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GPipe-GLFW 1.4.1.1 → 1.4.1.2

raw patch · 3 files changed

+19/−13 lines, 3 filesdep ~GLFW-bdep ~GPipedep ~base

Dependency ranges changed: GLFW-b, GPipe, base, containers, stm

Files

CHANGELOG.md view
@@ -1,3 +1,9 @@+### 1.4.1.2++* [Kludgy](https://github.com/LinuxUser404) bumped dep versions and resolver.+* [LinuxUser404](https://github.com/LinuxUser404) bumped dep versions and added `cabal.project` & `.travis.yml`.+* Set up travis builds with stack.+ ### 1.4.1.1  * Split changelog to own file (before this, it's located in README.md).
GPipe-GLFW.cabal view
@@ -1,5 +1,5 @@ name:           GPipe-GLFW-version:        1.4.1.1+version:        1.4.1.2 cabal-version:  >=1.10 build-type:     Simple author:         Patrick Redmond@@ -20,12 +20,12 @@  library   hs-source-dirs:      src-  build-depends:       base                   >= 4.7 && <4.11-                     , stm                    >= 2.4 && <2.5-                     , containers             >= 0.5 && <0.6+  build-depends:       base                   >= 4.7 && <5+                     , stm                    >= 2.4 && <3+                     , containers             >= 0.5 && <0.7                      , async                  >= 2.1 && <2.3-                     , GLFW-b                 >= 1.4 && <1.5-                     , GPipe                  >= 2.2 && <2.3+                     , GLFW-b                 >= 3.2 && <3.3+                     , GPipe                  >= 2.2 && <2.5   ghc-options:         -Wall -Wno-orphans   default-language:    Haskell2010   exposed-modules:     Graphics.GPipe.Context.GLFW@@ -48,4 +48,4 @@   type:     git   location: https://github.com/plredmond/GPipe-GLFW.git   subdir:   GPipe-GLFW-  tag:      v1.4.1.1+  tag:      v1.4.1.2
src/Graphics/GPipe/Context/GLFW/Format.hs view
@@ -47,10 +47,10 @@ bitsToHints Nothing = [GLFW.WindowHint'Visible False] bitsToHints (Just ((red, green, blue, alpha, sRGB), depth, stencil)) =     [ GLFW.WindowHint'sRGBCapable sRGB-    , GLFW.WindowHint'RedBits red-    , GLFW.WindowHint'GreenBits green-    , GLFW.WindowHint'BlueBits blue-    , GLFW.WindowHint'AlphaBits alpha-    , GLFW.WindowHint'DepthBits depth-    , GLFW.WindowHint'StencilBits stencil+    , GLFW.WindowHint'RedBits $ Just red+    , GLFW.WindowHint'GreenBits $ Just green+    , GLFW.WindowHint'BlueBits $ Just blue+    , GLFW.WindowHint'AlphaBits $ Just alpha+    , GLFW.WindowHint'DepthBits $ Just depth+    , GLFW.WindowHint'StencilBits $ Just stencil     ]