MonadRandom 0.4.2.3 → 0.5
raw patch · 10 files changed
+1211/−361 lines, 10 filesdep +faildep +primitivedep ~randomPVP ok
version bump matches the API change (PVP)
Dependencies added: fail, primitive
Dependency ranges changed: random
API changes (from Hackage documentation)
- Control.Monad.Random: data RandT g m a
- Control.Monad.Random: evalRand :: Rand g a -> g -> a
- Control.Monad.Random: evalRandIO :: Rand StdGen a -> IO a
- Control.Monad.Random: evalRandT :: (Monad m) => RandT g m a -> g -> m a
- Control.Monad.Random: fromList :: (MonadRandom m) => [(a, Rational)] -> m a
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.RWS.Lazy.RWST r w s m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.RWS.Strict.RWST r w s m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Writer.Lazy.WriterT w m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Writer.Strict.WriterT w m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadSplit g m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.RWS.Lazy.RWST r w s m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadSplit g m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.RWS.Strict.RWST r w s m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadSplit g m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Writer.Lazy.WriterT w m)
- Control.Monad.Random: instance (Control.Monad.Random.Class.MonadSplit g m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Writer.Strict.WriterT w m)
- Control.Monad.Random: instance (Control.Monad.Trans.Error.Error e, Control.Monad.Random.Class.MonadRandom m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Error.ErrorT e m)
- Control.Monad.Random: instance (Control.Monad.Trans.Error.Error e, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Error.ErrorT e m)
- Control.Monad.Random: instance (GHC.Base.Functor m, GHC.Base.Monad m) => GHC.Base.Applicative (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance (GHC.Base.Functor m, GHC.Base.MonadPlus m) => GHC.Base.Alternative (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance (GHC.Base.Monad m, System.Random.RandomGen g) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance (GHC.Base.Monad m, System.Random.RandomGen g) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance Control.Monad.Fix.MonadFix m => Control.Monad.Fix.MonadFix (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance Control.Monad.IO.Class.MonadIO m => Control.Monad.IO.Class.MonadIO (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom GHC.Types.IO
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Cont.ContT r m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Except.ExceptT e m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Identity.IdentityT m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Maybe.MaybeT m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Reader.ReaderT r m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.State.Lazy.StateT s m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.State.Strict.StateT s m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit System.Random.StdGen GHC.Types.IO
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Cont.ContT r m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Except.ExceptT e m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Identity.IdentityT m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Maybe.MaybeT m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Reader.ReaderT r m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.State.Lazy.StateT s m)
- Control.Monad.Random: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.State.Strict.StateT s m)
- Control.Monad.Random: instance Control.Monad.Reader.Class.MonadReader r m => Control.Monad.Reader.Class.MonadReader r (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance Control.Monad.State.Class.MonadState s m => Control.Monad.State.Class.MonadState s (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance Control.Monad.Trans.Class.MonadTrans (Control.Monad.Random.RandT g)
- Control.Monad.Random: instance Control.Monad.Writer.Class.MonadWriter w m => Control.Monad.Writer.Class.MonadWriter w (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance GHC.Base.Functor m => GHC.Base.Functor (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance GHC.Base.Monad m => GHC.Base.Monad (Control.Monad.Random.RandT g m)
- Control.Monad.Random: instance GHC.Base.MonadPlus m => GHC.Base.MonadPlus (Control.Monad.Random.RandT g m)
- Control.Monad.Random: liftRand :: (g -> (a, g)) -> Rand g a
- Control.Monad.Random: liftRandT :: (g -> m (a, g)) -> RandT g m a
- Control.Monad.Random: runRand :: Rand g a -> g -> (a, g)
- Control.Monad.Random: runRandT :: RandT g m a -> g -> m (a, g)
- Control.Monad.Random: type Rand g = RandT g Identity
- Control.Monad.Random: uniform :: (MonadRandom m) => [a] -> m a
+ Control.Monad.Random.Class: class MonadRandom m => MonadInterleave m
+ Control.Monad.Random.Class: fromList :: (MonadRandom m) => [(a, Rational)] -> m a
+ Control.Monad.Random.Class: fromListMay :: (MonadRandom m) => [(a, Rational)] -> m (Maybe a)
+ Control.Monad.Random.Class: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Writer.Lazy.WriterT w m)
+ Control.Monad.Random.Class: instance (Control.Monad.Random.Class.MonadRandom m, GHC.Base.Monoid w) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Writer.Strict.WriterT w m)
+ Control.Monad.Random.Class: instance (Control.Monad.Trans.Error.Error e, Control.Monad.Random.Class.MonadInterleave m) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Error.ErrorT e m)
+ Control.Monad.Random.Class: instance (Control.Monad.Trans.Error.Error e, Control.Monad.Random.Class.MonadRandom m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Error.ErrorT e m)
+ Control.Monad.Random.Class: instance (Control.Monad.Trans.Error.Error e, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Error.ErrorT e m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadInterleave m) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.RWS.Lazy.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadInterleave m) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.RWS.Strict.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadInterleave m) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Writer.Lazy.WriterT w m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadInterleave m) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Writer.Strict.WriterT w m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadRandom m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.RWS.Lazy.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadRandom m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.RWS.Strict.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.RWS.Lazy.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.RWS.Strict.RWST r w s m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Writer.Lazy.WriterT w m)
+ Control.Monad.Random.Class: instance (GHC.Base.Monoid w, Control.Monad.Random.Class.MonadSplit g m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Writer.Strict.WriterT w m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Cont.ContT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Except.ExceptT e m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Identity.IdentityT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.List.ListT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Maybe.MaybeT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Reader.ReaderT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.State.Lazy.StateT s m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadInterleave m => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.State.Strict.StateT s m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom GHC.Types.IO
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Cont.ContT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Except.ExceptT e m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Identity.IdentityT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.List.ListT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Maybe.MaybeT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Reader.ReaderT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.State.Lazy.StateT s m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadRandom m => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.State.Strict.StateT s m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit System.Random.StdGen GHC.Types.IO
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Cont.ContT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Except.ExceptT e m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Identity.IdentityT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.List.ListT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Maybe.MaybeT m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Reader.ReaderT r m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.State.Lazy.StateT s m)
+ Control.Monad.Random.Class: instance Control.Monad.Random.Class.MonadSplit g m => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.State.Strict.StateT s m)
+ Control.Monad.Random.Class: interleave :: MonadInterleave m => m a -> m a
+ Control.Monad.Random.Class: uniform :: (Foldable t, MonadRandom m) => t a -> m a
+ Control.Monad.Random.Class: uniformMay :: (Foldable t, MonadRandom m) => t a -> m (Maybe a)
+ Control.Monad.Random.Class: weighted :: (Foldable t, MonadRandom m) => t (a, Rational) -> m a
+ Control.Monad.Random.Class: weightedMay :: (Foldable t, MonadRandom m) => t (a, Rational) -> m (Maybe a)
+ Control.Monad.Random.Lazy: data RandT g m a
+ Control.Monad.Random.Lazy: evalRand :: Rand g a -> g -> a
+ Control.Monad.Random.Lazy: evalRandIO :: Rand StdGen a -> IO a
+ Control.Monad.Random.Lazy: evalRandT :: (Monad m) => RandT g m a -> g -> m a
+ Control.Monad.Random.Lazy: evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a
+ Control.Monad.Random.Lazy: execRand :: Rand g a -> g -> g
+ Control.Monad.Random.Lazy: execRandT :: (Monad m) => RandT g m a -> g -> m g
+ Control.Monad.Random.Lazy: liftRand :: (g -> (a, g)) -> Rand g a
+ Control.Monad.Random.Lazy: liftRandT :: (g -> m (a, g)) -> RandT g m a
+ Control.Monad.Random.Lazy: mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b
+ Control.Monad.Random.Lazy: mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b
+ Control.Monad.Random.Lazy: runRand :: Rand g a -> g -> (a, g)
+ Control.Monad.Random.Lazy: runRandT :: RandT g m a -> g -> m (a, g)
+ Control.Monad.Random.Lazy: type Rand g = RandT g Identity
+ Control.Monad.Random.Lazy: withRand :: (g -> g) -> Rand g a -> Rand g a
+ Control.Monad.Random.Lazy: withRandT :: (g -> g) -> RandT g m a -> RandT g m a
+ Control.Monad.Random.Strict: data RandT g m a
+ Control.Monad.Random.Strict: evalRand :: Rand g a -> g -> a
+ Control.Monad.Random.Strict: evalRandIO :: Rand StdGen a -> IO a
+ Control.Monad.Random.Strict: evalRandT :: (Monad m) => RandT g m a -> g -> m a
+ Control.Monad.Random.Strict: evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a
+ Control.Monad.Random.Strict: execRand :: Rand g a -> g -> g
+ Control.Monad.Random.Strict: execRandT :: (Monad m) => RandT g m a -> g -> m g
+ Control.Monad.Random.Strict: liftRand :: (g -> (a, g)) -> Rand g a
+ Control.Monad.Random.Strict: liftRandT :: (g -> m (a, g)) -> RandT g m a
+ Control.Monad.Random.Strict: mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b
+ Control.Monad.Random.Strict: mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b
+ Control.Monad.Random.Strict: runRand :: Rand g a -> g -> (a, g)
+ Control.Monad.Random.Strict: runRandT :: RandT g m a -> g -> m (a, g)
+ Control.Monad.Random.Strict: type Rand g = RandT g Identity
+ Control.Monad.Random.Strict: withRand :: (g -> g) -> Rand g a -> Rand g a
+ Control.Monad.Random.Strict: withRandT :: (g -> g) -> RandT g m a -> RandT g m a
+ Control.Monad.Trans.Random.Lazy: data RandT g m a
+ Control.Monad.Trans.Random.Lazy: evalRand :: Rand g a -> g -> a
+ Control.Monad.Trans.Random.Lazy: evalRandIO :: Rand StdGen a -> IO a
+ Control.Monad.Trans.Random.Lazy: evalRandT :: (Monad m) => RandT g m a -> g -> m a
+ Control.Monad.Trans.Random.Lazy: evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a
+ Control.Monad.Trans.Random.Lazy: execRand :: Rand g a -> g -> g
+ Control.Monad.Trans.Random.Lazy: execRandT :: (Monad m) => RandT g m a -> g -> m g
+ Control.Monad.Trans.Random.Lazy: instance (Control.Monad.Reader.Class.MonadReader r m, Control.Monad.Writer.Class.MonadWriter w m, Control.Monad.State.Class.MonadState s m) => Control.Monad.RWS.Class.MonadRWS r w s (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance (GHC.Base.Monad m, System.Random.RandomGen g) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance (System.Random.RandomGen g, GHC.Base.Monad m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance (System.Random.RandomGen g, GHC.Base.Monad m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Cont.Class.MonadCont m => Control.Monad.Cont.Class.MonadCont (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Error.Class.MonadError e m => Control.Monad.Error.Class.MonadError e (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Fail.MonadFail m => Control.Monad.Fail.MonadFail (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Fix.MonadFix m => Control.Monad.Fix.MonadFix (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.IO.Class.MonadIO m => Control.Monad.IO.Class.MonadIO (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Primitive.PrimMonad m => Control.Monad.Primitive.PrimMonad (Control.Monad.Trans.Random.Lazy.RandT s m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Reader.Class.MonadReader r m => Control.Monad.Reader.Class.MonadReader r (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.State.Class.MonadState s m => Control.Monad.State.Class.MonadState s (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Trans.Class.MonadTrans (Control.Monad.Trans.Random.Lazy.RandT g)
+ Control.Monad.Trans.Random.Lazy: instance Control.Monad.Writer.Class.MonadWriter w m => Control.Monad.Writer.Class.MonadWriter w (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance GHC.Base.Functor m => GHC.Base.Functor (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance GHC.Base.Monad m => GHC.Base.Applicative (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance GHC.Base.Monad m => GHC.Base.Monad (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance GHC.Base.MonadPlus m => GHC.Base.Alternative (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: instance GHC.Base.MonadPlus m => GHC.Base.MonadPlus (Control.Monad.Trans.Random.Lazy.RandT g m)
+ Control.Monad.Trans.Random.Lazy: liftCallCC :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b
+ Control.Monad.Trans.Random.Lazy: liftCallCC' :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b
+ Control.Monad.Trans.Random.Lazy: liftCatch :: Catch e m (a, g) -> Catch e (RandT g m) a
+ Control.Monad.Trans.Random.Lazy: liftListen :: (Monad m) => Listen w m (a, g) -> Listen w (RandT g m) a
+ Control.Monad.Trans.Random.Lazy: liftPass :: (Monad m) => Pass w m (a, g) -> Pass w (RandT g m) a
+ Control.Monad.Trans.Random.Lazy: liftRand :: (g -> (a, g)) -> Rand g a
+ Control.Monad.Trans.Random.Lazy: liftRandT :: (g -> m (a, g)) -> RandT g m a
+ Control.Monad.Trans.Random.Lazy: mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b
+ Control.Monad.Trans.Random.Lazy: mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b
+ Control.Monad.Trans.Random.Lazy: runRand :: Rand g a -> g -> (a, g)
+ Control.Monad.Trans.Random.Lazy: runRandT :: RandT g m a -> g -> m (a, g)
+ Control.Monad.Trans.Random.Lazy: type Rand g = RandT g Identity
+ Control.Monad.Trans.Random.Lazy: withRand :: (g -> g) -> Rand g a -> Rand g a
+ Control.Monad.Trans.Random.Lazy: withRandT :: (g -> g) -> RandT g m a -> RandT g m a
+ Control.Monad.Trans.Random.Strict: data RandT g m a
+ Control.Monad.Trans.Random.Strict: evalRand :: Rand g a -> g -> a
+ Control.Monad.Trans.Random.Strict: evalRandIO :: Rand StdGen a -> IO a
+ Control.Monad.Trans.Random.Strict: evalRandT :: (Monad m) => RandT g m a -> g -> m a
+ Control.Monad.Trans.Random.Strict: evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a
+ Control.Monad.Trans.Random.Strict: execRand :: Rand g a -> g -> g
+ Control.Monad.Trans.Random.Strict: execRandT :: (Monad m) => RandT g m a -> g -> m g
+ Control.Monad.Trans.Random.Strict: instance (Control.Monad.Reader.Class.MonadReader r m, Control.Monad.Writer.Class.MonadWriter w m, Control.Monad.State.Class.MonadState s m) => Control.Monad.RWS.Class.MonadRWS r w s (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance (GHC.Base.Monad m, System.Random.RandomGen g) => Control.Monad.Random.Class.MonadInterleave (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance (System.Random.RandomGen g, GHC.Base.Monad m) => Control.Monad.Random.Class.MonadRandom (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance (System.Random.RandomGen g, GHC.Base.Monad m) => Control.Monad.Random.Class.MonadSplit g (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Cont.Class.MonadCont m => Control.Monad.Cont.Class.MonadCont (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Error.Class.MonadError e m => Control.Monad.Error.Class.MonadError e (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Fail.MonadFail m => Control.Monad.Fail.MonadFail (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Fix.MonadFix m => Control.Monad.Fix.MonadFix (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.IO.Class.MonadIO m => Control.Monad.IO.Class.MonadIO (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Primitive.PrimMonad m => Control.Monad.Primitive.PrimMonad (Control.Monad.Trans.Random.Strict.RandT s m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Reader.Class.MonadReader r m => Control.Monad.Reader.Class.MonadReader r (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.State.Class.MonadState s m => Control.Monad.State.Class.MonadState s (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Trans.Class.MonadTrans (Control.Monad.Trans.Random.Strict.RandT g)
+ Control.Monad.Trans.Random.Strict: instance Control.Monad.Writer.Class.MonadWriter w m => Control.Monad.Writer.Class.MonadWriter w (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance GHC.Base.Functor m => GHC.Base.Functor (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance GHC.Base.Monad m => GHC.Base.Applicative (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance GHC.Base.Monad m => GHC.Base.Monad (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance GHC.Base.MonadPlus m => GHC.Base.Alternative (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: instance GHC.Base.MonadPlus m => GHC.Base.MonadPlus (Control.Monad.Trans.Random.Strict.RandT g m)
+ Control.Monad.Trans.Random.Strict: liftCallCC :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b
+ Control.Monad.Trans.Random.Strict: liftCallCC' :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b
+ Control.Monad.Trans.Random.Strict: liftCatch :: Catch e m (a, g) -> Catch e (RandT g m) a
+ Control.Monad.Trans.Random.Strict: liftListen :: (Monad m) => Listen w m (a, g) -> Listen w (RandT g m) a
+ Control.Monad.Trans.Random.Strict: liftPass :: (Monad m) => Pass w m (a, g) -> Pass w (RandT g m) a
+ Control.Monad.Trans.Random.Strict: liftRand :: (g -> (a, g)) -> Rand g a
+ Control.Monad.Trans.Random.Strict: liftRandT :: (g -> m (a, g)) -> RandT g m a
+ Control.Monad.Trans.Random.Strict: mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b
+ Control.Monad.Trans.Random.Strict: mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b
+ Control.Monad.Trans.Random.Strict: runRand :: Rand g a -> g -> (a, g)
+ Control.Monad.Trans.Random.Strict: runRandT :: RandT g m a -> g -> m (a, g)
+ Control.Monad.Trans.Random.Strict: type Rand g = RandT g Identity
+ Control.Monad.Trans.Random.Strict: withRand :: (g -> g) -> Rand g a -> Rand g a
+ Control.Monad.Trans.Random.Strict: withRandT :: (g -> g) -> RandT g m a -> RandT g m a
- Control.Monad.Random.Class: class (Monad m) => MonadSplit s m | m -> s
+ Control.Monad.Random.Class: class (Monad m) => MonadSplit g m | m -> g
- Control.Monad.Random.Class: getSplit :: MonadSplit s m => m s
+ Control.Monad.Random.Class: getSplit :: MonadSplit g m => m g
Files
- CHANGES.markdown +52/−0
- Control/Monad/Random.hs +12/−286
- Control/Monad/Random/Class.hs +395/−36
- Control/Monad/Random/Lazy.hs +58/−0
- Control/Monad/Random/Strict.hs +56/−0
- Control/Monad/Trans/Random.hs +22/−0
- Control/Monad/Trans/Random/Lazy.hs +285/−0
- Control/Monad/Trans/Random/Strict.hs +286/−0
- LICENSE +27/−31
- MonadRandom.cabal +18/−8
CHANGES.markdown view
@@ -1,3 +1,55 @@+0.5 (3 January 2016)+--------------------++ This release has quite a few small additions as well as a big module+ reorganization. However, thanks to module re-exports, most existing+ code using the library should continue to work with no changes; the+ major version bump reflects the large reorganization and my+ inability to 100% guarantee that existing user code will not break.++ The biggest changes that may be of interest to users of the library+ include new lazy vs strict variants of the `Rand` monad; a new+ `MonadInterleave` class which is a big improvement over+ `MonadSplit`; new `PrimMonad` instances; and new random selection+ functions like `weighted`, `weightedMay`, `uniformMay`, *etc.*. See+ the list below for full details.++ Although there was some discussion of generalizing `MonadRandom` to+ work for a wider range of underlying generators+ (see+ [#26](https://github.com/byorgey/MonadRandom/issues/26),+ [#31](https://github.com/byorgey/MonadRandom/issues/31), and+ [comments on this blog post](https://byorgey.wordpress.com/2016/11/16/monadrandom-0-5-and-mwc-random-feedback-wanted/)),+ I decided to punt on that for now. It seems rather complicated and+ there+ are+ [already good alternatives](http://hackage.haskell.org/package/random%2Dfu) so+ I decided to keep things simple for this release. I'm still open to+ proposals for generalizing future releases.++ Changes in 0.5 include:++ - Refactor to reflect structure of `mtl` and `transformers` libraries.+ - Add lazy and strict variants of `RandT`.+ - Add `MonadRandom` and `MonadSplit` instances for `ListT`.+ - Add (but do not export) `unRandT` field to `RandT`.+ - Add `MonadCont`, `MonadError`, `MonadRWS`, `PrimMonad`, and `MonadFail`+ instances for `RandT`.+ - Add `evalRandTIO` operation.+ - Move `fromList` and `uniform` operations to+ `Control.Monad.Random.Class`.+ - `fromList` now raises an error when the total weight of elements+ is zero.+ - Generalize the type of `uniform` to work over any `Foldable`.+ - Add new operations `weighted`, `weightedMay`, `fromListMay`, and+ `uniformMay`. `weighted` is like `fromList` but generalized to+ work over any `Foldable`. The `May` variants return a `Maybe`+ result instead of raising an error.+ - New `MonadInterleave` class for random monads which can interleave+ random generation using `split`. In some ways this is similar to+ `MonadSplit` but much more useful.+ - Improved documentation.+ 0.4.2.3 (21 April 2016) -----------------------
Control/Monad/Random.hs view
@@ -1,294 +1,20 @@-{-# LANGUAGE CPP #-}-{-# LANGUAGE FlexibleInstances #-}-{-# LANGUAGE GeneralizedNewtypeDeriving #-}-{-# LANGUAGE MultiParamTypeClasses #-}-{-# LANGUAGE Trustworthy #-}-{-# LANGUAGE UndecidableInstances #-}-{-# OPTIONS -fno-warn-orphans #-}+{-# LANGUAGE Safe #-} {- |-Copyright : 2006-2007 Cale Gibbard, Russell O'Connor, Dan Doel, Remi Turk, Eric Kidd.-License : OtherLicense-Stability : experimental-Portability : non-portable (multi-parameter type classes, undecidable instances)--A random number generation monad. See-<http://www.haskell.org/haskellwiki/NewMonads/MonadRandom> for the original-version of this code.--The actual interface is defined by-'Control.Monad.Random.Class.MonadRandom'.--[Computation type:] Computations which consume random values.--[Binding strategy:] The computation proceeds in the same fashion as the-identity monad, but it carries a random number generator that may be-queried to generate random values.+Module : Control.Monad.Random+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE) -[Useful for:] Monte Carlo algorithms and simulating random processes.+Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances) +This module is provided for backwards compatibility, and simply+re-exports "Control.Monad.Random.Lazy". -} -module Control.Monad.Random (- module System.Random,- module Control.Monad.Random.Class,- evalRandT,- runRandT,- evalRand,- runRand,- evalRandIO,- fromList,- uniform,- Rand, RandT, -- but not the data constructors- -- * Special lift functions- liftRand,- liftRandT- -- * Example- -- $RandExample+module Control.Monad.Random+ ( module Control.Monad.Random.Lazy, ) where -import Control.Applicative-import Control.Arrow-import Control.Monad ()-import Control.Monad.Cont-import Control.Monad.Error-import Control.Monad.Identity-import Control.Monad.Random.Class-import Control.Monad.Reader-import qualified Control.Monad.RWS.Lazy as RWSL-import qualified Control.Monad.RWS.Strict as RWSS-import Control.Monad.State-import qualified Control.Monad.State.Lazy as SL-import qualified Control.Monad.State.Strict as SS-import Control.Monad.Trans ()-import Control.Monad.Trans.Except-import Control.Monad.Trans.Identity-import Control.Monad.Trans.Maybe-import Control.Monad.Writer.Class-import qualified Control.Monad.Writer.Lazy as WL-import qualified Control.Monad.Writer.Strict as WS-import Data.Monoid (Monoid)-import System.Random---- | A monad transformer which adds a random number generator to an--- existing monad.-newtype RandT g m a = RandT (StateT g m a)- deriving (Functor, Monad, MonadPlus, MonadTrans, MonadIO, MonadFix, MonadReader r, MonadWriter w)--instance (Functor m, Monad m) => Applicative (RandT g m) where- pure = return- (<*>) = ap--instance (Functor m, MonadPlus m) => Alternative (RandT g m) where- empty = mzero- (<|>) = mplus---- | Lift arbitrary action to RandT-liftRandT :: (g -> m (a, g)) -- ^ action returning value and new generator state- -> RandT g m a-liftRandT = RandT . StateT---- | Lift arbitrary action to Rand-liftRand :: (g -> (a, g)) -- ^ action returning value and new generator state- -> Rand g a-liftRand = RandT . state--instance (Monad m, RandomGen g) => MonadRandom (RandT g m) where- getRandom = RandT . state $ random- getRandoms = RandT . state $ first randoms . split- getRandomR (x,y) = RandT . state $ randomR (x,y)- getRandomRs (x,y) = RandT . state $- first (randomRs (x,y)) . split--instance (Monad m, RandomGen g) => MonadSplit g (RandT g m) where- getSplit = RandT . state $ split---- | Evaluate a RandT computation using the generator @g@. Note that the--- generator @g@ is not returned, so there's no way to recover the--- updated version of @g@.-evalRandT :: (Monad m) => RandT g m a -> g -> m a-evalRandT (RandT x) g = evalStateT x g---- | Run a RandT computation using the generator @g@, returning the result and--- the updated generator.-runRandT :: RandT g m a -> g -> m (a, g)-runRandT (RandT x) g = runStateT x g---- | A basic random monad.-type Rand g = RandT g Identity---- | Evaluate a random computation using the generator @g@. Note that the--- generator @g@ is not returned, so there's no way to recover the--- updated version of @g@.-evalRand :: Rand g a -> g -> a-evalRand x g = runIdentity (evalRandT x g)---- | Run a random computation using the generator @g@, returning the result--- and the updated generator.-runRand :: Rand g a -> g -> (a, g)-runRand x g = runIdentity (runRandT x g)---- | Evaluate a random computation in the IO monad, splitting the global standard generator to get a new one for the computation.-evalRandIO :: Rand StdGen a -> IO a-evalRandIO x = fmap (evalRand x) newStdGen---- | Sample a random value from a weighted list. The total weight of all--- elements must not be 0.-fromList :: (MonadRandom m) => [(a,Rational)] -> m a-fromList [] = error "MonadRandom.fromList called with empty list"-fromList [(x,_)] = return x-fromList xs = do- -- TODO: Do we want to be able to use floats as weights?- -- TODO: Better error message if weights sum to 0.- let s = (fromRational (sum (map snd xs))) :: Double -- total weight- cs = scanl1 (\(_,q) (y,s') -> (y, s'+q)) xs -- cumulative weight- p <- liftM toRational $ getRandomR (0.0,s)- return . fst . head $ dropWhile (\(_,q) -> q < p) cs---- | Sample a value from a uniform distribution of a list of elements.-uniform :: (MonadRandom m) => [a] -> m a-uniform = fromList . fmap (flip (,) 1)--instance (MonadRandom m) => MonadRandom (IdentityT m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m) => MonadRandom (SL.StateT s m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m) => MonadRandom (SS.StateT s m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m, Monoid w) => MonadRandom (WL.WriterT w m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m, Monoid w) => MonadRandom (WS.WriterT w m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m) => MonadRandom (ReaderT r m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m, Monoid w) => MonadRandom (RWSL.RWST r w s m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m, Monoid w) => MonadRandom (RWSS.RWST r w s m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m) => MonadRandom (ExceptT e m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (Error e, MonadRandom m) => MonadRandom (ErrorT e m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadRandom m) => MonadRandom (MaybeT m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance MonadRandom m => MonadRandom (ContT r m) where- getRandom = lift getRandom- getRandomR = lift . getRandomR- getRandoms = lift getRandoms- getRandomRs = lift . getRandomRs--instance (MonadSplit g m) => MonadSplit g (IdentityT m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (SL.StateT s m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (SS.StateT s m) where- getSplit = lift getSplit--instance (MonadSplit g m, Monoid w) => MonadSplit g (WL.WriterT w m) where- getSplit = lift getSplit--instance (MonadSplit g m, Monoid w) => MonadSplit g (WS.WriterT w m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (ReaderT r m) where- getSplit = lift getSplit--instance (MonadSplit g m, Monoid w) => MonadSplit g (RWSL.RWST r w s m) where- getSplit = lift getSplit--instance (MonadSplit g m, Monoid w) => MonadSplit g (RWSS.RWST r w s m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (ExceptT e m) where- getSplit = lift getSplit--instance (Error e, MonadSplit g m) => MonadSplit g (ErrorT e m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (MaybeT m) where- getSplit = lift getSplit--instance (MonadSplit g m) => MonadSplit g (ContT r m) where- getSplit = lift getSplit--instance (MonadState s m) => MonadState s (RandT g m) where- get = lift get- put = lift . put--instance MonadRandom IO where- getRandom = randomIO- getRandomR = randomRIO- getRandoms = fmap randoms newStdGen- getRandomRs b = fmap (randomRs b) newStdGen--instance MonadSplit StdGen IO where- getSplit = newStdGen--{- $RandExample--The @die@ function simulates the roll of a die, picking a number between 1-and 6, inclusive, and returning it in the 'Rand' monad. Notice that this-code will work with any source of random numbers @g@.-->die :: (RandomGen g) => Rand g Int->die = getRandomR (1,6)--The @dice@ function uses @replicate@ and @sequence@ to simulate the roll of-@n@ dice.-->dice :: (RandomGen g) => Int -> Rand g [Int]->dice n = sequence (replicate n die)--To extract a value from the 'Rand' monad, we can can use 'evalRandIO'.-->main = do-> values <- evalRandIO (dice 2)-> putStrLn (show values)---}+import Control.Monad.Random.Lazy
Control/Monad/Random/Class.hs view
@@ -1,50 +1,409 @@-{-# LANGUAGE MultiParamTypeClasses, UndecidableInstances, FunctionalDependencies #-}+{-# LANGUAGE CPP #-}+{-# LANGUAGE FlexibleInstances #-}+{-# LANGUAGE FunctionalDependencies #-}+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE Safe #-}+{-# LANGUAGE UndecidableInstances #-} {- |-Copyright : 2006-2007 Cale Gibbard, Russell O'Connor, Dan Doel, Remi Turk, Eric Kidd.-License : OtherLicense-Stability : experimental-Portability : non-portable (multi-parameter type classes, undecidable instances)+Module : Control.Monad.Random.Class+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)+Maintainer : byorgey@gmail.com -A type class for random number generation monads. See-<http://www.haskell.org/haskellwiki/NewMonads/MonadRandom> for the original-version of this code.+The 'MonadRandom', 'MonadSplit', and 'MonadInterleave' classes. -Instances of this type class include 'Control.Monad.Random.Rand' and-monads created using 'Control.Monad.Random.RandT'.+* 'MonadRandom' abstracts over monads with the capability of+ generating random values. +* 'MonadSplit' abstracts over random monads with the ability to get a+ split generator state. It is not very useful but kept here for+ backwards compatibility.++* 'MonadInterleave' abstracts over random monads supporting an+ 'interleave' operation, which allows sequencing computations which do+ not depend on each other's random generator state, by splitting the+ generator between them.++This module also defines convenience functions for sampling from a+given collection of values, either uniformly or according to given+weights.+ -} module Control.Monad.Random.Class (- MonadRandom,- getRandom,- getRandomR,- getRandoms,- getRandomRs,- MonadSplit,- getSplit++ -- * MonadRandom+ MonadRandom(..),++ -- * MonadSplit+ MonadSplit(..),++ -- * MonadInterleave+ MonadInterleave(..),++ -- * Sampling functions+ fromList,+ fromListMay,+ uniform,+ uniformMay,+ weighted,+ weightedMay ) where -import System.Random+import Control.Monad+import Control.Monad.Trans.Class+import Control.Monad.Trans.Cont+import Control.Monad.Trans.Error+import Control.Monad.Trans.Except+import Control.Monad.Trans.Identity+import Control.Monad.Trans.List+import Control.Monad.Trans.Maybe+import Control.Monad.Trans.Reader+import qualified Control.Monad.Trans.RWS.Lazy as LazyRWS+import qualified Control.Monad.Trans.RWS.Strict as StrictRWS+import qualified Control.Monad.Trans.State.Lazy as LazyState+import qualified Control.Monad.Trans.State.Strict as StrictState+import qualified Control.Monad.Trans.Writer.Lazy as LazyWriter+import qualified Control.Monad.Trans.Writer.Strict as StrictWriter+import System.Random --- | An interface to random number generation monads.+import qualified Data.Foldable as F++#if MIN_VERSION_base(4,8,0)+#else+import Data.Monoid (Monoid)+#endif++------------------------------------------------------------+-- MonadRandom+------------------------------------------------------------++-- | With a source of random number supply in hand, the 'MonadRandom' class+-- allows the programmer to extract random values of a variety of types. class (Monad m) => MonadRandom m where- -- | Return a randomly-selected value of type @a@. See- -- 'System.Random.random' for details.- getRandom :: (Random a) => m a- -- | Return an infinite stream of random values of type @a@. See- -- 'System.Random.randoms' for details.- getRandoms :: (Random a) => m [a]- -- | Return a randomly-selected value of type @a@ in the range- -- /[lo,hi]/. See 'System.Random.randomR' for details.- getRandomR :: (Random a) => (a,a) -> m a- -- | Return an infinite stream of randomly-selected value of type @a@- -- in the range /[lo,hi]/. See 'System.Random.randomRs' for details.- getRandomRs :: (Random a) => (a,a) -> m [a]+ -- | Takes a range /(lo,hi)/ and a random number generator+ -- /g/, and returns a computation that returns a random value uniformly+ -- distributed in the closed interval /[lo,hi]/, together with a new+ -- generator. It is unspecified what happens if /lo>hi/. For continuous+ -- types there is no requirement that the values /lo/ and /hi/ are ever+ -- produced, but they may be, depending on the implementation and the+ -- interval.+ --+ -- See 'System.Random.randomR' for details.+ getRandomR :: (Random a) => (a, a) -> m a --- | An interface to monads with splittable state (as most random number generation monads will have).--- The intention is that the 'getSplit' action splits the state, returning one half of the result, and--- setting the new state to the other.-class (Monad m) => MonadSplit s m | m -> s where- getSplit :: m s+ -- | The same as 'getRandomR', but using a default range determined by the type:+ --+ -- * For bounded types (instances of 'Bounded', such as 'Char'),+ -- the range is normally the whole type.+ --+ -- * For fractional types, the range is normally the semi-closed interval+ -- @[0,1)@.+ --+ -- * For 'Integer', the range is (arbitrarily) the range of 'Int'.+ --+ -- See 'System.Random.random' for details.+ getRandom :: (Random a) => m a + -- | Plural variant of 'getRandomR', producing an infinite list of+ -- random values instead of returning a new generator.+ --+ -- See 'System.Random.randomRs' for details.+ getRandomRs :: (Random a) => (a, a) -> m [a]++ -- | Plural variant of 'getRandom', producing an infinite list of+ -- random values instead of returning a new generator.+ --+ -- See 'System.Random.randoms' for details.+ getRandoms :: (Random a) => m [a]++instance MonadRandom IO where+ getRandomR = randomRIO+ getRandom = randomIO+ getRandomRs lohi = liftM (randomRs lohi) newStdGen+ getRandoms = liftM randoms newStdGen++instance (MonadRandom m) => MonadRandom (ContT r m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (Error e, MonadRandom m) => MonadRandom (ErrorT e m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (ExceptT e m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (IdentityT m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (ListT m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (MaybeT m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (Monoid w, MonadRandom m) => MonadRandom (LazyRWS.RWST r w s m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (Monoid w, MonadRandom m) => MonadRandom (StrictRWS.RWST r w s m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (ReaderT r m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (LazyState.StateT s m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m) => MonadRandom (StrictState.StateT s m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m, Monoid w) => MonadRandom (LazyWriter.WriterT w m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++instance (MonadRandom m, Monoid w) => MonadRandom (StrictWriter.WriterT w m) where+ getRandomR = lift . getRandomR+ getRandom = lift getRandom+ getRandomRs = lift . getRandomRs+ getRandoms = lift getRandoms++------------------------------------------------------------+-- MonadSplit+------------------------------------------------------------++-- | The class 'MonadSplit' proivides a way to specify a random number+-- generator that can be split into two new generators.+--+-- This class is not very useful in practice: typically, one cannot+-- actually do anything with a generator. It remains here to avoid+-- breaking existing code unnecessarily. For a more practically+-- useful interface, see 'MonadInterleave'.+class (Monad m) => MonadSplit g m | m -> g where++ -- | The 'getSplit' operation allows one to obtain two distinct random number+ -- generators.+ --+ -- See 'System.Random.split' for details.+ getSplit :: m g++instance MonadSplit StdGen IO where+ getSplit = newStdGen++instance (MonadSplit g m) => MonadSplit g (ContT r m) where+ getSplit = lift getSplit++instance (Error e, MonadSplit g m) => MonadSplit g (ErrorT e m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (ExceptT e m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (IdentityT m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (ListT m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (MaybeT m) where+ getSplit = lift getSplit++instance (Monoid w, MonadSplit g m) => MonadSplit g (LazyRWS.RWST r w s m) where+ getSplit = lift getSplit++instance (Monoid w, MonadSplit g m) => MonadSplit g (StrictRWS.RWST r w s m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (ReaderT r m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (LazyState.StateT s m) where+ getSplit = lift getSplit++instance (MonadSplit g m) => MonadSplit g (StrictState.StateT s m) where+ getSplit = lift getSplit++instance (Monoid w, MonadSplit g m) => MonadSplit g (LazyWriter.WriterT w m) where+ getSplit = lift getSplit++instance (Monoid w, MonadSplit g m) => MonadSplit g (StrictWriter.WriterT w m) where+ getSplit = lift getSplit++------------------------------------------------------------+-- MonadInterleave+------------------------------------------------------------++-- | The class 'MonadInterleave' proivides a convenient interface atop+-- a 'split' operation on a random generator.+class MonadRandom m => MonadInterleave m where++ -- | If @x :: m a@ is a computation in some random monad, then+ -- @interleave x@ works by splitting the generator, running @x@+ -- using one half, and using the other half as the final generator+ -- state of @interleave x@ (replacing whatever the final generator+ -- state otherwise would have been). This means that computation+ -- needing random values which comes after @interleave x@ does not+ -- necessarily depend on the computation of @x@. For example:+ --+ -- > >>> evalRandIO $ snd <$> ((,) <$> undefined <*> getRandom)+ -- > *** Exception: Prelude.undefined+ -- > >>> evalRandIO $ snd <$> ((,) <$> interleave undefined <*> getRandom)+ -- > 6192322188769041625+ --+ -- This can be used, for example, to allow random computations to+ -- run in parallel, or to create lazy infinite structures of+ -- random values. In the example below, the infinite tree+ -- @randTree@ cannot be evaluated lazily: even though it is cut+ -- off at two levels deep by @hew 2@, the random value in the+ -- right subtree still depends on generation of all the random+ -- values in the (infinite) left subtree, even though they are+ -- ultimately unneeded. Inserting a call to @interleave@, as in+ -- @randTreeI@, solves the problem: the generator splits at each+ -- @Node@, so random values in the left and right subtrees are+ -- generated independently.+ --+ -- > data Tree = Leaf | Node Int Tree Tree deriving Show+ -- >+ -- > hew :: Int -> Tree -> Tree+ -- > hew 0 _ = Leaf+ -- > hew _ Leaf = Leaf+ -- > hew n (Node x l r) = Node x (hew (n-1) l) (hew (n-1) r)+ -- >+ -- > randTree :: Rand StdGen Tree+ -- > randTree = Node <$> getRandom <*> randTree <*> randTree+ -- >+ -- > randTreeI :: Rand StdGen Tree+ -- > randTreeI = interleave $ Node <$> getRandom <*> randTreeI <*> randTreeI+ --+ -- > >>> hew 2 <$> evalRandIO randTree+ -- > Node 2168685089479838995 (Node (-1040559818952481847) Leaf Leaf) (Node ^CInterrupted.+ -- > >>> hew 2 <$> evalRandIO randTreeI+ -- > Node 8243316398511136358 (Node 4139784028141790719 Leaf Leaf) (Node 4473998613878251948 Leaf Leaf)+ interleave :: m a -> m a++instance (MonadInterleave m) => MonadInterleave (ContT r m) where+ interleave = mapContT interleave++instance (Error e, MonadInterleave m) => MonadInterleave (ErrorT e m) where+ interleave = mapErrorT interleave++instance (MonadInterleave m) => MonadInterleave (ExceptT e m) where+ interleave = mapExceptT interleave++instance (MonadInterleave m) => MonadInterleave (IdentityT m) where+ interleave = mapIdentityT interleave++instance (MonadInterleave m) => MonadInterleave (ListT m) where+ interleave = mapListT interleave++instance (MonadInterleave m) => MonadInterleave (MaybeT m) where+ interleave = mapMaybeT interleave++instance (Monoid w, MonadInterleave m) => MonadInterleave (LazyRWS.RWST r w s m) where+ interleave = LazyRWS.mapRWST interleave++instance (Monoid w, MonadInterleave m) => MonadInterleave (StrictRWS.RWST r w s m) where+ interleave = StrictRWS.mapRWST interleave++instance (MonadInterleave m) => MonadInterleave (ReaderT r m) where+ interleave = mapReaderT interleave++instance (MonadInterleave m) => MonadInterleave (LazyState.StateT s m) where+ interleave = LazyState.mapStateT interleave++instance (MonadInterleave m) => MonadInterleave (StrictState.StateT s m) where+ interleave = StrictState.mapStateT interleave++instance (Monoid w, MonadInterleave m) => MonadInterleave (LazyWriter.WriterT w m) where+ interleave = LazyWriter.mapWriterT interleave++instance (Monoid w, MonadInterleave m) => MonadInterleave (StrictWriter.WriterT w m) where+ interleave = StrictWriter.mapWriterT interleave++------------------------------------------------------------+-- Convenience samplers+------------------------------------------------------------++-- | Sample a random value from a weighted nonempty collection of+-- elements. Crashes with a call to @error@ if the collection is+-- empty or the total weight is zero.+weighted :: (F.Foldable t, MonadRandom m) => t (a, Rational) -> m a+weighted t = do+ ma <- weightedMay t+ case ma of+ Nothing -> error "Control.Monad.Random.Class.weighted: empty collection, or total weight = 0"+ Just a -> return a++-- | Sample a random value from a weighted collection of elements.+-- Returns @Nothing@ if the collection is empty or the total weight is+-- zero.+weightedMay :: (F.Foldable t, MonadRandom m) => t (a, Rational) -> m (Maybe a)+weightedMay = fromListMay . F.toList++-- | Sample a random value from a weighted list. The list must be+-- non-empty and the total weight must be non-zero.+fromList :: (MonadRandom m) => [(a, Rational)] -> m a+fromList ws = do+ ma <- fromListMay ws+ case ma of+ Nothing -> error "Control.Monad.Random.Class.fromList: empty list, or total weight = 0"+ Just a -> return a++-- | Sample a random value from a weighted list. Return @Nothing@ if+-- the list is empty or the total weight is zero.+fromListMay :: (MonadRandom m) => [(a, Rational)] -> m (Maybe a)+fromListMay xs = do+ let s = fromRational (sum (map snd xs)) :: Double+ cums = scanl1 (\ ~(_,q) ~(y,s') -> (y, s'+q)) xs+ case s of+ 0 -> return Nothing+ _ -> do+ p <- liftM toRational $ getRandomR (0, s)+ return . Just . fst . head . dropWhile ((< p) . snd) $ cums++-- | Sample a value uniformly from a nonempty collection of elements.+uniform :: (F.Foldable t, MonadRandom m) => t a -> m a+uniform t = do+ ma <- uniformMay t+ case ma of+ Nothing -> error "Control.Monad.Random.Class.uniform: empty collection"+ Just a -> return a++-- | Sample a value uniformly from a collection of elements. Return+-- @Nothing@ if the collection is empty.+uniformMay :: (F.Foldable t, MonadRandom m) => t a -> m (Maybe a)+uniformMay = fromListMay . map (flip (,) 1) . F.toList
+ Control/Monad/Random/Lazy.hs view
@@ -0,0 +1,58 @@+{-# LANGUAGE Safe #-}++{- |+Module : Control.Monad.Random.Lazy+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)++Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances)++Random monads that are lazy in the generator state. For a strict+version, see "Control.Monad.Random.Strict", which has the same+interface.+-}++module Control.Monad.Random.Lazy+ ( -- * The Rand monad+ Rand,+ liftRand,+ runRand,+ evalRand,+ execRand,+ mapRand,+ withRand,+ evalRandIO,++ -- * The RandT monad transformer+ RandT,+ liftRandT,+ runRandT,+ evalRandT,+ execRandT,+ mapRandT,+ withRandT,+ evalRandTIO,++ -- * Some convenience re-exports++ module Control.Monad.Random.Class,+ module Control.Monad,+ module Control.Monad.Fix,+ module Control.Monad.Trans,+ ) where++import Control.Monad.Random.Class++import Control.Monad.Trans+import Control.Monad.Trans.Random.Lazy (Rand, RandT, evalRand,+ evalRandIO, evalRandT,+ evalRandTIO, execRand,+ execRandT, liftRand,+ liftRandT, mapRand, mapRandT,+ runRand, runRandT, withRand,+ withRandT)++import Control.Monad+import Control.Monad.Fix
+ Control/Monad/Random/Strict.hs view
@@ -0,0 +1,56 @@+{-# LANGUAGE Safe #-}++{- |+Module : Control.Monad.Random.Strict+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)++Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances)++Random monads that are strict in the generator state. For a lazy+version, see "Control.Monad.Random.Lazy", which has the same+interface.+-}++module Control.Monad.Random.Strict+ ( -- * The Rand monad transformer+ Rand,+ liftRand,+ runRand,+ evalRand,+ execRand,+ mapRand,+ withRand,+ evalRandIO,+ -- * The RandT monad transformer+ RandT,+ liftRandT,+ runRandT,+ evalRandT,+ execRandT,+ mapRandT,+ withRandT,+ evalRandTIO,+ -- * Some convenience re-exports++ module Control.Monad.Random.Class,+ module Control.Monad,+ module Control.Monad.Fix,+ module Control.Monad.Trans,+ ) where++import Control.Monad.Random.Class++import Control.Monad.Trans+import Control.Monad.Trans.Random.Strict (Rand, RandT, evalRand,+ evalRandIO, evalRandT,+ evalRandTIO, execRand,+ execRandT, liftRand,+ liftRandT, mapRand,+ mapRandT, runRand, runRandT,+ withRand, withRandT)++import Control.Monad+import Control.Monad.Fix
+ Control/Monad/Trans/Random.hs view
@@ -0,0 +1,22 @@+{-# LANGUAGE Safe #-}++{- |+Module : Control.Monad.Trans.Random+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)++Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances)++Random monads, passing a random number generator through a computation.++This version is lazy; for a strict version, see+"Control.Monad.Trans.Random.Strict", which has the same interface.+-}++module Control.Monad.Trans.Random+ ( module Control.Monad.Trans.Random.Lazy,+ ) where++import Control.Monad.Trans.Random.Lazy
+ Control/Monad/Trans/Random/Lazy.hs view
@@ -0,0 +1,285 @@+{-# LANGUAGE FlexibleInstances #-}+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE Trustworthy #-}+{-# LANGUAGE TypeFamilies #-}+{-# LANGUAGE UndecidableInstances #-}++{- |+Module : Control.Monad.Trans.Random.Lazy+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)++Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances)++Lazy random monads, passing a random number generator through a computation.+See below for examples.++For a strict version with the same interface, see+"Control.Monad.Trans.Random.Strict".+-}++module Control.Monad.Trans.Random.Lazy+ ( -- * The Rand monad transformer+ Rand,+ liftRand,+ runRand,+ evalRand,+ execRand,+ mapRand,+ withRand,+ evalRandIO,+ -- * The RandT monad transformer+ RandT,+ liftRandT,+ runRandT,+ evalRandT,+ execRandT,+ mapRandT,+ withRandT,+ -- * Lifting other operations+ liftCallCC,+ liftCallCC',+ liftCatch,+ liftListen,+ liftPass,+ evalRandTIO,+ -- * Examples+ -- ** Random monads+ -- $examples+ ) where++import Control.Applicative+import Control.Arrow (first)+import Control.Monad+import Control.Monad.Cont.Class+import Control.Monad.Error.Class+import qualified Control.Monad.Fail as Fail+import Control.Monad.Fix+import Control.Monad.IO.Class+import Control.Monad.Primitive+import Control.Monad.Random.Class+import Control.Monad.RWS.Class+import Control.Monad.Signatures+import Control.Monad.Trans.Class+import qualified Control.Monad.Trans.State.Lazy as LazyState+import Data.Functor.Identity+import System.Random++-- | A random monad parameterized by the type @g@ of the generator to carry.+--+-- The 'return' function leaves the generator unchanged, while '>>=' uses the+-- final generator of the first computation as the initial generator of the+-- second.+type Rand g = RandT g Identity++-- | Construct a random monad computation from a function.+-- (The inverse of 'runRand'.)+liftRand+ :: (g -> (a, g))+ -- ^ pure random transformer+ -> Rand g a+ -- ^ equivalent generator-passing computation+liftRand = RandT . state++-- | Unwrap a random monad computation as a function.+-- (The inverse of 'liftRand'.)+runRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> (a, g)+ -- ^ return value and final generator+runRand t = runIdentity . runRandT t++-- | Evaluate a random computation with the given initial generator and return+-- the final value, discarding the final generator.+--+-- * @'evalRand' m s = fst ('runRand' m s)@+evalRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> a+ -- ^ return value of the random computation+evalRand t = runIdentity . evalRandT t++-- | Evaluate a random computation with the given initial generator and return+-- the final generator, discarding the final value.+--+-- * @'execRand' m s = snd ('runRand' m s)@+execRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> g+ -- ^ final generator+execRand t = runIdentity . execRandT t++-- | Map both the return value and final generator of a computation using the+-- given function.+--+-- * @'runRand' ('mapRand' f m) = f . 'runRand' m@+mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b+mapRand f = mapRandT (liftM f)++-- | @'withRand' f m@ executes action @m@ on a generator modified by applying @f@.+--+-- * @'withRand' f m = 'modify' f >> m@+withRand :: (g -> g) -> Rand g a -> Rand g a+withRand = withRandT++-- | A random transformer monad parameterized by:+--+-- * @g@ - The generator.+--+-- * @m@ - The inner monad.+--+-- The 'return' function leaves the generator unchanged, while '>>=' uses the+-- final generator of the first computation as the initial generator of the+-- second.+newtype RandT g m a = RandT { unRandT :: LazyState.StateT g m a }+ deriving (Functor, Applicative, Alternative, Monad, MonadPlus, MonadTrans, MonadIO, MonadFix, MonadReader r, MonadWriter w)++-- | Construct a random monad computation from an impure function.+-- (The inverse of 'runRandT'.)+liftRandT+ :: (g -> m (a, g))+ -- ^ impure random transformer+ -> RandT g m a+ -- ^ equivalent generator-passing computation+liftRandT = RandT . LazyState.StateT++-- | Unwrap a random monad computation as an impure function.+-- (The inverse of 'liftRandT'.)+runRandT+ :: RandT g m a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> m (a, g)+ -- ^ return value and final generator+runRandT = LazyState.runStateT . unRandT++-- | Evaluate a random computation with the given initial generator and return+-- the final value, discarding the final generator.+--+-- * @'evalRandT' m g = liftM fst ('runRandT' m g)@+evalRandT :: (Monad m) => RandT g m a -> g -> m a+evalRandT = LazyState.evalStateT . unRandT++-- | Evaluate a random computation with the given initial generator and return+-- the final generator, discarding the final value.+--+-- * @'execRandT' m g = liftM snd ('runRandT' m g)@+execRandT :: (Monad m) => RandT g m a -> g -> m g+execRandT = LazyState.execStateT . unRandT++-- | Map both the return value and final generator of a computation using the+-- given function.+--+-- * @'runRandT' ('mapRandT' f m) = f . 'runRandT' m@+mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b+mapRandT f = RandT . LazyState.mapStateT f . unRandT++-- | @'withRandT' f m@ executes action @m@ on a generator modified by applying @f@.+--+-- * @'withRandT' f m = 'modify' f >> m@+withRandT :: (g -> g) -> RandT g m a -> RandT g m a+withRandT f = RandT . LazyState.withStateT f . unRandT++instance (MonadCont m) => MonadCont (RandT g m) where+ callCC = liftCallCC' callCC++instance (MonadError e m) => MonadError e (RandT g m) where+ throwError = lift . throwError+ catchError = liftCatch catchError++instance (MonadReader r m, MonadWriter w m, MonadState s m) => MonadRWS r w s (RandT g m)++instance (RandomGen g, Monad m) => MonadRandom (RandT g m) where+ getRandomR lohi = RandT . state $ randomR lohi+ getRandom = RandT . state $ random+ getRandomRs lohi = RandT . state $ first (randomRs lohi) . split+ getRandoms = RandT . state $ first randoms . split++instance (RandomGen g, Monad m) => MonadSplit g (RandT g m) where+ getSplit = RandT . state $ split++instance (Monad m, RandomGen g) => MonadInterleave (RandT g m) where+ interleave (RandT m) = liftRandT $ \g -> case split g of+ (gl, gr) -> liftM (\p -> (fst p, gr)) $ LazyState.runStateT m gl++instance (MonadState s m) => MonadState s (RandT g m) where+ get = lift get+ put = lift . put++instance PrimMonad m => PrimMonad (RandT s m) where+ type PrimState (RandT s m) = PrimState m+ primitive = lift . primitive++instance Fail.MonadFail m => Fail.MonadFail (RandT g m) where+ fail = lift . Fail.fail++-- | Uniform lifting of a @callCC@ operation to the new monad.+-- This version rolls back to the original state on entering the+-- continuation.+liftCallCC :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b+liftCallCC callCC_ f = RandT $ LazyState.liftCallCC callCC_ $ \c -> unRandT (f (RandT . c))++-- | In-situ lifting of a @callCC@ operation to the new monad.+-- This version uses the current state on entering the continuation.+-- It does not satisfy the uniformity property (see "Control.Monad.Signatures").+liftCallCC' :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b+liftCallCC' callCC_ f = RandT $ LazyState.liftCallCC' callCC_ $ \c -> unRandT (f (RandT . c))++-- | Lift a @catchE@ operation to the new monad.+liftCatch :: Catch e m (a, g) -> Catch e (RandT g m) a+liftCatch catchE_ m f = RandT $ LazyState.liftCatch catchE_ (unRandT m) (unRandT . f)++-- | Lift a @listen@ operation to the new monad.+liftListen :: (Monad m) => Listen w m (a, g) -> Listen w (RandT g m) a+liftListen listen_ m = RandT $ LazyState.liftListen listen_ (unRandT m)++-- | Lift a @pass@ operation to the new monad.+liftPass :: (Monad m) => Pass w m (a, g) -> Pass w (RandT g m) a+liftPass pass_ m = RandT $ LazyState.liftPass pass_ (unRandT m)++-- | Evaluate a random computation in the `IO` monad, splitting the global+-- standard generator to get a new one for the computation.+evalRandIO :: Rand StdGen a -> IO a+evalRandIO t = liftM (evalRand t) newStdGen++-- | Evaluate a random computation that is embedded in the `IO` monad,+-- splitting the global standard generator to get a new one for the+-- computation.+evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a+evalRandTIO t = liftIO newStdGen >>= evalRandT t++{- $examples++The @die@ function simulates the roll of a die, picking a number between 1+and 6, inclusive, and returning it in the 'Rand' monad transformer. Notice+that this code will work with any random number generator @g@.++> die :: (RandomGen g) => Rand g Int+> die = getRandomR (1, 6)++The @dice@ function uses @replicate@ and @sequence@ to simulate the roll of+@n@ dice.++> dice :: (RandomGen g) => Int -> Rand g [Int]+> dice n = sequence (replicate n die)++To extract a value from the 'Rand' monad transformer, we can use 'evalRandIO'.++> main = do+> values <- evalRandIO (dice 2)+> putStrLn (show values)++-}
+ Control/Monad/Trans/Random/Strict.hs view
@@ -0,0 +1,286 @@+{-# LANGUAGE FlexibleInstances #-}+{-# LANGUAGE GeneralizedNewtypeDeriving #-}+{-# LANGUAGE MultiParamTypeClasses #-}+{-# LANGUAGE Trustworthy #-}+{-# LANGUAGE TypeFamilies #-}+{-# LANGUAGE UndecidableInstances #-}++{- |+Module : Control.Monad.Trans.Random.Strict+Copyright : (c) Brent Yorgey 2016+License : BSD3 (see LICENSE)++Maintainer : byorgey@gmail.com+Stability : experimental+Portability : non-portable (multi-param classes, functional dependencies, undecidable instances)++Strict random monads, passing a random number generator through a computation.+See below for examples.++In this version, sequencing of computations is strict (but computations are not+strict in the state unless you force it with seq or the like). For a lazy+version with the same interface, see "Control.Monad.Trans.Random.Lazy".+-}++module Control.Monad.Trans.Random.Strict+ ( -- * The Rand monad transformer+ Rand,+ liftRand,+ runRand,+ evalRand,+ execRand,+ mapRand,+ withRand,+ evalRandIO,+ -- * The RandT monad transformer+ RandT,+ liftRandT,+ runRandT,+ evalRandT,+ execRandT,+ mapRandT,+ withRandT,+ evalRandTIO,+ -- * Lifting other operations+ liftCallCC,+ liftCallCC',+ liftCatch,+ liftListen,+ liftPass,+ -- * Examples+ -- ** Random monads+ -- $examples+ ) where++import Control.Applicative+import Control.Arrow (first)+import Control.Monad+import Control.Monad.Cont.Class+import Control.Monad.Error.Class+import qualified Control.Monad.Fail as Fail+import Control.Monad.Fix+import Control.Monad.IO.Class+import Control.Monad.Primitive+import Control.Monad.Random.Class+import Control.Monad.RWS.Class+import Control.Monad.Signatures+import Control.Monad.Trans.Class+import qualified Control.Monad.Trans.State.Strict as StrictState+import Data.Functor.Identity+import System.Random++-- | A random monad parameterized by the type @g@ of the generator to carry.+--+-- The 'return' function leaves the generator unchanged, while '>>=' uses the+-- final generator of the first computation as the initial generator of the+-- second.+type Rand g = RandT g Identity++-- | Construct a random monad computation from a function.+-- (The inverse of 'runRand'.)+liftRand+ :: (g -> (a, g))+ -- ^ pure random transformer+ -> Rand g a+ -- ^ equivalent generator-passing computation+liftRand = RandT . state++-- | Unwrap a random monad computation as a function.+-- (The inverse of 'liftRand'.)+runRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> (a, g)+ -- ^ return value and final generator+runRand t = runIdentity . runRandT t++-- | Evaluate a random computation with the given initial generator and return+-- the final value, discarding the final generator.+--+-- * @'evalRand' m s = fst ('runRand' m s)@+evalRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> a+ -- ^ return value of the random computation+evalRand t = runIdentity . evalRandT t++-- | Evaluate a random computation with the given initial generator and return+-- the final generator, discarding the final value.+--+-- * @'execRand' m s = snd ('runRand' m s)@+execRand+ :: Rand g a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> g+ -- ^ final generator+execRand t = runIdentity . execRandT t++-- | Map both the return value and final generator of a computation using the+-- given function.+--+-- * @'runRand' ('mapRand' f m) = f . 'runRand' m@+mapRand :: ((a, g) -> (b, g)) -> Rand g a -> Rand g b+mapRand f = mapRandT (liftM f)++-- | @'withRand' f m@ executes action @m@ on a generator modified by applying @f@.+--+-- * @'withRand' f m = 'modify' f >> m@+withRand :: (g -> g) -> Rand g a -> Rand g a+withRand = withRandT++-- | A random transformer monad parameterized by:+--+-- * @g@ - The generator.+--+-- * @m@ - The inner monad.+--+-- The 'return' function leaves the generator unchanged, while '>>=' uses the+-- final generator of the first computation as the initial generator of the+-- second.+newtype RandT g m a = RandT { unRandT :: StrictState.StateT g m a }+ deriving (Functor, Applicative, Alternative, Monad, MonadPlus, MonadTrans, MonadIO, MonadFix, MonadReader r, MonadWriter w)++-- | Construct a random monad computation from an impure function.+-- (The inverse of 'runRandT'.)+liftRandT+ :: (g -> m (a, g))+ -- ^ impure random transformer+ -> RandT g m a+ -- ^ equivalent generator-passing computation+liftRandT = RandT . StrictState.StateT++-- | Unwrap a random monad computation as an impure function.+-- (The inverse of 'liftRandT'.)+runRandT+ :: RandT g m a+ -- ^ generator-passing computation to execute+ -> g+ -- ^ initial generator+ -> m (a, g)+ -- ^ return value and final generator+runRandT = StrictState.runStateT . unRandT++-- | Evaluate a random computation with the given initial generator and return+-- the final value, discarding the final generator.+--+-- * @'evalRandT' m g = liftM fst ('runRandT' m g)@+evalRandT :: (Monad m) => RandT g m a -> g -> m a+evalRandT = StrictState.evalStateT . unRandT++-- | Evaluate a random computation with the given initial generator and return+-- the final generator, discarding the final value.+--+-- * @'execRandT' m g = liftM snd ('runRandT' m g)@+execRandT :: (Monad m) => RandT g m a -> g -> m g+execRandT = StrictState.execStateT . unRandT++-- | Map both the return value and final generator of a computation using the+-- given function.+--+-- * @'runRandT' ('mapRandT' f m) = f . 'runRandT' m@+mapRandT :: (m (a, g) -> n (b, g)) -> RandT g m a -> RandT g n b+mapRandT f = RandT . StrictState.mapStateT f . unRandT++-- | @'withRandT' f m@ executes action @m@ on a generator modified by applying @f@.+--+-- * @'withRandT' f m = 'modify' f >> m@+withRandT :: (g -> g) -> RandT g m a -> RandT g m a+withRandT f = RandT . StrictState.withStateT f . unRandT++instance (MonadCont m) => MonadCont (RandT g m) where+ callCC = liftCallCC' callCC++instance (MonadError e m) => MonadError e (RandT g m) where+ throwError = lift . throwError+ catchError = liftCatch catchError++instance (MonadReader r m, MonadWriter w m, MonadState s m) => MonadRWS r w s (RandT g m)++instance (RandomGen g, Monad m) => MonadRandom (RandT g m) where+ getRandomR lohi = RandT . state $ randomR lohi+ getRandom = RandT . state $ random+ getRandomRs lohi = RandT . state $ first (randomRs lohi) . split+ getRandoms = RandT . state $ first randoms . split++instance (RandomGen g, Monad m) => MonadSplit g (RandT g m) where+ getSplit = RandT . state $ split++instance (Monad m, RandomGen g) => MonadInterleave (RandT g m) where+ interleave (RandT m) = liftRandT $ \g -> case split g of+ (gl, gr) -> liftM (\p -> (fst p, gr)) $ StrictState.runStateT m gl++instance (MonadState s m) => MonadState s (RandT g m) where+ get = lift get+ put = lift . put++instance PrimMonad m => PrimMonad (RandT s m) where+ type PrimState (RandT s m) = PrimState m+ primitive = lift . primitive++instance Fail.MonadFail m => Fail.MonadFail (RandT g m) where+ fail = lift . Fail.fail++-- | Uniform lifting of a @callCC@ operation to the new monad.+-- This version rolls back to the original state on entering the+-- continuation.+liftCallCC :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b+liftCallCC callCC_ f = RandT $ StrictState.liftCallCC callCC_ $ \c -> unRandT (f (RandT . c))++-- | In-situ lifting of a @callCC@ operation to the new monad.+-- This version uses the current state on entering the continuation.+-- It does not satisfy the uniformity property (see "Control.Monad.Signatures").+liftCallCC' :: CallCC m (a, g) (b, g) -> CallCC (RandT g m) a b+liftCallCC' callCC_ f = RandT $ StrictState.liftCallCC' callCC_ $ \c -> unRandT (f (RandT . c))++-- | Lift a @catchE@ operation to the new monad.+liftCatch :: Catch e m (a, g) -> Catch e (RandT g m) a+liftCatch catchE_ m f = RandT $ StrictState.liftCatch catchE_ (unRandT m) (unRandT . f)++-- | Lift a @listen@ operation to the new monad.+liftListen :: (Monad m) => Listen w m (a, g) -> Listen w (RandT g m) a+liftListen listen_ m = RandT $ StrictState.liftListen listen_ (unRandT m)++-- | Lift a @pass@ operation to the new monad.+liftPass :: (Monad m) => Pass w m (a, g) -> Pass w (RandT g m) a+liftPass pass_ m = RandT $ StrictState.liftPass pass_ (unRandT m)++-- | Evaluate a random computation in the `IO` monad, splitting the global+-- standard generator to get a new one for the computation.+evalRandIO :: Rand StdGen a -> IO a+evalRandIO t = liftM (evalRand t) newStdGen++-- | Evaluate a random computation that is embedded in the `IO` monad,+-- splitting the global standard generator to get a new one for the+-- computation.+evalRandTIO :: (MonadIO m) => RandT StdGen m a -> m a+evalRandTIO t = liftIO newStdGen >>= evalRandT t++{- $examples++The @die@ function simulates the roll of a die, picking a number between 1+and 6, inclusive, and returning it in the 'Rand' monad transformer. Notice+that this code will work with any random number generator @g@.++> die :: (RandomGen g) => Rand g Int+> die = getRandomR (1, 6)++The @dice@ function uses @replicate@ and @sequence@ to simulate the roll of+@n@ dice.++> dice :: (RandomGen g) => Int -> Rand g [Int]+> dice n = sequence (replicate n die)++To extract a value from the 'Rand' monad transformer, we can use 'evalRandIO'.++> main = do+> values <- evalRandIO (dice 2)+> putStrLn (show values)++-}
LICENSE view
@@ -1,38 +1,34 @@-MonadRandom library.-Copyright 2006-2007 Cale Gibbard. All rights reserved.-Copyright 2006 Russell O'Connor, Dan Doel, Remi Turk. All rights reserved.-Copyright 2007 Eric Kidd. All rights reserved.--[This code was originally posted by Cale Gibbard to the Haskell Wiki,-remnants of which can be seen at:--http://web.archive.org/web/20070615071737/http://haskell.org/hawiki/MonadRandom--This code was relicensed from a 2-clause BSD license to the license below-by Cale Gibbard's statement at:--http://www.haskell.org/haskellwiki/User:CaleGibbard+Copyright (c) 2016, Brent Yorgey -The code was then moved to:+All rights reserved. -http://www.haskell.org/haskellwiki/NewMonads/MonadRandom+Redistribution and use in source and binary forms, with or without+modification, are permitted provided that the following conditions are met: -New additions by several people were provided under the implicit license at:+ * Redistributions of source code must retain the above copyright+ notice, this list of conditions and the following disclaimer. -http://www.haskell.org/haskellwiki/HaskellWiki:Copyrights+ * Redistributions in binary form must reproduce the above+ copyright notice, this list of conditions and the following+ disclaimer in the documentation and/or other materials provided+ with the distribution. -So, in theory, this license should apply to everything in this library.]+ * Neither the name of Brent Yorgey nor the names of other+ contributors may be used to endorse or promote products derived+ from this software without specific prior written permission. -Permission is hereby granted, free of charge, to any person obtaining this-work (the "Work"), to deal in the Work without restriction, including-without limitation the rights to use, copy, modify, merge, publish,-distribute, sublicense, and/or sell copies of the Work, and to permit-persons to whom the Work is furnished to do so.+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -THE WORK IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING-FROM, OUT OF OR IN CONNECTION WITH THE WORK OR THE USE OR OTHER DEALINGS IN-THE WORK.+Previous versions of this package were distributed under the simple+permissive license used on the Haskell Wiki; see OLD-LICENSE for+details.
MonadRandom.cabal view
@@ -1,8 +1,8 @@ name: MonadRandom-version: 0.4.2.3+version: 0.5 synopsis: Random-number generation monad. description: Support for computations which consume random values.-license: OtherLicense+license: BSD3 license-file: LICENSE author: Cale Gibbard and others maintainer: Brent Yorgey <byorgey@gmail.com>@@ -23,11 +23,21 @@ location: git://github.com/byorgey/MonadRandom.git library- exposed-modules: Control.Monad.Random, Control.Monad.Random.Class- build-depends: base >= 2 && < 5,- transformers >= 0.3 && < 0.6,- transformers-compat >= 0.4 && < 0.6,- mtl >= 2.1 && < 2.3,- random+ exposed-modules:+ Control.Monad.Random,+ Control.Monad.Random.Class,+ Control.Monad.Random.Lazy,+ Control.Monad.Random.Strict,+ Control.Monad.Trans.Random,+ Control.Monad.Trans.Random.Lazy,+ Control.Monad.Trans.Random.Strict+ build-depends:+ base >=2 && <5,+ transformers >=0.3 && <0.6,+ transformers-compat >=0.4 && <0.6,+ mtl >=2.1 && <2.3,+ primitive >=0.6 && <0.7,+ fail >=4.9 ,+ random ghc-options: -Wall default-language: Haskell2010