure Vertex3 <*> f x <*> f y <*> f z-   sequenceA (Vertex3 x y z) =  pure Vertex3 <*> x <*> y <*> z-   mapM f (Vertex3 x y z) = return Vertex3 `ap` f x `ap` f y `ap` f z-   sequence (Vertex3 x y z) = return Vertex3 `ap` x `ap` y `ap` z--instance Typeable1 Vertex3 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vertex3") []--instance Typeable a => Typeable (Vertex3 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vertex3 a) where-   sizeOf ~(Vertex3 x _ _) = 3 * sizeOf x-   alignment ~(Vertex3 x _ _) = alignment x-   peek = peek3 Vertex3 . castPtr-   poke ptr (Vertex3 x y z) = poke3 (castPtr ptr) x y z-------------------------------------------------------------------------------------- | A fully-fledged four-dimensional vertex.-data Vertex4 a = Vertex4 !a !a !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vertex4 where-   fmap f (Vertex4 x y z w) = Vertex4 (f x) (f y) (f z) (f w)--instance Applicative Vertex4 where-   pure a = Vertex4 a a a a-   Vertex4 f g h i <*> Vertex4 x y z w = Vertex4 (f x) (g y) (h z) (i w)--instance Foldable Vertex4 where-   foldr f a (Vertex4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))-   foldl f a (Vertex4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w-   foldr1 f (Vertex4 x y z w) = x `f` (y `f` (z `f` w))-   foldl1 f (Vertex4 x y z w) = ((x `f` y) `f` z) `f` w--instance Traversable Vertex4 where-   traverse f (Vertex4 x y z w) = pure Vertex4 <*> f x <*> f y <*> f z <*> f w-   sequenceA (Vertex4 x y z w) =  pure Vertex4 <*> x <*> y <*> z <*> w-   mapM f (Vertex4 x y z w) = return Vertex4 `ap` f x `ap` f y `ap` f z `ap` f w-   sequence (Vertex4 x y z w) = return Vertex4 `ap` x `ap` y `ap` z `ap` w--instance Typeable1 Vertex4 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vertex4") []--instance Typeable a => Typeable (Vertex4 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vertex4 a) where-   sizeOf ~(Vertex4 x _ _ _) = 4 * sizeOf x-   alignment ~(Vertex4 x _ _ _) = alignment x-   peek = peek4 Vertex4 . castPtr-   poke ptr (Vertex4 x y z w) = poke4 (castPtr ptr) x y z w-------------------------------------------------------------------------------------- | A one-dimensional vector.-newtype Vector1 a = Vector1 a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vector1 where-   fmap f (Vector1 x) = Vector1 (f x)--instance Applicative Vector1 where-   pure a = Vector1 a-   Vector1 f <*> Vector1 x = Vector1 (f x)--instance Foldable Vector1 where-   foldr f a (Vector1 x) = x `f ` a-   foldl f a (Vector1 x) = a `f` x-   foldr1 _ (Vector1 x) = x-   foldl1 _ (Vector1 x) = x--instance Traversable Vector1 where-   traverse f (Vector1 x) = pure Vector1 <*> f x-   sequenceA (Vector1 x) =  pure Vector1 <*> x-   mapM f (Vector1 x) = return Vector1 `ap` f x-   sequence (Vector1 x) = return Vector1 `ap` x--instance Typeable1 Vector1 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vector1") []--instance Typeable a => Typeable (Vector1 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vector1 a) where-   sizeOf    ~(Vector1 s) = sizeOf s-   alignment ~(Vector1 s) = alignment s-   peek = peek1 Vector1 . castPtr-   poke ptr (Vector1 s) = poke1 (castPtr ptr) s-------------------------------------------------------------------------------------- | A two-dimensional vector.-data Vector2 a = Vector2 !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vector2 where-   fmap f (Vector2 x y) = Vector2 (f x) (f y)--instance Applicative Vector2 where-   pure a = Vector2 a a-   Vector2 f g <*> Vector2 x y = Vector2 (f x) (g y)--instance Foldable Vector2 where-   foldr f a (Vector2 x y) = x `f ` (y `f` a)-   foldl f a (Vector2 x y) = (a `f` x) `f` y-   foldr1 f (Vector2 x y) = x `f` y-   foldl1 f (Vector2 x y) = x `f` y--instance Traversable Vector2 where-   traverse f (Vector2 x y) = pure Vector2 <*> f x <*> f y-   sequenceA (Vector2 x y) =  pure Vector2 <*> x <*> y-   mapM f (Vector2 x y) = return Vector2 `ap` f x `ap` f y-   sequence (Vector2 x y) = return Vector2 `ap` x `ap` y--instance Typeable1 Vector2 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vector2") []--instance Typeable a => Typeable (Vector2 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vector2 a) where-   sizeOf ~(Vector2 x _) = 2 * sizeOf x-   alignment ~(Vector2 x _) = alignment x-   peek = peek2 Vector2 . castPtr-   poke ptr (Vector2 x y) = poke2 (castPtr ptr) x y-------------------------------------------------------------------------------------- | A three-dimensional vector.-data Vector3 a = Vector3 !a !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vector3 where-   fmap f (Vector3 x y z) = Vector3 (f x) (f y) (f z)--instance Applicative Vector3 where-   pure a = Vector3 a a a-   Vector3 f g h <*> Vector3 x y z = Vector3 (f x) (g y) (h z)--instance Foldable Vector3 where-   foldr f a (Vector3 x y z) = x `f ` (y `f` (z `f` a))-   foldl f a (Vector3 x y z) = ((a `f` x) `f` y) `f` z-   foldr1 f (Vector3 x y z) = x `f` (y `f` z)-   foldl1 f (Vector3 x y z) = (x `f` y) `f` z--instance Traversable Vector3 where-   traverse f (Vector3 x y z) = pure Vector3 <*> f x <*> f y <*> f z-   sequenceA (Vector3 x y z) =  pure Vector3 <*> x <*> y <*> z-   mapM f (Vector3 x y z) = return Vector3 `ap` f x `ap` f y `ap` f z-   sequence (Vector3 x y z) = return Vector3 `ap` x `ap` y `ap` z--instance Typeable1 Vector3 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vector3") []--instance Typeable a => Typeable (Vector3 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vector3 a) where-   sizeOf ~(Vector3 x _ _) = 3 * sizeOf x-   alignment ~(Vector3 x _ _) = alignment x-   peek = peek3 Vector3 . castPtr-   poke ptr (Vector3 x y z) = poke3 (castPtr ptr) x y z-------------------------------------------------------------------------------------- | A four-dimensional vector.-data Vector4 a = Vector4 !a !a !a !a-   deriving (Eq, Ord, Ix, Bounded, Show, Read)--instance Functor Vector4 where-   fmap f (Vector4 x y z w) = Vector4 (f x) (f y) (f z) (f w)--instance Applicative Vector4 where-   pure a = Vector4 a a a a-   Vector4 f g h i <*> Vector4 x y z w = Vector4 (f x) (g y) (h z) (i w)--instance Foldable Vector4 where-   foldr f a (Vector4 x y z w) = x `f ` (y `f` (z `f` (w `f` a)))-   foldl f a (Vector4 x y z w) = (((a `f` x) `f` y) `f` z) `f` w-   foldr1 f (Vector4 x y z w) = x `f` (y `f` (z `f` w))-   foldl1 f (Vector4 x y z w) = ((x `f` y) `f` z) `f` w--instance Traversable Vector4 where-   traverse f (Vector4 x y z w) = pure Vector4 <*> f x <*> f y <*> f z <*> f w-   sequenceA (Vector4 x y z w) =  pure Vector4 <*> x <*> y <*> z <*> w-   mapM f (Vector4 x y z w) = return Vector4 `ap` f x `ap` f y `ap` f z `ap` f w-   sequence (Vector4 x y z w) = return Vector4 `ap` x `ap` y `ap` z `ap` w--instance Typeable1 Vector4 where-   typeOf1 _ = mkTyConApp (mkTyCon "Vector4") []--instance Typeable a => Typeable (Vector4 a) where-   typeOf = typeOfDefault--instance Storable a => Storable (Vector4 a) where-   sizeOf ~(Vector4 x _ _ _) = 4 * sizeOf x-   alignment ~(Vector4 x _ _ _) = alignment x-   peek = peek4 Vector4 . castPtr-   poke ptr (Vector4 x y z w) = poke4 (castPtr ptr) x y z w
Graphics/Rendering/OpenGL/GL/Texturing/Application.hs view
@@ -17,14 +17,9 @@    texture ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( Capability )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapTexture1D,CapTexture2D,CapTexture3D,CapTextureCubeMap,-             CapTextureRectangle),-   makeCapability )-import Graphics.Rendering.OpenGL.GL.StateVar ( StateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.Specification (-   TextureTarget(..) )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.Texturing.Specification  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Texturing/Environments.hs view
@@ -21,22 +21,32 @@    constantColor, textureUnitLODBias ) where -import Control.Monad ( liftM2 )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable )-import Foreign.Marshal.Utils ( with )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLint, GLenum, GLfloat )-import Graphics.Rendering.OpenGL.GL.BlendingFactor (-   marshalBlendingFactor, unmarshalBlendingFactor )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.PerFragment ( BlendingFactor )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), HasSetter(($=)), StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.Parameters ( LOD )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (-   marshalTextureUnit, unmarshalTextureUnit )-import Graphics.Rendering.OpenGL.GL.VertexSpec( Color4(..), TextureUnit )+import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.BlendingFactor+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PerFragment+import Graphics.Rendering.OpenGL.GL.Texturing.Parameters+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glGetTexEnvfv, glGetTexEnviv, glTexEnvf, glTexEnvfv, glTexEnvi, gl_ADD,+   gl_ADD_SIGNED, gl_ALPHA_SCALE, gl_COMBINE, gl_COMBINE_ALPHA, gl_COMBINE_RGB,+   gl_CONSTANT, gl_DECAL, gl_DOT3_RGB, gl_DOT3_RGBA, gl_INTERPOLATE,+   gl_MODULATE, gl_OPERAND0_ALPHA, gl_OPERAND0_RGB, gl_OPERAND1_ALPHA,+   gl_OPERAND1_RGB, gl_OPERAND2_ALPHA, gl_OPERAND2_RGB, gl_POINT_SPRITE,+   gl_PREVIOUS, gl_PRIMARY_COLOR, gl_RGB_SCALE, gl_SRC0_ALPHA, gl_SRC0_RGB,+   gl_SRC1_ALPHA, gl_SRC1_RGB, gl_SRC2_ALPHA, gl_SRC2_RGB, gl_SUBTRACT,+   gl_TEXTURE_ENV, gl_TEXTURE_ENV_COLOR, gl_TEXTURE_ENV_MODE,+   gl_TEXTURE_FILTER_CONTROL )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.NV.TextureEnvCombine4 (+   gl_COMBINE4, gl_OPERAND3_ALPHA, gl_OPERAND3_RGB, gl_SOURCE3_ALPHA,+   gl_SOURCE3_RGB )  -------------------------------------------------------------------------------- @@ -47,9 +57,9 @@  marshalTextureEnvTarget :: TextureEnvTarget -> GLenum marshalTextureEnvTarget x = case x of-   TextureEnv -> 0x2300-   TextureFilterControl -> 0x8500-   PointSprite -> 0x8861+   TextureEnv -> gl_TEXTURE_ENV+   TextureFilterControl -> gl_TEXTURE_FILTER_CONTROL+   PointSprite -> gl_POINT_SPRITE  -------------------------------------------------------------------------------- @@ -80,29 +90,29 @@  marshalTextureEnvParameter :: TextureEnvParameter -> GLenum marshalTextureEnvParameter x = case x of-   TexEnvParamTextureEnvMode -> 0x2200-   TexEnvParamTextureEnvColor -> 0x2201-   TexEnvParamCombineRGB -> 0x8571-   TexEnvParamCombineAlpha -> 0x8572-   TexEnvParamSrc0RGB -> 0x8580-   TexEnvParamSrc1RGB -> 0x8581-   TexEnvParamSrc2RGB -> 0x8582-   TexEnvParamSrc3RGB -> 0x8583-   TexEnvParamSrc0Alpha -> 0x8588-   TexEnvParamSrc1Alpha -> 0x8589-   TexEnvParamSrc2Alpha -> 0x858a-   TexEnvParamSrc3Alpha -> 0x858b-   TexEnvParamOperand0RGB -> 0x8590-   TexEnvParamOperand1RGB -> 0x8591-   TexEnvParamOperand2RGB -> 0x8592-   TexEnvParamOperand3RGB -> 0x8593-   TexEnvParamOperand0Alpha -> 0x8598-   TexEnvParamOperand1Alpha -> 0x8599-   TexEnvParamOperand2Alpha -> 0x859a-   TexEnvParamOperand3Alpha -> 0x859b-   TexEnvParamRGBScale -> 0x8573-   TexEnvParamAlphaScale -> 0xd1c-   TexEnvParamLODBias -> 0x8501+   TexEnvParamTextureEnvMode -> gl_TEXTURE_ENV_MODE+   TexEnvParamTextureEnvColor -> gl_TEXTURE_ENV_COLOR+   TexEnvParamCombineRGB -> gl_COMBINE_RGB+   TexEnvParamCombineAlpha -> gl_COMBINE_ALPHA+   TexEnvParamSrc0RGB -> gl_SRC0_RGB+   TexEnvParamSrc1RGB -> gl_SRC1_RGB+   TexEnvParamSrc2RGB -> gl_SRC2_RGB+   TexEnvParamSrc3RGB -> gl_SOURCE3_RGB+   TexEnvParamSrc0Alpha -> gl_SRC0_ALPHA+   TexEnvParamSrc1Alpha -> gl_SRC1_ALPHA+   TexEnvParamSrc2Alpha -> gl_SRC2_ALPHA+   TexEnvParamSrc3Alpha -> gl_SOURCE3_ALPHA+   TexEnvParamOperand0RGB -> gl_OPERAND0_RGB+   TexEnvParamOperand1RGB -> gl_OPERAND1_RGB+   TexEnvParamOperand2RGB -> gl_OPERAND2_RGB+   TexEnvParamOperand3RGB -> gl_OPERAND3_RGB+   TexEnvParamOperand0Alpha -> gl_OPERAND0_ALPHA+   TexEnvParamOperand1Alpha -> gl_OPERAND1_ALPHA+   TexEnvParamOperand2Alpha -> gl_OPERAND2_ALPHA+   TexEnvParamOperand3Alpha -> gl_OPERAND3_ALPHA+   TexEnvParamRGBScale -> gl_RGB_SCALE+   TexEnvParamAlphaScale -> gl_ALPHA_SCALE+   TexEnvParamLODBias -> gl_TEXTURE_LOD_BIAS  -------------------------------------------------------------------------------- @@ -113,15 +123,10 @@    marshalAct x $       glTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p) -foreign import CALLCONV unsafe "glTexEnvi"-   glTexEnvi :: GLenum -> GLenum ->  GLint -> IO ()+glTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glTexEnvC4f t p ptr = glTexEnvfv t p (castPtr ptr) -foreign import CALLCONV unsafe "glTexEnvf"-   glTexEnvf :: GLenum -> GLenum ->  GLfloat -> IO () -foreign import CALLCONV unsafe "glTexEnvfv"-   glTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()- --------------------------------------------------------------------------------  getTexEnv :: Storable b@@ -133,14 +138,8 @@      glGetTexEnv (marshalTextureEnvTarget t) (marshalTextureEnvParameter p) buf      peek1 unmarshal buf -foreign import CALLCONV unsafe "glGetTexEnviv"-   glGetTexEnviv :: GLenum -> GLenum -> Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glGetTexEnvfv"-   glGetTexEnvfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glGetTexEnvfv"-   glGetTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetTexEnvC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetTexEnvC4f t p ptr = glGetTexEnvfv t p (castPtr ptr)  -------------------------------------------------------------------------------- @@ -180,25 +179,26 @@    deriving ( Eq, Ord, Show )  marshalTextureFunction :: TextureFunction -> GLint-marshalTextureFunction x = case x of-   Modulate -> 0x2100-   Decal -> 0x2101-   Blend -> 0xbe2-   Replace -> 0x1e01-   AddUnsigned -> 0x104-   Combine -> 0x8570-   Combine4 -> 0x8503+marshalTextureFunction x = fromIntegral $ case x of+   Modulate -> gl_MODULATE+   Decal -> gl_DECAL+   Blend -> gl_BLEND+   Replace -> gl_REPLACE+   AddUnsigned -> gl_ADD+   Combine -> gl_COMBINE+   Combine4 -> gl_COMBINE4  unmarshalTextureFunction :: GLint -> TextureFunction unmarshalTextureFunction x-   | x == 0x2100 = Modulate-   | x == 0x2101 = Decal-   | x == 0xbe2 = Blend-   | x == 0x1e01 = Replace-   | x == 0x104 = AddUnsigned-   | x == 0x8570 = Combine-   | x == 0x8503 = Combine4+   | y == gl_MODULATE = Modulate+   | y == gl_DECAL = Decal+   | y == gl_BLEND = Blend+   | y == gl_REPLACE = Replace+   | y == gl_ADD = AddUnsigned+   | y == gl_COMBINE = Combine+   | y == gl_COMBINE4 = Combine4    | otherwise = error ("unmarshalTextureFunction: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -220,27 +220,28 @@    deriving ( Eq, Ord, Show )  marshalTextureCombineFunction :: TextureCombineFunction -> GLint-marshalTextureCombineFunction x = case x of-   Replace' -> 0x1e01-   Modulate' -> 0x2100-   AddUnsigned' -> 0x104-   AddSigned -> 0x8574-   Interpolate -> 0x8575-   Subtract -> 0x84e7-   Dot3RGB -> 0x86ae-   Dot3RGBA -> 0x86af+marshalTextureCombineFunction x = fromIntegral $ case x of+   Replace' -> gl_REPLACE+   Modulate' -> gl_MODULATE+   AddUnsigned' -> gl_ADD+   AddSigned -> gl_ADD_SIGNED+   Interpolate -> gl_INTERPOLATE+   Subtract -> gl_SUBTRACT+   Dot3RGB -> gl_DOT3_RGB+   Dot3RGBA -> gl_DOT3_RGBA  unmarshalTextureCombineFunction :: GLint -> TextureCombineFunction unmarshalTextureCombineFunction x-   | x == 0x1e01 = Replace'-   | x == 0x2100 = Modulate'-   | x == 0x104 = AddUnsigned'-   | x == 0x8574 = AddSigned-   | x == 0x8575 = Interpolate-   | x == 0x84e7 = Subtract-   | x == 0x86ae = Dot3RGB-   | x == 0x86af = Dot3RGBA+   | y == gl_REPLACE = Replace'+   | y == gl_MODULATE = Modulate'+   | y == gl_ADD = AddUnsigned'+   | y == gl_ADD_SIGNED = AddSigned+   | y == gl_INTERPOLATE = Interpolate+   | y == gl_SUBTRACT = Subtract+   | y == gl_DOT3_RGB = Dot3RGB+   | y == gl_DOT3_RGBA = Dot3RGBA    | otherwise = error ("unmarshalTextureCombineFunction: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -307,20 +308,21 @@    deriving ( Eq, Ord, Show )  marshalSrc :: Src -> GLint-marshalSrc x = case x of-   CurrentUnit -> 0x1702-   Previous -> 0x8578+marshalSrc x = fromIntegral $ case x of+   CurrentUnit -> gl_TEXTURE+   Previous -> gl_PREVIOUS    Crossbar u -> fromIntegral (marshalTextureUnit u)-   Constant -> 0x8576-   PrimaryColor -> 0x8577+   Constant -> gl_CONSTANT+   PrimaryColor -> gl_PRIMARY_COLOR  unmarshalSrc :: GLint -> Src unmarshalSrc x-   | x == 0x1702 = CurrentUnit-   | x == 0x8578 = Previous-   | x == 0x8576 = Constant-   | x == 0x8577 = PrimaryColor+   | y == gl_TEXTURE = CurrentUnit+   | y == gl_PREVIOUS = Previous+   | y == gl_CONSTANT = Constant+   | y == gl_PRIMARY_COLOR = PrimaryColor    | otherwise = Crossbar (unmarshalTextureUnit (fromIntegral x))+   where y = fromIntegral x  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Texturing/Objects.hs view
@@ -19,25 +19,17 @@    TexturePriority, texturePriority, prioritizeTextures ) where -import Data.List ( partition )-import Foreign.Marshal.Array ( withArray, withArrayLen, peekArray, allocaArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLuint, GLsizei, GLenum, GLclampf )-import Graphics.Rendering.OpenGL.GL.BufferObjects ( ObjectName(..) )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetTextureBinding1D,GetTextureBinding2D,GetTextureBinding3D,-            GetTextureBindingCubeMap,GetTextureBindingRectangle),-   getEnum1)-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter (-   TexParameter(TextureResident,TexturePriority), texParamf, getTexParameteri )-import Graphics.Rendering.OpenGL.GL.Texturing.Specification (-   TextureTarget(..) )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (-   marshalTextureTarget )+import Data.List+import Data.ObjectName+import Data.StateVar+import Foreign.Marshal.Array+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+ glAreTexturesResident, glPrioritizeTextures )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -58,15 +50,6 @@     isObjectName = fmap unmarshalGLboolean . glIsTexture . textureID -foreign import CALLCONV unsafe "glGenTextures"-   glGenTextures :: GLsizei -> Ptr GLuint -> IO ()--foreign import CALLCONV unsafe "glDeleteTextures"-   glDeleteTextures :: GLsizei -> Ptr GLuint -> IO ()--foreign import CALLCONV unsafe "glIsTexture"-   glIsTexture :: GLuint -> IO GLboolean- --------------------------------------------------------------------------------  textureBinding :: TextureTarget -> StateVar (Maybe TextureObject)@@ -87,9 +70,6 @@     TextureCubeMap -> GetTextureBindingCubeMap     TextureRectangle -> GetTextureBindingRectangle -foreign import CALLCONV unsafe "glBindTexture"-   glBindTexture :: GLenum -> GLuint -> IO ()- --------------------------------------------------------------------------------  textureResident :: TextureTarget -> GettableStateVar Bool@@ -110,9 +90,6 @@                let (resident, nonResident) = partition (unmarshalGLboolean . snd) tr                return (map fst resident, map fst nonResident) -foreign import CALLCONV unsafe "glAreTexturesResident"-   glAreTexturesResident :: GLsizei -> Ptr GLuint -> Ptr GLboolean -> IO GLboolean- --------------------------------------------------------------------------------  type TexturePriority = GLclampf@@ -125,6 +102,3 @@    withArrayLen (map (textureID . fst) tps) $ \len texObjsBuf ->       withArray (map snd tps) $          glPrioritizeTextures (fromIntegral len) texObjsBuf--foreign import CALLCONV unsafe "glPrioritizeTextures"-   glPrioritizeTextures :: GLsizei -> Ptr GLuint -> Ptr GLclampf -> IO ()
Graphics/Rendering/OpenGL/GL/Texturing/Parameters.hs view
@@ -23,35 +23,21 @@    textureCompareFailValue, TextureCompareOperator(..), textureCompareOperator ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLint, GLfloat, GLclampf, Capability(..) )-import Graphics.Rendering.OpenGL.GL.Capability (-   marshalCapability, unmarshalCapability )-import Graphics.Rendering.OpenGL.GL.ComparisonFunction (-   marshalComparisonFunction, unmarshalComparisonFunction )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( TextureCoordName(..) )-import Graphics.Rendering.OpenGL.GL.PerFragment ( ComparisonFunction )-import Graphics.Rendering.OpenGL.GL.PixelRectangles (-   PixelInternalFormat(..) )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetMaxTextureMaxAnisotropy,GetMaxTextureLODBias), getFloat1)-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar,-   StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.Specification (-   Level, TextureTarget(..) )-import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter (-   TexParameter(TextureMinFilter,TextureMagFilter,TextureWrapS,TextureWrapT,-                TextureWrapR,TextureBorderColor,TextureMinLOD,TextureMaxLOD,-                TextureBaseLevel,TextureMaxLevel,TextureMaxAnisotropy,-                TextureLODBias,GenerateMipmap,DepthTextureMode,-                TextureCompareMode,TextureCompareFunc,TextureCompareFailValue,-                TextureCompare,TextureCompareOperator),-   texParami, texParamf, texParamC4f, combineTexParams, combineTexParamsMaybe )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   marshalPixelInternalFormat, unmarshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.VertexSpec( Color4(..) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidEnum )+import Data.StateVar+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.ComparisonFunction+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PerFragment+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TexParameter+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility ( gl_CLAMP )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.TextureMirrorClamp (+   gl_MIRROR_CLAMP, gl_MIRROR_CLAMP_TO_BORDER, gl_MIRROR_CLAMP_TO_EDGE )  -------------------------------------------------------------------------------- @@ -73,26 +59,27 @@ minToMag minFilter = error ("minToMag: illegal value " ++ show minFilter)  marshalMinificationFilter :: MinificationFilter -> GLint-marshalMinificationFilter x = case x of-   (Nearest, Nothing     ) -> 0x2600-   (Linear', Nothing     ) -> 0x2601-   (Nearest, Just Nearest) -> 0x2700-   (Linear', Just Nearest) -> 0x2701-   (Nearest, Just Linear') -> 0x2702-   (Linear', Just Linear') -> 0x2703+marshalMinificationFilter x = fromIntegral $ case x of+   (Nearest, Nothing     ) -> gl_NEAREST+   (Linear', Nothing     ) -> gl_LINEAR+   (Nearest, Just Nearest) -> gl_NEAREST_MIPMAP_NEAREST+   (Linear', Just Nearest) -> gl_LINEAR_MIPMAP_NEAREST+   (Nearest, Just Linear') -> gl_NEAREST_MIPMAP_LINEAR+   (Linear', Just Linear') -> gl_LINEAR_MIPMAP_LINEAR  marshalMagnificationFilter :: MagnificationFilter -> GLint marshalMagnificationFilter = marshalMinificationFilter . magToMin  unmarshalMinificationFilter :: GLint -> MinificationFilter unmarshalMinificationFilter x-   | x ==  0x2600 = (Nearest, Nothing     )-   | x ==  0x2601 = (Linear', Nothing     )-   | x ==  0x2700 = (Nearest, Just Nearest)-   | x ==  0x2701 = (Linear', Just Nearest)-   | x ==  0x2702 = (Nearest, Just Linear')-   | x ==  0x2703 = (Linear', Just Linear')+   | y ==  gl_NEAREST = (Nearest, Nothing)+   | y ==  gl_LINEAR = (Linear', Nothing)+   | y ==  gl_NEAREST_MIPMAP_NEAREST = (Nearest, Just Nearest)+   | y ==  gl_LINEAR_MIPMAP_NEAREST = (Linear', Just Nearest)+   | y ==  gl_NEAREST_MIPMAP_LINEAR = (Nearest, Just Linear')+   | y ==  gl_LINEAR_MIPMAP_LINEAR = (Linear', Just Linear')    | otherwise = error ("unmarshalMinificationFilter: illegal value " ++ show x)+   where y = fromIntegral x  unmarshalMagnificationFilter :: GLint -> MagnificationFilter unmarshalMagnificationFilter = minToMag . unmarshalMinificationFilter@@ -120,27 +107,28 @@    deriving ( Eq, Ord, Show )  marshalTextureWrapMode :: (Repetition, Clamping) -> GLint-marshalTextureWrapMode x = case x of-   (Repeated, Clamp) -> 0x2900-   (Repeated, Repeat) -> 0x2901-   (Repeated, ClampToEdge) -> 0x812f-   (Repeated, ClampToBorder) -> 0x812d-   (Mirrored, Clamp) -> 0x8742-   (Mirrored, Repeat) -> 0x8370-   (Mirrored, ClampToEdge) -> 0x8743-   (Mirrored, ClampToBorder) -> 0x8912+marshalTextureWrapMode x = fromIntegral $ case x of+   (Repeated, Clamp) -> gl_CLAMP+   (Repeated, Repeat) -> gl_REPEAT+   (Repeated, ClampToEdge) -> gl_CLAMP_TO_EDGE+   (Repeated, ClampToBorder) -> gl_CLAMP_TO_BORDER+   (Mirrored, Clamp) -> gl_MIRROR_CLAMP+   (Mirrored, Repeat) -> gl_MIRRORED_REPEAT+   (Mirrored, ClampToEdge) -> gl_MIRROR_CLAMP_TO_EDGE+   (Mirrored, ClampToBorder) -> gl_MIRROR_CLAMP_TO_BORDER  unmarshalTextureWrapMode :: GLint -> (Repetition, Clamping) unmarshalTextureWrapMode x-   | x == 0x2900 = (Repeated, Clamp)-   | x == 0x2901 = (Repeated, Repeat)-   | x == 0x812f = (Repeated, ClampToEdge)-   | x == 0x812d = (Repeated, ClampToBorder)-   | x == 0x8742 = (Mirrored, Clamp)-   | x == 0x8370 = (Mirrored, Repeat)-   | x == 0x8743 = (Mirrored, ClampToEdge)-   | x == 0x8912 = (Mirrored, ClampToBorder)+   | y == gl_CLAMP = (Repeated, Clamp)+   | y == gl_REPEAT = (Repeated, Repeat)+   | y == gl_CLAMP_TO_EDGE = (Repeated, ClampToEdge)+   | y == gl_CLAMP_TO_BORDER = (Repeated, ClampToBorder)+   | y == gl_MIRROR_CLAMP = (Mirrored, Clamp)+   | y == gl_MIRRORED_REPEAT = (Mirrored, Repeat)+   | y == gl_MIRROR_CLAMP_TO_EDGE = (Mirrored, ClampToEdge)+   | y == gl_MIRROR_CLAMP_TO_BORDER = (Mirrored, ClampToBorder)    | otherwise = error ("unmarshalTextureWrapMode: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- @@ -214,15 +202,16 @@ --------------------------------------------------------------------------------  marshalTextureCompareMode :: Capability -> GLint-marshalTextureCompareMode x = case x of-   Disabled -> 0x0     -- i.e. None-   Enabled -> 0x884e   -- i.e. CompareRToTexture+marshalTextureCompareMode x = fromIntegral $ case x of+   Disabled -> gl_NONE+   Enabled -> gl_COMPARE_REF_TO_TEXTURE  unmarshalTextureCompareMode :: GLint -> Capability unmarshalTextureCompareMode x-   | x == 0x0 = Disabled-   | x == 0x884e = Enabled+   | y == gl_NONE = Disabled+   | y == gl_COMPARE_REF_TO_TEXTURE = Enabled    | otherwise = error ("unmarshalTextureCompareMode: illegal value " ++ show x)+   where y = fromIntegral x  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Texturing/PixelInternalFormat.hs view
@@ -18,7 +18,18 @@    marshalPixelInternalFormat', unmarshalPixelInternalFormat, ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLint, GLenum )+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_ALPHA12, gl_ALPHA16, gl_ALPHA4, gl_ALPHA8, gl_COMPRESSED_ALPHA,+   gl_COMPRESSED_INTENSITY, gl_COMPRESSED_LUMINANCE,+   gl_COMPRESSED_LUMINANCE_ALPHA, gl_COMPRESSED_SLUMINANCE,+   gl_COMPRESSED_SLUMINANCE_ALPHA, gl_INTENSITY, gl_INTENSITY12, gl_INTENSITY16,+   gl_INTENSITY4, gl_INTENSITY8, gl_LUMINANCE, gl_LUMINANCE12,+   gl_LUMINANCE12_ALPHA12, gl_LUMINANCE12_ALPHA4, gl_LUMINANCE16,+   gl_LUMINANCE16_ALPHA16, gl_LUMINANCE4, gl_LUMINANCE4_ALPHA4,+   gl_LUMINANCE6_ALPHA2, gl_LUMINANCE8, gl_LUMINANCE8_ALPHA8,+   gl_LUMINANCE_ALPHA, gl_SLUMINANCE, gl_SLUMINANCE8, gl_SLUMINANCE8_ALPHA8,+   gl_SLUMINANCE_ALPHA )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -90,71 +101,71 @@    deriving ( Eq, Ord, Show )  marshalPixelInternalFormat :: PixelInternalFormat -> GLint-marshalPixelInternalFormat x = case x of-   Alpha' -> 0x1906-   DepthComponent' -> 0x1902-   Luminance' -> 0x1909-   LuminanceAlpha' -> 0x190a-   RGB' -> 0x1907-   RGBA' -> 0x1908-   SRGB -> 0x8c40-   SRGBAlpha -> 0x8c42-   SLuminance -> 0x8c46-   SLuminanceAlpha -> 0x8c44-   Alpha4 -> 0x803b-   Alpha8 -> 0x803c-   Alpha12 -> 0x803d-   Alpha16 -> 0x803e-   DepthComponent16 -> 0x81a5-   DepthComponent24 -> 0x81a6-   DepthComponent32 -> 0x81a7-   Luminance4 -> 0x803f-   Luminance8 -> 0x8040-   Luminance12 -> 0x8041-   Luminance16 -> 0x8042-   Luminance4Alpha4 -> 0x8043-   Luminance6Alpha2 -> 0x8044-   Luminance8Alpha8 -> 0x8045-   Luminance12Alpha4 -> 0x8046-   Luminance12Alpha12 -> 0x8047-   Luminance16Alpha16 -> 0x8048-   Intensity -> 0x8049-   Intensity4 -> 0x804a-   Intensity8 -> 0x804b-   Intensity12 -> 0x804c-   Intensity16 -> 0x804d-   R3G3B2 -> 0x2a10-   RGB4 -> 0x804f-   RGB5 -> 0x8050-   RGB8 -> 0x8051-   RGB10 -> 0x8052-   RGB12 -> 0x8053-   RGB16 -> 0x8054-   RGBA2 -> 0x8055-   RGBA4 -> 0x8056-   RGB5A1 -> 0x8057-   RGBA8 -> 0x8058-   RGB10A2 -> 0x8059-   RGBA12 -> 0x805a-   RGBA16 -> 0x805b-   SRGB8 -> 0x8c41-   SRGB8Alpha8 -> 0x8c43-   SLuminance8 -> 0x8c47-   SLuminance8Alpha8 -> 0x8c45-   CompressedAlpha -> 0x84e9-   CompressedLuminance -> 0x84ea-   CompressedLuminanceAlpha -> 0x84eb-   CompressedIntensity -> 0x84ec-   CompressedRGB -> 0x84ed-   CompressedRGBA -> 0x84ee-   CompressedSRGB -> 0x8c48-   CompressedSRGBAlpha -> 0x8c49-   CompressedSLuminance -> 0x8c4a-   CompressedSLuminanceAlpha -> 0x8c4b-   DepthComponent32f -> 0x8CAC-   Depth32fStencil8 -> 0x8CAD-   RGB9E5 -> 0x8C3D-   R11fG11fB10f -> 0x8C3A+marshalPixelInternalFormat x = fromIntegral $ case x of+   Alpha' -> gl_ALPHA+   DepthComponent' -> gl_DEPTH_COMPONENT+   Luminance' -> gl_LUMINANCE+   LuminanceAlpha' -> gl_LUMINANCE_ALPHA+   RGB' -> gl_RGB+   RGBA' -> gl_RGBA+   SRGB -> gl_SRGB+   SRGBAlpha -> gl_SRGB_ALPHA+   SLuminance -> gl_SLUMINANCE+   SLuminanceAlpha -> gl_SLUMINANCE_ALPHA+   Alpha4 -> gl_ALPHA4+   Alpha8 -> gl_ALPHA8+   Alpha12 -> gl_ALPHA12+   Alpha16 -> gl_ALPHA16+   DepthComponent16 -> gl_DEPTH_COMPONENT16+   DepthComponent24 -> gl_DEPTH_COMPONENT24+   DepthComponent32 -> gl_DEPTH_COMPONENT32+   Luminance4 -> gl_LUMINANCE4+   Luminance8 -> gl_LUMINANCE8+   Luminance12 -> gl_LUMINANCE12+   Luminance16 -> gl_LUMINANCE16+   Luminance4Alpha4 -> gl_LUMINANCE4_ALPHA4+   Luminance6Alpha2 -> gl_LUMINANCE6_ALPHA2+   Luminance8Alpha8 -> gl_LUMINANCE8_ALPHA8+   Luminance12Alpha4 -> gl_LUMINANCE12_ALPHA4+   Luminance12Alpha12 -> gl_LUMINANCE12_ALPHA12+   Luminance16Alpha16 -> gl_LUMINANCE16_ALPHA16+   Intensity -> gl_INTENSITY+   Intensity4 -> gl_INTENSITY4+   Intensity8 -> gl_INTENSITY8+   Intensity12 -> gl_INTENSITY12+   Intensity16 -> gl_INTENSITY16+   R3G3B2 -> gl_R3_G3_B2+   RGB4 -> gl_RGB4+   RGB5 -> gl_RGB5+   RGB8 -> gl_RGB8+   RGB10 -> gl_RGB10+   RGB12 -> gl_RGB12+   RGB16 -> gl_RGB16+   RGBA2 -> gl_RGBA2+   RGBA4 -> gl_RGBA4+   RGB5A1 -> gl_RGB5_A1+   RGBA8 -> gl_RGBA8+   RGB10A2 -> gl_RGB10_A2+   RGBA12 -> gl_RGBA12+   RGBA16 -> gl_RGBA16+   SRGB8 -> gl_SRGB8+   SRGB8Alpha8 -> gl_SRGB8_ALPHA8+   SLuminance8 -> gl_SLUMINANCE8+   SLuminance8Alpha8 -> gl_SLUMINANCE8_ALPHA8+   CompressedAlpha -> gl_COMPRESSED_ALPHA+   CompressedLuminance -> gl_COMPRESSED_LUMINANCE+   CompressedLuminanceAlpha -> gl_COMPRESSED_LUMINANCE_ALPHA+   CompressedIntensity -> gl_COMPRESSED_INTENSITY+   CompressedRGB -> gl_COMPRESSED_RGB+   CompressedRGBA -> gl_COMPRESSED_RGBA+   CompressedSRGB -> gl_COMPRESSED_SRGB+   CompressedSRGBAlpha -> gl_COMPRESSED_SRGB_ALPHA+   CompressedSLuminance -> gl_COMPRESSED_SLUMINANCE+   CompressedSLuminanceAlpha -> gl_COMPRESSED_SLUMINANCE_ALPHA+   DepthComponent32f -> gl_DEPTH_COMPONENT32F+   Depth32fStencil8 -> gl_DEPTH32F_STENCIL8+   RGB9E5 -> gl_RGB9_E5+   R11fG11fB10f -> gl_R11F_G11F_B10F  -- *sigh* The OpenGL API is sometimes a bit creative in its usage of types... marshalPixelInternalFormat' :: PixelInternalFormat -> GLenum@@ -162,75 +173,76 @@  unmarshalPixelInternalFormat :: GLint -> PixelInternalFormat unmarshalPixelInternalFormat x-   | x == 0x1906 = Alpha'-   | x == 0x1902 = DepthComponent'-   | x == 0x1909 = Luminance'-   | x == 0x190a = LuminanceAlpha'-   | x == 0x1907 = RGB'-   | x == 0x1908 = RGBA'-   | x == 0x8c40 = SRGB-   | x == 0x8c42 = SRGBAlpha-   | x == 0x8c46 = SLuminance-   | x == 0x8c44 = SLuminanceAlpha-   | x == 0x803b = Alpha4-   | x == 0x803c = Alpha8-   | x == 0x803d = Alpha12-   | x == 0x803e = Alpha16-   | x == 0x81a5 = DepthComponent16-   | x == 0x81a6 = DepthComponent24-   | x == 0x81a7 = DepthComponent32-   | x == 0x803f = Luminance4-   | x == 0x8040 = Luminance8-   | x == 0x8041 = Luminance12-   | x == 0x8042 = Luminance16-   | x == 0x8043 = Luminance4Alpha4-   | x == 0x8044 = Luminance6Alpha2-   | x == 0x8045 = Luminance8Alpha8-   | x == 0x8046 = Luminance12Alpha4-   | x == 0x8047 = Luminance12Alpha12-   | x == 0x8048 = Luminance16Alpha16-   | x == 0x8049 = Intensity-   | x == 0x804a = Intensity4-   | x == 0x804b = Intensity8-   | x == 0x804c = Intensity12-   | x == 0x804d = Intensity16-   | x == 0x2a10 = R3G3B2-   | x == 0x804f = RGB4-   | x == 0x8050 = RGB5-   | x == 0x8051 = RGB8-   | x == 0x8052 = RGB10-   | x == 0x8053 = RGB12-   | x == 0x8054 = RGB16-   | x == 0x8055 = RGBA2-   | x == 0x8056 = RGBA4-   | x == 0x8057 = RGB5A1-   | x == 0x8058 = RGBA8-   | x == 0x8059 = RGB10A2-   | x == 0x805a = RGBA12-   | x == 0x805b = RGBA16-   | x == 0x8c41 = SRGB8-   | x == 0x8c43 = SRGB8Alpha8-   | x == 0x8c47 = SLuminance8-   | x == 0x8c45 = SLuminance8Alpha8-   | x == 0x84e9 = CompressedAlpha-   | x == 0x84ea = CompressedLuminance-   | x == 0x84eb = CompressedLuminanceAlpha-   | x == 0x84ec = CompressedIntensity-   | x == 0x84ed = CompressedRGB-   | x == 0x84ee = CompressedRGBA-   | x == 0x8c48 = CompressedSRGB-   | x == 0x8c49 = CompressedSRGBAlpha-   | x == 0x8c4a = CompressedSLuminance-   | x == 0x8c4b = CompressedSLuminanceAlpha-   | x == 0x8CAC = DepthComponent32f-   | x == 0x8CAD = Depth32fStencil8-   | x == 0x8C3D = RGB9E5+   | y == gl_ALPHA = Alpha'+   | y == gl_DEPTH_COMPONENT = DepthComponent'+   | y == gl_LUMINANCE = Luminance'+   | y == gl_LUMINANCE_ALPHA = LuminanceAlpha'+   | y == gl_RGB = RGB'+   | y == gl_RGBA = RGBA'+   | y == gl_SRGB = SRGB+   | y == gl_SRGB_ALPHA = SRGBAlpha+   | y == gl_SLUMINANCE = SLuminance+   | y == gl_SLUMINANCE_ALPHA = SLuminanceAlpha+   | y == gl_ALPHA4 = Alpha4+   | y == gl_ALPHA8 = Alpha8+   | y == gl_ALPHA12 = Alpha12+   | y == gl_ALPHA16 = Alpha16+   | y == gl_DEPTH_COMPONENT16 = DepthComponent16+   | y == gl_DEPTH_COMPONENT24 = DepthComponent24+   | y == gl_DEPTH_COMPONENT32 = DepthComponent32+   | y == gl_LUMINANCE4 = Luminance4+   | y == gl_LUMINANCE8 = Luminance8+   | y == gl_LUMINANCE12 = Luminance12+   | y == gl_LUMINANCE16 = Luminance16+   | y == gl_LUMINANCE4_ALPHA4 = Luminance4Alpha4+   | y == gl_LUMINANCE6_ALPHA2 = Luminance6Alpha2+   | y == gl_LUMINANCE8_ALPHA8 = Luminance8Alpha8+   | y == gl_LUMINANCE12_ALPHA4 = Luminance12Alpha4+   | y == gl_LUMINANCE12_ALPHA12 = Luminance12Alpha12+   | y == gl_LUMINANCE16_ALPHA16 = Luminance16Alpha16+   | y == gl_INTENSITY = Intensity+   | y == gl_INTENSITY4 = Intensity4+   | y == gl_INTENSITY8 = Intensity8+   | y == gl_INTENSITY12 = Intensity12+   | y == gl_INTENSITY16 = Intensity16+   | y == gl_R3_G3_B2 = R3G3B2+   | y == gl_RGB4 = RGB4+   | y == gl_RGB5 = RGB5+   | y == gl_RGB8 = RGB8+   | y == gl_RGB10 = RGB10+   | y == gl_RGB12 = RGB12+   | y == gl_RGB16 = RGB16+   | y == gl_RGBA2 = RGBA2+   | y == gl_RGBA4 = RGBA4+   | y == gl_RGB5_A1 = RGB5A1+   | y == gl_RGBA8 = RGBA8+   | y == gl_RGB10_A2 = RGB10A2+   | y == gl_RGBA12 = RGBA12+   | y == gl_RGBA16 = RGBA16+   | y == gl_SRGB8 = SRGB8+   | y == gl_SRGB8_ALPHA8 = SRGB8Alpha8+   | y == gl_SLUMINANCE8 = SLuminance8+   | y == gl_SLUMINANCE8_ALPHA8 = SLuminance8Alpha8+   | y == gl_COMPRESSED_ALPHA = CompressedAlpha+   | y == gl_COMPRESSED_LUMINANCE = CompressedLuminance+   | y == gl_COMPRESSED_LUMINANCE_ALPHA = CompressedLuminanceAlpha+   | y == gl_COMPRESSED_INTENSITY = CompressedIntensity+   | y == gl_COMPRESSED_RGB = CompressedRGB+   | y == gl_COMPRESSED_RGBA = CompressedRGBA+   | y == gl_COMPRESSED_SRGB = CompressedSRGB+   | y == gl_COMPRESSED_SRGB_ALPHA = CompressedSRGBAlpha+   | y == gl_COMPRESSED_SLUMINANCE = CompressedSLuminance+   | y == gl_COMPRESSED_SLUMINANCE_ALPHA = CompressedSLuminanceAlpha+   | y == gl_DEPTH_COMPONENT32F = DepthComponent32f+   | y == gl_DEPTH32F_STENCIL8 = Depth32fStencil8+   | y == gl_RGB9_E5 = RGB9E5    -- legacy values-   | x == 1 = Luminance'-   | x == 2 = LuminanceAlpha'-   | x == 3 = RGB'-   | x == 4 = RGBA'+   | y == 1 = Luminance'+   | y == 2 = LuminanceAlpha'+   | y == 3 = RGB'+   | y == 4 = RGBA'    | otherwise = error ("unmarshalPixelInternalFormat: illegal value " ++ show x)+   where y = fromIntegral x  -- Note: The following formats are still missing, it's a bit unclear how to -- handle these nicely. From the EXT_texture_sRGB spec:
Graphics/Rendering/OpenGL/GL/Texturing/Queries.hs view
@@ -19,24 +19,21 @@    textureDepthBits, textureCompressedImageSize, textureProxyOK ) where -import Control.Monad ( liftM2, liftM3, liftM4 )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLint, GLsizei, GLenum )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   unmarshalPixelInternalFormat )-import Graphics.Rendering.OpenGL.GL.PixelRectangles (-   Proxy(..), PixelInternalFormat(..) )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.Specification (-   TextureTarget(..), CubeMapTarget, Level, Border,-   TextureSize1D(..), TextureSize2D(..), TextureSize3D(..) )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (-   marshalProxyTextureTarget, marshalCubeMapTarget )-import Graphics.Rendering.OpenGL.GL.VertexSpec( Color4(..) )+import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.Specification+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_TEXTURE_INTENSITY_SIZE, gl_TEXTURE_LUMINANCE_SIZE, gl_DEPTH_BITS )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.PalettedTexture (+   gl_TEXTURE_INDEX_SIZE )  -------------------------------------------------------------------------------- @@ -60,22 +57,22 @@  marshalTexLevelParameter :: TexLevelParameter -> GLenum marshalTexLevelParameter x = case x of-   TextureInternalFormat -> 0x1003-   TextureWidth -> 0x1000-   TextureHeight -> 0x1001-   TextureDepth -> 0x8071-   TextureBorder -> 0x1005-   TextureRedSize -> 0x805C-   TextureGreenSize -> 0x805D-   TextureBlueSize -> 0x805E-   TextureAlphaSize -> 0x805F-   TextureIntensitySize -> 0x8061-   TextureLuminanceSize -> 0x8060-   TextureIndexSize -> 0x80ED-   DepthBits -> 0x0D56-   TextureCompressedImageSize -> 0x86A0-   TextureCompressed -> 0x86A1-   TextureSharedSize -> 0x8C3F+   TextureInternalFormat -> gl_TEXTURE_INTERNAL_FORMAT+   TextureWidth -> gl_TEXTURE_WIDTH+   TextureHeight -> gl_TEXTURE_HEIGHT+   TextureDepth -> gl_TEXTURE_DEPTH+   TextureBorder -> gl_TEXTURE_BORDER+   TextureRedSize -> gl_TEXTURE_RED_SIZE+   TextureGreenSize -> gl_TEXTURE_GREEN_SIZE+   TextureBlueSize -> gl_TEXTURE_BLUE_SIZE+   TextureAlphaSize -> gl_TEXTURE_ALPHA_SIZE+   TextureIntensitySize -> gl_TEXTURE_INTENSITY_SIZE+   TextureLuminanceSize -> gl_TEXTURE_LUMINANCE_SIZE+   TextureIndexSize -> gl_TEXTURE_INDEX_SIZE+   DepthBits -> gl_DEPTH_BITS+   TextureCompressedImageSize -> gl_TEXTURE_COMPRESSED_IMAGE_SIZE+   TextureCompressed -> gl_TEXTURE_COMPRESSED+   TextureSharedSize -> gl_TEXTURE_SHARED_SIZE  -------------------------------------------------------------------------------- @@ -163,6 +160,3 @@    alloca $ \buf -> do       glGetTexLevelParameteriv (either (marshalProxyTextureTarget proxy) (\c -> if proxy == Proxy then marshalProxyTextureTarget Proxy TextureCubeMap else marshalCubeMapTarget c) t) level (marshalTexLevelParameter p) buf       peek1 f buf--foreign import CALLCONV unsafe "glGetTexLevelParameteriv"-   glGetTexLevelParameteriv :: GLenum -> GLint -> GLenum -> Ptr GLint -> IO ()
Graphics/Rendering/OpenGL/GL/Texturing/Specification.hs view
@@ -40,31 +40,16 @@   maxTextureSize ) where -import Foreign.Marshal.Array ( peekArray, allocaArray )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLint, GLsizei, GLenum )-import Graphics.Rendering.OpenGL.GL.CoordTrans ( Position(..) )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.PixelData ( withPixelData )-import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (-   marshalPixelInternalFormat, marshalPixelInternalFormat' )-import Graphics.Rendering.OpenGL.GL.PixelRectangles (-   PixelInternalFormat, PixelData, Proxy(..) )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetNumCompressedTextureFormats,GetCompressedTextureFormats,-            GetMaxTextureSize,GetMax3DTextureSize,GetMaxCubeMapTextureSize,-            GetMaxRectangleTextureSize),-   getInteger1, getIntegerv)-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (-   TextureTarget(..), marshalTextureTarget, marshalProxyTextureTarget,-   CubeMapTarget(..), marshalCubeMapTarget )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Array+import Foreign.Ptr+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.PixelData+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -99,9 +84,6 @@          (marshalProxyTextureTarget proxy Texture1D)          level (marshalPixelInternalFormat int) w border -foreign import CALLCONV unsafe "glTexImage1D"-   glTexImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  texImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> PixelInternalFormat -> TextureSize2D -> Border -> PixelData a -> IO ()@@ -113,9 +95,6 @@                 mbCubeMap)          level (marshalPixelInternalFormat int) w h border -foreign import CALLCONV unsafe "glTexImage2D"-   glTexImage2D :: GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  texImage3D :: Proxy -> Level -> PixelInternalFormat -> TextureSize3D -> Border -> PixelData a -> IO ()@@ -125,8 +104,6 @@          (marshalProxyTextureTarget proxy Texture3D)          level (marshalPixelInternalFormat int) w h d border -EXTENSION_ENTRY("GL_EXT_texture3D or OpenGL 1.2",glTexImage3D,GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getTexImage :: Either TextureTarget CubeMapTarget -> Level -> PixelData a -> IO ()@@ -134,9 +111,6 @@    withPixelData pd $       glGetTexImage (either marshalTextureTarget marshalCubeMapTarget t) level -foreign import CALLCONV unsafe "glGetTexImage"-   glGetTexImage :: GLenum -> GLint -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  copyTexImage1D :: Level -> PixelInternalFormat -> Position -> TextureSize1D -> Border -> IO ()@@ -145,9 +119,6 @@       (marshalTextureTarget Texture1D) level       (marshalPixelInternalFormat' int) x y w border -foreign import CALLCONV unsafe "glCopyTexImage1D"-   glCopyTexImage1D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLint -> IO ()- --------------------------------------------------------------------------------  copyTexImage2D :: Maybe CubeMapTarget -> Level -> PixelInternalFormat -> Position -> TextureSize2D -> Border -> IO ()@@ -156,9 +127,6 @@       (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level       (marshalPixelInternalFormat' int) x y w h border -foreign import CALLCONV unsafe "glCopyTexImage2D"-   glCopyTexImage2D :: GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> IO ()- --------------------------------------------------------------------------------  texSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> PixelData a -> IO ()@@ -166,9 +134,6 @@    withPixelData pd $       glTexSubImage1D (marshalTextureTarget Texture1D) level xOff w -foreign import CALLCONV unsafe "glTexSubImage1D"-   glTexSubImage1D :: GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  texSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> PixelData a -> IO ()@@ -176,9 +141,6 @@    withPixelData pd $       glTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff w h -foreign import CALLCONV unsafe "glTexSubImage2D"-   glTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ()- --------------------------------------------------------------------------------  texSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> PixelData a -> IO ()@@ -186,34 +148,24 @@    withPixelData pd $       glTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff w h d -EXTENSION_ENTRY("GL_EXT_texture3D or OpenGL 1.2",glTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO ())- --------------------------------------------------------------------------------  copyTexSubImage1D :: Level -> TexturePosition1D -> Position -> TextureSize1D -> IO () copyTexSubImage1D level (TexturePosition1D xOff) (Position x y) (TextureSize1D w) =    glCopyTexSubImage1D (marshalTextureTarget Texture1D) level xOff x y w -foreign import CALLCONV unsafe "glCopyTexSubImage1D"-   glCopyTexSubImage1D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> IO ()- --------------------------------------------------------------------------------  copyTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> Position -> TextureSize2D -> IO () copyTexSubImage2D mbCubeMap level (TexturePosition2D xOff yOff) (Position x y) (TextureSize2D w h) =    glCopyTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff x y w h -foreign import CALLCONV unsafe "glCopyTexSubImage2D"-   glCopyTexSubImage2D :: GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ()- --------------------------------------------------------------------------------  copyTexSubImage3D :: Level -> TexturePosition3D -> Position -> TextureSize2D -> IO () copyTexSubImage3D level (TexturePosition3D xOff yOff zOff) (Position x y) (TextureSize2D w h) =    glCopyTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff x y w h -EXTENSION_ENTRY("GL_EXT_texture3D or OpenGL 1.2",glCopyTexSubImage3D,GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> IO ())- --------------------------------------------------------------------------------  newtype CompressedTextureFormat = CompressedTextureFormat GLenum@@ -231,14 +183,7 @@  data CompressedPixelData a =      CompressedPixelData !CompressedTextureFormat GLsizei (Ptr a)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq (CompressedPixelData a)-instance Ord (CompressedPixelData a)-instance Show (CompressedPixelData a)-#else    deriving ( Eq, Ord, Show )-#endif  withCompressedPixelData ::    CompressedPixelData a -> (GLenum -> GLsizei -> Ptr a -> b) -> b@@ -251,67 +196,53 @@ compressedTexImage1D :: Proxy -> Level -> TextureSize1D -> Border -> CompressedPixelData a -> IO () compressedTexImage1D proxy level (TextureSize1D w) border cpd =    withCompressedPixelData cpd $ \fmt ->-      glCompressedTexImage1DARB+      glCompressedTexImage1D          (marshalProxyTextureTarget proxy Texture1D) level fmt w border -EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexImage1DARB,GLenum -> GLint -> GLenum -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())- --------------------------------------------------------------------------------  compressedTexImage2D :: Maybe CubeMapTarget -> Proxy -> Level -> TextureSize2D -> Border -> CompressedPixelData a -> IO () compressedTexImage2D mbCubeMap proxy level (TextureSize2D w h) border cpd =    withCompressedPixelData cpd $ \fmt ->-      glCompressedTexImage2DARB+      glCompressedTexImage2D          (maybe (marshalProxyTextureTarget proxy Texture2D)                 (\c -> if proxy == Proxy then marshalProxyTextureTarget Proxy TextureCubeMap else marshalCubeMapTarget c)                 mbCubeMap)          level fmt w h border -EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexImage2DARB,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei ->GLint -> GLsizei -> Ptr a -> IO ())- --------------------------------------------------------------------------------  compressedTexImage3D :: Proxy -> Level -> TextureSize3D -> Border -> CompressedPixelData a -> IO () compressedTexImage3D proxy level (TextureSize3D w h d) border cpd =    withCompressedPixelData cpd $ \fmt ->-      glCompressedTexImage3DARB+      glCompressedTexImage3D          (marshalProxyTextureTarget proxy Texture3D) level fmt w h d border -EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexImage3DARB,GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr a -> IO ())- --------------------------------------------------------------------------------  getCompressedTexImage :: Either TextureTarget CubeMapTarget -> Level -> Ptr a -> IO ()-getCompressedTexImage = glGetCompressedTexImageARB . either marshalTextureTarget marshalCubeMapTarget--EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glGetCompressedTexImageARB,GLenum -> GLint -> Ptr a -> IO ())+getCompressedTexImage = glGetCompressedTexImage . either marshalTextureTarget marshalCubeMapTarget  --------------------------------------------------------------------------------  compressedTexSubImage1D :: Level -> TexturePosition1D -> TextureSize1D -> CompressedPixelData a -> IO () compressedTexSubImage1D level (TexturePosition1D xOff) (TextureSize1D w) cpd =    withCompressedPixelData cpd $-      glCompressedTexSubImage1DARB (marshalTextureTarget Texture1D) level xOff w--EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexSubImage1DARB,GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+      glCompressedTexSubImage1D (marshalTextureTarget Texture1D) level xOff w  --------------------------------------------------------------------------------  compressedTexSubImage2D :: Maybe CubeMapTarget -> Level -> TexturePosition2D -> TextureSize2D -> CompressedPixelData a -> IO () compressedTexSubImage2D mbCubeMap level (TexturePosition2D xOff yOff) (TextureSize2D w h) cpd =    withCompressedPixelData cpd $-      glCompressedTexSubImage2DARB (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff w h--EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexSubImage2DARB,GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a-> IO ())+      glCompressedTexSubImage2D (maybe (marshalTextureTarget Texture2D) marshalCubeMapTarget mbCubeMap) level xOff yOff w h  --------------------------------------------------------------------------------  compressedTexSubImage3D :: Level -> TexturePosition3D -> TextureSize3D -> CompressedPixelData a -> IO () compressedTexSubImage3D level (TexturePosition3D xOff yOff zOff) (TextureSize3D w h d) cpd =    withCompressedPixelData cpd $-      glCompressedTexSubImage3DARB (marshalTextureTarget Texture3D) level xOff yOff zOff w h d--EXTENSION_ENTRY("GL_ARB_texture_compression or OpenGL 1.3",glCompressedTexSubImage3DARB,GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr a -> IO ())+      glCompressedTexSubImage3D (marshalTextureTarget Texture3D) level xOff yOff zOff w h d  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GL/Texturing/TexParameter.hs view
@@ -18,19 +18,24 @@    combineTexParams, combineTexParamsMaybe ) where -import Control.Monad ( liftM2 )-import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Utils ( with )-import Foreign.Storable ( Storable )-import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLint, GLenum, GLfloat, Capability(..) )-import Graphics.Rendering.OpenGL.GL.PeekPoke ( peek1 )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get), HasSetter(($=)), StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget (-   TextureTarget(..), marshalTextureTarget )-import Graphics.Rendering.OpenGL.GL.VertexSpec( Color4(..) )+import Control.Monad+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Marshal.Utils+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   gl_DEPTH_TEXTURE_MODE, gl_GENERATE_MIPMAP, gl_TEXTURE_PRIORITY,+   gl_TEXTURE_RESIDENT )+import Graphics.Rendering.OpenGL.Raw.ARB.ShadowAmbient (+   gl_TEXTURE_COMPARE_FAIL_VALUE )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.TextureFilterAnisotropic (+   gl_TEXTURE_MAX_ANISOTROPY )  -------------------------------------------------------------------------------- @@ -59,27 +64,27 @@  marshalTexParameter :: TexParameter -> GLenum marshalTexParameter x = case x of-   TextureMinFilter -> 0x2801-   TextureMagFilter -> 0x2800-   TextureWrapS -> 0x2802-   TextureWrapT -> 0x2803-   TextureWrapR -> 0x8072-   TextureBorderColor -> 0x1004-   TextureMinLOD -> 0x813A-   TextureMaxLOD -> 0x813B-   TextureBaseLevel -> 0x813C-   TextureMaxLevel -> 0x813D-   TexturePriority -> 0x8066-   TextureMaxAnisotropy -> 0x84FE+   TextureMinFilter -> gl_TEXTURE_MIN_FILTER+   TextureMagFilter -> gl_TEXTURE_MAG_FILTER+   TextureWrapS -> gl_TEXTURE_WRAP_S+   TextureWrapT -> gl_TEXTURE_WRAP_T+   TextureWrapR -> gl_TEXTURE_WRAP_R+   TextureBorderColor -> gl_TEXTURE_BORDER_COLOR+   TextureMinLOD -> gl_TEXTURE_MIN_LOD+   TextureMaxLOD -> gl_TEXTURE_MAX_LOD+   TextureBaseLevel -> gl_TEXTURE_BASE_LEVEL+   TextureMaxLevel -> gl_TEXTURE_MAX_LEVEL+   TexturePriority -> gl_TEXTURE_PRIORITY+   TextureMaxAnisotropy -> gl_TEXTURE_MAX_ANISOTROPY    TextureCompare -> 0x819A    TextureCompareOperator -> 0x819B-   TextureCompareFailValue -> 0x80BF-   GenerateMipmap -> 0x8191-   TextureCompareMode -> 0x884C-   TextureCompareFunc -> 0x884D-   DepthTextureMode -> 0x884B-   TextureLODBias -> 0x8501-   TextureResident -> 0x8067+   TextureCompareFailValue -> gl_TEXTURE_COMPARE_FAIL_VALUE+   GenerateMipmap -> gl_GENERATE_MIPMAP+   TextureCompareMode -> gl_TEXTURE_COMPARE_MODE+   TextureCompareFunc -> gl_TEXTURE_COMPARE_FUNC+   DepthTextureMode -> gl_DEPTH_TEXTURE_MODE+   TextureLODBias -> gl_TEXTURE_LOD_BIAS+   TextureResident -> gl_TEXTURE_RESIDENT  -------------------------------------------------------------------------------- @@ -90,15 +95,6 @@    marshalAct x $       glTexParameter (marshalTextureTarget t) (marshalTexParameter p) -foreign import CALLCONV unsafe "glTexParameteri"-   glTexParameteri :: GLenum -> GLenum ->  GLint -> IO ()--foreign import CALLCONV unsafe "glTexParameterf"-   glTexParameterf :: GLenum -> GLenum ->  GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexParameterfv"-   glTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()- --------------------------------------------------------------------------------  getTexParameter :: Storable b@@ -110,15 +106,6 @@      glGetTexParameter (marshalTextureTarget t) (marshalTexParameter p) buf      peek1 unmarshal buf -foreign import CALLCONV unsafe "glGetTexParameteriv"-   glGetTexParameteriv :: GLenum -> GLenum -> Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glGetTexParameterfv"-   glGetTexParameterfv :: GLenum -> GLenum -> Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glGetTexParameterfv"-   glGetTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()- --------------------------------------------------------------------------------  m2a :: (a -> b) -> a -> (b -> IO ()) -> IO ()@@ -143,6 +130,12 @@    makeStateVar       (getTexParameter glGetTexParameterC4f id   t p)       (texParameter    glTexParameterC4f    with t p)++glTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glTexParameterC4f target pname ptr = glTexParameterfv target pname (castPtr ptr)++glGetTexParameterC4f :: GLenum -> GLenum -> Ptr (Color4 GLfloat) -> IO ()+glGetTexParameterC4f target pname ptr = glGetTexParameterfv target pname (castPtr ptr)  getTexParameteri :: (GLint -> a) -> TextureTarget -> TexParameter -> IO a getTexParameteri = getTexParameter glGetTexParameteriv
Graphics/Rendering/OpenGL/GL/Texturing/TextureTarget.hs view
@@ -18,8 +18,8 @@    CubeMapTarget(..), marshalCubeMapTarget ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum )-import Graphics.Rendering.OpenGL.GL.PixelRectangles ( Proxy(..) )+import Graphics.Rendering.OpenGL.GL.PixelRectangles+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -33,20 +33,20 @@  marshalTextureTarget :: TextureTarget -> GLenum marshalTextureTarget x = case x of-   Texture1D -> 0xde0-   Texture2D -> 0xde1-   Texture3D -> 0x806f-   TextureCubeMap -> 0x8513-   TextureRectangle -> 0x84f5+   Texture1D -> gl_TEXTURE_1D+   Texture2D -> gl_TEXTURE_2D+   Texture3D -> gl_TEXTURE_3D+   TextureCubeMap -> gl_TEXTURE_CUBE_MAP+   TextureRectangle -> gl_TEXTURE_RECTANGLE  marshalProxyTextureTarget :: Proxy -> TextureTarget -> GLenum marshalProxyTextureTarget NoProxy x = marshalTextureTarget x marshalProxyTextureTarget Proxy   x = case x of-   Texture1D -> 0x8063-   Texture2D -> 0x8064-   Texture3D -> 0x8070-   TextureCubeMap -> 0x851b-   TextureRectangle -> 0x84f7+   Texture1D -> gl_PROXY_TEXTURE_1D+   Texture2D -> gl_PROXY_TEXTURE_2D+   Texture3D -> gl_PROXY_TEXTURE_3D+   TextureCubeMap -> gl_PROXY_TEXTURE_CUBE_MAP+   TextureRectangle -> gl_PROXY_TEXTURE_RECTANGLE  -------------------------------------------------------------------------------- @@ -61,9 +61,9 @@  marshalCubeMapTarget :: CubeMapTarget -> GLenum marshalCubeMapTarget x = case x of-   TextureCubeMapPositiveX -> 0x8515-   TextureCubeMapNegativeX -> 0x8516-   TextureCubeMapPositiveY -> 0x8517-   TextureCubeMapNegativeY -> 0x8518-   TextureCubeMapPositiveZ -> 0x8519-   TextureCubeMapNegativeZ -> 0x851a+   TextureCubeMapPositiveX -> gl_TEXTURE_CUBE_MAP_POSITIVE_X+   TextureCubeMapNegativeX -> gl_TEXTURE_CUBE_MAP_NEGATIVE_X+   TextureCubeMapPositiveY -> gl_TEXTURE_CUBE_MAP_POSITIVE_Y+   TextureCubeMapNegativeY -> gl_TEXTURE_CUBE_MAP_NEGATIVE_Y+   TextureCubeMapPositiveZ -> gl_TEXTURE_CUBE_MAP_POSITIVE_Z+   TextureCubeMapNegativeZ -> gl_TEXTURE_CUBE_MAP_NEGATIVE_Z
Graphics/Rendering/OpenGL/GL/Texturing/TextureUnit.hs view
@@ -17,7 +17,7 @@    TextureUnit(..), marshalTextureUnit, unmarshalTextureUnit ) where -import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLuint )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -28,7 +28,7 @@    deriving ( Eq, Ord, Show )  marshalTextureUnit :: TextureUnit -> GLenum-marshalTextureUnit (TextureUnit x) = 0x84c0 + fromIntegral x+marshalTextureUnit (TextureUnit x) = gl_TEXTURE0 + fromIntegral x  unmarshalTextureUnit :: GLenum -> TextureUnit-unmarshalTextureUnit x = TextureUnit (fromIntegral (x - 0x84c0))+unmarshalTextureUnit x = TextureUnit (fromIntegral (x - gl_TEXTURE0))
Graphics/Rendering/OpenGL/GL/VertexArrays.hs view
@@ -18,6 +18,7 @@    NumComponents, DataType(..), Stride, VertexArrayDescriptor(..),     -- * Specifying Data for the Arrays+   Capability(..),    ClientArrayType(..), arrayPointer,    InterleavedArrays(..), interleavedArrays, @@ -28,58 +29,44 @@    ArrayIndex, NumArrayIndices, NumIndexBlocks,    arrayElement, drawArrays, multiDrawArrays, drawElements, multiDrawElements,    drawRangeElements, maxElementsVertices, maxElementsIndices, lockArrays,-   primitiveRestartIndex,+   primitiveRestartIndex, primitiveRestartIndexNV,     -- * Generic Vertex Attribute Arrays    vertexAttribPointer, vertexAttribArray ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Ptr ( Ptr, nullPtr )-import Foreign.Storable ( Storable(peek) )-import Graphics.Rendering.OpenGL.GL.Capability (-   EnableCap(CapVertexArray,CapNormalArray,CapColorArray,CapIndexArray,-             CapTextureCoordArray,CapEdgeFlagArray,CapFogCoordArray,-             CapSecondaryColorArray,CapMatrixIndexArray,CapPrimitiveRestart),-   makeCapability, unmarshalCapability )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLint, GLuint, GLsizei, Capability(Disabled,Enabled) )-import Graphics.Rendering.OpenGL.GL.DataType (-   DataType(..), marshalDataType, unmarshalDataType )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.GLboolean (-   marshalGLboolean, unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   GetPName(GetVertexArraySize,GetVertexArrayType,GetVertexArrayStride,-            GetNormalArrayType,GetNormalArrayStride,GetColorArraySize,-            GetColorArrayType,GetColorArrayStride,GetSecondaryColorArraySize,-            GetSecondaryColorArrayType,GetSecondaryColorArrayStride,-            GetIndexArrayType,GetIndexArrayStride,-            GetFogCoordArrayType,GetFogCoordArrayStride,-            GetTextureCoordArraySize,GetTextureCoordArrayType,-            GetTextureCoordArrayStride,GetEdgeFlagArrayStride,-            GetMaxElementsVertices,GetMaxElementsIndices,-            GetClientActiveTexture,GetArrayElementLockFirst,-            GetArrayElementLockCount,GetPrimitiveRestartIndex),-   getInteger1, getEnum1, getSizei1, AttribLocation,-   GetVertexAttribPName(..),-   getVertexAttribInteger1, getVertexAttribEnum1, getVertexAttribBoolean1,-   GetVertexAttribPointerPName(..), getVertexAttribPointer )-import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( marshalPrimitiveMode )-import Graphics.Rendering.OpenGL.GL.BeginEnd ( PrimitiveMode )-import Graphics.Rendering.OpenGL.GL.StateVar (-   HasGetter(get),-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (-   TextureUnit, marshalTextureUnit, unmarshalTextureUnit )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordInvalidEnum, recordInvalidValue )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( IntegerHandling(..) )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.StateVar+import Foreign.Marshal.Alloc+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.Capability+import Graphics.Rendering.OpenGL.GL.DataType+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glArrayElement, glClientActiveTexture, glColorPointer, glDisableClientState,+   glEdgeFlagPointer, glEnableClientState, glFogCoordPointer, glIndexPointer,+   glInterleavedArrays, glNormalPointer, glSecondaryColorPointer,+   glTexCoordPointer, glVertexPointer, gl_C3F_V3F, gl_C4F_N3F_V3F, gl_C4UB_V2F,+   gl_C4UB_V3F, gl_COLOR_ARRAY, gl_COLOR_ARRAY_POINTER, gl_EDGE_FLAG_ARRAY,+   gl_EDGE_FLAG_ARRAY_POINTER, gl_FEEDBACK_BUFFER_POINTER, gl_FOG_COORD_ARRAY,+   gl_FOG_COORD_ARRAY_POINTER, gl_INDEX_ARRAY, gl_INDEX_ARRAY_POINTER,+   gl_N3F_V3F, gl_NORMAL_ARRAY, gl_NORMAL_ARRAY_POINTER,+   gl_SECONDARY_COLOR_ARRAY, gl_SECONDARY_COLOR_ARRAY_POINTER,+   gl_SELECTION_BUFFER_POINTER, gl_T2F_C3F_V3F, gl_T2F_C4F_N3F_V3F,+   gl_T2F_C4UB_V3F, gl_T2F_N3F_V3F, gl_T2F_V3F, gl_T4F_C4F_N3F_V4F, gl_T4F_V4F,+   gl_TEXTURE_COORD_ARRAY, gl_TEXTURE_COORD_ARRAY_POINTER, gl_V2F, gl_V3F,+   gl_VERTEX_ARRAY, gl_VERTEX_ARRAY_POINTER )+import Graphics.Rendering.OpenGL.Raw.ARB.MatrixPalette (+   gl_MATRIX_INDEX_ARRAY, gl_MATRIX_INDEX_ARRAY_POINTER )+import Graphics.Rendering.OpenGL.Raw.ARB.VertexBlend ( gl_WEIGHT_ARRAY_POINTER )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.Raw.EXT.CompiledVertexArray+import Graphics.Rendering.OpenGL.Raw.NV.PrimitiveRestart  -------------------------------------------------------------------------------- @@ -89,14 +76,7 @@  data VertexArrayDescriptor a =    VertexArrayDescriptor !NumComponents !DataType !Stride !(Ptr a)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq (VertexArrayDescriptor a)-instance Ord (VertexArrayDescriptor a)-instance Show (VertexArrayDescriptor a)-#else    deriving ( Eq, Ord, Show )-#endif  noVertexArrayDescriptor :: VertexArrayDescriptor a noVertexArrayDescriptor = VertexArrayDescriptor 0 Byte 0 nullPtr@@ -117,15 +97,15 @@  marshalClientArrayType :: ClientArrayType -> GLenum marshalClientArrayType x = case x of-   VertexArray -> 0x8074-   NormalArray -> 0x8075-   ColorArray -> 0x8076-   IndexArray -> 0x8077-   TextureCoordArray -> 0x8078-   EdgeFlagArray -> 0x8079-   FogCoordArray -> 0x8457-   SecondaryColorArray -> 0x845e-   MatrixIndexArray -> 0x8844+   VertexArray -> gl_VERTEX_ARRAY+   NormalArray -> gl_NORMAL_ARRAY+   ColorArray -> gl_COLOR_ARRAY+   IndexArray -> gl_INDEX_ARRAY+   TextureCoordArray -> gl_TEXTURE_COORD_ARRAY+   EdgeFlagArray -> gl_EDGE_FLAG_ARRAY+   FogCoordArray -> gl_FOG_COORD_ARRAY+   SecondaryColorArray -> gl_SECONDARY_COLOR_ARRAY+   MatrixIndexArray -> gl_MATRIX_INDEX_ARRAY  -- Hmmm... clientArrayTypeToEnableCap :: ClientArrayType -> EnableCap@@ -177,9 +157,6 @@ setVertexPointer (VertexArrayDescriptor n d s p) =    glVertexPointer n (marshalDataType d) s p -foreign import CALLCONV unsafe "glVertexPointer" glVertexPointer ::-   GLint -> GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  normalPointer :: StateVar (VertexArrayDescriptor a)@@ -196,9 +173,6 @@ setNormalPointer (VertexArrayDescriptor n d s p) =    check (n == 3) $ glNormalPointer (marshalDataType d) s p -foreign import CALLCONV unsafe "glNormalPointer" glNormalPointer ::-   GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  colorPointer :: StateVar (VertexArrayDescriptor a)@@ -216,9 +190,6 @@ setColorPointer (VertexArrayDescriptor n d s p) =    check (n == 3 || n == 4) $ glColorPointer n (marshalDataType d) s p -foreign import CALLCONV unsafe "glColorPointer" glColorPointer ::-   GLint -> GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  indexPointer :: StateVar (VertexArrayDescriptor a)@@ -235,9 +206,6 @@ setIndexPointer (VertexArrayDescriptor n d s p) =    check (n == 1) $ glIndexPointer (marshalDataType d) s p -foreign import CALLCONV unsafe "glIndexPointer" glIndexPointer ::-   GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  texCoordPointer :: StateVar (VertexArrayDescriptor a)@@ -255,9 +223,6 @@ setTexCoordPointer (VertexArrayDescriptor n d s p) =    glTexCoordPointer n (marshalDataType d) s p -foreign import CALLCONV unsafe "glTexCoordPointer" glTexCoordPointer ::-   GLint -> GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  edgeFlagPointer :: StateVar (VertexArrayDescriptor a)@@ -273,9 +238,6 @@ setEdgeFlagPointer (VertexArrayDescriptor n d s p) =    check (n == 1 && d == UnsignedByte) $ glEdgeFlagPointer s p -foreign import CALLCONV unsafe "glEdgeFlagPointer" glEdgeFlagPointer ::-   GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  fogCoordPointer :: StateVar (VertexArrayDescriptor a)@@ -290,9 +252,7 @@  setFogCoordPointer :: VertexArrayDescriptor a -> IO () setFogCoordPointer (VertexArrayDescriptor n d s p) =-   check (n == 1) $ glFogCoordPointerEXT (marshalDataType d) s p--EXTENSION_ENTRY("GL_EXT_fog_coord or OpenGL 1.4",glFogCoordPointerEXT,GLenum -> GLsizei -> Ptr a -> IO ())+   check (n == 1) $ glFogCoordPointer (marshalDataType d) s p  -------------------------------------------------------------------------------- @@ -310,9 +270,7 @@  setSecondaryColorPointer :: (VertexArrayDescriptor a) -> IO () setSecondaryColorPointer (VertexArrayDescriptor n d s p) =-   glSecondaryColorPointerEXT n (marshalDataType d) s p--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColorPointerEXT,GLint -> GLenum -> GLsizei -> Ptr a -> IO ())+   glSecondaryColorPointer n (marshalDataType d) s p  -------------------------------------------------------------------------------- @@ -335,29 +293,26 @@  marshalInterleavedArrays :: InterleavedArrays -> GLenum marshalInterleavedArrays x = case x of-   V2f -> 0x2a20-   V3f -> 0x2a21-   C4ubV2f -> 0x2a22-   C4ubV3f -> 0x2a23-   C3fV3f -> 0x2a24-   N3fV3f -> 0x2a25-   C4fN3fV3f -> 0x2a26-   T2fV3f -> 0x2a27-   T4fV4f -> 0x2a28-   T2fC4ubV3f -> 0x2a29-   T2fC3fV3f -> 0x2a2a-   T2fN3fV3f -> 0x2a2b-   T2fC4fN3fV3f -> 0x2a2c-   T4fC4fN3fV4f -> 0x2a2d+   V2f -> gl_V2F+   V3f -> gl_V3F+   C4ubV2f -> gl_C4UB_V2F+   C4ubV3f -> gl_C4UB_V3F+   C3fV3f -> gl_C3F_V3F+   N3fV3f -> gl_N3F_V3F+   C4fN3fV3f -> gl_C4F_N3F_V3F+   T2fV3f -> gl_T2F_V3F+   T4fV4f -> gl_T4F_V4F+   T2fC4ubV3f -> gl_T2F_C4UB_V3F+   T2fC3fV3f -> gl_T2F_C3F_V3F+   T2fN3fV3f -> gl_T2F_N3F_V3F+   T2fC4fN3fV3f -> gl_T2F_C4F_N3F_V3F+   T4fC4fN3fV4f -> gl_T4F_C4F_N3F_V4F  --------------------------------------------------------------------------------  interleavedArrays :: InterleavedArrays -> Stride -> Ptr a -> IO () interleavedArrays = glInterleavedArrays . marshalInterleavedArrays -foreign import CALLCONV unsafe "glInterleavedArrays" glInterleavedArrays ::-   GLenum -> GLsizei -> Ptr a -> IO ()- --------------------------------------------------------------------------------  clientState :: ClientArrayType -> StateVar Capability@@ -372,20 +327,12 @@    (if val == Enabled then glEnableClientState else glDisableClientState)       (marshalClientArrayType arrayType) -foreign import CALLCONV unsafe "glEnableClientState" glEnableClientState ::-   GLenum -> IO ()--foreign import CALLCONV unsafe "glDisableClientState" glDisableClientState ::-   GLenum -> IO ()- --------------------------------------------------------------------------------  clientActiveTexture :: StateVar TextureUnit clientActiveTexture =    makeStateVar (getEnum1 unmarshalTextureUnit GetClientActiveTexture)-                (glClientActiveTextureARB . marshalTextureUnit)--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glClientActiveTextureARB,GLenum -> IO ())+                (glClientActiveTexture . marshalTextureUnit)  -------------------------------------------------------------------------------- @@ -400,43 +347,29 @@ arrayElement :: ArrayIndex -> IO () arrayElement = glArrayElement -foreign import CALLCONV unsafe "glArrayElement" glArrayElement :: GLint -> IO ()- drawArrays :: PrimitiveMode -> ArrayIndex -> NumArrayIndices -> IO () drawArrays = glDrawArrays . marshalPrimitiveMode -foreign import CALLCONV unsafe "glDrawArrays" glDrawArrays ::-   GLenum -> GLint -> GLsizei -> IO ()- multiDrawArrays ::       PrimitiveMode -> Ptr ArrayIndex -> Ptr NumArrayIndices -> NumIndexBlocks    -> IO ()-multiDrawArrays = glMultiDrawArraysEXT . marshalPrimitiveMode--EXTENSION_ENTRY("GL_EXT_multi_draw_arrays or OpenGL 1.4",glMultiDrawArraysEXT,GLenum -> Ptr ArrayIndex -> Ptr GLsizei -> GLsizei -> IO ())+multiDrawArrays = glMultiDrawArrays . marshalPrimitiveMode  drawElements :: PrimitiveMode -> NumArrayIndices -> DataType -> Ptr a -> IO () drawElements m c = glDrawElements (marshalPrimitiveMode m) c . marshalDataType -foreign import CALLCONV unsafe "glDrawElements" glDrawElements ::-   GLenum -> GLsizei -> GLenum -> Ptr a -> IO ()- multiDrawElements ::       PrimitiveMode -> Ptr NumArrayIndices -> DataType -> Ptr (Ptr a)    -> NumIndexBlocks -> IO () multiDrawElements m c =-   glMultiDrawElementsEXT (marshalPrimitiveMode m) c . marshalDataType--EXTENSION_ENTRY("GL_EXT_multi_draw_arrays or OpenGL 1.4",glMultiDrawElementsEXT,GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr a) -> GLsizei -> IO ())+   glMultiDrawElements (marshalPrimitiveMode m) c . marshalDataType  drawRangeElements ::       PrimitiveMode -> (ArrayIndex, ArrayIndex) -> NumArrayIndices -> DataType    -> Ptr a -> IO () drawRangeElements m (s, e) c =-   glDrawRangeElementsEXT (marshalPrimitiveMode m) (fromIntegral s)-                          (fromIntegral e) c . marshalDataType--EXTENSION_ENTRY("GL_EXT_draw_range_elements or OpenGL 1.2",glDrawRangeElementsEXT,GLenum -> GLuint -> GLuint -> GLsizei -> GLenum -> Ptr a -> IO ())+   glDrawRangeElements (marshalPrimitiveMode m) (fromIntegral s)+                       (fromIntegral e) c . marshalDataType  maxElementsVertices :: GettableStateVar NumArrayIndices maxElementsVertices = makeGettableStateVar (getSizei1 id GetMaxElementsVertices)@@ -458,35 +391,38 @@       else return Nothing  setLockArrays :: Maybe (ArrayIndex, NumArrayIndices) -> IO ()-setLockArrays = maybe glUnlockArraysEXT (uncurry glLockArraysEXT)+setLockArrays = maybe glUnlockArrays (uncurry glLockArrays) -EXTENSION_ENTRY("GL_EXT_compiled_vertex_array",glLockArraysEXT,GLint -> GLsizei -> IO ())-EXTENSION_ENTRY("GL_EXT_compiled_vertex_array",glUnlockArraysEXT,IO ())+-------------------------------------------------------------------------------- +primitiveRestartIndex :: StateVar (Maybe ArrayIndex)+primitiveRestartIndex =+   makeStateVarMaybe+      (return CapPrimitiveRestart)+      (getInteger1 id GetPrimitiveRestartIndex)+      (glPrimitiveRestartIndex . fromIntegral)+ --------------------------------------------------------------------------------  -- We almost could use makeStateVarMaybe below, but, alas, this is client state. -primitiveRestartIndex :: StateVar (Maybe ArrayIndex)-primitiveRestartIndex =-   makeStateVar getPrimitiverestartIndex setPrimitiverestartIndex+primitiveRestartIndexNV :: StateVar (Maybe ArrayIndex)+primitiveRestartIndexNV =+   makeStateVar getPrimitiveRestartIndexNV setPrimitiveRestartIndexNV -getPrimitiverestartIndex :: IO (Maybe ArrayIndex)-getPrimitiverestartIndex = do-   state <- get (makeCapability CapPrimitiveRestart)-   if state == Enabled-      then fmap Just $ getInteger1 fromIntegral GetPrimitiveRestartIndex+getPrimitiveRestartIndexNV :: IO (Maybe ArrayIndex)+getPrimitiveRestartIndexNV = do+   on <- getBoolean1 unmarshalGLboolean GetPrimitiveRestartNV+   if on+      then fmap Just $ getInteger1 fromIntegral GetPrimitiveRestartIndexNV       else return Nothing -setPrimitiverestartIndex :: Maybe ArrayIndex -> IO ()-setPrimitiverestartIndex maybeIdx = case maybeIdx of-   Nothing  -> glDisableClientState primitiveRestartNV-   Just idx -> do glEnableClientState primitiveRestartNV+setPrimitiveRestartIndexNV :: Maybe ArrayIndex -> IO ()+setPrimitiveRestartIndexNV maybeIdx = case maybeIdx of+   Nothing  -> glDisableClientState gl_PRIMITIVE_RESTART_NV+   Just idx -> do glEnableClientState gl_PRIMITIVE_RESTART_NV                   glPrimitiveRestartIndexNV (fromIntegral idx)-   where primitiveRestartNV = 0x8558   -- ToDo: HACK! -EXTENSION_ENTRY("GL_NV_primitive_restart",glPrimitiveRestartIndexNV,GLuint -> IO ())- --------------------------------------------------------------------------------  data GetPointervPName =@@ -505,18 +441,18 @@  marshalGetPointervPName :: GetPointervPName -> GLenum marshalGetPointervPName x = case x of-   VertexArrayPointer -> 0x808e-   NormalArrayPointer -> 0x808f-   ColorArrayPointer -> 0x8090-   IndexArrayPointer -> 0x8091-   TextureCoordArrayPointer -> 0x8092-   EdgeFlagArrayPointer -> 0x8093-   FogCoordArrayPointer -> 0x8456-   SecondaryColorArrayPointer -> 0x845d-   FeedbackBufferPointer -> 0xdf0-   SelectionBufferPointer -> 0xdf3-   WeightArrayPointer -> 0x86ac-   MatrixIndexArrayPointer -> 0x8849+   VertexArrayPointer -> gl_VERTEX_ARRAY_POINTER+   NormalArrayPointer -> gl_NORMAL_ARRAY_POINTER+   ColorArrayPointer -> gl_COLOR_ARRAY_POINTER+   IndexArrayPointer -> gl_INDEX_ARRAY_POINTER+   TextureCoordArrayPointer -> gl_TEXTURE_COORD_ARRAY_POINTER+   EdgeFlagArrayPointer -> gl_EDGE_FLAG_ARRAY_POINTER+   FogCoordArrayPointer -> gl_FOG_COORD_ARRAY_POINTER+   SecondaryColorArrayPointer -> gl_SECONDARY_COLOR_ARRAY_POINTER+   FeedbackBufferPointer -> gl_FEEDBACK_BUFFER_POINTER+   SelectionBufferPointer -> gl_SELECTION_BUFFER_POINTER+   WeightArrayPointer -> gl_WEIGHT_ARRAY_POINTER+   MatrixIndexArrayPointer -> gl_MATRIX_INDEX_ARRAY_POINTER  -------------------------------------------------------------------------------- @@ -525,13 +461,10 @@    glGetPointerv (marshalGetPointervPName n) buf    peek buf -foreign import CALLCONV unsafe "glGetPointerv" glGetPointerv ::-   GLenum -> Ptr (Ptr a) -> IO ()- --------------------------------------------------------------------------------  vertexAttribPointer :: AttribLocation -> StateVar (IntegerHandling, VertexArrayDescriptor a)-vertexAttribPointer location = undefined+vertexAttribPointer location =    makeStateVar (getVertexAttribPointer_ location) (setVertexAttribPointer location)  getVertexAttribPointer_ :: AttribLocation -> IO (IntegerHandling, VertexArrayDescriptor a)@@ -548,15 +481,12 @@    return (h, VertexArrayDescriptor n d s p)  setVertexAttribPointer :: AttribLocation -> (IntegerHandling, VertexArrayDescriptor a) -> IO ()-setVertexAttribPointer location (h, VertexArrayDescriptor n d s p) = case h of-   ToFloat -> glVertexAttribPointerARB location n md (marshalGLboolean False) s p-   ToNormalizedFloat -> glVertexAttribPointerARB location n md (marshalGLboolean True) s p+setVertexAttribPointer (AttribLocation location) (h, VertexArrayDescriptor n d s p) = case h of+   ToFloat -> glVertexAttribPointer location n md (marshalGLboolean False) s p+   ToNormalizedFloat -> glVertexAttribPointer location n md (marshalGLboolean True) s p    KeepIntegral -> glVertexAttribIPointer location n md s p   where md = marshalDataType d -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttribPointerARB,AttribLocation -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr a -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribIPointer,AttribLocation -> GLint -> GLenum -> GLsizei -> Ptr a -> IO ())- --------------------------------------------------------------------------------  vertexAttribArray :: AttribLocation -> StateVar Capability@@ -568,8 +498,5 @@    getVertexAttribBoolean1 unmarshalCapability location GetVertexAttribArrayEnabled  setVertexAttribArray :: Capability -> AttribLocation -> IO ()-setVertexAttribArray Disabled = glDisableVertexAttribArrayARB-setVertexAttribArray Enabled = glEnableVertexAttribArrayARB--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glDisableVertexAttribArrayARB,AttribLocation -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glEnableVertexAttribArrayARB,AttribLocation -> IO ())+setVertexAttribArray Disabled (AttribLocation location) = glDisableVertexAttribArray location+setVertexAttribArray Enabled (AttribLocation location) = glEnableVertexAttribArray location
Graphics/Rendering/OpenGL/GL/VertexAttributes.hs view
@@ -21,17 +21,15 @@    Index1(..) ) where -import Control.Applicative ( Applicative(..) )-import Control.Monad ( ap )-import Data.Foldable ( Foldable(..) )-import Data.Ix ( Ix )-import Data.Traversable ( Traversable(..) )-import Data.Typeable (-   Typeable(..), mkTyCon, mkTyConApp, Typeable1(..), typeOfDefault )-import Foreign.Ptr ( castPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.PeekPoke (-   peek1, poke2, poke3, poke4, poke1, peek2, peek3, peek4 )+import Control.Applicative+import Control.Monad+import Data.Foldable+import Data.Ix+import Data.Traversable+import Data.Typeable+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable  -------------------------------------------------------------------------------- @@ -67,8 +65,8 @@ instance Storable a => Storable (TexCoord1 a) where    sizeOf    ~(TexCoord1 s) = sizeOf s    alignment ~(TexCoord1 s) = alignment s-   peek = peek1 TexCoord1 . castPtr-   poke ptr (TexCoord1 s) = poke1 (castPtr ptr) s+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -104,8 +102,8 @@ instance Storable a => Storable (TexCoord2 a) where    sizeOf ~(TexCoord2 x _) = 2 * sizeOf x    alignment ~(TexCoord2 x _) = alignment x-   peek = peek2 TexCoord2 . castPtr-   poke ptr (TexCoord2 x y) = poke2 (castPtr ptr) x y+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -141,8 +139,8 @@ instance Storable a => Storable (TexCoord3 a) where    sizeOf ~(TexCoord3 x _ _) = 3 * sizeOf x    alignment ~(TexCoord3 x _ _) = alignment x-   peek = peek3 TexCoord3 . castPtr-   poke ptr (TexCoord3 x y z) = poke3 (castPtr ptr) x y z+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -178,8 +176,8 @@ instance Storable a => Storable (TexCoord4 a) where    sizeOf ~(TexCoord4 x _ _ _) = 4 * sizeOf x    alignment ~(TexCoord4 x _ _ _) = alignment x-   peek = peek4 TexCoord4 . castPtr-   poke ptr (TexCoord4 x y z w) = poke4 (castPtr ptr) x y z w+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -214,8 +212,8 @@ instance Storable a => Storable (Normal3 a) where    sizeOf ~(Normal3 x _ _) = 3 * sizeOf x    alignment ~(Normal3 x _ _) = alignment x-   peek = peek3 Normal3 . castPtr-   poke ptr (Normal3 x y z) = poke3 (castPtr ptr) x y z+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -251,8 +249,8 @@ instance Storable a => Storable (FogCoord1 a) where    sizeOf    ~(FogCoord1 s) = sizeOf s    alignment ~(FogCoord1 s) = alignment s-   peek = peek1 FogCoord1 . castPtr-   poke ptr (FogCoord1 s) = poke1 (castPtr ptr) s+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -288,8 +286,8 @@ instance Storable a => Storable (Color3 a) where    sizeOf ~(Color3 x _ _) = 3 * sizeOf x    alignment ~(Color3 x _ _) = alignment x-   peek = peek3 Color3 . castPtr-   poke ptr (Color3 x y z) = poke3 (castPtr ptr) x y z+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -325,8 +323,8 @@ instance Storable a => Storable (Color4 a) where    sizeOf ~(Color4 x _ _ _) = 4 * sizeOf x    alignment ~(Color4 x _ _ _) = alignment x-   peek = peek4 Color4 . castPtr-   poke ptr (Color4 x y z w) = poke4 (castPtr ptr) x y z w+   peek = peekApplicativeTraversable+   poke = pokeFoldable  -------------------------------------------------------------------------------- @@ -362,5 +360,26 @@ instance Storable a => Storable (Index1 a) where    sizeOf    ~(Index1 s) = sizeOf s    alignment ~(Index1 s) = alignment s-   peek = peek1 Index1 . castPtr-   poke ptr (Index1 s) = poke1 (castPtr ptr) s+   peek = peekApplicativeTraversable+   poke = pokeFoldable++--------------------------------------------------------------------------------++peekApplicativeTraversable :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> IO (t a)+peekApplicativeTraversable = Data.Traversable.mapM peek . addresses++addresses :: (Applicative t, Traversable t, Storable a) => Ptr (t a) -> t (Ptr a)+addresses = snd . mapAccumL nextPtr 0 . pure . castPtr++nextPtr :: Storable a => Int -> Ptr a -> (Int, Ptr a)+nextPtr offset ptr = (offset + 1, advancePtr ptr offset)++--------------------------------------------------------------------------------++pokeFoldable :: (Foldable t, Storable a) => Ptr (t a) -> t a -> IO ()+pokeFoldable ptr xs = foldlM pokeAndAdvance (castPtr ptr) xs >> return ()++pokeAndAdvance :: Storable a => Ptr a -> a -> IO (Ptr a)+pokeAndAdvance ptr value = do+   poke ptr value+   return $ ptr `plusPtr` sizeOf value
Graphics/Rendering/OpenGL/GL/VertexSpec.hs view
@@ -17,7 +17,6 @@    -- * Vertex Coordinates    Vertex(..),    VertexComponent,-   Vertex1(..), Vertex2(..), Vertex3(..), Vertex4(..),     -- * Auxiliary Vertex Attributes    -- $AuxiliaryVertexAttributes@@ -57,42 +56,53 @@    TextureUnit(..), maxTextureUnit ) where -import Data.Int-import Data.Word-import Foreign.Marshal.Array ( allocaArray )-import Foreign.Ptr ( Ptr, castPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLbyte, GLshort, GLint, GLubyte, GLushort, GLuint, GLfloat,-   GLdouble )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PeekPoke (-   poke4, peek1M, peek2M, peek3M, peek4M )-import Graphics.Rendering.OpenGL.GL.QueryUtils (-   AttribLocation(..),-   GetPName(GetCurrentTextureCoords, GetCurrentNormal, GetCurrentFogCoord,-            GetCurrentColor, GetCurrentSecondaryColor, GetCurrentIndex,-            GetMaxTextureUnits,GetRGBAMode),-   getBoolean1, getInteger1, getEnum1, getFloat1, getFloat3, getFloat4,-   GetVertexAttribPName(GetCurrentVertexAttrib),-   getVertexAttribFloat4, getVertexAttribIInteger4, getVertexAttribIuInteger4  )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar, StateVar, makeStateVar )-import Graphics.Rendering.OpenGL.GL.Tensor (-   Vertex1(..), Vertex2(..), Vertex3(..), Vertex4(..),-   Vector1(..), Vector2(..), Vector3(..), Vector4(..) )-import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit (-   TextureUnit(..), marshalTextureUnit, unmarshalTextureUnit )-import Graphics.Rendering.OpenGL.GL.VertexAttributes (-   TexCoord1(..), TexCoord2(..), TexCoord3(..), TexCoord4(..),-   Normal3(..), FogCoord1(..), Color3(..), Color4(..), Index1(..) )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"-#include "HsOpenGLTypes.h"+import Data.StateVar+import Data.Tensor+import Foreign.C.Types+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PeekPoke+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit+import Graphics.Rendering.OpenGL.GL.VertexAttributes+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility (+   glColor3b, glColor3bv, glColor3d, glColor3dv, glColor3f, glColor3fv,+   glColor3i, glColor3iv, glColor3s, glColor3sv, glColor3ub, glColor3ubv,+   glColor3ui, glColor3uiv, glColor3us, glColor3usv, glColor4b, glColor4bv,+   glColor4d, glColor4dv, glColor4f, glColor4fv, glColor4i, glColor4iv,+   glColor4s, glColor4sv, glColor4ub, glColor4ubv, glColor4ui, glColor4uiv,+   glColor4us, glColor4usv, glFogCoordd, glFogCoorddv, glFogCoordf,+   glFogCoordfv, glIndexd, glIndexdv, glIndexf, glIndexfv, glIndexi, glIndexiv,+   glIndexs, glIndexsv, glIndexub, glIndexubv, glMultiTexCoord1d,+   glMultiTexCoord1dv, glMultiTexCoord1f, glMultiTexCoord1fv, glMultiTexCoord1i,+   glMultiTexCoord1iv, glMultiTexCoord1s, glMultiTexCoord1sv, glMultiTexCoord2d,+   glMultiTexCoord2dv, glMultiTexCoord2f, glMultiTexCoord2fv, glMultiTexCoord2i,+   glMultiTexCoord2iv, glMultiTexCoord2s, glMultiTexCoord2sv, glMultiTexCoord3d,+   glMultiTexCoord3dv, glMultiTexCoord3f, glMultiTexCoord3fv, glMultiTexCoord3i,+   glMultiTexCoord3iv, glMultiTexCoord3s, glMultiTexCoord3sv, glMultiTexCoord4d,+   glMultiTexCoord4dv, glMultiTexCoord4f, glMultiTexCoord4fv, glMultiTexCoord4i,+   glMultiTexCoord4iv, glMultiTexCoord4s, glMultiTexCoord4sv, glNormal3b,+   glNormal3bv, glNormal3d, glNormal3dv, glNormal3f, glNormal3fv, glNormal3i,+   glNormal3iv, glNormal3s, glNormal3sv, glSecondaryColor3b,+   glSecondaryColor3bv, glSecondaryColor3d, glSecondaryColor3dv,+   glSecondaryColor3f, glSecondaryColor3fv, glSecondaryColor3i,+   glSecondaryColor3iv, glSecondaryColor3s, glSecondaryColor3sv,+   glSecondaryColor3ub, glSecondaryColor3ubv, glSecondaryColor3ui,+   glSecondaryColor3uiv, glSecondaryColor3us, glSecondaryColor3usv,+   glTexCoord1d, glTexCoord1dv, glTexCoord1f, glTexCoord1fv, glTexCoord1i,+   glTexCoord1iv, glTexCoord1s, glTexCoord1sv, glTexCoord2d, glTexCoord2dv,+   glTexCoord2f, glTexCoord2fv, glTexCoord2i, glTexCoord2iv, glTexCoord2s,+   glTexCoord2sv, glTexCoord3d, glTexCoord3dv, glTexCoord3f, glTexCoord3fv,+   glTexCoord3i, glTexCoord3iv, glTexCoord3s, glTexCoord3sv, glTexCoord4d,+   glTexCoord4dv, glTexCoord4f, glTexCoord4fv, glTexCoord4i, glTexCoord4iv,+   glTexCoord4s, glTexCoord4sv, glVertex2d, glVertex2dv, glVertex2f,+   glVertex2fv, glVertex2i, glVertex2iv, glVertex2s, glVertex2sv, glVertex3d,+   glVertex3dv, glVertex3f, glVertex3fv, glVertex3i, glVertex3iv, glVertex3s,+   glVertex3sv, glVertex4d, glVertex4dv, glVertex4f, glVertex4fv, glVertex4i,+   glVertex4iv, glVertex4s, glVertex4sv )+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -107,27 +117,8 @@    vertex3v :: Ptr a -> IO ()    vertex4v :: Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glVertex2s" glVertex2s ::-   GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glVertex3s" glVertex3s ::-   GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glVertex4s" glVertex4s ::-   GLshort -> GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glVertex2sv" glVertex2sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glVertex3sv" glVertex3sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glVertex4sv" glVertex4sv ::-   Ptr GLshort -> IO ()--instance VertexComponent GLshort_ where+-- GLshort instance+instance VertexComponent CShort where    vertex2 = glVertex2s    vertex3 = glVertex3s    vertex4 = glVertex4s@@ -136,27 +127,8 @@    vertex3v = glVertex3sv    vertex4v = glVertex4sv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glVertex2i" glVertex2i ::-   GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glVertex3i" glVertex3i ::-   GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glVertex4i" glVertex4i ::-   GLint -> GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glVertex2iv" glVertex2iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glVertex3iv" glVertex3iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glVertex4iv" glVertex4iv ::-   Ptr GLint -> IO ()--instance VertexComponent GLint_ where+-- GLint instance+instance VertexComponent CInt where    vertex2 = glVertex2i    vertex3 = glVertex3i    vertex4 = glVertex4i@@ -165,27 +137,8 @@    vertex3v = glVertex3iv    vertex4v = glVertex4iv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glVertex2f" glVertex2f ::-   GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glVertex3f" glVertex3f ::-   GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glVertex4f" glVertex4f ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glVertex2fv" glVertex2fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glVertex3fv" glVertex3fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glVertex4fv" glVertex4fv ::-   Ptr GLfloat -> IO ()--instance VertexComponent GLfloat_ where+-- GLfloat instance+instance VertexComponent CFloat where    vertex2 = glVertex2f    vertex3 = glVertex3f    vertex4 = glVertex4f@@ -194,27 +147,8 @@    vertex3v = glVertex3fv    vertex4v = glVertex4fv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glVertex2d" glVertex2d ::-   GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glVertex3d" glVertex3d ::-   GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glVertex4d" glVertex4d ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glVertex2dv" glVertex2dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glVertex3dv" glVertex3dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glVertex4dv" glVertex4dv ::-   Ptr GLdouble -> IO ()--instance VertexComponent GLdouble_ where+-- GLdouble instance+instance VertexComponent CDouble where    vertex2 = glVertex2d    vertex3 = glVertex3d    vertex4 = glVertex4d@@ -302,43 +236,8 @@    multiTexCoord3v :: GLenum -> Ptr a -> IO ()    multiTexCoord4v :: GLenum -> Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glTexCoord1s" glTexCoord1s ::-   GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord2s" glTexCoord2s ::-   GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord3s" glTexCoord3s ::-   GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord4s" glTexCoord4s ::-   GLshort -> GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord1sv" glTexCoord1sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord2sv" glTexCoord2sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord3sv" glTexCoord3sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glTexCoord4sv" glTexCoord4sv ::-   Ptr GLshort -> IO ()--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1sARB,GLenum -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2sARB,GLenum -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3sARB,GLenum -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4sARB,GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1svARB,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2svARB,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3svARB,GLenum -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4svARB,GLenum -> Ptr GLshort -> IO ())--instance TexCoordComponent GLshort_ where+-- GLshort instance+instance TexCoordComponent CShort where    texCoord1 = glTexCoord1s    texCoord2 = glTexCoord2s    texCoord3 = glTexCoord3s@@ -349,53 +248,18 @@    texCoord3v = glTexCoord3sv    texCoord4v = glTexCoord4sv -   multiTexCoord1 = glMultiTexCoord1sARB-   multiTexCoord2 = glMultiTexCoord2sARB-   multiTexCoord3 = glMultiTexCoord3sARB-   multiTexCoord4 = glMultiTexCoord4sARB--   multiTexCoord1v = glMultiTexCoord1svARB-   multiTexCoord2v = glMultiTexCoord2svARB-   multiTexCoord3v = glMultiTexCoord3svARB-   multiTexCoord4v = glMultiTexCoord4svARB------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glTexCoord1i" glTexCoord1i ::-   GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord2i" glTexCoord2i ::-   GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord3i" glTexCoord3i ::-   GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord4i" glTexCoord4i ::-   GLint -> GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord1iv" glTexCoord1iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord2iv" glTexCoord2iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord3iv" glTexCoord3iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glTexCoord4iv" glTexCoord4iv ::-   Ptr GLint -> IO ()--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1iARB,GLenum -> GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2iARB,GLenum -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3iARB,GLenum -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4iARB,GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())+   multiTexCoord1 = glMultiTexCoord1s+   multiTexCoord2 = glMultiTexCoord2s+   multiTexCoord3 = glMultiTexCoord3s+   multiTexCoord4 = glMultiTexCoord4s -EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1ivARB,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2ivARB,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3ivARB,GLenum -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4ivARB,GLenum -> Ptr GLint -> IO ())+   multiTexCoord1v = glMultiTexCoord1sv+   multiTexCoord2v = glMultiTexCoord2sv+   multiTexCoord3v = glMultiTexCoord3sv+   multiTexCoord4v = glMultiTexCoord4sv -instance TexCoordComponent GLint_ where+-- GLint instance+instance TexCoordComponent CInt where    texCoord1 = glTexCoord1i    texCoord2 = glTexCoord2i    texCoord3 = glTexCoord3i@@ -406,53 +270,18 @@    texCoord3v = glTexCoord3iv    texCoord4v = glTexCoord4iv -   multiTexCoord1 = glMultiTexCoord1iARB-   multiTexCoord2 = glMultiTexCoord2iARB-   multiTexCoord3 = glMultiTexCoord3iARB-   multiTexCoord4 = glMultiTexCoord4iARB--   multiTexCoord1v = glMultiTexCoord1ivARB-   multiTexCoord2v = glMultiTexCoord2ivARB-   multiTexCoord3v = glMultiTexCoord3ivARB-   multiTexCoord4v = glMultiTexCoord4ivARB------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glTexCoord1f" glTexCoord1f ::-   GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord2f" glTexCoord2f ::-   GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord3f" glTexCoord3f ::-   GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord4f" glTexCoord4f ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord1fv" glTexCoord1fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord2fv" glTexCoord2fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord3fv" glTexCoord3fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glTexCoord4fv" glTexCoord4fv ::-   Ptr GLfloat -> IO ()--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1fARB,GLenum -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2fARB,GLenum -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3fARB,GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4fARB,GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+   multiTexCoord1 = glMultiTexCoord1i+   multiTexCoord2 = glMultiTexCoord2i+   multiTexCoord3 = glMultiTexCoord3i+   multiTexCoord4 = glMultiTexCoord4i -EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1fvARB,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2fvARB,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3fvARB,GLenum -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4fvARB,GLenum -> Ptr GLfloat -> IO ())+   multiTexCoord1v = glMultiTexCoord1iv+   multiTexCoord2v = glMultiTexCoord2iv+   multiTexCoord3v = glMultiTexCoord3iv+   multiTexCoord4v = glMultiTexCoord4iv -instance TexCoordComponent GLfloat_ where+-- GLfloat instance+instance TexCoordComponent CFloat where    texCoord1 = glTexCoord1f    texCoord2 = glTexCoord2f    texCoord3 = glTexCoord3f@@ -463,53 +292,18 @@    texCoord3v = glTexCoord3fv    texCoord4v = glTexCoord4fv -   multiTexCoord1 = glMultiTexCoord1fARB-   multiTexCoord2 = glMultiTexCoord2fARB-   multiTexCoord3 = glMultiTexCoord3fARB-   multiTexCoord4 = glMultiTexCoord4fARB--   multiTexCoord1v = glMultiTexCoord1fvARB-   multiTexCoord2v = glMultiTexCoord2fvARB-   multiTexCoord3v = glMultiTexCoord3fvARB-   multiTexCoord4v = glMultiTexCoord4fvARB------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glTexCoord1d" glTexCoord1d ::-   GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord2d" glTexCoord2d ::-   GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord3d" glTexCoord3d ::-   GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord4d" glTexCoord4d ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord1dv" glTexCoord1dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord2dv" glTexCoord2dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord3dv" glTexCoord3dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glTexCoord4dv" glTexCoord4dv ::-   Ptr GLdouble -> IO ()--EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1dARB,GLenum -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2dARB,GLenum -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3dARB,GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4dARB,GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())+   multiTexCoord1 = glMultiTexCoord1f+   multiTexCoord2 = glMultiTexCoord2f+   multiTexCoord3 = glMultiTexCoord3f+   multiTexCoord4 = glMultiTexCoord4f -EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord1dvARB,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord2dvARB,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord3dvARB,GLenum -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_multitexture or OpenGL 1.3",glMultiTexCoord4dvARB,GLenum -> Ptr GLdouble -> IO ())+   multiTexCoord1v = glMultiTexCoord1fv+   multiTexCoord2v = glMultiTexCoord2fv+   multiTexCoord3v = glMultiTexCoord3fv+   multiTexCoord4v = glMultiTexCoord4fv -instance TexCoordComponent GLdouble_ where+-- GLdouble instance+instance TexCoordComponent CDouble where    texCoord1 = glTexCoord1d    texCoord2 = glTexCoord2d    texCoord3 = glTexCoord3d@@ -520,15 +314,15 @@    texCoord3v = glTexCoord3dv    texCoord4v = glTexCoord4dv -   multiTexCoord1 = glMultiTexCoord1dARB-   multiTexCoord2 = glMultiTexCoord2dARB-   multiTexCoord3 = glMultiTexCoord3dARB-   multiTexCoord4 = glMultiTexCoord4dARB+   multiTexCoord1 = glMultiTexCoord1d+   multiTexCoord2 = glMultiTexCoord2d+   multiTexCoord3 = glMultiTexCoord3d+   multiTexCoord4 = glMultiTexCoord4d -   multiTexCoord1v = glMultiTexCoord1dvARB-   multiTexCoord2v = glMultiTexCoord2dvARB-   multiTexCoord3v = glMultiTexCoord3dvARB-   multiTexCoord4v = glMultiTexCoord4dvARB+   multiTexCoord1v = glMultiTexCoord1dv+   multiTexCoord2v = glMultiTexCoord2dv+   multiTexCoord3v = glMultiTexCoord3dv+   multiTexCoord4v = glMultiTexCoord4dv  -------------------------------------------------------------------------------- @@ -589,63 +383,28 @@    normal3 :: a -> a -> a -> IO ()    normal3v :: Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glNormal3b" glNormal3b ::-   GLbyte -> GLbyte -> GLbyte -> IO ()--foreign import CALLCONV unsafe "glNormal3bv" glNormal3bv ::-   Ptr GLbyte -> IO ()--instance NormalComponent GLbyte_ where+-- GLbyte instance+instance NormalComponent CSChar where    normal3 = glNormal3b    normal3v = glNormal3bv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glNormal3s" glNormal3s ::-   GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glNormal3sv" glNormal3sv ::-   Ptr GLshort -> IO ()--instance NormalComponent GLshort_ where+-- GLshort instance+instance NormalComponent CShort where    normal3 = glNormal3s    normal3v = glNormal3sv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glNormal3i" glNormal3i ::-   GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glNormal3iv" glNormal3iv ::-   Ptr GLint -> IO ()--instance NormalComponent GLint_ where+-- GLint instance+instance NormalComponent CInt where    normal3 = glNormal3i    normal3v = glNormal3iv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glNormal3f" glNormal3f ::-   GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glNormal3fv" glNormal3fv ::-   Ptr GLfloat -> IO ()--instance NormalComponent GLfloat_ where+-- GLfloat instance+instance NormalComponent CFloat where    normal3 = glNormal3f    normal3v = glNormal3fv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glNormal3d" glNormal3d ::-   GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glNormal3dv" glNormal3dv ::-   Ptr GLdouble -> IO ()--instance NormalComponent GLdouble_ where+-- GLdouble instance+instance NormalComponent CDouble where    normal3 = glNormal3d    normal3v = glNormal3dv @@ -691,23 +450,15 @@    fogCoord1 :: a -> IO ()    fogCoord1v :: Ptr a -> IO () -----------------------------------------------------------------------------------EXTENSION_ENTRY("GL_EXT_fog_coord or OpenGL 1.4",glFogCoordfEXT,GLfloat -> IO ())-EXTENSION_ENTRY("GL_EXT_fog_coord or OpenGL 1.4",glFogCoordfvEXT,Ptr GLfloat -> IO ())--instance FogCoordComponent GLfloat_ where-   fogCoord1 = glFogCoordfEXT-   fogCoord1v = glFogCoordfvEXT------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_EXT_fog_coord or OpenGL 1.4",glFogCoorddEXT,GLdouble -> IO ())-EXTENSION_ENTRY("GL_EXT_fog_coord or OpenGL 1.4",glFogCoorddvEXT,Ptr GLdouble -> IO ())+-- GLfloat instance+instance FogCoordComponent CFloat where+   fogCoord1 = glFogCoordf+   fogCoord1v = glFogCoordfv -instance FogCoordComponent GLdouble_ where-   fogCoord1 = glFogCoorddEXT-   fogCoord1v = glFogCoorddvEXT+-- GLdouble instance+instance FogCoordComponent CDouble where+   fogCoord1 = glFogCoordd+   fogCoord1v = glFogCoorddv  -------------------------------------------------------------------------------- @@ -764,222 +515,93 @@    secondaryColor3  :: a -> a -> a -> IO ()    secondaryColor3v :: Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3b" glColor3b ::-   GLbyte -> GLbyte -> GLbyte -> IO ()--foreign import CALLCONV unsafe "glColor4b" glColor4b ::-   GLbyte -> GLbyte -> GLbyte -> GLbyte -> IO ()--foreign import CALLCONV unsafe "glColor3bv" glColor3bv ::-   Ptr GLbyte -> IO ()--foreign import CALLCONV unsafe "glColor4bv" glColor4bv ::-   Ptr GLbyte -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3bEXT,GLbyte -> GLbyte -> GLbyte -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3bvEXT,Ptr GLbyte -> IO ())--instance ColorComponent GLbyte_ where+-- GLbyte instance+instance ColorComponent CSChar where    color3 = glColor3b    color4 = glColor4b     color3v = glColor3bv    color4v = glColor4bv -   secondaryColor3 = glSecondaryColor3bEXT-   secondaryColor3v = glSecondaryColor3bvEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3s" glColor3s ::-   GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glColor4s" glColor4s ::-   GLshort -> GLshort -> GLshort -> GLshort -> IO ()--foreign import CALLCONV unsafe "glColor3sv" glColor3sv ::-   Ptr GLshort -> IO ()--foreign import CALLCONV unsafe "glColor4sv" glColor4sv ::-   Ptr GLshort -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3sEXT,GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3svEXT,Ptr GLshort -> IO ())+   secondaryColor3 = glSecondaryColor3b+   secondaryColor3v = glSecondaryColor3bv -instance ColorComponent GLshort_ where+-- GLshort instance+instance ColorComponent CShort where    color3 = glColor3s    color4 = glColor4s     color3v = glColor3sv    color4v = glColor4sv -   secondaryColor3 = glSecondaryColor3sEXT-   secondaryColor3v = glSecondaryColor3svEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3i" glColor3i ::-   GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glColor4i" glColor4i ::-   GLint -> GLint -> GLint -> GLint -> IO ()--foreign import CALLCONV unsafe "glColor3iv" glColor3iv ::-   Ptr GLint -> IO ()--foreign import CALLCONV unsafe "glColor4iv" glColor4iv ::-   Ptr GLint -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3iEXT,GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3ivEXT,Ptr GLint -> IO ())+   secondaryColor3 = glSecondaryColor3s+   secondaryColor3v = glSecondaryColor3sv -instance ColorComponent GLint_ where+-- GLint instance+instance ColorComponent CInt where    color3 = glColor3i    color4 = glColor4i     color3v = glColor3iv    color4v = glColor4iv -   secondaryColor3 = glSecondaryColor3iEXT-   secondaryColor3v = glSecondaryColor3ivEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3f" glColor3f ::-   GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glColor4f" glColor4f ::-   GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()--foreign import CALLCONV unsafe "glColor3fv" glColor3fv ::-   Ptr GLfloat -> IO ()--foreign import CALLCONV unsafe "glColor4fv" glColor4fv ::-   Ptr GLfloat -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3fEXT,GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3fvEXT,Ptr GLfloat -> IO ())+   secondaryColor3 = glSecondaryColor3i+   secondaryColor3v = glSecondaryColor3iv -instance ColorComponent GLfloat_ where+-- GLfloat instance+instance ColorComponent CFloat where    color3 = glColor3f    color4 = glColor4f     color3v = glColor3fv    color4v = glColor4fv -   secondaryColor3 = glSecondaryColor3fEXT-   secondaryColor3v = glSecondaryColor3fvEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3d" glColor3d ::-   GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glColor4d" glColor4d ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()--foreign import CALLCONV unsafe "glColor3dv" glColor3dv ::-   Ptr GLdouble -> IO ()--foreign import CALLCONV unsafe "glColor4dv" glColor4dv ::-   Ptr GLdouble -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3dEXT,GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3dvEXT,Ptr GLdouble -> IO ())+   secondaryColor3 = glSecondaryColor3f+   secondaryColor3v = glSecondaryColor3fv -instance ColorComponent GLdouble_ where+-- GLdouble instance+instance ColorComponent CDouble where    color3 = glColor3d    color4 = glColor4d     color3v = glColor3dv    color4v = glColor4dv -   secondaryColor3 = glSecondaryColor3dEXT-   secondaryColor3v = glSecondaryColor3dvEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3ub" glColor3ub ::-   GLubyte -> GLubyte -> GLubyte -> IO ()--foreign import CALLCONV unsafe "glColor4ub" glColor4ub ::-   GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ()---foreign import CALLCONV unsafe "glColor3ubv" glColor3ubv ::-   Ptr GLubyte -> IO ()--foreign import CALLCONV unsafe "glColor4ubv" glColor4ubv ::-   Ptr GLubyte -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3ubEXT,GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3ubvEXT,Ptr GLubyte -> IO ())+   secondaryColor3 = glSecondaryColor3d+   secondaryColor3v = glSecondaryColor3dv -instance ColorComponent GLubyte_ where+-- GLubyte instance+instance ColorComponent CUChar where    color3 = glColor3ub    color4 = glColor4ub     color3v = glColor3ubv    color4v = glColor4ubv -   secondaryColor3 = glSecondaryColor3ubEXT-   secondaryColor3v = glSecondaryColor3ubvEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3us" glColor3us ::-   GLushort -> GLushort -> GLushort -> IO ()--foreign import CALLCONV unsafe "glColor4us" glColor4us ::-   GLushort -> GLushort -> GLushort -> GLushort -> IO ()--foreign import CALLCONV unsafe "glColor3usv" glColor3usv ::-   Ptr GLushort -> IO ()--foreign import CALLCONV unsafe "glColor4usv" glColor4usv ::-   Ptr GLushort -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3usEXT,GLushort -> GLushort -> GLushort -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3usvEXT,Ptr GLushort -> IO ())+   secondaryColor3 = glSecondaryColor3ub+   secondaryColor3v = glSecondaryColor3ubv -instance ColorComponent GLushort_ where+-- GLushort instance+instance ColorComponent CUShort where    color3 = glColor3us    color4 = glColor4us     color3v = glColor3usv    color4v = glColor4usv -   secondaryColor3 = glSecondaryColor3usEXT-   secondaryColor3v = glSecondaryColor3usvEXT------------------------------------------------------------------------------------foreign import CALLCONV unsafe "glColor3ui" glColor3ui ::-   GLuint -> GLuint -> GLuint -> IO ()--foreign import CALLCONV unsafe "glColor4ui" glColor4ui ::-   GLuint -> GLuint -> GLuint -> GLuint -> IO ()--foreign import CALLCONV unsafe "glColor3uiv" glColor3uiv ::-   Ptr GLuint -> IO ()--foreign import CALLCONV unsafe "glColor4uiv" glColor4uiv ::-   Ptr GLuint -> IO ()--EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3uiEXT,GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_secondary_color or OpenGL 1.4",glSecondaryColor3uivEXT,Ptr GLuint -> IO ())+   secondaryColor3 = glSecondaryColor3us+   secondaryColor3v = glSecondaryColor3usv -instance ColorComponent GLuint_ where+-- GLuint instance+instance ColorComponent CUInt where    color3 = glColor3ui    color4 = glColor4ui     color3v = glColor3uiv    color4v = glColor4uiv -   secondaryColor3 = glSecondaryColor3uiEXT-   secondaryColor3v = glSecondaryColor3uivEXT+   secondaryColor3 = glSecondaryColor3ui+   secondaryColor3v = glSecondaryColor3uiv  -------------------------------------------------------------------------------- @@ -1025,63 +647,28 @@    index1 :: a -> IO ()    index1v :: Ptr a -> IO () -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glIndexs" glIndexs ::-   GLshort -> IO ()--foreign import CALLCONV unsafe "glIndexsv" glIndexsv ::-   Ptr GLshort -> IO ()--instance IndexComponent GLshort_ where+-- GLshort instance+instance IndexComponent CShort where    index1 = glIndexs    index1v = glIndexsv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glIndexi" glIndexi ::-   GLint -> IO ()--foreign import CALLCONV unsafe "glIndexiv" glIndexiv ::-   Ptr GLint -> IO ()--instance IndexComponent GLint_ where+-- GLint instance+instance IndexComponent CInt where    index1 = glIndexi    index1v = glIndexiv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glIndexf" glIndexf ::-   GLfloat -> IO ()--foreign import CALLCONV unsafe "glIndexfv" glIndexfv ::-   Ptr GLfloat -> IO ()--instance IndexComponent GLfloat_ where+-- GLfloat instance+instance IndexComponent CFloat where    index1 = glIndexf    index1v = glIndexfv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glIndexd" glIndexd ::-   GLdouble -> IO ()--foreign import CALLCONV unsafe "glIndexdv" glIndexdv ::-   Ptr GLdouble -> IO ()--instance IndexComponent GLdouble_ where+-- GLdouble instance+instance IndexComponent CDouble where    index1 = glIndexd    index1v = glIndexdv -----------------------------------------------------------------------------------foreign import CALLCONV unsafe "glIndexub" glIndexub ::-   GLubyte -> IO ()--foreign import CALLCONV unsafe "glIndexubv" glIndexubv ::-   Ptr GLubyte -> IO ()--instance IndexComponent GLubyte_ where+-- GLubyte instance+instance IndexComponent CUChar where    index1 = glIndexub    index1v = glIndexubv @@ -1197,156 +784,84 @@    vertexAttrib2Iv location = peek2M $ vertexAttrib2I location    vertexAttrib3Iv location = peek3M $ vertexAttrib3I location -----------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4bvARB,AttribLocation -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NbvARB,AttribLocation -> Ptr GLbyte -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4bv,AttribLocation -> Ptr GLbyte -> IO ())--instance VertexAttribComponent GLbyte_ where-   vertexAttrib4v = glVertexAttrib4bvARB-   vertexAttrib4Nv = glVertexAttrib4NbvARB-   vertexAttrib4Iv = glVertexAttribI4bv------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NubARB,AttribLocation -> GLubyte -> GLubyte -> GLubyte -> GLubyte -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4ubvARB,AttribLocation -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NubvARB,AttribLocation -> Ptr GLubyte -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4ubv,AttribLocation -> Ptr GLubyte -> IO ())--instance VertexAttribComponent GLubyte_ where-   vertexAttrib4N = glVertexAttrib4NubARB-   vertexAttrib4v = glVertexAttrib4ubvARB-   vertexAttrib4Nv = glVertexAttrib4NubvARB-   vertexAttrib4Iv = glVertexAttribI4ubv------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1sARB,AttribLocation -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2sARB,AttribLocation -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3sARB,AttribLocation -> GLshort -> GLshort -> GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4sARB,AttribLocation -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1svARB,AttribLocation -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2svARB,AttribLocation -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3svARB,AttribLocation -> Ptr GLshort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4svARB,AttribLocation -> Ptr GLshort -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NsvARB,AttribLocation -> Ptr GLshort -> IO ())--EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4sv,AttribLocation -> Ptr GLshort -> IO ())--instance VertexAttribComponent GLshort_ where-   vertexAttrib1 = glVertexAttrib1sARB-   vertexAttrib2 = glVertexAttrib2sARB-   vertexAttrib3 = glVertexAttrib3sARB-   vertexAttrib4 = glVertexAttrib4sARB--   vertexAttrib1v = glVertexAttrib1svARB-   vertexAttrib2v = glVertexAttrib2svARB-   vertexAttrib3v = glVertexAttrib3svARB-   vertexAttrib4v = glVertexAttrib4svARB--   vertexAttrib4Nv = glVertexAttrib4NsvARB--   vertexAttrib4Iv = glVertexAttribI4sv------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4usvARB,AttribLocation -> Ptr GLushort -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NusvARB,AttribLocation -> Ptr GLushort -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4usv,AttribLocation -> Ptr GLushort -> IO ())--instance VertexAttribComponent GLushort_ where-   vertexAttrib4v = glVertexAttrib4usvARB-   vertexAttrib4Nv = glVertexAttrib4NusvARB-   vertexAttrib4Iv = glVertexAttribI4usv------------------------------------------------------------------------------------EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI1i,AttribLocation -> GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI2i,AttribLocation -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI3i,AttribLocation -> GLint -> GLint -> GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4i,AttribLocation -> GLint -> GLint -> GLint -> GLint -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4ivARB,AttribLocation -> Ptr GLint -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NivARB,AttribLocation -> Ptr GLint -> IO ())--EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI1iv,AttribLocation -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI2iv,AttribLocation -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI3iv,AttribLocation -> Ptr GLint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4iv,AttribLocation -> Ptr GLint -> IO ())--instance VertexAttribComponent GLint_ where-   vertexAttrib1I = glVertexAttribI1i-   vertexAttrib2I = glVertexAttribI2i-   vertexAttrib3I = glVertexAttribI3i-   vertexAttrib4I = glVertexAttribI4i--   vertexAttrib4v = glVertexAttrib4ivARB+-- GLbyte instance+instance VertexAttribComponent CSChar where+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4bv al+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nbv al+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4bv al -   vertexAttrib4Nv = glVertexAttrib4NivARB+-- GLubyte instance+instance VertexAttribComponent CUChar where+   vertexAttrib4N (AttribLocation al) = glVertexAttrib4Nub al+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4ubv al+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nubv al+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4ubv al -   vertexAttrib1Iv = glVertexAttribI1iv-   vertexAttrib2Iv = glVertexAttribI2iv-   vertexAttrib3Iv = glVertexAttribI3iv-   vertexAttrib4Iv = glVertexAttribI4iv+-- GLshort instance+instance VertexAttribComponent CShort where+   vertexAttrib1 (AttribLocation al) = glVertexAttrib1s al+   vertexAttrib2 (AttribLocation al) = glVertexAttrib2s al+   vertexAttrib3 (AttribLocation al) = glVertexAttrib3s al+   vertexAttrib4 (AttribLocation al) = glVertexAttrib4s al ---------------------------------------------------------------------------------+   vertexAttrib1v (AttribLocation al) = glVertexAttrib1sv al+   vertexAttrib2v (AttribLocation al) = glVertexAttrib2sv al+   vertexAttrib3v (AttribLocation al) = glVertexAttrib3sv al+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4sv al -EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI1ui,AttribLocation -> GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI2ui,AttribLocation -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI3ui,AttribLocation -> GLuint -> GLuint -> GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4ui,AttribLocation -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nsv al -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4uivARB,AttribLocation -> Ptr GLuint -> IO ())+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4sv al -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4NuivARB,AttribLocation -> Ptr GLuint -> IO ())+-- GLushort instance+instance VertexAttribComponent CUShort where+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4usv al+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nusv al+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4usv al -EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI1uiv,AttribLocation -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI2uiv,AttribLocation -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI3uiv,AttribLocation -> Ptr GLuint -> IO ())-EXTENSION_ENTRY("GL_EXT_gpu_shader4 or OpenGL 3.0",glVertexAttribI4uiv,AttribLocation -> Ptr GLuint -> IO ())+-- GLint instance+instance VertexAttribComponent CInt where+   vertexAttrib1I (AttribLocation al) = glVertexAttribI1i al+   vertexAttrib2I (AttribLocation al) = glVertexAttribI2i al+   vertexAttrib3I (AttribLocation al) = glVertexAttribI3i al+   vertexAttrib4I (AttribLocation al) = glVertexAttribI4i al -instance VertexAttribComponent GLuint_ where-   vertexAttrib1I = glVertexAttribI1ui-   vertexAttrib2I = glVertexAttribI2ui-   vertexAttrib3I = glVertexAttribI3ui-   vertexAttrib4I = glVertexAttribI4ui+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4iv al -   vertexAttrib4v = glVertexAttrib4uivARB+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Niv al -   vertexAttrib4Nv = glVertexAttrib4NuivARB+   vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1iv al+   vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2iv al+   vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3iv al+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4iv al -   vertexAttrib1Iv = glVertexAttribI1uiv-   vertexAttrib2Iv = glVertexAttribI2uiv-   vertexAttrib3Iv = glVertexAttribI3uiv-   vertexAttrib4Iv = glVertexAttribI4uiv+-- GLuint instance+instance VertexAttribComponent CUInt where+   vertexAttrib1I (AttribLocation al) = glVertexAttribI1ui al+   vertexAttrib2I (AttribLocation al) = glVertexAttribI2ui al+   vertexAttrib3I (AttribLocation al) = glVertexAttribI3ui al+   vertexAttrib4I (AttribLocation al) = glVertexAttribI4ui al ---------------------------------------------------------------------------------+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4uiv al -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1fARB,AttribLocation -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2fARB,AttribLocation -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3fARB,AttribLocation -> GLfloat -> GLfloat -> GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4fARB,AttribLocation -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())+   vertexAttrib4Nv (AttribLocation al) = glVertexAttrib4Nuiv al -EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1fvARB,AttribLocation -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2fvARB,AttribLocation -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3fvARB,AttribLocation -> Ptr GLfloat -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4fvARB,AttribLocation -> Ptr GLfloat -> IO ())+   vertexAttrib1Iv (AttribLocation al) = glVertexAttribI1uiv al+   vertexAttrib2Iv (AttribLocation al) = glVertexAttribI2uiv al+   vertexAttrib3Iv (AttribLocation al) = glVertexAttribI3uiv al+   vertexAttrib4Iv (AttribLocation al) = glVertexAttribI4uiv al -instance VertexAttribComponent GLfloat_ where-   vertexAttrib1 = glVertexAttrib1fARB-   vertexAttrib2 = glVertexAttrib2fARB-   vertexAttrib3 = glVertexAttrib3fARB-   vertexAttrib4 = glVertexAttrib4fARB+-- GLfloat instance+instance VertexAttribComponent CFloat where+   vertexAttrib1 (AttribLocation al) = glVertexAttrib1f al+   vertexAttrib2 (AttribLocation al) = glVertexAttrib2f al+   vertexAttrib3 (AttribLocation al) = glVertexAttrib3f al+   vertexAttrib4 (AttribLocation al) = glVertexAttrib4f al -   vertexAttrib1v = glVertexAttrib1fvARB-   vertexAttrib2v = glVertexAttrib2fvARB-   vertexAttrib3v = glVertexAttrib3fvARB-   vertexAttrib4v = glVertexAttrib4fvARB+   vertexAttrib1v (AttribLocation al) = glVertexAttrib1fv al+   vertexAttrib2v (AttribLocation al) = glVertexAttrib2fv al+   vertexAttrib3v (AttribLocation al) = glVertexAttrib3fv al+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4fv al     vertexAttrib4Nv = vertexAttrib4v @@ -1361,28 +876,17 @@ toGLint = truncate . (fromIntegral (maxBound :: GLint) *). clamp    where clamp = max (-1.0) . min 1.0 -----------------------------------------------------------------------------------EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1dARB,AttribLocation -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2dARB,AttribLocation -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3dARB,AttribLocation -> GLdouble -> GLdouble -> GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4dARB,AttribLocation -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())--EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib1dvARB,AttribLocation -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib2dvARB,AttribLocation -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib3dvARB,AttribLocation -> Ptr GLdouble -> IO ())-EXTENSION_ENTRY("GL_ARB_vertex_shader or OpenGL 2.0",glVertexAttrib4dvARB,AttribLocation -> Ptr GLdouble -> IO ())--instance VertexAttribComponent GLdouble_ where-   vertexAttrib1 = glVertexAttrib1dARB-   vertexAttrib2 = glVertexAttrib2dARB-   vertexAttrib3 = glVertexAttrib3dARB-   vertexAttrib4 = glVertexAttrib4dARB+-- GLdouble instance+instance VertexAttribComponent CDouble where+   vertexAttrib1 (AttribLocation al) = glVertexAttrib1d al+   vertexAttrib2 (AttribLocation al) = glVertexAttrib2d al+   vertexAttrib3 (AttribLocation al) = glVertexAttrib3d al+   vertexAttrib4 (AttribLocation al) = glVertexAttrib4d al -   vertexAttrib1v = glVertexAttrib1dvARB-   vertexAttrib2v = glVertexAttrib2dvARB-   vertexAttrib3v = glVertexAttrib3dvARB-   vertexAttrib4v = glVertexAttrib4dvARB+   vertexAttrib1v (AttribLocation al) = glVertexAttrib1dv al+   vertexAttrib2v (AttribLocation al) = glVertexAttrib2dv al+   vertexAttrib3v (AttribLocation al) = glVertexAttrib3dv al+   vertexAttrib4v (AttribLocation al) = glVertexAttrib4dv al     vertexAttrib4Nv = vertexAttrib4v 
Graphics/Rendering/OpenGL/GLU/Errors.hs view
@@ -18,10 +18,8 @@    Error(..), ErrorCategory(..), errors ) where -import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   Error(..), ErrorCategory(..), getErrors )+import Data.StateVar+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GLU/ErrorsInternal.hs view
@@ -21,78 +21,13 @@    recordErrorCode, recordInvalidEnum, recordInvalidValue, recordOutOfMemory ) where -import Foreign.Ptr ( Ptr, castPtr )+import Foreign.Ptr ( castPtr ) import Foreign.C.String ( peekCString ) import Data.IORef ( IORef, newIORef, readIORef, writeIORef ) import System.IO.Unsafe ( unsafePerformIO )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLubyte )------------------------------------------------------------------------------------- Alas, GL and GLU define error enumerants with the same names, so we have to--- rename these to avoid name clashes. Ugly, ugly, ugly...--data GL_ErrorCode =-     GL_NoError-   | GL_InvalidEnum-   | GL_InvalidValue-   | GL_InvalidOperation-   | GL_InvalidFramebufferOperation-   | GL_OutOfMemory-   | GL_StackOverflow-   | GL_StackUnderflow-   | GL_TableTooLarge--gl_marshalErrorCode :: GL_ErrorCode -> GLenum-gl_marshalErrorCode x = case x of-   GL_NoError -> 0x0-   GL_InvalidEnum -> 0x500-   GL_InvalidValue -> 0x501-   GL_InvalidOperation -> 0x502-   GL_InvalidFramebufferOperation -> 0x0506-   GL_OutOfMemory -> 0x505-   GL_StackOverflow -> 0x503-   GL_StackUnderflow -> 0x504-   GL_TableTooLarge -> 0x8031------------------------------------------------------------------------------------- See comment above--data GLU_ErrorCode =-     GLU_InvalidEnum-   | GLU_InvalidValue-   | GLU_OutOfMemory-   | GLU_InvalidOperation--glu_marshalErrorCode :: GLU_ErrorCode -> GLenum-glu_marshalErrorCode x = case x of-   GLU_InvalidEnum -> 0x18a24-   GLU_InvalidValue -> 0x18a25-   GLU_OutOfMemory -> 0x18a26-   GLU_InvalidOperation -> 0x18a28-------------------------------------------------------------------------------------- only the errors with the smallest and the largsest enum value-data NurbsError =-     NurbsError1-   | NurbsError37--marshalNurbsError :: NurbsError -> GLenum-marshalNurbsError x = case x of-   NurbsError1 -> 0x1879b-   NurbsError37 -> 0x187bf-------------------------------------------------------------------------------------- only the errors with the smallest and the largsest enum value-data TessError =-     TessError1-   | TessError8--marshalTessError :: TessError -> GLenum-marshalTessError x = case x of-   TessError1 -> 0x18737-   TessError8 -> 0x1873e+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.Raw.ARB.Compatibility+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- @@ -134,50 +69,34 @@    | otherwise = error "unmarshalErrorCategory"  isInvalidEnum :: GLenum -> Bool-isInvalidEnum c =-   c == gl_marshalErrorCode  GL_InvalidEnum ||-   c == glu_marshalErrorCode GLU_InvalidEnum+isInvalidEnum c = c == gl_INVALID_ENUM || c == glu_INVALID_ENUM  isInvalidValue :: GLenum -> Bool-isInvalidValue c =-   c == gl_marshalErrorCode  GL_InvalidValue ||-   c == glu_marshalErrorCode GLU_InvalidValue+isInvalidValue c = c == gl_INVALID_VALUE || c == glu_INVALID_VALUE  isInvalidOperation :: GLenum -> Bool-isInvalidOperation c =-   c == gl_marshalErrorCode  GL_InvalidOperation ||-   c == glu_marshalErrorCode GLU_InvalidOperation+isInvalidOperation c = c == gl_INVALID_OPERATION || c == glu_INVALID_OPERATION  isInvalidFramebufferOperation :: GLenum -> Bool-isInvalidFramebufferOperation c =-   c == gl_marshalErrorCode GL_InvalidFramebufferOperation+isInvalidFramebufferOperation c = c == gl_INVALID_FRAMEBUFFER_OPERATION  isOutOfMemory :: GLenum -> Bool-isOutOfMemory c =-   c == gl_marshalErrorCode  GL_OutOfMemory ||-   c == glu_marshalErrorCode GLU_OutOfMemory+isOutOfMemory c = c == gl_OUT_OF_MEMORY || c == glu_OUT_OF_MEMORY  isStackOverflow :: GLenum -> Bool-isStackOverflow c =-   c == gl_marshalErrorCode GL_StackOverflow+isStackOverflow c = c == gl_STACK_OVERFLOW  isStackUnderflow :: GLenum -> Bool-isStackUnderflow c =-   c == gl_marshalErrorCode GL_StackUnderflow+isStackUnderflow c = c == gl_STACK_UNDERFLOW  isTableTooLarge :: GLenum -> Bool-isTableTooLarge c =-   c == gl_marshalErrorCode GL_TableTooLarge+isTableTooLarge c = c == gl_TABLE_TOO_LARGE  isTesselatorError :: GLenum -> Bool-isTesselatorError c =-   marshalTessError TessError1 <= c &&-   c <= marshalTessError TessError8+isTesselatorError c = glu_TESS_ERROR1 <= c && c <= glu_TESS_ERROR8  isNURBSError :: GLenum -> Bool-isNURBSError c =-   marshalNurbsError NurbsError1 <= c &&-   c <= marshalNurbsError NurbsError37+isNURBSError c = glu_NURBS_ERROR1 <= c && c <= glu_NURBS_ERROR37  -------------------------------------------------------------------------------- @@ -191,9 +110,6 @@    description <- peekCString (castPtr ptr)    return $ Error category description -foreign import CALLCONV unsafe "gluErrorString" gluErrorString ::-   GLenum -> IO (Ptr GLubyte)- --------------------------------------------------------------------------------  -- This seems to be a common Haskell hack nowadays: A plain old global variable@@ -221,9 +137,7 @@                else return $ reverse acc  isError :: GLenum -> Bool-isError = (/= gl_marshalErrorCode GL_NoError)--foreign import CALLCONV unsafe "glGetError" glGetError :: IO GLenum+isError = (/= gl_NO_ERROR)  -------------------------------------------------------------------------------- @@ -238,13 +152,13 @@    return ()  recordInvalidEnum :: IO ()-recordInvalidEnum = recordErrorCode (gl_marshalErrorCode GL_InvalidEnum)+recordInvalidEnum = recordErrorCode gl_INVALID_ENUM  recordInvalidValue :: IO ()-recordInvalidValue = recordErrorCode (gl_marshalErrorCode GL_InvalidValue)+recordInvalidValue = recordErrorCode gl_INVALID_VALUE  recordOutOfMemory :: IO ()-recordOutOfMemory = recordErrorCode (glu_marshalErrorCode GLU_OutOfMemory)+recordOutOfMemory = recordErrorCode gl_OUT_OF_MEMORY  -- ToDo: Make this thread-safe getErrorCodesAux :: ([GLenum] -> ([GLenum],Bool)) -> IO [GLenum]
Graphics/Rendering/OpenGL/GLU/Initialization.hs view
@@ -16,38 +16,21 @@    gluVersion, gluExtensions ) where -import Foreign.Ptr ( Ptr, castPtr )-import Foreign.C.String ( peekCString )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLenum, GLubyte )-import Graphics.Rendering.OpenGL.GL.QueryUtils ( maybeNullPtr )-import Graphics.Rendering.OpenGL.GL.StateVar (-   GettableStateVar, makeGettableStateVar )+import Data.StateVar+import Foreign.C.String+import Foreign.Ptr+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.Raw.Core31  --------------------------------------------------------------------------------  gluVersion :: GettableStateVar String-gluVersion = makeGettableStateVar (getString Version)+gluVersion = makeGettableStateVar (getString glu_VERSION)  gluExtensions :: GettableStateVar [String]-gluExtensions = makeGettableStateVar (fmap words $ getString Extensions)------------------------------------------------------------------------------------data StringName =-     Version-   | Extensions-   deriving ( Eq, Ord, Show )--marshalStringName :: StringName -> GLenum-marshalStringName x = case x of-   Version -> 0x189c0-   Extensions -> 0x189c1----------------------------------------------------------------------------------+gluExtensions = makeGettableStateVar (fmap words $ getString glu_EXTENSIONS) -getString :: StringName -> IO String-getString n = gluGetString (marshalStringName n) >>=+getString :: GLenum -> IO String+getString n = gluGetString n >>=               maybeNullPtr (return "") (peekCString . castPtr)--foreign import CALLCONV unsafe "gluGetString" gluGetString ::-   GLenum -> IO (Ptr GLubyte)
Graphics/Rendering/OpenGL/GLU/Matrix.hs view
@@ -17,51 +17,37 @@    project, unProject, unProject4 ) where -import Foreign.Marshal.Alloc ( alloca )-import Foreign.Marshal.Array ( withArray )-import Foreign.Ptr ( Ptr )-import Foreign.Storable ( Storable(peek,peekElemOff) )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLint, GLdouble, GLclampd )-import Graphics.Rendering.OpenGL.GL.CoordTrans (-   MatrixOrder(..), Matrix(..), MatrixComponent,-   Vector3(..), Position(..), Size(..) )-import Graphics.Rendering.OpenGL.GL.Extensions (-   FunPtr, unsafePerformIO, Invoker, getProcAddress )-import Graphics.Rendering.OpenGL.GL.GLboolean ( unmarshalGLboolean )-import Graphics.Rendering.OpenGL.GL.VertexSpec ( Vertex3(..), Vertex4(..) )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal ( recordInvalidValue )------------------------------------------------------------------------------------#include "HsOpenGLExt.h"+import Data.Tensor+import Foreign.Marshal.Alloc+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal+import Graphics.Rendering.OpenGL.Raw.Core31  -------------------------------------------------------------------------------- -- matrix setup -foreign import CALLCONV unsafe "gluOrtho2D" ortho2D ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho2D :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+ortho2D = gluOrtho2D -foreign import CALLCONV unsafe "gluPerspective" perspective ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO () +perspective :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()+perspective = gluPerspective+ lookAt :: Vertex3 GLdouble -> Vertex3 GLdouble -> Vector3 GLdouble -> IO () lookAt (Vertex3 eyeX    eyeY    eyeZ)        (Vertex3 centerX centerY centerZ)        (Vector3 upX     upY     upZ) =    gluLookAt eyeX eyeY eyeZ centerX centerY centerZ upX upY upZ -foreign import CALLCONV unsafe "gluLookAt" gluLookAt ::-      GLdouble -> GLdouble -> GLdouble-   -> GLdouble -> GLdouble -> GLdouble-   -> GLdouble -> GLdouble -> GLdouble -> IO ()- pickMatrix ::    (GLdouble, GLdouble) -> (GLdouble, GLdouble) -> (Position, Size) -> IO ()-pickMatrix (x, y) (w, h) viewport =-   withViewport viewport $ gluPickMatrix x y w h--foreign import CALLCONV unsafe "gluPickMatrix" gluPickMatrix ::-   GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLint -> IO ()+pickMatrix (x, y) (w, h) viewPort =+   withViewport viewPort $ gluPickMatrix x y w h  -------------------------------------------------------------------------------- -- coordinate projection@@ -70,45 +56,33 @@       Matrix m    => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)    -> IO (Vertex3 GLdouble)-project (Vertex3 objX objY objZ) model proj viewport =+project (Vertex3 objX objY objZ) model proj viewPort =    withColumnMajor model $ \modelBuf ->    withColumnMajor proj $ \projBuf ->-   withViewport viewport $ \viewBuf ->+   withViewport viewPort $ \viewBuf ->    getVertex3 $ gluProject objX objY objZ modelBuf projBuf viewBuf -foreign import CALLCONV unsafe "gluProject" gluProject ::-      GLdouble -> GLdouble -> GLdouble-   -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint-   -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint- unProject ::       Matrix m    => Vertex3 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)    -> IO (Vertex3 GLdouble)-unProject (Vertex3 objX objY objZ) model proj viewport =+unProject (Vertex3 objX objY objZ) model proj viewPort =    withColumnMajor model $ \modelBuf ->    withColumnMajor proj $ \projBuf ->-   withViewport viewport $ \viewBuf ->+   withViewport viewPort $ \viewBuf ->    getVertex3 $ gluUnProject objX objY objZ modelBuf projBuf viewBuf -foreign import CALLCONV unsafe "gluUnProject" gluUnProject ::-      GLdouble -> GLdouble -> GLdouble-   -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint-   -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint- unProject4 ::       Matrix m    => Vertex4 GLdouble -> m GLdouble -> m GLdouble -> (Position, Size)    -> GLclampd -> GLclampd    -> IO (Vertex4 GLdouble)-unProject4 (Vertex4 objX objY objZ clipW) model proj viewport near far =+unProject4 (Vertex4 objX objY objZ clipW) model proj viewPort near far =    withColumnMajor model $ \modelBuf ->    withColumnMajor proj $ \projBuf ->-   withViewport viewport $ \viewBuf ->+   withViewport viewPort $ \viewBuf ->    getVertex4 $       gluUnProject4 objX objY objZ clipW modelBuf projBuf viewBuf near far--EXTENSION_ENTRY("GLU 1.3",gluUnProject4,GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLclampd -> GLclampd -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)  -------------------------------------------------------------------------------- 
Graphics/Rendering/OpenGL/GLU/Mipmapping.hs view
@@ -16,8 +16,8 @@    scaleImage, build1DMipmaps, build2DMipmaps ) where -import Foreign.Ptr ( Ptr )-import Graphics.Rendering.OpenGL.GL.BasicTypes ( GLsizei, GLint, GLenum )+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.Raw.Core31 import Graphics.Rendering.OpenGL.GL.CoordTrans ( Size(..) ) import Graphics.Rendering.OpenGL.GL.PixelData ( PixelData, withPixelData ) import Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat (@@ -34,14 +34,11 @@    withPixelData pdIn $ \fIn dIn pIn ->       withPixelData pdOut $ \fOut dOut pOut ->          if fIn == fOut-            then gluScaleImage-                    fIn widthIn heightIn dIn pIn widthOut heightOut dOut pOut+            then do gluScaleImage+                      fIn widthIn heightIn dIn pIn widthOut heightOut dOut pOut+                    return ()   -- TODO: Should we use the return value?             else recordInvalidValue -foreign import CALLCONV unsafe "gluScaleImage" gluScaleImage ::-   GLenum -> GLsizei -> GLsizei -> GLenum -> Ptr a-          -> GLsizei -> GLsizei -> GLenum -> Ptr b -> IO ()- -------------------------------------------------------------------------------- -- Section 3.2 (Automatic Mipmapping) -- Missing for GLU 1.3: gluBuild3DMipmaps, gluBuild{1,2,3}DMipmapLevels@@ -56,9 +53,6 @@          height    return ()   -- TODO: Should we use the return value? -foreign import CALLCONV unsafe "gluBuild1DMipmaps" gluBuild1DMipmaps ::-      GLenum -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO GLint- --------------------------------------------------------------------------------  build2DMipmaps :: TextureTarget -> PixelInternalFormat -> GLsizei -> GLsizei@@ -70,6 +64,3 @@          (marshalPixelInternalFormat internalFormat)          width height    return ()   -- TODO: Should we use the return value?--foreign import CALLCONV unsafe "gluBuild2DMipmaps" gluBuild2DMipmaps ::-      GLenum -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr a -> IO GLint
Graphics/Rendering/OpenGL/GLU/NURBS.hs view
@@ -30,66 +30,33 @@    DisplayMode'(..), setDisplayMode' ) where -import Control.Monad ( unless )-import Foreign.Marshal.Array ( withArray )-import Foreign.Ptr ( Ptr, nullPtr, castPtr, FunPtr, freeHaskellFunPtr )-import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLenum, GLint, GLfloat, Capability )-import Graphics.Rendering.OpenGL.GL.Capability ( marshalCapability )+import Control.Monad+import Data.Tensor+import Foreign.Marshal.Array+import Foreign.Ptr+import Foreign.Storable+import Graphics.Rendering.GLU.Raw hiding (+   NURBSBeginCallback, NURBSVertexCallback, NURBSNormalCallback,+   NURBSColorCallback, NURBSEndCallback )+import Graphics.Rendering.OpenGL.Raw.Core31+import Graphics.Rendering.OpenGL.GL.Capability import Graphics.Rendering.OpenGL.GL.ControlPoint-import Graphics.Rendering.OpenGL.GL.CoordTrans (-   Position(..), Size(..), MatrixOrder(ColumnMajor), MatrixComponent, Matrix(..) )-import Graphics.Rendering.OpenGL.GL.Exception ( bracket, bracket_ )-import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( unmarshalPrimitiveMode )-import Graphics.Rendering.OpenGL.GL.BeginEnd ( PrimitiveMode )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Vertex2, Vertex3, Normal3, Color4 )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordErrorCode, recordOutOfMemory )------------------------------------------------------------------------------------data NURBSCallback =-     Error-   | Begin-   | Vertex-   | Normal-   | Color-   | TextureCoord-   | End-   | BeginData-   | VertexData-   | NormalData-   | ColorData-   | TextureCoordData-   | EndData--marshalNURBSCallback :: NURBSCallback -> GLenum-marshalNURBSCallback x = case x of-   Error -> 100103-   Begin -> 100164-   Vertex -> 100165-   Normal -> 100166-   Color -> 100167-   TextureCoord -> 100168-   End -> 100169-   BeginData -> 100170-   VertexData -> 100171-   NormalData -> 100172-   ColorData -> 100173-   TextureCoordData -> 100174-   EndData -> 100175+import Graphics.Rendering.OpenGL.GL.CoordTrans+import Graphics.Rendering.OpenGL.GL.Exception+import Graphics.Rendering.OpenGL.GL.GLboolean+import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.BeginEnd+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal  -------------------------------------------------------------------------------- -- chapter 7.1: The NURBS Object  -- an opaque pointer to a NURBS object-newtype NURBSObj = NURBSObj (Ptr NURBSObj)+type NURBSObj = Ptr GLUnurbs  isNullNURBSObj :: NURBSObj -> Bool-isNullNURBSObj (NURBSObj ptr) = ptr == nullPtr+isNullNURBSObj = (nullPtr ==)  withNURBSObj :: a -> (NURBSObj -> IO a) -> IO a withNURBSObj failureValue action =@@ -99,96 +66,58 @@                                     return failureValue                             else action nurbsObj) -foreign import CALLCONV safe "gluNewNurbsRenderer"-   gluNewNurbsRenderer :: IO NURBSObj- safeDeleteNurbsRenderer :: NURBSObj -> IO () safeDeleteNurbsRenderer nurbsObj =    unless (isNullNURBSObj nurbsObj) $ gluDeleteNurbsRenderer nurbsObj -foreign import CALLCONV safe "gluDeleteNurbsRenderer"-   gluDeleteNurbsRenderer :: NURBSObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (begin)  type NURBSBeginCallback = PrimitiveMode -> IO () -type BeginCallback' = GLenum -> IO ()- withNURBSBeginCallback :: NURBSObj -> NURBSBeginCallback -> IO a -> IO a withNURBSBeginCallback nurbsObj beginCallback action =-   bracket (makeBeginCallback (beginCallback . unmarshalPrimitiveMode))+   bracket (makeNURBSBeginCallback (beginCallback . unmarshalPrimitiveMode))            freeHaskellFunPtr $ \callbackPtr -> do-      setBeginCallback nurbsObj (marshalNURBSCallback Begin) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_BEGIN callbackPtr       action -foreign import CALLCONV "wrapper" makeBeginCallback ::-   BeginCallback' -> IO (FunPtr BeginCallback')--foreign import CALLCONV safe "gluNurbsCallback"-   setBeginCallback :: NURBSObj -> GLenum -> FunPtr BeginCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (vertex)  type NURBSVertexCallback = Vertex3 GLfloat -> IO () -type VertexCallback' = Ptr (Vertex3 GLfloat) -> IO ()- withNURBSVertexCallback :: NURBSObj -> NURBSVertexCallback -> IO a -> IO a withNURBSVertexCallback nurbsObj vertexCallback action =-   bracket (makeVertexCallback (\p -> peek p >>= vertexCallback))+   bracket (makeNURBSVertexCallback (\p -> peek (castPtr p) >>= vertexCallback))            freeHaskellFunPtr $ \callbackPtr -> do-      setVertexCallback nurbsObj (marshalNURBSCallback Vertex) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_VERTEX callbackPtr       action -foreign import CALLCONV "wrapper" makeVertexCallback ::-   VertexCallback' -> IO (FunPtr VertexCallback')--foreign import CALLCONV safe "gluNurbsCallback"-   setVertexCallback :: NURBSObj -> GLenum -> FunPtr VertexCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (normal)  type NURBSNormalCallback = Normal3 GLfloat -> IO () -type NormalCallback' = Ptr (Normal3 GLfloat) -> IO ()- withNURBSNormalCallback :: NURBSObj -> NURBSNormalCallback -> IO a -> IO a withNURBSNormalCallback nurbsObj normalCallback action =-   bracket (makeNormalCallback (\p -> peek p >>= normalCallback))+   bracket (makeNURBSNormalCallback (\p -> peek (castPtr p) >>= normalCallback))            freeHaskellFunPtr $ \callbackPtr -> do-      setNormalCallback nurbsObj (marshalNURBSCallback Normal) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_NORMAL callbackPtr       action -foreign import CALLCONV "wrapper" makeNormalCallback ::-   NormalCallback' -> IO (FunPtr NormalCallback')--foreign import CALLCONV safe "gluNurbsCallback"-   setNormalCallback :: NURBSObj -> GLenum -> FunPtr NormalCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (color)  type NURBSColorCallback = Color4 GLfloat -> IO () -type ColorCallback' = Ptr (Color4 GLfloat) -> IO ()- withNURBSColorCallback :: NURBSObj -> NURBSColorCallback -> IO a -> IO a withNURBSColorCallback nurbsObj colorCallback action =-   bracket (makeColorCallback (\p -> peek p >>= colorCallback))+   bracket (makeNURBSColorCallback (\p -> peek (castPtr p) >>= colorCallback))            freeHaskellFunPtr $ \callbackPtr -> do-      setColorCallback nurbsObj (marshalNURBSCallback Color) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_COLOR callbackPtr       action -foreign import CALLCONV "wrapper" makeColorCallback ::-   ColorCallback' -> IO (FunPtr ColorCallback')--foreign import CALLCONV safe "gluNurbsCallback"-   setColorCallback :: NURBSObj -> GLenum -> FunPtr ColorCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (end) @@ -196,17 +125,11 @@  withNURBSEndCallback :: NURBSObj -> NURBSEndCallback -> IO a -> IO a withNURBSEndCallback nurbsObj endCallback action =-   bracket (makeEndCallback endCallback)+   bracket (makeNURBSEndCallback endCallback)            freeHaskellFunPtr $ \callbackPtr -> do-      setEndCallback nurbsObj (marshalNURBSCallback End) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_END callbackPtr       action -foreign import CALLCONV "wrapper" makeEndCallback ::-   NURBSEndCallback -> IO (FunPtr NURBSEndCallback)--foreign import CALLCONV safe "gluNurbsCallback"-   setEndCallback :: NURBSObj -> GLenum -> FunPtr NURBSEndCallback -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.2: Callbacks (error) @@ -214,17 +137,11 @@  withErrorCallback :: NURBSObj -> ErrorCallback -> IO a -> IO a withErrorCallback nurbsObj errorCallback action =-   bracket (makeErrorCallback errorCallback)+   bracket (makeNURBSErrorCallback errorCallback)            freeHaskellFunPtr $ \callbackPtr -> do-      setErrorCallback nurbsObj (marshalNURBSCallback Error) callbackPtr+      gluNurbsCallback nurbsObj glu_NURBS_ERROR callbackPtr       action -foreign import CALLCONV "wrapper" makeErrorCallback ::-   ErrorCallback -> IO (FunPtr ErrorCallback)--foreign import CALLCONV safe "gluNurbsCallback"-   setErrorCallback :: NURBSObj -> GLenum -> FunPtr ErrorCallback -> IO ()- checkForNURBSError :: NURBSObj -> IO a -> IO a checkForNURBSError nurbsObj = withErrorCallback nurbsObj recordErrorCode @@ -235,8 +152,6 @@ nurbsBeginEndCurve nurbsObj =    bracket_ (gluBeginCurve nurbsObj) (gluEndCurve nurbsObj) -foreign import CALLCONV safe "gluBeginCurve"-   gluBeginCurve :: NURBSObj -> IO ()  nurbsCurve :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO () nurbsCurve nurbsObj knotCount knots stride control order =@@ -245,12 +160,6 @@ pseudoPeek :: Ptr (c GLfloat) -> c GLfloat pseudoPeek _ = undefined -foreign import CALLCONV safe "gluNurbsCurve"-   gluNurbsCurve :: NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLenum -> IO ()--foreign import CALLCONV safe "gluEndCurve"-   gluEndCurve :: NURBSObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.4: NURBS Surfaces @@ -258,19 +167,11 @@ nurbsBeginEndSurface nurbsObj =    bracket_ (gluBeginSurface nurbsObj) (gluEndSurface nurbsObj) -foreign import CALLCONV safe "gluBeginSurface"-   gluBeginSurface :: NURBSObj -> IO ()  nurbsSurface :: ControlPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr (c GLfloat) -> GLint -> GLint -> IO () nurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride control sOrder tOrder =    gluNurbsSurface nurbsObj sKnotCount sKnots tKnotCount tKnots sStride tStride (castPtr control) sOrder tOrder (map2Target (pseudoPeek control)) -foreign import CALLCONV safe "gluNurbsSurface"-   gluNurbsSurface :: NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr GLfloat -> GLint -> GLint -> Ptr GLfloat -> GLint -> GLint -> GLenum -> IO ()--foreign import CALLCONV safe "gluEndSurface"-   gluEndSurface :: NURBSObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 7.5: Trimming @@ -278,94 +179,42 @@    trimmingTarget :: p GLfloat -> GLenum  instance TrimmingPoint Vertex2 where-   trimmingTarget = marshalNURBSTrim . const Map1Trim2+   trimmingTarget = const glu_MAP1_TRIM_2  instance TrimmingPoint Vertex3 where-   trimmingTarget = marshalNURBSTrim . const Map1Trim3--data NURBSTrim =-     Map1Trim2-   | Map1Trim3--marshalNURBSTrim :: NURBSTrim -> GLenum-marshalNURBSTrim x = case x of-   Map1Trim2 -> 100210-   Map1Trim3 -> 100211+   trimmingTarget = const glu_MAP1_TRIM_3  nurbsBeginEndTrim :: NURBSObj -> IO a -> IO a nurbsBeginEndTrim nurbsObj =    bracket_ (gluBeginTrim nurbsObj) (gluEndTrim nurbsObj) -foreign import CALLCONV safe "gluBeginTrim"-   gluBeginTrim :: NURBSObj -> IO ()- pwlCurve :: TrimmingPoint p => NURBSObj -> GLint -> Ptr (p GLfloat) -> GLint -> IO () pwlCurve nurbsObj count points stride =    gluPwlCurve nurbsObj count (castPtr points) stride (trimmingTarget (pseudoPeek points)) -foreign import CALLCONV safe "gluPwlCurve"-   gluPwlCurve :: NURBSObj -> GLint -> Ptr GLfloat -> GLint -> GLenum -> IO ()- trimmingCurve :: TrimmingPoint c => NURBSObj -> GLint -> Ptr GLfloat -> GLint -> Ptr (c GLfloat) -> GLint -> IO () trimmingCurve nurbsObj knotCount knots stride control order =    gluNurbsCurve nurbsObj knotCount knots stride (castPtr control) order (trimmingTarget (pseudoPeek control)) -foreign import CALLCONV safe "gluEndTrim"-   gluEndTrim :: NURBSObj -> IO ()- ----------------------------------------------------------------------------------- chapter 7.6: NURBS Properties -data NURBSProperty =-     AutoLoadMatrix-   | Culling-   | ParametricTolerance-   | SamplingTolerance-   | DisplayMode'-   | SamplingMethod-   | UStep-   | VStep-   | NURBSMode--marshalNURBSProperty :: NURBSProperty -> GLenum-marshalNURBSProperty x = case x of-   AutoLoadMatrix -> 100200-   Culling -> 100201-   ParametricTolerance -> 100202-   SamplingTolerance -> 100203-   DisplayMode' -> 100204-   SamplingMethod -> 100205-   UStep -> 100206-   VStep -> 100207-   NURBSMode -> 100160------------------------------------------------------------------------------------setNURBSProperty :: NURBSObj -> NURBSProperty -> GLfloat -> IO ()-setNURBSProperty nurbsObj = gluNurbsProperty nurbsObj . marshalNURBSProperty--foreign import CALLCONV safe "gluNurbsProperty"-   gluNurbsProperty :: NURBSObj -> GLenum -> GLfloat -> IO ()----------------------------------------------------------------------------------- data NURBSMode =      NURBSTessellator    | NURBSRenderer    deriving ( Eq, Ord, Show )  marshalNURBSMode :: NURBSMode -> GLfloat-marshalNURBSMode x = case x of-   NURBSTessellator -> 100161-   NURBSRenderer -> 100162+marshalNURBSMode x = fromIntegral $ case x of+   NURBSTessellator -> glu_NURBS_TESSELLATOR+   NURBSRenderer -> glu_NURBS_RENDERER  setNURBSMode :: NURBSObj -> NURBSMode -> IO ()-setNURBSMode nurbsObj = setNURBSProperty nurbsObj NURBSMode . marshalNURBSMode+setNURBSMode nurbsObj = gluNurbsProperty nurbsObj glu_NURBS_MODE . marshalNURBSMode  --------------------------------------------------------------------------------  setNURBSCulling :: NURBSObj -> Capability -> IO ()-setNURBSCulling nurbsObj = setNURBSProperty nurbsObj Culling . fromIntegral . marshalCapability+setNURBSCulling nurbsObj = gluNurbsProperty nurbsObj glu_CULLING . fromIntegral . marshalCapability  -------------------------------------------------------------------------------- @@ -377,15 +226,15 @@    | ObjectParametricError'  marshalSamplingMethod' :: SamplingMethod' -> GLfloat-marshalSamplingMethod' x = case x of-   PathLength' -> 100215-   ParametricError' -> 100216-   DomainDistance' -> 100217-   ObjectPathLength' -> 100209-   ObjectParametricError' -> 100208+marshalSamplingMethod' x = fromIntegral $ case x of+   PathLength' -> glu_PATH_LENGTH+   ParametricError' -> glu_PARAMETRIC_TOLERANCE+   DomainDistance' -> glu_DOMAIN_DISTANCE+   ObjectPathLength' -> glu_OBJECT_PATH_LENGTH+   ObjectParametricError' -> glu_OBJECT_PARAMETRIC_ERROR  setSamplingMethod' :: NURBSObj -> SamplingMethod' -> IO ()-setSamplingMethod' nurbsObj = setNURBSProperty nurbsObj SamplingMethod . marshalSamplingMethod'+setSamplingMethod' nurbsObj = gluNurbsProperty nurbsObj glu_SAMPLING_METHOD . marshalSamplingMethod'  -------------------------------------------------------------------------------- @@ -400,26 +249,26 @@ setSamplingMethod :: NURBSObj -> SamplingMethod -> IO () setSamplingMethod nurbsObj x = case x of    PathLength s -> do-      setNURBSProperty nurbsObj SamplingTolerance s+      gluNurbsProperty nurbsObj glu_SAMPLING_TOLERANCE s       setSamplingMethod' nurbsObj PathLength'    ParametricError p -> do-      setNURBSProperty nurbsObj ParametricTolerance p+      gluNurbsProperty nurbsObj glu_PARAMETRIC_TOLERANCE p       setSamplingMethod' nurbsObj ParametricError'    DomainDistance u v -> do-      setNURBSProperty nurbsObj UStep u-      setNURBSProperty nurbsObj VStep v+      gluNurbsProperty nurbsObj glu_U_STEP u+      gluNurbsProperty nurbsObj glu_V_STEP v       setSamplingMethod' nurbsObj DomainDistance'    ObjectPathLength s -> do-      setNURBSProperty nurbsObj SamplingTolerance s+      gluNurbsProperty nurbsObj glu_SAMPLING_TOLERANCE s       setSamplingMethod' nurbsObj ObjectPathLength'    ObjectParametricError p -> do-      setNURBSProperty nurbsObj ParametricTolerance p+      gluNurbsProperty nurbsObj glu_PARAMETRIC_TOLERANCE p       setSamplingMethod' nurbsObj ObjectParametricError'  --------------------------------------------------------------------------------  setAutoLoadMatrix :: NURBSObj -> Bool -> IO ()-setAutoLoadMatrix nurbsObj = setNURBSProperty nurbsObj AutoLoadMatrix . marshalGLboolean+setAutoLoadMatrix nurbsObj = gluNurbsProperty nurbsObj glu_AUTO_LOAD_MATRIX . marshalGLboolean  loadSamplingMatrices :: (Matrix m1, Matrix m2) => NURBSObj -> Maybe (m1 GLfloat, m2 GLfloat, (Position, Size)) -> IO () loadSamplingMatrices nurbsObj =@@ -444,9 +293,6 @@                                             3, 7, 11, 15 ]             withArray elems act -foreign import CALLCONV safe "gluLoadSamplingMatrices"-   gluLoadSamplingMatrices :: NURBSObj -> Ptr GLfloat -> Ptr GLfloat -> Ptr GLint -> IO ()- --------------------------------------------------------------------------------  data DisplayMode' =@@ -456,10 +302,10 @@    deriving ( Eq, Ord, Show )  marshalDisplayMode' :: DisplayMode' -> GLfloat-marshalDisplayMode' x = case x of-   Fill' -> 100012-   OutlinePolygon -> 100240-   OutlinePatch -> 100241+marshalDisplayMode' x = fromIntegral $ case x of+   Fill' -> glu_FILL+   OutlinePolygon -> glu_OUTLINE_POLYGON+   OutlinePatch -> glu_OUTLINE_PATCH  setDisplayMode' :: NURBSObj -> DisplayMode' -> IO ()-setDisplayMode' nurbsObj = setNURBSProperty nurbsObj DisplayMode' . marshalDisplayMode'+setDisplayMode' nurbsObj = gluNurbsProperty nurbsObj glu_DISPLAY_MODE . marshalDisplayMode'
Graphics/Rendering/OpenGL/GLU/Quadrics.hs view
@@ -20,9 +20,9 @@ ) where  import Control.Monad ( unless )-import Foreign.Ptr ( Ptr, nullPtr, FunPtr, freeHaskellFunPtr )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLenum, GLint, GLdouble )+import Foreign.Ptr ( Ptr, nullPtr, freeHaskellFunPtr )+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.Raw.Core31 import Graphics.Rendering.OpenGL.GL.Colors ( ShadingModel(Smooth,Flat) ) import Graphics.Rendering.OpenGL.GL.Exception ( bracket ) import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )@@ -40,29 +40,19 @@  marshalQuadricDrawStyle :: QuadricDrawStyle -> GLenum marshalQuadricDrawStyle x = case x of-   PointStyle -> 0x186aa-   LineStyle -> 0x186ab-   FillStyle -> 0x186ac-   SilhouetteStyle -> 0x186ad------------------------------------------------------------------------------------data QuadricCallback =-     Error'2-   deriving ( Eq, Ord, Show )--marshalQuadricCallback :: QuadricCallback -> GLenum-marshalQuadricCallback x = case x of-   Error'2 -> 0x18707+   PointStyle -> glu_POINT+   LineStyle -> glu_LINE+   FillStyle -> glu_FILL+   SilhouetteStyle -> glu_SILHOUETTE  --------------------------------------------------------------------------------  type QuadricNormal = Maybe ShadingModel  marshalQuadricNormal :: QuadricNormal -> GLenum-marshalQuadricNormal (Just Smooth) = 0x186a0-marshalQuadricNormal (Just Flat  ) = 0x186a1-marshalQuadricNormal Nothing       = 0x186a2+marshalQuadricNormal (Just Smooth) = glu_SMOOTH+marshalQuadricNormal (Just Flat  ) = glu_FLAT+marshalQuadricNormal Nothing       = glu_NONE  -------------------------------------------------------------------------------- @@ -73,8 +63,8 @@  marshalQuadricOrientation :: QuadricOrientation -> GLenum marshalQuadricOrientation x = case x of-   Outside -> 0x186b4-   Inside -> 0x186b5+   Outside -> glu_OUTSIDE+   Inside -> glu_INSIDE  -------------------------------------------------------------------------------- @@ -130,10 +120,14 @@                               then failure                               else success quadricObj) -withErrorCallback :: QuadricObj -> QuadricCallback' -> IO a -> IO a+safeDeleteQuadric :: QuadricObj -> IO ()+safeDeleteQuadric quadricObj =+   unless (isNullQuadricObj quadricObj) $ gluDeleteQuadric quadricObj++withErrorCallback :: QuadricObj -> QuadricCallback -> IO a -> IO a withErrorCallback quadricObj callback action =    bracket (makeQuadricCallback callback) freeHaskellFunPtr $ \callbackPtr -> do-      gluQuadricCallback quadricObj (marshalQuadricCallback Error'2) callbackPtr+      gluQuadricCallback quadricObj glu_ERROR callbackPtr       action  setStyle :: QuadricObj -> QuadricStyle -> IO ()@@ -155,58 +149,7 @@  -------------------------------------------------------------------------------- --- 'Char' is a fake here, any marshalable type would do-newtype QuadricObj = QuadricObj (Ptr Char)-   deriving ( Eq )+type QuadricObj = Ptr GLUquadric  isNullQuadricObj :: QuadricObj -> Bool-isNullQuadricObj = (QuadricObj nullPtr ==)------------------------------------------------------------------------------------foreign import CALLCONV unsafe "gluNewQuadric" gluNewQuadric :: IO QuadricObj--safeDeleteQuadric :: QuadricObj -> IO ()-safeDeleteQuadric quadricObj =-   unless (isNullQuadricObj quadricObj) $ gluDeleteQuadric quadricObj--foreign import CALLCONV unsafe "gluDeleteQuadric" gluDeleteQuadric ::-   QuadricObj -> IO ()------------------------------------------------------------------------------------type QuadricCallback' = GLenum -> IO ()--foreign import CALLCONV "wrapper" makeQuadricCallback ::-   QuadricCallback' -> IO (FunPtr QuadricCallback')--foreign import CALLCONV unsafe "gluQuadricCallback" gluQuadricCallback ::-   QuadricObj -> GLenum -> FunPtr QuadricCallback' -> IO ()------------------------------------------------------------------------------------foreign import CALLCONV unsafe "gluQuadricNormals" gluQuadricNormals ::-   QuadricObj -> GLenum -> IO ()--foreign import CALLCONV unsafe "gluQuadricTexture" gluQuadricTexture ::-   QuadricObj -> GLboolean -> IO ()--foreign import CALLCONV unsafe "gluQuadricOrientation" gluQuadricOrientation ::-   QuadricObj -> GLenum -> IO ()--foreign import CALLCONV unsafe "gluQuadricDrawStyle" gluQuadricDrawStyle ::-   QuadricObj -> GLenum -> IO ()------------------------------------------------------------------------------------foreign import CALLCONV safe "gluSphere" gluSphere ::-   QuadricObj -> Radius -> Slices -> Stacks -> IO ()--foreign import CALLCONV safe "gluCylinder" gluCylinder ::-  QuadricObj -> Radius -> Radius -> Height -> Slices -> Stacks -> IO ()--foreign import CALLCONV safe "gluDisk" gluDisk ::-   QuadricObj -> Radius -> Radius -> Slices -> Loops -> IO ()--foreign import CALLCONV safe "gluPartialDisk" gluPartialDisk ::-   QuadricObj -> Radius -> Radius -> Slices -> Loops -> Angle -> Angle -> IO ()+isNullQuadricObj = (nullPtr ==)
Graphics/Rendering/OpenGL/GLU/Tessellation.hs view
@@ -38,78 +38,23 @@ import Control.Monad ( foldM, unless ) import Data.IORef ( newIORef, readIORef, writeIORef, modifyIORef ) import Data.Maybe ( fromJust )+import Data.Tensor import Foreign.Marshal.Alloc ( allocaBytes ) import Foreign.Marshal.Array ( peekArray, pokeArray ) import Foreign.Marshal.Pool ( Pool, withPool, pooledNew )-import Foreign.Ptr ( Ptr, nullPtr, plusPtr, castPtr, FunPtr, freeHaskellFunPtr )+import Foreign.Ptr ( Ptr, nullPtr, plusPtr, castPtr, freeHaskellFunPtr ) import Foreign.Storable ( Storable(..) )-import Graphics.Rendering.OpenGL.GL.BasicTypes (-   GLboolean, GLclampf, GLdouble, GLenum )+import Graphics.Rendering.GLU.Raw+import Graphics.Rendering.OpenGL.Raw.Core31 import Graphics.Rendering.OpenGL.GL.EdgeFlag ( unmarshalEdgeFlag ) import Graphics.Rendering.OpenGL.GL.Exception ( bracket ) import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean ) import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( unmarshalPrimitiveMode ) import Graphics.Rendering.OpenGL.GL.BeginEnd (    PrimitiveMode, EdgeFlag(BeginsInteriorEdge) )-import Graphics.Rendering.OpenGL.GL.VertexSpec (-   Vertex3(..), Normal3(..) )-import Graphics.Rendering.OpenGL.GL.QueryUtils ( maybeNullPtr )-import Graphics.Rendering.OpenGL.GLU.ErrorsInternal (-   recordErrorCode, recordOutOfMemory )------------------------------------------------------------------------------------data TessCallback =-     TessBegin-   | Begin-   | TessVertex-   | Vertex-   | TessEnd-   | End-   | TessError-   | Error'-   | TessEdgeFlag-   | EdgeFlag-   | TessCombine-   | TessBeginData-   | TessVertexData-   | TessEndData-   | TessErrorData-   | TessEdgeFlagData-   | TessCombineData--marshalTessCallback :: TessCallback -> GLenum-marshalTessCallback x = case x of-   TessBegin -> 0x18704-   Begin -> 0x18704-   TessVertex -> 0x18705-   Vertex -> 0x18705-   TessEnd -> 0x18706-   End -> 0x18706-   TessError -> 0x18707-   Error' -> 0x18707-   TessEdgeFlag -> 0x18708-   EdgeFlag -> 0x18708-   TessCombine -> 0x18709-   TessBeginData -> 0x1870a-   TessVertexData -> 0x1870b-   TessEndData -> 0x1870c-   TessErrorData -> 0x1870d-   TessEdgeFlagData -> 0x1870e-   TessCombineData -> 0x1870f------------------------------------------------------------------------------------data TessProperty =-     TessWindingRule-   | TessBoundaryOnly-   | TessTolerance--marshalTessProperty :: TessProperty -> GLenum-marshalTessProperty x = case x of-   TessWindingRule -> 0x1872c-   TessBoundaryOnly -> 0x1872d-   TessTolerance -> 0x1872e+import Graphics.Rendering.OpenGL.GL.VertexSpec+import Graphics.Rendering.OpenGL.GL.QueryUtils+import Graphics.Rendering.OpenGL.GLU.ErrorsInternal  -------------------------------------------------------------------------------- @@ -123,11 +68,11 @@  marshalTessWinding :: TessWinding -> GLenum marshalTessWinding x = case x of-   TessWindingOdd -> 0x18722-   TessWindingNonzero -> 0x18723-   TessWindingPositive -> 0x18724-   TessWindingNegative -> 0x18725-   TessWindingAbsGeqTwo -> 0x18726+   TessWindingOdd -> glu_TESS_WINDING_ODD+   TessWindingNonzero -> glu_TESS_WINDING_NONZERO+   TessWindingPositive -> glu_TESS_WINDING_POSITIVE+   TessWindingNegative -> glu_TESS_WINDING_NEGATIVE+   TessWindingAbsGeqTwo -> glu_TESS_WINDING_ABS_GEQ_TWO  -------------------------------------------------------------------------------- @@ -135,13 +80,7 @@ -- property, e.g. color, texture coordinates, etc.  data AnnotatedVertex v = AnnotatedVertex (Vertex3 GLdouble) v-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (AnnotatedVertex v)-instance Ord v => Ord (AnnotatedVertex v)-#else    deriving ( Eq, Ord )-#endif  offsetOfProperty :: Storable v => v -> Int offsetOfProperty v = alignOffset v (3 * sizeOf x)@@ -180,13 +119,7 @@ -- | A complex contour, which can be self-intersecting and\/or concave.  newtype ComplexContour v = ComplexContour [AnnotatedVertex v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (ComplexContour v)-instance Ord v => Ord (ComplexContour v)-#else    deriving ( Eq, Ord )-#endif  sizeOfComplexContour :: Storable v => ComplexContour v -> Int sizeOfComplexContour (ComplexContour vs) =@@ -203,13 +136,7 @@ -- and possibly intersecting contours.  newtype ComplexPolygon v = ComplexPolygon [ComplexContour v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (ComplexPolygon v)-instance Ord v => Ord (ComplexPolygon v)-#else    deriving ( Eq, Ord )-#endif  sizeOfComplexPolygon :: Storable v => ComplexPolygon v -> Int sizeOfComplexPolygon (ComplexPolygon complexContours) =@@ -240,13 +167,7 @@                         (GLclampf, v)                         (GLclampf, v)                         (GLclampf, v)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (WeightedProperties v)-instance Ord v => Ord (WeightedProperties v)-#else    deriving ( Eq, Ord )-#endif  -- | A function combining given vertex properties into a property for a newly -- generated vertex@@ -287,28 +208,16 @@ -- | A simple, non-self-intersecting contour  newtype SimpleContour v = SimpleContour [AnnotatedVertex v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (SimpleContour v)-instance Ord v => Ord (SimpleContour v)-#else    deriving ( Eq, Ord )-#endif  -- | The contours of a complex polygon, represented by one or more -- non-intersecting simple contours  newtype PolygonContours v = PolygonContours [SimpleContour v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (PolygonContours v)-instance Ord v => Ord (PolygonContours v)-#else    deriving ( Eq, Ord )-#endif  extractContours :: Storable v => Tessellator PolygonContours v-extractContours windingRule tolerance normal combiner complexPoly = do+extractContours windingRule tolerance theNormal combiner complexPoly = do     vertices <- newIORef []    let addVertex v = modifyIORef vertices (v:)@@ -322,7 +231,7 @@        getContours = fmap (PolygonContours . reverse) (readIORef contours)     withTessellatorObj (PolygonContours [])$ \tessObj -> do-      setTessellatorProperties tessObj windingRule tolerance normal True+      setTessellatorProperties tessObj windingRule tolerance theNormal True       withVertexCallback tessObj addVertex $          withEndCallback tessObj finishContour $             checkForError tessObj $@@ -340,27 +249,15 @@  data Triangle v    = Triangle (TriangleVertex v) (TriangleVertex v) (TriangleVertex v)-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (Triangle v)-instance Ord v => Ord (Triangle v)-#else    deriving ( Eq, Ord )-#endif  -- | A triangulation of a complex polygon  newtype Triangulation v = Triangulation [Triangle v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (Triangulation v)-instance Ord v => Ord (Triangulation v)-#else    deriving ( Eq, Ord )-#endif  triangulate :: Storable v => Tessellator Triangulation v-triangulate windingRule tolerance normal combiner complexPoly = do+triangulate windingRule tolerance theNormal combiner complexPoly = do     edgeFlagState <- newIORef BeginsInteriorEdge    let registerEdgeFlag = writeIORef edgeFlagState@@ -375,7 +272,7 @@           return $ Triangulation (collectTriangles (reverse vs))     withTessellatorObj (Triangulation []) $ \tessObj -> do-      setTessellatorProperties tessObj windingRule tolerance normal False+      setTessellatorProperties tessObj windingRule tolerance theNormal False       withEdgeFlagCallback tessObj registerEdgeFlag $          withVertexCallback tessObj addVertex $             checkForError tessObj $@@ -391,25 +288,13 @@ --------------------------------------------------------------------------------  data Primitive v = Primitive PrimitiveMode [AnnotatedVertex v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (Primitive v)-instance Ord v => Ord (Primitive v)-#else    deriving ( Eq, Ord )-#endif  newtype SimplePolygon v = SimplePolygon [Primitive v]-#ifdef __HADDOCK__--- Help Haddock a bit, because it doesn't do any instance inference.-instance Eq v => Eq (SimplePolygon v)-instance Ord v => Ord (SimplePolygon v)-#else    deriving ( Eq, Ord )-#endif  tessellate :: Storable v => Tessellator SimplePolygon v-tessellate windingRule tolerance normal combiner complexPoly = do+tessellate windingRule tolerance theNormal combiner complexPoly = do     beginModeState <- newIORef undefined    let setPrimitiveMode = writeIORef beginModeState@@ -427,7 +312,7 @@        getSimplePolygon = fmap (SimplePolygon . reverse) (readIORef primitives)     withTessellatorObj (SimplePolygon []) $ \tessObj -> do-      setTessellatorProperties tessObj windingRule tolerance normal False+      setTessellatorProperties tessObj windingRule tolerance theNormal False       withBeginCallback tessObj setPrimitiveMode $          withVertexCallback tessObj addVertex $             withEndCallback tessObj finishPrimitive $@@ -440,10 +325,10 @@ -- chapter 5.1: The Tessellation Object  -- an opaque pointer to a tessellator object-newtype TessellatorObj = TessellatorObj (Ptr TessellatorObj)+type TessellatorObj = Ptr GLUtesselator  isNullTesselatorObj :: TessellatorObj -> Bool-isNullTesselatorObj (TessellatorObj ptr) = ptr == nullPtr+isNullTesselatorObj = (nullPtr ==)  withTessellatorObj :: a -> (TessellatorObj -> IO a) -> IO a withTessellatorObj failureValue action =@@ -453,15 +338,10 @@                                    return failureValue                            else action tessObj) -foreign import CALLCONV unsafe "gluNewTess" gluNewTess :: IO TessellatorObj- safeDeleteTess :: TessellatorObj -> IO () safeDeleteTess tessObj =    unless (isNullTesselatorObj tessObj) $ gluDeleteTess tessObj -foreign import CALLCONV unsafe "gluDeleteTess" gluDeleteTess ::-   TessellatorObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.2: Polygon Definition (polygons) @@ -482,12 +362,6 @@    gluTessEndPolygon tessObj    return res -foreign import CALLCONV safe "gluTessBeginPolygon" gluTessBeginPolygon ::-   TessellatorObj -> Ptr p -> IO ()--foreign import CALLCONV safe "gluTessEndPolygon" gluTessEndPolygon ::-   TessellatorObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.2: Polygon Definition (contours) @@ -508,82 +382,49 @@    gluTessEndContour tessObj    return res -foreign import CALLCONV safe "gluTessBeginContour" gluTessBeginContour ::-   TessellatorObj -> IO ()--foreign import CALLCONV safe "gluTessEndContour" gluTessEndContour ::-   TessellatorObj -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.2: Polygon Definition (vertices)  defineVertex :: TessellatorObj -> Ptr (AnnotatedVertex v) -> IO () defineVertex tessObj ptr = gluTessVertex tessObj (castPtr ptr) ptr -foreign import CALLCONV safe "gluTessVertex" gluTessVertex ::-   TessellatorObj -> Ptr (Vertex3 GLdouble) -> Ptr (AnnotatedVertex v) -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.3: Callbacks (begin)  type BeginCallback  = PrimitiveMode -> IO () -type BeginCallback' = GLenum -> IO ()- withBeginCallback :: TessellatorObj -> BeginCallback -> IO a -> IO a withBeginCallback tessObj beginCallback action =-   bracket (makeBeginCallback (beginCallback . unmarshalPrimitiveMode))+   bracket (makeTessBeginCallback (beginCallback . unmarshalPrimitiveMode))            freeHaskellFunPtr $ \callbackPtr -> do-      setBeginCallback tessObj (marshalTessCallback TessBegin) callbackPtr+      gluTessCallback tessObj glu_TESS_BEGIN callbackPtr       action -foreign import CALLCONV "wrapper" makeBeginCallback ::-   BeginCallback' -> IO (FunPtr BeginCallback')--foreign import CALLCONV unsafe "gluTessCallback" setBeginCallback ::-   TessellatorObj -> GLenum -> FunPtr BeginCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.3: Callbacks (edgeFlag)  type EdgeFlagCallback  = EdgeFlag -> IO () -type EdgeFlagCallback' = GLboolean -> IO ()- withEdgeFlagCallback :: TessellatorObj -> EdgeFlagCallback -> IO a -> IO a withEdgeFlagCallback tessObj edgeFlagCallback action =-   bracket (makeEdgeFlagCallback (edgeFlagCallback . unmarshalEdgeFlag))+   bracket (makeTessEdgeFlagCallback (edgeFlagCallback . unmarshalEdgeFlag))            freeHaskellFunPtr $ \callbackPtr -> do-      setEdgeFlagCallback tessObj (marshalTessCallback TessEdgeFlag) callbackPtr+      gluTessCallback tessObj glu_TESS_EDGE_FLAG callbackPtr       action -foreign import CALLCONV "wrapper" makeEdgeFlagCallback ::-   EdgeFlagCallback' -> IO (FunPtr EdgeFlagCallback')--foreign import CALLCONV unsafe "gluTessCallback" setEdgeFlagCallback ::-   TessellatorObj -> GLenum -> FunPtr EdgeFlagCallback' -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.3: Callbacks (vertex)  type VertexCallback v = AnnotatedVertex v -> IO () -type VertexCallback' v = Ptr (AnnotatedVertex v) -> IO ()- withVertexCallback ::    Storable v => TessellatorObj -> VertexCallback v -> IO a -> IO a withVertexCallback tessObj vertexCallback action =-   bracket (makeVertexCallback (\p -> peek p >>= vertexCallback))+   bracket (makeTessVertexCallback (\p -> peek p >>= vertexCallback))            freeHaskellFunPtr $ \callbackPtr -> do-      setVertexCallback tessObj (marshalTessCallback TessVertex) callbackPtr+      gluTessCallback tessObj glu_TESS_VERTEX callbackPtr       action -foreign import CALLCONV "wrapper" makeVertexCallback ::-   VertexCallback' v -> IO (FunPtr (VertexCallback' v))--foreign import CALLCONV unsafe "gluTessCallback" setVertexCallback ::-   TessellatorObj -> GLenum -> FunPtr (VertexCallback' v) -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.3: Callbacks (end) @@ -591,16 +432,10 @@  withEndCallback :: TessellatorObj -> EndCallback -> IO a -> IO a withEndCallback tessObj endCallback action =-   bracket (makeEndCallback endCallback) freeHaskellFunPtr $ \callbackPtr -> do-      setEndCallback tessObj (marshalTessCallback TessEnd) callbackPtr+   bracket (makeTessEndCallback endCallback) freeHaskellFunPtr $ \callbackPtr -> do+      gluTessCallback tessObj glu_TESS_END callbackPtr       action -foreign import CALLCONV "wrapper" makeEndCallback ::-   EndCallback -> IO (FunPtr EndCallback)--foreign import CALLCONV unsafe "gluTessCallback" setEndCallback ::-   TessellatorObj -> GLenum -> FunPtr EndCallback -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.3: Callbacks (error) @@ -608,17 +443,11 @@  withErrorCallback :: TessellatorObj -> ErrorCallback -> IO a -> IO a withErrorCallback tessObj errorCallback action =-   bracket (makeErrorCallback errorCallback)+   bracket (makeTessErrorCallback errorCallback)            freeHaskellFunPtr $ \callbackPtr -> do-      setErrorCallback tessObj (marshalTessCallback TessError) callbackPtr+      gluTessCallback tessObj glu_TESS_ERROR callbackPtr       action -foreign import CALLCONV "wrapper" makeErrorCallback ::-   ErrorCallback -> IO (FunPtr ErrorCallback)--foreign import CALLCONV unsafe "gluTessCallback" setErrorCallback ::-   TessellatorObj -> GLenum -> FunPtr ErrorCallback -> IO ()- checkForError :: TessellatorObj -> IO a -> IO a checkForError tessObj = withErrorCallback tessObj recordErrorCode @@ -626,7 +455,7 @@ -- chapter 5.3: Callbacks (combine)  type CombineCallback v =-      Ptr (Vertex3 GLdouble)+      Ptr GLdouble    -> Ptr (Ptr (AnnotatedVertex v))    -> Ptr GLclampf    -> Ptr (Ptr (AnnotatedVertex v))@@ -636,9 +465,9 @@    Storable v => TessellatorObj -> Combiner v -> IO a -> IO a withCombineCallback tessObj combiner action =    withPool $ \vertexPool ->-      bracket (makeCombineCallback (combineProperties vertexPool combiner))+      bracket (makeTessCombineCallback (combineProperties vertexPool combiner))               freeHaskellFunPtr $ \callbackPtr -> do-         setCombineCallback tessObj (marshalTessCallback TessCombine) callbackPtr+         gluTessCallback tessObj glu_TESS_COMBINE callbackPtr          action   -- NOTE: SGI's tesselator has a bug, sometimes passing NULL for the last two@@ -647,7 +476,7 @@ -- corresponding weight is 0. combineProperties :: Storable v => Pool -> Combiner v -> CombineCallback v combineProperties pool combiner newVertexPtr propertyPtrs weights result = do-   newVertex <- peek newVertexPtr+   newVertex <- peek (castPtr newVertexPtr :: Ptr (Vertex3 GLdouble))    [v0, v1, v2, v3] <- mapM (getProperty propertyPtrs) [0..3]    [w0, w1, w2, w3] <- peekArray 4 weights    let defaultProperty = fromJust v0@@ -665,45 +494,28 @@    AnnotatedVertex _ v <- peek ptr    return (Just v) -foreign import CALLCONV "wrapper" makeCombineCallback ::-   CombineCallback v -> IO (FunPtr (CombineCallback v))--foreign import CALLCONV unsafe "gluTessCallback" setCombineCallback ::-   TessellatorObj -> GLenum -> FunPtr (CombineCallback v) -> IO ()- -------------------------------------------------------------------------------- -- chapter 5.4: Control over Tessellation  setTessellatorProperties ::     TessellatorObj -> TessWinding -> Tolerance -> Normal3 GLdouble -> Bool  -> IO ()-setTessellatorProperties tessObj windingRule tolerance normal boundaryOnly = do+setTessellatorProperties tessObj windingRule tolerance theNormal boundaryOnly = do    setWindingRule tessObj windingRule    setTolerance tessObj tolerance-   setNormal tessObj normal+   setNormal tessObj theNormal    setBoundaryOnly tessObj boundaryOnly  setWindingRule :: TessellatorObj -> TessWinding -> IO () setWindingRule tessObj =-   tessProperty tessObj TessWindingRule . fromIntegral . marshalTessWinding+   gluTessProperty tessObj glu_TESS_WINDING_RULE . fromIntegral . marshalTessWinding  setBoundaryOnly :: TessellatorObj -> Bool -> IO () setBoundaryOnly tessObj =-   tessProperty tessObj TessBoundaryOnly . marshalGLboolean+   gluTessProperty tessObj glu_TESS_BOUNDARY_ONLY . marshalGLboolean  setTolerance :: TessellatorObj -> Tolerance -> IO ()-setTolerance tessObj =-   tessProperty tessObj TessTolerance--tessProperty :: TessellatorObj -> TessProperty -> GLdouble -> IO ()-tessProperty tessObj =-   gluTessProperty tessObj . marshalTessProperty--foreign import CALLCONV unsafe "gluTessProperty" gluTessProperty ::-   TessellatorObj -> GLenum -> GLdouble -> IO ()+setTolerance tessObj = gluTessProperty tessObj glu_TESS_TOLERANCE  setNormal :: TessellatorObj -> Normal3 GLdouble -> IO () setNormal tessObj (Normal3 x y z) = gluTessNormal tessObj x y z--foreign import CALLCONV unsafe "gluTessNormal" gluTessNormal ::-   TessellatorObj -> GLdouble -> GLdouble -> GLdouble -> IO ()
− OpenGL.buildinfo.in
@@ -1,8 +0,0 @@--- @configure_input@--- System-dependent values used by Distribution.Simple.defaultUserHooks----buildable: @BUILD_PACKAGE_BOOL@-ghc-options: -DCALLCONV=@CALLCONV@-cc-options: -DCALLCONV=@CALLCONV@ @GLU_CFLAGS@-ld-options: @GLU_LIBS@-frameworks: @GLU_FRAMEWORKS@
OpenGL.cabal view
@@ -1,119 +1,107 @@-name:		OpenGL-version:	2.2.3.1-license:	BSD3-license-file:	LICENSE-maintainer:	Sven Panne <sven.panne@aedion.de>-bug-reports:	mailto:hopengl@haskell.org-homepage:	http://www.haskell.org/HOpenGL/-category:	Graphics-synopsis:	A binding for the OpenGL graphics system+name: OpenGL+version: 2.3.0.0+license: BSD3+license-file: LICENSE+maintainer: Sven Panne <sven.panne@aedion.de>+bug-reports: mailto:hopengl@haskell.org+homepage: http://www.haskell.org/HOpenGL/+category: Graphics+synopsis: A binding for the OpenGL graphics system description:-	A Haskell binding for the OpenGL graphics system (GL, version-	2.1) and its accompanying utility library (GLU, version 1.3).-	OpenGL is the industry's most widely used and supported 2D and 3D-	graphics application programming interface (API), incorporating-	a broad set of rendering, texture mapping, special effects, and-	other powerful visualization functions.  For more information-	about OpenGL, please see: <http://www.opengl.org/>.-build-type:     Configure-extra-source-files:-	OpenGL.buildinfo.in README aclocal.m4 config.guess config.sub configure-	configure.ac include/HsOpenGL.h.in include/HsOpenGLExt.h-	include/HsOpenGLTypes.h install-sh include/HsOpenGLConfig.h.in-extra-tmp-files:-	config.log config.status autom4te.cache-	OpenGL.buildinfo include/HsOpenGLConfig.h include/HsOpenGL.h+   A Haskell binding for the OpenGL graphics system (GL, version 2.1) and its+   accompanying utility library (GLU, version 1.3).+   .+   OpenGL is the industry's most widely used and supported 2D and 3D graphics+   application programming interface (API), incorporating a broad set of+   rendering, texture mapping, special effects, and other powerful visualization+   functions. For more information about OpenGL and its various extensions,+   please see <http://www.opengl.org/>+   and <http://www.opengl.org/registry/>.+build-type: Simple exposed-modules:-	Graphics.Rendering.OpenGL.GL.Antialiasing,-	Graphics.Rendering.OpenGL.GL.BasicTypes,-	Graphics.Rendering.OpenGL.GL.BeginEnd,-	Graphics.Rendering.OpenGL.GL.Bitmaps,-	Graphics.Rendering.OpenGL.GL.BufferObjects,-	Graphics.Rendering.OpenGL.GL.Clipping,-	Graphics.Rendering.OpenGL.GL.Colors,-	Graphics.Rendering.OpenGL.GL.ColorSum,-	Graphics.Rendering.OpenGL.GL.CoordTrans,-	Graphics.Rendering.OpenGL.GL.DisplayLists,-	Graphics.Rendering.OpenGL.GL.Evaluators,-	Graphics.Rendering.OpenGL.GL.Feedback,-	Graphics.Rendering.OpenGL.GL.FlushFinish,-	Graphics.Rendering.OpenGL.GL.Fog,-	Graphics.Rendering.OpenGL.GL.Framebuffer,-	Graphics.Rendering.OpenGL.GL.Hints,-	Graphics.Rendering.OpenGL.GL,-	Graphics.Rendering.OpenGL.GL.LineSegments,-	Graphics.Rendering.OpenGL.GL.PerFragment,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,-	Graphics.Rendering.OpenGL.GL.PixelRectangles,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,-	Graphics.Rendering.OpenGL.GL.Points,-	Graphics.Rendering.OpenGL.GL.Polygons,-	Graphics.Rendering.OpenGL.GL.RasterPos,-	Graphics.Rendering.OpenGL.GL.ReadCopyPixels,-	Graphics.Rendering.OpenGL.GL.Rectangles,-	Graphics.Rendering.OpenGL.GL.SavingState,-	Graphics.Rendering.OpenGL.GL.Selection,-	Graphics.Rendering.OpenGL.GL.Shaders,-	Graphics.Rendering.OpenGL.GL.StateVar,-	Graphics.Rendering.OpenGL.GL.StringQueries,-	Graphics.Rendering.OpenGL.GL.Texturing.Application,-	Graphics.Rendering.OpenGL.GL.Texturing.Environments,-	Graphics.Rendering.OpenGL.GL.Texturing,-	Graphics.Rendering.OpenGL.GL.Texturing.Objects,-	Graphics.Rendering.OpenGL.GL.Texturing.Parameters,-	Graphics.Rendering.OpenGL.GL.Texturing.Queries,-	Graphics.Rendering.OpenGL.GL.Texturing.Specification,-	Graphics.Rendering.OpenGL.GLU.Errors,-	Graphics.Rendering.OpenGL.GLU,-	Graphics.Rendering.OpenGL.GLU.Initialization,-	Graphics.Rendering.OpenGL.GLU.Matrix,-	Graphics.Rendering.OpenGL.GLU.Mipmapping,-	Graphics.Rendering.OpenGL.GLU.NURBS,-	Graphics.Rendering.OpenGL.GLU.Quadrics,-	Graphics.Rendering.OpenGL.GLU.Tessellation,-	Graphics.Rendering.OpenGL.GL.VertexArrays,-	Graphics.Rendering.OpenGL.GL.VertexSpec,-	Graphics.Rendering.OpenGL+   Graphics.Rendering.OpenGL.GL.Antialiasing,+   Graphics.Rendering.OpenGL.GL.BeginEnd,+   Graphics.Rendering.OpenGL.GL.Bitmaps,+   Graphics.Rendering.OpenGL.GL.BufferObjects,+   Graphics.Rendering.OpenGL.GL.Clipping,+   Graphics.Rendering.OpenGL.GL.Colors,+   Graphics.Rendering.OpenGL.GL.ColorSum,+   Graphics.Rendering.OpenGL.GL.CoordTrans,+   Graphics.Rendering.OpenGL.GL.DisplayLists,+   Graphics.Rendering.OpenGL.GL.Evaluators,+   Graphics.Rendering.OpenGL.GL.Feedback,+   Graphics.Rendering.OpenGL.GL.FlushFinish,+   Graphics.Rendering.OpenGL.GL.Fog,+   Graphics.Rendering.OpenGL.GL.Framebuffer,+   Graphics.Rendering.OpenGL.GL.Hints,+   Graphics.Rendering.OpenGL.GL,+   Graphics.Rendering.OpenGL.GL.LineSegments,+   Graphics.Rendering.OpenGL.GL.PerFragment,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram,+   Graphics.Rendering.OpenGL.GL.PixelRectangles,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization,+   Graphics.Rendering.OpenGL.GL.Points,+   Graphics.Rendering.OpenGL.GL.Polygons,+   Graphics.Rendering.OpenGL.GL.RasterPos,+   Graphics.Rendering.OpenGL.GL.ReadCopyPixels,+   Graphics.Rendering.OpenGL.GL.Rectangles,+   Graphics.Rendering.OpenGL.GL.SavingState,+   Graphics.Rendering.OpenGL.GL.Selection,+   Graphics.Rendering.OpenGL.GL.Shaders,+   Graphics.Rendering.OpenGL.GL.StringQueries,+   Graphics.Rendering.OpenGL.GL.Texturing.Application,+   Graphics.Rendering.OpenGL.GL.Texturing.Environments,+   Graphics.Rendering.OpenGL.GL.Texturing,+   Graphics.Rendering.OpenGL.GL.Texturing.Objects,+   Graphics.Rendering.OpenGL.GL.Texturing.Parameters,+   Graphics.Rendering.OpenGL.GL.Texturing.Queries,+   Graphics.Rendering.OpenGL.GL.Texturing.Specification,+   Graphics.Rendering.OpenGL.GLU.Errors,+   Graphics.Rendering.OpenGL.GLU,+   Graphics.Rendering.OpenGL.GLU.Initialization,+   Graphics.Rendering.OpenGL.GLU.Matrix,+   Graphics.Rendering.OpenGL.GLU.Mipmapping,+   Graphics.Rendering.OpenGL.GLU.NURBS,+   Graphics.Rendering.OpenGL.GLU.Quadrics,+   Graphics.Rendering.OpenGL.GLU.Tessellation,+   Graphics.Rendering.OpenGL.GL.VertexArrays,+   Graphics.Rendering.OpenGL.GL.VertexSpec,+   Graphics.Rendering.OpenGL other-modules:-	Graphics.Rendering.OpenGL.GL.BlendingFactor,-	Graphics.Rendering.OpenGL.GL.BufferMode,-	Graphics.Rendering.OpenGL.GL.Capability,-	Graphics.Rendering.OpenGL.GL.ComparisonFunction,-	Graphics.Rendering.OpenGL.GL.ControlPoint,-	Graphics.Rendering.OpenGL.GL.DataType,-	Graphics.Rendering.OpenGL.GL.Domain,-	Graphics.Rendering.OpenGL.GL.EdgeFlag,-	Graphics.Rendering.OpenGL.GL.Exception,-	Graphics.Rendering.OpenGL.GL.Extensions,-	Graphics.Rendering.OpenGL.GL.Face,-	Graphics.Rendering.OpenGL.GL.GLboolean,-	Graphics.Rendering.OpenGL.GL.IOState,-	Graphics.Rendering.OpenGL.GL.PeekPoke,-	Graphics.Rendering.OpenGL.GL.PixelData,-	Graphics.Rendering.OpenGL.GL.PixelFormat,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,-	Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,-	Graphics.Rendering.OpenGL.GL.PointParameter,-	Graphics.Rendering.OpenGL.GL.PolygonMode,-	Graphics.Rendering.OpenGL.GL.PrimitiveMode,-	Graphics.Rendering.OpenGL.GL.QueryUtils,-	Graphics.Rendering.OpenGL.GL.RenderMode,-	Graphics.Rendering.OpenGL.GL.Tensor,-	Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,-	Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,-	Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,-	Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,-	Graphics.Rendering.OpenGL.GL.VertexAttributes,-	Graphics.Rendering.OpenGL.GLU.ErrorsInternal-c-sources:	cbits/HsOpenGL.c-include-dirs:	include-includes: HsOpenGL.h-install-includes: HsOpenGL.h-build-depends:	base < 5-extensions:	CPP, ForeignFunctionInterface+   Graphics.Rendering.OpenGL.GL.BlendingFactor,+   Graphics.Rendering.OpenGL.GL.BufferMode,+   Graphics.Rendering.OpenGL.GL.Capability,+   Graphics.Rendering.OpenGL.GL.ComparisonFunction,+   Graphics.Rendering.OpenGL.GL.ControlPoint,+   Graphics.Rendering.OpenGL.GL.DataType,+   Graphics.Rendering.OpenGL.GL.Domain,+   Graphics.Rendering.OpenGL.GL.EdgeFlag,+   Graphics.Rendering.OpenGL.GL.Exception,+   Graphics.Rendering.OpenGL.GL.Face,+   Graphics.Rendering.OpenGL.GL.GLboolean,+   Graphics.Rendering.OpenGL.GL.IOState,+   Graphics.Rendering.OpenGL.GL.PeekPoke,+   Graphics.Rendering.OpenGL.GL.PixelData,+   Graphics.Rendering.OpenGL.GL.PixelFormat,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset,+   Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink,+   Graphics.Rendering.OpenGL.GL.PointParameter,+   Graphics.Rendering.OpenGL.GL.PolygonMode,+   Graphics.Rendering.OpenGL.GL.PrimitiveMode,+   Graphics.Rendering.OpenGL.GL.QueryUtils,+   Graphics.Rendering.OpenGL.GL.RenderMode,+   Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat,+   Graphics.Rendering.OpenGL.GL.Texturing.TexParameter,+   Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget,+   Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit,+   Graphics.Rendering.OpenGL.GL.VertexAttributes,+   Graphics.Rendering.OpenGL.GLU.ErrorsInternal+ghc-options: -Wall+build-depends:+   base >= 3 && < 5, OpenGLRaw >= 1.0.1.0, GLURaw, StateVar, ObjectName, Tensor
− README
@@ -1,4 +0,0 @@-To build this package using Cabal directly from darcs, you must run-"autoreconf" before the usual Cabal build steps (configure/build/install).-autoreconf is included in the GNU autoconf tools.  There is no need to run-the "configure" script: the "setup configure" step will do this for you.
Setup.hs view
@@ -1,6 +1,2 @@-module Main (main) where- import Distribution.Simple--main :: IO ()-main = defaultMainWithHooks autoconfUserHooks+main = defaultMain
− aclocal.m4
@@ -1,288 +0,0 @@-# Extra autoconf macros for the Glasgow fptools-#-# To be a good autoconf citizen, names of local macros have prefixed with FP_ to-# ensure we don't clash with any pre-supplied autoconf ones.--dnl ** Map an arithmetic C type to a Haskell type.-dnl    Based on autconf's AC_CHECK_SIZEOF.--dnl FPTOOLS_CHECK_HTYPE(TYPE [, DEFAULT_VALUE, [, VALUE-FOR-CROSS-COMPILATION])-AC_DEFUN([FPTOOLS_CHECK_HTYPE],-[changequote(<<, >>)dnl-dnl The name to #define.-define(<<AC_TYPE_NAME>>, translit(htype_$1, [a-z *], [A-Z_P]))dnl-dnl The cache variable name.-define(<<AC_CV_NAME>>, translit(fptools_cv_htype_$1, [ *], [_p]))dnl-define(<<AC_CV_NAME_supported>>, translit(fptools_cv_htype_sup_$1, [ *], [_p]))dnl-changequote([, ])dnl-AC_MSG_CHECKING(Haskell type for $1)-AC_CACHE_VAL(AC_CV_NAME,-[AC_CV_NAME_supported=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-AC_RUN_IFELSE([AC_LANG_SOURCE([[#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef $1 testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}]])],[AC_CV_NAME=`cat conftestval`],-[ifelse([$2], , [AC_CV_NAME=NotReallyAType; AC_CV_NAME_supported=no], [AC_CV_NAME=$2])],-[ifelse([$3], , [AC_CV_NAME=NotReallyATypeCross; AC_CV_NAME_supported=no], [AC_CV_NAME=$3])])-CPPFLAGS="$fp_check_htype_save_cppflags"]) dnl-if test "$AC_CV_NAME_supported" = yes; then-  AC_MSG_RESULT($AC_CV_NAME)-  AC_DEFINE_UNQUOTED(AC_TYPE_NAME, $AC_CV_NAME, [Define to Haskell type for $1])-else-  AC_MSG_RESULT([not supported])-fi-undefine([AC_TYPE_NAME])dnl-undefine([AC_CV_NAME])dnl-undefine([AC_CV_NAME_supported])dnl-])---# FP_ARG_OPENGL-# --------------AC_DEFUN([FP_ARG_OPENGL],-[AC_ARG_ENABLE([opengl],-  [AC_HELP_STRING([--enable-opengl],-    [build a Haskell binding for OpenGL (GL/GLU). On Mac OS X, use-     --enable-opengl=x11 to use X11 instead of the "native" libraries.-     (default=autodetect)])],-  [enable_opengl=$enableval],-  [enable_opengl=yes])-])# FP_ARG_OPENGL---# FP_CHECK_QUARTZ_OPENGL-# -----------------------AC_DEFUN([FP_CHECK_QUARTZ_OPENGL],-[AC_REQUIRE([FP_ARG_OPENGL])-AC_REQUIRE([AC_CANONICAL_TARGET])--use_quartz_opengl=no-if test x"$enable_opengl" = xyes; then-  case $target_os in-  darwin*)-    AC_DEFINE([USE_QUARTZ_OPENGL], [1],-              [Define to 1 if native OpenGL should be used on Mac OS X])-    use_quartz_opengl=yes-    ;;-  esac-fi--GLU_FRAMEWORKS=-GLUT_FRAMEWORKS=-if test x"$use_quartz_opengl" = xyes; then-  GLU_FRAMEWORKS=OpenGL-  GLUT_FRAMEWORKS=GLUT-fi-AC_SUBST([GLU_FRAMEWORKS])-AC_SUBST([GLUT_FRAMEWORKS])-])# FP_CHECK_QUARTZ_OPENGL---# FP_CHECK_WIN32-# ---------------# If Windows is the target platform (e.g. MinGW/MSYS or Cygwin with-# -mno-cygwin), the variable "fp_is_win32" is set to "yes", otherwise (e.g. *nix-# systems or plain Cygwin) it is set to "no".-AC_DEFUN([FP_CHECK_WIN32],-[AC_CACHE_CHECK([for Windows environment], [fp_cv_is_win32],-  [AC_COMPILE_IFELSE([AC_LANG_PROGRAM([], [-#if !_WIN32-   syntax error;-#endif-])], [fp_cv_is_win32=yes], [fp_cv_is_win32=no])])-fp_is_win32="$fp_cv_is_win32"[]dnl-])# FP_CHECK_WIN32---# FP_PATH_XTRA-# -------------# Same as AC_PATH_XTRA, but works even for broken Cygwins which try to include-# the non-existant <gl/mesa_wgl.h> header when -mno-cygwin is used.-AC_DEFUN([FP_PATH_XTRA],-[AC_REQUIRE([FP_CHECK_WIN32])-if test x"$fp_is_win32" = xyes; then-  no_x=yes-else-  AC_PATH_XTRA-fi-])# FP_PATH_XTRA---# FP_CHECK_GL_HELPER(LIBNAME, LIBS, INCLUDES, FUNCTION-BODY)-# -----------------------------------------------------------# Try each library in LIBS to successfully link INCLUDES plus FUNCTION-BODY,-# setting LIBNAME_CFLAGS and LIBNAME_LIBS to the corresponding values. Sets-# no_LIBNAME to "yes" if no suitable library was found. (LIBNAME_CFLAGS0-# contains the value of LIBNAME_CFLAGS without CPPFLAGS, and LIBNAME_LIBS0-# contains the value of LIBNAME_LIBS without LDFLAGS, but these are only-# used internally.)-AC_DEFUN([FP_CHECK_GL_HELPER],-[AC_CACHE_CHECK([for $1 library], [fp_cv_check_$1_lib],-  [fp_cv_check_$1_lib="no"-  fp_save_CPPFLAGS="$CPPFLAGS"-  CPPFLAGS="$CPPFLAGS ${$1_CFLAGS}"-  fp_save_LIBS="$LIBS"-  for fp_try_lib in $2; do-    # transform "-lfoo" to "foo.lib" when using cl-    if test x"$CC" = xcl; then-      fp_try_lib=`echo $fp_try_lib | sed -e 's/^-l//' -e 's/$/.lib/'`-    fi-    LIBS="$fp_try_lib ${$1_LIBS} $fp_save_LIBS"-    AC_LINK_IFELSE([AC_LANG_PROGRAM([$3], [$4])], [fp_cv_check_$1_lib="$fp_try_lib ${$1_LIBS}"; break])-  done-  LIBS="$fp_save_LIBS"-  CPPFLAGS="$fp_save_CPPFLAGS"])--  if test x"$fp_cv_check_$1_lib" = xno; then-    no_$1=yes-    $1_CFLAGS=-    $1_LIBS=-  else-    $1_CFLAGS0="${$1_CFLAGS}"-    $1_CFLAGS="$CPPFLAGS ${$1_CFLAGS0}"-    $1_LIBS0="$fp_cv_check_$1_lib"-    $1_LIBS="$LDFLAGS ${$1_LIBS0}"-  fi-])# FP_CHECK_GL_HELPER---# FP_CHECK_GL-# ------------AC_DEFUN([FP_CHECK_GL],-[AC_REQUIRE([FP_PATH_XTRA])-AC_REQUIRE([FP_CHECK_QUARTZ_OPENGL])-AC_REQUIRE([FP_CHECK_WIN32])--if test x"$use_quartz_opengl" = xno; then-  AC_CHECK_FUNC(atan,[fp_libm_not_needed=yes],[fp_libm_not_needed=dunno])-  if test x"$fp_libm_not_needed" = xdunno; then-     AC_CHECK_LIB([m], [atan], [GL_LIBS="-lm $GL_LIBS"])-  fi--  if test x"$no_x" != xyes; then-    test -n "$x_includes" && GL_CFLAGS="-I$x_includes $GL_CFLAGS"-    test -n "$x_libraries" && GL_LIBS="-L$x_libraries -lX11 $GL_LIBS"-  fi--  FP_CHECK_GL_HELPER([GL], [-lGL -lopengl32], [@%:@include <GL/gl.h>], [glEnd()])--  if test x"$fp_is_win32" = xyes; then-    # Ugly: To get wglGetProcAddress on Windows, we have to link with-    # opengl32.dll, too, even when we are using Cygwin with X11.-    case "$GL_LIBS" in-      *-lopengl32*|*opengl32.lib*) ;;-      *) fp_save_LIBS="$LIBS"-         LIBS="$LIBS -lopengl32"-         AC_LINK_IFELSE([AC_LANG_PROGRAM([[@%:@include <GL/gl.h>]], [[glEnd()]])],-           [GL_LIBS="$GL_LIBS -lopengl32"; GL_LIBS0="$GL_LIBS0 -lopengl32"])-         LIBS="$fp_save_LIBS"-         ;;-    esac-  fi-fi-AC_SUBST([GL_CFLAGS])-AC_SUBST([GL_LIBS])-])# FP_CHECK_GL---# FP_CHECK_GLU-# -------------AC_DEFUN([FP_CHECK_GLU],-[AC_REQUIRE([FP_CHECK_GL])dnl-GLU_CFLAGS="$GL_CFLAGS0"-GLU_LIBS="$GL_LIBS0"--if test x"$use_quartz_opengl" = xno; then-  FP_CHECK_GL_HELPER([GLU], [-lglu32 -lGLU], [@%:@include <GL/glu.h>], [gluNewQuadric()])-fi--AC_SUBST([GLU_CFLAGS])-AC_SUBST([GLU_LIBS])-])# FP_CHECK_GLU---# FP_ARG_COMPILER-# --------------AC_DEFUN([FP_ARG_COMPILER],-[AC_ARG_WITH([compiler],-  [AC_HELP_STRING([--with-compiler@<:@=HC@:>@],-    [use the given Haskell compiler (default=ghc)])],-  [with_compiler=$withval],-  [with_compiler=ghc])-])# FP_ARG_COMPILER
− cbits/HsOpenGL.c
@@ -1,125 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  C support for Graphics.Rendering.OpenGL.GL.Extensions- * Copyright   :  (c) Sven Panne 2002-2005- * License     :  BSD-style (see the file libraries/GLUT/LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  experimental- * Portability :  portable- *- * -------------------------------------------------------------------------- */--#include "HsOpenGL.h"-#include <string.h>--#if defined(_WIN32)-#define hs_OpenGL_gpa(x) wglGetProcAddress((LPCSTR)(x))-#elif defined(USE_QUARTZ_OPENGL)-#include <mach-o/dyld.h>-#include <stdlib.h>-#include <stdio.h>--static void*-hs_OpenGL_gpa(const char *name)-{-  NSSymbol symbol;--  /* Prepend a '_' for the Unix C symbol mangling convention */-  char* symbolName = (char*)malloc(strlen(name) + 2);-  if (!symbolName) {-    fprintf(stderr, "Failed to allocate memory for NSGLGetProcAddress\n");-    return NULL;-  }-  symbolName[0] = '_';-  strcpy(symbolName + 1, name);--  if (!NSIsSymbolNameDefined(symbolName)) {-    free(symbolName);-    return NULL;-  }--  symbol = NSLookupAndBindSymbol(symbolName);-  free(symbolName);-  if (!symbol) {-    return NULL;-  }--  return NSAddressOfSymbol(symbol);-}--/* ToDo: This should really be based on a feature test. */-#elif defined(__sgi) || defined (__sun)-#include <dlfcn.h>--static const char* gpaNames[] = {-  "glXGetProcAddress", "glXGetProcAddressARB", "glXGetProcAddressEXT",-  "_glXGetProcAddress", "_glXGetProcAddressARB", "_glXGetProcAddressEXT"-};--static void*-hs_OpenGL_gpa(const char *name)-{-  static int firstTime = 1;-  static void *handle = NULL;-  static void *gpa = NULL;--  if (firstTime) {-    firstTime = 0;--    /* Get a handle for our executable. */-    handle = dlopen(NULL, RTLD_LAZY);-    /* If fail this early, there's not much we can do about it. */-    if (!handle) {-      return NULL;-    }--    {-      /* Let's see if our platform supports a glXGetProcAddress() variant. */-      int numNames = (int)(sizeof(gpaNames) / sizeof(gpaNames[0]));-      int i;-      for (i = 0;   (!gpa) && (i < numNames);   ++i) {-        gpa = dlsym(handle, gpaNames[i]);-      }-    }-  }--  if (gpa) {-    /* Fine, we seem to have some kind of glXGetProcAddress(), so use it. */-    return ((void *(*)(const GLubyte *))gpa)(name);-  } else if (handle) {-    /* Fallback to dlsym() if we have no glXGetProcAddress(), although we then-       ignore the fact that OpenGL entry points could be context dependent. */-    return dlsym(handle, name);-  } else {-    return NULL;-  }-}--#else-#define hs_OpenGL_gpa(x) glXGetProcAddressARB((const GLubyte*)(x))-#endif---/* procName is really a const char*, but currently we can't specify this in-   Haskell's FFI and consequently get a warning from the C compiler. */-void*-hs_OpenGL_getProcAddress(char *procName)-{-  void* addr = hs_OpenGL_gpa(procName);-  if (addr) {-    return addr;-  }-  /* There is no way to get GLU extensions at runtime so we fake this, being-     careful about GLU headers on WinDoze, which have a bad habit of lying-     about their actual version. */-#if defined(GLU_VERSION_1_3) && !defined(_WIN32)-  if (strcmp(procName, "gluUnProject4") == 0) {-    return gluUnProject4;-  }-  if (strcmp(procName, "gluBuild3DMipmapLevels") == 0) {-    return gluBuild3DMipmapLevels;-  }-#endif-  return NULL;-}
− config.guess
@@ -1,1497 +0,0 @@-#! /bin/sh-# Attempt to guess a canonical system name.-#   Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,-#   2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.--timestamp='2006-02-23'--# This file is free software; you can redistribute it and/or modify it-# under the terms of the GNU General Public License as published by-# the Free Software Foundation; either version 2 of the License, or-# (at your option) any later version.-#-# This program is distributed in the hope that it will be useful, but-# WITHOUT ANY WARRANTY; without even the implied warranty of-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU-# General Public License for more details.-#-# You should have received a copy of the GNU General Public License-# along with this program; if not, write to the Free Software-# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA-# 02110-1301, USA.-#-# As a special exception to the GNU General Public License, if you-# distribute this file as part of a program that contains a-# configuration script generated by Autoconf, you may include it under-# the same distribution terms that you use for the rest of that program.---# Originally written by Per Bothner <per@bothner.com>.-# Please send patches to <config-patches@gnu.org>.  Submit a context-# diff and a properly formatted ChangeLog entry.-#-# This script attempts to guess a canonical system name similar to-# config.sub.  If it succeeds, it prints the system name on stdout, and-# exits with 0.  Otherwise, it exits with 1.-#-# The plan is that this can be called by configure scripts if you-# don't specify an explicit build system type.--me=`echo "$0" | sed -e 's,.*/,,'`--usage="\-Usage: $0 [OPTION]--Output the configuration name of the system \`$me' is run on.--Operation modes:-  -h, --help         print this help, then exit-  -t, --time-stamp   print date of last modification, then exit-  -v, --version      print version number, then exit--Report bugs and patches to <config-patches@gnu.org>."--version="\-GNU config.guess ($timestamp)--Originally written by Per Bothner.-Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005-Free Software Foundation, Inc.--This is free software; see the source for copying conditions.  There is NO-warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."--help="-Try \`$me --help' for more information."--# Parse command line-while test $# -gt 0 ; do-  case $1 in-    --time-stamp | --time* | -t )-       echo "$timestamp" ; exit ;;-    --version | -v )-       echo "$version" ; exit ;;-    --help | --h* | -h )-       echo "$usage"; exit ;;-    -- )     # Stop option processing-       shift; break ;;-    - )	# Use stdin as input.-       break ;;-    -* )-       echo "$me: invalid option $1$help" >&2-       exit 1 ;;-    * )-       break ;;-  esac-done--if test $# != 0; then-  echo "$me: too many arguments$help" >&2-  exit 1-fi--trap 'exit 1' 1 2 15--# CC_FOR_BUILD -- compiler used by this script. Note that the use of a-# compiler to aid in system detection is discouraged as it requires-# temporary files to be created and, as you can see below, it is a-# headache to deal with in a portable fashion.--# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still-# use `HOST_CC' if defined, but it is deprecated.--# Portable tmp directory creation inspired by the Autoconf team.--set_cc_for_build='-trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ;-trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ;-: ${TMPDIR=/tmp} ;- { tmp=`(umask 077 && mktemp -d "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } ||- { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } ||- { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } ||- { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ;-dummy=$tmp/dummy ;-tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ;-case $CC_FOR_BUILD,$HOST_CC,$CC in- ,,)    echo "int x;" > $dummy.c ;-	for c in cc gcc c89 c99 ; do-	  if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then-	     CC_FOR_BUILD="$c"; break ;-	  fi ;-	done ;-	if test x"$CC_FOR_BUILD" = x ; then-	  CC_FOR_BUILD=no_compiler_found ;-	fi-	;;- ,,*)   CC_FOR_BUILD=$CC ;;- ,*,*)  CC_FOR_BUILD=$HOST_CC ;;-esac ; set_cc_for_build= ;'--# This is needed to find uname on a Pyramid OSx when run in the BSD universe.-# (ghazi@noc.rutgers.edu 1994-08-24)-if (test -f /.attbin/uname) >/dev/null 2>&1 ; then-	PATH=$PATH:/.attbin ; export PATH-fi--UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown-UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown-UNAME_SYSTEM=`(uname -s) 2>/dev/null`  || UNAME_SYSTEM=unknown-UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown--# Note: order is significant - the case branches are not exclusive.--case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in-    *:NetBSD:*:*)-	# NetBSD (nbsd) targets should (where applicable) match one or-	# more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*,-	# *-*-netbsdecoff* and *-*-netbsd*.  For targets that recently-	# switched to ELF, *-*-netbsd* would select the old-	# object file format.  This provides both forward-	# compatibility and a consistent mechanism for selecting the-	# object file format.-	#-	# Note: NetBSD doesn't particularly care about the vendor-	# portion of the name.  We always set it to "unknown".-	sysctl="sysctl -n hw.machine_arch"-	UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \-	    /usr/sbin/$sysctl 2>/dev/null || echo unknown)`-	case "${UNAME_MACHINE_ARCH}" in-	    armeb) machine=armeb-unknown ;;-	    arm*) machine=arm-unknown ;;-	    sh3el) machine=shl-unknown ;;-	    sh3eb) machine=sh-unknown ;;-	    *) machine=${UNAME_MACHINE_ARCH}-unknown ;;-	esac-	# The Operating System including object format, if it has switched-	# to ELF recently, or will in the future.-	case "${UNAME_MACHINE_ARCH}" in-	    arm*|i386|m68k|ns32k|sh3*|sparc|vax)-		eval $set_cc_for_build-		if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \-			| grep __ELF__ >/dev/null-		then-		    # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout).-		    # Return netbsd for either.  FIX?-		    os=netbsd-		else-		    os=netbsdelf-		fi-		;;-	    *)-	        os=netbsd-		;;-	esac-	# The OS release-	# Debian GNU/NetBSD machines have a different userland, and-	# thus, need a distinct triplet. However, they do not need-	# kernel version information, so it can be replaced with a-	# suitable tag, in the style of linux-gnu.-	case "${UNAME_VERSION}" in-	    Debian*)-		release='-gnu'-		;;-	    *)-		release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'`-		;;-	esac-	# Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM:-	# contains redundant information, the shorter form:-	# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used.-	echo "${machine}-${os}${release}"-	exit ;;-    *:OpenBSD:*:*)-	UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'`-	echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE}-	exit ;;-    *:ekkoBSD:*:*)-	echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE}-	exit ;;-    *:SolidBSD:*:*)-	echo ${UNAME_MACHINE}-unknown-solidbsd${UNAME_RELEASE}-	exit ;;-    macppc:MirBSD:*:*)-	echo powerppc-unknown-mirbsd${UNAME_RELEASE}-	exit ;;-    *:MirBSD:*:*)-	echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE}-	exit ;;-    alpha:OSF1:*:*)-	case $UNAME_RELEASE in-	*4.0)-		UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'`-		;;-	*5.*)-	        UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'`-		;;-	esac-	# According to Compaq, /usr/sbin/psrinfo has been available on-	# OSF/1 and Tru64 systems produced since 1995.  I hope that-	# covers most systems running today.  This code pipes the CPU-	# types through head -n 1, so we only detect the type of CPU 0.-	ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^  The alpha \(.*\) processor.*$/\1/p' | head -n 1`-	case "$ALPHA_CPU_TYPE" in-	    "EV4 (21064)")-		UNAME_MACHINE="alpha" ;;-	    "EV4.5 (21064)")-		UNAME_MACHINE="alpha" ;;-	    "LCA4 (21066/21068)")-		UNAME_MACHINE="alpha" ;;-	    "EV5 (21164)")-		UNAME_MACHINE="alphaev5" ;;-	    "EV5.6 (21164A)")-		UNAME_MACHINE="alphaev56" ;;-	    "EV5.6 (21164PC)")-		UNAME_MACHINE="alphapca56" ;;-	    "EV5.7 (21164PC)")-		UNAME_MACHINE="alphapca57" ;;-	    "EV6 (21264)")-		UNAME_MACHINE="alphaev6" ;;-	    "EV6.7 (21264A)")-		UNAME_MACHINE="alphaev67" ;;-	    "EV6.8CB (21264C)")-		UNAME_MACHINE="alphaev68" ;;-	    "EV6.8AL (21264B)")-		UNAME_MACHINE="alphaev68" ;;-	    "EV6.8CX (21264D)")-		UNAME_MACHINE="alphaev68" ;;-	    "EV6.9A (21264/EV69A)")-		UNAME_MACHINE="alphaev69" ;;-	    "EV7 (21364)")-		UNAME_MACHINE="alphaev7" ;;-	    "EV7.9 (21364A)")-		UNAME_MACHINE="alphaev79" ;;-	esac-	# A Pn.n version is a patched version.-	# A Vn.n version is a released version.-	# A Tn.n version is a released field test version.-	# A Xn.n version is an unreleased experimental baselevel.-	# 1.2 uses "1.2" for uname -r.-	echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`-	exit ;;-    Alpha\ *:Windows_NT*:*)-	# How do we know it's Interix rather than the generic POSIX subsystem?-	# Should we change UNAME_MACHINE based on the output of uname instead-	# of the specific Alpha model?-	echo alpha-pc-interix-	exit ;;-    21064:Windows_NT:50:3)-	echo alpha-dec-winnt3.5-	exit ;;-    Amiga*:UNIX_System_V:4.0:*)-	echo m68k-unknown-sysv4-	exit ;;-    *:[Aa]miga[Oo][Ss]:*:*)-	echo ${UNAME_MACHINE}-unknown-amigaos-	exit ;;-    *:[Mm]orph[Oo][Ss]:*:*)-	echo ${UNAME_MACHINE}-unknown-morphos-	exit ;;-    *:OS/390:*:*)-	echo i370-ibm-openedition-	exit ;;-    *:z/VM:*:*)-	echo s390-ibm-zvmoe-	exit ;;-    *:OS400:*:*)-        echo powerpc-ibm-os400-	exit ;;-    arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*)-	echo arm-acorn-riscix${UNAME_RELEASE}-	exit ;;-    arm:riscos:*:*|arm:RISCOS:*:*)-	echo arm-unknown-riscos-	exit ;;-    SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*)-	echo hppa1.1-hitachi-hiuxmpp-	exit ;;-    Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*)-	# akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE.-	if test "`(/bin/universe) 2>/dev/null`" = att ; then-		echo pyramid-pyramid-sysv3-	else-		echo pyramid-pyramid-bsd-	fi-	exit ;;-    NILE*:*:*:dcosx)-	echo pyramid-pyramid-svr4-	exit ;;-    DRS?6000:unix:4.0:6*)-	echo sparc-icl-nx6-	exit ;;-    DRS?6000:UNIX_SV:4.2*:7* | DRS?6000:isis:4.2*:7*)-	case `/usr/bin/uname -p` in-	    sparc) echo sparc-icl-nx7; exit ;;-	esac ;;-    sun4H:SunOS:5.*:*)-	echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`-	exit ;;-    sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*)-	echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`-	exit ;;-    i86pc:SunOS:5.*:*)-	echo i386-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`-	exit ;;-    sun4*:SunOS:6*:*)-	# According to config.sub, this is the proper way to canonicalize-	# SunOS6.  Hard to guess exactly what SunOS6 will be like, but-	# it's likely to be more like Solaris than SunOS4.-	echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`-	exit ;;-    sun4*:SunOS:*:*)-	case "`/usr/bin/arch -k`" in-	    Series*|S4*)-		UNAME_RELEASE=`uname -v`-		;;-	esac-	# Japanese Language versions have a version number like `4.1.3-JL'.-	echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'`-	exit ;;-    sun3*:SunOS:*:*)-	echo m68k-sun-sunos${UNAME_RELEASE}-	exit ;;-    sun*:*:4.2BSD:*)-	UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null`-	test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3-	case "`/bin/arch`" in-	    sun3)-		echo m68k-sun-sunos${UNAME_RELEASE}-		;;-	    sun4)-		echo sparc-sun-sunos${UNAME_RELEASE}-		;;-	esac-	exit ;;-    aushp:SunOS:*:*)-	echo sparc-auspex-sunos${UNAME_RELEASE}-	exit ;;-    # The situation for MiNT is a little confusing.  The machine name-    # can be virtually everything (everything which is not-    # "atarist" or "atariste" at least should have a processor-    # > m68000).  The system name ranges from "MiNT" over "FreeMiNT"-    # to the lowercase version "mint" (or "freemint").  Finally-    # the system name "TOS" denotes a system which is actually not-    # MiNT.  But MiNT is downward compatible to TOS, so this should-    # be no problem.-    atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*)-        echo m68k-atari-mint${UNAME_RELEASE}-	exit ;;-    atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*)-	echo m68k-atari-mint${UNAME_RELEASE}-        exit ;;-    *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*)-        echo m68k-atari-mint${UNAME_RELEASE}-	exit ;;-    milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*)-        echo m68k-milan-mint${UNAME_RELEASE}-        exit ;;-    hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*)-        echo m68k-hades-mint${UNAME_RELEASE}-        exit ;;-    *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*)-        echo m68k-unknown-mint${UNAME_RELEASE}-        exit ;;-    m68k:machten:*:*)-	echo m68k-apple-machten${UNAME_RELEASE}-	exit ;;-    powerpc:machten:*:*)-	echo powerpc-apple-machten${UNAME_RELEASE}-	exit ;;-    RISC*:Mach:*:*)-	echo mips-dec-mach_bsd4.3-	exit ;;-    RISC*:ULTRIX:*:*)-	echo mips-dec-ultrix${UNAME_RELEASE}-	exit ;;-    VAX*:ULTRIX*:*:*)-	echo vax-dec-ultrix${UNAME_RELEASE}-	exit ;;-    2020:CLIX:*:* | 2430:CLIX:*:*)-	echo clipper-intergraph-clix${UNAME_RELEASE}-	exit ;;-    mips:*:*:UMIPS | mips:*:*:RISCos)-	eval $set_cc_for_build-	sed 's/^	//' << EOF >$dummy.c-#ifdef __cplusplus-#include <stdio.h>  /* for printf() prototype */-	int main (int argc, char *argv[]) {-#else-	int main (argc, argv) int argc; char *argv[]; {-#endif-	#if defined (host_mips) && defined (MIPSEB)-	#if defined (SYSTYPE_SYSV)-	  printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0);-	#endif-	#if defined (SYSTYPE_SVR4)-	  printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0);-	#endif-	#if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD)-	  printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0);-	#endif-	#endif-	  exit (-1);-	}-EOF-	$CC_FOR_BUILD -o $dummy $dummy.c &&-	  dummyarg=`echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` &&-	  SYSTEM_NAME=`$dummy $dummyarg` &&-	    { echo "$SYSTEM_NAME"; exit; }-	echo mips-mips-riscos${UNAME_RELEASE}-	exit ;;-    Motorola:PowerMAX_OS:*:*)-	echo powerpc-motorola-powermax-	exit ;;-    Motorola:*:4.3:PL8-*)-	echo powerpc-harris-powermax-	exit ;;-    Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*)-	echo powerpc-harris-powermax-	exit ;;-    Night_Hawk:Power_UNIX:*:*)-	echo powerpc-harris-powerunix-	exit ;;-    m88k:CX/UX:7*:*)-	echo m88k-harris-cxux7-	exit ;;-    m88k:*:4*:R4*)-	echo m88k-motorola-sysv4-	exit ;;-    m88k:*:3*:R3*)-	echo m88k-motorola-sysv3-	exit ;;-    AViiON:dgux:*:*)-        # DG/UX returns AViiON for all architectures-        UNAME_PROCESSOR=`/usr/bin/uname -p`-	if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ]-	then-	    if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \-	       [ ${TARGET_BINARY_INTERFACE}x = x ]-	    then-		echo m88k-dg-dgux${UNAME_RELEASE}-	    else-		echo m88k-dg-dguxbcs${UNAME_RELEASE}-	    fi-	else-	    echo i586-dg-dgux${UNAME_RELEASE}-	fi- 	exit ;;-    M88*:DolphinOS:*:*)	# DolphinOS (SVR3)-	echo m88k-dolphin-sysv3-	exit ;;-    M88*:*:R3*:*)-	# Delta 88k system running SVR3-	echo m88k-motorola-sysv3-	exit ;;-    XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3)-	echo m88k-tektronix-sysv3-	exit ;;-    Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD)-	echo m68k-tektronix-bsd-	exit ;;-    *:IRIX*:*:*)-	echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'`-	exit ;;-    ????????:AIX?:[12].1:2)   # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX.-	echo romp-ibm-aix     # uname -m gives an 8 hex-code CPU id-	exit ;;               # Note that: echo "'`uname -s`'" gives 'AIX '-    i*86:AIX:*:*)-	echo i386-ibm-aix-	exit ;;-    ia64:AIX:*:*)-	if [ -x /usr/bin/oslevel ] ; then-		IBM_REV=`/usr/bin/oslevel`-	else-		IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}-	fi-	echo ${UNAME_MACHINE}-ibm-aix${IBM_REV}-	exit ;;-    *:AIX:2:3)-	if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then-		eval $set_cc_for_build-		sed 's/^		//' << EOF >$dummy.c-		#include <sys/systemcfg.h>--		main()-			{-			if (!__power_pc())-				exit(1);-			puts("powerpc-ibm-aix3.2.5");-			exit(0);-			}-EOF-		if $CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy`-		then-			echo "$SYSTEM_NAME"-		else-			echo rs6000-ibm-aix3.2.5-		fi-	elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then-		echo rs6000-ibm-aix3.2.4-	else-		echo rs6000-ibm-aix3.2-	fi-	exit ;;-    *:AIX:*:[45])-	IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'`-	if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then-		IBM_ARCH=rs6000-	else-		IBM_ARCH=powerpc-	fi-	if [ -x /usr/bin/oslevel ] ; then-		IBM_REV=`/usr/bin/oslevel`-	else-		IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE}-	fi-	echo ${IBM_ARCH}-ibm-aix${IBM_REV}-	exit ;;-    *:AIX:*:*)-	echo rs6000-ibm-aix-	exit ;;-    ibmrt:4.4BSD:*|romp-ibm:BSD:*)-	echo romp-ibm-bsd4.4-	exit ;;-    ibmrt:*BSD:*|romp-ibm:BSD:*)            # covers RT/PC BSD and-	echo romp-ibm-bsd${UNAME_RELEASE}   # 4.3 with uname added to-	exit ;;                             # report: romp-ibm BSD 4.3-    *:BOSX:*:*)-	echo rs6000-bull-bosx-	exit ;;-    DPX/2?00:B.O.S.:*:*)-	echo m68k-bull-sysv3-	exit ;;-    9000/[34]??:4.3bsd:1.*:*)-	echo m68k-hp-bsd-	exit ;;-    hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*)-	echo m68k-hp-bsd4.4-	exit ;;-    9000/[34678]??:HP-UX:*:*)-	HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'`-	case "${UNAME_MACHINE}" in-	    9000/31? )            HP_ARCH=m68000 ;;-	    9000/[34]?? )         HP_ARCH=m68k ;;-	    9000/[678][0-9][0-9])-		if [ -x /usr/bin/getconf ]; then-		    sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null`-                    sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null`-                    case "${sc_cpu_version}" in-                      523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0-                      528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1-                      532)                      # CPU_PA_RISC2_0-                        case "${sc_kernel_bits}" in-                          32) HP_ARCH="hppa2.0n" ;;-                          64) HP_ARCH="hppa2.0w" ;;-			  '') HP_ARCH="hppa2.0" ;;   # HP-UX 10.20-                        esac ;;-                    esac-		fi-		if [ "${HP_ARCH}" = "" ]; then-		    eval $set_cc_for_build-		    sed 's/^              //' << EOF >$dummy.c--              #define _HPUX_SOURCE-              #include <stdlib.h>-              #include <unistd.h>--              int main ()-              {-              #if defined(_SC_KERNEL_BITS)-                  long bits = sysconf(_SC_KERNEL_BITS);-              #endif-                  long cpu  = sysconf (_SC_CPU_VERSION);--                  switch (cpu)-              	{-              	case CPU_PA_RISC1_0: puts ("hppa1.0"); break;-              	case CPU_PA_RISC1_1: puts ("hppa1.1"); break;-              	case CPU_PA_RISC2_0:-              #if defined(_SC_KERNEL_BITS)-              	    switch (bits)-              		{-              		case 64: puts ("hppa2.0w"); break;-              		case 32: puts ("hppa2.0n"); break;-              		default: puts ("hppa2.0"); break;-              		} break;-              #else  /* !defined(_SC_KERNEL_BITS) */-              	    puts ("hppa2.0"); break;-              #endif-              	default: puts ("hppa1.0"); break;-              	}-                  exit (0);-              }-EOF-		    (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy`-		    test -z "$HP_ARCH" && HP_ARCH=hppa-		fi ;;-	esac-	if [ ${HP_ARCH} = "hppa2.0w" ]-	then-	    eval $set_cc_for_build--	    # hppa2.0w-hp-hpux* has a 64-bit kernel and a compiler generating-	    # 32-bit code.  hppa64-hp-hpux* has the same kernel and a compiler-	    # generating 64-bit code.  GNU and HP use different nomenclature:-	    #-	    # $ CC_FOR_BUILD=cc ./config.guess-	    # => hppa2.0w-hp-hpux11.23-	    # $ CC_FOR_BUILD="cc +DA2.0w" ./config.guess-	    # => hppa64-hp-hpux11.23--	    if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E - 2>/dev/null) |-		grep __LP64__ >/dev/null-	    then-		HP_ARCH="hppa2.0w"-	    else-		HP_ARCH="hppa64"-	    fi-	fi-	echo ${HP_ARCH}-hp-hpux${HPUX_REV}-	exit ;;-    ia64:HP-UX:*:*)-	HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'`-	echo ia64-hp-hpux${HPUX_REV}-	exit ;;-    3050*:HI-UX:*:*)-	eval $set_cc_for_build-	sed 's/^	//' << EOF >$dummy.c-	#include <unistd.h>-	int-	main ()-	{-	  long cpu = sysconf (_SC_CPU_VERSION);-	  /* The order matters, because CPU_IS_HP_MC68K erroneously returns-	     true for CPU_PA_RISC1_0.  CPU_IS_PA_RISC returns correct-	     results, however.  */-	  if (CPU_IS_PA_RISC (cpu))-	    {-	      switch (cpu)-		{-		  case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break;-		  case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break;-		  case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break;-		  default: puts ("hppa-hitachi-hiuxwe2"); break;-		}-	    }-	  else if (CPU_IS_HP_MC68K (cpu))-	    puts ("m68k-hitachi-hiuxwe2");-	  else puts ("unknown-hitachi-hiuxwe2");-	  exit (0);-	}-EOF-	$CC_FOR_BUILD -o $dummy $dummy.c && SYSTEM_NAME=`$dummy` &&-		{ echo "$SYSTEM_NAME"; exit; }-	echo unknown-hitachi-hiuxwe2-	exit ;;-    9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* )-	echo hppa1.1-hp-bsd-	exit ;;-    9000/8??:4.3bsd:*:*)-	echo hppa1.0-hp-bsd-	exit ;;-    *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*)-	echo hppa1.0-hp-mpeix-	exit ;;-    hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* )-	echo hppa1.1-hp-osf-	exit ;;-    hp8??:OSF1:*:*)-	echo hppa1.0-hp-osf-	exit ;;-    i*86:OSF1:*:*)-	if [ -x /usr/sbin/sysversion ] ; then-	    echo ${UNAME_MACHINE}-unknown-osf1mk-	else-	    echo ${UNAME_MACHINE}-unknown-osf1-	fi-	exit ;;-    parisc*:Lites*:*:*)-	echo hppa1.1-hp-lites-	exit ;;-    C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*)-	echo c1-convex-bsd-        exit ;;-    C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*)-	if getsysinfo -f scalar_acc-	then echo c32-convex-bsd-	else echo c2-convex-bsd-	fi-        exit ;;-    C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*)-	echo c34-convex-bsd-        exit ;;-    C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*)-	echo c38-convex-bsd-        exit ;;-    C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*)-	echo c4-convex-bsd-        exit ;;-    CRAY*Y-MP:*:*:*)-	echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'-	exit ;;-    CRAY*[A-Z]90:*:*:*)-	echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \-	| sed -e 's/CRAY.*\([A-Z]90\)/\1/' \-	      -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \-	      -e 's/\.[^.]*$/.X/'-	exit ;;-    CRAY*TS:*:*:*)-	echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'-	exit ;;-    CRAY*T3E:*:*:*)-	echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'-	exit ;;-    CRAY*SV1:*:*:*)-	echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'-	exit ;;-    *:UNICOS/mp:*:*)-	echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/'-	exit ;;-    F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*)-	FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'`-        FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`-        FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'`-        echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"-        exit ;;-    5000:UNIX_System_V:4.*:*)-        FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'`-        FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'`-        echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}"-	exit ;;-    i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*)-	echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE}-	exit ;;-    sparc*:BSD/OS:*:*)-	echo sparc-unknown-bsdi${UNAME_RELEASE}-	exit ;;-    *:BSD/OS:*:*)-	echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE}-	exit ;;-    *:FreeBSD:*:*)-	case ${UNAME_MACHINE} in-	    pc98)-		echo i386-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;;-	    *)-		echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` ;;-	esac-	exit ;;-    i*:CYGWIN*:*)-	echo ${UNAME_MACHINE}-pc-cygwin-	exit ;;-    i*:MINGW*:*)-	echo ${UNAME_MACHINE}-pc-mingw32-	exit ;;-    i*:MSYS_NT-*:*:*)-	echo ${UNAME_MACHINE}-pc-mingw32-	exit ;;-    i*:windows32*:*)-    	# uname -m includes "-pc" on this system.-    	echo ${UNAME_MACHINE}-mingw32-	exit ;;-    i*:PW*:*)-	echo ${UNAME_MACHINE}-pc-pw32-	exit ;;-    x86:Interix*:[345]*)-	echo i586-pc-interix${UNAME_RELEASE}-	exit ;;-    EM64T:Interix*:[345]*)-	echo x86_64-unknown-interix${UNAME_RELEASE}-	exit ;;-    [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*)-	echo i${UNAME_MACHINE}-pc-mks-	exit ;;-    i*:Windows_NT*:* | Pentium*:Windows_NT*:*)-	# How do we know it's Interix rather than the generic POSIX subsystem?-	# It also conflicts with pre-2.0 versions of AT&T UWIN. Should we-	# UNAME_MACHINE based on the output of uname instead of i386?-	echo i586-pc-interix-	exit ;;-    i*:UWIN*:*)-	echo ${UNAME_MACHINE}-pc-uwin-	exit ;;-    amd64:CYGWIN*:*:* | x86_64:CYGWIN*:*:*)-	echo x86_64-unknown-cygwin-	exit ;;-    p*:CYGWIN*:*)-	echo powerpcle-unknown-cygwin-	exit ;;-    prep*:SunOS:5.*:*)-	echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'`-	exit ;;-    *:GNU:*:*)-	# the GNU system-	echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'`-	exit ;;-    *:GNU/*:*:*)-	# other systems with GNU libc and userland-	echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu-	exit ;;-    i*86:Minix:*:*)-	echo ${UNAME_MACHINE}-pc-minix-	exit ;;-    arm*:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    cris:Linux:*:*)-	echo cris-axis-linux-gnu-	exit ;;-    crisv32:Linux:*:*)-	echo crisv32-axis-linux-gnu-	exit ;;-    frv:Linux:*:*)-    	echo frv-unknown-linux-gnu-	exit ;;-    ia64:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    m32r*:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    m68*:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    mips:Linux:*:*)-	eval $set_cc_for_build-	sed 's/^	//' << EOF >$dummy.c-	#undef CPU-	#undef mips-	#undef mipsel-	#if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL)-	CPU=mipsel-	#else-	#if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB)-	CPU=mips-	#else-	CPU=-	#endif-	#endif-EOF-	eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n '-	    /^CPU/{-		s: ::g-		p-	    }'`"-	test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }-	;;-    mips64:Linux:*:*)-	eval $set_cc_for_build-	sed 's/^	//' << EOF >$dummy.c-	#undef CPU-	#undef mips64-	#undef mips64el-	#if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL)-	CPU=mips64el-	#else-	#if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB)-	CPU=mips64-	#else-	CPU=-	#endif-	#endif-EOF-	eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n '-	    /^CPU/{-		s: ::g-		p-	    }'`"-	test x"${CPU}" != x && { echo "${CPU}-unknown-linux-gnu"; exit; }-	;;-    or32:Linux:*:*)-	echo or32-unknown-linux-gnu-	exit ;;-    ppc:Linux:*:*)-	echo powerpc-unknown-linux-gnu-	exit ;;-    ppc64:Linux:*:*)-	echo powerpc64-unknown-linux-gnu-	exit ;;-    alpha:Linux:*:*)-	case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in-	  EV5)   UNAME_MACHINE=alphaev5 ;;-	  EV56)  UNAME_MACHINE=alphaev56 ;;-	  PCA56) UNAME_MACHINE=alphapca56 ;;-	  PCA57) UNAME_MACHINE=alphapca56 ;;-	  EV6)   UNAME_MACHINE=alphaev6 ;;-	  EV67)  UNAME_MACHINE=alphaev67 ;;-	  EV68*) UNAME_MACHINE=alphaev68 ;;-        esac-	objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null-	if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi-	echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC}-	exit ;;-    parisc:Linux:*:* | hppa:Linux:*:*)-	# Look for CPU level-	case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in-	  PA7*) echo hppa1.1-unknown-linux-gnu ;;-	  PA8*) echo hppa2.0-unknown-linux-gnu ;;-	  *)    echo hppa-unknown-linux-gnu ;;-	esac-	exit ;;-    parisc64:Linux:*:* | hppa64:Linux:*:*)-	echo hppa64-unknown-linux-gnu-	exit ;;-    s390:Linux:*:* | s390x:Linux:*:*)-	echo ${UNAME_MACHINE}-ibm-linux-	exit ;;-    sh64*:Linux:*:*)-    	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    sh*:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    sparc:Linux:*:* | sparc64:Linux:*:*)-	echo ${UNAME_MACHINE}-unknown-linux-gnu-	exit ;;-    vax:Linux:*:*)-	echo ${UNAME_MACHINE}-dec-linux-gnu-	exit ;;-    x86_64:Linux:*:*)-	echo x86_64-unknown-linux-gnu-	exit ;;-    i*86:Linux:*:*)-	# The BFD linker knows what the default object file format is, so-	# first see if it will tell us. cd to the root directory to prevent-	# problems with other programs or directories called `ld' in the path.-	# Set LC_ALL=C to ensure ld outputs messages in English.-	ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \-			 | sed -ne '/supported targets:/!d-				    s/[ 	][ 	]*/ /g-				    s/.*supported targets: *//-				    s/ .*//-				    p'`-        case "$ld_supported_targets" in-	  elf32-i386)-		TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu"-		;;-	  a.out-i386-linux)-		echo "${UNAME_MACHINE}-pc-linux-gnuaout"-		exit ;;-	  coff-i386)-		echo "${UNAME_MACHINE}-pc-linux-gnucoff"-		exit ;;-	  "")-		# Either a pre-BFD a.out linker (linux-gnuoldld) or-		# one that does not give us useful --help.-		echo "${UNAME_MACHINE}-pc-linux-gnuoldld"-		exit ;;-	esac-	# Determine whether the default compiler is a.out or elf-	eval $set_cc_for_build-	sed 's/^	//' << EOF >$dummy.c-	#include <features.h>-	#ifdef __ELF__-	# ifdef __GLIBC__-	#  if __GLIBC__ >= 2-	LIBC=gnu-	#  else-	LIBC=gnulibc1-	#  endif-	# else-	LIBC=gnulibc1-	# endif-	#else-	#if defined(__INTEL_COMPILER) || defined(__PGI) || defined(__sun)-	LIBC=gnu-	#else-	LIBC=gnuaout-	#endif-	#endif-	#ifdef __dietlibc__-	LIBC=dietlibc-	#endif-EOF-	eval "`$CC_FOR_BUILD -E $dummy.c 2>/dev/null | sed -n '-	    /^LIBC/{-		s: ::g-		p-	    }'`"-	test x"${LIBC}" != x && {-		echo "${UNAME_MACHINE}-pc-linux-${LIBC}"-		exit-	}-	test x"${TENTATIVE}" != x && { echo "${TENTATIVE}"; exit; }-	;;-    i*86:DYNIX/ptx:4*:*)-	# ptx 4.0 does uname -s correctly, with DYNIX/ptx in there.-	# earlier versions are messed up and put the nodename in both-	# sysname and nodename.-	echo i386-sequent-sysv4-	exit ;;-    i*86:UNIX_SV:4.2MP:2.*)-        # Unixware is an offshoot of SVR4, but it has its own version-        # number series starting with 2...-        # I am not positive that other SVR4 systems won't match this,-	# I just have to hope.  -- rms.-        # Use sysv4.2uw... so that sysv4* matches it.-	echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION}-	exit ;;-    i*86:OS/2:*:*)-	# If we were able to find `uname', then EMX Unix compatibility-	# is probably installed.-	echo ${UNAME_MACHINE}-pc-os2-emx-	exit ;;-    i*86:XTS-300:*:STOP)-	echo ${UNAME_MACHINE}-unknown-stop-	exit ;;-    i*86:atheos:*:*)-	echo ${UNAME_MACHINE}-unknown-atheos-	exit ;;-    i*86:syllable:*:*)-	echo ${UNAME_MACHINE}-pc-syllable-	exit ;;-    i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*)-	echo i386-unknown-lynxos${UNAME_RELEASE}-	exit ;;-    i*86:*DOS:*:*)-	echo ${UNAME_MACHINE}-pc-msdosdjgpp-	exit ;;-    i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*)-	UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'`-	if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then-		echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL}-	else-		echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL}-	fi-	exit ;;-    i*86:*:5:[678]*)-    	# UnixWare 7.x, OpenUNIX and OpenServer 6.-	case `/bin/uname -X | grep "^Machine"` in-	    *486*)	     UNAME_MACHINE=i486 ;;-	    *Pentium)	     UNAME_MACHINE=i586 ;;-	    *Pent*|*Celeron) UNAME_MACHINE=i686 ;;-	esac-	echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION}-	exit ;;-    i*86:*:3.2:*)-	if test -f /usr/options/cb.name; then-		UNAME_REL=`sed -n 's/.*Version //p' </usr/options/cb.name`-		echo ${UNAME_MACHINE}-pc-isc$UNAME_REL-	elif /bin/uname -X 2>/dev/null >/dev/null ; then-		UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')`-		(/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486-		(/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \-			&& UNAME_MACHINE=i586-		(/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \-			&& UNAME_MACHINE=i686-		(/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \-			&& UNAME_MACHINE=i686-		echo ${UNAME_MACHINE}-pc-sco$UNAME_REL-	else-		echo ${UNAME_MACHINE}-pc-sysv32-	fi-	exit ;;-    pc:*:*:*)-	# Left here for compatibility:-        # uname -m prints for DJGPP always 'pc', but it prints nothing about-        # the processor, so we play safe by assuming i386.-	echo i386-pc-msdosdjgpp-        exit ;;-    Intel:Mach:3*:*)-	echo i386-pc-mach3-	exit ;;-    paragon:*:*:*)-	echo i860-intel-osf1-	exit ;;-    i860:*:4.*:*) # i860-SVR4-	if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then-	  echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4-	else # Add other i860-SVR4 vendors below as they are discovered.-	  echo i860-unknown-sysv${UNAME_RELEASE}  # Unknown i860-SVR4-	fi-	exit ;;-    mini*:CTIX:SYS*5:*)-	# "miniframe"-	echo m68010-convergent-sysv-	exit ;;-    mc68k:UNIX:SYSTEM5:3.51m)-	echo m68k-convergent-sysv-	exit ;;-    M680?0:D-NIX:5.3:*)-	echo m68k-diab-dnix-	exit ;;-    M68*:*:R3V[5678]*:*)-	test -r /sysV68 && { echo 'm68k-motorola-sysv'; exit; } ;;-    3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0)-	OS_REL=''-	test -r /etc/.relid \-	&& OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid`-	/bin/uname -p 2>/dev/null | grep 86 >/dev/null \-	  && { echo i486-ncr-sysv4.3${OS_REL}; exit; }-	/bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \-	  && { echo i586-ncr-sysv4.3${OS_REL}; exit; } ;;-    3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*)-        /bin/uname -p 2>/dev/null | grep 86 >/dev/null \-          && { echo i486-ncr-sysv4; exit; } ;;-    m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*)-	echo m68k-unknown-lynxos${UNAME_RELEASE}-	exit ;;-    mc68030:UNIX_System_V:4.*:*)-	echo m68k-atari-sysv4-	exit ;;-    TSUNAMI:LynxOS:2.*:*)-	echo sparc-unknown-lynxos${UNAME_RELEASE}-	exit ;;-    rs6000:LynxOS:2.*:*)-	echo rs6000-unknown-lynxos${UNAME_RELEASE}-	exit ;;-    PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*)-	echo powerpc-unknown-lynxos${UNAME_RELEASE}-	exit ;;-    SM[BE]S:UNIX_SV:*:*)-	echo mips-dde-sysv${UNAME_RELEASE}-	exit ;;-    RM*:ReliantUNIX-*:*:*)-	echo mips-sni-sysv4-	exit ;;-    RM*:SINIX-*:*:*)-	echo mips-sni-sysv4-	exit ;;-    *:SINIX-*:*:*)-	if uname -p 2>/dev/null >/dev/null ; then-		UNAME_MACHINE=`(uname -p) 2>/dev/null`-		echo ${UNAME_MACHINE}-sni-sysv4-	else-		echo ns32k-sni-sysv-	fi-	exit ;;-    PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort-                      # says <Richard.M.Bartel@ccMail.Census.GOV>-        echo i586-unisys-sysv4-        exit ;;-    *:UNIX_System_V:4*:FTX*)-	# From Gerald Hewes <hewes@openmarket.com>.-	# How about differentiating between stratus architectures? -djm-	echo hppa1.1-stratus-sysv4-	exit ;;-    *:*:*:FTX*)-	# From seanf@swdc.stratus.com.-	echo i860-stratus-sysv4-	exit ;;-    i*86:VOS:*:*)-	# From Paul.Green@stratus.com.-	echo ${UNAME_MACHINE}-stratus-vos-	exit ;;-    *:VOS:*:*)-	# From Paul.Green@stratus.com.-	echo hppa1.1-stratus-vos-	exit ;;-    mc68*:A/UX:*:*)-	echo m68k-apple-aux${UNAME_RELEASE}-	exit ;;-    news*:NEWS-OS:6*:*)-	echo mips-sony-newsos6-	exit ;;-    R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*)-	if [ -d /usr/nec ]; then-	        echo mips-nec-sysv${UNAME_RELEASE}-	else-	        echo mips-unknown-sysv${UNAME_RELEASE}-	fi-        exit ;;-    BeBox:BeOS:*:*)	# BeOS running on hardware made by Be, PPC only.-	echo powerpc-be-beos-	exit ;;-    BeMac:BeOS:*:*)	# BeOS running on Mac or Mac clone, PPC only.-	echo powerpc-apple-beos-	exit ;;-    BePC:BeOS:*:*)	# BeOS running on Intel PC compatible.-	echo i586-pc-beos-	exit ;;-    SX-4:SUPER-UX:*:*)-	echo sx4-nec-superux${UNAME_RELEASE}-	exit ;;-    SX-5:SUPER-UX:*:*)-	echo sx5-nec-superux${UNAME_RELEASE}-	exit ;;-    SX-6:SUPER-UX:*:*)-	echo sx6-nec-superux${UNAME_RELEASE}-	exit ;;-    Power*:Rhapsody:*:*)-	echo powerpc-apple-rhapsody${UNAME_RELEASE}-	exit ;;-    *:Rhapsody:*:*)-	echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE}-	exit ;;-    *:Darwin:*:*)-	UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown-	case $UNAME_PROCESSOR in-	    unknown) UNAME_PROCESSOR=powerpc ;;-	esac-	echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE}-	exit ;;-    *:procnto*:*:* | *:QNX:[0123456789]*:*)-	UNAME_PROCESSOR=`uname -p`-	if test "$UNAME_PROCESSOR" = "x86"; then-		UNAME_PROCESSOR=i386-		UNAME_MACHINE=pc-	fi-	echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE}-	exit ;;-    *:QNX:*:4*)-	echo i386-pc-qnx-	exit ;;-    NSE-?:NONSTOP_KERNEL:*:*)-	echo nse-tandem-nsk${UNAME_RELEASE}-	exit ;;-    NSR-?:NONSTOP_KERNEL:*:*)-	echo nsr-tandem-nsk${UNAME_RELEASE}-	exit ;;-    *:NonStop-UX:*:*)-	echo mips-compaq-nonstopux-	exit ;;-    BS2000:POSIX*:*:*)-	echo bs2000-siemens-sysv-	exit ;;-    DS/*:UNIX_System_V:*:*)-	echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE}-	exit ;;-    *:Plan9:*:*)-	# "uname -m" is not consistent, so use $cputype instead. 386-	# is converted to i386 for consistency with other x86-	# operating systems.-	if test "$cputype" = "386"; then-	    UNAME_MACHINE=i386-	else-	    UNAME_MACHINE="$cputype"-	fi-	echo ${UNAME_MACHINE}-unknown-plan9-	exit ;;-    *:TOPS-10:*:*)-	echo pdp10-unknown-tops10-	exit ;;-    *:TENEX:*:*)-	echo pdp10-unknown-tenex-	exit ;;-    KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*)-	echo pdp10-dec-tops20-	exit ;;-    XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*)-	echo pdp10-xkl-tops20-	exit ;;-    *:TOPS-20:*:*)-	echo pdp10-unknown-tops20-	exit ;;-    *:ITS:*:*)-	echo pdp10-unknown-its-	exit ;;-    SEI:*:*:SEIUX)-        echo mips-sei-seiux${UNAME_RELEASE}-	exit ;;-    *:DragonFly:*:*)-	echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-	exit ;;-    *:*VMS:*:*)-    	UNAME_MACHINE=`(uname -p) 2>/dev/null`-	case "${UNAME_MACHINE}" in-	    A*) echo alpha-dec-vms ; exit ;;-	    I*) echo ia64-dec-vms ; exit ;;-	    V*) echo vax-dec-vms ; exit ;;-	esac ;;-    *:XENIX:*:SysV)-	echo i386-pc-xenix-	exit ;;-    i*86:skyos:*:*)-	echo ${UNAME_MACHINE}-pc-skyos`echo ${UNAME_RELEASE}` | sed -e 's/ .*$//'-	exit ;;-    i*86:rdos:*:*)-	echo ${UNAME_MACHINE}-pc-rdos-	exit ;;-esac--#echo '(No uname command or uname output not recognized.)' 1>&2-#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2--eval $set_cc_for_build-cat >$dummy.c <<EOF-#ifdef _SEQUENT_-# include <sys/types.h>-# include <sys/utsname.h>-#endif-main ()-{-#if defined (sony)-#if defined (MIPSEB)-  /* BFD wants "bsd" instead of "newsos".  Perhaps BFD should be changed,-     I don't know....  */-  printf ("mips-sony-bsd\n"); exit (0);-#else-#include <sys/param.h>-  printf ("m68k-sony-newsos%s\n",-#ifdef NEWSOS4-          "4"-#else-	  ""-#endif-         ); exit (0);-#endif-#endif--#if defined (__arm) && defined (__acorn) && defined (__unix)-  printf ("arm-acorn-riscix\n"); exit (0);-#endif--#if defined (hp300) && !defined (hpux)-  printf ("m68k-hp-bsd\n"); exit (0);-#endif--#if defined (NeXT)-#if !defined (__ARCHITECTURE__)-#define __ARCHITECTURE__ "m68k"-#endif-  int version;-  version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`;-  if (version < 4)-    printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version);-  else-    printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version);-  exit (0);-#endif--#if defined (MULTIMAX) || defined (n16)-#if defined (UMAXV)-  printf ("ns32k-encore-sysv\n"); exit (0);-#else-#if defined (CMU)-  printf ("ns32k-encore-mach\n"); exit (0);-#else-  printf ("ns32k-encore-bsd\n"); exit (0);-#endif-#endif-#endif--#if defined (__386BSD__)-  printf ("i386-pc-bsd\n"); exit (0);-#endif--#if defined (sequent)-#if defined (i386)-  printf ("i386-sequent-dynix\n"); exit (0);-#endif-#if defined (ns32000)-  printf ("ns32k-sequent-dynix\n"); exit (0);-#endif-#endif--#if defined (_SEQUENT_)-    struct utsname un;--    uname(&un);--    if (strncmp(un.version, "V2", 2) == 0) {-	printf ("i386-sequent-ptx2\n"); exit (0);-    }-    if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */-	printf ("i386-sequent-ptx1\n"); exit (0);-    }-    printf ("i386-sequent-ptx\n"); exit (0);--#endif--#if defined (vax)-# if !defined (ultrix)-#  include <sys/param.h>-#  if defined (BSD)-#   if BSD == 43-      printf ("vax-dec-bsd4.3\n"); exit (0);-#   else-#    if BSD == 199006-      printf ("vax-dec-bsd4.3reno\n"); exit (0);-#    else-      printf ("vax-dec-bsd\n"); exit (0);-#    endif-#   endif-#  else-    printf ("vax-dec-bsd\n"); exit (0);-#  endif-# else-    printf ("vax-dec-ultrix\n"); exit (0);-# endif-#endif--#if defined (alliant) && defined (i860)-  printf ("i860-alliant-bsd\n"); exit (0);-#endif--  exit (1);-}-EOF--$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && SYSTEM_NAME=`$dummy` &&-	{ echo "$SYSTEM_NAME"; exit; }--# Apollos put the system type in the environment.--test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit; }--# Convex versions that predate uname can use getsysinfo(1)--if [ -x /usr/convex/getsysinfo ]-then-    case `getsysinfo -f cpu_type` in-    c1*)-	echo c1-convex-bsd-	exit ;;-    c2*)-	if getsysinfo -f scalar_acc-	then echo c32-convex-bsd-	else echo c2-convex-bsd-	fi-	exit ;;-    c34*)-	echo c34-convex-bsd-	exit ;;-    c38*)-	echo c38-convex-bsd-	exit ;;-    c4*)-	echo c4-convex-bsd-	exit ;;-    esac-fi--cat >&2 <<EOF-$0: unable to guess system type--This script, last modified $timestamp, has failed to recognize-the operating system you are using. It is advised that you-download the most up to date version of the config scripts from--  http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.guess-and-  http://savannah.gnu.org/cgi-bin/viewcvs/*checkout*/config/config/config.sub--If the version you run ($0) is already up to date, please-send the following data and any information you think might be-pertinent to <config-patches@gnu.org> in order to provide the needed-information to handle your system.--config.guess timestamp = $timestamp--uname -m = `(uname -m) 2>/dev/null || echo unknown`-uname -r = `(uname -r) 2>/dev/null || echo unknown`-uname -s = `(uname -s) 2>/dev/null || echo unknown`-uname -v = `(uname -v) 2>/dev/null || echo unknown`--/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null`-/bin/uname -X     = `(/bin/uname -X) 2>/dev/null`--hostinfo               = `(hostinfo) 2>/dev/null`-/bin/universe          = `(/bin/universe) 2>/dev/null`-/usr/bin/arch -k       = `(/usr/bin/arch -k) 2>/dev/null`-/bin/arch              = `(/bin/arch) 2>/dev/null`-/usr/bin/oslevel       = `(/usr/bin/oslevel) 2>/dev/null`-/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null`--UNAME_MACHINE = ${UNAME_MACHINE}-UNAME_RELEASE = ${UNAME_RELEASE}-UNAME_SYSTEM  = ${UNAME_SYSTEM}-UNAME_VERSION = ${UNAME_VERSION}-EOF--exit 1--# Local variables:-# eval: (add-hook 'write-file-hooks 'time-stamp)-# time-stamp-start: "timestamp='"-# time-stamp-format: "%:y-%02m-%02d"-# time-stamp-end: "'"-# End:
− config.sub
@@ -1,1608 +0,0 @@-#! /bin/sh-# Configuration validation subroutine script.-#   Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999,-#   2000, 2001, 2002, 2003, 2004, 2005 Free Software Foundation, Inc.--timestamp='2006-02-23'--# This file is (in principle) common to ALL GNU software.-# The presence of a machine in this file suggests that SOME GNU software-# can handle that machine.  It does not imply ALL GNU software can.-#-# This file is free software; you can redistribute it and/or modify-# it under the terms of the GNU General Public License as published by-# the Free Software Foundation; either version 2 of the License, or-# (at your option) any later version.-#-# This program is distributed in the hope that it will be useful,-# but WITHOUT ANY WARRANTY; without even the implied warranty of-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the-# GNU General Public License for more details.-#-# You should have received a copy of the GNU General Public License-# along with this program; if not, write to the Free Software-# Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA-# 02110-1301, USA.-#-# As a special exception to the GNU General Public License, if you-# distribute this file as part of a program that contains a-# configuration script generated by Autoconf, you may include it under-# the same distribution terms that you use for the rest of that program.---# Please send patches to <config-patches@gnu.org>.  Submit a context-# diff and a properly formatted ChangeLog entry.-#-# Configuration subroutine to validate and canonicalize a configuration type.-# Supply the specified configuration type as an argument.-# If it is invalid, we print an error message on stderr and exit with code 1.-# Otherwise, we print the canonical config type on stdout and succeed.--# This file is supposed to be the same for all GNU packages-# and recognize all the CPU types, system types and aliases-# that are meaningful with *any* GNU software.-# Each package is responsible for reporting which valid configurations-# it does not support.  The user should be able to distinguish-# a failure to support a valid configuration from a meaningless-# configuration.--# The goal of this file is to map all the various variations of a given-# machine specification into a single specification in the form:-#	CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM-# or in some cases, the newer four-part form:-#	CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM-# It is wrong to echo any other type of specification.--me=`echo "$0" | sed -e 's,.*/,,'`--usage="\-Usage: $0 [OPTION] CPU-MFR-OPSYS-       $0 [OPTION] ALIAS--Canonicalize a configuration name.--Operation modes:-  -h, --help         print this help, then exit-  -t, --time-stamp   print date of last modification, then exit-  -v, --version      print version number, then exit--Report bugs and patches to <config-patches@gnu.org>."--version="\-GNU config.sub ($timestamp)--Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005-Free Software Foundation, Inc.--This is free software; see the source for copying conditions.  There is NO-warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."--help="-Try \`$me --help' for more information."--# Parse command line-while test $# -gt 0 ; do-  case $1 in-    --time-stamp | --time* | -t )-       echo "$timestamp" ; exit ;;-    --version | -v )-       echo "$version" ; exit ;;-    --help | --h* | -h )-       echo "$usage"; exit ;;-    -- )     # Stop option processing-       shift; break ;;-    - )	# Use stdin as input.-       break ;;-    -* )-       echo "$me: invalid option $1$help"-       exit 1 ;;--    *local*)-       # First pass through any local machine types.-       echo $1-       exit ;;--    * )-       break ;;-  esac-done--case $# in- 0) echo "$me: missing argument$help" >&2-    exit 1;;- 1) ;;- *) echo "$me: too many arguments$help" >&2-    exit 1;;-esac--# Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any).-# Here we must recognize all the valid KERNEL-OS combinations.-maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'`-case $maybe_os in-  nto-qnx* | linux-gnu* | linux-dietlibc | linux-newlib* | linux-uclibc* | \-  uclinux-uclibc* | uclinux-gnu* | kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | \-  storm-chaos* | os2-emx* | rtmk-nova*)-    os=-$maybe_os-    basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'`-    ;;-  *)-    basic_machine=`echo $1 | sed 's/-[^-]*$//'`-    if [ $basic_machine != $1 ]-    then os=`echo $1 | sed 's/.*-/-/'`-    else os=; fi-    ;;-esac--### Let's recognize common machines as not being operating systems so-### that things like config.sub decstation-3100 work.  We also-### recognize some manufacturers as not being operating systems, so we-### can provide default operating systems below.-case $os in-	-sun*os*)-		# Prevent following clause from handling this invalid input.-		;;-	-dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \-	-att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \-	-unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \-	-convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\-	-c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \-	-harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \-	-apple | -axis | -knuth | -cray)-		os=-		basic_machine=$1-		;;-	-sim | -cisco | -oki | -wec | -winbond)-		os=-		basic_machine=$1-		;;-	-scout)-		;;-	-wrs)-		os=-vxworks-		basic_machine=$1-		;;-	-chorusos*)-		os=-chorusos-		basic_machine=$1-		;;- 	-chorusrdb)- 		os=-chorusrdb-		basic_machine=$1- 		;;-	-hiux*)-		os=-hiuxwe2-		;;-	-sco6)-		os=-sco5v6-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco5)-		os=-sco3.2v5-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco4)-		os=-sco3.2v4-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco3.2.[4-9]*)-		os=`echo $os | sed -e 's/sco3.2./sco3.2v/'`-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco3.2v[4-9]*)-		# Don't forget version if it is 3.2v4 or newer.-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco5v6*)-		# Don't forget version if it is 3.2v4 or newer.-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-sco*)-		os=-sco3.2v2-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-udk*)-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-isc)-		os=-isc2.2-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-clix*)-		basic_machine=clipper-intergraph-		;;-	-isc*)-		basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'`-		;;-	-lynx*)-		os=-lynxos-		;;-	-ptx*)-		basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'`-		;;-	-windowsnt*)-		os=`echo $os | sed -e 's/windowsnt/winnt/'`-		;;-	-psos*)-		os=-psos-		;;-	-mint | -mint[0-9]*)-		basic_machine=m68k-atari-		os=-mint-		;;-esac--# Decode aliases for certain CPU-COMPANY combinations.-case $basic_machine in-	# Recognize the basic CPU types without company name.-	# Some are omitted here because they have special meanings below.-	1750a | 580 \-	| a29k \-	| alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \-	| alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \-	| am33_2.0 \-	| arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr \-	| bfin \-	| c4x | clipper \-	| d10v | d30v | dlx | dsp16xx \-	| fr30 | frv \-	| h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \-	| i370 | i860 | i960 | ia64 \-	| ip2k | iq2000 \-	| m32r | m32rle | m68000 | m68k | m88k | maxq | mb | microblaze | mcore \-	| mips | mipsbe | mipseb | mipsel | mipsle \-	| mips16 \-	| mips64 | mips64el \-	| mips64vr | mips64vrel \-	| mips64orion | mips64orionel \-	| mips64vr4100 | mips64vr4100el \-	| mips64vr4300 | mips64vr4300el \-	| mips64vr5000 | mips64vr5000el \-	| mips64vr5900 | mips64vr5900el \-	| mipsisa32 | mipsisa32el \-	| mipsisa32r2 | mipsisa32r2el \-	| mipsisa64 | mipsisa64el \-	| mipsisa64r2 | mipsisa64r2el \-	| mipsisa64sb1 | mipsisa64sb1el \-	| mipsisa64sr71k | mipsisa64sr71kel \-	| mipstx39 | mipstx39el \-	| mn10200 | mn10300 \-	| mt \-	| msp430 \-	| nios | nios2 \-	| ns16k | ns32k \-	| or32 \-	| pdp10 | pdp11 | pj | pjl \-	| powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \-	| pyramid \-	| sh | sh[1234] | sh[24]a | sh[23]e | sh[34]eb | shbe | shle | sh[1234]le | sh3ele \-	| sh64 | sh64le \-	| sparc | sparc64 | sparc64b | sparc86x | sparclet | sparclite \-	| sparcv8 | sparcv9 | sparcv9b \-	| strongarm \-	| tahoe | thumb | tic4x | tic80 | tron \-	| v850 | v850e \-	| we32k \-	| x86 | xscale | xscalee[bl] | xstormy16 | xtensa \-	| z8k)-		basic_machine=$basic_machine-unknown-		;;-	m32c)-		basic_machine=$basic_machine-unknown-		;;-	m6811 | m68hc11 | m6812 | m68hc12)-		# Motorola 68HC11/12.-		basic_machine=$basic_machine-unknown-		os=-none-		;;-	m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k)-		;;-	ms1)-		basic_machine=mt-unknown-		;;--	# We use `pc' rather than `unknown'-	# because (1) that's what they normally are, and-	# (2) the word "unknown" tends to confuse beginning users.-	i*86 | x86_64)-	  basic_machine=$basic_machine-pc-	  ;;-	# Object if more than one company name word.-	*-*-*)-		echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2-		exit 1-		;;-	# Recognize the basic CPU types with company name.-	580-* \-	| a29k-* \-	| alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \-	| alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \-	| alphapca5[67]-* | alpha64pca5[67]-* | arc-* \-	| arm-*  | armbe-* | armle-* | armeb-* | armv*-* \-	| avr-* \-	| bfin-* | bs2000-* \-	| c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \-	| clipper-* | craynv-* | cydra-* \-	| d10v-* | d30v-* | dlx-* \-	| elxsi-* \-	| f30[01]-* | f700-* | fr30-* | frv-* | fx80-* \-	| h8300-* | h8500-* \-	| hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \-	| i*86-* | i860-* | i960-* | ia64-* \-	| ip2k-* | iq2000-* \-	| m32r-* | m32rle-* \-	| m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \-	| m88110-* | m88k-* | maxq-* | mcore-* \-	| mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \-	| mips16-* \-	| mips64-* | mips64el-* \-	| mips64vr-* | mips64vrel-* \-	| mips64orion-* | mips64orionel-* \-	| mips64vr4100-* | mips64vr4100el-* \-	| mips64vr4300-* | mips64vr4300el-* \-	| mips64vr5000-* | mips64vr5000el-* \-	| mips64vr5900-* | mips64vr5900el-* \-	| mipsisa32-* | mipsisa32el-* \-	| mipsisa32r2-* | mipsisa32r2el-* \-	| mipsisa64-* | mipsisa64el-* \-	| mipsisa64r2-* | mipsisa64r2el-* \-	| mipsisa64sb1-* | mipsisa64sb1el-* \-	| mipsisa64sr71k-* | mipsisa64sr71kel-* \-	| mipstx39-* | mipstx39el-* \-	| mmix-* \-	| mt-* \-	| msp430-* \-	| nios-* | nios2-* \-	| none-* | np1-* | ns16k-* | ns32k-* \-	| orion-* \-	| pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \-	| powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \-	| pyramid-* \-	| romp-* | rs6000-* \-	| sh-* | sh[1234]-* | sh[24]a-* | sh[23]e-* | sh[34]eb-* | shbe-* \-	| shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \-	| sparc-* | sparc64-* | sparc64b-* | sparc86x-* | sparclet-* \-	| sparclite-* \-	| sparcv8-* | sparcv9-* | sparcv9b-* | strongarm-* | sv1-* | sx?-* \-	| tahoe-* | thumb-* \-	| tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \-	| tron-* \-	| v850-* | v850e-* | vax-* \-	| we32k-* \-	| x86-* | x86_64-* | xps100-* | xscale-* | xscalee[bl]-* \-	| xstormy16-* | xtensa-* \-	| ymp-* \-	| z8k-*)-		;;-	m32c-*)-		;;-	# Recognize the various machine names and aliases which stand-	# for a CPU type and a company and sometimes even an OS.-	386bsd)-		basic_machine=i386-unknown-		os=-bsd-		;;-	3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc)-		basic_machine=m68000-att-		;;-	3b*)-		basic_machine=we32k-att-		;;-	a29khif)-		basic_machine=a29k-amd-		os=-udi-		;;-    	abacus)-		basic_machine=abacus-unknown-		;;-	adobe68k)-		basic_machine=m68010-adobe-		os=-scout-		;;-	alliant | fx80)-		basic_machine=fx80-alliant-		;;-	altos | altos3068)-		basic_machine=m68k-altos-		;;-	am29k)-		basic_machine=a29k-none-		os=-bsd-		;;-	amd64)-		basic_machine=x86_64-pc-		;;-	amd64-*)-		basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	amdahl)-		basic_machine=580-amdahl-		os=-sysv-		;;-	amiga | amiga-*)-		basic_machine=m68k-unknown-		;;-	amigaos | amigados)-		basic_machine=m68k-unknown-		os=-amigaos-		;;-	amigaunix | amix)-		basic_machine=m68k-unknown-		os=-sysv4-		;;-	apollo68)-		basic_machine=m68k-apollo-		os=-sysv-		;;-	apollo68bsd)-		basic_machine=m68k-apollo-		os=-bsd-		;;-	aux)-		basic_machine=m68k-apple-		os=-aux-		;;-	balance)-		basic_machine=ns32k-sequent-		os=-dynix-		;;-	c90)-		basic_machine=c90-cray-		os=-unicos-		;;-	convex-c1)-		basic_machine=c1-convex-		os=-bsd-		;;-	convex-c2)-		basic_machine=c2-convex-		os=-bsd-		;;-	convex-c32)-		basic_machine=c32-convex-		os=-bsd-		;;-	convex-c34)-		basic_machine=c34-convex-		os=-bsd-		;;-	convex-c38)-		basic_machine=c38-convex-		os=-bsd-		;;-	cray | j90)-		basic_machine=j90-cray-		os=-unicos-		;;-	craynv)-		basic_machine=craynv-cray-		os=-unicosmp-		;;-	cr16c)-		basic_machine=cr16c-unknown-		os=-elf-		;;-	crds | unos)-		basic_machine=m68k-crds-		;;-	crisv32 | crisv32-* | etraxfs*)-		basic_machine=crisv32-axis-		;;-	cris | cris-* | etrax*)-		basic_machine=cris-axis-		;;-	crx)-		basic_machine=crx-unknown-		os=-elf-		;;-	da30 | da30-*)-		basic_machine=m68k-da30-		;;-	decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn)-		basic_machine=mips-dec-		;;-	decsystem10* | dec10*)-		basic_machine=pdp10-dec-		os=-tops10-		;;-	decsystem20* | dec20*)-		basic_machine=pdp10-dec-		os=-tops20-		;;-	delta | 3300 | motorola-3300 | motorola-delta \-	      | 3300-motorola | delta-motorola)-		basic_machine=m68k-motorola-		;;-	delta88)-		basic_machine=m88k-motorola-		os=-sysv3-		;;-	djgpp)-		basic_machine=i586-pc-		os=-msdosdjgpp-		;;-	dpx20 | dpx20-*)-		basic_machine=rs6000-bull-		os=-bosx-		;;-	dpx2* | dpx2*-bull)-		basic_machine=m68k-bull-		os=-sysv3-		;;-	ebmon29k)-		basic_machine=a29k-amd-		os=-ebmon-		;;-	elxsi)-		basic_machine=elxsi-elxsi-		os=-bsd-		;;-	encore | umax | mmax)-		basic_machine=ns32k-encore-		;;-	es1800 | OSE68k | ose68k | ose | OSE)-		basic_machine=m68k-ericsson-		os=-ose-		;;-	fx2800)-		basic_machine=i860-alliant-		;;-	genix)-		basic_machine=ns32k-ns-		;;-	gmicro)-		basic_machine=tron-gmicro-		os=-sysv-		;;-	go32)-		basic_machine=i386-pc-		os=-go32-		;;-	h3050r* | hiux*)-		basic_machine=hppa1.1-hitachi-		os=-hiuxwe2-		;;-	h8300hms)-		basic_machine=h8300-hitachi-		os=-hms-		;;-	h8300xray)-		basic_machine=h8300-hitachi-		os=-xray-		;;-	h8500hms)-		basic_machine=h8500-hitachi-		os=-hms-		;;-	harris)-		basic_machine=m88k-harris-		os=-sysv3-		;;-	hp300-*)-		basic_machine=m68k-hp-		;;-	hp300bsd)-		basic_machine=m68k-hp-		os=-bsd-		;;-	hp300hpux)-		basic_machine=m68k-hp-		os=-hpux-		;;-	hp3k9[0-9][0-9] | hp9[0-9][0-9])-		basic_machine=hppa1.0-hp-		;;-	hp9k2[0-9][0-9] | hp9k31[0-9])-		basic_machine=m68000-hp-		;;-	hp9k3[2-9][0-9])-		basic_machine=m68k-hp-		;;-	hp9k6[0-9][0-9] | hp6[0-9][0-9])-		basic_machine=hppa1.0-hp-		;;-	hp9k7[0-79][0-9] | hp7[0-79][0-9])-		basic_machine=hppa1.1-hp-		;;-	hp9k78[0-9] | hp78[0-9])-		# FIXME: really hppa2.0-hp-		basic_machine=hppa1.1-hp-		;;-	hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893)-		# FIXME: really hppa2.0-hp-		basic_machine=hppa1.1-hp-		;;-	hp9k8[0-9][13679] | hp8[0-9][13679])-		basic_machine=hppa1.1-hp-		;;-	hp9k8[0-9][0-9] | hp8[0-9][0-9])-		basic_machine=hppa1.0-hp-		;;-	hppa-next)-		os=-nextstep3-		;;-	hppaosf)-		basic_machine=hppa1.1-hp-		os=-osf-		;;-	hppro)-		basic_machine=hppa1.1-hp-		os=-proelf-		;;-	i370-ibm* | ibm*)-		basic_machine=i370-ibm-		;;-# I'm not sure what "Sysv32" means.  Should this be sysv3.2?-	i*86v32)-		basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`-		os=-sysv32-		;;-	i*86v4*)-		basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`-		os=-sysv4-		;;-	i*86v)-		basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`-		os=-sysv-		;;-	i*86sol2)-		basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'`-		os=-solaris2-		;;-	i386mach)-		basic_machine=i386-mach-		os=-mach-		;;-	i386-vsta | vsta)-		basic_machine=i386-unknown-		os=-vsta-		;;-	iris | iris4d)-		basic_machine=mips-sgi-		case $os in-		    -irix*)-			;;-		    *)-			os=-irix4-			;;-		esac-		;;-	isi68 | isi)-		basic_machine=m68k-isi-		os=-sysv-		;;-	m88k-omron*)-		basic_machine=m88k-omron-		;;-	magnum | m3230)-		basic_machine=mips-mips-		os=-sysv-		;;-	merlin)-		basic_machine=ns32k-utek-		os=-sysv-		;;-	mingw32)-		basic_machine=i386-pc-		os=-mingw32-		;;-	miniframe)-		basic_machine=m68000-convergent-		;;-	*mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*)-		basic_machine=m68k-atari-		os=-mint-		;;-	mips3*-*)-		basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-		;;-	mips3*)-		basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown-		;;-	monitor)-		basic_machine=m68k-rom68k-		os=-coff-		;;-	morphos)-		basic_machine=powerpc-unknown-		os=-morphos-		;;-	msdos)-		basic_machine=i386-pc-		os=-msdos-		;;-	ms1-*)-		basic_machine=`echo $basic_machine | sed -e 's/ms1-/mt-/'`-		;;-	mvs)-		basic_machine=i370-ibm-		os=-mvs-		;;-	ncr3000)-		basic_machine=i486-ncr-		os=-sysv4-		;;-	netbsd386)-		basic_machine=i386-unknown-		os=-netbsd-		;;-	netwinder)-		basic_machine=armv4l-rebel-		os=-linux-		;;-	news | news700 | news800 | news900)-		basic_machine=m68k-sony-		os=-newsos-		;;-	news1000)-		basic_machine=m68030-sony-		os=-newsos-		;;-	news-3600 | risc-news)-		basic_machine=mips-sony-		os=-newsos-		;;-	necv70)-		basic_machine=v70-nec-		os=-sysv-		;;-	next | m*-next )-		basic_machine=m68k-next-		case $os in-		    -nextstep* )-			;;-		    -ns2*)-		      os=-nextstep2-			;;-		    *)-		      os=-nextstep3-			;;-		esac-		;;-	nh3000)-		basic_machine=m68k-harris-		os=-cxux-		;;-	nh[45]000)-		basic_machine=m88k-harris-		os=-cxux-		;;-	nindy960)-		basic_machine=i960-intel-		os=-nindy-		;;-	mon960)-		basic_machine=i960-intel-		os=-mon960-		;;-	nonstopux)-		basic_machine=mips-compaq-		os=-nonstopux-		;;-	np1)-		basic_machine=np1-gould-		;;-	nsr-tandem)-		basic_machine=nsr-tandem-		;;-	op50n-* | op60c-*)-		basic_machine=hppa1.1-oki-		os=-proelf-		;;-	openrisc | openrisc-*)-		basic_machine=or32-unknown-		;;-	os400)-		basic_machine=powerpc-ibm-		os=-os400-		;;-	OSE68000 | ose68000)-		basic_machine=m68000-ericsson-		os=-ose-		;;-	os68k)-		basic_machine=m68k-none-		os=-os68k-		;;-	pa-hitachi)-		basic_machine=hppa1.1-hitachi-		os=-hiuxwe2-		;;-	paragon)-		basic_machine=i860-intel-		os=-osf-		;;-	pbd)-		basic_machine=sparc-tti-		;;-	pbb)-		basic_machine=m68k-tti-		;;-	pc532 | pc532-*)-		basic_machine=ns32k-pc532-		;;-	pc98)-		basic_machine=i386-pc-		;;-	pc98-*)-		basic_machine=i386-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	pentium | p5 | k5 | k6 | nexgen | viac3)-		basic_machine=i586-pc-		;;-	pentiumpro | p6 | 6x86 | athlon | athlon_*)-		basic_machine=i686-pc-		;;-	pentiumii | pentium2 | pentiumiii | pentium3)-		basic_machine=i686-pc-		;;-	pentium4)-		basic_machine=i786-pc-		;;-	pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*)-		basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	pentiumpro-* | p6-* | 6x86-* | athlon-*)-		basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*)-		basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	pentium4-*)-		basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	pn)-		basic_machine=pn-gould-		;;-	power)	basic_machine=power-ibm-		;;-	ppc)	basic_machine=powerpc-unknown-		;;-	ppc-*)	basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	ppcle | powerpclittle | ppc-le | powerpc-little)-		basic_machine=powerpcle-unknown-		;;-	ppcle-* | powerpclittle-*)-		basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	ppc64)	basic_machine=powerpc64-unknown-		;;-	ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	ppc64le | powerpc64little | ppc64-le | powerpc64-little)-		basic_machine=powerpc64le-unknown-		;;-	ppc64le-* | powerpc64little-*)-		basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'`-		;;-	ps2)-		basic_machine=i386-ibm-		;;-	pw32)-		basic_machine=i586-unknown-		os=-pw32-		;;-	rdos)-		basic_machine=i386-pc-		os=-rdos-		;;-	rom68k)-		basic_machine=m68k-rom68k-		os=-coff-		;;-	rm[46]00)-		basic_machine=mips-siemens-		;;-	rtpc | rtpc-*)-		basic_machine=romp-ibm-		;;-	s390 | s390-*)-		basic_machine=s390-ibm-		;;-	s390x | s390x-*)-		basic_machine=s390x-ibm-		;;-	sa29200)-		basic_machine=a29k-amd-		os=-udi-		;;-	sb1)-		basic_machine=mipsisa64sb1-unknown-		;;-	sb1el)-		basic_machine=mipsisa64sb1el-unknown-		;;-	sei)-		basic_machine=mips-sei-		os=-seiux-		;;-	sequent)-		basic_machine=i386-sequent-		;;-	sh)-		basic_machine=sh-hitachi-		os=-hms-		;;-	sh64)-		basic_machine=sh64-unknown-		;;-	sparclite-wrs | simso-wrs)-		basic_machine=sparclite-wrs-		os=-vxworks-		;;-	sps7)-		basic_machine=m68k-bull-		os=-sysv2-		;;-	spur)-		basic_machine=spur-unknown-		;;-	st2000)-		basic_machine=m68k-tandem-		;;-	stratus)-		basic_machine=i860-stratus-		os=-sysv4-		;;-	sun2)-		basic_machine=m68000-sun-		;;-	sun2os3)-		basic_machine=m68000-sun-		os=-sunos3-		;;-	sun2os4)-		basic_machine=m68000-sun-		os=-sunos4-		;;-	sun3os3)-		basic_machine=m68k-sun-		os=-sunos3-		;;-	sun3os4)-		basic_machine=m68k-sun-		os=-sunos4-		;;-	sun4os3)-		basic_machine=sparc-sun-		os=-sunos3-		;;-	sun4os4)-		basic_machine=sparc-sun-		os=-sunos4-		;;-	sun4sol2)-		basic_machine=sparc-sun-		os=-solaris2-		;;-	sun3 | sun3-*)-		basic_machine=m68k-sun-		;;-	sun4)-		basic_machine=sparc-sun-		;;-	sun386 | sun386i | roadrunner)-		basic_machine=i386-sun-		;;-	sv1)-		basic_machine=sv1-cray-		os=-unicos-		;;-	symmetry)-		basic_machine=i386-sequent-		os=-dynix-		;;-	t3e)-		basic_machine=alphaev5-cray-		os=-unicos-		;;-	t90)-		basic_machine=t90-cray-		os=-unicos-		;;-	tic54x | c54x*)-		basic_machine=tic54x-unknown-		os=-coff-		;;-	tic55x | c55x*)-		basic_machine=tic55x-unknown-		os=-coff-		;;-	tic6x | c6x*)-		basic_machine=tic6x-unknown-		os=-coff-		;;-	tx39)-		basic_machine=mipstx39-unknown-		;;-	tx39el)-		basic_machine=mipstx39el-unknown-		;;-	toad1)-		basic_machine=pdp10-xkl-		os=-tops20-		;;-	tower | tower-32)-		basic_machine=m68k-ncr-		;;-	tpf)-		basic_machine=s390x-ibm-		os=-tpf-		;;-	udi29k)-		basic_machine=a29k-amd-		os=-udi-		;;-	ultra3)-		basic_machine=a29k-nyu-		os=-sym1-		;;-	v810 | necv810)-		basic_machine=v810-nec-		os=-none-		;;-	vaxv)-		basic_machine=vax-dec-		os=-sysv-		;;-	vms)-		basic_machine=vax-dec-		os=-vms-		;;-	vpp*|vx|vx-*)-		basic_machine=f301-fujitsu-		;;-	vxworks960)-		basic_machine=i960-wrs-		os=-vxworks-		;;-	vxworks68)-		basic_machine=m68k-wrs-		os=-vxworks-		;;-	vxworks29k)-		basic_machine=a29k-wrs-		os=-vxworks-		;;-	w65*)-		basic_machine=w65-wdc-		os=-none-		;;-	w89k-*)-		basic_machine=hppa1.1-winbond-		os=-proelf-		;;-	xbox)-		basic_machine=i686-pc-		os=-mingw32-		;;-	xps | xps100)-		basic_machine=xps100-honeywell-		;;-	ymp)-		basic_machine=ymp-cray-		os=-unicos-		;;-	z8k-*-coff)-		basic_machine=z8k-unknown-		os=-sim-		;;-	none)-		basic_machine=none-none-		os=-none-		;;--# Here we handle the default manufacturer of certain CPU types.  It is in-# some cases the only manufacturer, in others, it is the most popular.-	w89k)-		basic_machine=hppa1.1-winbond-		;;-	op50n)-		basic_machine=hppa1.1-oki-		;;-	op60c)-		basic_machine=hppa1.1-oki-		;;-	romp)-		basic_machine=romp-ibm-		;;-	mmix)-		basic_machine=mmix-knuth-		;;-	rs6000)-		basic_machine=rs6000-ibm-		;;-	vax)-		basic_machine=vax-dec-		;;-	pdp10)-		# there are many clones, so DEC is not a safe bet-		basic_machine=pdp10-unknown-		;;-	pdp11)-		basic_machine=pdp11-dec-		;;-	we32k)-		basic_machine=we32k-att-		;;-	sh[1234] | sh[24]a | sh[34]eb | sh[1234]le | sh[23]ele)-		basic_machine=sh-unknown-		;;-	sparc | sparcv8 | sparcv9 | sparcv9b)-		basic_machine=sparc-sun-		;;-	cydra)-		basic_machine=cydra-cydrome-		;;-	orion)-		basic_machine=orion-highlevel-		;;-	orion105)-		basic_machine=clipper-highlevel-		;;-	mac | mpw | mac-mpw)-		basic_machine=m68k-apple-		;;-	pmac | pmac-mpw)-		basic_machine=powerpc-apple-		;;-	*-unknown)-		# Make sure to match an already-canonicalized machine name.-		;;-	*)-		echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2-		exit 1-		;;-esac--# Here we canonicalize certain aliases for manufacturers.-case $basic_machine in-	*-digital*)-		basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'`-		;;-	*-commodore*)-		basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'`-		;;-	*)-		;;-esac--# Decode manufacturer-specific aliases for certain operating systems.--if [ x"$os" != x"" ]-then-case $os in-        # 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− configure
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Words are not sufficient . . . .-    { $as_echo "$as_me:${as_lineno-$LINENO}: checking whether -R must be followed by a space" >&5-$as_echo_n "checking whether -R must be followed by a space... 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"Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLubyte=`cat conftestval`-else-  fptools_cv_htype_GLubyte=NotReallyAType; fptools_cv_htype_sup_GLubyte=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLubyte" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLubyte" >&5-$as_echo "$fptools_cv_htype_GLubyte" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLUBYTE $fptools_cv_htype_GLubyte-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLshort" >&5-$as_echo_n "checking Haskell type for GLshort... " >&6; }-if ${fptools_cv_htype_GLshort+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLshort=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLshort=NotReallyATypeCross; fptools_cv_htype_sup_GLshort=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLshort testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLshort=`cat conftestval`-else-  fptools_cv_htype_GLshort=NotReallyAType; fptools_cv_htype_sup_GLshort=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLshort" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLshort" >&5-$as_echo "$fptools_cv_htype_GLshort" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLSHORT $fptools_cv_htype_GLshort-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLushort" >&5-$as_echo_n "checking Haskell type for GLushort... " >&6; }-if ${fptools_cv_htype_GLushort+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLushort=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLushort=NotReallyATypeCross; fptools_cv_htype_sup_GLushort=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLushort testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLushort=`cat conftestval`-else-  fptools_cv_htype_GLushort=NotReallyAType; fptools_cv_htype_sup_GLushort=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLushort" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLushort" >&5-$as_echo "$fptools_cv_htype_GLushort" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLUSHORT $fptools_cv_htype_GLushort-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLint" >&5-$as_echo_n "checking Haskell type for GLint... " >&6; }-if ${fptools_cv_htype_GLint+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLint=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLint=NotReallyATypeCross; fptools_cv_htype_sup_GLint=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLint testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLint=`cat conftestval`-else-  fptools_cv_htype_GLint=NotReallyAType; fptools_cv_htype_sup_GLint=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLint" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLint" >&5-$as_echo "$fptools_cv_htype_GLint" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLINT $fptools_cv_htype_GLint-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLuint" >&5-$as_echo_n "checking Haskell type for GLuint... " >&6; }-if ${fptools_cv_htype_GLuint+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLuint=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLuint=NotReallyATypeCross; fptools_cv_htype_sup_GLuint=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLuint testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLuint=`cat conftestval`-else-  fptools_cv_htype_GLuint=NotReallyAType; fptools_cv_htype_sup_GLuint=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLuint" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLuint" >&5-$as_echo "$fptools_cv_htype_GLuint" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLUINT $fptools_cv_htype_GLuint-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLsizei" >&5-$as_echo_n "checking Haskell type for GLsizei... " >&6; }-if ${fptools_cv_htype_GLsizei+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLsizei=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLsizei=NotReallyATypeCross; fptools_cv_htype_sup_GLsizei=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLsizei testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLsizei=`cat conftestval`-else-  fptools_cv_htype_GLsizei=NotReallyAType; fptools_cv_htype_sup_GLsizei=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLsizei" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLsizei" >&5-$as_echo "$fptools_cv_htype_GLsizei" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLSIZEI $fptools_cv_htype_GLsizei-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLenum" >&5-$as_echo_n "checking Haskell type for GLenum... " >&6; }-if ${fptools_cv_htype_GLenum+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLenum=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLenum=NotReallyATypeCross; fptools_cv_htype_sup_GLenum=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLenum testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLenum=`cat conftestval`-else-  fptools_cv_htype_GLenum=NotReallyAType; fptools_cv_htype_sup_GLenum=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLenum" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLenum" >&5-$as_echo "$fptools_cv_htype_GLenum" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLENUM $fptools_cv_htype_GLenum-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLbitfield" >&5-$as_echo_n "checking Haskell type for GLbitfield... " >&6; }-if ${fptools_cv_htype_GLbitfield+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLbitfield=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLbitfield=NotReallyATypeCross; fptools_cv_htype_sup_GLbitfield=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLbitfield testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLbitfield=`cat conftestval`-else-  fptools_cv_htype_GLbitfield=NotReallyAType; fptools_cv_htype_sup_GLbitfield=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLbitfield" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLbitfield" >&5-$as_echo "$fptools_cv_htype_GLbitfield" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLBITFIELD $fptools_cv_htype_GLbitfield-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLfloat" >&5-$as_echo_n "checking Haskell type for GLfloat... " >&6; }-if ${fptools_cv_htype_GLfloat+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLfloat=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLfloat=NotReallyATypeCross; fptools_cv_htype_sup_GLfloat=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLfloat testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLfloat=`cat conftestval`-else-  fptools_cv_htype_GLfloat=NotReallyAType; fptools_cv_htype_sup_GLfloat=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLfloat" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLfloat" >&5-$as_echo "$fptools_cv_htype_GLfloat" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLFLOAT $fptools_cv_htype_GLfloat-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLclampf" >&5-$as_echo_n "checking Haskell type for GLclampf... " >&6; }-if ${fptools_cv_htype_GLclampf+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLclampf=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLclampf=NotReallyATypeCross; fptools_cv_htype_sup_GLclampf=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLclampf testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLclampf=`cat conftestval`-else-  fptools_cv_htype_GLclampf=NotReallyAType; fptools_cv_htype_sup_GLclampf=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLclampf" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLclampf" >&5-$as_echo "$fptools_cv_htype_GLclampf" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLCLAMPF $fptools_cv_htype_GLclampf-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLdouble" >&5-$as_echo_n "checking Haskell type for GLdouble... " >&6; }-if ${fptools_cv_htype_GLdouble+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLdouble=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLdouble=NotReallyATypeCross; fptools_cv_htype_sup_GLdouble=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLdouble testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLdouble=`cat conftestval`-else-  fptools_cv_htype_GLdouble=NotReallyAType; fptools_cv_htype_sup_GLdouble=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLdouble" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLdouble" >&5-$as_echo "$fptools_cv_htype_GLdouble" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLDOUBLE $fptools_cv_htype_GLdouble-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLclampd" >&5-$as_echo_n "checking Haskell type for GLclampd... " >&6; }-if ${fptools_cv_htype_GLclampd+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLclampd=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLclampd=NotReallyATypeCross; fptools_cv_htype_sup_GLclampd=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLclampd testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLclampd=`cat conftestval`-else-  fptools_cv_htype_GLclampd=NotReallyAType; fptools_cv_htype_sup_GLclampd=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLclampd" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLclampd" >&5-$as_echo "$fptools_cv_htype_GLclampd" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLCLAMPD $fptools_cv_htype_GLclampd-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi---# cruel hack for ancient Windows headers-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for char" >&5-$as_echo_n "checking Haskell type for char... " >&6; }-if ${fptools_cv_htype_char+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_char=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_char=NotReallyATypeCross; fptools_cv_htype_sup_char=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef char testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_char=`cat conftestval`-else-  fptools_cv_htype_char=NotReallyAType; fptools_cv_htype_sup_char=no-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_char" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_char" >&5-$as_echo "$fptools_cv_htype_char" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_CHAR $fptools_cv_htype_char-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi--{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for GLchar" >&5-$as_echo_n "checking Haskell type for GLchar... " >&6; }-if ${fptools_cv_htype_GLchar+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_GLchar=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_GLchar=NotReallyATypeCross; fptools_cv_htype_sup_GLchar=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef GLchar testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? "Int" : "Word",-           sizeof(testing)*8);-  } else {-    fprintf(f,"%s\n",-           (sizeof(testing) >  sizeof(double)) ? "LDouble" :-           (sizeof(testing) == sizeof(double)) ? "Double"  : "Float");-  }-  fclose(f);-  exit(0);-}-_ACEOF-if ac_fn_c_try_run "$LINENO"; then :-  fptools_cv_htype_GLchar=`cat conftestval`-else-  fptools_cv_htype_GLchar=$fptools_cv_htype_char-fi-rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext \-  conftest.$ac_objext conftest.beam conftest.$ac_ext-fi--CPPFLAGS="$fp_check_htype_save_cppflags"-fi- if test "$fptools_cv_htype_sup_GLchar" = yes; then-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fptools_cv_htype_GLchar" >&5-$as_echo "$fptools_cv_htype_GLchar" >&6; }--cat >>confdefs.h <<_ACEOF-#define HTYPE_GLCHAR $fptools_cv_htype_GLchar-_ACEOF--else-  { $as_echo "$as_me:${as_lineno-$LINENO}: result: not supported" >&5-$as_echo "not supported" >&6; }-fi---# ... and a similar hack-{ $as_echo "$as_me:${as_lineno-$LINENO}: checking Haskell type for ptrdiff_t" >&5-$as_echo_n "checking Haskell type for ptrdiff_t... " >&6; }-if ${fptools_cv_htype_ptrdiff_t+:} false; then :-  $as_echo_n "(cached) " >&6-else-  fptools_cv_htype_sup_ptrdiff_t=yes-fp_check_htype_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-if test "$cross_compiling" = yes; then :-  fptools_cv_htype_ptrdiff_t=NotReallyATypeCross; fptools_cv_htype_sup_ptrdiff_t=no-else-  cat confdefs.h - <<_ACEOF >conftest.$ac_ext-/* end confdefs.h.  */-#include <stdio.h>-#include <stddef.h>--#if HAVE_SYS_TYPES_H-# include <sys/types.h>-#endif--#if HAVE_UNISTD_H-# include <unistd.h>-#endif--#if HAVE_SYS_STAT_H-# include <sys/stat.h>-#endif--#if HAVE_FCNTL_H-# include <fcntl.h>-#endif--#if HAVE_SIGNAL_H-# include <signal.h>-#endif--#if HAVE_TIME_H-# include <time.h>-#endif--#if HAVE_TERMIOS_H-# include <termios.h>-#endif--#if HAVE_STRING_H-# include <string.h>-#endif--#if HAVE_CTYPE_H-# include <ctype.h>-#endif--#if defined(HAVE_GL_GL_H)-# include <GL/gl.h>-#elif defined(HAVE_OPENGL_GL_H)-# include <OpenGL/gl.h>-#endif--#if defined(HAVE_AL_AL_H)-# include <AL/al.h>-#elif defined(HAVE_OPENAL_AL_H)-# include <OpenAL/al.h>-#endif--#if defined(HAVE_AL_ALC_H)-# include <AL/alc.h>-#elif defined(HAVE_OPENAL_ALC_H)-# include <OpenAL/alc.h>-#endif--#if HAVE_SYS_RESOURCE_H-# include <sys/resource.h>-#endif--typedef ptrdiff_t testing;--main() {-  FILE *f=fopen("conftestval", "w");-  if (!f) exit(1);-  if (((testing)((int)((testing)1.4))) == ((testing)1.4)) {-    fprintf(f, "%s%d\n",-           ((testing)(-1) < (testing)0) ? 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− configure.ac
@@ -1,97 +0,0 @@-AC_INIT([Haskell OpenGL package], [2.2.3.0], [sven.panne@aedion.de], [OpenGL])--# Safety check: Ensure that we are in the correct source directory.-AC_CONFIG_SRCDIR([include/HsOpenGL.h.in])--# The first file mentioned below will be generated by autoheader and contains-# defines which are needed during package build time only. The second header-# contains all kinds of stuff which is needed for using this package.-AC_CONFIG_HEADERS([include/HsOpenGLConfig.h include/HsOpenGL.h])--# we do not really care about this here, but this avoids a warning about an-# unknown option-FP_ARG_COMPILER--# We set this to "yes" later when we have found OpenGL libs and headers.-GL_BUILD_PACKAGE=no--# Shall we build this package at all?-FP_ARG_OPENGL--if test x"$enable_opengl" != xno; then--# Check for OpenGL include paths and libraries-FP_CHECK_GLU--if test x"$GLU_LIBS" = xno; then-  AC_MSG_FAILURE([no OpenGL library found, so this package cannot be built])-fi--# check for OpenGL include files-gl_found_header=no-glu_found_header=no-fp_save_cppflags="$CPPFLAGS"-CPPFLAGS="$CPPFLAGS $X_CFLAGS"-AC_CHECK_HEADERS([GL/gl.h OpenGL/gl.h], [gl_found_header=yes])-AC_CHECK_HEADERS([GL/glu.h OpenGL/glu.h], [glu_found_header=yes])-CPPFLAGS="$fp_save_cppflags"--if test x"$gl_found_header" = xno || test x"$glu_found_header" = xno; then-  AC_MSG_FAILURE([no OpenGL headers found, so this package cannot be built])-fi--GL_BUILD_PACKAGE=yes--FPTOOLS_CHECK_HTYPE([GLboolean])-FPTOOLS_CHECK_HTYPE([GLbyte])-FPTOOLS_CHECK_HTYPE([GLubyte])-FPTOOLS_CHECK_HTYPE([GLshort])-FPTOOLS_CHECK_HTYPE([GLushort])-FPTOOLS_CHECK_HTYPE([GLint])-FPTOOLS_CHECK_HTYPE([GLuint])-FPTOOLS_CHECK_HTYPE([GLsizei])-FPTOOLS_CHECK_HTYPE([GLenum])-FPTOOLS_CHECK_HTYPE([GLbitfield])-FPTOOLS_CHECK_HTYPE([GLfloat])-FPTOOLS_CHECK_HTYPE([GLclampf])-FPTOOLS_CHECK_HTYPE([GLdouble])-FPTOOLS_CHECK_HTYPE([GLclampd])--# cruel hack for ancient Windows headers-FPTOOLS_CHECK_HTYPE([char])-FPTOOLS_CHECK_HTYPE([GLchar], [$fptools_cv_htype_char])--# ... and a similar hack-FPTOOLS_CHECK_HTYPE([ptrdiff_t])-FPTOOLS_CHECK_HTYPE([GLintptr], [$fptools_cv_htype_ptrdiff_t])-FPTOOLS_CHECK_HTYPE([GLsizeiptr], [$fptools_cv_htype_ptrdiff_t])--AC_DEFINE_UNQUOTED([GLU_CFLAGS],-  [`echo '' $GLU_CFLAGS | sed -e 's/-[[^ ]]*/,"&"/g' -e 's/^ *,//'`],-  [C flags for GLU, as a list of string literals.])--AC_DEFINE_UNQUOTED([GLU_LIBS],-  [`echo '' $GLU_LIBS | sed -e 's/-[[^ ]]*/,"&"/g' -e 's/^ *,//'`],-  [Library flags for GLU, as a list of string literals.])--AC_DEFINE_UNQUOTED([GLU_FRAMEWORKS],-  [`echo '' $GLU_FRAMEWORKS | sed -e 's/-[[^ ]]*/,"&"/g' -e 's/^ *,//'`],-  [Framework flags for GLU, as a list of string literals.])--fi--if test x"$GL_BUILD_PACKAGE" = xyes; then-  BUILD_PACKAGE_BOOL=True-else-  BUILD_PACKAGE_BOOL=False-fi-AC_SUBST([BUILD_PACKAGE_BOOL])--case "$host" in-*-mingw32) CALLCONV=stdcall ;;-*)	CALLCONV=ccall ;;-esac-AC_SUBST([CALLCONV])--AC_CONFIG_FILES([OpenGL.buildinfo])-AC_OUTPUT
− include/HsOpenGL.h
@@ -1,45 +0,0 @@-/* include/HsOpenGL.h.  Generated from HsOpenGL.h.in by configure.  */-/* ------------------------------------------------------------------------------ *- * Module      :  C support for Graphics.Rendering.OpenGL- * Copyright   :  (c) Sven Panne 2002-2005- * License     :  BSD-style (see the file libraries/OpenGL/LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  provisional- * Portability :  portable- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGL_H-#define HSOPENGL_H--/* Define to 1 if native OpenGL should be used on Mac OS X */-#define USE_QUARTZ_OPENGL 1--#if defined(_WIN32) || defined(__CYGWIN__)--/* for the prototype of wglGetProcAddress */-#include <windows.h>-#include <GL/glu.h>--#elif defined(USE_QUARTZ_OPENGL)--#include <OpenGL/glu.h>--#else--/* Hmmm, this seems to be necessary to get a prototype for glXGetProcAddressARB-   when Mesa is used. Strange... */-#ifndef GLX_GLXEXT_PROTOTYPES-#define GLX_GLXEXT_PROTOTYPES-#endif--#include <GL/glu.h>-#include <GL/glx.h>--#endif--extern void* hs_OpenGL_getProcAddress(char* procName);--#endif
− include/HsOpenGL.h.in
@@ -1,44 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  C support for Graphics.Rendering.OpenGL- * Copyright   :  (c) Sven Panne 2002-2005- * License     :  BSD-style (see the file libraries/OpenGL/LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  provisional- * Portability :  portable- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGL_H-#define HSOPENGL_H--/* Define to 1 if native OpenGL should be used on Mac OS X */-#undef USE_QUARTZ_OPENGL--#if defined(_WIN32) || defined(__CYGWIN__)--/* for the prototype of wglGetProcAddress */-#include <windows.h>-#include <GL/glu.h>--#elif defined(USE_QUARTZ_OPENGL)--#include <OpenGL/glu.h>--#else--/* Hmmm, this seems to be necessary to get a prototype for glXGetProcAddressARB-   when Mesa is used. Strange... */-#ifndef GLX_GLXEXT_PROTOTYPES-#define GLX_GLXEXT_PROTOTYPES-#endif--#include <GL/glu.h>-#include <GL/glx.h>--#endif--extern void* hs_OpenGL_getProcAddress(char* procName);--#endif
− include/HsOpenGLConfig.h.in
@@ -1,133 +0,0 @@-/* include/HsOpenGLConfig.h.in.  Generated from configure.ac by autoheader.  */--/* C flags for GLU, as a list of string literals. */-#undef GLU_CFLAGS--/* Framework flags for GLU, as a list of string literals. */-#undef GLU_FRAMEWORKS--/* Library flags for GLU, as a list of string literals. */-#undef GLU_LIBS--/* Define to 1 if you have the <GL/glu.h> header file. */-#undef HAVE_GL_GLU_H--/* Define to 1 if you have the <GL/gl.h> header file. */-#undef HAVE_GL_GL_H--/* Define to 1 if you have the <inttypes.h> header file. */-#undef HAVE_INTTYPES_H--/* Define to 1 if you have the <memory.h> header file. */-#undef HAVE_MEMORY_H--/* Define to 1 if you have the <OpenGL/glu.h> header file. */-#undef HAVE_OPENGL_GLU_H--/* Define to 1 if you have the <OpenGL/gl.h> header file. */-#undef HAVE_OPENGL_GL_H--/* Define to 1 if you have the <stdint.h> header file. */-#undef HAVE_STDINT_H--/* Define to 1 if you have the <stdlib.h> header file. */-#undef HAVE_STDLIB_H--/* Define to 1 if you have the <strings.h> header file. */-#undef HAVE_STRINGS_H--/* Define to 1 if you have the <string.h> header file. */-#undef HAVE_STRING_H--/* Define to 1 if you have the <sys/stat.h> header file. */-#undef HAVE_SYS_STAT_H--/* Define to 1 if you have the <sys/types.h> header file. */-#undef HAVE_SYS_TYPES_H--/* Define to 1 if you have the <unistd.h> header file. */-#undef HAVE_UNISTD_H--/* Define to Haskell type for char */-#undef HTYPE_CHAR--/* Define to Haskell type for GLbitfield */-#undef HTYPE_GLBITFIELD--/* Define to Haskell type for GLboolean */-#undef HTYPE_GLBOOLEAN--/* Define to Haskell type for GLbyte */-#undef HTYPE_GLBYTE--/* Define to Haskell type for GLchar */-#undef HTYPE_GLCHAR--/* Define to Haskell type for GLclampd */-#undef HTYPE_GLCLAMPD--/* Define to Haskell type for GLclampf */-#undef HTYPE_GLCLAMPF--/* Define to Haskell type for GLdouble */-#undef HTYPE_GLDOUBLE--/* Define to Haskell type for GLenum */-#undef HTYPE_GLENUM--/* Define to Haskell type for GLfloat */-#undef HTYPE_GLFLOAT--/* Define to Haskell type for GLint */-#undef HTYPE_GLINT--/* Define to Haskell type for GLintptr */-#undef HTYPE_GLINTPTR--/* Define to Haskell type for GLshort */-#undef HTYPE_GLSHORT--/* Define to Haskell type for GLsizei */-#undef HTYPE_GLSIZEI--/* Define to Haskell type for GLsizeiptr */-#undef HTYPE_GLSIZEIPTR--/* Define to Haskell type for GLubyte */-#undef HTYPE_GLUBYTE--/* Define to Haskell type for GLuint */-#undef HTYPE_GLUINT--/* Define to Haskell type for GLushort */-#undef HTYPE_GLUSHORT--/* Define to Haskell type for ptrdiff_t */-#undef HTYPE_PTRDIFF_T--/* Define to the address where bug reports for this package should be sent. */-#undef PACKAGE_BUGREPORT--/* Define to the full name of this package. */-#undef PACKAGE_NAME--/* Define to the full name and version of this package. */-#undef PACKAGE_STRING--/* Define to the one symbol short name of this package. */-#undef PACKAGE_TARNAME--/* Define to the home page for this package. */-#undef PACKAGE_URL--/* Define to the version of this package. */-#undef PACKAGE_VERSION--/* Define to 1 if you have the ANSI C header files. */-#undef STDC_HEADERS--/* Define to 1 if native OpenGL should be used on Mac OS X */-#undef USE_QUARTZ_OPENGL--/* Define to 1 if the X Window System is missing or not being used. */-#undef X_DISPLAY_MISSING
− include/HsOpenGLExt.h
@@ -1,29 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  GL extension support for Graphics.Rendering.OpenGL- * Copyright   :  (c) Sven Panne 2002-2005- * License     :  BSD-style (see the file libraries/OpenGL/LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  provisional- * Portability :  portable- *- * This header should only define preprocessor macros!- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGLEXT_H-#define HSOPENGLEXT_H--/* NOTE: The macro must immediately start with the foreign declaration,-   otherwise the magic mangler (hack_foreign) in the Hugs build system-   doesn't recognize it. */-#define EXTENSION_ENTRY(_msg,_entry,_ty) \-foreign import CALLCONV unsafe "dynamic" dyn_/**/_entry :: Graphics.Rendering.OpenGL.GL.Extensions.Invoker (_ty) ; \-_entry :: (_ty) ; \-_entry = dyn_/**/_entry ptr_/**/_entry ; \-ptr_/**/_entry :: FunPtr a ; \-ptr_/**/_entry = unsafePerformIO (Graphics.Rendering.OpenGL.GL.Extensions.getProcAddress (_msg) ("_entry")) ; \-{-# NOINLINE ptr_/**/_entry #-}--#endif
− include/HsOpenGLTypes.h
@@ -1,42 +0,0 @@-/* ------------------------------------------------------------------------------ *- * Module      :  Macros for basic GL types to get better Haddock documentation- * Copyright   :  (c) Sven Panne 2002-2005- * License     :  BSD-style (see the file libraries/OpenGL/LICENSE)- * - * Maintainer  :  sven.panne@aedion.de- * Stability   :  provisional- * Portability :  portable- *- * This header should only define preprocessor macros!- *- * -------------------------------------------------------------------------- */--#ifndef HSOPENGLTYPES_H-#define HSOPENGLTYPES_H--#include "HsOpenGLConfig.h"--/* Using a type synonym in an instance head is not Haskell98, but it is much-   better for a useful documentation. */-#ifdef __HADDOCK__-#define GLbyte_   GLbyte-#define GLdouble_ GLdouble-#define GLfloat_  GLfloat-#define GLint_    GLint-#define GLshort_  GLshort-#define GLubyte_  GLubyte-#define GLuint_   GLuint-#define GLushort_ GLushort-#else-#define GLbyte_   HTYPE_GLBYTE-#define GLdouble_ HTYPE_GLDOUBLE-#define GLfloat_  HTYPE_GLFLOAT-#define GLint_    HTYPE_GLINT-#define GLshort_  HTYPE_GLSHORT-#define GLubyte_  HTYPE_GLUBYTE-#define GLuint_   HTYPE_GLUINT-#define GLushort_ HTYPE_GLUSHORT-#endif--#endif
− install-sh
@@ -1,295 +0,0 @@-#!/bin/sh-# install - install a program, script, or datafile--scriptversion=2003-09-24.23--# This originates from X11R5 (mit/util/scripts/install.sh), which was-# later released in X11R6 (xc/config/util/install.sh) with the-# following copyright and license.-#-# Copyright (C) 1994 X Consortium-#-# Permission is hereby granted, free of charge, to any person obtaining a copy-# of this software and associated documentation files (the "Software"), to-# deal in the Software without restriction, including without limitation the-# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or-# sell copies of the Software, and to permit persons to whom the Software is-# furnished to do so, subject to the following conditions:-#-# The above copyright notice and this permission notice shall be included in-# all copies or substantial portions of the Software.-#-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE-# X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNEC--# TION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.-#-# Except as contained in this notice, the name of the X Consortium shall not-# be used in advertising or otherwise to promote the sale, use or other deal--# ings in this Software without prior written authorization from the X Consor--# tium.-#-#-# FSF changes to this file are in the public domain.-#-# Calling this script install-sh is preferred over install.sh, to prevent-# `make' implicit rules from creating a file called install from it-# when there is no Makefile.-#-# This script is compatible with the BSD install script, but was written-# from scratch.  It can only install one file at a time, a restriction-# shared with many OS's install programs.--# set DOITPROG to echo to test this script--# Don't use :- since 4.3BSD and earlier shells don't like it.-doit="${DOITPROG-}"--# put in absolute paths if you don't have them in your path; or use env. vars.--mvprog="${MVPROG-mv}"-cpprog="${CPPROG-cp}"-chmodprog="${CHMODPROG-chmod}"-chownprog="${CHOWNPROG-chown}"-chgrpprog="${CHGRPPROG-chgrp}"-stripprog="${STRIPPROG-strip}"-rmprog="${RMPROG-rm}"-mkdirprog="${MKDIRPROG-mkdir}"--transformbasename=-transform_arg=-instcmd="$mvprog"-chmodcmd="$chmodprog 0755"-chowncmd=-chgrpcmd=-stripcmd=-rmcmd="$rmprog -f"-mvcmd="$mvprog"-src=-dst=-dir_arg=--usage="Usage: $0 [OPTION]... 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