Octree 0.2.0.1 → 0.2.1
raw patch · 2 files changed
+5/−6 lines, 2 filesPVP: major bump suggested
API removals or changes: PVP suggests a major version bump
API changes (from Hackage documentation)
- Data.Octree: dist :: Vector3 -> Vector3 -> Double
+ Data.Octree: dist :: Vector v => v -> v -> Scalar
Files
- Data/Octree/Internal.hs +3/−4
- Octree.cabal +2/−2
Data/Octree/Internal.hs view
@@ -20,12 +20,11 @@ import Test.QuickCheck.Arbitrary -- | norm of a vector--- | distance between two vectors-norm :: Vector3 -> Double+norm :: Vector v => v -> Scalar norm a = a `vdot` a -- | distance between two vectors-dist :: Vector3 -> Vector3 -> Double+dist :: Vector v => v -> v -> Scalar dist u v = norm (u - v) data Octree a = Node { split :: Vector3,@@ -280,7 +279,7 @@ selectFrom' best [] = Just best -- | Internal method that picks from a given list a point closest to argument, -pickClosest :: Vector3 -> [(Vector3, t)] -> Maybe (Vector3, t)+pickClosest :: Vector v => v -> [(v, t)] -> Maybe (v, t) pickClosest pt [] = Nothing pickClosest pt (a:as) = Just $ foldr (pickCloser pt) a as pickCloser pt va@(a, _a) vb@(b, _b) = if dist pt a <= dist pt b
Octree.cabal view
@@ -1,10 +1,10 @@ name: Octree-version: 0.2.0.1+version: 0.2.1 stability: beta homepage: https://github.com/mgajda/octree package-url: http://hackage.haskell.org/package/octree synopsis: Simple unbalanced Octree for storing data about 3D points-description: Octree data structure is relatively shallow data structure for space partitioning. [This version is not different that 0.2.1.]+description: Octree data structure is relatively shallow data structure for space partitioning. category: Data license: BSD3 license-file: LICENSE