GPipe 1.0.3 → 1.0.4
raw patch · 2 files changed
+13/−13 lines, 2 filesPVP ok
version bump matches the API change (PVP)
API changes (from Hackage documentation)
Files
- GPipe.cabal +1/−1
- src/Shader.hs +12/−12
GPipe.cabal view
@@ -1,5 +1,5 @@ name: GPipe-version: 1.0.3+version: 1.0.4 cabal-version: >= 1.2.3 build-type: Simple license: BSD3
src/Shader.hs view
@@ -125,10 +125,10 @@ uniformDecls p uns = makeU "float f" floatUniforms ++ makeU "int i" intUniforms ++ makeU "bool b" boolUniforms ++ - makeU "sampler3D s3" sampler3DUniforms ++ - makeU "sampler2D s2" sampler2DUniforms ++ - makeU "sampler1D s1" sampler1DUniforms ++ - makeU "samplerCube sc" samplerCubeUniforms + makeU ("sampler3D s" ++ show (fromEnum Sampler3D)) sampler3DUniforms ++ + makeU ("sampler2D s" ++ show (fromEnum Sampler2D)) sampler2DUniforms ++ + makeU ("sampler1D s" ++ show (fromEnum Sampler1D)) sampler1DUniforms ++ + makeU ("samplerCube sc" ++ show (fromEnum SamplerCube)) samplerCubeUniforms where makeU tn f = if Map.null (f uns) then "" else "uniform " ++ tn ++ p ++ "[" ++ show (Map.size (f uns)) ++ "];\n" @@ -155,14 +155,14 @@ vSampleFunc f t s tex c xs = toColor $ fromVVec 4 (vListFunc f $ [addVertexSamplerUniform t s tex, vVec c] ++ xs) fSampleFunc f t s tex c xs = toColor $ fromFVec 4 (fListFunc f $ [addFragmentSamplerUniform t s tex, fVec c] ++ xs) -addVertexSamplerUniform Sampler3D s t = Vertex $ addUniform "s3vu" sampler3DUniforms setSampler3DUniforms (s,t) -addVertexSamplerUniform Sampler2D s t = Vertex $ addUniform "s2vu" sampler2DUniforms setSampler2DUniforms (s,t) -addVertexSamplerUniform Sampler1D s t = Vertex $ addUniform "s1vu" sampler1DUniforms setSampler1DUniforms (s,t) -addVertexSamplerUniform SamplerCube s t = Vertex $ addUniform "scvu" samplerCubeUniforms setSamplerCubeUniforms (s,t) -addFragmentSamplerUniform Sampler3D s t = Fragment $ addUniform "s3fu" sampler3DUniforms setSampler3DUniforms (s,t) -addFragmentSamplerUniform Sampler2D s t = Fragment $ addUniform "s2fu" sampler2DUniforms setSampler2DUniforms (s,t) -addFragmentSamplerUniform Sampler1D s t = Fragment $ addUniform "s1fu" sampler1DUniforms setSampler1DUniforms (s,t) -addFragmentSamplerUniform SamplerCube s t = Fragment $ addUniform "scfu" samplerCubeUniforms setSamplerCubeUniforms (s,t) +addVertexSamplerUniform Sampler3D s t = Vertex $ addUniform ("s" ++ show (fromEnum Sampler3D) ++ "vu") sampler3DUniforms setSampler3DUniforms (s,t) +addVertexSamplerUniform Sampler2D s t = Vertex $ addUniform ("s" ++ show (fromEnum Sampler2D) ++ "vu") sampler2DUniforms setSampler2DUniforms (s,t) +addVertexSamplerUniform Sampler1D s t = Vertex $ addUniform ("s" ++ show (fromEnum Sampler1D) ++ "vu") sampler1DUniforms setSampler1DUniforms (s,t) +addVertexSamplerUniform SamplerCube s t = Vertex $ addUniform ("s" ++ show (fromEnum SamplerCube) ++ "vu") samplerCubeUniforms setSamplerCubeUniforms (s,t) +addFragmentSamplerUniform Sampler3D s t = Fragment $ addUniform ("s" ++ show (fromEnum Sampler3D) ++ "fu") sampler3DUniforms setSampler3DUniforms (s,t) +addFragmentSamplerUniform Sampler2D s t = Fragment $ addUniform ("s" ++ show (fromEnum Sampler2D) ++ "fu") sampler2DUniforms setSampler2DUniforms (s,t) +addFragmentSamplerUniform Sampler1D s t = Fragment $ addUniform ("s" ++ show (fromEnum Sampler1D) ++ "fu") sampler1DUniforms setSampler1DUniforms (s,t) +addFragmentSamplerUniform SamplerCube s t = Fragment $ addUniform ("s" ++ show (fromEnum SamplerCube) ++ "fu") samplerCubeUniforms setSamplerCubeUniforms (s,t) -- | An opaque type constructor for atomic values in a vertex on the GPU, e.g. 'Vertex' 'Float'. newtype Vertex a = Vertex { fromVertex :: Shader String }