HGamer3D 0.3.0 → 0.3.1
raw patch · 1 files changed
+3/−4 lines, 1 filesdep −HGamer3D-Audiodep −HGamer3D-InputSystemdep −HGamer3D-Network
Dependencies removed: HGamer3D-Audio, HGamer3D-InputSystem, HGamer3D-Network
Files
- HGamer3D.cabal +3/−4
HGamer3D.cabal view
@@ -1,5 +1,5 @@ Name: HGamer3D -Version: 0.3.0 +Version: 0.3.1 Synopsis: A Game Engine for the Haskell Programmer Description: HGamer3D is a game engine for developing 3D games in the programming @@ -7,8 +7,7 @@ sound, input device handling, gui programming and other areas and make those functions available for the Haskell programmer by providing a Haskell API on top of that. HGamer3D is available on Windows and Linux. - This package is a wrapper for the main modules and does not contain additional - functionality. + This package includes 3D Graphics, GUI and WinEvent. License: OtherLicense License-file: LICENSE @@ -21,7 +20,7 @@ Extra-source-files: Setup.hs Library - Build-Depends: base >= 3 && < 5, HGamer3D-Data >= 0.3.0 && < 0.4.0, HGamer3D-Audio >= 0.3.0 && < 0.4.0, HGamer3D-Network >= 0.3.0 && < 0.4.0, HGamer3D-InputSystem >= 0.3.0 && < 0.4.0, HGamer3D-Graphics3D >= 0.3.0 && < 0.4.0, HGamer3D-WinEvent >= 0.3.0 && < 0.4.0, HGamer3D-GUI >= 0.3.0 && < 0.4.0 + Build-Depends: base >= 3 && < 5, HGamer3D-Data >= 0.3.0 && < 0.4.0, HGamer3D-Graphics3D >= 0.3.0 && < 0.4.0, HGamer3D-WinEvent >= 0.3.0 && < 0.4.0, HGamer3D-GUI >= 0.3.0 && < 0.4.0 Exposed-modules: HGamer3D Other-modules: