Allure 0.7.0.0 → 0.7.1.0
raw patch · 22 files changed
+247/−175 lines, 22 filesdep ~LambdaHackdep ~random
Dependency ranges changed: LambdaHack, random
Files
- Allure.cabal +2/−2
- CHANGELOG.md +7/−0
- CREDITS +1/−0
- GameDefinition/Client/UI/Content/KeyKind.hs +2/−1
- GameDefinition/Content/CaveKind.hs +4/−3
- GameDefinition/Content/ItemKind.hs +9/−1
- GameDefinition/Content/ItemKindActor.hs +47/−23
- GameDefinition/Content/ItemKindBlast.hs +34/−33
- GameDefinition/Content/ItemKindEmbed.hs +17/−12
- GameDefinition/Content/ItemKindOrgan.hs +21/−18
- GameDefinition/Content/ItemKindTemporary.hs +3/−2
- GameDefinition/Content/ModeKind.hs +2/−1
- GameDefinition/Content/ModeKindPlayer.hs +2/−1
- GameDefinition/Content/PlaceKind.hs +2/−1
- GameDefinition/Content/RuleKind.hs +2/−1
- GameDefinition/Content/TileKind.hs +2/−1
- GameDefinition/Main.hs +9/−3
- GameDefinition/MainMenu.ascii +1/−1
- GameDefinition/TieKnot.hs +2/−1
- GameDefinition/config.ui.default +2/−1
- Makefile +66/−61
- README.md +10/−8
Allure.cabal view
@@ -5,7 +5,7 @@ -- PVP summary:+-+------- breaking API changes -- | | +----- minor or non-breaking API additions -- | | | +--- code changes with no API change-version: 0.7.0.0+version: 0.7.1.0 synopsis: Near-future Sci-Fi roguelike and tactical squad game description: Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game.@@ -72,7 +72,7 @@ Content.TileKind, TieKnot, Paths_Allure- build-depends: LambdaHack >= 0.7.0.0 && < 0.7.1.0,+ build-depends: LambdaHack >= 0.7.1.0 && < 0.7.2.0, template-haskell >= 2.6, async >= 2,
CHANGELOG.md view
@@ -1,3 +1,10 @@+## [v0.7.1.0, aka 'Ancient troubles'](https://github.com/AllureOfTheStars/Allure/compare/v0.7.0.0...v0.7.1.0)++- add amazing cave and item (actor, blast, organ) descriptions+- package for Windows as an installer and also as zip archives+- fix a crash from SDL frontend under some OpenGL drivers (no thread-safety)+- add WWW address to the Main Menu, for other sites that may run our JS blob+ ## [v0.7.0.0, aka 'The dice are cast'](https://github.com/AllureOfTheStars/Allure/compare/v0.6.2.0...v0.7.0.0) - decouple tile searching from tile alteration
CREDITS view
@@ -4,6 +4,7 @@ Andres Loeh Mikolaj Konarski Krzysztof Pławski+@Peritract Fonts 16x16x.fon, 8x8x.fon and 8x8xb.fon are are taken from
GameDefinition/Client/UI/Content/KeyKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Content/CaveKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -65,7 +66,7 @@ , clegendLitTile = "legendLit" , cescapeGroup = Nothing , cstairFreq = [("staircase lift", 100)]- , cdesc = ""+ , cdesc = "Winding tunnels stretch into the dark." } rogue2 = rogue { cfreq = [("deep random", 20)]@@ -134,7 +135,7 @@ , cdarkCorTile = "labTrailLit" -- let lab smoke give off light always , clitCorTile = "labTrailLit" , cstairFreq = [("staircase lift", 100)]- , cdesc = "An experiment (or was it manufacturing?) had gone wrong here."+ , cdesc = "Shattered glassware and the sharp scent of spilt chemicals show that something terrible happened here." } empty = rogue { csymbol = 'E'
GameDefinition/Content/ItemKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -480,6 +481,7 @@ , irarity = [(6, 9), (10, 9)] , ieffects = [ Unique, ELabel "of Attraction", Impress, RefillCalm (-20) , OnSmash (Explode "pheromone") ]+ -- , idesc = "" } potion3 = potion { ieffects = [ RefillHP 5, DropItem 1 maxBound COrgan "poisoned"@@ -539,6 +541,7 @@ , Impress, RefillCalm (-60) , OnSmash (Explode "healing mist 2") , OnSmash (Explode "pheromone") ]+ -- , idesc = "" } -- * Non-exploding consumables, not specifically designed for throwing@@ -742,6 +745,7 @@ , Recharging (RefillHP 1) ] ++ ieffects necklace , ifeature = Durable : ifeature necklace+ -- , idesc = "" } necklace2 = necklace { ifreq = [("treasure", 100)] -- just too nasty to call it useful@@ -789,6 +793,7 @@ , Recharging (RefillCalm (-1)) ] -- fake "hears something" :) ++ ieffects necklace , ifeature = Durable : ifeature necklace+ -- , idesc = "" } necklace8 = necklace { iaspects = [Timeout $ (1 `d` 3 + 3 - 1 `dl` 3) * 5]@@ -903,6 +908,7 @@ , ieffects = [ Unique, ELabel "of Rush" -- no explosion, because Durable , EqpSlot EqpSlotAddSpeed ] , ifeature = Durable : ifeature ring+ -- , idesc = "" } ring7 = ring { ifreq = [("useful", 10), ("ring of opportunity sniper", 1) ]@@ -1106,6 +1112,7 @@ , idamage = toDmg $ 8 `d` 1 , iaspects = iaspects hammer ++ [Timeout $ (1 `d` 2 + 3 - 1 `dl` 2) * 2] , ieffects = ieffects hammer ++ [Unique, Recharging $ Paralyze 10]+ -- , idesc = "" } hammerSpark = hammer { iname = "Grand Smithhammer"@@ -1115,6 +1122,7 @@ , iaspects = iaspects hammer ++ [AddShine 3, Timeout $ (1 `d` 4 + 4 - 1 `dl` 4) * 2] , ieffects = ieffects hammer ++ [Unique, Recharging $ Explode "spark"]+ -- , idesc = "" } sword = ItemKind { isymbol = symbolPolearm
GameDefinition/Content/ItemKindActor.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -46,18 +47,26 @@ , AddAbility AbAlter 2 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "A hardened veteran of combat." , ikit = [ ("fist", COrgan), ("foot", COrgan), ("eye 6", COrgan) , ("sapient brain", COrgan) ] } warrior2 = warrior- { iname = "pilot" }+ { iname = "pilot"+ -- , idesc = ""+ } warrior3 = warrior- { iname = "engineer" }+ { iname = "engineer"+ -- , idesc = ""+ } warrior4 = warrior- { iname = "doctor" }+ { iname = "doctor"+ -- , idesc = ""+ } warrior5 = warrior- { iname = "hacker" }+ { iname = "hacker"+ -- , idesc = ""+ } scout = warrior { iname = "scout"@@ -66,11 +75,13 @@ ++ [ ("add sight", CEqp) , ("armor ranged", CEqp) , ("add nocto 1", CInv) ]+ -- , idesc = "" } ranger = warrior { iname = "ranger" , ifreq = [("ranger hero", 100), ("mobile", 1)] , ikit = ikit warrior ++ [("weak arrow", CInv), ("armor ranged", CEqp)]+ -- , idesc = "" } escapist = warrior { iname = "escapist"@@ -82,6 +93,7 @@ , ("flask", CInv) , ("light source", CInv) , ("blanket", CInv) ]+ -- , idesc = "" } ambusher = warrior { iname = "ambusher"@@ -90,25 +102,37 @@ ++ [ ("ring of opportunity sniper", CEqp) , ("light source", CEqp), ("wooden torch", CInv) , ("weak arrow", CInv), ("any arrow", CSha), ("flask", CSha) ]+ -- , idesc = "" } soldier = warrior { iname = "soldier" , ifreq = [("soldier hero", 100), ("mobile", 1)] , ikit = ikit warrior ++ [("starting weapon", CEqp)]+ -- , idesc = "" } civilian = warrior { iname = "clerk" , ifreq = [("civilian", 100), ("mobile", 1)]- , iflavour = zipPlain [BrBlack] }+ , iflavour = zipPlain [BrBlack]+ -- , idesc = ""+ } civilian2 = civilian- { iname = "hairdresser" }+ { iname = "hairdresser"+ -- , idesc = ""+ } civilian3 = civilian- { iname = "lawyer" }+ { iname = "lawyer"+ -- , idesc = ""+ } civilian4 = civilian- { iname = "peddler" }+ { iname = "peddler"+ -- , idesc = ""+ } civilian5 = civilian- { iname = "tax collector" }+ { iname = "tax collector"+ -- , idesc = ""+ } -- * Aliens @@ -247,7 +271,7 @@ , iaspects = [ AddMaxHP 12, AddMaxCalm 70, AddSpeed 24, AddNocto 2 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "An opportunistic predator, feeding on carrion and the weak." , ikit = [ ("small jaw", COrgan), ("eye 6", COrgan), ("nostril", COrgan) , ("animal brain", COrgan) ] }@@ -270,7 +294,7 @@ -- on either side, are just too frustrating. , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "It soars high above, searching for vulnerable prey." , ikit = [ ("screeching beak", COrgan) -- in reality it grunts and hisses , ("small claw", COrgan), ("eye 7", COrgan) , ("animal brain", COrgan) ]@@ -289,7 +313,7 @@ , AddAbility AbAlter (-2) ] -- can't use stairs nor doors , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Its only defence is the terrible stench." , ikit = [ ("scent gland", COrgan) , ("small claw", COrgan), ("snout", COrgan) , ("nostril", COrgan), ("eye 3", COrgan)@@ -309,7 +333,7 @@ , AddAbility AbAlter (-2) ] -- can't use stairs nor doors , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "When threatened, it rolls into a ball." , ikit = [ ("hooked claw", COrgan), ("snout", COrgan) , ("armored skin", COrgan), ("armored skin", COrgan) , ("nostril", COrgan), ("eye 3", COrgan)@@ -329,7 +353,7 @@ , AddAbility AbAlter (-2) ] -- can't use stairs nor doors , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Numbing venom ensures that even the fastest prey has no escape." , ikit = [ ("venom tooth", COrgan), ("small claw", COrgan) , ("eye 3", COrgan), ("nostril", COrgan) , ("animal brain", COrgan) ]@@ -348,7 +372,7 @@ , AddAbility AbAlter (-2) ] -- can't use stairs nor doors , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Beware its rattle - it serves as a warning of an agonising death." , ikit = [ ("venom fang", COrgan) , ("eye 4", COrgan), ("nostril", COrgan) , ("animal brain", COrgan) ]@@ -366,7 +390,7 @@ , iaspects = [ AddMaxHP 41, AddMaxCalm 60, AddSpeed 18, AddNocto 2 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Larger and more aggressive than any other lizard." , ikit = [ ("large tail", COrgan), ("jaw", COrgan) , ("hooked claw", COrgan), ("speed gland 4", COrgan) , ("armored skin", COrgan), ("eye 3", COrgan)@@ -386,7 +410,7 @@ , iaspects = [ AddMaxHP 20, AddMaxCalm 70, AddSpeed 32, AddNocto 2 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Skulking in the shadows, waiting for easy prey." , ikit = [ ("jaw", COrgan), ("eye 6", COrgan), ("nostril", COrgan) , ("animal brain", COrgan) ] }@@ -403,7 +427,7 @@ , iaspects = [ AddMaxHP 41, AddMaxCalm 70, AddSpeed 18, AddNocto 2 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "An armored predator from the dawn of time." , ikit = [ ("large jaw", COrgan), ("large tail", COrgan) , ("small claw", COrgan) , ("armored skin", COrgan), ("eye 6", COrgan)@@ -447,7 +471,7 @@ , AddAbility AbAlter (-2) ] -- can't use stairs nor doors , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Every bee would die for the queen." , ikit = [ ("bee sting", COrgan), ("vision 6", COrgan) , ("insect mortality", COrgan), ("animal brain", COrgan) ] }@@ -466,7 +490,7 @@ , AddArmorMelee 80, AddArmorRanged 40 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "A vicious cloud of stings and hate." , ikit = [ ("sting", COrgan), ("vision 8", COrgan) , ("insect mortality", COrgan), ("animal brain", COrgan) ] }@@ -484,7 +508,7 @@ , AddAbility AbWait 1, AddAbility AbMelee 1 ] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Each branch bears long, curved thorns." , ikit = [("thorn", COrgan), ("armored skin", COrgan)] }
GameDefinition/Content/ItemKindBlast.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -92,7 +93,7 @@ $ toGroupName $ "firecracker" <+> tshow (n - 1) | n > 2 ] , ifeature = [toVelocity 5, Fragile, Identified]- , idesc = ""+ , idesc = "Scraps of burnt paper, covering little pockets of black powder, buffeted by colorful explosions." , ikit = [] } firecracker7 = firecracker 7@@ -119,7 +120,7 @@ -- Linger 10, because sometimes it takes 2 turns due to starting just -- before actor turn's end (e.g., via a necklace). , ifeature = [toLinger 10, Fragile, Identified] -- 2 steps, 1 turn- , idesc = ""+ , idesc = "A pleasant scent." , ikit = [] } pheromone = ItemKind@@ -135,7 +136,7 @@ , iaspects = [] , ieffects = [Impress, RefillCalm (-10)] , ifeature = [toVelocity 10, Fragile, Identified] -- 2 steps, 2 turns- , idesc = ""+ , idesc = "A sharp, strong scent." , ikit = [] } mistCalming = ItemKind -- unused@@ -151,7 +152,7 @@ , iaspects = [] , ieffects = [RefillCalm 2] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "A soothing, gentle cloud." , ikit = [] } odorDistressing = ItemKind@@ -167,7 +168,7 @@ , iaspects = [] , ieffects = [RefillCalm (-20)] , ifeature = [toLinger 10, Fragile, Identified] -- 2 steps, 1 turn- , idesc = ""+ , idesc = "It turns the stomach." , ikit = [] } mistHealing = ItemKind@@ -183,7 +184,7 @@ , iaspects = [AddShine 1] , ieffects = [RefillHP 2] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "It fills the air with light and life." , ikit = [] } mistHealing2 = ItemKind@@ -199,7 +200,7 @@ , iaspects = [AddShine 2] , ieffects = [RefillHP 4] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "At its touch, wounds close and bruises fade." , ikit = [] } mistWounding = ItemKind@@ -215,7 +216,7 @@ , iaspects = [] , ieffects = [RefillHP (-2)] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "The air itself stings and itches." , ikit = [] } distortion = ItemKind@@ -231,7 +232,7 @@ , iaspects = [] , ieffects = [Teleport $ 15 + 1 `d` 10] , ifeature = [toLinger 10, Fragile, Identified] -- 2 steps, 1 turn- , idesc = ""+ , idesc = "The air shifts oddly, as though light is being warped." , ikit = [] } glassPiece = ItemKind -- when blowing up windows@@ -247,7 +248,7 @@ , iaspects = [] , ieffects = [RefillHP (-1)] -- high velocity, so can't do idamage , ifeature = [toLinger 20, Fragile, Identified] -- 4 steps, 1 turn- , idesc = ""+ , idesc = "Swift, sharp edges." , ikit = [] } smoke = ItemKind -- when stuff burns out -- unused@@ -263,7 +264,7 @@ , iaspects = [] , ieffects = [] , ifeature = [toVelocity 20, Fragile, Identified] -- 4 steps, 2 turns- , idesc = ""+ , idesc = "Twirling clouds of grey smoke." , ikit = [] } boilingWater = ItemKind@@ -279,7 +280,7 @@ , iaspects = [] , ieffects = [Burn 1] , ifeature = [toVelocity 30, Fragile, Identified] -- 6 steps, 2 turns- , idesc = ""+ , idesc = "It bubbles and hisses." , ikit = [] } glue = ItemKind@@ -295,7 +296,7 @@ , iaspects = [] , ieffects = [Paralyze 10] , ifeature = [toVelocity 20, Fragile, Identified] -- 4 steps, 2 turns- , idesc = ""+ , idesc = "Thick and clinging." , ikit = [] } singleSpark = ItemKind@@ -311,7 +312,7 @@ , iaspects = [AddShine 4] , ieffects = [] , ifeature = [toLinger 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "A glowing ember." , ikit = [] } spark = ItemKind@@ -327,7 +328,7 @@ , iaspects = [AddShine 4] , ieffects = [Burn 1] , ifeature = [toLinger 10, Fragile, Identified] -- 2 steps, 1 turn- , idesc = ""+ , idesc = "A flash of fire." , ikit = [] } @@ -350,7 +351,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "strengthened" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A thick rain of droplets." , ikit = [] } sparseShower = ItemKind@@ -366,7 +367,7 @@ , iaspects = [] , ieffects = [toOrganGameTurn "weakened" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "Light droplets that cling to clothing." , ikit = [] } protectingBalmMelee = ItemKind@@ -382,7 +383,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "protected from melee" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A thick ointment that hardens the skin." , ikit = [] } protectingBalmRanged = ItemKind@@ -398,7 +399,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "protected from ranged" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "Grease that protects from flying death." , ikit = [] } vulnerabilityBalm = ItemKind@@ -431,7 +432,7 @@ , ieffects = [toOrganActorTurn "resolute" (3 + 1 `d` 3)] -- short enough duration that @calmEnough@ not a big problem , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A handful of honest earth, to strengthen the soul." , ikit = [] } hasteSpray = ItemKind@@ -447,7 +448,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "hasted" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A quick spurt." , ikit = [] } slownessMist = ItemKind@@ -463,7 +464,7 @@ , iaspects = [] , ieffects = [toOrganGameTurn "slowed" (3 + 1 `d` 3)] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn, mist- , idesc = ""+ , idesc = "Clammy fog, making each movement an effort." , ikit = [] } eyeDrop = ItemKind@@ -479,7 +480,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "far-sighted" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "Not to be taken orally." , ikit = [] } ironFiling = ItemKind@@ -495,7 +496,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "blind" (10 + 1 `d` 10)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A shaving of bright metal." , ikit = [] } smellyDroplet = ItemKind@@ -511,7 +512,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "keen-smelling" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "A viscous lump that stains the skin." , ikit = [] } eyeShine = ItemKind@@ -527,7 +528,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "shiny-eyed" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "They almost glow in the dark." , ikit = [] } @@ -546,7 +547,7 @@ , iaspects = [] , ieffects = [toOrganActorTurn "drunk" (3 + 1 `d` 3)] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "It burns in the best way." , ikit = [] } waste = ItemKind@@ -562,7 +563,7 @@ , iaspects = [] , ieffects = [Burn 1] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "Sodden and foul-smelling." , ikit = [] } youthSprinkle = ItemKind@@ -578,7 +579,7 @@ , iaspects = [] , ieffects = [toOrganNone "regenerating"] , ifeature = [toLinger 10, Fragile, Identified]- , idesc = ""+ , idesc = "Bright and smelling of the Spring." , ikit = [] } poisonCloud = ItemKind@@ -594,7 +595,7 @@ , iaspects = [] , ieffects = [toOrganNone "poisoned"] , ifeature = [toVelocity 10, Fragile, Identified] -- 2 steps, 2 turns- , idesc = ""+ , idesc = "Choking gas that stings the eyes." , ikit = [] } mistAntiSlow = ItemKind@@ -610,7 +611,7 @@ , iaspects = [] , ieffects = [DropItem 1 1 COrgan "slowed"] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "A cleansing rain." , ikit = [] } mistAntidote = ItemKind@@ -626,6 +627,6 @@ , iaspects = [] , ieffects = [DropItem 1 maxBound COrgan "poisoned"] , ifeature = [toVelocity 5, Fragile, Identified] -- 1 step, 1 turn- , idesc = ""+ , idesc = "Washes away death's dew." , ikit = [] }
GameDefinition/Content/ItemKindEmbed.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -37,7 +38,7 @@ , iaspects = [] , ieffects = [Ascend True] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "Stairs that rise towards escape." , ikit = [] } stairsDown = stairsUp@@ -45,12 +46,14 @@ , iname = "staircase down" , ifreq = [("staircase down", 1)] , ieffects = [Ascend False]+ , idesc = "" } escape = stairsUp { iname = "escape" , ifreq = [("escape", 1)] , iflavour = zipPlain [BrYellow] , ieffects = [Escape]+ , idesc = "" } terrainCache = stairsUp { isymbol = 'O'@@ -58,6 +61,7 @@ , ifreq = [("terrain cache", 1)] , iflavour = zipPlain [BrYellow] , ieffects = [CreateItem CGround "useful" TimerNone]+ , idesc = "Glittering gold, just waiting to be taken." } terrainCacheTrap = ItemKind { isymbol = '^'@@ -75,7 +79,7 @@ , ELabel "", ELabel "", ELabel "" , ELabel "", ELabel "" ]] , ifeature = [Identified] -- not Durable, springs at most once- , idesc = ""+ , idesc = "It's a trap!" , ikit = [] } signboardExit = ItemKind@@ -91,7 +95,7 @@ , iaspects = [] , ieffects = [DetectExit 100] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "A battered sign, carved by unknown hands." , ikit = [] } signboardMap = signboardExit@@ -112,7 +116,7 @@ , iaspects = [] , ieffects = [Burn 1, Explode "single spark"] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "A few small logs, burning brightly." , ikit = [] } fireBig = fireSmall@@ -122,7 +126,7 @@ , ieffects = [ Burn 2, Explode "spark" , CreateItem CInv "wooden torch" TimerNone ] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "Glowing with light and warmth." , ikit = [] } frost = ItemKind@@ -140,7 +144,7 @@ , RefillCalm 20 -- cold reason , PushActor (ThrowMod 200 50) ] -- slippery ice , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "Intricate patterns of shining ice." , ikit = [] } rubble = ItemKind@@ -160,7 +164,7 @@ , ELabel "", ELabel "", ELabel "" , ELabel "", ELabel "", ELabel "" ]] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "Broken chunks of rock and glass." , ikit = [] } staircaseTrapUp = ItemKind@@ -176,7 +180,7 @@ , iaspects = [] , ieffects = [Temporary "be caught in an updraft", Teleport 5] , ifeature = [Identified] -- not Durable, springs at most once- , idesc = ""+ , idesc = "A hidden spring, to help the unwary soar." , ikit = [] } -- Needs to be separate from staircaseTrapUp, to make sure the item is@@ -186,6 +190,7 @@ { ifreq = [("staircase trap down", 1)] , ieffects = [ Temporary "tumble down the stairwell" , toOrganActorTurn "drunk" (20 + 1 `d` 5) ]+ , idesc = "A treacherous slab, to teach those who are too proud." } doorwayTrap = ItemKind { isymbol = '^'@@ -202,7 +207,7 @@ , toOrganActorTurn "slowed" (20 + 1 `d` 5) , toOrganActorTurn "weakened" (20 + 1 `d` 5) ]] , ifeature = [Identified] -- not Durable, springs at most once- , idesc = ""+ , idesc = "Just turn the handle..." , ikit = [] } obscenePictograms = ItemKind@@ -241,7 +246,7 @@ , Recharging $ toOrganActorTurn "far-sighted" (3 + 1 `d` 3) , Recharging $ toOrganActorTurn "keen-smelling" (3 + 1 `d` 3) ] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "Expensive yet tasteful." , ikit = [] } scratchOnWall = ItemKind@@ -257,7 +262,7 @@ , iaspects = [] , ieffects = [Temporary "start making sense of the scratches", DetectHidden 3] , ifeature = [Identified, Durable]- , idesc = ""+ , idesc = "A seemingly random series of scratches, carved deep into the wall." , ikit = [] } pulpit = ItemKind
GameDefinition/Content/ItemKindOrgan.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -46,7 +47,7 @@ , iaspects = [] , ieffects = [] , ifeature = [Durable, Identified, Meleeable]- , idesc = ""+ , idesc = "Simple but effective." , ikit = [] } foot = fist@@ -54,7 +55,7 @@ , ifreq = [("foot", 50)] , iverbHit = "kick" , idamage = toDmg $ 4 `d` 1- , idesc = ""+ , idesc = "A weapon you can still use if disarmed." } -- * Universal weapon organs@@ -67,14 +68,14 @@ , idamage = toDmg $ 2 `d` 1 , iaspects = [Timeout $ 4 + 1 `d` 4] , ieffects = [Recharging (toOrganGameTurn "slowed" 2)]- , idesc = ""+ , idesc = "A curved talon." } smallClaw = fist { iname = "small claw" , ifreq = [("small claw", 50)] , iverbHit = "slash" , idamage = toDmg $ 2 `d` 1- , idesc = ""+ , idesc = "A pearly spike." } snout = fist { iname = "snout"@@ -82,7 +83,7 @@ , icount = 1 , iverbHit = "bite" , idamage = toDmg $ 2 `d` 1- , idesc = ""+ , idesc = "Sensitive and wide-nostrilled." } smallJaw = fist { iname = "small jaw"@@ -90,7 +91,7 @@ , icount = 1 , iverbHit = "rip" , idamage = toDmg $ 3 `d` 1- , idesc = ""+ , idesc = "Filled with small, even teeth." } jaw = fist { iname = "jaw"@@ -98,7 +99,7 @@ , icount = 1 , iverbHit = "rip" , idamage = toDmg $ 5 `d` 1- , idesc = ""+ , idesc = "Delivers a powerful bite." } largeJaw = fist { iname = "large jaw"@@ -106,7 +107,7 @@ , icount = 1 , iverbHit = "crush" , idamage = toDmg $ 10 `d` 1- , idesc = ""+ , idesc = "Enough to swallow anything in a single gulp." } horn = fist { iname = "horn"@@ -115,7 +116,7 @@ , iverbHit = "impale" , idamage = toDmg $ 6 `d` 1 , iaspects = [AddHurtMelee 20]- , idesc = ""+ , idesc = "Sharp and solid, for defence or attack." } -- * Special weapon organs@@ -126,7 +127,7 @@ , icount = 4 , iverbHit = "slap" , idamage = toDmg $ 4 `d` 1- , idesc = ""+ , idesc = "Damp and dextrous." } thorn = fist { iname = "thorn"@@ -135,7 +136,7 @@ , iverbHit = "impale" , idamage = toDmg $ 1 `d` 3 , ifeature = [Identified, Meleeable] -- not Durable- , idesc = ""+ , idesc = "Sharp yet brittle." } boilingFissure = fist { iname = "fissure"@@ -154,6 +155,7 @@ , icount = 3 + 1 `d` 3 , idamage = toDmg $ 2 `d` 1 , ieffects = [toOrganGameTurn "weakened" (2 + 1 `d` 2)]+ , idesc = "" } sulfurFissure = boilingFissure { iname = "fissure"@@ -161,6 +163,7 @@ , icount = 2 + 1 `d` 2 , idamage = toDmg 0 , ieffects = [RefillHP 5]+ , idesc = "" } beeSting = fist { iname = "bee sting"@@ -191,7 +194,7 @@ , idamage = toDmg $ 2 `d` 1 , iaspects = [Timeout $ 5 + 1 `d` 3] , ieffects = [Recharging (toOrganGameTurn "slowed" (3 + 1 `d` 3))]- , idesc = ""+ , idesc = "A chilling numbness spreads from its bite." } venomFang = fist { iname = "venom fang"@@ -201,7 +204,7 @@ , idamage = toDmg $ 2 `d` 1 , iaspects = [Timeout $ 7 + 1 `d` 5] , ieffects = [Recharging (toOrganNone "poisoned")]- , idesc = ""+ , idesc = "Dripping with deadly venom." } screechingBeak = fist { iname = "screeching beak"@@ -211,7 +214,7 @@ , idamage = toDmg $ 2 `d` 1 , iaspects = [Timeout $ 5 + 1 `d` 5] , ieffects = [Recharging $ Summon "scavenger" $ 1 + 1 `dl` 2]- , idesc = ""+ , idesc = "Both a weapon and a beacon, calling more scavengers to the meal." } largeTail = fist { iname = "large tail"@@ -221,7 +224,7 @@ , idamage = toDmg $ 6 `d` 1 , iaspects = [Timeout $ 1 + 1 `d` 3, AddHurtMelee 20] , ieffects = [Recharging (PushActor (ThrowMod 400 25))]- , idesc = ""+ , idesc = "Slow but heavy." } -- Non-weapons@@ -241,7 +244,7 @@ , iaspects = [AddArmorMelee 30, AddArmorRanged 15] , ieffects = [] , ifeature = [Durable, Identified]- , idesc = ""+ , idesc = "Homemade armour is just as good." , ikit = [] } @@ -254,7 +257,7 @@ , icount = 2 , iverbHit = "glare at" , iaspects = [AddSight (intToDice n)]- , idesc = ""+ , idesc = "A piercing stare." } eye2 = eye 2 eye3 = eye 3
GameDefinition/Content/ItemKindTemporary.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -47,7 +48,7 @@ , Recharging $ tmpNoLonger name , OnSmash $ tmpNoLonger name ] , ifeature = [Identified, Fragile, Durable] -- hack: destroy on drop- , idesc = ""+ , idesc = "" -- no description needed; stats are enough , ikit = [] }
GameDefinition/Content/ModeKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Content/ModeKindPlayer.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Content/PlaceKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Content/RuleKind.hs view
@@ -1,5 +1,6 @@ {-# LANGUAGE TemplateHaskell #-}--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Content/TileKind.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/Main.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.@@ -18,8 +19,11 @@ import qualified GHC.IO.Handle as GHC.IO.Handle import qualified Options.Applicative as OA import System.Exit+import System.FilePath import qualified System.IO as SIO +import Game.LambdaHack.Common.File (tryCreateDir)+import Game.LambdaHack.Common.Misc import Game.LambdaHack.Server (serverOptionsPI) import TieKnot @@ -30,8 +34,10 @@ -- For the case when the game is started not on a console. isTerminal <- SIO.hIsTerminalDevice SIO.stdout unless isTerminal $ do- fstdout <- SIO.openFile "stdout.txt" SIO.WriteMode- fstderr <- SIO.openFile "stderr.txt" SIO.WriteMode+ dataDir <- appDataDir+ tryCreateDir dataDir+ fstdout <- SIO.openFile (dataDir </> "stdout.txt") SIO.WriteMode+ fstderr <- SIO.openFile (dataDir </> "stderr.txt") SIO.WriteMode GHC.IO.Handle.hDuplicateTo fstdout SIO.stdout GHC.IO.Handle.hDuplicateTo fstderr SIO.stderr serverOptions <- OA.execParser serverOptionsPI
GameDefinition/MainMenu.ascii view
@@ -3,7 +3,7 @@ .tti;, GDKLt, . . . . . ,itLDEGLLGED. :.fi.;ttjjfffLEWW#DL .tti;::GELti Allure of the Stars .KtGDEDLfGEDt ...j;:;ttjjffLD#WWW#Kf .tti;.jGDt . . .. ,LDEDLfGEDt ...t.:itjjfffL WWWWW#K;-jtti,iLDLt . ;jDEEGLGEDt ,t :itjjffLG WKWWWWE+jtti,iLDLt <allureofthestars.com> . ;jDEEGLGEDt ,t :itjjffLG WKWWWWE jtii: GEf; ,iGDEDGGEDt. tt :itjjffLG GWEWWWKE jtii: GGj; {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{.fGDEDGLDDt tt :itjfffLG KKKWWWEL jtti. GDj, {{{{{{{{{{{{{{{{{{{{{{{{{{{{{{ DLDEDGLDD.tj :itjjffLD LWDKWWWD
GameDefinition/TieKnot.hs view
@@ -1,4 +1,5 @@--- Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+-- Copyright (c) 2008--2011 Andres Loeh+-- Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) -- This file is a part of the computer game Allure of the Stars -- and is released under the terms of the GNU Affero General Public License. -- For license and copyright information, see the file LICENSE.
GameDefinition/config.ui.default view
@@ -1,4 +1,5 @@-; Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+; Copyright (c) 2008--2011 Andres Loeh+; Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) ; This file is a part of the computer game Allure of the Stars ; and is released under the terms of the GNU Affero General Public License. ; For license and copyright information, see the file LICENSE.
Makefile view
@@ -1,11 +1,12 @@-# Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+# Copyright (c) 2008--2011 Andres Loeh+# Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) # This file is a part of the computer game Allure of the Stars # and is released under the terms of the GNU Affero General Public License. # For license and copyright information, see the file LICENSE. # play:- dist/build/Allure/Allure --dbgMsgSer --dumpInitRngs+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --dumpInitRngs configure-debug: cabal configure --enable-profiling --profiling-detail=all-functions -fwith_expensive_assertions --disable-optimization@@ -23,83 +24,81 @@ ccjs dist/build/Allure/Allure.jsexe/all.js --compilation_level=ADVANCED_OPTIMIZATIONS --isolation_mode=IIFE --assume_function_wrapper --jscomp_off="*" --externs=node > ../allureofthestars.github.io/play/allure.all.js frontendRaid:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode raid+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode raid frontendBrawl:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode brawl+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode brawl frontendShootout:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode shootout+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode shootout frontendEscape:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 3 --dumpInitRngs --automateAll --gameMode escape+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 3 --dumpInitRngs --automateAll --gameMode escape frontendZoo:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode zoo+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode zoo frontendAmbush:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode ambush+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode ambush frontendCrawl:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode crawl+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 1 --dumpInitRngs --automateAll --gameMode crawl frontendSafari:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode safari+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 2 --dumpInitRngs --automateAll --gameMode safari frontendSafariSurvival:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "safari survival"+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "safari survival" frontendBattle:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode battle+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode battle frontendBattleSurvival:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "battle survival"+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 5 --dumpInitRngs --automateAll --gameMode "battle survival" frontendDefense:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode defense+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix test --newGame 9 --dumpInitRngs --automateAll --gameMode defense benchMemoryAnim:- dist/build/Allure/Allure --dbgMsgSer --newGame 1 --maxFps 100000 --benchmark --stopAfterFrames 33000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 120 --setMainRng 47 --frontendNull --noAnim +RTS -s -A1M -RTS+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 1 --maxFps 100000 --benchmark --stopAfterFrames 33000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 120 --setMainRng 47 --frontendNull --noAnim +RTS -s -A1M -RTS benchBattle:- dist/build/Allure/Allure --dbgMsgSer --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchAnimBattle:- dist/build/Allure/Allure --dbgMsgSer --newGame 3 --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 3 --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchFrontendBattle:- dist/build/Allure/Allure --dbgMsgSer --newGame 3 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 1500 --automateAll --keepAutomated --gameMode battle --setDungeonRng 7 --setMainRng 7 benchCrawl:- dist/build/Allure/Allure --dbgMsgSer --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchFrontendCrawl:- dist/build/Allure/Allure --dbgMsgSer --newGame 1 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 1 --noAnim --maxFps 100000 --benchmark --stopAfterFrames 7000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 benchNull: benchBattle benchAnimBattle benchCrawl bench: benchBattle benchAnimBattle benchFrontendBattle benchCrawl benchFrontendCrawl nativeBenchCrawl:- dist/build/Allure/Allure --dbgMsgSer --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nativeBenchBattle:- dist/build/Allure/Allure --dbgMsgSer --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nativeBench: nativeBenchBattle nativeBenchCrawl nodeBenchCrawl:- node dist/build/Allure/Allure.jsexe/all.js --dbgMsgSer --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0+ node dist/build/Allure/Allure.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 2 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 2000 --automateAll --keepAutomated --gameMode crawl --setDungeonRng 0 --setMainRng 0 nodeBenchBattle:- node dist/build/Allure/Allure.jsexe/all.js --dbgMsgSer --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0+ node dist/build/Allure/Allure.jsexe/all.js --dbgMsgSer --logPriority 4 --newGame 3 --noAnim --maxFps 100000 --frontendNull --benchmark --stopAfterFrames 1000 --automateAll --keepAutomated --gameMode battle --setDungeonRng 0 --setMainRng 0 nodeBench: nodeBenchBattle nodeBenchCrawl -test-travis-short: test-short- test-travis: test-short test-medium benchNull test: test-short test-medium benchNull@@ -109,69 +108,73 @@ test-medium: testRaid-medium testBrawl-medium testShootout-medium testEscape-medium testZoo-medium testAmbush-medium testCrawl-medium testSafari-medium testSafariSurvival-medium testBattle-medium testBattleSurvival-medium testRaid-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode raid 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode raid 2> /tmp/teletypetest.log testBrawl-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode brawl 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode brawl 2> /tmp/teletypetest.log testShootout-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode shootout 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode shootout 2> /tmp/teletypetest.log testEscape-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 3 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode escape 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 40 --dumpInitRngs --automateAll --keepAutomated --gameMode escape 2> /tmp/teletypetest.log testZoo-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 2 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode zoo 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode zoo 2> /tmp/teletypetest.log testAmbush-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode ambush 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode ambush 2> /tmp/teletypetest.log testCrawl-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 1 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 200 --dumpInitRngs --automateAll --keepAutomated --gameMode crawl 2> /tmp/teletypetest.log testSafari-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 2 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode safari 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 2 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 100 --dumpInitRngs --automateAll --keepAutomated --gameMode safari 2> /tmp/teletypetest.log testSafariSurvival-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 8 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 60 --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 8 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 60 --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" 2> /tmp/teletypetest.log testBattle-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 3 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode battle 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 3 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 20 --dumpInitRngs --automateAll --keepAutomated --gameMode battle 2> /tmp/teletypetest.log testBattleSurvival-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 7 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 60 --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 7 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 60 --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" 2> /tmp/teletypetest.log testDefense-medium:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 9 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 300 --dumpInitRngs --automateAll --keepAutomated --gameMode defense 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 9 --noAnim --maxFps 100000 --frontendTeletype --benchmark --stopAfterSeconds 300 --dumpInitRngs --automateAll --keepAutomated --gameMode defense 2> /tmp/teletypetest.log test-short-new:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootout --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --newGame 5 --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootout --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --newGame 5 --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 2> /tmp/teletypetest.log # "--setDungeonRng 0 --setMainRng 0" is needed for determinism relative to seed # generated before game save test-short-load:- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootouti --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log- dist/build/Allure/Allure --dbgMsgSer --boostRandomItem --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix raid --dumpInitRngs --automateAll --keepAutomated --gameMode raid --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix brawl --dumpInitRngs --automateAll --keepAutomated --gameMode brawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix shootout --dumpInitRngs --automateAll --keepAutomated --gameMode shootouti --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix escape --dumpInitRngs --automateAll --keepAutomated --gameMode escape --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix zoo --dumpInitRngs --automateAll --keepAutomated --gameMode zoo --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix ambush --dumpInitRngs --automateAll --keepAutomated --gameMode ambush --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix crawl --dumpInitRngs --automateAll --keepAutomated --gameMode crawl --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safari --dumpInitRngs --automateAll --keepAutomated --gameMode safari --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix safariSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "safari survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battle --dumpInitRngs --automateAll --keepAutomated --gameMode battle --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log+ dist/build/Allure/Allure --dbgMsgSer --logPriority 4 --boostRandomItem --savePrefix battleSurvival --dumpInitRngs --automateAll --keepAutomated --gameMode "battle survival" --frontendTeletype --stopAfterSeconds 2 --setDungeonRng 0 --setMainRng 0 2> /tmp/teletypetest.log ++version:+ dist/build/Allure/Allure --version+ #in LambdaHack/ # cabal install --disable-library-profiling --disable-profiling --disable-documentation -f-release @@ -197,7 +200,9 @@ build-binary: build-binary-common cp AllureOfTheStarsInstall/bin/Allure AllureOfTheStars- tar -czf Allure_x_ubuntu-16.04-amd64.tar.gz AllureOfTheStars+ dist/build/Allure/Allure --version > /dev/null; \+ LH_VERSION=$$(cat ~/.Allure/stdout.txt); \+ tar -czf Allure_$${LH_VERSION}_ubuntu-16.04-amd64.tar.gz AllureOfTheStars new-build-dev: cabal new-build --datadir=. --disable-optimization -j1 all
README.md view
@@ -40,14 +40,16 @@ you may prefer to use a native binary for your architecture, if it exists. Pre-compiled game binaries for some platforms are available through-the release page[11] and from AppVeyor (Windows 32bit[17] and Windows 64bit[18];-note that these no longer work on Windows XP, since Cygwin and MSYS2-dropped support for XP). To use a pre-compiled binary archive,+the release page[11] (and continuously from AppVeyor[18]).+Note that Windows binaries no longer work on Windows XP, since Cygwin+and MSYS2 dropped support for XP). To use a pre-compiled binary archive, unpack it and run the executable in the unpacked directory.+Or use program shortcuts from the installer, if available. -On Linux, make sure you have the SDL2 libraries suite installed on your system-(e.g., libsdl2, libsdl2-ttf). For Windows, the SDL2 and all other needed-libraries are already contained in the game's binary archive.+On Linux, make sure you have the SDL2 libraries installed on your system+(e.g., libsdl2-2.0-0, libsdl2-ttf-2.0-0 on Ubuntu; also libdw1).+For Windows, the SDL2 and all other needed libraries are already contained+in the game's binary archive. Screen and keyboard configuration@@ -174,7 +176,8 @@ Copyright --------- -Copyright (c) 2008--2011 Andres Loeh, 2010--2017 Mikolaj Konarski+Copyright (c) 2008--2011 Andres Loeh+Copyright (c) 2010--2017 Mikolaj Konarski and others (see git history) Allure of the Stars is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by@@ -205,5 +208,4 @@ [11]: https://github.com/AllureOfTheStars/Allure/releases/latest [15]: https://github.com/ghcjs/ghcjs [16]: https://www.npmjs.com/package/google-closure-compiler-[17]: https://ci.appveyor.com/project/Mikolaj/allure-hpt6r/build/artifacts [18]: https://ci.appveyor.com/project/Mikolaj/allure/build/artifacts