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authorCsabaHruska <>2009-11-18 15:16:51 (GMT)
committerLuite Stegeman <luite@luite.com>2009-11-18 15:16:51 (GMT)
commit35a42ba36bcd1ef38cdda19f5fa7f5217058c247 (patch)
tree34e9840f9683088ebca87d6e348ce5f08ad973eb
version 0.1.10.1.1
-rw-r--r--LICENSE28
-rw-r--r--README10
-rw-r--r--Setup.hs2
-rw-r--r--lambdacube-examples.cabal63
-rw-r--r--media/01.pngbin0 -> 700 bytes
-rw-r--r--media/02.pngbin0 -> 818 bytes
-rw-r--r--media/03.pngbin0 -> 896 bytes
-rw-r--r--media/04.pngbin0 -> 771 bytes
-rw-r--r--media/Box.mesh.xml56
-rw-r--r--media/Example.material1645
-rw-r--r--media/Examples.compositor784
-rw-r--r--media/GlassFP.frag20
-rw-r--r--media/GreenSkin.jpgbin0 -> 38602 bytes
-rw-r--r--media/Ground.mesh.xml34
-rw-r--r--media/Ogre.material139
-rw-r--r--media/Quad.mesh.xml30
-rw-r--r--media/Robot.material64
-rw-r--r--media/Water01.jpgbin0 -> 270916 bytes
-rw-r--r--media/WaterNormal1.tgabin0 -> 196652 bytes
-rw-r--r--media/WeirdEye.pngbin0 -> 85471 bytes
-rw-r--r--media/cloudy_noon_bk.jpgbin0 -> 19870 bytes
-rw-r--r--media/cloudy_noon_dn.jpgbin0 -> 7873 bytes
-rw-r--r--media/cloudy_noon_fr.jpgbin0 -> 18217 bytes
-rw-r--r--media/cloudy_noon_lf.jpgbin0 -> 23249 bytes
-rw-r--r--media/cloudy_noon_rt.jpgbin0 -> 18901 bytes
-rw-r--r--media/cloudy_noon_up.jpgbin0 -> 28937 bytes
-rw-r--r--media/knot.mesh.xml19836
-rw-r--r--media/ogrehead.mesh.xml25423
-rw-r--r--media/r2skin.jpgbin0 -> 44863 bytes
-rw-r--r--media/robot.mesh.xml2685
-rw-r--r--media/spheremap.pngbin0 -> 53416 bytes
-rw-r--r--media/test.material180
-rw-r--r--media/toonf2.frag26
-rw-r--r--media/toonf2.vert9
-rw-r--r--src/Utils.hs307
-rw-r--r--src/lambdacube-basic.hs118
-rw-r--r--src/lambdacube-cameratrack.hs91
37 files changed, 51550 insertions, 0 deletions
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..62198e0
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,28 @@
+Copyright (c) 2009, Csaba Hruska
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the author nor the names of its contributors may be
+ used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
diff --git a/README b/README
new file mode 100644
index 0000000..4643547
--- /dev/null
+++ b/README
@@ -0,0 +1,10 @@
+Simple examples for LambdaCube:
+
+lambdacube-basic: you can move the camera with mouse and arrow keys, plus shift for faster movement
+lambdacube-cameratrack: camera tracking and animated textures
+
+Check out the website for further details:
+
+http://www.haskell.org/haskellwiki/LambdaCubeEngine
+
+Disclaimer: this is a huge mess for the moment, don't be surprised if things don't work as expected. ;)
diff --git a/Setup.hs b/Setup.hs
new file mode 100644
index 0000000..9a994af
--- /dev/null
+++ b/Setup.hs
@@ -0,0 +1,2 @@
+import Distribution.Simple
+main = defaultMain
diff --git a/lambdacube-examples.cabal b/lambdacube-examples.cabal
new file mode 100644
index 0000000..9e44a98
--- /dev/null
+++ b/lambdacube-examples.cabal
@@ -0,0 +1,63 @@
+Name: lambdacube-examples
+Version: 0.1.1
+Cabal-Version: >= 1.2
+Synopsis: Examples for LambdaCube
+Category: Graphics
+Description: Examples for LambdaCube
+Author: Csaba Hruska
+Maintainer: csaba (dot) hruska (at) gmail (dot) com
+Copyright: (c) 2009, Csaba Hruska
+Homepage: http://www.haskell.org/haskellwiki/LambdaCubeEngine
+License: BSD3
+License-File: LICENSE
+Stability: experimental
+Build-Type: Simple
+Extra-Source-Files:
+ README
+ src/Utils.hs
+
+Data-Files:
+ media/01.png
+ media/02.png
+ media/03.png
+ media/04.png
+ media/Box.mesh.xml
+ media/cloudy_noon_bk.jpg
+ media/cloudy_noon_dn.jpg
+ media/cloudy_noon_fr.jpg
+ media/cloudy_noon_lf.jpg
+ media/cloudy_noon_rt.jpg
+ media/cloudy_noon_up.jpg
+ media/Example.material
+ media/Examples.compositor
+ media/GlassFP.frag
+ media/GreenSkin.jpg
+ media/Ground.mesh.xml
+ media/knot.mesh.xml
+ media/ogrehead.mesh.xml
+ media/Ogre.material
+ media/r2skin.jpg
+ media/Robot.material
+ media/robot.mesh.xml
+ media/Quad.mesh.xml
+ media/spheremap.png
+ media/test.material
+ media/toonf2.frag
+ media/toonf2.vert
+ media/Water01.jpg
+ media/WaterNormal1.tga
+ media/WeirdEye.png
+
+Executable lambdacube-basic
+ Executable: lambdacube-basic
+ HS-Source-Dirs: src
+ Main-IS: lambdacube-basic.hs
+ Build-Depends: base >= 4 && < 5, lambdacube-engine, elerea, GLFW, OpenGL, containers, hslogger
+ GHC-Options: -Wall -O2
+
+Executable lambdacube-cameratrack
+ Executable: lambdacube-cameratrack
+ HS-Source-Dirs: src
+ Main-IS: lambdacube-cameratrack.hs
+ Build-Depends: base >= 4 && < 5, lambdacube-engine, elerea, GLFW, OpenGL, containers, hslogger
+ GHC-Options: -Wall -O2
diff --git a/media/01.png b/media/01.png
new file mode 100644
index 0000000..5b3b213
--- /dev/null
+++ b/media/01.png
Binary files differ
diff --git a/media/02.png b/media/02.png
new file mode 100644
index 0000000..a33efe8
--- /dev/null
+++ b/media/02.png
Binary files differ
diff --git a/media/03.png b/media/03.png
new file mode 100644
index 0000000..6519038
--- /dev/null
+++ b/media/03.png
Binary files differ
diff --git a/media/04.png b/media/04.png
new file mode 100644
index 0000000..24355e5
--- /dev/null
+++ b/media/04.png
Binary files differ
diff --git a/media/Box.mesh.xml b/media/Box.mesh.xml
new file mode 100644
index 0000000..e49e0c5
--- /dev/null
+++ b/media/Box.mesh.xml
@@ -0,0 +1,56 @@
+<mesh>
+ <submeshes>
+ <submesh material="Examples/CoudySkyBox" usesharedvertices="false">
+ <faces count="12">
+ <face v1="0" v2="1" v3="2"/>
+ <face v1="0" v2="2" v3="3"/>
+ <face v1="4" v2="5" v3="7"/>
+ <face v1="5" v2="6" v3="7"/>
+ <face v1="0" v2="4" v3="1"/>
+ <face v1="4" v2="7" v3="1"/>
+ <face v1="1" v2="7" v3="2"/>
+ <face v1="7" v2="6" v3="2"/>
+ <face v1="2" v2="6" v3="5"/>
+ <face v1="2" v2="5" v3="3"/>
+ <face v1="4" v2="0" v3="5"/>
+ <face v1="0" v2="3" v3="5"/>
+ </faces>
+ <geometry vertexcount="8">
+ <vertexbuffer positions="true" texture_coord_dimensions_0="3" texture_coords="1">
+ <vertex>
+ <position x="1.000000" y="1.000000" z="-1.000000"/>
+ <texcoord u="1.000000" v="1.000000" w="-1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="1.000000" y="-1.000000" z="-1.000000"/>
+ <texcoord u="1.000000" v="-1.000000" w="-1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="-1.000000" z="-1.000000"/>
+ <texcoord u="-1.000000" v="-1.000000" w="-1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="1.000000" z="-1.000000"/>
+ <texcoord u="-1.000000" v="1.000000" w="-1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="1.000000" y="1.000000" z="1.000000"/>
+ <texcoord u="1.000000" v="1.000000" w="1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="1.000000" z="1.000000"/>
+ <texcoord u="-1.000000" v="1.000000" w="1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="-1.000000" z="1.000000"/>
+ <texcoord u="-1.000000" v="-1.000000" w="1.000000"/>
+ </vertex>
+ <vertex>
+ <position x="1.000000" y="-1.000001" z="1.000000"/>
+ <texcoord u="1.000000" v="-1.000000" w="1.000000"/>
+ </vertex>
+ </vertexbuffer>
+ </geometry>
+ </submesh>
+ </submeshes>
+</mesh>
diff --git a/media/Example.material b/media/Example.material
new file mode 100644
index 0000000..661ae75
--- /dev/null
+++ b/media/Example.material
@@ -0,0 +1,1645 @@
+
+material Examples/EnvMappedRustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+
+ texture_unit
+ {
+ texture spheremap.png
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/OgreLogo
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.8 0.8 0.8
+
+ texture_unit
+ {
+ texture ogrelogo.png gamma gamma
+ }
+ }
+ }
+}
+material Examples/DarkMaterial
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.1 0.1 0.1
+
+ texture_unit
+ {
+ texture BeachStones.jpg
+ }
+ }
+ }
+}
+material Examples/SpaceSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture stevecube.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap1
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubemap.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+material Examples/SceneSkyBox2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Examples/SceneCubeMap2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture cubescene.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+
+material Examples/CloudyNoonSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture cloudy_noon.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Examples/StormySkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture stormy.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+
+fragment_program Examples/MorningSkyBoxHDRfp cg
+{
+ source hdr.cg
+ entry_point morningskybox_fp
+ profiles ps_2_0 arbfp1
+
+}
+material Examples/MorningSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ cubic_texture morning.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+
+ // HDR technique (fake)
+ technique
+ {
+ scheme HDR
+
+ pass
+ {
+ lighting off
+ depth_write off
+
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named "ambient" float4 1 1 1 1
+ }
+ fragment_program_ref Examples/MorningSkyBoxHDRfp
+ {
+ }
+
+ texture_unit
+ {
+ cubic_texture morning.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+fragment_program Examples/MorningCubeMapHDRfp cg
+{
+ source hdr.cg
+ entry_point morningcubemap_fp
+ profiles ps_2_0 arbfp1
+
+}
+material Examples/MorningCubeMap
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+
+ texture_unit
+ {
+ cubic_texture morning.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+ // HDR technique (fake)
+ technique
+ {
+ scheme HDR
+
+ pass
+ {
+ lighting off
+
+ fragment_program_ref Examples/MorningCubeMapHDRfp
+ {
+ }
+ texture_unit
+ {
+ cubic_texture morning.jpg combinedUVW
+ tex_address_mode clamp
+ env_map cubic_reflection
+ }
+ }
+ }
+}
+
+
+material Examples/EveningSkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ cubic_texture evening.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Examples/CoudySkyBox
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ cubic_texture cloudy_noon.jpg separateUV
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material Examples/CloudySky
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+
+ texture_unit
+ {
+ texture clouds.jpg
+ scroll_anim 0.15 0
+ }
+ }
+ }
+}
+material Examples/RustySteel
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture RustySteel.jpg
+ }
+ }
+ }
+}
+material Examples/Chrome
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Chrome.jpg
+ env_map spherical
+ }
+ }
+ }
+}
+material Examples/SpaceSkyPlane
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ depth_write off
+ fog_override true none
+
+ texture_unit
+ {
+ texture spacesky.jpg
+ }
+ }
+ }
+}
+material Examples/TextureEffect1
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ rotate_anim 0.2
+ wave_xform scale_x sine 1 0.1 0 5
+ wave_xform scale_y sine 0.5 0.2 0.5 3
+ }
+ }
+ }
+}
+material Examples/TextureEffect2
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.5 0
+ }
+ }
+ }
+}
+material Examples/TextureEffect3
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.7 0.7 0.7
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim -0.25 0.1
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ scroll_anim -0.1 0.25
+ }
+ }
+ }
+}
+material Examples/TextureEffect4
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.3 0.3 0.3
+ scene_blend colour_blend
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture Water02.jpg
+ scroll_anim 0.01 0.01
+ }
+ }
+ }
+}
+material Examples/BumpyMetal
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.75 0.75 0.75
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ texture BumpyMetal.jpg
+ }
+ }
+ }
+}
+material Examples/TransparentTest
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture Water01.jpg
+ scroll_anim 0.25 0
+ }
+
+ texture_unit
+ {
+ texture Water01.jpg
+ wave_xform scroll_y sine 0 0.1 0 0.5
+ }
+ }
+ }
+}
+material Examples/Flare
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+material Examples/Flare2
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture flaretrail.png
+ }
+ }
+ }
+}
+material Examples/FlarePointSprite
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ point_sprites on
+ point_size 2
+ point_size_attenuation on
+
+ texture_unit
+ {
+ texture flare.png
+ }
+ }
+ }
+}
+
+material Examples/Droplet
+{
+ technique
+ {
+ pass
+ {
+ scene_blend colour_blend
+ depth_write off
+
+ texture_unit
+ {
+ texture basic_droplet.png
+ }
+ }
+ }
+}
+material Examples/Hilite/Yellow
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture dkyellow.png
+ }
+ }
+ }
+}
+material Examples/Rocky
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.2 0.2 0.2
+
+ texture_unit
+ {
+ texture egyptrockyfull.jpg
+ }
+ }
+ }
+}
+material Examples/10PointBlock
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture 10points.png
+ }
+ }
+ }
+}
+material Material__25
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture texmap2.jpg
+ }
+ }
+ }
+}
+material "2 - Default"
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ }
+ }
+}
+material "Material #8"
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture BODY.jpg
+ }
+ }
+ }
+}
+material "Material #3"
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture HEAD4.jpg
+ }
+ }
+ }
+}
+material "Material #9"
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture LEGS.jpg
+ }
+ }
+ }
+}
+
+material Examples/Fish
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture steelhead.png
+ }
+ }
+ }
+}
+material Examples/Ninja
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture nskingr.jpg
+ }
+ }
+ }
+}
+
+material Examples/GrassFloor
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture grass_1024.jpg
+ }
+ }
+ }
+}
+
+vertex_program Examples/GrassWaverVp cg
+{
+ source Grass.cg
+ entry_point grass_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+
+ param_named_auto camObjPos camera_position_object_space
+
+ param_named_auto "ambient" ambient_light_colour
+ param_named_auto objSpaceLight light_position_object_space 0
+ param_named_auto lightColour light_diffuse_colour 0
+
+ param_named_auto offset custom 999
+ }
+ }
+
+vertex_program Examples/GrassWaverTexVp cg
+ {
+ source Grass.cg
+ entry_point grassTex_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto offset custom 999
+ }
+}
+vertex_program Examples/GrassWaverAmbientVp cg
+ {
+ source Grass.cg
+ entry_point grassAmbient_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto "ambient" ambient_light_colour
+ param_named_auto offset custom 999
+ }
+}
+fragment_program Examples/GrassWaverAmbientFp cg
+{
+ source Grass.cg
+ entry_point grassAmbient_fp
+ profiles ps_2_0 arbfp1
+ default_params
+ {
+ }
+}
+
+vertex_program Examples/GrassWaverCasterVp cg
+{
+ source Grass.cg
+ entry_point grasscaster_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto offset custom 999
+ param_named_auto texelOffsets texel_offsets
+ }
+}
+fragment_program Examples/GrassWaverCasterFp cg
+{
+ source Grass.cg
+ entry_point grasscaster_fp
+ profiles ps_2_0 arbfp1
+ default_params
+ {
+ }
+}
+
+vertex_program Examples/GrassWaverReceiverVp cg
+{
+ source Grass.cg
+ entry_point grassreceiver_vp
+ profiles vs_1_1 arbvp1
+
+ default_params
+ {
+ param_named_auto world world_matrix
+ param_named_auto worldViewProj worldviewproj_matrix
+ param_named_auto texViewProj texture_viewproj_matrix
+
+ param_named_auto camObjPos camera_position_object_space
+
+ param_named_auto objSpaceLight light_position_object_space 0
+ param_named_auto lightColour light_diffuse_colour 0
+
+ param_named_auto offset custom 999
+ }
+}
+
+
+fragment_program Examples/GrassWaverReceiverFp cg
+{
+ source Grass.cg
+ entry_point grassreceiver_fp
+ profiles ps_2_0 arbfp1
+
+ default_params
+ {
+ //param_named inverseShadowmapSize float 0.0009765625
+ param_named fixedDepthBias float 0.0005
+ param_named gradientClamp float 0.0098
+ param_named gradientScaleBias float 0
+ }
+}
+
+
+material Examples/GrassBladesShadowCaster
+{
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/GrassWaverCasterVp
+ {
+ }
+ fragment_program_ref Examples/GrassWaverCasterFp
+ {
+ }
+
+ alpha_rejection greater 150
+
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+
+ }
+}
+material Examples/GrassBladesShadowReceiver
+{
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ scene_blend add
+
+ alpha_rejection greater 150
+
+ cull_hardware none
+ cull_software none
+
+ vertex_program_ref Examples/GrassWaverReceiverVp
+ {
+ }
+ fragment_program_ref Examples/GrassWaverReceiverFp
+ {
+ }
+
+ texture_unit ShadowMap
+ {
+ tex_address_mode border
+ tex_border_colour 1.0 1.0 1.0 0.0
+ content_type shadow
+ filtering linear linear none
+ tex_coord_set 0
+ }
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ tex_coord_set 1
+ texture gras_02.png
+ }
+ }
+
+ }
+}
+
+material Examples/GrassBladesAdditiveFloatTransparentBest
+{
+
+ transparency_casts_shadows on
+ receive_shadows on
+
+ // This is the preferred technique which uses both vertex and
+ // fragment programs, supports coloured lights
+ technique
+ {
+ shadow_caster_material Examples/GrassBladesShadowCaster
+ shadow_receiver_material Examples/GrassBladesShadowReceiver
+
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+
+ alpha_rejection greater 150
+
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ // Really basic vertex program
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+
+ }
+ pass "lighting"
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+
+ alpha_rejection greater 150
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit ShadowMap
+ {
+ tex_address_mode border
+ tex_border_colour 1.0 1.0 1.0 0.0
+ content_type shadow
+ filtering linear linear none
+ tex_coord_set 0
+ }
+
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ // Decal pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ lighting off
+
+ alpha_rejection greater 150
+
+ //scene_blend alpha_blend
+ scene_blend dest_colour zero
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+
+ vertex_program_ref Examples/GrassWaverVp
+ {
+ }
+
+
+ }
+ }
+}
+material Examples/GrassBladesAdditiveFloatTransparent
+{
+
+ transparency_casts_shadows on
+ receive_shadows on
+
+ // This is the preferred technique which uses both vertex and
+ // fragment programs, supports coloured lights
+ technique
+ {
+ shadow_caster_material Examples/GrassBladesShadowCaster
+ shadow_receiver_material Examples/GrassBladesShadowReceiver
+
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+
+ alpha_rejection greater 150
+
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ // Really basic vertex program
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+
+ }
+ pass "lighting"
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+
+ alpha_rejection greater 150
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit ShadowMap
+ {
+ tex_address_mode border
+ tex_border_colour 1.0 1.0 1.0 0.0
+ content_type shadow
+ filtering linear linear none
+ tex_coord_set 0
+ }
+
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ // Decal pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ lighting off
+
+ alpha_rejection greater 150
+
+ //scene_blend alpha_blend
+ scene_blend dest_colour zero
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+
+ vertex_program_ref Examples/GrassWaverTexVp
+ {
+ }
+
+
+ }
+ }
+}
+
+material Examples/GrassBladesAdditiveFloat
+{
+ transparency_casts_shadows on
+ receive_shadows on
+
+ // This is the preferred technique which uses both vertex and
+ // fragment programs, supports coloured lights
+ technique
+ {
+ shadow_caster_material Ogre/DepthShadowmap/Caster/Float
+ shadow_receiver_material Ogre/DepthShadowmap/Receiver/Float
+
+ // Base ambient pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 1 1 1
+ diffuse 0 0 0
+ specular 0 0 0 0
+ // Really basic vertex program
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified
+ {
+ }
+
+ }
+ pass "lighting"
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ ambient 0 0 0
+
+ // do this for each light
+ iteration once_per_light
+
+
+ scene_blend add
+
+
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ // Decal pass
+ pass
+ {
+ // base colours, not needed for rendering, but as information
+ // to lighting pass categorisation routine
+ lighting off
+
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ fragment_program_ref Examples/GrassWaverAmbientFp
+ {
+ }
+
+ }
+ }
+
+}
+
+material Examples/GrassBladesAdditive
+{
+ transparency_casts_shadows on
+ receive_shadows on
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/GrassWaverAmbientVp
+ {
+ }
+
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ }
+}
+
+material Examples/GrassBlades
+{
+ transparency_casts_shadows on
+ receive_shadows on
+ // Vertex program waving grass
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/GrassWaverVp
+ {
+ }
+
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ }
+ // fallback
+ technique
+ {
+ pass
+ {
+ alpha_rejection greater 150
+ scene_blend alpha_blend
+
+ cull_hardware none
+ cull_software none
+
+ texture_unit
+ {
+ tex_address_mode clamp
+ texture gras_02.png
+ }
+ }
+ }
+}
+
+
+material Examples/Rockwall
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture rockwall.tga
+ }
+ }
+ }
+}
+
+material Examples/Aureola
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_write off
+ cull_hardware none
+
+ texture_unit
+ {
+ texture aureola.png PF_BYTE_LA
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+// Test hardware morph animation
+material Examples/HardwareMorphAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwareMorphAnimation
+ {
+ // all default
+ }
+
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+ }
+ }
+}
+
+// Test hardware pose animation
+material Examples/HardwarePoseAnimation
+{
+ technique
+ {
+ pass
+ {
+
+ vertex_program_ref Ogre/HardwarePoseAnimation
+ {
+ // all default
+ }
+ texture_unit
+ {
+ tex_coord_set 0
+ colour_op_ex source1 src_current src_current
+ }
+ // need to define these texture units otherwise GL won't use the uv sets
+ texture_unit
+ {
+ tex_coord_set 1
+ // also need to set blending to ignore texture which is GL warning texture
+ colour_op_ex source1 src_current src_current
+ }
+ texture_unit
+ {
+ tex_coord_set 2
+ colour_op_ex source1 src_current src_current
+ }
+
+
+ }
+ }
+}
+
+material RustyBarrel
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+ emissive 0.0 0.0 0.0 1.0
+ texture_unit
+ {
+ texture RustyBarrel.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material WoodPallet
+{
+ receive_shadows on
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.5 1.0
+ diffuse 1.0 1.0 1.0 1.0
+ specular 0.0 0.0 0.0 1.0 12.5
+
+ texture_unit
+ {
+ texture WoodPallet.png
+ filtering trilinear
+ }
+ }
+ }
+}
+
+material Examples/LightRibbonTrail
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend add
+ depth_write off
+
+ texture_unit
+ {
+ texture ribbonband.png 1d
+ tex_address_mode clamp
+ filtering none
+ }
+ }
+ }
+}
+
+material Examples/TudorHouse
+{
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture fw12b.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+
+material jaiqua
+{
+ // Hardware skinning techniique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/HardwareSkinningTwoWeights
+ {
+
+ }
+ // alternate shadow caster program
+ shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
+ {
+ param_named_auto worldMatrix3x4Array world_matrix_array_3x4
+ param_named_auto viewProjectionMatrix viewproj_matrix
+ param_named_auto "ambient" ambient_light_colour
+
+ }
+
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+ texture_unit
+ {
+ texture blue_jaiqua.jpg
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
+
+
+material Examples/Plane/IntegratedShadows
+{
+ technique
+ {
+ pass
+ {
+ // Single-pass shadowing
+ texture_unit
+ {
+ texture MtlPlat2.jpg
+ }
+ texture_unit
+ {
+ // standard modulation blend
+ content_type shadow
+ tex_address_mode clamp
+ }
+ }
+ }
+
+}
+
+
+fragment_program Examples/ShowUV_p cg
+{
+ source Example_Basic.cg
+ entry_point showuv_p
+ profiles ps_2_0 arbfp1
+}
+fragment_program Examples/ShowUVdir3D cg
+{
+ source Example_Basic.cg
+ entry_point showuvdir3d_p
+ profiles ps_2_0 arbfp1
+}
+vertex_program Examples/ShowTangents_v cg
+{
+ source Example_Basic.cg
+ entry_point basicPassthroughTangent_v
+ profiles vs_2_0 arbvp1
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+vertex_program Examples/ShowNormals_v cg
+{
+ source Example_Basic.cg
+ entry_point basicPassthroughNormal_v
+ profiles vs_2_0 arbvp1
+ default_params
+ {
+ param_named_auto worldViewProj worldviewproj_matrix
+ }
+}
+
+material Examples/ShowUV
+{
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTexture
+ {
+ }
+ fragment_program_ref Examples/ShowUV_p
+ {
+ }
+
+
+ }
+ }
+}
+material Examples/ShowTangents
+{
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/ShowTangents_v
+ {
+ }
+ fragment_program_ref Examples/ShowUVdir3D
+ {
+ }
+
+
+ }
+ }
+}
+material Examples/ShowNormals
+{
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/ShowNormals_v
+ {
+ }
+ fragment_program_ref Examples/ShowUVdir3D
+ {
+ }
+
+
+ }
+ }
+}
+
+
diff --git a/media/Examples.compositor b/media/Examples.compositor
new file mode 100644
index 0000000..045a68c
--- /dev/null
+++ b/media/Examples.compositor
@@ -0,0 +1,784 @@
+//Dark Sylinc's Bloom
+compositor Bloom
+{
+ technique
+ {
+ // Temporary textures
+ texture rt_output target_width target_height PF_R8G8B8 shared
+ texture rt0 target_width_scaled 0.25 target_height_scaled 0.25 PF_R8G8B8 shared
+ texture rt1 target_width_scaled 0.25 target_height_scaled 0.25 PF_R8G8B8 shared
+
+ target rt_output
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target rt0
+ {
+ // Start with clear texture
+ input none
+ // Horizontal blur pass
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BrightPass2
+ input 0 rt_output
+ }
+ }
+
+ target rt1
+ {
+ // Start with clear texture
+ input none
+ // Horizontal blur pass
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BlurV
+ input 0 rt0
+ }
+ }
+
+ target rt0
+ {
+ // Start with clear texture
+ input none
+ // Horizontal blur pass
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BlurH
+ input 0 rt1
+ }
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BloomBlend2
+ input 0 rt_output
+ input 1 rt0
+ }
+ }
+ }
+}
+
+compositor Glass
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_R8G8B8 shared
+
+ target rt0 { input previous }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+
+ pass render_quad
+ {
+ material Ogre/Compositor/GlassPass
+ input 0 rt0
+ }
+ }
+ }
+}
+
+compositor "Old TV"
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_R8G8B8 shared
+
+ // render scene to a texture
+ target rt0 { input previous }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+
+ pass render_quad
+ {
+ // convert the previous render target to a black and white image, add some noise, distort it,
+ // then render to scene aligned quad
+ material Ogre/Compositor/OldTV
+ input 0 rt0
+ }
+ }
+ }
+}
+
+
+// Black and white effect
+compositor B&W
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/BlackAndWhite
+ input 0 rt0
+ }
+ }
+ }
+}
+
+//compositor DOF // based on Blur but final pass does depth of field
+//{
+// technique
+// {
+// // Temporary textures
+// texture rt0 target_width target_height PF_A8R8G8B8
+// texture rt1 target_width target_height PF_A8R8G8B8
+//
+// target rt1
+// {
+// // Render output from previous compositor (or original scene)
+// input previous
+// }
+//
+// target rt0
+// {
+// // Start with clear texture
+// input none
+// // Vertical blur pass
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blur0
+// input 0 rt1
+// }
+// }
+//
+// target rt1
+// {
+// // Start with clear texture
+// input none
+// // Horizontal blur pass
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blur1
+// input 0 rt0
+// }
+// }
+//
+// target_output
+// {
+// // Start with clear output
+// input none
+// // Draw a fullscreen quad
+// pass render_quad
+// {
+// // Renders a fullscreen quad with a material
+// material Ogre/Compositor/DOF_Blend
+// input 0 rt0
+// input 1 rt1
+// }
+// }
+// }
+//}
+
+// Embossed (fake bump) effect
+compositor Embossed
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Embossed
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// SharpenEdges
+compositor "Sharpen Edges"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/SharpenEdges
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Invert
+compositor Invert
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Invert
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Posterize
+compositor Posterize
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Posterize
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Laplace
+compositor Laplace
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Laplace
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Tiling
+compositor Tiling
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Tiling
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Old Movie
+compositor "Old Movie"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/OldMovie
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// HDR
+compositor HDR
+{
+ // floating point only for now
+ technique
+ {
+ // Temporary textures
+ // Fullsize HDR render target, used as tone mapping source
+ texture rt_full target_width target_height PF_FLOAT16_RGB shared
+ // Targets used for luminance evaluation (3x3 downsample, point filtering)
+ texture rt_lum0 1 1 PF_FLOAT16_RGB shared
+ texture rt_lum1 4 4 PF_FLOAT16_RGB shared
+ texture rt_lum2 16 16 PF_FLOAT16_RGB shared
+ texture rt_lum3 64 64 PF_FLOAT16_RGB shared
+ texture rt_lum4 128 128 PF_FLOAT16_RGB shared
+ // Bright-pass filtered target (tone mapped)
+ texture rt_brightpass 128 128 PF_R8G8B8 shared
+ // Bloom filter targets
+ texture rt_bloom0 128 128 PF_R8G8B8 shared
+ texture rt_bloom1 128 128 PF_R8G8B8 shared
+
+
+ target rt_full
+ {
+ // No input, render differently
+ input none
+
+ // Use float target HDR material scheme (unclamped shaders)
+ material_scheme HDR
+
+ pass clear
+ {
+ }
+
+ pass render_scene
+ {
+ }
+
+ }
+
+ // Downsample the original HDR scene to extract luminence value
+ target rt_lum4
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 2x2 filter and convert to greyscale
+ material Ogre/Compositor/HDR/Downsample2x2Luminence
+ input 0 rt_full
+ identifier 994
+ }
+ }
+ target rt_lum3
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum4
+ identifier 993
+ }
+ }
+ target rt_lum2
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum3
+ identifier 992
+ }
+ }
+ target rt_lum1
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum2
+ identifier 991
+ }
+ }
+ target rt_lum0
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter
+ material Ogre/Compositor/HDR/Downsample3x3
+ input 0 rt_lum1
+ identifier 990
+ }
+ }
+
+
+ target rt_brightpass
+ {
+ input none
+ pass render_quad
+ {
+ // Downsample using a 3x3 filter, hi-pass and tone map
+ material Ogre/Compositor/HDR/Downsample3x3Brightpass
+ input 0 rt_full
+ input 1 rt_lum0
+ identifier 800
+ }
+ }
+
+ target rt_bloom1
+ {
+ input none
+ pass render_quad
+ {
+ // Blur horizontally
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt_brightpass
+ identifier 701
+ }
+ }
+ target rt_bloom0
+ {
+ input none
+ pass render_quad
+ {
+ // Blur horizontally
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt_bloom1
+ identifier 700
+ }
+ }
+
+
+ // Final output combines tone mapping of the original scene, with an
+ // exposure setting passed in as a GPU parameter, and an additive bloom
+ // effect
+ target_output
+ {
+ input none
+ pass render_quad
+ {
+ material Ogre/Compositor/HDR/ToneMapping
+ input 0 rt_full
+ input 1 rt_bloom0
+ input 2 rt_lum0
+ }
+ }
+
+
+ }
+
+}
+
+
+// Gaussian blur effect
+compositor "Gaussian Blur"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+ texture rt1 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target rt1
+ {
+ // Blur horizontally
+ input none
+ pass render_quad
+ {
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt0
+ identifier 700
+ }
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Blur vertically
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/HDR/GaussianBloom
+ input 0 rt1
+ identifier 701
+ }
+ }
+ }
+}
+
+// Testing MRT
+compositor TestMRT
+{
+ technique
+ {
+ // temporary texture (MRT!)
+ // 4 sub-surfaces, all 32-bit
+ texture mrt0 target_width target_height PF_A8R8G8B8 PF_A8R8G8B8 PF_A8R8G8B8 PF_A8R8G8B8
+
+ target mrt0
+ {
+ // Render scene using MRT-compatible material scheme
+ input none
+ material_scheme MRT
+ pass clear
+ {
+
+ }
+ pass render_scene
+ {
+ }
+ }
+
+ target_output
+ {
+ input none
+ pass render_quad
+ {
+ // Renders a fullscreen quad
+ material Ogre/MRTtest/quad
+ // bind 4 MRT surfaces as texture inputs
+ input 0 mrt0 0
+ input 1 mrt0 1
+ input 2 mrt0 2
+ input 3 mrt0 3
+ }
+
+ }
+
+ }
+}
+
+//Radial blur effect
+compositor "Radial Blur"
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Blur vertically
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Radial_Blur
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// ASCII effect
+compositor ASCII
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/ASCII
+ input 0 rt0
+ }
+ }
+ }
+}
+
+// Halftone effect
+compositor Halftone
+{
+ technique
+ {
+ // Temporary textures
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ // Render output from previous compositor (or original scene)
+ input previous
+ }
+
+ target_output
+ {
+ // Start with clear output
+ input none
+ // Draw a fullscreen quad with the black and white image
+ pass render_quad
+ {
+ // Renders a fullscreen quad with a material
+ material Ogre/Compositor/Halftone
+ input 0 rt0
+ }
+ }
+ }
+}
+
+//Night Vision effect
+compositor "Night Vision"
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ input previous
+ }
+
+ target_output
+ {
+ input none
+
+ pass render_quad
+ {
+ material Ogre/Compositor/NightVision
+ input 0 rt0
+ }
+ }
+ }
+}
+
+//Dither effect
+compositor Dither
+{
+ technique
+ {
+ texture rt0 target_width target_height PF_A8R8G8B8 shared
+
+ target rt0
+ {
+ input previous
+ }
+
+ target_output
+ {
+ input none
+
+ pass render_quad
+ {
+ material Ogre/Compositor/Dither
+ input 0 rt0
+ }
+ }
+ }
+}
+
diff --git a/media/GlassFP.frag b/media/GlassFP.frag
new file mode 100644
index 0000000..bcb2818
--- /dev/null
+++ b/media/GlassFP.frag
@@ -0,0 +1,20 @@
+//sampler RT : register(s0);
+//sampler NormalMap : register(s1);
+
+//float4 main_ps(float2 iTexCoord : TEXCOORD0) : COLOR
+//{
+// float4 normal = 2 * (tex2D(NormalMap, iTexCoord * 2.5) - 0.5);
+
+// return tex2D(RT, iTexCoord + normal.xy * 0.05);
+//}
+uniform sampler2D tex0;
+uniform sampler2D tex1;
+//varying vec2 uv;
+
+void main()
+{
+ vec2 uv = gl_TexCoord[0].xy;
+ vec4 normal = 2.0 * (texture2D(tex1, uv * 2.5) - 0.5);
+ gl_FragColor = texture2D(tex0, uv + normal.xy * 0.05);
+// gl_FragColor = vec4(1,0,0,1);
+}
diff --git a/media/GreenSkin.jpg b/media/GreenSkin.jpg
new file mode 100644
index 0000000..435dddb
--- /dev/null
+++ b/media/GreenSkin.jpg
Binary files differ
diff --git a/media/Ground.mesh.xml b/media/Ground.mesh.xml
new file mode 100644
index 0000000..25b97de
--- /dev/null
+++ b/media/Ground.mesh.xml
@@ -0,0 +1,34 @@
+<mesh>
+ <submeshes>
+ <submesh material="MyGroundMaterial" usesharedvertices="false">
+ <faces count="2">
+ <face v1="0" v2="1" v3="2"/>
+ <face v1="0" v2="2" v3="3"/>
+ </faces>
+ <geometry vertexcount="4">
+ <vertexbuffer positions="true" normals="true" texture_coord_dimensions_0="2" texture_coords="1">
+ <vertex>
+ <position x="1.000000" z="1.000000" y="0.000000"/>
+ <normal x="0.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="50.000000" v="50.000000" />
+ </vertex>
+ <vertex>
+ <position x="1.000000" z="-1.000000" y="0.000000"/>
+ <normal x="0.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="50.000000" v="0.000000" />
+ </vertex>
+ <vertex>
+ <position x="-1.000000" z="-1.000000" y="0.000000"/>
+ <normal x="0.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="0.000000" v="0.000000" />
+ </vertex>
+ <vertex>
+ <position x="-1.000000" z="1.000000" y="0.000000"/>
+ <normal x="0.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="0.000000" v="50.000000" />
+ </vertex>
+ </vertexbuffer>
+ </geometry>
+ </submesh>
+ </submeshes>
+</mesh>
diff --git a/media/Ogre.material b/media/Ogre.material
new file mode 100644
index 0000000..9d77d7c
--- /dev/null
+++ b/media/Ogre.material
@@ -0,0 +1,139 @@
+
+material Ogre/Earring
+{
+ technique
+ {
+ pass
+ {
+// lighting off
+// specular 0.5 0.5 0.5 0
+ ambient 0.5 0.5 0
+ diffuse 1 1 0
+
+ texture_unit
+ {
+ texture spheremap.png
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ env_map spherical
+ }
+ }
+ }
+}
+material Ogre/Skin
+{
+ technique
+ {
+ pass
+ {
+// lighting off
+ ambient 0.7 0.7 0.7
+// cull_hardware none
+
+ texture_unit
+ {
+ texture GreenSkin.jpg
+ tex_address_mode mirror
+ }
+
+// texture_unit
+// {
+// cubic_texture cloudy_noon.jpg combinedUVW
+// tex_address_mode clamp
+// env_map spherical
+// }
+
+// texture_unit
+// {
+// texture RZR-002.png
+// }
+
+// texture_unit
+// {
+// texture r2skin.jpg
+// }
+ }
+ }
+}
+material Ogre/Tusks
+{
+ technique
+ {
+ pass
+ {
+ ambient 0.5 0.5 0.4
+ diffuse 1 1 0.8
+
+ texture_unit
+ {
+ texture dirt01.jpg
+ colour_op_ex add src_texture src_current
+ colour_op_multipass_fallback one one
+ }
+ }
+ }
+}
+material Ogre/Eyes
+{
+ technique
+ {
+ pass
+ {
+
+ texture_unit
+ {
+ texture WeirdEye.png
+ }
+ }
+ }
+}
+material Cursor/default
+{
+ technique
+ {
+ pass
+ {
+ scene_blend alpha_blend
+
+ texture_unit
+ {
+ texture cursor.png
+ tex_address_mode clamp
+ }
+ }
+ }
+}
+material Core/StatsBlockBorder/Down
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture ogreborder.png
+ }
+ }
+ }
+}
+material Core/StatsBlockBorder/Up
+{
+ technique
+ {
+ pass
+ {
+ lighting off
+ scene_blend alpha_blend
+ depth_check off
+
+ texture_unit
+ {
+ texture ogreborderUp.png
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/media/Quad.mesh.xml b/media/Quad.mesh.xml
new file mode 100644
index 0000000..faa3a4b
--- /dev/null
+++ b/media/Quad.mesh.xml
@@ -0,0 +1,30 @@
+<mesh>
+ <submeshes>
+ <submesh material="QuadMaterial" usesharedvertices="false">
+ <faces count="2">
+ <face v1="0" v2="1" v3="2"/>
+ <face v1="0" v2="2" v3="3"/>
+ </faces>
+ <geometry vertexcount="4">
+ <vertexbuffer positions="true" texture_coord_dimensions_0="2" texture_coords="1">
+ <vertex>
+ <position x="1.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="1.000000" v="1.000000" />
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="1.000000" z="0.000000"/>
+ <texcoord u="0.000000" v="1.000000" />
+ </vertex>
+ <vertex>
+ <position x="-1.000000" y="-1.000000" z="0.000000"/>
+ <texcoord u="0.000000" v="0.000000" />
+ </vertex>
+ <vertex>
+ <position x="1.000000" y="-1.000000" z="0.000000"/>
+ <texcoord u="1.000000" v="0.000000" />
+ </vertex>
+ </vertexbuffer>
+ </geometry>
+ </submesh>
+ </submeshes>
+</mesh>
diff --git a/media/Robot.material b/media/Robot.material
new file mode 100644
index 0000000..0b119bc
--- /dev/null
+++ b/media/Robot.material
@@ -0,0 +1,64 @@
+vertex_program Examples/AmbientShadingVP glsl
+{
+ //source ambient.vert
+ //source diffuse.vert
+ source toonf2.vert
+}
+
+fragment_program Examples/AmbientShadingFP glsl
+{
+ //source ambient.frag
+ //source diffuse.frag
+ source toonf2.frag
+}
+
+material Examples/Robot
+{
+
+ // Software blending technique
+ technique
+ {
+ pass
+ {
+ vertex_program_ref Examples/AmbientShadingVP
+ {
+ // map shininess from custom renderable param 1
+ //param_named_auto shininess custom 1
+ }
+
+ fragment_program_ref Examples/AmbientShadingFP
+ {
+ // map shininess from custom renderable param 1
+ //param_named_auto shininess custom 1
+ }
+
+ // scene_blend modulate
+// depth_check off
+// depth_write off
+// cull_hardware none
+// cull_software none
+ texture_unit
+ {
+ texture r2skin.jpg
+ colour_op modulate
+ }
+// texture_unit
+// {
+// colour_op modulate
+// texture GreenSkin.jpg
+// }
+ }
+ }
+
+ technique
+ {
+ pass
+ {
+ lighting on
+ texture_unit
+ {
+ texture r2skin.jpg
+ }
+ }
+ }
+}
diff --git a/media/Water01.jpg b/media/Water01.jpg
new file mode 100644
index 0000000..4ebc501
--- /dev/null
+++ b/media/Water01.jpg
Binary files differ
diff --git a/media/WaterNormal1.tga b/media/WaterNormal1.tga
new file mode 100644
index 0000000..a9ca11b
--- /dev/null
+++ b/media/WaterNormal1.tga
Binary files differ
diff --git a/media/WeirdEye.png b/media/WeirdEye.png
new file mode 100644
index 0000000..1340172
--- /dev/null
+++ b/media/WeirdEye.png
Binary files differ
diff --git a/media/cloudy_noon_bk.jpg b/media/cloudy_noon_bk.jpg
new file mode 100644
index 0000000..d115f3b
--- /dev/null
+++ b/media/cloudy_noon_bk.jpg
Binary files differ
diff --git a/media/cloudy_noon_dn.jpg b/media/cloudy_noon_dn.jpg
new file mode 100644
index 0000000..15e5174
--- /dev/null
+++ b/media/cloudy_noon_dn.jpg
Binary files differ
diff --git a/media/cloudy_noon_fr.jpg b/media/cloudy_noon_fr.jpg
new file mode 100644
index 0000000..436b6fb
--- /dev/null
+++ b/media/cloudy_noon_fr.jpg
Binary files differ
diff --git a/media/cloudy_noon_lf.jpg b/media/cloudy_noon_lf.jpg
new file mode 100644
index 0000000..0772522
--- /dev/null
+++ b/media/cloudy_noon_lf.jpg
Binary files differ
diff --git a/media/cloudy_noon_rt.jpg b/media/cloudy_noon_rt.jpg
new file mode 100644
index 0000000..9082ee7
--- /dev/null
+++ b/media/cloudy_noon_rt.jpg
Binary files differ
diff --git a/media/cloudy_noon_up.jpg b/media/cloudy_noon_up.jpg
new file mode 100644
index 0000000..5b11ad3
--- /dev/null
+++ b/media/cloudy_noon_up.jpg
Binary files differ
diff --git a/media/knot.mesh.xml b/media/knot.mesh.xml
new file mode 100644
index 0000000..3598c44
--- /dev/null
+++ b/media/knot.mesh.xml
@@ -0,0 +1,19836 @@
+<mesh>
+ <sharedgeometry vertexcount="1834">
+ <vertexbuffer positions="true" normals="true" texture_coord_dimensions_0="2" texture_coords="1">
+ <vertex>
+ <position x="61.4732" y="-0.00846273" z="38.8556" />
+ <normal x="0.685546" y="0.0375416" z="-0.72706" />
+ <texcoord u="0" v="1" />
+ </vertex>
+ <vertex>
+ <position x="64.0767" y="-5.65613" z="44.5495" />
+ <normal x="0.862376" y="-0.323183" z="-0.389692" />
+ <texcoord u="0" v="0.916667" />
+ </vertex>
+ <vertex>
+ <position x="62.8963" y="-9.78824" z="51.8039" />
+ <normal x="0.802048" y="-0.595646" z="0.0438725" />
+ <texcoord u="0" v="0.833333" />
+ </vertex>
+ <vertex>
+ <position x="58.2484" y="-11.2976" z="58.6751" />
+ <normal x="0.528668" y="-0.711669" z="0.462642" />
+ <texcoord u="0" v="0.75" />
+ </vertex>
+ <vertex>
+ <position x="51.3783" y="-9.77978" z="63.3219" />
+ <normal x="0.115672" y="-0.642511" z="0.757496" />
+ <texcoord u="0" v="0.666667" />
+ </vertex>
+ <vertex>
+ <position x="44.1269" y="-5.64147" z="64.4992" />
+ <normal x="-0.328209" y="-0.406608" z="0.852613" />
+ <texcoord u="0" v="0.583333" />
+ </vertex>
+ <vertex>
+ <position x="38.4372" y="0.00846095" z="61.8916" />
+ <normal x="-0.686839" y="-0.0648621" z="0.723909" />
+ <texcoord u="0" v="0.5" />
+ </vertex>
+ <vertex>
+ <position x="35.8337" y="5.65613" z="56.1977" />
+ <normal x="-0.865917" y="0.294453" z="0.404334" />
+ <texcoord u="0" v="0.416667" />
+ </vertex>
+ <vertex>
+ <position x="37.014" y="9.78824" z="48.9433" />
+ <normal x="-0.816446" y="0.576897" z="-0.0246079" />
+ <texcoord u="0" v="0.333333" />
+ </vertex>
+ <vertex>
+ <position x="41.662" y="11.2976" z="42.0721" />
+ <normal x="-0.547487" y="0.704359" z="-0.451815" />
+ <texcoord u="0" v="0.25" />
+ </vertex>
+ <vertex>
+ <position x="48.532" y="9.77978" z="37.4253" />
+ <normal x="-0.127341" y="0.636474" z="-0.760714" />
+ <texcoord u="0" v="0.166667" />
+ </vertex>
+ <vertex>
+ <position x="55.7834" y="5.64148" z="36.248" />
+ <normal x="0.328211" y="0.389661" z="-0.860489" />
+ <texcoord u="0" v="0.0833335" />
+ </vertex>
+ <vertex>
+ <position x="64.9637" y="4.07805" z="42.0792" />
+ <normal x="0.639465" y="-0.00418207" z="-0.768809" />
+ <texcoord u="0.0833333" v="1" />
+ </vertex>
+ <vertex>
+ <position x="67.7679" y="-0.462438" z="48.6072" />
+ <normal x="0.885571" y="-0.370398" z="-0.280301" />
+ <texcoord u="0.0833333" v="0.916667" />
+ </vertex>
+ <vertex>
+ <position x="66.737" y="-3.38537" z="56.4486" />
+ <normal x="0.817293" y="-0.540808" z="0.198894" />
+ <texcoord u="0.0833333" v="0.833333" />
+ </vertex>
+ <vertex>
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