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GLURaw 1.0.0.0 → 1.1.0.0

raw patch · 2 files changed

+6/−6 lines, 2 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

- Graphics.Rendering.GLU.Raw.Functions: gluUnProject4 :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint
+ Graphics.Rendering.GLU.Raw.Functions: gluUnProject4 :: GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLclampd -> GLclampd -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint

Files

GLURaw.cabal view
@@ -1,5 +1,5 @@ name: GLURaw-version: 1.0.0.0+version: 1.1.0.0 license: BSD3 license-file: LICENSE maintainer: Sven Panne <sven.panne@aedion.de>@@ -46,12 +46,12 @@    ghc-options: -Wall    if os(windows) && flag(UseNativeWindowsLibraries)       cpp-options: "-DCALLCONV=stdcall"-      extra-libraries: glu32       cc-options: "-DUSE_GETPROCADDRESS"+      extra-libraries: glu32    else       cpp-options: "-DCALLCONV=ccall"-      extra-libraries: GLU+      cc-options: "-DUSE_DLSYM"       if os(darwin)-         cc-options: "-DUSE_NSADDRESSOFSYMBOL"+         frameworks: OpenGL       else-         cc-options: "-DUSE_DLSYM"+         extra-libraries: GLU
src/Graphics/Rendering/GLU/Raw/Functions.hs view
@@ -142,4 +142,4 @@ API_ENTRY_SAFE(gluTessProperty,Ptr GLUtesselator -> GLenum -> GLdouble -> IO ()) API_ENTRY_SAFE(gluTessVertex,Ptr GLUtesselator -> Ptr GLdouble -> Ptr a -> IO ()) API_ENTRY(gluUnProject,GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)-API_ENTRY(gluUnProject4,GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)+API_ENTRY(gluUnProject4,GLdouble -> GLdouble -> GLdouble -> GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLint -> GLclampd -> GLclampd -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> Ptr GLdouble -> IO GLint)