GLFW 0.5.2.0 → 0.5.2.1
raw patch · 2 files changed
+10/−4 lines, 2 files
Files
- Changelog.txt +6/−0
- GLFW.cabal +4/−4
Changelog.txt view
@@ -1,3 +1,9 @@+Tue Aug 5 11:44:50 PDT 2014 paul@thev.net+ * Bump version to 0.5.2.1++Tue Aug 5 11:43:24 PDT 2014 paul@thev.net+ * Add IOKit framework for OS X and some minor fix+ Thu Oct 3 23:59:17 PDT 2013 paul@thev.net * Bump version to 0.5.2.0
GLFW.cabal view
@@ -1,7 +1,7 @@ name: GLFW-version: 0.5.2.0+version: 0.5.2.1 homepage: http://haskell.org/haskellwiki/GLFW-maintainer: Paul H. Liu <paul@thev.net>, Marc Sunet <jeannekamikaze@gmail.com>+maintainer: Paul H. Liu <paul@thev.net> cabal-version: >= 1.12 build-type: Custom category: Graphics@@ -10,7 +10,7 @@ for writing OpenGL programs. For more information about the C library on which this binding is based, please see <http://www.glfw.org>. Note that this binding comes with an - older GLFW C version 2.7.9 due to incompatible API changes + older GLFW C version 2.7.9 due to incompatible API changes in GLFW since 3.0 (for example, the removal of texture functions). If you want to use newer GLFW C versions, install Haskell package GLFW-b instead.@@ -71,7 +71,7 @@ if os(darwin) x-cc-name: gcc include-dirs: glfw/lib/cocoa- frameworks: Cocoa OpenGL+ frameworks: Cocoa OpenGL IOKit c-sources: glfw/lib/cocoa/cocoa_enable.m glfw/lib/cocoa/cocoa_fullscreen.m