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GLUtil 0.8.7 → 0.8.8

raw patch · 4 files changed

+18/−10 lines, 4 filesdep ~hpp

Dependency ranges changed: hpp

Files

CHANGELOG.md view
@@ -1,3 +1,7 @@+# 0.8.8++* Update to `hpp-0.3.0`+ # 0.8.7  * Use `hpp` as a preprocessor rather than `cpphs`
GLUtil.cabal view
@@ -1,5 +1,5 @@ Name:                GLUtil-Version:             0.8.7+Version:             0.8.8 Synopsis:            Miscellaneous OpenGL utilities. License:             BSD3 License-file:        LICENSE@@ -51,13 +51,18 @@                        containers >= 0.5,                        directory,                        filepath,-                       hpp >= 0.1 && < 0.2,                        linear >= 1.1.3,                        JuicyPixels >= 3,                        OpenGLRaw >= 1.1,                        OpenGL >= 2.9.2 && < 2.14,                        transformers >= 0.3,                        vector >= 0.7-  Build-tools:         +  if impl(ghc >= 7.10.1)+    Build-depends:     hpp >= 0.3 && < 0.4+    GHC-Options:       -pgmPhpp -optP--cpp -optP-P+  else+    Build-tools:       cpphs+    GHC-Options:       -pgmPcpphs -optP--cpp -optP--hashes+   GHC-Options:         -Odph -Wall   HS-Source-Dirs:      src
src/Graphics/GLUtil/Linear.hs view
@@ -1,6 +1,5 @@-{-# LANGUAGE DefaultSignatures, FlexibleInstances, FlexibleContexts,+{-# LANGUAGE CPP, DefaultSignatures, FlexibleInstances, FlexibleContexts,              ScopedTypeVariables #-}-{-# OPTIONS_GHC -cpp -pgmPhpp -optP--cpp #-} -- |Support for writing "Linear" types to uniform locations in -- shader programs. module Graphics.GLUtil.Linear (AsUniform(..)) where
src/Graphics/GLUtil/TypeMapping.hs view
@@ -78,11 +78,11 @@ variableDataType FloatMat2 = GL.Float variableDataType FloatMat3 = GL.Float variableDataType FloatMat4 = GL.Float-variableDataType FloatMat2x3 = GL.Float	-variableDataType FloatMat2x4 = GL.Float	 -variableDataType FloatMat3x2 = GL.Float	 -variableDataType FloatMat3x4 = GL.Float	 -variableDataType FloatMat4x2 = GL.Float	 +variableDataType FloatMat2x3 = GL.Float+variableDataType FloatMat2x4 = GL.Float+variableDataType FloatMat3x2 = GL.Float+variableDataType FloatMat3x4 = GL.Float+variableDataType FloatMat4x2 = GL.Float variableDataType FloatMat4x3 = GL.Float variableDataType _ = error "Unsupported variable type!"