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HGE2D 0.1.7.1 → 0.1.7.2

raw patch · 2 files changed

+3/−5 lines, 2 filesdep −deepseq

Dependencies removed: deepseq

Files

HGE2D.cabal view
@@ -2,7 +2,7 @@ --  see http://haskell.org/cabal/users-guide/  name:                HGE2D-version:             0.1.7.1+version:             0.1.7.2 synopsis:            2D game engine written in Haskell description:         See README and examples/ for further information license:             MIT@@ -44,8 +44,7 @@       OpenGL >=3.0 && < 3.1,       GLUT >= 2.7 && < 2.8,       time >= 1.5.0.1 && < 1.7,-      safe == 0.3.9,-      deepseq == 1.4.2.0+      safe == 0.3.9   hs-source-dirs:      src   default-language:    Haskell2010   ghc-options:         -O2 -W -fwarn-incomplete-patterns
src/HGE2D/Engine.hs view
@@ -13,7 +13,6 @@ import HGE2D.Render ()  import Control.Concurrent (newMVar, readMVar, takeMVar, putMVar, swapMVar, MVar)-import Control.DeepSeq import Graphics.UI.GLUT  --------------------------------------------------------------------------------@@ -182,5 +181,5 @@       deltaMs  = ms - (getTime es gs)       newState = moveTime es deltaMs (setTime es ms gs) ---TODO currently bot setting the time AND transforming -  deepseq newState (swapMVar mvarGs newState)+  swapMVar mvarGs newState   postRedisplay Nothing