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OpenGL 2.10.0.2 → 2.11.0.0

raw patch · 12 files changed

+112/−44 lines, 12 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

- Graphics.Rendering.OpenGL.GL.BeginEnd: LineLoop :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: LineStrip :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: Lines :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: Points :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: Polygon :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: QuadStrip :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: Quads :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: TriangleFan :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: TriangleStrip :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: Triangles :: PrimitiveMode
- Graphics.Rendering.OpenGL.GL.BeginEnd: data PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: LineLoop :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: LineStrip :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Lines :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Patches :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Points :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Polygon :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: QuadStrip :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Quads :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: TriangleFan :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: TriangleStrip :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: Triangles :: PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: data PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: instance Eq PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: instance Ord PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: instance Show PrimitiveMode
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: maxPatchVertices :: GettableStateVar GLint
+ Graphics.Rendering.OpenGL.GL.PrimitiveMode: patchVertices :: SettableStateVar GLint
+ Graphics.Rendering.OpenGL.GL.Shaders.Limits: maxTessellationLevel :: GettableStateVar GLint
+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects: packUtf8 :: String -> ByteString
+ Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects: unpackUtf8 :: ByteString -> String

Files

OpenGL.cabal view
@@ -1,8 +1,8 @@ name: OpenGL-version: 2.10.0.2+version: 2.11.0.0 synopsis: A binding for the OpenGL graphics system description:-  A Haskell binding for the OpenGL graphics system (GL, version 4.4) and its+  A Haskell binding for the OpenGL graphics system (GL, version 4.5) and its   accompanying utility library (GLU, version 1.3).   .   OpenGL is the industry's most widely used and supported 2D and 3D graphics@@ -31,7 +31,6 @@     Graphics.Rendering.OpenGL.GL.BeginEnd     Graphics.Rendering.OpenGL.GL.Bitmaps     Graphics.Rendering.OpenGL.GL.BufferObjects-    Graphics.Rendering.OpenGL.GL.ByteString     Graphics.Rendering.OpenGL.GL.Clipping     Graphics.Rendering.OpenGL.GL.ColorSum     Graphics.Rendering.OpenGL.GL.Colors@@ -64,6 +63,7 @@     Graphics.Rendering.OpenGL.GL.PixellikeObject     Graphics.Rendering.OpenGL.GL.Points     Graphics.Rendering.OpenGL.GL.Polygons+    Graphics.Rendering.OpenGL.GL.PrimitiveMode     Graphics.Rendering.OpenGL.GL.QueryObjects     Graphics.Rendering.OpenGL.GL.RasterPos     Graphics.Rendering.OpenGL.GL.ReadCopyPixels@@ -104,6 +104,7 @@   other-modules:     Graphics.Rendering.OpenGL.GL.BlendingFactor     Graphics.Rendering.OpenGL.GL.BufferMode+    Graphics.Rendering.OpenGL.GL.ByteString     Graphics.Rendering.OpenGL.GL.Capability     Graphics.Rendering.OpenGL.GL.ComparisonFunction     Graphics.Rendering.OpenGL.GL.ControlPoint@@ -126,7 +127,7 @@     Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink     Graphics.Rendering.OpenGL.GL.PointParameter     Graphics.Rendering.OpenGL.GL.PolygonMode-    Graphics.Rendering.OpenGL.GL.PrimitiveMode+    Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal     Graphics.Rendering.OpenGL.GL.QueryObject     Graphics.Rendering.OpenGL.GL.QueryUtils     Graphics.Rendering.OpenGL.GL.QueryUtils.PName@@ -144,7 +145,7 @@     Graphics.Rendering.OpenGL.GL.VertexAttributes     Graphics.Rendering.OpenGL.GLU.ErrorsInternal   hs-source-dirs: src-  ghc-options: -Wall -O2+  ghc-options: -Wall   build-depends:     base >= 3 && < 5, bytestring, text, OpenGLRaw >= 2.1, GLURaw >= 1.3.0.0   default-language: Haskell2010
src/Graphics/Rendering/OpenGL/GL.hs view
@@ -24,6 +24,7 @@    module Graphics.Rendering.OpenGL.GL.QueryObjects,     -- * Vertex Specification and Drawing Commands+   module Graphics.Rendering.OpenGL.GL.PrimitiveMode,    module Graphics.Rendering.OpenGL.GL.BeginEnd,    module Graphics.Rendering.OpenGL.GL.Rectangles,    module Graphics.Rendering.OpenGL.GL.ConditionalRendering,@@ -79,6 +80,7 @@ import Graphics.Rendering.OpenGL.GL.SyncObjects import Graphics.Rendering.OpenGL.GL.QueryObjects +import Graphics.Rendering.OpenGL.GL.PrimitiveMode import Graphics.Rendering.OpenGL.GL.BeginEnd import Graphics.Rendering.OpenGL.GL.Rectangles import Graphics.Rendering.OpenGL.GL.ConditionalRendering
src/Graphics/Rendering/OpenGL/GL/BeginEnd.hs view
@@ -3,7 +3,7 @@ -- Module      :  Graphics.Rendering.OpenGL.GL.BeginEnd -- Copyright   :  (c) Sven Panne 2002-2013 -- License     :  BSD3--- +-- -- Maintainer  :  Sven Panne <svenpanne@gmail.com> -- Stability   :  stable -- Portability :  portable@@ -15,7 +15,6 @@  module Graphics.Rendering.OpenGL.GL.BeginEnd (    -- * Begin and End Objects-   PrimitiveMode(..),    renderPrimitive, unsafeRenderPrimitive, primitiveRestart,     -- * Polygon Edges@@ -27,6 +26,7 @@ import Graphics.Rendering.OpenGL.GL.EdgeFlag import Graphics.Rendering.OpenGL.GL.Exception import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.Raw 
src/Graphics/Rendering/OpenGL/GL/PrimitiveMode.hs view
@@ -1,22 +1,27 @@-{-# OPTIONS_HADDOCK hide #-} -------------------------------------------------------------------------------- -- | -- Module      :  Graphics.Rendering.OpenGL.GL.PrimitiveMode--- Copyright   :  (c) Sven Panne 2002-2013+-- Copyright   :  (c) Sven Panne 2002-2013, Tobias Markus 2015 -- License     :  BSD3--- +-- -- Maintainer  :  Sven Panne <svenpanne@gmail.com> -- Stability   :  stable -- Portability :  portable ----- This is a purely internal module for (un-)marshaling PrimitiveMode.+-- This module corresponds to section 10.1 (Primitive Types) of the OpenGL 4.4+-- specs. -- --------------------------------------------------------------------------------  module Graphics.Rendering.OpenGL.GL.PrimitiveMode (-   PrimitiveMode(..), marshalPrimitiveMode, unmarshalPrimitiveMode+   -- * Primitive Modes+   PrimitiveMode(..),+   -- * Patches (Tessellation)+   patchVertices, maxPatchVertices ) where +import Graphics.Rendering.OpenGL.GL.StateVar+import Graphics.Rendering.OpenGL.GL.QueryUtils.PName import Graphics.Rendering.OpenGL.Raw  --------------------------------------------------------------------------------@@ -66,31 +71,21 @@    | Polygon      -- ^ Draws a single, convex polygon. Vertices 1 through /N/ define this      -- polygon.+   | Patches+     -- ^ Only used in conjunction with tessellation. The number of vertices per+     -- patch can be set with 'patchVertices'.    deriving ( Eq, Ord, Show ) -marshalPrimitiveMode :: PrimitiveMode -> GLenum-marshalPrimitiveMode x = case x of-   Points -> gl_POINTS-   Lines -> gl_LINES-   LineLoop -> gl_LINE_LOOP-   LineStrip -> gl_LINE_STRIP-   Triangles -> gl_TRIANGLES-   TriangleStrip -> gl_TRIANGLE_STRIP-   TriangleFan -> gl_TRIANGLE_FAN-   Quads -> gl_QUADS-   QuadStrip -> gl_QUAD_STRIP-   Polygon -> gl_POLYGON+-- | 'patchVertices' is the number of vertices per patch primitive.+--+-- An 'Graphics.Rendering.OpenGL.GLU.Errors.InvalidValue' is generated if+-- 'patchVertices' is set to a value less than or equal to zero or greater+-- than the implementation-dependent maximum value 'maxPatchVertices'. -unmarshalPrimitiveMode :: GLenum -> PrimitiveMode-unmarshalPrimitiveMode x-   | x == gl_POINTS = Points-   | x == gl_LINES = Lines-   | x == gl_LINE_LOOP = LineLoop-   | x == gl_LINE_STRIP = LineStrip-   | x == gl_TRIANGLES = Triangles-   | x == gl_TRIANGLE_STRIP = TriangleStrip-   | x == gl_TRIANGLE_FAN = TriangleFan-   | x == gl_QUADS = Quads-   | x == gl_QUAD_STRIP = QuadStrip-   | x == gl_POLYGON = Polygon-   | otherwise = error ("unmarshalPrimitiveMode: illegal value " ++ show x)+patchVertices :: SettableStateVar GLint+patchVertices = makeSettableStateVar $ glPatchParameteri gl_PATCH_VERTICES++-- | Contains the maximumum number of vertices in a single patch.++maxPatchVertices :: GettableStateVar GLint+maxPatchVertices = makeGettableStateVar $ getInteger1 id GetMaxPatchVertices
+ src/Graphics/Rendering/OpenGL/GL/PrimitiveModeInternal.hs view
@@ -0,0 +1,52 @@+{-# OPTIONS_HADDOCK hide #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal+-- Copyright   :  (c) Sven Panne 2002-2013+-- License     :  BSD3+--+-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- This is a purely internal module for (un-)marshaling PrimitiveMode.+--+--------------------------------------------------------------------------------++module Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal (+   marshalPrimitiveMode, unmarshalPrimitiveMode+) where++import Graphics.Rendering.OpenGL.Raw+import Graphics.Rendering.OpenGL.GL.PrimitiveMode++--------------------------------------------------------------------------------++marshalPrimitiveMode :: PrimitiveMode -> GLenum+marshalPrimitiveMode x = case x of+   Points -> gl_POINTS+   Lines -> gl_LINES+   LineLoop -> gl_LINE_LOOP+   LineStrip -> gl_LINE_STRIP+   Triangles -> gl_TRIANGLES+   TriangleStrip -> gl_TRIANGLE_STRIP+   TriangleFan -> gl_TRIANGLE_FAN+   Quads -> gl_QUADS+   QuadStrip -> gl_QUAD_STRIP+   Polygon -> gl_POLYGON+   Patches -> gl_PATCHES++unmarshalPrimitiveMode :: GLenum -> PrimitiveMode+unmarshalPrimitiveMode x+   | x == gl_POINTS = Points+   | x == gl_LINES = Lines+   | x == gl_LINE_LOOP = LineLoop+   | x == gl_LINE_STRIP = LineStrip+   | x == gl_TRIANGLES = Triangles+   | x == gl_TRIANGLE_STRIP = TriangleStrip+   | x == gl_TRIANGLE_FAN = TriangleFan+   | x == gl_QUADS = Quads+   | x == gl_QUAD_STRIP = QuadStrip+   | x == gl_POLYGON = Polygon+   | x == gl_PATCHES = Patches+   | otherwise = error ("unmarshalPrimitiveMode: illegal value " ++ show x)
src/Graphics/Rendering/OpenGL/GL/QueryUtils/PName.hs view
@@ -366,6 +366,9 @@     | GetMaxFragmentUniformComponents   -- ^ sizei     | GetMaxVertexAttribs               -- ^ sizei     | GetMaxVaryingFloats               -- ^ sizei+    -- tessellation+    | GetMaxPatchVertices               -- ^ int+    | GetMaxTessellationLevel           -- ^ int     -- coordtrans     | GetMatrixMode                 -- ^ enum     | GetModelviewStackDepth        -- ^ sizei@@ -625,6 +628,9 @@         GetMaxFragmentUniformComponents -> Just gl_MAX_FRAGMENT_UNIFORM_COMPONENTS         GetMaxVaryingFloats -> Just gl_MAX_VARYING_COMPONENTS         GetMaxVertexAttribs -> Just gl_MAX_VERTEX_ATTRIBS+        -- tessellation+        GetMaxPatchVertices -> Just gl_MAX_PATCH_VERTICES+        GetMaxTessellationLevel -> Just gl_MAX_TESS_GEN_LEVEL         -- coordtrans         GetMatrixMode -> Just gl_MATRIX_MODE         GetModelviewStackDepth -> Just gl_MODELVIEW_STACK_DEPTH
src/Graphics/Rendering/OpenGL/GL/Shaders/Limits.hs view
@@ -15,7 +15,8 @@ module Graphics.Rendering.OpenGL.GL.Shaders.Limits (    maxVertexTextureImageUnits, maxTextureImageUnits,    maxCombinedTextureImageUnits, maxTextureCoords, maxVertexUniformComponents,-   maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats+   maxFragmentUniformComponents, maxVertexAttribs, maxVaryingFloats,+   maxTessellationLevel ) where  import Graphics.Rendering.OpenGL.GL.StateVar@@ -75,6 +76,11 @@  maxVaryingFloats :: GettableStateVar GLsizei maxVaryingFloats = getLimit GetMaxVaryingFloats++-- | Contains the maximum allowed tessellation level.++maxTessellationLevel :: GettableStateVar GLint+maxTessellationLevel = makeGettableStateVar $ getInteger1 id GetMaxTessellationLevel  getLimit :: PName1I -> GettableStateVar GLsizei getLimit = makeGettableStateVar . getSizei1 id
src/Graphics/Rendering/OpenGL/GL/Shaders/ShaderObjects.hs view
@@ -21,7 +21,10 @@     -- * Shader Queries    shaderType, shaderDeleteStatus, compileStatus, shaderInfoLog,-   PrecisionType, shaderPrecisionFormat+   PrecisionType, shaderPrecisionFormat,++   -- * Bytestring utilities+   packUtf8, unpackUtf8 ) where  import Control.Monad@@ -98,7 +101,7 @@          with srcLength $ \srcLengthBuf ->             glShaderSource (shaderID shader) 1 srcPtrBuf srcLengthBuf -{-# DEPRECATED shaderSource "Use 'shaderSourceBS' instead." #-}+{-# DEPRECATED shaderSource "Use a combination of 'shaderSourceBS' and 'packUtf8' or 'unpackUtf8' instead." #-} shaderSource :: Shader -> StateVar [String] shaderSource shader =    makeStateVar
src/Graphics/Rendering/OpenGL/GL/TransformFeedback.hs view
@@ -33,6 +33,7 @@ import Graphics.Rendering.OpenGL.GL.ByteString import Graphics.Rendering.OpenGL.GL.DataType import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.GL.Shaders.Program import Graphics.Rendering.OpenGL.GL.Shaders.Variables
src/Graphics/Rendering/OpenGL/GL/VertexArrays.hs view
@@ -42,6 +42,7 @@ import Graphics.Rendering.OpenGL.GL.DataType import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.GL.StateVar import Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit
src/Graphics/Rendering/OpenGL/GLU/NURBS.hs view
@@ -44,6 +44,7 @@ import Graphics.Rendering.OpenGL.GL.Exception import Graphics.Rendering.OpenGL.GL.GLboolean import Graphics.Rendering.OpenGL.GL.PrimitiveMode+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal import Graphics.Rendering.OpenGL.GL.VertexSpec import Graphics.Rendering.OpenGL.GLU.ErrorsInternal import Graphics.Rendering.OpenGL.Raw
src/Graphics/Rendering/OpenGL/GLU/Tessellation.hs view
@@ -3,7 +3,7 @@ -- Module      :  Graphics.Rendering.OpenGL.GLU.Tessellation -- Copyright   :  (c) Sven Panne 2002-2013 -- License     :  BSD3--- +-- -- Maintainer  :  Sven Panne <svenpanne@gmail.com> -- Stability   :  stable -- Portability :  portable@@ -48,9 +48,9 @@ import Graphics.Rendering.OpenGL.GL.EdgeFlag ( unmarshalEdgeFlag ) import Graphics.Rendering.OpenGL.GL.Exception ( bracket ) import Graphics.Rendering.OpenGL.GL.GLboolean ( marshalGLboolean )-import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( unmarshalPrimitiveMode )-import Graphics.Rendering.OpenGL.GL.BeginEnd (-   PrimitiveMode, EdgeFlag(BeginsInteriorEdge) )+import Graphics.Rendering.OpenGL.GL.PrimitiveMode ( PrimitiveMode )+import Graphics.Rendering.OpenGL.GL.PrimitiveModeInternal ( unmarshalPrimitiveMode )+import Graphics.Rendering.OpenGL.GL.BeginEnd ( EdgeFlag(BeginsInteriorEdge) ) import Graphics.Rendering.OpenGL.GL.VertexSpec import Graphics.Rendering.OpenGL.GL.QueryUtils import Graphics.Rendering.OpenGL.GLU.ErrorsInternal