HGamer3D-Ogre-Binding 0.3.3 → 0.4.0
raw patch · 2 files changed
+9/−9 lines, 2 files
Files
HGamer3D-Ogre-Binding.cabal view
@@ -1,5 +1,5 @@ Name: HGamer3D-Ogre-Binding -Version: 0.3.3 +Version: 0.4.0 Synopsis: Ogre Binding for HGamer3D Description: HGamer3D is a game engine for developing 3D games in the programming @@ -33,6 +33,6 @@ Build-tools: build-depends: if os(windows) - extra-libraries: hg3dogre033 + extra-libraries: hg3dogre040 else - extra-libraries: hg3dogre033,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain + extra-libraries: hg3dogre040,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
include/OgreDllDefines.h view
@@ -16,10 +16,10 @@ // OgreDllDefines.h -#ifndef _HGamer3DOgre033_DLLDEFINES_H_ -#define _HGamer3DOgre033_DLLDEFINES_H_ +#ifndef _HGamer3DOgre040_DLLDEFINES_H_ +#define _HGamer3DOgre040_DLLDEFINES_H_ -/* Cmake will define HGamer3DOgre033_EXPORTS on Windows when it +/* Cmake will define HGamer3DOgre040_EXPORTS on Windows when it configures to build a shared library. If you are going to use another build system on windows or create the visual studio projects by hand you need to define MyLibrary_EXPORTS when @@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries #if (defined (_WIN32)) && !(defined (__GNUC__)) - #if defined(HGamer3DOgre033_EXPORTS) + #if defined(HGamer3DOgre040_EXPORTS) #define Ogre_LIB_EXPORT __declspec(dllexport) #else #define Ogre_LIB_EXPORT __declspec(dllimport) - #endif /* HGamer3DOgre033_EXPORTS */ + #endif /* HGamer3DOgre040_EXPORTS */ #else /* defined (_WIN32) */ #define Ogre_LIB_EXPORT #endif -#endif /* _HGamer3DOgre033_DLLDEFINES_H_ */ +#endif /* _HGamer3DOgre040_DLLDEFINES_H_ */