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Craft3e 0.2.0.6 → 0.2.0.7

raw patch · 2 files changed

+10/−6 lines, 2 filesPVP ok

version bump matches the API change (PVP)

API changes (from Hackage documentation)

Files

Craft3e.cabal view
@@ -1,6 +1,6 @@ cabal-version: 2.2 name: Craft3e-version: 0.2.0.6+version: 0.2.0.7 license: MIT license-file: LICENSE copyright: (c) Simon Thompson
Minesweeper/Graphical/GraphicMine.hs view
@@ -26,6 +26,8 @@ import Graphics.Gloss hiding ( Point ) import Graphics.Gloss.Interface.Pure.Game hiding ( Point ) import System.Random ( StdGen, newStdGen, random )+import System.Exit ( exitSuccess )+import System.IO.Unsafe ( unsafePerformIO )  import MineRandom ( randomGridDyn ) import Minesweeper5@@ -109,10 +111,10 @@ statusText :: World -> String statusText w   = case wStatus w of-      Won     -> "You win!  Press N for a new game."-      Lost    -> "Boom!  Press N for a new game."+      Won     -> "You win!  Press N for a new game, Esc to quit."+      Lost    -> "Boom!  Press N for a new game, Esc to quit."       Playing -> show (wMines w) ++-                 " mines.  Click: reveal   Right-click: flag   N: new game   A: assist"+                 " mines.  Click: reveal   Right-click: flag   N: new game   A: assist   Esc: quit"  renderCell :: World -> Int -> Int -> Picture @@ -120,7 +122,7 @@   = translate x y (pictures (box : maybe [] (:[]) label))     where     x = - boardW w / 2 + (fromIntegral col + 0.5) * cellSize-    y =   boardH w / 2 - headerHeight - (fromIntegral row + 0.5) * cellSize+    y =   boardH w / 2 - headerHeight / 2 - (fromIntegral row + 0.5) * cellSize      point    = (row, col)     revealed = wShowing w !!! point@@ -164,6 +166,8 @@  handleEvent :: Event -> World -> World +handleEvent (EventKey (SpecialKey KeyEsc) Down _ _) _+  = unsafePerformIO exitSuccess handleEvent (EventKey (Char 'n') Down _ _) w   = newGame w handleEvent (EventKey (Char 'N') Down _ _) w@@ -188,7 +192,7 @@     where     size = wSize w     col  = floor ((mx + boardW w / 2) / cellSize)-    row  = floor ((boardH w / 2 - headerHeight - my) / cellSize)+    row  = floor ((boardH w / 2 - headerHeight / 2 - my) / cellSize)  -- Revealing a cell: losing if it's a mine, otherwise uncovering its -- closure of neighbouring zero-count cells, exactly as playGameGrid