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ObjectName 1.1.0.0 → 1.1.0.1

raw patch · 5 files changed

+138/−138 lines, 5 filesdep ~transformerssetup-changedPVP ok

version bump matches the API change (PVP)

Dependency ranges changed: transformers

API changes (from Hackage documentation)

Files

LICENSE view
@@ -1,28 +1,28 @@-Copyright (c) 2014, Sven Panne
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
-1. Redistributions of source code must retain the above copyright notice,
-   this list of conditions and the following disclaimer.
-
-2. Redistributions in binary form must reproduce the above copyright
-   notice, this list of conditions and the following disclaimer in the
-   documentation and/or other materials provided with the distribution.
-
-3. Neither the name of the author nor the names of its contributors may be
-   used to endorse or promote products derived from this software without
-   specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
+Copyright (c) 2014, Sven Panne+All rights reserved.++Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met:++1. Redistributions of source code must retain the above copyright notice,+   this list of conditions and the following disclaimer.++2. Redistributions in binary form must reproduce the above copyright+   notice, this list of conditions and the following disclaimer in the+   documentation and/or other materials provided with the distribution.++3. Neither the name of the author nor the names of its contributors may be+   used to endorse or promote products derived from this software without+   specific prior written permission.++THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE+POSSIBILITY OF SUCH DAMAGE.
ObjectName.cabal view
@@ -1,34 +1,34 @@-name: ObjectName
-version: 1.1.0.0
-synopsis: Explicitly handled object names
-description:
-  This tiny package contains the class ObjectName, which corresponds to the
-  general notion of explicitly handled identifiers for API objects, e.g. a
-  texture object name in OpenGL or a buffer object name in OpenAL.
-homepage: https://github.com/svenpanne/ObjectName
-bug-reports: https://github.com/svenpanne/ObjectName/issues
-copyright: Copyright (C) 2014-2015 Sven Panne
-license: BSD3
-license-file: LICENSE
-author: Sven Panne
-maintainer: Sven Panne <svenpanne@gmail.com>
-category: Data
-build-type: Simple
-cabal-version: >=1.10
-extra-source-files:
-  README.md
-
-library
-  exposed-modules:
-   Data.ObjectName
-  build-depends:
-    base         >= 4   && < 5,
-    transformers >= 0.2 && < 0.5
-  default-language: Haskell2010
-  other-extensions: CPP
-  hs-Source-Dirs: src
-  ghc-options: -Wall
-
-source-repository head
-  type: git
-  location: https://github.com/haskell-opengl/ObjectName.git
+name: ObjectName+version: 1.1.0.1+synopsis: Explicitly handled object names+description:+  This tiny package contains the class ObjectName, which corresponds to the+  general notion of explicitly handled identifiers for API objects, e.g. a+  texture object name in OpenGL or a buffer object name in OpenAL.+homepage: https://github.com/svenpanne/ObjectName+bug-reports: https://github.com/svenpanne/ObjectName/issues+copyright: Copyright (C) 2014-2015 Sven Panne+license: BSD3+license-file: LICENSE+author: Sven Panne+maintainer: Sven Panne <svenpanne@gmail.com>+category: Data+build-type: Simple+cabal-version: >=1.10+extra-source-files:+  README.md++library+  exposed-modules:+   Data.ObjectName+  build-depends:+    base         >= 4   && < 5,+    transformers >= 0.2 && < 0.6+  default-language: Haskell2010+  other-extensions: CPP+  hs-Source-Dirs: src+  ghc-options: -Wall++source-repository head+  type: git+  location: https://github.com/haskell-opengl/ObjectName.git
README.md view
@@ -1,1 +1,1 @@-[![Hackage](https://img.shields.io/hackage/v/ObjectName.svg)](https://hackage.haskell.org/package/ObjectName) [![Build Status](https://travis-ci.org/svenpanne/ObjectName.png)](https://travis-ci.org/svenpanne/ObjectName)
+[![Hackage](https://img.shields.io/hackage/v/ObjectName.svg)](https://hackage.haskell.org/package/ObjectName) [![Build Status](https://travis-ci.org/svenpanne/ObjectName.png)](https://travis-ci.org/svenpanne/ObjectName)
Setup.hs view
@@ -1,2 +1,2 @@-import Distribution.Simple
-main = defaultMain
+import Distribution.Simple+main = defaultMain
src/Data/ObjectName.hs view
@@ -1,73 +1,73 @@-{-# LANGUAGE CPP #-}
---------------------------------------------------------------------------------
--- |
--- Module      :  Data.ObjectName
--- Copyright   :  (c) Sven Panne 2015
--- License     :  BSD3
--- 
--- Maintainer  :  Sven Panne <svenpanne@gmail.com>
--- Stability   :  stable
--- Portability :  portable
---
--- Object names are explicitly handled identifiers for API objects, e.g. a
--- texture object name in OpenGL or a buffer object name in OpenAL. They come in
--- two flavors: If a name can exist on its own without an associated object, we
--- have a 'GeneratableObjectName', otherwise we have an 'ObjectName'.
---
---------------------------------------------------------------------------------
-
-module Data.ObjectName (
-   ObjectName(..), GeneratableObjectName(..)
-) where
-
-import Control.Monad ( replicateM )
-import Control.Monad.IO.Class ( MonadIO(..) )
-
---------------------------------------------------------------------------------
-
--- | An 'ObjectName' is an explicitly handled identifier for API objects, e.g. a
--- texture object name in OpenGL or a buffer object name in OpenAL.
-#if __GLASGOW_HASKELL__ < 708
---
--- Minimal complete definition: 'isObjectName' plus one of 'deleteObjectName' or
--- 'deleteObjectNames'.
-#endif
-
-class ObjectName a where
-#if __GLASGOW_HASKELL__ >= 708
-   {-# MINIMAL isObjectName, ( deleteObjectName | deleteObjectNames ) #-}
-#endif
-   -- | Test if the given object name is currently in use, i.e. test if it has
-   -- been generated, but not been deleted so far.
-   isObjectName :: MonadIO m => a -> m Bool
-
-   -- | Make the given object name available again, declaring it as unused.
-   deleteObjectName :: MonadIO m => a -> m ()
-   deleteObjectName = deleteObjectNames . (:[])
-
-   -- | Bulk version of 'deleteObjectName'.
-   deleteObjectNames:: MonadIO m => [a] -> m ()
-   deleteObjectNames = mapM_ deleteObjectName
-
--- | A 'GeneratableObjectName' is an 'ObjectName' which can be generated without
--- creating an associated object at the same time, e.g. an OpenGL buffer object
--- name. Note that e.g. OpenGL program object names do not fall into this
--- category, because you can only create such a name together with a program
--- object itself.
-#if __GLASGOW_HASKELL__ < 708
---
--- Minimal complete definition: One of 'genObjectName' or 'genObjectNames'.
-#endif
-
-class ObjectName a => GeneratableObjectName  a where
-#if __GLASGOW_HASKELL__ >= 708
-   {-# MINIMAL genObjectName | genObjectNames #-}
-#endif
-   -- | Generate a new unused object name. By generating the name, it becomes
-   -- used.
-   genObjectName :: MonadIO m => m a
-   genObjectName = liftIO . fmap head . genObjectNames $ 1
-
-   -- | Bulk version of 'genObjectName'.
-   genObjectNames :: MonadIO m => Int -> m [a]
-   genObjectNames = flip replicateM genObjectName
+{-# LANGUAGE CPP #-}+--------------------------------------------------------------------------------+-- |+-- Module      :  Data.ObjectName+-- Copyright   :  (c) Sven Panne 2015+-- License     :  BSD3+-- +-- Maintainer  :  Sven Panne <svenpanne@gmail.com>+-- Stability   :  stable+-- Portability :  portable+--+-- Object names are explicitly handled identifiers for API objects, e.g. a+-- texture object name in OpenGL or a buffer object name in OpenAL. They come in+-- two flavors: If a name can exist on its own without an associated object, we+-- have a 'GeneratableObjectName', otherwise we have an 'ObjectName'.+--+--------------------------------------------------------------------------------++module Data.ObjectName (+   ObjectName(..), GeneratableObjectName(..)+) where++import Control.Monad ( replicateM )+import Control.Monad.IO.Class ( MonadIO(..) )++--------------------------------------------------------------------------------++-- | An 'ObjectName' is an explicitly handled identifier for API objects, e.g. a+-- texture object name in OpenGL or a buffer object name in OpenAL.+#if __GLASGOW_HASKELL__ < 708+--+-- Minimal complete definition: 'isObjectName' plus one of 'deleteObjectName' or+-- 'deleteObjectNames'.+#endif++class ObjectName a where+#if __GLASGOW_HASKELL__ >= 708+   {-# MINIMAL isObjectName, ( deleteObjectName | deleteObjectNames ) #-}+#endif+   -- | Test if the given object name is currently in use, i.e. test if it has+   -- been generated, but not been deleted so far.+   isObjectName :: MonadIO m => a -> m Bool++   -- | Make the given object name available again, declaring it as unused.+   deleteObjectName :: MonadIO m => a -> m ()+   deleteObjectName = deleteObjectNames . (:[])++   -- | Bulk version of 'deleteObjectName'.+   deleteObjectNames:: MonadIO m => [a] -> m ()+   deleteObjectNames = mapM_ deleteObjectName++-- | A 'GeneratableObjectName' is an 'ObjectName' which can be generated without+-- creating an associated object at the same time, e.g. an OpenGL buffer object+-- name. Note that e.g. OpenGL program object names do not fall into this+-- category, because you can only create such a name together with a program+-- object itself.+#if __GLASGOW_HASKELL__ < 708+--+-- Minimal complete definition: One of 'genObjectName' or 'genObjectNames'.+#endif++class ObjectName a => GeneratableObjectName  a where+#if __GLASGOW_HASKELL__ >= 708+   {-# MINIMAL genObjectName | genObjectNames #-}+#endif+   -- | Generate a new unused object name. By generating the name, it becomes+   -- used.+   genObjectName :: MonadIO m => m a+   genObjectName = liftIO . fmap head . genObjectNames $ 1++   -- | Bulk version of 'genObjectName'.+   genObjectNames :: MonadIO m => Int -> m [a]+   genObjectNames = flip replicateM genObjectName