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LambdaHack 0.9.4.0 → 0.9.4.1

raw patch · 1 files changed

+32/−92 lines, 1 filesdep ~assert-failuredep ~asyncdep ~base

Dependency ranges changed: assert-failure, async, base, base-compat, binary, containers, deepseq, enummapset, filepath, hashable, keys, miniutter, optparse-applicative, primitive, random, template-haskell, text, time, transformers, unordered-containers, vector, vector-binary-instances

Files

LambdaHack.cabal view
@@ -6,7 +6,7 @@ -- PVP summary:+-+------- breaking API changes --             | | +----- minor or non-breaking API additions --             | | | +--- code changes with no API change-version:       0.9.4.0+version:       0.9.4.1 synopsis:      A game engine library for tactical squad ASCII roguelike dungeon crawlers description:   LambdaHack is a Haskell game engine library for ASCII roguelike                games of arbitrary theme, size and complexity, with optional@@ -42,6 +42,10 @@                when developing the library --- library users are free                to access any modules, since the library authors are in                no position to guess their particular needs.+               .+               This is a workaround .cabal file, flattened to eliminated+               internal libraries until generating haddocks for them+               is fixed. The original .cabal file is stored in the github repo. homepage:      https://lambdahack.github.io bug-reports:   http://github.com/LambdaHack/LambdaHack/issues license:       BSD-3-Clause@@ -161,9 +165,12 @@   if !flag(supportNodeJS)     ghcjs-options:    -DGHCJS_BROWSER -library definition+library   import: options-  hs-source-dirs:     definition-src+  hs-source-dirs:     definition-src,+                      engine-src,+                      GameDefinition/game-src,+                      GameDefinition   exposed-modules:    Game.LambdaHack.Core.Dice                       Game.LambdaHack.Core.Frequency                       Game.LambdaHack.Core.Prelude@@ -179,30 +186,7 @@                       Game.LambdaHack.Content.PlaceKind                       Game.LambdaHack.Content.RuleKind                       Game.LambdaHack.Content.TileKind-  build-depends:-                      ,assert-failure-                      ,base-                      ,base-compat-                      ,binary-                      ,containers-                      ,deepseq-                      ,enummapset-                      ,ghc-prim-                      ,hashable-                      ,keys-                      ,miniutter-                      ,random-                      ,time-                      ,text-                      ,transformers-                      ,unordered-containers-                      ,vector-                      ,vector-binary-instances--library-  import: options-  hs-source-dirs:     engine-src-  exposed-modules:    Game.LambdaHack.Atomic+                      Game.LambdaHack.Atomic                       Game.LambdaHack.Atomic.CmdAtomic                       Game.LambdaHack.Atomic.HandleAtomicWrite                       Game.LambdaHack.Atomic.MonadStateWrite@@ -310,25 +294,26 @@                       Game.LambdaHack.Server.ServerOptions                       Game.LambdaHack.Server.StartM                       Game.LambdaHack.Server.State-  reexported-modules: ,Game.LambdaHack.Core.Dice-                      ,Game.LambdaHack.Core.Frequency-                      ,Game.LambdaHack.Core.Prelude-                      ,Game.LambdaHack.Core.Random-                      ,Game.LambdaHack.Definition.Ability-                      ,Game.LambdaHack.Definition.Color-                      ,Game.LambdaHack.Definition.ContentData-                      ,Game.LambdaHack.Definition.Defs-                      ,Game.LambdaHack.Definition.Flavour-                      ,Game.LambdaHack.Content.CaveKind-                      ,Game.LambdaHack.Content.ItemKind-                      ,Game.LambdaHack.Content.ModeKind-                      ,Game.LambdaHack.Content.PlaceKind-                      ,Game.LambdaHack.Content.RuleKind-                      ,Game.LambdaHack.Content.TileKind+  exposed-modules:    Content.CaveKind+                      Content.ItemKind+                      Content.ItemKindEmbed+                      Content.ItemKindActor+                      Content.ItemKindOrgan+                      Content.ItemKindBlast+                      Content.ItemKindTemporary+                      Content.ModeKind+                      Content.ModeKindPlayer+                      Content.PlaceKind+                      Content.RuleKind+                      Content.TileKind+                      TieKnot+                      Client.UI.Content.Input+                      Client.UI.Content.Screen+                      Implementation.MonadClientImplementation+                      Implementation.MonadServerImplementation   other-modules:      Paths_LambdaHack   autogen-modules:    Paths_LambdaHack-  build-depends:      definition,-                      assert-failure >= 0.1.2 && < 0.2,+  build-depends:      assert-failure >= 0.1.2 && < 0.2,                       async      >= 2,                       base       >= 4.10 && < 99,                       base-compat >= 0.8.0,@@ -354,7 +339,9 @@                       transformers >= 0.4,                       unordered-containers >= 0.2.3,                       vector     >= 0.11,-                      vector-binary-instances >= 0.2.3.1+                      vector-binary-instances >= 0.2.3.1,+                      template-haskell >= 2.6,+                      ghc-compact    if impl(ghcjs) || flag(jsaddle) {     exposed-modules:    Game.LambdaHack.Client.UI.Frontend.Dom@@ -385,56 +372,10 @@     build-depends:    zlib >= 0.5.3.1   } -library this-game-content-  import: options-  hs-source-dirs:     GameDefinition-  exposed-modules:    Content.CaveKind-                      Content.ItemKind-                      Content.ItemKindEmbed-                      Content.ItemKindActor-                      Content.ItemKindOrgan-                      Content.ItemKindBlast-                      Content.ItemKindTemporary-                      Content.ModeKind-                      Content.ModeKindPlayer-                      Content.PlaceKind-                      Content.RuleKind-                      Content.TileKind-  other-modules:      Paths_LambdaHack-  autogen-modules:    Paths_LambdaHack-  build-depends:      ,definition-                      ,base-                      ,filepath-                      ,template-haskell-                      ,text--library this-game-src-  import: options-  hs-source-dirs:     GameDefinition/game-src-  exposed-modules:    TieKnot-  other-modules:      Client.UI.Content.Input-                      Client.UI.Content.Screen-                      Implementation.MonadClientImplementation-                      Implementation.MonadServerImplementation-  build-depends:      ,LambdaHack-                      ,this-game-content-                      ,async-                      ,base-                      ,enummapset-                      ,filepath-                      ,ghc-compact-                      ,optparse-applicative-                      ,primitive-                      ,random-                      ,template-haskell >= 2.6-                      ,text-                      ,transformers- executable LambdaHack   import: options, exe-options   main-is:            GameDefinition/Main.hs   build-depends:      ,LambdaHack-                      ,this-game-src                       ,async                       ,base                       ,filepath@@ -445,7 +386,6 @@   type:               exitcode-stdio-1.0   main-is:            test/test.hs   build-depends:      ,LambdaHack-                      ,this-game-src                       ,async                       ,base                       ,filepath