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GLFW 0.5.2.0 → 0.5.2.1

raw patch · 2 files changed

+10/−4 lines, 2 files

Files

Changelog.txt view
@@ -1,3 +1,9 @@+Tue Aug  5 11:44:50 PDT 2014  paul@thev.net+  * Bump version to 0.5.2.1++Tue Aug  5 11:43:24 PDT 2014  paul@thev.net+  * Add IOKit framework for OS X and some minor fix+ Thu Oct  3 23:59:17 PDT 2013  paul@thev.net   * Bump version to 0.5.2.0 
GLFW.cabal view
@@ -1,7 +1,7 @@ name:          GLFW-version:       0.5.2.0+version:       0.5.2.1 homepage:      http://haskell.org/haskellwiki/GLFW-maintainer:    Paul H. Liu <paul@thev.net>, Marc Sunet <jeannekamikaze@gmail.com>+maintainer:    Paul H. Liu <paul@thev.net> cabal-version: >= 1.12 build-type:    Custom category:      Graphics@@ -10,7 +10,7 @@                for writing OpenGL programs. For more information about the C                library on which this binding is based, please see                <http://www.glfw.org>. Note that this binding comes with an -               older GLFW C version 2.7.9 due to incompatible API changes +               older GLFW C version 2.7.9 due to incompatible API changes in                GLFW since 3.0 (for example, the removal of texture functions).                If you want to use newer GLFW C versions, install Haskell package                GLFW-b instead.@@ -71,7 +71,7 @@     if os(darwin)       x-cc-name: gcc       include-dirs: glfw/lib/cocoa-      frameworks:   Cocoa OpenGL+      frameworks:   Cocoa OpenGL IOKit       c-sources:         glfw/lib/cocoa/cocoa_enable.m         glfw/lib/cocoa/cocoa_fullscreen.m