diff --git a/HGamer3D-InputSystem.cabal b/HGamer3D-InputSystem.cabal
--- a/HGamer3D-InputSystem.cabal
+++ b/HGamer3D-InputSystem.cabal
@@ -1,34 +1,34 @@
-Name:                HGamer3D-InputSystem
-Version:             0.4.0
-Synopsis:            Joystick, Mouse and Keyboard Functionality for HGamer3D
-Description:         
-	HGamer3D is a game engine for developing 3D games in the programming 
-	language Haskell. This package provides the Joystick, Mouse and Keyboard
-	functionality, based on the packages HGamer3D-SFML-Binding and
-	HGamer3D-SDL2-Binding. HGamer3D-InputSystem is available on 
-	Windows and Linux.
-	
-License:             OtherLicense
-License-file:        LICENSE
-Author:              Peter Althainz
-Maintainer:          althainz@gmail.com
-Build-Type:          Simple
-Cabal-Version:       >=1.4
-Homepage:            http://www.hgamer3d.org
-Category:            Game Engine
-Extra-source-files:  Setup.hs 
-
-Library
-  Build-Depends:     base >= 3 && < 5, HGamer3D-Data >= 0.4.0 && < 0.5.0, HGamer3D-SFML-Binding >= 0.4.0 && < 0.5.0, HGamer3D-SDL2-Binding >= 0.4.0 && < 0.5.0
-
-  Exposed-modules:   HGamer3D.InputSystem.Internal.Base, HGamer3D.InputSystem.BaseAPI, HGamer3D.Internal.InputSystem
-  Other-modules:     
-
-  c-sources:         
-  
-  ghc-options:       
-  cc-options:        -Wno-attributes 
-  hs-source-dirs:    .
-  Include-dirs:      . 
-  build-depends:     
-  extra-libraries:   
+Name:                HGamer3D-InputSystem
+Version:             0.5.0
+Synopsis:            Joystick, Mouse and Keyboard Functionality for HGamer3D
+Description:         
+	HGamer3D is a toolset for developing 3D games in the programming 
+	language Haskell. This package provides the Joystick, Mouse and Keyboard
+	functionality, based on the packages HGamer3D-SFML-Binding and
+	HGamer3D-SDL2-Binding. HGamer3D-InputSystem is available on 
+	Windows and Linux.
+	
+License:             OtherLicense
+License-file:        LICENSE
+Author:              Peter Althainz
+Maintainer:          althainz@gmail.com
+Build-Type:          Simple
+Cabal-Version:       >=1.4
+Homepage:            http://www.hgamer3d.org
+Category:            Game Engine
+Extra-source-files:  Setup.hs 
+
+Library
+  Build-Depends:     base >= 3 && < 5, HGamer3D-Data >= 0.5.0 && < 0.6.0, HGamer3D-SFML-Binding >= 0.5.0 && < 0.6.0, HGamer3D-SDL2-Binding >= 0.5.0 && < 0.6.0, HGamer3D-Common >= 0.5.0 && < 0.6.0
+
+  Exposed-modules:   HGamer3D.InputSystem.InputSystemBase, HGamer3D.BaseAPI.InputSystem, HGamer3D.InputSystem
+  Other-modules:     
+
+  c-sources:         
+  
+  ghc-options:       
+  cc-options:        -Wno-attributes 
+  hs-source-dirs:    .
+  Include-dirs:      . 
+  build-depends:     
+  extra-libraries:   
diff --git a/HGamer3D/BaseAPI/InputSystem.hs b/HGamer3D/BaseAPI/InputSystem.hs
new file mode 100644
--- /dev/null
+++ b/HGamer3D/BaseAPI/InputSystem.hs
@@ -0,0 +1,82 @@
+-- This source file is part of HGamer3D
+-- (A project to enable 3D game development in Haskell)
+-- For the latest info, see http://www.hgamer3d.org
+--
+-- (c) 2011-2013 Peter Althainz
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+--     http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+
+-- InputSystem.hs
+
+
+-- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API.
+
+module HGamer3D.BaseAPI.InputSystem
+
+(
+	-- * Types
+	module HGamer3D.Bindings.SFML.EnumJoystickAxis,
+	module HGamer3D.Bindings.SFML.EnumKey,
+	module HGamer3D.Bindings.SFML.EnumMouseButton,
+	
+	Joystick,
+	JoystickButton,
+	
+	-- * Joystick Functions
+	updateJoystickStatus,
+	
+	getConnectedJoysticks,
+	isJoystickConnected,
+	
+	getJoystickAxes,
+	getJoystickButtons,
+	
+	isJoystickButtonPressed,
+	getJoystickAxisPosition,
+	
+	-- * Keyboard Functions
+	isKeyPressed,
+	
+	-- * Mouse Functions
+	isMouseButtonPressed,
+	getMousePosition,
+	
+	
+	
+)
+
+where
+
+import GHC.Ptr
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+
+import HGamer3D.Bindings.SFML.ClassPtr
+import HGamer3D.Bindings.SFML.Utils
+
+import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
+
+import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
+
+import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
+import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
+
+import HGamer3D.Bindings.SFML.EnumJoystickAxis
+import HGamer3D.Bindings.SFML.EnumKey
+import HGamer3D.Bindings.SFML.EnumMouseButton
+
+import Control.Monad
+
+import HGamer3D.InputSystem.InputSystemBase
+
diff --git a/HGamer3D/InputSystem.hs b/HGamer3D/InputSystem.hs
new file mode 100644
--- /dev/null
+++ b/HGamer3D/InputSystem.hs
@@ -0,0 +1,82 @@
+-- This source file is part of HGamer3D
+-- (A project to enable 3D game development in Haskell)
+-- For the latest info, see http://www.hgamer3d.org
+--
+-- (c) 2011-2013 Peter Althainz
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+--     http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+
+-- InputSystem.hs
+
+
+-- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API.
+
+module HGamer3D.InputSystem
+
+(
+	-- * Types
+	module HGamer3D.Bindings.SFML.EnumJoystickAxis,
+	module HGamer3D.Bindings.SFML.EnumKey,
+	module HGamer3D.Bindings.SFML.EnumMouseButton,
+	
+	Joystick,
+	JoystickButton,
+	
+	-- * Joystick Functions
+	updateJoystickStatus,
+	
+	getConnectedJoysticks,
+	isJoystickConnected,
+	
+	getJoystickAxes,
+	getJoystickButtons,
+	
+	isJoystickButtonPressed,
+	getJoystickAxisPosition,
+	
+	-- * Keyboard Functions
+	isKeyPressed,
+	
+	-- * Mouse Functions
+	isMouseButtonPressed,
+	getMousePosition,
+	
+	
+	
+)
+
+where
+
+import GHC.Ptr
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+
+import HGamer3D.Bindings.SFML.ClassPtr
+import HGamer3D.Bindings.SFML.Utils
+
+import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
+
+import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
+
+import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
+import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
+
+import HGamer3D.Bindings.SFML.EnumJoystickAxis
+import HGamer3D.Bindings.SFML.EnumKey
+import HGamer3D.Bindings.SFML.EnumMouseButton
+
+import Control.Monad
+
+import HGamer3D.InputSystem.InputSystemBase
+
diff --git a/HGamer3D/InputSystem/BaseAPI.hs b/HGamer3D/InputSystem/BaseAPI.hs
deleted file mode 100644
--- a/HGamer3D/InputSystem/BaseAPI.hs
+++ /dev/null
@@ -1,82 +0,0 @@
--- This source file is part of HGamer3D
--- (A project to enable 3D game development in Haskell)
--- For the latest info, see http://www.hgamer3d.org
---
--- (c) 2011-2013 Peter Althainz
---
--- Licensed under the Apache License, Version 2.0 (the "License");
--- you may not use this file except in compliance with the License.
--- You may obtain a copy of the License at
---
---     http://www.apache.org/licenses/LICENSE-2.0
---
--- Unless required by applicable law or agreed to in writing, software
--- distributed under the License is distributed on an "AS IS" BASIS,
--- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--- See the License for the specific language governing permissions and
--- limitations under the License.
-
--- InputSystem.hs
-
-
--- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API.
-
-module HGamer3D.InputSystem.BaseAPI
-
-(
-	-- * Types
-	module HGamer3D.Bindings.SFML.EnumJoystickAxis,
-	module HGamer3D.Bindings.SFML.EnumKey,
-	module HGamer3D.Bindings.SFML.EnumMouseButton,
-	
-	Joystick,
-	JoystickButton,
-	
-	-- * Joystick Functions
-	updateJoystickStatus,
-	
-	getConnectedJoysticks,
-	isJoystickConnected,
-	
-	getJoystickAxes,
-	getJoystickButtons,
-	
-	isJoystickButtonPressed,
-	getJoystickAxisPosition,
-	
-	-- * Keyboard Functions
-	isKeyPressed,
-	
-	-- * Mouse Functions
-	isMouseButtonPressed,
-	getMousePosition,
-	
-	
-	
-)
-
-where
-
-import GHC.Ptr
-
-import HGamer3D.Data.HG3DClass
-import HGamer3D.Data.Vector
-
-import HGamer3D.Bindings.SFML.ClassPtr
-import HGamer3D.Bindings.SFML.Utils
-
-import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
-
-import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
-
-import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
-import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
-
-import HGamer3D.Bindings.SFML.EnumJoystickAxis
-import HGamer3D.Bindings.SFML.EnumKey
-import HGamer3D.Bindings.SFML.EnumMouseButton
-
-import Control.Monad
-
-import HGamer3D.InputSystem.Internal.Base
-
diff --git a/HGamer3D/InputSystem/InputSystemBase.hs b/HGamer3D/InputSystem/InputSystemBase.hs
new file mode 100644
--- /dev/null
+++ b/HGamer3D/InputSystem/InputSystemBase.hs
@@ -0,0 +1,181 @@
+{-# OPTIONS_HADDOCK hide #-}
+-- This source file is part of HGamer3D
+-- (A project to enable 3D game development in Haskell)
+-- For the latest info, see http://www.hgamer3d.org
+--
+-- (c) 2011-2013 Peter Althainz
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+--     http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+
+-- InputSystem/Internal/Base.hs
+
+
+-- | Mouse, Keyboard and Joystick functionality for HGamer3D, internal implementation. This modules also exposes internal data structures. Public API is HGamer3D.InputSystem.
+
+module HGamer3D.InputSystem.InputSystemBase
+
+(
+	-- * Types
+	module HGamer3D.Bindings.SFML.EnumJoystickAxis,
+	module HGamer3D.Bindings.SFML.EnumKey,
+	module HGamer3D.Bindings.SFML.EnumMouseButton,
+	
+	Joystick (..),
+	JoystickButton (..),
+	
+	-- * Joystick Functions
+	updateJoystickStatus,
+	
+	getConnectedJoysticks,
+	isJoystickConnected,
+	
+	getJoystickAxes,
+	getJoystickButtons,
+	
+	isJoystickButtonPressed,
+	getJoystickAxisPosition,
+	
+	-- * Keyboard Functions
+	isKeyPressed,
+	
+	-- * Mouse Functions
+	isMouseButtonPressed,
+	getMousePosition,
+	
+	
+	
+)
+
+where
+
+import GHC.Ptr
+
+import HGamer3D.Data.HG3DClass
+import HGamer3D.Data.Vector
+
+import HGamer3D.Bindings.SFML.ClassPtr
+import HGamer3D.Bindings.SFML.Utils
+
+import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
+
+import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
+
+import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
+import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
+
+import HGamer3D.Bindings.SFML.EnumJoystickAxis
+import HGamer3D.Bindings.SFML.EnumKey
+import HGamer3D.Bindings.SFML.EnumMouseButton
+
+import Control.Monad
+
+-- | The Joystick
+data Joystick = Joystick Int deriving (Eq)
+data JoystickButton = JoystickButton Int deriving (Eq)
+
+instance Show Joystick where
+	show (Joystick j) = show $ "Joystick-" ++ (show j)
+
+instance Show JoystickButton where
+	show (JoystickButton jb) = show $ "JoystickButton-" ++ (show jb)
+
+instance Show EnumJoystickAxis where
+	show axis = "JoystickAxis-" ++ (case axis of
+		JoystickAxisX -> "X"
+		JoystickAxisY -> "Y"
+		JoystickAxisZ -> "Z"
+		JoystickAxisR -> "R"
+		JoystickAxisU -> "U"
+		JoystickAxisV -> "V"
+		JoystickAxisPovX -> "PovX"
+		JoystickAxisPovY -> "PoxY"
+		)
+	
+
+
+-- Joystick funtions
+--
+
+-- | This functions gathers the Joystick inputs. It should called frequently, for example during the gameloop, to get new values and new Joystick availability. At least it should be called before querying the Joystick values.
+updateJoystickStatus :: IO ()
+updateJoystickStatus = JST.update
+
+-- | Get a list of connected Joysticks.
+getConnectedJoysticks :: IO [Joystick] -- ^ returns list of connected Joysticks
+getConnectedJoysticks = do
+	let ns = [ x | x <- [0..15]]
+	jns <- filterM (\jn -> do
+		c <- JST.isConnected jn
+		return (c) ) ns
+	let js = map Joystick jns
+	return js
+	
+-- | Queries, if a specific Joystick is connected.
+isJoystickConnected :: Joystick -- ^ the Joystick to be queried
+                       -> IO Bool -- ^ True: Joystick is connected
+isJoystickConnected (Joystick jn) = do
+	rv <- JST.isConnected jn
+	return rv
+	
+-- | Queries the available axes of one specific Joystick
+getJoystickAxes:: Joystick -- ^ the Joystick to be queried
+                  -> IO [EnumJoystickAxis] -- ^ returns a list of available axes
+getJoystickAxes (Joystick j) = do
+	axes <- filterM ( \a -> do
+		JST.hasAxis j a) [ JoystickAxisX, JoystickAxisY, JoystickAxisZ, 
+			JoystickAxisR, JoystickAxisU, JoystickAxisV, 
+			JoystickAxisPovX, JoystickAxisPovY ]
+	return axes
+
+-- | Queries the available buttons of one specific Joystick
+getJoystickButtons :: Joystick -- ^ the Joystick to be queried
+                      -> IO [JoystickButton] -- ^ returns a list of available buttons
+getJoystickButtons (Joystick j) = do
+	jn <- JST.getButtonCount j
+	let btns = map JoystickButton [0..(jn-1)]
+	return btns
+
+-- | Check if a specific Joystick Button is currently pressed
+isJoystickButtonPressed :: Joystick -- ^ the Joystick 
+                           -> JoystickButton -- ^ the Button
+                           -> IO Bool -- ^ returns True if pressed
+isJoystickButtonPressed (Joystick j) (JoystickButton b) = JST.isButtonPressed j b
+
+-- | Queries the current position of a Joystick Axis
+getJoystickAxisPosition :: Joystick -- ^ the Joystick
+                           -> EnumJoystickAxis -- ^ the Axis
+                           -> IO Float -- ^ returns the postion, ranging from -x.0 to x.0, x depending on Joystick
+getJoystickAxisPosition (Joystick j) ax = JST.getAxisPosition j ax
+
+
+-- Keyboard functions
+--
+
+-- | Check if a specific keyboard key is currently pressed
+isKeyPressed :: EnumKey -- ^ the key
+                -> IO Bool -- ^ True, if pressed
+isKeyPressed key = Keyboard.isKeyPressed key
+
+-- Mouse functions
+--
+
+-- | Check if a specific mouse button is pressed
+isMouseButtonPressed :: EnumMouseButton  -- ^ mouse button
+                        -> IO Bool -- ^ True, if pressed
+isMouseButtonPressed mb = Mouse.isButtonPressed mb
+
+-- | Queries current mouse position
+getMousePosition :: IO (Int, Int) -- ^ absolute mouse position on screen in pixel
+getMousePosition = Mouse2.getPosition
+
+
diff --git a/HGamer3D/InputSystem/Internal/Base.hs b/HGamer3D/InputSystem/Internal/Base.hs
deleted file mode 100644
--- a/HGamer3D/InputSystem/Internal/Base.hs
+++ /dev/null
@@ -1,181 +0,0 @@
-{-# OPTIONS_HADDOCK hide #-}
--- This source file is part of HGamer3D
--- (A project to enable 3D game development in Haskell)
--- For the latest info, see http://www.hgamer3d.org
---
--- (c) 2011-2013 Peter Althainz
---
--- Licensed under the Apache License, Version 2.0 (the "License");
--- you may not use this file except in compliance with the License.
--- You may obtain a copy of the License at
---
---     http://www.apache.org/licenses/LICENSE-2.0
---
--- Unless required by applicable law or agreed to in writing, software
--- distributed under the License is distributed on an "AS IS" BASIS,
--- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--- See the License for the specific language governing permissions and
--- limitations under the License.
-
--- InputSystem/Internal/Base.hs
-
-
--- | Mouse, Keyboard and Joystick functionality for HGamer3D, internal implementation. This modules also exposes internal data structures. Public API is HGamer3D.InputSystem.
-
-module HGamer3D.InputSystem.Internal.Base
-
-(
-	-- * Types
-	module HGamer3D.Bindings.SFML.EnumJoystickAxis,
-	module HGamer3D.Bindings.SFML.EnumKey,
-	module HGamer3D.Bindings.SFML.EnumMouseButton,
-	
-	Joystick (..),
-	JoystickButton (..),
-	
-	-- * Joystick Functions
-	updateJoystickStatus,
-	
-	getConnectedJoysticks,
-	isJoystickConnected,
-	
-	getJoystickAxes,
-	getJoystickButtons,
-	
-	isJoystickButtonPressed,
-	getJoystickAxisPosition,
-	
-	-- * Keyboard Functions
-	isKeyPressed,
-	
-	-- * Mouse Functions
-	isMouseButtonPressed,
-	getMousePosition,
-	
-	
-	
-)
-
-where
-
-import GHC.Ptr
-
-import HGamer3D.Data.HG3DClass
-import HGamer3D.Data.Vector
-
-import HGamer3D.Bindings.SFML.ClassPtr
-import HGamer3D.Bindings.SFML.Utils
-
-import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST
-
-import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard
-
-import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse
-import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2
-
-import HGamer3D.Bindings.SFML.EnumJoystickAxis
-import HGamer3D.Bindings.SFML.EnumKey
-import HGamer3D.Bindings.SFML.EnumMouseButton
-
-import Control.Monad
-
--- | The Joystick
-data Joystick = Joystick Int deriving (Eq)
-data JoystickButton = JoystickButton Int deriving (Eq)
-
-instance Show Joystick where
-	show (Joystick j) = show $ "Joystick-" ++ (show j)
-
-instance Show JoystickButton where
-	show (JoystickButton jb) = show $ "JoystickButton-" ++ (show jb)
-
-instance Show EnumJoystickAxis where
-	show axis = "JoystickAxis-" ++ (case axis of
-		JoystickAxisX -> "X"
-		JoystickAxisY -> "Y"
-		JoystickAxisZ -> "Z"
-		JoystickAxisR -> "R"
-		JoystickAxisU -> "U"
-		JoystickAxisV -> "V"
-		JoystickAxisPovX -> "PovX"
-		JoystickAxisPovY -> "PoxY"
-		)
-	
-
-
--- Joystick funtions
---
-
--- | This functions gathers the Joystick inputs. It should called frequently, for example during the gameloop, to get new values and new Joystick availability. At least it should be called before querying the Joystick values.
-updateJoystickStatus :: IO ()
-updateJoystickStatus = JST.update
-
--- | Get a list of connected Joysticks.
-getConnectedJoysticks :: IO [Joystick] -- ^ returns list of connected Joysticks
-getConnectedJoysticks = do
-	let ns = [ x | x <- [0..15]]
-	jns <- filterM (\jn -> do
-		c <- JST.isConnected jn
-		return (c) ) ns
-	let js = map Joystick jns
-	return js
-	
--- | Queries, if a specific Joystick is connected.
-isJoystickConnected :: Joystick -- ^ the Joystick to be queried
-                       -> IO Bool -- ^ True: Joystick is connected
-isJoystickConnected (Joystick jn) = do
-	rv <- JST.isConnected jn
-	return rv
-	
--- | Queries the available axes of one specific Joystick
-getJoystickAxes:: Joystick -- ^ the Joystick to be queried
-                  -> IO [EnumJoystickAxis] -- ^ returns a list of available axes
-getJoystickAxes (Joystick j) = do
-	axes <- filterM ( \a -> do
-		JST.hasAxis j a) [ JoystickAxisX, JoystickAxisY, JoystickAxisZ, 
-			JoystickAxisR, JoystickAxisU, JoystickAxisV, 
-			JoystickAxisPovX, JoystickAxisPovY ]
-	return axes
-
--- | Queries the available buttons of one specific Joystick
-getJoystickButtons :: Joystick -- ^ the Joystick to be queried
-                      -> IO [JoystickButton] -- ^ returns a list of available buttons
-getJoystickButtons (Joystick j) = do
-	jn <- JST.getButtonCount j
-	let btns = map JoystickButton [0..(jn-1)]
-	return btns
-
--- | Check if a specific Joystick Button is currently pressed
-isJoystickButtonPressed :: Joystick -- ^ the Joystick 
-                           -> JoystickButton -- ^ the Button
-                           -> IO Bool -- ^ returns True if pressed
-isJoystickButtonPressed (Joystick j) (JoystickButton b) = JST.isButtonPressed j b
-
--- | Queries the current position of a Joystick Axis
-getJoystickAxisPosition :: Joystick -- ^ the Joystick
-                           -> EnumJoystickAxis -- ^ the Axis
-                           -> IO Float -- ^ returns the postion, ranging from -x.0 to x.0, x depending on Joystick
-getJoystickAxisPosition (Joystick j) ax = JST.getAxisPosition j ax
-
-
--- Keyboard functions
---
-
--- | Check if a specific keyboard key is currently pressed
-isKeyPressed :: EnumKey -- ^ the key
-                -> IO Bool -- ^ True, if pressed
-isKeyPressed key = Keyboard.isKeyPressed key
-
--- Mouse functions
---
-
--- | Check if a specific mouse button is pressed
-isMouseButtonPressed :: EnumMouseButton  -- ^ mouse button
-                        -> IO Bool -- ^ True, if pressed
-isMouseButtonPressed mb = Mouse.isButtonPressed mb
-
--- | Queries current mouse position
-getMousePosition :: IO (Int, Int) -- ^ absolute mouse position on screen in pixel
-getMousePosition = Mouse2.getPosition
-
-
diff --git a/HGamer3D/Internal/InputSystem.hs b/HGamer3D/Internal/InputSystem.hs
deleted file mode 100644
--- a/HGamer3D/Internal/InputSystem.hs
+++ /dev/null
@@ -1,30 +0,0 @@
--- This source file is part of HGamer3D
--- (A project to enable 3D game development in Haskell)
--- For the latest info, see http://www.hgamer3d.org
---
--- (c) 2011-2013 Peter Althainz
---
--- Licensed under the Apache License, Version 2.0 (the "License");
--- you may not use this file except in compliance with the License.
--- You may obtain a copy of the License at
---
---     http://www.apache.org/licenses/LICENSE-2.0
---
--- Unless required by applicable law or agreed to in writing, software
--- distributed under the License is distributed on an "AS IS" BASIS,
--- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--- See the License for the specific language governing permissions and
--- limitations under the License.
-
--- InputSystem.hs
-
-
--- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API.
-
-module HGamer3D.Internal.InputSystem
-
-(
-  module HGamer3D.InputSystem.Internal.Base
-)
-where
-import HGamer3D.InputSystem.Internal.Base
diff --git a/LICENSE b/LICENSE
--- a/LICENSE
+++ b/LICENSE
@@ -1,42 +1,42 @@
-LICENSE
--------
-
-(c) 2011-2014 Peter Althainz
-
-
-HGamer3D (http://www.hgamer3d.org)
-----------------------------------
-
-HGamer3D is licensed under the Apache License, Version 2.0 (the "License"); you may not use this software except in compliance with the License. You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
- 
-Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
-
-
-Source Code
------------
-You can obtain the latest version of the source code under http://www.bitbucket.org/althainz/HGamer3D
-
-
-Open Source Software Used - Module HGamer3D
--------------------------------------------
-
-HGamer3D uses a number of open source software libraries. You are responsible to comply to the licenses of those packages and the licenses of software used by those packages if you use HGamer3D. 
-
-The HGamer3D module uses the following Haskell libraries from Hackage:
-
-base, license: BSD3
-containers, license: BSD3
-text,  license: BSD3
-directory, license: BSD3
-mtl, license: BSD3
-FindBin, license: BSD3
-monad-loops, license: PublicDomain, BSD3 similar
-split, license: BSD3
-netwire, license: BSD3
-HGamer3D-Data, license: Apache 2.0
-HGamer3D-Ogre-Binding, license: Apache 2.0 and dependencies see in that module
-HGamer3D-SFML-Binding, license: Apache 2.0 and dependencies see in that module 
-HGamer3D-CEGUI-Binding, license: Apache 2.0 and dependencies see in that module
-HGamer3D-Enet-Binding, license: Apache 2.0 and dependencies see in that module
+LICENSE
+-------
+
+(c) 2011-2014 Peter Althainz
+
+
+HGamer3D (http://www.hgamer3d.org)
+----------------------------------
+
+HGamer3D is licensed under the Apache License, Version 2.0 (the "License"); you may not use this software except in compliance with the License. You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+ 
+Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
+
+
+Source Code
+-----------
+You can obtain the latest version of the source code under http://www.bitbucket.org/althainz/HGamer3D
+
+
+Open Source Software Used - Module HGamer3D
+-------------------------------------------
+
+HGamer3D uses a number of open source software libraries. You are responsible to comply to the licenses of those packages and the licenses of software used by those packages if you use HGamer3D. 
+
+The HGamer3D module uses the following Haskell libraries from Hackage:
+
+base, license: BSD3
+containers, license: BSD3
+text,  license: BSD3
+directory, license: BSD3
+mtl, license: BSD3
+FindBin, license: BSD3
+monad-loops, license: PublicDomain, BSD3 similar
+split, license: BSD3
+netwire, license: BSD3
+HGamer3D-Data, license: Apache 2.0
+HGamer3D-Ogre-Binding, license: Apache 2.0 and dependencies see in that module
+HGamer3D-SFML-Binding, license: Apache 2.0 and dependencies see in that module 
+HGamer3D-CEGUI-Binding, license: Apache 2.0 and dependencies see in that module
+HGamer3D-Enet-Binding, license: Apache 2.0 and dependencies see in that module
diff --git a/Setup.hs b/Setup.hs
--- a/Setup.hs
+++ b/Setup.hs
@@ -1,22 +1,22 @@
--- This source file is part of HGamer3D
--- (A project to enable 3D game development in Haskell)
--- For the latest info, see http://www.hgamer3d.org
---
--- (c) 2011-2013 Peter Althainz
---
--- Licensed under the Apache License, Version 2.0 (the "License");
--- you may not use this file except in compliance with the License.
--- You may obtain a copy of the License at
---
---     http://www.apache.org/licenses/LICENSE-2.0
---
--- Unless required by applicable law or agreed to in writing, software
--- distributed under the License is distributed on an "AS IS" BASIS,
--- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--- See the License for the specific language governing permissions and
--- limitations under the License.
-
--- Setup.hs
-
-import Distribution.Simple
-main = defaultMain
+-- This source file is part of HGamer3D
+-- (A project to enable 3D game development in Haskell)
+-- For the latest info, see http://www.hgamer3d.org
+--
+-- (c) 2011-2013 Peter Althainz
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+--     http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+
+-- Setup.hs
+
+import Distribution.Simple
+main = defaultMain
