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HGamer3D 0.1.7 → 0.1.8

raw patch · 3 files changed

+5/−5 lines, 3 filesdep −haskell98dep ~HGamer3D-Datadep ~HGamer3D-Ogre-Bindingdep ~HGamer3D-SFML-Binding

Dependencies removed: haskell98

Dependency ranges changed: HGamer3D-Data, HGamer3D-Ogre-Binding, HGamer3D-SFML-Binding

Files

HGamer3D.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D
-Version:             0.1.7
+Version:             0.1.8
 Synopsis:            Library to enable 3D game development for Haskell
 Description:         
 	Library, to enable 3D game development for Haskell,
@@ -24,7 +24,7 @@ Extra-source-files:  Setup.hs 
 
 Library
-  Build-Depends:     base >= 3 && < 5, text, directory, Win32, mtl, HGamer3D-Data == 0.1.7, HGamer3D-Ogre-Binding == 0.1.7, HGamer3D-SFML-Binding == 0.1.7
+  Build-Depends:     base >= 3 && < 5, text, directory, Win32, mtl, HGamer3D-Data == 0.1.8, HGamer3D-Ogre-Binding == 0.1.8, HGamer3D-SFML-Binding == 0.1.8
 
   Exposed-modules:   HGamer3D.APIs.Base.Common,HGamer3D.APIs.Base.Audio,HGamer3D.APIs.Base.InputSystem,HGamer3D.APIs.Base.Graphics3D.Engine3D,HGamer3D.APIs.Base.Graphics3D.Light,HGamer3D.APIs.Base.Graphics3D.Object3D,HGamer3D.BaseAPI
   Other-modules:     
@@ -35,5 +35,5 @@   cc-options:        -Wno-attributes 
   hs-source-dirs:    .
   Include-dirs:      . 
-  build-depends:     haskell98
+  build-depends:     
   extra-libraries:   stdc++.dll
HGamer3D/APIs/Base/Common.hs view
@@ -63,7 +63,7 @@ -- identification dll -- hg3ddllname :: String-hg3ddllname = "HGamer3D-Version-0.1.7-DontDelete.txt"+hg3ddllname = "HGamer3D-Version-0.1.8-DontDelete.txt"  data CommonSystem = CommonSystem { 	csHG3DPath::String
HGamer3D/APIs/Base/Graphics3D/Engine3D.hs view
@@ -85,7 +85,7 @@ import Control.Concurrent  import System.Win32.Process-import System (getArgs)+import System.Environment (getArgs)   -- Camera functions