HipmunkPlayground 5.2.0.2 → 5.2.0.3
raw patch · 3 files changed
+10/−9 lines, 3 files
Files
- HipmunkPlayground.cabal +5/−9
- NEWS +4/−0
- Playground.hs +1/−0
HipmunkPlayground.cabal view
@@ -3,7 +3,7 @@ Tested-With: GHC Category: Physics, Game Name: HipmunkPlayground-Version: 5.2.0.2+Version: 5.2.0.3 Stability: provisional License: OtherLicense License-File: LICENSE@@ -16,6 +16,10 @@ This is a simple OpenGL program that allows you to see some of Hipmunk's functions in action. .+ New in version 5.2.0.3:+ .+ * Correctly handle window resizes.+ . New in version 5.2.0.2: . * Add repo URL to cabal file.@@ -23,14 +27,6 @@ New in version 5.2.0.1: . * Show collision points.- .- New in version 5.2.0:- .- * Updated to Hipmunk 5.2.0 (which uses StateVar).- .- * Updated to OpenGL 2.4.0.1.- .- * Updated to GLFW 0.4.2. . Licensed under the MIT license (like Hipmunk itself). Extra-Source-Files:
NEWS view
@@ -1,3 +1,7 @@+Version 5.2.0.3+===============+ - Correctly handle window resizes.+ Version 5.2.0.2 =============== - Add repo URL to cabal file.
Playground.hs view
@@ -267,6 +267,7 @@ -- Add some callbacks to GLFW windowCloseCallback $= exitWith ExitSuccess+ windowSizeCallback $= (\size -> viewport $= (Position 0 0, size)) mouseButtonCallback $= processMouseInput stateVar -- Let's go!