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HGamer3D-Ogre-Binding 0.3.3 → 0.4.0

raw patch · 2 files changed

+9/−9 lines, 2 files

Files

HGamer3D-Ogre-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-Ogre-Binding
-Version:             0.3.3
+Version:             0.4.0
 Synopsis:            Ogre Binding for HGamer3D
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming @@ -33,6 +33,6 @@   Build-tools:       
   build-depends:     
   if os(windows)
-     extra-libraries:   hg3dogre033
+     extra-libraries:   hg3dogre040
   else
-     extra-libraries:   hg3dogre033,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
+     extra-libraries:   hg3dogre040,OgreMain,OgrePaging,OgreProperty,OgreRTShaderSystem,OgreTerrain
include/OgreDllDefines.h view
@@ -16,10 +16,10 @@ 
 // OgreDllDefines.h
 
-#ifndef _HGamer3DOgre033_DLLDEFINES_H_
-#define _HGamer3DOgre033_DLLDEFINES_H_
+#ifndef _HGamer3DOgre040_DLLDEFINES_H_
+#define _HGamer3DOgre040_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DOgre033_EXPORTS on Windows when it
+/* Cmake will define HGamer3DOgre040_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DOgre033_EXPORTS)
+  #if defined(HGamer3DOgre040_EXPORTS)
     #define  Ogre_LIB_EXPORT __declspec(dllexport)
   #else
     #define  Ogre_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DOgre033_EXPORTS */
+  #endif /* HGamer3DOgre040_EXPORTS */
 #else /* defined (_WIN32) */
  #define Ogre_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DOgre033_DLLDEFINES_H_ */
+#endif /* _HGamer3DOgre040_DLLDEFINES_H_ */