diff --git a/COPYING b/COPYING
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+++ b/COPYING
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+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
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+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+  17. Interpretation of Sections 15 and 16.
+
+  If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+                     END OF TERMS AND CONDITIONS
+
+            How to Apply These Terms to Your New Programs
+
+  If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+  To do so, attach the following notices to the program.  It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+    <one line to give the program's name and a brief idea of what it does.>
+    Copyright (C) <year>  <name of author>
+
+    This program is free software: you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation, either version 3 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License
+    along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+  If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+    <program>  Copyright (C) <year>  <name of author>
+    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+    This is free software, and you are welcome to redistribute it
+    under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License.  Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+  You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+  The GNU General Public License does not permit incorporating your program
+into proprietary programs.  If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library.  If this is what you want to do, use the GNU Lesser General
+Public License instead of this License.  But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/Liquorice.cabal b/Liquorice.cabal
new file mode 100644
--- /dev/null
+++ b/Liquorice.cabal
@@ -0,0 +1,54 @@
+name:                Liquorice
+version:             0.0.1
+synopsis:            Algorithmic Doom map generation
+description:         A system for constructing maps for the computer game Doom
+                     by writing algorithms to describe the geometry. A Liquorice
+                     program is a series of instructions to move a virtual
+                     "turtle" or "pen", which define the walls, floors, rooms
+                     and monsters as it goes.
+homepage:            https://jmtd.net/doom/liquorice/
+bug-reports:         https://github.com/jmtd/liquorice/issues
+license:             GPL-3
+license-file:        COPYING
+author:              Jonathan Dowland
+maintainer:          jon+hackage@dow.land
+copyright:           © 2020 Jonathan Dowland
+category:            Game
+build-type:          Simple
+cabal-version:       1.18
+extra-doc-files:     README.md, examples/birds.hs, logo.png
+
+test-suite test-hwadc
+  hs-source-dirs:      .
+  type:                exitcode-stdio-1.0
+  Main-is:             TestMain.hs
+  build-depends:       base                 >= 4.11.1 && < 4.13,
+                       binary               >= 0.8.5 && < 0.9,
+                       bytestring           >= 0.10.8 && < 0.11,
+                       HTF                  >= 0.13.2 && < 0.14,
+                       mtl                  >= 2.2.2 && < 2.3
+  Default-language:    Haskell98
+  other-modules:       Liquorice,
+                       Liquorice.Wad,
+                       Liquorice.Line,
+                       Liquorice.Monad,
+                       Liquorice.Pure,
+                       Liquorice.Render
+library
+  exposed-modules:     Liquorice,
+                       Liquorice.Wad,
+                       Liquorice.Line,
+                       Liquorice.Monad,
+                       Liquorice.Pure,
+                       Liquorice.Render
+  build-depends:       base                 >= 4.11.1 && < 4.13,
+                       binary,
+                       bytestring,
+                       HTF,
+                       mtl
+  Default-language:    Haskell98
+  hs-source-dirs:      .
+
+source-repository head
+    type:     git
+    location: https://github.com/jmtd/liquorice/
diff --git a/Liquorice.hs b/Liquorice.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice.hs
@@ -0,0 +1,118 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{-# OPTIONS_HADDOCK prune #-}
+
+{-|
+Module      : Liquorice
+Description : Liquorice fundamental data-types.
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+The Liquorice fundamental data-types.
+-}
+module Liquorice
+    (
+      Context(..)
+    , Point
+    , Orientation(..)
+    , prev
+    , next
+    , Thing(..)
+    , Sector(..)
+
+    , start
+
+    , htf_thisModulesTests
+    ) where
+
+import Test.Framework
+import Data.Function ((&))
+import Data.List (nub)
+
+import Liquorice.Line
+
+-- | Utility function, a wrapping alternative to `succ`.
+next :: (Eq a, Bounded a, Enum a) => a -> a
+next a = if a == maxBound then minBound else succ a
+
+-- | Utility function, a wrapping alternative to `pred`.
+prev :: (Eq a, Bounded a, Enum a) => a -> a
+prev a = if a == minBound then maxBound else pred a
+
+-- | Possible orientations for the Pen: The four cardinal directions.
+data Orientation = North | East | South | West deriving (Show, Eq, Enum, Bounded)
+
+-- | A `Context` holds the entirety of all geometry that has been defined at
+-- a point in a program: properties of the Pen: `location` and `orientation`;
+-- "Palette"-like properties of the Pen: the current thing Type, textures for
+-- parts of `Line`s and `Sector`s, etc.;
+-- Lists of geometric objects (`linedefs`,`sectors`,`things`).
+data Context = Context { location :: Point
+                       , orientation :: Orientation
+
+                       , linedefs :: [Line]
+                       , sectors :: [Sector]
+                       , things :: [Thing]
+
+                       -- "palette": thing type; texture choices, etc
+                       , curThingType  :: Int
+                       , paletteTop :: String
+                       , paletteMid :: String
+                       , paletteBot :: String
+                       , paletteFloor :: String
+                       , paletteCeil :: String
+                       , paletteLineType :: Int
+                       , paletteLineTag  :: Int
+                       , paletteSectorType :: Int
+                       , paletteSectorTag  :: Int
+                       , paletteXoff :: Int
+                       , paletteYoff :: Int
+                       , mapName :: String
+
+                       } deriving (Show, Eq)
+
+-- | An approximation of Doom's Sector data-type, with unboxed fields.
+-- Unlike Doom's Sector data structure, we maintain a list of lines
+-- that belong to a given Sector.
+data Sector = Sector { floorHeight         :: Int
+                     , ceilHeight          :: Int
+                     , floorFlat           :: String
+                     , ceilFlat            :: String
+                     , lightLevel          :: Int
+                     , sectorType          :: Int
+                     , sectorTag           :: Int
+                     , sectorLines         :: [Line]
+                     } deriving (Show, Eq)
+-- XXX all are short (unsigned?) ints, 8 byte strings
+
+-- | An approximation of Doom's Thing data-type, with unboxed fields.
+data Thing = Thing { thingPos   :: Point
+                   , thingAngle :: Int -- all shorts
+                   , thingType  :: Int
+                   , thingFlags :: Int
+                   } deriving (Show, Eq)
+
+-- | An initial Context, from which to derive a new map. `Empty` lines
+-- and `Sector` lists and sensible default values for "palette" parameters.
+start :: Context
+start = Context { location=(0,0)
+                , orientation=North
+                , linedefs=[]
+                , sectors=[]
+                , curThingType=1
+                , things=[]
+                , paletteTop="STARTAN3"
+                , paletteMid="STARTAN3"
+                , paletteBot="STARTAN3"
+                , paletteFloor="FLAT23"
+                , paletteCeil="F_SKY1"
+                , paletteLineType=0
+                , paletteLineTag=0
+                , paletteSectorType=0
+                , paletteSectorTag=0
+                , mapName="MAP01"
+                , paletteXoff=0
+                , paletteYoff=0
+                }
diff --git a/Liquorice/Line.hs b/Liquorice/Line.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice/Line.hs
@@ -0,0 +1,182 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{-# OPTIONS_HADDOCK prune #-}
+
+{-|
+Module      : Liquorice.Line
+Description : Functions for manipulating Lines.
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+The Point and Line data-types and functions for manipulating Lines.
+-}
+module Liquorice.Line( Line(..)
+                     , Point
+                     , flipline
+                     , splitLine
+                     , checkIntersect
+                     , splitLines
+
+                     , htf_thisModulesTests
+                     ) where
+
+import Data.List
+import Test.Framework
+import Control.Monad
+
+-- | A 2D coordinate.
+type Point = (Int, Int)
+
+-- | The Line data-type corresponds closely to the Doom equivalent but
+-- has with unboxed fields.
+data Line = Line { from    :: Point
+                 , to      :: Point
+                 , lineTop :: String
+                 , lineMid :: String
+                 , lineBot :: String
+                 , lineType:: Int
+                 , lineTag :: Int
+                 , lineXoff:: Int
+                 , lineYoff:: Int
+                 } deriving (Show, Eq)
+
+-- | Swap a `Line`'s direction.
+flipline :: Line -> Line
+flipline l = l { from = to l, to = from l }
+
+-- | Ordering function for `Line`s.
+lineOrient :: Line -> Ordering
+lineOrient l = let (a,b) = (from l, to l) in if a < b then GT else LT
+
+-- | Do the supplied `Line`s intersect?
+checkIntersect :: Line -> Line -> Bool
+checkIntersect a b = (sameXAxis a b || sameYAxis a b) && newCheckIntersect a b
+
+-- | Are the supplied `Line`s on the same point on the X axis?
+sameXAxis x y = all (==(fst (from x))) (map fst [to x, from y, to y])
+
+-- | Are the supplied `Line`s on the same point on the Y axis?
+sameYAxis x y = all (==(snd (from x))) (map snd [to x, from y, to y])
+
+-- | Utility function for `checkIntersect`. Check whether two `Line`s on the
+-- same plane intersect or not.
+-- takes advantage of tuple `Ord`.
+newCheckIntersect :: Line -> Line -> Bool
+newCheckIntersect l1 l2 = let nl1 = normalizeLine l1
+                              nl2 = normalizeLine l2
+                              (x1,y1) = (from nl1, to nl1)
+                              (x2,y2) = (from nl2, to nl2)
+                          in x2 >= x1 && x2 <  y1 || -- start of line2 within line1
+                             y2 >  x1 && y2 <= y1 || -- end of line2 within line1
+                             x2 <= x1 && y2 >= y1    -- line2 superset or equal to line1
+
+mktestLine a b = Line a b "" "" ""  0 0 0 0
+l1 = mktestLine (0,0) (10,0)
+l2 = mktestLine (0,1) ( 0,4)
+l3 = mktestLine (4,0) ( 8,0)
+l4 = mktestLine (0,2) ( 0,5)
+l5 = mktestLine (4,2) ( 7,2)
+
+test_xaxis_intersect = assertBool       $checkIntersect l1 l3
+test_xaxis_none      =(assertBool . not)$checkIntersect l1 l2
+test_yaxis_intersect = assertBool       $checkIntersect l2 l4
+test_yaxis_none      =(assertBool . not)$checkIntersect l2 l3
+test_xaxis_none2     =(assertBool . not)$checkIntersect l1 l5
+
+l9 = mktestLine (0,128) (128,128)
+l10= mktestLine (128,128) (192,128)
+test_from_example7   = (assertBool.not) $ checkIntersect l9 l10
+
+main = htfMain htf_thisModulesTests
+
+-- | Split `Line`s in a list with a splitter line (which we don't insert)
+splitLines :: [Line] -> Line -> [Line]
+splitLines [] _ = []
+splitLines (l:ls) c =
+    if   not (checkIntersect c l)
+    then l : splitLines ls c
+    else if   l == c
+         then l:ls
+         else splitLine l c ++ ls
+
+test_splitlines   = assertEqual 3 (length (splitLines [l1] l3))
+test_nosplitlines = assertEqual 1 (length (splitLines [l2] l1))
+
+-- | Split a `Line` by another; return the bits.
+splitLine :: Line -> Line -> [Line]
+splitLine l cut = let  (a,b) = (from l, to l)
+                       (c,d) = (from cut, to cut)
+    in
+    if   normalizeLine l == normalizeLine cut
+    then [l]
+    else let [e,f,g,h] = sort [a,b,c,d]
+             nl1 = l { from = e, to = f }
+             nl2 = l { from = f, to = g }
+             nl3 = l { from = g, to = h }
+         in map (if lineOrient l == LT then flipline else id) $
+            filter (\m -> from m /= to m
+                    && checkIntersect l m) [nl1, nl2, nl3]
+
+test_splitline_self1 = assertEqual [l1] $ splitLine l1 (flipline l1)
+test_splitline_self2 = assertEqual [l1] $ splitLine l1 l1
+test_splitline_self3 = assertEqual [flipline l1] $ splitLine (flipline l1) l1
+
+l11 = mktestLine (0,64)  (0,128)
+l12 = mktestLine (0,192) (0,64)
+l13 = mktestLine (0,0)   (0,128)
+
+test_nosplit = assertEqual [l11] (splitLine l11 l12)
+
+-- temporarily straight line!
+-- limit the range of possible coordinate values to increase the likelyhood
+-- of overlap for the default number of tests. Doom's actual range is
+-- -32768 to +32767, but a more realistic upper limit is a range of about
+-- 5000 units (MAP29)
+
+instance Arbitrary Line where
+    arbitrary = do
+        vs <- replicateM 2 (choose (-2500, 2500))
+        let [x,y] = vs
+        return (mktestLine (x,0) (y,0))
+
+prop_splitline_sameorient :: Line -> Line -> Bool
+prop_splitline_sameorient x y = (>0) $ length $ filter (== (lineOrient x)) $ map lineOrient (splitLine x y)
+
+test_splitline_sameorient1 = assertBool (prop_splitline_sameorient l12 l13)
+test_splitline_sameorient2 = assertBool (prop_splitline_sameorient l13 l12)
+
+-- catch case where the new lines from a split intersect existing lines
+l6 = mktestLine (0,0) (0,2)
+l7 = mktestLine (0,4) (0,6)
+l8 = mktestLine (0,1) (0,5)
+test_alldone = let split1 = splitLines [l6,l7] l8
+                   repeat = split1 !! 2
+                   split2 = splitLines split1 repeat
+               in  assertEqual split1 split2
+-- (probably worth writing a property, too)
+
+-- again leveraging Ord tuple
+instance Ord Line where
+    x <= y = let (a,b,c,d) = (from x, to x, from y, to y) in (a,b) < (c,d)
+
+normalizeLine l = if (from l) > (to l) then flipline l else l
+
+test_rev_xaxis_intersect = assertBool       $checkIntersect l1 (flipline l3)
+test_rev_xaxis_none      =(assertBool . not)$checkIntersect l1 (flipline l2)
+
+test_rev_yaxis_intersect = assertBool       $checkIntersect l2 (flipline l4)
+test_rev_yaxis_intersect2 = assertBool       $checkIntersect (flipline l2) (flipline l4)
+
+test_rev_yaxis_none      =(assertBool . not)$checkIntersect l2 (flipline l3)
+test_rev_xaxis_none2     =(assertBool . not)$checkIntersect l1 (flipline l5)
+test_rev_splitlines   = assertEqual 3 (length (splitLines [l1] (flipline l3)))
+test_rev_nosplitlines = assertEqual 1 (length (splitLines [l2] (flipline l1)))
+
+test_rev_recurse = assertEqual 1 (length (splitLines [l1] (flipline l1)))
+
+l14 = mktestLine (0,0)   (128,0)
+l15 = mktestLine (256,0) (384,0)
+l16 = mktestLine (-256,0) (512,0)
+-- XXX need a test here (import example9)
diff --git a/Liquorice/Monad.hs b/Liquorice/Monad.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice/Monad.hs
@@ -0,0 +1,191 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{- We can't use Haddock "prune" here until we document all the wrapped
+ - Pure functions -}
+
+{-|
+Module      : Liquorice.Monad
+Description : Liquorice functions under the `State` Monad.
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+Core `Liquorice` functions for building maps. These are all under the
+`State` Monad, the state which is passed around is the `Context` being
+operated on.
+
+Many of these functions are wrapped versions of those in `Liquorice.Pure`.
+-}
+module Liquorice.Monad
+(     twice
+    , triple
+    , quad
+    , box
+    , ibox
+    , pushpop
+    , place
+    , straight
+    , turnright
+    , turnleft
+    , turnaround
+    , rightsector
+    , innerrightsector
+    , innerleftsector
+    , popsector
+    , leftsector
+    , step
+    , draw
+    , thing
+    , mid
+    , upper
+    , lower
+    , xoff
+    , yoff
+    , ceil
+    , floorflat
+    , linetype
+    , sectortype
+    , setthing
+    , mapname
+    , withXoff
+
+    , runWadL
+
+    , htf_thisModulesTests
+) where
+
+import Test.Framework hiding (wrap)
+import Control.Monad.State.Lazy
+import Control.Monad
+
+import Liquorice
+import qualified Liquorice.Pure as P
+
+------------------------------------------------------------------------------
+-- monadic versions
+
+-- wraps a function above and takes a return value to propagate
+wrapR :: a -> (Context -> Context) -> State Context a
+wrapR r fn = do
+    old <- get
+    put (fn old)
+    return r
+
+-- return-less version of above
+wrap = wrapR ()
+
+-- | Evaluate the supplied State Context to produce a pure Context. In other words,
+-- run the supplied Liquorice DSL program and calculate the resulting structure.
+runWadL x = snd $ runState x start
+
+-- wrapped pure functions with icky names
+turnright         = wrap P.turnright
+turnleft          = wrap P.turnleft
+turnaround        = wrap P.turnaround
+step x y          = wrap $ P.step x y
+draw x y          = wrap $ P.draw x y
+rightsector f c l = wrap $ P.rightsector f c l
+innerrightsector f c l = wrap $ P.innerrightsector f c l
+innerleftsector f c l = wrap $ P.innerleftsector f c l
+popsector         = wrap $ P.popsector
+leftsector  f c l = wrap $ P.leftsector f c l
+thing             = wrap P.thing
+mid s             = wrap $ P.mid s
+upper s           = wrap $ P.upper s
+lower s           = wrap $ P.lower s
+xoff x            = wrap $ P.xoff x
+yoff y            = wrap $ P.yoff y
+floorflat s       = wrap $ P.floorflat s
+ceil s            = wrap $ P.ceil s
+linetype ty ta = wrap $ P.linetype ty ta
+sectortype ty ta = wrap $ P.sectortype ty ta
+setthing s        = wrap $ P.setthing s
+mapname s         = wrap $ P.mapname s
+
+straight n        = draw n 0
+
+blah = runWadL $ do
+  straight 64
+  turnright
+  straight 64
+  turnright
+  straight 64
+  turnright
+  straight 64
+  turnright
+  rightsector 0 128 160
+
+-- | Perform the supplied action twice.
+twice = replicateM_ 2
+
+-- | Perform the supplied action three times.
+triple x = replicateM_ 3 x
+
+-- | Perform the supplied action four times.
+quad x = replicateM_ 4 x
+
+-- | Draw a primitive rectangular box, X and Y in size, and give the resulting
+-- sector's properties as `f` floor height, `c` ceiling height and `l` light
+-- level.
+box x y f c l = do
+  twice $ do
+    straight x
+    turnright
+    straight y
+    turnright
+  rightsector f c l
+
+-- | Draw a primitive rectangular box, similar to `box`, but as an inner sector
+-- parented by the last-drawn Sector.
+ibox h w f c l = wrap $ P.ibox h w f c l
+
+-- | Perform the actions `x` and then return the pen `location` to the value
+-- it had prior to `x`.
+pushpop :: State Context () -> State Context ()
+pushpop x = do
+    old <- get
+    x
+    new <- get
+    put new { location = location old }
+
+-- | Perform the action `stuff at an offset of (`x`,`y`) from the current
+-- `location` move the pen back that relative amount afterwards.
+place x y stuff = do
+    step x y
+    r <- stuff
+    step (-1 * x) (-1 * y)
+    return r
+-- XXX this should probably be "and return the pen to that location afterwards."
+
+-- | Perform the supplied actions with `paletteXoff` set to the supplied value,
+-- then reset `paletteXoff`.
+withXoff :: Int -> State Context () -> State Context ()
+withXoff x c = do
+    old <- get
+    xoff x
+    c
+    xoff (paletteXoff old)
+
+test_box_orientation = assertEqual (orientation a) (orientation b) where
+    a = start
+    b = runWadL $ box 64 64 0 0 0
+
+test_box_pos = assertEqual (location a) (location b) where
+    a = start
+    b = runWadL $ box 64 64 0 0 0
+
+nicerBlah = runWadL $ do
+    box 64 64 0 128 160
+
+test_equiv1 = assertEqual blah nicerBlah
+
+blah2 = runWadL (straight 64)
+test_lines_generated = assertEqual 1 (length (linedefs blah2))
+
+blah3 = runWadL $ do
+    straight 64
+    rightsector 0 0 0
+test_lines_consumed = assertEqual 0 (length (linedefs blah3))
+
+main = htfMain htf_thisModulesTests
diff --git a/Liquorice/Pure.hs b/Liquorice/Pure.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice/Pure.hs
@@ -0,0 +1,261 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{-# OPTIONS_HADDOCK prune #-}
+
+{-|
+Module      : Liquorice.Pure
+Description : Pure functions for building Liquorice programs
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+These Pure functions are the basic Liquorice primitives for constructing
+Liquorice programs that evaluate to Doom maps. Monadic equivalents are defined
+in `Liquorice.Monad`. Most people may find those more convenient.
+-}
+module Liquorice.Pure
+    ( draw
+    , rightsector
+    , step
+    , turnright
+    , turnleft
+    , turnaround
+    , innerrightsector
+    , innerleftsector
+    , leftsector
+    , popsector
+    , thing
+    , mid
+    , upper
+    , lower
+    , xoff
+    , yoff
+    , floorflat
+    , ceil
+    , linetype
+    , sectortype
+    , setthing
+    , mapname
+    , box
+    , ibox
+    , pushpop
+    , place
+    , addLine
+
+    , htf_thisModulesTests
+    ) where
+
+import Test.Framework
+import Data.Function ((&))
+import Data.List (nub)
+
+import Liquorice
+import Liquorice.Line
+
+main = htfMain htf_thisModulesTests
+
+-- | Move the pen forwards and sideways by the supplied amounts.
+step :: Int -> Int -> Context -> Context
+step forward sideways c = c { location = newloc }
+  where
+    newloc = step' (location c) (orientation c)
+    step' (x,y) North = (x+sideways, y+forward)
+    step' (x,y) South = (x-sideways, y-forward)
+    step' (x,y) East  = (x+forward, y-sideways)
+    step' (x,y) West  = (x-forward, y+sideways)
+
+-- | Define a line from the current `location` to a new one reached by
+-- moving forwards and sideways by the supplied amounts.
+draw :: Int -> Int -> Context -> Context
+draw forward sideways oldc = let
+    newc = step forward sideways oldc
+    newline = Line (location oldc) (location newc) (paletteTop oldc)
+        (paletteMid oldc) (paletteBot oldc) (paletteLineType oldc) (paletteLineTag oldc)
+        (paletteXoff oldc) (paletteYoff oldc)
+    in addLine newline newc
+
+-- | Rotate the pen to the right.
+turnright :: Context -> Context
+turnright c = c { orientation=next (orientation c) }
+
+-- | Rotate the pen to the left.
+turnleft :: Context -> Context
+turnleft c = c { orientation=prev (orientation c) }
+
+-- | Rotate the pen 180°.
+turnaround :: Context -> Context
+turnaround c = c { orientation=(next.next.orientation) c }
+
+-- | Define a new Sector on the right-hand side of the pen.
+rightsector :: Int -> Int -> Int -> Context -> Context
+rightsector f c l ctx = let s = Sector f c (paletteFloor ctx) (paletteCeil ctx) l (paletteSectorType ctx) (paletteSectorTag ctx) (linedefs ctx)
+                            newsectors = s : sectors ctx
+                         in ctx { sectors = newsectors, linedefs = [] }
+
+-- | Define a new Sector on the left-hand side of the pen.
+leftsector :: Int -> Int -> Int -> Context -> Context
+leftsector f c l ctx = let ls = map flipline (linedefs ctx)
+                           s = Sector f c (paletteFloor ctx) (paletteCeil ctx) l (paletteSectorType ctx) (paletteSectorTag ctx) ls
+                           newsectors = s : sectors ctx
+                        in ctx { sectors = newsectors, linedefs = [] }
+
+-- | Define a new inner-Sector on the right-hand side of the pen.
+innerrightsector :: Int -> Int -> Int -> Context -> Context
+innerrightsector f c l ctx = let last    = head (sectors ctx)
+                                 flipped = map flipline (linedefs ctx)
+                                 newlast = last { sectorLines = sectorLines last ++ flipped }
+                                 nctx    = ctx  { sectors = newlast : tail (sectors ctx) }
+                             in  rightsector f c l nctx
+
+-- | Define a new inner-Sector on the left-hand side of the pen.
+innerleftsector :: Int -> Int -> Int -> Context -> Context
+innerleftsector f c l ctx = let last    = head (sectors ctx)
+                                newlast = last { sectorLines = sectorLines last ++ (linedefs ctx)}
+                                nctx    = ctx  { sectors = newlast : tail (sectors ctx) }
+                            in  leftsector f c l nctx
+
+-- | Pop the last-defined `Sector` from the stack of defined `Sector`s and re-insert
+-- it at the bottom. It remains defined, but the second-last-defined `Sector` is
+-- promoted for subsequent operations that use the last-defined `Sector`.
+popsector :: Context -> Context
+popsector c = case length (sectors c) of
+    0 -> c -- XXX catch error
+    1 -> c -- XXX catch error
+    _ -> let pop  = head (sectors c)
+             news = tail (sectors c) ++ [pop]
+         in c { sectors = news }
+
+-- XXX TESTS!!!
+
+-- | Define a new `Thing` at the current pen location.
+thing :: Context -> Context
+thing c = let newthing = Thing (location c) angle (curThingType c) 7 -- all skills
+              angle = case orientation c of
+                  North -> 90
+                  East  -> 0
+                  South -> 270
+                  West  -> 180
+          in c { things = newthing : things c }
+
+-- | Set the mid-texture value for future lines.
+mid :: String -> Context -> Context
+mid s c = c { paletteMid = s }
+
+-- | Set the lower-texture value for future lines.
+lower :: String -> Context -> Context
+lower s c = c { paletteBot = s }
+
+-- | Set the texture x-offset value for future lines.
+xoff :: Int -> Context -> Context
+xoff x c = c { paletteXoff = x }
+
+-- | Set the texture y-offset value for future lines.
+yoff :: Int -> Context -> Context
+yoff y c = c { paletteYoff = y }
+
+-- | Set the upper-texture value for future lines.
+upper :: String -> Context -> Context
+upper s c = c { paletteTop = s }
+
+-- | Set the Sector floor texture for future Sectors.
+floorflat :: String -> Context -> Context
+floorflat s c = c { paletteFloor = s }
+-- XXX: rename/harmonize with ceil
+
+-- | Set the Sector ceiling texture for future Sectors.
+ceil :: String -> Context -> Context
+ceil s c = c { paletteCeil = s }
+
+-- | Set the type and tag values for future defined `Line`s.
+linetype :: Int -> Int -> Context -> Context
+linetype ty tag c = c { paletteLineType = ty, paletteLineTag = tag }
+
+-- | Set the type and tag values for future defined `Sector`s.
+sectortype :: Int -> Int -> Context -> Context
+sectortype ty tag c = c { paletteSectorType = ty, paletteSectorTag = tag }
+
+-- | Set the type of future-defined `Thing`s.
+setthing :: Int -> Context -> Context
+setthing s c = c { curThingType = s }
+
+-- | Set the name of the current map.
+mapname :: String -> Context -> Context
+mapname s c = c { mapName = s }
+
+-- | Evaluate `fn` at a `location` offset of (x,y) from the current pen
+-- location and then move the pen location back by the same relative amount.
+place :: Int -> Int -> (Context -> Context) -> Context -> Context
+place x y fn c = c & step x y
+                    & fn
+                    & step (-1 * x) (-1 * y)
+
+test_place_pos = assertEqual (location a) (location b) where
+    a = start
+    b = place 64 64 thing start
+
+-- | Evaluate `fn` and then re-define the `location` to the value it was
+-- prior to evaluation.
+pushpop :: (Context -> Context) -> Context -> Context
+pushpop fn c = (fn c) { location = location c }
+
+test_pushpop_pos = assertEqual (location a) (location b) where
+    a = start
+    b = pushpop (thing . step 64 64) start
+
+test_no_things = assertEqual 0 (length (things start))
+test_one_thing = assertEqual 1 (length (things (start & thing)))
+
+-- | Evaluate `f` twice.
+twice :: (Context -> Context) -> Context -> Context
+twice f c = iterate f c !! 2
+
+-- | Evaluate `f` four times.
+quad :: (Context -> Context) -> Context -> Context
+quad f c = iterate f c !! 4
+
+-- | Define a straight `Line` of length n from the current pen position along the
+-- current orientation.
+straight n = draw n 0
+
+box' :: Int -> Int -> Context -> Context
+box' h w = twice (\c -> c
+                 & straight h
+                 & turnright
+                 & straight w
+                 & turnright)
+
+-- | Define a rectangular `Sector` of the supplied size and properties.
+box :: Int -> Int -> Int -> Int -> Int -> Context -> Context
+box h w f ceil l c = c
+     & box' h w
+     & rightsector f ceil l
+
+-- | Define a rectangular inner-`Sector` of the supplied size and properties,
+-- parented to the last-drawn Sector.
+ibox :: Int -> Int -> Int -> Int -> Int -> Context -> Context
+ibox h w f ceil l c = c
+     & box' h w
+     & innerrightsector f ceil l
+
+-- | Check intersections against all existing lines
+addLine :: Line -> Context -> Context
+addLine l c = let
+    news       = map (\s-> s { sectorLines = splitLines (sectorLines s) l }) (sectors c)
+    alllines   = linedefs c ++ concatMap sectorLines news
+    intersects = filter (checkIntersect l) alllines
+    newlines   = if length intersects > 0
+                 then workbest [l] intersects
+                 else [l]
+    in c { sectors = news, linedefs = linedefs c ++ newlines }
+
+-- XXX rename!
+--          lines     cuts      lines
+workbest :: [Line] -> [Line] -> [Line]
+workbest [] _ = []
+workbest ls [] = ls
+workbest (l:ls) (c:cs) =
+    let x = splitLine l  c
+        y = workbest  x  cs
+        z = workbest  ls (c:cs)
+    in  y ++ z
diff --git a/Liquorice/Render.hs b/Liquorice/Render.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice/Render.hs
@@ -0,0 +1,193 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{-# OPTIONS_HADDOCK prune #-}
+
+{-|
+Module      : Liquorice.Render
+Description : High-level functions for rendering Liquorice programs to PWAD files.
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+This module exposes a high-level function `buildWad` that can be used to evaluate
+a Liquorice program, convert the resulting Context into Doom data structures and
+write out a Doom-format PWAD file.
+-}
+
+module Liquorice.Render ( buildWad
+                        , htf_thisModulesTests
+                        ) where
+
+import qualified Data.ByteString.Lazy as L
+import Test.Framework
+import Data.List (elemIndex)
+import Data.Function ((&))
+
+import Liquorice
+import Liquorice.Pure
+import Liquorice.Line
+import Liquorice.Wad
+
+-- utility stuff -------------------------------------------------------------
+
+addUnique :: Eq a => [a] -> a -> (Int,[a])
+addUnique vs v = case elemIndex v vs of
+                     Nothing -> (length vs, vs++[v])
+                     Just l  -> (l, vs)
+
+prop_AddUniqueWorks :: [Int] -> Int -> Bool
+prop_AddUniqueWorks vs v = let (index,vs2) = addUnique vs v
+                           in v == vs2 !! index
+
+-- converting Liquorice structures into WAD structures ---------------------------
+
+convertWadL :: Context -> WadMap
+convertWadL c = let baseMap = WadMap (mapName c) (things c) [] [] [] []
+                in  convertWadL' (sectors c) 0 baseMap
+                where
+    convertWadL' :: [Sector] -> Int -> WadMap -> WadMap
+    convertWadL' [] _ m = m
+    convertWadL' (s:ss) n m = let newS = s { sectorLines = [] } -- a hack
+                                  m2   = convertLines (sectorLines s) n m
+                                  m3   = m2 { mapSectors = mapSectors m2 ++ [newS] }
+                              in  convertWadL' ss (n+1) m3
+        where
+        convertLines :: [Line] -> Int -> WadMap -> WadMap
+        convertLines [] _ m = m
+        convertLines (l:ls) n m = convertLines ls n (line2Def l n m)
+
+-- XXX: detect existing line (backwards possibly); if present modify to 2 sided
+-- (means generating two new sidedefs)
+
+partitionLines :: Int -> Int -> WadMap -> [[Linedef]]
+partitionLines vfrom vto m = let existingLines = mapLinedefs m
+                                 pred   = \l -> (ldFrom l, ldTo l) `elem` [(vfrom,vto), (vto,vfrom)]
+                                 before = takeWhile (not . pred) existingLines
+                                 after  = drop (length before) existingLines
+                             in  [before,after]
+-- output if there's a match: [[all linedefs before], [match, all after]]
+-- output if there isn't:  [[all linedefs], []]
+-- (need to avoid tail in "after" for the [] case)
+
+line2Def :: Line -> Int -> WadMap -> WadMap
+line2Def l secno m = let
+    (vfrom, vs1)   = addUnique (mapVertexes m) (from l)
+    (vto,   vs2)   = addUnique vs1 (to l)
+    [before,after] = partitionLines vfrom vto m
+
+    in case after of
+        -- old case, no overlap, single-sided
+        [] -> let
+            sidedef   = Sidedef (lineXoff l) (lineYoff l) (lineTop l) (lineBot l) (lineMid l) secno
+            (sno,sd2) = addUnique (mapSidedefs m) sidedef
+            newline   = Linedef vfrom vto 1 (lineType l) (lineTag l) sno (-1)
+            newlines  = mapLinedefs m ++ [newline]
+            in m { mapVertexes = vs2, mapSidedefs = sd2, mapLinedefs = newlines }
+
+        -- new case, 2-sided, replace existing line definition
+        (oldline:ls) -> let
+            oldside   = (mapSidedefs m) !! (ldFront oldline)
+            (so1,sd1) = addUnique (mapSidedefs m) oldside { sdMid = "-" }
+            (so2,sd2) = addUnique sd1 (Sidedef (lineXoff l) (lineYoff l) (lineTop l) (lineBot l) "-" secno)
+            newline   = oldline { ldFlags = 4, ldFront = so1, ldBack = so2 }
+            newlines  = before ++ newline:ls
+            in m { mapVertexes = vs2, mapSidedefs = sd2, mapLinedefs = newlines }
+
+-- | Convert the geometry described by the supplied Context into Doom-format
+-- structures and write them out as a PWAD file to the supplied FilePath.
+buildWad outfile wadcsrc =
+    L.writeFile outfile $ (dumpWad . mapWad2Wad . convertWadL) wadcsrc
+
+-- tests ---------------------------------------------------------------------
+
+-- test 1: single triangular sector, unique texture per line
+wad1 = WadMap { mapLabel    = "MAP01"
+              , mapThings   = [Thing (32, 64) 90 1 7]
+              , mapLinedefs = [ Linedef 0 1 1 0 0 0 (-1)
+                              , Linedef 1 2 1 0 0 1 (-1)
+                              , Linedef 2 0 1 0 0 2 (-1)
+                              ]
+              , mapSidedefs = [ Sidedef 0 0 "STARTAN3" "STARTAN3" "ZZWOLF1" 0
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "ZZWOLF2" 0
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "ZZWOLF3" 0 ]
+              , mapVertexes = [(0, 0), (0, 128), (128, 128)]
+              , mapSectors  = [Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 [] ]
+              }
+
+example1 = start
+    & mid "ZZWOLF1"
+    & draw 128 0
+    & mid "ZZWOLF2"
+    & draw 0 128
+    & turnaround
+    & mid "ZZWOLF3"
+    & draw 128 128
+    & rightsector 0 128 160
+    & turnaround
+    & step 64 32
+    & thing
+
+test_equiv1 = assertEqual (convertWadL example1) wad1
+
+-- test 2: two (disconnected) sectors
+example3 = start
+    & box 128 128 0 128 160
+    & step 64 64
+    & thing
+    & step 128 (-64)
+    & box 128 128 0 128 160
+
+wad3 = WadMap { mapLabel    = "MAP01"
+              , mapThings   = [Thing (64, 64) 90 1 0]
+              , mapLinedefs = [ Linedef 0 1 1 0 0 0 (-1)
+                              , Linedef 2 0 1 0 0 0 (-1)
+                              , Linedef 3 2 1 0 0 0 (-1)
+                              , Linedef 1 3 1 0 0 0 (-1)
+                              , Linedef 4 5 1 0 0 1 (-1)
+                              , Linedef 6 4 1 0 0 1 (-1)
+                              , Linedef 7 6 1 0 0 1 (-1)
+                              , Linedef 5 7 1 0 0 1 (-1)
+                              ]
+              , mapSidedefs = [ Sidedef 0 0 "STARTAN3" "STARTAN3" "STARTAN3" 0
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "STARTAN3" 1 ]
+              , mapVertexes = [(128, 192), (0, 192), (128, 320), (0, 320),
+                               (128, 0), (0, 0), (128, 128), (0, 128)]
+
+              , mapSectors  = [ Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 []
+                              , Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 []
+                              ]
+              }
+
+--test_equiv3 = assertEqual (convertWadL example3) wad3
+
+-- test 3: two adjacent sectors (2s line) (based on example4)
+
+example4 = start
+    & box 128 128 0 128 160
+    & pushpop (\c -> c & step 64 64 & thing)
+    & step 128 0
+    & box 128 128 0 128 160
+
+wad4 = WadMap { mapLabel    = "MAP01"
+              , mapThings   = [Thing (64, 64) 90 1 7]
+              , mapLinedefs = [ Linedef 0 1 1 0 0 0 (-1)
+                              , Linedef 1 2 1 0 0 0 (-1)
+                              , Linedef 2 3 1 0 0 0 (-1)
+                              , Linedef 3 0 4 0 0 2 3
+                              , Linedef 4 0 1 0 0 1 (-1)
+                              , Linedef 3 5 1 0 0 1 (-1)
+                              , Linedef 5 4 1 0 0 1 (-1) ]
+              , mapSidedefs = [ Sidedef 0 0 "STARTAN3" "STARTAN3" "STARTAN3" 0
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "STARTAN3" 1
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "-" 0
+                              , Sidedef 0 0 "STARTAN3" "STARTAN3" "-" 1 ]
+              , mapVertexes = [(0,128),(0,256),(128,256),(128,128),(0,0),(128,0)]
+
+              , mapSectors  = [ Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 []
+                              , Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 [] ]
+              }
+
+test_equiv4 = assertEqual (convertWadL example4) wad4
+
+main = htfMain htf_thisModulesTests
diff --git a/Liquorice/Wad.hs b/Liquorice/Wad.hs
new file mode 100644
--- /dev/null
+++ b/Liquorice/Wad.hs
@@ -0,0 +1,239 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+{-# OPTIONS_HADDOCK prune #-}
+
+{-|
+Module      : Liquorice.Wad
+Description : Data types modelling Doom internal data structures
+Copyright   : © Jonathan Dowland, 2020
+License     : GPL-3
+Maintainer  : jon+hackage@dow.land
+Stability   : experimental
+Portability : POSIX
+
+Data types that model the internal data structures in Doom to represent
+maps, as well as an interim data-type (`WadMap`) to bridge between these
+and Liquorice's more abstract types.
+-}
+module Liquorice.Wad ( WadLump(..)
+                     , wadLumpLength
+                     , wadLumpName
+                     , Linedef(..)
+                     , Sidedef(..)
+                     , WadMap(..)
+                     , mapWad2Wad
+                     , dumpWad
+
+                     , htf_thisModulesTests
+                     ) where
+
+import qualified Data.ByteString.Lazy as L
+import qualified Data.ByteString.Lazy.Char8 as LC
+import Data.Binary
+import Data.Binary.Put
+import Test.Framework
+
+import Liquorice
+
+-- local cheats
+str8 :: String -> L.ByteString
+str8 s = let bit = take 8 s
+             len = length bit
+             pad = take (8 - len) (repeat '\0')
+         in
+            LC.pack $ bit ++ pad
+
+putShort = putInt16le . fromIntegral
+putInt   = putInt32le . fromIntegral
+
+-- data structures to closely represent WAD lumps ----------------------------
+
+-- | Enumeration (of sorts) of supported WAD lump types.
+data WadLump = WadLabel String
+             | WadThings [Thing]   -- re-used from Liquorice
+             | WadVertexes [Point] -- re-used from Liquorice
+             | WadSectors [Sector] -- re-used from Liquorice (but might not want to)
+             | WadLinedefs [Linedef]
+             | WadSidedefs [Sidedef]
+             | WadLump String L.ByteString deriving (Show)
+
+-- | Calculate the lump length of a given WadLump type.
+wadLumpLength :: WadLump -> Int
+wadLumpLength (WadLabel _)     = 0
+wadLumpLength (WadThings ts)   = 10 * length ts
+wadLumpLength (WadLump _ l)    = fromIntegral (LC.length l)
+wadLumpLength (WadVertexes vs) = 4 * length vs
+wadLumpLength (WadSectors ss)  = 26 * length ss
+wadLumpLength (WadLinedefs ls) = 14 * length ls
+wadLumpLength (WadSidedefs ss) = 30 * length ss
+
+-- | Determine the lump name for a given WadLump.
+wadLumpName :: WadLump -> String
+wadLumpName (WadLabel s) = s
+wadLumpName (WadThings _) = "THINGS"
+wadLumpName (WadVertexes _) = "VERTEXES"
+wadLumpName (WadSectors _) = "SECTORS"
+wadLumpName (WadLinedefs _)= "LINEDEFS"
+wadLumpName (WadSidedefs _)= "SIDEDEFS"
+wadLumpName (WadLump s _) = s
+
+-- | A Doom Line definition.
+data Linedef = Linedef { ldFrom    :: Int -- all shorts
+                       , ldTo      :: Int
+                       , ldFlags   :: Int
+                       , ldSpecial :: Int
+                       , ldTag     :: Int
+                       , ldFront   :: Int
+                       , ldBack    :: Int
+                       } deriving (Show, Eq)
+
+-- | A Doom Line "Side" definition.
+data Sidedef = Sidedef { sdXoff   :: Int -- shorts or 8-byte strings
+                       , sdYoff   :: Int
+                       , sdUpper  :: String
+                       , sdLower  :: String
+                       , sdMid    :: String
+                       , sdSector :: Int
+                       } deriving (Show, Eq)
+
+-- converting those data structures to ByteStrings ---------------------------
+
+nope = error "not implemented"
+
+instance Binary WadLump where
+    get = nope
+    put (WadLabel l)     = return ()
+    put (WadLump _ d)    = put d -- XXX probably wrong! we want some literal put
+    put (WadThings ts)   = mapM_ put ts
+    put (WadVertexes vs) = mapM_ (\ (x,y) -> (putShort x >> putShort y)) vs
+    put (WadSectors ss)  = mapM_ put ss
+    put (WadLinedefs ls) = mapM_ put ls
+    put (WadSidedefs ss) = mapM_ put ss
+
+instance Binary Sector where
+    get = nope
+    put (Sector f c fflat cflat ll stype tag _) = do
+        putShort f
+        putShort c
+        putLazyByteString (str8 fflat)
+        putLazyByteString (str8 cflat)
+        putShort ll
+        putShort stype
+        putShort tag
+
+instance Binary Linedef where
+    get = nope
+    put (Linedef from to flags special tag front back) = do
+       putShort from
+       putShort to
+       putShort flags
+       putShort special
+       putShort tag
+       putShort front
+       putShort back
+
+instance Binary Sidedef where
+    get = nope
+    put (Sidedef xoff yoff upper lower mid sector) = do
+        putShort xoff
+        putShort yoff
+        putLazyByteString (str8 upper)
+        putLazyByteString (str8 lower)
+        putLazyByteString (str8 mid)
+        putShort sector
+
+instance Binary Thing where
+    get = nope
+    put (Thing (x,y) angle ty flags) = do
+        putShort x
+        putShort y
+        putShort angle
+        putShort ty
+        putShort flags
+
+wadHeader :: Int -> Int -> L.ByteString
+wadHeader numents diroffs = runPut $ do
+    putStringUtf8 "PWAD"
+    putInt numents
+    putInt diroffs
+
+-- convert a directory into bytes to write out
+dumpWadDir :: [(Int,Int,String)] -> L.ByteString
+dumpWadDir xs = L.concat (map dumpWadDir' xs) where
+    dumpWadDir' :: (Int,Int,String) -> L.ByteString
+    dumpWadDir' (offs,len,name) = runPut $ do
+        putInt offs
+        putInt len
+        putLazyByteString (str8 name)
+
+-- | Convert a list of `WadLump`s into a PWAD represented as a Lazy
+-- `ByteString`.
+dumpWad :: [WadLump] -> L.ByteString
+dumpWad ws = let numents = length ws
+                 diroffs = 12 + sum (map wadLumpLength ws)
+                 header  = wadHeader numents diroffs
+                 dir     = dumpWadDir (buildWadDir ws)
+             in  L.concat (header : (map encode ws) ++ [dir])
+-- XXX: rename
+
+buildWadDir :: [WadLump] -> [(Int,Int,String)] -- offs,len,name
+buildWadDir ws = buildWadDir' 12 ws where
+    buildWadDir' :: Int -> [WadLump] -> [(Int,Int,String)]
+    buildWadDir' _ [] = []
+    buildWadDir' offs (w:ws) = let len = wadLumpLength w
+                               in (offs, len, wadLumpName w):(buildWadDir' (offs+len) ws)
+
+-- similar to above; but exactly one map-related lump ------------------------
+
+-- | A representation of all the WAD lumps that are required for a Doom map.
+data WadMap = WadMap { mapLabel        :: String
+                     , mapThings       :: [Thing]
+                     , mapLinedefs     :: [Linedef]
+                     , mapSidedefs     :: [Sidedef]
+                     , mapVertexes     :: [Point]
+                     , mapSectors      :: [Sector]
+                     } deriving (Show, Eq)
+
+-- | Process a `WadMap` into a list of `WadLumps` that could be written to
+-- a PWAD.
+mapWad2Wad :: WadMap -> [WadLump]
+mapWad2Wad (WadMap label things lines sides vertexes sectors) =
+    [ WadLabel label, WadThings things, WadLinedefs lines,
+      WadSidedefs sides, WadVertexes vertexes, WadSectors sectors ]
+
+-- | Convert a `WadMap` into a list of lumps and dump them into a PWAD.
+buildMapWad :: WadMap -> L.ByteString
+buildMapWad = dumpWad . mapWad2Wad
+
+-- test data - raw PWAD read into a ByteString -------------------------------
+
+main = htfMain htf_thisModulesTests
+wad1 = LC.pack "PWAD\ACK\NUL\NUL\NUL\192\NUL\NUL\NUL \NUL@\NULZ\NUL\SOH\NUL\NUL\NUL\NUL\NUL\SOH\NUL\SOH\NUL\NUL\NUL\NUL\NUL\NUL\NUL\255\255\STX\NUL\NUL\NUL\SOH\NUL\NUL\NUL\NUL\NUL\SOH\NUL\255\255\SOH\NUL\STX\NUL\SOH\NUL\NUL\NUL\NUL\NUL\STX\NUL\255\255\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NULZZWOLF3\NUL\NUL\NUL\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NULZZWOLF2\NUL\NUL\NUL\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NUL-\NUL\NUL\NUL\NUL\NUL\NUL\NULZZWOLF1\NUL\NUL\NUL\128\NUL\128\NUL\NUL\NUL\NUL\NUL\NUL\NUL\128\NUL\NUL\NUL\128\NULFLAT23\NUL\NULF_SKY1\NUL\NUL\160\NUL\NUL\NUL\NUL\NUL\f\NUL\NUL\NUL\NUL\NUL\NUL\NULMAP01\NUL\NUL\NUL\f\NUL\NUL\NUL\n\NUL\NUL\NULTHINGS\NUL\NUL\SYN\NUL\NUL\NUL*\NUL\NUL\NULLINEDEFS@\NUL\NUL\NULZ\NUL\NUL\NULSIDEDEFS\154\NUL\NUL\NUL\f\NUL\NUL\NULVERTEXES\166\NUL\NUL\NUL\SUB\NUL\NUL\NULSECTORS\NUL"
+
+wad8 :: [WadLump]
+wad8 = [ WadLabel "MAP01"
+       , WadThings [Thing (32,64) 90 1 0]
+       , WadLinedefs [ Linedef 0 1 1 0 0 0 (-1)
+                     , Linedef 2 0 1 0 0 1 (-1)
+                     , Linedef 1 2 1 0 0 2 (-1) ]
+       , WadSidedefs [ Sidedef 0 0 "-" "-" "ZZWOLF3" 0
+                     , Sidedef 0 0 "-" "-" "ZZWOLF2" 0
+                     , Sidedef 0 0 "-" "-" "ZZWOLF1" 0 ]
+       , WadVertexes [(128,128), (0,0), (0,128)]
+       , WadSectors [Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 [] ]
+       ]
+
+test_equiv8 = assertEqual (dumpWad wad8) wad1
+
+wad9 = WadMap { mapLabel    = "MAP01"
+              , mapThings   = [Thing (32, 64) 90 1 0]
+              , mapLinedefs = [ Linedef 0 1 1 0 0 0 (-1)
+                              , Linedef 2 0 1 0 0 1 (-1)
+                              , Linedef 1 2 1 0 0 2 (-1) ]
+              , mapSidedefs = [ Sidedef 0 0 "-" "-" "ZZWOLF3" 0
+                              , Sidedef 0 0 "-" "-" "ZZWOLF2" 0
+                              , Sidedef 0 0 "-" "-" "ZZWOLF1" 0 ]
+              , mapVertexes = [(128, 128), (0, 0), (0, 128)]
+              , mapSectors  = [Sector 0 128 "FLAT23" "F_SKY1" 160 0 0 [] ]
+              }
+
+test_equiv9 = assertEqual ((dumpWad . mapWad2Wad) wad9) wad1
diff --git a/README.md b/README.md
new file mode 100644
--- /dev/null
+++ b/README.md
@@ -0,0 +1,136 @@
+# Liquorice
+
+![](logo.png "Liquorice Logo")
+
+*Liquorice* is a system for constructing maps for the [computer game Doom](https://doomwiki.org/wiki/Doom) by writing algorithms to describe the geometry. A *Liquorice* program is a series of instructions to move a virtual "turtle" or "pen", which define the walls, floors, rooms and monsters as it goes.
+
+More specifically, *Liquorice* is an embedded domain-specific language (eDSL) within the pure functional programming language [Haskell](https://www.haskell.org/).
+
+## Quick example
+
+    -- simple example, triangle (for orientation); unique texture per line
+    import Liquorice.Monad
+    import Liquorice.Render
+
+    main = buildWad "example1.wad" $ runWadL $ do
+        mid "ZZWOLF1"
+        draw 128 0
+        mid "ZZWOLF2"
+        draw 0 128
+        turnaround
+        mid "ZZWOLF3"
+        draw 128 128
+        rightsector 0 128 160
+        turnaround
+        step 64 32
+        thing
+
+## More detailed example
+
+See [examples/birds.hs](examples/birds.hs), for an example program
+that generates a complete playable map. The map targets Doom 1 / The
+Ultimate Doom (map slot E2M8), and requires a doom engine with raised
+engine limits, such as [Crispy Doom](https://www.chocolate-doom.org/wiki/Crispy_Doom).
+
+The generated PWAD, with nodes, ready to play: [birds.zip](https://redmars.org/liquorice/birds.zip)
+
+*birds.hs* is a re-implementation/transformation of ["Bird Cage"
+for WadC](https://redmars.org/wadc/examples/#_birds_wl).
+
+## Getting Started
+
+### For Doom novices
+
+Doom's engine source code was open-sourced in 1996, but you need a copy of
+the game's data files to use them. You can buy [The Ultimate Doom](https://www.gog.com/game/the_ultimate_doom) and [Doom II](https://www.gog.com/game/doom_ii_final_doom) at [Gog](http://www.gog.com/), amongst other places. Failing that, you could try [FreeDoom](https://freedoom.github.io/), a free-content game for Doom engines.
+
+Examples of powerful open source engines include [Crispy Doom](https://www.chocolate-doom.org/wiki/index.php/Crispy_Doom), [Eternity Engine](http://eternity.youfailit.net/wiki/Main_Page) and [GZDoom](https://zdoom.org/index).
+
+### For Haskell novices
+
+…
+
+## Evaluation
+
+The commands that a typical *Liquorice* program will use are predominantly
+monadic, and so make use of Haskell's "do-notation" for ordering. Internally,
+the majority of these monadic functions are wrappers around pure equivalents
+which transform an input `Context` type into an output, e.g.:
+
+    xoff :: Int -> Context -> Context
+    xoff x c = c { paletteXoff = x }
+
+    place :: Int -> Int -> (Context -> Context) -> Context -> Context
+    place x y fn c = c & step x y
+                       & fn
+                       & step (-1 * x) (-1 * y)
+
+The pure functions can be combined using the infix operator `&` (from
+`Data.Function`), or the more usual composition operator (which reads
+back-to-front). However, the monadic versions are probably more user-
+friendly, and so the separate pure implementations might go away or
+stop being explicitly exported at some point. We also probably need to
+use the monadic versions if we want to introduce randomness or debug IO
+in the middle of a program.
+
+A series of monadic Liquorice statements are converted into a final `Context`
+via `runWadL`. A `Context` is written to an output PWAD file via
+
+    buildWad :: FilePath -> Context -> IO ()
+
+Internally, `buildWad` first converts a `Context` into an intermediate data
+structure `WadMap`, which closely resembles the binary structure of a PWAD.
+(`WadMap` itself is a specialisation of `Wad`, imposing the presence of map
+ specific lumps)
+
+
+## Pros/Cons
+
+Pros:
+
+* Unlike WadC, you have full access to the Context at any point in your
+  program, which you can inspect or transform as you wish.
+* You also have the full power of the Haskell programming language.
+* In particular simply infix numeric operators are hugely useful.
+
+Cons:
+
+* There's no GUI.
+* The Pure-versus-Monadic functions are a bit awkward and I might get rid of the
+pure versions altogether in the future
+* There are some slow parts (line splitting in particular)
+* If you don't know Haskell, this will be very hard to use and most error messages
+will make little sense.
+* You need a Haskell development environment installed to use *Liquorice*.
+
+## Code overview
+
+The following three source files are the ones that you will want to import
+as modules to your Liquorice program:
+
+ * `Liquorice.hs` — The main `Context` definition and most basic pure operations
+ * `Liquorice/Monad.hs` — monadic wrappers around the above, + some more
+ * `Liquorice/Render.hs` — exports `buildWad` for exporting a PWAD
+
+These are back-end implementation details:
+
+ * `Liquorice/Pure.hs` — most of the "standard library", in pure functions
+ * `Liquorice/Line.hs` — `Line` type, line splitting and tests
+ * `Liquorice/Wad.hs` — Wad and WadMap definitions and binary serialisation
+ * `TestMain.hs` — HTF test harness
+
+## Author
+
+*Liquorice* was created by [Jonathan Dowland](https://jmtd.net/) and is
+distributed under the terms of the GNU Public License, version 3 (see
+[COPYING](COPYING)).
+
+The design of *Liquorice* is heavily
+influenced by [Wad Language (WadC)](https://jmtd.net/wadc/), which in turn owes
+a debt to [LOGO](http://el.media.mit.edu/logo-foundation/what_is_logo/logo_programming.html).
+
+## See also
+
+ * [Jonathan Dowland's homepage](https://jmtd.net/)
+ * [WadC](https://jmtd.net/wadc/)
+ * [The Doom Wiki](https://doomwiki.org/)
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/TestMain.hs b/TestMain.hs
new file mode 100644
--- /dev/null
+++ b/TestMain.hs
@@ -0,0 +1,18 @@
+{-# OPTIONS_GHC -F -pgmF htfpp #-}
+
+module Main where
+
+import Test.Framework
+
+import {-@ HTF_TESTS @-} Liquorice
+import {-@ HTF_TESTS @-} Liquorice.Pure
+import {-@ HTF_TESTS @-} Liquorice.Monad as M
+import {-@ HTF_TESTS @-} Liquorice.Render
+import {-@ HTF_TESTS @-} Liquorice.Line
+import {-@ HTF_TESTS @-} Liquorice.Wad
+
+test_example9 = let pre  = addLine (Line (0,0) (0,128) "" "" "" 0 0 0 0) start
+                    post = addLine (Line (0,64) (0,192) "" "" "" 0 0 0 0) pre
+                in  assertEqual 3 (length (linedefs post))
+
+main = htfMain htf_importedTests
diff --git a/examples/birds.hs b/examples/birds.hs
new file mode 100644
--- /dev/null
+++ b/examples/birds.hs
@@ -0,0 +1,436 @@
+{-
+    A Liquorice conversion of WadC's "birds.wl" - adjusted to Doom E2M8
+    Requires a limit-removing port
+ -}
+import Control.Monad.State.Lazy
+import Data.Tuple (swap)
+
+import Liquorice
+import Liquorice.Monad
+import Liquorice.Render
+
+-- stuff to move elsewhere ---------------------------------------------------
+
+right x = turnright >> straight x
+left x = turnleft >> straight x
+
+cluster stuff dist = do
+  turnaround
+  step dist dist
+  turnaround
+  pushpop $ triple $ do
+    pushpop $ triple $ do
+        stuff
+        step dist 0
+    step 0 dist
+
+surround stuff dist = do
+    pushpop $ do
+        step (-1 * dist) (-1 * dist)
+        quad $ do
+            twice $ do
+                stuff
+                step dist 0
+            stuff
+            turnright
+
+getLoc :: State Context (Point, Orientation)
+getLoc = do
+    ctx <- get
+    return (location ctx, orientation ctx)
+
+setLoc :: (Point, Orientation) -> State Context ()
+setLoc (p,o) = do
+    ctx <- get
+    put ctx { location = p, orientation = o }
+
+deathmatchstart = setthing 11
+boxofrockets = setthing 2046
+rocket = setthing 2010
+stimpak = setthing 2011
+greenarmor = setthing 2018
+rocketlauncher = setthing 2003
+lostsoul = setthing 3006
+chaingun = setthing 2002
+healthpotion = setthing 2014
+spiritarmor  = setthing 2015
+cyberdemon = setthing 16
+shortredfirestick = setthing 57
+player1start = setthing 1
+player2start = setthing 2
+player3start = setthing 3
+player4start = setthing 4
+teleportdest = setthing 14
+candle = setthing 34
+soulsphere = setthing 2013
+
+floor_w1_down_HnF = 19
+floor_w1_down_LnF_TxTy = 37
+crusher_w1_slow = 0 -- XXX real value
+exit_w1_normal = 52
+teleport_wr = 97
+
+extendsector :: State Context ()
+extendsector = do
+    old <- get
+    let lines = linedefs old
+        olds  = head (sectors old)
+        news  = olds { sectorLines = sectorLines olds ++ lines }
+        new   = old { sectors = news : (tail (sectors old)), linedefs = [] }
+    put new
+
+-- constants for this map ----------------------------------------------------
+
+skyheight    = 192
+wallheight   = 96
+turretheight = 160
+ceilheight   = 136
+skybright    = 150
+housebright  = 200
+
+-- nasty way to sort out tag values, temporary
+[tomb1,tomb2,tomb3,spoke1,spoke2,spoke3,spoke4,windowtag,pillar2,pillar3,pillar4,crushme,lastbutton,exittag] =
+  [1..14]
+
+main = buildWad "birds.wad" $ runWadL $ do
+--  undefx
+  mapname "E2M8"
+  housetex
+  start <- getLoc
+  ~[north,east,south,west] <- hub
+
+  setLoc north
+  spoke starts tomb1 tomb1 floor_w1_down_HnF spiritarmor spoke1
+  setLoc east
+  spoke (deathmatchstart >> thing >> greenarmor >> thing)
+      tomb1 tomb2 floor_w1_down_HnF healthpotion spoke2
+  setLoc west
+  spoke (chaingun >> thing >> deathmatchstart >> thing)
+    tomb2 tomb3 floor_w1_down_HnF healthpotion spoke3
+  setLoc south
+  spoke (deathmatchstart >> thing >> rocketlauncher >> thing)
+    tomb3 windowtag floor_w1_down_LnF_TxTy spiritarmor spoke4
+
+  -- outertag, innertag, walktag, triggertype, outer button tag, outer button type
+  setLoc north -- northeast
+  courtyard     tomb1 pillar2 pillar3 floor_w1_down_LnF_TxTy 0 0 (soulsphere >> thing >> lostsoul >> surround thing 48)
+  setLoc east
+  courtyard     tomb2 pillar3 pillar4 floor_w1_down_LnF_TxTy 0 0 (lostsoul >> surround thing 48)
+  setLoc south
+  courtyard     tomb3 pillar4 lastbutton floor_w1_down_HnF crushme crusher_w1_slow (lostsoul >> surround thing 48)
+  setLoc west
+  courtyard     windowtag windowtag pillar2 floor_w1_down_LnF_TxTy 0 0 (cyberdemon >> thing)
+
+housetex = do
+  floorflat "DEM1_6"
+  ceil "DEM1_5"
+  upper "MARBLE3"
+  mid "MARBLE3"
+  lower "MARBLE3"
+
+outdoors = do
+  floorflat "MFLR8_4"
+  ceil "F_SKY1"
+  mid "BROWNHUG"
+  lower "BROWNHUG"
+
+hub :: State Context [(Point, Orientation)]
+hub = do
+  let seg = do
+      turnright
+      draw 192 0
+      draw 128 128
+  hub <- getLoc
+  turnleft
+  west <- place 0 32 getLoc
+  seg
+  north <- place 0 32 getLoc
+  seg
+  east <- place 0 32 getLoc
+  seg
+  south <- place 0 32 getLoc
+  seg
+  rightsector 8 ceilheight housebright
+  turnright
+
+  step 0 128
+  ceil "F_SKY1"
+  floorflat "MFLR8_3"
+  edged_ibox (-16) skyheight  (24+housebright)  192  192  32
+  step 64 64
+  lower "SP_DUDE6"
+  floorflat "DEM1_5"
+  ibox 64 64 128 ceilheight (48+housebright)
+  housetex
+  step 32 0
+  twice popsector
+  return [north,east,south,west]
+
+spoke x tombtag walktag trig ammo spoketag = do
+  spoke <- getLoc
+  sectortype 0 spoketag
+  housetex
+  box 512 128 8  ceilheight  housebright
+  sectortype 0 0
+  ammo
+  pushpop $ do
+      step 96 64
+      triple $ do
+          thing -- easyonly
+          step 128 0
+  pushpop $ do
+      step 160 64
+      triple $ do
+          thing -- easy
+          step 128 0
+  step 16 32
+  sectortype 0 tombtag
+  lower "STONGARG"
+  withXoff 60 $ ibox 16 64 64 ceilheight housebright
+  sectortype 0 0
+  popsector
+  -- ceiling openings & windows
+  setLoc spoke
+  step 0 16
+  skylights 512
+  setLoc spoke
+  step 512 (128+16)
+  turnaround
+  windows 512
+  setLoc spoke
+  step 512 0
+  turnaround
+  windows 512
+
+  setLoc spoke
+  step 512 0
+
+  -- diamond tip
+  let points = [ (64,-64), (64,0), (128,128) ]
+  mapM_ (\(x,y) -> draw x y) points
+  mapM_ (\(x,y) -> draw x y) (map (\(x,y) -> (-1*x,y)) (reverse points))
+
+  draw  0 (-128)
+
+  rightsector 8 ceilheight housebright
+
+  step 64 0
+  nicebutton (-16) ceilheight 200 0 0 trig walktag
+  step 16 16
+  turnaround
+  x
+
+---- nicebutton: draws a nice 64x64 button, with a raised 32x32 button
+---- on the inside. Outer and inner lines are set to outer/inner trigger
+---- and tag values. The button sector triggers itself (expected to be
+---- used with floor lowering types)
+
+nicebutton f c l outertrig outertag innertrig innertag = do
+  floorflat "MFLR8_3"
+  linetype outertrig outertag
+  edged_ibox f c l 104 104 32
+  step 20 20
+  linetype innertrig innertag
+  sectortype 0 innertag
+  floorflat "DEM1_6"
+  ibox 64 64 (16+f) c l
+  sectortype 0 0
+  linetype 0 0
+
+--a box (w wide h tall) with a wedge cut out of the corners (wedge length √(2e²))
+
+edged_ibox f c l w h e = do
+  step e 0
+  straight (h - (2*e))
+  draw e e
+  turnright
+  straight (w - (2*e))
+  draw e e
+  turnright
+  straight (h - (2*e))
+  draw e e
+  turnright
+  straight (w - (2*e))
+  draw e e
+  turnright
+  innerrightsector f c l
+  step (-1*e) 0
+
+
+skylights :: Int -> State Context ()
+skylights x = when (x >= 256) $ do
+  step 48 0
+  edged_ibox 8 (skyheight-32)  (housebright+16) 96 160 16
+  ceil "F_SKY1"
+  pushpop $ do
+      step 17 17
+      edged_ibox 8 skyheight (housebright+24) (96-34) (160-34) 8
+      housetex
+  twice popsector
+  step (80+128) 0
+  skylights (x-256)
+
+windows :: Int -> State Context ()
+windows x = when ((24+128) <= x) $ do
+       step 24 0
+       sectortype 0 windowtag
+       box 128 16 40 128 housebright -- window
+       sectortype 0 0
+       step 128 0
+       windows (x - (24+128))
+
+--a pointy-ceiling. TODO: generalise/extrapolate the 32/16 specifics
+--holy crap this is slow :( probably splitlines
+step_slope_ceiling f c l =
+  mapM_ (\i -> do box 2 16 f (c+i) l >> step 2 0) ([1..32] ++ [32,31..1])
+
+window :: State Context ()
+window = do
+  loc <- getLoc
+  sectortype 0 windowtag
+  step_slope_ceiling 40 64 housebright
+  setLoc loc
+  sectortype 0 0
+
+courtyard outertag innertag walktag triggertype outer_button_tag outer_button_type monsters = do
+  step (-56) 232 -- we're now half way along the diagonal hub walls, offset ~8
+  loc <- getLoc
+
+  let spokewall = [(88,-88), (416, 0), (64,  0), (64, 64), (64,  0), (144,-144)]
+
+  housetex
+  mapM_ (\(x,y) -> draw x y) spokewall
+
+  outdoors
+  straight 240
+  turnright
+  --                       <-------- turret shape -------------->
+  let outerwall = [(352,0),(32,32),(0,64),(64,0),(32,32),(32,-32),(320,320)]
+  mapM_ (\(x,y) -> draw x y) outerwall
+  mapM_ (\(x,y) -> draw x y) (map swap (reverse outerwall))
+
+  turnaround
+  straight 240
+
+  housetex
+  mapM_ (\(x,y) -> draw x y) $ map (\(x,y) -> (x,-1*y)) (reverse spokewall)
+
+  outdoors
+  rightsector 0 256 skybright
+
+  -- three timebombs along the diagonal outside edge of the hub
+  rocket
+  step (-104) (-72)
+  triple $ do
+      step 44 44
+      thing
+
+  -- new demon cubes
+  setLoc loc
+  place 64 64 demoncube
+
+  setLoc loc
+  outdoors
+  step 280 280
+  step 32 32
+  impbox outertag innertag triggertype walktag outer_button_type outer_button_tag monsters
+
+impbox outertag innertag triggertype walktag outer_button_type outer_button_tag monsters = do
+  loc <- getLoc
+  ceil "F_SKY1"
+  lower "MARBFACE"
+  floorflat "DEM1_5"
+  sectortype 0 innertag
+  ibox 128 128 128 skyheight (skybright+32)
+  sectortype 0 0
+  pushpop $ do
+    step 8 8
+    lower "MARBLE3"
+    floorflat "MFLR8_3"
+    ibox (128-16) (128-16) (-8) skyheight (skybright+32)
+
+    -- exit technique
+    pushpop $ do
+      step 4 4
+      nicebutton 0 skyheight (skybright+32) outer_button_type outer_button_tag triggertype walktag
+      step 16 16
+
+  step 64 64
+  turnleft
+  pushpop monsters
+  boxofrockets
+  surround thing 40
+  setLoc loc
+  step (-16) (-16)
+  shortredfirestick
+  quad $ do
+      thing
+      step (32+128) 0
+      turnright
+
+starts = do
+  pushpop $ do
+    step (-64) 0
+    player1start
+    thing
+    deathmatchstart
+    thing
+    step 128 0
+    player2start
+    thing
+    step (-64) (-64)
+    player3start
+    thing
+    step 0 128
+    player4start
+    thing
+
+-- a 128 cube, with a 45° 128 cube on top
+demoncube = do
+    floorflat "DEM1_5"
+    ceil "DEM1_5"
+    lower "MARBFACE"
+    upper "MARBFACE"
+    step 32 0
+
+    -- the inner octagon
+    quad (straight 64 >> draw 32 32 >> turnright) -- Lines 1 & 2
+    rightsector 128 128 skybright
+
+    -- outer bigger triangles
+    floorflat "MFLR8_4"
+    quad $ do
+        step 64 0
+        withXoff 32 $ draw (-64) 0 -- redrawing Linedef 1
+        innerrightsector 0 128 skybright
+        draw 32 (-28) -- Linedef 9
+        draw 32 28 -- Linedef 10
+        extendsector
+
+        step 32 32
+        turnright
+
+    -- outer smaller triangles
+    floorflat "DEM1_5"
+    ceil "F_SKY1"
+    quad $ do
+        step 96 32
+        withXoff 42 $ draw (-32) (-32) -- redrawing Linedef 2
+        innerrightsector 128 256 skybright
+        draw 32 0 -- Linedef 11
+        draw 0 32 -- Linedef 12
+        extendsector
+        turnright
+
+    twice $ quad $ popsector
+    popsector
+
+    -- retrace the outer boundary of the demoncube and tie those lines into
+    -- the parent sector
+    quad $ do
+        withXoff 96   $ straight (-32) -- redrawing linedef 12
+        withXoff 0    $ draw 0 32      -- redrawing linedef 11
+        withXoff 89   $ draw (-28) 32  -- redrawing linedef 10
+        withXoff (-2) $ draw 28 32     -- redrawing linedef 9
+        turnleft
+    extendsector
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