HGamer3D-CEGUI-Binding 0.2.0 → 0.2.1
raw patch · 2 files changed
+7/−7 lines, 2 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
HGamer3D-CEGUI-Binding.cabal view
@@ -1,5 +1,5 @@ Name: HGamer3D-CEGUI-Binding -Version: 0.2.0 +Version: 0.2.1 Synopsis: Windows Game Engine for the Haskell Programmer - CEGUI Bindings Description: HGamer3D is a game engine for developing 3D games in the programming
include/CEGUIDllDefines.h view
@@ -16,10 +16,10 @@ // CEGUIDllDefines.h -#ifndef _HGamer3DCEGUI020_DLLDEFINES_H_ -#define _HGamer3DCEGUI020_DLLDEFINES_H_ +#ifndef _HGamer3DCEGUI021_DLLDEFINES_H_ +#define _HGamer3DCEGUI021_DLLDEFINES_H_ -/* Cmake will define HGamer3DCEGUI020_EXPORTS on Windows when it +/* Cmake will define HGamer3DCEGUI021_EXPORTS on Windows when it configures to build a shared library. If you are going to use another build system on windows or create the visual studio projects by hand you need to define MyLibrary_EXPORTS when @@ -29,13 +29,13 @@ // We are using the Visual Studio Compiler and building Shared libraries #if (defined (_WIN32)) && !(defined (__GNUC__)) - #if defined(HGamer3DCEGUI020_EXPORTS) + #if defined(HGamer3DCEGUI021_EXPORTS) #define CEGUI_LIB_EXPORT __declspec(dllexport) #else #define CEGUI_LIB_EXPORT __declspec(dllimport) - #endif /* HGamer3DCEGUI020_EXPORTS */ + #endif /* HGamer3DCEGUI021_EXPORTS */ #else /* defined (_WIN32) */ #define CEGUI_LIB_EXPORT #endif -#endif /* _HGamer3DCEGUI020_DLLDEFINES_H_ */ +#endif /* _HGamer3DCEGUI021_DLLDEFINES_H_ */