HGE2D 0.1.7.1 → 0.1.7.2
raw patch · 2 files changed
+3/−5 lines, 2 filesdep −deepseq
Dependencies removed: deepseq
Files
- HGE2D.cabal +2/−3
- src/HGE2D/Engine.hs +1/−2
HGE2D.cabal view
@@ -2,7 +2,7 @@ -- see http://haskell.org/cabal/users-guide/ name: HGE2D-version: 0.1.7.1+version: 0.1.7.2 synopsis: 2D game engine written in Haskell description: See README and examples/ for further information license: MIT@@ -44,8 +44,7 @@ OpenGL >=3.0 && < 3.1, GLUT >= 2.7 && < 2.8, time >= 1.5.0.1 && < 1.7,- safe == 0.3.9,- deepseq == 1.4.2.0+ safe == 0.3.9 hs-source-dirs: src default-language: Haskell2010 ghc-options: -O2 -W -fwarn-incomplete-patterns
src/HGE2D/Engine.hs view
@@ -13,7 +13,6 @@ import HGE2D.Render () import Control.Concurrent (newMVar, readMVar, takeMVar, putMVar, swapMVar, MVar)-import Control.DeepSeq import Graphics.UI.GLUT --------------------------------------------------------------------------------@@ -182,5 +181,5 @@ deltaMs = ms - (getTime es gs) newState = moveTime es deltaMs (setTime es ms gs) ---TODO currently bot setting the time AND transforming - deepseq newState (swapMVar mvarGs newState)+ swapMVar mvarGs newState postRedisplay Nothing