packages feed

HGamer3D-SDL2-Binding 0.3.2 → 0.3.3

raw patch · 6 files changed

+328/−10 lines, 6 files

Files

HGamer3D-SDL2-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-SDL2-Binding
-Version:             0.3.2
+Version:             0.3.3
 Synopsis:            SDL2 Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -18,7 +18,7 @@ Cabal-Version:       >=1.4
 Homepage:            http://www.hgamer3d.org
 Category:            Game Engine
-Extra-source-files:  Setup.hs, include/HeaderSDLEvents.h, include/EnumSDLRendererFlags.h, include/StructHG3DClass.h, include/EnumSDLLogPriority.h, include/EnumSDLWindowShapeMode.h, include/HG3DUtilities.h, include/StructSDLEvent.h, include/HeaderSDL.h, include/EnumSDLMessageBoxColorType.h, include/EnumSDLThreadPriority.h, include/HeaderSDLVideo.h, include/EnumSDLBlendMode.h, include/EnumSDLEventType.h, include/EnumSDLHintPriority.h, include/EnumSDLGLAttr.h, include/EnumSDLWindowEventID.h, include/EnumSDLTextureAccess.h, include/EnumSDLRendererFlip.h, include/EnumSDLMessageBoxFlags.h, include/SDL2DllDefines.h, include/EnumSDLPowerState.h, include/EnumSDLSystemCursor.h, include/EnumSDLGameControllerButton.h, include/EnumSDLTextureModulate.h, include/HeaderSDLKeyboard.h, include/EnumSDLKeymod.h, include/EnumSDLGameControllerAxis.h, include/EnumSDLScancode.h, include/EnumSDLGLProfile.h, include/EnumSDLWindowFlags.h, include/EnumSDLGlContextFlag.h, include/EnumSDLSysWMType.h, include/ClassPtr.h, include/EnumSDLMessageBoxButtonFlags.h, include/EnumSDLGameControllerBindType.h, include/HeaderSDLMouse.h
+Extra-source-files:  Setup.hs, include/HeaderSDLEvents.h, include/EnumSDLRendererFlags.h, include/StructHG3DClass.h, include/EnumSDLLogPriority.h, include/EnumSDLWindowShapeMode.h, include/HG3DUtilities.h, include/StructSDLEvent.h, include/HeaderSDL.h, include/EnumSDLMessageBoxColorType.h, include/EnumSDLThreadPriority.h, include/sdlevent_struct.h, include/HeaderSDLVideo.h, include/EnumSDLBlendMode.h, include/EnumSDLEventType.h, include/EnumSDLKeycode.h, include/EnumSDLHintPriority.h, include/EnumSDLGLAttr.h, include/EnumSDLWindowEventID.h, include/EnumSDLTextureAccess.h, include/EnumSDLRendererFlip.h, include/EnumSDLMessageBoxFlags.h, include/SDL2DllDefines.h, include/EnumSDLPowerState.h, include/EnumSDLSystemCursor.h, include/EnumSDLGameControllerButton.h, include/EnumSDLTextureModulate.h, include/HeaderSDLKeyboard.h, include/EnumSDLKeymod.h, include/EnumSDLGameControllerAxis.h, include/EnumSDLScancode.h, include/EnumSDLGLProfile.h, include/EnumSDLWindowFlags.h, include/EnumSDLGlContextFlag.h, include/EnumSDLSysWMType.h, include/ClassPtr.h, include/ClassHG3DUtilities.h, include/hg3dstruct.h, include/EnumSDLMessageBoxButtonFlags.h, include/EnumSDLGameControllerBindType.h, include/HeaderSDLMouse.h
 
 Library
   Build-Depends:     base >= 3 && < 5, utf8-string, bytestring, HGamer3D-Data >= 0.3.0
@@ -33,6 +33,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dsdl2032
+     extra-libraries:   hg3dsdl2033
   else
-     extra-libraries:   hg3dsdl2032,SDL2-2.0,X11
+     extra-libraries:   hg3dsdl2033,SDL2-2.0,X11
+ include/ClassHG3DUtilities.h view
@@ -0,0 +1,33 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// ClassHG3DUtilities.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_ClassHG3DUtilities+#define _DEFINED_HG3D_ClassHG3DUtilities++#include "ClassPtr.h"+
+
+// +void sdl2_hg3dutl_createWindowFromHandle(unsigned int handle_c, void * * result_c);++#endif 
+ include/EnumSDLKeycode.h view
@@ -0,0 +1,278 @@+// This source file is part of HGamer3D, a project to enable 3D game development 
+// in Haskell. For the latest info, see http://www.hgamer3d.org .
+// +// (c) 2011-2014 Peter Althainz
+// 
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// 
+//     http://www.apache.org/licenses/LICENSE-2.0
+// 
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+// +
+// EnumSDLKeycode.h
+
+// +
+#include "wchar.h"
+#ifndef _DEFINED_HG3D_EnumSDLKeycode+#define _DEFINED_HG3D_EnumSDLKeycode+
+
+enum EnumSDLKeycode+{+  SDLK_UNKNOWN =  0, // +  SDLK_RETURN =  '\r', // +  SDLK_ESCAPE =  '\033', // +  SDLK_BACKSPACE =  '\b', // +  SDLK_TAB =  '\t', // +  SDLK_SPACE =  ' ', // +  SDLK_EXCLAIM =  '!', // +  SDLK_QUOTEDBL =  '"', // +  SDLK_HASH =  '#', // +  SDLK_PERCENT =  '%', // +  SDLK_DOLLAR =  '$', // +  SDLK_AMPERSAND =  '&', // +  SDLK_LEFTPAREN =  '(', // +  SDLK_RIGHTPAREN =  ')', // +  SDLK_ASTERISK =  '*', // +  SDLK_PLUS =  '+', // +  SDLK_COMMA =  ',', // +  SDLK_MINUS =  '-', // +  SDLK_PERIOD =  '.', // +  SDLK_SLASH =  '/', // +  SDLK_0 =  '0', // +  SDLK_1 =  '1', // +  SDLK_2 =  '2', // +  SDLK_3 =  '3', // +  SDLK_4 =  '4', // +  SDLK_5 =  '5', // +  SDLK_6 =  '6', // +  SDLK_7 =  '7', // +  SDLK_8 =  '8', // +  SDLK_9 =  '9', // +  SDLK_COLON =  ':', // +  SDLK_SEMICOLON =  ';', // +  SDLK_LESS =  '<', // +  SDLK_EQUALS =  '', // +  SDLK_GREATER =  '>', // +  SDLK_QUESTION =  '?', // +  SDLK_AT =  '@', // +  SDLK_LEFTBRACKET =  '[', // +  SDLK_BACKSLASH =  '\\', // +  SDLK_RIGHTBRACKET =  ']', // +  SDLK_CARET =  '^', // +  SDLK_UNDERSCORE =  '_', // +  SDLK_BACKQUOTE =  '`', // +  SDLK_a =  'a', // +  SDLK_b =  'b', // +  SDLK_c =  'c', // +  SDLK_d =  'd', // +  SDLK_e =  'e', // +  SDLK_f =  'f', // +  SDLK_g =  'g', // +  SDLK_h =  'h', // +  SDLK_i =  'i', // +  SDLK_j =  'j', // +  SDLK_k =  'k', // +  SDLK_l =  'l', // +  SDLK_m =  'm', // +  SDLK_n =  'n', // +  SDLK_o =  'o', // +  SDLK_p =  'p', // +  SDLK_q =  'q', // +  SDLK_r =  'r', // +  SDLK_s =  's', // +  SDLK_t =  't', // +  SDLK_u =  'u', // +  SDLK_v =  'v', // +  SDLK_w =  'w', // +  SDLK_x =  'x', // +  SDLK_y =  'y', // +  SDLK_z =  'z', // +  SDLK_CAPSLOCK =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), // +  SDLK_F1 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), // +  SDLK_F2 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), // +  SDLK_F3 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), // +  SDLK_F4 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), // +  SDLK_F5 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), // +  SDLK_F6 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), // +  SDLK_F7 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), // +  SDLK_F8 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), // +  SDLK_F9 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), // +  SDLK_F10 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), // +  SDLK_F11 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), // +  SDLK_F12 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), // +  SDLK_PRINTSCREEN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), // +  SDLK_SCROLLLOCK =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), // +  SDLK_PAUSE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), // +  SDLK_INSERT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), // +  SDLK_HOME =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), // +  SDLK_PAGEUP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), // +  SDLK_DELETE =  '\177', // +  SDLK_END =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), // +  SDLK_PAGEDOWN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), // +  SDLK_RIGHT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), // +  SDLK_LEFT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), // +  SDLK_DOWN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), // +  SDLK_UP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), // +  SDLK_NUMLOCKCLEAR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), // +  SDLK_KP_DIVIDE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), // +  SDLK_KP_MULTIPLY =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), // +  SDLK_KP_MINUS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), // +  SDLK_KP_PLUS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), // +  SDLK_KP_ENTER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), // +  SDLK_KP_1 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), // +  SDLK_KP_2 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), // +  SDLK_KP_3 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), // +  SDLK_KP_4 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), // +  SDLK_KP_5 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), // +  SDLK_KP_6 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), // +  SDLK_KP_7 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), // +  SDLK_KP_8 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), // +  SDLK_KP_9 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), // +  SDLK_KP_0 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), // +  SDLK_KP_PERIOD =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), // +  SDLK_APPLICATION =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), // +  SDLK_POWER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), // +  SDLK_KP_EQUALS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), // +  SDLK_F13 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), // +  SDLK_F14 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), // +  SDLK_F15 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), // +  SDLK_F16 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), // +  SDLK_F17 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), // +  SDLK_F18 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), // +  SDLK_F19 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), // +  SDLK_F20 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), // +  SDLK_F21 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), // +  SDLK_F22 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), // +  SDLK_F23 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), // +  SDLK_F24 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), // +  SDLK_EXECUTE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), // +  SDLK_HELP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), // +  SDLK_MENU =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), // +  SDLK_SELECT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), // +  SDLK_STOP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), // +  SDLK_AGAIN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), // +  SDLK_UNDO =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), // +  SDLK_CUT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), // +  SDLK_COPY =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), // +  SDLK_PASTE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), // +  SDLK_FIND =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), // +  SDLK_MUTE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), // +  SDLK_VOLUMEUP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), // +  SDLK_VOLUMEDOWN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), // +  SDLK_KP_COMMA =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), // +  SDLK_KP_EQUALSAS400 = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), // +  SDLK_ALTERASE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), // +  SDLK_SYSREQ =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), // +  SDLK_CANCEL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), // +  SDLK_CLEAR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), // +  SDLK_PRIOR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), // +  SDLK_RETURN2 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), // +  SDLK_SEPARATOR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), // +  SDLK_OUT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), // +  SDLK_OPER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), // +  SDLK_CLEARAGAIN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), // +  SDLK_CRSEL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), // +  SDLK_EXSEL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), // +  SDLK_KP_00 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), // +  SDLK_KP_000 =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), // +  SDLK_THOUSANDSSEPARATOR = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), // +  SDLK_DECIMALSEPARATOR = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), // +  SDLK_CURRENCYUNIT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), // +  SDLK_CURRENCYSUBUNIT = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), // +  SDLK_KP_LEFTPAREN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), // +  SDLK_KP_RIGHTPAREN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), // +  SDLK_KP_LEFTBRACE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), // +  SDLK_KP_RIGHTBRACE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), // +  SDLK_KP_TAB =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), // +  SDLK_KP_BACKSPACE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), // +  SDLK_KP_A =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), // +  SDLK_KP_B =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), // +  SDLK_KP_C =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), // +  SDLK_KP_D =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), // +  SDLK_KP_E =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), // +  SDLK_KP_F =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), // +  SDLK_KP_XOR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), // +  SDLK_KP_POWER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), // +  SDLK_KP_PERCENT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), // +  SDLK_KP_LESS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), // +  SDLK_KP_GREATER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), // +  SDLK_KP_AMPERSAND =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), // +  SDLK_KP_DBLAMPERSAND = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), // +  SDLK_KP_VERTICALBAR = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), // +  SDLK_KP_DBLVERTICALBAR = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), // +  SDLK_KP_COLON =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), // +  SDLK_KP_HASH =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), // +  SDLK_KP_SPACE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), // +  SDLK_KP_AT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), // +  SDLK_KP_EXCLAM =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), // +  SDLK_KP_MEMSTORE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), // +  SDLK_KP_MEMRECALL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), // +  SDLK_KP_MEMCLEAR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), // +  SDLK_KP_MEMADD =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), // +  SDLK_KP_MEMSUBTRACT = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), // +  SDLK_KP_MEMMULTIPLY = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), // +  SDLK_KP_MEMDIVIDE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), // +  SDLK_KP_PLUSMINUS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), // +  SDLK_KP_CLEAR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), // +  SDLK_KP_CLEARENTRY =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), // +  SDLK_KP_BINARY =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), // +  SDLK_KP_OCTAL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), // +  SDLK_KP_DECIMAL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), // +  SDLK_KP_HEXADECIMAL = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), // +  SDLK_LCTRL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), // +  SDLK_LSHIFT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), // +  SDLK_LALT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), // +  SDLK_LGUI =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), // +  SDLK_RCTRL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), // +  SDLK_RSHIFT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), // +  SDLK_RALT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), // +  SDLK_RGUI =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), // +  SDLK_MODE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), // +  SDLK_AUDIONEXT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), // +  SDLK_AUDIOPREV =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), // +  SDLK_AUDIOSTOP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), // +  SDLK_AUDIOPLAY =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), // +  SDLK_AUDIOMUTE =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), // +  SDLK_MEDIASELECT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), // +  SDLK_WWW =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), // +  SDLK_MAIL =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), // +  SDLK_CALCULATOR =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), // +  SDLK_COMPUTER =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), // +  SDLK_AC_SEARCH =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), // +  SDLK_AC_HOME =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), // +  SDLK_AC_BACK =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), // +  SDLK_AC_FORWARD =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), // +  SDLK_AC_STOP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), // +  SDLK_AC_REFRESH =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), // +  SDLK_AC_BOOKMARKS =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), // +  SDLK_BRIGHTNESSDOWN = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), // +  SDLK_BRIGHTNESSUP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), // +  SDLK_DISPLAYSWITCH =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), // +  SDLK_KBDILLUMTOGGLE = +        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), // +  SDLK_KBDILLUMDOWN =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), // +  SDLK_KBDILLUMUP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), // +  SDLK_EJECT =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), // +  SDLK_SLEEP =  SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) // +};+#endif 
include/SDL2DllDefines.h view
@@ -16,10 +16,10 @@ 
 // SDL2DllDefines.h
 
-#ifndef _HGamer3DSDL2032_DLLDEFINES_H_
-#define _HGamer3DSDL2032_DLLDEFINES_H_
+#ifndef _HGamer3DSDL2033_DLLDEFINES_H_
+#define _HGamer3DSDL2033_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DSDL2032_EXPORTS on Windows when it
+/* Cmake will define HGamer3DSDL2033_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DSDL2032_EXPORTS)
+  #if defined(HGamer3DSDL2033_EXPORTS)
     #define  SDL2_LIB_EXPORT __declspec(dllexport)
   #else
     #define  SDL2_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DSDL2032_EXPORTS */
+  #endif /* HGamer3DSDL2033_EXPORTS */
 #else /* defined (_WIN32) */
  #define SDL2_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DSDL2032_DLLDEFINES_H_ */
+#endif /* _HGamer3DSDL2033_DLLDEFINES_H_ */
+ include/hg3dstruct.h view
@@ -0,0 +1,4 @@+typedef struct hg3dclass_struct {+	void *ptr;+	void *fptr;+} hg3dclass_struct;
+ include/sdlevent_struct.h view
@@ -0,0 +1,3 @@+typedef struct sdlevent_struct {
+  unsigned int sdl_event_data[14];
+} sdlevent_struct;