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Gamgine 0.5.1 → 0.5.2

raw patch · 1 files changed

+3/−3 lines, 1 filesdep ~directorydep ~timePVP: major bump suggested

API removals or changes: PVP suggests a major version bump

Dependency ranges changed: directory, time

API changes (from Hackage documentation)

- Gamgine.Math.Vect: absVec :: (Map b b u v, Num b) => u -> v
+ Gamgine.Math.Vect: absVec :: (Num b, Map b b u v) => u -> v
- Gamgine.Math.Vect: all :: (Fold v Bool, ZipWith a b c u v1 v) => (a -> b -> c) -> u -> v1 -> Bool
+ Gamgine.Math.Vect: all :: (ZipWith a b c u v1 v, Fold v Bool) => (a -> b -> c) -> u -> v1 -> Bool
- Gamgine.Math.Vect: any :: (Fold v Bool, ZipWith a b c u v1 v) => (a -> b -> c) -> u -> v1 -> Bool
+ Gamgine.Math.Vect: any :: (ZipWith a b c u v1 v, Fold v Bool) => (a -> b -> c) -> u -> v1 -> Bool
- Gamgine.Math.Vect: inverseVec :: (Map b b u v, Num b) => u -> v
+ Gamgine.Math.Vect: inverseVec :: (Num b, Map b b u v) => u -> v
- Gamgine.Math.Vect: maxVec :: (ZipWith c c c u v w, Ord c) => u -> v -> w
+ Gamgine.Math.Vect: maxVec :: (Ord c, ZipWith c c c u v w) => u -> v -> w
- Gamgine.Math.Vect: minVec :: (ZipWith c c c u v w, Ord c) => u -> v -> w
+ Gamgine.Math.Vect: minVec :: (Ord c, ZipWith c c c u v w) => u -> v -> w

Files

Gamgine.cabal view
@@ -1,5 +1,5 @@ name: Gamgine-version: 0.5.1+version: 0.5.2 cabal-version: >=1.6 build-type: Simple license: BSD3@@ -56,10 +56,10 @@         GLFW-b >=1.0 && <1.5,         OpenGLRaw >=3.0.0.0 && <3.3,         mtl >=2.1.3.1 && <2.3,-        time >=1.4.0.1 && <1.7,+        time >=1.4.0.1 && <1.9,         Vec >=1.0.1 && <1.1,         utility-ht >=0.0.10 && <0.1,-        directory >=1.2.0.1 && <1.3,+        directory >=1.2.0.1 && <1.4,         StateVar >=1.0.0.0 && <1.2,         array >=0.4.0.1 && <0.6,         bytestring >=0.10.0.2 && <0.11,