diff --git a/Noise.cabal b/Noise.cabal
--- a/Noise.cabal
+++ b/Noise.cabal
@@ -1,5 +1,5 @@
 Name:          Noise
-Version:       1.0.4
+Version:       1.0.5
 Category:      Math, Graphics, Noise
 Synopsis:      A Haskell coherent noise generator based on libnoise
 Description:   
@@ -11,12 +11,14 @@
   The main objective of this packer is to provide a simple interface 
   to compose noise modules.
   .
+  > 
+  > perlinWithScale = perlin `isSourceOf` scalebias 
+  >
+  .
   This is a 3D noise package, to get a value you need to specify a
   triple:
   .
   > getValue myComposition (-0.1, -0.5, 0.76)
-  > 
-  > myPerlin = perlin `isSourceOf` scalebias 
   .
   For more information please read the documentation of each module 
   bellow.
@@ -32,6 +34,9 @@
   Math/Noise/common.h
   Math/Noise/noisegen.h
   Math/Noise/Modules/perlin.h
+source-repository head                                                             
+  type:     git                                                                    
+  location: git://github.com/HugoDaniel/Noise.git
 
 library
   build-depends:
diff --git a/README.txt b/README.txt
--- a/README.txt
+++ b/README.txt
@@ -1,124 +0,0 @@
-This is a Haskell module for GLFW OpenGL framework
-(http://glfw.sourceforge.net). It provides an alternative
-to GLUT for OpenGL based Haskell programs.
-
-SOE (http://www.haskell.org/soe) now depends on this package.
-
-The website for this Haskell module is at Haskell Wiki site:
-http://haskell.org/haskellwiki/GLFW
-
-=======
-Changes
-=======
-
-See separate file "Changlog.txt".
-
-============
-Installation
-============
-
-The package comes together with a (partial) source distribution 
-of GLFW v2.6, which is compiled and installed together with
-the Haskell package.
-
-If you already have the Haskell package cabal-install, you can
-simply do "cabal install GLFW", and it will download the latest
-source from HackageDB, configure, compile, and install it 
-automatically.
-
-Otherwise, you may follow the standard Cabal package installation 
-steps:
-
-1. To configure the module, type
-
-       runhaskell Setup.hs configure
-   or
-
-       runhaskell Setup.hs configure --user --prefix=DIR
-
-   if you want to install the package to your user's directory
-   instead of the system one (replace DIR with your own directory
-   choice).
-
-2. To build the module, type 
-
-       runhaskell Setup.hs build
-
-3. To install, type 
-
-       runhaskell Setup.hs install   
-
-In the process it builds all GLFW C library source code. You may
-use "runhaskell Setup.hs build --verbose" to see the actual 
-compilation steps.
-
-4. Optionally to build its Haddock documentation, type
-
-       runhaskell Setup.hs haddock
-
-====
-NOTE
-====
-
-For Windows users, you may have to include GHC's gcc-lib directory 
-in your PATH environment, e.g., c:\ghc\ghc-6.8.3\gcc-lib, before 
-configuring the GLFW module, otherwise it'll complain about missing
-program for ld.
-
-For Linux users there is an option to link to a system wide GLFW 
-dynamical library instead of compilation from source. It can be
-done by providing "--flags=dynamic" as an option to cabal configure
-command. 
-
-=============
-Package Usage
-=============
-
-The package is tested with GHC 6.8.3 as well GHC 6.10.3 on all
-three platforms (Linux, Win32/MinGW, and Mac OS X). Though it may
-work with older versions of GHC or even Hugs, they are not tested.
-
-It installs a new Haskell package called "GLFW" and the actual
-module to import is "Graphics.UI.GLFW". You'll need to pass 
-"-package GLFW" to GHC if you want to compile it.
-
-GLFW itself is well documented (see GLFW website), and the
-Haskell module API is documented via Haddock. 
-
-Not all functions are fully tested, and there are still a 
-few GLFW C functions missing from the Haskell module, namely 
-the image loading functions. They are excluded because image
-handling is a separate issue, and low level buffer manipulation
-would obscure their use further. Texture loading from TGA
-format is supported both from file and from memory (via a
-string buffer). 
-
-The Haskell module also provides basic text rendering while
-GLFW doesn't. It comes from a free 8x16 font which is made
-into a TGA texture, stored as a Haskell string in the file 
-GLFW.hs (also the reason for its big size). Text rendering
-is only possible with Alpha enabled. Again, see SOE.hs from
-the SOE package for sample usage.
-
-GLFW doesn't work well with GHC threads, forkIO or threadDelay. 
-So avoid them if you can.
-
-
-======================
-Additional Information
-======================
-
-You may send your bug report and feature request to the package 
-maintainer: Paul H. Liu <paul@thev.net>.
-
-Lastest GLFW development is hosted in a darcs repository. You
-may obtain it by
-
-  darcs pull http://code.haskell.org/GLFW
-
-There is also a mailinglist for GLFW deveopers at 
-
-  http://projects.haskell.org/cgi-bin/mailman/listinfo/glfw
-
---
-Last Updated: Wed Aug 12 EDT 2009
