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HGamer3D-CEGUI-Binding 0.2.0 → 0.2.1

raw patch · 2 files changed

+7/−7 lines, 2 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

HGamer3D-CEGUI-Binding.cabal view
@@ -1,5 +1,5 @@ Name:                HGamer3D-CEGUI-Binding
-Version:             0.2.0
+Version:             0.2.1
 Synopsis:            Windows Game Engine for the Haskell Programmer - CEGUI  Bindings
 Description:         
    HGamer3D is a game engine for developing 3D games in the programming 
include/CEGUIDllDefines.h view
@@ -16,10 +16,10 @@ 
 // CEGUIDllDefines.h
 
-#ifndef _HGamer3DCEGUI020_DLLDEFINES_H_
-#define _HGamer3DCEGUI020_DLLDEFINES_H_
+#ifndef _HGamer3DCEGUI021_DLLDEFINES_H_
+#define _HGamer3DCEGUI021_DLLDEFINES_H_
 
-/* Cmake will define HGamer3DCEGUI020_EXPORTS on Windows when it
+/* Cmake will define HGamer3DCEGUI021_EXPORTS on Windows when it
 configures to build a shared library. If you are going to use
 another build system on windows or create the visual studio
 projects by hand you need to define MyLibrary_EXPORTS when
@@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries
 
 #if (defined (_WIN32)) && !(defined (__GNUC__)) 
-  #if defined(HGamer3DCEGUI020_EXPORTS)
+  #if defined(HGamer3DCEGUI021_EXPORTS)
     #define  CEGUI_LIB_EXPORT __declspec(dllexport)
   #else
     #define  CEGUI_LIB_EXPORT __declspec(dllimport)
-  #endif /* HGamer3DCEGUI020_EXPORTS */
+  #endif /* HGamer3DCEGUI021_EXPORTS */
 #else /* defined (_WIN32) */
  #define CEGUI_LIB_EXPORT
 #endif
 
-#endif /* _HGamer3DCEGUI020_DLLDEFINES_H_ */
+#endif /* _HGamer3DCEGUI021_DLLDEFINES_H_ */