LambdaHack 0.9.4.0 → 0.9.4.1
raw patch · 1 files changed
+32/−92 lines, 1 filesdep ~assert-failuredep ~asyncdep ~base
Dependency ranges changed: assert-failure, async, base, base-compat, binary, containers, deepseq, enummapset, filepath, hashable, keys, miniutter, optparse-applicative, primitive, random, template-haskell, text, time, transformers, unordered-containers, vector, vector-binary-instances
Files
- LambdaHack.cabal +32/−92
LambdaHack.cabal view
@@ -6,7 +6,7 @@ -- PVP summary:+-+------- breaking API changes -- | | +----- minor or non-breaking API additions -- | | | +--- code changes with no API change-version: 0.9.4.0+version: 0.9.4.1 synopsis: A game engine library for tactical squad ASCII roguelike dungeon crawlers description: LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional@@ -42,6 +42,10 @@ when developing the library --- library users are free to access any modules, since the library authors are in no position to guess their particular needs.+ .+ This is a workaround .cabal file, flattened to eliminated+ internal libraries until generating haddocks for them+ is fixed. The original .cabal file is stored in the github repo. homepage: https://lambdahack.github.io bug-reports: http://github.com/LambdaHack/LambdaHack/issues license: BSD-3-Clause@@ -161,9 +165,12 @@ if !flag(supportNodeJS) ghcjs-options: -DGHCJS_BROWSER -library definition+library import: options- hs-source-dirs: definition-src+ hs-source-dirs: definition-src,+ engine-src,+ GameDefinition/game-src,+ GameDefinition exposed-modules: Game.LambdaHack.Core.Dice Game.LambdaHack.Core.Frequency Game.LambdaHack.Core.Prelude@@ -179,30 +186,7 @@ Game.LambdaHack.Content.PlaceKind Game.LambdaHack.Content.RuleKind Game.LambdaHack.Content.TileKind- build-depends:- ,assert-failure- ,base- ,base-compat- ,binary- ,containers- ,deepseq- ,enummapset- ,ghc-prim- ,hashable- ,keys- ,miniutter- ,random- ,time- ,text- ,transformers- ,unordered-containers- ,vector- ,vector-binary-instances--library- import: options- hs-source-dirs: engine-src- exposed-modules: Game.LambdaHack.Atomic+ Game.LambdaHack.Atomic Game.LambdaHack.Atomic.CmdAtomic Game.LambdaHack.Atomic.HandleAtomicWrite Game.LambdaHack.Atomic.MonadStateWrite@@ -310,25 +294,26 @@ Game.LambdaHack.Server.ServerOptions Game.LambdaHack.Server.StartM Game.LambdaHack.Server.State- reexported-modules: ,Game.LambdaHack.Core.Dice- ,Game.LambdaHack.Core.Frequency- ,Game.LambdaHack.Core.Prelude- ,Game.LambdaHack.Core.Random- ,Game.LambdaHack.Definition.Ability- ,Game.LambdaHack.Definition.Color- ,Game.LambdaHack.Definition.ContentData- ,Game.LambdaHack.Definition.Defs- ,Game.LambdaHack.Definition.Flavour- ,Game.LambdaHack.Content.CaveKind- ,Game.LambdaHack.Content.ItemKind- ,Game.LambdaHack.Content.ModeKind- ,Game.LambdaHack.Content.PlaceKind- ,Game.LambdaHack.Content.RuleKind- ,Game.LambdaHack.Content.TileKind+ exposed-modules: Content.CaveKind+ Content.ItemKind+ Content.ItemKindEmbed+ Content.ItemKindActor+ Content.ItemKindOrgan+ Content.ItemKindBlast+ Content.ItemKindTemporary+ Content.ModeKind+ Content.ModeKindPlayer+ Content.PlaceKind+ Content.RuleKind+ Content.TileKind+ TieKnot+ Client.UI.Content.Input+ Client.UI.Content.Screen+ Implementation.MonadClientImplementation+ Implementation.MonadServerImplementation other-modules: Paths_LambdaHack autogen-modules: Paths_LambdaHack- build-depends: definition,- assert-failure >= 0.1.2 && < 0.2,+ build-depends: assert-failure >= 0.1.2 && < 0.2, async >= 2, base >= 4.10 && < 99, base-compat >= 0.8.0,@@ -354,7 +339,9 @@ transformers >= 0.4, unordered-containers >= 0.2.3, vector >= 0.11,- vector-binary-instances >= 0.2.3.1+ vector-binary-instances >= 0.2.3.1,+ template-haskell >= 2.6,+ ghc-compact if impl(ghcjs) || flag(jsaddle) { exposed-modules: Game.LambdaHack.Client.UI.Frontend.Dom@@ -385,56 +372,10 @@ build-depends: zlib >= 0.5.3.1 } -library this-game-content- import: options- hs-source-dirs: GameDefinition- exposed-modules: Content.CaveKind- Content.ItemKind- Content.ItemKindEmbed- Content.ItemKindActor- Content.ItemKindOrgan- Content.ItemKindBlast- Content.ItemKindTemporary- Content.ModeKind- Content.ModeKindPlayer- Content.PlaceKind- Content.RuleKind- Content.TileKind- other-modules: Paths_LambdaHack- autogen-modules: Paths_LambdaHack- build-depends: ,definition- ,base- ,filepath- ,template-haskell- ,text--library this-game-src- import: options- hs-source-dirs: GameDefinition/game-src- exposed-modules: TieKnot- other-modules: Client.UI.Content.Input- Client.UI.Content.Screen- Implementation.MonadClientImplementation- Implementation.MonadServerImplementation- build-depends: ,LambdaHack- ,this-game-content- ,async- ,base- ,enummapset- ,filepath- ,ghc-compact- ,optparse-applicative- ,primitive- ,random- ,template-haskell >= 2.6- ,text- ,transformers- executable LambdaHack import: options, exe-options main-is: GameDefinition/Main.hs build-depends: ,LambdaHack- ,this-game-src ,async ,base ,filepath@@ -445,7 +386,6 @@ type: exitcode-stdio-1.0 main-is: test/test.hs build-depends: ,LambdaHack- ,this-game-src ,async ,base ,filepath